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363 after some cleaning
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_Graphics_f (void);
44         void M_Menu_Options_ColorControl_f (void);
45                 void M_Menu_Keys_f (void);
46                 void M_Menu_Video_f (void);
47         void M_Menu_Help_f (void);
48         void M_Menu_Quit_f (void);
49 void M_Menu_LanConfig_f (void);
50 void M_Menu_GameOptions_f (void);
51 void M_Menu_ServerList_f (void);
52
53 void M_Main_Draw (void);
54         void M_SinglePlayer_Draw (void);
55                 void M_Load_Draw (void);
56                 void M_Save_Draw (void);
57         void M_MultiPlayer_Draw (void);
58                 void M_Setup_Draw (void);
59         void M_Options_Draw (void);
60         void M_Options_Effects_Draw (void);
61         void M_Options_Graphics_Draw (void);
62         void M_Options_ColorControl_Draw (void);
63                 void M_Keys_Draw (void);
64                 void M_Video_Draw (void);
65         void M_Help_Draw (void);
66         void M_Quit_Draw (void);
67 void M_LanConfig_Draw (void);
68 void M_GameOptions_Draw (void);
69 void M_ServerList_Draw (void);
70
71 void M_Main_Key (int key, char ascii);
72         void M_SinglePlayer_Key (int key, char ascii);
73                 void M_Load_Key (int key, char ascii);
74                 void M_Save_Key (int key, char ascii);
75         void M_MultiPlayer_Key (int key, char ascii);
76                 void M_Setup_Key (int key, char ascii);
77         void M_Options_Key (int key, char ascii);
78         void M_Options_Effects_Key (int key, char ascii);
79         void M_Options_Graphics_Key (int key, char ascii);
80         void M_Options_ColorControl_Key (int key, char ascii);
81                 void M_Keys_Key (int key, char ascii);
82                 void M_Video_Key (int key, char ascii);
83         void M_Help_Key (int key, char ascii);
84         void M_Quit_Key (int key, char ascii);
85 void M_LanConfig_Key (int key, char ascii);
86 void M_GameOptions_Key (int key, char ascii);
87 void M_ServerList_Key (int key, char ascii);
88
89 qboolean        m_entersound;           // play after drawing a frame, so caching
90                                                                 // won't disrupt the sound
91
92 char            m_return_reason [32];
93
94 #define StartingGame    (m_multiplayer_cursor == 1)
95 #define JoiningGame             (m_multiplayer_cursor == 0)
96
97 // Nehahra
98 #define NumberOfNehahraDemos 34
99 typedef struct
100 {
101         char *name;
102         char *desc;
103 } nehahrademonames_t;
104
105 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
106 {
107         {"intro", "Prologue"},
108         {"genf", "The Beginning"},
109         {"genlab", "A Doomed Project"},
110         {"nehcre", "The New Recruits"},
111         {"maxneh", "Breakthrough"},
112         {"maxchar", "Renewal and Duty"},
113         {"crisis", "Worlds Collide"},
114         {"postcris", "Darkening Skies"},
115         {"hearing", "The Hearing"},
116         {"getjack", "On a Mexican Radio"},
117         {"prelude", "Honor and Justice"},
118         {"abase", "A Message Sent"},
119         {"effect", "The Other Side"},
120         {"uhoh", "Missing in Action"},
121         {"prepare", "The Response"},
122         {"vision", "Farsighted Eyes"},
123         {"maxturns", "Enter the Immortal"},
124         {"backlot", "Separate Ways"},
125         {"maxside", "The Ancient Runes"},
126         {"counter", "The New Initiative"},
127         {"warprep", "Ghosts to the World"},
128         {"counter1", "A Fate Worse Than Death"},
129         {"counter2", "Friendly Fire"},
130         {"counter3", "Minor Setback"},
131         {"madmax", "Scores to Settle"},
132         {"quake", "One Man"},
133         {"cthmm", "Shattered Masks"},
134         {"shades", "Deal with the Dead"},
135         {"gophil", "An Unlikely Hero"},
136         {"cstrike", "War in Hell"},
137         {"shubset", "The Conspiracy"},
138         {"shubdie", "Even Death May Die"},
139         {"newranks", "An Empty Throne"},
140         {"seal", "The Seal is Broken"}
141 };
142
143 float menu_x, menu_y, menu_width, menu_height;
144
145 void M_Background(int width, int height)
146 {
147         menu_width = width;
148         menu_height = height;
149         menu_x = (vid.conwidth - menu_width) * 0.5;
150         menu_y = (vid.conheight - menu_height) * 0.5;
151         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
152         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
153 }
154
155 /*
156 ================
157 M_DrawCharacter
158
159 Draws one solid graphics character
160 ================
161 */
162 void M_DrawCharacter (float cx, float cy, int num)
163 {
164         char temp[2];
165         temp[0] = num;
166         temp[1] = 0;
167         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
168 }
169
170 void M_Print(float cx, float cy, const char *str)
171 {
172         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
173 }
174
175 void M_PrintRed (float cx, float cy, const char *str)
176 {
177         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
178 }
179
180 void M_ItemPrint(float cx, float cy, char *str, int unghosted)
181 {
182         if (unghosted)
183                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
184         else
185                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
186 }
187
188 void M_DrawPic (float cx, float cy, char *picname)
189 {
190         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
191 }
192
193 qbyte identityTable[256];
194 qbyte translationTable[256];
195
196 void M_BuildTranslationTable(int top, int bottom)
197 {
198         int j;
199         qbyte *dest, *source;
200
201         for (j = 0; j < 256; j++)
202                 identityTable[j] = j;
203         dest = translationTable;
204         source = identityTable;
205         memcpy (dest, source, 256);
206
207         // LordHavoc: corrected skin color ranges
208         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
209                 memcpy (dest + TOP_RANGE, source + top, 16);
210         else
211                 for (j=0 ; j<16 ; j++)
212                         dest[TOP_RANGE+j] = source[top+15-j];
213
214         // LordHavoc: corrected skin color ranges
215         if (bottom < 128 || (bottom >= 224 && bottom < 240))
216                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
217         else
218                 for (j=0 ; j<16 ; j++)
219                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
220 }
221
222
223 void M_DrawTextBox (float x, float y, float width, float height)
224 {
225         int n;
226         float cx, cy;
227
228         // draw left side
229         cx = x;
230         cy = y;
231         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
232         for (n = 0; n < height; n++)
233         {
234                 cy += 8;
235                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
236         }
237         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
238
239         // draw middle
240         cx += 8;
241         while (width > 0)
242         {
243                 cy = y;
244                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
245                 for (n = 0; n < height; n++)
246                 {
247                         cy += 8;
248                         if (n >= 1)
249                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
250                         else
251                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
252                 }
253                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
254                 width -= 2;
255                 cx += 16;
256         }
257
258         // draw right side
259         cy = y;
260         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
261         for (n = 0; n < height; n++)
262         {
263                 cy += 8;
264                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
265         }
266         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
267 }
268
269 //=============================================================================
270
271 //int m_save_demonum;
272
273 /*
274 ================
275 M_ToggleMenu_f
276 ================
277 */
278 void M_ToggleMenu_f (void)
279 {
280         m_entersound = true;
281
282         if (key_dest != key_menu || m_state != m_main)
283                 M_Menu_Main_f ();
284         else
285         {
286                 key_dest = key_game;
287                 m_state = m_none;
288         }
289 }
290
291
292 int demo_cursor;
293 void M_Demo_Draw (void)
294 {
295         int i;
296
297         M_Background(320, 200);
298
299         for (i = 0;i < NumberOfNehahraDemos;i++)
300                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
301
302         // line cursor
303         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
304 }
305
306
307 void M_Menu_Demos_f (void)
308 {
309         key_dest = key_menu;
310         m_state = m_demo;
311         m_entersound = true;
312 }
313
314 void M_Demo_Key (int k, char ascii)
315 {
316         switch (k)
317         {
318         case K_ESCAPE:
319                 M_Menu_Main_f ();
320                 break;
321
322         case K_ENTER:
323                 S_LocalSound ("misc/menu2.wav", true);
324                 m_state = m_none;
325                 key_dest = key_game;
326                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
327                 return;
328
329         case K_UPARROW:
330         case K_LEFTARROW:
331                 S_LocalSound ("misc/menu1.wav", true);
332                 demo_cursor--;
333                 if (demo_cursor < 0)
334                         demo_cursor = NumberOfNehahraDemos-1;
335                 break;
336
337         case K_DOWNARROW:
338         case K_RIGHTARROW:
339                 S_LocalSound ("misc/menu1.wav", true);
340                 demo_cursor++;
341                 if (demo_cursor >= NumberOfNehahraDemos)
342                         demo_cursor = 0;
343                 break;
344         }
345 }
346
347 //=============================================================================
348 /* MAIN MENU */
349
350 int     m_main_cursor;
351
352 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
353
354 void M_Menu_Main_f (void)
355 {
356         if (gamemode == GAME_NEHAHRA)
357         {
358                 if (NehGameType == TYPE_DEMO)
359                         MAIN_ITEMS = 4;
360                 else if (NehGameType == TYPE_GAME)
361                         MAIN_ITEMS = 5;
362                 else
363                         MAIN_ITEMS = 6;
364         }
365         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
366                 MAIN_ITEMS = 6;
367         else
368                 MAIN_ITEMS = 5;
369
370         /*
371         if (key_dest != key_menu)
372         {
373                 m_save_demonum = cls.demonum;
374                 cls.demonum = -1;
375         }
376         */
377         key_dest = key_menu;
378         m_state = m_main;
379         m_entersound = true;
380 }
381
382
383 void M_Main_Draw (void)
384 {
385         int             f;
386         cachepic_t      *p;
387
388         M_Background(320, 200);
389
390         M_DrawPic (16, 4, "gfx/qplaque.lmp");
391         p = Draw_CachePic ("gfx/ttl_main.lmp");
392         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
393 // Nehahra
394         if (gamemode == GAME_NEHAHRA)
395         {
396                 if (NehGameType == TYPE_BOTH)
397                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
398                 else if (NehGameType == TYPE_GAME)
399                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
400                 else
401                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
402         }
403         else
404                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
405
406         f = (int)(realtime * 10)%6;
407
408         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
409 }
410
411
412 void M_Main_Key (int key, char ascii)
413 {
414         switch (key)
415         {
416         case K_ESCAPE:
417                 key_dest = key_game;
418                 m_state = m_none;
419                 //cls.demonum = m_save_demonum;
420                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
421                 //      CL_NextDemo ();
422                 break;
423
424         case K_DOWNARROW:
425                 S_LocalSound ("misc/menu1.wav", true);
426                 if (++m_main_cursor >= MAIN_ITEMS)
427                         m_main_cursor = 0;
428                 break;
429
430         case K_UPARROW:
431                 S_LocalSound ("misc/menu1.wav", true);
432                 if (--m_main_cursor < 0)
433                         m_main_cursor = MAIN_ITEMS - 1;
434                 break;
435
436         case K_ENTER:
437                 m_entersound = true;
438
439                 if (gamemode == GAME_NEHAHRA)
440                 {
441                         switch (NehGameType)
442                         {
443                         case TYPE_BOTH:
444                                 switch (m_main_cursor)
445                                 {
446                                 case 0:
447                                         M_Menu_SinglePlayer_f ();
448                                         break;
449
450                                 case 1:
451                                         M_Menu_Demos_f ();
452                                         break;
453
454                                 case 2:
455                                         M_Menu_MultiPlayer_f ();
456                                         break;
457
458                                 case 3:
459                                         M_Menu_Options_f ();
460                                         break;
461
462                                 case 4:
463                                         key_dest = key_game;
464                                         if (sv.active)
465                                                 Cbuf_AddText ("disconnect\n");
466                                         Cbuf_AddText ("playdemo endcred\n");
467                                         break;
468
469                                 case 5:
470                                         M_Menu_Quit_f ();
471                                         break;
472                                 }
473                                 break;
474                         case TYPE_GAME:
475                                 switch (m_main_cursor)
476                                 {
477                                 case 0:
478                                         M_Menu_SinglePlayer_f ();
479                                         break;
480
481                                 case 1:
482                                         M_Menu_MultiPlayer_f ();
483                                         break;
484
485                                 case 2:
486                                         M_Menu_Options_f ();
487                                         break;
488
489                                 case 3:
490                                         key_dest = key_game;
491                                         if (sv.active)
492                                                 Cbuf_AddText ("disconnect\n");
493                                         Cbuf_AddText ("playdemo endcred\n");
494                                         break;
495
496                                 case 4:
497                                         M_Menu_Quit_f ();
498                                         break;
499                                 }
500                                 break;
501                         case TYPE_DEMO:
502                                 switch (m_main_cursor)
503                                 {
504                                 case 0:
505                                         M_Menu_Demos_f ();
506                                         break;
507
508                                 case 1:
509                                         key_dest = key_game;
510                                         if (sv.active)
511                                                 Cbuf_AddText ("disconnect\n");
512                                         Cbuf_AddText ("playdemo endcred\n");
513                                         break;
514
515                                 case 2:
516                                         M_Menu_Options_f ();
517                                         break;
518
519                                 case 3:
520                                         M_Menu_Quit_f ();
521                                         break;
522                                 }
523                                 break;
524                         }
525                 }
526                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
527                 {
528                         switch (m_main_cursor)
529                         {
530                         case 0:
531                                 M_Menu_SinglePlayer_f ();
532                                 break;
533
534                         case 1:
535                                 M_Menu_MultiPlayer_f ();
536                                 break;
537
538                         case 2:
539                                 M_Menu_Options_f ();
540                                 break;
541
542                         case 3:
543                                 M_Menu_Help_f ();
544                                 break;
545
546                         case 4:
547                                 M_Menu_Quit_f ();
548                                 break;
549                         case 5:
550                                 MR_Restart();
551                                 break;
552                         }
553                 }
554                 else
555                 {
556                         switch (m_main_cursor)
557                         {
558                         case 0:
559                                 M_Menu_SinglePlayer_f ();
560                                 break;
561
562                         case 1:
563                                 M_Menu_MultiPlayer_f ();
564                                 break;
565
566                         case 2:
567                                 M_Menu_Options_f ();
568                                 break;
569
570                         case 3:
571                                 M_Menu_Help_f ();
572                                 break;
573
574                         case 4:
575                                 M_Menu_Quit_f ();
576                                 break;
577                         }
578                 }
579         }
580 }
581
582 //=============================================================================
583 /* SINGLE PLAYER MENU */
584
585 int     m_singleplayer_cursor;
586 #define SINGLEPLAYER_ITEMS      3
587
588
589 void M_Menu_SinglePlayer_f (void)
590 {
591         key_dest = key_menu;
592         m_state = m_singleplayer;
593         m_entersound = true;
594 }
595
596
597 void M_SinglePlayer_Draw (void)
598 {
599         cachepic_t      *p;
600
601         M_Background(320, 200);
602
603         M_DrawPic (16, 4, "gfx/qplaque.lmp");
604         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
605
606         // Transfusion doesn't have a single player mode
607         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
608         {
609                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
610
611                 M_DrawTextBox (60, 8 * 8, 23, 4);
612                 if (gamemode == GAME_NEXUIZ)
613                         M_Print(95, 10 * 8, "Nexuiz is for");
614                 else if (gamemode == GAME_GOODVSBAD2)
615                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
