]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
detail texturing added (although with just one generated texture applied to everything)
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21
22 #ifdef _WIN32
23 #include "winquake.h"
24 #endif
25
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43                 void M_Menu_Net_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46                 void M_Menu_Keys_f (void);
47                 void M_Menu_Video_f (void);
48         void M_Menu_Help_f (void);
49         void M_Menu_Quit_f (void);
50 void M_Menu_LanConfig_f (void);
51 void M_Menu_GameOptions_f (void);
52 void M_Menu_Search_f (void);
53 void M_Menu_ServerList_f (void);
54
55 void M_Main_Draw (void);
56         void M_SinglePlayer_Draw (void);
57                 void M_Load_Draw (void);
58                 void M_Save_Draw (void);
59         void M_MultiPlayer_Draw (void);
60                 void M_Setup_Draw (void);
61                 void M_Net_Draw (void);
62         void M_Options_Draw (void);
63         void M_Options_Effects_Draw (void);
64                 void M_Keys_Draw (void);
65                 void M_Video_Draw (void);
66         void M_Help_Draw (void);
67         void M_Quit_Draw (void);
68 void M_LanConfig_Draw (void);
69 void M_GameOptions_Draw (void);
70 void M_Search_Draw (void);
71 void M_ServerList_Draw (void);
72
73 void M_Main_Key (int key);
74         void M_SinglePlayer_Key (int key);
75                 void M_Load_Key (int key);
76                 void M_Save_Key (int key);
77         void M_MultiPlayer_Key (int key);
78                 void M_Setup_Key (int key);
79                 void M_Net_Key (int key);
80         void M_Options_Key (int key);
81         void M_Options_Effects_Key (int key);
82                 void M_Keys_Key (int key);
83                 void M_Video_Key (int key);
84         void M_Help_Key (int key);
85         void M_Quit_Key (int key);
86 void M_LanConfig_Key (int key);
87 void M_GameOptions_Key (int key);
88 void M_Search_Key (int key);
89 void M_ServerList_Key (int key);
90
91 qboolean        m_entersound;           // play after drawing a frame, so caching
92                                                                 // won't disrupt the sound
93
94 int                     m_return_state;
95 qboolean        m_return_onerror;
96 char            m_return_reason [32];
97
98 #define StartingGame    (m_multiplayer_cursor == 1)
99 #define JoiningGame             (m_multiplayer_cursor == 0)
100 #define IPXConfig               (m_net_cursor == 0)
101 #define TCPIPConfig             (m_net_cursor == 1)
102
103 void M_ConfigureNetSubsystem(void);
104
105 // Nehahra
106 #define NumberOfNehahraDemos 34
107 typedef struct
108 {
109         char *name;
110         char *desc;
111 } nehahrademonames_t;
112
113 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
114 {
115         {"intro", "Prologue"},
116         {"genf", "The Beginning"},
117         {"genlab", "A Doomed Project"},
118         {"nehcre", "The New Recruits"},
119         {"maxneh", "Breakthrough"},
120         {"maxchar", "Renewal and Duty"},
121         {"crisis", "Worlds Collide"},
122         {"postcris", "Darkening Skies"},
123         {"hearing", "The Hearing"},
124         {"getjack", "On a Mexican Radio"},
125         {"prelude", "Honor and Justice"},
126         {"abase", "A Message Sent"},
127         {"effect", "The Other Side"},
128         {"uhoh", "Missing in Action"},
129         {"prepare", "The Response"},
130         {"vision", "Farsighted Eyes"},
131         {"maxturns", "Enter the Immortal"},
132         {"backlot", "Separate Ways"},
133         {"maxside", "The Ancient Runes"},
134         {"counter", "The New Initiative"},
135         {"warprep", "Ghosts to the World"},
136         {"counter1", "A Fate Worse Than Death"},
137         {"counter2", "Friendly Fire"},
138         {"counter3", "Minor Setback"},
139         {"madmax", "Scores to Settle"},
140         {"quake", "One Man"},
141         {"cthmm", "Shattered Masks"},
142         {"shades", "Deal with the Dead"},
143         {"gophil", "An Unlikely Hero"},
144         {"cstrike", "War in Hell"},
145         {"shubset", "The Conspiracy"},
146         {"shubdie", "Even Death May Die"},
147         {"newranks", "An Empty Throne"},
148         {"seal", "The Seal is Broken"}
149 };
150
151 float menu_x, menu_y, menu_width, menu_height;
152
153 void M_DrawBackground(void)
154 {
155         menu_width = 320;
156         menu_height = 200;
157         menu_x = (vid.conwidth - menu_width) * 0.5;
158         menu_y = (vid.conheight - menu_height) * 0.5;
159         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
160 }
161
162 /*
163 ================
164 M_DrawCharacter
165
166 Draws one solid graphics character
167 ================
168 */
169 void M_DrawCharacter (float cx, float cy, int num)
170 {
171         char temp[2];
172         temp[0] = num;
173         temp[1] = 0;
174         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
175 }
176
177 void M_Print (float cx, float cy, char *str)
178 {
179         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180 }
181
182 void M_PrintWhite (float cx, float cy, char *str)
183 {
184         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
188 {
189         if (unghosted)
190                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
191         else
192                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
193 }
194
195 void M_DrawPic (float cx, float cy, char *picname)
196 {
197         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
198 }
199
200 qbyte identityTable[256];
201 qbyte translationTable[256];
202
203 void M_BuildTranslationTable(int top, int bottom)
204 {
205         int j;
206         qbyte *dest, *source;
207
208         for (j = 0; j < 256; j++)
209                 identityTable[j] = j;
210         dest = translationTable;
211         source = identityTable;
212         memcpy (dest, source, 256);
213
214         // LordHavoc: corrected skin color ranges
215         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
216                 memcpy (dest + TOP_RANGE, source + top, 16);
217         else
218                 for (j=0 ; j<16 ; j++)
219                         dest[TOP_RANGE+j] = source[top+15-j];
220
221         // LordHavoc: corrected skin color ranges
222         if (bottom < 128 || (bottom >= 224 && bottom < 240))
223                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
224         else
225                 for (j=0 ; j<16 ; j++)
226                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
227 }
228
229
230 void M_DrawTextBox (float x, float y, float width, float height)
231 {
232         int n;
233         float cx, cy;
234
235         // draw left side
236         cx = x;
237         cy = y;
238         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
239         for (n = 0; n < height; n++)
240         {
241                 cy += 8;
242                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
243         }
244         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
245
246         // draw middle
247         cx += 8;
248         while (width > 0)
249         {
250                 cy = y;
251                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
252                 for (n = 0; n < height; n++)
253                 {
254                         cy += 8;
255                         if (n >= 1)
256                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
257                         else
258                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
259                 }
260                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
261                 width -= 2;
262                 cx += 16;
263         }
264
265         // draw right side
266         cy = y;
267         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
268         for (n = 0; n < height; n++)
269         {
270                 cy += 8;
271                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
272         }
273         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
274 }
275
276 //=============================================================================
277
278 int m_save_demonum;
279
280 /*
281 ================
282 M_ToggleMenu_f
283 ================
284 */
285 void M_ToggleMenu_f (void)
286 {
287         m_entersound = true;
288
289         if (key_dest == key_menu)
290         {
291                 if (m_state != m_main)
292                 {
293                         M_Menu_Main_f ();
294                         return;
295                 }
296                 key_dest = key_game;
297                 m_state = m_none;
298                 return;
299         }
300         if (key_dest == key_console)
301         {
302                 Con_ToggleConsole_f ();
303         }
304         else
305         {
306                 M_Menu_Main_f ();
307         }
308 }
309
310
311 int demo_cursor;
312 void M_Demo_Draw (void)
313 {
314         int             i;
315
316         for (i=0; i < NumberOfNehahraDemos; i++)
317                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
318
319         // line cursor
320         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
321 }
322
323
324 void M_Menu_Demos_f (void)
325 {
326     key_dest = key_menu;
327     m_state = m_demo;
328     m_entersound = true;
329 }
330
331 void M_Demo_Key (int k)
332 {
333         switch (k)
334         {
335         case K_ESCAPE:
336                 M_Menu_Main_f ();
337                 break;
338
339         case K_ENTER:
340                 S_LocalSound ("misc/menu2.wav");
341                 m_state = m_none;
342                 key_dest = key_game;
343                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
344                 return;
345
346         case K_UPARROW:
347         case K_LEFTARROW:
348                 S_LocalSound ("misc/menu1.wav");
349                 demo_cursor--;
350                 if (demo_cursor < 0)
351                         demo_cursor = NumberOfNehahraDemos;
352                 break;
353
354         case K_DOWNARROW:
355         case K_RIGHTARROW:
356                 S_LocalSound ("misc/menu1.wav");
357                 demo_cursor++;
358                 if (demo_cursor > NumberOfNehahraDemos)
359                         demo_cursor = 0;
360                 break;
361         }
362 }
363
364 //=============================================================================
365 /* MAIN MENU */
366
367 int     m_main_cursor;
368
369 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
370
371 void M_Menu_Main_f (void)
372 {
373         if (gamemode == GAME_NEHAHRA)
374         {
375                 if (NehGameType == TYPE_DEMO)
376                         MAIN_ITEMS = 4;
377                 else if (NehGameType == TYPE_GAME)
378                         MAIN_ITEMS = 5;
379                 else
380                         MAIN_ITEMS = 6;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         if (key_dest != key_menu)
386         {
387                 m_save_demonum = cls.demonum;
388                 cls.demonum = -1;
389         }
390         key_dest = key_menu;
391         m_state = m_main;
392         m_entersound = true;
393 }
394
395
396 void M_Main_Draw (void)
397 {
398         int             f;
399         cachepic_t      *p;
400
401         M_DrawPic (16, 4, "gfx/qplaque.lmp");
402         p = Draw_CachePic ("gfx/ttl_main.lmp");
403         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
404 // Nehahra
405         if (gamemode == GAME_NEHAHRA)
406         {
407                 if (NehGameType == TYPE_BOTH)
408                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
409                 else if (NehGameType == TYPE_GAME)
410                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
411                 else
412                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
413         }
414         else
415                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
416
417         f = (int)(realtime * 10)%6;
418
419         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
420 }
421
422
423 void M_Main_Key (int key)
424 {
425         switch (key)
426         {
427         case K_ESCAPE:
428                 key_dest = key_game;
429                 m_state = m_none;
430                 cls.demonum = m_save_demonum;
431                 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
432                         CL_NextDemo ();
433                 break;
434
435         case K_DOWNARROW:
436                 S_LocalSound ("misc/menu1.wav");
437                 if (++m_main_cursor >= MAIN_ITEMS)
438                         m_main_cursor = 0;
439                 break;
440
441         case K_UPARROW:
442                 S_LocalSound ("misc/menu1.wav");
443                 if (--m_main_cursor < 0)
444                         m_main_cursor = MAIN_ITEMS - 1;
445                 break;
446
447         case K_ENTER:
448                 m_entersound = true;
449
450                 if (gamemode == GAME_NEHAHRA)
451                 {
452                         switch (NehGameType)
453                         {
454                         case TYPE_BOTH:
455                                 switch (m_main_cursor)
456                                 {
457                                 case 0:
458                                         M_Menu_SinglePlayer_f ();
459                                         break;
460
461                                 case 1:
462                                         M_Menu_Demos_f ();
463                                         break;
464
465                                 case 2:
466                                         M_Menu_MultiPlayer_f ();
467                                         break;
