2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "mprogdefs.h"
29 mempool_t *menu_mempool;
33 enum m_state_e m_state;
35 void M_Menu_Main_f (void);
36 void M_Menu_SinglePlayer_f (void);
37 void M_Menu_Load_f (void);
38 void M_Menu_Save_f (void);
39 void M_Menu_MultiPlayer_f (void);
40 void M_Menu_Setup_f (void);
41 void M_Menu_Options_f (void);
42 void M_Menu_Options_Effects_f (void);
43 void M_Menu_Options_Graphics_f (void);
44 void M_Menu_Options_ColorControl_f (void);
45 void M_Menu_Keys_f (void);
46 void M_Menu_Video_f (void);
47 void M_Menu_Help_f (void);
48 void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_ServerList_f (void);
53 void M_Main_Draw (void);
54 void M_SinglePlayer_Draw (void);
55 void M_Load_Draw (void);
56 void M_Save_Draw (void);
57 void M_MultiPlayer_Draw (void);
58 void M_Setup_Draw (void);
59 void M_Options_Draw (void);
60 void M_Options_Effects_Draw (void);
61 void M_Options_Graphics_Draw (void);
62 void M_Options_ColorControl_Draw (void);
63 void M_Keys_Draw (void);
64 void M_Video_Draw (void);
65 void M_Help_Draw (void);
66 void M_Quit_Draw (void);
67 void M_LanConfig_Draw (void);
68 void M_GameOptions_Draw (void);
69 void M_ServerList_Draw (void);
71 void M_Main_Key (int key, char ascii);
72 void M_SinglePlayer_Key (int key, char ascii);
73 void M_Load_Key (int key, char ascii);
74 void M_Save_Key (int key, char ascii);
75 void M_MultiPlayer_Key (int key, char ascii);
76 void M_Setup_Key (int key, char ascii);
77 void M_Options_Key (int key, char ascii);
78 void M_Options_Effects_Key (int key, char ascii);
79 void M_Options_Graphics_Key (int key, char ascii);
80 void M_Options_ColorControl_Key (int key, char ascii);
81 void M_Keys_Key (int key, char ascii);
82 void M_Video_Key (int key, char ascii);
83 void M_Help_Key (int key, char ascii);
84 void M_Quit_Key (int key, char ascii);
85 void M_LanConfig_Key (int key, char ascii);
86 void M_GameOptions_Key (int key, char ascii);
87 void M_ServerList_Key (int key, char ascii);
89 qboolean m_entersound; // play after drawing a frame, so caching
90 // won't disrupt the sound
92 char m_return_reason [32];
94 #define StartingGame (m_multiplayer_cursor == 1)
95 #define JoiningGame (m_multiplayer_cursor == 0)
98 #define NumberOfNehahraDemos 34
103 } nehahrademonames_t;
105 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
107 {"intro", "Prologue"},
108 {"genf", "The Beginning"},
109 {"genlab", "A Doomed Project"},
110 {"nehcre", "The New Recruits"},
111 {"maxneh", "Breakthrough"},
112 {"maxchar", "Renewal and Duty"},
113 {"crisis", "Worlds Collide"},
114 {"postcris", "Darkening Skies"},
115 {"hearing", "The Hearing"},
116 {"getjack", "On a Mexican Radio"},
117 {"prelude", "Honor and Justice"},
118 {"abase", "A Message Sent"},
119 {"effect", "The Other Side"},
120 {"uhoh", "Missing in Action"},
121 {"prepare", "The Response"},
122 {"vision", "Farsighted Eyes"},
123 {"maxturns", "Enter the Immortal"},
124 {"backlot", "Separate Ways"},
125 {"maxside", "The Ancient Runes"},
126 {"counter", "The New Initiative"},
127 {"warprep", "Ghosts to the World"},
128 {"counter1", "A Fate Worse Than Death"},
129 {"counter2", "Friendly Fire"},
130 {"counter3", "Minor Setback"},
131 {"madmax", "Scores to Settle"},
132 {"quake", "One Man"},
133 {"cthmm", "Shattered Masks"},
134 {"shades", "Deal with the Dead"},
135 {"gophil", "An Unlikely Hero"},
136 {"cstrike", "War in Hell"},
137 {"shubset", "The Conspiracy"},
138 {"shubdie", "Even Death May Die"},
139 {"newranks", "An Empty Throne"},
140 {"seal", "The Seal is Broken"}
143 float menu_x, menu_y, menu_width, menu_height;
145 void M_Background(int width, int height)
148 menu_height = height;
149 menu_x = (vid.conwidth - menu_width) * 0.5;
150 menu_y = (vid.conheight - menu_height) * 0.5;
151 //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
152 DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
159 Draws one solid graphics character
162 void M_DrawCharacter (float cx, float cy, int num)
167 DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
170 void M_Print(float cx, float cy, const char *str)
172 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
175 void M_PrintRed (float cx, float cy, const char *str)
177 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
180 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
183 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
188 void M_DrawPic (float cx, float cy, char *picname)
190 DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
193 qbyte identityTable[256];
194 qbyte translationTable[256];
196 void M_BuildTranslationTable(int top, int bottom)
199 qbyte *dest, *source;
201 for (j = 0; j < 256; j++)
202 identityTable[j] = j;
203 dest = translationTable;
204 source = identityTable;
205 memcpy (dest, source, 256);
207 // LordHavoc: corrected skin color ranges
208 if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
209 memcpy (dest + TOP_RANGE, source + top, 16);
211 for (j=0 ; j<16 ; j++)
212 dest[TOP_RANGE+j] = source[top+15-j];
214 // LordHavoc: corrected skin color ranges
215 if (bottom < 128 || (bottom >= 224 && bottom < 240))
216 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
218 for (j=0 ; j<16 ; j++)
219 dest[BOTTOM_RANGE+j] = source[bottom+15-j];
223 void M_DrawTextBox (float x, float y, float width, float height)
231 M_DrawPic (cx, cy, "gfx/box_tl.lmp");
232 for (n = 0; n < height; n++)
235 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
237 M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
244 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
245 for (n = 0; n < height; n++)
249 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
251 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
253 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
260 M_DrawPic (cx, cy, "gfx/box_tr.lmp");
261 for (n = 0; n < height; n++)
264 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
266 M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
269 //=============================================================================
271 //int m_save_demonum;
278 void M_ToggleMenu_f (void)
282 if (key_dest != key_menu || m_state != m_main)
293 void M_Demo_Draw (void)
297 M_Background(320, 200);
299 for (i = 0;i < NumberOfNehahraDemos;i++)
300 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
303 M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
307 void M_Menu_Demos_f (void)
314 void M_Demo_Key (int k, char ascii)
323 S_LocalSound ("misc/menu2.wav", true);
326 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
331 S_LocalSound ("misc/menu1.wav", true);
334 demo_cursor = NumberOfNehahraDemos-1;
339 S_LocalSound ("misc/menu1.wav", true);
341 if (demo_cursor >= NumberOfNehahraDemos)
347 //=============================================================================
352 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
354 void M_Menu_Main_f (void)
356 if (gamemode == GAME_NEHAHRA)
358 if (NehGameType == TYPE_DEMO)
360 else if (NehGameType == TYPE_GAME)
365 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
371 if (key_dest != key_menu)
373 m_save_demonum = cls.demonum;
383 void M_Main_Draw (void)
388 M_Background(320, 200);
390 M_DrawPic (16, 4, "gfx/qplaque.lmp");
391 p = Draw_CachePic ("gfx/ttl_main.lmp");
392 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
394 if (gamemode == GAME_NEHAHRA)
396 if (NehGameType == TYPE_BOTH)
397 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
398 else if (NehGameType == TYPE_GAME)
399 M_DrawPic (72, 32, "gfx/gamemenu.lmp");
401 M_DrawPic (72, 32, "gfx/demomenu.lmp");
404 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
406 f = (int)(realtime * 10)%6;
408 M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
412 void M_Main_Key (int key, char ascii)
419 //cls.demonum = m_save_demonum;
420 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
425 S_LocalSound ("misc/menu1.wav", true);
426 if (++m_main_cursor >= MAIN_ITEMS)
431 S_LocalSound ("misc/menu1.wav", true);
432 if (--m_main_cursor < 0)
433 m_main_cursor = MAIN_ITEMS - 1;
439 if (gamemode == GAME_NEHAHRA)
444 switch (m_main_cursor)
447 M_Menu_SinglePlayer_f ();
455 M_Menu_MultiPlayer_f ();
465 Cbuf_AddText ("disconnect\n");
466 Cbuf_AddText ("playdemo endcred\n");
475 switch (m_main_cursor)
478 M_Menu_SinglePlayer_f ();
482 M_Menu_MultiPlayer_f ();
492 Cbuf_AddText ("disconnect\n");
493 Cbuf_AddText ("playdemo endcred\n");
502 switch (m_main_cursor)
511 Cbuf_AddText ("disconnect\n");
512 Cbuf_AddText ("playdemo endcred\n");
526 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
528 switch (m_main_cursor)
531 M_Menu_SinglePlayer_f ();
535 M_Menu_MultiPlayer_f ();
556 switch (m_main_cursor)
559 M_Menu_SinglePlayer_f ();
563 M_Menu_MultiPlayer_f ();
582 //=============================================================================
583 /* SINGLE PLAYER MENU */
585 int m_singleplayer_cursor;
586 #define SINGLEPLAYER_ITEMS 3
589 void M_Menu_SinglePlayer_f (void)
592 m_state = m_singleplayer;
597 void M_SinglePlayer_Draw (void)
601 M_Background(320, 200);
603 M_DrawPic (16, 4, "gfx/qplaque.lmp");
604 p = Draw_CachePic ("gfx/ttl_sgl.lmp");
606 // Transfusion doesn't have a single player mode
607 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
609 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
611 M_DrawTextBox (60, 8 * 8, 23, 4);
612 if (gamemode == GAME_NEXUIZ)
613 M_Print(95, 10 * 8, "Nexuiz is for");
614 else if (gamemode == GAME_GOODVSBAD2)
615 M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
616 else if (gamemode == GAME_BATTLEMECH)
617 M_Print(95, 10 * 8, "Battlemech is for");
619 M_Print(95, 10 * 8, "Transfusion is for");
620 M_Print(83, 11 * 8, "multiplayer play only");
626 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
627 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
629 f = (int)(realtime * 10)%6;
631 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
636 void M_SinglePlayer_Key (int key, char ascii)
638 if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
640 if (key == K_ESCAPE || key == K_ENTER)
652 S_LocalSound ("misc/menu1.wav", true);
653 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
654 m_singleplayer_cursor = 0;
658 S_LocalSound ("misc/menu1.wav", true);
659 if (--m_singleplayer_cursor < 0)
660 m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
666 switch (m_singleplayer_cursor)
671 Cbuf_AddText ("disconnect\n");
672 Cbuf_AddText ("maxplayers 1\n");
673 Cbuf_AddText ("deathmatch 0\n");
674 Cbuf_AddText ("coop 0\n");
675 if (gamemode == GAME_NEHAHRA)
676 Cbuf_AddText ("map nehstart\n");
678 Cbuf_AddText ("map start\n");
692 //=============================================================================
695 int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
697 #define MAX_SAVEGAMES 12
698 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
699 int loadable[MAX_SAVEGAMES];
701 void M_ScanSaves (void)
704 char name[MAX_OSPATH];
709 for (i=0 ; i<MAX_SAVEGAMES ; i++)
711 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
713 sprintf (name, "s%i.sav", i);
714 f = FS_Open (name, "r", false);
