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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key);
70         void M_SinglePlayer_Key (int key);
71                 void M_Load_Key (int key);
72                 void M_Save_Key (int key);
73         void M_MultiPlayer_Key (int key);
74                 void M_Setup_Key (int key);
75         void M_Options_Key (int key);
76         void M_Options_Effects_Key (int key);
77         void M_Options_ColorControl_Key (int key);
78                 void M_Keys_Key (int key);
79                 void M_Video_Key (int key);
80         void M_Help_Key (int key);
81         void M_Quit_Key (int key);
82 void M_LanConfig_Key (int key);
83 void M_GameOptions_Key (int key);
84 void M_ServerList_Key (int key);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print (float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print (95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print (95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print (95, 10 * 8, "Transfusion is for");
587                 M_Print (83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print (16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print (16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 3;
901 int             setup_cursor_table[] = {40, 64, 88, 124};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908
909 #define NUM_SETUP_CMDS  4
910
911 void M_Menu_Setup_f (void)
912 {
913         key_dest = key_menu;
914         m_state = m_setup;
915         m_entersound = true;
916         strcpy(setup_myname, cl_name.string);
917         setup_top = setup_oldtop = cl_color.integer >> 4;
918         setup_bottom = setup_oldbottom = cl_color.integer & 15;
919 }
920
921 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
922 static qbyte *menuplyr_pixels;
923 static unsigned int *menuplyr_translated;
924
925 void M_Setup_Draw (void)
926 {
927         int i;
928         cachepic_t      *p;
929
930         M_Background(320, 200);
931
932         M_DrawPic (16, 4, "gfx/qplaque.lmp");
933         p = Draw_CachePic ("gfx/p_multi.lmp");
934         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
935
936         M_Print (64, 40, "Your name");
937         M_DrawTextBox (160, 32, 16, 1);
938         M_Print (168, 40, setup_myname);
939
940         if (gamemode != GAME_GOODVSBAD2)
941         {
942                 M_Print (64, 64, "Shirt color");
943                 M_Print (64, 88, "Pants color");
944         }
945
946         M_DrawTextBox (64, 124-8, 14, 1);
947         M_Print (72, 124, "Accept Changes");
948
949         // LordHavoc: rewrote this code greatly
950         if (menuplyr_load)
951         {
952                 qbyte *data, *f;
953                 menuplyr_load = false;
954                 menuplyr_top = -1;
955                 menuplyr_bottom = -1;
956                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
957                 {
958                         data = LoadLMPAs8Bit (f, 0, 0);
959                         menuplyr_width = image_width;
960                         menuplyr_height = image_height;
961                         Mem_Free(f);
962                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
963                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
964                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
965                         Mem_Free(data);
966                 }
967         }
968
969         if (menuplyr_pixels)
970         {
971                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
972                 {
973                         menuplyr_top = setup_top;
974                         menuplyr_bottom = setup_bottom;
975                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
976                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
977                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
978                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
979                 }
980                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
981                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
982         }
983
984         if (setup_cursor == 0)
985                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
986         else
987                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
988 }
989
990
991 void M_Setup_Key (int k)
992 {
993         int                     l;
994
995         switch (k)
996         {
997         case K_ESCAPE:
998                 M_Menu_MultiPlayer_f ();
999                 break;
1000
1001         case K_UPARROW:
1002                 S_LocalSound ("misc/menu1.wav");
1003                 setup_cursor--;
1004                 if (setup_cursor < 0)
1005                         setup_cursor = NUM_SETUP_CMDS-1;
1006                 break;
1007
1008         case K_DOWNARROW:
1009                 S_LocalSound ("misc/menu1.wav");
1010                 setup_cursor++;
1011                 if (setup_cursor >= NUM_SETUP_CMDS)
1012                         setup_cursor = 0;
1013                 break;
1014
1015         case K_LEFTARROW:
1016                 if (setup_cursor < 1)
1017                         return;
1018                 S_LocalSound ("misc/menu3.wav");
1019                 if (setup_cursor == 1)
1020                         setup_top = setup_top - 1;
1021                 if (setup_cursor == 2)
1022                         setup_bottom = setup_bottom - 1;
1023                 break;
1024         case K_RIGHTARROW:
1025                 if (setup_cursor < 1)
1026                         return;
1027 forward:
1028                 S_LocalSound ("misc/menu3.wav");
1029                 if (setup_cursor == 1)
1030                         setup_top = setup_top + 1;
1031                 if (setup_cursor == 2)
1032                         setup_bottom = setup_bottom + 1;
1033                 break;
1034
1035         case K_ENTER:
1036                 if (setup_cursor == 0)
1037                         return;
1038
1039                 if (setup_cursor == 1 || setup_cursor == 2)
1040                         goto forward;
1041
1042                 // setup_cursor == 3 (Accept changes)
1043                 if (strcmp(cl_name.string, setup_myname) != 0)
1044                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1045                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1046                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1047                 m_entersound = true;
1048                 M_Menu_MultiPlayer_f ();
1049                 break;
1050
1051         case K_BACKSPACE:
1052                 if (setup_cursor == 0)
1053                 {
1054                         if (strlen(setup_myname))
1055                                 setup_myname[strlen(setup_myname)-1] = 0;
1056                 }
1057                 break;
1058
1059         default:
1060                 if (k < 32 || k > 127)
1061                         break;
1062                 if (setup_cursor == 0)
1063                 {
1064                         l = strlen(setup_myname);
1065                         if (l < 15)
1066                         {
1067                                 setup_myname[l+1] = 0;
1068                                 setup_myname[l] = k;
1069                         }
1070                 }
1071         }
1072
1073         if (setup_top > 15)
1074                 setup_top = 0;
1075         if (setup_top < 0)
1076                 setup_top = 15;
1077         if (setup_bottom > 15)
1078                 setup_bottom = 0;
1079         if (setup_bottom < 0)
1080                 setup_bottom = 15;
1081 }
1082
1083 //=============================================================================
1084 /* OPTIONS MENU */
1085
1086 #define SLIDER_RANGE    10
1087
1088 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1089 {
1090         char text[16];
1091         int i;
1092         float range;
1093         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1094         M_DrawCharacter (x-8, y, 128);
1095         for (i = 0;i < SLIDER_RANGE;i++)
1096                 M_DrawCharacter (x + i*8, y, 129);
1097         M_DrawCharacter (x+i*8, y, 130);
1098         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1099         if (fabs((int)num - num) < 0.01)
1100                 sprintf(text, "%i", (int)num);
1101         else
1102                 sprintf(text, "%.2f", num);
1103         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1104 }
1105
1106 void M_DrawCheckbox (int x, int y, int on)
1107 {
1108         if (on)
1109                 M_Print (x, y, "on");
1110         else
1111                 M_Print (x, y, "off");
1112 }
1113
1114
1115 #define OPTIONS_ITEMS 32
1116
1117 int options_cursor;
1118
1119 void M_Menu_Options_f (void)
1120 {
1121         key_dest = key_menu;
1122         m_state = m_options;
1123         m_entersound = true;
1124 }
1125
1126 extern cvar_t snd_staticvolume;
1127 extern cvar_t gl_delayfinish;
1128 extern cvar_t slowmo;
1129 extern dllhandle_t jpeg_dll;
1130
1131 void M_Menu_Options_AdjustSliders (int dir)
1132 {
1133         int optnum;
1134         S_LocalSound ("misc/menu3.wav");
1135
1136         optnum = 6;
1137         if (options_cursor == optnum++)
1138                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1139         else if (options_cursor == optnum++)
1140                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1141         else if (options_cursor == optnum++)
1142                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1143         else if (options_cursor == optnum++)
1144                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1145         else if (options_cursor == optnum++)
1146                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1147         else if (options_cursor == optnum++)
1148                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1149         else if (options_cursor == optnum++)
1150                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1151         else if (options_cursor == optnum++)
1152                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1153         else if (options_cursor == optnum++)
1154                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1155         else if (options_cursor == optnum++)
1156                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1157         else if (options_cursor == optnum++)
1158                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1159         else if (options_cursor == optnum++)
1160                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1161         else if (options_cursor == optnum++)
1162 #ifdef _WIN32
1163                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1164 #else
1165                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1166 #endif
1167         else if (options_cursor == optnum++)
1168                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1169         else if (options_cursor == optnum++)
1170                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1171         else if (options_cursor == optnum++)
1172                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1173         else if (options_cursor == optnum++)
1174                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1175         else if (options_cursor == optnum++)
1176                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1177         else if (options_cursor == optnum++)
1178                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1179         else if (options_cursor == optnum++)
1180         {
1181                 if (cl_forwardspeed.value > 200)
1182                 {
1183                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1184                         Cvar_SetValueQuick (&cl_backspeed, 200);
1185                 }
1186                 else
1187                 {
1188                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1189                         Cvar_SetValueQuick (&cl_backspeed, 400);
1190                 }
1191         }
1192         else if (options_cursor == optnum++)
1193                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1194         else if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1204 }
1205
1206 int optnum;
1207 int opty;
1208 int optcursor;
1209
1210 void M_Options_PrintCommand(char *s, int enabled)
1211 {
1212         if (opty >= 32)
1213         {
1214                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1215                 M_ItemPrint(0, opty, s, enabled);
1216         }
1217         opty += 8;
1218         optnum++;
1219 }
1220
1221 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1222 {
1223         if (opty >= 32)
1224         {
1225                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1226                 M_ItemPrint(0, opty, s, enabled);
1227                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1228         }
1229         opty += 8;
1230         optnum++;
1231 }
1232
1233 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1234 {
1235         if (opty >= 32)
1236         {
1237                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1238                 M_ItemPrint(0, opty, s, enabled);
1239                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1240         }
1241         opty += 8;
1242         optnum++;
1243 }
1244
1245 void M_Options_Draw (void)
1246 {
1247         int visible;
1248         cachepic_t      *p;
1249
1250         M_Background(320, 240);
1251
1252         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1253         p = Draw_CachePic("gfx/p_option.lmp");
1254         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1255
1256         // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1257         // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1258         optnum = 0;
1259         optcursor = options_cursor;
1260         visible = (vid.conheight - 32) / 8;
1261         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1262
1263         M_Options_PrintCommand( "Customize controls", true);
1264         M_Options_PrintCommand( "     Go to console", true);
1265         M_Options_PrintCommand( " Reset to defaults", true);
1266         M_Options_PrintCommand( "             Video", true);
1267         M_Options_PrintCommand( "           Effects", true);