616                 else if (gamemode == GAME_BATTLEMECH)
617                         M_Print(95, 10 * 8, "Battlemech is for");
618                 else
619                         M_Print(95, 10 * 8, "Transfusion is for");
620                 M_Print(83, 11 * 8, "multiplayer play only");
621         }
622         else
623         {
624                 int             f;
625
626                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
627                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
628
629                 f = (int)(realtime * 10)%6;
630
631                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
632         }
633 }
634
635
636 void M_SinglePlayer_Key (int key, char ascii)
637 {
638         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
639         {
640                 if (key == K_ESCAPE || key == K_ENTER)
641                         m_state = m_main;
642                 return;
643         }
644
645         switch (key)
646         {
647         case K_ESCAPE:
648                 M_Menu_Main_f ();
649                 break;
650
651         case K_DOWNARROW:
652                 S_LocalSound ("misc/menu1.wav", true);
653                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
654                         m_singleplayer_cursor = 0;
655                 break;
656
657         case K_UPARROW:
658                 S_LocalSound ("misc/menu1.wav", true);
659                 if (--m_singleplayer_cursor < 0)
660                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
661                 break;
662
663         case K_ENTER:
664                 m_entersound = true;
665
666                 switch (m_singleplayer_cursor)
667                 {
668                 case 0:
669                         key_dest = key_game;
670                         if (sv.active)
671                                 Cbuf_AddText ("disconnect\n");
672                         Cbuf_AddText ("maxplayers 1\n");
673                         Cbuf_AddText ("deathmatch 0\n");
674                         Cbuf_AddText ("coop 0\n");
675                         if (gamemode == GAME_NEHAHRA)
676                                 Cbuf_AddText ("map nehstart\n");
677                         else
678                                 Cbuf_AddText ("map start\n");
679                         break;
680
681                 case 1:
682                         M_Menu_Load_f ();
683                         break;
684
685                 case 2:
686                         M_Menu_Save_f ();
687                         break;
688                 }
689         }
690 }
691
692 //=============================================================================
693 /* LOAD/SAVE MENU */
694
695 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
696
697 #define MAX_SAVEGAMES           12
698 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
699 int             loadable[MAX_SAVEGAMES];
700
701 void M_ScanSaves (void)
702 {
703         int             i, j;
704         char    name[MAX_OSPATH];
705         char    *str;
706         qfile_t *f;
707         int             version;
708
709         for (i=0 ; i<MAX_SAVEGAMES ; i++)
710         {
711                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
712                 loadable[i] = false;
713                 sprintf (name, "s%i.sav", i);
714                 f = FS_Open (name, "r", false);
715                 if (!f)
716                         continue;
717                 str = FS_Getline (f);
718                 sscanf (str, "%i\n", &version);
719                 str = FS_Getline (f);
720                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
721
722         // change _ back to space
723                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
724                         if (m_filenames[i][j] == '_')
725                                 m_filenames[i][j] = ' ';
726                 loadable[i] = true;
727                 FS_Close (f);
728         }
729 }
730
731 void M_Menu_Load_f (void)
732 {
733         m_entersound = true;
734         m_state = m_load;
735         key_dest = key_menu;
736         M_ScanSaves ();
737 }
738
739
740 void M_Menu_Save_f (void)
741 {
742         if (!sv.active)
743                 return;
744         if (cl.intermission)
745                 return;
746         if (!cl.islocalgame)
747                 return;
748         m_entersound = true;
749         m_state = m_save;
750         key_dest = key_menu;
751         M_ScanSaves ();
752 }
753
754
755 void M_Load_Draw (void)
756 {
757         int             i;
758         cachepic_t      *p;
759
760         M_Background(320, 200);
761
762         p = Draw_CachePic ("gfx/p_load.lmp");
763         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
764
765         for (i=0 ; i< MAX_SAVEGAMES; i++)
766                 M_Print(16, 32 + 8*i, m_filenames[i]);
767
768 // line cursor
769         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
770 }
771
772
773 void M_Save_Draw (void)
774 {
775         int             i;
776         cachepic_t      *p;
777
778         M_Background(320, 200);
779
780         p = Draw_CachePic ("gfx/p_save.lmp");
781         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
782
783         for (i=0 ; i<MAX_SAVEGAMES ; i++)
784                 M_Print(16, 32 + 8*i, m_filenames[i]);
785
786 // line cursor
787         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
788 }
789
790
791 void M_Load_Key (int k, char ascii)
792 {
793         switch (k)
794         {
795         case K_ESCAPE:
796                 M_Menu_SinglePlayer_f ();
797                 break;
798
799         case K_ENTER:
800                 S_LocalSound ("misc/menu2.wav", true);
801                 if (!loadable[load_cursor])
802                         return;
803                 m_state = m_none;
804                 key_dest = key_game;
805
806                 // issue the load command
807                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav", true);
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav", true);
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828
829 void M_Save_Key (int k, char ascii)
830 {
831         switch (k)
832         {
833         case K_ESCAPE:
834                 M_Menu_SinglePlayer_f ();
835                 break;
836
837         case K_ENTER:
838                 m_state = m_none;
839                 key_dest = key_game;
840                 Cbuf_AddText (va("save s%i\n", load_cursor));
841                 return;
842
843         case K_UPARROW:
844         case K_LEFTARROW:
845                 S_LocalSound ("misc/menu1.wav", true);
846                 load_cursor--;
847                 if (load_cursor < 0)
848                         load_cursor = MAX_SAVEGAMES-1;
849                 break;
850
851         case K_DOWNARROW:
852         case K_RIGHTARROW:
853                 S_LocalSound ("misc/menu1.wav", true);
854                 load_cursor++;
855                 if (load_cursor >= MAX_SAVEGAMES)
856                         load_cursor = 0;
857                 break;
858         }
859 }
860
861 //=============================================================================
862 /* MULTIPLAYER MENU */
863
864 int     m_multiplayer_cursor;
865 #define MULTIPLAYER_ITEMS       3
866
867
868 void M_Menu_MultiPlayer_f (void)
869 {
870         key_dest = key_menu;
871         m_state = m_multiplayer;
872         m_entersound = true;
873 }
874
875
876 void M_MultiPlayer_Draw (void)
877 {
878         int             f;
879         cachepic_t      *p;
880
881         M_Background(320, 200);
882
883         M_DrawPic (16, 4, "gfx/qplaque.lmp");
884         p = Draw_CachePic ("gfx/p_multi.lmp");
885         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
886         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
887
888         f = (int)(realtime * 10)%6;
889
890         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
891 }
892
893
894 void M_MultiPlayer_Key (int key, char ascii)
895 {
896         switch (key)
897         {
898         case K_ESCAPE:
899                 M_Menu_Main_f ();
900                 break;
901
902         case K_DOWNARROW:
903                 S_LocalSound ("misc/menu1.wav", true);
904                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
905                         m_multiplayer_cursor = 0;
906                 break;
907
908         case K_UPARROW:
909                 S_LocalSound ("misc/menu1.wav", true);
910                 if (--m_multiplayer_cursor < 0)
911                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
912                 break;
913
914         case K_ENTER:
915                 m_entersound = true;
916                 switch (m_multiplayer_cursor)
917                 {
918                 case 0:
919                 case 1:
920                         M_Menu_LanConfig_f ();
921                         break;
922
923                 case 2:
924                         M_Menu_Setup_f ();
925                         break;
926                 }
927         }
928 }
929
930 //=============================================================================
931 /* SETUP MENU */
932
933 int             setup_cursor = 4;
934 int             setup_cursor_table[] = {40, 64, 88, 124, 140};
935
936 char    setup_myname[32];
937 int             setup_oldtop;
938 int             setup_oldbottom;
939 int             setup_top;
940 int             setup_bottom;
941 int             setup_rate;
942 int             setup_oldrate;
943
944 #define NUM_SETUP_CMDS  5
945
946 void M_Menu_Setup_f (void)
947 {
948         key_dest = key_menu;
949         m_state = m_setup;
950         m_entersound = true;
951         strcpy(setup_myname, cl_name.string);
952         setup_top = setup_oldtop = cl_color.integer >> 4;
953         setup_bottom = setup_oldbottom = cl_color.integer & 15;
954         setup_rate = cl_rate.integer;
955 }
956
957 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
958 static qbyte *menuplyr_pixels;
959 static unsigned int *menuplyr_translated;
960
961 typedef struct ratetable_s
962 {
963         int rate;
964         char *name;
965 }
966 ratetable_t;
967
968 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
969 static ratetable_t setup_ratetable[] =
970 {
971         {1000, "28.8 bad"},
972         {1500, "28.8 mediocre"},
973         {2000, "28.8 good"},
974         {2500, "33.6 mediocre"},
975         {3000, "33.6 good"},
976         {3500, "56k bad"},
977         {4000, "56k mediocre"},
978         {4500, "56k adequate"},
979         {5000, "56k good"},
980         {7000, "64k ISDN"},
981         {15000, "128k ISDN"},
982         {25000, "broadband"}
983 };
984
985 static int setup_rateindex(int rate)
986 {
987         int i;
988         for (i = 0;i < RATES;i++)
989                 if (setup_ratetable[i].rate > setup_rate)
990                         break;
991         return bound(1, i, RATES) - 1;
992 }
993
994 void M_Setup_Draw (void)
995 {
996         int i;
997         cachepic_t      *p;
998
999         M_Background(320, 200);
1000
1001         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1002         p = Draw_CachePic ("gfx/p_multi.lmp");
1003         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1004
1005         M_Print(64, 40, "Your name");
1006         M_DrawTextBox (160, 32, 16, 1);
1007         M_Print(168, 40, setup_myname);
1008
1009         if (gamemode != GAME_GOODVSBAD2)
1010         {
1011                 M_Print(64, 64, "Shirt color");
1012                 M_Print(64, 88, "Pants color");
1013         }
1014
1015         M_Print(64, 124-8, "Network speed limit");
1016         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1017
1018         M_DrawTextBox (64, 140-8, 14, 1);
1019         M_Print(72, 140, "Accept Changes");
1020
1021         // LordHavoc: rewrote this code greatly
1022         if (menuplyr_load)
1023         {
1024                 qbyte *data, *f;
1025                 menuplyr_load = false;
1026                 menuplyr_top = -1;
1027                 menuplyr_bottom = -1;
1028                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true)))
1029                 {
1030                         data = LoadLMPAs8Bit (f, 0, 0);
1031                         menuplyr_width = image_width;
1032                         menuplyr_height = image_height;
1033                         Mem_Free(f);
1034                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
1035                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
1036                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1037                         Mem_Free(data);
1038                 }
1039         }
1040
1041         if (menuplyr_pixels)
1042         {
1043                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1044                 {
1045                         menuplyr_top = setup_top;
1046                         menuplyr_bottom = setup_bottom;
1047                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1048                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1049                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
1050                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
1051                 }
1052                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
1053                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
1054         }
1055
1056         if (setup_cursor == 0)
1057                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1058         else
1059                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1060 }
1061
1062
1063 void M_Setup_Key (int k, char ascii)
1064 {
1065         int                     l;
1066
1067         switch (k)
1068         {
1069         case K_ESCAPE:
1070                 M_Menu_MultiPlayer_f ();
1071                 break;
1072
1073         case K_UPARROW:
1074                 S_LocalSound ("misc/menu1.wav", true);
1075                 setup_cursor--;
1076                 if (setup_cursor < 0)
1077                         setup_cursor = NUM_SETUP_CMDS-1;
1078                 break;
1079
1080         case K_DOWNARROW:
1081                 S_LocalSound ("misc/menu1.wav", true);
1082                 setup_cursor++;
1083                 if (setup_cursor >= NUM_SETUP_CMDS)
1084                         setup_cursor = 0;
1085                 break;
1086
1087         case K_LEFTARROW:
1088                 if (setup_cursor < 1)
1089                         return;
1090                 S_LocalSound ("misc/menu3.wav", true);
1091                 if (setup_cursor == 1)
1092                         setup_top = setup_top - 1;
1093                 if (setup_cursor == 2)
1094                         setup_bottom = setup_bottom - 1;
1095                 if (setup_cursor == 3)
1096                 {
1097                         l = setup_rateindex(setup_rate) - 1;
1098                         if (l < 0)
1099                                 l = RATES - 1;
1100                         setup_rate = setup_ratetable[l].rate;
1101                 }
1102                 break;
1103         case K_RIGHTARROW:
1104                 if (setup_cursor < 1)
1105                         return;
1106 forward:
1107                 S_LocalSound ("misc/menu3.wav", true);
1108                 if (setup_cursor == 1)
1109                         setup_top = setup_top + 1;
1110                 if (setup_cursor == 2)
1111                         setup_bottom = setup_bottom + 1;
1112                 if (setup_cursor == 3)
1113                 {
1114                         l = setup_rateindex(setup_rate) + 1;
1115                         if (l >= RATES)
1116                                 l = 0;
1117                         setup_rate = setup_ratetable[l].rate;
1118                 }
1119                 break;
1120
1121         case K_ENTER:
1122                 if (setup_cursor == 0)
1123                         return;
1124
1125                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1126                         goto forward;
1127
1128                 // setup_cursor == 4 (Accept changes)
1129                 if (strcmp(cl_name.string, setup_myname) != 0)
1130                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1131                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1132                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1133                 if (setup_rate != setup_oldrate)
1134                         Cbuf_AddText(va("rate %i\n", setup_rate));
1135
1136                 m_entersound = true;
1137                 M_Menu_MultiPlayer_f ();
1138                 break;
1139
1140         case K_BACKSPACE:
1141                 if (setup_cursor == 0)
1142                 {
1143                         if (strlen(setup_myname))
1144                                 setup_myname[strlen(setup_myname)-1] = 0;
1145                 }
1146                 break;
1147
1148         default:
1149                 if (ascii < 32 || ascii > 126)
1150                         break;
1151                 if (setup_cursor == 0)
1152                 {
1153                         l = strlen(setup_myname);
1154                         if (l < 15)
1155                         {
1156                                 setup_myname[l+1] = 0;
1157                                 setup_myname[l] = ascii;
1158                         }
1159                 }
1160         }
1161
1162         if (setup_top > 15)
1163                 setup_top = 0;
1164         if (setup_top < 0)
1165                 setup_top = 15;
1166         if (setup_bottom > 15)
1167                 setup_bottom = 0;
1168         if (setup_bottom < 0)
1169                 setup_bottom = 15;
1170 }
1171
1172 //=============================================================================
1173 /* OPTIONS MENU */
1174
1175 #define SLIDER_RANGE    10
1176
1177 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1178 {
1179         char text[16];
1180         int i;
1181         float range;
1182         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1183         M_DrawCharacter (x-8, y, 128);
1184         for (i = 0;i < SLIDER_RANGE;i++)
1185                 M_DrawCharacter (x + i*8, y, 129);
1186         M_DrawCharacter (x+i*8, y, 130);
1187         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1188         if (fabs((int)num - num) < 0.01)
1189                 sprintf(text, "%i", (int)num);
1190         else
1191                 sprintf(text, "%.2f", num);
1192         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1193 }
1194
1195 void M_DrawCheckbox (int x, int y, int on)
1196 {
1197         if (on)
1198                 M_Print(x, y, "on");
1199         else
1200                 M_Print(x, y, "off");
1201 }
1202
1203
1204 #define OPTIONS_ITEMS 38
1205
1206 int options_cursor;
1207
1208 void M_Menu_Options_f (void)
1209 {
1210         key_dest = key_menu;
1211         m_state = m_options;
1212         m_entersound = true;
1213 }
1214
1215 extern cvar_t snd_staticvolume;
1216 extern cvar_t slowmo;
1217 extern dllhandle_t jpeg_dll;
1218 extern cvar_t gl_texture_anisotropy;
1219 extern cvar_t r_textshadow;
1220
1221 void M_Menu_Options_AdjustSliders (int dir)
1222 {
1223         int optnum;
1224         S_LocalSound ("misc/menu3.wav", true);
1225
1226         optnum = 7;
1227         if (options_cursor == optnum++)
1228                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1229         else if (options_cursor == optnum++)
1230                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1231         else if (options_cursor == optnum++)
1232                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1233         else if (options_cursor == optnum++)
1234                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1235         else if (options_cursor == optnum++)
1236                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1237         else if (options_cursor == optnum++)
