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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24
25 void Mod_AliasInit (void)
26 {
27 }
28
29 void Mod_Alias_GetMesh_Vertex3f(const model_t *model, const frameblend_t *frameblend, const surfmesh_t *mesh, float *out3f)
30 {
31         if (mesh->num_vertexboneweights)
32         {
33                 int i, k, blends;
34                 surfmeshvertexboneweight_t *v;
35                 float *out, *matrix, m[12], bonepose[256][12];
36                 // vertex weighted skeletal
37                 // interpolate matrices and concatenate them to their parents
38                 for (i = 0;i < model->num_bones;i++)
39                 {
40                         for (k = 0;k < 12;k++)
41                                 m[k] = 0;
42                         for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
43                         {
44                                 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
45                                 for (k = 0;k < 12;k++)
46                                         m[k] += matrix[k] * frameblend[blends].lerp;
47                         }
48                         if (model->data_bones[i].parent >= 0)
49                                 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
50                         else
51                                 for (k = 0;k < 12;k++)
52                                         bonepose[i][k] = m[k];
53                 }
54                 // blend the vertex bone weights
55                 memset(out3f, 0, mesh->num_vertices * sizeof(float[3]));
56                 v = mesh->data_vertexboneweights;
57                 for (i = 0;i < mesh->num_vertexboneweights;i++, v++)
58                 {
59                         out = out3f + v->vertexindex * 3;
60                         matrix = bonepose[v->boneindex];
61                         // FIXME: this can very easily be optimized with SSE or 3DNow
62                         out[0] += v->origin[0] * matrix[0] + v->origin[1] * matrix[1] + v->origin[2] * matrix[ 2] + v->origin[3] * matrix[ 3];
63                         out[1] += v->origin[0] * matrix[4] + v->origin[1] * matrix[5] + v->origin[2] * matrix[ 6] + v->origin[3] * matrix[ 7];
64                         out[2] += v->origin[0] * matrix[8] + v->origin[1] * matrix[9] + v->origin[2] * matrix[10] + v->origin[3] * matrix[11];
65                 }
66         }
67         else
68         {
69                 int i, vertcount;
70                 float lerp1, lerp2, lerp3, lerp4;
71                 const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
72                 // vertex morph
73                 vertsbase = mesh->data_morphvertex3f;
74                 vertcount = mesh->num_vertices;
75                 verts1 = vertsbase + frameblend[0].frame * vertcount * 3;
76                 lerp1 = frameblend[0].lerp;
77                 if (frameblend[1].lerp)
78                 {
79                         verts2 = vertsbase + frameblend[1].frame * vertcount * 3;
80                         lerp2 = frameblend[1].lerp;
81                         if (frameblend[2].lerp)
82                         {
83                                 verts3 = vertsbase + frameblend[2].frame * vertcount * 3;
84                                 lerp3 = frameblend[2].lerp;
85                                 if (frameblend[3].lerp)
86                                 {
87                                         verts4 = vertsbase + frameblend[3].frame * vertcount * 3;
88                                         lerp4 = frameblend[3].lerp;
89                                         for (i = 0;i < vertcount * 3;i++)
90                                                 VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
91                                 }
92                                 else
93                                         for (i = 0;i < vertcount * 3;i++)
94                                                 VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
95                         }
96                         else
97                                 for (i = 0;i < vertcount * 3;i++)
98                                         VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
99                 }
100                 else
101                         memcpy(out3f, verts1, vertcount * sizeof(float[3]));
102         }
103 }
104
105 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
106 {
107         const float *boneframe;
108         float tempbonematrix[12], bonematrix[12];
109         Matrix4x4_CreateIdentity(outmatrix);
110         if (model->num_bones)
111         {
112                 if (tagindex < 0 || tagindex >= model->num_bones)
113                         return 4;
114                 if (poseframe >= model->num_poses)
115                         return 6;
116                 boneframe = model->data_poses + poseframe * model->num_bones * 12;
117                 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
118                 while (model->data_bones[tagindex].parent >= 0)
119                 {
120                         memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
121                         R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
122                         tagindex = model->data_bones[tagindex].parent;
123                 }
124                 outmatrix->m[0][0] = bonematrix[0];
125                 outmatrix->m[0][1] = bonematrix[1];
126                 outmatrix->m[0][2] = bonematrix[2];
127                 outmatrix->m[0][3] = bonematrix[3];
128                 outmatrix->m[1][0] = bonematrix[4];
129                 outmatrix->m[1][1] = bonematrix[5];
130                 outmatrix->m[1][2] = bonematrix[6];
131                 outmatrix->m[1][3] = bonematrix[7];
132                 outmatrix->m[2][0] = bonematrix[8];
133                 outmatrix->m[2][1] = bonematrix[9];
134                 outmatrix->m[2][2] = bonematrix[10];
135                 outmatrix->m[2][3] = bonematrix[11];
136                 outmatrix->m[3][0] = 0;
137                 outmatrix->m[3][1] = 0;
138                 outmatrix->m[3][2] = 0;
139                 outmatrix->m[3][3] = 1;
140         }
141         else if (model->num_tags)
142         {
143                 if (tagindex < 0 || tagindex >= model->num_tags)
144                         return 4;
145                 if (poseframe >= model->num_tagframes)
146                         return 6;
147                 *outmatrix = model->data_tags[poseframe * model->num_tags + tagindex].matrix;
148         }
149         return 0;
150 }
151
152 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
153 {
154         int i;
155         if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
156                 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
157                         if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
158                                 return i + 1;
159         if (model->num_bones)
160                 for (i = 0;i < model->num_bones;i++)
161                         if (!strcasecmp(tagname, model->data_bones[i].name))
162                                 return i + 1;
163         if (model->num_tags)
164                 for (i = 0;i < model->num_tags;i++)
165                         if (!strcasecmp(tagname, model->data_tags[i].name))
166                                 return i + 1;
167         return 0;
168 }
169
170 static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
171 {
172         frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
173         mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
174         mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
175         mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
176         mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
177         Mod_Alias_GetMesh_Vertex3f(loadmodel, frameblend, mesh, mesh->data_vertex3f);
178         Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
179 }
180
181 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
182 {
183         int i, framenum, linetrace;
184         float *vertex3f;
185         float segmentmins[3], segmentmaxs[3];
186         msurface_t *surface;
187         surfmesh_t *mesh;
188         colbrushf_t *thisbrush_start = NULL, *thisbrush_end = NULL;
189         matrix4x4_t startmatrix, endmatrix;
190         memset(trace, 0, sizeof(*trace));
191         trace->fraction = 1;
192         trace->realfraction = 1;
193         trace->hitsupercontentsmask = hitsupercontentsmask;
194         segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
195         segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
196         segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
197         segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
198         segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
199         segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
200         linetrace = VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs);
201         if (!linetrace)
202         {
203                 // box trace, performed as brush trace
204                 Matrix4x4_CreateIdentity(&startmatrix);
205                 Matrix4x4_CreateIdentity(&endmatrix);
206                 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
207                 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
208         }
209         for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
210         {
211                 mesh = surface->groupmesh;
212                 framenum = frame;
213                 if (framenum < 0 || framenum > mesh->num_morphframes)
214                         framenum = 0;
215                 if (mesh->data_morphvertex3f)
216                         vertex3f = mesh->data_morphvertex3f + framenum * mesh->num_vertices * 3;
217                 else
218                 {
219                         vertex3f = varray_vertex3f;
220                         continue; // FIXME!!!  this needs to handle skeletal!