1268         M_Options_PrintCommand( "     Color Control", true);
1269         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1270         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1271         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1272         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1273         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1274         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1275         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1276         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1277         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1278         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1279         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1280         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1281         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
1282         M_Options_PrintSlider(  "      Sound Volume", snd_initialized, volume.value, 0, 1);
1283         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
1284         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1285         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1286         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1287         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1288         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1289         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1290         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1291         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1292         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1293         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1294         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1295 }
1296
1297
1298 void M_Options_Key (int k)
1299 {
1300         switch (k)
1301         {
1302         case K_ESCAPE:
1303                 M_Menu_Main_f ();
1304                 break;
1305
1306         case K_ENTER:
1307                 m_entersound = true;
1308                 switch (options_cursor)
1309                 {
1310                 case 0:
1311                         M_Menu_Keys_f ();
1312                         break;
1313                 case 1:
1314                         m_state = m_none;
1315                         key_dest = key_game;
1316                         Con_ToggleConsole_f ();
1317                         break;
1318                 case 2:
1319                         Cbuf_AddText ("exec default.cfg\n");
1320                         break;
1321                 case 3:
1322                         M_Menu_Video_f ();
1323                         break;
1324                 case 4:
1325                         M_Menu_Options_Effects_f ();
1326                         break;
1327                 case 5:
1328                         M_Menu_Options_ColorControl_f ();
1329                         break;
1330                 default:
1331                         M_Menu_Options_AdjustSliders (1);
1332                         break;
1333                 }
1334                 return;
1335
1336         case K_UPARROW:
1337                 S_LocalSound ("misc/menu1.wav");
1338                 options_cursor--;
1339                 if (options_cursor < 0)
1340                         options_cursor = OPTIONS_ITEMS-1;
1341                 break;
1342
1343         case K_DOWNARROW:
1344                 S_LocalSound ("misc/menu1.wav");
1345                 options_cursor++;
1346                 if (options_cursor >= OPTIONS_ITEMS)
1347                         options_cursor = 0;
1348                 break;
1349
1350         case K_LEFTARROW:
1351                 M_Menu_Options_AdjustSliders (-1);
1352                 break;
1353
1354         case K_RIGHTARROW:
1355                 M_Menu_Options_AdjustSliders (1);
1356                 break;
1357         }
1358 }
1359
1360 #define OPTIONS_EFFECTS_ITEMS   20
1361
1362 int options_effects_cursor;
1363
1364 void M_Menu_Options_Effects_f (void)
1365 {
1366         key_dest = key_menu;
1367         m_state = m_options_effects;
1368         m_entersound = true;
1369 }
1370
1371
1372 extern cvar_t r_detailtextures;
1373 extern cvar_t cl_particles;
1374 extern cvar_t cl_explosions;
1375 extern cvar_t cl_stainmaps;
1376 extern cvar_t cl_decals;
1377 extern cvar_t r_explosionclip;
1378 extern cvar_t r_modellights;
1379 extern cvar_t r_coronas;
1380 extern cvar_t gl_flashblend;
1381 extern cvar_t cl_particles_quality;
1382 extern cvar_t cl_particles_bulletimpacts;
1383 extern cvar_t cl_particles_smoke;
1384 extern cvar_t cl_particles_sparks;
1385 extern cvar_t cl_particles_bubbles;
1386 extern cvar_t cl_particles_blood;
1387 extern cvar_t cl_particles_blood_alpha;
1388
1389 void M_Menu_Options_Effects_AdjustSliders (int dir)
1390 {
1391         int optnum;
1392         S_LocalSound ("misc/menu3.wav");
1393
1394         optnum = 0;
1395         if (options_effects_cursor == optnum++)
1396                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1397         else if (options_effects_cursor == optnum++)
1398                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1399         else if (options_effects_cursor == optnum++)
1400                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1401         else if (options_effects_cursor == optnum++)
1402                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1403         else if (options_effects_cursor == optnum++)
1404                 Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1405         else if (options_effects_cursor == optnum++)
1406                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1407         else if (options_effects_cursor == optnum++)
1408                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1409         else if (options_effects_cursor == optnum++)
1410                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1411         else if (options_effects_cursor == optnum++)
1412                 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1413         else if (options_effects_cursor == optnum++)
1414                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1415         else if (options_effects_cursor == optnum++)
1416                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1417         else if (options_effects_cursor == optnum++)
1418                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1419         else if (options_effects_cursor == optnum++)
1420                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1421         else if (options_effects_cursor == optnum++)
1422                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1423         else if (options_effects_cursor == optnum++)
1424                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1425         else if (options_effects_cursor == optnum++)
1426                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1427         else if (options_effects_cursor == optnum++)
1428                 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1429         else if (options_effects_cursor == optnum++)
1430                 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1431         else if (options_effects_cursor == optnum++)
1432                 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1433         else if (options_effects_cursor == optnum++)
1434                 Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1435 }
1436
1437 void M_Options_Effects_Draw (void)
1438 {
1439         int visible;
1440         cachepic_t      *p;
1441
1442         M_Background(320, 200);
1443
1444         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1445         p = Draw_CachePic("gfx/p_option.lmp");
1446         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1447
1448         optcursor = options_effects_cursor;
1449         optnum = 0;
1450         visible = (vid.conheight - 32) / 8;
1451         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1452
1453         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1454         M_Options_PrintCheckbox("               Coronas", true, r_coronas.integer);
1455         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1456         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1457         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1458         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1459         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1460         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1461         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1462         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1463         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1464         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1465         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1466         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1467         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1468         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1469         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1470         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1471         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1472         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1473 }
1474
1475
1476 void M_Options_Effects_Key (int k)
1477 {
1478         switch (k)
1479         {
1480         case K_ESCAPE:
1481                 M_Menu_Options_f ();
1482                 break;
1483
1484         case K_ENTER:
1485                 M_Menu_Options_Effects_AdjustSliders (1);
1486                 break;
1487
1488         case K_UPARROW:
1489                 S_LocalSound ("misc/menu1.wav");
1490                 options_effects_cursor--;
1491                 if (options_effects_cursor < 0)
1492                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1493                 break;
1494
1495         case K_DOWNARROW:
1496                 S_LocalSound ("misc/menu1.wav");
1497                 options_effects_cursor++;
1498                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1499                         options_effects_cursor = 0;
1500                 break;
1501
1502         case K_LEFTARROW:
1503                 M_Menu_Options_Effects_AdjustSliders (-1);
1504                 break;
1505
1506         case K_RIGHTARROW:
1507                 M_Menu_Options_Effects_AdjustSliders (1);
1508                 break;
1509         }
1510 }
1511
1512
1513
1514
1515
1516 #define OPTIONS_COLORCONTROL_ITEMS      18
1517
1518 int             options_colorcontrol_cursor;
1519
1520 // intensity value to match up to 50% dither to 'correct' quake
1521 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1522
1523 void M_Menu_Options_ColorControl_f (void)
1524 {
1525         key_dest = key_menu;
1526         m_state = m_options_colorcontrol;
1527         m_entersound = true;
1528 }
1529
1530
1531 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1532 {
1533         int optnum;
1534         float f;
1535         S_LocalSound ("misc/menu3.wav");
1536
1537         optnum = 1;
1538         if (options_colorcontrol_cursor == optnum++)
1539                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1540         else if (options_colorcontrol_cursor == optnum++)
1541         {
1542                 Cvar_SetValueQuick (&v_color_enable, 0);
1543                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1544         }
1545         else if (options_colorcontrol_cursor == optnum++)
1546         {
1547                 Cvar_SetValueQuick (&v_color_enable, 0);
1548                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1549         }
1550         else if (options_colorcontrol_cursor == optnum++)
1551         {
1552                 Cvar_SetValueQuick (&v_color_enable, 0);
1553                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1554         }
1555         else if (options_colorcontrol_cursor == optnum++)
1556         {
1557                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1558         }
1559         else if (options_colorcontrol_cursor == optnum++)
1560         {
1561                 Cvar_SetValueQuick (&v_color_enable, 1);
1562                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1563         }
1564         else if (options_colorcontrol_cursor == optnum++)
1565         {
1566                 Cvar_SetValueQuick (&v_color_enable, 1);
1567                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1568         }
1569         else if (options_colorcontrol_cursor == optnum++)
1570         {
1571                 Cvar_SetValueQuick (&v_color_enable, 1);
1572                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1573         }
1574         else if (options_colorcontrol_cursor == optnum++)
1575         {
1576                 Cvar_SetValueQuick (&v_color_enable, 1);
1577                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1578                 Cvar_SetValueQuick (&v_color_black_r, f);
1579                 Cvar_SetValueQuick (&v_color_black_g, f);
1580                 Cvar_SetValueQuick (&v_color_black_b, f);
1581         }
1582         else if (options_colorcontrol_cursor == optnum++)
1583         {
1584                 Cvar_SetValueQuick (&v_color_enable, 1);
1585                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1586         }
1587         else if (options_colorcontrol_cursor == optnum++)
1588         {
1589                 Cvar_SetValueQuick (&v_color_enable, 1);
1590                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1591         }
1592         else if (options_colorcontrol_cursor == optnum++)
1593         {
1594                 Cvar_SetValueQuick (&v_color_enable, 1);
1595                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1596         }
1597         else if (options_colorcontrol_cursor == optnum++)
1598         {
1599                 Cvar_SetValueQuick (&v_color_enable, 1);
1600                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1601                 Cvar_SetValueQuick (&v_color_grey_r, f);
1602                 Cvar_SetValueQuick (&v_color_grey_g, f);
1603                 Cvar_SetValueQuick (&v_color_grey_b, f);
1604         }
1605         else if (options_colorcontrol_cursor == optnum++)
1606         {
1607                 Cvar_SetValueQuick (&v_color_enable, 1);
