]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
the record command now disconnects you if starting a new map, this fixes a crash...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379 static qboolean m_missingdata = false;
380
381 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
382
383
384 void M_Menu_Main_f (void)
385 {
386         const char *s;
387         s = "gfx/mainmenu";
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_DEMO)
391                         MAIN_ITEMS = 4;
392                 else if (NehGameType == TYPE_GAME)
393                         MAIN_ITEMS = 5;
394                 else
395                         MAIN_ITEMS = 6;
396         }
397         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
398                 MAIN_ITEMS = 6;
399         else if (gamemode == GAME_TRANSFUSION)
400         {
401                 s = "gfx/menu/mainmenu1";
402                 if (sv.active && !cl.intermission && cl.islocalgame)
403                         MAIN_ITEMS = 8;
404                 else
405                         MAIN_ITEMS = 7;
406         }
407         else
408                 MAIN_ITEMS = 5;
409
410         // check if the game data is missing and use a different main menu if so
411         m_missingdata = Draw_CachePic (s, true)->tex == r_texture_notexture;
412         if (m_missingdata)
413                 MAIN_ITEMS = 2;
414
415         /*
416         if (key_dest != key_menu)
417         {
418                 m_save_demonum = cls.demonum;
419                 cls.demonum = -1;
420         }
421         */
422         key_dest = key_menu;
423         m_state = m_main;
424         m_entersound = true;
425 }
426
427
428 static void M_Main_Draw (void)
429 {
430         int             f;
431         cachepic_t      *p;
432
433         if (m_missingdata)
434         {
435                 float y;
436                 const char *s;
437                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
438                 y = 480/3-16;
439                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
440                 y+=8;
441                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
442                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
443                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
444                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
445                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
446                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
447                 return;
448         }
449
450         if (gamemode == GAME_TRANSFUSION) {
451                 int y1, y2, y3;
452                 M_Background(640, 480);
453                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
454                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
455                 y2 = 120;
456                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
457                 for (y1 = 1; y1 <= 8; y1++)
458                 {
459                         if (MAIN_ITEMS == 7 && y1 == 4)
460                                 y1++;
461                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
462                         y2 += 40;
463                 }
464                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
465                         y3 = m_main_cursor + 2;
466                 else
467                         y3 = m_main_cursor + 1;
468                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
469                 return;
470         }
471
472         M_Background(320, 200);
473         M_DrawPic (16, 4, "gfx/qplaque");
474         p = Draw_CachePic ("gfx/ttl_main", true);
475         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
476 // Nehahra
477         if (gamemode == GAME_NEHAHRA)
478         {
479                 if (NehGameType == TYPE_BOTH)
480                         M_DrawPic (72, 32, "gfx/mainmenu");
481                 else if (NehGameType == TYPE_GAME)
482                         M_DrawPic (72, 32, "gfx/gamemenu");
483                 else
484                         M_DrawPic (72, 32, "gfx/demomenu");
485         }
486         else
487                 M_DrawPic (72, 32, "gfx/mainmenu");
488
489         f = (int)(realtime * 10)%6;
490
491         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
492 }
493
494
495 static void M_Main_Key (int key, char ascii)
496 {
497         switch (key)
498         {
499         case K_ESCAPE:
500                 key_dest = key_game;
501                 m_state = m_none;
502                 //cls.demonum = m_save_demonum;
503                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
504                 //      CL_NextDemo ();
505                 break;
506
507         case K_DOWNARROW:
508                 S_LocalSound ("sound/misc/menu1.wav");
509                 if (++m_main_cursor >= MAIN_ITEMS)
510                         m_main_cursor = 0;
511                 break;
512
513         case K_UPARROW:
514                 S_LocalSound ("sound/misc/menu1.wav");
515                 if (--m_main_cursor < 0)
516                         m_main_cursor = MAIN_ITEMS - 1;
517                 break;
518
519         case K_ENTER:
520                 m_entersound = true;
521
522                 if (m_missingdata)
523                 {
524                         switch (m_main_cursor)
525                         {
526                         case 0:
527                                 if (cls.state == ca_connected)
528                                 {
529                                         m_state = m_none;
530                                         key_dest = key_game;
531                                 }
532                                 Con_ToggleConsole_f ();
533                                 break;
534                         case 1:
535                                 M_Menu_Quit_f ();
536                                 break;
537                         }
538                 }
539                 else if (gamemode == GAME_NEHAHRA)
540                 {
541                         switch (NehGameType)
542                         {
543                         case TYPE_BOTH:
544                                 switch (m_main_cursor)
545                                 {
546                                 case 0:
547                                         M_Menu_SinglePlayer_f ();
548                                         break;
549
550                                 case 1:
551                                         M_Menu_Demos_f ();
552                                         break;
553
554                                 case 2:
555                                         M_Menu_MultiPlayer_f ();
556                                         break;
557
558                                 case 3:
559                                         M_Menu_Options_f ();
560                                         break;
561
562                                 case 4:
563                                         key_dest = key_game;
564                                         if (sv.active)
565                                                 Cbuf_AddText ("disconnect\n");
566                                         Cbuf_AddText ("playdemo endcred\n");
567                                         break;
568
569                                 case 5:
570                                         M_Menu_Quit_f ();
571                                         break;
572                                 }
573                                 break;
574                         case TYPE_GAME:
575                                 switch (m_main_cursor)
576                                 {
577                                 case 0:
578                                         M_Menu_SinglePlayer_f ();
579                                         break;
580
581                                 case 1:
582                                         M_Menu_MultiPlayer_f ();
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         key_dest = key_game;
591                                         if (sv.active)
592                                                 Cbuf_AddText ("disconnect\n");
593                                         Cbuf_AddText ("playdemo endcred\n");
594                                         break;
595
596                                 case 4:
597                                         M_Menu_Quit_f ();
598                                         break;
599                                 }
600                                 break;
601                         case TYPE_DEMO:
602                                 switch (m_main_cursor)
603                                 {
604                                 case 0:
605                                         M_Menu_Demos_f ();
606                                         break;
607
608                                 case 1:
609                                         key_dest = key_game;
610                                         if (sv.active)
611                                                 Cbuf_AddText ("disconnect\n");
612                                         Cbuf_AddText ("playdemo endcred\n");
613                                         break;
614
615                                 case 2:
616                                         M_Menu_Options_f ();
617                                         break;
618
619                                 case 3:
620                                         M_Menu_Quit_f ();
621                                         break;
622                                 }
623                                 break;
624                         }
625                 }
626                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
627                 {
628                         switch (m_main_cursor)
629                         {
630                         case 0:
631                                 M_Menu_SinglePlayer_f ();
632                                 break;
633
634                         case 1:
635                                 M_Menu_MultiPlayer_f ();
636                                 break;
637
638                         case 2:
639                                 M_Menu_Options_f ();
640                                 break;
641
642                         case 3:
643                                 M_Menu_Help_f ();
644                                 break;
645
646                         case 4:
647                                 M_Menu_Quit_f ();
648                                 break;
649                         case 5:
650                                 MR_Restart();
651                                 break;
652                         }
653                 }
654                 else if (gamemode == GAME_TRANSFUSION) {
655                         if (MAIN_ITEMS == 7)
656                         {
657                                 switch (m_main_cursor)
658                                 {
659                                 case 0:
660                                         M_Menu_Transfusion_Episode_f ();
661                                         break;
662
663                                 case 1:
664                                         M_Menu_MultiPlayer_f ();
665                                         break;
666
667                                 case 2:
668                                         M_Menu_Options_f ();
669                                         break;
670
671                                 case 3:
672                                         M_Menu_Load_f ();
673                                         break;
674
675                                 case 4:
676                                         M_Menu_Help_f ();
677                                         break;
678
679                                 case 5:
680                                         M_Menu_Credits_f ();
681                                         break;
682
683                                 case 6:
684                                         M_Menu_Quit_f ();
685                                         break;
686                                 }
687                         }
688                         else
689                         {
690                                 switch (m_main_cursor)
691                                 {
692                                 case 0:
693                                         M_Menu_Transfusion_Episode_f ();
694                                         break;
695
696                                 case 1:
697                                         M_Menu_MultiPlayer_f ();
698                                         break;
699
700                                 case 2:
701                                         M_Menu_Options_f ();
702                                         break;
703
704                                 case 3:
705                                         M_Menu_Save_f ();
706                                         break;
707
708                                 case 4:
709                                         M_Menu_Load_f ();
710                                         break;
711
712                                 case 5:
713                                         M_Menu_Help_f ();
714                                         break;
715
716                                 case 6:
717                                         M_Menu_Credits_f ();
718                                         break;
719
720                                 case 7:
721                                         M_Menu_Quit_f ();
722                                         break;
723                                 }
724                         }
725                 }
726                 else
727                 {
728                         switch (m_main_cursor)
729                         {
730                         case 0:
731                                 M_Menu_SinglePlayer_f ();
732                                 break;
733
734                         case 1:
735                                 M_Menu_MultiPlayer_f ();
736                                 break;
737
738                         case 2:
739                                 M_Menu_Options_f ();
740                                 break;
741
742                         case 3:
743                                 M_Menu_Help_f ();
744                                 break;
745
746                         case 4:
747                                 M_Menu_Quit_f ();
748                                 break;
749                         }
750                 }
751         }
752 }
753
754 //=============================================================================
755 /* SINGLE PLAYER MENU */
756
757 static int      m_singleplayer_cursor;
758 #define SINGLEPLAYER_ITEMS      3
759
760
761 void M_Menu_SinglePlayer_f (void)
762 {
763         key_dest = key_menu;
764         m_state = m_singleplayer;
765         m_entersound = true;
766 }
767
768
769 static void M_SinglePlayer_Draw (void)
770 {
771         cachepic_t      *p;
772
773         M_Background(320, 200);
774
775         M_DrawPic (16, 4, "gfx/qplaque");
776         p = Draw_CachePic ("gfx/ttl_sgl", true);
777
778         // Some mods don't have a single player mode
779         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
780         {
781                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
782
783                 M_DrawTextBox (60, 8 * 8, 23, 4);
784                 if (gamemode == GAME_GOODVSBAD2)
785                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
786                 else  // if (gamemode == GAME_BATTLEMECH)
787                         M_Print(95, 10 * 8, "Battlemech is for");
788                 M_Print(83, 11 * 8, "multiplayer play only");
789         }
790         else
791         {
792                 int             f;
793
794                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
795                 M_DrawPic (72, 32, "gfx/sp_menu");
796
797                 f = (int)(realtime * 10)%6;
798
799                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
800         }
801 }
802
803
804 static void M_SinglePlayer_Key (int key, char ascii)
805 {
806         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
807         {
808                 if (key == K_ESCAPE || key == K_ENTER)
809                         m_state = m_main;
810                 return;
811         }
812
813         switch (key)
814         {
815         case K_ESCAPE:
816                 M_Menu_Main_f ();
817                 break;
818
819         case K_DOWNARROW:
820                 S_LocalSound ("sound/misc/menu1.wav");
821                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
822                         m_singleplayer_cursor = 0;
823                 break;
824
825         case K_UPARROW:
826                 S_LocalSound ("sound/misc/menu1.wav");
827                 if (--m_singleplayer_cursor < 0)
828                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
829                 break;
830
831         case K_ENTER:
832                 m_entersound = true;
833
834                 switch (m_singleplayer_cursor)
835                 {
836                 case 0:
837                         key_dest = key_game;
838                         if (sv.active)
839                                 Cbuf_AddText ("disconnect\n");
840                         Cbuf_AddText ("maxplayers 1\n");
841                         Cbuf_AddText ("deathmatch 0\n");
842                         Cbuf_AddText ("coop 0\n");
843                         if (gamemode == GAME_TRANSFUSION)
844                         {
845                                 key_dest = key_menu;
846                                 M_Menu_Transfusion_Episode_f ();
847                                 break;
848                         }
849                         Cbuf_AddText ("startmap_sp\n");
850                         break;
851
852                 case 1:
853                         M_Menu_Load_f ();
854                         break;
855
856                 case 2:
857                         M_Menu_Save_f ();
858                         break;
859                 }
860         }
861 }
862
863 //=============================================================================
864 /* LOAD/SAVE MENU */
865
866 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
867
868 #define MAX_SAVEGAMES           12
869 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
870 static int              loadable[MAX_SAVEGAMES];
871
872 static void M_ScanSaves (void)
873 {
874         int             i, j, len;
875         char    name[MAX_OSPATH];
876         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
877         const char *t;
878         qfile_t *f;
879         int             version;
880
881         for (i=0 ; i<MAX_SAVEGAMES ; i++)
882         {
883                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
884                 loadable[i] = false;
885                 sprintf (name, "s%i.sav", (int)i);
886                 f = FS_Open (name, "rb", false, false);
887                 if (!f)
888                         continue;
889                 // read enough to get the comment
890                 len = FS_Read(f, buf, sizeof(buf) - 1);
891                 buf[sizeof(buf) - 1] = 0;
892                 t = buf;
893                 // version
894                 COM_ParseTokenConsole(&t);
895                 version = atoi(com_token);
896                 // description
897                 COM_ParseTokenConsole(&t);
898                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
899
900         // change _ back to space
901                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
902                         if (m_filenames[i][j] == '_')
903                                 m_filenames[i][j] = ' ';
904                 loadable[i] = true;
905                 FS_Close (f);
906         }
907 }
908
909 void M_Menu_Load_f (void)
910 {
911         m_entersound = true;
912         m_state = m_load;
913         key_dest = key_menu;
914         M_ScanSaves ();
915 }
916
917
918 void M_Menu_Save_f (void)
919 {
920         if (!sv.active)
921                 return;
922         if (cl.intermission)
923                 return;
924         if (!cl.islocalgame)
925                 return;
926         m_entersound = true;
927         m_state = m_save;
928         key_dest = key_menu;
929         M_ScanSaves ();
930 }
931
932
933 static void M_Load_Draw (void)
934 {
935         int             i;
936         cachepic_t      *p;
937
938         M_Background(320, 200);
939
940         p = Draw_CachePic ("gfx/p_load", true);
941         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
942
943         for (i=0 ; i< MAX_SAVEGAMES; i++)
944                 M_Print(16, 32 + 8*i, m_filenames[i]);
945
946 // line cursor
947         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
948 }
949
950
951 static void M_Save_Draw (void)
952 {
953         int             i;
954         cachepic_t      *p;
955
956         M_Background(320, 200);
957
958         p = Draw_CachePic ("gfx/p_save", true);
959         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
960
961         for (i=0 ; i<MAX_SAVEGAMES ; i++)
962                 M_Print(16, 32 + 8*i, m_filenames[i]);
963
964 // line cursor
965         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
966 }
967
968
969 static void M_Load_Key (int k, char ascii)
970 {
971         switch (k)
972         {
973         case K_ESCAPE:
974                 if (gamemode == GAME_TRANSFUSION)
975                         M_Menu_Main_f ();
976                 else
977                         M_Menu_SinglePlayer_f ();
978                 break;
979
980         case K_ENTER:
981                 S_LocalSound ("sound/misc/menu2.wav");
982                 if (!loadable[load_cursor])
983                         return;
984                 m_state = m_none;
985                 key_dest = key_game;
986
987                 // issue the load command
