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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[128];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(const char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         const char *name;
125         const char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1.0f, (float)width, vid_conwidth.value);
171         menu_height = bound(1.0f, (float)height, vid_conheight.value);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main");
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, int ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl");
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, int ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
814
815 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int              loadable[MAX_SAVEGAMES];
817
818 static void M_ScanSaves (void)
819 {
820         int             i, j;
821         size_t  len;
822         char    name[MAX_OSPATH];
823         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
824         const char *t;
825         qfile_t *f;
826 //      int             version;
827
828         for (i=0 ; i<MAX_SAVEGAMES ; i++)
829         {
830                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
831                 loadable[i] = false;
832                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
833                 f = FS_OpenRealFile (name, "rb", false);
834                 if (!f)
835                         continue;
836                 // read enough to get the comment
837                 len = FS_Read(f, buf, sizeof(buf) - 1);
838                 len = min(len, sizeof(buf)-1);
839                 buf[len] = 0;
840                 t = buf;
841                 // version
842                 COM_ParseToken_Simple(&t, false, false);
843                 //version = atoi(com_token);
844                 // description
845                 COM_ParseToken_Simple(&t, false, false);
846                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847
848         // change _ back to space
849                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850                         if (m_filenames[i][j] == '_')
851                                 m_filenames[i][j] = ' ';
852                 loadable[i] = true;
853                 FS_Close (f);
854         }
855 }
856
857 void M_Menu_Load_f (void)
858 {
859         m_entersound = true;
860         m_state = m_load;
861         key_dest = key_menu;
862         M_ScanSaves ();
863 }
864
865
866 void M_Menu_Save_f (void)
867 {
868         if (!sv.active)
869                 return;
870 #if 1
871         // LordHavoc: allow saving multiplayer games
872         if (cl.islocalgame && cl.intermission)
873                 return;
874 #else
875         if (cl.intermission)
876                 return;
877         if (!cl.islocalgame)
878                 return;
879 #endif
880         m_entersound = true;
881         m_state = m_save;
882         key_dest = key_menu;
883         M_ScanSaves ();
884 }
885
886
887 static void M_Load_Draw (void)
888 {
889         int             i;
890         cachepic_t      *p;
891
892         M_Background(320, 200);
893
894         p = Draw_CachePic ("gfx/p_load");
895         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
896
897         for (i=0 ; i< MAX_SAVEGAMES; i++)
898                 M_Print(16, 32 + 8*i, m_filenames[i]);
899
900 // line cursor
901         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
902 }
903
904
905 static void M_Save_Draw (void)
906 {
907         int             i;
908         cachepic_t      *p;
909
910         M_Background(320, 200);
911
912         p = Draw_CachePic ("gfx/p_save");
913         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
914
915         for (i=0 ; i<MAX_SAVEGAMES ; i++)
916                 M_Print(16, 32 + 8*i, m_filenames[i]);
917
918 // line cursor
919         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
920 }
921
922
923 static void M_Load_Key (int k, int ascii)
924 {
925         switch (k)
926         {
927         case K_ESCAPE:
928                 if (gamemode == GAME_TRANSFUSION)
929                         M_Menu_Main_f ();
930                 else
931                         M_Menu_SinglePlayer_f ();
932                 break;
933
934         case K_ENTER:
935                 S_LocalSound ("sound/misc/menu2.wav");
936                 if (!loadable[load_cursor])
937                         return;
938                 m_state = m_none;
939                 key_dest = key_game;
940
941                 // issue the load command
942                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
943                 return;
944
945         case K_UPARROW:
946         case K_LEFTARROW:
947                 S_LocalSound ("sound/misc/menu1.wav");
948                 load_cursor--;
949                 if (load_cursor < 0)
950                         load_cursor = MAX_SAVEGAMES-1;
951                 break;
952
953         case K_DOWNARROW:
954         case K_RIGHTARROW:
955                 S_LocalSound ("sound/misc/menu1.wav");
956                 load_cursor++;
957                 if (load_cursor >= MAX_SAVEGAMES)
958                         load_cursor = 0;
959                 break;
960         }
961 }
962
963
964 static void M_Save_Key (int k, int ascii)
965 {
966         switch (k)
967         {
968         case K_ESCAPE:
969                 if (gamemode == GAME_TRANSFUSION)
970                         M_Menu_Main_f ();
971                 else
972                         M_Menu_SinglePlayer_f ();
973                 break;
974
975         case K_ENTER:
976                 m_state = m_none;
977                 key_dest = key_game;
978                 Cbuf_AddText (va("save s%i\n", load_cursor));
979                 return;
980
981         case K_UPARROW:
982         case K_LEFTARROW:
983                 S_LocalSound ("sound/misc/menu1.wav");
984                 load_cursor--;
985                 if (load_cursor < 0)
986                         load_cursor = MAX_SAVEGAMES-1;
987                 break;
988
989         case K_DOWNARROW:
990         case K_RIGHTARROW:
991                 S_LocalSound ("sound/misc/menu1.wav");
992                 load_cursor++;
993                 if (load_cursor >= MAX_SAVEGAMES)
994                         load_cursor = 0;
995                 break;
996         }
997 }
998
999 //=============================================================================
1000 /* Transfusion Single Player Episode Menu */
1001
1002 static int      m_episode_cursor;
1003 #define EPISODE_ITEMS   6
1004
1005 void M_Menu_Transfusion_Episode_f (void)
1006 {
1007         m_entersound = true;
1008         m_state = m_transfusion_episode;
1009         key_dest = key_menu;
1010 }
1011
1012 static void M_Transfusion_Episode_Draw (void)
1013 {
1014         int y;
1015         cachepic_t *p;
1016         M_Background(640, 480);
1017
1018         p = Draw_CachePic ("gfx/menu/tb-episodes");
1019         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1020         for (y = 0; y < EPISODE_ITEMS; y++){
1021                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1022         }
1023
1024         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1025 }
1026
1027 static void M_Transfusion_Episode_Key (int key, int ascii)
1028 {
1029         switch (key)
1030         {
1031         case K_ESCAPE:
1032                 M_Menu_Main_f ();
1033                 break;
1034
1035         case K_DOWNARROW:
1036                 S_LocalSound ("sound/misc/menu1.wav");
1037                 m_episode_cursor++;
1038                 if (m_episode_cursor >= EPISODE_ITEMS)
1039                         m_episode_cursor = 0;
1040                 break;
1041
1042         case K_UPARROW:
1043                 S_LocalSound ("sound/misc/menu1.wav");
1044                 m_episode_cursor--;
1045                 if (m_episode_cursor < 0)
1046                         m_episode_cursor = EPISODE_ITEMS - 1;
1047                 break;
1048
1049         case K_ENTER:
1050                 Cbuf_AddText ("deathmatch 0\n");
1051                 m_entersound = true;
1052                 M_Menu_Transfusion_Skill_f ();
1053         }
1054 }
1055
1056 //=============================================================================
1057 /* Transfusion Single Player Skill Menu */
1058
1059 static int      m_skill_cursor = 2;
1060 #define SKILL_ITEMS     5
1061
1062 void M_Menu_Transfusion_Skill_f (void)
1063 {
1064         m_entersound = true;
1065         m_state = m_transfusion_skill;
1066         key_dest = key_menu;
1067 }
1068
1069 static void M_Transfusion_Skill_Draw (void)
1070 {
1071         int y;
1072         cachepic_t      *p;
1073         M_Background(640, 480);
1074
1075         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1076         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1077
1078         for (y = 0; y < SKILL_ITEMS; y++)
1079         {
1080                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1081         }
1082         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1083 }
1084
1085 static void M_Transfusion_Skill_Key (int key, int ascii)
1086 {
1087         switch (key)
1088         {
1089         case K_ESCAPE:
1090                 M_Menu_Transfusion_Episode_f ();
1091                 break;
1092
1093         case K_DOWNARROW:
1094                 S_LocalSound ("sound/misc/menu1.wav");
1095                 m_skill_cursor++;
1096                 if (m_skill_cursor >= SKILL_ITEMS)
1097                         m_skill_cursor = 0;
1098                 break;
1099
1100         case K_UPARROW:
1101                 S_LocalSound ("sound/misc/menu1.wav");
1102                 m_skill_cursor--;
1103                 if (m_skill_cursor < 0)
1104                         m_skill_cursor = SKILL_ITEMS - 1;
1105                 break;
1106
1107         case K_ENTER:
1108                 m_entersound = true;
1109                 switch (m_skill_cursor)
1110                 {
1111                 case 0:
1112                         Cbuf_AddText ("skill 1\n");
1113                         break;
1114                 case 1:
1115                         Cbuf_AddText ("skill 2\n");
1116                         break;
1117                 case 2:
1118                         Cbuf_AddText ("skill 3\n");
1119                         break;
1120                 case 3:
1121                         Cbuf_AddText ("skill 4\n");
1122                         break;
1123                 case 4:
1124                         Cbuf_AddText ("skill 5\n");
1125                         break;
1126                 }
1127                 key_dest = key_game;
1128                 if (sv.active)
1129                         Cbuf_AddText ("disconnect\n");
1130                 Cbuf_AddText ("maxplayers 1\n");
1131                 Cbuf_AddText ("deathmatch 0\n");
1132                 Cbuf_AddText ("coop 0\n");
1133                 switch (m_episode_cursor)
1134                 {
1135                 case 0:
1136                         Cbuf_AddText ("map e1m1\n");
1137                         break;
1138                 case 1:
1139                         Cbuf_AddText ("map e2m1\n");
1140                         break;
1141                 case 2:
1142                         Cbuf_AddText ("map e3m1\n");
1143                         break;
1144                 case 3:
1145                         Cbuf_AddText ("map e4m1\n");
1146                         break;
1147                 case 4:
1148                         Cbuf_AddText ("map e6m1\n");
1149                         break;
1150                 case 5:
1151                         Cbuf_AddText ("map cp01\n");
1152                         break;
1153                 }
1154         }
1155 }
1156 //=============================================================================
1157 /* MULTIPLAYER MENU */
1158
1159 static int      m_multiplayer_cursor;
1160 #define MULTIPLAYER_ITEMS       3
1161
1162
1163 void M_Menu_MultiPlayer_f (void)
1164 {
1165         key_dest = key_menu;
1166         m_state = m_multiplayer;
1167         m_entersound = true;
1168 }
1169
1170
1171 static void M_MultiPlayer_Draw (void)
1172 {
1173         int             f;
1174         cachepic_t      *p;
1175
1176         if (gamemode == GAME_TRANSFUSION)
1177         {
1178                 M_Background(640, 480);
1179                 p = Draw_CachePic ("gfx/menu/tb-online");
1180                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1181                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1182                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1183                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1184                 return;
1185         }
1186         M_Background(320, 200);
1187
1188         M_DrawPic (16, 4, "gfx/qplaque");
1189         p = Draw_CachePic ("gfx/p_multi");
1190         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1191         M_DrawPic (72, 32, "gfx/mp_menu");
1192
1193         f = (int)(realtime * 10)%6;
1194
1195         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1196 }
1197
1198
1199 static void M_MultiPlayer_Key (int key, int ascii)
1200 {
1201         switch (key)
1202         {
1203         case K_ESCAPE:
1204                 M_Menu_Main_f ();
1205                 break;
1206
1207         case K_DOWNARROW:
1208                 S_LocalSound ("sound/misc/menu1.wav");
1209                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1210                         m_multiplayer_cursor = 0;
1211                 break;
1212
1213         case K_UPARROW:
1214                 S_LocalSound ("sound/misc/menu1.wav");
1215                 if (--m_multiplayer_cursor < 0)
1216                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1217                 break;
1218
1219         case K_ENTER:
1220                 m_entersound = true;
1221                 switch (m_multiplayer_cursor)
1222                 {
1223                 case 0:
1224                 case 1:
1225                         M_Menu_LanConfig_f ();
1226                         break;
1227
1228                 case 2:
1229                         M_Menu_Setup_f ();
1230                         break;
1231                 }
1232         }
1233 }
1234
1235 //=============================================================================
1236 /* SETUP MENU */
1237
1238 static int              setup_cursor = 4;
1239 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1240
1241 static char     setup_myname[32];
1242 static int              setup_oldtop;
1243 static int              setup_oldbottom;
1244 static int              setup_top;
1245 static int              setup_bottom;
1246 static int              setup_rate;
1247 static int              setup_oldrate;
1248
1249 #define NUM_SETUP_CMDS  5
1250
1251 void M_Menu_Setup_f (void)
1252 {
1253         key_dest = key_menu;
1254         m_state = m_setup;
1255         m_entersound = true;
1256         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1257         setup_top = setup_oldtop = cl_color.integer >> 4;
1258         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1259         setup_rate = cl_rate.integer;
1260 }
1261
1262 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1263 static unsigned char *menuplyr_pixels;
1264 static unsigned int *menuplyr_translated;
1265
1266 typedef struct ratetable_s
1267 {
1268         int rate;
1269         const char *name;
1270 }
1271 ratetable_t;
1272
1273 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1274 static ratetable_t setup_ratetable[] =
1275 {
1276         {1000, "28.8 bad"},
1277         {1500, "28.8 mediocre"},
1278         {2000, "28.8 good"},
1279         {2500, "33.6 mediocre"},
1280         {3000, "33.6 good"},
1281         {3500, "56k bad"},
1282         {4000, "56k mediocre"},
1283         {4500, "56k adequate"},
1284         {5000, "56k good"},
1285         {7000, "64k ISDN"},
1286         {15000, "128k ISDN"},
1287         {25000, "broadband"}
1288 };
1289
1290 static int setup_rateindex(int rate)
1291 {
1292         int i;
1293         for (i = 0;i < RATES;i++)
1294                 if (setup_ratetable[i].rate > setup_rate)
1295                         break;
1296         return bound(1, i, RATES) - 1;
1297 }
1298
1299 static void M_Setup_Draw (void)
1300 {
1301         int i, j;
1302         cachepic_t      *p;
1303
1304         M_Background(320, 200);
1305
1306         M_DrawPic (16, 4, "gfx/qplaque");
1307         p = Draw_CachePic ("gfx/p_multi");
1308         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1309
1310         M_Print(64, 40, "Your name");
1311         M_DrawTextBox (160, 32, 16, 1);
1312         M_PrintColored(168, 40, setup_myname);
1313
1314         if (gamemode != GAME_GOODVSBAD2)
1315         {
1316                 M_Print(64, 64, "Shirt color");
1317                 M_Print(64, 88, "Pants color");
1318         }
1319
1320         M_Print(64, 124-8, "Network speed limit");
1321         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1322
1323         M_DrawTextBox (64, 140-8, 14, 1);
1324         M_Print(72, 140, "Accept Changes");
1325
1326         // LordHavoc: rewrote this code greatly
1327         if (menuplyr_load)
1328         {
1329                 unsigned char *f;
1330                 fs_offset_t filesize;
1331                 menuplyr_load = false;
1332                 menuplyr_top = -1;
1333                 menuplyr_bottom = -1;
1334                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1335                 if (f && filesize >= 9)
1336                 {
1337                         int width, height;
1338                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1339                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1340                         if (filesize >= 8 + width * height)
1341                         {
1342                                 menuplyr_width = width;
1343                                 menuplyr_height = height;
1344                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1345                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1346                                 memcpy(menuplyr_pixels, f + 8, width * height);
1347                         }
1348                 }
1349                 if (f)
1350                         Mem_Free(f);
1351         }
1352
1353         if (menuplyr_pixels)
1354         {
1355                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1356                 {
1357                         menuplyr_top = setup_top;
1358                         menuplyr_bottom = setup_bottom;
1359
1360                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1361                         {
1362                                 j = menuplyr_pixels[i];
1363                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1364                                 {
1365                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1366                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1367                                         else
1368                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1369                                 }
1370                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1371                                 {
1372                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1373                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1374                                         else
1375                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1376                                 }
1377                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1378                         }
1379                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1380                 }
1381                 M_DrawPic(160, 48, "gfx/bigbox");
1382                 M_DrawPic(172, 56, "gfx/menuplyr");
1383         }
1384
1385         if (setup_cursor == 0)
1386                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1387         else
1388                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1389 }
1390
1391
1392 static void M_Setup_Key (int k, int ascii)
1393 {
1394         int                     l;
1395
1396         switch (k)
1397         {
1398         case K_ESCAPE:
1399                 M_Menu_MultiPlayer_f ();
1400                 break;
1401
1402         case K_UPARROW:
1403                 S_LocalSound ("sound/misc/menu1.wav");
1404                 setup_cursor--;
1405                 if (setup_cursor < 0)
1406                         setup_cursor = NUM_SETUP_CMDS-1;
1407                 break;
1408
1409         case K_DOWNARROW:
1410                 S_LocalSound ("sound/misc/menu1.wav");
1411                 setup_cursor++;
1412                 if (setup_cursor >= NUM_SETUP_CMDS)
1413                         setup_cursor = 0;
1414                 break;
1415
