]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
some cleanups and improved warnings
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379 static qboolean m_missingdata = false;
380
381 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
382
383
384 void M_Menu_Main_f (void)
385 {
386         const char *s;
387         s = "gfx/mainmenu";
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_DEMO)
391                         MAIN_ITEMS = 4;
392                 else if (NehGameType == TYPE_GAME)
393                         MAIN_ITEMS = 5;
394                 else
395                         MAIN_ITEMS = 6;
396         }
397         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
398                 MAIN_ITEMS = 6;
399         else if (gamemode == GAME_TRANSFUSION)
400         {
401                 s = "gfx/menu/mainmenu1";
402                 if (sv.active && !cl.intermission && cl.islocalgame)
403                         MAIN_ITEMS = 8;
404                 else
405                         MAIN_ITEMS = 7;
406         }
407         else
408                 MAIN_ITEMS = 5;
409
410         // check if the game data is missing and use a different main menu if so
411         m_missingdata = Draw_CachePic (s, true)->tex == r_texture_notexture;
412         if (m_missingdata)
413                 MAIN_ITEMS = 2;
414
415         /*
416         if (key_dest != key_menu)
417         {
418                 m_save_demonum = cls.demonum;
419                 cls.demonum = -1;
420         }
421         */
422         key_dest = key_menu;
423         m_state = m_main;
424         m_entersound = true;
425 }
426
427
428 static void M_Main_Draw (void)
429 {
430         int             f;
431         cachepic_t      *p;
432
433         if (m_missingdata)
434         {
435                 float y;
436                 const char *s;
437                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
438                 y = 480/3-16;
439                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
440                 y+=8;
441                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
442                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
443                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
445                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
446                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
447                 return;
448         }
449
450         if (gamemode == GAME_TRANSFUSION) {
451                 int y1, y2, y3;
452                 M_Background(640, 480);
453                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
454                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
455                 y2 = 120;
456                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
457                 for (y1 = 1; y1 <= 8; y1++)
458                 {
459                         if (MAIN_ITEMS == 7 && y1 == 4)
460                                 y1++;
461                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
462                         y2 += 40;
463                 }
464                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
465                         y3 = m_main_cursor + 2;
466                 else
467                         y3 = m_main_cursor + 1;
468                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
469                 return;
470         }
471
472         M_Background(320, 200);
473         M_DrawPic (16, 4, "gfx/qplaque");
474         p = Draw_CachePic ("gfx/ttl_main", true);
475         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
476 // Nehahra
477         if (gamemode == GAME_NEHAHRA)
478         {
479                 if (NehGameType == TYPE_BOTH)
480                         M_DrawPic (72, 32, "gfx/mainmenu");
481                 else if (NehGameType == TYPE_GAME)
482                         M_DrawPic (72, 32, "gfx/gamemenu");
483                 else
484                         M_DrawPic (72, 32, "gfx/demomenu");
485         }
486         else
487                 M_DrawPic (72, 32, "gfx/mainmenu");
488
489         f = (int)(realtime * 10)%6;
490
491         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
492 }
493
494
495 static void M_Main_Key (int key, char ascii)
496 {
497         switch (key)
498         {
499         case K_ESCAPE:
500                 key_dest = key_game;
501                 m_state = m_none;
502                 //cls.demonum = m_save_demonum;
503                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
504                 //      CL_NextDemo ();
505                 break;
506
507         case K_DOWNARROW:
508                 S_LocalSound ("sound/misc/menu1.wav");
509                 if (++m_main_cursor >= MAIN_ITEMS)
510                         m_main_cursor = 0;
511                 break;
512
513         case K_UPARROW:
514                 S_LocalSound ("sound/misc/menu1.wav");
515                 if (--m_main_cursor < 0)
516                         m_main_cursor = MAIN_ITEMS - 1;
517                 break;
518
519         case K_ENTER:
520                 m_entersound = true;
521
522                 if (m_missingdata)
523                 {
524                         switch (m_main_cursor)
525                         {
526                         case 0:
527                                 if (cls.state == ca_connected)
528                                 {
529                                         m_state = m_none;
530                                         key_dest = key_game;
531                                 }
532                                 Con_ToggleConsole_f ();
533                                 break;
534                         case 1:
535                                 M_Menu_Quit_f ();
536                                 break;
537                         }
538                 }
539                 else if (gamemode == GAME_NEHAHRA)
540                 {
541                         switch (NehGameType)
542                         {
543                         case TYPE_BOTH:
544                                 switch (m_main_cursor)
545                                 {
546                                 case 0:
547                                         M_Menu_SinglePlayer_f ();
548                                         break;
549
550                                 case 1:
551                                         M_Menu_Demos_f ();
552                                         break;
553
554                                 case 2:
555                                         M_Menu_MultiPlayer_f ();
556                                         break;
557
558                                 case 3:
559                                         M_Menu_Options_f ();
560                                         break;
561
562                                 case 4:
563                                         key_dest = key_game;
564                                         if (sv.active)
565                                                 Cbuf_AddText ("disconnect\n");
566                                         Cbuf_AddText ("playdemo endcred\n");
567                                         break;
568
569                                 case 5:
570                                         M_Menu_Quit_f ();
571                                         break;
572                                 }
573                                 break;
574                         case TYPE_GAME:
575                                 switch (m_main_cursor)
576                                 {
577                                 case 0:
578                                         M_Menu_SinglePlayer_f ();
579                                         break;
580
581                                 case 1:
582                                         M_Menu_MultiPlayer_f ();
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         key_dest = key_game;
591                                         if (sv.active)
592                                                 Cbuf_AddText ("disconnect\n");
593                                         Cbuf_AddText ("playdemo endcred\n");
594                                         break;
595
596                                 case 4:
597                                         M_Menu_Quit_f ();
598                                         break;
599                                 }
600                                 break;
601                         case TYPE_DEMO:
602                                 switch (m_main_cursor)
603                                 {
604                                 case 0:
605                                         M_Menu_Demos_f ();
606                                         break;
607
608                                 case 1:
609                                         key_dest = key_game;
610                                         if (sv.active)
611                                                 Cbuf_AddText ("disconnect\n");
612                                         Cbuf_AddText ("playdemo endcred\n");
613                                         break;
614
615                                 case 2:
616                                         M_Menu_Options_f ();
617                                         break;
618
619                                 case 3:
620                                         M_Menu_Quit_f ();
621                                         break;
622                                 }
623                                 break;
624                         }
625                 }
626                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
627                 {
628                         switch (m_main_cursor)
629                         {
630                         case 0:
631                                 M_Menu_SinglePlayer_f ();
632                                 break;
633
634                         case 1:
635                                 M_Menu_MultiPlayer_f ();
636                                 break;
637
638                         case 2:
639                                 M_Menu_Options_f ();
640                                 break;
641
642                         case 3:
643                                 M_Menu_Help_f ();
644                                 break;
645
646                         case 4:
647                                 M_Menu_Quit_f ();
648                                 break;
649                         case 5:
650                                 MR_Restart();
651                                 break;
652                         }
653                 }
654                 else if (gamemode == GAME_TRANSFUSION) {
655                         if (MAIN_ITEMS == 7)
656                         {
657                                 switch (m_main_cursor)
658                                 {
659                                 case 0:
660                                         M_Menu_Transfusion_Episode_f ();
661                                         break;
662
663                                 case 1:
664                                         M_Menu_MultiPlayer_f ();
665                                         break;
666
667                                 case 2:
668                                         M_Menu_Options_f ();
669                                         break;
670
671                                 case 3:
672                                         M_Menu_Load_f ();
673                                         break;
674
675                                 case 4:
676                                         M_Menu_Help_f ();
677                                         break;
678
679                                 case 5:
680                                         M_Menu_Credits_f ();
681                                         break;
682
683                                 case 6:
684                                         M_Menu_Quit_f ();
685                                         break;
686                                 }
687                         }
688                         else
689                         {
690                                 switch (m_main_cursor)
691                                 {
692                                 case 0:
693                                         M_Menu_Transfusion_Episode_f ();
694                                         break;
695
696                                 case 1:
697                                         M_Menu_MultiPlayer_f ();
698                                         break;
699
700                                 case 2:
701                                         M_Menu_Options_f ();
702                                         break;
703
704                                 case 3:
705                                         M_Menu_Save_f ();
706                                         break;
707
708                                 case 4:
709                                         M_Menu_Load_f ();
710                                         break;
711
712                                 case 5:
713                                         M_Menu_Help_f ();
714                                         break;
715
716                                 case 6:
717                                         M_Menu_Credits_f ();
718                                         break;
719
720                                 case 7:
721                                         M_Menu_Quit_f ();
722                                         break;
723                                 }
724                         }
725                 }
726                 else
727                 {
728                         switch (m_main_cursor)
729                         {
730                         case 0:
731                                 M_Menu_SinglePlayer_f ();
732                                 break;
733
734                         case 1:
735                                 M_Menu_MultiPlayer_f ();
736                                 break;
737
738                         case 2:
739                                 M_Menu_Options_f ();
740                                 break;
741
742                         case 3:
743                                 M_Menu_Help_f ();
744                                 break;
745
746                         case 4:
747                                 M_Menu_Quit_f ();
748                                 break;
749                         }
750                 }
751         }
752 }
753
754 //=============================================================================
755 /* SINGLE PLAYER MENU */
756
757 static int      m_singleplayer_cursor;
758 #define SINGLEPLAYER_ITEMS      3
759
760
761 void M_Menu_SinglePlayer_f (void)
762 {
763         key_dest = key_menu;
764         m_state = m_singleplayer;
765         m_entersound = true;
766 }
767
768
769 static void M_SinglePlayer_Draw (void)
770 {
771         cachepic_t      *p;
772
773         M_Background(320, 200);
774
775         M_DrawPic (16, 4, "gfx/qplaque");
776         p = Draw_CachePic ("gfx/ttl_sgl", true);
777
778         // Some mods don't have a single player mode
779         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
780         {
781                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
782
783                 M_DrawTextBox (60, 8 * 8, 23, 4);
784                 if (gamemode == GAME_GOODVSBAD2)
785                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
786                 else  // if (gamemode == GAME_BATTLEMECH)
787                         M_Print(95, 10 * 8, "Battlemech is for");
788                 M_Print(83, 11 * 8, "multiplayer play only");
789         }
790         else
791         {
792                 int             f;
793
794                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
795                 M_DrawPic (72, 32, "gfx/sp_menu");
796
797                 f = (int)(realtime * 10)%6;
798
799                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
800         }
801 }
802
803
804 static void M_SinglePlayer_Key (int key, char ascii)
805 {
806         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
807         {
808                 if (key == K_ESCAPE || key == K_ENTER)
809                         m_state = m_main;
810                 return;
811         }
812
813         switch (key)
814         {
815         case K_ESCAPE:
816                 M_Menu_Main_f ();
817                 break;
818
819         case K_DOWNARROW:
820                 S_LocalSound ("sound/misc/menu1.wav");
821                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
822                         m_singleplayer_cursor = 0;
823                 break;
824
825         case K_UPARROW:
826                 S_LocalSound ("sound/misc/menu1.wav");
827                 if (--m_singleplayer_cursor < 0)
828                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
829                 break;
830
831         case K_ENTER:
832                 m_entersound = true;
833
834                 switch (m_singleplayer_cursor)
835                 {
836                 case 0:
837                         key_dest = key_game;
838                         if (sv.active)
839                                 Cbuf_AddText ("disconnect\n");
840                         Cbuf_AddText ("maxplayers 1\n");
841                         Cbuf_AddText ("deathmatch 0\n");
842                         Cbuf_AddText ("coop 0\n");
843                         if (gamemode == GAME_TRANSFUSION)
844                         {
845                                 key_dest = key_menu;
846                                 M_Menu_Transfusion_Episode_f ();
847                                 break;
848                         }
849                         Cbuf_AddText ("startmap_sp\n");
850                         break;
851
852                 case 1:
853                         M_Menu_Load_f ();
854                         break;
855
856                 case 2:
857                         M_Menu_Save_f ();
858                         break;
859                 }
860         }
861 }
862
863 //=============================================================================
864 /* LOAD/SAVE MENU */
865
866 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
867
868 #define MAX_SAVEGAMES           12
869 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
870 static int              loadable[MAX_SAVEGAMES];
871
872 static void M_ScanSaves (void)
873 {
874         int             i, j, len;
875         char    name[MAX_OSPATH];
876         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
877         const char *t;
878         qfile_t *f;
879         int             version;
880
881         for (i=0 ; i<MAX_SAVEGAMES ; i++)
882         {
883                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
884                 loadable[i] = false;
885                 sprintf (name, "s%i.sav", (int)i);
886                 f = FS_Open (name, "rb", false, false);
887                 if (!f)
888                         continue;
889                 // read enough to get the comment
890                 len = FS_Read(f, buf, sizeof(buf) - 1);
891                 buf[sizeof(buf) - 1] = 0;
892                 t = buf;
893                 // version
894                 COM_ParseTokenConsole(&t);
895                 version = atoi(com_token);
896                 // description
897                 COM_ParseTokenConsole(&t);
898                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
899
900         // change _ back to space
901                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
902                         if (m_filenames[i][j] == '_')
903                                 m_filenames[i][j] = ' ';
904                 loadable[i] = true;
905                 FS_Close (f);
906         }
907 }
908
909 void M_Menu_Load_f (void)
910 {
911         m_entersound = true;
912         m_state = m_load;
913         key_dest = key_menu;
914         M_ScanSaves ();
915 }
916
917
918 void M_Menu_Save_f (void)
919 {
920         if (!sv.active)
921                 return;
922         if (cl.intermission)
923                 return;
924         if (!cl.islocalgame)
925                 return;
926         m_entersound = true;
927         m_state = m_save;
928         key_dest = key_menu;
929         M_ScanSaves ();
930 }
931
932
933 static void M_Load_Draw (void)
934 {
935         int             i;
936         cachepic_t      *p;
937
938         M_Background(320, 200);
939
940         p = Draw_CachePic ("gfx/p_load", true);
941         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
942
943         for (i=0 ; i< MAX_SAVEGAMES; i++)
944                 M_Print(16, 32 + 8*i, m_filenames[i]);
945
946 // line cursor
947         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
948 }
949
950
951 static void M_Save_Draw (void)
952 {
953         int             i;
954         cachepic_t      *p;
955
956         M_Background(320, 200);
957
958         p = Draw_CachePic ("gfx/p_save", true);
959         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
960
961         for (i=0 ; i<MAX_SAVEGAMES ; i++)
962                 M_Print(16, 32 + 8*i, m_filenames[i]);
963
964 // line cursor
965         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
966 }
967
968
969 static void M_Load_Key (int k, char ascii)
970 {
971         switch (k)
972         {
973         case K_ESCAPE:
974                 if (gamemode == GAME_TRANSFUSION)
975                         M_Menu_Main_f ();
976                 else
977                         M_Menu_SinglePlayer_f ();
978                 break;
979
980         case K_ENTER:
981                 S_LocalSound ("sound/misc/menu2.wav");
982                 if (!loadable[load_cursor])
983                         return;
984                 m_state = m_none;
