]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
rearranged stale worldmodel removal a bit so that trying to load a level that doesn...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 mempool_t *menu_mempool;
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Transfusion_Episode_f (void);
40                         void M_Menu_Transfusion_Skill_f (void);
41                 void M_Menu_Load_f (void);
42                 void M_Menu_Save_f (void);
43         void M_Menu_MultiPlayer_f (void);
44                 void M_Menu_Setup_f (void);
45         void M_Menu_Options_f (void);
46         void M_Menu_Options_Effects_f (void);
47         void M_Menu_Options_Graphics_f (void);
48         void M_Menu_Options_ColorControl_f (void);
49                 void M_Menu_Keys_f (void);
50                 void M_Menu_Reset_f (void);
51                 void M_Menu_Video_f (void);
52         void M_Menu_Help_f (void);
53         void M_Menu_Credits_f (void);
54         void M_Menu_Quit_f (void);
55 void M_Menu_LanConfig_f (void);
56 void M_Menu_GameOptions_f (void);
57 void M_Menu_ServerList_f (void);
58
59 void M_Main_Draw (void);
60         void M_SinglePlayer_Draw (void);
61                 void M_Transfusion_Episode_Draw (void);
62                         void M_Transfusion_Skill_Draw (void);
63                 void M_Load_Draw (void);
64                 void M_Save_Draw (void);
65         void M_MultiPlayer_Draw (void);
66                 void M_Setup_Draw (void);
67         void M_Options_Draw (void);
68         void M_Options_Effects_Draw (void);
69         void M_Options_Graphics_Draw (void);
70         void M_Options_ColorControl_Draw (void);
71                 void M_Keys_Draw (void);
72                 void M_Reset_Draw (void);
73                 void M_Video_Draw (void);
74         void M_Help_Draw (void);
75         void M_Credits_Draw (void);
76         void M_Quit_Draw (void);
77 void M_LanConfig_Draw (void);
78 void M_GameOptions_Draw (void);
79 void M_ServerList_Draw (void);
80
81 void M_Main_Key (int key, char ascii);
82         void M_SinglePlayer_Key (int key, char ascii);
83                 void M_Transfusion_Episode_Key (int key, char ascii);
84                         void M_Transfusion_Skill_Key (int key, char ascii);
85                 void M_Load_Key (int key, char ascii);
86                 void M_Save_Key (int key, char ascii);
87         void M_MultiPlayer_Key (int key, char ascii);
88                 void M_Setup_Key (int key, char ascii);
89         void M_Options_Key (int key, char ascii);
90         void M_Options_Effects_Key (int key, char ascii);
91         void M_Options_Graphics_Key (int key, char ascii);
92         void M_Options_ColorControl_Key (int key, char ascii);
93                 void M_Keys_Key (int key, char ascii);
94                 void M_Reset_Key (int key, char ascii);
95                 void M_Video_Key (int key, char ascii);
96         void M_Help_Key (int key, char ascii);
97         void M_Credits_Key (int key, char ascii);
98         void M_Quit_Key (int key, char ascii);
99 void M_LanConfig_Key (int key, char ascii);
100 void M_GameOptions_Key (int key, char ascii);
101 void M_ServerList_Key (int key, char ascii);
102
103 qboolean        m_entersound;           // play after drawing a frame, so caching
104                                                                 // won't disrupt the sound
105
106 char            m_return_reason [32];
107
108 void M_Update_Return_Reason(char *s)
109 {
110         strlcpy(m_return_reason, s, sizeof(m_return_reason));
111         if (s)
112                 Con_Printf("%s\n", s);
113 }
114
115 #define StartingGame    (m_multiplayer_cursor == 1)
116 #define JoiningGame             (m_multiplayer_cursor == 0)
117
118 // Nehahra
119 #define NumberOfNehahraDemos 34
120 typedef struct
121 {
122         char *name;
123         char *desc;
124 } nehahrademonames_t;
125
126 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
127 {
128         {"intro", "Prologue"},
129         {"genf", "The Beginning"},
130         {"genlab", "A Doomed Project"},
131         {"nehcre", "The New Recruits"},
132         {"maxneh", "Breakthrough"},
133         {"maxchar", "Renewal and Duty"},
134         {"crisis", "Worlds Collide"},
135         {"postcris", "Darkening Skies"},
136         {"hearing", "The Hearing"},
137         {"getjack", "On a Mexican Radio"},
138         {"prelude", "Honor and Justice"},
139         {"abase", "A Message Sent"},
140         {"effect", "The Other Side"},
141         {"uhoh", "Missing in Action"},
142         {"prepare", "The Response"},
143         {"vision", "Farsighted Eyes"},
144         {"maxturns", "Enter the Immortal"},
145         {"backlot", "Separate Ways"},
146         {"maxside", "The Ancient Runes"},
147         {"counter", "The New Initiative"},
148         {"warprep", "Ghosts to the World"},
149         {"counter1", "A Fate Worse Than Death"},
150         {"counter2", "Friendly Fire"},
151         {"counter3", "Minor Setback"},
152         {"madmax", "Scores to Settle"},
153         {"quake", "One Man"},
154         {"cthmm", "Shattered Masks"},
155         {"shades", "Deal with the Dead"},
156         {"gophil", "An Unlikely Hero"},
157         {"cstrike", "War in Hell"},
158         {"shubset", "The Conspiracy"},
159         {"shubdie", "Even Death May Die"},
160         {"newranks", "An Empty Throne"},
161         {"seal", "The Seal is Broken"}
162 };
163
164 float menu_x, menu_y, menu_width, menu_height;
165
166 void M_Background(int width, int height)
167 {
168         menu_width = bound(1, width, vid.conwidth);
169         menu_height = bound(1, height, vid.conheight);
170         menu_x = (vid.conwidth - menu_width) * 0.5;
171         menu_y = (vid.conheight - menu_height) * 0.5;
172         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
173         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
174 }
175
176 /*
177 ================
178 M_DrawCharacter
179
180 Draws one solid graphics character
181 ================
182 */
183 void M_DrawCharacter (float cx, float cy, int num)
184 {
185         char temp[2];
186         temp[0] = num;
187         temp[1] = 0;
188         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
189 }
190
191 void M_Print(float cx, float cy, const char *str)
192 {
193         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
194 }
195
196 void M_PrintRed (float cx, float cy, const char *str)
197 {
198         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
199 }
200
201 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
202 {
203         if (unghosted)
204                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
205         else
206                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
207 }
208
209 void M_DrawPic (float cx, float cy, char *picname)
210 {
211         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
212 }
213
214 qbyte identityTable[256];
215 qbyte translationTable[256];
216
217 void M_BuildTranslationTable(int top, int bottom)
218 {
219         int j;
220         qbyte *dest, *source;
221
222         for (j = 0; j < 256; j++)
223                 identityTable[j] = j;
224         dest = translationTable;
225         source = identityTable;
226         memcpy (dest, source, 256);
227
228         // LordHavoc: corrected skin color ranges
229         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
230                 memcpy (dest + TOP_RANGE, source + top, 16);
231         else
232                 for (j=0 ; j<16 ; j++)
233                         dest[TOP_RANGE+j] = source[top+15-j];
234
235         // LordHavoc: corrected skin color ranges
236         if (bottom < 128 || (bottom >= 224 && bottom < 240))
237                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
238         else
239                 for (j=0 ; j<16 ; j++)
240                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
241 }
242
243
244 void M_DrawTextBox (float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304                 M_Menu_Main_f ();
305         else
306         {
307                 key_dest = key_game;
308                 m_state = m_none;
309         }
310 }
311
312
313 int demo_cursor;
314 void M_Demo_Draw (void)
315 {
316         int i;
317
318         M_Background(320, 200);
319
320         for (i = 0;i < NumberOfNehahraDemos;i++)
321                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
322
323         // line cursor
324         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
325 }
326
327
328 void M_Menu_Demos_f (void)
329 {
330         key_dest = key_menu;
331         m_state = m_demo;
332         m_entersound = true;
333 }
334
335 void M_Demo_Key (int k, char ascii)
336 {
337         switch (k)
338         {
339         case K_ESCAPE:
340                 M_Menu_Main_f ();
341                 break;
342
343         case K_ENTER:
344                 S_LocalSound ("sound/misc/menu2.wav");
345                 m_state = m_none;
346                 key_dest = key_game;
347                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
348                 return;
349
350         case K_UPARROW:
351         case K_LEFTARROW:
352                 S_LocalSound ("sound/misc/menu1.wav");
353                 demo_cursor--;
354                 if (demo_cursor < 0)
355                         demo_cursor = NumberOfNehahraDemos-1;
356                 break;
357
358         case K_DOWNARROW:
359         case K_RIGHTARROW:
360                 S_LocalSound ("sound/misc/menu1.wav");
361                 demo_cursor++;
362                 if (demo_cursor >= NumberOfNehahraDemos)
363                         demo_cursor = 0;
364                 break;
365         }
366 }
367
368 //=============================================================================
369 /* MAIN MENU */
370
371 int     m_main_cursor;
372
373 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
374
375 void M_Menu_Main_f (void)
376 {
377         if (gamemode == GAME_NEHAHRA)
378         {
379                 if (NehGameType == TYPE_DEMO)
380                         MAIN_ITEMS = 4;
381                 else if (NehGameType == TYPE_GAME)
382                         MAIN_ITEMS = 5;
383                 else
384                         MAIN_ITEMS = 6;
385         }
386         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
387                 MAIN_ITEMS = 6;
388         else if (gamemode == GAME_TRANSFUSION) {
389                 if (sv.active && !cl.intermission && cl.islocalgame)
390                         MAIN_ITEMS = 8;
391                 else
392                         MAIN_ITEMS = 7;
393         }
394         else
395                 MAIN_ITEMS = 5;
396
397         /*
398         if (key_dest != key_menu)
399         {
400                 m_save_demonum = cls.demonum;
401                 cls.demonum = -1;
402         }
403         */
404         key_dest = key_menu;
405         m_state = m_main;
406         m_entersound = true;
407 }
408
409
410 void M_Main_Draw (void)
411 {
412         int             f;
413         cachepic_t      *p;
414
415         if (gamemode == GAME_TRANSFUSION) {
416                 int y1, y2, y3;
417                 M_Background(640, 480);
418                 p = Draw_CachePic ("gfx/tb-transfusion");
419                 M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-transfusion");
420                 y2 = 120;
421                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
422                 for (y1 = 1; y1 <= 8; y1++)
423                 {
424                         if (MAIN_ITEMS == 7 && y1 == 4)
425                                 y1++;
426                         M_DrawPic (0, y2, va("gfx/mainmenu%i", y1));
427                         y2 += 40;
428                 }
429                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
430                         y3 = m_main_cursor + 2;
431                 else
432                         y3 = m_main_cursor + 1;
433                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/mainmenu%iselected", y3));
434                 return;
435         }
436
437         M_Background(320, 200);
438         M_DrawPic (16, 4, "gfx/qplaque.lmp");
439         p = Draw_CachePic ("gfx/ttl_main.lmp");
440         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
441 // Nehahra
442         if (gamemode == GAME_NEHAHRA)
443         {
444                 if (NehGameType == TYPE_BOTH)
445                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
446                 else if (NehGameType == TYPE_GAME)
447                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
448                 else
449                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
450         }
451         else
452                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
453
454         f = (int)(realtime * 10)%6;
455
456         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
457 }
458
459
460 void M_Main_Key (int key, char ascii)
461 {
462         switch (key)
463         {
464         case K_ESCAPE:
465                 key_dest = key_game;
466                 m_state = m_none;
467                 //cls.demonum = m_save_demonum;
468                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
469                 //      CL_NextDemo ();
470                 break;
471
472         case K_DOWNARROW:
473                 S_LocalSound ("sound/misc/menu1.wav");
474                 if (++m_main_cursor >= MAIN_ITEMS)
475                         m_main_cursor = 0;
476                 break;
477
478         case K_UPARROW:
479                 S_LocalSound ("sound/misc/menu1.wav");
480                 if (--m_main_cursor < 0)
481                         m_main_cursor = MAIN_ITEMS - 1;
482                 break;
483
484         case K_ENTER:
485                 m_entersound = true;
486
487                 if (gamemode == GAME_NEHAHRA)
488                 {
489                         switch (NehGameType)
490                         {
491                         case TYPE_BOTH:
492                                 switch (m_main_cursor)
493                                 {
494                                 case 0:
495                                         M_Menu_SinglePlayer_f ();
496                                         break;
497
498                                 case 1:
499                                         M_Menu_Demos_f ();
500                                         break;
501
502                                 case 2:
503                                         M_Menu_MultiPlayer_f ();
504                                         break;
505
506                                 case 3:
507                                         M_Menu_Options_f ();
508                                         break;
509
510                                 case 4:
511                                         key_dest = key_game;
512                                         if (sv.active)
513                                                 Cbuf_AddText ("disconnect\n");
514                                         Cbuf_AddText ("playdemo endcred\n");
515                                         break;
516
517                                 case 5:
518                                         M_Menu_Quit_f ();
519                                         break;
520                                 }
521                                 break;
522                         case TYPE_GAME:
523                                 switch (m_main_cursor)
524                                 {
525                                 case 0:
526                                         M_Menu_SinglePlayer_f ();
527                                         break;
528
529                                 case 1:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 2:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 3:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 4:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_DEMO:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_Demos_f ();
554                                         break;
555
556                                 case 1:
557                                         key_dest = key_game;
558                                         if (sv.active)
559                                                 Cbuf_AddText ("disconnect\n");
560                                         Cbuf_AddText ("playdemo endcred\n");
561                                         break;
562
563                                 case 2:
564                                         M_Menu_Options_f ();
565                                         break;
566
567                                 case 3:
568                                         M_Menu_Quit_f ();
569                                         break;
570                                 }
571                                 break;
572                         }
573                 }
574                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
575                 {
576                         switch (m_main_cursor)
577                         {
578                         case 0:
579                                 M_Menu_SinglePlayer_f ();
580                                 break;
581
582                         case 1:
583                                 M_Menu_MultiPlayer_f ();
584                                 break;
585
586                         case 2:
587                                 M_Menu_Options_f ();
588                                 break;
589
590                         case 3:
591                                 M_Menu_Help_f ();
592                                 break;
593
594                         case 4:
595                                 M_Menu_Quit_f ();
596                                 break;
597                         case 5:
598                                 MR_Restart();
599                                 break;
600                         }
601                 }
602                 else if (gamemode == GAME_TRANSFUSION) {
603                         if (MAIN_ITEMS == 7)
604                         {
605                                 switch (m_main_cursor)
606                                 {
607                                 case 0:
608                                         M_Menu_Transfusion_Episode_f ();
609                                         break;
610
611                                 case 1:
612                                         M_Menu_MultiPlayer_f ();
613                                         break;
614
615                                 case 2:
616                                         M_Menu_Options_f ();
617                                         break;
618
619                                 case 3:
620                                         M_Menu_Load_f ();
621                                         break;
622
623                                 case 4:
624                                         M_Menu_Help_f ();
625                                         break;
626
627                                 case 5:
628                                         M_Menu_Credits_f ();
629                                         break;
630
631                                 case 6:
632                                         M_Menu_Quit_f ();
633                                         break;
634                                 }
635                         }
636                         else
637                         {
638                                 switch (m_main_cursor)
639                                 {
640                                 case 0:
641                                         M_Menu_Transfusion_Episode_f ();
642                                         break;
643
644                                 case 1:
645                                         M_Menu_MultiPlayer_f ();
646                                         break;
647
648                                 case 2:
649                                         M_Menu_Options_f ();
650                                         break;
651
652                                 case 3:
653                                         M_Menu_Save_f ();
654                                         break;
655
656                                 case 4:
657                                         M_Menu_Load_f ();
658                                         break;
659
660                                 case 5:
661                                         M_Menu_Help_f ();
662                                         break;
663
664                                 case 6:
665                                         M_Menu_Credits_f ();
666                                         break;
667
668                                 case 7:
669                                         M_Menu_Quit_f ();
670                                         break;
671                                 }
672                         }
673                 }
674                 else
675                 {
676                         switch (m_main_cursor)
677                         {
678                         case 0:
679                                 M_Menu_SinglePlayer_f ();
680                                 break;
681
682                         case 1:
683                                 M_Menu_MultiPlayer_f ();
684                                 break;
685
686                         case 2:
687                                 M_Menu_Options_f ();
688                                 break;
689
690                         case 3:
691                                 M_Menu_Help_f ();
692                                 break;
693
694                         case 4:
695                                 M_Menu_Quit_f ();
696                                 break;
697                         }
698                 }
699         }
700 }
701
702 //=============================================================================
703 /* SINGLE PLAYER MENU */