1416         case K_LEFTARROW:
1417                 if (setup_cursor < 1)
1418                         return;
1419                 S_LocalSound ("sound/misc/menu3.wav");
1420                 if (setup_cursor == 1)
1421                         setup_top = setup_top - 1;
1422                 if (setup_cursor == 2)
1423                         setup_bottom = setup_bottom - 1;
1424                 if (setup_cursor == 3)
1425                 {
1426                         l = setup_rateindex(setup_rate) - 1;
1427                         if (l < 0)
1428                                 l = RATES - 1;
1429                         setup_rate = setup_ratetable[l].rate;
1430                 }
1431                 break;
1432         case K_RIGHTARROW:
1433                 if (setup_cursor < 1)
1434                         return;
1435 forward:
1436                 S_LocalSound ("sound/misc/menu3.wav");
1437                 if (setup_cursor == 1)
1438                         setup_top = setup_top + 1;
1439                 if (setup_cursor == 2)
1440                         setup_bottom = setup_bottom + 1;
1441                 if (setup_cursor == 3)
1442                 {
1443                         l = setup_rateindex(setup_rate) + 1;
1444                         if (l >= RATES)
1445                                 l = 0;
1446                         setup_rate = setup_ratetable[l].rate;
1447                 }
1448                 break;
1449
1450         case K_ENTER:
1451                 if (setup_cursor == 0)
1452                         return;
1453
1454                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1455                         goto forward;
1456
1457                 // setup_cursor == 4 (Accept changes)
1458                 if (strcmp(cl_name.string, setup_myname) != 0)
1459                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1460                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1461                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1462                 if (setup_rate != setup_oldrate)
1463                         Cbuf_AddText(va("rate %i\n", setup_rate));
1464
1465                 m_entersound = true;
1466                 M_Menu_MultiPlayer_f ();
1467                 break;
1468
1469         case K_BACKSPACE:
1470                 if (setup_cursor == 0)
1471                 {
1472                         if (strlen(setup_myname))
1473                                 setup_myname[strlen(setup_myname)-1] = 0;
1474                 }
1475                 break;
1476
1477         default:
1478                 if (ascii < 32)
1479                         break;
1480                 if (setup_cursor == 0)
1481                 {
1482                         l = (int)strlen(setup_myname);
1483                         if (l < 15)
1484                         {
1485                                 setup_myname[l+1] = 0;
1486                                 setup_myname[l] = ascii;
1487                         }
1488                 }
1489         }
1490
1491         if (setup_top > 15)
1492                 setup_top = 0;
1493         if (setup_top < 0)
1494                 setup_top = 15;
1495         if (setup_bottom > 15)
1496                 setup_bottom = 0;
1497         if (setup_bottom < 0)
1498                 setup_bottom = 15;
1499 }
1500
1501 //=============================================================================
1502 /* OPTIONS MENU */
1503
1504 #define SLIDER_RANGE    10
1505
1506 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1507 {
1508         char text[16];
1509         int i;
1510         float range;
1511         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1512         M_DrawCharacter (x-8, y, 128);
1513         for (i = 0;i < SLIDER_RANGE;i++)
1514                 M_DrawCharacter (x + i*8, y, 129);
1515         M_DrawCharacter (x+i*8, y, 130);
1516         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1517         if (fabs((int)num - num) < 0.01)
1518                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1519         else
1520                 dpsnprintf(text, sizeof(text), "%.3f", num);
1521         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1522 }
1523
1524 static void M_DrawCheckbox (int x, int y, int on)
1525 {
1526         if (on)
1527                 M_Print(x, y, "on");
1528         else
1529                 M_Print(x, y, "off");
1530 }
1531
1532
1533 //#define OPTIONS_ITEMS 25 aule was here
1534 #define OPTIONS_ITEMS 27
1535
1536
1537 static int options_cursor;
1538
1539 void M_Menu_Options_f (void)
1540 {
1541         key_dest = key_menu;
1542         m_state = m_options;
1543         m_entersound = true;
1544 }
1545
1546 extern cvar_t slowmo;
1547 extern dllhandle_t jpeg_dll;
1548 extern cvar_t gl_texture_anisotropy;
1549 extern cvar_t r_textshadow;
1550 extern cvar_t r_hdr_scenebrightness;
1551
1552 static void M_Menu_Options_AdjustSliders (int dir)
1553 {
1554         int optnum;
1555         double f;
1556         S_LocalSound ("sound/misc/menu3.wav");
1557
1558         optnum = 0;
1559              if (options_cursor == optnum++) ;
1560         else if (options_cursor == optnum++) ;
1561         else if (options_cursor == optnum++) ;
1562         else if (options_cursor == optnum++) ;
1563         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1564         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1565         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1566         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1567         else if (options_cursor == optnum++)
1568         {
1569                 if (cl_forwardspeed.value > 200)
1570                 {
1571                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1572                         Cvar_SetValueQuick (&cl_backspeed, 200);
1573                 }
1574                 else
1575                 {
1576                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1577                         Cvar_SetValueQuick (&cl_backspeed, 400);
1578                 }
1579         }
1580         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1581         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1582         else if (options_cursor == optnum++) ;
1583         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1584         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1585         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1586         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1587         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1588 }
1589
1590 static int optnum;
1591 static int opty;
1592 static int optcursor;
1593
1594 static void M_Options_PrintCommand(const char *s, int enabled)
1595 {
1596         if (opty >= 32)
1597         {
1598                 if (optnum == optcursor)
1599                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1600                 M_ItemPrint(0 + 48, opty, s, enabled);
1601         }
1602         opty += 8;
1603         optnum++;
1604 }
1605
1606 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1607 {
1608         if (opty >= 32)
1609         {
1610                 if (optnum == optcursor)
1611                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1612                 M_ItemPrint(0 + 48, opty, s, enabled);
1613                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1614         }
1615         opty += 8;
1616         optnum++;
1617 }
1618
1619 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1620 {
1621         if (opty >= 32)
1622         {
1623                 if (optnum == optcursor)
1624                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1625                 M_ItemPrint(0 + 48, opty, s, enabled);
1626                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1627         }
1628         opty += 8;
1629         optnum++;
1630 }
1631
1632 static void M_Options_Draw (void)
1633 {
1634         int visible;
1635         cachepic_t      *p;
1636
1637         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1638
1639         M_DrawPic(16, 4, "gfx/qplaque");
1640         p = Draw_CachePic ("gfx/p_option");
1641         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1642
1643         optnum = 0;
1644         optcursor = options_cursor;
1645         visible = (int)((menu_height - 32) / 8);
1646         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1647
1648         M_Options_PrintCommand( "    Customize controls", true);
1649         M_Options_PrintCommand( "         Go to console", true);
1650         M_Options_PrintCommand( "     Reset to defaults", true);
1651         M_Options_PrintCommand( "     Change Video Mode", true);
1652         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1653         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1654         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1655         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1656         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1657         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1658         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1659         M_Options_PrintCommand( "     Custom Brightness", true);
1660         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1661         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1662         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1663         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1664         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1665         M_Options_PrintCommand( "     Customize Effects", true);
1666         M_Options_PrintCommand( "       Effects:  Quake", true);
1667         M_Options_PrintCommand( "       Effects: Normal", true);
1668         M_Options_PrintCommand( "       Effects:   High", true);
1669         M_Options_PrintCommand( "    Customize Lighting", true);
1670         M_Options_PrintCommand( "      Lighting: Flares", true);
1671         M_Options_PrintCommand( "      Lighting: Normal", true);
1672         M_Options_PrintCommand( "      Lighting:   High", true);
1673         M_Options_PrintCommand( "      Lighting:   Full", true);
1674         M_Options_PrintCommand( "           Browse Mods", true);
1675 }
1676
1677
1678 static void M_Options_Key (int k, int ascii)
1679 {
1680         switch (k)
1681         {
1682         case K_ESCAPE:
1683                 M_Menu_Main_f ();
1684                 break;
1685
1686         case K_ENTER:
1687                 m_entersound = true;
1688                 switch (options_cursor)
1689                 {
1690                 case 0:
1691                         M_Menu_Keys_f ();
1692                         break;
1693                 case 1:
1694                         m_state = m_none;
1695                         key_dest = key_game;
1696                         Con_ToggleConsole_f ();
1697                         break;
1698                 case 2:
1699                         M_Menu_Reset_f ();
1700                         break;
1701                 case 3:
1702                         M_Menu_Video_f ();
1703                         break;
1704                 case 11:
1705                         M_Menu_Options_ColorControl_f ();
1706                         break;
1707                 case 17: // Customize Effects
1708                         M_Menu_Options_Effects_f ();
1709                         break;
1710                 case 18: // Effects: Quake
1711                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1712                         break;
1713                 case 19: // Effects: Normal
1714                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1715                         break;
1716                 case 20: // Effects: High
1717                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1718                         break;
1719                 case 21:
1720                         M_Menu_Options_Graphics_f ();
1721                         break;
1722                 case 22: // Lighting: Flares
1723                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1724                         break;
1725                 case 23: // Lighting: Normal
1726                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1727                         break;
1728                 case 24: // Lighting: High
1729                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1730                         break;
1731                 case 25: // Lighting: Full
1732                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1733                         break;
1734                 case 26:
1735                         M_Menu_ModList_f ();
1736                         break;
1737                 default:
1738                         M_Menu_Options_AdjustSliders (1);
1739                         break;
1740                 }
1741                 return;
1742
1743         case K_UPARROW:
1744                 S_LocalSound ("sound/misc/menu1.wav");
1745                 options_cursor--;
1746                 if (options_cursor < 0)
1747                         options_cursor = OPTIONS_ITEMS-1;
1748                 break;
1749
1750         case K_DOWNARROW:
1751                 S_LocalSound ("sound/misc/menu1.wav");
1752                 options_cursor++;
1753                 if (options_cursor >= OPTIONS_ITEMS)
1754                         options_cursor = 0;
1755                 break;
1756
1757         case K_LEFTARROW:
1758                 M_Menu_Options_AdjustSliders (-1);
1759                 break;
1760
1761         case K_RIGHTARROW:
1762                 M_Menu_Options_AdjustSliders (1);
1763                 break;
1764         }
1765 }
1766
1767 #define OPTIONS_EFFECTS_ITEMS   35
1768
1769 static int options_effects_cursor;
1770
1771 void M_Menu_Options_Effects_f (void)
1772 {
1773         key_dest = key_menu;
1774         m_state = m_options_effects;
1775         m_entersound = true;
1776 }
1777
1778
1779 extern cvar_t cl_stainmaps;
1780 extern cvar_t cl_stainmaps_clearonload;
1781 extern cvar_t r_explosionclip;
1782 extern cvar_t r_coronas;
1783 extern cvar_t gl_flashblend;
1784 extern cvar_t cl_beams_polygons;
1785 extern cvar_t cl_beams_quakepositionhack;
1786 extern cvar_t cl_beams_instantaimhack;
1787 extern cvar_t cl_beams_lightatend;
1788 extern cvar_t r_lightningbeam_thickness;
1789 extern cvar_t r_lightningbeam_scroll;
1790 extern cvar_t r_lightningbeam_repeatdistance;
1791 extern cvar_t r_lightningbeam_color_red;
1792 extern cvar_t r_lightningbeam_color_green;
1793 extern cvar_t r_lightningbeam_color_blue;
1794 extern cvar_t r_lightningbeam_qmbtexture;
1795
1796 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1797 {
1798         int optnum;
1799         S_LocalSound ("sound/misc/menu3.wav");
1800
1801         optnum = 0;
1802              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1837 }
1838
1839 static void M_Options_Effects_Draw (void)
1840 {
1841         int visible;
1842         cachepic_t      *p;
1843
1844         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1845
1846         M_DrawPic(16, 4, "gfx/qplaque");
1847         p = Draw_CachePic ("gfx/p_option");
1848         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1849
1850         optcursor = options_effects_cursor;
1851         optnum = 0;
1852         visible = (int)((menu_height - 32) / 8);
1853         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1854
1855         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1856         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1857         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1858         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1859         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1860         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1861         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1862         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1863         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1864         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1865         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1866         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1867         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1868         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1869         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1870         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1871         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1872         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1873         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1874         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1875         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1876         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1877         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1878         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1879         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1880         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1881         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1882         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1883         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1884         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1885         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1890 }
1891
1892
1893 static void M_Options_Effects_Key (int k, int ascii)
1894 {
1895         switch (k)
1896         {
1897         case K_ESCAPE:
1898                 M_Menu_Options_f ();
1899                 break;
1900
1901         case K_ENTER:
1902                 M_Menu_Options_Effects_AdjustSliders (1);
1903                 break;
1904
1905         case K_UPARROW:
1906                 S_LocalSound ("sound/misc/menu1.wav");
1907                 options_effects_cursor--;
1908                 if (options_effects_cursor < 0)
1909                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1910                 break;
1911
1912         case K_DOWNARROW:
1913                 S_LocalSound ("sound/misc/menu1.wav");
1914                 options_effects_cursor++;
1915                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916                         options_effects_cursor = 0;
1917                 break;
1918
1919         case K_LEFTARROW:
1920                 M_Menu_Options_Effects_AdjustSliders (-1);
1921                 break;
1922
1923         case K_RIGHTARROW:
1924                 M_Menu_Options_Effects_AdjustSliders (1);
1925                 break;
1926         }
1927 }
1928
1929
1930 #define OPTIONS_GRAPHICS_ITEMS  20
1931
1932 static int options_graphics_cursor;
1933
1934 void M_Menu_Options_Graphics_f (void)
1935 {
1936         key_dest = key_menu;
1937         m_state = m_options_graphics;
1938         m_entersound = true;
1939 }
1940
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_lightmaps;
1946 extern cvar_t r_shadow_realtime_world_shadows;
1947 extern cvar_t r_bloom;
1948 extern cvar_t r_bloom_colorscale;
1949 extern cvar_t r_bloom_colorsubtract;
1950 extern cvar_t r_bloom_colorexponent;
1951 extern cvar_t r_bloom_blur;
1952 extern cvar_t r_bloom_brighten;
1953 extern cvar_t r_bloom_resolution;
1954 extern cvar_t r_hdr;
1955 extern cvar_t r_hdr_scenebrightness;
1956 extern cvar_t r_hdr_glowintensity;
1957 extern cvar_t r_hdr_range;
1958 extern cvar_t gl_picmip;
1959
1960 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1961 {
1962         int optnum;
1963         S_LocalSound ("sound/misc/menu3.wav");
1964
1965         optnum = 0;
1966
1967              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1980         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1981         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1982         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1983         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1984         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1985         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1986         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1987 }
1988
1989
1990 static void M_Options_Graphics_Draw (void)
1991 {
1992         int visible;
1993         cachepic_t      *p;
1994
1995         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1996
1997         M_DrawPic(16, 4, "gfx/qplaque");
1998         p = Draw_CachePic ("gfx/p_option");
1999         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2000
2001         optcursor = options_graphics_cursor;
2002         optnum = 0;
2003         visible = (int)((menu_height - 32) / 8);
2004         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2005