468
469                                 case 3:
470                                         M_Menu_Options_f ();
471                                         break;
472
473                                 case 4:
474                                         key_dest = key_game;
475                                         if (sv.active)
476                                                 Cbuf_AddText ("disconnect\n");
477                                         Cbuf_AddText ("playdemo endcred\n");
478                                         break;
479
480                                 case 5:
481                                         M_Menu_Quit_f ();
482                                         break;
483                                 }
484                                 break;
485                         case TYPE_GAME:
486                                 switch (m_main_cursor)
487                                 {
488                                 case 0:
489                                         M_Menu_SinglePlayer_f ();
490                                         break;
491
492                                 case 1:
493                                         M_Menu_MultiPlayer_f ();
494                                         break;
495
496                                 case 2:
497                                         M_Menu_Options_f ();
498                                         break;
499
500                                 case 3:
501                                         key_dest = key_game;
502                                         if (sv.active)
503                                                 Cbuf_AddText ("disconnect\n");
504                                         Cbuf_AddText ("playdemo endcred\n");
505                                         break;
506
507                                 case 4:
508                                         M_Menu_Quit_f ();
509                                         break;
510                                 }
511                                 break;
512                         case TYPE_DEMO:
513                                 switch (m_main_cursor)
514                                 {
515                                 case 0:
516                                         M_Menu_Demos_f ();
517                                         break;
518
519                                 case 1:
520                                         key_dest = key_game;
521                                         if (sv.active)
522                                                 Cbuf_AddText ("disconnect\n");
523                                         Cbuf_AddText ("playdemo endcred\n");
524                                         break;
525
526                                 case 2:
527                                         M_Menu_Options_f ();
528                                         break;
529
530                                 case 3:
531                                         M_Menu_Quit_f ();
532                                         break;
533                                 }
534                                 break;
535                         }
536                 }
537                 else
538                 {
539                         switch (m_main_cursor)
540                         {
541                         case 0:
542                                 M_Menu_SinglePlayer_f ();
543                                 break;
544
545                         case 1:
546                                 M_Menu_MultiPlayer_f ();
547                                 break;
548
549                         case 2:
550                                 M_Menu_Options_f ();
551                                 break;
552
553                         case 3:
554                                 M_Menu_Help_f ();
555                                 break;
556
557                         case 4:
558                                 M_Menu_Quit_f ();
559                                 break;
560                         }
561                 }
562         }
563 }
564
565 //=============================================================================
566 /* SINGLE PLAYER MENU */
567
568 int     m_singleplayer_cursor;
569 #define SINGLEPLAYER_ITEMS      3
570
571
572 void M_Menu_SinglePlayer_f (void)
573 {
574         key_dest = key_menu;
575         m_state = m_singleplayer;
576         m_entersound = true;
577 }
578
579
580 void M_SinglePlayer_Draw (void)
581 {
582         cachepic_t      *p;
583
584         M_DrawPic (16, 4, "gfx/qplaque.lmp");
585         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
586
587         // Transfusion doesn't have a single player mode
588         if (gamemode == GAME_TRANSFUSION)
589         {
590                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
591
592                 M_DrawTextBox (60, 8 * 8, 23, 4);
593                 M_PrintWhite (95, 10 * 8, "Transfusion is for");
594                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
595         }
596         else
597         {
598                 int             f;
599
600                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
601                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
602
603                 f = (int)(realtime * 10)%6;
604
605                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
606         }
607 }
608
609
610 void M_SinglePlayer_Key (int key)
611 {
612         if (gamemode == GAME_TRANSFUSION)
613         {
614                 if (key == K_ESCAPE || key == K_ENTER)
615                         m_state = m_main;
616                 return;
617         }
618
619         switch (key)
620         {
621         case K_ESCAPE:
622                 M_Menu_Main_f ();
623                 break;
624
625         case K_DOWNARROW:
626                 S_LocalSound ("misc/menu1.wav");
627                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
628                         m_singleplayer_cursor = 0;
629                 break;
630
631         case K_UPARROW:
632                 S_LocalSound ("misc/menu1.wav");
633                 if (--m_singleplayer_cursor < 0)
634                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
635                 break;
636
637         case K_ENTER:
638                 m_entersound = true;
639
640                 switch (m_singleplayer_cursor)
641                 {
642                 case 0:
643                         key_dest = key_game;
644                         if (sv.active)
645                                 Cbuf_AddText ("disconnect\n");
646                         Cbuf_AddText ("maxplayers 1\n");
647                         Cbuf_AddText ("deathmatch 0\n");
648                         Cbuf_AddText ("coop 0\n");
649                         if (gamemode == GAME_NEHAHRA)
650                                 Cbuf_AddText ("map nehstart\n");
651                         else
652                                 Cbuf_AddText ("map start\n");
653                         break;
654
655                 case 1:
656                         M_Menu_Load_f ();
657                         break;
658
659                 case 2:
660                         M_Menu_Save_f ();
661                         break;
662                 }
663         }
664 }
665
666 //=============================================================================
667 /* LOAD/SAVE MENU */
668
669 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
670
671 #define MAX_SAVEGAMES           12
672 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
673 int             loadable[MAX_SAVEGAMES];
674
675 void M_ScanSaves (void)
676 {
677         int             i, j;
678         char    name[MAX_OSPATH];
679         char    *str;
680         QFile   *f;
681         int             version;
682
683         for (i=0 ; i<MAX_SAVEGAMES ; i++)
684         {
685                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
686                 loadable[i] = false;
687                 sprintf (name, "%s/s%i.sav", com_gamedir, i);
688                 f = Qopen (name, "rz");
689                 if (!f)
690                         continue;
691                 str = Qgetline (f);
692                 sscanf (str, "%i\n", &version);
693                 str = Qgetline (f);
694                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
695
696         // change _ back to space
697                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
698                         if (m_filenames[i][j] == '_')
699                                 m_filenames[i][j] = ' ';
700                 loadable[i] = true;
701                 Qclose (f);
702         }
703 }
704
705 void M_Menu_Load_f (void)
706 {
707         m_entersound = true;
708         m_state = m_load;
709         key_dest = key_menu;
710         M_ScanSaves ();
711 }
712
713
714 void M_Menu_Save_f (void)
715 {
716         if (!sv.active)
717                 return;
718         if (cl.intermission)
719                 return;
720         if (svs.maxclients != 1)
721                 return;
722         m_entersound = true;
723         m_state = m_save;
724         key_dest = key_menu;
725         M_ScanSaves ();
726 }
727
728
729 void M_Load_Draw (void)
730 {
731         int             i;
732         cachepic_t      *p;
733
734         p = Draw_CachePic ("gfx/p_load.lmp");
735         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
736
737         for (i=0 ; i< MAX_SAVEGAMES; i++)
738                 M_Print (16, 32 + 8*i, m_filenames[i]);
739
740 // line cursor
741         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
742 }
743
744
745 void M_Save_Draw (void)
746 {
747         int             i;
748         cachepic_t      *p;
749
750         p = Draw_CachePic ("gfx/p_save.lmp");
751         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
752
753         for (i=0 ; i<MAX_SAVEGAMES ; i++)
754                 M_Print (16, 32 + 8*i, m_filenames[i]);
755
756 // line cursor
757         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
758 }
759
760
761 void M_Load_Key (int k)
762 {
763         switch (k)
764         {
765         case K_ESCAPE:
766                 M_Menu_SinglePlayer_f ();
767                 break;
768
769         case K_ENTER:
770                 S_LocalSound ("misc/menu2.wav");
771                 if (!loadable[load_cursor])
772                         return;
773                 m_state = m_none;
774                 key_dest = key_game;
775
776                 // issue the load command
777                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
778                 return;
779
780         case K_UPARROW:
781         case K_LEFTARROW:
782                 S_LocalSound ("misc/menu1.wav");
783                 load_cursor--;
784                 if (load_cursor < 0)
785                         load_cursor = MAX_SAVEGAMES-1;
786                 break;
787
788         case K_DOWNARROW:
789         case K_RIGHTARROW:
790                 S_LocalSound ("misc/menu1.wav");
791                 load_cursor++;
792                 if (load_cursor >= MAX_SAVEGAMES)
793                         load_cursor = 0;
794                 break;
795         }
796 }
797
798
799 void M_Save_Key (int k)
800 {
801         switch (k)
802         {
803         case K_ESCAPE:
804                 M_Menu_SinglePlayer_f ();
805                 break;
806
807         case K_ENTER:
808                 m_state = m_none;
809                 key_dest = key_game;
810                 Cbuf_AddText (va("save s%i\n", load_cursor));
811                 return;
812
813         case K_UPARROW:
814         case K_LEFTARROW:
815                 S_LocalSound ("misc/menu1.wav");
816                 load_cursor--;
817                 if (load_cursor < 0)
818                         load_cursor = MAX_SAVEGAMES-1;
819                 break;
820
821         case K_DOWNARROW:
822         case K_RIGHTARROW:
823                 S_LocalSound ("misc/menu1.wav");
824                 load_cursor++;
825                 if (load_cursor >= MAX_SAVEGAMES)
826                         load_cursor = 0;
827                 break;
828         }
829 }
830
831 //=============================================================================
832 /* MULTIPLAYER MENU */
833
834 int     m_multiplayer_cursor;
835 #define MULTIPLAYER_ITEMS       3
836
837
838 void M_Menu_MultiPlayer_f (void)
839 {
840         key_dest = key_menu;
841         m_state = m_multiplayer;
842         m_entersound = true;
843 }
844
845
846 void M_MultiPlayer_Draw (void)
847 {
848         int             f;
849         cachepic_t      *p;
850
851         M_DrawPic (16, 4, "gfx/qplaque.lmp");
852         p = Draw_CachePic ("gfx/p_multi.lmp");
853         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
854         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
855
856         f = (int)(realtime * 10)%6;
857
858         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
859
860         if (ipxAvailable || tcpipAvailable)
861                 return;
862         M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
863 }
864
865
866 void M_MultiPlayer_Key (int key)
867 {
868         switch (key)
869         {
870         case K_ESCAPE:
871                 M_Menu_Main_f ();
872                 break;
873
874         case K_DOWNARROW:
875                 S_LocalSound ("misc/menu1.wav");
876                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
877                         m_multiplayer_cursor = 0;
878                 break;
879
880         case K_UPARROW:
881                 S_LocalSound ("misc/menu1.wav");
882                 if (--m_multiplayer_cursor < 0)
883                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
884                 break;
885
886         case K_ENTER:
887                 m_entersound = true;
