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r_dlightmap 0 mode removed (vertex dlights on lightmapped walls)
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23
24 #define TYPE_DEMO 1
25 #define TYPE_GAME 2
26 #define TYPE_BOTH 3
27
28 mempool_t *menu_mempool;
29
30 int NehGameType;
31
32 enum m_state_e m_state;
33
34 void M_Menu_Main_f (void);
35         void M_Menu_SinglePlayer_f (void);
36                 void M_Menu_Load_f (void);
37                 void M_Menu_Save_f (void);
38         void M_Menu_MultiPlayer_f (void);
39                 void M_Menu_Setup_f (void);
40         void M_Menu_Options_f (void);
41         void M_Menu_Options_Effects_f (void);
42         void M_Menu_Options_ColorControl_f (void);
43                 void M_Menu_Keys_f (void);
44                 void M_Menu_Video_f (void);
45         void M_Menu_Help_f (void);
46         void M_Menu_Quit_f (void);
47 void M_Menu_LanConfig_f (void);
48 void M_Menu_GameOptions_f (void);
49 void M_Menu_ServerList_f (void);
50
51 void M_Main_Draw (void);
52         void M_SinglePlayer_Draw (void);
53                 void M_Load_Draw (void);
54                 void M_Save_Draw (void);
55         void M_MultiPlayer_Draw (void);
56                 void M_Setup_Draw (void);
57         void M_Options_Draw (void);
58         void M_Options_Effects_Draw (void);
59         void M_Options_ColorControl_Draw (void);
60                 void M_Keys_Draw (void);
61                 void M_Video_Draw (void);
62         void M_Help_Draw (void);
63         void M_Quit_Draw (void);
64 void M_LanConfig_Draw (void);
65 void M_GameOptions_Draw (void);
66 void M_ServerList_Draw (void);
67
68 void M_Main_Key (int key);
69         void M_SinglePlayer_Key (int key);
70                 void M_Load_Key (int key);
71                 void M_Save_Key (int key);
72         void M_MultiPlayer_Key (int key);
73                 void M_Setup_Key (int key);
74         void M_Options_Key (int key);
75         void M_Options_Effects_Key (int key);
76         void M_Options_ColorControl_Key (int key);
77                 void M_Keys_Key (int key);
78                 void M_Video_Key (int key);
79         void M_Help_Key (int key);
80         void M_Quit_Key (int key);
81 void M_LanConfig_Key (int key);
82 void M_GameOptions_Key (int key);
83 void M_ServerList_Key (int key);
84
85 qboolean        m_entersound;           // play after drawing a frame, so caching
86                                                                 // won't disrupt the sound
87
88 char            m_return_reason [32];
89
90 #define StartingGame    (m_multiplayer_cursor == 1)
91 #define JoiningGame             (m_multiplayer_cursor == 0)
92
93 // Nehahra
94 #define NumberOfNehahraDemos 34
95 typedef struct
96 {
97         char *name;
98         char *desc;
99 } nehahrademonames_t;
100
101 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
102 {
103         {"intro", "Prologue"},
104         {"genf", "The Beginning"},
105         {"genlab", "A Doomed Project"},
106         {"nehcre", "The New Recruits"},
107         {"maxneh", "Breakthrough"},
108         {"maxchar", "Renewal and Duty"},
109         {"crisis", "Worlds Collide"},
110         {"postcris", "Darkening Skies"},
111         {"hearing", "The Hearing"},
112         {"getjack", "On a Mexican Radio"},
113         {"prelude", "Honor and Justice"},
114         {"abase", "A Message Sent"},
115         {"effect", "The Other Side"},
116         {"uhoh", "Missing in Action"},
117         {"prepare", "The Response"},
118         {"vision", "Farsighted Eyes"},
119         {"maxturns", "Enter the Immortal"},
120         {"backlot", "Separate Ways"},
121         {"maxside", "The Ancient Runes"},
122         {"counter", "The New Initiative"},
123         {"warprep", "Ghosts to the World"},
124         {"counter1", "A Fate Worse Than Death"},
125         {"counter2", "Friendly Fire"},
126         {"counter3", "Minor Setback"},
127         {"madmax", "Scores to Settle"},
128         {"quake", "One Man"},
129         {"cthmm", "Shattered Masks"},
130         {"shades", "Deal with the Dead"},
131         {"gophil", "An Unlikely Hero"},
132         {"cstrike", "War in Hell"},
133         {"shubset", "The Conspiracy"},
134         {"shubdie", "Even Death May Die"},
135         {"newranks", "An Empty Throne"},
136         {"seal", "The Seal is Broken"}
137 };
138
139 float menu_x, menu_y, menu_width, menu_height;
140
141 void M_Background(int width, int height)
142 {
143         menu_width = width;
144         menu_height = height;
145         menu_x = (vid.conwidth - menu_width) * 0.5;
146         menu_y = (vid.conheight - menu_height) * 0.5;
147         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
148         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
149 }
150
151 /*
152 ================
153 M_DrawCharacter
154
155 Draws one solid graphics character
156 ================
157 */
158 void M_DrawCharacter (float cx, float cy, int num)
159 {
160         char temp[2];
161         temp[0] = num;
162         temp[1] = 0;
163         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
164 }
165
166 void M_Print (float cx, float cy, const char *str)
167 {
168         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
169 }
170
171 void M_PrintRed (float cx, float cy, const char *str)
172 {
173         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
174 }
175
176 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
177 {
178         if (unghosted)
179                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180         else
181                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
182 }
183
184 void M_DrawPic (float cx, float cy, char *picname)
185 {
186         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
187 }
188
189 qbyte identityTable[256];
190 qbyte translationTable[256];
191
192 void M_BuildTranslationTable(int top, int bottom)
193 {
194         int j;
195         qbyte *dest, *source;
196
197         for (j = 0; j < 256; j++)
198                 identityTable[j] = j;
199         dest = translationTable;
200         source = identityTable;
201         memcpy (dest, source, 256);
202
203         // LordHavoc: corrected skin color ranges
204         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
205                 memcpy (dest + TOP_RANGE, source + top, 16);
206         else
207                 for (j=0 ; j<16 ; j++)
208                         dest[TOP_RANGE+j] = source[top+15-j];
209
210         // LordHavoc: corrected skin color ranges
211         if (bottom < 128 || (bottom >= 224 && bottom < 240))
212                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
213         else
214                 for (j=0 ; j<16 ; j++)
215                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
216 }
217
218
219 void M_DrawTextBox (float x, float y, float width, float height)
220 {
221         int n;
222         float cx, cy;
223
224         // draw left side
225         cx = x;
226         cy = y;
227         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
228         for (n = 0; n < height; n++)
229         {
230                 cy += 8;
231                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
232         }
233         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
234
235         // draw middle
236         cx += 8;
237         while (width > 0)
238         {
239                 cy = y;
240                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
241                 for (n = 0; n < height; n++)
242                 {
243                         cy += 8;
244                         if (n >= 1)
245                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
246                         else
247                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
248                 }
249                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
250                 width -= 2;
251                 cx += 16;
252         }
253
254         // draw right side
255         cy = y;
256         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
257         for (n = 0; n < height; n++)
258         {
259                 cy += 8;
260                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
261         }
262         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
263 }
264
265 //=============================================================================
266
267 //int m_save_demonum;
268
269 /*
270 ================
271 M_ToggleMenu_f
272 ================
273 */
274 void M_ToggleMenu_f (void)
275 {
276         m_entersound = true;
277
278         if (key_dest != key_menu || m_state != m_main)
279                 M_Menu_Main_f ();
280         else
281         {
282                 key_dest = key_game;
283                 m_state = m_none;
284         }
285 }
286
287
288 int demo_cursor;
289 void M_Demo_Draw (void)
290 {
291         int i;
292
293         M_Background(320, 200);
294
295         for (i = 0;i < NumberOfNehahraDemos;i++)
296                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
297
298         // line cursor
299         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
300 }
301
302
303 void M_Menu_Demos_f (void)
304 {
305         key_dest = key_menu;
306         m_state = m_demo;
307         m_entersound = true;
308 }
309
310 void M_Demo_Key (int k)
311 {
312         switch (k)
313         {
314         case K_ESCAPE:
315                 M_Menu_Main_f ();
316                 break;
317
318         case K_ENTER:
319                 S_LocalSound ("misc/menu2.wav");
320                 m_state = m_none;
321                 key_dest = key_game;
322                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
323                 return;
324
325         case K_UPARROW:
326         case K_LEFTARROW:
327                 S_LocalSound ("misc/menu1.wav");
328                 demo_cursor--;
329                 if (demo_cursor < 0)
330                         demo_cursor = NumberOfNehahraDemos-1;
331                 break;
332
333         case K_DOWNARROW:
334         case K_RIGHTARROW:
335                 S_LocalSound ("misc/menu1.wav");
336                 demo_cursor++;
337                 if (demo_cursor >= NumberOfNehahraDemos)
338                         demo_cursor = 0;
339                 break;
340         }
341 }
342
343 //=============================================================================
344 /* MAIN MENU */
345
346 int     m_main_cursor;
347
348 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
349
350 void M_Menu_Main_f (void)
351 {
352         if (gamemode == GAME_NEHAHRA)
353         {
354                 if (NehGameType == TYPE_DEMO)
355                         MAIN_ITEMS = 4;
356                 else if (NehGameType == TYPE_GAME)
357                         MAIN_ITEMS = 5;
358                 else
359                         MAIN_ITEMS = 6;
360         }
361         else
362                 MAIN_ITEMS = 5;
363
364         /*
365         if (key_dest != key_menu)
366         {
367                 m_save_demonum = cls.demonum;
368                 cls.demonum = -1;
369         }
370         */
371         key_dest = key_menu;
372         m_state = m_main;
373         m_entersound = true;
374 }
375
376
377 void M_Main_Draw (void)
378 {
379         int             f;
380         cachepic_t      *p;
381
382         M_Background(320, 200);
383
384         M_DrawPic (16, 4, "gfx/qplaque.lmp");
385         p = Draw_CachePic ("gfx/ttl_main.lmp");
386         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
387 // Nehahra
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_BOTH)
391                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
392                 else if (NehGameType == TYPE_GAME)
393                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
394                 else
395                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
396         }
397         else
398                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
399
400         f = (int)(realtime * 10)%6;
401
402         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
403 }
404
405
406 void M_Main_Key (int key)
407 {
408         switch (key)
409         {
410         case K_ESCAPE:
411                 key_dest = key_game;
412                 m_state = m_none;
413                 //cls.demonum = m_save_demonum;
414                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
415                 //      CL_NextDemo ();
416                 break;
417
418         case K_DOWNARROW:
419                 S_LocalSound ("misc/menu1.wav");
420                 if (++m_main_cursor >= MAIN_ITEMS)
421                         m_main_cursor = 0;
422                 break;
423
424         case K_UPARROW:
425                 S_LocalSound ("misc/menu1.wav");
426                 if (--m_main_cursor < 0)
427                         m_main_cursor = MAIN_ITEMS - 1;
428                 break;
429
430         case K_ENTER:
431                 m_entersound = true;
432
433                 if (gamemode == GAME_NEHAHRA)
434                 {
435                         switch (NehGameType)
436                         {
437                         case TYPE_BOTH:
438                                 switch (m_main_cursor)
439                                 {
440                                 case 0:
441                                         M_Menu_SinglePlayer_f ();
442                                         break;
443
444                                 case 1:
445                                         M_Menu_Demos_f ();
446                                         break;
447
448                                 case 2:
449                                         M_Menu_MultiPlayer_f ();
450                                         break;
451
452                                 case 3:
453                                         M_Menu_Options_f ();
454                                         break;
455
456                                 case 4:
457                                         key_dest = key_game;
458                                         if (sv.active)
459                                                 Cbuf_AddText ("disconnect\n");
460                                         Cbuf_AddText ("playdemo endcred\n");
461                                         break;
462
463                                 case 5:
464                                         M_Menu_Quit_f ();
465                                         break;
466                                 }
467                                 break;
468                         case TYPE_GAME:
469                                 switch (m_main_cursor)
470                                 {
471                                 case 0:
472                                         M_Menu_SinglePlayer_f ();
473                                         break;
474
475                                 case 1:
476                                         M_Menu_MultiPlayer_f ();
477                                         break;
478
479                                 case 2:
480                                         M_Menu_Options_f ();
481                                         break;
482
483                                 case 3:
484                                         key_dest = key_game;
485                                         if (sv.active)
486                                                 Cbuf_AddText ("disconnect\n");
487                                         Cbuf_AddText ("playdemo endcred\n");
488                                         break;
489
490                                 case 4:
491                                         M_Menu_Quit_f ();
492                                         break;
493                                 }
494                                 break;
495                         case TYPE_DEMO:
496                                 switch (m_main_cursor)
497                                 {
498                                 case 0:
499                                         M_Menu_Demos_f ();
500                                         break;
501
502                                 case 1:
503                                         key_dest = key_game;
504                                         if (sv.active)
505                                                 Cbuf_AddText ("disconnect\n");
506                                         Cbuf_AddText ("playdemo endcred\n");
507                                         break;
508
509                                 case 2:
510                                         M_Menu_Options_f ();
511                                         break;
512
513                                 case 3:
514                                         M_Menu_Quit_f ();
515                                         break;