2006         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2007         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2008         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2009         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2010         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2011         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2012         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2013         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2014         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2015         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2016         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2017         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2018         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2019         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2020         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2021         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2022         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2023         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2024         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2025         M_Options_PrintCommand( "      Restart Renderer", true);
2026 }
2027
2028
2029 static void M_Options_Graphics_Key (int k, int ascii)
2030 {
2031         switch (k)
2032         {
2033         case K_ESCAPE:
2034                 M_Menu_Options_f ();
2035                 break;
2036
2037         case K_ENTER:
2038                 M_Menu_Options_Graphics_AdjustSliders (1);
2039                 break;
2040
2041         case K_UPARROW:
2042                 S_LocalSound ("sound/misc/menu1.wav");
2043                 options_graphics_cursor--;
2044                 if (options_graphics_cursor < 0)
2045                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2046                 break;
2047
2048         case K_DOWNARROW:
2049                 S_LocalSound ("sound/misc/menu1.wav");
2050                 options_graphics_cursor++;
2051                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2052                         options_graphics_cursor = 0;
2053                 break;
2054
2055         case K_LEFTARROW:
2056                 M_Menu_Options_Graphics_AdjustSliders (-1);
2057                 break;
2058
2059         case K_RIGHTARROW:
2060                 M_Menu_Options_Graphics_AdjustSliders (1);
2061                 break;
2062         }
2063 }
2064
2065
2066 #define OPTIONS_COLORCONTROL_ITEMS      18
2067
2068 static int              options_colorcontrol_cursor;
2069
2070 // intensity value to match up to 50% dither to 'correct' quake
2071 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2072
2073 void M_Menu_Options_ColorControl_f (void)
2074 {
2075         key_dest = key_menu;
2076         m_state = m_options_colorcontrol;
2077         m_entersound = true;
2078 }
2079
2080
2081 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2082 {
2083         int optnum;
2084         float f;
2085         S_LocalSound ("sound/misc/menu3.wav");
2086
2087         optnum = 1;
2088         if (options_colorcontrol_cursor == optnum++)
2089                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2090         else if (options_colorcontrol_cursor == optnum++)
2091         {
2092                 Cvar_SetValueQuick (&v_color_enable, 0);
2093                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2094         }
2095         else if (options_colorcontrol_cursor == optnum++)
2096         {
2097                 Cvar_SetValueQuick (&v_color_enable, 0);
2098                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2099         }
2100         else if (options_colorcontrol_cursor == optnum++)
2101         {
2102                 Cvar_SetValueQuick (&v_color_enable, 0);
2103                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2104         }
2105         else if (options_colorcontrol_cursor == optnum++)
2106         {
2107                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2108         }
2109         else if (options_colorcontrol_cursor == optnum++)
2110         {
2111                 Cvar_SetValueQuick (&v_color_enable, 1);
2112                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2113         }
2114         else if (options_colorcontrol_cursor == optnum++)
2115         {
2116                 Cvar_SetValueQuick (&v_color_enable, 1);
2117                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2118         }
2119         else if (options_colorcontrol_cursor == optnum++)
2120         {
2121                 Cvar_SetValueQuick (&v_color_enable, 1);
2122                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2123         }
2124         else if (options_colorcontrol_cursor == optnum++)
2125         {
2126                 Cvar_SetValueQuick (&v_color_enable, 1);
2127                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2128                 Cvar_SetValueQuick (&v_color_black_r, f);
2129                 Cvar_SetValueQuick (&v_color_black_g, f);
2130                 Cvar_SetValueQuick (&v_color_black_b, f);
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, 1);
2135                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2136         }
2137         else if (options_colorcontrol_cursor == optnum++)
2138         {
2139                 Cvar_SetValueQuick (&v_color_enable, 1);
2140                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2141         }
2142         else if (options_colorcontrol_cursor == optnum++)
2143         {
2144                 Cvar_SetValueQuick (&v_color_enable, 1);
2145                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 1);
2150                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2151                 Cvar_SetValueQuick (&v_color_grey_r, f);
2152                 Cvar_SetValueQuick (&v_color_grey_g, f);
2153                 Cvar_SetValueQuick (&v_color_grey_b, f);
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2159         }
2160         else if (options_colorcontrol_cursor == optnum++)
2161         {
2162                 Cvar_SetValueQuick (&v_color_enable, 1);
2163                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2164         }
2165         else if (options_colorcontrol_cursor == optnum++)
2166         {
2167                 Cvar_SetValueQuick (&v_color_enable, 1);
2168                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2169         }
2170         else if (options_colorcontrol_cursor == optnum++)
2171         {
2172                 Cvar_SetValueQuick (&v_color_enable, 1);
2173                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2174                 Cvar_SetValueQuick (&v_color_white_r, f);
2175                 Cvar_SetValueQuick (&v_color_white_g, f);
2176                 Cvar_SetValueQuick (&v_color_white_b, f);
2177         }
2178 }
2179
2180 static void M_Options_ColorControl_Draw (void)
2181 {
2182         int visible;
2183         float x, c, s, t, u, v;
2184         cachepic_t      *p, *dither;
2185
2186         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2187
2188         M_Background(320, 256);
2189
2190         M_DrawPic(16, 4, "gfx/qplaque");
2191         p = Draw_CachePic ("gfx/p_option");
2192         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2193
2194         optcursor = options_colorcontrol_cursor;
2195         optnum = 0;
2196         visible = (int)((menu_height - 32) / 8);
2197         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2198
2199         M_Options_PrintCommand( "     Reset to defaults", true);
2200         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2201         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2202         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2203         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2204         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2205         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2206         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2207         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2208         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2209         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2210         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2211         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2212         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2213         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2214         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2215         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2216         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2217
2218         opty += 4;
2219         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2220         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2221         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2222         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2223         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2224         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2225         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2226         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2227         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2228         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2229         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2230
2231         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2232         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2233         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2234         u = s * 0.5;
2235         v = t * 0.5;
2236         opty += 8;
2237         x = 4;
2238         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2239         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2240         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2241         x += 80;
2242         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2243         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2244         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2245         x += 80;
2246         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2247         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2248         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2249         x += 80;
2250         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2251         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2252         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2253 }
2254
2255
2256 static void M_Options_ColorControl_Key (int k, int ascii)
2257 {
2258         switch (k)
2259         {
2260         case K_ESCAPE:
2261                 M_Menu_Options_f ();
2262                 break;
2263
2264         case K_ENTER:
2265                 m_entersound = true;
2266                 switch (options_colorcontrol_cursor)
2267                 {
2268                 case 0:
2269                         Cvar_SetValueQuick(&v_hwgamma, 1);
2270                         Cvar_SetValueQuick(&v_gamma, 1);
2271                         Cvar_SetValueQuick(&v_contrast, 1);
2272                         Cvar_SetValueQuick(&v_brightness, 0);
2273                         Cvar_SetValueQuick(&v_color_enable, 0);
2274                         Cvar_SetValueQuick(&v_color_black_r, 0);
2275                         Cvar_SetValueQuick(&v_color_black_g, 0);
2276                         Cvar_SetValueQuick(&v_color_black_b, 0);
2277                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2278                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2279                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2280                         Cvar_SetValueQuick(&v_color_white_r, 1);
2281                         Cvar_SetValueQuick(&v_color_white_g, 1);
2282                         Cvar_SetValueQuick(&v_color_white_b, 1);
2283                         break;
2284                 default:
2285                         M_Menu_Options_ColorControl_AdjustSliders (1);
2286                         break;
2287                 }
2288                 return;
2289
2290         case K_UPARROW:
2291                 S_LocalSound ("sound/misc/menu1.wav");
2292                 options_colorcontrol_cursor--;
2293                 if (options_colorcontrol_cursor < 0)
2294                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2295                 break;
2296
2297         case K_DOWNARROW:
2298                 S_LocalSound ("sound/misc/menu1.wav");
2299                 options_colorcontrol_cursor++;
2300                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2301                         options_colorcontrol_cursor = 0;
2302                 break;
2303
2304         case K_LEFTARROW:
2305                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2306                 break;
2307
2308         case K_RIGHTARROW:
2309                 M_Menu_Options_ColorControl_AdjustSliders (1);
2310                 break;
2311         }
2312 }
2313
2314
2315 //=============================================================================
2316 /* KEYS MENU */
2317
2318 static const char *quakebindnames[][2] =
2319 {
2320 {"+attack",             "attack"},
2321 {"impulse 10",          "next weapon"},
2322 {"impulse 12",          "previous weapon"},
2323 {"+jump",                       "jump / swim up"},
2324 {"+forward",            "walk forward"},
2325 {"+back",                       "backpedal"},
2326 {"+left",                       "turn left"},
2327 {"+right",                      "turn right"},
2328 {"+speed",                      "run"},
2329 {"+moveleft",           "step left"},
2330 {"+moveright",          "step right"},
2331 {"+strafe",             "sidestep"},
2332 {"+lookup",             "look up"},
2333 {"+lookdown",           "look down"},
2334 {"centerview",          "center view"},
2335 {"+mlook",                      "mouse look"},
2336 {"+klook",                      "keyboard look"},
2337 {"+moveup",                     "swim up"},
2338 {"+movedown",           "swim down"}
2339 };
2340
2341 static const char *transfusionbindnames[][2] =
2342 {
2343 {"",                            "Movement"},            // Movement commands
2344 {"+forward",            "walk forward"},
2345 {"+back",                       "backpedal"},
2346 {"+left",                       "turn left"},
2347 {"+right",                      "turn right"},
2348 {"+moveleft",           "step left"},
2349 {"+moveright",          "step right"},
2350 {"+jump",                       "jump / swim up"},
2351 {"+movedown",           "swim down"},
2352 {"",                            "Combat"},                      // Combat commands
2353 {"impulse 1",           "Pitch Fork"},
2354 {"impulse 2",           "Flare Gun"},
2355 {"impulse 3",           "Shotgun"},
2356 {"impulse 4",           "Machine Gun"},
2357 {"impulse 5",           "Incinerator"},
2358 {"impulse 6",           "Bombs (TNT)"},
2359 {"impulse 35",          "Proximity Bomb"},
2360 {"impulse 36",          "Remote Detonator"},
2361 {"impulse 7",           "Aerosol Can"},
2362 {"impulse 8",           "Tesla Cannon"},
2363 {"impulse 9",           "Life Leech"},
2364 {"impulse 10",          "Voodoo Doll"},
2365 {"impulse 21",          "next weapon"},
2366 {"impulse 22",          "previous weapon"},
2367 {"+attack",             "attack"},
2368 {"+button3",            "altfire"},
2369 {"",                            "Inventory"},           // Inventory commands
2370 {"impulse 40",          "Dr.'s Bag"},
2371 {"impulse 41",          "Crystal Ball"},
2372 {"impulse 42",          "Beast Vision"},
2373 {"impulse 43",          "Jump Boots"},
2374 {"impulse 23",          "next item"},
2375 {"impulse 24",          "previous item"},
2376 {"impulse 25",          "use item"},
2377 {"",                            "Misc"},                        // Misc commands
2378 {"+button4",            "use"},
2379 {"impulse 50",          "add bot (red)"},
2380 {"impulse 51",          "add bot (blue)"},
2381 {"impulse 52",          "kick a bot"},
2382 {"impulse 26",          "next armor type"},
2383 {"impulse 27",          "identify player"},
2384 {"impulse 55",          "voting menu"},
2385 {"impulse 56",          "observer mode"},
2386 {"",                            "Taunts"},            // Taunts
2387 {"impulse 70",          "taunt 0"},
2388 {"impulse 71",          "taunt 1"},
2389 {"impulse 72",          "taunt 2"},
2390 {"impulse 73",          "taunt 3"},
2391 {"impulse 74",          "taunt 4"},
2392 {"impulse 75",          "taunt 5"},
2393 {"impulse 76",          "taunt 6"},
2394 {"impulse 77",          "taunt 7"},
2395 {"impulse 78",          "taunt 8"},
2396 {"impulse 79",          "taunt 9"}
2397 };
2398
2399 static const char *goodvsbad2bindnames[][2] =
2400 {
2401 {"impulse 69",          "Power 1"},
2402 {"impulse 70",          "Power 2"},
2403 {"impulse 71",          "Power 3"},
2404 {"+jump",                       "jump / swim up"},
2405 {"+forward",            "walk forward"},
2406 {"+back",                       "backpedal"},
2407 {"+left",                       "turn left"},
2408 {"+right",                      "turn right"},
2409 {"+speed",                      "run"},
2410 {"+moveleft",           "step left"},
2411 {"+moveright",          "step right"},
2412 {"+strafe",             "sidestep"},
2413 {"+lookup",             "look up"},
2414 {"+lookdown",           "look down"},
2415 {"centerview",          "center view"},
2416 {"+mlook",                      "mouse look"},
2417 {"kill",                        "kill yourself"},
2418 {"+moveup",                     "swim up"},
2419 {"+movedown",           "swim down"}
2420 };
2421
2422 static int numcommands;
2423 static const char *(*bindnames)[2];
2424
2425 /*
2426 typedef struct binditem_s
2427 {
2428         char *command, *description;
2429         struct binditem_s *next;
2430 }
2431 binditem_t;
2432
2433 typedef struct bindcategory_s
2434 {
2435         char *name;
2436         binditem_t *binds;
2437         struct bindcategory_s *next;
2438 }
2439 bindcategory_t;
2440
2441 static bindcategory_t *bindcategories = NULL;
2442
2443 static void M_ClearBinds (void)
2444 {
2445         for (c = bindcategories;c;c = cnext)
2446         {
2447                 cnext = c->next;
2448                 for (b = c->binds;b;b = bnext)
2449                 {
2450                         bnext = b->next;
2451                         Z_Free(b);
2452                 }
2453                 Z_Free(c);
2454         }
2455         bindcategories = NULL;
2456 }
2457
2458 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2459 {
2460         for (b = &c->binds;*b;*b = &(*b)->next);
2461         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2462         *b->command = (char *)((*b) + 1);
2463         *b->description = *b->command + strlen(command) + 1;
2464         strlcpy(*b->command, command, strlen(command) + 1);
2465         strlcpy(*b->description, description, strlen(description) + 1);
2466 }
2467
2468 static void M_AddBind (char *category, char *command, char *description)
2469 {
2470         for (c = &bindcategories;*c;c = &(*c)->next)
2471         {
2472                 if (!strcmp(category, (*c)->name))
2473                 {
2474                         M_AddBindToCategory(*c, command, description);
2475                         return;
2476                 }
2477         }
2478         *c = Z_Alloc(sizeof(bindcategory_t));
2479         M_AddBindToCategory(*c, command, description);
2480 }
2481
2482 static void M_DefaultBinds (void)
2483 {
2484         M_ClearBinds();
2485         M_AddBind("movement", "+jump", "jump / swim up");
2486         M_AddBind("movement", "+forward", "walk forward");
2487         M_AddBind("movement", "+back", "backpedal");
2488         M_AddBind("movement", "+left", "turn left");
2489         M_AddBind("movement", "+right", "turn right");
2490         M_AddBind("movement", "+speed", "run");
2491         M_AddBind("movement", "+moveleft", "step left");
2492         M_AddBind("movement", "+moveright", "step right");
2493         M_AddBind("movement", "+strafe", "sidestep");
2494         M_AddBind("movement", "+lookup", "look up");
2495         M_AddBind("movement", "+lookdown", "look down");
2496         M_AddBind("movement", "centerview", "center view");
2497         M_AddBind("movement", "+mlook", "mouse look");
2498         M_AddBind("movement", "+klook", "keyboard look");
2499         M_AddBind("movement", "+moveup", "swim up");
2500         M_AddBind("movement", "+movedown", "swim down");
2501         M_AddBind("weapons", "+attack", "attack");
2502         M_AddBind("weapons", "impulse 10", "next weapon");
2503         M_AddBind("weapons", "impulse 12", "previous weapon");
2504         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2505         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2506         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2507         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2508         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2509         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2510         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2511         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2512 }
