]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
Fixed the "nosound" cvar. Thanks to Willis for having reported this bug
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304         {
305                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
306                         return;
307                 M_Menu_Main_f ();
308         }
309         else
310         {
311                 if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
312                         return;
313                 key_dest = key_game;
314                 m_state = m_none;
315         }
316 }
317
318
319 static int demo_cursor;
320 static void M_Demo_Draw (void)
321 {
322         int i;
323
324         M_Background(320, 200);
325
326         for (i = 0;i < NumberOfNehahraDemos;i++)
327                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
328
329         // line cursor
330         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
331 }
332
333
334 void M_Menu_Demos_f (void)
335 {
336         key_dest = key_menu;
337         m_state = m_demo;
338         m_entersound = true;
339 }
340
341
342 static void M_Demo_Key (int k, char ascii)
343 {
344         switch (k)
345         {
346         case K_ESCAPE:
347                 M_Menu_Main_f ();
348                 break;
349
350         case K_ENTER:
351                 S_LocalSound ("sound/misc/menu2.wav");
352                 m_state = m_none;
353                 key_dest = key_game;
354                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
355                 return;
356
357         case K_UPARROW:
358         case K_LEFTARROW:
359                 S_LocalSound ("sound/misc/menu1.wav");
360                 demo_cursor--;
361                 if (demo_cursor < 0)
362                         demo_cursor = NumberOfNehahraDemos-1;
363                 break;
364
365         case K_DOWNARROW:
366         case K_RIGHTARROW:
367                 S_LocalSound ("sound/misc/menu1.wav");
368                 demo_cursor++;
369                 if (demo_cursor >= NumberOfNehahraDemos)
370                         demo_cursor = 0;
371                 break;
372         }
373 }
374
375 //=============================================================================
376 /* MAIN MENU */
377
378 static int      m_main_cursor;
379
380 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
381
382
383 void M_Menu_Main_f (void)
384 {
385         if (gamemode == GAME_NEHAHRA)
386         {
387                 if (NehGameType == TYPE_DEMO)
388                         MAIN_ITEMS = 4;
389                 else if (NehGameType == TYPE_GAME)
390                         MAIN_ITEMS = 5;
391                 else
392                         MAIN_ITEMS = 6;
393         }
394         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
395                 MAIN_ITEMS = 6;
396         else if (gamemode == GAME_TRANSFUSION) {
397                 if (sv.active && !cl.intermission && cl.islocalgame)
398                         MAIN_ITEMS = 8;
399                 else
400                         MAIN_ITEMS = 7;
401         }
402         else if (gamemode == GAME_NEXUIZ) {
403                 MAIN_ITEMS = 2;
404         }
405         else
406                 MAIN_ITEMS = 5;
407
408         /*
409         if (key_dest != key_menu)
410         {
411                 m_save_demonum = cls.demonum;
412                 cls.demonum = -1;
413         }
414         */
415         key_dest = key_menu;
416         m_state = m_main;
417         m_entersound = true;
418 }
419
420
421 static void M_Main_Draw (void)
422 {
423         int             f;
424         cachepic_t      *p;
425
426         if (gamemode == GAME_TRANSFUSION) {
427                 int y1, y2, y3;
428                 M_Background(640, 480);
429                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
430                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
431                 y2 = 120;
432                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
433                 for (y1 = 1; y1 <= 8; y1++)
434                 {
435                         if (MAIN_ITEMS == 7 && y1 == 4)
436                                 y1++;
437                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
438                         y2 += 40;
439                 }
440                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
441                         y3 = m_main_cursor + 2;
442                 else
443                         y3 = m_main_cursor + 1;
444                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
445                 return;
446         }
447         else if (gamemode == GAME_NEXUIZ)
448         {
449                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
450                 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
451                 M_Print ((640/2)-92, (480/3), "You may consider adding");
452                 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
453                 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
454                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
455                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
456                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
457                 return;
458         }
459         M_Background(320, 200);
460         M_DrawPic (16, 4, "gfx/qplaque");
461         p = Draw_CachePic ("gfx/ttl_main", true);
462         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
463 // Nehahra
464         if (gamemode == GAME_NEHAHRA)
465         {
466                 if (NehGameType == TYPE_BOTH)
467                         M_DrawPic (72, 32, "gfx/mainmenu");
468                 else if (NehGameType == TYPE_GAME)
469                         M_DrawPic (72, 32, "gfx/gamemenu");
470                 else
471                         M_DrawPic (72, 32, "gfx/demomenu");
472         }
473         else
474                 M_DrawPic (72, 32, "gfx/mainmenu");
475
476         f = (int)(realtime * 10)%6;
477
478         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
479 }
480
481
482 static void M_Main_Key (int key, char ascii)
483 {
484         switch (key)
485         {
486         case K_ESCAPE:
487                 key_dest = key_game;
488                 m_state = m_none;
489                 //cls.demonum = m_save_demonum;
490                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
491                 //      CL_NextDemo ();
492                 break;
493
494         case K_DOWNARROW:
495                 S_LocalSound ("sound/misc/menu1.wav");
496                 if (++m_main_cursor >= MAIN_ITEMS)
497                         m_main_cursor = 0;
498                 break;
499
500         case K_UPARROW:
501                 S_LocalSound ("sound/misc/menu1.wav");
502                 if (--m_main_cursor < 0)
503                         m_main_cursor = MAIN_ITEMS - 1;
504                 break;
505
506         case K_ENTER:
507                 m_entersound = true;
508
509                 if (gamemode == GAME_NEHAHRA)
510                 {
511                         switch (NehGameType)
512                         {
513                         case TYPE_BOTH:
514                                 switch (m_main_cursor)
515                                 {
516                                 case 0:
517                                         M_Menu_SinglePlayer_f ();
518                                         break;
519
520                                 case 1:
521                                         M_Menu_Demos_f ();
522                                         break;
523
524                                 case 2:
525                                         M_Menu_MultiPlayer_f ();
526                                         break;
527
528                                 case 3:
529                                         M_Menu_Options_f ();
530                                         break;
531
532                                 case 4:
533                                         key_dest = key_game;
534                                         if (sv.active)
535                                                 Cbuf_AddText ("disconnect\n");
536                                         Cbuf_AddText ("playdemo endcred\n");
537                                         break;
538
539                                 case 5:
540                                         M_Menu_Quit_f ();
541                                         break;
542                                 }
543                                 break;
544                         case TYPE_GAME:
545                                 switch (m_main_cursor)
546                                 {
547                                 case 0:
548                                         M_Menu_SinglePlayer_f ();
549                                         break;
550
551                                 case 1:
552                                         M_Menu_MultiPlayer_f ();
553                                         break;
554
555                                 case 2:
556                                         M_Menu_Options_f ();
557                                         break;
558
559                                 case 3:
560                                         key_dest = key_game;
561                                         if (sv.active)
562                                                 Cbuf_AddText ("disconnect\n");
563                                         Cbuf_AddText ("playdemo endcred\n");
564                                         break;
565
566                                 case 4:
567                                         M_Menu_Quit_f ();
568                                         break;
569                                 }
570                                 break;
571                         case TYPE_DEMO:
572                                 switch (m_main_cursor)
573                                 {
574                                 case 0:
575                                         M_Menu_Demos_f ();
576                                         break;
577
578                                 case 1:
579                                         key_dest = key_game;
580                                         if (sv.active)
581                                                 Cbuf_AddText ("disconnect\n");
582                                         Cbuf_AddText ("playdemo endcred\n");
583                                         break;
584
585                                 case 2:
586                                         M_Menu_Options_f ();
587                                         break;
588
589                                 case 3:
590                                         M_Menu_Quit_f ();
591                                         break;
592                                 }
593                                 break;
594                         }
595                 }
596                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
597                 {
598                         switch (m_main_cursor)
599                         {
600                         case 0:
601                                 M_Menu_SinglePlayer_f ();
602                                 break;
603
604                         case 1:
605                                 M_Menu_MultiPlayer_f ();
606                                 break;
607
608                         case 2:
609                                 M_Menu_Options_f ();
610                                 break;
611
612                         case 3:
613                                 M_Menu_Help_f ();
614                                 break;
615
616                         case 4:
617                                 M_Menu_Quit_f ();
618                                 break;
619                         case 5:
620                                 MR_Restart();
621                                 break;
622                         }
623                 }
624                 else if (gamemode == GAME_TRANSFUSION) {
625                         if (MAIN_ITEMS == 7)
626                         {
627                                 switch (m_main_cursor)
628                                 {
629                                 case 0:
630                                         M_Menu_Transfusion_Episode_f ();
631                                         break;
632
633                                 case 1:
634                                         M_Menu_MultiPlayer_f ();
635                                         break;
636
637                                 case 2:
638                                         M_Menu_Options_f ();
639                                         break;
640
641                                 case 3:
642                                         M_Menu_Load_f ();
643                                         break;
644
645                                 case 4:
646                                         M_Menu_Help_f ();
647                                         break;
648
649                                 case 5:
650                                         M_Menu_Credits_f ();
651                                         break;
652
653                                 case 6:
654                                         M_Menu_Quit_f ();
655                                         break;
656                                 }
657                         }
658                         else
659                         {
660                                 switch (m_main_cursor)
661                                 {
662                                 case 0:
663                                         M_Menu_Transfusion_Episode_f ();
664                                         break;
665
666                                 case 1:
667                                         M_Menu_MultiPlayer_f ();
668                                         break;
669
670                                 case 2:
671                                         M_Menu_Options_f ();
672                                         break;
673
674                                 case 3:
675                                         M_Menu_Save_f ();
676                                         break;
677
678                                 case 4:
679                                         M_Menu_Load_f ();
680                                         break;
681
682                                 case 5:
683                                         M_Menu_Help_f ();
684                                         break;
685
686                                 case 6:
687                                         M_Menu_Credits_f ();
688                                         break;
689
690                                 case 7:
691                                         M_Menu_Quit_f ();
692                                         break;
693                                 }
694                         }
695                 }
696                 else if (gamemode == GAME_NEXUIZ) {
697                         switch (m_main_cursor)
698                         {
699                         case 0:
700                                 if (cls.state == ca_connected)
701                                 {
702                                         m_state = m_none;
703                                         key_dest = key_game;
704                                 }
705                                 Con_ToggleConsole_f ();
706                                 break;
707                         case 1:
708                                 M_Menu_Quit_f ();
709                                 break;
710                         }
711                 }
712                 else
713                 {
714                         switch (m_main_cursor)
715                         {
716                         case 0:
717                                 M_Menu_SinglePlayer_f ();
718                                 break;
719
720                         case 1:
721                                 M_Menu_MultiPlayer_f ();
722                                 break;
723
724                         case 2:
725                                 M_Menu_Options_f ();
726                                 break;
727
728                         case 3:
729                                 M_Menu_Help_f ();
730                                 break;
731
732                         case 4:
733                                 M_Menu_Quit_f ();
734                                 break;
735                         }
736                 }
737         }
738 }
739
740 //=============================================================================
741 /* SINGLE PLAYER MENU */
742
743 static int      m_singleplayer_cursor;
744 #define SINGLEPLAYER_ITEMS      3
745
746
747 void M_Menu_SinglePlayer_f (void)
748 {
749         key_dest = key_menu;
750         m_state = m_singleplayer;
751         m_entersound = true;
752 }
753
754
755 static void M_SinglePlayer_Draw (void)
756 {
757         cachepic_t      *p;
758
759         M_Background(320, 200);
760
761         M_DrawPic (16, 4, "gfx/qplaque");
762         p = Draw_CachePic ("gfx/ttl_sgl", true);
763
764         // Some mods don't have a single player mode
765         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
766         {
767                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
768
769                 M_DrawTextBox (60, 8 * 8, 23, 4);
770                 if (gamemode == GAME_GOODVSBAD2)
771                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
772                 else  // if (gamemode == GAME_BATTLEMECH)
773                         M_Print(95, 10 * 8, "Battlemech is for");
774                 M_Print(83, 11 * 8, "multiplayer play only");
775         }
776         else
777         {
778                 int             f;
779
780                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
781                 M_DrawPic (72, 32, "gfx/sp_menu");
782
783                 f = (int)(realtime * 10)%6;
784
785                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
786         }
787 }
788
789
790 static void M_SinglePlayer_Key (int key, char ascii)
791 {
792         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
793         {
794                 if (key == K_ESCAPE || key == K_ENTER)
795                         m_state = m_main;
796                 return;
797         }
798
799         switch (key)
800         {
801         case K_ESCAPE:
802                 M_Menu_Main_f ();
803                 break;
804
805         case K_DOWNARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
808                         m_singleplayer_cursor = 0;
809                 break;
810
811         case K_UPARROW:
812                 S_LocalSound ("sound/misc/menu1.wav");
813                 if (--m_singleplayer_cursor < 0)
814                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
815                 break;
816
817         case K_ENTER:
818                 m_entersound = true;
819
820                 switch (m_singleplayer_cursor)
821                 {
822                 case 0:
823                         key_dest = key_game;
824                         if (sv.active)
825                                 Cbuf_AddText ("disconnect\n");
826                         Cbuf_AddText ("maxplayers 1\n");
827                         Cbuf_AddText ("deathmatch 0\n");
828                         Cbuf_AddText ("coop 0\n");
829                         if (gamemode == GAME_TRANSFUSION)
830                         {
831                                 key_dest = key_menu;
832                                 M_Menu_Transfusion_Episode_f ();
833                                 break;
834                         }
835                         Cbuf_AddText ("startmap_sp\n");
836                         break;
837
838                 case 1:
839                         M_Menu_Load_f ();
840                         break;
841
842                 case 2:
843                         M_Menu_Save_f ();
844                         break;
845                 }
846         }
847 }
848
849 //=============================================================================
850 /* LOAD/SAVE MENU */
851
852 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
853
854 #define MAX_SAVEGAMES           12
855 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
856 static int              loadable[MAX_SAVEGAMES];
857
858 static void M_ScanSaves (void)
859 {
860         int             i, j, len;
861         char    name[MAX_OSPATH];
862         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
863         const char *t;
864         qfile_t *f;
865         int             version;
866
867         for (i=0 ; i<MAX_SAVEGAMES ; i++)
868         {
869                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
870                 loadable[i] = false;
871                 sprintf (name, "s%i.sav", (int)i);
872                 f = FS_Open (name, "rb", false, false);
873                 if (!f)
874                         continue;
875                 // read enough to get the comment
876                 len = FS_Read(f, buf, sizeof(buf) - 1);
877                 buf[sizeof(buf) - 1] = 0;
878                 t = buf;
879                 // version
880                 COM_ParseToken(&t, false);
881                 version = atoi(com_token);
882                 // description
883                 COM_ParseToken(&t, false);
884                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
885
886         // change _ back to space
887                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
888                         if (m_filenames[i][j] == '_')
889                                 m_filenames[i][j] = ' ';
890                 loadable[i] = true;
891                 FS_Close (f);
892         }
893 }
894
895 void M_Menu_Load_f (void)
896 {
897         m_entersound = true;
898         m_state = m_load;
899         key_dest = key_menu;
900         M_ScanSaves ();
901 }
902
903
904 void M_Menu_Save_f (void)