717 str = FS_Getline (f);
718 sscanf (str, "%i\n", &version);
719 str = FS_Getline (f);
720 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
722 // change _ back to space
723 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
724 if (m_filenames[i][j] == '_')
725 m_filenames[i][j] = ' ';
731 void M_Menu_Load_f (void)
740 void M_Menu_Save_f (void)
755 void M_Load_Draw (void)
760 M_Background(320, 200);
762 p = Draw_CachePic ("gfx/p_load.lmp");
763 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
765 for (i=0 ; i< MAX_SAVEGAMES; i++)
766 M_Print(16, 32 + 8*i, m_filenames[i]);
769 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
773 void M_Save_Draw (void)
778 M_Background(320, 200);
780 p = Draw_CachePic ("gfx/p_save.lmp");
781 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
783 for (i=0 ; i<MAX_SAVEGAMES ; i++)
784 M_Print(16, 32 + 8*i, m_filenames[i]);
787 M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
791 void M_Load_Key (int k, char ascii)
796 M_Menu_SinglePlayer_f ();
800 S_LocalSound ("misc/menu2.wav", true);
801 if (!loadable[load_cursor])
806 // issue the load command
807 Cbuf_AddText (va ("load s%i\n", load_cursor) );
812 S_LocalSound ("misc/menu1.wav", true);
815 load_cursor = MAX_SAVEGAMES-1;
820 S_LocalSound ("misc/menu1.wav", true);
822 if (load_cursor >= MAX_SAVEGAMES)
829 void M_Save_Key (int k, char ascii)
834 M_Menu_SinglePlayer_f ();
840 Cbuf_AddText (va("save s%i\n", load_cursor));
845 S_LocalSound ("misc/menu1.wav", true);
848 load_cursor = MAX_SAVEGAMES-1;
853 S_LocalSound ("misc/menu1.wav", true);
855 if (load_cursor >= MAX_SAVEGAMES)
861 //=============================================================================
862 /* MULTIPLAYER MENU */
864 int m_multiplayer_cursor;
865 #define MULTIPLAYER_ITEMS 3
868 void M_Menu_MultiPlayer_f (void)
871 m_state = m_multiplayer;
876 void M_MultiPlayer_Draw (void)
881 M_Background(320, 200);
883 M_DrawPic (16, 4, "gfx/qplaque.lmp");
884 p = Draw_CachePic ("gfx/p_multi.lmp");
885 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
886 M_DrawPic (72, 32, "gfx/mp_menu.lmp");
888 f = (int)(realtime * 10)%6;
890 M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
894 void M_MultiPlayer_Key (int key, char ascii)
903 S_LocalSound ("misc/menu1.wav", true);
904 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
905 m_multiplayer_cursor = 0;
909 S_LocalSound ("misc/menu1.wav", true);
910 if (--m_multiplayer_cursor < 0)
911 m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
916 switch (m_multiplayer_cursor)
920 M_Menu_LanConfig_f ();
930 //=============================================================================
933 int setup_cursor = 4;
934 int setup_cursor_table[] = {40, 64, 88, 124, 140};
936 char setup_myname[32];
944 #define NUM_SETUP_CMDS 5
946 void M_Menu_Setup_f (void)
951 strcpy(setup_myname, cl_name.string);
952 setup_top = setup_oldtop = cl_color.integer >> 4;
953 setup_bottom = setup_oldbottom = cl_color.integer & 15;
954 setup_rate = cl_rate.integer;
957 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
958 static qbyte *menuplyr_pixels;
959 static unsigned int *menuplyr_translated;
961 typedef struct ratetable_s
968 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
969 static ratetable_t setup_ratetable[] =
972 {1500, "28.8 mediocre"},
974 {2500, "33.6 mediocre"},
977 {4000, "56k mediocre"},
978 {4500, "56k adequate"},
981 {15000, "128k ISDN"},
985 static int setup_rateindex(int rate)
988 for (i = 0;i < RATES;i++)
989 if (setup_ratetable[i].rate > setup_rate)
991 return bound(1, i, RATES) - 1;
994 void M_Setup_Draw (void)
999 M_Background(320, 200);
1001 M_DrawPic (16, 4, "gfx/qplaque.lmp");
1002 p = Draw_CachePic ("gfx/p_multi.lmp");
1003 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1005 M_Print(64, 40, "Your name");
1006 M_DrawTextBox (160, 32, 16, 1);
1007 M_Print(168, 40, setup_myname);
1009 if (gamemode != GAME_GOODVSBAD2)
1011 M_Print(64, 64, "Shirt color");
1012 M_Print(64, 88, "Pants color");
1015 M_Print(64, 124-8, "Network speed limit");
1016 M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1018 M_DrawTextBox (64, 140-8, 14, 1);
1019 M_Print(72, 140, "Accept Changes");
1021 // LordHavoc: rewrote this code greatly
1025 menuplyr_load = false;
1027 menuplyr_bottom = -1;
1028 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1030 data = LoadLMPAs8Bit (f, 0, 0);
1031 menuplyr_width = image_width;
1032 menuplyr_height = image_height;
1034 menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1035 menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1036 memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1041 if (menuplyr_pixels)
1043 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1045 menuplyr_top = setup_top;
1046 menuplyr_bottom = setup_bottom;
1047 M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1048 for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1049 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1050 Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1052 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1053 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1056 if (setup_cursor == 0)
1057 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1059 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1063 void M_Setup_Key (int k, char ascii)
1070 M_Menu_MultiPlayer_f ();
1074 S_LocalSound ("misc/menu1.wav", true);
1076 if (setup_cursor < 0)
1077 setup_cursor = NUM_SETUP_CMDS-1;
1081 S_LocalSound ("misc/menu1.wav", true);
1083 if (setup_cursor >= NUM_SETUP_CMDS)
1088 if (setup_cursor < 1)
1090 S_LocalSound ("misc/menu3.wav", true);
1091 if (setup_cursor == 1)
1092 setup_top = setup_top - 1;
1093 if (setup_cursor == 2)
1094 setup_bottom = setup_bottom - 1;
1095 if (setup_cursor == 3)
1097 l = setup_rateindex(setup_rate) - 1;
1100 setup_rate = setup_ratetable[l].rate;
1104 if (setup_cursor < 1)
1107 S_LocalSound ("misc/menu3.wav", true);
1108 if (setup_cursor == 1)
1109 setup_top = setup_top + 1;
1110 if (setup_cursor == 2)
1111 setup_bottom = setup_bottom + 1;
1112 if (setup_cursor == 3)
1114 l = setup_rateindex(setup_rate) + 1;
1117 setup_rate = setup_ratetable[l].rate;
1122 if (setup_cursor == 0)
1125 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1128 // setup_cursor == 4 (Accept changes)
1129 if (strcmp(cl_name.string, setup_myname) != 0)
1130 Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1131 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1132 Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1133 if (setup_rate != setup_oldrate)
1134 Cbuf_AddText(va("rate %i\n", setup_rate));
1136 m_entersound = true;
1137 M_Menu_MultiPlayer_f ();
1141 if (setup_cursor == 0)
1143 if (strlen(setup_myname))
1144 setup_myname[strlen(setup_myname)-1] = 0;
1149 if (ascii < 32 || ascii > 126)
1151 if (setup_cursor == 0)
1153 l = strlen(setup_myname);
1156 setup_myname[l+1] = 0;
1157 setup_myname[l] = ascii;
1166 if (setup_bottom > 15)
1168 if (setup_bottom < 0)
1172 //=============================================================================
1175 #define SLIDER_RANGE 10
1177 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1182 range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1183 M_DrawCharacter (x-8, y, 128);
1184 for (i = 0;i < SLIDER_RANGE;i++)
1185 M_DrawCharacter (x + i*8, y, 129);
1186 M_DrawCharacter (x+i*8, y, 130);
1187 M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1188 if (fabs((int)num - num) < 0.01)
1189 sprintf(text, "%i", (int)num);
1191 sprintf(text, "%.2f", num);
1192 M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1195 void M_DrawCheckbox (int x, int y, int on)
1198 M_Print(x, y, "on");
1200 M_Print(x, y, "off");
1204 #define OPTIONS_ITEMS 40
1208 void M_Menu_Options_f (void)
1210 key_dest = key_menu;
1211 m_state = m_options;
1212 m_entersound = true;
1215 extern cvar_t snd_staticvolume;
1216 extern cvar_t slowmo;
1217 extern dllhandle_t jpeg_dll;
1218 extern cvar_t gl_texture_anisotropy;
1219 extern cvar_t r_textshadow;
1221 void M_Menu_Options_AdjustSliders (int dir)
1224 S_LocalSound ("misc/menu3.wav", true);
1227 if (options_cursor == optnum++)
1228 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1229 else if (options_cursor == optnum++)
1230 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1231 else if (options_cursor == optnum++)
1232 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1233 else if (options_cursor == optnum++)
1234 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1235 else if (options_cursor == optnum++)
1236 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1237 else if (options_cursor == optnum++)
1238 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1239 else if (options_cursor == optnum++)
1240 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1241 else if (options_cursor == optnum++)
1242 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1243 else if (options_cursor == optnum++)
1244 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1245 else if (options_cursor == optnum++)
1246 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1247 else if (options_cursor == optnum++)
1248 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1249 else if (options_cursor == optnum++)
1250 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1251 else if (options_cursor == optnum++)
1252 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1253 else if (options_cursor == optnum++)
1254 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1255 else if (options_cursor == optnum++)
1256 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1257 else if (options_cursor == optnum++)
1258 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1259 else if (options_cursor == optnum++)
1260 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1261 else if (options_cursor == optnum++)
1262 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1263 else if (options_cursor == optnum++)
1264 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1265 else if (options_cursor == optnum++)
1266 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1267 else if (options_cursor == optnum++)
1268 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1269 else if (options_cursor == optnum++)
1270 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1271 else if (options_cursor == optnum++)
1272 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1273 else if (options_cursor == optnum++)
1274 Cvar_SetValueQuick (&showfps, !showfps.integer);
1275 else if (options_cursor == optnum++)
1276 Cvar_SetValueQuick (&showtime, !showtime.integer);
1277 else if (options_cursor == optnum++)
1278 Cvar_SetValueQuick (&showdate, !showdate.integer);
1279 else if (options_cursor == optnum++)
1281 if (cl_forwardspeed.value > 200)
1283 Cvar_SetValueQuick (&cl_forwardspeed, 200);
1284 Cvar_SetValueQuick (&cl_backspeed, 200);
1288 Cvar_SetValueQuick (&cl_forwardspeed, 400);
1289 Cvar_SetValueQuick (&cl_backspeed, 400);
1292 else if (options_cursor == optnum++)
1293 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1294 else if (options_cursor == optnum++)
