]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
reverted code that used vid_grabkeyboard for SDL input grabbing, because
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, char ascii);
86         static void M_SinglePlayer_Key (int key, char ascii);
87                 static void M_Transfusion_Episode_Key (int key, char ascii);
88                         static void M_Transfusion_Skill_Key (int key, char ascii);
89                 static void M_Load_Key (int key, char ascii);
90                 static void M_Save_Key (int key, char ascii);
91         static void M_MultiPlayer_Key (int key, char ascii);
92                 static void M_Setup_Key (int key, char ascii);
93         static void M_Options_Key (int key, char ascii);
94         static void M_Options_Effects_Key (int key, char ascii);
95         static void M_Options_Graphics_Key (int key, char ascii);
96         static void M_Options_ColorControl_Key (int key, char ascii);
97                 static void M_Keys_Key (int key, char ascii);
98                 static void M_Reset_Key (int key, char ascii);
99                 static void M_Video_Key (int key, char ascii);
100         static void M_Help_Key (int key, char ascii);
101         static void M_Credits_Key (int key, char ascii);
102         static void M_Quit_Key (int key, char ascii);
103 static void M_LanConfig_Key (int key, char ascii);
104 static void M_GameOptions_Key (int key, char ascii);
105 static void M_ServerList_Key (int key, char ascii);
106 static void M_ModList_Key (int key, char ascii);
107
108 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_Printf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu_f
274 ================
275 */
276 void M_ToggleMenu_f (void)
277 {
278         m_entersound = true;
279
280         if (key_dest != key_menu || m_state != m_main)
281         {
282                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
283                         return;
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
289                         return;
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, char ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main", true);
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, char ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl", true);
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, char ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
814
815 #define MAX_SAVEGAMES           12
816 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
817 static int              loadable[MAX_SAVEGAMES];
818
819 static void M_ScanSaves (void)
820 {
821         int             i, j, len;
822         char    name[MAX_OSPATH];
823         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
824         const char *t;
825         qfile_t *f;
826         int             version;
827
828         for (i=0 ; i<MAX_SAVEGAMES ; i++)
829         {
830                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
831                 loadable[i] = false;
832                 sprintf (name, "s%i.sav", (int)i);
833                 f = FS_Open (name, "rb", false, false);
834                 if (!f)
835                         continue;
836                 // read enough to get the comment
837                 len = FS_Read(f, buf, sizeof(buf) - 1);
838                 buf[sizeof(buf) - 1] = 0;
839                 t = buf;
840                 // version
841                 COM_ParseToken_Simple(&t, false, false);
842                 version = atoi(com_token);
843                 // description
844                 COM_ParseToken_Simple(&t, false, false);
845                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
846
847         // change _ back to space
848                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
849                         if (m_filenames[i][j] == '_')
850                                 m_filenames[i][j] = ' ';
851                 loadable[i] = true;
852                 FS_Close (f);
853         }
854 }
855
856 void M_Menu_Load_f (void)
857 {
858         m_entersound = true;
859         m_state = m_load;
860         key_dest = key_menu;
861         M_ScanSaves ();
862 }
863
864
865 void M_Menu_Save_f (void)
866 {
867         if (!sv.active)
868                 return;
869         if (cl.intermission)
870                 return;
871         if (!cl.islocalgame)
872                 return;
873         m_entersound = true;
874         m_state = m_save;
875         key_dest = key_menu;
876         M_ScanSaves ();
877 }
878
879
880 static void M_Load_Draw (void)
881 {
882         int             i;
883         cachepic_t      *p;
884
885         M_Background(320, 200);
886
887         p = Draw_CachePic ("gfx/p_load", true);
888         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
889
890         for (i=0 ; i< MAX_SAVEGAMES; i++)
891                 M_Print(16, 32 + 8*i, m_filenames[i]);
892
893 // line cursor
894         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
895 }
896
897
898 static void M_Save_Draw (void)
899 {
900         int             i;
901         cachepic_t      *p;
902
903         M_Background(320, 200);
904
905         p = Draw_CachePic ("gfx/p_save", true);
906         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
907
908         for (i=0 ; i<MAX_SAVEGAMES ; i++)
909                 M_Print(16, 32 + 8*i, m_filenames[i]);
910
911 // line cursor
912         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
913 }
914
915
916 static void M_Load_Key (int k, char ascii)
917 {
918         switch (k)
919         {
920         case K_ESCAPE:
921                 if (gamemode == GAME_TRANSFUSION)
922                         M_Menu_Main_f ();
923                 else
924                         M_Menu_SinglePlayer_f ();
925                 break;
926
927         case K_ENTER:
928                 S_LocalSound ("sound/misc/menu2.wav");
929                 if (!loadable[load_cursor])
930                         return;
931                 m_state = m_none;
932                 key_dest = key_game;
933
934                 // issue the load command
935                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
936                 return;
937
938         case K_UPARROW:
939         case K_LEFTARROW:
940                 S_LocalSound ("sound/misc/menu1.wav");
941                 load_cursor--;
942                 if (load_cursor < 0)
943                         load_cursor = MAX_SAVEGAMES-1;
944                 break;
945
946         case K_DOWNARROW:
947         case K_RIGHTARROW:
948                 S_LocalSound ("sound/misc/menu1.wav");
949                 load_cursor++;
950                 if (load_cursor >= MAX_SAVEGAMES)
951                         load_cursor = 0;
952                 break;
953         }
954 }
955
956
957 static void M_Save_Key (int k, char ascii)
958 {
959         switch (k)
960         {
961         case K_ESCAPE:
962                 if (gamemode == GAME_TRANSFUSION)
963                         M_Menu_Main_f ();
964                 else
965                         M_Menu_SinglePlayer_f ();
966                 break;
967
968         case K_ENTER:
969                 m_state = m_none;
970                 key_dest = key_game;
971                 Cbuf_AddText (va("save s%i\n", load_cursor));
972                 return;
973
974         case K_UPARROW:
975         case K_LEFTARROW:
976                 S_LocalSound ("sound/misc/menu1.wav");
977                 load_cursor--;
978                 if (load_cursor < 0)
979                         load_cursor = MAX_SAVEGAMES-1;
980                 break;
981
982         case K_DOWNARROW:
983         case K_RIGHTARROW:
984                 S_LocalSound ("sound/misc/menu1.wav");
985                 load_cursor++;
986                 if (load_cursor >= MAX_SAVEGAMES)
987                         load_cursor = 0;
988                 break;
989         }
990 }
991
992 //=============================================================================
993 /* Transfusion Single Player Episode Menu */
994
995 static int      m_episode_cursor;
996 #define EPISODE_ITEMS   6
997
998 void M_Menu_Transfusion_Episode_f (void)
999 {
1000         m_entersound = true;
1001         m_state = m_transfusion_episode;
1002         key_dest = key_menu;
1003 }
1004
1005 static void M_Transfusion_Episode_Draw (void)
1006 {
1007         int y;
1008         cachepic_t *p;
1009         M_Background(640, 480);
1010
1011         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1012         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1013         for (y = 0; y < EPISODE_ITEMS; y++){
1014                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1015         }
1016
1017         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1018 }
1019
1020 static void M_Transfusion_Episode_Key (int key, char ascii)
1021 {
1022         switch (key)
1023         {
1024         case K_ESCAPE:
1025                 M_Menu_Main_f ();
1026                 break;
1027
1028         case K_DOWNARROW:
1029                 S_LocalSound ("sound/misc/menu1.wav");
1030                 m_episode_cursor++;
1031                 if (m_episode_cursor >= EPISODE_ITEMS)
1032                         m_episode_cursor = 0;
1033                 break;
1034
1035         case K_UPARROW:
1036                 S_LocalSound ("sound/misc/menu1.wav");
1037                 m_episode_cursor--;
1038                 if (m_episode_cursor < 0)
1039                         m_episode_cursor = EPISODE_ITEMS - 1;
1040                 break;
1041
1042         case K_ENTER:
1043                 Cbuf_AddText ("deathmatch 0\n");
1044                 m_entersound = true;
1045                 M_Menu_Transfusion_Skill_f ();
1046         }
1047 }
1048
1049 //=============================================================================
1050 /* Transfusion Single Player Skill Menu */
1051
1052 static int      m_skill_cursor = 2;
1053 #define SKILL_ITEMS     5
1054
1055 void M_Menu_Transfusion_Skill_f (void)
1056 {
1057         m_entersound = true;
1058         m_state = m_transfusion_skill;
1059         key_dest = key_menu;
1060 }
1061
1062 static void M_Transfusion_Skill_Draw (void)
1063 {
1064         int y;
1065         cachepic_t      *p;
1066         M_Background(640, 480);
1067
1068         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1069         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1070
1071         for (y = 0; y < SKILL_ITEMS; y++)
1072         {
1073                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1074         }
1075         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1076 }
1077
1078 static void M_Transfusion_Skill_Key (int key, char ascii)
1079 {
1080         switch (key)
1081         {
1082         case K_ESCAPE:
1083                 M_Menu_Transfusion_Episode_f ();
1084                 break;
1085
1086         case K_DOWNARROW:
1087                 S_LocalSound ("sound/misc/menu1.wav");
1088                 m_skill_cursor++;
1089                 if (m_skill_cursor >= SKILL_ITEMS)
1090                         m_skill_cursor = 0;
1091                 break;
1092
1093         case K_UPARROW:
1094                 S_LocalSound ("sound/misc/menu1.wav");
1095                 m_skill_cursor--;
1096                 if (m_skill_cursor < 0)
1097                         m_skill_cursor = SKILL_ITEMS - 1;
1098                 break;
1099
1100         case K_ENTER:
1101                 m_entersound = true;
1102                 switch (m_skill_cursor)
1103                 {
1104                 case 0:
1105                         Cbuf_AddText ("skill 1\n");
1106                         break;
1107                 case 1:
1108                         Cbuf_AddText ("skill 2\n");
1109                         break;
1110                 case 2:
1111                         Cbuf_AddText ("skill 3\n");
1112                         break;
1113                 case 3:
1114                         Cbuf_AddText ("skill 4\n");
1115                         break;
1116                 case 4:
1117                         Cbuf_AddText ("skill 5\n");
1118                         break;
1119                 }
1120                 key_dest = key_game;
1121                 if (sv.active)
1122                         Cbuf_AddText ("disconnect\n");
1123                 Cbuf_AddText ("maxplayers 1\n");
1124                 Cbuf_AddText ("deathmatch 0\n");
1125                 Cbuf_AddText ("coop 0\n");
1126                 switch (m_episode_cursor)
1127                 {
1128                 case 0:
1129                         Cbuf_AddText ("map e1m1\n");
1130                         break;
1131                 case 1:
1132                         Cbuf_AddText ("map e2m1\n");
1133                         break;
1134                 case 2:
1135                         Cbuf_AddText ("map e3m1\n");
1136                         break;
1137                 case 3:
1138                         Cbuf_AddText ("map e4m1\n");
1139                         break;
1140                 case 4:
1141                         Cbuf_AddText ("map e6m1\n");
1142                         break;
1143                 case 5:
1144                         Cbuf_AddText ("map cp01\n");
1145                         break;
1146                 }
1147         }
1148 }
1149 //=============================================================================
1150 /* MULTIPLAYER MENU */
1151
1152 static int      m_multiplayer_cursor;
1153 #define MULTIPLAYER_ITEMS       3
1154
1155
1156 void M_Menu_MultiPlayer_f (void)
1157 {
1158         key_dest = key_menu;
1159         m_state = m_multiplayer;
1160         m_entersound = true;
1161 }
1162
1163
1164 static void M_MultiPlayer_Draw (void)
1165 {
1166         int             f;
1167         cachepic_t      *p;
1168
1169         if (gamemode == GAME_TRANSFUSION)
1170         {
1171                 M_Background(640, 480);
1172                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1173                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1174                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1175                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1176                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1177                 return;
1178         }
1179         M_Background(320, 200);
1180
1181         M_DrawPic (16, 4, "gfx/qplaque");
1182         p = Draw_CachePic ("gfx/p_multi", true);
1183         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1184         M_DrawPic (72, 32, "gfx/mp_menu");
1185
1186         f = (int)(realtime * 10)%6;
1187
1188         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1189 }
1190
1191
1192 static void M_MultiPlayer_Key (int key, char ascii)
1193 {
1194         switch (key)
1195         {
1196         case K_ESCAPE:
1197                 M_Menu_Main_f ();
1198                 break;
1199
1200         case K_DOWNARROW:
1201                 S_LocalSound ("sound/misc/menu1.wav");
1202                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1203                         m_multiplayer_cursor = 0;
1204                 break;
1205
1206         case K_UPARROW:
1207                 S_LocalSound ("sound/misc/menu1.wav");
1208                 if (--m_multiplayer_cursor < 0)
1209                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1210                 break;
1211
1212         case K_ENTER:
1213                 m_entersound = true;
1214                 switch (m_multiplayer_cursor)
1215                 {
1216                 case 0:
1217                 case 1:
1218                         M_Menu_LanConfig_f ();
1219                         break;
1220
1221                 case 2:
1222                         M_Menu_Setup_f ();
1223                         break;
1224                 }
1225         }
1226 }
1227
1228 //=============================================================================
1229 /* SETUP MENU */
1230
1231 static int              setup_cursor = 4;
1232 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1233
1234 static char     setup_myname[32];
1235 static int              setup_oldtop;
1236 static int              setup_oldbottom;
1237 static int              setup_top;
1238 static int              setup_bottom;
1239 static int              setup_rate;
1240 static int              setup_oldrate;
1241
1242 #define NUM_SETUP_CMDS  5
1243
1244 void M_Menu_Setup_f (void)
1245 {
1246         key_dest = key_menu;
1247         m_state = m_setup;
1248         m_entersound = true;
1249         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1250         setup_top = setup_oldtop = cl_color.integer >> 4;
1251         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1252         setup_rate = cl_rate.integer;
1253 }
1254
1255 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1256 static unsigned char *menuplyr_pixels;
1257 static unsigned int *menuplyr_translated;
1258
1259 typedef struct ratetable_s
1260 {
1261         int rate;
1262         char *name;
1263 }
1264 ratetable_t;
1265
1266 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1267 static ratetable_t setup_ratetable[] =
1268 {
1269         {1000, "28.8 bad"},
1270         {1500, "28.8 mediocre"},
1271         {2000, "28.8 good"},
1272         {2500, "33.6 mediocre"},
1273         {3000, "33.6 good"},
1274         {3500, "56k bad"},
1275         {4000, "56k mediocre"},
1276         {4500, "56k adequate"},
1277         {5000, "56k good"},
1278         {7000, "64k ISDN"},
1279         {15000, "128k ISDN"},
1280         {25000, "broadband"}
1281 };
1282
1283 static int setup_rateindex(int rate)
1284 {
1285         int i;
1286         for (i = 0;i < RATES;i++)
1287                 if (setup_ratetable[i].rate > setup_rate)
1288                         break;
1289         return bound(1, i, RATES) - 1;
1290 }
1291
1292 static void M_Setup_Draw (void)
1293 {
1294         int i, j;
1295         cachepic_t      *p;
1296
1297         M_Background(320, 200);
1298
1299         M_DrawPic (16, 4, "gfx/qplaque");
1300         p = Draw_CachePic ("gfx/p_multi", true);
1301         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1302
1303         M_Print(64, 40, "Your name");
1304         M_DrawTextBox (160, 32, 16, 1);
1305         M_PrintColored(168, 40, setup_myname);
1306
1307         if (gamemode != GAME_GOODVSBAD2)
1308         {
1309                 M_Print(64, 64, "Shirt color");
1310                 M_Print(64, 88, "Pants color");
1311         }
1312
1313         M_Print(64, 124-8, "Network speed limit");
1314         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1315
1316         M_DrawTextBox (64, 140-8, 14, 1);
1317         M_Print(72, 140, "Accept Changes");
1318
1319         // LordHavoc: rewrote this code greatly
1320         if (menuplyr_load)
1321         {
1322                 unsigned char *f;
1323                 fs_offset_t filesize;
1324                 menuplyr_load = false;
1325                 menuplyr_top = -1;
1326                 menuplyr_bottom = -1;
1327                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1328                 if (f && filesize >= 9)
1329                 {
1330                         int width, height;
1331                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1332                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1333                         if (filesize >= 8 + width * height)
1334                         {
1335                                 menuplyr_width = width;
1336                                 menuplyr_height = height;
1337                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1338                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1339                                 memcpy(menuplyr_pixels, f + 8, width * height);
1340                         }
1341                 }
1342                 if (f)
1343                         Mem_Free(f);
1344         }
1345
1346         if (menuplyr_pixels)
1347         {
1348                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1349                 {
1350                         menuplyr_top = setup_top;
1351                         menuplyr_bottom = setup_bottom;
1352
1353                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1354                         {
1355                                 j = menuplyr_pixels[i];
1356                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1357                                 {
1358                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1359                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1360                                         else
1361                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1362                                 }
1363                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1364                                 {
1365                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1366                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1367                                         else
1368                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1369                                 }
1370                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1371                         }
