]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
changed GAME_ init data to have a separate user config directory for each game type...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 mempool_t *menu_mempool;
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43         void M_Menu_Options_f (void);
44         void M_Menu_Options_Effects_f (void);
45         void M_Menu_Options_Graphics_f (void);
46         void M_Menu_Options_ColorControl_f (void);
47                 void M_Menu_Keys_f (void);
48                 void M_Menu_Reset_f (void);
49                 void M_Menu_Video_f (void);
50         void M_Menu_Help_f (void);
51         void M_Menu_Quit_f (void);
52 void M_Menu_LanConfig_f (void);
53 void M_Menu_GameOptions_f (void);
54 void M_Menu_ServerList_f (void);
55
56 void M_Main_Draw (void);
57         void M_SinglePlayer_Draw (void);
58                 void M_Load_Draw (void);
59                 void M_Save_Draw (void);
60         void M_MultiPlayer_Draw (void);
61                 void M_Setup_Draw (void);
62         void M_Options_Draw (void);
63         void M_Options_Effects_Draw (void);
64         void M_Options_Graphics_Draw (void);
65         void M_Options_ColorControl_Draw (void);
66                 void M_Keys_Draw (void);
67                 void M_Reset_Draw (void);
68                 void M_Video_Draw (void);
69         void M_Help_Draw (void);
70         void M_Quit_Draw (void);
71 void M_LanConfig_Draw (void);
72 void M_GameOptions_Draw (void);
73 void M_ServerList_Draw (void);
74
75 void M_Main_Key (int key, char ascii);
76         void M_SinglePlayer_Key (int key, char ascii);
77                 void M_Load_Key (int key, char ascii);
78                 void M_Save_Key (int key, char ascii);
79         void M_MultiPlayer_Key (int key, char ascii);
80                 void M_Setup_Key (int key, char ascii);
81         void M_Options_Key (int key, char ascii);
82         void M_Options_Effects_Key (int key, char ascii);
83         void M_Options_Graphics_Key (int key, char ascii);
84         void M_Options_ColorControl_Key (int key, char ascii);
85                 void M_Keys_Key (int key, char ascii);
86                 void M_Reset_Key (int key, char ascii);
87                 void M_Video_Key (int key, char ascii);
88         void M_Help_Key (int key, char ascii);
89         void M_Quit_Key (int key, char ascii);
90 void M_LanConfig_Key (int key, char ascii);
91 void M_GameOptions_Key (int key, char ascii);
92 void M_ServerList_Key (int key, char ascii);
93
94 qboolean        m_entersound;           // play after drawing a frame, so caching
95                                                                 // won't disrupt the sound
96
97 char            m_return_reason [32];
98
99 void M_Update_Return_Reason(char *s)
100 {
101         strlcpy(m_return_reason, s, sizeof(m_return_reason));
102         if (s)
103                 Con_Printf("%s\n", s);
104 }
105
106 #define StartingGame    (m_multiplayer_cursor == 1)
107 #define JoiningGame             (m_multiplayer_cursor == 0)
108
109 // Nehahra
110 #define NumberOfNehahraDemos 34
111 typedef struct
112 {
113         char *name;
114         char *desc;
115 } nehahrademonames_t;
116
117 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
118 {
119         {"intro", "Prologue"},
120         {"genf", "The Beginning"},
121         {"genlab", "A Doomed Project"},
122         {"nehcre", "The New Recruits"},
123         {"maxneh", "Breakthrough"},
124         {"maxchar", "Renewal and Duty"},
125         {"crisis", "Worlds Collide"},
126         {"postcris", "Darkening Skies"},
127         {"hearing", "The Hearing"},
128         {"getjack", "On a Mexican Radio"},
129         {"prelude", "Honor and Justice"},
130         {"abase", "A Message Sent"},
131         {"effect", "The Other Side"},
132         {"uhoh", "Missing in Action"},
133         {"prepare", "The Response"},
134         {"vision", "Farsighted Eyes"},
135         {"maxturns", "Enter the Immortal"},
136         {"backlot", "Separate Ways"},
137         {"maxside", "The Ancient Runes"},
138         {"counter", "The New Initiative"},
139         {"warprep", "Ghosts to the World"},
140         {"counter1", "A Fate Worse Than Death"},
141         {"counter2", "Friendly Fire"},
142         {"counter3", "Minor Setback"},
143         {"madmax", "Scores to Settle"},
144         {"quake", "One Man"},
145         {"cthmm", "Shattered Masks"},
146         {"shades", "Deal with the Dead"},
147         {"gophil", "An Unlikely Hero"},
148         {"cstrike", "War in Hell"},
149         {"shubset", "The Conspiracy"},
150         {"shubdie", "Even Death May Die"},
151         {"newranks", "An Empty Throne"},
152         {"seal", "The Seal is Broken"}
153 };
154
155 float menu_x, menu_y, menu_width, menu_height;
156
157 void M_Background(int width, int height)
158 {
159         menu_width = bound(1, width, vid.conwidth);
160         menu_height = bound(1, height, vid.conheight);
161         menu_x = (vid.conwidth - menu_width) * 0.5;
162         menu_y = (vid.conheight - menu_height) * 0.5;
163         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
164         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
165 }
166
167 /*
168 ================
169 M_DrawCharacter
170
171 Draws one solid graphics character
172 ================
173 */
174 void M_DrawCharacter (float cx, float cy, int num)
175 {
176         char temp[2];
177         temp[0] = num;
178         temp[1] = 0;
179         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
180 }
181
182 void M_Print(float cx, float cy, const char *str)
183 {
184         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 void M_PrintRed (float cx, float cy, const char *str)
188 {
189         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
190 }
191
192 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
193 {
194         if (unghosted)
195                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
196         else
197                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
198 }
199
200 void M_DrawPic (float cx, float cy, char *picname)
201 {
202         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
203 }
204
205 qbyte identityTable[256];
206 qbyte translationTable[256];
207
208 void M_BuildTranslationTable(int top, int bottom)
209 {
210         int j;
211         qbyte *dest, *source;
212
213         for (j = 0; j < 256; j++)
214                 identityTable[j] = j;
215         dest = translationTable;
216         source = identityTable;
217         memcpy (dest, source, 256);
218
219         // LordHavoc: corrected skin color ranges
220         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
221                 memcpy (dest + TOP_RANGE, source + top, 16);
222         else
223                 for (j=0 ; j<16 ; j++)
224                         dest[TOP_RANGE+j] = source[top+15-j];
225
226         // LordHavoc: corrected skin color ranges
227         if (bottom < 128 || (bottom >= 224 && bottom < 240))
228                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
229         else
230                 for (j=0 ; j<16 ; j++)
231                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
232 }
233
234
235 void M_DrawTextBox (float x, float y, float width, float height)
236 {
237         int n;
238         float cx, cy;
239
240         // draw left side
241         cx = x;
242         cy = y;
243         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
244         for (n = 0; n < height; n++)
245         {
246                 cy += 8;
247                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
248         }
249         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
250
251         // draw middle
252         cx += 8;
253         while (width > 0)
254         {
255                 cy = y;
256                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
257                 for (n = 0; n < height; n++)
258                 {
259                         cy += 8;
260                         if (n >= 1)
261                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
262                         else
263                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
264                 }
265                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
266                 width -= 2;
267                 cx += 16;
268         }
269
270         // draw right side
271         cy = y;
272         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
273         for (n = 0; n < height; n++)
274         {
275                 cy += 8;
276                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
277         }
278         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
279 }
280
281 //=============================================================================
282
283 //int m_save_demonum;
284
285 /*
286 ================
287 M_ToggleMenu_f
288 ================
289 */
290 void M_ToggleMenu_f (void)
291 {
292         m_entersound = true;
293
294         if (key_dest != key_menu || m_state != m_main)
295                 M_Menu_Main_f ();
296         else
297         {
298                 key_dest = key_game;
299                 m_state = m_none;
300         }
301 }
302
303
304 int demo_cursor;
305 void M_Demo_Draw (void)
306 {
307         int i;
308
309         M_Background(320, 200);
310
311         for (i = 0;i < NumberOfNehahraDemos;i++)
312                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
313
314         // line cursor
315         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
316 }
317
318
319 void M_Menu_Demos_f (void)
320 {
321         key_dest = key_menu;
322         m_state = m_demo;
323         m_entersound = true;
324 }
325
326 void M_Demo_Key (int k, char ascii)
327 {
328         switch (k)
329         {
330         case K_ESCAPE:
331                 M_Menu_Main_f ();
332                 break;
333
334         case K_ENTER:
335                 S_LocalSound ("sound/misc/menu2.wav");
336                 m_state = m_none;
337                 key_dest = key_game;
338                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
339                 return;
340
341         case K_UPARROW:
342         case K_LEFTARROW:
343                 S_LocalSound ("sound/misc/menu1.wav");
344                 demo_cursor--;
345                 if (demo_cursor < 0)
346                         demo_cursor = NumberOfNehahraDemos-1;
347                 break;
348
349         case K_DOWNARROW:
350         case K_RIGHTARROW:
351                 S_LocalSound ("sound/misc/menu1.wav");
352                 demo_cursor++;
353                 if (demo_cursor >= NumberOfNehahraDemos)
354                         demo_cursor = 0;
355                 break;
356         }
357 }
358
359 //=============================================================================
360 /* MAIN MENU */
361
362 int     m_main_cursor;
363
364 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
365
366 void M_Menu_Main_f (void)
367 {
368         if (gamemode == GAME_NEHAHRA)
369         {
370                 if (NehGameType == TYPE_DEMO)
371                         MAIN_ITEMS = 4;
372                 else if (NehGameType == TYPE_GAME)
373                         MAIN_ITEMS = 5;
374                 else
375                         MAIN_ITEMS = 6;
376         }
377         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
378                 MAIN_ITEMS = 6;
379         else
380                 MAIN_ITEMS = 5;
381
382         /*
383         if (key_dest != key_menu)
384         {
385                 m_save_demonum = cls.demonum;
386                 cls.demonum = -1;
387         }
388         */
389         key_dest = key_menu;
390         m_state = m_main;
391         m_entersound = true;
392 }
393
394
395 void M_Main_Draw (void)
396 {
397         int             f;
398         cachepic_t      *p;
399
400         M_Background(320, 200);
401
402         M_DrawPic (16, 4, "gfx/qplaque.lmp");
403         p = Draw_CachePic ("gfx/ttl_main.lmp");
404         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
405 // Nehahra
406         if (gamemode == GAME_NEHAHRA)
407         {
408                 if (NehGameType == TYPE_BOTH)
409                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
410                 else if (NehGameType == TYPE_GAME)
411                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
412                 else
413                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
414         }
415         else
416                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
417
418         f = (int)(realtime * 10)%6;
419
420         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
421 }
422
423
424 void M_Main_Key (int key, char ascii)
425 {
426         switch (key)
427         {
428         case K_ESCAPE:
429                 key_dest = key_game;
430                 m_state = m_none;
431                 //cls.demonum = m_save_demonum;
432                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
433                 //      CL_NextDemo ();
434                 break;
435
436         case K_DOWNARROW:
437                 S_LocalSound ("sound/misc/menu1.wav");
438                 if (++m_main_cursor >= MAIN_ITEMS)
439                         m_main_cursor = 0;
440                 break;
441
442         case K_UPARROW:
443                 S_LocalSound ("sound/misc/menu1.wav");
444                 if (--m_main_cursor < 0)
445                         m_main_cursor = MAIN_ITEMS - 1;
446                 break;
447
448         case K_ENTER:
449                 m_entersound = true;
450
451                 if (gamemode == GAME_NEHAHRA)
452                 {
453                         switch (NehGameType)
454                         {
455                         case TYPE_BOTH:
456                                 switch (m_main_cursor)
457                                 {
458                                 case 0:
459                                         M_Menu_SinglePlayer_f ();
460                                         break;
461
462                                 case 1:
463                                         M_Menu_Demos_f ();
464                                         break;
465
466                                 case 2:
467                                         M_Menu_MultiPlayer_f ();
468                                         break;
469
470                                 case 3:
471                                         M_Menu_Options_f ();
472                                         break;
473
474                                 case 4:
475                                         key_dest = key_game;
476                                         if (sv.active)
477                                                 Cbuf_AddText ("disconnect\n");
478                                         Cbuf_AddText ("playdemo endcred\n");
479                                         break;
480
481                                 case 5:
482                                         M_Menu_Quit_f ();
483                                         break;
484                                 }
485                                 break;
486                         case TYPE_GAME:
487                                 switch (m_main_cursor)
488                                 {
489                                 case 0:
490                                         M_Menu_SinglePlayer_f ();
491                                         break;
492
493                                 case 1:
494                                         M_Menu_MultiPlayer_f ();
495                                         break;
496
497                                 case 2:
498                                         M_Menu_Options_f ();
499                                         break;
500
501                                 case 3:
502                                         key_dest = key_game;
503                                         if (sv.active)
504                                                 Cbuf_AddText ("disconnect\n");
505                                         Cbuf_AddText ("playdemo endcred\n");
506                                         break;
507
508                                 case 4:
509                                         M_Menu_Quit_f ();
510                                         break;
511                                 }
512                                 break;
513                         case TYPE_DEMO:
514                                 switch (m_main_cursor)
515                                 {
516                                 case 0:
517                                         M_Menu_Demos_f ();
518                                         break;
519
520                                 case 1:
521                                         key_dest = key_game;
522                                         if (sv.active)
523                                                 Cbuf_AddText ("disconnect\n");
524                                         Cbuf_AddText ("playdemo endcred\n");
525                                         break;
526
527                                 case 2:
528                                         M_Menu_Options_f ();
529                                         break;
530
531                                 case 3:
532                                         M_Menu_Quit_f ();
533                                         break;
534                                 }
535                                 break;
536                         }
537                 }
538                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
539                 {
540                         switch (m_main_cursor)
541                         {
542                         case 0:
543                                 M_Menu_SinglePlayer_f ();
544                                 break;
545
546                         case 1:
547                                 M_Menu_MultiPlayer_f ();
548                                 break;
549
550                         case 2:
551                                 M_Menu_Options_f ();
552                                 break;
553
554                         case 3:
555                                 M_Menu_Help_f ();
556                                 break;
557
558                         case 4:
559                                 M_Menu_Quit_f ();
560                                 break;
561                         case 5:
562                                 MR_Restart();
563                                 break;
564                         }
565                 }
566                 else
567                 {
568                         switch (m_main_cursor)
569                         {
570                         case 0:
571                                 M_Menu_SinglePlayer_f ();
572                                 break;
573
574                         case 1:
575                                 M_Menu_MultiPlayer_f ();
576                                 break;
577
578                         case 2:
579                                 M_Menu_Options_f ();
580                                 break;
581
582                         case 3:
583                                 M_Menu_Help_f ();
584                                 break;
585
586                         case 4:
587                                 M_Menu_Quit_f ();
588                                 break;
589                         }
590                 }
591         }
592 }
593
594 //=============================================================================
595 /* SINGLE PLAYER MENU */
596
597 int     m_singleplayer_cursor;
598 #define SINGLEPLAYER_ITEMS      3
599
600
601 void M_Menu_SinglePlayer_f (void)
602 {
603         key_dest = key_menu;
604         m_state = m_singleplayer;
605         m_entersound = true;
606 }
607
608
609 void M_SinglePlayer_Draw (void)
610 {
611         cachepic_t      *p;
612
613         M_Background(320, 200);
614
615         M_DrawPic (16, 4, "gfx/qplaque.lmp");
616         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
617
618         // Some mods don't have a single player mode
619         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
620         {
621                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
622
623                 M_DrawTextBox (60, 8 * 8, 23, 4);
624                 if (gamemode == GAME_NEXUIZ)
625                         M_Print(95, 10 * 8, "Nexuiz is for");
626                 else if (gamemode == GAME_GOODVSBAD2)
627                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
628                 else  // if (gamemode == GAME_BATTLEMECH)
629                         M_Print(95, 10 * 8, "Battlemech is for");
630                 M_Print(83, 11 * 8, "multiplayer play only");
631         }
632         else
633         {
634                 int             f;
635
636                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