1608                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1609         }
1610         else if (options_colorcontrol_cursor == optnum++)
1611         {
1612                 Cvar_SetValueQuick (&v_color_enable, 1);
1613                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1614         }
1615         else if (options_colorcontrol_cursor == optnum++)
1616         {
1617                 Cvar_SetValueQuick (&v_color_enable, 1);
1618                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1619         }
1620         else if (options_colorcontrol_cursor == optnum++)
1621         {
1622                 Cvar_SetValueQuick (&v_color_enable, 1);
1623                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1624                 Cvar_SetValueQuick (&v_color_white_r, f);
1625                 Cvar_SetValueQuick (&v_color_white_g, f);
1626                 Cvar_SetValueQuick (&v_color_white_b, f);
1627         }
1628 }
1629
1630 void M_Options_ColorControl_Draw (void)
1631 {
1632         int visible;
1633         float x, c, s, t, u, v;
1634         cachepic_t      *p;
1635
1636         M_Background(320, 256);
1637
1638         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1639         p = Draw_CachePic("gfx/p_option.lmp");
1640         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1641
1642         optcursor = options_colorcontrol_cursor;
1643         optnum = 0;
1644         visible = (vid.conheight - 32) / 8;
1645         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1646
1647         M_Options_PrintCommand( "     Reset to defaults", true);
1648         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
1649         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
1650         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1651         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1652         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1653         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1654         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1655         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1656         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1657         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1658         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1659         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1660         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1661         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1662         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1663         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1664         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1665
1666         opty += 4;
1667         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1668         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1669         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1670         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1671         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1672         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1673         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1674         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1675         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1676         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1677         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1678
1679         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1680         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1681         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1682         u = s * 0.5;
1683         v = t * 0.5;
1684         opty += 8;
1685         x = 4;
1686         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1687         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1688         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1689         x += 80;
1690         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1691         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1692         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1693         x += 80;
1694         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1695         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1696         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1697         x += 80;
1698         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1699         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1700         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1701 }
1702
1703
1704 void M_Options_ColorControl_Key (int k)
1705 {
1706         switch (k)
1707         {
1708         case K_ESCAPE:
1709                 M_Menu_Main_f ();
1710                 break;
1711
1712         case K_ENTER:
1713                 m_entersound = true;
1714                 switch (options_colorcontrol_cursor)
1715                 {
1716                 case 0:
1717                         Cvar_SetValueQuick(&v_hwgamma, 1);
1718                         Cvar_SetValueQuick(&v_gamma, 1);
1719                         Cvar_SetValueQuick(&v_contrast, 1);
1720                         Cvar_SetValueQuick(&v_brightness, 0);
1721                         Cvar_SetValueQuick(&v_color_enable, 0);
1722                         Cvar_SetValueQuick(&v_color_black_r, 0);
1723                         Cvar_SetValueQuick(&v_color_black_g, 0);
1724                         Cvar_SetValueQuick(&v_color_black_b, 0);
1725                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1726                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1727                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1728                         Cvar_SetValueQuick(&v_color_white_r, 1);
1729                         Cvar_SetValueQuick(&v_color_white_g, 1);
1730                         Cvar_SetValueQuick(&v_color_white_b, 1);
1731                         Cbuf_AddText ("exec default.cfg\n");
1732                         break;
1733                 default:
1734                         M_Menu_Options_ColorControl_AdjustSliders (1);
1735                         break;
1736                 }
1737                 return;
1738
1739         case K_UPARROW:
1740                 S_LocalSound ("misc/menu1.wav");
1741                 options_colorcontrol_cursor--;
1742                 if (options_colorcontrol_cursor < 0)
1743                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1744                 break;
1745
1746         case K_DOWNARROW:
1747                 S_LocalSound ("misc/menu1.wav");
1748                 options_colorcontrol_cursor++;
1749                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1750                         options_colorcontrol_cursor = 0;
1751                 break;
1752
1753         case K_LEFTARROW:
1754                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1755                 break;
1756
1757         case K_RIGHTARROW:
1758                 M_Menu_Options_ColorControl_AdjustSliders (1);
1759                 break;
1760         }
1761 }
1762
1763
1764 //=============================================================================
1765 /* KEYS MENU */
1766
1767 char *quakebindnames[][2] =
1768 {
1769 {"+attack",             "attack"},
1770 {"impulse 10",          "next weapon"},
1771 {"impulse 12",          "previous weapon"},
1772 {"+jump",                       "jump / swim up"},
1773 {"+forward",            "walk forward"},
1774 {"+back",                       "backpedal"},
1775 {"+left",                       "turn left"},
1776 {"+right",                      "turn right"},
1777 {"+speed",                      "run"},
1778 {"+moveleft",           "step left"},
1779 {"+moveright",          "step right"},
1780 {"+strafe",             "sidestep"},
1781 {"+lookup",             "look up"},
1782 {"+lookdown",           "look down"},
1783 {"centerview",          "center view"},
1784 {"+mlook",                      "mouse look"},
1785 {"+klook",                      "keyboard look"},
1786 {"+moveup",                     "swim up"},
1787 {"+movedown",           "swim down"}
1788 };
1789
1790 char *transfusionbindnames[][2] =
1791 {
1792 {"",                            "Movement"},            // Movement commands
1793 {"+forward",            "walk forward"},
1794 {"+back",                       "backpedal"},
1795 {"+left",                       "turn left"},
1796 {"+right",                      "turn right"},
1797 {"+moveleft",           "step left"},
1798 {"+moveright",          "step right"},
1799 {"+jump",                       "jump / swim up"},
1800 {"+movedown",           "swim down"},
1801 {"",                            "Combat"},                      // Combat commands
1802 {"impulse 1",           "Pitch Fork"},
1803 {"impulse 2",           "Flare Gun"},
1804 {"impulse 3",           "Shotgun"},
1805 {"impulse 4",           "Machine Gun"},
1806 {"impulse 5",           "Incinerator"},
1807 {"impulse 6",           "Bombs (TNT)"},
1808 {"impulse 35",          "Proximity Bomb"},
1809 {"impulse 36",          "Remote Detonator"},
1810 {"impulse 7",           "Aerosol Can"},
1811 {"impulse 8",           "Tesla Cannon"},
1812 {"impulse 9",           "Life Leech"},
1813 {"impulse 10",          "Voodoo Doll"},
1814 {"impulse 21",          "next weapon"},
1815 {"impulse 22",          "previous weapon"},
1816 {"+attack",             "attack"},
1817 {"+button3",            "altfire"},
1818 {"",                            "Inventory"},           // Inventory commands
1819 {"impulse 40",          "Dr.'s Bag"},
1820 {"impulse 41",          "Crystal Ball"},
1821 {"impulse 42",          "Beast Vision"},
1822 {"impulse 43",          "Jump Boots"},
1823 {"impulse 23",          "next item"},
1824 {"impulse 24",          "previous item"},
1825 {"impulse 25",          "use item"},
1826 {"",                            "Misc"},                        // Misc commands
1827 {"+button4",            "use"},
1828 {"impulse 50",          "add bot (red)"},
1829 {"impulse 51",          "add bot (blue)"},
1830 {"impulse 52",          "kick a bot"},
1831 {"impulse 26",          "next armor type"},
1832 {"impulse 27",          "identify player"},
1833 {"impulse 55",          "voting menu"},
1834 {"impulse 56",          "observer mode"}
1835 };
1836
1837 char *goodvsbad2bindnames[][2] =
1838 {
1839 {"impulse 69",          "Power 1"},
1840 {"impulse 70",          "Power 2"},
1841 {"impulse 71",          "Power 3"},
1842 {"+jump",                       "jump / swim up"},
1843 {"+forward",            "walk forward"},
1844 {"+back",                       "backpedal"},
1845 {"+left",                       "turn left"},
1846 {"+right",                      "turn right"},
1847 {"+speed",                      "run"},
1848 {"+moveleft",           "step left"},
1849 {"+moveright",          "step right"},
1850 {"+strafe",             "sidestep"},
1851 {"+lookup",             "look up"},
1852 {"+lookdown",           "look down"},
1853 {"centerview",          "center view"},
1854 {"+mlook",                      "mouse look"},
1855 {"kill",                        "kill yourself"},
1856 {"+moveup",                     "swim up"},
1857 {"+movedown",           "swim down"}
1858 };
1859
1860 int numcommands;
1861 char *(*bindnames)[2];
1862
1863 /*
1864 typedef struct binditem_s
1865 {
1866         char *command, *description;
1867         struct binditem_s *next;
1868 }
1869 binditem_t;
1870
1871 typedef struct bindcategory_s
1872 {
1873         char *name;
1874         binditem_t *binds;
1875         struct bindcategory_s *next;
1876 }
1877 bindcategory_t;
1878
1879 bindcategory_t *bindcategories = NULL;
1880
1881 void M_ClearBinds (void)
1882 {
1883         for (c = bindcategories;c;c = cnext)
1884         {
1885                 cnext = c->next;
1886                 for (b = c->binds;b;b = bnext)
1887                 {
1888                         bnext = b->next;
1889                         Z_Free(b);
1890                 }
1891                 Z_Free(c);
1892         }
1893         bindcategories = NULL;
1894 }
1895
1896 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1897 {
1898         for (b = &c->binds;*b;*b = &(*b)->next);
1899         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1900         *b->command = (char *)((*b) + 1);
1901         *b->description = *b->command + strlen(command) + 1;
1902         strcpy(*b->command, command);
1903         strcpy(*b->description, description);
1904 }
1905
1906 void M_AddBind (char *category, char *command, char *description)
1907 {
1908         for (c = &bindcategories;*c;c = &(*c)->next)
1909         {
1910                 if (!strcmp(category, (*c)->name))
1911                 {
1912                         M_AddBindToCategory(*c, command, description);
1913                         return;
1914                 }
1915         }
1916         *c = Z_Alloc(sizeof(bindcategory_t));
1917         M_AddBindToCategory(*c, command, description);
1918 }
1919
1920 void M_DefaultBinds (void)
1921 {
1922         M_ClearBinds();
1923         M_AddBind("movement", "+jump", "jump / swim up");
1924         M_AddBind("movement", "+forward", "walk forward");
1925         M_AddBind("movement", "+back", "backpedal");
1926         M_AddBind("movement", "+left", "turn left");
1927         M_AddBind("movement", "+right", "turn right");
1928         M_AddBind("movement", "+speed", "run");
1929         M_AddBind("movement", "+moveleft", "step left");
1930         M_AddBind("movement", "+moveright", "step right");
1931         M_AddBind("movement", "+strafe", "sidestep");
1932         M_AddBind("movement", "+lookup", "look up");
1933         M_AddBind("movement", "+lookdown", "look down");
1934         M_AddBind("movement", "centerview", "center view");
1935         M_AddBind("movement", "+mlook", "mouse look");
1936         M_AddBind("movement", "+klook", "keyboard look");
1937         M_AddBind("movement", "+moveup", "swim up");
1938         M_AddBind("movement", "+movedown", "swim down");
1939         M_AddBind("weapons", "+attack", "attack");
1940         M_AddBind("weapons", "impulse 10", "next weapon");
1941         M_AddBind("weapons", "impulse 12", "previous weapon");
1942         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1943         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1944         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1945         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1946         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1947         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1948         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1949         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1950 }