1372                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1373                 }
1374                 M_DrawPic(160, 48, "gfx/bigbox");
1375                 M_DrawPic(172, 56, "gfx/menuplyr");
1376         }
1377
1378         if (setup_cursor == 0)
1379                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1380         else
1381                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1382 }
1383
1384
1385 static void M_Setup_Key (int k, char ascii)
1386 {
1387         int                     l;
1388
1389         switch (k)
1390         {
1391         case K_ESCAPE:
1392                 M_Menu_MultiPlayer_f ();
1393                 break;
1394
1395         case K_UPARROW:
1396                 S_LocalSound ("sound/misc/menu1.wav");
1397                 setup_cursor--;
1398                 if (setup_cursor < 0)
1399                         setup_cursor = NUM_SETUP_CMDS-1;
1400                 break;
1401
1402         case K_DOWNARROW:
1403                 S_LocalSound ("sound/misc/menu1.wav");
1404                 setup_cursor++;
1405                 if (setup_cursor >= NUM_SETUP_CMDS)
1406                         setup_cursor = 0;
1407                 break;
1408
1409         case K_LEFTARROW:
1410                 if (setup_cursor < 1)
1411                         return;
1412                 S_LocalSound ("sound/misc/menu3.wav");
1413                 if (setup_cursor == 1)
1414                         setup_top = setup_top - 1;
1415                 if (setup_cursor == 2)
1416                         setup_bottom = setup_bottom - 1;
1417                 if (setup_cursor == 3)
1418                 {
1419                         l = setup_rateindex(setup_rate) - 1;
1420                         if (l < 0)
1421                                 l = RATES - 1;
1422                         setup_rate = setup_ratetable[l].rate;
1423                 }
1424                 break;
1425         case K_RIGHTARROW:
1426                 if (setup_cursor < 1)
1427                         return;
1428 forward:
1429                 S_LocalSound ("sound/misc/menu3.wav");
1430                 if (setup_cursor == 1)
1431                         setup_top = setup_top + 1;
1432                 if (setup_cursor == 2)
1433                         setup_bottom = setup_bottom + 1;
1434                 if (setup_cursor == 3)
1435                 {
1436                         l = setup_rateindex(setup_rate) + 1;
1437                         if (l >= RATES)
1438                                 l = 0;
1439                         setup_rate = setup_ratetable[l].rate;
1440                 }
1441                 break;
1442
1443         case K_ENTER:
1444                 if (setup_cursor == 0)
1445                         return;
1446
1447                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1448                         goto forward;
1449
1450                 // setup_cursor == 4 (Accept changes)
1451                 if (strcmp(cl_name.string, setup_myname) != 0)
1452                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1453                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1454                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1455                 if (setup_rate != setup_oldrate)
1456                         Cbuf_AddText(va("rate %i\n", setup_rate));
1457
1458                 m_entersound = true;
1459                 M_Menu_MultiPlayer_f ();
1460                 break;
1461
1462         case K_BACKSPACE:
1463                 if (setup_cursor == 0)
1464                 {
1465                         if (strlen(setup_myname))
1466                                 setup_myname[strlen(setup_myname)-1] = 0;
1467                 }
1468                 break;
1469
1470         default:
1471                 if (ascii < 32)
1472                         break;
1473                 if (setup_cursor == 0)
1474                 {
1475                         l = (int)strlen(setup_myname);
1476                         if (l < 15)
1477                         {
1478                                 setup_myname[l+1] = 0;
1479                                 setup_myname[l] = ascii;
1480                         }
1481                 }
1482         }
1483
1484         if (setup_top > 15)
1485                 setup_top = 0;
1486         if (setup_top < 0)
1487                 setup_top = 15;
1488         if (setup_bottom > 15)
1489                 setup_bottom = 0;
1490         if (setup_bottom < 0)
1491                 setup_bottom = 15;
1492 }
1493
1494 //=============================================================================
1495 /* OPTIONS MENU */
1496
1497 #define SLIDER_RANGE    10
1498
1499 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1500 {
1501         char text[16];
1502         int i;
1503         float range;
1504         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1505         M_DrawCharacter (x-8, y, 128);
1506         for (i = 0;i < SLIDER_RANGE;i++)
1507                 M_DrawCharacter (x + i*8, y, 129);
1508         M_DrawCharacter (x+i*8, y, 130);
1509         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1510         if (fabs((int)num - num) < 0.01)
1511                 sprintf(text, "%i", (int)num);
1512         else
1513                 sprintf(text, "%.3f", num);
1514         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1515 }
1516
1517 static void M_DrawCheckbox (int x, int y, int on)
1518 {
1519         if (on)
1520                 M_Print(x, y, "on");
1521         else
1522                 M_Print(x, y, "off");
1523 }
1524
1525
1526 //#define OPTIONS_ITEMS 25 aule was here
1527 #define OPTIONS_ITEMS 27
1528
1529
1530 static int options_cursor;
1531
1532 void M_Menu_Options_f (void)
1533 {
1534         key_dest = key_menu;
1535         m_state = m_options;
1536         m_entersound = true;
1537 }
1538
1539 extern cvar_t slowmo;
1540 extern dllhandle_t jpeg_dll;
1541 extern cvar_t gl_texture_anisotropy;
1542 extern cvar_t r_textshadow;
1543 extern cvar_t r_hdr_scenebrightness;
1544
1545 static void M_Menu_Options_AdjustSliders (int dir)
1546 {
1547         int optnum;
1548         double f;
1549         S_LocalSound ("sound/misc/menu3.wav");
1550
1551         optnum = 0;
1552              if (options_cursor == optnum++) ;
1553         else if (options_cursor == optnum++) ;
1554         else if (options_cursor == optnum++) ;
1555         else if (options_cursor == optnum++) ;
1556         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
1557         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1558         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1559         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1560         else if (options_cursor == optnum++)
1561         {
1562                 if (cl_forwardspeed.value > 200)
1563                 {
1564                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1565                         Cvar_SetValueQuick (&cl_backspeed, 200);
1566                 }
1567                 else
1568                 {
1569                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1570                         Cvar_SetValueQuick (&cl_backspeed, 400);
1571                 }
1572         }
1573         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1574         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1575         else if (options_cursor == optnum++) ;
1576         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1577         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1578         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1579         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1580         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1581 }
1582
1583 static int optnum;
1584 static int opty;
1585 static int optcursor;
1586
1587 static void M_Options_PrintCommand(const char *s, int enabled)
1588 {
1589         if (opty >= 32)
1590         {
1591                 if (optnum == optcursor)
1592                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1593                 M_ItemPrint(0 + 48, opty, s, enabled);
1594         }
1595         opty += 8;
1596         optnum++;
1597 }
1598
1599 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1600 {
1601         if (opty >= 32)
1602         {
1603                 if (optnum == optcursor)
1604                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1605                 M_ItemPrint(0 + 48, opty, s, enabled);
1606                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1607         }
1608         opty += 8;
1609         optnum++;
1610 }
1611
1612 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1613 {
1614         if (opty >= 32)
1615         {
1616                 if (optnum == optcursor)
1617                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1618                 M_ItemPrint(0 + 48, opty, s, enabled);
1619                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1620         }
1621         opty += 8;
1622         optnum++;
1623 }
1624
1625 static void M_Options_Draw (void)
1626 {
1627         int visible;
1628         cachepic_t      *p;
1629
1630         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1631
1632         M_DrawPic(16, 4, "gfx/qplaque");
1633         p = Draw_CachePic("gfx/p_option", true);
1634         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1635
1636         optnum = 0;
1637         optcursor = options_cursor;
1638         visible = (int)((menu_height - 32) / 8);
1639         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1640
1641         M_Options_PrintCommand( "    Customize controls", true);
1642         M_Options_PrintCommand( "         Go to console", true);
1643         M_Options_PrintCommand( "     Reset to defaults", true);
1644         M_Options_PrintCommand( "     Change Video Mode", true);
1645         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 5);
1646         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1647         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1648         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1649         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1650         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1651         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1652         M_Options_PrintCommand( "     Custom Brightness", true);
1653         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1654         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1655         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1656         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1657         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1658         M_Options_PrintCommand( "     Customize Effects", true);
1659         M_Options_PrintCommand( "       Effects:  Quake", true);
1660         M_Options_PrintCommand( "       Effects: Normal", true);
1661         M_Options_PrintCommand( "       Effects:   High", true);
1662         M_Options_PrintCommand( "    Customize Lighting", true);
1663         M_Options_PrintCommand( "      Lighting: Flares", true);
1664         M_Options_PrintCommand( "      Lighting: Normal", true);
1665         M_Options_PrintCommand( "      Lighting:   High", true);
1666         M_Options_PrintCommand( "      Lighting:   Full", true);
1667         M_Options_PrintCommand( "           Browse Mods", true);
1668 }
1669
1670
1671 static void M_Options_Key (int k, char ascii)
1672 {
1673         switch (k)
1674         {
1675         case K_ESCAPE:
1676                 M_Menu_Main_f ();
1677                 break;
1678
1679         case K_ENTER:
1680                 m_entersound = true;
1681                 switch (options_cursor)
1682                 {
1683                 case 0:
1684                         M_Menu_Keys_f ();
1685                         break;
1686                 case 1:
1687                         m_state = m_none;
1688                         key_dest = key_game;
1689                         Con_ToggleConsole_f ();
1690                         break;
1691                 case 2:
1692                         M_Menu_Reset_f ();
1693                         break;
1694                 case 3:
1695                         M_Menu_Video_f ();
1696                         break;
1697                 case 11:
1698                         M_Menu_Options_ColorControl_f ();
1699                         break;
1700                 case 17: // Customize Effects
1701                         M_Menu_Options_Effects_f ();
1702                         break;
1703                 case 18: // Effects: Quake
1704                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1705                         break;
1706                 case 19: // Effects: Normal
1707                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1708                         break;
1709                 case 20: // Effects: High
1710                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1711                         break;
1712                 case 21:
1713                         M_Menu_Options_Graphics_f ();
1714                         break;
1715                 case 22: // Lighting: Flares
1716                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1717                         break;
1718                 case 23: // Lighting: Normal
1719                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1720                         break;
1721                 case 24: // Lighting: High
1722                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1723                         break;
1724                 case 25: // Lighting: Full
1725                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1726                         break;
1727                 case 26:
1728                         M_Menu_ModList_f ();
1729                         break;
1730                 default:
1731                         M_Menu_Options_AdjustSliders (1);
1732                         break;
1733                 }
1734                 return;
1735
1736         case K_UPARROW:
1737                 S_LocalSound ("sound/misc/menu1.wav");
1738                 options_cursor--;
1739                 if (options_cursor < 0)
1740                         options_cursor = OPTIONS_ITEMS-1;
1741                 break;
1742
1743         case K_DOWNARROW:
1744                 S_LocalSound ("sound/misc/menu1.wav");
1745                 options_cursor++;
1746                 if (options_cursor >= OPTIONS_ITEMS)
1747                         options_cursor = 0;
1748                 break;
1749
1750         case K_LEFTARROW:
1751                 M_Menu_Options_AdjustSliders (-1);
1752                 break;
1753
1754         case K_RIGHTARROW:
1755                 M_Menu_Options_AdjustSliders (1);
1756                 break;
1757         }
1758 }
1759
1760 #define OPTIONS_EFFECTS_ITEMS   34
1761
1762 static int options_effects_cursor;
1763
1764 void M_Menu_Options_Effects_f (void)
1765 {
1766         key_dest = key_menu;
1767         m_state = m_options_effects;
1768         m_entersound = true;
1769 }
1770
1771
1772 extern cvar_t cl_stainmaps;
1773 extern cvar_t cl_stainmaps_clearonload;
1774 extern cvar_t r_explosionclip;
1775 extern cvar_t r_coronas;
1776 extern cvar_t gl_flashblend;
1777 extern cvar_t cl_beams_polygons;
1778 extern cvar_t cl_beams_quakepositionhack;
1779 extern cvar_t cl_beams_instantaimhack;
1780 extern cvar_t cl_beams_lightatend;
1781 extern cvar_t r_lightningbeam_thickness;
1782 extern cvar_t r_lightningbeam_scroll;
1783 extern cvar_t r_lightningbeam_repeatdistance;
1784 extern cvar_t r_lightningbeam_color_red;
1785 extern cvar_t r_lightningbeam_color_green;
1786 extern cvar_t r_lightningbeam_color_blue;
1787 extern cvar_t r_lightningbeam_qmbtexture;
1788
1789 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1790 {
1791         int optnum;
1792         S_LocalSound ("sound/misc/menu3.wav");
1793
1794         optnum = 0;
1795              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1796         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1797         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1798         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1799         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1829 }
1830
1831 static void M_Options_Effects_Draw (void)
1832 {
1833         int visible;
1834         cachepic_t      *p;
1835
1836         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1837
1838         M_DrawPic(16, 4, "gfx/qplaque");
1839         p = Draw_CachePic("gfx/p_option", true);
1840         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1841
1842         optcursor = options_effects_cursor;
1843         optnum = 0;
1844         visible = (int)((menu_height - 32) / 8);
1845         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1846
1847         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1848         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1849         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1850         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1851         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1852         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1853         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1854         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1855         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1856         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1857         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1858         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1859         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1860         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1861         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1862         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1863         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1864         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1865         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1866         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1867         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1868         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1869         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1870         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1871         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1872         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1873         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1874         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1875         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1876         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1877         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1878         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1879         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1880         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1881 }
1882
1883
1884 static void M_Options_Effects_Key (int k, char ascii)
1885 {
1886         switch (k)
1887         {
1888         case K_ESCAPE:
1889                 M_Menu_Options_f ();
1890                 break;
1891
1892         case K_ENTER:
1893                 M_Menu_Options_Effects_AdjustSliders (1);
1894                 break;
1895
1896         case K_UPARROW:
1897                 S_LocalSound ("sound/misc/menu1.wav");
1898                 options_effects_cursor--;
1899                 if (options_effects_cursor < 0)
1900                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1901                 break;
1902
1903         case K_DOWNARROW:
1904                 S_LocalSound ("sound/misc/menu1.wav");
1905                 options_effects_cursor++;
1906                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1907                         options_effects_cursor = 0;
1908                 break;
1909
1910         case K_LEFTARROW:
1911                 M_Menu_Options_Effects_AdjustSliders (-1);
1912                 break;
1913
1914         case K_RIGHTARROW:
1915                 M_Menu_Options_Effects_AdjustSliders (1);
1916                 break;
1917         }
1918 }
1919
1920
1921 #define OPTIONS_GRAPHICS_ITEMS  20
1922
1923 static int options_graphics_cursor;
1924
1925 void M_Menu_Options_Graphics_f (void)
1926 {
1927         key_dest = key_menu;
1928         m_state = m_options_graphics;
1929         m_entersound = true;
1930 }
1931
1932 extern cvar_t r_shadow_gloss;
1933 extern cvar_t r_shadow_realtime_dlight;
1934 extern cvar_t r_shadow_realtime_dlight_shadows;
1935 extern cvar_t r_shadow_realtime_world;
1936 extern cvar_t r_shadow_realtime_world_lightmaps;
1937 extern cvar_t r_shadow_realtime_world_shadows;
1938 extern cvar_t r_bloom;
1939 extern cvar_t r_bloom_colorscale;
1940 extern cvar_t r_bloom_colorsubtract;
1941 extern cvar_t r_bloom_colorexponent;
1942 extern cvar_t r_bloom_blur;
1943 extern cvar_t r_bloom_brighten;
1944 extern cvar_t r_bloom_resolution;
1945 extern cvar_t r_hdr;
1946 extern cvar_t r_hdr_scenebrightness;