1295 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1296 else if (options_cursor == optnum++)
1297 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1298 else if (options_cursor == optnum++)
1299 Cvar_SetValueQuick (&freelook, !freelook.integer);
1300 else if (options_cursor == optnum++)
1301 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1302 else if (options_cursor == optnum++)
1303 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1310 void M_Options_PrintCommand(char *s, int enabled)
1314 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1315 M_ItemPrint(0, opty, s, enabled);
1321 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1325 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1326 M_ItemPrint(0, opty, s, enabled);
1327 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1333 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1337 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1338 M_ItemPrint(0, opty, s, enabled);
1339 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1345 void M_Options_Draw (void)
1350 M_Background(320, 240);
1352 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1353 p = Draw_CachePic("gfx/p_option.lmp");
1354 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1357 optcursor = options_cursor;
1358 visible = (vid.conheight - 32) / 8;
1359 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1361 M_Options_PrintCommand( "Customize controls", true);
1362 M_Options_PrintCommand( " Go to console", true);
1363 M_Options_PrintCommand( " Reset to defaults", true);
1364 M_Options_PrintCommand( " Video", true);
1365 M_Options_PrintCommand( " Effects", true);
1366 M_Options_PrintCommand( " Graphics", true);
1367 M_Options_PrintCommand( " Color Control", true);
1368 M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1369 M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
1370 M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
1371 M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
1372 M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1373 M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1374 M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1375 M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
1376 M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
1377 M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1378 M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1379 M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
1380 M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
1381 M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
1382 M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1383 M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
1384 M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1385 M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1386 M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1387 M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
1388 M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
1389 M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
1390 M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
1391 M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
1392 M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
1393 M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
1394 M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
1395 M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
1396 M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
1397 M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
1398 M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
1399 M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
1400 M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
1404 void M_Options_Key (int k, char ascii)
1413 m_entersound = true;
1414 switch (options_cursor)
1421 key_dest = key_game;
1422 Con_ToggleConsole_f ();
1425 Cbuf_AddText ("exec default.cfg\n");
1431 M_Menu_Options_Effects_f ();
1434 M_Menu_Options_Graphics_f ();
1437 M_Menu_Options_ColorControl_f ();
1440 M_Menu_Options_AdjustSliders (1);
1446 S_LocalSound ("misc/menu1.wav", true);
1448 if (options_cursor < 0)
1449 options_cursor = OPTIONS_ITEMS-1;
1453 S_LocalSound ("misc/menu1.wav", true);
1455 if (options_cursor >= OPTIONS_ITEMS)
1460 M_Menu_Options_AdjustSliders (-1);
1464 M_Menu_Options_AdjustSliders (1);
1469 #define OPTIONS_EFFECTS_ITEMS 34
1471 int options_effects_cursor;
1473 void M_Menu_Options_Effects_f (void)
1475 key_dest = key_menu;
1476 m_state = m_options_effects;
1477 m_entersound = true;
1481 extern cvar_t r_detailtextures;
1482 extern cvar_t cl_particles;
1483 extern cvar_t cl_stainmaps;
1484 extern cvar_t cl_stainmapsclearonload;
1485 extern cvar_t cl_decals;
1486 extern cvar_t r_explosionclip;
1487 extern cvar_t r_modellights;
1488 extern cvar_t r_coronas;
1489 extern cvar_t gl_flashblend;
1490 extern cvar_t cl_particles_quality;
1491 extern cvar_t cl_particles_bulletimpacts;
1492 extern cvar_t cl_particles_smoke;
1493 extern cvar_t cl_particles_sparks;
1494 extern cvar_t cl_particles_bubbles;
1495 extern cvar_t cl_particles_blood;
1496 extern cvar_t cl_particles_blood_alpha;
1497 extern cvar_t cl_particles_blood_bloodhack;
1498 extern cvar_t cl_particles_explosions_shell;
1499 extern cvar_t r_lightningbeam_thickness;
1500 extern cvar_t r_lightningbeam_scroll;
1501 extern cvar_t r_lightningbeam_repeatdistance;
1502 extern cvar_t r_lightningbeam_color_red;
1503 extern cvar_t r_lightningbeam_color_green;
1504 extern cvar_t r_lightningbeam_color_blue;
1505 extern cvar_t r_lightningbeam_qmbtexture;
1507 void M_Menu_Options_Effects_AdjustSliders (int dir)
1510 S_LocalSound ("misc/menu3.wav", true);
1513 if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1514 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1515 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1516 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1517 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1518 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1519 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1520 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1521 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmapsclearonload, !cl_stainmapsclearonload.integer);
1522 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1523 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1524 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1525 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1526 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1527 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1528 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1529 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1530 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1531 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1532 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1533 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1534 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1535 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1536 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1537 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1538 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1539 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1540 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1541 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1542 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1543 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1544 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1545 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1546 else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1549 void M_Options_Effects_Draw (void)
1554 M_Background(320, 200);
1556 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1557 p = Draw_CachePic("gfx/p_option.lmp");
1558 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1560 optcursor = options_effects_cursor;
1562 visible = (vid.conheight - 32) / 8;
1563 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1565 M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
1566 M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
1567 M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
1568 M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
1569 M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
1570 M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
1571 M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
1572 M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
1573 M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmapsclearonload.integer);
1574 M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
1575 M_Options_PrintCheckbox(" Detail Texturing", true, r_detailtextures.integer);
1576 M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1577 M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
1578 M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
1579 M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
1580 M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
1581 M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1582 M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1583 M_Options_PrintSlider( " Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
1584 M_Options_PrintSlider( " Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
1585 M_Options_PrintSlider( " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
1586 M_Options_PrintSlider( " Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
1587 M_Options_PrintSlider( " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
1588 M_Options_PrintSlider( " Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
1589 M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
1590 M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
1591 M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
1592 M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
1593 M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1594 M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1595 M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
1596 M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1597 M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
1598 M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1602 void M_Options_Effects_Key (int k, char ascii)
1607 M_Menu_Options_f ();
1611 M_Menu_Options_Effects_AdjustSliders (1);
1615 S_LocalSound ("misc/menu1.wav", true);
1616 options_effects_cursor--;
1617 if (options_effects_cursor < 0)
1618 options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1622 S_LocalSound ("misc/menu1.wav", true);
1623 options_effects_cursor++;
1624 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1625 options_effects_cursor = 0;
1629 M_Menu_Options_Effects_AdjustSliders (-1);
1633 M_Menu_Options_Effects_AdjustSliders (1);
1639 #define OPTIONS_GRAPHICS_ITEMS 7
1641 int options_graphics_cursor;
1643 void M_Menu_Options_Graphics_f (void)
1645 key_dest = key_menu;
1646 m_state = m_options_graphics;
1647 m_entersound = true;
1650 extern cvar_t r_shadow_gloss;