221                 }
222                 if (linetrace)
223                         Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
224                 else
225                         Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, mesh->num_triangles, mesh->data_element3i, vertex3f, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
226         }
227 }
228
229 static void Mod_CalcAliasModelBBoxes (void)
230 {
231         int vnum, meshnum;
232         float dist, yawradius, radius;
233         surfmesh_t *mesh;
234         float *v;
235         VectorClear(loadmodel->normalmins);
236         VectorClear(loadmodel->normalmaxs);
237         yawradius = 0;
238         radius = 0;
239         for (meshnum = 0;meshnum < loadmodel->num_surfaces;meshnum++)
240         {
241                 mesh = loadmodel->meshlist[meshnum];
242                 for (vnum = 0, v = mesh->data_morphvertex3f;vnum < mesh->num_vertices * mesh->num_morphframes;vnum++, v += 3)
243                 {
244                         if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
245                         if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
246                         if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
247                         if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
248                         if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
249                         if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
250                         dist = v[0] * v[0] + v[1] * v[1];
251                         if (yawradius < dist)
252                                 yawradius = dist;
253                         dist += v[2] * v[2];
254                         if (radius < dist)
255                                 radius = dist;
256                 }
257         }
258         radius = sqrt(radius);
259         yawradius = sqrt(yawradius);
260         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
261         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
262         loadmodel->yawmins[2] = loadmodel->normalmins[2];
263         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
264         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
265         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
266         loadmodel->radius = radius;
267         loadmodel->radius2 = radius * radius;
268 }
269
270 static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
271 {
272         int i, j;
273         vec3_t temp;
274         for (i = 0;i < inverts;i++)
275         {
276                 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
277                         continue;
278                 temp[0] = v[i].v[0] * scale[0] + translate[0];
279                 temp[1] = v[i].v[1] * scale[1] + translate[1];
280                 temp[2] = v[i].v[2] * scale[2] + translate[2];
281                 j = vertremap[i]; // not onseam
282                 if (j >= 0)
283                         VectorCopy(temp, out3f + j * 3);
284                 j = vertremap[i+inverts]; // onseam
285                 if (j >= 0)
286                         VectorCopy(temp, out3f + j * 3);
287         }
288 }
289
290 static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
291 {
292         int i, f, pose, groupframes;
293         float interval;
294         daliasframetype_t *pframetype;
295         daliasframe_t *pinframe;
296         daliasgroup_t *group;
297         daliasinterval_t *intervals;
298         animscene_t *scene;
299         pose = 0;
300         scene = loadmodel->animscenes;
301         for (f = 0;f < loadmodel->numframes;f++)
302         {
303                 pframetype = (daliasframetype_t *)datapointer;
304                 datapointer += sizeof(daliasframetype_t);
305                 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
306                 {
307                         // a single frame is still treated as a group
308                         interval = 0.1f;
309                         groupframes = 1;
310                 }
311                 else
312                 {
313                         // read group header
314                         group = (daliasgroup_t *)datapointer;
315                         datapointer += sizeof(daliasgroup_t);
316                         groupframes = LittleLong (group->numframes);
317
318                         // intervals (time per frame)
319                         intervals = (daliasinterval_t *)datapointer;
320                         datapointer += sizeof(daliasinterval_t) * groupframes;
321
322                         interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
323                         if (interval < 0.01f)
324                         {
325                                 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
326                                 interval = 0.1f;
327                         }
328                 }
329
330                 // get scene name from first frame
331                 pinframe = (daliasframe_t *)datapointer;
332
333                 strcpy(scene->name, pinframe->name);
334                 scene->firstframe = pose;
335                 scene->framecount = groupframes;
336                 scene->framerate = 1.0f / interval;
337                 scene->loop = true;
338                 scene++;
339
340                 // read frames
341                 for (i = 0;i < groupframes;i++)
342                 {
343                         pinframe = (daliasframe_t *)datapointer;
344                         datapointer += sizeof(daliasframe_t);
345                         Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + pose * loadmodel->meshlist[0]->num_vertices * 3, vertremap);
346                         datapointer += sizeof(trivertx_t) * inverts;
347                         pose++;
348                 }
349         }
350 }
351
352 static skinframe_t missingskinframe;
353 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *skin, skinframe_t *skinframe)
354 {
355         // hack
356         if (skinframe == NULL)
357         {
358                 skinframe = &missingskinframe;
359                 memset(skinframe, 0, sizeof(*skinframe));
360                 skinframe->base = r_texture_notexture;
361         }
362
363         skin->skin = *skinframe;
364         skin->currentframe = skin;
365         skin->basematerialflags = MATERIALFLAG_WALL;
366         if (skin->skin.fog)
367                 skin->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_TRANSPARENT;
368         skin->currentmaterialflags = skin->basematerialflags;
369 }
370
371 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
372 {
373         int i;
374         skinfileitem_t *skinfileitem;
375         skinframe_t tempskinframe;
376         if (skinfile)
377         {
378                 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
379                 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
380                 {
381                         memset(skin, 0, sizeof(*skin));
382                         for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
383                         {
384                                 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
385                                 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
386                                 {
387                                         memset(&tempskinframe, 0, sizeof(tempskinframe));
388                                         if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
389                                                 Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
390                                         else
391                                         {
392                                                 if (cls.state != ca_dedicated)
393                                                         Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
394                                                 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
395                                                         Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
396                                                 else
397                                                 {
398                                                         if (cls.state != ca_dedicated)
399                                                                 Con_Printf("failed to load skin \"%s\"\n", shadername);
400                                                         Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