985                 key_dest = key_game;
986
987                 // issue the load command
988                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
989                 return;
990
991         case K_UPARROW:
992         case K_LEFTARROW:
993                 S_LocalSound ("sound/misc/menu1.wav");
994                 load_cursor--;
995                 if (load_cursor < 0)
996                         load_cursor = MAX_SAVEGAMES-1;
997                 break;
998
999         case K_DOWNARROW:
1000         case K_RIGHTARROW:
1001                 S_LocalSound ("sound/misc/menu1.wav");
1002                 load_cursor++;
1003                 if (load_cursor >= MAX_SAVEGAMES)
1004                         load_cursor = 0;
1005                 break;
1006         }
1007 }
1008
1009
1010 static void M_Save_Key (int k, char ascii)
1011 {
1012         switch (k)
1013         {
1014         case K_ESCAPE:
1015                 if (gamemode == GAME_TRANSFUSION)
1016                         M_Menu_Main_f ();
1017                 else
1018                         M_Menu_SinglePlayer_f ();
1019                 break;
1020
1021         case K_ENTER:
1022                 m_state = m_none;
1023                 key_dest = key_game;
1024                 Cbuf_AddText (va("save s%i\n", load_cursor));
1025                 return;
1026
1027         case K_UPARROW:
1028         case K_LEFTARROW:
1029                 S_LocalSound ("sound/misc/menu1.wav");
1030                 load_cursor--;
1031                 if (load_cursor < 0)
1032                         load_cursor = MAX_SAVEGAMES-1;
1033                 break;
1034
1035         case K_DOWNARROW:
1036         case K_RIGHTARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 load_cursor++;
1039                 if (load_cursor >= MAX_SAVEGAMES)
1040                         load_cursor = 0;
1041                 break;
1042         }
1043 }
1044
1045 //=============================================================================
1046 /* Transfusion Single Player Episode Menu */
1047
1048 static int      m_episode_cursor;
1049 #define EPISODE_ITEMS   6
1050
1051 void M_Menu_Transfusion_Episode_f (void)
1052 {
1053         m_entersound = true;
1054         m_state = m_transfusion_episode;
1055         key_dest = key_menu;
1056 }
1057
1058 static void M_Transfusion_Episode_Draw (void)
1059 {
1060         int y;
1061         cachepic_t *p;
1062         M_Background(640, 480);
1063
1064         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1065         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1066         for (y = 0; y < EPISODE_ITEMS; y++){
1067                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1068         }
1069
1070         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1071 }
1072
1073 static void M_Transfusion_Episode_Key (int key, char ascii)
1074 {
1075         switch (key)
1076         {
1077         case K_ESCAPE:
1078                 M_Menu_Main_f ();
1079                 break;
1080
1081         case K_DOWNARROW:
1082                 S_LocalSound ("sound/misc/menu1.wav");
1083                 m_episode_cursor++;
1084                 if (m_episode_cursor >= EPISODE_ITEMS)
1085                         m_episode_cursor = 0;
1086                 break;
1087
1088         case K_UPARROW:
1089                 S_LocalSound ("sound/misc/menu1.wav");
1090                 m_episode_cursor--;
1091                 if (m_episode_cursor < 0)
1092                         m_episode_cursor = EPISODE_ITEMS - 1;
1093                 break;
1094
1095         case K_ENTER:
1096                 Cbuf_AddText ("deathmatch 0\n");
1097                 m_entersound = true;
1098                 M_Menu_Transfusion_Skill_f ();
1099         }
1100 }
1101
1102 //=============================================================================
1103 /* Transfusion Single Player Skill Menu */
1104
1105 static int      m_skill_cursor = 2;
1106 #define SKILL_ITEMS     5
1107
1108 void M_Menu_Transfusion_Skill_f (void)
1109 {
1110         m_entersound = true;
1111         m_state = m_transfusion_skill;
1112         key_dest = key_menu;
1113 }
1114
1115 static void M_Transfusion_Skill_Draw (void)
1116 {
1117         int y;
1118         cachepic_t      *p;
1119         M_Background(640, 480);
1120
1121         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1122         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1123
1124         for (y = 0; y < SKILL_ITEMS; y++)
1125         {
1126                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1127         }
1128         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1129 }
1130
1131 static void M_Transfusion_Skill_Key (int key, char ascii)
1132 {
1133         switch (key)
1134         {
1135         case K_ESCAPE:
1136                 M_Menu_Transfusion_Episode_f ();
1137                 break;
1138
1139         case K_DOWNARROW:
1140                 S_LocalSound ("sound/misc/menu1.wav");
1141                 m_skill_cursor++;
1142                 if (m_skill_cursor >= SKILL_ITEMS)
1143                         m_skill_cursor = 0;
1144                 break;
1145
1146         case K_UPARROW:
1147                 S_LocalSound ("sound/misc/menu1.wav");
1148                 m_skill_cursor--;
1149                 if (m_skill_cursor < 0)
1150                         m_skill_cursor = SKILL_ITEMS - 1;
1151                 break;
1152
1153         case K_ENTER:
1154                 m_entersound = true;
1155                 switch (m_skill_cursor)
1156                 {
1157                 case 0:
1158                         Cbuf_AddText ("skill 1\n");
1159                         break;
1160                 case 1:
1161                         Cbuf_AddText ("skill 2\n");
1162                         break;
1163                 case 2:
1164                         Cbuf_AddText ("skill 3\n");
1165                         break;
1166                 case 3:
1167                         Cbuf_AddText ("skill 4\n");
1168                         break;
1169                 case 4:
1170                         Cbuf_AddText ("skill 5\n");
1171                         break;
1172                 }
1173                 key_dest = key_game;
1174                 if (sv.active)
1175                         Cbuf_AddText ("disconnect\n");
1176                 Cbuf_AddText ("maxplayers 1\n");
1177                 Cbuf_AddText ("deathmatch 0\n");
1178                 Cbuf_AddText ("coop 0\n");
1179                 switch (m_episode_cursor)
1180                 {
1181                 case 0:
1182                         Cbuf_AddText ("map e1m1\n");
1183                         break;
1184                 case 1:
1185                         Cbuf_AddText ("map e2m1\n");
1186                         break;
1187                 case 2:
1188                         Cbuf_AddText ("map e3m1\n");
1189                         break;
1190                 case 3:
1191                         Cbuf_AddText ("map e4m1\n");
1192                         break;
1193                 case 4:
1194                         Cbuf_AddText ("map e6m1\n");
1195                         break;
1196                 case 5:
1197                         Cbuf_AddText ("map cp01\n");
1198                         break;
1199                 }
1200         }
1201 }
1202 //=============================================================================
1203 /* MULTIPLAYER MENU */
1204
1205 static int      m_multiplayer_cursor;
1206 #define MULTIPLAYER_ITEMS       3
1207
1208
1209 void M_Menu_MultiPlayer_f (void)
1210 {
1211         key_dest = key_menu;
1212         m_state = m_multiplayer;
1213         m_entersound = true;
1214 }
1215
1216
1217 static void M_MultiPlayer_Draw (void)
1218 {
1219         int             f;
1220         cachepic_t      *p;
1221
1222         if (gamemode == GAME_TRANSFUSION)
1223         {
1224                 M_Background(640, 480);
1225                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1226                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1227                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1228                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1229                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1230                 return;
1231         }
1232         M_Background(320, 200);
1233
1234         M_DrawPic (16, 4, "gfx/qplaque");
1235         p = Draw_CachePic ("gfx/p_multi", true);
1236         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1237         M_DrawPic (72, 32, "gfx/mp_menu");
1238
1239         f = (int)(realtime * 10)%6;
1240
1241         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1242 }
1243
1244
1245 static void M_MultiPlayer_Key (int key, char ascii)
1246 {
1247         switch (key)
1248         {
1249         case K_ESCAPE:
1250                 M_Menu_Main_f ();
1251                 break;
1252
1253         case K_DOWNARROW:
1254                 S_LocalSound ("sound/misc/menu1.wav");
1255                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1256                         m_multiplayer_cursor = 0;
1257                 break;
1258
1259         case K_UPARROW:
1260                 S_LocalSound ("sound/misc/menu1.wav");
1261                 if (--m_multiplayer_cursor < 0)
1262                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1263                 break;
1264
1265         case K_ENTER:
1266                 m_entersound = true;
1267                 switch (m_multiplayer_cursor)
1268                 {
1269                 case 0:
1270                 case 1:
1271                         M_Menu_LanConfig_f ();
1272                         break;
1273
1274                 case 2:
1275                         M_Menu_Setup_f ();
1276                         break;
1277                 }
1278         }
1279 }
1280
1281 //=============================================================================
1282 /* SETUP MENU */
1283
1284 static int              setup_cursor = 4;
1285 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1286
1287 static char     setup_myname[32];
1288 static int              setup_oldtop;
1289 static int              setup_oldbottom;
1290 static int              setup_top;
1291 static int              setup_bottom;
1292 static int              setup_rate;
1293 static int              setup_oldrate;
1294
1295 #define NUM_SETUP_CMDS  5
1296
1297 void M_Menu_Setup_f (void)
1298 {
1299         key_dest = key_menu;
1300         m_state = m_setup;
1301         m_entersound = true;
1302         strcpy(setup_myname, cl_name.string);
1303         setup_top = setup_oldtop = cl_color.integer >> 4;
1304         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1305         setup_rate = cl_rate.integer;
1306 }
1307
1308 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1309 static unsigned char *menuplyr_pixels;
1310 static unsigned int *menuplyr_translated;
1311
1312 typedef struct ratetable_s
1313 {
1314         int rate;
1315         char *name;
1316 }
1317 ratetable_t;
1318
1319 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1320 static ratetable_t setup_ratetable[] =
1321 {
1322         {1000, "28.8 bad"},
1323         {1500, "28.8 mediocre"},
1324         {2000, "28.8 good"},
1325         {2500, "33.6 mediocre"},
1326         {3000, "33.6 good"},
1327         {3500, "56k bad"},
1328         {4000, "56k mediocre"},
1329         {4500, "56k adequate"},
1330         {5000, "56k good"},
1331         {7000, "64k ISDN"},
1332         {15000, "128k ISDN"},
1333         {25000, "broadband"}
1334 };
1335
1336 static int setup_rateindex(int rate)
1337 {
1338         int i;
1339         for (i = 0;i < RATES;i++)
1340                 if (setup_ratetable[i].rate > setup_rate)
1341                         break;
1342         return bound(1, i, RATES) - 1;
1343 }
1344
1345 static void M_Setup_Draw (void)
1346 {
1347         int i;
1348         cachepic_t      *p;
1349
1350         M_Background(320, 200);
1351
1352         M_DrawPic (16, 4, "gfx/qplaque");
1353         p = Draw_CachePic ("gfx/p_multi", true);
1354         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1355
1356         M_Print(64, 40, "Your name");
1357         M_DrawTextBox (160, 32, 16, 1);
1358         M_PrintColored(168, 40, setup_myname);
1359
1360         if (gamemode != GAME_GOODVSBAD2)
1361         {
1362                 M_Print(64, 64, "Shirt color");
1363                 M_Print(64, 88, "Pants color");
1364         }
1365
1366         M_Print(64, 124-8, "Network speed limit");
1367         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1368
1369         M_DrawTextBox (64, 140-8, 14, 1);
1370         M_Print(72, 140, "Accept Changes");
1371
1372         // LordHavoc: rewrote this code greatly
1373         if (menuplyr_load)
1374         {
1375                 unsigned char *data, *f;
1376                 fs_offset_t filesize;
1377                 menuplyr_load = false;
1378                 menuplyr_top = -1;
1379                 menuplyr_bottom = -1;
1380                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1381                 {
1382                         data = LoadLMP (f, filesize, 0, 0, true);
1383                         menuplyr_width = image_width;
1384                         menuplyr_height = image_height;
1385                         Mem_Free(f);
1386                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1387                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1388                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1389                         Mem_Free(data);
1390                 }
1391         }
1392
1393         if (menuplyr_pixels)
1394         {
1395                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1396                 {
1397                         menuplyr_top = setup_top;
1398                         menuplyr_bottom = setup_bottom;
1399                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1400                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1402                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1403                 }
1404                 M_DrawPic(160, 48, "gfx/bigbox");
1405                 M_DrawPic(172, 56, "gfx/menuplyr");
1406         }
1407
1408         if (setup_cursor == 0)
1409                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1410         else
1411                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1412 }
1413
1414
1415 static void M_Setup_Key (int k, char ascii)
1416 {
1417         int                     l;
1418
1419         switch (k)
1420         {
1421         case K_ESCAPE:
1422                 M_Menu_MultiPlayer_f ();
1423                 break;
1424
1425         case K_UPARROW:
1426                 S_LocalSound ("sound/misc/menu1.wav");
1427                 setup_cursor--;
1428                 if (setup_cursor < 0)
1429                         setup_cursor = NUM_SETUP_CMDS-1;
1430                 break;
1431
1432         case K_DOWNARROW:
1433                 S_LocalSound ("sound/misc/menu1.wav");
1434                 setup_cursor++;
1435                 if (setup_cursor >= NUM_SETUP_CMDS)
1436                         setup_cursor = 0;
1437                 break;
1438
1439         case K_LEFTARROW:
1440                 if (setup_cursor < 1)
1441                         return;
1442                 S_LocalSound ("sound/misc/menu3.wav");
1443                 if (setup_cursor == 1)
1444                         setup_top = setup_top - 1;
1445                 if (setup_cursor == 2)
1446                         setup_bottom = setup_bottom - 1;
1447                 if (setup_cursor == 3)
1448                 {
1449                         l = setup_rateindex(setup_rate) - 1;
1450                         if (l < 0)
1451                                 l = RATES - 1;
1452                         setup_rate = setup_ratetable[l].rate;
1453                 }
1454                 break;
1455         case K_RIGHTARROW:
1456                 if (setup_cursor < 1)
1457                         return;
1458 forward:
1459                 S_LocalSound ("sound/misc/menu3.wav");
1460                 if (setup_cursor == 1)
1461                         setup_top = setup_top + 1;
1462                 if (setup_cursor == 2)
1463                         setup_bottom = setup_bottom + 1;
1464                 if (setup_cursor == 3)
1465                 {
1466                         l = setup_rateindex(setup_rate) + 1;
1467                         if (l >= RATES)
1468                                 l = 0;
1469                         setup_rate = setup_ratetable[l].rate;
1470                 }
1471                 break;
1472
1473         case K_ENTER:
1474                 if (setup_cursor == 0)
1475                         return;
1476
1477                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1478                         goto forward;
1479
1480                 // setup_cursor == 4 (Accept changes)
1481                 if (strcmp(cl_name.string, setup_myname) != 0)
1482                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1483                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1484                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1485                 if (setup_rate != setup_oldrate)
1486                         Cbuf_AddText(va("rate %i\n", setup_rate));
1487
1488                 m_entersound = true;
1489                 M_Menu_MultiPlayer_f ();
1490                 break;
1491
1492         case K_BACKSPACE:
1493                 if (setup_cursor == 0)
1494                 {
1495                         if (strlen(setup_myname))
1496                                 setup_myname[strlen(setup_myname)-1] = 0;
1497                 }
1498                 break;
1499
1500         default:
1501                 if (ascii < 32)
1502                         break;
1503                 if (setup_cursor == 0)
1504                 {
1505                         l = (int)strlen(setup_myname);
1506                         if (l < 15)
1507                         {
1508                                 setup_myname[l+1] = 0;
1509                                 setup_myname[l] = ascii;
1510                         }
1511                 }
1512         }
1513
1514         if (setup_top > 15)
1515                 setup_top = 0;
1516         if (setup_top < 0)
1517                 setup_top = 15;
1518         if (setup_bottom > 15)
1519                 setup_bottom = 0;
1520         if (setup_bottom < 0)
1521                 setup_bottom = 15;
1522 }
1523
1524 //=============================================================================
1525 /* OPTIONS MENU */
1526
1527 #define SLIDER_RANGE    10
1528
1529 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1530 {
1531         char text[16];
1532         int i;
1533         float range;
1534         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1535         M_DrawCharacter (x-8, y, 128);
1536         for (i = 0;i < SLIDER_RANGE;i++)
1537                 M_DrawCharacter (x + i*8, y, 129);
1538         M_DrawCharacter (x+i*8, y, 130);
1539         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1540         if (fabs((int)num - num) < 0.01)
1541                 sprintf(text, "%i", (int)num);
1542         else
1543                 sprintf(text, "%.2f", num);
1544         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1545 }
1546
1547 static void M_DrawCheckbox (int x, int y, int on)
1548 {
1549         if (on)
1550                 M_Print(x, y, "on");
1551         else
1552                 M_Print(x, y, "off");
1553 }
1554
1555
1556 #define OPTIONS_ITEMS 39
1557
1558 static int options_cursor;
1559
1560 void M_Menu_Options_f (void)
1561 {
1562         key_dest = key_menu;
1563         m_state = m_options;
1564         m_entersound = true;
1565 }
1566
1567 extern cvar_t slowmo;
1568 extern dllhandle_t jpeg_dll;
1569 extern cvar_t gl_texture_anisotropy;
1570 extern cvar_t r_textshadow;
1571
1572 static void M_Menu_Options_AdjustSliders (int dir)
1573 {
1574         int optnum;
1575         S_LocalSound ("sound/misc/menu3.wav");
1576
1577         optnum = 7;
1578         if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1612         else if (options_cursor == optnum++)
1613                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1614         else if (options_cursor == optnum++)
1615                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1616         else if (options_cursor == optnum++)
1617                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1618         else if (options_cursor == optnum++)
1619                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1620         else if (options_cursor == optnum++)
1621                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1622         else if (options_cursor == optnum++)
1623                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1624         else if (options_cursor == optnum++)
1625                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1626         else if (options_cursor == optnum++)
1627         {
1628                 if (cl_forwardspeed.value > 200)
1629                 {
1630                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1631                         Cvar_SetValueQuick (&cl_backspeed, 200);
1632                 }
1633                 else
1634                 {
1635                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1636                         Cvar_SetValueQuick (&cl_backspeed, 400);
1637                 }
1638         }
1639         else if (options_cursor == optnum++)
1640                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1641         else if (options_cursor == optnum++)
1642                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1643         else if (options_cursor == optnum++)
