]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
this should fix skybox in q3bsp (extra preprocessing pass to look for sky surfaces...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "image.h"
22
23 #include "mprogdefs.h"
24
25 #define TYPE_DEMO 1
26 #define TYPE_GAME 2
27 #define TYPE_BOTH 3
28
29 mempool_t *menu_mempool;
30
31 int NehGameType;
32
33 enum m_state_e m_state;
34
35 void M_Menu_Main_f (void);
36         void M_Menu_SinglePlayer_f (void);
37                 void M_Menu_Load_f (void);
38                 void M_Menu_Save_f (void);
39         void M_Menu_MultiPlayer_f (void);
40                 void M_Menu_Setup_f (void);
41         void M_Menu_Options_f (void);
42         void M_Menu_Options_Effects_f (void);
43         void M_Menu_Options_ColorControl_f (void);
44                 void M_Menu_Keys_f (void);
45                 void M_Menu_Video_f (void);
46         void M_Menu_Help_f (void);
47         void M_Menu_Quit_f (void);
48 void M_Menu_LanConfig_f (void);
49 void M_Menu_GameOptions_f (void);
50 void M_Menu_ServerList_f (void);
51
52 void M_Main_Draw (void);
53         void M_SinglePlayer_Draw (void);
54                 void M_Load_Draw (void);
55                 void M_Save_Draw (void);
56         void M_MultiPlayer_Draw (void);
57                 void M_Setup_Draw (void);
58         void M_Options_Draw (void);
59         void M_Options_Effects_Draw (void);
60         void M_Options_ColorControl_Draw (void);
61                 void M_Keys_Draw (void);
62                 void M_Video_Draw (void);
63         void M_Help_Draw (void);
64         void M_Quit_Draw (void);
65 void M_LanConfig_Draw (void);
66 void M_GameOptions_Draw (void);
67 void M_ServerList_Draw (void);
68
69 void M_Main_Key (int key);
70         void M_SinglePlayer_Key (int key);
71                 void M_Load_Key (int key);
72                 void M_Save_Key (int key);
73         void M_MultiPlayer_Key (int key);
74                 void M_Setup_Key (int key);
75         void M_Options_Key (int key);
76         void M_Options_Effects_Key (int key);
77         void M_Options_ColorControl_Key (int key);
78                 void M_Keys_Key (int key);
79                 void M_Video_Key (int key);
80         void M_Help_Key (int key);
81         void M_Quit_Key (int key);
82 void M_LanConfig_Key (int key);
83 void M_GameOptions_Key (int key);
84 void M_ServerList_Key (int key);
85
86 qboolean        m_entersound;           // play after drawing a frame, so caching
87                                                                 // won't disrupt the sound
88
89 char            m_return_reason [32];
90
91 #define StartingGame    (m_multiplayer_cursor == 1)
92 #define JoiningGame             (m_multiplayer_cursor == 0)
93
94 // Nehahra
95 #define NumberOfNehahraDemos 34
96 typedef struct
97 {
98         char *name;
99         char *desc;
100 } nehahrademonames_t;
101
102 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
103 {
104         {"intro", "Prologue"},
105         {"genf", "The Beginning"},
106         {"genlab", "A Doomed Project"},
107         {"nehcre", "The New Recruits"},
108         {"maxneh", "Breakthrough"},
109         {"maxchar", "Renewal and Duty"},
110         {"crisis", "Worlds Collide"},
111         {"postcris", "Darkening Skies"},
112         {"hearing", "The Hearing"},
113         {"getjack", "On a Mexican Radio"},
114         {"prelude", "Honor and Justice"},
115         {"abase", "A Message Sent"},
116         {"effect", "The Other Side"},
117         {"uhoh", "Missing in Action"},
118         {"prepare", "The Response"},
119         {"vision", "Farsighted Eyes"},
120         {"maxturns", "Enter the Immortal"},
121         {"backlot", "Separate Ways"},
122         {"maxside", "The Ancient Runes"},
123         {"counter", "The New Initiative"},
124         {"warprep", "Ghosts to the World"},
125         {"counter1", "A Fate Worse Than Death"},
126         {"counter2", "Friendly Fire"},
127         {"counter3", "Minor Setback"},
128         {"madmax", "Scores to Settle"},
129         {"quake", "One Man"},
130         {"cthmm", "Shattered Masks"},
131         {"shades", "Deal with the Dead"},
132         {"gophil", "An Unlikely Hero"},
133         {"cstrike", "War in Hell"},
134         {"shubset", "The Conspiracy"},
135         {"shubdie", "Even Death May Die"},
136         {"newranks", "An Empty Throne"},
137         {"seal", "The Seal is Broken"}
138 };
139
140 float menu_x, menu_y, menu_width, menu_height;
141
142 void M_Background(int width, int height)
143 {
144         menu_width = width;
145         menu_height = height;
146         menu_x = (vid.conwidth - menu_width) * 0.5;
147         menu_y = (vid.conheight - menu_height) * 0.5;
148         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
149         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
150 }
151
152 /*
153 ================
154 M_DrawCharacter
155
156 Draws one solid graphics character
157 ================
158 */
159 void M_DrawCharacter (float cx, float cy, int num)
160 {
161         char temp[2];
162         temp[0] = num;
163         temp[1] = 0;
164         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
165 }
166
167 void M_Print (float cx, float cy, const char *str)
168 {
169         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
170 }
171
172 void M_PrintRed (float cx, float cy, const char *str)
173 {
174         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
175 }
176
177 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
178 {
179         if (unghosted)
180                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
181         else
182                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
183 }
184
185 void M_DrawPic (float cx, float cy, char *picname)
186 {
187         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
188 }
189
190 qbyte identityTable[256];
191 qbyte translationTable[256];
192
193 void M_BuildTranslationTable(int top, int bottom)
194 {
195         int j;
196         qbyte *dest, *source;
197
198         for (j = 0; j < 256; j++)
199                 identityTable[j] = j;
200         dest = translationTable;
201         source = identityTable;
202         memcpy (dest, source, 256);
203
204         // LordHavoc: corrected skin color ranges
205         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
206                 memcpy (dest + TOP_RANGE, source + top, 16);
207         else
208                 for (j=0 ; j<16 ; j++)
209                         dest[TOP_RANGE+j] = source[top+15-j];
210
211         // LordHavoc: corrected skin color ranges
212         if (bottom < 128 || (bottom >= 224 && bottom < 240))
213                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
214         else
215                 for (j=0 ; j<16 ; j++)
216                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
217 }
218
219
220 void M_DrawTextBox (float x, float y, float width, float height)
221 {
222         int n;
223         float cx, cy;
224
225         // draw left side
226         cx = x;
227         cy = y;
228         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
229         for (n = 0; n < height; n++)
230         {
231                 cy += 8;
232                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
233         }
234         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
235
236         // draw middle
237         cx += 8;
238         while (width > 0)
239         {
240                 cy = y;
241                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
242                 for (n = 0; n < height; n++)
243                 {
244                         cy += 8;
245                         if (n >= 1)
246                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
247                         else
248                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
249                 }
250                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
251                 width -= 2;
252                 cx += 16;
253         }
254
255         // draw right side
256         cy = y;
257         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
258         for (n = 0; n < height; n++)
259         {
260                 cy += 8;
261                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
262         }
263         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
264 }
265
266 //=============================================================================
267
268 //int m_save_demonum;
269
270 /*
271 ================
272 M_ToggleMenu_f
273 ================
274 */
275 void M_ToggleMenu_f (void)
276 {
277         m_entersound = true;
278
279         if (key_dest != key_menu || m_state != m_main)
280                 M_Menu_Main_f ();
281         else
282         {
283                 key_dest = key_game;
284                 m_state = m_none;
285         }
286 }
287
288
289 int demo_cursor;
290 void M_Demo_Draw (void)
291 {
292         int i;
293
294         M_Background(320, 200);
295
296         for (i = 0;i < NumberOfNehahraDemos;i++)
297                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
298
299         // line cursor
300         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
301 }
302
303
304 void M_Menu_Demos_f (void)
305 {
306         key_dest = key_menu;
307         m_state = m_demo;
308         m_entersound = true;
309 }
310
311 void M_Demo_Key (int k)
312 {
313         switch (k)
314         {
315         case K_ESCAPE:
316                 M_Menu_Main_f ();
317                 break;
318
319         case K_ENTER:
320                 S_LocalSound ("misc/menu2.wav");
321                 m_state = m_none;
322                 key_dest = key_game;
323                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
324                 return;
325
326         case K_UPARROW:
327         case K_LEFTARROW:
328                 S_LocalSound ("misc/menu1.wav");
329                 demo_cursor--;
330                 if (demo_cursor < 0)
331                         demo_cursor = NumberOfNehahraDemos-1;
332                 break;
333
334         case K_DOWNARROW:
335         case K_RIGHTARROW:
336                 S_LocalSound ("misc/menu1.wav");
337                 demo_cursor++;
338                 if (demo_cursor >= NumberOfNehahraDemos)
339                         demo_cursor = 0;
340                 break;
341         }
342 }
343
344 //=============================================================================
345 /* MAIN MENU */
346
347 int     m_main_cursor;
348
349 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
350
351 void M_Menu_Main_f (void)
352 {
353         if (gamemode == GAME_NEHAHRA)
354         {
355                 if (NehGameType == TYPE_DEMO)
356                         MAIN_ITEMS = 4;
357                 else if (NehGameType == TYPE_GAME)
358                         MAIN_ITEMS = 5;
359                 else
360                         MAIN_ITEMS = 6;
361         }
362         else
363                 MAIN_ITEMS = 5;
364
365         /*
366         if (key_dest != key_menu)
367         {
368                 m_save_demonum = cls.demonum;
369                 cls.demonum = -1;
370         }
371         */
372         key_dest = key_menu;
373         m_state = m_main;
374         m_entersound = true;
375 }
376
377
378 void M_Main_Draw (void)
379 {
380         int             f;
381         cachepic_t      *p;
382
383         M_Background(320, 200);
384
385         M_DrawPic (16, 4, "gfx/qplaque.lmp");
386         p = Draw_CachePic ("gfx/ttl_main.lmp");
387         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
388 // Nehahra
389         if (gamemode == GAME_NEHAHRA)
390         {
391                 if (NehGameType == TYPE_BOTH)
392                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
393                 else if (NehGameType == TYPE_GAME)
394                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
395                 else
396                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
397         }
398         else
399                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
400
401         f = (int)(realtime * 10)%6;
402
403         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
404 }
405
406
407 void M_Main_Key (int key)
408 {
409         switch (key)
410         {
411         case K_ESCAPE:
412                 key_dest = key_game;
413                 m_state = m_none;
414                 //cls.demonum = m_save_demonum;
415                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
416                 //      CL_NextDemo ();
417                 break;
418
419         case K_DOWNARROW:
420                 S_LocalSound ("misc/menu1.wav");
421                 if (++m_main_cursor >= MAIN_ITEMS)
422                         m_main_cursor = 0;
423                 break;
424
425         case K_UPARROW:
426                 S_LocalSound ("misc/menu1.wav");
427                 if (--m_main_cursor < 0)
428                         m_main_cursor = MAIN_ITEMS - 1;
429                 break;
430
431         case K_ENTER:
432                 m_entersound = true;
433
434                 if (gamemode == GAME_NEHAHRA)
435                 {
436                         switch (NehGameType)
437                         {
438                         case TYPE_BOTH:
439                                 switch (m_main_cursor)
440                                 {
441                                 case 0:
442                                         M_Menu_SinglePlayer_f ();
443                                         break;
444
445                                 case 1:
446                                         M_Menu_Demos_f ();
447                                         break;
448
449                                 case 2:
450                                         M_Menu_MultiPlayer_f ();
451                                         break;
452
453                                 case 3:
454                                         M_Menu_Options_f ();
455                                         break;
456
457                                 case 4:
458                                         key_dest = key_game;
459                                         if (sv.active)
460                                                 Cbuf_AddText ("disconnect\n");
461                                         Cbuf_AddText ("playdemo endcred\n");
462                                         break;
463
464                                 case 5:
465                                         M_Menu_Quit_f ();
466                                         break;
467                                 }
468                                 break;
469                         case TYPE_GAME:
470                                 switch (m_main_cursor)
471                                 {
472                                 case 0:
473                                         M_Menu_SinglePlayer_f ();
474                                         break;
475
476                                 case 1:
477                                         M_Menu_MultiPlayer_f ();
478                                         break;
479
480                                 case 2:
481                                         M_Menu_Options_f ();
482                                         break;
483
484                                 case 3:
485                                         key_dest = key_game;
486                                         if (sv.active)
487                                                 Cbuf_AddText ("disconnect\n");
488                                         Cbuf_AddText ("playdemo endcred\n");
489                                         break;
490
491                                 case 4:
492                                         M_Menu_Quit_f ();
493                                         break;
494                                 }
495                                 break;
496                         case TYPE_DEMO:
497                                 switch (m_main_cursor)
498                                 {
499                                 case 0:
500                                         M_Menu_Demos_f ();
501                                         break;
502
503                                 case 1:
504                                         key_dest = key_game;
505                                         if (sv.active)
506                                                 Cbuf_AddText ("disconnect\n");
507                                         Cbuf_AddText ("playdemo endcred\n");
508                                         break;
509
510                                 case 2:
511                                         M_Menu_Options_f ();
512                                         break;
513
514                                 case 3:
515                                         M_Menu_Quit_f ();
516                                         break;
517                                 }
518                                 break;
519                         }
520                 }
521                 else
522                 {
523                         switch (m_main_cursor)
524                         {
525                         case 0:
526                                 M_Menu_SinglePlayer_f ();
527                                 break;
528
529                         case 1:
530                                 M_Menu_MultiPlayer_f ();
531                                 break;
532
533                         case 2:
534                                 M_Menu_Options_f ();
535                                 break;
536
537                         case 3:
538                                 M_Menu_Help_f ();
539                                 break;
540
541                         case 4:
542                                 M_Menu_Quit_f ();
543                                 break;
544                         }
545                 }
546         }
547 }
548
549 //=============================================================================
550 /* SINGLE PLAYER MENU */
551
552 int     m_singleplayer_cursor;
553 #define SINGLEPLAYER_ITEMS      3
554
555
556 void M_Menu_SinglePlayer_f (void)
557 {
558         key_dest = key_menu;
559         m_state = m_singleplayer;
560         m_entersound = true;
561 }
562
563
564 void M_SinglePlayer_Draw (void)
565 {
566         cachepic_t      *p;
567
568         M_Background(320, 200);
569
570         M_DrawPic (16, 4, "gfx/qplaque.lmp");
571         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
