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rewrote server sendstates building code, no longer builds two
[divverent/darkplaces.git] / model_alias.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "r_shadow.h"
24
25 cvar_t r_skeletal_debugbone = {0, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
26 cvar_t r_skeletal_debugbonecomponent = {0, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
27 cvar_t r_skeletal_debugbonevalue = {0, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
28 cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
29 cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
30 cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
31
32 float mod_md3_sin[320];
33
34 void Mod_AliasInit (void)
35 {
36         int i;
37         Cvar_RegisterVariable(&r_skeletal_debugbone);
38         Cvar_RegisterVariable(&r_skeletal_debugbonecomponent);
39         Cvar_RegisterVariable(&r_skeletal_debugbonevalue);
40         Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
41         Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
42         Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
43         for (i = 0;i < 320;i++)
44                 mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
45 }
46
47 void Mod_Alias_GetMesh_Vertices(const model_t *model, const frameblend_t *frameblend, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
48 {
49 #define MAX_BONES 256
50         if (model->surfmesh.data_vertexweightindex4i)
51         {
52                 // vertex weighted skeletal
53                 int i, k;
54                 float boneposerelative[MAX_BONES][12];
55                 // interpolate matrices and concatenate them to their parents
56                 for (i = 0;i < model->num_bones;i++)
57                 {
58                         int blends;
59                         float *matrix, m[12], bonepose[MAX_BONES][12];
60                         for (k = 0;k < 12;k++)
61                                 m[k] = 0;
62                         for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
63                         {
64                                 matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
65                                 for (k = 0;k < 12;k++)
66                                         m[k] += matrix[k] * frameblend[blends].lerp;
67                         }
68                         if (i == r_skeletal_debugbone.integer)
69                                 m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
70                         m[3] *= r_skeletal_debugtranslatex.value;
71                         m[7] *= r_skeletal_debugtranslatey.value;
72                         m[11] *= r_skeletal_debugtranslatez.value;
73                         if (model->data_bones[i].parent >= 0)
74                                 R_ConcatTransforms(bonepose[model->data_bones[i].parent], m, bonepose[i]);
75                         else
76                                 for (k = 0;k < 12;k++)
77                                         bonepose[i][k] = m[k];
78                         // create a relative deformation matrix to describe displacement
79                         // from the base mesh, which is used by the actual weighting
80                         R_ConcatTransforms(bonepose[i], model->data_baseboneposeinverse + i * 12, boneposerelative[i]);
81                 }
82                 // blend the vertex bone weights
83                 // special case for the extremely common wf[0] == 1 because it saves 3 multiplies per array when compared to the other case (w[0] is always 1 if only one bone controls this vertex, artists only use multiple bones for certain special cases)
84                 // special case for the first bone because it avoids the need to memset the arrays before filling
85                 {
86                         const float *v = model->surfmesh.data_vertex3f;
87                         const int *wi = model->surfmesh.data_vertexweightindex4i;
88                         const float *wf = model->surfmesh.data_vertexweightinfluence4f;
89                         memset(vertex3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
90                         for (i = 0;i < model->surfmesh.num_vertices;i++, v += 3, wi += 4, wf += 4, vertex3f += 3)
91                         {
92                                 if (wf[0] == 1)
93                                 {
94                                         const float *m = boneposerelative[wi[0]];
95                                         vertex3f[0] = (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
96                                         vertex3f[1] = (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
97                                         vertex3f[2] = (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
98                                 }
99                                 else
100                                 {
101                                         const float *m = boneposerelative[wi[0]];
102                                         float f = wf[0];
103                                         vertex3f[0] = f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
104                                         vertex3f[1] = f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
105                                         vertex3f[2] = f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
106                                         for (k = 1;k < 4 && wf[k];k++)
107                                         {
108                                                 const float *m = boneposerelative[wi[k]];
109                                                 float f = wf[k];
110                                                 vertex3f[0] += f * (v[0] * m[0] + v[1] * m[1] + v[2] * m[ 2] + m[ 3]);
111                                                 vertex3f[1] += f * (v[0] * m[4] + v[1] * m[5] + v[2] * m[ 6] + m[ 7]);
112                                                 vertex3f[2] += f * (v[0] * m[8] + v[1] * m[9] + v[2] * m[10] + m[11]);
113                                         }
114                                 }
115                         }
116                 }
117                 if (normal3f)
118                 {
119                         const float *n = model->surfmesh.data_normal3f;
120                         const int *wi = model->surfmesh.data_vertexweightindex4i;
121                         const float *wf = model->surfmesh.data_vertexweightinfluence4f;
122                         memset(normal3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
123                         for (i = 0;i < model->surfmesh.num_vertices;i++, n += 3, wi += 4, wf += 4, normal3f += 3)
124                         {
125                                 if (wf[0] == 1)
126                                 {
127                                         const float *m = boneposerelative[wi[0]];
128                                         normal3f[0] = (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
129                                         normal3f[1] = (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
130                                         normal3f[2] = (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
131                                 }
132                                 else
133                                 {
134                                         const float *m = boneposerelative[wi[0]];
135                                         float f = wf[0];
136                                         normal3f[0] = f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
137                                         normal3f[1] = f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
138                                         normal3f[2] = f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
139                                         for (k = 1;k < 4 && wf[k];k++)
140                                         {
141                                                 const float *m = boneposerelative[wi[k]];
142                                                 float f = wf[k];
143                                                 normal3f[0] += f * (n[0] * m[0] + n[1] * m[1] + n[2] * m[ 2]);
144                                                 normal3f[1] += f * (n[0] * m[4] + n[1] * m[5] + n[2] * m[ 6]);
145                                                 normal3f[2] += f * (n[0] * m[8] + n[1] * m[9] + n[2] * m[10]);
146                                         }
147                                 }
148                         }
149                 }
150                 if (svector3f)
151                 {
152                         const float *sv = model->surfmesh.data_svector3f;
153                         const int *wi = model->surfmesh.data_vertexweightindex4i;
154                         const float *wf = model->surfmesh.data_vertexweightinfluence4f;
155                         memset(svector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
156                         for (i = 0;i < model->surfmesh.num_vertices;i++, sv += 3, wi += 4, wf += 4, svector3f += 3)
157                         {
158                                 if (wf[0] == 1)
159                                 {
160                                         const float *m = boneposerelative[wi[0]];
161                                         svector3f[0] = (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
162                                         svector3f[1] = (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
163                                         svector3f[2] = (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
164                                 }
165                                 else
166                                 {
167                                         const float *m = boneposerelative[wi[0]];
168                                         float f = wf[0];
169                                         svector3f[0] = f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
170                                         svector3f[1] = f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
171                                         svector3f[2] = f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
172                                         for (k = 1;k < 4 && wf[k];k++)
173                                         {
174                                                 const float *m = boneposerelative[wi[k]];
175                                                 float f = wf[k];
176                                                 svector3f[0] += f * (sv[0] * m[0] + sv[1] * m[1] + sv[2] * m[ 2]);
177                                                 svector3f[1] += f * (sv[0] * m[4] + sv[1] * m[5] + sv[2] * m[ 6]);
178                                                 svector3f[2] += f * (sv[0] * m[8] + sv[1] * m[9] + sv[2] * m[10]);
179                                         }
180                                 }
181                         }
182                 }
183                 if (tvector3f)
184                 {
185                         const float *tv = model->surfmesh.data_tvector3f;
186                         const int *wi = model->surfmesh.data_vertexweightindex4i;
187                         const float *wf = model->surfmesh.data_vertexweightinfluence4f;
188                         memset(tvector3f, 0, sizeof(float[3]) * model->surfmesh.num_vertices);
189                         for (i = 0;i < model->surfmesh.num_vertices;i++, tv += 3, wi += 4, wf += 4, tvector3f += 3)
190                         {
191                                 if (wf[0] == 1)
192                                 {
193                                         const float *m = boneposerelative[wi[0]];
194                                         tvector3f[0] = (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
195                                         tvector3f[1] = (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
196                                         tvector3f[2] = (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
197                                 }
198                                 else
199                                 {
200                                         const float *m = boneposerelative[wi[0]];
201                                         float f = wf[0];
202                                         tvector3f[0] = f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
203                                         tvector3f[1] = f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
204                                         tvector3f[2] = f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
205                                         for (k = 1;k < 4 && wf[k];k++)
206                                         {
207                                                 const float *m = boneposerelative[wi[k]];
208                                                 float f = wf[k];
209                                                 tvector3f[0] += f * (tv[0] * m[0] + tv[1] * m[1] + tv[2] * m[ 2]);
210                                                 tvector3f[1] += f * (tv[0] * m[4] + tv[1] * m[5] + tv[2] * m[ 6]);
211                                                 tvector3f[2] += f * (tv[0] * m[8] + tv[1] * m[9] + tv[2] * m[10]);
212                                         }
213                                 }
214                         }
215                 }
216         }
217         else if (model->surfmesh.data_morphmd3vertex)
218         {
219                 // vertex morph
220                 int i, numblends, blendnum;
221                 int numverts = model->surfmesh.num_vertices;
222                 numblends = 0;
223                 for (blendnum = 0;blendnum < 4;blendnum++)
224                 {
225                         //VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
226                         if (frameblend[blendnum].lerp > 0)
227                                 numblends = blendnum + 1;
228                 }
229                 // special case for the first blend because it avoids some adds and the need to memset the arrays first
230                 for (blendnum = 0;blendnum < numblends;blendnum++)
231                 {
232                         const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
233                         float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
234                         if (blendnum == 0)
235                         {
236                                 for (i = 0;i < numverts;i++)
237                                 {
238                                         vertex3f[i * 3 + 0] = verts[i].origin[0] * scale;
239                                         vertex3f[i * 3 + 1] = verts[i].origin[1] * scale;
240                                         vertex3f[i * 3 + 2] = verts[i].origin[2] * scale;
241                                 }
242                         }
243                         else
244                         {
245                                 for (i = 0;i < numverts;i++)
246                                 {
247                                         vertex3f[i * 3 + 0] += verts[i].origin[0] * scale;
248                                         vertex3f[i * 3 + 1] += verts[i].origin[1] * scale;
249                                         vertex3f[i * 3 + 2] += verts[i].origin[2] * scale;
250                                 }
251                         }
252                         // the yaw and pitch stored in md3 models are 8bit quantized angles
253                         // (0-255), and as such a lookup table is very well suited to
254                         // decoding them, and since cosine is equivilant to sine with an
255                         // extra 45 degree rotation, this uses one lookup table for both
256                         // sine and cosine with a +64 bias to get cosine.