704
705 int     m_singleplayer_cursor;
706 #define SINGLEPLAYER_ITEMS      3
707
708
709 void M_Menu_SinglePlayer_f (void)
710 {
711         key_dest = key_menu;
712         m_state = m_singleplayer;
713         m_entersound = true;
714 }
715
716
717 void M_SinglePlayer_Draw (void)
718 {
719         cachepic_t      *p;
720
721         M_Background(320, 200);
722
723         M_DrawPic (16, 4, "gfx/qplaque.lmp");
724         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
725
726         // Some mods don't have a single player mode
727         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
728         {
729                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
730
731                 M_DrawTextBox (60, 8 * 8, 23, 4);
732                 if (gamemode == GAME_NEXUIZ)
733                         M_Print(95, 10 * 8, "Nexuiz is for");
734                 else if (gamemode == GAME_GOODVSBAD2)
735                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
736                 else  // if (gamemode == GAME_BATTLEMECH)
737                         M_Print(95, 10 * 8, "Battlemech is for");
738                 M_Print(83, 11 * 8, "multiplayer play only");
739         }
740         else
741         {
742                 int             f;
743
744                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
745                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
746
747                 f = (int)(realtime * 10)%6;
748
749                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
750         }
751 }
752
753
754 void M_SinglePlayer_Key (int key, char ascii)
755 {
756         if (gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
757         {
758                 if (key == K_ESCAPE || key == K_ENTER)
759                         m_state = m_main;
760                 return;
761         }
762
763         switch (key)
764         {
765         case K_ESCAPE:
766                 M_Menu_Main_f ();
767                 break;
768
769         case K_DOWNARROW:
770                 S_LocalSound ("sound/misc/menu1.wav");
771                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
772                         m_singleplayer_cursor = 0;
773                 break;
774
775         case K_UPARROW:
776                 S_LocalSound ("sound/misc/menu1.wav");
777                 if (--m_singleplayer_cursor < 0)
778                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
779                 break;
780
781         case K_ENTER:
782                 m_entersound = true;
783
784                 switch (m_singleplayer_cursor)
785                 {
786                 case 0:
787                         key_dest = key_game;
788                         if (sv.active)
789                                 Cbuf_AddText ("disconnect\n");
790                         Cbuf_AddText ("maxplayers 1\n");
791                         Cbuf_AddText ("deathmatch 0\n");
792                         Cbuf_AddText ("coop 0\n");
793                         if (gamemode == GAME_TRANSFUSION)
794                         {
795                                 key_dest = key_menu;
796                                 M_Menu_Transfusion_Episode_f ();
797                                 break;
798                         }
799                         Cbuf_AddText ("startmap_sp\n");
800                         break;
801
802                 case 1:
803                         M_Menu_Load_f ();
804                         break;
805
806                 case 2:
807                         M_Menu_Save_f ();
808                         break;
809                 }
810         }
811 }
812
813 //=============================================================================
814 /* LOAD/SAVE MENU */
815
816 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
817
818 #define MAX_SAVEGAMES           12
819 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
820 int             loadable[MAX_SAVEGAMES];
821
822 void M_ScanSaves (void)
823 {
824         int             i, j, len;
825         char    name[MAX_OSPATH];
826         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
827         const char *t;
828         qfile_t *f;
829         int             version;
830
831         for (i=0 ; i<MAX_SAVEGAMES ; i++)
832         {
833                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
834                 loadable[i] = false;
835                 sprintf (name, "s%i.sav", i);
836                 f = FS_Open (name, "rb", false, false);
837                 if (!f)
838                         continue;
839                 // read enough to get the comment
840                 len = FS_Read(f, buf, sizeof(buf) - 1);
841                 buf[sizeof(buf) - 1] = 0;
842                 t = buf;
843                 // version
844                 COM_ParseToken(&t, false);
845                 version = atoi(com_token);
846                 // description
847                 COM_ParseToken(&t, false);
848                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
849
850         // change _ back to space
851                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
852                         if (m_filenames[i][j] == '_')
853                                 m_filenames[i][j] = ' ';
854                 loadable[i] = true;
855                 FS_Close (f);
856         }
857 }
858
859 void M_Menu_Load_f (void)
860 {
861         m_entersound = true;
862         m_state = m_load;
863         key_dest = key_menu;
864         M_ScanSaves ();
865 }
866
867
868 void M_Menu_Save_f (void)
869 {
870         if (!sv.active)
871                 return;
872         if (cl.intermission)
873                 return;
874         if (!cl.islocalgame)
875                 return;
876         m_entersound = true;
877         m_state = m_save;
878         key_dest = key_menu;
879         M_ScanSaves ();
880 }
881
882
883 void M_Load_Draw (void)
884 {
885         int             i;
886         cachepic_t      *p;
887
888         M_Background(320, 200);
889
890         p = Draw_CachePic ("gfx/p_load.lmp");
891         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
892
893         for (i=0 ; i< MAX_SAVEGAMES; i++)
894                 M_Print(16, 32 + 8*i, m_filenames[i]);
895
896 // line cursor
897         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
898 }
899
900
901 void M_Save_Draw (void)
902 {
903         int             i;
904         cachepic_t      *p;
905
906         M_Background(320, 200);
907
908         p = Draw_CachePic ("gfx/p_save.lmp");
909         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
910
911         for (i=0 ; i<MAX_SAVEGAMES ; i++)
912                 M_Print(16, 32 + 8*i, m_filenames[i]);
913
914 // line cursor
915         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
916 }
917
918
919 void M_Load_Key (int k, char ascii)
920 {
921         switch (k)
922         {
923         case K_ESCAPE:
924                 if (gamemode == GAME_TRANSFUSION)
925                         M_Menu_Main_f ();
926                 else
927                         M_Menu_SinglePlayer_f ();
928                 break;
929
930         case K_ENTER:
931                 S_LocalSound ("sound/misc/menu2.wav");
932                 if (!loadable[load_cursor])
933                         return;
934                 m_state = m_none;
935                 key_dest = key_game;
936
937                 // issue the load command
938                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
939                 return;
940
941         case K_UPARROW:
942         case K_LEFTARROW:
943                 S_LocalSound ("sound/misc/menu1.wav");
944                 load_cursor--;
945                 if (load_cursor < 0)
946                         load_cursor = MAX_SAVEGAMES-1;
947                 break;
948
949         case K_DOWNARROW:
950         case K_RIGHTARROW:
951                 S_LocalSound ("sound/misc/menu1.wav");
952                 load_cursor++;
953                 if (load_cursor >= MAX_SAVEGAMES)
954                         load_cursor = 0;
955                 break;
956         }
957 }
958
959
960 void M_Save_Key (int k, char ascii)
961 {
962         switch (k)
963         {
964         case K_ESCAPE:
965                 if (gamemode == GAME_TRANSFUSION)
966                         M_Menu_Main_f ();
967                 else
968                         M_Menu_SinglePlayer_f ();
969                 break;
970
971         case K_ENTER:
972                 m_state = m_none;
973                 key_dest = key_game;
974                 Cbuf_AddText (va("save s%i\n", load_cursor));
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995 //=============================================================================
996 /* Transfusion Single Player Episode Menu */
997
998 int     m_episode_cursor;
999 #define EPISODE_ITEMS   6
1000
1001 void M_Menu_Transfusion_Episode_f (void)
1002 {
1003         m_entersound = true;
1004         m_state = m_transfusion_episode;
1005         key_dest = key_menu;
1006 }
1007
1008 void M_Transfusion_Episode_Draw (void)
1009 {
1010         int y;
1011         cachepic_t *p;
1012         M_Background(640, 480);
1013
1014         p = Draw_CachePic ("gfx/tb-episodes");
1015         M_DrawPic (640/2 - p->width/2, 40, "gfx/tb-episodes");
1016         for (y = 0; y < EPISODE_ITEMS; y++){
1017                 M_DrawPic (0, 160 + y * 40, va("gfx/episode%i", y+1));
1018         }
1019
1020         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/episode%iselected", m_episode_cursor + 1));
1021 }
1022
1023 void M_Transfusion_Episode_Key (int key, char ascii)
1024 {
1025         switch (key)
1026         {
1027         case K_ESCAPE:
1028                 M_Menu_Main_f ();
1029                 break;
1030
1031         case K_DOWNARROW:
1032                 S_LocalSound ("sound/misc/menu1.wav");
1033                 m_episode_cursor++;
1034                 if (m_episode_cursor >= EPISODE_ITEMS)
1035                         m_episode_cursor = 0;
1036                 break;
1037
1038         case K_UPARROW:
1039                 S_LocalSound ("sound/misc/menu1.wav");
1040                 m_episode_cursor--;
1041                 if (m_episode_cursor < 0)
1042                         m_episode_cursor = EPISODE_ITEMS - 1;
1043                 break;
1044
1045         case K_ENTER:
1046                 Cbuf_AddText ("deathmatch 0\n");
1047                 m_entersound = true;
1048                 M_Menu_Transfusion_Skill_f ();
1049         }
1050 }
1051
1052 //=============================================================================
1053 /* Transfusion Single Player Skill Menu */
1054
1055 int     m_skill_cursor = 2;
1056 #define SKILL_ITEMS     5
1057
1058 void M_Menu_Transfusion_Skill_f (void)
1059 {
1060         m_entersound = true;
1061         m_state = m_transfusion_skill;
1062         key_dest = key_menu;
1063 }
1064
1065 void M_Transfusion_Skill_Draw (void)
1066 {
1067         int y;
1068         cachepic_t      *p;
1069         M_Background(640, 480);
1070
1071         p = Draw_CachePic ("gfx/tb-difficulty");
1072         M_DrawPic(640/2 - p->width/2, 40, "gfx/tb-difficulty");
1073
1074         for (y = 0; y < SKILL_ITEMS; y++)
1075         {
1076                 M_DrawPic (0, 180 + y * 40, va("gfx/difficulty%i", y+1));
1077         }
1078         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/difficulty%iselected", m_skill_cursor + 1));
1079 }
1080
1081 void M_Transfusion_Skill_Key (int key, char ascii)
1082 {
1083         switch (key)
1084         {
1085         case K_ESCAPE:
1086                 M_Menu_Transfusion_Episode_f ();
1087                 break;
1088
1089         case K_DOWNARROW:
1090                 S_LocalSound ("sound/misc/menu1.wav");
1091                 m_skill_cursor++;
1092                 if (m_skill_cursor >= SKILL_ITEMS)
1093                         m_skill_cursor = 0;
1094                 break;
1095
1096         case K_UPARROW:
1097                 S_LocalSound ("sound/misc/menu1.wav");
1098                 m_skill_cursor--;
1099                 if (m_skill_cursor < 0)
1100                         m_skill_cursor = SKILL_ITEMS - 1;
1101                 break;
1102
1103         case K_ENTER:
1104                 m_entersound = true;
1105                 switch (m_skill_cursor)
1106                 {
1107                 case 0:
1108                         Cbuf_AddText ("skill 1\n");
1109                         break;
1110                 case 1:
1111                         Cbuf_AddText ("skill 2\n");
1112                         break;
1113                 case 2:
1114                         Cbuf_AddText ("skill 3\n");
1115                         break;
1116                 case 3:
1117                         Cbuf_AddText ("skill 4\n");
1118                         break;
1119                 case 4:
1120                         Cbuf_AddText ("skill 5\n");
1121                         break;
1122                 }
1123                 key_dest = key_game;
1124                 if (sv.active)
1125                         Cbuf_AddText ("disconnect\n");
1126                 Cbuf_AddText ("maxplayers 1\n");
1127                 Cbuf_AddText ("deathmatch 0\n");
1128                 Cbuf_AddText ("coop 0\n");
1129                 switch (m_episode_cursor)
1130                 {
1131                 case 0:
1132                         Cbuf_AddText ("map e1m1\n");
1133                         break;
1134                 case 1:
1135                         Cbuf_AddText ("map e2m1\n");
1136                         break;
1137                 case 2:
1138                         Cbuf_AddText ("map e3m1\n");
1139                         break;
1140                 case 3:
1141                         Cbuf_AddText ("map e4m1\n");
1142                         break;
1143                 case 4:
1144                         Cbuf_AddText ("map e6m1\n");
1145                         break;
1146                 case 5:
1147                         Cbuf_AddText ("map cp01\n");
1148                         break;
1149                 }
1150         }
1151 }
1152 //=============================================================================
1153 /* MULTIPLAYER MENU */
1154
1155 int     m_multiplayer_cursor;
1156 #define MULTIPLAYER_ITEMS       3
1157
1158
1159 void M_Menu_MultiPlayer_f (void)
1160 {
1161         key_dest = key_menu;
1162         m_state = m_multiplayer;
1163         m_entersound = true;
1164 }
1165
1166
1167 void M_MultiPlayer_Draw (void)
1168 {
1169         int             f;
1170         cachepic_t      *p;
1171
1172         if (gamemode == GAME_TRANSFUSION)
1173         {
1174                 M_Background(640, 480);
1175                 p = Draw_CachePic ("gfx/tb-online");
1176                 M_DrawPic (640/2 - p->width/2, 140, "gfx/tb-online");
1177                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1178                         M_DrawPic (0, 180 + f*40, va("gfx/online%i", f));
1179                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/online%iselected", m_multiplayer_cursor + 1));
1180                 return;
1181         }
1182         M_Background(320, 200);
1183
1184         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1185         p = Draw_CachePic ("gfx/p_multi.lmp");
1186         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1187         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
1188
1189         f = (int)(realtime * 10)%6;
1190
1191         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1192 }
1193
1194
1195 void M_MultiPlayer_Key (int key, char ascii)
1196 {
1197         switch (key)
1198         {
1199         case K_ESCAPE:
1200                 M_Menu_Main_f ();
1201                 break;
1202
1203         case K_DOWNARROW:
1204                 S_LocalSound ("sound/misc/menu1.wav");
1205                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1206                         m_multiplayer_cursor = 0;
1207                 break;
1208
1209         case K_UPARROW:
1210                 S_LocalSound ("sound/misc/menu1.wav");
1211                 if (--m_multiplayer_cursor < 0)
1212                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1213                 break;
1214
1215         case K_ENTER:
1216                 m_entersound = true;
1217                 switch (m_multiplayer_cursor)
1218                 {
1219                 case 0:
1220                 case 1:
1221                         M_Menu_LanConfig_f ();
1222                         break;
1223
1224                 case 2:
1225                         M_Menu_Setup_f ();
1226                         break;
1227                 }
1228         }
1229 }
1230
1231 //=============================================================================
1232 /* SETUP MENU */
1233
1234 int             setup_cursor = 4;
1235 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
1236
1237 char    setup_myname[32];
1238 int             setup_oldtop;
1239 int             setup_oldbottom;
1240 int             setup_top;
1241 int             setup_bottom;
1242 int             setup_rate;
1243 int             setup_oldrate;
1244
1245 #define NUM_SETUP_CMDS  5
1246
1247 void M_Menu_Setup_f (void)
1248 {
1249         key_dest = key_menu;
1250         m_state = m_setup;
1251         m_entersound = true;
1252         strcpy(setup_myname, cl_name.string);
1253         setup_top = setup_oldtop = cl_color.integer >> 4;
1254         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1255         setup_rate = cl_rate.integer;
1256 }
1257
1258 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1259 static qbyte *menuplyr_pixels;
1260 static unsigned int *menuplyr_translated;
1261
1262 typedef struct ratetable_s
1263 {
1264         int rate;
1265         char *name;
1266 }
1267 ratetable_t;
1268
1269 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1270 static ratetable_t setup_ratetable[] =
1271 {
1272         {1000, "28.8 bad"},
1273         {1500, "28.8 mediocre"},
1274         {2000, "28.8 good"},
1275         {2500, "33.6 mediocre"},
1276         {3000, "33.6 good"},
1277         {3500, "56k bad"},
1278         {4000, "56k mediocre"},
1279         {4500, "56k adequate"},
1280         {5000, "56k good"},
1281         {7000, "64k ISDN"},
1282         {15000, "128k ISDN"},
1283         {25000, "broadband"}
1284 };
1285
1286 static int setup_rateindex(int rate)
1287 {
1288         int i;
1289         for (i = 0;i < RATES;i++)
1290                 if (setup_ratetable[i].rate > setup_rate)
1291                         break;
1292         return bound(1, i, RATES) - 1;
1293 }
1294
1295 void M_Setup_Draw (void)
1296 {
1297         int i;
1298         cachepic_t      *p;
1299
1300         M_Background(320, 200);
1301
1302         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1303         p = Draw_CachePic ("gfx/p_multi.lmp");
1304         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1305
1306         M_Print(64, 40, "Your name");
1307         M_DrawTextBox (160, 32, 16, 1);
1308         M_Print(168, 40, setup_myname);
1309
1310         if (gamemode != GAME_GOODVSBAD2)
1311         {
1312                 M_Print(64, 64, "Shirt color");
1313                 M_Print(64, 88, "Pants color");
1314         }
1315
1316         M_Print(64, 124-8, "Network speed limit");
1317         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1318
1319         M_DrawTextBox (64, 140-8, 14, 1);
1320         M_Print(72, 140, "Accept Changes");
1321
1322         // LordHavoc: rewrote this code greatly
1323         if (menuplyr_load)
1324         {
1325                 qbyte *data, *f;
1326                 menuplyr_load = false;
1327                 menuplyr_top = -1;
1328                 menuplyr_bottom = -1;
1329                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1330                 {
1331                         data = LoadLMPAs8Bit (f, 0, 0);
1332                         menuplyr_width = image_width;
1333                         menuplyr_height = image_height;
1334                         Mem_Free(f);
1335                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1336                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1337                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1338                         Mem_Free(data);
1339                 }
1340         }
1341
1342         if (menuplyr_pixels)
1343         {
1344                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1345                 {
1346                         menuplyr_top = setup_top;
1347                         menuplyr_bottom = setup_bottom;
1348                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1349                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1350                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1351                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1352                 }
1353                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1354                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1355         }
1356
1357         if (setup_cursor == 0)
1358                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1359         else
1360                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1361 }
1362
1363
1364 void M_Setup_Key (int k, char ascii)
1365 {
1366         int                     l;
1367
1368         switch (k)
1369         {
1370         case K_ESCAPE:
1371                 M_Menu_MultiPlayer_f ();
1372                 break;
1373
1374         case K_UPARROW:
1375                 S_LocalSound ("sound/misc/menu1.wav");
1376                 setup_cursor--;
1377                 if (setup_cursor < 0)
1378                         setup_cursor = NUM_SETUP_CMDS-1;
1379                 break;
1380
1381         case K_DOWNARROW:
1382                 S_LocalSound ("sound/misc/menu1.wav");
1383                 setup_cursor++;
1384                 if (setup_cursor >= NUM_SETUP_CMDS)