905 {
906         if (!sv.active)
907                 return;
908         if (cl.intermission)
909                 return;
910         if (!cl.islocalgame)
911                 return;
912         m_entersound = true;
913         m_state = m_save;
914         key_dest = key_menu;
915         M_ScanSaves ();
916 }
917
918
919 static void M_Load_Draw (void)
920 {
921         int             i;
922         cachepic_t      *p;
923
924         M_Background(320, 200);
925
926         p = Draw_CachePic ("gfx/p_load", true);
927         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
928
929         for (i=0 ; i< MAX_SAVEGAMES; i++)
930                 M_Print(16, 32 + 8*i, m_filenames[i]);
931
932 // line cursor
933         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
934 }
935
936
937 static void M_Save_Draw (void)
938 {
939         int             i;
940         cachepic_t      *p;
941
942         M_Background(320, 200);
943
944         p = Draw_CachePic ("gfx/p_save", true);
945         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
946
947         for (i=0 ; i<MAX_SAVEGAMES ; i++)
948                 M_Print(16, 32 + 8*i, m_filenames[i]);
949
950 // line cursor
951         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
952 }
953
954
955 static void M_Load_Key (int k, char ascii)
956 {
957         switch (k)
958         {
959         case K_ESCAPE:
960                 if (gamemode == GAME_TRANSFUSION)
961                         M_Menu_Main_f ();
962                 else
963                         M_Menu_SinglePlayer_f ();
964                 break;
965
966         case K_ENTER:
967                 S_LocalSound ("sound/misc/menu2.wav");
968                 if (!loadable[load_cursor])
969                         return;
970                 m_state = m_none;
971                 key_dest = key_game;
972
973                 // issue the load command
974                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
975                 return;
976
977         case K_UPARROW:
978         case K_LEFTARROW:
979                 S_LocalSound ("sound/misc/menu1.wav");
980                 load_cursor--;
981                 if (load_cursor < 0)
982                         load_cursor = MAX_SAVEGAMES-1;
983                 break;
984
985         case K_DOWNARROW:
986         case K_RIGHTARROW:
987                 S_LocalSound ("sound/misc/menu1.wav");
988                 load_cursor++;
989                 if (load_cursor >= MAX_SAVEGAMES)
990                         load_cursor = 0;
991                 break;
992         }
993 }
994
995
996 static void M_Save_Key (int k, char ascii)
997 {
998         switch (k)
999         {
1000         case K_ESCAPE:
1001                 if (gamemode == GAME_TRANSFUSION)
1002                         M_Menu_Main_f ();
1003                 else
1004                         M_Menu_SinglePlayer_f ();
1005                 break;
1006
1007         case K_ENTER:
1008                 m_state = m_none;
1009                 key_dest = key_game;
1010                 Cbuf_AddText (va("save s%i\n", load_cursor));
1011                 return;
1012
1013         case K_UPARROW:
1014         case K_LEFTARROW:
1015                 S_LocalSound ("sound/misc/menu1.wav");
1016                 load_cursor--;
1017                 if (load_cursor < 0)
1018                         load_cursor = MAX_SAVEGAMES-1;
1019                 break;
1020
1021         case K_DOWNARROW:
1022         case K_RIGHTARROW:
1023                 S_LocalSound ("sound/misc/menu1.wav");
1024                 load_cursor++;
1025                 if (load_cursor >= MAX_SAVEGAMES)
1026                         load_cursor = 0;
1027                 break;
1028         }
1029 }
1030
1031 //=============================================================================
1032 /* Transfusion Single Player Episode Menu */
1033
1034 static int      m_episode_cursor;
1035 #define EPISODE_ITEMS   6
1036
1037 void M_Menu_Transfusion_Episode_f (void)
1038 {
1039         m_entersound = true;
1040         m_state = m_transfusion_episode;
1041         key_dest = key_menu;
1042 }
1043
1044 static void M_Transfusion_Episode_Draw (void)
1045 {
1046         int y;
1047         cachepic_t *p;
1048         M_Background(640, 480);
1049
1050         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1051         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1052         for (y = 0; y < EPISODE_ITEMS; y++){
1053                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1054         }
1055
1056         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1057 }
1058
1059 static void M_Transfusion_Episode_Key (int key, char ascii)
1060 {
1061         switch (key)
1062         {
1063         case K_ESCAPE:
1064                 M_Menu_Main_f ();
1065                 break;
1066
1067         case K_DOWNARROW:
1068                 S_LocalSound ("sound/misc/menu1.wav");
1069                 m_episode_cursor++;
1070                 if (m_episode_cursor >= EPISODE_ITEMS)
1071                         m_episode_cursor = 0;
1072                 break;
1073
1074         case K_UPARROW:
1075                 S_LocalSound ("sound/misc/menu1.wav");
1076                 m_episode_cursor--;
1077                 if (m_episode_cursor < 0)
1078                         m_episode_cursor = EPISODE_ITEMS - 1;
1079                 break;
1080
1081         case K_ENTER:
1082                 Cbuf_AddText ("deathmatch 0\n");
1083                 m_entersound = true;
1084                 M_Menu_Transfusion_Skill_f ();
1085         }
1086 }
1087
1088 //=============================================================================
1089 /* Transfusion Single Player Skill Menu */
1090
1091 static int      m_skill_cursor = 2;
1092 #define SKILL_ITEMS     5
1093
1094 void M_Menu_Transfusion_Skill_f (void)
1095 {
1096         m_entersound = true;
1097         m_state = m_transfusion_skill;
1098         key_dest = key_menu;
1099 }
1100
1101 static void M_Transfusion_Skill_Draw (void)
1102 {
1103         int y;
1104         cachepic_t      *p;
1105         M_Background(640, 480);
1106
1107         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1108         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1109
1110         for (y = 0; y < SKILL_ITEMS; y++)
1111         {
1112                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1113         }
1114         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1115 }
1116
1117 static void M_Transfusion_Skill_Key (int key, char ascii)
1118 {
1119         switch (key)
1120         {
1121         case K_ESCAPE:
1122                 M_Menu_Transfusion_Episode_f ();
1123                 break;
1124
1125         case K_DOWNARROW:
1126                 S_LocalSound ("sound/misc/menu1.wav");
1127                 m_skill_cursor++;
1128                 if (m_skill_cursor >= SKILL_ITEMS)
1129                         m_skill_cursor = 0;
1130                 break;
1131
1132         case K_UPARROW:
1133                 S_LocalSound ("sound/misc/menu1.wav");
1134                 m_skill_cursor--;
1135                 if (m_skill_cursor < 0)
1136                         m_skill_cursor = SKILL_ITEMS - 1;
1137                 break;
1138
1139         case K_ENTER:
1140                 m_entersound = true;
1141                 switch (m_skill_cursor)
1142                 {
1143                 case 0:
1144                         Cbuf_AddText ("skill 1\n");
1145                         break;
1146                 case 1:
1147                         Cbuf_AddText ("skill 2\n");
1148                         break;
1149                 case 2:
1150                         Cbuf_AddText ("skill 3\n");
1151                         break;
1152                 case 3:
1153                         Cbuf_AddText ("skill 4\n");
1154                         break;
1155                 case 4:
1156                         Cbuf_AddText ("skill 5\n");
1157                         break;
1158                 }
1159                 key_dest = key_game;
1160                 if (sv.active)
1161                         Cbuf_AddText ("disconnect\n");
1162                 Cbuf_AddText ("maxplayers 1\n");
1163                 Cbuf_AddText ("deathmatch 0\n");
1164                 Cbuf_AddText ("coop 0\n");
1165                 switch (m_episode_cursor)
1166                 {
1167                 case 0:
1168                         Cbuf_AddText ("map e1m1\n");
1169                         break;
1170                 case 1:
1171                         Cbuf_AddText ("map e2m1\n");
1172                         break;
1173                 case 2:
1174                         Cbuf_AddText ("map e3m1\n");
1175                         break;
1176                 case 3:
1177                         Cbuf_AddText ("map e4m1\n");
1178                         break;
1179                 case 4:
1180                         Cbuf_AddText ("map e6m1\n");
1181                         break;
1182                 case 5:
1183                         Cbuf_AddText ("map cp01\n");
1184                         break;
1185                 }
1186         }
1187 }
1188 //=============================================================================
1189 /* MULTIPLAYER MENU */
1190
1191 static int      m_multiplayer_cursor;
1192 #define MULTIPLAYER_ITEMS       3
1193
1194
1195 void M_Menu_MultiPlayer_f (void)
1196 {
1197         key_dest = key_menu;
1198         m_state = m_multiplayer;
1199         m_entersound = true;
1200 }
1201
1202
1203 static void M_MultiPlayer_Draw (void)
1204 {
1205         int             f;
1206         cachepic_t      *p;
1207
1208         if (gamemode == GAME_TRANSFUSION)
1209         {
1210                 M_Background(640, 480);
1211                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1212                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1213                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1214                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1215                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1216                 return;
1217         }
1218         M_Background(320, 200);
1219
1220         M_DrawPic (16, 4, "gfx/qplaque");
1221         p = Draw_CachePic ("gfx/p_multi", true);
1222         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1223         M_DrawPic (72, 32, "gfx/mp_menu");
1224
1225         f = (int)(realtime * 10)%6;
1226
1227         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1228 }
1229
1230
1231 static void M_MultiPlayer_Key (int key, char ascii)
1232 {
1233         switch (key)
1234         {
1235         case K_ESCAPE:
1236                 M_Menu_Main_f ();
1237                 break;
1238
1239         case K_DOWNARROW:
1240                 S_LocalSound ("sound/misc/menu1.wav");
1241                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1242                         m_multiplayer_cursor = 0;
1243                 break;
1244
1245         case K_UPARROW:
1246                 S_LocalSound ("sound/misc/menu1.wav");
1247                 if (--m_multiplayer_cursor < 0)
1248                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1249                 break;
1250
1251         case K_ENTER:
1252                 m_entersound = true;
1253                 switch (m_multiplayer_cursor)
1254                 {
1255                 case 0:
1256                 case 1:
1257                         M_Menu_LanConfig_f ();
1258                         break;
1259
1260                 case 2:
1261                         M_Menu_Setup_f ();
1262                         break;
1263                 }
1264         }
1265 }
1266
1267 //=============================================================================
1268 /* SETUP MENU */
1269
1270 static int              setup_cursor = 4;
1271 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1272
1273 static char     setup_myname[32];
1274 static int              setup_oldtop;
1275 static int              setup_oldbottom;
1276 static int              setup_top;
1277 static int              setup_bottom;
1278 static int              setup_rate;
1279 static int              setup_oldrate;
1280
1281 #define NUM_SETUP_CMDS  5
1282
1283 void M_Menu_Setup_f (void)
1284 {
1285         key_dest = key_menu;
1286         m_state = m_setup;
1287         m_entersound = true;
1288         strcpy(setup_myname, cl_name.string);
1289         setup_top = setup_oldtop = cl_color.integer >> 4;
1290         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1291         setup_rate = cl_rate.integer;
1292 }
1293
1294 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1295 static unsigned char *menuplyr_pixels;
1296 static unsigned int *menuplyr_translated;
1297
1298 typedef struct ratetable_s
1299 {
1300         int rate;
1301         char *name;
1302 }
1303 ratetable_t;
1304
1305 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1306 static ratetable_t setup_ratetable[] =
1307 {
1308         {1000, "28.8 bad"},
1309         {1500, "28.8 mediocre"},
1310         {2000, "28.8 good"},
1311         {2500, "33.6 mediocre"},
1312         {3000, "33.6 good"},
1313         {3500, "56k bad"},
1314         {4000, "56k mediocre"},
1315         {4500, "56k adequate"},
1316         {5000, "56k good"},
1317         {7000, "64k ISDN"},
1318         {15000, "128k ISDN"},
1319         {25000, "broadband"}
1320 };
1321
1322 static int setup_rateindex(int rate)
1323 {
1324         int i;
1325         for (i = 0;i < RATES;i++)
1326                 if (setup_ratetable[i].rate > setup_rate)
1327                         break;
1328         return bound(1, i, RATES) - 1;
1329 }
1330
1331 static void M_Setup_Draw (void)
1332 {
1333         int i;
1334         cachepic_t      *p;
1335
1336         M_Background(320, 200);
1337
1338         M_DrawPic (16, 4, "gfx/qplaque");
1339         p = Draw_CachePic ("gfx/p_multi", true);
1340         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1341
1342         M_Print(64, 40, "Your name");
1343         M_DrawTextBox (160, 32, 16, 1);
1344         M_PrintColored(168, 40, setup_myname);
1345
1346         if (gamemode != GAME_GOODVSBAD2)
1347         {
1348                 M_Print(64, 64, "Shirt color");
1349                 M_Print(64, 88, "Pants color");
1350         }
1351
1352         M_Print(64, 124-8, "Network speed limit");
1353         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1354
1355         M_DrawTextBox (64, 140-8, 14, 1);
1356         M_Print(72, 140, "Accept Changes");
1357
1358         // LordHavoc: rewrote this code greatly
1359         if (menuplyr_load)
1360         {
1361                 unsigned char *data, *f;
1362                 fs_offset_t filesize;
1363                 menuplyr_load = false;
1364                 menuplyr_top = -1;
1365                 menuplyr_bottom = -1;
1366                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1367                 {
1368                         data = LoadLMP (f, filesize, 0, 0, true);
1369                         menuplyr_width = image_width;
1370                         menuplyr_height = image_height;
1371                         Mem_Free(f);
1372                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1373                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1374                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1375                         Mem_Free(data);
1376                 }
1377         }
1378
1379         if (menuplyr_pixels)
1380         {
1381                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1382                 {
1383                         menuplyr_top = setup_top;
1384                         menuplyr_bottom = setup_bottom;
1385                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1386                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1387                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1388                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1389                 }
1390                 M_DrawPic(160, 48, "gfx/bigbox");
1391                 M_DrawPic(172, 56, "gfx/menuplyr");
1392         }
1393
1394         if (setup_cursor == 0)
1395                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1396         else
1397                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1398 }
1399
1400
1401 static void M_Setup_Key (int k, char ascii)
1402 {
1403         int                     l;
1404
1405         switch (k)
1406         {
1407         case K_ESCAPE:
1408                 M_Menu_MultiPlayer_f ();
1409                 break;
1410
1411         case K_UPARROW:
1412                 S_LocalSound ("sound/misc/menu1.wav");
1413                 setup_cursor--;
1414                 if (setup_cursor < 0)
1415                         setup_cursor = NUM_SETUP_CMDS-1;
1416                 break;
1417
1418         case K_DOWNARROW:
1419                 S_LocalSound ("sound/misc/menu1.wav");
1420                 setup_cursor++;
1421                 if (setup_cursor >= NUM_SETUP_CMDS)
1422                         setup_cursor = 0;
1423                 break;
1424
1425         case K_LEFTARROW:
1426                 if (setup_cursor < 1)
1427                         return;
1428                 S_LocalSound ("sound/misc/menu3.wav");
1429                 if (setup_cursor == 1)
1430                         setup_top = setup_top - 1;
1431                 if (setup_cursor == 2)
1432                         setup_bottom = setup_bottom - 1;
1433                 if (setup_cursor == 3)
1434                 {
1435                         l = setup_rateindex(setup_rate) - 1;
1436                         if (l < 0)
1437                                 l = RATES - 1;
1438                         setup_rate = setup_ratetable[l].rate;
1439                 }
1440                 break;
1441         case K_RIGHTARROW:
1442                 if (setup_cursor < 1)
1443                         return;
1444 forward:
1445                 S_LocalSound ("sound/misc/menu3.wav");
1446                 if (setup_cursor == 1)
1447                         setup_top = setup_top + 1;
1448                 if (setup_cursor == 2)
1449                         setup_bottom = setup_bottom + 1;
1450                 if (setup_cursor == 3)
1451                 {
1452                         l = setup_rateindex(setup_rate) + 1;
1453                         if (l >= RATES)
1454                                 l = 0;
1455                         setup_rate = setup_ratetable[l].rate;
1456                 }
1457                 break;
1458
1459         case K_ENTER:
1460                 if (setup_cursor == 0)
1461                         return;
1462
1463                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1464                         goto forward;
1465
1466                 // setup_cursor == 4 (Accept changes)
1467                 if (strcmp(cl_name.string, setup_myname) != 0)
1468                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1469                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1470                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1471                 if (setup_rate != setup_oldrate)
1472                         Cbuf_AddText(va("rate %i\n", setup_rate));
1473
1474                 m_entersound = true;
1475                 M_Menu_MultiPlayer_f ();
1476                 break;
1477
1478         case K_BACKSPACE:
1479                 if (setup_cursor == 0)
1480                 {
1481                         if (strlen(setup_myname))
1482                                 setup_myname[strlen(setup_myname)-1] = 0;
1483                 }
1484                 break;
1485
1486         default:
1487                 if (ascii < 32)
1488                         break;
1489                 if (setup_cursor == 0)
1490                 {
1491                         l = (int)strlen(setup_myname);
1492                         if (l < 15)
1493                         {
1494                                 setup_myname[l+1] = 0;
1495                                 setup_myname[l] = ascii;
1496                         }
1497                 }
1498         }
1499
1500         if (setup_top > 15)
1501                 setup_top = 0;
1502         if (setup_top < 0)
1503                 setup_top = 15;
1504         if (setup_bottom > 15)
1505                 setup_bottom = 0;
1506         if (setup_bottom < 0)
1507                 setup_bottom = 15;
1508 }
1509
1510 //=============================================================================
1511 /* OPTIONS MENU */
1512
1513 #define SLIDER_RANGE    10
1514
1515 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1516 {
1517         char text[16];
1518         int i;
1519         float range;
1520         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1521         M_DrawCharacter (x-8, y, 128);
1522         for (i = 0;i < SLIDER_RANGE;i++)
1523                 M_DrawCharacter (x + i*8, y, 129);
1524         M_DrawCharacter (x+i*8, y, 130);
1525         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1526         if (fabs((int)num - num) < 0.01)
1527                 sprintf(text, "%i", (int)num);
1528         else
1529                 sprintf(text, "%.2f", num);
1530         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1531 }
1532
1533 static void M_DrawCheckbox (int x, int y, int on)
1534 {
1535         if (on)
1536                 M_Print(x, y, "on");
1537         else
1538                 M_Print(x, y, "off");
1539 }
1540
1541
1542 #define OPTIONS_ITEMS 40
1543
1544 static int options_cursor;
1545
1546 void M_Menu_Options_f (void)
1547 {
1548         key_dest = key_menu;
1549         m_state = m_options;
1550         m_entersound = true;
1551 }
1552
1553 extern cvar_t slowmo;
1554 extern dllhandle_t jpeg_dll;
1555 extern cvar_t gl_texture_anisotropy;
1556 extern cvar_t r_textshadow;
1557
1558 static void M_Menu_Options_AdjustSliders (int dir)
1559 {
1560         int optnum;
1561         S_LocalSound ("sound/misc/menu3.wav");
1562
1563         optnum = 7;