888                 switch (m_multiplayer_cursor)
889                 {
890                 case 0:
891                         if (ipxAvailable || tcpipAvailable)
892                                 M_Menu_Net_f ();
893                         break;
894
895                 case 1:
896                         if (ipxAvailable || tcpipAvailable)
897                                 M_Menu_Net_f ();
898                         break;
899
900                 case 2:
901                         M_Menu_Setup_f ();
902                         break;
903                 }
904         }
905 }
906
907 //=============================================================================
908 /* SETUP MENU */
909
910 int             setup_cursor = 4;
911 int             setup_cursor_table[] = {40, 56, 80, 104, 140};
912
913 char    setup_hostname[16];
914 char    setup_myname[16];
915 int             setup_oldtop;
916 int             setup_oldbottom;
917 int             setup_top;
918 int             setup_bottom;
919
920 #define NUM_SETUP_CMDS  5
921
922 void M_Menu_Setup_f (void)
923 {
924         key_dest = key_menu;
925         m_state = m_setup;
926         m_entersound = true;
927         strcpy(setup_myname, cl_name.string);
928         strcpy(setup_hostname, hostname.string);
929         setup_top = setup_oldtop = cl_color.integer >> 4;
930         setup_bottom = setup_oldbottom = cl_color.integer & 15;
931 }
932
933 // LordHavoc: rewrote this code greatly
934 void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
935 {
936         int i;
937         unsigned int trans[4096];
938         qbyte *data, *f;
939         static qbyte pixels[4096];
940         static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
941
942         if (menuplyr_failed)
943                 return;
944         if (menuplyr_top == top && menuplyr_bottom == bottom)
945                 return;
946
947         menuplyr_top = top;
948         menuplyr_bottom = bottom;
949
950         if (menuplyr_load)
951         {
952                 menuplyr_load = false;
953                 f = COM_LoadFile("gfx/menuplyr.lmp", true);
954                 if (!f)
955                 {
956                         menuplyr_failed = true;
957                         return;
958                 }
959                 data = LoadLMPAs8Bit (f, 0, 0);
960                 Mem_Free(f);
961                 if (image_width * image_height > 4096)
962                 {
963                         Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
964                         Mem_Free(data);
965                         menuplyr_failed = true;
966                         return;
967                 }
968                 menuplyr_width = image_width;
969                 menuplyr_height = image_height;
970                 memcpy(pixels, data, menuplyr_width * menuplyr_height);
971                 Mem_Free(data);
972         }
973
974         M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
975
976         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
977                 trans[i] = d_8to24table[translation[pixels[i]]];
978
979         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
980 }
981
982 void M_Setup_Draw (void)
983 {
984         cachepic_t      *p;
985
986         M_DrawPic (16, 4, "gfx/qplaque.lmp");
987         p = Draw_CachePic ("gfx/p_multi.lmp");
988         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
989
990         M_Print (64, 40, "Hostname");
991         M_DrawTextBox (160, 32, 16, 1);
992         M_Print (168, 40, setup_hostname);
993
994         M_Print (64, 56, "Your name");
995         M_DrawTextBox (160, 48, 16, 1);
996         M_Print (168, 56, setup_myname);
997
998         M_Print (64, 80, "Shirt color");
999         M_Print (64, 104, "Pants color");
1000
1001         M_DrawTextBox (64, 140-8, 14, 1);
1002         M_Print (72, 140, "Accept Changes");
1003
1004         M_DrawPic (160, 64, "gfx/bigbox.lmp");
1005
1006         // LordHavoc: rewrote this code greatly
1007         M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
1008         M_DrawPic (172, 72, "gfx/menuplyr.lmp");
1009
1010         M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1011
1012         if (setup_cursor == 0)
1013                 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1014
1015         if (setup_cursor == 1)
1016                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1017 }
1018
1019
1020 void M_Setup_Key (int k)
1021 {
1022         int                     l;
1023
1024         switch (k)
1025         {
1026         case K_ESCAPE:
1027                 M_Menu_MultiPlayer_f ();
1028                 break;
1029
1030         case K_UPARROW:
1031                 S_LocalSound ("misc/menu1.wav");
1032                 setup_cursor--;
1033                 if (setup_cursor < 0)
1034                         setup_cursor = NUM_SETUP_CMDS-1;
1035                 break;
1036
1037         case K_DOWNARROW:
1038                 S_LocalSound ("misc/menu1.wav");
1039                 setup_cursor++;
1040                 if (setup_cursor >= NUM_SETUP_CMDS)
1041                         setup_cursor = 0;
1042                 break;
1043
1044         case K_LEFTARROW:
1045                 if (setup_cursor < 2)
1046                         return;
1047                 S_LocalSound ("misc/menu3.wav");
1048                 if (setup_cursor == 2)
1049                         setup_top = setup_top - 1;
1050                 if (setup_cursor == 3)
1051                         setup_bottom = setup_bottom - 1;
1052                 break;
1053         case K_RIGHTARROW:
1054                 if (setup_cursor < 2)
1055                         return;
1056 forward:
1057                 S_LocalSound ("misc/menu3.wav");
1058                 if (setup_cursor == 2)
1059                         setup_top = setup_top + 1;
1060                 if (setup_cursor == 3)
1061                         setup_bottom = setup_bottom + 1;
1062                 break;
1063
1064         case K_ENTER:
1065                 if (setup_cursor == 0 || setup_cursor == 1)
1066                         return;
1067
1068                 if (setup_cursor == 2 || setup_cursor == 3)
1069                         goto forward;
1070
1071                 // setup_cursor == 4 (OK)
1072                 if (strcmp(cl_name.string, setup_myname) != 0)
1073                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1074                 if (strcmp(hostname.string, setup_hostname) != 0)
1075                         Cvar_Set("hostname", setup_hostname);
1076                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1077                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1078                 m_entersound = true;
1079                 M_Menu_MultiPlayer_f ();
1080                 break;
1081
1082         case K_BACKSPACE:
1083                 if (setup_cursor == 0)
1084                 {
1085                         if (strlen(setup_hostname))
1086                                 setup_hostname[strlen(setup_hostname)-1] = 0;
1087                 }
1088
1089                 if (setup_cursor == 1)
1090                 {
1091                         if (strlen(setup_myname))
1092                                 setup_myname[strlen(setup_myname)-1] = 0;
1093                 }
1094                 break;
1095
1096         default:
1097                 if (k < 32 || k > 127)
1098                         break;
1099                 if (setup_cursor == 0)
1100                 {
1101                         l = strlen(setup_hostname);
1102                         if (l < 15)
1103                         {
1104                                 setup_hostname[l+1] = 0;
1105                                 setup_hostname[l] = k;
1106                         }
1107                 }
1108                 if (setup_cursor == 1)
1109                 {
1110                         l = strlen(setup_myname);
1111                         if (l < 15)
1112                         {
1113                                 setup_myname[l+1] = 0;
1114                                 setup_myname[l] = k;
1115                         }
1116                 }
1117         }
1118
1119         if (setup_top > 15)
1120                 setup_top = 0;
1121         if (setup_top < 0)
1122                 setup_top = 15;
1123         if (setup_bottom > 15)
1124                 setup_bottom = 0;
1125         if (setup_bottom < 0)
1126                 setup_bottom = 15;
1127 }
1128
1129 //=============================================================================
1130 /* NET MENU */
1131
1132 int     m_net_cursor;
1133 int m_net_items;
1134 int m_net_saveHeight;
1135
1136 char *net_helpMessage [] =
1137 {
1138 /* .........1.........2.... */
1139   " Novell network LANs    ",
1140   " or Windows 95 DOS-box. ",
1141   "                        ",
1142   "(LAN=Local Area Network)",
1143
1144   " Commonly used to play  ",
1145   " over the Internet, but ",
1146   " also used on a Local   ",
1147   " Area Network.          "
1148 };
1149
1150 void M_Menu_Net_f (void)
1151 {
1152         key_dest = key_menu;
1153         m_state = m_net;
1154         m_entersound = true;
1155         m_net_items = 2;
1156
1157         if (m_net_cursor >= m_net_items)
1158                 m_net_cursor = 0;
1159         m_net_cursor--;
1160         M_Net_Key (K_DOWNARROW);
1161 }
1162
1163
1164 void M_Net_Draw (void)
1165 {
1166         int             f;
1167         cachepic_t      *p;
1168
1169         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1170         p = Draw_CachePic ("gfx/p_multi.lmp");
1171         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1172
1173         f = 32;
1174
1175         if (ipxAvailable)
1176                 M_DrawPic (72, f, "gfx/netmen3.lmp");
1177         else
1178                 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1179
1180         f += 19;
1181         if (tcpipAvailable)
1182                 M_DrawPic (72, f, "gfx/netmen4.lmp");
1183         else
1184                 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1185
1186         if (m_net_items == 5)   // JDC, could just be removed
1187         {
1188                 f += 19;
1189                 M_DrawPic (72, f, "gfx/netmen5.lmp");
1190         }
1191
1192         f = (320-26*8)/2;
1193         M_DrawTextBox (f, 134, 24, 4);
1194         f += 8;
1195         M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1196         M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1197
1198         f = (int)(realtime * 10)%6;
1199         M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1200 }
1201
1202
1203 void M_Net_Key (int k)
1204 {
1205 again:
1206         switch (k)
1207         {
1208         case K_ESCAPE:
1209                 M_Menu_MultiPlayer_f ();
1210                 break;
1211
1212         case K_DOWNARROW:
1213                 S_LocalSound ("misc/menu1.wav");
1214                 if (++m_net_cursor >= m_net_items)
1215                         m_net_cursor = 0;
1216                 break;
1217
1218         case K_UPARROW:
1219                 S_LocalSound ("misc/menu1.wav");
1220                 if (--m_net_cursor < 0)
1221                         m_net_cursor = m_net_items - 1;
1222                 break;
1223
1224         case K_ENTER:
1225                 m_entersound = true;
1226
1227                 switch (m_net_cursor)
1228                 {
1229                 case 0:
1230                         M_Menu_LanConfig_f ();
1231                         break;
1232
1233                 case 1:
1234                         M_Menu_LanConfig_f ();
1235                         break;
1236
1237                 case 2:
1238 // multiprotocol
1239                         break;
1240                 }
1241         }
1242
1243         if (m_net_cursor == 0 && !ipxAvailable)
1244                 goto again;
1245         if (m_net_cursor == 1 && !tcpipAvailable)
1246                 goto again;
1247 }
1248
1249 //=============================================================================
1250 /* OPTIONS MENU */
1251
1252 #define SLIDER_RANGE    10
1253
1254 void M_DrawSlider (int x, int y, float range)
1255 {
1256         int     i;
1257
1258         if (range < 0)
1259                 range = 0;
1260         if (range > 1)
1261                 range = 1;
1262         M_DrawCharacter (x-8, y, 128);
1263         for (i=0 ; i<SLIDER_RANGE ; i++)
1264                 M_DrawCharacter (x + i*8, y, 129);
1265         M_DrawCharacter (x+i*8, y, 130);
1266         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1267 }
1268
1269 void M_DrawCheckbox (int x, int y, int on)
1270 {
1271         if (on)
1272                 M_Print (x, y, "on");
1273         else
1274                 M_Print (x, y, "off");
1275 }
1276
1277
1278 #define OPTIONS_ITEMS   28
1279
1280 int             options_cursor;
1281
1282 void M_Menu_Options_f (void)
1283 {
1284         key_dest = key_menu;
1285         m_state = m_options;
1286         m_entersound = true;
1287 }
1288
1289
1290 void M_Menu_Options_AdjustSliders (int dir)
1291 {
1292         S_LocalSound ("misc/menu3.wav");
1293
1294         switch (options_cursor)
1295         {
1296         case 5:
1297                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1298                 break;
1299         case 6:
1300                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1301                 break;
1302         case 7:
1303                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1304                 break;
1305         case 8:
1306                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1307                 break;
1308         case 9:
1309                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1310                 break;
1311         case 10:
1312                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1313                 break;