1951 */
1952
1953
1954 int             keys_cursor;
1955 int             bind_grab;
1956
1957 void M_Menu_Keys_f (void)
1958 {
1959         key_dest = key_menu;
1960         m_state = m_keys;
1961         m_entersound = true;
1962 }
1963
1964 #define NUMKEYS 5
1965
1966 void M_FindKeysForCommand (char *command, int *keys)
1967 {
1968         int             count;
1969         int             j;
1970         char    *b;
1971
1972         for (j = 0;j < NUMKEYS;j++)
1973                 keys[j] = -1;
1974
1975         count = 0;
1976
1977         for (j=0 ; j<256 ; j++)
1978         {
1979                 b = keybindings[j];
1980                 if (!b)
1981                         continue;
1982                 if (!strcmp (b, command) )
1983                 {
1984                         keys[count++] = j;
1985                         if (count == NUMKEYS)
1986                                 break;
1987                 }
1988         }
1989 }
1990
1991 void M_UnbindCommand (char *command)
1992 {
1993         int             j;
1994         char    *b;
1995
1996         for (j=0 ; j<256 ; j++)
1997         {
1998                 b = keybindings[j];
1999                 if (!b)
2000                         continue;
2001                 if (!strcmp (b, command))
2002                         Key_SetBinding (j, "");
2003         }
2004 }
2005
2006
2007 void M_Keys_Draw (void)
2008 {
2009         int             i, j;
2010         int             keys[NUMKEYS];
2011         int             y;
2012         cachepic_t      *p;
2013         char    keystring[1024];
2014
2015         M_Background(320, 48 + 8 * numcommands);
2016
2017         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2018         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2019
2020         if (bind_grab)
2021                 M_Print (12, 32, "Press a key or button for this action");
2022         else
2023                 M_Print (18, 32, "Enter to change, backspace to clear");
2024
2025 // search for known bindings
2026         for (i=0 ; i<numcommands ; i++)
2027         {
2028                 y = 48 + 8*i;
2029
2030                 // If there's no command, it's just a section
2031                 if (bindnames[i][0][0] == '\0')
2032                 {
2033                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2034                         M_PrintRed (16, y, bindnames[i][1]);
2035                         continue;
2036                 }
2037                 else
2038                         M_Print (16, y, bindnames[i][1]);
2039
2040                 M_FindKeysForCommand (bindnames[i][0], keys);
2041
2042                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2043                 if (keys[0] == -1)
2044                         strcpy(keystring, "???");
2045                 else
2046                 {
2047                         keystring[0] = 0;
2048                         for (j = 0;j < NUMKEYS;j++)
2049                         {
2050                                 if (keys[j] != -1)
2051                                 {
2052                                         if (j > 0)
2053                                                 strcat(keystring, " or ");
2054                                         strcat(keystring, Key_KeynumToString (keys[j]));
2055                                 }
2056                         }
2057                 }
2058                 M_Print (150, y, keystring);
2059         }
2060
2061         if (bind_grab)
2062                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2063         else
2064                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2065 }
2066
2067
2068 void M_Keys_Key (int k)
2069 {
2070         char    cmd[80];
2071         int             keys[NUMKEYS];
2072
2073         if (bind_grab)
2074         {       // defining a key
2075                 S_LocalSound ("misc/menu1.wav");
2076                 if (k == K_ESCAPE)
2077                 {
2078                         bind_grab = false;
2079                 }
2080                 else //if (k != '`')
2081                 {
2082                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2083                         Cbuf_InsertText (cmd);
2084                 }
2085
2086                 bind_grab = false;
2087                 return;
2088         }
2089
2090         switch (k)
2091         {
2092         case K_ESCAPE:
2093                 M_Menu_Options_f ();
2094                 break;
2095
2096         case K_LEFTARROW:
2097         case K_UPARROW:
2098                 S_LocalSound ("misc/menu1.wav");
2099                 do
2100                 {
2101                         keys_cursor--;
2102                         if (keys_cursor < 0)
2103                                 keys_cursor = numcommands-1;
2104                 }
2105                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2106                 break;
2107
2108         case K_DOWNARROW:
2109         case K_RIGHTARROW:
2110                 S_LocalSound ("misc/menu1.wav");
2111                 do
2112                 {
2113                         keys_cursor++;
2114                         if (keys_cursor >= numcommands)
2115                                 keys_cursor = 0;
2116                 }
2117                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2118                 break;
2119
2120         case K_ENTER:           // go into bind mode
2121                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2122                 S_LocalSound ("misc/menu2.wav");
2123                 if (keys[NUMKEYS - 1] != -1)
2124                         M_UnbindCommand (bindnames[keys_cursor][0]);
2125                 bind_grab = true;
2126                 break;
2127
2128         case K_BACKSPACE:               // delete bindings
2129         case K_DEL:                             // delete bindings
2130                 S_LocalSound ("misc/menu2.wav");
2131                 M_UnbindCommand (bindnames[keys_cursor][0]);
2132                 break;
2133         }
2134 }
2135
2136 //=============================================================================
2137 /* VIDEO MENU */
2138
2139 #define VIDEO_ITEMS 5
2140
2141 int video_cursor = 0;
2142 int video_cursor_table[] = {56, 68, 80, 92, 116};
2143 // note: if modes are added to the beginning of this list, update the
2144 // video_resolution = x; in M_Menu_Video_f below
2145 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2146 int video_resolution;
2147
2148 extern int current_vid_fullscreen;
2149 extern int current_vid_width;
2150 extern int current_vid_height;
2151 extern int current_vid_bitsperpixel;
2152 extern int current_vid_stencil;
2153
2154
2155 void M_Menu_Video_f (void)
2156 {
2157         key_dest = key_menu;
2158         m_state = m_video;
2159         m_entersound = true;
2160
2161         // Look for the current resolution
2162         for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2163         {
2164                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2165                         video_resolutions[video_resolution][1] == current_vid_height)
2166                         break;
2167         }
2168
2169         // Default to 800x600 if we didn't find it
2170         if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2171         {
2172                 // may need to update this number if mode list changes
2173                 video_resolution = 4;
2174                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2175                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2176         }
2177 }
2178
2179
2180 void M_Video_Draw (void)
2181 {
2182         cachepic_t      *p;
2183         const char* string;
2184
2185         M_Background(320, 200);
2186
2187         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2188         p = Draw_CachePic("gfx/vidmodes.lmp");
2189         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2190
2191         // Resolution
2192         M_Print(16, video_cursor_table[0], "            Resolution");
2193         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2194         M_Print (220, video_cursor_table[0], string);
2195
2196         // Bits per pixel
2197         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2198         M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2199
2200         // Fullscreen
2201         M_Print(16, video_cursor_table[2], "            Fullscreen");
2202         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2203
2204         // Stencil
2205         M_Print(16, video_cursor_table[3], "               Stencil");
2206         M_DrawCheckbox(220, video_cursor_table[3], vid_stencil.integer);
2207
2208         // "Apply" button
2209         M_Print(220, video_cursor_table[4], "Apply");
2210
2211         // Cursor
2212         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2213 }
2214
2215
2216 void M_Menu_Video_AdjustSliders (int dir)
2217 {
2218         S_LocalSound ("misc/menu3.wav");
2219
2220         switch (video_cursor)
2221         {
2222                 // Resolution
2223                 case 0:
2224                 {
2225                         int new_resolution = video_resolution + dir;
2226                         if (new_resolution < 0)
2227                                 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2228                         else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2229                                 video_resolution = 0;
2230                         else
2231                                 video_resolution = new_resolution;
2232
2233                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2234                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2235                         break;
2236                 }
2237
2238                 // Bits per pixel
2239                 case 1:
2240                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2241                         break;
2242                 case 2:
2243                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2244                         break;
2245                 case 3:
2246                         Cvar_SetValueQuick (&vid_stencil, !vid_stencil.integer);
2247                         break;
2248         }
2249 }
2250
2251
2252 void M_Video_Key (int key)
2253 {
2254         switch (key)
2255         {
2256                 case K_ESCAPE:
2257                         // vid_shared.c has a copy of the current video config. We restore it
2258                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2259                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2260                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2261                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2262                         Cvar_SetValueQuick(&vid_stencil, current_vid_stencil);
2263
2264                         S_LocalSound ("misc/menu1.wav");
2265                         M_Menu_Options_f ();
2266                         break;
2267
2268                 case K_ENTER:
2269                         m_entersound = true;
2270                         switch (video_cursor)
2271                         {
2272                                 case 4:
2273                                         Cbuf_AddText ("vid_restart\n");
2274                                         M_Menu_Options_f ();
2275                                         break;
2276                                 default:
2277                                         M_Menu_Video_AdjustSliders (1);
2278                         }
2279                         break;
2280
2281                 case K_UPARROW:
2282                         S_LocalSound ("misc/menu1.wav");
2283                         video_cursor--;
2284                         if (video_cursor < 0)
2285                                 video_cursor = VIDEO_ITEMS-1;
2286                         break;
2287
2288                 case K_DOWNARROW:
2289                         S_LocalSound ("misc/menu1.wav");
2290                         video_cursor++;
2291                         if (video_cursor >= VIDEO_ITEMS)
2292                                 video_cursor = 0;
2293                         break;
2294
2295                 case K_LEFTARROW:
2296                         M_Menu_Video_AdjustSliders (-1);
2297                         break;
2298
2299                 case K_RIGHTARROW:
2300                         M_Menu_Video_AdjustSliders (1);
2301                         break;
2302         }
2303 }
2304
2305 //=============================================================================
2306 /* HELP MENU */
2307
2308 int             help_page;
2309 #define NUM_HELP_PAGES  6
2310
2311
2312 void M_Menu_Help_f (void)
2313 {
2314         key_dest = key_menu;
2315         m_state = m_help;
2316         m_entersound = true;
2317         help_page = 0;
2318 }
2319
2320
2321
2322 void M_Help_Draw (void)
2323 {
2324         M_Background(320, 200);
2325         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2326 }
2327
2328
2329 void M_Help_Key (int key)
2330 {
2331         switch (key)
2332         {
2333         case K_ESCAPE:
2334                 M_Menu_Main_f ();
2335                 break;
2336
2337         case K_UPARROW:
2338         case K_RIGHTARROW:
2339                 m_entersound = true;
2340                 if (++help_page >= NUM_HELP_PAGES)
2341                         help_page = 0;
2342                 break;
2343
2344         case K_DOWNARROW:
2345         case K_LEFTARROW:
2346                 m_entersound = true;
2347                 if (--help_page < 0)
2348                         help_page = NUM_HELP_PAGES-1;
2349                 break;
2350         }
2351
2352 }
2353
2354 //=============================================================================
2355 /* QUIT MENU */
2356
2357 char *m_quit_message[9];
2358 int             m_quit_prevstate;
2359 qboolean        wasInMenus;
2360
2361
2362 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2363 {
2364         m_quit_message[0] = line1;
2365         m_quit_message[1] = line2;
2366         m_quit_message[2] = line3;
2367         m_quit_message[3] = line4;
2368         m_quit_message[4] = line5;
2369         m_quit_message[5] = line6;