2513 */
2514
2515
2516 static int              keys_cursor;
2517 static int              bind_grab;
2518
2519 void M_Menu_Keys_f (void)
2520 {
2521         key_dest = key_menu_grabbed;
2522         m_state = m_keys;
2523         m_entersound = true;
2524 }
2525
2526 #define NUMKEYS 5
2527
2528 static void M_UnbindCommand (const char *command)
2529 {
2530         int             j;
2531         const char      *b;
2532
2533         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2534         {
2535                 b = keybindings[0][j];
2536                 if (!b)
2537                         continue;
2538                 if (!strcmp (b, command))
2539                         Key_SetBinding (j, 0, "");
2540         }
2541 }
2542
2543
2544 static void M_Keys_Draw (void)
2545 {
2546         int             i, j;
2547         int             keys[NUMKEYS];
2548         int             y;
2549         cachepic_t      *p;
2550         char    keystring[MAX_INPUTLINE];
2551
2552         M_Background(320, 48 + 8 * numcommands);
2553
2554         p = Draw_CachePic ("gfx/ttl_cstm");
2555         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2556
2557         if (bind_grab)
2558                 M_Print(12, 32, "Press a key or button for this action");
2559         else
2560                 M_Print(18, 32, "Enter to change, backspace to clear");
2561
2562 // search for known bindings
2563         for (i=0 ; i<numcommands ; i++)
2564         {
2565                 y = 48 + 8*i;
2566
2567                 // If there's no command, it's just a section
2568                 if (bindnames[i][0][0] == '\0')
2569                 {
2570                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2571                         M_PrintRed (16, y, bindnames[i][1]);
2572                         continue;
2573                 }
2574                 else
2575                         M_Print(16, y, bindnames[i][1]);
2576
2577                 Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
2578
2579                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2580                 if (keys[0] == -1)
2581                         strlcpy(keystring, "???", sizeof(keystring));
2582                 else
2583                 {
2584                         keystring[0] = 0;
2585                         for (j = 0;j < NUMKEYS;j++)
2586                         {
2587                                 if (keys[j] != -1)
2588                                 {
2589                                         if (j > 0)
2590                                                 strlcat(keystring, " or ", sizeof(keystring));
2591                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2592                                 }
2593                         }
2594                 }
2595                 M_Print(150, y, keystring);
2596         }
2597
2598         if (bind_grab)
2599                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2600         else
2601                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2602 }
2603
2604
2605 static void M_Keys_Key (int k, int ascii)
2606 {
2607         char    cmd[80];
2608         int             keys[NUMKEYS];
2609
2610         if (bind_grab)
2611         {       // defining a key
2612                 S_LocalSound ("sound/misc/menu1.wav");
2613                 if (k == K_ESCAPE)
2614                 {
2615                         bind_grab = false;
2616                 }
2617                 else //if (k != '`')
2618                 {
2619                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2620                         Cbuf_InsertText (cmd);
2621                 }
2622
2623                 bind_grab = false;
2624                 return;
2625         }
2626
2627         switch (k)
2628         {
2629         case K_ESCAPE:
2630                 M_Menu_Options_f ();
2631                 break;
2632
2633         case K_LEFTARROW:
2634         case K_UPARROW:
2635                 S_LocalSound ("sound/misc/menu1.wav");
2636                 do
2637                 {
2638                         keys_cursor--;
2639                         if (keys_cursor < 0)
2640                                 keys_cursor = numcommands-1;
2641                 }
2642                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2643                 break;
2644
2645         case K_DOWNARROW:
2646         case K_RIGHTARROW:
2647                 S_LocalSound ("sound/misc/menu1.wav");
2648                 do
2649                 {
2650                         keys_cursor++;
2651                         if (keys_cursor >= numcommands)
2652                                 keys_cursor = 0;
2653                 }
2654                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2655                 break;
2656
2657         case K_ENTER:           // go into bind mode
2658                 Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
2659                 S_LocalSound ("sound/misc/menu2.wav");
2660                 if (keys[NUMKEYS - 1] != -1)
2661                         M_UnbindCommand (bindnames[keys_cursor][0]);
2662                 bind_grab = true;
2663                 break;
2664
2665         case K_BACKSPACE:               // delete bindings
2666         case K_DEL:                             // delete bindings
2667                 S_LocalSound ("sound/misc/menu2.wav");
2668                 M_UnbindCommand (bindnames[keys_cursor][0]);
2669                 break;
2670         }
2671 }
2672
2673 void M_Menu_Reset_f (void)
2674 {
2675         key_dest = key_menu;
2676         m_state = m_reset;
2677         m_entersound = true;
2678 }
2679
2680
2681 static void M_Reset_Key (int key, int ascii)
2682 {
2683         switch (key)
2684         {
2685         case 'Y':
2686         case 'y':
2687                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2688                 // no break here since we also exit the menu
2689
2690         case K_ESCAPE:
2691         case 'n':
2692         case 'N':
2693                 m_state = m_options;
2694                 m_entersound = true;
2695                 break;
2696
2697         default:
2698                 break;
2699         }
2700 }
2701
2702 static void M_Reset_Draw (void)
2703 {
2704         int lines = 2, linelength = 20;
2705         M_Background(linelength * 8 + 16, lines * 8 + 16);
2706         M_DrawTextBox(0, 0, linelength, lines);
2707         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2708         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2709 }
2710
2711 //=============================================================================
2712 /* VIDEO MENU */
2713
2714 video_resolution_t video_resolutions_hardcoded[] =
2715 {
2716 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2717 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2718 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2719 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2720 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2721 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2722 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2723 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2724 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2725 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2726 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2727 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2728 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2729 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2730 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2731 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2732 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2733 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2734 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2735 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2736 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2737 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2738 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2739 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2740 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2741 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2742 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2743 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2744 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2745 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2746 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2747 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2748 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2749 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2750 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2751 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2752 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2753 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2754 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2755 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2756 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2757 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2758 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2759 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2760 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2761 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2762 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2763 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2764 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2765 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2766 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2767 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2768 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2769 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2770 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2771 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2772 {NULL, 0, 0, 0, 0, 0}
2773 };
2774 // this is the number of the default mode (640x480) in the list above
2775 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2776
2777 #define VIDEO_ITEMS 11
2778 static int video_cursor = 0;
2779 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2780 static int menu_video_resolution;
2781
2782 video_resolution_t *video_resolutions;
2783 int video_resolutions_count;
2784
2785 static video_resolution_t *menu_video_resolutions;
2786 static int menu_video_resolutions_count;
2787 static qboolean menu_video_resolutions_forfullscreen;
2788
2789 static void M_Menu_Video_FindResolution(int w, int h, float a)
2790 {
2791         int i;
2792
2793         if(menu_video_resolutions_forfullscreen)
2794         {
2795                 menu_video_resolutions = video_resolutions;
2796                 menu_video_resolutions_count = video_resolutions_count;
2797         }
2798         else
2799         {
2800                 menu_video_resolutions = video_resolutions_hardcoded;
2801                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2802         }
2803
2804         // Look for the closest match to the current resolution
2805         menu_video_resolution = 0;
2806         for (i = 1;i < menu_video_resolutions_count;i++)
2807         {
2808                 // if the new mode would be a worse match in width, skip it
2809                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2810                         continue;
2811                 // if it is equal in width, check height
2812                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2813                 {
2814                         // if the new mode would be a worse match in height, skip it
2815                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2816                                 continue;
2817                         // if it is equal in width and height, check pixel aspect
2818                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2819                         {
2820                                 // if the new mode would be a worse match in pixel aspect, skip it
2821                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2822                                         continue;
2823                                 // if it is equal in everything, skip it (prefer earlier modes)
2824                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2825                                         continue;
2826                                 // better match for width, height, and pixel aspect
2827                                 menu_video_resolution = i;
2828                         }
2829                         else // better match for width and height
2830                                 menu_video_resolution = i;
2831                 }
2832                 else // better match for width
2833                         menu_video_resolution = i;
2834         }
2835 }
2836
2837 void M_Menu_Video_f (void)
2838 {
2839         key_dest = key_menu;
2840         m_state = m_video;
2841         m_entersound = true;
2842
2843         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2844 }
2845
2846
2847 static void M_Video_Draw (void)
2848 {
2849         int t;
2850         cachepic_t      *p;
2851
2852         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2853         {
2854                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2855                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2856                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2857         }
2858
2859         M_Background(320, 200);
2860
2861         M_DrawPic(16, 4, "gfx/qplaque");
2862         p = Draw_CachePic ("gfx/vidmodes");
2863         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2864
2865         t = 0;
2866
2867         // Current and Proposed Resolution
2868         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2869         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2870                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2871         else
2872                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2873         M_Print(16, video_cursor_table[t], "        New Resolution");
2874         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2875         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2876         t++;
2877
2878         // Bits per pixel
2879         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2880         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2881         t++;
2882
2883         // Bits per pixel
2884         M_Print(16, video_cursor_table[t], "          Antialiasing");
2885         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2886         t++;
2887
2888         // Refresh Rate
2889         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2890         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2891         t++;
2892
2893         // Refresh Rate
2894         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2895         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2896         t++;
2897
2898         // Fullscreen
2899         M_Print(16, video_cursor_table[t], "            Fullscreen");
2900         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2901         t++;
2902
2903         // Vertical Sync
2904         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2905         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2906         t++;
2907
2908         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2909         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2910         t++;
2911
2912         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2913         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2914         t++;
2915
2916         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2917         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2918         t++;
2919
2920         // "Apply" button
2921         M_Print(220, video_cursor_table[t], "Apply");
2922         t++;
2923
2924         // Cursor
2925         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2926 }
2927
2928
2929 static void M_Menu_Video_AdjustSliders (int dir)
2930 {
2931         int t;
2932
2933         S_LocalSound ("sound/misc/menu3.wav");
2934
2935         t = 0;
2936         if (video_cursor == t++)
2937         {
2938                 // Resolution
2939                 int r;
2940                 for(r = 0;r < menu_video_resolutions_count;r++)
2941                 {
2942                         menu_video_resolution += dir;
2943                         if (menu_video_resolution >= menu_video_resolutions_count)
2944                                 menu_video_resolution = 0;
2945                         if (menu_video_resolution < 0)
2946                                 menu_video_resolution = menu_video_resolutions_count - 1;
2947                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2948                                 break;
2949                 }
2950         }
2951         else if (video_cursor == t++)
2952                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2953         else if (video_cursor == t++)
2954                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2955         else if (video_cursor == t++)
2956                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2957         else if (video_cursor == t++)
2958                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2959         else if (video_cursor == t++)
2960                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2961         else if (video_cursor == t++)
2962                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2963         else if (video_cursor == t++)
2964                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2965         else if (video_cursor == t++)
2966                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2967         else if (video_cursor == t++)
2968                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2969 }
2970
2971
2972 static void M_Video_Key (int key, int ascii)
2973 {
2974         switch (key)
2975         {
2976                 case K_ESCAPE:
2977                         // vid_shared.c has a copy of the current video config. We restore it
2978                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2979                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2980                         Cvar_SetValueQuick(&vid_samples, vid.samples);
2981                         if (vid_supportrefreshrate)
2982                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2983                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
2984
2985                         S_LocalSound ("sound/misc/menu1.wav");
2986                         M_Menu_Options_f ();
2987                         break;
2988
2989                 case K_ENTER:
2990                         m_entersound = true;
2991                         switch (video_cursor)
2992                         {
2993                                 case (VIDEO_ITEMS - 1):
2994                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
2995                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
2996                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
2997                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
2998                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
2999                                         Cbuf_AddText ("vid_restart\n");
3000                                         M_Menu_Options_f ();
3001                                         break;
3002                                 default:
3003                                         M_Menu_Video_AdjustSliders (1);
3004                         }
3005                         break;
3006
3007                 case K_UPARROW:
3008                         S_LocalSound ("sound/misc/menu1.wav");
3009                         video_cursor--;
3010                         if (video_cursor < 0)
3011                                 video_cursor = VIDEO_ITEMS-1;
3012                         break;
3013
3014                 case K_DOWNARROW:
3015                         S_LocalSound ("sound/misc/menu1.wav");
3016                         video_cursor++;
3017                         if (video_cursor >= VIDEO_ITEMS)
3018                                 video_cursor = 0;
3019                         break;
3020
3021                 case K_LEFTARROW:
3022                         M_Menu_Video_AdjustSliders (-1);
3023                         break;
3024
3025                 case K_RIGHTARROW:
3026                         M_Menu_Video_AdjustSliders (1);
3027                         break;