637                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
638
639                 f = (int)(realtime * 10)%6;
640
641                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
642         }
643 }
644
645
646 void M_SinglePlayer_Key (int key, char ascii)
647 {
648         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
649         {
650                 if (key == K_ESCAPE || key == K_ENTER)
651                         m_state = m_main;
652                 return;
653         }
654
655         switch (key)
656         {
657         case K_ESCAPE:
658                 M_Menu_Main_f ();
659                 break;
660
661         case K_DOWNARROW:
662                 S_LocalSound ("sound/misc/menu1.wav");
663                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
664                         m_singleplayer_cursor = 0;
665                 break;
666
667         case K_UPARROW:
668                 S_LocalSound ("sound/misc/menu1.wav");
669                 if (--m_singleplayer_cursor < 0)
670                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
671                 break;
672
673         case K_ENTER:
674                 m_entersound = true;
675
676                 switch (m_singleplayer_cursor)
677                 {
678                 case 0:
679                         key_dest = key_game;
680                         if (sv.active)
681                                 Cbuf_AddText ("disconnect\n");
682                         Cbuf_AddText ("maxplayers 1\n");
683                         Cbuf_AddText ("deathmatch 0\n");
684                         Cbuf_AddText ("coop 0\n");
685                         if (gamemode == GAME_NEHAHRA)
686                                 Cbuf_AddText ("map nehstart\n");
687                         else if (gamemode == GAME_TRANSFUSION)
688                                 Cbuf_AddText ("map e1m1\n");
689                         else
690                                 Cbuf_AddText ("map start\n");
691                         break;
692
693                 case 1:
694                         M_Menu_Load_f ();
695                         break;
696
697                 case 2:
698                         M_Menu_Save_f ();
699                         break;
700                 }
701         }
702 }
703
704 //=============================================================================
705 /* LOAD/SAVE MENU */
706
707 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
708
709 #define MAX_SAVEGAMES           12
710 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
711 int             loadable[MAX_SAVEGAMES];
712
713 void M_ScanSaves (void)
714 {
715         int             i, j;
716         char    name[MAX_OSPATH];
717         char    *str;
718         qfile_t *f;
719         int             version;
720
721         for (i=0 ; i<MAX_SAVEGAMES ; i++)
722         {
723                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
724                 loadable[i] = false;
725                 sprintf (name, "s%i.sav", i);
726                 f = FS_Open (name, "r", false);
727                 if (!f)
728                         continue;
729                 str = FS_Getline (f);
730                 sscanf (str, "%i\n", &version);
731                 str = FS_Getline (f);
732                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
733
734         // change _ back to space
735                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
736                         if (m_filenames[i][j] == '_')
737                                 m_filenames[i][j] = ' ';
738                 loadable[i] = true;
739                 FS_Close (f);
740         }
741 }
742
743 void M_Menu_Load_f (void)
744 {
745         m_entersound = true;
746         m_state = m_load;
747         key_dest = key_menu;
748         M_ScanSaves ();
749 }
750
751
752 void M_Menu_Save_f (void)
753 {
754         if (!sv.active)
755                 return;
756         if (cl.intermission)
757                 return;
758         if (!cl.islocalgame)
759                 return;
760         m_entersound = true;
761         m_state = m_save;
762         key_dest = key_menu;
763         M_ScanSaves ();
764 }
765
766
767 void M_Load_Draw (void)
768 {
769         int             i;
770         cachepic_t      *p;
771
772         M_Background(320, 200);
773
774         p = Draw_CachePic ("gfx/p_load.lmp");
775         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
776
777         for (i=0 ; i< MAX_SAVEGAMES; i++)
778                 M_Print(16, 32 + 8*i, m_filenames[i]);
779
780 // line cursor
781         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
782 }
783
784
785 void M_Save_Draw (void)
786 {
787         int             i;
788         cachepic_t      *p;
789
790         M_Background(320, 200);
791
792         p = Draw_CachePic ("gfx/p_save.lmp");
793         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
794
795         for (i=0 ; i<MAX_SAVEGAMES ; i++)
796                 M_Print(16, 32 + 8*i, m_filenames[i]);
797
798 // line cursor
799         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
800 }
801
802
803 void M_Load_Key (int k, char ascii)
804 {
805         switch (k)
806         {
807         case K_ESCAPE:
808                 M_Menu_SinglePlayer_f ();
809                 break;
810
811         case K_ENTER:
812                 S_LocalSound ("sound/misc/menu2.wav");
813                 if (!loadable[load_cursor])
814                         return;
815                 m_state = m_none;
816                 key_dest = key_game;
817
818                 // issue the load command
819                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
820                 return;
821
822         case K_UPARROW:
823         case K_LEFTARROW:
824                 S_LocalSound ("sound/misc/menu1.wav");
825                 load_cursor--;
826                 if (load_cursor < 0)
827                         load_cursor = MAX_SAVEGAMES-1;
828                 break;
829
830         case K_DOWNARROW:
831         case K_RIGHTARROW:
832                 S_LocalSound ("sound/misc/menu1.wav");
833                 load_cursor++;
834                 if (load_cursor >= MAX_SAVEGAMES)
835                         load_cursor = 0;
836                 break;
837         }
838 }
839
840
841 void M_Save_Key (int k, char ascii)
842 {
843         switch (k)
844         {
845         case K_ESCAPE:
846                 M_Menu_SinglePlayer_f ();
847                 break;
848
849         case K_ENTER:
850                 m_state = m_none;
851                 key_dest = key_game;
852                 Cbuf_AddText (va("save s%i\n", load_cursor));
853                 return;
854
855         case K_UPARROW:
856         case K_LEFTARROW:
857                 S_LocalSound ("sound/misc/menu1.wav");
858                 load_cursor--;
859                 if (load_cursor < 0)
860                         load_cursor = MAX_SAVEGAMES-1;
861                 break;
862
863         case K_DOWNARROW:
864         case K_RIGHTARROW:
865                 S_LocalSound ("sound/misc/menu1.wav");
866                 load_cursor++;
867                 if (load_cursor >= MAX_SAVEGAMES)
868                         load_cursor = 0;
869                 break;
870         }
871 }
872
873 //=============================================================================
874 /* MULTIPLAYER MENU */
875
876 int     m_multiplayer_cursor;
877 #define MULTIPLAYER_ITEMS       3
878
879
880 void M_Menu_MultiPlayer_f (void)
881 {
882         key_dest = key_menu;
883         m_state = m_multiplayer;
884         m_entersound = true;
885 }
886
887
888 void M_MultiPlayer_Draw (void)
889 {
890         int             f;
891         cachepic_t      *p;
892
893         M_Background(320, 200);
894
895         M_DrawPic (16, 4, "gfx/qplaque.lmp");
896         p = Draw_CachePic ("gfx/p_multi.lmp");
897         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
898         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
899
900         f = (int)(realtime * 10)%6;
901
902         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
903 }
904
905
906 void M_MultiPlayer_Key (int key, char ascii)
907 {
908         switch (key)
909         {
910         case K_ESCAPE:
911                 M_Menu_Main_f ();
912                 break;
913
914         case K_DOWNARROW:
915                 S_LocalSound ("sound/misc/menu1.wav");
916                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
917                         m_multiplayer_cursor = 0;
918                 break;
919
920         case K_UPARROW:
921                 S_LocalSound ("sound/misc/menu1.wav");
922                 if (--m_multiplayer_cursor < 0)
923                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
924                 break;
925
926         case K_ENTER:
927                 m_entersound = true;
928                 switch (m_multiplayer_cursor)
929                 {
930                 case 0:
931                 case 1:
932                         M_Menu_LanConfig_f ();
933                         break;
934
935                 case 2:
936                         M_Menu_Setup_f ();
937                         break;
938                 }
939         }
940 }
941
942 //=============================================================================
943 /* SETUP MENU */
944
945 int             setup_cursor = 4;
946 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
947
948 char    setup_myname[32];
949 int             setup_oldtop;
950 int             setup_oldbottom;
951 int             setup_top;
952 int             setup_bottom;
953 int             setup_rate;
954 int             setup_oldrate;
955
956 #define NUM_SETUP_CMDS  5
957
958 void M_Menu_Setup_f (void)
959 {
960         key_dest = key_menu;
961         m_state = m_setup;
962         m_entersound = true;
963         strcpy(setup_myname, cl_name.string);
964         setup_top = setup_oldtop = cl_color.integer >> 4;
965         setup_bottom = setup_oldbottom = cl_color.integer & 15;
966         setup_rate = cl_rate.integer;
967 }
968
969 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
970 static qbyte *menuplyr_pixels;
971 static unsigned int *menuplyr_translated;
972
973 typedef struct ratetable_s
974 {
975         int rate;
976         char *name;
977 }
978 ratetable_t;
979
980 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
981 static ratetable_t setup_ratetable[] =
982 {
983         {1000, "28.8 bad"},
984         {1500, "28.8 mediocre"},
985         {2000, "28.8 good"},
986         {2500, "33.6 mediocre"},
987         {3000, "33.6 good"},
988         {3500, "56k bad"},
989         {4000, "56k mediocre"},
990         {4500, "56k adequate"},
991         {5000, "56k good"},
992         {7000, "64k ISDN"},
993         {15000, "128k ISDN"},
994         {25000, "broadband"}
995 };
996
997 static int setup_rateindex(int rate)
998 {
999         int i;
1000         for (i = 0;i < RATES;i++)
1001                 if (setup_ratetable[i].rate > setup_rate)
1002                         break;
1003         return bound(1, i, RATES) - 1;
1004 }
1005
1006 void M_Setup_Draw (void)
1007 {
1008         int i;
1009         cachepic_t      *p;
1010
1011         M_Background(320, 200);
1012
1013         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1014         p = Draw_CachePic ("gfx/p_multi.lmp");
1015         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1016
1017         M_Print(64, 40, "Your name");
1018         M_DrawTextBox (160, 32, 16, 1);
1019         M_Print(168, 40, setup_myname);
1020
1021         if (gamemode != GAME_GOODVSBAD2)
1022         {
1023                 M_Print(64, 64, "Shirt color");
1024                 M_Print(64, 88, "Pants color");
1025         }
1026
1027         M_Print(64, 124-8, "Network speed limit");
1028         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1029
1030         M_DrawTextBox (64, 140-8, 14, 1);
1031         M_Print(72, 140, "Accept Changes");
1032
1033         // LordHavoc: rewrote this code greatly
1034         if (menuplyr_load)
1035         {
1036                 qbyte *data, *f;
1037                 menuplyr_load = false;
1038                 menuplyr_top = -1;
1039                 menuplyr_bottom = -1;
1040                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1041                 {
1042                         data = LoadLMPAs8Bit (f, 0, 0);
1043                         menuplyr_width = image_width;
1044                         menuplyr_height = image_height;
1045                         Mem_Free(f);
1046                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1047                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1048                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1049                         Mem_Free(data);
1050                 }
1051         }
1052
1053         if (menuplyr_pixels)
1054         {
1055                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1056                 {
1057                         menuplyr_top = setup_top;
1058                         menuplyr_bottom = setup_bottom;
1059                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1060                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1061                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1062                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1063                 }
1064                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1065                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1066         }
1067
1068         if (setup_cursor == 0)
1069                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1070         else
1071                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1072 }
1073
1074
1075 void M_Setup_Key (int k, char ascii)
1076 {
1077         int                     l;
1078
1079         switch (k)
1080         {
1081         case K_ESCAPE:
1082                 M_Menu_MultiPlayer_f ();
1083                 break;
1084
1085         case K_UPARROW:
1086                 S_LocalSound ("sound/misc/menu1.wav");
1087                 setup_cursor--;
1088                 if (setup_cursor < 0)
1089                         setup_cursor = NUM_SETUP_CMDS-1;
1090                 break;
1091
1092         case K_DOWNARROW:
1093                 S_LocalSound ("sound/misc/menu1.wav");
1094                 setup_cursor++;
1095                 if (setup_cursor >= NUM_SETUP_CMDS)
1096                         setup_cursor = 0;
1097                 break;
1098
1099         case K_LEFTARROW:
1100                 if (setup_cursor < 1)
1101                         return;
1102                 S_LocalSound ("sound/misc/menu3.wav");
1103                 if (setup_cursor == 1)
1104                         setup_top = setup_top - 1;
1105                 if (setup_cursor == 2)
1106                         setup_bottom = setup_bottom - 1;
1107                 if (setup_cursor == 3)
1108                 {
1109                         l = setup_rateindex(setup_rate) - 1;
1110                         if (l < 0)
1111                                 l = RATES - 1;
1112                         setup_rate = setup_ratetable[l].rate;
1113                 }
1114                 break;
1115         case K_RIGHTARROW:
1116                 if (setup_cursor < 1)
1117                         return;
1118 forward:
1119                 S_LocalSound ("sound/misc/menu3.wav");
1120                 if (setup_cursor == 1)
1121                         setup_top = setup_top + 1;
1122                 if (setup_cursor == 2)
1123                         setup_bottom = setup_bottom + 1;
1124                 if (setup_cursor == 3)
1125                 {
1126                         l = setup_rateindex(setup_rate) + 1;
1127                         if (l >= RATES)
1128                                 l = 0;
1129                         setup_rate = setup_ratetable[l].rate;
1130                 }
1131                 break;
1132
1133         case K_ENTER:
1134                 if (setup_cursor == 0)
1135                         return;
1136
1137                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1138                         goto forward;
1139
1140                 // setup_cursor == 4 (Accept changes)
1141                 if (strcmp(cl_name.string, setup_myname) != 0)
1142                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1143                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1144                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1145                 if (setup_rate != setup_oldrate)
1146                         Cbuf_AddText(va("rate %i\n", setup_rate));
1147
1148                 m_entersound = true;
1149                 M_Menu_MultiPlayer_f ();
1150                 break;
1151
1152         case K_BACKSPACE:
1153                 if (setup_cursor == 0)
1154                 {
1155                         if (strlen(setup_myname))
1156                                 setup_myname[strlen(setup_myname)-1] = 0;
1157                 }
1158                 break;
1159
1160         default:
1161                 if (ascii < 32 || ascii > 126)
1162                         break;
1163                 if (setup_cursor == 0)
1164                 {
1165                         l = strlen(setup_myname);
1166                         if (l < 15)
1167                         {
1168                                 setup_myname[l+1] = 0;
1169                                 setup_myname[l] = ascii;
1170                         }
1171                 }
1172         }
1173
1174         if (setup_top > 15)
1175                 setup_top = 0;
1176         if (setup_top < 0)
1177                 setup_top = 15;
1178         if (setup_bottom > 15)
1179                 setup_bottom = 0;
1180         if (setup_bottom < 0)
1181                 setup_bottom = 15;
1182 }
1183
1184 //=============================================================================
1185 /* OPTIONS MENU */
1186
1187 #define SLIDER_RANGE    10
1188
1189 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1190 {
1191         char text[16];
1192         int i;
1193         float range;
1194         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1195         M_DrawCharacter (x-8, y, 128);
1196         for (i = 0;i < SLIDER_RANGE;i++)
1197                 M_DrawCharacter (x + i*8, y, 129);
1198         M_DrawCharacter (x+i*8, y, 130);
1199         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1200         if (fabs((int)num - num) < 0.01)
1201                 sprintf(text, "%i", (int)num);
1202         else
1203                 sprintf(text, "%.2f", num);
1204         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1205 }
1206
1207 void M_DrawCheckbox (int x, int y, int on)
1208 {
1209         if (on)
1210                 M_Print(x, y, "on");
1211         else
1212                 M_Print(x, y, "off");
1213 }
1214
1215
1216 #define OPTIONS_ITEMS 40
1217
1218 int options_cursor;
1219
1220 void M_Menu_Options_f (void)
1221 {
1222         key_dest = key_menu;
1223         m_state = m_options;
1224         m_entersound = true;
1225 }
1226
1227 extern cvar_t slowmo;
1228 extern dllhandle_t jpeg_dll;
1229 extern cvar_t gl_texture_anisotropy;
1230 extern cvar_t r_textshadow;
1231
1232 void M_Menu_Options_AdjustSliders (int dir)
1233 {
1234         int optnum;
1235         S_LocalSound ("sound/misc/menu3.wav");
1236
1237         optnum = 7;
1238         if (options_cursor == optnum++)
1239                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1240         else if (options_cursor == optnum++)
1241                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1242         else if (options_cursor == optnum++)
1243                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1244         else if (options_cursor == optnum++)
1245                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1246         else if (options_cursor == optnum++)
1247                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1248         else if (options_cursor == optnum++)
1249                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1250         else if (options_cursor == optnum++)
1251                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1252         else if (options_cursor == optnum++)
1253                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1254         else if (options_cursor == optnum++)
1255                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1256         else if (options_cursor == optnum++)
1257                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1258         else if (options_cursor == optnum++)
1259                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1260         else if (options_cursor == optnum++)
1261                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1262         else if (options_cursor == optnum++)