988                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
989                 return;
990
991         case K_UPARROW:
992         case K_LEFTARROW:
993                 S_LocalSound ("sound/misc/menu1.wav");
994                 load_cursor--;
995                 if (load_cursor < 0)
996                         load_cursor = MAX_SAVEGAMES-1;
997                 break;
998
999         case K_DOWNARROW:
1000         case K_RIGHTARROW:
1001                 S_LocalSound ("sound/misc/menu1.wav");
1002                 load_cursor++;
1003                 if (load_cursor >= MAX_SAVEGAMES)
1004                         load_cursor = 0;
1005                 break;
1006         }
1007 }
1008
1009
1010 static void M_Save_Key (int k, char ascii)
1011 {
1012         switch (k)
1013         {
1014         case K_ESCAPE:
1015                 if (gamemode == GAME_TRANSFUSION)
1016                         M_Menu_Main_f ();
1017                 else
1018                         M_Menu_SinglePlayer_f ();
1019                 break;
1020
1021         case K_ENTER:
1022                 m_state = m_none;
1023                 key_dest = key_game;
1024                 Cbuf_AddText (va("save s%i\n", load_cursor));
1025                 return;
1026
1027         case K_UPARROW:
1028         case K_LEFTARROW:
1029                 S_LocalSound ("sound/misc/menu1.wav");
1030                 load_cursor--;
1031                 if (load_cursor < 0)
1032                         load_cursor = MAX_SAVEGAMES-1;
1033                 break;
1034
1035         case K_DOWNARROW:
1036         case K_RIGHTARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 load_cursor++;
1039                 if (load_cursor >= MAX_SAVEGAMES)
1040                         load_cursor = 0;
1041                 break;
1042         }
1043 }
1044
1045 //=============================================================================
1046 /* Transfusion Single Player Episode Menu */
1047
1048 static int      m_episode_cursor;
1049 #define EPISODE_ITEMS   6
1050
1051 void M_Menu_Transfusion_Episode_f (void)
1052 {
1053         m_entersound = true;
1054         m_state = m_transfusion_episode;
1055         key_dest = key_menu;
1056 }
1057
1058 static void M_Transfusion_Episode_Draw (void)
1059 {
1060         int y;
1061         cachepic_t *p;
1062         M_Background(640, 480);
1063
1064         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1065         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1066         for (y = 0; y < EPISODE_ITEMS; y++){
1067                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1068         }
1069
1070         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1071 }
1072
1073 static void M_Transfusion_Episode_Key (int key, char ascii)
1074 {
1075         switch (key)
1076         {
1077         case K_ESCAPE:
1078                 M_Menu_Main_f ();
1079                 break;
1080
1081         case K_DOWNARROW:
1082                 S_LocalSound ("sound/misc/menu1.wav");
1083                 m_episode_cursor++;
1084                 if (m_episode_cursor >= EPISODE_ITEMS)
1085                         m_episode_cursor = 0;
1086                 break;
1087
1088         case K_UPARROW:
1089                 S_LocalSound ("sound/misc/menu1.wav");
1090                 m_episode_cursor--;
1091                 if (m_episode_cursor < 0)
1092                         m_episode_cursor = EPISODE_ITEMS - 1;
1093                 break;
1094
1095         case K_ENTER:
1096                 Cbuf_AddText ("deathmatch 0\n");
1097                 m_entersound = true;
1098                 M_Menu_Transfusion_Skill_f ();
1099         }
1100 }
1101
1102 //=============================================================================
1103 /* Transfusion Single Player Skill Menu */
1104
1105 static int      m_skill_cursor = 2;
1106 #define SKILL_ITEMS     5
1107
1108 void M_Menu_Transfusion_Skill_f (void)
1109 {
1110         m_entersound = true;
1111         m_state = m_transfusion_skill;
1112         key_dest = key_menu;
1113 }
1114
1115 static void M_Transfusion_Skill_Draw (void)
1116 {
1117         int y;
1118         cachepic_t      *p;
1119         M_Background(640, 480);
1120
1121         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1122         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1123
1124         for (y = 0; y < SKILL_ITEMS; y++)
1125         {
1126                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1127         }
1128         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1129 }
1130
1131 static void M_Transfusion_Skill_Key (int key, char ascii)
1132 {
1133         switch (key)
1134         {
1135         case K_ESCAPE:
1136                 M_Menu_Transfusion_Episode_f ();
1137                 break;
1138
1139         case K_DOWNARROW:
1140                 S_LocalSound ("sound/misc/menu1.wav");
1141                 m_skill_cursor++;
1142                 if (m_skill_cursor >= SKILL_ITEMS)
1143                         m_skill_cursor = 0;
1144                 break;
1145
1146         case K_UPARROW:
1147                 S_LocalSound ("sound/misc/menu1.wav");
1148                 m_skill_cursor--;
1149                 if (m_skill_cursor < 0)
1150                         m_skill_cursor = SKILL_ITEMS - 1;
1151                 break;
1152
1153         case K_ENTER:
1154                 m_entersound = true;
1155                 switch (m_skill_cursor)
1156                 {
1157                 case 0:
1158                         Cbuf_AddText ("skill 1\n");
1159                         break;
1160                 case 1:
1161                         Cbuf_AddText ("skill 2\n");
1162                         break;
1163                 case 2:
1164                         Cbuf_AddText ("skill 3\n");
1165                         break;
1166                 case 3:
1167                         Cbuf_AddText ("skill 4\n");
1168                         break;
1169                 case 4:
1170                         Cbuf_AddText ("skill 5\n");
1171                         break;
1172                 }
1173                 key_dest = key_game;
1174                 if (sv.active)
1175                         Cbuf_AddText ("disconnect\n");
1176                 Cbuf_AddText ("maxplayers 1\n");
1177                 Cbuf_AddText ("deathmatch 0\n");
1178                 Cbuf_AddText ("coop 0\n");
1179                 switch (m_episode_cursor)
1180                 {
1181                 case 0:
1182                         Cbuf_AddText ("map e1m1\n");
1183                         break;
1184                 case 1:
1185                         Cbuf_AddText ("map e2m1\n");
1186                         break;
1187                 case 2:
1188                         Cbuf_AddText ("map e3m1\n");
1189                         break;
1190                 case 3:
1191                         Cbuf_AddText ("map e4m1\n");
1192                         break;
1193                 case 4:
1194                         Cbuf_AddText ("map e6m1\n");
1195                         break;
1196                 case 5:
1197                         Cbuf_AddText ("map cp01\n");
1198                         break;
1199                 }
1200         }
1201 }
1202 //=============================================================================
1203 /* MULTIPLAYER MENU */
1204
1205 static int      m_multiplayer_cursor;
1206 #define MULTIPLAYER_ITEMS       3
1207
1208
1209 void M_Menu_MultiPlayer_f (void)
1210 {
1211         key_dest = key_menu;
1212         m_state = m_multiplayer;
1213         m_entersound = true;
1214 }
1215
1216
1217 static void M_MultiPlayer_Draw (void)
1218 {
1219         int             f;
1220         cachepic_t      *p;
1221
1222         if (gamemode == GAME_TRANSFUSION)
1223         {
1224                 M_Background(640, 480);
1225                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1226                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1227                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1228                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1229                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1230                 return;
1231         }
1232         M_Background(320, 200);
1233
1234         M_DrawPic (16, 4, "gfx/qplaque");
1235         p = Draw_CachePic ("gfx/p_multi", true);
1236         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1237         M_DrawPic (72, 32, "gfx/mp_menu");
1238
1239         f = (int)(realtime * 10)%6;
1240
1241         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1242 }
1243
1244
1245 static void M_MultiPlayer_Key (int key, char ascii)
1246 {
1247         switch (key)
1248         {
1249         case K_ESCAPE:
1250                 M_Menu_Main_f ();
1251                 break;
1252
1253         case K_DOWNARROW:
1254                 S_LocalSound ("sound/misc/menu1.wav");
1255                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1256                         m_multiplayer_cursor = 0;
1257                 break;
1258
1259         case K_UPARROW:
1260                 S_LocalSound ("sound/misc/menu1.wav");
1261                 if (--m_multiplayer_cursor < 0)
1262                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1263                 break;
1264
1265         case K_ENTER:
1266                 m_entersound = true;
1267                 switch (m_multiplayer_cursor)
1268                 {
1269                 case 0:
1270                 case 1:
1271                         M_Menu_LanConfig_f ();
1272                         break;
1273
1274                 case 2:
1275                         M_Menu_Setup_f ();
1276                         break;
1277                 }
1278         }
1279 }
1280
1281 //=============================================================================
1282 /* SETUP MENU */
1283
1284 static int              setup_cursor = 4;
1285 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1286
1287 static char     setup_myname[32];
1288 static int              setup_oldtop;
1289 static int              setup_oldbottom;
1290 static int              setup_top;
1291 static int              setup_bottom;
1292 static int              setup_rate;
1293 static int              setup_oldrate;
1294
1295 #define NUM_SETUP_CMDS  5
1296
1297 void M_Menu_Setup_f (void)
1298 {
1299         key_dest = key_menu;
1300         m_state = m_setup;
1301         m_entersound = true;
1302         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1303         setup_top = setup_oldtop = cl_color.integer >> 4;
1304         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1305         setup_rate = cl_rate.integer;
1306 }
1307
1308 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1309 static unsigned char *menuplyr_pixels;
1310 static unsigned int *menuplyr_translated;
1311
1312 typedef struct ratetable_s
1313 {
1314         int rate;
1315         char *name;
1316 }
1317 ratetable_t;
1318
1319 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1320 static ratetable_t setup_ratetable[] =
1321 {
1322         {1000, "28.8 bad"},
1323         {1500, "28.8 mediocre"},
1324         {2000, "28.8 good"},
1325         {2500, "33.6 mediocre"},
1326         {3000, "33.6 good"},
1327         {3500, "56k bad"},
1328         {4000, "56k mediocre"},
1329         {4500, "56k adequate"},
1330         {5000, "56k good"},
1331         {7000, "64k ISDN"},
1332         {15000, "128k ISDN"},
1333         {25000, "broadband"}
1334 };
1335
1336 static int setup_rateindex(int rate)
1337 {
1338         int i;
1339         for (i = 0;i < RATES;i++)
1340                 if (setup_ratetable[i].rate > setup_rate)
1341                         break;
1342         return bound(1, i, RATES) - 1;
1343 }
1344
1345 static void M_Setup_Draw (void)
1346 {
1347         int i;
1348         cachepic_t      *p;
1349
1350         M_Background(320, 200);
1351
1352         M_DrawPic (16, 4, "gfx/qplaque");
1353         p = Draw_CachePic ("gfx/p_multi", true);
1354         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1355
1356         M_Print(64, 40, "Your name");
1357         M_DrawTextBox (160, 32, 16, 1);
1358         M_PrintColored(168, 40, setup_myname);
1359
1360         if (gamemode != GAME_GOODVSBAD2)
1361         {
1362                 M_Print(64, 64, "Shirt color");
1363                 M_Print(64, 88, "Pants color");
1364         }
1365
1366         M_Print(64, 124-8, "Network speed limit");
1367         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1368
1369         M_DrawTextBox (64, 140-8, 14, 1);
1370         M_Print(72, 140, "Accept Changes");
1371
1372         // LordHavoc: rewrote this code greatly
1373         if (menuplyr_load)
1374         {
1375                 unsigned char *data, *f;
1376                 fs_offset_t filesize;
1377                 menuplyr_load = false;
1378                 menuplyr_top = -1;
1379                 menuplyr_bottom = -1;
1380                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1381                 {
1382                         data = LoadLMP (f, filesize, 0, 0, true);
1383                         menuplyr_width = image_width;
1384                         menuplyr_height = image_height;
1385                         Mem_Free(f);
1386                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1387                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1388                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1389                         Mem_Free(data);
1390                 }
1391         }
1392
1393         if (menuplyr_pixels)
1394         {
1395                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1396                 {
1397                         menuplyr_top = setup_top;
1398                         menuplyr_bottom = setup_bottom;
1399                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1400                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1401                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1402                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1403                 }
1404                 M_DrawPic(160, 48, "gfx/bigbox");
1405                 M_DrawPic(172, 56, "gfx/menuplyr");
1406         }
1407
1408         if (setup_cursor == 0)
1409                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1410         else
1411                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1412 }
1413
1414
1415 static void M_Setup_Key (int k, char ascii)
1416 {
1417         int                     l;
1418
1419         switch (k)
1420         {
1421         case K_ESCAPE:
1422                 M_Menu_MultiPlayer_f ();
1423                 break;
1424
1425         case K_UPARROW:
1426                 S_LocalSound ("sound/misc/menu1.wav");
1427                 setup_cursor--;
1428                 if (setup_cursor < 0)
1429                         setup_cursor = NUM_SETUP_CMDS-1;
1430                 break;
1431
1432         case K_DOWNARROW:
1433                 S_LocalSound ("sound/misc/menu1.wav");
1434                 setup_cursor++;
1435                 if (setup_cursor >= NUM_SETUP_CMDS)
1436                         setup_cursor = 0;
1437                 break;
1438
1439         case K_LEFTARROW:
1440                 if (setup_cursor < 1)
1441                         return;
1442                 S_LocalSound ("sound/misc/menu3.wav");
1443                 if (setup_cursor == 1)
1444                         setup_top = setup_top - 1;
1445                 if (setup_cursor == 2)
1446                         setup_bottom = setup_bottom - 1;
1447                 if (setup_cursor == 3)
1448                 {
1449                         l = setup_rateindex(setup_rate) - 1;
1450                         if (l < 0)
1451                                 l = RATES - 1;
1452                         setup_rate = setup_ratetable[l].rate;
1453                 }
1454                 break;
1455         case K_RIGHTARROW:
1456                 if (setup_cursor < 1)
1457                         return;
1458 forward:
1459                 S_LocalSound ("sound/misc/menu3.wav");
1460                 if (setup_cursor == 1)
1461                         setup_top = setup_top + 1;
1462                 if (setup_cursor == 2)
1463                         setup_bottom = setup_bottom + 1;
1464                 if (setup_cursor == 3)
1465                 {
1466                         l = setup_rateindex(setup_rate) + 1;
1467                         if (l >= RATES)
1468                                 l = 0;
1469                         setup_rate = setup_ratetable[l].rate;
1470                 }
1471                 break;
1472
1473         case K_ENTER:
1474                 if (setup_cursor == 0)
1475                         return;
1476
1477                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1478                         goto forward;
1479
1480                 // setup_cursor == 4 (Accept changes)
1481                 if (strcmp(cl_name.string, setup_myname) != 0)
1482                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1483                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1484                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1485                 if (setup_rate != setup_oldrate)
1486                         Cbuf_AddText(va("rate %i\n", setup_rate));
1487
1488                 m_entersound = true;
1489                 M_Menu_MultiPlayer_f ();
1490                 break;
1491
1492         case K_BACKSPACE:
1493                 if (setup_cursor == 0)
1494                 {
1495                         if (strlen(setup_myname))
1496                                 setup_myname[strlen(setup_myname)-1] = 0;
1497                 }
1498                 break;
1499
1500         default:
1501                 if (ascii < 32)
1502                         break;
1503                 if (setup_cursor == 0)
1504                 {
1505                         l = (int)strlen(setup_myname);
1506                         if (l < 15)
1507                         {
1508                                 setup_myname[l+1] = 0;
1509                                 setup_myname[l] = ascii;
1510                         }
1511                 }
1512         }
1513
1514         if (setup_top > 15)
1515                 setup_top = 0;
1516         if (setup_top < 0)
1517                 setup_top = 15;
1518         if (setup_bottom > 15)
1519                 setup_bottom = 0;
1520         if (setup_bottom < 0)
1521                 setup_bottom = 15;
1522 }
1523
1524 //=============================================================================
1525 /* OPTIONS MENU */
1526
1527 #define SLIDER_RANGE    10
1528
1529 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1530 {
1531         char text[16];
1532         int i;
1533         float range;
1534         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1535         M_DrawCharacter (x-8, y, 128);
1536         for (i = 0;i < SLIDER_RANGE;i++)
1537                 M_DrawCharacter (x + i*8, y, 129);
1538         M_DrawCharacter (x+i*8, y, 130);
1539         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1540         if (fabs((int)num - num) < 0.01)
1541                 sprintf(text, "%i", (int)num);
1542         else
1543                 sprintf(text, "%.2f", num);
1544         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1545 }
1546
1547 static void M_DrawCheckbox (int x, int y, int on)
1548 {
1549         if (on)
1550                 M_Print(x, y, "on");
1551         else
1552                 M_Print(x, y, "off");
1553 }
1554
1555
1556 #define OPTIONS_ITEMS 38
1557
1558 static int options_cursor;
1559
1560 void M_Menu_Options_f (void)
1561 {
1562         key_dest = key_menu;
1563         m_state = m_options;
1564         m_entersound = true;
1565 }
1566
1567 extern cvar_t slowmo;
1568 extern dllhandle_t jpeg_dll;
1569 extern cvar_t gl_texture_anisotropy;
1570 extern cvar_t r_textshadow;
1571
1572 static void M_Menu_Options_AdjustSliders (int dir)
1573 {
1574         int optnum;
1575         S_LocalSound ("sound/misc/menu3.wav");
1576
1577         optnum = 7;
1578         if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1612         else if (options_cursor == optnum++)
1613                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1614         else if (options_cursor == optnum++)
1615                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1616         else if (options_cursor == optnum++)
1617                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1618         else if (options_cursor == optnum++)
1619                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1620         else if (options_cursor == optnum++)
1621                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1622         else if (options_cursor == optnum++)
1623                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1624         else if (options_cursor == optnum++)
1625                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1626         else if (options_cursor == optnum++)
1627         {
1628                 if (cl_forwardspeed.value > 200)
1629                 {
1630                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1631                         Cvar_SetValueQuick (&cl_backspeed, 200);
1632                 }
1633                 else
1634                 {
1635                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1636                         Cvar_SetValueQuick (&cl_backspeed, 400);
1637                 }
1638         }
1639         else if (options_cursor == optnum++)
1640                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1641         else if (options_cursor == optnum++)
1642                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1643         else if (options_cursor == optnum++)
1644                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1645         else if (options_cursor == optnum++)
