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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key, char ascii);
70         void M_SinglePlayer_Key (int key, char ascii);
71                 void M_Load_Key (int key, char ascii);
72                 void M_Save_Key (int key, char ascii);
73         void M_MultiPlayer_Key (int key, char ascii);
74                 void M_Setup_Key (int key, char ascii);
75         void M_Options_Key (int key, char ascii);
76         void M_Options_Effects_Key (int key, char ascii);
77         void M_Options_ColorControl_Key (int key, char ascii);
78                 void M_Keys_Key (int key, char ascii);
79                 void M_Video_Key (int key, char ascii);
80         void M_Help_Key (int key, char ascii);
81         void M_Quit_Key (int key, char ascii);
82 void M_LanConfig_Key (int key, char ascii);
83 void M_GameOptions_Key (int key, char ascii);
84 void M_ServerList_Key (int key, char ascii);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print(float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k, char ascii)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav", true);
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav", true);
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav", true);
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key, char ascii)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav", true);
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav", true);
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print(95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print(95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print(95, 10 * 8, "Transfusion is for");
587                 M_Print(83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key, char ascii)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav", true);
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav", true);
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print(16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print(16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k, char ascii)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav", true);
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav", true);
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav", true);
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k, char ascii)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav", true);
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav", true);
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key, char ascii)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav", true);
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav", true);
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 4;
901 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908 int             setup_rate;
909 int             setup_oldrate;
910
911 #define NUM_SETUP_CMDS  5
912
913 void M_Menu_Setup_f (void)
914 {
915         key_dest = key_menu;
916         m_state = m_setup;
917         m_entersound = true;
918         strcpy(setup_myname, cl_name.string);
919         setup_top = setup_oldtop = cl_color.integer >> 4;
920         setup_bottom = setup_oldbottom = cl_color.integer & 15;
921         setup_rate = cl_rate.integer;
922 }
923
924 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
925 static qbyte *menuplyr_pixels;
926 static unsigned int *menuplyr_translated;
927
928 typedef struct ratetable_s
929 {
930         int rate;
931         char *name;
932 }
933 ratetable_t;
934
935 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
936 static ratetable_t setup_ratetable[] =
937 {
938         {1000, "28.8 bad"},
939         {1500, "28.8 mediocre"},
940         {2000, "28.8 good"},
941         {2500, "33.6 mediocre"},
942         {3000, "33.6 good"},
943         {3500, "56k bad"},
944         {4000, "56k mediocre"},
945         {4500, "56k adequate"},
946         {5000, "56k good"},
947         {7000, "64k ISDN"},
948         {15000, "128k ISDN"},
949         {25000, "broadband"}
950 };
951
952 static int setup_rateindex(int rate)
953 {
954         int i;
955         for (i = 0;i < RATES;i++)
956                 if (setup_ratetable[i].rate > setup_rate)
957                         break;
958         return bound(1, i, RATES) - 1;
959 }
960
961 void M_Setup_Draw (void)
962 {
963         int i;
964         cachepic_t      *p;
965
966         M_Background(320, 200);
967
968         M_DrawPic (16, 4, "gfx/qplaque.lmp");
969         p = Draw_CachePic ("gfx/p_multi.lmp");
970         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
971
972         M_Print(64, 40, "Your name");
973         M_DrawTextBox (160, 32, 16, 1);
974         M_Print(168, 40, setup_myname);
975
976         if (gamemode != GAME_GOODVSBAD2)
977         {
978                 M_Print(64, 64, "Shirt color");
979                 M_Print(64, 88, "Pants color");
980         }
981
982         M_Print(64, 124-8, "Network speed limit");
983         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
984
985         M_DrawTextBox (64, 140-8, 14, 1);
986         M_Print(72, 140, "Accept Changes");
987
988         // LordHavoc: rewrote this code greatly
989         if (menuplyr_load)
990         {
991                 qbyte *data, *f;
992                 menuplyr_load = false;
993                 menuplyr_top = -1;
994                 menuplyr_bottom = -1;
995                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
996                 {
997                         data = LoadLMPAs8Bit (f, 0, 0);
998                         menuplyr_width = image_width;
999                         menuplyr_height = image_height;
1000                         Mem_Free(f);
1001                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1002                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1003                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1004                         Mem_Free(data);
1005                 }
1006         }
1007
1008         if (menuplyr_pixels)
1009         {
1010                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1011                 {
1012                         menuplyr_top = setup_top;
1013                         menuplyr_bottom = setup_bottom;
1014                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1015                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1016                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1017                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1018                 }
1019                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1020                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1021         }
1022
1023         if (setup_cursor == 0)
1024                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1025         else
1026                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1027 }
1028
1029
1030 void M_Setup_Key (int k, char ascii)
1031 {
1032         int                     l;
1033
1034         switch (k)
1035         {
1036         case K_ESCAPE:
1037                 M_Menu_MultiPlayer_f ();
1038                 break;
1039
1040         case K_UPARROW:
1041                 S_LocalSound ("misc/menu1.wav", true);
1042                 setup_cursor--;
1043                 if (setup_cursor < 0)
1044                         setup_cursor = NUM_SETUP_CMDS-1;
1045                 break;
1046
1047         case K_DOWNARROW:
1048                 S_LocalSound ("misc/menu1.wav", true);
1049                 setup_cursor++;
1050                 if (setup_cursor >= NUM_SETUP_CMDS)
1051                         setup_cursor = 0;
1052                 break;
1053
1054         case K_LEFTARROW:
1055                 if (setup_cursor < 1)
1056                         return;
1057                 S_LocalSound ("misc/menu3.wav", true);
1058                 if (setup_cursor == 1)
1059                         setup_top = setup_top - 1;
1060                 if (setup_cursor == 2)
1061                         setup_bottom = setup_bottom - 1;
1062                 if (setup_cursor == 3)
1063                 {
1064                         l = setup_rateindex(setup_rate) - 1;
1065                         if (l < 0)
1066                                 l = RATES - 1;
1067                         setup_rate = setup_ratetable[l].rate;
1068                 }
1069                 break;
1070         case K_RIGHTARROW:
1071                 if (setup_cursor < 1)
1072                         return;
1073 forward:
1074                 S_LocalSound ("misc/menu3.wav", true);
1075                 if (setup_cursor == 1)
1076                         setup_top = setup_top + 1;
1077                 if (setup_cursor == 2)
1078                         setup_bottom = setup_bottom + 1;
1079                 if (setup_cursor == 3)
1080                 {
1081                         l = setup_rateindex(setup_rate) + 1;
1082                         if (l >= RATES)
1083                                 l = 0;
1084                         setup_rate = setup_ratetable[l].rate;
1085                 }
1086                 break;
1087
1088         case K_ENTER:
1089                 if (setup_cursor == 0)
1090                         return;
1091
1092                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1093                         goto forward;
1094
1095                 // setup_cursor == 4 (Accept changes)
1096                 if (strcmp(cl_name.string, setup_myname) != 0)
1097                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1098                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1099                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1100                 if (setup_rate != setup_oldrate)
1101                         Cbuf_AddText(va("rate %i\n", setup_rate));
1102
1103                 m_entersound = true;
1104                 M_Menu_MultiPlayer_f ();
1105                 break;
1106
1107         case K_BACKSPACE:
1108                 if (setup_cursor == 0)
1109                 {
1110                         if (strlen(setup_myname))
1111                                 setup_myname[strlen(setup_myname)-1] = 0;
1112                 }
1113                 break;
1114
1115         default:
1116                 if (ascii < 32 || ascii > 126)
1117                         break;
1118                 if (setup_cursor == 0)
1119                 {
1120                         l = strlen(setup_myname);
1121                         if (l < 15)
1122                         {
1123                                 setup_myname[l+1] = 0;
1124                                 setup_myname[l] = ascii;
1125                         }
1126                 }
1127         }
1128
1129         if (setup_top > 15)
1130                 setup_top = 0;
1131         if (setup_top < 0)
1132                 setup_top = 15;
1133         if (setup_bottom > 15)
1134                 setup_bottom = 0;
1135         if (setup_bottom < 0)
1136                 setup_bottom = 15;
1137 }
1138
1139 //=============================================================================
1140 /* OPTIONS MENU */
1141
1142 #define SLIDER_RANGE    10
1143
1144 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1145 {
1146         char text[16];
1147         int i;
1148         float range;
1149         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1150         M_DrawCharacter (x-8, y, 128);
1151         for (i = 0;i < SLIDER_RANGE;i++)
1152                 M_DrawCharacter (x + i*8, y, 129);
1153         M_DrawCharacter (x+i*8, y, 130);
1154         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1155         if (fabs((int)num - num) < 0.01)
1156                 sprintf(text, "%i", (int)num);
1157         else
1158                 sprintf(text, "%.2f", num);
1159         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1160 }
1161
1162 void M_DrawCheckbox (int x, int y, int on)
1163 {
1164         if (on)
1165                 M_Print(x, y, "on");
1166         else
1167                 M_Print(x, y, "off");
1168 }
1169
1170
1171 #define OPTIONS_ITEMS 37
1172
1173 int options_cursor;
1174
1175 void M_Menu_Options_f (void)
1176 {
1177         key_dest = key_menu;
1178         m_state = m_options;
1179         m_entersound = true;
1180 }
1181
1182 extern cvar_t snd_staticvolume;
1183 extern cvar_t gl_delayfinish;
1184 extern cvar_t slowmo;
1185 extern dllhandle_t jpeg_dll;
1186 extern cvar_t gl_texture_anisotropy;
1187
1188 void M_Menu_Options_AdjustSliders (int dir)
1189 {
1190         int optnum;
1191         S_LocalSound ("misc/menu3.wav", true);
1192
1193         optnum = 6;
1194         if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1204         else if (options_cursor == optnum++)
1205                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1206         else if (options_cursor == optnum++)
1207                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1208         else if (options_cursor == optnum++)
1209                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1210         else if (options_cursor == optnum++)
1211                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1212         else if (options_cursor == optnum++)
1213                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1214         else if (options_cursor == optnum++)
1215                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1216         else if (options_cursor == optnum++)
1217                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1218         else if (options_cursor == optnum++)
1219                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1220         else if (options_cursor == optnum++)
1221                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1222         else if (options_cursor == optnum++)
1223                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1224         else if (options_cursor == optnum++)
1225                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1226         else if (options_cursor == optnum++)
1227                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1228         else if (options_cursor == optnum++)
1229                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1230         else if (options_cursor == optnum++)
1231                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1232         else if (options_cursor == optnum++)
1233                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1234         else if (options_cursor == optnum++)
1235                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1236         else if (options_cursor == optnum++)
1237                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1238         else if (options_cursor == optnum++)
1239                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1240         else if (options_cursor == optnum++)
1241                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1242         else if (options_cursor == optnum++)
1243         {
1244                 if (cl_forwardspeed.value > 200)
1245                 {
1246                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1247                         Cvar_SetValueQuick (&cl_backspeed, 200);
1248                 }
1249                 else
1250                 {