1263                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1264         else if (options_cursor == optnum++)
1265                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1266         else if (options_cursor == optnum++)
1267                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1268         else if (options_cursor == optnum++)
1269                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1270         else if (options_cursor == optnum++)
1271                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1272         else if (options_cursor == optnum++)
1273                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1274         else if (options_cursor == optnum++)
1275                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1276         else if (options_cursor == optnum++)
1277                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1278         else if (options_cursor == optnum++)
1279                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1280         else if (options_cursor == optnum++)
1281                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1282         else if (options_cursor == optnum++)
1283                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1284         else if (options_cursor == optnum++)
1285                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1286         else if (options_cursor == optnum++)
1287                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1288         else if (options_cursor == optnum++)
1289                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1290         else if (options_cursor == optnum++)
1291         {
1292                 if (cl_forwardspeed.value > 200)
1293                 {
1294                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1295                         Cvar_SetValueQuick (&cl_backspeed, 200);
1296                 }
1297                 else
1298                 {
1299                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1300                         Cvar_SetValueQuick (&cl_backspeed, 400);
1301                 }
1302         }
1303         else if (options_cursor == optnum++)
1304                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1305         else if (options_cursor == optnum++)
1306                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1307         else if (options_cursor == optnum++)
1308                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1309         else if (options_cursor == optnum++)
1310                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1311         else if (options_cursor == optnum++)
1312                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1313         else if (options_cursor == optnum++)
1314                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1315 }
1316
1317 int optnum;
1318 int opty;
1319 int optcursor;
1320
1321 void M_Options_PrintCommand(char *s, int enabled)
1322 {
1323         if (opty >= 32)
1324         {
1325                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1326                 M_ItemPrint(0, opty, s, enabled);
1327         }
1328         opty += 8;
1329         optnum++;
1330 }
1331
1332 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1333 {
1334         if (opty >= 32)
1335         {
1336                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1337                 M_ItemPrint(0, opty, s, enabled);
1338                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1339         }
1340         opty += 8;
1341         optnum++;
1342 }
1343
1344 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1345 {
1346         if (opty >= 32)
1347         {
1348                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1349                 M_ItemPrint(0, opty, s, enabled);
1350                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1351         }
1352         opty += 8;
1353         optnum++;
1354 }
1355
1356 void M_Options_Draw (void)
1357 {
1358         int visible;
1359         cachepic_t      *p;
1360
1361         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight));
1362
1363         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1364         p = Draw_CachePic("gfx/p_option.lmp");
1365         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1366
1367         optnum = 0;
1368         optcursor = options_cursor;
1369         visible = (menu_height - 32) / 8;
1370         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1371
1372         M_Options_PrintCommand( "Customize controls", true);
1373         M_Options_PrintCommand( "     Go to console", true);
1374         M_Options_PrintCommand( " Reset to defaults", true);
1375         M_Options_PrintCommand( "             Video", true);
1376         M_Options_PrintCommand( "           Effects", true);
1377         M_Options_PrintCommand( "          Graphics", true);
1378         M_Options_PrintCommand( "     Color Control", true);
1379         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1380         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1381         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1382         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1383         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1384         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1385         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1386         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1387         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1388         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1389         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1390         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1391         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1392         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1393         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1394         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1395         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1396         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1397         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1398         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1399         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1400         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1401         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1402         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1403         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1404         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1405         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1406         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1407         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1408         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1409         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1410         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1411         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1412 }
1413
1414
1415 void M_Options_Key (int k, char ascii)
1416 {
1417         switch (k)
1418         {
1419         case K_ESCAPE:
1420                 M_Menu_Main_f ();
1421                 break;
1422
1423         case K_ENTER:
1424                 m_entersound = true;
1425                 switch (options_cursor)
1426                 {
1427                 case 0:
1428                         M_Menu_Keys_f ();
1429                         break;
1430                 case 1:
1431                         m_state = m_none;
1432                         key_dest = key_game;
1433                         Con_ToggleConsole_f ();
1434                         break;
1435                 case 2:
1436                         M_Menu_Reset_f ();
1437                         break;
1438                 case 3:
1439                         M_Menu_Video_f ();
1440                         break;
1441                 case 4:
1442                         M_Menu_Options_Effects_f ();
1443                         break;
1444                 case 5:
1445                         M_Menu_Options_Graphics_f ();
1446                         break;
1447                 case 6:
1448                         M_Menu_Options_ColorControl_f ();
1449                         break;
1450                 default:
1451                         M_Menu_Options_AdjustSliders (1);
1452                         break;
1453                 }
1454                 return;
1455
1456         case K_UPARROW:
1457                 S_LocalSound ("sound/misc/menu1.wav");
1458                 options_cursor--;
1459                 if (options_cursor < 0)
1460                         options_cursor = OPTIONS_ITEMS-1;
1461                 break;
1462
1463         case K_DOWNARROW:
1464                 S_LocalSound ("sound/misc/menu1.wav");
1465                 options_cursor++;
1466                 if (options_cursor >= OPTIONS_ITEMS)
1467                         options_cursor = 0;
1468                 break;
1469
1470         case K_LEFTARROW:
1471                 M_Menu_Options_AdjustSliders (-1);
1472                 break;
1473
1474         case K_RIGHTARROW:
1475                 M_Menu_Options_AdjustSliders (1);
1476                 break;
1477         }
1478 }
1479
1480 #define OPTIONS_EFFECTS_ITEMS   37
1481
1482 int options_effects_cursor;
1483
1484 void M_Menu_Options_Effects_f (void)
1485 {
1486         key_dest = key_menu;
1487         m_state = m_options_effects;
1488         m_entersound = true;
1489 }
1490
1491
1492 extern cvar_t r_detailtextures;
1493 extern cvar_t cl_stainmaps;
1494 extern cvar_t cl_stainmaps_clearonload;
1495 extern cvar_t r_explosionclip;
1496 extern cvar_t r_modellights;
1497 extern cvar_t r_coronas;
1498 extern cvar_t gl_flashblend;
1499 extern cvar_t cl_beams_polygon;
1500 extern cvar_t cl_beams_relative;
1501 extern cvar_t cl_beams_lightatend;
1502 extern cvar_t r_lightningbeam_thickness;
1503 extern cvar_t r_lightningbeam_scroll;
1504 extern cvar_t r_lightningbeam_repeatdistance;
1505 extern cvar_t r_lightningbeam_color_red;
1506 extern cvar_t r_lightningbeam_color_green;
1507 extern cvar_t r_lightningbeam_color_blue;
1508 extern cvar_t r_lightningbeam_qmbtexture;
1509
1510 void M_Menu_Options_Effects_AdjustSliders (int dir)
1511 {
1512         int optnum;
1513         S_LocalSound ("sound/misc/menu3.wav");
1514
1515         optnum = 0;
1516              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1517         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1518         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1519         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1520         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1521         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1522         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1523         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1524         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1525         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1526         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1527         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1528         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1529         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1530         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1531         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1532         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1533         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1534         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1535         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1536         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1537         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1538         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1539         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1540         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1541         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1542         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1543         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1544         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1545         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1546         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1547         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1548         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1549         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1550         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1551         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1552         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1553 }
1554
1555 void M_Options_Effects_Draw (void)
1556 {
1557         int visible;
1558         cachepic_t      *p;
1559
1560         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight));
1561
1562         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1563         p = Draw_CachePic("gfx/p_option.lmp");
1564         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1565
1566         optcursor = options_effects_cursor;
1567         optnum = 0;
1568         visible = (menu_height - 32) / 8;
1569         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1570
1571         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1572         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1573         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1574         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1575         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1576         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1577         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1578         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1579         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1580         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1581         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1582         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1583         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1584         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1585         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1586         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1587         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1588         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1589         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1590         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1591         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1592         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1593         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1594         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1595         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1596         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1597         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1598         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1599         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1600         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1601         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1602         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1603         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1604         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1605         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1606         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1607         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1608 }
1609
1610
1611 void M_Options_Effects_Key (int k, char ascii)
1612 {
1613         switch (k)
1614         {
1615         case K_ESCAPE:
1616                 M_Menu_Options_f ();
1617                 break;
1618
1619         case K_ENTER:
1620                 M_Menu_Options_Effects_AdjustSliders (1);
1621                 break;
1622
1623         case K_UPARROW:
1624                 S_LocalSound ("sound/misc/menu1.wav");
1625                 options_effects_cursor--;
1626                 if (options_effects_cursor < 0)
1627                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1628                 break;
1629
1630         case K_DOWNARROW:
1631                 S_LocalSound ("sound/misc/menu1.wav");
1632                 options_effects_cursor++;
1633                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1634                         options_effects_cursor = 0;
1635                 break;
1636
1637         case K_LEFTARROW:
1638                 M_Menu_Options_Effects_AdjustSliders (-1);
1639                 break;
1640
1641         case K_RIGHTARROW:
1642                 M_Menu_Options_Effects_AdjustSliders (1);
1643                 break;
1644         }
1645 }
1646
1647
1648 #define OPTIONS_GRAPHICS_ITEMS  12
1649
1650 int options_graphics_cursor;
1651
1652 void M_Menu_Options_Graphics_f (void)
1653 {
1654         key_dest = key_menu;
1655         m_state = m_options_graphics;
1656         m_entersound = true;
1657 }
1658
1659 extern cvar_t r_shadow_gloss;
1660 extern cvar_t r_shadow_realtime_dlight;
1661 extern cvar_t r_shadow_realtime_dlight_shadows;
1662 extern cvar_t r_shadow_realtime_world;
1663 extern cvar_t r_shadow_realtime_world_dlightshadows;
1664 extern cvar_t r_shadow_realtime_world_lightmaps;
1665 extern cvar_t r_shadow_realtime_world_shadows;
1666 extern cvar_t r_bloom;
1667 extern cvar_t r_bloom_intensity;
1668 extern cvar_t r_bloom_power;
1669 extern cvar_t r_bloom_blur;
1670 extern cvar_t r_bloom_resolution;
1671
1672 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1673 {
1674         int optnum;
1675         S_LocalSound ("sound/misc/menu3.wav");
1676  
1677         optnum = 0;
1678
1679                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1680         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1681         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1682         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1683         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1684         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1685         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1686         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1687         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1688         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1689         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1690         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1691 }
1692
1693
1694 void M_Options_Graphics_Draw (void)
1695 {
1696         int visible;
1697         cachepic_t      *p;
1698
1699         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight));
1700
1701         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1702         p = Draw_CachePic("gfx/p_option.lmp");
1703         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1704
1705         optcursor = options_graphics_cursor;
1706         optnum = 0;
1707         visible = (menu_height - 32) / 8;
1708         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1709
1710         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1711         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
1712         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1713         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
1714         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1715         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
1716         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1717         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
1718         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
1719         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
1720         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
1721         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
1722 }
1723
1724
1725 void M_Options_Graphics_Key (int k, char ascii)
1726 {
1727         switch (k)
1728         {
1729         case K_ESCAPE:
1730                 M_Menu_Options_f ();
1731                 break;
1732
1733         case K_ENTER:
1734                 M_Menu_Options_Graphics_AdjustSliders (1);
1735                 break;
1736
1737         case K_UPARROW:
1738                 S_LocalSound ("sound/misc/menu1.wav");
1739                 options_graphics_cursor--;
1740                 if (options_graphics_cursor < 0)
1741                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1742                 break;
1743
1744         case K_DOWNARROW:
1745                 S_LocalSound ("sound/misc/menu1.wav");
1746                 options_graphics_cursor++;