401                                                 }
402                                         }
403                                 }
404                         }
405                 }
406         }
407         else
408         {
409                 memset(&tempskinframe, 0, sizeof(tempskinframe));
410                 if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
411                         Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
412                 else
413                 {
414                         if (cls.state != ca_dedicated)
415                                 Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
416                         Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
417                 }
418         }
419 }
420
421 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
422 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
423 extern void R_Q1BSP_Draw(entity_render_t *ent);
424 extern void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs);
425 extern void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist);
426 void Mod_IDP0_Load(model_t *mod, void *buffer)
427 {
428         int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
429         float scales, scalet, scale[3], translate[3], interval;
430         msurface_t *surface;
431         qbyte *data;
432         mdl_t *pinmodel;
433         stvert_t *pinstverts;
434         dtriangle_t *pintriangles;
435         daliasskintype_t *pinskintype;
436         daliasskingroup_t *pinskingroup;
437         daliasskininterval_t *pinskinintervals;
438         daliasframetype_t *pinframetype;
439         daliasgroup_t *pinframegroup;
440         qbyte *datapointer, *startframes, *startskins;
441         char name[MAX_QPATH];
442         skinframe_t tempskinframe;
443         animscene_t *tempskinscenes;
444         texture_t *tempaliasskins;
445         float *vertst;
446         int *vertonseam, *vertremap;
447         skinfile_t *skinfiles;
448
449         datapointer = buffer;
450         pinmodel = (mdl_t *)datapointer;
451         datapointer += sizeof(mdl_t);
452
453         version = LittleLong (pinmodel->version);
454         if (version != ALIAS_VERSION)
455                 Host_Error ("%s has wrong version number (%i should be %i)",
456                                  loadmodel->name, version, ALIAS_VERSION);
457
458         loadmodel->type = mod_alias;
459         loadmodel->DrawSky = NULL;
460         loadmodel->Draw = R_Q1BSP_Draw;
461         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
462         loadmodel->DrawLight = R_Q1BSP_DrawLight;
463         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
464
465         loadmodel->num_surfaces = 1;
466         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
467         loadmodel->nummeshes = loadmodel->num_surfaces;
468         data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
469         loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
470         loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
471         loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
472         for (i = 0;i < loadmodel->num_surfaces;i++)
473         {
474                 loadmodel->surfacelist[i] = i;
475                 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
476         }
477
478         loadmodel->numskins = LittleLong(pinmodel->numskins);
479         BOUNDI(loadmodel->numskins,0,65536);
480         skinwidth = LittleLong (pinmodel->skinwidth);
481         BOUNDI(skinwidth,0,65536);
482         skinheight = LittleLong (pinmodel->skinheight);
483         BOUNDI(skinheight,0,65536);
484         numverts = LittleLong(pinmodel->numverts);
485         BOUNDI(numverts,0,65536);
486         loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->numtris);
487         BOUNDI(loadmodel->meshlist[0]->num_triangles,0,65536);
488         loadmodel->numframes = LittleLong(pinmodel->numframes);
489         BOUNDI(loadmodel->numframes,0,65536);
490         loadmodel->synctype = LittleLong (pinmodel->synctype);
491         BOUNDI(loadmodel->synctype,0,2);
492         loadmodel->flags = LittleLong (pinmodel->flags);
493
494         for (i = 0;i < 3;i++)
495         {
496                 scale[i] = LittleFloat (pinmodel->scale[i]);
497                 translate[i] = LittleFloat (pinmodel->scale_origin[i]);
498         }
499
500         startskins = datapointer;
501         totalskins = 0;
502         for (i = 0;i < loadmodel->numskins;i++)
503         {
504                 pinskintype = (daliasskintype_t *)datapointer;
505                 datapointer += sizeof(daliasskintype_t);
506                 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
507                         groupskins = 1;
508                 else
509                 {
510                         pinskingroup = (daliasskingroup_t *)datapointer;
511                         datapointer += sizeof(daliasskingroup_t);
512                         groupskins = LittleLong(pinskingroup->numskins);
513                         datapointer += sizeof(daliasskininterval_t) * groupskins;
514                 }
515
516                 for (j = 0;j < groupskins;j++)
517                 {
518                         datapointer += skinwidth * skinheight;
519                         totalskins++;
520                 }
521         }
522
523         pinstverts = (stvert_t *)datapointer;
524         datapointer += sizeof(stvert_t) * numverts;
525
526         pintriangles = (dtriangle_t *)datapointer;
527         datapointer += sizeof(dtriangle_t) * loadmodel->meshlist[0]->num_triangles;
528
529         startframes = datapointer;
530         loadmodel->meshlist[0]->num_morphframes = 0;
531         for (i = 0;i < loadmodel->numframes;i++)
532         {
533                 pinframetype = (daliasframetype_t *)datapointer;
534                 datapointer += sizeof(daliasframetype_t);
535                 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
536                         groupframes = 1;
537                 else
538                 {
539                         pinframegroup = (daliasgroup_t *)datapointer;
540                         datapointer += sizeof(daliasgroup_t);
541                         groupframes = LittleLong(pinframegroup->numframes);
542                         datapointer += sizeof(daliasinterval_t) * groupframes;
543                 }
544
545                 for (j = 0;j < groupframes;j++)
546                 {
547                         datapointer += sizeof(daliasframe_t);
548                         datapointer += sizeof(trivertx_t) * numverts;
549                         loadmodel->meshlist[0]->num_morphframes++;
550                 }
551         }
552
553         // store texture coordinates into temporary array, they will be stored
554         // after usage is determined (triangle data)
555         vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
556         vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
557         vertonseam = vertremap + numverts * 2;
558
559         scales = 1.0 / skinwidth;
560         scalet = 1.0 / skinheight;
561         for (i = 0;i < numverts;i++)
562         {
563                 vertonseam[i] = LittleLong(pinstverts[i].onseam);
564                 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
565                 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
566                 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
567                 vertst[(i+numverts)*2+1] = vertst[i*2+1];
568         }
569
570 // load triangle data
571         loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
572
573         // read the triangle elements
574         for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
575                 for (j = 0;j < 3;j++)
576                         loadmodel->meshlist[0]->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
577         // validate (note numverts is used because this is the original data)
578         Mod_ValidateElements(loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles, numverts, __FILE__, __LINE__);
579         // now butcher the elements according to vertonseam and tri->facesfront
580         // and then compact the vertex set to remove duplicates
581         for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
582                 if (!LittleLong(pintriangles[i].facesfront)) // backface
583                         for (j = 0;j < 3;j++)
584                                 if (vertonseam[loadmodel->meshlist[0]->data_element3i[i*3+j]])
585                                         loadmodel->meshlist[0]->data_element3i[i*3+j] += numverts;
