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[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23
24 #define TYPE_DEMO 1
25 #define TYPE_GAME 2
26 #define TYPE_BOTH 3
27
28 mempool_t *menu_mempool;
29
30 int NehGameType;
31
32 enum m_state_e m_state;
33
34 void M_Menu_Main_f (void);
35         void M_Menu_SinglePlayer_f (void);
36                 void M_Menu_Load_f (void);
37                 void M_Menu_Save_f (void);
38         void M_Menu_MultiPlayer_f (void);
39                 void M_Menu_Setup_f (void);
40         void M_Menu_Options_f (void);
41         void M_Menu_Options_Effects_f (void);
42         void M_Menu_Options_ColorControl_f (void);
43                 void M_Menu_Keys_f (void);
44                 void M_Menu_Video_f (void);
45         void M_Menu_Help_f (void);
46         void M_Menu_Quit_f (void);
47 void M_Menu_LanConfig_f (void);
48 void M_Menu_GameOptions_f (void);
49 void M_Menu_ServerList_f (void);
50
51 void M_Main_Draw (void);
52         void M_SinglePlayer_Draw (void);
53                 void M_Load_Draw (void);
54                 void M_Save_Draw (void);
55         void M_MultiPlayer_Draw (void);
56                 void M_Setup_Draw (void);
57         void M_Options_Draw (void);
58         void M_Options_Effects_Draw (void);
59         void M_Options_ColorControl_Draw (void);
60                 void M_Keys_Draw (void);
61                 void M_Video_Draw (void);
62         void M_Help_Draw (void);
63         void M_Quit_Draw (void);
64 void M_LanConfig_Draw (void);
65 void M_GameOptions_Draw (void);
66 void M_ServerList_Draw (void);
67
68 void M_Main_Key (int key);
69         void M_SinglePlayer_Key (int key);
70                 void M_Load_Key (int key);
71                 void M_Save_Key (int key);
72         void M_MultiPlayer_Key (int key);
73                 void M_Setup_Key (int key);
74         void M_Options_Key (int key);
75         void M_Options_Effects_Key (int key);
76         void M_Options_ColorControl_Key (int key);
77                 void M_Keys_Key (int key);
78                 void M_Video_Key (int key);
79         void M_Help_Key (int key);
80         void M_Quit_Key (int key);
81 void M_LanConfig_Key (int key);
82 void M_GameOptions_Key (int key);
83 void M_ServerList_Key (int key);
84
85 qboolean        m_entersound;           // play after drawing a frame, so caching
86                                                                 // won't disrupt the sound
87
88 char            m_return_reason [32];
89
90 #define StartingGame    (m_multiplayer_cursor == 1)
91 #define JoiningGame             (m_multiplayer_cursor == 0)
92
93 // Nehahra
94 #define NumberOfNehahraDemos 34
95 typedef struct
96 {
97         char *name;
98         char *desc;
99 } nehahrademonames_t;
100
101 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
102 {
103         {"intro", "Prologue"},
104         {"genf", "The Beginning"},
105         {"genlab", "A Doomed Project"},
106         {"nehcre", "The New Recruits"},
107         {"maxneh", "Breakthrough"},
108         {"maxchar", "Renewal and Duty"},
109         {"crisis", "Worlds Collide"},
110         {"postcris", "Darkening Skies"},
111         {"hearing", "The Hearing"},
112         {"getjack", "On a Mexican Radio"},
113         {"prelude", "Honor and Justice"},
114         {"abase", "A Message Sent"},
115         {"effect", "The Other Side"},
116         {"uhoh", "Missing in Action"},
117         {"prepare", "The Response"},
118         {"vision", "Farsighted Eyes"},
119         {"maxturns", "Enter the Immortal"},
120         {"backlot", "Separate Ways"},
121         {"maxside", "The Ancient Runes"},
122         {"counter", "The New Initiative"},
123         {"warprep", "Ghosts to the World"},
124         {"counter1", "A Fate Worse Than Death"},
125         {"counter2", "Friendly Fire"},
126         {"counter3", "Minor Setback"},
127         {"madmax", "Scores to Settle"},
128         {"quake", "One Man"},
129         {"cthmm", "Shattered Masks"},
130         {"shades", "Deal with the Dead"},
131         {"gophil", "An Unlikely Hero"},
132         {"cstrike", "War in Hell"},
133         {"shubset", "The Conspiracy"},
134         {"shubdie", "Even Death May Die"},
135         {"newranks", "An Empty Throne"},
136         {"seal", "The Seal is Broken"}
137 };
138
139 float menu_x, menu_y, menu_width, menu_height;
140
141 void M_Background(int width, int height)
142 {
143         menu_width = width;
144         menu_height = height;
145         menu_x = (vid.conwidth - menu_width) * 0.5;
146         menu_y = (vid.conheight - menu_height) * 0.5;
147         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
148         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
149 }
150
151 /*
152 ================
153 M_DrawCharacter
154
155 Draws one solid graphics character
156 ================
157 */
158 void M_DrawCharacter (float cx, float cy, int num)
159 {
160         char temp[2];
161         temp[0] = num;
162         temp[1] = 0;
163         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
164 }
165
166 void M_Print (float cx, float cy, const char *str)
167 {
168         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
169 }
170
171 void M_PrintWhite (float cx, float cy, const char *str)
172 {
173         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
174 }
175
176 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
177 {
178         if (unghosted)
179                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180         else
181                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
182 }
183
184 void M_DrawPic (float cx, float cy, char *picname)
185 {
186         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
187 }
188
189 qbyte identityTable[256];
190 qbyte translationTable[256];
191
192 void M_BuildTranslationTable(int top, int bottom)
193 {
194         int j;
195         qbyte *dest, *source;
196
197         for (j = 0; j < 256; j++)
198                 identityTable[j] = j;
199         dest = translationTable;
200         source = identityTable;
201         memcpy (dest, source, 256);
202
203         // LordHavoc: corrected skin color ranges
204         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
205                 memcpy (dest + TOP_RANGE, source + top, 16);
206         else
207                 for (j=0 ; j<16 ; j++)
208                         dest[TOP_RANGE+j] = source[top+15-j];
209
210         // LordHavoc: corrected skin color ranges
211         if (bottom < 128 || (bottom >= 224 && bottom < 240))
212                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
213         else
214                 for (j=0 ; j<16 ; j++)
215                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
216 }
217
218
219 void M_DrawTextBox (float x, float y, float width, float height)
220 {
221         int n;
222         float cx, cy;
223
224         // draw left side
225         cx = x;
226         cy = y;
227         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
228         for (n = 0; n < height; n++)
229         {
230                 cy += 8;
231                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
232         }
233         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
234
235         // draw middle
236         cx += 8;
237         while (width > 0)
238         {
239                 cy = y;
240                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
241                 for (n = 0; n < height; n++)
242                 {
243                         cy += 8;
244                         if (n >= 1)
245                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
246                         else
247                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
248                 }
249                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
250                 width -= 2;
251                 cx += 16;
252         }
253
254         // draw right side
255         cy = y;
256         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
257         for (n = 0; n < height; n++)
258         {
259                 cy += 8;
260                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
261         }
262         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
263 }
264
265 //=============================================================================
266
267 //int m_save_demonum;
268
269 /*
270 ================
271 M_ToggleMenu_f
272 ================
273 */
274 void M_ToggleMenu_f (void)
275 {
276         m_entersound = true;
277
278         if (key_dest != key_menu || m_state != m_main)
279                 M_Menu_Main_f ();
280         else
281         {
282                 key_dest = key_game;
283                 m_state = m_none;
284         }
285 }
286
287
288 int demo_cursor;
289 void M_Demo_Draw (void)
290 {
291         int i;
292
293         M_Background(320, 200);
294
295         for (i = 0;i < NumberOfNehahraDemos;i++)
296                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
297
298         // line cursor
299         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
300 }
301
302
303 void M_Menu_Demos_f (void)
304 {
305         key_dest = key_menu;
306         m_state = m_demo;
307         m_entersound = true;
308 }
309
310 void M_Demo_Key (int k)
311 {
312         switch (k)
313         {
314         case K_ESCAPE:
315                 M_Menu_Main_f ();
316                 break;
317
318         case K_ENTER:
319                 S_LocalSound ("misc/menu2.wav");
320                 m_state = m_none;
321                 key_dest = key_game;
322                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
323                 return;
324
325         case K_UPARROW:
326         case K_LEFTARROW:
327                 S_LocalSound ("misc/menu1.wav");
328                 demo_cursor--;
329                 if (demo_cursor < 0)
330                         demo_cursor = NumberOfNehahraDemos;
331                 break;
332
333         case K_DOWNARROW:
334         case K_RIGHTARROW:
335                 S_LocalSound ("misc/menu1.wav");
336                 demo_cursor++;
337                 if (demo_cursor > NumberOfNehahraDemos)
338                         demo_cursor = 0;
339                 break;
340         }
341 }
342
343 //=============================================================================
344 /* MAIN MENU */
345
346 int     m_main_cursor;
347
348 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
349
350 void M_Menu_Main_f (void)
351 {
352         if (gamemode == GAME_NEHAHRA)
353         {
354                 if (NehGameType == TYPE_DEMO)
355                         MAIN_ITEMS = 4;
356                 else if (NehGameType == TYPE_GAME)
357                         MAIN_ITEMS = 5;
358                 else
359                         MAIN_ITEMS = 6;
360         }
361         else
362                 MAIN_ITEMS = 5;
363
364         /*
365         if (key_dest != key_menu)
366         {
367                 m_save_demonum = cls.demonum;
368                 cls.demonum = -1;
369         }
370         */
371         key_dest = key_menu;
372         m_state = m_main;
373         m_entersound = true;
374 }
375
376
377 void M_Main_Draw (void)
378 {
379         int             f;
380         cachepic_t      *p;
381
382         M_Background(320, 200);
383
384         M_DrawPic (16, 4, "gfx/qplaque.lmp");
385         p = Draw_CachePic ("gfx/ttl_main.lmp");
386         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
387 // Nehahra
388         if (gamemode == GAME_NEHAHRA)
389         {
390                 if (NehGameType == TYPE_BOTH)
391                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
392                 else if (NehGameType == TYPE_GAME)
393                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
394                 else
395                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
396         }
397         else
398                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
399
400         f = (int)(realtime * 10)%6;
401
402         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
403 }
404
405
406 void M_Main_Key (int key)
407 {
408         switch (key)
409         {
410         case K_ESCAPE:
411                 key_dest = key_game;
412                 m_state = m_none;
413                 //cls.demonum = m_save_demonum;
414                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
415                 //      CL_NextDemo ();
416                 break;
417
418         case K_DOWNARROW:
419                 S_LocalSound ("misc/menu1.wav");
420                 if (++m_main_cursor >= MAIN_ITEMS)
421                         m_main_cursor = 0;
422                 break;
423
424         case K_UPARROW:
425                 S_LocalSound ("misc/menu1.wav");
426                 if (--m_main_cursor < 0)
427                         m_main_cursor = MAIN_ITEMS - 1;
428                 break;
429
430         case K_ENTER:
431                 m_entersound = true;
432
433                 if (gamemode == GAME_NEHAHRA)
434                 {
435                         switch (NehGameType)
436                         {
437                         case TYPE_BOTH:
438                                 switch (m_main_cursor)
439                                 {
440                                 case 0:
441                                         M_Menu_SinglePlayer_f ();
442                                         break;
443
444                                 case 1:
445                                         M_Menu_Demos_f ();
446                                         break;
447
448                                 case 2:
449                                         M_Menu_MultiPlayer_f ();
450                                         break;
451
452                                 case 3:
453                                         M_Menu_Options_f ();
454                                         break;
455
456                                 case 4:
457                                         key_dest = key_game;
458                                         if (sv.active)
459                                                 Cbuf_AddText ("disconnect\n");
460                                         Cbuf_AddText ("playdemo endcred\n");
461                                         break;
462
463                                 case 5:
464                                         M_Menu_Quit_f ();
465                                         break;
466                                 }
467                                 break;
468                         case TYPE_GAME:
469                                 switch (m_main_cursor)
470                                 {
471                                 case 0:
472                                         M_Menu_SinglePlayer_f ();
473                                         break;
474
475                                 case 1:
476                                         M_Menu_MultiPlayer_f ();
477                                         break;
478
479                                 case 2:
480                                         M_Menu_Options_f ();
481                                         break;
482
483                                 case 3:
484                                         key_dest = key_game;
485                                         if (sv.active)
486                                                 Cbuf_AddText ("disconnect\n");
487                                         Cbuf_AddText ("playdemo endcred\n");
488                                         break;
489
490                                 case 4:
491                                         M_Menu_Quit_f ();
492                                         break;
493                                 }
494                                 break;
495                         case TYPE_DEMO:
496                                 switch (m_main_cursor)
497                                 {
498                                 case 0:
499                                         M_Menu_Demos_f ();
500                                         break;
501
502                                 case 1:
503                                         key_dest = key_game;
504                                         if (sv.active)
505                                                 Cbuf_AddText ("disconnect\n");
506                                         Cbuf_AddText ("playdemo endcred\n");
507                                         break;
508
509                                 case 2:
510                                         M_Menu_Options_f ();
511                                         break;
512
513                                 case 3:
514                                         M_Menu_Quit_f ();
515                                         break;
516                                 }
517                                 break;
518                         }
519                 }
520                 else
521                 {
522                         switch (m_main_cursor)
523                         {
524                         case 0:
525                                 M_Menu_SinglePlayer_f ();
526                                 break;
527
528                         case 1:
529                                 M_Menu_MultiPlayer_f ();
530                                 break;
531
532                         case 2:
533                                 M_Menu_Options_f ();
534                                 break;
535
536                         case 3:
537                                 M_Menu_Help_f ();
538                                 break;
539
540                         case 4:
541                                 M_Menu_Quit_f ();
542                                 break;
543                         }
544                 }
545         }
546 }
547
548 //=============================================================================
549 /* SINGLE PLAYER MENU */
550
551 int     m_singleplayer_cursor;
552 #define SINGLEPLAYER_ITEMS      3
553
554
555 void M_Menu_SinglePlayer_f (void)
556 {
557         key_dest = key_menu;
558         m_state = m_singleplayer;
559         m_entersound = true;
560 }
561
562
563 void M_SinglePlayer_Draw (void)
564 {
565         cachepic_t      *p;
566
567         M_Background(320, 200);
568
569         M_DrawPic (16, 4, "gfx/qplaque.lmp");
570         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
571
572         // Transfusion doesn't have a single player mode
573         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
574         {
575                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
576
577                 M_DrawTextBox (60, 8 * 8, 23, 4);
578                 if (gamemode == GAME_NEXUIZ)
579                         M_PrintWhite (95, 10 * 8, "Nexuiz is for");
580                 else if (gamemode == GAME_GOODVSBAD2)
581                         M_PrintWhite (95, 10 * 8, "Good Vs Bad 2 is for");
582                 else if (gamemode == GAME_BATTLEMECH)
583                         M_PrintWhite (95, 10 * 8, "Battlemech is for");
584                 else
585                         M_PrintWhite (95, 10 * 8, "Transfusion is for");
586                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
587         }
588         else
589         {
590                 int             f;
591
592                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
593                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
594
595                 f = (int)(realtime * 10)%6;
596
597                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
598         }
599 }
600
601
602 void M_SinglePlayer_Key (int key)
603 {
604         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
605         {
606                 if (key == K_ESCAPE || key == K_ENTER)
607                         m_state = m_main;
608                 return;
609         }
610
611         switch (key)
612         {
613         case K_ESCAPE:
614                 M_Menu_Main_f ();
615                 break;
616
617         case K_DOWNARROW:
618                 S_LocalSound ("misc/menu1.wav");
619                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
620                         m_singleplayer_cursor = 0;
621                 break;
622
623         case K_UPARROW:
624                 S_LocalSound ("misc/menu1.wav");
625                 if (--m_singleplayer_cursor < 0)
626                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
627                 break;
628
629         case K_ENTER:
630                 m_entersound = true;
631
632                 switch (m_singleplayer_cursor)
633                 {
634                 case 0:
635                         key_dest = key_game;
636                         if (sv.active)
637                                 Cbuf_AddText ("disconnect\n");
638                         Cbuf_AddText ("maxplayers 1\n");
639                         Cbuf_AddText ("deathmatch 0\n");
640                         Cbuf_AddText ("coop 0\n");
641                         if (gamemode == GAME_NEHAHRA)
642                                 Cbuf_AddText ("map nehstart\n");
643                         else
644                                 Cbuf_AddText ("map start\n");
645                         break;
646
647                 case 1:
648                         M_Menu_Load_f ();
649                         break;
650
651                 case 2:
652                         M_Menu_Save_f ();
653                         break;
654                 }
655         }
656 }
657
658 //=============================================================================
659 /* LOAD/SAVE MENU */
660
661 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
662
663 #define MAX_SAVEGAMES           12
664 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
665 int             loadable[MAX_SAVEGAMES];
666
667 void M_ScanSaves (void)
668 {
669         int             i, j;
670         char    name[MAX_OSPATH];
671         char    *str;
672         qfile_t *f;
673         int             version;
674
675         for (i=0 ; i<MAX_SAVEGAMES ; i++)
676         {
677                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
678                 loadable[i] = false;
679                 sprintf (name, "s%i.sav", i);
680                 f = FS_Open (name, "r", false);
681                 if (!f)
682                         continue;
683                 str = FS_Getline (f);
684                 sscanf (str, "%i\n", &version);
685                 str = FS_Getline (f);
686                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
687
688         // change _ back to space
689                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
690                         if (m_filenames[i][j] == '_')
691                                 m_filenames[i][j] = ' ';
692                 loadable[i] = true;
693                 FS_Close (f);
694         }
695 }
696
697 void M_Menu_Load_f (void)
698 {
699         m_entersound = true;
700         m_state = m_load;
701         key_dest = key_menu;
702         M_ScanSaves ();
703 }
704
705
706 void M_Menu_Save_f (void)
707 {
708         if (!sv.active)
709                 return;
710         if (cl.intermission)
711                 return;
712         if (svs.maxclients != 1)
713                 return;
714         m_entersound = true;
715         m_state = m_save;
716         key_dest = key_menu;
717         M_ScanSaves ();
718 }
719
720
721 void M_Load_Draw (void)
722 {
723         int             i;
724         cachepic_t      *p;
725
726         M_Background(320, 200);
727
728         p = Draw_CachePic ("gfx/p_load.lmp");
729         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
730
731         for (i=0 ; i< MAX_SAVEGAMES; i++)
732                 M_Print (16, 32 + 8*i, m_filenames[i]);
733
734 // line cursor
735         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
736 }
737
738
739 void M_Save_Draw (void)
740 {
741         int             i;
742         cachepic_t      *p;
743
744         M_Background(320, 200);
745
746         p = Draw_CachePic ("gfx/p_save.lmp");
747         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
748
749         for (i=0 ; i<MAX_SAVEGAMES ; i++)
750                 M_Print (16, 32 + 8*i, m_filenames[i]);
751
752 // line cursor
753         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
754 }
755
756
757 void M_Load_Key (int k)
758 {
759         switch (k)
760         {
761         case K_ESCAPE:
762                 M_Menu_SinglePlayer_f ();
763                 break;
764
765         case K_ENTER:
766                 S_LocalSound ("misc/menu2.wav");
767                 if (!loadable[load_cursor])
768                         return;
769                 m_state = m_none;
770                 key_dest = key_game;
771
772                 // issue the load command
773                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
774                 return;
775
776         case K_UPARROW:
777         case K_LEFTARROW:
778                 S_LocalSound ("misc/menu1.wav");
779                 load_cursor--;
780                 if (load_cursor < 0)
781                         load_cursor = MAX_SAVEGAMES-1;
782                 break;
783
784         case K_DOWNARROW:
785         case K_RIGHTARROW:
786                 S_LocalSound ("misc/menu1.wav");
787                 load_cursor++;
788                 if (load_cursor >= MAX_SAVEGAMES)
789                         load_cursor = 0;
790                 break;
791         }
792 }
793
794
795 void M_Save_Key (int k)
796 {
797         switch (k)
798         {
799         case K_ESCAPE:
800                 M_Menu_SinglePlayer_f ();
801                 break;
802
803         case K_ENTER:
804                 m_state = m_none;
805                 key_dest = key_game;
806                 Cbuf_AddText (va("save s%i\n", load_cursor));
807                 return;
808
809         case K_UPARROW:
810         case K_LEFTARROW:
811                 S_LocalSound ("misc/menu1.wav");
812                 load_cursor--;
813                 if (load_cursor < 0)
814                         load_cursor = MAX_SAVEGAMES-1;
815                 break;
816
817         case K_DOWNARROW:
818         case K_RIGHTARROW:
819                 S_LocalSound ("misc/menu1.wav");
820                 load_cursor++;
821                 if (load_cursor >= MAX_SAVEGAMES)
822                         load_cursor = 0;
823                 break;
824         }
825 }
826
827 //=============================================================================
828 /* MULTIPLAYER MENU */
829
830 int     m_multiplayer_cursor;
831 #define MULTIPLAYER_ITEMS       3
832
833
834 void M_Menu_MultiPlayer_f (void)
835 {
836         key_dest = key_menu;
837         m_state = m_multiplayer;
838         m_entersound = true;
839 }
840
841
842 void M_MultiPlayer_Draw (void)
843 {
844         int             f;
845         cachepic_t      *p;
846
847         M_Background(320, 200);
848
849         M_DrawPic (16, 4, "gfx/qplaque.lmp");
850         p = Draw_CachePic ("gfx/p_multi.lmp");
851         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
852         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
853
854         f = (int)(realtime * 10)%6;
855
856         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
857 }
858
859
860 void M_MultiPlayer_Key (int key)
861 {
862         switch (key)
863         {
864         case K_ESCAPE:
865                 M_Menu_Main_f ();
866                 break;
867
868         case K_DOWNARROW:
869                 S_LocalSound ("misc/menu1.wav");
870                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
871                         m_multiplayer_cursor = 0;
872                 break;
873
874         case K_UPARROW:
875                 S_LocalSound ("misc/menu1.wav");
876                 if (--m_multiplayer_cursor < 0)
877                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
878                 break;
879
880         case K_ENTER:
881                 m_entersound = true;
882                 switch (m_multiplayer_cursor)
883                 {
884                 case 0:
885                 case 1:
886                         M_Menu_LanConfig_f ();
887                         break;
888
889                 case 2:
890                         M_Menu_Setup_f ();
891                         break;
892                 }
893         }
894 }
895
896 //=============================================================================
897 /* SETUP MENU */
898
899 int             setup_cursor = 3;
900 int             setup_cursor_table[] = {40, 64, 88, 124};
901
902 char    setup_myname[32];
903 int             setup_oldtop;
904 int             setup_oldbottom;
905 int             setup_top;
906 int             setup_bottom;
907
908 #define NUM_SETUP_CMDS  4
909
910 void M_Menu_Setup_f (void)
911 {
912         key_dest = key_menu;
913         m_state = m_setup;
914         m_entersound = true;
915         strcpy(setup_myname, cl_name.string);
916         setup_top = setup_oldtop = cl_color.integer >> 4;
917         setup_bottom = setup_oldbottom = cl_color.integer & 15;
918 }
919
920 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
921 static qbyte *menuplyr_pixels;
922 static unsigned int *menuplyr_translated;
923
924 void M_Setup_Draw (void)
925 {
926         int i;
927         cachepic_t      *p;
928
929         M_Background(320, 200);
930
931         M_DrawPic (16, 4, "gfx/qplaque.lmp");
932         p = Draw_CachePic ("gfx/p_multi.lmp");
933         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
934
935         M_Print (64, 40, "Your name");
936         M_DrawTextBox (160, 32, 16, 1);
937         M_Print (168, 40, setup_myname);
938
939         if (gamemode != GAME_GOODVSBAD2)
940         {
941                 M_Print (64, 64, "Shirt color");
942                 M_Print (64, 88, "Pants color");
943         }
944
945         M_DrawTextBox (64, 124-8, 14, 1);
946         M_Print (72, 124, "Accept Changes");
947
948         // LordHavoc: rewrote this code greatly
949         if (menuplyr_load)
950         {
951                 qbyte *data, *f;
952                 menuplyr_load = false;
953                 menuplyr_top = -1;
954                 menuplyr_bottom = -1;
955                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
956                 {
957                         data = LoadLMPAs8Bit (f, 0, 0);
958                         menuplyr_width = image_width;
959                         menuplyr_height = image_height;
960                         Mem_Free(f);
961                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
962                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
963                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
964                         Mem_Free(data);
965                 }
966         }
967
968         if (menuplyr_pixels)
969         {
970                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
971                 {
972                         menuplyr_top = setup_top;
973                         menuplyr_bottom = setup_bottom;
974                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
975                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
976                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
977                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
978                 }
979                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
980                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
981         }
982
983         if (setup_cursor == 0)
984                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
985         else
986                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
987 }
988
989
990 void M_Setup_Key (int k)
991 {
992         int                     l;
993
994         switch (k)
995         {
996         case K_ESCAPE:
997                 M_Menu_MultiPlayer_f ();
998                 break;
999
1000         case K_UPARROW:
1001                 S_LocalSound ("misc/menu1.wav");
1002                 setup_cursor--;
1003                 if (setup_cursor < 0)
1004                         setup_cursor = NUM_SETUP_CMDS-1;
1005                 break;
1006
1007         case K_DOWNARROW:
1008                 S_LocalSound ("misc/menu1.wav");
1009                 setup_cursor++;
1010                 if (setup_cursor >= NUM_SETUP_CMDS)
1011                         setup_cursor = 0;
1012                 break;
1013
1014         case K_LEFTARROW:
1015                 if (setup_cursor < 1)
1016                         return;
1017                 S_LocalSound ("misc/menu3.wav");
1018                 if (setup_cursor == 1)
1019                         setup_top = setup_top - 1;
1020                 if (setup_cursor == 2)
1021                         setup_bottom = setup_bottom - 1;
1022                 break;
1023         case K_RIGHTARROW:
1024                 if (setup_cursor < 1)
1025                         return;
1026 forward:
1027                 S_LocalSound ("misc/menu3.wav");