1747                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1748                         options_graphics_cursor = 0;
1749                 break;
1750
1751         case K_LEFTARROW:
1752                 M_Menu_Options_Graphics_AdjustSliders (-1);
1753                 break;
1754
1755         case K_RIGHTARROW:
1756                 M_Menu_Options_Graphics_AdjustSliders (1);
1757                 break;
1758         }
1759 }
1760
1761
1762 #define OPTIONS_COLORCONTROL_ITEMS      18
1763
1764 int             options_colorcontrol_cursor;
1765
1766 // intensity value to match up to 50% dither to 'correct' quake
1767 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1768
1769 void M_Menu_Options_ColorControl_f (void)
1770 {
1771         key_dest = key_menu;
1772         m_state = m_options_colorcontrol;
1773         m_entersound = true;
1774 }
1775
1776
1777 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1778 {
1779         int optnum;
1780         float f;
1781         S_LocalSound ("sound/misc/menu3.wav");
1782
1783         optnum = 1;
1784         if (options_colorcontrol_cursor == optnum++)
1785                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1786         else if (options_colorcontrol_cursor == optnum++)
1787         {
1788                 Cvar_SetValueQuick (&v_color_enable, 0);
1789                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1790         }
1791         else if (options_colorcontrol_cursor == optnum++)
1792         {
1793                 Cvar_SetValueQuick (&v_color_enable, 0);
1794                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1795         }
1796         else if (options_colorcontrol_cursor == optnum++)
1797         {
1798                 Cvar_SetValueQuick (&v_color_enable, 0);
1799                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1800         }
1801         else if (options_colorcontrol_cursor == optnum++)
1802         {
1803                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1804         }
1805         else if (options_colorcontrol_cursor == optnum++)
1806         {
1807                 Cvar_SetValueQuick (&v_color_enable, 1);
1808                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1809         }
1810         else if (options_colorcontrol_cursor == optnum++)
1811         {
1812                 Cvar_SetValueQuick (&v_color_enable, 1);
1813                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1814         }
1815         else if (options_colorcontrol_cursor == optnum++)
1816         {
1817                 Cvar_SetValueQuick (&v_color_enable, 1);
1818                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1819         }
1820         else if (options_colorcontrol_cursor == optnum++)
1821         {
1822                 Cvar_SetValueQuick (&v_color_enable, 1);
1823                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1824                 Cvar_SetValueQuick (&v_color_black_r, f);
1825                 Cvar_SetValueQuick (&v_color_black_g, f);
1826                 Cvar_SetValueQuick (&v_color_black_b, f);
1827         }
1828         else if (options_colorcontrol_cursor == optnum++)
1829         {
1830                 Cvar_SetValueQuick (&v_color_enable, 1);
1831                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1832         }
1833         else if (options_colorcontrol_cursor == optnum++)
1834         {
1835                 Cvar_SetValueQuick (&v_color_enable, 1);
1836                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1837         }
1838         else if (options_colorcontrol_cursor == optnum++)
1839         {
1840                 Cvar_SetValueQuick (&v_color_enable, 1);
1841                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1842         }
1843         else if (options_colorcontrol_cursor == optnum++)
1844         {
1845                 Cvar_SetValueQuick (&v_color_enable, 1);
1846                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1847                 Cvar_SetValueQuick (&v_color_grey_r, f);
1848                 Cvar_SetValueQuick (&v_color_grey_g, f);
1849                 Cvar_SetValueQuick (&v_color_grey_b, f);
1850         }
1851         else if (options_colorcontrol_cursor == optnum++)
1852         {
1853                 Cvar_SetValueQuick (&v_color_enable, 1);
1854                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1855         }
1856         else if (options_colorcontrol_cursor == optnum++)
1857         {
1858                 Cvar_SetValueQuick (&v_color_enable, 1);
1859                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1860         }
1861         else if (options_colorcontrol_cursor == optnum++)
1862         {
1863                 Cvar_SetValueQuick (&v_color_enable, 1);
1864                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1865         }
1866         else if (options_colorcontrol_cursor == optnum++)
1867         {
1868                 Cvar_SetValueQuick (&v_color_enable, 1);
1869                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1870                 Cvar_SetValueQuick (&v_color_white_r, f);
1871                 Cvar_SetValueQuick (&v_color_white_g, f);
1872                 Cvar_SetValueQuick (&v_color_white_b, f);
1873         }
1874 }
1875
1876 void M_Options_ColorControl_Draw (void)
1877 {
1878         int visible;
1879         float x, c, s, t, u, v;
1880         cachepic_t      *p;
1881
1882         M_Background(320, 256);
1883
1884         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1885         p = Draw_CachePic("gfx/p_option.lmp");
1886         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1887
1888         optcursor = options_colorcontrol_cursor;
1889         optnum = 0;
1890         visible = (menu_height - 32) / 8;
1891         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1892
1893         M_Options_PrintCommand( "     Reset to defaults", true);
1894         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1895         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1896         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1897         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1898         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1899         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1900         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1901         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1902         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1903         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1904         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1905         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1906         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1907         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1908         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1909         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1910         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1911
1912         opty += 4;
1913         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1914         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1915         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1916         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1917         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1918         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1919         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1920         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1921         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1922         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1923         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1924
1925         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1926         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1927         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1928         u = s * 0.5;
1929         v = t * 0.5;
1930         opty += 8;
1931         x = 4;
1932         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1933         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1934         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1935         x += 80;
1936         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1937         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1938         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1939         x += 80;
1940         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1941         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1942         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1943         x += 80;
1944         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1945         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1946         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1947 }
1948
1949
1950 void M_Options_ColorControl_Key (int k, char ascii)
1951 {
1952         switch (k)
1953         {
1954         case K_ESCAPE:
1955                 M_Menu_Options_f ();
1956                 break;
1957
1958         case K_ENTER:
1959                 m_entersound = true;
1960                 switch (options_colorcontrol_cursor)
1961                 {
1962                 case 0:
1963                         Cvar_SetValueQuick(&v_hwgamma, 1);
1964                         Cvar_SetValueQuick(&v_gamma, 1);
1965                         Cvar_SetValueQuick(&v_contrast, 1);
1966                         Cvar_SetValueQuick(&v_brightness, 0);
1967                         Cvar_SetValueQuick(&v_color_enable, 0);
1968                         Cvar_SetValueQuick(&v_color_black_r, 0);
1969                         Cvar_SetValueQuick(&v_color_black_g, 0);
1970                         Cvar_SetValueQuick(&v_color_black_b, 0);
1971                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1972                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1973                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1974                         Cvar_SetValueQuick(&v_color_white_r, 1);
1975                         Cvar_SetValueQuick(&v_color_white_g, 1);
1976                         Cvar_SetValueQuick(&v_color_white_b, 1);
1977                         break;
1978                 default:
1979                         M_Menu_Options_ColorControl_AdjustSliders (1);
1980                         break;
1981                 }
1982                 return;
1983
1984         case K_UPARROW:
1985                 S_LocalSound ("sound/misc/menu1.wav");
1986                 options_colorcontrol_cursor--;
1987                 if (options_colorcontrol_cursor < 0)
1988                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1989                 break;
1990
1991         case K_DOWNARROW:
1992                 S_LocalSound ("sound/misc/menu1.wav");
1993                 options_colorcontrol_cursor++;
1994                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1995                         options_colorcontrol_cursor = 0;
1996                 break;
1997
1998         case K_LEFTARROW:
1999                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2000                 break;
2001
2002         case K_RIGHTARROW:
2003                 M_Menu_Options_ColorControl_AdjustSliders (1);
2004                 break;
2005         }
2006 }
2007
2008
2009 //=============================================================================
2010 /* KEYS MENU */
2011
2012 char *quakebindnames[][2] =
2013 {
2014 {"+attack",             "attack"},
2015 {"impulse 10",          "next weapon"},
2016 {"impulse 12",          "previous weapon"},
2017 {"+jump",                       "jump / swim up"},
2018 {"+forward",            "walk forward"},
2019 {"+back",                       "backpedal"},
2020 {"+left",                       "turn left"},
2021 {"+right",                      "turn right"},
2022 {"+speed",                      "run"},
2023 {"+moveleft",           "step left"},
2024 {"+moveright",          "step right"},
2025 {"+strafe",             "sidestep"},
2026 {"+lookup",             "look up"},
2027 {"+lookdown",           "look down"},
2028 {"centerview",          "center view"},
2029 {"+mlook",                      "mouse look"},
2030 {"+klook",                      "keyboard look"},
2031 {"+moveup",                     "swim up"},
2032 {"+movedown",           "swim down"}
2033 };
2034
2035 char *transfusionbindnames[][2] =
2036 {
2037 {"",                            "Movement"},            // Movement commands
2038 {"+forward",            "walk forward"},
2039 {"+back",                       "backpedal"},
2040 {"+left",                       "turn left"},
2041 {"+right",                      "turn right"},
2042 {"+moveleft",           "step left"},
2043 {"+moveright",          "step right"},
2044 {"+jump",                       "jump / swim up"},
2045 {"+movedown",           "swim down"},
2046 {"",                            "Combat"},                      // Combat commands
2047 {"impulse 1",           "Pitch Fork"},
2048 {"impulse 2",           "Flare Gun"},
2049 {"impulse 3",           "Shotgun"},
2050 {"impulse 4",           "Machine Gun"},
2051 {"impulse 5",           "Incinerator"},
2052 {"impulse 6",           "Bombs (TNT)"},
2053 {"impulse 35",          "Proximity Bomb"},
2054 {"impulse 36",          "Remote Detonator"},
2055 {"impulse 7",           "Aerosol Can"},
2056 {"impulse 8",           "Tesla Cannon"},
2057 {"impulse 9",           "Life Leech"},
2058 {"impulse 10",          "Voodoo Doll"},
2059 {"impulse 21",          "next weapon"},
2060 {"impulse 22",          "previous weapon"},
2061 {"+attack",             "attack"},
2062 {"+button3",            "altfire"},
2063 {"",                            "Inventory"},           // Inventory commands
2064 {"impulse 40",          "Dr.'s Bag"},
2065 {"impulse 41",          "Crystal Ball"},
2066 {"impulse 42",          "Beast Vision"},
2067 {"impulse 43",          "Jump Boots"},
2068 {"impulse 23",          "next item"},
2069 {"impulse 24",          "previous item"},
2070 {"impulse 25",          "use item"},
2071 {"",                            "Misc"},                        // Misc commands
2072 {"+button4",            "use"},
2073 {"impulse 50",          "add bot (red)"},
2074 {"impulse 51",          "add bot (blue)"},
2075 {"impulse 52",          "kick a bot"},
2076 {"impulse 26",          "next armor type"},
2077 {"impulse 27",          "identify player"},
2078 {"impulse 55",          "voting menu"},
2079 {"impulse 56",          "observer mode"},
2080 {"",                            "Taunts"},            // Taunts
2081 {"impulse 70",          "taunt 0"},
2082 {"impulse 71",          "taunt 1"},
2083 {"impulse 72",          "taunt 2"},
2084 {"impulse 73",          "taunt 3"},
2085 {"impulse 74",          "taunt 4"},
2086 {"impulse 75",          "taunt 5"},
2087 {"impulse 76",          "taunt 6"},
2088 {"impulse 77",          "taunt 7"},
2089 {"impulse 78",          "taunt 8"},
2090 {"impulse 79",          "taunt 9"}
2091 };
2092
2093 char *goodvsbad2bindnames[][2] =
2094 {
2095 {"impulse 69",          "Power 1"},
2096 {"impulse 70",          "Power 2"},
2097 {"impulse 71",          "Power 3"},
2098 {"+jump",                       "jump / swim up"},
2099 {"+forward",            "walk forward"},
2100 {"+back",                       "backpedal"},
2101 {"+left",                       "turn left"},
2102 {"+right",                      "turn right"},
2103 {"+speed",                      "run"},
2104 {"+moveleft",           "step left"},
2105 {"+moveright",          "step right"},
2106 {"+strafe",             "sidestep"},
2107 {"+lookup",             "look up"},
2108 {"+lookdown",           "look down"},
2109 {"centerview",          "center view"},
2110 {"+mlook",                      "mouse look"},
2111 {"kill",                        "kill yourself"},
2112 {"+moveup",                     "swim up"},
2113 {"+movedown",           "swim down"}
2114 };
2115
2116 int numcommands;
2117 char *(*bindnames)[2];
2118
2119 /*
2120 typedef struct binditem_s
2121 {
2122         char *command, *description;
2123         struct binditem_s *next;
2124 }
2125 binditem_t;
2126
2127 typedef struct bindcategory_s
2128 {
2129         char *name;
2130         binditem_t *binds;
2131         struct bindcategory_s *next;
2132 }
2133 bindcategory_t;
2134
2135 bindcategory_t *bindcategories = NULL;
2136
2137 void M_ClearBinds (void)
2138 {
2139         for (c = bindcategories;c;c = cnext)
2140         {
2141                 cnext = c->next;
2142                 for (b = c->binds;b;b = bnext)
2143                 {
2144                         bnext = b->next;
2145                         Z_Free(b);
2146                 }
2147                 Z_Free(c);
2148         }
2149         bindcategories = NULL;
2150 }
2151
2152 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2153 {
2154         for (b = &c->binds;*b;*b = &(*b)->next);
2155         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2156         *b->command = (char *)((*b) + 1);
2157         *b->description = *b->command + strlen(command) + 1;
2158         strcpy(*b->command, command);
2159         strcpy(*b->description, description);
2160 }
2161
2162 void M_AddBind (char *category, char *command, char *description)
2163 {
2164         for (c = &bindcategories;*c;c = &(*c)->next)
2165         {
2166                 if (!strcmp(category, (*c)->name))
2167                 {
2168                         M_AddBindToCategory(*c, command, description);
2169                         return;
2170                 }
2171         }
2172         *c = Z_Alloc(sizeof(bindcategory_t));
2173         M_AddBindToCategory(*c, command, description);
2174 }
2175
2176 void M_DefaultBinds (void)
2177 {
2178         M_ClearBinds();
2179         M_AddBind("movement", "+jump", "jump / swim up");
2180         M_AddBind("movement", "+forward", "walk forward");
2181         M_AddBind("movement", "+back", "backpedal");
2182         M_AddBind("movement", "+left", "turn left");
2183         M_AddBind("movement", "+right", "turn right");
2184         M_AddBind("movement", "+speed", "run");
2185         M_AddBind("movement", "+moveleft", "step left");
2186         M_AddBind("movement", "+moveright", "step right");
2187         M_AddBind("movement", "+strafe", "sidestep");
2188         M_AddBind("movement", "+lookup", "look up");
2189         M_AddBind("movement", "+lookdown", "look down");
2190         M_AddBind("movement", "centerview", "center view");
2191         M_AddBind("movement", "+mlook", "mouse look");
2192         M_AddBind("movement", "+klook", "keyboard look");
2193         M_AddBind("movement", "+moveup", "swim up");
2194         M_AddBind("movement", "+movedown", "swim down");
2195         M_AddBind("weapons", "+attack", "attack");
2196         M_AddBind("weapons", "impulse 10", "next weapon");
2197         M_AddBind("weapons", "impulse 12", "previous weapon");
2198         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2199         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2200         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2201         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2202         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2203         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2204         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2205         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2206 }
2207 */
2208
2209
2210 int             keys_cursor;
2211 int             bind_grab;
2212
2213 void M_Menu_Keys_f (void)
2214 {
2215         key_dest = key_menu;
2216         m_state = m_keys;
2217         m_entersound = true;
2218 }
2219
2220 #define NUMKEYS 5
2221
2222 void M_FindKeysForCommand (char *command, int *keys)
2223 {
2224         int             count;
2225         int             j;
2226         char    *b;
2227
2228         for (j = 0;j < NUMKEYS;j++)
2229                 keys[j] = -1;
2230
2231         count = 0;
2232
2233         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2234         {
2235                 b = keybindings[0][j];
2236                 if (!b)
2237                         continue;
2238                 if (!strcmp (b, command) )
2239                 {
2240                         keys[count++] = j;
2241                         if (count == NUMKEYS)
2242                                 break;
2243                 }
2244         }
2245 }
2246
2247 void M_UnbindCommand (char *command)
2248 {
2249         int             j;
2250         char    *b;
2251
2252         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2253         {
2254                 b = keybindings[0][j];
2255                 if (!b)
2256                         continue;
2257                 if (!strcmp (b, command))
2258                         Key_SetBinding (j, 0, "");
2259         }
2260 }
2261
2262
2263 void M_Keys_Draw (void)
2264 {