3028         }
3029 }
3030
3031 //=============================================================================
3032 /* HELP MENU */
3033
3034 static int              help_page;
3035 #define NUM_HELP_PAGES  6
3036
3037
3038 void M_Menu_Help_f (void)
3039 {
3040         key_dest = key_menu;
3041         m_state = m_help;
3042         m_entersound = true;
3043         help_page = 0;
3044 }
3045
3046
3047
3048 static void M_Help_Draw (void)
3049 {
3050         M_Background(320, 200);
3051         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3052 }
3053
3054
3055 static void M_Help_Key (int key, int ascii)
3056 {
3057         switch (key)
3058         {
3059         case K_ESCAPE:
3060                 M_Menu_Main_f ();
3061                 break;
3062
3063         case K_UPARROW:
3064         case K_RIGHTARROW:
3065                 m_entersound = true;
3066                 if (++help_page >= NUM_HELP_PAGES)
3067                         help_page = 0;
3068                 break;
3069
3070         case K_DOWNARROW:
3071         case K_LEFTARROW:
3072                 m_entersound = true;
3073                 if (--help_page < 0)
3074                         help_page = NUM_HELP_PAGES-1;
3075                 break;
3076         }
3077
3078 }
3079
3080 //=============================================================================
3081 /* CEDITS MENU */
3082
3083 void M_Menu_Credits_f (void)
3084 {
3085         key_dest = key_menu;
3086         m_state = m_credits;
3087         m_entersound = true;
3088 }
3089
3090
3091
3092 static void M_Credits_Draw (void)
3093 {
3094         M_Background(640, 480);
3095         M_DrawPic (0, 0, "gfx/creditsmiddle");
3096         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3097         M_DrawPic (0, 0, "gfx/creditstop");
3098         M_DrawPic (0, 433, "gfx/creditsbottom");
3099 }
3100
3101
3102 static void M_Credits_Key (int key, int ascii)
3103 {
3104                 M_Menu_Main_f ();
3105 }
3106
3107 //=============================================================================
3108 /* QUIT MENU */
3109
3110 static const char *m_quit_message[9];
3111 static int              m_quit_prevstate;
3112 static qboolean wasInMenus;
3113
3114
3115 static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
3116 {
3117         m_quit_message[0] = line1;
3118         m_quit_message[1] = line2;
3119         m_quit_message[2] = line3;
3120         m_quit_message[3] = line4;
3121         m_quit_message[4] = line5;
3122         m_quit_message[5] = line6;
3123         m_quit_message[6] = line7;
3124         m_quit_message[7] = line8;
3125         m_quit_message[8] = NULL;
3126         return 1;
3127 }
3128
3129 static int M_ChooseQuitMessage(int request)
3130 {
3131         if (m_missingdata)
3132         {
3133                 // frag related quit messages are pointless for a fallback menu, so use something generic
3134                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3135                 return 0;
3136         }
3137         switch (gamemode)
3138         {
3139         case GAME_NORMAL:
3140         case GAME_HIPNOTIC:
3141         case GAME_ROGUE:
3142         case GAME_NEHAHRA:
3143         case GAME_DEFEATINDETAIL2:
3144                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3152                 break;
3153         case GAME_GOODVSBAD2:
3154                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3155                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3162                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3163                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3166                 break;
3167         case GAME_BATTLEMECH:
3168                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3175                 break;
3176         case GAME_OPENQUARTZ:
3177                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3181                 break;
3182         default:
3183                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3187                 break;
3188         }
3189         return 0;
3190 }
3191
3192 void M_Menu_Quit_f (void)
3193 {
3194         int n;
3195         if (m_state == m_quit)
3196                 return;
3197         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3198         key_dest = key_menu;
3199         m_quit_prevstate = m_state;
3200         m_state = m_quit;
3201         m_entersound = true;
3202         // count how many there are
3203         for (n = 1;M_ChooseQuitMessage(n);n++);
3204         // choose one
3205         M_ChooseQuitMessage(rand() % n);
3206 }
3207
3208
3209 static void M_Quit_Key (int key, int ascii)
3210 {
3211         switch (key)
3212         {
3213         case K_ESCAPE:
3214         case 'n':
3215         case 'N':
3216                 if (wasInMenus)
3217                 {
3218                         m_state = (enum m_state_e)m_quit_prevstate;
3219                         m_entersound = true;
3220                 }
3221                 else
3222                 {
3223                         key_dest = key_game;
3224                         m_state = m_none;
3225                 }
3226                 break;
3227
3228         case 'Y':
3229         case 'y':
3230                 Host_Quit_f ();
3231                 break;
3232
3233         default:
3234                 break;
3235         }
3236 }
3237
3238 static void M_Quit_Draw (void)
3239 {
3240         int i, l, linelength, firstline, lastline, lines;
3241         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3242         {
3243                 if ((l = (int)strlen(m_quit_message[i])))
3244                 {
3245                         if (firstline > i)
3246                                 firstline = i;
3247                         if (lastline < i)
3248                                 lastline = i;
3249                         if (linelength < l)
3250                                 linelength = l;
3251                 }
3252         }
3253         lines = (lastline - firstline) + 1;
3254         M_Background(linelength * 8 + 16, lines * 8 + 16);
3255         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3256                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3257         for (i = 0, l = firstline;i < lines;i++, l++)
3258                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3259 }
3260
3261 //=============================================================================
3262 /* LAN CONFIG MENU */
3263
3264 static int              lanConfig_cursor = -1;
3265 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3266 #define NUM_LANCONFIG_CMDS      4
3267
3268 static int      lanConfig_port;
3269 static char     lanConfig_portname[6];
3270 static char     lanConfig_joinname[40];
3271
3272 void M_Menu_LanConfig_f (void)
3273 {
3274         key_dest = key_menu;
3275         m_state = m_lanconfig;
3276         m_entersound = true;
3277         if (lanConfig_cursor == -1)
3278         {
3279                 if (JoiningGame)
3280                         lanConfig_cursor = 1;
3281         }
3282         if (StartingGame)
3283                 lanConfig_cursor = 1;
3284         lanConfig_port = 26000;
3285         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3286
3287         M_Update_Return_Reason("");
3288 }
3289
3290
3291 static void M_LanConfig_Draw (void)
3292 {
3293         cachepic_t      *p;
3294         int             basex;
3295         const char      *startJoin;
3296         const char      *protocol;
3297
3298         M_Background(320, 200);
3299
3300         M_DrawPic (16, 4, "gfx/qplaque");
3301         p = Draw_CachePic ("gfx/p_multi");
3302         basex = (320-p->width)/2;
3303         M_DrawPic (basex, 4, "gfx/p_multi");
3304
3305         if (StartingGame)
3306                 startJoin = "New Game";
3307         else
3308                 startJoin = "Join Game";
3309         protocol = "TCP/IP";
3310         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3311         basex += 8;
3312
3313         M_Print(basex, lanConfig_cursor_table[0], "Port");
3314         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3315         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3316
3317         if (JoiningGame)
3318         {
3319                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3320                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3321                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3322                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3323                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3324         }
3325         else
3326         {
3327                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3328                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3329         }
3330
3331         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3332
3333         if (lanConfig_cursor == 0)
3334                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3335
3336         if (lanConfig_cursor == 3)
3337                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3338
3339         if (*m_return_reason)
3340                 M_Print(basex, 168, m_return_reason);
3341 }
3342
3343
3344 static void M_LanConfig_Key (int key, int ascii)
3345 {
3346         int             l;
3347
3348         switch (key)
3349         {
3350         case K_ESCAPE:
3351                 M_Menu_MultiPlayer_f ();
3352                 break;
3353
3354         case K_UPARROW:
3355                 S_LocalSound ("sound/misc/menu1.wav");
3356                 lanConfig_cursor--;
3357                 if (lanConfig_cursor < 0)
3358                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3359                 // when in start game menu, skip the unused search qw servers item
3360                 if (StartingGame && lanConfig_cursor == 2)
3361                         lanConfig_cursor = 1;
3362                 break;
3363
3364         case K_DOWNARROW:
3365                 S_LocalSound ("sound/misc/menu1.wav");
3366                 lanConfig_cursor++;
3367                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3368                         lanConfig_cursor = 0;
3369                 // when in start game menu, skip the unused search qw servers item
3370                 if (StartingGame && lanConfig_cursor == 1)
3371                         lanConfig_cursor = 2;
3372                 break;
3373
3374         case K_ENTER:
3375                 if (lanConfig_cursor == 0)
3376                         break;
3377
3378                 m_entersound = true;
3379
3380                 Cbuf_AddText ("stopdemo\n");
3381
3382                 Cvar_SetValue("port", lanConfig_port);
3383
3384                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3385                 {
3386                         if (StartingGame)
3387                         {
3388                                 M_Menu_GameOptions_f ();
3389                                 break;
3390                         }
3391                         M_Menu_ServerList_f();
3392                         break;
3393                 }
3394
3395                 if (lanConfig_cursor == 3)
3396                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3397                 break;
3398
3399         case K_BACKSPACE:
3400                 if (lanConfig_cursor == 0)
3401                 {
3402                         if (strlen(lanConfig_portname))
3403                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3404                 }
3405
3406                 if (lanConfig_cursor == 3)
3407                 {
3408                         if (strlen(lanConfig_joinname))
3409                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3410                 }
3411                 break;
3412
3413         default:
3414                 if (ascii < 32)
3415                         break;
3416
3417                 if (lanConfig_cursor == 3)
3418                 {
3419                         l = (int)strlen(lanConfig_joinname);
3420                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3421                         {
3422                                 lanConfig_joinname[l+1] = 0;
3423                                 lanConfig_joinname[l] = ascii;
3424                         }
3425                 }
3426
3427                 if (ascii < '0' || ascii > '9')
3428                         break;
3429                 if (lanConfig_cursor == 0)
3430                 {
3431                         l = (int)strlen(lanConfig_portname);
3432                         if (l < (int)sizeof(lanConfig_portname) - 1)
3433                         {
3434                                 lanConfig_portname[l+1] = 0;
3435                                 lanConfig_portname[l] = ascii;
3436                         }
3437                 }
3438         }
3439
3440         if (StartingGame && lanConfig_cursor == 3)
3441         {
3442                 if (key == K_UPARROW)
3443                         lanConfig_cursor = 1;
3444                 else
3445                         lanConfig_cursor = 0;
3446         }
3447
3448         l =  atoi(lanConfig_portname);
3449         if (l <= 65535)
3450                 lanConfig_port = l;
3451         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3452 }
3453
3454 //=============================================================================
3455 /* GAME OPTIONS MENU */
3456
3457 typedef struct level_s
3458 {
3459         const char      *name;
3460         const char      *description;
3461 } level_t;
3462
3463 typedef struct episode_s
3464 {
3465         const char      *description;
3466         int             firstLevel;
3467         int             levels;
3468 } episode_t;
3469
3470 typedef struct gamelevels_s
3471 {
3472         const char *gamename;
3473         level_t *levels;
3474         episode_t *episodes;
3475         int numepisodes;
3476 }
3477 gamelevels_t;
3478
3479 static level_t quakelevels[] =
3480 {
3481         {"start", "Entrance"},  // 0
3482
3483         {"e1m1", "Slipgate Complex"},                           // 1
3484         {"e1m2", "Castle of the Damned"},
3485         {"e1m3", "The Necropolis"},
3486         {"e1m4", "The Grisly Grotto"},
3487         {"e1m5", "Gloom Keep"},
3488         {"e1m6", "The Door To Chthon"},
3489         {"e1m7", "The House of Chthon"},
3490         {"e1m8", "Ziggurat Vertigo"},
3491
3492         {"e2m1", "The Installation"},                           // 9
3493         {"e2m2", "Ogre Citadel"},
3494         {"e2m3", "Crypt of Decay"},
3495         {"e2m4", "The Ebon Fortress"},
3496         {"e2m5", "The Wizard's Manse"},
3497         {"e2m6", "The Dismal Oubliette"},
3498         {"e2m7", "Underearth"},
3499
3500         {"e3m1", "Termination Central"},                        // 16
3501         {"e3m2", "The Vaults of Zin"},
3502         {"e3m3", "The Tomb of Terror"},
3503         {"e3m4", "Satan's Dark Delight"},
3504         {"e3m5", "Wind Tunnels"},
3505         {"e3m6", "Chambers of Torment"},
3506         {"e3m7", "The Haunted Halls"},
3507
3508         {"e4m1", "The Sewage System"},                          // 23
3509         {"e4m2", "The Tower of Despair"},
3510         {"e4m3", "The Elder God Shrine"},
3511         {"e4m4", "The Palace of Hate"},
3512         {"e4m5", "Hell's Atrium"},
3513         {"e4m6", "The Pain Maze"},
3514         {"e4m7", "Azure Agony"},
3515         {"e4m8", "The Nameless City"},
3516
3517         {"end", "Shub-Niggurath's Pit"},                        // 31
3518
3519         {"dm1", "Place of Two Deaths"},                         // 32
3520         {"dm2", "Claustrophobopolis"},
3521         {"dm3", "The Abandoned Base"},
3522         {"dm4", "The Bad Place"},
3523         {"dm5", "The Cistern"},
3524         {"dm6", "The Dark Zone"}
3525 };
3526
3527 static episode_t quakeepisodes[] =
3528 {
3529         {"Welcome to Quake", 0, 1},
3530         {"Doomed Dimension", 1, 8},
3531         {"Realm of Black Magic", 9, 7},
3532         {"Netherworld", 16, 7},
3533         {"The Elder World", 23, 8},
3534         {"Final Level", 31, 1},
3535         {"Deathmatch Arena", 32, 6}
3536 };
3537
3538  //MED 01/06/97 added hipnotic levels
3539 static level_t     hipnoticlevels[] =
3540 {
3541    {"start", "Command HQ"},  // 0
3542
3543    {"hip1m1", "The Pumping Station"},          // 1
3544    {"hip1m2", "Storage Facility"},
3545    {"hip1m3", "The Lost Mine"},
3546    {"hip1m4", "Research Facility"},
3547    {"hip1m5", "Military Complex"},
3548
3549    {"hip2m1", "Ancient Realms"},          // 6
3550    {"hip2m2", "The Black Cathedral"},
3551    {"hip2m3", "The Catacombs"},
3552    {"hip2m4", "The Crypt"},
3553    {"hip2m5", "Mortum's Keep"},
3554    {"hip2m6", "The Gremlin's Domain"},
3555
3556    {"hip3m1", "Tur Torment"},       // 12
3557    {"hip3m2", "Pandemonium"},
3558    {"hip3m3", "Limbo"},
3559    {"hip3m4", "The Gauntlet"},
3560
3561    {"hipend", "Armagon's Lair"},       // 16
3562
3563    {"hipdm1", "The Edge of Oblivion"}           // 17
3564 };
3565
3566 //MED 01/06/97  added hipnotic episodes
3567 static episode_t   hipnoticepisodes[] =
3568 {
3569    {"Scourge of Armagon", 0, 1},
3570    {"Fortress of the Dead", 1, 5},
3571    {"Dominion of Darkness", 6, 6},
3572    {"The Rift", 12, 4},
3573    {"Final Level", 16, 1},
3574    {"Deathmatch Arena", 17, 1}
3575 };
3576
3577 //PGM 01/07/97 added rogue levels
3578 //PGM 03/02/97 added dmatch level
3579 static level_t          roguelevels[] =
3580 {
3581         {"start",       "Split Decision"},
3582         {"r1m1",        "Deviant's Domain"},
3583         {"r1m2",        "Dread Portal"},
3584         {"r1m3",        "Judgement Call"},
3585         {"r1m4",        "Cave of Death"},
3586         {"r1m5",        "Towers of Wrath"},
3587         {"r1m6",        "Temple of Pain"},
3588         {"r1m7",        "Tomb of the Overlord"},
3589         {"r2m1",        "Tempus Fugit"},
3590         {"r2m2",        "Elemental Fury I"},
3591         {"r2m3",        "Elemental Fury II"},
3592         {"r2m4",        "Curse of Osiris"},
3593         {"r2m5",        "Wizard's Keep"},
3594         {"r2m6",        "Blood Sacrifice"},
3595         {"r2m7",        "Last Bastion"},
3596         {"r2m8",        "Source of Evil"},
3597         {"ctf1",    "Division of Change"}
3598 };
3599
3600 //PGM 01/07/97 added rogue episodes
3601 //PGM 03/02/97 added dmatch episode
3602 static episode_t        rogueepisodes[] =
3603 {
3604         {"Introduction", 0, 1},
3605         {"Hell's Fortress", 1, 7},
3606         {"Corridors of Time", 8, 8},
3607         {"Deathmatch Arena", 16, 1}
3608 };
3609
3610 static level_t          nehahralevels[] =
3611 {
3612         {"nehstart",    "Welcome to Nehahra"},
3613         {"neh1m1",      "Forge City1: Slipgates"},
3614         {"neh1m2",      "Forge City2: Boiler"},
3615         {"neh1m3",      "Forge City3: Escape"},
3616         {"neh1m4",      "Grind Core"},
3617         {"neh1m5",      "Industrial Silence"},
3618         {"neh1m6",      "Locked-Up Anger"},
3619         {"neh1m7",      "Wanderer of the Wastes"},
3620         {"neh1m8",      "Artemis System Net"},
3621         {"neh1m9",      "To the Death"},
3622         {"neh2m1",      "The Gates of Ghoro"},
3623         {"neh2m2",      "Sacred Trinity"},
3624         {"neh2m3",      "Realm of the Ancients"},
3625         {"neh2m4",      "Temple of the Ancients"},
3626         {"neh2m5",      "Dreams Made Flesh"},
3627         {"neh2m6",      "Your Last Cup of Sorrow"},
3628         {"nehsec",      "Ogre's Bane"},
3629         {"nehahra",     "Nehahra's Den"},
3630         {"nehend",      "Quintessence"}
3631 };
3632
3633 static episode_t        nehahraepisodes[] =
3634 {
3635         {"Welcome to Nehahra", 0, 1},
3636         {"The Fall of Forge", 1, 9},
3637         {"The Outlands", 10, 7},
3638         {"Dimension of the Lost", 17, 2}
3639 };
3640
3641 // Map list for Transfusion
3642 static level_t          transfusionlevels[] =
3643 {
3644         {"e1m1",                "Cradle to Grave"},
3645         {"e1m2",                "Wrong Side of the Tracks"},
3646         {"e1m3",                "Phantom Express"},
3647         {"e1m4",                "Dark Carnival"},
3648         {"e1m5",                "Hallowed Grounds"},
3649         {"e1m6",                "The Great Temple"},
3650         {"e1m7",                "Altar of Stone"},
3651         {"e1m8",                "House of Horrors"},
3652
3653         {"e2m1",                "Shipwrecked"},
3654         {"e2m2",                "The Lumber Mill"},
3655         {"e2m3",                "Rest for the Wicked"},
3656         {"e2m4",                "The Overlooked Hotel"},
3657         {"e2m5",                "The Haunting"},
3658         {"e2m6",                "The Cold Rush"},
3659         {"e2m7",                "Bowels of the Earth"},
3660         {"e2m8",                "The Lair of Shial"},
3661         {"e2m9",                "Thin Ice"},
3662