1651 extern cvar_t r_shadow_realtime_dlight;
1652 extern cvar_t r_shadow_realtime_dlight_shadows;
1653 extern cvar_t r_shadow_realtime_world;
1654 extern cvar_t r_shadow_realtime_world_dlightshadows;
1655 extern cvar_t r_shadow_realtime_world_lightmaps;
1656 extern cvar_t r_shadow_realtime_world_shadows;
1658 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1661 S_LocalSound ("misc/menu3.wav", true);
1665 if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
1666 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
1667 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
1668 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
1669 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
1670 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, !r_shadow_realtime_world_lightmaps.integer);
1671 else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
1675 void M_Options_Graphics_Draw (void)
1680 M_Background(320, 200);
1682 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1683 p = Draw_CachePic("gfx/p_option.lmp");
1684 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1686 optcursor = options_graphics_cursor;
1688 visible = (vid.conheight - 32) / 8;
1689 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1691 M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1692 M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
1693 M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1694 M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
1695 M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1696 M_Options_PrintCheckbox(" RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
1697 M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1701 void M_Options_Graphics_Key (int k, char ascii)
1706 M_Menu_Options_f ();
1710 M_Menu_Options_Graphics_AdjustSliders (1);
1714 S_LocalSound ("misc/menu1.wav", true);
1715 options_graphics_cursor--;
1716 if (options_graphics_cursor < 0)
1717 options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1721 S_LocalSound ("misc/menu1.wav", true);
1722 options_graphics_cursor++;
1723 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1724 options_graphics_cursor = 0;
1728 M_Menu_Options_Graphics_AdjustSliders (-1);
1732 M_Menu_Options_Graphics_AdjustSliders (1);
1738 #define OPTIONS_COLORCONTROL_ITEMS 18
1740 int options_colorcontrol_cursor;
1742 // intensity value to match up to 50% dither to 'correct' quake
1743 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1745 void M_Menu_Options_ColorControl_f (void)
1747 key_dest = key_menu;
1748 m_state = m_options_colorcontrol;
1749 m_entersound = true;
1753 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1757 S_LocalSound ("misc/menu3.wav", true);
1760 if (options_colorcontrol_cursor == optnum++)
1761 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1762 else if (options_colorcontrol_cursor == optnum++)
1764 Cvar_SetValueQuick (&v_color_enable, 0);
1765 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1767 else if (options_colorcontrol_cursor == optnum++)
1769 Cvar_SetValueQuick (&v_color_enable, 0);
1770 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1772 else if (options_colorcontrol_cursor == optnum++)
1774 Cvar_SetValueQuick (&v_color_enable, 0);
1775 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1777 else if (options_colorcontrol_cursor == optnum++)
1779 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1781 else if (options_colorcontrol_cursor == optnum++)
1783 Cvar_SetValueQuick (&v_color_enable, 1);
1784 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1786 else if (options_colorcontrol_cursor == optnum++)
1788 Cvar_SetValueQuick (&v_color_enable, 1);
1789 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1791 else if (options_colorcontrol_cursor == optnum++)
1793 Cvar_SetValueQuick (&v_color_enable, 1);
1794 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1796 else if (options_colorcontrol_cursor == optnum++)
1798 Cvar_SetValueQuick (&v_color_enable, 1);
1799 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1800 Cvar_SetValueQuick (&v_color_black_r, f);
1801 Cvar_SetValueQuick (&v_color_black_g, f);
1802 Cvar_SetValueQuick (&v_color_black_b, f);
1804 else if (options_colorcontrol_cursor == optnum++)
1806 Cvar_SetValueQuick (&v_color_enable, 1);
1807 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1809 else if (options_colorcontrol_cursor == optnum++)
1811 Cvar_SetValueQuick (&v_color_enable, 1);
1812 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1814 else if (options_colorcontrol_cursor == optnum++)
1816 Cvar_SetValueQuick (&v_color_enable, 1);
1817 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1819 else if (options_colorcontrol_cursor == optnum++)
1821 Cvar_SetValueQuick (&v_color_enable, 1);
1822 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1823 Cvar_SetValueQuick (&v_color_grey_r, f);
1824 Cvar_SetValueQuick (&v_color_grey_g, f);
1825 Cvar_SetValueQuick (&v_color_grey_b, f);
1827 else if (options_colorcontrol_cursor == optnum++)
1829 Cvar_SetValueQuick (&v_color_enable, 1);
1830 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1832 else if (options_colorcontrol_cursor == optnum++)
1834 Cvar_SetValueQuick (&v_color_enable, 1);
1835 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1837 else if (options_colorcontrol_cursor == optnum++)
1839 Cvar_SetValueQuick (&v_color_enable, 1);
1840 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1842 else if (options_colorcontrol_cursor == optnum++)
1844 Cvar_SetValueQuick (&v_color_enable, 1);
1845 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1846 Cvar_SetValueQuick (&v_color_white_r, f);
1847 Cvar_SetValueQuick (&v_color_white_g, f);
1848 Cvar_SetValueQuick (&v_color_white_b, f);
1852 void M_Options_ColorControl_Draw (void)
1855 float x, c, s, t, u, v;
1858 M_Background(320, 256);
1860 M_DrawPic(16, 4, "gfx/qplaque.lmp");
1861 p = Draw_CachePic("gfx/p_option.lmp");
1862 M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1864 optcursor = options_colorcontrol_cursor;
1866 visible = (vid.conheight - 32) / 8;
1867 opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1869 M_Options_PrintCommand( " Reset to defaults", true);
1870 M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1871 M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1872 M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1873 M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1874 M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
1875 M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1876 M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1877 M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1878 M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1879 M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1880 M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1881 M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1882 M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1883 M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1884 M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1885 M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1886 M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1889 DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1890 s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1891 t = (float) 4 / 2 * vid.realheight / vid.conheight;
1892 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1893 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1894 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1895 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1896 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1897 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1898 DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1899 DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1901 c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1902 s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1903 t = (float) 48 / 2 * vid.realheight / vid.conheight;
1908 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1909 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1910 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1912 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1913 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1914 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1916 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1917 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1918 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1920 DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1921 DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1922 DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1926 void M_Options_ColorControl_Key (int k, char ascii)
1931 M_Menu_Options_f ();
1935 m_entersound = true;
1936 switch (options_colorcontrol_cursor)
1939 Cvar_SetValueQuick(&v_hwgamma, 1);
1940 Cvar_SetValueQuick(&v_gamma, 1);
1941 Cvar_SetValueQuick(&v_contrast, 1);
1942 Cvar_SetValueQuick(&v_brightness, 0);
1943 Cvar_SetValueQuick(&v_color_enable, 0);
1944 Cvar_SetValueQuick(&v_color_black_r, 0);
1945 Cvar_SetValueQuick(&v_color_black_g, 0);
1946 Cvar_SetValueQuick(&v_color_black_b, 0);
1947 Cvar_SetValueQuick(&v_color_grey_r, 0);
1948 Cvar_SetValueQuick(&v_color_grey_g, 0);
1949 Cvar_SetValueQuick(&v_color_grey_b, 0);
1950 Cvar_SetValueQuick(&v_color_white_r, 1);
1951 Cvar_SetValueQuick(&v_color_white_g, 1);
1952 Cvar_SetValueQuick(&v_color_white_b, 1);
1955 M_Menu_Options_ColorControl_AdjustSliders (1);
1961 S_LocalSound ("misc/menu1.wav", true);
1962 options_colorcontrol_cursor--;
1963 if (options_colorcontrol_cursor < 0)
1964 options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1968 S_LocalSound ("misc/menu1.wav", true);
1969 options_colorcontrol_cursor++;
1970 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1971 options_colorcontrol_cursor = 0;
1975 M_Menu_Options_ColorControl_AdjustSliders (-1);
1979 M_Menu_Options_ColorControl_AdjustSliders (1);
1985 //=============================================================================
1988 char *quakebindnames[][2] =
1990 {"+attack", "attack"},
1991 {"impulse 10", "next weapon"},
1992 {"impulse 12", "previous weapon"},
1993 {"+jump", "jump / swim up"},
1994 {"+forward", "walk forward"},
1995 {"+back", "backpedal"},
1996 {"+left", "turn left"},
1997 {"+right", "turn right"},
1999 {"+moveleft", "step left"},
2000 {"+moveright", "step right"},
2001 {"+strafe", "sidestep"},
2002 {"+lookup", "look up"},
2003 {"+lookdown", "look down"},
2004 {"centerview", "center view"},
2005 {"+mlook", "mouse look"},
2006 {"+klook", "keyboard look"},
2007 {"+moveup", "swim up"},
2008 {"+movedown", "swim down"}
2011 char *transfusionbindnames[][2] =
2013 {"", "Movement"}, // Movement commands
2014 {"+forward", "walk forward"},
2015 {"+back", "backpedal"},
2016 {"+left", "turn left"},
2017 {"+right", "turn right"},
2018 {"+moveleft", "step left"},
2019 {"+moveright", "step right"},
2020 {"+jump", "jump / swim up"},
2021 {"+movedown", "swim down"},
2022 {"", "Combat"}, // Combat commands
2023 {"impulse 1", "Pitch Fork"},