572
573         // Transfusion doesn't have a single player mode
574         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
575         {
576                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
577
578                 M_DrawTextBox (60, 8 * 8, 23, 4);
579                 if (gamemode == GAME_NEXUIZ)
580                         M_Print (95, 10 * 8, "Nexuiz is for");
581                 else if (gamemode == GAME_GOODVSBAD2)
582                         M_Print (95, 10 * 8, "Good Vs Bad 2 is for");
583                 else if (gamemode == GAME_BATTLEMECH)
584                         M_Print (95, 10 * 8, "Battlemech is for");
585                 else
586                         M_Print (95, 10 * 8, "Transfusion is for");
587                 M_Print (83, 11 * 8, "multiplayer play only");
588         }
589         else
590         {
591                 int             f;
592
593                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
594                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
595
596                 f = (int)(realtime * 10)%6;
597
598                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
599         }
600 }
601
602
603 void M_SinglePlayer_Key (int key)
604 {
605         if (gamemode == GAME_TRANSFUSION || gamemode == GAME_NEXUIZ || gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
606         {
607                 if (key == K_ESCAPE || key == K_ENTER)
608                         m_state = m_main;
609                 return;
610         }
611
612         switch (key)
613         {
614         case K_ESCAPE:
615                 M_Menu_Main_f ();
616                 break;
617
618         case K_DOWNARROW:
619                 S_LocalSound ("misc/menu1.wav");
620                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
621                         m_singleplayer_cursor = 0;
622                 break;
623
624         case K_UPARROW:
625                 S_LocalSound ("misc/menu1.wav");
626                 if (--m_singleplayer_cursor < 0)
627                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
628                 break;
629
630         case K_ENTER:
631                 m_entersound = true;
632
633                 switch (m_singleplayer_cursor)
634                 {
635                 case 0:
636                         key_dest = key_game;
637                         if (sv.active)
638                                 Cbuf_AddText ("disconnect\n");
639                         Cbuf_AddText ("maxplayers 1\n");
640                         Cbuf_AddText ("deathmatch 0\n");
641                         Cbuf_AddText ("coop 0\n");
642                         if (gamemode == GAME_NEHAHRA)
643                                 Cbuf_AddText ("map nehstart\n");
644                         else
645                                 Cbuf_AddText ("map start\n");
646                         break;
647
648                 case 1:
649                         M_Menu_Load_f ();
650                         break;
651
652                 case 2:
653                         M_Menu_Save_f ();
654                         break;
655                 }
656         }
657 }
658
659 //=============================================================================
660 /* LOAD/SAVE MENU */
661
662 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
663
664 #define MAX_SAVEGAMES           12
665 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
666 int             loadable[MAX_SAVEGAMES];
667
668 void M_ScanSaves (void)
669 {
670         int             i, j;
671         char    name[MAX_OSPATH];
672         char    *str;
673         qfile_t *f;
674         int             version;
675
676         for (i=0 ; i<MAX_SAVEGAMES ; i++)
677         {
678                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
679                 loadable[i] = false;
680                 sprintf (name, "s%i.sav", i);
681                 f = FS_Open (name, "r", false);
682                 if (!f)
683                         continue;
684                 str = FS_Getline (f);
685                 sscanf (str, "%i\n", &version);
686                 str = FS_Getline (f);
687                 strlcpy (m_filenames[i], str, sizeof (m_filenames[i]));
688
689         // change _ back to space
690                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
691                         if (m_filenames[i][j] == '_')
692                                 m_filenames[i][j] = ' ';
693                 loadable[i] = true;
694                 FS_Close (f);
695         }
696 }
697
698 void M_Menu_Load_f (void)
699 {
700         m_entersound = true;
701         m_state = m_load;
702         key_dest = key_menu;
703         M_ScanSaves ();
704 }
705
706
707 void M_Menu_Save_f (void)
708 {
709         if (!sv.active)
710                 return;
711         if (cl.intermission)
712                 return;
713         if (!cl.islocalgame)
714                 return;
715         m_entersound = true;
716         m_state = m_save;
717         key_dest = key_menu;
718         M_ScanSaves ();
719 }
720
721
722 void M_Load_Draw (void)
723 {
724         int             i;
725         cachepic_t      *p;
726
727         M_Background(320, 200);
728
729         p = Draw_CachePic ("gfx/p_load.lmp");
730         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
731
732         for (i=0 ; i< MAX_SAVEGAMES; i++)
733                 M_Print (16, 32 + 8*i, m_filenames[i]);
734
735 // line cursor
736         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
737 }
738
739
740 void M_Save_Draw (void)
741 {
742         int             i;
743         cachepic_t      *p;
744
745         M_Background(320, 200);
746
747         p = Draw_CachePic ("gfx/p_save.lmp");
748         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
749
750         for (i=0 ; i<MAX_SAVEGAMES ; i++)
751                 M_Print (16, 32 + 8*i, m_filenames[i]);
752
753 // line cursor
754         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
755 }
756
757
758 void M_Load_Key (int k)
759 {
760         switch (k)
761         {
762         case K_ESCAPE:
763                 M_Menu_SinglePlayer_f ();
764                 break;
765
766         case K_ENTER:
767                 S_LocalSound ("misc/menu2.wav");
768                 if (!loadable[load_cursor])
769                         return;
770                 m_state = m_none;
771                 key_dest = key_game;
772
773                 // issue the load command
774                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
775                 return;
776
777         case K_UPARROW:
778         case K_LEFTARROW:
779                 S_LocalSound ("misc/menu1.wav");
780                 load_cursor--;
781                 if (load_cursor < 0)
782                         load_cursor = MAX_SAVEGAMES-1;
783                 break;
784
785         case K_DOWNARROW:
786         case K_RIGHTARROW:
787                 S_LocalSound ("misc/menu1.wav");
788                 load_cursor++;
789                 if (load_cursor >= MAX_SAVEGAMES)
790                         load_cursor = 0;
791                 break;
792         }
793 }
794
795
796 void M_Save_Key (int k)
797 {
798         switch (k)
799         {
800         case K_ESCAPE:
801                 M_Menu_SinglePlayer_f ();
802                 break;
803
804         case K_ENTER:
805                 m_state = m_none;
806                 key_dest = key_game;
807                 Cbuf_AddText (va("save s%i\n", load_cursor));
808                 return;
809
810         case K_UPARROW:
811         case K_LEFTARROW:
812                 S_LocalSound ("misc/menu1.wav");
813                 load_cursor--;
814                 if (load_cursor < 0)
815                         load_cursor = MAX_SAVEGAMES-1;
816                 break;
817
818         case K_DOWNARROW:
819         case K_RIGHTARROW:
820                 S_LocalSound ("misc/menu1.wav");
821                 load_cursor++;
822                 if (load_cursor >= MAX_SAVEGAMES)
823                         load_cursor = 0;
824                 break;
825         }
826 }
827
828 //=============================================================================
829 /* MULTIPLAYER MENU */
830
831 int     m_multiplayer_cursor;
832 #define MULTIPLAYER_ITEMS       3
833
834
835 void M_Menu_MultiPlayer_f (void)
836 {
837         key_dest = key_menu;
838         m_state = m_multiplayer;
839         m_entersound = true;
840 }
841
842
843 void M_MultiPlayer_Draw (void)
844 {
845         int             f;
846         cachepic_t      *p;
847
848         M_Background(320, 200);
849
850         M_DrawPic (16, 4, "gfx/qplaque.lmp");
851         p = Draw_CachePic ("gfx/p_multi.lmp");
852         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
853         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
854
855         f = (int)(realtime * 10)%6;
856
857         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
858 }
859
860
861 void M_MultiPlayer_Key (int key)
862 {
863         switch (key)
864         {
865         case K_ESCAPE:
866                 M_Menu_Main_f ();
867                 break;
868
869         case K_DOWNARROW:
870                 S_LocalSound ("misc/menu1.wav");
871                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
872                         m_multiplayer_cursor = 0;
873                 break;
874
875         case K_UPARROW:
876                 S_LocalSound ("misc/menu1.wav");
877                 if (--m_multiplayer_cursor < 0)
878                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
879                 break;
880
881         case K_ENTER:
882                 m_entersound = true;
883                 switch (m_multiplayer_cursor)
884                 {
885                 case 0:
886                 case 1:
887                         M_Menu_LanConfig_f ();
888                         break;
889
890                 case 2:
891                         M_Menu_Setup_f ();
892                         break;
893                 }
894         }
895 }
896
897 //=============================================================================
898 /* SETUP MENU */
899
900 int             setup_cursor = 3;
901 int             setup_cursor_table[] = {40, 64, 88, 124};
902
903 char    setup_myname[32];
904 int             setup_oldtop;
905 int             setup_oldbottom;
906 int             setup_top;
907 int             setup_bottom;
908
909 #define NUM_SETUP_CMDS  4
910
911 void M_Menu_Setup_f (void)
912 {
913         key_dest = key_menu;
914         m_state = m_setup;
915         m_entersound = true;
916         strcpy(setup_myname, cl_name.string);
917         setup_top = setup_oldtop = cl_color.integer >> 4;
918         setup_bottom = setup_oldbottom = cl_color.integer & 15;
919 }
920
921 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
922 static qbyte *menuplyr_pixels;
923 static unsigned int *menuplyr_translated;
924
925 void M_Setup_Draw (void)
926 {
927         int i;
928         cachepic_t      *p;
929
930         M_Background(320, 200);
931
932         M_DrawPic (16, 4, "gfx/qplaque.lmp");
933         p = Draw_CachePic ("gfx/p_multi.lmp");
934         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
935
936         M_Print (64, 40, "Your name");
937         M_DrawTextBox (160, 32, 16, 1);
938         M_Print (168, 40, setup_myname);
939
940         if (gamemode != GAME_GOODVSBAD2)
941         {
942                 M_Print (64, 64, "Shirt color");
943                 M_Print (64, 88, "Pants color");
944         }
945
946         M_DrawTextBox (64, 124-8, 14, 1);
947         M_Print (72, 124, "Accept Changes");
948
949         // LordHavoc: rewrote this code greatly
950         if (menuplyr_load)
951         {
952                 qbyte *data, *f;
953                 menuplyr_load = false;
954                 menuplyr_top = -1;
955                 menuplyr_bottom = -1;
956                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", true)))
957                 {
958                         data = LoadLMPAs8Bit (f, 0, 0);
959                         menuplyr_width = image_width;
960                         menuplyr_height = image_height;
961                         Mem_Free(f);
962                         menuplyr_pixels = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height);
963                         menuplyr_translated = Mem_Alloc(menu_mempool, menuplyr_width * menuplyr_height * 4);
964                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
965                         Mem_Free(data);
966                 }
967         }
968
969         if (menuplyr_pixels)
970         {
971                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
972                 {
973                         menuplyr_top = setup_top;
974                         menuplyr_bottom = setup_bottom;
975                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
976                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
977                                 menuplyr_translated[i] = palette_complete[translationTable[menuplyr_pixels[i]]];
978                         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)menuplyr_translated);
979                 }
980                 M_DrawPic(160, 48, "gfx/bigbox.lmp");
981                 M_DrawPic(172, 56, "gfx/menuplyr.lmp");
982         }
983
984         if (setup_cursor == 0)
985                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
986         else
987                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
988 }
989
990
991 void M_Setup_Key (int k)
992 {
993         int                     l;
994
995         switch (k)
996         {
997         case K_ESCAPE:
998                 M_Menu_MultiPlayer_f ();
999                 break;
1000
1001         case K_UPARROW:
1002                 S_LocalSound ("misc/menu1.wav");
1003                 setup_cursor--;
1004                 if (setup_cursor < 0)
1005                         setup_cursor = NUM_SETUP_CMDS-1;
1006                 break;
1007
1008         case K_DOWNARROW:
1009                 S_LocalSound ("misc/menu1.wav");
1010                 setup_cursor++;
1011                 if (setup_cursor >= NUM_SETUP_CMDS)
1012                         setup_cursor = 0;
1013                 break;
1014
1015         case K_LEFTARROW:
1016                 if (setup_cursor < 1)
1017                         return;
1018                 S_LocalSound ("misc/menu3.wav");
1019                 if (setup_cursor == 1)
1020                         setup_top = setup_top - 1;
1021                 if (setup_cursor == 2)
1022                         setup_bottom = setup_bottom - 1;
1023                 break;
1024         case K_RIGHTARROW:
1025                 if (setup_cursor < 1)
1026                         return;
1027 forward:
1028                 S_LocalSound ("misc/menu3.wav");
1029                 if (setup_cursor == 1)
1030                         setup_top = setup_top + 1;
1031                 if (setup_cursor == 2)
1032                         setup_bottom = setup_bottom + 1;
1033                 break;
1034
1035         case K_ENTER:
1036                 if (setup_cursor == 0)
1037                         return;
1038
1039                 if (setup_cursor == 1 || setup_cursor == 2)
1040                         goto forward;
1041
1042                 // setup_cursor == 3 (Accept changes)
1043                 if (strcmp(cl_name.string, setup_myname) != 0)
1044                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1045                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1046                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1047                 m_entersound = true;
1048                 M_Menu_MultiPlayer_f ();
1049                 break;
1050
1051         case K_BACKSPACE:
1052                 if (setup_cursor == 0)
1053                 {
1054                         if (strlen(setup_myname))
1055                                 setup_myname[strlen(setup_myname)-1] = 0;
1056                 }
1057                 break;
1058
1059         default:
1060                 if (k < 32 || k > 127)
1061                         break;
1062                 if (setup_cursor == 0)
1063                 {
1064                         l = strlen(setup_myname);
1065                         if (l < 15)
1066                         {
1067                                 setup_myname[l+1] = 0;
1068                                 setup_myname[l] = k;
1069                         }
1070                 }
1071         }
1072
1073         if (setup_top > 15)
1074                 setup_top = 0;
1075         if (setup_top < 0)
1076                 setup_top = 15;
1077         if (setup_bottom > 15)
1078                 setup_bottom = 0;
1079         if (setup_bottom < 0)
1080                 setup_bottom = 15;
1081 }
1082
1083 //=============================================================================
1084 /* OPTIONS MENU */
1085
1086 #define SLIDER_RANGE    10
1087
1088 void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1089 {
1090         char text[16];
1091         int i;
1092         float range;
1093         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1094         M_DrawCharacter (x-8, y, 128);
1095         for (i = 0;i < SLIDER_RANGE;i++)
1096                 M_DrawCharacter (x + i*8, y, 129);
1097         M_DrawCharacter (x+i*8, y, 130);
1098         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1099         if (fabs((int)num - num) < 0.01)
1100                 sprintf(text, "%i", (int)num);
1101         else
1102                 sprintf(text, "%.2f", num);
1103         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1104 }
1105
1106 void M_DrawCheckbox (int x, int y, int on)
1107 {
1108         if (on)
1109                 M_Print (x, y, "on");
1110         else
1111                 M_Print (x, y, "off");
1112 }
1113
1114
1115 #define OPTIONS_ITEMS 32
1116
1117 int options_cursor;
1118
1119 void M_Menu_Options_f (void)
1120 {
1121         key_dest = key_menu;
1122         m_state = m_options;
1123         m_entersound = true;
1124 }
1125
1126 extern cvar_t snd_staticvolume;
1127 extern cvar_t gl_delayfinish;
1128 extern cvar_t slowmo;
1129 extern dllhandle_t jpeg_dll;
1130
1131 void M_Menu_Options_AdjustSliders (int dir)
1132 {
1133         int optnum;
1134         S_LocalSound ("misc/menu3.wav");
1135
1136         optnum = 6;
1137         if (options_cursor == optnum++)
1138                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1139         else if (options_cursor == optnum++)