1947 extern cvar_t r_hdr_glowintensity;
1948 extern cvar_t r_hdr_range;
1949 extern cvar_t gl_picmip;
1950
1951 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1952 {
1953         int optnum;
1954         S_LocalSound ("sound/misc/menu3.wav");
1955
1956         optnum = 0;
1957
1958              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1959         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1960         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1961         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1977         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1978 }
1979
1980
1981 static void M_Options_Graphics_Draw (void)
1982 {
1983         int visible;
1984         cachepic_t      *p;
1985
1986         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1987
1988         M_DrawPic(16, 4, "gfx/qplaque");
1989         p = Draw_CachePic("gfx/p_option", true);
1990         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1991
1992         optcursor = options_graphics_cursor;
1993         optnum = 0;
1994         visible = (int)((menu_height - 32) / 8);
1995         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1996
1997         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1998         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1999         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2000         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2001         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2002         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2003         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2004         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2005         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2006         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2007         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2008         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2009         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2010         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2011         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2012         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2013         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2014         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2015         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2016         M_Options_PrintCommand( "      Restart Renderer", true);
2017 }
2018
2019
2020 static void M_Options_Graphics_Key (int k, char ascii)
2021 {
2022         switch (k)
2023         {
2024         case K_ESCAPE:
2025                 M_Menu_Options_f ();
2026                 break;
2027
2028         case K_ENTER:
2029                 M_Menu_Options_Graphics_AdjustSliders (1);
2030                 break;
2031
2032         case K_UPARROW:
2033                 S_LocalSound ("sound/misc/menu1.wav");
2034                 options_graphics_cursor--;
2035                 if (options_graphics_cursor < 0)
2036                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2037                 break;
2038
2039         case K_DOWNARROW:
2040                 S_LocalSound ("sound/misc/menu1.wav");
2041                 options_graphics_cursor++;
2042                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2043                         options_graphics_cursor = 0;
2044                 break;
2045
2046         case K_LEFTARROW:
2047                 M_Menu_Options_Graphics_AdjustSliders (-1);
2048                 break;
2049
2050         case K_RIGHTARROW:
2051                 M_Menu_Options_Graphics_AdjustSliders (1);
2052                 break;
2053         }
2054 }
2055
2056
2057 #define OPTIONS_COLORCONTROL_ITEMS      18
2058
2059 static int              options_colorcontrol_cursor;
2060
2061 // intensity value to match up to 50% dither to 'correct' quake
2062 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2063
2064 void M_Menu_Options_ColorControl_f (void)
2065 {
2066         key_dest = key_menu;
2067         m_state = m_options_colorcontrol;
2068         m_entersound = true;
2069 }
2070
2071
2072 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2073 {
2074         int optnum;
2075         float f;
2076         S_LocalSound ("sound/misc/menu3.wav");
2077
2078         optnum = 1;
2079         if (options_colorcontrol_cursor == optnum++)
2080                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2081         else if (options_colorcontrol_cursor == optnum++)
2082         {
2083                 Cvar_SetValueQuick (&v_color_enable, 0);
2084                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2085         }
2086         else if (options_colorcontrol_cursor == optnum++)
2087         {
2088                 Cvar_SetValueQuick (&v_color_enable, 0);
2089                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2090         }
2091         else if (options_colorcontrol_cursor == optnum++)
2092         {
2093                 Cvar_SetValueQuick (&v_color_enable, 0);
2094                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2095         }
2096         else if (options_colorcontrol_cursor == optnum++)
2097         {
2098                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2099         }
2100         else if (options_colorcontrol_cursor == optnum++)
2101         {
2102                 Cvar_SetValueQuick (&v_color_enable, 1);
2103                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2104         }
2105         else if (options_colorcontrol_cursor == optnum++)
2106         {
2107                 Cvar_SetValueQuick (&v_color_enable, 1);
2108                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2109         }
2110         else if (options_colorcontrol_cursor == optnum++)
2111         {
2112                 Cvar_SetValueQuick (&v_color_enable, 1);
2113                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2114         }
2115         else if (options_colorcontrol_cursor == optnum++)
2116         {
2117                 Cvar_SetValueQuick (&v_color_enable, 1);
2118                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2119                 Cvar_SetValueQuick (&v_color_black_r, f);
2120                 Cvar_SetValueQuick (&v_color_black_g, f);
2121                 Cvar_SetValueQuick (&v_color_black_b, f);
2122         }
2123         else if (options_colorcontrol_cursor == optnum++)
2124         {
2125                 Cvar_SetValueQuick (&v_color_enable, 1);
2126                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2127         }
2128         else if (options_colorcontrol_cursor == optnum++)
2129         {
2130                 Cvar_SetValueQuick (&v_color_enable, 1);
2131                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2132         }
2133         else if (options_colorcontrol_cursor == optnum++)
2134         {
2135                 Cvar_SetValueQuick (&v_color_enable, 1);
2136                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2137         }
2138         else if (options_colorcontrol_cursor == optnum++)
2139         {
2140                 Cvar_SetValueQuick (&v_color_enable, 1);
2141                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2142                 Cvar_SetValueQuick (&v_color_grey_r, f);
2143                 Cvar_SetValueQuick (&v_color_grey_g, f);
2144                 Cvar_SetValueQuick (&v_color_grey_b, f);
2145         }
2146         else if (options_colorcontrol_cursor == optnum++)
2147         {
2148                 Cvar_SetValueQuick (&v_color_enable, 1);
2149                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2150         }
2151         else if (options_colorcontrol_cursor == optnum++)
2152         {
2153                 Cvar_SetValueQuick (&v_color_enable, 1);
2154                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2155         }
2156         else if (options_colorcontrol_cursor == optnum++)
2157         {
2158                 Cvar_SetValueQuick (&v_color_enable, 1);
2159                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2160         }
2161         else if (options_colorcontrol_cursor == optnum++)
2162         {
2163                 Cvar_SetValueQuick (&v_color_enable, 1);
2164                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2165                 Cvar_SetValueQuick (&v_color_white_r, f);
2166                 Cvar_SetValueQuick (&v_color_white_g, f);
2167                 Cvar_SetValueQuick (&v_color_white_b, f);
2168         }
2169 }
2170
2171 static void M_Options_ColorControl_Draw (void)
2172 {
2173         int visible;
2174         float x, c, s, t, u, v;
2175         cachepic_t      *p, *dither;
2176
2177         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2178
2179         M_Background(320, 256);
2180
2181         M_DrawPic(16, 4, "gfx/qplaque");
2182         p = Draw_CachePic("gfx/p_option", true);
2183         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2184
2185         optcursor = options_colorcontrol_cursor;
2186         optnum = 0;
2187         visible = (int)((menu_height - 32) / 8);
2188         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2189
2190         M_Options_PrintCommand( "     Reset to defaults", true);
2191         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2192         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2193         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2194         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2195         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2196         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2197         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2198         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2199         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2200         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2201         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2202         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2203         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2204         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2205         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2206         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2207         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2208
2209         opty += 4;
2210         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2211         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2212         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2213         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2214         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2215         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2216         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2217         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2218         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2219         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2220         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2221
2222         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2223         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2224         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2225         u = s * 0.5;
2226         v = t * 0.5;
2227         opty += 8;
2228         x = 4;
2229         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2230         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2231         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2232         x += 80;
2233         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2234         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2235         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2236         x += 80;
2237         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2238         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2239         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2240         x += 80;
2241         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2242         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2243         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2244 }
2245
2246
2247 static void M_Options_ColorControl_Key (int k, char ascii)
2248 {
2249         switch (k)
2250         {
2251         case K_ESCAPE:
2252                 M_Menu_Options_f ();
2253                 break;
2254
2255         case K_ENTER:
2256                 m_entersound = true;
2257                 switch (options_colorcontrol_cursor)
2258                 {
2259                 case 0:
2260                         Cvar_SetValueQuick(&v_hwgamma, 1);
2261                         Cvar_SetValueQuick(&v_gamma, 1);
2262                         Cvar_SetValueQuick(&v_contrast, 1);
2263                         Cvar_SetValueQuick(&v_brightness, 0);
2264                         Cvar_SetValueQuick(&v_color_enable, 0);
2265                         Cvar_SetValueQuick(&v_color_black_r, 0);
2266                         Cvar_SetValueQuick(&v_color_black_g, 0);
2267                         Cvar_SetValueQuick(&v_color_black_b, 0);
2268                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2269                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2270                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2271                         Cvar_SetValueQuick(&v_color_white_r, 1);
2272                         Cvar_SetValueQuick(&v_color_white_g, 1);
2273                         Cvar_SetValueQuick(&v_color_white_b, 1);
2274                         break;
2275                 default:
2276                         M_Menu_Options_ColorControl_AdjustSliders (1);
2277                         break;
2278                 }
2279                 return;
2280
2281         case K_UPARROW:
2282                 S_LocalSound ("sound/misc/menu1.wav");
2283                 options_colorcontrol_cursor--;
2284                 if (options_colorcontrol_cursor < 0)
2285                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2286                 break;
2287
2288         case K_DOWNARROW:
2289                 S_LocalSound ("sound/misc/menu1.wav");
2290                 options_colorcontrol_cursor++;
2291                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2292                         options_colorcontrol_cursor = 0;
2293                 break;
2294
2295         case K_LEFTARROW:
2296                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2297                 break;
2298
2299         case K_RIGHTARROW:
2300                 M_Menu_Options_ColorControl_AdjustSliders (1);
2301                 break;
2302         }
2303 }
2304
2305
2306 //=============================================================================
2307 /* KEYS MENU */
2308
2309 static char *quakebindnames[][2] =
2310 {
2311 {"+attack",             "attack"},
2312 {"impulse 10",          "next weapon"},
2313 {"impulse 12",          "previous weapon"},
2314 {"+jump",                       "jump / swim up"},
2315 {"+forward",            "walk forward"},
2316 {"+back",                       "backpedal"},
2317 {"+left",                       "turn left"},
2318 {"+right",                      "turn right"},
2319 {"+speed",                      "run"},
2320 {"+moveleft",           "step left"},
2321 {"+moveright",          "step right"},
2322 {"+strafe",             "sidestep"},
2323 {"+lookup",             "look up"},
2324 {"+lookdown",           "look down"},
2325 {"centerview",          "center view"},
2326 {"+mlook",                      "mouse look"},
2327 {"+klook",                      "keyboard look"},
2328 {"+moveup",                     "swim up"},
2329 {"+movedown",           "swim down"}
2330 };
2331
2332 static char *transfusionbindnames[][2] =
2333 {
2334 {"",                            "Movement"},            // Movement commands
2335 {"+forward",            "walk forward"},
2336 {"+back",                       "backpedal"},
2337 {"+left",                       "turn left"},
2338 {"+right",                      "turn right"},
2339 {"+moveleft",           "step left"},
2340 {"+moveright",          "step right"},
2341 {"+jump",                       "jump / swim up"},
2342 {"+movedown",           "swim down"},
2343 {"",                            "Combat"},                      // Combat commands
2344 {"impulse 1",           "Pitch Fork"},
2345 {"impulse 2",           "Flare Gun"},
2346 {"impulse 3",           "Shotgun"},
2347 {"impulse 4",           "Machine Gun"},
2348 {"impulse 5",           "Incinerator"},
2349 {"impulse 6",           "Bombs (TNT)"},
2350 {"impulse 35",          "Proximity Bomb"},
2351 {"impulse 36",          "Remote Detonator"},
2352 {"impulse 7",           "Aerosol Can"},
2353 {"impulse 8",           "Tesla Cannon"},
2354 {"impulse 9",           "Life Leech"},
2355 {"impulse 10",          "Voodoo Doll"},
2356 {"impulse 21",          "next weapon"},
2357 {"impulse 22",          "previous weapon"},
2358 {"+attack",             "attack"},
2359 {"+button3",            "altfire"},
2360 {"",                            "Inventory"},           // Inventory commands
2361 {"impulse 40",          "Dr.'s Bag"},
2362 {"impulse 41",          "Crystal Ball"},
2363 {"impulse 42",          "Beast Vision"},
2364 {"impulse 43",          "Jump Boots"},
2365 {"impulse 23",          "next item"},
2366 {"impulse 24",          "previous item"},
2367 {"impulse 25",          "use item"},
2368 {"",                            "Misc"},                        // Misc commands
2369 {"+button4",            "use"},
2370 {"impulse 50",          "add bot (red)"},
2371 {"impulse 51",          "add bot (blue)"},
2372 {"impulse 52",          "kick a bot"},
2373 {"impulse 26",          "next armor type"},
2374 {"impulse 27",          "identify player"},
2375 {"impulse 55",          "voting menu"},
2376 {"impulse 56",          "observer mode"},
2377 {"",                            "Taunts"},            // Taunts
2378 {"impulse 70",          "taunt 0"},
2379 {"impulse 71",          "taunt 1"},
2380 {"impulse 72",          "taunt 2"},
2381 {"impulse 73",          "taunt 3"},
2382 {"impulse 74",          "taunt 4"},
2383 {"impulse 75",          "taunt 5"},
2384 {"impulse 76",          "taunt 6"},
2385 {"impulse 77",          "taunt 7"},
2386 {"impulse 78",          "taunt 8"},
2387 {"impulse 79",          "taunt 9"}
2388 };
2389
2390 static char *goodvsbad2bindnames[][2] =
2391 {
2392 {"impulse 69",          "Power 1"},
2393 {"impulse 70",          "Power 2"},
2394 {"impulse 71",          "Power 3"},
2395 {"+jump",                       "jump / swim up"},
2396 {"+forward",            "walk forward"},
2397 {"+back",                       "backpedal"},
2398 {"+left",                       "turn left"},
2399 {"+right",                      "turn right"},
2400 {"+speed",                      "run"},
2401 {"+moveleft",           "step left"},
2402 {"+moveright",          "step right"},
2403 {"+strafe",             "sidestep"},
2404 {"+lookup",             "look up"},
2405 {"+lookdown",           "look down"},
2406 {"centerview",          "center view"},
2407 {"+mlook",                      "mouse look"},
2408 {"kill",                        "kill yourself"},
2409 {"+moveup",                     "swim up"},
2410 {"+movedown",           "swim down"}
2411 };
2412
2413 static int numcommands;
2414 static char *(*bindnames)[2];
2415
2416 /*
2417 typedef struct binditem_s
2418 {
2419         char *command, *description;
2420         struct binditem_s *next;
2421 }
2422 binditem_t;
2423
2424 typedef struct bindcategory_s
2425 {
2426         char *name;
2427         binditem_t *binds;
2428         struct bindcategory_s *next;
2429 }
2430 bindcategory_t;
2431
2432 static bindcategory_t *bindcategories = NULL;
2433
2434 static void M_ClearBinds (void)
2435 {
2436         for (c = bindcategories;c;c = cnext)
2437         {
2438                 cnext = c->next;
2439                 for (b = c->binds;b;b = bnext)
2440                 {
2441                         bnext = b->next;
2442                         Z_Free(b);
2443                 }
2444                 Z_Free(c);
2445         }
2446         bindcategories = NULL;
2447 }
2448
2449 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2450 {
2451         for (b = &c->binds;*b;*b = &(*b)->next);
2452         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2453         *b->command = (char *)((*b) + 1);
2454         *b->description = *b->command + strlen(command) + 1;
2455         strlcpy(*b->command, command, strlen(command) + 1);
2456         strlcpy(*b->description, description, strlen(description) + 1);
2457 }
2458
2459 static void M_AddBind (char *category, char *command, char *description)
2460 {
2461         for (c = &bindcategories;*c;c = &(*c)->next)
2462         {
2463                 if (!strcmp(category, (*c)->name))
2464                 {
2465                         M_AddBindToCategory(*c, command, description);
2466                         return;
2467                 }
2468         }
2469         *c = Z_Alloc(sizeof(bindcategory_t));
2470         M_AddBindToCategory(*c, command, description);
2471 }