257                         if (normal3f)
258                         {
259                                 float lerp = frameblend[blendnum].lerp;
260                                 if (blendnum == 0)
261                                 {
262                                         for (i = 0;i < numverts;i++)
263                                         {
264                                                 normal3f[i * 3 + 0] = mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch     ] * lerp;
265                                                 normal3f[i * 3 + 1] = mod_md3_sin[verts[i].yaw     ] * mod_md3_sin[verts[i].pitch     ] * lerp;
266                                                 normal3f[i * 3 + 2] =                                  mod_md3_sin[verts[i].pitch + 64] * lerp;
267                                         }
268                                 }
269                                 else
270                                 {
271                                         for (i = 0;i < numverts;i++)
272                                         {
273                                                 normal3f[i * 3 + 0] += mod_md3_sin[verts[i].yaw + 64] * mod_md3_sin[verts[i].pitch     ] * lerp;
274                                                 normal3f[i * 3 + 1] += mod_md3_sin[verts[i].yaw     ] * mod_md3_sin[verts[i].pitch     ] * lerp;
275                                                 normal3f[i * 3 + 2] +=                                  mod_md3_sin[verts[i].pitch + 64] * lerp;
276                                         }
277                                 }
278                         }
279                 }
280                 // md3 model vertices do not include tangents, so we have to generate them (extremely slow)
281                 if (normal3f)
282                         if (svector3f)
283                                 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
284         }
285         else if (model->surfmesh.data_morphmdlvertex)
286         {
287                 // vertex morph
288                 int i, numblends, blendnum;
289                 int numverts = model->surfmesh.num_vertices;
290                 float translate[3];
291                 VectorClear(translate);
292                 numblends = 0;
293                 // blend the frame translates to avoid redundantly doing so on each vertex
294                 // (a bit of a brain twister but it works)
295                 for (blendnum = 0;blendnum < 4;blendnum++)
296                 {
297                         if (model->surfmesh.data_morphmd2framesize6f)
298                                 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
299                         else
300                                 VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
301                         if (frameblend[blendnum].lerp > 0)
302                                 numblends = blendnum + 1;
303                 }
304                 // special case for the first blend because it avoids some adds and the need to memset the arrays first
305                 for (blendnum = 0;blendnum < numblends;blendnum++)
306                 {
307                         const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
308                         float scale[3];
309                         if (model->surfmesh.data_morphmd2framesize6f)
310                                 VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
311                         else
312                                 VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
313                         if (blendnum == 0)
314                         {
315                                 for (i = 0;i < numverts;i++)
316                                 {
317                                         vertex3f[i * 3 + 0] = translate[0] + verts[i].v[0] * scale[0];
318                                         vertex3f[i * 3 + 1] = translate[1] + verts[i].v[1] * scale[1];
319                                         vertex3f[i * 3 + 2] = translate[2] + verts[i].v[2] * scale[2];
320                                 }
321                         }
322                         else
323                         {
324                                 for (i = 0;i < numverts;i++)
325                                 {
326                                         vertex3f[i * 3 + 0] += verts[i].v[0] * scale[0];
327                                         vertex3f[i * 3 + 1] += verts[i].v[1] * scale[1];
328                                         vertex3f[i * 3 + 2] += verts[i].v[2] * scale[2];
329                                 }
330                         }
331                         // the vertex normals in mdl models are an index into a table of
332                         // 162 unique values, this very crude quantization reduces the
333                         // vertex normal to only one byte, which saves a lot of space but
334                         // also makes lighting pretty coarse
335                         if (normal3f)
336                         {
337                                 float lerp = frameblend[blendnum].lerp;
338                                 if (blendnum == 0)
339                                 {
340                                         for (i = 0;i < numverts;i++)
341                                         {
342                                                 const float *vn = m_bytenormals[verts[i].lightnormalindex];
343                                                 VectorScale(vn, lerp, normal3f + i*3);
344                                         }
345                                 }
346                                 else
347                                 {
348                                         for (i = 0;i < numverts;i++)
349                                         {
350                                                 const float *vn = m_bytenormals[verts[i].lightnormalindex];
351                                                 VectorMA(normal3f + i*3, lerp, vn, normal3f + i*3);
352                                         }
353                                 }
354                         }
355                 }
356                 if (normal3f)
357                         if (svector3f)
358                                 Mod_BuildTextureVectorsFromNormals(0, model->surfmesh.num_vertices, model->surfmesh.num_triangles, vertex3f, model->surfmesh.data_texcoordtexture2f, normal3f, model->surfmesh.data_element3i, svector3f, tvector3f, r_smoothnormals_areaweighting.integer);
359         }
360         else
361                 Host_Error("model %s has no skeletal or vertex morph animation data", model->name);
362 }
363
364 int Mod_Alias_GetTagMatrix(const model_t *model, int poseframe, int tagindex, matrix4x4_t *outmatrix)
365 {
366         const float *boneframe;
367         float tempbonematrix[12], bonematrix[12];
368         *outmatrix = identitymatrix;
369         if (model->num_bones)
370         {
371                 if (tagindex < 0 || tagindex >= model->num_bones)
372                         return 4;
373                 if (poseframe >= model->num_poses)
374                         return 6;
375                 boneframe = model->data_poses + poseframe * model->num_bones * 12;
376                 memcpy(bonematrix, boneframe + tagindex * 12, sizeof(float[12]));
377                 while (model->data_bones[tagindex].parent >= 0)
378                 {
379                         memcpy(tempbonematrix, bonematrix, sizeof(float[12]));
380                         R_ConcatTransforms(boneframe + model->data_bones[tagindex].parent * 12, tempbonematrix, bonematrix);
381                         tagindex = model->data_bones[tagindex].parent;
382                 }
383                 Matrix4x4_FromArray12FloatD3D(outmatrix, bonematrix);
384         }
385         else if (model->num_tags)
386         {
387                 if (tagindex < 0 || tagindex >= model->num_tags)
388                         return 4;
389                 if (poseframe >= model->num_tagframes)
390                         return 6;
391                 Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
392         }
393         return 0;
394 }
395
396 int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
397 {
398         int i;
399         if (model->data_overridetagnamesforskin && skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)skin].num_overridetagnames)
400                 for (i = 0;i < model->data_overridetagnamesforskin[skin].num_overridetagnames;i++)
401                         if (!strcasecmp(tagname, model->data_overridetagnamesforskin[skin].data_overridetagnames[i].name))
402                                 return i + 1;
403         if (model->num_bones)
404                 for (i = 0;i < model->num_bones;i++)
405                         if (!strcasecmp(tagname, model->data_bones[i].name))
406                                 return i + 1;
407         if (model->num_tags)
408                 for (i = 0;i < model->num_tags;i++)
409                         if (!strcasecmp(tagname, model->data_tags[i].name))
410                                 return i + 1;
411         return 0;
412 }
413
414 static void Mod_BuildBaseBonePoses(void)
415 {
416         int i, k;
417         double scale;
418         float *basebonepose = Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
419         float *in12f = loadmodel->data_poses;
420         float *out12f = basebonepose;
421         float *outinv12f = loadmodel->data_baseboneposeinverse;
422         for (i = 0;i < loadmodel->num_bones;i++, in12f += 12, out12f += 12, outinv12f += 12)
423         {
424                 if (loadmodel->data_bones[i].parent >= 0)
425                         R_ConcatTransforms(basebonepose + 12 * loadmodel->data_bones[i].parent, in12f, out12f);
426                 else
427                         for (k = 0;k < 12;k++)
428                                 out12f[k] = in12f[k];
429
430                 // invert The Matrix
431
432                 // we only support uniform scaling, so assume the first row is enough
433                 // (note the lack of sqrt here, because we're trying to undo the scaling,
434                 // this means multiplying by the inverse scale twice - squaring it, which
435                 // makes the sqrt a waste of time)
436                 scale = 1.0 / (out12f[ 0] * out12f[ 0] + out12f[ 1] * out12f[ 1] + out12f[ 2] * out12f[ 2]);
437
438                 // invert the rotation by transposing and multiplying by the squared
439                 // recipricol of the input matrix scale as described above
440                 outinv12f[ 0] = (float)(out12f[ 0] * scale);
441                 outinv12f[ 1] = (float)(out12f[ 4] * scale);
442                 outinv12f[ 2] = (float)(out12f[ 8] * scale);
443                 outinv12f[ 4] = (float)(out12f[ 1] * scale);
444                 outinv12f[ 5] = (float)(out12f[ 5] * scale);
445                 outinv12f[ 6] = (float)(out12f[ 9] * scale);
446                 outinv12f[ 8] = (float)(out12f[ 2] * scale);
447                 outinv12f[ 9] = (float)(out12f[ 6] * scale);
448                 outinv12f[10] = (float)(out12f[10] * scale);
449
450                 // invert the translate
451                 outinv12f[ 3] = -(out12f[ 3] * outinv12f[ 0] + out12f[ 7] * outinv12f[ 1] + out12f[11] * outinv12f[ 2]);
452                 outinv12f[ 7] = -(out12f[ 3] * outinv12f[ 4] + out12f[ 7] * outinv12f[ 5] + out12f[11] * outinv12f[ 6]);
453                 outinv12f[11] = -(out12f[ 3] * outinv12f[ 8] + out12f[ 7] * outinv12f[ 9] + out12f[11] * outinv12f[10]);
454         }
455         Mem_Free(basebonepose);
456 }
457
458 static void Mod_Alias_CalculateBoundingBox(void)
459 {
460         int i, j;
461         int vnum;
462         qboolean firstvertex = true;
463         float dist, yawradius, radius;
464         float *v;
465         float *vertex3f;
466         frameblend_t frameblend[4];
467         memset(frameblend, 0, sizeof(frameblend));
468         frameblend[0].lerp = 1;
469         vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
470         VectorClear(loadmodel->normalmins);
471         VectorClear(loadmodel->normalmaxs);
472         yawradius = 0;
473         radius = 0;
474         for (i = 0;i < loadmodel->numframes;i++)
475         {
476                 for (j = 0, frameblend[0].frame = loadmodel->animscenes[i].firstframe;j < loadmodel->animscenes[i].framecount;j++, frameblend[0].frame++)
477                 {
478                         Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
479                         for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
480                         {
481                                 if (firstvertex)
482                                 {
483                                         firstvertex = false;
484                                         VectorCopy(v, loadmodel->normalmins);
485                                         VectorCopy(v, loadmodel->normalmaxs);
486                                 }
487                                 else
488                                 {
489                                         if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
490                                         if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
491                                         if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
492                                         if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
493                                         if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
494                                         if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
495                                 }
496                                 dist = v[0] * v[0] + v[1] * v[1];
497                                 if (yawradius < dist)
498                                         yawradius = dist;
499                                 dist += v[2] * v[2];
500                                 if (radius < dist)
501                                         radius = dist;
502                         }
503                 }
504         }
505         Mem_Free(vertex3f);
506         radius = sqrt(radius);
507         yawradius = sqrt(yawradius);
508         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
509         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = yawradius;
510         loadmodel->yawmins[2] = loadmodel->normalmins[2];
511         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
512         loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -radius;
513         loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = radius;
514         loadmodel->radius = radius;
515         loadmodel->radius2 = radius * radius;
516 }
517
518 static void Mod_Alias_Mesh_CompileFrameZero(void)
519 {
520         frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
521         loadmodel->surfmesh.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3][4]));
522         loadmodel->surfmesh.data_svector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 3;
523         loadmodel->surfmesh.data_tvector3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 6;
524         loadmodel->surfmesh.data_normal3f = loadmodel->surfmesh.data_vertex3f + loadmodel->surfmesh.num_vertices * 9;
525         Mod_Alias_GetMesh_Vertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f);
526 }
527
528 static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
529 {
530         int i;
531         float segmentmins[3], segmentmaxs[3];
532         frameblend_t frameblend[4];
533         msurface_t *surface;
534         static int maxvertices = 0;
535         static float *vertex3f = NULL;
536         memset(trace, 0, sizeof(*trace));
537         trace->fraction = 1;
538         trace->realfraction = 1;
539         trace->hitsupercontentsmask = hitsupercontentsmask;
540         memset(frameblend, 0, sizeof(frameblend));
541         frameblend[0].frame = frame;
542         frameblend[0].lerp = 1;
543         if (maxvertices < model->surfmesh.num_vertices)
544         {
545                 if (vertex3f)
546                         Z_Free(vertex3f);
547                 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
548                 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
549         }
550         if (VectorLength2(boxmins) + VectorLength2(boxmaxs) == 0)
551         {
552                 // line trace
553                 segmentmins[0] = min(start[0], end[0]) - 1;
554                 segmentmins[1] = min(start[1], end[1]) - 1;
555                 segmentmins[2] = min(start[2], end[2]) - 1;
556                 segmentmaxs[0] = max(start[0], end[0]) + 1;
557                 segmentmaxs[1] = max(start[1], end[1]) + 1;
558                 segmentmaxs[2] = max(start[2], end[2]) + 1;
559                 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
560                 {
561                         Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
562                         Collision_TraceLineTriangleMeshFloat(trace, start, end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
563                 }
564         }
565         else
566         {
567                 // box trace, performed as brush trace
568                 colbrushf_t *thisbrush_start, *thisbrush_end;
569                 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
570                 segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
571                 segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
572                 segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
573                 segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
574                 segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
575                 segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
576                 VectorAdd(start, boxmins, boxstartmins);
577                 VectorAdd(start, boxmaxs, boxstartmaxs);
578                 VectorAdd(end, boxmins, boxendmins);
579                 VectorAdd(end, boxmaxs, boxendmaxs);
580                 thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
581                 thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
582                 for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
583                 {
584                         if (maxvertices < model->surfmesh.num_vertices)
585                         {
586                                 if (vertex3f)
587                                         Z_Free(vertex3f);
588                                 maxvertices = (model->surfmesh.num_vertices + 255) & ~255;
589                                 vertex3f = (float *)Z_Malloc(maxvertices * sizeof(float[3]));
590                         }
591                         Mod_Alias_GetMesh_Vertices(model, frameblend, vertex3f, NULL, NULL, NULL);
592                         Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.num_triangles, model->surfmesh.data_element3i, vertex3f, SUPERCONTENTS_SOLID, 0, surface->texture, segmentmins, segmentmaxs);
593                 }
594         }
595 }
596
597 static void Mod_ConvertAliasVerts (int inverts, trivertx_t *v, trivertx_t *out, int *vertremap)
598 {
599         int i, j;
600         for (i = 0;i < inverts;i++)
601         {
602                 if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply...