2370         m_quit_message[6] = line7;
2371         m_quit_message[7] = line8;
2372         m_quit_message[8] = NULL;
2373         return 1;
2374 }
2375
2376 int M_ChooseQuitMessage(int request)
2377 {
2378         switch (gamemode)
2379         {
2380         case GAME_NORMAL:
2381         case GAME_HIPNOTIC:
2382         case GAME_ROGUE:
2383         case GAME_NEHAHRA:
2384                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2385                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2386                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2387                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2388                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2389                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2390                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2391                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2392                 break;
2393         case GAME_GOODVSBAD2:
2394                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2395                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2396                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2397                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2398                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2399                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2400                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2401                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2402                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2403                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2404                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2405                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2406                 break;
2407         case GAME_BATTLEMECH:
2408                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2409                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2410                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2411                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2412                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2413                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2414                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2415                 break;
2416         default:
2417                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2418                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2419                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2420                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2421                 break;
2422         }
2423         return 0;
2424 };
2425
2426 void M_Menu_Quit_f (void)
2427 {
2428         int n;
2429         if (m_state == m_quit)
2430                 return;
2431         wasInMenus = (key_dest == key_menu);
2432         key_dest = key_menu;
2433         m_quit_prevstate = m_state;
2434         m_state = m_quit;
2435         m_entersound = true;
2436         // count how many there are
2437         for (n = 0;M_ChooseQuitMessage(n);n++);
2438         // choose one
2439         M_ChooseQuitMessage(rand() % n);
2440 }
2441
2442
2443 void M_Quit_Key (int key)
2444 {
2445         switch (key)
2446         {
2447         case K_ESCAPE:
2448         case 'n':
2449         case 'N':
2450                 if (wasInMenus)
2451                 {
2452                         m_state = m_quit_prevstate;
2453                         m_entersound = true;
2454                 }
2455                 else
2456                 {
2457                         key_dest = key_game;
2458                         m_state = m_none;
2459                 }
2460                 break;
2461
2462         case 'Y':
2463         case 'y':
2464                 Host_Quit_f ();
2465                 break;
2466
2467         default:
2468                 break;
2469         }
2470 }
2471
2472 void M_Quit_Draw (void)
2473 {
2474         int i, l, linelength, firstline, lastline, lines;
2475         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2476         {
2477                 if ((l = strlen(m_quit_message[i])))
2478                 {
2479                         if (firstline > i)
2480                                 firstline = i;
2481                         if (lastline < i)
2482                                 lastline = i;
2483                         if (linelength < l)
2484                                 linelength = l;
2485                 }
2486         }
2487         lines = (lastline - firstline) + 1;
2488         M_Background(linelength * 8 + 16, lines * 8 + 16);
2489         M_DrawTextBox(0, 0, linelength, lines);
2490         for (i = 0, l = firstline;i < lines;i++, l++)
2491                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2492 }
2493
2494 //=============================================================================
2495 /* LAN CONFIG MENU */
2496
2497 int             lanConfig_cursor = -1;
2498 int             lanConfig_cursor_table [] = {56, 76, 112};
2499 #define NUM_LANCONFIG_CMDS      3
2500
2501 int     lanConfig_port;
2502 char    lanConfig_portname[6];
2503 char    lanConfig_joinname[22];
2504
2505 void M_Menu_LanConfig_f (void)
2506 {
2507         key_dest = key_menu;
2508         m_state = m_lanconfig;
2509         m_entersound = true;
2510         if (lanConfig_cursor == -1)
2511         {
2512                 if (JoiningGame)
2513                         lanConfig_cursor = 1;
2514         }
2515         if (StartingGame)
2516                 lanConfig_cursor = 1;
2517         lanConfig_port = 26000;
2518         sprintf(lanConfig_portname, "%u", lanConfig_port);
2519
2520         m_return_reason[0] = 0;
2521 }
2522
2523
2524 void M_LanConfig_Draw (void)
2525 {
2526         cachepic_t      *p;
2527         int             basex;
2528         char    *startJoin;
2529         char    *protocol;
2530
2531         M_Background(320, 200);
2532
2533         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2534         p = Draw_CachePic ("gfx/p_multi.lmp");
2535         basex = (320-p->width)/2;
2536         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2537
2538         if (StartingGame)
2539                 startJoin = "New Game";
2540         else
2541                 startJoin = "Join Game";
2542         protocol = "TCP/IP";
2543         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2544         basex += 8;
2545
2546         M_Print (basex, lanConfig_cursor_table[0], "Port");
2547         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2548         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2549
2550         if (JoiningGame)
2551         {
2552                 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2553                 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2554                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2555                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2556         }
2557         else
2558         {
2559                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2560                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2561         }
2562
2563         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2564
2565         if (lanConfig_cursor == 0)
2566                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2567
2568         if (lanConfig_cursor == 2)
2569                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2570
2571         if (*m_return_reason)
2572                 M_Print (basex, 168, m_return_reason);
2573 }
2574
2575
2576 void M_LanConfig_Key (int key)
2577 {
2578         int             l;
2579
2580         switch (key)
2581         {
2582         case K_ESCAPE:
2583                 M_Menu_MultiPlayer_f ();
2584                 break;
2585
2586         case K_UPARROW:
2587                 S_LocalSound ("misc/menu1.wav");
2588                 lanConfig_cursor--;
2589                 if (lanConfig_cursor < 0)
2590                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2591                 break;
2592
2593         case K_DOWNARROW:
2594                 S_LocalSound ("misc/menu1.wav");
2595                 lanConfig_cursor++;
2596                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2597                         lanConfig_cursor = 0;
2598                 break;
2599
2600         case K_ENTER:
2601                 if (lanConfig_cursor == 0)
2602                         break;
2603
2604                 m_entersound = true;
2605
2606                 Cbuf_AddText ("stopdemo\n");
2607
2608                 Cvar_SetValue("port", lanConfig_port);
2609
2610                 if (lanConfig_cursor == 1)
2611                 {
2612                         if (StartingGame)
2613                         {
2614                                 M_Menu_GameOptions_f ();
2615                                 break;
2616                         }
2617                         M_Menu_ServerList_f();
2618                         break;
2619                 }
2620
2621                 if (lanConfig_cursor == 2)
2622                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2623                 break;
2624
2625         case K_BACKSPACE:
2626                 if (lanConfig_cursor == 0)
2627                 {
2628                         if (strlen(lanConfig_portname))
2629                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2630                 }
2631
2632                 if (lanConfig_cursor == 2)
2633                 {
2634                         if (strlen(lanConfig_joinname))
2635                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2636                 }
2637                 break;
2638
2639         default:
2640                 if (key < 32 || key > 127)
2641                         break;
2642
2643                 if (lanConfig_cursor == 2)
2644                 {
2645                         l = strlen(lanConfig_joinname);
2646                         if (l < 21)
2647                         {
2648                                 lanConfig_joinname[l+1] = 0;
2649                                 lanConfig_joinname[l] = key;
2650                         }
2651                 }
2652
2653                 if (key < '0' || key > '9')
2654                         break;
2655                 if (lanConfig_cursor == 0)
2656                 {
2657                         l = strlen(lanConfig_portname);
2658                         if (l < 5)
2659                         {
2660                                 lanConfig_portname[l+1] = 0;
2661                                 lanConfig_portname[l] = key;
2662                         }
2663                 }
2664         }
2665
2666         if (StartingGame && lanConfig_cursor == 2)
2667         {
2668                 if (key == K_UPARROW)
2669                         lanConfig_cursor = 1;
2670                 else
2671                         lanConfig_cursor = 0;
2672         }
2673
2674         l =  atoi(lanConfig_portname);
2675         if (l <= 65535)
2676                 lanConfig_port = l;
2677         sprintf(lanConfig_portname, "%u", lanConfig_port);
2678 }
2679
2680 //=============================================================================
2681 /* GAME OPTIONS MENU */
2682
2683 typedef struct
2684 {
2685         char    *name;
2686         char    *description;
2687 } level_t;
2688
2689 typedef struct
2690 {
2691         char    *description;
2692         int             firstLevel;
2693         int             levels;
2694 } episode_t;
2695
2696 typedef struct
2697 {
2698         char *gamename;
2699         level_t *levels;
2700         episode_t *episodes;
2701         int numepisodes;
2702 }
2703 gamelevels_t;
2704
2705 level_t quakelevels[] =
2706 {
2707         {"start", "Entrance"},  // 0
2708
2709         {"e1m1", "Slipgate Complex"},                           // 1
2710         {"e1m2", "Castle of the Damned"},
2711         {"e1m3", "The Necropolis"},
2712         {"e1m4", "The Grisly Grotto"},
2713         {"e1m5", "Gloom Keep"},
2714         {"e1m6", "The Door To Chthon"},
2715         {"e1m7", "The House of Chthon"},
2716         {"e1m8", "Ziggurat Vertigo"},
2717
2718         {"e2m1", "The Installation"},                           // 9
2719         {"e2m2", "Ogre Citadel"},
2720         {"e2m3", "Crypt of Decay"},
2721         {"e2m4", "The Ebon Fortress"},
2722         {"e2m5", "The Wizard's Manse"},
2723         {"e2m6", "The Dismal Oubliette"},
2724         {"e2m7", "Underearth"},
2725
2726         {"e3m1", "Termination Central"},                        // 16
2727         {"e3m2", "The Vaults of Zin"},
2728         {"e3m3", "The Tomb of Terror"},
2729         {"e3m4", "Satan's Dark Delight"},
2730         {"e3m5", "Wind Tunnels"},
2731         {"e3m6", "Chambers of Torment"},
2732         {"e3m7", "The Haunted Halls"},
2733
2734         {"e4m1", "The Sewage System"},                          // 23
2735         {"e4m2", "The Tower of Despair"},
2736         {"e4m3", "The Elder God Shrine"},
2737         {"e4m4", "The Palace of Hate"},
2738         {"e4m5", "Hell's Atrium"},
2739         {"e4m6", "The Pain Maze"},
2740         {"e4m7", "Azure Agony"},
2741         {"e4m8", "The Nameless City"},
2742
2743         {"end", "Shub-Niggurath's Pit"},                        // 31
2744
2745         {"dm1", "Place of Two Deaths"},                         // 32
2746         {"dm2", "Claustrophobopolis"},
2747         {"dm3", "The Abandoned Base"},
2748         {"dm4", "The Bad Place"},
2749         {"dm5", "The Cistern"},
2750         {"dm6", "The Dark Zone"}
2751 };
2752
2753 episode_t quakeepisodes[] =
2754 {
2755         {"Welcome to Quake", 0, 1},
2756         {"Doomed Dimension", 1, 8},
2757         {"Realm of Black Magic", 9, 7},
2758         {"Netherworld", 16, 7},
2759         {"The Elder World", 23, 8},
2760         {"Final Level", 31, 1},
2761         {"Deathmatch Arena", 32, 6}
2762 };
2763
2764  //MED 01/06/97 added hipnotic levels
2765 level_t     hipnoticlevels[] =
2766 {
2767    {"start", "Command HQ"},  // 0
2768
2769    {"hip1m1", "The Pumping Station"},          // 1
2770    {"hip1m2", "Storage Facility"},
2771    {"hip1m3", "The Lost Mine"},
2772    {"hip1m4", "Research Facility"},
2773    {"hip1m5", "Military Complex"},
2774