1644                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1645         else if (options_cursor == optnum++)
1646                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1647         else if (options_cursor == optnum++)
1648                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1649         else if (options_cursor == optnum++)
1650                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1651 }
1652
1653 static int optnum;
1654 static int opty;
1655 static int optcursor;
1656
1657 static void M_Options_PrintCommand(const char *s, int enabled)
1658 {
1659         if (opty >= 32)
1660         {
1661                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662                 M_ItemPrint(0, opty, s, enabled);
1663         }
1664         opty += 8;
1665         optnum++;
1666 }
1667
1668 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1669 {
1670         if (opty >= 32)
1671         {
1672                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673                 M_ItemPrint(0, opty, s, enabled);
1674                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1675         }
1676         opty += 8;
1677         optnum++;
1678 }
1679
1680 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1681 {
1682         if (opty >= 32)
1683         {
1684                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1685                 M_ItemPrint(0, opty, s, enabled);
1686                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1687         }
1688         opty += 8;
1689         optnum++;
1690 }
1691
1692 static void M_Options_Draw (void)
1693 {
1694         int visible;
1695         cachepic_t      *p;
1696
1697         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1698
1699         M_DrawPic(16, 4, "gfx/qplaque");
1700         p = Draw_CachePic("gfx/p_option", true);
1701         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1702
1703         optnum = 0;
1704         optcursor = options_cursor;
1705         visible = (int)((menu_height - 32) / 8);
1706         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1707
1708         M_Options_PrintCommand( "Customize controls", true);
1709         M_Options_PrintCommand( "     Go to console", true);
1710         M_Options_PrintCommand( " Reset to defaults", true);
1711         M_Options_PrintCommand( "             Video", true);
1712         M_Options_PrintCommand( "           Effects", true);
1713         M_Options_PrintCommand( "          Graphics", true);
1714         M_Options_PrintCommand( "     Color Control", true);
1715         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1716         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1717         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1718         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1719         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1720         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1721         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1722         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1723         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1724         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1725         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1726         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1727         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1728         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1729         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1730         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1731         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1732         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1733         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1734         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1735         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1736         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1737         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1738         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1739         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1740         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1741         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1742         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1743         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1744         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1745         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1746 }
1747
1748
1749 static void M_Options_Key (int k, char ascii)
1750 {
1751         switch (k)
1752         {
1753         case K_ESCAPE:
1754                 M_Menu_Main_f ();
1755                 break;
1756
1757         case K_ENTER:
1758                 m_entersound = true;
1759                 switch (options_cursor)
1760                 {
1761                 case 0:
1762                         M_Menu_Keys_f ();
1763                         break;
1764                 case 1:
1765                         m_state = m_none;
1766                         key_dest = key_game;
1767                         Con_ToggleConsole_f ();
1768                         break;
1769                 case 2:
1770                         M_Menu_Reset_f ();
1771                         break;
1772                 case 3:
1773                         M_Menu_Video_f ();
1774                         break;
1775                 case 4:
1776                         M_Menu_Options_Effects_f ();
1777                         break;
1778                 case 5:
1779                         M_Menu_Options_Graphics_f ();
1780                         break;
1781                 case 6:
1782                         M_Menu_Options_ColorControl_f ();
1783                         break;
1784                 default:
1785                         M_Menu_Options_AdjustSliders (1);
1786                         break;
1787                 }
1788                 return;
1789
1790         case K_UPARROW:
1791                 S_LocalSound ("sound/misc/menu1.wav");
1792                 options_cursor--;
1793                 if (options_cursor < 0)
1794                         options_cursor = OPTIONS_ITEMS-1;
1795                 break;
1796
1797         case K_DOWNARROW:
1798                 S_LocalSound ("sound/misc/menu1.wav");
1799                 options_cursor++;
1800                 if (options_cursor >= OPTIONS_ITEMS)
1801                         options_cursor = 0;
1802                 break;
1803
1804         case K_LEFTARROW:
1805                 M_Menu_Options_AdjustSliders (-1);
1806                 break;
1807
1808         case K_RIGHTARROW:
1809                 M_Menu_Options_AdjustSliders (1);
1810                 break;
1811         }
1812 }
1813
1814 #define OPTIONS_EFFECTS_ITEMS   36
1815
1816 static int options_effects_cursor;
1817
1818 void M_Menu_Options_Effects_f (void)
1819 {
1820         key_dest = key_menu;
1821         m_state = m_options_effects;
1822         m_entersound = true;
1823 }
1824
1825
1826 extern cvar_t cl_stainmaps;
1827 extern cvar_t cl_stainmaps_clearonload;
1828 extern cvar_t r_explosionclip;
1829 extern cvar_t r_coronas;
1830 extern cvar_t gl_flashblend;
1831 extern cvar_t cl_beams_polygons;
1832 extern cvar_t cl_beams_quakepositionhack;
1833 extern cvar_t cl_beams_instantaimhack;
1834 extern cvar_t cl_beams_lightatend;
1835 extern cvar_t r_lightningbeam_thickness;
1836 extern cvar_t r_lightningbeam_scroll;
1837 extern cvar_t r_lightningbeam_repeatdistance;
1838 extern cvar_t r_lightningbeam_color_red;
1839 extern cvar_t r_lightningbeam_color_green;
1840 extern cvar_t r_lightningbeam_color_blue;
1841 extern cvar_t r_lightningbeam_qmbtexture;
1842
1843 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1844 {
1845         int optnum;
1846         S_LocalSound ("sound/misc/menu3.wav");
1847
1848         optnum = 0;
1849              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1879         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1880         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1881         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1882         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1883         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1884         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1885 }
1886
1887 static void M_Options_Effects_Draw (void)
1888 {
1889         int visible;
1890         cachepic_t      *p;
1891
1892         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1893
1894         M_DrawPic(16, 4, "gfx/qplaque");
1895         p = Draw_CachePic("gfx/p_option", true);
1896         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1897
1898         optcursor = options_effects_cursor;
1899         optnum = 0;
1900         visible = (int)((menu_height - 32) / 8);
1901         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1902
1903         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1904         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1905         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1906         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1907         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1908         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1909         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1910         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1911         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1912         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1913         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1914         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1915         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1916         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1917         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1918         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1919         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1920         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1921         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1922         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1923         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1924         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1925         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1926         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1927         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1928         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1929         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1930         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1931         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1932         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1933         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1934         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1935         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1936         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1937         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1938         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1939 }
1940
1941
1942 static void M_Options_Effects_Key (int k, char ascii)
1943 {
1944         switch (k)
1945         {
1946         case K_ESCAPE:
1947                 M_Menu_Options_f ();
1948                 break;
1949
1950         case K_ENTER:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953
1954         case K_UPARROW:
1955                 S_LocalSound ("sound/misc/menu1.wav");
1956                 options_effects_cursor--;
1957                 if (options_effects_cursor < 0)
1958                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1959                 break;
1960
1961         case K_DOWNARROW:
1962                 S_LocalSound ("sound/misc/menu1.wav");
1963                 options_effects_cursor++;
1964                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1965                         options_effects_cursor = 0;
1966                 break;
1967
1968         case K_LEFTARROW:
1969                 M_Menu_Options_Effects_AdjustSliders (-1);
1970                 break;
1971
1972         case K_RIGHTARROW:
1973                 M_Menu_Options_Effects_AdjustSliders (1);
1974                 break;
1975         }
1976 }
1977
1978
1979 #define OPTIONS_GRAPHICS_ITEMS  18
1980
1981 static int options_graphics_cursor;
1982
1983 void M_Menu_Options_Graphics_f (void)
1984 {
1985         key_dest = key_menu;
1986         m_state = m_options_graphics;
1987         m_entersound = true;
1988 }
1989
1990 extern cvar_t r_shadow_gloss;
1991 extern cvar_t r_shadow_realtime_dlight;
1992 extern cvar_t r_shadow_realtime_dlight_shadows;
1993 extern cvar_t r_shadow_realtime_world;
1994 extern cvar_t r_shadow_realtime_world_dlightshadows;
1995 extern cvar_t r_shadow_realtime_world_lightmaps;
1996 extern cvar_t r_shadow_realtime_world_shadows;
1997 extern cvar_t r_bloom;
1998 extern cvar_t r_bloom_intensity;
1999 extern cvar_t r_bloom_power;
2000 extern cvar_t r_bloom_blur;
2001 extern cvar_t r_bloom_resolution;
2002 extern cvar_t r_hdr;
2003 extern cvar_t r_hdr_bloomintensity;
2004 extern cvar_t r_hdr_scenebrightness;
2005 extern cvar_t r_hdr_glowintensity;
2006 extern cvar_t gl_picmip;
2007
2008 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2009 {
2010         int optnum;
2011         S_LocalSound ("sound/misc/menu3.wav");
2012
2013         optnum = 0;
2014
2015                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2016         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2017         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2024         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_bloomintensity,                    bound(0.125, r_hdr_bloomintensity.value + dir * 0.125, 4));
2025         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2026         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
2027         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 0.25, 16));
2028         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2029         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2030         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2031         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2032         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2033 }
2034
2035
2036 static void M_Options_Graphics_Draw (void)
2037 {
2038         int visible;
2039         cachepic_t      *p;
2040
2041         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2042
2043         M_DrawPic(16, 4, "gfx/qplaque");
2044         p = Draw_CachePic("gfx/p_option", true);
2045         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2046
2047         optcursor = options_graphics_cursor;
2048         optnum = 0;
2049         visible = (int)((menu_height - 32) / 8);
2050         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2051
2052         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2053         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2054         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2055         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2056         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2057         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2058         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2059         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2060         M_Options_PrintCheckbox("       HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2061         M_Options_PrintSlider(  "    HDR Bloom Intensity", r_hdr.integer, r_hdr_bloomintensity.value, 0.125, 4);
2062         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2063         M_Options_PrintSlider(  "Non-HDR Bloom Darkening", !r_hdr.integer && r_bloom.integer, r_bloom_power.value, 1, 16);
2064         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_intensity.value, 1, 16);
2065         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2066         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2067         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2068         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2069         M_Options_PrintCommand( "       Restart Renderer", true);
2070 }
2071
2072
2073 static void M_Options_Graphics_Key (int k, char ascii)
2074 {
2075         switch (k)
2076         {
2077         case K_ESCAPE:
2078                 M_Menu_Options_f ();
2079                 break;
2080
2081         case K_ENTER:
2082                 M_Menu_Options_Graphics_AdjustSliders (1);
2083                 break;
2084
2085         case K_UPARROW:
2086                 S_LocalSound ("sound/misc/menu1.wav");
2087                 options_graphics_cursor--;
2088                 if (options_graphics_cursor < 0)
2089                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2090                 break;
2091
2092         case K_DOWNARROW:
2093                 S_LocalSound ("sound/misc/menu1.wav");
2094                 options_graphics_cursor++;
2095                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2096                         options_graphics_cursor = 0;
2097                 break;
2098
2099         case K_LEFTARROW:
2100                 M_Menu_Options_Graphics_AdjustSliders (-1);
2101                 break;
2102
2103         case K_RIGHTARROW:
2104                 M_Menu_Options_Graphics_AdjustSliders (1);
2105                 break;
2106         }
2107 }
2108
2109
2110 #define OPTIONS_COLORCONTROL_ITEMS      18
2111
2112 static int              options_colorcontrol_cursor;
2113
2114 // intensity value to match up to 50% dither to 'correct' quake
2115 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2116
2117 void M_Menu_Options_ColorControl_f (void)
2118 {
2119         key_dest = key_menu;
2120         m_state = m_options_colorcontrol;
2121         m_entersound = true;
2122 }
2123
2124
2125 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2126 {
2127         int optnum;
2128         float f;
2129         S_LocalSound ("sound/misc/menu3.wav");
2130
2131         optnum = 1;
2132         if (options_colorcontrol_cursor == optnum++)
2133                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2134         else if (options_colorcontrol_cursor == optnum++)
2135         {
2136                 Cvar_SetValueQuick (&v_color_enable, 0);
2137                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2138         }
2139         else if (options_colorcontrol_cursor == optnum++)
2140         {
2141                 Cvar_SetValueQuick (&v_color_enable, 0);
2142                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2143         }
2144         else if (options_colorcontrol_cursor == optnum++)
2145         {
2146                 Cvar_SetValueQuick (&v_color_enable, 0);
2147                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2148         }
2149         else if (options_colorcontrol_cursor == optnum++)
2150         {
2151                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2172                 Cvar_SetValueQuick (&v_color_black_r, f);
2173                 Cvar_SetValueQuick (&v_color_black_g, f);
2174                 Cvar_SetValueQuick (&v_color_black_b, f);
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2180         }
2181         else if (options_colorcontrol_cursor == optnum++)
2182         {
2183                 Cvar_SetValueQuick (&v_color_enable, 1);
2184                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2185         }
2186         else if (options_colorcontrol_cursor == optnum++)
2187         {
2188                 Cvar_SetValueQuick (&v_color_enable, 1);
2189                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2190         }
2191         else if (options_colorcontrol_cursor == optnum++)
2192         {
2193                 Cvar_SetValueQuick (&v_color_enable, 1);
2194                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2195                 Cvar_SetValueQuick (&v_color_grey_r, f);
2196                 Cvar_SetValueQuick (&v_color_grey_g, f);
2197                 Cvar_SetValueQuick (&v_color_grey_b, f);
2198         }
2199         else if (options_colorcontrol_cursor == optnum++)
2200         {
2201                 Cvar_SetValueQuick (&v_color_enable, 1);
2202                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2203         }
2204         else if (options_colorcontrol_cursor == optnum++)
2205         {
2206                 Cvar_SetValueQuick (&v_color_enable, 1);
2207                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2208         }
2209         else if (options_colorcontrol_cursor == optnum++)
2210         {
2211                 Cvar_SetValueQuick (&v_color_enable, 1);
2212                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2213         }
2214         else if (options_colorcontrol_cursor == optnum++)
2215         {
2216                 Cvar_SetValueQuick (&v_color_enable, 1);
2217                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2218                 Cvar_SetValueQuick (&v_color_white_r, f);
2219                 Cvar_SetValueQuick (&v_color_white_g, f);
2220                 Cvar_SetValueQuick (&v_color_white_b, f);
2221         }
2222 }
2223
2224 static void M_Options_ColorControl_Draw (void)
2225 {
2226         int visible;
2227         float x, c, s, t, u, v;
2228         cachepic_t      *p, *dither;
2229
2230         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2231
2232         M_Background(320, 256);
2233
2234         M_DrawPic(16, 4, "gfx/qplaque");