1140                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1141         else if (options_cursor == optnum++)
1142                 Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
1143         else if (options_cursor == optnum++)
1144                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1145         else if (options_cursor == optnum++)
1146                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1147         else if (options_cursor == optnum++)
1148                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1149         else if (options_cursor == optnum++)
1150                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1151         else if (options_cursor == optnum++)
1152                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1153         else if (options_cursor == optnum++)
1154                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1155         else if (options_cursor == optnum++)
1156                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1157         else if (options_cursor == optnum++)
1158                 Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
1159         else if (options_cursor == optnum++)
1160                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1161         else if (options_cursor == optnum++)
1162 #ifdef _WIN32
1163                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1164 #else
1165                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1166 #endif
1167         else if (options_cursor == optnum++)
1168                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1169         else if (options_cursor == optnum++)
1170                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1171         else if (options_cursor == optnum++)
1172                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1173         else if (options_cursor == optnum++)
1174                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1175         else if (options_cursor == optnum++)
1176                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1177         else if (options_cursor == optnum++)
1178                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1179         else if (options_cursor == optnum++)
1180         {
1181                 if (cl_forwardspeed.value > 200)
1182                 {
1183                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1184                         Cvar_SetValueQuick (&cl_backspeed, 200);
1185                 }
1186                 else
1187                 {
1188                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1189                         Cvar_SetValueQuick (&cl_backspeed, 400);
1190                 }
1191         }
1192         else if (options_cursor == optnum++)
1193                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1194         else if (options_cursor == optnum++)
1195                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1196         else if (options_cursor == optnum++)
1197                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1198         else if (options_cursor == optnum++)
1199                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1200         else if (options_cursor == optnum++)
1201                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1202         else if (options_cursor == optnum++)
1203                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1204 }
1205
1206 int optnum;
1207 int opty;
1208 int optcursor;
1209
1210 void M_Options_PrintCommand(char *s, int enabled)
1211 {
1212         if (opty >= 32)
1213         {
1214                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1215                 M_ItemPrint(0, opty, s, enabled);
1216         }
1217         opty += 8;
1218         optnum++;
1219 }
1220
1221 void M_Options_PrintCheckbox(char *s, int enabled, int yes)
1222 {
1223         if (opty >= 32)
1224         {
1225                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1226                 M_ItemPrint(0, opty, s, enabled);
1227                 M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
1228         }
1229         opty += 8;
1230         optnum++;
1231 }
1232
1233 void M_Options_PrintSlider(char *s, int enabled, float value, float minvalue, float maxvalue)
1234 {
1235         if (opty >= 32)
1236         {
1237                 DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1238                 M_ItemPrint(0, opty, s, enabled);
1239                 M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1240         }
1241         opty += 8;
1242         optnum++;
1243 }
1244
1245 void M_Options_Draw (void)
1246 {
1247         int visible;
1248         cachepic_t      *p;
1249
1250         M_Background(320, 240);
1251
1252         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1253         p = Draw_CachePic("gfx/p_option.lmp");
1254         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1255
1256         // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
1257         // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
1258         optnum = 0;
1259         optcursor = options_cursor;
1260         visible = (vid.conheight - 32) / 8;
1261         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1262
1263         M_Options_PrintCommand( "Customize controls", true);
1264         M_Options_PrintCommand( "     Go to console", true);
1265         M_Options_PrintCommand( " Reset to defaults", true);
1266         M_Options_PrintCommand( "             Video", true);
1267         M_Options_PrintCommand( "           Effects", true);
1268         M_Options_PrintCommand( "     Color Control", true);
1269         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1270         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1271         M_Options_PrintSlider(  "     Console Speed", true, scr_conspeed.value, 0, 1000);
1272         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1273         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1274         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1275         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1276         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1277         M_Options_PrintCheckbox("   Texture Combine", true, gl_combine.integer);
1278         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1279         M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
1280         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1281         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
1282         M_Options_PrintSlider(  "      Sound Volume", snd_initialized, volume.value, 0, 1);
1283         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
1284         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1285         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1286         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1287         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1288         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1289         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1290         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1291         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1292         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1293         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1294         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1295 }
1296
1297
1298 void M_Options_Key (int k)
1299 {
1300         switch (k)
1301         {
1302         case K_ESCAPE:
1303                 M_Menu_Main_f ();
1304                 break;
1305
1306         case K_ENTER:
1307                 m_entersound = true;
1308                 switch (options_cursor)
1309                 {
1310                 case 0:
1311                         M_Menu_Keys_f ();
1312                         break;
1313                 case 1:
1314                         m_state = m_none;
1315                         key_dest = key_game;
1316                         Con_ToggleConsole_f ();
1317                         break;
1318                 case 2:
1319                         Cbuf_AddText ("exec default.cfg\n");
1320                         break;
1321                 case 3:
1322                         M_Menu_Video_f ();
1323                         break;
1324                 case 4:
1325                         M_Menu_Options_Effects_f ();
1326                         break;
1327                 case 5:
1328                         M_Menu_Options_ColorControl_f ();
1329                         break;
1330                 default:
1331                         M_Menu_Options_AdjustSliders (1);
1332                         break;
1333                 }
1334                 return;
1335
1336         case K_UPARROW:
1337                 S_LocalSound ("misc/menu1.wav");
1338                 options_cursor--;
1339                 if (options_cursor < 0)
1340                         options_cursor = OPTIONS_ITEMS-1;
1341                 break;
1342
1343         case K_DOWNARROW:
1344                 S_LocalSound ("misc/menu1.wav");
1345                 options_cursor++;
1346                 if (options_cursor >= OPTIONS_ITEMS)
1347                         options_cursor = 0;
1348                 break;
1349
1350         case K_LEFTARROW:
1351                 M_Menu_Options_AdjustSliders (-1);
1352                 break;
1353
1354         case K_RIGHTARROW:
1355                 M_Menu_Options_AdjustSliders (1);
1356                 break;
1357         }
1358 }
1359
1360 #define OPTIONS_EFFECTS_ITEMS   20
1361
1362 int options_effects_cursor;
1363
1364 void M_Menu_Options_Effects_f (void)
1365 {
1366         key_dest = key_menu;
1367         m_state = m_options_effects;
1368         m_entersound = true;
1369 }
1370
1371
1372 extern cvar_t r_detailtextures;
1373 extern cvar_t cl_particles;
1374 extern cvar_t cl_explosions;
1375 extern cvar_t cl_stainmaps;
1376 extern cvar_t cl_decals;
1377 extern cvar_t r_explosionclip;
1378 extern cvar_t r_modellights;
1379 extern cvar_t r_coronas;
1380 extern cvar_t gl_flashblend;
1381 extern cvar_t cl_particles_quality;
1382 extern cvar_t cl_particles_bulletimpacts;
1383 extern cvar_t cl_particles_smoke;
1384 extern cvar_t cl_particles_sparks;
1385 extern cvar_t cl_particles_bubbles;
1386 extern cvar_t cl_particles_blood;
1387 extern cvar_t cl_particles_blood_alpha;
1388
1389 void M_Menu_Options_Effects_AdjustSliders (int dir)
1390 {
1391         int optnum;
1392         S_LocalSound ("misc/menu3.wav");
1393
1394         optnum = 0;
1395         if (options_effects_cursor == optnum++)
1396                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1397         else if (options_effects_cursor == optnum++)
1398                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1399         else if (options_effects_cursor == optnum++)
1400                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1401         else if (options_effects_cursor == optnum++)
1402                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1403         else if (options_effects_cursor == optnum++)
1404                 Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1405         else if (options_effects_cursor == optnum++)
1406                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1407         else if (options_effects_cursor == optnum++)
1408                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1409         else if (options_effects_cursor == optnum++)
1410                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1411         else if (options_effects_cursor == optnum++)
1412                 Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1413         else if (options_effects_cursor == optnum++)
1414                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1415         else if (options_effects_cursor == optnum++)
1416                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1417         else if (options_effects_cursor == optnum++)
1418                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1419         else if (options_effects_cursor == optnum++)
1420                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1421         else if (options_effects_cursor == optnum++)
1422                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1423         else if (options_effects_cursor == optnum++)
1424                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1425         else if (options_effects_cursor == optnum++)
1426                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1427         else if (options_effects_cursor == optnum++)
1428                 Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1429         else if (options_effects_cursor == optnum++)
1430                 Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1431         else if (options_effects_cursor == optnum++)
1432                 Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1433         else if (options_effects_cursor == optnum++)
1434                 Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
1435 }
1436
1437 void M_Options_Effects_Draw (void)
1438 {
1439         int visible;
1440         cachepic_t      *p;
1441
1442         M_Background(320, 200);
1443
1444         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1445         p = Draw_CachePic("gfx/p_option.lmp");
1446         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1447
1448         optcursor = options_effects_cursor;
1449         optnum = 0;
1450         visible = (vid.conheight - 32) / 8;
1451         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1452
1453         M_Options_PrintSlider(  "      Lights Per Model", true, r_modellights.value, 0, 8);
1454         M_Options_PrintCheckbox("               Coronas", true, r_coronas.integer);
1455         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1456         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1457         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1458         M_Options_PrintCheckbox("            Explosions", true, cl_explosions.integer);
1459         M_Options_PrintCheckbox("    Explosion Clipping", true, r_explosionclip.integer);
1460         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1461         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1462         M_Options_PrintCheckbox("      Detail Texturing", true, r_detailtextures.integer);
1463         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1464         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1465         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1466         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1467         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1468         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1469         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1470         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1471         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1472         M_Options_PrintSlider(  " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
1473 }
1474
1475
1476 void M_Options_Effects_Key (int k)
1477 {
1478         switch (k)
1479         {
1480         case K_ESCAPE:
1481                 M_Menu_Options_f ();
1482                 break;
1483
1484         case K_ENTER:
1485                 M_Menu_Options_Effects_AdjustSliders (1);
1486                 break;
1487
1488         case K_UPARROW:
1489                 S_LocalSound ("misc/menu1.wav");
1490                 options_effects_cursor--;
1491                 if (options_effects_cursor < 0)
1492                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1493                 break;
1494
1495         case K_DOWNARROW:
1496                 S_LocalSound ("misc/menu1.wav");
1497                 options_effects_cursor++;
1498                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1499                         options_effects_cursor = 0;
1500                 break;
1501
1502         case K_LEFTARROW:
1503                 M_Menu_Options_Effects_AdjustSliders (-1);
1504                 break;
1505
1506         case K_RIGHTARROW:
1507                 M_Menu_Options_Effects_AdjustSliders (1);
1508                 break;
1509         }
1510 }
1511
1512
1513
1514
1515
1516 #define OPTIONS_COLORCONTROL_ITEMS      18
1517
1518 int             options_colorcontrol_cursor;
1519
1520 // intensity value to match up to 50% dither to 'correct' quake
1521 cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25"};
1522
1523 void M_Menu_Options_ColorControl_f (void)
1524 {
1525         key_dest = key_menu;
1526         m_state = m_options_colorcontrol;
1527         m_entersound = true;
1528 }
1529
1530
1531 void M_Menu_Options_ColorControl_AdjustSliders (int dir)
1532 {
1533         int optnum;
1534         float f;
1535         S_LocalSound ("misc/menu3.wav");
1536
1537         optnum = 1;
1538         if (options_colorcontrol_cursor == optnum++)
1539                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1540         else if (options_colorcontrol_cursor == optnum++)
1541         {
1542                 Cvar_SetValueQuick (&v_color_enable, 0);
1543                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
1544         }
1545         else if (options_colorcontrol_cursor == optnum++)
1546         {
1547                 Cvar_SetValueQuick (&v_color_enable, 0);
1548                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
1549         }
1550         else if (options_colorcontrol_cursor == optnum++)
1551         {
1552                 Cvar_SetValueQuick (&v_color_enable, 0);
1553                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1554         }
1555         else if (options_colorcontrol_cursor == optnum++)
1556         {
1557                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
1558         }
1559         else if (options_colorcontrol_cursor == optnum++)
1560         {
1561                 Cvar_SetValueQuick (&v_color_enable, 1);
1562                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
1563         }
1564         else if (options_colorcontrol_cursor == optnum++)
1565         {
1566                 Cvar_SetValueQuick (&v_color_enable, 1);
1567                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
1568         }