2472
2473 static void M_DefaultBinds (void)
2474 {
2475         M_ClearBinds();
2476         M_AddBind("movement", "+jump", "jump / swim up");
2477         M_AddBind("movement", "+forward", "walk forward");
2478         M_AddBind("movement", "+back", "backpedal");
2479         M_AddBind("movement", "+left", "turn left");
2480         M_AddBind("movement", "+right", "turn right");
2481         M_AddBind("movement", "+speed", "run");
2482         M_AddBind("movement", "+moveleft", "step left");
2483         M_AddBind("movement", "+moveright", "step right");
2484         M_AddBind("movement", "+strafe", "sidestep");
2485         M_AddBind("movement", "+lookup", "look up");
2486         M_AddBind("movement", "+lookdown", "look down");
2487         M_AddBind("movement", "centerview", "center view");
2488         M_AddBind("movement", "+mlook", "mouse look");
2489         M_AddBind("movement", "+klook", "keyboard look");
2490         M_AddBind("movement", "+moveup", "swim up");
2491         M_AddBind("movement", "+movedown", "swim down");
2492         M_AddBind("weapons", "+attack", "attack");
2493         M_AddBind("weapons", "impulse 10", "next weapon");
2494         M_AddBind("weapons", "impulse 12", "previous weapon");
2495         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2496         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2497         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2498         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2499         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2500         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2501         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2502         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2503 }
2504 */
2505
2506
2507 static int              keys_cursor;
2508 static int              bind_grab;
2509
2510 void M_Menu_Keys_f (void)
2511 {
2512         key_dest = key_menu;
2513         m_state = m_keys;
2514         m_entersound = true;
2515 }
2516
2517 #define NUMKEYS 5
2518
2519 void M_FindKeysForCommand (const char *command, int *keys)
2520 {
2521         int             count;
2522         int             j;
2523         char    *b;
2524
2525         for (j = 0;j < NUMKEYS;j++)
2526                 keys[j] = -1;
2527
2528         count = 0;
2529
2530         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2531         {
2532                 b = keybindings[0][j];
2533                 if (!b)
2534                         continue;
2535                 if (!strcmp (b, command) )
2536                 {
2537                         keys[count++] = j;
2538                         if (count == NUMKEYS)
2539                                 break;
2540                 }
2541         }
2542 }
2543
2544 static void M_UnbindCommand (char *command)
2545 {
2546         int             j;
2547         char    *b;
2548
2549         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2550         {
2551                 b = keybindings[0][j];
2552                 if (!b)
2553                         continue;
2554                 if (!strcmp (b, command))
2555                         Key_SetBinding (j, 0, "");
2556         }
2557 }
2558
2559
2560 static void M_Keys_Draw (void)
2561 {
2562         int             i, j;
2563         int             keys[NUMKEYS];
2564         int             y;
2565         cachepic_t      *p;
2566         char    keystring[MAX_INPUTLINE];
2567
2568         M_Background(320, 48 + 8 * numcommands);
2569
2570         p = Draw_CachePic ("gfx/ttl_cstm", true);
2571         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2572
2573         if (bind_grab)
2574                 M_Print(12, 32, "Press a key or button for this action");
2575         else
2576                 M_Print(18, 32, "Enter to change, backspace to clear");
2577
2578 // search for known bindings
2579         for (i=0 ; i<numcommands ; i++)
2580         {
2581                 y = 48 + 8*i;
2582
2583                 // If there's no command, it's just a section
2584                 if (bindnames[i][0][0] == '\0')
2585                 {
2586                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2587                         M_PrintRed (16, y, bindnames[i][1]);
2588                         continue;
2589                 }
2590                 else
2591                         M_Print(16, y, bindnames[i][1]);
2592
2593                 M_FindKeysForCommand (bindnames[i][0], keys);
2594
2595                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2596                 if (keys[0] == -1)
2597                         strlcpy(keystring, "???", sizeof(keystring));
2598                 else
2599                 {
2600                         keystring[0] = 0;
2601                         for (j = 0;j < NUMKEYS;j++)
2602                         {
2603                                 if (keys[j] != -1)
2604                                 {
2605                                         if (j > 0)
2606                                                 strlcat(keystring, " or ", sizeof(keystring));
2607                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2608                                 }
2609                         }
2610                 }
2611                 M_Print(150, y, keystring);
2612         }
2613
2614         if (bind_grab)
2615                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2616         else
2617                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2618 }
2619
2620
2621 static void M_Keys_Key (int k, char ascii)
2622 {
2623         char    cmd[80];
2624         int             keys[NUMKEYS];
2625
2626         if (bind_grab)
2627         {       // defining a key
2628                 S_LocalSound ("sound/misc/menu1.wav");
2629                 if (k == K_ESCAPE)
2630                 {
2631                         bind_grab = false;
2632                 }
2633                 else //if (k != '`')
2634                 {
2635                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2636                         Cbuf_InsertText (cmd);
2637                 }
2638
2639                 bind_grab = false;
2640                 return;
2641         }
2642
2643         switch (k)
2644         {
2645         case K_ESCAPE:
2646                 M_Menu_Options_f ();
2647                 break;
2648
2649         case K_LEFTARROW:
2650         case K_UPARROW:
2651                 S_LocalSound ("sound/misc/menu1.wav");
2652                 do
2653                 {
2654                         keys_cursor--;
2655                         if (keys_cursor < 0)
2656                                 keys_cursor = numcommands-1;
2657                 }
2658                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2659                 break;
2660
2661         case K_DOWNARROW:
2662         case K_RIGHTARROW:
2663                 S_LocalSound ("sound/misc/menu1.wav");
2664                 do
2665                 {
2666                         keys_cursor++;
2667                         if (keys_cursor >= numcommands)
2668                                 keys_cursor = 0;
2669                 }
2670                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2671                 break;
2672
2673         case K_ENTER:           // go into bind mode
2674                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2675                 S_LocalSound ("sound/misc/menu2.wav");
2676                 if (keys[NUMKEYS - 1] != -1)
2677                         M_UnbindCommand (bindnames[keys_cursor][0]);
2678                 bind_grab = true;
2679                 break;
2680
2681         case K_BACKSPACE:               // delete bindings
2682         case K_DEL:                             // delete bindings
2683                 S_LocalSound ("sound/misc/menu2.wav");
2684                 M_UnbindCommand (bindnames[keys_cursor][0]);
2685                 break;
2686         }
2687 }
2688
2689 void M_Menu_Reset_f (void)
2690 {
2691         key_dest = key_menu;
2692         m_state = m_reset;
2693         m_entersound = true;
2694 }
2695
2696
2697 static void M_Reset_Key (int key, char ascii)
2698 {
2699         switch (key)
2700         {
2701         case 'Y':
2702         case 'y':
2703                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2704                 // no break here since we also exit the menu
2705
2706         case K_ESCAPE:
2707         case 'n':
2708         case 'N':
2709                 m_state = m_options;
2710                 m_entersound = true;
2711                 break;
2712
2713         default:
2714                 break;
2715         }
2716 }
2717
2718 static void M_Reset_Draw (void)
2719 {
2720         int lines = 2, linelength = 20;
2721         M_Background(linelength * 8 + 16, lines * 8 + 16);
2722         M_DrawTextBox(0, 0, linelength, lines);
2723         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2724         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2725 }
2726
2727 //=============================================================================
2728 /* VIDEO MENU */
2729
2730 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2731 video_resolution_t video_resolutions[] =
2732 {
2733 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2734 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2735 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2736 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2737 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2738 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2739 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2740 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2741 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2742 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2743 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2744 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2745 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2746 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2747 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2748 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2749 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2750 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2751 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2752 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2753 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2754 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2755 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2756 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2757 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2758 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2759 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2760 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2761 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2762 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2763 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2764 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2765 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2766 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2767 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2768 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2769 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2770 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2771 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2772 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2773 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2774 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2775 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2776 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2777 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2778 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2779 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2780 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2781 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2782 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2783 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2784 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2785 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2786 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2787 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2788 {NULL, 0, 0, 0, 0, 0}
2789 };
2790 // this is the number of the default mode (640x480) in the list above
2791 #define VID_DEFAULT 3
2792 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2793
2794 #define VIDEO_ITEMS 10
2795 static int video_cursor = 0;
2796 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 170, 178, 186};
2797 static int video_resolution;
2798
2799 void M_Menu_Video_f (void)
2800 {
2801         int i;
2802
2803         key_dest = key_menu;
2804         m_state = m_video;
2805         m_entersound = true;
2806
2807         // Look for the closest match to the current resolution
2808         video_resolution = 0;
2809         for (i = 1;i < VID_RES_COUNT;i++)
2810         {
2811                 // if the new mode would be a worse match in width, skip it
2812                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2813                         continue;
2814                 // if it is equal in width, check height
2815                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2816                 {
2817                         // if the new mode would be a worse match in height, skip it
2818                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2819                                 continue;
2820                         // if it is equal in width and height, check pixel aspect
2821                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2822                         {
2823                                 // if the new mode would be a worse match in pixel aspect, skip it
2824                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2825                                         continue;
2826                                 // if it is equal in everything, skip it (prefer earlier modes)
2827                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2828                                         continue;
2829                                 // better match for width, height, and pixel aspect
2830                                 video_resolution = i;
2831                         }
2832                         else // better match for width and height
2833                                 video_resolution = i;
2834                 }
2835                 else // better match for width
2836                         video_resolution = i;
2837         }
2838 }
2839
2840
2841 static void M_Video_Draw (void)
2842 {
2843         cachepic_t      *p;
2844
2845         M_Background(320, 200);
2846
2847         M_DrawPic(16, 4, "gfx/qplaque");
2848         p = Draw_CachePic("gfx/vidmodes", true);
2849         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2850
2851         // Current Resolution
2852         M_Print(16, video_cursor_table[0], "    Current Resolution");
2853         if (vid_supportrefreshrate && vid.fullscreen)
2854                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2855         else
2856                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2857
2858         // Proposed Resolution
2859         M_Print(16, video_cursor_table[1], "        New Resolution");
2860         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2861         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2862
2863         // Bits per pixel
2864         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2865         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2866
2867         // Refresh Rate
2868         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2869         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2870
2871         // Fullscreen
2872         M_Print(16, video_cursor_table[4], "            Fullscreen");
2873         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2874
2875         // "Apply" button
2876         M_Print(220, video_cursor_table[5], "Apply");
2877
2878         // Vertical Sync
2879         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2880         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2881
2882         M_ItemPrint(16, video_cursor_table[7], "    Anisotropic Filter", gl_support_anisotropy);
2883         M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
2884
2885         M_ItemPrint(16, video_cursor_table[8], "       Texture Quality", true);
2886         M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
2887
2888         M_ItemPrint(16, video_cursor_table[9], "   Texture Compression", gl_support_texture_compression);
2889         M_DrawCheckbox(220, video_cursor_table[9], gl_texturecompression.integer);
2890
2891         // Cursor
2892         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2893 }
2894
2895
2896 static void M_Menu_Video_AdjustSliders (int dir)
2897 {
2898         S_LocalSound ("sound/misc/menu3.wav");
2899
2900         switch (video_cursor)
2901         {
2902                 // Resolution
2903                 case 1:
2904                 {
2905                         int r;
2906                         for(r = 0;r < VID_RES_COUNT;r++)
2907                         {
2908                                 video_resolution += dir;
2909                                 if (video_resolution >= VID_RES_COUNT)
2910                                         video_resolution = 0;
2911                                 if (video_resolution < 0)
2912                                         video_resolution = VID_RES_COUNT - 1;
2913                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2914                                         break;
2915                         }
2916                         break;
2917                 }
2918
2919                 // Bits per pixel
2920                 case 2:
2921                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2922                         break;
2923                 // Refresh Rate
2924                 case 3:
2925                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2926                         break;
2927                 case 4:
2928                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2929                         break;
2930
2931                 case 6:
2932                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2933                         break;
2934                 case 7:
2935                         Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
2936                         break;
2937                 case 8:
2938                         Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2939                         break;
2940                 case 9:
2941                         Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2942                         break;
2943         }
2944 }
2945
2946
2947 static void M_Video_Key (int key, char ascii)
2948 {
2949         switch (key)
2950         {
2951                 case K_ESCAPE:
2952                         // vid_shared.c has a copy of the current video config. We restore it
2953                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2954                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2955                         if (vid_supportrefreshrate)
2956                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2957
2958                         S_LocalSound ("sound/misc/menu1.wav");
2959                         M_Menu_Options_f ();
2960                         break;
2961
2962                 case K_ENTER:
2963                         m_entersound = true;
2964                         switch (video_cursor)
2965                         {
2966                                 case 5:
2967                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2968                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2969                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2970                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2971                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2972                                         Cbuf_AddText ("vid_restart\n");
2973                                         M_Menu_Options_f ();
2974                                         break;
2975                                 default:
2976                                         M_Menu_Video_AdjustSliders (1);
2977                         }
2978                         break;
2979
2980                 case K_UPARROW:
2981                         S_LocalSound ("sound/misc/menu1.wav");
2982                         video_cursor--;
2983                         if (video_cursor < 0)
2984                                 video_cursor = VIDEO_ITEMS-1;
2985                         break;
2986
2987                 case K_DOWNARROW:
2988                         S_LocalSound ("sound/misc/menu1.wav");
2989                         video_cursor++;
2990                         if (video_cursor >= VIDEO_ITEMS)
2991                                 video_cursor = 0;