2235         p = Draw_CachePic("gfx/p_option", true);
2236         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2237
2238         optcursor = options_colorcontrol_cursor;
2239         optnum = 0;
2240         visible = (int)((menu_height - 32) / 8);
2241         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2242
2243         M_Options_PrintCommand( "     Reset to defaults", true);
2244         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2245         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2246         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2247         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2248         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2249         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2250         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2251         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2252         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2253         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2254         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2255         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2256         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2257         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2258         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2259         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2260         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2261
2262         opty += 4;
2263         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2264         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2265         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2266         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2267         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2268         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2269         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2270         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2271         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2272         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2273         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2274
2275         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2276         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2277         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2278         u = s * 0.5;
2279         v = t * 0.5;
2280         opty += 8;
2281         x = 4;
2282         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2283         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2284         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2285         x += 80;
2286         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2287         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2288         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2289         x += 80;
2290         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2291         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2292         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2293         x += 80;
2294         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2295         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2296         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2297 }
2298
2299
2300 static void M_Options_ColorControl_Key (int k, char ascii)
2301 {
2302         switch (k)
2303         {
2304         case K_ESCAPE:
2305                 M_Menu_Options_f ();
2306                 break;
2307
2308         case K_ENTER:
2309                 m_entersound = true;
2310                 switch (options_colorcontrol_cursor)
2311                 {
2312                 case 0:
2313                         Cvar_SetValueQuick(&v_hwgamma, 1);
2314                         Cvar_SetValueQuick(&v_gamma, 1);
2315                         Cvar_SetValueQuick(&v_contrast, 1);
2316                         Cvar_SetValueQuick(&v_brightness, 0);
2317                         Cvar_SetValueQuick(&v_color_enable, 0);
2318                         Cvar_SetValueQuick(&v_color_black_r, 0);
2319                         Cvar_SetValueQuick(&v_color_black_g, 0);
2320                         Cvar_SetValueQuick(&v_color_black_b, 0);
2321                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2322                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2323                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2324                         Cvar_SetValueQuick(&v_color_white_r, 1);
2325                         Cvar_SetValueQuick(&v_color_white_g, 1);
2326                         Cvar_SetValueQuick(&v_color_white_b, 1);
2327                         break;
2328                 default:
2329                         M_Menu_Options_ColorControl_AdjustSliders (1);
2330                         break;
2331                 }
2332                 return;
2333
2334         case K_UPARROW:
2335                 S_LocalSound ("sound/misc/menu1.wav");
2336                 options_colorcontrol_cursor--;
2337                 if (options_colorcontrol_cursor < 0)
2338                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2339                 break;
2340
2341         case K_DOWNARROW:
2342                 S_LocalSound ("sound/misc/menu1.wav");
2343                 options_colorcontrol_cursor++;
2344                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2345                         options_colorcontrol_cursor = 0;
2346                 break;
2347
2348         case K_LEFTARROW:
2349                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2350                 break;
2351
2352         case K_RIGHTARROW:
2353                 M_Menu_Options_ColorControl_AdjustSliders (1);
2354                 break;
2355         }
2356 }
2357
2358
2359 //=============================================================================
2360 /* KEYS MENU */
2361
2362 static char *quakebindnames[][2] =
2363 {
2364 {"+attack",             "attack"},
2365 {"impulse 10",          "next weapon"},
2366 {"impulse 12",          "previous weapon"},
2367 {"+jump",                       "jump / swim up"},
2368 {"+forward",            "walk forward"},
2369 {"+back",                       "backpedal"},
2370 {"+left",                       "turn left"},
2371 {"+right",                      "turn right"},
2372 {"+speed",                      "run"},
2373 {"+moveleft",           "step left"},
2374 {"+moveright",          "step right"},
2375 {"+strafe",             "sidestep"},
2376 {"+lookup",             "look up"},
2377 {"+lookdown",           "look down"},
2378 {"centerview",          "center view"},
2379 {"+mlook",                      "mouse look"},
2380 {"+klook",                      "keyboard look"},
2381 {"+moveup",                     "swim up"},
2382 {"+movedown",           "swim down"}
2383 };
2384
2385 static char *transfusionbindnames[][2] =
2386 {
2387 {"",                            "Movement"},            // Movement commands
2388 {"+forward",            "walk forward"},
2389 {"+back",                       "backpedal"},
2390 {"+left",                       "turn left"},
2391 {"+right",                      "turn right"},
2392 {"+moveleft",           "step left"},
2393 {"+moveright",          "step right"},
2394 {"+jump",                       "jump / swim up"},
2395 {"+movedown",           "swim down"},
2396 {"",                            "Combat"},                      // Combat commands
2397 {"impulse 1",           "Pitch Fork"},
2398 {"impulse 2",           "Flare Gun"},
2399 {"impulse 3",           "Shotgun"},
2400 {"impulse 4",           "Machine Gun"},
2401 {"impulse 5",           "Incinerator"},
2402 {"impulse 6",           "Bombs (TNT)"},
2403 {"impulse 35",          "Proximity Bomb"},
2404 {"impulse 36",          "Remote Detonator"},
2405 {"impulse 7",           "Aerosol Can"},
2406 {"impulse 8",           "Tesla Cannon"},
2407 {"impulse 9",           "Life Leech"},
2408 {"impulse 10",          "Voodoo Doll"},
2409 {"impulse 21",          "next weapon"},
2410 {"impulse 22",          "previous weapon"},
2411 {"+attack",             "attack"},
2412 {"+button3",            "altfire"},
2413 {"",                            "Inventory"},           // Inventory commands
2414 {"impulse 40",          "Dr.'s Bag"},
2415 {"impulse 41",          "Crystal Ball"},
2416 {"impulse 42",          "Beast Vision"},
2417 {"impulse 43",          "Jump Boots"},
2418 {"impulse 23",          "next item"},
2419 {"impulse 24",          "previous item"},
2420 {"impulse 25",          "use item"},
2421 {"",                            "Misc"},                        // Misc commands
2422 {"+button4",            "use"},
2423 {"impulse 50",          "add bot (red)"},
2424 {"impulse 51",          "add bot (blue)"},
2425 {"impulse 52",          "kick a bot"},
2426 {"impulse 26",          "next armor type"},
2427 {"impulse 27",          "identify player"},
2428 {"impulse 55",          "voting menu"},
2429 {"impulse 56",          "observer mode"},
2430 {"",                            "Taunts"},            // Taunts
2431 {"impulse 70",          "taunt 0"},
2432 {"impulse 71",          "taunt 1"},
2433 {"impulse 72",          "taunt 2"},
2434 {"impulse 73",          "taunt 3"},
2435 {"impulse 74",          "taunt 4"},
2436 {"impulse 75",          "taunt 5"},
2437 {"impulse 76",          "taunt 6"},
2438 {"impulse 77",          "taunt 7"},
2439 {"impulse 78",          "taunt 8"},
2440 {"impulse 79",          "taunt 9"}
2441 };
2442
2443 static char *goodvsbad2bindnames[][2] =
2444 {
2445 {"impulse 69",          "Power 1"},
2446 {"impulse 70",          "Power 2"},
2447 {"impulse 71",          "Power 3"},
2448 {"+jump",                       "jump / swim up"},
2449 {"+forward",            "walk forward"},
2450 {"+back",                       "backpedal"},
2451 {"+left",                       "turn left"},
2452 {"+right",                      "turn right"},
2453 {"+speed",                      "run"},
2454 {"+moveleft",           "step left"},
2455 {"+moveright",          "step right"},
2456 {"+strafe",             "sidestep"},
2457 {"+lookup",             "look up"},
2458 {"+lookdown",           "look down"},
2459 {"centerview",          "center view"},
2460 {"+mlook",                      "mouse look"},
2461 {"kill",                        "kill yourself"},
2462 {"+moveup",                     "swim up"},
2463 {"+movedown",           "swim down"}
2464 };
2465
2466 static int numcommands;
2467 static char *(*bindnames)[2];
2468
2469 /*
2470 typedef struct binditem_s
2471 {
2472         char *command, *description;
2473         struct binditem_s *next;
2474 }
2475 binditem_t;
2476
2477 typedef struct bindcategory_s
2478 {
2479         char *name;
2480         binditem_t *binds;
2481         struct bindcategory_s *next;
2482 }
2483 bindcategory_t;
2484
2485 static bindcategory_t *bindcategories = NULL;
2486
2487 static void M_ClearBinds (void)
2488 {
2489         for (c = bindcategories;c;c = cnext)
2490         {
2491                 cnext = c->next;
2492                 for (b = c->binds;b;b = bnext)
2493                 {
2494                         bnext = b->next;
2495                         Z_Free(b);
2496                 }
2497                 Z_Free(c);
2498         }
2499         bindcategories = NULL;
2500 }
2501
2502 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2503 {
2504         for (b = &c->binds;*b;*b = &(*b)->next);
2505         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2506         *b->command = (char *)((*b) + 1);
2507         *b->description = *b->command + strlen(command) + 1;
2508         strcpy(*b->command, command);
2509         strcpy(*b->description, description);
2510 }
2511
2512 static void M_AddBind (char *category, char *command, char *description)
2513 {
2514         for (c = &bindcategories;*c;c = &(*c)->next)
2515         {
2516                 if (!strcmp(category, (*c)->name))
2517                 {
2518                         M_AddBindToCategory(*c, command, description);
2519                         return;
2520                 }
2521         }
2522         *c = Z_Alloc(sizeof(bindcategory_t));
2523         M_AddBindToCategory(*c, command, description);
2524 }
2525
2526 static void M_DefaultBinds (void)
2527 {
2528         M_ClearBinds();
2529         M_AddBind("movement", "+jump", "jump / swim up");
2530         M_AddBind("movement", "+forward", "walk forward");
2531         M_AddBind("movement", "+back", "backpedal");
2532         M_AddBind("movement", "+left", "turn left");
2533         M_AddBind("movement", "+right", "turn right");
2534         M_AddBind("movement", "+speed", "run");
2535         M_AddBind("movement", "+moveleft", "step left");
2536         M_AddBind("movement", "+moveright", "step right");
2537         M_AddBind("movement", "+strafe", "sidestep");
2538         M_AddBind("movement", "+lookup", "look up");
2539         M_AddBind("movement", "+lookdown", "look down");
2540         M_AddBind("movement", "centerview", "center view");
2541         M_AddBind("movement", "+mlook", "mouse look");
2542         M_AddBind("movement", "+klook", "keyboard look");
2543         M_AddBind("movement", "+moveup", "swim up");
2544         M_AddBind("movement", "+movedown", "swim down");
2545         M_AddBind("weapons", "+attack", "attack");
2546         M_AddBind("weapons", "impulse 10", "next weapon");
2547         M_AddBind("weapons", "impulse 12", "previous weapon");
2548         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2549         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2550         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2551         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2552         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2553         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2554         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2555         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2556 }
2557 */
2558
2559
2560 static int              keys_cursor;
2561 static int              bind_grab;
2562
2563 void M_Menu_Keys_f (void)
2564 {
2565         key_dest = key_menu;
2566         m_state = m_keys;
2567         m_entersound = true;
2568 }
2569
2570 #define NUMKEYS 5
2571
2572 void M_FindKeysForCommand (const char *command, int *keys)
2573 {
2574         int             count;
2575         int             j;
2576         char    *b;
2577
2578         for (j = 0;j < NUMKEYS;j++)
2579                 keys[j] = -1;
2580
2581         count = 0;
2582
2583         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2584         {
2585                 b = keybindings[0][j];
2586                 if (!b)
2587                         continue;
2588                 if (!strcmp (b, command) )
2589                 {
2590                         keys[count++] = j;
2591                         if (count == NUMKEYS)
2592                                 break;
2593                 }
2594         }
2595 }
2596
2597 static void M_UnbindCommand (char *command)
2598 {
2599         int             j;
2600         char    *b;
2601
2602         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2603         {
2604                 b = keybindings[0][j];
2605                 if (!b)
2606                         continue;
2607                 if (!strcmp (b, command))
2608                         Key_SetBinding (j, 0, "");
2609         }
2610 }
2611
2612
2613 static void M_Keys_Draw (void)
2614 {
2615         int             i, j;
2616         int             keys[NUMKEYS];
2617         int             y;
2618         cachepic_t      *p;
2619         char    keystring[MAX_INPUTLINE];
2620
2621         M_Background(320, 48 + 8 * numcommands);
2622
2623         p = Draw_CachePic ("gfx/ttl_cstm", true);
2624         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2625
2626         if (bind_grab)
2627                 M_Print(12, 32, "Press a key or button for this action");
2628         else
2629                 M_Print(18, 32, "Enter to change, backspace to clear");
2630
2631 // search for known bindings
2632         for (i=0 ; i<numcommands ; i++)
2633         {
2634                 y = 48 + 8*i;
2635
2636                 // If there's no command, it's just a section
2637                 if (bindnames[i][0][0] == '\0')
2638                 {
2639                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2640                         M_PrintRed (16, y, bindnames[i][1]);
2641                         continue;
2642                 }
2643                 else
2644                         M_Print(16, y, bindnames[i][1]);
2645
2646                 M_FindKeysForCommand (bindnames[i][0], keys);
2647
2648                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2649                 if (keys[0] == -1)
2650                         strcpy(keystring, "???");
2651                 else
2652                 {
2653                         keystring[0] = 0;
2654                         for (j = 0;j < NUMKEYS;j++)
2655                         {
2656                                 if (keys[j] != -1)
2657                                 {
2658                                         if (j > 0)
2659                                                 strcat(keystring, " or ");
2660                                         strcat(keystring, Key_KeynumToString (keys[j]));
2661                                 }
2662                         }
2663                 }
2664                 M_Print(150, y, keystring);
2665         }
2666
2667         if (bind_grab)
2668                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2669         else
2670                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2671 }
2672
2673
2674 static void M_Keys_Key (int k, char ascii)
2675 {
2676         char    cmd[80];
2677         int             keys[NUMKEYS];
2678
2679         if (bind_grab)
2680         {       // defining a key
2681                 S_LocalSound ("sound/misc/menu1.wav");
2682                 if (k == K_ESCAPE)
2683                 {
2684                         bind_grab = false;
2685                 }
2686                 else //if (k != '`')
2687                 {
2688                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2689                         Cbuf_InsertText (cmd);
2690                 }
2691
2692                 bind_grab = false;
2693                 return;
2694         }
2695
2696         switch (k)
2697         {
2698         case K_ESCAPE:
2699                 M_Menu_Options_f ();
2700                 break;
2701
2702         case K_LEFTARROW:
2703         case K_UPARROW:
2704                 S_LocalSound ("sound/misc/menu1.wav");
2705                 do
2706                 {
2707                         keys_cursor--;
2708                         if (keys_cursor < 0)
2709                                 keys_cursor = numcommands-1;
2710                 }
2711                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2712                 break;
2713
2714         case K_DOWNARROW:
2715         case K_RIGHTARROW:
2716                 S_LocalSound ("sound/misc/menu1.wav");
2717                 do
2718                 {
2719                         keys_cursor++;
2720                         if (keys_cursor >= numcommands)
2721                                 keys_cursor = 0;
2722                 }
2723                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2724                 break;
2725
2726         case K_ENTER:           // go into bind mode
2727                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2728                 S_LocalSound ("sound/misc/menu2.wav");
2729                 if (keys[NUMKEYS - 1] != -1)
2730                         M_UnbindCommand (bindnames[keys_cursor][0]);
2731                 bind_grab = true;
2732                 break;
2733
2734         case K_BACKSPACE:               // delete bindings
2735         case K_DEL:                             // delete bindings
2736                 S_LocalSound ("sound/misc/menu2.wav");
2737                 M_UnbindCommand (bindnames[keys_cursor][0]);
2738                 break;
2739         }
2740 }
2741
2742 void M_Menu_Reset_f (void)
2743 {
2744         key_dest = key_menu;
2745         m_state = m_reset;
2746         m_entersound = true;
2747 }
2748
2749
2750 static void M_Reset_Key (int key, char ascii)
2751 {
2752         switch (key)
2753         {
2754         case 'Y':
2755         case 'y':
2756                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2757                 // no break here since we also exit the menu
2758
2759         case K_ESCAPE:
2760         case 'n':
2761         case 'N':
2762                 m_state = m_options;
2763                 m_entersound = true;
2764                 break;
2765
2766         default:
2767                 break;
2768         }
2769 }
2770
2771 static void M_Reset_Draw (void)
2772 {
2773         int lines = 2, linelength = 20;
2774         M_Background(linelength * 8 + 16, lines * 8 + 16);
2775         M_DrawTextBox(0, 0, linelength, lines);
2776         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2777         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2778 }
2779
2780 //=============================================================================
2781 /* VIDEO MENU */
2782
2783 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2784 typedef struct video_resolution_s
2785 {
2786         const char *type;
2787         int width, height;
2788         int conwidth, conheight;
2789         double pixelheight; // pixel aspect
2790 }
2791 video_resolution_t;
2792 video_resolution_t video_resolutions[] =
2793 {