1569         else if (options_colorcontrol_cursor == optnum++)
1570         {
1571                 Cvar_SetValueQuick (&v_color_enable, 1);
1572                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
1573         }
1574         else if (options_colorcontrol_cursor == optnum++)
1575         {
1576                 Cvar_SetValueQuick (&v_color_enable, 1);
1577                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
1578                 Cvar_SetValueQuick (&v_color_black_r, f);
1579                 Cvar_SetValueQuick (&v_color_black_g, f);
1580                 Cvar_SetValueQuick (&v_color_black_b, f);
1581         }
1582         else if (options_colorcontrol_cursor == optnum++)
1583         {
1584                 Cvar_SetValueQuick (&v_color_enable, 1);
1585                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
1586         }
1587         else if (options_colorcontrol_cursor == optnum++)
1588         {
1589                 Cvar_SetValueQuick (&v_color_enable, 1);
1590                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
1591         }
1592         else if (options_colorcontrol_cursor == optnum++)
1593         {
1594                 Cvar_SetValueQuick (&v_color_enable, 1);
1595                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
1596         }
1597         else if (options_colorcontrol_cursor == optnum++)
1598         {
1599                 Cvar_SetValueQuick (&v_color_enable, 1);
1600                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
1601                 Cvar_SetValueQuick (&v_color_grey_r, f);
1602                 Cvar_SetValueQuick (&v_color_grey_g, f);
1603                 Cvar_SetValueQuick (&v_color_grey_b, f);
1604         }
1605         else if (options_colorcontrol_cursor == optnum++)
1606         {
1607                 Cvar_SetValueQuick (&v_color_enable, 1);
1608                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
1609         }
1610         else if (options_colorcontrol_cursor == optnum++)
1611         {
1612                 Cvar_SetValueQuick (&v_color_enable, 1);
1613                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
1614         }
1615         else if (options_colorcontrol_cursor == optnum++)
1616         {
1617                 Cvar_SetValueQuick (&v_color_enable, 1);
1618                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
1619         }
1620         else if (options_colorcontrol_cursor == optnum++)
1621         {
1622                 Cvar_SetValueQuick (&v_color_enable, 1);
1623                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
1624                 Cvar_SetValueQuick (&v_color_white_r, f);
1625                 Cvar_SetValueQuick (&v_color_white_g, f);
1626                 Cvar_SetValueQuick (&v_color_white_b, f);
1627         }
1628 }
1629
1630 void M_Options_ColorControl_Draw (void)
1631 {
1632         int visible;
1633         float x, c, s, t, u, v;
1634         cachepic_t      *p;
1635
1636         M_Background(320, 256);
1637
1638         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1639         p = Draw_CachePic("gfx/p_option.lmp");
1640         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1641
1642         optcursor = options_colorcontrol_cursor;
1643         optnum = 0;
1644         visible = (vid.conheight - 32) / 8;
1645         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
1646
1647         M_Options_PrintCommand( "     Reset to defaults", true);
1648         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
1649         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
1650         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
1651         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
1652         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
1653         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
1654         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
1655         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
1656         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
1657         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
1658         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
1659         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
1660         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
1661         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
1662         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
1663         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
1664         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
1665
1666         opty += 4;
1667         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
1668         s = (float) 312 / 2 * vid.realwidth / vid.conwidth;
1669         t = (float) 4 / 2 * vid.realheight / vid.conheight;
1670         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
1671         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
1672         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
1673         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
1674         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
1675         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
1676         DrawQ_SuperPic(menu_x + 4, menu_y + opty, "gfx/colorcontrol/ditherpattern.tga", 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
1677         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL                                , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
1678
1679         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
1680         s = (float) 48 / 2 * vid.realwidth / vid.conwidth;
1681         t = (float) 48 / 2 * vid.realheight / vid.conheight;
1682         u = s * 0.5;
1683         v = t * 0.5;
1684         opty += 8;
1685         x = 4;
1686         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
1687         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
1688         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
1689         x += 80;
1690         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
1691         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
1692         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
1693         x += 80;
1694         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
1695         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
1696         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
1697         x += 80;
1698         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
1699         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
1700         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, "gfx/colorcontrol/ditherpattern.tga", 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
1701 }
1702
1703
1704 void M_Options_ColorControl_Key (int k)
1705 {
1706         switch (k)
1707         {
1708         case K_ESCAPE:
1709                 M_Menu_Main_f ();
1710                 break;
1711
1712         case K_ENTER:
1713                 m_entersound = true;
1714                 switch (options_colorcontrol_cursor)
1715                 {
1716                 case 0:
1717                         Cvar_SetValueQuick(&v_hwgamma, 1);
1718                         Cvar_SetValueQuick(&v_gamma, 1);
1719                         Cvar_SetValueQuick(&v_contrast, 1);
1720                         Cvar_SetValueQuick(&v_brightness, 0);
1721                         Cvar_SetValueQuick(&v_color_enable, 0);
1722                         Cvar_SetValueQuick(&v_color_black_r, 0);
1723                         Cvar_SetValueQuick(&v_color_black_g, 0);
1724                         Cvar_SetValueQuick(&v_color_black_b, 0);
1725                         Cvar_SetValueQuick(&v_color_grey_r, 0);
1726                         Cvar_SetValueQuick(&v_color_grey_g, 0);
1727                         Cvar_SetValueQuick(&v_color_grey_b, 0);
1728                         Cvar_SetValueQuick(&v_color_white_r, 1);
1729                         Cvar_SetValueQuick(&v_color_white_g, 1);
1730                         Cvar_SetValueQuick(&v_color_white_b, 1);
1731                         Cbuf_AddText ("exec default.cfg\n");
1732                         break;
1733                 default:
1734                         M_Menu_Options_ColorControl_AdjustSliders (1);
1735                         break;
1736                 }
1737                 return;
1738
1739         case K_UPARROW:
1740                 S_LocalSound ("misc/menu1.wav");
1741                 options_colorcontrol_cursor--;
1742                 if (options_colorcontrol_cursor < 0)
1743                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
1744                 break;
1745
1746         case K_DOWNARROW:
1747                 S_LocalSound ("misc/menu1.wav");
1748                 options_colorcontrol_cursor++;
1749                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
1750                         options_colorcontrol_cursor = 0;
1751                 break;
1752
1753         case K_LEFTARROW:
1754                 M_Menu_Options_ColorControl_AdjustSliders (-1);
1755                 break;
1756
1757         case K_RIGHTARROW:
1758                 M_Menu_Options_ColorControl_AdjustSliders (1);
1759                 break;
1760         }
1761 }
1762
1763
1764 //=============================================================================
1765 /* KEYS MENU */
1766
1767 char *quakebindnames[][2] =
1768 {
1769 {"+attack",             "attack"},
1770 {"impulse 10",          "next weapon"},
1771 {"impulse 12",          "previous weapon"},
1772 {"+jump",                       "jump / swim up"},
1773 {"+forward",            "walk forward"},
1774 {"+back",                       "backpedal"},
1775 {"+left",                       "turn left"},
1776 {"+right",                      "turn right"},
1777 {"+speed",                      "run"},
1778 {"+moveleft",           "step left"},
1779 {"+moveright",          "step right"},
1780 {"+strafe",             "sidestep"},
1781 {"+lookup",             "look up"},
1782 {"+lookdown",           "look down"},
1783 {"centerview",          "center view"},
1784 {"+mlook",                      "mouse look"},
1785 {"+klook",                      "keyboard look"},
1786 {"+moveup",                     "swim up"},
1787 {"+movedown",           "swim down"}
1788 };
1789
1790 char *transfusionbindnames[][2] =
1791 {
1792 {"",                            "Movement"},            // Movement commands
1793 {"+forward",            "walk forward"},
1794 {"+back",                       "backpedal"},
1795 {"+left",                       "turn left"},
1796 {"+right",                      "turn right"},
1797 {"+moveleft",           "step left"},
1798 {"+moveright",          "step right"},
1799 {"+jump",                       "jump / swim up"},
1800 {"+movedown",           "swim down"},
1801 {"",                            "Combat"},                      // Combat commands
1802 {"impulse 1",           "Pitch Fork"},
1803 {"impulse 2",           "Flare Gun"},
1804 {"impulse 3",           "Shotgun"},
1805 {"impulse 4",           "Machine Gun"},
1806 {"impulse 5",           "Incinerator"},
1807 {"impulse 6",           "Bombs (TNT)"},
1808 {"impulse 35",          "Proximity Bomb"},
1809 {"impulse 36",          "Remote Detonator"},
1810 {"impulse 7",           "Aerosol Can"},
1811 {"impulse 8",           "Tesla Cannon"},
1812 {"impulse 9",           "Life Leech"},
1813 {"impulse 10",          "Voodoo Doll"},
1814 {"impulse 21",          "next weapon"},
1815 {"impulse 22",          "previous weapon"},
1816 {"+attack",             "attack"},
1817 {"+button3",            "altfire"},
1818 {"",                            "Inventory"},           // Inventory commands
1819 {"impulse 40",          "Dr.'s Bag"},
1820 {"impulse 41",          "Crystal Ball"},
1821 {"impulse 42",          "Beast Vision"},
1822 {"impulse 43",          "Jump Boots"},
1823 {"impulse 23",          "next item"},
1824 {"impulse 24",          "previous item"},
1825 {"impulse 25",          "use item"},
1826 {"",                            "Misc"},                        // Misc commands
1827 {"+button4",            "use"},
1828 {"impulse 50",          "add bot (red)"},
1829 {"impulse 51",          "add bot (blue)"},
1830 {"impulse 52",          "kick a bot"},
1831 {"impulse 26",          "next armor type"},
1832 {"impulse 27",          "identify player"},
1833 {"impulse 55",          "voting menu"},
1834 {"impulse 56",          "observer mode"}
1835 };
1836
1837 char *goodvsbad2bindnames[][2] =
1838 {
1839 {"impulse 69",          "Power 1"},
1840 {"impulse 70",          "Power 2"},
1841 {"impulse 71",          "Power 3"},
1842 {"+jump",                       "jump / swim up"},
1843 {"+forward",            "walk forward"},
1844 {"+back",                       "backpedal"},
1845 {"+left",                       "turn left"},
1846 {"+right",                      "turn right"},
1847 {"+speed",                      "run"},
1848 {"+moveleft",           "step left"},
1849 {"+moveright",          "step right"},
1850 {"+strafe",             "sidestep"},
1851 {"+lookup",             "look up"},
1852 {"+lookdown",           "look down"},
1853 {"centerview",          "center view"},
1854 {"+mlook",                      "mouse look"},
1855 {"kill",                        "kill yourself"},
1856 {"+moveup",                     "swim up"},
1857 {"+movedown",           "swim down"}
1858 };
1859
1860 int numcommands;
1861 char *(*bindnames)[2];
1862
1863 /*
1864 typedef struct binditem_s
1865 {
1866         char *command, *description;
1867         struct binditem_s *next;
1868 }
1869 binditem_t;
1870
1871 typedef struct bindcategory_s
1872 {
1873         char *name;
1874         binditem_t *binds;
1875         struct bindcategory_s *next;
1876 }
1877 bindcategory_t;
1878
1879 bindcategory_t *bindcategories = NULL;
1880
1881 void M_ClearBinds (void)
1882 {
1883         for (c = bindcategories;c;c = cnext)
1884         {
1885                 cnext = c->next;
1886                 for (b = c->binds;b;b = bnext)
1887                 {
1888                         bnext = b->next;
1889                         Z_Free(b);
1890                 }
1891                 Z_Free(c);
1892         }
1893         bindcategories = NULL;
1894 }
1895
1896 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1897 {
1898         for (b = &c->binds;*b;*b = &(*b)->next);
1899         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1900         *b->command = (char *)((*b) + 1);
1901         *b->description = *b->command + strlen(command) + 1;
1902         strcpy(*b->command, command);
1903         strcpy(*b->description, description);
1904 }
1905
1906 void M_AddBind (char *category, char *command, char *description)
1907 {
1908         for (c = &bindcategories;*c;c = &(*c)->next)
1909         {
1910                 if (!strcmp(category, (*c)->name))
1911                 {
1912                         M_AddBindToCategory(*c, command, description);
1913                         return;
1914                 }
1915         }
1916         *c = Z_Alloc(sizeof(bindcategory_t));
1917         M_AddBindToCategory(*c, command, description);
1918 }
1919
1920 void M_DefaultBinds (void)
1921 {
1922         M_ClearBinds();
1923         M_AddBind("movement", "+jump", "jump / swim up");
1924         M_AddBind("movement", "+forward", "walk forward");
1925         M_AddBind("movement", "+back", "backpedal");
1926         M_AddBind("movement", "+left", "turn left");
1927         M_AddBind("movement", "+right", "turn right");
1928         M_AddBind("movement", "+speed", "run");
1929         M_AddBind("movement", "+moveleft", "step left");
1930         M_AddBind("movement", "+moveright", "step right");
1931         M_AddBind("movement", "+strafe", "sidestep");
1932         M_AddBind("movement", "+lookup", "look up");
1933         M_AddBind("movement", "+lookdown", "look down");
1934         M_AddBind("movement", "centerview", "center view");
1935         M_AddBind("movement", "+mlook", "mouse look");
1936         M_AddBind("movement", "+klook", "keyboard look");
1937         M_AddBind("movement", "+moveup", "swim up");
1938         M_AddBind("movement", "+movedown", "swim down");
1939         M_AddBind("weapons", "+attack", "attack");
1940         M_AddBind("weapons", "impulse 10", "next weapon");
1941         M_AddBind("weapons", "impulse 12", "previous weapon");
1942         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1943         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1944         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1945         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1946         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1947         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1948         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1949         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1950 }
1951 */
1952
1953
1954 int             keys_cursor;
1955 int             bind_grab;
1956
1957 void M_Menu_Keys_f (void)
1958 {
1959         key_dest = key_menu;
1960         m_state = m_keys;
1961         m_entersound = true;
1962 }
1963
1964 #define NUMKEYS 5
1965
1966 void M_FindKeysForCommand (char *command, int *keys)
1967 {
1968         int             count;
1969         int             j;
1970         char    *b;
1971
1972         for (j = 0;j < NUMKEYS;j++)
1973                 keys[j] = -1;
1974
1975         count = 0;
1976
1977         for (j=0 ; j<256 ; j++)
1978         {
1979                 b = keybindings[j];
1980                 if (!b)
1981                         continue;
1982                 if (!strcmp (b, command) )
1983                 {
1984                         keys[count++] = j;
1985                         if (count == NUMKEYS)
1986                                 break;
1987                 }
1988         }
1989 }
1990
1991 void M_UnbindCommand (char *command)
1992 {
1993         int             j;
1994         char    *b;
1995
1996         for (j=0 ; j<256 ; j++)
1997         {
1998                 b = keybindings[j];
1999                 if (!b)
2000                         continue;
2001                 if (!strcmp (b, command))
2002                         Key_SetBinding (j, "");
2003         }
2004 }
2005
2006
2007 void M_Keys_Draw (void)
2008 {
2009         int             i, j;
2010         int             keys[NUMKEYS];
2011         int             y;
2012         cachepic_t      *p;
2013         char    keystring[1024];
2014
2015         M_Background(320, 48 + 8 * numcommands);
2016
2017         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