2775    {"hip2m1", "Ancient Realms"},          // 6
2776    {"hip2m2", "The Black Cathedral"},
2777    {"hip2m3", "The Catacombs"},
2778    {"hip2m4", "The Crypt"},
2779    {"hip2m5", "Mortum's Keep"},
2780    {"hip2m6", "The Gremlin's Domain"},
2781
2782    {"hip3m1", "Tur Torment"},       // 12
2783    {"hip3m2", "Pandemonium"},
2784    {"hip3m3", "Limbo"},
2785    {"hip3m4", "The Gauntlet"},
2786
2787    {"hipend", "Armagon's Lair"},       // 16
2788
2789    {"hipdm1", "The Edge of Oblivion"}           // 17
2790 };
2791
2792 //MED 01/06/97  added hipnotic episodes
2793 episode_t   hipnoticepisodes[] =
2794 {
2795    {"Scourge of Armagon", 0, 1},
2796    {"Fortress of the Dead", 1, 5},
2797    {"Dominion of Darkness", 6, 6},
2798    {"The Rift", 12, 4},
2799    {"Final Level", 16, 1},
2800    {"Deathmatch Arena", 17, 1}
2801 };
2802
2803 //PGM 01/07/97 added rogue levels
2804 //PGM 03/02/97 added dmatch level
2805 level_t         roguelevels[] =
2806 {
2807         {"start",       "Split Decision"},
2808         {"r1m1",        "Deviant's Domain"},
2809         {"r1m2",        "Dread Portal"},
2810         {"r1m3",        "Judgement Call"},
2811         {"r1m4",        "Cave of Death"},
2812         {"r1m5",        "Towers of Wrath"},
2813         {"r1m6",        "Temple of Pain"},
2814         {"r1m7",        "Tomb of the Overlord"},
2815         {"r2m1",        "Tempus Fugit"},
2816         {"r2m2",        "Elemental Fury I"},
2817         {"r2m3",        "Elemental Fury II"},
2818         {"r2m4",        "Curse of Osiris"},
2819         {"r2m5",        "Wizard's Keep"},
2820         {"r2m6",        "Blood Sacrifice"},
2821         {"r2m7",        "Last Bastion"},
2822         {"r2m8",        "Source of Evil"},
2823         {"ctf1",    "Division of Change"}
2824 };
2825
2826 //PGM 01/07/97 added rogue episodes
2827 //PGM 03/02/97 added dmatch episode
2828 episode_t       rogueepisodes[] =
2829 {
2830         {"Introduction", 0, 1},
2831         {"Hell's Fortress", 1, 7},
2832         {"Corridors of Time", 8, 8},
2833         {"Deathmatch Arena", 16, 1}
2834 };
2835
2836 level_t         nehahralevels[] =
2837 {
2838         {"nehstart",    "Welcome to Nehahra"},
2839         {"neh1m1",      "Forge City1: Slipgates"},
2840         {"neh1m2",      "Forge City2: Boiler"},
2841         {"neh1m3",      "Forge City3: Escape"},
2842         {"neh1m4",      "Grind Core"},
2843         {"neh1m5",      "Industrial Silence"},
2844         {"neh1m6",      "Locked-Up Anger"},
2845         {"neh1m7",      "Wanderer of the Wastes"},
2846         {"neh1m8",      "Artemis System Net"},
2847         {"neh1m9",      "To the Death"},
2848         {"neh2m1",      "The Gates of Ghoro"},
2849         {"neh2m2",      "Sacred Trinity"},
2850         {"neh2m3",      "Realm of the Ancients"},
2851         {"neh2m4",      "Temple of the Ancients"},
2852         {"neh2m5",      "Dreams Made Flesh"},
2853         {"neh2m6",      "Your Last Cup of Sorrow"},
2854         {"nehsec",      "Ogre's Bane"},
2855         {"nehahra",     "Nehahra's Den"},
2856         {"nehend",      "Quintessence"}
2857 };
2858
2859 episode_t       nehahraepisodes[] =
2860 {
2861         {"Welcome to Nehahra", 0, 1},
2862         {"The Fall of Forge", 1, 9},
2863         {"The Outlands", 10, 7},
2864         {"Dimension of the Lost", 17, 2}
2865 };
2866
2867 // Map list for Transfusion
2868 level_t         transfusionlevels[] =
2869 {
2870         {"bb1",                 "The Stronghold"},
2871         {"bb2",                 "Winter Wonderland"},
2872         {"bb3",                 "Bodies"},
2873         {"bb4",                 "The Tower"},
2874         {"bb5",                 "Click!"},
2875         {"bb6",                 "Twin Fortress"},
2876         {"bb7",                 "Midgard"},
2877         {"bb8",                 "Fun With Heads"},
2878
2879         {"e1m1",                "Cradle to Grave"},
2880         {"e1m2",                "Wrong Side of the Tracks"},
2881         {"e1m7",                "Altar of Stone"},
2882         {"e2m8",                "The Lair of Shial"},
2883         {"e3m7",                "The Pit of Cerberus"},
2884         {"e4m8",                "The Hall of the Epiphany"},
2885         {"e4m9",                "Mall of the Dead"},
2886
2887         {"dm1",                 "Monolith Building 11"},
2888         {"dm2",                 "Power!"},
2889         {"dm3",                 "Area 15"},
2890         {"e6m1",                "Welcome to Your Life"},
2891         {"e6m8",                "Beauty and the Beast"},
2892
2893         {"cpbb01",              "Crypt of Despair"},
2894         {"cpbb03",              "Unholy Cathedral"},
2895
2896         {"b2a15",               "Area 15 (B2)"},
2897         {"barena",              "Blood Arena"},
2898         {"bkeep",               "Blood Keep"},
2899         {"bstar",               "Brown Star"},
2900         {"crypt",               "The Crypt"},
2901
2902         {"bb3_2k1",             "Bodies Infusion"},
2903         {"dcamp",               "DeathCamp"},
2904         {"highnoon",    "HighNoon"},
2905         {"qbb1",                "The Confluence"},
2906         {"qbb2",                "KathartiK"},
2907         {"qbb3",                "Caleb's Woodland Retreat"},
2908
2909         {"dranzbb6",    "Black Coffee"},
2910         {"fragm",               "Frag'M"},
2911         {"maim",                "Maim"},
2912         {"qe1m7",               "The House of Chthon"},
2913         {"simple",              "Dead Simple"}
2914 };
2915
2916 episode_t       transfusionepisodes[] =
2917 {
2918         {"Blood", 0, 8},
2919         {"Blood Single Player", 8, 7},
2920         {"Plasma Pack", 15, 5},
2921         {"Cryptic Passage", 20, 2},
2922         {"Blood 2", 22, 5},
2923         {"Transfusion", 27, 6},
2924         {"Conversions", 33, 5}
2925 };
2926
2927 level_t goodvsbad2levels[] =
2928 {
2929         {"rts", "Many Paths"},  // 0
2930         {"chess", "Chess, Scott Hess"},                         // 1
2931         {"dot", "Big Wall"},
2932         {"city2", "The Big City"},
2933         {"bwall", "0 G like Psychic TV"},
2934         {"snow", "Wireframed"},
2935         {"telep", "Infinite Falling"},
2936         {"faces", "Facing Bases"},
2937         {"island", "Adventure Islands"},
2938 };
2939
2940 episode_t goodvsbad2episodes[] =
2941 {
2942         {"Levels? Bevels!", 0, 8},
2943 };
2944
2945 level_t battlemechlevels[] =
2946 {
2947         {"start", "Parking Level"},
2948         {"dm1", "Hot Dump"},                        // 1
2949         {"dm2", "The Pits"},
2950         {"dm3", "Dimber Died"},
2951         {"dm4", "Fire in the Hole"},
2952         {"dm5", "Clubhouses"},
2953         {"dm6", "Army go Underground"},
2954 };
2955
2956 episode_t battlemechepisodes[] =
2957 {
2958         {"Time for Battle", 0, 7},
2959 };
2960
2961 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2962 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2963 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2964 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2965 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2966 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2967 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2968 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2969
2970 typedef struct
2971 {
2972         int gameid;
2973         gamelevels_t *notregistered;
2974         gamelevels_t *registered;
2975 }
2976 gameinfo_t;
2977
2978 gameinfo_t gamelist[] =
2979 {
2980         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2981         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2982         {GAME_ROGUE, &roguegame, &roguegame},
2983         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2984         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2985         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2986         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2987         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2988 };
2989
2990 gamelevels_t *lookupgameinfo(void)
2991 {
2992         int i;
2993         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2994         if (registered.integer)
2995                 return gamelist[i].registered;
2996         else
2997                 return gamelist[i].notregistered;
2998 }
2999
3000 int     startepisode;
3001 int     startlevel;
3002 int maxplayers;
3003 qboolean m_serverInfoMessage = false;
3004 double m_serverInfoMessageTime;
3005
3006 extern cvar_t sv_public;
3007
3008 void M_Menu_GameOptions_f (void)
3009 {
3010         key_dest = key_menu;
3011         m_state = m_gameoptions;
3012         m_entersound = true;
3013         if (maxplayers == 0)
3014                 maxplayers = svs.maxclients;
3015         if (maxplayers < 2)
3016                 maxplayers = min(8, MAX_SCOREBOARD);
3017 }
3018
3019
3020 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3021 #define NUM_GAMEOPTIONS 11
3022 int             gameoptions_cursor;
3023
3024 void M_GameOptions_Draw (void)
3025 {
3026         cachepic_t      *p;
3027         int             x;
3028         gamelevels_t *g;
3029
3030         M_Background(320, 200);
3031
3032         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3033         p = Draw_CachePic ("gfx/p_multi.lmp");
3034         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3035
3036         M_DrawTextBox (152, 32, 10, 1);
3037         M_Print (160, 40, "begin game");
3038
3039         M_Print (0, 56, "      Max players");
3040         M_Print (160, 56, va("%i", maxplayers) );
3041
3042         if (gamemode != GAME_GOODVSBAD2)
3043         {
3044                 M_Print (0, 64, "        Game Type");
3045                 if (gamemode == GAME_TRANSFUSION)
3046                 {
3047                         if (!deathmatch.integer)
3048                                 Cvar_SetValue("deathmatch", 1);
3049                         if (deathmatch.integer == 2)
3050                                 M_Print (160, 64, "Capture the Flag");
3051                         else
3052                                 M_Print (160, 64, "Blood Bath");
3053                 }
3054                 else if (gamemode == GAME_BATTLEMECH)
3055                 {
3056                         if (!deathmatch.integer)
3057                                 Cvar_SetValue("deathmatch", 1);
3058                         if (deathmatch.integer == 2)
3059                                 M_Print (160, 64, "Rambo Match");
3060                         else
3061                                 M_Print (160, 64, "Deathmatch");
3062                 }
3063                 else
3064                 {
3065                         if (!coop.integer && !deathmatch.integer)
3066                                 Cvar_SetValue("deathmatch", 1);
3067                         if (coop.integer)
3068                                 M_Print (160, 64, "Cooperative");
3069                         else
3070                                 M_Print (160, 64, "Deathmatch");
3071                 }
3072
3073                 M_Print (0, 72, "        Teamplay");
3074                 if (gamemode == GAME_ROGUE)
3075                 {
3076                         char *msg;
3077
3078                         switch((int)teamplay.integer)
3079                         {
3080                                 case 1: msg = "No Friendly Fire"; break;
3081                                 case 2: msg = "Friendly Fire"; break;
3082                                 case 3: msg = "Tag"; break;
3083                                 case 4: msg = "Capture the Flag"; break;
3084                                 case 5: msg = "One Flag CTF"; break;
3085                                 case 6: msg = "Three Team CTF"; break;
3086                                 default: msg = "Off"; break;
3087                         }
3088                         M_Print (160, 72, msg);
3089                 }
3090                 else
3091                 {
3092                         char *msg;
3093
3094                         switch (teamplay.integer)
3095                         {
3096                                 case 0: msg = "Off"; break;
3097                                 case 2: msg = "Friendly Fire"; break;
3098                                 default: msg = "No Friendly Fire"; break;
3099                         }
3100                         M_Print (160, 72, msg);
3101                 }
3102
3103                 M_Print (0, 80, "            Skill");
3104                 if (skill.integer == 0)
3105                         M_Print (160, 80, "Easy difficulty");
3106                 else if (skill.integer == 1)
3107                         M_Print (160, 80, "Normal difficulty");
3108                 else if (skill.integer == 2)
3109                         M_Print (160, 80, "Hard difficulty");
3110                 else
3111                         M_Print (160, 80, "Nightmare difficulty");
3112
3113                 M_Print (0, 88, "       Frag Limit");
3114                 if (fraglimit.integer == 0)
3115                         M_Print (160, 88, "none");
3116                 else
3117                         M_Print (160, 88, va("%i frags", fraglimit.integer));
3118
3119                 M_Print (0, 96, "       Time Limit");
3120                 if (timelimit.integer == 0)
3121                         M_Print (160, 96, "none");
3122                 else
3123                         M_Print (160, 96, va("%i minutes", timelimit.integer));
3124         }
3125
3126         M_Print (0, 104, "    Public server");
3127         M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3128
3129         M_Print (0, 120, "      Server name");
3130         M_DrawTextBox (0, 124, 38, 1);
3131         M_Print (8, 132, hostname.string);
3132
3133         g = lookupgameinfo();
3134
3135         if (gamemode != GAME_GOODVSBAD2)
3136         {
3137                 M_Print (0, 152, "         Episode");
3138                 M_Print (160, 152, g->episodes[startepisode].description);
3139         }
3140
3141         M_Print (0, 160, "           Level");
3142         M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3143         M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3144
3145 // line cursor
3146         if (gameoptions_cursor == 8)
3147                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3148         else
3149                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3150
3151         if (m_serverInfoMessage)
3152         {