1251                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1252                         Cvar_SetValueQuick (&cl_backspeed, 400);
1253                 }
1254         }
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1261         else if (options_cursor == optnum++)
1262                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1263         else if (options_cursor == optnum++)
1264                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1265         else if (options_cursor == optnum++)
1266                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1267 }
1268
1269 int optnum;
1270 int opty;
1271 int optcursor;
1272
1273 void M_Options_PrintCommand(char *s, int enabled)
1274 {
1275         if (opty >= 32)
1276         {
1277                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1278                 M_ItemPrint(0, opty, s, enabled);
1279         }
1280         opty += 8;
1281         optnum++;
1282 }
1283
1284 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1285 {
1286         if (opty >= 32)
1287         {
1288                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1289                 M_ItemPrint(0, opty, s, enabled);
1290                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1291         }
1292         opty += 8;
1293         optnum++;
1294 }
1295
1296 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1297 {
1298         if (opty >= 32)
1299         {
1300                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1301                 M_ItemPrint(0, opty, s, enabled);
1302                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1303         }
1304         opty += 8;
1305         optnum++;
1306 }
1307
1308 void M_Options_Draw (void)
1309 {
1310         int visible;
1311         cachepic_t      *p;
1312
1313         M_Background(320, 240);
1314
1315         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1316         p = Draw_CachePic("gfx/p_option.lmp");
1317         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1318
1319         optnum = 0;
1320         optcursor = options_cursor;
1321         visible = (vid.conheight - 32) / 8;
1322         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1323
1324         M_Options_PrintCommand( "Customize controls", true);
1325         M_Options_PrintCommand( "     Go to console", true);
1326         M_Options_PrintCommand( " Reset to defaults", true);
1327         M_Options_PrintCommand( "             Video", true);
1328         M_Options_PrintCommand( "           Effects", true);
1329         M_Options_PrintCommand( "     Color Control", true);
1330         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1331         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1332         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1333         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1334         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1335         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1336         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1337         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1338         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1339         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1340         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1341         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1342         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1343         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1344         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1345         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1346         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1347         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1348         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1349         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1350         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1351         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1352         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1353         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1354         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1355         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1356         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1357         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1358         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1359         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1360         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1361 }
1362
1363
1364 void M_Options_Key (int k, char ascii)
1365 {
1366         switch (k)
1367         {
1368         case K_ESCAPE:
1369                 M_Menu_Main_f ();
1370                 break;
1371
1372         case K_ENTER:
1373                 m_entersound = true;
1374                 switch (options_cursor)
1375                 {
1376                 case 0:
1377                         M_Menu_Keys_f ();
1378                         break;
1379                 case 1:
1380                         m_state = m_none;
1381                         key_dest = key_game;
1382                         Con_ToggleConsole_f ();
1383                         break;
1384                 case 2:
1385                         Cbuf_AddText ("exec default.cfg\n");
1386                         break;
1387                 case 3:
1388                         M_Menu_Video_f ();
1389                         break;
1390                 case 4:
1391                         M_Menu_Options_Effects_f ();
1392                         break;
1393                 case 5:
1394                         M_Menu_Options_ColorControl_f ();
1395                         break;
1396                 default:
1397                         M_Menu_Options_AdjustSliders (1);
1398                         break;
1399                 }
1400                 return;
1401
1402         case K_UPARROW:
1403                 S_LocalSound ("misc/menu1.wav", true);
1404                 options_cursor--;
1405                 if (options_cursor < 0)
1406                         options_cursor = OPTIONS_ITEMS-1;
1407                 break;
1408
1409         case K_DOWNARROW:
1410                 S_LocalSound ("misc/menu1.wav", true);
1411                 options_cursor++;
1412                 if (options_cursor >= OPTIONS_ITEMS)
1413                         options_cursor = 0;
1414                 break;
1415
1416         case K_LEFTARROW:
1417                 M_Menu_Options_AdjustSliders (-1);
1418                 break;
1419
1420         case K_RIGHTARROW:
1421                 M_Menu_Options_AdjustSliders (1);
1422                 break;
1423         }
1424 }
1425
1426 #define OPTIONS_EFFECTS_ITEMS   33
1427
1428 int options_effects_cursor;
1429
1430 void M_Menu_Options_Effects_f (void)
1431 {
1432         key_dest = key_menu;
1433         m_state = m_options_effects;
1434         m_entersound = true;
1435 }
1436
1437
1438 extern cvar_t r_detailtextures;
1439 extern cvar_t cl_particles;
1440 extern cvar_t cl_explosions;
1441 extern cvar_t cl_stainmaps;
1442 extern cvar_t cl_decals;
1443 extern cvar_t r_explosionclip;
1444 extern cvar_t r_modellights;
1445 extern cvar_t r_coronas;
1446 extern cvar_t gl_flashblend;
1447 extern cvar_t cl_particles_quality;
1448 extern cvar_t cl_particles_bulletimpacts;
1449 extern cvar_t cl_particles_smoke;
1450 extern cvar_t cl_particles_sparks;
1451 extern cvar_t cl_particles_bubbles;
1452 extern cvar_t cl_particles_blood;
1453 extern cvar_t cl_particles_blood_alpha;
1454 extern cvar_t cl_particles_blood_bloodhack;
1455 extern cvar_t r_lightningbeam_thickness;
1456 extern cvar_t r_lightningbeam_scroll;
1457 extern cvar_t r_lightningbeam_repeatdistance;
1458 extern cvar_t r_lightningbeam_color_red;
1459 extern cvar_t r_lightningbeam_color_green;
1460 extern cvar_t r_lightningbeam_color_blue;
1461 extern cvar_t r_lightningbeam_qmbtexture;
1462
1463 void M_Menu_Options_Effects_AdjustSliders (int dir)
1464 {
1465         int optnum;
1466         S_LocalSound ("misc/menu3.wav", true);
1467
1468         optnum = 0;
1469              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1470         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1471         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1472         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1473         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1474         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1475         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1476         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1477         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1478         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1479         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1480         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1481         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1482         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1483         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1484         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1485         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1486         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1487         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1488         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1489         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1490         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1491         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1492         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1493         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1494         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1495         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1496         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1497         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1498         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1499         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1500         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1501         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1502 }
1503
1504 void M_Options_Effects_Draw (void)
1505 {
1506         int visible;
1507         cachepic_t      *p;
1508
1509         M_Background(320, 200);
1510
1511         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1512         p = Draw_CachePic("gfx/p_option.lmp");
1513         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1514
1515         optcursor = options_effects_cursor;
1516         optnum = 0;
1517         visible = (vid.conheight - 32) / 8;
1518         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1519
1520         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1521         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1522         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1523         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1524         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1525         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1526         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1527         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1528         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1529         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1530         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1531         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1532         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1533         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1534         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1535         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1536         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1537         M_Options_PrintSlider(  "   Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
1538         M_Options_PrintSlider(  "      Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
1539         M_Options_PrintSlider(  " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
1540         M_Options_PrintSlider(  "   Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
1541         M_Options_PrintSlider(  " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
1542         M_Options_PrintSlider(  "  Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
1543         M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
1544         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1545         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1546         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1547         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1548         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1549         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1550         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1551         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1552         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1553 }
1554
1555
1556 void M_Options_Effects_Key (int k, char ascii)
1557 {
1558         switch (k)
1559         {
1560         case K_ESCAPE:
1561                 M_Menu_Options_f ();
1562                 break;
1563
1564         case K_ENTER:
1565                 M_Menu_Options_Effects_AdjustSliders (1);
1566                 break;
1567
1568         case K_UPARROW:
1569                 S_LocalSound ("misc/menu1.wav", true);
1570                 options_effects_cursor--;
1571                 if (options_effects_cursor < 0)
1572                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1573                 break;
1574
1575         case K_DOWNARROW:
1576                 S_LocalSound ("misc/menu1.wav", true);
1577                 options_effects_cursor++;
1578                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1579                         options_effects_cursor = 0;
1580                 break;
1581
1582         case K_LEFTARROW:
1583                 M_Menu_Options_Effects_AdjustSliders (-1);
1584                 break;
1585
1586         case K_RIGHTARROW:
1587                 M_Menu_Options_Effects_AdjustSliders (1);
1588                 break;
1589         }
1590 }
1591
1592
1593
1594
1595
1596 #define OPTIONS_COLORCONTROL_ITEMS      18
1597
1598 int             options_colorcontrol_cursor;
1599
1600 // intensity value to match up to 50% dither to 'correct' quake
1601 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1602
1603 void M_Menu_Options_ColorControl_f (void)
1604 {
1605         key_dest = key_menu;
1606         m_state = m_options_colorcontrol;
1607         m_entersound = true;
1608 }
1609
1610
1611 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1612 {
1613         int optnum;
1614         float f;
1615         S_LocalSound ("misc/menu3.wav", true);
1616
1617         optnum = 1;
1618         if (options_colorcontrol_cursor == optnum++)
1619                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1620         else if (options_colorcontrol_cursor == optnum++)
1621         {
1622                 Cvar_SetValueQuick (&v_color_enable, 0);
1623                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1624         }
1625         else if (options_colorcontrol_cursor == optnum++)