2018         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
2019
2020         if (bind_grab)
2021                 M_Print (12, 32, "Press a key or button for this action");
2022         else
2023                 M_Print (18, 32, "Enter to change, backspace to clear");
2024
2025 // search for known bindings
2026         for (i=0 ; i<numcommands ; i++)
2027         {
2028                 y = 48 + 8*i;
2029
2030                 // If there's no command, it's just a section
2031                 if (bindnames[i][0][0] == '\0')
2032                 {
2033                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2034                         M_PrintRed (16, y, bindnames[i][1]);
2035                         continue;
2036                 }
2037                 else
2038                         M_Print (16, y, bindnames[i][1]);
2039
2040                 M_FindKeysForCommand (bindnames[i][0], keys);
2041
2042                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2043                 if (keys[0] == -1)
2044                         strcpy(keystring, "???");
2045                 else
2046                 {
2047                         keystring[0] = 0;
2048                         for (j = 0;j < NUMKEYS;j++)
2049                         {
2050                                 if (keys[j] != -1)
2051                                 {
2052                                         if (j > 0)
2053                                                 strcat(keystring, " or ");
2054                                         strcat(keystring, Key_KeynumToString (keys[j]));
2055                                 }
2056                         }
2057                 }
2058                 M_Print (150, y, keystring);
2059         }
2060
2061         if (bind_grab)
2062                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2063         else
2064                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2065 }
2066
2067
2068 void M_Keys_Key (int k)
2069 {
2070         char    cmd[80];
2071         int             keys[NUMKEYS];
2072
2073         if (bind_grab)
2074         {       // defining a key
2075                 S_LocalSound ("misc/menu1.wav");
2076                 if (k == K_ESCAPE)
2077                 {
2078                         bind_grab = false;
2079                 }
2080                 else //if (k != '`')
2081                 {
2082                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2083                         Cbuf_InsertText (cmd);
2084                 }
2085
2086                 bind_grab = false;
2087                 return;
2088         }
2089
2090         switch (k)
2091         {
2092         case K_ESCAPE:
2093                 M_Menu_Options_f ();
2094                 break;
2095
2096         case K_LEFTARROW:
2097         case K_UPARROW:
2098                 S_LocalSound ("misc/menu1.wav");
2099                 do
2100                 {
2101                         keys_cursor--;
2102                         if (keys_cursor < 0)
2103                                 keys_cursor = numcommands-1;
2104                 }
2105                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2106                 break;
2107
2108         case K_DOWNARROW:
2109         case K_RIGHTARROW:
2110                 S_LocalSound ("misc/menu1.wav");
2111                 do
2112                 {
2113                         keys_cursor++;
2114                         if (keys_cursor >= numcommands)
2115                                 keys_cursor = 0;
2116                 }
2117                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2118                 break;
2119
2120         case K_ENTER:           // go into bind mode
2121                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2122                 S_LocalSound ("misc/menu2.wav");
2123                 if (keys[NUMKEYS - 1] != -1)
2124                         M_UnbindCommand (bindnames[keys_cursor][0]);
2125                 bind_grab = true;
2126                 break;
2127
2128         case K_BACKSPACE:               // delete bindings
2129         case K_DEL:                             // delete bindings
2130                 S_LocalSound ("misc/menu2.wav");
2131                 M_UnbindCommand (bindnames[keys_cursor][0]);
2132                 break;
2133         }
2134 }
2135
2136 //=============================================================================
2137 /* VIDEO MENU */
2138
2139 #define VIDEO_ITEMS 4
2140
2141 int video_cursor = 0;
2142 int video_cursor_table[] = {56, 68, 80, 100};
2143 // note: if modes are added to the beginning of this list, update the
2144 // video_resolution = x; in M_Menu_Video_f below
2145 unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
2146 int video_resolution;
2147
2148 extern int current_vid_fullscreen;
2149 extern int current_vid_width;
2150 extern int current_vid_height;
2151 extern int current_vid_bitsperpixel;
2152
2153
2154 void M_Menu_Video_f (void)
2155 {
2156         key_dest = key_menu;
2157         m_state = m_video;
2158         m_entersound = true;
2159
2160         // Look for the current resolution
2161         for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
2162         {
2163                 if (video_resolutions[video_resolution][0] == current_vid_width &&
2164                         video_resolutions[video_resolution][1] == current_vid_height)
2165                         break;
2166         }
2167
2168         // Default to 800x600 if we didn't find it
2169         if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
2170         {
2171                 // may need to update this number if mode list changes
2172                 video_resolution = 4;
2173                 Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2174                 Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2175         }
2176 }
2177
2178
2179 void M_Video_Draw (void)
2180 {
2181         cachepic_t      *p;
2182         const char* string;
2183
2184         M_Background(320, 200);
2185
2186         M_DrawPic(16, 4, "gfx/qplaque.lmp");
2187         p = Draw_CachePic("gfx/vidmodes.lmp");
2188         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes.lmp");
2189
2190         // Resolution
2191         M_Print(16, video_cursor_table[0], "            Resolution");
2192         string = va("%dx%d", video_resolutions[video_resolution][0], video_resolutions[video_resolution][1]);
2193         M_Print (220, video_cursor_table[0], string);
2194
2195         // Bits per pixel
2196         M_Print(16, video_cursor_table[1], "        Bits per pixel");
2197         M_Print (220, video_cursor_table[1], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2198
2199         // Fullscreen
2200         M_Print(16, video_cursor_table[2], "            Fullscreen");
2201         M_DrawCheckbox(220, video_cursor_table[2], vid_fullscreen.integer);
2202
2203         // "Apply" button
2204         M_Print(220, video_cursor_table[3], "Apply");
2205
2206         // Cursor
2207         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2208 }
2209
2210
2211 void M_Menu_Video_AdjustSliders (int dir)
2212 {
2213         S_LocalSound ("misc/menu3.wav");
2214
2215         switch (video_cursor)
2216         {
2217                 // Resolution
2218                 case 0:
2219                 {
2220                         int new_resolution = video_resolution + dir;
2221                         if (new_resolution < 0)
2222                                 video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
2223                         else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
2224                                 video_resolution = 0;
2225                         else
2226                                 video_resolution = new_resolution;
2227
2228                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
2229                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
2230                         break;
2231                 }
2232
2233                 // Bits per pixel
2234                 case 1:
2235                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2236                         break;
2237                 case 2:
2238                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2239                         break;
2240         }
2241 }
2242
2243
2244 void M_Video_Key (int key)
2245 {
2246         switch (key)
2247         {
2248                 case K_ESCAPE:
2249                         // vid_shared.c has a copy of the current video config. We restore it
2250                         Cvar_SetValueQuick(&vid_fullscreen, current_vid_fullscreen);
2251                         Cvar_SetValueQuick(&vid_width, current_vid_width);
2252                         Cvar_SetValueQuick(&vid_height, current_vid_height);
2253                         Cvar_SetValueQuick(&vid_bitsperpixel, current_vid_bitsperpixel);
2254
2255                         S_LocalSound ("misc/menu1.wav");
2256                         M_Menu_Options_f ();
2257                         break;
2258
2259                 case K_ENTER:
2260                         m_entersound = true;
2261                         switch (video_cursor)
2262                         {
2263                                 case 3:
2264                                         Cbuf_AddText ("vid_restart\n");
2265                                         M_Menu_Options_f ();
2266                                         break;
2267                                 default:
2268                                         M_Menu_Video_AdjustSliders (1);
2269                         }
2270                         break;
2271
2272                 case K_UPARROW:
2273                         S_LocalSound ("misc/menu1.wav");
2274                         video_cursor--;
2275                         if (video_cursor < 0)
2276                                 video_cursor = VIDEO_ITEMS-1;
2277                         break;
2278
2279                 case K_DOWNARROW:
2280                         S_LocalSound ("misc/menu1.wav");
2281                         video_cursor++;
2282                         if (video_cursor >= VIDEO_ITEMS)
2283                                 video_cursor = 0;
2284                         break;
2285
2286                 case K_LEFTARROW:
2287                         M_Menu_Video_AdjustSliders (-1);
2288                         break;
2289
2290                 case K_RIGHTARROW:
2291                         M_Menu_Video_AdjustSliders (1);
2292                         break;
2293         }
2294 }
2295
2296 //=============================================================================
2297 /* HELP MENU */
2298
2299 int             help_page;
2300 #define NUM_HELP_PAGES  6
2301
2302
2303 void M_Menu_Help_f (void)
2304 {
2305         key_dest = key_menu;
2306         m_state = m_help;
2307         m_entersound = true;
2308         help_page = 0;
2309 }
2310
2311
2312
2313 void M_Help_Draw (void)
2314 {
2315         M_Background(320, 200);
2316         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
2317 }
2318
2319
2320 void M_Help_Key (int key)
2321 {
2322         switch (key)
2323         {
2324         case K_ESCAPE:
2325                 M_Menu_Main_f ();
2326                 break;
2327
2328         case K_UPARROW:
2329         case K_RIGHTARROW:
2330                 m_entersound = true;
2331                 if (++help_page >= NUM_HELP_PAGES)
2332                         help_page = 0;
2333                 break;
2334
2335         case K_DOWNARROW:
2336         case K_LEFTARROW:
2337                 m_entersound = true;
2338                 if (--help_page < 0)
2339                         help_page = NUM_HELP_PAGES-1;
2340                 break;
2341         }
2342
2343 }
2344
2345 //=============================================================================
2346 /* QUIT MENU */
2347
2348 char *m_quit_message[9];
2349 int             m_quit_prevstate;
2350 qboolean        wasInMenus;
2351
2352
2353 int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
2354 {
2355         m_quit_message[0] = line1;
2356         m_quit_message[1] = line2;
2357         m_quit_message[2] = line3;
2358         m_quit_message[3] = line4;
2359         m_quit_message[4] = line5;
2360         m_quit_message[5] = line6;
2361         m_quit_message[6] = line7;
2362         m_quit_message[7] = line8;
2363         m_quit_message[8] = NULL;
2364         return 1;
2365 }
2366
2367 int M_ChooseQuitMessage(int request)
2368 {
2369         switch (gamemode)
2370         {
2371         case GAME_NORMAL:
2372         case GAME_HIPNOTIC:
2373         case GAME_ROGUE:
2374         case GAME_NEHAHRA:
2375                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
2376                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
2377                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
2378                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
2379                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
2380                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
2381                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
2382                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
2383                 break;
2384         case GAME_GOODVSBAD2:
2385                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
2386                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
2387                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
2388                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
2389                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
2390                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
2391                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
2392                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
2393                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
2394                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
2395                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
2396                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
2397                 break;
2398         case GAME_BATTLEMECH:
2399                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2400                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2401                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2402                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2403                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2404                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
2405                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
2406                 break;
2407         default:
2408                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2409                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2410                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2411                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
2412                 break;
2413         }
2414         return 0;
2415 };
2416
2417 void M_Menu_Quit_f (void)
2418 {
2419         int n;
2420         if (m_state == m_quit)
2421                 return;
2422         wasInMenus = (key_dest == key_menu);
2423         key_dest = key_menu;
2424         m_quit_prevstate = m_state;
2425         m_state = m_quit;
2426         m_entersound = true;
2427         // count how many there are
2428         for (n = 0;M_ChooseQuitMessage(n);n++);
2429         // choose one
2430         M_ChooseQuitMessage(rand() % n);
2431 }
2432
2433
2434 void M_Quit_Key (int key)
2435 {
2436         switch (key)
2437         {
2438         case K_ESCAPE:
2439         case 'n':
2440         case 'N':
2441                 if (wasInMenus)
2442                 {
2443                         m_state = m_quit_prevstate;
2444                         m_entersound = true;
2445                 }
2446                 else
2447                 {
2448                         key_dest = key_game;
2449                         m_state = m_none;
2450                 }
2451                 break;
2452
2453         case 'Y':
2454         case 'y':
2455                 Host_Quit_f ();
2456                 break;
2457
2458         default:
2459                 break;
2460         }
2461 }
2462
2463 void M_Quit_Draw (void)
2464 {
2465         int i, l, linelength, firstline, lastline, lines;
2466         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
2467         {
2468                 if ((l = strlen(m_quit_message[i])))
2469                 {
2470                         if (firstline > i)
2471                                 firstline = i;
2472                         if (lastline < i)
2473                                 lastline = i;
2474                         if (linelength < l)
2475                                 linelength = l;
2476                 }
2477         }
2478         lines = (lastline - firstline) + 1;
2479         M_Background(linelength * 8 + 16, lines * 8 + 16);
2480         M_DrawTextBox(0, 0, linelength, lines);
2481         for (i = 0, l = firstline;i < lines;i++, l++)
2482                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
2483 }
2484
2485 //=============================================================================
2486 /* LAN CONFIG MENU */
2487
2488 int             lanConfig_cursor = -1;
2489 int             lanConfig_cursor_table [] = {56, 76, 112};
2490 #define NUM_LANCONFIG_CMDS      3
2491
2492 int     lanConfig_port;
2493 char    lanConfig_portname[6];
2494 char    lanConfig_joinname[22];
2495
2496 void M_Menu_LanConfig_f (void)
2497 {
2498         key_dest = key_menu;
2499         m_state = m_lanconfig;
2500         m_entersound = true;
2501         if (lanConfig_cursor == -1)
2502         {
2503                 if (JoiningGame)
2504                         lanConfig_cursor = 1;
2505         }
2506         if (StartingGame)
2507                 lanConfig_cursor = 1;
2508         lanConfig_port = 26000;
2509         sprintf(lanConfig_portname, "%u", lanConfig_port);
2510
2511         m_return_reason[0] = 0;
2512 }
2513
2514
2515 void M_LanConfig_Draw (void)
2516 {
2517         cachepic_t      *p;
2518         int             basex;
2519         char    *startJoin;
2520         char    *protocol;
2521
2522         M_Background(320, 200);
2523
2524         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2525         p = Draw_CachePic ("gfx/p_multi.lmp");