1385                         setup_cursor = 0;
1386                 break;
1387
1388         case K_LEFTARROW:
1389                 if (setup_cursor < 1)
1390                         return;
1391                 S_LocalSound ("sound/misc/menu3.wav");
1392                 if (setup_cursor == 1)
1393                         setup_top = setup_top - 1;
1394                 if (setup_cursor == 2)
1395                         setup_bottom = setup_bottom - 1;
1396                 if (setup_cursor == 3)
1397                 {
1398                         l = setup_rateindex(setup_rate) - 1;
1399                         if (l < 0)
1400                                 l = RATES - 1;
1401                         setup_rate = setup_ratetable[l].rate;
1402                 }
1403                 break;
1404         case K_RIGHTARROW:
1405                 if (setup_cursor < 1)
1406                         return;
1407 forward:
1408                 S_LocalSound ("sound/misc/menu3.wav");
1409                 if (setup_cursor == 1)
1410                         setup_top = setup_top + 1;
1411                 if (setup_cursor == 2)
1412                         setup_bottom = setup_bottom + 1;
1413                 if (setup_cursor == 3)
1414                 {
1415                         l = setup_rateindex(setup_rate) + 1;
1416                         if (l >= RATES)
1417                                 l = 0;
1418                         setup_rate = setup_ratetable[l].rate;
1419                 }
1420                 break;
1421
1422         case K_ENTER:
1423                 if (setup_cursor == 0)
1424                         return;
1425
1426                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1427                         goto forward;
1428
1429                 // setup_cursor == 4 (Accept changes)
1430                 if (strcmp(cl_name.string, setup_myname) != 0)
1431                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1432                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1433                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1434                 if (setup_rate != setup_oldrate)
1435                         Cbuf_AddText(va("rate %i\n", setup_rate));
1436
1437                 m_entersound = true;
1438                 M_Menu_MultiPlayer_f ();
1439                 break;
1440
1441         case K_BACKSPACE:
1442                 if (setup_cursor == 0)
1443                 {
1444                         if (strlen(setup_myname))
1445                                 setup_myname[strlen(setup_myname)-1] = 0;
1446                 }
1447                 break;
1448
1449         default:
1450                 if (ascii < 32 || ascii > 126)
1451                         break;
1452                 if (setup_cursor == 0)
1453                 {
1454                         l = strlen(setup_myname);
1455                         if (l < 15)
1456                         {
1457                                 setup_myname[l+1] = 0;
1458                                 setup_myname[l] = ascii;
1459                         }
1460                 }
1461         }
1462
1463         if (setup_top > 15)
1464                 setup_top = 0;
1465         if (setup_top < 0)
1466                 setup_top = 15;
1467         if (setup_bottom > 15)
1468                 setup_bottom = 0;
1469         if (setup_bottom < 0)
1470                 setup_bottom = 15;
1471 }
1472
1473 //=============================================================================
1474 /* OPTIONS MENU */
1475
1476 #define SLIDER_RANGE    10
1477
1478 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1479 {
1480         char text[16];
1481         int i;
1482         float range;
1483         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1484         M_DrawCharacter (x-8, y, 128);
1485         for (i = 0;i < SLIDER_RANGE;i++)
1486                 M_DrawCharacter (x + i*8, y, 129);
1487         M_DrawCharacter (x+i*8, y, 130);
1488         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1489         if (fabs((int)num - num) < 0.01)
1490                 sprintf(text, "%i", (int)num);
1491         else
1492                 sprintf(text, "%.2f", num);
1493         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1494 }
1495
1496 void M_DrawCheckbox (int x, int y, int on)
1497 {
1498         if (on)
1499                 M_Print(x, y, "on");
1500         else
1501                 M_Print(x, y, "off");
1502 }
1503
1504
1505 #define OPTIONS_ITEMS 40
1506
1507 int options_cursor;
1508
1509 void M_Menu_Options_f (void)
1510 {
1511         key_dest = key_menu;
1512         m_state = m_options;
1513         m_entersound = true;
1514 }
1515
1516 extern cvar_t slowmo;
1517 extern dllhandle_t jpeg_dll;
1518 extern cvar_t gl_texture_anisotropy;
1519 extern cvar_t r_textshadow;
1520
1521 void M_Menu_Options_AdjustSliders (int dir)
1522 {
1523         int optnum;
1524         S_LocalSound ("sound/misc/menu3.wav");
1525
1526         optnum = 7;
1527         if (options_cursor == optnum++)
1528                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1529         else if (options_cursor == optnum++)
1530                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1531         else if (options_cursor == optnum++)
1532                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1533         else if (options_cursor == optnum++)
1534                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1535         else if (options_cursor == optnum++)
1536                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1537         else if (options_cursor == optnum++)
1538                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1539         else if (options_cursor == optnum++)
1540                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1541         else if (options_cursor == optnum++)
1542                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1543         else if (options_cursor == optnum++)
1544                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1545         else if (options_cursor == optnum++)
1546                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1547         else if (options_cursor == optnum++)
1548                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1549         else if (options_cursor == optnum++)
1550                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1551         else if (options_cursor == optnum++)
1552                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1553         else if (options_cursor == optnum++)
1554                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1555         else if (options_cursor == optnum++)
1556                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1557         else if (options_cursor == optnum++)
1558                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1559         else if (options_cursor == optnum++)
1560                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1561         else if (options_cursor == optnum++)
1562                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1563         else if (options_cursor == optnum++)
1564                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1565         else if (options_cursor == optnum++)
1566                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1567         else if (options_cursor == optnum++)
1568                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1569         else if (options_cursor == optnum++)
1570                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1571         else if (options_cursor == optnum++)
1572                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1573         else if (options_cursor == optnum++)
1574                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1575         else if (options_cursor == optnum++)
1576                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1577         else if (options_cursor == optnum++)
1578                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1579         else if (options_cursor == optnum++)
1580         {
1581                 if (cl_forwardspeed.value > 200)
1582                 {
1583                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1584                         Cvar_SetValueQuick (&cl_backspeed, 200);
1585                 }
1586                 else
1587                 {
1588                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1589                         Cvar_SetValueQuick (&cl_backspeed, 400);
1590                 }
1591         }
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1604 }
1605
1606 int optnum;
1607 int opty;
1608 int optcursor;
1609
1610 void M_Options_PrintCommand(char *s, int enabled)
1611 {
1612         if (opty >= 32)
1613         {
1614                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1615                 M_ItemPrint(0, opty, s, enabled);
1616         }
1617         opty += 8;
1618         optnum++;
1619 }
1620
1621 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1622 {
1623         if (opty >= 32)
1624         {
1625                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1626                 M_ItemPrint(0, opty, s, enabled);
1627                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1628         }
1629         opty += 8;
1630         optnum++;
1631 }
1632
1633 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1634 {
1635         if (opty >= 32)
1636         {
1637                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1638                 M_ItemPrint(0, opty, s, enabled);
1639                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1640         }
1641         opty += 8;
1642         optnum++;
1643 }
1644
1645 void M_Options_Draw (void)
1646 {
1647         int visible;
1648         cachepic_t      *p;
1649
1650         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid.conheight));
1651
1652         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1653         p = Draw_CachePic("gfx/p_option.lmp");
1654         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1655
1656         optnum = 0;
1657         optcursor = options_cursor;
1658         visible = (menu_height - 32) / 8;
1659         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1660
1661         M_Options_PrintCommand( "Customize controls", true);
1662         M_Options_PrintCommand( "     Go to console", true);
1663         M_Options_PrintCommand( " Reset to defaults", true);
1664         M_Options_PrintCommand( "             Video", true);
1665         M_Options_PrintCommand( "           Effects", true);
1666         M_Options_PrintCommand( "          Graphics", true);
1667         M_Options_PrintCommand( "     Color Control", true);
1668         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1669         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1670         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1671         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1672         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1673         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1674         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1675         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1676         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1677         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1678         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1679         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1680         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1681         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1682         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1683         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1684         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1685         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1686         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1687         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1688         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1689         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1690         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1691         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1692         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1693         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1694         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1695         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1696         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1697         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1698         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1699         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1700         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1701 }
1702
1703
1704 void M_Options_Key (int k, char ascii)
1705 {
1706         switch (k)
1707         {
1708         case K_ESCAPE:
1709                 M_Menu_Main_f ();
1710                 break;
1711
1712         case K_ENTER:
1713                 m_entersound = true;
1714                 switch (options_cursor)
1715                 {
1716                 case 0:
1717                         M_Menu_Keys_f ();
1718                         break;
1719                 case 1:
1720                         m_state = m_none;
1721                         key_dest = key_game;
1722                         Con_ToggleConsole_f ();
1723                         break;
1724                 case 2:
1725                         M_Menu_Reset_f ();
1726                         break;
1727                 case 3:
1728                         M_Menu_Video_f ();
1729                         break;
1730                 case 4:
1731                         M_Menu_Options_Effects_f ();
1732                         break;
1733                 case 5:
1734                         M_Menu_Options_Graphics_f ();
1735                         break;
1736                 case 6:
1737                         M_Menu_Options_ColorControl_f ();
1738                         break;
1739                 default:
1740                         M_Menu_Options_AdjustSliders (1);
1741                         break;
1742                 }
1743                 return;
1744
1745         case K_UPARROW:
1746                 S_LocalSound ("sound/misc/menu1.wav");
1747                 options_cursor--;
1748                 if (options_cursor < 0)
1749                         options_cursor = OPTIONS_ITEMS-1;
1750                 break;
1751
1752         case K_DOWNARROW:
1753                 S_LocalSound ("sound/misc/menu1.wav");
1754                 options_cursor++;
1755                 if (options_cursor >= OPTIONS_ITEMS)
1756                         options_cursor = 0;
1757                 break;
1758
1759         case K_LEFTARROW:
1760                 M_Menu_Options_AdjustSliders (-1);
1761                 break;
1762
1763         case K_RIGHTARROW:
1764                 M_Menu_Options_AdjustSliders (1);
1765                 break;
1766         }
1767 }
1768
1769 #define OPTIONS_EFFECTS_ITEMS   37
1770
1771 int options_effects_cursor;
1772
1773 void M_Menu_Options_Effects_f (void)
1774 {
1775         key_dest = key_menu;
1776         m_state = m_options_effects;
1777         m_entersound = true;
1778 }
1779
1780
1781 extern cvar_t r_detailtextures;
1782 extern cvar_t cl_stainmaps;
1783 extern cvar_t cl_stainmaps_clearonload;
1784 extern cvar_t r_explosionclip;
1785 extern cvar_t r_modellights;
1786 extern cvar_t r_coronas;
1787 extern cvar_t gl_flashblend;
1788 extern cvar_t cl_beams_polygon;
1789 extern cvar_t cl_beams_relative;
1790 extern cvar_t cl_beams_lightatend;
1791 extern cvar_t r_lightningbeam_thickness;
1792 extern cvar_t r_lightningbeam_scroll;
1793 extern cvar_t r_lightningbeam_repeatdistance;
1794 extern cvar_t r_lightningbeam_color_red;
1795 extern cvar_t r_lightningbeam_color_green;
1796 extern cvar_t r_lightningbeam_color_blue;
1797 extern cvar_t r_lightningbeam_qmbtexture;
1798
1799 void M_Menu_Options_Effects_AdjustSliders (int dir)
1800 {
1801         int optnum;
1802         S_LocalSound ("sound/misc/menu3.wav");
1803
1804         optnum = 0;
1805              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1842 }
1843
1844 void M_Options_Effects_Draw (void)
1845 {
1846         int visible;
1847         cachepic_t      *p;
1848
1849         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid.conheight));
1850
1851         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1852         p = Draw_CachePic("gfx/p_option.lmp");
1853         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1854
1855         optcursor = options_effects_cursor;
1856         optnum = 0;
1857         visible = (menu_height - 32) / 8;
1858         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1859
1860         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1861         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1862         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1863         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1864         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1865         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1866         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1867         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1868         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1869         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1870         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1871         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1872         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1873         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1874         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1875         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1876         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1877         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1878         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1879         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1880         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1881         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1882         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1883         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1884         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1885         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1886         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1887         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1888         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1889         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1890         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1891         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1892         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1893         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1894         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1895         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1896         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1897 }
1898
1899
1900 void M_Options_Effects_Key (int k, char ascii)
1901 {
1902         switch (k)
1903         {
1904         case K_ESCAPE:
1905                 M_Menu_Options_f ();
1906                 break;
1907
1908         case K_ENTER:
1909                 M_Menu_Options_Effects_AdjustSliders (1);
1910                 break;
1911
1912         case K_UPARROW:
1913                 S_LocalSound ("sound/misc/menu1.wav");
1914                 options_effects_cursor--;
1915                 if (options_effects_cursor < 0)
1916                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1917                 break;
1918
1919         case K_DOWNARROW:
1920                 S_LocalSound ("sound/misc/menu1.wav");
1921                 options_effects_cursor++;
1922                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1923                         options_effects_cursor = 0;
1924                 break;
1925
1926         case K_LEFTARROW:
1927                 M_Menu_Options_Effects_AdjustSliders (-1);
1928                 break;
1929
1930         case K_RIGHTARROW:
1931                 M_Menu_Options_Effects_AdjustSliders (1);
1932                 break;
1933         }
1934 }
1935
1936
1937 #define OPTIONS_GRAPHICS_ITEMS  12
1938
1939 int options_graphics_cursor;
1940
1941 void M_Menu_Options_Graphics_f (void)
1942 {
1943         key_dest = key_menu;
1944         m_state = m_options_graphics;
1945         m_entersound = true;
1946 }
1947
1948 extern cvar_t r_shadow_gloss;
1949 extern cvar_t r_shadow_realtime_dlight;
1950 extern cvar_t r_shadow_realtime_dlight_shadows;
1951 extern cvar_t r_shadow_realtime_world;
1952 extern cvar_t r_shadow_realtime_world_dlightshadows;
1953 extern cvar_t r_shadow_realtime_world_lightmaps;
1954 extern cvar_t r_shadow_realtime_world_shadows;
1955 extern cvar_t r_bloom;
1956 extern cvar_t r_bloom_intensity;
1957 extern cvar_t r_bloom_power;
1958 extern cvar_t r_bloom_blur;
1959 extern cvar_t r_bloom_resolution;
1960
1961 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1962 {
1963         int optnum;
1964         S_LocalSound ("sound/misc/menu3.wav");
1965
1966         optnum = 0;
1967
1968                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1980 }
1981
1982
1983 void M_Options_Graphics_Draw (void)
1984 {
1985         int visible;
1986         cachepic_t      *p;
1987
1988         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid.conheight));
1989
1990         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1991         p = Draw_CachePic("gfx/p_option.lmp");
