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[divverent/darkplaces.git] / model_brush.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24 #include "winding.h"
25 #include "curves.h"
26
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
28
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
30
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
38 cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
39 cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
40 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
41 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
42 cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
43 cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
44 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
48
49 static void Mod_Q1BSP_Collision_Init (void);
50 void Mod_BrushInit(void)
51 {
52 //      Cvar_RegisterVariable(&r_subdivide_size);
53         Cvar_RegisterVariable(&halflifebsp);
54         Cvar_RegisterVariable(&r_novis);
55         Cvar_RegisterVariable(&r_miplightmaps);
56         Cvar_RegisterVariable(&r_lightmaprgba);
57         Cvar_RegisterVariable(&r_nosurftextures);
58         Cvar_RegisterVariable(&r_subdivisions_tolerance);
59         Cvar_RegisterVariable(&r_subdivisions_minlevel);
60         Cvar_RegisterVariable(&r_subdivisions_maxlevel);
61         Cvar_RegisterVariable(&r_subdivisions_maxvertices);
62         Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
63         Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
64         Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
65         Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
66         Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
67         Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
68         Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
69         memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
70         Mod_Q1BSP_Collision_Init();
71 }
72
73 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
74 {
75         mnode_t *node;
76
77         if (model == NULL)
78                 return NULL;
79
80         Mod_CheckLoaded(model);
81
82         // LordHavoc: modified to start at first clip node,
83         // in other words: first node of the (sub)model
84         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
85         while (node->contents == 0)
86                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
87
88         return (mleaf_t *)node;
89 }
90
91 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
92 {
93         int i;
94         mleaf_t *leaf;
95         leaf = Mod_Q1BSP_PointInLeaf(model, p);
96         if (leaf)
97         {
98                 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
99                 if (i)
100                 {
101                         memcpy(out, leaf->ambient_sound_level, i);
102                         out += i;
103                         outsize -= i;
104                 }
105         }
106         if (outsize)
107                 memset(out, 0, outsize);
108 }
109
110 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
111 {
112         int clusterindex, side, nodestackindex = 0;
113         mnode_t *node, *nodestack[1024];
114         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
115         for (;;)
116         {
117                 if (node->plane)
118                 {
119                         // node - recurse down the BSP tree
120                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
121                         if (side < 2)
122                         {
123                                 // box is on one side of plane, take that path
124                                 node = node->children[side];
125                         }
126                         else
127                         {
128                                 // box crosses plane, take one path and remember the other
129                                 nodestack[nodestackindex++] = node->children[0];
130                                 node = node->children[1];
131                         }
132                 }
133                 else
134                 {
135                         // leaf - check cluster bit
136                         clusterindex = ((mleaf_t *)node)->clusterindex;
137                         if (CHECKPVSBIT(pvs, clusterindex))
138                         {
139                                 // it is visible, return immediately with the news
140                                 return true;
141                         }
142                         else
143                         {
144                                 // nothing to see here, try another path we didn't take earlier
145                                 if (nodestackindex == 0)
146                                         break;
147                                 node = nodestack[--nodestackindex];
148                         }
149                 }
150         }
151         // it is not visible
152         return false;
153 }
154
155 /*
156 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
157 {
158         mnode_t *node;
159
160         if (model == NULL)
161                 return CONTENTS_EMPTY;
162
163         Mod_CheckLoaded(model);
164
165         // LordHavoc: modified to start at first clip node,
166         // in other words: first node of the (sub)model
167         node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
168         while (node->contents == 0)
169                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
170
171         return ((mleaf_t *)node)->contents;
172 }
173 */
174
175 typedef struct findnonsolidlocationinfo_s
176 {
177         vec3_t center;
178         vec_t radius;
179         vec3_t nudge;
180         vec_t bestdist;
181         model_t *model;
182 }
183 findnonsolidlocationinfo_t;
184
185 #if 0
186 extern cvar_t samelevel;
187 #endif
188 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
189 {
190         int i, surfnum, k, *tri, *mark;
191         float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
192 #if 0
193         float surfnormal[3];
194 #endif
195         msurface_t *surf;
196         for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
197         {
198                 surf = info->model->brushq1.surfaces + *mark;
199                 if (surf->flags & SURF_SOLIDCLIP)
200                 {
201 #if 0
202                         VectorCopy(surf->plane->normal, surfnormal);
203                         if (surf->flags & SURF_PLANEBACK)
204                                 VectorNegate(surfnormal, surfnormal);
205 #endif
206                         for (k = 0;k < surf->mesh.num_triangles;k++)
207                         {
208                                 tri = surf->mesh.data_element3i + k * 3;
209                                 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
210                                 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
211                                 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
212                                 VectorSubtract(vert[1], vert[0], edge[0]);
213                                 VectorSubtract(vert[2], vert[1], edge[1]);
214                                 CrossProduct(edge[1], edge[0], facenormal);
215                                 if (facenormal[0] || facenormal[1] || facenormal[2])
216                                 {
217                                         VectorNormalize(facenormal);
218 #if 0
219                                         if (VectorDistance(facenormal, surfnormal) > 0.01f)
220                                                 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
221 #endif
222                                         f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
223                                         if (f <= info->bestdist && f >= -info->bestdist)
224                                         {
225                                                 VectorSubtract(vert[0], vert[2], edge[2]);
226                                                 VectorNormalize(edge[0]);
227                                                 VectorNormalize(edge[1]);
228                                                 VectorNormalize(edge[2]);
229                                                 CrossProduct(facenormal, edge[0], edgenormal[0]);
230                                                 CrossProduct(facenormal, edge[1], edgenormal[1]);
231                                                 CrossProduct(facenormal, edge[2], edgenormal[2]);
232 #if 0
233                                                 if (samelevel.integer & 1)
234                                                         VectorNegate(edgenormal[0], edgenormal[0]);
235                                                 if (samelevel.integer & 2)
236                                                         VectorNegate(edgenormal[1], edgenormal[1]);
237                                                 if (samelevel.integer & 4)
238                                                         VectorNegate(edgenormal[2], edgenormal[2]);
239                                                 for (i = 0;i < 3;i++)
240                                                         if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
241                                                          || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
242                                                          || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
243                                                                 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
244 #endif
245                                                 // face distance
246                                                 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
247                                                  && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
248                                                  && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
249                                                 {
250                                                         // we got lucky, the center is within the face
251                                                         dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
252                                                         if (dist < 0)
253                                                         {
254                                                                 dist = -dist;
255                                                                 if (info->bestdist > dist)
256                                                                 {
257                                                                         info->bestdist = dist;
258                                                                         VectorScale(facenormal, (info->radius - -dist), info->nudge);
259                                                                 }
260                                                         }
261                                                         else
262                                                         {
263                                                                 if (info->bestdist > dist)
264                                                                 {
265                                                                         info->bestdist = dist;
266                                                                         VectorScale(facenormal, (info->radius - dist), info->nudge);
267                                                                 }
268                                                         }
269                                                 }
270                                                 else
271                                                 {
272                                                         // check which edge or vertex the center is nearest
273                                                         for (i = 0;i < 3;i++)
274                                                         {
275                                                                 f = DotProduct(info->center, edge[i]);
276                                                                 if (f >= DotProduct(vert[0], edge[i])
277                                                                  && f <= DotProduct(vert[1], edge[i]))
278                                                                 {
279                                                                         // on edge
280                                                                         VectorMA(info->center, -f, edge[i], point);
281                                                                         dist = sqrt(DotProduct(point, point));
282                                                                         if (info->bestdist > dist)
283                                                                         {
284                                                                                 info->bestdist = dist;
285                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
286                                                                         }
287                                                                         // skip both vertex checks
288                                                                         // (both are further away than this edge)
289                                                                         i++;
290                                                                 }
291                                                                 else
292                                                                 {
293                                                                         // not on edge, check first vertex of edge
294                                                                         VectorSubtract(info->center, vert[i], point);
295                                                                         dist = sqrt(DotProduct(point, point));
296                                                                         if (info->bestdist > dist)
297                                                                         {
298                                                                                 info->bestdist = dist;
299                                                                                 VectorScale(point, (info->radius / dist), info->nudge);
300                                                                         }
301                                                                 }
302                                                         }
303                                                 }
304                                         }
305                                 }
306                         }
307                 }
308         }
309 }
310
311 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
312 {
313         if (node->contents)
314         {
315                 if (((mleaf_t *)node)->nummarksurfaces)
316                         Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
317         }
318         else
319         {
320                 float f = PlaneDiff(info->center, node->plane);
321                 if (f >= -info->bestdist)
322                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
323                 if (f <= info->bestdist)
324                         Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
325         }
326 }
327
328 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
329 {
330         int i;
331         findnonsolidlocationinfo_t info;
332         if (model == NULL)
333         {
334                 VectorCopy(in, out);
335                 return;
336         }
337         VectorCopy(in, info.center);
338         info.radius = radius;
339         info.model = model;
340         i = 0;
341         do
342         {
343                 VectorClear(info.nudge);
344                 info.bestdist = radius;
345                 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
346                 VectorAdd(info.center, info.nudge, info.center);
347         }
348         while (info.bestdist < radius && ++i < 10);
349         VectorCopy(info.center, out);
350 }
351
352 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
353 {
354         switch(nativecontents)
355         {
356                 case CONTENTS_EMPTY:
357                         return 0;
358                 case CONTENTS_SOLID:
359                         return SUPERCONTENTS_SOLID;
360                 case CONTENTS_WATER:
361                         return SUPERCONTENTS_WATER;
362                 case CONTENTS_SLIME:
363                         return SUPERCONTENTS_SLIME;
364                 case CONTENTS_LAVA:
365                         return SUPERCONTENTS_LAVA;
366                 case CONTENTS_SKY:
367                         return SUPERCONTENTS_SKY;
368         }
369         return 0;
370 }
371
372 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
373 {
374         if (supercontents & SUPERCONTENTS_SOLID)
375                 return CONTENTS_SOLID;
376         if (supercontents & SUPERCONTENTS_SKY)
377                 return CONTENTS_SKY;
378         if (supercontents & SUPERCONTENTS_LAVA)
379                 return CONTENTS_LAVA;
380         if (supercontents & SUPERCONTENTS_SLIME)
381                 return CONTENTS_SLIME;
382         if (supercontents & SUPERCONTENTS_WATER)
383                 return CONTENTS_WATER;
384         return CONTENTS_EMPTY;
385 }
386
387 typedef struct
388 {
389         // the hull we're tracing through
390         const hull_t *hull;
391
392         // the trace structure to fill in
393         trace_t *trace;
394
395         // start, end, and end - start (in model space)
396         double start[3];
397         double end[3];
398         double dist[3];
399 }
400 RecursiveHullCheckTraceInfo_t;
401
402 // 1/32 epsilon to keep floating point happy
403 #define DIST_EPSILON (0.03125)
404
405 #define HULLCHECKSTATE_EMPTY 0
406 #define HULLCHECKSTATE_SOLID 1
407 #define HULLCHECKSTATE_DONE 2
408
409 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
410 {
411         // status variables, these don't need to be saved on the stack when
412         // recursing...  but are because this should be thread-safe
413         // (note: tracing against a bbox is not thread-safe, yet)
414         int ret;
415         mplane_t *plane;
416         double t1, t2;
417
418         // variables that need to be stored on the stack when recursing
419         dclipnode_t *node;
420         int side;
421         double midf, mid[3];
422
423         // LordHavoc: a goto!  everyone flee in terror... :)
424 loc0:
425         // check for empty
426         if (num < 0)
427         {
428                 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
429                 if (!t->trace->startfound)
430                 {
431                         t->trace->startfound = true;
432                         t->trace->startsupercontents |= num;
433                 }
434                 if (num & SUPERCONTENTS_LIQUIDSMASK)
435                         t->trace->inwater = true;
436                 if (num == 0)
437                         t->trace->inopen = true;
438                 if (num & t->trace->hitsupercontentsmask)
439                 {
440                         // if the first leaf is solid, set startsolid
441                         if (t->trace->allsolid)
442                                 t->trace->startsolid = true;
443 #if COLLISIONPARANOID >= 3
444                         Con_Print("S");
445 #endif
446                         return HULLCHECKSTATE_SOLID;
447                 }
448                 else
449                 {
450                         t->trace->allsolid = false;
451 #if COLLISIONPARANOID >= 3
452                         Con_Print("E");
453 #endif
454                         return HULLCHECKSTATE_EMPTY;
455                 }
456         }
457
458         // find the point distances
459         node = t->hull->clipnodes + num;
460
461         plane = t->hull->planes + node->planenum;
462         if (plane->type < 3)
463         {
464                 t1 = p1[plane->type] - plane->dist;
465                 t2 = p2[plane->type] - plane->dist;
466         }
467         else
468         {
469                 t1 = DotProduct (plane->normal, p1) - plane->dist;
470                 t2 = DotProduct (plane->normal, p2) - plane->dist;
471         }
472
473         if (t1 < 0)
474         {
475                 if (t2 < 0)
476                 {
477 #if COLLISIONPARANOID >= 3
478                         Con_Print("<");
479 #endif
480                         num = node->children[1];
481                         goto loc0;
482                 }
483                 side = 1;
484         }
485         else
486         {
487                 if (t2 >= 0)
488                 {
489 #if COLLISIONPARANOID >= 3
490                         Con_Print(">");
491 #endif
492                         num = node->children[0];
493                         goto loc0;
494                 }
495                 side = 0;
496         }
497
498         // the line intersects, find intersection point
499         // LordHavoc: this uses the original trace for maximum accuracy
500 #if COLLISIONPARANOID >= 3
501         Con_Print("M");
502 #endif
503         if (plane->type < 3)
504         {
505                 t1 = t->start[plane->type] - plane->dist;
506                 t2 = t->end[plane->type] - plane->dist;
507         }
508         else
509         {
510                 t1 = DotProduct (plane->normal, t->start) - plane->dist;
511                 t2 = DotProduct (plane->normal, t->end) - plane->dist;
512         }
513
514         midf = t1 / (t1 - t2);
515         midf = bound(p1f, midf, p2f);
516         VectorMA(t->start, midf, t->dist, mid);
517
518         // recurse both sides, front side first
519         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
520         // if this side is not empty, return what it is (solid or done)
521         if (ret != HULLCHECKSTATE_EMPTY)
522                 return ret;
523
524         ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
525         // if other side is not solid, return what it is (empty or done)
526         if (ret != HULLCHECKSTATE_SOLID)
527                 return ret;
528
529         // front is air and back is solid, this is the impact point...
530         if (side)
531         {
532                 t->trace->plane.dist = -plane->dist;
533                 VectorNegate (plane->normal, t->trace->plane.normal);
534         }
535         else
536         {
537                 t->trace->plane.dist = plane->dist;
538                 VectorCopy (plane->normal, t->trace->plane.normal);
539         }
540
541         // calculate the true fraction
542         t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
543         t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
544         midf = t1 / (t1 - t2);
545         t->trace->realfraction = bound(0, midf, 1);
546
547         // calculate the return fraction which is nudged off the surface a bit
548         midf = (t1 - DIST_EPSILON) / (t1 - t2);
549         t->trace->fraction = bound(0, midf, 1);
550
551 #if COLLISIONPARANOID >= 3
552         Con_Print("D");
553 #endif
554         return HULLCHECKSTATE_DONE;
555 }
556
557 #if COLLISIONPARANOID < 2
558 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
559 {
560         while (num >= 0)
561                 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
562         num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
563         t->trace->startsupercontents |= num;
564         if (num & SUPERCONTENTS_LIQUIDSMASK)
565                 t->trace->inwater = true;
566         if (num == 0)
567                 t->trace->inopen = true;
568         if (num & t->trace->hitsupercontentsmask)
569         {
570                 t->trace->allsolid = t->trace->startsolid = true;
571                 return HULLCHECKSTATE_SOLID;
572         }
573         else
574         {
575                 t->trace->allsolid = t->trace->startsolid = false;
576                 return HULLCHECKSTATE_EMPTY;
577         }
578 }
579 #endif
580
581 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
582 {
583         // this function currently only supports same size start and end
584         double boxsize[3];
585         RecursiveHullCheckTraceInfo_t rhc;
586
587         memset(&rhc, 0, sizeof(rhc));
588         memset(trace, 0, sizeof(trace_t));
589         rhc.trace = trace;
590         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
591         rhc.trace->fraction = 1;
592         rhc.trace->realfraction = 1;
593         rhc.trace->allsolid = true;
594         VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
595         if (boxsize[0] < 3)
596                 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
597         else if (model->brush.ishlbsp)
598         {
599                 // LordHavoc: this has to have a minor tolerance (the .1) because of
600                 // minor float precision errors from the box being transformed around
601                 if (boxsize[0] < 32.1)
602                 {
603                         if (boxsize[2] < 54) // pick the nearest of 36 or 72
604                                 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
605                         else
606                                 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
607                 }
608                 else
609                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
610         }
611         else
612         {
613                 // LordHavoc: this has to have a minor tolerance (the .1) because of
614                 // minor float precision errors from the box being transformed around
615                 if (boxsize[0] < 32.1)
616                         rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
617                 else
618                         rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
619         }
620         VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
621         VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
622         VectorSubtract(rhc.end, rhc.start, rhc.dist);
623 #if COLLISIONPARANOID >= 2
624         Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
625         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
626         Con_Print("\n");
627 #else
628         if (DotProduct(rhc.dist, rhc.dist))
629                 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
630         else
631                 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
632 #endif
633 }
634
635 static hull_t box_hull;
636 static dclipnode_t box_clipnodes[6];
637 static mplane_t box_planes[6];
638
639 static void Mod_Q1BSP_Collision_Init (void)
640 {
641         int             i;
642         int             side;
643
644         //Set up the planes and clipnodes so that the six floats of a bounding box
645         //can just be stored out and get a proper hull_t structure.
646
647         box_hull.clipnodes = box_clipnodes;
648         box_hull.planes = box_planes;
649         box_hull.firstclipnode = 0;
650         box_hull.lastclipnode = 5;
651
652         for (i = 0;i < 6;i++)
653         {
654                 box_clipnodes[i].planenum = i;
655
656                 side = i&1;
657
658                 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
659                 if (i != 5)
660                         box_clipnodes[i].children[side^1] = i + 1;
661                 else
662                         box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
663
664                 box_planes[i].type = i>>1;
665                 box_planes[i].normal[i>>1] = 1;
666         }
667 }
668
669 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
670 {
671 #if 1
672         colbrushf_t cbox;
673         colplanef_t cbox_planes[6];
674         cbox.supercontents = boxsupercontents;
675         cbox.numplanes = 6;
676         cbox.numpoints = 0;
677         cbox.numtriangles = 0;
678         cbox.planes = cbox_planes;
679         cbox.points = NULL;
680         cbox.elements = NULL;
681         cbox.markframe = 0;
682         cbox.mins[0] = 0;
683         cbox.mins[1] = 0;
684         cbox.mins[2] = 0;
685         cbox.maxs[0] = 0;
686         cbox.maxs[1] = 0;
687         cbox.maxs[2] = 0;
688         cbox_planes[0].normal[0] =  1;cbox_planes[0].normal[1] =  0;cbox_planes[0].normal[2] =  0;cbox_planes[0].dist = cmaxs[0] - mins[0];
689         cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] =  0;cbox_planes[1].normal[2] =  0;cbox_planes[1].dist = maxs[0] - cmins[0];
690         cbox_planes[2].normal[0] =  0;cbox_planes[2].normal[1] =  1;cbox_planes[2].normal[2] =  0;cbox_planes[2].dist = cmaxs[1] - mins[1];
691         cbox_planes[3].normal[0] =  0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] =  0;cbox_planes[3].dist = maxs[1] - cmins[1];
692         cbox_planes[4].normal[0] =  0;cbox_planes[4].normal[1] =  0;cbox_planes[4].normal[2] =  1;cbox_planes[4].dist = cmaxs[2] - mins[2];
693         cbox_planes[5].normal[0] =  0;cbox_planes[5].normal[1] =  0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
694         memset(trace, 0, sizeof(trace_t));
695         trace->hitsupercontentsmask = hitsupercontentsmask;
696         trace->fraction = 1;
697         trace->realfraction = 1;
698         Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
699 #else
700         RecursiveHullCheckTraceInfo_t rhc;
701         // fill in a default trace
702         memset(&rhc, 0, sizeof(rhc));
703         memset(trace, 0, sizeof(trace_t));
704         //To keep everything totally uniform, bounding boxes are turned into small
705         //BSP trees instead of being compared directly.
