]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
Fixed major bug in time wrap code, would have not advanced clock at all after wrap...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21
22 #ifdef _WIN32
23 #include "winquake.h"
24 #endif
25
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43                 void M_Menu_Net_f (void);
44         void M_Menu_Options_f (void);
45                 void M_Menu_Keys_f (void);
46                 void M_Menu_Video_f (void);
47         void M_Menu_Help_f (void);
48         void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_Search_f (void);
52 void M_Menu_ServerList_f (void);
53
54 void M_Main_Draw (void);
55         void M_SinglePlayer_Draw (void);
56                 void M_Load_Draw (void);
57                 void M_Save_Draw (void);
58         void M_MultiPlayer_Draw (void);
59                 void M_Setup_Draw (void);
60                 void M_Net_Draw (void);
61         void M_Options_Draw (void);
62                 void M_Keys_Draw (void);
63                 void M_Video_Draw (void);
64         void M_Help_Draw (void);
65         void M_Quit_Draw (void);
66 void M_LanConfig_Draw (void);
67 void M_GameOptions_Draw (void);
68 void M_Search_Draw (void);
69 void M_ServerList_Draw (void);
70
71 void M_Main_Key (int key);
72         void M_SinglePlayer_Key (int key);
73                 void M_Load_Key (int key);
74                 void M_Save_Key (int key);
75         void M_MultiPlayer_Key (int key);
76                 void M_Setup_Key (int key);
77                 void M_Net_Key (int key);
78         void M_Options_Key (int key);
79                 void M_Keys_Key (int key);
80                 void M_Video_Key (int key);
81         void M_Help_Key (int key);
82         void M_Quit_Key (int key);
83 void M_LanConfig_Key (int key);
84 void M_GameOptions_Key (int key);
85 void M_Search_Key (int key);
86 void M_ServerList_Key (int key);
87
88 qboolean        m_entersound;           // play after drawing a frame, so caching
89                                                                 // won't disrupt the sound
90
91 int                     m_return_state;
92 qboolean        m_return_onerror;
93 char            m_return_reason [32];
94
95 #define StartingGame    (m_multiplayer_cursor == 1)
96 #define JoiningGame             (m_multiplayer_cursor == 0)
97 #define IPXConfig               (m_net_cursor == 0)
98 #define TCPIPConfig             (m_net_cursor == 1)
99
100 void M_ConfigureNetSubsystem(void);
101
102 // Nehahra
103 #define NumberOfNehahraDemos 34
104 typedef struct
105 {
106         char *name;
107         char *desc;
108 } nehahrademonames_t;
109
110 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
111 {
112         {"intro", "Prologue"},
113         {"genf", "The Beginning"},
114         {"genlab", "A Doomed Project"},
115         {"nehcre", "The New Recruits"},
116         {"maxneh", "Breakthrough"},
117         {"maxchar", "Renewal and Duty"},
118         {"crisis", "Worlds Collide"},
119         {"postcris", "Darkening Skies"},
120         {"hearing", "The Hearing"},
121         {"getjack", "On a Mexican Radio"},
122         {"prelude", "Honor and Justice"},
123         {"abase", "A Message Sent"},
124         {"effect", "The Other Side"},
125         {"uhoh", "Missing in Action"},
126         {"prepare", "The Response"},
127         {"vision", "Farsighted Eyes"},
128         {"maxturns", "Enter the Immortal"},
129         {"backlot", "Separate Ways"},
130         {"maxside", "The Ancient Runes"},
131         {"counter", "The New Initiative"},
132         {"warprep", "Ghosts to the World"},
133         {"counter1", "A Fate Worse Than Death"},
134         {"counter2", "Friendly Fire"},
135         {"counter3", "Minor Setback"},
136         {"madmax", "Scores to Settle"},
137         {"quake", "One Man"},
138         {"cthmm", "Shattered Masks"},
139         {"shades", "Deal with the Dead"},
140         {"gophil", "An Unlikely Hero"},
141         {"cstrike", "War in Hell"},
142         {"shubset", "The Conspiracy"},
143         {"shubdie", "Even Death May Die"},
144         {"newranks", "An Empty Throne"},
145         {"seal", "The Seal is Broken"}
146 };
147
148 float menu_x, menu_y, menu_width, menu_height;
149
150 void M_DrawBackground(void)
151 {
152         menu_width = 320;
153         menu_height = 200;
154         menu_x = (vid.conwidth - menu_width) * 0.5;
155         menu_y = (vid.conheight - menu_height) * 0.5;
156         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
157 }
158
159 /*
160 ================
161 M_DrawCharacter
162
163 Draws one solid graphics character
164 ================
165 */
166 void M_DrawCharacter (float cx, float cy, int num)
167 {
168         char temp[2];
169         temp[0] = num;
170         temp[1] = 0;
171         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
172 }
173
174 void M_Print (float cx, float cy, char *str)
175 {
176         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
177 }
178
179 void M_PrintWhite (float cx, float cy, char *str)
180 {
181         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
182 }
183
184 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
185 {
186         if (unghosted)
187                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
188         else
189                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
190 }
191
192 void M_DrawPic (float cx, float cy, char *picname)
193 {
194         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
195 }
196
197 qbyte identityTable[256];
198 qbyte translationTable[256];
199
200 void M_BuildTranslationTable(int top, int bottom)
201 {
202         int j;
203         qbyte *dest, *source;
204
205         for (j = 0; j < 256; j++)
206                 identityTable[j] = j;
207         dest = translationTable;
208         source = identityTable;
209         memcpy (dest, source, 256);
210
211         // LordHavoc: corrected skin color ranges
212         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
213                 memcpy (dest + TOP_RANGE, source + top, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[TOP_RANGE+j] = source[top+15-j];
217
218         // LordHavoc: corrected skin color ranges
219         if (bottom < 128 || (bottom >= 224 && bottom < 240))
220                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
221         else
222                 for (j=0 ; j<16 ; j++)
223                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
224 }
225
226
227 void M_DrawPicTranslate (float cx, float cy, char *picname)
228 {
229         DrawQ_PicTranslate (menu_x + cx, menu_y + cy, picname, translationTable);
230 }
231
232
233 void M_DrawTextBox (float x, float y, float width, float height)
234 {
235         int n;
236         float cx, cy;
237
238         // draw left side
239         cx = x;
240         cy = y;
241         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
242         for (n = 0; n < height; n++)
243         {
244                 cy += 8;
245                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
246         }
247         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
248
249         // draw middle
250         cx += 8;
251         while (width > 0)
252         {
253                 cy = y;
254                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
255                 for (n = 0; n < height; n++)
256                 {
257                         cy += 8;
258                         if (n >= 1)
259                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
260                         else
261                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
262                 }
263                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
264                 width -= 2;
265                 cx += 16;
266         }
267
268         // draw right side
269         cy = y;
270         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
271         for (n = 0; n < height; n++)
272         {
273                 cy += 8;
274                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
275         }
276         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
277 }
278
279 //=============================================================================
280
281 int m_save_demonum;
282
283 /*
284 ================
285 M_ToggleMenu_f
286 ================
287 */
288 void M_ToggleMenu_f (void)
289 {
290         m_entersound = true;
291
292         if (key_dest == key_menu)
293         {
294                 if (m_state != m_main)
295                 {
296                         M_Menu_Main_f ();
297                         return;
298                 }
299                 key_dest = key_game;
300                 m_state = m_none;
301                 return;
302         }
303         if (key_dest == key_console)
304         {
305                 Con_ToggleConsole_f ();
306         }
307         else
308         {
309                 M_Menu_Main_f ();
310         }
311 }
312
313
314 int demo_cursor;
315 void M_Demo_Draw (void)
316 {
317         int             i;
318
319         for (i=0; i < NumberOfNehahraDemos; i++)
320                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
321
322         // line cursor
323         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
324 }
325
326
327 void M_Menu_Demos_f (void)
328 {
329     key_dest = key_menu;
330     m_state = m_demo;
331     m_entersound = true;
332 }
333
334 void M_Demo_Key (int k)
335 {
336         switch (k)
337         {
338         case K_ESCAPE:
339                 M_Menu_Main_f ();
340                 break;
341
342         case K_ENTER:
343                 S_LocalSound ("misc/menu2.wav");
344                 m_state = m_none;
345                 key_dest = key_game;
346                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
347                 return;
348
349         case K_UPARROW:
350         case K_LEFTARROW:
351                 S_LocalSound ("misc/menu1.wav");
352                 demo_cursor--;
353                 if (demo_cursor < 0)
354                         demo_cursor = NumberOfNehahraDemos;
355                 break;
356
357         case K_DOWNARROW:
358         case K_RIGHTARROW:
359                 S_LocalSound ("misc/menu1.wav");
360                 demo_cursor++;
361                 if (demo_cursor > NumberOfNehahraDemos)
362                         demo_cursor = 0;
363                 break;
364         }
365 }
366
367 //=============================================================================
368 /* MAIN MENU */
369
370 int     m_main_cursor;
371
372 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
373
374 void M_Menu_Main_f (void)
375 {
376         if (gamemode == GAME_NEHAHRA)
377         {
378                 if (NehGameType == TYPE_DEMO)
379                         MAIN_ITEMS = 4;
380                 else if (NehGameType == TYPE_GAME)
381                         MAIN_ITEMS = 5;
382                 else
383                         MAIN_ITEMS = 6;
384         }
385         else
386                 MAIN_ITEMS = 5;
387
388         if (key_dest != key_menu)
389         {
390                 m_save_demonum = cls.demonum;
391                 cls.demonum = -1;
392         }
393         key_dest = key_menu;
394         m_state = m_main;
395         m_entersound = true;
396 }
397
398
399 void M_Main_Draw (void)
400 {
401         int             f;
402         cachepic_t      *p;
403
404         M_DrawPic (16, 4, "gfx/qplaque.lmp");
405         p = Draw_CachePic ("gfx/ttl_main.lmp");
406         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
407 // Nehahra
408         if (gamemode == GAME_NEHAHRA)
409         {
410                 if (NehGameType == TYPE_BOTH)
411                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
412                 else if (NehGameType == TYPE_GAME)
413                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
414                 else
415                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
416         }
417         else
418                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
419
420         f = (int)(realtime * 10)%6;
421
422         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
423 }
424
425
426 void M_Main_Key (int key)
427 {
428         switch (key)
429         {
430         case K_ESCAPE:
431                 key_dest = key_game;
432                 m_state = m_none;
433                 cls.demonum = m_save_demonum;
434                 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
435                         CL_NextDemo ();
436                 break;
437
438         case K_DOWNARROW:
439                 S_LocalSound ("misc/menu1.wav");
440                 if (++m_main_cursor >= MAIN_ITEMS)
441                         m_main_cursor = 0;
442                 break;
443