586         // count the usage
587         // (this uses vertremap to count usage to save some memory)
588         for (i = 0;i < numverts*2;i++)
589                 vertremap[i] = 0;
590         for (i = 0;i < loadmodel->meshlist[0]->num_triangles*3;i++)
591                 vertremap[loadmodel->meshlist[0]->data_element3i[i]]++;
592         // build remapping table and compact array
593         loadmodel->meshlist[0]->num_vertices = 0;
594         for (i = 0;i < numverts*2;i++)
595         {
596                 if (vertremap[i])
597                 {
598                         vertremap[i] = loadmodel->meshlist[0]->num_vertices;
599                         vertst[loadmodel->meshlist[0]->num_vertices*2+0] = vertst[i*2+0];
600                         vertst[loadmodel->meshlist[0]->num_vertices*2+1] = vertst[i*2+1];
601                         loadmodel->meshlist[0]->num_vertices++;
602                 }
603                 else
604                         vertremap[i] = -1; // not used at all
605         }
606         // remap the elements to the new vertex set
607         for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
608                 loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
609         // store the texture coordinates
610         loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
611         for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
612         {
613                 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
614                 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
615         }
616
617 // load the frames
618         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
619         loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
620         loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
621         Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
622         Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
623         Mod_CalcAliasModelBBoxes();
624         Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
625
626         Mem_Free(vertst);
627         Mem_Free(vertremap);
628
629         // load the skins
630         skinfiles = Mod_LoadSkinFiles();
631         totalskins = loadmodel->numskins;
632         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
633         loadmodel->num_textures = loadmodel->num_surfaces;
634         loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
635         if (skinfiles)
636         {
637                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
638                 Mod_FreeSkinFiles(skinfiles);
639                 for (i = 0;i < loadmodel->numskins;i++)
640                 {
641                         loadmodel->skinscenes[i].firstframe = i;
642                         loadmodel->skinscenes[i].framecount = 1;
643                         loadmodel->skinscenes[i].loop = true;
644                         loadmodel->skinscenes[i].framerate = 10;
645                 }
646         }
647         else
648         {
649                 totalskins = 0;
650                 datapointer = startskins;
651                 for (i = 0;i < loadmodel->numskins;i++)
652                 {
653                         pinskintype = (daliasskintype_t *)datapointer;
654                         datapointer += sizeof(daliasskintype_t);
655
656                         if (pinskintype->type == ALIAS_SKIN_SINGLE)
657                         {
658                                 groupskins = 1;
659                                 interval = 0.1f;
660                         }
661                         else
662                         {
663                                 pinskingroup = (daliasskingroup_t *)datapointer;
664                                 datapointer += sizeof(daliasskingroup_t);
665
666                                 groupskins = LittleLong (pinskingroup->numskins);
667
668                                 pinskinintervals = (daliasskininterval_t *)datapointer;
669                                 datapointer += sizeof(daliasskininterval_t) * groupskins;
670
671                                 interval = LittleFloat(pinskinintervals[0].interval);
672                                 if (interval < 0.01f)
673                                 {
674                                         Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
675                                         interval = 0.1f;
676                                 }
677                         }
678
679                         sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
680                         loadmodel->skinscenes[i].firstframe = totalskins;
681                         loadmodel->skinscenes[i].framecount = groupskins;
682                         loadmodel->skinscenes[i].framerate = 1.0f / interval;
683                         loadmodel->skinscenes[i].loop = true;
684
685                         for (j = 0;j < groupskins;j++)
686                         {
687                                 if (groupskins > 1)
688                                         sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
689                                 else
690                                         sprintf (name, "%s_%i", loadmodel->name, i);
691                                 if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
692                                         Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
693                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
694                                 datapointer += skinwidth * skinheight;
695                                 totalskins++;
696                         }
697                 }
698                 // check for skins that don't exist in the model, but do exist as external images
699                 // (this was added because yummyluv kept pestering me about support for it)
700                 while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA | TEXF_PICMIP, true, false, true))
701                 {
702                         // expand the arrays to make room
703                         tempskinscenes = loadmodel->skinscenes;
704                         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
705                         memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
706                         Mem_Free(tempskinscenes);
707
708                         tempaliasskins = loadmodel->data_textures;
709                         loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
710                         memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
711                         Mem_Free(tempaliasskins);
712
713                         // store the info about the new skin
714                         Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, &tempskinframe);
715                         strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
716                         loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
717                         loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
718                         loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
719                         loadmodel->skinscenes[loadmodel->numskins].loop = true;
720
721                         //increase skin counts
722                         loadmodel->numskins++;
723                         totalskins++;
724                 }
725         }
726
727         surface = loadmodel->data_surfaces;
728         surface->texture = loadmodel->data_textures;
729         surface->groupmesh = loadmodel->meshlist[0];
730         surface->num_firsttriangle = 0;
731         surface->num_triangles = surface->groupmesh->num_triangles;
732         surface->num_firstvertex = 0;
733         surface->num_vertices = surface->groupmesh->num_vertices;
734 }
735
736 static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
737 {
738         int i;
739         trivertx_t *in;
740         for (i = 0;i < numverts;i++, out3f += 3)
741         {
742                 in = v + vertremap[i];
743                 out3f[0] = in->v[0] * scale[0] + translate[0];
744                 out3f[1] = in->v[1] * scale[1] + translate[1];
745                 out3f[2] = in->v[2] * scale[2] + translate[2];
746         }
747 }
748
749 void Mod_IDP2_Load(model_t *mod, void *buffer)
750 {
751         int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
752         float *stverts, s, t, scale[3], translate[3];
753         qbyte *data;
754         msurface_t *surface;
755         md2_t *pinmodel;
756         qbyte *base, *datapointer;
757         md2frame_t *pinframe;
758         char *inskin;