706         // create a temp hull from bounding box sizes
707         box_planes[0].dist = cmaxs[0] - mins[0];
708         box_planes[1].dist = cmins[0] - maxs[0];
709         box_planes[2].dist = cmaxs[1] - mins[1];
710         box_planes[3].dist = cmins[1] - maxs[1];
711         box_planes[4].dist = cmaxs[2] - mins[2];
712         box_planes[5].dist = cmins[2] - maxs[2];
713 #if COLLISIONPARANOID >= 3
714         Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
715 #endif
716         // trace a line through the generated clipping hull
717         //rhc.boxsupercontents = boxsupercontents;
718         rhc.hull = &box_hull;
719         rhc.trace = trace;
720         rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
721         rhc.trace->fraction = 1;
722         rhc.trace->realfraction = 1;
723         rhc.trace->allsolid = true;
724         VectorCopy(start, rhc.start);
725         VectorCopy(end, rhc.end);
726         VectorSubtract(rhc.end, rhc.start, rhc.dist);
727         Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
728         //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
729         if (rhc.trace->startsupercontents)
730                 rhc.trace->startsupercontents = boxsupercontents;
731 #endif
732 }
733
734 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
735 {
736         int side, distz = endz - startz;
737         float front, back;
738         float mid;
739
740 loc0:
741         if (node->contents < 0)
742                 return false;           // didn't hit anything
743
744         switch (node->plane->type)
745         {
746         case PLANE_X:
747                 node = node->children[x < node->plane->dist];
748                 goto loc0;
749         case PLANE_Y:
750                 node = node->children[y < node->plane->dist];
751                 goto loc0;
752         case PLANE_Z:
753                 side = startz < node->plane->dist;
754                 if ((endz < node->plane->dist) == side)
755                 {
756                         node = node->children[side];
757                         goto loc0;
758                 }
759                 // found an intersection
760                 mid = node->plane->dist;
761                 break;
762         default:
763                 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
764                 front += startz * node->plane->normal[2];
765                 back += endz * node->plane->normal[2];
766                 side = front < node->plane->dist;
767                 if ((back < node->plane->dist) == side)
768                 {
769                         node = node->children[side];
770                         goto loc0;
771                 }
772                 // found an intersection
773                 mid = startz + distz * (front - node->plane->dist) / (front - back);
774                 break;
775         }
776
777         // go down front side
778         if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
779                 return true;    // hit something
780         else
781         {
782                 // check for impact on this node
783                 if (node->numsurfaces)
784                 {
785                         int i, ds, dt;
786                         msurface_t *surf;
787
788                         surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
789                         for (i = 0;i < node->numsurfaces;i++, surf++)
790                         {
791                                 if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
792                                         continue;       // no lightmaps
793
794                                 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
795                                 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
796
797                                 if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
798                                 {
799                                         qbyte *lightmap;
800                                         int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
801                                         lmwidth = ((surf->extents[0]>>4)+1);
802                                         lmheight = ((surf->extents[1]>>4)+1);
803                                         line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
804                                         size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
805
806                                         lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
807
808                                         for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
809                                         {
810                                                 scale = d_lightstylevalue[surf->styles[maps]];
811                                                 r00 += lightmap[      0] * scale;g00 += lightmap[      1] * scale;b00 += lightmap[      2] * scale;
812                                                 r01 += lightmap[      3] * scale;g01 += lightmap[      4] * scale;b01 += lightmap[      5] * scale;
813                                                 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
814                                                 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
815                                                 lightmap += size3;
816                                         }
817
818 /*
819 LordHavoc: here's the readable version of the interpolation
820 code, not quite as easy for the compiler to optimize...
821
822 dsfrac is the X position in the lightmap pixel, * 16
823 dtfrac is the Y position in the lightmap pixel, * 16
824 r00 is top left corner, r01 is top right corner
825 r10 is bottom left corner, r11 is bottom right corner
826 g and b are the same layout.
827 r0 and r1 are the top and bottom intermediate results
828
829 first we interpolate the top two points, to get the top
830 edge sample
831
832         r0 = (((r01-r00) * dsfrac) >> 4) + r00;
833         g0 = (((g01-g00) * dsfrac) >> 4) + g00;
834         b0 = (((b01-b00) * dsfrac) >> 4) + b00;
835
836 then we interpolate the bottom two points, to get the
837 bottom edge sample
838
839         r1 = (((r11-r10) * dsfrac) >> 4) + r10;
840         g1 = (((g11-g10) * dsfrac) >> 4) + g10;
841         b1 = (((b11-b10) * dsfrac) >> 4) + b10;
842
843 then we interpolate the top and bottom samples to get the
844 middle sample (the one which was requested)
845
846         r = (((r1-r0) * dtfrac) >> 4) + r0;
847         g = (((g1-g0) * dtfrac) >> 4) + g0;
848         b = (((b1-b0) * dtfrac) >> 4) + b0;
849 */
850
851                                         ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
852                                         ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
853                                         ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
854                                         return true; // success
855                                 }
856                         }
857                 }
858
859                 // go down back side
860                 node = node->children[side ^ 1];
861                 startz = mid;
862                 distz = endz - startz;
863                 goto loc0;
864         }
865 }
866
867 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
868 {
869         Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
870 }
871
872 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
873 {
874         int c;
875         qbyte *outstart = out;
876         while (out < outend)
877         {
878                 if (in == inend)
879                 {
880                         Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
881                         return;
882                 }
883                 c = *in++;
884                 if (c)
885                         *out++ = c;
886                 else
887                 {
888                         if (in == inend)
889                         {
890                                 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
891                                 return;
892                         }
893                         for (c = *in++;c > 0;c--)
894                         {
895                                 if (out == outend)
896                                 {
897                                         Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
898                                         return;
899                                 }
900                                 *out++ = 0;
901                         }
902                 }
903         }
904 }
905
906 static void Mod_Q1BSP_LoadTextures(lump_t *l)
907 {
908         int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
909         miptex_t *dmiptex;
910         texture_t *tx, *tx2, *anims[10], *altanims[10];
911         dmiptexlump_t *m;
912         qbyte *data, *mtdata;
913         char name[256];
914
915         loadmodel->brushq1.textures = NULL;
916
917         // add two slots for notexture walls and notexture liquids
918         if (l->filelen)
919         {
920                 m = (dmiptexlump_t *)(mod_base + l->fileofs);
921                 m->nummiptex = LittleLong (m->nummiptex);
922                 loadmodel->brushq1.numtextures = m->nummiptex + 2;
923         }
924         else
925         {
926                 m = NULL;
927                 loadmodel->brushq1.numtextures = 2;
928         }
929
930         loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
931
932         // fill out all slots with notexture
933         for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
934         {
935                 tx->number = i;
936                 strcpy(tx->name, "NO TEXTURE FOUND");
937                 tx->width = 16;
938                 tx->height = 16;
939                 tx->skin.base = r_notexture;
940                 if (i == loadmodel->brushq1.numtextures - 1)
941                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
942                 else
943                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
944                 tx->currentframe = tx;
945         }
946
947         if (!m)
948                 return;
949
950         // just to work around bounds checking when debugging with it (array index out of bounds error thing)
951         dofs = m->dataofs;
952         // LordHavoc: mostly rewritten map texture loader
953         for (i = 0;i < m->nummiptex;i++)
954         {
955                 dofs[i] = LittleLong(dofs[i]);
956                 if (dofs[i] == -1 || r_nosurftextures.integer)
957                         continue;
958                 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
959
960                 // make sure name is no more than 15 characters
961                 for (j = 0;dmiptex->name[j] && j < 15;j++)
962                         name[j] = dmiptex->name[j];
963                 name[j] = 0;
964
965                 mtwidth = LittleLong(dmiptex->width);
966                 mtheight = LittleLong(dmiptex->height);
967                 mtdata = NULL;
968                 j = LittleLong(dmiptex->offsets[0]);
969                 if (j)
970                 {
971                         // texture included
972                         if (j < 40 || j + mtwidth * mtheight > l->filelen)
973                         {
974                                 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
975                                 continue;
976                         }
977                         mtdata = (qbyte *)dmiptex + j;
978                 }
979
980                 if ((mtwidth & 15) || (mtheight & 15))
981                         Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
982
983                 // LordHavoc: force all names to lowercase
984                 for (j = 0;name[j];j++)
985                         if (name[j] >= 'A' && name[j] <= 'Z')
986                                 name[j] += 'a' - 'A';
987
988                 tx = loadmodel->brushq1.textures + i;
989                 strcpy(tx->name, name);
990                 tx->width = mtwidth;
991                 tx->height = mtheight;
992
993                 if (!tx->name[0])
994                 {
995                         sprintf(tx->name, "unnamed%i", i);
996                         Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
997                 }
998
999                 // LordHavoc: HL sky textures are entirely different than quake
1000                 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1001                 {
1002                         if (loadmodel->isworldmodel)
1003                         {
1004                                 data = loadimagepixels(tx->name, false, 0, 0);
1005                                 if (data)
1006                                 {
1007                                         if (image_width == 256 && image_height == 128)
1008                                         {
1009                                                 R_InitSky(data, 4);
1010                                                 Mem_Free(data);
1011                                         }
1012                                         else
1013                                         {
1014                                                 Mem_Free(data);
1015                                                 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
1016                                                 if (mtdata != NULL)
1017                                                         R_InitSky(mtdata, 1);
1018                                         }
1019                                 }
1020                                 else if (mtdata != NULL)
1021                                         R_InitSky(mtdata, 1);
1022                         }
1023                 }
1024                 else
1025                 {
1026                         if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
1027                         {
1028                                 // did not find external texture, load it from the bsp or wad3
1029                                 if (loadmodel->brush.ishlbsp)
1030                                 {
1031                                         // internal texture overrides wad
1032                                         qbyte *pixels, *freepixels, *fogpixels;
1033                                         pixels = freepixels = NULL;
1034                                         if (mtdata)
1035                                                 pixels = W_ConvertWAD3Texture(dmiptex);
1036                                         if (pixels == NULL)
1037                                                 pixels = freepixels = W_GetTexture(tx->name);
1038                                         if (pixels != NULL)
1039                                         {
1040                                                 tx->width = image_width;
1041                                                 tx->height = image_height;
1042                                                 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1043                                                 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1044                                                 {
1045                                                         fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1046                                                         for (j = 0;j < image_width * image_height * 4;j += 4)
1047                                                         {
1048                                                                 fogpixels[j + 0] = 255;
1049                                                                 fogpixels[j + 1] = 255;
1050                                                                 fogpixels[j + 2] = 255;
1051                                                                 fogpixels[j + 3] = pixels[j + 3];
1052                                                         }
1053                                                         tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1054                                                         Mem_Free(fogpixels);
1055                                                 }
1056                                         }
1057                                         if (freepixels)
1058                                                 Mem_Free(freepixels);
1059                                 }
1060                                 else if (mtdata) // texture included
1061                                         Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1062                         }
1063                 }
1064                 if (tx->skin.base == NULL)
1065                 {
1066                         // no texture found
1067                         tx->width = 16;
1068                         tx->height = 16;
1069                         tx->skin.base = r_notexture;
1070                 }
1071
1072                 if (tx->name[0] == '*')
1073                 {
1074                         // turb does not block movement
1075                         tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1076                         // LordHavoc: some turbulent textures should be fullbright and solid
1077                         if (!strncmp(tx->name,"*lava",5)
1078                          || !strncmp(tx->name,"*teleport",9)
1079                          || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1080                                 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1081                         else
1082                                 tx->flags |= SURF_WATERALPHA;
1083                 }
1084                 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1085                         tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
1086                 else
1087                         tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1088
1089                 // start out with no animation
1090                 tx->currentframe = tx;
1091         }
1092
1093         // sequence the animations
1094         for (i = 0;i < m->nummiptex;i++)
1095         {
1096                 tx = loadmodel->brushq1.textures + i;
1097                 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1098                         continue;
1099                 if (tx->anim_total[0] || tx->anim_total[1])
1100                         continue;       // already sequenced
1101
1102                 // find the number of frames in the animation
1103                 memset(anims, 0, sizeof(anims));
1104                 memset(altanims, 0, sizeof(altanims));
1105
1106                 for (j = i;j < m->nummiptex;j++)
1107                 {
1108                         tx2 = loadmodel->brushq1.textures + j;
1109                         if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1110                                 continue;
1111
1112                         num = tx2->name[1];
1113                         if (num >= '0' && num <= '9')
1114                                 anims[num - '0'] = tx2;
1115                         else if (num >= 'a' && num <= 'j')
1116                                 altanims[num - 'a'] = tx2;
1117                         else
1118                                 Con_Printf("Bad animating texture %s\n", tx->name);
1119                 }
1120
1121                 max = altmax = 0;
1122                 for (j = 0;j < 10;j++)
1123                 {
1124                         if (anims[j])
1125                                 max = j + 1;
1126                         if (altanims[j])
1127                                 altmax = j + 1;
1128                 }
1129                 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1130
1131                 incomplete = false;
1132                 for (j = 0;j < max;j++)
1133                 {
1134                         if (!anims[j])
1135                         {
1136                                 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1137                                 incomplete = true;
1138                         }
1139                 }
1140                 for (j = 0;j < altmax;j++)
1141                 {
1142                         if (!altanims[j])
1143                         {
1144                                 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1145                                 incomplete = true;
1146                         }
1147                 }
1148                 if (incomplete)
1149                         continue;
1150
1151                 if (altmax < 1)
1152                 {
1153                         // if there is no alternate animation, duplicate the primary
1154                         // animation into the alternate
1155                         altmax = max;
1156                         for (k = 0;k < 10;k++)
1157                                 altanims[k] = anims[k];
1158                 }
1159
1160                 // link together the primary animation
1161                 for (j = 0;j < max;j++)
1162                 {
1163                         tx2 = anims[j];
1164                         tx2->animated = true;
1165                         tx2->anim_total[0] = max;
1166                         tx2->anim_total[1] = altmax;
1167                         for (k = 0;k < 10;k++)
1168                         {
1169                                 tx2->anim_frames[0][k] = anims[k];
1170                                 tx2->anim_frames[1][k] = altanims[k];
1171                         }
1172                 }
1173
1174                 // if there really is an alternate anim...