1564         if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1576         else if (options_cursor == optnum++)
1577                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1578         else if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1608         else if (options_cursor == optnum++)
1609                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1610         else if (options_cursor == optnum++)
1611                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1612         else if (options_cursor == optnum++)
1613                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1614         else if (options_cursor == optnum++)
1615         {
1616                 if (cl_forwardspeed.value > 200)
1617                 {
1618                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1619                         Cvar_SetValueQuick (&cl_backspeed, 200);
1620                 }
1621                 else
1622                 {
1623                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1624                         Cvar_SetValueQuick (&cl_backspeed, 400);
1625                 }
1626         }
1627         else if (options_cursor == optnum++)
1628                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1629         else if (options_cursor == optnum++)
1630                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1631         else if (options_cursor == optnum++)
1632                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1633         else if (options_cursor == optnum++)
1634                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1635         else if (options_cursor == optnum++)
1636                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1637         else if (options_cursor == optnum++)
1638                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1639 }
1640
1641 static int optnum;
1642 static int opty;
1643 static int optcursor;
1644
1645 static void M_Options_PrintCommand(const char *s, int enabled)
1646 {
1647         if (opty >= 32)
1648         {
1649                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1650                 M_ItemPrint(0, opty, s, enabled);
1651         }
1652         opty += 8;
1653         optnum++;
1654 }
1655
1656 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1657 {
1658         if (opty >= 32)
1659         {
1660                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1661                 M_ItemPrint(0, opty, s, enabled);
1662                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1663         }
1664         opty += 8;
1665         optnum++;
1666 }
1667
1668 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1669 {
1670         if (opty >= 32)
1671         {
1672                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1673                 M_ItemPrint(0, opty, s, enabled);
1674                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1675         }
1676         opty += 8;
1677         optnum++;
1678 }
1679
1680 static void M_Options_Draw (void)
1681 {
1682         int visible;
1683         cachepic_t      *p;
1684
1685         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1686
1687         M_DrawPic(16, 4, "gfx/qplaque");
1688         p = Draw_CachePic("gfx/p_option", true);
1689         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1690
1691         optnum = 0;
1692         optcursor = options_cursor;
1693         visible = (int)((menu_height - 32) / 8);
1694         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1695
1696         M_Options_PrintCommand( "Customize controls", true);
1697         M_Options_PrintCommand( "     Go to console", true);
1698         M_Options_PrintCommand( " Reset to defaults", true);
1699         M_Options_PrintCommand( "             Video", true);
1700         M_Options_PrintCommand( "           Effects", true);
1701         M_Options_PrintCommand( "          Graphics", true);
1702         M_Options_PrintCommand( "     Color Control", true);
1703         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1704         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1705         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1706         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1707         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1708         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1709         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1710         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1711         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1712         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1713         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1714         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1715         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1716         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1717         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1718         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1719         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1720         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1721         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1722         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1723         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1724         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1725         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1726         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1727         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1728         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1729         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1730         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1731         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1732         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1733         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1734         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1735 }
1736
1737
1738 static void M_Options_Key (int k, char ascii)
1739 {
1740         switch (k)
1741         {
1742         case K_ESCAPE:
1743                 M_Menu_Main_f ();
1744                 break;
1745
1746         case K_ENTER:
1747                 m_entersound = true;
1748                 switch (options_cursor)
1749                 {
1750                 case 0:
1751                         M_Menu_Keys_f ();
1752                         break;
1753                 case 1:
1754                         m_state = m_none;
1755                         key_dest = key_game;
1756                         Con_ToggleConsole_f ();
1757                         break;
1758                 case 2:
1759                         M_Menu_Reset_f ();
1760                         break;
1761                 case 3:
1762                         M_Menu_Video_f ();
1763                         break;
1764                 case 4:
1765                         M_Menu_Options_Effects_f ();
1766                         break;
1767                 case 5:
1768                         M_Menu_Options_Graphics_f ();
1769                         break;
1770                 case 6:
1771                         M_Menu_Options_ColorControl_f ();
1772                         break;
1773                 default:
1774                         M_Menu_Options_AdjustSliders (1);
1775                         break;
1776                 }
1777                 return;
1778
1779         case K_UPARROW:
1780                 S_LocalSound ("sound/misc/menu1.wav");
1781                 options_cursor--;
1782                 if (options_cursor < 0)
1783                         options_cursor = OPTIONS_ITEMS-1;
1784                 break;
1785
1786         case K_DOWNARROW:
1787                 S_LocalSound ("sound/misc/menu1.wav");
1788                 options_cursor++;
1789                 if (options_cursor >= OPTIONS_ITEMS)
1790                         options_cursor = 0;
1791                 break;
1792
1793         case K_LEFTARROW:
1794                 M_Menu_Options_AdjustSliders (-1);
1795                 break;
1796
1797         case K_RIGHTARROW:
1798                 M_Menu_Options_AdjustSliders (1);
1799                 break;
1800         }
1801 }
1802
1803 #define OPTIONS_EFFECTS_ITEMS   36
1804
1805 static int options_effects_cursor;
1806
1807 void M_Menu_Options_Effects_f (void)
1808 {
1809         key_dest = key_menu;
1810         m_state = m_options_effects;
1811         m_entersound = true;
1812 }
1813
1814
1815 extern cvar_t cl_stainmaps;
1816 extern cvar_t cl_stainmaps_clearonload;
1817 extern cvar_t r_explosionclip;
1818 extern cvar_t r_coronas;
1819 extern cvar_t gl_flashblend;
1820 extern cvar_t cl_beams_polygons;
1821 extern cvar_t cl_beams_quakepositionhack;
1822 extern cvar_t cl_beams_instantaimhack;
1823 extern cvar_t cl_beams_lightatend;
1824 extern cvar_t r_lightningbeam_thickness;
1825 extern cvar_t r_lightningbeam_scroll;
1826 extern cvar_t r_lightningbeam_repeatdistance;
1827 extern cvar_t r_lightningbeam_color_red;
1828 extern cvar_t r_lightningbeam_color_green;
1829 extern cvar_t r_lightningbeam_color_blue;
1830 extern cvar_t r_lightningbeam_qmbtexture;
1831
1832 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1833 {
1834         int optnum;
1835         S_LocalSound ("sound/misc/menu3.wav");
1836
1837         optnum = 0;
1838              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1866         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1867         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1868         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1869         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1870         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1871         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1872         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1873         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1874 }
1875
1876 static void M_Options_Effects_Draw (void)
1877 {
1878         int visible;
1879         cachepic_t      *p;
1880
1881         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1882
1883         M_DrawPic(16, 4, "gfx/qplaque");
1884         p = Draw_CachePic("gfx/p_option", true);
1885         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1886
1887         optcursor = options_effects_cursor;
1888         optnum = 0;
1889         visible = (int)((menu_height - 32) / 8);
1890         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1891
1892         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1893         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1894         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1895         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1896         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1897         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1898         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1899         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1900         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1901         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1902         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1903         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1904         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1905         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1906         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1907         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1908         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1909         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1910         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1911         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1912         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1913         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1914         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1915         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1916         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1917         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1918         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1919         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1920         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1921         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1922         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1923         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1924         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1925         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1926         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1927         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1928 }
1929
1930
1931 static void M_Options_Effects_Key (int k, char ascii)
1932 {
1933         switch (k)
1934         {
1935         case K_ESCAPE:
1936                 M_Menu_Options_f ();
1937                 break;
1938
1939         case K_ENTER:
1940                 M_Menu_Options_Effects_AdjustSliders (1);
1941                 break;
1942
1943         case K_UPARROW:
1944                 S_LocalSound ("sound/misc/menu1.wav");
1945                 options_effects_cursor--;
1946                 if (options_effects_cursor < 0)
1947                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1948                 break;
1949
1950         case K_DOWNARROW:
1951                 S_LocalSound ("sound/misc/menu1.wav");
1952                 options_effects_cursor++;
1953                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1954                         options_effects_cursor = 0;
1955                 break;
1956
1957         case K_LEFTARROW:
1958                 M_Menu_Options_Effects_AdjustSliders (-1);
1959                 break;
1960
1961         case K_RIGHTARROW:
1962                 M_Menu_Options_Effects_AdjustSliders (1);
1963                 break;
1964         }
1965 }
1966
1967
1968 #define OPTIONS_GRAPHICS_ITEMS  14
1969
1970 static int options_graphics_cursor;
1971
1972 void M_Menu_Options_Graphics_f (void)
1973 {
1974         key_dest = key_menu;
1975         m_state = m_options_graphics;
1976         m_entersound = true;
1977 }
1978
1979 extern cvar_t r_shadow_gloss;
1980 extern cvar_t r_shadow_realtime_dlight;
1981 extern cvar_t r_shadow_realtime_dlight_shadows;
1982 extern cvar_t r_shadow_realtime_world;
1983 extern cvar_t r_shadow_realtime_world_dlightshadows;
1984 extern cvar_t r_shadow_realtime_world_lightmaps;
1985 extern cvar_t r_shadow_realtime_world_shadows;
1986 extern cvar_t r_bloom;
1987 extern cvar_t r_bloom_intensity;
1988 extern cvar_t r_bloom_power;
1989 extern cvar_t r_bloom_blur;
1990 extern cvar_t r_bloom_resolution;
1991 extern cvar_t gl_picmip;
1992
1993 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1994 {
1995         int optnum;
1996         S_LocalSound ("sound/misc/menu3.wav");
1997
1998         optnum = 0;
1999
2000                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
2004         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
2005         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
2006         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
2007         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
2008         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
2009         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
2010         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2011         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2012         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2013         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2014 }
2015
2016
2017 static void M_Options_Graphics_Draw (void)
2018 {
2019         int visible;
2020         cachepic_t      *p;
2021
2022         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2023
2024         M_DrawPic(16, 4, "gfx/qplaque");
2025         p = Draw_CachePic("gfx/p_option", true);
2026         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2027
2028         optcursor = options_graphics_cursor;
2029         optnum = 0;
2030         visible = (int)((menu_height - 32) / 8);
2031         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2032
2033         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2034         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2035         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2036         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2037         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2038         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2039         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2040         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2041         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2042         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2043         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2044         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2045         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2046         M_Options_PrintCommand( "       Restart Renderer", true);
2047 }
2048
2049
2050 static void M_Options_Graphics_Key (int k, char ascii)
2051 {
2052         switch (k)
2053         {
2054         case K_ESCAPE:
2055                 M_Menu_Options_f ();
2056                 break;
2057
2058         case K_ENTER:
2059                 M_Menu_Options_Graphics_AdjustSliders (1);
2060                 break;
2061
2062         case K_UPARROW:
2063                 S_LocalSound ("sound/misc/menu1.wav");
2064                 options_graphics_cursor--;
2065                 if (options_graphics_cursor < 0)
2066                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2067                 break;
2068
2069         case K_DOWNARROW:
2070                 S_LocalSound ("sound/misc/menu1.wav");
2071                 options_graphics_cursor++;
2072                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2073                         options_graphics_cursor = 0;
2074                 break;
2075
2076         case K_LEFTARROW:
2077                 M_Menu_Options_Graphics_AdjustSliders (-1);
2078                 break;
2079
2080         case K_RIGHTARROW:
2081                 M_Menu_Options_Graphics_AdjustSliders (1);
2082                 break;
2083         }
2084 }
2085
2086
2087 #define OPTIONS_COLORCONTROL_ITEMS      18
2088
2089 static int              options_colorcontrol_cursor;
2090
2091 // intensity value to match up to 50% dither to 'correct' quake
2092 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2093
2094 void M_Menu_Options_ColorControl_f (void)
2095 {
2096         key_dest = key_menu;
2097         m_state = m_options_colorcontrol;
2098         m_entersound = true;
2099 }
2100
2101
2102 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2103 {
2104         int optnum;
2105         float f;
2106         S_LocalSound ("sound/misc/menu3.wav");
2107
2108         optnum = 1;
2109         if (options_colorcontrol_cursor == optnum++)
2110                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2111         else if (options_colorcontrol_cursor == optnum++)
2112         {
2113                 Cvar_SetValueQuick (&v_color_enable, 0);
2114                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2115         }
2116         else if (options_colorcontrol_cursor == optnum++)
2117         {
2118                 Cvar_SetValueQuick (&v_color_enable, 0);
2119                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2120         }
2121         else if (options_colorcontrol_cursor == optnum++)
2122         {
2123                 Cvar_SetValueQuick (&v_color_enable, 0);
2124                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2125         }
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2129         }
2130         else if (options_colorcontrol_cursor == optnum++)
2131         {
2132                 Cvar_SetValueQuick (&v_color_enable, 1);
2133                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2134         }
2135         else if (options_colorcontrol_cursor == optnum++)
2136         {
2137                 Cvar_SetValueQuick (&v_color_enable, 1);
2138                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2139         }
2140         else if (options_colorcontrol_cursor == optnum++)
2141         {
2142                 Cvar_SetValueQuick (&v_color_enable, 1);
2143                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2144         }
2145         else if (options_colorcontrol_cursor == optnum++)
2146         {
2147                 Cvar_SetValueQuick (&v_color_enable, 1);
2148                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2149                 Cvar_SetValueQuick (&v_color_black_r, f);
2150                 Cvar_SetValueQuick (&v_color_black_g, f);
2151                 Cvar_SetValueQuick (&v_color_black_b, f);
2152         }
2153         else if (options_colorcontrol_cursor == optnum++)
2154         {
2155                 Cvar_SetValueQuick (&v_color_enable, 1);
2156                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2157         }
2158         else if (options_colorcontrol_cursor == optnum++)
2159         {
2160                 Cvar_SetValueQuick (&v_color_enable, 1);
2161                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2162         }
2163         else if (options_colorcontrol_cursor == optnum++)
2164         {
2165                 Cvar_SetValueQuick (&v_color_enable, 1);
2166                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2167         }
2168         else if (options_colorcontrol_cursor == optnum++)
2169         {
2170                 Cvar_SetValueQuick (&v_color_enable, 1);
2171                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2172                 Cvar_SetValueQuick (&v_color_grey_r, f);