3153                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3154                 {
3155                         x = (320-26*8)/2;
3156                         M_DrawTextBox (x, 138, 24, 4);
3157                         x += 8;
3158                         M_Print (x, 146, " More than 64 players?? ");
3159                         M_Print (x, 154, "  First, question your  ");
3160                         M_Print (x, 162, "   sanity, then email   ");
3161                         M_Print (x, 170, " havoc@telefragged.com  ");
3162                 }
3163                 else
3164                         m_serverInfoMessage = false;
3165         }
3166 }
3167
3168
3169 void M_NetStart_Change (int dir)
3170 {
3171         gamelevels_t *g;
3172         int count;
3173
3174         switch (gameoptions_cursor)
3175         {
3176         case 1:
3177                 maxplayers += dir;
3178                 if (maxplayers > MAX_SCOREBOARD)
3179                 {
3180                         maxplayers = MAX_SCOREBOARD;
3181                         m_serverInfoMessage = true;
3182                         m_serverInfoMessageTime = realtime;
3183                 }
3184                 if (maxplayers < 2)
3185                         maxplayers = 2;
3186                 break;
3187
3188         case 2:
3189                 if (gamemode == GAME_GOODVSBAD2)
3190                         break;
3191                 if (gamemode == GAME_TRANSFUSION)
3192                 {
3193                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3194                                 Cvar_SetValueQuick (&deathmatch, 0);
3195                         else // changing from BloodBath to CTF
3196                                 Cvar_SetValueQuick (&deathmatch, 2);
3197                 }
3198                 else if (gamemode == GAME_BATTLEMECH)
3199                 {
3200                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3201                                 Cvar_SetValueQuick (&deathmatch, 0);
3202                         else // changing from Deathmatch to Rambo
3203                                 Cvar_SetValueQuick (&deathmatch, 2);
3204                 }
3205                 else
3206                 {
3207                         if (deathmatch.integer) // changing from deathmatch to coop
3208                         {
3209                                 Cvar_SetValueQuick (&coop, 1);
3210                                 Cvar_SetValueQuick (&deathmatch, 0);
3211                         }
3212                         else // changing from coop to deathmatch
3213                         {
3214                                 Cvar_SetValueQuick (&coop, 0);
3215                                 Cvar_SetValueQuick (&deathmatch, 1);
3216                         }
3217                 }
3218                 break;
3219
3220         case 3:
3221                 if (gamemode == GAME_GOODVSBAD2)
3222                         break;
3223                 if (gamemode == GAME_ROGUE)
3224                         count = 6;
3225                 else
3226                         count = 2;
3227
3228                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3229                 if (teamplay.integer > count)
3230                         Cvar_SetValueQuick (&teamplay, 0);
3231                 else if (teamplay.integer < 0)
3232                         Cvar_SetValueQuick (&teamplay, count);
3233                 break;
3234
3235         case 4:
3236                 if (gamemode == GAME_GOODVSBAD2)
3237                         break;
3238                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3239                 if (skill.integer > 3)
3240                         Cvar_SetValueQuick (&skill, 0);
3241                 if (skill.integer < 0)
3242                         Cvar_SetValueQuick (&skill, 3);
3243                 break;
3244
3245         case 5:
3246                 if (gamemode == GAME_GOODVSBAD2)
3247                         break;
3248                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3249                 if (fraglimit.integer > 100)
3250                         Cvar_SetValueQuick (&fraglimit, 0);
3251                 if (fraglimit.integer < 0)
3252                         Cvar_SetValueQuick (&fraglimit, 100);
3253                 break;
3254
3255         case 6:
3256                 if (gamemode == GAME_GOODVSBAD2)
3257                         break;
3258                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3259                 if (timelimit.value > 60)
3260                         Cvar_SetValueQuick (&timelimit, 0);
3261                 if (timelimit.value < 0)
3262                         Cvar_SetValueQuick (&timelimit, 60);
3263                 break;
3264
3265         case 7:
3266                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3267                 break;
3268
3269         case 8:
3270                 break;
3271
3272         case 9:
3273                 if (gamemode == GAME_GOODVSBAD2)
3274                         break;
3275                 startepisode += dir;
3276                 g = lookupgameinfo();
3277
3278                 if (startepisode < 0)
3279                         startepisode = g->numepisodes - 1;
3280
3281                 if (startepisode >= g->numepisodes)
3282                         startepisode = 0;
3283
3284                 startlevel = 0;
3285                 break;
3286
3287         case 10:
3288                 startlevel += dir;
3289                 g = lookupgameinfo();
3290
3291                 if (startlevel < 0)
3292                         startlevel = g->episodes[startepisode].levels - 1;
3293
3294                 if (startlevel >= g->episodes[startepisode].levels)
3295                         startlevel = 0;
3296                 break;
3297         }
3298 }
3299
3300 void M_GameOptions_Key (int key)
3301 {
3302         gamelevels_t *g;
3303         int l;
3304         char hostnamebuf[128];
3305
3306         switch (key)
3307         {
3308         case K_ESCAPE:
3309                 M_Menu_MultiPlayer_f ();
3310                 break;
3311
3312         case K_UPARROW:
3313                 S_LocalSound ("misc/menu1.wav");
3314                 gameoptions_cursor--;
3315                 if (gameoptions_cursor < 0)
3316                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3317                 break;
3318
3319         case K_DOWNARROW:
3320                 S_LocalSound ("misc/menu1.wav");
3321                 gameoptions_cursor++;
3322                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3323                         gameoptions_cursor = 0;
3324                 break;
3325
3326         case K_LEFTARROW:
3327                 if (gameoptions_cursor == 0)
3328                         break;
3329                 S_LocalSound ("misc/menu3.wav");
3330                 M_NetStart_Change (-1);
3331                 break;
3332
3333         case K_RIGHTARROW:
3334                 if (gameoptions_cursor == 0)
3335                         break;
3336                 S_LocalSound ("misc/menu3.wav");
3337                 M_NetStart_Change (1);
3338                 break;
3339
3340         case K_ENTER:
3341                 S_LocalSound ("misc/menu2.wav");
3342                 if (gameoptions_cursor == 0)
3343                 {
3344                         if (sv.active)
3345                                 Cbuf_AddText ("disconnect\n");
3346                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3347
3348                         g = lookupgameinfo();
3349                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3350                         return;
3351                 }
3352
3353                 M_NetStart_Change (1);
3354                 break;
3355
3356         case K_BACKSPACE:
3357                 if (gameoptions_cursor == 8)
3358                 {
3359                         l = strlen(hostname.string);
3360                         if (l)
3361                         {
3362                                 l = min(l - 1, 37);
3363                                 memcpy(hostnamebuf, hostname.string, l);
3364                                 hostnamebuf[l] = 0;
3365                                 Cvar_Set("hostname", hostnamebuf);
3366                         }
3367                 }
3368                 break;
3369
3370         default:
3371                 if (key < 32 || key > 127)
3372                         break;
3373                 if (gameoptions_cursor == 8)
3374                 {
3375                         l = strlen(hostname.string);
3376                         if (l < 37)
3377                         {
3378                                 memcpy(hostnamebuf, hostname.string, l);
3379                                 hostnamebuf[l] = key;
3380                                 hostnamebuf[l+1] = 0;
3381                                 Cvar_Set("hostname", hostnamebuf);
3382                         }
3383                 }
3384         }
3385 }
3386
3387 //=============================================================================
3388 /* SLIST MENU */
3389
3390 int slist_cursor;
3391
3392 void M_Menu_ServerList_f (void)
3393 {
3394         key_dest = key_menu;
3395         m_state = m_slist;
3396         m_entersound = true;
3397         slist_cursor = 0;
3398         m_return_reason[0] = 0;
3399         Net_Slist_f();
3400 }
3401
3402
3403 void M_ServerList_Draw (void)
3404 {
3405         int n, y, visible, start, end;
3406         cachepic_t *p;
3407         const char *s;
3408
3409         // use as much vertical space as available
3410         M_Background(640, vid.conheight);
3411         // scroll the list as the cursor moves
3412         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3413         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3414         if (*m_return_reason)
3415                 M_Print(16, vid.conheight - 8, m_return_reason);
3416         y = 48;
3417         visible = (vid.conheight - 16 - y) / 8;
3418         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3419         end = min(start + visible, hostCacheCount);
3420
3421         p = Draw_CachePic("gfx/p_multi.lmp");
3422         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3423         if (end > start)
3424         {
3425                 for (n = start;n < end;n++)
3426                 {
3427                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3428                         M_Print(0, y, hostcache[n].line1);y += 8;
3429                         M_Print(0, y, hostcache[n].line2);y += 8;
3430                 }
3431         }
3432         else if (realtime - masterquerytime < 3)
3433         {
3434                 if (masterquerycount)
3435                         M_Print(0, y, "No servers found");
3436                 else
3437                         M_Print(0, y, "No master servers found (network problem?)");
3438         }
3439 }
3440
3441
3442 void M_ServerList_Key(int k)
3443 {
3444         switch (k)
3445         {
3446         case K_ESCAPE:
3447                 M_Menu_LanConfig_f();
3448                 break;
3449
3450         case K_SPACE:
3451                 Net_Slist_f();
3452                 break;
3453
3454         case K_UPARROW:
3455         case K_LEFTARROW:
3456                 S_LocalSound("misc/menu1.wav");
3457                 slist_cursor--;
3458                 if (slist_cursor < 0)
3459                         slist_cursor = hostCacheCount - 1;
3460                 break;
3461
3462         case K_DOWNARROW:
3463         case K_RIGHTARROW:
3464                 S_LocalSound("misc/menu1.wav");
3465                 slist_cursor++;
3466                 if (slist_cursor >= hostCacheCount)
3467                         slist_cursor = 0;
3468                 break;
3469
3470         case K_ENTER:
3471                 S_LocalSound("misc/menu2.wav");
3472                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3473                 break;
3474
3475         default:
3476                 break;
3477         }
3478
3479 }
3480
3481 //=============================================================================
3482 /* Menu Subsystem */
3483
3484 void M_Keydown(int key);
3485 void M_Draw(void);
3486 void M_ToggleMenu_f(void);
3487 void M_Shutdown(void);
3488
3489 void M_Init (void)
3490 {
3491         // set menu router function pointer
3492         MR_Keydown = M_Keydown;
3493         MR_Draw = M_Draw;
3494         MR_ToggleMenu_f = M_ToggleMenu_f;
3495         MR_Shutdown = M_Shutdown;
3496
3497         // init
3498         menu_mempool = Mem_AllocPool("Menu");
3499         menuplyr_load = true;
3500         menuplyr_pixels = NULL;
3501
3502         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3503
3504         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3505         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3506         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3507         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3508         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3509         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3510         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3511         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3512         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3513         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3514         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3515         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3516         Cmd_AddCommand ("help", M_Menu_Help_f);
3517         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3518
3519         if (gamemode == GAME_TRANSFUSION)
3520         {
3521                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3522                 bindnames = transfusionbindnames;
3523         }
3524         else if (gamemode == GAME_GOODVSBAD2)
3525         {
3526                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3527                 bindnames = goodvsbad2bindnames;
3528         }
3529         else
3530         {
3531                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3532                 bindnames = quakebindnames;
3533         }
3534
3535         // Make sure "keys_cursor" doesn't start on a section in the binding list
3536         keys_cursor = 0;
3537         while (bindnames[keys_cursor][0][0] == '\0')
3538         {
3539                 keys_cursor++;
3540
3541                 // Only sections? There may be a problem somewhere...