1175                 if (anims[0] != altanims[0])
1176                 {
1177                         // link together the alternate animation
1178                         for (j = 0;j < altmax;j++)
1179                         {
1180                                 tx2 = altanims[j];
1181                                 tx2->animated = true;
1182                                 // the primary/alternate are reversed here
1183                                 tx2->anim_total[0] = altmax;
1184                                 tx2->anim_total[1] = max;
1185                                 for (k = 0;k < 10;k++)
1186                                 {
1187                                         tx2->anim_frames[0][k] = altanims[k];
1188                                         tx2->anim_frames[1][k] = anims[k];
1189                                 }
1190                         }
1191                 }
1192         }
1193 }
1194
1195 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1196 {
1197         int i;
1198         qbyte *in, *out, *data, d;
1199         char litfilename[1024];
1200         loadmodel->brushq1.lightdata = NULL;
1201         if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1202         {
1203                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1204                 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1205         }
1206         else // LordHavoc: bsp version 29 (normal white lighting)
1207         {
1208                 // LordHavoc: hope is not lost yet, check for a .lit file to load
1209                 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1210                 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1211                 strlcat (litfilename, ".lit", sizeof (litfilename));
1212                 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1213                 if (data)
1214                 {
1215                         if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1216                         {
1217                                 i = LittleLong(((int *)data)[1]);
1218                                 if (i == 1)
1219                                 {
1220                                         Con_DPrintf("loaded %s\n", litfilename);
1221                                         loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1222                                         memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1223                                         Mem_Free(data);
1224                                         return;
1225                                 }
1226                                 else
1227                                 {
1228                                         Con_Printf("Unknown .lit file version (%d)\n", i);
1229                                         Mem_Free(data);
1230                                 }
1231                         }
1232                         else
1233                         {
1234                                 if (fs_filesize == 8)
1235                                         Con_Print("Empty .lit file, ignoring\n");
1236                                 else
1237                                         Con_Print("Corrupt .lit file (old version?), ignoring\n");
1238                                 Mem_Free(data);
1239                         }
1240                 }
1241                 // LordHavoc: oh well, expand the white lighting data
1242                 if (!l->filelen)
1243                         return;
1244                 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1245                 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1246                 out = loadmodel->brushq1.lightdata;
1247                 memcpy(in, mod_base + l->fileofs, l->filelen);
1248                 for (i = 0;i < l->filelen;i++)
1249                 {
1250                         d = *in++;
1251                         *out++ = d;
1252                         *out++ = d;
1253                         *out++ = d;
1254                 }
1255         }
1256 }
1257
1258 static void Mod_Q1BSP_LoadLightList(void)
1259 {
1260         int a, n, numlights;
1261         char lightsfilename[1024], *s, *t, *lightsstring;
1262         mlight_t *e;
1263
1264         strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1265         FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1266         strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1267         s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1268         if (s)
1269         {
1270                 numlights = 0;
1271                 while (*s)
1272                 {
1273                         while (*s && *s != '\n')
1274                                 s++;
1275                         if (!*s)
1276                         {
1277                                 Mem_Free(lightsstring);
1278                                 Host_Error("lights file must end with a newline\n");
1279                         }
1280                         s++;
1281                         numlights++;
1282                 }
1283                 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1284                 s = lightsstring;
1285                 n = 0;
1286                 while (*s && n < numlights)
1287                 {
1288                         t = s;
1289                         while (*s && *s != '\n')
1290                                 s++;
1291                         if (!*s)
1292                         {
1293                                 Mem_Free(lightsstring);
1294                                 Host_Error("misparsed lights file!\n");
1295                         }
1296                         e = loadmodel->brushq1.lights + n;
1297                         *s = 0;
1298                         a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1299                         *s = '\n';
1300                         if (a != 14)
1301                         {
1302                                 Mem_Free(lightsstring);
1303                                 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1304                         }
1305                         s++;
1306                         n++;
1307                 }
1308                 if (*s)
1309                 {
1310                         Mem_Free(lightsstring);
1311                         Host_Error("misparsed lights file!\n");
1312                 }
1313                 loadmodel->brushq1.numlights = numlights;
1314                 Mem_Free(lightsstring);
1315         }
1316 }
1317
1318 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1319 {
1320         loadmodel->brushq1.num_compressedpvs = 0;
1321         loadmodel->brushq1.data_compressedpvs = NULL;
1322         if (!l->filelen)
1323                 return;
1324         loadmodel->brushq1.num_compressedpvs = l->filelen;
1325         loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1326         memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1327 }
1328
1329 // used only for HalfLife maps
1330 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1331 {
1332         char key[128], value[4096];
1333         char wadname[128];
1334         int i, j, k;
1335         if (!data)
1336                 return;
1337         if (!COM_ParseToken(&data, false))
1338                 return; // error
1339         if (com_token[0] != '{')
1340                 return; // error
1341         while (1)
1342         {
1343                 if (!COM_ParseToken(&data, false))
1344                         return; // error
1345                 if (com_token[0] == '}')
1346                         break; // end of worldspawn
1347                 if (com_token[0] == '_')
1348                         strcpy(key, com_token + 1);
1349                 else
1350                         strcpy(key, com_token);
1351                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1352                         key[strlen(key)-1] = 0;
1353                 if (!COM_ParseToken(&data, false))
1354                         return; // error
1355                 strcpy(value, com_token);
1356                 if (!strcmp("wad", key)) // for HalfLife maps
1357                 {
1358                         if (loadmodel->brush.ishlbsp)
1359                         {
1360                                 j = 0;
1361                                 for (i = 0;i < 4096;i++)
1362                                         if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1363                                                 break;
1364                                 if (value[i])
1365                                 {
1366                                         for (;i < 4096;i++)
1367                                         {
1368                                                 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1369                                                 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1370                                                         j = i+1;
1371                                                 else if (value[i] == ';' || value[i] == 0)
1372                                                 {
1373                                                         k = value[i];
1374                                                         value[i] = 0;
1375                                                         strcpy(wadname, "textures/");
1376                                                         strcat(wadname, &value[j]);
1377                                                         W_LoadTextureWadFile(wadname, false);
1378                                                         j = i+1;
1379                                                         if (!k)
1380                                                                 break;
1381                                                 }
1382                                         }
1383                                 }
1384                         }
1385                 }
1386         }
1387 }
1388
1389 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1390 {
1391         loadmodel->brush.entities = NULL;
1392         if (!l->filelen)
1393                 return;
1394         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1395         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1396         if (loadmodel->brush.ishlbsp)
1397                 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1398 }
1399
1400
1401 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1402 {
1403         dvertex_t       *in;
1404         mvertex_t       *out;
1405         int                     i, count;
1406
1407         in = (void *)(mod_base + l->fileofs);
1408         if (l->filelen % sizeof(*in))
1409                 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1410         count = l->filelen / sizeof(*in);
1411         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1412
1413         loadmodel->brushq1.vertexes = out;
1414         loadmodel->brushq1.numvertexes = count;
1415
1416         for ( i=0 ; i<count ; i++, in++, out++)
1417         {
1418                 out->position[0] = LittleFloat(in->point[0]);
1419                 out->position[1] = LittleFloat(in->point[1]);
1420                 out->position[2] = LittleFloat(in->point[2]);
1421         }
1422 }
1423
1424 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1425 {
1426         dmodel_t        *in;
1427         dmodel_t        *out;
1428         int                     i, j, count;
1429
1430         in = (void *)(mod_base + l->fileofs);
1431         if (l->filelen % sizeof(*in))
1432                 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1433         count = l->filelen / sizeof(*in);
1434         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1435
1436         loadmodel->brushq1.submodels = out;
1437         loadmodel->brush.numsubmodels = count;
1438
1439         for ( i=0 ; i<count ; i++, in++, out++)
1440         {
1441                 for (j=0 ; j<3 ; j++)
1442                 {
1443                         // spread the mins / maxs by a pixel
1444                         out->mins[j] = LittleFloat(in->mins[j]) - 1;
1445                         out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1446                         out->origin[j] = LittleFloat(in->origin[j]);
1447                 }
1448                 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1449                         out->headnode[j] = LittleLong(in->headnode[j]);
1450                 out->visleafs = LittleLong(in->visleafs);
1451                 out->firstface = LittleLong(in->firstface);
1452                 out->numfaces = LittleLong(in->numfaces);
1453         }
1454 }
1455
1456 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1457 {
1458         dedge_t *in;
1459         medge_t *out;
1460         int     i, count;
1461
1462         in = (void *)(mod_base + l->fileofs);
1463         if (l->filelen % sizeof(*in))
1464                 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1465         count = l->filelen / sizeof(*in);
1466         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1467
1468         loadmodel->brushq1.edges = out;
1469         loadmodel->brushq1.numedges = count;
1470
1471         for ( i=0 ; i<count ; i++, in++, out++)
1472         {
1473                 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1474                 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1475         }
1476 }
1477
1478 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1479 {
1480         texinfo_t *in;
1481         mtexinfo_t *out;
1482         int i, j, k, count, miptex;
1483
1484         in = (void *)(mod_base + l->fileofs);
1485         if (l->filelen % sizeof(*in))
1486                 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1487         count = l->filelen / sizeof(*in);
1488         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1489
1490         loadmodel->brushq1.texinfo = out;
1491         loadmodel->brushq1.numtexinfo = count;
1492
1493         for (i = 0;i < count;i++, in++, out++)
1494         {
1495                 for (k = 0;k < 2;k++)
1496                         for (j = 0;j < 4;j++)
1497                                 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1498
1499                 miptex = LittleLong(in->miptex);
1500                 out->flags = LittleLong(in->flags);
1501
1502                 out->texture = NULL;
1503                 if (loadmodel->brushq1.textures)
1504                 {
1505                         if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1506                                 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1507                         else
1508                                 out->texture = loadmodel->brushq1.textures + miptex;
1509                 }
1510                 if (out->flags & TEX_SPECIAL)
1511                 {
1512                         // if texture chosen is NULL or the shader needs a lightmap,
1513                         // force to notexture water shader
1514                         if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
1515                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1516                 }
1517                 else
1518                 {
1519                         // if texture chosen is NULL, force to notexture
1520                         if (out->texture == NULL)
1521                                 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1522                 }
1523         }
1524 }
1525
1526 #if 0
1527 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1528 {
1529         int             i, j;
1530         float   *v;
1531
1532         mins[0] = mins[1] = mins[2] = 9999;
1533         maxs[0] = maxs[1] = maxs[2] = -9999;
1534         v = verts;
1535         for (i = 0;i < numverts;i++)
1536         {
1537                 for (j = 0;j < 3;j++, v++)
1538                 {
1539                         if (*v < mins[j])
1540                                 mins[j] = *v;
1541                         if (*v > maxs[j])
1542                                 maxs[j] = *v;
1543                 }
1544         }
1545 }
1546
1547 #define MAX_SUBDIVPOLYTRIANGLES 4096
1548 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1549
1550 static int subdivpolyverts, subdivpolytriangles;
1551 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1552 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1553
1554 static int subdivpolylookupvert(vec3_t v)
1555 {
1556         int i;
1557         for (i = 0;i < subdivpolyverts;i++)
1558                 if (subdivpolyvert[i][0] == v[0]
1559                  && subdivpolyvert[i][1] == v[1]
1560                  && subdivpolyvert[i][2] == v[2])
1561                         return i;
1562         if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1563                 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1564         VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1565         return subdivpolyverts++;
1566 }
1567
1568 static void SubdividePolygon(int numverts, float *verts)
1569 {
1570         int             i, i1, i2, i3, f, b, c, p;
1571         vec3_t  mins, maxs, front[256], back[256];
1572         float   m, *pv, *cv, dist[256], frac;
1573
1574         if (numverts > 250)
1575                 Host_Error("SubdividePolygon: ran out of verts in buffer");
1576
1577         BoundPoly(numverts, verts, mins, maxs);
1578
1579         for (i = 0;i < 3;i++)
1580         {
1581                 m = (mins[i] + maxs[i]) * 0.5;
1582                 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1583                 if (maxs[i] - m < 8)
1584                         continue;
1585                 if (m - mins[i] < 8)
1586                         continue;
1587
1588                 // cut it
1589                 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1590                         dist[c] = cv[i] - m;
1591
1592                 f = b = 0;
1593                 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1594                 {
1595                         if (dist[p] >= 0)
1596                         {
1597                                 VectorCopy(pv, front[f]);
1598                                 f++;
1599                         }
1600                         if (dist[p] <= 0)
1601                         {
1602                                 VectorCopy(pv, back[b]);
1603                                 b++;
1604                         }
1605                         if (dist[p] == 0 || dist[c] == 0)
1606                                 continue;
1607                         if ((dist[p] > 0) != (dist[c] > 0) )
1608                         {
1609                                 // clip point
1610                                 frac = dist[p] / (dist[p] - dist[c]);
1611                                 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1612                                 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1613                                 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1614                                 f++;
1615                                 b++;
1616                         }
1617                 }
1618
1619                 SubdividePolygon(f, front[0]);
1620                 SubdividePolygon(b, back[0]);
1621                 return;
1622         }
1623
1624         i1 = subdivpolylookupvert(verts);
1625         i2 = subdivpolylookupvert(verts + 3);
1626         for (i = 2;i < numverts;i++)
1627         {
1628                 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1629                 {
1630                         Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1631                         return;
1632                 }
1633
1634                 i3 = subdivpolylookupvert(verts + i * 3);
1635                 subdivpolyindex[subdivpolytriangles][0] = i1;
1636                 subdivpolyindex[subdivpolytriangles][1] = i2;
1637                 subdivpolyindex[subdivpolytriangles][2] = i3;
1638                 i2 = i3;
1639                 subdivpolytriangles++;
1640         }
1641 }
1642
1643 //Breaks a polygon up along axial 64 unit
1644 //boundaries so that turbulent and sky warps
1645 //can be done reasonably.
1646 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1647 {
1648         int i, j;
1649         surfvertex_t *v;
1650         surfmesh_t *mesh;
1651
1652         subdivpolytriangles = 0;
1653         subdivpolyverts = 0;
1654         SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1655         if (subdivpolytriangles < 1)
1656                 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1657
1658         surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1659         mesh->num_vertices = subdivpolyverts;
1660         mesh->num_triangles = subdivpolytriangles;
1661         mesh->vertex = (surfvertex_t *)(mesh + 1);
1662         mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1663         memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1664
1665         for (i = 0;i < mesh->num_triangles;i++)
1666                 for (j = 0;j < 3;j++)
1667                         mesh->index[i*3+j] = subdivpolyindex[i][j];
1668
1669         for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1670         {
1671                 VectorCopy(subdivpolyvert[i], v->v);
1672                 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1673                 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1674         }
1675 }
1676 #endif
1677
1678 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1679 {
1680         surfmesh_t *mesh;
1681         mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1682         mesh->num_vertices = numverts;
1683         mesh->num_triangles = numtriangles;
1684         mesh->data_vertex3f = (float *)(mesh + 1);
1685         mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1686         mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1687         mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1688         mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1689         mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1690         mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1691         mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1692         mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1693         mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1694         return mesh;
1695 }
1696
1697 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1698 {
1699         int i, lindex, j;
1700         float *vec, *vert, mins[3], maxs[3], val, *v;
1701         mtexinfo_t *tex;
1702
1703         // convert edges back to a normal polygon
1704         surf->poly_numverts = numedges;
1705         vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1706         for (i = 0;i < numedges;i++)
1707         {
1708                 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1709                 if (lindex > 0)
1710                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1711                 else
1712                         vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1713                 VectorCopy(vec, vert);
1714                 vert += 3;
1715         }
1716
1717         // calculate polygon bounding box and center
1718         vert = surf->poly_verts;
1719         VectorCopy(vert, mins);
1720         VectorCopy(vert, maxs);
1721         vert += 3;
1722         for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1723         {
1724                 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1725                 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1726                 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1727         }
1728         VectorCopy(mins, surf->poly_mins);
1729         VectorCopy(maxs, surf->poly_maxs);
1730         surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1731         surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1732         surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1733
1734         // generate surface extents information
1735         tex = surf->texinfo;
1736         mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1737         mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1738         for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1739         {
1740                 for (j = 0;j < 2;j++)
1741                 {
1742                         val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1743                         if (mins[j] > val)
1744                                 mins[j] = val;
1745                         if (maxs[j] < val)
1746                                 maxs[j] = val;
1747                 }
1748         }
1749         for (i = 0;i < 2;i++)
1750         {
1751                 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1752                 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1753         }
1754 }
1755
1756 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1757 {
1758         dface_t *in;
1759         msurface_t *surf;
1760         int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1761         surfmesh_t *mesh;
1762         float s, t;
1763
1764         in = (void *)(mod_base + l->fileofs);
1765         if (l->filelen % sizeof(*in))
1766                 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1767         count = l->filelen / sizeof(*in);
1768         loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1769
1770         loadmodel->brushq1.numsurfaces = count;
1771         loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1772         loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1773         loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1774
1775         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1776         {
1777                 surf->number = surfnum;
1778                 // FIXME: validate edges, texinfo, etc?
1779                 firstedge = LittleLong(in->firstedge);
1780                 numedges = LittleShort(in->numedges);
1781                 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1782                         Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1783                 i = LittleShort(in->texinfo);
1784                 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1785                         Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1786                 surf->texinfo = loadmodel->brushq1.texinfo + i;
1787                 surf->flags = surf->texinfo->texture->flags;
1788
1789                 planenum = LittleShort(in->planenum);
1790                 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1791                         Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1792
1793                 if (LittleShort(in->side))
1794                         surf->flags |= SURF_PLANEBACK;
1795
1796                 surf->plane = loadmodel->brushq1.planes + planenum;
1797
1798                 // clear lightmap (filled in later)
1799                 surf->lightmaptexture = NULL;
1800
1801                 // force lightmap upload on first time seeing the surface
1802                 surf->cached_dlight = true;
1803
1804                 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1805
1806                 ssize = (surf->extents[0] >> 4) + 1;
1807                 tsize = (surf->extents[1] >> 4) + 1;
1808
1809                 // lighting info
1810                 for (i = 0;i < MAXLIGHTMAPS;i++)
1811                         surf->styles[i] = in->styles[i];
1812                 i = LittleLong(in->lightofs);
1813                 if (i == -1)
1814                         surf->samples = NULL;
1815                 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1816                         surf->samples = loadmodel->brushq1.lightdata + i;
1817                 else // LordHavoc: white lighting (bsp version 29)
1818                         surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1819
1820                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1821                 {
1822                         if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1823                                 Host_Error("Bad surface extents");
1824                         // stainmap for permanent marks on walls
1825                         surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1826                         // clear to white
1827                         memset(surf->stainsamples, 255, ssize * tsize * 3);
1828                 }
1829         }
1830
1831         loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1832
1833         for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1834         {
1835                 mesh = &surf->mesh;
1836                 mesh->num_vertices = surf->poly_numverts;
1837                 mesh->num_triangles = surf->poly_numverts - 2;
1838                 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1839                 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1840                 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1841                 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1842                 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1843                 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1844                 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1845                 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1846                 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1847                 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1848
1849                 surf->lightmaptexturestride = 0;
1850                 surf->lightmaptexture = NULL;
1851
1852                 for (i = 0;i < mesh->num_vertices;i++)
1853                 {
1854                         mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1855                         mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1856                         mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1857                         s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1858                         t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1859                         mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1860                         mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1861                         mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1862                         mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1863                         mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1864                         mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1865                         mesh->data_lightmapoffsets[i] = 0;
1866                 }
1867
1868                 for (i = 0;i < mesh->num_triangles;i++)
1869                 {
1870                         mesh->data_element3i[i * 3 + 0] = 0;
1871                         mesh->data_element3i[i * 3 + 1] = i + 1;
1872                         mesh->data_element3i[i * 3 + 2] = i + 2;
1873                 }
1874
1875                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1876                 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1877
1878                 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1879                 {
1880                         int i, iu, iv, smax, tmax;
1881                         float u, v, ubase, vbase, uscale, vscale;
1882
1883                         smax = surf->extents[0] >> 4;
1884                         tmax = surf->extents[1] >> 4;
1885
1886                         if (r_miplightmaps.integer)
1887                         {
1888                                 surf->lightmaptexturestride = smax+1;
1889                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1890                         }
1891                         else
1892                         {
1893                                 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1894                                 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1895                         }
1896                         R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1897                         uscale = (uscale - ubase) / (smax + 1);
1898                         vscale = (vscale - vbase) / (tmax + 1);
1899
1900                         for (i = 0;i < mesh->num_vertices;i++)
1901                         {
1902                                 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1903                                 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1904                                 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1905                                 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1906                                 // LordHavoc: calc lightmap data offset for vertex lighting to use
1907                                 iu = (int) u;
1908                                 iv = (int) v;
1909                                 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1910                         }
1911                 }
1912         }
1913 }
1914
1915 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1916 {
1917         node->parent = parent;
1918         if (node->contents < 0)
1919                 return;
1920         Mod_Q1BSP_SetParent(node->children[0], node);
1921         Mod_Q1BSP_SetParent(node->children[1], node);
1922 }
1923
1924 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1925 {
1926         int                     i, j, count, p;
1927         dnode_t         *in;
1928         mnode_t         *out;
1929
1930         in = (void *)(mod_base + l->fileofs);
1931         if (l->filelen % sizeof(*in))
1932                 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1933         count = l->filelen / sizeof(*in);
1934         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1935
1936         loadmodel->brushq1.nodes = out;
1937         loadmodel->brushq1.numnodes = count;
1938
1939         for ( i=0 ; i<count ; i++, in++, out++)
1940         {
1941                 for (j=0 ; j<3 ; j++)
1942                 {
1943                         out->mins[j] = LittleShort(in->mins[j]);
1944                         out->maxs[j] = LittleShort(in->maxs[j]);
1945                 }
1946
1947                 p = LittleLong(in->planenum);
1948                 out->plane = loadmodel->brushq1.planes + p;
1949
1950                 out->firstsurface = LittleShort(in->firstface);
1951                 out->numsurfaces = LittleShort(in->numfaces);
1952
1953                 for (j=0 ; j<2 ; j++)
1954                 {
1955                         p = LittleShort(in->children[j]);
1956                         if (p >= 0)
1957                                 out->children[j] = loadmodel->brushq1.nodes + p;
1958                         else