1238                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1239         else if (options_cursor == optnum++)
1240                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1241         else if (options_cursor == optnum++)
1242                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1243         else if (options_cursor == optnum++)
1244                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1245         else if (options_cursor == optnum++)
1246                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1247         else if (options_cursor == optnum++)
1248                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1249         else if (options_cursor == optnum++)
1250                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1251         else if (options_cursor == optnum++)
1252                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1253         else if (options_cursor == optnum++)
1254                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1255         else if (options_cursor == optnum++)
1256                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1257         else if (options_cursor == optnum++)
1258                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1259         else if (options_cursor == optnum++)
1260                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1261         else if (options_cursor == optnum++)
1262                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1263         else if (options_cursor == optnum++)
1264                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1265         else if (options_cursor == optnum++)
1266                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1267         else if (options_cursor == optnum++)
1268                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1269         else if (options_cursor == optnum++)
1270                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1271         else if (options_cursor == optnum++)
1272                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1273         else if (options_cursor == optnum++)
1274                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1275         else if (options_cursor == optnum++)
1276         {
1277                 if (cl_forwardspeed.value > 200)
1278                 {
1279                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1280                         Cvar_SetValueQuick (&cl_backspeed, 200);
1281                 }
1282                 else
1283                 {
1284                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1285                         Cvar_SetValueQuick (&cl_backspeed, 400);
1286                 }
1287         }
1288         else if (options_cursor == optnum++)
1289                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1290         else if (options_cursor == optnum++)
1291                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1292         else if (options_cursor == optnum++)
1293                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1294         else if (options_cursor == optnum++)
1295                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1296         else if (options_cursor == optnum++)
1297                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1298         else if (options_cursor == optnum++)
1299                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1300 }
1301
1302 int optnum;
1303 int opty;
1304 int optcursor;
1305
1306 void M_Options_PrintCommand(char *s, int enabled)
1307 {
1308         if (opty >= 32)
1309         {
1310                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1311                 M_ItemPrint(0, opty, s, enabled);
1312         }
1313         opty += 8;
1314         optnum++;
1315 }
1316
1317 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1318 {
1319         if (opty >= 32)
1320         {
1321                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1322                 M_ItemPrint(0, opty, s, enabled);
1323                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1324         }
1325         opty += 8;
1326         optnum++;
1327 }
1328
1329 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1330 {
1331         if (opty >= 32)
1332         {
1333                 DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1334                 M_ItemPrint(0, opty, s, enabled);
1335                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1336         }
1337         opty += 8;
1338         optnum++;
1339 }
1340
1341 void M_Options_Draw (void)
1342 {
1343         int visible;
1344         cachepic_t      *p;
1345
1346         M_Background(320, 240);
1347
1348         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1349         p = Draw_CachePic("gfx/p_option.lmp");
1350         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1351
1352         optnum = 0;
1353         optcursor = options_cursor;
1354         visible = (vid.conheight - 32) / 8;
1355         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1356
1357         M_Options_PrintCommand( "Customize controls", true);
1358         M_Options_PrintCommand( "     Go to console", true);
1359         M_Options_PrintCommand( " Reset to defaults", true);
1360         M_Options_PrintCommand( "             Video", true);
1361         M_Options_PrintCommand( "           Effects", true);
1362         M_Options_PrintCommand( "          Graphics", true);
1363         M_Options_PrintCommand( "     Color Control", true);
1364         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1365         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1366         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1367         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1368         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1369         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1370         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1371         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1372         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1373         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1374         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1375         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1376         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1377         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1378         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1379         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1380         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1381         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1382         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1383         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1384         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1385         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1386         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1387         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1388         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1389         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1390         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1391         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1392         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1393         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1394         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1395 }
1396
1397
1398 void M_Options_Key (int k, char ascii)
1399 {
1400         switch (k)
1401         {
1402         case K_ESCAPE:
1403                 M_Menu_Main_f ();
1404                 break;
1405
1406         case K_ENTER:
1407                 m_entersound = true;
1408                 switch (options_cursor)
1409                 {
1410                 case 0:
1411                         M_Menu_Keys_f ();
1412                         break;
1413                 case 1:
1414                         m_state = m_none;
1415                         key_dest = key_game;
1416                         Con_ToggleConsole_f ();
1417                         break;
1418                 case 2:
1419                         Cbuf_AddText ("exec default.cfg\n");
1420                         break;
1421                 case 3:
1422                         M_Menu_Video_f ();
1423                         break;
1424                 case 4:
1425                         M_Menu_Options_Effects_f ();
1426                         break;
1427                 case 5:
1428                         M_Menu_Options_Graphics_f ();
1429                         break;
1430                 case 6:
1431                         M_Menu_Options_ColorControl_f ();
1432                         break;
1433                 default:
1434                         M_Menu_Options_AdjustSliders (1);
1435                         break;
1436                 }
1437                 return;
1438
1439         case K_UPARROW:
1440                 S_LocalSound ("misc/menu1.wav", true);
1441                 options_cursor--;
1442                 if (options_cursor < 0)
1443                         options_cursor = OPTIONS_ITEMS-1;
1444                 break;
1445
1446         case K_DOWNARROW:
1447                 S_LocalSound ("misc/menu1.wav", true);
1448                 options_cursor++;
1449                 if (options_cursor >= OPTIONS_ITEMS)
1450                         options_cursor = 0;
1451                 break;
1452
1453         case K_LEFTARROW:
1454                 M_Menu_Options_AdjustSliders (-1);
1455                 break;
1456
1457         case K_RIGHTARROW:
1458                 M_Menu_Options_AdjustSliders (1);
1459                 break;
1460         }
1461 }
1462
1463 #define OPTIONS_EFFECTS_ITEMS   33
1464
1465 int options_effects_cursor;
1466
1467 void M_Menu_Options_Effects_f (void)
1468 {
1469         key_dest = key_menu;
1470         m_state = m_options_effects;
1471         m_entersound = true;
1472 }
1473
1474
1475 extern cvar_t r_detailtextures;
1476 extern cvar_t cl_particles;
1477 extern cvar_t cl_stainmaps;
1478 extern cvar_t cl_decals;
1479 extern cvar_t r_explosionclip;
1480 extern cvar_t r_modellights;
1481 extern cvar_t r_coronas;
1482 extern cvar_t gl_flashblend;
1483 extern cvar_t cl_particles_quality;
1484 extern cvar_t cl_particles_bulletimpacts;
1485 extern cvar_t cl_particles_smoke;
1486 extern cvar_t cl_particles_sparks;
1487 extern cvar_t cl_particles_bubbles;
1488 extern cvar_t cl_particles_blood;
1489 extern cvar_t cl_particles_blood_alpha;
1490 extern cvar_t cl_particles_blood_bloodhack;
1491 extern cvar_t cl_particles_explosions_shell;
1492 extern cvar_t r_lightningbeam_thickness;
1493 extern cvar_t r_lightningbeam_scroll;
1494 extern cvar_t r_lightningbeam_repeatdistance;
1495 extern cvar_t r_lightningbeam_color_red;
1496 extern cvar_t r_lightningbeam_color_green;
1497 extern cvar_t r_lightningbeam_color_blue;
1498 extern cvar_t r_lightningbeam_qmbtexture;
1499
1500 void M_Menu_Options_Effects_AdjustSliders (int dir)
1501 {
1502         int optnum;
1503         S_LocalSound ("misc/menu3.wav", true);
1504
1505         optnum = 0;
1506              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1507         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1508         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1509         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1510         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1511         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1512         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1513         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1514         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1515         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1516         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1517         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1518         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1519         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1520         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1521         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1522         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1523         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1524         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1525         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1526         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1527         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1528         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1529         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1530         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1531         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1532         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1533         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1534         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1535         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1536         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1537         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1538         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1539 }
1540
1541 void M_Options_Effects_Draw (void)
1542 {
1543         int visible;
1544         cachepic_t      *p;
1545
1546         M_Background(320, 200);
1547
1548         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1549         p = Draw_CachePic("gfx/p_option.lmp");
1550         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1551
1552         optcursor = options_effects_cursor;
1553         optnum = 0;
1554         visible = (vid.conheight - 32) / 8;
1555         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1556
1557         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1558         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1559         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1560         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1561         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1562         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1563         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1564         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1565         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1566         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1567         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1568         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1569         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1570         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1571         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1572         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1573         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1574         M_Options_PrintSlider(  "   Lightning Thickness", true, r_lightningbeam_thickness.integer, 1, 10);
1575         M_Options_PrintSlider(  "      Lightning Scroll", true, r_lightningbeam_scroll.integer, 0, 10);
1576         M_Options_PrintSlider(  " Lightning Repeat Dist", true, r_lightningbeam_repeatdistance.integer, 64, 1024);
1577         M_Options_PrintSlider(  "   Lightning Color Red", true, r_lightningbeam_color_red.value, 0, 1);
1578         M_Options_PrintSlider(  " Lightning Color Green", true, r_lightningbeam_color_green.value, 0, 1);
1579         M_Options_PrintSlider(  "  Lightning Color Blue", true, r_lightningbeam_color_blue.value, 0, 1);
1580         M_Options_PrintCheckbox(" Lightning QMB Texture", true, r_lightningbeam_qmbtexture.integer);
1581         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1582         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1583         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1584         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1585         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1586         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1587         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1588         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1589         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1590 }
1591
1592
1593 void M_Options_Effects_Key (int k, char ascii)
1594 {
1595         switch (k)
1596         {
1597         case K_ESCAPE:
1598                 M_Menu_Options_f ();
1599                 break;
1600
1601         case K_ENTER:
1602                 M_Menu_Options_Effects_AdjustSliders (1);
1603                 break;
1604
1605         case K_UPARROW:
1606                 S_LocalSound ("misc/menu1.wav", true);
1607                 options_effects_cursor--;
1608                 if (options_effects_cursor < 0)
1609                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1610                 break;
1611
1612         case K_DOWNARROW:
1613                 S_LocalSound ("misc/menu1.wav", true);
1614                 options_effects_cursor++;
1615                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1616                         options_effects_cursor = 0;
1617                 break;
1618
1619         case K_LEFTARROW:
1620                 M_Menu_Options_Effects_AdjustSliders (-1);
1621                 break;
1622
1623         case K_RIGHTARROW:
1624                 M_Menu_Options_Effects_AdjustSliders (1);
1625                 break;
1626         }
1627 }
1628
1629
1630 #define OPTIONS_GRAPHICS_ITEMS  7
1631
1632 int options_graphics_cursor;
1633
1634 void M_Menu_Options_Graphics_f (void)
1635 {
1636         key_dest = key_menu;
1637         m_state = m_options_graphics;
1638         m_entersound = true;
1639 }
1640
1641 extern cvar_t r_shadow_gloss;
1642 extern cvar_t r_shadow_realtime_dlight;
1643 extern cvar_t r_shadow_realtime_dlight_shadows;
1644 extern cvar_t r_shadow_realtime_world;
1645 extern cvar_t r_shadow_realtime_world_dlightshadows;
1646 extern cvar_t r_shadow_realtime_world_lightmaps;
1647 extern cvar_t r_shadow_realtime_world_shadows;
1648
1649 void M_Menu_Options_Graphics_AdjustSliders (int dir)
1650 {
1651         int optnum;
1652         S_LocalSound ("misc/menu3.wav", true);
1653  
1654         optnum = 0;
1655
1656                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1657         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1658         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1659         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1660         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1661         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           !r_shadow_realtime_world_lightmaps.integer);
1662         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1663 }
1664
1665
1666 void M_Options_Graphics_Draw (void)
1667 {
1668         int visible;
1669         cachepic_t      *p;
1670
1671         M_Background(320, 200);
1672
1673         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1674         p = Draw_CachePic("gfx/p_option.lmp");
1675         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1676
1677         optcursor = options_graphics_cursor;
1678         optnum = 0;
1679         visible = (vid.conheight - 32) / 8;
1680         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1681
1682         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
1683         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
1684         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
1685         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
1686         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
1687         M_Options_PrintCheckbox("     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.integer);
1688         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