603                         continue;
604                 j = vertremap[i]; // not onseam
605                 if (j >= 0)
606                         out[j] = v[i];
607                 j = vertremap[i+inverts]; // onseam
608                 if (j >= 0)
609                         out[j] = v[i];
610         }
611 }
612
613 static void Mod_MDL_LoadFrames (unsigned char* datapointer, int inverts, int *vertremap)
614 {
615         int i, f, pose, groupframes;
616         float interval;
617         daliasframetype_t *pframetype;
618         daliasframe_t *pinframe;
619         daliasgroup_t *group;
620         daliasinterval_t *intervals;
621         animscene_t *scene;
622         pose = 0;
623         scene = loadmodel->animscenes;
624         for (f = 0;f < loadmodel->numframes;f++)
625         {
626                 pframetype = (daliasframetype_t *)datapointer;
627                 datapointer += sizeof(daliasframetype_t);
628                 if (LittleLong (pframetype->type) == ALIAS_SINGLE)
629                 {
630                         // a single frame is still treated as a group
631                         interval = 0.1f;
632                         groupframes = 1;
633                 }
634                 else
635                 {
636                         // read group header
637                         group = (daliasgroup_t *)datapointer;
638                         datapointer += sizeof(daliasgroup_t);
639                         groupframes = LittleLong (group->numframes);
640
641                         // intervals (time per frame)
642                         intervals = (daliasinterval_t *)datapointer;
643                         datapointer += sizeof(daliasinterval_t) * groupframes;
644
645                         interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
646                         if (interval < 0.01f)
647                         {
648                                 Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
649                                 interval = 0.1f;
650                         }
651                 }
652
653                 // get scene name from first frame
654                 pinframe = (daliasframe_t *)datapointer;
655
656                 strlcpy(scene->name, pinframe->name, sizeof(scene->name));
657                 scene->firstframe = pose;
658                 scene->framecount = groupframes;
659                 scene->framerate = 1.0f / interval;
660                 scene->loop = true;
661                 scene++;
662
663                 // read frames
664                 for (i = 0;i < groupframes;i++)
665                 {
666                         pinframe = (daliasframe_t *)datapointer;
667                         datapointer += sizeof(daliasframe_t);
668                         Mod_ConvertAliasVerts(inverts, (trivertx_t *)datapointer, loadmodel->surfmesh.data_morphmdlvertex + pose * loadmodel->surfmesh.num_vertices, vertremap);
669                         datapointer += sizeof(trivertx_t) * inverts;
670                         pose++;
671                 }
672         }
673 }
674
675 static void Mod_BuildAliasSkinFromSkinFrame(texture_t *texture, skinframe_t *skinframe)
676 {
677         if (cls.state == ca_dedicated)
678                 return;
679         // hack
680         if (!skinframe)
681                 skinframe = R_SkinFrame_LoadMissing();
682         texture->currentframe = texture;
683         texture->numskinframes = 1;
684         texture->skinframerate = 1;
685         texture->skinframes[0] = skinframe;
686         texture->currentskinframe = skinframe;
687
688         texture->basematerialflags = MATERIALFLAG_WALL;
689         if (texture->currentskinframe->fog)
690                 texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
691         texture->currentmaterialflags = texture->basematerialflags;
692 }
693
694 static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
695 {
696         int i;
697         skinfileitem_t *skinfileitem;
698         skinframe_t *tempskinframe;
699         if (skinfile)
700         {
701                 // the skin += loadmodel->num_surfaces part of this is because data_textures on alias models is arranged as [numskins][numsurfaces]
702                 for (i = 0;skinfile;skinfile = skinfile->next, i++, skin += loadmodel->num_surfaces)
703                 {
704                         memset(skin, 0, sizeof(*skin));
705                         Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
706                         // don't render unmentioned meshes
707                         skin->basematerialflags = skin->currentmaterialflags = 0;
708                         // see if a mesh
709                         for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
710                         {
711                                 // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
712                                 if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
713                                 {
714                                         tempskinframe = R_SkinFrame_LoadExternal(skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false);
715                                         if (!tempskinframe)
716                                                 if (cls.state != ca_dedicated)
717                                                         Con_DPrintf("mesh \"%s\": failed to load skin #%i \"%s\"\n", meshname, i, skinfileitem->replacement);
718                                         Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe);
719                                         break;
720                                 }
721                         }
722                 }
723         }
724         else
725         {
726                 tempskinframe = R_SkinFrame_LoadExternal(shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false);
727                 if (!tempskinframe)
728                         if (cls.state != ca_dedicated)
729                                 Con_Printf("Can't find texture \"%s\" for mesh \"%s\", using grey checkerboard\n", shadername, meshname);
730                 Mod_BuildAliasSkinFromSkinFrame(skin, tempskinframe);
731         }
732 }
733
734 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
735 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
736 void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
737 {
738         int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
739         float scales, scalet, interval;
740         msurface_t *surface;
741         unsigned char *data;
742         mdl_t *pinmodel;
743         stvert_t *pinstverts;
744         dtriangle_t *pintriangles;
745         daliasskintype_t *pinskintype;
746         daliasskingroup_t *pinskingroup;
747         daliasskininterval_t *pinskinintervals;
748         daliasframetype_t *pinframetype;
749         daliasgroup_t *pinframegroup;
750         unsigned char *datapointer, *startframes, *startskins;
751         char name[MAX_QPATH];
752         skinframe_t *tempskinframe;
753         animscene_t *tempskinscenes;
754         texture_t *tempaliasskins;
755         float *vertst;
756         int *vertonseam, *vertremap;
757         skinfile_t *skinfiles;
758
759         datapointer = (unsigned char *)buffer;
760         pinmodel = (mdl_t *)datapointer;
761         datapointer += sizeof(mdl_t);
762
763         version = LittleLong (pinmodel->version);
764         if (version != ALIAS_VERSION)
765                 Host_Error ("%s has wrong version number (%i should be %i)",
766                                  loadmodel->name, version, ALIAS_VERSION);
767
768         loadmodel->type = mod_alias;
769         loadmodel->DrawSky = NULL;
770         loadmodel->Draw = R_Q1BSP_Draw;
771         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
772         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
773         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
774         loadmodel->DrawLight = R_Q1BSP_DrawLight;
775         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
776
777         loadmodel->num_surfaces = 1;
778         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
779         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
780         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
781         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
782         loadmodel->surfacelist[0] = 0;
783
784         loadmodel->numskins = LittleLong(pinmodel->numskins);
785         BOUNDI(loadmodel->numskins,0,65536);
786         skinwidth = LittleLong (pinmodel->skinwidth);
787         BOUNDI(skinwidth,0,65536);
788         skinheight = LittleLong (pinmodel->skinheight);
789         BOUNDI(skinheight,0,65536);
790         numverts = LittleLong(pinmodel->numverts);
791         BOUNDI(numverts,0,65536);
792         loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->numtris);
793         BOUNDI(loadmodel->surfmesh.num_triangles,0,65536);
794         loadmodel->numframes = LittleLong(pinmodel->numframes);
795         BOUNDI(loadmodel->numframes,0,65536);
796         loadmodel->synctype = (synctype_t)LittleLong (pinmodel->synctype);
797         BOUNDI(loadmodel->synctype,0,2);
798         // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
799         i = LittleLong (pinmodel->flags);
800         loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
801
802         for (i = 0;i < 3;i++)
803         {
804                 loadmodel->surfmesh.num_morphmdlframescale[i] = LittleFloat (pinmodel->scale[i]);
805                 loadmodel->surfmesh.num_morphmdlframetranslate[i] = LittleFloat (pinmodel->scale_origin[i]);
806         }
807
808         startskins = datapointer;
809         totalskins = 0;
810         for (i = 0;i < loadmodel->numskins;i++)
811         {
812                 pinskintype = (daliasskintype_t *)datapointer;
813                 datapointer += sizeof(daliasskintype_t);
814                 if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE)
815                         groupskins = 1;
816                 else
817                 {
818                         pinskingroup = (daliasskingroup_t *)datapointer;
819                         datapointer += sizeof(daliasskingroup_t);
820                         groupskins = LittleLong(pinskingroup->numskins);
821                         datapointer += sizeof(daliasskininterval_t) * groupskins;
822                 }
823
824                 for (j = 0;j < groupskins;j++)
825                 {
826                         datapointer += skinwidth * skinheight;
827                         totalskins++;
828                 }
829         }
830
831         pinstverts = (stvert_t *)datapointer;
832         datapointer += sizeof(stvert_t) * numverts;
833
834         pintriangles = (dtriangle_t *)datapointer;
835         datapointer += sizeof(dtriangle_t) * loadmodel->surfmesh.num_triangles;
836
837         startframes = datapointer;
838         loadmodel->surfmesh.num_morphframes = 0;
839         for (i = 0;i < loadmodel->numframes;i++)
840         {
841                 pinframetype = (daliasframetype_t *)datapointer;
842                 datapointer += sizeof(daliasframetype_t);
843                 if (LittleLong (pinframetype->type) == ALIAS_SINGLE)
844                         groupframes = 1;
845                 else
846                 {
847                         pinframegroup = (daliasgroup_t *)datapointer;
848                         datapointer += sizeof(daliasgroup_t);
849                         groupframes = LittleLong(pinframegroup->numframes);
850                         datapointer += sizeof(daliasinterval_t) * groupframes;
851                 }
852
853                 for (j = 0;j < groupframes;j++)
854                 {
855                         datapointer += sizeof(daliasframe_t);
856                         datapointer += sizeof(trivertx_t) * numverts;
857                         loadmodel->surfmesh.num_morphframes++;
858                 }
859         }
860
861         // store texture coordinates into temporary array, they will be stored
862         // after usage is determined (triangle data)
863         vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
864         vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
865         vertonseam = vertremap + numverts * 2;
866
867         scales = 1.0 / skinwidth;
868         scalet = 1.0 / skinheight;
869         for (i = 0;i < numverts;i++)
870         {
871                 vertonseam[i] = LittleLong(pinstverts[i].onseam);
872                 vertst[i*2+0] = (LittleLong(pinstverts[i].s) + 0.5) * scales;
873                 vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
874                 vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
875                 vertst[(i+numverts)*2+1] = vertst[i*2+1];
876         }
877
878 // load triangle data
879         loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->surfmesh.num_triangles);
880
881         // read the triangle elements
882         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
883                 for (j = 0;j < 3;j++)
884                         loadmodel->surfmesh.data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
885         // validate (note numverts is used because this is the original data)
886         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, numverts, __FILE__, __LINE__);
887         // now butcher the elements according to vertonseam and tri->facesfront
888         // and then compact the vertex set to remove duplicates
889         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
890                 if (!LittleLong(pintriangles[i].facesfront)) // backface
891                         for (j = 0;j < 3;j++)
892                                 if (vertonseam[loadmodel->surfmesh.data_element3i[i*3+j]])
893                                         loadmodel->surfmesh.data_element3i[i*3+j] += numverts;
894         // count the usage
895         // (this uses vertremap to count usage to save some memory)
896         for (i = 0;i < numverts*2;i++)
897                 vertremap[i] = 0;
898         for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
899                 vertremap[loadmodel->surfmesh.data_element3i[i]]++;
900         // build remapping table and compact array
901         loadmodel->surfmesh.num_vertices = 0;
902         for (i = 0;i < numverts*2;i++)
903         {
904                 if (vertremap[i])
905                 {
906                         vertremap[i] = loadmodel->surfmesh.num_vertices;
907                         vertst[loadmodel->surfmesh.num_vertices*2+0] = vertst[i*2+0];
908                         vertst[loadmodel->surfmesh.num_vertices*2+1] = vertst[i*2+1];
909                         loadmodel->surfmesh.num_vertices++;
910                 }
911                 else
912                         vertremap[i] = -1; // not used at all
913         }
914         // remap the elements to the new vertex set
915         for (i = 0;i < loadmodel->surfmesh.num_triangles * 3;i++)
916                 loadmodel->surfmesh.data_element3i[i] = vertremap[loadmodel->surfmesh.data_element3i[i]];
917         // store the texture coordinates
918         loadmodel->surfmesh.data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->surfmesh.num_vertices);
919         for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
920         {
921                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
922                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = vertst[i*2+1];
923         }
924
925 // load the frames
926         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
927         loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * loadmodel->surfmesh.num_morphframes * loadmodel->surfmesh.num_vertices);
928         loadmodel->surfmesh.data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_triangles * sizeof(int[3]));
929         Mod_MDL_LoadFrames (startframes, numverts, vertremap);
930         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
931         Mod_Alias_CalculateBoundingBox();
932         Mod_Alias_Mesh_CompileFrameZero();
933
934         Mem_Free(vertst);
935         Mem_Free(vertremap);
936
937         // load the skins
938         skinfiles = Mod_LoadSkinFiles();
939         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
940         loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
941         loadmodel->num_texturesperskin = loadmodel->num_surfaces;
942         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
943         if (skinfiles)
944         {
945                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
946                 Mod_FreeSkinFiles(skinfiles);
947                 for (i = 0;i < loadmodel->numskins;i++)
948                 {
949                         loadmodel->skinscenes[i].firstframe = i;
950                         loadmodel->skinscenes[i].framecount = 1;
951                         loadmodel->skinscenes[i].loop = true;
952                         loadmodel->skinscenes[i].framerate = 10;
953                 }
954         }
955         else
956         {
957                 totalskins = 0;
958                 datapointer = startskins;
959                 for (i = 0;i < loadmodel->numskins;i++)
960                 {
961                         pinskintype = (daliasskintype_t *)datapointer;
962                         datapointer += sizeof(daliasskintype_t);
963
964                         if (pinskintype->type == ALIAS_SKIN_SINGLE)
965                         {
966                                 groupskins = 1;
967                                 interval = 0.1f;
968                         }
969                         else
970                         {
971                                 pinskingroup = (daliasskingroup_t *)datapointer;
972                                 datapointer += sizeof(daliasskingroup_t);
973
974                                 groupskins = LittleLong (pinskingroup->numskins);
975
976                                 pinskinintervals = (daliasskininterval_t *)datapointer;
977                                 datapointer += sizeof(daliasskininterval_t) * groupskins;
978
979                                 interval = LittleFloat(pinskinintervals[0].interval);
980                                 if (interval < 0.01f)
981                                 {
982                                         Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
983                                         interval = 0.1f;
984                                 }
985                         }
986
987                         sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
988                         loadmodel->skinscenes[i].firstframe = totalskins;
989                         loadmodel->skinscenes[i].framecount = groupskins;
990                         loadmodel->skinscenes[i].framerate = 1.0f / interval;
991                         loadmodel->skinscenes[i].loop = true;
992
993                         for (j = 0;j < groupskins;j++)
994                         {
995                                 if (groupskins > 1)
996                                         sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
997                                 else
998                                         sprintf (name, "%s_%i", loadmodel->name, i);
999                                 tempskinframe = R_SkinFrame_LoadExternal(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, false);
1000                                 if (!tempskinframe)
1001                                         tempskinframe = R_SkinFrame_LoadInternal(name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_PICMIP, true, r_fullbrights.integer, (unsigned char *)datapointer, skinwidth, skinheight, 8, NULL, NULL);
1002                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe);
1003                                 datapointer += skinwidth * skinheight;
1004                                 totalskins++;
1005                         }
1006                 }
1007                 // check for skins that don't exist in the model, but do exist as external images
1008                 // (this was added because yummyluv kept pestering me about support for it)
1009                 while ((tempskinframe = R_SkinFrame_LoadExternal(va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP, false)))
1010                 {
1011                         // expand the arrays to make room
1012                         tempskinscenes = loadmodel->skinscenes;
1013                         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
1014                         memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
1015                         Mem_Free(tempskinscenes);
1016
1017                         tempaliasskins = loadmodel->data_textures;
1018                         loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
1019                         memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
1020                         Mem_Free(tempaliasskins);
1021
1022                         // store the info about the new skin
1023                         Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + totalskins * loadmodel->num_surfaces, tempskinframe);
1024                         strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
1025                         loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
1026                         loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
1027                         loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
1028                         loadmodel->skinscenes[loadmodel->numskins].loop = true;
1029
1030                         //increase skin counts
1031                         loadmodel->numskins++;
1032                         totalskins++;
1033
1034                         // fix up the pointers since they are pointing at the old textures array
1035                         // FIXME: this is a hack!