1959                                 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
1960                 }
1961         }
1962
1963         Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL);    // sets nodes and leafs
1964 }
1965
1966 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1967 {
1968         dleaf_t *in;
1969         mleaf_t *out;
1970         int i, j, count, p;
1971
1972         in = (void *)(mod_base + l->fileofs);
1973         if (l->filelen % sizeof(*in))
1974                 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1975         count = l->filelen / sizeof(*in);
1976         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1977
1978         loadmodel->brushq1.data_leafs = out;
1979         loadmodel->brushq1.num_leafs = count;
1980         // get visleafs from the submodel data
1981         loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
1982         loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
1983         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1984         memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1985
1986         for ( i=0 ; i<count ; i++, in++, out++)
1987         {
1988                 for (j=0 ; j<3 ; j++)
1989                 {
1990                         out->mins[j] = LittleShort(in->mins[j]);
1991                         out->maxs[j] = LittleShort(in->maxs[j]);
1992                 }
1993
1994                 // FIXME: this function could really benefit from some error checking
1995
1996                 out->contents = LittleLong(in->contents);
1997
1998                 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1999                 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2000                 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2001                 {
2002                         Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2003                         out->firstmarksurface = NULL;
2004                         out->nummarksurfaces = 0;
2005                 }
2006
2007                 out->clusterindex = i - 1;
2008                 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2009                         out->clusterindex = -1;
2010
2011                 p = LittleLong(in->visofs);
2012                 // ignore visofs errors on leaf 0 (solid)
2013                 if (p >= 0 && out->clusterindex >= 0)
2014                 {
2015                         if (p >= loadmodel->brushq1.num_compressedpvs)
2016                                 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2017                         else
2018                                 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2019                 }
2020
2021                 for (j = 0;j < 4;j++)
2022                         out->ambient_sound_level[j] = in->ambient_level[j];
2023
2024                 // FIXME: Insert caustics here
2025         }
2026 }
2027
2028 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2029 {
2030         dclipnode_t *in, *out;
2031         int                     i, count;
2032         hull_t          *hull;
2033
2034         in = (void *)(mod_base + l->fileofs);
2035         if (l->filelen % sizeof(*in))
2036                 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2037         count = l->filelen / sizeof(*in);
2038         out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2039
2040         loadmodel->brushq1.clipnodes = out;
2041         loadmodel->brushq1.numclipnodes = count;
2042
2043         if (loadmodel->brush.ishlbsp)
2044         {
2045                 hull = &loadmodel->brushq1.hulls[1];
2046                 hull->clipnodes = out;
2047                 hull->firstclipnode = 0;
2048                 hull->lastclipnode = count-1;
2049                 hull->planes = loadmodel->brushq1.planes;
2050                 hull->clip_mins[0] = -16;
2051                 hull->clip_mins[1] = -16;
2052                 hull->clip_mins[2] = -36;
2053                 hull->clip_maxs[0] = 16;
2054                 hull->clip_maxs[1] = 16;
2055                 hull->clip_maxs[2] = 36;
2056                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2057
2058                 hull = &loadmodel->brushq1.hulls[2];
2059                 hull->clipnodes = out;
2060                 hull->firstclipnode = 0;
2061                 hull->lastclipnode = count-1;
2062                 hull->planes = loadmodel->brushq1.planes;
2063                 hull->clip_mins[0] = -32;
2064                 hull->clip_mins[1] = -32;
2065                 hull->clip_mins[2] = -32;
2066                 hull->clip_maxs[0] = 32;
2067                 hull->clip_maxs[1] = 32;
2068                 hull->clip_maxs[2] = 32;
2069                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2070
2071                 hull = &loadmodel->brushq1.hulls[3];
2072                 hull->clipnodes = out;
2073                 hull->firstclipnode = 0;
2074                 hull->lastclipnode = count-1;
2075                 hull->planes = loadmodel->brushq1.planes;
2076                 hull->clip_mins[0] = -16;
2077                 hull->clip_mins[1] = -16;
2078                 hull->clip_mins[2] = -18;
2079                 hull->clip_maxs[0] = 16;
2080                 hull->clip_maxs[1] = 16;
2081                 hull->clip_maxs[2] = 18;
2082                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2083         }
2084         else
2085         {
2086                 hull = &loadmodel->brushq1.hulls[1];
2087                 hull->clipnodes = out;
2088                 hull->firstclipnode = 0;
2089                 hull->lastclipnode = count-1;
2090                 hull->planes = loadmodel->brushq1.planes;
2091                 hull->clip_mins[0] = -16;
2092                 hull->clip_mins[1] = -16;
2093                 hull->clip_mins[2] = -24;
2094                 hull->clip_maxs[0] = 16;
2095                 hull->clip_maxs[1] = 16;
2096                 hull->clip_maxs[2] = 32;
2097                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2098
2099                 hull = &loadmodel->brushq1.hulls[2];
2100                 hull->clipnodes = out;
2101                 hull->firstclipnode = 0;
2102                 hull->lastclipnode = count-1;
2103                 hull->planes = loadmodel->brushq1.planes;
2104                 hull->clip_mins[0] = -32;
2105                 hull->clip_mins[1] = -32;
2106                 hull->clip_mins[2] = -24;
2107                 hull->clip_maxs[0] = 32;
2108                 hull->clip_maxs[1] = 32;
2109                 hull->clip_maxs[2] = 64;
2110                 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2111         }
2112
2113         for (i=0 ; i<count ; i++, out++, in++)
2114         {
2115                 out->planenum = LittleLong(in->planenum);
2116                 out->children[0] = LittleShort(in->children[0]);
2117                 out->children[1] = LittleShort(in->children[1]);
2118                 if (out->children[0] >= count || out->children[1] >= count)
2119                         Host_Error("Corrupt clipping hull(out of range child)\n");
2120         }
2121 }
2122
2123 //Duplicate the drawing hull structure as a clipping hull
2124 static void Mod_Q1BSP_MakeHull0(void)
2125 {
2126         mnode_t         *in;
2127         dclipnode_t *out;
2128         int                     i;
2129         hull_t          *hull;
2130
2131         hull = &loadmodel->brushq1.hulls[0];
2132
2133         in = loadmodel->brushq1.nodes;
2134         out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2135
2136         hull->clipnodes = out;
2137         hull->firstclipnode = 0;
2138         hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2139         hull->planes = loadmodel->brushq1.planes;
2140
2141         for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2142         {
2143                 out->planenum = in->plane - loadmodel->brushq1.planes;
2144                 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2145                 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2146         }
2147 }
2148
2149 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2150 {
2151         int i, j;
2152         short *in;
2153
2154         in = (void *)(mod_base + l->fileofs);
2155         if (l->filelen % sizeof(*in))
2156                 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2157         loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2158         loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2159
2160         for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2161         {
2162                 j = (unsigned) LittleShort(in[i]);
2163                 if (j >= loadmodel->brushq1.numsurfaces)
2164                         Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2165                 loadmodel->brushq1.marksurfaces[i] = j;
2166         }
2167 }
2168
2169 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2170 {
2171         int             i;
2172         int             *in;
2173
2174         in = (void *)(mod_base + l->fileofs);
2175         if (l->filelen % sizeof(*in))
2176                 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2177         loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2178         loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2179
2180         for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2181                 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2182 }
2183
2184
2185 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2186 {
2187         int                     i;
2188         mplane_t        *out;
2189         dplane_t        *in;
2190
2191         in = (void *)(mod_base + l->fileofs);
2192         if (l->filelen % sizeof(*in))
2193                 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2194
2195         loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2196         loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2197
2198         for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2199         {
2200                 out->normal[0] = LittleFloat(in->normal[0]);
2201                 out->normal[1] = LittleFloat(in->normal[1]);
2202                 out->normal[2] = LittleFloat(in->normal[2]);
2203                 out->dist = LittleFloat(in->dist);
2204
2205                 PlaneClassify(out);
2206         }
2207 }
2208
2209 typedef struct portal_s
2210 {
2211         mplane_t plane;
2212         mnode_t *nodes[2];              // [0] = front side of plane
2213         struct portal_s *next[2];
2214         winding_t *winding;
2215         struct portal_s *chain; // all portals are linked into a list
2216 }
2217 portal_t;
2218
2219 static portal_t *portalchain;
2220
2221 /*
2222 ===========
2223 AllocPortal
2224 ===========
2225 */
2226 static portal_t *AllocPortal(void)
2227 {
2228         portal_t *p;
2229         p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2230         p->chain = portalchain;
2231         portalchain = p;
2232         return p;
2233 }
2234
2235 static void FreePortal(portal_t *p)
2236 {
2237         Mem_Free(p);
2238 }
2239
2240 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2241 {
2242         // calculate children first
2243         if (node->children[0]->contents >= 0)
2244                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2245         if (node->children[1]->contents >= 0)
2246                 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2247
2248         // make combined bounding box from children
2249         node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2250         node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2251         node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2252         node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2253         node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2254         node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2255 }
2256
2257 static void Mod_Q1BSP_FinalizePortals(void)
2258 {
2259         int i, j, numportals, numpoints;
2260         portal_t *p, *pnext;
2261         mportal_t *portal;
2262         mvertex_t *point;
2263         mleaf_t *leaf, *endleaf;
2264         winding_t *w;
2265
2266         // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2267         leaf = loadmodel->brushq1.data_leafs;
2268         endleaf = leaf + loadmodel->brushq1.num_leafs;
2269         for (;leaf < endleaf;leaf++)
2270         {
2271                 VectorSet(leaf->mins,  2000000000,  2000000000,  2000000000);
2272                 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2273         }
2274         p = portalchain;
2275         while (p)
2276         {
2277                 if (p->winding)
2278                 {
2279                         for (i = 0;i < 2;i++)
2280                         {
2281                                 leaf = (mleaf_t *)p->nodes[i];
2282                                 w = p->winding;
2283                                 for (j = 0;j < w->numpoints;j++)
2284                                 {
2285                                         if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2286                                         if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2287                                         if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2288                                         if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2289                                         if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2290                                         if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2291                                 }
2292                         }
2293                 }
2294                 p = p->chain;
2295         }
2296
2297         Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2298
2299         // tally up portal and point counts
2300         p = portalchain;
2301         numportals = 0;
2302         numpoints = 0;
2303         while (p)
2304         {
2305                 // note: this check must match the one below or it will usually corrupt memory
2306                 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2307                 if (p->winding && p->nodes[0] != p->nodes[1]
2308                  && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2309                  && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2310                 {
2311                         numportals += 2;
2312                         numpoints += p->winding->numpoints * 2;
2313                 }
2314                 p = p->chain;
2315         }
2316         loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2317         loadmodel->brushq1.numportals = numportals;
2318         loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2319         loadmodel->brushq1.numportalpoints = numpoints;
2320         // clear all leaf portal chains
2321         for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2322                 loadmodel->brushq1.data_leafs[i].portals = NULL;
2323         // process all portals in the global portal chain, while freeing them
2324         portal = loadmodel->brushq1.portals;
2325         point = loadmodel->brushq1.portalpoints;
2326         p = portalchain;
2327         portalchain = NULL;
2328         while (p)
2329         {
2330                 pnext = p->chain;
2331
2332                 if (p->winding)
2333                 {
2334                         // note: this check must match the one above or it will usually corrupt memory
2335                         // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2336                         if (p->nodes[0] != p->nodes[1]
2337                          && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2338                          && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2339                         {
2340                                 // first make the back to front portal(forward portal)
2341                                 portal->points = point;
2342                                 portal->numpoints = p->winding->numpoints;
2343                                 portal->plane.dist = p->plane.dist;
2344                                 VectorCopy(p->plane.normal, portal->plane.normal);
2345                                 portal->here = (mleaf_t *)p->nodes[1];
2346                                 portal->past = (mleaf_t *)p->nodes[0];
2347                                 // copy points
2348                                 for (j = 0;j < portal->numpoints;j++)
2349                                 {
2350                                         VectorCopy(p->winding->points[j], point->position);
2351                                         point++;
2352                                 }
2353                                 PlaneClassify(&portal->plane);
2354
2355                                 // link into leaf's portal chain
2356                                 portal->next = portal->here->portals;
2357                                 portal->here->portals = portal;
2358
2359                                 // advance to next portal
2360                                 portal++;
2361
2362                                 // then make the front to back portal(backward portal)
2363                                 portal->points = point;
2364                                 portal->numpoints = p->winding->numpoints;
2365                                 portal->plane.dist = -p->plane.dist;
2366                                 VectorNegate(p->plane.normal, portal->plane.normal);
2367                                 portal->here = (mleaf_t *)p->nodes[0];
2368                                 portal->past = (mleaf_t *)p->nodes[1];
2369                                 // copy points
2370                                 for (j = portal->numpoints - 1;j >= 0;j--)
2371                                 {
2372                                         VectorCopy(p->winding->points[j], point->position);
2373                                         point++;
2374                                 }
2375                                 PlaneClassify(&portal->plane);
2376
2377                                 // link into leaf's portal chain
2378                                 portal->next = portal->here->portals;
2379                                 portal->here->portals = portal;
2380
2381                                 // advance to next portal
2382                                 portal++;
2383                         }
2384                         Winding_Free(p->winding);
2385                 }
2386                 FreePortal(p);
2387                 p = pnext;
2388         }
2389 }
2390
2391 /*
2392 =============
2393 AddPortalToNodes
2394 =============
2395 */
2396 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2397 {
2398         if (!front)
2399                 Host_Error("AddPortalToNodes: NULL front node");
2400         if (!back)
2401                 Host_Error("AddPortalToNodes: NULL back node");
2402         if (p->nodes[0] || p->nodes[1])
2403                 Host_Error("AddPortalToNodes: already included");
2404         // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2405
2406         p->nodes[0] = front;
2407         p->next[0] = (portal_t *)front->portals;
2408         front->portals = (mportal_t *)p;
2409
2410         p->nodes[1] = back;
2411         p->next[1] = (portal_t *)back->portals;
2412         back->portals = (mportal_t *)p;
2413 }
2414
2415 /*
2416 =============
2417 RemovePortalFromNode
2418 =============
2419 */
2420 static void RemovePortalFromNodes(portal_t *portal)
2421 {
2422         int i;
2423         mnode_t *node;
2424         void **portalpointer;
2425         portal_t *t;
2426         for (i = 0;i < 2;i++)
2427         {
2428                 node = portal->nodes[i];
2429
2430                 portalpointer = (void **) &node->portals;
2431                 while (1)
2432                 {
2433                         t = *portalpointer;
2434                         if (!t)
2435                                 Host_Error("RemovePortalFromNodes: portal not in leaf");
2436
2437                         if (t == portal)
2438                         {
2439                                 if (portal->nodes[0] == node)
2440                                 {
2441                                         *portalpointer = portal->next[0];
2442                                         portal->nodes[0] = NULL;
2443                                 }
2444                                 else if (portal->nodes[1] == node)
2445                                 {
2446                                         *portalpointer = portal->next[1];
2447                                         portal->nodes[1] = NULL;
2448                                 }
2449                                 else
2450                                         Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2451                                 break;
2452                         }
2453
2454                         if (t->nodes[0] == node)
2455                                 portalpointer = (void **) &t->next[0];
2456                         else if (t->nodes[1] == node)
2457                                 portalpointer = (void **) &t->next[1];
2458                         else
2459                                 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2460                 }
2461         }
2462 }
2463
2464 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2465 {
2466         int side;
2467         mnode_t *front, *back, *other_node;
2468         mplane_t clipplane, *plane;
2469         portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2470         winding_t *nodeportalwinding, *frontwinding, *backwinding;
2471
2472         // if a leaf, we're done
2473         if (node->contents)
2474                 return;
2475
2476         plane = node->plane;
2477
2478         front = node->children[0];
2479         back = node->children[1];
2480         if (front == back)
2481                 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2482
2483         // create the new portal by generating a polygon for the node plane,
2484         // and clipping it by all of the other portals(which came from nodes above this one)
2485         nodeportal = AllocPortal();
2486         nodeportal->plane = *plane;
2487
2488         nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2489         side = 0;       // shut up compiler warning
2490         for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2491         {
2492                 clipplane = portal->plane;
2493                 if (portal->nodes[0] == portal->nodes[1])
2494                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2495                 if (portal->nodes[0] == node)
2496                         side = 0;
2497                 else if (portal->nodes[1] == node)
2498                 {
2499                         clipplane.dist = -clipplane.dist;
2500                         VectorNegate(clipplane.normal, clipplane.normal);
2501                         side = 1;
2502                 }
2503                 else
2504                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2505
2506                 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2507                 if (!nodeportalwinding)
2508                 {
2509                         Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2510                         break;
2511                 }
2512         }
2513
2514         if (nodeportalwinding)
2515         {
2516                 // if the plane was not clipped on all sides, there was an error
2517                 nodeportal->winding = nodeportalwinding;
2518                 AddPortalToNodes(nodeportal, front, back);
2519         }
2520
2521         // split the portals of this node along this node's plane and assign them to the children of this node
2522         // (migrating the portals downward through the tree)
2523         for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2524         {
2525                 if (portal->nodes[0] == portal->nodes[1])
2526                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2527                 if (portal->nodes[0] == node)
2528                         side = 0;
2529                 else if (portal->nodes[1] == node)
2530                         side = 1;
2531                 else
2532                         Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2533                 nextportal = portal->next[side];
2534
2535                 other_node = portal->nodes[!side];
2536                 RemovePortalFromNodes(portal);
2537
2538                 // cut the portal into two portals, one on each side of the node plane
2539                 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2540
2541                 if (!frontwinding)
2542                 {
2543                         if (side == 0)
2544                                 AddPortalToNodes(portal, back, other_node);
2545                         else
2546                                 AddPortalToNodes(portal, other_node, back);
2547                         continue;
2548                 }
2549                 if (!backwinding)
2550                 {
2551                         if (side == 0)
2552                                 AddPortalToNodes(portal, front, other_node);
2553                         else
2554                                 AddPortalToNodes(portal, other_node, front);
2555                         continue;
2556                 }
2557
2558                 // the winding is split
2559                 splitportal = AllocPortal();
2560                 temp = splitportal->chain;
2561                 *splitportal = *portal;
2562                 splitportal->chain = temp;
2563                 splitportal->winding = backwinding;
2564                 Winding_Free(portal->winding);
2565                 portal->winding = frontwinding;
2566
2567                 if (side == 0)
2568                 {
2569                         AddPortalToNodes(portal, front, other_node);
2570                         AddPortalToNodes(splitportal, back, other_node);
2571                 }
2572                 else
2573                 {
2574                         AddPortalToNodes(portal, other_node, front);
2575                         AddPortalToNodes(splitportal, other_node, back);
2576                 }
2577         }
2578
2579         Mod_Q1BSP_RecursiveNodePortals(front);
2580         Mod_Q1BSP_RecursiveNodePortals(back);
2581 }
2582
2583 static void Mod_Q1BSP_MakePortals(void)
2584 {
2585         portalchain = NULL;
2586         Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2587         Mod_Q1BSP_FinalizePortals();
2588 }
2589
2590 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2591 {
2592 #if 0
2593         int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2594         msurface_t *surf, *s;
2595         float *v0, *v1, *v2, *v3;
2596         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2597                 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2598         for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2599         {
2600                 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2601                 {
2602                         if (surf->neighborsurfaces[vertnum])
2603                                 continue;
2604                         surf->neighborsurfaces[vertnum] = NULL;
2605                         for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2606                         {
2607                                 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2608                                  || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2609                                  || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2610                                  || s == surf)
2611                                         continue;
2612                                 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2613                                         if (s->neighborsurfaces[vnum] == surf)
2614                                                 break;
2615                                 if (vnum < s->poly_numverts)
2616                                         continue;
2617                                 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2618                                 {
2619                                         if (s->neighborsurfaces[vnum] == NULL
2620                                          && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2621                                           || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2622                                         {
2623                                                 surf->neighborsurfaces[vertnum] = s;
2624                                                 s->neighborsurfaces[vnum] = surf;
2625                                                 break;
2626                                         }
2627                                 }
2628                                 if (vnum < s->poly_numverts)
2629                                         break;
2630                         }
2631                 }
2632         }
2633 #endif
2634 }
2635
2636 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2637 {
2638         int i, j, stylecounts[256], totalcount, remapstyles[256];
2639         msurface_t *surf;
2640         memset(stylecounts, 0, sizeof(stylecounts));
2641         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2642         {
2643                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2644                 for (j = 0;j < MAXLIGHTMAPS;j++)
2645                         stylecounts[surf->styles[j]]++;
2646         }
2647         totalcount = 0;
2648         model->brushq1.light_styles = 0;
2649         for (i = 0;i < 255;i++)
2650         {
2651                 if (stylecounts[i])
2652                 {
2653                         remapstyles[i] = model->brushq1.light_styles++;
2654                         totalcount += stylecounts[i] + 1;
2655                 }
2656         }
2657         if (!totalcount)
2658                 return;
2659         model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2660         model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2661         model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2662         model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2663         model->brushq1.light_styles = 0;
2664         for (i = 0;i < 255;i++)
2665                 if (stylecounts[i])
2666                         model->brushq1.light_style[model->brushq1.light_styles++] = i;
2667         j = 0;
2668         for (i = 0;i < model->brushq1.light_styles;i++)
2669         {
2670                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2671                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2672         }
2673         for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2674         {
2675                 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2676                 for (j = 0;j < MAXLIGHTMAPS;j++)
2677                         if (surf->styles[j] != 255)
2678                                 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2679         }
2680         j = 0;
2681         for (i = 0;i < model->brushq1.light_styles;i++)
2682         {
2683                 *model->brushq1.light_styleupdatechains[i] = NULL;
2684                 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2685                 j += stylecounts[model->brushq1.light_style[i]] + 1;
2686         }
2687 }
2688
2689 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2690 {
2691         int i, j;
2692         for (i = 0;i < model->brushq1.numtextures;i++)
2693                 model->brushq1.pvstexturechainslength[i] = 0;
2694         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2695         {
2696                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2697                 {
2698                         model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2699                         model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2700                 }
2701         }
2702         for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2703         {
2704                 if (model->brushq1.pvstexturechainslength[i])
2705                 {
2706                         model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2707                         j += model->brushq1.pvstexturechainslength[i] + 1;
2708                 }
2709                 else
2710                         model->brushq1.pvstexturechains[i] = NULL;
2711         }
2712         for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2713                 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2714                         *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2715         for (i = 0;i < model->brushq1.numtextures;i++)
2716         {
2717                 if (model->brushq1.pvstexturechainslength[i])
2718                 {
2719                         *model->brushq1.pvstexturechains[i] = NULL;
2720                         model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2721                 }
2722         }
2723 }
2724
2725 //Returns PVS data for a given point
2726 //(note: can return NULL)
2727 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2728 {
2729         mnode_t *node;
2730         Mod_CheckLoaded(model);
2731         node = model->brushq1.nodes;
2732         while (node->plane)
2733                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2734         if (((mleaf_t *)node)->clusterindex >= 0)
2735                 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2736         else
2737                 return NULL;
2738 }
2739
2740 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2741 {
2742         while (node->plane)
2743         {
2744                 float d = PlaneDiff(org, node->plane);
2745                 if (d > radius)
2746                         node = node->children[0];
2747                 else if (d < -radius)
2748                         node = node->children[1];
2749                 else
2750                 {
2751                         // go down both sides
2752                         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2753                         node = node->children[1];
2754                 }
2755         }
2756         // if this leaf is in a cluster, accumulate the pvs bits
2757         if (((mleaf_t *)node)->clusterindex >= 0)
2758         {
2759                 int i;
2760                 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2761                 for (i = 0;i < pvsbytes;i++)
2762                         pvsbuffer[i] |= pvs[i];
2763         }
2764 }
2765
2766 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2767 //of the given point.
