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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main");
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, int ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl");
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, int ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
814
815 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int              loadable[MAX_SAVEGAMES];
817
818 static void M_ScanSaves (void)
819 {
820         int             i, j;
821         size_t  len;
822         char    name[MAX_OSPATH];
823         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
824         const char *t;
825         qfile_t *f;
826 //      int             version;
827
828         for (i=0 ; i<MAX_SAVEGAMES ; i++)
829         {
830                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
831                 loadable[i] = false;
832                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
833                 f = FS_OpenRealFile (name, "rb", false);
834                 if (!f)
835                         continue;
836                 // read enough to get the comment
837                 len = FS_Read(f, buf, sizeof(buf) - 1);
838                 len = min(len, sizeof(buf)-1);
839                 buf[len] = 0;
840                 t = buf;
841                 // version
842                 COM_ParseToken_Simple(&t, false, false);
843                 //version = atoi(com_token);
844                 // description
845                 COM_ParseToken_Simple(&t, false, false);
846                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847
848         // change _ back to space
849                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850                         if (m_filenames[i][j] == '_')
851                                 m_filenames[i][j] = ' ';
852                 loadable[i] = true;
853                 FS_Close (f);
854         }
855 }
856
857 void M_Menu_Load_f (void)
858 {
859         m_entersound = true;
860         m_state = m_load;
861         key_dest = key_menu;
862         M_ScanSaves ();
863 }
864
865
866 void M_Menu_Save_f (void)
867 {
868         if (!sv.active)
869                 return;
870         if (cl.intermission)
871                 return;
872         if (!cl.islocalgame)
873                 return;
874         m_entersound = true;
875         m_state = m_save;
876         key_dest = key_menu;
877         M_ScanSaves ();
878 }
879
880
881 static void M_Load_Draw (void)
882 {
883         int             i;
884         cachepic_t      *p;
885
886         M_Background(320, 200);
887
888         p = Draw_CachePic ("gfx/p_load");
889         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
890
891         for (i=0 ; i< MAX_SAVEGAMES; i++)
892                 M_Print(16, 32 + 8*i, m_filenames[i]);
893
894 // line cursor
895         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
896 }
897
898
899 static void M_Save_Draw (void)
900 {
901         int             i;
902         cachepic_t      *p;
903
904         M_Background(320, 200);
905
906         p = Draw_CachePic ("gfx/p_save");
907         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
908
909         for (i=0 ; i<MAX_SAVEGAMES ; i++)
910                 M_Print(16, 32 + 8*i, m_filenames[i]);
911
912 // line cursor
913         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
914 }
915
916
917 static void M_Load_Key (int k, int ascii)
918 {
919         switch (k)
920         {
921         case K_ESCAPE:
922                 if (gamemode == GAME_TRANSFUSION)
923                         M_Menu_Main_f ();
924                 else
925                         M_Menu_SinglePlayer_f ();
926                 break;
927
928         case K_ENTER:
929                 S_LocalSound ("sound/misc/menu2.wav");
930                 if (!loadable[load_cursor])
931                         return;
932                 m_state = m_none;
933                 key_dest = key_game;
934
935                 // issue the load command
936                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
937                 return;
938
939         case K_UPARROW:
940         case K_LEFTARROW:
941                 S_LocalSound ("sound/misc/menu1.wav");
942                 load_cursor--;
943                 if (load_cursor < 0)
944                         load_cursor = MAX_SAVEGAMES-1;
945                 break;
946
947         case K_DOWNARROW:
948         case K_RIGHTARROW:
949                 S_LocalSound ("sound/misc/menu1.wav");
950                 load_cursor++;
951                 if (load_cursor >= MAX_SAVEGAMES)
952                         load_cursor = 0;
953                 break;
954         }
955 }
956
957
958 static void M_Save_Key (int k, int ascii)
959 {
960         switch (k)
961         {
962         case K_ESCAPE:
963                 if (gamemode == GAME_TRANSFUSION)
964                         M_Menu_Main_f ();
965                 else
966                         M_Menu_SinglePlayer_f ();
967                 break;
968
969         case K_ENTER:
970                 m_state = m_none;
971                 key_dest = key_game;