516                                 }
517                                 break;
518                         }
519                 }
520                 else
521                 {
522                         switch (m_main_cursor)
523                         {
524                         case 0:
525                                 M_Menu_SinglePlayer_f ();
526                                 break;
527
528                         case 1:
529                                 M_Menu_MultiPlayer_f ();
530                                 break;
531
532                         case 2:
533                                 M_Menu_Options_f ();
534                                 break;
535
536                         case 3:
537                                 M_Menu_Help_f ();
538                                 break;
539
540                         case 4:
541                                 M_Menu_Quit_f ();
542                                 break;
543                         }
544                 }
545         }
546 }
547
548 //=============================================================================
549 /* SINGLE PLAYER MENU */
550
551 int     m_singleplayer_cursor;
552 #define SINGLEPLAYER_ITEMS      3
553
554
555 void M_Menu_SinglePlayer_f (void)
556 {
557         key_dest = key_menu;
558         m_state = m_singleplayer;
559         m_entersound = true;
560 }
561
562
563 void M_SinglePlayer_Draw (void)
564 {
565         cachepic_t      *p;
566
567         M_Background(320, 200);
568
569         M_DrawPic (16, 4, "gfx/qplaque.lmp");
570         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
571
572         // Transfusion doesn't have a single player mode
573         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
574         {
575                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
576
577                 M_DrawTextBox (60, 8 * 8, 23, 4);
578                 if (gamemode == GAME_NEXUIZ)
579                         M_Print (95, 10 * 8, "Nexuiz is for");
580                 else if (gamemode == GAME_GOODVSBAD2)
581                         M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
582                 else if (gamemode == GAME_BATTLEMECH)
583                         M_Print (95, 10 * 8, "Battlemech is for");
584                 else
585                         M_Print (95, 10 * 8, "Transfusion is for");
586                 M_Print (83, 11 * 8, "multiplayer play only");
587         }
588         else
589         {
590                 int             f;
591
592                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
593                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
594
595                 f = (int)(realtime * 10)%6;
596
597                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
598         }
599 }
600
601
602 void M_SinglePlayer_Key (int key)
603 {
604         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
605         {
606                 if (key == K_ESCAPE || key == K_ENTER)
607                         m_state = m_main;
608                 return;
609         }
610
611         switch (key)
612         {
613         case K_ESCAPE:
614                 M_Menu_Main_f ();
615                 break;
616
617         case K_DOWNARROW:
618                 S_LocalSound ("misc/menu1.wav");
619                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
620                         m_singleplayer_cursor = 0;
621                 break;
622
623         case K_UPARROW:
624                 S_LocalSound ("misc/menu1.wav");
625                 if (--m_singleplayer_cursor < 0)
626                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
627                 break;
628
629         case K_ENTER:
630                 m_entersound = true;
631
632                 switch (m_singleplayer_cursor)
633                 {
634                 case 0:
635                         key_dest = key_game;
636                         if (sv.active)
637                                 Cbuf_AddText ("disconnect\n");
638                         Cbuf_AddText ("maxplayers 1\n");
639                         Cbuf_AddText ("deathmatch 0\n");
640                         Cbuf_AddText ("coop 0\n");
641                         if (gamemode == GAME_NEHAHRA)
642                                 Cbuf_AddText ("map nehstart\n");
643                         else
644                                 Cbuf_AddText ("map start\n");
645                         break;
646
647                 case 1:
648                         M_Menu_Load_f ();
649                         break;
650
651                 case 2:
652                         M_Menu_Save_f ();
653                         break;
654                 }
655         }
656 }
657
658 //=============================================================================
659 /* LOAD/SAVE MENU */
660
661 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
662
663 #define MAX_SAVEGAMES           12
664 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
665 int             loadable[MAX_SAVEGAMES];
666
667 void M_ScanSaves (void)
668 {
669         int             i, j;
670         char    name[MAX_OSPATH];
671         char    *str;
672         qfile_t *f;
673         int             version;
674
675         for (i=0 ; i<MAX_SAVEGAMES ; i++)
676         {
677                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
678                 loadable[i] = false;
679                 sprintf (name, "s%i.sav", i);
680                 f = FS_Open (name, "r", false);
681                 if (!f)
682                         continue;
683                 str = FS_Getline (f);
684                 sscanf (str, "%i\n", &version);
685                 str = FS_Getline (f);
686                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
687
688         // change _ back to space
689                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
690                         if (m_filenames[i][j] == '_')
691                                 m_filenames[i][j] = ' ';
692                 loadable[i] = true;
693                 FS_Close (f);
694         }
695 }
696
697 void M_Menu_Load_f (void)
698 {
699         m_entersound = true;
700         m_state = m_load;
701         key_dest = key_menu;
702         M_ScanSaves ();
703 }
704
705
706 void M_Menu_Save_f (void)
707 {
708         if (!sv.active)
709                 return;
710         if (cl.intermission)
711                 return;
712         if (!cl.islocalgame)
713                 return;
714         m_entersound = true;
715         m_state = m_save;
716         key_dest = key_menu;
717         M_ScanSaves ();
718 }
719
720
721 void M_Load_Draw (void)
722 {
723         int             i;
724         cachepic_t      *p;
725
726         M_Background(320, 200);
727
728         p = Draw_CachePic ("gfx/p_load.lmp");
729         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
730
731         for (i=0 ; i< MAX_SAVEGAMES; i++)
732                 M_Print (16, 32 + 8*i, m_filenames[i]);
733
734 // line cursor
735         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
736 }
737
738
739 void M_Save_Draw (void)
740 {
741         int             i;
742         cachepic_t      *p;
743
744         M_Background(320, 200);
745
746         p = Draw_CachePic ("gfx/p_save.lmp");
747         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
748
749         for (i=0 ; i<MAX_SAVEGAMES ; i++)
750                 M_Print (16, 32 + 8*i, m_filenames[i]);
751
752 // line cursor
753         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
754 }
755
756
757 void M_Load_Key (int k)
758 {
759         switch (k)
760         {
761         case K_ESCAPE:
762                 M_Menu_SinglePlayer_f ();
763                 break;
764
765         case K_ENTER:
766                 S_LocalSound ("misc/menu2.wav");
767                 if (!loadable[load_cursor])
768                         return;
769                 m_state = m_none;
770                 key_dest = key_game;
771
772                 // issue the load command
773                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
774                 return;
775
776         case K_UPARROW:
777         case K_LEFTARROW:
778                 S_LocalSound ("misc/menu1.wav");
779                 load_cursor--;
780                 if (load_cursor < 0)
781                         load_cursor = MAX_SAVEGAMES-1;
782                 break;
783
784         case K_DOWNARROW:
785         case K_RIGHTARROW:
786                 S_LocalSound ("misc/menu1.wav");
787                 load_cursor++;
788                 if (load_cursor >= MAX_SAVEGAMES)
789                         load_cursor = 0;
790                 break;
791         }
792 }
793
794
795 void M_Save_Key (int k)
796 {
797         switch (k)
798         {
799         case K_ESCAPE:
800                 M_Menu_SinglePlayer_f ();
801                 break;
802
803         case K_ENTER:
804                 m_state = m_none;
805                 key_dest = key_game;
806                 Cbuf_AddText (va("save s%i\n", load_cursor));
807                 return;
808
809         case K_UPARROW:
810         case K_LEFTARROW:
811                 S_LocalSound ("misc/menu1.wav");
812                 load_cursor--;
813                 if (load_cursor < 0)
814                         load_cursor = MAX_SAVEGAMES-1;
815                 break;
816
817         case K_DOWNARROW:
818         case K_RIGHTARROW:
819                 S_LocalSound ("misc/menu1.wav");
820                 load_cursor++;
821                 if (load_cursor >= MAX_SAVEGAMES)
822                         load_cursor = 0;
823                 break;
824         }
825 }
826
827 //=============================================================================
828 /* MULTIPLAYER MENU */
829
830 int     m_multiplayer_cursor;
831 #define MULTIPLAYER_ITEMS       3
832
833
834 void M_Menu_MultiPlayer_f (void)
835 {
836         key_dest = key_menu;
837         m_state = m_multiplayer;
838         m_entersound = true;
839 }
840
841
842 void M_MultiPlayer_Draw (void)
843 {
844         int             f;
845         cachepic_t      *p;
846
847         M_Background(320, 200);
848
849         M_DrawPic (16, 4, "gfx/qplaque.lmp");
850         p = Draw_CachePic ("gfx/p_multi.lmp");
851         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
852         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
853
854         f = (int)(realtime * 10)%6;
855
856         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
857 }
858
859
860 void M_MultiPlayer_Key (int key)
861 {
862         switch (key)
863         {
864         case K_ESCAPE:
865                 M_Menu_Main_f ();
866                 break;
867
868         case K_DOWNARROW:
869                 S_LocalSound ("misc/menu1.wav");
870                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
871                         m_multiplayer_cursor = 0;
872                 break;
873
874         case K_UPARROW:
875                 S_LocalSound ("misc/menu1.wav");
876                 if (--m_multiplayer_cursor < 0)
877                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
878                 break;
879
880         case K_ENTER:
881                 m_entersound = true;
882                 switch (m_multiplayer_cursor)
883                 {
884                 case 0:
885                 case 1:
886                         M_Menu_LanConfig_f ();
887                         break;
888
889                 case 2:
890                         M_Menu_Setup_f ();
891                         break;
892                 }
893         }
894 }
895
896 //=============================================================================
897 /* SETUP MENU */
898
899 int             setup_cursor = 3;
900 int             setup_cursor_table[] = {40, 64, 88, 124};
901
902 char    setup_myname[32];
903 int             setup_oldtop;
904 int             setup_oldbottom;
905 int             setup_top;
906 int             setup_bottom;
907
908 #define NUM_SETUP_CMDS  4
909
910 void M_Menu_Setup_f (void)
911 {
912         key_dest = key_menu;
913         m_state = m_setup;
914         m_entersound = true;
915         strcpy(setup_myname, cl_name.string);
916         setup_top = setup_oldtop = cl_color.integer >> 4;
917         setup_bottom = setup_oldbottom = cl_color.integer & 15;
918 }
919
920 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
921 static qbyte *menuplyr_pixels;
922 static unsigned int *menuplyr_translated;
923
924 void M_Setup_Draw (void)
925 {
926         int i;
927         cachepic_t      *p;
928
929         M_Background(320, 200);
930
931         M_DrawPic (16, 4, "gfx/qplaque.lmp");
932         p = Draw_CachePic ("gfx/p_multi.lmp");
933         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
934
935         M_Print (64, 40, "Your name");
936         M_DrawTextBox (160, 32, 16, 1);
937         M_Print (168, 40, setup_myname);
938
939         if (gamemode != GAME_GOODVSBAD2)
940         {
941                 M_Print (64, 64, "Shirt color");
942                 M_Print (64, 88, "Pants color");
943         }
944
945         M_DrawTextBox (64, 124-8, 14, 1);
946         M_Print (72, 124, "Accept Changes");
947
948         // LordHavoc: rewrote this code greatly
949         if (menuplyr_load)
950         {
951                 qbyte *data, *f;
952                 menuplyr_load = false;
953                 menuplyr_top = -1;
954                 menuplyr_bottom = -1;
955                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
956                 {
957                         data = LoadLMPAs8Bit (f, 0, 0);
958                         menuplyr_width = image_width;
959                         menuplyr_height = image_height;
960                         Mem_Free(f);
961                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
962                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
963                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
964                         Mem_Free(data);
965                 }
966         }
967
968         if (menuplyr_pixels)
969         {
970                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
971                 {
972                         menuplyr_top = setup_top;
973                         menuplyr_bottom = setup_bottom;
974                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
975                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
976                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
977                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
978                 }
979                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
980                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
981         }
982
983         if (setup_cursor == 0)
984                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
985         else
986                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
987 }
988
989
990 void M_Setup_Key (int k)
991 {
992         int                     l;
993
994         switch (k)
995         {
996         case K_ESCAPE:
997                 M_Menu_MultiPlayer_f ();
998                 break;
999
1000         case K_UPARROW:
1001                 S_LocalSound ("misc/menu1.wav");
1002                 setup_cursor--;
1003                 if (setup_cursor < 0)
1004                         setup_cursor = NUM_SETUP_CMDS-1;
1005                 break;
1006
1007         case K_DOWNARROW:
1008                 S_LocalSound ("misc/menu1.wav");
1009                 setup_cursor++;
1010                 if (setup_cursor >= NUM_SETUP_CMDS)
1011                         setup_cursor = 0;
1012                 break;
1013
1014         case K_LEFTARROW:
1015                 if (setup_cursor < 1)
1016                         return;
1017                 S_LocalSound ("misc/menu3.wav");
1018                 if (setup_cursor == 1)
1019                         setup_top = setup_top - 1;
1020                 if (setup_cursor == 2)
1021                         setup_bottom = setup_bottom - 1;
1022                 break;
1023         case K_RIGHTARROW:
1024                 if (setup_cursor < 1)
1025                         return;
1026 forward:
1027                 S_LocalSound ("misc/menu3.wav");
1028                 if (setup_cursor == 1)
1029                         setup_top = setup_top + 1;
1030                 if (setup_cursor == 2)
1031                         setup_bottom = setup_bottom + 1;
1032                 break;
1033
1034         case K_ENTER:
1035                 if (setup_cursor == 0)
1036                         return;
1037
1038                 if (setup_cursor == 1 || setup_cursor == 2)
1039                         goto forward;
1040
1041                 // setup_cursor == 3 (Accept changes)