3663         {"e3m1",                "Ghost Town"},
3664         {"e3m2",                "The Siege"},
3665         {"e3m3",                "Raw Sewage"},
3666         {"e3m4",                "The Sick Ward"},
3667         {"e3m5",                "Spare Parts"},
3668         {"e3m6",                "Monster Bait"},
3669         {"e3m7",                "The Pit of Cerberus"},
3670         {"e3m8",                "Catacombs"},
3671
3672         {"e4m1",                "Butchery Loves Company"},
3673         {"e4m2",                "Breeding Grounds"},
3674         {"e4m3",                "Charnel House"},
3675         {"e4m4",                "Crystal Lake"},
3676         {"e4m5",                "Fire and Brimstone"},
3677         {"e4m6",                "The Ganglion Depths"},
3678         {"e4m7",                "In the Flesh"},
3679         {"e4m8",                "The Hall of the Epiphany"},
3680         {"e4m9",                "Mall of the Dead"},
3681
3682         {"bb1",                 "The Stronghold"},
3683         {"bb2",                 "Winter Wonderland"},
3684         {"bb3",                 "Bodies"},
3685         {"bb4",                 "The Tower"},
3686         {"bb5",                 "Click!"},
3687         {"bb6",                 "Twin Fortress"},
3688         {"bb7",                 "Midgard"},
3689         {"bb8",                 "Fun With Heads"},
3690         {"dm1",                 "Monolith Building 11"},
3691         {"dm2",                 "Power!"},
3692         {"dm3",                 "Area 15"},
3693
3694         {"e6m1",                "Welcome to Your Life"},
3695         {"e6m2",                "They Are Here"},
3696         {"e6m3",                "Public Storage"},
3697         {"e6m4",                "Aqueducts"},
3698         {"e6m5",                "The Ruined Temple"},
3699         {"e6m6",                "Forbidden Rituals"},
3700         {"e6m7",                "The Dungeon"},
3701         {"e6m8",                "Beauty and the Beast"},
3702         {"e6m9",                "Forgotten Catacombs"},
3703
3704         {"cp01",                "Boat Docks"},
3705         {"cp02",                "Old Opera House"},
3706         {"cp03",                "Gothic Library"},
3707         {"cp04",                "Lost Monastery"},
3708         {"cp05",                "Steamboat"},
3709         {"cp06",                "Graveyard"},
3710         {"cp07",                "Mountain Pass"},
3711         {"cp08",                "Abysmal Mine"},
3712         {"cp09",                "Castle"},
3713         {"cps1",                "Boggy Creek"},
3714
3715         {"cpbb01",              "Crypt of Despair"},
3716         {"cpbb02",              "Pits of Blood"},
3717         {"cpbb03",              "Unholy Cathedral"},
3718         {"cpbb04",              "Deadly Inspirations"},
3719
3720         {"b2a15",               "Area 15 (B2)"},
3721         {"b2bodies",    "BB_Bodies (B2)"},
3722         {"b2cabana",    "BB_Cabana"},
3723         {"b2power",             "BB_Power"},
3724         {"barena",              "Blood Arena"},
3725         {"bkeep",               "Blood Keep"},
3726         {"bstar",               "Brown Star"},
3727         {"crypt",               "The Crypt"},
3728
3729         {"bb3_2k1",             "Bodies Infusion"},
3730         {"captasao",    "Captasao"},
3731         {"curandero",   "Curandero"},
3732         {"dcamp",               "DeathCamp"},
3733         {"highnoon",    "HighNoon"},
3734         {"qbb1",                "The Confluence"},
3735         {"qbb2",                "KathartiK"},
3736         {"qbb3",                "Caleb's Woodland Retreat"},
3737         {"zoo",                 "Zoo"},
3738
3739         {"dranzbb6",    "Black Coffee"},
3740         {"fragm",               "Frag'M"},
3741         {"maim",                "Maim"},
3742         {"qe1m7",               "The House of Chthon"},
3743         {"qdm1",                "Place of Two Deaths"},
3744         {"qdm4",                "The Bad Place"},
3745         {"qdm5",                "The Cistern"},
3746         {"qmorbias",    "DM-Morbias"},
3747         {"simple",              "Dead Simple"}
3748 };
3749
3750 static episode_t        transfusionepisodes[] =
3751 {
3752         {"The Way of All Flesh", 0, 8},
3753         {"Even Death May Die", 8, 9},
3754         {"Farewell to Arms", 17, 8},
3755         {"Dead Reckoning", 25, 9},
3756         {"BloodBath", 34, 11},
3757         {"Post Mortem", 45, 9},
3758         {"Cryptic Passage", 54, 10},
3759         {"Cryptic BloodBath", 64, 4},
3760         {"Blood 2", 68, 8},
3761         {"Transfusion", 76, 9},
3762         {"Conversions", 85, 9}
3763 };
3764
3765 static level_t goodvsbad2levels[] =
3766 {
3767         {"rts", "Many Paths"},  // 0
3768         {"chess", "Chess, Scott Hess"},                         // 1
3769         {"dot", "Big Wall"},
3770         {"city2", "The Big City"},
3771         {"bwall", "0 G like Psychic TV"},
3772         {"snow", "Wireframed"},
3773         {"telep", "Infinite Falling"},
3774         {"faces", "Facing Bases"},
3775         {"island", "Adventure Islands"},
3776 };
3777
3778 static episode_t goodvsbad2episodes[] =
3779 {
3780         {"Levels? Bevels!", 0, 8},
3781 };
3782
3783 static level_t battlemechlevels[] =
3784 {
3785         {"start", "Parking Level"},
3786         {"dm1", "Hot Dump"},                        // 1
3787         {"dm2", "The Pits"},
3788         {"dm3", "Dimber Died"},
3789         {"dm4", "Fire in the Hole"},
3790         {"dm5", "Clubhouses"},
3791         {"dm6", "Army go Underground"},
3792 };
3793
3794 static episode_t battlemechepisodes[] =
3795 {
3796         {"Time for Battle", 0, 7},
3797 };
3798
3799 static level_t openquartzlevels[] =
3800 {
3801         {"start", "Welcome to Openquartz"},
3802
3803         {"void1", "The center of nowhere"},                        // 1
3804         {"void2", "The place with no name"},
3805         {"void3", "The lost supply base"},
3806         {"void4", "Past the outer limits"},
3807         {"void5", "Into the nonexistance"},
3808         {"void6", "Void walk"},
3809
3810         {"vtest", "Warp Central"},
3811         {"box", "The deathmatch box"},
3812         {"bunkers", "Void command"},
3813         {"house", "House of chaos"},
3814         {"office", "Overnight office kill"},
3815         {"am1", "The nameless chambers"},
3816 };
3817
3818 static episode_t openquartzepisodes[] =
3819 {
3820         {"Single Player", 0, 1},
3821         {"Void Deathmatch", 1, 6},
3822         {"Contrib", 7, 6},
3823 };
3824
3825 static level_t defeatindetail2levels[] =
3826 {
3827         {"atac3",       "River Crossing"},
3828         {"atac4",       "Canyon Chaos"},
3829         {"atac7",       "Desert Stormer"},
3830 };
3831
3832 static episode_t defeatindetail2episodes[] =
3833 {
3834         {"ATAC Campaign", 0, 3},
3835 };
3836
3837 static level_t prydonlevels[] =
3838 {
3839         {"curig2", "Capel Curig"},      // 0
3840
3841         {"tdastart", "Gateway"},                                // 1
3842 };
3843
3844 static episode_t prydonepisodes[] =
3845 {
3846         {"Prydon Gate", 0, 1},
3847         {"The Dark Age", 1, 1}
3848 };
3849
3850 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3851 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3852 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3853 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3854 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3855 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3856 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3857 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3858 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3859 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3860 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3861
3862 typedef struct gameinfo_s
3863 {
3864         gamemode_t gameid;
3865         gamelevels_t *notregistered;
3866         gamelevels_t *registered;
3867 }
3868 gameinfo_t;
3869
3870 static gameinfo_t gamelist[] =
3871 {
3872         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3873         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3874         {GAME_ROGUE, &roguegame, &roguegame},
3875         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3876         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3877         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3878         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3879         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3880         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3881         {GAME_PRYDON, &prydongame, &prydongame},
3882         {GAME_NORMAL, NULL, NULL} // terminator
3883 };
3884
3885 static gamelevels_t *lookupgameinfo(void)
3886 {
3887         int i = 0;
3888         while (gamelist[i].gameid != gamemode)
3889         {
3890                 if (gamelist[i].notregistered == NULL)
3891                 {
3892                         i = 0;
3893                         break;
3894                 }
3895                 i++;
3896         }
3897         if (registered.integer)
3898                 return gamelist[i].registered;
3899         else
3900                 return gamelist[i].notregistered;
3901 }
3902
3903 static int      startepisode;
3904 static int      startlevel;
3905 static int maxplayers;
3906 static qboolean m_serverInfoMessage = false;
3907 static double m_serverInfoMessageTime;
3908
3909 void M_Menu_GameOptions_f (void)
3910 {
3911         key_dest = key_menu;
3912         m_state = m_gameoptions;
3913         m_entersound = true;
3914         if (maxplayers == 0)
3915                 maxplayers = svs.maxclients;
3916         if (maxplayers < 2)
3917                 maxplayers = min(8, MAX_SCOREBOARD);
3918 }
3919
3920
3921 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3922 #define NUM_GAMEOPTIONS 12
3923 static int              gameoptions_cursor;
3924
3925 void M_GameOptions_Draw (void)
3926 {
3927         cachepic_t      *p;
3928         int             x;
3929         gamelevels_t *g;
3930
3931         M_Background(320, 200);
3932
3933         M_DrawPic (16, 4, "gfx/qplaque");
3934         p = Draw_CachePic ("gfx/p_multi");
3935         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3936
3937         M_DrawTextBox (152, 32, 10, 1);
3938         M_Print(160, 40, "begin game");
3939
3940         M_Print(0, 56, "      Max players");
3941         M_Print(160, 56, va("%i", maxplayers) );
3942
3943         if (gamemode != GAME_GOODVSBAD2)
3944         {
3945                 M_Print(0, 64, "        Game Type");
3946                 if (gamemode == GAME_TRANSFUSION)
3947                 {
3948                         if (!coop.integer && !deathmatch.integer)
3949                                 Cvar_SetValue("deathmatch", 1);
3950                         if (deathmatch.integer == 0)
3951                                 M_Print(160, 64, "Cooperative");
3952                         else if (deathmatch.integer == 2)
3953                                 M_Print(160, 64, "Capture the Flag");
3954                         else
3955                                 M_Print(160, 64, "Blood Bath");
3956                 }
3957                 else if (gamemode == GAME_BATTLEMECH)
3958                 {
3959                         if (!deathmatch.integer)
3960                                 Cvar_SetValue("deathmatch", 1);
3961                         if (deathmatch.integer == 2)
3962                                 M_Print(160, 64, "Rambo Match");
3963                         else
3964                                 M_Print(160, 64, "Deathmatch");
3965                 }
3966                 else
3967                 {
3968                         if (!coop.integer && !deathmatch.integer)
3969                                 Cvar_SetValue("deathmatch", 1);
3970                         if (coop.integer)
3971                                 M_Print(160, 64, "Cooperative");
3972                         else
3973                                 M_Print(160, 64, "Deathmatch");
3974                 }
3975
3976                 M_Print(0, 72, "        Teamplay");
3977                 if (gamemode == GAME_ROGUE)
3978                 {
3979                         const char *msg;
3980
3981                         switch((int)teamplay.integer)
3982                         {
3983                                 case 1: msg = "No Friendly Fire"; break;
3984                                 case 2: msg = "Friendly Fire"; break;
3985                                 case 3: msg = "Tag"; break;
3986                                 case 4: msg = "Capture the Flag"; break;
3987                                 case 5: msg = "One Flag CTF"; break;
3988                                 case 6: msg = "Three Team CTF"; break;
3989                                 default: msg = "Off"; break;
3990                         }
3991                         M_Print(160, 72, msg);
3992                 }
3993                 else
3994                 {
3995                         const char *msg;
3996
3997                         switch (teamplay.integer)
3998                         {
3999                                 case 0: msg = "Off"; break;
4000                                 case 2: msg = "Friendly Fire"; break;
4001                                 default: msg = "No Friendly Fire"; break;
4002                         }
4003                         M_Print(160, 72, msg);
4004                 }
4005                 M_Print(0, 80, "            Skill");
4006                 if (gamemode == GAME_TRANSFUSION)
4007                 {
4008                         if (skill.integer == 1)
4009                                 M_Print(160, 80, "Still Kicking");
4010                         else if (skill.integer == 2)
4011                                 M_Print(160, 80, "Pink On The Inside");
4012                         else if (skill.integer == 3)
4013                                 M_Print(160, 80, "Lightly Broiled");
4014                         else if (skill.integer == 4)
4015                                 M_Print(160, 80, "Well Done");
4016                         else
4017                                 M_Print(160, 80, "Extra Crispy");
4018                 }
4019                 else
4020                 {
4021                         if (skill.integer == 0)
4022                                 M_Print(160, 80, "Easy difficulty");
4023                         else if (skill.integer == 1)
4024                                 M_Print(160, 80, "Normal difficulty");
4025                         else if (skill.integer == 2)
4026                                 M_Print(160, 80, "Hard difficulty");
4027                         else
4028                                 M_Print(160, 80, "Nightmare difficulty");
4029                 }
4030                 M_Print(0, 88, "       Frag Limit");
4031                 if (fraglimit.integer == 0)
4032                         M_Print(160, 88, "none");
4033                 else
4034                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4035
4036                 M_Print(0, 96, "       Time Limit");
4037                 if (timelimit.integer == 0)
4038                         M_Print(160, 96, "none");
4039                 else
4040                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4041         }
4042
4043         M_Print(0, 104, "    Public server");
4044         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4045
4046         M_Print(0, 112, "   Server maxrate");
4047         M_Print(160, 112, va("%i", sv_maxrate.integer));
4048
4049         M_Print(0, 128, "      Server name");
4050         M_DrawTextBox (0, 132, 38, 1);
4051         M_Print(8, 140, hostname.string);
4052
4053         g = lookupgameinfo();
4054
4055         if (gamemode != GAME_GOODVSBAD2)
4056         {
4057                 M_Print(0, 160, "         Episode");
4058                 M_Print(160, 160, g->episodes[startepisode].description);
4059         }
4060
4061         M_Print(0, 168, "           Level");
4062         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4063         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4064
4065 // line cursor
4066         if (gameoptions_cursor == 9)
4067                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4068         else
4069                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4070
4071         if (m_serverInfoMessage)
4072         {
4073                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4074                 {
4075                         x = (320-26*8)/2;
4076                         M_DrawTextBox (x, 138, 24, 4);
4077                         x += 8;
4078                         M_Print(x, 146, " More than 255 players??");
4079                         M_Print(x, 154, "  First, question your  ");
4080                         M_Print(x, 162, "   sanity, then email   ");
4081                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4082                 }
4083                 else
4084                         m_serverInfoMessage = false;
4085         }
4086 }
4087
4088
4089 static void M_NetStart_Change (int dir)
4090 {
4091         gamelevels_t *g;
4092         int count;
4093
4094         switch (gameoptions_cursor)
4095         {
4096         case 1:
4097                 maxplayers += dir;
4098                 if (maxplayers > MAX_SCOREBOARD)
4099                 {
4100                         maxplayers = MAX_SCOREBOARD;
4101                         m_serverInfoMessage = true;
4102                         m_serverInfoMessageTime = realtime;
4103                 }
4104                 if (maxplayers < 2)
4105                         maxplayers = 2;
4106                 break;
4107
4108         case 2:
4109                 if (gamemode == GAME_GOODVSBAD2)
4110                         break;
4111                 if (gamemode == GAME_TRANSFUSION)
4112                 {
4113                         switch (deathmatch.integer)
4114                         {
4115                                 // From Cooperative to BloodBath
4116                                 case 0:
4117                                         Cvar_SetValueQuick (&coop, 0);
4118                                         Cvar_SetValueQuick (&deathmatch, 1);
4119                                         break;
4120
4121                                 // From BloodBath to CTF
4122                                 case 1:
4123                                         Cvar_SetValueQuick (&coop, 0);
4124                                         Cvar_SetValueQuick (&deathmatch, 2);
4125                                         break;
4126
4127                                 // From CTF to Cooperative
4128                                 //case 2:
4129                                 default:
4130                                         Cvar_SetValueQuick (&coop, 1);
4131                                         Cvar_SetValueQuick (&deathmatch, 0);
4132                         }
4133                 }
4134                 else if (gamemode == GAME_BATTLEMECH)
4135                 {
4136                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4137                                 Cvar_SetValueQuick (&deathmatch, 0);
4138                         else // changing from Deathmatch to Rambo
4139                                 Cvar_SetValueQuick (&deathmatch, 2);
4140                 }
4141                 else
4142                 {
4143                         if (deathmatch.integer) // changing from deathmatch to coop
4144                         {
4145                                 Cvar_SetValueQuick (&coop, 1);
4146                                 Cvar_SetValueQuick (&deathmatch, 0);
4147                         }
4148                         else // changing from coop to deathmatch
4149                         {
4150                                 Cvar_SetValueQuick (&coop, 0);
4151                                 Cvar_SetValueQuick (&deathmatch, 1);
4152                         }
4153                 }
4154                 break;
4155
4156         case 3:
4157                 if (gamemode == GAME_GOODVSBAD2)
4158                         break;
4159                 if (gamemode == GAME_ROGUE)
4160                         count = 6;
4161                 else
4162                         count = 2;
4163
4164                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4165                 if (teamplay.integer > count)
4166                         Cvar_SetValueQuick (&teamplay, 0);
4167                 else if (teamplay.integer < 0)
4168                         Cvar_SetValueQuick (&teamplay, count);
4169                 break;
4170
4171         case 4:
4172                 if (gamemode == GAME_GOODVSBAD2)
4173                         break;
4174                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4175                 if (gamemode == GAME_TRANSFUSION)
4176                 {
4177                         if (skill.integer > 5)