1689 }
1690
1691
1692 void M_Options_Graphics_Key (int k, char ascii)
1693 {
1694         switch (k)
1695         {
1696         case K_ESCAPE:
1697                 M_Menu_Options_f ();
1698                 break;
1699
1700         case K_ENTER:
1701                 M_Menu_Options_Graphics_AdjustSliders (1);
1702                 break;
1703
1704         case K_UPARROW:
1705                 S_LocalSound ("misc/menu1.wav", true);
1706                 options_graphics_cursor--;
1707                 if (options_graphics_cursor < 0)
1708                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
1709                 break;
1710
1711         case K_DOWNARROW:
1712                 S_LocalSound ("misc/menu1.wav", true);
1713                 options_graphics_cursor++;
1714                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
1715                         options_graphics_cursor = 0;
1716                 break;
1717
1718         case K_LEFTARROW:
1719                 M_Menu_Options_Graphics_AdjustSliders (-1);
1720                 break;
1721
1722         case K_RIGHTARROW:
1723                 M_Menu_Options_Graphics_AdjustSliders (1);
1724                 break;
1725         }
1726 }
1727
1728
1729 #define OPTIONS_COLORCONTROL_ITEMS      18
1730
1731 int             options_colorcontrol_cursor;
1732
1733 // intensity value to match up to 50% dither to 'correct' quake
1734 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1735
1736 void M_Menu_Options_ColorControl_f (void)
1737 {
1738         key_dest = key_menu;
1739         m_state = m_options_colorcontrol;
1740         m_entersound = true;
1741 }
1742
1743
1744 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1745 {
1746         int optnum;
1747         float f;
1748         S_LocalSound ("misc/menu3.wav", true);
1749
1750         optnum = 1;
1751         if (options_colorcontrol_cursor == optnum++)
1752                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1753         else if (options_colorcontrol_cursor == optnum++)
1754         {
1755                 Cvar_SetValueQuick (&v_color_enable, 0);
1756                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1757         }
1758         else if (options_colorcontrol_cursor == optnum++)
1759         {
1760                 Cvar_SetValueQuick (&v_color_enable, 0);
1761                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1762         }
1763         else if (options_colorcontrol_cursor == optnum++)
1764         {
1765                 Cvar_SetValueQuick (&v_color_enable, 0);
1766                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1767         }
1768         else if (options_colorcontrol_cursor == optnum++)
1769         {
1770                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1771         }
1772         else if (options_colorcontrol_cursor == optnum++)
1773         {
1774                 Cvar_SetValueQuick (&v_color_enable, 1);
1775                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1776         }
1777         else if (options_colorcontrol_cursor == optnum++)
1778         {
1779                 Cvar_SetValueQuick (&v_color_enable, 1);
1780                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1781         }
1782         else if (options_colorcontrol_cursor == optnum++)
1783         {
1784                 Cvar_SetValueQuick (&v_color_enable, 1);
1785                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1786         }
1787         else if (options_colorcontrol_cursor == optnum++)
1788         {
1789                 Cvar_SetValueQuick (&v_color_enable, 1);
1790                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1791                 Cvar_SetValueQuick (&v_color_black_r, f);
1792                 Cvar_SetValueQuick (&v_color_black_g, f);
1793                 Cvar_SetValueQuick (&v_color_black_b, f);
1794         }
1795         else if (options_colorcontrol_cursor == optnum++)
1796         {
1797                 Cvar_SetValueQuick (&v_color_enable, 1);
1798                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1799         }
1800         else if (options_colorcontrol_cursor == optnum++)
1801         {
1802                 Cvar_SetValueQuick (&v_color_enable, 1);
1803                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1804         }
1805         else if (options_colorcontrol_cursor == optnum++)
1806         {
1807                 Cvar_SetValueQuick (&v_color_enable, 1);
1808                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1809         }
1810         else if (options_colorcontrol_cursor == optnum++)
1811         {
1812                 Cvar_SetValueQuick (&v_color_enable, 1);
1813                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1814                 Cvar_SetValueQuick (&v_color_grey_r, f);
1815                 Cvar_SetValueQuick (&v_color_grey_g, f);
1816                 Cvar_SetValueQuick (&v_color_grey_b, f);
1817         }
1818         else if (options_colorcontrol_cursor == optnum++)
1819         {
1820                 Cvar_SetValueQuick (&v_color_enable, 1);
1821                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1822         }
1823         else if (options_colorcontrol_cursor == optnum++)
1824         {
1825                 Cvar_SetValueQuick (&v_color_enable, 1);
1826                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1827         }
1828         else if (options_colorcontrol_cursor == optnum++)
1829         {
1830                 Cvar_SetValueQuick (&v_color_enable, 1);
1831                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1832         }
1833         else if (options_colorcontrol_cursor == optnum++)
1834         {
1835                 Cvar_SetValueQuick (&v_color_enable, 1);
1836                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1837                 Cvar_SetValueQuick (&v_color_white_r, f);
1838                 Cvar_SetValueQuick (&v_color_white_g, f);
1839                 Cvar_SetValueQuick (&v_color_white_b, f);
1840         }
1841 }
1842
1843 void M_Options_ColorControl_Draw (void)
1844 {
1845         int visible;
1846         float x, c, s, t, u, v;
1847         cachepic_t      *p;
1848
1849         M_Background(320, 256);
1850
1851         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1852         p = Draw_CachePic("gfx/p_option.lmp");
1853         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1854
1855         optcursor = options_colorcontrol_cursor;
1856         optnum = 0;
1857         visible = (vid.conheight - 32) / 8;
1858         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1859
1860         M_Options_PrintCommand( "     Reset to defaults", true);
1861         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
1862         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
1863         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1864         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1865         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1866         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1867         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1868         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1869         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1870         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1871         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1872         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1873         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1874         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1875         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1876         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1877         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1878
1879         opty += 4;
1880         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1881         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1882         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1883         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1884         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1885         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1886         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1887         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1888         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1889         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1890         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1891
1892         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1893         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1894         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1895         u = s * 0.5;
1896         v = t * 0.5;
1897         opty += 8;
1898         x = 4;
1899         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1900         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1901         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1902         x += 80;
1903         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1904         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1905         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1906         x += 80;
1907         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1908         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1909         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1910         x += 80;
1911         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1912         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1913         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1914 }
1915
1916
1917 void M_Options_ColorControl_Key (int k, char ascii)
1918 {
1919         switch (k)
1920         {
1921         case K_ESCAPE:
1922                 M_Menu_Options_f ();
1923                 break;
1924
1925         case K_ENTER:
1926                 m_entersound = true;
1927                 switch (options_colorcontrol_cursor)
1928                 {
1929                 case 0:
1930                         Cvar_SetValueQuick(&v_hwgamma, 1);
1931                         Cvar_SetValueQuick(&v_gamma, 1);
1932                         Cvar_SetValueQuick(&v_contrast, 1);
1933                         Cvar_SetValueQuick(&v_brightness, 0);
1934                         Cvar_SetValueQuick(&v_color_enable, 0);
1935                         Cvar_SetValueQuick(&v_color_black_r, 0);
1936                         Cvar_SetValueQuick(&v_color_black_g, 0);
1937                         Cvar_SetValueQuick(&v_color_black_b, 0);
1938                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1939                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1940                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1941                         Cvar_SetValueQuick(&v_color_white_r, 1);
1942                         Cvar_SetValueQuick(&v_color_white_g, 1);
1943                         Cvar_SetValueQuick(&v_color_white_b, 1);
1944                         break;
1945                 default:
1946                         M_Menu_Options_ColorControl_AdjustSliders (1);
1947                         break;
1948                 }
1949                 return;
1950
1951         case K_UPARROW:
1952                 S_LocalSound ("misc/menu1.wav", true);
1953                 options_colorcontrol_cursor--;
1954                 if (options_colorcontrol_cursor < 0)
1955                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1956                 break;
1957
1958         case K_DOWNARROW:
1959                 S_LocalSound ("misc/menu1.wav", true);
1960                 options_colorcontrol_cursor++;
1961                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1962                         options_colorcontrol_cursor = 0;
1963                 break;
1964
1965         case K_LEFTARROW:
1966                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1967                 break;
1968
1969         case K_RIGHTARROW:
1970                 M_Menu_Options_ColorControl_AdjustSliders (1);
1971                 break;
1972         }
1973 }
1974
1975
1976 //=============================================================================
1977 /* KEYS MENU */
1978
1979 char *quakebindnames[][2] =
1980 {
1981 {"+attack",             "attack"},
1982 {"impulse 10",          "next weapon"},
1983 {"impulse 12",          "previous weapon"},
1984 {"+jump",                       "jump / swim up"},
1985 {"+forward",            "walk forward"},
1986 {"+back",                       "backpedal"},
1987 {"+left",                       "turn left"},
1988 {"+right",                      "turn right"},
1989 {"+speed",                      "run"},
1990 {"+moveleft",           "step left"},
1991 {"+moveright",          "step right"},
1992 {"+strafe",             "sidestep"},
1993 {"+lookup",             "look up"},
1994 {"+lookdown",           "look down"},
1995 {"centerview",          "center view"},
1996 {"+mlook",                      "mouse look"},
1997 {"+klook",                      "keyboard look"},
1998 {"+moveup",                     "swim up"},
1999 {"+movedown",           "swim down"}
2000 };
2001
2002 char *transfusionbindnames[][2] =
2003 {
2004 {"",                            "Movement"},            // Movement commands
2005 {"+forward",            "walk forward"},
2006 {"+back",                       "backpedal"},
2007 {"+left",                       "turn left"},
2008 {"+right",                      "turn right"},
2009 {"+moveleft",           "step left"},
2010 {"+moveright",          "step right"},
2011 {"+jump",                       "jump / swim up"},
2012 {"+movedown",           "swim down"},
2013 {"",                            "Combat"},                      // Combat commands
2014 {"impulse 1",           "Pitch Fork"},
2015 {"impulse 2",           "Flare Gun"},
2016 {"impulse 3",           "Shotgun"},
2017 {"impulse 4",           "Machine Gun"},
2018 {"impulse 5",           "Incinerator"},
2019 {"impulse 6",           "Bombs (TNT)"},
2020 {"impulse 35",          "Proximity Bomb"},
2021 {"impulse 36",          "Remote Detonator"},
2022 {"impulse 7",           "Aerosol Can"},
2023 {"impulse 8",           "Tesla Cannon"},
2024 {"impulse 9",           "Life Leech"},
2025 {"impulse 10",          "Voodoo Doll"},
2026 {"impulse 21",          "next weapon"},
2027 {"impulse 22",          "previous weapon"},
2028 {"+attack",             "attack"},
2029 {"+button3",            "altfire"},
2030 {"",                            "Inventory"},           // Inventory commands
2031 {"impulse 40",          "Dr.'s Bag"},
2032 {"impulse 41",          "Crystal Ball"},
2033 {"impulse 42",          "Beast Vision"},
2034 {"impulse 43",          "Jump Boots"},
2035 {"impulse 23",          "next item"},
2036 {"impulse 24",          "previous item"},
2037 {"impulse 25",          "use item"},
2038 {"",                            "Misc"},                        // Misc commands
2039 {"+button4",            "use"},
2040 {"impulse 50",          "add bot (red)"},
2041 {"impulse 51",          "add bot (blue)"},
2042 {"impulse 52",          "kick a bot"},
2043 {"impulse 26",          "next armor type"},
2044 {"impulse 27",          "identify player"},
2045 {"impulse 55",          "voting menu"},
2046 {"impulse 56",          "observer mode"},
2047 {"",                            "Taunts"},            // Taunts
2048 {"impulse 70",          "taunt 0"},
2049 {"impulse 71",          "taunt 1"},
2050 {"impulse 72",          "taunt 2"},
2051 {"impulse 73",          "taunt 3"},
2052 {"impulse 74",          "taunt 4"},
2053 {"impulse 75",          "taunt 5"},
2054 {"impulse 76",          "taunt 6"},
2055 {"impulse 77",          "taunt 7"},
2056 {"impulse 78",          "taunt 8"},
2057 {"impulse 79",          "taunt 9"}
2058 };
2059
2060 char *goodvsbad2bindnames[][2] =
2061 {
2062 {"impulse 69",          "Power 1"},
2063 {"impulse 70",          "Power 2"},
2064 {"impulse 71",          "Power 3"},
2065 {"+jump",                       "jump / swim up"},
2066 {"+forward",            "walk forward"},
2067 {"+back",                       "backpedal"},
2068 {"+left",                       "turn left"},
2069 {"+right",                      "turn right"},
2070 {"+speed",                      "run"},
2071 {"+moveleft",           "step left"},
2072 {"+moveright",          "step right"},
2073 {"+strafe",             "sidestep"},
2074 {"+lookup",             "look up"},
2075 {"+lookdown",           "look down"},
2076 {"centerview",          "center view"},
2077 {"+mlook",                      "mouse look"},
2078 {"kill",                        "kill yourself"},
2079 {"+moveup",                     "swim up"},
2080 {"+movedown",           "swim down"}
2081 };
2082
2083 int numcommands;
2084 char *(*bindnames)[2];
2085
2086 /*
2087 typedef struct binditem_s
2088 {
2089         char *command, *description;
2090         struct binditem_s *next;
2091 }
2092 binditem_t;
2093
2094 typedef struct bindcategory_s
2095 {
2096         char *name;
2097         binditem_t *binds;
2098         struct bindcategory_s *next;
2099 }
2100 bindcategory_t;
2101
2102 bindcategory_t *bindcategories = NULL;
2103
2104 void M_ClearBinds (void)
2105 {
2106         for (c = bindcategories;c;c = cnext)
2107         {
2108                 cnext = c->next;
2109                 for (b = c->binds;b;b = bnext)
2110                 {
2111                         bnext = b->next;
2112                         Z_Free(b);
2113                 }
2114                 Z_Free(c);
2115         }
2116         bindcategories = NULL;
2117 }
2118
2119 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2120 {
2121         for (b = &c->binds;*b;*b = &(*b)->next);
2122         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2123         *b->command = (char *)((*b) + 1);
2124         *b->description = *b->command + strlen(command) + 1;
2125         strcpy(*b->command, command);
2126         strcpy(*b->description, description);
2127 }
2128
2129 void M_AddBind (char *category, char *command, char *description)
2130 {
2131         for (c = &bindcategories;*c;c = &(*c)->next)
2132         {
2133                 if (!strcmp(category, (*c)->name))
2134                 {
2135                         M_AddBindToCategory(*c, command, description);
2136                         return;
2137                 }
2138         }
2139         *c = Z_Alloc(sizeof(bindcategory_t));
2140         M_AddBindToCategory(*c, command, description);
2141 }
2142
2143 void M_DefaultBinds (void)
2144 {
2145         M_ClearBinds();
2146         M_AddBind("movement", "+jump", "jump / swim up");
2147         M_AddBind("movement", "+forward", "walk forward");
2148         M_AddBind("movement", "+back", "backpedal");
2149         M_AddBind("movement", "+left", "turn left");
2150         M_AddBind("movement", "+right", "turn right");
2151         M_AddBind("movement", "+speed", "run");
2152         M_AddBind("movement", "+moveleft", "step left");
2153         M_AddBind("movement", "+moveright", "step right");
2154         M_AddBind("movement", "+strafe", "sidestep");
2155         M_AddBind("movement", "+lookup", "look up");
2156         M_AddBind("movement", "+lookdown", "look down");
2157         M_AddBind("movement", "centerview", "center view");
2158         M_AddBind("movement", "+mlook", "mouse look");
2159         M_AddBind("movement", "+klook", "keyboard look");
2160         M_AddBind("movement", "+moveup", "swim up");
2161         M_AddBind("movement", "+movedown", "swim down");
2162         M_AddBind("weapons", "+attack", "attack");
2163         M_AddBind("weapons", "impulse 10", "next weapon");
2164         M_AddBind("weapons", "impulse 12", "previous weapon");