1036                         for (j = 0;j < loadmodel->numskins * loadmodel->num_surfaces;j++)
1037                                 loadmodel->data_textures[j].currentframe = &loadmodel->data_textures[j];
1038                 }
1039         }
1040
1041         surface = loadmodel->data_surfaces;
1042         surface->texture = loadmodel->data_textures;
1043         surface->num_firsttriangle = 0;
1044         surface->num_triangles = loadmodel->surfmesh.num_triangles;
1045         surface->num_firstvertex = 0;
1046         surface->num_vertices = loadmodel->surfmesh.num_vertices;
1047
1048         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1049 }
1050
1051 void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
1052 {
1053         int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
1054         float iskinwidth, iskinheight;
1055         unsigned char *data;
1056         msurface_t *surface;
1057         md2_t *pinmodel;
1058         unsigned char *base, *datapointer;
1059         md2frame_t *pinframe;
1060         char *inskin;
1061         md2triangle_t *intri;
1062         unsigned short *inst;
1063         struct md2verthash_s
1064         {
1065                 struct md2verthash_s *next;
1066                 unsigned short xyz;
1067                 unsigned short st;
1068         }
1069         *hash, **md2verthash, *md2verthashdata;
1070         skinframe_t *tempskinframe;
1071         skinfile_t *skinfiles;
1072
1073         pinmodel = (md2_t *)buffer;
1074         base = (unsigned char *)buffer;
1075
1076         version = LittleLong (pinmodel->version);
1077         if (version != MD2ALIAS_VERSION)
1078                 Host_Error ("%s has wrong version number (%i should be %i)",
1079                         loadmodel->name, version, MD2ALIAS_VERSION);
1080
1081         loadmodel->type = mod_alias;
1082         loadmodel->DrawSky = NULL;
1083         loadmodel->Draw = R_Q1BSP_Draw;
1084         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1085         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1086         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1087         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1088         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1089
1090         if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
1091                 Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
1092         if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
1093                 Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
1094         if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
1095                 Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
1096         if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
1097                 Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
1098
1099         end = LittleLong(pinmodel->ofs_end);
1100         if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
1101                 Host_Error ("%s is not a valid model", loadmodel->name);
1102         if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
1103                 Host_Error ("%s is not a valid model", loadmodel->name);
1104         if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
1105                 Host_Error ("%s is not a valid model", loadmodel->name);
1106         if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
1107                 Host_Error ("%s is not a valid model", loadmodel->name);
1108         if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
1109                 Host_Error ("%s is not a valid model", loadmodel->name);
1110
1111         loadmodel->numskins = LittleLong(pinmodel->num_skins);
1112         numxyz = LittleLong(pinmodel->num_xyz);
1113         numst = LittleLong(pinmodel->num_st);
1114         loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
1115         loadmodel->numframes = LittleLong(pinmodel->num_frames);
1116         loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
1117         skinwidth = LittleLong(pinmodel->skinwidth);
1118         skinheight = LittleLong(pinmodel->skinheight);
1119         iskinwidth = 1.0f / skinwidth;
1120         iskinheight = 1.0f / skinheight;
1121
1122         loadmodel->num_surfaces = 1;
1123         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1124         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
1125         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1126         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1127         loadmodel->surfacelist[0] = 0;
1128         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1129         loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
1130         loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1131         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
1132
1133         loadmodel->synctype = ST_RAND;
1134
1135         // load the skins
1136         inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
1137         skinfiles = Mod_LoadSkinFiles();
1138         if (skinfiles)
1139         {
1140                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1141                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1142                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1143                 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
1144                 Mod_FreeSkinFiles(skinfiles);
1145         }
1146         else if (loadmodel->numskins)
1147         {
1148                 // skins found (most likely not a player model)
1149                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1150                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1151                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1152                 for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
1153                 {
1154                         tempskinframe = R_SkinFrame_LoadExternal(inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false);
1155                         if (!tempskinframe)
1156                                 Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
1157                         Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i * loadmodel->num_surfaces, tempskinframe);
1158                 }
1159         }
1160         else
1161         {
1162                 // no skins (most likely a player model)
1163                 loadmodel->numskins = 1;
1164                 loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1165                 loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1166                 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
1167                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
1168         }
1169
1170         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1171         for (i = 0;i < loadmodel->numskins;i++)
1172         {
1173                 loadmodel->skinscenes[i].firstframe = i;
1174                 loadmodel->skinscenes[i].framecount = 1;
1175                 loadmodel->skinscenes[i].loop = true;
1176                 loadmodel->skinscenes[i].framerate = 10;
1177         }
1178
1179         // load the triangles and stvert data
1180         inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
1181         intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
1182         md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
1183         md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
1184         // swap the triangle list
1185         loadmodel->surfmesh.num_vertices = 0;
1186         for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
1187         {
1188                 for (j = 0;j < 3;j++)
1189                 {
1190                         xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
1191                         st = (unsigned short) LittleShort (intri[i].index_st[j]);
1192                         if (xyz >= numxyz)
1193                         {
1194                                 Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
1195                                 xyz = 0;
1196                         }
1197                         if (st >= numst)
1198                         {
1199                                 Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
1200                                 st = 0;
1201                         }
1202                         hashindex = (xyz * 256 + st) & 65535;
1203                         for (hash = md2verthash[hashindex];hash;hash = hash->next)
1204                                 if (hash->xyz == xyz && hash->st == st)
1205                                         break;
1206                         if (hash == NULL)
1207                         {
1208                                 hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
1209                                 hash->xyz = xyz;
1210                                 hash->st = st;
1211                                 hash->next = md2verthash[hashindex];
1212                                 md2verthash[hashindex] = hash;
1213                         }
1214                         loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
1215                 }
1216         }
1217
1218         vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
1219         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
1220         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
1221         loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
1222         for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
1223         {
1224                 int sts, stt;
1225                 hash = md2verthashdata + i;
1226                 vertremap[i] = hash->xyz;
1227                 sts = LittleShort(inst[hash->st*2+0]);
1228                 stt = LittleShort(inst[hash->st*2+1]);
1229                 if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
1230                 {
1231                         Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
1232                         sts = 0;
1233                         stt = 0;
1234                 }
1235                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
1236                 loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
1237         }
1238
1239         Mem_Free(md2verthash);
1240         Mem_Free(md2verthashdata);
1241
1242         // load the frames
1243         datapointer = (base + LittleLong(pinmodel->ofs_frames));
1244         for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
1245         {
1246                 int k;
1247                 trivertx_t *v;
1248                 trivertx_t *out;
1249                 pinframe = (md2frame_t *)datapointer;
1250                 datapointer += sizeof(md2frame_t);
1251                 // store the frame scale/translate into the appropriate array
1252                 for (j = 0;j < 3;j++)
1253                 {
1254                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
1255                         loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
1256                 }
1257                 // convert the vertices
1258                 v = (trivertx_t *)datapointer;
1259                 out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
1260                 for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
1261                         out[k] = v[vertremap[k]];
1262                 datapointer += numxyz * sizeof(trivertx_t);
1263
1264                 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1265                 loadmodel->animscenes[i].firstframe = i;
1266                 loadmodel->animscenes[i].framecount = 1;
1267                 loadmodel->animscenes[i].framerate = 10;
1268                 loadmodel->animscenes[i].loop = true;
1269         }
1270
1271         Mem_Free(vertremap);
1272
1273         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1274         Mod_Alias_CalculateBoundingBox();
1275         Mod_Alias_Mesh_CompileFrameZero();
1276
1277         surface = loadmodel->data_surfaces;
1278         surface->texture = loadmodel->data_textures;
1279         surface->num_firsttriangle = 0;
1280         surface->num_triangles = loadmodel->surfmesh.num_triangles;
1281         surface->num_firstvertex = 0;
1282         surface->num_vertices = loadmodel->surfmesh.num_vertices;
1283
1284         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1285 }
1286
1287 void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
1288 {
1289         int i, j, k, version, meshvertices, meshtriangles;
1290         unsigned char *data;
1291         msurface_t *surface;
1292         md3modelheader_t *pinmodel;
1293         md3frameinfo_t *pinframe;
1294         md3mesh_t *pinmesh;
1295         md3tag_t *pintag;
1296         skinfile_t *skinfiles;
1297
1298         pinmodel = (md3modelheader_t *)buffer;
1299
1300         if (memcmp(pinmodel->identifier, "IDP3", 4))
1301                 Host_Error ("%s is not a MD3 (IDP3) file", loadmodel->name);
1302         version = LittleLong (pinmodel->version);
1303         if (version != MD3VERSION)
1304                 Host_Error ("%s has wrong version number (%i should be %i)",
1305                         loadmodel->name, version, MD3VERSION);
1306
1307         skinfiles = Mod_LoadSkinFiles();
1308         if (loadmodel->numskins < 1)
1309                 loadmodel->numskins = 1;
1310
1311         loadmodel->type = mod_alias;
1312         loadmodel->DrawSky = NULL;
1313         loadmodel->Draw = R_Q1BSP_Draw;
1314         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1315         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1316         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1317         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1318         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1319         loadmodel->synctype = ST_RAND;
1320         // convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
1321         i = LittleLong (pinmodel->flags);
1322         loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
1323
1324         // set up some global info about the model
1325         loadmodel->numframes = LittleLong(pinmodel->num_frames);
1326         loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
1327
1328         // make skinscenes for the skins (no groups)
1329         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1330         for (i = 0;i < loadmodel->numskins;i++)
1331         {
1332                 loadmodel->skinscenes[i].firstframe = i;
1333                 loadmodel->skinscenes[i].framecount = 1;
1334                 loadmodel->skinscenes[i].loop = true;
1335                 loadmodel->skinscenes[i].framerate = 10;
1336         }
1337
1338         // load frameinfo
1339         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
1340         for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
1341         {
1342                 strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
1343                 loadmodel->animscenes[i].firstframe = i;
1344                 loadmodel->animscenes[i].framecount = 1;
1345                 loadmodel->animscenes[i].framerate = 10;
1346                 loadmodel->animscenes[i].loop = true;
1347         }
1348
1349         // load tags
1350         loadmodel->num_tagframes = loadmodel->numframes;
1351         loadmodel->num_tags = LittleLong(pinmodel->num_tags);
1352         loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
1353         for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
1354         {
1355                 strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
1356                 for (j = 0;j < 9;j++)
1357                         loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
1358                 for (j = 0;j < 3;j++)
1359                         loadmodel->data_tags[i].matrixgl[9+j] = LittleFloat(pintag->origin[j]);
1360                 //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->num_tags, i % loadmodel->num_tags, loadmodel->data_tags[i].name);
1361         }
1362
1363         // load meshes
1364         meshvertices = 0;
1365         meshtriangles = 0;
1366         for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1367         {
1368                 if (memcmp(pinmesh->identifier, "IDP3", 4))