2265         int             i, j;
2266         int             keys[NUMKEYS];
2267         int             y;
2268         cachepic_t      *p;
2269         char    keystring[1024];
2270
2271         M_Background(320, 48 + 8 * numcommands);
2272
2273         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2274         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2275
2276         if (bind_grab)
2277                 M_Print(12, 32, "Press a key or button for this action");
2278         else
2279                 M_Print(18, 32, "Enter to change, backspace to clear");
2280
2281 // search for known bindings
2282         for (i=0 ; i<numcommands ; i++)
2283         {
2284                 y = 48 + 8*i;
2285
2286                 // If there's no command, it's just a section
2287                 if (bindnames[i][0][0] == '\0')
2288                 {
2289                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2290                         M_PrintRed (16, y, bindnames[i][1]);
2291                         continue;
2292                 }
2293                 else
2294                         M_Print(16, y, bindnames[i][1]);
2295
2296                 M_FindKeysForCommand (bindnames[i][0], keys);
2297
2298                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2299                 if (keys[0] == -1)
2300                         strcpy(keystring, "???");
2301                 else
2302                 {
2303                         keystring[0] = 0;
2304                         for (j = 0;j < NUMKEYS;j++)
2305                         {
2306                                 if (keys[j] != -1)
2307                                 {
2308                                         if (j > 0)
2309                                                 strcat(keystring, " or ");
2310                                         strcat(keystring, Key_KeynumToString (keys[j]));
2311                                 }
2312                         }
2313                 }
2314                 M_Print(150, y, keystring);
2315         }
2316
2317         if (bind_grab)
2318                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2319         else
2320                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2321 }
2322
2323
2324 void M_Keys_Key (int k, char ascii)
2325 {
2326         char    cmd[80];
2327         int             keys[NUMKEYS];
2328
2329         if (bind_grab)
2330         {       // defining a key
2331                 S_LocalSound ("sound/misc/menu1.wav");
2332                 if (k == K_ESCAPE)
2333                 {
2334                         bind_grab = false;
2335                 }
2336                 else //if (k != '`')
2337                 {
2338                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2339                         Cbuf_InsertText (cmd);
2340                 }
2341
2342                 bind_grab = false;
2343                 return;
2344         }
2345
2346         switch (k)
2347         {
2348         case K_ESCAPE:
2349                 M_Menu_Options_f ();
2350                 break;
2351
2352         case K_LEFTARROW:
2353         case K_UPARROW:
2354                 S_LocalSound ("sound/misc/menu1.wav");
2355                 do
2356                 {
2357                         keys_cursor--;
2358                         if (keys_cursor < 0)
2359                                 keys_cursor = numcommands-1;
2360                 }
2361                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2362                 break;
2363
2364         case K_DOWNARROW:
2365         case K_RIGHTARROW:
2366                 S_LocalSound ("sound/misc/menu1.wav");
2367                 do
2368                 {
2369                         keys_cursor++;
2370                         if (keys_cursor >= numcommands)
2371                                 keys_cursor = 0;
2372                 }
2373                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2374                 break;
2375
2376         case K_ENTER:           // go into bind mode
2377                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2378                 S_LocalSound ("sound/misc/menu2.wav");
2379                 if (keys[NUMKEYS - 1] != -1)
2380                         M_UnbindCommand (bindnames[keys_cursor][0]);
2381                 bind_grab = true;
2382                 break;
2383
2384         case K_BACKSPACE:               // delete bindings
2385         case K_DEL:                             // delete bindings
2386                 S_LocalSound ("sound/misc/menu2.wav");
2387                 M_UnbindCommand (bindnames[keys_cursor][0]);
2388                 break;
2389         }
2390 }
2391
2392 void M_Menu_Reset_f (void)
2393 {
2394         key_dest = key_menu;
2395         m_state = m_reset;
2396         m_entersound = true;
2397 }
2398
2399
2400 void M_Reset_Key (int key, char ascii)
2401 {
2402         switch (key)
2403         {
2404         case K_ESCAPE:
2405         case 'n':
2406         case 'N':
2407                 m_state = m_options;
2408                 m_entersound = true;
2409                 break;
2410
2411         case 'Y':
2412         case 'y':
2413                 Cbuf_AddText ("exec default.cfg\n");
2414                 break;
2415
2416         default:
2417                 break;
2418         }
2419 }
2420
2421 void M_Reset_Draw (void)
2422 {
2423         int lines = 2, linelength = 20;
2424         M_Background(linelength * 8 + 16, lines * 8 + 16);
2425         M_DrawTextBox(0, 0, linelength, lines);
2426         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2427         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2428 }
2429
2430 //=============================================================================
2431 /* VIDEO MENU */
2432
2433 #define VIDEO_ITEMS 5
2434
2435 int video_cursor = 0;
2436 int video_cursor_table[] = {56, 68, 80, 100, 120};
2437 // note: if modes are added to the beginning of this list, update the
2438 // video_resolution = x; in M_Menu_Video_f below
2439 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2440 // this is the number of the 640x480 mode in the list
2441 #define VID_640 3
2442 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2443 int video_resolution;
2444
2445 extern int current_vid_fullscreen;
2446 extern int current_vid_width;
2447 extern int current_vid_height;
2448 extern int current_vid_bitsperpixel;
2449
2450
2451 void M_Menu_Video_f (void)
2452 {
2453         key_dest = key_menu;
2454         m_state = m_video;
2455         m_entersound = true;
2456
2457         // Look for the current resolution
2458         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2459         {
2460                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2461                         video_resolutions[video_resolution][1] == current_vid_height)
2462                         break;
2463         }
2464
2465         // Default to VID_640 if we didn't find it
2466         if (video_resolution == VID_RES_COUNT)
2467         {
2468                 // may need to update this number if mode list changes
2469                 video_resolution = VID_640;
2470                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2471                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2472         }
2473 }
2474
2475
2476 void M_Video_Draw (void)
2477 {
2478         cachepic_t      *p;
2479         const char* string;
2480
2481         M_Background(320, 200);
2482
2483         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2484         p = Draw_CachePic("gfx/vidmodes.lmp");
2485         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2486
2487         // Resolution
2488         M_Print(16, video_cursor_table[0], "            Resolution");
2489         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2490         M_Print(220, video_cursor_table[0], string);
2491
2492         // Bits per pixel
2493         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2494         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2495
2496         // Fullscreen
2497         M_Print(16, video_cursor_table[2], "            Fullscreen");
2498         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2499
2500         // "Apply" button
2501         M_Print(220, video_cursor_table[3], "Apply");
2502
2503         // Vertical Sync
2504         M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
2505         M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2506
2507         // Cursor
2508         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2509 }
2510
2511
2512 void M_Menu_Video_AdjustSliders (int dir)
2513 {
2514         S_LocalSound ("sound/misc/menu3.wav");
2515
2516         switch (video_cursor)
2517         {
2518                 // Resolution
2519                 case 0:
2520                 {
2521                         int new_resolution = video_resolution + dir;
2522                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2523                                 video_resolution = VID_RES_COUNT - 1;
2524                         else if (new_resolution > VID_RES_COUNT - 1)
2525                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2526                         else
2527                                 video_resolution = new_resolution;
2528
2529                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2530                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2531                         break;
2532                 }
2533
2534                 // Bits per pixel
2535                 case 1:
2536                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2537                         break;
2538                 case 2:
2539                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2540                         break;
2541
2542                 case 4:
2543                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2544                         break;
2545         }
2546 }
2547
2548
2549 void M_Video_Key (int key, char ascii)
2550 {
2551         switch (key)
2552         {
2553                 case K_ESCAPE:
2554                         // vid_shared.c has a copy of the current video config. We restore it
2555                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2556                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2557                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2558                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2559
2560                         S_LocalSound ("sound/misc/menu1.wav");
2561                         M_Menu_Options_f ();
2562                         break;
2563
2564                 case K_ENTER:
2565                         m_entersound = true;
2566                         switch (video_cursor)
2567                         {
2568                                 case 3:
2569                                         Cbuf_AddText ("vid_restart\n");
2570                                         M_Menu_Options_f ();
2571                                         break;
2572                                 default:
2573                                         M_Menu_Video_AdjustSliders (1);
2574                         }
2575                         break;
2576
2577                 case K_UPARROW:
2578                         S_LocalSound ("sound/misc/menu1.wav");
2579                         video_cursor--;
2580                         if (video_cursor < 0)
2581                                 video_cursor = VIDEO_ITEMS-1;
2582                         break;
2583
2584                 case K_DOWNARROW:
2585                         S_LocalSound ("sound/misc/menu1.wav");
2586                         video_cursor++;
2587                         if (video_cursor >= VIDEO_ITEMS)
2588                                 video_cursor = 0;
2589                         break;
2590
2591                 case K_LEFTARROW:
2592                         M_Menu_Video_AdjustSliders (-1);
2593                         break;
2594
2595                 case K_RIGHTARROW:
2596                         M_Menu_Video_AdjustSliders (1);
2597                         break;
2598         }
2599 }
2600
2601 //=============================================================================
2602 /* HELP MENU */
2603
2604 int             help_page;
2605 #define NUM_HELP_PAGES  6
2606
2607
2608 void M_Menu_Help_f (void)
2609 {
2610         key_dest = key_menu;
2611         m_state = m_help;
2612         m_entersound = true;
2613         help_page = 0;
2614 }
2615
2616
2617
2618 void M_Help_Draw (void)
2619 {
2620         M_Background(320, 200);
2621         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2622 }
2623
2624
2625 void M_Help_Key (int key, char ascii)
2626 {
2627         switch (key)
2628         {
2629         case K_ESCAPE:
2630                 M_Menu_Main_f ();
2631                 break;
2632
2633         case K_UPARROW:
2634         case K_RIGHTARROW:
2635                 m_entersound = true;
2636                 if (++help_page >= NUM_HELP_PAGES)
2637                         help_page = 0;
2638                 break;
2639
2640         case K_DOWNARROW:
2641         case K_LEFTARROW:
2642                 m_entersound = true;
2643                 if (--help_page < 0)
2644                         help_page = NUM_HELP_PAGES-1;
2645                 break;
2646         }
2647
2648 }
2649
2650 //=============================================================================
2651 /* QUIT MENU */
2652
2653 char *m_quit_message[9];
2654 int             m_quit_prevstate;
2655 qboolean        wasInMenus;
2656
2657
2658 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2659 {
2660         m_quit_message[0] = line1;
2661         m_quit_message[1] = line2;
2662         m_quit_message[2] = line3;
2663         m_quit_message[3] = line4;
2664         m_quit_message[4] = line5;
2665         m_quit_message[5] = line6;
2666         m_quit_message[6] = line7;
2667         m_quit_message[7] = line8;
2668         m_quit_message[8] = NULL;
2669         return 1;
2670 }
2671
2672 int M_ChooseQuitMessage(int request)
2673 {
2674         switch (gamemode)
2675         {
2676         case GAME_NORMAL:
2677         case GAME_HIPNOTIC:
2678         case GAME_ROGUE:
2679         case GAME_NEHAHRA:
2680                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2681                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2682                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2683                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2684                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2685                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2686                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2687                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2688                 break;
2689         case GAME_GOODVSBAD2:
2690                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2691                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2692                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2693                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2694                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2695                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2696                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2697                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2698                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2699                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2700                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2701                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2702                 break;
2703         case GAME_BATTLEMECH:
2704                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2705                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2706                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2707                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2708                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2709                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2710                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2711                 break;
2712         case GAME_OPENQUARTZ:
2713                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2714                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2715                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2716                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2717                 break;
2718         default:
2719                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2720                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2721                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2722                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2723                 break;
2724         }
2725         return 0;
2726 };
2727
2728 void M_Menu_Quit_f (void)
2729 {
2730         int n;
2731         if (m_state == m_quit)
2732                 return;
2733         wasInMenus = (key_dest == key_menu);
2734         key_dest = key_menu;
2735         m_quit_prevstate = m_state;
2736         m_state = m_quit;
2737         m_entersound = true;
2738         // count how many there are
2739         for (n = 0;M_ChooseQuitMessage(n);n++);
2740         // choose one
2741         M_ChooseQuitMessage(rand() % n);
2742 }
2743
2744
2745 void M_Quit_Key (int key, char ascii)
2746 {
2747         switch (key)
2748         {
2749         case K_ESCAPE:
2750         case 'n':
2751         case 'N':
2752                 if (wasInMenus)
2753                 {
2754                         m_state = m_quit_prevstate;
2755                         m_entersound = true;
2756                 }
2757                 else
2758                 {
2759                         key_dest = key_game;
2760                         m_state = m_none;
2761                 }
2762                 break;
2763
2764         case 'Y':
2765         case 'y':
2766                 Host_Quit_f ();
2767                 break;
2768
2769         default:
2770                 break;
2771         }
2772 }
2773
2774 void M_Quit_Draw (void)
2775 {
2776         int i, l, linelength, firstline, lastline, lines;
2777         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2778         {
2779                 if ((l = strlen(m_quit_message[i])))
2780                 {
2781                         if (firstline > i)
2782                                 firstline = i;
2783                         if (lastline < i)
2784                                 lastline = i;
2785                         if (linelength < l)
2786                                 linelength = l;
2787                 }
2788         }
2789         lines = (lastline - firstline) + 1;
2790         M_Background(linelength * 8 + 16, lines * 8 + 16);
2791         M_DrawTextBox(0, 0, linelength, lines);
2792         for (i = 0, l = firstline;i < lines;i++, l++)
2793                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2794 }
2795
2796 //=============================================================================
2797 /* LAN CONFIG MENU */
2798
2799 int             lanConfig_cursor = -1;
2800 int             lanConfig_cursor_table [] = {56, 76, 112};
2801 #define NUM_LANCONFIG_CMDS      3
2802
2803 int     lanConfig_port;
2804 char    lanConfig_portname[6];
2805 char    lanConfig_joinname[22];
2806
2807 void M_Menu_LanConfig_f (void)
2808 {
2809         key_dest = key_menu;
2810         m_state = m_lanconfig;
2811         m_entersound = true;
2812         if (lanConfig_cursor == -1)
2813         {
2814                 if (JoiningGame)
2815                         lanConfig_cursor = 1;
2816         }
2817         if (StartingGame)
2818                 lanConfig_cursor = 1;
2819         lanConfig_port = 26000;
2820         sprintf(lanConfig_portname, "%u", lanConfig_port);
2821
2822         M_Update_Return_Reason("");
2823 }
2824
2825
2826 void M_LanConfig_Draw (void)
2827 {
2828         cachepic_t      *p;
2829         int             basex;
2830         char    *startJoin;
2831         char    *protocol;
2832
2833         M_Background(320, 200);
2834
2835         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2836         p = Draw_CachePic ("gfx/p_multi.lmp");
2837         basex = (320-p->width)/2;
2838         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2839
2840         if (StartingGame)
2841                 startJoin = "New Game";
2842         else
2843                 startJoin = "Join Game";
2844         protocol = "TCP/IP";
2845         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2846         basex += 8;
2847
2848         M_Print(basex, lanConfig_cursor_table[0], "Port");