1042                 if (strcmp(cl_name.string, setup_myname) != 0)
1043                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1044                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1045                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1046                 m_entersound = true;
1047                 M_Menu_MultiPlayer_f ();
1048                 break;
1049
1050         case K_BACKSPACE:
1051                 if (setup_cursor == 0)
1052                 {
1053                         if (strlen(setup_myname))
1054                                 setup_myname[strlen(setup_myname)-1] = 0;
1055                 }
1056                 break;
1057
1058         default:
1059                 if (k < 32 || k > 127)
1060                         break;
1061                 if (setup_cursor == 0)
1062                 {
1063                         l = strlen(setup_myname);
1064                         if (l < 15)
1065                         {
1066                                 setup_myname[l+1] = 0;
1067                                 setup_myname[l] = k;
1068                         }
1069                 }
1070         }
1071
1072         if (setup_top > 15)
1073                 setup_top = 0;
1074         if (setup_top < 0)
1075                 setup_top = 15;
1076         if (setup_bottom > 15)
1077                 setup_bottom = 0;
1078         if (setup_bottom < 0)
1079                 setup_bottom = 15;
1080 }
1081
1082 //=============================================================================
1083 /* OPTIONS MENU */
1084
1085 #define SLIDER_RANGE    10
1086
1087 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1088 {
1089         char text[16];
1090         int i;
1091         float range;
1092         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1093         M_DrawCharacter (x-8, y, 128);
1094         for (i = 0;i < SLIDER_RANGE;i++)
1095                 M_DrawCharacter (x + i*8, y, 129);
1096         M_DrawCharacter (x+i*8, y, 130);
1097         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1098         if (fabs((int)num - num) < 0.01)
1099                 sprintf(text, "%i", (int)num);
1100         else
1101                 sprintf(text, "%.2f", num);
1102         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1103 }
1104
1105 void M_DrawCheckbox (int x, int y, int on)
1106 {
1107         if (on)
1108                 M_Print (x, y, "on");
1109         else
1110                 M_Print (x, y, "off");
1111 }
1112
1113
1114 #define OPTIONS_ITEMS 32
1115
1116 int options_cursor;
1117
1118 void M_Menu_Options_f (void)
1119 {
1120         key_dest = key_menu;
1121         m_state = m_options;
1122         m_entersound = true;
1123 }
1124
1125 extern cvar_t snd_staticvolume;
1126 extern cvar_t gl_delayfinish;
1127 extern cvar_t slowmo;
1128 extern dllhandle_t jpeg_dll;
1129
1130 void M_Menu_Options_AdjustSliders (int dir)
1131 {
1132         int optnum;
1133         S_LocalSound ("misc/menu3.wav");
1134
1135         optnum = 6;
1136         if (options_cursor == optnum++)
1137                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1138         else if (options_cursor == optnum++)
1139                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1140         else if (options_cursor == optnum++)
1141                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1142         else if (options_cursor == optnum++)
1143                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1144         else if (options_cursor == optnum++)
1145                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1146         else if (options_cursor == optnum++)
1147                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1148         else if (options_cursor == optnum++)
1149                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1150         else if (options_cursor == optnum++)
1151                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1152         else if (options_cursor == optnum++)
1153                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1154         else if (options_cursor == optnum++)
1155                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1156         else if (options_cursor == optnum++)
1157                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1158         else if (options_cursor == optnum++)
1159                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1160         else if (options_cursor == optnum++)
1161 #ifdef _WIN32
1162                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1163 #else
1164                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1165 #endif
1166         else if (options_cursor == optnum++)
1167                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1168         else if (options_cursor == optnum++)
1169                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1170         else if (options_cursor == optnum++)
1171                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1172         else if (options_cursor == optnum++)
1173                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1174         else if (options_cursor == optnum++)
1175                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1176         else if (options_cursor == optnum++)
1177                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1178         else if (options_cursor == optnum++)
1179         {
1180                 if (cl_forwardspeed.value > 200)
1181                 {
1182                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1183                         Cvar_SetValueQuick (&cl_backspeed, 200);
1184                 }
1185                 else
1186                 {
1187                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1188                         Cvar_SetValueQuick (&cl_backspeed, 400);
1189                 }
1190         }
1191         else if (options_cursor == optnum++)
1192                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1193         else if (options_cursor == optnum++)
1194                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1195         else if (options_cursor == optnum++)
1196                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1197         else if (options_cursor == optnum++)
1198                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1199         else if (options_cursor == optnum++)
1200                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1201         else if (options_cursor == optnum++)
1202                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1203 }
1204
1205 int optnum;
1206 int opty;
1207 int optcursor;
1208
1209 void M_Options_PrintCommand(char *s, int enabled)
1210 {
1211         if (opty >= 32)
1212         {
1213                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1214                 M_ItemPrint(0, opty, s, enabled);
1215         }
1216         opty += 8;
1217         optnum++;
1218 }
1219
1220 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1221 {
1222         if (opty >= 32)
1223         {
1224                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1225                 M_ItemPrint(0, opty, s, enabled);
1226                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1227         }
1228         opty += 8;
1229         optnum++;
1230 }
1231
1232 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1233 {
1234         if (opty >= 32)
1235         {
1236                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1237                 M_ItemPrint(0, opty, s, enabled);
1238                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1239         }
1240         opty += 8;
1241         optnum++;
1242 }
1243
1244 void M_Options_Draw (void)
1245 {
1246         int visible;
1247         cachepic_t      *p;
1248
1249         M_Background(320, 240);
1250
1251         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1252         p = Draw_CachePic("gfx/p_option.lmp");
1253         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1254
1255         // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1256         // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1257         optnum = 0;
1258         optcursor = options_cursor;
1259         visible = (vid.conheight - 32) / 8;
1260         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1261
1262         M_Options_PrintCommand( "Customize controls", true);
1263         M_Options_PrintCommand( "     Go to console", true);
1264         M_Options_PrintCommand( " Reset to defaults", true);
1265         M_Options_PrintCommand( "             Video", true);
1266         M_Options_PrintCommand( "           Effects", true);
1267         M_Options_PrintCommand( "     Color Control", true);
1268         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1269         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1270         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1271         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1272         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1273         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1274         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1275         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1276         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1277         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1278         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1279         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1280         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
1281         M_Options_PrintSlider(  "      Sound Volume", snd_initialized, volume.value, 0, 1);
1282         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
1283         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1284         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1285         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1286         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1287         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1288         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1289         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1290         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1291         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1292         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1293         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1294 }
1295
1296
1297 void M_Options_Key (int k)
1298 {
1299         switch (k)
1300         {
1301         case K_ESCAPE:
1302                 M_Menu_Main_f ();
1303                 break;
1304
1305         case K_ENTER:
1306                 m_entersound = true;
1307                 switch (options_cursor)
1308                 {
1309                 case 0:
1310                         M_Menu_Keys_f ();
1311                         break;
1312                 case 1:
1313                         m_state = m_none;
1314                         key_dest = key_game;
1315                         Con_ToggleConsole_f ();
1316                         break;
1317                 case 2:
1318                         Cbuf_AddText ("exec default.cfg\n");
1319                         break;
1320                 case 3:
1321                         M_Menu_Video_f ();
1322                         break;
1323                 case 4:
1324                         M_Menu_Options_Effects_f ();
1325                         break;
1326                 case 5:
1327                         M_Menu_Options_ColorControl_f ();
1328                         break;
1329                 default:
1330                         M_Menu_Options_AdjustSliders (1);
1331                         break;
1332                 }
1333                 return;
1334
1335         case K_UPARROW:
1336                 S_LocalSound ("misc/menu1.wav");
1337                 options_cursor--;
1338                 if (options_cursor < 0)
1339                         options_cursor = OPTIONS_ITEMS-1;
1340                 break;
1341
1342         case K_DOWNARROW:
1343                 S_LocalSound ("misc/menu1.wav");
1344                 options_cursor++;
1345                 if (options_cursor >= OPTIONS_ITEMS)
1346                         options_cursor = 0;
1347                 break;
1348
1349         case K_LEFTARROW:
1350                 M_Menu_Options_AdjustSliders (-1);
1351                 break;
1352
1353         case K_RIGHTARROW:
1354                 M_Menu_Options_AdjustSliders (1);
1355                 break;
1356         }
1357 }
1358
1359 #define OPTIONS_EFFECTS_ITEMS   20
1360
1361 int options_effects_cursor;
1362
1363 void M_Menu_Options_Effects_f (void)
1364 {
1365         key_dest = key_menu;
1366         m_state = m_options_effects;
1367         m_entersound = true;
1368 }
1369
1370
1371 extern cvar_t r_detailtextures;
1372 extern cvar_t cl_particles;
1373 extern cvar_t cl_explosions;
1374 extern cvar_t cl_stainmaps;
1375 extern cvar_t cl_decals;
1376 extern cvar_t r_explosionclip;
1377 extern cvar_t r_modellights;
1378 extern cvar_t r_coronas;
1379 extern cvar_t gl_flashblend;
1380 extern cvar_t cl_particles_quality;
1381 extern cvar_t cl_particles_bulletimpacts;
1382 extern cvar_t cl_particles_smoke;
1383 extern cvar_t cl_particles_sparks;
1384 extern cvar_t cl_particles_bubbles;
1385 extern cvar_t cl_particles_blood;
1386 extern cvar_t cl_particles_blood_alpha;
1387
1388 void M_Menu_Options_Effects_AdjustSliders (int dir)
1389 {
1390         int optnum;
1391         S_LocalSound ("misc/menu3.wav");
1392
1393         optnum = 0;
1394         if (options_effects_cursor == optnum++)
1395                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1396         else if (options_effects_cursor == optnum++)
1397                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1398         else if (options_effects_cursor == optnum++)
1399                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1400         else if (options_effects_cursor == optnum++)
1401                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1402         else if (options_effects_cursor == optnum++)
1403                 Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1404         else if (options_effects_cursor == optnum++)
1405                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1406         else if (options_effects_cursor == optnum++)
1407                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1408         else if (options_effects_cursor == optnum++)
1409                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1410         else if (options_effects_cursor == optnum++)
1411                 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1412         else if (options_effects_cursor == optnum++)
1413                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1414         else if (options_effects_cursor == optnum++)
1415                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1416         else if (options_effects_cursor == optnum++)
1417                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1418         else if (options_effects_cursor == optnum++)
1419                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1420         else if (options_effects_cursor == optnum++)
1421                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1422         else if (options_effects_cursor == optnum++)
1423                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1424         else if (options_effects_cursor == optnum++)
1425                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1426         else if (options_effects_cursor == optnum++)
1427                 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1428         else if (options_effects_cursor == optnum++)
1429                 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1430         else if (options_effects_cursor == optnum++)
1431                 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1432         else if (options_effects_cursor == optnum++)
1433                 Cvar_SetValueQuick (&r_watershader, !r_watershader.integer);
1434 }
1435
1436 void M_Options_Effects_Draw (void)
1437 {
1438         int visible;
1439         cachepic_t      *p;
1440
1441         M_Background(320, 200);
1442
1443         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1444         p = Draw_CachePic("gfx/p_option.lmp");
1445         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1446
1447         optcursor = options_effects_cursor;
1448         optnum = 0;
1449         visible = (vid.conheight - 32) / 8;
1450         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1451