1992         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1993
1994         optcursor = options_graphics_cursor;
1995         optnum = 0;
1996         visible = (menu_height - 32) / 8;
1997         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1998
1999         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2000         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2001         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2002         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2003         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2004         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2005         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2006         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2007         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2008         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2009         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2010         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2011 }
2012
2013
2014 void M_Options_Graphics_Key (int k, char ascii)
2015 {
2016         switch (k)
2017         {
2018         case K_ESCAPE:
2019                 M_Menu_Options_f ();
2020                 break;
2021
2022         case K_ENTER:
2023                 M_Menu_Options_Graphics_AdjustSliders (1);
2024                 break;
2025
2026         case K_UPARROW:
2027                 S_LocalSound ("sound/misc/menu1.wav");
2028                 options_graphics_cursor--;
2029                 if (options_graphics_cursor < 0)
2030                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2031                 break;
2032
2033         case K_DOWNARROW:
2034                 S_LocalSound ("sound/misc/menu1.wav");
2035                 options_graphics_cursor++;
2036                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2037                         options_graphics_cursor = 0;
2038                 break;
2039
2040         case K_LEFTARROW:
2041                 M_Menu_Options_Graphics_AdjustSliders (-1);
2042                 break;
2043
2044         case K_RIGHTARROW:
2045                 M_Menu_Options_Graphics_AdjustSliders (1);
2046                 break;
2047         }
2048 }
2049
2050
2051 #define OPTIONS_COLORCONTROL_ITEMS      18
2052
2053 int             options_colorcontrol_cursor;
2054
2055 // intensity value to match up to 50% dither to 'correct' quake
2056 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
2057
2058 void M_Menu_Options_ColorControl_f (void)
2059 {
2060         key_dest = key_menu;
2061         m_state = m_options_colorcontrol;
2062         m_entersound = true;
2063 }
2064
2065
2066 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2067 {
2068         int optnum;
2069         float f;
2070         S_LocalSound ("sound/misc/menu3.wav");
2071
2072         optnum = 1;
2073         if (options_colorcontrol_cursor == optnum++)
2074                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2075         else if (options_colorcontrol_cursor == optnum++)
2076         {
2077                 Cvar_SetValueQuick (&v_color_enable, 0);
2078                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2079         }
2080         else if (options_colorcontrol_cursor == optnum++)
2081         {
2082                 Cvar_SetValueQuick (&v_color_enable, 0);
2083                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2084         }
2085         else if (options_colorcontrol_cursor == optnum++)
2086         {
2087                 Cvar_SetValueQuick (&v_color_enable, 0);
2088                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2089         }
2090         else if (options_colorcontrol_cursor == optnum++)
2091         {
2092                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2093         }
2094         else if (options_colorcontrol_cursor == optnum++)
2095         {
2096                 Cvar_SetValueQuick (&v_color_enable, 1);
2097                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2098         }
2099         else if (options_colorcontrol_cursor == optnum++)
2100         {
2101                 Cvar_SetValueQuick (&v_color_enable, 1);
2102                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2103         }
2104         else if (options_colorcontrol_cursor == optnum++)
2105         {
2106                 Cvar_SetValueQuick (&v_color_enable, 1);
2107                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2108         }
2109         else if (options_colorcontrol_cursor == optnum++)
2110         {
2111                 Cvar_SetValueQuick (&v_color_enable, 1);
2112                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2113                 Cvar_SetValueQuick (&v_color_black_r, f);
2114                 Cvar_SetValueQuick (&v_color_black_g, f);
2115                 Cvar_SetValueQuick (&v_color_black_b, f);
2116         }
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, 1);
2120                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2121         }
2122         else if (options_colorcontrol_cursor == optnum++)
2123         {
2124                 Cvar_SetValueQuick (&v_color_enable, 1);
2125                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2126         }
2127         else if (options_colorcontrol_cursor == optnum++)
2128         {
2129                 Cvar_SetValueQuick (&v_color_enable, 1);
2130                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, 1);
2135                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2136                 Cvar_SetValueQuick (&v_color_grey_r, f);
2137                 Cvar_SetValueQuick (&v_color_grey_g, f);
2138                 Cvar_SetValueQuick (&v_color_grey_b, f);
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2149         }
2150         else if (options_colorcontrol_cursor == optnum++)
2151         {
2152                 Cvar_SetValueQuick (&v_color_enable, 1);
2153                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2159                 Cvar_SetValueQuick (&v_color_white_r, f);
2160                 Cvar_SetValueQuick (&v_color_white_g, f);
2161                 Cvar_SetValueQuick (&v_color_white_b, f);
2162         }
2163 }
2164
2165 void M_Options_ColorControl_Draw (void)
2166 {
2167         int visible;
2168         float x, c, s, t, u, v;
2169         cachepic_t      *p;
2170
2171         M_Background(320, 256);
2172
2173         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2174         p = Draw_CachePic("gfx/p_option.lmp");
2175         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
2176
2177         optcursor = options_colorcontrol_cursor;
2178         optnum = 0;
2179         visible = (menu_height - 32) / 8;
2180         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2181
2182         M_Options_PrintCommand( "     Reset to defaults", true);
2183         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2184         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2185         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2186         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2187         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2188         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2189         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2190         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2191         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2192         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2193         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2194         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2195         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2196         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2197         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2198         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2199         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2200
2201         opty += 4;
2202         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2203         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
2204         t = (float) 4 / 2 * vid.realheight / vid.conheight;
2205         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2206         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2207         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2208         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2209         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2210         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2211         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2212         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2213
2214         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2215         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
2216         t = (float) 48 / 2 * vid.realheight / vid.conheight;
2217         u = s * 0.5;
2218         v = t * 0.5;
2219         opty += 8;
2220         x = 4;
2221         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2222         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2223         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2224         x += 80;
2225         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2226         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2227         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2228         x += 80;
2229         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2230         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2231         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2232         x += 80;
2233         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2234         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2235         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2236 }
2237
2238
2239 void M_Options_ColorControl_Key (int k, char ascii)
2240 {
2241         switch (k)
2242         {
2243         case K_ESCAPE:
2244                 M_Menu_Options_f ();
2245                 break;
2246
2247         case K_ENTER:
2248                 m_entersound = true;
2249                 switch (options_colorcontrol_cursor)
2250                 {
2251                 case 0:
2252                         Cvar_SetValueQuick(&v_hwgamma, 1);
2253                         Cvar_SetValueQuick(&v_gamma, 1);
2254                         Cvar_SetValueQuick(&v_contrast, 1);
2255                         Cvar_SetValueQuick(&v_brightness, 0);
2256                         Cvar_SetValueQuick(&v_color_enable, 0);
2257                         Cvar_SetValueQuick(&v_color_black_r, 0);
2258                         Cvar_SetValueQuick(&v_color_black_g, 0);
2259                         Cvar_SetValueQuick(&v_color_black_b, 0);
2260                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2261                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2262                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2263                         Cvar_SetValueQuick(&v_color_white_r, 1);
2264                         Cvar_SetValueQuick(&v_color_white_g, 1);
2265                         Cvar_SetValueQuick(&v_color_white_b, 1);
2266                         break;
2267                 default:
2268                         M_Menu_Options_ColorControl_AdjustSliders (1);
2269                         break;
2270                 }
2271                 return;
2272
2273         case K_UPARROW:
2274                 S_LocalSound ("sound/misc/menu1.wav");
2275                 options_colorcontrol_cursor--;
2276                 if (options_colorcontrol_cursor < 0)
2277                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2278                 break;
2279
2280         case K_DOWNARROW:
2281                 S_LocalSound ("sound/misc/menu1.wav");
2282                 options_colorcontrol_cursor++;
2283                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2284                         options_colorcontrol_cursor = 0;
2285                 break;
2286
2287         case K_LEFTARROW:
2288                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2289                 break;
2290
2291         case K_RIGHTARROW:
2292                 M_Menu_Options_ColorControl_AdjustSliders (1);
2293                 break;
2294         }
2295 }
2296
2297
2298 //=============================================================================
2299 /* KEYS MENU */
2300
2301 char *quakebindnames[][2] =
2302 {
2303 {"+attack",             "attack"},
2304 {"impulse 10",          "next weapon"},
2305 {"impulse 12",          "previous weapon"},
2306 {"+jump",                       "jump / swim up"},
2307 {"+forward",            "walk forward"},
2308 {"+back",                       "backpedal"},
2309 {"+left",                       "turn left"},
2310 {"+right",                      "turn right"},
2311 {"+speed",                      "run"},
2312 {"+moveleft",           "step left"},
2313 {"+moveright",          "step right"},
2314 {"+strafe",             "sidestep"},
2315 {"+lookup",             "look up"},
2316 {"+lookdown",           "look down"},
2317 {"centerview",          "center view"},
2318 {"+mlook",                      "mouse look"},
2319 {"+klook",                      "keyboard look"},
2320 {"+moveup",                     "swim up"},
2321 {"+movedown",           "swim down"}
2322 };
2323
2324 char *transfusionbindnames[][2] =
2325 {
2326 {"",                            "Movement"},            // Movement commands
2327 {"+forward",            "walk forward"},
2328 {"+back",                       "backpedal"},
2329 {"+left",                       "turn left"},
2330 {"+right",                      "turn right"},
2331 {"+moveleft",           "step left"},
2332 {"+moveright",          "step right"},
2333 {"+jump",                       "jump / swim up"},
2334 {"+movedown",           "swim down"},
2335 {"",                            "Combat"},                      // Combat commands
2336 {"impulse 1",           "Pitch Fork"},
2337 {"impulse 2",           "Flare Gun"},
2338 {"impulse 3",           "Shotgun"},
2339 {"impulse 4",           "Machine Gun"},
2340 {"impulse 5",           "Incinerator"},
2341 {"impulse 6",           "Bombs (TNT)"},
2342 {"impulse 35",          "Proximity Bomb"},
2343 {"impulse 36",          "Remote Detonator"},
2344 {"impulse 7",           "Aerosol Can"},
2345 {"impulse 8",           "Tesla Cannon"},
2346 {"impulse 9",           "Life Leech"},
2347 {"impulse 10",          "Voodoo Doll"},
2348 {"impulse 21",          "next weapon"},
2349 {"impulse 22",          "previous weapon"},
2350 {"+attack",             "attack"},
2351 {"+button3",            "altfire"},
2352 {"",                            "Inventory"},           // Inventory commands
2353 {"impulse 40",          "Dr.'s Bag"},
2354 {"impulse 41",          "Crystal Ball"},
2355 {"impulse 42",          "Beast Vision"},
2356 {"impulse 43",          "Jump Boots"},
2357 {"impulse 23",          "next item"},
2358 {"impulse 24",          "previous item"},
2359 {"impulse 25",          "use item"},
2360 {"",                            "Misc"},                        // Misc commands
2361 {"+button4",            "use"},
2362 {"impulse 50",          "add bot (red)"},
2363 {"impulse 51",          "add bot (blue)"},
2364 {"impulse 52",          "kick a bot"},
2365 {"impulse 26",          "next armor type"},
2366 {"impulse 27",          "identify player"},
2367 {"impulse 55",          "voting menu"},
2368 {"impulse 56",          "observer mode"},
2369 {"",                            "Taunts"},            // Taunts
2370 {"impulse 70",          "taunt 0"},
2371 {"impulse 71",          "taunt 1"},
2372 {"impulse 72",          "taunt 2"},
2373 {"impulse 73",          "taunt 3"},
2374 {"impulse 74",          "taunt 4"},
2375 {"impulse 75",          "taunt 5"},
2376 {"impulse 76",          "taunt 6"},
2377 {"impulse 77",          "taunt 7"},
2378 {"impulse 78",          "taunt 8"},
2379 {"impulse 79",          "taunt 9"}
2380 };
2381
2382 char *goodvsbad2bindnames[][2] =
2383 {
2384 {"impulse 69",          "Power 1"},
2385 {"impulse 70",          "Power 2"},
2386 {"impulse 71",          "Power 3"},
2387 {"+jump",                       "jump / swim up"},
2388 {"+forward",            "walk forward"},
2389 {"+back",                       "backpedal"},
2390 {"+left",                       "turn left"},
2391 {"+right",                      "turn right"},
2392 {"+speed",                      "run"},
2393 {"+moveleft",           "step left"},
2394 {"+moveright",          "step right"},
2395 {"+strafe",             "sidestep"},
2396 {"+lookup",             "look up"},
2397 {"+lookdown",           "look down"},
2398 {"centerview",          "center view"},
2399 {"+mlook",                      "mouse look"},
2400 {"kill",                        "kill yourself"},
2401 {"+moveup",                     "swim up"},
2402 {"+movedown",           "swim down"}
2403 };
2404
2405 int numcommands;
2406 char *(*bindnames)[2];
2407
2408 /*
2409 typedef struct binditem_s
2410 {
2411         char *command, *description;
2412         struct binditem_s *next;
2413 }
2414 binditem_t;
2415
2416 typedef struct bindcategory_s
2417 {
2418         char *name;
2419         binditem_t *binds;
2420         struct bindcategory_s *next;
2421 }
2422 bindcategory_t;
2423
2424 bindcategory_t *bindcategories = NULL;
2425
2426 void M_ClearBinds (void)
2427 {
2428         for (c = bindcategories;c;c = cnext)
2429         {
2430                 cnext = c->next;
2431                 for (b = c->binds;b;b = bnext)
2432                 {
2433                         bnext = b->next;
2434                         Z_Free(b);
2435                 }
2436                 Z_Free(c);
2437         }
2438         bindcategories = NULL;
2439 }
2440
2441 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2442 {
2443         for (b = &c->binds;*b;*b = &(*b)->next);
2444         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2445         *b->command = (char *)((*b) + 1);
2446         *b->description = *b->command + strlen(command) + 1;
2447         strcpy(*b->command, command);
2448         strcpy(*b->description, description);
2449 }
2450
2451 void M_AddBind (char *category, char *command, char *description)
2452 {
2453         for (c = &bindcategories;*c;c = &(*c)->next)
2454         {
2455                 if (!strcmp(category, (*c)->name))
2456                 {
2457                         M_AddBindToCategory(*c, command, description);
2458                         return;
2459                 }
2460         }
2461         *c = Z_Alloc(sizeof(bindcategory_t));
2462         M_AddBindToCategory(*c, command, description);
2463 }
2464
2465 void M_DefaultBinds (void)
2466 {
2467         M_ClearBinds();
2468         M_AddBind("movement", "+jump", "jump / swim up");
2469         M_AddBind("movement", "+forward", "walk forward");
2470         M_AddBind("movement", "+back", "backpedal");
2471         M_AddBind("movement", "+left", "turn left");
2472         M_AddBind("movement", "+right", "turn right");
2473         M_AddBind("movement", "+speed", "run");
2474         M_AddBind("movement", "+moveleft", "step left");
2475         M_AddBind("movement", "+moveright", "step right");
2476         M_AddBind("movement", "+strafe", "sidestep");
2477         M_AddBind("movement", "+lookup", "look up");
2478         M_AddBind("movement", "+lookdown", "look down");
2479         M_AddBind("movement", "centerview", "center view");
2480         M_AddBind("movement", "+mlook", "mouse look");
2481         M_AddBind("movement", "+klook", "keyboard look");
2482         M_AddBind("movement", "+moveup", "swim up");
2483         M_AddBind("movement", "+movedown", "swim down");
2484         M_AddBind("weapons", "+attack", "attack");
2485         M_AddBind("weapons", "impulse 10", "next weapon");
2486         M_AddBind("weapons", "impulse 12", "previous weapon");
2487         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2488         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2489         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2490         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2491         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2492         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2493         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2494         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2495 }
2496 */
2497
2498
2499 int             keys_cursor;
2500 int             bind_grab;
2501
2502 void M_Menu_Keys_f (void)
2503 {
2504         key_dest = key_menu;
2505         m_state = m_keys;
2506         m_entersound = true;
2507 }
2508
2509 #define NUMKEYS 5
2510
2511 void M_FindKeysForCommand (char *command, int *keys)
2512 {
2513         int             count;
2514         int             j;
2515         char    *b;
2516
2517         for (j = 0;j < NUMKEYS;j++)
2518                 keys[j] = -1;
2519
2520         count = 0;
2521
2522         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2523         {
2524                 b = keybindings[0][j];
2525                 if (!b)
2526                         continue;
2527                 if (!strcmp (b, command) )
2528                 {
2529                         keys[count++] = j;
2530                         if (count == NUMKEYS)
2531                                 break;
2532                 }
2533         }
2534 }
2535
2536 void M_UnbindCommand (char *command)
2537 {
2538         int             j;
2539         char    *b;
2540
2541         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2542         {
2543                 b = keybindings[0][j];
2544                 if (!b)
2545                         continue;
2546                 if (!strcmp (b, command))
2547                         Key_SetBinding (j, 0, "");
2548         }
2549 }