1626         {
1627                 Cvar_SetValueQuick (&v_color_enable, 0);
1628                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1629         }
1630         else if (options_colorcontrol_cursor == optnum++)
1631         {
1632                 Cvar_SetValueQuick (&v_color_enable, 0);
1633                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1634         }
1635         else if (options_colorcontrol_cursor == optnum++)
1636         {
1637                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1638         }
1639         else if (options_colorcontrol_cursor == optnum++)
1640         {
1641                 Cvar_SetValueQuick (&v_color_enable, 1);
1642                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1643         }
1644         else if (options_colorcontrol_cursor == optnum++)
1645         {
1646                 Cvar_SetValueQuick (&v_color_enable, 1);
1647                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1648         }
1649         else if (options_colorcontrol_cursor == optnum++)
1650         {
1651                 Cvar_SetValueQuick (&v_color_enable, 1);
1652                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1653         }
1654         else if (options_colorcontrol_cursor == optnum++)
1655         {
1656                 Cvar_SetValueQuick (&v_color_enable, 1);
1657                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1658                 Cvar_SetValueQuick (&v_color_black_r, f);
1659                 Cvar_SetValueQuick (&v_color_black_g, f);
1660                 Cvar_SetValueQuick (&v_color_black_b, f);
1661         }
1662         else if (options_colorcontrol_cursor == optnum++)
1663         {
1664                 Cvar_SetValueQuick (&v_color_enable, 1);
1665                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1666         }
1667         else if (options_colorcontrol_cursor == optnum++)
1668         {
1669                 Cvar_SetValueQuick (&v_color_enable, 1);
1670                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1671         }
1672         else if (options_colorcontrol_cursor == optnum++)
1673         {
1674                 Cvar_SetValueQuick (&v_color_enable, 1);
1675                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1676         }
1677         else if (options_colorcontrol_cursor == optnum++)
1678         {
1679                 Cvar_SetValueQuick (&v_color_enable, 1);
1680                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1681                 Cvar_SetValueQuick (&v_color_grey_r, f);
1682                 Cvar_SetValueQuick (&v_color_grey_g, f);
1683                 Cvar_SetValueQuick (&v_color_grey_b, f);
1684         }
1685         else if (options_colorcontrol_cursor == optnum++)
1686         {
1687                 Cvar_SetValueQuick (&v_color_enable, 1);
1688                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1689         }
1690         else if (options_colorcontrol_cursor == optnum++)
1691         {
1692                 Cvar_SetValueQuick (&v_color_enable, 1);
1693                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1694         }
1695         else if (options_colorcontrol_cursor == optnum++)
1696         {
1697                 Cvar_SetValueQuick (&v_color_enable, 1);
1698                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1699         }
1700         else if (options_colorcontrol_cursor == optnum++)
1701         {
1702                 Cvar_SetValueQuick (&v_color_enable, 1);
1703                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1704                 Cvar_SetValueQuick (&v_color_white_r, f);
1705                 Cvar_SetValueQuick (&v_color_white_g, f);
1706                 Cvar_SetValueQuick (&v_color_white_b, f);
1707         }
1708 }
1709
1710 void M_Options_ColorControl_Draw (void)
1711 {
1712         int visible;
1713         float x, c, s, t, u, v;
1714         cachepic_t      *p;
1715
1716         M_Background(320, 256);
1717
1718         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1719         p = Draw_CachePic("gfx/p_option.lmp");
1720         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1721
1722         optcursor = options_colorcontrol_cursor;
1723         optnum = 0;
1724         visible = (vid.conheight - 32) / 8;
1725         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1726
1727         M_Options_PrintCommand( "     Reset to defaults", true);
1728         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1729         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1730         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1731         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1732         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1733         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1734         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1735         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1736         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1737         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1738         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1739         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1740         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1741         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1742         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1743         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1744         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1745
1746         opty += 4;
1747         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1748         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1749         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1750         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1751         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1752         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1753         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1754         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1755         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1756         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1757         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1758
1759         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1760         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1761         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1762         u = s * 0.5;
1763         v = t * 0.5;
1764         opty += 8;
1765         x = 4;
1766         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1767         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1768         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1769         x += 80;
1770         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1771         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1772         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1773         x += 80;
1774         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1775         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1776         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1777         x += 80;
1778         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1779         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1780         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1781 }
1782
1783
1784 void M_Options_ColorControl_Key (int k, char ascii)
1785 {
1786         switch (k)
1787         {
1788         case K_ESCAPE:
1789                 M_Menu_Options_f ();
1790                 break;
1791
1792         case K_ENTER:
1793                 m_entersound = true;
1794                 switch (options_colorcontrol_cursor)
1795                 {
1796                 case 0:
1797                         Cvar_SetValueQuick(&v_hwgamma, 1);
1798                         Cvar_SetValueQuick(&v_gamma, 1);
1799                         Cvar_SetValueQuick(&v_contrast, 1);
1800                         Cvar_SetValueQuick(&v_brightness, 0);
1801                         Cvar_SetValueQuick(&v_color_enable, 0);
1802                         Cvar_SetValueQuick(&v_color_black_r, 0);
1803                         Cvar_SetValueQuick(&v_color_black_g, 0);
1804                         Cvar_SetValueQuick(&v_color_black_b, 0);
1805                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1806                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1807                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1808                         Cvar_SetValueQuick(&v_color_white_r, 1);
1809                         Cvar_SetValueQuick(&v_color_white_g, 1);
1810                         Cvar_SetValueQuick(&v_color_white_b, 1);
1811                         break;
1812                 default:
1813                         M_Menu_Options_ColorControl_AdjustSliders (1);
1814                         break;
1815                 }
1816                 return;
1817
1818         case K_UPARROW:
1819                 S_LocalSound ("misc/menu1.wav", true);
1820                 options_colorcontrol_cursor--;
1821                 if (options_colorcontrol_cursor < 0)
1822                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1823                 break;
1824
1825         case K_DOWNARROW:
1826                 S_LocalSound ("misc/menu1.wav", true);
1827                 options_colorcontrol_cursor++;
1828                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1829                         options_colorcontrol_cursor = 0;
1830                 break;
1831
1832         case K_LEFTARROW:
1833                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1834                 break;
1835
1836         case K_RIGHTARROW:
1837                 M_Menu_Options_ColorControl_AdjustSliders (1);
1838                 break;
1839         }
1840 }
1841
1842
1843 //=============================================================================
1844 /* KEYS MENU */
1845
1846 char *quakebindnames[][2] =
1847 {
1848 {"+attack",             "attack"},
1849 {"impulse 10",          "next weapon"},
1850 {"impulse 12",          "previous weapon"},
1851 {"+jump",                       "jump / swim up"},
1852 {"+forward",            "walk forward"},
1853 {"+back",                       "backpedal"},
1854 {"+left",                       "turn left"},
1855 {"+right",                      "turn right"},
1856 {"+speed",                      "run"},
1857 {"+moveleft",           "step left"},
1858 {"+moveright",          "step right"},
1859 {"+strafe",             "sidestep"},
1860 {"+lookup",             "look up"},
1861 {"+lookdown",           "look down"},
1862 {"centerview",          "center view"},
1863 {"+mlook",                      "mouse look"},
1864 {"+klook",                      "keyboard look"},
1865 {"+moveup",                     "swim up"},
1866 {"+movedown",           "swim down"}
1867 };
1868
1869 char *transfusionbindnames[][2] =
1870 {
1871 {"",                            "Movement"},            // Movement commands
1872 {"+forward",            "walk forward"},
1873 {"+back",                       "backpedal"},
1874 {"+left",                       "turn left"},
1875 {"+right",                      "turn right"},
1876 {"+moveleft",           "step left"},
1877 {"+moveright",          "step right"},
1878 {"+jump",                       "jump / swim up"},
1879 {"+movedown",           "swim down"},
1880 {"",                            "Combat"},                      // Combat commands
1881 {"impulse 1",           "Pitch Fork"},
1882 {"impulse 2",           "Flare Gun"},
1883 {"impulse 3",           "Shotgun"},
1884 {"impulse 4",           "Machine Gun"},
1885 {"impulse 5",           "Incinerator"},
1886 {"impulse 6",           "Bombs (TNT)"},
1887 {"impulse 35",          "Proximity Bomb"},
1888 {"impulse 36",          "Remote Detonator"},
1889 {"impulse 7",           "Aerosol Can"},
1890 {"impulse 8",           "Tesla Cannon"},
1891 {"impulse 9",           "Life Leech"},
1892 {"impulse 10",          "Voodoo Doll"},
1893 {"impulse 21",          "next weapon"},
1894 {"impulse 22",          "previous weapon"},
1895 {"+attack",             "attack"},
1896 {"+button3",            "altfire"},
1897 {"",                            "Inventory"},           // Inventory commands
1898 {"impulse 40",          "Dr.'s Bag"},
1899 {"impulse 41",          "Crystal Ball"},
1900 {"impulse 42",          "Beast Vision"},
1901 {"impulse 43",          "Jump Boots"},
1902 {"impulse 23",          "next item"},
1903 {"impulse 24",          "previous item"},
1904 {"impulse 25",          "use item"},
1905 {"",                            "Misc"},                        // Misc commands
1906 {"+button4",            "use"},
1907 {"impulse 50",          "add bot (red)"},
1908 {"impulse 51",          "add bot (blue)"},
1909 {"impulse 52",          "kick a bot"},
1910 {"impulse 26",          "next armor type"},
1911 {"impulse 27",          "identify player"},
1912 {"impulse 55",          "voting menu"},
1913 {"impulse 56",          "observer mode"},
1914 {"",                            "Taunts"},            // Taunts
1915 {"impulse 70",          "taunt 0"},
1916 {"impulse 71",          "taunt 1"},
1917 {"impulse 72",          "taunt 2"},
1918 {"impulse 73",          "taunt 3"},
1919 {"impulse 74",          "taunt 4"},
1920 {"impulse 75",          "taunt 5"},
1921 {"impulse 76",          "taunt 6"},
1922 {"impulse 77",          "taunt 7"},
1923 {"impulse 78",          "taunt 8"},
1924 {"impulse 79",          "taunt 9"}
1925 };
1926
1927 char *goodvsbad2bindnames[][2] =
1928 {
1929 {"impulse 69",          "Power 1"},
1930 {"impulse 70",          "Power 2"},
1931 {"impulse 71",          "Power 3"},
1932 {"+jump",                       "jump / swim up"},
1933 {"+forward",            "walk forward"},
1934 {"+back",                       "backpedal"},
1935 {"+left",                       "turn left"},
1936 {"+right",                      "turn right"},
1937 {"+speed",                      "run"},
1938 {"+moveleft",           "step left"},
1939 {"+moveright",          "step right"},
1940 {"+strafe",             "sidestep"},
1941 {"+lookup",             "look up"},
1942 {"+lookdown",           "look down"},
1943 {"centerview",          "center view"},
1944 {"+mlook",                      "mouse look"},
1945 {"kill",                        "kill yourself"},
1946 {"+moveup",                     "swim up"},
1947 {"+movedown",           "swim down"}
1948 };
1949
1950 int numcommands;
1951 char *(*bindnames)[2];
1952
1953 /*
1954 typedef struct binditem_s
1955 {
1956         char *command, *description;
1957         struct binditem_s *next;
1958 }
1959 binditem_t;
1960
1961 typedef struct bindcategory_s
1962 {
1963         char *name;
1964         binditem_t *binds;
1965         struct bindcategory_s *next;
1966 }
1967 bindcategory_t;
1968
1969 bindcategory_t *bindcategories = NULL;
1970
1971 void M_ClearBinds (void)
1972 {
1973         for (c = bindcategories;c;c = cnext)
1974         {
1975                 cnext = c->next;
1976                 for (b = c->binds;b;b = bnext)
1977                 {
1978                         bnext = b->next;
1979                         Z_Free(b);
1980                 }
1981                 Z_Free(c);
1982         }