1369                         Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1370                 if (LittleLong(pinmesh->num_frames) != loadmodel->numframes)
1371                         Host_Error("Mod_IDP3_Load: mesh numframes differs from header");
1372                 meshvertices += LittleLong(pinmesh->num_vertices);
1373                 meshtriangles += LittleLong(pinmesh->num_triangles);
1374         }
1375
1376         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1377         loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1378         loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1379         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
1380         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1381         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1382         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1383         loadmodel->surfmesh.num_vertices = meshvertices;
1384         loadmodel->surfmesh.num_triangles = meshtriangles;
1385         loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
1386         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1387         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1388         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1389         loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
1390
1391         meshvertices = 0;
1392         meshtriangles = 0;
1393         for (i = 0, pinmesh = (md3mesh_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_end)))
1394         {
1395                 if (memcmp(pinmesh->identifier, "IDP3", 4))
1396                         Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
1397                 loadmodel->surfacelist[i] = i;
1398                 surface = loadmodel->data_surfaces + i;
1399                 surface->texture = loadmodel->data_textures + i;
1400                 surface->num_firsttriangle = meshtriangles;
1401                 surface->num_triangles = LittleLong(pinmesh->num_triangles);
1402                 surface->num_firstvertex = meshvertices;
1403                 surface->num_vertices = LittleLong(pinmesh->num_vertices);
1404                 meshvertices += surface->num_vertices;
1405                 meshtriangles += surface->num_triangles;
1406
1407                 for (j = 0;j < surface->num_triangles * 3;j++)
1408                         loadmodel->surfmesh.data_element3i[j + surface->num_firsttriangle * 3] = surface->num_firstvertex + LittleLong(((int *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
1409                 for (j = 0;j < surface->num_vertices;j++)
1410                 {
1411                         loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 0] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 0]);
1412                         loadmodel->surfmesh.data_texcoordtexture2f[(j + surface->num_firstvertex) * 2 + 1] = LittleFloat(((float *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_texcoords)))[j * 2 + 1]);
1413                 }
1414                 for (j = 0;j < loadmodel->numframes;j++)
1415                 {
1416                         const md3vertex_t *in = (md3vertex_t *)((unsigned char *)pinmesh + LittleLong(pinmesh->lump_framevertices)) + j * surface->num_vertices;
1417                         md3vertex_t *out = loadmodel->surfmesh.data_morphmd3vertex + surface->num_firstvertex + j * loadmodel->surfmesh.num_vertices;
1418                         for (k = 0;k < surface->num_vertices;k++, in++, out++)
1419                         {
1420                                 out->origin[0] = LittleShort(in->origin[0]);
1421                                 out->origin[1] = LittleShort(in->origin[1]);
1422                                 out->origin[2] = LittleShort(in->origin[2]);
1423                                 out->pitch = in->pitch;
1424                                 out->yaw = in->yaw;
1425                         }
1426                 }
1427
1428                 if (LittleLong(pinmesh->num_shaders) >= 1)
1429                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, pinmesh->name, ((md3shader_t *)((unsigned char *) pinmesh + LittleLong(pinmesh->lump_shaders)))->name);
1430                 else
1431                         for (j = 0;j < loadmodel->numskins;j++)
1432                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1433
1434                 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
1435         }
1436         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1437         Mod_Alias_Mesh_CompileFrameZero();
1438         Mod_Alias_CalculateBoundingBox();
1439         Mod_FreeSkinFiles(skinfiles);
1440
1441         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1442 }
1443
1444 void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1445 {
1446         zymtype1header_t *pinmodel, *pheader;
1447         unsigned char *pbase;
1448         int i, j, k, numposes, meshvertices, meshtriangles, *bonecount, *vertbonecounts, count, *renderlist, *renderlistend, *outelements;
1449         float modelradius, corner[2], *poses, *intexcoord2f, *outtexcoord2f, *bonepose;
1450         zymvertex_t *verts, *vertdata;
1451         zymscene_t *scene;
1452         zymbone_t *bone;
1453         char *shadername;
1454         skinfile_t *skinfiles;
1455         unsigned char *data;
1456         msurface_t *surface;
1457
1458         pinmodel = (zymtype1header_t *)buffer;
1459         pbase = (unsigned char *)buffer;
1460         if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
1461                 Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model", loadmodel->name);
1462         if (BigLong(pinmodel->type) != 1)
1463                 Host_Error ("Mod_ZYMOTICMODEL_Load: only type 1 (skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1464
1465         loadmodel->type = mod_alias;
1466         loadmodel->synctype = ST_RAND;
1467
1468         // byteswap header
1469         pheader = pinmodel;
1470         pheader->type = BigLong(pinmodel->type);
1471         pheader->filesize = BigLong(pinmodel->filesize);
1472         pheader->mins[0] = BigFloat(pinmodel->mins[0]);
1473         pheader->mins[1] = BigFloat(pinmodel->mins[1]);
1474         pheader->mins[2] = BigFloat(pinmodel->mins[2]);
1475         pheader->maxs[0] = BigFloat(pinmodel->maxs[0]);
1476         pheader->maxs[1] = BigFloat(pinmodel->maxs[1]);
1477         pheader->maxs[2] = BigFloat(pinmodel->maxs[2]);
1478         pheader->radius = BigFloat(pinmodel->radius);
1479         pheader->numverts = BigLong(pinmodel->numverts);
1480         pheader->numtris = BigLong(pinmodel->numtris);
1481         pheader->numshaders = BigLong(pinmodel->numshaders);
1482         pheader->numbones = BigLong(pinmodel->numbones);
1483         pheader->numscenes = BigLong(pinmodel->numscenes);
1484         pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start);
1485         pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length);
1486         pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start);
1487         pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length);
1488         pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start);
1489         pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length);
1490         pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start);
1491         pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length);
1492         pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start);
1493         pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length);
1494         pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start);
1495         pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length);
1496         pheader->lump_render.start = BigLong(pinmodel->lump_render.start);
1497         pheader->lump_render.length = BigLong(pinmodel->lump_render.length);
1498         pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start);
1499         pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length);
1500         pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start);
1501         pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length);
1502
1503         if (pheader->numtris < 1 || pheader->numverts < 3 || pheader->numshaders < 1)
1504         {
1505                 Con_Printf("%s has no geometry\n", loadmodel->name);
1506                 return;
1507         }
1508         if (pheader->numscenes < 1 || pheader->lump_poses.length < (int)sizeof(float[3][4]))
1509         {
1510                 Con_Printf("%s has no animations\n", loadmodel->name);
1511                 return;
1512         }
1513
1514         loadmodel->DrawSky = NULL;
1515         loadmodel->Draw = R_Q1BSP_Draw;
1516         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1517         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1518         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1519         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1520         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1521
1522         loadmodel->numframes = pheader->numscenes;
1523         loadmodel->num_surfaces = pheader->numshaders;
1524
1525         skinfiles = Mod_LoadSkinFiles();
1526         if (loadmodel->numskins < 1)
1527                 loadmodel->numskins = 1;
1528
1529         // make skinscenes for the skins (no groups)
1530         loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
1531         for (i = 0;i < loadmodel->numskins;i++)
1532         {
1533                 loadmodel->skinscenes[i].firstframe = i;
1534                 loadmodel->skinscenes[i].framecount = 1;
1535                 loadmodel->skinscenes[i].loop = true;
1536                 loadmodel->skinscenes[i].framerate = 10;
1537         }
1538
1539         // model bbox
1540         modelradius = pheader->radius;
1541         for (i = 0;i < 3;i++)
1542         {
1543                 loadmodel->normalmins[i] = pheader->mins[i];
1544                 loadmodel->normalmaxs[i] = pheader->maxs[i];
1545                 loadmodel->rotatedmins[i] = -modelradius;
1546                 loadmodel->rotatedmaxs[i] = modelradius;
1547         }
1548         corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
1549         corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
1550         loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
1551         if (loadmodel->yawmaxs[0] > modelradius)
1552                 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius;
1553         loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0];
1554         loadmodel->yawmins[2] = loadmodel->normalmins[2];
1555         loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
1556         loadmodel->radius = modelradius;
1557         loadmodel->radius2 = modelradius * modelradius;
1558
1559         // go through the lumps, swapping things
1560
1561         //zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
1562         loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
1563         scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
1564         numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
1565         for (i = 0;i < pheader->numscenes;i++)
1566         {
1567                 memcpy(loadmodel->animscenes[i].name, scene->name, 32);
1568                 loadmodel->animscenes[i].firstframe = BigLong(scene->start);
1569                 loadmodel->animscenes[i].framecount = BigLong(scene->length);
1570                 loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
1571                 loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
1572                 if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
1573                         Host_Error("%s scene->firstframe (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
1574                 if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
1575                         Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
1576                 if (loadmodel->animscenes[i].framerate < 0)
1577                         Host_Error("%s scene->framerate (%f) < 0", loadmodel->name, loadmodel->animscenes[i].framerate);
1578                 scene++;
1579         }
1580
1581         //zymlump_t lump_bones; // zymbone_t bone[numbones];
1582         loadmodel->num_bones = pheader->numbones;
1583         loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
1584         bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
1585         for (i = 0;i < pheader->numbones;i++)
1586         {
1587                 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1588                 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1589                 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1590                 if (loadmodel->data_bones[i].parent >= i)
1591                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1592         }
1593
1594         //zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
1595         vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
1596         bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
1597         for (i = 0;i < pheader->numverts;i++)
1598         {
1599                 vertbonecounts[i] = BigLong(bonecount[i]);
1600                 if (vertbonecounts[i] != 1)
1601                         Host_Error("%s bonecount[%i] != 1 (vertex weight support is impossible in this format)", loadmodel->name, i);
1602         }
1603
1604         loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
1605
1606         meshvertices = pheader->numverts;
1607         meshtriangles = pheader->numtris;
1608
1609         loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
1610         loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1611         loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1612         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]));
1613         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1614         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1615         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1616         loadmodel->surfmesh.num_vertices = meshvertices;
1617         loadmodel->surfmesh.num_triangles = meshtriangles;
1618         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1619         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1620         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1621         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1622         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1623         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1624         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1625         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1626         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1627         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1628         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
1629
1630         //zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
1631         poses = (float *) (pheader->lump_poses.start + pbase);
1632         for (i = 0;i < pheader->lump_poses.length / 4;i++)
1633                 loadmodel->data_poses[i] = BigFloat(poses[i]);
1634
1635         //zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
1636         verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
1637         vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
1638         // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1639         // (converting from weight-blending skeletal animation to
1640         //  deformation-based skeletal animation)
1641         bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1642         for (i = 0;i < loadmodel->num_bones;i++)
1643         {
1644                 const float *m = loadmodel->data_poses + i * 12;
1645                 if (loadmodel->data_bones[i].parent >= 0)
1646                         R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1647                 else
1648                         for (k = 0;k < 12;k++)
1649                                 bonepose[12*i+k] = m[k];
1650         }
1651         for (j = 0;j < pheader->numverts;j++)
1652         {
1653                 // this format really should have had a per vertexweight weight value...