2173                 Cvar_SetValueQuick (&v_color_grey_g, f);
2174                 Cvar_SetValueQuick (&v_color_grey_b, f);
2175         }
2176         else if (options_colorcontrol_cursor == optnum++)
2177         {
2178                 Cvar_SetValueQuick (&v_color_enable, 1);
2179                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2180         }
2181         else if (options_colorcontrol_cursor == optnum++)
2182         {
2183                 Cvar_SetValueQuick (&v_color_enable, 1);
2184                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2185         }
2186         else if (options_colorcontrol_cursor == optnum++)
2187         {
2188                 Cvar_SetValueQuick (&v_color_enable, 1);
2189                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2190         }
2191         else if (options_colorcontrol_cursor == optnum++)
2192         {
2193                 Cvar_SetValueQuick (&v_color_enable, 1);
2194                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2195                 Cvar_SetValueQuick (&v_color_white_r, f);
2196                 Cvar_SetValueQuick (&v_color_white_g, f);
2197                 Cvar_SetValueQuick (&v_color_white_b, f);
2198         }
2199 }
2200
2201 static void M_Options_ColorControl_Draw (void)
2202 {
2203         int visible;
2204         float x, c, s, t, u, v;
2205         cachepic_t      *p, *dither;
2206
2207         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2208
2209         M_Background(320, 256);
2210
2211         M_DrawPic(16, 4, "gfx/qplaque");
2212         p = Draw_CachePic("gfx/p_option", true);
2213         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2214
2215         optcursor = options_colorcontrol_cursor;
2216         optnum = 0;
2217         visible = (int)((menu_height - 32) / 8);
2218         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2219
2220         M_Options_PrintCommand( "     Reset to defaults", true);
2221         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2222         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2223         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2224         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2225         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2226         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2227         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2228         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2229         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2230         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2231         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2232         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2233         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2234         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2235         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2236         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2237         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2238
2239         opty += 4;
2240         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2241         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2242         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2243         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2244         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2245         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2246         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2247         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2248         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2249         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2250         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2251
2252         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2253         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2254         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2255         u = s * 0.5;
2256         v = t * 0.5;
2257         opty += 8;
2258         x = 4;
2259         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2260         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2261         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2262         x += 80;
2263         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2264         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2265         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2266         x += 80;
2267         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2268         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2269         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2270         x += 80;
2271         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2272         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2273         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2274 }
2275
2276
2277 static void M_Options_ColorControl_Key (int k, char ascii)
2278 {
2279         switch (k)
2280         {
2281         case K_ESCAPE:
2282                 M_Menu_Options_f ();
2283                 break;
2284
2285         case K_ENTER:
2286                 m_entersound = true;
2287                 switch (options_colorcontrol_cursor)
2288                 {
2289                 case 0:
2290                         Cvar_SetValueQuick(&v_hwgamma, 1);
2291                         Cvar_SetValueQuick(&v_gamma, 1);
2292                         Cvar_SetValueQuick(&v_contrast, 1);
2293                         Cvar_SetValueQuick(&v_brightness, 0);
2294                         Cvar_SetValueQuick(&v_color_enable, 0);
2295                         Cvar_SetValueQuick(&v_color_black_r, 0);
2296                         Cvar_SetValueQuick(&v_color_black_g, 0);
2297                         Cvar_SetValueQuick(&v_color_black_b, 0);
2298                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2299                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2300                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2301                         Cvar_SetValueQuick(&v_color_white_r, 1);
2302                         Cvar_SetValueQuick(&v_color_white_g, 1);
2303                         Cvar_SetValueQuick(&v_color_white_b, 1);
2304                         break;
2305                 default:
2306                         M_Menu_Options_ColorControl_AdjustSliders (1);
2307                         break;
2308                 }
2309                 return;
2310
2311         case K_UPARROW:
2312                 S_LocalSound ("sound/misc/menu1.wav");
2313                 options_colorcontrol_cursor--;
2314                 if (options_colorcontrol_cursor < 0)
2315                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2316                 break;
2317
2318         case K_DOWNARROW:
2319                 S_LocalSound ("sound/misc/menu1.wav");
2320                 options_colorcontrol_cursor++;
2321                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2322                         options_colorcontrol_cursor = 0;
2323                 break;
2324
2325         case K_LEFTARROW:
2326                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2327                 break;
2328
2329         case K_RIGHTARROW:
2330                 M_Menu_Options_ColorControl_AdjustSliders (1);
2331                 break;
2332         }
2333 }
2334
2335
2336 //=============================================================================
2337 /* KEYS MENU */
2338
2339 static char *quakebindnames[][2] =
2340 {
2341 {"+attack",             "attack"},
2342 {"impulse 10",          "next weapon"},
2343 {"impulse 12",          "previous weapon"},
2344 {"+jump",                       "jump / swim up"},
2345 {"+forward",            "walk forward"},
2346 {"+back",                       "backpedal"},
2347 {"+left",                       "turn left"},
2348 {"+right",                      "turn right"},
2349 {"+speed",                      "run"},
2350 {"+moveleft",           "step left"},
2351 {"+moveright",          "step right"},
2352 {"+strafe",             "sidestep"},
2353 {"+lookup",             "look up"},
2354 {"+lookdown",           "look down"},
2355 {"centerview",          "center view"},
2356 {"+mlook",                      "mouse look"},
2357 {"+klook",                      "keyboard look"},
2358 {"+moveup",                     "swim up"},
2359 {"+movedown",           "swim down"}
2360 };
2361
2362 static char *transfusionbindnames[][2] =
2363 {
2364 {"",                            "Movement"},            // Movement commands
2365 {"+forward",            "walk forward"},
2366 {"+back",                       "backpedal"},
2367 {"+left",                       "turn left"},
2368 {"+right",                      "turn right"},
2369 {"+moveleft",           "step left"},
2370 {"+moveright",          "step right"},
2371 {"+jump",                       "jump / swim up"},
2372 {"+movedown",           "swim down"},
2373 {"",                            "Combat"},                      // Combat commands
2374 {"impulse 1",           "Pitch Fork"},
2375 {"impulse 2",           "Flare Gun"},
2376 {"impulse 3",           "Shotgun"},
2377 {"impulse 4",           "Machine Gun"},
2378 {"impulse 5",           "Incinerator"},
2379 {"impulse 6",           "Bombs (TNT)"},
2380 {"impulse 35",          "Proximity Bomb"},
2381 {"impulse 36",          "Remote Detonator"},
2382 {"impulse 7",           "Aerosol Can"},
2383 {"impulse 8",           "Tesla Cannon"},
2384 {"impulse 9",           "Life Leech"},
2385 {"impulse 10",          "Voodoo Doll"},
2386 {"impulse 21",          "next weapon"},
2387 {"impulse 22",          "previous weapon"},
2388 {"+attack",             "attack"},
2389 {"+button3",            "altfire"},
2390 {"",                            "Inventory"},           // Inventory commands
2391 {"impulse 40",          "Dr.'s Bag"},
2392 {"impulse 41",          "Crystal Ball"},
2393 {"impulse 42",          "Beast Vision"},
2394 {"impulse 43",          "Jump Boots"},
2395 {"impulse 23",          "next item"},
2396 {"impulse 24",          "previous item"},
2397 {"impulse 25",          "use item"},
2398 {"",                            "Misc"},                        // Misc commands
2399 {"+button4",            "use"},
2400 {"impulse 50",          "add bot (red)"},
2401 {"impulse 51",          "add bot (blue)"},
2402 {"impulse 52",          "kick a bot"},
2403 {"impulse 26",          "next armor type"},
2404 {"impulse 27",          "identify player"},
2405 {"impulse 55",          "voting menu"},
2406 {"impulse 56",          "observer mode"},
2407 {"",                            "Taunts"},            // Taunts
2408 {"impulse 70",          "taunt 0"},
2409 {"impulse 71",          "taunt 1"},
2410 {"impulse 72",          "taunt 2"},
2411 {"impulse 73",          "taunt 3"},
2412 {"impulse 74",          "taunt 4"},
2413 {"impulse 75",          "taunt 5"},
2414 {"impulse 76",          "taunt 6"},
2415 {"impulse 77",          "taunt 7"},
2416 {"impulse 78",          "taunt 8"},
2417 {"impulse 79",          "taunt 9"}
2418 };
2419
2420 static char *goodvsbad2bindnames[][2] =
2421 {
2422 {"impulse 69",          "Power 1"},
2423 {"impulse 70",          "Power 2"},
2424 {"impulse 71",          "Power 3"},
2425 {"+jump",                       "jump / swim up"},
2426 {"+forward",            "walk forward"},
2427 {"+back",                       "backpedal"},
2428 {"+left",                       "turn left"},
2429 {"+right",                      "turn right"},
2430 {"+speed",                      "run"},
2431 {"+moveleft",           "step left"},
2432 {"+moveright",          "step right"},
2433 {"+strafe",             "sidestep"},
2434 {"+lookup",             "look up"},
2435 {"+lookdown",           "look down"},
2436 {"centerview",          "center view"},
2437 {"+mlook",                      "mouse look"},
2438 {"kill",                        "kill yourself"},
2439 {"+moveup",                     "swim up"},
2440 {"+movedown",           "swim down"}
2441 };
2442
2443 static int numcommands;
2444 static char *(*bindnames)[2];
2445
2446 /*
2447 typedef struct binditem_s
2448 {
2449         char *command, *description;
2450         struct binditem_s *next;
2451 }
2452 binditem_t;
2453
2454 typedef struct bindcategory_s
2455 {
2456         char *name;
2457         binditem_t *binds;
2458         struct bindcategory_s *next;
2459 }
2460 bindcategory_t;
2461
2462 static bindcategory_t *bindcategories = NULL;
2463
2464 static void M_ClearBinds (void)
2465 {
2466         for (c = bindcategories;c;c = cnext)
2467         {
2468                 cnext = c->next;
2469                 for (b = c->binds;b;b = bnext)
2470                 {
2471                         bnext = b->next;
2472                         Z_Free(b);
2473                 }
2474                 Z_Free(c);
2475         }
2476         bindcategories = NULL;
2477 }
2478
2479 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2480 {
2481         for (b = &c->binds;*b;*b = &(*b)->next);
2482         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2483         *b->command = (char *)((*b) + 1);
2484         *b->description = *b->command + strlen(command) + 1;
2485         strcpy(*b->command, command);
2486         strcpy(*b->description, description);
2487 }
2488
2489 static void M_AddBind (char *category, char *command, char *description)
2490 {
2491         for (c = &bindcategories;*c;c = &(*c)->next)
2492         {
2493                 if (!strcmp(category, (*c)->name))
2494                 {
2495                         M_AddBindToCategory(*c, command, description);
2496                         return;
2497                 }
2498         }
2499         *c = Z_Alloc(sizeof(bindcategory_t));
2500         M_AddBindToCategory(*c, command, description);
2501 }
2502
2503 static void M_DefaultBinds (void)
2504 {
2505         M_ClearBinds();
2506         M_AddBind("movement", "+jump", "jump / swim up");
2507         M_AddBind("movement", "+forward", "walk forward");
2508         M_AddBind("movement", "+back", "backpedal");
2509         M_AddBind("movement", "+left", "turn left");
2510         M_AddBind("movement", "+right", "turn right");
2511         M_AddBind("movement", "+speed", "run");
2512         M_AddBind("movement", "+moveleft", "step left");
2513         M_AddBind("movement", "+moveright", "step right");
2514         M_AddBind("movement", "+strafe", "sidestep");
2515         M_AddBind("movement", "+lookup", "look up");
2516         M_AddBind("movement", "+lookdown", "look down");
2517         M_AddBind("movement", "centerview", "center view");
2518         M_AddBind("movement", "+mlook", "mouse look");
2519         M_AddBind("movement", "+klook", "keyboard look");
2520         M_AddBind("movement", "+moveup", "swim up");
2521         M_AddBind("movement", "+movedown", "swim down");
2522         M_AddBind("weapons", "+attack", "attack");
2523         M_AddBind("weapons", "impulse 10", "next weapon");
2524         M_AddBind("weapons", "impulse 12", "previous weapon");
2525         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2526         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2527         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2528         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2529         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2530         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2531         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2532         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2533 }
2534 */
2535
2536
2537 static int              keys_cursor;
2538 static int              bind_grab;
2539
2540 void M_Menu_Keys_f (void)
2541 {
2542         key_dest = key_menu;
2543         m_state = m_keys;
2544         m_entersound = true;
2545 }
2546
2547 #define NUMKEYS 5
2548
2549 void M_FindKeysForCommand (const char *command, int *keys)
2550 {
2551         int             count;
2552         int             j;
2553         char    *b;
2554
2555         for (j = 0;j < NUMKEYS;j++)
2556                 keys[j] = -1;
2557
2558         count = 0;
2559
2560         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2561         {
2562                 b = keybindings[0][j];
2563                 if (!b)
2564                         continue;
2565                 if (!strcmp (b, command) )
2566                 {
2567                         keys[count++] = j;
2568                         if (count == NUMKEYS)
2569                                 break;
2570                 }
2571         }
2572 }
2573
2574 static void M_UnbindCommand (char *command)
2575 {
2576         int             j;
2577         char    *b;
2578
2579         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2580         {
2581                 b = keybindings[0][j];
2582                 if (!b)
2583                         continue;
2584                 if (!strcmp (b, command))
2585                         Key_SetBinding (j, 0, "");
2586         }
2587 }
2588
2589
2590 static void M_Keys_Draw (void)
2591 {
2592         int             i, j;
2593         int             keys[NUMKEYS];
2594         int             y;
2595         cachepic_t      *p;
2596         char    keystring[MAX_INPUTLINE];
2597
2598         M_Background(320, 48 + 8 * numcommands);
2599
2600         p = Draw_CachePic ("gfx/ttl_cstm", true);
2601         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2602
2603         if (bind_grab)
2604                 M_Print(12, 32, "Press a key or button for this action");
2605         else
2606                 M_Print(18, 32, "Enter to change, backspace to clear");
2607
2608 // search for known bindings
2609         for (i=0 ; i<numcommands ; i++)
2610         {
2611                 y = 48 + 8*i;
2612
2613                 // If there's no command, it's just a section
2614                 if (bindnames[i][0][0] == '\0')
2615                 {
2616                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2617                         M_PrintRed (16, y, bindnames[i][1]);
2618                         continue;
2619                 }
2620                 else
2621                         M_Print(16, y, bindnames[i][1]);
2622
2623                 M_FindKeysForCommand (bindnames[i][0], keys);
2624
2625                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2626                 if (keys[0] == -1)
2627                         strcpy(keystring, "???");
2628                 else
2629                 {
2630                         keystring[0] = 0;
2631                         for (j = 0;j < NUMKEYS;j++)
2632                         {
2633                                 if (keys[j] != -1)
2634                                 {
2635                                         if (j > 0)
2636                                                 strcat(keystring, " or ");
2637                                         strcat(keystring, Key_KeynumToString (keys[j]));
2638                                 }
2639                         }
2640                 }
2641                 M_Print(150, y, keystring);
2642         }
2643
2644         if (bind_grab)
2645                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2646         else
2647                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2648 }
2649
2650
2651 static void M_Keys_Key (int k, char ascii)
2652 {
2653         char    cmd[80];
2654         int             keys[NUMKEYS];
2655
2656         if (bind_grab)
2657         {       // defining a key
2658                 S_LocalSound ("sound/misc/menu1.wav");
2659                 if (k == K_ESCAPE)
2660                 {
2661                         bind_grab = false;
2662                 }
2663                 else //if (k != '`')
2664                 {
2665                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2666                         Cbuf_InsertText (cmd);
2667                 }
2668
2669                 bind_grab = false;
2670                 return;
2671         }
2672
2673         switch (k)
2674         {
2675         case K_ESCAPE:
2676                 M_Menu_Options_f ();
2677                 break;
2678
2679         case K_LEFTARROW:
2680         case K_UPARROW:
2681                 S_LocalSound ("sound/misc/menu1.wav");
2682                 do
2683                 {
2684                         keys_cursor--;
2685                         if (keys_cursor < 0)
2686                                 keys_cursor = numcommands-1;
2687                 }
2688                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2689                 break;
2690
2691         case K_DOWNARROW:
2692         case K_RIGHTARROW:
2693                 S_LocalSound ("sound/misc/menu1.wav");
2694                 do
2695                 {
2696                         keys_cursor++;
2697                         if (keys_cursor >= numcommands)
2698                                 keys_cursor = 0;
2699                 }
2700                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2701                 break;
2702
2703         case K_ENTER:           // go into bind mode
2704                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2705                 S_LocalSound ("sound/misc/menu2.wav");
2706                 if (keys[NUMKEYS - 1] != -1)
2707                         M_UnbindCommand (bindnames[keys_cursor][0]);
2708                 bind_grab = true;
2709                 break;
2710
2711         case K_BACKSPACE:               // delete bindings
2712         case K_DEL:                             // delete bindings
2713                 S_LocalSound ("sound/misc/menu2.wav");
2714                 M_UnbindCommand (bindnames[keys_cursor][0]);
2715                 break;
2716         }
2717 }
2718
2719 void M_Menu_Reset_f (void)
2720 {
2721         key_dest = key_menu;
2722         m_state = m_reset;
2723         m_entersound = true;
2724 }
2725
2726
2727 static void M_Reset_Key (int key, char ascii)
2728 {
2729         switch (key)