1314         case 11:
1315                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1316                 break;
1317         case 12:
1318                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1319                 break;
1320         case 13:
1321                 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1322                 break;
1323         case 14:
1324                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1325                 break;
1326         case 15: // music volume
1327                 #ifdef _WIN32
1328                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1329                 #else
1330                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1331                 #endif
1332                 break;
1333         case 16: // sfx volume
1334                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1335                 break;
1336         case 17:
1337                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1338                 break;
1339         case 18:
1340                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1341                 break;
1342         case 19: // static crosshair
1343                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1344                 break;
1345         case 20: // show framerate
1346                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1347                 break;
1348         case 21: // always run
1349                 if (cl_forwardspeed.value > 200)
1350                 {
1351                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1352                         Cvar_SetValueQuick (&cl_backspeed, 200);
1353                 }
1354                 else
1355                 {
1356                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1357                         Cvar_SetValueQuick (&cl_backspeed, 400);
1358                 }
1359                 break;
1360         case 22: // lookspring
1361                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1362                 break;
1363         case 23: // lookstrafe
1364                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1365                 break;
1366         case 24: // mouse speed
1367                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1368                 break;
1369         case 25: // mouse look
1370                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1371                 break;
1372         case 26: // invert mouse
1373                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1374                 break;
1375         case 27: // windowed mouse
1376                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1377                 break;
1378         }
1379 }
1380
1381 void M_Options_Draw (void)
1382 {
1383         float y;
1384         cachepic_t      *p;
1385
1386         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1387         p = Draw_CachePic("gfx/p_option.lmp");
1388         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1389
1390         y = 32;
1391         M_Print(16, y, "    Customize controls");y += 8;
1392         M_Print(16, y, "         Go to console");y += 8;
1393         M_Print(16, y, "     Reset to defaults");y += 8;
1394         M_ItemPrint(16, y, "         Video Options", vid_menudrawfn != NULL);y += 8;
1395         M_Print(16, y, "       Effects Options");y += 8;
1396         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1397         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1398         M_Print(16, y, "                   Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1399         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1400         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1401         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1402         M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1403         M_ItemPrint(16, y, "                 Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1404         M_Print(16, y, "              Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1405         M_Print(16, y, "            Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1406         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1407         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1408         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1409         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1410         M_Print(16, y, "      Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1411         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1412         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1413         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1414         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1415         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1416         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1417         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1418         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1419
1420         // cursor
1421         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1422 }
1423
1424
1425 void M_Options_Key (int k)
1426 {
1427         switch (k)
1428         {
1429         case K_ESCAPE:
1430                 M_Menu_Main_f ();
1431                 break;
1432
1433         case K_ENTER:
1434                 m_entersound = true;
1435                 switch (options_cursor)
1436                 {
1437                 case 0:
1438                         M_Menu_Keys_f ();
1439                         break;
1440                 case 1:
1441                         m_state = m_none;
1442                         Con_ToggleConsole_f ();
1443                         break;
1444                 case 2:
1445                         Cbuf_AddText ("exec default.cfg\n");
1446                         break;
1447                 case 3:
1448                         if (vid_menudrawfn)
1449                                 M_Menu_Video_f ();
1450                         break;
1451                 case 4:
1452                         M_Menu_Options_Effects_f ();
1453                         break;
1454                 default:
1455                         M_Menu_Options_AdjustSliders (1);
1456                         break;
1457                 }
1458                 return;
1459
1460         case K_UPARROW:
1461                 S_LocalSound ("misc/menu1.wav");
1462                 options_cursor--;
1463                 if (options_cursor < 0)
1464                         options_cursor = OPTIONS_ITEMS-1;
1465                 break;
1466
1467         case K_DOWNARROW:
1468                 S_LocalSound ("misc/menu1.wav");
1469                 options_cursor++;
1470                 if (options_cursor >= OPTIONS_ITEMS)
1471                         options_cursor = 0;
1472                 break;
1473
1474         case K_LEFTARROW:
1475                 M_Menu_Options_AdjustSliders (-1);
1476                 break;
1477
1478         case K_RIGHTARROW:
1479                 M_Menu_Options_AdjustSliders (1);
1480                 break;
1481         }
1482 }
1483
1484 #define OPTIONS_EFFECTS_ITEMS   12
1485
1486 int options_effects_cursor;
1487
1488 void M_Menu_Options_Effects_f (void)
1489 {
1490         key_dest = key_menu;
1491         m_state = m_options_effects;
1492         m_entersound = true;
1493 }
1494
1495
1496 extern cvar_t r_detailtextures;
1497 extern cvar_t cl_particles;
1498 extern cvar_t cl_explosions;
1499 extern cvar_t cl_stainmaps;
1500 extern cvar_t r_modellights;
1501 extern cvar_t cl_particles_bulletimpacts;
1502 extern cvar_t cl_particles_smoke;
1503 extern cvar_t cl_particles_sparks;
1504 extern cvar_t cl_particles_bubbles;
1505 extern cvar_t cl_particles_blood;
1506 extern cvar_t cl_particles_blood_size;
1507 extern cvar_t cl_particles_blood_alpha;
1508
1509 void M_Menu_Options_Effects_AdjustSliders (int dir)
1510 {
1511         S_LocalSound ("misc/menu3.wav");
1512
1513         switch (options_effects_cursor)
1514         {
1515         case 0:
1516                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1517                 break;
1518         case 1:
1519                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1520                 break;
1521         case 2:
1522                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1523                 break;
1524         case 3:
1525                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1526                 break;
1527         case 4:
1528                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1529                 break;
1530         case 5:
1531                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1532                 break;
1533         case 6:
1534                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1535                 break;
1536         case 7:
1537                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1538                 break;
1539         case 8:
1540                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1541                 break;
1542         case 9:
1543                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1544                 break;
1545         case 10:
1546                 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1547                 break;
1548         case 11:
1549                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1550                 break;
1551         }
1552 }
1553
1554 void M_Options_Effects_Draw (void)
1555 {
1556         float y;
1557         cachepic_t      *p;
1558
1559         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1560         p = Draw_CachePic("gfx/p_option.lmp");
1561         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1562
1563         y = 32;
1564         M_Print(16, y, "      Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
1565         M_Print(16, y, "             Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1566         M_Print(16, y, "            Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1567         M_Print(16, y, "             Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1568         M_Print(16, y, "      Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1569         M_Print(16, y, "        Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1570         M_Print(16, y, "                 Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1571         M_Print(16, y, "                Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1572         M_Print(16, y, "               Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1573         M_Print(16, y, "                 Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1574         M_Print(16, y, "            Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1575         M_Print(16, y, "         Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1576
1577         // cursor
1578         M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1579 }
1580
1581
1582 void M_Options_Effects_Key (int k)
1583 {
1584         switch (k)
1585         {
1586         case K_ESCAPE:
1587                 M_Menu_Options_f ();
1588                 break;
1589
1590         case K_ENTER:
1591                 M_Menu_Options_Effects_AdjustSliders (1);
1592                 break;
1593
1594         case K_UPARROW:
1595                 S_LocalSound ("misc/menu1.wav");
1596                 options_effects_cursor--;
1597                 if (options_effects_cursor < 0)
1598                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1599                 break;
1600
1601         case K_DOWNARROW:
1602                 S_LocalSound ("misc/menu1.wav");
1603                 options_effects_cursor++;
1604                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1605                         options_effects_cursor = 0;
1606                 break;
1607
1608         case K_LEFTARROW:
1609                 M_Menu_Options_Effects_AdjustSliders (-1);
1610                 break;
1611
1612         case K_RIGHTARROW:
1613                 M_Menu_Options_Effects_AdjustSliders (1);
1614                 break;
1615         }
1616 }
1617
1618 //=============================================================================
1619 /* KEYS MENU */
1620
1621 char *quakebindnames[][2] =
1622 {
1623 {"+attack",             "attack"},
1624 {"impulse 10",          "next weapon"},
1625 {"impulse 12",          "previous weapon"},
1626 {"+jump",                       "jump / swim up"},
1627 {"+forward",            "walk forward"},
1628 {"+back",                       "backpedal"},
1629 {"+left",                       "turn left"},
1630 {"+right",                      "turn right"},
1631 {"+speed",                      "run"},
1632 {"+moveleft",           "step left"},
1633 {"+moveright",          "step right"},
1634 {"+strafe",             "sidestep"},
1635 {"+lookup",             "look up"},
1636 {"+lookdown",           "look down"},
1637 {"centerview",          "center view"},
1638 {"+mlook",                      "mouse look"},
1639 {"+klook",                      "keyboard look"},
1640 {"+moveup",                     "swim up"},
1641 {"+movedown",           "swim down"}
1642 };
1643
1644 char *transfusionbindnames[][2] =
1645 {
1646 {"+forward",            "walk forward"},
1647 {"+back",                       "backpedal"},
1648 {"+moveleft",           "step left"},
1649 {"+moveright",          "step right"},
1650 {"+jump",                       "jump / swim up"},
1651 {"+movedown",           "swim down"},
1652 {"+attack",             "attack"},
1653 {"+button3",            "altfire"},
1654 {"impulse 1",           "Pitch Fork"},
1655 {"impulse 2",           "Flare Gun"},
1656 {"impulse 3",           "Shotgun"},