2550
2551
2552 void M_Keys_Draw (void)
2553 {
2554         int             i, j;
2555         int             keys[NUMKEYS];
2556         int             y;
2557         cachepic_t      *p;
2558         char    keystring[1024];
2559
2560         M_Background(320, 48 + 8 * numcommands);
2561
2562         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2563         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2564
2565         if (bind_grab)
2566                 M_Print(12, 32, "Press a key or button for this action");
2567         else
2568                 M_Print(18, 32, "Enter to change, backspace to clear");
2569
2570 // search for known bindings
2571         for (i=0 ; i<numcommands ; i++)
2572         {
2573                 y = 48 + 8*i;
2574
2575                 // If there's no command, it's just a section
2576                 if (bindnames[i][0][0] == '\0')
2577                 {
2578                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2579                         M_PrintRed (16, y, bindnames[i][1]);
2580                         continue;
2581                 }
2582                 else
2583                         M_Print(16, y, bindnames[i][1]);
2584
2585                 M_FindKeysForCommand (bindnames[i][0], keys);
2586
2587                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2588                 if (keys[0] == -1)
2589                         strcpy(keystring, "???");
2590                 else
2591                 {
2592                         keystring[0] = 0;
2593                         for (j = 0;j < NUMKEYS;j++)
2594                         {
2595                                 if (keys[j] != -1)
2596                                 {
2597                                         if (j > 0)
2598                                                 strcat(keystring, " or ");
2599                                         strcat(keystring, Key_KeynumToString (keys[j]));
2600                                 }
2601                         }
2602                 }
2603                 M_Print(150, y, keystring);
2604         }
2605
2606         if (bind_grab)
2607                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2608         else
2609                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2610 }
2611
2612
2613 void M_Keys_Key (int k, char ascii)
2614 {
2615         char    cmd[80];
2616         int             keys[NUMKEYS];
2617
2618         if (bind_grab)
2619         {       // defining a key
2620                 S_LocalSound ("sound/misc/menu1.wav");
2621                 if (k == K_ESCAPE)
2622                 {
2623                         bind_grab = false;
2624                 }
2625                 else //if (k != '`')
2626                 {
2627                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2628                         Cbuf_InsertText (cmd);
2629                 }
2630
2631                 bind_grab = false;
2632                 return;
2633         }
2634
2635         switch (k)
2636         {
2637         case K_ESCAPE:
2638                 M_Menu_Options_f ();
2639                 break;
2640
2641         case K_LEFTARROW:
2642         case K_UPARROW:
2643                 S_LocalSound ("sound/misc/menu1.wav");
2644                 do
2645                 {
2646                         keys_cursor--;
2647                         if (keys_cursor < 0)
2648                                 keys_cursor = numcommands-1;
2649                 }
2650                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2651                 break;
2652
2653         case K_DOWNARROW:
2654         case K_RIGHTARROW:
2655                 S_LocalSound ("sound/misc/menu1.wav");
2656                 do
2657                 {
2658                         keys_cursor++;
2659                         if (keys_cursor >= numcommands)
2660                                 keys_cursor = 0;
2661                 }
2662                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2663                 break;
2664
2665         case K_ENTER:           // go into bind mode
2666                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2667                 S_LocalSound ("sound/misc/menu2.wav");
2668                 if (keys[NUMKEYS - 1] != -1)
2669                         M_UnbindCommand (bindnames[keys_cursor][0]);
2670                 bind_grab = true;
2671                 break;
2672
2673         case K_BACKSPACE:               // delete bindings
2674         case K_DEL:                             // delete bindings
2675                 S_LocalSound ("sound/misc/menu2.wav");
2676                 M_UnbindCommand (bindnames[keys_cursor][0]);
2677                 break;
2678         }
2679 }
2680
2681 void M_Menu_Reset_f (void)
2682 {
2683         key_dest = key_menu;
2684         m_state = m_reset;
2685         m_entersound = true;
2686 }
2687
2688
2689 void M_Reset_Key (int key, char ascii)
2690 {
2691         switch (key)
2692         {
2693         case 'Y':
2694         case 'y':
2695                 Cbuf_AddText ("exec default.cfg\n");
2696                 // no break here since we also exit the menu
2697
2698         case K_ESCAPE:
2699         case 'n':
2700         case 'N':
2701                 m_state = m_options;
2702                 m_entersound = true;
2703                 break;
2704
2705         default:
2706                 break;
2707         }
2708 }
2709
2710 void M_Reset_Draw (void)
2711 {
2712         int lines = 2, linelength = 20;
2713         M_Background(linelength * 8 + 16, lines * 8 + 16);
2714         M_DrawTextBox(0, 0, linelength, lines);
2715         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2716         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2717 }
2718
2719 //=============================================================================
2720 /* VIDEO MENU */
2721
2722 #define VIDEO_ITEMS 5
2723
2724 int video_cursor = 0;
2725 int video_cursor_table[] = {56, 68, 80, 100, 130};
2726 // note: if modes are added to the beginning of this list, update the
2727 // video_resolution = x; in M_Menu_Video_f below
2728 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2729 // this is the number of the 640x480 mode in the list
2730 #define VID_640 3
2731 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2732 int video_resolution;
2733
2734 extern int current_vid_fullscreen;
2735 extern int current_vid_width;
2736 extern int current_vid_height;
2737 extern int current_vid_bitsperpixel;
2738
2739
2740 void M_Menu_Video_f (void)
2741 {
2742         key_dest = key_menu;
2743         m_state = m_video;
2744         m_entersound = true;
2745
2746         // Look for the current resolution
2747         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2748         {
2749                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2750                         video_resolutions[video_resolution][1] == current_vid_height)
2751                         break;
2752         }
2753
2754         // Default to VID_640 if we didn't find it
2755         if (video_resolution == VID_RES_COUNT)
2756         {
2757                 // may need to update this number if mode list changes
2758                 video_resolution = VID_640;
2759                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2760                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2761         }
2762 }
2763
2764
2765 void M_Video_Draw (void)
2766 {
2767         cachepic_t      *p;
2768         const char* string;
2769
2770         M_Background(320, 200);
2771
2772         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2773         p = Draw_CachePic("gfx/vidmodes.lmp");
2774         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2775
2776         // Resolution
2777         M_Print(16, video_cursor_table[0], "            Resolution");
2778         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2779         M_Print(220, video_cursor_table[0], string);
2780
2781         // Bits per pixel
2782         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2783         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2784
2785         // Fullscreen
2786         M_Print(16, video_cursor_table[2], "            Fullscreen");
2787         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2788
2789         // "Apply" button
2790         M_Print(220, video_cursor_table[3], "Apply");
2791
2792         // Vertical Sync
2793         M_ItemPrint (0, video_cursor_table[4], "         Vertical Sync", gl_videosyncavailable);
2794         M_DrawCheckbox(220, video_cursor_table[4], vid_vsync.integer);
2795
2796         // Cursor
2797         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2798 }
2799
2800
2801 void M_Menu_Video_AdjustSliders (int dir)
2802 {
2803         S_LocalSound ("sound/misc/menu3.wav");
2804
2805         switch (video_cursor)
2806         {
2807                 // Resolution
2808                 case 0:
2809                 {
2810                         int new_resolution = video_resolution + dir;
2811                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2812                                 video_resolution = VID_RES_COUNT - 1;
2813                         else if (new_resolution > VID_RES_COUNT - 1)
2814                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2815                         else
2816                                 video_resolution = new_resolution;
2817
2818                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2819                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2820                         break;
2821                 }
2822
2823                 // Bits per pixel
2824                 case 1:
2825                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2826                         break;
2827                 case 2:
2828                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2829                         break;
2830
2831                 case 4:
2832                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2833                         break;
2834         }
2835 }
2836
2837
2838 void M_Video_Key (int key, char ascii)
2839 {
2840         switch (key)
2841         {
2842                 case K_ESCAPE:
2843                         // vid_shared.c has a copy of the current video config. We restore it
2844                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2845                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2846                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2847                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2848
2849                         S_LocalSound ("sound/misc/menu1.wav");
2850                         M_Menu_Options_f ();
2851                         break;
2852
2853                 case K_ENTER:
2854                         m_entersound = true;
2855                         switch (video_cursor)
2856                         {
2857                                 case 3:
2858                                         Cbuf_AddText ("vid_restart\n");
2859                                         M_Menu_Options_f ();
2860                                         break;
2861                                 default:
2862                                         M_Menu_Video_AdjustSliders (1);
2863                         }
2864                         break;
2865
2866                 case K_UPARROW:
2867                         S_LocalSound ("sound/misc/menu1.wav");
2868                         video_cursor--;
2869                         if (video_cursor < 0)
2870                                 video_cursor = VIDEO_ITEMS-1;
2871                         break;
2872
2873                 case K_DOWNARROW:
2874                         S_LocalSound ("sound/misc/menu1.wav");
2875                         video_cursor++;
2876                         if (video_cursor >= VIDEO_ITEMS)
2877                                 video_cursor = 0;
2878                         break;
2879
2880                 case K_LEFTARROW:
2881                         M_Menu_Video_AdjustSliders (-1);
2882                         break;
2883
2884                 case K_RIGHTARROW:
2885                         M_Menu_Video_AdjustSliders (1);
2886                         break;
2887         }
2888 }
2889
2890 //=============================================================================
2891 /* HELP MENU */
2892
2893 int             help_page;
2894 #define NUM_HELP_PAGES  6
2895
2896
2897 void M_Menu_Help_f (void)
2898 {
2899         key_dest = key_menu;
2900         m_state = m_help;
2901         m_entersound = true;
2902         help_page = 0;
2903 }
2904
2905
2906
2907 void M_Help_Draw (void)
2908 {
2909         M_Background(320, 200);
2910         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2911 }
2912
2913
2914 void M_Help_Key (int key, char ascii)
2915 {
2916         switch (key)
2917         {
2918         case K_ESCAPE:
2919                 M_Menu_Main_f ();
2920                 break;
2921
2922         case K_UPARROW:
2923         case K_RIGHTARROW:
2924                 m_entersound = true;
2925                 if (++help_page >= NUM_HELP_PAGES)
2926                         help_page = 0;
2927                 break;
2928
2929         case K_DOWNARROW:
2930         case K_LEFTARROW:
2931                 m_entersound = true;
2932                 if (--help_page < 0)
2933                         help_page = NUM_HELP_PAGES-1;
2934                 break;
2935         }
2936
2937 }
2938
2939 //=============================================================================
2940 /* CEDITS MENU */
2941
2942 void M_Menu_Credits_f (void)
2943 {
2944         key_dest = key_menu;
2945         m_state = m_credits;
2946         m_entersound = true;
2947 }
2948
2949
2950
2951 void M_Credits_Draw (void)
2952 {
2953         M_Background(640, 480);
2954         DrawQ_Pic (0, 0, "gfx/creditsmiddle", 0, 0, 1, 1, 1, 1, 0);
2955         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
2956         DrawQ_Pic (0, 0, "gfx/creditstop", 0, 0, 1, 1, 1, 1, 0);
2957         DrawQ_Pic (0, 433, "gfx/creditsbottom", 0, 0, 1, 1, 1, 1, 0);
2958 }
2959
2960
2961 void M_Credits_Key (int key, char ascii)
2962 {
2963                 M_Menu_Main_f ();
2964 }
2965
2966 //=============================================================================
2967 /* QUIT MENU */
2968
2969 char *m_quit_message[9];
2970 int             m_quit_prevstate;
2971 qboolean        wasInMenus;
2972
2973
2974 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2975 {
2976         m_quit_message[0] = line1;
2977         m_quit_message[1] = line2;
2978         m_quit_message[2] = line3;
2979         m_quit_message[3] = line4;
2980         m_quit_message[4] = line5;
2981         m_quit_message[5] = line6;
2982         m_quit_message[6] = line7;
2983         m_quit_message[7] = line8;
2984         m_quit_message[8] = NULL;
2985         return 1;
2986 }
2987
2988 int M_ChooseQuitMessage(int request)
2989 {
2990         switch (gamemode)
2991         {
2992         case GAME_NORMAL:
2993         case GAME_HIPNOTIC:
2994         case GAME_ROGUE:
2995         case GAME_NEHAHRA:
2996                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2997                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2998                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2999                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3000                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3001                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3002                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3003                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3004                 break;
3005         case GAME_GOODVSBAD2:
3006                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3007                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3008                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3009                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3010                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3011                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3012                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3013                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3014                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3015                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3016                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3017                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3018                 break;
3019         case GAME_BATTLEMECH:
3020                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3021                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3022                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3023                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3024                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3025                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3026                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3027                 break;
3028         case GAME_OPENQUARTZ:
3029                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3030                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3031                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3032                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3033                 break;
3034         default:
3035                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3036                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3037                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3038                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3039                 break;
3040         }
3041         return 0;
3042 };
3043
3044 void M_Menu_Quit_f (void)
3045 {
3046         int n;
3047         if (m_state == m_quit)
3048                 return;
3049         wasInMenus = (key_dest == key_menu);
3050         key_dest = key_menu;
3051         m_quit_prevstate = m_state;
3052         m_state = m_quit;
3053         m_entersound = true;
3054         // count how many there are
3055         for (n = 0;M_ChooseQuitMessage(n);n++);
3056         // choose one
3057         M_ChooseQuitMessage(rand() % n);
3058 }
3059
3060
3061 void M_Quit_Key (int key, char ascii)
3062 {
3063         switch (key)
3064         {
3065         case K_ESCAPE:
3066         case 'n':
3067         case 'N':
3068                 if (wasInMenus)
3069                 {
3070                         m_state = m_quit_prevstate;
3071                         m_entersound = true;
3072                 }
3073                 else
3074                 {
3075                         key_dest = key_game;
3076                         m_state = m_none;
3077                 }
3078                 break;
3079
3080         case 'Y':
3081         case 'y':
3082                 Host_Quit_f ();
3083                 break;
3084
3085         default:
3086                 break;
3087         }
3088 }
3089
3090 void M_Quit_Draw (void)
3091 {
3092         int i, l, linelength, firstline, lastline, lines;
3093         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3094         {
3095                 if ((l = strlen(m_quit_message[i])))
3096                 {
3097                         if (firstline > i)
3098                                 firstline = i;
3099                         if (lastline < i)
3100                                 lastline = i;
3101                         if (linelength < l)
3102                                 linelength = l;
3103                 }
3104         }
3105         lines = (lastline - firstline) + 1;
3106         M_Background(linelength * 8 + 16, lines * 8 + 16);
3107         M_DrawTextBox(0, 0, linelength, lines);
3108         for (i = 0, l = firstline;i < lines;i++, l++)
3109                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3110 }
3111
3112 //=============================================================================
3113 /* LAN CONFIG MENU */
3114
3115 int             lanConfig_cursor = -1;
3116 int             lanConfig_cursor_table [] = {56, 76, 112};
3117 #define NUM_LANCONFIG_CMDS      3
3118
3119 int     lanConfig_port;
3120 char    lanConfig_portname[6];
3121 char    lanConfig_joinname[22];
3122
3123 void M_Menu_LanConfig_f (void)
3124 {
3125         key_dest = key_menu;
3126         m_state = m_lanconfig;
3127         m_entersound = true;
3128         if (lanConfig_cursor == -1)
3129         {
3130                 if (JoiningGame)
3131                         lanConfig_cursor = 1;
3132         }
3133         if (StartingGame)
3134                 lanConfig_cursor = 1;
3135         lanConfig_port = 26000;
3136         sprintf(lanConfig_portname, "%u", lanConfig_port);
3137
3138         M_Update_Return_Reason("");
3139 }
3140
3141
3142 void M_LanConfig_Draw (void)
3143 {
3144         cachepic_t      *p;
3145         int             basex;
3146         char    *startJoin;
3147         char    *protocol;
3148
3149         M_Background(320, 200);
3150
3151         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3152         p = Draw_CachePic ("gfx/p_multi.lmp");
3153         basex = (320-p->width)/2;
3154         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
3155
3156         if (StartingGame)
3157                 startJoin = "New Game";
3158         else
3159                 startJoin = "Join Game";
3160         protocol = "TCP/IP";
3161         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3162         basex += 8;
3163
3164         M_Print(basex, lanConfig_cursor_table[0], "Port");
3165         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3166         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3167