2165         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2166         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2167         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2168         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2169         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2170         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2171         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2172         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2173 }
2174 */
2175
2176
2177 int             keys_cursor;
2178 int             bind_grab;
2179
2180 void M_Menu_Keys_f (void)
2181 {
2182         key_dest = key_menu;
2183         m_state = m_keys;
2184         m_entersound = true;
2185 }
2186
2187 #define NUMKEYS 5
2188
2189 void M_FindKeysForCommand (char *command, int *keys)
2190 {
2191         int             count;
2192         int             j;
2193         char    *b;
2194
2195         for (j = 0;j < NUMKEYS;j++)
2196                 keys[j] = -1;
2197
2198         count = 0;
2199
2200         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2201         {
2202                 b = keybindings[0][j];
2203                 if (!b)
2204                         continue;
2205                 if (!strcmp (b, command) )
2206                 {
2207                         keys[count++] = j;
2208                         if (count == NUMKEYS)
2209                                 break;
2210                 }
2211         }
2212 }
2213
2214 void M_UnbindCommand (char *command)
2215 {
2216         int             j;
2217         char    *b;
2218
2219         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2220         {
2221                 b = keybindings[0][j];
2222                 if (!b)
2223                         continue;
2224                 if (!strcmp (b, command))
2225                         Key_SetBinding (j, 0, "");
2226         }
2227 }
2228
2229
2230 void M_Keys_Draw (void)
2231 {
2232         int             i, j;
2233         int             keys[NUMKEYS];
2234         int             y;
2235         cachepic_t      *p;
2236         char    keystring[1024];
2237
2238         M_Background(320, 48 + 8 * numcommands);
2239
2240         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2241         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2242
2243         if (bind_grab)
2244                 M_Print(12, 32, "Press a key or button for this action");
2245         else
2246                 M_Print(18, 32, "Enter to change, backspace to clear");
2247
2248 // search for known bindings
2249         for (i=0 ; i<numcommands ; i++)
2250         {
2251                 y = 48 + 8*i;
2252
2253                 // If there's no command, it's just a section
2254                 if (bindnames[i][0][0] == '\0')
2255                 {
2256                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2257                         M_PrintRed (16, y, bindnames[i][1]);
2258                         continue;
2259                 }
2260                 else
2261                         M_Print(16, y, bindnames[i][1]);
2262
2263                 M_FindKeysForCommand (bindnames[i][0], keys);
2264
2265                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2266                 if (keys[0] == -1)
2267                         strcpy(keystring, "???");
2268                 else
2269                 {
2270                         keystring[0] = 0;
2271                         for (j = 0;j < NUMKEYS;j++)
2272                         {
2273                                 if (keys[j] != -1)
2274                                 {
2275                                         if (j > 0)
2276                                                 strcat(keystring, " or ");
2277                                         strcat(keystring, Key_KeynumToString (keys[j]));
2278                                 }
2279                         }
2280                 }
2281                 M_Print(150, y, keystring);
2282         }
2283
2284         if (bind_grab)
2285                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2286         else
2287                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2288 }
2289
2290
2291 void M_Keys_Key (int k, char ascii)
2292 {
2293         char    cmd[80];
2294         int             keys[NUMKEYS];
2295
2296         if (bind_grab)
2297         {       // defining a key
2298                 S_LocalSound ("misc/menu1.wav", true);
2299                 if (k == K_ESCAPE)
2300                 {
2301                         bind_grab = false;
2302                 }
2303                 else //if (k != '`')
2304                 {
2305                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2306                         Cbuf_InsertText (cmd);
2307                 }
2308
2309                 bind_grab = false;
2310                 return;
2311         }
2312
2313         switch (k)
2314         {
2315         case K_ESCAPE:
2316                 M_Menu_Options_f ();
2317                 break;
2318
2319         case K_LEFTARROW:
2320         case K_UPARROW:
2321                 S_LocalSound ("misc/menu1.wav", true);
2322                 do
2323                 {
2324                         keys_cursor--;
2325                         if (keys_cursor < 0)
2326                                 keys_cursor = numcommands-1;
2327                 }
2328                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2329                 break;
2330
2331         case K_DOWNARROW:
2332         case K_RIGHTARROW:
2333                 S_LocalSound ("misc/menu1.wav", true);
2334                 do
2335                 {
2336                         keys_cursor++;
2337                         if (keys_cursor >= numcommands)
2338                                 keys_cursor = 0;
2339                 }
2340                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2341                 break;
2342
2343         case K_ENTER:           // go into bind mode
2344                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2345                 S_LocalSound ("misc/menu2.wav", true);
2346                 if (keys[NUMKEYS - 1] != -1)
2347                         M_UnbindCommand (bindnames[keys_cursor][0]);
2348                 bind_grab = true;
2349                 break;
2350
2351         case K_BACKSPACE:               // delete bindings
2352         case K_DEL:                             // delete bindings
2353                 S_LocalSound ("misc/menu2.wav", true);
2354                 M_UnbindCommand (bindnames[keys_cursor][0]);
2355                 break;
2356         }
2357 }
2358
2359 //=============================================================================
2360 /* VIDEO MENU */
2361
2362 #define VIDEO_ITEMS 4
2363
2364 int video_cursor = 0;
2365 int video_cursor_table[] = {56, 68, 80, 100};
2366 // note: if modes are added to the beginning of this list, update the
2367 // video_resolution = x; in M_Menu_Video_f below
2368 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
2369 // this is the number of the 640x480 mode in the list
2370 #define VID_640 3
2371 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2372 int video_resolution;
2373
2374 extern int current_vid_fullscreen;
2375 extern int current_vid_width;
2376 extern int current_vid_height;
2377 extern int current_vid_bitsperpixel;
2378
2379
2380 void M_Menu_Video_f (void)
2381 {
2382         key_dest = key_menu;
2383         m_state = m_video;
2384         m_entersound = true;
2385
2386         // Look for the current resolution
2387         for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
2388         {
2389                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2390                         video_resolutions[video_resolution][1] == current_vid_height)
2391                         break;
2392         }
2393
2394         // Default to VID_640 if we didn't find it
2395         if (video_resolution == VID_RES_COUNT)
2396         {
2397                 // may need to update this number if mode list changes
2398                 video_resolution = VID_640;
2399                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2400                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2401         }
2402 }
2403
2404
2405 void M_Video_Draw (void)
2406 {
2407         cachepic_t      *p;
2408         const char* string;
2409
2410         M_Background(320, 200);
2411
2412         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2413         p = Draw_CachePic("gfx/vidmodes.lmp");
2414         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2415
2416         // Resolution
2417         M_Print(16, video_cursor_table[0], "            Resolution");
2418         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2419         M_Print(220, video_cursor_table[0], string);
2420
2421         // Bits per pixel
2422         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2423         M_Print(220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2424
2425         // Fullscreen
2426         M_Print(16, video_cursor_table[2], "            Fullscreen");
2427         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2428
2429         // "Apply" button
2430         M_Print(220, video_cursor_table[3], "Apply");
2431
2432         // Cursor
2433         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2434 }
2435
2436
2437 void M_Menu_Video_AdjustSliders (int dir)
2438 {
2439         S_LocalSound ("misc/menu3.wav", true);
2440
2441         switch (video_cursor)
2442         {
2443                 // Resolution
2444                 case 0:
2445                 {
2446                         int new_resolution = video_resolution + dir;
2447                         if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
2448                                 video_resolution = VID_RES_COUNT - 1;
2449                         else if (new_resolution > VID_RES_COUNT - 1)
2450                                 video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
2451                         else
2452                                 video_resolution = new_resolution;
2453
2454                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2455                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2456                         break;
2457                 }
2458
2459                 // Bits per pixel
2460                 case 1:
2461                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2462                         break;
2463                 case 2:
2464                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2465                         break;
2466         }
2467 }
2468
2469
2470 void M_Video_Key (int key, char ascii)
2471 {
2472         switch (key)
2473         {
2474                 case K_ESCAPE:
2475                         // vid_shared.c has a copy of the current video config. We restore it
2476                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2477                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2478                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2479                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2480
2481                         S_LocalSound ("misc/menu1.wav", true);
2482                         M_Menu_Options_f ();
2483                         break;
2484
2485                 case K_ENTER:
2486                         m_entersound = true;
2487                         switch (video_cursor)
2488                         {
2489                                 case 3:
2490                                         Cbuf_AddText ("vid_restart\n");
2491                                         M_Menu_Options_f ();
2492                                         break;
2493                                 default:
2494                                         M_Menu_Video_AdjustSliders (1);
2495                         }
2496                         break;
2497
2498                 case K_UPARROW:
2499                         S_LocalSound ("misc/menu1.wav", true);
2500                         video_cursor--;
2501                         if (video_cursor < 0)
2502                                 video_cursor = VIDEO_ITEMS-1;
2503                         break;
2504
2505                 case K_DOWNARROW:
2506                         S_LocalSound ("misc/menu1.wav", true);
2507                         video_cursor++;
2508                         if (video_cursor >= VIDEO_ITEMS)
2509                                 video_cursor = 0;
2510                         break;
2511
2512                 case K_LEFTARROW:
2513                         M_Menu_Video_AdjustSliders (-1);
2514                         break;
2515
2516                 case K_RIGHTARROW:
2517                         M_Menu_Video_AdjustSliders (1);
2518                         break;
2519         }
2520 }
2521
2522 //=============================================================================
2523 /* HELP MENU */
2524
2525 int             help_page;
2526 #define NUM_HELP_PAGES  6
2527
2528
2529 void M_Menu_Help_f (void)
2530 {
2531         key_dest = key_menu;
2532         m_state = m_help;
2533         m_entersound = true;
2534         help_page = 0;
2535 }
2536
2537
2538
2539 void M_Help_Draw (void)
2540 {
2541         M_Background(320, 200);
2542         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2543 }
2544
2545
2546 void M_Help_Key (int key, char ascii)
2547 {
2548         switch (key)
2549         {
2550         case K_ESCAPE:
2551                 M_Menu_Main_f ();
2552                 break;
2553
2554         case K_UPARROW:
2555         case K_RIGHTARROW:
2556                 m_entersound = true;
2557                 if (++help_page >= NUM_HELP_PAGES)
2558                         help_page = 0;
2559                 break;
2560
2561         case K_DOWNARROW:
2562         case K_LEFTARROW:
2563                 m_entersound = true;
2564                 if (--help_page < 0)
2565                         help_page = NUM_HELP_PAGES-1;
2566                 break;
2567         }
2568
2569 }
2570
2571 //=============================================================================
2572 /* QUIT MENU */
2573
2574 char *m_quit_message[9];
2575 int             m_quit_prevstate;
2576 qboolean        wasInMenus;
2577
2578
2579 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2580 {
2581         m_quit_message[0] = line1;
2582         m_quit_message[1] = line2;
2583         m_quit_message[2] = line3;
2584         m_quit_message[3] = line4;
2585         m_quit_message[4] = line5;
2586         m_quit_message[5] = line6;
2587         m_quit_message[6] = line7;
2588         m_quit_message[7] = line8;
2589         m_quit_message[8] = NULL;
2590         return 1;
2591 }
2592
2593 int M_ChooseQuitMessage(int request)
2594 {
2595         switch (gamemode)
2596         {
2597         case GAME_NORMAL:
2598         case GAME_HIPNOTIC:
2599         case GAME_ROGUE:
2600         case GAME_NEHAHRA:
2601                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2602                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2603                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2604                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2605                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2606                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2607                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2608                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2609                 break;
2610         case GAME_GOODVSBAD2:
2611                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2612                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2613                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2614                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2615                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2616                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2617                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2618                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2619                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2620                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2621                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2622                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2623                 break;
2624         case GAME_BATTLEMECH:
2625                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2626                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2627                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2628                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2629                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2630                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2631                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2632                 break;
2633         case GAME_OPENQUARTZ:
2634                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2635                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2636                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2637                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
2638                 break;
2639         default:
2640                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2641                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2642                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2643                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2644                 break;
2645         }
2646         return 0;
2647 };
2648
2649 void M_Menu_Quit_f (void)
2650 {
2651         int n;
2652         if (m_state == m_quit)
2653                 return;
2654         wasInMenus = (key_dest == key_menu);
2655         key_dest = key_menu;
2656         m_quit_prevstate = m_state;
2657         m_state = m_quit;
2658         m_entersound = true;
2659         // count how many there are
2660         for (n = 0;M_ChooseQuitMessage(n);n++);
2661         // choose one
2662         M_ChooseQuitMessage(rand() % n);
2663 }
2664
2665
2666 void M_Quit_Key (int key, char ascii)
2667 {
2668         switch (key)
2669         {
2670         case K_ESCAPE:
2671         case 'n':
2672         case 'N':
2673                 if (wasInMenus)
2674                 {
2675                         m_state = m_quit_prevstate;
2676                         m_entersound = true;
2677                 }
2678                 else
2679                 {
2680                         key_dest = key_game;
2681                         m_state = m_none;
2682                 }
2683                 break;
2684
2685         case 'Y':
2686         case 'y':
2687                 Host_Quit_f ();
2688                 break;
2689
2690         default:
2691                 break;
2692         }
2693 }
2694
2695 void M_Quit_Draw (void)
2696 {
2697         int i, l, linelength, firstline, lastline, lines;
2698         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2699         {
2700                 if ((l = strlen(m_quit_message[i])))
2701                 {
2702                         if (firstline > i)
2703                                 firstline = i;
2704                         if (lastline < i)
2705                                 lastline = i;
2706                         if (linelength < l)
2707                                 linelength = l;
2708                 }
2709         }
2710         lines = (lastline - firstline) + 1;
2711         M_Background(linelength * 8 + 16, lines * 8 + 16);
2712         M_DrawTextBox(0, 0, linelength, lines);
2713         for (i = 0, l = firstline;i < lines;i++, l++)
2714                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2715 }
2716
2717 //=============================================================================
2718 /* LAN CONFIG MENU */
2719
2720 int             lanConfig_cursor = -1;
2721 int             lanConfig_cursor_table [] = {56, 76, 112};