1646                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1647         else if (options_cursor == optnum++)
1648                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1649         else if (options_cursor == optnum++)
1650                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1651 }
1652
1653 static int optnum;
1654 static int opty;
1655 static int optcursor;
1656
1657 static void M_Options_PrintCommand(const char *s, int enabled)
1658 {
1659         if (opty >= 32)
1660         {
1661                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1662                 M_ItemPrint(0, opty, s, enabled);
1663         }
1664         opty += 8;
1665         optnum++;
1666 }
1667
1668 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1669 {
1670         if (opty >= 32)
1671         {
1672                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673                 M_ItemPrint(0, opty, s, enabled);
1674                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1675         }
1676         opty += 8;
1677         optnum++;
1678 }
1679
1680 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1681 {
1682         if (opty >= 32)
1683         {
1684                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1685                 M_ItemPrint(0, opty, s, enabled);
1686                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1687         }
1688         opty += 8;
1689         optnum++;
1690 }
1691
1692 static void M_Options_Draw (void)
1693 {
1694         int visible;
1695         cachepic_t      *p;
1696
1697         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1698
1699         M_DrawPic(16, 4, "gfx/qplaque");
1700         p = Draw_CachePic("gfx/p_option", true);
1701         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1702
1703         optnum = 0;
1704         optcursor = options_cursor;
1705         visible = (int)((menu_height - 32) / 8);
1706         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1707
1708         M_Options_PrintCommand( "Customize controls", true);
1709         M_Options_PrintCommand( "     Go to console", true);
1710         M_Options_PrintCommand( " Reset to defaults", true);
1711         M_Options_PrintCommand( "             Video", true);
1712         M_Options_PrintCommand( "           Effects", true);
1713         M_Options_PrintCommand( "          Graphics", true);
1714         M_Options_PrintCommand( "     Color Control", true);
1715         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1716         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1717         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1718         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1719         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1720         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1721         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1722         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1723         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1724         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1725         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1726         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1727         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1728         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1729         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1730         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1731         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1732         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1733         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1734         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1735         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1736         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1737         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1738         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1739         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1740         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1741         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1742         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1743         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1744         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1745         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1746 }
1747
1748
1749 static void M_Options_Key (int k, char ascii)
1750 {
1751         switch (k)
1752         {
1753         case K_ESCAPE:
1754                 M_Menu_Main_f ();
1755                 break;
1756
1757         case K_ENTER:
1758                 m_entersound = true;
1759                 switch (options_cursor)
1760                 {
1761                 case 0:
1762                         M_Menu_Keys_f ();
1763                         break;
1764                 case 1:
1765                         m_state = m_none;
1766                         key_dest = key_game;
1767                         Con_ToggleConsole_f ();
1768                         break;
1769                 case 2:
1770                         M_Menu_Reset_f ();
1771                         break;
1772                 case 3:
1773                         M_Menu_Video_f ();
1774                         break;
1775                 case 4:
1776                         M_Menu_Options_Effects_f ();
1777                         break;
1778                 case 5:
1779                         M_Menu_Options_Graphics_f ();
1780                         break;
1781                 case 6:
1782                         M_Menu_Options_ColorControl_f ();
1783                         break;
1784                 default:
1785                         M_Menu_Options_AdjustSliders (1);
1786                         break;
1787                 }
1788                 return;
1789
1790         case K_UPARROW:
1791                 S_LocalSound ("sound/misc/menu1.wav");
1792                 options_cursor--;
1793                 if (options_cursor < 0)
1794                         options_cursor = OPTIONS_ITEMS-1;
1795                 break;
1796
1797         case K_DOWNARROW:
1798                 S_LocalSound ("sound/misc/menu1.wav");
1799                 options_cursor++;
1800                 if (options_cursor >= OPTIONS_ITEMS)
1801                         options_cursor = 0;
1802                 break;
1803
1804         case K_LEFTARROW:
1805                 M_Menu_Options_AdjustSliders (-1);
1806                 break;
1807
1808         case K_RIGHTARROW:
1809                 M_Menu_Options_AdjustSliders (1);
1810                 break;
1811         }
1812 }
1813
1814 #define OPTIONS_EFFECTS_ITEMS   36
1815
1816 static int options_effects_cursor;
1817
1818 void M_Menu_Options_Effects_f (void)
1819 {
1820         key_dest = key_menu;
1821         m_state = m_options_effects;
1822         m_entersound = true;
1823 }
1824
1825
1826 extern cvar_t cl_stainmaps;
1827 extern cvar_t cl_stainmaps_clearonload;
1828 extern cvar_t r_explosionclip;
1829 extern cvar_t r_coronas;
1830 extern cvar_t gl_flashblend;
1831 extern cvar_t cl_beams_polygons;
1832 extern cvar_t cl_beams_quakepositionhack;
1833 extern cvar_t cl_beams_instantaimhack;
1834 extern cvar_t cl_beams_lightatend;
1835 extern cvar_t r_lightningbeam_thickness;
1836 extern cvar_t r_lightningbeam_scroll;
1837 extern cvar_t r_lightningbeam_repeatdistance;
1838 extern cvar_t r_lightningbeam_color_red;
1839 extern cvar_t r_lightningbeam_color_green;
1840 extern cvar_t r_lightningbeam_color_blue;
1841 extern cvar_t r_lightningbeam_qmbtexture;
1842
1843 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1844 {
1845         int optnum;
1846         S_LocalSound ("sound/misc/menu3.wav");
1847
1848         optnum = 0;
1849              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1874         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1875         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1876         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1877         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1878         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1879         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1880         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1881         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1882         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1883         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1884         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1885 }
1886
1887 static void M_Options_Effects_Draw (void)
1888 {
1889         int visible;
1890         cachepic_t      *p;
1891
1892         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1893
1894         M_DrawPic(16, 4, "gfx/qplaque");
1895         p = Draw_CachePic("gfx/p_option", true);
1896         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1897
1898         optcursor = options_effects_cursor;
1899         optnum = 0;
1900         visible = (int)((menu_height - 32) / 8);
1901         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1902
1903         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1904         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1905         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1906         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1907         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1908         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1909         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1910         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1911         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1912         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1913         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1914         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1915         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1916         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1917         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1918         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1919         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1920         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1921         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1922         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1923         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1924         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1925         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1926         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1927         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1928         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1929         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1930         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1931         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1932         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1933         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1934         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1935         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1936         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1937         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1938         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1939 }
1940
1941
1942 static void M_Options_Effects_Key (int k, char ascii)
1943 {
1944         switch (k)
1945         {
1946         case K_ESCAPE:
1947                 M_Menu_Options_f ();
1948                 break;
1949
1950         case K_ENTER:
1951                 M_Menu_Options_Effects_AdjustSliders (1);
1952                 break;
1953
1954         case K_UPARROW:
1955                 S_LocalSound ("sound/misc/menu1.wav");
1956                 options_effects_cursor--;
1957                 if (options_effects_cursor < 0)
1958                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1959                 break;
1960
1961         case K_DOWNARROW:
1962                 S_LocalSound ("sound/misc/menu1.wav");
1963                 options_effects_cursor++;
1964                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1965                         options_effects_cursor = 0;
1966                 break;
1967
1968         case K_LEFTARROW:
1969                 M_Menu_Options_Effects_AdjustSliders (-1);
1970                 break;
1971
1972         case K_RIGHTARROW:
1973                 M_Menu_Options_Effects_AdjustSliders (1);
1974                 break;
1975         }
1976 }
1977
1978
1979 #define OPTIONS_GRAPHICS_ITEMS  20
1980
1981 static int options_graphics_cursor;
1982
1983 void M_Menu_Options_Graphics_f (void)
1984 {
1985         key_dest = key_menu;
1986         m_state = m_options_graphics;
1987         m_entersound = true;
1988 }
1989
1990 extern cvar_t r_shadow_gloss;
1991 extern cvar_t r_shadow_realtime_dlight;
1992 extern cvar_t r_shadow_realtime_dlight_shadows;
1993 extern cvar_t r_shadow_realtime_world;
1994 extern cvar_t r_shadow_realtime_world_dlightshadows;
1995 extern cvar_t r_shadow_realtime_world_lightmaps;
1996 extern cvar_t r_shadow_realtime_world_shadows;
1997 extern cvar_t r_bloom;
1998 extern cvar_t r_bloom_colorscale;
1999 extern cvar_t r_bloom_colorsubtract;
2000 extern cvar_t r_bloom_colorexponent;
2001 extern cvar_t r_bloom_blur;
2002 extern cvar_t r_bloom_brighten;
2003 extern cvar_t r_bloom_resolution;
2004 extern cvar_t r_hdr;
2005 extern cvar_t r_hdr_scenebrightness;
2006 extern cvar_t r_hdr_glowintensity;
2007 extern cvar_t r_hdr_range;
2008 extern cvar_t gl_picmip;
2009
2010 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
2011 {
2012         int optnum;
2013         S_LocalSound ("sound/misc/menu3.wav");
2014
2015         optnum = 0;
2016
2017                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2018         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2019         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2020         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2021         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2022         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2023         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2024         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
2025         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2026         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
2027         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
2028         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
2029         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
2030         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
2031         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
2032         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
2033         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2034         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2035         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2036         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2037 }
2038
2039
2040 static void M_Options_Graphics_Draw (void)
2041 {
2042         int visible;
2043         cachepic_t      *p;
2044
2045         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2046
2047         M_DrawPic(16, 4, "gfx/qplaque");
2048         p = Draw_CachePic("gfx/p_option", true);
2049         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2050
2051         optcursor = options_graphics_cursor;
2052         optnum = 0;
2053         visible = (int)((menu_height - 32) / 8);
2054         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2055
2056         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2057         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2058         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2059         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2060         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2061         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2062         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2063         M_Options_PrintSlider(  "       Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2064         M_Options_PrintCheckbox("           Bloom Effect", !r_hdr.integer, r_bloom.integer);
2065         M_Options_PrintCheckbox("       HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
2066         M_Options_PrintSlider(  "      HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
2067         M_Options_PrintSlider(  "     HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2068         M_Options_PrintSlider(  "      Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2069         M_Options_PrintSlider(  "   Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2070         M_Options_PrintSlider(  "   Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2071         M_Options_PrintSlider(  "        Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2072         M_Options_PrintSlider(  "             Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2073         M_Options_PrintSlider(  "       Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2074         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2075         M_Options_PrintCommand( "       Restart Renderer", true);
2076 }
2077
2078
2079 static void M_Options_Graphics_Key (int k, char ascii)
2080 {
2081         switch (k)
2082         {
2083         case K_ESCAPE:
2084                 M_Menu_Options_f ();
2085                 break;
2086
2087         case K_ENTER:
2088                 M_Menu_Options_Graphics_AdjustSliders (1);
2089                 break;
2090
2091         case K_UPARROW:
2092                 S_LocalSound ("sound/misc/menu1.wav");
2093                 options_graphics_cursor--;
2094                 if (options_graphics_cursor < 0)
2095                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2096                 break;
2097
2098         case K_DOWNARROW:
2099                 S_LocalSound ("sound/misc/menu1.wav");
2100                 options_graphics_cursor++;
2101                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2102                         options_graphics_cursor = 0;
2103                 break;
2104
2105         case K_LEFTARROW:
2106                 M_Menu_Options_Graphics_AdjustSliders (-1);
2107                 break;
2108
2109         case K_RIGHTARROW:
2110                 M_Menu_Options_Graphics_AdjustSliders (1);
2111                 break;
2112         }
2113 }
2114
2115
2116 #define OPTIONS_COLORCONTROL_ITEMS      18
2117
2118 static int              options_colorcontrol_cursor;
2119
2120 // intensity value to match up to 50% dither to 'correct' quake
2121 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2122
2123 void M_Menu_Options_ColorControl_f (void)
2124 {
2125         key_dest = key_menu;
2126         m_state = m_options_colorcontrol;
2127         m_entersound = true;
2128 }
2129
2130
2131 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2132 {
2133         int optnum;
2134         float f;
2135         S_LocalSound ("sound/misc/menu3.wav");
2136
2137         optnum = 1;
2138         if (options_colorcontrol_cursor == optnum++)
2139                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 0);
2143                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 0);
2148                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 0);
2153                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2168         }
2169         else if (options_colorcontrol_cursor == optnum++)
2170         {
2171                 Cvar_SetValueQuick (&v_color_enable, 1);
2172                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2173         }
2174         else if (options_colorcontrol_cursor == optnum++)
2175         {
2176                 Cvar_SetValueQuick (&v_color_enable, 1);
2177                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2178                 Cvar_SetValueQuick (&v_color_black_r, f);
2179                 Cvar_SetValueQuick (&v_color_black_g, f);
2180                 Cvar_SetValueQuick (&v_color_black_b, f);
2181         }
2182         else if (options_colorcontrol_cursor == optnum++)
2183         {
2184                 Cvar_SetValueQuick (&v_color_enable, 1);
2185                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2186         }
2187         else if (options_colorcontrol_cursor == optnum++)
2188         {
2189                 Cvar_SetValueQuick (&v_color_enable, 1);
2190                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2191         }
2192         else if (options_colorcontrol_cursor == optnum++)
2193         {
2194                 Cvar_SetValueQuick (&v_color_enable, 1);
2195                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2196         }
2197         else if (options_colorcontrol_cursor == optnum++)
2198         {
2199                 Cvar_SetValueQuick (&v_color_enable, 1);
2200                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2201                 Cvar_SetValueQuick (&v_color_grey_r, f);
2202                 Cvar_SetValueQuick (&v_color_grey_g, f);
2203                 Cvar_SetValueQuick (&v_color_grey_b, f);
2204         }
2205         else if (options_colorcontrol_cursor == optnum++)
2206         {
2207                 Cvar_SetValueQuick (&v_color_enable, 1);
2208                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2209         }
2210         else if (options_colorcontrol_cursor == optnum++)
2211         {
2212                 Cvar_SetValueQuick (&v_color_enable, 1);
2213                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2214         }
2215         else if (options_colorcontrol_cursor == optnum++)
2216         {
2217                 Cvar_SetValueQuick (&v_color_enable, 1);