1983         bindcategories = NULL;
1984 }
1985
1986 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1987 {
1988         for (b = &c->binds;*b;*b = &(*b)->next);
1989         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1990         *b->command = (char *)((*b) + 1);
1991         *b->description = *b->command + strlen(command) + 1;
1992         strcpy(*b->command, command);
1993         strcpy(*b->description, description);
1994 }
1995
1996 void M_AddBind (char *category, char *command, char *description)
1997 {
1998         for (c = &bindcategories;*c;c = &(*c)->next)
1999         {
2000                 if (!strcmp(category, (*c)->name))
2001                 {
2002                         M_AddBindToCategory(*c, command, description);
2003                         return;
2004                 }
2005         }
2006         *c = Z_Alloc(sizeof(bindcategory_t));
2007         M_AddBindToCategory(*c, command, description);
2008 }
2009
2010 void M_DefaultBinds (void)
2011 {
2012         M_ClearBinds();
2013         M_AddBind("movement", "+jump", "jump / swim up");
2014         M_AddBind("movement", "+forward", "walk forward");
2015         M_AddBind("movement", "+back", "backpedal");
2016         M_AddBind("movement", "+left", "turn left");
2017         M_AddBind("movement", "+right", "turn right");
2018         M_AddBind("movement", "+speed", "run");
2019         M_AddBind("movement", "+moveleft", "step left");
2020         M_AddBind("movement", "+moveright", "step right");
2021         M_AddBind("movement", "+strafe", "sidestep");
2022         M_AddBind("movement", "+lookup", "look up");
2023         M_AddBind("movement", "+lookdown", "look down");
2024         M_AddBind("movement", "centerview", "center view");
2025         M_AddBind("movement", "+mlook", "mouse look");
2026         M_AddBind("movement", "+klook", "keyboard look");
2027         M_AddBind("movement", "+moveup", "swim up");
2028         M_AddBind("movement", "+movedown", "swim down");
2029         M_AddBind("weapons", "+attack", "attack");
2030         M_AddBind("weapons", "impulse 10", "next weapon");
2031         M_AddBind("weapons", "impulse 12", "previous weapon");
2032         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2033         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2034         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2035         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2036         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2037         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2038         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2039         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2040 }
2041 */
2042
2043
2044 int             keys_cursor;
2045 int             bind_grab;
2046
2047 void M_Menu_Keys_f (void)
2048 {
2049         key_dest = key_menu;
2050         m_state = m_keys;
2051         m_entersound = true;
2052 }
2053
2054 #define NUMKEYS 5
2055
2056 void M_FindKeysForCommand (char *command, int *keys)
2057 {
2058         int             count;
2059         int             j;
2060         char    *b;
2061
2062         for (j = 0;j < NUMKEYS;j++)
2063                 keys[j] = -1;
2064
2065         count = 0;
2066
2067         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2068         {
2069                 b = keybindings[0][j];
2070                 if (!b)
2071                         continue;
2072                 if (!strcmp (b, command) )
2073                 {
2074                         keys[count++] = j;
2075                         if (count == NUMKEYS)
2076                                 break;
2077                 }
2078         }
2079 }
2080
2081 void M_UnbindCommand (char *command)
2082 {
2083         int             j;
2084         char    *b;
2085
2086         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2087         {
2088                 b = keybindings[0][j];
2089                 if (!b)
2090                         continue;
2091                 if (!strcmp (b, command))
2092                         Key_SetBinding (j, 0, "");
2093         }
2094 }
2095
2096
2097 void M_Keys_Draw (void)
2098 {
2099         int             i, j;
2100         int             keys[NUMKEYS];
2101         int             y;
2102         cachepic_t      *p;
2103         char    keystring[1024];
2104
2105         M_Background(320, 48 + 8 * numcommands);
2106
2107         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2108         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2109
2110         if (bind_grab)
2111                 M_Print(12, 32, "Press a key or button for this action");
2112         else
2113                 M_Print(18, 32, "Enter to change, backspace to clear");
2114
2115 // search for known bindings
2116         for (i=0 ; i<numcommands ; i++)
2117         {
2118                 y = 48 + 8*i;
2119
2120                 // If there's no command, it's just a section
2121                 if (bindnames[i][0][0] == '\0')
2122                 {
2123                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2124                         M_PrintRed (16, y, bindnames[i][1]);
2125                         continue;
2126                 }
2127                 else
2128                         M_Print(16, y, bindnames[i][1]);
2129
2130                 M_FindKeysForCommand (bindnames[i][0], keys);
2131
2132                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2133                 if (keys[0] == -1)
2134                         strcpy(keystring, "???");
2135                 else
2136                 {
2137                         keystring[0] = 0;
2138                         for (j = 0;j < NUMKEYS;j++)
2139                         {
2140                                 if (keys[j] != -1)
2141                                 {
2142                                         if (j > 0)
2143                                                 strcat(keystring, " or ");
2144                                         strcat(keystring, Key_KeynumToString (keys[j]));
2145                                 }
2146                         }
2147                 }
2148                 M_Print(150, y, keystring);
2149         }
2150
2151         if (bind_grab)
2152                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2153         else
2154                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2155 }
2156
2157
2158 void M_Keys_Key (int k, char ascii)
2159 {
2160         char    cmd[80];
2161         int             keys[NUMKEYS];
2162
2163         if (bind_grab)
2164         {       // defining a key
2165                 S_LocalSound ("misc/menu1.wav", true);
2166                 if (k == K_ESCAPE)
2167                 {
2168                         bind_grab = false;
2169                 }
2170                 else //if (k != '`')
2171                 {
2172                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2173                         Cbuf_InsertText (cmd);
2174                 }
2175
2176                 bind_grab = false;
2177                 return;
2178         }
2179
2180         switch (k)
2181         {
2182         case K_ESCAPE:
2183                 M_Menu_Options_f ();
2184                 break;
2185
2186         case K_LEFTARROW:
2187         case K_UPARROW:
2188                 S_LocalSound ("misc/menu1.wav", true);
2189                 do
2190                 {
2191                         keys_cursor--;
2192                         if (keys_cursor < 0)
2193                                 keys_cursor = numcommands-1;
2194                 }
2195                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2196                 break;
2197
2198         case K_DOWNARROW:
2199         case K_RIGHTARROW:
2200                 S_LocalSound ("misc/menu1.wav", true);
2201                 do
2202                 {
2203                         keys_cursor++;
2204                         if (keys_cursor >= numcommands)
2205                                 keys_cursor = 0;
2206                 }
2207                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2208                 break;
2209
2210         case K_ENTER:           // go into bind mode
2211                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2212                 S_LocalSound ("misc/menu2.wav", true);
2213                 if (keys[NUMKEYS - 1] != -1)
2214                         M_UnbindCommand (bindnames[keys_cursor][0]);
2215                 bind_grab = true;
2216                 break;
2217
2218         case K_BACKSPACE:               // delete bindings
2219         case K_DEL:                             // delete bindings
2220                 S_LocalSound ("misc/menu2.wav", true);
2221                 M_UnbindCommand (bindnames[keys_cursor][0]);
2222                 break;
2223         }
2224 }
2225
2226 //=============================================================================
2227 /* VIDEO MENU */
2228
2229 #define VIDEO_ITEMS 4
2230
2231 int video_cursor = 0;
2232 int video_cursor_table[] = {56, 68, 80, 100};
2233 // note: if modes are added to the beginning of this list, update the
2234 // video_resolution = x; in M_Menu_Video_f below
2235 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2236 // this is the number of the 640x480 mode in the list
2237 #define VID_640 3
2238 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2239 int video_resolution;
2240
2241 extern int current_vid_fullscreen;
2242 extern int current_vid_width;
2243 extern int current_vid_height;
2244 extern int current_vid_bitsperpixel;
2245
2246
2247 void M_Menu_Video_f (void)
2248 {
2249         key_dest = key_menu;
2250         m_state = m_video;
2251         m_entersound = true;
2252
2253         // Look for the current resolution
2254         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2255         {
2256                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2257                         video_resolutions[video_resolution][1] == current_vid_height)
2258                         break;
2259         }
2260
2261         // Default to VID_640 if we didn't find it
2262         if (video_resolution == VID_RES_COUNT)
2263         {
2264                 // may need to update this number if mode list changes
2265                 video_resolution = VID_640;
2266                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2267                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2268         }
2269 }
2270
2271
2272 void M_Video_Draw (void)
2273 {
2274         cachepic_t      *p;
2275         const char* string;
2276
2277         M_Background(320, 200);
2278
2279         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2280         p = Draw_CachePic("gfx/vidmodes.lmp");
2281         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2282
2283         // Resolution
2284         M_Print(16, video_cursor_table[0], "            Resolution");
2285         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2286         M_Print(220, video_cursor_table[0], string);
2287
2288         // Bits per pixel
2289         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2290         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2291
2292         // Fullscreen
2293         M_Print(16, video_cursor_table[2], "            Fullscreen");
2294         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2295
2296         // "Apply" button
2297         M_Print(220, video_cursor_table[3], "Apply");
2298
2299         // Cursor
2300         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2301 }
2302
2303
2304 void M_Menu_Video_AdjustSliders (int dir)
2305 {
2306         S_LocalSound ("misc/menu3.wav", true);
2307
2308         switch (video_cursor)
2309         {
2310                 // Resolution
2311                 case 0:
2312                 {
2313                         int new_resolution = video_resolution + dir;
2314                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2315                                 video_resolution = VID_RES_COUNT - 1;
2316                         else if (new_resolution > VID_RES_COUNT - 1)
2317                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2318                         else
2319                                 video_resolution = new_resolution;
2320
2321                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2322                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2323                         break;
2324                 }
2325
2326                 // Bits per pixel
2327                 case 1:
2328                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2329                         break;
2330                 case 2:
2331                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2332                         break;
2333         }
2334 }
2335
2336
2337 void M_Video_Key (int key, char ascii)
2338 {
2339         switch (key)
2340         {
2341                 case K_ESCAPE:
2342                         // vid_shared.c has a copy of the current video config. We restore it
2343                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2344                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2345                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2346                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2347
2348                         S_LocalSound ("misc/menu1.wav", true);
2349                         M_Menu_Options_f ();
2350                         break;
2351
2352                 case K_ENTER:
2353                         m_entersound = true;
2354                         switch (video_cursor)
2355                         {
2356                                 case 3:
2357                                         Cbuf_AddText ("vid_restart\n");
2358                                         M_Menu_Options_f ();
2359                                         break;
2360                                 default:
2361                                         M_Menu_Video_AdjustSliders (1);
2362                         }
2363                         break;
2364
2365                 case K_UPARROW:
2366                         S_LocalSound ("misc/menu1.wav", true);
2367                         video_cursor--;
2368                         if (video_cursor < 0)
2369                                 video_cursor = VIDEO_ITEMS-1;
2370                         break;
2371
2372                 case K_DOWNARROW:
2373                         S_LocalSound ("misc/menu1.wav", true);
2374                         video_cursor++;
2375                         if (video_cursor >= VIDEO_ITEMS)
2376                                 video_cursor = 0;
2377                         break;
2378
2379                 case K_LEFTARROW:
2380                         M_Menu_Video_AdjustSliders (-1);
2381                         break;
2382
2383                 case K_RIGHTARROW:
2384                         M_Menu_Video_AdjustSliders (1);
2385                         break;
2386         }
2387 }
2388
2389 //=============================================================================
2390 /* HELP MENU */
2391
2392 int             help_page;
2393 #define NUM_HELP_PAGES  6
2394
2395
2396 void M_Menu_Help_f (void)
2397 {
2398         key_dest = key_menu;
2399         m_state = m_help;
2400         m_entersound = true;
2401         help_page = 0;
2402 }
2403
2404
2405
