use less R_Mesh_ResetTextureState calls for more performance
[divverent/darkplaces.git] / mod_skeletal_animatevertices_sse.h
1 #ifndef MOD_SKELTAL_ANIMATEVERTICES_SSE_H
2 #define MOD_SKELTAL_ANIMATEVERTICES_SSE_H
3
4 #include "quakedef.h"
5
6 #ifdef SSE_POSSIBLE
7 void Mod_Skeletal_AnimateVertices_SSE(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
8 #endif
9
10 #endif