1654                 // but since it does not, the weighting is completely ignored and
1655                 // only one weight is allowed per vertex
1656                 int boneindex = BigLong(vertdata[j].bonenum);
1657                 const float *m = bonepose + 12 * boneindex;
1658                 float relativeorigin[3];
1659                 relativeorigin[0] = BigFloat(vertdata[j].origin[0]);
1660                 relativeorigin[1] = BigFloat(vertdata[j].origin[1]);
1661                 relativeorigin[2] = BigFloat(vertdata[j].origin[2]);
1662                 // transform the vertex bone weight into the base mesh
1663                 loadmodel->surfmesh.data_vertex3f[j*3+0] = relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + m[ 3];
1664                 loadmodel->surfmesh.data_vertex3f[j*3+1] = relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + m[ 7];
1665                 loadmodel->surfmesh.data_vertex3f[j*3+2] = relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + m[11];
1666                 // store the weight as the primary weight on this vertex
1667                 loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
1668                 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = 1;
1669         }
1670         Z_Free(bonepose);
1671         // normals and tangents are calculated after elements are loaded
1672
1673         //zymlump_t lump_texcoords; // float texcoords[numvertices][2];
1674         outtexcoord2f = loadmodel->surfmesh.data_texcoordtexture2f;
1675         intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
1676         for (i = 0;i < pheader->numverts;i++)
1677         {
1678                 outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
1679                 // flip T coordinate for OpenGL
1680                 outtexcoord2f[i*2+1] = 1 - BigFloat(intexcoord2f[i*2+1]);
1681         }
1682
1683         //zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
1684         //loadmodel->alias.zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris);
1685         //memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
1686
1687         //zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
1688         //zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
1689         // byteswap, validate, and swap winding order of tris
1690         count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
1691         if (pheader->lump_render.length != count)
1692                 Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)", loadmodel->name, pheader->lump_render.length, count);
1693         renderlist = (int *) (pheader->lump_render.start + pbase);
1694         renderlistend = (int *) ((unsigned char *) renderlist + pheader->lump_render.length);
1695         meshtriangles = 0;
1696         for (i = 0;i < loadmodel->num_surfaces;i++)
1697         {
1698                 int firstvertex, lastvertex;
1699                 if (renderlist >= renderlistend)
1700                         Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1701                 count = BigLong(*renderlist);renderlist++;
1702                 if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
1703                         Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
1704
1705                 loadmodel->surfacelist[i] = i;
1706                 surface = loadmodel->data_surfaces + i;
1707                 surface->texture = loadmodel->data_textures + i;
1708                 surface->num_firsttriangle = meshtriangles;
1709                 surface->num_triangles = count;
1710                 meshtriangles += surface->num_triangles;
1711
1712                 // load the elements
1713                 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1714                 for (j = 0;j < surface->num_triangles;j++, renderlist += 3)
1715                 {
1716                         outelements[j*3+2] = BigLong(renderlist[0]);
1717                         outelements[j*3+1] = BigLong(renderlist[1]);
1718                         outelements[j*3+0] = BigLong(renderlist[2]);
1719                 }
1720                 // validate the elements and find the used vertex range
1721                 firstvertex = meshvertices;
1722                 lastvertex = 0;
1723                 for (j = 0;j < surface->num_triangles * 3;j++)
1724                 {
1725                         if ((unsigned int)outelements[j] >= (unsigned int)meshvertices)
1726                                 Host_Error("%s corrupt renderlist (out of bounds index)", loadmodel->name);
1727                         firstvertex = min(firstvertex, outelements[j]);
1728                         lastvertex = max(lastvertex, outelements[j]);
1729                 }
1730                 surface->num_firstvertex = firstvertex;
1731                 surface->num_vertices = lastvertex + 1 - firstvertex;
1732
1733                 // since zym models do not have named sections, reuse their shader
1734                 // name as the section name
1735                 shadername = (char *) (pheader->lump_shaders.start + pbase) + i * 32;
1736                 if (shadername[0])
1737                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, shadername, shadername);
1738                 else
1739                         for (j = 0;j < loadmodel->numskins;j++)
1740                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
1741         }
1742         Mod_FreeSkinFiles(skinfiles);
1743         Mem_Free(vertbonecounts);
1744         Mem_Free(verts);
1745
1746         // compute all the mesh information that was not loaded from the file
1747         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
1748         Mod_BuildBaseBonePoses();
1749         Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
1750         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
1751         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
1752
1753         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
1754 }
1755
1756 void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
1757 {
1758         dpmheader_t *pheader;
1759         dpmframe_t *frame;
1760         dpmbone_t *bone;
1761         dpmmesh_t *dpmmesh;
1762         unsigned char *pbase;
1763         int i, j, k, meshvertices, meshtriangles;
1764         skinfile_t *skinfiles;
1765         unsigned char *data;
1766         float *bonepose;
1767
1768         pheader = (dpmheader_t *)buffer;
1769         pbase = (unsigned char *)buffer;
1770         if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
1771                 Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model", loadmodel->name);
1772         if (BigLong(pheader->type) != 2)
1773                 Host_Error ("Mod_DARKPLACESMODEL_Load: only type 2 (hierarchical skeletal pose) models are currently supported (name = %s)", loadmodel->name);
1774
1775         loadmodel->type = mod_alias;
1776         loadmodel->synctype = ST_RAND;
1777
1778         // byteswap header
1779         pheader->type = BigLong(pheader->type);
1780         pheader->filesize = BigLong(pheader->filesize);
1781         pheader->mins[0] = BigFloat(pheader->mins[0]);
1782         pheader->mins[1] = BigFloat(pheader->mins[1]);
1783         pheader->mins[2] = BigFloat(pheader->mins[2]);
1784         pheader->maxs[0] = BigFloat(pheader->maxs[0]);
1785         pheader->maxs[1] = BigFloat(pheader->maxs[1]);
1786         pheader->maxs[2] = BigFloat(pheader->maxs[2]);
1787         pheader->yawradius = BigFloat(pheader->yawradius);
1788         pheader->allradius = BigFloat(pheader->allradius);
1789         pheader->num_bones = BigLong(pheader->num_bones);
1790         pheader->num_meshs = BigLong(pheader->num_meshs);
1791         pheader->num_frames = BigLong(pheader->num_frames);
1792         pheader->ofs_bones = BigLong(pheader->ofs_bones);
1793         pheader->ofs_meshs = BigLong(pheader->ofs_meshs);
1794         pheader->ofs_frames = BigLong(pheader->ofs_frames);
1795
1796         if (pheader->num_bones < 1 || pheader->num_meshs < 1)
1797         {
1798                 Con_Printf("%s has no geometry\n", loadmodel->name);
1799                 return;
1800         }
1801         if (pheader->num_frames < 1)
1802         {
1803                 Con_Printf("%s has no frames\n", loadmodel->name);
1804                 return;
1805         }
1806
1807         loadmodel->DrawSky = NULL;
1808         loadmodel->Draw = R_Q1BSP_Draw;
1809         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
1810         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
1811         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
1812         loadmodel->DrawLight = R_Q1BSP_DrawLight;
1813         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
1814
1815         // model bbox
1816         for (i = 0;i < 3;i++)
1817         {
1818                 loadmodel->normalmins[i] = pheader->mins[i];
1819                 loadmodel->normalmaxs[i] = pheader->maxs[i];
1820                 loadmodel->yawmins[i] = i != 2 ? -pheader->yawradius : pheader->mins[i];
1821                 loadmodel->yawmaxs[i] = i != 2 ? pheader->yawradius : pheader->maxs[i];
1822                 loadmodel->rotatedmins[i] = -pheader->allradius;
1823                 loadmodel->rotatedmaxs[i] = pheader->allradius;
1824         }
1825         loadmodel->radius = pheader->allradius;
1826         loadmodel->radius2 = pheader->allradius * pheader->allradius;
1827
1828         // load external .skin files if present
1829         skinfiles = Mod_LoadSkinFiles();
1830         if (loadmodel->numskins < 1)
1831                 loadmodel->numskins = 1;
1832
1833         meshvertices = 0;
1834         meshtriangles = 0;
1835
1836         // gather combined statistics from the meshes
1837         dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1838         for (i = 0;i < (int)pheader->num_meshs;i++)
1839         {
1840                 int numverts = BigLong(dpmmesh->num_verts);
1841                 meshvertices += numverts;;
1842                 meshtriangles += BigLong(dpmmesh->num_tris);
1843                 dpmmesh++;
1844         }
1845
1846         loadmodel->numframes = pheader->num_frames;
1847         loadmodel->num_bones = pheader->num_bones;
1848         loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
1849         loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
1850         loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
1851         loadmodel->num_texturesperskin = loadmodel->num_surfaces;
1852         // do most allocations as one merged chunk
1853         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
1854         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
1855         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
1856         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
1857         loadmodel->surfmesh.num_vertices = meshvertices;
1858         loadmodel->surfmesh.num_triangles = meshtriangles;
1859         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1860         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
1861         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
1862         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1863         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
1864         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
1865         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
1866         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
1867         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
1868         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
1869         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
1870         loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
1871         loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
1872         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
1873
1874         for (i = 0;i < loadmodel->numskins;i++)
1875         {
1876                 loadmodel->skinscenes[i].firstframe = i;
1877                 loadmodel->skinscenes[i].framecount = 1;
1878                 loadmodel->skinscenes[i].loop = true;
1879                 loadmodel->skinscenes[i].framerate = 10;
1880         }
1881
1882         // load the bone info
1883         bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
1884         for (i = 0;i < loadmodel->num_bones;i++)
1885         {
1886                 memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
1887                 loadmodel->data_bones[i].flags = BigLong(bone[i].flags);
1888                 loadmodel->data_bones[i].parent = BigLong(bone[i].parent);
1889                 if (loadmodel->data_bones[i].parent >= i)
1890                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
1891         }
1892
1893         // load the frames
1894         frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
1895         for (i = 0;i < loadmodel->numframes;i++)
1896         {
1897                 const float *poses;
1898                 memcpy(loadmodel->animscenes[i].name, frame->name, sizeof(frame->name));
1899                 loadmodel->animscenes[i].firstframe = i;
1900                 loadmodel->animscenes[i].framecount = 1;
1901                 loadmodel->animscenes[i].loop = true;
1902                 loadmodel->animscenes[i].framerate = 10;
1903                 // load the bone poses for this frame
1904                 poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
1905                 for (j = 0;j < loadmodel->num_bones*12;j++)
1906                         loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
1907                 // stuff not processed here: mins, maxs, yawradius, allradius
1908                 frame++;
1909         }
1910
1911         // load the meshes now
1912         dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
1913         meshvertices = 0;
1914         meshtriangles = 0;
1915         // reconstruct frame 0 matrices to allow reconstruction of the base mesh
1916         // (converting from weight-blending skeletal animation to
1917         //  deformation-based skeletal animation)
1918         bonepose = (float *)Z_Malloc(loadmodel->num_bones * sizeof(float[12]));
1919         for (i = 0;i < loadmodel->num_bones;i++)
1920         {
1921                 const float *m = loadmodel->data_poses + i * 12;
1922                 if (loadmodel->data_bones[i].parent >= 0)
1923                         R_ConcatTransforms(bonepose + 12 * loadmodel->data_bones[i].parent, m, bonepose + 12 * i);
1924                 else
1925                         for (k = 0;k < 12;k++)
1926                                 bonepose[12*i+k] = m[k];
1927         }
1928         for (i = 0;i < loadmodel->num_surfaces;i++, dpmmesh++)
1929         {
1930                 const int *inelements;
1931                 int *outelements;
1932                 const float *intexcoord;
1933                 msurface_t *surface;
1934
1935                 loadmodel->surfacelist[i] = i;
1936                 surface = loadmodel->data_surfaces + i;
1937                 surface->texture = loadmodel->data_textures + i;
1938                 surface->num_firsttriangle = meshtriangles;
1939                 surface->num_triangles = BigLong(dpmmesh->num_tris);
1940                 surface->num_firstvertex = meshvertices;
1941                 surface->num_vertices = BigLong(dpmmesh->num_verts);
1942                 meshvertices += surface->num_vertices;
1943                 meshtriangles += surface->num_triangles;
1944
1945                 inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
1946                 outelements = loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3;
1947                 for (j = 0;j < surface->num_triangles;j++)
1948                 {
1949                         // swap element order to flip triangles, because Quake uses clockwise (rare) and dpm uses counterclockwise (standard)
1950                         outelements[0] = surface->num_firstvertex + BigLong(inelements[2]);
1951                         outelements[1] = surface->num_firstvertex + BigLong(inelements[1]);
1952                         outelements[2] = surface->num_firstvertex + BigLong(inelements[0]);
1953                         inelements += 3;
1954                         outelements += 3;
1955                 }
1956
1957                 intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
1958                 for (j = 0;j < surface->num_vertices*2;j++)
1959                         loadmodel->surfmesh.data_texcoordtexture2f[j + surface->num_firstvertex * 2] = BigFloat(intexcoord[j]);
1960
1961                 data = (unsigned char *) (pbase + BigLong(dpmmesh->ofs_verts));
1962                 for (j = surface->num_firstvertex;j < surface->num_firstvertex + surface->num_vertices;j++)
1963                 {
1964                         float sum;
1965                         int l;
1966                         int numweights = BigLong(((dpmvertex_t *)data)->numbones);
1967                         data += sizeof(dpmvertex_t);
1968                         for (k = 0;k < numweights;k++)
1969                         {
1970                                 const dpmbonevert_t *vert = (dpmbonevert_t *) data;
1971                                 int boneindex = BigLong(vert->bonenum);
1972                                 const float *m = bonepose + 12 * boneindex;
1973                                 float influence = BigFloat(vert->influence);
1974                                 float relativeorigin[3], relativenormal[3];
1975                                 relativeorigin[0] = BigFloat(vert->origin[0]);
1976                                 relativeorigin[1] = BigFloat(vert->origin[1]);
1977                                 relativeorigin[2] = BigFloat(vert->origin[2]);
1978                                 relativenormal[0] = BigFloat(vert->normal[0]);
1979                                 relativenormal[1] = BigFloat(vert->normal[1]);
1980                                 relativenormal[2] = BigFloat(vert->normal[2]);
1981                                 // blend the vertex bone weights into the base mesh
1982                                 loadmodel->surfmesh.data_vertex3f[j*3+0] += relativeorigin[0] * m[0] + relativeorigin[1] * m[1] + relativeorigin[2] * m[ 2] + influence * m[ 3];
1983                                 loadmodel->surfmesh.data_vertex3f[j*3+1] += relativeorigin[0] * m[4] + relativeorigin[1] * m[5] + relativeorigin[2] * m[ 6] + influence * m[ 7];
1984                                 loadmodel->surfmesh.data_vertex3f[j*3+2] += relativeorigin[0] * m[8] + relativeorigin[1] * m[9] + relativeorigin[2] * m[10] + influence * m[11];
1985                                 loadmodel->surfmesh.data_normal3f[j*3+0] += relativenormal[0] * m[0] + relativenormal[1] * m[1] + relativenormal[2] * m[ 2];
1986                                 loadmodel->surfmesh.data_normal3f[j*3+1] += relativenormal[0] * m[4] + relativenormal[1] * m[5] + relativenormal[2] * m[ 6];
1987                                 loadmodel->surfmesh.data_normal3f[j*3+2] += relativenormal[0] * m[8] + relativenormal[1] * m[9] + relativenormal[2] * m[10];
1988                                 if (!k)
1989                                 {
1990                                         // store the first (and often only) weight
1991                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+0] = influence;
1992                                         loadmodel->surfmesh.data_vertexweightindex4i[j*4+0] = boneindex;
1993                                 }
1994                                 else
1995                                 {
1996                                         // sort the new weight into this vertex's weight table
1997                                         // (which only accepts up to 4 bones per vertex)
1998                                         for (l = 0;l < 4;l++)
1999                                         {
2000                                                 if (loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] < influence)
2001                                                 {
2002                                                         // move weaker influence weights out of the way first
2003                                                         int l2;
2004                                                         for (l2 = 3;l2 > l;l2--)
2005                                                         {
2006                                                                 loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l2-1];
2007                                                                 loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[j*4+l2-1];
2008                                                         }
2009                                                         // store the new weight
2010                                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] = influence;
2011                                                         loadmodel->surfmesh.data_vertexweightindex4i[j*4+l] = boneindex;
2012                                                         break;
2013                                                 }
2014                                         }
2015                                 }
2016                                 data += sizeof(dpmbonevert_t);
2017                         }
2018                         sum = 0;
2019                         for (l = 0;l < 4;l++)
2020                                 sum += loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l];
2021                         if (sum && fabs(sum - 1) > (1.0f / 256.0f))
2022                         {
2023                                 float f = 1.0f / sum;
2024                                 for (l = 0;l < 4;l++)
2025                                         loadmodel->surfmesh.data_vertexweightinfluence4f[j*4+l] *= f;
2026                         }
2027                 }
2028
2029                 // since dpm models do not have named sections, reuse their shader name as the section name
2030                 if (dpmmesh->shadername[0])
2031                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, dpmmesh->shadername, dpmmesh->shadername);
2032                 else
2033                         for (j = 0;j < loadmodel->numskins;j++)
2034                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + i + j * loadmodel->num_surfaces, NULL);
2035
2036                 Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
2037         }
2038         Z_Free(bonepose);
2039         Mod_FreeSkinFiles(skinfiles);
2040
2041         // compute all the mesh information that was not loaded from the file
2042         Mod_BuildBaseBonePoses();
2043         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2044         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
2045
2046         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
2047 }
2048
2049 // no idea why PSK/PSA files contain weird quaternions but they do...