2768 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2769 {
2770         int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2771         bytes = min(bytes, pvsbufferlength);
2772         if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2773         {
2774                 memset(pvsbuffer, 0xFF, bytes);
2775                 return bytes;
2776         }
2777         memset(pvsbuffer, 0, bytes);
2778         Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2779         return bytes;
2780 }
2781
2782 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2783 {
2784         vec3_t size;
2785         const hull_t *hull;
2786
2787         VectorSubtract(inmaxs, inmins, size);
2788         if (cmodel->brush.ishlbsp)
2789         {
2790                 if (size[0] < 3)
2791                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2792                 else if (size[0] <= 32)
2793                 {
2794                         if (size[2] < 54) // pick the nearest of 36 or 72
2795                                 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2796                         else
2797                                 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2798                 }
2799                 else
2800                         hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2801         }
2802         else
2803         {
2804                 if (size[0] < 3)
2805                         hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2806                 else if (size[0] <= 32)
2807                         hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2808                 else
2809                         hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2810         }
2811         VectorCopy(inmins, outmins);
2812         VectorAdd(inmins, hull->clip_size, outmaxs);
2813 }
2814
2815 /*
2816 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2817 {
2818         mleaf_t *leaf;
2819         for (;;)
2820         {
2821                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2822                         return;
2823                 if (!node->plane)
2824                         break;
2825                 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2826                 node = node->children[1];
2827         }
2828         leaf = (mleaf_t *)node;
2829         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2830         {
2831                 int marksurfacenum;
2832                 msurface_t *surf;
2833                 if (maxleafs && *numleafs < maxleafs)
2834                         leaflist[(*numleafs)++] = leaf;
2835                 if (maxsurfaces)
2836                 {
2837                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2838                         {
2839                                 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2840                                 if (surf->shadowmark != shadowmarkcount)
2841                                 {
2842                                         surf->shadowmark = shadowmarkcount;
2843                                         if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2844                                                 surfacelist[(*numsurfaces)++] = surf;
2845                                 }
2846                         }
2847                 }
2848         }
2849 }
2850
2851 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2852 {
2853         // FIXME: support portals
2854         if (maxsurfaces)
2855                 *numsurfaces = 0;
2856         if (maxleafs)
2857                 *numleafs = 0;
2858         pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2859         Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2860 }
2861 */
2862
2863 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2864 extern void R_Model_Brush_Draw(entity_render_t *ent);
2865 extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2866 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2867 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
2868 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2869 {
2870         int i, j, k;
2871         dheader_t *header;
2872         dmodel_t *bm;
2873         mempool_t *mainmempool;
2874         char *loadname;
2875         model_t *originalloadmodel;
2876         float dist, modelyawradius, modelradius, *vec;
2877         msurface_t *surf;
2878         int numshadowmeshtriangles;
2879
2880         mod->type = mod_brush;
2881
2882         header = (dheader_t *)buffer;
2883
2884         i = LittleLong(header->version);
2885         if (i != BSPVERSION && i != 30)
2886                 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2887         mod->brush.ishlbsp = i == 30;
2888
2889         mod->soundfromcenter = true;
2890         mod->TraceBox = Mod_Q1BSP_TraceBox;
2891         mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2892         mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2893         mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2894         mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2895         mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2896         mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2897         mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2898         mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2899         mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2900         mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2901         mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2902
2903         if (loadmodel->isworldmodel)
2904         {
2905                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2906                 // until we get a texture for it...
2907                 R_ResetQuakeSky();
2908         }
2909
2910 // swap all the lumps
2911         mod_base = (qbyte *)header;
2912
2913         for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2914                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2915
2916 // load into heap
2917
2918         // store which lightmap format to use
2919         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2920
2921         Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2922         Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2923         Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2924         Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2925         Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2926         Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2927         Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2928         Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2929         Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2930         Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2931         Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2932         // load submodels before leafs because they contain the number of vis leafs
2933         Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2934         Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2935         Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2936         Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2937
2938         if (mod->brushq1.data_compressedpvs)
2939                 Mem_Free(mod->brushq1.data_compressedpvs);
2940         mod->brushq1.data_compressedpvs = NULL;
2941         mod->brushq1.num_compressedpvs = 0;
2942
2943         Mod_Q1BSP_MakeHull0();
2944         Mod_Q1BSP_MakePortals();
2945
2946         mod->numframes = 2;             // regular and alternate animation
2947
2948         mainmempool = mod->mempool;
2949         loadname = mod->name;
2950
2951         Mod_Q1BSP_LoadLightList();
2952         originalloadmodel = loadmodel;
2953
2954         // make a single combined shadow mesh to allow optimized shadow volume creation
2955         numshadowmeshtriangles = 0;
2956         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2957         {
2958                 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
2959                 numshadowmeshtriangles += surf->mesh.num_triangles;
2960         }
2961         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
2962         for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2963                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
2964         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
2965         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
2966         
2967 //
2968 // set up the submodels(FIXME: this is confusing)
2969 //
2970         for (i = 0;i < mod->brush.numsubmodels;i++)
2971         {
2972                 bm = &mod->brushq1.submodels[i];
2973
2974                 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2975                 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2976                 {
2977                         mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2978                         mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2979                 }
2980
2981                 mod->brushq1.firstmodelsurface = bm->firstface;
2982                 mod->brushq1.nummodelsurfaces = bm->numfaces;
2983
2984                 // make the model surface list (used by shadowing/lighting)
2985                 mod->numsurfaces = mod->brushq1.nummodelsurfaces;
2986                 mod->surfacelist = Mem_Alloc(originalloadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
2987                 for (j = 0;j < mod->numsurfaces;j++)
2988                         mod->surfacelist[j] = mod->brushq1.firstmodelsurface + j;
2989
2990                 // this gets altered below if sky is used
2991                 mod->DrawSky = NULL;
2992                 mod->Draw = R_Model_Brush_Draw;
2993                 mod->GetLightInfo = R_Model_Brush_GetLightInfo;
2994                 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
2995                 mod->DrawLight = R_Model_Brush_DrawLight;
2996                 if (i != 0)
2997                 {
2998                         mod->brush.GetPVS = NULL;
2999                         mod->brush.FatPVS = NULL;
3000                         mod->brush.BoxTouchingPVS = NULL;
3001                         mod->brush.LightPoint = NULL;
3002                         mod->brush.AmbientSoundLevelsForPoint = NULL;
3003                 }
3004                 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
3005                 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
3006                 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
3007                 Mod_Q1BSP_BuildPVSTextureChains(mod);
3008                 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
3009                 if (mod->brushq1.nummodelsurfaces)
3010                 {
3011                         // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3012                         mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3013                         mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3014                         modelyawradius = 0;
3015                         modelradius = 0;
3016                         for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
3017                         {
3018                                 // we only need to have a drawsky function if it is used(usually only on world model)
3019                                 if (surf->texinfo->texture->flags & SURF_DRAWSKY)
3020                                         mod->DrawSky = R_Model_Brush_DrawSky;
3021                                 // LordHavoc: submodels always clip, even if water
3022                                 if (mod->brush.numsubmodels - 1)
3023                                         surf->flags |= SURF_SOLIDCLIP;
3024                                 // calculate bounding shapes
3025                                 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3026                                 {
3027                                         if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3028                                         if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3029                                         if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3030                                         if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3031                                         if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3032                                         if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3033                                         dist = vec[0]*vec[0]+vec[1]*vec[1];
3034                                         if (modelyawradius < dist)
3035                                                 modelyawradius = dist;
3036                                         dist += vec[2]*vec[2];
3037                                         if (modelradius < dist)
3038                                                 modelradius = dist;
3039                                 }
3040                         }
3041                         modelyawradius = sqrt(modelyawradius);
3042                         modelradius = sqrt(modelradius);
3043                         mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3044                         mod->yawmins[2] = mod->normalmins[2];
3045                         mod->yawmaxs[2] = mod->normalmaxs[2];
3046                         mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3047                         mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3048                         mod->radius = modelradius;
3049                         mod->radius2 = modelradius * modelradius;
3050                 }
3051                 else
3052                 {
3053                         // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3054                         Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
3055                 }
3056                 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
3057
3058                 mod->brushq1.num_visleafs = bm->visleafs;
3059
3060                 // LordHavoc: only register submodels if it is the world
3061                 // (prevents bsp models from replacing world submodels)
3062                 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
3063                 {
3064                         char    name[10];
3065                         // duplicate the basic information
3066                         sprintf(name, "*%i", i+1);
3067                         loadmodel = Mod_FindName(name);
3068                         *loadmodel = *mod;
3069                         strcpy(loadmodel->name, name);
3070                         // textures and memory belong to the main model
3071                         loadmodel->texturepool = NULL;
3072                         loadmodel->mempool = NULL;
3073                         mod = loadmodel;
3074                 }
3075         }
3076
3077         loadmodel = originalloadmodel;
3078         //Mod_Q1BSP_ProcessLightList();
3079
3080         if (developer.integer)
3081                 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3082 }
3083
3084 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3085 {
3086 }
3087
3088 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3089 {
3090 /*
3091         d_t *in;
3092         m_t *out;
3093         int i, count;
3094
3095         in = (void *)(mod_base + l->fileofs);
3096         if (l->filelen % sizeof(*in))
3097                 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3098         count = l->filelen / sizeof(*in);
3099         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3100
3101         loadmodel-> = out;
3102         loadmodel->num = count;
3103
3104         for (i = 0;i < count;i++, in++, out++)
3105         {
3106         }
3107 */
3108 }
3109
3110 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3111 {
3112 /*
3113         d_t *in;
3114         m_t *out;
3115         int i, count;
3116
3117         in = (void *)(mod_base + l->fileofs);
3118         if (l->filelen % sizeof(*in))
3119                 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3120         count = l->filelen / sizeof(*in);
3121         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3122
3123         loadmodel-> = out;
3124         loadmodel->num = count;
3125
3126         for (i = 0;i < count;i++, in++, out++)
3127         {
3128         }
3129 */
3130 }
3131
3132 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3133 {
3134 /*
3135         d_t *in;
3136         m_t *out;
3137         int i, count;
3138
3139         in = (void *)(mod_base + l->fileofs);
3140         if (l->filelen % sizeof(*in))
3141                 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3142         count = l->filelen / sizeof(*in);
3143         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3144
3145         loadmodel-> = out;
3146         loadmodel->num = count;
3147
3148         for (i = 0;i < count;i++, in++, out++)
3149         {
3150         }
3151 */
3152 }
3153
3154 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3155 {
3156 /*
3157         d_t *in;
3158         m_t *out;
3159         int i, count;
3160
3161         in = (void *)(mod_base + l->fileofs);
3162         if (l->filelen % sizeof(*in))
3163                 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3164         count = l->filelen / sizeof(*in);
3165         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3166
3167         loadmodel-> = out;
3168         loadmodel->num = count;
3169
3170         for (i = 0;i < count;i++, in++, out++)
3171         {
3172         }
3173 */
3174 }
3175
3176 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3177 {
3178 /*
3179         d_t *in;
3180         m_t *out;
3181         int i, count;
3182
3183         in = (void *)(mod_base + l->fileofs);
3184         if (l->filelen % sizeof(*in))
3185                 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3186         count = l->filelen / sizeof(*in);
3187         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3188
3189         loadmodel-> = out;
3190         loadmodel->num = count;
3191
3192         for (i = 0;i < count;i++, in++, out++)
3193         {
3194         }
3195 */
3196 }
3197
3198 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3199 {
3200 /*
3201         d_t *in;
3202         m_t *out;
3203         int i, count;
3204
3205         in = (void *)(mod_base + l->fileofs);
3206         if (l->filelen % sizeof(*in))
3207                 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3208         count = l->filelen / sizeof(*in);
3209         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3210
3211         loadmodel-> = out;
3212         loadmodel->num = count;
3213
3214         for (i = 0;i < count;i++, in++, out++)
3215         {
3216         }
3217 */
3218 }
3219
3220 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3221 {
3222 /*
3223         d_t *in;
3224         m_t *out;
3225         int i, count;
3226
3227         in = (void *)(mod_base + l->fileofs);
3228         if (l->filelen % sizeof(*in))
3229                 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3230         count = l->filelen / sizeof(*in);
3231         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3232
3233         loadmodel-> = out;
3234         loadmodel->num = count;
3235
3236         for (i = 0;i < count;i++, in++, out++)
3237         {
3238         }
3239 */
3240 }
3241
3242 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3243 {
3244 /*
3245         d_t *in;
3246         m_t *out;
3247         int i, count;
3248
3249         in = (void *)(mod_base + l->fileofs);
3250         if (l->filelen % sizeof(*in))
3251                 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3252         count = l->filelen / sizeof(*in);
3253         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3254
3255         loadmodel-> = out;
3256         loadmodel->num = count;
3257
3258         for (i = 0;i < count;i++, in++, out++)
3259         {
3260         }
3261 */
3262 }
3263
3264 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3265 {
3266 /*
3267         d_t *in;
3268         m_t *out;
3269         int i, count;
3270
3271         in = (void *)(mod_base + l->fileofs);
3272         if (l->filelen % sizeof(*in))
3273                 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3274         count = l->filelen / sizeof(*in);
3275         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3276
3277         loadmodel-> = out;
3278         loadmodel->num = count;
3279
3280         for (i = 0;i < count;i++, in++, out++)
3281         {
3282         }
3283 */
3284 }
3285
3286 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3287 {
3288 /*
3289         d_t *in;
3290         m_t *out;
3291         int i, count;
3292
3293         in = (void *)(mod_base + l->fileofs);
3294         if (l->filelen % sizeof(*in))
3295                 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3296         count = l->filelen / sizeof(*in);
3297         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3298
3299         loadmodel-> = out;
3300         loadmodel->num = count;
3301
3302         for (i = 0;i < count;i++, in++, out++)
3303         {
3304         }
3305 */
3306 }
3307
3308 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3309 {
3310 /*
3311         d_t *in;
3312         m_t *out;
3313         int i, count;
3314
3315         in = (void *)(mod_base + l->fileofs);
3316         if (l->filelen % sizeof(*in))
3317                 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3318         count = l->filelen / sizeof(*in);
3319         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3320
3321         loadmodel-> = out;
3322         loadmodel->num = count;
3323
3324         for (i = 0;i < count;i++, in++, out++)
3325         {
3326         }
3327 */
3328 }
3329
3330 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3331 {
3332 /*
3333         d_t *in;
3334         m_t *out;
3335         int i, count;
3336
3337         in = (void *)(mod_base + l->fileofs);
3338         if (l->filelen % sizeof(*in))
3339                 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3340         count = l->filelen / sizeof(*in);
3341         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3342
3343         loadmodel-> = out;
3344         loadmodel->num = count;
3345
3346         for (i = 0;i < count;i++, in++, out++)
3347         {
3348         }
3349 */
3350 }
3351
3352 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3353 {
3354 /*
3355         d_t *in;
3356         m_t *out;
3357         int i, count;
3358
3359         in = (void *)(mod_base + l->fileofs);
3360         if (l->filelen % sizeof(*in))
3361                 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3362         count = l->filelen / sizeof(*in);
3363         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3364
3365         loadmodel-> = out;
3366         loadmodel->num = count;
3367
3368         for (i = 0;i < count;i++, in++, out++)
3369         {
3370         }
3371 */
3372 }
3373
3374 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3375 {
3376 /*
3377         d_t *in;
3378         m_t *out;
3379         int i, count;
3380
3381         in = (void *)(mod_base + l->fileofs);
3382         if (l->filelen % sizeof(*in))
3383                 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3384         count = l->filelen / sizeof(*in);
3385         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3386
3387         loadmodel-> = out;
3388         loadmodel->num = count;
3389
3390         for (i = 0;i < count;i++, in++, out++)
3391         {
3392         }
3393 */
3394 }
3395
3396 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3397 {
3398 /*
3399         d_t *in;
3400         m_t *out;
3401         int i, count;
3402
3403         in = (void *)(mod_base + l->fileofs);
3404         if (l->filelen % sizeof(*in))
3405                 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3406         count = l->filelen / sizeof(*in);
3407         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3408
3409         loadmodel-> = out;
3410         loadmodel->num = count;
3411
3412         for (i = 0;i < count;i++, in++, out++)
3413         {
3414         }
3415 */
3416 }
3417
3418 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3419 {
3420 /*
3421         d_t *in;
3422         m_t *out;
3423         int i, count;
3424
3425         in = (void *)(mod_base + l->fileofs);
3426         if (l->filelen % sizeof(*in))
3427                 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3428         count = l->filelen / sizeof(*in);
3429         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3430
3431         loadmodel-> = out;
3432         loadmodel->num = count;
3433
3434         for (i = 0;i < count;i++, in++, out++)
3435         {
3436         }
3437 */
3438 }
3439
3440 static void Mod_Q2BSP_LoadModels(lump_t *l)
3441 {
3442 /*
3443         d_t *in;
3444         m_t *out;
3445         int i, count;
3446
3447         in = (void *)(mod_base + l->fileofs);
3448         if (l->filelen % sizeof(*in))
3449                 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3450         count = l->filelen / sizeof(*in);
3451         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3452
3453         loadmodel-> = out;
3454         loadmodel->num = count;
3455
3456         for (i = 0;i < count;i++, in++, out++)
3457         {
3458         }
3459 */
3460 }
3461
3462 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3463 {
3464         int i;
3465         q2dheader_t *header;
3466
3467         Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3468
3469         mod->type = mod_brushq2;
3470
3471         header = (q2dheader_t *)buffer;
3472
3473         i = LittleLong(header->version);
3474         if (i != Q2BSPVERSION)
3475                 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3476         mod->brush.ishlbsp = false;
3477         if (loadmodel->isworldmodel)
3478         {
3479                 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3480                 // until we get a texture for it...