3168         if (JoiningGame)
3169         {
3170                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
3171                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
3172                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
3173                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
3174         }
3175         else
3176         {
3177                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3178                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3179         }
3180
3181         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3182
3183         if (lanConfig_cursor == 0)
3184                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
3185
3186         if (lanConfig_cursor == 2)
3187                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
3188
3189         if (*m_return_reason)
3190                 M_Print(basex, 168, m_return_reason);
3191 }
3192
3193
3194 void M_LanConfig_Key (int key, char ascii)
3195 {
3196         int             l;
3197
3198         switch (key)
3199         {
3200         case K_ESCAPE:
3201                 M_Menu_MultiPlayer_f ();
3202                 break;
3203
3204         case K_UPARROW:
3205                 S_LocalSound ("sound/misc/menu1.wav");
3206                 lanConfig_cursor--;
3207                 if (lanConfig_cursor < 0)
3208                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3209                 break;
3210
3211         case K_DOWNARROW:
3212                 S_LocalSound ("sound/misc/menu1.wav");
3213                 lanConfig_cursor++;
3214                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3215                         lanConfig_cursor = 0;
3216                 break;
3217
3218         case K_ENTER:
3219                 if (lanConfig_cursor == 0)
3220                         break;
3221
3222                 m_entersound = true;
3223
3224                 Cbuf_AddText ("stopdemo\n");
3225
3226                 Cvar_SetValue("port", lanConfig_port);
3227
3228                 if (lanConfig_cursor == 1)
3229                 {
3230                         if (StartingGame)
3231                         {
3232                                 M_Menu_GameOptions_f ();
3233                                 break;
3234                         }
3235                         M_Menu_ServerList_f();
3236                         break;
3237                 }
3238
3239                 if (lanConfig_cursor == 2)
3240                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3241                 break;
3242
3243         case K_BACKSPACE:
3244                 if (lanConfig_cursor == 0)
3245                 {
3246                         if (strlen(lanConfig_portname))
3247                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3248                 }
3249
3250                 if (lanConfig_cursor == 2)
3251                 {
3252                         if (strlen(lanConfig_joinname))
3253                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3254                 }
3255                 break;
3256
3257         default:
3258                 if (ascii < 32 || ascii > 126)
3259                         break;
3260
3261                 if (lanConfig_cursor == 2)
3262                 {
3263                         l = strlen(lanConfig_joinname);
3264                         if (l < 21)
3265                         {
3266                                 lanConfig_joinname[l+1] = 0;
3267                                 lanConfig_joinname[l] = ascii;
3268                         }
3269                 }
3270
3271                 if (ascii < '0' || ascii > '9')
3272                         break;
3273                 if (lanConfig_cursor == 0)
3274                 {
3275                         l = strlen(lanConfig_portname);
3276                         if (l < 5)
3277                         {
3278                                 lanConfig_portname[l+1] = 0;
3279                                 lanConfig_portname[l] = ascii;
3280                         }
3281                 }
3282         }
3283
3284         if (StartingGame && lanConfig_cursor == 2)
3285         {
3286                 if (key == K_UPARROW)
3287                         lanConfig_cursor = 1;
3288                 else
3289                         lanConfig_cursor = 0;
3290         }
3291
3292         l =  atoi(lanConfig_portname);
3293         if (l <= 65535)
3294                 lanConfig_port = l;
3295         sprintf(lanConfig_portname, "%u", lanConfig_port);
3296 }
3297
3298 //=============================================================================
3299 /* GAME OPTIONS MENU */
3300
3301 typedef struct
3302 {
3303         char    *name;
3304         char    *description;
3305 } level_t;
3306
3307 typedef struct
3308 {
3309         char    *description;
3310         int             firstLevel;
3311         int             levels;
3312 } episode_t;
3313
3314 typedef struct
3315 {
3316         char *gamename;
3317         level_t *levels;
3318         episode_t *episodes;
3319         int numepisodes;
3320 }
3321 gamelevels_t;
3322
3323 level_t quakelevels[] =
3324 {
3325         {"start", "Entrance"},  // 0
3326
3327         {"e1m1", "Slipgate Complex"},                           // 1
3328         {"e1m2", "Castle of the Damned"},
3329         {"e1m3", "The Necropolis"},
3330         {"e1m4", "The Grisly Grotto"},
3331         {"e1m5", "Gloom Keep"},
3332         {"e1m6", "The Door To Chthon"},
3333         {"e1m7", "The House of Chthon"},
3334         {"e1m8", "Ziggurat Vertigo"},
3335
3336         {"e2m1", "The Installation"},                           // 9
3337         {"e2m2", "Ogre Citadel"},
3338         {"e2m3", "Crypt of Decay"},
3339         {"e2m4", "The Ebon Fortress"},
3340         {"e2m5", "The Wizard's Manse"},
3341         {"e2m6", "The Dismal Oubliette"},
3342         {"e2m7", "Underearth"},
3343
3344         {"e3m1", "Termination Central"},                        // 16
3345         {"e3m2", "The Vaults of Zin"},
3346         {"e3m3", "The Tomb of Terror"},
3347         {"e3m4", "Satan's Dark Delight"},
3348         {"e3m5", "Wind Tunnels"},
3349         {"e3m6", "Chambers of Torment"},
3350         {"e3m7", "The Haunted Halls"},
3351
3352         {"e4m1", "The Sewage System"},                          // 23
3353         {"e4m2", "The Tower of Despair"},
3354         {"e4m3", "The Elder God Shrine"},
3355         {"e4m4", "The Palace of Hate"},
3356         {"e4m5", "Hell's Atrium"},
3357         {"e4m6", "The Pain Maze"},
3358         {"e4m7", "Azure Agony"},
3359         {"e4m8", "The Nameless City"},
3360
3361         {"end", "Shub-Niggurath's Pit"},                        // 31
3362
3363         {"dm1", "Place of Two Deaths"},                         // 32
3364         {"dm2", "Claustrophobopolis"},
3365         {"dm3", "The Abandoned Base"},
3366         {"dm4", "The Bad Place"},
3367         {"dm5", "The Cistern"},
3368         {"dm6", "The Dark Zone"}
3369 };
3370
3371 episode_t quakeepisodes[] =
3372 {
3373         {"Welcome to Quake", 0, 1},
3374         {"Doomed Dimension", 1, 8},
3375         {"Realm of Black Magic", 9, 7},
3376         {"Netherworld", 16, 7},
3377         {"The Elder World", 23, 8},
3378         {"Final Level", 31, 1},
3379         {"Deathmatch Arena", 32, 6}
3380 };
3381
3382  //MED 01/06/97 added hipnotic levels
3383 level_t     hipnoticlevels[] =
3384 {
3385    {"start", "Command HQ"},  // 0
3386
3387    {"hip1m1", "The Pumping Station"},          // 1
3388    {"hip1m2", "Storage Facility"},
3389    {"hip1m3", "The Lost Mine"},
3390    {"hip1m4", "Research Facility"},
3391    {"hip1m5", "Military Complex"},
3392
3393    {"hip2m1", "Ancient Realms"},          // 6
3394    {"hip2m2", "The Black Cathedral"},
3395    {"hip2m3", "The Catacombs"},
3396    {"hip2m4", "The Crypt"},
3397    {"hip2m5", "Mortum's Keep"},
3398    {"hip2m6", "The Gremlin's Domain"},
3399
3400    {"hip3m1", "Tur Torment"},       // 12
3401    {"hip3m2", "Pandemonium"},
3402    {"hip3m3", "Limbo"},
3403    {"hip3m4", "The Gauntlet"},
3404
3405    {"hipend", "Armagon's Lair"},       // 16
3406
3407    {"hipdm1", "The Edge of Oblivion"}           // 17
3408 };
3409
3410 //MED 01/06/97  added hipnotic episodes
3411 episode_t   hipnoticepisodes[] =
3412 {
3413    {"Scourge of Armagon", 0, 1},
3414    {"Fortress of the Dead", 1, 5},
3415    {"Dominion of Darkness", 6, 6},
3416    {"The Rift", 12, 4},
3417    {"Final Level", 16, 1},
3418    {"Deathmatch Arena", 17, 1}
3419 };
3420
3421 //PGM 01/07/97 added rogue levels
3422 //PGM 03/02/97 added dmatch level
3423 level_t         roguelevels[] =
3424 {
3425         {"start",       "Split Decision"},
3426         {"r1m1",        "Deviant's Domain"},
3427         {"r1m2",        "Dread Portal"},
3428         {"r1m3",        "Judgement Call"},
3429         {"r1m4",        "Cave of Death"},
3430         {"r1m5",        "Towers of Wrath"},
3431         {"r1m6",        "Temple of Pain"},
3432         {"r1m7",        "Tomb of the Overlord"},
3433         {"r2m1",        "Tempus Fugit"},
3434         {"r2m2",        "Elemental Fury I"},
3435         {"r2m3",        "Elemental Fury II"},
3436         {"r2m4",        "Curse of Osiris"},
3437         {"r2m5",        "Wizard's Keep"},
3438         {"r2m6",        "Blood Sacrifice"},
3439         {"r2m7",        "Last Bastion"},
3440         {"r2m8",        "Source of Evil"},
3441         {"ctf1",    "Division of Change"}
3442 };
3443
3444 //PGM 01/07/97 added rogue episodes
3445 //PGM 03/02/97 added dmatch episode
3446 episode_t       rogueepisodes[] =
3447 {
3448         {"Introduction", 0, 1},
3449         {"Hell's Fortress", 1, 7},
3450         {"Corridors of Time", 8, 8},
3451         {"Deathmatch Arena", 16, 1}
3452 };
3453
3454 level_t         nehahralevels[] =
3455 {
3456         {"nehstart",    "Welcome to Nehahra"},
3457         {"neh1m1",      "Forge City1: Slipgates"},
3458         {"neh1m2",      "Forge City2: Boiler"},
3459         {"neh1m3",      "Forge City3: Escape"},
3460         {"neh1m4",      "Grind Core"},
3461         {"neh1m5",      "Industrial Silence"},
3462         {"neh1m6",      "Locked-Up Anger"},
3463         {"neh1m7",      "Wanderer of the Wastes"},
3464         {"neh1m8",      "Artemis System Net"},
3465         {"neh1m9",      "To the Death"},
3466         {"neh2m1",      "The Gates of Ghoro"},
3467         {"neh2m2",      "Sacred Trinity"},
3468         {"neh2m3",      "Realm of the Ancients"},
3469         {"neh2m4",      "Temple of the Ancients"},
3470         {"neh2m5",      "Dreams Made Flesh"},
3471         {"neh2m6",      "Your Last Cup of Sorrow"},
3472         {"nehsec",      "Ogre's Bane"},
3473         {"nehahra",     "Nehahra's Den"},
3474         {"nehend",      "Quintessence"}
3475 };
3476
3477 episode_t       nehahraepisodes[] =
3478 {
3479         {"Welcome to Nehahra", 0, 1},
3480         {"The Fall of Forge", 1, 9},
3481         {"The Outlands", 10, 7},
3482         {"Dimension of the Lost", 17, 2}
3483 };
3484
3485 // Map list for Transfusion
3486 level_t         transfusionlevels[] =
3487 {
3488         {"e1m1",                "Cradle to Grave"},
3489         {"e1m2",                "Wrong Side of the Tracks"},
3490         {"e1m3",                "Phantom Express"},
3491         {"e1m4",                "Dark Carnival"},
3492         {"e1m5",                "Hallowed Grounds"},
3493         {"e1m6",                "The Great Temple"},
3494         {"e1m7",                "Altar of Stone"},
3495         {"e1m8",                "House of Horrors"},
3496
3497         {"e2m1",                "Shipwrecked"},
3498         {"e2m2",                "The Lumber Mill"},
3499         {"e2m3",                "Rest for the Wicked"},
3500         {"e2m4",                "The Overlooked Hotel"},
3501         {"e2m5",                "The Haunting"},
3502         {"e2m6",                "The Cold Rush"},
3503         {"e2m7",                "Bowels of the Earth"},
3504         {"e2m8",                "The Lair of Shial"},
3505         {"e2m9",                "Thin Ice"},
3506
3507         {"e3m1",                "Ghost Town"},
3508         {"e3m2",                "The Siege"},
3509         {"e3m3",                "Raw Sewage"},
3510         {"e3m4",                "The Sick Ward"},
3511         {"e3m5",                "Spare Parts"},
3512         {"e3m6",                "Monster Bait"},
3513         {"e3m7",                "The Pit of Cerberus"},
3514         {"e3m8",                "Catacombs"},
3515
3516         {"e4m1",                "Butchery Loves Company"},
3517         {"e4m2",                "Breeding Grounds"},
3518         {"e4m3",                "Charnel House"},
3519         {"e4m4",                "Crystal Lake"},
3520         {"e4m5",                "Fire and Brimstone"},
3521         {"e4m6",                "The Ganglion Depths"},
3522         {"e4m7",                "In the Flesh"},
3523         {"e4m8",                "The Hall of the Epiphany"},
3524         {"e4m9",                "Mall of the Dead"},
3525
3526         {"bb1",                 "The Stronghold"},
3527         {"bb2",                 "Winter Wonderland"},
3528         {"bb3",                 "Bodies"},
3529         {"bb4",                 "The Tower"},
3530         {"bb5",                 "Click!"},
3531         {"bb6",                 "Twin Fortress"},
3532         {"bb7",                 "Midgard"},
3533         {"bb8",                 "Fun With Heads"},
3534         {"dm1",                 "Monolith Building 11"},
3535         {"dm2",                 "Power!"},
3536         {"dm3",                 "Area 15"},
3537
3538         {"e6m1",                "Welcome to Your Life"},
3539         {"e6m2",                "They Are Here"},
3540         {"e6m3",                "Public Storage"},
3541         {"e6m4",                "Aqueducts"},
3542         {"e6m5",                "The Ruined Temple"},
3543         {"e6m6",                "Forbidden Rituals"},
3544         {"e6m7",                "The Dungeon"},
3545         {"e6m8",                "Beauty and the Beast"},
3546         {"e6m9",                "Forgotten Catacombs"},
3547
3548         {"cp01",                "Boat Docks"},
3549         {"cp02",                "Old Opera House"},
3550         {"cp03",                "Gothic Library"},
3551         {"cp04",                "Lost Monastery"},
3552         {"cp05",                "Steamboat"},
3553         {"cp06",                "Graveyard"},
3554         {"cp07",                "Mountain Pass"},
3555         {"cp08",                "Abysmal Mine"},
3556         {"cp09",                "Castle"},
3557         {"cps1",                "Boggy Creek"},
3558
3559         {"cpbb01",              "Crypt of Despair"},
3560         {"cpbb02",              "Pits of Blood"},
3561         {"cpbb03",              "Unholy Cathedral"},
3562         {"cpbb04",              "Deadly Inspirations"},
3563
3564         {"b2a15",               "Area 15 (B2)"},
3565         {"b2bodies",    "BB_Bodies (B2)"},
3566         {"b2cabana",    "BB_Cabana"},
3567         {"b2power",             "BB_Power"},
3568         {"barena",              "Blood Arena"},
3569         {"bkeep",               "Blood Keep"},
3570         {"bstar",               "Brown Star"},
3571         {"crypt",               "The Crypt"},
3572
3573         {"bb3_2k1",             "Bodies Infusion"},
3574         {"captasao",    "Captasao"},
3575         {"curandero",   "Curandero"},
3576         {"dcamp",               "DeathCamp"},
3577         {"highnoon",    "HighNoon"},
3578         {"qbb1",                "The Confluence"},
3579         {"qbb2",                "KathartiK"},
3580         {"qbb3",                "Caleb's Woodland Retreat"},
3581         {"zoo",                 "Zoo"},
3582
3583         {"dranzbb6",    "Black Coffee"},
3584         {"fragm",               "Frag'M"},
3585         {"maim",                "Maim"},
3586         {"qe1m7",               "The House of Chthon"},
3587         {"qdm1",                "Dm-Place of Two Deaths"},
3588         {"qdm4",                "Dm-The Bad Place"},
3589         {"qdm5",                "Dm-The Cistern"},
3590         {"qmorbias",    "Dm-Morbias"},
3591         {"simple",              "Dead Simple"}
3592 };
3593
3594 episode_t       transfusionepisodes[] =
3595 {
3596         {"The Way of All Flesh", 0, 8},
3597         {"Even Death May Die", 8, 9},
3598         {"Farewell to Arms", 17, 8},
3599         {"Dead Reckoning", 25, 9},
3600         {"BloodBath", 34, 11},
3601         {"Post Mortem", 45, 9},
3602         {"Cryptic Passage", 54, 10},
3603         {"Cryptic BloodBath", 64, 4},
3604         {"Blood 2", 68, 8},
3605         {"Transfusion", 76, 9},
3606         {"Conversions", 85, 9}
3607 };
3608
3609 level_t goodvsbad2levels[] =
3610 {
3611         {"rts", "Many Paths"},  // 0
3612         {"chess", "Chess, Scott Hess"},                         // 1
3613         {"dot", "Big Wall"},
3614         {"city2", "The Big City"},
3615         {"bwall", "0 G like Psychic TV"},
3616         {"snow", "Wireframed"},
3617         {"telep", "Infinite Falling"},
3618         {"faces", "Facing Bases"},
3619         {"island", "Adventure Islands"},
3620 };
3621
3622 episode_t goodvsbad2episodes[] =
3623 {
3624         {"Levels? Bevels!", 0, 8},
3625 };
3626
3627 level_t battlemechlevels[] =
3628 {
3629         {"start", "Parking Level"},
3630         {"dm1", "Hot Dump"},                        // 1
3631         {"dm2", "The Pits"},
3632         {"dm3", "Dimber Died"},
3633         {"dm4", "Fire in the Hole"},
3634         {"dm5", "Clubhouses"},
3635         {"dm6", "Army go Underground"},
3636 };
3637
3638 episode_t battlemechepisodes[] =
3639 {
3640         {"Time for Battle", 0, 7},
3641 };
3642
3643 level_t openquartzlevels[] =
3644 {
3645         {"start", "Welcome to Openquartz"},
3646
3647         {"void1", "The center of nowhere"},                        // 1
3648         {"void2", "The place with no name"},
3649         {"void3", "The lost supply base"},
3650         {"void4", "Past the outer limits"},
3651         {"void5", "Into the nonexistance"},
3652         {"void6", "Void walk"},
3653
3654         {"vtest", "Warp Central"},
3655         {"box", "The deathmatch box"},
3656         {"bunkers", "Void command"},
3657         {"house", "House of chaos"},
3658         {"office", "Overnight office kill"},
3659         {"am1", "The nameless chambers"},
3660 };
3661
3662 episode_t openquartzepisodes[] =
3663 {
3664         {"Single Player", 0, 1},
3665         {"Void Deathmatch", 1, 6},
3666         {"Contrib", 7, 6},
3667 };
3668
3669 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3670 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3671 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3672 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3673 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3674 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3675 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3676 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3677 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3678
3679 typedef struct
3680 {
3681         int gameid;
3682         gamelevels_t *notregistered;
3683         gamelevels_t *registered;
3684 }
3685 gameinfo_t;
3686
3687 gameinfo_t gamelist[] =
3688 {
3689         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3690         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3691         {GAME_ROGUE, &roguegame, &roguegame},
3692         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3693         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3694         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3695         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3696         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3697         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3698 };
3699
3700 gamelevels_t *lookupgameinfo(void)
3701 {
3702         int i;
3703         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3704         if (registered.integer)
3705                 return gamelist[i].registered;
3706         else
3707                 return gamelist[i].notregistered;
3708 }
3709
3710 int     startepisode;
3711 int     startlevel;
3712 int maxplayers;
3713 qboolean m_serverInfoMessage = false;
3714 double m_serverInfoMessageTime;
3715
3716 void M_Menu_GameOptions_f (void)
3717 {
3718         key_dest = key_menu;
3719         m_state = m_gameoptions;
3720         m_entersound = true;
3721         if (maxplayers == 0)
3722                 maxplayers = svs.maxclients;
3723         if (maxplayers < 2)
3724                 maxplayers = min(8, MAX_SCOREBOARD);
3725 }
3726
3727
3728 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3729 #define NUM_GAMEOPTIONS 12
3730 int             gameoptions_cursor;
3731
3732 void M_GameOptions_Draw (void)
3733 {
3734         cachepic_t      *p;
3735         int             x;
3736         gamelevels_t *g;
3737
3738         M_Background(320, 200);
3739
3740         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3741         p = Draw_CachePic ("gfx/p_multi.lmp");
3742         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3743
3744         M_DrawTextBox (152, 32, 10, 1);
3745         M_Print(160, 40, "begin game");
3746
3747         M_Print(0, 56, "      Max players");
3748         M_Print(160, 56, va("%i", maxplayers) );
3749
3750         if (gamemode != GAME_GOODVSBAD2)
3751         {
3752                 M_Print(0, 64, "        Game Type");
3753                 if (gamemode == GAME_TRANSFUSION)
3754                 {
3755                         if (!coop.integer && !deathmatch.integer)
3756                                 Cvar_SetValue("deathmatch", 1);
3757                         if (deathmatch.integer == 0)
3758                                 M_Print(160, 64, "Cooperative");
3759                         else if (deathmatch.integer == 2)