972                 Cbuf_AddText (va("save s%i\n", load_cursor));
973                 return;
974
975         case K_UPARROW:
976         case K_LEFTARROW:
977                 S_LocalSound ("sound/misc/menu1.wav");
978                 load_cursor--;
979                 if (load_cursor < 0)
980                         load_cursor = MAX_SAVEGAMES-1;
981                 break;
982
983         case K_DOWNARROW:
984         case K_RIGHTARROW:
985                 S_LocalSound ("sound/misc/menu1.wav");
986                 load_cursor++;
987                 if (load_cursor >= MAX_SAVEGAMES)
988                         load_cursor = 0;
989                 break;
990         }
991 }
992
993 //=============================================================================
994 /* Transfusion Single Player Episode Menu */
995
996 static int      m_episode_cursor;
997 #define EPISODE_ITEMS   6
998
999 void M_Menu_Transfusion_Episode_f (void)
1000 {
1001         m_entersound = true;
1002         m_state = m_transfusion_episode;
1003         key_dest = key_menu;
1004 }
1005
1006 static void M_Transfusion_Episode_Draw (void)
1007 {
1008         int y;
1009         cachepic_t *p;
1010         M_Background(640, 480);
1011
1012         p = Draw_CachePic ("gfx/menu/tb-episodes");
1013         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1014         for (y = 0; y < EPISODE_ITEMS; y++){
1015                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1016         }
1017
1018         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1019 }
1020
1021 static void M_Transfusion_Episode_Key (int key, int ascii)
1022 {
1023         switch (key)
1024         {
1025         case K_ESCAPE:
1026                 M_Menu_Main_f ();
1027                 break;
1028
1029         case K_DOWNARROW:
1030                 S_LocalSound ("sound/misc/menu1.wav");
1031                 m_episode_cursor++;
1032                 if (m_episode_cursor >= EPISODE_ITEMS)
1033                         m_episode_cursor = 0;
1034                 break;
1035
1036         case K_UPARROW:
1037                 S_LocalSound ("sound/misc/menu1.wav");
1038                 m_episode_cursor--;
1039                 if (m_episode_cursor < 0)
1040                         m_episode_cursor = EPISODE_ITEMS - 1;
1041                 break;
1042
1043         case K_ENTER:
1044                 Cbuf_AddText ("deathmatch 0\n");
1045                 m_entersound = true;
1046                 M_Menu_Transfusion_Skill_f ();
1047         }
1048 }
1049
1050 //=============================================================================
1051 /* Transfusion Single Player Skill Menu */
1052
1053 static int      m_skill_cursor = 2;
1054 #define SKILL_ITEMS     5
1055
1056 void M_Menu_Transfusion_Skill_f (void)
1057 {
1058         m_entersound = true;
1059         m_state = m_transfusion_skill;
1060         key_dest = key_menu;
1061 }
1062
1063 static void M_Transfusion_Skill_Draw (void)
1064 {
1065         int y;
1066         cachepic_t      *p;
1067         M_Background(640, 480);
1068
1069         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1070         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1071
1072         for (y = 0; y < SKILL_ITEMS; y++)
1073         {
1074                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1075         }
1076         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1077 }
1078
1079 static void M_Transfusion_Skill_Key (int key, int ascii)
1080 {
1081         switch (key)
1082         {
1083         case K_ESCAPE:
1084                 M_Menu_Transfusion_Episode_f ();
1085                 break;
1086
1087         case K_DOWNARROW:
1088                 S_LocalSound ("sound/misc/menu1.wav");
1089                 m_skill_cursor++;
1090                 if (m_skill_cursor >= SKILL_ITEMS)
1091                         m_skill_cursor = 0;
1092                 break;
1093
1094         case K_UPARROW:
1095                 S_LocalSound ("sound/misc/menu1.wav");
1096                 m_skill_cursor--;
1097                 if (m_skill_cursor < 0)
1098                         m_skill_cursor = SKILL_ITEMS - 1;
1099                 break;
1100
1101         case K_ENTER:
1102                 m_entersound = true;
1103                 switch (m_skill_cursor)
1104                 {
1105                 case 0:
1106                         Cbuf_AddText ("skill 1\n");
1107                         break;
1108                 case 1:
1109                         Cbuf_AddText ("skill 2\n");
1110                         break;
1111                 case 2:
1112                         Cbuf_AddText ("skill 3\n");
1113                         break;
1114                 case 3:
1115                         Cbuf_AddText ("skill 4\n");
1116                         break;
1117                 case 4:
1118                         Cbuf_AddText ("skill 5\n");
1119                         break;
1120                 }
1121                 key_dest = key_game;
1122                 if (sv.active)
1123                         Cbuf_AddText ("disconnect\n");
1124                 Cbuf_AddText ("maxplayers 1\n");
1125                 Cbuf_AddText ("deathmatch 0\n");