2218                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2219         }
2220         else if (options_colorcontrol_cursor == optnum++)
2221         {
2222                 Cvar_SetValueQuick (&v_color_enable, 1);
2223                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2224                 Cvar_SetValueQuick (&v_color_white_r, f);
2225                 Cvar_SetValueQuick (&v_color_white_g, f);
2226                 Cvar_SetValueQuick (&v_color_white_b, f);
2227         }
2228 }
2229
2230 static void M_Options_ColorControl_Draw (void)
2231 {
2232         int visible;
2233         float x, c, s, t, u, v;
2234         cachepic_t      *p, *dither;
2235
2236         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2237
2238         M_Background(320, 256);
2239
2240         M_DrawPic(16, 4, "gfx/qplaque");
2241         p = Draw_CachePic("gfx/p_option", true);
2242         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2243
2244         optcursor = options_colorcontrol_cursor;
2245         optnum = 0;
2246         visible = (int)((menu_height - 32) / 8);
2247         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2248
2249         M_Options_PrintCommand( "     Reset to defaults", true);
2250         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2251         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2252         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2253         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2254         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2255         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2256         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2257         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2258         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2259         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2260         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2261         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2262         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2263         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2264         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2265         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2266         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2267
2268         opty += 4;
2269         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2270         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2271         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2272         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2273         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2274         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2275         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2276         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2277         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2278         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2279         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2280
2281         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2282         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2283         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2284         u = s * 0.5;
2285         v = t * 0.5;
2286         opty += 8;
2287         x = 4;
2288         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2289         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2290         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2291         x += 80;
2292         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2293         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2294         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2295         x += 80;
2296         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2297         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2298         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2299         x += 80;
2300         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2301         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2302         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2303 }
2304
2305
2306 static void M_Options_ColorControl_Key (int k, char ascii)
2307 {
2308         switch (k)
2309         {
2310         case K_ESCAPE:
2311                 M_Menu_Options_f ();
2312                 break;
2313
2314         case K_ENTER:
2315                 m_entersound = true;
2316                 switch (options_colorcontrol_cursor)
2317                 {
2318                 case 0:
2319                         Cvar_SetValueQuick(&v_hwgamma, 1);
2320                         Cvar_SetValueQuick(&v_gamma, 1);
2321                         Cvar_SetValueQuick(&v_contrast, 1);
2322                         Cvar_SetValueQuick(&v_brightness, 0);
2323                         Cvar_SetValueQuick(&v_color_enable, 0);
2324                         Cvar_SetValueQuick(&v_color_black_r, 0);
2325                         Cvar_SetValueQuick(&v_color_black_g, 0);
2326                         Cvar_SetValueQuick(&v_color_black_b, 0);
2327                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2328                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2329                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2330                         Cvar_SetValueQuick(&v_color_white_r, 1);
2331                         Cvar_SetValueQuick(&v_color_white_g, 1);
2332                         Cvar_SetValueQuick(&v_color_white_b, 1);
2333                         break;
2334                 default:
2335                         M_Menu_Options_ColorControl_AdjustSliders (1);
2336                         break;
2337                 }
2338                 return;
2339
2340         case K_UPARROW:
2341                 S_LocalSound ("sound/misc/menu1.wav");
2342                 options_colorcontrol_cursor--;
2343                 if (options_colorcontrol_cursor < 0)
2344                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2345                 break;
2346
2347         case K_DOWNARROW:
2348                 S_LocalSound ("sound/misc/menu1.wav");
2349                 options_colorcontrol_cursor++;
2350                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2351                         options_colorcontrol_cursor = 0;
2352                 break;
2353
2354         case K_LEFTARROW:
2355                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2356                 break;
2357
2358         case K_RIGHTARROW:
2359                 M_Menu_Options_ColorControl_AdjustSliders (1);
2360                 break;
2361         }
2362 }
2363
2364
2365 //=============================================================================
2366 /* KEYS MENU */
2367
2368 static char *quakebindnames[][2] =
2369 {
2370 {"+attack",             "attack"},
2371 {"impulse 10",          "next weapon"},
2372 {"impulse 12",          "previous weapon"},
2373 {"+jump",                       "jump / swim up"},
2374 {"+forward",            "walk forward"},
2375 {"+back",                       "backpedal"},
2376 {"+left",                       "turn left"},
2377 {"+right",                      "turn right"},
2378 {"+speed",                      "run"},
2379 {"+moveleft",           "step left"},
2380 {"+moveright",          "step right"},
2381 {"+strafe",             "sidestep"},
2382 {"+lookup",             "look up"},
2383 {"+lookdown",           "look down"},
2384 {"centerview",          "center view"},
2385 {"+mlook",                      "mouse look"},
2386 {"+klook",                      "keyboard look"},
2387 {"+moveup",                     "swim up"},
2388 {"+movedown",           "swim down"}
2389 };
2390
2391 static char *transfusionbindnames[][2] =
2392 {
2393 {"",                            "Movement"},            // Movement commands
2394 {"+forward",            "walk forward"},
2395 {"+back",                       "backpedal"},
2396 {"+left",                       "turn left"},
2397 {"+right",                      "turn right"},
2398 {"+moveleft",           "step left"},
2399 {"+moveright",          "step right"},
2400 {"+jump",                       "jump / swim up"},
2401 {"+movedown",           "swim down"},
2402 {"",                            "Combat"},                      // Combat commands
2403 {"impulse 1",           "Pitch Fork"},
2404 {"impulse 2",           "Flare Gun"},
2405 {"impulse 3",           "Shotgun"},
2406 {"impulse 4",           "Machine Gun"},
2407 {"impulse 5",           "Incinerator"},
2408 {"impulse 6",           "Bombs (TNT)"},
2409 {"impulse 35",          "Proximity Bomb"},
2410 {"impulse 36",          "Remote Detonator"},
2411 {"impulse 7",           "Aerosol Can"},
2412 {"impulse 8",           "Tesla Cannon"},
2413 {"impulse 9",           "Life Leech"},
2414 {"impulse 10",          "Voodoo Doll"},
2415 {"impulse 21",          "next weapon"},
2416 {"impulse 22",          "previous weapon"},
2417 {"+attack",             "attack"},
2418 {"+button3",            "altfire"},
2419 {"",                            "Inventory"},           // Inventory commands
2420 {"impulse 40",          "Dr.'s Bag"},
2421 {"impulse 41",          "Crystal Ball"},
2422 {"impulse 42",          "Beast Vision"},
2423 {"impulse 43",          "Jump Boots"},
2424 {"impulse 23",          "next item"},
2425 {"impulse 24",          "previous item"},
2426 {"impulse 25",          "use item"},
2427 {"",                            "Misc"},                        // Misc commands
2428 {"+button4",            "use"},
2429 {"impulse 50",          "add bot (red)"},
2430 {"impulse 51",          "add bot (blue)"},
2431 {"impulse 52",          "kick a bot"},
2432 {"impulse 26",          "next armor type"},
2433 {"impulse 27",          "identify player"},
2434 {"impulse 55",          "voting menu"},
2435 {"impulse 56",          "observer mode"},
2436 {"",                            "Taunts"},            // Taunts
2437 {"impulse 70",          "taunt 0"},
2438 {"impulse 71",          "taunt 1"},
2439 {"impulse 72",          "taunt 2"},
2440 {"impulse 73",          "taunt 3"},
2441 {"impulse 74",          "taunt 4"},
2442 {"impulse 75",          "taunt 5"},
2443 {"impulse 76",          "taunt 6"},
2444 {"impulse 77",          "taunt 7"},
2445 {"impulse 78",          "taunt 8"},
2446 {"impulse 79",          "taunt 9"}
2447 };
2448
2449 static char *goodvsbad2bindnames[][2] =
2450 {
2451 {"impulse 69",          "Power 1"},
2452 {"impulse 70",          "Power 2"},
2453 {"impulse 71",          "Power 3"},
2454 {"+jump",                       "jump / swim up"},
2455 {"+forward",            "walk forward"},
2456 {"+back",                       "backpedal"},
2457 {"+left",                       "turn left"},
2458 {"+right",                      "turn right"},
2459 {"+speed",                      "run"},
2460 {"+moveleft",           "step left"},
2461 {"+moveright",          "step right"},
2462 {"+strafe",             "sidestep"},
2463 {"+lookup",             "look up"},
2464 {"+lookdown",           "look down"},
2465 {"centerview",          "center view"},
2466 {"+mlook",                      "mouse look"},
2467 {"kill",                        "kill yourself"},
2468 {"+moveup",                     "swim up"},
2469 {"+movedown",           "swim down"}
2470 };
2471
2472 static int numcommands;
2473 static char *(*bindnames)[2];
2474
2475 /*
2476 typedef struct binditem_s
2477 {
2478         char *command, *description;
2479         struct binditem_s *next;
2480 }
2481 binditem_t;
2482
2483 typedef struct bindcategory_s
2484 {
2485         char *name;
2486         binditem_t *binds;
2487         struct bindcategory_s *next;
2488 }
2489 bindcategory_t;
2490
2491 static bindcategory_t *bindcategories = NULL;
2492
2493 static void M_ClearBinds (void)
2494 {
2495         for (c = bindcategories;c;c = cnext)
2496         {
2497                 cnext = c->next;
2498                 for (b = c->binds;b;b = bnext)
2499                 {
2500                         bnext = b->next;
2501                         Z_Free(b);
2502                 }
2503                 Z_Free(c);
2504         }
2505         bindcategories = NULL;
2506 }
2507
2508 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2509 {
2510         for (b = &c->binds;*b;*b = &(*b)->next);
2511         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2512         *b->command = (char *)((*b) + 1);
2513         *b->description = *b->command + strlen(command) + 1;
2514         strcpy(*b->command, command);
2515         strcpy(*b->description, description);
2516 }
2517
2518 static void M_AddBind (char *category, char *command, char *description)
2519 {
2520         for (c = &bindcategories;*c;c = &(*c)->next)
2521         {
2522                 if (!strcmp(category, (*c)->name))
2523                 {
2524                         M_AddBindToCategory(*c, command, description);
2525                         return;
2526                 }
2527         }
2528         *c = Z_Alloc(sizeof(bindcategory_t));
2529         M_AddBindToCategory(*c, command, description);
2530 }
2531
2532 static void M_DefaultBinds (void)
2533 {
2534         M_ClearBinds();
2535         M_AddBind("movement", "+jump", "jump / swim up");
2536         M_AddBind("movement", "+forward", "walk forward");
2537         M_AddBind("movement", "+back", "backpedal");
2538         M_AddBind("movement", "+left", "turn left");
2539         M_AddBind("movement", "+right", "turn right");
2540         M_AddBind("movement", "+speed", "run");
2541         M_AddBind("movement", "+moveleft", "step left");
2542         M_AddBind("movement", "+moveright", "step right");
2543         M_AddBind("movement", "+strafe", "sidestep");
2544         M_AddBind("movement", "+lookup", "look up");
2545         M_AddBind("movement", "+lookdown", "look down");
2546         M_AddBind("movement", "centerview", "center view");
2547         M_AddBind("movement", "+mlook", "mouse look");
2548         M_AddBind("movement", "+klook", "keyboard look");
2549         M_AddBind("movement", "+moveup", "swim up");
2550         M_AddBind("movement", "+movedown", "swim down");
2551         M_AddBind("weapons", "+attack", "attack");
2552         M_AddBind("weapons", "impulse 10", "next weapon");
2553         M_AddBind("weapons", "impulse 12", "previous weapon");
2554         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2555         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2556         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2557         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2558         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2559         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2560         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2561         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2562 }
2563 */
2564
2565
2566 static int              keys_cursor;
2567 static int              bind_grab;
2568
2569 void M_Menu_Keys_f (void)
2570 {
2571         key_dest = key_menu;
2572         m_state = m_keys;
2573         m_entersound = true;
2574 }
2575
2576 #define NUMKEYS 5
2577
2578 void M_FindKeysForCommand (const char *command, int *keys)
2579 {
2580         int             count;
2581         int             j;
2582         char    *b;
2583
2584         for (j = 0;j < NUMKEYS;j++)
2585                 keys[j] = -1;
2586
2587         count = 0;
2588
2589         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2590         {
2591                 b = keybindings[0][j];
2592                 if (!b)
2593                         continue;
2594                 if (!strcmp (b, command) )
2595                 {
2596                         keys[count++] = j;
2597                         if (count == NUMKEYS)
2598                                 break;
2599                 }
2600         }
2601 }
2602
2603 static void M_UnbindCommand (char *command)
2604 {
2605         int             j;
2606         char    *b;
2607
2608         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2609         {
2610                 b = keybindings[0][j];
2611                 if (!b)
2612                         continue;
2613                 if (!strcmp (b, command))
2614                         Key_SetBinding (j, 0, "");
2615         }
2616 }
2617
2618
2619 static void M_Keys_Draw (void)
2620 {
2621         int             i, j;
2622         int             keys[NUMKEYS];
2623         int             y;
2624         cachepic_t      *p;
2625         char    keystring[MAX_INPUTLINE];
2626
2627         M_Background(320, 48 + 8 * numcommands);
2628
2629         p = Draw_CachePic ("gfx/ttl_cstm", true);
2630         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2631
2632         if (bind_grab)
2633                 M_Print(12, 32, "Press a key or button for this action");
2634         else
2635                 M_Print(18, 32, "Enter to change, backspace to clear");
2636
2637 // search for known bindings
2638         for (i=0 ; i<numcommands ; i++)
2639         {
2640                 y = 48 + 8*i;
2641
2642                 // If there's no command, it's just a section
2643                 if (bindnames[i][0][0] == '\0')
2644                 {
2645                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2646                         M_PrintRed (16, y, bindnames[i][1]);
2647                         continue;
2648                 }
2649                 else
2650                         M_Print(16, y, bindnames[i][1]);
2651
2652                 M_FindKeysForCommand (bindnames[i][0], keys);
2653
2654                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2655                 if (keys[0] == -1)
2656                         strlcpy(keystring, "???", sizeof(keystring));
2657                 else
2658                 {
2659                         keystring[0] = 0;
2660                         for (j = 0;j < NUMKEYS;j++)
2661                         {
2662                                 if (keys[j] != -1)
2663                                 {
2664                                         if (j > 0)
2665                                                 strlcat(keystring, " or ", sizeof(keystring));
2666                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2667                                 }
2668                         }
2669                 }
2670                 M_Print(150, y, keystring);
2671         }
2672
2673         if (bind_grab)
2674                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2675         else
2676                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2677 }
2678
2679
2680 static void M_Keys_Key (int k, char ascii)
2681 {
2682         char    cmd[80];
2683         int             keys[NUMKEYS];
2684
2685         if (bind_grab)
2686         {       // defining a key
2687                 S_LocalSound ("sound/misc/menu1.wav");
2688                 if (k == K_ESCAPE)
2689                 {
2690                         bind_grab = false;
2691                 }
2692                 else //if (k != '`')
2693                 {
2694                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2695                         Cbuf_InsertText (cmd);
2696                 }
2697
2698                 bind_grab = false;
2699                 return;
2700         }
2701
2702         switch (k)
2703         {
2704         case K_ESCAPE:
2705                 M_Menu_Options_f ();
2706                 break;
2707
2708         case K_LEFTARROW:
2709         case K_UPARROW:
2710                 S_LocalSound ("sound/misc/menu1.wav");
2711                 do
2712                 {
2713                         keys_cursor--;
2714                         if (keys_cursor < 0)
2715                                 keys_cursor = numcommands-1;
2716                 }
2717                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2718                 break;
2719
2720         case K_DOWNARROW:
2721         case K_RIGHTARROW:
2722                 S_LocalSound ("sound/misc/menu1.wav");
2723                 do
2724                 {
2725                         keys_cursor++;
2726                         if (keys_cursor >= numcommands)
2727                                 keys_cursor = 0;
2728                 }
2729                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2730                 break;
2731
2732         case K_ENTER:           // go into bind mode
2733                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2734                 S_LocalSound ("sound/misc/menu2.wav");
2735                 if (keys[NUMKEYS - 1] != -1)
2736                         M_UnbindCommand (bindnames[keys_cursor][0]);
2737                 bind_grab = true;
2738                 break;
2739
2740         case K_BACKSPACE:               // delete bindings
2741         case K_DEL:                             // delete bindings
2742                 S_LocalSound ("sound/misc/menu2.wav");
2743                 M_UnbindCommand (bindnames[keys_cursor][0]);
2744                 break;
2745         }
2746 }
2747
2748 void M_Menu_Reset_f (void)
2749 {
2750         key_dest = key_menu;
2751         m_state = m_reset;
2752         m_entersound = true;
2753 }
2754
2755
2756 static void M_Reset_Key (int key, char ascii)
2757 {
2758         switch (key)
2759         {
2760         case 'Y':
2761         case 'y':
2762                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2763                 // no break here since we also exit the menu
2764
2765         case K_ESCAPE:
2766         case 'n':
2767         case 'N':
2768                 m_state = m_options;
2769                 m_entersound = true;
2770                 break;
2771
2772         default:
2773                 break;
2774         }
2775 }
2776
2777 static void M_Reset_Draw (void)
2778 {
2779         int lines = 2, linelength = 20;
2780         M_Background(linelength * 8 + 16, lines * 8 + 16);
2781         M_DrawTextBox(0, 0, linelength, lines);
2782         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2783         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2784 }