2406 void M_Help_Draw (void)
2407 {
2408         M_Background(320, 200);
2409         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2410 }
2411
2412
2413 void M_Help_Key (int key, char ascii)
2414 {
2415         switch (key)
2416         {
2417         case K_ESCAPE:
2418                 M_Menu_Main_f ();
2419                 break;
2420
2421         case K_UPARROW:
2422         case K_RIGHTARROW:
2423                 m_entersound = true;
2424                 if (++help_page >= NUM_HELP_PAGES)
2425                         help_page = 0;
2426                 break;
2427
2428         case K_DOWNARROW:
2429         case K_LEFTARROW:
2430                 m_entersound = true;
2431                 if (--help_page < 0)
2432                         help_page = NUM_HELP_PAGES-1;
2433                 break;
2434         }
2435
2436 }
2437
2438 //=============================================================================
2439 /* QUIT MENU */
2440
2441 char *m_quit_message[9];
2442 int             m_quit_prevstate;
2443 qboolean        wasInMenus;
2444
2445
2446 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2447 {
2448         m_quit_message[0] = line1;
2449         m_quit_message[1] = line2;
2450         m_quit_message[2] = line3;
2451         m_quit_message[3] = line4;
2452         m_quit_message[4] = line5;
2453         m_quit_message[5] = line6;
2454         m_quit_message[6] = line7;
2455         m_quit_message[7] = line8;
2456         m_quit_message[8] = NULL;
2457         return 1;
2458 }
2459
2460 int M_ChooseQuitMessage(int request)
2461 {
2462         switch (gamemode)
2463         {
2464         case GAME_NORMAL:
2465         case GAME_HIPNOTIC:
2466         case GAME_ROGUE:
2467         case GAME_NEHAHRA:
2468                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2469                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2470                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2471                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2472                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2473                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2474                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2475                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2476                 break;
2477         case GAME_GOODVSBAD2:
2478                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2479                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2480                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2481                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2482                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2483                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2484                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2485                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2486                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2487                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2488                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2489                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2490                 break;
2491         case GAME_BATTLEMECH:
2492                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2493                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2494                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2495                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2496                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2497                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2498                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2499                 break;
2500         case GAME_OPENQUARTZ:
2501                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2502                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2503                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2504                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2505                 break;
2506         default:
2507                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2508                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2509                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2510                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2511                 break;
2512         }
2513         return 0;
2514 };
2515
2516 void M_Menu_Quit_f (void)
2517 {
2518         int n;
2519         if (m_state == m_quit)
2520                 return;
2521         wasInMenus = (key_dest == key_menu);
2522         key_dest = key_menu;
2523         m_quit_prevstate = m_state;
2524         m_state = m_quit;
2525         m_entersound = true;
2526         // count how many there are
2527         for (n = 0;M_ChooseQuitMessage(n);n++);
2528         // choose one
2529         M_ChooseQuitMessage(rand() % n);
2530 }
2531
2532
2533 void M_Quit_Key (int key, char ascii)
2534 {
2535         switch (key)
2536         {
2537         case K_ESCAPE:
2538         case 'n':
2539         case 'N':
2540                 if (wasInMenus)
2541                 {
2542                         m_state = m_quit_prevstate;
2543                         m_entersound = true;
2544                 }
2545                 else
2546                 {
2547                         key_dest = key_game;
2548                         m_state = m_none;
2549                 }
2550                 break;
2551
2552         case 'Y':
2553         case 'y':
2554                 Host_Quit_f ();
2555                 break;
2556
2557         default:
2558                 break;
2559         }
2560 }
2561
2562 void M_Quit_Draw (void)
2563 {
2564         int i, l, linelength, firstline, lastline, lines;
2565         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2566         {
2567                 if ((l = strlen(m_quit_message[i])))
2568                 {
2569                         if (firstline > i)
2570                                 firstline = i;
2571                         if (lastline < i)
2572                                 lastline = i;
2573                         if (linelength < l)
2574                                 linelength = l;
2575                 }
2576         }
2577         lines = (lastline - firstline) + 1;
2578         M_Background(linelength * 8 + 16, lines * 8 + 16);
2579         M_DrawTextBox(0, 0, linelength, lines);
2580         for (i = 0, l = firstline;i < lines;i++, l++)
2581                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2582 }
2583
2584 //=============================================================================
2585 /* LAN CONFIG MENU */
2586
2587 int             lanConfig_cursor = -1;
2588 int             lanConfig_cursor_table [] = {56, 76, 112};
2589 #define NUM_LANCONFIG_CMDS      3
2590
2591 int     lanConfig_port;
2592 char    lanConfig_portname[6];
2593 char    lanConfig_joinname[22];
2594
2595 void M_Menu_LanConfig_f (void)
2596 {
2597         key_dest = key_menu;
2598         m_state = m_lanconfig;
2599         m_entersound = true;
2600         if (lanConfig_cursor == -1)
2601         {
2602                 if (JoiningGame)
2603                         lanConfig_cursor = 1;
2604         }
2605         if (StartingGame)
2606                 lanConfig_cursor = 1;
2607         lanConfig_port = 26000;
2608         sprintf(lanConfig_portname, "%u", lanConfig_port);
2609
2610         m_return_reason[0] = 0;
2611 }
2612
2613
2614 void M_LanConfig_Draw (void)
2615 {
2616         cachepic_t      *p;
2617         int             basex;
2618         char    *startJoin;
2619         char    *protocol;
2620
2621         M_Background(320, 200);
2622
2623         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2624         p = Draw_CachePic ("gfx/p_multi.lmp");
2625         basex = (320-p->width)/2;
2626         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2627
2628         if (StartingGame)
2629                 startJoin = "New Game";
2630         else
2631                 startJoin = "Join Game";
2632         protocol = "TCP/IP";
2633         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2634         basex += 8;
2635
2636         M_Print(basex, lanConfig_cursor_table[0], "Port");
2637         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2638         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2639
2640         if (JoiningGame)
2641         {
2642                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2643                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2644                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2645                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2646         }
2647         else
2648         {
2649                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2650                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2651         }
2652
2653         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2654
2655         if (lanConfig_cursor == 0)
2656                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2657
2658         if (lanConfig_cursor == 2)
2659                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2660
2661         if (*m_return_reason)
2662                 M_Print(basex, 168, m_return_reason);
2663 }
2664
2665
2666 void M_LanConfig_Key (int key, char ascii)
2667 {
2668         int             l;
2669
2670         switch (key)
2671         {
2672         case K_ESCAPE:
2673                 M_Menu_MultiPlayer_f ();
2674                 break;
2675
2676         case K_UPARROW:
2677                 S_LocalSound ("misc/menu1.wav", true);
2678                 lanConfig_cursor--;
2679                 if (lanConfig_cursor < 0)
2680                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2681                 break;
2682
2683         case K_DOWNARROW:
2684                 S_LocalSound ("misc/menu1.wav", true);
2685                 lanConfig_cursor++;
2686                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2687                         lanConfig_cursor = 0;
2688                 break;
2689
2690         case K_ENTER:
2691                 if (lanConfig_cursor == 0)
2692                         break;
2693
2694                 m_entersound = true;
2695
2696                 Cbuf_AddText ("stopdemo\n");
2697
2698                 Cvar_SetValue("port", lanConfig_port);
2699
2700                 if (lanConfig_cursor == 1)
2701                 {
2702                         if (StartingGame)
2703                         {
2704                                 M_Menu_GameOptions_f ();
2705                                 break;
2706                         }
2707                         M_Menu_ServerList_f();
2708                         break;
2709                 }
2710
2711                 if (lanConfig_cursor == 2)
2712                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2713                 break;
2714
2715         case K_BACKSPACE:
2716                 if (lanConfig_cursor == 0)
2717                 {
2718                         if (strlen(lanConfig_portname))
2719                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2720                 }
2721
2722                 if (lanConfig_cursor == 2)
2723                 {
2724                         if (strlen(lanConfig_joinname))
2725                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2726                 }
2727                 break;
2728
2729         default:
2730                 if (ascii < 32 || ascii > 126)
2731                         break;
2732
2733                 if (lanConfig_cursor == 2)
2734                 {
2735                         l = strlen(lanConfig_joinname);
2736                         if (l < 21)
2737                         {
2738                                 lanConfig_joinname[l+1] = 0;
2739                                 lanConfig_joinname[l] = ascii;
2740                         }
2741                 }
2742
2743                 if (ascii < '0' || ascii > '9')
2744                         break;
2745                 if (lanConfig_cursor == 0)
2746                 {
2747                         l = strlen(lanConfig_portname);
2748                         if (l < 5)
2749                         {
2750                                 lanConfig_portname[l+1] = 0;
2751                                 lanConfig_portname[l] = ascii;
2752                         }
2753                 }
2754         }
2755
2756         if (StartingGame && lanConfig_cursor == 2)
2757         {
2758                 if (key == K_UPARROW)
2759                         lanConfig_cursor = 1;
2760                 else
2761                         lanConfig_cursor = 0;
2762         }
2763
2764         l =  atoi(lanConfig_portname);
2765         if (l <= 65535)
2766                 lanConfig_port = l;
2767         sprintf(lanConfig_portname, "%u", lanConfig_port);
2768 }
2769
2770 //=============================================================================
2771 /* GAME OPTIONS MENU */
2772
2773 typedef struct
2774 {
2775         char    *name;
2776         char    *description;
2777 } level_t;
2778
2779 typedef struct
2780 {
2781         char    *description;
2782         int             firstLevel;
2783         int             levels;
2784 } episode_t;
2785
2786 typedef struct
2787 {
2788         char *gamename;
2789         level_t *levels;
2790         episode_t *episodes;
2791         int numepisodes;
2792 }
2793 gamelevels_t;
2794
2795 level_t quakelevels[] =
2796 {
2797         {"start", "Entrance"},  // 0
2798
2799         {"e1m1", "Slipgate Complex"},                           // 1
2800         {"e1m2", "Castle of the Damned"},
2801         {"e1m3", "The Necropolis"},
2802         {"e1m4", "The Grisly Grotto"},
2803         {"e1m5", "Gloom Keep"},
2804         {"e1m6", "The Door To Chthon"},
2805         {"e1m7", "The House of Chthon"},
2806         {"e1m8", "Ziggurat Vertigo"},
2807
2808         {"e2m1", "The Installation"},                           // 9
2809         {"e2m2", "Ogre Citadel"},
2810         {"e2m3", "Crypt of Decay"},
2811         {"e2m4", "The Ebon Fortress"},
2812         {"e2m5", "The Wizard's Manse"},
2813         {"e2m6", "The Dismal Oubliette"},
2814         {"e2m7", "Underearth"},
2815
2816         {"e3m1", "Termination Central"},                        // 16
2817         {"e3m2", "The Vaults of Zin"},
2818         {"e3m3", "The Tomb of Terror"},
2819         {"e3m4", "Satan's Dark Delight"},
2820         {"e3m5", "Wind Tunnels"},
2821         {"e3m6", "Chambers of Torment"},
2822         {"e3m7", "The Haunted Halls"},
2823
2824         {"e4m1", "The Sewage System"},                          // 23
2825         {"e4m2", "The Tower of Despair"},
2826         {"e4m3", "The Elder God Shrine"},
2827         {"e4m4", "The Palace of Hate"},
2828         {"e4m5", "Hell's Atrium"},
2829         {"e4m6", "The Pain Maze"},
2830         {"e4m7", "Azure Agony"},
2831         {"e4m8", "The Nameless City"},
2832
2833         {"end", "Shub-Niggurath's Pit"},                        // 31
2834
2835         {"dm1", "Place of Two Deaths"},                         // 32
2836         {"dm2", "Claustrophobopolis"},
2837         {"dm3", "The Abandoned Base"},