1657 {"impulse 4",           "Machine Gun"},
1658 {"impulse 5",           "Incinerator"},
1659 {"impulse 6",           "Bombs"},
1660 {"impulse 7",           "Aerosol Can"},
1661 {"impulse 8",           "Tesla Cannon"},
1662 {"impulse 9",           "Life Leech"},
1663 {"impulse 17",          "Voodoo Doll"},
1664 {"impulse 11",          "previous weapon"},
1665 {"impulse 10",          "next weapon"},
1666 {"impulse 14",          "previous item"},
1667 {"impulse 15",          "next item"},
1668 {"impulse 13",          "use item"},
1669 {"impulse 100",         "add bot (red)"},
1670 {"impulse 101",         "add bot (blue)"},
1671 {"impulse 102",         "kick a bot"},
1672 {"impulse 50",          "voting menu"},
1673 {"impulse 141",         "identify player"},
1674 {"impulse 16",          "next armor type"},
1675 {"impulse 20",          "observer mode"}
1676 };
1677
1678 int numcommands;
1679 char *(*bindnames)[2];
1680
1681 /*
1682 typedef struct binditem_s
1683 {
1684         char *command, *description;
1685         struct binditem_s *next;
1686 }
1687 binditem_t;
1688
1689 typedef struct bindcategory_s
1690 {
1691         char *name;
1692         binditem_t *binds;
1693         struct bindcategory_s *next;
1694 }
1695 bindcategory_t;
1696
1697 bindcategory_t *bindcategories = NULL;
1698
1699 void M_ClearBinds (void)
1700 {
1701         for (c = bindcategories;c;c = cnext)
1702         {
1703                 cnext = c->next;
1704                 for (b = c->binds;b;b = bnext)
1705                 {
1706                         bnext = b->next;
1707                         Z_Free(b);
1708                 }
1709                 Z_Free(c);
1710         }
1711         bindcategories = NULL;
1712 }
1713
1714 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1715 {
1716         for (b = &c->binds;*b;*b = &(*b)->next);
1717         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1718         *b->command = (char *)((*b) + 1);
1719         *b->description = *b->command + strlen(command) + 1;
1720         strcpy(*b->command, command);
1721         strcpy(*b->description, description);
1722 }
1723
1724 void M_AddBind (char *category, char *command, char *description)
1725 {
1726         for (c = &bindcategories;*c;c = &(*c)->next)
1727         {
1728                 if (!strcmp(category, (*c)->name))
1729                 {
1730                         M_AddBindToCategory(*c, command, description);
1731                         return;
1732                 }
1733         }
1734         *c = Z_Alloc(sizeof(bindcategory_t));
1735         M_AddBindToCategory(*c, command, description);
1736 }
1737
1738 void M_DefaultBinds (void)
1739 {
1740         M_ClearBinds();
1741         M_AddBind("movement", "+jump", "jump / swim up");
1742         M_AddBind("movement", "+forward", "walk forward");
1743         M_AddBind("movement", "+back", "backpedal");
1744         M_AddBind("movement", "+left", "turn left");
1745         M_AddBind("movement", "+right", "turn right");
1746         M_AddBind("movement", "+speed", "run");
1747         M_AddBind("movement", "+moveleft", "step left");
1748         M_AddBind("movement", "+moveright", "step right");
1749         M_AddBind("movement", "+strafe", "sidestep");
1750         M_AddBind("movement", "+lookup", "look up");
1751         M_AddBind("movement", "+lookdown", "look down");
1752         M_AddBind("movement", "centerview", "center view");
1753         M_AddBind("movement", "+mlook", "mouse look");
1754         M_AddBind("movement", "+klook", "keyboard look");
1755         M_AddBind("movement", "+moveup", "swim up");
1756         M_AddBind("movement", "+movedown", "swim down");
1757         M_AddBind("weapons", "+attack", "attack");
1758         M_AddBind("weapons", "impulse 10", "next weapon");
1759         M_AddBind("weapons", "impulse 12", "previous weapon");
1760         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1761         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1762         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1763         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1764         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1765         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1766         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1767         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1768 }
1769 */
1770
1771
1772 int             keys_cursor;
1773 int             bind_grab;
1774
1775 void M_Menu_Keys_f (void)
1776 {
1777         key_dest = key_menu;
1778         m_state = m_keys;
1779         m_entersound = true;
1780 }
1781
1782 #define NUMKEYS 5
1783
1784 void M_FindKeysForCommand (char *command, int *keys)
1785 {
1786         int             count;
1787         int             j;
1788         char    *b;
1789
1790         for (j = 0;j < NUMKEYS;j++)
1791                 keys[j] = -1;
1792
1793         count = 0;
1794
1795         for (j=0 ; j<256 ; j++)
1796         {
1797                 b = keybindings[j];
1798                 if (!b)
1799                         continue;
1800                 if (!strcmp (b, command) )
1801                 {
1802                         keys[count++] = j;
1803                         if (count == NUMKEYS)
1804                                 break;
1805                 }
1806         }
1807 }
1808
1809 void M_UnbindCommand (char *command)
1810 {
1811         int             j;
1812         char    *b;
1813
1814         for (j=0 ; j<256 ; j++)
1815         {
1816                 b = keybindings[j];
1817                 if (!b)
1818                         continue;
1819                 if (!strcmp (b, command))
1820                         Key_SetBinding (j, "");
1821         }
1822 }
1823
1824
1825 void M_Keys_Draw (void)
1826 {
1827         int             i, j;
1828         int             keys[NUMKEYS];
1829         int             y;
1830         cachepic_t      *p;
1831         char    keystring[1024];
1832
1833         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1834         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1835
1836         if (bind_grab)
1837                 M_Print (12, 32, "Press a key or button for this action");
1838         else
1839                 M_Print (18, 32, "Enter to change, backspace to clear");
1840
1841 // search for known bindings
1842         for (i=0 ; i<numcommands ; i++)
1843         {
1844                 y = 48 + 8*i;
1845
1846                 M_Print (16, y, bindnames[i][1]);
1847
1848                 M_FindKeysForCommand (bindnames[i][0], keys);
1849
1850                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1851                 if (keys[0] == -1)
1852                         strcpy(keystring, "???");
1853                 else
1854                 {
1855                         keystring[0] = 0;
1856                         for (j = 0;j < NUMKEYS;j++)
1857                         {
1858                                 if (keys[j] != -1)
1859                                 {
1860                                         if (j > 0)
1861                                                 strcat(keystring, " or ");
1862                                         strcat(keystring, Key_KeynumToString (keys[j]));
1863                                 }
1864                         }
1865                 }
1866                 M_Print (150, y, keystring);
1867         }
1868
1869         if (bind_grab)
1870                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1871         else
1872                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1873 }
1874
1875
1876 void M_Keys_Key (int k)
1877 {
1878         char    cmd[80];
1879         int             keys[NUMKEYS];
1880
1881         if (bind_grab)
1882         {       // defining a key
1883                 S_LocalSound ("misc/menu1.wav");
1884                 if (k == K_ESCAPE)
1885                 {
1886                         bind_grab = false;
1887                 }
1888                 else //if (k != '`')
1889                 {
1890                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1891                         Cbuf_InsertText (cmd);
1892                 }
1893
1894                 bind_grab = false;
1895                 return;
1896         }
1897
1898         switch (k)
1899         {
1900         case K_ESCAPE:
1901                 M_Menu_Options_f ();
1902                 break;
1903
1904         case K_LEFTARROW:
1905         case K_UPARROW:
1906                 S_LocalSound ("misc/menu1.wav");
1907                 keys_cursor--;
1908                 if (keys_cursor < 0)
1909                         keys_cursor = numcommands-1;
1910                 break;
1911
1912         case K_DOWNARROW:
1913         case K_RIGHTARROW:
1914                 S_LocalSound ("misc/menu1.wav");
1915                 keys_cursor++;
1916                 if (keys_cursor >= numcommands)
1917                         keys_cursor = 0;
1918                 break;
1919
1920         case K_ENTER:           // go into bind mode
1921                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1922                 S_LocalSound ("misc/menu2.wav");
1923                 if (keys[NUMKEYS - 1] != -1)
1924                         M_UnbindCommand (bindnames[keys_cursor][0]);
1925                 bind_grab = true;
1926                 break;
1927
1928         case K_BACKSPACE:               // delete bindings
1929         case K_DEL:                             // delete bindings
1930                 S_LocalSound ("misc/menu2.wav");
1931                 M_UnbindCommand (bindnames[keys_cursor][0]);
1932                 break;
1933         }
1934 }
1935
1936 //=============================================================================
1937 /* VIDEO MENU */
1938
1939 void M_Menu_Video_f (void)
1940 {
1941         key_dest = key_menu;
1942         m_state = m_video;
1943         m_entersound = true;
1944 }
1945
1946
1947 void M_Video_Draw (void)
1948 {
1949         (*vid_menudrawfn) ();
1950 }
1951
1952
1953 void M_Video_Key (int key)
1954 {
1955         (*vid_menukeyfn) (key);
1956 }
1957
1958 //=============================================================================
1959 /* HELP MENU */
1960
1961 int             help_page;
1962 #define NUM_HELP_PAGES  6
1963
1964
1965 void M_Menu_Help_f (void)
1966 {
1967         key_dest = key_menu;
1968         m_state = m_help;
1969         m_entersound = true;
1970         help_page = 0;
1971 }
1972
1973
1974
1975 void M_Help_Draw (void)
1976 {
1977         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1978 }
1979
1980
1981 void M_Help_Key (int key)
1982 {
1983         switch (key)
1984         {
1985         case K_ESCAPE:
1986                 M_Menu_Main_f ();
1987                 break;
1988
1989         case K_UPARROW:
1990         case K_RIGHTARROW:
1991                 m_entersound = true;
1992                 if (++help_page >= NUM_HELP_PAGES)
1993                         help_page = 0;
1994                 break;
1995
1996         case K_DOWNARROW:
1997         case K_LEFTARROW:
1998                 m_entersound = true;
1999                 if (--help_page < 0)
2000                         help_page = NUM_HELP_PAGES-1;
2001                 break;
2002         }
2003
2004 }
2005
2006 //=============================================================================
2007 /* QUIT MENU */
2008
2009 int             msgNumber;
2010 int             m_quit_prevstate;
2011 qboolean        wasInMenus;
2012
2013 char *quitMessage [] = 
2014 {
2015 /* .........1.........2.... */
2016 /*
2017   "  Are you gonna quit    ",
2018   "  this game just like   ",
2019   "   everything else?     ",
2020   "                        ",
2021
2022   " Milord, methinks that  ",
2023   "   thou art a lowly     ",
2024   " quitter. Is this true? ",
2025   "                        ",
2026
2027   " Do I need to bust your ",
2028   "  face open for trying  ",
2029   "        to quit?        ",
2030   "                        ",
2031
2032   " Man, I oughta smack you",
2033   "   for trying to quit!  ",
2034   "     Press Y to get     ",
2035   "      smacked out.      ",
2036
2037   " Press Y to quit like a ",
2038   "   big loser in life.   ",
2039   "  Press N to stay proud ",
2040   "    and successful!     ",
2041  
2042   "   If you press Y to    ",
2043   "  quit, I will summon   ",
2044   "  Satan all over your   ",
2045   "      hard drive!       ",
2046  
2047   "  Um, Asmodeus dislikes ",
2048   " his children trying to ",
2049   " quit. Press Y to return",
2050   "   to your Tinkertoys.  ",
2051
2052   "  If you quit now, I'll ",
2053   "  throw a blanket-party ",
2054   "   for you next time!   ",
2055   "                        "
2056   */
2057
2058 /* .........1.........2.... */
2059   "                        ",
2060   "    Tired of fragging   ",
2061   "        already?        ",
2062   "                        ",
2063
2064   "                        ",
2065   "  Quit now and forfeit  ",
2066   "     your bodycount?    ",
2067   "                        ",
2068
2069   "                        ",
2070   "    Are you sure you    ",
2071   "      want to quit?     ",
2072   "                        ",
2073
2074   "                        ",
2075   "   Off to do something  ",
2076   "      constructive?     ",
2077   "                        ",
2078 };
2079
2080 void M_Menu_Quit_f (void)
2081 {
2082         if (m_state == m_quit)
2083                 return;
2084         wasInMenus = (key_dest == key_menu);
2085         key_dest = key_menu;
2086         m_quit_prevstate = m_state;
2087         m_state = m_quit;
2088         m_entersound = true;
2089         msgNumber = rand()&3; //&7;
2090 }
2091
2092
2093 void M_Quit_Key (int key)
2094 {
2095         switch (key)
2096         {
2097         case K_ESCAPE:
2098         case 'n':
2099         case 'N':
2100                 if (wasInMenus)