2794 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2795 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2796 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2797 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2798 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2799 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2800 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2801 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2802 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2803 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2804 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2805 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2806 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2807 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2808 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2809 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2810 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2811 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2812 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2813 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2814 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2815 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2816 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2817 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2818 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2819 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2820 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2821 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2822 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2823 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2824 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2825 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2826 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2827 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2828 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2829 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2830 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2831 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2832 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2833 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2834 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2835 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2836 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2837 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2838 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2839 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2840 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2841 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2842 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2843 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2844 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2845 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2846 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2847 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2848 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2849 {NULL, 0, 0, 0, 0, 0}
2850 };
2851 // this is the number of the default mode (640x480) in the list above
2852 #define VID_DEFAULT 3
2853 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2854
2855 #define VIDEO_ITEMS 7
2856 static int video_cursor = 0;
2857 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2858 static int video_resolution;
2859
2860 void M_Menu_Video_f (void)
2861 {
2862         int i;
2863
2864         key_dest = key_menu;
2865         m_state = m_video;
2866         m_entersound = true;
2867
2868         // Look for the closest match to the current resolution
2869         video_resolution = 0;
2870         for (i = 1;i < VID_RES_COUNT;i++)
2871         {
2872                 // if the new mode would be a worse match in width, skip it
2873                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2874                         continue;
2875                 // if it is equal in width, check height
2876                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2877                 {
2878                         // if the new mode would be a worse match in height, skip it
2879                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2880                                 continue;
2881                         // if it is equal in width and height, check pixel aspect
2882                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2883                         {
2884                                 // if the new mode would be a worse match in pixel aspect, skip it
2885                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2886                                         continue;
2887                                 // if it is equal in everything, skip it (prefer earlier modes)
2888                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2889                                         continue;
2890                                 // better match for width, height, and pixel aspect
2891                                 video_resolution = i;
2892                         }
2893                         else // better match for width and height
2894                                 video_resolution = i;
2895                 }
2896                 else // better match for width
2897                         video_resolution = i;
2898         }
2899 }
2900
2901
2902 static void M_Video_Draw (void)
2903 {
2904         cachepic_t      *p;
2905
2906         M_Background(320, 200);
2907
2908         M_DrawPic(16, 4, "gfx/qplaque");
2909         p = Draw_CachePic("gfx/vidmodes", true);
2910         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2911
2912         // Current Resolution
2913         M_Print(16, video_cursor_table[0], "    Current Resolution");
2914         if (vid_supportrefreshrate && vid.fullscreen)
2915                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2916         else
2917                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2918
2919         // Proposed Resolution
2920         M_Print(16, video_cursor_table[1], "        New Resolution");
2921         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2922         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2923
2924         // Bits per pixel
2925         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2926         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2927
2928         // Refresh Rate
2929         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2930         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2931
2932         // Fullscreen
2933         M_Print(16, video_cursor_table[4], "            Fullscreen");
2934         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2935
2936         // "Apply" button
2937         M_Print(220, video_cursor_table[5], "Apply");
2938
2939         // Vertical Sync
2940         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2941         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2942
2943         // Cursor
2944         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2945 }
2946
2947
2948 static void M_Menu_Video_AdjustSliders (int dir)
2949 {
2950         S_LocalSound ("sound/misc/menu3.wav");
2951
2952         switch (video_cursor)
2953         {
2954                 // Resolution
2955                 case 1:
2956                 {
2957                         int r;
2958                         for(r = 0;r < VID_RES_COUNT;r++)
2959                         {
2960                                 video_resolution += dir;
2961                                 if (video_resolution >= VID_RES_COUNT)
2962                                         video_resolution = 0;
2963                                 if (video_resolution < 0)
2964                                         video_resolution = VID_RES_COUNT - 1;
2965                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2966                                         break;
2967                         }
2968                         break;
2969                 }
2970
2971                 // Bits per pixel
2972                 case 2:
2973                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2974                         break;
2975                 // Refresh Rate
2976                 case 3:
2977                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2978                         break;
2979                 case 4:
2980                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2981                         break;
2982
2983                 case 6:
2984                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2985                         break;
2986         }
2987 }
2988
2989
2990 static void M_Video_Key (int key, char ascii)
2991 {
2992         switch (key)
2993         {
2994                 case K_ESCAPE:
2995                         // vid_shared.c has a copy of the current video config. We restore it
2996                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2997                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2998                         if (vid_supportrefreshrate)
2999                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3000
3001                         S_LocalSound ("sound/misc/menu1.wav");
3002                         M_Menu_Options_f ();
3003                         break;
3004
3005                 case K_ENTER:
3006                         m_entersound = true;
3007                         switch (video_cursor)
3008                         {
3009                                 case 5:
3010                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3011                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3012                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3013                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3014                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3015                                         Cbuf_AddText ("vid_restart\n");
3016                                         M_Menu_Options_f ();
3017                                         break;
3018                                 default:
3019                                         M_Menu_Video_AdjustSliders (1);
3020                         }
3021                         break;
3022
3023                 case K_UPARROW:
3024                         S_LocalSound ("sound/misc/menu1.wav");
3025                         video_cursor--;
3026                         if (video_cursor < 0)
3027                                 video_cursor = VIDEO_ITEMS-1;
3028                         break;
3029
3030                 case K_DOWNARROW:
3031                         S_LocalSound ("sound/misc/menu1.wav");
3032                         video_cursor++;
3033                         if (video_cursor >= VIDEO_ITEMS)
3034                                 video_cursor = 0;
3035                         break;
3036
3037                 case K_LEFTARROW:
3038                         M_Menu_Video_AdjustSliders (-1);
3039                         break;
3040
3041                 case K_RIGHTARROW:
3042                         M_Menu_Video_AdjustSliders (1);
3043                         break;
3044         }
3045 }
3046
3047 //=============================================================================
3048 /* HELP MENU */
3049
3050 static int              help_page;
3051 #define NUM_HELP_PAGES  6
3052
3053
3054 void M_Menu_Help_f (void)
3055 {
3056         key_dest = key_menu;
3057         m_state = m_help;
3058         m_entersound = true;
3059         help_page = 0;
3060 }
3061
3062
3063
3064 static void M_Help_Draw (void)
3065 {
3066         M_Background(320, 200);
3067         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3068 }
3069
3070
3071 static void M_Help_Key (int key, char ascii)
3072 {
3073         switch (key)
3074         {
3075         case K_ESCAPE:
3076                 M_Menu_Main_f ();
3077                 break;
3078
3079         case K_UPARROW:
3080         case K_RIGHTARROW:
3081                 m_entersound = true;
3082                 if (++help_page >= NUM_HELP_PAGES)
3083                         help_page = 0;
3084                 break;
3085
3086         case K_DOWNARROW:
3087         case K_LEFTARROW:
3088                 m_entersound = true;
3089                 if (--help_page < 0)
3090                         help_page = NUM_HELP_PAGES-1;
3091                 break;
3092         }
3093
3094 }
3095
3096 //=============================================================================
3097 /* CEDITS MENU */
3098
3099 void M_Menu_Credits_f (void)
3100 {
3101         key_dest = key_menu;
3102         m_state = m_credits;
3103         m_entersound = true;
3104 }
3105
3106
3107
3108 static void M_Credits_Draw (void)
3109 {
3110         M_Background(640, 480);
3111         M_DrawPic (0, 0, "gfx/creditsmiddle");
3112         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3113         M_DrawPic (0, 0, "gfx/creditstop");
3114         M_DrawPic (0, 433, "gfx/creditsbottom");
3115 }
3116
3117
3118 static void M_Credits_Key (int key, char ascii)
3119 {
3120                 M_Menu_Main_f ();
3121 }
3122
3123 //=============================================================================
3124 /* QUIT MENU */
3125
3126 static char *m_quit_message[9];
3127 static int              m_quit_prevstate;
3128 static qboolean wasInMenus;
3129
3130
3131 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3132 {
3133         m_quit_message[0] = line1;
3134         m_quit_message[1] = line2;
3135         m_quit_message[2] = line3;
3136         m_quit_message[3] = line4;
3137         m_quit_message[4] = line5;
3138         m_quit_message[5] = line6;
3139         m_quit_message[6] = line7;
3140         m_quit_message[7] = line8;
3141         m_quit_message[8] = NULL;
3142         return 1;
3143 }
3144
3145 static int M_ChooseQuitMessage(int request)
3146 {
3147         if (m_missingdata)
3148         {
3149                 // frag related quit messages are pointless for a fallback menu, so use something generic
3150                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3151                 return 0;
3152         }
3153         switch (gamemode)
3154         {
3155         case GAME_NORMAL:
3156         case GAME_HIPNOTIC:
3157         case GAME_ROGUE:
3158         case GAME_NEHAHRA:
3159         case GAME_DEFEATINDETAIL2:
3160                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3168                 break;
3169         case GAME_GOODVSBAD2:
3170                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3177                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3182                 break;
3183         case GAME_BATTLEMECH:
3184                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3190                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191                 break;
3192         case GAME_OPENQUARTZ:
3193                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 break;
3198         default:
3199                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3200                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3201                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3202                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3203                 break;
3204         }
3205         return 0;
3206 };
3207
3208 void M_Menu_Quit_f (void)
3209 {
3210         int n;
3211         if (m_state == m_quit)
3212                 return;
3213         wasInMenus = (key_dest == key_menu);
3214         key_dest = key_menu;
3215         m_quit_prevstate = m_state;
3216         m_state = m_quit;
3217         m_entersound = true;
3218         // count how many there are
3219         for (n = 1;M_ChooseQuitMessage(n);n++);
3220         // choose one
3221         M_ChooseQuitMessage(rand() % n);
3222 }
3223
3224
3225 static void M_Quit_Key (int key, char ascii)
3226 {
3227         switch (key)
3228         {
3229         case K_ESCAPE:
3230         case 'n':
3231         case 'N':
3232                 if (wasInMenus)
3233                 {
3234                         m_state = (enum m_state_e)m_quit_prevstate;
3235                         m_entersound = true;
3236                 }
3237                 else
3238                 {
3239                         key_dest = key_game;
3240                         m_state = m_none;
3241                 }
3242                 break;
3243
3244         case 'Y':
3245         case 'y':
3246                 Host_Quit_f ();
3247                 break;
3248
3249         default:
3250                 break;
3251         }
3252 }
3253
3254 static void M_Quit_Draw (void)
3255 {
3256         int i, l, linelength, firstline, lastline, lines;
3257         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3258         {
3259                 if ((l = (int)strlen(m_quit_message[i])))
3260                 {
3261                         if (firstline > i)
3262                                 firstline = i;
3263                         if (lastline < i)
3264                                 lastline = i;
3265                         if (linelength < l)
3266                                 linelength = l;
3267                 }
3268         }
3269         lines = (lastline - firstline) + 1;
3270         M_Background(linelength * 8 + 16, lines * 8 + 16);
3271         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3272                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3273         for (i = 0, l = firstline;i < lines;i++, l++)
3274                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3275 }
3276
3277 //=============================================================================
3278 /* LAN CONFIG MENU */
3279
3280 static int              lanConfig_cursor = -1;
3281 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3282 #define NUM_LANCONFIG_CMDS      4
3283
3284 static int      lanConfig_port;
3285 static char     lanConfig_portname[6];
3286 static char     lanConfig_joinname[22];
3287
3288 void M_Menu_LanConfig_f (void)
3289 {
3290         key_dest = key_menu;
3291         m_state = m_lanconfig;
3292         m_entersound = true;
3293         if (lanConfig_cursor == -1)
3294         {
3295                 if (JoiningGame)
3296                         lanConfig_cursor = 1;
3297         }
3298         if (StartingGame)
3299                 lanConfig_cursor = 1;
3300         lanConfig_port = 26000;
3301         sprintf(lanConfig_portname, "%u", lanConfig_port);
3302
3303         M_Update_Return_Reason("");
3304 }
3305
3306
3307 static void M_LanConfig_Draw (void)
3308 {
3309         cachepic_t      *p;
3310         int             basex;
3311         char    *startJoin;
3312         char    *protocol;
3313
3314         M_Background(320, 200);
3315
3316         M_DrawPic (16, 4, "gfx/qplaque");
3317         p = Draw_CachePic ("gfx/p_multi", true);
3318         basex = (320-p->width)/2;
3319         M_DrawPic (basex, 4, "gfx/p_multi");
3320
3321         if (StartingGame)
3322                 startJoin = "New Game";
3323         else
3324                 startJoin = "Join Game";
3325         protocol = "TCP/IP";
3326         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3327         basex += 8;
3328
3329         M_Print(basex, lanConfig_cursor_table[0], "Port");
3330         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3331         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3332
3333         if (JoiningGame)
3334         {
3335                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3336                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3337                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3338                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3339                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3340         }
3341         else
3342         {
3343                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3344                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3345         }
3346
3347         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3348
3349         if (lanConfig_cursor == 0)
3350                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3351
3352         if (lanConfig_cursor == 3)
3353                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3354
3355         if (*m_return_reason)
3356                 M_Print(basex, 168, m_return_reason);
3357 }
3358
3359
3360 static void M_LanConfig_Key (int key, char ascii)
3361 {
3362         int             l;
3363
3364         switch (key)
3365         {
3366         case K_ESCAPE:
3367                 M_Menu_MultiPlayer_f ();
3368                 break;
3369
3370         case K_UPARROW:
3371                 S_LocalSound ("sound/misc/menu1.wav");
3372                 lanConfig_cursor--;
3373                 if (lanConfig_cursor < 0)
3374                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3375                 // when in start game menu, skip the unused search qw servers item
3376                 if (StartingGame && lanConfig_cursor == 2)
3377                         lanConfig_cursor = 1;
3378                 break;
3379
3380         case K_DOWNARROW:
3381                 S_LocalSound ("sound/misc/menu1.wav");
3382                 lanConfig_cursor++;
3383                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3384                         lanConfig_cursor = 0;
3385                 // when in start game menu, skip the unused search qw servers item
3386                 if (StartingGame && lanConfig_cursor == 1)
3387                         lanConfig_cursor = 2;
3388                 break;
3389
3390         case K_ENTER:
3391                 if (lanConfig_cursor == 0)