1028                 if (setup_cursor == 1)
1029                         setup_top = setup_top + 1;
1030                 if (setup_cursor == 2)
1031                         setup_bottom = setup_bottom + 1;
1032                 break;
1033
1034         case K_ENTER:
1035                 if (setup_cursor == 0)
1036                         return;
1037
1038                 if (setup_cursor == 1 || setup_cursor == 2)
1039                         goto forward;
1040
1041                 // setup_cursor == 3 (Accept changes)
1042                 if (strcmp(cl_name.string, setup_myname) != 0)
1043                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1044                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1045                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1046                 m_entersound = true;
1047                 M_Menu_MultiPlayer_f ();
1048                 break;
1049
1050         case K_BACKSPACE:
1051                 if (setup_cursor == 0)
1052                 {
1053                         if (strlen(setup_myname))
1054                                 setup_myname[strlen(setup_myname)-1] = 0;
1055                 }
1056                 break;
1057
1058         default:
1059                 if (k < 32 || k > 127)
1060                         break;
1061                 if (setup_cursor == 0)
1062                 {
1063                         l = strlen(setup_myname);
1064                         if (l < 15)
1065                         {
1066                                 setup_myname[l+1] = 0;
1067                                 setup_myname[l] = k;
1068                         }
1069                 }
1070         }
1071
1072         if (setup_top > 15)
1073                 setup_top = 0;
1074         if (setup_top < 0)
1075                 setup_top = 15;
1076         if (setup_bottom > 15)
1077                 setup_bottom = 0;
1078         if (setup_bottom < 0)
1079                 setup_bottom = 15;
1080 }
1081
1082 //=============================================================================
1083 /* OPTIONS MENU */
1084
1085 #define SLIDER_RANGE    10
1086
1087 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1088 {
1089         char text[16];
1090         int i;
1091         float range;
1092         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1093         M_DrawCharacter (x-8, y, 128);
1094         for (i = 0;i < SLIDER_RANGE;i++)
1095                 M_DrawCharacter (x + i*8, y, 129);
1096         M_DrawCharacter (x+i*8, y, 130);
1097         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1098         sprintf(text, "%g", num);
1099         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1100 }
1101
1102 void M_DrawCheckbox (int x, int y, int on)
1103 {
1104         if (on)
1105                 M_Print (x, y, "on");
1106         else
1107                 M_Print (x, y, "off");
1108 }
1109
1110
1111 #define OPTIONS_ITEMS 31
1112
1113 int options_cursor;
1114
1115 void M_Menu_Options_f (void)
1116 {
1117         key_dest = key_menu;
1118         m_state = m_options;
1119         m_entersound = true;
1120 }
1121
1122 extern cvar_t snd_staticvolume;
1123 extern cvar_t gl_delayfinish;
1124 extern cvar_t slowmo;
1125 extern dllhandle_t jpeg_dll;
1126
1127 void M_Menu_Options_AdjustSliders (int dir)
1128 {
1129         int optnum;
1130         S_LocalSound ("misc/menu3.wav");
1131
1132         optnum = 6;
1133         if (options_cursor == optnum++)
1134                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1135         else if (options_cursor == optnum++)
1136                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1137         else if (options_cursor == optnum++)
1138                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1139         else if (options_cursor == optnum++)
1140                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1141         else if (options_cursor == optnum++)
1142                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1143         else if (options_cursor == optnum++)
1144                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1145         else if (options_cursor == optnum++)
1146                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1147         else if (options_cursor == optnum++)
1148                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1149         else if (options_cursor == optnum++)
1150                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1151         else if (options_cursor == optnum++)
1152                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1153         else if (options_cursor == optnum++)
1154                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1155         else if (options_cursor == optnum++)
1156                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1157         else if (options_cursor == optnum++)
1158 #ifdef _WIN32
1159                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1160 #else
1161                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1162 #endif
1163         else if (options_cursor == optnum++)
1164                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1165         else if (options_cursor == optnum++)
1166                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1167         else if (options_cursor == optnum++)
1168                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1169         else if (options_cursor == optnum++)
1170                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1171         else if (options_cursor == optnum++)
1172                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1173         else if (options_cursor == optnum++)
1174                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1175         else if (options_cursor == optnum++)
1176         {
1177                 if (cl_forwardspeed.value > 200)
1178                 {
1179                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1180                         Cvar_SetValueQuick (&cl_backspeed, 200);
1181                 }
1182                 else
1183                 {
1184                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1185                         Cvar_SetValueQuick (&cl_backspeed, 400);
1186                 }
1187         }
1188         else if (options_cursor == optnum++)
1189                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1190         else if (options_cursor == optnum++)
1191                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1192         else if (options_cursor == optnum++)
1193                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1194         else if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1200 }
1201
1202 void M_Options_Draw (void)
1203 {
1204         float y;
1205         cachepic_t      *p;
1206
1207         M_Background(320, 240);
1208
1209         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1210         p = Draw_CachePic("gfx/p_option.lmp");
1211         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1212
1213         y = 32;
1214         M_Print(16, y, "    Customize controls");y += 8;
1215         M_Print(16, y, "         Go to console");y += 8;
1216         M_Print(16, y, "     Reset to defaults");y += 8;
1217         M_Print(16, y, "         Video Options");y += 8;
1218         M_Print(16, y, "       Effects Options");y += 8;
1219         M_Print(16, y, " Color Control Options");y += 8;
1220         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value, 0, 1);y += 8;
1221         M_Print(16, y, "         Console Speed");M_DrawSlider(220, y, scr_conspeed.value, 0, 1000);y += 8;
1222         M_Print(16, y, "         Console Alpha");M_DrawSlider(220, y, scr_conalpha.value, 0, 1);y += 8;
1223         M_Print(16, y, "    Conback Brightness");M_DrawSlider(220, y, scr_conbrightness.value, 0, 1);y += 8;
1224         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, scr_viewsize.value, 30, 120);y += 8;
1225         M_ItemPrint(16, y, "      JPEG screenshots", jpeg_dll != NULL);M_DrawCheckbox(220, y, scr_screenshot_jpeg.integer);y += 8;
1226         M_Print(16, y, "                   Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1227         // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1228         // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1229         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, v_overbrightbits.value, 0, 4);y += 8;
1230         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1231         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1232         M_Print(16, y, "Delay refresh (faster)");M_DrawCheckbox(220, y, gl_delayfinish.integer);y += 8;
1233         M_ItemPrint(16, y, "        Game Speed", sv.active);M_DrawSlider(220, y, slowmo.value, 0, 5);y += 8;
1234         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value, 0, 1);y += 8;
1235         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value, 0, 1);y += 8;
1236         if (gamemode == GAME_GOODVSBAD2)
1237                 M_ItemPrint(16, y, "          Music Volume", snd_initialized);
1238         else
1239                 M_ItemPrint(16, y, "  Ambient Sound Volume", snd_initialized);
1240         M_DrawSlider(220, y, snd_staticvolume.value, 0, 1);
1241         y += 8;
1242         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value, 0, 5);y += 8;
1243         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, crosshair_size.value, 1, 5);y += 8;
1244         M_Print(16, y, "      Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1245         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1246         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1247         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1248         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1249         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, sensitivity.value, 1, 50);y += 8;
1250         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1251         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1252         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1253
1254         // cursor
1255         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1256 }
1257
1258
1259 void M_Options_Key (int k)
1260 {
1261         switch (k)
1262         {
1263         case K_ESCAPE:
1264                 M_Menu_Main_f ();
1265                 break;
1266
1267         case K_ENTER:
1268                 m_entersound = true;
1269                 switch (options_cursor)
1270                 {
1271                 case 0:
1272                         M_Menu_Keys_f ();
1273                         break;
1274                 case 1:
1275                         m_state = m_none;
1276                         key_dest = key_game;
1277                         Con_ToggleConsole_f ();
1278                         break;
1279                 case 2:
1280                         Cbuf_AddText ("exec default.cfg\n");
1281                         break;
1282                 case 3:
1283                         M_Menu_Video_f ();
1284                         break;
1285                 case 4:
1286                         M_Menu_Options_Effects_f ();
1287                         break;
1288                 case 5:
1289                         M_Menu_Options_ColorControl_f ();
1290                         break;
1291                 default:
1292                         M_Menu_Options_AdjustSliders (1);
1293                         break;
1294                 }
1295                 return;
1296
1297         case K_UPARROW:
1298                 S_LocalSound ("misc/menu1.wav");
1299                 options_cursor--;
1300                 if (options_cursor < 0)
1301                         options_cursor = OPTIONS_ITEMS-1;
1302                 break;
1303
1304         case K_DOWNARROW:
1305                 S_LocalSound ("misc/menu1.wav");
1306                 options_cursor++;
1307                 if (options_cursor >= OPTIONS_ITEMS)
1308                         options_cursor = 0;
1309                 break;
1310
1311         case K_LEFTARROW:
1312                 M_Menu_Options_AdjustSliders (-1);
1313                 break;
1314
1315         case K_RIGHTARROW:
1316                 M_Menu_Options_AdjustSliders (1);
1317                 break;
1318         }
1319 }
1320
1321 #define OPTIONS_EFFECTS_ITEMS   20
1322
1323 int options_effects_cursor;
1324
1325 void M_Menu_Options_Effects_f (void)
1326 {
1327         key_dest = key_menu;
1328         m_state = m_options_effects;
1329         m_entersound = true;
1330 }
1331
1332
1333 extern cvar_t r_detailtextures;
1334 extern cvar_t cl_particles;
1335 extern cvar_t cl_explosions;
1336 extern cvar_t cl_stainmaps;
1337 extern cvar_t cl_decals;
1338 extern cvar_t r_explosionclip;
1339 extern cvar_t r_dlightmap;
1340 extern cvar_t r_modellights;
1341 extern cvar_t r_coronas;
1342 extern cvar_t gl_flashblend;
1343 extern cvar_t cl_particles_bulletimpacts;
1344 extern cvar_t cl_particles_smoke;
1345 extern cvar_t cl_particles_sparks;
1346 extern cvar_t cl_particles_bubbles;
1347 extern cvar_t cl_particles_blood;
1348 extern cvar_t cl_particles_blood_size;
1349 extern cvar_t cl_particles_blood_alpha;
1350
1351 void M_Menu_Options_Effects_AdjustSliders (int dir)
1352 {
1353         int optnum;
1354         S_LocalSound ("misc/menu3.wav");
1355
1356         optnum = 0;
1357         if (options_effects_cursor == optnum++)
1358                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1359         else if (options_effects_cursor == optnum++)
1360                 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1361         else if (options_effects_cursor == optnum++)
1362                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1363         else if (options_effects_cursor == optnum++)
1364                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1365         else if (options_effects_cursor == optnum++)
1366                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1367         else if (options_effects_cursor == optnum++)
1368                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1369         else if (options_effects_cursor == optnum++)
1370                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1371         else if (options_effects_cursor == optnum++)
1372                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1373         else if (options_effects_cursor == optnum++)
1374                 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1375         else if (options_effects_cursor == optnum++)
1376                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1377         else if (options_effects_cursor == optnum++)
1378                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1379         else if (options_effects_cursor == optnum++)
1380                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1381         else if (options_effects_cursor == optnum++)
1382                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1383         else if (options_effects_cursor == optnum++)
1384                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1385         else if (options_effects_cursor == optnum++)
1386                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1387         else if (options_effects_cursor == optnum++)
1388                 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1389         else if (options_effects_cursor == optnum++)
1390                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1391         else if (options_effects_cursor == optnum++)
1392                 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1393         else if (options_effects_cursor == optnum++)
1394                 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1395         else if (options_effects_cursor == optnum++)
1396                 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1397 }
1398
1399 void M_Options_Effects_Draw (void)
1400 {
1401         float y;
1402         cachepic_t      *p;
1403
1404         M_Background(320, 200);
1405
1406         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1407         p = Draw_CachePic("gfx/p_option.lmp");
1408         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1409
1410         y = 32;
1411         M_Print(16, y, "      Lights Per Model");M_DrawSlider(220, y, r_modellights.value, 0, 8);y += 8;