759         md2triangle_t *intri;
760         unsigned short *inst;
761         struct md2verthash_s
762         {
763                 struct md2verthash_s *next;
764                 int xyz;
765                 float st[2];
766         }
767         *hash, **md2verthash, *md2verthashdata;
768         skinframe_t tempskinframe;
769         skinfile_t *skinfiles;
770
771         pinmodel = buffer;
772         base = buffer;
773
774         version = LittleLong (pinmodel->version);
775         if (version != MD2ALIAS_VERSION)
776                 Host_Error ("%s has wrong version number (%i should be %i)",
777                         loadmodel->name, version, MD2ALIAS_VERSION);
778
779         loadmodel->type = mod_alias;
780         loadmodel->DrawSky = NULL;
781         loadmodel->Draw = R_Q1BSP_Draw;
782         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
783         loadmodel->DrawLight = R_Q1BSP_DrawLight;
784         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
785
786         if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
787                 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
788         if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
789                 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
790         if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
791                 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
792         if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
793                 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
794
795         end = LittleLong(pinmodel->ofs_end);
796         if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
797                 Host_Error ("%s is not a valid model", loadmodel->name);
798         if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
799                 Host_Error ("%s is not a valid model", loadmodel->name);
800         if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
801                 Host_Error ("%s is not a valid model", loadmodel->name);
802         if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
803                 Host_Error ("%s is not a valid model", loadmodel->name);
804         if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
805                 Host_Error ("%s is not a valid model", loadmodel->name);
806
807         loadmodel->num_surfaces = 1;
808         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
809         loadmodel->nummeshes = loadmodel->num_surfaces;
810         data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
811         loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
812         loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
813         loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
814         for (i = 0;i < loadmodel->num_surfaces;i++)
815         {
816                 loadmodel->surfacelist[i] = i;
817                 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
818         }
819
820         loadmodel->numskins = LittleLong(pinmodel->num_skins);
821         numxyz = LittleLong(pinmodel->num_xyz);
822         numst = LittleLong(pinmodel->num_st);
823         loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
824         loadmodel->numframes = LittleLong(pinmodel->num_frames);
825         loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
826         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
827
828         loadmodel->flags = 0; // there are no MD2 flags
829         loadmodel->synctype = ST_RAND;
830
831         // load the skins
832         inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
833         skinfiles = Mod_LoadSkinFiles();
834         if (skinfiles)
835         {
836                 loadmodel->num_textures = loadmodel->num_surfaces;
837                 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
838                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
839                 Mod_FreeSkinFiles(skinfiles);
840         }
841         else if (loadmodel->numskins)
842         {
843                 // skins found (most likely not a player model)
844                 loadmodel->num_textures = loadmodel->num_surfaces;
845                 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
846                 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
847                 {
848                         if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE | TEXF_PICMIP, true, false, true))
849                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, &tempskinframe);
850                         else
851                         {
852                                 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
853                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, NULL);
854                         }
855                 }
856         }
857         else
858         {
859                 // no skins (most likely a player model)
860                 loadmodel->numskins = 1;
861                 loadmodel->num_textures = loadmodel->num_surfaces;
862                 loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
863                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
864         }
865
866         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
867         for (i = 0;i < loadmodel->numskins;i++)
868         {
869                 loadmodel->skinscenes[i].firstframe = i;
870                 loadmodel->skinscenes[i].framecount = 1;
871                 loadmodel->skinscenes[i].loop = true;
872                 loadmodel->skinscenes[i].framerate = 10;
873         }
874
875         // load the triangles and stvert data
876         inst = (void*)(base + LittleLong(pinmodel->ofs_st));
877         intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
878         skinwidth = LittleLong(pinmodel->skinwidth);
879         skinheight = LittleLong(pinmodel->skinheight);
880
881         stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
882         s = 1.0f / skinwidth;
883         t = 1.0f / skinheight;
884         for (i = 0;i < numst;i++)
885         {
886                 j = (unsigned short) LittleShort(inst[i*2+0]);
887                 k = (unsigned short) LittleShort(inst[i*2+1]);
888                 if (j >= skinwidth || k >= skinheight)
889                 {
890                         Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
891                         j = 0;
892                         k = 0;
893                 }
894                 stverts[i*2+0] = j * s;
895                 stverts[i*2+1] = k * t;
896         }
897
898         md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
899         md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
900         // swap the triangle list
901         num = 0;
902         loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
903         for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
904         {
905                 for (j = 0;j < 3;j++)
906                 {
907                         xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
908                         st = (unsigned short) LittleShort (intri[i].index_st[j]);
909                         if (xyz >= numxyz)
910                         {
911                                 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
912                                 xyz = 0;
913                         }
914                         if (st >= numst)
915                         {
916                                 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
917                                 st = 0;
918                         }
919                         s = stverts[st*2+0];
920                         t = stverts[st*2+1];
921                         hashindex = (xyz * 17 + st) & 255;
922                         for (hash = md2verthash[hashindex];hash;hash = hash->next)
923                                 if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t)
924                                         break;
925                         if (hash == NULL)
926                         {
927                                 hash = md2verthashdata + num++;
928                                 hash->xyz = xyz;
929                                 hash->st[0] = s;
930                                 hash->st[1] = t;
931                                 hash->next = md2verthash[hashindex];
932                                 md2verthash[hashindex] = hash;
933                         }
934                         loadmodel->meshlist[0]->data_element3i[i*3+j] = (hash - md2verthashdata);