2101                 {
2102                         m_state = m_quit_prevstate;
2103                         m_entersound = true;
2104                 }
2105                 else
2106                 {
2107                         key_dest = key_game;
2108                         m_state = m_none;
2109                 }
2110                 break;
2111
2112         case 'Y':
2113         case 'y':
2114                 key_dest = key_console;
2115                 Host_Quit_f ();
2116                 break;
2117
2118         default:
2119                 break;
2120         }
2121
2122 }
2123
2124
2125 void M_Quit_Draw (void)
2126 {
2127         M_DrawTextBox (56, 76, 24, 4);
2128         M_Print (64, 84,  quitMessage[msgNumber*4+0]);
2129         M_Print (64, 92,  quitMessage[msgNumber*4+1]);
2130         M_Print (64, 100, quitMessage[msgNumber*4+2]);
2131         M_Print (64, 108, quitMessage[msgNumber*4+3]);
2132 }
2133
2134 //=============================================================================
2135 /* LAN CONFIG MENU */
2136
2137 int             lanConfig_cursor = -1;
2138 int             lanConfig_cursor_table [] = {72, 92, 124};
2139 #define NUM_LANCONFIG_CMDS      3
2140
2141 int     lanConfig_port;
2142 char    lanConfig_portname[6];
2143 char    lanConfig_joinname[22];
2144
2145 void M_Menu_LanConfig_f (void)
2146 {
2147         key_dest = key_menu;
2148         m_state = m_lanconfig;
2149         m_entersound = true;
2150         if (lanConfig_cursor == -1)
2151         {
2152                 if (JoiningGame && TCPIPConfig)
2153                         lanConfig_cursor = 2;
2154                 else
2155                         lanConfig_cursor = 1;
2156         }
2157         if (StartingGame && lanConfig_cursor == 2)
2158                 lanConfig_cursor = 1;
2159         lanConfig_port = DEFAULTnet_hostport;
2160         sprintf(lanConfig_portname, "%u", lanConfig_port);
2161
2162         m_return_onerror = false;
2163         m_return_reason[0] = 0;
2164 }
2165
2166
2167 void M_LanConfig_Draw (void)
2168 {
2169         cachepic_t      *p;
2170         int             basex;
2171         char    *startJoin;
2172         char    *protocol;
2173
2174         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2175         p = Draw_CachePic ("gfx/p_multi.lmp");
2176         basex = (320-p->width)/2;
2177         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2178
2179         if (StartingGame)
2180                 startJoin = "New Game";
2181         else
2182                 startJoin = "Join Game";
2183         if (IPXConfig)
2184                 protocol = "IPX";
2185         else
2186                 protocol = "TCP/IP";
2187         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2188         basex += 8;
2189
2190         M_Print (basex, 52, "Address:");
2191         if (IPXConfig)
2192                 M_Print (basex+9*8, 52, my_ipx_address);
2193         else
2194                 M_Print (basex+9*8, 52, my_tcpip_address);
2195
2196         M_Print (basex, lanConfig_cursor_table[0], "Port");
2197         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2198         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2199
2200         if (JoiningGame)
2201         {
2202                 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2203                 M_Print (basex, 108, "Join game at:");
2204                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2205                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2206         }
2207         else
2208         {
2209                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2210                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2211         }
2212
2213         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2214
2215         if (lanConfig_cursor == 0)
2216                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2217
2218         if (lanConfig_cursor == 2)
2219                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2220
2221         if (*m_return_reason)
2222                 M_PrintWhite (basex, 148, m_return_reason);
2223 }
2224
2225
2226 void M_LanConfig_Key (int key)
2227 {
2228         int             l;
2229
2230         switch (key)
2231         {
2232         case K_ESCAPE:
2233                 M_Menu_Net_f ();
2234                 break;
2235
2236         case K_UPARROW:
2237                 S_LocalSound ("misc/menu1.wav");
2238                 lanConfig_cursor--;
2239                 if (lanConfig_cursor < 0)
2240                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2241                 break;
2242
2243         case K_DOWNARROW:
2244                 S_LocalSound ("misc/menu1.wav");
2245                 lanConfig_cursor++;
2246                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2247                         lanConfig_cursor = 0;
2248                 break;
2249
2250         case K_ENTER:
2251                 if (lanConfig_cursor == 0)
2252                         break;
2253
2254                 m_entersound = true;
2255
2256                 M_ConfigureNetSubsystem ();
2257
2258                 if (lanConfig_cursor == 1)
2259                 {
2260                         if (StartingGame)
2261                         {
2262                                 M_Menu_GameOptions_f ();
2263                                 break;
2264                         }
2265                         M_Menu_Search_f();
2266                         break;
2267                 }
2268
2269                 if (lanConfig_cursor == 2)
2270                 {
2271                         m_return_state = m_state;
2272                         m_return_onerror = true;
2273                         key_dest = key_game;
2274                         m_state = m_none;
2275                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2276                         break;
2277                 }
2278
2279                 break;
2280
2281         case K_BACKSPACE:
2282                 if (lanConfig_cursor == 0)
2283                 {
2284                         if (strlen(lanConfig_portname))
2285                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2286                 }
2287
2288                 if (lanConfig_cursor == 2)
2289                 {
2290                         if (strlen(lanConfig_joinname))
2291                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2292                 }
2293                 break;
2294
2295         default:
2296                 if (key < 32 || key > 127)
2297                         break;
2298
2299                 if (lanConfig_cursor == 2)
2300                 {
2301                         l = strlen(lanConfig_joinname);
2302                         if (l < 21)
2303                         {
2304                                 lanConfig_joinname[l+1] = 0;
2305                                 lanConfig_joinname[l] = key;
2306                         }
2307                 }
2308
2309                 if (key < '0' || key > '9')
2310                         break;
2311                 if (lanConfig_cursor == 0)
2312                 {
2313                         l = strlen(lanConfig_portname);
2314                         if (l < 5)
2315                         {
2316                                 lanConfig_portname[l+1] = 0;
2317                                 lanConfig_portname[l] = key;
2318                         }
2319                 }
2320         }
2321
2322         if (StartingGame && lanConfig_cursor == 2)
2323         {
2324                 if (key == K_UPARROW)
2325                         lanConfig_cursor = 1;
2326                 else
2327                         lanConfig_cursor = 0;
2328         }
2329
2330         l =  atoi(lanConfig_portname);
2331         if (l > 65535)
2332                 l = lanConfig_port;
2333         else
2334                 lanConfig_port = l;
2335         sprintf(lanConfig_portname, "%u", lanConfig_port);
2336 }
2337
2338 //=============================================================================
2339 /* GAME OPTIONS MENU */
2340
2341 typedef struct
2342 {
2343         char    *name;
2344         char    *description;
2345 } level_t;
2346
2347 typedef struct
2348 {
2349         char    *description;
2350         int             firstLevel;
2351         int             levels;
2352 } episode_t;
2353
2354 typedef struct
2355 {
2356         char *gamename;
2357         level_t *levels;
2358         episode_t *episodes;
2359         int numepisodes;
2360 }
2361 gamelevels_t;
2362
2363 level_t quakelevels[] =
2364 {
2365         {"start", "Entrance"},  // 0
2366
2367         {"e1m1", "Slipgate Complex"},                           // 1
2368         {"e1m2", "Castle of the Damned"},
2369         {"e1m3", "The Necropolis"},
2370         {"e1m4", "The Grisly Grotto"},
2371         {"e1m5", "Gloom Keep"},
2372         {"e1m6", "The Door To Chthon"},
2373         {"e1m7", "The House of Chthon"},
2374         {"e1m8", "Ziggurat Vertigo"},
2375
2376         {"e2m1", "The Installation"},                           // 9
2377         {"e2m2", "Ogre Citadel"},
2378         {"e2m3", "Crypt of Decay"},
2379         {"e2m4", "The Ebon Fortress"},
2380         {"e2m5", "The Wizard's Manse"},
2381         {"e2m6", "The Dismal Oubliette"},
2382         {"e2m7", "Underearth"},
2383
2384         {"e3m1", "Termination Central"},                        // 16
2385         {"e3m2", "The Vaults of Zin"},
2386         {"e3m3", "The Tomb of Terror"},
2387         {"e3m4", "Satan's Dark Delight"},
2388         {"e3m5", "Wind Tunnels"},
2389         {"e3m6", "Chambers of Torment"},
2390         {"e3m7", "The Haunted Halls"},
2391
2392         {"e4m1", "The Sewage System"},                          // 23
2393         {"e4m2", "The Tower of Despair"},
2394         {"e4m3", "The Elder God Shrine"},
2395         {"e4m4", "The Palace of Hate"},
2396         {"e4m5", "Hell's Atrium"},
2397         {"e4m6", "The Pain Maze"},
2398         {"e4m7", "Azure Agony"},
2399         {"e4m8", "The Nameless City"},
2400
2401         {"end", "Shub-Niggurath's Pit"},                        // 31
2402
2403         {"dm1", "Place of Two Deaths"},                         // 32
2404         {"dm2", "Claustrophobopolis"},
2405         {"dm3", "The Abandoned Base"},
2406         {"dm4", "The Bad Place"},
2407         {"dm5", "The Cistern"},
2408         {"dm6", "The Dark Zone"}
2409 };
2410
2411 episode_t quakeepisodes[] =
2412 {
2413         {"Welcome to Quake", 0, 1},
2414         {"Doomed Dimension", 1, 8},
2415         {"Realm of Black Magic", 9, 7},
2416         {"Netherworld", 16, 7},
2417         {"The Elder World", 23, 8},
2418         {"Final Level", 31, 1},
2419         {"Deathmatch Arena", 32, 6}
2420 };
2421
2422 //MED 01/06/97 added hipnotic levels
2423 level_t     hipnoticlevels[] =
2424 {
2425    {"start", "Command HQ"},  // 0
2426
2427    {"hip1m1", "The Pumping Station"},          // 1
2428    {"hip1m2", "Storage Facility"},
2429    {"hip1m3", "The Lost Mine"},
2430    {"hip1m4", "Research Facility"},
2431    {"hip1m5", "Military Complex"},
2432
2433    {"hip2m1", "Ancient Realms"},          // 6
2434    {"hip2m2", "The Black Cathedral"},
2435    {"hip2m3", "The Catacombs"},
2436    {"hip2m4", "The Crypt"},
2437    {"hip2m5", "Mortum's Keep"},
2438    {"hip2m6", "The Gremlin's Domain"},
2439
2440    {"hip3m1", "Tur Torment"},       // 12
2441    {"hip3m2", "Pandemonium"},
2442    {"hip3m3", "Limbo"},
2443    {"hip3m4", "The Gauntlet"},
2444
2445    {"hipend", "Armagon's Lair"},       // 16
2446
2447    {"hipdm1", "The Edge of Oblivion"}           // 17
2448 };
2449
2450 //MED 01/06/97  added hipnotic episodes
2451 episode_t   hipnoticepisodes[] =
2452 {
2453    {"Scourge of Armagon", 0, 1},
2454    {"Fortress of the Dead", 1, 5},
2455    {"Dominion of Darkness", 6, 6},
2456    {"The Rift", 12, 4},
2457    {"Final Level", 16, 1},
2458    {"Deathmatch Arena", 17, 1}
2459 };
2460
2461 //PGM 01/07/97 added rogue levels
2462 //PGM 03/02/97 added dmatch level
2463 level_t         roguelevels[] =
2464 {
2465         {"start",       "Split Decision"},
2466         {"r1m1",        "Deviant's Domain"},
2467         {"r1m2",        "Dread Portal"},
2468         {"r1m3",        "Judgement Call"},
2469         {"r1m4",        "Cave of Death"},
2470         {"r1m5",        "Towers of Wrath"},
2471         {"r1m6",        "Temple of Pain"},
2472         {"r1m7",        "Tomb of the Overlord"},
2473         {"r2m1",        "Tempus Fugit"},
2474         {"r2m2",        "Elemental Fury I"},
2475         {"r2m3",        "Elemental Fury II"},
2476         {"r2m4",        "Curse of Osiris"},
2477         {"r2m5",        "Wizard's Keep"},
2478         {"r2m6",        "Blood Sacrifice"},
2479         {"r2m7",        "Last Bastion"},
2480         {"r2m8",        "Source of Evil"},
2481         {"ctf1",    "Division of Change"}
2482 };
2483
2484 //PGM 01/07/97 added rogue episodes
2485 //PGM 03/02/97 added dmatch episode
2486 episode_t       rogueepisodes[] =
2487 {
2488         {"Introduction", 0, 1},
2489         {"Hell's Fortress", 1, 7},
2490         {"Corridors of Time", 8, 8},
2491         {"Deathmatch Arena", 16, 1}
2492 };
2493
2494 level_t         nehahralevels[] =
2495 {
2496         {"nehstart",    "Welcome to Nehahra"},
2497         {"neh1m1",      "Forge City1: Slipgates"},
2498         {"neh1m2",      "Forge City2: Boiler"},
2499         {"neh1m3",      "Forge City3: Escape"},
2500         {"neh1m4",      "Grind Core"},
2501         {"neh1m5",      "Industrial Silence"},
2502         {"neh1m6",      "Locked-Up Anger"},
2503         {"neh1m7",      "Wanderer of the Wastes"},
2504         {"neh1m8",      "Artemis System Net"},
2505         {"neh1m9",      "To the Death"},
2506         {"neh2m1",      "The Gates of Ghoro"},
2507         {"neh2m2",      "Sacred Trinity"},