1452         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1453         M_Options_PrintCheckbox("               Coronas", true, r_coronas.integer);
1454         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1455         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1456         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1457         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1458         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1459         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1460         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1461         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1462         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1463         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1464         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1465         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1466         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1467         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1468         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1469         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1470         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1471         M_Options_PrintCheckbox(" GeForce3 Water Shader", true, r_watershader.integer);
1472 }
1473
1474
1475 void M_Options_Effects_Key (int k)
1476 {
1477         switch (k)
1478         {
1479         case K_ESCAPE:
1480                 M_Menu_Options_f ();
1481                 break;
1482
1483         case K_ENTER:
1484                 M_Menu_Options_Effects_AdjustSliders (1);
1485                 break;
1486
1487         case K_UPARROW:
1488                 S_LocalSound ("misc/menu1.wav");
1489                 options_effects_cursor--;
1490                 if (options_effects_cursor < 0)
1491                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1492                 break;
1493
1494         case K_DOWNARROW:
1495                 S_LocalSound ("misc/menu1.wav");
1496                 options_effects_cursor++;
1497                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1498                         options_effects_cursor = 0;
1499                 break;
1500
1501         case K_LEFTARROW:
1502                 M_Menu_Options_Effects_AdjustSliders (-1);
1503                 break;
1504
1505         case K_RIGHTARROW:
1506                 M_Menu_Options_Effects_AdjustSliders (1);
1507                 break;
1508         }
1509 }
1510
1511
1512
1513
1514
1515 #define OPTIONS_COLORCONTROL_ITEMS      18
1516
1517 int             options_colorcontrol_cursor;
1518
1519 // intensity value to match up to 50% dither to 'correct' quake
1520 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1521
1522 void M_Menu_Options_ColorControl_f (void)
1523 {
1524         key_dest = key_menu;
1525         m_state = m_options_colorcontrol;
1526         m_entersound = true;
1527 }
1528
1529
1530 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1531 {
1532         int optnum;
1533         float f;
1534         S_LocalSound ("misc/menu3.wav");
1535
1536         optnum = 1;
1537         if (options_colorcontrol_cursor == optnum++)
1538                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1539         else if (options_colorcontrol_cursor == optnum++)
1540         {
1541                 Cvar_SetValueQuick (&v_color_enable, 0);
1542                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1543         }
1544         else if (options_colorcontrol_cursor == optnum++)
1545         {
1546                 Cvar_SetValueQuick (&v_color_enable, 0);
1547                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1548         }
1549         else if (options_colorcontrol_cursor == optnum++)
1550         {
1551                 Cvar_SetValueQuick (&v_color_enable, 0);
1552                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1553         }
1554         else if (options_colorcontrol_cursor == optnum++)
1555         {
1556                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1557         }
1558         else if (options_colorcontrol_cursor == optnum++)
1559         {
1560                 Cvar_SetValueQuick (&v_color_enable, 1);
1561                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1562         }
1563         else if (options_colorcontrol_cursor == optnum++)
1564         {
1565                 Cvar_SetValueQuick (&v_color_enable, 1);
1566                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1567         }
1568         else if (options_colorcontrol_cursor == optnum++)
1569         {
1570                 Cvar_SetValueQuick (&v_color_enable, 1);
1571                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1572         }
1573         else if (options_colorcontrol_cursor == optnum++)
1574         {
1575                 Cvar_SetValueQuick (&v_color_enable, 1);
1576                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1577                 Cvar_SetValueQuick (&v_color_black_r, f);
1578                 Cvar_SetValueQuick (&v_color_black_g, f);
1579                 Cvar_SetValueQuick (&v_color_black_b, f);
1580         }
1581         else if (options_colorcontrol_cursor == optnum++)
1582         {
1583                 Cvar_SetValueQuick (&v_color_enable, 1);
1584                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1585         }
1586         else if (options_colorcontrol_cursor == optnum++)
1587         {
1588                 Cvar_SetValueQuick (&v_color_enable, 1);
1589                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1590         }
1591         else if (options_colorcontrol_cursor == optnum++)
1592         {
1593                 Cvar_SetValueQuick (&v_color_enable, 1);
1594                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1595         }
1596         else if (options_colorcontrol_cursor == optnum++)
1597         {
1598                 Cvar_SetValueQuick (&v_color_enable, 1);
1599                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1600                 Cvar_SetValueQuick (&v_color_grey_r, f);
1601                 Cvar_SetValueQuick (&v_color_grey_g, f);
1602                 Cvar_SetValueQuick (&v_color_grey_b, f);
1603         }
1604         else if (options_colorcontrol_cursor == optnum++)
1605         {
1606                 Cvar_SetValueQuick (&v_color_enable, 1);
1607                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1608         }
1609         else if (options_colorcontrol_cursor == optnum++)
1610         {
1611                 Cvar_SetValueQuick (&v_color_enable, 1);
1612                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1613         }
1614         else if (options_colorcontrol_cursor == optnum++)
1615         {
1616                 Cvar_SetValueQuick (&v_color_enable, 1);
1617                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1618         }
1619         else if (options_colorcontrol_cursor == optnum++)
1620         {
1621                 Cvar_SetValueQuick (&v_color_enable, 1);
1622                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1623                 Cvar_SetValueQuick (&v_color_white_r, f);
1624                 Cvar_SetValueQuick (&v_color_white_g, f);
1625                 Cvar_SetValueQuick (&v_color_white_b, f);
1626         }
1627 }
1628
1629 void M_Options_ColorControl_Draw (void)
1630 {
1631         int visible;
1632         float x, c, s, t, u, v;
1633         cachepic_t      *p;
1634
1635         M_Background(320, 256);
1636
1637         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1638         p = Draw_CachePic("gfx/p_option.lmp");
1639         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1640
1641         optcursor = options_colorcontrol_cursor;
1642         optnum = 0;
1643         visible = (vid.conheight - 32) / 8;
1644         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1645
1646         M_Options_PrintCommand( "     Reset to defaults", true);
1647         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
1648         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
1649         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1650         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1651         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1652         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1653         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1654         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1655         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1656         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1657         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1658         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1659         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1660         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1661         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1662         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1663         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1664
1665         opty += 4;
1666         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1667         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1668         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1669         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1670         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1671         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1672         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1673         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1674         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1675         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1676         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1677
1678         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1679         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1680         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1681         u = s * 0.5;
1682         v = t * 0.5;
1683         opty += 8;
1684         x = 4;
1685         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1686         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1687         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1688         x += 80;
1689         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1690         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1691         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1692         x += 80;
1693         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1694         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1695         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1696         x += 80;
1697         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1698         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1699         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1700 }
1701
1702
1703 void M_Options_ColorControl_Key (int k)
1704 {
1705         switch (k)
1706         {
1707         case K_ESCAPE:
1708                 M_Menu_Main_f ();
1709                 break;
1710
1711         case K_ENTER:
1712                 m_entersound = true;
1713                 switch (options_colorcontrol_cursor)
1714                 {
1715                 case 0:
1716                         Cvar_SetValueQuick(&v_hwgamma, 1);
1717                         Cvar_SetValueQuick(&v_gamma, 1);
1718                         Cvar_SetValueQuick(&v_contrast, 1);
1719                         Cvar_SetValueQuick(&v_brightness, 0);
1720                         Cvar_SetValueQuick(&v_color_enable, 0);
1721                         Cvar_SetValueQuick(&v_color_black_r, 0);
1722                         Cvar_SetValueQuick(&v_color_black_g, 0);
1723                         Cvar_SetValueQuick(&v_color_black_b, 0);
1724                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1725                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1726                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1727                         Cvar_SetValueQuick(&v_color_white_r, 1);
1728                         Cvar_SetValueQuick(&v_color_white_g, 1);
1729                         Cvar_SetValueQuick(&v_color_white_b, 1);
1730                         Cbuf_AddText ("exec default.cfg\n");
1731                         break;
1732                 default:
1733                         M_Menu_Options_ColorControl_AdjustSliders (1);
1734                         break;
1735                 }
1736                 return;
1737
1738         case K_UPARROW:
1739                 S_LocalSound ("misc/menu1.wav");
1740                 options_colorcontrol_cursor--;
1741                 if (options_colorcontrol_cursor < 0)
1742                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1743                 break;
1744
1745         case K_DOWNARROW:
1746                 S_LocalSound ("misc/menu1.wav");
1747                 options_colorcontrol_cursor++;
1748                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1749                         options_colorcontrol_cursor = 0;
1750                 break;
1751
1752         case K_LEFTARROW:
1753                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1754                 break;
1755
1756         case K_RIGHTARROW:
1757                 M_Menu_Options_ColorControl_AdjustSliders (1);
1758                 break;
1759         }
1760 }
1761
1762
1763 //=============================================================================
1764 /* KEYS MENU */
1765
1766 char *quakebindnames[][2] =
1767 {
1768 {"+attack",             "attack"},
1769 {"impulse 10",          "next weapon"},
1770 {"impulse 12",          "previous weapon"},
1771 {"+jump",                       "jump / swim up"},
1772 {"+forward",            "walk forward"},
1773 {"+back",                       "backpedal"},
1774 {"+left",                       "turn left"},
1775 {"+right",                      "turn right"},
1776 {"+speed",                      "run"},
1777 {"+moveleft",           "step left"},
1778 {"+moveright",          "step right"},
1779 {"+strafe",             "sidestep"},
1780 {"+lookup",             "look up"},
1781 {"+lookdown",           "look down"},
1782 {"centerview",          "center view"},
1783 {"+mlook",                      "mouse look"},
1784 {"+klook",                      "keyboard look"},
1785 {"+moveup",                     "swim up"},
1786 {"+movedown",           "swim down"}
1787 };
1788
1789 char *transfusionbindnames[][2] =
1790 {
1791 {"",                            "Movement"},            // Movement commands
1792 {"+forward",            "walk forward"},
1793 {"+back",                       "backpedal"},
1794 {"+left",                       "turn left"},
1795 {"+right",                      "turn right"},
1796 {"+moveleft",           "step left"},
1797 {"+moveright",          "step right"},
1798 {"+jump",                       "jump / swim up"},
1799 {"+movedown",           "swim down"},
1800 {"",                            "Combat"},                      // Combat commands
1801 {"impulse 1",           "Pitch Fork"},
1802 {"impulse 2",           "Flare Gun"},
1803 {"impulse 3",           "Shotgun"},
1804 {"impulse 4",           "Machine Gun"},
1805 {"impulse 5",           "Incinerator"},
1806 {"impulse 6",           "Bombs (TNT)"},
1807 {"impulse 35",          "Proximity Bomb"},
1808 {"impulse 36",          "Remote Detonator"},
1809 {"impulse 7",           "Aerosol Can"},
1810 {"impulse 8",           "Tesla Cannon"},
1811 {"impulse 9",           "Life Leech"},
1812 {"impulse 10",          "Voodoo Doll"},
1813 {"impulse 21",          "next weapon"},
1814 {"impulse 22",          "previous weapon"},
1815 {"+attack",             "attack"},
1816 {"+button3",            "altfire"},
1817 {"",                            "Inventory"},           // Inventory commands
1818 {"impulse 40",          "Dr.'s Bag"},
1819 {"impulse 41",          "Crystal Ball"},
1820 {"impulse 42",          "Beast Vision"},
1821 {"impulse 43",          "Jump Boots"},
1822 {"impulse 23",          "next item"},
1823 {"impulse 24",          "previous item"},
1824 {"impulse 25",          "use item"},
1825 {"",                            "Misc"},                        // Misc commands
1826 {"+button4",            "use"},
1827 {"impulse 50",          "add bot (red)"},
1828 {"impulse 51",          "add bot (blue)"},
1829 {"impulse 52",          "kick a bot"},
1830 {"impulse 26",          "next armor type"},
1831 {"impulse 27",          "identify player"},
1832 {"impulse 55",          "voting menu"},
1833 {"impulse 56",          "observer mode"}
1834 };
1835
1836 char *goodvsbad2bindnames[][2] =