3760                                 M_Print(160, 64, "Capture the Flag");
3761                         else
3762                                 M_Print(160, 64, "Blood Bath");
3763                 }
3764                 else if (gamemode == GAME_BATTLEMECH)
3765                 {
3766                         if (!deathmatch.integer)
3767                                 Cvar_SetValue("deathmatch", 1);
3768                         if (deathmatch.integer == 2)
3769                                 M_Print(160, 64, "Rambo Match");
3770                         else
3771                                 M_Print(160, 64, "Deathmatch");
3772                 }
3773                 else
3774                 {
3775                         if (!coop.integer && !deathmatch.integer)
3776                                 Cvar_SetValue("deathmatch", 1);
3777                         if (coop.integer)
3778                                 M_Print(160, 64, "Cooperative");
3779                         else
3780                                 M_Print(160, 64, "Deathmatch");
3781                 }
3782
3783                 M_Print(0, 72, "        Teamplay");
3784                 if (gamemode == GAME_ROGUE)
3785                 {
3786                         char *msg;
3787
3788                         switch((int)teamplay.integer)
3789                         {
3790                                 case 1: msg = "No Friendly Fire"; break;
3791                                 case 2: msg = "Friendly Fire"; break;
3792                                 case 3: msg = "Tag"; break;
3793                                 case 4: msg = "Capture the Flag"; break;
3794                                 case 5: msg = "One Flag CTF"; break;
3795                                 case 6: msg = "Three Team CTF"; break;
3796                                 default: msg = "Off"; break;
3797                         }
3798                         M_Print(160, 72, msg);
3799                 }
3800                 else
3801                 {
3802                         char *msg;
3803
3804                         switch (teamplay.integer)
3805                         {
3806                                 case 0: msg = "Off"; break;
3807                                 case 2: msg = "Friendly Fire"; break;
3808                                 default: msg = "No Friendly Fire"; break;
3809                         }
3810                         M_Print(160, 72, msg);
3811                 }
3812                 M_Print(0, 80, "            Skill");
3813                 if (gamemode == GAME_TRANSFUSION)
3814                 {
3815                         if (skill.integer == 1)
3816                                 M_Print(160, 80, "Still Kicking");
3817                         else if (skill.integer == 2)
3818                                 M_Print(160, 80, "Pink On The Inside");
3819                         else if (skill.integer == 3)
3820                                 M_Print(160, 80, "Lightly Broiled");
3821                         else if (skill.integer == 4)
3822                                 M_Print(160, 80, "Well Done");
3823                         else
3824                                 M_Print(160, 80, "Extra Crispy");
3825                 }
3826                 else
3827                 {
3828                         if (skill.integer == 0)
3829                                 M_Print(160, 80, "Easy difficulty");
3830                         else if (skill.integer == 1)
3831                                 M_Print(160, 80, "Normal difficulty");
3832                         else if (skill.integer == 2)
3833                                 M_Print(160, 80, "Hard difficulty");
3834                         else
3835                                 M_Print(160, 80, "Nightmare difficulty");
3836                 }
3837                 M_Print(0, 88, "       Frag Limit");
3838                 if (fraglimit.integer == 0)
3839                         M_Print(160, 88, "none");
3840                 else
3841                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3842
3843                 M_Print(0, 96, "       Time Limit");
3844                 if (timelimit.integer == 0)
3845                         M_Print(160, 96, "none");
3846                 else
3847                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3848         }
3849
3850         M_Print(0, 104, "    Public server");
3851         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3852
3853         M_Print(0, 112, "   Server maxrate");
3854         M_Print(160, 112, va("%i", sv_maxrate.integer));
3855
3856         M_Print(0, 128, "      Server name");
3857         M_DrawTextBox (0, 132, 38, 1);
3858         M_Print(8, 140, hostname.string);
3859
3860         g = lookupgameinfo();
3861
3862         if (gamemode != GAME_GOODVSBAD2)
3863         {
3864                 M_Print(0, 160, "         Episode");
3865                 M_Print(160, 160, g->episodes[startepisode].description);
3866         }
3867
3868         M_Print(0, 168, "           Level");
3869         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3870         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3871
3872 // line cursor
3873         if (gameoptions_cursor == 9)
3874                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3875         else
3876                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3877
3878         if (m_serverInfoMessage)
3879         {
3880                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3881                 {
3882                         x = (320-26*8)/2;
3883                         M_DrawTextBox (x, 138, 24, 4);
3884                         x += 8;
3885                         M_Print(x, 146, " More than 64 players?? ");
3886                         M_Print(x, 154, "  First, question your  ");
3887                         M_Print(x, 162, "   sanity, then email   ");
3888                         M_Print(x, 170, " havoc@telefragged.com  ");
3889                 }
3890                 else
3891                         m_serverInfoMessage = false;
3892         }
3893 }
3894
3895
3896 void M_NetStart_Change (int dir)
3897 {
3898         gamelevels_t *g;
3899         int count;
3900
3901         switch (gameoptions_cursor)
3902         {
3903         case 1:
3904                 maxplayers += dir;
3905                 if (maxplayers > MAX_SCOREBOARD)
3906                 {
3907                         maxplayers = MAX_SCOREBOARD;
3908                         m_serverInfoMessage = true;
3909                         m_serverInfoMessageTime = realtime;
3910                 }
3911                 if (maxplayers < 2)
3912                         maxplayers = 2;
3913                 break;
3914
3915         case 2:
3916                 if (gamemode == GAME_GOODVSBAD2)
3917                         break;
3918                 if (gamemode == GAME_TRANSFUSION)
3919                 {
3920                         switch (deathmatch.integer)
3921                         {
3922                                 // From Cooperative to BloodBath
3923                                 case 0:
3924                                         Cvar_SetValueQuick (&coop, 0);
3925                                         Cvar_SetValueQuick (&deathmatch, 1);
3926                                         break;
3927
3928                                 // From BloodBath to CTF
3929                                 case 1:
3930                                         Cvar_SetValueQuick (&coop, 0);
3931                                         Cvar_SetValueQuick (&deathmatch, 2);
3932                                         break;
3933
3934                                 // From CTF to Cooperative
3935                                 //case 2:
3936                                 default:
3937                                         Cvar_SetValueQuick (&coop, 1);
3938                                         Cvar_SetValueQuick (&deathmatch, 0);
3939                         }
3940                 }
3941                 else if (gamemode == GAME_BATTLEMECH)
3942                 {
3943                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3944                                 Cvar_SetValueQuick (&deathmatch, 0);
3945                         else // changing from Deathmatch to Rambo
3946                                 Cvar_SetValueQuick (&deathmatch, 2);
3947                 }
3948                 else
3949                 {
3950                         if (deathmatch.integer) // changing from deathmatch to coop
3951                         {
3952                                 Cvar_SetValueQuick (&coop, 1);
3953                                 Cvar_SetValueQuick (&deathmatch, 0);
3954                         }
3955                         else // changing from coop to deathmatch
3956                         {
3957                                 Cvar_SetValueQuick (&coop, 0);
3958                                 Cvar_SetValueQuick (&deathmatch, 1);
3959                         }
3960                 }
3961                 break;
3962
3963         case 3:
3964                 if (gamemode == GAME_GOODVSBAD2)
3965                         break;
3966                 if (gamemode == GAME_ROGUE)
3967                         count = 6;
3968                 else
3969                         count = 2;
3970
3971                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3972                 if (teamplay.integer > count)
3973                         Cvar_SetValueQuick (&teamplay, 0);
3974                 else if (teamplay.integer < 0)
3975                         Cvar_SetValueQuick (&teamplay, count);
3976                 break;
3977
3978         case 4:
3979                 if (gamemode == GAME_GOODVSBAD2)
3980                         break;
3981                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3982                 if (gamemode == GAME_TRANSFUSION)
3983                 {
3984                         if (skill.integer > 5)
3985                                 Cvar_SetValueQuick (&skill, 1);
3986                         if (skill.integer < 1)
3987                                 Cvar_SetValueQuick (&skill, 5);
3988                 }
3989                 else
3990                 {
3991                         if (skill.integer > 3)
3992                                 Cvar_SetValueQuick (&skill, 0);
3993                         if (skill.integer < 0)
3994                                 Cvar_SetValueQuick (&skill, 3);
3995                 }
3996                 break;
3997
3998         case 5:
3999                 if (gamemode == GAME_GOODVSBAD2)
4000                         break;
4001                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4002                 if (fraglimit.integer > 100)
4003                         Cvar_SetValueQuick (&fraglimit, 0);
4004                 if (fraglimit.integer < 0)
4005                         Cvar_SetValueQuick (&fraglimit, 100);
4006                 break;
4007
4008         case 6:
4009                 if (gamemode == GAME_GOODVSBAD2)
4010                         break;
4011                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4012                 if (timelimit.value > 60)
4013                         Cvar_SetValueQuick (&timelimit, 0);
4014                 if (timelimit.value < 0)
4015                         Cvar_SetValueQuick (&timelimit, 60);
4016                 break;
4017
4018         case 7:
4019                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4020                 break;
4021
4022         case 8:
4023                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4024                 if (sv_maxrate.integer > NET_MAXRATE)
4025                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4026                 if (sv_maxrate.integer < NET_MINRATE)
4027                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4028                 break;
4029
4030         case 9:
4031                 break;
4032
4033         case 10:
4034                 if (gamemode == GAME_GOODVSBAD2)
4035                         break;
4036                 startepisode += dir;
4037                 g = lookupgameinfo();
4038
4039                 if (startepisode < 0)
4040                         startepisode = g->numepisodes - 1;
4041
4042                 if (startepisode >= g->numepisodes)
4043                         startepisode = 0;
4044
4045                 startlevel = 0;
4046                 break;
4047
4048         case 11:
4049                 startlevel += dir;
4050                 g = lookupgameinfo();
4051
4052                 if (startlevel < 0)
4053                         startlevel = g->episodes[startepisode].levels - 1;
4054
4055                 if (startlevel >= g->episodes[startepisode].levels)
4056                         startlevel = 0;
4057                 break;
4058         }
4059 }
4060
4061 void M_GameOptions_Key (int key, char ascii)
4062 {
4063         gamelevels_t *g;
4064         int l;
4065         char hostnamebuf[128];
4066
4067         switch (key)
4068         {
4069         case K_ESCAPE:
4070                 M_Menu_MultiPlayer_f ();
4071                 break;
4072
4073         case K_UPARROW:
4074                 S_LocalSound ("sound/misc/menu1.wav");
4075                 gameoptions_cursor--;
4076                 if (gameoptions_cursor < 0)
4077                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4078                 break;
4079
4080         case K_DOWNARROW:
4081                 S_LocalSound ("sound/misc/menu1.wav");
4082                 gameoptions_cursor++;
4083                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4084                         gameoptions_cursor = 0;
4085                 break;
4086
4087         case K_LEFTARROW:
4088                 if (gameoptions_cursor == 0)
4089                         break;
4090                 S_LocalSound ("sound/misc/menu3.wav");
4091                 M_NetStart_Change (-1);
4092                 break;
4093
4094         case K_RIGHTARROW:
4095                 if (gameoptions_cursor == 0)
4096                         break;
4097                 S_LocalSound ("sound/misc/menu3.wav");
4098                 M_NetStart_Change (1);
4099                 break;
4100
4101         case K_ENTER:
4102                 S_LocalSound ("sound/misc/menu2.wav");
4103                 if (gameoptions_cursor == 0)
4104                 {
4105                         if (sv.active)
4106                                 Cbuf_AddText ("disconnect\n");
4107                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4108
4109                         g = lookupgameinfo();
4110                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4111                         return;
4112                 }
4113
4114                 M_NetStart_Change (1);
4115                 break;
4116
4117         case K_BACKSPACE:
4118                 if (gameoptions_cursor == 9)
4119                 {
4120                         l = strlen(hostname.string);
4121                         if (l)
4122                         {
4123                                 l = min(l - 1, 37);
4124                                 memcpy(hostnamebuf, hostname.string, l);
4125                                 hostnamebuf[l] = 0;
4126                                 Cvar_Set("hostname", hostnamebuf);
4127                         }
4128                 }
4129                 break;
4130
4131         default:
4132                 if (ascii < 32 || ascii > 126)
4133                         break;
4134                 if (gameoptions_cursor == 9)
4135                 {
4136                         l = strlen(hostname.string);
4137                         if (l < 37)
4138                         {
4139                                 memcpy(hostnamebuf, hostname.string, l);
4140                                 hostnamebuf[l] = ascii;
4141                                 hostnamebuf[l+1] = 0;
4142                                 Cvar_Set("hostname", hostnamebuf);
4143                         }
4144                 }
4145         }
4146 }
4147
4148 //=============================================================================
4149 /* SLIST MENU */
4150
4151 int slist_cursor;
4152
4153 void M_Menu_ServerList_f (void)
4154 {
4155         key_dest = key_menu;
4156         m_state = m_slist;
4157         m_entersound = true;
4158         slist_cursor = 0;
4159         M_Update_Return_Reason("");
4160         Net_Slist_f();
4161 }
4162
4163
4164 void M_ServerList_Draw (void)
4165 {
4166         int n, y, visible, start, end;
4167         cachepic_t *p;
4168         const char *s;
4169
4170         // use as much vertical space as available
4171         if (gamemode == GAME_TRANSFUSION)
4172                 M_Background(640, vid.conheight - 80);
4173         else
4174                 M_Background(640, vid.conheight);
4175         // scroll the list as the cursor moves
4176         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4177         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4178         if (*m_return_reason)
4179                 M_Print(16, menu_height - 8, m_return_reason);
4180         y = 48;
4181         visible = (menu_height - 16 - y) / 8 / 2;
4182         start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible);
4183         end = min(start + visible, hostcache_viewcount);
4184
4185         p = Draw_CachePic("gfx/p_multi.lmp");
4186         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
4187         if (end > start)
4188         {
4189                 for (n = start;n < end;n++)
4190                 {
4191                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4192                         M_Print(0, y, hostcache_viewset[n]->line1);y += 8;
4193                         M_Print(0, y, hostcache_viewset[n]->line2);y += 8;
4194                 }
4195         }
4196         else if (realtime - masterquerytime < 3)
4197         {
4198                 if (masterquerycount)
4199                         M_Print(0, y, "No servers found");
4200                 else
4201                         M_Print(0, y, "No master servers found (network problem?)");
4202         }
4203 }
4204
4205
4206 void M_ServerList_Key(int k, char ascii)
4207 {
4208         switch (k)
4209         {
4210         case K_ESCAPE:
4211                 M_Menu_LanConfig_f();
4212                 break;
4213
4214         case K_SPACE:
4215                 Net_Slist_f();
4216                 break;
4217
4218         case K_UPARROW:
4219         case K_LEFTARROW:
4220                 S_LocalSound ("sound/misc/menu1.wav");
4221                 slist_cursor--;
4222                 if (slist_cursor < 0)
4223                         slist_cursor = hostcache_viewcount - 1;
4224                 break;
4225
4226         case K_DOWNARROW:
4227         case K_RIGHTARROW:
4228                 S_LocalSound ("sound/misc/menu1.wav");
4229                 slist_cursor++;
4230                 if (slist_cursor >= hostcache_viewcount)
4231                         slist_cursor = 0;
4232                 break;
4233
4234         case K_ENTER:
4235                 S_LocalSound ("sound/misc/menu2.wav");
4236                 if (hostcache_viewcount)
4237                         Cbuf_AddText(va("connect \"%s\"\n", hostcache_viewset[slist_cursor]->info.cname));
4238                 break;
4239
4240         default:
4241                 break;
4242         }
4243
4244 }
4245
4246 //=============================================================================
4247 /* Menu Subsystem */
4248
4249 void M_Keydown(int key, char ascii);
4250 void M_Draw(void);
4251 void M_ToggleMenu_f(void);
4252 void M_Shutdown(void);
4253
4254 void M_Init (void)
4255 {
4256         menu_mempool = Mem_AllocPool("Menu", 0, NULL);
4257         menuplyr_load = true;
4258         menuplyr_pixels = NULL;
4259
4260         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
4261         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
4262         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
4263         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
4264         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
4265         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
4266         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
4267         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
4268         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
4269         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
4270         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
4271         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
4272         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
4273         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f);
4274         Cmd_AddCommand ("help", M_Menu_Help_f);
4275         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
4276         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f);
4277         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f);
4278         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
4279
4280         if (gamemode == GAME_TRANSFUSION)
4281         {
4282                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4283                 bindnames = transfusionbindnames;
4284         }
4285         else if (gamemode == GAME_GOODVSBAD2)
4286         {
4287                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4288                 bindnames = goodvsbad2bindnames;
4289         }
4290         else
4291         {
4292                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4293                 bindnames = quakebindnames;
4294         }
4295
4296         // Make sure "keys_cursor" doesn't start on a section in the binding list
4297         keys_cursor = 0;
4298         while (bindnames[keys_cursor][0][0] == '\0')
4299         {
4300                 keys_cursor++;
4301
4302                 // Only sections? There may be a problem somewhere...