2508         {"neh2m3",      "Realm of the Ancients"},
2509         {"neh2m4",      "Temple of the Ancients"},
2510         {"neh2m5",      "Dreams Made Flesh"},
2511         {"neh2m6",      "Your Last Cup of Sorrow"},
2512         {"nehsec",      "Ogre's Bane"},
2513         {"nehahra",     "Nehahra's Den"},
2514         {"nehend",      "Quintessence"}
2515 };
2516
2517 episode_t       nehahraepisodes[] =
2518 {
2519         {"Welcome to Nehahra", 0, 1},
2520         {"The Fall of Forge", 1, 9},
2521         {"The Outlands", 10, 7},
2522         {"Dimension of the Lost", 17, 2}
2523 };
2524
2525 // Map list for Transfusion
2526 level_t         transfusionlevels[] =
2527 {
2528         {"bb1",                 "The Stronghold"},
2529         {"bb2",                 "Winter Wonderland"},
2530         {"bb3",                 "Bodies"},
2531         {"bb4",                 "The Tower"},
2532         {"bb5",                 "Click!"},
2533         {"bb7",                 "Midgard"},
2534         {"bb8",                 "Fun With Heads"},
2535         {"e1m1",                "Cradle to Grave"},
2536         {"e1m7",                "Altar of Stone"},
2537
2538         {"dm1",                 "Monolith Building 11"},
2539         {"dm2",                 "Power!"},
2540         {"dm3",                 "Area 15"},
2541         {"e6m8",                "Beauty and the Beast"},
2542
2543         {"cpbb01",              "Crypt of Despair"},
2544         {"cpbb03",              "Unholy Cathedral"},
2545
2546         {"b2a15",               "Area 15 (B2)"},
2547         {"barena",              "Blood Arena"},
2548         {"bkeep",               "Blood Keep"},
2549         {"bstar",               "Brown Star"},
2550         {"crypt",               "The Crypt"},
2551
2552         {"bb3_2k1",             "Bodies Infusion"},
2553         {"qbb1",                "The Confluence"},
2554         {"qbb2",                "KathartiK"},
2555         {"qbb3",                "Caleb's Woodland Retreat"},
2556         {"ded_simp",    "Dead Simple"},
2557         {"dranzbb6",    "Black Coffee"},
2558         {"qe1m7",               "The House of Chthon"}
2559 };
2560
2561 episode_t       transfusionepisodes[] =
2562 {
2563         {"Blood", 0, 9},
2564         {"Plasma Pack", 9, 4},
2565         {"Cryptic Passage", 13, 2},
2566         {"Blood 2", 15, 5},
2567         {"Custom", 20, 7}
2568 };
2569
2570 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2571 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2572 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2573 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2574 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2575 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
2576
2577 typedef struct
2578 {
2579         int gameid;
2580         gamelevels_t *notregistered;
2581         gamelevels_t *registered;
2582 }
2583 gameinfo_t;
2584
2585 gameinfo_t gamelist[] =
2586 {
2587         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2588         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2589         {GAME_ROGUE, &roguegame, &roguegame},
2590         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2591         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2592         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2593 };
2594
2595 gamelevels_t *lookupgameinfo(void)
2596 {
2597         int i;
2598         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2599         if (registered.integer)
2600                 return gamelist[i].registered;
2601         else
2602                 return gamelist[i].notregistered;
2603 }
2604
2605 int     startepisode;
2606 int     startlevel;
2607 int maxplayers;
2608 qboolean m_serverInfoMessage = false;
2609 double m_serverInfoMessageTime;
2610
2611 void M_Menu_GameOptions_f (void)
2612 {
2613         key_dest = key_menu;
2614         m_state = m_gameoptions;
2615         m_entersound = true;
2616         if (maxplayers == 0)
2617                 maxplayers = svs.maxclients;
2618         if (maxplayers < 2)
2619                 maxplayers = svs.maxclientslimit;
2620 }
2621
2622
2623 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2624 #define NUM_GAMEOPTIONS 9
2625 int             gameoptions_cursor;
2626
2627 void M_GameOptions_Draw (void)
2628 {
2629         cachepic_t      *p;
2630         int             x;
2631         gamelevels_t *g;
2632
2633         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2634         p = Draw_CachePic ("gfx/p_multi.lmp");
2635         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2636
2637         M_DrawTextBox (152, 32, 10, 1);
2638         M_Print (160, 40, "begin game");
2639
2640         M_Print (0, 56, "      Max players");
2641         M_Print (160, 56, va("%i", maxplayers) );
2642
2643         M_Print (0, 64, "        Game Type");
2644         if (gamemode == GAME_TRANSFUSION)
2645         {
2646                 if (!deathmatch.integer)
2647                         Cvar_SetValue("deathmatch", 1);
2648                 if (deathmatch.integer == 2)
2649                         M_Print (160, 64, "Capture the Flag");
2650                 else
2651                         M_Print (160, 64, "Blood Bath");
2652         }
2653         else
2654         {
2655                 if (!coop.integer && !deathmatch.integer)
2656                         Cvar_SetValue("deathmatch", 1);
2657                 if (coop.integer)
2658                         M_Print (160, 64, "Cooperative");
2659                 else
2660                         M_Print (160, 64, "Deathmatch");
2661         }
2662
2663         M_Print (0, 72, "        Teamplay");
2664         if (gamemode == GAME_ROGUE)
2665         {
2666                 char *msg;
2667
2668                 switch((int)teamplay.integer)
2669                 {
2670                         case 1: msg = "No Friendly Fire"; break;
2671                         case 2: msg = "Friendly Fire"; break;
2672                         case 3: msg = "Tag"; break;
2673                         case 4: msg = "Capture the Flag"; break;
2674                         case 5: msg = "One Flag CTF"; break;
2675                         case 6: msg = "Three Team CTF"; break;
2676                         default: msg = "Off"; break;
2677                 }
2678                 M_Print (160, 72, msg);
2679         }
2680         else if (gamemode == GAME_TRANSFUSION)
2681         {
2682                 char *msg;
2683
2684                 switch (teamplay.integer)
2685                 {
2686                         case 0: msg = "Off"; break;
2687                         case 2: msg = "Friendly Fire"; break;
2688                         default: msg = "No Friendly Fire"; break;
2689                 }
2690                 M_Print (160, 72, msg);
2691         }
2692         else
2693         {
2694                 char *msg;
2695
2696                 switch((int)teamplay.integer)
2697                 {
2698                         case 1: msg = "No Friendly Fire"; break;
2699                         case 2: msg = "Friendly Fire"; break;
2700                         default: msg = "Off"; break;
2701                 }
2702                 M_Print (160, 72, msg);
2703         }
2704
2705         M_Print (0, 80, "            Skill");
2706         if (skill.integer == 0)
2707                 M_Print (160, 80, "Easy difficulty");
2708         else if (skill.integer == 1)
2709                 M_Print (160, 80, "Normal difficulty");
2710         else if (skill.integer == 2)
2711                 M_Print (160, 80, "Hard difficulty");
2712         else
2713                 M_Print (160, 80, "Nightmare difficulty");
2714
2715         M_Print (0, 88, "       Frag Limit");
2716         if (fraglimit.integer == 0)
2717                 M_Print (160, 88, "none");
2718         else
2719                 M_Print (160, 88, va("%i frags", fraglimit.integer));
2720
2721         M_Print (0, 96, "       Time Limit");
2722         if (timelimit.integer == 0)
2723                 M_Print (160, 96, "none");
2724         else
2725                 M_Print (160, 96, va("%i minutes", timelimit.integer));
2726
2727         g = lookupgameinfo();
2728
2729         M_Print (0, 112, "         Episode");
2730         M_Print (160, 112, g->episodes[startepisode].description);
2731
2732         M_Print (0, 120, "           Level");
2733         M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2734         M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2735
2736 // line cursor
2737         M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2738
2739         if (m_serverInfoMessage)
2740         {
2741                 if ((realtime - m_serverInfoMessageTime) < 5.0)
2742                 {
2743                         x = (320-26*8)/2;
2744                         M_DrawTextBox (x, 138, 24, 4);
2745                         x += 8;
2746                         M_Print (x, 146, " More than 64 players?? ");
2747                         M_Print (x, 154, "  First, question your  ");
2748                         M_Print (x, 162, "   sanity, then email   ");
2749                         M_Print (x, 170, " havoc@gamevisions.com  ");
2750                 }
2751                 else
2752                 {
2753                         m_serverInfoMessage = false;
2754                 }
2755         }
2756 }
2757
2758
2759 void M_NetStart_Change (int dir)
2760 {
2761         gamelevels_t *g;
2762         int count;
2763
2764         switch (gameoptions_cursor)
2765         {
2766         case 1:
2767                 maxplayers += dir;
2768                 if (maxplayers > svs.maxclientslimit)
2769                 {
2770                         maxplayers = svs.maxclientslimit;
2771                         m_serverInfoMessage = true;
2772                         m_serverInfoMessageTime = realtime;
2773                 }
2774                 if (maxplayers < 2)
2775                         maxplayers = 2;
2776                 break;
2777
2778         case 2:
2779                 if (gamemode == GAME_TRANSFUSION)
2780                 {
2781                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
2782                                 Cvar_SetValueQuick (&deathmatch, 0);
2783                         else // changing from BloodBath to CTF
2784                                 Cvar_SetValueQuick (&deathmatch, 2);
2785                 }
2786                 else
2787                 {
2788                         if (deathmatch.integer) // changing from deathmatch to coop
2789                         {
2790                                 Cvar_SetValueQuick (&coop, 1);
2791                                 Cvar_SetValueQuick (&deathmatch, 0);
2792                         }
2793                         else // changing from coop to deathmatch
2794                         {
2795                                 Cvar_SetValueQuick (&coop, 0);
2796                                 Cvar_SetValueQuick (&deathmatch, 1);
2797                         }
2798                 }
2799                 break;
2800
2801         case 3:
2802                 if (gamemode == GAME_ROGUE)
2803                         count = 6;
2804                 else
2805                         count = 2;
2806
2807                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2808                 if (teamplay.integer > count)
2809                         Cvar_SetValueQuick (&teamplay, 0);
2810                 else if (teamplay.integer < 0)
2811                         Cvar_SetValueQuick (&teamplay, count);
2812                 break;
2813
2814         case 4:
2815                 Cvar_SetValueQuick (&skill, skill.integer + dir);
2816                 if (skill.integer > 3)
2817                         Cvar_SetValueQuick (&skill, 0);
2818                 if (skill.integer < 0)
2819                         Cvar_SetValueQuick (&skill, 3);
2820                 break;
2821
2822         case 5:
2823                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2824                 if (fraglimit.integer > 100)
2825                         Cvar_SetValueQuick (&fraglimit, 0);
2826                 if (fraglimit.integer < 0)
2827                         Cvar_SetValueQuick (&fraglimit, 100);
2828                 break;
2829
2830         case 6:
2831                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2832                 if (timelimit.value > 60)
2833                         Cvar_SetValueQuick (&timelimit, 0);
2834                 if (timelimit.value < 0)
2835                         Cvar_SetValueQuick (&timelimit, 60);
2836                 break;
2837
2838         case 7:
2839                 startepisode += dir;
2840                 g = lookupgameinfo();
2841
2842                 if (startepisode < 0)
2843                         startepisode = g->numepisodes - 1;
2844
2845                 if (startepisode >= g->numepisodes)
2846                         startepisode = 0;
2847
2848                 startlevel = 0;
2849                 break;
2850
2851         case 8:
2852                 startlevel += dir;
2853                 g = lookupgameinfo();
2854
2855                 if (startlevel < 0)
2856                         startlevel = g->episodes[startepisode].levels - 1;
2857
2858                 if (startlevel >= g->episodes[startepisode].levels)
2859                         startlevel = 0;
2860                 break;
2861         }
2862 }
2863
2864 void M_GameOptions_Key (int key)
2865 {
2866         gamelevels_t *g;
2867
2868         switch (key)
2869         {
2870         case K_ESCAPE:
2871                 M_Menu_Net_f ();
2872                 break;
2873
2874         case K_UPARROW:
2875                 S_LocalSound ("misc/menu1.wav");
2876                 gameoptions_cursor--;
2877                 if (gameoptions_cursor < 0)
2878                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
2879                 break;