3392                         break;
3393
3394                 m_entersound = true;
3395
3396                 Cbuf_AddText ("stopdemo\n");
3397
3398                 Cvar_SetValue("port", lanConfig_port);
3399
3400                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3401                 {
3402                         if (StartingGame)
3403                         {
3404                                 M_Menu_GameOptions_f ();
3405                                 break;
3406                         }
3407                         M_Menu_ServerList_f();
3408                         break;
3409                 }
3410
3411                 if (lanConfig_cursor == 3)
3412                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3413                 break;
3414
3415         case K_BACKSPACE:
3416                 if (lanConfig_cursor == 0)
3417                 {
3418                         if (strlen(lanConfig_portname))
3419                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3420                 }
3421
3422                 if (lanConfig_cursor == 3)
3423                 {
3424                         if (strlen(lanConfig_joinname))
3425                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3426                 }
3427                 break;
3428
3429         default:
3430                 if (ascii < 32)
3431                         break;
3432
3433                 if (lanConfig_cursor == 3)
3434                 {
3435                         l = (int)strlen(lanConfig_joinname);
3436                         if (l < 21)
3437                         {
3438                                 lanConfig_joinname[l+1] = 0;
3439                                 lanConfig_joinname[l] = ascii;
3440                         }
3441                 }
3442
3443                 if (ascii < '0' || ascii > '9')
3444                         break;
3445                 if (lanConfig_cursor == 0)
3446                 {
3447                         l = (int)strlen(lanConfig_portname);
3448                         if (l < 5)
3449                         {
3450                                 lanConfig_portname[l+1] = 0;
3451                                 lanConfig_portname[l] = ascii;
3452                         }
3453                 }
3454         }
3455
3456         if (StartingGame && lanConfig_cursor == 3)
3457         {
3458                 if (key == K_UPARROW)
3459                         lanConfig_cursor = 1;
3460                 else
3461                         lanConfig_cursor = 0;
3462         }
3463
3464         l =  atoi(lanConfig_portname);
3465         if (l <= 65535)
3466                 lanConfig_port = l;
3467         sprintf(lanConfig_portname, "%u", lanConfig_port);
3468 }
3469
3470 //=============================================================================
3471 /* GAME OPTIONS MENU */
3472
3473 typedef struct level_s
3474 {
3475         char    *name;
3476         char    *description;
3477 } level_t;
3478
3479 typedef struct episode_s
3480 {
3481         char    *description;
3482         int             firstLevel;
3483         int             levels;
3484 } episode_t;
3485
3486 typedef struct gamelevels_s
3487 {
3488         char *gamename;
3489         level_t *levels;
3490         episode_t *episodes;
3491         int numepisodes;
3492 }
3493 gamelevels_t;
3494
3495 static level_t quakelevels[] =
3496 {
3497         {"start", "Entrance"},  // 0
3498
3499         {"e1m1", "Slipgate Complex"},                           // 1
3500         {"e1m2", "Castle of the Damned"},
3501         {"e1m3", "The Necropolis"},
3502         {"e1m4", "The Grisly Grotto"},
3503         {"e1m5", "Gloom Keep"},
3504         {"e1m6", "The Door To Chthon"},
3505         {"e1m7", "The House of Chthon"},
3506         {"e1m8", "Ziggurat Vertigo"},
3507
3508         {"e2m1", "The Installation"},                           // 9
3509         {"e2m2", "Ogre Citadel"},
3510         {"e2m3", "Crypt of Decay"},
3511         {"e2m4", "The Ebon Fortress"},
3512         {"e2m5", "The Wizard's Manse"},
3513         {"e2m6", "The Dismal Oubliette"},
3514         {"e2m7", "Underearth"},
3515
3516         {"e3m1", "Termination Central"},                        // 16
3517         {"e3m2", "The Vaults of Zin"},
3518         {"e3m3", "The Tomb of Terror"},
3519         {"e3m4", "Satan's Dark Delight"},
3520         {"e3m5", "Wind Tunnels"},
3521         {"e3m6", "Chambers of Torment"},
3522         {"e3m7", "The Haunted Halls"},
3523
3524         {"e4m1", "The Sewage System"},                          // 23
3525         {"e4m2", "The Tower of Despair"},
3526         {"e4m3", "The Elder God Shrine"},
3527         {"e4m4", "The Palace of Hate"},
3528         {"e4m5", "Hell's Atrium"},
3529         {"e4m6", "The Pain Maze"},
3530         {"e4m7", "Azure Agony"},
3531         {"e4m8", "The Nameless City"},
3532
3533         {"end", "Shub-Niggurath's Pit"},                        // 31
3534
3535         {"dm1", "Place of Two Deaths"},                         // 32
3536         {"dm2", "Claustrophobopolis"},
3537         {"dm3", "The Abandoned Base"},
3538         {"dm4", "The Bad Place"},
3539         {"dm5", "The Cistern"},
3540         {"dm6", "The Dark Zone"}
3541 };
3542
3543 static episode_t quakeepisodes[] =
3544 {
3545         {"Welcome to Quake", 0, 1},
3546         {"Doomed Dimension", 1, 8},
3547         {"Realm of Black Magic", 9, 7},
3548         {"Netherworld", 16, 7},
3549         {"The Elder World", 23, 8},
3550         {"Final Level", 31, 1},
3551         {"Deathmatch Arena", 32, 6}
3552 };
3553
3554  //MED 01/06/97 added hipnotic levels
3555 static level_t     hipnoticlevels[] =
3556 {
3557    {"start", "Command HQ"},  // 0
3558
3559    {"hip1m1", "The Pumping Station"},          // 1
3560    {"hip1m2", "Storage Facility"},
3561    {"hip1m3", "The Lost Mine"},
3562    {"hip1m4", "Research Facility"},
3563    {"hip1m5", "Military Complex"},
3564
3565    {"hip2m1", "Ancient Realms"},          // 6
3566    {"hip2m2", "The Black Cathedral"},
3567    {"hip2m3", "The Catacombs"},
3568    {"hip2m4", "The Crypt"},
3569    {"hip2m5", "Mortum's Keep"},
3570    {"hip2m6", "The Gremlin's Domain"},
3571
3572    {"hip3m1", "Tur Torment"},       // 12
3573    {"hip3m2", "Pandemonium"},
3574    {"hip3m3", "Limbo"},
3575    {"hip3m4", "The Gauntlet"},
3576
3577    {"hipend", "Armagon's Lair"},       // 16
3578
3579    {"hipdm1", "The Edge of Oblivion"}           // 17
3580 };
3581
3582 //MED 01/06/97  added hipnotic episodes
3583 static episode_t   hipnoticepisodes[] =
3584 {
3585    {"Scourge of Armagon", 0, 1},
3586    {"Fortress of the Dead", 1, 5},
3587    {"Dominion of Darkness", 6, 6},
3588    {"The Rift", 12, 4},
3589    {"Final Level", 16, 1},
3590    {"Deathmatch Arena", 17, 1}
3591 };
3592
3593 //PGM 01/07/97 added rogue levels
3594 //PGM 03/02/97 added dmatch level
3595 static level_t          roguelevels[] =
3596 {
3597         {"start",       "Split Decision"},
3598         {"r1m1",        "Deviant's Domain"},
3599         {"r1m2",        "Dread Portal"},
3600         {"r1m3",        "Judgement Call"},
3601         {"r1m4",        "Cave of Death"},
3602         {"r1m5",        "Towers of Wrath"},
3603         {"r1m6",        "Temple of Pain"},
3604         {"r1m7",        "Tomb of the Overlord"},
3605         {"r2m1",        "Tempus Fugit"},
3606         {"r2m2",        "Elemental Fury I"},
3607         {"r2m3",        "Elemental Fury II"},
3608         {"r2m4",        "Curse of Osiris"},
3609         {"r2m5",        "Wizard's Keep"},
3610         {"r2m6",        "Blood Sacrifice"},
3611         {"r2m7",        "Last Bastion"},
3612         {"r2m8",        "Source of Evil"},
3613         {"ctf1",    "Division of Change"}
3614 };
3615
3616 //PGM 01/07/97 added rogue episodes
3617 //PGM 03/02/97 added dmatch episode
3618 static episode_t        rogueepisodes[] =
3619 {
3620         {"Introduction", 0, 1},
3621         {"Hell's Fortress", 1, 7},
3622         {"Corridors of Time", 8, 8},
3623         {"Deathmatch Arena", 16, 1}
3624 };
3625
3626 static level_t          nehahralevels[] =
3627 {
3628         {"nehstart",    "Welcome to Nehahra"},
3629         {"neh1m1",      "Forge City1: Slipgates"},
3630         {"neh1m2",      "Forge City2: Boiler"},
3631         {"neh1m3",      "Forge City3: Escape"},
3632         {"neh1m4",      "Grind Core"},
3633         {"neh1m5",      "Industrial Silence"},
3634         {"neh1m6",      "Locked-Up Anger"},
3635         {"neh1m7",      "Wanderer of the Wastes"},
3636         {"neh1m8",      "Artemis System Net"},
3637         {"neh1m9",      "To the Death"},
3638         {"neh2m1",      "The Gates of Ghoro"},
3639         {"neh2m2",      "Sacred Trinity"},
3640         {"neh2m3",      "Realm of the Ancients"},
3641         {"neh2m4",      "Temple of the Ancients"},
3642         {"neh2m5",      "Dreams Made Flesh"},
3643         {"neh2m6",      "Your Last Cup of Sorrow"},
3644         {"nehsec",      "Ogre's Bane"},
3645         {"nehahra",     "Nehahra's Den"},
3646         {"nehend",      "Quintessence"}
3647 };
3648
3649 static episode_t        nehahraepisodes[] =
3650 {
3651         {"Welcome to Nehahra", 0, 1},
3652         {"The Fall of Forge", 1, 9},
3653         {"The Outlands", 10, 7},
3654         {"Dimension of the Lost", 17, 2}
3655 };
3656
3657 // Map list for Transfusion
3658 static level_t          transfusionlevels[] =
3659 {
3660         {"e1m1",                "Cradle to Grave"},
3661         {"e1m2",                "Wrong Side of the Tracks"},
3662         {"e1m3",                "Phantom Express"},
3663         {"e1m4",                "Dark Carnival"},
3664         {"e1m5",                "Hallowed Grounds"},
3665         {"e1m6",                "The Great Temple"},
3666         {"e1m7",                "Altar of Stone"},
3667         {"e1m8",                "House of Horrors"},
3668
3669         {"e2m1",                "Shipwrecked"},
3670         {"e2m2",                "The Lumber Mill"},
3671         {"e2m3",                "Rest for the Wicked"},
3672         {"e2m4",                "The Overlooked Hotel"},
3673         {"e2m5",                "The Haunting"},
3674         {"e2m6",                "The Cold Rush"},
3675         {"e2m7",                "Bowels of the Earth"},
3676         {"e2m8",                "The Lair of Shial"},
3677         {"e2m9",                "Thin Ice"},
3678
3679         {"e3m1",                "Ghost Town"},
3680         {"e3m2",                "The Siege"},
3681         {"e3m3",                "Raw Sewage"},
3682         {"e3m4",                "The Sick Ward"},
3683         {"e3m5",                "Spare Parts"},
3684         {"e3m6",                "Monster Bait"},
3685         {"e3m7",                "The Pit of Cerberus"},
3686         {"e3m8",                "Catacombs"},
3687
3688         {"e4m1",                "Butchery Loves Company"},
3689         {"e4m2",                "Breeding Grounds"},
3690         {"e4m3",                "Charnel House"},
3691         {"e4m4",                "Crystal Lake"},
3692         {"e4m5",                "Fire and Brimstone"},
3693         {"e4m6",                "The Ganglion Depths"},
3694         {"e4m7",                "In the Flesh"},
3695         {"e4m8",                "The Hall of the Epiphany"},
3696         {"e4m9",                "Mall of the Dead"},
3697
3698         {"bb1",                 "The Stronghold"},
3699         {"bb2",                 "Winter Wonderland"},
3700         {"bb3",                 "Bodies"},
3701         {"bb4",                 "The Tower"},
3702         {"bb5",                 "Click!"},
3703         {"bb6",                 "Twin Fortress"},
3704         {"bb7",                 "Midgard"},
3705         {"bb8",                 "Fun With Heads"},
3706         {"dm1",                 "Monolith Building 11"},
3707         {"dm2",                 "Power!"},
3708         {"dm3",                 "Area 15"},
3709
3710         {"e6m1",                "Welcome to Your Life"},
3711         {"e6m2",                "They Are Here"},
3712         {"e6m3",                "Public Storage"},
3713         {"e6m4",                "Aqueducts"},
3714         {"e6m5",                "The Ruined Temple"},
3715         {"e6m6",                "Forbidden Rituals"},
3716         {"e6m7",                "The Dungeon"},
3717         {"e6m8",                "Beauty and the Beast"},
3718         {"e6m9",                "Forgotten Catacombs"},
3719
3720         {"cp01",                "Boat Docks"},
3721         {"cp02",                "Old Opera House"},
3722         {"cp03",                "Gothic Library"},
3723         {"cp04",                "Lost Monastery"},
3724         {"cp05",                "Steamboat"},
3725         {"cp06",                "Graveyard"},
3726         {"cp07",                "Mountain Pass"},
3727         {"cp08",                "Abysmal Mine"},
3728         {"cp09",                "Castle"},
3729         {"cps1",                "Boggy Creek"},
3730
3731         {"cpbb01",              "Crypt of Despair"},
3732         {"cpbb02",              "Pits of Blood"},
3733         {"cpbb03",              "Unholy Cathedral"},
3734         {"cpbb04",              "Deadly Inspirations"},
3735
3736         {"b2a15",               "Area 15 (B2)"},
3737         {"b2bodies",    "BB_Bodies (B2)"},
3738         {"b2cabana",    "BB_Cabana"},
3739         {"b2power",             "BB_Power"},
3740         {"barena",              "Blood Arena"},
3741         {"bkeep",               "Blood Keep"},
3742         {"bstar",               "Brown Star"},
3743         {"crypt",               "The Crypt"},
3744
3745         {"bb3_2k1",             "Bodies Infusion"},
3746         {"captasao",    "Captasao"},
3747         {"curandero",   "Curandero"},
3748         {"dcamp",               "DeathCamp"},
3749         {"highnoon",    "HighNoon"},
3750         {"qbb1",                "The Confluence"},
3751         {"qbb2",                "KathartiK"},
3752         {"qbb3",                "Caleb's Woodland Retreat"},
3753         {"zoo",                 "Zoo"},
3754
3755         {"dranzbb6",    "Black Coffee"},
3756         {"fragm",               "Frag'M"},
3757         {"maim",                "Maim"},
3758         {"qe1m7",               "The House of Chthon"},
3759         {"qdm1",                "Place of Two Deaths"},
3760         {"qdm4",                "The Bad Place"},
3761         {"qdm5",                "The Cistern"},
3762         {"qmorbias",    "DM-Morbias"},
3763         {"simple",              "Dead Simple"}
3764 };
3765
3766 static episode_t        transfusionepisodes[] =
3767 {
3768         {"The Way of All Flesh", 0, 8},
3769         {"Even Death May Die", 8, 9},
3770         {"Farewell to Arms", 17, 8},
3771         {"Dead Reckoning", 25, 9},
3772         {"BloodBath", 34, 11},
3773         {"Post Mortem", 45, 9},
3774         {"Cryptic Passage", 54, 10},
3775         {"Cryptic BloodBath", 64, 4},
3776         {"Blood 2", 68, 8},
3777         {"Transfusion", 76, 9},
3778         {"Conversions", 85, 9}
3779 };
3780
3781 static level_t goodvsbad2levels[] =
3782 {
3783         {"rts", "Many Paths"},  // 0
3784         {"chess", "Chess, Scott Hess"},                         // 1
3785         {"dot", "Big Wall"},
3786         {"city2", "The Big City"},
3787         {"bwall", "0 G like Psychic TV"},
3788         {"snow", "Wireframed"},
3789         {"telep", "Infinite Falling"},
3790         {"faces", "Facing Bases"},
3791         {"island", "Adventure Islands"},
3792 };
3793
3794 static episode_t goodvsbad2episodes[] =
3795 {
3796         {"Levels? Bevels!", 0, 8},
3797 };
3798
3799 static level_t battlemechlevels[] =
3800 {
3801         {"start", "Parking Level"},
3802         {"dm1", "Hot Dump"},                        // 1
3803         {"dm2", "The Pits"},
3804         {"dm3", "Dimber Died"},
3805         {"dm4", "Fire in the Hole"},
3806         {"dm5", "Clubhouses"},
3807         {"dm6", "Army go Underground"},
3808 };
3809
3810 static episode_t battlemechepisodes[] =
3811 {
3812         {"Time for Battle", 0, 7},
3813 };
3814
3815 static level_t openquartzlevels[] =
3816 {
3817         {"start", "Welcome to Openquartz"},
3818
3819         {"void1", "The center of nowhere"},                        // 1
3820         {"void2", "The place with no name"},
3821         {"void3", "The lost supply base"},
3822         {"void4", "Past the outer limits"},
3823         {"void5", "Into the nonexistance"},
3824         {"void6", "Void walk"},
3825
3826         {"vtest", "Warp Central"},
3827         {"box", "The deathmatch box"},
3828         {"bunkers", "Void command"},
3829         {"house", "House of chaos"},
3830         {"office", "Overnight office kill"},
3831         {"am1", "The nameless chambers"},
3832 };
3833
3834 static episode_t openquartzepisodes[] =
3835 {
3836         {"Single Player", 0, 1},
3837         {"Void Deathmatch", 1, 6},
3838         {"Contrib", 7, 6},
3839 };
3840
3841 static level_t defeatindetail2levels[] =
3842 {
3843         {"atac3",       "River Crossing"},
3844         {"atac4",       "Canyon Chaos"},
3845         {"atac7",       "Desert Stormer"},
3846 };
3847
3848 static episode_t defeatindetail2episodes[] =
3849 {
3850         {"ATAC Campaign", 0, 3},
3851 };
3852
3853 static level_t prydonlevels[] =
3854 {
3855         {"curig2", "Capel Curig"},      // 0
3856
3857         {"tdastart", "Gateway"},                                // 1
3858 };
3859
3860 static episode_t prydonepisodes[] =
3861 {
3862         {"Prydon Gate", 0, 1},
3863         {"The Dark Age", 1, 1}
3864 };
3865
3866 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3867 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3868 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3869 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3870 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3871 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3872 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3873 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3874 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3875 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3876 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3877
3878 typedef struct gameinfo_s
3879 {
3880         gamemode_t gameid;
3881         gamelevels_t *notregistered;
3882         gamelevels_t *registered;
3883 }
3884 gameinfo_t;
3885
3886 static gameinfo_t gamelist[] =
3887 {
3888         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3889         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3890         {GAME_ROGUE, &roguegame, &roguegame},
3891         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3892         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3893         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3894         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3895         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3896         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3897         {GAME_PRYDON, &prydongame, &prydongame},
3898         {GAME_NORMAL, NULL, NULL} // terminator
3899 };
3900
3901 static gamelevels_t *lookupgameinfo(void)
3902 {
3903         int i = 0;
3904         while (gamelist[i].gameid != gamemode)
3905         {
3906                 if (gamelist[i].notregistered == NULL)
3907                 {
3908                         i = 0;
3909                         break;
3910                 }
3911                 i++;
3912         }
3913         if (registered.integer)
3914                 return gamelist[i].registered;
3915         else
3916                 return gamelist[i].notregistered;
3917 }
3918
3919 static int      startepisode;
3920 static int      startlevel;
3921 static int maxplayers;
3922 static qboolean m_serverInfoMessage = false;
3923 static double m_serverInfoMessageTime;
3924
3925 void M_Menu_GameOptions_f (void)
3926 {
3927         key_dest = key_menu;
3928         m_state = m_gameoptions;
3929         m_entersound = true;
3930         if (maxplayers == 0)
3931                 maxplayers = svs.maxclients;
3932         if (maxplayers < 2)
3933                 maxplayers = min(8, MAX_SCOREBOARD);
3934 }
3935
3936
3937 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3938 #define NUM_GAMEOPTIONS 12
3939 static int              gameoptions_cursor;
3940
3941 void M_GameOptions_Draw (void)
3942 {
3943         cachepic_t      *p;
3944         int             x;
3945         gamelevels_t *g;
3946
3947         M_Background(320, 200);
3948
3949         M_DrawPic (16, 4, "gfx/qplaque");
3950         p = Draw_CachePic ("gfx/p_multi", true);
3951         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3952
3953         M_DrawTextBox (152, 32, 10, 1);
3954         M_Print(160, 40, "begin game");
3955
3956         M_Print(0, 56, "      Max players");
3957         M_Print(160, 56, va("%i", maxplayers) );
3958
3959         if (gamemode != GAME_GOODVSBAD2)
3960         {
3961                 M_Print(0, 64, "        Game Type");
3962                 if (gamemode == GAME_TRANSFUSION)
3963                 {
3964                         if (!coop.integer && !deathmatch.integer)
3965                                 Cvar_SetValue("deathmatch", 1);
3966                         if (deathmatch.integer == 0)
3967                                 M_Print(160, 64, "Cooperative");
3968                         else if (deathmatch.integer == 2)
3969                                 M_Print(160, 64, "Capture the Flag");
3970                         else
3971                                 M_Print(160, 64, "Blood Bath");
3972                 }
3973                 else if (gamemode == GAME_BATTLEMECH)
3974                 {
3975                         if (!deathmatch.integer)
3976                                 Cvar_SetValue("deathmatch", 1);
3977                         if (deathmatch.integer == 2)
3978                                 M_Print(160, 64, "Rambo Match");