1126                 Cbuf_AddText ("coop 0\n");
1127                 switch (m_episode_cursor)
1128                 {
1129                 case 0:
1130                         Cbuf_AddText ("map e1m1\n");
1131                         break;
1132                 case 1:
1133                         Cbuf_AddText ("map e2m1\n");
1134                         break;
1135                 case 2:
1136                         Cbuf_AddText ("map e3m1\n");
1137                         break;
1138                 case 3:
1139                         Cbuf_AddText ("map e4m1\n");
1140                         break;
1141                 case 4:
1142                         Cbuf_AddText ("map e6m1\n");
1143                         break;
1144                 case 5:
1145                         Cbuf_AddText ("map cp01\n");
1146                         break;
1147                 }
1148         }
1149 }
1150 //=============================================================================
1151 /* MULTIPLAYER MENU */
1152
1153 static int      m_multiplayer_cursor;
1154 #define MULTIPLAYER_ITEMS       3
1155
1156
1157 void M_Menu_MultiPlayer_f (void)
1158 {
1159         key_dest = key_menu;
1160         m_state = m_multiplayer;
1161         m_entersound = true;
1162 }
1163
1164
1165 static void M_MultiPlayer_Draw (void)
1166 {
1167         int             f;
1168         cachepic_t      *p;
1169
1170         if (gamemode == GAME_TRANSFUSION)
1171         {
1172                 M_Background(640, 480);
1173                 p = Draw_CachePic ("gfx/menu/tb-online");
1174                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1175                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1176                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1177                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1178                 return;
1179         }
1180         M_Background(320, 200);
1181
1182         M_DrawPic (16, 4, "gfx/qplaque");
1183         p = Draw_CachePic ("gfx/p_multi");
1184         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1185         M_DrawPic (72, 32, "gfx/mp_menu");
1186
1187         f = (int)(realtime * 10)%6;
1188
1189         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1190 }
1191
1192
1193 static void M_MultiPlayer_Key (int key, int ascii)
1194 {
1195         switch (key)
1196         {
1197         case K_ESCAPE:
1198                 M_Menu_Main_f ();
1199                 break;
1200
1201         case K_DOWNARROW:
1202                 S_LocalSound ("sound/misc/menu1.wav");
1203                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1204                         m_multiplayer_cursor = 0;
1205                 break;
1206
1207         case K_UPARROW:
1208                 S_LocalSound ("sound/misc/menu1.wav");
1209                 if (--m_multiplayer_cursor < 0)
1210                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1211                 break;
1212
1213         case K_ENTER:
1214                 m_entersound = true;
1215                 switch (m_multiplayer_cursor)
1216                 {
1217                 case 0:
1218                 case 1:
1219                         M_Menu_LanConfig_f ();
1220                         break;
1221
1222                 case 2:
1223                         M_Menu_Setup_f ();
1224                         break;
1225                 }
1226         }
1227 }
1228
1229 //=============================================================================
1230 /* SETUP MENU */
1231
1232 static int              setup_cursor = 4;
1233 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1234
1235 static char     setup_myname[32];
1236 static int              setup_oldtop;
1237 static int              setup_oldbottom;
1238 static int              setup_top;
1239 static int              setup_bottom;
1240 static int              setup_rate;
1241 static int              setup_oldrate;
1242
1243 #define NUM_SETUP_CMDS  5
1244
1245 void M_Menu_Setup_f (void)
1246 {
1247         key_dest = key_menu;
1248         m_state = m_setup;
1249         m_entersound = true;
1250         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1251         setup_top = setup_oldtop = cl_color.integer >> 4;
1252         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1253         setup_rate = cl_rate.integer;
1254 }
1255
1256 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1257 static unsigned char *menuplyr_pixels;
1258 static unsigned int *menuplyr_translated;
1259
1260 typedef struct ratetable_s
1261 {
1262         int rate;
1263         char *name;
1264 }
1265 ratetable_t;
1266
1267 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1268 static ratetable_t setup_ratetable[] =
1269 {
1270         {1000, "28.8 bad"},
1271         {1500, "28.8 mediocre"},
1272         {2000, "28.8 good"},
1273         {2500, "33.6 mediocre"},
1274         {3000, "33.6 good"},
1275         {3500, "56k bad"},
1276         {4000, "56k mediocre"},
1277         {4500, "56k adequate"},
1278         {5000, "56k good"},
1279         {7000, "64k ISDN"},
1280         {15000, "128k ISDN"},
1281         {25000, "broadband"}