2730         {
2731         case 'Y':
2732         case 'y':
2733                 Cbuf_AddText ("exec default.cfg\n");
2734                 // no break here since we also exit the menu
2735
2736         case K_ESCAPE:
2737         case 'n':
2738         case 'N':
2739                 m_state = m_options;
2740                 m_entersound = true;
2741                 break;
2742
2743         default:
2744                 break;
2745         }
2746 }
2747
2748 static void M_Reset_Draw (void)
2749 {
2750         int lines = 2, linelength = 20;
2751         M_Background(linelength * 8 + 16, lines * 8 + 16);
2752         M_DrawTextBox(0, 0, linelength, lines);
2753         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2754         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2755 }
2756
2757 //=============================================================================
2758 /* VIDEO MENU */
2759
2760 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2761 typedef struct video_resolution_s
2762 {
2763         const char *type;
2764         int width, height;
2765         int conwidth, conheight;
2766         double pixelheight; // pixel aspect
2767 }
2768 video_resolution_t;
2769 video_resolution_t video_resolutions[] =
2770 {
2771 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2772 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2773 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2774 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2775 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2776 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2777 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2778 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2779 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2780 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2781 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2782 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2783 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2784 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2785 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2786 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2787 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2788 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2789 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2790 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2791 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2792 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2793 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2794 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2795 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2796 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2797 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2798 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2799 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2800 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2801 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2802 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2803 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2804 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2805 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2806 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2807 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2808 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2809 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2810 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2811 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2812 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2813 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2814 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2815 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2816 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2817 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2818 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2819 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2820 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2821 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2822 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2823 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2824 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2825 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2826 {NULL, 0, 0, 0, 0, 0}
2827 };
2828 // this is the number of the default mode (640x480) in the list above
2829 #define VID_DEFAULT 3
2830 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2831
2832 #define VIDEO_ITEMS 7
2833 static int video_cursor = 0;
2834 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2835 static int video_resolution;
2836
2837 void M_Menu_Video_f (void)
2838 {
2839         int i;
2840
2841         key_dest = key_menu;
2842         m_state = m_video;
2843         m_entersound = true;
2844
2845         // Look for the closest match to the current resolution
2846         video_resolution = 0;
2847         for (i = 1;i < VID_RES_COUNT;i++)
2848         {
2849                 // if the new mode would be a worse match in width, skip it
2850                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2851                         continue;
2852                 // if it is equal in width, check height
2853                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2854                 {
2855                         // if the new mode would be a worse match in height, skip it
2856                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2857                                 continue;
2858                         // if it is equal in width and height, check pixel aspect
2859                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2860                         {
2861                                 // if the new mode would be a worse match in pixel aspect, skip it
2862                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2863                                         continue;
2864                                 // if it is equal in everything, skip it (prefer earlier modes)
2865                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2866                                         continue;
2867                                 // better match for width, height, and pixel aspect
2868                                 video_resolution = i;
2869                         }
2870                         else // better match for width and height
2871                                 video_resolution = i;
2872                 }
2873                 else // better match for width
2874                         video_resolution = i;
2875         }
2876 }
2877
2878
2879 static void M_Video_Draw (void)
2880 {
2881         cachepic_t      *p;
2882
2883         M_Background(320, 200);
2884
2885         M_DrawPic(16, 4, "gfx/qplaque");
2886         p = Draw_CachePic("gfx/vidmodes", true);
2887         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2888
2889         // Current Resolution
2890         M_Print(16, video_cursor_table[0], "    Current Resolution");
2891         if (vid_supportrefreshrate && vid.fullscreen)
2892                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2893         else
2894                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2895
2896         // Proposed Resolution
2897         M_Print(16, video_cursor_table[1], "        New Resolution");
2898         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2899         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2900
2901         // Bits per pixel
2902         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2903         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2904
2905         // Refresh Rate
2906         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2907         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2908
2909         // Fullscreen
2910         M_Print(16, video_cursor_table[4], "            Fullscreen");
2911         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2912
2913         // "Apply" button
2914         M_Print(220, video_cursor_table[5], "Apply");
2915
2916         // Vertical Sync
2917         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2918         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2919
2920         // Cursor
2921         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2922 }
2923
2924
2925 static void M_Menu_Video_AdjustSliders (int dir)
2926 {
2927         S_LocalSound ("sound/misc/menu3.wav");
2928
2929         switch (video_cursor)
2930         {
2931                 // Resolution
2932                 case 1:
2933                 {
2934                         int r;
2935                         for(r = 0;r < VID_RES_COUNT;r++)
2936                         {
2937                                 video_resolution += dir;
2938                                 if (video_resolution >= VID_RES_COUNT)
2939                                         video_resolution = 0;
2940                                 if (video_resolution < 0)
2941                                         video_resolution = VID_RES_COUNT - 1;
2942                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2943                                         break;
2944                         }
2945                         break;
2946                 }
2947
2948                 // Bits per pixel
2949                 case 2:
2950                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2951                         break;
2952                 // Refresh Rate
2953                 case 3:
2954                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2955                         break;
2956                 case 4:
2957                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2958                         break;
2959
2960                 case 6:
2961                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2962                         break;
2963         }
2964 }
2965
2966
2967 static void M_Video_Key (int key, char ascii)
2968 {
2969         switch (key)
2970         {
2971                 case K_ESCAPE:
2972                         // vid_shared.c has a copy of the current video config. We restore it
2973                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2974                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2975                         if (vid_supportrefreshrate)
2976                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2977
2978                         S_LocalSound ("sound/misc/menu1.wav");
2979                         M_Menu_Options_f ();
2980                         break;
2981
2982                 case K_ENTER:
2983                         m_entersound = true;
2984                         switch (video_cursor)
2985                         {
2986                                 case 5:
2987                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2988                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2989                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2990                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2991                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2992                                         Cbuf_AddText ("vid_restart\n");
2993                                         M_Menu_Options_f ();
2994                                         break;
2995                                 default:
2996                                         M_Menu_Video_AdjustSliders (1);
2997                         }
2998                         break;
2999
3000                 case K_UPARROW:
3001                         S_LocalSound ("sound/misc/menu1.wav");
3002                         video_cursor--;
3003                         if (video_cursor < 0)
3004                                 video_cursor = VIDEO_ITEMS-1;
3005                         break;
3006
3007                 case K_DOWNARROW:
3008                         S_LocalSound ("sound/misc/menu1.wav");
3009                         video_cursor++;
3010                         if (video_cursor >= VIDEO_ITEMS)
3011                                 video_cursor = 0;
3012                         break;
3013
3014                 case K_LEFTARROW:
3015                         M_Menu_Video_AdjustSliders (-1);
3016                         break;
3017
3018                 case K_RIGHTARROW:
3019                         M_Menu_Video_AdjustSliders (1);
3020                         break;
3021         }
3022 }
3023
3024 //=============================================================================
3025 /* HELP MENU */
3026
3027 static int              help_page;
3028 #define NUM_HELP_PAGES  6
3029
3030
3031 void M_Menu_Help_f (void)
3032 {
3033         key_dest = key_menu;
3034         m_state = m_help;
3035         m_entersound = true;
3036         help_page = 0;
3037 }
3038
3039
3040
3041 static void M_Help_Draw (void)
3042 {
3043         M_Background(320, 200);
3044         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3045 }
3046
3047
3048 static void M_Help_Key (int key, char ascii)
3049 {
3050         switch (key)
3051         {
3052         case K_ESCAPE:
3053                 M_Menu_Main_f ();
3054                 break;
3055
3056         case K_UPARROW:
3057         case K_RIGHTARROW:
3058                 m_entersound = true;
3059                 if (++help_page >= NUM_HELP_PAGES)
3060                         help_page = 0;
3061                 break;
3062
3063         case K_DOWNARROW:
3064         case K_LEFTARROW:
3065                 m_entersound = true;
3066                 if (--help_page < 0)
3067                         help_page = NUM_HELP_PAGES-1;
3068                 break;
3069         }
3070
3071 }
3072
3073 //=============================================================================
3074 /* CEDITS MENU */
3075
3076 void M_Menu_Credits_f (void)
3077 {
3078         key_dest = key_menu;
3079         m_state = m_credits;
3080         m_entersound = true;
3081 }
3082
3083
3084
3085 static void M_Credits_Draw (void)
3086 {
3087         M_Background(640, 480);
3088         M_DrawPic (0, 0, "gfx/creditsmiddle");
3089         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3090         M_DrawPic (0, 0, "gfx/creditstop");
3091         M_DrawPic (0, 433, "gfx/creditsbottom");
3092 }
3093
3094
3095 static void M_Credits_Key (int key, char ascii)
3096 {
3097                 M_Menu_Main_f ();
3098 }
3099
3100 //=============================================================================
3101 /* QUIT MENU */
3102
3103 static char *m_quit_message[9];
3104 static int              m_quit_prevstate;
3105 static qboolean wasInMenus;
3106
3107
3108 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3109 {
3110         m_quit_message[0] = line1;
3111         m_quit_message[1] = line2;
3112         m_quit_message[2] = line3;
3113         m_quit_message[3] = line4;
3114         m_quit_message[4] = line5;
3115         m_quit_message[5] = line6;
3116         m_quit_message[6] = line7;
3117         m_quit_message[7] = line8;
3118         m_quit_message[8] = NULL;
3119         return 1;
3120 }
3121
3122 static int M_ChooseQuitMessage(int request)
3123 {
3124         switch (gamemode)
3125         {
3126         case GAME_NORMAL:
3127         case GAME_HIPNOTIC:
3128         case GAME_ROGUE:
3129         case GAME_NEHAHRA:
3130         case GAME_DEFEATINDETAIL2:
3131                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3132                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3139                 break;
3140         case GAME_GOODVSBAD2:
3141                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3144                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3145                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3146                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 break;
3154         case GAME_BATTLEMECH:
3155                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3160                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3161                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 break;
3163         case GAME_OPENQUARTZ:
3164                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3168                 break;
3169         case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3170                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3171                 break;
3172         default:
3173                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3177                 break;
3178         }
3179         return 0;
3180 };
3181
3182 void M_Menu_Quit_f (void)
3183 {
3184         int n;
3185         if (m_state == m_quit)
3186                 return;
3187         wasInMenus = (key_dest == key_menu);
3188         key_dest = key_menu;
3189         m_quit_prevstate = m_state;
3190         m_state = m_quit;
3191         m_entersound = true;
3192         // count how many there are
3193         for (n = 0;M_ChooseQuitMessage(n);n++);
3194         // choose one
3195         M_ChooseQuitMessage(rand() % n);
3196 }
3197
3198
3199 static void M_Quit_Key (int key, char ascii)
3200 {
3201         switch (key)
3202         {
3203         case K_ESCAPE:
3204         case 'n':
3205         case 'N':
3206                 if (wasInMenus)
3207                 {
3208                         m_state = (enum m_state_e)m_quit_prevstate;
3209                         m_entersound = true;
3210                 }
3211                 else
3212                 {
3213                         key_dest = key_game;
3214                         m_state = m_none;
3215                 }
3216                 break;
3217
3218         case 'Y':
3219         case 'y':
3220                 Host_Quit_f ();
3221                 break;
3222
3223         default:
3224                 break;
3225         }
3226 }
3227
3228 static void M_Quit_Draw (void)
3229 {
3230         int i, l, linelength, firstline, lastline, lines;
3231         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3232         {
3233                 if ((l = (int)strlen(m_quit_message[i])))
3234                 {
3235                         if (firstline > i)
3236                                 firstline = i;
3237                         if (lastline < i)
3238                                 lastline = i;
3239                         if (linelength < l)
3240                                 linelength = l;
3241                 }
3242         }
3243         lines = (lastline - firstline) + 1;
3244         M_Background(linelength * 8 + 16, lines * 8 + 16);
3245         if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3246                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3247         for (i = 0, l = firstline;i < lines;i++, l++)
3248                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3249 }
3250
3251 //=============================================================================
3252 /* LAN CONFIG MENU */
3253
3254 static int              lanConfig_cursor = -1;
3255 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3256 #define NUM_LANCONFIG_CMDS      4
3257
3258 static int      lanConfig_port;
3259 static char     lanConfig_portname[6];
3260 static char     lanConfig_joinname[22];
3261
3262 void M_Menu_LanConfig_f (void)
3263 {
3264         key_dest = key_menu;
3265         m_state = m_lanconfig;
3266         m_entersound = true;
3267         if (lanConfig_cursor == -1)
3268         {
3269                 if (JoiningGame)
3270                         lanConfig_cursor = 1;
3271         }
3272         if (StartingGame)
3273                 lanConfig_cursor = 1;
3274         lanConfig_port = 26000;
3275         sprintf(lanConfig_portname, "%u", lanConfig_port);
3276
3277         M_Update_Return_Reason("");
3278 }
3279
3280
3281 static void M_LanConfig_Draw (void)
3282 {
3283         cachepic_t      *p;
3284         int             basex;
3285         char    *startJoin;
3286         char    *protocol;
3287
3288         M_Background(320, 200);
3289
3290         M_DrawPic (16, 4, "gfx/qplaque");
3291         p = Draw_CachePic ("gfx/p_multi", true);
3292         basex = (320-p->width)/2;
3293         M_DrawPic (basex, 4, "gfx/p_multi");
3294
3295         if (StartingGame)
3296                 startJoin = "New Game";
3297         else
3298                 startJoin = "Join Game";
3299         protocol = "TCP/IP";
3300         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3301         basex += 8;
3302
3303         M_Print(basex, lanConfig_cursor_table[0], "Port");
3304         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3305         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3306
3307         if (JoiningGame)
3308         {
3309                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3310                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3311                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3312                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3313                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3314         }
3315         else
3316         {
3317                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3318                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3319         }
3320
3321         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3322
3323         if (lanConfig_cursor == 0)
3324                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3325
3326         if (lanConfig_cursor == 3)
3327                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3328
3329         if (*m_return_reason)
3330                 M_Print(basex, 168, m_return_reason);
3331 }
3332
3333
3334 static void M_LanConfig_Key (int key, char ascii)
3335 {
3336         int             l;
3337
3338         switch (key)
3339         {
3340         case K_ESCAPE:
3341                 M_Menu_MultiPlayer_f ();