935                 }
936         }
937
938         Mem_Free(stverts);
939
940         numverts = num;
941         loadmodel->meshlist[0]->num_vertices = numverts;
942         vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
943         loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
944         for (i = 0;i < num;i++)
945         {
946                 hash = md2verthashdata + i;
947                 vertremap[i] = hash->xyz;
948                 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = hash->st[0];
949                 loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+1] = hash->st[1];
950         }
951
952         Mem_Free(md2verthash);
953         Mem_Free(md2verthashdata);
954
955         // load the frames
956         datapointer = (base + LittleLong(pinmodel->ofs_frames));
957         loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
958         for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
959         {
960                 pinframe = (md2frame_t *)datapointer;
961                 datapointer += sizeof(md2frame_t);
962                 for (j = 0;j < 3;j++)
963                 {
964                         scale[j] = LittleFloat(pinframe->scale[j]);
965                         translate[j] = LittleFloat(pinframe->translate[j]);
966                 }
967                 Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
968                 datapointer += numxyz * sizeof(trivertx_t);
969
970                 strcpy(loadmodel->animscenes[i].name, pinframe->name);
971                 loadmodel->animscenes[i].firstframe = i;
972                 loadmodel->animscenes[i].framecount = 1;
973                 loadmodel->animscenes[i].framerate = 10;
974                 loadmodel->animscenes[i].loop = true;
975         }
976
977         Mem_Free(vertremap);
978
979         loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
980         Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
981         Mod_CalcAliasModelBBoxes();
982         Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
983
984         surface = loadmodel->data_surfaces;
985         surface->groupmesh = loadmodel->meshlist[0];
986         surface->texture = loadmodel->data_textures;
987         surface->num_firsttriangle = 0;
988         surface->num_triangles = surface->groupmesh->num_triangles;
989         surface->num_firstvertex = 0;
990         surface->num_vertices = surface->groupmesh->num_vertices;
991 }
992
993 void Mod_IDP3_Load(model_t *mod, void *buffer)
994 {
995         int i, j, k, version;
996         qbyte *data;
997         msurface_t *surface;
998         surfmesh_t *mesh;
999         md3modelheader_t *pinmodel;
1000         md3frameinfo_t *pinframe;
1001         md3mesh_t *pinmesh;
1002         md3tag_t *pintag;
1003         skinfile_t *skinfiles;
1004
1005         pinmodel = buffer;
1006
1007         if (memcmp(pinmodel->identifier, "IDP3", 4))
1008                 Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
1009         version = LittleLong (pinmodel->version);
1010         if (version != MD3VERSION)
1011                 Host_Error ("%s has wrong version number (%i should be %i)",
1012                         loadmodel->name, version, MD3VERSION);
1013
1014         skinfiles = Mod_LoadSkinFiles();
1015         if (loadmodel->numskins < 1)
1016                 loadmodel->numskins = 1;
1017
1018         loadmodel->type = mod_alias;
1019         loadmodel->DrawSky = NULL;
1020         loadmodel->Draw = R_Q1BSP_Draw;
1021         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1022         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1023         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1024         loadmodel->flags = LittleLong(pinmodel->flags);
1025         loadmodel->synctype = ST_RAND;
1026
1027         // set up some global info about the model
1028         loadmodel->numframes = LittleLong(pinmodel->num_frames);
1029         loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1030
1031         // make skinscenes for the skins (no groups)
1032         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1033         for (i = 0;i < loadmodel->numskins;i++)
1034         {
1035                 loadmodel->skinscenes[i].firstframe = i;
1036                 loadmodel->skinscenes[i].framecount = 1;
1037                 loadmodel->skinscenes[i].loop = true;
1038                 loadmodel->skinscenes[i].framerate = 10;
1039         }
1040
1041         // load frameinfo
1042         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1043         for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1044         {
1045                 strcpy(loadmodel->animscenes[i].name, pinframe->name);
1046                 loadmodel->animscenes[i].firstframe = i;
1047                 loadmodel->animscenes[i].framecount = 1;
1048                 loadmodel->animscenes[i].framerate = 10;
1049                 loadmodel->animscenes[i].loop = true;
1050         }
1051
1052         // load tags
1053         loadmodel->num_tagframes = loadmodel->numframes;
1054         loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1055         loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1056         for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1057         {
1058                 strcpy(loadmodel->data_tags[i].name, pintag->name);
1059                 Matrix4x4_CreateIdentity(&loadmodel->data_tags[i].matrix);
1060                 for (j = 0;j < 3;j++)
1061                 {
1062                         for (k = 0;k < 3;k++)
1063                                 loadmodel->data_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
1064                         loadmodel->data_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
1065                 }
1066                 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1067         }
1068
1069         // load meshes
1070         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1071         loadmodel->nummeshes = loadmodel->num_surfaces;
1072         loadmodel->num_textures = loadmodel->num_surfaces;
1073         data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1074         loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1075         loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1076         loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1077         loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1078         for (i = 0;i < loadmodel->num_surfaces;i++)
1079         {
1080                 loadmodel->surfacelist[i] = i;
1081                 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1082         }
1083         for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
1084         {
1085                 if (memcmp(pinmesh->identifier, "IDP3", 4))
1086                         Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)\n");
1087                 mesh = loadmodel->meshlist[i];
1088                 mesh->num_morphframes = LittleLong(pinmesh->num_frames);
1089                 mesh->num_vertices = LittleLong(pinmesh->num_vertices);
1090                 mesh->num_triangles = LittleLong(pinmesh->num_triangles);
1091                 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1092                 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1093                 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1094                 mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
1095                 for (j = 0;j < mesh->num_triangles * 3;j++)
1096                         mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1097                 for (j = 0;j < mesh->num_vertices;j++)
1098                 {
1099                         mesh->data_texcoordtexture2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1100                         mesh->data_texcoordtexture2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1101                 }
1102                 for (j = 0;j < mesh->num_vertices * mesh->num_morphframes;j++)
1103                 {
1104                         mesh->data_morphvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 0]) * (1.0f / 64.0f);
1105                         mesh->data_morphvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 1]) * (1.0f / 64.0f);
1106                         mesh->data_morphvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_framevertices)))[j * 4 + 2]) * (1.0f / 64.0f);
1107                 }
1108
1109                 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1110                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1111                 Mod_Alias_Mesh_CompileFrameZero(mesh);