1282 };
1283
1284 static int setup_rateindex(int rate)
1285 {
1286         int i;
1287         for (i = 0;i < RATES;i++)
1288                 if (setup_ratetable[i].rate > setup_rate)
1289                         break;
1290         return bound(1, i, RATES) - 1;
1291 }
1292
1293 static void M_Setup_Draw (void)
1294 {
1295         int i, j;
1296         cachepic_t      *p;
1297
1298         M_Background(320, 200);
1299
1300         M_DrawPic (16, 4, "gfx/qplaque");
1301         p = Draw_CachePic ("gfx/p_multi");
1302         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1303
1304         M_Print(64, 40, "Your name");
1305         M_DrawTextBox (160, 32, 16, 1);
1306         M_PrintColored(168, 40, setup_myname);
1307
1308         if (gamemode != GAME_GOODVSBAD2)
1309         {
1310                 M_Print(64, 64, "Shirt color");
1311                 M_Print(64, 88, "Pants color");
1312         }
1313
1314         M_Print(64, 124-8, "Network speed limit");
1315         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1316
1317         M_DrawTextBox (64, 140-8, 14, 1);
1318         M_Print(72, 140, "Accept Changes");
1319
1320         // LordHavoc: rewrote this code greatly
1321         if (menuplyr_load)
1322         {
1323                 unsigned char *f;
1324                 fs_offset_t filesize;
1325                 menuplyr_load = false;
1326                 menuplyr_top = -1;
1327                 menuplyr_bottom = -1;
1328                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1329                 if (f && filesize >= 9)
1330                 {
1331                         int width, height;
1332                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1333                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1334                         if (filesize >= 8 + width * height)
1335                         {
1336                                 menuplyr_width = width;
1337                                 menuplyr_height = height;
1338                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1339                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1340                                 memcpy(menuplyr_pixels, f + 8, width * height);
1341                         }
1342                 }
1343                 if (f)
1344                         Mem_Free(f);
1345         }
1346
1347         if (menuplyr_pixels)
1348         {
1349                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1350                 {
1351                         menuplyr_top = setup_top;
1352                         menuplyr_bottom = setup_bottom;
1353
1354                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1355                         {
1356                                 j = menuplyr_pixels[i];
1357                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1358                                 {
1359                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1360                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1361                                         else
1362                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1363                                 }
1364                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1365                                 {
1366                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1367                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1368                                         else
1369                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1370                                 }
1371                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1372                         }
1373                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1374                 }
1375                 M_DrawPic(160, 48, "gfx/bigbox");
1376                 M_DrawPic(172, 56, "gfx/menuplyr");
1377         }
1378
1379         if (setup_cursor == 0)
1380                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1381         else
1382                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1383 }
1384
1385
1386 static void M_Setup_Key (int k, int ascii)
1387 {
1388         int                     l;
1389
1390         switch (k)
1391         {
1392         case K_ESCAPE:
1393                 M_Menu_MultiPlayer_f ();
1394                 break;
1395
1396         case K_UPARROW:
1397                 S_LocalSound ("sound/misc/menu1.wav");
1398                 setup_cursor--;
1399                 if (setup_cursor < 0)
1400                         setup_cursor = NUM_SETUP_CMDS-1;
1401                 break;
1402
1403         case K_DOWNARROW:
1404                 S_LocalSound ("sound/misc/menu1.wav");
1405                 setup_cursor++;
1406                 if (setup_cursor >= NUM_SETUP_CMDS)
1407                         setup_cursor = 0;
1408                 break;
1409
1410         case K_LEFTARROW:
1411                 if (setup_cursor < 1)
1412                         return;
1413                 S_LocalSound ("sound/misc/menu3.wav");
1414                 if (setup_cursor == 1)