1837 {
1838 {"impulse 69",          "Power 1"},
1839 {"impulse 70",          "Power 2"},
1840 {"impulse 71",          "Power 3"},
1841 {"+jump",                       "jump / swim up"},
1842 {"+forward",            "walk forward"},
1843 {"+back",                       "backpedal"},
1844 {"+left",                       "turn left"},
1845 {"+right",                      "turn right"},
1846 {"+speed",                      "run"},
1847 {"+moveleft",           "step left"},
1848 {"+moveright",          "step right"},
1849 {"+strafe",             "sidestep"},
1850 {"+lookup",             "look up"},
1851 {"+lookdown",           "look down"},
1852 {"centerview",          "center view"},
1853 {"+mlook",                      "mouse look"},
1854 {"kill",                        "kill yourself"},
1855 {"+moveup",                     "swim up"},
1856 {"+movedown",           "swim down"}
1857 };
1858
1859 int numcommands;
1860 char *(*bindnames)[2];
1861
1862 /*
1863 typedef struct binditem_s
1864 {
1865         char *command, *description;
1866         struct binditem_s *next;
1867 }
1868 binditem_t;
1869
1870 typedef struct bindcategory_s
1871 {
1872         char *name;
1873         binditem_t *binds;
1874         struct bindcategory_s *next;
1875 }
1876 bindcategory_t;
1877
1878 bindcategory_t *bindcategories = NULL;
1879
1880 void M_ClearBinds (void)
1881 {
1882         for (c = bindcategories;c;c = cnext)
1883         {
1884                 cnext = c->next;
1885                 for (b = c->binds;b;b = bnext)
1886                 {
1887                         bnext = b->next;
1888                         Z_Free(b);
1889                 }
1890                 Z_Free(c);
1891         }
1892         bindcategories = NULL;
1893 }
1894
1895 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1896 {
1897         for (b = &c->binds;*b;*b = &(*b)->next);
1898         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1899         *b->command = (char *)((*b) + 1);
1900         *b->description = *b->command + strlen(command) + 1;
1901         strcpy(*b->command, command);
1902         strcpy(*b->description, description);
1903 }
1904
1905 void M_AddBind (char *category, char *command, char *description)
1906 {
1907         for (c = &bindcategories;*c;c = &(*c)->next)
1908         {
1909                 if (!strcmp(category, (*c)->name))
1910                 {
1911                         M_AddBindToCategory(*c, command, description);
1912                         return;
1913                 }
1914         }
1915         *c = Z_Alloc(sizeof(bindcategory_t));
1916         M_AddBindToCategory(*c, command, description);
1917 }
1918
1919 void M_DefaultBinds (void)
1920 {
1921         M_ClearBinds();
1922         M_AddBind("movement", "+jump", "jump / swim up");
1923         M_AddBind("movement", "+forward", "walk forward");
1924         M_AddBind("movement", "+back", "backpedal");
1925         M_AddBind("movement", "+left", "turn left");
1926         M_AddBind("movement", "+right", "turn right");
1927         M_AddBind("movement", "+speed", "run");
1928         M_AddBind("movement", "+moveleft", "step left");
1929         M_AddBind("movement", "+moveright", "step right");
1930         M_AddBind("movement", "+strafe", "sidestep");
1931         M_AddBind("movement", "+lookup", "look up");
1932         M_AddBind("movement", "+lookdown", "look down");
1933         M_AddBind("movement", "centerview", "center view");
1934         M_AddBind("movement", "+mlook", "mouse look");
1935         M_AddBind("movement", "+klook", "keyboard look");
1936         M_AddBind("movement", "+moveup", "swim up");
1937         M_AddBind("movement", "+movedown", "swim down");
1938         M_AddBind("weapons", "+attack", "attack");
1939         M_AddBind("weapons", "impulse 10", "next weapon");
1940         M_AddBind("weapons", "impulse 12", "previous weapon");
1941         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1942         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1943         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1944         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1945         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1946         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1947         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1948         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1949 }
1950 */
1951
1952
1953 int             keys_cursor;
1954 int             bind_grab;
1955
1956 void M_Menu_Keys_f (void)
1957 {
1958         key_dest = key_menu;
1959         m_state = m_keys;
1960         m_entersound = true;
1961 }
1962
1963 #define NUMKEYS 5
1964
1965 void M_FindKeysForCommand (char *command, int *keys)
1966 {
1967         int             count;
1968         int             j;
1969         char    *b;
1970
1971         for (j = 0;j < NUMKEYS;j++)
1972                 keys[j] = -1;
1973
1974         count = 0;
1975
1976         for (j=0 ; j<256 ; j++)
1977         {
1978                 b = keybindings[j];
1979                 if (!b)
1980                         continue;
1981                 if (!strcmp (b, command) )
1982                 {
1983                         keys[count++] = j;
1984                         if (count == NUMKEYS)
1985                                 break;
1986                 }
1987         }
1988 }
1989
1990 void M_UnbindCommand (char *command)
1991 {
1992         int             j;
1993         char    *b;
1994
1995         for (j=0 ; j<256 ; j++)
1996         {
1997                 b = keybindings[j];
1998                 if (!b)
1999                         continue;
2000                 if (!strcmp (b, command))
2001                         Key_SetBinding (j, "");
2002         }
2003 }
2004
2005
2006 void M_Keys_Draw (void)
2007 {
2008         int             i, j;
2009         int             keys[NUMKEYS];
2010         int             y;
2011         cachepic_t      *p;
2012         char    keystring[1024];
2013
2014         M_Background(320, 48 + 8 * numcommands);
2015
2016         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2017         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2018
2019         if (bind_grab)
2020                 M_Print (12, 32, "Press a key or button for this action");
2021         else
2022                 M_Print (18, 32, "Enter to change, backspace to clear");
2023
2024 // search for known bindings
2025         for (i=0 ; i<numcommands ; i++)
2026         {
2027                 y = 48 + 8*i;
2028
2029                 // If there's no command, it's just a section
2030                 if (bindnames[i][0][0] == '\0')
2031                 {
2032                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2033                         M_PrintRed (16, y, bindnames[i][1]);
2034                         continue;
2035                 }
2036                 else
2037                         M_Print (16, y, bindnames[i][1]);
2038
2039                 M_FindKeysForCommand (bindnames[i][0], keys);
2040
2041                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2042                 if (keys[0] == -1)
2043                         strcpy(keystring, "???");
2044                 else
2045                 {
2046                         keystring[0] = 0;
2047                         for (j = 0;j < NUMKEYS;j++)
2048                         {
2049                                 if (keys[j] != -1)
2050                                 {
2051                                         if (j > 0)
2052                                                 strcat(keystring, " or ");
2053                                         strcat(keystring, Key_KeynumToString (keys[j]));
2054                                 }
2055                         }
2056                 }
2057                 M_Print (150, y, keystring);
2058         }
2059
2060         if (bind_grab)
2061                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2062         else
2063                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2064 }
2065
2066
2067 void M_Keys_Key (int k)
2068 {
2069         char    cmd[80];
2070         int             keys[NUMKEYS];
2071
2072         if (bind_grab)
2073         {       // defining a key
2074                 S_LocalSound ("misc/menu1.wav");
2075                 if (k == K_ESCAPE)
2076                 {
2077                         bind_grab = false;
2078                 }
2079                 else //if (k != '`')
2080                 {
2081                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2082                         Cbuf_InsertText (cmd);
2083                 }
2084
2085                 bind_grab = false;
2086                 return;
2087         }
2088
2089         switch (k)
2090         {
2091         case K_ESCAPE:
2092                 M_Menu_Options_f ();
2093                 break;
2094
2095         case K_LEFTARROW:
2096         case K_UPARROW:
2097                 S_LocalSound ("misc/menu1.wav");
2098                 do
2099                 {
2100                         keys_cursor--;
2101                         if (keys_cursor < 0)
2102                                 keys_cursor = numcommands-1;
2103                 }
2104                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2105                 break;
2106
2107         case K_DOWNARROW:
2108         case K_RIGHTARROW:
2109                 S_LocalSound ("misc/menu1.wav");
2110                 do
2111                 {
2112                         keys_cursor++;
2113                         if (keys_cursor >= numcommands)
2114                                 keys_cursor = 0;
2115                 }
2116                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2117                 break;
2118
2119         case K_ENTER:           // go into bind mode
2120                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2121                 S_LocalSound ("misc/menu2.wav");
2122                 if (keys[NUMKEYS - 1] != -1)
2123                         M_UnbindCommand (bindnames[keys_cursor][0]);
2124                 bind_grab = true;
2125                 break;
2126
2127         case K_BACKSPACE:               // delete bindings
2128         case K_DEL:                             // delete bindings
2129                 S_LocalSound ("misc/menu2.wav");
2130                 M_UnbindCommand (bindnames[keys_cursor][0]);
2131                 break;
2132         }
2133 }
2134
2135 //=============================================================================
2136 /* VIDEO MENU */
2137
2138 #define VIDEO_ITEMS 5
2139
2140 int video_cursor = 0;
2141 int video_cursor_table[] = {56, 68, 80, 92, 116};
2142 // note: if modes are added to the beginning of this list, update the
2143 // video_resolution = x; in M_Menu_Video_f below
2144 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2145 int video_resolution;
2146
2147 extern int current_vid_fullscreen;
2148 extern int current_vid_width;
2149 extern int current_vid_height;
2150 extern int current_vid_bitsperpixel;
2151 extern int current_vid_stencil;
2152
2153
2154 void M_Menu_Video_f (void)
2155 {
2156         key_dest = key_menu;
2157         m_state = m_video;
2158         m_entersound = true;
2159
2160         // Look for the current resolution
2161         for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2162         {
2163                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2164                         video_resolutions[video_resolution][1] == current_vid_height)
2165                         break;
2166         }
2167
2168         // Default to 800x600 if we didn't find it
2169         if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2170         {
2171                 // may need to update this number if mode list changes
2172                 video_resolution = 4;
2173                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2174                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2175         }
2176 }
2177
2178
2179 void M_Video_Draw (void)
2180 {
2181         cachepic_t      *p;
2182         const char* string;
2183
2184         M_Background(320, 200);
2185
2186         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2187         p = Draw_CachePic("gfx/vidmodes.lmp");
2188         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2189
2190         // Resolution
2191         M_Print(16, video_cursor_table[0], "            Resolution");
2192         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2193         M_Print (220, video_cursor_table[0], string);
2194
2195         // Bits per pixel
2196         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2197         M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2198
2199         // Fullscreen
2200         M_Print(16, video_cursor_table[2], "            Fullscreen");
2201         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2202
2203         // Stencil
2204         M_Print(16, video_cursor_table[3], "               Stencil");
2205         M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2206
2207         // "Apply" button
2208         M_Print(220, video_cursor_table[4], "Apply");
2209
2210         // Cursor
2211         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2212 }
2213
2214
2215 void M_Menu_Video_AdjustSliders (int dir)
2216 {
2217         S_LocalSound ("misc/menu3.wav");
2218
2219         switch (video_cursor)
2220         {
2221                 // Resolution
2222                 case 0:
2223                 {
2224                         int new_resolution = video_resolution + dir;
2225                         if (new_resolution < 0)
2226                                 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2227                         else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2228                                 video_resolution = 0;
2229                         else
2230                                 video_resolution = new_resolution;
2231
2232                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2233                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2234                         break;
2235                 }
2236
2237                 // Bits per pixel
2238                 case 1:
2239                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2240                         break;
2241                 case 2:
2242                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2243                         break;
2244                 case 3:
2245                         Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2246                         break;
2247         }
2248 }
2249
2250
2251 void M_Video_Key (int key)
2252 {
2253         switch (key)
2254         {
2255                 case K_ESCAPE:
2256                         // vid_shared.c has a copy of the current video config. We restore it
2257                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2258                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2259                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2260                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2261                         Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2262
2263                         S_LocalSound ("misc/menu1.wav");
2264                         M_Menu_Options_f ();
2265                         break;
2266
2267                 case K_ENTER:
2268                         m_entersound = true;
2269                         switch (video_cursor)
2270                         {
2271                                 case 4:
2272                                         Cbuf_AddText ("vid_restart\n");
2273                                         M_Menu_Options_f ();
2274                                         break;
2275                                 default:
2276                                         M_Menu_Video_AdjustSliders (1);
2277                         }
2278                         break;
2279
2280                 case K_UPARROW:
2281                         S_LocalSound ("misc/menu1.wav");
2282                         video_cursor--;
2283                         if (video_cursor < 0)
2284                                 video_cursor = VIDEO_ITEMS-1;
2285                         break;
2286
2287                 case K_DOWNARROW:
2288                         S_LocalSound ("misc/menu1.wav");
2289                         video_cursor++;
2290                         if (video_cursor >= VIDEO_ITEMS)
2291                                 video_cursor = 0;
2292                         break;
2293
2294                 case K_LEFTARROW:
2295                         M_Menu_Video_AdjustSliders (-1);
2296                         break;
2297
2298                 case K_RIGHTARROW:
2299                         M_Menu_Video_AdjustSliders (1);