1412         M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1413         M_Print(16, y, "               Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1414         M_Print(16, y, "      Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1415         M_Print(16, y, "             Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1416         M_Print(16, y, "            Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1417         M_Print(16, y, "    Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1418         M_Print(16, y, "             Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1419         M_Print(16, y, "                Decals");M_DrawCheckbox(220, y, cl_decals.integer);y += 8;
1420         M_Print(16, y, "      Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1421         M_Print(16, y, "        Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1422         M_Print(16, y, "                 Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1423         M_Print(16, y, "                Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1424         M_Print(16, y, "               Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1425         M_Print(16, y, "                 Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1426         M_Print(16, y, "            Blood Size");M_DrawSlider(220, y, cl_particles_blood_size.value, 2, 20);y += 8;
1427         M_Print(16, y, "         Blood Opacity");M_DrawSlider(220, y, cl_particles_blood_alpha.value, 0.2, 1);y += 8;
1428         M_Print(16, y, "   Model Interpolation");M_DrawCheckbox(220, y, r_lerpmodels.integer);y += 8;
1429         M_Print(16, y, "  Sprite Interpolation");M_DrawCheckbox(220, y, r_lerpsprites.integer);y += 8;
1430         M_Print(16, y, "        Water Movement");M_DrawSlider(220, y, r_waterscroll.value, 0, 10);y += 8;
1431
1432         // cursor
1433         M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1434 }
1435
1436
1437 void M_Options_Effects_Key (int k)
1438 {
1439         switch (k)
1440         {
1441         case K_ESCAPE:
1442                 M_Menu_Options_f ();
1443                 break;
1444
1445         case K_ENTER:
1446                 M_Menu_Options_Effects_AdjustSliders (1);
1447                 break;
1448
1449         case K_UPARROW:
1450                 S_LocalSound ("misc/menu1.wav");
1451                 options_effects_cursor--;
1452                 if (options_effects_cursor < 0)
1453                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1454                 break;
1455
1456         case K_DOWNARROW:
1457                 S_LocalSound ("misc/menu1.wav");
1458                 options_effects_cursor++;
1459                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1460                         options_effects_cursor = 0;
1461                 break;
1462
1463         case K_LEFTARROW:
1464                 M_Menu_Options_Effects_AdjustSliders (-1);
1465                 break;
1466
1467         case K_RIGHTARROW:
1468                 M_Menu_Options_Effects_AdjustSliders (1);
1469                 break;
1470         }
1471 }
1472
1473
1474
1475
1476
1477 #define OPTIONS_COLORCONTROL_ITEMS      18
1478
1479 int             options_colorcontrol_cursor;
1480
1481 // intensity value to match up to 50% dither to 'correct' quake
1482 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1483
1484 void M_Menu_Options_ColorControl_f (void)
1485 {
1486         key_dest = key_menu;
1487         m_state = m_options_colorcontrol;
1488         m_entersound = true;
1489 }
1490
1491
1492 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1493 {
1494         int optnum;
1495         float f;
1496         S_LocalSound ("misc/menu3.wav");
1497
1498         optnum = 1;
1499         if (options_colorcontrol_cursor == optnum++)
1500                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1501         else if (options_colorcontrol_cursor == optnum++)
1502         {
1503                 Cvar_SetValueQuick (&v_color_enable, 0);
1504                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1505         }
1506         else if (options_colorcontrol_cursor == optnum++)
1507         {
1508                 Cvar_SetValueQuick (&v_color_enable, 0);
1509                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1510         }
1511         else if (options_colorcontrol_cursor == optnum++)
1512         {
1513                 Cvar_SetValueQuick (&v_color_enable, 0);
1514                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1515         }
1516         else if (options_colorcontrol_cursor == optnum++)
1517         {
1518                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1519         }
1520         else if (options_colorcontrol_cursor == optnum++)
1521         {
1522                 Cvar_SetValueQuick (&v_color_enable, 1);
1523                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1524         }
1525         else if (options_colorcontrol_cursor == optnum++)
1526         {
1527                 Cvar_SetValueQuick (&v_color_enable, 1);
1528                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1529         }
1530         else if (options_colorcontrol_cursor == optnum++)
1531         {
1532                 Cvar_SetValueQuick (&v_color_enable, 1);
1533                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1534         }
1535         else if (options_colorcontrol_cursor == optnum++)
1536         {
1537                 Cvar_SetValueQuick (&v_color_enable, 1);
1538                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1539                 Cvar_SetValueQuick (&v_color_black_r, f);
1540                 Cvar_SetValueQuick (&v_color_black_g, f);
1541                 Cvar_SetValueQuick (&v_color_black_b, f);
1542         }
1543         else if (options_colorcontrol_cursor == optnum++)
1544         {
1545                 Cvar_SetValueQuick (&v_color_enable, 1);
1546                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1547         }
1548         else if (options_colorcontrol_cursor == optnum++)
1549         {
1550                 Cvar_SetValueQuick (&v_color_enable, 1);
1551                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1552         }
1553         else if (options_colorcontrol_cursor == optnum++)
1554         {
1555                 Cvar_SetValueQuick (&v_color_enable, 1);
1556                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1557         }
1558         else if (options_colorcontrol_cursor == optnum++)
1559         {
1560                 Cvar_SetValueQuick (&v_color_enable, 1);
1561                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1562                 Cvar_SetValueQuick (&v_color_grey_r, f);
1563                 Cvar_SetValueQuick (&v_color_grey_g, f);
1564                 Cvar_SetValueQuick (&v_color_grey_b, f);
1565         }
1566         else if (options_colorcontrol_cursor == optnum++)
1567         {
1568                 Cvar_SetValueQuick (&v_color_enable, 1);
1569                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1570         }
1571         else if (options_colorcontrol_cursor == optnum++)
1572         {
1573                 Cvar_SetValueQuick (&v_color_enable, 1);
1574                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1575         }
1576         else if (options_colorcontrol_cursor == optnum++)
1577         {
1578                 Cvar_SetValueQuick (&v_color_enable, 1);
1579                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1580         }
1581         else if (options_colorcontrol_cursor == optnum++)
1582         {
1583                 Cvar_SetValueQuick (&v_color_enable, 1);
1584                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1585                 Cvar_SetValueQuick (&v_color_white_r, f);
1586                 Cvar_SetValueQuick (&v_color_white_g, f);
1587                 Cvar_SetValueQuick (&v_color_white_b, f);
1588         }
1589 }
1590
1591 void M_Options_ColorControl_Draw (void)
1592 {
1593         float x, y, c, s, t, u, v;
1594         cachepic_t      *p;
1595
1596         M_Background(320, 256);
1597
1598         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1599         p = Draw_CachePic("gfx/p_option.lmp");
1600         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1601
1602         y = 32;
1603         M_Print(16, y, "     Reset to defaults");y += 8;
1604         M_ItemPrint(16, y, "Hardware Gamma Control", vid_hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1605         M_ItemPrint(16, y, "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_gamma.value, 1, 5);y += 8;
1606         M_ItemPrint(16, y, "              Contrast", !v_color_enable.integer);M_DrawSlider(220, y, v_contrast.value, 1, 5);y += 8;
1607         M_ItemPrint(16, y, "            Brightness", !v_color_enable.integer);M_DrawSlider(220, y, v_brightness.value, 0, 0.8);y += 8;
1608         M_Print(16, y, "  Color Level Controls");M_DrawCheckbox(220, y, v_color_enable.integer);y += 8;
1609         M_ItemPrint(16, y, "          Black: Red  ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_r.value, 0, 0.8);y += 8;
1610         M_ItemPrint(16, y, "          Black: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_g.value, 0, 0.8);y += 8;
1611         M_ItemPrint(16, y, "          Black: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_black_b.value, 0, 0.8);y += 8;
1612         M_ItemPrint(16, y, "          Black: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);y += 8;
1613         M_ItemPrint(16, y, "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_r.value, 0, 0.95);y += 8;
1614         M_ItemPrint(16, y, "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_g.value, 0, 0.95);y += 8;
1615         M_ItemPrint(16, y, "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, v_color_grey_b.value, 0, 0.95);y += 8;
1616         M_ItemPrint(16, y, "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer);M_DrawSlider(220, y, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);y += 8;
1617         M_ItemPrint(16, y, "          White: Red  ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_r.value, 1, 5);y += 8;
1618         M_ItemPrint(16, y, "          White: Green", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_g.value, 1, 5);y += 8;
1619         M_ItemPrint(16, y, "          White: Blue ", v_color_enable.integer);M_DrawSlider(220, y, v_color_white_b.value, 1, 5);y += 8;
1620         M_ItemPrint(16, y, "          White: Grey ", v_color_enable.integer);M_DrawSlider(220, y, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);y += 8;
1621
1622         y += 4;
1623         DrawQ_Fill(menu_x, menu_y + y, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);y += 4;
1624         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1625         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1626         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);y += 4;
1627         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);y += 4;
1628         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);y += 4;
1629         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);y += 4;
1630         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);y += 4;
1631         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);y += 4;
1632         DrawQ_SuperPic(menu_x + 4, menu_y + y, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);y += 4;
1633         DrawQ_SuperPic(menu_x + 4, menu_y + y, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);y += 4;
1634
1635         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1636         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1637         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1638         u = s * 0.5;
1639         v = t * 0.5;
1640         y += 8;
1641         x = 4;
1642         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, 0, 0, 1, 0);
1643         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1644         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1645         x += 80;
1646         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, c, 0, 1, 0);
1647         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1648         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1649         x += 80;
1650         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, 0, 0, c, 1, 0);
1651         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1652         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1653         x += 80;
1654         DrawQ_Fill(menu_x + x, menu_y + y, 64, 48, c, c, c, 1, 0);
1655         DrawQ_SuperPic(menu_x + x + 16, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1656         DrawQ_SuperPic(menu_x + x + 32, menu_y + y + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1657
1658         // cursor
1659         M_DrawCharacter(200, 32 + options_colorcontrol_cursor*8, 12+((int)(realtime*4)&1));
1660 }
1661
1662
1663 void M_Options_ColorControl_Key (int k)
1664 {
1665         switch (k)
1666         {
1667         case K_ESCAPE:
1668                 M_Menu_Main_f ();
1669                 break;
1670
1671         case K_ENTER:
1672                 m_entersound = true;
1673                 switch (options_colorcontrol_cursor)
1674                 {
1675                 case 0:
1676                         Cvar_SetValueQuick(&v_hwgamma, 1);
1677                         Cvar_SetValueQuick(&v_gamma, 1);
1678                         Cvar_SetValueQuick(&v_contrast, 1);
1679                         Cvar_SetValueQuick(&v_brightness, 0);
1680                         Cvar_SetValueQuick(&v_color_enable, 0);
1681                         Cvar_SetValueQuick(&v_color_black_r, 0);
1682                         Cvar_SetValueQuick(&v_color_black_g, 0);
1683                         Cvar_SetValueQuick(&v_color_black_b, 0);
1684                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1685                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1686                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1687                         Cvar_SetValueQuick(&v_color_white_r, 1);
1688                         Cvar_SetValueQuick(&v_color_white_g, 1);
1689                         Cvar_SetValueQuick(&v_color_white_b, 1);
1690                         Cbuf_AddText ("exec default.cfg\n");
1691                         break;
1692                 default:
1693                         M_Menu_Options_ColorControl_AdjustSliders (1);
1694                         break;
1695                 }
1696                 return;
1697
1698         case K_UPARROW:
1699                 S_LocalSound ("misc/menu1.wav");
1700                 options_colorcontrol_cursor--;
1701                 if (options_colorcontrol_cursor < 0)
1702                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1703                 break;
1704
1705         case K_DOWNARROW:
1706                 S_LocalSound ("misc/menu1.wav");
1707                 options_colorcontrol_cursor++;
1708                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1709                         options_colorcontrol_cursor = 0;
1710                 break;
1711
1712         case K_LEFTARROW:
1713                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1714                 break;
1715
1716         case K_RIGHTARROW:
1717                 M_Menu_Options_ColorControl_AdjustSliders (1);
1718                 break;
1719         }
1720 }
1721
1722
1723 //=============================================================================
1724 /* KEYS MENU */
1725
1726 char *quakebindnames[][2] =
1727 {
1728 {"+attack",             "attack"},
1729 {"impulse 10",          "next weapon"},
1730 {"impulse 12",          "previous weapon"},
1731 {"+jump",                       "jump / swim up"},
1732 {"+forward",            "walk forward"},
1733 {"+back",                       "backpedal"},
1734 {"+left",                       "turn left"},
1735 {"+right",                      "turn right"},
1736 {"+speed",                      "run"},
1737 {"+moveleft",           "step left"},
1738 {"+moveright",          "step right"},
1739 {"+strafe",             "sidestep"},
1740 {"+lookup",             "look up"},
1741 {"+lookdown",           "look down"},
1742 {"centerview",          "center view"},
1743 {"+mlook",                      "mouse look"},
1744 {"+klook",                      "keyboard look"},
1745 {"+moveup",                     "swim up"},
1746 {"+movedown",           "swim down"}
1747 };
1748
1749 char *transfusionbindnames[][2] =
1750 {
1751 {"+forward",            "walk forward"},