1112
1113                 if (LittleLong(pinmesh->num_shaders) >= 1)
1114                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1115                 else
1116                         for (j = 0;j < loadmodel->numskins;j++)
1117                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1118
1119                 surface = loadmodel->data_surfaces + i;
1120                 surface->groupmesh = mesh;
1121                 surface->texture = loadmodel->data_textures + i;
1122                 surface->num_firsttriangle = 0;
1123                 surface->num_triangles = mesh->num_triangles;
1124                 surface->num_firstvertex = 0;
1125                 surface->num_vertices = mesh->num_vertices;
1126         }
1127         Mod_CalcAliasModelBBoxes();
1128         Mod_FreeSkinFiles(skinfiles);
1129 }
1130
1131 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
1132 {
1133         zymtype1header_t *pinmodel, *pheader;
1134         qbyte *pbase;
1135         int i, j, k, l, numposes, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements, *remapvertices;
1136         float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f;
1137         zymvertex_t *verts, *vertdata;
1138         zymscene_t *scene;
1139         zymbone_t *bone;
1140         char *shadername;
1141         skinfile_t *skinfiles;
1142         qbyte *data;
1143         msurface_t *surface;
1144         surfmesh_t *mesh;
1145
1146         pinmodel = (void *)buffer;
1147         pbase = buffer;
1148         if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1149                 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
1150         if (BigLong(pinmodel->type) != 1)
1151                 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name);
1152
1153         loadmodel->type = mod_alias;
1154         loadmodel->DrawSky = NULL;
1155         loadmodel->Draw = R_Q1BSP_Draw;
1156         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1157         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1158         //loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox; // FIXME: implement collisions
1159         loadmodel->flags = 0; // there are no flags on zym models
1160         loadmodel->synctype = ST_RAND;
1161
1162         // byteswap header
1163         pheader = pinmodel;
1164         pheader->type = BigLong(pinmodel->type);
1165         pheader->filesize = BigLong(pinmodel->filesize);
1166         pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1167         pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1168         pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1169         pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1170         pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1171         pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1172         pheader->radius = BigFloat(pinmodel->radius);
1173         pheader->numverts = BigLong(pinmodel->numverts);
1174         pheader->numtris = BigLong(pinmodel->numtris);
1175         pheader->numshaders = BigLong(pinmodel->numshaders);
1176         pheader->numbones = BigLong(pinmodel->numbones);
1177         pheader->numscenes = BigLong(pinmodel->numscenes);
1178         pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1179         pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1180         pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1181         pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1182         pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1183         pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1184         pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1185         pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1186         pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1187         pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1188         pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1189         pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1190         pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1191         pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1192         pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1193         pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1194         pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1195         pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1196
1197         loadmodel->numframes = pheader->numscenes;
1198         loadmodel->num_surfaces = pheader->numshaders;
1199
1200         skinfiles = Mod_LoadSkinFiles();
1201         if (loadmodel->numskins < 1)
1202                 loadmodel->numskins = 1;
1203
1204         // make skinscenes for the skins (no groups)
1205         loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1206         for (i = 0;i < loadmodel->numskins;i++)
1207         {
1208                 loadmodel->skinscenes[i].firstframe = i;
1209                 loadmodel->skinscenes[i].framecount = 1;
1210                 loadmodel->skinscenes[i].loop = true;
1211                 loadmodel->skinscenes[i].framerate = 10;
1212         }
1213
1214         // model bbox
1215         modelradius = pheader->radius;
1216         for (i = 0;i < 3;i++)
1217         {
1218                 loadmodel->normalmins[i] = pheader->mins[i];
1219                 loadmodel->normalmaxs[i] = pheader->maxs[i];
1220                 loadmodel->rotatedmins[i] = -modelradius;
1221                 loadmodel->rotatedmaxs[i] = modelradius;
1222         }
1223         corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1224         corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1225         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1226         if (loadmodel->yawmaxs[0] > modelradius)
1227                 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1228         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1229         loadmodel->yawmins[2] = loadmodel->normalmins[2];
1230         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1231         loadmodel->radius = modelradius;
1232         loadmodel->radius2 = modelradius * modelradius;
1233
1234         // go through the lumps, swapping things
1235
1236         //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1237         loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1238         scene = (void *) (pheader->lump_scenes.start + pbase);
1239         numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1240         for (i = 0;i < pheader->numscenes;i++)
1241         {
1242                 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1243                 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1244                 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1245                 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1246                 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1247                 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1248                         Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1249                 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1250                         Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1251                 if (loadmodel->animscenes[i].framerate < 0)
1252                         Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
1253                 scene++;
1254         }
1255
1256         //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1257         loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1258         loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
1259         poses = (void *) (pheader->lump_poses.start + pbase);
1260         for (i = 0;i < pheader->lump_poses.length / 4;i++)
1261                 loadmodel->data_poses[i] = BigFloat(poses[i]);
1262
1263         //zymlump_t lump_bones; // zymbone_t bone[numbones];
1264         loadmodel->num_bones = pheader->numbones;
1265         loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1266         bone = (void *) (pheader->lump_bones.start + pbase);
1267         for (i = 0;i < pheader->numbones;i++)
1268         {
1269                 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1270                 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1271                 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1272                 if (loadmodel->data_bones[i].parent >= i)
1273                         Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
1274         }
1275