1415                         setup_top = setup_top - 1;
1416                 if (setup_cursor == 2)
1417                         setup_bottom = setup_bottom - 1;
1418                 if (setup_cursor == 3)
1419                 {
1420                         l = setup_rateindex(setup_rate) - 1;
1421                         if (l < 0)
1422                                 l = RATES - 1;
1423                         setup_rate = setup_ratetable[l].rate;
1424                 }
1425                 break;
1426         case K_RIGHTARROW:
1427                 if (setup_cursor < 1)
1428                         return;
1429 forward:
1430                 S_LocalSound ("sound/misc/menu3.wav");
1431                 if (setup_cursor == 1)
1432                         setup_top = setup_top + 1;
1433                 if (setup_cursor == 2)
1434                         setup_bottom = setup_bottom + 1;
1435                 if (setup_cursor == 3)
1436                 {
1437                         l = setup_rateindex(setup_rate) + 1;
1438                         if (l >= RATES)
1439                                 l = 0;
1440                         setup_rate = setup_ratetable[l].rate;
1441                 }
1442                 break;
1443
1444         case K_ENTER:
1445                 if (setup_cursor == 0)
1446                         return;
1447
1448                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1449                         goto forward;
1450
1451                 // setup_cursor == 4 (Accept changes)
1452                 if (strcmp(cl_name.string, setup_myname) != 0)
1453                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1454                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1455                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1456                 if (setup_rate != setup_oldrate)
1457                         Cbuf_AddText(va("rate %i\n", setup_rate));
1458
1459                 m_entersound = true;
1460                 M_Menu_MultiPlayer_f ();
1461                 break;
1462
1463         case K_BACKSPACE:
1464                 if (setup_cursor == 0)
1465                 {
1466                         if (strlen(setup_myname))
1467                                 setup_myname[strlen(setup_myname)-1] = 0;
1468                 }
1469                 break;
1470
1471         default:
1472                 if (ascii < 32)
1473                         break;
1474                 if (setup_cursor == 0)
1475                 {
1476                         l = (int)strlen(setup_myname);
1477                         if (l < 15)
1478                         {
1479                                 setup_myname[l+1] = 0;
1480                                 setup_myname[l] = ascii;
1481                         }
1482                 }
1483         }
1484
1485         if (setup_top > 15)
1486                 setup_top = 0;
1487         if (setup_top < 0)
1488                 setup_top = 15;
1489         if (setup_bottom > 15)
1490                 setup_bottom = 0;
1491         if (setup_bottom < 0)
1492                 setup_bottom = 15;
1493 }
1494
1495 //=============================================================================
1496 /* OPTIONS MENU */
1497
1498 #define SLIDER_RANGE    10
1499
1500 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1501 {
1502         char text[16];
1503         int i;
1504         float range;
1505         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1506         M_DrawCharacter (x-8, y, 128);
1507         for (i = 0;i < SLIDER_RANGE;i++)
1508                 M_DrawCharacter (x + i*8, y, 129);
1509         M_DrawCharacter (x+i*8, y, 130);
1510         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1511         if (fabs((int)num - num) < 0.01)
1512                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1513         else
1514                 dpsnprintf(text, sizeof(text), "%.3f", num);
1515         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1516 }
1517
1518 static void M_DrawCheckbox (int x, int y, int on)
1519 {
1520         if (on)
1521                 M_Print(x, y, "on");
1522         else
1523                 M_Print(x, y, "off");
1524 }
1525
1526
1527 //#define OPTIONS_ITEMS 25 aule was here
1528 #define OPTIONS_ITEMS 27
1529
1530
1531 static int options_cursor;
1532
1533 void M_Menu_Options_f (void)
1534 {
1535         key_dest = key_menu;
1536         m_state = m_options;
1537         m_entersound = true;
1538 }
1539
1540 extern cvar_t slowmo;
1541 extern dllhandle_t jpeg_dll;
1542 extern cvar_t gl_texture_anisotropy;
1543 extern cvar_t r_textshadow;
1544 extern cvar_t r_hdr_scenebrightness;
1545
1546 static void M_Menu_Options_AdjustSliders (int dir)
1547 {
1548         int optnum;
1549         double f;
1550         S_LocalSound ("sound/misc/menu3.wav");
1551
1552         optnum = 0;
1553              if (options_cursor == optnum++) ;
1554         else if (options_cursor == optnum++) ;
1555         else if (options_cursor == optnum++) ;
1556         else if (options_cursor == optnum++) ;