3481                 R_ResetQuakeSky();
3482         }
3483
3484         mod_base = (qbyte *)header;
3485
3486         // swap all the lumps
3487         for (i = 0;i < (int) sizeof(*header) / 4;i++)
3488                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3489
3490         // store which lightmap format to use
3491         mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3492
3493         Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3494         Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3495         Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3496         Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3497         Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3498         Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3499         Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3500         Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3501         Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3502         Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3503         Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3504         Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3505         Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3506         Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3507         Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3508         Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3509         Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3510         // LordHavoc: must go last because this makes the submodels
3511         Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3512 }
3513
3514 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3515 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3516
3517 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3518 {
3519         const char *data;
3520         char key[128], value[4096];
3521         float v[3];
3522         loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3523         loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3524         loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3525         if (!l->filelen)
3526                 return;
3527         loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3528         memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3529         data = loadmodel->brush.entities;
3530         // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3531         if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3532         {
3533                 while (1)
3534                 {
3535                         if (!COM_ParseToken(&data, false))
3536                                 break; // error
3537                         if (com_token[0] == '}')
3538                                 break; // end of worldspawn
3539                         if (com_token[0] == '_')
3540                                 strcpy(key, com_token + 1);
3541                         else
3542                                 strcpy(key, com_token);
3543                         while (key[strlen(key)-1] == ' ') // remove trailing spaces
3544                                 key[strlen(key)-1] = 0;
3545                         if (!COM_ParseToken(&data, false))
3546                                 break; // error
3547                         strcpy(value, com_token);
3548                         if (!strcmp("gridsize", key))
3549                         {
3550                                 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3551                                         VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3552                         }
3553                 }
3554         }
3555 }
3556
3557 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3558 {
3559         q3dtexture_t *in;
3560         q3mtexture_t *out;
3561         int i, count;
3562         int j, c;
3563         fssearch_t *search;
3564         char *f;
3565         const char *text;
3566         int flags;
3567         char shadername[Q3PATHLENGTH];
3568         char sky[Q3PATHLENGTH];
3569
3570         in = (void *)(mod_base + l->fileofs);
3571         if (l->filelen % sizeof(*in))
3572                 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3573         count = l->filelen / sizeof(*in);
3574         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3575
3576         loadmodel->brushq3.data_textures = out;
3577         loadmodel->brushq3.num_textures = count;
3578
3579         for (i = 0;i < count;i++, in++, out++)
3580         {
3581                 out->number = i;
3582                 strlcpy (out->name, in->name, sizeof (out->name));
3583                 out->surfaceflags = LittleLong(in->surfaceflags);
3584                 out->nativecontents = LittleLong(in->contents);
3585                 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3586                 Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
3587                 out->surfaceparms = -1;
3588         }
3589
3590         // do a quick parse of shader files to get surfaceparms
3591         if ((search = FS_Search("scripts/*.shader", true, false)))
3592         {
3593                 for (i = 0;i < search->numfilenames;i++)
3594                 {
3595                         if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3596                         {
3597                                 text = f;
3598                                 while (COM_ParseToken(&text, false))
3599                                 {
3600                                         strlcpy (shadername, com_token, sizeof (shadername));
3601                                         flags = 0;
3602                                         sky[0] = 0;
3603                                         if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3604                                         {
3605                                                 while (COM_ParseToken(&text, false))
3606                                                 {
3607                                                         if (!strcasecmp(com_token, "}"))
3608                                                                 break;
3609                                                         else if (!strcasecmp(com_token, "{"))
3610                                                         {
3611                                                                 while (COM_ParseToken(&text, false))
3612                                                                 {
3613                                                                         if (!strcasecmp(com_token, "}"))
3614                                                                                 break;
3615                                                                 }
3616                                                         }
3617                                                         else if (!strcasecmp(com_token, "surfaceparm"))
3618                                                         {
3619                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3620                                                                 {
3621                                                                         if (!strcasecmp(com_token, "alphashadow"))
3622                                                                                 flags |= Q3SURFACEPARM_ALPHASHADOW;
3623                                                                         else if (!strcasecmp(com_token, "areaportal"))
3624                                                                                 flags |= Q3SURFACEPARM_AREAPORTAL;
3625                                                                         else if (!strcasecmp(com_token, "clusterportal"))
3626                                                                                 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3627                                                                         else if (!strcasecmp(com_token, "detail"))
3628                                                                                 flags |= Q3SURFACEPARM_DETAIL;
3629                                                                         else if (!strcasecmp(com_token, "donotenter"))
3630                                                                                 flags |= Q3SURFACEPARM_DONOTENTER;
3631                                                                         else if (!strcasecmp(com_token, "fog"))
3632                                                                                 flags |= Q3SURFACEPARM_FOG;
3633                                                                         else if (!strcasecmp(com_token, "lava"))
3634                                                                                 flags |= Q3SURFACEPARM_LAVA;
3635                                                                         else if (!strcasecmp(com_token, "lightfilter"))
3636                                                                                 flags |= Q3SURFACEPARM_LIGHTFILTER;
3637                                                                         else if (!strcasecmp(com_token, "metalsteps"))
3638                                                                                 flags |= Q3SURFACEPARM_METALSTEPS;
3639                                                                         else if (!strcasecmp(com_token, "nodamage"))
3640                                                                                 flags |= Q3SURFACEPARM_NODAMAGE;
3641                                                                         else if (!strcasecmp(com_token, "nodlight"))
3642                                                                                 flags |= Q3SURFACEPARM_NODLIGHT;
3643                                                                         else if (!strcasecmp(com_token, "nodraw"))
3644                                                                                 flags |= Q3SURFACEPARM_NODRAW;
3645                                                                         else if (!strcasecmp(com_token, "nodrop"))
3646                                                                                 flags |= Q3SURFACEPARM_NODROP;
3647                                                                         else if (!strcasecmp(com_token, "noimpact"))
3648                                                                                 flags |= Q3SURFACEPARM_NOIMPACT;
3649                                                                         else if (!strcasecmp(com_token, "nolightmap"))
3650                                                                                 flags |= Q3SURFACEPARM_NOLIGHTMAP;
3651                                                                         else if (!strcasecmp(com_token, "nomarks"))
3652                                                                                 flags |= Q3SURFACEPARM_NOMARKS;
3653                                                                         else if (!strcasecmp(com_token, "nomipmaps"))
3654                                                                                 flags |= Q3SURFACEPARM_NOMIPMAPS;
3655                                                                         else if (!strcasecmp(com_token, "nonsolid"))
3656                                                                                 flags |= Q3SURFACEPARM_NONSOLID;
3657                                                                         else if (!strcasecmp(com_token, "origin"))
3658                                                                                 flags |= Q3SURFACEPARM_ORIGIN;
3659                                                                         else if (!strcasecmp(com_token, "playerclip"))
3660                                                                                 flags |= Q3SURFACEPARM_PLAYERCLIP;
3661                                                                         else if (!strcasecmp(com_token, "sky"))
3662                                                                                 flags |= Q3SURFACEPARM_SKY;
3663                                                                         else if (!strcasecmp(com_token, "slick"))
3664                                                                                 flags |= Q3SURFACEPARM_SLICK;
3665                                                                         else if (!strcasecmp(com_token, "slime"))
3666                                                                                 flags |= Q3SURFACEPARM_SLIME;
3667                                                                         else if (!strcasecmp(com_token, "structural"))
3668                                                                                 flags |= Q3SURFACEPARM_STRUCTURAL;
3669                                                                         else if (!strcasecmp(com_token, "trans"))
3670                                                                                 flags |= Q3SURFACEPARM_TRANS;
3671                                                                         else if (!strcasecmp(com_token, "water"))
3672                                                                                 flags |= Q3SURFACEPARM_WATER;
3673                                                                         else
3674                                                                                 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
3675                                                                         if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
3676                                                                         {
3677                                                                                 Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
3678                                                                                 goto parseerror;
3679                                                                         }
3680                                                                 }
3681                                                                 else
3682                                                                 {
3683                                                                         Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
3684                                                                         goto parseerror;
3685                                                                 }
3686                                                         }
3687                                                         else if (!strcasecmp(com_token, "sky"))
3688                                                         {
3689                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3690                                                                         if (strlen(com_token) < sizeof(sky))
3691                                                                                 strcpy(sky, com_token);
3692                                                         }
3693                                                         else if (!strcasecmp(com_token, "skyparms"))
3694                                                         {
3695                                                                 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3696                                                                 {
3697                                                                         if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
3698                                                                                 strcpy(sky, com_token);
3699                                                                         if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3700                                                                                 COM_ParseToken(&text, true);
3701                                                                 }
3702                                                         }
3703                                                         else
3704                                                         {
3705                                                                 // look for linebreak or }
3706                                                                 while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
3707                                                                 // break out to top level if it was }
3708                                                                 if (!strcasecmp(com_token, "}"))
3709                                                                         break;
3710                                                         }
3711                                                 }
3712                                                 // add shader to list (shadername and flags)
3713                                                 // actually here we just poke into the texture settings
3714                                                 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3715                                                 {
3716                                                         if (!strcasecmp(out->name, shadername))
3717                                                         {
3718                                                                 out->surfaceparms = flags;
3719                                                                 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3720                                                                         strcpy(loadmodel->brush.skybox, sky);
3721                                                         }
3722                                                 }
3723                                         }
3724                                         else
3725                                         {
3726                                                 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3727                                                 goto parseerror;
3728                                         }
3729                                 }
3730 parseerror:
3731                                 Mem_Free(f);
3732                         }
3733                 }
3734         }
3735
3736         c = 0;
3737         for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3738         {
3739                 if (out->surfaceparms == -1)
3740                 {
3741                         c++;
3742                         Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3743                         out->surfaceparms = 0;
3744                         // these are defaults
3745                         if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3746                          || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3747                                 out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3748                         if (!strncmp(out->name, "textures/skies/", 15))
3749                                 out->surfaceparms |= Q3SURFACEPARM_SKY;
3750                         if (R_TextureHasAlpha(out->skin.base))
3751                                 out->surfaceparms |= Q3SURFACEPARM_TRANS;
3752                 }
3753         }
3754         Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3755 }
3756
3757 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3758 {
3759         q3dplane_t *in;
3760         mplane_t *out;
3761         int i, count;
3762
3763         in = (void *)(mod_base + l->fileofs);
3764         if (l->filelen % sizeof(*in))
3765                 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3766         count = l->filelen / sizeof(*in);
3767         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3768
3769         loadmodel->brushq3.data_planes = out;
3770         loadmodel->brushq3.num_planes = count;
3771
3772         for (i = 0;i < count;i++, in++, out++)
3773         {
3774                 out->normal[0] = LittleLong(in->normal[0]);
3775                 out->normal[1] = LittleLong(in->normal[1]);
3776                 out->normal[2] = LittleLong(in->normal[2]);
3777                 out->dist = LittleLong(in->dist);
3778                 PlaneClassify(out);
3779         }
3780 }
3781
3782 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3783 {
3784         q3dbrushside_t *in;
3785         q3mbrushside_t *out;
3786         int i, n, count;
3787
3788         in = (void *)(mod_base + l->fileofs);
3789         if (l->filelen % sizeof(*in))
3790                 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3791         count = l->filelen / sizeof(*in);
3792         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3793
3794         loadmodel->brushq3.data_brushsides = out;
3795         loadmodel->brushq3.num_brushsides = count;
3796
3797         for (i = 0;i < count;i++, in++, out++)
3798         {
3799                 n = LittleLong(in->planeindex);
3800                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3801                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3802                 out->plane = loadmodel->brushq3.data_planes + n;
3803                 n = LittleLong(in->textureindex);
3804                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3805                         Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3806                 out->texture = loadmodel->brushq3.data_textures + n;
3807         }
3808 }
3809
3810 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
3811 {
3812         q3dbrush_t *in;
3813         q3mbrush_t *out;
3814         int i, j, n, c, count, maxplanes;
3815         mplane_t *planes;
3816         winding_t *temp1, *temp2;
3817
3818         in = (void *)(mod_base + l->fileofs);
3819         if (l->filelen % sizeof(*in))
3820                 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3821         count = l->filelen / sizeof(*in);
3822         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3823
3824         loadmodel->brushq3.data_brushes = out;
3825         loadmodel->brushq3.num_brushes = count;
3826
3827         temp1 = Winding_New(64);
3828         temp2 = Winding_New(64);
3829
3830         maxplanes = 0;
3831         planes = NULL;
3832
3833         for (i = 0;i < count;i++, in++, out++)
3834         {
3835                 n = LittleLong(in->firstbrushside);
3836                 c = LittleLong(in->numbrushsides);
3837                 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
3838                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
3839                 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
3840                 out->numbrushsides = c;
3841                 n = LittleLong(in->textureindex);
3842                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3843                         Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3844                 out->texture = loadmodel->brushq3.data_textures + n;
3845
3846                 // make a list of mplane_t structs to construct a colbrush from
3847                 if (maxplanes < out->numbrushsides)
3848                 {
3849                         maxplanes = out->numbrushsides;
3850                         if (planes)
3851                                 Mem_Free(planes);
3852                         planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
3853                 }
3854                 for (j = 0;j < out->numbrushsides;j++)
3855                 {
3856                         VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
3857                         planes[j].dist = out->firstbrushside[j].plane->dist;
3858                 }
3859                 // make the colbrush from the planes
3860                 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2);
3861         }
3862         if (planes)
3863                 Mem_Free(planes);
3864         Winding_Free(temp1);
3865         Winding_Free(temp2);
3866 }
3867
3868 static void Mod_Q3BSP_LoadEffects(lump_t *l)
3869 {
3870         q3deffect_t *in;
3871         q3meffect_t *out;
3872         int i, n, count;
3873
3874         in = (void *)(mod_base + l->fileofs);
3875         if (l->filelen % sizeof(*in))
3876                 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
3877         count = l->filelen / sizeof(*in);
3878         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3879
3880         loadmodel->brushq3.data_effects = out;
3881         loadmodel->brushq3.num_effects = count;
3882
3883         for (i = 0;i < count;i++, in++, out++)
3884         {
3885                 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
3886                 n = LittleLong(in->brushindex);
3887                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3888                         Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3889                 out->brush = loadmodel->brushq3.data_brushes + n;
3890                 out->unknown = LittleLong(in->unknown);
3891         }
3892 }
3893
3894 static void Mod_Q3BSP_LoadVertices(lump_t *l)
3895 {
3896         q3dvertex_t *in;
3897         int i, count;
3898
3899         in = (void *)(mod_base + l->fileofs);
3900         if (l->filelen % sizeof(*in))
3901                 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3902         loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
3903         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
3904         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
3905         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
3906         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
3907         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
3908         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
3909         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
3910
3911         for (i = 0;i < count;i++, in++)
3912         {
3913                 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
3914                 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
3915                 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
3916                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
3917                 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
3918                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
3919                 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
3920                 // svector/tvector are calculated later in face loading
3921                 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
3922                 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
3923                 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
3924                 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
3925                 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
3926                 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
3927                 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
3928                 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
3929                 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
3930                 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
3931                 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
3932                 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
3933                 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
3934         }
3935 }
3936
3937 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
3938 {
3939         int *in;
3940         int *out;
3941         int i, count;
3942
3943         in = (void *)(mod_base + l->fileofs);
3944         if (l->filelen % sizeof(int[3]))
3945                 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
3946         count = l->filelen / sizeof(*in);
3947         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
3948
3949         loadmodel->brushq3.num_triangles = count / 3;
3950         loadmodel->brushq3.data_element3i = out;
3951         loadmodel->brushq3.data_neighbor3i = out + count;
3952
3953         for (i = 0;i < count;i++, in++, out++)
3954         {
3955                 *out = LittleLong(*in);
3956                 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
3957                 {
3958                         Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
3959                         *out = 0;
3960                 }
3961         }
3962 }
3963
3964 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
3965 {
3966         q3dlightmap_t *in;
3967         rtexture_t **out;
3968         int i, count;
3969
3970         if (!l->filelen)
3971                 return;
3972         in = (void *)(mod_base + l->fileofs);
3973         if (l->filelen % sizeof(*in))
3974                 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
3975         count = l->filelen / sizeof(*in);
3976         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3977
3978         loadmodel->brushq3.data_lightmaps = out;
3979         loadmodel->brushq3.num_lightmaps = count;
3980
3981         for (i = 0;i < count;i++, in++, out++)
3982                 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
3983 }
3984
3985 static void Mod_Q3BSP_LoadFaces(lump_t *l)
3986 {
3987         q3dface_t *in;
3988         q3mface_t *out;
3989         int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
3990         //int *originalelement3i;
3991         //int *originalneighbor3i;
3992         float *originalvertex3f;
3993         //float *originalsvector3f;
3994         //float *originaltvector3f;
3995         //float *originalnormal3f;
3996         float *originalcolor4f;
3997         float *originaltexcoordtexture2f;
3998         float *originaltexcoordlightmap2f;
3999         float *v;
4000
4001         in = (void *)(mod_base + l->fileofs);
4002         if (l->filelen % sizeof(*in))
4003                 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4004         count = l->filelen / sizeof(*in);
4005         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4006
4007         loadmodel->brushq3.data_faces = out;
4008         loadmodel->brushq3.num_faces = count;
4009
4010         for (i = 0;i < count;i++, in++, out++)
4011         {
4012                 // check face type first
4013                 out->type = LittleLong(in->type);
4014                 if (out->type != Q3FACETYPE_POLYGON
4015                  && out->type != Q3FACETYPE_PATCH
4016                  && out->type != Q3FACETYPE_MESH
4017                  && out->type != Q3FACETYPE_FLARE)
4018                 {
4019                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
4020                         out->num_vertices = 0;
4021                         out->num_triangles = 0;
4022                         out->type = 0; // error
4023                         continue;
4024                 }
4025
4026                 n = LittleLong(in->textureindex);
4027                 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4028                 {
4029                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
4030                         out->num_vertices = 0;
4031                         out->num_triangles = 0;
4032                         out->type = 0; // error
4033                         continue;
4034                         n = 0;
4035                 }
4036                 out->texture = loadmodel->brushq3.data_textures + n;
4037                 n = LittleLong(in->effectindex);
4038                 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4039                 {
4040                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4041                         n = -1;
4042                 }
4043                 if (n == -1)
4044                         out->effect = NULL;
4045                 else
4046                         out->effect = loadmodel->brushq3.data_effects + n;
4047                 n = LittleLong(in->lightmapindex);
4048                 if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
4049                 {
4050                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4051                         n = -1;
4052                 }
4053                 if (n == -1)
4054                         out->lightmaptexture = NULL;
4055                 else
4056                         out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4057
4058                 out->firstvertex = LittleLong(in->firstvertex);
4059                 out->num_vertices = LittleLong(in->numvertices);
4060                 out->firstelement = LittleLong(in->firstelement);
4061                 out->num_triangles = LittleLong(in->numelements) / 3;
4062                 if (out->num_triangles * 3 != LittleLong(in->numelements))
4063                 {
4064                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4065                         out->num_vertices = 0;
4066                         out->num_triangles = 0;
4067                         out->type = 0; // error
4068                         continue;
4069                 }
4070                 if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
4071                 {
4072                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
4073                         out->num_vertices = 0;
4074                         out->num_triangles = 0;
4075                         out->type = 0; // error
4076                         continue;
4077                 }
4078                 if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
4079                 {
4080                         Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
4081                         out->num_vertices = 0;
4082                         out->num_triangles = 0;
4083                         out->type = 0; // error
4084                         continue;
4085                 }
4086                 switch(out->type)
4087                 {
4088                 case Q3FACETYPE_POLYGON:
4089                 case Q3FACETYPE_MESH:
4090                         // no processing necessary
4091                         out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4092                         out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4093                         out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4094                         out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4095                         out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4096                         out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4097                         out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4098                         out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4099                         out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4100                         break;
4101                 case Q3FACETYPE_PATCH:
4102                         patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4103                         patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4104                         if (patchsize[0] < 1 || patchsize[1] < 1)
4105                         {
4106                                 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4107                                 out->num_vertices = 0;
4108                                 out->num_triangles = 0;
4109                                 out->type = 0; // error
4110                                 continue;
4111                         }
4112                         originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4113                         //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4114                         //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4115                         //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4116                         originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4117                         originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4118                         originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4119                         //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
4120                         //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4121                         /*
4122                         originalvertex3f = out->data_vertex3f;
4123                         //originalsvector3f = out->data_svector3f;
4124                         //originaltvector3f = out->data_tvector3f;
4125                         //originalnormal3f = out->data_normal3f;
4126                         originalcolor4f = out->data_color4f;
4127                         originaltexcoordtexture2f = out->data_texcoordtexture2f;
4128                         originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
4129                         //originalelement3i = out->data_element3i;
4130                         //originalneighbor3i = out->data_neighbor3i;
4131                         */
4132                         // convert patch to Q3FACETYPE_MESH
4133                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4134                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4135                         // bound to user settings
4136                         xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
4137                         ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
4138                         // bound to sanity settings
4139                         xlevel = bound(0, xlevel, 10);
4140                         ylevel = bound(0, ylevel, 10);
4141                         // bound to user limit on vertices