444         case K_UPARROW:
445                 S_LocalSound ("misc/menu1.wav");
446                 if (--m_main_cursor < 0)
447                         m_main_cursor = MAIN_ITEMS - 1;
448                 break;
449
450         case K_ENTER:
451                 m_entersound = true;
452
453                 if (gamemode == GAME_NEHAHRA)
454                 {
455                         switch (NehGameType)
456                         {
457                         case TYPE_BOTH:
458                                 switch (m_main_cursor)
459                                 {
460                                 case 0:
461                                         M_Menu_SinglePlayer_f ();
462                                         break;
463
464                                 case 1:
465                                         M_Menu_Demos_f ();
466                                         break;
467
468                                 case 2:
469                                         M_Menu_MultiPlayer_f ();
470                                         break;
471
472                                 case 3:
473                                         M_Menu_Options_f ();
474                                         break;
475
476                                 case 4:
477                                         key_dest = key_game;
478                                         if (sv.active)
479                                                 Cbuf_AddText ("disconnect\n");
480                                         Cbuf_AddText ("playdemo endcred\n");
481                                         break;
482
483                                 case 5:
484                                         M_Menu_Quit_f ();
485                                         break;
486                                 }
487                                 break;
488                         case TYPE_GAME:
489                                 switch (m_main_cursor)
490                                 {
491                                 case 0:
492                                         M_Menu_SinglePlayer_f ();
493                                         break;
494
495                                 case 1:
496                                         M_Menu_MultiPlayer_f ();
497                                         break;
498
499                                 case 2:
500                                         M_Menu_Options_f ();
501                                         break;
502
503                                 case 3:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 4:
511                                         M_Menu_Quit_f ();
512                                         break;
513                                 }
514                                 break;
515                         case TYPE_DEMO:
516                                 switch (m_main_cursor)
517                                 {
518                                 case 0:
519                                         M_Menu_Demos_f ();
520                                         break;
521
522                                 case 1:
523                                         key_dest = key_game;
524                                         if (sv.active)
525                                                 Cbuf_AddText ("disconnect\n");
526                                         Cbuf_AddText ("playdemo endcred\n");
527                                         break;
528
529                                 case 2:
530                                         M_Menu_Options_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Quit_f ();
535                                         break;
536                                 }
537                                 break;
538                         }
539                 }
540                 else
541                 {
542                         switch (m_main_cursor)
543                         {
544                         case 0:
545                                 M_Menu_SinglePlayer_f ();
546                                 break;
547
548                         case 1:
549                                 M_Menu_MultiPlayer_f ();
550                                 break;
551
552                         case 2:
553                                 M_Menu_Options_f ();
554                                 break;
555
556                         case 3:
557                                 M_Menu_Help_f ();
558                                 break;
559
560                         case 4:
561                                 M_Menu_Quit_f ();
562                                 break;
563                         }
564                 }
565         }
566 }
567
568 //=============================================================================
569 /* SINGLE PLAYER MENU */
570
571 int     m_singleplayer_cursor;
572 #define SINGLEPLAYER_ITEMS      3
573
574
575 void M_Menu_SinglePlayer_f (void)
576 {
577         key_dest = key_menu;
578         m_state = m_singleplayer;
579         m_entersound = true;
580 }
581
582
583 void M_SinglePlayer_Draw (void)
584 {
585         cachepic_t      *p;
586
587         M_DrawPic (16, 4, "gfx/qplaque.lmp");
588         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
589
590         // BloodBath doesn't have a single player mode
591         if (gamemode == GAME_BLOODBATH)
592         {
593                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
594
595                 M_DrawTextBox (60, 8 * 8, 23, 4);
596                 M_PrintWhite (102, 10 * 8, "BloodBath is for");
597                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
598         }
599         else
600         {
601                 int             f;
602
603                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
604                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
605
606                 f = (int)(realtime * 10)%6;
607
608                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
609         }
610 }
611
612
613 void M_SinglePlayer_Key (int key)
614 {
615         if (gamemode == GAME_BLOODBATH)
616         {
617                 if (key == K_ESCAPE || key == K_ENTER)
618                         m_state = m_main;
619                 return;
620         }
621
622         switch (key)
623         {
624         case K_ESCAPE:
625                 M_Menu_Main_f ();
626                 break;
627
628         case K_DOWNARROW:
629                 S_LocalSound ("misc/menu1.wav");
630                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
631                         m_singleplayer_cursor = 0;
632                 break;
633
634         case K_UPARROW:
635                 S_LocalSound ("misc/menu1.wav");
636                 if (--m_singleplayer_cursor < 0)
637                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
638                 break;
639
640         case K_ENTER:
641                 m_entersound = true;
642
643                 switch (m_singleplayer_cursor)
644                 {
645                 case 0:
646                         key_dest = key_game;
647                         if (sv.active)
648                                 Cbuf_AddText ("disconnect\n");
649                         Cbuf_AddText ("maxplayers 1\n");
650                         Cbuf_AddText ("deathmatch 0\n");
651                         Cbuf_AddText ("coop 0\n");
652                         if (gamemode == GAME_NEHAHRA)
653                                 Cbuf_AddText ("map nehstart\n");
654                         else
655                                 Cbuf_AddText ("map start\n");
656                         break;
657
658                 case 1:
659                         M_Menu_Load_f ();
660                         break;
661
662                 case 2:
663                         M_Menu_Save_f ();
664                         break;
665                 }
666         }
667 }
668
669 //=============================================================================
670 /* LOAD/SAVE MENU */
671
672 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
673
674 #define MAX_SAVEGAMES           12
675 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
676 int             loadable[MAX_SAVEGAMES];
677
678 void M_ScanSaves (void)
679 {
680         int             i, j;
681         char    name[MAX_OSPATH];
682         char    *str;
683         QFile   *f;
684         int             version;
685
686         for (i=0 ; i<MAX_SAVEGAMES ; i++)
687         {
688                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
689                 loadable[i] = false;
690                 sprintf (name, "%s/s%i.sav", com_gamedir, i);
691                 f = Qopen (name, "rz");
692                 if (!f)
693                         continue;
694                 str = Qgetline (f);
695                 sscanf (str, "%i\n", &version);
696                 str = Qgetline (f);
697                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
698
699         // change _ back to space
700                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
701                         if (m_filenames[i][j] == '_')
702                                 m_filenames[i][j] = ' ';
703                 loadable[i] = true;
704                 Qclose (f);
705         }
706 }
707
708 void M_Menu_Load_f (void)
709 {
710         m_entersound = true;
711         m_state = m_load;
712         key_dest = key_menu;
713         M_ScanSaves ();
714 }
715
716
717 void M_Menu_Save_f (void)
718 {
719         if (!sv.active)
720                 return;
721         if (cl.intermission)
722                 return;
723         if (svs.maxclients != 1)
724                 return;
725         m_entersound = true;
726         m_state = m_save;
727         key_dest = key_menu;
728         M_ScanSaves ();
729 }
730
731
732 void M_Load_Draw (void)
733 {
734         int             i;
735         cachepic_t      *p;
736
737         p = Draw_CachePic ("gfx/p_load.lmp");
738         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
739
740         for (i=0 ; i< MAX_SAVEGAMES; i++)
741                 M_Print (16, 32 + 8*i, m_filenames[i]);
742
743 // line cursor
744         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
745 }
746
747
748 void M_Save_Draw (void)
749 {
750         int             i;
751         cachepic_t      *p;
752
753         p = Draw_CachePic ("gfx/p_save.lmp");
754         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
755
756         for (i=0 ; i<MAX_SAVEGAMES ; i++)
757                 M_Print (16, 32 + 8*i, m_filenames[i]);
758
759 // line cursor
760         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
761 }
762
763
764 void M_Load_Key (int k)
765 {
766         switch (k)
767         {
768         case K_ESCAPE:
769                 M_Menu_SinglePlayer_f ();
770                 break;
771
772         case K_ENTER:
773                 S_LocalSound ("misc/menu2.wav");
774                 if (!loadable[load_cursor])
775                         return;
776                 m_state = m_none;
777                 key_dest = key_game;
778
779                 // issue the load command
780                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
781                 return;
782
783         case K_UPARROW:
784         case K_LEFTARROW:
785                 S_LocalSound ("misc/menu1.wav");
786                 load_cursor--;
787                 if (load_cursor < 0)
788                         load_cursor = MAX_SAVEGAMES-1;
789                 break;
790
791         case K_DOWNARROW:
792         case K_RIGHTARROW:
793                 S_LocalSound ("misc/menu1.wav");
794                 load_cursor++;
795                 if (load_cursor >= MAX_SAVEGAMES)
796                         load_cursor = 0;
797                 break;
798         }
799 }
800
801
802 void M_Save_Key (int k)
803 {
804         switch (k)
805         {
806         case K_ESCAPE:
807                 M_Menu_SinglePlayer_f ();
808                 break;
809
810         case K_ENTER:
811                 m_state = m_none;
812                 key_dest = key_game;
813                 Cbuf_AddText (va("save s%i\n", load_cursor));
814                 return;
815
816         case K_UPARROW:
817         case K_LEFTARROW:
818                 S_LocalSound ("misc/menu1.wav");
819                 load_cursor--;
820                 if (load_cursor < 0)
821                         load_cursor = MAX_SAVEGAMES-1;
822                 break;
823
824         case K_DOWNARROW:
825         case K_RIGHTARROW:
826                 S_LocalSound ("misc/menu1.wav");
827                 load_cursor++;
828                 if (load_cursor >= MAX_SAVEGAMES)
829                         load_cursor = 0;
830                 break;
831         }
832 }
833
834 //=============================================================================
835 /* MULTIPLAYER MENU */