3979                         else
3980                                 M_Print(160, 64, "Deathmatch");
3981                 }
3982                 else
3983                 {
3984                         if (!coop.integer && !deathmatch.integer)
3985                                 Cvar_SetValue("deathmatch", 1);
3986                         if (coop.integer)
3987                                 M_Print(160, 64, "Cooperative");
3988                         else
3989                                 M_Print(160, 64, "Deathmatch");
3990                 }
3991
3992                 M_Print(0, 72, "        Teamplay");
3993                 if (gamemode == GAME_ROGUE)
3994                 {
3995                         char *msg;
3996
3997                         switch((int)teamplay.integer)
3998                         {
3999                                 case 1: msg = "No Friendly Fire"; break;
4000                                 case 2: msg = "Friendly Fire"; break;
4001                                 case 3: msg = "Tag"; break;
4002                                 case 4: msg = "Capture the Flag"; break;
4003                                 case 5: msg = "One Flag CTF"; break;
4004                                 case 6: msg = "Three Team CTF"; break;
4005                                 default: msg = "Off"; break;
4006                         }
4007                         M_Print(160, 72, msg);
4008                 }
4009                 else
4010                 {
4011                         char *msg;
4012
4013                         switch (teamplay.integer)
4014                         {
4015                                 case 0: msg = "Off"; break;
4016                                 case 2: msg = "Friendly Fire"; break;
4017                                 default: msg = "No Friendly Fire"; break;
4018                         }
4019                         M_Print(160, 72, msg);
4020                 }
4021                 M_Print(0, 80, "            Skill");
4022                 if (gamemode == GAME_TRANSFUSION)
4023                 {
4024                         if (skill.integer == 1)
4025                                 M_Print(160, 80, "Still Kicking");
4026                         else if (skill.integer == 2)
4027                                 M_Print(160, 80, "Pink On The Inside");
4028                         else if (skill.integer == 3)
4029                                 M_Print(160, 80, "Lightly Broiled");
4030                         else if (skill.integer == 4)
4031                                 M_Print(160, 80, "Well Done");
4032                         else
4033                                 M_Print(160, 80, "Extra Crispy");
4034                 }
4035                 else
4036                 {
4037                         if (skill.integer == 0)
4038                                 M_Print(160, 80, "Easy difficulty");
4039                         else if (skill.integer == 1)
4040                                 M_Print(160, 80, "Normal difficulty");
4041                         else if (skill.integer == 2)
4042                                 M_Print(160, 80, "Hard difficulty");
4043                         else
4044                                 M_Print(160, 80, "Nightmare difficulty");
4045                 }
4046                 M_Print(0, 88, "       Frag Limit");
4047                 if (fraglimit.integer == 0)
4048                         M_Print(160, 88, "none");
4049                 else
4050                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4051
4052                 M_Print(0, 96, "       Time Limit");
4053                 if (timelimit.integer == 0)
4054                         M_Print(160, 96, "none");
4055                 else
4056                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4057         }
4058
4059         M_Print(0, 104, "    Public server");
4060         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4061
4062         M_Print(0, 112, "   Server maxrate");
4063         M_Print(160, 112, va("%i", sv_maxrate.integer));
4064
4065         M_Print(0, 128, "      Server name");
4066         M_DrawTextBox (0, 132, 38, 1);
4067         M_Print(8, 140, hostname.string);
4068
4069         g = lookupgameinfo();
4070
4071         if (gamemode != GAME_GOODVSBAD2)
4072         {
4073                 M_Print(0, 160, "         Episode");
4074                 M_Print(160, 160, g->episodes[startepisode].description);
4075         }
4076
4077         M_Print(0, 168, "           Level");
4078         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4079         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4080
4081 // line cursor
4082         if (gameoptions_cursor == 9)
4083                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4084         else
4085                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4086
4087         if (m_serverInfoMessage)
4088         {
4089                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4090                 {
4091                         x = (320-26*8)/2;
4092                         M_DrawTextBox (x, 138, 24, 4);
4093                         x += 8;
4094                         M_Print(x, 146, " More than 255 players??");
4095                         M_Print(x, 154, "  First, question your  ");
4096                         M_Print(x, 162, "   sanity, then email   ");
4097                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4098                 }
4099                 else
4100                         m_serverInfoMessage = false;
4101         }
4102 }
4103
4104
4105 static void M_NetStart_Change (int dir)
4106 {
4107         gamelevels_t *g;
4108         int count;
4109
4110         switch (gameoptions_cursor)
4111         {
4112         case 1:
4113                 maxplayers += dir;
4114                 if (maxplayers > MAX_SCOREBOARD)
4115                 {
4116                         maxplayers = MAX_SCOREBOARD;
4117                         m_serverInfoMessage = true;
4118                         m_serverInfoMessageTime = realtime;
4119                 }
4120                 if (maxplayers < 2)
4121                         maxplayers = 2;
4122                 break;
4123
4124         case 2:
4125                 if (gamemode == GAME_GOODVSBAD2)
4126                         break;
4127                 if (gamemode == GAME_TRANSFUSION)
4128                 {
4129                         switch (deathmatch.integer)
4130                         {
4131                                 // From Cooperative to BloodBath
4132                                 case 0:
4133                                         Cvar_SetValueQuick (&coop, 0);
4134                                         Cvar_SetValueQuick (&deathmatch, 1);
4135                                         break;
4136
4137                                 // From BloodBath to CTF
4138                                 case 1:
4139                                         Cvar_SetValueQuick (&coop, 0);
4140                                         Cvar_SetValueQuick (&deathmatch, 2);
4141                                         break;
4142
4143                                 // From CTF to Cooperative
4144                                 //case 2:
4145                                 default:
4146                                         Cvar_SetValueQuick (&coop, 1);
4147                                         Cvar_SetValueQuick (&deathmatch, 0);
4148                         }
4149                 }
4150                 else if (gamemode == GAME_BATTLEMECH)
4151                 {
4152                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4153                                 Cvar_SetValueQuick (&deathmatch, 0);
4154                         else // changing from Deathmatch to Rambo
4155                                 Cvar_SetValueQuick (&deathmatch, 2);
4156                 }
4157                 else
4158                 {
4159                         if (deathmatch.integer) // changing from deathmatch to coop
4160                         {
4161                                 Cvar_SetValueQuick (&coop, 1);
4162                                 Cvar_SetValueQuick (&deathmatch, 0);
4163                         }
4164                         else // changing from coop to deathmatch
4165                         {
4166                                 Cvar_SetValueQuick (&coop, 0);
4167                                 Cvar_SetValueQuick (&deathmatch, 1);
4168                         }
4169                 }
4170                 break;
4171
4172         case 3:
4173                 if (gamemode == GAME_GOODVSBAD2)
4174                         break;
4175                 if (gamemode == GAME_ROGUE)
4176                         count = 6;
4177                 else
4178                         count = 2;
4179
4180                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4181                 if (teamplay.integer > count)
4182                         Cvar_SetValueQuick (&teamplay, 0);
4183                 else if (teamplay.integer < 0)
4184                         Cvar_SetValueQuick (&teamplay, count);
4185                 break;
4186
4187         case 4:
4188                 if (gamemode == GAME_GOODVSBAD2)
4189                         break;
4190                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4191                 if (gamemode == GAME_TRANSFUSION)
4192                 {
4193                         if (skill.integer > 5)
4194                                 Cvar_SetValueQuick (&skill, 1);
4195                         if (skill.integer < 1)
4196                                 Cvar_SetValueQuick (&skill, 5);
4197                 }
4198                 else
4199                 {
4200                         if (skill.integer > 3)
4201                                 Cvar_SetValueQuick (&skill, 0);
4202                         if (skill.integer < 0)
4203                                 Cvar_SetValueQuick (&skill, 3);
4204                 }
4205                 break;
4206
4207         case 5:
4208                 if (gamemode == GAME_GOODVSBAD2)
4209                         break;
4210                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4211                 if (fraglimit.integer > 100)
4212                         Cvar_SetValueQuick (&fraglimit, 0);
4213                 if (fraglimit.integer < 0)
4214                         Cvar_SetValueQuick (&fraglimit, 100);
4215                 break;
4216
4217         case 6:
4218                 if (gamemode == GAME_GOODVSBAD2)
4219                         break;
4220                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4221                 if (timelimit.value > 60)
4222                         Cvar_SetValueQuick (&timelimit, 0);
4223                 if (timelimit.value < 0)
4224                         Cvar_SetValueQuick (&timelimit, 60);
4225                 break;
4226
4227         case 7:
4228                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4229                 break;
4230
4231         case 8:
4232                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4233                 if (sv_maxrate.integer > NET_MAXRATE)
4234                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4235                 if (sv_maxrate.integer < NET_MINRATE)
4236                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4237                 break;
4238
4239         case 9:
4240                 break;
4241
4242         case 10:
4243                 if (gamemode == GAME_GOODVSBAD2)
4244                         break;
4245                 startepisode += dir;
4246                 g = lookupgameinfo();
4247
4248                 if (startepisode < 0)
4249                         startepisode = g->numepisodes - 1;
4250
4251                 if (startepisode >= g->numepisodes)
4252                         startepisode = 0;
4253
4254                 startlevel = 0;
4255                 break;
4256
4257         case 11:
4258                 startlevel += dir;
4259                 g = lookupgameinfo();
4260
4261                 if (startlevel < 0)
4262                         startlevel = g->episodes[startepisode].levels - 1;
4263
4264                 if (startlevel >= g->episodes[startepisode].levels)
4265                         startlevel = 0;
4266                 break;
4267         }
4268 }
4269
4270 static void M_GameOptions_Key (int key, char ascii)
4271 {
4272         gamelevels_t *g;
4273         int l;
4274         char hostnamebuf[128];
4275
4276         switch (key)
4277         {
4278         case K_ESCAPE:
4279                 M_Menu_MultiPlayer_f ();
4280                 break;
4281
4282         case K_UPARROW:
4283                 S_LocalSound ("sound/misc/menu1.wav");
4284                 gameoptions_cursor--;
4285                 if (gameoptions_cursor < 0)
4286                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4287                 break;
4288
4289         case K_DOWNARROW:
4290                 S_LocalSound ("sound/misc/menu1.wav");
4291                 gameoptions_cursor++;
4292                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4293                         gameoptions_cursor = 0;
4294                 break;
4295
4296         case K_LEFTARROW:
4297                 if (gameoptions_cursor == 0)
4298                         break;
4299                 S_LocalSound ("sound/misc/menu3.wav");
4300                 M_NetStart_Change (-1);
4301                 break;
4302
4303         case K_RIGHTARROW:
4304                 if (gameoptions_cursor == 0)
4305                         break;
4306                 S_LocalSound ("sound/misc/menu3.wav");
4307                 M_NetStart_Change (1);
4308                 break;
4309
4310         case K_ENTER:
4311                 S_LocalSound ("sound/misc/menu2.wav");
4312                 if (gameoptions_cursor == 0)
4313                 {
4314                         if (sv.active)
4315                                 Cbuf_AddText ("disconnect\n");
4316                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4317
4318                         g = lookupgameinfo();
4319                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4320                         return;
4321                 }
4322
4323                 M_NetStart_Change (1);
4324                 break;
4325
4326         case K_BACKSPACE:
4327                 if (gameoptions_cursor == 9)
4328                 {
4329                         l = (int)strlen(hostname.string);
4330                         if (l)
4331                         {
4332                                 l = min(l - 1, 37);
4333                                 memcpy(hostnamebuf, hostname.string, l);
4334                                 hostnamebuf[l] = 0;
4335                                 Cvar_Set("hostname", hostnamebuf);
4336                         }
4337                 }
4338                 break;
4339
4340         default:
4341                 if (ascii < 32)
4342                         break;
4343                 if (gameoptions_cursor == 9)
4344                 {
4345                         l = (int)strlen(hostname.string);
4346                         if (l < 37)
4347                         {
4348                                 memcpy(hostnamebuf, hostname.string, l);
4349                                 hostnamebuf[l] = ascii;
4350                                 hostnamebuf[l+1] = 0;
4351                                 Cvar_Set("hostname", hostnamebuf);
4352                         }
4353                 }
4354         }
4355 }
4356
4357 //=============================================================================
4358 /* SLIST MENU */
4359
4360 static int slist_cursor;
4361
4362 void M_Menu_ServerList_f (void)
4363 {
4364         key_dest = key_menu;
4365         m_state = m_slist;
4366         m_entersound = true;
4367         slist_cursor = 0;
4368         M_Update_Return_Reason("");
4369         if (lanConfig_cursor == 2)
4370                 Net_SlistQW_f();
4371         else
4372                 Net_Slist_f();
4373 }
4374
4375
4376 static void M_ServerList_Draw (void)
4377 {
4378         int n, y, visible, start, end;
4379         cachepic_t *p;
4380         const char *s;
4381
4382         // use as much vertical space as available
4383         if (gamemode == GAME_TRANSFUSION)
4384                 M_Background(640, vid_conheight.integer - 80);
4385         else
4386                 M_Background(640, vid_conheight.integer);
4387         // scroll the list as the cursor moves
4388         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4389         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4390         if (*m_return_reason)
4391                 M_Print(16, menu_height - 8, m_return_reason);
4392         y = 48;
4393         visible = (int)((menu_height - 16 - y) / 8 / 2);
4394         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4395         end = min(start + visible, serverlist_viewcount);
4396
4397         p = Draw_CachePic("gfx/p_multi", true);
4398         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4399         if (end > start)
4400         {
4401                 for (n = start;n < end;n++)
4402                 {
4403                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4404                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4405                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4406                 }
4407         }
4408         else if (realtime - masterquerytime > 10)
4409         {
4410                 if (masterquerycount)
4411                         M_Print(0, y, "No servers found");
4412                 else
4413                         M_Print(0, y, "No master servers found (network problem?)");
4414         }
4415         else
4416         {
4417                 if (serverquerycount)
4418                         M_Print(0, y, "Querying servers");
4419                 else
4420                         M_Print(0, y, "Querying master servers");
4421         }
4422 }
4423
4424
4425 static void M_ServerList_Key(int k, char ascii)
4426 {
4427         switch (k)
4428         {
4429         case K_ESCAPE:
4430                 M_Menu_LanConfig_f();
4431                 break;
4432
4433         case K_SPACE:
4434                 if (lanConfig_cursor == 2)
4435                         Net_SlistQW_f();
4436                 else
4437                         Net_Slist_f();
4438                 break;
4439
4440         case K_UPARROW:
4441         case K_LEFTARROW:
4442                 S_LocalSound ("sound/misc/menu1.wav");
4443                 slist_cursor--;
4444                 if (slist_cursor < 0)
4445                         slist_cursor = serverlist_viewcount - 1;
4446                 break;
4447
4448         case K_DOWNARROW:
4449         case K_RIGHTARROW:
4450                 S_LocalSound ("sound/misc/menu1.wav");
4451                 slist_cursor++;
4452                 if (slist_cursor >= serverlist_viewcount)
4453                         slist_cursor = 0;
4454                 break;
4455
4456         case K_ENTER:
4457                 S_LocalSound ("sound/misc/menu2.wav");
4458                 if (serverlist_viewcount)
4459                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4460                 break;
4461
4462         default:
4463                 break;
4464         }
4465
4466 }
4467
4468 //=============================================================================
4469 /* Menu Subsystem */
4470
4471 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4472 static void M_Draw(void);
4473 void M_ToggleMenu_f(void);
4474 static void M_Shutdown(void);
4475
4476 void M_Init (void)
4477 {
4478         menuplyr_load = true;
4479         menuplyr_pixels = NULL;
4480
4481         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4482         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4483         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4484         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4485         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4486         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4487         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4488         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4489         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4490         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4491         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4492         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4493         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4494         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4495         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4496         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4497         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4498         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4499
4500         if (gamemode == GAME_TRANSFUSION)
4501         {
4502                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4503                 bindnames = transfusionbindnames;
4504         }
4505         else if (gamemode == GAME_GOODVSBAD2)
4506         {
4507                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4508                 bindnames = goodvsbad2bindnames;
4509         }
4510         else
4511         {
4512                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4513                 bindnames = quakebindnames;
4514         }
4515
4516         // Make sure "keys_cursor" doesn't start on a section in the binding list
4517         keys_cursor = 0;
4518         while (bindnames[keys_cursor][0][0] == '\0')
4519         {
4520                 keys_cursor++;
4521
4522                 // Only sections? There may be a problem somewhere...