2050 #define PSKQUATNEGATIONS
2051 void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
2052 {
2053         int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
2054         int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
2055         fs_offset_t filesize;
2056         pskpnts_t *pnts;
2057         pskvtxw_t *vtxw;
2058         pskface_t *faces;
2059         pskmatt_t *matts;
2060         pskboneinfo_t *bones;
2061         pskrawweights_t *rawweights;
2062         pskboneinfo_t *animbones;
2063         pskaniminfo_t *anims;
2064         pskanimkeys_t *animkeys;
2065         void *animfilebuffer, *animbuffer, *animbufferend;
2066         unsigned char *data;
2067         pskchunk_t *pchunk;
2068         skinfile_t *skinfiles;
2069         char animname[MAX_QPATH];
2070
2071         pchunk = (pskchunk_t *)buffer;
2072         if (strcmp(pchunk->id, "ACTRHEAD"))
2073                 Host_Error ("Mod_PSKMODEL_Load: %s is not an Unreal Engine ActorX (.psk + .psa) model", loadmodel->name);
2074
2075         loadmodel->type = mod_alias;
2076         loadmodel->DrawSky = NULL;
2077         loadmodel->Draw = R_Q1BSP_Draw;
2078         loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
2079         loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
2080         loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
2081         loadmodel->DrawLight = R_Q1BSP_DrawLight;
2082         loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
2083         loadmodel->synctype = ST_RAND;
2084
2085         FS_StripExtension(loadmodel->name, animname, sizeof(animname));
2086         strlcat(animname, ".psa", sizeof(animname));
2087         animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
2088         animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
2089         if (animbuffer == NULL)
2090                 Host_Error("%s: can't find .psa file (%s)", loadmodel->name, animname);
2091
2092         numpnts = 0;
2093         pnts = NULL;
2094         numvtxw = 0;
2095         vtxw = NULL;
2096         numfaces = 0;
2097         faces = NULL;
2098         nummatts = 0;
2099         matts = NULL;
2100         numbones = 0;
2101         bones = NULL;
2102         numrawweights = 0;
2103         rawweights = NULL;
2104         numanims = 0;
2105         anims = NULL;
2106         numanimkeys = 0;
2107         animkeys = NULL;
2108
2109         while (buffer < bufferend)
2110         {
2111                 pchunk = (pskchunk_t *)buffer;
2112                 buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
2113                 version = LittleLong(pchunk->version);
2114                 recordsize = LittleLong(pchunk->recordsize);
2115                 numrecords = LittleLong(pchunk->numrecords);
2116                 if (developer.integer >= 100)
2117                         Con_Printf("%s: %s %x: %i * %i = %i\n", loadmodel->name, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2118                 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2119                         Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", loadmodel->name, pchunk->id, version);
2120                 if (!strcmp(pchunk->id, "ACTRHEAD"))
2121                 {
2122                         // nothing to do
2123                 }
2124                 else if (!strcmp(pchunk->id, "PNTS0000"))
2125                 {
2126                         pskpnts_t *p;
2127                         if (recordsize != sizeof(*p))
2128                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2129                         // byteswap in place and keep the pointer
2130                         numpnts = numrecords;
2131                         pnts = (pskpnts_t *)buffer;
2132                         for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
2133                         {
2134                                 p->origin[0] = LittleFloat(p->origin[0]);
2135                                 p->origin[1] = LittleFloat(p->origin[1]);
2136                                 p->origin[2] = LittleFloat(p->origin[2]);
2137                         }
2138                         buffer = p;
2139                 }
2140                 else if (!strcmp(pchunk->id, "VTXW0000"))
2141                 {
2142                         pskvtxw_t *p;
2143                         if (recordsize != sizeof(*p))
2144                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2145                         // byteswap in place and keep the pointer
2146                         numvtxw = numrecords;
2147                         vtxw = (pskvtxw_t *)buffer;
2148                         for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
2149                         {
2150                                 p->pntsindex = LittleShort(p->pntsindex);
2151                                 p->texcoord[0] = LittleFloat(p->texcoord[0]);
2152                                 p->texcoord[1] = LittleFloat(p->texcoord[1]);
2153                                 if (p->pntsindex >= numpnts)
2154                                 {
2155                                         Con_Printf("%s: vtxw->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2156                                         p->pntsindex = 0;
2157                                 }
2158                         }
2159                         buffer = p;
2160                 }
2161                 else if (!strcmp(pchunk->id, "FACE0000"))
2162                 {
2163                         pskface_t *p;
2164                         if (recordsize != sizeof(*p))
2165                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2166                         // byteswap in place and keep the pointer
2167                         numfaces = numrecords;
2168                         faces = (pskface_t *)buffer;
2169                         for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
2170                         {
2171                                 p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
2172                                 p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
2173                                 p->vtxwindex[2] = LittleShort(p->vtxwindex[2]);
2174                                 p->group = LittleLong(p->group);
2175                                 if (p->vtxwindex[0] >= numvtxw)
2176                                 {
2177                                         Con_Printf("%s: face->vtxwindex[0] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[0], numvtxw);
2178                                         p->vtxwindex[0] = 0;
2179                                 }
2180                                 if (p->vtxwindex[1] >= numvtxw)
2181                                 {
2182                                         Con_Printf("%s: face->vtxwindex[1] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[1], numvtxw);
2183                                         p->vtxwindex[1] = 0;
2184                                 }
2185                                 if (p->vtxwindex[2] >= numvtxw)
2186                                 {
2187                                         Con_Printf("%s: face->vtxwindex[2] %i >= numvtxw %i\n", loadmodel->name, p->vtxwindex[2], numvtxw);
2188                                         p->vtxwindex[2] = 0;
2189                                 }
2190                         }
2191                         buffer = p;
2192                 }
2193                 else if (!strcmp(pchunk->id, "MATT0000"))
2194                 {
2195                         pskmatt_t *p;
2196                         if (recordsize != sizeof(*p))
2197                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2198                         // byteswap in place and keep the pointer
2199                         nummatts = numrecords;
2200                         matts = (pskmatt_t *)buffer;
2201                         for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
2202                         {
2203                                 // nothing to do
2204                         }
2205                         buffer = p;
2206                 }
2207                 else if (!strcmp(pchunk->id, "REFSKELT"))
2208                 {
2209                         pskboneinfo_t *p;
2210                         if (recordsize != sizeof(*p))
2211                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2212                         // byteswap in place and keep the pointer
2213                         numbones = numrecords;
2214                         bones = (pskboneinfo_t *)buffer;
2215                         for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
2216                         {
2217                                 p->numchildren = LittleLong(p->numchildren);
2218                                 p->parent = LittleLong(p->parent);
2219                                 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2220                                 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2221                                 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2222                                 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2223                                 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2224                                 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2225                                 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2226                                 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2227                                 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2228                                 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2229                                 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2230 #ifdef PSKQUATNEGATIONS
2231                                 if (index)
2232                                 {
2233                                         p->basepose.quat[0] *= -1;
2234                                         p->basepose.quat[1] *= -1;
2235                                         p->basepose.quat[2] *= -1;
2236                                 }
2237                                 else
2238                                 {
2239                                         p->basepose.quat[0] *=  1;
2240                                         p->basepose.quat[1] *= -1;
2241                                         p->basepose.quat[2] *=  1;
2242                                 }
2243 #endif
2244                                 if (p->parent < 0 || p->parent >= numbones)
2245                                 {
2246                                         Con_Printf("%s: bone->parent %i >= numbones %i\n", loadmodel->name, p->parent, numbones);
2247                                         p->parent = 0;
2248                                 }
2249                         }
2250                         buffer = p;
2251                 }
2252                 else if (!strcmp(pchunk->id, "RAWWEIGHTS"))
2253                 {
2254                         pskrawweights_t *p;
2255                         if (recordsize != sizeof(*p))
2256                                 Host_Error("%s: %s has unsupported recordsize", loadmodel->name, pchunk->id);
2257                         // byteswap in place and keep the pointer
2258                         numrawweights = numrecords;
2259                         rawweights = (pskrawweights_t *)buffer;
2260                         for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
2261                         {
2262                                 p->weight = LittleFloat(p->weight);
2263                                 p->pntsindex = LittleLong(p->pntsindex);
2264                                 p->boneindex = LittleLong(p->boneindex);
2265                                 if (p->pntsindex < 0 || p->pntsindex >= numpnts)
2266                                 {
2267                                         Con_Printf("%s: weight->pntsindex %i >= numpnts %i\n", loadmodel->name, p->pntsindex, numpnts);
2268                                         p->pntsindex = 0;
2269                                 }
2270                                 if (p->boneindex < 0 || p->boneindex >= numbones)
2271                                 {
2272                                         Con_Printf("%s: weight->boneindex %i >= numbones %i\n", loadmodel->name, p->boneindex, numbones);
2273                                         p->boneindex = 0;
2274                                 }
2275                         }
2276                         buffer = p;
2277                 }
2278         }
2279
2280         while (animbuffer < animbufferend)
2281         {
2282                 pchunk = (pskchunk_t *)animbuffer;
2283                 animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
2284                 version = LittleLong(pchunk->version);
2285                 recordsize = LittleLong(pchunk->recordsize);
2286                 numrecords = LittleLong(pchunk->numrecords);
2287                 if (developer.integer >= 100)
2288                         Con_Printf("%s: %s %x: %i * %i = %i\n", animname, pchunk->id, version, recordsize, numrecords, recordsize * numrecords);
2289                 if (version != 0x1e83b9 && version != 0x1e9179 && version != 0x2e && version != 0x12f2bc && version != 0x12f2f0)
2290                         Con_Printf ("%s: chunk %s has unknown version %x (0x1e83b9, 0x1e9179, 0x2e, 0x12f2bc, 0x12f2f0 are currently supported), trying to load anyway!\n", animname, pchunk->id, version);
2291                 if (!strcmp(pchunk->id, "ANIMHEAD"))
2292                 {
2293                         // nothing to do
2294                 }
2295                 else if (!strcmp(pchunk->id, "BONENAMES"))
2296                 {
2297                         pskboneinfo_t *p;
2298                         if (recordsize != sizeof(*p))
2299                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2300                         // byteswap in place and keep the pointer
2301                         numanimbones = numrecords;
2302                         animbones = (pskboneinfo_t *)animbuffer;
2303                         // NOTE: supposedly psa does not need to match the psk model, the
2304                         // bones missing from the psa would simply use their base
2305                         // positions from the psk, but this is hard for me to implement
2306                         // and people can easily make animations that match.