4178                                 Cvar_SetValueQuick (&skill, 1);
4179                         if (skill.integer < 1)
4180                                 Cvar_SetValueQuick (&skill, 5);
4181                 }
4182                 else
4183                 {
4184                         if (skill.integer > 3)
4185                                 Cvar_SetValueQuick (&skill, 0);
4186                         if (skill.integer < 0)
4187                                 Cvar_SetValueQuick (&skill, 3);
4188                 }
4189                 break;
4190
4191         case 5:
4192                 if (gamemode == GAME_GOODVSBAD2)
4193                         break;
4194                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4195                 if (fraglimit.integer > 100)
4196                         Cvar_SetValueQuick (&fraglimit, 0);
4197                 if (fraglimit.integer < 0)
4198                         Cvar_SetValueQuick (&fraglimit, 100);
4199                 break;
4200
4201         case 6:
4202                 if (gamemode == GAME_GOODVSBAD2)
4203                         break;
4204                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4205                 if (timelimit.value > 60)
4206                         Cvar_SetValueQuick (&timelimit, 0);
4207                 if (timelimit.value < 0)
4208                         Cvar_SetValueQuick (&timelimit, 60);
4209                 break;
4210
4211         case 7:
4212                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4213                 break;
4214
4215         case 8:
4216                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4217                 if (sv_maxrate.integer < NET_MINRATE)
4218                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4219                 break;
4220
4221         case 9:
4222                 break;
4223
4224         case 10:
4225                 if (gamemode == GAME_GOODVSBAD2)
4226                         break;
4227                 startepisode += dir;
4228                 g = lookupgameinfo();
4229
4230                 if (startepisode < 0)
4231                         startepisode = g->numepisodes - 1;
4232
4233                 if (startepisode >= g->numepisodes)
4234                         startepisode = 0;
4235
4236                 startlevel = 0;
4237                 break;
4238
4239         case 11:
4240                 startlevel += dir;
4241                 g = lookupgameinfo();
4242
4243                 if (startlevel < 0)
4244                         startlevel = g->episodes[startepisode].levels - 1;
4245
4246                 if (startlevel >= g->episodes[startepisode].levels)
4247                         startlevel = 0;
4248                 break;
4249         }
4250 }
4251
4252 static void M_GameOptions_Key (int key, int ascii)
4253 {
4254         gamelevels_t *g;
4255         int l;
4256         char hostnamebuf[128];
4257
4258         switch (key)
4259         {
4260         case K_ESCAPE:
4261                 M_Menu_MultiPlayer_f ();
4262                 break;
4263
4264         case K_UPARROW:
4265                 S_LocalSound ("sound/misc/menu1.wav");
4266                 gameoptions_cursor--;
4267                 if (gameoptions_cursor < 0)
4268                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4269                 break;
4270
4271         case K_DOWNARROW:
4272                 S_LocalSound ("sound/misc/menu1.wav");
4273                 gameoptions_cursor++;
4274                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4275                         gameoptions_cursor = 0;
4276                 break;
4277
4278         case K_LEFTARROW:
4279                 if (gameoptions_cursor == 0)
4280                         break;
4281                 S_LocalSound ("sound/misc/menu3.wav");
4282                 M_NetStart_Change (-1);
4283                 break;
4284
4285         case K_RIGHTARROW:
4286                 if (gameoptions_cursor == 0)
4287                         break;
4288                 S_LocalSound ("sound/misc/menu3.wav");
4289                 M_NetStart_Change (1);
4290                 break;
4291
4292         case K_ENTER:
4293                 S_LocalSound ("sound/misc/menu2.wav");
4294                 if (gameoptions_cursor == 0)
4295                 {
4296                         if (sv.active)
4297                                 Cbuf_AddText ("disconnect\n");
4298                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4299
4300                         g = lookupgameinfo();
4301                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4302                         return;
4303                 }
4304
4305                 M_NetStart_Change (1);
4306                 break;
4307
4308         case K_BACKSPACE:
4309                 if (gameoptions_cursor == 9)
4310                 {
4311                         l = (int)strlen(hostname.string);
4312                         if (l)
4313                         {
4314                                 l = min(l - 1, 37);
4315                                 memcpy(hostnamebuf, hostname.string, l);
4316                                 hostnamebuf[l] = 0;
4317                                 Cvar_Set("hostname", hostnamebuf);
4318                         }
4319                 }
4320                 break;
4321
4322         default:
4323                 if (ascii < 32)
4324                         break;
4325                 if (gameoptions_cursor == 9)
4326                 {
4327                         l = (int)strlen(hostname.string);
4328                         if (l < 37)
4329                         {
4330                                 memcpy(hostnamebuf, hostname.string, l);
4331                                 hostnamebuf[l] = ascii;
4332                                 hostnamebuf[l+1] = 0;
4333                                 Cvar_Set("hostname", hostnamebuf);
4334                         }
4335                 }
4336         }
4337 }
4338
4339 //=============================================================================
4340 /* SLIST MENU */
4341
4342 static int slist_cursor;
4343
4344 void M_Menu_ServerList_f (void)
4345 {
4346         key_dest = key_menu;
4347         m_state = m_slist;
4348         m_entersound = true;
4349         slist_cursor = 0;
4350         M_Update_Return_Reason("");
4351         if (lanConfig_cursor == 2)
4352                 Net_SlistQW_f();
4353         else
4354                 Net_Slist_f();
4355 }
4356
4357
4358 static void M_ServerList_Draw (void)
4359 {
4360         int n, y, visible, start, end, numplayers, maxplayers;
4361         cachepic_t *p;
4362         const char *s;
4363
4364         // use as much vertical space as available
4365         if (gamemode == GAME_TRANSFUSION)
4366                 M_Background(640, vid_conheight.integer - 80);
4367         else
4368                 M_Background(640, vid_conheight.integer);
4369         // scroll the list as the cursor moves
4370         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4371         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4372         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4373         if (*m_return_reason)
4374                 M_Print(16, menu_height - 8, m_return_reason);
4375         y = 48;
4376         visible = (int)((menu_height - 16 - y) / 8 / 2);
4377         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4378         end = min(start + visible, serverlist_viewcount);
4379
4380         p = Draw_CachePic ("gfx/p_multi");
4381         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4382         if (end > start)
4383         {
4384                 for (n = start;n < end;n++)
4385                 {
4386                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4387                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4388                         M_PrintColored(0, y, entry->line1);y += 8;
4389                         M_PrintColored(0, y, entry->line2);y += 8;
4390                 }
4391         }
4392         else if (realtime - masterquerytime > 10)
4393         {
4394                 if (masterquerycount)
4395                         M_Print(0, y, "No servers found");
4396                 else
4397                         M_Print(0, y, "No master servers found (network problem?)");
4398         }
4399         else
4400         {
4401                 if (serverquerycount)
4402                         M_Print(0, y, "Querying servers");
4403                 else
4404                         M_Print(0, y, "Querying master servers");
4405         }
4406 }
4407
4408
4409 static void M_ServerList_Key(int k, int ascii)
4410 {
4411         switch (k)
4412         {
4413         case K_ESCAPE:
4414                 M_Menu_LanConfig_f();
4415                 break;
4416
4417         case K_SPACE:
4418                 if (lanConfig_cursor == 2)
4419                         Net_SlistQW_f();
4420                 else
4421                         Net_Slist_f();
4422                 break;
4423
4424         case K_UPARROW:
4425         case K_LEFTARROW:
4426                 S_LocalSound ("sound/misc/menu1.wav");
4427                 slist_cursor--;
4428                 if (slist_cursor < 0)
4429                         slist_cursor = serverlist_viewcount - 1;
4430                 break;
4431
4432         case K_DOWNARROW:
4433         case K_RIGHTARROW:
4434                 S_LocalSound ("sound/misc/menu1.wav");
4435                 slist_cursor++;
4436                 if (slist_cursor >= serverlist_viewcount)
4437                         slist_cursor = 0;
4438                 break;
4439
4440         case K_ENTER:
4441                 S_LocalSound ("sound/misc/menu2.wav");
4442                 if (serverlist_viewcount)
4443                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4444                 break;
4445
4446         default:
4447                 break;
4448         }
4449
4450 }
4451
4452 //=============================================================================
4453 /* MODLIST MENU */
4454 // same limit of mod dirs as in fs.c
4455 #define MODLIST_MAXDIRS 16
4456 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4457 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4458
4459 typedef struct modlist_entry_s
4460 {
4461         qboolean loaded;        // used to determine whether this entry is loaded and running
4462         int enabled;            // index to array of modlist_enabled
4463
4464         // name of the modification, this is (will...be) displayed on the menu entry
4465         char name[128];
4466         // directory where we will find it
4467         char dir[MAX_QPATH];
4468 } modlist_entry_t;
4469
4470 static int modlist_cursor;
4471 //static int modlist_viewcount;
4472
4473 static int modlist_count = 0;
4474 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4475
4476 void ModList_RebuildList(void)
4477 {
4478         int i,j;
4479         stringlist_t list;
4480
4481         stringlistinit(&list);
4482         listdirectory(&list, fs_basedir, "");
4483         stringlistsort(&list);
4484         modlist_count = 0;
4485         modlist_numenabled = fs_numgamedirs;
4486         for (i = 0;i < list.numstrings;i++)
4487         {
4488                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4489                 // check all dirs to see if they "appear" to be mods
4490                 // reject any dirs that are part of the base game
4491                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4492                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4493                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4494                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4495                 if (!FS_CheckGameDir(list.strings[i])) continue;
4496
4497                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4498                 //check currently loaded mods
4499                 modlist[modlist_count].loaded = false;
4500                 if (fs_numgamedirs)
4501                         for (j = 0; j < fs_numgamedirs; j++)
4502                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4503                                 {
4504                                         modlist[modlist_count].loaded = true;
4505                                         modlist[modlist_count].enabled = j;
4506                                         modlist_enabled[j] = modlist_count;
4507                                         break;
4508                                 }
4509                 modlist_count ++;
4510         }
4511         stringlistfreecontents(&list);
4512 }
4513
4514 void ModList_Enable (void)
4515 {
4516         int i;
4517         int numgamedirs;
4518         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4519
4520         // copy our mod list into an array for FS_ChangeGameDirs
4521         numgamedirs = modlist_numenabled;
4522         for (i = 0; i < modlist_numenabled; i++)
4523                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4524
4525         // this code snippet is from FS_ChangeGameDirs
4526         if (fs_numgamedirs == numgamedirs)
4527         {
4528                 for (i = 0;i < numgamedirs;i++)
4529                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4530                                 break;
4531                 if (i == numgamedirs)
4532                         return; // already using this set of gamedirs, do nothing
4533         }
4534
4535         // this part is basically the same as the FS_GameDir_f function
4536         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4537         {
4538                 // actually, changing during game would work fine, but would be stupid
4539                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4540                 return;
4541         }
4542
4543         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4544 }
4545
4546 void M_Menu_ModList_f (void)
4547 {
4548         key_dest = key_menu;
4549         m_state = m_modlist;
4550         m_entersound = true;
4551         modlist_cursor = 0;
4552         M_Update_Return_Reason("");
4553         ModList_RebuildList();
4554 }
4555
4556 static void M_Menu_ModList_AdjustSliders (int dir)
4557 {
4558         int i;
4559         S_LocalSound ("sound/misc/menu3.wav");
4560
4561         // stop adding mods, we reach the limit
4562         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4563         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4564         if (modlist[modlist_cursor].loaded)
4565         {
4566                 modlist[modlist_cursor].enabled = modlist_numenabled;
4567                 //push the value on the enabled list
4568                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4569         }
4570         else
4571         {
4572                 //eliminate the value from the enabled list
4573                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4574                 {
4575                         modlist_enabled[i] = modlist_enabled[i+1];
4576                         modlist[modlist_enabled[i]].enabled--;
4577                 }
4578                 modlist_numenabled--;
4579         }
4580 }
4581
4582 static void M_ModList_Draw (void)
4583 {
4584         int n, y, visible, start, end;
4585         cachepic_t *p;
4586         const char *s_available = "Available Mods";
4587         const char *s_enabled = "Enabled Mods";
4588
4589         // use as much vertical space as available
4590         if (gamemode == GAME_TRANSFUSION)
4591                 M_Background(640, vid_conheight.integer - 80);
4592         else
4593                 M_Background(640, vid_conheight.integer);
4594
4595         M_PrintRed(48 + 32, 32, s_available);
4596         M_PrintRed(432, 32, s_enabled);
4597         // Draw a list box with all enabled mods
4598         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4599         for (y = 0; y < modlist_numenabled; y++)
4600                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4601
4602         if (*m_return_reason)
4603                 M_Print(16, menu_height - 8, m_return_reason);
4604         // scroll the list as the cursor moves
4605         y = 48;
4606         visible = (int)((menu_height - 16 - y) / 8 / 2);
4607         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4608         end = min(start + visible, modlist_count);
4609
4610         p = Draw_CachePic ("gfx/p_option");
4611         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4612         if (end > start)
4613         {
4614                 for (n = start;n < end;n++)
4615                 {
4616                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4617                         M_ItemPrint(80, y, modlist[n].dir, true);
4618                         M_DrawCheckbox(48, y, modlist[n].loaded);
4619                         y +=8;
4620                 }
4621         }
4622         else
4623         {
4624                 M_Print(80, y, "No Mods found");
4625         }
4626 }
4627
4628 static void M_ModList_Key(int k, int ascii)
4629 {
4630         switch (k)
4631         {
4632         case K_ESCAPE:
4633                 ModList_Enable ();
4634                 M_Menu_Options_f();
4635                 break;
4636
4637         case K_SPACE:
4638                 S_LocalSound ("sound/misc/menu2.wav");
4639                 ModList_RebuildList();
4640                 break;
4641
4642         case K_UPARROW:
4643                 S_LocalSound ("sound/misc/menu1.wav");
4644                 modlist_cursor--;
4645                 if (modlist_cursor < 0)
4646                         modlist_cursor = modlist_count - 1;
4647                 break;
4648
4649         case K_LEFTARROW:
4650                 M_Menu_ModList_AdjustSliders (-1);
4651                 break;
4652
4653         case K_DOWNARROW:
4654                 S_LocalSound ("sound/misc/menu1.wav");
4655                 modlist_cursor++;
4656                 if (modlist_cursor >= modlist_count)
4657                         modlist_cursor = 0;
4658                 break;
4659
4660         case K_RIGHTARROW:
4661                 M_Menu_ModList_AdjustSliders (1);
4662                 break;
4663
4664         case K_ENTER:
4665                 S_LocalSound ("sound/misc/menu2.wav");
4666                 ModList_Enable ();
4667                 break;
4668
4669         default:
4670                 break;
4671         }
4672
4673 }
4674
4675 //=============================================================================
4676 /* Menu Subsystem */
4677
4678 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4679 static void M_Draw(void);
4680 void M_ToggleMenu(int mode);
4681 static void M_Shutdown(void);
4682
4683 void M_Init (void)
4684 {
4685         menuplyr_load = true;
4686         menuplyr_pixels = NULL;
4687
4688         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4689         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4690         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4691         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4692         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4693         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4694         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4695         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4696         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4697         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4698         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4699         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4700         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4701         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4702         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4703         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4704         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4705         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4706         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4707
4708         if (gamemode == GAME_TRANSFUSION)
4709         {
4710                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4711                 bindnames = transfusionbindnames;
4712         }
4713         else if (gamemode == GAME_GOODVSBAD2)
4714         {
4715                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4716                 bindnames = goodvsbad2bindnames;
4717         }
4718         else
4719         {
4720                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4721                 bindnames = quakebindnames;
4722         }
4723
4724         // Make sure "keys_cursor" doesn't start on a section in the binding list
4725         keys_cursor = 0;
4726         while (bindnames[keys_cursor][0][0] == '\0')
4727         {
4728                 keys_cursor++;
4729
4730                 // Only sections? There may be a problem somewhere...