2722 #define NUM_LANCONFIG_CMDS      3
2723
2724 int     lanConfig_port;
2725 char    lanConfig_portname[6];
2726 char    lanConfig_joinname[22];
2727
2728 void M_Menu_LanConfig_f (void)
2729 {
2730         key_dest = key_menu;
2731         m_state = m_lanconfig;
2732         m_entersound = true;
2733         if (lanConfig_cursor == -1)
2734         {
2735                 if (JoiningGame)
2736                         lanConfig_cursor = 1;
2737         }
2738         if (StartingGame)
2739                 lanConfig_cursor = 1;
2740         lanConfig_port = 26000;
2741         sprintf(lanConfig_portname, "%u", lanConfig_port);
2742
2743         m_return_reason[0] = 0;
2744 }
2745
2746
2747 void M_LanConfig_Draw (void)
2748 {
2749         cachepic_t      *p;
2750         int             basex;
2751         char    *startJoin;
2752         char    *protocol;
2753
2754         M_Background(320, 200);
2755
2756         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2757         p = Draw_CachePic ("gfx/p_multi.lmp");
2758         basex = (320-p->width)/2;
2759         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2760
2761         if (StartingGame)
2762                 startJoin = "New Game";
2763         else
2764                 startJoin = "Join Game";
2765         protocol = "TCP/IP";
2766         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
2767         basex += 8;
2768
2769         M_Print(basex, lanConfig_cursor_table[0], "Port");
2770         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2771         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2772
2773         if (JoiningGame)
2774         {
2775                 M_Print(basex, lanConfig_cursor_table[1], "Search for games...");
2776                 M_Print(basex, lanConfig_cursor_table[2]-16, "Join game at:");
2777                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2778                 M_Print(basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2779         }
2780         else
2781         {
2782                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2783                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
2784         }
2785
2786         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2787
2788         if (lanConfig_cursor == 0)
2789                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2790
2791         if (lanConfig_cursor == 2)
2792                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2793
2794         if (*m_return_reason)
2795                 M_Print(basex, 168, m_return_reason);
2796 }
2797
2798
2799 void M_LanConfig_Key (int key, char ascii)
2800 {
2801         int             l;
2802
2803         switch (key)
2804         {
2805         case K_ESCAPE:
2806                 M_Menu_MultiPlayer_f ();
2807                 break;
2808
2809         case K_UPARROW:
2810                 S_LocalSound ("misc/menu1.wav", true);
2811                 lanConfig_cursor--;
2812                 if (lanConfig_cursor < 0)
2813                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2814                 break;
2815
2816         case K_DOWNARROW:
2817                 S_LocalSound ("misc/menu1.wav", true);
2818                 lanConfig_cursor++;
2819                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2820                         lanConfig_cursor = 0;
2821                 break;
2822
2823         case K_ENTER:
2824                 if (lanConfig_cursor == 0)
2825                         break;
2826
2827                 m_entersound = true;
2828
2829                 Cbuf_AddText ("stopdemo\n");
2830
2831                 Cvar_SetValue("port", lanConfig_port);
2832
2833                 if (lanConfig_cursor == 1)
2834                 {
2835                         if (StartingGame)
2836                         {
2837                                 M_Menu_GameOptions_f ();
2838                                 break;
2839                         }
2840                         M_Menu_ServerList_f();
2841                         break;
2842                 }
2843
2844                 if (lanConfig_cursor == 2)
2845                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2846                 break;
2847
2848         case K_BACKSPACE:
2849                 if (lanConfig_cursor == 0)
2850                 {
2851                         if (strlen(lanConfig_portname))
2852                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2853                 }
2854
2855                 if (lanConfig_cursor == 2)
2856                 {
2857                         if (strlen(lanConfig_joinname))
2858                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2859                 }
2860                 break;
2861
2862         default:
2863                 if (ascii < 32 || ascii > 126)
2864                         break;
2865
2866                 if (lanConfig_cursor == 2)
2867                 {
2868                         l = strlen(lanConfig_joinname);
2869                         if (l < 21)
2870                         {
2871                                 lanConfig_joinname[l+1] = 0;
2872                                 lanConfig_joinname[l] = ascii;
2873                         }
2874                 }
2875
2876                 if (ascii < '0' || ascii > '9')
2877                         break;
2878                 if (lanConfig_cursor == 0)
2879                 {
2880                         l = strlen(lanConfig_portname);
2881                         if (l < 5)
2882                         {
2883                                 lanConfig_portname[l+1] = 0;
2884                                 lanConfig_portname[l] = ascii;
2885                         }
2886                 }
2887         }
2888
2889         if (StartingGame && lanConfig_cursor == 2)
2890         {
2891                 if (key == K_UPARROW)
2892                         lanConfig_cursor = 1;
2893                 else
2894                         lanConfig_cursor = 0;
2895         }
2896
2897         l =  atoi(lanConfig_portname);
2898         if (l <= 65535)
2899                 lanConfig_port = l;
2900         sprintf(lanConfig_portname, "%u", lanConfig_port);
2901 }
2902
2903 //=============================================================================
2904 /* GAME OPTIONS MENU */
2905
2906 typedef struct
2907 {
2908         char    *name;
2909         char    *description;
2910 } level_t;
2911
2912 typedef struct
2913 {
2914         char    *description;
2915         int             firstLevel;
2916         int             levels;
2917 } episode_t;
2918
2919 typedef struct
2920 {
2921         char *gamename;
2922         level_t *levels;
2923         episode_t *episodes;
2924         int numepisodes;
2925 }
2926 gamelevels_t;
2927
2928 level_t quakelevels[] =
2929 {
2930         {"start", "Entrance"},  // 0
2931
2932         {"e1m1", "Slipgate Complex"},                           // 1
2933         {"e1m2", "Castle of the Damned"},
2934         {"e1m3", "The Necropolis"},
2935         {"e1m4", "The Grisly Grotto"},
2936         {"e1m5", "Gloom Keep"},
2937         {"e1m6", "The Door To Chthon"},
2938         {"e1m7", "The House of Chthon"},
2939         {"e1m8", "Ziggurat Vertigo"},
2940
2941         {"e2m1", "The Installation"},                           // 9
2942         {"e2m2", "Ogre Citadel"},
2943         {"e2m3", "Crypt of Decay"},
2944         {"e2m4", "The Ebon Fortress"},
2945         {"e2m5", "The Wizard's Manse"},
2946         {"e2m6", "The Dismal Oubliette"},
2947         {"e2m7", "Underearth"},
2948
2949         {"e3m1", "Termination Central"},                        // 16
2950         {"e3m2", "The Vaults of Zin"},
2951         {"e3m3", "The Tomb of Terror"},
2952         {"e3m4", "Satan's Dark Delight"},
2953         {"e3m5", "Wind Tunnels"},
2954         {"e3m6", "Chambers of Torment"},
2955         {"e3m7", "The Haunted Halls"},
2956
2957         {"e4m1", "The Sewage System"},                          // 23
2958         {"e4m2", "The Tower of Despair"},
2959         {"e4m3", "The Elder God Shrine"},
2960         {"e4m4", "The Palace of Hate"},
2961         {"e4m5", "Hell's Atrium"},
2962         {"e4m6", "The Pain Maze"},
2963         {"e4m7", "Azure Agony"},
2964         {"e4m8", "The Nameless City"},
2965
2966         {"end", "Shub-Niggurath's Pit"},                        // 31
2967
2968         {"dm1", "Place of Two Deaths"},                         // 32
2969         {"dm2", "Claustrophobopolis"},
2970         {"dm3", "The Abandoned Base"},
2971         {"dm4", "The Bad Place"},
2972         {"dm5", "The Cistern"},
2973         {"dm6", "The Dark Zone"}
2974 };
2975
2976 episode_t quakeepisodes[] =
2977 {
2978         {"Welcome to Quake", 0, 1},
2979         {"Doomed Dimension", 1, 8},
2980         {"Realm of Black Magic", 9, 7},
2981         {"Netherworld", 16, 7},
2982         {"The Elder World", 23, 8},
2983         {"Final Level", 31, 1},
2984         {"Deathmatch Arena", 32, 6}
2985 };
2986
2987  //MED 01/06/97 added hipnotic levels
2988 level_t     hipnoticlevels[] =
2989 {
2990    {"start", "Command HQ"},  // 0
2991
2992    {"hip1m1", "The Pumping Station"},          // 1
2993    {"hip1m2", "Storage Facility"},
2994    {"hip1m3", "The Lost Mine"},
2995    {"hip1m4", "Research Facility"},
2996    {"hip1m5", "Military Complex"},
2997
2998    {"hip2m1", "Ancient Realms"},          // 6
2999    {"hip2m2", "The Black Cathedral"},
3000    {"hip2m3", "The Catacombs"},
3001    {"hip2m4", "The Crypt"},
3002    {"hip2m5", "Mortum's Keep"},
3003    {"hip2m6", "The Gremlin's Domain"},
3004
3005    {"hip3m1", "Tur Torment"},       // 12
3006    {"hip3m2", "Pandemonium"},
3007    {"hip3m3", "Limbo"},
3008    {"hip3m4", "The Gauntlet"},
3009
3010    {"hipend", "Armagon's Lair"},       // 16
3011
3012    {"hipdm1", "The Edge of Oblivion"}           // 17
3013 };
3014
3015 //MED 01/06/97  added hipnotic episodes
3016 episode_t   hipnoticepisodes[] =
3017 {
3018    {"Scourge of Armagon", 0, 1},
3019    {"Fortress of the Dead", 1, 5},
3020    {"Dominion of Darkness", 6, 6},
3021    {"The Rift", 12, 4},
3022    {"Final Level", 16, 1},
3023    {"Deathmatch Arena", 17, 1}
3024 };
3025
3026 //PGM 01/07/97 added rogue levels
3027 //PGM 03/02/97 added dmatch level
3028 level_t         roguelevels[] =
3029 {
3030         {"start",       "Split Decision"},
3031         {"r1m1",        "Deviant's Domain"},
3032         {"r1m2",        "Dread Portal"},
3033         {"r1m3",        "Judgement Call"},
3034         {"r1m4",        "Cave of Death"},
3035         {"r1m5",        "Towers of Wrath"},
3036         {"r1m6",        "Temple of Pain"},
3037         {"r1m7",        "Tomb of the Overlord"},
3038         {"r2m1",        "Tempus Fugit"},
3039         {"r2m2",        "Elemental Fury I"},
3040         {"r2m3",        "Elemental Fury II"},
3041         {"r2m4",        "Curse of Osiris"},
3042         {"r2m5",        "Wizard's Keep"},
3043         {"r2m6",        "Blood Sacrifice"},
3044         {"r2m7",        "Last Bastion"},
3045         {"r2m8",        "Source of Evil"},
3046         {"ctf1",    "Division of Change"}
3047 };
3048
3049 //PGM 01/07/97 added rogue episodes
3050 //PGM 03/02/97 added dmatch episode
3051 episode_t       rogueepisodes[] =
3052 {
3053         {"Introduction", 0, 1},
3054         {"Hell's Fortress", 1, 7},
3055         {"Corridors of Time", 8, 8},
3056         {"Deathmatch Arena", 16, 1}
3057 };
3058
3059 level_t         nehahralevels[] =
3060 {
3061         {"nehstart",    "Welcome to Nehahra"},
3062         {"neh1m1",      "Forge City1: Slipgates"},
3063         {"neh1m2",      "Forge City2: Boiler"},
3064         {"neh1m3",      "Forge City3: Escape"},
3065         {"neh1m4",      "Grind Core"},
3066         {"neh1m5",      "Industrial Silence"},
3067         {"neh1m6",      "Locked-Up Anger"},
3068         {"neh1m7",      "Wanderer of the Wastes"},
3069         {"neh1m8",      "Artemis System Net"},
3070         {"neh1m9",      "To the Death"},
3071         {"neh2m1",      "The Gates of Ghoro"},
3072         {"neh2m2",      "Sacred Trinity"},
3073         {"neh2m3",      "Realm of the Ancients"},
3074         {"neh2m4",      "Temple of the Ancients"},
3075         {"neh2m5",      "Dreams Made Flesh"},
3076         {"neh2m6",      "Your Last Cup of Sorrow"},
3077         {"nehsec",      "Ogre's Bane"},
3078         {"nehahra",     "Nehahra's Den"},
3079         {"nehend",      "Quintessence"}
3080 };
3081
3082 episode_t       nehahraepisodes[] =
3083 {
3084         {"Welcome to Nehahra", 0, 1},
3085         {"The Fall of Forge", 1, 9},
3086         {"The Outlands", 10, 7},
3087         {"Dimension of the Lost", 17, 2}
3088 };
3089
3090 // Map list for Transfusion
3091 level_t         transfusionlevels[] =
3092 {
3093         {"bb1",                 "The Stronghold"},
3094         {"bb2",                 "Winter Wonderland"},
3095         {"bb3",                 "Bodies"},
3096         {"bb4",                 "The Tower"},
3097         {"bb5",                 "Click!"},
3098         {"bb6",                 "Twin Fortress"},
3099         {"bb7",                 "Midgard"},
3100         {"bb8",                 "Fun With Heads"},
3101
3102         {"e1m1",                "Cradle to Grave"},
3103         {"e1m2",                "Wrong Side of the Tracks"},
3104         {"e1m7",                "Altar of Stone"},
3105         {"e2m8",                "The Lair of Shial"},
3106         {"e3m1",                "Ghost Town"},
3107         {"e3m7",                "The Pit of Cerberus"},
3108         {"e4m1",                "Butchery Loves Company"},
3109         {"e4m7",                "In the Flesh"},
3110         {"e4m8",                "The Hall of the Epiphany"},
3111         {"e4m9",                "Mall of the Dead"},
3112
3113         {"dm1",                 "Monolith Building 11"},
3114         {"dm2",                 "Power!"},
3115         {"dm3",                 "Area 15"},
3116         {"e6m1",                "Welcome to Your Life"},
3117         {"e6m8",                "Beauty and the Beast"},
3118         {"e6m9",                "Forgotten Catacombs"},
3119
3120         {"cpbb01",              "Crypt of Despair"},
3121         {"cpbb03",              "Unholy Cathedral"},
3122
3123         {"b2a15",               "Area 15 (B2)"},
3124         {"barena",              "Blood Arena"},
3125         {"bkeep",               "Blood Keep"},
3126         {"bstar",               "Brown Star"},
3127         {"crypt",               "The Crypt"},
3128
3129         {"bb3_2k1",             "Bodies Infusion"},
3130         {"captasao",    "Captasao"},
3131         {"curandero",   "Curandero"},
3132         {"dcamp",               "DeathCamp"},
3133         {"highnoon",    "HighNoon"},
3134         {"qbb1",                "The Confluence"},
3135         {"qbb2",                "KathartiK"},
3136         {"qbb3",                "Caleb's Woodland Retreat"},
3137         {"zoo",                 "Zoo"},
3138
3139         {"dranzbb6",    "Black Coffee"},
3140         {"fragm",               "Frag'M"},
3141         {"maim",                "Maim"},
3142         {"qe1m7",               "The House of Chthon"},
3143         {"qmorbias",    "Dm-Morbias"},
3144         {"simple",              "Dead Simple"}
3145 };
3146
3147 episode_t       transfusionepisodes[] =
3148 {
3149         {"Blood", 0, 8},
3150         {"Blood Single Player", 8, 10},
3151         {"Plasma Pack", 18, 6},
3152         {"Cryptic Passage", 24, 2},
3153         {"Blood 2", 26, 5},
3154         {"Transfusion", 31, 9},
3155         {"Conversions", 40, 6}
3156 };
3157
3158 level_t goodvsbad2levels[] =
3159 {
3160         {"rts", "Many Paths"},  // 0
3161         {"chess", "Chess, Scott Hess"},                         // 1
3162         {"dot", "Big Wall"},
3163         {"city2", "The Big City"},
3164         {"bwall", "0 G like Psychic TV"},
3165         {"snow", "Wireframed"},
3166         {"telep", "Infinite Falling"},
3167         {"faces", "Facing Bases"},
3168         {"island", "Adventure Islands"},
3169 };
3170
3171 episode_t goodvsbad2episodes[] =
3172 {
3173         {"Levels? Bevels!", 0, 8},
3174 };
3175
3176 level_t battlemechlevels[] =
3177 {
3178         {"start", "Parking Level"},
3179         {"dm1", "Hot Dump"},                        // 1
3180         {"dm2", "The Pits"},
3181         {"dm3", "Dimber Died"},
3182         {"dm4", "Fire in the Hole"},
3183         {"dm5", "Clubhouses"},
3184         {"dm6", "Army go Underground"},
3185 };
3186
3187 episode_t battlemechepisodes[] =
3188 {
3189         {"Time for Battle", 0, 7},
3190 };
3191
3192 level_t openquartzlevels[] =
3193 {
3194         {"start", "Welcome to Openquartz"},
3195
3196         {"void1", "The center of nowhere"},                        // 1
3197         {"void2", "The place with no name"},
3198         {"void3", "The lost supply base"},
3199         {"void4", "Past the outer limits"},
3200         {"void5", "Into the nonexistance"},
3201         {"void6", "Void walk"},
3202
3203         {"vtest", "Warp Central"},
3204         {"box", "The deathmatch box"},
3205         {"bunkers", "Void command"},
3206         {"house", "House of chaos"},
3207         {"office", "Overnight office kill"},
3208         {"am1", "The nameless chambers"},
3209 };
3210
3211 episode_t openquartzepisodes[] =
3212 {
3213         {"Single Player", 0, 1},
3214         {"Void Deathmatch", 1, 6},
3215         {"Contrib", 7, 6},
3216 };
3217
3218 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3219 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3220 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3221 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3222 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3223 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
3224 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3225 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3226 gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3227
3228 typedef struct
3229 {
3230         int gameid;
3231         gamelevels_t *notregistered;
3232         gamelevels_t *registered;
3233 }
3234 gameinfo_t;
3235
3236 gameinfo_t gamelist[] =
3237 {
3238         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3239         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3240         {GAME_ROGUE, &roguegame, &roguegame},
3241         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3242         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3243         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3244         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3245         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3246         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
3247 };
3248
3249 gamelevels_t *lookupgameinfo(void)
3250 {
3251         int i;
3252         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3253         if (registered.integer)
3254                 return gamelist[i].registered;
3255         else
3256                 return gamelist[i].notregistered;
3257 }
3258
3259 int     startepisode;
3260 int     startlevel;
3261 int maxplayers;
3262 qboolean m_serverInfoMessage = false;
3263 double m_serverInfoMessageTime;
3264
3265 extern cvar_t sv_public;
3266 extern cvar_t sv_maxrate;
3267
3268 void M_Menu_GameOptions_f (void)
3269 {
3270         key_dest = key_menu;
3271         m_state = m_gameoptions;
3272         m_entersound = true;
3273         if (maxplayers == 0)
3274                 maxplayers = svs.maxclients;
3275         if (maxplayers < 2)
3276                 maxplayers = min(8, MAX_SCOREBOARD);
3277 }
3278
3279
3280 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3281 #define NUM_GAMEOPTIONS 12
3282 int             gameoptions_cursor;
3283
3284 void M_GameOptions_Draw (void)
3285 {
3286         cachepic_t      *p;
3287         int             x;
3288         gamelevels_t *g;
3289
3290         M_Background(320, 200);
3291
3292         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3293         p = Draw_CachePic ("gfx/p_multi.lmp");