2024 {"impulse 2", "Flare Gun"},
2025 {"impulse 3", "Shotgun"},
2026 {"impulse 4", "Machine Gun"},
2027 {"impulse 5", "Incinerator"},
2028 {"impulse 6", "Bombs (TNT)"},
2029 {"impulse 35", "Proximity Bomb"},
2030 {"impulse 36", "Remote Detonator"},
2031 {"impulse 7", "Aerosol Can"},
2032 {"impulse 8", "Tesla Cannon"},
2033 {"impulse 9", "Life Leech"},
2034 {"impulse 10", "Voodoo Doll"},
2035 {"impulse 21", "next weapon"},
2036 {"impulse 22", "previous weapon"},
2037 {"+attack", "attack"},
2038 {"+button3", "altfire"},
2039 {"", "Inventory"}, // Inventory commands
2040 {"impulse 40", "Dr.'s Bag"},
2041 {"impulse 41", "Crystal Ball"},
2042 {"impulse 42", "Beast Vision"},
2043 {"impulse 43", "Jump Boots"},
2044 {"impulse 23", "next item"},
2045 {"impulse 24", "previous item"},
2046 {"impulse 25", "use item"},
2047 {"", "Misc"}, // Misc commands
2048 {"+button4", "use"},
2049 {"impulse 50", "add bot (red)"},
2050 {"impulse 51", "add bot (blue)"},
2051 {"impulse 52", "kick a bot"},
2052 {"impulse 26", "next armor type"},
2053 {"impulse 27", "identify player"},
2054 {"impulse 55", "voting menu"},
2055 {"impulse 56", "observer mode"},
2056 {"", "Taunts"}, // Taunts
2057 {"impulse 70", "taunt 0"},
2058 {"impulse 71", "taunt 1"},
2059 {"impulse 72", "taunt 2"},
2060 {"impulse 73", "taunt 3"},
2061 {"impulse 74", "taunt 4"},
2062 {"impulse 75", "taunt 5"},
2063 {"impulse 76", "taunt 6"},
2064 {"impulse 77", "taunt 7"},
2065 {"impulse 78", "taunt 8"},
2066 {"impulse 79", "taunt 9"}
2069 char *goodvsbad2bindnames[][2] =
2071 {"impulse 69", "Power 1"},
2072 {"impulse 70", "Power 2"},
2073 {"impulse 71", "Power 3"},
2074 {"+jump", "jump / swim up"},
2075 {"+forward", "walk forward"},
2076 {"+back", "backpedal"},
2077 {"+left", "turn left"},
2078 {"+right", "turn right"},
2080 {"+moveleft", "step left"},
2081 {"+moveright", "step right"},
2082 {"+strafe", "sidestep"},
2083 {"+lookup", "look up"},
2084 {"+lookdown", "look down"},
2085 {"centerview", "center view"},
2086 {"+mlook", "mouse look"},
2087 {"kill", "kill yourself"},
2088 {"+moveup", "swim up"},
2089 {"+movedown", "swim down"}
2093 char *(*bindnames)[2];
2096 typedef struct binditem_s
2098 char *command, *description;
2099 struct binditem_s *next;
2103 typedef struct bindcategory_s
2107 struct bindcategory_s *next;
2111 bindcategory_t *bindcategories = NULL;
2113 void M_ClearBinds (void)
2115 for (c = bindcategories;c;c = cnext)
2118 for (b = c->binds;b;b = bnext)
2125 bindcategories = NULL;
2128 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2130 for (b = &c->binds;*b;*b = &(*b)->next);
2131 *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2132 *b->command = (char *)((*b) + 1);
2133 *b->description = *b->command + strlen(command) + 1;
2134 strcpy(*b->command, command);
2135 strcpy(*b->description, description);
2138 void M_AddBind (char *category, char *command, char *description)
2140 for (c = &bindcategories;*c;c = &(*c)->next)
2142 if (!strcmp(category, (*c)->name))
2144 M_AddBindToCategory(*c, command, description);
2148 *c = Z_Alloc(sizeof(bindcategory_t));
2149 M_AddBindToCategory(*c, command, description);
2152 void M_DefaultBinds (void)
2155 M_AddBind("movement", "+jump", "jump / swim up");
2156 M_AddBind("movement", "+forward", "walk forward");
2157 M_AddBind("movement", "+back", "backpedal");
2158 M_AddBind("movement", "+left", "turn left");
2159 M_AddBind("movement", "+right", "turn right");
2160 M_AddBind("movement", "+speed", "run");
2161 M_AddBind("movement", "+moveleft", "step left");
2162 M_AddBind("movement", "+moveright", "step right");
2163 M_AddBind("movement", "+strafe", "sidestep");
2164 M_AddBind("movement", "+lookup", "look up");
2165 M_AddBind("movement", "+lookdown", "look down");
2166 M_AddBind("movement", "centerview", "center view");
2167 M_AddBind("movement", "+mlook", "mouse look");
2168 M_AddBind("movement", "+klook", "keyboard look");
2169 M_AddBind("movement", "+moveup", "swim up");
2170 M_AddBind("movement", "+movedown", "swim down");
2171 M_AddBind("weapons", "+attack", "attack");
2172 M_AddBind("weapons", "impulse 10", "next weapon");
2173 M_AddBind("weapons", "impulse 12", "previous weapon");
2174 M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2175 M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2176 M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2177 M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2178 M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2179 M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2180 M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2181 M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2189 void M_Menu_Keys_f (void)
2191 key_dest = key_menu;
2193 m_entersound = true;
2198 void M_FindKeysForCommand (char *command, int *keys)
2204 for (j = 0;j < NUMKEYS;j++)
2209 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2211 b = keybindings[0][j];
2214 if (!strcmp (b, command) )
2217 if (count == NUMKEYS)
2223 void M_UnbindCommand (char *command)
2228 for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2230 b = keybindings[0][j];
2233 if (!strcmp (b, command))
2234 Key_SetBinding (j, 0, "");
2239 void M_Keys_Draw (void)
2245 char keystring[1024];
2247 M_Background(320, 48 + 8 * numcommands);
2249 p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2250 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2253 M_Print(12, 32, "Press a key or button for this action");
2255 M_Print(18, 32, "Enter to change, backspace to clear");
2257 // search for known bindings
2258 for (i=0 ; i<numcommands ; i++)
2262 // If there's no command, it's just a section
2263 if (bindnames[i][0][0] == '\0')
2265 M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
2266 M_PrintRed (16, y, bindnames[i][1]);
2270 M_Print(16, y, bindnames[i][1]);
2272 M_FindKeysForCommand (bindnames[i][0], keys);
2274 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2276 strcpy(keystring, "???");
2280 for (j = 0;j < NUMKEYS;j++)
2285 strcat(keystring, " or ");
2286 strcat(keystring, Key_KeynumToString (keys[j]));
2290 M_Print(150, y, keystring);
2294 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2296 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2300 void M_Keys_Key (int k, char ascii)
2307 S_LocalSound ("misc/menu1.wav", true);
2312 else //if (k != '`')
2314 sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2315 Cbuf_InsertText (cmd);
2325 M_Menu_Options_f ();
2330 S_LocalSound ("misc/menu1.wav", true);
2334 if (keys_cursor < 0)
2335 keys_cursor = numcommands-1;
2337 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2342 S_LocalSound ("misc/menu1.wav", true);
2346 if (keys_cursor >= numcommands)
2349 while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
2352 case K_ENTER: // go into bind mode
2353 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2354 S_LocalSound ("misc/menu2.wav", true);
2355 if (keys[NUMKEYS - 1] != -1)
2356 M_UnbindCommand (bindnames[keys_cursor][0]);
2360 case K_BACKSPACE: // delete bindings
2361 case K_DEL: // delete bindings
2362 S_LocalSound ("misc/menu2.wav", true);
2363 M_UnbindCommand (bindnames[keys_cursor][0]);
2368 //=============================================================================
2371 #define VIDEO_ITEMS 5
2373 int video_cursor = 0;
2374 int video_cursor_table[] = {56, 68, 80, 100, 120};
2375 // note: if modes are added to the beginning of this list, update the
2376 // video_resolution = x; in M_Menu_Video_f below
2377 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2378 // this is the number of the 640x480 mode in the list
2380 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2381 int video_resolution;
2383 extern int current_vid_fullscreen;
2384 extern int current_vid_width;
2385 extern int current_vid_height;
2386 extern int current_vid_bitsperpixel;
2389 void M_Menu_Video_f (void)
2391 key_dest = key_menu;
2393 m_entersound = true;
2395 // Look for the current resolution
2396 for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2398 if (video_resolutions[video_resolution][0] == current_vid_width &&
2399 video_resolutions[video_resolution][1] == current_vid_height)
2403 // Default to VID_640 if we didn't find it
2404 if (video_resolution == VID_RES_COUNT)
2406 // may need to update this number if mode list changes
2407 video_resolution = VID_640;
2408 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2409 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2414 void M_Video_Draw (void)
2419 M_Background(320, 200);
2421 M_DrawPic(16, 4, "gfx/qplaque.lmp");
2422 p = Draw_CachePic("gfx/vidmodes.lmp");
2423 M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2426 M_Print(16, video_cursor_table[0], " Resolution");
2427 string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2428 M_Print(220, video_cursor_table[0], string);
2431 M_Print(16, video_cursor_table[1], " Bits per pixel");
2432 M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2435 M_Print(16, video_cursor_table[2], " Fullscreen");
2436 M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2439 M_Print(220, video_cursor_table[3], "Apply");
2442 M_Print(16, video_cursor_table[4], " Vertical Sync");
2443 M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2446 M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2450 void M_Menu_Video_AdjustSliders (int dir)
2452 S_LocalSound ("misc/menu3.wav", true);
2454 switch (video_cursor)
2459 int new_resolution = video_resolution + dir;
2460 if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2461 video_resolution = VID_RES_COUNT - 1;
2462 else if (new_resolution > VID_RES_COUNT - 1)
2463 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2465 video_resolution = new_resolution;
2467 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2468 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2474 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2477 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2481 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2487 void M_Video_Key (int key, char ascii)
2492 // vid_shared.c has a copy of the current video config. We restore it
2493 Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2494 Cvar_SetValueQuick(&vid_width, current_vid_width);
2495 Cvar_SetValueQuick(&vid_height, current_vid_height);
2496 Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2498 S_LocalSound ("misc/menu1.wav", true);
2499 M_Menu_Options_f ();
2503 m_entersound = true;
2504 switch (video_cursor)
2507 Cbuf_AddText ("vid_restart\n");
2508 M_Menu_Options_f ();
2511 M_Menu_Video_AdjustSliders (1);
2516 S_LocalSound ("misc/menu1.wav", true);
2518 if (video_cursor < 0)
2519 video_cursor = VIDEO_ITEMS-1;
2523 S_LocalSound ("misc/menu1.wav", true);
2525 if (video_cursor >= VIDEO_ITEMS)
2530 M_Menu_Video_AdjustSliders (-1);
2534 M_Menu_Video_AdjustSliders (1);
2539 //=============================================================================
2543 #define NUM_HELP_PAGES 6
2546 void M_Menu_Help_f (void)
2548 key_dest = key_menu;
2550 m_entersound = true;
2556 void M_Help_Draw (void)
2558 M_Background(320, 200);