2838         {"dm4", "The Bad Place"},
2839         {"dm5", "The Cistern"},
2840         {"dm6", "The Dark Zone"}
2841 };
2842
2843 episode_t quakeepisodes[] =
2844 {
2845         {"Welcome to Quake", 0, 1},
2846         {"Doomed Dimension", 1, 8},
2847         {"Realm of Black Magic", 9, 7},
2848         {"Netherworld", 16, 7},
2849         {"The Elder World", 23, 8},
2850         {"Final Level", 31, 1},
2851         {"Deathmatch Arena", 32, 6}
2852 };
2853
2854  //MED 01/06/97 added hipnotic levels
2855 level_t     hipnoticlevels[] =
2856 {
2857    {"start", "Command HQ"},  // 0
2858
2859    {"hip1m1", "The Pumping Station"},          // 1
2860    {"hip1m2", "Storage Facility"},
2861    {"hip1m3", "The Lost Mine"},
2862    {"hip1m4", "Research Facility"},
2863    {"hip1m5", "Military Complex"},
2864
2865    {"hip2m1", "Ancient Realms"},          // 6
2866    {"hip2m2", "The Black Cathedral"},
2867    {"hip2m3", "The Catacombs"},
2868    {"hip2m4", "The Crypt"},
2869    {"hip2m5", "Mortum's Keep"},
2870    {"hip2m6", "The Gremlin's Domain"},
2871
2872    {"hip3m1", "Tur Torment"},       // 12
2873    {"hip3m2", "Pandemonium"},
2874    {"hip3m3", "Limbo"},
2875    {"hip3m4", "The Gauntlet"},
2876
2877    {"hipend", "Armagon's Lair"},       // 16
2878
2879    {"hipdm1", "The Edge of Oblivion"}           // 17
2880 };
2881
2882 //MED 01/06/97  added hipnotic episodes
2883 episode_t   hipnoticepisodes[] =
2884 {
2885    {"Scourge of Armagon", 0, 1},
2886    {"Fortress of the Dead", 1, 5},
2887    {"Dominion of Darkness", 6, 6},
2888    {"The Rift", 12, 4},
2889    {"Final Level", 16, 1},
2890    {"Deathmatch Arena", 17, 1}
2891 };
2892
2893 //PGM 01/07/97 added rogue levels
2894 //PGM 03/02/97 added dmatch level
2895 level_t         roguelevels[] =
2896 {
2897         {"start",       "Split Decision"},
2898         {"r1m1",        "Deviant's Domain"},
2899         {"r1m2",        "Dread Portal"},
2900         {"r1m3",        "Judgement Call"},
2901         {"r1m4",        "Cave of Death"},
2902         {"r1m5",        "Towers of Wrath"},
2903         {"r1m6",        "Temple of Pain"},
2904         {"r1m7",        "Tomb of the Overlord"},
2905         {"r2m1",        "Tempus Fugit"},
2906         {"r2m2",        "Elemental Fury I"},
2907         {"r2m3",        "Elemental Fury II"},
2908         {"r2m4",        "Curse of Osiris"},
2909         {"r2m5",        "Wizard's Keep"},
2910         {"r2m6",        "Blood Sacrifice"},
2911         {"r2m7",        "Last Bastion"},
2912         {"r2m8",        "Source of Evil"},
2913         {"ctf1",    "Division of Change"}
2914 };
2915
2916 //PGM 01/07/97 added rogue episodes
2917 //PGM 03/02/97 added dmatch episode
2918 episode_t       rogueepisodes[] =
2919 {
2920         {"Introduction", 0, 1},
2921         {"Hell's Fortress", 1, 7},
2922         {"Corridors of Time", 8, 8},
2923         {"Deathmatch Arena", 16, 1}
2924 };
2925
2926 level_t         nehahralevels[] =
2927 {
2928         {"nehstart",    "Welcome to Nehahra"},
2929         {"neh1m1",      "Forge City1: Slipgates"},
2930         {"neh1m2",      "Forge City2: Boiler"},
2931         {"neh1m3",      "Forge City3: Escape"},
2932         {"neh1m4",      "Grind Core"},
2933         {"neh1m5",      "Industrial Silence"},
2934         {"neh1m6",      "Locked-Up Anger"},
2935         {"neh1m7",      "Wanderer of the Wastes"},
2936         {"neh1m8",      "Artemis System Net"},
2937         {"neh1m9",      "To the Death"},
2938         {"neh2m1",      "The Gates of Ghoro"},
2939         {"neh2m2",      "Sacred Trinity"},
2940         {"neh2m3",      "Realm of the Ancients"},
2941         {"neh2m4",      "Temple of the Ancients"},
2942         {"neh2m5",      "Dreams Made Flesh"},
2943         {"neh2m6",      "Your Last Cup of Sorrow"},
2944         {"nehsec",      "Ogre's Bane"},
2945         {"nehahra",     "Nehahra's Den"},
2946         {"nehend",      "Quintessence"}
2947 };
2948
2949 episode_t       nehahraepisodes[] =
2950 {
2951         {"Welcome to Nehahra", 0, 1},
2952         {"The Fall of Forge", 1, 9},
2953         {"The Outlands", 10, 7},
2954         {"Dimension of the Lost", 17, 2}
2955 };
2956
2957 // Map list for Transfusion
2958 level_t         transfusionlevels[] =
2959 {
2960         {"bb1",                 "The Stronghold"},
2961         {"bb2",                 "Winter Wonderland"},
2962         {"bb3",                 "Bodies"},
2963         {"bb4",                 "The Tower"},
2964         {"bb5",                 "Click!"},
2965         {"bb6",                 "Twin Fortress"},
2966         {"bb7",                 "Midgard"},
2967         {"bb8",                 "Fun With Heads"},
2968
2969         {"e1m1",                "Cradle to Grave"},
2970         {"e1m2",                "Wrong Side of the Tracks"},
2971         {"e1m7",                "Altar of Stone"},
2972         {"e2m8",                "The Lair of Shial"},
2973         {"e3m7",                "The Pit of Cerberus"},
2974         {"e4m1",                "Butchery Loves Company"},
2975         {"e4m7",                "In the Flesh"},
2976         {"e4m8",                "The Hall of the Epiphany"},
2977         {"e4m9",                "Mall of the Dead"},
2978
2979         {"dm1",                 "Monolith Building 11"},
2980         {"dm2",                 "Power!"},
2981         {"dm3",                 "Area 15"},
2982         {"e6m1",                "Welcome to Your Life"},
2983         {"e6m8",                "Beauty and the Beast"},
2984         {"e6m9",                "Forgotten Catacombs"},
2985
2986         {"cpbb01",              "Crypt of Despair"},
2987         {"cpbb03",              "Unholy Cathedral"},
2988
2989         {"b2a15",               "Area 15 (B2)"},
2990         {"barena",              "Blood Arena"},
2991         {"bkeep",               "Blood Keep"},
2992         {"bstar",               "Brown Star"},
2993         {"crypt",               "The Crypt"},
2994
2995         {"bb3_2k1",             "Bodies Infusion"},
2996         {"captasao",    "Captasao"},
2997         {"curandero",   "Curandero"},
2998         {"dcamp",               "DeathCamp"},
2999         {"highnoon",    "HighNoon"},
3000         {"qbb1",                "The Confluence"},
3001         {"qbb2",                "KathartiK"},
3002         {"qbb3",                "Caleb's Woodland Retreat"},
3003
3004         {"dranzbb6",    "Black Coffee"},
3005         {"fragm",               "Frag'M"},
3006         {"maim",                "Maim"},
3007         {"qe1m7",               "The House of Chthon"},
3008         {"qmorbias",    "Dm-Morbias"},
3009         {"simple",              "Dead Simple"}
3010 };
3011
3012 episode_t       transfusionepisodes[] =
3013 {
3014         {"Blood", 0, 8},
3015         {"Blood Single Player", 8, 9},
3016         {"Plasma Pack", 17, 6},
3017         {"Cryptic Passage", 23, 2},
3018         {"Blood 2", 25, 5},
3019         {"Transfusion", 30, 8},
3020         {"Conversions", 38, 6}
3021 };
3022
3023 level_t goodvsbad2levels[] =
3024 {
3025         {"rts", "Many Paths"},  // 0
3026         {"chess", "Chess, Scott Hess"},                         // 1
3027         {"dot", "Big Wall"},
3028         {"city2", "The Big City"},
3029         {"bwall", "0 G like Psychic TV"},
3030         {"snow", "Wireframed"},
3031         {"telep", "Infinite Falling"},
3032         {"faces", "Facing Bases"},
3033         {"island", "Adventure Islands"},
3034 };
3035
3036 episode_t goodvsbad2episodes[] =
3037 {
3038         {"Levels? Bevels!", 0, 8},
3039 };
3040
3041 level_t battlemechlevels[] =
3042 {
3043         {"start", "Parking Level"},
3044         {"dm1", "Hot Dump"},                        // 1
3045         {"dm2", "The Pits"},
3046         {"dm3", "Dimber Died"},
3047         {"dm4", "Fire in the Hole"},
3048         {"dm5", "Clubhouses"},
3049         {"dm6", "Army go Underground"},
3050 };
3051
3052 episode_t battlemechepisodes[] =
3053 {
3054         {"Time for Battle", 0, 7},
3055 };
3056
3057 level_t openquartzlevels[] =
3058 {
3059         {"start", "Welcome to Openquartz"},
3060
3061         {"void1", "The center of nowhere"},                        // 1
3062         {"void2", "The place with no name"},
3063         {"void3", "The lost supply base"},
3064         {"void4", "Past the outer limits"},
3065         {"void5", "Into the nonexistance"},
3066         {"void6", "Void walk"},
3067
3068         {"vtest", "Warp Central"},
3069         {"box", "The deathmatch box"},
3070         {"bunkers", "Void command"},
3071         {"house", "House of chaos"},
3072         {"office", "Overnight office kill"},
3073         {"am1", "The nameless chambers"},
3074 };
3075
3076 episode_t openquartzepisodes[] =
3077 {
3078         {"Single Player", 0, 1},
3079         {"Void Deathmatch", 1, 6},
3080         {"Contrib", 7, 6},
3081 };
3082
3083 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3084 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3085 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3086 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3087 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3088 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3089 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3090 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3091 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3092
3093 typedef struct
3094 {
3095         int gameid;
3096         gamelevels_t *notregistered;
3097         gamelevels_t *registered;
3098 }
3099 gameinfo_t;
3100
3101 gameinfo_t gamelist[] =
3102 {
3103         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3104         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3105         {GAME_ROGUE, &roguegame, &roguegame},
3106         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3107         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3108         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3109         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3110         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3111         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3112 };
3113
3114 gamelevels_t *lookupgameinfo(void)
3115 {
3116         int i;
3117         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3118         if (registered.integer)
3119                 return gamelist[i].registered;
3120         else
3121                 return gamelist[i].notregistered;
3122 }
3123
3124 int     startepisode;
3125 int     startlevel;
3126 int maxplayers;
3127 qboolean m_serverInfoMessage = false;
3128 double m_serverInfoMessageTime;
3129
3130 extern cvar_t sv_public;
3131
3132 void M_Menu_GameOptions_f (void)
3133 {
3134         key_dest = key_menu;
3135         m_state = m_gameoptions;
3136         m_entersound = true;
3137         if (maxplayers == 0)
3138                 maxplayers = svs.maxclients;
3139         if (maxplayers < 2)
3140                 maxplayers = min(8, MAX_SCOREBOARD);
3141 }
3142
3143
3144 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3145 #define NUM_GAMEOPTIONS 11
3146 int             gameoptions_cursor;
3147
3148 void M_GameOptions_Draw (void)
3149 {
3150         cachepic_t      *p;
3151         int             x;
3152         gamelevels_t *g;
3153
3154         M_Background(320, 200);
3155
3156         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3157         p = Draw_CachePic ("gfx/p_multi.lmp");
3158         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3159
3160         M_DrawTextBox (152, 32, 10, 1);
3161         M_Print(160, 40, "begin game");
3162
3163         M_Print(0, 56, "      Max players");
3164         M_Print(160, 56, va("%i", maxplayers) );
3165
3166         if (gamemode != GAME_GOODVSBAD2)
3167         {
3168                 M_Print(0, 64, "        Game Type");
3169                 if (gamemode == GAME_TRANSFUSION)
3170                 {
3171                         if (!deathmatch.integer)
3172                                 Cvar_SetValue("deathmatch", 1);
3173                         if (deathmatch.integer == 2)
3174                                 M_Print(160, 64, "Capture the Flag");
3175                         else
3176                                 M_Print(160, 64, "Blood Bath");
3177                 }
3178                 else if (gamemode == GAME_BATTLEMECH)
3179                 {
3180                         if (!deathmatch.integer)
3181                                 Cvar_SetValue("deathmatch", 1);
3182                         if (deathmatch.integer == 2)
3183                                 M_Print(160, 64, "Rambo Match");
3184                         else
3185                                 M_Print(160, 64, "Deathmatch");
3186                 }
3187                 else
3188                 {
3189                         if (!coop.integer && !deathmatch.integer)
3190                                 Cvar_SetValue("deathmatch", 1);
3191                         if (coop.integer)
3192                                 M_Print(160, 64, "Cooperative");
3193                         else
3194                                 M_Print(160, 64, "Deathmatch");
3195                 }
3196
3197                 M_Print(0, 72, "        Teamplay");
3198                 if (gamemode == GAME_ROGUE)
3199                 {
3200                         char *msg;
3201
3202                         switch((int)teamplay.integer)
3203                         {
3204                                 case 1: msg = "No Friendly Fire"; break;
3205                                 case 2: msg = "Friendly Fire"; break;
3206                                 case 3: msg = "Tag"; break;
3207                                 case 4: msg = "Capture the Flag"; break;
3208                                 case 5: msg = "One Flag CTF"; break;
3209                                 case 6: msg = "Three Team CTF"; break;
3210                                 default: msg = "Off"; break;
3211                         }
3212                         M_Print(160, 72, msg);
3213                 }
3214                 else
3215                 {
3216                         char *msg;
3217
3218                         switch (teamplay.integer)
3219                         {
3220                                 case 0: msg = "Off"; break;
3221                                 case 2: msg = "Friendly Fire"; break;
3222                                 default: msg = "No Friendly Fire"; break;
3223                         }
3224                         M_Print(160, 72, msg);
3225                 }
3226
3227                 M_Print(0, 80, "            Skill");
3228                 if (skill.integer == 0)
3229                         M_Print(160, 80, "Easy difficulty");
3230                 else if (skill.integer == 1)
3231                         M_Print(160, 80, "Normal difficulty");
3232                 else if (skill.integer == 2)
3233                         M_Print(160, 80, "Hard difficulty");
3234                 else
3235                         M_Print(160, 80, "Nightmare difficulty");
3236
3237                 M_Print(0, 88, "       Frag Limit");
3238                 if (fraglimit.integer == 0)
3239                         M_Print(160, 88, "none");
3240                 else
3241                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3242
3243                 M_Print(0, 96, "       Time Limit");
3244                 if (timelimit.integer == 0)
3245                         M_Print(160, 96, "none");