836
837 int     m_multiplayer_cursor;
838 #define MULTIPLAYER_ITEMS       3
839
840
841 void M_Menu_MultiPlayer_f (void)
842 {
843         key_dest = key_menu;
844         m_state = m_multiplayer;
845         m_entersound = true;
846 }
847
848
849 void M_MultiPlayer_Draw (void)
850 {
851         int             f;
852         cachepic_t      *p;
853
854         M_DrawPic (16, 4, "gfx/qplaque.lmp");
855         p = Draw_CachePic ("gfx/p_multi.lmp");
856         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
857         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
858
859         f = (int)(realtime * 10)%6;
860
861         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
862
863         if (ipxAvailable || tcpipAvailable)
864                 return;
865         M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
866 }
867
868
869 void M_MultiPlayer_Key (int key)
870 {
871         switch (key)
872         {
873         case K_ESCAPE:
874                 M_Menu_Main_f ();
875                 break;
876
877         case K_DOWNARROW:
878                 S_LocalSound ("misc/menu1.wav");
879                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
880                         m_multiplayer_cursor = 0;
881                 break;
882
883         case K_UPARROW:
884                 S_LocalSound ("misc/menu1.wav");
885                 if (--m_multiplayer_cursor < 0)
886                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
887                 break;
888
889         case K_ENTER:
890                 m_entersound = true;
891                 switch (m_multiplayer_cursor)
892                 {
893                 case 0:
894                         if (ipxAvailable || tcpipAvailable)
895                                 M_Menu_Net_f ();
896                         break;
897
898                 case 1:
899                         if (ipxAvailable || tcpipAvailable)
900                                 M_Menu_Net_f ();
901                         break;
902
903                 case 2:
904                         M_Menu_Setup_f ();
905                         break;
906                 }
907         }
908 }
909
910 //=============================================================================
911 /* SETUP MENU */
912
913 int             setup_cursor = 4;
914 int             setup_cursor_table[] = {40, 56, 80, 104, 140};
915
916 char    setup_hostname[16];
917 char    setup_myname[16];
918 int             setup_oldtop;
919 int             setup_oldbottom;
920 int             setup_top;
921 int             setup_bottom;
922
923 #define NUM_SETUP_CMDS  5
924
925 void M_Menu_Setup_f (void)
926 {
927         key_dest = key_menu;
928         m_state = m_setup;
929         m_entersound = true;
930         strcpy(setup_myname, cl_name.string);
931         strcpy(setup_hostname, hostname.string);
932         setup_top = setup_oldtop = cl_color.integer >> 4;
933         setup_bottom = setup_oldbottom = cl_color.integer & 15;
934 }
935
936
937 void M_Setup_Draw (void)
938 {
939         cachepic_t      *p;
940
941         M_DrawPic (16, 4, "gfx/qplaque.lmp");
942         p = Draw_CachePic ("gfx/p_multi.lmp");
943         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
944
945         M_Print (64, 40, "Hostname");
946         M_DrawTextBox (160, 32, 16, 1);
947         M_Print (168, 40, setup_hostname);
948
949         M_Print (64, 56, "Your name");
950         M_DrawTextBox (160, 48, 16, 1);
951         M_Print (168, 56, setup_myname);
952
953         M_Print (64, 80, "Shirt color");
954         M_Print (64, 104, "Pants color");
955
956         M_DrawTextBox (64, 140-8, 14, 1);
957         M_Print (72, 140, "Accept Changes");
958
959         M_DrawPic (160, 64, "gfx/bigbox.lmp");
960         M_BuildTranslationTable(setup_top*16, setup_bottom*16);
961         M_DrawPicTranslate (172, 72, "gfx/menuplyr.lmp");
962
963         M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
964
965         if (setup_cursor == 0)
966                 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
967
968         if (setup_cursor == 1)
969                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
970 }
971
972
973 void M_Setup_Key (int k)
974 {
975         int                     l;
976
977         switch (k)
978         {
979         case K_ESCAPE:
980                 M_Menu_MultiPlayer_f ();
981                 break;
982
983         case K_UPARROW:
984                 S_LocalSound ("misc/menu1.wav");
985                 setup_cursor--;
986                 if (setup_cursor < 0)
987                         setup_cursor = NUM_SETUP_CMDS-1;
988                 break;
989
990         case K_DOWNARROW:
991                 S_LocalSound ("misc/menu1.wav");
992                 setup_cursor++;
993                 if (setup_cursor >= NUM_SETUP_CMDS)
994                         setup_cursor = 0;
995                 break;
996
997         case K_LEFTARROW:
998                 if (setup_cursor < 2)
999                         return;
1000                 S_LocalSound ("misc/menu3.wav");
1001                 if (setup_cursor == 2)
1002                         setup_top = setup_top - 1;
1003                 if (setup_cursor == 3)
1004                         setup_bottom = setup_bottom - 1;
1005                 break;
1006         case K_RIGHTARROW:
1007                 if (setup_cursor < 2)
1008                         return;
1009 forward:
1010                 S_LocalSound ("misc/menu3.wav");
1011                 if (setup_cursor == 2)
1012                         setup_top = setup_top + 1;
1013                 if (setup_cursor == 3)
1014                         setup_bottom = setup_bottom + 1;
1015                 break;
1016
1017         case K_ENTER:
1018                 if (setup_cursor == 0 || setup_cursor == 1)
1019                         return;
1020
1021                 if (setup_cursor == 2 || setup_cursor == 3)
1022                         goto forward;
1023
1024                 // setup_cursor == 4 (OK)
1025                 if (strcmp(cl_name.string, setup_myname) != 0)
1026                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1027                 if (strcmp(hostname.string, setup_hostname) != 0)
1028                         Cvar_Set("hostname", setup_hostname);
1029                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1030                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1031                 m_entersound = true;
1032                 M_Menu_MultiPlayer_f ();
1033                 break;
1034
1035         case K_BACKSPACE:
1036                 if (setup_cursor == 0)
1037                 {
1038                         if (strlen(setup_hostname))
1039                                 setup_hostname[strlen(setup_hostname)-1] = 0;
1040                 }
1041
1042                 if (setup_cursor == 1)
1043                 {
1044                         if (strlen(setup_myname))
1045                                 setup_myname[strlen(setup_myname)-1] = 0;
1046                 }
1047                 break;
1048
1049         default:
1050                 if (k < 32 || k > 127)
1051                         break;
1052                 if (setup_cursor == 0)
1053                 {
1054                         l = strlen(setup_hostname);
1055                         if (l < 15)
1056                         {
1057                                 setup_hostname[l+1] = 0;
1058                                 setup_hostname[l] = k;
1059                         }
1060                 }
1061                 if (setup_cursor == 1)
1062                 {
1063                         l = strlen(setup_myname);
1064                         if (l < 15)
1065                         {
1066                                 setup_myname[l+1] = 0;
1067                                 setup_myname[l] = k;
1068                         }
1069                 }
1070         }
1071
1072         if (setup_top > 13)
1073                 setup_top = 0;
1074         if (setup_top < 0)
1075                 setup_top = 13;
1076         if (setup_bottom > 13)
1077                 setup_bottom = 0;
1078         if (setup_bottom < 0)
1079                 setup_bottom = 13;
1080 }
1081
1082 //=============================================================================
1083 /* NET MENU */
1084
1085 int     m_net_cursor;
1086 int m_net_items;
1087 int m_net_saveHeight;
1088
1089 char *net_helpMessage [] =
1090 {
1091 /* .........1.........2.... */
1092   " Novell network LANs    ",
1093   " or Windows 95 DOS-box. ",
1094   "                        ",
1095   "(LAN=Local Area Network)",
1096
1097   " Commonly used to play  ",
1098   " over the Internet, but ",
1099   " also used on a Local   ",
1100   " Area Network.          "
1101 };
1102
1103 void M_Menu_Net_f (void)
1104 {
1105         key_dest = key_menu;
1106         m_state = m_net;
1107         m_entersound = true;
1108         m_net_items = 2;
1109
1110         if (m_net_cursor >= m_net_items)
1111                 m_net_cursor = 0;
1112         m_net_cursor--;
1113         M_Net_Key (K_DOWNARROW);
1114 }
1115
1116
1117 void M_Net_Draw (void)
1118 {
1119         int             f;
1120         cachepic_t      *p;
1121
1122         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1123         p = Draw_CachePic ("gfx/p_multi.lmp");
1124         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1125
1126         f = 32;
1127
1128         if (ipxAvailable)
1129                 M_DrawPic (72, f, "gfx/netmen3.lmp");
1130         else
1131                 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1132
1133         f += 19;
1134         if (tcpipAvailable)
1135                 M_DrawPic (72, f, "gfx/netmen4.lmp");
1136         else
1137                 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1138
1139         if (m_net_items == 5)   // JDC, could just be removed
1140         {
1141                 f += 19;
1142                 M_DrawPic (72, f, "gfx/netmen5.lmp");
1143         }
1144
1145         f = (320-26*8)/2;
1146         M_DrawTextBox (f, 134, 24, 4);
1147         f += 8;
1148         M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1149         M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1150
1151         f = (int)(realtime * 10)%6;
1152         M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1153 }
1154
1155
1156 void M_Net_Key (int k)
1157 {
1158 again:
1159         switch (k)
1160         {
1161         case K_ESCAPE:
1162                 M_Menu_MultiPlayer_f ();
1163                 break;
1164
1165         case K_DOWNARROW:
1166                 S_LocalSound ("misc/menu1.wav");
1167                 if (++m_net_cursor >= m_net_items)
1168                         m_net_cursor = 0;
1169                 break;
1170
1171         case K_UPARROW:
1172                 S_LocalSound ("misc/menu1.wav");
1173                 if (--m_net_cursor < 0)
1174                         m_net_cursor = m_net_items - 1;
1175                 break;
1176
1177         case K_ENTER:
1178                 m_entersound = true;
1179
1180                 switch (m_net_cursor)
1181                 {
1182                 case 0:
1183                         M_Menu_LanConfig_f ();
1184                         break;
1185
1186                 case 1:
1187                         M_Menu_LanConfig_f ();
1188                         break;
1189
1190                 case 2:
1191 // multiprotocol
1192                         break;
1193                 }
1194         }
1195
1196         if (m_net_cursor == 0 && !ipxAvailable)
1197                 goto again;
1198         if (m_net_cursor == 1 && !tcpipAvailable)
1199                 goto again;
1200 }
1201
1202 //=============================================================================
1203 /* OPTIONS MENU */
1204
1205 #define OPTIONS_ITEMS   27
1206
1207 #define SLIDER_RANGE    10
1208
1209 int             options_cursor;
1210
1211 void M_Menu_Options_f (void)
1212 {
1213         key_dest = key_menu;
1214         m_state = m_options;
1215         m_entersound = true;
1216 }
1217
1218
1219 void M_AdjustSliders (int dir)
1220 {
1221         S_LocalSound ("misc/menu3.wav");
1222
1223         switch (options_cursor)
1224         {
1225         case 4:
1226                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1227                 break;
1228         case 5:
1229                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1230                 break;
1231         case 6:
1232                 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1233                 break;
1234         case 7:
1235                 Cvar_SetValueQuick (&r_ser, !r_ser.integer);
1236                 break;
1237         case 8:
1238                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1239                 break;
1240         case 9:
1241                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1242                 break;
1243         case 10:
1244                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1245                 break;
1246         case 11:
1247                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1248                 break;
1249         case 12:
1250                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1251                 break;
1252         case 13:
1253                 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1254                 break;
1255         case 14:
1256                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1257                 break;
1258         case 15: // music volume
1259                 #ifdef _WIN32
1260                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1261                 #else
1262                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1263                 #endif
1264                 break;
1265         case 16: // sfx volume
1266                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1267                 break;
1268         case 17:
1269                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1270                 break;
1271         case 18:
1272                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1273                 break;
1274         case 19: // show framerate
1275                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1276                 break;
1277         case 20: // always run
1278                 if (cl_forwardspeed.value > 200)
1279                 {
1280                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1281                         Cvar_SetValueQuick (&cl_backspeed, 200);
1282                 }
1283                 else
1284                 {
1285                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1286                         Cvar_SetValueQuick (&cl_backspeed, 400);
1287                 }
1288                 break;
1289         case 21: // lookspring
1290                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1291                 break;
1292         case 22: // lookstrafe
1293                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1294                 break;
1295         case 23: // mouse speed
1296                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1297                 break;
1298         case 24: // mouse look
1299                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1300                 break;
1301         case 25: // invert mouse
1302                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1303                 break;
1304         case 26: // windowed mouse
1305                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1306                 break;
1307         }
1308 }
1309
1310
1311 void M_DrawSlider (int x, int y, float range)
1312 {
1313         int     i;
1314
1315         if (range < 0)
1316                 range = 0;
1317         if (range > 1)
1318                 range = 1;
1319         M_DrawCharacter (x-8, y, 128);
1320         for (i=0 ; i<SLIDER_RANGE ; i++)
1321                 M_DrawCharacter (x + i*8, y, 129);
1322         M_DrawCharacter (x+i*8, y, 130);
1323         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1324 }
1325
1326 void M_DrawCheckbox (int x, int y, int on)
1327 {
1328         if (on)
1329                 M_Print (x, y, "on");
1330         else
1331                 M_Print (x, y, "off");
1332 }
1333
1334
1335 void M_Options_Draw (void)
1336 {
1337         float y;
1338         cachepic_t      *p;
1339
1340         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1341         p = Draw_CachePic("gfx/p_option.lmp");
1342         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1343
1344         y = 32;
1345         M_Print(16, y, "    Customize controls");y += 8;
1346         M_Print(16, y, "         Go to console");y += 8;
1347         M_Print(16, y, "     Reset to defaults");y += 8;
1348         M_ItemPrint(16, y, "         Video Options", vid_menudrawfn != NULL);y += 8;
1349         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1350         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1351         M_Print(16, y, "           Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1352         M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
1353         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1354         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1355         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1356         M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1357         M_ItemPrint(16, y, "                 Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1358         M_Print(16, y, "              Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1359         M_Print(16, y, "            Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1360         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1361         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1362         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1363         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1364         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1365         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1366         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1367         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1368         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1369         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1370         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1371         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1372
1373         // cursor
1374         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1375 }
1376
1377
1378 void M_Options_Key (int k)
1379 {
1380         switch (k)
1381         {
1382         case K_ESCAPE:
1383                 M_Menu_Main_f ();
1384                 break;
1385
1386         case K_ENTER:
1387                 m_entersound = true;
1388                 switch (options_cursor)
1389                 {
1390                 case 0:
1391                         M_Menu_Keys_f ();
1392                         break;
1393                 case 1:
1394                         m_state = m_none;
1395                         Con_ToggleConsole_f ();
1396                         break;
1397                 case 2:
1398                         Cbuf_AddText ("exec default.cfg\n");
1399                         break;
1400                 case 3:
1401                         if (vid_menudrawfn)
1402                                 M_Menu_Video_f ();
1403                         break;
1404                 default:
1405                         M_AdjustSliders (1);
1406                         break;
1407                 }
1408                 return;
1409
1410         case K_UPARROW:
1411                 S_LocalSound ("misc/menu1.wav");
1412                 options_cursor--;
1413                 if (options_cursor < 0)
1414                         options_cursor = OPTIONS_ITEMS-1;
1415                 break;
1416
1417         case K_DOWNARROW:
1418                 S_LocalSound ("misc/menu1.wav");
1419                 options_cursor++;
1420                 if (options_cursor >= OPTIONS_ITEMS)
1421                         options_cursor = 0;
1422                 break;
1423
1424         case K_LEFTARROW:
1425                 M_AdjustSliders (-1);
1426                 break;
1427
1428         case K_RIGHTARROW:
1429                 M_AdjustSliders (1);
1430                 break;
1431         }
1432 }
1433
1434 //=============================================================================
1435 /* KEYS MENU */
1436
1437 char *bindnames[][2] =
1438 {
1439 #ifdef BLOODBATH
1440 {"+forward",            "walk forward"},
1441 {"+back",                       "backpedal"},
1442 {"+moveleft",           "step left"},
1443 {"+moveright",          "step right"},
1444 {"+jump",                       "jump / swim up"},
1445 {"+movedown",           "swim down"},
1446 {"+attack",             "attack"},
1447 {"+button3",            "altfire"},
1448 {"impulse 1",           "Pitch Fork"},
1449 {"impulse 2",           "Flare Gun"},
1450 {"impulse 3",           "Shotgun"},
1451 {"impulse 4",           "Machine Gun"},
1452 {"impulse 5",           "Incinerator"},
1453 {"impulse 6",           "Bombs"},
1454 {"impulse 7",           "Aerosol Can"},
1455 {"impulse 8",           "Tesla Cannon"},
1456 {"impulse 9",           "Life Leech"},
1457 {"impulse 17",          "Voodoo Doll"},
1458 {"impulse 11",          "previous weapon"},
1459 {"impulse 10",          "next weapon"},
1460 {"impulse 14",          "previous item"},
1461 {"impulse 15",          "next item"},
1462 {"impulse 13",          "use item"},
1463 {"impulse 100",         "add bot (red)"},
1464 {"impulse 101",         "add bot (blue)"},
1465 {"impulse 102",         "kick a bot"},
1466 {"impulse 50",          "voting menu"},
1467 {"impulse 141",         "identify player"},
1468 {"impulse 16",          "next armor type"},
1469 {"impulse 20",          "observer mode"}
1470 #else  // not BLOODBATH
1471 {"+attack",             "attack"},
1472 {"impulse 10",          "next weapon"},
1473 {"impulse 12",          "previous weapon"},
1474 {"+jump",                       "jump / swim up"},
1475 {"+forward",            "walk forward"},
1476 {"+back",                       "backpedal"},
1477 {"+left",                       "turn left"},
1478 {"+right",                      "turn right"},
1479 {"+speed",                      "run"},
1480 {"+moveleft",           "step left"},
1481 {"+moveright",          "step right"},
1482 {"+strafe",             "sidestep"},
1483 {"+lookup",             "look up"},
1484 {"+lookdown",           "look down"},
1485 {"centerview",          "center view"},
1486 {"+mlook",                      "mouse look"},
1487 {"+klook",                      "keyboard look"},
1488 {"+moveup",                     "swim up"},
1489 {"+movedown",           "swim down"}
1490 #endif  // not BLOODBATH
1491 };
1492
1493 #define NUMCOMMANDS     (sizeof(bindnames)/sizeof(bindnames[0]))
1494
1495 /*
1496 typedef struct binditem_s
1497 {
1498         char *command, *description;
1499         struct binditem_s *next;
1500 }
1501 binditem_t;
1502
1503 typedef struct bindcategory_s
1504 {
1505         char *name;
1506         binditem_t *binds;
1507         struct bindcategory_s *next;
1508 }
1509 bindcategory_t;
1510
1511 bindcategory_t *bindcategories = NULL;
1512
1513 void M_ClearBinds (void)
1514 {
1515         for (c = bindcategories;c;c = cnext)
1516         {
1517                 cnext = c->next;
1518                 for (b = c->binds;b;b = bnext)
1519                 {
1520                         bnext = b->next;
1521                         Z_Free(b);
1522                 }
1523                 Z_Free(c);
1524         }
1525         bindcategories = NULL;
1526 }
1527
1528 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1529 {
1530         for (b = &c->binds;*b;*b = &(*b)->next);
1531         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1532         *b->command = (char *)((*b) + 1);
1533         *b->description = *b->command + strlen(command) + 1;
1534         strcpy(*b->command, command);
1535         strcpy(*b->description, description);
1536 }
1537
1538 void M_AddBind (char *category, char *command, char *description)
1539 {
1540         for (c = &bindcategories;*c;c = &(*c)->next)
1541         {
1542                 if (!strcmp(category, (*c)->name))
1543                 {
1544                         M_AddBindToCategory(*c, command, description);
1545                         return;
1546                 }
1547         }
1548         *c = Z_Alloc(sizeof(bindcategory_t));
1549         M_AddBindToCategory(*c, command, description);
1550 }
1551
1552 void M_DefaultBinds (void)
1553 {
1554         M_ClearBinds();
1555         M_AddBind("movement", "+jump", "jump / swim up");
1556         M_AddBind("movement", "+forward", "walk forward");
1557         M_AddBind("movement", "+back", "backpedal");
1558         M_AddBind("movement", "+left", "turn left");
1559         M_AddBind("movement", "+right", "turn right");
1560         M_AddBind("movement", "+speed", "run");
1561         M_AddBind("movement", "+moveleft", "step left");
1562         M_AddBind("movement", "+moveright", "step right");
1563         M_AddBind("movement", "+strafe", "sidestep");
1564         M_AddBind("movement", "+lookup", "look up");
1565         M_AddBind("movement", "+lookdown", "look down");
1566         M_AddBind("movement", "centerview", "center view");
1567         M_AddBind("movement", "+mlook", "mouse look");
1568         M_AddBind("movement", "+klook", "keyboard look");
1569         M_AddBind("movement", "+moveup", "swim up");