4303                 if (keys_cursor >= numcommands)
4304                         Sys_Error ("M_Init: The key binding list only contains sections");
4305         }
4306
4307
4308         if (gamemode == GAME_NEHAHRA)
4309         {
4310                 if (FS_FileExists("maps/neh1m4.bsp"))
4311                 {
4312                         if (FS_FileExists("hearing.dem"))
4313                         {
4314                                 Con_Print("Nehahra movie and game detected.\n");
4315                                 NehGameType = TYPE_BOTH;
4316                         }
4317                         else
4318                         {
4319                                 Con_Print("Nehahra game detected.\n");
4320                                 NehGameType = TYPE_GAME;
4321                         }
4322                 }
4323                 else
4324                 {
4325                         if (FS_FileExists("hearing.dem"))
4326                         {
4327                                 Con_Print("Nehahra movie detected.\n");
4328                                 NehGameType = TYPE_DEMO;
4329                         }
4330                         else
4331                         {
4332                                 Con_Print("Nehahra not found.\n");
4333                                 NehGameType = TYPE_GAME; // could just complain, but...
4334                         }
4335                 }
4336         }
4337 }
4338
4339 void M_Draw (void)
4340 {
4341         if (key_dest != key_menu)
4342                 m_state = m_none;
4343
4344         if (m_state == m_none)
4345                 return;
4346
4347         switch (m_state)
4348         {
4349         case m_none:
4350                 break;
4351
4352         case m_main:
4353                 M_Main_Draw ();
4354                 break;
4355
4356         case m_demo:
4357                 M_Demo_Draw ();
4358                 break;
4359
4360         case m_singleplayer:
4361                 M_SinglePlayer_Draw ();
4362                 break;
4363
4364         case m_transfusion_episode:
4365                 M_Transfusion_Episode_Draw ();
4366                 break;
4367
4368         case m_transfusion_skill:
4369                 M_Transfusion_Skill_Draw ();
4370                 break;
4371
4372         case m_load:
4373                 M_Load_Draw ();
4374                 break;
4375
4376         case m_save:
4377                 M_Save_Draw ();
4378                 break;
4379
4380         case m_multiplayer:
4381                 M_MultiPlayer_Draw ();
4382                 break;
4383
4384         case m_setup:
4385                 M_Setup_Draw ();
4386                 break;
4387
4388         case m_options:
4389                 M_Options_Draw ();
4390                 break;
4391
4392         case m_options_effects:
4393                 M_Options_Effects_Draw ();
4394                 break;
4395
4396         case m_options_graphics:
4397                 M_Options_Graphics_Draw ();
4398                 break;
4399
4400         case m_options_colorcontrol:
4401                 M_Options_ColorControl_Draw ();
4402                 break;
4403
4404         case m_keys:
4405                 M_Keys_Draw ();
4406                 break;
4407
4408         case m_reset:
4409                 M_Reset_Draw ();
4410                 break;
4411
4412         case m_video:
4413                 M_Video_Draw ();
4414                 break;
4415
4416         case m_help:
4417                 M_Help_Draw ();
4418                 break;
4419
4420         case m_credits:
4421                 M_Credits_Draw ();
4422                 break;
4423
4424         case m_quit:
4425                 M_Quit_Draw ();
4426                 break;
4427
4428         case m_lanconfig:
4429                 M_LanConfig_Draw ();
4430                 break;
4431
4432         case m_gameoptions:
4433                 M_GameOptions_Draw ();
4434                 break;
4435
4436         case m_slist:
4437                 M_ServerList_Draw ();
4438                 break;
4439         }
4440
4441         if (gamemode == GAME_TRANSFUSION) {
4442                 if (m_state != m_credits) {
4443                         cachepic_t      *p;
4444                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4445                         float scale_y_rate;
4446                         scale_y_repeat = vid.conheight * 2;
4447                         g = (int)(realtime * 64)%96;
4448                         scale_y_rate = (float)(g+1) / 96;
4449                         top_offset = (g+12)/12;
4450                         p = Draw_CachePic (va("gfx/blooddrip%i", top_offset));
4451                         for (scale_x = 0; scale_x <= vid.conwidth; scale_x += p->width) {
4452                                 for (scale_y = -scale_y_repeat; scale_y <= vid.conheight; scale_y += scale_y_repeat) {
4453                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4454                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4455                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4456                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4457                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4458                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4459                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4460                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4461                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop3", 0, 0, 1, 1, 1, 1, 0);
4462                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop1", 0, 0, 1, 1, 1, 1, 0);
4463                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, "gfx/blooddrop2", 0, 0, 1, 1, 1, 1, 0);
4464                                 }
4465                                 DrawQ_Pic (scale_x, -1, va("gfx/blooddrip%i", top_offset), 0, 0, 1, 1, 1, 1, 0);
4466                         }
4467                 }
4468         }
4469
4470         if (m_entersound)
4471         {
4472                 S_LocalSound ("sound/misc/menu2.wav");
4473                 m_entersound = false;
4474         }
4475
4476         S_ExtraUpdate ();
4477 }
4478
4479
4480 void M_Keydown (int key, char ascii)
4481 {
4482         switch (m_state)
4483         {
4484         case m_none:
4485                 return;
4486
4487         case m_main:
4488                 M_Main_Key (key, ascii);
4489                 return;
4490
4491         case m_demo:
4492                 M_Demo_Key (key, ascii);
4493                 return;
4494
4495         case m_singleplayer:
4496                 M_SinglePlayer_Key (key, ascii);
4497                 return;
4498
4499         case m_transfusion_episode:
4500                 M_Transfusion_Episode_Key (key, ascii);
4501                 return;
4502
4503         case m_transfusion_skill:
4504                 M_Transfusion_Skill_Key (key, ascii);
4505                 return;
4506
4507         case m_load:
4508                 M_Load_Key (key, ascii);
4509                 return;
4510
4511         case m_save:
4512                 M_Save_Key (key, ascii);
4513                 return;
4514
4515         case m_multiplayer:
4516                 M_MultiPlayer_Key (key, ascii);
4517                 return;
4518
4519         case m_setup:
4520                 M_Setup_Key (key, ascii);
4521                 return;
4522
4523         case m_options:
4524                 M_Options_Key (key, ascii);
4525                 return;
4526
4527         case m_options_effects:
4528                 M_Options_Effects_Key (key, ascii);
4529                 return;
4530
4531         case m_options_graphics:
4532                 M_Options_Graphics_Key (key, ascii);
4533                 return;
4534
4535         case m_options_colorcontrol:
4536                 M_Options_ColorControl_Key (key, ascii);
4537                 return;
4538
4539         case m_keys:
4540                 M_Keys_Key (key, ascii);
4541                 return;
4542
4543         case m_reset:
4544                 M_Reset_Key (key, ascii);
4545                 return;
4546
4547
4548         case m_video:
4549                 M_Video_Key (key, ascii);
4550                 return;
4551
4552         case m_help:
4553                 M_Help_Key (key, ascii);
4554                 return;
4555
4556         case m_credits:
4557                 M_Credits_Key (key, ascii);
4558                 return;
4559
4560         case m_quit:
4561                 M_Quit_Key (key, ascii);
4562                 return;
4563
4564         case m_lanconfig:
4565                 M_LanConfig_Key (key, ascii);
4566                 return;
4567
4568         case m_gameoptions:
4569                 M_GameOptions_Key (key, ascii);
4570                 return;
4571
4572         case m_slist:
4573                 M_ServerList_Key (key, ascii);
4574                 return;
4575         }
4576 }
4577
4578 void M_Shutdown(void)
4579 {
4580         // reset key_dest
4581         key_dest = key_game;
4582
4583         Mem_FreePool (&menu_mempool);
4584 }
4585
4586 void M_Restart(void)
4587 {
4588 }
4589
4590 //============================================================================
4591 // Menu prog handling
4592 mfunction_t *PRVM_ED_FindFunction(const char *);
4593
4594 #define M_F_INIT                "m_init"
4595 #define M_F_KEYDOWN             "m_keydown"
4596 #define M_F_DRAW                "m_draw"
4597 // normal menu names (rest)
4598 #define M_F_TOGGLE              "m_toggle"
4599 #define M_F_SHUTDOWN    "m_shutdown"
4600
4601 static char *m_required_func[] = {
4602 M_F_INIT,
4603 M_F_KEYDOWN,
4604 M_F_DRAW,
4605 M_F_TOGGLE,
4606 M_F_SHUTDOWN,
4607 };
4608
4609 #ifdef NG_MENU
4610 qboolean m_displayed;
4611 #endif
4612
4613 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4614
4615 static func_t m_draw, m_keydown;
4616
4617 void MR_SetRouting (qboolean forceold);
4618
4619 void MP_Error(void)
4620 {
4621         // fall back to the normal menu
4622
4623         // say it
4624         Con_Print("Falling back to normal menu\n");
4625
4626         key_dest = key_game;
4627
4628         //PRVM_ResetProg();
4629
4630         // init the normal menu now -> this will also correct the menu router pointers
4631         MR_SetRouting (TRUE);
4632 }
4633
4634 void MP_Keydown (int key, char ascii)
4635 {
4636         PRVM_Begin;
4637         PRVM_SetProg(PRVM_MENUPROG);
4638
4639         // set time
4640         *prog->time = realtime;
4641
4642         // pass key
4643         prog->globals[OFS_PARM0] = (float) key;
4644         prog->globals[OFS_PARM1] = (float) ascii;
4645         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4646
4647         PRVM_End;
4648 }
4649
4650 void MP_Draw (void)
4651 {
4652         PRVM_Begin;
4653         PRVM_SetProg(PRVM_MENUPROG);
4654
4655         // set time
4656         *prog->time = realtime;
4657
4658         PRVM_ExecuteProgram(m_draw,"");
4659
4660         PRVM_End;
4661 }
4662
4663 void MP_ToggleMenu_f (void)
4664 {
4665         PRVM_Begin;
4666         PRVM_SetProg(PRVM_MENUPROG);
4667
4668         // set time
4669         *prog->time = realtime;
4670
4671 #ifdef NG_MENU
4672         m_displayed = !m_displayed;
4673         if( m_displayed )
4674                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4675         else
4676                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4677 #else
4678         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4679 #endif
4680
4681         PRVM_End;
4682 }
4683
4684 void MP_Shutdown (void)
4685 {
4686         PRVM_Begin;
4687         PRVM_SetProg(PRVM_MENUPROG);
4688
4689         // set time
4690         *prog->time = realtime;
4691
4692         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4693
4694         // reset key_dest
4695         key_dest = key_game;
4696
4697         // AK not using this cause Im not sure whether this is useful at all instead :
4698         PRVM_ResetProg();
4699
4700         PRVM_End;
4701 }
4702
4703 void MP_Init (void)
4704 {
4705         PRVM_Begin;
4706         PRVM_InitProg(PRVM_MENUPROG);
4707
4708         prog->crc = M_PROGHEADER_CRC;
4709         prog->edictprivate_size = 0; // no private struct used
4710         prog->name = M_NAME;
4711         prog->limit_edicts = M_MAX_EDICTS;
4712         prog->extensionstring = vm_m_extensions;
4713         prog->builtins = vm_m_builtins;
4714         prog->numbuiltins = vm_m_numbuiltins;
4715         prog->init_cmd = VM_M_Cmd_Init;
4716         prog->reset_cmd = VM_M_Cmd_Reset;
4717         prog->error_cmd = MP_Error;
4718
4719         // allocate the mempools
4720         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4721         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4722         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4723
4724         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4725
4726         // set m_draw and m_keydown
4727         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4728         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4729
4730 #ifdef NG_MENU
4731         m_displayed = false;
4732 #endif
4733
4734         // set time
4735         *prog->time = realtime;
4736
4737         // call the prog init
4738         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4739
4740         PRVM_End;
4741 }
4742
4743 void MP_Restart(void)
4744 {
4745         MP_Init();
4746 }
4747
4748 //============================================================================
4749 // Menu router
4750
4751 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4752
4753 void MR_SetRouting(qboolean forceold)
4754 {
4755         static qboolean m_init = FALSE, mp_init = FALSE;
4756
4757         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4758         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4759         {
4760                 // set menu router function pointers
4761                 MR_Keydown = M_Keydown;
4762                 MR_Draw = M_Draw;
4763                 MR_ToggleMenu_f = M_ToggleMenu_f;
4764                 MR_Shutdown = M_Shutdown;
4765
4766                 // init
4767                 if(!m_init)
4768                 {
4769                         M_Init();
4770                         m_init = TRUE;
4771                 }
4772                 else
4773                         M_Restart();
4774         }
4775         else
4776         {
4777                 // set menu router function pointers
4778                 MR_Keydown = MP_Keydown;
4779                 MR_Draw = MP_Draw;
4780                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4781                 MR_Shutdown = MP_Shutdown;
4782
4783                 if(!mp_init)
4784                 {
4785                         MP_Init();
4786                         mp_init = TRUE;
4787                 }
4788                 else
4789                         MP_Restart();
4790         }
4791 }
4792
4793 void MR_Restart(void)
4794 {
4795         MR_Shutdown ();
4796         MR_SetRouting (FALSE);
4797 }
4798
4799 void Call_MR_ToggleMenu_f(void)
4800 {
4801         if(MR_ToggleMenu_f)
4802                 MR_ToggleMenu_f();
4803 }
4804
4805 void MR_Init_Commands(void)
4806 {
4807         // set router console commands
4808         Cvar_RegisterVariable (&forceqmenu);
4809         if (gamemode == GAME_NETHERWORLD)
4810                 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4811         Cmd_AddCommand ("menu_restart",MR_Restart);
4812         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4813 }
4814
4815 void MR_Init(void)
4816 {
4817         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4818 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
4819         if(COM_CheckParm("-forceqmenu"))
4820                 Cvar_SetValueQuick(&forceqmenu,1);
4821         // use -useqmenu for debugging proposes, cause it starts
4822         // the normal quake menu only the first time
4823 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
4824         if(COM_CheckParm("-useqmenu"))
4825                 MR_SetRouting (TRUE);
4826         else
4827                 MR_SetRouting (FALSE);
4828 }