3246                 else
3247                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3248         }
3249
3250         M_Print(0, 104, "    Public server");
3251         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3252
3253         M_Print(0, 120, "      Server name");
3254         M_DrawTextBox (0, 124, 38, 1);
3255         M_Print(8, 132, hostname.string);
3256
3257         g = lookupgameinfo();
3258
3259         if (gamemode != GAME_GOODVSBAD2)
3260         {
3261                 M_Print(0, 152, "         Episode");
3262                 M_Print(160, 152, g->episodes[startepisode].description);
3263         }
3264
3265         M_Print(0, 160, "           Level");
3266         M_Print(160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3267         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3268
3269 // line cursor
3270         if (gameoptions_cursor == 8)
3271                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3272         else
3273                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3274
3275         if (m_serverInfoMessage)
3276         {
3277                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3278                 {
3279                         x = (320-26*8)/2;
3280                         M_DrawTextBox (x, 138, 24, 4);
3281                         x += 8;
3282                         M_Print(x, 146, " More than 64 players?? ");
3283                         M_Print(x, 154, "  First, question your  ");
3284                         M_Print(x, 162, "   sanity, then email   ");
3285                         M_Print(x, 170, " havoc@telefragged.com  ");
3286                 }
3287                 else
3288                         m_serverInfoMessage = false;
3289         }
3290 }
3291
3292
3293 void M_NetStart_Change (int dir)
3294 {
3295         gamelevels_t *g;
3296         int count;
3297
3298         switch (gameoptions_cursor)
3299         {
3300         case 1:
3301                 maxplayers += dir;
3302                 if (maxplayers > MAX_SCOREBOARD)
3303                 {
3304                         maxplayers = MAX_SCOREBOARD;
3305                         m_serverInfoMessage = true;
3306                         m_serverInfoMessageTime = realtime;
3307                 }
3308                 if (maxplayers < 2)
3309                         maxplayers = 2;
3310                 break;
3311
3312         case 2:
3313                 if (gamemode == GAME_GOODVSBAD2)
3314                         break;
3315                 if (gamemode == GAME_TRANSFUSION)
3316                 {
3317                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3318                                 Cvar_SetValueQuick (&deathmatch, 0);
3319                         else // changing from BloodBath to CTF
3320                                 Cvar_SetValueQuick (&deathmatch, 2);
3321                 }
3322                 else if (gamemode == GAME_BATTLEMECH)
3323                 {
3324                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3325                                 Cvar_SetValueQuick (&deathmatch, 0);
3326                         else // changing from Deathmatch to Rambo
3327                                 Cvar_SetValueQuick (&deathmatch, 2);
3328                 }
3329                 else
3330                 {
3331                         if (deathmatch.integer) // changing from deathmatch to coop
3332                         {
3333                                 Cvar_SetValueQuick (&coop, 1);
3334                                 Cvar_SetValueQuick (&deathmatch, 0);
3335                         }
3336                         else // changing from coop to deathmatch
3337                         {
3338                                 Cvar_SetValueQuick (&coop, 0);
3339                                 Cvar_SetValueQuick (&deathmatch, 1);
3340                         }
3341                 }
3342                 break;
3343
3344         case 3:
3345                 if (gamemode == GAME_GOODVSBAD2)
3346                         break;
3347                 if (gamemode == GAME_ROGUE)
3348                         count = 6;
3349                 else
3350                         count = 2;
3351
3352                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3353                 if (teamplay.integer > count)
3354                         Cvar_SetValueQuick (&teamplay, 0);
3355                 else if (teamplay.integer < 0)
3356                         Cvar_SetValueQuick (&teamplay, count);
3357                 break;
3358
3359         case 4:
3360                 if (gamemode == GAME_GOODVSBAD2)
3361                         break;
3362                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3363                 if (skill.integer > 3)
3364                         Cvar_SetValueQuick (&skill, 0);
3365                 if (skill.integer < 0)
3366                         Cvar_SetValueQuick (&skill, 3);
3367                 break;
3368
3369         case 5:
3370                 if (gamemode == GAME_GOODVSBAD2)
3371                         break;
3372                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3373                 if (fraglimit.integer > 100)
3374                         Cvar_SetValueQuick (&fraglimit, 0);
3375                 if (fraglimit.integer < 0)
3376                         Cvar_SetValueQuick (&fraglimit, 100);
3377                 break;
3378
3379         case 6:
3380                 if (gamemode == GAME_GOODVSBAD2)
3381                         break;
3382                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3383                 if (timelimit.value > 60)
3384                         Cvar_SetValueQuick (&timelimit, 0);
3385                 if (timelimit.value < 0)
3386                         Cvar_SetValueQuick (&timelimit, 60);
3387                 break;
3388
3389         case 7:
3390                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3391                 break;
3392
3393         case 8:
3394                 break;
3395
3396         case 9:
3397                 if (gamemode == GAME_GOODVSBAD2)
3398                         break;
3399                 startepisode += dir;
3400                 g = lookupgameinfo();
3401
3402                 if (startepisode < 0)
3403                         startepisode = g->numepisodes - 1;
3404
3405                 if (startepisode >= g->numepisodes)
3406                         startepisode = 0;
3407
3408                 startlevel = 0;
3409                 break;
3410
3411         case 10:
3412                 startlevel += dir;
3413                 g = lookupgameinfo();
3414
3415                 if (startlevel < 0)
3416                         startlevel = g->episodes[startepisode].levels - 1;
3417
3418                 if (startlevel >= g->episodes[startepisode].levels)
3419                         startlevel = 0;
3420                 break;
3421         }
3422 }
3423
3424 void M_GameOptions_Key (int key, char ascii)
3425 {
3426         gamelevels_t *g;
3427         int l;
3428         char hostnamebuf[128];
3429
3430         switch (key)
3431         {
3432         case K_ESCAPE:
3433                 M_Menu_MultiPlayer_f ();
3434                 break;
3435
3436         case K_UPARROW:
3437                 S_LocalSound ("misc/menu1.wav", true);
3438                 gameoptions_cursor--;
3439                 if (gameoptions_cursor < 0)
3440                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3441                 break;
3442
3443         case K_DOWNARROW:
3444                 S_LocalSound ("misc/menu1.wav", true);
3445                 gameoptions_cursor++;
3446                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3447                         gameoptions_cursor = 0;
3448                 break;
3449
3450         case K_LEFTARROW:
3451                 if (gameoptions_cursor == 0)
3452                         break;
3453                 S_LocalSound ("misc/menu3.wav", true);
3454                 M_NetStart_Change (-1);
3455                 break;
3456
3457         case K_RIGHTARROW:
3458                 if (gameoptions_cursor == 0)
3459                         break;
3460                 S_LocalSound ("misc/menu3.wav", true);
3461                 M_NetStart_Change (1);
3462                 break;
3463
3464         case K_ENTER:
3465                 S_LocalSound ("misc/menu2.wav", true);
3466                 if (gameoptions_cursor == 0)
3467                 {
3468                         if (sv.active)
3469                                 Cbuf_AddText ("disconnect\n");
3470                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3471
3472                         g = lookupgameinfo();
3473                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3474                         return;
3475                 }
3476
3477                 M_NetStart_Change (1);
3478                 break;
3479
3480         case K_BACKSPACE:
3481                 if (gameoptions_cursor == 8)
3482                 {
3483                         l = strlen(hostname.string);
3484                         if (l)
3485                         {
3486                                 l = min(l - 1, 37);
3487                                 memcpy(hostnamebuf, hostname.string, l);
3488                                 hostnamebuf[l] = 0;
3489                                 Cvar_Set("hostname", hostnamebuf);
3490                         }
3491                 }
3492                 break;
3493
3494         default:
3495                 if (ascii < 32 || ascii > 126)
3496                         break;
3497                 if (gameoptions_cursor == 8)
3498                 {
3499                         l = strlen(hostname.string);
3500                         if (l < 37)
3501                         {
3502                                 memcpy(hostnamebuf, hostname.string, l);
3503                                 hostnamebuf[l] = ascii;
3504                                 hostnamebuf[l+1] = 0;
3505                                 Cvar_Set("hostname", hostnamebuf);
3506                         }
3507                 }
3508         }
3509 }
3510
3511 //=============================================================================
3512 /* SLIST MENU */
3513
3514 int slist_cursor;
3515
3516 void M_Menu_ServerList_f (void)
3517 {
3518         key_dest = key_menu;
3519         m_state = m_slist;
3520         m_entersound = true;
3521         slist_cursor = 0;
3522         m_return_reason[0] = 0;
3523         Net_Slist_f();
3524 }
3525
3526
3527 void M_ServerList_Draw (void)
3528 {
3529         int n, y, visible, start, end;
3530         cachepic_t *p;
3531         const char *s;
3532
3533         // use as much vertical space as available
3534         M_Background(640, vid.conheight);
3535         // scroll the list as the cursor moves
3536         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3537         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3538         if (*m_return_reason)
3539                 M_Print(16, vid.conheight - 8, m_return_reason);
3540         y = 48;
3541         visible = (vid.conheight - 16 - y) / 8;
3542         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3543         end = min(start + visible, hostCacheCount);
3544
3545         p = Draw_CachePic("gfx/p_multi.lmp");
3546         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3547         if (end > start)
3548         {
3549                 for (n = start;n < end;n++)
3550                 {
3551                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3552                         M_Print(0, y, hostcache[n].line1);y += 8;
3553                         M_Print(0, y, hostcache[n].line2);y += 8;
3554                 }
3555         }
3556         else if (realtime - masterquerytime < 3)
3557         {
3558                 if (masterquerycount)
3559                         M_Print(0, y, "No servers found");
3560                 else
3561                         M_Print(0, y, "No master servers found (network problem?)");
3562         }
3563 }
3564
3565
3566 void M_ServerList_Key(int k, char ascii)
3567 {
3568         switch (k)
3569         {
3570         case K_ESCAPE:
3571                 M_Menu_LanConfig_f();
3572                 break;
3573
3574         case K_SPACE:
3575                 Net_Slist_f();
3576                 break;
3577
3578         case K_UPARROW:
3579         case K_LEFTARROW:
3580                 S_LocalSound("misc/menu1.wav", true);
3581                 slist_cursor--;
3582                 if (slist_cursor < 0)
3583                         slist_cursor = hostCacheCount - 1;
3584                 break;
3585
3586         case K_DOWNARROW:
3587         case K_RIGHTARROW:
3588                 S_LocalSound("misc/menu1.wav", true);
3589                 slist_cursor++;
3590                 if (slist_cursor >= hostCacheCount)
3591                         slist_cursor = 0;
3592                 break;
3593
3594         case K_ENTER:
3595                 S_LocalSound("misc/menu2.wav", true);
3596                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3597                 break;
3598
3599         default:
3600                 break;
3601         }
3602
3603 }
3604
3605 //=============================================================================
3606 /* Menu Subsystem */
3607
3608 void M_Keydown(int key, char ascii);
3609 void M_Draw(void);
3610 void M_ToggleMenu_f(void);
3611 void M_Shutdown(void);
3612
3613 void M_Init (void)
3614 {
3615         menu_mempool = Mem_AllocPool("Menu");
3616         menuplyr_load = true;
3617         menuplyr_pixels = NULL;
3618
3619         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3620         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3621         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3622         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3623         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3624         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3625         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3626         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3627         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3628         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3629         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3630         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3631         Cmd_AddCommand ("help", M_Menu_Help_f);
3632         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3633
3634         if (gamemode == GAME_TRANSFUSION)
3635         {
3636                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3637                 bindnames = transfusionbindnames;
3638         }
3639         else if (gamemode == GAME_GOODVSBAD2)
3640         {
3641                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3642                 bindnames = goodvsbad2bindnames;
3643         }
3644         else
3645         {
3646                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3647                 bindnames = quakebindnames;
3648         }
3649
3650         // Make sure "keys_cursor" doesn't start on a section in the binding list
3651         keys_cursor = 0;
3652         while (bindnames[keys_cursor][0][0] == '\0')
3653         {
3654                 keys_cursor++;
3655
3656                 // Only sections? There may be a problem somewhere...