3294         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3295
3296         M_DrawTextBox (152, 32, 10, 1);
3297         M_Print(160, 40, "begin game");
3298
3299         M_Print(0, 56, "      Max players");
3300         M_Print(160, 56, va("%i", maxplayers) );
3301
3302         if (gamemode != GAME_GOODVSBAD2)
3303         {
3304                 M_Print(0, 64, "        Game Type");
3305                 if (gamemode == GAME_TRANSFUSION)
3306                 {
3307                         if (!deathmatch.integer)
3308                                 Cvar_SetValue("deathmatch", 1);
3309                         if (deathmatch.integer == 2)
3310                                 M_Print(160, 64, "Capture the Flag");
3311                         else
3312                                 M_Print(160, 64, "Blood Bath");
3313                 }
3314                 else if (gamemode == GAME_BATTLEMECH)
3315                 {
3316                         if (!deathmatch.integer)
3317                                 Cvar_SetValue("deathmatch", 1);
3318                         if (deathmatch.integer == 2)
3319                                 M_Print(160, 64, "Rambo Match");
3320                         else
3321                                 M_Print(160, 64, "Deathmatch");
3322                 }
3323                 else
3324                 {
3325                         if (!coop.integer && !deathmatch.integer)
3326                                 Cvar_SetValue("deathmatch", 1);
3327                         if (coop.integer)
3328                                 M_Print(160, 64, "Cooperative");
3329                         else
3330                                 M_Print(160, 64, "Deathmatch");
3331                 }
3332
3333                 M_Print(0, 72, "        Teamplay");
3334                 if (gamemode == GAME_ROGUE)
3335                 {
3336                         char *msg;
3337
3338                         switch((int)teamplay.integer)
3339                         {
3340                                 case 1: msg = "No Friendly Fire"; break;
3341                                 case 2: msg = "Friendly Fire"; break;
3342                                 case 3: msg = "Tag"; break;
3343                                 case 4: msg = "Capture the Flag"; break;
3344                                 case 5: msg = "One Flag CTF"; break;
3345                                 case 6: msg = "Three Team CTF"; break;
3346                                 default: msg = "Off"; break;
3347                         }
3348                         M_Print(160, 72, msg);
3349                 }
3350                 else
3351                 {
3352                         char *msg;
3353
3354                         switch (teamplay.integer)
3355                         {
3356                                 case 0: msg = "Off"; break;
3357                                 case 2: msg = "Friendly Fire"; break;
3358                                 default: msg = "No Friendly Fire"; break;
3359                         }
3360                         M_Print(160, 72, msg);
3361                 }
3362
3363                 M_Print(0, 80, "            Skill");
3364                 if (skill.integer == 0)
3365                         M_Print(160, 80, "Easy difficulty");
3366                 else if (skill.integer == 1)
3367                         M_Print(160, 80, "Normal difficulty");
3368                 else if (skill.integer == 2)
3369                         M_Print(160, 80, "Hard difficulty");
3370                 else
3371                         M_Print(160, 80, "Nightmare difficulty");
3372
3373                 M_Print(0, 88, "       Frag Limit");
3374                 if (fraglimit.integer == 0)
3375                         M_Print(160, 88, "none");
3376                 else
3377                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3378
3379                 M_Print(0, 96, "       Time Limit");
3380                 if (timelimit.integer == 0)
3381                         M_Print(160, 96, "none");
3382                 else
3383                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3384         }
3385
3386         M_Print(0, 104, "    Public server");
3387         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
3388
3389         M_Print(0, 112, "   Server maxrate");
3390         M_Print(160, 112, va("%i", sv_maxrate.integer));
3391
3392         M_Print(0, 128, "      Server name");
3393         M_DrawTextBox (0, 132, 38, 1);
3394         M_Print(8, 140, hostname.string);
3395
3396         g = lookupgameinfo();
3397
3398         if (gamemode != GAME_GOODVSBAD2)
3399         {
3400                 M_Print(0, 160, "         Episode");
3401                 M_Print(160, 160, g->episodes[startepisode].description);
3402         }
3403
3404         M_Print(0, 168, "           Level");
3405         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3406         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3407
3408 // line cursor
3409         if (gameoptions_cursor == 9)
3410                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3411         else
3412                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3413
3414         if (m_serverInfoMessage)
3415         {
3416                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3417                 {
3418                         x = (320-26*8)/2;
3419                         M_DrawTextBox (x, 138, 24, 4);
3420                         x += 8;
3421                         M_Print(x, 146, " More than 64 players?? ");
3422                         M_Print(x, 154, "  First, question your  ");
3423                         M_Print(x, 162, "   sanity, then email   ");
3424                         M_Print(x, 170, " havoc@telefragged.com  ");
3425                 }
3426                 else
3427                         m_serverInfoMessage = false;
3428         }
3429 }
3430
3431
3432 void M_NetStart_Change (int dir)
3433 {
3434         gamelevels_t *g;
3435         int count;
3436
3437         switch (gameoptions_cursor)
3438         {
3439         case 1:
3440                 maxplayers += dir;
3441                 if (maxplayers > MAX_SCOREBOARD)
3442                 {
3443                         maxplayers = MAX_SCOREBOARD;
3444                         m_serverInfoMessage = true;
3445                         m_serverInfoMessageTime = realtime;
3446                 }
3447                 if (maxplayers < 2)
3448                         maxplayers = 2;
3449                 break;
3450
3451         case 2:
3452                 if (gamemode == GAME_GOODVSBAD2)
3453                         break;
3454                 if (gamemode == GAME_TRANSFUSION)
3455                 {
3456                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3457                                 Cvar_SetValueQuick (&deathmatch, 0);
3458                         else // changing from BloodBath to CTF
3459                                 Cvar_SetValueQuick (&deathmatch, 2);
3460                 }
3461                 else if (gamemode == GAME_BATTLEMECH)
3462                 {
3463                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3464                                 Cvar_SetValueQuick (&deathmatch, 0);
3465                         else // changing from Deathmatch to Rambo
3466                                 Cvar_SetValueQuick (&deathmatch, 2);
3467                 }
3468                 else
3469                 {
3470                         if (deathmatch.integer) // changing from deathmatch to coop
3471                         {
3472                                 Cvar_SetValueQuick (&coop, 1);
3473                                 Cvar_SetValueQuick (&deathmatch, 0);
3474                         }
3475                         else // changing from coop to deathmatch
3476                         {
3477                                 Cvar_SetValueQuick (&coop, 0);
3478                                 Cvar_SetValueQuick (&deathmatch, 1);
3479                         }
3480                 }
3481                 break;
3482
3483         case 3:
3484                 if (gamemode == GAME_GOODVSBAD2)
3485                         break;
3486                 if (gamemode == GAME_ROGUE)
3487                         count = 6;
3488                 else
3489                         count = 2;
3490
3491                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3492                 if (teamplay.integer > count)
3493                         Cvar_SetValueQuick (&teamplay, 0);
3494                 else if (teamplay.integer < 0)
3495                         Cvar_SetValueQuick (&teamplay, count);
3496                 break;
3497
3498         case 4:
3499                 if (gamemode == GAME_GOODVSBAD2)
3500                         break;
3501                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3502                 if (skill.integer > 3)
3503                         Cvar_SetValueQuick (&skill, 0);
3504                 if (skill.integer < 0)
3505                         Cvar_SetValueQuick (&skill, 3);
3506                 break;
3507
3508         case 5:
3509                 if (gamemode == GAME_GOODVSBAD2)
3510                         break;
3511                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3512                 if (fraglimit.integer > 100)
3513                         Cvar_SetValueQuick (&fraglimit, 0);
3514                 if (fraglimit.integer < 0)
3515                         Cvar_SetValueQuick (&fraglimit, 100);
3516                 break;
3517
3518         case 6:
3519                 if (gamemode == GAME_GOODVSBAD2)
3520                         break;
3521                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3522                 if (timelimit.value > 60)
3523                         Cvar_SetValueQuick (&timelimit, 0);
3524                 if (timelimit.value < 0)
3525                         Cvar_SetValueQuick (&timelimit, 60);
3526                 break;
3527
3528         case 7:
3529                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3530                 break;
3531
3532         case 8:
3533                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
3534                 if (sv_maxrate.integer > NET_MAXRATE)
3535                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
3536                 if (sv_maxrate.integer < NET_MINRATE)
3537                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
3538                 break;
3539
3540         case 9:
3541                 break;
3542
3543         case 10:
3544                 if (gamemode == GAME_GOODVSBAD2)
3545                         break;
3546                 startepisode += dir;
3547                 g = lookupgameinfo();
3548
3549                 if (startepisode < 0)
3550                         startepisode = g->numepisodes - 1;
3551
3552                 if (startepisode >= g->numepisodes)
3553                         startepisode = 0;
3554
3555                 startlevel = 0;
3556                 break;
3557
3558         case 11:
3559                 startlevel += dir;
3560                 g = lookupgameinfo();
3561
3562                 if (startlevel < 0)
3563                         startlevel = g->episodes[startepisode].levels - 1;
3564
3565                 if (startlevel >= g->episodes[startepisode].levels)
3566                         startlevel = 0;
3567                 break;
3568         }
3569 }
3570
3571 void M_GameOptions_Key (int key, char ascii)
3572 {
3573         gamelevels_t *g;
3574         int l;
3575         char hostnamebuf[128];
3576
3577         switch (key)
3578         {
3579         case K_ESCAPE:
3580                 M_Menu_MultiPlayer_f ();
3581                 break;
3582
3583         case K_UPARROW:
3584                 S_LocalSound ("misc/menu1.wav", true);
3585                 gameoptions_cursor--;
3586                 if (gameoptions_cursor < 0)
3587                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3588                 break;
3589
3590         case K_DOWNARROW:
3591                 S_LocalSound ("misc/menu1.wav", true);
3592                 gameoptions_cursor++;
3593                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3594                         gameoptions_cursor = 0;
3595                 break;
3596
3597         case K_LEFTARROW:
3598                 if (gameoptions_cursor == 0)
3599                         break;
3600                 S_LocalSound ("misc/menu3.wav", true);
3601                 M_NetStart_Change (-1);
3602                 break;
3603
3604         case K_RIGHTARROW:
3605                 if (gameoptions_cursor == 0)
3606                         break;
3607                 S_LocalSound ("misc/menu3.wav", true);
3608                 M_NetStart_Change (1);
3609                 break;
3610
3611         case K_ENTER:
3612                 S_LocalSound ("misc/menu2.wav", true);
3613                 if (gameoptions_cursor == 0)
3614                 {
3615                         if (sv.active)
3616                                 Cbuf_AddText ("disconnect\n");
3617                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3618
3619                         g = lookupgameinfo();
3620                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3621                         return;
3622                 }
3623
3624                 M_NetStart_Change (1);
3625                 break;
3626
3627         case K_BACKSPACE:
3628                 if (gameoptions_cursor == 9)
3629                 {
3630                         l = strlen(hostname.string);
3631                         if (l)
3632                         {
3633                                 l = min(l - 1, 37);
3634                                 memcpy(hostnamebuf, hostname.string, l);
3635                                 hostnamebuf[l] = 0;
3636                                 Cvar_Set("hostname", hostnamebuf);
3637                         }
3638                 }
3639                 break;
3640
3641         default:
3642                 if (ascii < 32 || ascii > 126)
3643                         break;
3644                 if (gameoptions_cursor == 9)
3645                 {
3646                         l = strlen(hostname.string);
3647                         if (l < 37)
3648                         {
3649                                 memcpy(hostnamebuf, hostname.string, l);
3650                                 hostnamebuf[l] = ascii;
3651                                 hostnamebuf[l+1] = 0;
3652                                 Cvar_Set("hostname", hostnamebuf);
3653                         }
3654                 }
3655         }
3656 }
3657
3658 //=============================================================================
3659 /* SLIST MENU */
3660
3661 int slist_cursor;
3662
3663 void M_Menu_ServerList_f (void)
3664 {
3665         key_dest = key_menu;
3666         m_state = m_slist;
3667         m_entersound = true;
3668         slist_cursor = 0;
3669         m_return_reason[0] = 0;
3670         Net_Slist_f();
3671 }
3672
3673
3674 void M_ServerList_Draw (void)
3675 {
3676         int n, y, visible, start, end;
3677         cachepic_t *p;
3678         const char *s;
3679
3680         // use as much vertical space as available
3681         M_Background(640, vid.conheight);
3682         // scroll the list as the cursor moves
3683         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3684         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3685         if (*m_return_reason)
3686                 M_Print(16, vid.conheight - 8, m_return_reason);
3687         y = 48;
3688         visible = (vid.conheight - 16 - y) / 8;
3689         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3690         end = min(start + visible, hostCacheCount);
3691
3692         p = Draw_CachePic("gfx/p_multi.lmp");
3693         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3694         if (end > start)
3695         {
3696                 for (n = start;n < end;n++)
3697                 {
3698                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3699                         M_Print(0, y, hostcache[n].line1);y += 8;
3700                         M_Print(0, y, hostcache[n].line2);y += 8;
3701                 }
3702         }
3703         else if (realtime - masterquerytime < 3)
3704         {
3705                 if (masterquerycount)
3706                         M_Print(0, y, "No servers found");
3707                 else
3708                         M_Print(0, y, "No master servers found (network problem?)");
3709         }
3710 }
3711
3712
3713 void M_ServerList_Key(int k, char ascii)
3714 {
3715         switch (k)
3716         {
3717         case K_ESCAPE:
3718                 M_Menu_LanConfig_f();
3719                 break;
3720
3721         case K_SPACE:
3722                 Net_Slist_f();
3723                 break;
3724
3725         case K_UPARROW:
3726         case K_LEFTARROW:
3727                 S_LocalSound("misc/menu1.wav", true);
3728                 slist_cursor--;
3729                 if (slist_cursor < 0)
3730                         slist_cursor = hostCacheCount - 1;
3731                 break;
3732
3733         case K_DOWNARROW:
3734         case K_RIGHTARROW:
3735                 S_LocalSound("misc/menu1.wav", true);
3736                 slist_cursor++;
3737                 if (slist_cursor >= hostCacheCount)
3738                         slist_cursor = 0;
3739                 break;
3740
3741         case K_ENTER:
3742                 S_LocalSound("misc/menu2.wav", true);
3743                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3744                 break;
3745
3746         default:
3747                 break;
3748         }
3749
3750 }
3751
3752 //=============================================================================
3753 /* Menu Subsystem */
3754
3755 void M_Keydown(int key, char ascii);
3756 void M_Draw(void);
3757 void M_ToggleMenu_f(void);
3758 void M_Shutdown(void);
3759
3760 void M_Init (void)
3761 {
3762         menu_mempool = Mem_AllocPool("Menu", 0, NULL);
3763         menuplyr_load = true;
3764         menuplyr_pixels = NULL;
3765
3766         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3767         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3768         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3769         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3770         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3771         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3772         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3773         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3774         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f);
3775         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3776         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3777         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3778         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3779         Cmd_AddCommand ("help", M_Menu_Help_f);
3780         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3781
3782         if (gamemode == GAME_TRANSFUSION)
3783         {
3784                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3785                 bindnames = transfusionbindnames;
3786         }
3787         else if (gamemode == GAME_GOODVSBAD2)
3788         {
3789                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3790                 bindnames = goodvsbad2bindnames;
3791         }
3792         else
3793         {
3794                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3795                 bindnames = quakebindnames;
3796         }
3797
3798         // Make sure "keys_cursor" doesn't start on a section in the binding list
3799         keys_cursor = 0;
3800         while (bindnames[keys_cursor][0][0] == '\0')
3801         {
3802                 keys_cursor++;
3803
3804                 // Only sections? There may be a problem somewhere...