2559 M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2563 void M_Help_Key (int key, char ascii)
2573 m_entersound = true;
2574 if (++help_page >= NUM_HELP_PAGES)
2580 m_entersound = true;
2581 if (--help_page < 0)
2582 help_page = NUM_HELP_PAGES-1;
2588 //=============================================================================
2591 char *m_quit_message[9];
2592 int m_quit_prevstate;
2593 qboolean wasInMenus;
2596 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2598 m_quit_message[0] = line1;
2599 m_quit_message[1] = line2;
2600 m_quit_message[2] = line3;
2601 m_quit_message[3] = line4;
2602 m_quit_message[4] = line5;
2603 m_quit_message[5] = line6;
2604 m_quit_message[6] = line7;
2605 m_quit_message[7] = line8;
2606 m_quit_message[8] = NULL;
2610 int M_ChooseQuitMessage(int request)
2618 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2619 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2620 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2621 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2622 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2623 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2624 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2625 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2627 case GAME_GOODVSBAD2:
2628 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2629 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2630 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2631 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2632 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2633 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2634 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2635 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2636 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2637 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2638 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2639 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2641 case GAME_BATTLEMECH:
2642 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2643 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2644 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2645 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2646 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2647 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2648 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2650 case GAME_OPENQUARTZ:
2651 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2652 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2653 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2654 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2657 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2658 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2659 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2660 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2666 void M_Menu_Quit_f (void)
2669 if (m_state == m_quit)
2671 wasInMenus = (key_dest == key_menu);
2672 key_dest = key_menu;
2673 m_quit_prevstate = m_state;
2675 m_entersound = true;
2676 // count how many there are
2677 for (n = 0;M_ChooseQuitMessage(n);n++);
2679 M_ChooseQuitMessage(rand() % n);
2683 void M_Quit_Key (int key, char ascii)
2692 m_state = m_quit_prevstate;
2693 m_entersound = true;
2697 key_dest = key_game;
2712 void M_Quit_Draw (void)
2714 int i, l, linelength, firstline, lastline, lines;
2715 for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2717 if ((l = strlen(m_quit_message[i])))
2727 lines = (lastline - firstline) + 1;
2728 M_Background(linelength * 8 + 16, lines * 8 + 16);
2729 M_DrawTextBox(0, 0, linelength, lines);
2730 for (i = 0, l = firstline;i < lines;i++, l++)
2731 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2734 //=============================================================================
2735 /* LAN CONFIG MENU */
2737 int lanConfig_cursor = -1;
2738 int lanConfig_cursor_table [] = {56, 76, 112};
2739 #define NUM_LANCONFIG_CMDS 3
2742 char lanConfig_portname[6];
2743 char lanConfig_joinname[22];
2745 void M_Menu_LanConfig_f (void)
2747 key_dest = key_menu;
2748 m_state = m_lanconfig;
2749 m_entersound = true;
2750 if (lanConfig_cursor == -1)
2753 lanConfig_cursor = 1;
2756 lanConfig_cursor = 1;
2757 lanConfig_port = 26000;
2758 sprintf(lanConfig_portname, "%u", lanConfig_port);
2760 m_return_reason[0] = 0;
2764 void M_LanConfig_Draw (void)
2771 M_Background(320, 200);
2773 M_DrawPic (16, 4, "gfx/qplaque.lmp");
2774 p = Draw_CachePic ("gfx/p_multi.lmp");
2775 basex = (320-p->width)/2;
2776 M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2779 startJoin = "New Game";
2781 startJoin = "Join Game";
2782 protocol = "TCP/IP";
2783 M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2786 M_Print(basex, lanConfig_cursor_table[0], "Port");
2787 M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2788 M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2792 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2793 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2794 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2795 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2799 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2800 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2803 M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2805 if (lanConfig_cursor == 0)
2806 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2808 if (lanConfig_cursor == 2)
2809 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2811 if (*m_return_reason)
2812 M_Print(basex, 168, m_return_reason);
2816 void M_LanConfig_Key (int key, char ascii)
2823 M_Menu_MultiPlayer_f ();
2827 S_LocalSound ("misc/menu1.wav", true);
2829 if (lanConfig_cursor < 0)
2830 lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2834 S_LocalSound ("misc/menu1.wav", true);
2836 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2837 lanConfig_cursor = 0;
2841 if (lanConfig_cursor == 0)
2844 m_entersound = true;
2846 Cbuf_AddText ("stopdemo\n");
2848 Cvar_SetValue("port", lanConfig_port);
2850 if (lanConfig_cursor == 1)
2854 M_Menu_GameOptions_f ();
2857 M_Menu_ServerList_f();
2861 if (lanConfig_cursor == 2)
2862 Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2866 if (lanConfig_cursor == 0)
2868 if (strlen(lanConfig_portname))
2869 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2872 if (lanConfig_cursor == 2)
2874 if (strlen(lanConfig_joinname))
2875 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2880 if (ascii < 32 || ascii > 126)
2883 if (lanConfig_cursor == 2)
2885 l = strlen(lanConfig_joinname);
2888 lanConfig_joinname[l+1] = 0;
2889 lanConfig_joinname[l] = ascii;
2893 if (ascii < '0' || ascii > '9')
2895 if (lanConfig_cursor == 0)
2897 l = strlen(lanConfig_portname);
2900 lanConfig_portname[l+1] = 0;
2901 lanConfig_portname[l] = ascii;
2906 if (StartingGame && lanConfig_cursor == 2)
2908 if (key == K_UPARROW)
2909 lanConfig_cursor = 1;
2911 lanConfig_cursor = 0;
2914 l = atoi(lanConfig_portname);
2917 sprintf(lanConfig_portname, "%u", lanConfig_port);
2920 //=============================================================================
2921 /* GAME OPTIONS MENU */
2940 episode_t *episodes;
2945 level_t quakelevels[] =
2947 {"start", "Entrance"}, // 0
2949 {"e1m1", "Slipgate Complex"}, // 1
2950 {"e1m2", "Castle of the Damned"},
2951 {"e1m3", "The Necropolis"},
2952 {"e1m4", "The Grisly Grotto"},
2953 {"e1m5", "Gloom Keep"},
2954 {"e1m6", "The Door To Chthon"},
2955 {"e1m7", "The House of Chthon"},
2956 {"e1m8", "Ziggurat Vertigo"},
2958 {"e2m1", "The Installation"}, // 9
2959 {"e2m2", "Ogre Citadel"},
2960 {"e2m3", "Crypt of Decay"},
2961 {"e2m4", "The Ebon Fortress"},
2962 {"e2m5", "The Wizard's Manse"},
2963 {"e2m6", "The Dismal Oubliette"},
2964 {"e2m7", "Underearth"},
2966 {"e3m1", "Termination Central"}, // 16
2967 {"e3m2", "The Vaults of Zin"},
2968 {"e3m3", "The Tomb of Terror"},
2969 {"e3m4", "Satan's Dark Delight"},
2970 {"e3m5", "Wind Tunnels"},
2971 {"e3m6", "Chambers of Torment"},
2972 {"e3m7", "The Haunted Halls"},
2974 {"e4m1", "The Sewage System"}, // 23
2975 {"e4m2", "The Tower of Despair"},
2976 {"e4m3", "The Elder God Shrine"},
2977 {"e4m4", "The Palace of Hate"},
2978 {"e4m5", "Hell's Atrium"},
2979 {"e4m6", "The Pain Maze"},
2980 {"e4m7", "Azure Agony"},
2981 {"e4m8", "The Nameless City"},
2983 {"end", "Shub-Niggurath's Pit"}, // 31
2985 {"dm1", "Place of Two Deaths"}, // 32
2986 {"dm2", "Claustrophobopolis"},
2987 {"dm3", "The Abandoned Base"},
2988 {"dm4", "The Bad Place"},
2989 {"dm5", "The Cistern"},
2990 {"dm6", "The Dark Zone"}
2993 episode_t quakeepisodes[] =
2995 {"Welcome to Quake", 0, 1},
2996 {"Doomed Dimension", 1, 8},
2997 {"Realm of Black Magic", 9, 7},
2998 {"Netherworld", 16, 7},
2999 {"The Elder World", 23, 8},
3000 {"Final Level", 31, 1},
3001 {"Deathmatch Arena", 32, 6}
3004 //MED 01/06/97 added hipnotic levels
3005 level_t hipnoticlevels[] =
3007 {"start", "Command HQ"}, // 0
3009 {"hip1m1", "The Pumping Station"}, // 1
3010 {"hip1m2", "Storage Facility"},
3011 {"hip1m3", "The Lost Mine"},
3012 {"hip1m4", "Research Facility"},
3013 {"hip1m5", "Military Complex"},
3015 {"hip2m1", "Ancient Realms"}, // 6
3016 {"hip2m2", "The Black Cathedral"},
3017 {"hip2m3", "The Catacombs"},
3018 {"hip2m4", "The Crypt"},
3019 {"hip2m5", "Mortum's Keep"},
3020 {"hip2m6", "The Gremlin's Domain"},
3022 {"hip3m1", "Tur Torment"}, // 12
3023 {"hip3m2", "Pandemonium"},
3024 {"hip3m3", "Limbo"},
3025 {"hip3m4", "The Gauntlet"},
3027 {"hipend", "Armagon's Lair"}, // 16
3029 {"hipdm1", "The Edge of Oblivion"} // 17
3032 //MED 01/06/97 added hipnotic episodes
3033 episode_t hipnoticepisodes[] =
3035 {"Scourge of Armagon", 0, 1},
3036 {"Fortress of the Dead", 1, 5},
3037 {"Dominion of Darkness", 6, 6},
3038 {"The Rift", 12, 4},
3039 {"Final Level", 16, 1},
3040 {"Deathmatch Arena", 17, 1}
3043 //PGM 01/07/97 added rogue levels
3044 //PGM 03/02/97 added dmatch level
3045 level_t roguelevels[] =
3047 {"start", "Split Decision"},
3048 {"r1m1", "Deviant's Domain"},
3049 {"r1m2", "Dread Portal"},
3050 {"r1m3", "Judgement Call"},
3051 {"r1m4", "Cave of Death"},
3052 {"r1m5", "Towers of Wrath"},
3053 {"r1m6", "Temple of Pain"},
3054 {"r1m7", "Tomb of the Overlord"},
3055 {"r2m1", "Tempus Fugit"},
3056 {"r2m2", "Elemental Fury I"},
3057 {"r2m3", "Elemental Fury II"},
3058 {"r2m4", "Curse of Osiris"},
3059 {"r2m5", "Wizard's Keep"},
3060 {"r2m6", "Blood Sacrifice"},
3061 {"r2m7", "Last Bastion"},
3062 {"r2m8", "Source of Evil"},
3063 {"ctf1", "Division of Change"}
3066 //PGM 01/07/97 added rogue episodes
3067 //PGM 03/02/97 added dmatch episode
3068 episode_t rogueepisodes[] =
3070 {"Introduction", 0, 1},
3071 {"Hell's Fortress", 1, 7},
3072 {"Corridors of Time", 8, 8},
3073 {"Deathmatch Arena", 16, 1}
3076 level_t nehahralevels[] =
3078 {"nehstart", "Welcome to Nehahra"},
3079 {"neh1m1", "Forge City1: Slipgates"},
3080 {"neh1m2", "Forge City2: Boiler"},
3081 {"neh1m3", "Forge City3: Escape"},
3082 {"neh1m4", "Grind Core"},
3083 {"neh1m5", "Industrial Silence"},
3084 {"neh1m6", "Locked-Up Anger"},
