"cl_movement_replay 0" to disable the built-in prediction
[divverent/darkplaces.git] / mod_skeletal_animatevertices_generic.h
1 #ifndef MOD_SKELETAL_ANIMATEVERTICES_GENERIC_H
2 #define MOD_H
3
4 #include "quakedef.h"
5
6 void Mod_Skeletal_AnimateVertices_Generic(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
7
8 #endif