1752 {"+back",                       "backpedal"},
1753 {"+left",                       "turn left"},
1754 {"+right",                      "turn right"},
1755 {"+moveleft",           "step left"},
1756 {"+moveright",          "step right"},
1757 {"+jump",                       "jump / swim up"},
1758 {"+movedown",           "swim down"},
1759 {"+attack",             "attack"},
1760 {"+button3",            "altfire"},
1761 {"impulse 1",           "Pitch Fork"},
1762 {"impulse 2",           "Flare Gun"},
1763 {"impulse 3",           "Shotgun"},
1764 {"impulse 4",           "Machine Gun"},
1765 {"impulse 5",           "Incinerator"},
1766 {"impulse 6",           "Bombs"},
1767 {"impulse 7",           "Aerosol Can"},
1768 {"impulse 8",           "Tesla Cannon"},
1769 {"impulse 9",           "Life Leech"},
1770 {"impulse 17",          "Voodoo Doll"},
1771 {"impulse 11",          "previous weapon"},
1772 {"impulse 10",          "next weapon"},
1773 {"impulse 14",          "previous item"},
1774 {"impulse 15",          "next item"},
1775 {"impulse 13",          "use item"},
1776 {"impulse 100",         "add bot (red)"},
1777 {"impulse 101",         "add bot (blue)"},
1778 {"impulse 102",         "kick a bot"},
1779 {"impulse 50",          "voting menu"},
1780 {"impulse 141",         "identify player"},
1781 {"impulse 16",          "next armor type"},
1782 {"impulse 20",          "observer mode"}
1783 };
1784
1785 char *goodvsbad2bindnames[][2] =
1786 {
1787 {"impulse 69",          "Power 1"},
1788 {"impulse 70",          "Power 2"},
1789 {"impulse 71",          "Power 3"},
1790 {"+jump",                       "jump / swim up"},
1791 {"+forward",            "walk forward"},
1792 {"+back",                       "backpedal"},
1793 {"+left",                       "turn left"},
1794 {"+right",                      "turn right"},
1795 {"+speed",                      "run"},
1796 {"+moveleft",           "step left"},
1797 {"+moveright",          "step right"},
1798 {"+strafe",             "sidestep"},
1799 {"+lookup",             "look up"},
1800 {"+lookdown",           "look down"},
1801 {"centerview",          "center view"},
1802 {"+mlook",                      "mouse look"},
1803 {"kill",                        "kill yourself"},
1804 {"+moveup",                     "swim up"},
1805 {"+movedown",           "swim down"}
1806 };
1807
1808 int numcommands;
1809 char *(*bindnames)[2];
1810
1811 /*
1812 typedef struct binditem_s
1813 {
1814         char *command, *description;
1815         struct binditem_s *next;
1816 }
1817 binditem_t;
1818
1819 typedef struct bindcategory_s
1820 {
1821         char *name;
1822         binditem_t *binds;
1823         struct bindcategory_s *next;
1824 }
1825 bindcategory_t;
1826
1827 bindcategory_t *bindcategories = NULL;
1828
1829 void M_ClearBinds (void)
1830 {
1831         for (c = bindcategories;c;c = cnext)
1832         {
1833                 cnext = c->next;
1834                 for (b = c->binds;b;b = bnext)
1835                 {
1836                         bnext = b->next;
1837                         Z_Free(b);
1838                 }
1839                 Z_Free(c);
1840         }
1841         bindcategories = NULL;
1842 }
1843
1844 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1845 {
1846         for (b = &c->binds;*b;*b = &(*b)->next);
1847         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1848         *b->command = (char *)((*b) + 1);
1849         *b->description = *b->command + strlen(command) + 1;
1850         strcpy(*b->command, command);
1851         strcpy(*b->description, description);
1852 }
1853
1854 void M_AddBind (char *category, char *command, char *description)
1855 {
1856         for (c = &bindcategories;*c;c = &(*c)->next)
1857         {
1858                 if (!strcmp(category, (*c)->name))
1859                 {
1860                         M_AddBindToCategory(*c, command, description);
1861                         return;
1862                 }
1863         }
1864         *c = Z_Alloc(sizeof(bindcategory_t));
1865         M_AddBindToCategory(*c, command, description);
1866 }
1867
1868 void M_DefaultBinds (void)
1869 {
1870         M_ClearBinds();
1871         M_AddBind("movement", "+jump", "jump / swim up");
1872         M_AddBind("movement", "+forward", "walk forward");
1873         M_AddBind("movement", "+back", "backpedal");
1874         M_AddBind("movement", "+left", "turn left");
1875         M_AddBind("movement", "+right", "turn right");
1876         M_AddBind("movement", "+speed", "run");
1877         M_AddBind("movement", "+moveleft", "step left");
1878         M_AddBind("movement", "+moveright", "step right");
1879         M_AddBind("movement", "+strafe", "sidestep");
1880         M_AddBind("movement", "+lookup", "look up");
1881         M_AddBind("movement", "+lookdown", "look down");
1882         M_AddBind("movement", "centerview", "center view");
1883         M_AddBind("movement", "+mlook", "mouse look");
1884         M_AddBind("movement", "+klook", "keyboard look");
1885         M_AddBind("movement", "+moveup", "swim up");
1886         M_AddBind("movement", "+movedown", "swim down");
1887         M_AddBind("weapons", "+attack", "attack");
1888         M_AddBind("weapons", "impulse 10", "next weapon");
1889         M_AddBind("weapons", "impulse 12", "previous weapon");
1890         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1891         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1892         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1893         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1894         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1895         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1896         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1897         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1898 }
1899 */
1900
1901
1902 int             keys_cursor;
1903 int             bind_grab;
1904
1905 void M_Menu_Keys_f (void)
1906 {
1907         key_dest = key_menu;
1908         m_state = m_keys;
1909         m_entersound = true;
1910 }
1911
1912 #define NUMKEYS 5
1913
1914 void M_FindKeysForCommand (char *command, int *keys)
1915 {
1916         int             count;
1917         int             j;
1918         char    *b;
1919
1920         for (j = 0;j < NUMKEYS;j++)
1921                 keys[j] = -1;
1922
1923         count = 0;
1924
1925         for (j=0 ; j<256 ; j++)
1926         {
1927                 b = keybindings[j];
1928                 if (!b)
1929                         continue;
1930                 if (!strcmp (b, command) )
1931                 {
1932                         keys[count++] = j;
1933                         if (count == NUMKEYS)
1934                                 break;
1935                 }
1936         }
1937 }
1938
1939 void M_UnbindCommand (char *command)
1940 {
1941         int             j;
1942         char    *b;
1943
1944         for (j=0 ; j<256 ; j++)
1945         {
1946                 b = keybindings[j];
1947                 if (!b)
1948                         continue;
1949                 if (!strcmp (b, command))
1950                         Key_SetBinding (j, "");
1951         }
1952 }
1953
1954
1955 void M_Keys_Draw (void)
1956 {
1957         int             i, j;
1958         int             keys[NUMKEYS];
1959         int             y;
1960         cachepic_t      *p;
1961         char    keystring[1024];
1962
1963         M_Background(320, 200);
1964
1965         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1966         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1967
1968         if (bind_grab)
1969                 M_Print (12, 32, "Press a key or button for this action");
1970         else
1971                 M_Print (18, 32, "Enter to change, backspace to clear");
1972
1973 // search for known bindings
1974         for (i=0 ; i<numcommands ; i++)
1975         {
1976                 y = 48 + 8*i;
1977
1978                 M_Print (16, y, bindnames[i][1]);
1979
1980                 M_FindKeysForCommand (bindnames[i][0], keys);
1981
1982                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1983                 if (keys[0] == -1)
1984                         strcpy(keystring, "???");
1985                 else
1986                 {
1987                         keystring[0] = 0;
1988                         for (j = 0;j < NUMKEYS;j++)
1989                         {
1990                                 if (keys[j] != -1)
1991                                 {
1992                                         if (j > 0)
1993                                                 strcat(keystring, " or ");
1994                                         strcat(keystring, Key_KeynumToString (keys[j]));
1995                                 }
1996                         }
1997                 }
1998                 M_Print (150, y, keystring);
1999         }
2000
2001         if (bind_grab)
2002                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2003         else
2004                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2005 }
2006
2007
2008 void M_Keys_Key (int k)
2009 {
2010         char    cmd[80];
2011         int             keys[NUMKEYS];
2012
2013         if (bind_grab)
2014         {       // defining a key
2015                 S_LocalSound ("misc/menu1.wav");
2016                 if (k == K_ESCAPE)
2017                 {
2018                         bind_grab = false;
2019                 }
2020                 else //if (k != '`')
2021                 {
2022                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2023                         Cbuf_InsertText (cmd);
2024                 }
2025
2026                 bind_grab = false;
2027                 return;
2028         }
2029
2030         switch (k)
2031         {
2032         case K_ESCAPE:
2033                 M_Menu_Options_f ();
2034                 break;
2035
2036         case K_LEFTARROW:
2037         case K_UPARROW:
2038                 S_LocalSound ("misc/menu1.wav");
2039                 keys_cursor--;
2040                 if (keys_cursor < 0)
2041                         keys_cursor = numcommands-1;
2042                 break;
2043
2044         case K_DOWNARROW:
2045         case K_RIGHTARROW:
2046                 S_LocalSound ("misc/menu1.wav");
2047                 keys_cursor++;
2048                 if (keys_cursor >= numcommands)
2049                         keys_cursor = 0;
2050                 break;
2051
2052         case K_ENTER:           // go into bind mode
2053                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2054                 S_LocalSound ("misc/menu2.wav");
2055                 if (keys[NUMKEYS - 1] != -1)
2056                         M_UnbindCommand (bindnames[keys_cursor][0]);
2057                 bind_grab = true;
2058                 break;
2059
2060         case K_BACKSPACE:               // delete bindings
2061         case K_DEL:                             // delete bindings
2062                 S_LocalSound ("misc/menu2.wav");
2063                 M_UnbindCommand (bindnames[keys_cursor][0]);
2064                 break;
2065         }
2066 }
2067
2068 //=============================================================================
2069 /* VIDEO MENU */
2070
2071 #define VIDEO_ITEMS 5
2072
2073 int video_cursor = 0;
2074 int video_cursor_table[] = {56, 68, 80, 92, 116};
2075 // note: if modes are added to the beginning of this list, update the
2076 // video_resolution = x; in M_Menu_Video_f below
2077 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2078 int video_resolution;
2079
2080 extern int current_vid_fullscreen;
2081 extern int current_vid_width;
2082 extern int current_vid_height;
2083 extern int current_vid_bitsperpixel;
2084 extern int current_vid_stencil;
2085
2086
2087 void M_Menu_Video_f (void)
2088 {
2089         key_dest = key_menu;
2090         m_state = m_video;
2091         m_entersound = true;
2092
2093         // Look for the current resolution
2094         for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2095         {
2096                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2097                         video_resolutions[video_resolution][1] == current_vid_height)
2098                         break;
2099         }
2100
2101         // Default to 800x600 if we didn't find it
2102         if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2103         {
2104                 // may need to update this number if mode list changes
2105                 video_resolution = 4;
2106                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2107                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2108         }
2109 }
2110
2111
2112 void M_Video_Draw (void)
2113 {
2114         cachepic_t      *p;
2115         const char* string;
2116
2117         M_Background(320, 200);
2118
2119         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2120         p = Draw_CachePic("gfx/vidmodes.lmp");
2121         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2122
2123         // Resolution
2124         M_Print(16, video_cursor_table[0], "            Resolution");
2125         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2126         M_Print (220, video_cursor_table[0], string);
2127
2128         // Bits per pixel
2129         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2130         M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2131
2132         // Fullscreen
2133         M_Print(16, video_cursor_table[2], "            Fullscreen");
2134         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2135
2136         // Stencil
2137         M_Print(16, video_cursor_table[3], "               Stencil");
2138         M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2139
2140         // "Apply" button
2141         M_Print(220, video_cursor_table[4], "Apply");
2142
2143         // Cursor
2144         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2145 }
2146
2147
2148 void M_Menu_Video_AdjustSliders (int dir)
2149 {
2150         S_LocalSound ("misc/menu3.wav");
2151
2152         switch (video_cursor)
2153         {
2154                 // Resolution
2155                 case 0:
2156                 {
2157                         int new_resolution = video_resolution + dir;
2158                         if (new_resolution < 0)
2159                                 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2160                         else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2161                                 video_resolution = 0;
2162                         else
2163                                 video_resolution = new_resolution;
2164
2165                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2166                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2167                         break;
2168                 }
2169
2170                 // Bits per pixel
2171                 case 1:
2172                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2173                         break;
2174                 case 2:
2175                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2176                         break;
2177                 case 3:
2178                         Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2179                         break;
2180         }
2181 }
2182
2183
2184 void M_Video_Key (int key)
2185 {
2186         switch (key)
2187         {
2188                 case K_ESCAPE:
2189                         // vid_shared.c has a copy of the current video config. We restore it
2190                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2191                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2192                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2193                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2194                         Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2195
2196                         S_LocalSound ("misc/menu1.wav");
2197                         M_Menu_Options_f ();
2198                         break;
2199
2200                 case K_ENTER:
2201                         m_entersound = true;
2202                         switch (video_cursor)
2203                         {
2204                                 case 4:
2205                                         Cbuf_AddText ("vid_restart\n");
2206                                         M_Menu_Options_f ();
2207                                         break;
2208                                 default:
2209                                         M_Menu_Video_AdjustSliders (1);
2210                         }
2211                         break;
2212
2213                 case K_UPARROW:
2214                         S_LocalSound ("misc/menu1.wav");
2215                         video_cursor--;
2216                         if (video_cursor < 0)
2217                                 video_cursor = VIDEO_ITEMS-1;
2218                         break;
2219
2220                 case K_DOWNARROW:
2221                         S_LocalSound ("misc/menu1.wav");
2222                         video_cursor++;
2223                         if (video_cursor >= VIDEO_ITEMS)
2224                                 video_cursor = 0;
2225                         break;
2226
2227                 case K_LEFTARROW:
2228                         M_Menu_Video_AdjustSliders (-1);
2229                         break;
2230
2231                 case K_RIGHTARROW:
2232                         M_Menu_Video_AdjustSliders (1);
2233                         break;
2234         }
2235 }
2236
2237 //=============================================================================
2238 /* HELP MENU */
2239
2240 int             help_page;
2241 #define NUM_HELP_PAGES  6
2242
2243
2244 void M_Menu_Help_f (void)
2245 {
2246         key_dest = key_menu;
2247         m_state = m_help;
2248         m_entersound = true;
2249         help_page = 0;
2250 }
2251
2252
2253
2254 void M_Help_Draw (void)
2255 {
2256         M_Background(320, 200);
2257         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2258 }
2259
2260
2261 void M_Help_Key (int key)
2262 {
2263         switch (key)
2264         {
2265         case K_ESCAPE:
2266                 M_Menu_Main_f ();
2267                 break;
2268
2269         case K_UPARROW:
2270         case K_RIGHTARROW:
2271                 m_entersound = true;
2272                 if (++help_page >= NUM_HELP_PAGES)
2273                         help_page = 0;
2274                 break;
2275
2276         case K_DOWNARROW:
2277         case K_LEFTARROW:
2278                 m_entersound = true;
2279                 if (--help_page < 0)
2280                         help_page = NUM_HELP_PAGES-1;
2281                 break;
2282         }
2283
2284 }
2285
2286 //=============================================================================
2287 /* QUIT MENU */
2288
2289 char *m_quit_message[9];
2290 int             m_quit_prevstate;
2291 qboolean        wasInMenus;
2292
2293
2294 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2295 {
2296         m_quit_message[0] = line1;
2297         m_quit_message[1] = line2;
2298         m_quit_message[2] = line3;
2299         m_quit_message[3] = line4;
2300         m_quit_message[4] = line5;
2301         m_quit_message[5] = line6;
2302         m_quit_message[6] = line7;
2303         m_quit_message[7] = line8;
2304         m_quit_message[8] = NULL;
2305         return 1;
2306 }
2307
2308 int M_ChooseQuitMessage(int request)
2309 {
2310         switch (gamemode)
2311         {
2312         case GAME_NORMAL:
2313         case GAME_HIPNOTIC:
2314         case GAME_ROGUE:
2315         case GAME_NEHAHRA:
2316                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2317                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2318                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2319                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2320                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2321                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2322                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2323                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2324                 break;
2325         case GAME_GOODVSBAD2:
2326                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2327                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2328                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2329                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2330                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2331                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2332                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2333                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2334                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2335                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2336                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2337                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2338                 break;
2339         case GAME_BATTLEMECH:
2340                 if (request-- == 0) return M_QuitMessage("WHY","?",NULL,NULL,NULL,NULL,NULL,NULL);
2341                 if (request-- == 0) return M_QuitMessage("Leave now and your mech","is scrap!",NULL,NULL,NULL,NULL,NULL,NULL);
2342                 if (request-- == 0) return M_QuitMessage("Accept Defeat?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2343                 if (request-- == 0) return M_QuitMessage("Wait!","There are more mechs to","destroy!",NULL,NULL,NULL,NULL,NULL);
2344                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2345                 break;
2346         default:
2347                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2348                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2349                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2350                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2351                 break;
2352         }
2353         return 0;
2354 };
2355
2356 void M_Menu_Quit_f (void)
2357 {
2358         int n;
2359         if (m_state == m_quit)
2360                 return;
2361         wasInMenus = (key_dest == key_menu);
2362         key_dest = key_menu;
2363         m_quit_prevstate = m_state;
2364         m_state = m_quit;
2365         m_entersound = true;
2366         // count how many there are
2367         for (n = 0;M_ChooseQuitMessage(n);n++);
2368         // choose one
2369         M_ChooseQuitMessage(rand() % n);
2370 }
2371
2372
2373 void M_Quit_Key (int key)
2374 {
2375         switch (key)
2376         {
2377         case K_ESCAPE:
2378         case 'n':
2379         case 'N':
2380                 if (wasInMenus)
2381                 {
2382                         m_state = m_quit_prevstate;
2383                         m_entersound = true;
2384                 }
2385                 else
2386                 {
2387                         key_dest = key_game;
2388                         m_state = m_none;
2389                 }
2390                 break;
2391
2392         case 'Y':
2393         case 'y':
2394                 Host_Quit_f ();
2395                 break;
2396
2397         default:
2398                 break;
2399         }
2400 }
2401
2402 void M_Quit_Draw (void)
2403 {
2404         int i, l, linelength, firstline, lastline, lines;
2405         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2406         {
2407                 if ((l = strlen(m_quit_message[i])))
2408                 {
2409                         if (firstline > i)
2410                                 firstline = i;
2411                         if (lastline < i)
2412                                 lastline = i;
2413                         if (linelength < l)
2414                                 linelength = l;
2415                 }
2416         }
2417         lines = (lastline - firstline) + 1;
2418         M_Background(linelength * 8 + 16, lines * 8 + 16);
2419         M_DrawTextBox(0, 0, linelength, lines);
2420         for (i = 0, l = firstline;i < lines;i++, l++)
2421                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2422 }
2423
2424 //=============================================================================
2425 /* LAN CONFIG MENU */
2426
2427 int             lanConfig_cursor = -1;
2428 int             lanConfig_cursor_table [] = {56, 76, 112};
2429 #define NUM_LANCONFIG_CMDS      3
2430
2431 int     lanConfig_port;
2432 char    lanConfig_portname[6];
2433 char    lanConfig_joinname[22];
2434
2435 void M_Menu_LanConfig_f (void)
2436 {
2437         key_dest = key_menu;
2438         m_state = m_lanconfig;
2439         m_entersound = true;
2440         if (lanConfig_cursor == -1)
2441         {
2442                 if (JoiningGame)
2443                         lanConfig_cursor = 1;
2444         }
2445         if (StartingGame)
2446                 lanConfig_cursor = 1;
2447         lanConfig_port = 26000;
2448         sprintf(lanConfig_portname, "%u", lanConfig_port);
2449
2450         m_return_reason[0] = 0;
2451 }
2452
2453
2454 void M_LanConfig_Draw (void)
2455 {
2456         cachepic_t      *p;
2457         int             basex;
2458         char    *startJoin;
2459         char    *protocol;
2460
2461         M_Background(320, 200);
2462
2463         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2464         p = Draw_CachePic ("gfx/p_multi.lmp");
2465         basex = (320-p->width)/2;
2466         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2467
2468         if (StartingGame)
2469                 startJoin = "New Game";
2470         else
2471                 startJoin = "Join Game";
2472         protocol = "TCP/IP";
2473         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2474         basex += 8;
2475
2476         M_Print (basex, lanConfig_cursor_table[0], "Port");
2477         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2478         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2479
2480         if (JoiningGame)
2481         {
2482                 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2483                 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2484                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2485                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2486         }
2487         else
2488         {
2489                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2490                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2491         }
2492
2493         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2494
2495         if (lanConfig_cursor == 0)
2496                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2497
2498         if (lanConfig_cursor == 2)
2499                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2500
2501         if (*m_return_reason)
2502                 M_PrintWhite (basex, 168, m_return_reason);
2503 }
2504
2505
2506 void M_LanConfig_Key (int key)
2507 {
2508         int             l;
2509
2510         switch (key)
2511         {
2512         case K_ESCAPE:
2513                 M_Menu_MultiPlayer_f ();
2514                 break;
2515
2516         case K_UPARROW:
2517                 S_LocalSound ("misc/menu1.wav");
2518                 lanConfig_cursor--;
2519                 if (lanConfig_cursor < 0)
2520                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2521                 break;
2522
2523         case K_DOWNARROW:
2524                 S_LocalSound ("misc/menu1.wav");
2525                 lanConfig_cursor++;
2526                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2527                         lanConfig_cursor = 0;
2528                 break;
2529
2530         case K_ENTER:
2531                 if (lanConfig_cursor == 0)
2532                         break;
2533
2534                 m_entersound = true;
2535
2536                 Cbuf_AddText ("stopdemo\n");
2537
2538                 Cvar_SetValue("port", lanConfig_port);
2539
2540                 if (lanConfig_cursor == 1)
2541                 {
2542                         if (StartingGame)
2543                         {
2544                                 M_Menu_GameOptions_f ();
2545                                 break;
2546                         }
2547                         M_Menu_ServerList_f();
2548                         break;
2549                 }
2550
2551                 if (lanConfig_cursor == 2)
2552                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2553                 break;
2554
2555         case K_BACKSPACE:
2556                 if (lanConfig_cursor == 0)
2557                 {
2558                         if (strlen(lanConfig_portname))
2559                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2560                 }
2561
2562                 if (lanConfig_cursor == 2)
2563                 {
2564                         if (strlen(lanConfig_joinname))
2565                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2566                 }
2567                 break;
2568
2569         default:
2570                 if (key < 32 || key > 127)
2571                         break;
2572
2573                 if (lanConfig_cursor == 2)
2574                 {
2575                         l = strlen(lanConfig_joinname);
2576                         if (l < 21)
2577                         {
2578                                 lanConfig_joinname[l+1] = 0;
2579                                 lanConfig_joinname[l] = key;
2580                         }
2581                 }
2582
2583                 if (key < '0' || key > '9')
2584                         break;
2585                 if (lanConfig_cursor == 0)
2586                 {
2587                         l = strlen(lanConfig_portname);
2588                         if (l < 5)
2589                         {
2590                                 lanConfig_portname[l+1] = 0;
2591                                 lanConfig_portname[l] = key;
2592                         }
2593                 }
2594         }
2595
2596         if (StartingGame && lanConfig_cursor == 2)
2597         {
2598                 if (key == K_UPARROW)
2599                         lanConfig_cursor = 1;
2600                 else
2601                         lanConfig_cursor = 0;
2602         }
2603
2604         l =  atoi(lanConfig_portname);
2605         if (l <= 65535)
2606                 lanConfig_port = l;
2607         sprintf(lanConfig_portname, "%u", lanConfig_port);
2608 }
2609
2610 //=============================================================================
2611 /* GAME OPTIONS MENU */
2612
2613 typedef struct
2614 {
2615         char    *name;
2616         char    *description;
2617 } level_t;
2618
2619 typedef struct
2620 {
2621         char    *description;
2622         int             firstLevel;
2623         int             levels;
2624 } episode_t;
2625
2626 typedef struct
2627 {
2628         char *gamename;
2629         level_t *levels;
2630         episode_t *episodes;
2631         int numepisodes;
2632 }
2633 gamelevels_t;
2634
2635 level_t quakelevels[] =
2636 {
2637         {"start", "Entrance"},  // 0
2638
2639         {"e1m1", "Slipgate Complex"},                           // 1
2640         {"e1m2", "Castle of the Damned"},
2641         {"e1m3", "The Necropolis"},
2642         {"e1m4", "The Grisly Grotto"},
2643         {"e1m5", "Gloom Keep"},
2644         {"e1m6", "The Door To Chthon"},
2645         {"e1m7", "The House of Chthon"},
2646         {"e1m8", "Ziggurat Vertigo"},
2647
2648         {"e2m1", "The Installation"},                           // 9
2649         {"e2m2", "Ogre Citadel"},
2650         {"e2m3", "Crypt of Decay"},
2651         {"e2m4", "The Ebon Fortress"},
2652         {"e2m5", "The Wizard's Manse"},
2653         {"e2m6", "The Dismal Oubliette"},
2654         {"e2m7", "Underearth"},
2655
2656         {"e3m1", "Termination Central"},                        // 16
2657         {"e3m2", "The Vaults of Zin"},
2658         {"e3m3", "The Tomb of Terror"},
2659         {"e3m4", "Satan's Dark Delight"},
2660         {"e3m5", "Wind Tunnels"},
2661         {"e3m6", "Chambers of Torment"},
2662         {"e3m7", "The Haunted Halls"},
2663
2664         {"e4m1", "The Sewage System"},                          // 23
2665         {"e4m2", "The Tower of Despair"},
2666         {"e4m3", "The Elder God Shrine"},
2667         {"e4m4", "The Palace of Hate"},
2668         {"e4m5", "Hell's Atrium"},
2669         {"e4m6", "The Pain Maze"},
2670         {"e4m7", "Azure Agony"},
2671         {"e4m8", "The Nameless City"},
2672
2673         {"end", "Shub-Niggurath's Pit"},                        // 31
2674
2675         {"dm1", "Place of Two Deaths"},                         // 32
2676         {"dm2", "Claustrophobopolis"},
2677         {"dm3", "The Abandoned Base"},
2678         {"dm4", "The Bad Place"},
2679         {"dm5", "The Cistern"},