2785
2786 //=============================================================================
2787 /* VIDEO MENU */
2788
2789 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2790 typedef struct video_resolution_s
2791 {
2792         const char *type;
2793         int width, height;
2794         int conwidth, conheight;
2795         double pixelheight; // pixel aspect
2796 }
2797 video_resolution_t;
2798 video_resolution_t video_resolutions[] =
2799 {
2800 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2801 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2802 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2803 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2804 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2805 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2806 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2807 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2808 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2809 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2810 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2811 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2812 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2813 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2814 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2815 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2816 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2817 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2818 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2819 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2820 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2821 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2822 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2823 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2824 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2825 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2826 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2827 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2828 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2829 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2830 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2831 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2832 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2833 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2834 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2835 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2836 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2837 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2838 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2839 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2840 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2841 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2842 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2843 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2844 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2845 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2846 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2847 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2848 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2849 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2850 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2851 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2852 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2853 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2854 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2855 {NULL, 0, 0, 0, 0, 0}
2856 };
2857 // this is the number of the default mode (640x480) in the list above
2858 #define VID_DEFAULT 3
2859 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2860
2861 #define VIDEO_ITEMS 7
2862 static int video_cursor = 0;
2863 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2864 static int video_resolution;
2865
2866 void M_Menu_Video_f (void)
2867 {
2868         int i;
2869
2870         key_dest = key_menu;
2871         m_state = m_video;
2872         m_entersound = true;
2873
2874         // Look for the closest match to the current resolution
2875         video_resolution = 0;
2876         for (i = 1;i < VID_RES_COUNT;i++)
2877         {
2878                 // if the new mode would be a worse match in width, skip it
2879                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2880                         continue;
2881                 // if it is equal in width, check height
2882                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2883                 {
2884                         // if the new mode would be a worse match in height, skip it
2885                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2886                                 continue;
2887                         // if it is equal in width and height, check pixel aspect
2888                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2889                         {
2890                                 // if the new mode would be a worse match in pixel aspect, skip it
2891                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2892                                         continue;
2893                                 // if it is equal in everything, skip it (prefer earlier modes)
2894                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2895                                         continue;
2896                                 // better match for width, height, and pixel aspect
2897                                 video_resolution = i;
2898                         }
2899                         else // better match for width and height
2900                                 video_resolution = i;
2901                 }
2902                 else // better match for width
2903                         video_resolution = i;
2904         }
2905 }
2906
2907
2908 static void M_Video_Draw (void)
2909 {
2910         cachepic_t      *p;
2911
2912         M_Background(320, 200);
2913
2914         M_DrawPic(16, 4, "gfx/qplaque");
2915         p = Draw_CachePic("gfx/vidmodes", true);
2916         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2917
2918         // Current Resolution
2919         M_Print(16, video_cursor_table[0], "    Current Resolution");
2920         if (vid_supportrefreshrate && vid.fullscreen)
2921                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2922         else
2923                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2924
2925         // Proposed Resolution
2926         M_Print(16, video_cursor_table[1], "        New Resolution");
2927         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2928         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2929
2930         // Bits per pixel
2931         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2932         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2933
2934         // Refresh Rate
2935         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2936         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2937
2938         // Fullscreen
2939         M_Print(16, video_cursor_table[4], "            Fullscreen");
2940         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2941
2942         // "Apply" button
2943         M_Print(220, video_cursor_table[5], "Apply");
2944
2945         // Vertical Sync
2946         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2947         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2948
2949         // Cursor
2950         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2951 }
2952
2953
2954 static void M_Menu_Video_AdjustSliders (int dir)
2955 {
2956         S_LocalSound ("sound/misc/menu3.wav");
2957
2958         switch (video_cursor)
2959         {
2960                 // Resolution
2961                 case 1:
2962                 {
2963                         int r;
2964                         for(r = 0;r < VID_RES_COUNT;r++)
2965                         {
2966                                 video_resolution += dir;
2967                                 if (video_resolution >= VID_RES_COUNT)
2968                                         video_resolution = 0;
2969                                 if (video_resolution < 0)
2970                                         video_resolution = VID_RES_COUNT - 1;
2971                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2972                                         break;
2973                         }
2974                         break;
2975                 }
2976
2977                 // Bits per pixel
2978                 case 2:
2979                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2980                         break;
2981                 // Refresh Rate
2982                 case 3:
2983                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2984                         break;
2985                 case 4:
2986                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2987                         break;
2988
2989                 case 6:
2990                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2991                         break;
2992         }
2993 }
2994
2995
2996 static void M_Video_Key (int key, char ascii)
2997 {
2998         switch (key)
2999         {
3000                 case K_ESCAPE:
3001                         // vid_shared.c has a copy of the current video config. We restore it
3002                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3003                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3004                         if (vid_supportrefreshrate)
3005                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3006
3007                         S_LocalSound ("sound/misc/menu1.wav");
3008                         M_Menu_Options_f ();
3009                         break;
3010
3011                 case K_ENTER:
3012                         m_entersound = true;
3013                         switch (video_cursor)
3014                         {
3015                                 case 5:
3016                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
3017                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
3018                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
3019                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
3020                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
3021                                         Cbuf_AddText ("vid_restart\n");
3022                                         M_Menu_Options_f ();
3023                                         break;
3024                                 default:
3025                                         M_Menu_Video_AdjustSliders (1);
3026                         }
3027                         break;
3028
3029                 case K_UPARROW:
3030                         S_LocalSound ("sound/misc/menu1.wav");
3031                         video_cursor--;
3032                         if (video_cursor < 0)
3033                                 video_cursor = VIDEO_ITEMS-1;
3034                         break;
3035
3036                 case K_DOWNARROW:
3037                         S_LocalSound ("sound/misc/menu1.wav");
3038                         video_cursor++;
3039                         if (video_cursor >= VIDEO_ITEMS)
3040                                 video_cursor = 0;
3041                         break;
3042
3043                 case K_LEFTARROW:
3044                         M_Menu_Video_AdjustSliders (-1);
3045                         break;
3046
3047                 case K_RIGHTARROW:
3048                         M_Menu_Video_AdjustSliders (1);
3049                         break;
3050         }
3051 }
3052
3053 //=============================================================================
3054 /* HELP MENU */
3055
3056 static int              help_page;
3057 #define NUM_HELP_PAGES  6
3058
3059
3060 void M_Menu_Help_f (void)
3061 {
3062         key_dest = key_menu;
3063         m_state = m_help;
3064         m_entersound = true;
3065         help_page = 0;
3066 }
3067
3068
3069
3070 static void M_Help_Draw (void)
3071 {
3072         M_Background(320, 200);
3073         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3074 }
3075
3076
3077 static void M_Help_Key (int key, char ascii)
3078 {
3079         switch (key)
3080         {
3081         case K_ESCAPE:
3082                 M_Menu_Main_f ();
3083                 break;
3084
3085         case K_UPARROW:
3086         case K_RIGHTARROW:
3087                 m_entersound = true;
3088                 if (++help_page >= NUM_HELP_PAGES)
3089                         help_page = 0;
3090                 break;
3091
3092         case K_DOWNARROW:
3093         case K_LEFTARROW:
3094                 m_entersound = true;
3095                 if (--help_page < 0)
3096                         help_page = NUM_HELP_PAGES-1;
3097                 break;
3098         }
3099
3100 }
3101
3102 //=============================================================================
3103 /* CEDITS MENU */
3104
3105 void M_Menu_Credits_f (void)
3106 {
3107         key_dest = key_menu;
3108         m_state = m_credits;
3109         m_entersound = true;
3110 }
3111
3112
3113
3114 static void M_Credits_Draw (void)
3115 {
3116         M_Background(640, 480);
3117         M_DrawPic (0, 0, "gfx/creditsmiddle");
3118         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3119         M_DrawPic (0, 0, "gfx/creditstop");
3120         M_DrawPic (0, 433, "gfx/creditsbottom");
3121 }
3122
3123
3124 static void M_Credits_Key (int key, char ascii)
3125 {
3126                 M_Menu_Main_f ();
3127 }
3128
3129 //=============================================================================
3130 /* QUIT MENU */
3131
3132 static char *m_quit_message[9];
3133 static int              m_quit_prevstate;
3134 static qboolean wasInMenus;
3135
3136
3137 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3138 {
3139         m_quit_message[0] = line1;
3140         m_quit_message[1] = line2;
3141         m_quit_message[2] = line3;
3142         m_quit_message[3] = line4;
3143         m_quit_message[4] = line5;
3144         m_quit_message[5] = line6;
3145         m_quit_message[6] = line7;
3146         m_quit_message[7] = line8;
3147         m_quit_message[8] = NULL;
3148         return 1;
3149 }
3150
3151 static int M_ChooseQuitMessage(int request)
3152 {
3153         if (m_missingdata)
3154         {
3155                 // frag related quit messages are pointless for a fallback menu, so use something generic
3156                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3157                 return 0;
3158         }
3159         switch (gamemode)
3160         {
3161         case GAME_NORMAL:
3162         case GAME_HIPNOTIC:
3163         case GAME_ROGUE:
3164         case GAME_NEHAHRA:
3165         case GAME_DEFEATINDETAIL2:
3166                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3174                 break;
3175         case GAME_GOODVSBAD2:
3176                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3177                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3188                 break;
3189         case GAME_BATTLEMECH:
3190                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 break;
3198         case GAME_OPENQUARTZ:
3199                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3200                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3201                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3202                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203                 break;
3204         default:
3205                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3206                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3207                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3208                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3209                 break;
3210         }
3211         return 0;
3212 };
3213
3214 void M_Menu_Quit_f (void)
3215 {
3216         int n;
3217         if (m_state == m_quit)
3218                 return;
3219         wasInMenus = (key_dest == key_menu);
3220         key_dest = key_menu;
3221         m_quit_prevstate = m_state;
3222         m_state = m_quit;
3223         m_entersound = true;
3224         // count how many there are
3225         for (n = 1;M_ChooseQuitMessage(n);n++);
3226         // choose one
3227         M_ChooseQuitMessage(rand() % n);
3228 }
3229
3230
3231 static void M_Quit_Key (int key, char ascii)
3232 {
3233         switch (key)
3234         {
3235         case K_ESCAPE:
3236         case 'n':
3237         case 'N':
3238                 if (wasInMenus)
3239                 {
3240                         m_state = (enum m_state_e)m_quit_prevstate;
3241                         m_entersound = true;
3242                 }
3243                 else
3244                 {
3245                         key_dest = key_game;
3246                         m_state = m_none;
3247                 }
3248                 break;
3249
3250         case 'Y':
3251         case 'y':
3252                 Host_Quit_f ();
3253                 break;
3254
3255         default:
3256                 break;
3257         }
3258 }
3259
3260 static void M_Quit_Draw (void)
3261 {
3262         int i, l, linelength, firstline, lastline, lines;
3263         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3264         {
3265                 if ((l = (int)strlen(m_quit_message[i])))
3266                 {
3267                         if (firstline > i)
3268                                 firstline = i;
3269                         if (lastline < i)
3270                                 lastline = i;
3271                         if (linelength < l)
3272                                 linelength = l;
3273                 }
3274         }
3275         lines = (lastline - firstline) + 1;
3276         M_Background(linelength * 8 + 16, lines * 8 + 16);
3277         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3278                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3279         for (i = 0, l = firstline;i < lines;i++, l++)
3280                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3281 }
3282
3283 //=============================================================================
3284 /* LAN CONFIG MENU */
3285
3286 static int              lanConfig_cursor = -1;
3287 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3288 #define NUM_LANCONFIG_CMDS      4
3289
3290 static int      lanConfig_port;
3291 static char     lanConfig_portname[6];
3292 static char     lanConfig_joinname[22];
3293
3294 void M_Menu_LanConfig_f (void)
3295 {
3296         key_dest = key_menu;
3297         m_state = m_lanconfig;
3298         m_entersound = true;
3299         if (lanConfig_cursor == -1)
3300         {
3301                 if (JoiningGame)
3302                         lanConfig_cursor = 1;
3303         }
3304         if (StartingGame)
3305                 lanConfig_cursor = 1;
3306         lanConfig_port = 26000;
3307         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3308
3309         M_Update_Return_Reason("");
3310 }
3311
3312
3313 static void M_LanConfig_Draw (void)
3314 {
3315         cachepic_t      *p;
3316         int             basex;
3317         char    *startJoin;
3318         char    *protocol;
3319
3320         M_Background(320, 200);
3321
3322         M_DrawPic (16, 4, "gfx/qplaque");
3323         p = Draw_CachePic ("gfx/p_multi", true);
3324         basex = (320-p->width)/2;
3325         M_DrawPic (basex, 4, "gfx/p_multi");
3326
3327         if (StartingGame)
3328                 startJoin = "New Game";
3329         else
3330                 startJoin = "Join Game";
3331         protocol = "TCP/IP";
3332         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3333         basex += 8;
3334
3335         M_Print(basex, lanConfig_cursor_table[0], "Port");
3336         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3337         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3338
3339         if (JoiningGame)
3340         {
3341                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3342                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3343                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3344                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3345                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3346         }
3347         else
3348         {
3349                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3350                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3351         }
3352
3353         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3354
3355         if (lanConfig_cursor == 0)
3356                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3357
3358         if (lanConfig_cursor == 3)
3359                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3360
3361         if (*m_return_reason)
3362                 M_Print(basex, 168, m_return_reason);
3363 }
3364
3365
3366 static void M_LanConfig_Key (int key, char ascii)
3367 {
3368         int             l;
3369
3370         switch (key)
3371         {
3372         case K_ESCAPE:
3373                 M_Menu_MultiPlayer_f ();
3374                 break;
3375
3376         case K_UPARROW:
3377                 S_LocalSound ("sound/misc/menu1.wav");
3378                 lanConfig_cursor--;
3379                 if (lanConfig_cursor < 0)
3380                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3381                 // when in start game menu, skip the unused search qw servers item
3382                 if (StartingGame && lanConfig_cursor == 2)
3383                         lanConfig_cursor = 1;
3384                 break;
3385
3386         case K_DOWNARROW:
3387                 S_LocalSound ("sound/misc/menu1.wav");
3388                 lanConfig_cursor++;
3389                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3390                         lanConfig_cursor = 0;
3391                 // when in start game menu, skip the unused search qw servers item
3392                 if (StartingGame && lanConfig_cursor == 1)
3393                         lanConfig_cursor = 2;
3394                 break;
3395
3396         case K_ENTER:
3397                 if (lanConfig_cursor == 0)
3398                         break;
3399
3400                 m_entersound = true;
3401
3402                 Cbuf_AddText ("stopdemo\n");
3403
3404                 Cvar_SetValue("port", lanConfig_port);
3405
3406                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3407                 {
3408                         if (StartingGame)
3409                         {
3410                                 M_Menu_GameOptions_f ();
3411                                 break;
3412                         }
3413                         M_Menu_ServerList_f();
3414                         break;
3415                 }
3416
3417                 if (lanConfig_cursor == 3)
3418                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3419                 break;
3420
3421         case K_BACKSPACE:
3422                 if (lanConfig_cursor == 0)
3423                 {
3424                         if (strlen(lanConfig_portname))
3425                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3426                 }
3427
3428                 if (lanConfig_cursor == 3)
3429                 {
3430                         if (strlen(lanConfig_joinname))
3431                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3432                 }
3433                 break;
3434
3435         default:
3436                 if (ascii < 32)
3437                         break;
3438
3439                 if (lanConfig_cursor == 3)
3440                 {
3441                         l = (int)strlen(lanConfig_joinname);
3442                         if (l < 21)
3443                         {
3444                                 lanConfig_joinname[l+1] = 0;
3445                                 lanConfig_joinname[l] = ascii;
3446                         }
3447                 }
3448
3449                 if (ascii < '0' || ascii > '9')
3450                         break;
3451                 if (lanConfig_cursor == 0)
3452                 {
3453                         l = (int)strlen(lanConfig_portname);
3454                         if (l < 5)
3455                         {
3456                                 lanConfig_portname[l+1] = 0;
3457                                 lanConfig_portname[l] = ascii;
3458                         }
3459                 }
3460         }
3461
3462         if (StartingGame && lanConfig_cursor == 3)
3463         {
3464                 if (key == K_UPARROW)
3465                         lanConfig_cursor = 1;
3466                 else
3467                         lanConfig_cursor = 0;
3468         }
3469
3470         l =  atoi(lanConfig_portname);
3471         if (l <= 65535)
3472                 lanConfig_port = l;
3473         sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
3474 }
3475
3476 //=============================================================================
3477 /* GAME OPTIONS MENU */
3478
3479 typedef struct level_s
3480 {
3481         char    *name;
3482         char    *description;
3483 } level_t;
3484
3485 typedef struct episode_s
3486 {
3487         char    *description;
3488         int             firstLevel;
3489         int             levels;
3490 } episode_t;
3491
3492 typedef struct gamelevels_s
3493 {
3494         char *gamename;
3495         level_t *levels;
3496         episode_t *episodes;
3497         int numepisodes;
3498 }
3499 gamelevels_t;
3500
3501 static level_t quakelevels[] =
3502 {
3503         {"start", "Entrance"},  // 0
3504
3505         {"e1m1", "Slipgate Complex"},                           // 1
3506         {"e1m2", "Castle of the Damned"},
3507         {"e1m3", "The Necropolis"},
3508         {"e1m4", "The Grisly Grotto"},
3509         {"e1m5", "Gloom Keep"},
3510         {"e1m6", "The Door To Chthon"},
3511         {"e1m7", "The House of Chthon"},
3512         {"e1m8", "Ziggurat Vertigo"},
3513
3514         {"e2m1", "The Installation"},                           // 9
3515         {"e2m2", "Ogre Citadel"},
3516         {"e2m3", "Crypt of Decay"},
3517         {"e2m4", "The Ebon Fortress"},
3518         {"e2m5", "The Wizard's Manse"},
3519         {"e2m6", "The Dismal Oubliette"},
3520         {"e2m7", "Underearth"},
3521
3522         {"e3m1", "Termination Central"},                        // 16
3523         {"e3m2", "The Vaults of Zin"},
3524         {"e3m3", "The Tomb of Terror"},
3525         {"e3m4", "Satan's Dark Delight"},
3526         {"e3m5", "Wind Tunnels"},
3527         {"e3m6", "Chambers of Torment"},
3528         {"e3m7", "The Haunted Halls"},
3529
3530         {"e4m1", "The Sewage System"},                          // 23
3531         {"e4m2", "The Tower of Despair"},
3532         {"e4m3", "The Elder God Shrine"},
3533         {"e4m4", "The Palace of Hate"},
3534         {"e4m5", "Hell's Atrium"},
3535         {"e4m6", "The Pain Maze"},
3536         {"e4m7", "Azure Agony"},
3537         {"e4m8", "The Nameless City"},
3538
3539         {"end", "Shub-Niggurath's Pit"},                        // 31
3540
3541         {"dm1", "Place of Two Deaths"},                         // 32
3542         {"dm2", "Claustrophobopolis"},
3543         {"dm3", "The Abandoned Base"},
3544         {"dm4", "The Bad Place"},
3545         {"dm5", "The Cistern"},
3546         {"dm6", "The Dark Zone"}
3547 };
3548
3549 static episode_t quakeepisodes[] =
3550 {
3551         {"Welcome to Quake", 0, 1},
3552         {"Doomed Dimension", 1, 8},
3553         {"Realm of Black Magic", 9, 7},
3554         {"Netherworld", 16, 7},
3555         {"The Elder World", 23, 8},
3556         {"Final Level", 31, 1},
3557         {"Deathmatch Arena", 32, 6}
3558 };
3559
3560  //MED 01/06/97 added hipnotic levels
3561 static level_t     hipnoticlevels[] =
3562 {
3563    {"start", "Command HQ"},  // 0
3564
3565    {"hip1m1", "The Pumping Station"},          // 1
3566    {"hip1m2", "Storage Facility"},
3567    {"hip1m3", "The Lost Mine"},
3568    {"hip1m4", "Research Facility"},
3569    {"hip1m5", "Military Complex"},
3570
3571    {"hip2m1", "Ancient Realms"},          // 6
3572    {"hip2m2", "The Black Cathedral"},
3573    {"hip2m3", "The Catacombs"},
3574    {"hip2m4", "The Crypt"},
3575    {"hip2m5", "Mortum's Keep"},
3576    {"hip2m6", "The Gremlin's Domain"},
3577
3578    {"hip3m1", "Tur Torment"},       // 12
3579    {"hip3m2", "Pandemonium"},
3580    {"hip3m3", "Limbo"},
3581    {"hip3m4", "The Gauntlet"},
3582
3583    {"hipend", "Armagon's Lair"},       // 16
3584
3585    {"hipdm1", "The Edge of Oblivion"}           // 17
3586 };
3587
3588 //MED 01/06/97  added hipnotic episodes
3589 static episode_t   hipnoticepisodes[] =
3590 {
3591    {"Scourge of Armagon", 0, 1},
3592    {"Fortress of the Dead", 1, 5},
3593    {"Dominion of Darkness", 6, 6},
3594    {"The Rift", 12, 4},
3595    {"Final Level", 16, 1},
3596    {"Deathmatch Arena", 17, 1}
3597 };
3598
3599 //PGM 01/07/97 added rogue levels
3600 //PGM 03/02/97 added dmatch level
3601 static level_t          roguelevels[] =
3602 {
3603         {"start",       "Split Decision"},
3604         {"r1m1",        "Deviant's Domain"},
3605         {"r1m2",        "Dread Portal"},
3606         {"r1m3",        "Judgement Call"},
3607         {"r1m4",        "Cave of Death"},
3608         {"r1m5",        "Towers of Wrath"},
3609         {"r1m6",        "Temple of Pain"},
3610         {"r1m7",        "Tomb of the Overlord"},
3611         {"r2m1",        "Tempus Fugit"},
3612         {"r2m2",        "Elemental Fury I"},
3613         {"r2m3",        "Elemental Fury II"},
3614         {"r2m4",        "Curse of Osiris"},
3615         {"r2m5",        "Wizard's Keep"},
3616         {"r2m6",        "Blood Sacrifice"},
3617         {"r2m7",        "Last Bastion"},
3618         {"r2m8",        "Source of Evil"},
3619         {"ctf1",    "Division of Change"}
3620 };
3621
3622 //PGM 01/07/97 added rogue episodes
3623 //PGM 03/02/97 added dmatch episode
3624 static episode_t        rogueepisodes[] =
3625 {
3626         {"Introduction", 0, 1},
3627         {"Hell's Fortress", 1, 7},
3628         {"Corridors of Time", 8, 8},
3629         {"Deathmatch Arena", 16, 1}
3630 };
3631
3632 static level_t          nehahralevels[] =
3633 {
3634         {"nehstart",    "Welcome to Nehahra"},
3635         {"neh1m1",      "Forge City1: Slipgates"},
3636         {"neh1m2",      "Forge City2: Boiler"},
3637         {"neh1m3",      "Forge City3: Escape"},
3638         {"neh1m4",      "Grind Core"},
3639         {"neh1m5",      "Industrial Silence"},
3640         {"neh1m6",      "Locked-Up Anger"},
3641         {"neh1m7",      "Wanderer of the Wastes"},
3642         {"neh1m8",      "Artemis System Net"},
3643         {"neh1m9",      "To the Death"},
3644         {"neh2m1",      "The Gates of Ghoro"},
3645         {"neh2m2",      "Sacred Trinity"},
3646         {"neh2m3",      "Realm of the Ancients"},
3647         {"neh2m4",      "Temple of the Ancients"},
3648         {"neh2m5",      "Dreams Made Flesh"},
3649         {"neh2m6",      "Your Last Cup of Sorrow"},
3650         {"nehsec",      "Ogre's Bane"},
3651         {"nehahra",     "Nehahra's Den"},
3652         {"nehend",      "Quintessence"}
3653 };
3654
3655 static episode_t        nehahraepisodes[] =
3656 {
3657         {"Welcome to Nehahra", 0, 1},
3658         {"The Fall of Forge", 1, 9},
3659         {"The Outlands", 10, 7},
3660         {"Dimension of the Lost", 17, 2}
3661 };
3662
3663 // Map list for Transfusion
3664 static level_t          transfusionlevels[] =
3665 {
3666         {"e1m1",                "Cradle to Grave"},
3667         {"e1m2",                "Wrong Side of the Tracks"},
3668         {"e1m3",                "Phantom Express"},
3669         {"e1m4",                "Dark Carnival"},
3670         {"e1m5",                "Hallowed Grounds"},
3671         {"e1m6",                "The Great Temple"},
3672         {"e1m7",                "Altar of Stone"},
3673         {"e1m8",                "House of Horrors"},
3674
3675         {"e2m1",                "Shipwrecked"},
3676         {"e2m2",                "The Lumber Mill"},
3677         {"e2m3",                "Rest for the Wicked"},
3678         {"e2m4",                "The Overlooked Hotel"},
3679         {"e2m5",                "The Haunting"},
3680         {"e2m6",                "The Cold Rush"},
3681         {"e2m7",                "Bowels of the Earth"},
3682         {"e2m8",                "The Lair of Shial"},
3683         {"e2m9",                "Thin Ice"},
3684
3685         {"e3m1",                "Ghost Town"},
3686         {"e3m2",                "The Siege"},
3687         {"e3m3",                "Raw Sewage"},
3688         {"e3m4",                "The Sick Ward"},
3689         {"e3m5",                "Spare Parts"},
3690         {"e3m6",                "Monster Bait"},
3691         {"e3m7",                "The Pit of Cerberus"},
3692         {"e3m8",                "Catacombs"},
3693
3694         {"e4m1",                "Butchery Loves Company"},
3695         {"e4m2",                "Breeding Grounds"},
3696         {"e4m3",                "Charnel House"},
3697         {"e4m4",                "Crystal Lake"},
3698         {"e4m5",                "Fire and Brimstone"},
3699         {"e4m6",                "The Ganglion Depths"},
3700         {"e4m7",                "In the Flesh"},
3701         {"e4m8",                "The Hall of the Epiphany"},
3702         {"e4m9",                "Mall of the Dead"},
3703
3704         {"bb1",                 "The Stronghold"},
3705         {"bb2",                 "Winter Wonderland"},
3706         {"bb3",                 "Bodies"},
3707         {"bb4",                 "The Tower"},
3708         {"bb5",                 "Click!"},
3709         {"bb6",                 "Twin Fortress"},
3710         {"bb7",                 "Midgard"},
3711         {"bb8",                 "Fun With Heads"},
3712         {"dm1",                 "Monolith Building 11"},
3713         {"dm2",                 "Power!"},
3714         {"dm3",                 "Area 15"},
3715
3716         {"e6m1",                "Welcome to Your Life"},
3717         {"e6m2",                "They Are Here"},
3718         {"e6m3",                "Public Storage"},
3719         {"e6m4",                "Aqueducts"},
3720         {"e6m5",                "The Ruined Temple"},
3721         {"e6m6",                "Forbidden Rituals"},
3722         {"e6m7",                "The Dungeon"},
3723         {"e6m8",                "Beauty and the Beast"},
3724         {"e6m9",                "Forgotten Catacombs"},
3725
3726         {"cp01",                "Boat Docks"},
3727         {"cp02",                "Old Opera House"},
3728         {"cp03",                "Gothic Library"},
3729         {"cp04",                "Lost Monastery"},
3730         {"cp05",                "Steamboat"},
3731         {"cp06",                "Graveyard"},
3732         {"cp07",                "Mountain Pass"},
3733         {"cp08",                "Abysmal Mine"},
3734         {"cp09",                "Castle"},
3735         {"cps1",                "Boggy Creek"},
3736
3737         {"cpbb01",              "Crypt of Despair"},
3738         {"cpbb02",              "Pits of Blood"},
3739         {"cpbb03",              "Unholy Cathedral"},
3740         {"cpbb04",              "Deadly Inspirations"},
3741
3742         {"b2a15",               "Area 15 (B2)"},
3743         {"b2bodies",    "BB_Bodies (B2)"},
3744         {"b2cabana",    "BB_Cabana"},
3745         {"b2power",             "BB_Power"},
3746         {"barena",              "Blood Arena"},
3747         {"bkeep",               "Blood Keep"},
3748         {"bstar",               "Brown Star"},
3749         {"crypt",               "The Crypt"},
3750
3751         {"bb3_2k1",             "Bodies Infusion"},
3752         {"captasao",    "Captasao"},
3753         {"curandero",   "Curandero"},
3754         {"dcamp",               "DeathCamp"},
3755         {"highnoon",    "HighNoon"},
3756         {"qbb1",                "The Confluence"},
3757         {"qbb2",                "KathartiK"},
3758         {"qbb3",                "Caleb's Woodland Retreat"},
3759         {"zoo",                 "Zoo"},
3760
3761         {"dranzbb6",    "Black Coffee"},
3762         {"fragm",               "Frag'M"},
3763         {"maim",                "Maim"},
3764         {"qe1m7",               "The House of Chthon"},
3765         {"qdm1",                "Place of Two Deaths"},
3766         {"qdm4",                "The Bad Place"},
3767         {"qdm5",                "The Cistern"},
3768         {"qmorbias",    "DM-Morbias"},
3769         {"simple",              "Dead Simple"}
3770 };
3771
3772 static episode_t        transfusionepisodes[] =
3773 {
3774         {"The Way of All Flesh", 0, 8},
3775         {"Even Death May Die", 8, 9},
3776         {"Farewell to Arms", 17, 8},
3777         {"Dead Reckoning", 25, 9},
3778         {"BloodBath", 34, 11},
3779         {"Post Mortem", 45, 9},
3780         {"Cryptic Passage", 54, 10},
3781         {"Cryptic BloodBath", 64, 4},
3782         {"Blood 2", 68, 8},
3783         {"Transfusion", 76, 9},
3784         {"Conversions", 85, 9}
3785 };
3786
3787 static level_t goodvsbad2levels[] =
3788 {
3789         {"rts", "Many Paths"},  // 0
3790         {"chess", "Chess, Scott Hess"},                         // 1
3791         {"dot", "Big Wall"},
3792         {"city2", "The Big City"},
3793         {"bwall", "0 G like Psychic TV"},
3794         {"snow", "Wireframed"},
3795         {"telep", "Infinite Falling"},
3796         {"faces", "Facing Bases"},
3797         {"island", "Adventure Islands"},
3798 };
3799
3800 static episode_t goodvsbad2episodes[] =
3801 {
3802         {"Levels? Bevels!", 0, 8},
3803 };
3804
3805 static level_t battlemechlevels[] =
3806 {
3807         {"start", "Parking Level"},
3808         {"dm1", "Hot Dump"},                        // 1
3809         {"dm2", "The Pits"},
3810         {"dm3", "Dimber Died"},
3811         {"dm4", "Fire in the Hole"},
3812         {"dm5", "Clubhouses"},
3813         {"dm6", "Army go Underground"},
3814 };
3815
3816 static episode_t battlemechepisodes[] =
3817 {
3818         {"Time for Battle", 0, 7},
3819 };
3820
3821 static level_t openquartzlevels[] =
3822 {
3823         {"start", "Welcome to Openquartz"},
3824
3825         {"void1", "The center of nowhere"},                        // 1
3826         {"void2", "The place with no name"},
3827         {"void3", "The lost supply base"},
3828         {"void4", "Past the outer limits"},
3829         {"void5", "Into the nonexistance"},
3830         {"void6", "Void walk"},
3831
3832         {"vtest", "Warp Central"},
3833         {"box", "The deathmatch box"},
3834         {"bunkers", "Void command"},
3835         {"house", "House of chaos"},
3836         {"office", "Overnight office kill"},
3837         {"am1", "The nameless chambers"},
3838 };
3839
3840 static episode_t openquartzepisodes[] =
3841 {
3842         {"Single Player", 0, 1},
3843         {"Void Deathmatch", 1, 6},
3844         {"Contrib", 7, 6},
3845 };
3846
3847 static level_t defeatindetail2levels[] =
3848 {
3849         {"atac3",       "River Crossing"},
3850         {"atac4",       "Canyon Chaos"},
3851         {"atac7",       "Desert Stormer"},
3852 };
3853
3854 static episode_t defeatindetail2episodes[] =
3855 {
3856         {"ATAC Campaign", 0, 3},
3857 };
3858
3859 static level_t prydonlevels[] =
3860 {
3861         {"curig2", "Capel Curig"},      // 0
3862
3863         {"tdastart", "Gateway"},                                // 1
3864 };
3865
3866 static episode_t prydonepisodes[] =
3867 {
3868         {"Prydon Gate", 0, 1},
3869         {"The Dark Age", 1, 1}
3870 };
3871
3872 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3873 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3874 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3875 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3876 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3877 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3878 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3879 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3880 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3881 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3882 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3883
3884 typedef struct gameinfo_s
3885 {
3886         gamemode_t gameid;
3887         gamelevels_t *notregistered;
3888         gamelevels_t *registered;
3889 }
3890 gameinfo_t;
3891
3892 static gameinfo_t gamelist[] =
3893 {
3894         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3895         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3896         {GAME_ROGUE, &roguegame, &roguegame},
3897         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3898         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3899         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3900         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3901         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3902         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3903         {GAME_PRYDON, &prydongame, &prydongame},
3904         {GAME_NORMAL, NULL, NULL} // terminator
3905 };
3906
3907 static gamelevels_t *lookupgameinfo(void)
3908 {
3909         int i = 0;
3910         while (gamelist[i].gameid != gamemode)
3911         {
3912                 if (gamelist[i].notregistered == NULL)
3913                 {
3914                         i = 0;
3915                         break;
3916                 }
3917                 i++;
3918         }
3919         if (registered.integer)
3920                 return gamelist[i].registered;
3921         else
3922                 return gamelist[i].notregistered;
3923 }
3924
3925 static int      startepisode;
3926 static int      startlevel;
3927 static int maxplayers;
3928 static qboolean m_serverInfoMessage = false;
3929 static double m_serverInfoMessageTime;
3930
3931 void M_Menu_GameOptions_f (void)
3932 {
3933         key_dest = key_menu;
3934         m_state = m_gameoptions;
3935         m_entersound = true;
3936         if (maxplayers == 0)
3937                 maxplayers = svs.maxclients;
3938         if (maxplayers < 2)
3939                 maxplayers = min(8, MAX_SCOREBOARD);
3940 }
3941
3942
3943 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3944 #define NUM_GAMEOPTIONS 12
3945 static int              gameoptions_cursor;
3946
3947 void M_GameOptions_Draw (void)
3948 {
3949         cachepic_t      *p;
3950         int             x;
3951         gamelevels_t *g;
3952
3953         M_Background(320, 200);
3954
3955         M_DrawPic (16, 4, "gfx/qplaque");
3956         p = Draw_CachePic ("gfx/p_multi", true);
3957         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3958
3959         M_DrawTextBox (152, 32, 10, 1);
3960         M_Print(160, 40, "begin game");
3961
3962         M_Print(0, 56, "      Max players");
3963         M_Print(160, 56, va("%i", maxplayers) );
3964
3965         if (gamemode != GAME_GOODVSBAD2)
3966         {
3967                 M_Print(0, 64, "        Game Type");
3968                 if (gamemode == GAME_TRANSFUSION)
3969                 {
3970                         if (!coop.integer && !deathmatch.integer)
3971                                 Cvar_SetValue("deathmatch", 1);
3972                         if (deathmatch.integer == 0)
3973                                 M_Print(160, 64, "Cooperative");
3974                         else if (deathmatch.integer == 2)
3975                                 M_Print(160, 64, "Capture the Flag");
3976                         else
3977                                 M_Print(160, 64, "Blood Bath");