3342                 break;
3343
3344         case K_UPARROW:
3345                 S_LocalSound ("sound/misc/menu1.wav");
3346                 lanConfig_cursor--;
3347                 if (lanConfig_cursor < 0)
3348                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3349                 // when in start game menu, skip the unused search qw servers item
3350                 if (StartingGame && lanConfig_cursor == 2)
3351                         lanConfig_cursor = 1;
3352                 break;
3353
3354         case K_DOWNARROW:
3355                 S_LocalSound ("sound/misc/menu1.wav");
3356                 lanConfig_cursor++;
3357                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3358                         lanConfig_cursor = 0;
3359                 // when in start game menu, skip the unused search qw servers item
3360                 if (StartingGame && lanConfig_cursor == 1)
3361                         lanConfig_cursor = 2;
3362                 break;
3363
3364         case K_ENTER:
3365                 if (lanConfig_cursor == 0)
3366                         break;
3367
3368                 m_entersound = true;
3369
3370                 Cbuf_AddText ("stopdemo\n");
3371
3372                 Cvar_SetValue("port", lanConfig_port);
3373
3374                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3375                 {
3376                         if (StartingGame)
3377                         {
3378                                 M_Menu_GameOptions_f ();
3379                                 break;
3380                         }
3381                         M_Menu_ServerList_f();
3382                         break;
3383                 }
3384
3385                 if (lanConfig_cursor == 3)
3386                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3387                 break;
3388
3389         case K_BACKSPACE:
3390                 if (lanConfig_cursor == 0)
3391                 {
3392                         if (strlen(lanConfig_portname))
3393                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3394                 }
3395
3396                 if (lanConfig_cursor == 3)
3397                 {
3398                         if (strlen(lanConfig_joinname))
3399                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3400                 }
3401                 break;
3402
3403         default:
3404                 if (ascii < 32)
3405                         break;
3406
3407                 if (lanConfig_cursor == 3)
3408                 {
3409                         l = (int)strlen(lanConfig_joinname);
3410                         if (l < 21)
3411                         {
3412                                 lanConfig_joinname[l+1] = 0;
3413                                 lanConfig_joinname[l] = ascii;
3414                         }
3415                 }
3416
3417                 if (ascii < '0' || ascii > '9')
3418                         break;
3419                 if (lanConfig_cursor == 0)
3420                 {
3421                         l = (int)strlen(lanConfig_portname);
3422                         if (l < 5)
3423                         {
3424                                 lanConfig_portname[l+1] = 0;
3425                                 lanConfig_portname[l] = ascii;
3426                         }
3427                 }
3428         }
3429
3430         if (StartingGame && lanConfig_cursor == 3)
3431         {
3432                 if (key == K_UPARROW)
3433                         lanConfig_cursor = 1;
3434                 else
3435                         lanConfig_cursor = 0;
3436         }
3437
3438         l =  atoi(lanConfig_portname);
3439         if (l <= 65535)
3440                 lanConfig_port = l;
3441         sprintf(lanConfig_portname, "%u", lanConfig_port);
3442 }
3443
3444 //=============================================================================
3445 /* GAME OPTIONS MENU */
3446
3447 typedef struct level_s
3448 {
3449         char    *name;
3450         char    *description;
3451 } level_t;
3452
3453 typedef struct episode_s
3454 {
3455         char    *description;
3456         int             firstLevel;
3457         int             levels;
3458 } episode_t;
3459
3460 typedef struct gamelevels_s
3461 {
3462         char *gamename;
3463         level_t *levels;
3464         episode_t *episodes;
3465         int numepisodes;
3466 }
3467 gamelevels_t;
3468
3469 static level_t quakelevels[] =
3470 {
3471         {"start", "Entrance"},  // 0
3472
3473         {"e1m1", "Slipgate Complex"},                           // 1
3474         {"e1m2", "Castle of the Damned"},
3475         {"e1m3", "The Necropolis"},
3476         {"e1m4", "The Grisly Grotto"},
3477         {"e1m5", "Gloom Keep"},
3478         {"e1m6", "The Door To Chthon"},
3479         {"e1m7", "The House of Chthon"},
3480         {"e1m8", "Ziggurat Vertigo"},
3481
3482         {"e2m1", "The Installation"},                           // 9
3483         {"e2m2", "Ogre Citadel"},
3484         {"e2m3", "Crypt of Decay"},
3485         {"e2m4", "The Ebon Fortress"},
3486         {"e2m5", "The Wizard's Manse"},
3487         {"e2m6", "The Dismal Oubliette"},
3488         {"e2m7", "Underearth"},
3489
3490         {"e3m1", "Termination Central"},                        // 16
3491         {"e3m2", "The Vaults of Zin"},
3492         {"e3m3", "The Tomb of Terror"},
3493         {"e3m4", "Satan's Dark Delight"},
3494         {"e3m5", "Wind Tunnels"},
3495         {"e3m6", "Chambers of Torment"},
3496         {"e3m7", "The Haunted Halls"},
3497
3498         {"e4m1", "The Sewage System"},                          // 23
3499         {"e4m2", "The Tower of Despair"},
3500         {"e4m3", "The Elder God Shrine"},
3501         {"e4m4", "The Palace of Hate"},
3502         {"e4m5", "Hell's Atrium"},
3503         {"e4m6", "The Pain Maze"},
3504         {"e4m7", "Azure Agony"},
3505         {"e4m8", "The Nameless City"},
3506
3507         {"end", "Shub-Niggurath's Pit"},                        // 31
3508
3509         {"dm1", "Place of Two Deaths"},                         // 32
3510         {"dm2", "Claustrophobopolis"},
3511         {"dm3", "The Abandoned Base"},
3512         {"dm4", "The Bad Place"},
3513         {"dm5", "The Cistern"},
3514         {"dm6", "The Dark Zone"}
3515 };
3516
3517 static episode_t quakeepisodes[] =
3518 {
3519         {"Welcome to Quake", 0, 1},
3520         {"Doomed Dimension", 1, 8},
3521         {"Realm of Black Magic", 9, 7},
3522         {"Netherworld", 16, 7},
3523         {"The Elder World", 23, 8},
3524         {"Final Level", 31, 1},
3525         {"Deathmatch Arena", 32, 6}
3526 };
3527
3528  //MED 01/06/97 added hipnotic levels
3529 static level_t     hipnoticlevels[] =
3530 {
3531    {"start", "Command HQ"},  // 0
3532
3533    {"hip1m1", "The Pumping Station"},          // 1
3534    {"hip1m2", "Storage Facility"},
3535    {"hip1m3", "The Lost Mine"},
3536    {"hip1m4", "Research Facility"},
3537    {"hip1m5", "Military Complex"},
3538
3539    {"hip2m1", "Ancient Realms"},          // 6
3540    {"hip2m2", "The Black Cathedral"},
3541    {"hip2m3", "The Catacombs"},
3542    {"hip2m4", "The Crypt"},
3543    {"hip2m5", "Mortum's Keep"},
3544    {"hip2m6", "The Gremlin's Domain"},
3545
3546    {"hip3m1", "Tur Torment"},       // 12
3547    {"hip3m2", "Pandemonium"},
3548    {"hip3m3", "Limbo"},
3549    {"hip3m4", "The Gauntlet"},
3550
3551    {"hipend", "Armagon's Lair"},       // 16
3552
3553    {"hipdm1", "The Edge of Oblivion"}           // 17
3554 };
3555
3556 //MED 01/06/97  added hipnotic episodes
3557 static episode_t   hipnoticepisodes[] =
3558 {
3559    {"Scourge of Armagon", 0, 1},
3560    {"Fortress of the Dead", 1, 5},
3561    {"Dominion of Darkness", 6, 6},
3562    {"The Rift", 12, 4},
3563    {"Final Level", 16, 1},
3564    {"Deathmatch Arena", 17, 1}
3565 };
3566
3567 //PGM 01/07/97 added rogue levels
3568 //PGM 03/02/97 added dmatch level
3569 static level_t          roguelevels[] =
3570 {
3571         {"start",       "Split Decision"},
3572         {"r1m1",        "Deviant's Domain"},
3573         {"r1m2",        "Dread Portal"},
3574         {"r1m3",        "Judgement Call"},
3575         {"r1m4",        "Cave of Death"},
3576         {"r1m5",        "Towers of Wrath"},
3577         {"r1m6",        "Temple of Pain"},
3578         {"r1m7",        "Tomb of the Overlord"},
3579         {"r2m1",        "Tempus Fugit"},
3580         {"r2m2",        "Elemental Fury I"},
3581         {"r2m3",        "Elemental Fury II"},
3582         {"r2m4",        "Curse of Osiris"},
3583         {"r2m5",        "Wizard's Keep"},
3584         {"r2m6",        "Blood Sacrifice"},
3585         {"r2m7",        "Last Bastion"},
3586         {"r2m8",        "Source of Evil"},
3587         {"ctf1",    "Division of Change"}
3588 };
3589
3590 //PGM 01/07/97 added rogue episodes
3591 //PGM 03/02/97 added dmatch episode
3592 static episode_t        rogueepisodes[] =
3593 {
3594         {"Introduction", 0, 1},
3595         {"Hell's Fortress", 1, 7},
3596         {"Corridors of Time", 8, 8},
3597         {"Deathmatch Arena", 16, 1}
3598 };
3599
3600 static level_t          nehahralevels[] =
3601 {
3602         {"nehstart",    "Welcome to Nehahra"},
3603         {"neh1m1",      "Forge City1: Slipgates"},
3604         {"neh1m2",      "Forge City2: Boiler"},
3605         {"neh1m3",      "Forge City3: Escape"},
3606         {"neh1m4",      "Grind Core"},
3607         {"neh1m5",      "Industrial Silence"},
3608         {"neh1m6",      "Locked-Up Anger"},
3609         {"neh1m7",      "Wanderer of the Wastes"},
3610         {"neh1m8",      "Artemis System Net"},
3611         {"neh1m9",      "To the Death"},
3612         {"neh2m1",      "The Gates of Ghoro"},
3613         {"neh2m2",      "Sacred Trinity"},
3614         {"neh2m3",      "Realm of the Ancients"},
3615         {"neh2m4",      "Temple of the Ancients"},
3616         {"neh2m5",      "Dreams Made Flesh"},
3617         {"neh2m6",      "Your Last Cup of Sorrow"},
3618         {"nehsec",      "Ogre's Bane"},
3619         {"nehahra",     "Nehahra's Den"},
3620         {"nehend",      "Quintessence"}
3621 };
3622
3623 static episode_t        nehahraepisodes[] =
3624 {
3625         {"Welcome to Nehahra", 0, 1},
3626         {"The Fall of Forge", 1, 9},
3627         {"The Outlands", 10, 7},
3628         {"Dimension of the Lost", 17, 2}
3629 };
3630
3631 // Map list for Transfusion
3632 static level_t          transfusionlevels[] =
3633 {
3634         {"e1m1",                "Cradle to Grave"},
3635         {"e1m2",                "Wrong Side of the Tracks"},
3636         {"e1m3",                "Phantom Express"},
3637         {"e1m4",                "Dark Carnival"},
3638         {"e1m5",                "Hallowed Grounds"},
3639         {"e1m6",                "The Great Temple"},
3640         {"e1m7",                "Altar of Stone"},
3641         {"e1m8",                "House of Horrors"},
3642
3643         {"e2m1",                "Shipwrecked"},
3644         {"e2m2",                "The Lumber Mill"},
3645         {"e2m3",                "Rest for the Wicked"},
3646         {"e2m4",                "The Overlooked Hotel"},
3647         {"e2m5",                "The Haunting"},
3648         {"e2m6",                "The Cold Rush"},
3649         {"e2m7",                "Bowels of the Earth"},
3650         {"e2m8",                "The Lair of Shial"},
3651         {"e2m9",                "Thin Ice"},
3652
3653         {"e3m1",                "Ghost Town"},
3654         {"e3m2",                "The Siege"},
3655         {"e3m3",                "Raw Sewage"},
3656         {"e3m4",                "The Sick Ward"},
3657         {"e3m5",                "Spare Parts"},
3658         {"e3m6",                "Monster Bait"},
3659         {"e3m7",                "The Pit of Cerberus"},
3660         {"e3m8",                "Catacombs"},
3661
3662         {"e4m1",                "Butchery Loves Company"},
3663         {"e4m2",                "Breeding Grounds"},
3664         {"e4m3",                "Charnel House"},
3665         {"e4m4",                "Crystal Lake"},
3666         {"e4m5",                "Fire and Brimstone"},
3667         {"e4m6",                "The Ganglion Depths"},
3668         {"e4m7",                "In the Flesh"},
3669         {"e4m8",                "The Hall of the Epiphany"},
3670         {"e4m9",                "Mall of the Dead"},
3671
3672         {"bb1",                 "The Stronghold"},
3673         {"bb2",                 "Winter Wonderland"},
3674         {"bb3",                 "Bodies"},
3675         {"bb4",                 "The Tower"},
3676         {"bb5",                 "Click!"},
3677         {"bb6",                 "Twin Fortress"},
3678         {"bb7",                 "Midgard"},
3679         {"bb8",                 "Fun With Heads"},
3680         {"dm1",                 "Monolith Building 11"},
3681         {"dm2",                 "Power!"},
3682         {"dm3",                 "Area 15"},
3683
3684         {"e6m1",                "Welcome to Your Life"},
3685         {"e6m2",                "They Are Here"},
3686         {"e6m3",                "Public Storage"},
3687         {"e6m4",                "Aqueducts"},
3688         {"e6m5",                "The Ruined Temple"},
3689         {"e6m6",                "Forbidden Rituals"},
3690         {"e6m7",                "The Dungeon"},
3691         {"e6m8",                "Beauty and the Beast"},
3692         {"e6m9",                "Forgotten Catacombs"},
3693
3694         {"cp01",                "Boat Docks"},
3695         {"cp02",                "Old Opera House"},
3696         {"cp03",                "Gothic Library"},
3697         {"cp04",                "Lost Monastery"},
3698         {"cp05",                "Steamboat"},
3699         {"cp06",                "Graveyard"},
3700         {"cp07",                "Mountain Pass"},
3701         {"cp08",                "Abysmal Mine"},
3702         {"cp09",                "Castle"},
3703         {"cps1",                "Boggy Creek"},
3704
3705         {"cpbb01",              "Crypt of Despair"},
3706         {"cpbb02",              "Pits of Blood"},
3707         {"cpbb03",              "Unholy Cathedral"},
3708         {"cpbb04",              "Deadly Inspirations"},
3709
3710         {"b2a15",               "Area 15 (B2)"},
3711         {"b2bodies",    "BB_Bodies (B2)"},
3712         {"b2cabana",    "BB_Cabana"},
3713         {"b2power",             "BB_Power"},
3714         {"barena",              "Blood Arena"},
3715         {"bkeep",               "Blood Keep"},
3716         {"bstar",               "Brown Star"},
3717         {"crypt",               "The Crypt"},
3718
3719         {"bb3_2k1",             "Bodies Infusion"},
3720         {"captasao",    "Captasao"},
3721         {"curandero",   "Curandero"},
3722         {"dcamp",               "DeathCamp"},
3723         {"highnoon",    "HighNoon"},
3724         {"qbb1",                "The Confluence"},
3725         {"qbb2",                "KathartiK"},
3726         {"qbb3",                "Caleb's Woodland Retreat"},
3727         {"zoo",                 "Zoo"},
3728
3729         {"dranzbb6",    "Black Coffee"},
3730         {"fragm",               "Frag'M"},
3731         {"maim",                "Maim"},
3732         {"qe1m7",               "The House of Chthon"},
3733         {"qdm1",                "Place of Two Deaths"},
3734         {"qdm4",                "The Bad Place"},
3735         {"qdm5",                "The Cistern"},
3736         {"qmorbias",    "DM-Morbias"},
3737         {"simple",              "Dead Simple"}
3738 };
3739
3740 static episode_t        transfusionepisodes[] =
3741 {
3742         {"The Way of All Flesh", 0, 8},
3743         {"Even Death May Die", 8, 9},
3744         {"Farewell to Arms", 17, 8},
3745         {"Dead Reckoning", 25, 9},
3746         {"BloodBath", 34, 11},
3747         {"Post Mortem", 45, 9},
3748         {"Cryptic Passage", 54, 10},
3749         {"Cryptic BloodBath", 64, 4},
3750         {"Blood 2", 68, 8},
3751         {"Transfusion", 76, 9},
3752         {"Conversions", 85, 9}
3753 };
3754
3755 static level_t goodvsbad2levels[] =
3756 {
3757         {"rts", "Many Paths"},  // 0
3758         {"chess", "Chess, Scott Hess"},                         // 1
3759         {"dot", "Big Wall"},
3760         {"city2", "The Big City"},
3761         {"bwall", "0 G like Psychic TV"},
3762         {"snow", "Wireframed"},
3763         {"telep", "Infinite Falling"},
3764         {"faces", "Facing Bases"},
3765         {"island", "Adventure Islands"},
3766 };
3767
3768 static episode_t goodvsbad2episodes[] =
3769 {
3770         {"Levels? Bevels!", 0, 8},
3771 };
3772
3773 static level_t battlemechlevels[] =
3774 {
3775         {"start", "Parking Level"},
3776         {"dm1", "Hot Dump"},                        // 1
3777         {"dm2", "The Pits"},
3778         {"dm3", "Dimber Died"},
3779         {"dm4", "Fire in the Hole"},
3780         {"dm5", "Clubhouses"},
3781         {"dm6", "Army go Underground"},
3782 };
3783
3784 static episode_t battlemechepisodes[] =
3785 {
3786         {"Time for Battle", 0, 7},
3787 };
3788
3789 static level_t openquartzlevels[] =
3790 {
3791         {"start", "Welcome to Openquartz"},
3792
3793         {"void1", "The center of nowhere"},                        // 1
3794         {"void2", "The place with no name"},
3795         {"void3", "The lost supply base"},
3796         {"void4", "Past the outer limits"},
3797         {"void5", "Into the nonexistance"},
3798         {"void6", "Void walk"},
3799
3800         {"vtest", "Warp Central"},
3801         {"box", "The deathmatch box"},
3802         {"bunkers", "Void command"},
3803         {"house", "House of chaos"},
3804         {"office", "Overnight office kill"},
3805         {"am1", "The nameless chambers"},
3806 };
3807
3808 static episode_t openquartzepisodes[] =
3809 {
3810         {"Single Player", 0, 1},
3811         {"Void Deathmatch", 1, 6},
3812         {"Contrib", 7, 6},
3813 };
3814
3815 static level_t defeatindetail2levels[] =
3816 {
3817         {"atac3",       "River Crossing"},
3818         {"atac4",       "Canyon Chaos"},
3819         {"atac7",       "Desert Stormer"},
3820 };
3821
3822 static episode_t defeatindetail2episodes[] =
3823 {
3824         {"ATAC Campaign", 0, 3},
3825 };
3826
3827 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3828 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3829 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3830 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3831 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3832 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3833 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3834 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3835 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3836 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3837
3838 typedef struct gameinfo_s
3839 {
3840         gamemode_t gameid;
3841         gamelevels_t *notregistered;
3842         gamelevels_t *registered;
3843 }
3844 gameinfo_t;
3845
3846 static gameinfo_t gamelist[] =
3847 {
3848         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3849         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3850         {GAME_ROGUE, &roguegame, &roguegame},
3851         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3852         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3853         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3854         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3855         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3856         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3857         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3858 };
3859
3860 static gamelevels_t *lookupgameinfo(void)
3861 {
3862         int i;
3863         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3864         if (registered.integer)
3865                 return gamelist[i].registered;
3866         else
3867                 return gamelist[i].notregistered;
3868 }
3869
3870 static int      startepisode;
3871 static int      startlevel;
3872 static int maxplayers;
3873 static qboolean m_serverInfoMessage = false;
3874 static double m_serverInfoMessageTime;
3875
3876 void M_Menu_GameOptions_f (void)
3877 {
3878         key_dest = key_menu;
3879         m_state = m_gameoptions;
3880         m_entersound = true;
3881         if (maxplayers == 0)
3882                 maxplayers = svs.maxclients;
3883         if (maxplayers < 2)
3884                 maxplayers = min(8, MAX_SCOREBOARD);
3885 }
3886
3887
3888 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3889 #define NUM_GAMEOPTIONS 12
3890 static int              gameoptions_cursor;
3891
3892 void M_GameOptions_Draw (void)
3893 {
3894         cachepic_t      *p;
3895         int             x;
3896         gamelevels_t *g;
3897
3898         M_Background(320, 200);
3899
3900         M_DrawPic (16, 4, "gfx/qplaque");
3901         p = Draw_CachePic ("gfx/p_multi", true);
3902         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3903
3904         M_DrawTextBox (152, 32, 10, 1);
3905         M_Print(160, 40, "begin game");
3906
3907         M_Print(0, 56, "      Max players");
3908         M_Print(160, 56, va("%i", maxplayers) );
3909
3910         if (gamemode != GAME_GOODVSBAD2)
3911         {
3912                 M_Print(0, 64, "        Game Type");
3913                 if (gamemode == GAME_TRANSFUSION)
3914                 {
3915                         if (!coop.integer && !deathmatch.integer)
3916                                 Cvar_SetValue("deathmatch", 1);
3917                         if (deathmatch.integer == 0)
3918                                 M_Print(160, 64, "Cooperative");
3919                         else if (deathmatch.integer == 2)
3920                                 M_Print(160, 64, "Capture the Flag");
3921                         else
3922                                 M_Print(160, 64, "Blood Bath");
3923                 }
3924                 else if (gamemode == GAME_BATTLEMECH)
3925                 {