2300                         break;
2301         }
2302 }
2303
2304 //=============================================================================
2305 /* HELP MENU */
2306
2307 int             help_page;
2308 #define NUM_HELP_PAGES  6
2309
2310
2311 void M_Menu_Help_f (void)
2312 {
2313         key_dest = key_menu;
2314         m_state = m_help;
2315         m_entersound = true;
2316         help_page = 0;
2317 }
2318
2319
2320
2321 void M_Help_Draw (void)
2322 {
2323         M_Background(320, 200);
2324         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2325 }
2326
2327
2328 void M_Help_Key (int key)
2329 {
2330         switch (key)
2331         {
2332         case K_ESCAPE:
2333                 M_Menu_Main_f ();
2334                 break;
2335
2336         case K_UPARROW:
2337         case K_RIGHTARROW:
2338                 m_entersound = true;
2339                 if (++help_page >= NUM_HELP_PAGES)
2340                         help_page = 0;
2341                 break;
2342
2343         case K_DOWNARROW:
2344         case K_LEFTARROW:
2345                 m_entersound = true;
2346                 if (--help_page < 0)
2347                         help_page = NUM_HELP_PAGES-1;
2348                 break;
2349         }
2350
2351 }
2352
2353 //=============================================================================
2354 /* QUIT MENU */
2355
2356 char *m_quit_message[9];
2357 int             m_quit_prevstate;
2358 qboolean        wasInMenus;
2359
2360
2361 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2362 {
2363         m_quit_message[0] = line1;
2364         m_quit_message[1] = line2;
2365         m_quit_message[2] = line3;
2366         m_quit_message[3] = line4;
2367         m_quit_message[4] = line5;
2368         m_quit_message[5] = line6;
2369         m_quit_message[6] = line7;
2370         m_quit_message[7] = line8;
2371         m_quit_message[8] = NULL;
2372         return 1;
2373 }
2374
2375 int M_ChooseQuitMessage(int request)
2376 {
2377         switch (gamemode)
2378         {
2379         case GAME_NORMAL:
2380         case GAME_HIPNOTIC:
2381         case GAME_ROGUE:
2382         case GAME_NEHAHRA:
2383                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2384                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2385                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2386                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2387                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2388                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2389                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2390                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2391                 break;
2392         case GAME_GOODVSBAD2:
2393                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2394                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2395                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2396                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2397                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2398                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2399                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2400                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2401                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2402                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2403                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2404                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2405                 break;
2406         case GAME_BATTLEMECH:
2407                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2408                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2409                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2410                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2411                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2412                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2413                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2414                 break;
2415         default:
2416                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2417                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2418                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2419                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2420                 break;
2421         }
2422         return 0;
2423 };
2424
2425 void M_Menu_Quit_f (void)
2426 {
2427         int n;
2428         if (m_state == m_quit)
2429                 return;
2430         wasInMenus = (key_dest == key_menu);
2431         key_dest = key_menu;
2432         m_quit_prevstate = m_state;
2433         m_state = m_quit;
2434         m_entersound = true;
2435         // count how many there are
2436         for (n = 0;M_ChooseQuitMessage(n);n++);
2437         // choose one
2438         M_ChooseQuitMessage(rand() % n);
2439 }
2440
2441
2442 void M_Quit_Key (int key)
2443 {
2444         switch (key)
2445         {
2446         case K_ESCAPE:
2447         case 'n':
2448         case 'N':
2449                 if (wasInMenus)
2450                 {
2451                         m_state = m_quit_prevstate;
2452                         m_entersound = true;
2453                 }
2454                 else
2455                 {
2456                         key_dest = key_game;
2457                         m_state = m_none;
2458                 }
2459                 break;
2460
2461         case 'Y':
2462         case 'y':
2463                 Host_Quit_f ();
2464                 break;
2465
2466         default:
2467                 break;
2468         }
2469 }
2470
2471 void M_Quit_Draw (void)
2472 {
2473         int i, l, linelength, firstline, lastline, lines;
2474         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2475         {
2476                 if ((l = strlen(m_quit_message[i])))
2477                 {
2478                         if (firstline > i)
2479                                 firstline = i;
2480                         if (lastline < i)
2481                                 lastline = i;
2482                         if (linelength < l)
2483                                 linelength = l;
2484                 }
2485         }
2486         lines = (lastline - firstline) + 1;
2487         M_Background(linelength * 8 + 16, lines * 8 + 16);
2488         M_DrawTextBox(0, 0, linelength, lines);
2489         for (i = 0, l = firstline;i < lines;i++, l++)
2490                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2491 }
2492
2493 //=============================================================================
2494 /* LAN CONFIG MENU */
2495
2496 int             lanConfig_cursor = -1;
2497 int             lanConfig_cursor_table [] = {56, 76, 112};
2498 #define NUM_LANCONFIG_CMDS      3
2499
2500 int     lanConfig_port;
2501 char    lanConfig_portname[6];
2502 char    lanConfig_joinname[22];
2503
2504 void M_Menu_LanConfig_f (void)
2505 {
2506         key_dest = key_menu;
2507         m_state = m_lanconfig;
2508         m_entersound = true;
2509         if (lanConfig_cursor == -1)
2510         {
2511                 if (JoiningGame)
2512                         lanConfig_cursor = 1;
2513         }
2514         if (StartingGame)
2515                 lanConfig_cursor = 1;
2516         lanConfig_port = 26000;
2517         sprintf(lanConfig_portname, "%u", lanConfig_port);
2518
2519         m_return_reason[0] = 0;
2520 }
2521
2522
2523 void M_LanConfig_Draw (void)
2524 {
2525         cachepic_t      *p;
2526         int             basex;
2527         char    *startJoin;
2528         char    *protocol;
2529
2530         M_Background(320, 200);
2531
2532         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2533         p = Draw_CachePic ("gfx/p_multi.lmp");
2534         basex = (320-p->width)/2;
2535         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2536
2537         if (StartingGame)
2538                 startJoin = "New Game";
2539         else
2540                 startJoin = "Join Game";
2541         protocol = "TCP/IP";
2542         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2543         basex += 8;
2544
2545         M_Print (basex, lanConfig_cursor_table[0], "Port");
2546         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2547         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2548
2549         if (JoiningGame)
2550         {
2551                 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2552                 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2553                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2554                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2555         }
2556         else
2557         {
2558                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2559                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2560         }
2561
2562         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2563
2564         if (lanConfig_cursor == 0)
2565                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2566
2567         if (lanConfig_cursor == 2)
2568                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2569
2570         if (*m_return_reason)
2571                 M_Print (basex, 168, m_return_reason);
2572 }
2573
2574
2575 void M_LanConfig_Key (int key)
2576 {
2577         int             l;
2578
2579         switch (key)
2580         {
2581         case K_ESCAPE:
2582                 M_Menu_MultiPlayer_f ();
2583                 break;
2584
2585         case K_UPARROW:
2586                 S_LocalSound ("misc/menu1.wav");
2587                 lanConfig_cursor--;
2588                 if (lanConfig_cursor < 0)
2589                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2590                 break;
2591
2592         case K_DOWNARROW:
2593                 S_LocalSound ("misc/menu1.wav");
2594                 lanConfig_cursor++;
2595                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2596                         lanConfig_cursor = 0;
2597                 break;
2598
2599         case K_ENTER:
2600                 if (lanConfig_cursor == 0)
2601                         break;
2602
2603                 m_entersound = true;
2604
2605                 Cbuf_AddText ("stopdemo\n");
2606
2607                 Cvar_SetValue("port", lanConfig_port);
2608
2609                 if (lanConfig_cursor == 1)
2610                 {
2611                         if (StartingGame)
2612                         {
2613                                 M_Menu_GameOptions_f ();
2614                                 break;
2615                         }
2616                         M_Menu_ServerList_f();
2617                         break;
2618                 }
2619
2620                 if (lanConfig_cursor == 2)
2621                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2622                 break;
2623
2624         case K_BACKSPACE:
2625                 if (lanConfig_cursor == 0)
2626                 {
2627                         if (strlen(lanConfig_portname))
2628                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2629                 }
2630
2631                 if (lanConfig_cursor == 2)
2632                 {
2633                         if (strlen(lanConfig_joinname))
2634                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2635                 }
2636                 break;
2637
2638         default:
2639                 if (key < 32 || key > 127)
2640                         break;
2641
2642                 if (lanConfig_cursor == 2)
2643                 {
2644                         l = strlen(lanConfig_joinname);
2645                         if (l < 21)
2646                         {
2647                                 lanConfig_joinname[l+1] = 0;
2648                                 lanConfig_joinname[l] = key;
2649                         }
2650                 }
2651
2652                 if (key < '0' || key > '9')
2653                         break;
2654                 if (lanConfig_cursor == 0)
2655                 {
2656                         l = strlen(lanConfig_portname);
2657                         if (l < 5)
2658                         {
2659                                 lanConfig_portname[l+1] = 0;
2660                                 lanConfig_portname[l] = key;
2661                         }
2662                 }
2663         }
2664
2665         if (StartingGame && lanConfig_cursor == 2)
2666         {
2667                 if (key == K_UPARROW)
2668                         lanConfig_cursor = 1;
2669                 else
2670                         lanConfig_cursor = 0;
2671         }
2672
2673         l =  atoi(lanConfig_portname);
2674         if (l <= 65535)
2675                 lanConfig_port = l;
2676         sprintf(lanConfig_portname, "%u", lanConfig_port);
2677 }
2678
2679 //=============================================================================
2680 /* GAME OPTIONS MENU */
2681
2682 typedef struct
2683 {
2684         char    *name;
2685         char    *description;
2686 } level_t;
2687
2688 typedef struct
2689 {
2690         char    *description;
2691         int             firstLevel;
2692         int             levels;
2693 } episode_t;
2694
2695 typedef struct
2696 {
2697         char *gamename;
2698         level_t *levels;
2699         episode_t *episodes;
2700         int numepisodes;
2701 }
2702 gamelevels_t;
2703
2704 level_t quakelevels[] =
2705 {
2706         {"start", "Entrance"},  // 0
2707
2708         {"e1m1", "Slipgate Complex"},                           // 1
2709         {"e1m2", "Castle of the Damned"},
2710         {"e1m3", "The Necropolis"},
2711         {"e1m4", "The Grisly Grotto"},
2712         {"e1m5", "Gloom Keep"},
2713         {"e1m6", "The Door To Chthon"},
2714         {"e1m7", "The House of Chthon"},
2715         {"e1m8", "Ziggurat Vertigo"},
2716
2717         {"e2m1", "The Installation"},                           // 9
2718         {"e2m2", "Ogre Citadel"},
2719         {"e2m3", "Crypt of Decay"},
2720         {"e2m4", "The Ebon Fortress"},
2721         {"e2m5", "The Wizard's Manse"},
2722         {"e2m6", "The Dismal Oubliette"},
2723         {"e2m7", "Underearth"},
2724
2725         {"e3m1", "Termination Central"},                        // 16
2726         {"e3m2", "The Vaults of Zin"},
2727         {"e3m3", "The Tomb of Terror"},
2728         {"e3m4", "Satan's Dark Delight"},
2729         {"e3m5", "Wind Tunnels"},
2730         {"e3m6", "Chambers of Torment"},
2731         {"e3m7", "The Haunted Halls"},
2732
2733         {"e4m1", "The Sewage System"},                          // 23
2734         {"e4m2", "The Tower of Despair"},
2735         {"e4m3", "The Elder God Shrine"},
2736         {"e4m4", "The Palace of Hate"},
2737         {"e4m5", "Hell's Atrium"},
2738         {"e4m6", "The Pain Maze"},
2739         {"e4m7", "Azure Agony"},
2740         {"e4m8", "The Nameless City"},
2741
2742         {"end", "Shub-Niggurath's Pit"},                        // 31
2743
2744         {"dm1", "Place of Two Deaths"},                         // 32
2745         {"dm2", "Claustrophobopolis"},
2746         {"dm3", "The Abandoned Base"},
2747         {"dm4", "The Bad Place"},
2748         {"dm5", "The Cistern"},
2749         {"dm6", "The Dark Zone"}
2750 };
2751
2752 episode_t quakeepisodes[] =
2753 {
2754         {"Welcome to Quake", 0, 1},
2755         {"Doomed Dimension", 1, 8},
2756         {"Realm of Black Magic", 9, 7},
2757         {"Netherworld", 16, 7},
2758         {"The Elder World", 23, 8},
2759         {"Final Level", 31, 1},
2760         {"Deathmatch Arena", 32, 6}
2761 };
2762
2763  //MED 01/06/97 added hipnotic levels
2764 level_t     hipnoticlevels[] =
2765 {
2766    {"start", "Command HQ"},  // 0
2767
2768    {"hip1m1", "The Pumping Station"},          // 1
2769    {"hip1m2", "Storage Facility"},
2770    {"hip1m3", "The Lost Mine"},
2771    {"hip1m4", "Research Facility"},
2772    {"hip1m5", "Military Complex"},
2773
2774    {"hip2m1", "Ancient Realms"},          // 6
2775    {"hip2m2", "The Black Cathedral"},
2776    {"hip2m3", "The Catacombs"},
2777    {"hip2m4", "The Crypt"},
2778    {"hip2m5", "Mortum's Keep"},
2779    {"hip2m6", "The Gremlin's Domain"},
2780
2781    {"hip3m1", "Tur Torment"},       // 12
2782    {"hip3m2", "Pandemonium"},
2783    {"hip3m3", "Limbo"},
2784    {"hip3m4", "The Gauntlet"},
2785
2786    {"hipend", "Armagon's Lair"},       // 16
2787
2788    {"hipdm1", "The Edge of Oblivion"}           // 17
2789 };
2790
2791 //MED 01/06/97  added hipnotic episodes
2792 episode_t   hipnoticepisodes[] =
2793 {