3978                 }
3979                 else if (gamemode == GAME_BATTLEMECH)
3980                 {
3981                         if (!deathmatch.integer)
3982                                 Cvar_SetValue("deathmatch", 1);
3983                         if (deathmatch.integer == 2)
3984                                 M_Print(160, 64, "Rambo Match");
3985                         else
3986                                 M_Print(160, 64, "Deathmatch");
3987                 }
3988                 else
3989                 {
3990                         if (!coop.integer && !deathmatch.integer)
3991                                 Cvar_SetValue("deathmatch", 1);
3992                         if (coop.integer)
3993                                 M_Print(160, 64, "Cooperative");
3994                         else
3995                                 M_Print(160, 64, "Deathmatch");
3996                 }
3997
3998                 M_Print(0, 72, "        Teamplay");
3999                 if (gamemode == GAME_ROGUE)
4000                 {
4001                         char *msg;
4002
4003                         switch((int)teamplay.integer)
4004                         {
4005                                 case 1: msg = "No Friendly Fire"; break;
4006                                 case 2: msg = "Friendly Fire"; break;
4007                                 case 3: msg = "Tag"; break;
4008                                 case 4: msg = "Capture the Flag"; break;
4009                                 case 5: msg = "One Flag CTF"; break;
4010                                 case 6: msg = "Three Team CTF"; break;
4011                                 default: msg = "Off"; break;
4012                         }
4013                         M_Print(160, 72, msg);
4014                 }
4015                 else
4016                 {
4017                         char *msg;
4018
4019                         switch (teamplay.integer)
4020                         {
4021                                 case 0: msg = "Off"; break;
4022                                 case 2: msg = "Friendly Fire"; break;
4023                                 default: msg = "No Friendly Fire"; break;
4024                         }
4025                         M_Print(160, 72, msg);
4026                 }
4027                 M_Print(0, 80, "            Skill");
4028                 if (gamemode == GAME_TRANSFUSION)
4029                 {
4030                         if (skill.integer == 1)
4031                                 M_Print(160, 80, "Still Kicking");
4032                         else if (skill.integer == 2)
4033                                 M_Print(160, 80, "Pink On The Inside");
4034                         else if (skill.integer == 3)
4035                                 M_Print(160, 80, "Lightly Broiled");
4036                         else if (skill.integer == 4)
4037                                 M_Print(160, 80, "Well Done");
4038                         else
4039                                 M_Print(160, 80, "Extra Crispy");
4040                 }
4041                 else
4042                 {
4043                         if (skill.integer == 0)
4044                                 M_Print(160, 80, "Easy difficulty");
4045                         else if (skill.integer == 1)
4046                                 M_Print(160, 80, "Normal difficulty");
4047                         else if (skill.integer == 2)
4048                                 M_Print(160, 80, "Hard difficulty");
4049                         else
4050                                 M_Print(160, 80, "Nightmare difficulty");
4051                 }
4052                 M_Print(0, 88, "       Frag Limit");
4053                 if (fraglimit.integer == 0)
4054                         M_Print(160, 88, "none");
4055                 else
4056                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4057
4058                 M_Print(0, 96, "       Time Limit");
4059                 if (timelimit.integer == 0)
4060                         M_Print(160, 96, "none");
4061                 else
4062                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4063         }
4064
4065         M_Print(0, 104, "    Public server");
4066         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4067
4068         M_Print(0, 112, "   Server maxrate");
4069         M_Print(160, 112, va("%i", sv_maxrate.integer));
4070
4071         M_Print(0, 128, "      Server name");
4072         M_DrawTextBox (0, 132, 38, 1);
4073         M_Print(8, 140, hostname.string);
4074
4075         g = lookupgameinfo();
4076
4077         if (gamemode != GAME_GOODVSBAD2)
4078         {
4079                 M_Print(0, 160, "         Episode");
4080                 M_Print(160, 160, g->episodes[startepisode].description);
4081         }
4082
4083         M_Print(0, 168, "           Level");
4084         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4085         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4086
4087 // line cursor
4088         if (gameoptions_cursor == 9)
4089                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4090         else
4091                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4092
4093         if (m_serverInfoMessage)
4094         {
4095                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4096                 {
4097                         x = (320-26*8)/2;
4098                         M_DrawTextBox (x, 138, 24, 4);
4099                         x += 8;
4100                         M_Print(x, 146, " More than 255 players??");
4101                         M_Print(x, 154, "  First, question your  ");
4102                         M_Print(x, 162, "   sanity, then email   ");
4103                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4104                 }
4105                 else
4106                         m_serverInfoMessage = false;
4107         }
4108 }
4109
4110
4111 static void M_NetStart_Change (int dir)
4112 {
4113         gamelevels_t *g;
4114         int count;
4115
4116         switch (gameoptions_cursor)
4117         {
4118         case 1:
4119                 maxplayers += dir;
4120                 if (maxplayers > MAX_SCOREBOARD)
4121                 {
4122                         maxplayers = MAX_SCOREBOARD;
4123                         m_serverInfoMessage = true;
4124                         m_serverInfoMessageTime = realtime;
4125                 }
4126                 if (maxplayers < 2)
4127                         maxplayers = 2;
4128                 break;
4129
4130         case 2:
4131                 if (gamemode == GAME_GOODVSBAD2)
4132                         break;
4133                 if (gamemode == GAME_TRANSFUSION)
4134                 {
4135                         switch (deathmatch.integer)
4136                         {
4137                                 // From Cooperative to BloodBath
4138                                 case 0:
4139                                         Cvar_SetValueQuick (&coop, 0);
4140                                         Cvar_SetValueQuick (&deathmatch, 1);
4141                                         break;
4142
4143                                 // From BloodBath to CTF
4144                                 case 1:
4145                                         Cvar_SetValueQuick (&coop, 0);
4146                                         Cvar_SetValueQuick (&deathmatch, 2);
4147                                         break;
4148
4149                                 // From CTF to Cooperative
4150                                 //case 2:
4151                                 default:
4152                                         Cvar_SetValueQuick (&coop, 1);
4153                                         Cvar_SetValueQuick (&deathmatch, 0);
4154                         }
4155                 }
4156                 else if (gamemode == GAME_BATTLEMECH)
4157                 {
4158                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4159                                 Cvar_SetValueQuick (&deathmatch, 0);
4160                         else // changing from Deathmatch to Rambo
4161                                 Cvar_SetValueQuick (&deathmatch, 2);
4162                 }
4163                 else
4164                 {
4165                         if (deathmatch.integer) // changing from deathmatch to coop
4166                         {
4167                                 Cvar_SetValueQuick (&coop, 1);
4168                                 Cvar_SetValueQuick (&deathmatch, 0);
4169                         }
4170                         else // changing from coop to deathmatch
4171                         {
4172                                 Cvar_SetValueQuick (&coop, 0);
4173                                 Cvar_SetValueQuick (&deathmatch, 1);
4174                         }
4175                 }
4176                 break;
4177
4178         case 3:
4179                 if (gamemode == GAME_GOODVSBAD2)
4180                         break;
4181                 if (gamemode == GAME_ROGUE)
4182                         count = 6;
4183                 else
4184                         count = 2;
4185
4186                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4187                 if (teamplay.integer > count)
4188                         Cvar_SetValueQuick (&teamplay, 0);
4189                 else if (teamplay.integer < 0)
4190                         Cvar_SetValueQuick (&teamplay, count);
4191                 break;
4192
4193         case 4:
4194                 if (gamemode == GAME_GOODVSBAD2)
4195                         break;
4196                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4197                 if (gamemode == GAME_TRANSFUSION)
4198                 {
4199                         if (skill.integer > 5)
4200                                 Cvar_SetValueQuick (&skill, 1);
4201                         if (skill.integer < 1)
4202                                 Cvar_SetValueQuick (&skill, 5);
4203                 }
4204                 else
4205                 {
4206                         if (skill.integer > 3)
4207                                 Cvar_SetValueQuick (&skill, 0);
4208                         if (skill.integer < 0)
4209                                 Cvar_SetValueQuick (&skill, 3);
4210                 }
4211                 break;
4212
4213         case 5:
4214                 if (gamemode == GAME_GOODVSBAD2)
4215                         break;
4216                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4217                 if (fraglimit.integer > 100)
4218                         Cvar_SetValueQuick (&fraglimit, 0);
4219                 if (fraglimit.integer < 0)
4220                         Cvar_SetValueQuick (&fraglimit, 100);
4221                 break;
4222
4223         case 6:
4224                 if (gamemode == GAME_GOODVSBAD2)
4225                         break;
4226                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4227                 if (timelimit.value > 60)
4228                         Cvar_SetValueQuick (&timelimit, 0);
4229                 if (timelimit.value < 0)
4230                         Cvar_SetValueQuick (&timelimit, 60);
4231                 break;
4232
4233         case 7:
4234                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4235                 break;
4236
4237         case 8:
4238                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4239                 if (sv_maxrate.integer < NET_MINRATE)
4240                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4241                 break;
4242
4243         case 9:
4244                 break;
4245
4246         case 10:
4247                 if (gamemode == GAME_GOODVSBAD2)
4248                         break;
4249                 startepisode += dir;
4250                 g = lookupgameinfo();
4251
4252                 if (startepisode < 0)
4253                         startepisode = g->numepisodes - 1;
4254
4255                 if (startepisode >= g->numepisodes)
4256                         startepisode = 0;
4257
4258                 startlevel = 0;
4259                 break;
4260
4261         case 11:
4262                 startlevel += dir;
4263                 g = lookupgameinfo();
4264
4265                 if (startlevel < 0)
4266                         startlevel = g->episodes[startepisode].levels - 1;
4267
4268                 if (startlevel >= g->episodes[startepisode].levels)
4269                         startlevel = 0;
4270                 break;
4271         }
4272 }
4273
4274 static void M_GameOptions_Key (int key, char ascii)
4275 {
4276         gamelevels_t *g;
4277         int l;
4278         char hostnamebuf[128];
4279
4280         switch (key)
4281         {
4282         case K_ESCAPE:
4283                 M_Menu_MultiPlayer_f ();
4284                 break;
4285
4286         case K_UPARROW:
4287                 S_LocalSound ("sound/misc/menu1.wav");
4288                 gameoptions_cursor--;
4289                 if (gameoptions_cursor < 0)
4290                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4291                 break;
4292
4293         case K_DOWNARROW:
4294                 S_LocalSound ("sound/misc/menu1.wav");
4295                 gameoptions_cursor++;
4296                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4297                         gameoptions_cursor = 0;
4298                 break;
4299
4300         case K_LEFTARROW:
4301                 if (gameoptions_cursor == 0)
4302                         break;
4303                 S_LocalSound ("sound/misc/menu3.wav");
4304                 M_NetStart_Change (-1);
4305                 break;
4306
4307         case K_RIGHTARROW:
4308                 if (gameoptions_cursor == 0)
4309                         break;
4310                 S_LocalSound ("sound/misc/menu3.wav");
4311                 M_NetStart_Change (1);
4312                 break;
4313
4314         case K_ENTER:
4315                 S_LocalSound ("sound/misc/menu2.wav");
4316                 if (gameoptions_cursor == 0)
4317                 {
4318                         if (sv.active)
4319                                 Cbuf_AddText ("disconnect\n");
4320                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4321
4322                         g = lookupgameinfo();
4323                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4324                         return;
4325                 }
4326
4327                 M_NetStart_Change (1);
4328                 break;
4329
4330         case K_BACKSPACE:
4331                 if (gameoptions_cursor == 9)
4332                 {
4333                         l = (int)strlen(hostname.string);
4334                         if (l)
4335                         {
4336                                 l = min(l - 1, 37);
4337                                 memcpy(hostnamebuf, hostname.string, l);
4338                                 hostnamebuf[l] = 0;
4339                                 Cvar_Set("hostname", hostnamebuf);
4340                         }
4341                 }
4342                 break;
4343
4344         default:
4345                 if (ascii < 32)
4346                         break;
4347                 if (gameoptions_cursor == 9)
4348                 {
4349                         l = (int)strlen(hostname.string);
4350                         if (l < 37)
4351                         {
4352                                 memcpy(hostnamebuf, hostname.string, l);
4353                                 hostnamebuf[l] = ascii;
4354                                 hostnamebuf[l+1] = 0;
4355                                 Cvar_Set("hostname", hostnamebuf);
4356                         }
4357                 }
4358         }
4359 }
4360
4361 //=============================================================================
4362 /* SLIST MENU */
4363
4364 static int slist_cursor;
4365
4366 void M_Menu_ServerList_f (void)
4367 {
4368         key_dest = key_menu;
4369         m_state = m_slist;
4370         m_entersound = true;
4371         slist_cursor = 0;
4372         M_Update_Return_Reason("");
4373         if (lanConfig_cursor == 2)
4374                 Net_SlistQW_f();
4375         else
4376                 Net_Slist_f();
4377 }
4378
4379
4380 static void M_ServerList_Draw (void)
4381 {
4382         int n, y, visible, start, end;
4383         cachepic_t *p;
4384         const char *s;
4385
4386         // use as much vertical space as available
4387         if (gamemode == GAME_TRANSFUSION)
4388                 M_Background(640, vid_conheight.integer - 80);
4389         else
4390                 M_Background(640, vid_conheight.integer);
4391         // scroll the list as the cursor moves
4392         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4393         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4394         if (*m_return_reason)
4395                 M_Print(16, menu_height - 8, m_return_reason);
4396         y = 48;
4397         visible = (int)((menu_height - 16 - y) / 8 / 2);
4398         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4399         end = min(start + visible, serverlist_viewcount);
4400
4401         p = Draw_CachePic("gfx/p_multi", true);
4402         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4403         if (end > start)
4404         {
4405                 for (n = start;n < end;n++)
4406                 {
4407                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4408                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4409                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4410                 }
4411         }
4412         else if (realtime - masterquerytime > 10)
4413         {
4414                 if (masterquerycount)
4415                         M_Print(0, y, "No servers found");
4416                 else
4417                         M_Print(0, y, "No master servers found (network problem?)");
4418         }
4419         else
4420         {
4421                 if (serverquerycount)
4422                         M_Print(0, y, "Querying servers");
4423                 else
4424                         M_Print(0, y, "Querying master servers");
4425         }
4426 }
4427
4428
4429 static void M_ServerList_Key(int k, char ascii)
4430 {
4431         switch (k)
4432         {
4433         case K_ESCAPE:
4434                 M_Menu_LanConfig_f();
4435                 break;
4436
4437         case K_SPACE:
4438                 if (lanConfig_cursor == 2)
4439                         Net_SlistQW_f();
4440                 else
4441                         Net_Slist_f();
4442                 break;
4443
4444         case K_UPARROW:
4445         case K_LEFTARROW:
4446                 S_LocalSound ("sound/misc/menu1.wav");
4447                 slist_cursor--;
4448                 if (slist_cursor < 0)
4449                         slist_cursor = serverlist_viewcount - 1;
4450                 break;
4451
4452         case K_DOWNARROW:
4453         case K_RIGHTARROW:
4454                 S_LocalSound ("sound/misc/menu1.wav");
4455                 slist_cursor++;
4456                 if (slist_cursor >= serverlist_viewcount)
4457                         slist_cursor = 0;
4458                 break;
4459
4460         case K_ENTER:
4461                 S_LocalSound ("sound/misc/menu2.wav");
4462                 if (serverlist_viewcount)
4463                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4464                 break;
4465
4466         default:
4467                 break;
4468         }
4469
4470 }
4471
4472 //=============================================================================
4473 /* Menu Subsystem */
4474
4475 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4476 static void M_Draw(void);
4477 void M_ToggleMenu_f(void);
4478 static void M_Shutdown(void);
4479
4480 void M_Init (void)
4481 {
4482         menuplyr_load = true;
4483         menuplyr_pixels = NULL;
4484
4485         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4486         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4487         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4488         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4489         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4490         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4491         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4492         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4493         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4494         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4495         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4496         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4497         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4498         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4499         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4500         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4501         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4502         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4503
4504         if (gamemode == GAME_TRANSFUSION)
4505         {
4506                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4507                 bindnames = transfusionbindnames;
4508         }
4509         else if (gamemode == GAME_GOODVSBAD2)
4510         {
4511                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4512                 bindnames = goodvsbad2bindnames;
4513         }
4514         else
4515         {
4516                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4517                 bindnames = quakebindnames;
4518         }
4519
4520         // Make sure "keys_cursor" doesn't start on a section in the binding list
4521         keys_cursor = 0;
4522         while (bindnames[keys_cursor][0][0] == '\0')
4523         {
4524                 keys_cursor++;
4525
4526                 // Only sections? There may be a problem somewhere...