3926                         if (!deathmatch.integer)
3927                                 Cvar_SetValue("deathmatch", 1);
3928                         if (deathmatch.integer == 2)
3929                                 M_Print(160, 64, "Rambo Match");
3930                         else
3931                                 M_Print(160, 64, "Deathmatch");
3932                 }
3933                 else
3934                 {
3935                         if (!coop.integer && !deathmatch.integer)
3936                                 Cvar_SetValue("deathmatch", 1);
3937                         if (coop.integer)
3938                                 M_Print(160, 64, "Cooperative");
3939                         else
3940                                 M_Print(160, 64, "Deathmatch");
3941                 }
3942
3943                 M_Print(0, 72, "        Teamplay");
3944                 if (gamemode == GAME_ROGUE)
3945                 {
3946                         char *msg;
3947
3948                         switch((int)teamplay.integer)
3949                         {
3950                                 case 1: msg = "No Friendly Fire"; break;
3951                                 case 2: msg = "Friendly Fire"; break;
3952                                 case 3: msg = "Tag"; break;
3953                                 case 4: msg = "Capture the Flag"; break;
3954                                 case 5: msg = "One Flag CTF"; break;
3955                                 case 6: msg = "Three Team CTF"; break;
3956                                 default: msg = "Off"; break;
3957                         }
3958                         M_Print(160, 72, msg);
3959                 }
3960                 else
3961                 {
3962                         char *msg;
3963
3964                         switch (teamplay.integer)
3965                         {
3966                                 case 0: msg = "Off"; break;
3967                                 case 2: msg = "Friendly Fire"; break;
3968                                 default: msg = "No Friendly Fire"; break;
3969                         }
3970                         M_Print(160, 72, msg);
3971                 }
3972                 M_Print(0, 80, "            Skill");
3973                 if (gamemode == GAME_TRANSFUSION)
3974                 {
3975                         if (skill.integer == 1)
3976                                 M_Print(160, 80, "Still Kicking");
3977                         else if (skill.integer == 2)
3978                                 M_Print(160, 80, "Pink On The Inside");
3979                         else if (skill.integer == 3)
3980                                 M_Print(160, 80, "Lightly Broiled");
3981                         else if (skill.integer == 4)
3982                                 M_Print(160, 80, "Well Done");
3983                         else
3984                                 M_Print(160, 80, "Extra Crispy");
3985                 }
3986                 else
3987                 {
3988                         if (skill.integer == 0)
3989                                 M_Print(160, 80, "Easy difficulty");
3990                         else if (skill.integer == 1)
3991                                 M_Print(160, 80, "Normal difficulty");
3992                         else if (skill.integer == 2)
3993                                 M_Print(160, 80, "Hard difficulty");
3994                         else
3995                                 M_Print(160, 80, "Nightmare difficulty");
3996                 }
3997                 M_Print(0, 88, "       Frag Limit");
3998                 if (fraglimit.integer == 0)
3999                         M_Print(160, 88, "none");
4000                 else
4001                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4002
4003                 M_Print(0, 96, "       Time Limit");
4004                 if (timelimit.integer == 0)
4005                         M_Print(160, 96, "none");
4006                 else
4007                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4008         }
4009
4010         M_Print(0, 104, "    Public server");
4011         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4012
4013         M_Print(0, 112, "   Server maxrate");
4014         M_Print(160, 112, va("%i", sv_maxrate.integer));
4015
4016         M_Print(0, 128, "      Server name");
4017         M_DrawTextBox (0, 132, 38, 1);
4018         M_Print(8, 140, hostname.string);
4019
4020         g = lookupgameinfo();
4021
4022         if (gamemode != GAME_GOODVSBAD2)
4023         {
4024                 M_Print(0, 160, "         Episode");
4025                 M_Print(160, 160, g->episodes[startepisode].description);
4026         }
4027
4028         M_Print(0, 168, "           Level");
4029         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4030         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4031
4032 // line cursor
4033         if (gameoptions_cursor == 9)
4034                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4035         else
4036                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4037
4038         if (m_serverInfoMessage)
4039         {
4040                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4041                 {
4042                         x = (320-26*8)/2;
4043                         M_DrawTextBox (x, 138, 24, 4);
4044                         x += 8;
4045                         M_Print(x, 146, " More than 255 players??");
4046                         M_Print(x, 154, "  First, question your  ");
4047                         M_Print(x, 162, "   sanity, then email   ");
4048                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4049                 }
4050                 else
4051                         m_serverInfoMessage = false;
4052         }
4053 }
4054
4055
4056 static void M_NetStart_Change (int dir)
4057 {
4058         gamelevels_t *g;
4059         int count;
4060
4061         switch (gameoptions_cursor)
4062         {
4063         case 1:
4064                 maxplayers += dir;
4065                 if (maxplayers > MAX_SCOREBOARD)
4066                 {
4067                         maxplayers = MAX_SCOREBOARD;
4068                         m_serverInfoMessage = true;
4069                         m_serverInfoMessageTime = realtime;
4070                 }
4071                 if (maxplayers < 2)
4072                         maxplayers = 2;
4073                 break;
4074
4075         case 2:
4076                 if (gamemode == GAME_GOODVSBAD2)
4077                         break;
4078                 if (gamemode == GAME_TRANSFUSION)
4079                 {
4080                         switch (deathmatch.integer)
4081                         {
4082                                 // From Cooperative to BloodBath
4083                                 case 0:
4084                                         Cvar_SetValueQuick (&coop, 0);
4085                                         Cvar_SetValueQuick (&deathmatch, 1);
4086                                         break;
4087
4088                                 // From BloodBath to CTF
4089                                 case 1:
4090                                         Cvar_SetValueQuick (&coop, 0);
4091                                         Cvar_SetValueQuick (&deathmatch, 2);
4092                                         break;
4093
4094                                 // From CTF to Cooperative
4095                                 //case 2:
4096                                 default:
4097                                         Cvar_SetValueQuick (&coop, 1);
4098                                         Cvar_SetValueQuick (&deathmatch, 0);
4099                         }
4100                 }
4101                 else if (gamemode == GAME_BATTLEMECH)
4102                 {
4103                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4104                                 Cvar_SetValueQuick (&deathmatch, 0);
4105                         else // changing from Deathmatch to Rambo
4106                                 Cvar_SetValueQuick (&deathmatch, 2);
4107                 }
4108                 else
4109                 {
4110                         if (deathmatch.integer) // changing from deathmatch to coop
4111                         {
4112                                 Cvar_SetValueQuick (&coop, 1);
4113                                 Cvar_SetValueQuick (&deathmatch, 0);
4114                         }
4115                         else // changing from coop to deathmatch
4116                         {
4117                                 Cvar_SetValueQuick (&coop, 0);
4118                                 Cvar_SetValueQuick (&deathmatch, 1);
4119                         }
4120                 }
4121                 break;
4122
4123         case 3:
4124                 if (gamemode == GAME_GOODVSBAD2)
4125                         break;
4126                 if (gamemode == GAME_ROGUE)
4127                         count = 6;
4128                 else
4129                         count = 2;
4130
4131                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4132                 if (teamplay.integer > count)
4133                         Cvar_SetValueQuick (&teamplay, 0);
4134                 else if (teamplay.integer < 0)
4135                         Cvar_SetValueQuick (&teamplay, count);
4136                 break;
4137
4138         case 4:
4139                 if (gamemode == GAME_GOODVSBAD2)
4140                         break;
4141                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4142                 if (gamemode == GAME_TRANSFUSION)
4143                 {
4144                         if (skill.integer > 5)
4145                                 Cvar_SetValueQuick (&skill, 1);
4146                         if (skill.integer < 1)
4147                                 Cvar_SetValueQuick (&skill, 5);
4148                 }
4149                 else
4150                 {
4151                         if (skill.integer > 3)
4152                                 Cvar_SetValueQuick (&skill, 0);
4153                         if (skill.integer < 0)
4154                                 Cvar_SetValueQuick (&skill, 3);
4155                 }
4156                 break;
4157
4158         case 5:
4159                 if (gamemode == GAME_GOODVSBAD2)
4160                         break;
4161                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4162                 if (fraglimit.integer > 100)
4163                         Cvar_SetValueQuick (&fraglimit, 0);
4164                 if (fraglimit.integer < 0)
4165                         Cvar_SetValueQuick (&fraglimit, 100);
4166                 break;
4167
4168         case 6:
4169                 if (gamemode == GAME_GOODVSBAD2)
4170                         break;
4171                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4172                 if (timelimit.value > 60)
4173                         Cvar_SetValueQuick (&timelimit, 0);
4174                 if (timelimit.value < 0)
4175                         Cvar_SetValueQuick (&timelimit, 60);
4176                 break;
4177
4178         case 7:
4179                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4180                 break;
4181
4182         case 8:
4183                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4184                 if (sv_maxrate.integer > NET_MAXRATE)
4185                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4186                 if (sv_maxrate.integer < NET_MINRATE)
4187                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4188                 break;
4189
4190         case 9:
4191                 break;
4192
4193         case 10:
4194                 if (gamemode == GAME_GOODVSBAD2)
4195                         break;
4196                 startepisode += dir;
4197                 g = lookupgameinfo();
4198
4199                 if (startepisode < 0)
4200                         startepisode = g->numepisodes - 1;
4201
4202                 if (startepisode >= g->numepisodes)
4203                         startepisode = 0;
4204
4205                 startlevel = 0;
4206                 break;
4207
4208         case 11:
4209                 startlevel += dir;
4210                 g = lookupgameinfo();
4211
4212                 if (startlevel < 0)
4213                         startlevel = g->episodes[startepisode].levels - 1;
4214
4215                 if (startlevel >= g->episodes[startepisode].levels)
4216                         startlevel = 0;
4217                 break;
4218         }
4219 }
4220
4221 static void M_GameOptions_Key (int key, char ascii)
4222 {
4223         gamelevels_t *g;
4224         int l;
4225         char hostnamebuf[128];
4226
4227         switch (key)
4228         {
4229         case K_ESCAPE:
4230                 M_Menu_MultiPlayer_f ();
4231                 break;
4232
4233         case K_UPARROW:
4234                 S_LocalSound ("sound/misc/menu1.wav");
4235                 gameoptions_cursor--;
4236                 if (gameoptions_cursor < 0)
4237                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4238                 break;
4239
4240         case K_DOWNARROW:
4241                 S_LocalSound ("sound/misc/menu1.wav");
4242                 gameoptions_cursor++;
4243                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4244                         gameoptions_cursor = 0;
4245                 break;
4246
4247         case K_LEFTARROW:
4248                 if (gameoptions_cursor == 0)
4249                         break;
4250                 S_LocalSound ("sound/misc/menu3.wav");
4251                 M_NetStart_Change (-1);
4252                 break;
4253
4254         case K_RIGHTARROW:
4255                 if (gameoptions_cursor == 0)
4256                         break;
4257                 S_LocalSound ("sound/misc/menu3.wav");
4258                 M_NetStart_Change (1);
4259                 break;
4260
4261         case K_ENTER:
4262                 S_LocalSound ("sound/misc/menu2.wav");
4263                 if (gameoptions_cursor == 0)
4264                 {
4265                         if (sv.active)
4266                                 Cbuf_AddText ("disconnect\n");
4267                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4268
4269                         g = lookupgameinfo();
4270                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4271                         return;
4272                 }
4273
4274                 M_NetStart_Change (1);
4275                 break;
4276
4277         case K_BACKSPACE:
4278                 if (gameoptions_cursor == 9)
4279                 {
4280                         l = (int)strlen(hostname.string);
4281                         if (l)
4282                         {
4283                                 l = min(l - 1, 37);
4284                                 memcpy(hostnamebuf, hostname.string, l);
4285                                 hostnamebuf[l] = 0;
4286                                 Cvar_Set("hostname", hostnamebuf);
4287                         }
4288                 }
4289                 break;
4290
4291         default:
4292                 if (ascii < 32)
4293                         break;
4294                 if (gameoptions_cursor == 9)
4295                 {
4296                         l = (int)strlen(hostname.string);
4297                         if (l < 37)
4298                         {
4299                                 memcpy(hostnamebuf, hostname.string, l);
4300                                 hostnamebuf[l] = ascii;
4301                                 hostnamebuf[l+1] = 0;
4302                                 Cvar_Set("hostname", hostnamebuf);
4303                         }
4304                 }
4305         }
4306 }
4307
4308 //=============================================================================
4309 /* SLIST MENU */
4310
4311 static int slist_cursor;
4312
4313 void M_Menu_ServerList_f (void)
4314 {
4315         key_dest = key_menu;
4316         m_state = m_slist;
4317         m_entersound = true;
4318         slist_cursor = 0;
4319         M_Update_Return_Reason("");
4320         if (lanConfig_cursor == 2)
4321                 Net_SlistQW_f();
4322         else
4323                 Net_Slist_f();
4324 }
4325
4326
4327 static void M_ServerList_Draw (void)
4328 {
4329         int n, y, visible, start, end;
4330         cachepic_t *p;
4331         const char *s;
4332
4333         // use as much vertical space as available
4334         if (gamemode == GAME_TRANSFUSION)
4335                 M_Background(640, vid_conheight.integer - 80);
4336         else
4337                 M_Background(640, vid_conheight.integer);
4338         // scroll the list as the cursor moves
4339         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4340         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4341         if (*m_return_reason)
4342                 M_Print(16, menu_height - 8, m_return_reason);
4343         y = 48;
4344         visible = (int)((menu_height - 16 - y) / 8 / 2);
4345         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4346         end = min(start + visible, serverlist_viewcount);
4347
4348         p = Draw_CachePic("gfx/p_multi", true);
4349         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4350         if (end > start)
4351         {
4352                 for (n = start;n < end;n++)
4353                 {
4354                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4355                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4356                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4357                 }
4358         }
4359         else if (realtime - masterquerytime > 10)
4360         {
4361                 if (masterquerycount)
4362                         M_Print(0, y, "No servers found");
4363                 else
4364                         M_Print(0, y, "No master servers found (network problem?)");
4365         }
4366         else
4367         {
4368                 if (serverquerycount)
4369                         M_Print(0, y, "Querying servers");
4370                 else
4371                         M_Print(0, y, "Querying master servers");
4372         }
4373 }
4374
4375
4376 static void M_ServerList_Key(int k, char ascii)
4377 {
4378         switch (k)
4379         {
4380         case K_ESCAPE:
4381                 M_Menu_LanConfig_f();
4382                 break;
4383
4384         case K_SPACE:
4385                 if (lanConfig_cursor == 2)
4386                         Net_SlistQW_f();
4387                 else
4388                         Net_Slist_f();
4389                 break;
4390
4391         case K_UPARROW:
4392         case K_LEFTARROW:
4393                 S_LocalSound ("sound/misc/menu1.wav");
4394                 slist_cursor--;
4395                 if (slist_cursor < 0)
4396                         slist_cursor = serverlist_viewcount - 1;
4397                 break;
4398
4399         case K_DOWNARROW:
4400         case K_RIGHTARROW:
4401                 S_LocalSound ("sound/misc/menu1.wav");
4402                 slist_cursor++;
4403                 if (slist_cursor >= serverlist_viewcount)
4404                         slist_cursor = 0;
4405                 break;
4406
4407         case K_ENTER:
4408                 S_LocalSound ("sound/misc/menu2.wav");
4409                 if (serverlist_viewcount)
4410                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4411                 break;
4412
4413         default:
4414                 break;
4415         }
4416
4417 }
4418
4419 //=============================================================================
4420 /* Menu Subsystem */
4421
4422 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4423 static void M_Draw(void);
4424 void M_ToggleMenu_f(void);
4425 static void M_Shutdown(void);
4426
4427 void M_Init (void)
4428 {
4429         menuplyr_load = true;
4430         menuplyr_pixels = NULL;
4431
4432         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4433         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4434         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4435         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4436         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4437         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4438         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4439         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4440         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4441         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4442         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4443         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4444         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4445         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4446         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4447         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4448         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4449         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4450
4451         if (gamemode == GAME_TRANSFUSION)
4452         {
4453                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4454                 bindnames = transfusionbindnames;
4455         }
4456         else if (gamemode == GAME_GOODVSBAD2)
4457         {
4458                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4459                 bindnames = goodvsbad2bindnames;
4460         }
4461         else
4462         {
4463                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4464                 bindnames = quakebindnames;
4465         }
4466
4467         // Make sure "keys_cursor" doesn't start on a section in the binding list
4468         keys_cursor = 0;
4469         while (bindnames[keys_cursor][0][0] == '\0')
4470         {
4471                 keys_cursor++;
4472
4473                 // Only sections? There may be a problem somewhere...