4142                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4143                         {
4144                                 if (xlevel > ylevel)
4145                                         xlevel--;
4146                                 else
4147                                         ylevel--;
4148                         }
4149                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4150                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4151                         finalvertices = finalwidth * finalheight;
4152                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4153                         out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
4154                         out->data_svector3f = out->data_vertex3f + finalvertices * 3;
4155                         out->data_tvector3f = out->data_svector3f + finalvertices * 3;
4156                         out->data_normal3f = out->data_tvector3f + finalvertices * 3;
4157                         out->data_color4f = out->data_normal3f + finalvertices * 3;
4158                         out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
4159                         out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
4160                         out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
4161                         out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
4162                         out->type = Q3FACETYPE_MESH;
4163                         out->firstvertex = -1;
4164                         out->num_vertices = finalvertices;
4165                         out->firstelement = -1;
4166                         out->num_triangles = finaltriangles;
4167                         // generate geometry
4168                         // (note: normals are skipped because they get recalculated)
4169                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
4170                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
4171                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
4172                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
4173                         // generate elements
4174                         e = out->data_element3i;
4175                         for (y = 0;y < finalheight - 1;y++)
4176                         {
4177                                 row0 = (y + 0) * finalwidth;
4178                                 row1 = (y + 1) * finalwidth;
4179                                 for (x = 0;x < finalwidth - 1;x++)
4180                                 {
4181                                         *e++ = row0;
4182                                         *e++ = row1;
4183                                         *e++ = row0 + 1;
4184                                         *e++ = row1;
4185                                         *e++ = row1 + 1;
4186                                         *e++ = row0 + 1;
4187                                         row0++;
4188                                         row1++;
4189                                 }
4190                         }
4191                         out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
4192                         if (developer.integer)
4193                         {
4194                                 if (out->num_triangles < finaltriangles)
4195                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4196                                 else
4197                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4198                         }
4199                         // q3map does not put in collision brushes for curves... ugh
4200                         // build the lower quality collision geometry
4201                         out->collisions = true;
4202                         xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4203                         ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4204                         // bound to user settings
4205                         xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
4206                         ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
4207                         // bound to sanity settings
4208                         xlevel = bound(0, xlevel, 10);
4209                         ylevel = bound(0, ylevel, 10);
4210                         // bound to user limit on vertices
4211                         while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4212                         {
4213                                 if (xlevel > ylevel)
4214                                         xlevel--;
4215                                 else
4216                                         ylevel--;
4217                         }
4218                         finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4219                         finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4220                         finalvertices = finalwidth * finalheight;
4221                         finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4222                         out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4223                         out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4224                         out->num_collisionvertices = finalvertices;
4225                         out->num_collisiontriangles = finaltriangles;
4226                         QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
4227                         // generate elements
4228                         e = out->data_collisionelement3i;
4229                         for (y = 0;y < finalheight - 1;y++)
4230                         {
4231                                 row0 = (y + 0) * finalwidth;
4232                                 row1 = (y + 1) * finalwidth;
4233                                 for (x = 0;x < finalwidth - 1;x++)
4234                                 {
4235                                         *e++ = row0;
4236                                         *e++ = row1;
4237                                         *e++ = row0 + 1;
4238                                         *e++ = row1;
4239                                         *e++ = row1 + 1;
4240                                         *e++ = row0 + 1;
4241                                         row0++;
4242                                         row1++;
4243                                 }
4244                         }
4245                         out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4246                         if (developer.integer)
4247                         {
4248                                 if (out->num_collisiontriangles < finaltriangles)
4249                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
4250                                 else
4251                                         Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
4252                         }
4253                         break;
4254                 case Q3FACETYPE_FLARE:
4255                         Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4256                         // don't render it
4257                         out->num_vertices = 0;
4258                         out->num_triangles = 0;
4259                         out->type = 0;
4260                         break;
4261                 }
4262                 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4263                         if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4264                                 invalidelements++;
4265                 if (invalidelements)
4266                 {
4267                         Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
4268                         for (j = 0;j < out->num_triangles * 3;j++)
4269                         {
4270                                 Con_Printf(" %i", out->data_element3i[j]);
4271                                 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4272                                         out->data_element3i[j] = 0;
4273                         }
4274                         Con_Print("\n");
4275                 }
4276                 // for shadow volumes
4277                 Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
4278                 // for per pixel lighting
4279                 Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
4280                 // calculate a bounding box
4281                 VectorClear(out->mins);
4282                 VectorClear(out->maxs);
4283                 if (out->num_vertices)
4284                 {
4285                         VectorCopy(out->data_vertex3f, out->mins);
4286                         VectorCopy(out->data_vertex3f, out->maxs);
4287                         for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3)
4288                         {
4289                                 out->mins[0] = min(out->mins[0], v[0]);
4290                                 out->maxs[0] = max(out->maxs[0], v[0]);
4291                                 out->mins[1] = min(out->mins[1], v[1]);
4292                                 out->maxs[1] = max(out->maxs[1], v[1]);
4293                                 out->mins[2] = min(out->mins[2], v[2]);
4294                                 out->maxs[2] = max(out->maxs[2], v[2]);
4295                         }
4296                         out->mins[0] -= 1.0f;
4297                         out->mins[1] -= 1.0f;
4298                         out->mins[2] -= 1.0f;
4299                         out->maxs[0] += 1.0f;
4300                         out->maxs[1] += 1.0f;
4301                         out->maxs[2] += 1.0f;
4302                 }
4303         }
4304
4305         // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging)
4306         /*
4307         {
4308         int totalverts, totaltris;
4309         int originalnum_vertices;
4310         float *originaldata_vertex3f;
4311         float *originaldata_texcoordtexture2f;
4312         float *originaldata_texcoordlightmap2f;
4313         float *originaldata_svector3f;
4314         float *originaldata_tvector3f;
4315         float *originaldata_normal3f;
4316         float *originaldata_color4f;
4317         int originalnum_triangles;
4318         int *originaldata_element3i;
4319         int *originaldata_neighbor3i;
4320
4321         totalverts = 0;
4322         totaltris = 0;
4323         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4324         {
4325                 if (!out->type)
4326                         continue;
4327                 totalverts += out->num_vertices;
4328                 totaltris += out->num_triangles;
4329         }
4330
4331         originalnum_vertices = loadmodel->brushq3.num_vertices;
4332         originaldata_vertex3f = loadmodel->brushq3.data_vertex3f;
4333         originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f;
4334         originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f;
4335         originaldata_svector3f = loadmodel->brushq3.data_svector3f;
4336         originaldata_tvector3f = loadmodel->brushq3.data_tvector3f;
4337         originaldata_normal3f = loadmodel->brushq3.data_normal3f;
4338         originaldata_color4f = loadmodel->brushq3.data_color4f;
4339         originalnum_triangles = loadmodel->brushq3.num_triangles;
4340         originaldata_element3i = loadmodel->brushq3.data_element3i;
4341         originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i;
4342         loadmodel->brushq3.num_vertices = totalverts;
4343         loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2)));
4344         loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3;
4345         loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2;
4346         loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2;
4347         loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3;
4348         loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3;
4349         loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3;
4350         loadmodel->brushq3.num_triangles = totaltris;
4351         loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4);
4352         loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3;
4353         totalverts = 0;
4354         totaltris = 0;
4355         for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4356         {
4357                 if (!out->type)
4358                         continue;
4359                 Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris);
4360                 memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float));
4361                 memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float));
4362                 memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float));
4363                 memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float));
4364                 memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float));
4365                 memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float));
4366                 memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float));
4367                 memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int));
4368                 memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int));
4369                 if (out->firstvertex == -1)
4370                         Mem_Free(out->data_vertex3f);
4371                 if (out->firstelement == -1)
4372                         Mem_Free(out->data_element3i);
4373                 out->firstvertex = totalverts;
4374                 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4375                 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4376                 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4377                 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4378                 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4379                 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4380                 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4381                 out->firstelement = totaltris * 3;
4382                 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4383                 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4384                 //for (j = 0;j < out->numtriangles * 3;j++)
4385                 //      out->data_element3i[j] += totalverts - out->firstvertex;
4386                 totalverts += out->num_vertices;
4387                 totaltris += out->num_triangles;
4388         }
4389         Mem_Free(originaldata_vertex3f);
4390         Mem_Free(originaldata_element3i);
4391         }
4392         */
4393 }
4394
4395 static void Mod_Q3BSP_LoadModels(lump_t *l)
4396 {
4397         q3dmodel_t *in;
4398         q3mmodel_t *out;
4399         int i, j, n, c, count;
4400
4401         in = (void *)(mod_base + l->fileofs);
4402         if (l->filelen % sizeof(*in))
4403                 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4404         count = l->filelen / sizeof(*in);
4405         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4406
4407         loadmodel->brushq3.data_models = out;
4408         loadmodel->brushq3.num_models = count;
4409
4410         for (i = 0;i < count;i++, in++, out++)
4411         {
4412                 for (j = 0;j < 3;j++)
4413                 {
4414                         out->mins[j] = LittleFloat(in->mins[j]);
4415                         out->maxs[j] = LittleFloat(in->maxs[j]);
4416                 }
4417                 n = LittleLong(in->firstface);
4418                 c = LittleLong(in->numfaces);
4419                 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
4420                         Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
4421                 out->firstface = loadmodel->brushq3.data_faces + n;
4422                 out->numfaces = c;
4423                 n = LittleLong(in->firstbrush);
4424                 c = LittleLong(in->numbrushes);
4425                 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
4426                         Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
4427                 out->firstbrush = loadmodel->brushq3.data_brushes + n;
4428                 out->numbrushes = c;
4429         }
4430 }
4431
4432 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4433 {
4434         int *in;
4435         q3mbrush_t **out;
4436         int i, n, count;
4437
4438         in = (void *)(mod_base + l->fileofs);
4439         if (l->filelen % sizeof(*in))
4440                 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4441         count = l->filelen / sizeof(*in);
4442         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4443
4444         loadmodel->brushq3.data_leafbrushes = out;
4445         loadmodel->brushq3.num_leafbrushes = count;
4446
4447         for (i = 0;i < count;i++, in++, out++)
4448         {
4449                 n = LittleLong(*in);
4450                 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4451                         Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4452                 *out = loadmodel->brushq3.data_brushes + n;
4453         }
4454 }
4455
4456 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4457 {
4458         int *in;
4459         q3mface_t **out;
4460         int i, n, count;
4461
4462         in = (void *)(mod_base + l->fileofs);
4463         if (l->filelen % sizeof(*in))
4464                 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4465         count = l->filelen / sizeof(*in);
4466         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4467
4468         loadmodel->brushq3.data_leaffaces = out;
4469         loadmodel->brushq3.num_leaffaces = count;
4470
4471         for (i = 0;i < count;i++, in++, out++)
4472         {
4473                 n = LittleLong(*in);
4474                 if (n < 0 || n >= loadmodel->brushq3.num_faces)
4475                         Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
4476                 *out = loadmodel->brushq3.data_faces + n;
4477         }
4478 }
4479
4480 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4481 {
4482         q3dleaf_t *in;
4483         q3mleaf_t *out;
4484         int i, j, n, c, count;
4485
4486         in = (void *)(mod_base + l->fileofs);
4487         if (l->filelen % sizeof(*in))
4488                 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4489         count = l->filelen / sizeof(*in);
4490         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4491
4492         loadmodel->brushq3.data_leafs = out;
4493         loadmodel->brushq3.num_leafs = count;
4494
4495         for (i = 0;i < count;i++, in++, out++)
4496         {
4497                 out->parent = NULL;
4498                 out->plane = NULL;
4499                 out->clusterindex = LittleLong(in->clusterindex);
4500                 out->areaindex = LittleLong(in->areaindex);
4501                 for (j = 0;j < 3;j++)
4502                 {
4503                         // yes the mins/maxs are ints
4504                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4505                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4506                 }
4507                 n = LittleLong(in->firstleafface);
4508                 c = LittleLong(in->numleaffaces);
4509                 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
4510                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
4511                 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
4512                 out->numleaffaces = c;
4513                 n = LittleLong(in->firstleafbrush);
4514                 c = LittleLong(in->numleafbrushes);
4515                 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
4516                         Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
4517                 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
4518                 out->numleafbrushes = c;
4519         }
4520 }
4521
4522 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
4523 {
4524         if (node->parent)
4525                 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
4526         node->parent = parent;
4527         if (node->plane)
4528         {
4529                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
4530                 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
4531         }
4532 }
4533
4534 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4535 {
4536         q3dnode_t *in;
4537         q3mnode_t *out;
4538         int i, j, n, count;
4539
4540         in = (void *)(mod_base + l->fileofs);
4541         if (l->filelen % sizeof(*in))
4542                 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4543         count = l->filelen / sizeof(*in);
4544         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4545
4546         loadmodel->brushq3.data_nodes = out;
4547         loadmodel->brushq3.num_nodes = count;
4548
4549         for (i = 0;i < count;i++, in++, out++)
4550         {
4551                 out->parent = NULL;
4552                 n = LittleLong(in->planeindex);
4553                 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4554                         Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4555                 out->plane = loadmodel->brushq3.data_planes + n;
4556                 for (j = 0;j < 2;j++)
4557                 {
4558                         n = LittleLong(in->childrenindex[j]);
4559                         if (n >= 0)
4560                         {
4561                                 if (n >= loadmodel->brushq3.num_nodes)
4562                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
4563                                 out->children[j] = loadmodel->brushq3.data_nodes + n;
4564                         }
4565                         else
4566                         {
4567                                 n = -1 - n;
4568                                 if (n >= loadmodel->brushq3.num_leafs)
4569                                         Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
4570                                 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
4571                         }
4572                 }
4573                 for (j = 0;j < 3;j++)
4574                 {
4575                         // yes the mins/maxs are ints
4576                         out->mins[j] = LittleLong(in->mins[j]) - 1;
4577                         out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4578                 }
4579         }
4580
4581         // set the parent pointers
4582         Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
4583 }
4584
4585 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4586 {
4587         q3dlightgrid_t *in;
4588         q3dlightgrid_t *out;
4589         int count;
4590
4591         in = (void *)(mod_base + l->fileofs);
4592         if (l->filelen % sizeof(*in))
4593                 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4594         loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4595         loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4596         loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4597         loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4598         loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4599         loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4600         loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4601         loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4602         loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4603         loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4604         loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4605         loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4606         count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4607         if (l->filelen)
4608         {
4609                 if (l->filelen < count * (int)sizeof(*in))
4610                         Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4611                 if (l->filelen != count * (int)sizeof(*in))
4612                         Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4613         }
4614
4615         out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4616         loadmodel->brushq3.data_lightgrid = out;
4617         loadmodel->brushq3.num_lightgrid = count;
4618
4619         // no swapping or validation necessary
4620         if (l->filelen)
4621                 memcpy(out, in, count * (int)sizeof(*out));
4622         else
4623         {
4624                 // no data, fill with white
4625                 int i;
4626                 for (i = 0;i < count;i++)
4627                 {
4628                         out[i].ambientrgb[0] = 128;
4629                         out[i].ambientrgb[1] = 128;
4630                         out[i].ambientrgb[2] = 128;
4631                         out[i].diffusergb[0] = 0;
4632                         out[i].diffusergb[1] = 0;
4633                         out[i].diffusergb[2] = 0;
4634                         out[i].diffusepitch = 0;
4635                         out[i].diffuseyaw = 0;
4636                 }
4637         }
4638
4639         Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4640         Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4641 }
4642
4643 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4644 {
4645         q3dpvs_t *in;
4646         int totalchains;
4647
4648         if (l->filelen == 0)
4649         {
4650                 int i;
4651                 // unvised maps often have cluster indices even without pvs, so check
4652                 // leafs to find real number of clusters
4653                 loadmodel->brush.num_pvsclusters = 1;
4654                 for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
4655                         loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
4656
4657                 // create clusters
4658                 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4659                 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4660                 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4661                 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4662                 return;
4663         }
4664
4665         in = (void *)(mod_base + l->fileofs);
4666         if (l->filelen < 9)
4667                 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4668
4669         loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4670         loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4671         if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4672                 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4673         totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4674         if (l->filelen < totalchains + (int)sizeof(*in))
4675                 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4676
4677         loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4678         memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4679 }
4680
4681 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4682 {
4683         // FIXME: finish this code
4684         VectorCopy(in, out);
4685 }
4686
4687 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4688 {
4689         int i, j, k, index[3];
4690         float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4691         q3dlightgrid_t *a, *s;
4692         // FIXME: write this
4693         if (!model->brushq3.num_lightgrid)
4694         {
4695                 ambientcolor[0] = 1;
4696                 ambientcolor[1] = 1;
4697                 ambientcolor[2] = 1;
4698                 return;
4699         }
4700         Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4701         //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4702         //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4703         transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4704         transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4705         transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4706         index[0] = (int)floor(transformed[0]);
4707         index[1] = (int)floor(transformed[1]);
4708         index[2] = (int)floor(transformed[2]);
4709         //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4710         // now lerp the values
4711         VectorClear(diffusenormal);
4712         a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4713         for (k = 0;k < 2;k++)
4714         {
4715                 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4716                 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4717                         continue;
4718                 for (j = 0;j < 2;j++)
4719                 {
4720                         blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4721                         if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4722                                 continue;
4723                         for (i = 0;i < 2;i++)
4724                         {
4725                                 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4726                                 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4727                                         continue;
4728                                 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4729                                 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4730                                 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4731                                 pitch = s->diffusepitch * M_PI / 128;
4732                                 yaw = s->diffuseyaw * M_PI / 128;
4733                                 sinpitch = sin(pitch);
4734                                 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4735                                 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4736                                 diffusenormal[2] += blend * (cos(pitch));
4737                                 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4738                         }
4739                 }
4740         }
4741         VectorNormalize(diffusenormal);
4742         //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4743 }
4744
4745 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
4746 {
4747         int i;
4748         q3mleaf_t *leaf;
4749         colbrushf_t *brush;
4750         // find which leaf the point is in
4751         while (node->plane)
4752                 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4753         // point trace the brushes
4754         leaf = (q3mleaf_t *)node;
4755         for (i = 0;i < leaf->numleafbrushes;i++)
4756         {
4757                 brush = leaf->firstleafbrush[i]->colbrushf;
4758                 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4759                 {
4760                         brush->markframe = markframe;
4761                         Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
4762                 }
4763         }
4764         // can't do point traces on curves (they have no thickness)
4765 }
4766
4767 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4768 {
4769         int i, startside, endside;
4770         float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4771         q3mleaf_t *leaf;
4772         q3mface_t *face;
4773         colbrushf_t *brush;
4774         if (startfrac > trace->realfraction)
4775                 return;
4776         // note: all line fragments past first impact fraction are ignored
4777         if (VectorCompare(start, end))
4778         {
4779                 // find which leaf the point is in
4780                 while (node->plane)
4781                         node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4782         }
4783         else
4784         {
4785                 // find which nodes the line is in and recurse for them
4786                 while (node->plane)
4787                 {
4788                         // recurse down node sides
4789                         dist1 = PlaneDiff(start, node->plane);
4790                         dist2 = PlaneDiff(end, node->plane);
4791                         startside = dist1 < 0;
4792                         endside = dist2 < 0;
4793                         if (startside == endside)
4794                         {
4795                                 // most of the time the line fragment is on one side of the plane
4796                                 node = node->children[startside];
4797                         }
4798                         else
4799                         {
4800                                 // line crosses node plane, split the line
4801                                 midfrac = dist1 / (dist1 - dist2);
4802                                 VectorLerp(start, midfrac, end, mid);
4803                                 // take the near side first
4804                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4805                                 if (midfrac <= trace->realfraction)
4806                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4807                                 return;
4808                         }
4809                 }
4810         }
4811         // hit a leaf
4812         nodesegmentmins[0] = min(start[0], end[0]);
4813         nodesegmentmins[1] = min(start[1], end[1]);
4814         nodesegmentmins[2] = min(start[2], end[2]);
4815         nodesegmentmaxs[0] = max(start[0], end[0]);
4816         nodesegmentmaxs[1] = max(start[1], end[1]);
4817         nodesegmentmaxs[2] = max(start[2], end[2]);
4818         // line trace the brushes
4819         leaf = (q3mleaf_t *)node;
4820         for (i = 0;i < leaf->numleafbrushes;i++)
4821         {
4822                 brush = leaf->firstleafbrush[i]->colbrushf;
4823                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4824                 {
4825                         brush->markframe = markframe;
4826                         Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4827                         if (startfrac > trace->realfraction)
4828                                 return;
4829                 }
4830         }
4831         // can't do point traces on curves (they have no thickness)
4832         if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4833         {
4834                 // line trace the curves
4835                 for (i = 0;i < leaf->numleaffaces;i++)
4836                 {
4837                         face = leaf->firstleafface[i];
4838                         if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4839                         {
4840                                 face->collisionmarkframe = markframe;
4841                                 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4842                                 if (startfrac > trace->realfraction)
4843                                         return;
4844                         }
4845                 }
4846         }
4847 }
4848
4849 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4850 {
4851         int i;
4852         //int sides;
4853         float nodesegmentmins[3], nodesegmentmaxs[3];
4854         q3mleaf_t *leaf;
4855         colbrushf_t *brush;
4856         q3mface_t *face;
4857         /*
4858                 // find which nodes the line is in and recurse for them
4859                 while (node->plane)
4860                 {
4861                         // recurse down node sides
4862                         int startside, endside;
4863                         float dist1near, dist1far, dist2near, dist2far;
4864                         BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4865                         BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4866                         startside = dist1near < 0;
4867                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4868                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4869                         if (startside == 2 || endside == 2)
4870                         {
4871                                 // brushes cross plane
4872                                 // do not clip anything, just take both sides
4873                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4874                                 node = node->children[1];
4875                                 continue;
4876                         }
4877                         if (startside == 0)
4878                         {
4879                                 if (endside == 0)
4880                                 {
4881                                         node = node->children[0];
4882                                         continue;
4883                                 }
4884                                 else
4885                                 {
4886                                         //midf0 = dist1near / (dist1near - dist2near);
4887                                         //midf1 = dist1far / (dist1far - dist2far);
4888                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4889                                         node = node->children[1];
4890                                         continue;
4891                                 }
4892                         }
4893                         else
4894                         {
4895                                 if (endside == 0)
4896                                 {
4897                                         //midf0 = dist1near / (dist1near - dist2near);
4898                                         //midf1 = dist1far / (dist1far - dist2far);