1570         M_AddBind("movement", "+movedown", "swim down");
1571         M_AddBind("weapons", "+attack", "attack");
1572         M_AddBind("weapons", "impulse 10", "next weapon");
1573         M_AddBind("weapons", "impulse 12", "previous weapon");
1574         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1575         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1576         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1577         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1578         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1579         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1580         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1581         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1582 }
1583 */
1584
1585
1586 int             keys_cursor;
1587 int             bind_grab;
1588
1589 void M_Menu_Keys_f (void)
1590 {
1591         key_dest = key_menu;
1592         m_state = m_keys;
1593         m_entersound = true;
1594 }
1595
1596 #define NUMKEYS 5
1597
1598 void M_FindKeysForCommand (char *command, int *keys)
1599 {
1600         int             count;
1601         int             j;
1602         char    *b;
1603
1604         for (j = 0;j < NUMKEYS;j++)
1605                 keys[j] = -1;
1606
1607         count = 0;
1608
1609         for (j=0 ; j<256 ; j++)
1610         {
1611                 b = keybindings[j];
1612                 if (!b)
1613                         continue;
1614                 if (!strcmp (b, command) )
1615                 {
1616                         keys[count++] = j;
1617                         if (count == NUMKEYS)
1618                                 break;
1619                 }
1620         }
1621 }
1622
1623 void M_UnbindCommand (char *command)
1624 {
1625         int             j;
1626         char    *b;
1627
1628         for (j=0 ; j<256 ; j++)
1629         {
1630                 b = keybindings[j];
1631                 if (!b)
1632                         continue;
1633                 if (!strcmp (b, command))
1634                         Key_SetBinding (j, "");
1635         }
1636 }
1637
1638
1639 void M_Keys_Draw (void)
1640 {
1641         int             i, j;
1642         int             keys[NUMKEYS];
1643         int             y;
1644         cachepic_t      *p;
1645         char    keystring[1024];
1646
1647         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1648         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1649
1650         if (bind_grab)
1651                 M_Print (12, 32, "Press a key or button for this action");
1652         else
1653                 M_Print (18, 32, "Enter to change, backspace to clear");
1654
1655 // search for known bindings
1656         for (i=0 ; i<NUMCOMMANDS ; i++)
1657         {
1658                 y = 48 + 8*i;
1659
1660                 M_Print (16, y, bindnames[i][1]);
1661
1662                 M_FindKeysForCommand (bindnames[i][0], keys);
1663
1664                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1665                 if (keys[0] == -1)
1666                         strcpy(keystring, "???");
1667                 else
1668                 {
1669                         keystring[0] = 0;
1670                         for (j = 0;j < NUMKEYS;j++)
1671                         {
1672                                 if (keys[j] != -1)
1673                                 {
1674                                         if (j > 0)
1675                                                 strcat(keystring, " or ");
1676                                         strcat(keystring, Key_KeynumToString (keys[j]));
1677                                 }
1678                         }
1679                 }
1680                 M_Print (150, y, keystring);
1681         }
1682
1683         if (bind_grab)
1684                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1685         else
1686                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1687 }
1688
1689
1690 void M_Keys_Key (int k)
1691 {
1692         char    cmd[80];
1693         int             keys[NUMKEYS];
1694
1695         if (bind_grab)
1696         {       // defining a key
1697                 S_LocalSound ("misc/menu1.wav");
1698                 if (k == K_ESCAPE)
1699                 {
1700                         bind_grab = false;
1701                 }
1702                 else //if (k != '`')
1703                 {
1704                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1705                         Cbuf_InsertText (cmd);
1706                 }
1707
1708                 bind_grab = false;
1709                 return;
1710         }
1711
1712         switch (k)
1713         {
1714         case K_ESCAPE:
1715                 M_Menu_Options_f ();
1716                 break;
1717
1718         case K_LEFTARROW:
1719         case K_UPARROW:
1720                 S_LocalSound ("misc/menu1.wav");
1721                 keys_cursor--;
1722                 if (keys_cursor < 0)
1723                         keys_cursor = NUMCOMMANDS-1;
1724                 break;
1725
1726         case K_DOWNARROW:
1727         case K_RIGHTARROW:
1728                 S_LocalSound ("misc/menu1.wav");
1729                 keys_cursor++;
1730                 if (keys_cursor >= NUMCOMMANDS)
1731                         keys_cursor = 0;
1732                 break;
1733
1734         case K_ENTER:           // go into bind mode
1735                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1736                 S_LocalSound ("misc/menu2.wav");
1737                 if (keys[NUMKEYS - 1] != -1)
1738                         M_UnbindCommand (bindnames[keys_cursor][0]);
1739                 bind_grab = true;
1740                 break;
1741
1742         case K_BACKSPACE:               // delete bindings
1743         case K_DEL:                             // delete bindings
1744                 S_LocalSound ("misc/menu2.wav");
1745                 M_UnbindCommand (bindnames[keys_cursor][0]);
1746                 break;
1747         }
1748 }
1749
1750 //=============================================================================
1751 /* VIDEO MENU */
1752
1753 void M_Menu_Video_f (void)
1754 {
1755         key_dest = key_menu;
1756         m_state = m_video;
1757         m_entersound = true;
1758 }
1759
1760
1761 void M_Video_Draw (void)
1762 {
1763         (*vid_menudrawfn) ();
1764 }
1765
1766
1767 void M_Video_Key (int key)
1768 {
1769         (*vid_menukeyfn) (key);
1770 }
1771
1772 //=============================================================================
1773 /* HELP MENU */
1774
1775 int             help_page;
1776 #define NUM_HELP_PAGES  6
1777
1778
1779 void M_Menu_Help_f (void)
1780 {
1781         key_dest = key_menu;
1782         m_state = m_help;
1783         m_entersound = true;
1784         help_page = 0;
1785 }
1786
1787
1788
1789 void M_Help_Draw (void)
1790 {
1791         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1792 }
1793
1794
1795 void M_Help_Key (int key)
1796 {
1797         switch (key)
1798         {
1799         case K_ESCAPE:
1800                 M_Menu_Main_f ();
1801                 break;
1802
1803         case K_UPARROW:
1804         case K_RIGHTARROW:
1805                 m_entersound = true;
1806                 if (++help_page >= NUM_HELP_PAGES)
1807                         help_page = 0;
1808                 break;
1809
1810         case K_DOWNARROW:
1811         case K_LEFTARROW:
1812                 m_entersound = true;
1813                 if (--help_page < 0)
1814                         help_page = NUM_HELP_PAGES-1;
1815                 break;
1816         }
1817
1818 }
1819
1820 //=============================================================================
1821 /* QUIT MENU */
1822
1823 int             msgNumber;
1824 int             m_quit_prevstate;
1825 qboolean        wasInMenus;
1826
1827 char *quitMessage [] = 
1828 {
1829 /* .........1.........2.... */
1830 /*
1831   "  Are you gonna quit    ",
1832   "  this game just like   ",
1833   "   everything else?     ",
1834   "                        ",
1835
1836   " Milord, methinks that  ",
1837   "   thou art a lowly     ",
1838   " quitter. Is this true? ",
1839   "                        ",
1840
1841   " Do I need to bust your ",
1842   "  face open for trying  ",
1843   "        to quit?        ",
1844   "                        ",
1845
1846   " Man, I oughta smack you",
1847   "   for trying to quit!  ",
1848   "     Press Y to get     ",
1849   "      smacked out.      ",
1850
1851   " Press Y to quit like a ",
1852   "   big loser in life.   ",
1853   "  Press N to stay proud ",
1854   "    and successful!     ",
1855  
1856   "   If you press Y to    ",
1857   "  quit, I will summon   ",
1858   "  Satan all over your   ",
1859   "      hard drive!       ",
1860  
1861   "  Um, Asmodeus dislikes ",
1862   " his children trying to ",
1863   " quit. Press Y to return",
1864   "   to your Tinkertoys.  ",
1865
1866   "  If you quit now, I'll ",
1867   "  throw a blanket-party ",
1868   "   for you next time!   ",
1869   "                        "
1870   */
1871
1872 /* .........1.........2.... */
1873   "                        ",
1874   "    Tired of fragging   ",
1875   "        already?        ",
1876   "                        ",
1877
1878   "                        ",
1879   "  Quit now and forfeit  ",
1880   "     your bodycount?    ",
1881   "                        ",
1882
1883   "                        ",
1884   "    Are you sure you    ",
1885   "      want to quit?     ",
1886   "                        ",
1887
1888   "                        ",
1889   "   Off to do something  ",
1890   "      constructive?     ",
1891   "                        ",
1892 };
1893
1894 void M_Menu_Quit_f (void)
1895 {
1896         if (m_state == m_quit)
1897                 return;
1898         wasInMenus = (key_dest == key_menu);
1899         key_dest = key_menu;
1900         m_quit_prevstate = m_state;
1901         m_state = m_quit;
1902         m_entersound = true;
1903         msgNumber = rand()&3; //&7;
1904 }
1905
1906
1907 void M_Quit_Key (int key)
1908 {
1909         switch (key)
1910         {
1911         case K_ESCAPE:
1912         case 'n':
1913         case 'N':
1914                 if (wasInMenus)
1915                 {
1916                         m_state = m_quit_prevstate;
1917                         m_entersound = true;
1918                 }
1919                 else
1920                 {
1921                         key_dest = key_game;
1922                         m_state = m_none;
1923                 }
1924                 break;
1925
1926         case 'Y':
1927         case 'y':
1928                 key_dest = key_console;
1929                 Host_Quit_f ();
1930                 break;
1931
1932         default:
1933                 break;
1934         }
1935
1936 }
1937
1938
1939 void M_Quit_Draw (void)
1940 {
1941         M_DrawTextBox (56, 76, 24, 4);
1942         M_Print (64, 84,  quitMessage[msgNumber*4+0]);
1943         M_Print (64, 92,  quitMessage[msgNumber*4+1]);
1944         M_Print (64, 100, quitMessage[msgNumber*4+2]);
1945         M_Print (64, 108, quitMessage[msgNumber*4+3]);
1946 }
1947
1948 //=============================================================================
1949 /* LAN CONFIG MENU */
1950
1951 int             lanConfig_cursor = -1;
1952 int             lanConfig_cursor_table [] = {72, 92, 124};
1953 #define NUM_LANCONFIG_CMDS      3
1954
1955 int     lanConfig_port;
1956 char    lanConfig_portname[6];
1957 char    lanConfig_joinname[22];
1958
1959 void M_Menu_LanConfig_f (void)
1960 {
1961         key_dest = key_menu;
1962         m_state = m_lanconfig;
1963         m_entersound = true;
1964         if (lanConfig_cursor == -1)
1965         {
1966                 if (JoiningGame && TCPIPConfig)
1967                         lanConfig_cursor = 2;
1968                 else
1969                         lanConfig_cursor = 1;
1970         }
1971         if (StartingGame && lanConfig_cursor == 2)
1972                 lanConfig_cursor = 1;
1973         lanConfig_port = DEFAULTnet_hostport;
1974         sprintf(lanConfig_portname, "%u", lanConfig_port);
1975
1976         m_return_onerror = false;
1977         m_return_reason[0] = 0;
1978 }
1979
1980
1981 void M_LanConfig_Draw (void)
1982 {
1983         cachepic_t      *p;
1984         int             basex;
1985         char    *startJoin;
1986         char    *protocol;
1987
1988         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1989         p = Draw_CachePic ("gfx/p_multi.lmp");
1990         basex = (320-p->width)/2;
1991         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
1992
1993         if (StartingGame)
1994                 startJoin = "New Game";
1995         else
1996                 startJoin = "Join Game";
1997         if (IPXConfig)
1998                 protocol = "IPX";