3657                 if (keys_cursor >= numcommands)
3658                         Sys_Error ("M_Init: The key binding list only contains sections");
3659         }
3660
3661
3662         if (gamemode == GAME_NEHAHRA)
3663         {
3664                 if (FS_FileExists("maps/neh1m4.bsp"))
3665                 {
3666                         if (FS_FileExists("hearing.dem"))
3667                         {
3668                                 Con_Print("Nehahra movie and game detected.\n");
3669                                 NehGameType = TYPE_BOTH;
3670                         }
3671                         else
3672                         {
3673                                 Con_Print("Nehahra game detected.\n");
3674                                 NehGameType = TYPE_GAME;
3675                         }
3676                 }
3677                 else
3678                 {
3679                         if (FS_FileExists("hearing.dem"))
3680                         {
3681                                 Con_Print("Nehahra movie detected.\n");
3682                                 NehGameType = TYPE_DEMO;
3683                         }
3684                         else
3685                         {
3686                                 Con_Print("Nehahra not found.\n");
3687                                 NehGameType = TYPE_GAME; // could just complain, but...
3688                         }
3689                 }
3690         }
3691 }
3692
3693 void M_Draw (void)
3694 {
3695         if (key_dest != key_menu)
3696                 m_state = m_none;
3697
3698         if (m_state == m_none)
3699                 return;
3700
3701         switch (m_state)
3702         {
3703         case m_none:
3704                 break;
3705
3706         case m_main:
3707                 M_Main_Draw ();
3708                 break;
3709
3710         case m_demo:
3711                 M_Demo_Draw ();
3712                 break;
3713
3714         case m_singleplayer:
3715                 M_SinglePlayer_Draw ();
3716                 break;
3717
3718         case m_load:
3719                 M_Load_Draw ();
3720                 break;
3721
3722         case m_save:
3723                 M_Save_Draw ();
3724                 break;
3725
3726         case m_multiplayer:
3727                 M_MultiPlayer_Draw ();
3728                 break;
3729
3730         case m_setup:
3731                 M_Setup_Draw ();
3732                 break;
3733
3734         case m_options:
3735                 M_Options_Draw ();
3736                 break;
3737
3738         case m_options_effects:
3739                 M_Options_Effects_Draw ();
3740                 break;
3741
3742         case m_options_colorcontrol:
3743                 M_Options_ColorControl_Draw ();
3744                 break;
3745
3746         case m_keys:
3747                 M_Keys_Draw ();
3748                 break;
3749
3750         case m_video:
3751                 M_Video_Draw ();
3752                 break;
3753
3754         case m_help:
3755                 M_Help_Draw ();
3756                 break;
3757
3758         case m_quit:
3759                 M_Quit_Draw ();
3760                 break;
3761
3762         case m_lanconfig:
3763                 M_LanConfig_Draw ();
3764                 break;
3765
3766         case m_gameoptions:
3767                 M_GameOptions_Draw ();
3768                 break;
3769
3770         case m_slist:
3771                 M_ServerList_Draw ();
3772                 break;
3773         }
3774
3775         if (m_entersound)
3776         {
3777                 S_LocalSound ("misc/menu2.wav", true);
3778                 m_entersound = false;
3779         }
3780
3781         S_ExtraUpdate ();
3782 }
3783
3784
3785 void M_Keydown (int key, char ascii)
3786 {
3787         switch (m_state)
3788         {
3789         case m_none:
3790                 return;
3791
3792         case m_main:
3793                 M_Main_Key (key, ascii);
3794                 return;
3795
3796         case m_demo:
3797                 M_Demo_Key (key, ascii);
3798                 return;
3799
3800         case m_singleplayer:
3801                 M_SinglePlayer_Key (key, ascii);
3802                 return;
3803
3804         case m_load:
3805                 M_Load_Key (key, ascii);
3806                 return;
3807
3808         case m_save:
3809                 M_Save_Key (key, ascii);
3810                 return;
3811
3812         case m_multiplayer:
3813                 M_MultiPlayer_Key (key, ascii);
3814                 return;
3815
3816         case m_setup:
3817                 M_Setup_Key (key, ascii);
3818                 return;
3819
3820         case m_options:
3821                 M_Options_Key (key, ascii);
3822                 return;
3823
3824         case m_options_effects:
3825                 M_Options_Effects_Key (key, ascii);
3826                 return;
3827
3828         case m_options_colorcontrol:
3829                 M_Options_ColorControl_Key (key, ascii);
3830                 return;
3831
3832         case m_keys:
3833                 M_Keys_Key (key, ascii);
3834                 return;
3835
3836         case m_video:
3837                 M_Video_Key (key, ascii);
3838                 return;
3839
3840         case m_help:
3841                 M_Help_Key (key, ascii);
3842                 return;
3843
3844         case m_quit:
3845                 M_Quit_Key (key, ascii);
3846                 return;
3847
3848         case m_lanconfig:
3849                 M_LanConfig_Key (key, ascii);
3850                 return;
3851
3852         case m_gameoptions:
3853                 M_GameOptions_Key (key, ascii);
3854                 return;
3855
3856         case m_slist:
3857                 M_ServerList_Key (key, ascii);
3858                 return;
3859         }
3860 }
3861
3862 void M_Shutdown(void)
3863 {
3864         // reset key_dest
3865         key_dest = key_game;
3866 }
3867
3868 void M_Restart(void)
3869 {
3870 }
3871
3872 //============================================================================
3873 // Menu prog handling
3874 mfunction_t *PRVM_ED_FindFunction(const char *);
3875
3876 #define M_F_INIT                "m_init"
3877 #define M_F_KEYDOWN             "m_keydown"
3878 #define M_F_DRAW                "m_draw"
3879 // ng_menu function names
3880 #define M_F_DISPLAY             "m_display"
3881 #define M_F_HIDE                "m_hide"
3882 // normal menu names (rest)
3883 #define M_F_TOGGLE              "m_toggle"
3884 #define M_F_SHUTDOWN    "m_shutdown"
3885
3886 static char *m_required_func[] = {
3887 M_F_INIT,
3888 M_F_KEYDOWN,
3889 M_F_DRAW,
3890 #ifdef NG_MENU
3891 M_F_DISPLAY,
3892 M_F_HIDE,
3893 #else
3894 M_F_TOGGLE,
3895 #endif
3896 M_F_SHUTDOWN,
3897 };
3898
3899 #ifdef NG_MENU
3900 qboolean m_displayed;
3901 #endif
3902
3903 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3904
3905 static func_t m_draw, m_keydown;
3906
3907 void MR_SetRouting (qboolean forceold);
3908
3909 void MP_Error(void)
3910 {
3911         // fall back to the normal menu
3912
3913         // say it
3914         Con_Print("Falling back to normal menu\n");
3915
3916         key_dest = key_game;
3917
3918         //PRVM_ResetProg();
3919
3920         // init the normal menu now -> this will also correct the menu router pointers
3921         MR_SetRouting (TRUE);
3922 }
3923
3924 void MP_Keydown (int key, char ascii)
3925 {
3926         PRVM_Begin;
3927         PRVM_SetProg(PRVM_MENUPROG);
3928
3929         // set time
3930         *prog->time = realtime;
3931
3932         // pass key
3933         prog->globals[OFS_PARM0] = (float) key;
3934         prog->globals[OFS_PARM1] = (float) ascii;
3935         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
3936
3937         PRVM_End;
3938 }
3939
3940 void MP_Draw (void)
3941 {
3942         PRVM_Begin;
3943         PRVM_SetProg(PRVM_MENUPROG);
3944
3945         // set time
3946         *prog->time = realtime;
3947
3948         PRVM_ExecuteProgram(m_draw,"");
3949
3950         PRVM_End;
3951 }
3952
3953 void MP_ToggleMenu_f (void)
3954 {
3955         PRVM_Begin;
3956         PRVM_SetProg(PRVM_MENUPROG);
3957
3958         // set time
3959         *prog->time = realtime;
3960
3961 #ifdef NG_MENU
3962         m_displayed = !m_displayed;
3963         if( m_displayed )
3964                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
3965         else
3966                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
3967 #else
3968         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3969 #endif
3970
3971         PRVM_End;
3972 }
3973
3974 void MP_Shutdown (void)
3975 {
3976         PRVM_Begin;
3977         PRVM_SetProg(PRVM_MENUPROG);
3978
3979         // set time
3980         *prog->time = realtime;
3981
3982         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3983
3984         // reset key_dest
3985         key_dest = key_game;
3986
3987         // AK not using this cause Im not sure whether this is useful at all instead :
3988         PRVM_ResetProg();
3989
3990         PRVM_End;
3991 }
3992
3993 void MP_Init (void)
3994 {
3995         PRVM_Begin;
3996         PRVM_InitProg(PRVM_MENUPROG);
3997
3998         prog->crc = M_PROGHEADER_CRC;
3999         prog->edictprivate_size = 0; // no private struct used
4000         prog->name = M_NAME;
4001         prog->limit_edicts = M_MAX_EDICTS;
4002         prog->extensionstring = vm_m_extensions;
4003         prog->builtins = vm_m_builtins;
4004         prog->numbuiltins = vm_m_numbuiltins;
4005         prog->init_cmd = VM_M_Cmd_Init;
4006         prog->reset_cmd = VM_M_Cmd_Reset;
4007         prog->error_cmd = MP_Error;
4008
4009         // allocate the mempools
4010         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
4011         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
4012         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
4013
4014         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4015
4016         // set m_draw and m_keydown
4017         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4018         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4019
4020 #ifdef NG_MENU
4021         m_displayed = false;
4022 #endif
4023
4024         // set time
4025         *prog->time = realtime;
4026
4027         // call the prog init
4028         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4029
4030         PRVM_End;
4031 }
4032
4033 void MP_Restart(void)
4034 {
4035
4036         MP_Init();
4037 }
4038
4039 //============================================================================
4040 // Menu router
4041
4042 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4043
4044 void MR_SetRouting(qboolean forceold)
4045 {
4046         static qboolean m_init = FALSE, mp_init = FALSE;
4047
4048         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4049         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4050         {
4051                 // set menu router function pointers
4052                 MR_Keydown = M_Keydown;
4053                 MR_Draw = M_Draw;
4054                 MR_ToggleMenu_f = M_ToggleMenu_f;
4055                 MR_Shutdown = M_Shutdown;
4056
4057                 // init
4058                 if(!m_init)
4059                 {
4060                         M_Init();
4061                         m_init = TRUE;
4062                 }
4063                 else
4064                         M_Restart();
4065         }
4066         else
4067         {
4068                 // set menu router function pointers
4069                 MR_Keydown = MP_Keydown;
4070                 MR_Draw = MP_Draw;
4071                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4072                 MR_Shutdown = MP_Shutdown;
4073
4074                 if(!mp_init)
4075                 {
4076                         MP_Init();
4077                         mp_init = TRUE;
4078                 }
4079                 else
4080                         MP_Restart();
4081         }
4082 }
4083
4084 void MR_Restart(void)
4085 {
4086         MR_Shutdown ();
4087         MR_SetRouting (FALSE);
4088 }
4089
4090 void Call_MR_ToggleMenu_f(void)
4091 {
4092         if(MR_ToggleMenu_f)
4093                 MR_ToggleMenu_f();
4094 }
4095
4096 void MR_Init()
4097 {
4098         // set router console commands
4099         Cvar_RegisterVariable (&forceqmenu);
4100         Cmd_AddCommand ("menu_restart",MR_Restart);
4101         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4102
4103         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4104         if(COM_CheckParm("-forceqmenu"))
4105                 Cvar_SetValueQuick(&forceqmenu,1);
4106         // use -useqmenu for debugging proposes, cause it starts
4107         // the normal quake menu only the first time
4108         else if(COM_CheckParm("-useqmenu"))
4109                 MR_SetRouting (TRUE);
4110         
4111         MR_SetRouting (FALSE);
4112 }
4113
4114
4115
4116