3085 {"neh1m7", "Wanderer of the Wastes"},
3086 {"neh1m8", "Artemis System Net"},
3087 {"neh1m9", "To the Death"},
3088 {"neh2m1", "The Gates of Ghoro"},
3089 {"neh2m2", "Sacred Trinity"},
3090 {"neh2m3", "Realm of the Ancients"},
3091 {"neh2m4", "Temple of the Ancients"},
3092 {"neh2m5", "Dreams Made Flesh"},
3093 {"neh2m6", "Your Last Cup of Sorrow"},
3094 {"nehsec", "Ogre's Bane"},
3095 {"nehahra", "Nehahra's Den"},
3096 {"nehend", "Quintessence"}
3099 episode_t nehahraepisodes[] =
3101 {"Welcome to Nehahra", 0, 1},
3102 {"The Fall of Forge", 1, 9},
3103 {"The Outlands", 10, 7},
3104 {"Dimension of the Lost", 17, 2}
3107 // Map list for Transfusion
3108 level_t transfusionlevels[] =
3110 {"bb1", "The Stronghold"},
3111 {"bb2", "Winter Wonderland"},
3113 {"bb4", "The Tower"},
3115 {"bb6", "Twin Fortress"},
3117 {"bb8", "Fun With Heads"},
3119 {"e1m1", "Cradle to Grave"},
3120 {"e1m2", "Wrong Side of the Tracks"},
3121 {"e1m7", "Altar of Stone"},
3122 {"e2m8", "The Lair of Shial"},
3123 {"e3m1", "Ghost Town"},
3124 {"e3m7", "The Pit of Cerberus"},
3125 {"e4m1", "Butchery Loves Company"},
3126 {"e4m7", "In the Flesh"},
3127 {"e4m8", "The Hall of the Epiphany"},
3128 {"e4m9", "Mall of the Dead"},
3130 {"dm1", "Monolith Building 11"},
3133 {"e6m1", "Welcome to Your Life"},
3134 {"e6m8", "Beauty and the Beast"},
3135 {"e6m9", "Forgotten Catacombs"},
3137 {"cpbb01", "Crypt of Despair"},
3138 {"cpbb03", "Unholy Cathedral"},
3140 {"b2a15", "Area 15 (B2)"},
3141 {"barena", "Blood Arena"},
3142 {"bkeep", "Blood Keep"},
3143 {"bstar", "Brown Star"},
3144 {"crypt", "The Crypt"},
3146 {"bb3_2k1", "Bodies Infusion"},
3147 {"captasao", "Captasao"},
3148 {"curandero", "Curandero"},
3149 {"dcamp", "DeathCamp"},
3150 {"highnoon", "HighNoon"},
3151 {"qbb1", "The Confluence"},
3152 {"qbb2", "KathartiK"},
3153 {"qbb3", "Caleb's Woodland Retreat"},
3156 {"dranzbb6", "Black Coffee"},
3157 {"fragm", "Frag'M"},
3159 {"qe1m7", "The House of Chthon"},
3160 {"qmorbias", "Dm-Morbias"},
3161 {"simple", "Dead Simple"}
3164 episode_t transfusionepisodes[] =
3167 {"Blood Single Player", 8, 10},
3168 {"Plasma Pack", 18, 6},
3169 {"Cryptic Passage", 24, 2},
3171 {"Transfusion", 31, 9},
3172 {"Conversions", 40, 6}
3175 level_t goodvsbad2levels[] =
3177 {"rts", "Many Paths"}, // 0
3178 {"chess", "Chess, Scott Hess"}, // 1
3179 {"dot", "Big Wall"},
3180 {"city2", "The Big City"},
3181 {"bwall", "0 G like Psychic TV"},
3182 {"snow", "Wireframed"},
3183 {"telep", "Infinite Falling"},
3184 {"faces", "Facing Bases"},
3185 {"island", "Adventure Islands"},
3188 episode_t goodvsbad2episodes[] =
3190 {"Levels? Bevels!", 0, 8},
3193 level_t battlemechlevels[] =
3195 {"start", "Parking Level"},
3196 {"dm1", "Hot Dump"}, // 1
3197 {"dm2", "The Pits"},
3198 {"dm3", "Dimber Died"},
3199 {"dm4", "Fire in the Hole"},
3200 {"dm5", "Clubhouses"},
3201 {"dm6", "Army go Underground"},
3204 episode_t battlemechepisodes[] =
3206 {"Time for Battle", 0, 7},
3209 level_t openquartzlevels[] =
3211 {"start", "Welcome to Openquartz"},
3213 {"void1", "The center of nowhere"}, // 1
3214 {"void2", "The place with no name"},
3215 {"void3", "The lost supply base"},
3216 {"void4", "Past the outer limits"},
3217 {"void5", "Into the nonexistance"},
3218 {"void6", "Void walk"},
3220 {"vtest", "Warp Central"},
3221 {"box", "The deathmatch box"},
3222 {"bunkers", "Void command"},
3223 {"house", "House of chaos"},
3224 {"office", "Overnight office kill"},
3225 {"am1", "The nameless chambers"},
3228 episode_t openquartzepisodes[] =
3230 {"Single Player", 0, 1},
3231 {"Void Deathmatch", 1, 6},
3235 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3236 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3237 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3238 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3239 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3240 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3241 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3242 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3243 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3248 gamelevels_t *notregistered;
3249 gamelevels_t *registered;
3253 gameinfo_t gamelist[] =
3255 {GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
3256 {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3257 {GAME_ROGUE, &roguegame, &roguegame},
3258 {GAME_NEHAHRA, &nehahragame, &nehahragame},
3259 {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3260 {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3261 {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3262 {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3263 {-1, &sharewarequakegame, ®isteredquakegame} // final fallback
3266 gamelevels_t *lookupgameinfo(void)
3269 for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3270 if (registered.integer)
3271 return gamelist[i].registered;
3273 return gamelist[i].notregistered;
3279 qboolean m_serverInfoMessage = false;
3280 double m_serverInfoMessageTime;
3282 void M_Menu_GameOptions_f (void)
3284 key_dest = key_menu;
3285 m_state = m_gameoptions;
3286 m_entersound = true;
3287 if (maxplayers == 0)
3288 maxplayers = svs.maxclients;
3290 maxplayers = min(8, MAX_SCOREBOARD);
3294 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3295 #define NUM_GAMEOPTIONS 12
3296 int gameoptions_cursor;
3298 void M_GameOptions_Draw (void)
3304 M_Background(320, 200);
3306 M_DrawPic (16, 4, "gfx/qplaque.lmp");
3307 p = Draw_CachePic ("gfx/p_multi.lmp");
3308 M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3310 M_DrawTextBox (152, 32, 10, 1);
3311 M_Print(160, 40, "begin game");
3313 M_Print(0, 56, " Max players");
3314 M_Print(160, 56, va("%i", maxplayers) );
3316 if (gamemode != GAME_GOODVSBAD2)
3318 M_Print(0, 64, " Game Type");
3319 if (gamemode == GAME_TRANSFUSION)
3321 if (!deathmatch.integer)
3322 Cvar_SetValue("deathmatch", 1);
3323 if (deathmatch.integer == 2)
3324 M_Print(160, 64, "Capture the Flag");
3326 M_Print(160, 64, "Blood Bath");
3328 else if (gamemode == GAME_BATTLEMECH)
3330 if (!deathmatch.integer)
3331 Cvar_SetValue("deathmatch", 1);
3332 if (deathmatch.integer == 2)
3333 M_Print(160, 64, "Rambo Match");
3335 M_Print(160, 64, "Deathmatch");
3339 if (!coop.integer && !deathmatch.integer)
3340 Cvar_SetValue("deathmatch", 1);
3342 M_Print(160, 64, "Cooperative");
3344 M_Print(160, 64, "Deathmatch");
3347 M_Print(0, 72, " Teamplay");
3348 if (gamemode == GAME_ROGUE)
3352 switch((int)teamplay.integer)
3354 case 1: msg = "No Friendly Fire"; break;
3355 case 2: msg = "Friendly Fire"; break;
3356 case 3: msg = "Tag"; break;
3357 case 4: msg = "Capture the Flag"; break;
3358 case 5: msg = "One Flag CTF"; break;
3359 case 6: msg = "Three Team CTF"; break;
3360 default: msg = "Off"; break;
3362 M_Print(160, 72, msg);
3368 switch (teamplay.integer)
3370 case 0: msg = "Off"; break;
3371 case 2: msg = "Friendly Fire"; break;
3372 default: msg = "No Friendly Fire"; break;
3374 M_Print(160, 72, msg);
3377 M_Print(0, 80, " Skill");
3378 if (skill.integer == 0)
3379 M_Print(160, 80, "Easy difficulty");
3380 else if (skill.integer == 1)
3381 M_Print(160, 80, "Normal difficulty");
3382 else if (skill.integer == 2)
3383 M_Print(160, 80, "Hard difficulty");
3385 M_Print(160, 80, "Nightmare difficulty");
3387 M_Print(0, 88, " Frag Limit");
3388 if (fraglimit.integer == 0)
3389 M_Print(160, 88, "none");
3391 M_Print(160, 88, va("%i frags", fraglimit.integer));
3393 M_Print(0, 96, " Time Limit");
3394 if (timelimit.integer == 0)
3395 M_Print(160, 96, "none");
3397 M_Print(160, 96, va("%i minutes", timelimit.integer));
3400 M_Print(0, 104, " Public server");
3401 M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3403 M_Print(0, 112, " Server maxrate");
3404 M_Print(160, 112, va("%i", sv_maxrate.integer));
3406 M_Print(0, 128, " Server name");
3407 M_DrawTextBox (0, 132, 38, 1);
3408 M_Print(8, 140, hostname.string);
3410 g = lookupgameinfo();
3412 if (gamemode != GAME_GOODVSBAD2)
3414 M_Print(0, 160, " Episode");
3415 M_Print(160, 160, g->episodes[startepisode].description);
3418 M_Print(0, 168, " Level");
3419 M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3420 M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3423 if (gameoptions_cursor == 9)
3424 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3426 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3428 if (m_serverInfoMessage)
3430 if ((realtime - m_serverInfoMessageTime) < 5.0)
3433 M_DrawTextBox (x, 138, 24, 4);
3435 M_Print(x, 146, " More than 64 players?? ");
3436 M_Print(x, 154, " First, question your ");
3437 M_Print(x, 162, " sanity, then email ");
3438 M_Print(x, 170, " havoc@telefragged.com ");
3441 m_serverInfoMessage = false;
3446 void M_NetStart_Change (int dir)
3451 switch (gameoptions_cursor)
3455 if (maxplayers > MAX_SCOREBOARD)
3457 maxplayers = MAX_SCOREBOARD;
3458 m_serverInfoMessage = true;
3459 m_serverInfoMessageTime = realtime;
3466 if (gamemode == GAME_GOODVSBAD2)
3468 if (gamemode == GAME_TRANSFUSION)
3470 if (deathmatch.integer == 2) // changing from CTF to BloodBath
3471 Cvar_SetValueQuick (&deathmatch, 0);
3472 else // changing from BloodBath to CTF
3473 Cvar_SetValueQuick (&deathmatch, 2);
3475 else if (gamemode == GAME_BATTLEMECH)
3477 if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3478 Cvar_SetValueQuick (&deathmatch, 0);
3479 else // changing from Deathmatch to Rambo
3480 Cvar_SetValueQuick (&deathmatch, 2);
3484 if (deathmatch.integer) // changing from deathmatch to coop
3486 Cvar_SetValueQuick (&coop, 1);
3487 Cvar_SetValueQuick (&deathmatch, 0);
3489 else // changing from coop to deathmatch
3491 Cvar_SetValueQuick (&coop, 0);
3492 Cvar_SetValueQuick (&deathmatch, 1);
3498 if (gamemode == GAME_GOODVSBAD2)
3500 if (gamemode == GAME_ROGUE)
3505 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3506 if (teamplay.integer > count)
3507 Cvar_SetValueQuick (&teamplay, 0);
3508 else if (teamplay.integer < 0)
3509 Cvar_SetValueQuick (&teamplay, count);
3513 if (gamemode == GAME_GOODVSBAD2)
3515 Cvar_SetValueQuick (&skill, skill.integer + dir);
3516 if (skill.integer > 3)
3517 Cvar_SetValueQuick (&skill, 0);
3518 if (skill.integer < 0)
3519 Cvar_SetValueQuick (&skill, 3);
3523 if (gamemode == GAME_GOODVSBAD2)
3525 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3526 if (fraglimit.integer > 100)
3527 Cvar_SetValueQuick (&fraglimit, 0);
3528 if (fraglimit.integer < 0)
3529 Cvar_SetValueQuick (&fraglimit, 100);
3533 if (gamemode == GAME_GOODVSBAD2)
3535 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3536 if (timelimit.value > 60)
3537 Cvar_SetValueQuick (&timelimit, 0);
3538 if (timelimit.value < 0)
3539 Cvar_SetValueQuick (&timelimit, 60);
3543 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3547 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3548 if (sv_maxrate.integer > NET_MAXRATE)
3549 Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3550 if (sv_maxrate.integer < NET_MINRATE)
3551 Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3558 if (gamemode == GAME_GOODVSBAD2)
3560 startepisode += dir;
3561 g = lookupgameinfo();