1999         else
2000                 protocol = "TCP/IP";
2001         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2002         basex += 8;
2003
2004         M_Print (basex, 52, "Address:");
2005         if (IPXConfig)
2006                 M_Print (basex+9*8, 52, my_ipx_address);
2007         else
2008                 M_Print (basex+9*8, 52, my_tcpip_address);
2009
2010         M_Print (basex, lanConfig_cursor_table[0], "Port");
2011         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2012         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2013
2014         if (JoiningGame)
2015         {
2016                 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2017                 M_Print (basex, 108, "Join game at:");
2018                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2019                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2020         }
2021         else
2022         {
2023                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2024                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2025         }
2026
2027         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2028
2029         if (lanConfig_cursor == 0)
2030                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2031
2032         if (lanConfig_cursor == 2)
2033                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2034
2035         if (*m_return_reason)
2036                 M_PrintWhite (basex, 148, m_return_reason);
2037 }
2038
2039
2040 void M_LanConfig_Key (int key)
2041 {
2042         int             l;
2043
2044         switch (key)
2045         {
2046         case K_ESCAPE:
2047                 M_Menu_Net_f ();
2048                 break;
2049
2050         case K_UPARROW:
2051                 S_LocalSound ("misc/menu1.wav");
2052                 lanConfig_cursor--;
2053                 if (lanConfig_cursor < 0)
2054                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2055                 break;
2056
2057         case K_DOWNARROW:
2058                 S_LocalSound ("misc/menu1.wav");
2059                 lanConfig_cursor++;
2060                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2061                         lanConfig_cursor = 0;
2062                 break;
2063
2064         case K_ENTER:
2065                 if (lanConfig_cursor == 0)
2066                         break;
2067
2068                 m_entersound = true;
2069
2070                 M_ConfigureNetSubsystem ();
2071
2072                 if (lanConfig_cursor == 1)
2073                 {
2074                         if (StartingGame)
2075                         {
2076                                 M_Menu_GameOptions_f ();
2077                                 break;
2078                         }
2079                         M_Menu_Search_f();
2080                         break;
2081                 }
2082
2083                 if (lanConfig_cursor == 2)
2084                 {
2085                         m_return_state = m_state;
2086                         m_return_onerror = true;
2087                         key_dest = key_game;
2088                         m_state = m_none;
2089                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2090                         break;
2091                 }
2092
2093                 break;
2094
2095         case K_BACKSPACE:
2096                 if (lanConfig_cursor == 0)
2097                 {
2098                         if (strlen(lanConfig_portname))
2099                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2100                 }
2101
2102                 if (lanConfig_cursor == 2)
2103                 {
2104                         if (strlen(lanConfig_joinname))
2105                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2106                 }
2107                 break;
2108
2109         default:
2110                 if (key < 32 || key > 127)
2111                         break;
2112
2113                 if (lanConfig_cursor == 2)
2114                 {
2115                         l = strlen(lanConfig_joinname);
2116                         if (l < 21)
2117                         {
2118                                 lanConfig_joinname[l+1] = 0;
2119                                 lanConfig_joinname[l] = key;
2120                         }
2121                 }
2122
2123                 if (key < '0' || key > '9')
2124                         break;
2125                 if (lanConfig_cursor == 0)
2126                 {
2127                         l = strlen(lanConfig_portname);
2128                         if (l < 5)
2129                         {
2130                                 lanConfig_portname[l+1] = 0;
2131                                 lanConfig_portname[l] = key;
2132                         }
2133                 }
2134         }
2135
2136         if (StartingGame && lanConfig_cursor == 2)
2137         {
2138                 if (key == K_UPARROW)
2139                         lanConfig_cursor = 1;
2140                 else
2141                         lanConfig_cursor = 0;
2142         }
2143
2144         l =  atoi(lanConfig_portname);
2145         if (l > 65535)
2146                 l = lanConfig_port;
2147         else
2148                 lanConfig_port = l;
2149         sprintf(lanConfig_portname, "%u", lanConfig_port);
2150 }
2151
2152 //=============================================================================
2153 /* GAME OPTIONS MENU */
2154
2155 typedef struct
2156 {
2157         char    *name;
2158         char    *description;
2159 } level_t;
2160
2161 typedef struct
2162 {
2163         char    *description;
2164         int             firstLevel;
2165         int             levels;
2166 } episode_t;
2167
2168 typedef struct
2169 {
2170         char *gamename;
2171         level_t *levels;
2172         episode_t *episodes;
2173         int numepisodes;
2174 }
2175 gamelevels_t;
2176
2177 level_t quakelevels[] =
2178 {
2179         {"start", "Entrance"},  // 0
2180
2181         {"e1m1", "Slipgate Complex"},                           // 1
2182         {"e1m2", "Castle of the Damned"},
2183         {"e1m3", "The Necropolis"},
2184         {"e1m4", "The Grisly Grotto"},
2185         {"e1m5", "Gloom Keep"},
2186         {"e1m6", "The Door To Chthon"},
2187         {"e1m7", "The House of Chthon"},
2188         {"e1m8", "Ziggurat Vertigo"},
2189
2190         {"e2m1", "The Installation"},                           // 9
2191         {"e2m2", "Ogre Citadel"},
2192         {"e2m3", "Crypt of Decay"},
2193         {"e2m4", "The Ebon Fortress"},
2194         {"e2m5", "The Wizard's Manse"},
2195         {"e2m6", "The Dismal Oubliette"},
2196         {"e2m7", "Underearth"},
2197
2198         {"e3m1", "Termination Central"},                        // 16
2199         {"e3m2", "The Vaults of Zin"},
2200         {"e3m3", "The Tomb of Terror"},
2201         {"e3m4", "Satan's Dark Delight"},
2202         {"e3m5", "Wind Tunnels"},
2203         {"e3m6", "Chambers of Torment"},
2204         {"e3m7", "The Haunted Halls"},
2205
2206         {"e4m1", "The Sewage System"},                          // 23
2207         {"e4m2", "The Tower of Despair"},
2208         {"e4m3", "The Elder God Shrine"},
2209         {"e4m4", "The Palace of Hate"},
2210         {"e4m5", "Hell's Atrium"},
2211         {"e4m6", "The Pain Maze"},
2212         {"e4m7", "Azure Agony"},
2213         {"e4m8", "The Nameless City"},
2214
2215         {"end", "Shub-Niggurath's Pit"},                        // 31
2216
2217         {"dm1", "Place of Two Deaths"},                         // 32
2218         {"dm2", "Claustrophobopolis"},
2219         {"dm3", "The Abandoned Base"},
2220         {"dm4", "The Bad Place"},
2221         {"dm5", "The Cistern"},
2222         {"dm6", "The Dark Zone"}
2223 };
2224
2225 episode_t quakeepisodes[] =
2226 {
2227         {"Welcome to Quake", 0, 1},
2228         {"Doomed Dimension", 1, 8},
2229         {"Realm of Black Magic", 9, 7},
2230         {"Netherworld", 16, 7},
2231         {"The Elder World", 23, 8},
2232         {"Final Level", 31, 1},
2233         {"Deathmatch Arena", 32, 6}
2234 };
2235
2236 //MED 01/06/97 added hipnotic levels
2237 level_t     hipnoticlevels[] =
2238 {
2239    {"start", "Command HQ"},  // 0
2240
2241    {"hip1m1", "The Pumping Station"},          // 1
2242    {"hip1m2", "Storage Facility"},
2243    {"hip1m3", "The Lost Mine"},
2244    {"hip1m4", "Research Facility"},
2245    {"hip1m5", "Military Complex"},
2246
2247    {"hip2m1", "Ancient Realms"},          // 6
2248    {"hip2m2", "The Black Cathedral"},
2249    {"hip2m3", "The Catacombs"},
2250    {"hip2m4", "The Crypt"},
2251    {"hip2m5", "Mortum's Keep"},
2252    {"hip2m6", "The Gremlin's Domain"},
2253
2254    {"hip3m1", "Tur Torment"},       // 12
2255    {"hip3m2", "Pandemonium"},
2256    {"hip3m3", "Limbo"},
2257    {"hip3m4", "The Gauntlet"},
2258
2259    {"hipend", "Armagon's Lair"},       // 16
2260
2261    {"hipdm1", "The Edge of Oblivion"}           // 17
2262 };
2263
2264 //MED 01/06/97  added hipnotic episodes
2265 episode_t   hipnoticepisodes[] =
2266 {
2267    {"Scourge of Armagon", 0, 1},
2268    {"Fortress of the Dead", 1, 5},
2269    {"Dominion of Darkness", 6, 6},
2270    {"The Rift", 12, 4},
2271    {"Final Level", 16, 1},
2272    {"Deathmatch Arena", 17, 1}
2273 };
2274
2275 //PGM 01/07/97 added rogue levels
2276 //PGM 03/02/97 added dmatch level
2277 level_t         roguelevels[] =
2278 {
2279         {"start",       "Split Decision"},
2280         {"r1m1",        "Deviant's Domain"},
2281         {"r1m2",        "Dread Portal"},
2282         {"r1m3",        "Judgement Call"},
2283         {"r1m4",        "Cave of Death"},
2284         {"r1m5",        "Towers of Wrath"},
2285         {"r1m6",        "Temple of Pain"},
2286         {"r1m7",        "Tomb of the Overlord"},
2287         {"r2m1",        "Tempus Fugit"},
2288         {"r2m2",        "Elemental Fury I"},
2289         {"r2m3",        "Elemental Fury II"},
2290         {"r2m4",        "Curse of Osiris"},
2291         {"r2m5",        "Wizard's Keep"},
2292         {"r2m6",        "Blood Sacrifice"},
2293         {"r2m7",        "Last Bastion"},
2294         {"r2m8",        "Source of Evil"},
2295         {"ctf1",    "Division of Change"}
2296 };
2297
2298 //PGM 01/07/97 added rogue episodes
2299 //PGM 03/02/97 added dmatch episode
2300 episode_t       rogueepisodes[] =
2301 {
2302         {"Introduction", 0, 1},
2303         {"Hell's Fortress", 1, 7},
2304         {"Corridors of Time", 8, 8},
2305         {"Deathmatch Arena", 16, 1}
2306 };
2307
2308 level_t         nehahralevels[] =
2309 {
2310         {"nehstart",    "Welcome to Nehahra"},
2311         {"neh1m1",      "Forge City1: Slipgates"},
2312         {"neh1m2",      "Forge City2: Boiler"},
2313         {"neh1m3",      "Forge City3: Escape"},
2314         {"neh1m4",      "Grind Core"},
2315         {"neh1m5",      "Industrial Silence"},
2316         {"neh1m6",      "Locked-Up Anger"},
2317         {"neh1m7",      "Wanderer of the Wastes"},
2318         {"neh1m8",      "Artemis System Net"},
2319         {"neh1m9",      "To the Death"},
2320         {"neh2m1",      "The Gates of Ghoro"},
2321         {"neh2m2",      "Sacred Trinity"},
2322         {"neh2m3",      "Realm of the Ancients"},
2323         {"neh2m4",      "Temple of the Ancients"},
2324         {"neh2m5",      "Dreams Made Flesh"},
2325         {"neh2m6",      "Your Last Cup of Sorrow"},
2326         {"nehsec",      "Ogre's Bane"},
2327         {"nehahra",     "Nehahra's Den"},
2328         {"nehend",      "Quintessence"}
2329 };
2330
2331 episode_t       nehahraepisodes[] =
2332 {
2333         {"Welcome to Nehahra", 0, 1},
2334         {"The Fall of Forge", 1, 9},
2335         {"The Outlands", 10, 7},
2336         {"Dimension of the Lost", 17, 2}
2337 };
2338
2339 // Map list for BloodBath
2340 level_t         bloodbathlevels[] =
2341 {
2342         {"bb1",                 "The Stronghold"},
2343         {"bb2",                 "Winter Wonderland"},
2344         {"bb3",                 "Bodies"},
2345         {"bb4",                 "The Tower"},
2346         {"bb5",                 "Click!"},
2347         {"bb6",                 "Twin Fortress"},
2348         {"bb7",                 "Midgard"},
2349         {"bb8",                 "Fun With Heads"},
2350         {"e1m1",                "Cradle to Grave"},
2351         {"e1m7",                "Altar of Stone"},
2352
2353         {"dm1",                 "Monolith Building 11"},
2354         {"dm2",                 "Power!"},
2355         {"dm3",                 "Area 15"},
2356         {"e6m8",                "Beauty and the Beast"},
2357
2358         {"cpbb01",              "Crypt of Despair"},
2359         {"cpbb02",              "Pits of Blood"},
2360         {"cpbb03",              "Unholy Cathedral"},
2361         {"cpbb04",              "Deadly Inspirations"},