2992                         break;
2993
2994                 case K_LEFTARROW:
2995                         M_Menu_Video_AdjustSliders (-1);
2996                         break;
2997
2998                 case K_RIGHTARROW:
2999                         M_Menu_Video_AdjustSliders (1);
3000                         break;
3001         }
3002 }
3003
3004 //=============================================================================
3005 /* HELP MENU */
3006
3007 static int              help_page;
3008 #define NUM_HELP_PAGES  6
3009
3010
3011 void M_Menu_Help_f (void)
3012 {
3013         key_dest = key_menu;
3014         m_state = m_help;
3015         m_entersound = true;
3016         help_page = 0;
3017 }
3018
3019
3020
3021 static void M_Help_Draw (void)
3022 {
3023         M_Background(320, 200);
3024         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3025 }
3026
3027
3028 static void M_Help_Key (int key, char ascii)
3029 {
3030         switch (key)
3031         {
3032         case K_ESCAPE:
3033                 M_Menu_Main_f ();
3034                 break;
3035
3036         case K_UPARROW:
3037         case K_RIGHTARROW:
3038                 m_entersound = true;
3039                 if (++help_page >= NUM_HELP_PAGES)
3040                         help_page = 0;
3041                 break;
3042
3043         case K_DOWNARROW:
3044         case K_LEFTARROW:
3045                 m_entersound = true;
3046                 if (--help_page < 0)
3047                         help_page = NUM_HELP_PAGES-1;
3048                 break;
3049         }
3050
3051 }
3052
3053 //=============================================================================
3054 /* CEDITS MENU */
3055
3056 void M_Menu_Credits_f (void)
3057 {
3058         key_dest = key_menu;
3059         m_state = m_credits;
3060         m_entersound = true;
3061 }
3062
3063
3064
3065 static void M_Credits_Draw (void)
3066 {
3067         M_Background(640, 480);
3068         M_DrawPic (0, 0, "gfx/creditsmiddle");
3069         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3070         M_DrawPic (0, 0, "gfx/creditstop");
3071         M_DrawPic (0, 433, "gfx/creditsbottom");
3072 }
3073
3074
3075 static void M_Credits_Key (int key, char ascii)
3076 {
3077                 M_Menu_Main_f ();
3078 }
3079
3080 //=============================================================================
3081 /* QUIT MENU */
3082
3083 static char *m_quit_message[9];
3084 static int              m_quit_prevstate;
3085 static qboolean wasInMenus;
3086
3087
3088 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3089 {
3090         m_quit_message[0] = line1;
3091         m_quit_message[1] = line2;
3092         m_quit_message[2] = line3;
3093         m_quit_message[3] = line4;
3094         m_quit_message[4] = line5;
3095         m_quit_message[5] = line6;
3096         m_quit_message[6] = line7;
3097         m_quit_message[7] = line8;
3098         m_quit_message[8] = NULL;
3099         return 1;
3100 }
3101
3102 static int M_ChooseQuitMessage(int request)
3103 {
3104         if (m_missingdata)
3105         {
3106                 // frag related quit messages are pointless for a fallback menu, so use something generic
3107                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3108                 return 0;
3109         }
3110         switch (gamemode)
3111         {
3112         case GAME_NORMAL:
3113         case GAME_HIPNOTIC:
3114         case GAME_ROGUE:
3115         case GAME_NEHAHRA:
3116         case GAME_DEFEATINDETAIL2:
3117                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3118                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3119                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3120                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3121                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3122                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3123                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3124                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3125                 break;
3126         case GAME_GOODVSBAD2:
3127                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3128                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3129                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3130                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3131                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3139                 break;
3140         case GAME_BATTLEMECH:
3141                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148                 break;
3149         case GAME_OPENQUARTZ:
3150                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3154                 break;
3155         default:
3156                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3160                 break;
3161         }
3162         return 0;
3163 };
3164
3165 void M_Menu_Quit_f (void)
3166 {
3167         int n;
3168         if (m_state == m_quit)
3169                 return;
3170         wasInMenus = (key_dest == key_menu);
3171         key_dest = key_menu;
3172         m_quit_prevstate = m_state;
3173         m_state = m_quit;
3174         m_entersound = true;
3175         // count how many there are
3176         for (n = 1;M_ChooseQuitMessage(n);n++);
3177         // choose one
3178         M_ChooseQuitMessage(rand() % n);
3179 }
3180
3181
3182 static void M_Quit_Key (int key, char ascii)
3183 {
3184         switch (key)
3185         {
3186         case K_ESCAPE:
3187         case 'n':
3188         case 'N':
3189                 if (wasInMenus)
3190                 {
3191                         m_state = (enum m_state_e)m_quit_prevstate;
3192                         m_entersound = true;
3193                 }
3194                 else
3195                 {
3196                         key_dest = key_game;
3197                         m_state = m_none;
3198                 }
3199                 break;
3200
3201         case 'Y':
3202         case 'y':
3203                 Host_Quit_f ();
3204                 break;
3205
3206         default:
3207                 break;
3208         }
3209 }
3210
3211 static void M_Quit_Draw (void)
3212 {
3213         int i, l, linelength, firstline, lastline, lines;
3214         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3215         {
3216                 if ((l = (int)strlen(m_quit_message[i])))
3217                 {
3218                         if (firstline > i)
3219                                 firstline = i;
3220                         if (lastline < i)
3221                                 lastline = i;
3222                         if (linelength < l)
3223                                 linelength = l;
3224                 }
3225         }
3226         lines = (lastline - firstline) + 1;
3227         M_Background(linelength * 8 + 16, lines * 8 + 16);
3228         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3229                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3230         for (i = 0, l = firstline;i < lines;i++, l++)
3231                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3232 }
3233
3234 //=============================================================================
3235 /* LAN CONFIG MENU */
3236
3237 static int              lanConfig_cursor = -1;
3238 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3239 #define NUM_LANCONFIG_CMDS      4
3240
3241 static int      lanConfig_port;
3242 static char     lanConfig_portname[6];
3243 static char     lanConfig_joinname[22];
3244
3245 void M_Menu_LanConfig_f (void)
3246 {
3247         key_dest = key_menu;
3248         m_state = m_lanconfig;
3249         m_entersound = true;
3250         if (lanConfig_cursor == -1)
3251         {
3252                 if (JoiningGame)
3253                         lanConfig_cursor = 1;
3254         }
3255         if (StartingGame)
3256                 lanConfig_cursor = 1;
3257         lanConfig_port = 26000;
3258         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3259
3260         M_Update_Return_Reason("");
3261 }
3262
3263
3264 static void M_LanConfig_Draw (void)
3265 {
3266         cachepic_t      *p;
3267         int             basex;
3268         char    *startJoin;
3269         char    *protocol;
3270
3271         M_Background(320, 200);
3272
3273         M_DrawPic (16, 4, "gfx/qplaque");
3274         p = Draw_CachePic ("gfx/p_multi", true);
3275         basex = (320-p->width)/2;
3276         M_DrawPic (basex, 4, "gfx/p_multi");
3277
3278         if (StartingGame)
3279                 startJoin = "New Game";
3280         else
3281                 startJoin = "Join Game";
3282         protocol = "TCP/IP";
3283         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3284         basex += 8;
3285
3286         M_Print(basex, lanConfig_cursor_table[0], "Port");
3287         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3288         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3289
3290         if (JoiningGame)
3291         {
3292                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3293                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3294                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3295                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3296                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3297         }
3298         else
3299         {
3300                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3301                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3302         }
3303
3304         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3305
3306         if (lanConfig_cursor == 0)
3307                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3308
3309         if (lanConfig_cursor == 3)
3310                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3311
3312         if (*m_return_reason)
3313                 M_Print(basex, 168, m_return_reason);
3314 }
3315
3316
3317 static void M_LanConfig_Key (int key, char ascii)
3318 {
3319         int             l;
3320
3321         switch (key)
3322         {
3323         case K_ESCAPE:
3324                 M_Menu_MultiPlayer_f ();
3325                 break;
3326
3327         case K_UPARROW:
3328                 S_LocalSound ("sound/misc/menu1.wav");
3329                 lanConfig_cursor--;
3330                 if (lanConfig_cursor < 0)
3331                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3332                 // when in start game menu, skip the unused search qw servers item
3333                 if (StartingGame && lanConfig_cursor == 2)
3334                         lanConfig_cursor = 1;
3335                 break;
3336
3337         case K_DOWNARROW:
3338                 S_LocalSound ("sound/misc/menu1.wav");
3339                 lanConfig_cursor++;
3340                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3341                         lanConfig_cursor = 0;
3342                 // when in start game menu, skip the unused search qw servers item
3343                 if (StartingGame && lanConfig_cursor == 1)
3344                         lanConfig_cursor = 2;
3345                 break;
3346
3347         case K_ENTER:
3348                 if (lanConfig_cursor == 0)
3349                         break;
3350
3351                 m_entersound = true;
3352
3353                 Cbuf_AddText ("stopdemo\n");
3354
3355                 Cvar_SetValue("port", lanConfig_port);
3356
3357                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3358                 {
3359                         if (StartingGame)
3360                         {
3361                                 M_Menu_GameOptions_f ();
3362                                 break;
3363                         }
3364                         M_Menu_ServerList_f();
3365                         break;
3366                 }
3367
3368                 if (lanConfig_cursor == 3)
3369                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3370                 break;
3371
3372         case K_BACKSPACE:
3373                 if (lanConfig_cursor == 0)
3374                 {
3375                         if (strlen(lanConfig_portname))
3376                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3377                 }
3378
3379                 if (lanConfig_cursor == 3)
3380                 {
3381                         if (strlen(lanConfig_joinname))
3382                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3383                 }
3384                 break;
3385
3386         default:
3387                 if (ascii < 32)
3388                         break;
3389
3390                 if (lanConfig_cursor == 3)
3391                 {
3392                         l = (int)strlen(lanConfig_joinname);
3393                         if (l < 21)
3394                         {
3395                                 lanConfig_joinname[l+1] = 0;
3396                                 lanConfig_joinname[l] = ascii;
3397                         }
3398                 }
3399
3400                 if (ascii < '0' || ascii > '9')
3401                         break;
3402                 if (lanConfig_cursor == 0)
3403                 {
3404                         l = (int)strlen(lanConfig_portname);
3405                         if (l < 5)
3406                         {
3407                                 lanConfig_portname[l+1] = 0;
3408                                 lanConfig_portname[l] = ascii;
3409                         }
3410                 }
3411         }
3412
3413         if (StartingGame && lanConfig_cursor == 3)
3414         {
3415                 if (key == K_UPARROW)
3416                         lanConfig_cursor = 1;
3417                 else
3418                         lanConfig_cursor = 0;
3419         }
3420
3421         l =  atoi(lanConfig_portname);
3422         if (l <= 65535)
3423                 lanConfig_port = l;
3424         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3425 }
3426
3427 //=============================================================================
3428 /* GAME OPTIONS MENU */
3429
3430 typedef struct level_s
3431 {
3432         char    *name;
3433         char    *description;
3434 } level_t;
3435
3436 typedef struct episode_s
3437 {
3438         char    *description;
3439         int             firstLevel;
3440         int             levels;
3441 } episode_t;
3442
3443 typedef struct gamelevels_s
3444 {
3445         char *gamename;
3446         level_t *levels;
3447         episode_t *episodes;
3448         int numepisodes;
3449 }
3450 gamelevels_t;
3451
3452 static level_t quakelevels[] =
3453 {
3454         {"start", "Entrance"},  // 0
3455
3456         {"e1m1", "Slipgate Complex"},                           // 1
3457         {"e1m2", "Castle of the Damned"},
3458         {"e1m3", "The Necropolis"},
3459         {"e1m4", "The Grisly Grotto"},
3460         {"e1m5", "Gloom Keep"},
3461         {"e1m6", "The Door To Chthon"},
3462         {"e1m7", "The House of Chthon"},
3463         {"e1m8", "Ziggurat Vertigo"},
3464
3465         {"e2m1", "The Installation"},                           // 9
3466         {"e2m2", "Ogre Citadel"},
3467         {"e2m3", "Crypt of Decay"},
3468         {"e2m4", "The Ebon Fortress"},
3469         {"e2m5", "The Wizard's Manse"},
3470         {"e2m6", "The Dismal Oubliette"},
3471         {"e2m7", "Underearth"},
3472
3473         {"e3m1", "Termination Central"},                        // 16
3474         {"e3m2", "The Vaults of Zin"},
3475         {"e3m3", "The Tomb of Terror"},
3476         {"e3m4", "Satan's Dark Delight"},
3477         {"e3m5", "Wind Tunnels"},
3478         {"e3m6", "Chambers of Torment"},
3479         {"e3m7", "The Haunted Halls"},
3480
3481         {"e4m1", "The Sewage System"},                          // 23
3482         {"e4m2", "The Tower of Despair"},
3483         {"e4m3", "The Elder God Shrine"},
3484         {"e4m4", "The Palace of Hate"},
3485         {"e4m5", "Hell's Atrium"},
3486         {"e4m6", "The Pain Maze"},
3487         {"e4m7", "Azure Agony"},
3488         {"e4m8", "The Nameless City"},
3489
3490         {"end", "Shub-Niggurath's Pit"},                        // 31
3491
3492         {"dm1", "Place of Two Deaths"},                         // 32
3493         {"dm2", "Claustrophobopolis"},
3494         {"dm3", "The Abandoned Base"},
3495         {"dm4", "The Bad Place"},
3496         {"dm5", "The Cistern"},
3497         {"dm6", "The Dark Zone"}
3498 };
3499
3500 static episode_t quakeepisodes[] =
3501 {
3502         {"Welcome to Quake", 0, 1},
3503         {"Doomed Dimension", 1, 8},
3504         {"Realm of Black Magic", 9, 7},
3505         {"Netherworld", 16, 7},
3506         {"The Elder World", 23, 8},
3507         {"Final Level", 31, 1},
3508         {"Deathmatch Arena", 32, 6}
3509 };
3510
3511  //MED 01/06/97 added hipnotic levels
3512 static level_t     hipnoticlevels[] =
3513 {
3514    {"start", "Command HQ"},  // 0
3515
3516    {"hip1m1", "The Pumping Station"},          // 1
3517    {"hip1m2", "Storage Facility"},
3518    {"hip1m3", "The Lost Mine"},
3519    {"hip1m4", "Research Facility"},
3520    {"hip1m5", "Military Complex"},
3521
3522    {"hip2m1", "Ancient Realms"},          // 6
3523    {"hip2m2", "The Black Cathedral"},
3524    {"hip2m3", "The Catacombs"},
3525    {"hip2m4", "The Crypt"},
3526    {"hip2m5", "Mortum's Keep"},
3527    {"hip2m6", "The Gremlin's Domain"},
3528
3529    {"hip3m1", "Tur Torment"},       // 12
3530    {"hip3m2", "Pandemonium"},
3531    {"hip3m3", "Limbo"},
3532    {"hip3m4", "The Gauntlet"},
3533
3534    {"hipend", "Armagon's Lair"},       // 16
3535
3536    {"hipdm1", "The Edge of Oblivion"}           // 17
3537 };
3538
3539 //MED 01/06/97  added hipnotic episodes
3540 static episode_t   hipnoticepisodes[] =
3541 {
3542    {"Scourge of Armagon", 0, 1},
3543    {"Fortress of the Dead", 1, 5},
3544    {"Dominion of Darkness", 6, 6},
3545    {"The Rift", 12, 4},
3546    {"Final Level", 16, 1},
3547    {"Deathmatch Arena", 17, 1}
3548 };
3549
3550 //PGM 01/07/97 added rogue levels
3551 //PGM 03/02/97 added dmatch level
3552 static level_t          roguelevels[] =
3553 {
3554         {"start",       "Split Decision"},
3555         {"r1m1",        "Deviant's Domain"},
3556         {"r1m2",        "Dread Portal"},
3557         {"r1m3",        "Judgement Call"},
3558         {"r1m4",        "Cave of Death"},
3559         {"r1m5",        "Towers of Wrath"},
3560         {"r1m6",        "Temple of Pain"},
3561         {"r1m7",        "Tomb of the Overlord"},
3562         {"r2m1",        "Tempus Fugit"},
3563         {"r2m2",        "Elemental Fury I"},
3564         {"r2m3",        "Elemental Fury II"},
3565         {"r2m4",        "Curse of Osiris"},
3566         {"r2m5",        "Wizard's Keep"},
3567         {"r2m6",        "Blood Sacrifice"},
3568         {"r2m7",        "Last Bastion"},
3569         {"r2m8",        "Source of Evil"},
3570         {"ctf1",    "Division of Change"}
3571 };
3572
3573 //PGM 01/07/97 added rogue episodes
3574 //PGM 03/02/97 added dmatch episode
3575 static episode_t        rogueepisodes[] =
3576 {
3577         {"Introduction", 0, 1},
3578         {"Hell's Fortress", 1, 7},
3579         {"Corridors of Time", 8, 8},
3580         {"Deathmatch Arena", 16, 1}
3581 };
3582
3583 static level_t          nehahralevels[] =
3584 {
3585         {"nehstart",    "Welcome to Nehahra"},
3586         {"neh1m1",      "Forge City1: Slipgates"},
3587         {"neh1m2",      "Forge City2: Boiler"},
3588         {"neh1m3",      "Forge City3: Escape"},
3589         {"neh1m4",      "Grind Core"},
3590         {"neh1m5",      "Industrial Silence"},
3591         {"neh1m6",      "Locked-Up Anger"},
3592         {"neh1m7",      "Wanderer of the Wastes"},
3593         {"neh1m8",      "Artemis System Net"},
3594         {"neh1m9",      "To the Death"},
3595         {"neh2m1",      "The Gates of Ghoro"},
3596         {"neh2m2",      "Sacred Trinity"},
3597         {"neh2m3",      "Realm of the Ancients"},
3598         {"neh2m4",      "Temple of the Ancients"},
3599         {"neh2m5",      "Dreams Made Flesh"},
3600         {"neh2m6",      "Your Last Cup of Sorrow"},
3601         {"nehsec",      "Ogre's Bane"},
3602         {"nehahra",     "Nehahra's Den"},
3603         {"nehend",      "Quintessence"}
3604 };
3605
3606 static episode_t        nehahraepisodes[] =
3607 {
3608         {"Welcome to Nehahra", 0, 1},
3609         {"The Fall of Forge", 1, 9},
3610         {"The Outlands", 10, 7},
3611         {"Dimension of the Lost", 17, 2}
3612 };
3613
3614 // Map list for Transfusion
3615 static level_t          transfusionlevels[] =
3616 {
3617         {"e1m1",                "Cradle to Grave"},
3618         {"e1m2",                "Wrong Side of the Tracks"},
3619         {"e1m3",                "Phantom Express"},
3620         {"e1m4",                "Dark Carnival"},
3621         {"e1m5",                "Hallowed Grounds"},
3622         {"e1m6",                "The Great Temple"},
3623         {"e1m7",                "Altar of Stone"},
3624         {"e1m8",                "House of Horrors"},
3625