3563 if (startepisode < 0)
3564 startepisode = g->numepisodes - 1;
3566 if (startepisode >= g->numepisodes)
3574 g = lookupgameinfo();
3577 startlevel = g->episodes[startepisode].levels - 1;
3579 if (startlevel >= g->episodes[startepisode].levels)
3585 void M_GameOptions_Key (int key, char ascii)
3589 char hostnamebuf[128];
3594 M_Menu_MultiPlayer_f ();
3598 S_LocalSound ("misc/menu1.wav", true);
3599 gameoptions_cursor--;
3600 if (gameoptions_cursor < 0)
3601 gameoptions_cursor = NUM_GAMEOPTIONS-1;
3605 S_LocalSound ("misc/menu1.wav", true);
3606 gameoptions_cursor++;
3607 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3608 gameoptions_cursor = 0;
3612 if (gameoptions_cursor == 0)
3614 S_LocalSound ("misc/menu3.wav", true);
3615 M_NetStart_Change (-1);
3619 if (gameoptions_cursor == 0)
3621 S_LocalSound ("misc/menu3.wav", true);
3622 M_NetStart_Change (1);
3626 S_LocalSound ("misc/menu2.wav", true);
3627 if (gameoptions_cursor == 0)
3630 Cbuf_AddText ("disconnect\n");
3631 Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3633 g = lookupgameinfo();
3634 Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3638 M_NetStart_Change (1);
3642 if (gameoptions_cursor == 9)
3644 l = strlen(hostname.string);
3648 memcpy(hostnamebuf, hostname.string, l);
3650 Cvar_Set("hostname", hostnamebuf);
3656 if (ascii < 32 || ascii > 126)
3658 if (gameoptions_cursor == 9)
3660 l = strlen(hostname.string);
3663 memcpy(hostnamebuf, hostname.string, l);
3664 hostnamebuf[l] = ascii;
3665 hostnamebuf[l+1] = 0;
3666 Cvar_Set("hostname", hostnamebuf);
3672 //=============================================================================
3677 void M_Menu_ServerList_f (void)
3679 key_dest = key_menu;
3681 m_entersound = true;
3683 m_return_reason[0] = 0;
3688 void M_ServerList_Draw (void)
3690 int n, y, visible, start, end;
3694 // use as much vertical space as available
3695 M_Background(640, vid.conheight);
3696 // scroll the list as the cursor moves
3697 s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3698 M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3699 if (*m_return_reason)
3700 M_Print(16, vid.conheight - 8, m_return_reason);
3702 visible = (vid.conheight - 16 - y) / 8;
3703 start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3704 end = min(start + visible, hostCacheCount);
3706 p = Draw_CachePic("gfx/p_multi.lmp");
3707 M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3710 for (n = start;n < end;n++)
3712 DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3713 M_Print(0, y, hostcache[n].line1);y += 8;
3714 M_Print(0, y, hostcache[n].line2);y += 8;
3717 else if (realtime - masterquerytime < 3)
3719 if (masterquerycount)
3720 M_Print(0, y, "No servers found");
3722 M_Print(0, y, "No master servers found (network problem?)");
3727 void M_ServerList_Key(int k, char ascii)
3732 M_Menu_LanConfig_f();
3741 S_LocalSound("misc/menu1.wav", true);
3743 if (slist_cursor < 0)
3744 slist_cursor = hostCacheCount - 1;
3749 S_LocalSound("misc/menu1.wav", true);
3751 if (slist_cursor >= hostCacheCount)
3756 S_LocalSound("misc/menu2.wav", true);
3757 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3766 //=============================================================================
3767 /* Menu Subsystem */
3769 void M_Keydown(int key, char ascii);
3771 void M_ToggleMenu_f(void);
3772 void M_Shutdown(void);
3776 menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3777 menuplyr_load = true;
3778 menuplyr_pixels = NULL;
3780 Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3781 Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3782 Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3783 Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3784 Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3785 Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3786 Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3787 Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3788 Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3789 Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3790 Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3791 Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3792 Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3793 Cmd_AddCommand ("help", M_Menu_Help_f);
3794 Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3796 if (gamemode == GAME_TRANSFUSION)
3798 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3799 bindnames = transfusionbindnames;
3801 else if (gamemode == GAME_GOODVSBAD2)
3803 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3804 bindnames = goodvsbad2bindnames;
3808 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3809 bindnames = quakebindnames;
3812 // Make sure "keys_cursor" doesn't start on a section in the binding list
3814 while (bindnames[keys_cursor][0][0] == '\0')
3818 // Only sections? There may be a problem somewhere...
3819 if (keys_cursor >= numcommands)
3820 Sys_Error ("M_Init: The key binding list only contains sections");
3824 if (gamemode == GAME_NEHAHRA)
3826 if (FS_FileExists("maps/neh1m4.bsp"))
3828 if (FS_FileExists("hearing.dem"))
3830 Con_Print("Nehahra movie and game detected.\n");
3831 NehGameType = TYPE_BOTH;
3835 Con_Print("Nehahra game detected.\n");
3836 NehGameType = TYPE_GAME;
3841 if (FS_FileExists("hearing.dem"))
3843 Con_Print("Nehahra movie detected.\n");
3844 NehGameType = TYPE_DEMO;
3848 Con_Print("Nehahra not found.\n");
3849 NehGameType = TYPE_GAME; // could just complain, but...
3857 if (key_dest != key_menu)
3860 if (m_state == m_none)
3876 case m_singleplayer:
3877 M_SinglePlayer_Draw ();
3889 M_MultiPlayer_Draw ();
3900 case m_options_effects:
3901 M_Options_Effects_Draw ();
3904 case m_options_graphics:
3905 M_Options_Graphics_Draw ();
3908 case m_options_colorcontrol:
3909 M_Options_ColorControl_Draw ();
3929 M_LanConfig_Draw ();
3933 M_GameOptions_Draw ();
3937 M_ServerList_Draw ();
3943 S_LocalSound ("misc/menu2.wav", true);
3944 m_entersound = false;
3951 void M_Keydown (int key, char ascii)
3959 M_Main_Key (key, ascii);
3963 M_Demo_Key (key, ascii);
3966 case m_singleplayer:
3967 M_SinglePlayer_Key (key, ascii);
3971 M_Load_Key (key, ascii);
3975 M_Save_Key (key, ascii);
3979 M_MultiPlayer_Key (key, ascii);
3983 M_Setup_Key (key, ascii);
3987 M_Options_Key (key, ascii);
3990 case m_options_effects:
3991 M_Options_Effects_Key (key, ascii);
3994 case m_options_graphics:
3995 M_Options_Graphics_Key (key, ascii);
3998 case m_options_colorcontrol:
3999 M_Options_ColorControl_Key (key, ascii);
4003 M_Keys_Key (key, ascii);
4007 M_Video_Key (key, ascii);
4011 M_Help_Key (key, ascii);
4015 M_Quit_Key (key, ascii);
4019 M_LanConfig_Key (key, ascii);
4023 M_GameOptions_Key (key, ascii);
4027 M_ServerList_Key (key, ascii);
4032 void M_Shutdown(void)
4035 key_dest = key_game;
4038 void M_Restart(void)
4042 //============================================================================
4043 // Menu prog handling
4044 mfunction_t *PRVM_ED_FindFunction(const char *);
4046 #define M_F_INIT "m_init"
4047 #define M_F_KEYDOWN "m_keydown"
4048 #define M_F_DRAW "m_draw"
4049 // ng_menu function names
4050 #define M_F_DISPLAY "m_display"
4051 #define M_F_HIDE "m_hide"
4052 // normal menu names (rest)
4053 #define M_F_TOGGLE "m_toggle"
4054 #define M_F_SHUTDOWN "m_shutdown"
4056 static char *m_required_func[] = {
4070 qboolean m_displayed;
4073 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4075 static func_t m_draw, m_keydown;
4077 void MR_SetRouting (qboolean forceold);
4081 // fall back to the normal menu
4084 Con_Print("Falling back to normal menu\n");
4086 key_dest = key_game;
4090 // init the normal menu now -> this will also correct the menu router pointers
4091 MR_SetRouting (TRUE);
4094 void MP_Keydown (int key, char ascii)
4097 PRVM_SetProg(PRVM_MENUPROG);
4100 *prog->time = realtime;
4103 prog->globals[OFS_PARM0] = (float) key;
4104 prog->globals[OFS_PARM1] = (float) ascii;
4105 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4113 PRVM_SetProg(PRVM_MENUPROG);
4116 *prog->time = realtime;
4118 PRVM_ExecuteProgram(m_draw,"");
4123 void MP_ToggleMenu_f (void)
4126 PRVM_SetProg(PRVM_MENUPROG);
4129 *prog->time = realtime;
4132 m_displayed = !m_displayed;
4134 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4136 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4138 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4144 void MP_Shutdown (void)
4147 PRVM_SetProg(PRVM_MENUPROG);
4150 *prog->time = realtime;
4152 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4155 key_dest = key_game;
4157 // AK not using this cause Im not sure whether this is useful at all instead :
4166 PRVM_InitProg(PRVM_MENUPROG);
4168 prog->crc = M_PROGHEADER_CRC;
4169 prog->edictprivate_size = 0; // no private struct used
4170 prog->name = M_NAME;
4171 prog->limit_edicts = M_MAX_EDICTS;
4172 prog->extensionstring = vm_m_extensions;
4173 prog->builtins = vm_m_builtins;
4174 prog->numbuiltins = vm_m_numbuiltins;
4175 prog->init_cmd = VM_M_Cmd_Init;
4176 prog->reset_cmd = VM_M_Cmd_Reset;
4177 prog->error_cmd = MP_Error;
4179 // allocate the mempools
4180 prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4181 prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4182 prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4184 PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4186 // set m_draw and m_keydown
4187 m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4188 m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4191 m_displayed = false;
4195 *prog->time = realtime;
4197 // call the prog init
4198 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4203 void MP_Restart(void)
4209 //============================================================================
4212 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4214 void MR_SetRouting(qboolean forceold)
4216 static qboolean m_init = FALSE, mp_init = FALSE;
4218 // if the menu prog isnt available or forceqmenu ist set, use the old menu
4219 if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4221 // set menu router function pointers
4222 MR_Keydown = M_Keydown;
4224 MR_ToggleMenu_f = M_ToggleMenu_f;
4225 MR_Shutdown = M_Shutdown;
4238 // set menu router function pointers
4239 MR_Keydown = MP_Keydown;
4241 MR_ToggleMenu_f = MP_ToggleMenu_f;
4242 MR_Shutdown = MP_Shutdown;
4254 void MR_Restart(void)
4257 MR_SetRouting (FALSE);
4260 void Call_MR_ToggleMenu_f(void)
4266 void MR_Init_Commands(void)
4268 // set router console commands
4269 Cvar_RegisterVariable (&forceqmenu);
4270 if (gamemode == GAME_NETHERWORLD)
4271 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4272 Cmd_AddCommand ("menu_restart",MR_Restart);
4273 Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4278 // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4279 if(COM_CheckParm("-forceqmenu"))
4280 Cvar_SetValueQuick(&forceqmenu,1);
4281 // use -useqmenu for debugging proposes, cause it starts
4282 // the normal quake menu only the first time
4283 if(COM_CheckParm("-useqmenu"))
4284 MR_SetRouting (TRUE);
4286 MR_SetRouting (FALSE);