1276         //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1277         vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1278         bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
1279         for (i = 0;i < pheader->numverts;i++)
1280         {
1281                 vertbonecounts[i] = BigLong(bonecount[i]);
1282                 if (vertbonecounts[i] < 1)
1283                         Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
1284         }
1285
1286         //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1287         verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1288         vertdata = (void *) (pheader->lump_verts.start + pbase);
1289         for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
1290         {
1291                 verts[i].bonenum = BigLong(vertdata[i].bonenum);
1292                 verts[i].origin[0] = BigFloat(vertdata[i].origin[0]);
1293                 verts[i].origin[1] = BigFloat(vertdata[i].origin[1]);
1294                 verts[i].origin[2] = BigFloat(vertdata[i].origin[2]);
1295         }
1296
1297         //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1298         outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
1299         intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
1300         for (i = 0;i < pheader->numverts;i++)
1301         {
1302                 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1303                 // flip T coordinate for OpenGL
1304                 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1305         }
1306
1307         //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1308         //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1309         //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1310
1311         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1312         loadmodel->nummeshes = loadmodel->num_surfaces;
1313         loadmodel->num_textures = loadmodel->num_surfaces;
1314         data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1315         loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1316         loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
1317         loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
1318         loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1319         for (i = 0;i < loadmodel->num_surfaces;i++)
1320         {
1321                 loadmodel->surfacelist[i] = i;
1322                 loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
1323         }
1324
1325         //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1326         //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1327         // byteswap, validate, and swap winding order of tris
1328         count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1329         if (pheader->lump_render.length != count)
1330                 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
1331         renderlist = (void *) (pheader->lump_render.start + pbase);
1332         renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
1333         for (i = 0;i < loadmodel->num_surfaces;i++)
1334         {
1335                 if (renderlist >= renderlistend)
1336                         Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1337                 count = BigLong(*renderlist);renderlist++;
1338                 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1339                         Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
1340                 mesh = loadmodel->meshlist[i];
1341                 mesh->num_triangles = count;
1342                 mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1343                 mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
1344                 outelements = mesh->data_element3i;
1345                 for (j = 0;j < mesh->num_triangles;j++)
1346                 {
1347                         outelements[2] = BigLong(renderlist[0]);
1348                         outelements[1] = BigLong(renderlist[1]);
1349                         outelements[0] = BigLong(renderlist[2]);
1350                         if ((unsigned int)outelements[0] >= (unsigned int)pheader->numverts
1351                          || (unsigned int)outelements[1] >= (unsigned int)pheader->numverts
1352                          || (unsigned int)outelements[2] >= (unsigned int)pheader->numverts)
1353                                 Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
1354                         renderlist += 3;
1355                         outelements += 3;
1356                 }
1357                 remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1358                 mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
1359                 for (j = 0;j < mesh->num_triangles * 3;j++)
1360                         mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
1361                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1362                 mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
1363                 for (j = 0;j < pheader->numverts;j++)
1364                 {
1365                         if (remapvertices[j] >= 0)
1366                         {
1367                                 mesh->data_texcoordtexture2f[remapvertices[j]*2+0] = outtexcoord2f[j*2+0];
1368                                 mesh->data_texcoordtexture2f[remapvertices[j]*2+1] = outtexcoord2f[j*2+1];
1369                         }
1370                 }
1371                 mesh->num_vertexboneweights = 0;
1372                 for (j = 0;j < mesh->num_vertices;j++)
1373                         if (remapvertices[j] >= 0)
1374                                 mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
1375                 mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
1376                 mesh->num_vertexboneweights = 0;
1377                 // note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
1378                 l = 0;
1379                 for (j = 0;j < mesh->num_vertices;j++)
1380                 {
1381                         if (remapvertices[j] < 0)
1382                         {
1383                                 l += vertbonecounts[j];
1384                                 continue;
1385                         }
1386                         for (k = 0;k < vertbonecounts[j];k++)
1387                         {
1388                                 // this format really should have had a per vertexweight weight value...
1389                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = remapvertices[j];
1390                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = verts[l].bonenum;
1391                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3] = 1.0f / vertbonecounts[j];
1392                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[0] = verts[l].origin[0] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1393                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[1] = verts[l].origin[1] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1394                                 mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[2] = verts[l].origin[2] * mesh->data_vertexboneweights[mesh->num_vertexboneweights].origin[3];
1395                                 mesh->num_vertexboneweights++;
1396                                 l++;
1397                         }
1398                 }
1399
1400                 Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
1401                 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1402                 Mod_Alias_Mesh_CompileFrameZero(mesh);
1403
1404                 // since zym models do not have named sections, reuse their shader
1405                 // name as the section name
1406                 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1407                 if (shadername[0])
1408                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1409                 else
1410                         for (j = 0;j < loadmodel->numskins;j++)
1411                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1412
1413                 surface = loadmodel->data_surfaces + i;
1414                 surface->groupmesh = mesh;
1415                 surface->texture = loadmodel->data_textures + i;
1416                 surface->num_firsttriangle = 0;
1417                 surface->num_triangles = mesh->num_triangles;
1418                 surface->num_firstvertex = 0;
1419                 surface->num_vertices = mesh->num_vertices;
1420         }
1421
1422         Mem_Free(vertbonecounts);
1423         Mem_Free(verts);
1424         Mem_Free(outtexcoord2f);
1425 }
1426