3805                 if (keys_cursor >= numcommands)
3806                         Sys_Error ("M_Init: The key binding list only contains sections");
3807         }
3808
3809
3810         if (gamemode == GAME_NEHAHRA)
3811         {
3812                 if (FS_FileExists("maps/neh1m4.bsp"))
3813                 {
3814                         if (FS_FileExists("hearing.dem"))
3815                         {
3816                                 Con_Print("Nehahra movie and game detected.\n");
3817                                 NehGameType = TYPE_BOTH;
3818                         }
3819                         else
3820                         {
3821                                 Con_Print("Nehahra game detected.\n");
3822                                 NehGameType = TYPE_GAME;
3823                         }
3824                 }
3825                 else
3826                 {
3827                         if (FS_FileExists("hearing.dem"))
3828                         {
3829                                 Con_Print("Nehahra movie detected.\n");
3830                                 NehGameType = TYPE_DEMO;
3831                         }
3832                         else
3833                         {
3834                                 Con_Print("Nehahra not found.\n");
3835                                 NehGameType = TYPE_GAME; // could just complain, but...
3836                         }
3837                 }
3838         }
3839 }
3840
3841 void M_Draw (void)
3842 {
3843         if (key_dest != key_menu)
3844                 m_state = m_none;
3845
3846         if (m_state == m_none)
3847                 return;
3848
3849         switch (m_state)
3850         {
3851         case m_none:
3852                 break;
3853
3854         case m_main:
3855                 M_Main_Draw ();
3856                 break;
3857
3858         case m_demo:
3859                 M_Demo_Draw ();
3860                 break;
3861
3862         case m_singleplayer:
3863                 M_SinglePlayer_Draw ();
3864                 break;
3865
3866         case m_load:
3867                 M_Load_Draw ();
3868                 break;
3869
3870         case m_save:
3871                 M_Save_Draw ();
3872                 break;
3873
3874         case m_multiplayer:
3875                 M_MultiPlayer_Draw ();
3876                 break;
3877
3878         case m_setup:
3879                 M_Setup_Draw ();
3880                 break;
3881
3882         case m_options:
3883                 M_Options_Draw ();
3884                 break;
3885
3886         case m_options_effects:
3887                 M_Options_Effects_Draw ();
3888                 break;
3889
3890         case m_options_graphics:
3891                 M_Options_Graphics_Draw ();
3892                 break;
3893
3894         case m_options_colorcontrol:
3895                 M_Options_ColorControl_Draw ();
3896                 break;
3897
3898         case m_keys:
3899                 M_Keys_Draw ();
3900                 break;
3901
3902         case m_video:
3903                 M_Video_Draw ();
3904                 break;
3905
3906         case m_help:
3907                 M_Help_Draw ();
3908                 break;
3909
3910         case m_quit:
3911                 M_Quit_Draw ();
3912                 break;
3913
3914         case m_lanconfig:
3915                 M_LanConfig_Draw ();
3916                 break;
3917
3918         case m_gameoptions:
3919                 M_GameOptions_Draw ();
3920                 break;
3921
3922         case m_slist:
3923                 M_ServerList_Draw ();
3924                 break;
3925         }
3926
3927         if (m_entersound)
3928         {
3929                 S_LocalSound ("misc/menu2.wav", true);
3930                 m_entersound = false;
3931         }
3932
3933         S_ExtraUpdate ();
3934 }
3935
3936
3937 void M_Keydown (int key, char ascii)
3938 {
3939         switch (m_state)
3940         {
3941         case m_none:
3942                 return;
3943
3944         case m_main:
3945                 M_Main_Key (key, ascii);
3946                 return;
3947
3948         case m_demo:
3949                 M_Demo_Key (key, ascii);
3950                 return;
3951
3952         case m_singleplayer:
3953                 M_SinglePlayer_Key (key, ascii);
3954                 return;
3955
3956         case m_load:
3957                 M_Load_Key (key, ascii);
3958                 return;
3959
3960         case m_save:
3961                 M_Save_Key (key, ascii);
3962                 return;
3963
3964         case m_multiplayer:
3965                 M_MultiPlayer_Key (key, ascii);
3966                 return;
3967
3968         case m_setup:
3969                 M_Setup_Key (key, ascii);
3970                 return;
3971
3972         case m_options:
3973                 M_Options_Key (key, ascii);
3974                 return;
3975
3976         case m_options_effects:
3977                 M_Options_Effects_Key (key, ascii);
3978                 return;
3979
3980         case m_options_graphics:
3981                 M_Options_Graphics_Key (key, ascii);
3982                 return;
3983
3984         case m_options_colorcontrol:
3985                 M_Options_ColorControl_Key (key, ascii);
3986                 return;
3987
3988         case m_keys:
3989                 M_Keys_Key (key, ascii);
3990                 return;
3991
3992         case m_video:
3993                 M_Video_Key (key, ascii);
3994                 return;
3995
3996         case m_help:
3997                 M_Help_Key (key, ascii);
3998                 return;
3999
4000         case m_quit:
4001                 M_Quit_Key (key, ascii);
4002                 return;
4003
4004         case m_lanconfig:
4005                 M_LanConfig_Key (key, ascii);
4006                 return;
4007
4008         case m_gameoptions:
4009                 M_GameOptions_Key (key, ascii);
4010                 return;
4011
4012         case m_slist:
4013                 M_ServerList_Key (key, ascii);
4014                 return;
4015         }
4016 }
4017
4018 void M_Shutdown(void)
4019 {
4020         // reset key_dest
4021         key_dest = key_game;
4022 }
4023
4024 void M_Restart(void)
4025 {
4026 }
4027
4028 //============================================================================
4029 // Menu prog handling
4030 mfunction_t *PRVM_ED_FindFunction(const char *);
4031
4032 #define M_F_INIT                "m_init"
4033 #define M_F_KEYDOWN             "m_keydown"
4034 #define M_F_DRAW                "m_draw"
4035 // ng_menu function names
4036 #define M_F_DISPLAY             "m_display"
4037 #define M_F_HIDE                "m_hide"
4038 // normal menu names (rest)
4039 #define M_F_TOGGLE              "m_toggle"
4040 #define M_F_SHUTDOWN    "m_shutdown"
4041
4042 static char *m_required_func[] = {
4043 M_F_INIT,
4044 M_F_KEYDOWN,
4045 M_F_DRAW,
4046 #ifdef NG_MENU
4047 M_F_DISPLAY,
4048 M_F_HIDE,
4049 #else
4050 M_F_TOGGLE,
4051 #endif
4052 M_F_SHUTDOWN,
4053 };
4054
4055 #ifdef NG_MENU
4056 qboolean m_displayed;
4057 #endif
4058
4059 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4060
4061 static func_t m_draw, m_keydown;
4062
4063 void MR_SetRouting (qboolean forceold);
4064
4065 void MP_Error(void)
4066 {
4067         // fall back to the normal menu
4068
4069         // say it
4070         Con_Print("Falling back to normal menu\n");
4071
4072         key_dest = key_game;
4073
4074         //PRVM_ResetProg();
4075
4076         // init the normal menu now -> this will also correct the menu router pointers
4077         MR_SetRouting (TRUE);
4078 }
4079
4080 void MP_Keydown (int key, char ascii)
4081 {
4082         PRVM_Begin;
4083         PRVM_SetProg(PRVM_MENUPROG);
4084
4085         // set time
4086         *prog->time = realtime;
4087
4088         // pass key
4089         prog->globals[OFS_PARM0] = (float) key;
4090         prog->globals[OFS_PARM1] = (float) ascii;
4091         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4092
4093         PRVM_End;
4094 }
4095
4096 void MP_Draw (void)
4097 {
4098         PRVM_Begin;
4099         PRVM_SetProg(PRVM_MENUPROG);
4100
4101         // set time
4102         *prog->time = realtime;
4103
4104         PRVM_ExecuteProgram(m_draw,"");
4105
4106         PRVM_End;
4107 }
4108
4109 void MP_ToggleMenu_f (void)
4110 {
4111         PRVM_Begin;
4112         PRVM_SetProg(PRVM_MENUPROG);
4113
4114         // set time
4115         *prog->time = realtime;
4116
4117 #ifdef NG_MENU
4118         m_displayed = !m_displayed;
4119         if( m_displayed )
4120                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4121         else
4122                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4123 #else
4124         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4125 #endif
4126
4127         PRVM_End;
4128 }
4129
4130 void MP_Shutdown (void)
4131 {
4132         PRVM_Begin;
4133         PRVM_SetProg(PRVM_MENUPROG);
4134
4135         // set time
4136         *prog->time = realtime;
4137
4138         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4139
4140         // reset key_dest
4141         key_dest = key_game;
4142
4143         // AK not using this cause Im not sure whether this is useful at all instead :
4144         PRVM_ResetProg();
4145
4146         PRVM_End;
4147 }
4148
4149 void MP_Init (void)
4150 {
4151         PRVM_Begin;
4152         PRVM_InitProg(PRVM_MENUPROG);
4153
4154         prog->crc = M_PROGHEADER_CRC;
4155         prog->edictprivate_size = 0; // no private struct used
4156         prog->name = M_NAME;
4157         prog->limit_edicts = M_MAX_EDICTS;
4158         prog->extensionstring = vm_m_extensions;
4159         prog->builtins = vm_m_builtins;
4160         prog->numbuiltins = vm_m_numbuiltins;
4161         prog->init_cmd = VM_M_Cmd_Init;
4162         prog->reset_cmd = VM_M_Cmd_Reset;
4163         prog->error_cmd = MP_Error;
4164
4165         // allocate the mempools
4166         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool", 0, NULL);
4167         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool", 0, NULL);
4168         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4169
4170         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
4171
4172         // set m_draw and m_keydown
4173         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4174         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4175
4176 #ifdef NG_MENU
4177         m_displayed = false;
4178 #endif
4179
4180         // set time
4181         *prog->time = realtime;
4182
4183         // call the prog init
4184         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4185
4186         PRVM_End;
4187 }
4188
4189 void MP_Restart(void)
4190 {
4191
4192         MP_Init();
4193 }
4194
4195 //============================================================================
4196 // Menu router
4197
4198 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
4199
4200 void MR_SetRouting(qboolean forceold)
4201 {
4202         static qboolean m_init = FALSE, mp_init = FALSE;
4203
4204         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4205         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4206         {
4207                 // set menu router function pointers
4208                 MR_Keydown = M_Keydown;
4209                 MR_Draw = M_Draw;
4210                 MR_ToggleMenu_f = M_ToggleMenu_f;
4211                 MR_Shutdown = M_Shutdown;
4212
4213                 // init
4214                 if(!m_init)
4215                 {
4216                         M_Init();
4217                         m_init = TRUE;
4218                 }
4219                 else
4220                         M_Restart();
4221         }
4222         else
4223         {
4224                 // set menu router function pointers
4225                 MR_Keydown = MP_Keydown;
4226                 MR_Draw = MP_Draw;
4227                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4228                 MR_Shutdown = MP_Shutdown;
4229
4230                 if(!mp_init)
4231                 {
4232                         MP_Init();
4233                         mp_init = TRUE;
4234                 }
4235                 else
4236                         MP_Restart();
4237         }
4238 }
4239
4240 void MR_Restart(void)
4241 {
4242         MR_Shutdown ();
4243         MR_SetRouting (FALSE);
4244 }
4245
4246 void Call_MR_ToggleMenu_f(void)
4247 {
4248         if(MR_ToggleMenu_f)
4249                 MR_ToggleMenu_f();
4250 }
4251
4252 void MR_Init()
4253 {
4254         // set router console commands
4255         Cvar_RegisterVariable (&forceqmenu);
4256         if (gamemode == GAME_NETHERWORLD)
4257                 Cmd_AddCommand ("menu_fallback", MP_Error); //Force to old-style menu
4258         Cmd_AddCommand ("menu_restart",MR_Restart);
4259         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
4260
4261         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
4262         if(COM_CheckParm("-forceqmenu"))
4263                 Cvar_SetValueQuick(&forceqmenu,1);
4264         // use -useqmenu for debugging proposes, cause it starts
4265         // the normal quake menu only the first time
4266         if(COM_CheckParm("-useqmenu"))
4267                 MR_SetRouting (TRUE);
4268         else 
4269                 MR_SetRouting (FALSE);
4270 }