2849         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2850         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2851
2852         if (JoiningGame)
2853         {
2854                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2855                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2856                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2857                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2858         }
2859         else
2860         {
2861                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2862                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2863         }
2864
2865         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2866
2867         if (lanConfig_cursor == 0)
2868                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2869
2870         if (lanConfig_cursor == 2)
2871                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2872
2873         if (*m_return_reason)
2874                 M_Print(basex, 168, m_return_reason);
2875 }
2876
2877
2878 void M_LanConfig_Key (int key, char ascii)
2879 {
2880         int             l;
2881
2882         switch (key)
2883         {
2884         case K_ESCAPE:
2885                 M_Menu_MultiPlayer_f ();
2886                 break;
2887
2888         case K_UPARROW:
2889                 S_LocalSound ("sound/misc/menu1.wav");
2890                 lanConfig_cursor--;
2891                 if (lanConfig_cursor < 0)
2892                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2893                 break;
2894
2895         case K_DOWNARROW:
2896                 S_LocalSound ("sound/misc/menu1.wav");
2897                 lanConfig_cursor++;
2898                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2899                         lanConfig_cursor = 0;
2900                 break;
2901
2902         case K_ENTER:
2903                 if (lanConfig_cursor == 0)
2904                         break;
2905
2906                 m_entersound = true;
2907
2908                 Cbuf_AddText ("stopdemo\n");
2909
2910                 Cvar_SetValue("port", lanConfig_port);
2911
2912                 if (lanConfig_cursor == 1)
2913                 {
2914                         if (StartingGame)
2915                         {
2916                                 M_Menu_GameOptions_f ();
2917                                 break;
2918                         }
2919                         M_Menu_ServerList_f();
2920                         break;
2921                 }
2922
2923                 if (lanConfig_cursor == 2)
2924                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2925                 break;
2926
2927         case K_BACKSPACE:
2928                 if (lanConfig_cursor == 0)
2929                 {
2930                         if (strlen(lanConfig_portname))
2931                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2932                 }
2933
2934                 if (lanConfig_cursor == 2)
2935                 {
2936                         if (strlen(lanConfig_joinname))
2937                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2938                 }
2939                 break;
2940
2941         default:
2942                 if (ascii < 32 || ascii > 126)
2943                         break;
2944
2945                 if (lanConfig_cursor == 2)
2946                 {
2947                         l = strlen(lanConfig_joinname);
2948                         if (l < 21)
2949                         {
2950                                 lanConfig_joinname[l+1] = 0;
2951                                 lanConfig_joinname[l] = ascii;
2952                         }
2953                 }
2954
2955                 if (ascii < '0' || ascii > '9')
2956                         break;
2957                 if (lanConfig_cursor == 0)
2958                 {
2959                         l = strlen(lanConfig_portname);
2960                         if (l < 5)
2961                         {
2962                                 lanConfig_portname[l+1] = 0;
2963                                 lanConfig_portname[l] = ascii;
2964                         }
2965                 }
2966         }
2967
2968         if (StartingGame && lanConfig_cursor == 2)
2969         {
2970                 if (key == K_UPARROW)
2971                         lanConfig_cursor = 1;
2972                 else
2973                         lanConfig_cursor = 0;
2974         }
2975
2976         l =  atoi(lanConfig_portname);
2977         if (l <= 65535)
2978                 lanConfig_port = l;
2979         sprintf(lanConfig_portname, "%u", lanConfig_port);
2980 }
2981
2982 //=============================================================================
2983 /* GAME OPTIONS MENU */
2984
2985 typedef struct
2986 {
2987         char    *name;
2988         char    *description;
2989 } level_t;
2990
2991 typedef struct
2992 {
2993         char    *description;
2994         int             firstLevel;
2995         int             levels;
2996 } episode_t;
2997
2998 typedef struct
2999 {
3000         char *gamename;
3001         level_t *levels;
3002         episode_t *episodes;
3003         int numepisodes;
3004 }
3005 gamelevels_t;
3006
3007 level_t quakelevels[] =
3008 {
3009         {"start", "Entrance"},  // 0
3010
3011         {"e1m1", "Slipgate Complex"},                           // 1
3012         {"e1m2", "Castle of the Damned"},
3013         {"e1m3", "The Necropolis"},
3014         {"e1m4", "The Grisly Grotto"},
3015         {"e1m5", "Gloom Keep"},
3016         {"e1m6", "The Door To Chthon"},
3017         {"e1m7", "The House of Chthon"},
3018         {"e1m8", "Ziggurat Vertigo"},
3019
3020         {"e2m1", "The Installation"},                           // 9
3021         {"e2m2", "Ogre Citadel"},
3022         {"e2m3", "Crypt of Decay"},
3023         {"e2m4", "The Ebon Fortress"},
3024         {"e2m5", "The Wizard's Manse"},
3025         {"e2m6", "The Dismal Oubliette"},
3026         {"e2m7", "Underearth"},
3027
3028         {"e3m1", "Termination Central"},                        // 16
3029         {"e3m2", "The Vaults of Zin"},
3030         {"e3m3", "The Tomb of Terror"},
3031         {"e3m4", "Satan's Dark Delight"},
3032         {"e3m5", "Wind Tunnels"},
3033         {"e3m6", "Chambers of Torment"},
3034         {"e3m7", "The Haunted Halls"},
3035
3036         {"e4m1", "The Sewage System"},                          // 23
3037         {"e4m2", "The Tower of Despair"},
3038         {"e4m3", "The Elder God Shrine"},
3039         {"e4m4", "The Palace of Hate"},
3040         {"e4m5", "Hell's Atrium"},
3041         {"e4m6", "The Pain Maze"},
3042         {"e4m7", "Azure Agony"},
3043         {"e4m8", "The Nameless City"},
3044
3045         {"end", "Shub-Niggurath's Pit"},                        // 31
3046
3047         {"dm1", "Place of Two Deaths"},                         // 32
3048         {"dm2", "Claustrophobopolis"},
3049         {"dm3", "The Abandoned Base"},
3050         {"dm4", "The Bad Place"},
3051         {"dm5", "The Cistern"},
3052         {"dm6", "The Dark Zone"}
3053 };
3054
3055 episode_t quakeepisodes[] =
3056 {
3057         {"Welcome to Quake", 0, 1},
3058         {"Doomed Dimension", 1, 8},
3059         {"Realm of Black Magic", 9, 7},
3060         {"Netherworld", 16, 7},
3061         {"The Elder World", 23, 8},
3062         {"Final Level", 31, 1},
3063         {"Deathmatch Arena", 32, 6}
3064 };
3065
3066  //MED 01/06/97 added hipnotic levels
3067 level_t     hipnoticlevels[] =
3068 {
3069    {"start", "Command HQ"},  // 0
3070
3071    {"hip1m1", "The Pumping Station"},          // 1
3072    {"hip1m2", "Storage Facility"},
3073    {"hip1m3", "The Lost Mine"},
3074    {"hip1m4", "Research Facility"},
3075    {"hip1m5", "Military Complex"},
3076
3077    {"hip2m1", "Ancient Realms"},          // 6
3078    {"hip2m2", "The Black Cathedral"},
3079    {"hip2m3", "The Catacombs"},
3080    {"hip2m4", "The Crypt"},
3081    {"hip2m5", "Mortum's Keep"},
3082    {"hip2m6", "The Gremlin's Domain"},
3083
3084    {"hip3m1", "Tur Torment"},       // 12
3085    {"hip3m2", "Pandemonium"},
3086    {"hip3m3", "Limbo"},
3087    {"hip3m4", "The Gauntlet"},
3088
3089    {"hipend", "Armagon's Lair"},       // 16
3090
3091    {"hipdm1", "The Edge of Oblivion"}           // 17
3092 };
3093
3094 //MED 01/06/97  added hipnotic episodes
3095 episode_t   hipnoticepisodes[] =
3096 {
3097    {"Scourge of Armagon", 0, 1},
3098    {"Fortress of the Dead", 1, 5},
3099    {"Dominion of Darkness", 6, 6},
3100    {"The Rift", 12, 4},
3101    {"Final Level", 16, 1},
3102    {"Deathmatch Arena", 17, 1}
3103 };
3104
3105 //PGM 01/07/97 added rogue levels
3106 //PGM 03/02/97 added dmatch level
3107 level_t         roguelevels[] =
3108 {
3109         {"start",       "Split Decision"},
3110         {"r1m1",        "Deviant's Domain"},
3111         {"r1m2",        "Dread Portal"},
3112         {"r1m3",        "Judgement Call"},
3113         {"r1m4",        "Cave of Death"},
3114         {"r1m5",        "Towers of Wrath"},
3115         {"r1m6",        "Temple of Pain"},
3116         {"r1m7",        "Tomb of the Overlord"},
3117         {"r2m1",        "Tempus Fugit"},
3118         {"r2m2",        "Elemental Fury I"},
3119         {"r2m3",        "Elemental Fury II"},
3120         {"r2m4",        "Curse of Osiris"},
3121         {"r2m5",        "Wizard's Keep"},
3122         {"r2m6",        "Blood Sacrifice"},
3123         {"r2m7",        "Last Bastion"},
3124         {"r2m8",        "Source of Evil"},
3125         {"ctf1",    "Division of Change"}
3126 };
3127
3128 //PGM 01/07/97 added rogue episodes
3129 //PGM 03/02/97 added dmatch episode
3130 episode_t       rogueepisodes[] =
3131 {
3132         {"Introduction", 0, 1},
3133         {"Hell's Fortress", 1, 7},
3134         {"Corridors of Time", 8, 8},
3135         {"Deathmatch Arena", 16, 1}
3136 };
3137
3138 level_t         nehahralevels[] =
3139 {
3140         {"nehstart",    "Welcome to Nehahra"},
3141         {"neh1m1",      "Forge City1: Slipgates"},
3142         {"neh1m2",      "Forge City2: Boiler"},
3143         {"neh1m3",      "Forge City3: Escape"},
3144         {"neh1m4",      "Grind Core"},
3145         {"neh1m5",      "Industrial Silence"},
3146         {"neh1m6",      "Locked-Up Anger"},
3147         {"neh1m7",      "Wanderer of the Wastes"},
3148         {"neh1m8",      "Artemis System Net"},
3149         {"neh1m9",      "To the Death"},
3150         {"neh2m1",      "The Gates of Ghoro"},
3151         {"neh2m2",      "Sacred Trinity"},
3152         {"neh2m3",      "Realm of the Ancients"},
3153         {"neh2m4",      "Temple of the Ancients"},
3154         {"neh2m5",      "Dreams Made Flesh"},
3155         {"neh2m6",      "Your Last Cup of Sorrow"},
3156         {"nehsec",      "Ogre's Bane"},
3157         {"nehahra",     "Nehahra's Den"},
3158         {"nehend",      "Quintessence"}
3159 };
3160
3161 episode_t       nehahraepisodes[] =
3162 {
3163         {"Welcome to Nehahra", 0, 1},
3164         {"The Fall of Forge", 1, 9},
3165         {"The Outlands", 10, 7},
3166         {"Dimension of the Lost", 17, 2}
3167 };
3168
3169 // Map list for Transfusion
3170 level_t         transfusionlevels[] =
3171 {
3172         {"e1m1",                "Cradle to Grave"},
3173         {"e1m2",                "Wrong Side of the Tracks"},
3174         {"e1m3",                "Phantom Express"},
3175         {"e1m4",                "Dark Carnival"},
3176         {"e1m5",                "Hallowed Grounds"},
3177         {"e1m6",                "The Great Temple"},
3178         {"e1m7",                "Altar of Stone"},
3179         {"e1m8",                "House of Horrors"},
3180
3181         {"e2m1",                "Shipwrecked"},
3182         {"e2m2",                "The Lumber Mill"},
3183         {"e2m3",                "Rest for the Wicked"},
3184         {"e2m4",                "The Overlooked Hotel"},
3185         {"e2m5",                "The Haunting"},
3186         {"e2m6",                "The Cold Rush"},
3187         {"e2m7",                "Bowels of the Earth"},
3188         {"e2m8",                "The Lair of Shial"},
3189         {"e2m9",                "Thin Ice"},
3190
3191         {"e3m1",                "Ghost Town"},
3192         {"e3m2",                "The Siege"},
3193         {"e3m3",                "Raw Sewage"},
3194         {"e3m4",                "The Sick Ward"},
3195         {"e3m5",                "Spare Parts"},
3196         {"e3m6",                "Monster Bait"},
3197         {"e3m7",                "The Pit of Cerberus"},
3198         {"e3m8",                "Catacombs"},
3199
3200         {"e4m1",                "Butchery Loves Company"},
3201         {"e4m2",                "Breeding Grounds"},
3202         {"e4m3",                "Charnel House"},
3203         {"e4m4",                "Crystal Lake"},
3204         {"e4m5",                "Fire and Brimstone"},
3205         {"e4m6",                "The Ganglion Depths"},
3206         {"e4m7",                "In the Flesh"},
3207         {"e4m8",                "The Hall of the Epiphany"},
3208         {"e4m9",                "Mall of the Dead"},
3209
3210         {"bb1",                 "The Stronghold"},
3211         {"bb2",                 "Winter Wonderland"},
3212         {"bb3",                 "Bodies"},
3213         {"bb4",                 "The Tower"},
3214         {"bb5",                 "Click!"},
3215         {"bb6",                 "Twin Fortress"},
3216         {"bb7",                 "Midgard"},
3217         {"bb8",                 "Fun With Heads"},
3218         {"dm1",                 "Monolith Building 11"},
3219         {"dm2",                 "Power!"},
3220         {"dm3",                 "Area 15"},
3221
3222         {"e6m1",                "Welcome to Your Life"},
3223         {"e6m2",                "They Are Here"},
3224         {"e6m3",                "Public Storage"},
3225         {"e6m4",                "Aqueducts"},
3226         {"e6m5",                "The Ruined Temple"},
3227         {"e6m6",                "Forbidden Rituals"},
3228         {"e6m7",                "The Dungeon"},
3229         {"e6m8",                "Beauty and the Beast"},
3230         {"e6m9",                "Forgotten Catacombs"},
3231
3232         {"cp01",                "Boat Docks"},
3233         {"cp02",                "Old Opera House"},
3234         {"cp03",                "Gothic Library"},
3235         {"cp04",                "Lost Monastery"},
3236         {"cp05",                "Steamboat"},
3237         {"cp06",                "Graveyard"},
3238         {"cp07",                "Mountain Pass"},
3239         {"cp08",                "Abysmal Mine"},
3240         {"cp09",                "Castle"},
3241         {"cps1",                "Boggy Creek"},
3242
3243         {"cpbb01",              "Crypt of Despair"},
3244         {"cpbb02",              "Pits of Blood"},
3245         {"cpbb03",              "Unholy Cathedral"},
3246         {"cpbb04",              "Deadly Inspirations"},
3247
3248         {"b2a15",               "Area 15 (B2)"},
3249         {"b2power",             "BB_Power"},
3250         {"barena",              "Blood Arena"},
3251         {"bkeep",               "Blood Keep"},
3252         {"bstar",               "Brown Star"},
3253         {"crypt",               "The Crypt"},
3254
3255         {"bb3_2k1",             "Bodies Infusion"},
3256         {"captasao",    "Captasao"},
3257         {"curandero",   "Curandero"},
3258         {"dcamp",               "DeathCamp"},
3259         {"highnoon",    "HighNoon"},
3260         {"qbb1",                "The Confluence"},
3261         {"qbb2",                "KathartiK"},
3262         {"qbb3",                "Caleb's Woodland Retreat"},
3263         {"zoo",                 "Zoo"},
3264
3265         {"dranzbb6",    "Black Coffee"},
3266         {"fragm",               "Frag'M"},
3267         {"maim",                "Maim"},
3268         {"qe1m7",               "The House of Chthon"},
3269         {"qmorbias",    "Dm-Morbias"},
3270         {"simple",              "Dead Simple"}
3271 };
3272
3273 episode_t       transfusionepisodes[] =
3274 {
3275         {"The Way of All Flesh", 0, 8},
3276         {"Even Death May Die", 8, 9},
3277         {"Farewell to Arms", 17, 8},
3278         {"Dead Reckoning", 25, 9},
3279         {"BloodBath", 34, 11},
3280         {"Post Mortem", 45, 9},
3281         {"Cryptic Passage", 54, 10},
3282         {"Cryptic BloodBath", 64, 4},
3283         {"Blood 2", 68, 6},
3284         {"Transfusion", 74, 9},
3285         {"Conversions", 83, 6}
3286 };
3287
3288 level_t goodvsbad2levels[] =
3289 {
3290         {"rts", "Many Paths"},  // 0
3291         {"chess", "Chess, Scott Hess"},                         // 1
3292         {"dot", "Big Wall"},
3293         {"city2", "The Big City"},
3294         {"bwall", "0 G like Psychic TV"},
3295         {"snow", "Wireframed"},
3296         {"telep", "Infinite Falling"},
3297         {"faces", "Facing Bases"},
3298         {"island", "Adventure Islands"},
3299 };
3300
3301 episode_t goodvsbad2episodes[] =
3302 {
3303         {"Levels? Bevels!", 0, 8},
3304 };
3305
3306 level_t battlemechlevels[] =
3307 {
3308         {"start", "Parking Level"},
3309         {"dm1", "Hot Dump"},                        // 1
3310         {"dm2", "The Pits"},
3311         {"dm3", "Dimber Died"},
3312         {"dm4", "Fire in the Hole"},
3313         {"dm5", "Clubhouses"},
3314         {"dm6", "Army go Underground"},
3315 };
3316
3317 episode_t battlemechepisodes[] =
3318 {
3319         {"Time for Battle", 0, 7},
3320 };
3321
3322 level_t openquartzlevels[] =
3323 {
3324         {"start", "Welcome to Openquartz"},
3325
3326         {"void1", "The center of nowhere"},                        // 1
3327         {"void2", "The place with no name"},
3328         {"void3", "The lost supply base"},
3329         {"void4", "Past the outer limits"},
3330         {"void5", "Into the nonexistance"},
3331         {"void6", "Void walk"},
3332
3333         {"vtest", "Warp Central"},
3334         {"box", "The deathmatch box"},
3335         {"bunkers", "Void command"},
3336         {"house", "House of chaos"},
3337         {"office", "Overnight office kill"},
3338         {"am1", "The nameless chambers"},
3339 };
3340
3341 episode_t openquartzepisodes[] =
3342 {
3343         {"Single Player", 0, 1},
3344         {"Void Deathmatch", 1, 6},
3345         {"Contrib", 7, 6},
3346 };
3347
3348 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3349 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3350 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3351 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3352 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3353 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3354 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3355 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3356 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3357
3358 typedef struct
3359 {
3360         int gameid;
3361         gamelevels_t *notregistered;
3362         gamelevels_t *registered;
3363 }
3364 gameinfo_t;
3365
3366 gameinfo_t gamelist[] =
3367 {
3368         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3369         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3370         {GAME_ROGUE, &roguegame, &roguegame},
3371         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3372         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3373         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3374         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3375         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3376         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3377 };
3378
3379 gamelevels_t *lookupgameinfo(void)
3380 {
3381         int i;
3382         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3383         if (registered.integer)
3384                 return gamelist[i].registered;
3385         else
3386                 return gamelist[i].notregistered;
3387 }
3388
3389 int     startepisode;
3390 int     startlevel;
3391 int maxplayers;
3392 qboolean m_serverInfoMessage = false;
3393 double m_serverInfoMessageTime;
3394
3395 void M_Menu_GameOptions_f (void)
3396 {
3397         key_dest = key_menu;
3398         m_state = m_gameoptions;
3399         m_entersound = true;
3400         if (maxplayers == 0)
3401                 maxplayers = svs.maxclients;
3402         if (maxplayers < 2)
3403                 maxplayers = min(8, MAX_SCOREBOARD);
3404 }
3405
3406
3407 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3408 #define NUM_GAMEOPTIONS 12
3409 int             gameoptions_cursor;
3410
3411 void M_GameOptions_Draw (void)
3412 {
3413         cachepic_t      *p;
3414         int             x;
3415         gamelevels_t *g;
3416
3417         M_Background(320, 200);
3418
3419         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3420         p = Draw_CachePic ("gfx/p_multi.lmp");
3421         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3422