4899                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4900                                         node = node->children[1];
4901                                         continue;
4902                                 }
4903                                 else
4904                                 {
4905                                         node = node->children[1];
4906                                         continue;
4907                                 }
4908                         }
4909
4910                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4911                         if (dist1near <  0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4912                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4913                         if (dist1near <  0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4914                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4915                         if (dist1near <  0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){}
4916                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4917                         if (dist1near <  0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4918                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far <  0){node = node->children[1];continue;}
4919                         if (dist1near >= 0 && dist2near <  0 && dist1far <  0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4920                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far <  0){}
4921                         if (dist1near >= 0 && dist2near <  0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4922                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far <  0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4923                         if (dist1near >= 0 && dist2near >= 0 && dist1far <  0 && dist2far >= 0){node = node->children[0];continue;}
4924                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far <  0){node = node->children[0];continue;}
4925                         if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
4926                         {             
4927                                 if (dist2near < 0) // d1n<0 && d2n<0
4928                                 {
4929                                         if (dist2near < 0) // d1n<0 && d2n<0
4930                                         {
4931                                                 if (dist2near < 0) // d1n<0 && d2n<0
4932                                                 {
4933                                                 }
4934                                                 else // d1n<0 && d2n>0
4935                                                 {
4936                                                 }
4937                                         }
4938                                         else // d1n<0 && d2n>0
4939                                         {
4940                                                 if (dist2near < 0) // d1n<0 && d2n<0
4941                                                 {
4942                                                 }
4943                                                 else // d1n<0 && d2n>0
4944                                                 {
4945                                                 }
4946                                         }
4947                                 }
4948                                 else // d1n<0 && d2n>0
4949                                 {
4950                                 }
4951                         }
4952                         else // d1n>0
4953                         {
4954                                 if (dist2near < 0) // d1n>0 && d2n<0
4955                                 {
4956                                 }
4957                                 else // d1n>0 && d2n>0
4958                                 {
4959                                 }
4960                         }
4961                         if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
4962                         {
4963                                 node = node->children[startside];
4964                                 continue;
4965                         }
4966                         if (dist1near < dist2near)
4967                         {
4968                                 // out
4969                                 if (dist1near >= 0)
4970                                 {
4971                                         node = node->children[0];
4972                                         continue;
4973                                 }
4974                                 if (dist2far < 0)
4975                                 {
4976                                         node = node->children[1];
4977                                         continue;
4978                                 }
4979                                 // dist1near < 0 && dist2far >= 0
4980                         }
4981                         else
4982                         {
4983                                 // in
4984                         }
4985                         startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4986                         endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4987                         if (startside == 2 || endside == 2)
4988                         {
4989                                 // brushes cross plane
4990                                 // do not clip anything, just take both sides
4991                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4992                                 node = node->children[1];
4993                         }
4994                         else if (startside == endside)
4995                                 node = node->children[startside];
4996                         else if (startside == 0) // endside = 1 (start infront, end behind)
4997                         {
4998                         }
4999                         else // startside == 1 endside = 0 (start behind, end infront)
5000                         {
5001                         }
5002                         == endside)
5003                         {
5004                                 if (startside < 2)
5005                                         node = node->children[startside];
5006                                 else
5007                                 {
5008                                         // start and end brush cross plane
5009                                 }
5010                         }
5011                         else
5012                         {
5013                         }
5014                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5015                                 node = node->children[1];
5016                         else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5017                         else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5018                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5019                                 node = node->children[0];
5020                         else
5021                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5022                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5023                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5024                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5025                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5026                         {
5027                         }
5028                         else if (dist1near >= 0 && dist1far >= 0)
5029                         {
5030                         }
5031                         else // mixed (lying on plane)
5032                         {
5033                         }
5034                         {
5035                                 if (dist2near < 0 && dist2far < 0)
5036                                 {
5037                                 }
5038                                 else
5039                                         node = node->children[1];
5040                         }
5041                         if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5042                                 node = node->children[0];
5043                         else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5044                                 node = node->children[1];
5045                         else
5046                         {
5047                                 // both sides
5048                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5049                                 node = node->children[1];
5050                         }
5051                         sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5052                         startside = dist1 < 0;
5053                         endside = dist2 < 0;
5054                         if (startside == endside)
5055                         {
5056                                 // most of the time the line fragment is on one side of the plane
5057                                 node = node->children[startside];
5058                         }
5059                         else
5060                         {
5061                                 // line crosses node plane, split the line
5062                                 midfrac = dist1 / (dist1 - dist2);
5063                                 VectorLerp(start, midfrac, end, mid);
5064                                 // take the near side first
5065                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5066                                 if (midfrac <= trace->fraction)
5067                                         Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5068                                 return;
5069                         }
5070                 }
5071         */
5072 #if 1
5073         for (;;)
5074         {
5075                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5076                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5077                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5078                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5079                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5080                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5081                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5082                         return;
5083                 if (!node->plane)
5084                         break;
5085                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5086                 node = node->children[1];
5087         }
5088 #elif 0
5089         // FIXME: could be made faster by copying TraceLine code and making it use
5090         // box plane distances...  (variant on the BoxOnPlaneSide code)
5091         for (;;)
5092         {
5093                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5094                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5095                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5096                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5097                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5098                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5099                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5100                         return;
5101                 if (!node->plane)
5102                         break;
5103                 if (mod_q3bsp_debugtracebrush.integer == 2)
5104                 {
5105                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5106                         node = node->children[1];
5107                         continue;
5108                 }
5109                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5110                 {
5111                         // recurse down node sides
5112                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5113                         if (sides == 3)
5114                         {
5115                                 // segment box crosses plane
5116                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5117                                 node = node->children[1];
5118                                 continue;
5119                         }
5120                         // take whichever side the segment box is on
5121                         node = node->children[sides - 1];
5122                         continue;
5123                 }
5124                 else
5125                 {
5126                         // recurse down node sides
5127                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5128                         if (sides == 3)
5129                         {
5130                                 // segment box crosses plane
5131                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5132                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5133                                 if (sides == 3)
5134                                 {
5135                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5136                                         node = node->children[1];
5137                                         continue;
5138                                 }
5139                         }
5140                         // take whichever side the segment box is on
5141                         node = node->children[sides - 1];
5142                         continue;
5143                 }
5144                 return;
5145         }
5146 #else
5147         // FIXME: could be made faster by copying TraceLine code and making it use
5148         // box plane distances...  (variant on the BoxOnPlaneSide code)
5149         for (;;)
5150         {
5151                 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5152                 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5153                 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5154                 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5155                 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5156                 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5157                 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5158                         return;
5159                 if (!node->plane)
5160                         break;
5161                 if (mod_q3bsp_debugtracebrush.integer == 2)
5162                 {
5163                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5164                         node = node->children[1];
5165                 }
5166                 else if (mod_q3bsp_debugtracebrush.integer == 1)
5167                 {
5168                         // recurse down node sides
5169                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5170                         if (sides == 3)
5171                         {
5172                                 // segment box crosses plane
5173                                 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5174                                 node = node->children[1];
5175                         }
5176                         else
5177                         {
5178                                 // take whichever side the segment box is on
5179                                 node = node->children[sides - 1];
5180                         }
5181                 }
5182                 else
5183                 {
5184                         // recurse down node sides
5185                         sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5186                         if (sides == 3)
5187                         {
5188                                 // segment box crosses plane
5189                                 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5190                                 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5191                                 if (sides == 3)
5192                                 {
5193                                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5194                                         sides = 2;
5195                                 }
5196                         }
5197                         // take whichever side the segment box is on
5198                         node = node->children[sides - 1];
5199                 }
5200         }
5201 #endif
5202         // hit a leaf
5203         leaf = (q3mleaf_t *)node;
5204         for (i = 0;i < leaf->numleafbrushes;i++)
5205         {
5206                 brush = leaf->firstleafbrush[i]->colbrushf;
5207                 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5208                 {
5209                         brush->markframe = markframe;
5210                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
5211                 }
5212         }
5213         if (mod_q3bsp_curves_collisions.integer)
5214         {
5215                 for (i = 0;i < leaf->numleaffaces;i++)
5216                 {
5217                         face = leaf->firstleafface[i];
5218                         if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
5219                         {
5220                                 face->markframe = markframe;
5221                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5222                         }
5223                 }
5224         }
5225 }
5226
5227 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5228 {
5229         int i;
5230         float segmentmins[3], segmentmaxs[3];
5231         colbrushf_t *thisbrush_start, *thisbrush_end;
5232         matrix4x4_t startmatrix, endmatrix;
5233         static int markframe = 0;
5234         q3mface_t *face;
5235         memset(trace, 0, sizeof(*trace));
5236         trace->fraction = 1;
5237         trace->realfraction = 1;
5238         trace->hitsupercontentsmask = hitsupercontentsmask;
5239         Matrix4x4_CreateIdentity(&startmatrix);
5240         Matrix4x4_CreateIdentity(&endmatrix);
5241         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5242         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5243         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5244         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5245         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5246         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5247         if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5248         {
5249                 if (VectorCompare(boxstartmins, boxendmins))
5250                 {
5251                         // point trace
5252                         if (model->brushq3.submodel)
5253                         {
5254                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5255                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5256                                                 Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5257                         }
5258                         else
5259                                 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
5260                 }
5261                 else
5262                 {
5263                         // line trace
5264                         if (model->brushq3.submodel)
5265                         {
5266                                 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5267                                         if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5268                                                 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5269                                 if (mod_q3bsp_curves_collisions.integer)
5270                                 {
5271                                         for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5272                                         {
5273                                                 face = model->brushq3.data_thismodel->firstface + i;
5274                                                 if (face->collisions)
5275                                                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5276                                         }
5277                                 }
5278                         }
5279                         else
5280                                 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5281                 }
5282         }
5283         else
5284         {
5285                 // box trace, performed as brush trace
5286                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5287                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5288                 if (model->brushq3.submodel)
5289                 {
5290                         for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5291                                 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5292                                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5293                         if (mod_q3bsp_curves_collisions.integer)
5294                         {
5295                                 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5296                                 {
5297                                         face = model->brushq3.data_thismodel->firstface + i;
5298                                         if (face->collisions)
5299                                                 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5300                                 }
5301                         }
5302                 }
5303                 else
5304                         Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5305         }
5306 }
5307
5308 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
5309 {
5310         int clusterindex, side, nodestackindex = 0;
5311         q3mnode_t *node, *nodestack[1024];
5312         node = model->brushq3.data_nodes;
5313         if (!model->brush.num_pvsclusters)
5314                 return true;
5315         for (;;)
5316         {
5317                 if (node->plane)
5318                 {
5319                         // node - recurse down the BSP tree
5320                         side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
5321                         if (side < 2)
5322                         {
5323                                 // box is on one side of plane, take that path
5324                                 node = node->children[side];
5325                         }
5326                         else
5327                         {
5328                                 // box crosses plane, take one path and remember the other
5329                                 nodestack[nodestackindex++] = node->children[0];
5330                                 node = node->children[1];
5331                         }
5332                 }
5333                 else
5334                 {
5335                         // leaf - check cluster bit
5336                         clusterindex = ((q3mleaf_t *)node)->clusterindex;
5337 #if 0
5338                         if (clusterindex >= model->brush.num_pvsclusters)
5339                         {
5340                                 Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
5341                                 return true;
5342                         }
5343 #endif
5344                         if (CHECKPVSBIT(pvs, clusterindex))
5345                         {
5346                                 // it is visible, return immediately with the news
5347                                 return true;
5348                         }
5349                         else
5350                         {
5351                                 // nothing to see here, try another path we didn't take earlier
5352                                 if (nodestackindex == 0)
5353                                         break;
5354                                 node = nodestack[--nodestackindex];
5355                         }
5356                 }
5357         }
5358         // it is not visible
5359         return false;
5360 }
5361
5362 //Returns PVS data for a given point
5363 //(note: can return NULL)
5364 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
5365 {
5366         q3mnode_t *node;
5367         Mod_CheckLoaded(model);
5368         node = model->brushq3.data_nodes;
5369         while (node->plane)
5370                 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
5371         if (((q3mleaf_t *)node)->clusterindex >= 0)
5372                 return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5373         else
5374                 return NULL;
5375 }
5376
5377 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
5378 {
5379         while (node->plane)
5380         {
5381                 float d = PlaneDiff(org, node->plane);
5382                 if (d > radius)
5383                         node = node->children[0];
5384                 else if (d < -radius)
5385                         node = node->children[1];
5386                 else
5387                 {
5388                         // go down both sides
5389                         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
5390                         node = node->children[1];
5391                 }
5392         }
5393         // if this leaf is in a cluster, accumulate the pvs bits
5394         if (((q3mleaf_t *)node)->clusterindex >= 0)
5395         {
5396                 int i;
5397                 qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5398                 for (i = 0;i < pvsbytes;i++)
5399                         pvsbuffer[i] |= pvs[i];
5400         }
5401 }
5402
5403 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
5404 //of the given point.
5405 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
5406 {
5407         int bytes = model->brush.num_pvsclusterbytes;
5408         bytes = min(bytes, pvsbufferlength);
5409         if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
5410         {
5411                 memset(pvsbuffer, 0xFF, bytes);
5412                 return bytes;
5413         }
5414         memset(pvsbuffer, 0, bytes);
5415         Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
5416         return bytes;
5417 }
5418
5419
5420 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5421 {
5422         int supercontents = 0;
5423         if (nativecontents & Q2CONTENTS_SOLID)
5424                 supercontents |= SUPERCONTENTS_SOLID;
5425         if (nativecontents & Q2CONTENTS_WATER)
5426                 supercontents |= SUPERCONTENTS_WATER;
5427         if (nativecontents & Q2CONTENTS_SLIME)
5428                 supercontents |= SUPERCONTENTS_SLIME;
5429         if (nativecontents & Q2CONTENTS_LAVA)
5430                 supercontents |= SUPERCONTENTS_LAVA;
5431         return supercontents;
5432 }
5433
5434 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5435 {
5436         int nativecontents = 0;
5437         if (supercontents & SUPERCONTENTS_SOLID)
5438                 nativecontents |= Q2CONTENTS_SOLID;
5439         if (supercontents & SUPERCONTENTS_WATER)
5440                 nativecontents |= Q2CONTENTS_WATER;
5441         if (supercontents & SUPERCONTENTS_SLIME)
5442                 nativecontents |= Q2CONTENTS_SLIME;
5443         if (supercontents & SUPERCONTENTS_LAVA)
5444                 nativecontents |= Q2CONTENTS_LAVA;
5445         return nativecontents;
5446 }
5447
5448 /*
5449 void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
5450 {
5451         mleaf_t *leaf;
5452         for (;;)
5453         {
5454                 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
5455                         return;
5456                 if (!node->plane)
5457                         break;
5458                 Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5459                 node = node->children[1];
5460         }
5461         leaf = (mleaf_t *)node;
5462         if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
5463         {
5464                 int marksurfacenum;
5465                 q3mface_t *surf;
5466                 if (maxleafs && *numleafs < maxleafs)
5467                         leaflist[(*numleaf)++] = leaf;
5468                 if (maxsurfaces)
5469                 {
5470                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5471                         {
5472                                 face = leaf->firstleafface[marksurfacenum];
5473                                 if (face->shadowmark != shadowmarkcount)
5474                                 {
5475                                         face->shadowmark = shadowmarkcount;
5476                                         if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5477                                                 surfacelist[(*numsurfaces)++] = face;
5478                                 }
5479                         }
5480                 }
5481         }
5482 }
5483
5484 void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
5485 {
5486         // FIXME: support portals
5487         if (maxsurfaces)
5488                 *numsurfaces = 0;
5489         if (maxleafs)
5490                 *numleafs = 0;
5491         if (model->submodel)
5492         {
5493                 if (maxsurfaces)
5494                 {
5495                         for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5496                         {
5497                                 face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
5498                                 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5499                                         surfacelist[(*numsurfaces)++] = face;
5500                         }
5501                 }
5502         }
5503         else
5504         {
5505                 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
5506                 Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5507         }
5508 }
5509 */
5510
5511 extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
5512 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
5513 extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
5514 extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
5515 extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
5516 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
5517 {
5518         int i, j, numshadowmeshtriangles;
5519         q3dheader_t *header;
5520         float corner[3], yawradius, modelradius;
5521         q3mface_t *face;
5522
5523         mod->type = mod_brushq3;
5524         mod->numframes = 1;
5525         mod->numskins = 1;
5526
5527         header = (q3dheader_t *)buffer;
5528
5529         i = LittleLong(header->version);
5530         if (i != Q3BSPVERSION)
5531                 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5532         if (mod->isworldmodel)
5533         {
5534                 Cvar_SetValue("halflifebsp", false);
5535                 // until we get a texture for it...
5536                 R_ResetQuakeSky();
5537         }
5538
5539         mod->soundfromcenter = true;
5540         mod->TraceBox = Mod_Q3BSP_TraceBox;
5541         mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5542         mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5543         mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
5544         mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
5545         mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
5546         mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5547         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5548         //mod->DrawSky = R_Q3BSP_DrawSky;
5549         mod->Draw = R_Q3BSP_Draw;
5550         mod->GetLightInfo = R_Q3BSP_GetLightInfo;
5551         mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
5552         mod->DrawLight = R_Q3BSP_DrawLight;
5553
5554         mod_base = (qbyte *)header;
5555
5556         // swap all the lumps
5557         for (i = 0;i < (int) sizeof(*header) / 4;i++)
5558                 ((int *)header)[i] = LittleLong(((int *)header)[i]);
5559
5560         Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5561         Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5562         Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5563         Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5564         Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5565         Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5566         Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5567         Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5568         Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5569         Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5570         Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5571         Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5572         Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5573         Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5574         Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5575         Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5576         Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5577         loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5578
5579         // make a single combined shadow mesh to allow optimized shadow volume creation
5580         numshadowmeshtriangles = 0;
5581         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5582         {
5583                 face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5584                 numshadowmeshtriangles += face->num_triangles;
5585         }
5586         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5587         for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5588                 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
5589         loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5590         Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5591         
5592         for (i = 0;i < loadmodel->brushq3.num_models;i++)
5593         {
5594                 if (i == 0)
5595                         mod = loadmodel;
5596                 else
5597                 {
5598                         char name[10];
5599                         // LordHavoc: only register submodels if it is the world
5600                         // (prevents bsp models from replacing world submodels)
5601                         if (!loadmodel->isworldmodel)
5602                                 continue;
5603                         // duplicate the basic information
5604                         sprintf(name, "*%i", i);
5605                         mod = Mod_FindName(name);
5606                         *mod = *loadmodel;
5607                         strcpy(mod->name, name);
5608                         // textures and memory belong to the main model
5609                         mod->texturepool = NULL;
5610                         mod->mempool = NULL;
5611                         mod->brush.GetPVS = NULL;
5612                         mod->brush.FatPVS = NULL;
5613                         mod->brush.BoxTouchingPVS = NULL;
5614                         mod->brush.LightPoint = NULL;
5615                         mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5616                 }
5617                 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
5618                 mod->brushq3.submodel = i;
5619
5620                 // make the model surface list (used by shadowing/lighting)
5621                 mod->numsurfaces = mod->brushq3.data_thismodel->numfaces;
5622                 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
5623                 for (j = 0;j < mod->numsurfaces;j++)
5624                         mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
5625
5626                 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
5627                 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
5628                 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5629                 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5630                 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5631                 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5632                 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5633                 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5634                 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5635                 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5636                 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5637                 mod->yawmins[2] = mod->normalmins[2];
5638                 mod->yawmaxs[2] = mod->normalmaxs[2];
5639                 mod->radius = modelradius;
5640                 mod->radius2 = modelradius * modelradius;
5641
5642                 for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
5643                         if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5644                                 break;
5645                 if (j < mod->brushq3.data_thismodel->numfaces)
5646                         mod->DrawSky = R_Q3BSP_DrawSky;
5647         }
5648 }
5649
5650 void Mod_IBSP_Load(model_t *mod, void *buffer)
5651 {
5652         int i = LittleLong(((int *)buffer)[1]);
5653         if (i == Q3BSPVERSION)
5654                 Mod_Q3BSP_Load(mod,buffer);
5655         else if (i == Q2BSPVERSION)
5656                 Mod_Q2BSP_Load(mod,buffer);
5657         else
5658                 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5659 }
5660
5661 void Mod_MAP_Load(model_t *mod, void *buffer)
5662 {
5663         Host_Error("Mod_MAP_Load: not yet implemented\n");
5664 }
5665