2794    {"Scourge of Armagon", 0, 1},
2795    {"Fortress of the Dead", 1, 5},
2796    {"Dominion of Darkness", 6, 6},
2797    {"The Rift", 12, 4},
2798    {"Final Level", 16, 1},
2799    {"Deathmatch Arena", 17, 1}
2800 };
2801
2802 //PGM 01/07/97 added rogue levels
2803 //PGM 03/02/97 added dmatch level
2804 level_t         roguelevels[] =
2805 {
2806         {"start",       "Split Decision"},
2807         {"r1m1",        "Deviant's Domain"},
2808         {"r1m2",        "Dread Portal"},
2809         {"r1m3",        "Judgement Call"},
2810         {"r1m4",        "Cave of Death"},
2811         {"r1m5",        "Towers of Wrath"},
2812         {"r1m6",        "Temple of Pain"},
2813         {"r1m7",        "Tomb of the Overlord"},
2814         {"r2m1",        "Tempus Fugit"},
2815         {"r2m2",        "Elemental Fury I"},
2816         {"r2m3",        "Elemental Fury II"},
2817         {"r2m4",        "Curse of Osiris"},
2818         {"r2m5",        "Wizard's Keep"},
2819         {"r2m6",        "Blood Sacrifice"},
2820         {"r2m7",        "Last Bastion"},
2821         {"r2m8",        "Source of Evil"},
2822         {"ctf1",    "Division of Change"}
2823 };
2824
2825 //PGM 01/07/97 added rogue episodes
2826 //PGM 03/02/97 added dmatch episode
2827 episode_t       rogueepisodes[] =
2828 {
2829         {"Introduction", 0, 1},
2830         {"Hell's Fortress", 1, 7},
2831         {"Corridors of Time", 8, 8},
2832         {"Deathmatch Arena", 16, 1}
2833 };
2834
2835 level_t         nehahralevels[] =
2836 {
2837         {"nehstart",    "Welcome to Nehahra"},
2838         {"neh1m1",      "Forge City1: Slipgates"},
2839         {"neh1m2",      "Forge City2: Boiler"},
2840         {"neh1m3",      "Forge City3: Escape"},
2841         {"neh1m4",      "Grind Core"},
2842         {"neh1m5",      "Industrial Silence"},
2843         {"neh1m6",      "Locked-Up Anger"},
2844         {"neh1m7",      "Wanderer of the Wastes"},
2845         {"neh1m8",      "Artemis System Net"},
2846         {"neh1m9",      "To the Death"},
2847         {"neh2m1",      "The Gates of Ghoro"},
2848         {"neh2m2",      "Sacred Trinity"},
2849         {"neh2m3",      "Realm of the Ancients"},
2850         {"neh2m4",      "Temple of the Ancients"},
2851         {"neh2m5",      "Dreams Made Flesh"},
2852         {"neh2m6",      "Your Last Cup of Sorrow"},
2853         {"nehsec",      "Ogre's Bane"},
2854         {"nehahra",     "Nehahra's Den"},
2855         {"nehend",      "Quintessence"}
2856 };
2857
2858 episode_t       nehahraepisodes[] =
2859 {
2860         {"Welcome to Nehahra", 0, 1},
2861         {"The Fall of Forge", 1, 9},
2862         {"The Outlands", 10, 7},
2863         {"Dimension of the Lost", 17, 2}
2864 };
2865
2866 // Map list for Transfusion
2867 level_t         transfusionlevels[] =
2868 {
2869         {"bb1",                 "The Stronghold"},
2870         {"bb2",                 "Winter Wonderland"},
2871         {"bb3",                 "Bodies"},
2872         {"bb4",                 "The Tower"},
2873         {"bb5",                 "Click!"},
2874         {"bb6",                 "Twin Fortress"},
2875         {"bb7",                 "Midgard"},
2876         {"bb8",                 "Fun With Heads"},
2877
2878         {"e1m1",                "Cradle to Grave"},
2879         {"e1m2",                "Wrong Side of the Tracks"},
2880         {"e1m7",                "Altar of Stone"},
2881         {"e2m8",                "The Lair of Shial"},
2882         {"e3m7",                "The Pit of Cerberus"},
2883         {"e4m8",                "The Hall of the Epiphany"},
2884         {"e4m9",                "Mall of the Dead"},
2885
2886         {"dm1",                 "Monolith Building 11"},
2887         {"dm2",                 "Power!"},
2888         {"dm3",                 "Area 15"},
2889         {"e6m1",                "Welcome to Your Life"},
2890         {"e6m8",                "Beauty and the Beast"},
2891
2892         {"cpbb01",              "Crypt of Despair"},
2893         {"cpbb03",              "Unholy Cathedral"},
2894
2895         {"b2a15",               "Area 15 (B2)"},
2896         {"barena",              "Blood Arena"},
2897         {"bkeep",               "Blood Keep"},
2898         {"bstar",               "Brown Star"},
2899         {"crypt",               "The Crypt"},
2900
2901         {"bb3_2k1",             "Bodies Infusion"},
2902         {"dcamp",               "DeathCamp"},
2903         {"highnoon",    "HighNoon"},
2904         {"qbb1",                "The Confluence"},
2905         {"qbb2",                "KathartiK"},
2906         {"qbb3",                "Caleb's Woodland Retreat"},
2907
2908         {"dranzbb6",    "Black Coffee"},
2909         {"fragm",               "Frag'M"},
2910         {"maim",                "Maim"},
2911         {"qe1m7",               "The House of Chthon"},
2912         {"simple",              "Dead Simple"}
2913 };
2914
2915 episode_t       transfusionepisodes[] =
2916 {
2917         {"Blood", 0, 8},
2918         {"Blood Single Player", 8, 7},
2919         {"Plasma Pack", 15, 5},
2920         {"Cryptic Passage", 20, 2},
2921         {"Blood 2", 22, 5},
2922         {"Transfusion", 27, 6},
2923         {"Conversions", 33, 5}
2924 };
2925
2926 level_t goodvsbad2levels[] =
2927 {
2928         {"rts", "Many Paths"},  // 0
2929         {"chess", "Chess, Scott Hess"},                         // 1
2930         {"dot", "Big Wall"},
2931         {"city2", "The Big City"},
2932         {"bwall", "0 G like Psychic TV"},
2933         {"snow", "Wireframed"},
2934         {"telep", "Infinite Falling"},
2935         {"faces", "Facing Bases"},
2936         {"island", "Adventure Islands"},
2937 };
2938
2939 episode_t goodvsbad2episodes[] =
2940 {
2941         {"Levels? Bevels!", 0, 8},
2942 };
2943
2944 level_t battlemechlevels[] =
2945 {
2946         {"start", "Parking Level"},
2947         {"dm1", "Hot Dump"},                        // 1
2948         {"dm2", "The Pits"},
2949         {"dm3", "Dimber Died"},
2950         {"dm4", "Fire in the Hole"},
2951         {"dm5", "Clubhouses"},
2952         {"dm6", "Army go Underground"},
2953 };
2954
2955 episode_t battlemechepisodes[] =
2956 {
2957         {"Time for Battle", 0, 7},
2958 };
2959
2960 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2961 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2962 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2963 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2964 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2965 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2966 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2967 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2968
2969 typedef struct
2970 {
2971         int gameid;
2972         gamelevels_t *notregistered;
2973         gamelevels_t *registered;
2974 }
2975 gameinfo_t;
2976
2977 gameinfo_t gamelist[] =
2978 {
2979         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2980         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2981         {GAME_ROGUE, &roguegame, &roguegame},
2982         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2983         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2984         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2985         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2986         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2987 };
2988
2989 gamelevels_t *lookupgameinfo(void)
2990 {
2991         int i;
2992         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2993         if (registered.integer)
2994                 return gamelist[i].registered;
2995         else
2996                 return gamelist[i].notregistered;
2997 }
2998
2999 int     startepisode;
3000 int     startlevel;
3001 int maxplayers;
3002 qboolean m_serverInfoMessage = false;
3003 double m_serverInfoMessageTime;
3004
3005 extern cvar_t sv_public;
3006
3007 void M_Menu_GameOptions_f (void)
3008 {
3009         key_dest = key_menu;
3010         m_state = m_gameoptions;
3011         m_entersound = true;
3012         if (maxplayers == 0)
3013                 maxplayers = svs.maxclients;
3014         if (maxplayers < 2)
3015                 maxplayers = min(8, MAX_SCOREBOARD);
3016 }
3017
3018
3019 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3020 #define NUM_GAMEOPTIONS 11
3021 int             gameoptions_cursor;
3022
3023 void M_GameOptions_Draw (void)
3024 {
3025         cachepic_t      *p;
3026         int             x;
3027         gamelevels_t *g;
3028
3029         M_Background(320, 200);
3030
3031         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3032         p = Draw_CachePic ("gfx/p_multi.lmp");
3033         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3034
3035         M_DrawTextBox (152, 32, 10, 1);
3036         M_Print (160, 40, "begin game");
3037
3038         M_Print (0, 56, "      Max players");
3039         M_Print (160, 56, va("%i", maxplayers) );
3040
3041         if (gamemode != GAME_GOODVSBAD2)
3042         {
3043                 M_Print (0, 64, "        Game Type");
3044                 if (gamemode == GAME_TRANSFUSION)
3045                 {
3046                         if (!deathmatch.integer)
3047                                 Cvar_SetValue("deathmatch", 1);
3048                         if (deathmatch.integer == 2)
3049                                 M_Print (160, 64, "Capture the Flag");
3050                         else
3051                                 M_Print (160, 64, "Blood Bath");
3052                 }
3053                 else if (gamemode == GAME_BATTLEMECH)
3054                 {
3055                         if (!deathmatch.integer)
3056                                 Cvar_SetValue("deathmatch", 1);
3057                         if (deathmatch.integer == 2)
3058                                 M_Print (160, 64, "Rambo Match");
3059                         else
3060                                 M_Print (160, 64, "Deathmatch");
3061                 }
3062                 else
3063                 {
3064                         if (!coop.integer && !deathmatch.integer)
3065                                 Cvar_SetValue("deathmatch", 1);
3066                         if (coop.integer)
3067                                 M_Print (160, 64, "Cooperative");
3068                         else
3069                                 M_Print (160, 64, "Deathmatch");
3070                 }
3071
3072                 M_Print (0, 72, "        Teamplay");
3073                 if (gamemode == GAME_ROGUE)
3074                 {
3075                         char *msg;
3076
3077                         switch((int)teamplay.integer)
3078                         {
3079                                 case 1: msg = "No Friendly Fire"; break;
3080                                 case 2: msg = "Friendly Fire"; break;
3081                                 case 3: msg = "Tag"; break;
3082                                 case 4: msg = "Capture the Flag"; break;
3083                                 case 5: msg = "One Flag CTF"; break;
3084                                 case 6: msg = "Three Team CTF"; break;
3085                                 default: msg = "Off"; break;
3086                         }
3087                         M_Print (160, 72, msg);
3088                 }
3089                 else
3090                 {
3091                         char *msg;
3092
3093                         switch (teamplay.integer)
3094                         {
3095                                 case 0: msg = "Off"; break;
3096                                 case 2: msg = "Friendly Fire"; break;
3097                                 default: msg = "No Friendly Fire"; break;
3098                         }
3099                         M_Print (160, 72, msg);
3100                 }
3101
3102                 M_Print (0, 80, "            Skill");
3103                 if (skill.integer == 0)
3104                         M_Print (160, 80, "Easy difficulty");
3105                 else if (skill.integer == 1)
3106                         M_Print (160, 80, "Normal difficulty");
3107                 else if (skill.integer == 2)
3108                         M_Print (160, 80, "Hard difficulty");
3109                 else
3110                         M_Print (160, 80, "Nightmare difficulty");
3111
3112                 M_Print (0, 88, "       Frag Limit");
3113                 if (fraglimit.integer == 0)
3114                         M_Print (160, 88, "none");
3115                 else
3116                         M_Print (160, 88, va("%i frags", fraglimit.integer));
3117
3118                 M_Print (0, 96, "       Time Limit");
3119                 if (timelimit.integer == 0)
3120                         M_Print (160, 96, "none");
3121                 else
3122                         M_Print (160, 96, va("%i minutes", timelimit.integer));
3123         }
3124
3125         M_Print (0, 104, "    Public server");
3126         M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3127
3128         M_Print (0, 120, "      Server name");
3129         M_DrawTextBox (0, 124, 38, 1);
3130         M_Print (8, 132, hostname.string);
3131
3132         g = lookupgameinfo();
3133
3134         if (gamemode != GAME_GOODVSBAD2)
3135         {
3136                 M_Print (0, 152, "         Episode");
3137                 M_Print (160, 152, g->episodes[startepisode].description);
3138         }
3139
3140         M_Print (0, 160, "           Level");
3141         M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3142         M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3143
3144 // line cursor
3145         if (gameoptions_cursor == 8)
3146                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3147         else
3148                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3149
3150         if (m_serverInfoMessage)
3151         {
3152                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3153                 {
3154                         x = (320-26*8)/2;
3155                         M_DrawTextBox (x, 138, 24, 4);
3156                         x += 8;
3157                         M_Print (x, 146, " More than 64 players?? ");
3158                         M_Print (x, 154, "  First, question your  ");
3159                         M_Print (x, 162, "   sanity, then email   ");
3160                         M_Print (x, 170, " havoc@telefragged.com  ");
3161                 }
3162                 else
3163                         m_serverInfoMessage = false;
3164         }
3165 }
3166
3167
3168 void M_NetStart_Change (int dir)
3169 {
3170         gamelevels_t *g;
3171         int count;
3172
3173         switch (gameoptions_cursor)
3174         {
3175         case 1:
3176                 maxplayers += dir;
3177                 if (maxplayers > MAX_SCOREBOARD)
3178                 {
3179                         maxplayers = MAX_SCOREBOARD;
3180                         m_serverInfoMessage = true;
3181                         m_serverInfoMessageTime = realtime;
3182                 }
3183                 if (maxplayers < 2)
3184                         maxplayers = 2;
3185                 break;
3186
3187         case 2:
3188                 if (gamemode == GAME_GOODVSBAD2)
3189                         break;
3190                 if (gamemode == GAME_TRANSFUSION)
3191                 {
3192                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3193                                 Cvar_SetValueQuick (&deathmatch, 0);
3194                         else // changing from BloodBath to CTF
3195                                 Cvar_SetValueQuick (&deathmatch, 2);
3196                 }
3197                 else if (gamemode == GAME_BATTLEMECH)
3198                 {
3199                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3200                                 Cvar_SetValueQuick (&deathmatch, 0);
3201                         else // changing from Deathmatch to Rambo
3202                                 Cvar_SetValueQuick (&deathmatch, 2);
3203                 }
3204                 else
3205                 {
3206                         if (deathmatch.integer) // changing from deathmatch to coop
3207                         {
3208                                 Cvar_SetValueQuick (&coop, 1);
3209                                 Cvar_SetValueQuick (&deathmatch, 0);
3210                         }
3211                         else // changing from coop to deathmatch
3212                         {
3213                                 Cvar_SetValueQuick (&coop, 0);
3214                                 Cvar_SetValueQuick (&deathmatch, 1);
3215                         }
3216                 }
3217                 break;
3218
3219         case 3:
3220                 if (gamemode == GAME_GOODVSBAD2)
3221                         break;
3222                 if (gamemode == GAME_ROGUE)