2362
2363         {"b2a15",               "Area 15 (B2)"},
2364         {"barena",              "Blood Arena"},
2365         {"bkeep",               "Blood Keep"},
2366         {"bstar",               "Brown Star"},
2367         {"crypt",               "The Crypt"},
2368
2369         {"bb3_2k1",             "Bodies Infusion"},
2370         {"qbb1",                "The Confluence"},
2371         {"qbb2",                "KathartiK"},
2372         {"qbb3",                "Caleb's Woodland Retreat"},
2373         {"ded_simp",    "Dead Simple"},
2374         {"dranzbb6",    "Black Coffee"},
2375         {"qe1m7",               "The House of Chthon"}
2376 };
2377
2378 episode_t       bloodbathepisodes[] =
2379 {
2380         {"Blood", 0, 10},
2381         {"Plasma Pack", 10, 4},
2382         {"Cryptic Passage", 14, 4},
2383         {"Blood 2", 18, 5},
2384         {"BloodBath", 23, 7}
2385 };
2386
2387 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2388 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2389 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2390 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2391 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2392 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2393
2394 typedef struct
2395 {
2396         int gameid;
2397         gamelevels_t *notregistered;
2398         gamelevels_t *registered;
2399 }
2400 gameinfo_t;
2401
2402 gameinfo_t gamelist[] =
2403 {
2404         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2405         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2406         {GAME_ROGUE, &roguegame, &roguegame},
2407         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2408         {GAME_FIENDARENA, &sharewarequakegame, &registeredquakegame},
2409         {GAME_ZYMOTIC, &sharewarequakegame, &registeredquakegame},
2410         {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2411         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2412 };
2413
2414 gamelevels_t *lookupgameinfo(void)
2415 {
2416         int i;
2417         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2418         if (registered.integer)
2419                 return gamelist[i].registered;
2420         else
2421                 return gamelist[i].notregistered;
2422 }
2423
2424 int     startepisode;
2425 int     startlevel;
2426 int maxplayers;
2427 qboolean m_serverInfoMessage = false;
2428 double m_serverInfoMessageTime;
2429
2430 void M_Menu_GameOptions_f (void)
2431 {
2432         key_dest = key_menu;
2433         m_state = m_gameoptions;
2434         m_entersound = true;
2435         if (maxplayers == 0)
2436                 maxplayers = svs.maxclients;
2437         if (maxplayers < 2)
2438                 maxplayers = svs.maxclientslimit;
2439 }
2440
2441
2442 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2443 #define NUM_GAMEOPTIONS 9
2444 int             gameoptions_cursor;
2445
2446 void M_GameOptions_Draw (void)
2447 {
2448         cachepic_t      *p;
2449         int             x;
2450         gamelevels_t *g;
2451
2452         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2453         p = Draw_CachePic ("gfx/p_multi.lmp");
2454         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2455
2456         M_DrawTextBox (152, 32, 10, 1);
2457         M_Print (160, 40, "begin game");
2458
2459         M_Print (0, 56, "      Max players");
2460         M_Print (160, 56, va("%i", maxplayers) );
2461
2462         M_Print (0, 64, "        Game Type");
2463         if (gamemode == GAME_BLOODBATH)
2464         {
2465                 if (!deathmatch.integer)
2466                         Cvar_SetValue("deathmatch", 1);
2467                 if (deathmatch.integer == 2)
2468                         M_Print (160, 64, "Capture the Flag");
2469                 else
2470                         M_Print (160, 64, "Blood Bath");
2471         }
2472         else
2473         {
2474                 if (!coop.integer && !deathmatch.integer)
2475                         Cvar_SetValue("deathmatch", 1);
2476                 if (coop.integer)
2477                         M_Print (160, 64, "Cooperative");
2478                 else
2479                         M_Print (160, 64, "Deathmatch");
2480         }
2481
2482         M_Print (0, 72, "        Teamplay");
2483         if (gamemode == GAME_ROGUE)
2484         {
2485                 char *msg;
2486
2487                 switch((int)teamplay.integer)
2488                 {
2489                         case 1: msg = "No Friendly Fire"; break;
2490                         case 2: msg = "Friendly Fire"; break;
2491                         case 3: msg = "Tag"; break;
2492                         case 4: msg = "Capture the Flag"; break;
2493                         case 5: msg = "One Flag CTF"; break;
2494                         case 6: msg = "Three Team CTF"; break;
2495                         default: msg = "Off"; break;
2496                 }
2497                 M_Print (160, 72, msg);
2498         }
2499         else if (gamemode == GAME_BLOODBATH)
2500         {
2501                 char *msg;
2502
2503                 switch (teamplay.integer)
2504                 {
2505                         case 0: msg = "Off"; break;
2506                         case 2: msg = "Friendly Fire"; break;
2507                         default: msg = "No Friendly Fire"; break;
2508                 }
2509                 M_Print (160, 72, msg);
2510         }
2511         else
2512         {
2513                 char *msg;
2514
2515                 switch((int)teamplay.integer)
2516                 {
2517                         case 1: msg = "No Friendly Fire"; break;
2518                         case 2: msg = "Friendly Fire"; break;
2519                         default: msg = "Off"; break;
2520                 }
2521                 M_Print (160, 72, msg);
2522         }
2523
2524         M_Print (0, 80, "            Skill");
2525         if (skill.integer == 0)
2526                 M_Print (160, 80, "Easy difficulty");
2527         else if (skill.integer == 1)
2528                 M_Print (160, 80, "Normal difficulty");
2529         else if (skill.integer == 2)
2530                 M_Print (160, 80, "Hard difficulty");
2531         else
2532                 M_Print (160, 80, "Nightmare difficulty");
2533
2534         M_Print (0, 88, "       Frag Limit");
2535         if (fraglimit.integer == 0)
2536                 M_Print (160, 88, "none");
2537         else
2538                 M_Print (160, 88, va("%i frags", fraglimit.integer));
2539
2540         M_Print (0, 96, "       Time Limit");
2541         if (timelimit.integer == 0)
2542                 M_Print (160, 96, "none");
2543         else
2544                 M_Print (160, 96, va("%i minutes", timelimit.integer));
2545
2546         g = lookupgameinfo();
2547
2548         M_Print (0, 112, "         Episode");
2549         M_Print (160, 112, g->episodes[startepisode].description);
2550
2551         M_Print (0, 120, "           Level");
2552         M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2553         M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2554
2555 // line cursor
2556         M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2557
2558         if (m_serverInfoMessage)
2559         {
2560                 if ((realtime - m_serverInfoMessageTime) < 5.0)
2561                 {
2562                         x = (320-26*8)/2;
2563                         M_DrawTextBox (x, 138, 24, 4);
2564                         x += 8;
2565                         M_Print (x, 146, " More than 64 players?? ");
2566                         M_Print (x, 154, "  First, question your  ");
2567                         M_Print (x, 162, "   sanity, then email   ");
2568                         M_Print (x, 170, " havoc@gamevisions.com  ");
2569                 }
2570                 else
2571                 {
2572                         m_serverInfoMessage = false;
2573                 }
2574         }
2575 }
2576
2577
2578 void M_NetStart_Change (int dir)
2579 {
2580         gamelevels_t *g;
2581         int count;
2582
2583         switch (gameoptions_cursor)
2584         {
2585         case 1:
2586                 maxplayers += dir;
2587                 if (maxplayers > svs.maxclientslimit)
2588                 {
2589                         maxplayers = svs.maxclientslimit;
2590                         m_serverInfoMessage = true;
2591                         m_serverInfoMessageTime = realtime;
2592                 }
2593                 if (maxplayers < 2)
2594                         maxplayers = 2;
2595                 break;
2596
2597         case 2:
2598                 if (gamemode == GAME_BLOODBATH)
2599                 {
2600                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
2601                                 Cvar_SetValueQuick (&deathmatch, 0);
2602                         else // changing from BloodBath to CTF
2603                                 Cvar_SetValueQuick (&deathmatch, 2);
2604                 }
2605                 else
2606                 {
2607                         if (deathmatch.integer) // changing from deathmatch to coop
2608                         {
2609                                 Cvar_SetValueQuick (&coop, 1);
2610                                 Cvar_SetValueQuick (&deathmatch, 0);
2611                         }
2612                         else // changing from coop to deathmatch
2613                         {
2614                                 Cvar_SetValueQuick (&coop, 0);
2615                                 Cvar_SetValueQuick (&deathmatch, 1);
2616                         }
2617                 }
2618                 break;
2619
2620         case 3:
2621                 if (gamemode == GAME_ROGUE)
2622                         count = 6;
2623                 else
2624                         count = 2;
2625
2626                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2627                 if (teamplay.integer > count)
2628                         Cvar_SetValueQuick (&teamplay, 0);
2629                 else if (teamplay.integer < 0)
2630                         Cvar_SetValueQuick (&teamplay, count);
2631                 break;
2632
2633         case 4:
2634                 Cvar_SetValueQuick (&skill, skill.integer + dir);
2635                 if (skill.integer > 3)
2636                         Cvar_SetValueQuick (&skill, 0);
2637                 if (skill.integer < 0)
2638                         Cvar_SetValueQuick (&skill, 3);
2639                 break;
2640
2641         case 5:
2642                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2643                 if (fraglimit.integer > 100)
2644                         Cvar_SetValueQuick (&fraglimit, 0);
2645                 if (fraglimit.integer < 0)
2646                         Cvar_SetValueQuick (&fraglimit, 100);
2647                 break;
2648
2649         case 6:
2650                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2651                 if (timelimit.value > 60)
2652                         Cvar_SetValueQuick (&timelimit, 0);
2653                 if (timelimit.value < 0)
2654                         Cvar_SetValueQuick (&timelimit, 60);
2655                 break;
2656
2657         case 7:
2658                 startepisode += dir;
2659                 g = lookupgameinfo();
2660
2661                 if (startepisode < 0)
2662                         startepisode = g->numepisodes - 1;
2663
2664                 if (startepisode >= g->numepisodes)
2665                         startepisode = 0;
2666
2667                 startlevel = 0;
2668                 break;
2669
2670         case 8:
2671                 startlevel += dir;
2672                 g = lookupgameinfo();
2673
2674                 if (startlevel < 0)
2675                         startlevel = g->episodes[startepisode].levels - 1;
2676
2677                 if (startlevel >= g->episodes[startepisode].levels)
2678                         startlevel = 0;
2679                 break;
2680         }
2681 }
2682
2683 void M_GameOptions_Key (int key)
2684 {
2685         gamelevels_t *g;
2686
2687         switch (key)
2688         {
2689         case K_ESCAPE:
2690                 M_Menu_Net_f ();
2691                 break;
2692
2693         case K_UPARROW:
2694                 S_LocalSound ("misc/menu1.wav");
2695                 gameoptions_cursor--;
2696                 if (gameoptions_cursor < 0)
2697                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
2698                 break;
2699
2700         case K_DOWNARROW:
2701                 S_LocalSound ("misc/menu1.wav");
2702                 gameoptions_cursor++;
2703                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2704                         gameoptions_cursor = 0;
2705                 break;
2706
2707         case K_LEFTARROW:
2708                 if (gameoptions_cursor == 0)
2709                         break;
2710                 S_LocalSound ("misc/menu3.wav");
2711                 M_NetStart_Change (-1);
2712                 break;
2713
2714         case K_RIGHTARROW:
2715                 if (gameoptions_cursor == 0)
2716                         break;
2717                 S_LocalSound ("misc/menu3.wav");
2718                 M_NetStart_Change (1);
2719                 break;
2720
2721         case K_ENTER:
2722                 S_LocalSound ("misc/menu2.wav");
2723                 if (gameoptions_cursor == 0)
2724                 {
2725                         if (sv.active)
2726                                 Cbuf_AddText ("disconnect\n");
2727                         Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
2728                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2729
2730                         g = lookupgameinfo();
2731                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2732                         return;
2733                 }
2734
2735                 M_NetStart_Change (1);
2736                 break;
2737         }
2738 }
2739
2740 //=============================================================================
2741 /* SEARCH MENU */
2742
2743 qboolean        searchComplete = false;
2744 double          searchCompleteTime;
2745
2746 void M_Menu_Search_f (void)
2747 {
2748         key_dest = key_menu;
2749         m_state = m_search;
2750         m_entersound = false;
2751         slistSilent = true;
2752         slistLocal = false;
2753         searchComplete = false;
2754         NET_Slist_f();
2755
2756 }
2757
2758
2759 void M_Search_Draw (void)
2760 {
2761         cachepic_t      *p;
2762         int x;
2763
2764         p = Draw_CachePic ("gfx/p_multi.lmp");
2765         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2766         x = (320/2) - ((12*8)/2) + 4;
2767         M_DrawTextBox (x-8, 32, 12, 1);
2768         M_Print (x, 40, "Searching...");
2769
2770         if(slistInProgress)
2771         {
2772                 NET_Poll();
2773                 return;
2774         }
2775
2776         if (! searchComplete)
2777         {
2778                 searchComplete = true;
2779                 searchCompleteTime = realtime;
2780         }
2781
2782         if (hostCacheCount)
2783         {
2784                 M_Menu_ServerList_f ();
2785                 return;
2786         }
2787
2788         M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2789         if ((realtime - searchCompleteTime) < 3.0)
2790                 return;
2791
2792         M_Menu_LanConfig_f ();
2793 }
2794
2795
2796 void M_Search_Key (int key)
2797 {
2798 }
2799
2800 //=============================================================================
2801 /* SLIST MENU */
2802
2803 int             slist_cursor;
2804 qboolean slist_sorted;
2805
2806 void M_Menu_ServerList_f (void)
2807 {
2808         key_dest = key_menu;
2809         m_state = m_slist;
2810         m_entersound = true;
2811         slist_cursor = 0;
2812         m_return_onerror = false;
2813         m_return_reason[0] = 0;
2814         slist_sorted = false;
2815 }
2816
2817
2818 void M_ServerList_Draw (void)
2819 {
2820         int             n;
2821         char    string [64];
2822         cachepic_t      *p;
2823
2824         if (!slist_sorted)
2825         {
2826                 if (hostCacheCount > 1)
2827                 {
2828                         int     i,j;
2829                         hostcache_t temp;
2830                         for (i = 0; i < hostCacheCount; i++)
2831                                 for (j = i+1; j < hostCacheCount; j++)
2832                                         if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
2833                                         {
2834                                                 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
2835                                                 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
2836                                                 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
2837                                         }
2838                 }
2839                 slist_sorted = true;
2840         }
2841
2842         p = Draw_CachePic ("gfx/p_multi.lmp");
2843         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2844         for (n = 0; n < hostCacheCount; n++)
2845         {
2846                 if (hostcache[n].maxusers)
2847                         sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
2848                 else
2849                         sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
2850                 M_Print (16, 32 + 8*n, string);
2851         }
2852         M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
2853
2854         if (*m_return_reason)
2855                 M_PrintWhite (16, 148, m_return_reason);
2856 }
2857
2858
2859 void M_ServerList_Key (int k)
2860 {
2861         switch (k)
2862         {
2863         case K_ESCAPE:
2864                 M_Menu_LanConfig_f ();
2865                 break;
2866
2867         case K_SPACE:
2868                 M_Menu_Search_f ();
2869                 break;
2870
2871         case K_UPARROW:
2872         case K_LEFTARROW:
2873                 S_LocalSound ("misc/menu1.wav");
2874                 slist_cursor--;
2875                 if (slist_cursor < 0)
2876                         slist_cursor = hostCacheCount - 1;
2877                 break;
2878
2879         case K_DOWNARROW:
2880         case K_RIGHTARROW:
2881                 S_LocalSound ("misc/menu1.wav");
2882                 slist_cursor++;
2883                 if (slist_cursor >= hostCacheCount)
2884                         slist_cursor = 0;
2885                 break;
2886
2887         case K_ENTER:
2888                 S_LocalSound ("misc/menu2.wav");
2889                 m_return_state = m_state;
2890                 m_return_onerror = true;
2891                 slist_sorted = false;
2892                 key_dest = key_game;
2893                 m_state = m_none;
2894                 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
2895                 break;
2896
2897         default:
2898                 break;
2899         }
2900
2901 }
2902
2903 //=============================================================================
2904 /* Menu Subsystem */
2905
2906
2907 void M_Init (void)
2908 {
2909         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
2910
2911         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
2912         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
2913         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
2914         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
2915         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
2916         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
2917         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
2918         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
2919         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
2920         Cmd_AddCommand ("help", M_Menu_Help_f);
2921         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
2922
2923         if (gamemode == GAME_NEHAHRA)
2924         {
2925                 if (COM_FileExists("maps/neh1m4.bsp"))
2926                 {
2927                         if (COM_FileExists("hearing.dem"))
2928                         {
2929                                 Con_Printf("Nehahra movie and game detected.\n");
2930                                 NehGameType = TYPE_BOTH;
2931                         }
2932                         else
2933                         {
2934                                 Con_Printf("Nehahra game detected.\n");
2935                                 NehGameType = TYPE_GAME;
2936                         }
2937                 }
2938                 else
2939                 {
2940                         if (COM_FileExists("hearing.dem"))
2941                         {
2942                                 Con_Printf("Nehahra movie detected.\n");
2943                                 NehGameType = TYPE_DEMO;
2944                         }
2945                         else
2946                         {
2947                                 Con_Printf("Nehahra not found.\n");
2948                                 NehGameType = TYPE_GAME; // could just complain, but...
2949                         }
2950                 }
2951         }
2952 }
2953
2954 void M_Draw (void)
2955 {
2956         if (m_state == m_none || key_dest != key_menu)
2957                 return;
2958
2959         M_DrawBackground();
2960
2961         switch (m_state)
2962         {
2963         case m_none:
2964                 break;
2965
2966         case m_main:
2967                 M_Main_Draw ();
2968                 break;
2969
2970         case m_demo:
2971                 M_Demo_Draw ();
2972                 break;
2973
2974         case m_singleplayer:
2975                 M_SinglePlayer_Draw ();
2976                 break;
2977
2978         case m_load:
2979                 M_Load_Draw ();
2980                 break;
2981
2982         case m_save:
2983                 M_Save_Draw ();
2984                 break;
2985
2986         case m_multiplayer:
2987                 M_MultiPlayer_Draw ();
2988                 break;
2989
2990         case m_setup:
2991                 M_Setup_Draw ();
2992                 break;
2993
2994         case m_net:
2995                 M_Net_Draw ();
2996                 break;
2997
2998         case m_options:
2999                 M_Options_Draw ();
3000                 break;
3001
3002         case m_keys:
3003                 M_Keys_Draw ();
3004                 break;
3005
3006         case m_video:
3007                 M_Video_Draw ();
3008                 break;
3009
3010         case m_help:
3011                 M_Help_Draw ();
3012                 break;
3013
3014         case m_quit:
3015                 M_Quit_Draw ();
3016                 break;
3017
3018         case m_lanconfig:
3019                 M_LanConfig_Draw ();
3020                 break;
3021
3022         case m_gameoptions:
3023                 M_GameOptions_Draw ();
3024                 break;
3025
3026         case m_search:
3027                 M_Search_Draw ();
3028                 break;
3029
3030         case m_slist:
3031                 M_ServerList_Draw ();
3032                 break;
3033         }
3034
3035         if (m_entersound)
3036         {
3037                 S_LocalSound ("misc/menu2.wav");
3038                 m_entersound = false;
3039         }
3040
3041         S_ExtraUpdate ();
3042 }
3043
3044
3045 void M_Keydown (int key)
3046 {
3047         switch (m_state)
3048         {
3049         case m_none:
3050                 return;
3051
3052         case m_main:
3053                 M_Main_Key (key);
3054                 return;
3055
3056         case m_demo:
3057                 M_Demo_Key (key);
3058                 return;
3059
3060         case m_singleplayer:
3061                 M_SinglePlayer_Key (key);
3062                 return;
3063
3064         case m_load:
3065                 M_Load_Key (key);
3066                 return;
3067
3068         case m_save:
3069                 M_Save_Key (key);
3070                 return;
3071
3072         case m_multiplayer:
3073                 M_MultiPlayer_Key (key);
3074                 return;
3075
3076         case m_setup:
3077                 M_Setup_Key (key);
3078                 return;
3079
3080         case m_net:
3081                 M_Net_Key (key);
3082                 return;
3083
3084         case m_options:
3085                 M_Options_Key (key);
3086                 return;
3087
3088         case m_keys:
3089                 M_Keys_Key (key);
3090                 return;
3091
3092         case m_video:
3093                 M_Video_Key (key);
3094                 return;
3095
3096         case m_help:
3097                 M_Help_Key (key);
3098                 return;
3099
3100         case m_quit:
3101                 M_Quit_Key (key);
3102                 return;
3103
3104         case m_lanconfig:
3105                 M_LanConfig_Key (key);
3106                 return;
3107
3108         case m_gameoptions:
3109                 M_GameOptions_Key (key);
3110                 return;
3111
3112         case m_search:
3113                 M_Search_Key (key);
3114                 break;
3115
3116         case m_slist:
3117                 M_ServerList_Key (key);
3118                 return;
3119         }
3120 }
3121
3122
3123 void M_ConfigureNetSubsystem(void)
3124 {
3125 // enable/disable net systems to match desired config
3126
3127         Cbuf_AddText ("stopdemo\n");
3128
3129         if (IPXConfig || TCPIPConfig)
3130                 net_hostport = lanConfig_port;
3131 }
3132