3423         M_DrawTextBox (152, 32, 10, 1);
3424         M_Print(160, 40, "begin game");
3425
3426         M_Print(0, 56, "      Max players");
3427         M_Print(160, 56, va("%i", maxplayers) );
3428
3429         if (gamemode != GAME_GOODVSBAD2)
3430         {
3431                 M_Print(0, 64, "        Game Type");
3432                 if (gamemode == GAME_TRANSFUSION)
3433                 {
3434                         if (!coop.integer && !deathmatch.integer)
3435                                 Cvar_SetValue("deathmatch", 1);
3436                         if (deathmatch.integer == 0)
3437                                 M_Print(160, 64, "Cooperative");
3438                         else if (deathmatch.integer == 2)
3439                                 M_Print(160, 64, "Capture the Flag");
3440                         else
3441                                 M_Print(160, 64, "Blood Bath");
3442                 }
3443                 else if (gamemode == GAME_BATTLEMECH)
3444                 {
3445                         if (!deathmatch.integer)
3446                                 Cvar_SetValue("deathmatch", 1);
3447                         if (deathmatch.integer == 2)
3448                                 M_Print(160, 64, "Rambo Match");
3449                         else
3450                                 M_Print(160, 64, "Deathmatch");
3451                 }
3452                 else
3453                 {
3454                         if (!coop.integer && !deathmatch.integer)
3455                                 Cvar_SetValue("deathmatch", 1);
3456                         if (coop.integer)
3457                                 M_Print(160, 64, "Cooperative");
3458                         else
3459                                 M_Print(160, 64, "Deathmatch");
3460                 }
3461
3462                 M_Print(0, 72, "        Teamplay");
3463                 if (gamemode == GAME_ROGUE)
3464                 {
3465                         char *msg;
3466
3467                         switch((int)teamplay.integer)
3468                         {
3469                                 case 1: msg = "No Friendly Fire"; break;
3470                                 case 2: msg = "Friendly Fire"; break;
3471                                 case 3: msg = "Tag"; break;
3472                                 case 4: msg = "Capture the Flag"; break;
3473                                 case 5: msg = "One Flag CTF"; break;
3474                                 case 6: msg = "Three Team CTF"; break;
3475                                 default: msg = "Off"; break;
3476                         }
3477                         M_Print(160, 72, msg);
3478                 }
3479                 else
3480                 {
3481                         char *msg;
3482
3483                         switch (teamplay.integer)
3484                         {
3485                                 case 0: msg = "Off"; break;
3486                                 case 2: msg = "Friendly Fire"; break;
3487                                 default: msg = "No Friendly Fire"; break;
3488                         }
3489                         M_Print(160, 72, msg);
3490                 }
3491
3492                 M_Print(0, 80, "            Skill");
3493                 if (skill.integer == 0)
3494                         M_Print(160, 80, "Easy difficulty");
3495                 else if (skill.integer == 1)
3496                         M_Print(160, 80, "Normal difficulty");
3497                 else if (skill.integer == 2)
3498                         M_Print(160, 80, "Hard difficulty");
3499                 else
3500                         M_Print(160, 80, "Nightmare difficulty");
3501
3502                 M_Print(0, 88, "       Frag Limit");
3503                 if (fraglimit.integer == 0)
3504                         M_Print(160, 88, "none");
3505                 else
3506                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3507
3508                 M_Print(0, 96, "       Time Limit");
3509                 if (timelimit.integer == 0)
3510                         M_Print(160, 96, "none");
3511                 else
3512                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3513         }
3514
3515         M_Print(0, 104, "    Public server");
3516         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3517
3518         M_Print(0, 112, "   Server maxrate");
3519         M_Print(160, 112, va("%i", sv_maxrate.integer));
3520
3521         M_Print(0, 128, "      Server name");
3522         M_DrawTextBox (0, 132, 38, 1);
3523         M_Print(8, 140, hostname.string);
3524
3525         g = lookupgameinfo();
3526
3527         if (gamemode != GAME_GOODVSBAD2)
3528         {
3529                 M_Print(0, 160, "         Episode");
3530                 M_Print(160, 160, g->episodes[startepisode].description);
3531         }
3532
3533         M_Print(0, 168, "           Level");
3534         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3535         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3536
3537 // line cursor
3538         if (gameoptions_cursor == 9)
3539                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3540         else
3541                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3542
3543         if (m_serverInfoMessage)
3544         {
3545                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3546                 {
3547                         x = (320-26*8)/2;
3548                         M_DrawTextBox (x, 138, 24, 4);
3549                         x += 8;
3550                         M_Print(x, 146, " More than 64 players?? ");
3551                         M_Print(x, 154, "  First, question your  ");
3552                         M_Print(x, 162, "   sanity, then email   ");
3553                         M_Print(x, 170, " havoc@telefragged.com  ");
3554                 }
3555                 else
3556                         m_serverInfoMessage = false;
3557         }
3558 }
3559
3560
3561 void M_NetStart_Change (int dir)
3562 {
3563         gamelevels_t *g;
3564         int count;
3565
3566         switch (gameoptions_cursor)
3567         {
3568         case 1:
3569                 maxplayers += dir;
3570                 if (maxplayers > MAX_SCOREBOARD)
3571                 {
3572                         maxplayers = MAX_SCOREBOARD;
3573                         m_serverInfoMessage = true;
3574                         m_serverInfoMessageTime = realtime;
3575                 }
3576                 if (maxplayers < 2)
3577                         maxplayers = 2;
3578                 break;
3579
3580         case 2:
3581                 if (gamemode == GAME_GOODVSBAD2)
3582                         break;
3583                 if (gamemode == GAME_TRANSFUSION)
3584                 {
3585                         switch (deathmatch.integer)
3586                         {
3587                                 // From Cooperative to BloodBath
3588                                 case 0:
3589                                         Cvar_SetValueQuick (&coop, 0);
3590                                         Cvar_SetValueQuick (&deathmatch, 1);
3591                                         break;
3592
3593                                 // From BloodBath to CTF
3594                                 case 1:
3595                                         Cvar_SetValueQuick (&coop, 0);
3596                                         Cvar_SetValueQuick (&deathmatch, 2);
3597                                         break;
3598
3599                                 // From CTF to Cooperative
3600                                 //case 2:
3601                                 default:
3602                                         Cvar_SetValueQuick (&coop, 1);
3603                                         Cvar_SetValueQuick (&deathmatch, 0);
3604                         }
3605                 }
3606                 else if (gamemode == GAME_BATTLEMECH)
3607                 {
3608                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3609                                 Cvar_SetValueQuick (&deathmatch, 0);
3610                         else // changing from Deathmatch to Rambo
3611                                 Cvar_SetValueQuick (&deathmatch, 2);
3612                 }
3613                 else
3614                 {
3615                         if (deathmatch.integer) // changing from deathmatch to coop
3616                         {
3617                                 Cvar_SetValueQuick (&coop, 1);
3618                                 Cvar_SetValueQuick (&deathmatch, 0);
3619                         }
3620                         else // changing from coop to deathmatch
3621                         {
3622                                 Cvar_SetValueQuick (&coop, 0);
3623                                 Cvar_SetValueQuick (&deathmatch, 1);
3624                         }
3625                 }
3626                 break;
3627
3628         case 3:
3629                 if (gamemode == GAME_GOODVSBAD2)
3630                         break;
3631                 if (gamemode == GAME_ROGUE)
3632                         count = 6;
3633                 else
3634                         count = 2;
3635
3636                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3637                 if (teamplay.integer > count)
3638                         Cvar_SetValueQuick (&teamplay, 0);
3639                 else if (teamplay.integer < 0)
3640                         Cvar_SetValueQuick (&teamplay, count);
3641                 break;
3642
3643         case 4:
3644                 if (gamemode == GAME_GOODVSBAD2)
3645                         break;
3646                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3647                 if (skill.integer > 3)
3648                         Cvar_SetValueQuick (&skill, 0);
3649                 if (skill.integer < 0)
3650                         Cvar_SetValueQuick (&skill, 3);
3651                 break;
3652
3653         case 5:
3654                 if (gamemode == GAME_GOODVSBAD2)
3655                         break;
3656                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3657                 if (fraglimit.integer > 100)
3658                         Cvar_SetValueQuick (&fraglimit, 0);
3659                 if (fraglimit.integer < 0)
3660                         Cvar_SetValueQuick (&fraglimit, 100);
3661                 break;
3662
3663         case 6:
3664                 if (gamemode == GAME_GOODVSBAD2)
3665                         break;
3666                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3667                 if (timelimit.value > 60)
3668                         Cvar_SetValueQuick (&timelimit, 0);
3669                 if (timelimit.value < 0)
3670                         Cvar_SetValueQuick (&timelimit, 60);
3671                 break;
3672
3673         case 7:
3674                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3675                 break;
3676
3677         case 8:
3678                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3679                 if (sv_maxrate.integer > NET_MAXRATE)
3680                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3681                 if (sv_maxrate.integer < NET_MINRATE)
3682                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3683                 break;
3684
3685         case 9:
3686                 break;
3687
3688         case 10:
3689                 if (gamemode == GAME_GOODVSBAD2)
3690                         break;
3691                 startepisode += dir;
3692                 g = lookupgameinfo();
3693
3694                 if (startepisode < 0)
3695                         startepisode = g->numepisodes - 1;
3696
3697                 if (startepisode >= g->numepisodes)
3698                         startepisode = 0;
3699
3700                 startlevel = 0;
3701                 break;
3702
3703         case 11:
3704                 startlevel += dir;
3705                 g = lookupgameinfo();
3706
3707                 if (startlevel < 0)
3708                         startlevel = g->episodes[startepisode].levels - 1;
3709
3710                 if (startlevel >= g->episodes[startepisode].levels)
3711                         startlevel = 0;
3712                 break;
3713         }
3714 }
3715
3716 void M_GameOptions_Key (int key, char ascii)
3717 {
3718         gamelevels_t *g;
3719         int l;
3720         char hostnamebuf[128];
3721
3722         switch (key)
3723         {
3724         case K_ESCAPE:
3725                 M_Menu_MultiPlayer_f ();
3726                 break;
3727
3728         case K_UPARROW:
3729                 S_LocalSound ("sound/misc/menu1.wav");
3730                 gameoptions_cursor--;
3731                 if (gameoptions_cursor < 0)
3732                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3733                 break;
3734
3735         case K_DOWNARROW:
3736                 S_LocalSound ("sound/misc/menu1.wav");
3737                 gameoptions_cursor++;
3738                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3739                         gameoptions_cursor = 0;
3740                 break;
3741
3742         case K_LEFTARROW:
3743                 if (gameoptions_cursor == 0)
3744                         break;
3745                 S_LocalSound ("sound/misc/menu3.wav");
3746                 M_NetStart_Change (-1);
3747                 break;
3748
3749         case K_RIGHTARROW:
3750                 if (gameoptions_cursor == 0)
3751                         break;
3752                 S_LocalSound ("sound/misc/menu3.wav");
3753                 M_NetStart_Change (1);
3754                 break;
3755
3756         case K_ENTER:
3757                 S_LocalSound ("sound/misc/menu2.wav");
3758                 if (gameoptions_cursor == 0)
3759                 {
3760                         if (sv.active)
3761                                 Cbuf_AddText ("disconnect\n");
3762                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3763
3764                         g = lookupgameinfo();
3765                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3766                         return;
3767                 }
3768
3769                 M_NetStart_Change (1);
3770                 break;
3771
3772         case K_BACKSPACE:
3773                 if (gameoptions_cursor == 9)
3774                 {
3775                         l = strlen(hostname.string);
3776                         if (l)
3777                         {
3778                                 l = min(l - 1, 37);
3779                                 memcpy(hostnamebuf, hostname.string, l);
3780                                 hostnamebuf[l] = 0;
3781                                 Cvar_Set("hostname", hostnamebuf);
3782                         }
3783                 }
3784                 break;
3785
3786         default:
3787                 if (ascii < 32 || ascii > 126)
3788                         break;
3789                 if (gameoptions_cursor == 9)
3790                 {
3791                         l = strlen(hostname.string);
3792                         if (l < 37)
3793                         {
3794                                 memcpy(hostnamebuf, hostname.string, l);
3795                                 hostnamebuf[l] = ascii;
3796                                 hostnamebuf[l+1] = 0;
3797                                 Cvar_Set("hostname", hostnamebuf);
3798                         }
3799                 }
3800         }
3801 }
3802
3803 //=============================================================================
3804 /* SLIST MENU */
3805
3806 int slist_cursor;
3807
3808 void M_Menu_ServerList_f (void)
3809 {
3810         key_dest = key_menu;
3811         m_state = m_slist;
3812         m_entersound = true;
3813         slist_cursor = 0;
3814         M_Update_Return_Reason("");
3815         Net_Slist_f();
3816 }
3817
3818
3819 void M_ServerList_Draw (void)
3820 {
3821         int n, y, visible, start, end;
3822         cachepic_t *p;
3823         const char *s;
3824
3825         // use as much vertical space as available
3826         M_Background(640, vid.conheight);
3827         // scroll the list as the cursor moves
3828         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3829         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3830         if (*m_return_reason)
3831                 M_Print(16, menu_height - 8, m_return_reason);
3832         y = 48;
3833         visible = (menu_height - 16 - y) / 8 / 2;
3834         start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible);
3835         end = min(start + visible, hostcache_viewcount);
3836
3837         p = Draw_CachePic("gfx/p_multi.lmp");
3838         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3839         if (end > start)
3840         {
3841                 for (n = start;n < end;n++)
3842                 {
3843                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3844                         M_Print(0, y, hostcache_viewset[n]->line1);y += 8;
3845                         M_Print(0, y, hostcache_viewset[n]->line2);y += 8;
3846                 }
3847         }
3848         else if (realtime - masterquerytime < 3)
3849         {
3850                 if (masterquerycount)
3851                         M_Print(0, y, "No servers found");
3852                 else
3853                         M_Print(0, y, "No master servers found (network problem?)");
3854         }
3855 }
3856
3857
3858 void M_ServerList_Key(int k, char ascii)
3859 {
3860         switch (k)
3861         {
3862         case K_ESCAPE:
3863                 M_Menu_LanConfig_f();
3864                 break;
3865
3866         case K_SPACE:
3867                 Net_Slist_f();
3868                 break;
3869
3870         case K_UPARROW:
3871         case K_LEFTARROW:
3872                 S_LocalSound ("sound/misc/menu1.wav");
3873                 slist_cursor--;
3874                 if (slist_cursor < 0)
3875                         slist_cursor = hostcache_viewcount - 1;
3876                 break;
3877
3878         case K_DOWNARROW:
3879         case K_RIGHTARROW:
3880                 S_LocalSound ("sound/misc/menu1.wav");
3881                 slist_cursor++;
3882                 if (slist_cursor >= hostcache_viewcount)
3883                         slist_cursor = 0;
3884                 break;
3885
3886         case K_ENTER:
3887                 S_LocalSound ("sound/misc/menu2.wav");
3888                 Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname));
3889                 break;
3890
3891         default:
3892                 break;
3893         }
3894
3895 }
3896
3897 //=============================================================================
3898 /* Menu Subsystem */
3899
3900 void M_Keydown(int key, char ascii);
3901 void M_Draw(void);
3902 void M_ToggleMenu_f(void);
3903 void M_Shutdown(void);
3904
3905 void M_Init (void)
3906 {
3907         menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3908         menuplyr_load = true;
3909         menuplyr_pixels = NULL;
3910
3911         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3912         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3913         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3914         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3915         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3916         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3917         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3918         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3919         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3920         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3921         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3922         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3923         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3924         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
3925         Cmd_AddCommand ("help", M_Menu_Help_f);
3926         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3927
3928         if (gamemode == GAME_TRANSFUSION)
3929         {
3930                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3931                 bindnames = transfusionbindnames;
3932         }
3933         else if (gamemode == GAME_GOODVSBAD2)
3934         {
3935                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3936                 bindnames = goodvsbad2bindnames;
3937         }
3938         else
3939         {
3940                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3941                 bindnames = quakebindnames;
3942         }
3943
3944         // Make sure "keys_cursor" doesn't start on a section in the binding list
3945         keys_cursor = 0;
3946         while (bindnames[keys_cursor][0][0] == '\0')
3947         {
3948                 keys_cursor++;
3949
3950                 // Only sections? There may be a problem somewhere...