3223                         count = 6;
3224                 else
3225                         count = 2;
3226
3227                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3228                 if (teamplay.integer > count)
3229                         Cvar_SetValueQuick (&teamplay, 0);
3230                 else if (teamplay.integer < 0)
3231                         Cvar_SetValueQuick (&teamplay, count);
3232                 break;
3233
3234         case 4:
3235                 if (gamemode == GAME_GOODVSBAD2)
3236                         break;
3237                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3238                 if (skill.integer > 3)
3239                         Cvar_SetValueQuick (&skill, 0);
3240                 if (skill.integer < 0)
3241                         Cvar_SetValueQuick (&skill, 3);
3242                 break;
3243
3244         case 5:
3245                 if (gamemode == GAME_GOODVSBAD2)
3246                         break;
3247                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3248                 if (fraglimit.integer > 100)
3249                         Cvar_SetValueQuick (&fraglimit, 0);
3250                 if (fraglimit.integer < 0)
3251                         Cvar_SetValueQuick (&fraglimit, 100);
3252                 break;
3253
3254         case 6:
3255                 if (gamemode == GAME_GOODVSBAD2)
3256                         break;
3257                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3258                 if (timelimit.value > 60)
3259                         Cvar_SetValueQuick (&timelimit, 0);
3260                 if (timelimit.value < 0)
3261                         Cvar_SetValueQuick (&timelimit, 60);
3262                 break;
3263
3264         case 7:
3265                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3266                 break;
3267
3268         case 8:
3269                 break;
3270
3271         case 9:
3272                 if (gamemode == GAME_GOODVSBAD2)
3273                         break;
3274                 startepisode += dir;
3275                 g = lookupgameinfo();
3276
3277                 if (startepisode < 0)
3278                         startepisode = g->numepisodes - 1;
3279
3280                 if (startepisode >= g->numepisodes)
3281                         startepisode = 0;
3282
3283                 startlevel = 0;
3284                 break;
3285
3286         case 10:
3287                 startlevel += dir;
3288                 g = lookupgameinfo();
3289
3290                 if (startlevel < 0)
3291                         startlevel = g->episodes[startepisode].levels - 1;
3292
3293                 if (startlevel >= g->episodes[startepisode].levels)
3294                         startlevel = 0;
3295                 break;
3296         }
3297 }
3298
3299 void M_GameOptions_Key (int key)
3300 {
3301         gamelevels_t *g;
3302         int l;
3303         char hostnamebuf[128];
3304
3305         switch (key)
3306         {
3307         case K_ESCAPE:
3308                 M_Menu_MultiPlayer_f ();
3309                 break;
3310
3311         case K_UPARROW:
3312                 S_LocalSound ("misc/menu1.wav");
3313                 gameoptions_cursor--;
3314                 if (gameoptions_cursor < 0)
3315                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3316                 break;
3317
3318         case K_DOWNARROW:
3319                 S_LocalSound ("misc/menu1.wav");
3320                 gameoptions_cursor++;
3321                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3322                         gameoptions_cursor = 0;
3323                 break;
3324
3325         case K_LEFTARROW:
3326                 if (gameoptions_cursor == 0)
3327                         break;
3328                 S_LocalSound ("misc/menu3.wav");
3329                 M_NetStart_Change (-1);
3330                 break;
3331
3332         case K_RIGHTARROW:
3333                 if (gameoptions_cursor == 0)
3334                         break;
3335                 S_LocalSound ("misc/menu3.wav");
3336                 M_NetStart_Change (1);
3337                 break;
3338
3339         case K_ENTER:
3340                 S_LocalSound ("misc/menu2.wav");
3341                 if (gameoptions_cursor == 0)
3342                 {
3343                         if (sv.active)
3344                                 Cbuf_AddText ("disconnect\n");
3345                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3346
3347                         g = lookupgameinfo();
3348                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3349                         return;
3350                 }
3351
3352                 M_NetStart_Change (1);
3353                 break;
3354
3355         case K_BACKSPACE:
3356                 if (gameoptions_cursor == 8)
3357                 {
3358                         l = strlen(hostname.string);
3359                         if (l)
3360                         {
3361                                 l = min(l - 1, 37);
3362                                 memcpy(hostnamebuf, hostname.string, l);
3363                                 hostnamebuf[l] = 0;
3364                                 Cvar_Set("hostname", hostnamebuf);
3365                         }
3366                 }
3367                 break;
3368
3369         default:
3370                 if (key < 32 || key > 127)
3371                         break;
3372                 if (gameoptions_cursor == 8)
3373                 {
3374                         l = strlen(hostname.string);
3375                         if (l < 37)
3376                         {
3377                                 memcpy(hostnamebuf, hostname.string, l);
3378                                 hostnamebuf[l] = key;
3379                                 hostnamebuf[l+1] = 0;
3380                                 Cvar_Set("hostname", hostnamebuf);
3381                         }
3382                 }
3383         }
3384 }
3385
3386 //=============================================================================
3387 /* SLIST MENU */
3388
3389 int slist_cursor;
3390
3391 void M_Menu_ServerList_f (void)
3392 {
3393         key_dest = key_menu;
3394         m_state = m_slist;
3395         m_entersound = true;
3396         slist_cursor = 0;
3397         m_return_reason[0] = 0;
3398         Net_Slist_f();
3399 }
3400
3401
3402 void M_ServerList_Draw (void)
3403 {
3404         int n, y, visible, start, end;
3405         cachepic_t *p;
3406         const char *s;
3407
3408         // use as much vertical space as available
3409         M_Background(640, vid.conheight);
3410         // scroll the list as the cursor moves
3411         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3412         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3413         if (*m_return_reason)
3414                 M_Print(16, vid.conheight - 8, m_return_reason);
3415         y = 48;
3416         visible = (vid.conheight - 16 - y) / 8;
3417         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3418         end = min(start + visible, hostCacheCount);
3419
3420         p = Draw_CachePic("gfx/p_multi.lmp");
3421         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3422         if (end > start)
3423         {
3424                 for (n = start;n < end;n++)
3425                 {
3426                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3427                         M_Print(0, y, hostcache[n].line1);y += 8;
3428                         M_Print(0, y, hostcache[n].line2);y += 8;
3429                 }
3430         }
3431         else if (realtime - masterquerytime < 3)
3432         {
3433                 if (masterquerycount)
3434                         M_Print(0, y, "No servers found");
3435                 else
3436                         M_Print(0, y, "No master servers found (network problem?)");
3437         }
3438 }
3439
3440
3441 void M_ServerList_Key(int k)
3442 {
3443         switch (k)
3444         {
3445         case K_ESCAPE:
3446                 M_Menu_LanConfig_f();
3447                 break;
3448
3449         case K_SPACE:
3450                 Net_Slist_f();
3451                 break;
3452
3453         case K_UPARROW:
3454         case K_LEFTARROW:
3455                 S_LocalSound("misc/menu1.wav");
3456                 slist_cursor--;
3457                 if (slist_cursor < 0)
3458                         slist_cursor = hostCacheCount - 1;
3459                 break;
3460
3461         case K_DOWNARROW:
3462         case K_RIGHTARROW:
3463                 S_LocalSound("misc/menu1.wav");
3464                 slist_cursor++;
3465                 if (slist_cursor >= hostCacheCount)
3466                         slist_cursor = 0;
3467                 break;
3468
3469         case K_ENTER:
3470                 S_LocalSound("misc/menu2.wav");
3471                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3472                 break;
3473
3474         default:
3475                 break;
3476         }
3477
3478 }
3479
3480 //=============================================================================
3481 /* Menu Subsystem */
3482
3483
3484 void M_Init (void)
3485 {
3486         menu_mempool = Mem_AllocPool("Menu");
3487         menuplyr_load = true;
3488         menuplyr_pixels = NULL;
3489
3490         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3491
3492         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3493         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3494         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3495         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3496         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3497         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3498         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3499         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3500         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3501         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3502         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3503         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3504         Cmd_AddCommand ("help", M_Menu_Help_f);
3505         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3506
3507         if (gamemode == GAME_TRANSFUSION)
3508         {
3509                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3510                 bindnames = transfusionbindnames;
3511         }
3512         else if (gamemode == GAME_GOODVSBAD2)
3513         {
3514                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3515                 bindnames = goodvsbad2bindnames;
3516         }
3517         else
3518         {
3519                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3520                 bindnames = quakebindnames;
3521         }
3522
3523         // Make sure "keys_cursor" doesn't start on a section in the binding list
3524         keys_cursor = 0;
3525         while (bindnames[keys_cursor][0][0] == '\0')
3526         {
3527                 keys_cursor++;
3528
3529                 // Only sections? There may be a problem somewhere...
3530                 if (keys_cursor >= numcommands)
3531                         Sys_Error ("M_Init: The key binding list only contains sections");
3532         }
3533
3534
3535         if (gamemode == GAME_NEHAHRA)
3536         {
3537                 if (FS_FileExists("maps/neh1m4.bsp"))
3538                 {
3539                         if (FS_FileExists("hearing.dem"))
3540                         {
3541                                 Con_Printf("Nehahra movie and game detected.\n");
3542                                 NehGameType = TYPE_BOTH;
3543                         }
3544                         else
3545                         {
3546                                 Con_Printf("Nehahra game detected.\n");
3547                                 NehGameType = TYPE_GAME;
3548                         }
3549                 }
3550                 else
3551                 {
3552                         if (FS_FileExists("hearing.dem"))
3553                         {
3554                                 Con_Printf("Nehahra movie detected.\n");
3555                                 NehGameType = TYPE_DEMO;
3556                         }
3557                         else
3558                         {
3559                                 Con_Printf("Nehahra not found.\n");
3560                                 NehGameType = TYPE_GAME; // could just complain, but...
3561                         }
3562                 }
3563         }
3564 }
3565
3566 void M_Draw (void)
3567 {
3568         if (key_dest != key_menu)
3569                 m_state = m_none;
3570         if (m_state == m_none)
3571                 return;
3572
3573         switch (m_state)
3574         {
3575         case m_none:
3576                 break;
3577
3578         case m_main:
3579                 M_Main_Draw ();
3580                 break;
3581
3582         case m_demo:
3583                 M_Demo_Draw ();
3584                 break;
3585
3586         case m_singleplayer:
3587                 M_SinglePlayer_Draw ();
3588                 break;
3589
3590         case m_load:
3591                 M_Load_Draw ();
3592                 break;
3593
3594         case m_save:
3595                 M_Save_Draw ();
3596                 break;
3597
3598         case m_multiplayer:
3599                 M_MultiPlayer_Draw ();
3600                 break;
3601
3602         case m_setup:
3603                 M_Setup_Draw ();
3604                 break;
3605
3606         case m_options:
3607                 M_Options_Draw ();
3608                 break;
3609
3610         case m_options_effects:
3611                 M_Options_Effects_Draw ();
3612                 break;
3613
3614         case m_options_colorcontrol:
3615                 M_Options_ColorControl_Draw ();
3616                 break;
3617
3618         case m_keys:
3619                 M_Keys_Draw ();
3620                 break;
3621
3622         case m_video:
3623                 M_Video_Draw ();
3624                 break;
3625
3626         case m_help:
3627                 M_Help_Draw ();
3628                 break;
3629
3630         case m_quit:
3631                 M_Quit_Draw ();
3632                 break;
3633
3634         case m_lanconfig:
3635                 M_LanConfig_Draw ();
3636                 break;
3637
3638         case m_gameoptions:
3639                 M_GameOptions_Draw ();
3640                 break;
3641
3642         case m_slist:
3643                 M_ServerList_Draw ();
3644                 break;
3645         }
3646
3647         if (m_entersound)
3648         {
3649                 S_LocalSound ("misc/menu2.wav");
3650                 m_entersound = false;
3651         }
3652
3653         S_ExtraUpdate ();
3654 }
3655
3656
3657 void M_Keydown (int key)
3658 {
3659         switch (m_state)
3660         {
3661         case m_none:
3662                 return;
3663
3664         case m_main:
3665                 M_Main_Key (key);
3666                 return;
3667
3668         case m_demo:
3669                 M_Demo_Key (key);
3670                 return;
3671
3672         case m_singleplayer:
3673                 M_SinglePlayer_Key (key);
3674                 return;
3675
3676         case m_load:
3677                 M_Load_Key (key);
3678                 return;
3679
3680         case m_save:
3681                 M_Save_Key (key);
3682                 return;
3683
3684         case m_multiplayer:
3685                 M_MultiPlayer_Key (key);
3686                 return;
3687
3688         case m_setup:
3689                 M_Setup_Key (key);
3690                 return;
3691
3692         case m_options:
3693                 M_Options_Key (key);
3694                 return;
3695
3696         case m_options_effects:
3697                 M_Options_Effects_Key (key);
3698                 return;
3699
3700         case m_options_colorcontrol:
3701                 M_Options_ColorControl_Key (key);
3702                 return;
3703
3704         case m_keys:
3705                 M_Keys_Key (key);
3706                 return;
3707
3708         case m_video:
3709                 M_Video_Key (key);
3710                 return;
3711
3712         case m_help:
3713                 M_Help_Key (key);
3714                 return;
3715
3716         case m_quit:
3717                 M_Quit_Key (key);
3718                 return;
3719
3720         case m_lanconfig:
3721                 M_LanConfig_Key (key);
3722                 return;
3723
3724         case m_gameoptions:
3725                 M_GameOptions_Key (key);
3726                 return;
3727
3728         case m_slist:
3729                 M_ServerList_Key (key);
3730                 return;
3731         }
3732 }
3733