2526         basex = (320-p->width)/2;
2527         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2528
2529         if (StartingGame)
2530                 startJoin = "New Game";
2531         else
2532                 startJoin = "Join Game";
2533         protocol = "TCP/IP";
2534         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2535         basex += 8;
2536
2537         M_Print (basex, lanConfig_cursor_table[0], "Port");
2538         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2539         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2540
2541         if (JoiningGame)
2542         {
2543                 M_Print (basex, lanConfig_cursor_table[1], "Search for games...");
2544                 M_Print (basex, lanConfig_cursor_table[2]-16, "Join game at:");
2545                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2546                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2547         }
2548         else
2549         {
2550                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2551                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2552         }
2553
2554         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2555
2556         if (lanConfig_cursor == 0)
2557                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2558
2559         if (lanConfig_cursor == 2)
2560                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2561
2562         if (*m_return_reason)
2563                 M_Print (basex, 168, m_return_reason);
2564 }
2565
2566
2567 void M_LanConfig_Key (int key)
2568 {
2569         int             l;
2570
2571         switch (key)
2572         {
2573         case K_ESCAPE:
2574                 M_Menu_MultiPlayer_f ();
2575                 break;
2576
2577         case K_UPARROW:
2578                 S_LocalSound ("misc/menu1.wav");
2579                 lanConfig_cursor--;
2580                 if (lanConfig_cursor < 0)
2581                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2582                 break;
2583
2584         case K_DOWNARROW:
2585                 S_LocalSound ("misc/menu1.wav");
2586                 lanConfig_cursor++;
2587                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2588                         lanConfig_cursor = 0;
2589                 break;
2590
2591         case K_ENTER:
2592                 if (lanConfig_cursor == 0)
2593                         break;
2594
2595                 m_entersound = true;
2596
2597                 Cbuf_AddText ("stopdemo\n");
2598
2599                 Cvar_SetValue("port", lanConfig_port);
2600
2601                 if (lanConfig_cursor == 1)
2602                 {
2603                         if (StartingGame)
2604                         {
2605                                 M_Menu_GameOptions_f ();
2606                                 break;
2607                         }
2608                         M_Menu_ServerList_f();
2609                         break;
2610                 }
2611
2612                 if (lanConfig_cursor == 2)
2613                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2614                 break;
2615
2616         case K_BACKSPACE:
2617                 if (lanConfig_cursor == 0)
2618                 {
2619                         if (strlen(lanConfig_portname))
2620                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2621                 }
2622
2623                 if (lanConfig_cursor == 2)
2624                 {
2625                         if (strlen(lanConfig_joinname))
2626                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2627                 }
2628                 break;
2629
2630         default:
2631                 if (key < 32 || key > 127)
2632                         break;
2633
2634                 if (lanConfig_cursor == 2)
2635                 {
2636                         l = strlen(lanConfig_joinname);
2637                         if (l < 21)
2638                         {
2639                                 lanConfig_joinname[l+1] = 0;
2640                                 lanConfig_joinname[l] = key;
2641                         }
2642                 }
2643
2644                 if (key < '0' || key > '9')
2645                         break;
2646                 if (lanConfig_cursor == 0)
2647                 {
2648                         l = strlen(lanConfig_portname);
2649                         if (l < 5)
2650                         {
2651                                 lanConfig_portname[l+1] = 0;
2652                                 lanConfig_portname[l] = key;
2653                         }
2654                 }
2655         }
2656
2657         if (StartingGame && lanConfig_cursor == 2)
2658         {
2659                 if (key == K_UPARROW)
2660                         lanConfig_cursor = 1;
2661                 else
2662                         lanConfig_cursor = 0;
2663         }
2664
2665         l =  atoi(lanConfig_portname);
2666         if (l <= 65535)
2667                 lanConfig_port = l;
2668         sprintf(lanConfig_portname, "%u", lanConfig_port);
2669 }
2670
2671 //=============================================================================
2672 /* GAME OPTIONS MENU */
2673
2674 typedef struct
2675 {
2676         char    *name;
2677         char    *description;
2678 } level_t;
2679
2680 typedef struct
2681 {
2682         char    *description;
2683         int             firstLevel;
2684         int             levels;
2685 } episode_t;
2686
2687 typedef struct
2688 {
2689         char *gamename;
2690         level_t *levels;
2691         episode_t *episodes;
2692         int numepisodes;
2693 }
2694 gamelevels_t;
2695
2696 level_t quakelevels[] =
2697 {
2698         {"start", "Entrance"},  // 0
2699
2700         {"e1m1", "Slipgate Complex"},                           // 1
2701         {"e1m2", "Castle of the Damned"},
2702         {"e1m3", "The Necropolis"},
2703         {"e1m4", "The Grisly Grotto"},
2704         {"e1m5", "Gloom Keep"},
2705         {"e1m6", "The Door To Chthon"},
2706         {"e1m7", "The House of Chthon"},
2707         {"e1m8", "Ziggurat Vertigo"},
2708
2709         {"e2m1", "The Installation"},                           // 9
2710         {"e2m2", "Ogre Citadel"},
2711         {"e2m3", "Crypt of Decay"},
2712         {"e2m4", "The Ebon Fortress"},
2713         {"e2m5", "The Wizard's Manse"},
2714         {"e2m6", "The Dismal Oubliette"},
2715         {"e2m7", "Underearth"},
2716
2717         {"e3m1", "Termination Central"},                        // 16
2718         {"e3m2", "The Vaults of Zin"},
2719         {"e3m3", "The Tomb of Terror"},
2720         {"e3m4", "Satan's Dark Delight"},
2721         {"e3m5", "Wind Tunnels"},
2722         {"e3m6", "Chambers of Torment"},
2723         {"e3m7", "The Haunted Halls"},
2724
2725         {"e4m1", "The Sewage System"},                          // 23
2726         {"e4m2", "The Tower of Despair"},
2727         {"e4m3", "The Elder God Shrine"},
2728         {"e4m4", "The Palace of Hate"},
2729         {"e4m5", "Hell's Atrium"},
2730         {"e4m6", "The Pain Maze"},
2731         {"e4m7", "Azure Agony"},
2732         {"e4m8", "The Nameless City"},
2733
2734         {"end", "Shub-Niggurath's Pit"},                        // 31
2735
2736         {"dm1", "Place of Two Deaths"},                         // 32
2737         {"dm2", "Claustrophobopolis"},
2738         {"dm3", "The Abandoned Base"},
2739         {"dm4", "The Bad Place"},
2740         {"dm5", "The Cistern"},
2741         {"dm6", "The Dark Zone"}
2742 };
2743
2744 episode_t quakeepisodes[] =
2745 {
2746         {"Welcome to Quake", 0, 1},
2747         {"Doomed Dimension", 1, 8},
2748         {"Realm of Black Magic", 9, 7},
2749         {"Netherworld", 16, 7},
2750         {"The Elder World", 23, 8},
2751         {"Final Level", 31, 1},
2752         {"Deathmatch Arena", 32, 6}
2753 };
2754
2755  //MED 01/06/97 added hipnotic levels
2756 level_t     hipnoticlevels[] =
2757 {
2758    {"start", "Command HQ"},  // 0
2759
2760    {"hip1m1", "The Pumping Station"},          // 1
2761    {"hip1m2", "Storage Facility"},
2762    {"hip1m3", "The Lost Mine"},
2763    {"hip1m4", "Research Facility"},
2764    {"hip1m5", "Military Complex"},
2765
2766    {"hip2m1", "Ancient Realms"},          // 6
2767    {"hip2m2", "The Black Cathedral"},
2768    {"hip2m3", "The Catacombs"},
2769    {"hip2m4", "The Crypt"},
2770    {"hip2m5", "Mortum's Keep"},
2771    {"hip2m6", "The Gremlin's Domain"},
2772
2773    {"hip3m1", "Tur Torment"},       // 12
2774    {"hip3m2", "Pandemonium"},
2775    {"hip3m3", "Limbo"},
2776    {"hip3m4", "The Gauntlet"},
2777
2778    {"hipend", "Armagon's Lair"},       // 16
2779
2780    {"hipdm1", "The Edge of Oblivion"}           // 17
2781 };
2782
2783 //MED 01/06/97  added hipnotic episodes
2784 episode_t   hipnoticepisodes[] =
2785 {
2786    {"Scourge of Armagon", 0, 1},
2787    {"Fortress of the Dead", 1, 5},
2788    {"Dominion of Darkness", 6, 6},
2789    {"The Rift", 12, 4},
2790    {"Final Level", 16, 1},
2791    {"Deathmatch Arena", 17, 1}
2792 };
2793
2794 //PGM 01/07/97 added rogue levels
2795 //PGM 03/02/97 added dmatch level
2796 level_t         roguelevels[] =
2797 {
2798         {"start",       "Split Decision"},
2799         {"r1m1",        "Deviant's Domain"},
2800         {"r1m2",        "Dread Portal"},
2801         {"r1m3",        "Judgement Call"},
2802         {"r1m4",        "Cave of Death"},
2803         {"r1m5",        "Towers of Wrath"},
2804         {"r1m6",        "Temple of Pain"},
2805         {"r1m7",        "Tomb of the Overlord"},
2806         {"r2m1",        "Tempus Fugit"},
2807         {"r2m2",        "Elemental Fury I"},
2808         {"r2m3",        "Elemental Fury II"},
2809         {"r2m4",        "Curse of Osiris"},
2810         {"r2m5",        "Wizard's Keep"},
2811         {"r2m6",        "Blood Sacrifice"},
2812         {"r2m7",        "Last Bastion"},
2813         {"r2m8",        "Source of Evil"},
2814         {"ctf1",    "Division of Change"}
2815 };
2816
2817 //PGM 01/07/97 added rogue episodes
2818 //PGM 03/02/97 added dmatch episode
2819 episode_t       rogueepisodes[] =
2820 {
2821         {"Introduction", 0, 1},
2822         {"Hell's Fortress", 1, 7},
2823         {"Corridors of Time", 8, 8},
2824         {"Deathmatch Arena", 16, 1}
2825 };
2826
2827 level_t         nehahralevels[] =
2828 {
2829         {"nehstart",    "Welcome to Nehahra"},
2830         {"neh1m1",      "Forge City1: Slipgates"},
2831         {"neh1m2",      "Forge City2: Boiler"},
2832         {"neh1m3",      "Forge City3: Escape"},
2833         {"neh1m4",      "Grind Core"},
2834         {"neh1m5",      "Industrial Silence"},
2835         {"neh1m6",      "Locked-Up Anger"},
2836         {"neh1m7",      "Wanderer of the Wastes"},
2837         {"neh1m8",      "Artemis System Net"},
2838         {"neh1m9",      "To the Death"},
2839         {"neh2m1",      "The Gates of Ghoro"},
2840         {"neh2m2",      "Sacred Trinity"},
2841         {"neh2m3",      "Realm of the Ancients"},
2842         {"neh2m4",      "Temple of the Ancients"},
2843         {"neh2m5",      "Dreams Made Flesh"},
2844         {"neh2m6",      "Your Last Cup of Sorrow"},
2845         {"nehsec",      "Ogre's Bane"},
2846         {"nehahra",     "Nehahra's Den"},
2847         {"nehend",      "Quintessence"}
2848 };
2849
2850 episode_t       nehahraepisodes[] =
2851 {
2852         {"Welcome to Nehahra", 0, 1},
2853         {"The Fall of Forge", 1, 9},
2854         {"The Outlands", 10, 7},
2855         {"Dimension of the Lost", 17, 2}
2856 };
2857
2858 // Map list for Transfusion
2859 level_t         transfusionlevels[] =
2860 {
2861         {"bb1",                 "The Stronghold"},
2862         {"bb2",                 "Winter Wonderland"},
2863         {"bb3",                 "Bodies"},
2864         {"bb4",                 "The Tower"},
2865         {"bb5",                 "Click!"},
2866         {"bb6",                 "Twin Fortress"},
2867         {"bb7",                 "Midgard"},
2868         {"bb8",                 "Fun With Heads"},
2869
2870         {"e1m1",                "Cradle to Grave"},
2871         {"e1m2",                "Wrong Side of the Tracks"},
2872         {"e1m7",                "Altar of Stone"},
2873         {"e2m8",                "The Lair of Shial"},
2874         {"e3m7",                "The Pit of Cerberus"},
2875         {"e4m8",                "The Hall of the Epiphany"},
2876         {"e4m9",                "Mall of the Dead"},
2877
2878         {"dm1",                 "Monolith Building 11"},
2879         {"dm2",                 "Power!"},
2880         {"dm3",                 "Area 15"},
2881         {"e6m1",                "Welcome to Your Life"},
2882         {"e6m8",                "Beauty and the Beast"},
2883
2884         {"cpbb01",              "Crypt of Despair"},
2885         {"cpbb03",              "Unholy Cathedral"},
2886
2887         {"b2a15",               "Area 15 (B2)"},
2888         {"barena",              "Blood Arena"},
2889         {"bkeep",               "Blood Keep"},
2890         {"bstar",               "Brown Star"},
2891         {"crypt",               "The Crypt"},
2892
2893         {"bb3_2k1",             "Bodies Infusion"},
2894         {"dcamp",               "DeathCamp"},
2895         {"highnoon",    "HighNoon"},
2896         {"qbb1",                "The Confluence"},
2897         {"qbb2",                "KathartiK"},
2898         {"qbb3",                "Caleb's Woodland Retreat"},
2899
2900         {"dranzbb6",    "Black Coffee"},
2901         {"fragm",               "Frag'M"},
2902         {"maim",                "Maim"},
2903         {"qe1m7",               "The House of Chthon"},
2904         {"simple",              "Dead Simple"}
2905 };
2906
2907 episode_t       transfusionepisodes[] =
2908 {
2909         {"Blood", 0, 8},
2910         {"Blood Single Player", 8, 7},
2911         {"Plasma Pack", 15, 5},
2912         {"Cryptic Passage", 20, 2},
2913         {"Blood 2", 22, 5},
2914         {"Transfusion", 27, 6},
2915         {"Conversions", 33, 5}
2916 };
2917
2918 level_t goodvsbad2levels[] =
2919 {
2920         {"rts", "Many Paths"},  // 0
2921         {"chess", "Chess, Scott Hess"},                         // 1
2922         {"dot", "Big Wall"},
2923         {"city2", "The Big City"},
2924         {"bwall", "0 G like Psychic TV"},
2925         {"snow", "Wireframed"},
2926         {"telep", "Infinite Falling"},
2927         {"faces", "Facing Bases"},
2928         {"island", "Adventure Islands"},
2929 };
2930
2931 episode_t goodvsbad2episodes[] =
2932 {
2933         {"Levels? Bevels!", 0, 8},
2934 };
2935
2936 level_t battlemechlevels[] =
2937 {
2938         {"start", "Parking Level"},
2939         {"dm1", "Hot Dump"},                        // 1
2940         {"dm2", "The Pits"},
2941         {"dm3", "Dimber Died"},
2942         {"dm4", "Fire in the Hole"},
2943         {"dm5", "Clubhouses"},
2944         {"dm6", "Army go Underground"},
2945 };
2946
2947 episode_t battlemechepisodes[] =
2948 {
2949         {"Time for Battle", 0, 7},
2950 };
2951
2952 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2953 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2954 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2955 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2956 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2957 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 7};
2958 gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
2959 gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
2960
2961 typedef struct
2962 {
2963         int gameid;
2964         gamelevels_t *notregistered;
2965         gamelevels_t *registered;
2966 }
2967 gameinfo_t;
2968
2969 gameinfo_t gamelist[] =
2970 {
2971         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2972         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2973         {GAME_ROGUE, &roguegame, &roguegame},
2974         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2975         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2976         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
2977         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
2978         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2979 };
2980
2981 gamelevels_t *lookupgameinfo(void)
2982 {
2983         int i;
2984         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2985         if (registered.integer)
2986                 return gamelist[i].registered;
2987         else
2988                 return gamelist[i].notregistered;
2989 }
2990
2991 int     startepisode;
2992 int     startlevel;
2993 int maxplayers;
2994 qboolean m_serverInfoMessage = false;
2995 double m_serverInfoMessageTime;
2996
2997 extern cvar_t sv_public;
2998
2999 void M_Menu_GameOptions_f (void)
3000 {
3001         key_dest = key_menu;
3002         m_state = m_gameoptions;
3003         m_entersound = true;
3004         if (maxplayers == 0)
3005                 maxplayers = svs.maxclients;
3006         if (maxplayers < 2)
3007                 maxplayers = min(8, MAX_SCOREBOARD);
3008 }
3009
3010
3011 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 132, 152, 160};
3012 #define NUM_GAMEOPTIONS 11
3013 int             gameoptions_cursor;
3014
3015 void M_GameOptions_Draw (void)
3016 {
3017         cachepic_t      *p;
3018         int             x;
3019         gamelevels_t *g;
3020
3021         M_Background(320, 200);
3022
3023         M_DrawPic (16, 4, "gfx/qplaque.lmp");
3024         p = Draw_CachePic ("gfx/p_multi.lmp");
3025         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3026
3027         M_DrawTextBox (152, 32, 10, 1);
3028         M_Print (160, 40, "begin game");
3029
3030         M_Print (0, 56, "      Max players");
3031         M_Print (160, 56, va("%i", maxplayers) );
3032
3033         if (gamemode != GAME_GOODVSBAD2)
3034         {
3035                 M_Print (0, 64, "        Game Type");
3036                 if (gamemode == GAME_TRANSFUSION)
3037                 {
3038                         if (!deathmatch.integer)
3039                                 Cvar_SetValue("deathmatch", 1);
3040                         if (deathmatch.integer == 2)
3041                                 M_Print (160, 64, "Capture the Flag");
3042                         else
3043                                 M_Print (160, 64, "Blood Bath");
3044                 }
3045                 else if (gamemode == GAME_BATTLEMECH)
3046                 {
3047                         if (!deathmatch.integer)