2680         {"dm6", "The Dark Zone"}
2681 };
2682
2683 episode_t quakeepisodes[] =
2684 {
2685         {"Welcome to Quake", 0, 1},
2686         {"Doomed Dimension", 1, 8},
2687         {"Realm of Black Magic", 9, 7},
2688         {"Netherworld", 16, 7},
2689         {"The Elder World", 23, 8},
2690         {"Final Level", 31, 1},
2691         {"Deathmatch Arena", 32, 6}
2692 };
2693
2694  //MED 01/06/97 added hipnotic levels
2695 level_t     hipnoticlevels[] =
2696 {
2697    {"start", "Command HQ"},  // 0
2698
2699    {"hip1m1", "The Pumping Station"},          // 1
2700    {"hip1m2", "Storage Facility"},
2701    {"hip1m3", "The Lost Mine"},
2702    {"hip1m4", "Research Facility"},
2703    {"hip1m5", "Military Complex"},
2704
2705    {"hip2m1", "Ancient Realms"},          // 6
2706    {"hip2m2", "The Black Cathedral"},
2707    {"hip2m3", "The Catacombs"},
2708    {"hip2m4", "The Crypt"},
2709    {"hip2m5", "Mortum's Keep"},
2710    {"hip2m6", "The Gremlin's Domain"},
2711
2712    {"hip3m1", "Tur Torment"},       // 12
2713    {"hip3m2", "Pandemonium"},
2714    {"hip3m3", "Limbo"},
2715    {"hip3m4", "The Gauntlet"},
2716
2717    {"hipend", "Armagon's Lair"},       // 16
2718
2719    {"hipdm1", "The Edge of Oblivion"}           // 17
2720 };
2721
2722 //MED 01/06/97  added hipnotic episodes
2723 episode_t   hipnoticepisodes[] =
2724 {
2725    {"Scourge of Armagon", 0, 1},
2726    {"Fortress of the Dead", 1, 5},
2727    {"Dominion of Darkness", 6, 6},
2728    {"The Rift", 12, 4},
2729    {"Final Level", 16, 1},
2730    {"Deathmatch Arena", 17, 1}
2731 };
2732
2733 //PGM 01/07/97 added rogue levels
2734 //PGM 03/02/97 added dmatch level
2735 level_t         roguelevels[] =
2736 {
2737         {"start",       "Split Decision"},
2738         {"r1m1",        "Deviant's Domain"},
2739         {"r1m2",        "Dread Portal"},
2740         {"r1m3",        "Judgement Call"},
2741         {"r1m4",        "Cave of Death"},
2742         {"r1m5",        "Towers of Wrath"},
2743         {"r1m6",        "Temple of Pain"},
2744         {"r1m7",        "Tomb of the Overlord"},
2745         {"r2m1",        "Tempus Fugit"},
2746         {"r2m2",        "Elemental Fury I"},
2747         {"r2m3",        "Elemental Fury II"},
2748         {"r2m4",        "Curse of Osiris"},
2749         {"r2m5",        "Wizard's Keep"},
2750         {"r2m6",        "Blood Sacrifice"},
2751         {"r2m7",        "Last Bastion"},
2752         {"r2m8",        "Source of Evil"},
2753         {"ctf1",    "Division of Change"}
2754 };
2755
2756 //PGM 01/07/97 added rogue episodes
2757 //PGM 03/02/97 added dmatch episode
2758 episode_t       rogueepisodes[] =
2759 {
2760         {"Introduction", 0, 1},
2761         {"Hell's Fortress", 1, 7},
2762         {"Corridors of Time", 8, 8},
2763         {"Deathmatch Arena", 16, 1}
2764 };
2765
2766 level_t         nehahralevels[] =
2767 {
2768         {"nehstart",    "Welcome to Nehahra"},
2769         {"neh1m1",      "Forge City1: Slipgates"},
2770         {"neh1m2",      "Forge City2: Boiler"},
2771         {"neh1m3",      "Forge City3: Escape"},
2772         {"neh1m4",      "Grind Core"},
2773         {"neh1m5",      "Industrial Silence"},
2774         {"neh1m6",      "Locked-Up Anger"},
2775         {"neh1m7",      "Wanderer of the Wastes"},
2776         {"neh1m8",      "Artemis System Net"},
2777         {"neh1m9",      "To the Death"},
2778         {"neh2m1",      "The Gates of Ghoro"},
2779         {"neh2m2",      "Sacred Trinity"},
2780         {"neh2m3",      "Realm of the Ancients"},
2781         {"neh2m4",      "Temple of the Ancients"},
2782         {"neh2m5",      "Dreams Made Flesh"},
2783         {"neh2m6",      "Your Last Cup of Sorrow"},
2784         {"nehsec",      "Ogre's Bane"},
2785         {"nehahra",     "Nehahra's Den"},
2786         {"nehend",      "Quintessence"}
2787 };
2788
2789 episode_t       nehahraepisodes[] =
2790 {
2791         {"Welcome to Nehahra", 0, 1},
2792         {"The Fall of Forge", 1, 9},
2793         {"The Outlands", 10, 7},
2794         {"Dimension of the Lost", 17, 2}
2795 };
2796
2797 // Map list for Transfusion
2798 level_t         transfusionlevels[] =
2799 {
2800         {"bb1",                 "The Stronghold"},
2801         {"bb2",                 "Winter Wonderland"},
2802         {"bb3",                 "Bodies"},
2803         {"bb4",                 "The Tower"},
2804         {"bb5",                 "Click!"},
2805         {"bb6",                 "Twin Fortress"},
2806         {"bb7",                 "Midgard"},
2807         {"bb8",                 "Fun With Heads"},
2808
2809         {"e1m1",                "Cradle to Grave"},
2810         {"e1m2",                "Wrong Side of the Tracks"},
2811         {"e1m7",                "Altar of Stone"},
2812         {"e2m8",                "The Lair of Shial"},
2813         {"e3m7",                "The Pit of Cerberus"},
2814         {"e4m8",                "The Hall of the Epiphany"},
2815         {"e4m9",                "Mall of the Dead"},
2816
2817         {"dm1",                 "Monolith Building 11"},
2818         {"dm2",                 "Power!"},
2819         {"dm3",                 "Area 15"},
2820         {"e6m1",                "Welcome to Your Life"},
2821         {"e6m8",                "Beauty and the Beast"},
2822
2823         {"cpbb01",              "Crypt of Despair"},
2824         {"cpbb03",              "Unholy Cathedral"},
2825
2826         {"b2a15",               "Area 15 (B2)"},
2827         {"barena",              "Blood Arena"},
2828         {"bkeep",               "Blood Keep"},
2829         {"bstar",               "Brown Star"},
2830         {"crypt",               "The Crypt"},
2831
2832         {"bb3_2k1",             "Bodies Infusion"},
2833         {"dcamp",               "DeathCamp"},
2834         {"highnoon",    "HighNoon"},
2835         {"qbb1",                "The Confluence"},
2836         {"qbb2",                "KathartiK"},
2837         {"qbb3",                "Caleb's Woodland Retreat"},
2838
2839         {"dranzbb6",    "Black Coffee"},
2840         {"fragm",               "Frag'M"},
2841         {"maim",                "Maim"},
2842         {"qe1m7",               "The House of Chthon"},
2843         {"simple",              "Dead Simple"}
2844 };
2845
2846 episode_t       transfusionepisodes[] =
2847 {
2848         {"Blood", 0, 8},
2849         {"Blood Single Player", 8, 7},
2850         {"Plasma Pack", 15, 5},
2851         {"Cryptic Passage", 20, 2},
2852         {"Blood 2", 22, 5},
2853         {"Transfusion", 27, 6},
2854         {"Conversions", 33, 5}
2855 };
2856
2857 level_t goodvsbad2levels[] =
2858 {
2859         {"rts", "Many Paths"},  // 0
2860         {"chess", "Chess, Scott Hess"},                         // 1
2861         {"dot", "Big Wall"},
2862         {"city2", "The Big City"},
2863         {"bwall", "0 G like Psychic TV"},
2864         {"snow", "Wireframed"},
2865         {"telep", "Infinite Falling"},
2866         {"faces", "Facing Bases"},
2867         {"island", "Adventure Islands"},
2868 };
2869
2870 episode_t goodvsbad2episodes[] =
2871 {
2872         {"Levels? Bevels!", 0, 8},
2873 };
2874
2875 level_t battlemechlevels[] =
2876 {
2877         {"start", "Parking Level"},
2878         {"dm1", "Hot Dump"},                        // 1
2879         {"dm2", "The Pits"},
2880         {"dm3", "Dimber Died"},
2881         {"dm4", "Fire in the Hole"},
2882         {"dm5", "Clubhouses"},
2883         {"dm6", "Army go Underground"},
2884 };
2885
2886 episode_t battlemechepisodes[] =
2887 {
2888         {"Time for Battle", 0, 7},
2889 };
2890
2891 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2892 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2893 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2894 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2895 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2896 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2897 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2898 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2899
2900 typedef struct
2901 {
2902         int gameid;
2903         gamelevels_t *notregistered;
2904         gamelevels_t *registered;
2905 }
2906 gameinfo_t;
2907
2908 gameinfo_t gamelist[] =
2909 {
2910         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2911         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2912         {GAME_ROGUE, &roguegame, &roguegame},
2913         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2914         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2915         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2916         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2917         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2918 };
2919
2920 gamelevels_t *lookupgameinfo(void)
2921 {
2922         int i;
2923         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2924         if (registered.integer)
2925                 return gamelist[i].registered;
2926         else
2927                 return gamelist[i].notregistered;
2928 }
2929
2930 int     startepisode;
2931 int     startlevel;
2932 int maxplayers;
2933 qboolean m_serverInfoMessage = false;
2934 double m_serverInfoMessageTime;
2935
2936 extern cvar_t sv_public;
2937
2938 void M_Menu_GameOptions_f (void)
2939 {
2940         key_dest = key_menu;
2941         m_state = m_gameoptions;
2942         m_entersound = true;
2943         if (maxplayers == 0)
2944                 maxplayers = svs.maxclients;
2945         if (maxplayers < 2)
2946                 maxplayers = MAX_SCOREBOARD;
2947 }
2948
2949
2950 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
2951 #define NUM_GAMEOPTIONS 11
2952 int             gameoptions_cursor;
2953
2954 void M_GameOptions_Draw (void)
2955 {
2956         cachepic_t      *p;
2957         int             x;
2958         gamelevels_t *g;
2959
2960         M_Background(320, 200);
2961
2962         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2963         p = Draw_CachePic ("gfx/p_multi.lmp");
2964         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2965
2966         M_DrawTextBox (152, 32, 10, 1);
2967         M_Print (160, 40, "begin game");
2968
2969         M_Print (0, 56, "      Max players");
2970         M_Print (160, 56, va("%i", maxplayers) );
2971
2972         if (gamemode != GAME_GOODVSBAD2)
2973         {
2974                 M_Print (0, 64, "        Game Type");
2975                 if (gamemode == GAME_TRANSFUSION)
2976                 {
2977                         if (!deathmatch.integer)
2978                                 Cvar_SetValue("deathmatch", 1);
2979                         if (deathmatch.integer == 2)
2980                                 M_Print (160, 64, "Capture the Flag");
2981                         else
2982                                 M_Print (160, 64, "Blood Bath");
2983                 }
2984                 else
2985                 {
2986                         if (!coop.integer && !deathmatch.integer)
2987                                 Cvar_SetValue("deathmatch", 1);
2988                         if (coop.integer)
2989                                 M_Print (160, 64, "Cooperative");
2990                         else
2991                                 M_Print (160, 64, "Deathmatch");
2992                 }
2993
2994                 M_Print (0, 72, "        Teamplay");
2995                 if (gamemode == GAME_ROGUE)
2996                 {
2997                         char *msg;
2998
2999                         switch((int)teamplay.integer)
3000                         {
3001                                 case 1: msg = "No Friendly Fire"; break;
3002                                 case 2: msg = "Friendly Fire"; break;
3003                                 case 3: msg = "Tag"; break;
3004                                 case 4: msg = "Capture the Flag"; break;
3005                                 case 5: msg = "One Flag CTF"; break;
3006                                 case 6: msg = "Three Team CTF"; break;
3007                                 default: msg = "Off"; break;
3008                         }
3009                         M_Print (160, 72, msg);
3010                 }
3011                 else
3012                 {
3013                         char *msg;
3014
3015                         switch (teamplay.integer)
3016                         {
3017                                 case 0: msg = "Off"; break;
3018                                 case 2: msg = "Friendly Fire"; break;
3019                                 default: msg = "No Friendly Fire"; break;
3020                         }
3021                         M_Print (160, 72, msg);
3022                 }
3023
3024                 M_Print (0, 80, "            Skill");
3025                 if (skill.integer == 0)
3026                         M_Print (160, 80, "Easy difficulty");
3027                 else if (skill.integer == 1)
3028                         M_Print (160, 80, "Normal difficulty");
3029                 else if (skill.integer == 2)
3030                         M_Print (160, 80, "Hard difficulty");
3031                 else
3032                         M_Print (160, 80, "Nightmare difficulty");
3033
3034                 M_Print (0, 88, "       Frag Limit");
3035                 if (fraglimit.integer == 0)
3036                         M_Print (160, 88, "none");
3037                 else
3038                         M_Print (160, 88, va("%i frags", fraglimit.integer));
3039
3040                 M_Print (0, 96, "       Time Limit");
3041                 if (timelimit.integer == 0)
3042                         M_Print (160, 96, "none");
3043                 else
3044                         M_Print (160, 96, va("%i minutes", timelimit.integer));
3045         }
3046
3047         M_Print (0, 104, "    Public server");
3048         M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3049
3050         M_Print (0, 120, "      Server name");
3051         M_DrawTextBox (0, 124, 38, 1);
3052         M_Print (8, 132, hostname.string);
3053
3054         g = lookupgameinfo();
3055
3056         if (gamemode != GAME_GOODVSBAD2)
3057         {
3058                 M_Print (0, 152, "         Episode");
3059                 M_Print (160, 152, g->episodes[startepisode].description);
3060         }
3061
3062         M_Print (0, 160, "           Level");
3063         M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3064         M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3065
3066 // line cursor
3067         if (gameoptions_cursor == 8)
3068                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3069         else
3070                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3071
3072         if (m_serverInfoMessage)
3073         {
3074                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3075                 {
3076                         x = (320-26*8)/2;
3077                         M_DrawTextBox (x, 138, 24, 4);
3078                         x += 8;
3079                         M_Print (x, 146, " More than 64 players?? ");
3080                         M_Print (x, 154, "  First, question your  ");
3081                         M_Print (x, 162, "   sanity, then email   ");
3082                         M_Print (x, 170, " havoc@telefragged.com  ");
3083                 }
3084                 else
3085                         m_serverInfoMessage = false;
3086         }
3087 }
3088
3089
3090 void M_NetStart_Change (int dir)
3091 {
3092         gamelevels_t *g;
3093         int count;
3094
3095         switch (gameoptions_cursor)
3096         {
3097         case 1:
3098                 maxplayers += dir;
3099                 if (maxplayers > MAX_SCOREBOARD)
3100                 {
3101                         maxplayers = MAX_SCOREBOARD;
3102                         m_serverInfoMessage = true;
3103                         m_serverInfoMessageTime = realtime;
3104                 }
3105                 if (maxplayers < 2)
3106                         maxplayers = 2;
3107                 break;
3108
3109         case 2:
3110                 if (gamemode == GAME_GOODVSBAD2)
3111                         break;
3112                 if (gamemode == GAME_TRANSFUSION)
3113                 {
3114                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3115                                 Cvar_SetValueQuick (&deathmatch, 0);
3116                         else // changing from BloodBath to CTF
3117                                 Cvar_SetValueQuick (&deathmatch, 2);
3118                 }
3119                 else
3120                 {