4731                 if (keys_cursor >= numcommands)
4732                         Sys_Error ("M_Init: The key binding list only contains sections");
4733         }
4734
4735
4736         if (gamemode == GAME_NEHAHRA)
4737         {
4738                 if (FS_FileExists("maps/neh1m4.bsp"))
4739                 {
4740                         if (FS_FileExists("hearing.dem"))
4741                         {
4742                                 Con_Print("Nehahra movie and game detected.\n");
4743                                 NehGameType = TYPE_BOTH;
4744                         }
4745                         else
4746                         {
4747                                 Con_Print("Nehahra game detected.\n");
4748                                 NehGameType = TYPE_GAME;
4749                         }
4750                 }
4751                 else
4752                 {
4753                         if (FS_FileExists("hearing.dem"))
4754                         {
4755                                 Con_Print("Nehahra movie detected.\n");
4756                                 NehGameType = TYPE_DEMO;
4757                         }
4758                         else
4759                         {
4760                                 Con_Print("Nehahra not found.\n");
4761                                 NehGameType = TYPE_GAME; // could just complain, but...
4762                         }
4763                 }
4764         }
4765 }
4766
4767 void M_Draw (void)
4768 {
4769         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4770                 m_state = m_none;
4771
4772         if (m_state == m_none)
4773                 return;
4774
4775         switch (m_state)
4776         {
4777         case m_none:
4778                 break;
4779
4780         case m_main:
4781                 M_Main_Draw ();
4782                 break;
4783
4784         case m_demo:
4785                 M_Demo_Draw ();
4786                 break;
4787
4788         case m_singleplayer:
4789                 M_SinglePlayer_Draw ();
4790                 break;
4791
4792         case m_transfusion_episode:
4793                 M_Transfusion_Episode_Draw ();
4794                 break;
4795
4796         case m_transfusion_skill:
4797                 M_Transfusion_Skill_Draw ();
4798                 break;
4799
4800         case m_load:
4801                 M_Load_Draw ();
4802                 break;
4803
4804         case m_save:
4805                 M_Save_Draw ();
4806                 break;
4807
4808         case m_multiplayer:
4809                 M_MultiPlayer_Draw ();
4810                 break;
4811
4812         case m_setup:
4813                 M_Setup_Draw ();
4814                 break;
4815
4816         case m_options:
4817                 M_Options_Draw ();
4818                 break;
4819
4820         case m_options_effects:
4821                 M_Options_Effects_Draw ();
4822                 break;
4823
4824         case m_options_graphics:
4825                 M_Options_Graphics_Draw ();
4826                 break;
4827
4828         case m_options_colorcontrol:
4829                 M_Options_ColorControl_Draw ();
4830                 break;
4831
4832         case m_keys:
4833                 M_Keys_Draw ();
4834                 break;
4835
4836         case m_reset:
4837                 M_Reset_Draw ();
4838                 break;
4839
4840         case m_video:
4841                 M_Video_Draw ();
4842                 break;
4843
4844         case m_help:
4845                 M_Help_Draw ();
4846                 break;
4847
4848         case m_credits:
4849                 M_Credits_Draw ();
4850                 break;
4851
4852         case m_quit:
4853                 M_Quit_Draw ();
4854                 break;
4855
4856         case m_lanconfig:
4857                 M_LanConfig_Draw ();
4858                 break;
4859
4860         case m_gameoptions:
4861                 M_GameOptions_Draw ();
4862                 break;
4863
4864         case m_slist:
4865                 M_ServerList_Draw ();
4866                 break;
4867
4868         case m_modlist:
4869                 M_ModList_Draw ();
4870                 break;
4871         }
4872
4873         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4874                 if (m_state != m_credits) {
4875                         cachepic_t      *p, *drop1, *drop2, *drop3;
4876                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4877                         float scale_y_rate;
4878                         scale_y_repeat = vid_conheight.integer * 2;
4879                         g = (int)(realtime * 64)%96;
4880                         scale_y_rate = (float)(g+1) / 96;
4881                         top_offset = (g+12)/12;
4882                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4883                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4884                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4885                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4886                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4887                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4888                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4889                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4890                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4891                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4892                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4893                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4894                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4895                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4896                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4897                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4898                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4899                                 }
4900                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4901                         }
4902                 }
4903         }
4904
4905         if (m_entersound)
4906         {
4907                 S_LocalSound ("sound/misc/menu2.wav");
4908                 m_entersound = false;
4909         }
4910
4911         S_ExtraUpdate ();
4912 }
4913
4914
4915 void M_KeyEvent (int key, int ascii, qboolean downevent)
4916 {
4917         if (!downevent)
4918                 return;
4919         switch (m_state)
4920         {
4921         case m_none:
4922                 return;
4923
4924         case m_main:
4925                 M_Main_Key (key, ascii);
4926                 return;
4927
4928         case m_demo:
4929                 M_Demo_Key (key, ascii);
4930                 return;
4931
4932         case m_singleplayer:
4933                 M_SinglePlayer_Key (key, ascii);
4934                 return;
4935
4936         case m_transfusion_episode:
4937                 M_Transfusion_Episode_Key (key, ascii);
4938                 return;
4939
4940         case m_transfusion_skill:
4941                 M_Transfusion_Skill_Key (key, ascii);
4942                 return;
4943
4944         case m_load:
4945                 M_Load_Key (key, ascii);
4946                 return;
4947
4948         case m_save:
4949                 M_Save_Key (key, ascii);
4950                 return;
4951
4952         case m_multiplayer:
4953                 M_MultiPlayer_Key (key, ascii);
4954                 return;
4955
4956         case m_setup:
4957                 M_Setup_Key (key, ascii);
4958                 return;
4959
4960         case m_options:
4961                 M_Options_Key (key, ascii);
4962                 return;
4963
4964         case m_options_effects:
4965                 M_Options_Effects_Key (key, ascii);
4966                 return;
4967
4968         case m_options_graphics:
4969                 M_Options_Graphics_Key (key, ascii);
4970                 return;
4971
4972         case m_options_colorcontrol:
4973                 M_Options_ColorControl_Key (key, ascii);
4974                 return;
4975
4976         case m_keys:
4977                 M_Keys_Key (key, ascii);
4978                 return;
4979
4980         case m_reset:
4981                 M_Reset_Key (key, ascii);
4982                 return;
4983
4984         case m_video:
4985                 M_Video_Key (key, ascii);
4986                 return;
4987
4988         case m_help:
4989                 M_Help_Key (key, ascii);
4990                 return;
4991
4992         case m_credits:
4993                 M_Credits_Key (key, ascii);
4994                 return;
4995
4996         case m_quit:
4997                 M_Quit_Key (key, ascii);
4998                 return;
4999
5000         case m_lanconfig:
5001                 M_LanConfig_Key (key, ascii);
5002                 return;
5003
5004         case m_gameoptions:
5005                 M_GameOptions_Key (key, ascii);
5006                 return;
5007
5008         case m_slist:
5009                 M_ServerList_Key (key, ascii);
5010                 return;
5011
5012         case m_modlist:
5013                 M_ModList_Key (key, ascii);
5014                 return;
5015         }
5016
5017 }
5018
5019 void M_Shutdown(void)
5020 {
5021         // reset key_dest
5022         key_dest = key_game;
5023 }
5024
5025 void M_Restart(void)
5026 {
5027 }
5028
5029 //============================================================================
5030 // Menu prog handling
5031
5032 static const char *m_required_func[] = {
5033 "m_init",
5034 "m_keydown",
5035 "m_draw",
5036 "m_toggle",
5037 "m_shutdown",
5038 };
5039
5040 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5041
5042 void MR_SetRouting (qboolean forceold);
5043
5044 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5045 void MP_Error(const char *format, ...)
5046 {
5047         static qboolean processingError = false;
5048         char errorstring[MAX_INPUTLINE];
5049         va_list argptr;
5050
5051         va_start (argptr, format);
5052         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5053         va_end (argptr);
5054         Con_Printf( "Menu_Error: %s\n", errorstring );
5055
5056         if( !processingError ) {
5057                 processingError = true;
5058                 PRVM_Crash();
5059                 processingError = false;
5060         } else {
5061                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5062         }
5063
5064         // fall back to the normal menu
5065
5066         // say it
5067         Con_Print("Falling back to normal menu\n");
5068
5069         key_dest = key_game;
5070
5071         // init the normal menu now -> this will also correct the menu router pointers
5072         MR_SetRouting (TRUE);
5073
5074         // reset the active scene, too (to be on the safe side ;))
5075    R_SelectScene( RST_CLIENT );
5076
5077         Host_AbortCurrentFrame();
5078 }
5079
5080 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5081 {
5082         PRVM_Begin;
5083         PRVM_SetProg(PRVM_MENUPROG);
5084
5085         // pass key
5086         prog->globals.generic[OFS_PARM0] = (float) key;
5087         prog->globals.generic[OFS_PARM1] = (float) ascii;
5088         if (downevent)
5089                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5090         else if (prog->funcoffsets.m_keyup)
5091                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5092
5093         PRVM_End;
5094 }
5095
5096 void MP_Draw (void)
5097 {
5098         // declarations that are needed right now
5099
5100         float oldquality;
5101
5102         R_SelectScene( RST_MENU );
5103
5104         // reset the temp entities each frame
5105         r_refdef.scene.numtempentities = 0;
5106
5107         // menu scenes do not use reduced rendering quality
5108         oldquality = r_refdef.view.quality;
5109         r_refdef.view.quality = 1;
5110         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5111         r_refdef.scene.time = realtime;
5112
5113         PRVM_Begin;
5114         PRVM_SetProg(PRVM_MENUPROG);
5115
5116         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5117         // or does it kill the server too?
5118         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5119
5120         PRVM_End;
5121
5122         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5123         r_refdef.view.quality = oldquality;
5124
5125         R_SelectScene( RST_CLIENT );
5126 }
5127
5128 void MP_ToggleMenu(int mode)
5129 {
5130         PRVM_Begin;
5131         PRVM_SetProg(PRVM_MENUPROG);
5132
5133         prog->globals.generic[OFS_PARM0] = (float) mode;
5134         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5135
5136         PRVM_End;
5137 }
5138
5139 void MP_Shutdown (void)
5140 {
5141         PRVM_Begin;
5142         PRVM_SetProg(PRVM_MENUPROG);
5143
5144         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5145
5146         // reset key_dest
5147         key_dest = key_game;
5148
5149         // AK not using this cause Im not sure whether this is useful at all instead :
5150         PRVM_ResetProg();
5151
5152         PRVM_End;
5153 }
5154
5155 void MP_Init (void)
5156 {
5157         PRVM_Begin;
5158         PRVM_InitProg(PRVM_MENUPROG);
5159
5160         prog->headercrc = M_PROGHEADER_CRC;
5161         prog->edictprivate_size = 0; // no private struct used
5162         prog->name = M_NAME;
5163         prog->num_edicts = 1;
5164         prog->limit_edicts = M_MAX_EDICTS;
5165         prog->extensionstring = vm_m_extensions;
5166         prog->builtins = vm_m_builtins;
5167         prog->numbuiltins = vm_m_numbuiltins;
5168         prog->init_cmd = VM_M_Cmd_Init;
5169         prog->reset_cmd = VM_M_Cmd_Reset;
5170         prog->error_cmd = MP_Error;
5171         prog->ExecuteProgram = MVM_ExecuteProgram;
5172
5173         // allocate the mempools
5174         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5175
5176         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5177
5178         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5179         // it here
5180
5181         in_client_mouse = true;
5182
5183         // call the prog init
5184         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5185
5186         PRVM_End;
5187 }
5188
5189 void MP_Restart(void)
5190 {
5191         MP_Init();
5192 }
5193
5194 //============================================================================
5195 // Menu router
5196
5197 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5198 void (*MR_Draw) (void);
5199 void (*MR_ToggleMenu) (int mode);
5200 void (*MR_Shutdown) (void);
5201
5202 void MR_SetRouting(qboolean forceold)
5203 {
5204         static qboolean m_init = FALSE, mp_init = FALSE;
5205
5206         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5207         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5208         {
5209                 // set menu router function pointers
5210                 MR_KeyEvent = M_KeyEvent;
5211                 MR_Draw = M_Draw;
5212                 MR_ToggleMenu = M_ToggleMenu;
5213                 MR_Shutdown = M_Shutdown;
5214
5215                 // init
5216                 if(!m_init)
5217                 {
5218                         M_Init();
5219                         m_init = TRUE;
5220                 }
5221                 else
5222                         M_Restart();
5223         }
5224         else
5225         {
5226                 // set menu router function pointers
5227                 MR_KeyEvent = MP_KeyEvent;
5228                 MR_Draw = MP_Draw;
5229                 MR_ToggleMenu = MP_ToggleMenu;
5230                 MR_Shutdown = MP_Shutdown;
5231
5232                 if(!mp_init)
5233                 {
5234                         MP_Init();
5235                         mp_init = TRUE;
5236                 }
5237                 else
5238                         MP_Restart();
5239         }
5240 }
5241
5242 void MR_Restart(void)
5243 {
5244         MR_Shutdown ();
5245         MR_SetRouting (FALSE);
5246 }
5247
5248 void Call_MR_ToggleMenu_f(void)
5249 {
5250         int m;
5251         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5252         Host_StartVideo();
5253         if(MR_ToggleMenu)
5254                 MR_ToggleMenu(m);
5255 }
5256
5257 void MR_Init_Commands(void)
5258 {
5259         // set router console commands
5260         Cvar_RegisterVariable (&forceqmenu);
5261         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5262         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5263         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5264 }
5265
5266 void MR_Init(void)
5267 {
5268         vid_mode_t res[1024];
5269         size_t res_count, i;
5270
5271         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5272         res_count = VID_SortModes(res, res_count, false, false, true);
5273         if(res_count)
5274         {
5275                 video_resolutions_count = res_count;
5276                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5277                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5278                 for(i = 0; i < res_count; ++i)
5279                 {
5280                         int n, d, t;
5281                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5282                         video_resolutions[i].width = res[i].width;
5283                         video_resolutions[i].height = res[i].height;
5284                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5285                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5286                         d = res[i].pixelheight_num * video_resolutions[i].height;
5287                         while(d)
5288                         {
5289                                 t = n;
5290                                 n = d;
5291                                 d = t % d;
5292                         }
5293                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5294                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5295                         switch(n * 0x10000 | d)
5296                         {
5297                                 case 0x00040003:
5298                                         video_resolutions[i].conwidth = 640;
5299                                         video_resolutions[i].conheight = 480;
5300                                         video_resolutions[i].type = "Standard 4x3";
5301                                         break;
5302                                 case 0x00050004:
5303                                         video_resolutions[i].conwidth = 640;
5304                                         video_resolutions[i].conheight = 512;
5305                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5306                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5307                                         else
5308                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5309                                         break;
5310                                 case 0x00080005:
5311                                         video_resolutions[i].conwidth = 640;
5312                                         video_resolutions[i].conheight = 400;
5313                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5314                                                 video_resolutions[i].type = "Widescreen 8x5";
5315                                         else
5316                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5317
5318                                         break;
5319                                 case 0x00050003:
5320                                         video_resolutions[i].conwidth = 640;
5321                                         video_resolutions[i].conheight = 384;
5322                                         video_resolutions[i].type = "Widescreen 5x3";
5323                                         break;
5324                                 case 0x000D0009:
5325                                         video_resolutions[i].conwidth = 640;
5326                                         video_resolutions[i].conheight = 400;
5327                                         video_resolutions[i].type = "Widescreen 14x9";
5328                                         break;
5329                                 case 0x00100009:
5330                                         video_resolutions[i].conwidth = 640;
5331                                         video_resolutions[i].conheight = 480;
5332                                         video_resolutions[i].type = "Widescreen 16x9";
5333                                         break;
5334                                 case 0x00030002:
5335                                         video_resolutions[i].conwidth = 720;
5336                                         video_resolutions[i].conheight = 480;
5337                                         video_resolutions[i].type = "NTSC 3x2";
5338                                         break;
5339                                 case 0x000D000B:
5340                                         video_resolutions[i].conwidth = 720;
5341                                         video_resolutions[i].conheight = 566;
5342                                         video_resolutions[i].type = "PAL 14x11";
5343                                         break;
5344                                 case 0x00080007:
5345                                         if(video_resolutions[i].width >= 512)
5346                                         {
5347                                                 video_resolutions[i].conwidth = 512;
5348                                                 video_resolutions[i].conheight = 448;
5349                                                 video_resolutions[i].type = "SNES 8x7";
5350                                         }
5351                                         else
5352                                         {
5353                                                 video_resolutions[i].conwidth = 256;
5354                                                 video_resolutions[i].conheight = 224;
5355                                                 video_resolutions[i].type = "NES 8x7";
5356                                         }
5357                                         break;
5358                                 default:
5359                                         video_resolutions[i].conwidth = 640;
5360                                         video_resolutions[i].conheight = 640 * d / n;
5361                                         video_resolutions[i].type = "Detected mode";
5362                                         break;
5363                         }
5364                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5365                         {
5366                                 int f1, f2;
5367                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5368                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5369                                 if(f1 > f2)
5370                                 {
5371                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5372                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5373                                 }
5374                                 else
5375                                 {
5376                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5377                                         video_resolutions[i].conheight = video_resolutions[i].height;
5378                                 }
5379                         }
5380                 }
5381         }
5382         else
5383         {
5384                 video_resolutions = video_resolutions_hardcoded;
5385                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5386         }
5387
5388         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5389         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5390
5391         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5392 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5393         if(COM_CheckParm("-forceqmenu"))
5394                 Cvar_SetValueQuick(&forceqmenu,1);
5395         // use -useqmenu for debugging proposes, cause it starts
5396         // the normal quake menu only the first time
5397 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5398         if(COM_CheckParm("-useqmenu"))
5399                 MR_SetRouting (TRUE);
5400         else
5401                 MR_SetRouting (FALSE);
5402 }