4474                 if (keys_cursor >= numcommands)
4475                         Sys_Error ("M_Init: The key binding list only contains sections");
4476         }
4477
4478
4479         if (gamemode == GAME_NEHAHRA)
4480         {
4481                 if (FS_FileExists("maps/neh1m4.bsp"))
4482                 {
4483                         if (FS_FileExists("hearing.dem"))
4484                         {
4485                                 Con_Print("Nehahra movie and game detected.\n");
4486                                 NehGameType = TYPE_BOTH;
4487                         }
4488                         else
4489                         {
4490                                 Con_Print("Nehahra game detected.\n");
4491                                 NehGameType = TYPE_GAME;
4492                         }
4493                 }
4494                 else
4495                 {
4496                         if (FS_FileExists("hearing.dem"))
4497                         {
4498                                 Con_Print("Nehahra movie detected.\n");
4499                                 NehGameType = TYPE_DEMO;
4500                         }
4501                         else
4502                         {
4503                                 Con_Print("Nehahra not found.\n");
4504                                 NehGameType = TYPE_GAME; // could just complain, but...
4505                         }
4506                 }
4507         }
4508 }
4509
4510 void M_Draw (void)
4511 {
4512         if (key_dest != key_menu)
4513                 m_state = m_none;
4514
4515         if (m_state == m_none)
4516                 return;
4517
4518         switch (m_state)
4519         {
4520         case m_none:
4521                 break;
4522
4523         case m_main:
4524                 M_Main_Draw ();
4525                 break;
4526
4527         case m_demo:
4528                 M_Demo_Draw ();
4529                 break;
4530
4531         case m_singleplayer:
4532                 M_SinglePlayer_Draw ();
4533                 break;
4534
4535         case m_transfusion_episode:
4536                 M_Transfusion_Episode_Draw ();
4537                 break;
4538
4539         case m_transfusion_skill:
4540                 M_Transfusion_Skill_Draw ();
4541                 break;
4542
4543         case m_load:
4544                 M_Load_Draw ();
4545                 break;
4546
4547         case m_save:
4548                 M_Save_Draw ();
4549                 break;
4550
4551         case m_multiplayer:
4552                 M_MultiPlayer_Draw ();
4553                 break;
4554
4555         case m_setup:
4556                 M_Setup_Draw ();
4557                 break;
4558
4559         case m_options:
4560                 M_Options_Draw ();
4561                 break;
4562
4563         case m_options_effects:
4564                 M_Options_Effects_Draw ();
4565                 break;
4566
4567         case m_options_graphics:
4568                 M_Options_Graphics_Draw ();
4569                 break;
4570
4571         case m_options_colorcontrol:
4572                 M_Options_ColorControl_Draw ();
4573                 break;
4574
4575         case m_keys:
4576                 M_Keys_Draw ();
4577                 break;
4578
4579         case m_reset:
4580                 M_Reset_Draw ();
4581                 break;
4582
4583         case m_video:
4584                 M_Video_Draw ();
4585                 break;
4586
4587         case m_help:
4588                 M_Help_Draw ();
4589                 break;
4590
4591         case m_credits:
4592                 M_Credits_Draw ();
4593                 break;
4594
4595         case m_quit:
4596                 M_Quit_Draw ();
4597                 break;
4598
4599         case m_lanconfig:
4600                 M_LanConfig_Draw ();
4601                 break;
4602
4603         case m_gameoptions:
4604                 M_GameOptions_Draw ();
4605                 break;
4606
4607         case m_slist:
4608                 M_ServerList_Draw ();
4609                 break;
4610         }
4611
4612         if (gamemode == GAME_TRANSFUSION) {
4613                 if (m_state != m_credits) {
4614                         cachepic_t      *p, *drop1, *drop2, *drop3;
4615                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4616                         float scale_y_rate;
4617                         scale_y_repeat = vid_conheight.integer * 2;
4618                         g = (int)(realtime * 64)%96;
4619                         scale_y_rate = (float)(g+1) / 96;
4620                         top_offset = (g+12)/12;
4621                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4622                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4623                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4624                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4625                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4626                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4627                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4628                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4629                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4630                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4631                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4632                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4633                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4634                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4635                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4636                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4637                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4638                                 }
4639                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4640                         }
4641                 }
4642         }
4643
4644         if (m_entersound)
4645         {
4646                 S_LocalSound ("sound/misc/menu2.wav");
4647                 m_entersound = false;
4648         }
4649
4650         S_ExtraUpdate ();
4651 }
4652
4653
4654 void M_KeyEvent (int key, char ascii, qboolean downevent)
4655 {
4656         if (!downevent)
4657                 return;
4658         switch (m_state)
4659         {
4660         case m_none:
4661                 return;
4662
4663         case m_main:
4664                 M_Main_Key (key, ascii);
4665                 return;
4666
4667         case m_demo:
4668                 M_Demo_Key (key, ascii);
4669                 return;
4670
4671         case m_singleplayer:
4672                 M_SinglePlayer_Key (key, ascii);
4673                 return;
4674
4675         case m_transfusion_episode:
4676                 M_Transfusion_Episode_Key (key, ascii);
4677                 return;
4678
4679         case m_transfusion_skill:
4680                 M_Transfusion_Skill_Key (key, ascii);
4681                 return;
4682
4683         case m_load:
4684                 M_Load_Key (key, ascii);
4685                 return;
4686
4687         case m_save:
4688                 M_Save_Key (key, ascii);
4689                 return;
4690
4691         case m_multiplayer:
4692                 M_MultiPlayer_Key (key, ascii);
4693                 return;
4694
4695         case m_setup:
4696                 M_Setup_Key (key, ascii);
4697                 return;
4698
4699         case m_options:
4700                 M_Options_Key (key, ascii);
4701                 return;
4702
4703         case m_options_effects:
4704                 M_Options_Effects_Key (key, ascii);
4705                 return;
4706
4707         case m_options_graphics:
4708                 M_Options_Graphics_Key (key, ascii);
4709                 return;
4710
4711         case m_options_colorcontrol:
4712                 M_Options_ColorControl_Key (key, ascii);
4713                 return;
4714
4715         case m_keys:
4716                 M_Keys_Key (key, ascii);
4717                 return;
4718
4719         case m_reset:
4720                 M_Reset_Key (key, ascii);
4721                 return;
4722
4723
4724         case m_video:
4725                 M_Video_Key (key, ascii);
4726                 return;
4727
4728         case m_help:
4729                 M_Help_Key (key, ascii);
4730                 return;
4731
4732         case m_credits:
4733                 M_Credits_Key (key, ascii);
4734                 return;
4735
4736         case m_quit:
4737                 M_Quit_Key (key, ascii);
4738                 return;
4739
4740         case m_lanconfig:
4741                 M_LanConfig_Key (key, ascii);
4742                 return;
4743
4744         case m_gameoptions:
4745                 M_GameOptions_Key (key, ascii);
4746                 return;
4747
4748         case m_slist:
4749                 M_ServerList_Key (key, ascii);
4750                 return;
4751         }
4752 }
4753
4754 void M_Shutdown(void)
4755 {
4756         // reset key_dest
4757         key_dest = key_game;
4758 }
4759
4760 void M_Restart(void)
4761 {
4762 }
4763
4764 //============================================================================
4765 // Menu prog handling
4766 mfunction_t *PRVM_ED_FindFunction(const char *);
4767
4768 #define M_F_INIT                "m_init"
4769 #define M_F_KEYDOWN             "m_keydown"
4770 #define M_F_KEYUP               "m_keyup"
4771 #define M_F_DRAW                "m_draw"
4772 // normal menu names (rest)
4773 #define M_F_TOGGLE              "m_toggle"
4774 #define M_F_SHUTDOWN    "m_shutdown"
4775
4776 static char *m_required_func[] = {
4777 M_F_INIT,
4778 M_F_KEYDOWN,
4779 M_F_DRAW,
4780 M_F_TOGGLE,
4781 M_F_SHUTDOWN,
4782 };
4783
4784 #ifdef NG_MENU
4785 static qboolean m_displayed;
4786 #endif
4787
4788 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4789
4790 static func_t m_draw, m_keydown;
4791 static mfunction_t *m_keyup;
4792
4793 void MR_SetRouting (qboolean forceold);
4794
4795 void MP_Error(const char *format, ...)
4796 {
4797         static qboolean processingError = false;
4798         char errorstring[MAX_INPUTLINE];
4799         va_list argptr;
4800
4801         va_start (argptr, format);
4802         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4803         va_end (argptr);
4804         Con_Printf( "Menu_Error: %s\n", errorstring );
4805
4806         if( !processingError ) {
4807                 processingError = true;
4808                 PRVM_Crash();
4809                 processingError = false;
4810         } else {
4811                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4812         }
4813
4814         // fall back to the normal menu
4815
4816         // say it
4817         Con_Print("Falling back to normal menu\n");
4818
4819         key_dest = key_game;
4820
4821         // init the normal menu now -> this will also correct the menu router pointers
4822         MR_SetRouting (TRUE);
4823
4824         Host_AbortCurrentFrame();
4825 }
4826
4827 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4828 {
4829         PRVM_Begin;
4830         PRVM_SetProg(PRVM_MENUPROG);
4831
4832         // set time
4833         *prog->time = realtime;
4834
4835         // pass key
4836         prog->globals.generic[OFS_PARM0] = (float) key;
4837         prog->globals.generic[OFS_PARM1] = (float) ascii;
4838         if (downevent)
4839                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4840         else if (m_keyup)
4841                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4842
4843         PRVM_End;
4844 }
4845
4846 void MP_Draw (void)
4847 {
4848         PRVM_Begin;
4849         PRVM_SetProg(PRVM_MENUPROG);
4850
4851         // set time
4852         *prog->time = realtime;
4853
4854         PRVM_ExecuteProgram(m_draw,"");
4855
4856         PRVM_End;
4857 }
4858
4859 void MP_ToggleMenu_f (void)
4860 {
4861         PRVM_Begin;
4862         PRVM_SetProg(PRVM_MENUPROG);
4863
4864         // set time
4865         *prog->time = realtime;
4866
4867 #ifdef NG_MENU
4868         m_displayed = !m_displayed;
4869         if( m_displayed )
4870                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4871         else
4872                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4873 #else
4874         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4875 #endif
4876
4877         PRVM_End;
4878 }
4879
4880 void MP_Shutdown (void)
4881 {
4882         PRVM_Begin;
4883         PRVM_SetProg(PRVM_MENUPROG);
4884
4885         // set time
4886         *prog->time = realtime;
4887
4888         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4889
4890         // reset key_dest
4891         key_dest = key_game;
4892
4893         // AK not using this cause Im not sure whether this is useful at all instead :
4894         PRVM_ResetProg();
4895
4896         PRVM_End;
4897 }
4898
4899 void MP_Fallback (void)
4900 {
4901         MP_Shutdown();
4902
4903         key_dest = key_game;
4904
4905         // init the normal menu now -> this will also correct the menu router pointers
4906         MR_SetRouting (TRUE);
4907 }
4908
4909 void MP_Init (void)
4910 {
4911         PRVM_Begin;
4912         PRVM_InitProg(PRVM_MENUPROG);
4913
4914         prog->headercrc = M_PROGHEADER_CRC;
4915         prog->edictprivate_size = 0; // no private struct used
4916         prog->name = M_NAME;
4917         prog->num_edicts = 1;
4918         prog->limit_edicts = M_MAX_EDICTS;
4919         prog->extensionstring = vm_m_extensions;
4920         prog->builtins = vm_m_builtins;
4921         prog->numbuiltins = vm_m_numbuiltins;
4922         prog->init_cmd = VM_M_Cmd_Init;
4923         prog->reset_cmd = VM_M_Cmd_Reset;
4924         prog->error_cmd = MP_Error;
4925
4926         // allocate the mempools
4927         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4928
4929         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4930
4931         // set m_draw and m_keydown
4932         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4933         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4934         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4935
4936 #ifdef NG_MENU
4937         m_displayed = false;
4938 #endif
4939
4940         // set time
4941         *prog->time = realtime;
4942
4943         // call the prog init
4944         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4945
4946         PRVM_End;
4947 }
4948
4949 void MP_Restart(void)
4950 {
4951         MP_Init();
4952 }
4953
4954 //============================================================================
4955 // Menu router
4956
4957 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4958
4959 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4960 void (*MR_Draw) (void);
4961 void (*MR_ToggleMenu_f) (void);
4962 void (*MR_Shutdown) (void);
4963
4964 void MR_SetRouting(qboolean forceold)
4965 {
4966         static qboolean m_init = FALSE, mp_init = FALSE;
4967
4968         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4969         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4970         {
4971                 // set menu router function pointers
4972                 MR_KeyEvent = M_KeyEvent;
4973                 MR_Draw = M_Draw;
4974                 MR_ToggleMenu_f = M_ToggleMenu_f;
4975                 MR_Shutdown = M_Shutdown;
4976
4977                 // init
4978                 if(!m_init)
4979                 {
4980                         M_Init();
4981                         m_init = TRUE;
4982                 }
4983                 else
4984                         M_Restart();
4985         }
4986         else
4987         {
4988                 // set menu router function pointers
4989                 MR_KeyEvent = MP_KeyEvent;
4990                 MR_Draw = MP_Draw;
4991                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4992                 MR_Shutdown = MP_Shutdown;
4993
4994                 if(!mp_init)
4995                 {
4996                         MP_Init();
4997                         mp_init = TRUE;
4998                 }
4999                 else
5000                         MP_Restart();
5001         }
5002 }
5003
5004 void MR_Restart(void)
5005 {
5006         MR_Shutdown ();
5007         MR_SetRouting (FALSE);
5008 }
5009
5010 void Call_MR_ToggleMenu_f(void)
5011 {
5012         Host_StartVideo();
5013         if(MR_ToggleMenu_f)
5014                 MR_ToggleMenu_f();
5015 }
5016
5017 void MR_Init_Commands(void)
5018 {
5019         // set router console commands
5020         Cvar_RegisterVariable (&forceqmenu);
5021         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5022         if (gamemode == GAME_NETHERWORLD)
5023                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5024         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5025         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5026 }
5027
5028 void MR_Init(void)
5029 {
5030         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5031 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5032         if(COM_CheckParm("-forceqmenu"))
5033                 Cvar_SetValueQuick(&forceqmenu,1);
5034         // use -useqmenu for debugging proposes, cause it starts
5035         // the normal quake menu only the first time
5036 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5037         if(COM_CheckParm("-useqmenu"))
5038                 MR_SetRouting (TRUE);
5039         else
5040                 MR_SetRouting (FALSE);
5041 }