3048                                 Cvar_SetValue("deathmatch", 1);
3049                         if (deathmatch.integer == 2)
3050                                 M_Print (160, 64, "Rambo Match");
3051                         else
3052                                 M_Print (160, 64, "Deathmatch");
3053                 }
3054                 else
3055                 {
3056                         if (!coop.integer && !deathmatch.integer)
3057                                 Cvar_SetValue("deathmatch", 1);
3058                         if (coop.integer)
3059                                 M_Print (160, 64, "Cooperative");
3060                         else
3061                                 M_Print (160, 64, "Deathmatch");
3062                 }
3063
3064                 M_Print (0, 72, "        Teamplay");
3065                 if (gamemode == GAME_ROGUE)
3066                 {
3067                         char *msg;
3068
3069                         switch((int)teamplay.integer)
3070                         {
3071                                 case 1: msg = "No Friendly Fire"; break;
3072                                 case 2: msg = "Friendly Fire"; break;
3073                                 case 3: msg = "Tag"; break;
3074                                 case 4: msg = "Capture the Flag"; break;
3075                                 case 5: msg = "One Flag CTF"; break;
3076                                 case 6: msg = "Three Team CTF"; break;
3077                                 default: msg = "Off"; break;
3078                         }
3079                         M_Print (160, 72, msg);
3080                 }
3081                 else
3082                 {
3083                         char *msg;
3084
3085                         switch (teamplay.integer)
3086                         {
3087                                 case 0: msg = "Off"; break;
3088                                 case 2: msg = "Friendly Fire"; break;
3089                                 default: msg = "No Friendly Fire"; break;
3090                         }
3091                         M_Print (160, 72, msg);
3092                 }
3093
3094                 M_Print (0, 80, "            Skill");
3095                 if (skill.integer == 0)
3096                         M_Print (160, 80, "Easy difficulty");
3097                 else if (skill.integer == 1)
3098                         M_Print (160, 80, "Normal difficulty");
3099                 else if (skill.integer == 2)
3100                         M_Print (160, 80, "Hard difficulty");
3101                 else
3102                         M_Print (160, 80, "Nightmare difficulty");
3103
3104                 M_Print (0, 88, "       Frag Limit");
3105                 if (fraglimit.integer == 0)
3106                         M_Print (160, 88, "none");
3107                 else
3108                         M_Print (160, 88, va("%i frags", fraglimit.integer));
3109
3110                 M_Print (0, 96, "       Time Limit");
3111                 if (timelimit.integer == 0)
3112                         M_Print (160, 96, "none");
3113                 else
3114                         M_Print (160, 96, va("%i minutes", timelimit.integer));
3115         }
3116
3117         M_Print (0, 104, "    Public server");
3118         M_Print (160, 104, (sv_public.integer == 0) ? "no" : "yes");
3119
3120         M_Print (0, 120, "      Server name");
3121         M_DrawTextBox (0, 124, 38, 1);
3122         M_Print (8, 132, hostname.string);
3123
3124         g = lookupgameinfo();
3125
3126         if (gamemode != GAME_GOODVSBAD2)
3127         {
3128                 M_Print (0, 152, "         Episode");
3129                 M_Print (160, 152, g->episodes[startepisode].description);
3130         }
3131
3132         M_Print (0, 160, "           Level");
3133         M_Print (160, 160, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
3134         M_Print (160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
3135
3136 // line cursor
3137         if (gameoptions_cursor == 8)
3138                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
3139         else
3140                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
3141
3142         if (m_serverInfoMessage)
3143         {
3144                 if ((realtime - m_serverInfoMessageTime) < 5.0)
3145                 {
3146                         x = (320-26*8)/2;
3147                         M_DrawTextBox (x, 138, 24, 4);
3148                         x += 8;
3149                         M_Print (x, 146, " More than 64 players?? ");
3150                         M_Print (x, 154, "  First, question your  ");
3151                         M_Print (x, 162, "   sanity, then email   ");
3152                         M_Print (x, 170, " havoc@telefragged.com  ");
3153                 }
3154                 else
3155                         m_serverInfoMessage = false;
3156         }
3157 }
3158
3159
3160 void M_NetStart_Change (int dir)
3161 {
3162         gamelevels_t *g;
3163         int count;
3164
3165         switch (gameoptions_cursor)
3166         {
3167         case 1:
3168                 maxplayers += dir;
3169                 if (maxplayers > MAX_SCOREBOARD)
3170                 {
3171                         maxplayers = MAX_SCOREBOARD;
3172                         m_serverInfoMessage = true;
3173                         m_serverInfoMessageTime = realtime;
3174                 }
3175                 if (maxplayers < 2)
3176                         maxplayers = 2;
3177                 break;
3178
3179         case 2:
3180                 if (gamemode == GAME_GOODVSBAD2)
3181                         break;
3182                 if (gamemode == GAME_TRANSFUSION)
3183                 {
3184                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
3185                                 Cvar_SetValueQuick (&deathmatch, 0);
3186                         else // changing from BloodBath to CTF
3187                                 Cvar_SetValueQuick (&deathmatch, 2);
3188                 }
3189                 else if (gamemode == GAME_BATTLEMECH)
3190                 {
3191                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
3192                                 Cvar_SetValueQuick (&deathmatch, 0);
3193                         else // changing from Deathmatch to Rambo
3194                                 Cvar_SetValueQuick (&deathmatch, 2);
3195                 }
3196                 else
3197                 {
3198                         if (deathmatch.integer) // changing from deathmatch to coop
3199                         {
3200                                 Cvar_SetValueQuick (&coop, 1);
3201                                 Cvar_SetValueQuick (&deathmatch, 0);
3202                         }
3203                         else // changing from coop to deathmatch
3204                         {
3205                                 Cvar_SetValueQuick (&coop, 0);
3206                                 Cvar_SetValueQuick (&deathmatch, 1);
3207                         }
3208                 }
3209                 break;
3210
3211         case 3:
3212                 if (gamemode == GAME_GOODVSBAD2)
3213                         break;
3214                 if (gamemode == GAME_ROGUE)
3215                         count = 6;
3216                 else
3217                         count = 2;
3218
3219                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
3220                 if (teamplay.integer > count)
3221                         Cvar_SetValueQuick (&teamplay, 0);
3222                 else if (teamplay.integer < 0)
3223                         Cvar_SetValueQuick (&teamplay, count);
3224                 break;
3225
3226         case 4:
3227                 if (gamemode == GAME_GOODVSBAD2)
3228                         break;
3229                 Cvar_SetValueQuick (&skill, skill.integer + dir);
3230                 if (skill.integer > 3)
3231                         Cvar_SetValueQuick (&skill, 0);
3232                 if (skill.integer < 0)
3233                         Cvar_SetValueQuick (&skill, 3);
3234                 break;
3235
3236         case 5:
3237                 if (gamemode == GAME_GOODVSBAD2)
3238                         break;
3239                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
3240                 if (fraglimit.integer > 100)
3241                         Cvar_SetValueQuick (&fraglimit, 0);
3242                 if (fraglimit.integer < 0)
3243                         Cvar_SetValueQuick (&fraglimit, 100);
3244                 break;
3245
3246         case 6:
3247                 if (gamemode == GAME_GOODVSBAD2)
3248                         break;
3249                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
3250                 if (timelimit.value > 60)
3251                         Cvar_SetValueQuick (&timelimit, 0);
3252                 if (timelimit.value < 0)
3253                         Cvar_SetValueQuick (&timelimit, 60);
3254                 break;
3255
3256         case 7:
3257                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
3258                 break;
3259
3260         case 8:
3261                 break;
3262
3263         case 9:
3264                 if (gamemode == GAME_GOODVSBAD2)
3265                         break;
3266                 startepisode += dir;
3267                 g = lookupgameinfo();
3268
3269                 if (startepisode < 0)
3270                         startepisode = g->numepisodes - 1;
3271
3272                 if (startepisode >= g->numepisodes)
3273                         startepisode = 0;
3274
3275                 startlevel = 0;
3276                 break;
3277
3278         case 10:
3279                 startlevel += dir;
3280                 g = lookupgameinfo();
3281
3282                 if (startlevel < 0)
3283                         startlevel = g->episodes[startepisode].levels - 1;
3284
3285                 if (startlevel >= g->episodes[startepisode].levels)
3286                         startlevel = 0;
3287                 break;
3288         }
3289 }
3290
3291 void M_GameOptions_Key (int key)
3292 {
3293         gamelevels_t *g;
3294         int l;
3295         char hostnamebuf[128];
3296
3297         switch (key)
3298         {
3299         case K_ESCAPE:
3300                 M_Menu_MultiPlayer_f ();
3301                 break;
3302
3303         case K_UPARROW:
3304                 S_LocalSound ("misc/menu1.wav");
3305                 gameoptions_cursor--;
3306                 if (gameoptions_cursor < 0)
3307                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
3308                 break;
3309
3310         case K_DOWNARROW:
3311                 S_LocalSound ("misc/menu1.wav");
3312                 gameoptions_cursor++;
3313                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
3314                         gameoptions_cursor = 0;
3315                 break;
3316
3317         case K_LEFTARROW:
3318                 if (gameoptions_cursor == 0)
3319                         break;
3320                 S_LocalSound ("misc/menu3.wav");
3321                 M_NetStart_Change (-1);
3322                 break;
3323
3324         case K_RIGHTARROW:
3325                 if (gameoptions_cursor == 0)
3326                         break;
3327                 S_LocalSound ("misc/menu3.wav");
3328                 M_NetStart_Change (1);
3329                 break;
3330
3331         case K_ENTER:
3332                 S_LocalSound ("misc/menu2.wav");
3333                 if (gameoptions_cursor == 0)
3334                 {
3335                         if (sv.active)
3336                                 Cbuf_AddText ("disconnect\n");
3337                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
3338
3339                         g = lookupgameinfo();
3340                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
3341                         return;
3342                 }
3343
3344                 M_NetStart_Change (1);
3345                 break;
3346
3347         case K_BACKSPACE:
3348                 if (gameoptions_cursor == 8)
3349                 {
3350                         l = strlen(hostname.string);
3351                         if (l)
3352                         {
3353                                 l = min(l - 1, 37);
3354                                 memcpy(hostnamebuf, hostname.string, l);
3355                                 hostnamebuf[l] = 0;
3356                                 Cvar_Set("hostname", hostnamebuf);
3357                         }
3358                 }
3359                 break;
3360
3361         default:
3362                 if (key < 32 || key > 127)
3363                         break;
3364                 if (gameoptions_cursor == 8)
3365                 {
3366                         l = strlen(hostname.string);
3367                         if (l < 37)
3368                         {
3369                                 memcpy(hostnamebuf, hostname.string, l);
3370                                 hostnamebuf[l] = key;
3371                                 hostnamebuf[l+1] = 0;
3372                                 Cvar_Set("hostname", hostnamebuf);
3373                         }
3374                 }
3375         }
3376 }
3377
3378 //=============================================================================
3379 /* SLIST MENU */
3380
3381 int slist_cursor;
3382
3383 void M_Menu_ServerList_f (void)
3384 {
3385         key_dest = key_menu;
3386         m_state = m_slist;
3387         m_entersound = true;
3388         slist_cursor = 0;
3389         m_return_reason[0] = 0;
3390         Net_Slist_f();
3391 }
3392
3393
3394 void M_ServerList_Draw (void)
3395 {
3396         int n, y, visible, start, end;
3397         cachepic_t *p;
3398         const char *s;
3399
3400         // use as much vertical space as available
3401         M_Background(640, vid.conheight);
3402         // scroll the list as the cursor moves
3403         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
3404         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
3405         if (*m_return_reason)
3406                 M_Print(16, vid.conheight - 8, m_return_reason);
3407         y = 48;
3408         visible = (vid.conheight - 16 - y) / 8;
3409         start = bound(0, slist_cursor - (visible >> 1), hostCacheCount - visible);
3410         end = min(start + visible, hostCacheCount);
3411
3412         p = Draw_CachePic("gfx/p_multi.lmp");
3413         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi.lmp");
3414         if (end > start)
3415         {
3416                 for (n = start;n < end;n++)
3417                 {
3418                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
3419                         M_Print(0, y, hostcache[n].line1);y += 8;
3420                         M_Print(0, y, hostcache[n].line2);y += 8;
3421                 }
3422         }
3423         else if (realtime - masterquerytime < 3)
3424         {
3425                 if (masterquerycount)
3426                         M_Print(0, y, "No servers found");
3427                 else
3428                         M_Print(0, y, "No master servers found (network problem?)");
3429         }
3430 }
3431
3432
3433 void M_ServerList_Key(int k)
3434 {
3435         switch (k)
3436         {
3437         case K_ESCAPE:
3438                 M_Menu_LanConfig_f();
3439                 break;
3440
3441         case K_SPACE:
3442                 Net_Slist_f();
3443                 break;
3444
3445         case K_UPARROW:
3446         case K_LEFTARROW:
3447                 S_LocalSound("misc/menu1.wav");
3448                 slist_cursor--;
3449                 if (slist_cursor < 0)
3450                         slist_cursor = hostCacheCount - 1;
3451                 break;
3452
3453         case K_DOWNARROW:
3454         case K_RIGHTARROW:
3455                 S_LocalSound("misc/menu1.wav");
3456                 slist_cursor++;
3457                 if (slist_cursor >= hostCacheCount)
3458                         slist_cursor = 0;
3459                 break;
3460
3461         case K_ENTER:
3462                 S_LocalSound("misc/menu2.wav");
3463                 Cbuf_AddText(va("connect \"%s\"\n", hostcache[slist_cursor].cname));
3464                 break;
3465
3466         default:
3467                 break;
3468         }
3469
3470 }
3471
3472 //=============================================================================
3473 /* Menu Subsystem */
3474
3475 void M_Keydown(int key);
3476 void M_Draw(void);
3477 void M_ToggleMenu_f(void);
3478 void M_Shutdown(void);
3479
3480 void M_Init (void)
3481 {
3482         menu_mempool = Mem_AllocPool("Menu");
3483         menuplyr_load = true;
3484         menuplyr_pixels = NULL;
3485
3486         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3487
3488         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3489         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3490         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3491         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3492         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3493         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3494         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3495         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3496         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f);
3497         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
3498         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3499         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3500         Cmd_AddCommand ("help", M_Menu_Help_f);
3501         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3502
3503         if (gamemode == GAME_TRANSFUSION)
3504         {
3505                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3506                 bindnames = transfusionbindnames;
3507         }
3508         else if (gamemode == GAME_GOODVSBAD2)
3509         {
3510                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
3511                 bindnames = goodvsbad2bindnames;
3512         }
3513         else
3514         {
3515                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3516                 bindnames = quakebindnames;
3517         }
3518
3519         // Make sure "keys_cursor" doesn't start on a section in the binding list
3520         keys_cursor = 0;
3521         while (bindnames[keys_cursor][0][0] == '\0')
3522         {
3523                 keys_cursor++;
3524
3525                 // Only sections? There may be a problem somewhere...