3626         {"e2m1",                "Shipwrecked"},
3627         {"e2m2",                "The Lumber Mill"},
3628         {"e2m3",                "Rest for the Wicked"},
3629         {"e2m4",                "The Overlooked Hotel"},
3630         {"e2m5",                "The Haunting"},
3631         {"e2m6",                "The Cold Rush"},
3632         {"e2m7",                "Bowels of the Earth"},
3633         {"e2m8",                "The Lair of Shial"},
3634         {"e2m9",                "Thin Ice"},
3635
3636         {"e3m1",                "Ghost Town"},
3637         {"e3m2",                "The Siege"},
3638         {"e3m3",                "Raw Sewage"},
3639         {"e3m4",                "The Sick Ward"},
3640         {"e3m5",                "Spare Parts"},
3641         {"e3m6",                "Monster Bait"},
3642         {"e3m7",                "The Pit of Cerberus"},
3643         {"e3m8",                "Catacombs"},
3644
3645         {"e4m1",                "Butchery Loves Company"},
3646         {"e4m2",                "Breeding Grounds"},
3647         {"e4m3",                "Charnel House"},
3648         {"e4m4",                "Crystal Lake"},
3649         {"e4m5",                "Fire and Brimstone"},
3650         {"e4m6",                "The Ganglion Depths"},
3651         {"e4m7",                "In the Flesh"},
3652         {"e4m8",                "The Hall of the Epiphany"},
3653         {"e4m9",                "Mall of the Dead"},
3654
3655         {"bb1",                 "The Stronghold"},
3656         {"bb2",                 "Winter Wonderland"},
3657         {"bb3",                 "Bodies"},
3658         {"bb4",                 "The Tower"},
3659         {"bb5",                 "Click!"},
3660         {"bb6",                 "Twin Fortress"},
3661         {"bb7",                 "Midgard"},
3662         {"bb8",                 "Fun With Heads"},
3663         {"dm1",                 "Monolith Building 11"},
3664         {"dm2",                 "Power!"},
3665         {"dm3",                 "Area 15"},
3666
3667         {"e6m1",                "Welcome to Your Life"},
3668         {"e6m2",                "They Are Here"},
3669         {"e6m3",                "Public Storage"},
3670         {"e6m4",                "Aqueducts"},
3671         {"e6m5",                "The Ruined Temple"},
3672         {"e6m6",                "Forbidden Rituals"},
3673         {"e6m7",                "The Dungeon"},
3674         {"e6m8",                "Beauty and the Beast"},
3675         {"e6m9",                "Forgotten Catacombs"},
3676
3677         {"cp01",                "Boat Docks"},
3678         {"cp02",                "Old Opera House"},
3679         {"cp03",                "Gothic Library"},
3680         {"cp04",                "Lost Monastery"},
3681         {"cp05",                "Steamboat"},
3682         {"cp06",                "Graveyard"},
3683         {"cp07",                "Mountain Pass"},
3684         {"cp08",                "Abysmal Mine"},
3685         {"cp09",                "Castle"},
3686         {"cps1",                "Boggy Creek"},
3687
3688         {"cpbb01",              "Crypt of Despair"},
3689         {"cpbb02",              "Pits of Blood"},
3690         {"cpbb03",              "Unholy Cathedral"},
3691         {"cpbb04",              "Deadly Inspirations"},
3692
3693         {"b2a15",               "Area 15 (B2)"},
3694         {"b2bodies",    "BB_Bodies (B2)"},
3695         {"b2cabana",    "BB_Cabana"},
3696         {"b2power",             "BB_Power"},
3697         {"barena",              "Blood Arena"},
3698         {"bkeep",               "Blood Keep"},
3699         {"bstar",               "Brown Star"},
3700         {"crypt",               "The Crypt"},
3701
3702         {"bb3_2k1",             "Bodies Infusion"},
3703         {"captasao",    "Captasao"},
3704         {"curandero",   "Curandero"},
3705         {"dcamp",               "DeathCamp"},
3706         {"highnoon",    "HighNoon"},
3707         {"qbb1",                "The Confluence"},
3708         {"qbb2",                "KathartiK"},
3709         {"qbb3",                "Caleb's Woodland Retreat"},
3710         {"zoo",                 "Zoo"},
3711
3712         {"dranzbb6",    "Black Coffee"},
3713         {"fragm",               "Frag'M"},
3714         {"maim",                "Maim"},
3715         {"qe1m7",               "The House of Chthon"},
3716         {"qdm1",                "Place of Two Deaths"},
3717         {"qdm4",                "The Bad Place"},
3718         {"qdm5",                "The Cistern"},
3719         {"qmorbias",    "DM-Morbias"},
3720         {"simple",              "Dead Simple"}
3721 };
3722
3723 static episode_t        transfusionepisodes[] =
3724 {
3725         {"The Way of All Flesh", 0, 8},
3726         {"Even Death May Die", 8, 9},
3727         {"Farewell to Arms", 17, 8},
3728         {"Dead Reckoning", 25, 9},
3729         {"BloodBath", 34, 11},
3730         {"Post Mortem", 45, 9},
3731         {"Cryptic Passage", 54, 10},
3732         {"Cryptic BloodBath", 64, 4},
3733         {"Blood 2", 68, 8},
3734         {"Transfusion", 76, 9},
3735         {"Conversions", 85, 9}
3736 };
3737
3738 static level_t goodvsbad2levels[] =
3739 {
3740         {"rts", "Many Paths"},  // 0
3741         {"chess", "Chess, Scott Hess"},                         // 1
3742         {"dot", "Big Wall"},
3743         {"city2", "The Big City"},
3744         {"bwall", "0 G like Psychic TV"},
3745         {"snow", "Wireframed"},
3746         {"telep", "Infinite Falling"},
3747         {"faces", "Facing Bases"},
3748         {"island", "Adventure Islands"},
3749 };
3750
3751 static episode_t goodvsbad2episodes[] =
3752 {
3753         {"Levels? Bevels!", 0, 8},
3754 };
3755
3756 static level_t battlemechlevels[] =
3757 {
3758         {"start", "Parking Level"},
3759         {"dm1", "Hot Dump"},                        // 1
3760         {"dm2", "The Pits"},
3761         {"dm3", "Dimber Died"},
3762         {"dm4", "Fire in the Hole"},
3763         {"dm5", "Clubhouses"},
3764         {"dm6", "Army go Underground"},
3765 };
3766
3767 static episode_t battlemechepisodes[] =
3768 {
3769         {"Time for Battle", 0, 7},
3770 };
3771
3772 static level_t openquartzlevels[] =
3773 {
3774         {"start", "Welcome to Openquartz"},
3775
3776         {"void1", "The center of nowhere"},                        // 1
3777         {"void2", "The place with no name"},
3778         {"void3", "The lost supply base"},
3779         {"void4", "Past the outer limits"},
3780         {"void5", "Into the nonexistance"},
3781         {"void6", "Void walk"},
3782
3783         {"vtest", "Warp Central"},
3784         {"box", "The deathmatch box"},
3785         {"bunkers", "Void command"},
3786         {"house", "House of chaos"},
3787         {"office", "Overnight office kill"},
3788         {"am1", "The nameless chambers"},
3789 };
3790
3791 static episode_t openquartzepisodes[] =
3792 {
3793         {"Single Player", 0, 1},
3794         {"Void Deathmatch", 1, 6},
3795         {"Contrib", 7, 6},
3796 };
3797
3798 static level_t defeatindetail2levels[] =
3799 {
3800         {"atac3",       "River Crossing"},
3801         {"atac4",       "Canyon Chaos"},
3802         {"atac7",       "Desert Stormer"},
3803 };
3804
3805 static episode_t defeatindetail2episodes[] =
3806 {
3807         {"ATAC Campaign", 0, 3},
3808 };
3809
3810 static level_t prydonlevels[] =
3811 {
3812         {"curig2", "Capel Curig"},      // 0
3813
3814         {"tdastart", "Gateway"},                                // 1
3815 };
3816
3817 static episode_t prydonepisodes[] =
3818 {
3819         {"Prydon Gate", 0, 1},
3820         {"The Dark Age", 1, 1}
3821 };
3822
3823 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3824 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3825 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3826 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3827 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3828 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3829 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3830 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3831 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3832 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3833 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3834
3835 typedef struct gameinfo_s
3836 {
3837         gamemode_t gameid;
3838         gamelevels_t *notregistered;
3839         gamelevels_t *registered;
3840 }
3841 gameinfo_t;
3842
3843 static gameinfo_t gamelist[] =
3844 {
3845         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3846         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3847         {GAME_ROGUE, &roguegame, &roguegame},
3848         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3849         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3850         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3851         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3852         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3853         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3854         {GAME_PRYDON, &prydongame, &prydongame},
3855         {GAME_NORMAL, NULL, NULL} // terminator
3856 };
3857
3858 static gamelevels_t *lookupgameinfo(void)
3859 {
3860         int i = 0;
3861         while (gamelist[i].gameid != gamemode)
3862         {
3863                 if (gamelist[i].notregistered == NULL)
3864                 {
3865                         i = 0;
3866                         break;
3867                 }
3868                 i++;
3869         }
3870         if (registered.integer)
3871                 return gamelist[i].registered;
3872         else
3873                 return gamelist[i].notregistered;
3874 }
3875
3876 static int      startepisode;
3877 static int      startlevel;
3878 static int maxplayers;
3879 static qboolean m_serverInfoMessage = false;
3880 static double m_serverInfoMessageTime;
3881
3882 void M_Menu_GameOptions_f (void)
3883 {
3884         key_dest = key_menu;
3885         m_state = m_gameoptions;
3886         m_entersound = true;
3887         if (maxplayers == 0)
3888                 maxplayers = svs.maxclients;
3889         if (maxplayers < 2)
3890                 maxplayers = min(8, MAX_SCOREBOARD);
3891 }
3892
3893
3894 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3895 #define NUM_GAMEOPTIONS 12
3896 static int              gameoptions_cursor;
3897
3898 void M_GameOptions_Draw (void)
3899 {
3900         cachepic_t      *p;
3901         int             x;
3902         gamelevels_t *g;
3903
3904         M_Background(320, 200);
3905
3906         M_DrawPic (16, 4, "gfx/qplaque");
3907         p = Draw_CachePic ("gfx/p_multi", true);
3908         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3909
3910         M_DrawTextBox (152, 32, 10, 1);
3911         M_Print(160, 40, "begin game");
3912
3913         M_Print(0, 56, "      Max players");
3914         M_Print(160, 56, va("%i", maxplayers) );
3915
3916         if (gamemode != GAME_GOODVSBAD2)
3917         {
3918                 M_Print(0, 64, "        Game Type");
3919                 if (gamemode == GAME_TRANSFUSION)
3920                 {
3921                         if (!coop.integer && !deathmatch.integer)
3922                                 Cvar_SetValue("deathmatch", 1);
3923                         if (deathmatch.integer == 0)
3924                                 M_Print(160, 64, "Cooperative");
3925                         else if (deathmatch.integer == 2)
3926                                 M_Print(160, 64, "Capture the Flag");
3927                         else
3928                                 M_Print(160, 64, "Blood Bath");
3929                 }
3930                 else if (gamemode == GAME_BATTLEMECH)
3931                 {
3932                         if (!deathmatch.integer)
3933                                 Cvar_SetValue("deathmatch", 1);
3934                         if (deathmatch.integer == 2)
3935                                 M_Print(160, 64, "Rambo Match");
3936                         else
3937                                 M_Print(160, 64, "Deathmatch");
3938                 }
3939                 else
3940                 {
3941                         if (!coop.integer && !deathmatch.integer)
3942                                 Cvar_SetValue("deathmatch", 1);
3943                         if (coop.integer)
3944                                 M_Print(160, 64, "Cooperative");
3945                         else
3946                                 M_Print(160, 64, "Deathmatch");
3947                 }
3948
3949                 M_Print(0, 72, "        Teamplay");
3950                 if (gamemode == GAME_ROGUE)
3951                 {
3952                         char *msg;
3953
3954                         switch((int)teamplay.integer)
3955                         {
3956                                 case 1: msg = "No Friendly Fire"; break;
3957                                 case 2: msg = "Friendly Fire"; break;
3958                                 case 3: msg = "Tag"; break;
3959                                 case 4: msg = "Capture the Flag"; break;
3960                                 case 5: msg = "One Flag CTF"; break;
3961                                 case 6: msg = "Three Team CTF"; break;
3962                                 default: msg = "Off"; break;
3963                         }
3964                         M_Print(160, 72, msg);
3965                 }
3966                 else
3967                 {
3968                         char *msg;
3969
3970                         switch (teamplay.integer)
3971                         {
3972                                 case 0: msg = "Off"; break;
3973                                 case 2: msg = "Friendly Fire"; break;
3974                                 default: msg = "No Friendly Fire"; break;
3975                         }
3976                         M_Print(160, 72, msg);
3977                 }
3978                 M_Print(0, 80, "            Skill");
3979                 if (gamemode == GAME_TRANSFUSION)
3980                 {
3981                         if (skill.integer == 1)
3982                                 M_Print(160, 80, "Still Kicking");
3983                         else if (skill.integer == 2)
3984                                 M_Print(160, 80, "Pink On The Inside");
3985                         else if (skill.integer == 3)
3986                                 M_Print(160, 80, "Lightly Broiled");
3987                         else if (skill.integer == 4)
3988                                 M_Print(160, 80, "Well Done");
3989                         else
3990                                 M_Print(160, 80, "Extra Crispy");
3991                 }
3992                 else
3993                 {
3994                         if (skill.integer == 0)
3995                                 M_Print(160, 80, "Easy difficulty");
3996                         else if (skill.integer == 1)
3997                                 M_Print(160, 80, "Normal difficulty");
3998                         else if (skill.integer == 2)
3999                                 M_Print(160, 80, "Hard difficulty");
4000                         else
4001                                 M_Print(160, 80, "Nightmare difficulty");
4002                 }
4003                 M_Print(0, 88, "       Frag Limit");
4004                 if (fraglimit.integer == 0)
4005                         M_Print(160, 88, "none");
4006                 else
4007                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4008
4009                 M_Print(0, 96, "       Time Limit");
4010                 if (timelimit.integer == 0)
4011                         M_Print(160, 96, "none");
4012                 else
4013                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4014         }
4015
4016         M_Print(0, 104, "    Public server");
4017         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4018
4019         M_Print(0, 112, "   Server maxrate");
4020         M_Print(160, 112, va("%i", sv_maxrate.integer));
4021
4022         M_Print(0, 128, "      Server name");
4023         M_DrawTextBox (0, 132, 38, 1);
4024         M_Print(8, 140, hostname.string);
4025
4026         g = lookupgameinfo();
4027
4028         if (gamemode != GAME_GOODVSBAD2)
4029         {
4030                 M_Print(0, 160, "         Episode");
4031                 M_Print(160, 160, g->episodes[startepisode].description);
4032         }
4033
4034         M_Print(0, 168, "           Level");
4035         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4036         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4037
4038 // line cursor
4039         if (gameoptions_cursor == 9)
4040                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4041         else
4042                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4043
4044         if (m_serverInfoMessage)
4045         {
4046                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4047                 {
4048                         x = (320-26*8)/2;
4049                         M_DrawTextBox (x, 138, 24, 4);
4050                         x += 8;
4051                         M_Print(x, 146, " More than 255 players??");
4052                         M_Print(x, 154, "  First, question your  ");
4053                         M_Print(x, 162, "   sanity, then email   ");
4054                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4055                 }
4056                 else
4057                         m_serverInfoMessage = false;
4058         }
4059 }
4060
4061
4062 static void M_NetStart_Change (int dir)
4063 {
4064         gamelevels_t *g;
4065         int count;
4066
4067         switch (gameoptions_cursor)
4068         {
4069         case 1:
4070                 maxplayers += dir;
4071                 if (maxplayers > MAX_SCOREBOARD)
4072                 {
4073                         maxplayers = MAX_SCOREBOARD;
4074                         m_serverInfoMessage = true;
4075                         m_serverInfoMessageTime = realtime;
4076                 }
4077                 if (maxplayers < 2)
4078                         maxplayers = 2;
4079                 break;
4080
4081         case 2:
4082                 if (gamemode == GAME_GOODVSBAD2)
4083                         break;
4084                 if (gamemode == GAME_TRANSFUSION)
4085                 {
4086                         switch (deathmatch.integer)
4087                         {
4088                                 // From Cooperative to BloodBath
4089                                 case 0:
4090                                         Cvar_SetValueQuick (&coop, 0);
4091                                         Cvar_SetValueQuick (&deathmatch, 1);
4092                                         break;
4093
4094                                 // From BloodBath to CTF
4095                                 case 1:
4096                                         Cvar_SetValueQuick (&coop, 0);
4097                                         Cvar_SetValueQuick (&deathmatch, 2);
4098                                         break;
4099
4100                                 // From CTF to Cooperative
4101                                 //case 2:
4102                                 default:
4103                                         Cvar_SetValueQuick (&coop, 1);
4104                                         Cvar_SetValueQuick (&deathmatch, 0);
4105                         }
4106                 }
4107                 else if (gamemode == GAME_BATTLEMECH)
4108                 {
4109                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4110                                 Cvar_SetValueQuick (&deathmatch, 0);
4111                         else // changing from Deathmatch to Rambo
4112                                 Cvar_SetValueQuick (&deathmatch, 2);
4113                 }
4114                 else
4115                 {
4116                         if (deathmatch.integer) // changing from deathmatch to coop
4117                         {
4118                                 Cvar_SetValueQuick (&coop, 1);
4119                                 Cvar_SetValueQuick (&deathmatch, 0);
4120                         }
4121                         else // changing from coop to deathmatch
4122                         {
4123                                 Cvar_SetValueQuick (&coop, 0);
4124                                 Cvar_SetValueQuick (&deathmatch, 1);
4125                         }
4126                 }
4127                 break;
4128
4129         case 3:
4130                 if (gamemode == GAME_GOODVSBAD2)
4131                         break;
4132                 if (gamemode == GAME_ROGUE)
4133                         count = 6;
4134                 else
4135                         count = 2;
4136
4137                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4138                 if (teamplay.integer > count)
4139                         Cvar_SetValueQuick (&teamplay, 0);
4140                 else if (teamplay.integer < 0)
4141                         Cvar_SetValueQuick (&teamplay, count);
4142                 break;
4143
4144         case 4:
4145                 if (gamemode == GAME_GOODVSBAD2)
4146                         break;
4147                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4148                 if (gamemode == GAME_TRANSFUSION)
4149                 {
4150                         if (skill.integer > 5)
4151                                 Cvar_SetValueQuick (&skill, 1);
4152                         if (skill.integer < 1)
4153                                 Cvar_SetValueQuick (&skill, 5);
4154                 }
4155                 else
4156                 {
4157                         if (skill.integer > 3)
4158                                 Cvar_SetValueQuick (&skill, 0);
4159                         if (skill.integer < 0)
4160                                 Cvar_SetValueQuick (&skill, 3);
4161                 }
4162                 break;
4163
4164         case 5:
4165                 if (gamemode == GAME_GOODVSBAD2)
4166                         break;
4167                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4168                 if (fraglimit.integer > 100)
4169                         Cvar_SetValueQuick (&fraglimit, 0);
4170                 if (fraglimit.integer < 0)
4171                         Cvar_SetValueQuick (&fraglimit, 100);
4172                 break;
4173
4174         case 6:
4175                 if (gamemode == GAME_GOODVSBAD2)
4176                         break;
4177                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4178                 if (timelimit.value > 60)
4179                         Cvar_SetValueQuick (&timelimit, 0);
4180                 if (timelimit.value < 0)
4181                         Cvar_SetValueQuick (&timelimit, 60);
4182                 break;
4183
4184         case 7:
4185                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4186                 break;
4187
4188         case 8:
4189                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4190                 if (sv_maxrate.integer < NET_MINRATE)
4191                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4192                 break;
4193
4194         case 9:
4195                 break;
4196
4197         case 10:
4198                 if (gamemode == GAME_GOODVSBAD2)
4199                         break;
4200                 startepisode += dir;
4201                 g = lookupgameinfo();
4202
4203                 if (startepisode < 0)
4204                         startepisode = g->numepisodes - 1;
4205
4206                 if (startepisode >= g->numepisodes)
4207                         startepisode = 0;
4208
4209                 startlevel = 0;
4210                 break;
4211
4212         case 11:
4213                 startlevel += dir;
4214                 g = lookupgameinfo();
4215
4216                 if (startlevel < 0)
4217                         startlevel = g->episodes[startepisode].levels - 1;
4218
4219                 if (startlevel >= g->episodes[startepisode].levels)
4220                         startlevel = 0;
4221                 break;
4222         }
4223 }
4224
4225 static void M_GameOptions_Key (int key, char ascii)
4226 {
4227         gamelevels_t *g;
4228         int l;
4229         char hostnamebuf[128];
4230
4231         switch (key)
4232         {
4233         case K_ESCAPE:
4234                 M_Menu_MultiPlayer_f ();
4235                 break;
4236
4237         case K_UPARROW:
4238                 S_LocalSound ("sound/misc/menu1.wav");
4239                 gameoptions_cursor--;
4240                 if (gameoptions_cursor < 0)
4241                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4242                 break;
4243
4244         case K_DOWNARROW:
4245                 S_LocalSound ("sound/misc/menu1.wav");
4246                 gameoptions_cursor++;
4247                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4248                         gameoptions_cursor = 0;
4249                 break;
4250
4251         case K_LEFTARROW:
4252                 if (gameoptions_cursor == 0)
4253                         break;
4254                 S_LocalSound ("sound/misc/menu3.wav");
4255                 M_NetStart_Change (-1);
4256                 break;
4257
4258         case K_RIGHTARROW:
4259                 if (gameoptions_cursor == 0)
4260                         break;
4261                 S_LocalSound ("sound/misc/menu3.wav");
4262                 M_NetStart_Change (1);
4263                 break;
4264
4265         case K_ENTER:
4266                 S_LocalSound ("sound/misc/menu2.wav");
4267                 if (gameoptions_cursor == 0)
4268                 {
4269                         if (sv.active)
4270                                 Cbuf_AddText ("disconnect\n");
4271                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4272
4273                         g = lookupgameinfo();
4274                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4275                         return;
4276                 }
4277
4278                 M_NetStart_Change (1);
4279                 break;
4280
4281         case K_BACKSPACE:
4282                 if (gameoptions_cursor == 9)
4283                 {
4284                         l = (int)strlen(hostname.string);
4285                         if (l)
4286                         {
4287                                 l = min(l - 1, 37);
4288                                 memcpy(hostnamebuf, hostname.string, l);
4289                                 hostnamebuf[l] = 0;
4290                                 Cvar_Set("hostname", hostnamebuf);
4291                         }
4292                 }
4293                 break;
4294
4295         default:
4296                 if (ascii < 32)
4297                         break;
4298                 if (gameoptions_cursor == 9)
4299                 {
4300                         l = (int)strlen(hostname.string);
4301                         if (l < 37)
4302                         {
4303                                 memcpy(hostnamebuf, hostname.string, l);
4304                                 hostnamebuf[l] = ascii;
4305                                 hostnamebuf[l+1] = 0;
4306                                 Cvar_Set("hostname", hostnamebuf);
4307                         }
4308                 }
4309         }
4310 }
4311
4312 //=============================================================================
4313 /* SLIST MENU */
4314
4315 static int slist_cursor;
4316
4317 void M_Menu_ServerList_f (void)
4318 {
4319         key_dest = key_menu;
4320         m_state = m_slist;
4321         m_entersound = true;
4322         slist_cursor = 0;
4323         M_Update_Return_Reason("");
4324         if (lanConfig_cursor == 2)
4325                 Net_SlistQW_f();
4326         else
4327                 Net_Slist_f();
4328 }
4329
4330
4331 static void M_ServerList_Draw (void)
4332 {
4333         int n, y, visible, start, end;
4334         cachepic_t *p;
4335         const char *s;
4336
4337         // use as much vertical space as available
4338         if (gamemode == GAME_TRANSFUSION)
4339                 M_Background(640, vid_conheight.integer - 80);
4340         else
4341                 M_Background(640, vid_conheight.integer);
4342         // scroll the list as the cursor moves
4343         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4344         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4345         if (*m_return_reason)
4346                 M_Print(16, menu_height - 8, m_return_reason);
4347         y = 48;
4348         visible = (int)((menu_height - 16 - y) / 8 / 2);
4349         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4350         end = min(start + visible, serverlist_viewcount);
4351
4352         p = Draw_CachePic("gfx/p_multi", true);
4353         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4354         if (end > start)
4355         {
4356                 for (n = start;n < end;n++)
4357                 {
4358                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4359                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4360                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4361                 }
4362         }
4363         else if (realtime - masterquerytime > 10)
4364         {
4365                 if (masterquerycount)
4366                         M_Print(0, y, "No servers found");
4367                 else
4368                         M_Print(0, y, "No master servers found (network problem?)");
4369         }
4370         else
4371         {
4372                 if (serverquerycount)
4373                         M_Print(0, y, "Querying servers");
4374                 else
4375                         M_Print(0, y, "Querying master servers");
4376         }
4377 }
4378
4379
4380 static void M_ServerList_Key(int k, char ascii)
4381 {
4382         switch (k)
4383         {
4384         case K_ESCAPE:
4385                 M_Menu_LanConfig_f();
4386                 break;
4387
4388         case K_SPACE:
4389                 if (lanConfig_cursor == 2)
4390                         Net_SlistQW_f();
4391                 else
4392                         Net_Slist_f();
4393                 break;
4394
4395         case K_UPARROW:
4396         case K_LEFTARROW:
4397                 S_LocalSound ("sound/misc/menu1.wav");
4398                 slist_cursor--;
4399                 if (slist_cursor < 0)
4400                         slist_cursor = serverlist_viewcount - 1;
4401                 break;
4402
4403         case K_DOWNARROW:
4404         case K_RIGHTARROW:
4405                 S_LocalSound ("sound/misc/menu1.wav");
4406                 slist_cursor++;
4407                 if (slist_cursor >= serverlist_viewcount)
4408                         slist_cursor = 0;
4409                 break;
4410
4411         case K_ENTER:
4412                 S_LocalSound ("sound/misc/menu2.wav");
4413                 if (serverlist_viewcount)
4414                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4415                 break;
4416
4417         default:
4418                 break;
4419         }
4420
4421 }
4422
4423 //=============================================================================
4424 /* MODLIST MENU */
4425 // same limit of mod dirs as in fs.c
4426 #define MODLIST_MAXDIRS 16
4427 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4428 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4429
4430 typedef struct modlist_entry_s
4431 {
4432         qboolean loaded;        // used to determine whether this entry is loaded and running
4433         int enabled;            // index to array of modlist_enabled
4434
4435         // name of the modification, this is (will...be) displayed on the menu entry
4436         char name[128];
4437         // directory where we will find it
4438         char dir[MAX_QPATH];
4439 } modlist_entry_t;
4440
4441 static int modlist_cursor;
4442 //static int modlist_viewcount;
4443
4444 #define MODLIST_TOTALSIZE               256
4445 static int modlist_count = 0;
4446 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4447
4448 void ModList_RebuildList(void)
4449 {
4450         int i,j;
4451         stringlist_t list;
4452
4453         stringlistinit(&list);
4454         if (fs_basedir[0])
4455                 listdirectory(&list, fs_basedir);
4456         else
4457                 listdirectory(&list, "./");
4458         stringlistsort(&list);
4459         modlist_count = 0;
4460         modlist_numenabled = fs_numgamedirs;
4461         for (i = 0;i < list.numstrings;i++)
4462         {
4463                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4464                 // check all dirs to see if they "appear" to be mods
4465                 // reject any dirs that are part of the base game
4466                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4467                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4468                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4469                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4470                 if (!FS_CheckGameDir(list.strings[i])) continue;
4471
4472                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4473                 //check currently loaded mods
4474                 modlist[modlist_count].loaded = false;
4475                 if (fs_numgamedirs)
4476                         for (j = 0; j < fs_numgamedirs; j++)
4477                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4478                                 {
4479                                         modlist[modlist_count].loaded = true;
4480                                         modlist[modlist_count].enabled = j;
4481                                         modlist_enabled[j] = modlist_count;
4482                                         break;
4483                                 }
4484                 modlist_count ++;
4485         }
4486         stringlistfreecontents(&list);
4487 }
4488
4489 void ModList_Enable (void)
4490 {
4491         int i;
4492         int numgamedirs;
4493         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4494
4495         // copy our mod list into an array for FS_ChangeGameDirs
4496         numgamedirs = modlist_numenabled;
4497         for (i = 0; i < modlist_numenabled; i++)
4498                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4499
4500         // this code snippet is from FS_ChangeGameDirs
4501         if (fs_numgamedirs == numgamedirs)
4502         {
4503                 for (i = 0;i < numgamedirs;i++)
4504                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4505                                 break;
4506                 if (i == numgamedirs)
4507                         return; // already using this set of gamedirs, do nothing
4508         }
4509
4510         // this part is basically the same as the FS_GameDir_f function
4511         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4512         {
4513                 // actually, changing during game would work fine, but would be stupid
4514                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4515                 return;
4516         }
4517
4518         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4519 }
4520
4521 void M_Menu_ModList_f (void)
4522 {
4523         key_dest = key_menu;
4524         m_state = m_modlist;
4525         m_entersound = true;
4526         modlist_cursor = 0;
4527         M_Update_Return_Reason("");
4528         ModList_RebuildList();
4529 }
4530
4531 static void M_Menu_ModList_AdjustSliders (int dir)
4532 {
4533         int i;
4534         S_LocalSound ("sound/misc/menu3.wav");
4535
4536         // stop adding mods, we reach the limit
4537         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4538         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4539         if (modlist[modlist_cursor].loaded)
4540         {
4541                 modlist[modlist_cursor].enabled = modlist_numenabled;
4542                 //push the value on the enabled list
4543                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4544         }
4545         else
4546         {
4547                 //eliminate the value from the enabled list
4548                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4549                 {
4550                         modlist_enabled[i] = modlist_enabled[i+1];
4551                         modlist[modlist_enabled[i]].enabled--;
4552                 }
4553                 modlist_numenabled--;
4554         }
4555 }
4556
4557 static void M_ModList_Draw (void)
4558 {
4559         int n, y, visible, start, end;
4560         cachepic_t *p;
4561         const char *s_available = "Available Mods";
4562         const char *s_enabled = "Enabled Mods";
4563
4564         // use as much vertical space as available
4565         if (gamemode == GAME_TRANSFUSION)
4566                 M_Background(640, vid_conheight.integer - 80);
4567         else
4568                 M_Background(640, vid_conheight.integer);
4569
4570         M_PrintRed(48 + 32, 32, s_available);
4571         M_PrintRed(432, 32, s_enabled);
4572         // Draw a list box with all enabled mods
4573         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4574         for (y = 0; y < modlist_numenabled; y++)
4575                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4576
4577         if (*m_return_reason)
4578                 M_Print(16, menu_height - 8, m_return_reason);
4579         // scroll the list as the cursor moves
4580         y = 48;
4581         visible = (int)((menu_height - 16 - y) / 8 / 2);
4582         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4583         end = min(start + visible, modlist_count);
4584
4585         p = Draw_CachePic("gfx/p_option", true);
4586         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4587         if (end > start)
4588         {
4589                 for (n = start;n < end;n++)
4590                 {
4591                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4592                         M_ItemPrint(80, y, modlist[n].dir, true);
4593                         M_DrawCheckbox(48, y, modlist[n].loaded);
4594                         y +=8;
4595                 }
4596         }
4597         else
4598         {
4599                 M_Print(80, y, "No Mods found");
4600         }
4601 }
4602
4603 static void M_ModList_Key(int k, char ascii)
4604 {
4605         switch (k)
4606         {
4607         case K_ESCAPE:
4608                 ModList_Enable ();
4609                 M_Menu_Options_f();
4610                 break;
4611
4612         case K_SPACE:
4613                 S_LocalSound ("sound/misc/menu2.wav");
4614                 ModList_RebuildList();
4615                 break;
4616
4617         case K_UPARROW:
4618                 S_LocalSound ("sound/misc/menu1.wav");
4619                 modlist_cursor--;
4620                 if (modlist_cursor < 0)
4621                         modlist_cursor = modlist_count - 1;
4622                 break;
4623
4624         case K_LEFTARROW:
4625                 M_Menu_ModList_AdjustSliders (-1);
4626                 break;
4627
4628         case K_DOWNARROW:
4629                 S_LocalSound ("sound/misc/menu1.wav");
4630                 modlist_cursor++;
4631                 if (modlist_cursor >= modlist_count)
4632                         modlist_cursor = 0;
4633                 break;
4634
4635         case K_RIGHTARROW:
4636                 M_Menu_ModList_AdjustSliders (1);
4637                 break;
4638
4639         case K_ENTER:
4640                 S_LocalSound ("sound/misc/menu2.wav");
4641                 ModList_Enable ();
4642                 break;
4643
4644         default:
4645                 break;
4646         }
4647
4648 }
4649
4650 //=============================================================================
4651 /* Menu Subsystem */
4652
4653 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4654 static void M_Draw(void);
4655 void M_ToggleMenu_f(void);
4656 static void M_Shutdown(void);
4657
4658 void M_Init (void)
4659 {
4660         menuplyr_load = true;
4661         menuplyr_pixels = NULL;
4662
4663         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4664         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4665         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4666         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4667         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4668         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4669         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4670         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4671         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4672         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4673         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4674         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4675         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4676         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4677         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4678         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4679         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4680         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4681         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4682
4683         if (gamemode == GAME_TRANSFUSION)
4684         {
4685                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4686                 bindnames = transfusionbindnames;
4687         }
4688         else if (gamemode == GAME_GOODVSBAD2)
4689         {
4690                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4691                 bindnames = goodvsbad2bindnames;
4692         }
4693         else
4694         {
4695                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4696                 bindnames = quakebindnames;
4697         }
4698
4699         // Make sure "keys_cursor" doesn't start on a section in the binding list
4700         keys_cursor = 0;
4701         while (bindnames[keys_cursor][0][0] == '\0')
4702         {
4703                 keys_cursor++;
4704
4705                 // Only sections? There may be a problem somewhere...