3951                 if (keys_cursor >= numcommands)
3952                         Sys_Error ("M_Init: The key binding list only contains sections");
3953         }
3954
3955
3956         if (gamemode == GAME_NEHAHRA)
3957         {
3958                 if (FS_FileExists("maps/neh1m4.bsp"))
3959                 {
3960                         if (FS_FileExists("hearing.dem"))
3961                         {
3962                                 Con_Print("Nehahra movie and game detected.\n");
3963                                 NehGameType = TYPE_BOTH;
3964                         }
3965                         else
3966                         {
3967                                 Con_Print("Nehahra game detected.\n");
3968                                 NehGameType = TYPE_GAME;
3969                         }
3970                 }
3971                 else
3972                 {
3973                         if (FS_FileExists("hearing.dem"))
3974                         {
3975                                 Con_Print("Nehahra movie detected.\n");
3976                                 NehGameType = TYPE_DEMO;
3977                         }
3978                         else
3979                         {
3980                                 Con_Print("Nehahra not found.\n");
3981                                 NehGameType = TYPE_GAME; // could just complain, but...
3982                         }
3983                 }
3984         }
3985 }
3986
3987 void M_Draw (void)
3988 {
3989         if (key_dest != key_menu)
3990                 m_state = m_none;
3991
3992         if (m_state == m_none)
3993                 return;
3994
3995         switch (m_state)
3996         {
3997         case m_none:
3998                 break;
3999
4000         case m_main:
4001                 M_Main_Draw ();
4002                 break;
4003
4004         case m_demo:
4005                 M_Demo_Draw ();
4006                 break;
4007
4008         case m_singleplayer:
4009                 M_SinglePlayer_Draw ();
4010                 break;
4011
4012         case m_load:
4013                 M_Load_Draw ();
4014                 break;
4015
4016         case m_save:
4017                 M_Save_Draw ();
4018                 break;
4019
4020         case m_multiplayer:
4021                 M_MultiPlayer_Draw ();
4022                 break;
4023
4024         case m_setup:
4025                 M_Setup_Draw ();
4026                 break;
4027
4028         case m_options:
4029                 M_Options_Draw ();
4030                 break;
4031
4032         case m_options_effects:
4033                 M_Options_Effects_Draw ();
4034                 break;
4035
4036         case m_options_graphics:
4037                 M_Options_Graphics_Draw ();
4038                 break;
4039
4040         case m_options_colorcontrol:
4041                 M_Options_ColorControl_Draw ();
4042                 break;
4043
4044         case m_keys:
4045                 M_Keys_Draw ();
4046                 break;
4047
4048         case m_reset:
4049                 M_Reset_Draw ();
4050                 break;
4051
4052         case m_video:
4053                 M_Video_Draw ();
4054                 break;
4055
4056         case m_help:
4057                 M_Help_Draw ();
4058                 break;
4059
4060         case m_quit:
4061                 M_Quit_Draw ();
4062                 break;
4063
4064         case m_lanconfig:
4065                 M_LanConfig_Draw ();
4066                 break;
4067
4068         case m_gameoptions:
4069                 M_GameOptions_Draw ();
4070                 break;
4071
4072         case m_slist:
4073                 M_ServerList_Draw ();
4074                 break;
4075         }
4076
4077         if (m_entersound)
4078         {
4079                 S_LocalSound ("sound/misc/menu2.wav");
4080                 m_entersound = false;
4081         }
4082
4083         S_ExtraUpdate ();
4084 }
4085
4086
4087 void M_Keydown (int key, char ascii)
4088 {
4089         switch (m_state)
4090         {
4091         case m_none:
4092                 return;
4093
4094         case m_main:
4095                 M_Main_Key (key, ascii);
4096                 return;
4097
4098         case m_demo:
4099                 M_Demo_Key (key, ascii);
4100                 return;
4101
4102         case m_singleplayer:
4103                 M_SinglePlayer_Key (key, ascii);
4104                 return;
4105
4106         case m_load:
4107                 M_Load_Key (key, ascii);
4108                 return;
4109
4110         case m_save:
4111                 M_Save_Key (key, ascii);
4112                 return;
4113
4114         case m_multiplayer:
4115                 M_MultiPlayer_Key (key, ascii);
4116                 return;
4117
4118         case m_setup:
4119                 M_Setup_Key (key, ascii);
4120                 return;
4121
4122         case m_options:
4123                 M_Options_Key (key, ascii);
4124                 return;
4125
4126         case m_options_effects:
4127                 M_Options_Effects_Key (key, ascii);
4128                 return;
4129
4130         case m_options_graphics:
4131                 M_Options_Graphics_Key (key, ascii);
4132                 return;
4133
4134         case m_options_colorcontrol:
4135                 M_Options_ColorControl_Key (key, ascii);
4136                 return;
4137
4138         case m_keys:
4139                 M_Keys_Key (key, ascii);
4140                 return;
4141
4142         case m_reset:
4143                 M_Reset_Key (key, ascii);
4144                 return;
4145
4146
4147         case m_video:
4148                 M_Video_Key (key, ascii);
4149                 return;
4150
4151         case m_help:
4152                 M_Help_Key (key, ascii);
4153                 return;
4154
4155         case m_quit:
4156                 M_Quit_Key (key, ascii);
4157                 return;
4158
4159         case m_lanconfig:
4160                 M_LanConfig_Key (key, ascii);
4161                 return;
4162
4163         case m_gameoptions:
4164                 M_GameOptions_Key (key, ascii);
4165                 return;
4166
4167         case m_slist:
4168                 M_ServerList_Key (key, ascii);
4169                 return;
4170         }
4171 }
4172
4173 void M_Shutdown(void)
4174 {
4175         // reset key_dest
4176         key_dest = key_game;
4177
4178         Mem_FreePool (&menu_mempool);
4179 }
4180
4181 void M_Restart(void)
4182 {
4183 }
4184
4185 //============================================================================
4186 // Menu prog handling
4187 mfunction_t *PRVM_ED_FindFunction(const char *);
4188
4189 #define M_F_INIT                "m_init"
4190 #define M_F_KEYDOWN             "m_keydown"
4191 #define M_F_DRAW                "m_draw"
4192 // normal menu names (rest)
4193 #define M_F_TOGGLE              "m_toggle"
4194 #define M_F_SHUTDOWN    "m_shutdown"
4195
4196 static char *m_required_func[] = {
4197 M_F_INIT,
4198 M_F_KEYDOWN,
4199 M_F_DRAW,
4200 M_F_TOGGLE,
4201 M_F_SHUTDOWN,
4202 };
4203
4204 #ifdef NG_MENU
4205 qboolean m_displayed;
4206 #endif
4207
4208 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4209
4210 static func_t m_draw, m_keydown;
4211
4212 void MR_SetRouting (qboolean forceold);
4213
4214 void MP_Error(void)
4215 {
4216         // fall back to the normal menu
4217
4218         // say it
4219         Con_Print("Falling back to normal menu\n");
4220
4221         key_dest = key_game;
4222
4223         //PRVM_ResetProg();
4224
4225         // init the normal menu now -> this will also correct the menu router pointers
4226         MR_SetRouting (TRUE);
4227 }
4228
4229 void MP_Keydown (int key, char ascii)
4230 {
4231         PRVM_Begin;
4232         PRVM_SetProg(PRVM_MENUPROG);
4233
4234         // set time
4235         *prog->time = realtime;
4236
4237         // pass key
4238         prog->globals[OFS_PARM0] = (float) key;
4239         prog->globals[OFS_PARM1] = (float) ascii;
4240         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4241
4242         PRVM_End;
4243 }
4244
4245 void MP_Draw (void)
4246 {
4247         PRVM_Begin;
4248         PRVM_SetProg(PRVM_MENUPROG);
4249
4250         // set time
4251         *prog->time = realtime;
4252
4253         PRVM_ExecuteProgram(m_draw,"");
4254
4255         PRVM_End;
4256 }
4257
4258 void MP_ToggleMenu_f (void)
4259 {
4260         PRVM_Begin;
4261         PRVM_SetProg(PRVM_MENUPROG);
4262
4263         // set time
4264         *prog->time = realtime;
4265
4266 #ifdef NG_MENU
4267         m_displayed = !m_displayed;
4268         if( m_displayed )
4269                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4270         else
4271                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4272 #else
4273         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4274 #endif
4275
4276         PRVM_End;
4277 }
4278
4279 void MP_Shutdown (void)
4280 {
4281         PRVM_Begin;
4282         PRVM_SetProg(PRVM_MENUPROG);
4283
4284         // set time
4285         *prog->time = realtime;
4286
4287         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4288
4289         // reset key_dest
4290         key_dest = key_game;
4291
4292         // AK not using this cause Im not sure whether this is useful at all instead :
4293         PRVM_ResetProg();
4294
4295         PRVM_End;
4296 }
4297
4298 void MP_Init (void)
4299 {
4300         PRVM_Begin;
4301         PRVM_InitProg(PRVM_MENUPROG);
4302
4303         prog->crc = M_PROGHEADER_CRC;
4304         prog->edictprivate_size = 0; // no private struct used
4305         prog->name = M_NAME;
4306         prog->limit_edicts = M_MAX_EDICTS;
4307         prog->extensionstring = vm_m_extensions;
4308         prog->builtins = vm_m_builtins;
4309         prog->numbuiltins = vm_m_numbuiltins;
4310         prog->init_cmd = VM_M_Cmd_Init;
4311         prog->reset_cmd = VM_M_Cmd_Reset;
4312         prog->error_cmd = MP_Error;
4313
4314         // allocate the mempools
4315         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4316         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4317         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4318
4319         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4320
4321         // set m_draw and m_keydown
4322         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4323         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4324
4325 #ifdef NG_MENU
4326         m_displayed = false;
4327 #endif
4328
4329         // set time
4330         *prog->time = realtime;
4331
4332         // call the prog init
4333         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4334
4335         PRVM_End;
4336 }
4337
4338 void MP_Restart(void)
4339 {
4340         MP_Init();
4341 }
4342
4343 //============================================================================
4344 // Menu router
4345
4346 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4347
4348 void MR_SetRouting(qboolean forceold)
4349 {
4350         static qboolean m_init = FALSE, mp_init = FALSE;
4351
4352         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4353         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4354         {
4355                 // set menu router function pointers
4356                 MR_Keydown = M_Keydown;
4357                 MR_Draw = M_Draw;
4358                 MR_ToggleMenu_f = M_ToggleMenu_f;
4359                 MR_Shutdown = M_Shutdown;
4360
4361                 // init
4362                 if(!m_init)
4363                 {
4364                         M_Init();
4365                         m_init = TRUE;
4366                 }
4367                 else
4368                         M_Restart();
4369         }
4370         else
4371         {
4372                 // set menu router function pointers
4373                 MR_Keydown = MP_Keydown;
4374                 MR_Draw = MP_Draw;
4375                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4376                 MR_Shutdown = MP_Shutdown;
4377
4378                 if(!mp_init)
4379                 {
4380                         MP_Init();
4381                         mp_init = TRUE;
4382                 }
4383                 else
4384                         MP_Restart();
4385         }
4386 }
4387
4388 void MR_Restart(void)
4389 {
4390         MR_Shutdown ();
4391         MR_SetRouting (FALSE);
4392 }
4393
4394 void Call_MR_ToggleMenu_f(void)
4395 {
4396         if(MR_ToggleMenu_f)
4397                 MR_ToggleMenu_f();
4398 }
4399
4400 void MR_Init_Commands(void)
4401 {
4402         // set router console commands
4403         Cvar_RegisterVariable (&forceqmenu);
4404         if (gamemode == GAME_NETHERWORLD)
4405                 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4406         Cmd_AddCommand ("menu_restart",MR_Restart);
4407         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4408 }
4409
4410 void MR_Init(void)
4411 {
4412         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4413 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4414         if(COM_CheckParm("-forceqmenu"))
4415                 Cvar_SetValueQuick(&forceqmenu,1);
4416         // use -useqmenu for debugging proposes, cause it starts
4417         // the normal quake menu only the first time
4418 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4419         if(COM_CheckParm("-useqmenu"))
4420                 MR_SetRouting (TRUE);
4421         else 
4422                 MR_SetRouting (FALSE);
4423 }