2880
2881         case K_DOWNARROW:
2882                 S_LocalSound ("misc/menu1.wav");
2883                 gameoptions_cursor++;
2884                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2885                         gameoptions_cursor = 0;
2886                 break;
2887
2888         case K_LEFTARROW:
2889                 if (gameoptions_cursor == 0)
2890                         break;
2891                 S_LocalSound ("misc/menu3.wav");
2892                 M_NetStart_Change (-1);
2893                 break;
2894
2895         case K_RIGHTARROW:
2896                 if (gameoptions_cursor == 0)
2897                         break;
2898                 S_LocalSound ("misc/menu3.wav");
2899                 M_NetStart_Change (1);
2900                 break;
2901
2902         case K_ENTER:
2903                 S_LocalSound ("misc/menu2.wav");
2904                 if (gameoptions_cursor == 0)
2905                 {
2906                         if (sv.active)
2907                                 Cbuf_AddText ("disconnect\n");
2908                         Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
2909                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2910
2911                         g = lookupgameinfo();
2912                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2913                         return;
2914                 }
2915
2916                 M_NetStart_Change (1);
2917                 break;
2918         }
2919 }
2920
2921 //=============================================================================
2922 /* SEARCH MENU */
2923
2924 qboolean        searchComplete = false;
2925 double          searchCompleteTime;
2926
2927 void M_Menu_Search_f (void)
2928 {
2929         key_dest = key_menu;
2930         m_state = m_search;
2931         m_entersound = false;
2932         slistSilent = true;
2933         slistLocal = false;
2934         searchComplete = false;
2935         NET_Slist_f();
2936
2937 }
2938
2939
2940 void M_Search_Draw (void)
2941 {
2942         cachepic_t      *p;
2943         int x;
2944
2945         p = Draw_CachePic ("gfx/p_multi.lmp");
2946         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2947         x = (320/2) - ((12*8)/2) + 4;
2948         M_DrawTextBox (x-8, 32, 12, 1);
2949         M_Print (x, 40, "Searching...");
2950
2951         if(slistInProgress)
2952         {
2953                 NET_Poll();
2954                 return;
2955         }
2956
2957         if (! searchComplete)
2958         {
2959                 searchComplete = true;
2960                 searchCompleteTime = realtime;
2961         }
2962
2963         if (hostCacheCount)
2964         {
2965                 M_Menu_ServerList_f ();
2966                 return;
2967         }
2968
2969         M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2970         if ((realtime - searchCompleteTime) < 3.0)
2971                 return;
2972
2973         M_Menu_LanConfig_f ();
2974 }
2975
2976
2977 void M_Search_Key (int key)
2978 {
2979 }
2980
2981 //=============================================================================
2982 /* SLIST MENU */
2983
2984 int             slist_cursor;
2985 qboolean slist_sorted;
2986
2987 void M_Menu_ServerList_f (void)
2988 {
2989         key_dest = key_menu;
2990         m_state = m_slist;
2991         m_entersound = true;
2992         slist_cursor = 0;
2993         m_return_onerror = false;
2994         m_return_reason[0] = 0;
2995         slist_sorted = false;
2996 }
2997
2998
2999 void M_ServerList_Draw (void)
3000 {
3001         int             n;
3002         char    string [64];
3003         cachepic_t      *p;
3004
3005         if (!slist_sorted)
3006         {
3007                 if (hostCacheCount > 1)
3008                 {
3009                         int     i,j;
3010                         hostcache_t temp;
3011                         for (i = 0; i < hostCacheCount; i++)
3012                                 for (j = i+1; j < hostCacheCount; j++)
3013                                         if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
3014                                         {
3015                                                 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
3016                                                 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
3017                                                 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
3018                                         }
3019                 }
3020                 slist_sorted = true;
3021         }
3022
3023         p = Draw_CachePic ("gfx/p_multi.lmp");
3024         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3025         for (n = 0; n < hostCacheCount; n++)
3026         {
3027                 if (hostcache[n].maxusers)
3028                         sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
3029                 else
3030                         sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3031                 M_Print (16, 32 + 8*n, string);
3032         }
3033         M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3034
3035         if (*m_return_reason)
3036                 M_PrintWhite (16, 148, m_return_reason);
3037 }
3038
3039
3040 void M_ServerList_Key (int k)
3041 {
3042         switch (k)
3043         {
3044         case K_ESCAPE:
3045                 M_Menu_LanConfig_f ();
3046                 break;
3047
3048         case K_SPACE:
3049                 M_Menu_Search_f ();
3050                 break;
3051
3052         case K_UPARROW:
3053         case K_LEFTARROW:
3054                 S_LocalSound ("misc/menu1.wav");
3055                 slist_cursor--;
3056                 if (slist_cursor < 0)
3057                         slist_cursor = hostCacheCount - 1;
3058                 break;
3059
3060         case K_DOWNARROW:
3061         case K_RIGHTARROW:
3062                 S_LocalSound ("misc/menu1.wav");
3063                 slist_cursor++;
3064                 if (slist_cursor >= hostCacheCount)
3065                         slist_cursor = 0;
3066                 break;
3067
3068         case K_ENTER:
3069                 S_LocalSound ("misc/menu2.wav");
3070                 m_return_state = m_state;
3071                 m_return_onerror = true;
3072                 slist_sorted = false;
3073                 key_dest = key_game;
3074                 m_state = m_none;
3075                 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3076                 break;
3077
3078         default:
3079                 break;
3080         }
3081
3082 }
3083
3084 //=============================================================================
3085 /* Menu Subsystem */
3086
3087
3088 void M_Init (void)
3089 {
3090         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3091
3092         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3093         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3094         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3095         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3096         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3097         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3098         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3099         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3100         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3101         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3102         Cmd_AddCommand ("help", M_Menu_Help_f);
3103         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3104
3105         if (gamemode == GAME_TRANSFUSION)
3106         {
3107                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3108                 bindnames = transfusionbindnames;
3109         }
3110         else
3111         {
3112                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3113                 bindnames = quakebindnames;
3114         }
3115
3116         if (gamemode == GAME_NEHAHRA)
3117         {
3118                 if (COM_FileExists("maps/neh1m4.bsp"))
3119                 {
3120                         if (COM_FileExists("hearing.dem"))
3121                         {
3122                                 Con_Printf("Nehahra movie and game detected.\n");
3123                                 NehGameType = TYPE_BOTH;
3124                         }
3125                         else
3126                         {
3127                                 Con_Printf("Nehahra game detected.\n");
3128                                 NehGameType = TYPE_GAME;
3129                         }
3130                 }
3131                 else
3132                 {
3133                         if (COM_FileExists("hearing.dem"))
3134                         {
3135                                 Con_Printf("Nehahra movie detected.\n");
3136                                 NehGameType = TYPE_DEMO;
3137                         }
3138                         else
3139                         {
3140                                 Con_Printf("Nehahra not found.\n");
3141                                 NehGameType = TYPE_GAME; // could just complain, but...
3142                         }
3143                 }
3144         }
3145 }
3146
3147 void M_Draw (void)
3148 {
3149         if (m_state == m_none || key_dest != key_menu)
3150                 return;
3151
3152         M_DrawBackground();
3153
3154         switch (m_state)
3155         {
3156         case m_none:
3157                 break;
3158
3159         case m_main:
3160                 M_Main_Draw ();
3161                 break;
3162
3163         case m_demo:
3164                 M_Demo_Draw ();
3165                 break;
3166
3167         case m_singleplayer:
3168                 M_SinglePlayer_Draw ();
3169                 break;
3170
3171         case m_load:
3172                 M_Load_Draw ();
3173                 break;
3174
3175         case m_save:
3176                 M_Save_Draw ();
3177                 break;
3178
3179         case m_multiplayer:
3180                 M_MultiPlayer_Draw ();
3181                 break;
3182
3183         case m_setup:
3184                 M_Setup_Draw ();
3185                 break;
3186
3187         case m_net:
3188                 M_Net_Draw ();
3189                 break;
3190
3191         case m_options:
3192                 M_Options_Draw ();
3193                 break;
3194
3195         case m_options_effects:
3196                 M_Options_Effects_Draw ();
3197                 break;
3198
3199         case m_keys:
3200                 M_Keys_Draw ();
3201                 break;
3202
3203         case m_video:
3204                 M_Video_Draw ();
3205                 break;
3206
3207         case m_help:
3208                 M_Help_Draw ();
3209                 break;
3210
3211         case m_quit:
3212                 M_Quit_Draw ();
3213                 break;
3214
3215         case m_lanconfig:
3216                 M_LanConfig_Draw ();
3217                 break;
3218
3219         case m_gameoptions:
3220                 M_GameOptions_Draw ();
3221                 break;
3222
3223         case m_search:
3224                 M_Search_Draw ();
3225                 break;
3226
3227         case m_slist:
3228                 M_ServerList_Draw ();
3229                 break;
3230         }
3231
3232         if (m_entersound)
3233         {
3234                 S_LocalSound ("misc/menu2.wav");
3235                 m_entersound = false;
3236         }
3237
3238         S_ExtraUpdate ();
3239 }
3240
3241
3242 void M_Keydown (int key)
3243 {
3244         switch (m_state)
3245         {
3246         case m_none:
3247                 return;
3248
3249         case m_main:
3250                 M_Main_Key (key);
3251                 return;
3252
3253         case m_demo:
3254                 M_Demo_Key (key);
3255                 return;
3256
3257         case m_singleplayer:
3258                 M_SinglePlayer_Key (key);
3259                 return;
3260
3261         case m_load:
3262                 M_Load_Key (key);
3263                 return;
3264
3265         case m_save:
3266                 M_Save_Key (key);
3267                 return;
3268
3269         case m_multiplayer:
3270                 M_MultiPlayer_Key (key);
3271                 return;
3272
3273         case m_setup:
3274                 M_Setup_Key (key);
3275                 return;
3276
3277         case m_net:
3278                 M_Net_Key (key);
3279                 return;
3280
3281         case m_options:
3282                 M_Options_Key (key);
3283                 return;
3284
3285         case m_options_effects:
3286                 M_Options_Effects_Key (key);
3287                 return;
3288
3289         case m_keys:
3290                 M_Keys_Key (key);
3291                 return;
3292
3293         case m_video:
3294                 M_Video_Key (key);
3295                 return;
3296
3297         case m_help:
3298                 M_Help_Key (key);
3299                 return;
3300
3301         case m_quit:
3302                 M_Quit_Key (key);
3303                 return;
3304
3305         case m_lanconfig:
3306                 M_LanConfig_Key (key);
3307                 return;
3308
3309         case m_gameoptions:
3310                 M_GameOptions_Key (key);
3311                 return;
3312
3313         case m_search:
3314                 M_Search_Key (key);
3315                 break;
3316
3317         case m_slist:
3318                 M_ServerList_Key (key);
3319                 return;
3320         }
3321 }
3322
3323
3324 void M_ConfigureNetSubsystem(void)
3325 {
3326 // enable/disable net systems to match desired config
3327
3328         Cbuf_AddText ("stopdemo\n");
3329
3330         if (IPXConfig || TCPIPConfig)
3331                 net_hostport = lanConfig_port;
3332 }
3333