4706                 if (keys_cursor >= numcommands)
4707                         Sys_Error ("M_Init: The key binding list only contains sections");
4708         }
4709
4710
4711         if (gamemode == GAME_NEHAHRA)
4712         {
4713                 if (FS_FileExists("maps/neh1m4.bsp"))
4714                 {
4715                         if (FS_FileExists("hearing.dem"))
4716                         {
4717                                 Con_Print("Nehahra movie and game detected.\n");
4718                                 NehGameType = TYPE_BOTH;
4719                         }
4720                         else
4721                         {
4722                                 Con_Print("Nehahra game detected.\n");
4723                                 NehGameType = TYPE_GAME;
4724                         }
4725                 }
4726                 else
4727                 {
4728                         if (FS_FileExists("hearing.dem"))
4729                         {
4730                                 Con_Print("Nehahra movie detected.\n");
4731                                 NehGameType = TYPE_DEMO;
4732                         }
4733                         else
4734                         {
4735                                 Con_Print("Nehahra not found.\n");
4736                                 NehGameType = TYPE_GAME; // could just complain, but...
4737                         }
4738                 }
4739         }
4740 }
4741
4742 void M_Draw (void)
4743 {
4744         if (key_dest != key_menu)
4745                 m_state = m_none;
4746
4747         if (m_state == m_none)
4748                 return;
4749
4750         switch (m_state)
4751         {
4752         case m_none:
4753                 break;
4754
4755         case m_main:
4756                 M_Main_Draw ();
4757                 break;
4758
4759         case m_demo:
4760                 M_Demo_Draw ();
4761                 break;
4762
4763         case m_singleplayer:
4764                 M_SinglePlayer_Draw ();
4765                 break;
4766
4767         case m_transfusion_episode:
4768                 M_Transfusion_Episode_Draw ();
4769                 break;
4770
4771         case m_transfusion_skill:
4772                 M_Transfusion_Skill_Draw ();
4773                 break;
4774
4775         case m_load:
4776                 M_Load_Draw ();
4777                 break;
4778
4779         case m_save:
4780                 M_Save_Draw ();
4781                 break;
4782
4783         case m_multiplayer:
4784                 M_MultiPlayer_Draw ();
4785                 break;
4786
4787         case m_setup:
4788                 M_Setup_Draw ();
4789                 break;
4790
4791         case m_options:
4792                 M_Options_Draw ();
4793                 break;
4794
4795         case m_options_effects:
4796                 M_Options_Effects_Draw ();
4797                 break;
4798
4799         case m_options_graphics:
4800                 M_Options_Graphics_Draw ();
4801                 break;
4802
4803         case m_options_colorcontrol:
4804                 M_Options_ColorControl_Draw ();
4805                 break;
4806
4807         case m_keys:
4808                 M_Keys_Draw ();
4809                 break;
4810
4811         case m_reset:
4812                 M_Reset_Draw ();
4813                 break;
4814
4815         case m_video:
4816                 M_Video_Draw ();
4817                 break;
4818
4819         case m_help:
4820                 M_Help_Draw ();
4821                 break;
4822
4823         case m_credits:
4824                 M_Credits_Draw ();
4825                 break;
4826
4827         case m_quit:
4828                 M_Quit_Draw ();
4829                 break;
4830
4831         case m_lanconfig:
4832                 M_LanConfig_Draw ();
4833                 break;
4834
4835         case m_gameoptions:
4836                 M_GameOptions_Draw ();
4837                 break;
4838
4839         case m_slist:
4840                 M_ServerList_Draw ();
4841                 break;
4842
4843         case m_modlist:
4844                 M_ModList_Draw ();
4845                 break;
4846         }
4847
4848         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4849                 if (m_state != m_credits) {
4850                         cachepic_t      *p, *drop1, *drop2, *drop3;
4851                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4852                         float scale_y_rate;
4853                         scale_y_repeat = vid_conheight.integer * 2;
4854                         g = (int)(realtime * 64)%96;
4855                         scale_y_rate = (float)(g+1) / 96;
4856                         top_offset = (g+12)/12;
4857                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4858                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4859                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4860                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4861                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4862                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4863                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4864                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4865                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4866                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4867                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4868                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4869                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4870                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4871                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4872                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4873                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4874                                 }
4875                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4876                         }
4877                 }
4878         }
4879
4880         if (m_entersound)
4881         {
4882                 S_LocalSound ("sound/misc/menu2.wav");
4883                 m_entersound = false;
4884         }
4885
4886         S_ExtraUpdate ();
4887 }
4888
4889
4890 void M_KeyEvent (int key, char ascii, qboolean downevent)
4891 {
4892         if (!downevent)
4893                 return;
4894         switch (m_state)
4895         {
4896         case m_none:
4897                 return;
4898
4899         case m_main:
4900                 M_Main_Key (key, ascii);
4901                 return;
4902
4903         case m_demo:
4904                 M_Demo_Key (key, ascii);
4905                 return;
4906
4907         case m_singleplayer:
4908                 M_SinglePlayer_Key (key, ascii);
4909                 return;
4910
4911         case m_transfusion_episode:
4912                 M_Transfusion_Episode_Key (key, ascii);
4913                 return;
4914
4915         case m_transfusion_skill:
4916                 M_Transfusion_Skill_Key (key, ascii);
4917                 return;
4918
4919         case m_load:
4920                 M_Load_Key (key, ascii);
4921                 return;
4922
4923         case m_save:
4924                 M_Save_Key (key, ascii);
4925                 return;
4926
4927         case m_multiplayer:
4928                 M_MultiPlayer_Key (key, ascii);
4929                 return;
4930
4931         case m_setup:
4932                 M_Setup_Key (key, ascii);
4933                 return;
4934
4935         case m_options:
4936                 M_Options_Key (key, ascii);
4937                 return;
4938
4939         case m_options_effects:
4940                 M_Options_Effects_Key (key, ascii);
4941                 return;
4942
4943         case m_options_graphics:
4944                 M_Options_Graphics_Key (key, ascii);
4945                 return;
4946
4947         case m_options_colorcontrol:
4948                 M_Options_ColorControl_Key (key, ascii);
4949                 return;
4950
4951         case m_keys:
4952                 M_Keys_Key (key, ascii);
4953                 return;
4954
4955         case m_reset:
4956                 M_Reset_Key (key, ascii);
4957                 return;
4958
4959         case m_video:
4960                 M_Video_Key (key, ascii);
4961                 return;
4962
4963         case m_help:
4964                 M_Help_Key (key, ascii);
4965                 return;
4966
4967         case m_credits:
4968                 M_Credits_Key (key, ascii);
4969                 return;
4970
4971         case m_quit:
4972                 M_Quit_Key (key, ascii);
4973                 return;
4974
4975         case m_lanconfig:
4976                 M_LanConfig_Key (key, ascii);
4977                 return;
4978
4979         case m_gameoptions:
4980                 M_GameOptions_Key (key, ascii);
4981                 return;
4982
4983         case m_slist:
4984                 M_ServerList_Key (key, ascii);
4985                 return;
4986
4987         case m_modlist:
4988                 M_ModList_Key (key, ascii);
4989                 return;
4990         }
4991
4992 }
4993
4994 void M_Shutdown(void)
4995 {
4996         // reset key_dest
4997         key_dest = key_game;
4998 }
4999
5000 void M_Restart(void)
5001 {
5002 }
5003
5004 //============================================================================
5005 // Menu prog handling
5006
5007 static char *m_required_func[] = {
5008 "m_init",
5009 "m_keydown",
5010 "m_draw",
5011 "m_toggle",
5012 "m_shutdown",
5013 };
5014
5015 #ifdef NG_MENU
5016 static qboolean m_displayed;
5017 #endif
5018
5019 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5020
5021 void MR_SetRouting (qboolean forceold);
5022
5023 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5024 void MP_Error(const char *format, ...)
5025 {
5026         static qboolean processingError = false;
5027         char errorstring[MAX_INPUTLINE];
5028         va_list argptr;
5029
5030         va_start (argptr, format);
5031         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5032         va_end (argptr);
5033         Con_Printf( "Menu_Error: %s\n", errorstring );
5034
5035         if( !processingError ) {
5036                 processingError = true;
5037                 PRVM_Crash();
5038                 processingError = false;
5039         } else {
5040                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5041         }
5042
5043         // fall back to the normal menu
5044
5045         // say it
5046         Con_Print("Falling back to normal menu\n");
5047
5048         key_dest = key_game;
5049
5050         // init the normal menu now -> this will also correct the menu router pointers
5051         MR_SetRouting (TRUE);
5052
5053         Host_AbortCurrentFrame();
5054 }
5055
5056 void MP_KeyEvent (int key, char ascii, qboolean downevent)
5057 {
5058         PRVM_Begin;
5059         PRVM_SetProg(PRVM_MENUPROG);
5060
5061         // pass key
5062         prog->globals.generic[OFS_PARM0] = (float) key;
5063         prog->globals.generic[OFS_PARM1] = (float) ascii;
5064         if (downevent)
5065                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5066         else if (prog->funcoffsets.m_keyup)
5067                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5068
5069         PRVM_End;
5070 }
5071
5072 void MP_Draw (void)
5073 {
5074         PRVM_Begin;
5075         PRVM_SetProg(PRVM_MENUPROG);
5076
5077         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5078
5079         PRVM_End;
5080 }
5081
5082 void MP_ToggleMenu_f (void)
5083 {
5084         PRVM_Begin;
5085         PRVM_SetProg(PRVM_MENUPROG);
5086
5087 #ifdef NG_MENU
5088         m_displayed = !m_displayed;
5089         if( m_displayed )
5090                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
5091         else
5092                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
5093 #else
5094         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5095 #endif
5096
5097         PRVM_End;
5098 }
5099
5100 void MP_Shutdown (void)
5101 {
5102         PRVM_Begin;
5103         PRVM_SetProg(PRVM_MENUPROG);
5104
5105         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5106
5107         // reset key_dest
5108         key_dest = key_game;
5109
5110         // AK not using this cause Im not sure whether this is useful at all instead :
5111         PRVM_ResetProg();
5112
5113         PRVM_End;
5114 }
5115
5116 void MP_Fallback (void)
5117 {
5118         MP_Shutdown();
5119
5120         key_dest = key_game;
5121
5122         // init the normal menu now -> this will also correct the menu router pointers
5123         MR_SetRouting (TRUE);
5124 }
5125
5126 void MP_Init (void)
5127 {
5128         PRVM_Begin;
5129         PRVM_InitProg(PRVM_MENUPROG);
5130
5131         prog->headercrc = M_PROGHEADER_CRC;
5132         prog->edictprivate_size = 0; // no private struct used
5133         prog->name = M_NAME;
5134         prog->num_edicts = 1;
5135         prog->limit_edicts = M_MAX_EDICTS;
5136         prog->extensionstring = vm_m_extensions;
5137         prog->builtins = vm_m_builtins;
5138         prog->numbuiltins = vm_m_numbuiltins;
5139         prog->init_cmd = VM_M_Cmd_Init;
5140         prog->reset_cmd = VM_M_Cmd_Reset;
5141         prog->error_cmd = MP_Error;
5142
5143         // allocate the mempools
5144         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5145
5146         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5147
5148         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5149         // it here
5150
5151 #ifdef NG_MENU
5152         m_displayed = false;
5153 #endif
5154
5155         // call the prog init
5156         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5157
5158         PRVM_End;
5159 }
5160
5161 void MP_Restart(void)
5162 {
5163         MP_Init();
5164 }
5165
5166 //============================================================================
5167 // Menu router
5168
5169 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
5170 void (*MR_Draw) (void);
5171 void (*MR_ToggleMenu_f) (void);
5172 void (*MR_Shutdown) (void);
5173
5174 void MR_SetRouting(qboolean forceold)
5175 {
5176         static qboolean m_init = FALSE, mp_init = FALSE;
5177
5178         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5179         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5180         {
5181                 // set menu router function pointers
5182                 MR_KeyEvent = M_KeyEvent;
5183                 MR_Draw = M_Draw;
5184                 MR_ToggleMenu_f = M_ToggleMenu_f;
5185                 MR_Shutdown = M_Shutdown;
5186
5187                 // init
5188                 if(!m_init)
5189                 {
5190                         M_Init();
5191                         m_init = TRUE;
5192                 }
5193                 else
5194                         M_Restart();
5195         }
5196         else
5197         {
5198                 // set menu router function pointers
5199                 MR_KeyEvent = MP_KeyEvent;
5200                 MR_Draw = MP_Draw;
5201                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5202                 MR_Shutdown = MP_Shutdown;
5203
5204                 if(!mp_init)
5205                 {
5206                         MP_Init();
5207                         mp_init = TRUE;
5208                 }
5209                 else
5210                         MP_Restart();
5211         }
5212 }
5213
5214 void MR_Restart(void)
5215 {
5216         MR_Shutdown ();
5217         MR_SetRouting (FALSE);
5218 }
5219
5220 void Call_MR_ToggleMenu_f(void)
5221 {
5222         Host_StartVideo();
5223         if(MR_ToggleMenu_f)
5224                 MR_ToggleMenu_f();
5225 }
5226
5227 void MR_Init_Commands(void)
5228 {
5229         // set router console commands
5230         Cvar_RegisterVariable (&forceqmenu);
5231         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5232         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5233         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5234 }
5235
5236 void MR_Init(void)
5237 {
5238         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5239 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5240         if(COM_CheckParm("-forceqmenu"))
5241                 Cvar_SetValueQuick(&forceqmenu,1);
5242         // use -useqmenu for debugging proposes, cause it starts
5243         // the normal quake menu only the first time
5244 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5245         if(COM_CheckParm("-useqmenu"))
5246                 MR_SetRouting (TRUE);
5247         else
5248                 MR_SetRouting (FALSE);
5249 }