4527                 if (keys_cursor >= numcommands)
4528                         Sys_Error ("M_Init: The key binding list only contains sections");
4529         }
4530
4531
4532         if (gamemode == GAME_NEHAHRA)
4533         {
4534                 if (FS_FileExists("maps/neh1m4.bsp"))
4535                 {
4536                         if (FS_FileExists("hearing.dem"))
4537                         {
4538                                 Con_Print("Nehahra movie and game detected.\n");
4539                                 NehGameType = TYPE_BOTH;
4540                         }
4541                         else
4542                         {
4543                                 Con_Print("Nehahra game detected.\n");
4544                                 NehGameType = TYPE_GAME;
4545                         }
4546                 }
4547                 else
4548                 {
4549                         if (FS_FileExists("hearing.dem"))
4550                         {
4551                                 Con_Print("Nehahra movie detected.\n");
4552                                 NehGameType = TYPE_DEMO;
4553                         }
4554                         else
4555                         {
4556                                 Con_Print("Nehahra not found.\n");
4557                                 NehGameType = TYPE_GAME; // could just complain, but...
4558                         }
4559                 }
4560         }
4561 }
4562
4563 void M_Draw (void)
4564 {
4565         if (key_dest != key_menu)
4566                 m_state = m_none;
4567
4568         if (m_state == m_none)
4569                 return;
4570
4571         switch (m_state)
4572         {
4573         case m_none:
4574                 break;
4575
4576         case m_main:
4577                 M_Main_Draw ();
4578                 break;
4579
4580         case m_demo:
4581                 M_Demo_Draw ();
4582                 break;
4583
4584         case m_singleplayer:
4585                 M_SinglePlayer_Draw ();
4586                 break;
4587
4588         case m_transfusion_episode:
4589                 M_Transfusion_Episode_Draw ();
4590                 break;
4591
4592         case m_transfusion_skill:
4593                 M_Transfusion_Skill_Draw ();
4594                 break;
4595
4596         case m_load:
4597                 M_Load_Draw ();
4598                 break;
4599
4600         case m_save:
4601                 M_Save_Draw ();
4602                 break;
4603
4604         case m_multiplayer:
4605                 M_MultiPlayer_Draw ();
4606                 break;
4607
4608         case m_setup:
4609                 M_Setup_Draw ();
4610                 break;
4611
4612         case m_options:
4613                 M_Options_Draw ();
4614                 break;
4615
4616         case m_options_effects:
4617                 M_Options_Effects_Draw ();
4618                 break;
4619
4620         case m_options_graphics:
4621                 M_Options_Graphics_Draw ();
4622                 break;
4623
4624         case m_options_colorcontrol:
4625                 M_Options_ColorControl_Draw ();
4626                 break;
4627
4628         case m_keys:
4629                 M_Keys_Draw ();
4630                 break;
4631
4632         case m_reset:
4633                 M_Reset_Draw ();
4634                 break;
4635
4636         case m_video:
4637                 M_Video_Draw ();
4638                 break;
4639
4640         case m_help:
4641                 M_Help_Draw ();
4642                 break;
4643
4644         case m_credits:
4645                 M_Credits_Draw ();
4646                 break;
4647
4648         case m_quit:
4649                 M_Quit_Draw ();
4650                 break;
4651
4652         case m_lanconfig:
4653                 M_LanConfig_Draw ();
4654                 break;
4655
4656         case m_gameoptions:
4657                 M_GameOptions_Draw ();
4658                 break;
4659
4660         case m_slist:
4661                 M_ServerList_Draw ();
4662                 break;
4663         }
4664
4665         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4666                 if (m_state != m_credits) {
4667                         cachepic_t      *p, *drop1, *drop2, *drop3;
4668                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4669                         float scale_y_rate;
4670                         scale_y_repeat = vid_conheight.integer * 2;
4671                         g = (int)(realtime * 64)%96;
4672                         scale_y_rate = (float)(g+1) / 96;
4673                         top_offset = (g+12)/12;
4674                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4675                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4676                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4677                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4678                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4679                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4680                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4681                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4682                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4683                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4684                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4685                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4686                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4687                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4688                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4689                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4690                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4691                                 }
4692                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4693                         }
4694                 }
4695         }
4696
4697         if (m_entersound)
4698         {
4699                 S_LocalSound ("sound/misc/menu2.wav");
4700                 m_entersound = false;
4701         }
4702
4703         S_ExtraUpdate ();
4704 }
4705
4706
4707 void M_KeyEvent (int key, char ascii, qboolean downevent)
4708 {
4709         if (!downevent)
4710                 return;
4711         switch (m_state)
4712         {
4713         case m_none:
4714                 return;
4715
4716         case m_main:
4717                 M_Main_Key (key, ascii);
4718                 return;
4719
4720         case m_demo:
4721                 M_Demo_Key (key, ascii);
4722                 return;
4723
4724         case m_singleplayer:
4725                 M_SinglePlayer_Key (key, ascii);
4726                 return;
4727
4728         case m_transfusion_episode:
4729                 M_Transfusion_Episode_Key (key, ascii);
4730                 return;
4731
4732         case m_transfusion_skill:
4733                 M_Transfusion_Skill_Key (key, ascii);
4734                 return;
4735
4736         case m_load:
4737                 M_Load_Key (key, ascii);
4738                 return;
4739
4740         case m_save:
4741                 M_Save_Key (key, ascii);
4742                 return;
4743
4744         case m_multiplayer:
4745                 M_MultiPlayer_Key (key, ascii);
4746                 return;
4747
4748         case m_setup:
4749                 M_Setup_Key (key, ascii);
4750                 return;
4751
4752         case m_options:
4753                 M_Options_Key (key, ascii);
4754                 return;
4755
4756         case m_options_effects:
4757                 M_Options_Effects_Key (key, ascii);
4758                 return;
4759
4760         case m_options_graphics:
4761                 M_Options_Graphics_Key (key, ascii);
4762                 return;
4763
4764         case m_options_colorcontrol:
4765                 M_Options_ColorControl_Key (key, ascii);
4766                 return;
4767
4768         case m_keys:
4769                 M_Keys_Key (key, ascii);
4770                 return;
4771
4772         case m_reset:
4773                 M_Reset_Key (key, ascii);
4774                 return;
4775
4776
4777         case m_video:
4778                 M_Video_Key (key, ascii);
4779                 return;
4780
4781         case m_help:
4782                 M_Help_Key (key, ascii);
4783                 return;
4784
4785         case m_credits:
4786                 M_Credits_Key (key, ascii);
4787                 return;
4788
4789         case m_quit:
4790                 M_Quit_Key (key, ascii);
4791                 return;
4792
4793         case m_lanconfig:
4794                 M_LanConfig_Key (key, ascii);
4795                 return;
4796
4797         case m_gameoptions:
4798                 M_GameOptions_Key (key, ascii);
4799                 return;
4800
4801         case m_slist:
4802                 M_ServerList_Key (key, ascii);
4803                 return;
4804         }
4805 }
4806
4807 void M_Shutdown(void)
4808 {
4809         // reset key_dest
4810         key_dest = key_game;
4811 }
4812
4813 void M_Restart(void)
4814 {
4815 }
4816
4817 //============================================================================
4818 // Menu prog handling
4819
4820 static char *m_required_func[] = {
4821 "m_init",
4822 "m_keydown",
4823 "m_draw",
4824 "m_toggle",
4825 "m_shutdown",
4826 };
4827
4828 #ifdef NG_MENU
4829 static qboolean m_displayed;
4830 #endif
4831
4832 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4833
4834 void MR_SetRouting (qboolean forceold);
4835
4836 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
4837 void MP_Error(const char *format, ...)
4838 {
4839         static qboolean processingError = false;
4840         char errorstring[MAX_INPUTLINE];
4841         va_list argptr;
4842
4843         va_start (argptr, format);
4844         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4845         va_end (argptr);
4846         Con_Printf( "Menu_Error: %s\n", errorstring );
4847
4848         if( !processingError ) {
4849                 processingError = true;
4850                 PRVM_Crash();
4851                 processingError = false;
4852         } else {
4853                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4854         }
4855
4856         // fall back to the normal menu
4857
4858         // say it
4859         Con_Print("Falling back to normal menu\n");
4860
4861         key_dest = key_game;
4862
4863         // init the normal menu now -> this will also correct the menu router pointers
4864         MR_SetRouting (TRUE);
4865
4866         Host_AbortCurrentFrame();
4867 }
4868
4869 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4870 {
4871         PRVM_Begin;
4872         PRVM_SetProg(PRVM_MENUPROG);
4873
4874         // pass key
4875         prog->globals.generic[OFS_PARM0] = (float) key;
4876         prog->globals.generic[OFS_PARM1] = (float) ascii;
4877         if (downevent)
4878                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
4879         else if (prog->funcoffsets.m_keyup)
4880                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
4881
4882         PRVM_End;
4883 }
4884
4885 void MP_Draw (void)
4886 {
4887         PRVM_Begin;
4888         PRVM_SetProg(PRVM_MENUPROG);
4889
4890         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
4891
4892         PRVM_End;
4893 }
4894
4895 void MP_ToggleMenu_f (void)
4896 {
4897         PRVM_Begin;
4898         PRVM_SetProg(PRVM_MENUPROG);
4899
4900 #ifdef NG_MENU
4901         m_displayed = !m_displayed;
4902         if( m_displayed )
4903                 PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
4904         else
4905                 PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
4906 #else
4907         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
4908 #endif
4909
4910         PRVM_End;
4911 }
4912
4913 void MP_Shutdown (void)
4914 {
4915         PRVM_Begin;
4916         PRVM_SetProg(PRVM_MENUPROG);
4917
4918         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
4919
4920         // reset key_dest
4921         key_dest = key_game;
4922
4923         // AK not using this cause Im not sure whether this is useful at all instead :
4924         PRVM_ResetProg();
4925
4926         PRVM_End;
4927 }
4928
4929 void MP_Fallback (void)
4930 {
4931         MP_Shutdown();
4932
4933         key_dest = key_game;
4934
4935         // init the normal menu now -> this will also correct the menu router pointers
4936         MR_SetRouting (TRUE);
4937 }
4938
4939 void MP_Init (void)
4940 {
4941         PRVM_Begin;
4942         PRVM_InitProg(PRVM_MENUPROG);
4943
4944         prog->headercrc = M_PROGHEADER_CRC;
4945         prog->edictprivate_size = 0; // no private struct used
4946         prog->name = M_NAME;
4947         prog->num_edicts = 1;
4948         prog->limit_edicts = M_MAX_EDICTS;
4949         prog->extensionstring = vm_m_extensions;
4950         prog->builtins = vm_m_builtins;
4951         prog->numbuiltins = vm_m_numbuiltins;
4952         prog->init_cmd = VM_M_Cmd_Init;
4953         prog->reset_cmd = VM_M_Cmd_Reset;
4954         prog->error_cmd = MP_Error;
4955
4956         // allocate the mempools
4957         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4958
4959         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
4960
4961 #ifdef NG_MENU
4962         m_displayed = false;
4963 #endif
4964
4965         // call the prog init
4966         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
4967
4968         PRVM_End;
4969 }
4970
4971 void MP_Restart(void)
4972 {
4973         MP_Init();
4974 }
4975
4976 //============================================================================
4977 // Menu router
4978
4979 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4980
4981 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4982 void (*MR_Draw) (void);
4983 void (*MR_ToggleMenu_f) (void);
4984 void (*MR_Shutdown) (void);
4985
4986 void MR_SetRouting(qboolean forceold)
4987 {
4988         static qboolean m_init = FALSE, mp_init = FALSE;
4989
4990         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4991         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4992         {
4993                 // set menu router function pointers
4994                 MR_KeyEvent = M_KeyEvent;
4995                 MR_Draw = M_Draw;
4996                 MR_ToggleMenu_f = M_ToggleMenu_f;
4997                 MR_Shutdown = M_Shutdown;
4998
4999                 // init
5000                 if(!m_init)
5001                 {
5002                         M_Init();
5003                         m_init = TRUE;
5004                 }
5005                 else
5006                         M_Restart();
5007         }
5008         else
5009         {
5010                 // set menu router function pointers
5011                 MR_KeyEvent = MP_KeyEvent;
5012                 MR_Draw = MP_Draw;
5013                 MR_ToggleMenu_f = MP_ToggleMenu_f;
5014                 MR_Shutdown = MP_Shutdown;
5015
5016                 if(!mp_init)
5017                 {
5018                         MP_Init();
5019                         mp_init = TRUE;
5020                 }
5021                 else
5022                         MP_Restart();
5023         }
5024 }
5025
5026 void MR_Restart(void)
5027 {
5028         MR_Shutdown ();
5029         MR_SetRouting (FALSE);
5030 }
5031
5032 void Call_MR_ToggleMenu_f(void)
5033 {
5034         Host_StartVideo();
5035         if(MR_ToggleMenu_f)
5036                 MR_ToggleMenu_f();
5037 }
5038
5039 void MR_Init_Commands(void)
5040 {
5041         // set router console commands
5042         Cvar_RegisterVariable (&forceqmenu);
5043         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5044         if (gamemode == GAME_NETHERWORLD)
5045                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5046         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5047         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5048 }
5049
5050 void MR_Init(void)
5051 {
5052         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5053 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5054         if(COM_CheckParm("-forceqmenu"))
5055                 Cvar_SetValueQuick(&forceqmenu,1);
5056         // use -useqmenu for debugging proposes, cause it starts
5057         // the normal quake menu only the first time
5058 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5059         if(COM_CheckParm("-useqmenu"))
5060                 MR_SetRouting (TRUE);
5061         else
5062                 MR_SetRouting (FALSE);
5063 }