4523                 if (keys_cursor >= numcommands)
4524                         Sys_Error ("M_Init: The key binding list only contains sections");
4525         }
4526
4527
4528         if (gamemode == GAME_NEHAHRA)
4529         {
4530                 if (FS_FileExists("maps/neh1m4.bsp"))
4531                 {
4532                         if (FS_FileExists("hearing.dem"))
4533                         {
4534                                 Con_Print("Nehahra movie and game detected.\n");
4535                                 NehGameType = TYPE_BOTH;
4536                         }
4537                         else
4538                         {
4539                                 Con_Print("Nehahra game detected.\n");
4540                                 NehGameType = TYPE_GAME;
4541                         }
4542                 }
4543                 else
4544                 {
4545                         if (FS_FileExists("hearing.dem"))
4546                         {
4547                                 Con_Print("Nehahra movie detected.\n");
4548                                 NehGameType = TYPE_DEMO;
4549                         }
4550                         else
4551                         {
4552                                 Con_Print("Nehahra not found.\n");
4553                                 NehGameType = TYPE_GAME; // could just complain, but...
4554                         }
4555                 }
4556         }
4557 }
4558
4559 void M_Draw (void)
4560 {
4561         if (key_dest != key_menu)
4562                 m_state = m_none;
4563
4564         if (m_state == m_none)
4565                 return;
4566
4567         switch (m_state)
4568         {
4569         case m_none:
4570                 break;
4571
4572         case m_main:
4573                 M_Main_Draw ();
4574                 break;
4575
4576         case m_demo:
4577                 M_Demo_Draw ();
4578                 break;
4579
4580         case m_singleplayer:
4581                 M_SinglePlayer_Draw ();
4582                 break;
4583
4584         case m_transfusion_episode:
4585                 M_Transfusion_Episode_Draw ();
4586                 break;
4587
4588         case m_transfusion_skill:
4589                 M_Transfusion_Skill_Draw ();
4590                 break;
4591
4592         case m_load:
4593                 M_Load_Draw ();
4594                 break;
4595
4596         case m_save:
4597                 M_Save_Draw ();
4598                 break;
4599
4600         case m_multiplayer:
4601                 M_MultiPlayer_Draw ();
4602                 break;
4603
4604         case m_setup:
4605                 M_Setup_Draw ();
4606                 break;
4607
4608         case m_options:
4609                 M_Options_Draw ();
4610                 break;
4611
4612         case m_options_effects:
4613                 M_Options_Effects_Draw ();
4614                 break;
4615
4616         case m_options_graphics:
4617                 M_Options_Graphics_Draw ();
4618                 break;
4619
4620         case m_options_colorcontrol:
4621                 M_Options_ColorControl_Draw ();
4622                 break;
4623
4624         case m_keys:
4625                 M_Keys_Draw ();
4626                 break;
4627
4628         case m_reset:
4629                 M_Reset_Draw ();
4630                 break;
4631
4632         case m_video:
4633                 M_Video_Draw ();
4634                 break;
4635
4636         case m_help:
4637                 M_Help_Draw ();
4638                 break;
4639
4640         case m_credits:
4641                 M_Credits_Draw ();
4642                 break;
4643
4644         case m_quit:
4645                 M_Quit_Draw ();
4646                 break;
4647
4648         case m_lanconfig:
4649                 M_LanConfig_Draw ();
4650                 break;
4651
4652         case m_gameoptions:
4653                 M_GameOptions_Draw ();
4654                 break;
4655
4656         case m_slist:
4657                 M_ServerList_Draw ();
4658                 break;
4659         }
4660
4661         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4662                 if (m_state != m_credits) {
4663                         cachepic_t      *p, *drop1, *drop2, *drop3;
4664                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4665                         float scale_y_rate;
4666                         scale_y_repeat = vid_conheight.integer * 2;
4667                         g = (int)(realtime * 64)%96;
4668                         scale_y_rate = (float)(g+1) / 96;
4669                         top_offset = (g+12)/12;
4670                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4671                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4672                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4673                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4674                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4675                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4676                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4677                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4678                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4679                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4680                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4681                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4682                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4684                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4686                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4687                                 }
4688                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4689                         }
4690                 }
4691         }
4692
4693         if (m_entersound)
4694         {
4695                 S_LocalSound ("sound/misc/menu2.wav");
4696                 m_entersound = false;
4697         }
4698
4699         S_ExtraUpdate ();
4700 }
4701
4702
4703 void M_KeyEvent (int key, char ascii, qboolean downevent)
4704 {
4705         if (!downevent)
4706                 return;
4707         switch (m_state)
4708         {
4709         case m_none:
4710                 return;
4711
4712         case m_main:
4713                 M_Main_Key (key, ascii);
4714                 return;
4715
4716         case m_demo:
4717                 M_Demo_Key (key, ascii);
4718                 return;
4719
4720         case m_singleplayer:
4721                 M_SinglePlayer_Key (key, ascii);
4722                 return;
4723
4724         case m_transfusion_episode:
4725                 M_Transfusion_Episode_Key (key, ascii);
4726                 return;
4727
4728         case m_transfusion_skill:
4729                 M_Transfusion_Skill_Key (key, ascii);
4730                 return;
4731
4732         case m_load:
4733                 M_Load_Key (key, ascii);
4734                 return;
4735
4736         case m_save:
4737                 M_Save_Key (key, ascii);
4738                 return;
4739
4740         case m_multiplayer:
4741                 M_MultiPlayer_Key (key, ascii);
4742                 return;
4743
4744         case m_setup:
4745                 M_Setup_Key (key, ascii);
4746                 return;
4747
4748         case m_options:
4749                 M_Options_Key (key, ascii);
4750                 return;
4751
4752         case m_options_effects:
4753                 M_Options_Effects_Key (key, ascii);
4754                 return;
4755
4756         case m_options_graphics:
4757                 M_Options_Graphics_Key (key, ascii);
4758                 return;
4759
4760         case m_options_colorcontrol:
4761                 M_Options_ColorControl_Key (key, ascii);
4762                 return;
4763
4764         case m_keys:
4765                 M_Keys_Key (key, ascii);
4766                 return;
4767
4768         case m_reset:
4769                 M_Reset_Key (key, ascii);
4770                 return;
4771
4772
4773         case m_video:
4774                 M_Video_Key (key, ascii);
4775                 return;
4776
4777         case m_help:
4778                 M_Help_Key (key, ascii);
4779                 return;
4780
4781         case m_credits:
4782                 M_Credits_Key (key, ascii);
4783                 return;
4784
4785         case m_quit:
4786                 M_Quit_Key (key, ascii);
4787                 return;
4788
4789         case m_lanconfig:
4790                 M_LanConfig_Key (key, ascii);
4791                 return;
4792
4793         case m_gameoptions:
4794                 M_GameOptions_Key (key, ascii);
4795                 return;
4796
4797         case m_slist:
4798                 M_ServerList_Key (key, ascii);
4799                 return;
4800         }
4801 }
4802
4803 void M_Shutdown(void)
4804 {
4805         // reset key_dest
4806         key_dest = key_game;
4807 }
4808
4809 void M_Restart(void)
4810 {
4811 }
4812
4813 //============================================================================
4814 // Menu prog handling
4815 mfunction_t *PRVM_ED_FindFunction(const char *);
4816
4817 #define M_F_INIT                "m_init"
4818 #define M_F_KEYDOWN             "m_keydown"
4819 #define M_F_KEYUP               "m_keyup"
4820 #define M_F_DRAW                "m_draw"
4821 // normal menu names (rest)
4822 #define M_F_TOGGLE              "m_toggle"
4823 #define M_F_SHUTDOWN    "m_shutdown"
4824
4825 static char *m_required_func[] = {
4826 M_F_INIT,
4827 M_F_KEYDOWN,
4828 M_F_DRAW,
4829 M_F_TOGGLE,
4830 M_F_SHUTDOWN,
4831 };
4832
4833 #ifdef NG_MENU
4834 static qboolean m_displayed;
4835 #endif
4836
4837 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4838
4839 static func_t m_draw, m_keydown;
4840 static mfunction_t *m_keyup;
4841
4842 void MR_SetRouting (qboolean forceold);
4843
4844 void MP_Error(const char *format, ...)
4845 {
4846         static qboolean processingError = false;
4847         char errorstring[MAX_INPUTLINE];
4848         va_list argptr;
4849
4850         va_start (argptr, format);
4851         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4852         va_end (argptr);
4853         Con_Printf( "Menu_Error: %s\n", errorstring );
4854
4855         if( !processingError ) {
4856                 processingError = true;
4857                 PRVM_Crash();
4858                 processingError = false;
4859         } else {
4860                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4861         }
4862
4863         // fall back to the normal menu
4864
4865         // say it
4866         Con_Print("Falling back to normal menu\n");
4867
4868         key_dest = key_game;
4869
4870         // init the normal menu now -> this will also correct the menu router pointers
4871         MR_SetRouting (TRUE);
4872
4873         Host_AbortCurrentFrame();
4874 }
4875
4876 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4877 {
4878         PRVM_Begin;
4879         PRVM_SetProg(PRVM_MENUPROG);
4880
4881         // set time
4882         *prog->time = realtime;
4883
4884         // pass key
4885         prog->globals.generic[OFS_PARM0] = (float) key;
4886         prog->globals.generic[OFS_PARM1] = (float) ascii;
4887         if (downevent)
4888                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4889         else if (m_keyup)
4890                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4891
4892         PRVM_End;
4893 }
4894
4895 void MP_Draw (void)
4896 {
4897         PRVM_Begin;
4898         PRVM_SetProg(PRVM_MENUPROG);
4899
4900         // set time
4901         *prog->time = realtime;
4902
4903         PRVM_ExecuteProgram(m_draw,"");
4904
4905         PRVM_End;
4906 }
4907
4908 void MP_ToggleMenu_f (void)
4909 {
4910         PRVM_Begin;
4911         PRVM_SetProg(PRVM_MENUPROG);
4912
4913         // set time
4914         *prog->time = realtime;
4915
4916 #ifdef NG_MENU
4917         m_displayed = !m_displayed;
4918         if( m_displayed )
4919                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4920         else
4921                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4922 #else
4923         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4924 #endif
4925
4926         PRVM_End;
4927 }
4928
4929 void MP_Shutdown (void)
4930 {
4931         PRVM_Begin;
4932         PRVM_SetProg(PRVM_MENUPROG);
4933
4934         // set time
4935         *prog->time = realtime;
4936
4937         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4938
4939         // reset key_dest
4940         key_dest = key_game;
4941
4942         // AK not using this cause Im not sure whether this is useful at all instead :
4943         PRVM_ResetProg();
4944
4945         PRVM_End;
4946 }
4947
4948 void MP_Fallback (void)
4949 {
4950         MP_Shutdown();
4951
4952         key_dest = key_game;
4953
4954         // init the normal menu now -> this will also correct the menu router pointers
4955         MR_SetRouting (TRUE);
4956 }
4957
4958 void MP_Init (void)
4959 {
4960         PRVM_Begin;
4961         PRVM_InitProg(PRVM_MENUPROG);
4962
4963         prog->headercrc = M_PROGHEADER_CRC;
4964         prog->edictprivate_size = 0; // no private struct used
4965         prog->name = M_NAME;
4966         prog->num_edicts = 1;
4967         prog->limit_edicts = M_MAX_EDICTS;
4968         prog->extensionstring = vm_m_extensions;
4969         prog->builtins = vm_m_builtins;
4970         prog->numbuiltins = vm_m_numbuiltins;
4971         prog->init_cmd = VM_M_Cmd_Init;
4972         prog->reset_cmd = VM_M_Cmd_Reset;
4973         prog->error_cmd = MP_Error;
4974
4975         // allocate the mempools
4976         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4977
4978         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4979
4980         // set m_draw and m_keydown
4981         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4982         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4983         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4984
4985 #ifdef NG_MENU
4986         m_displayed = false;
4987 #endif
4988
4989         // set time
4990         *prog->time = realtime;
4991
4992         // call the prog init
4993         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4994
4995         PRVM_End;
4996 }
4997
4998 void MP_Restart(void)
4999 {
5000         MP_Init();
5001 }
5002
5003 //============================================================================
5004 // Menu router
5005
5006 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
5007
5008 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5009 void (*MR_Draw) (void);
5010 void (*MR_ToggleMenu_f) (void);
5011 void (*MR_Shutdown) (void);
5012
5013 void MR_SetRouting(qboolean forceold)
5014 {
5015         static qboolean m_init = FALSE, mp_init = FALSE;
5016
5017         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5018         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5019         {
5020                 // set menu router function pointers
5021                 MR_KeyEvent = M_KeyEvent;
5022                 MR_Draw = M_Draw;
5023                 MR_ToggleMenu_f = M_ToggleMenu_f;
5024                 MR_Shutdown = M_Shutdown;
5025
5026                 // init
5027                 if(!m_init)
5028                 {
5029                         M_Init();
5030                         m_init = TRUE;
5031                 }
5032                 else
5033                         M_Restart();
5034         }
5035         else
5036         {
5037                 // set menu router function pointers
5038                 MR_KeyEvent = MP_KeyEvent;
5039                 MR_Draw = MP_Draw;
5040                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5041                 MR_Shutdown = MP_Shutdown;
5042
5043                 if(!mp_init)
5044                 {
5045                         MP_Init();
5046                         mp_init = TRUE;
5047                 }
5048                 else
5049                         MP_Restart();
5050         }
5051 }
5052
5053 void MR_Restart(void)
5054 {
5055         MR_Shutdown ();
5056         MR_SetRouting (FALSE);
5057 }
5058
5059 void Call_MR_ToggleMenu_f(void)
5060 {
5061         Host_StartVideo();
5062         if(MR_ToggleMenu_f)
5063                 MR_ToggleMenu_f();
5064 }
5065
5066 void MR_Init_Commands(void)
5067 {
5068         // set router console commands
5069         Cvar_RegisterVariable (&forceqmenu);
5070         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5071         if (gamemode == GAME_NETHERWORLD)
5072                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5073         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5074         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5075 }
5076
5077 void MR_Init(void)
5078 {
5079         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5080 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5081         if(COM_CheckParm("-forceqmenu"))
5082                 Cvar_SetValueQuick(&forceqmenu,1);
5083         // use -useqmenu for debugging proposes, cause it starts
5084         // the normal quake menu only the first time
5085 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5086         if(COM_CheckParm("-useqmenu"))
5087                 MR_SetRouting (TRUE);
5088         else
5089                 MR_SetRouting (FALSE);
5090 }