3526                 if (keys_cursor >= numcommands)
3527                         Sys_Error ("M_Init: The key binding list only contains sections");
3528         }
3529
3530
3531         if (gamemode == GAME_NEHAHRA)
3532         {
3533                 if (FS_FileExists("maps/neh1m4.bsp"))
3534                 {
3535                         if (FS_FileExists("hearing.dem"))
3536                         {
3537                                 Con_Printf("Nehahra movie and game detected.\n");
3538                                 NehGameType = TYPE_BOTH;
3539                         }
3540                         else
3541                         {
3542                                 Con_Printf("Nehahra game detected.\n");
3543                                 NehGameType = TYPE_GAME;
3544                         }
3545                 }
3546                 else
3547                 {
3548                         if (FS_FileExists("hearing.dem"))
3549                         {
3550                                 Con_Printf("Nehahra movie detected.\n");
3551                                 NehGameType = TYPE_DEMO;
3552                         }
3553                         else
3554                         {
3555                                 Con_Printf("Nehahra not found.\n");
3556                                 NehGameType = TYPE_GAME; // could just complain, but...
3557                         }
3558                 }
3559         }
3560 }
3561
3562 void M_Draw (void)
3563 {
3564         if (key_dest != key_menu)
3565                 m_state = m_none;
3566
3567         if (m_state == m_none)
3568                 return;
3569
3570         switch (m_state)
3571         {
3572         case m_none:
3573                 break;
3574
3575         case m_main:
3576                 M_Main_Draw ();
3577                 break;
3578
3579         case m_demo:
3580                 M_Demo_Draw ();
3581                 break;
3582
3583         case m_singleplayer:
3584                 M_SinglePlayer_Draw ();
3585                 break;
3586
3587         case m_load:
3588                 M_Load_Draw ();
3589                 break;
3590
3591         case m_save:
3592                 M_Save_Draw ();
3593                 break;
3594
3595         case m_multiplayer:
3596                 M_MultiPlayer_Draw ();
3597                 break;
3598
3599         case m_setup:
3600                 M_Setup_Draw ();
3601                 break;
3602
3603         case m_options:
3604                 M_Options_Draw ();
3605                 break;
3606
3607         case m_options_effects:
3608                 M_Options_Effects_Draw ();
3609                 break;
3610
3611         case m_options_colorcontrol:
3612                 M_Options_ColorControl_Draw ();
3613                 break;
3614
3615         case m_keys:
3616                 M_Keys_Draw ();
3617                 break;
3618
3619         case m_video:
3620                 M_Video_Draw ();
3621                 break;
3622
3623         case m_help:
3624                 M_Help_Draw ();
3625                 break;
3626
3627         case m_quit:
3628                 M_Quit_Draw ();
3629                 break;
3630
3631         case m_lanconfig:
3632                 M_LanConfig_Draw ();
3633                 break;
3634
3635         case m_gameoptions:
3636                 M_GameOptions_Draw ();
3637                 break;
3638
3639         case m_slist:
3640                 M_ServerList_Draw ();
3641                 break;
3642         }
3643
3644         if (m_entersound)
3645         {
3646                 S_LocalSound ("misc/menu2.wav");
3647                 m_entersound = false;
3648         }
3649
3650         S_ExtraUpdate ();
3651 }
3652
3653
3654 void M_Keydown (int key)
3655 {
3656         switch (m_state)
3657         {
3658         case m_none:
3659                 return;
3660
3661         case m_main:
3662                 M_Main_Key (key);
3663                 return;
3664
3665         case m_demo:
3666                 M_Demo_Key (key);
3667                 return;
3668
3669         case m_singleplayer:
3670                 M_SinglePlayer_Key (key);
3671                 return;
3672
3673         case m_load:
3674                 M_Load_Key (key);
3675                 return;
3676
3677         case m_save:
3678                 M_Save_Key (key);
3679                 return;
3680
3681         case m_multiplayer:
3682                 M_MultiPlayer_Key (key);
3683                 return;
3684
3685         case m_setup:
3686                 M_Setup_Key (key);
3687                 return;
3688
3689         case m_options:
3690                 M_Options_Key (key);
3691                 return;
3692
3693         case m_options_effects:
3694                 M_Options_Effects_Key (key);
3695                 return;
3696
3697         case m_options_colorcontrol:
3698                 M_Options_ColorControl_Key (key);
3699                 return;
3700
3701         case m_keys:
3702                 M_Keys_Key (key);
3703                 return;
3704
3705         case m_video:
3706                 M_Video_Key (key);
3707                 return;
3708
3709         case m_help:
3710                 M_Help_Key (key);
3711                 return;
3712
3713         case m_quit:
3714                 M_Quit_Key (key);
3715                 return;
3716
3717         case m_lanconfig:
3718                 M_LanConfig_Key (key);
3719                 return;
3720
3721         case m_gameoptions:
3722                 M_GameOptions_Key (key);
3723                 return;
3724
3725         case m_slist:
3726                 M_ServerList_Key (key);
3727                 return;
3728         }
3729 }
3730
3731 void M_Shutdown(void)
3732 {
3733 }
3734
3735 void M_Restart(void)
3736 {
3737 }
3738
3739 //============================================================================
3740 // Menu prog handling
3741 mfunction_t *PRVM_ED_FindFunction(const char *);
3742
3743 #define M_F_INIT                "m_init"
3744 #define M_F_KEYDOWN             "m_keydown"
3745 #define M_F_DRAW                "m_draw"
3746 #define M_F_TOGGLE              "m_toggle"
3747 #define M_F_SHUTDOWN    "m_shutdown"
3748
3749 static char *m_required_func[] = {
3750 M_F_INIT,
3751 M_F_KEYDOWN,
3752 M_F_DRAW,
3753 M_F_TOGGLE,
3754 M_F_SHUTDOWN,
3755 };
3756
3757 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
3758
3759 static func_t m_draw,m_keydown;
3760
3761 void MR_SetRouting (qboolean forceold);
3762
3763 void MP_Error(void)
3764 {
3765         // fall back to the normal menu
3766
3767         // say it
3768         Con_Printf("Falling back to normal menu.\n Error :");
3769
3770         // init the normal menu now -> this will also correct the menu router pointers
3771         MR_SetRouting (TRUE);
3772 }
3773
3774 void MP_Keydown (int key)
3775 {
3776         PRVM_Begin;
3777         PRVM_SetProg(PRVM_MENUPROG);
3778
3779         // pass key
3780         prog->globals[OFS_PARM0] = (float) key;
3781         PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key) required\n");
3782
3783         PRVM_End;
3784 }
3785 void MP_Draw (void)
3786 {
3787         PRVM_Begin;
3788         PRVM_SetProg(PRVM_MENUPROG);
3789
3790         PRVM_ExecuteProgram(m_draw,"");
3791
3792         PRVM_End;
3793 }
3794
3795 void MP_ToggleMenu_f (void)
3796 {
3797         PRVM_Begin;
3798         PRVM_SetProg(PRVM_MENUPROG);
3799
3800         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
3801
3802         PRVM_End;
3803 }
3804
3805 void MP_Shutdown (void)
3806 {
3807         PRVM_Begin;
3808         PRVM_SetProg(PRVM_MENUPROG);
3809
3810         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
3811
3812         // reset key_dest
3813         key_dest = key_game;
3814
3815         // AK not using this cause Im not sure whether this is useful at all instead :
3816 /*      // free mempools
3817         Mem_FreePool(prog->edicts_mempool);
3818         Mem_FreePool(prog->edictstring_mempool);
3819         Mem_FreePool(prog->progs_mempool);*/
3820         PRVM_ResetProg();
3821
3822         PRVM_End;
3823 }
3824
3825 void MP_Init (void)
3826 {
3827         PRVM_Begin;
3828         PRVM_InitProg(PRVM_MENUPROG);
3829
3830         prog->crc = M_PROGHEADER_CRC;
3831         prog->edictprivate_size = 0; // no private struct used
3832         prog->name = M_NAME;
3833         prog->limit_edicts = M_MAX_EDICTS;
3834         prog->extensionstring = vm_m_extensions;
3835         prog->builtins = vm_m_builtins;
3836         prog->numbuiltins = vm_m_numbuiltins;
3837         prog->init_cmd = VM_M_Cmd_Init;
3838         prog->reset_cmd = VM_M_Cmd_Reset;
3839         prog->error_cmd = MP_Error;
3840
3841         // allocate the mempools
3842         prog->edicts_mempool = Mem_AllocPool(M_NAME " edicts mempool");
3843         prog->edictstring_mempool = Mem_AllocPool( M_NAME " edict string mempool");
3844         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME);
3845
3846         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func);
3847
3848         // set m_draw and m_keydown
3849         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
3850         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
3851
3852         // call the prog init
3853         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
3854         
3855         PRVM_End;
3856 }
3857
3858 void MP_Restart(void)
3859 {
3860         MP_Init();
3861 }
3862
3863 //============================================================================
3864 // Menu router
3865
3866 static cvar_t forceqmenu = { 0, "forceqmenu", "0" };
3867
3868 void MR_SetRouting(qboolean forceold)
3869 {
3870         static qboolean m_init = FALSE, mp_init = FALSE;
3871
3872         // if the menu prog isnt available or forceqmenu ist set, use the old menu
3873         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
3874         {
3875                 // set menu router function pointers
3876                 MR_Keydown = M_Keydown;
3877                 MR_Draw = M_Draw;
3878                 MR_ToggleMenu_f = M_ToggleMenu_f;
3879                 MR_Shutdown = M_Shutdown;
3880                 
3881                 // init
3882                 if(!m_init)
3883                 {
3884                         M_Init();
3885                         m_init = TRUE;
3886                 }
3887                 else
3888                         M_Restart();
3889         }
3890         else
3891         {
3892                 // set menu router function pointers
3893                 MR_Keydown = MP_Keydown;
3894                 MR_Draw = MP_Draw;
3895                 MR_ToggleMenu_f = MP_ToggleMenu_f;
3896                 MR_Shutdown = MP_Shutdown;
3897                 
3898                 if(!mp_init)
3899                 {
3900                         MP_Init();
3901                         mp_init = TRUE;
3902                 }
3903                 else
3904                         MP_Restart();
3905         }
3906 }
3907
3908 void MR_Restart(void)
3909 {
3910         MR_Shutdown ();
3911         MR_SetRouting (FALSE);
3912 }
3913
3914 void MR_Init()
3915 {
3916         // set router console commands
3917         Cvar_RegisterVariable (&forceqmenu);
3918         Cmd_AddCommand ("menu_restart",MR_Restart);
3919         
3920         MR_SetRouting (FALSE);
3921 }
3922
3923
3924
3925