3121                         if (deathmatch.integer) // changing from deathmatch to coop
3122                         {
3123                                 Cvar_SetValueQuick (&coop, 1);
3124                                 Cvar_SetValueQuick (&deathmatch, 0);
3125                         }
3126                         else // changing from coop to deathmatch
3127                         {
3128                                 Cvar_SetValueQuick (&coop, 0);
3129                                 Cvar_SetValueQuick (&deathmatch, 1);
3130                         }
3131                 }
3132                 break;
3133
3134         case 3:
3135                 if (gamemode == GAME_GOODVSBAD2)
3136                         break;
3137                 if (gamemode == GAME_ROGUE)
3138                         count = 6;
3139                 else
3140                         count = 2;
3141
3142                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3143                 if (teamplay.integer > count)
3144                         Cvar_SetValueQuick (&teamplay, 0);
3145                 else if (teamplay.integer < 0)
3146                         Cvar_SetValueQuick (&teamplay, count);
3147                 break;
3148
3149         case 4:
3150                 if (gamemode == GAME_GOODVSBAD2)
3151                         break;
3152                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3153                 if (skill.integer > 3)
3154                         Cvar_SetValueQuick (&skill, 0);
3155                 if (skill.integer < 0)
3156                         Cvar_SetValueQuick (&skill, 3);
3157                 break;
3158
3159         case 5:
3160                 if (gamemode == GAME_GOODVSBAD2)
3161                         break;
3162                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3163                 if (fraglimit.integer > 100)
3164                         Cvar_SetValueQuick (&fraglimit, 0);
3165                 if (fraglimit.integer < 0)
3166                         Cvar_SetValueQuick (&fraglimit, 100);
3167                 break;
3168
3169         case 6:
3170                 if (gamemode == GAME_GOODVSBAD2)
3171                         break;
3172                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3173                 if (timelimit.value > 60)
3174                         Cvar_SetValueQuick (&timelimit, 0);
3175                 if (timelimit.value < 0)
3176                         Cvar_SetValueQuick (&timelimit, 60);
3177                 break;
3178
3179         case 7:
3180                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3181                 break;
3182
3183         case 8:
3184                 break;
3185
3186         case 9:
3187                 if (gamemode == GAME_GOODVSBAD2)
3188                         break;
3189                 startepisode += dir;
3190                 g = lookupgameinfo();
3191
3192                 if (startepisode < 0)
3193                         startepisode = g->numepisodes - 1;
3194
3195                 if (startepisode >= g->numepisodes)
3196                         startepisode = 0;
3197
3198                 startlevel = 0;
3199                 break;
3200
3201         case 10:
3202                 startlevel += dir;
3203                 g = lookupgameinfo();
3204
3205                 if (startlevel < 0)
3206                         startlevel = g->episodes[startepisode].levels - 1;
3207
3208                 if (startlevel >= g->episodes[startepisode].levels)
3209                         startlevel = 0;
3210                 break;
3211         }
3212 }
3213
3214 void M_GameOptions_Key (int key)
3215 {
3216         gamelevels_t *g;
3217         int l;
3218         char hostnamebuf[128];
3219
3220         switch (key)
3221         {
3222         case K_ESCAPE:
3223                 M_Menu_MultiPlayer_f ();
3224                 break;
3225
3226         case K_UPARROW:
3227                 S_LocalSound ("misc/menu1.wav");
3228                 gameoptions_cursor--;
3229                 if (gameoptions_cursor < 0)
3230                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3231                 break;
3232
3233         case K_DOWNARROW:
3234                 S_LocalSound ("misc/menu1.wav");
3235                 gameoptions_cursor++;
3236                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3237                         gameoptions_cursor = 0;
3238                 break;
3239
3240         case K_LEFTARROW:
3241                 if (gameoptions_cursor == 0)
3242                         break;
3243                 S_LocalSound ("misc/menu3.wav");
3244                 M_NetStart_Change (-1);
3245                 break;
3246
3247         case K_RIGHTARROW:
3248                 if (gameoptions_cursor == 0)
3249                         break;
3250                 S_LocalSound ("misc/menu3.wav");
3251                 M_NetStart_Change (1);
3252                 break;
3253
3254         case K_ENTER:
3255                 S_LocalSound ("misc/menu2.wav");
3256                 if (gameoptions_cursor == 0)
3257                 {
3258                         if (sv.active)
3259                                 Cbuf_AddText ("disconnect\n");
3260                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3261
3262                         g = lookupgameinfo();
3263                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3264                         return;
3265                 }
3266
3267                 M_NetStart_Change (1);
3268                 break;
3269
3270         case K_BACKSPACE:
3271                 if (gameoptions_cursor == 8)
3272                 {
3273                         l = strlen(hostname.string);
3274                         if (l)
3275                         {
3276                                 l = min(l - 1, 37);
3277                                 memcpy(hostnamebuf, hostname.string, l);
3278                                 hostnamebuf[l] = 0;
3279                                 Cvar_Set("hostname", hostnamebuf);
3280                         }
3281                 }
3282                 break;
3283
3284         default:
3285                 if (key < 32 || key > 127)
3286                         break;
3287                 if (gameoptions_cursor == 8)
3288                 {
3289                         l = strlen(hostname.string);
3290                         if (l < 37)
3291                         {
3292                                 memcpy(hostnamebuf, hostname.string, l);
3293                                 hostnamebuf[l] = key;
3294                                 hostnamebuf[l+1] = 0;
3295                                 Cvar_Set("hostname", hostnamebuf);
3296                         }
3297                 }
3298         }
3299 }
3300
3301 //=============================================================================
3302 /* SLIST MENU */
3303
3304 int slist_cursor;
3305
3306 void M_Menu_ServerList_f (void)
3307 {
3308         key_dest = key_menu;
3309         m_state = m_slist;
3310         m_entersound = true;
3311         slist_cursor = 0;
3312         m_return_reason[0] = 0;
3313         Net_Slist_f();
3314 }
3315
3316
3317 void M_ServerList_Draw (void)
3318 {
3319         int n, y, visible, start, end;
3320         cachepic_t *p;
3321
3322         // use as much vertical space as available
3323         M_Background(640, vid.conheight);
3324         // scroll the list as the cursor moves
3325         visible = (vid.conheight - 16 - 32) / 8;
3326         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3327         end = min(start + visible, hostCacheCount);
3328
3329         p = Draw_CachePic("gfx/p_multi.lmp");
3330         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3331         y = 32;
3332         for (n = start;n < end;n++)
3333         {
3334                 M_Print(0, y, hostcache[n].line1);y += 8;
3335                 M_Print(0, y, hostcache[n].line2);y += 8;
3336         }
3337         M_DrawCharacter(0, 32 + (slist_cursor - start) * 16, 12+((int)(realtime*4)&1));
3338
3339         if (*m_return_reason)
3340                 M_PrintWhite(16, vid.conheight - 8, m_return_reason);
3341 }
3342
3343
3344 void M_ServerList_Key(int k)
3345 {
3346         switch (k)
3347         {
3348         case K_ESCAPE:
3349                 M_Menu_LanConfig_f();
3350                 break;
3351
3352         case K_SPACE:
3353                 Net_Slist_f();
3354                 break;
3355
3356         case K_UPARROW:
3357         case K_LEFTARROW:
3358                 S_LocalSound("misc/menu1.wav");
3359                 slist_cursor--;
3360                 if (slist_cursor < 0)
3361                         slist_cursor = hostCacheCount - 1;
3362                 break;
3363
3364         case K_DOWNARROW:
3365         case K_RIGHTARROW:
3366                 S_LocalSound("misc/menu1.wav");
3367                 slist_cursor++;
3368                 if (slist_cursor >= hostCacheCount)
3369                         slist_cursor = 0;
3370                 break;
3371
3372         case K_ENTER:
3373                 S_LocalSound("misc/menu2.wav");
3374                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3375                 break;
3376
3377         default:
3378                 break;
3379         }
3380
3381 }
3382
3383 //=============================================================================
3384 /* Menu Subsystem */
3385
3386
3387 void M_Init (void)
3388 {
3389         menu_mempool = Mem_AllocPool("Menu");
3390         menuplyr_load = true;
3391         menuplyr_pixels = NULL;
3392
3393         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3394
3395         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3396         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3397         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3398         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3399         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3400         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3401         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3402         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3403         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3404         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3405         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3406         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3407         Cmd_AddCommand ("help", M_Menu_Help_f);
3408         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3409
3410         if (gamemode == GAME_TRANSFUSION)
3411         {
3412                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3413                 bindnames = transfusionbindnames;
3414         }
3415         else if (gamemode == GAME_GOODVSBAD2)
3416         {
3417                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3418                 bindnames = goodvsbad2bindnames;
3419         }
3420         else
3421         {
3422                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3423                 bindnames = quakebindnames;
3424         }
3425
3426         if (gamemode == GAME_NEHAHRA)
3427         {
3428                 if (FS_FileExists("maps/neh1m4.bsp"))
3429                 {
3430                         if (FS_FileExists("hearing.dem"))
3431                         {
3432                                 Con_Printf("Nehahra movie and game detected.\n");
3433                                 NehGameType = TYPE_BOTH;
3434                         }
3435                         else
3436                         {
3437                                 Con_Printf("Nehahra game detected.\n");
3438                                 NehGameType = TYPE_GAME;
3439                         }
3440                 }
3441                 else
3442                 {
3443                         if (FS_FileExists("hearing.dem"))
3444                         {
3445                                 Con_Printf("Nehahra movie detected.\n");
3446                                 NehGameType = TYPE_DEMO;
3447                         }
3448                         else
3449                         {
3450                                 Con_Printf("Nehahra not found.\n");
3451                                 NehGameType = TYPE_GAME; // could just complain, but...
3452                         }
3453                 }
3454         }
3455 }
3456
3457 void M_Draw (void)
3458 {
3459         if (key_dest != key_menu)
3460                 m_state = m_none;
3461         if (m_state == m_none)
3462                 return;
3463
3464         switch (m_state)
3465         {
3466         case m_none:
3467                 break;
3468
3469         case m_main:
3470                 M_Main_Draw ();
3471                 break;
3472
3473         case m_demo:
3474                 M_Demo_Draw ();
3475                 break;
3476
3477         case m_singleplayer:
3478                 M_SinglePlayer_Draw ();
3479                 break;
3480
3481         case m_load:
3482                 M_Load_Draw ();
3483                 break;
3484
3485         case m_save:
3486                 M_Save_Draw ();
3487                 break;
3488
3489         case m_multiplayer:
3490                 M_MultiPlayer_Draw ();
3491                 break;
3492
3493         case m_setup:
3494                 M_Setup_Draw ();
3495                 break;
3496
3497         case m_options:
3498                 M_Options_Draw ();
3499                 break;
3500
3501         case m_options_effects:
3502                 M_Options_Effects_Draw ();
3503                 break;
3504
3505         case m_options_colorcontrol:
3506                 M_Options_ColorControl_Draw ();
3507                 break;
3508
3509         case m_keys:
3510                 M_Keys_Draw ();
3511                 break;
3512
3513         case m_video:
3514                 M_Video_Draw ();
3515                 break;
3516
3517         case m_help:
3518                 M_Help_Draw ();
3519                 break;
3520
3521         case m_quit:
3522                 M_Quit_Draw ();
3523                 break;
3524
3525         case m_lanconfig:
3526                 M_LanConfig_Draw ();
3527                 break;
3528
3529         case m_gameoptions:
3530                 M_GameOptions_Draw ();
3531                 break;
3532
3533         case m_slist:
3534                 M_ServerList_Draw ();
3535                 break;
3536         }
3537
3538         if (m_entersound)
3539         {
3540                 S_LocalSound ("misc/menu2.wav");
3541                 m_entersound = false;
3542         }
3543
3544         S_ExtraUpdate ();
3545 }
3546
3547
3548 void M_Keydown (int key)
3549 {
3550         switch (m_state)
3551         {
3552         case m_none:
3553                 return;
3554
3555         case m_main:
3556                 M_Main_Key (key);
3557                 return;
3558
3559         case m_demo:
3560                 M_Demo_Key (key);
3561                 return;
3562
3563         case m_singleplayer:
3564                 M_SinglePlayer_Key (key);
3565                 return;
3566
3567         case m_load:
3568                 M_Load_Key (key);
3569                 return;
3570
3571         case m_save:
3572                 M_Save_Key (key);
3573                 return;
3574
3575         case m_multiplayer:
3576                 M_MultiPlayer_Key (key);
3577                 return;
3578
3579         case m_setup:
3580                 M_Setup_Key (key);
3581                 return;
3582
3583         case m_options:
3584                 M_Options_Key (key);
3585                 return;
3586
3587         case m_options_effects:
3588                 M_Options_Effects_Key (key);
3589                 return;
3590
3591         case m_options_colorcontrol:
3592                 M_Options_ColorControl_Key (key);
3593                 return;
3594
3595         case m_keys:
3596                 M_Keys_Key (key);
3597                 return;
3598
3599         case m_video:
3600                 M_Video_Key (key);
3601                 return;
3602
3603         case m_help:
3604                 M_Help_Key (key);
3605                 return;
3606
3607         case m_quit:
3608                 M_Quit_Key (key);
3609                 return;
3610
3611         case m_lanconfig:
3612                 M_LanConfig_Key (key);
3613                 return;
3614
3615         case m_gameoptions:
3616                 M_GameOptions_Key (key);
3617                 return;
3618
3619         case m_slist:
3620                 M_ServerList_Key (key);
3621                 return;
3622         }
3623 }
3624