3542                 if (keys_cursor >= numcommands)
3543                         Sys_Error ("M_Init: The key binding list only contains sections");
3544         }
3545
3546
3547         if (gamemode == GAME_NEHAHRA)
3548         {
3549                 if (FS_FileExists("maps/neh1m4.bsp"))
3550                 {
3551                         if (FS_FileExists("hearing.dem"))
3552                         {
3553                                 Con_Printf("Nehahra movie and game detected.\n");
3554                                 NehGameType = TYPE_BOTH;
3555                         }
3556                         else
3557                         {
3558                                 Con_Printf("Nehahra game detected.\n");
3559                                 NehGameType = TYPE_GAME;
3560                         }
3561                 }
3562                 else
3563                 {
3564                         if (FS_FileExists("hearing.dem"))
3565                         {
3566                                 Con_Printf("Nehahra movie detected.\n");
3567                                 NehGameType = TYPE_DEMO;
3568                         }
3569                         else
3570                         {
3571                                 Con_Printf("Nehahra not found.\n");
3572                                 NehGameType = TYPE_GAME; // could just complain, but...
3573                         }
3574                 }
3575         }
3576 }
3577
3578 void M_Draw (void)
3579 {
3580         if (key_dest != key_menu)
3581                 m_state = m_none;
3582
3583         if (m_state == m_none)
3584                 return;
3585
3586         switch (m_state)
3587         {
3588         case m_none:
3589                 break;
3590
3591         case m_main:
3592                 M_Main_Draw ();
3593                 break;
3594
3595         case m_demo:
3596                 M_Demo_Draw ();
3597                 break;
3598
3599         case m_singleplayer:
3600                 M_SinglePlayer_Draw ();
3601                 break;
3602
3603         case m_load:
3604                 M_Load_Draw ();
3605                 break;
3606
3607         case m_save:
3608                 M_Save_Draw ();
3609                 break;
3610
3611         case m_multiplayer:
3612                 M_MultiPlayer_Draw ();
3613                 break;
3614
3615         case m_setup:
3616                 M_Setup_Draw ();
3617                 break;
3618
3619         case m_options:
3620                 M_Options_Draw ();
3621                 break;
3622
3623         case m_options_effects:
3624                 M_Options_Effects_Draw ();
3625                 break;
3626
3627         case m_options_colorcontrol:
3628                 M_Options_ColorControl_Draw ();
3629                 break;
3630
3631         case m_keys:
3632                 M_Keys_Draw ();
3633                 break;
3634
3635         case m_video:
3636                 M_Video_Draw ();
3637                 break;
3638
3639         case m_help:
3640                 M_Help_Draw ();
3641                 break;
3642
3643         case m_quit:
3644                 M_Quit_Draw ();
3645                 break;
3646
3647         case m_lanconfig:
3648                 M_LanConfig_Draw ();
3649                 break;
3650
3651         case m_gameoptions:
3652                 M_GameOptions_Draw ();
3653                 break;
3654
3655         case m_slist:
3656                 M_ServerList_Draw ();
3657                 break;
3658         }
3659
3660         if (m_entersound)
3661         {
3662                 S_LocalSound ("misc/menu2.wav");
3663                 m_entersound = false;
3664         }
3665
3666         S_ExtraUpdate ();
3667 }
3668
3669
3670 void M_Keydown (int key)
3671 {
3672         switch (m_state)
3673         {
3674         case m_none:
3675                 return;
3676
3677         case m_main:
3678                 M_Main_Key (key);
3679                 return;
3680
3681         case m_demo:
3682                 M_Demo_Key (key);
3683                 return;
3684
3685         case m_singleplayer:
3686                 M_SinglePlayer_Key (key);
3687                 return;
3688
3689         case m_load:
3690                 M_Load_Key (key);
3691                 return;
3692
3693         case m_save:
3694                 M_Save_Key (key);
3695                 return;
3696
3697         case m_multiplayer:
3698                 M_MultiPlayer_Key (key);
3699                 return;
3700
3701         case m_setup:
3702                 M_Setup_Key (key);
3703                 return;
3704
3705         case m_options:
3706                 M_Options_Key (key);
3707                 return;
3708
3709         case m_options_effects:
3710                 M_Options_Effects_Key (key);
3711                 return;
3712
3713         case m_options_colorcontrol:
3714                 M_Options_ColorControl_Key (key);
3715                 return;
3716
3717         case m_keys:
3718                 M_Keys_Key (key);
3719                 return;
3720
3721         case m_video:
3722                 M_Video_Key (key);
3723                 return;
3724
3725         case m_help:
3726                 M_Help_Key (key);
3727                 return;
3728
3729         case m_quit:
3730                 M_Quit_Key (key);
3731                 return;
3732
3733         case m_lanconfig:
3734                 M_LanConfig_Key (key);
3735                 return;
3736
3737         case m_gameoptions:
3738                 M_GameOptions_Key (key);
3739                 return;
3740
3741         case m_slist:
3742                 M_ServerList_Key (key);
3743                 return;
3744         }
3745 }
3746
3747 void M_Shutdown(void)
3748 {
3749 }
3750
3751 //============================================================================
3752 // Menu prog handling
3753 mfunction_t *PRVM_ED_FindFunction(const char *);
3754
3755 #define M_F_INIT                "m_init"
3756 #define M_F_KEYDOWN             "m_keydown"
3757 #define M_F_DRAW                "m_draw"
3758 #define M_F_TOGGLE              "m_toggle"
3759 #define M_F_SHUTDOWN    "m_shutdown"
3760
3761 static char *m_required_func[] = {
3762 M_F_INIT,
3763 M_F_KEYDOWN,
3764 M_F_DRAW,
3765 M_F_TOGGLE,
3766 M_F_SHUTDOWN,
3767 };
3768
3769 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3770
3771 static func_t m_draw,m_keydown;
3772
3773 void MP_Error(void)
3774 {
3775         // fall back to the normal menu
3776
3777         // say it
3778         Con_Printf("Falling back to normal menu.\n Error :");
3779         
3780         // init the normal menu now -> this will also correct the menu router pointers
3781         M_Init();
3782 }
3783
3784 void MP_Keydown (int key)
3785 {
3786         PRVM_Begin;
3787         PRVM_SetProg(PRVM_MENUPROG);
3788
3789         // pass key
3790         prog->globals[OFS_PARM0] = (float) key;
3791         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key) required\n");
3792
3793         PRVM_End;
3794 }
3795 void MP_Draw (void)
3796 {
3797         PRVM_Begin;
3798         PRVM_SetProg(PRVM_MENUPROG);
3799         
3800         PRVM_ExecuteProgram(m_draw,"");
3801
3802         PRVM_End;
3803 }
3804
3805 void MP_ToggleMenu_f (void)
3806 {
3807         PRVM_Begin;
3808         PRVM_SetProg(PRVM_MENUPROG);
3809
3810         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3811
3812         PRVM_End;
3813 }
3814
3815 void MP_Shutdown (void)
3816 {
3817         PRVM_Begin;
3818         PRVM_SetProg(PRVM_MENUPROG);
3819
3820         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3821
3822         // reset key_dest
3823         key_dest = key_game;
3824
3825         // AK not using this cause Im not sure whether this is useful at all instead :
3826 /*      // free mempools
3827         Mem_FreePool(prog->edicts_mempool);
3828         Mem_FreePool(prog->edictstring_mempool);
3829         Mem_FreePool(prog->progs_mempool);*/
3830         PRVM_ResetProg();
3831
3832         PRVM_End;
3833 }
3834
3835 void MP_Init (void)
3836 {
3837         MR_Keydown = MP_Keydown;
3838         MR_Draw = MP_Draw;
3839         MR_ToggleMenu_f = MP_ToggleMenu_f;
3840         MR_Shutdown = MP_Shutdown;
3841         
3842         PRVM_Begin;
3843         PRVM_InitProg(PRVM_MENUPROG);
3844         
3845         prog->crc = M_PROGHEADER_CRC;
3846         prog->edictprivate_size = 0; // no private struct used
3847         prog->name = M_NAME;
3848         prog->limit_edicts = M_MAX_EDICTS;
3849         prog->extensionstring = vm_m_extensions;
3850         prog->builtins = vm_m_builtins;
3851         prog->numbuiltins = vm_m_numbuiltins;
3852         prog->init_cmd = VM_M_Cmd_Init;
3853         prog->reset_cmd = VM_M_Cmd_Reset;
3854         prog->error_cmd = MP_Error;
3855         
3856         // allocate the mempools
3857         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3858         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3859         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3860         
3861         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3862
3863         // set m_draw and m_keydown
3864         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3865         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3866         
3867         // call the prog init
3868         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3869         
3870         PRVM_End;
3871 }
3872
3873 //============================================================================
3874 // Menu router
3875
3876 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3877
3878 void MR_ChooseInit(void)
3879 {
3880         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer)
3881                 M_Init();
3882         else
3883                 MP_Init();
3884 }
3885
3886 void MR_Restart_f(void)
3887 {
3888         MR_Shutdown ();
3889         MR_ChooseInit ();
3890 }
3891
3892 void MR_Init()
3893 {
3894         // set router console commands
3895         Cvar_RegisterVariable (&forceqmenu);
3896         Cmd_AddCommand ("menu_restart",MR_Restart_f);
3897
3898         MR_ChooseInit ();
3899 }
3900
3901
3902
3903