2307                         if (numanimbones != numbones)
2308                                 Host_Error("%s: this loader only supports animations with the same bones as the mesh", loadmodel->name);
2309                         for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
2310                         {
2311                                 p->numchildren = LittleLong(p->numchildren);
2312                                 p->parent = LittleLong(p->parent);
2313                                 p->basepose.quat[0] = LittleFloat(p->basepose.quat[0]);
2314                                 p->basepose.quat[1] = LittleFloat(p->basepose.quat[1]);
2315                                 p->basepose.quat[2] = LittleFloat(p->basepose.quat[2]);
2316                                 p->basepose.quat[3] = LittleFloat(p->basepose.quat[3]);
2317                                 p->basepose.origin[0] = LittleFloat(p->basepose.origin[0]);
2318                                 p->basepose.origin[1] = LittleFloat(p->basepose.origin[1]);
2319                                 p->basepose.origin[2] = LittleFloat(p->basepose.origin[2]);
2320                                 p->basepose.unknown = LittleFloat(p->basepose.unknown);
2321                                 p->basepose.size[0] = LittleFloat(p->basepose.size[0]);
2322                                 p->basepose.size[1] = LittleFloat(p->basepose.size[1]);
2323                                 p->basepose.size[2] = LittleFloat(p->basepose.size[2]);
2324 #ifdef PSKQUATNEGATIONS
2325                                 if (index)
2326                                 {
2327                                         p->basepose.quat[0] *= -1;
2328                                         p->basepose.quat[1] *= -1;
2329                                         p->basepose.quat[2] *= -1;
2330                                 }
2331                                 else
2332                                 {
2333                                         p->basepose.quat[0] *=  1;
2334                                         p->basepose.quat[1] *= -1;
2335                                         p->basepose.quat[2] *=  1;
2336                                 }
2337 #endif
2338                                 if (p->parent < 0 || p->parent >= numanimbones)
2339                                 {
2340                                         Con_Printf("%s: bone->parent %i >= numanimbones %i\n", animname, p->parent, numanimbones);
2341                                         p->parent = 0;
2342                                 }
2343                                 // check that bones are the same as in the base
2344                                 if (strcmp(p->name, bones[index].name) || p->parent != bones[index].parent)
2345                                         Host_Error("%s: this loader only supports animations with the same bones as the mesh", animname);
2346                         }
2347                         animbuffer = p;
2348                 }
2349                 else if (!strcmp(pchunk->id, "ANIMINFO"))
2350                 {
2351                         pskaniminfo_t *p;
2352                         if (recordsize != sizeof(*p))
2353                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2354                         // byteswap in place and keep the pointer
2355                         numanims = numrecords;
2356                         anims = (pskaniminfo_t *)animbuffer;
2357                         for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
2358                         {
2359                                 p->numbones = LittleLong(p->numbones);
2360                                 p->playtime = LittleFloat(p->playtime);
2361                                 p->fps = LittleFloat(p->fps);
2362                                 p->firstframe = LittleLong(p->firstframe);
2363                                 p->numframes = LittleLong(p->numframes);
2364                                 if (p->numbones != numbones)
2365                                         Con_Printf("%s: animinfo->numbones != numbones, trying to load anyway!\n", animname);
2366                         }
2367                         animbuffer = p;
2368                 }
2369                 else if (!strcmp(pchunk->id, "ANIMKEYS"))
2370                 {
2371                         pskanimkeys_t *p;
2372                         if (recordsize != sizeof(*p))
2373                                 Host_Error("%s: %s has unsupported recordsize", animname, pchunk->id);
2374                         numanimkeys = numrecords;
2375                         animkeys = (pskanimkeys_t *)animbuffer;
2376                         for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
2377                         {
2378                                 p->origin[0] = LittleFloat(p->origin[0]);
2379                                 p->origin[1] = LittleFloat(p->origin[1]);
2380                                 p->origin[2] = LittleFloat(p->origin[2]);
2381                                 p->quat[0] = LittleFloat(p->quat[0]);
2382                                 p->quat[1] = LittleFloat(p->quat[1]);
2383                                 p->quat[2] = LittleFloat(p->quat[2]);
2384                                 p->quat[3] = LittleFloat(p->quat[3]);
2385                                 p->frametime = LittleFloat(p->frametime);
2386 #ifdef PSKQUATNEGATIONS
2387                                 if (index % numbones)
2388                                 {
2389                                         p->quat[0] *= -1;
2390                                         p->quat[1] *= -1;
2391                                         p->quat[2] *= -1;
2392                                 }
2393                                 else
2394                                 {
2395                                         p->quat[0] *=  1;
2396                                         p->quat[1] *= -1;
2397                                         p->quat[2] *=  1;
2398                                 }
2399 #endif
2400                         }
2401                         animbuffer = p;
2402                         // TODO: allocate bonepose stuff
2403                 }
2404                 else
2405                         Con_Printf("%s: unknown chunk ID \"%s\"\n", animname, pchunk->id);
2406         }
2407
2408         if (!numpnts || !pnts || !numvtxw || !vtxw || !numfaces || !faces || !nummatts || !matts || !numbones || !bones || !numrawweights || !rawweights || !numanims || !anims || !numanimkeys || !animkeys)
2409                 Host_Error("%s: missing required chunks", loadmodel->name);
2410
2411         loadmodel->numframes = 0;
2412         for (index = 0;index < numanims;index++)
2413                 loadmodel->numframes += anims[index].numframes;
2414
2415         if (numanimkeys != numbones * loadmodel->numframes)
2416                 Host_Error("%s: %s has incorrect number of animation keys", animname, pchunk->id);
2417
2418         meshvertices = numvtxw;
2419         meshtriangles = numfaces;
2420
2421         // load external .skin files if present
2422         skinfiles = Mod_LoadSkinFiles();
2423         if (loadmodel->numskins < 1)
2424                 loadmodel->numskins = 1;
2425         loadmodel->num_bones = numbones;
2426         loadmodel->num_poses = loadmodel->num_bones * loadmodel->numframes;
2427         loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
2428         loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
2429         loadmodel->num_texturesperskin = loadmodel->num_surfaces;
2430         // do most allocations as one merged chunk
2431         data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
2432         loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
2433         loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
2434         loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
2435         loadmodel->surfmesh.num_vertices = meshvertices;
2436         loadmodel->surfmesh.num_triangles = meshtriangles;
2437         loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2438         loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
2439         loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
2440         loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2441         loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
2442         loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
2443         loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
2444         loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
2445         loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
2446         loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
2447         loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
2448         loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
2449         loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
2450         loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
2451
2452         for (i = 0;i < loadmodel->numskins;i++)
2453         {
2454                 loadmodel->skinscenes[i].firstframe = i;
2455                 loadmodel->skinscenes[i].framecount = 1;
2456                 loadmodel->skinscenes[i].loop = true;
2457                 loadmodel->skinscenes[i].framerate = 10;
2458         }
2459
2460         // create surfaces
2461         for (index = 0, i = 0;index < nummatts;index++)
2462         {
2463                 // since psk models do not have named sections, reuse their shader name as the section name
2464                 if (matts[index].name[0])
2465                         Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
2466                 else
2467                         for (j = 0;j < loadmodel->numskins;j++)
2468                                 Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures + index + j * loadmodel->num_surfaces, NULL);
2469                 loadmodel->surfacelist[index] = index;
2470                 loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
2471                 loadmodel->data_surfaces[index].num_firstvertex = 0;
2472                 loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
2473         }
2474
2475         // copy over the vertex locations and texcoords
2476         for (index = 0;index < numvtxw;index++)
2477         {
2478                 loadmodel->surfmesh.data_vertex3f[index*3+0] = pnts[vtxw[index].pntsindex].origin[0];
2479                 loadmodel->surfmesh.data_vertex3f[index*3+1] = pnts[vtxw[index].pntsindex].origin[1];
2480                 loadmodel->surfmesh.data_vertex3f[index*3+2] = pnts[vtxw[index].pntsindex].origin[2];
2481                 loadmodel->surfmesh.data_texcoordtexture2f[index*2+0] = vtxw[index].texcoord[0];
2482                 loadmodel->surfmesh.data_texcoordtexture2f[index*2+1] = vtxw[index].texcoord[1];
2483         }
2484
2485         // loading the faces is complicated because we need to sort them into surfaces by mattindex
2486         for (index = 0;index < numfaces;index++)
2487                 loadmodel->data_surfaces[faces[index].mattindex].num_triangles++;
2488         for (index = 0, i = 0;index < nummatts;index++)
2489         {
2490                 loadmodel->data_surfaces[index].num_firsttriangle = i;
2491                 i += loadmodel->data_surfaces[index].num_triangles;
2492                 loadmodel->data_surfaces[index].num_triangles = 0;
2493         }
2494         for (index = 0;index < numfaces;index++)
2495         {
2496                 i = (loadmodel->data_surfaces[faces[index].mattindex].num_firsttriangle + loadmodel->data_surfaces[faces[index].mattindex].num_triangles++)*3;
2497                 loadmodel->surfmesh.data_element3i[i+0] = faces[index].vtxwindex[0];
2498                 loadmodel->surfmesh.data_element3i[i+1] = faces[index].vtxwindex[1];
2499                 loadmodel->surfmesh.data_element3i[i+2] = faces[index].vtxwindex[2];
2500         }
2501
2502         // copy over the bones
2503         for (index = 0;index < numbones;index++)
2504         {
2505                 strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
2506                 loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
2507                 if (loadmodel->data_bones[index].parent >= index)
2508                         Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
2509         }
2510
2511         // sort the psk point weights into the vertex weight tables
2512         // (which only accept up to 4 bones per vertex)
2513         for (index = 0;index < numvtxw;index++)
2514         {
2515                 int l;
2516                 float sum;
2517                 for (j = 0;j < numrawweights;j++)
2518                 {
2519                         if (rawweights[j].pntsindex == vtxw[index].pntsindex)
2520                         {
2521                                 int boneindex = rawweights[j].boneindex;
2522                                 float influence = rawweights[j].weight;
2523                                 for (l = 0;l < 4;l++)
2524                                 {
2525                                         if (loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] < influence)
2526                                         {
2527                                                 // move lower influence weights out of the way first
2528                                                 int l2;
2529                                                 for (l2 = 3;l2 > l;l2--)
2530                                                 {
2531                                                         loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2] = loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l2-1];
2532                                                         loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2] = loadmodel->surfmesh.data_vertexweightindex4i[index*4+l2-1];
2533                                                 }
2534                                                 // store the new weight
2535                                                 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] = influence;
2536                                                 loadmodel->surfmesh.data_vertexweightindex4i[index*4+l] = boneindex;
2537                                                 break;
2538                                         }
2539                                 }
2540                         }
2541                 }
2542                 sum = 0;
2543                 for (l = 0;l < 4;l++)
2544                         sum += loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l];
2545                 if (sum && fabs(sum - 1) > (1.0f / 256.0f))
2546                 {
2547                         float f = 1.0f / sum;
2548                         for (l = 0;l < 4;l++)
2549                                 loadmodel->surfmesh.data_vertexweightinfluence4f[index*4+l] *= f;
2550                 }
2551         }
2552
2553         // set up the animscenes based on the anims
2554         for (index = 0, i = 0;index < numanims;index++)
2555         {
2556                 for (j = 0;j < anims[index].numframes;j++, i++)
2557                 {
2558                         dpsnprintf(loadmodel->animscenes[i].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", anims[index].name, j);
2559                         loadmodel->animscenes[i].firstframe = i;
2560                         loadmodel->animscenes[i].framecount = 1;
2561                         loadmodel->animscenes[i].loop = true;
2562                         loadmodel->animscenes[i].framerate = 10;
2563                 }
2564         }
2565
2566         // load the poses from the animkeys
2567         for (index = 0;index < numanimkeys;index++)
2568         {
2569                 pskanimkeys_t *k = animkeys + index;
2570                 matrix4x4_t matrix;
2571                 Matrix4x4_FromOriginQuat(&matrix, k->origin[0], k->origin[1], k->origin[2], k->quat[0], k->quat[1], k->quat[2], k->quat[3]);
2572                 Matrix4x4_ToArray12FloatD3D(&matrix, loadmodel->data_poses + index*12);
2573         }
2574         Mod_FreeSkinFiles(skinfiles);
2575         Mem_Free(animfilebuffer);
2576
2577         // compute all the mesh information that was not loaded from the file
2578         // TODO: honor smoothing groups somehow?
2579         Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
2580         Mod_BuildBaseBonePoses();
2581         Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
2582         Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
2583         Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
2584         Mod_Alias_CalculateBoundingBox();
2585
2586         loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
2587 }
2588