1557         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1558         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1559         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1560         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1561         else if (options_cursor == optnum++)
1562         {
1563                 if (cl_forwardspeed.value > 200)
1564                 {
1565                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1566                         Cvar_SetValueQuick (&cl_backspeed, 200);
1567                 }
1568                 else
1569                 {
1570                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1571                         Cvar_SetValueQuick (&cl_backspeed, 400);
1572                 }
1573         }
1574         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1575         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1576         else if (options_cursor == optnum++) ;
1577         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1578         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1579         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1580         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1581         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1582 }
1583
1584 static int optnum;
1585 static int opty;
1586 static int optcursor;
1587
1588 static void M_Options_PrintCommand(const char *s, int enabled)
1589 {
1590         if (opty >= 32)
1591         {
1592                 if (optnum == optcursor)
1593                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1594                 M_ItemPrint(0 + 48, opty, s, enabled);
1595         }
1596         opty += 8;
1597         optnum++;
1598 }
1599
1600 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1601 {
1602         if (opty >= 32)
1603         {
1604                 if (optnum == optcursor)
1605                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1606                 M_ItemPrint(0 + 48, opty, s, enabled);
1607                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1608         }
1609         opty += 8;
1610         optnum++;
1611 }
1612
1613 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1614 {
1615         if (opty >= 32)
1616         {
1617                 if (optnum == optcursor)
1618                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1619                 M_ItemPrint(0 + 48, opty, s, enabled);
1620                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1621         }
1622         opty += 8;
1623         optnum++;
1624 }
1625
1626 static void M_Options_Draw (void)
1627 {
1628         int visible;
1629         cachepic_t      *p;
1630
1631         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1632
1633         M_DrawPic(16, 4, "gfx/qplaque");
1634         p = Draw_CachePic ("gfx/p_option");
1635         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1636
1637         optnum = 0;
1638         optcursor = options_cursor;
1639         visible = (int)((menu_height - 32) / 8);
1640         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1641
1642         M_Options_PrintCommand( "    Customize controls", true);
1643         M_Options_PrintCommand( "         Go to console", true);
1644         M_Options_PrintCommand( "     Reset to defaults", true);
1645         M_Options_PrintCommand( "     Change Video Mode", true);
1646         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1647         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1648         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1649         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1650         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1651         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1652         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1653         M_Options_PrintCommand( "     Custom Brightness", true);
1654         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1655         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1656         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1657         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1658         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1659         M_Options_PrintCommand( "     Customize Effects", true);
1660         M_Options_PrintCommand( "       Effects:  Quake", true);
1661         M_Options_PrintCommand( "       Effects: Normal", true);
1662         M_Options_PrintCommand( "       Effects:   High", true);
1663         M_Options_PrintCommand( "    Customize Lighting", true);
1664         M_Options_PrintCommand( "      Lighting: Flares", true);
1665         M_Options_PrintCommand( "      Lighting: Normal", true);
1666         M_Options_PrintCommand( "      Lighting:   High", true);
1667         M_Options_PrintCommand( "      Lighting:   Full", true);
1668         M_Options_PrintCommand( "           Browse Mods", true);
1669 }
1670
1671
1672 static void M_Options_Key (int k, int ascii)
1673 {
1674         switch (k)
1675         {
1676         case K_ESCAPE:
1677                 M_Menu_Main_f ();
1678                 break;
1679
1680         case K_ENTER:
1681                 m_entersound = true;
1682                 switch (options_cursor)
1683                 {
1684                 case 0:
1685                         M_Menu_Keys_f ();
1686                         break;
1687                 case 1:
1688                         m_state = m_none;
1689                         key_dest = key_game;
1690                         Con_ToggleConsole_f ();
1691                         break;
1692                 case 2:
1693                         M_Menu_Reset_f ();
1694                         break;
1695                 case 3:
1696                         M_Menu_Video_f ();
1697                         break;
1698                 case 11:
1699                         M_Menu_Options_ColorControl_f ();
1700                         break;
1701                 case 17: // Customize Effects
1702                         M_Menu_Options_Effects_f ();
1703                         break;
1704                 case 18: // Effects: Quake
1705                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1706                         break;
1707                 case 19: // Effects: Normal
1708                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1709                         break;
1710                 case 20: // Effects: High
1711                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1712                         break;
1713                 case 21:
1714                         M_Menu_Options_Graphics_f ();
1715                         break;
1716                 case 22: // Lighting: Flares
1717                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1718                         break;
1719                 case 23: // Lighting: Normal
1720                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1721                         break;
1722                 case 24: // Lighting: High
1723                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1724                         break;
1725                 case 25: // Lighting: Full
1726                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1727                         break;
1728                 case 26:
1729                         M_Menu_ModList_f ();
1730                         break;
1731                 default:
1732                         M_Menu_Options_AdjustSliders (1);
1733                         break;
1734                 }
1735                 return;
1736
1737         case K_UPARROW:
1738                 S_LocalSound ("sound/misc/menu1.wav");
1739                 options_cursor--;
1740                 if (options_cursor < 0)
1741                         options_cursor = OPTIONS_ITEMS-1;
1742                 break;
1743
1744         case K_DOWNARROW:
1745                 S_LocalSound ("sound/misc/menu1.wav");
1746                 options_cursor++;
1747                 if (options_cursor >= OPTIONS_ITEMS)
1748                         options_cursor = 0;
1749                 break;
1750
1751         case K_LEFTARROW:
1752                 M_Menu_Options_AdjustSliders (-1);
1753                 break;
1754
1755         case K_RIGHTARROW:
1756                 M_Menu_Options_AdjustSliders (1);
1757                 break;
1758         }
1759 }
1760
1761 #define OPTIONS_EFFECTS_ITEMS   35
1762
1763 static int options_effects_cursor;
1764
1765 void M_Menu_Options_Effects_f (void)
1766 {
1767         key_dest = key_menu;
1768         m_state = m_options_effects;
1769         m_entersound = true;
1770 }
1771
1772
1773 extern cvar_t cl_stainmaps;
1774 extern cvar_t cl_stainmaps_clearonload;
1775 extern cvar_t r_explosionclip;
1776 extern cvar_t r_coronas;
1777 extern cvar_t gl_flashblend;
1778 extern cvar_t cl_beams_polygons;
1779 extern cvar_t cl_beams_quakepositionhack;
1780 extern cvar_t cl_beams_instantaimhack;
1781 extern cvar_t cl_beams_lightatend;
1782 extern cvar_t r_lightningbeam_thickness;
1783 extern cvar_t r_lightningbeam_scroll;
1784 extern cvar_t r_lightningbeam_repeatdistance;
1785 extern cvar_t r_lightningbeam_color_red;
1786 extern cvar_t r_lightningbeam_color_green;
1787 extern cvar_t r_lightningbeam_color_blue;
1788 extern cvar_t r_lightningbeam_qmbtexture;
1789
1790 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1791 {
1792         int optnum;
1793         S_LocalSound ("sound/misc/menu3.wav");
1794
1795         optnum = 0;
1796              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1797         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1798         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1799         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1800         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1801         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1802         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1831 }
1832
1833 static void M_Options_Effects_Draw (void)
1834 {
1835         int visible;
1836         cachepic_t      *p;
1837
1838         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1839
1840         M_DrawPic(16, 4, "gfx/qplaque");
1841         p = Draw_CachePic ("gfx/p_option");
1842         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1843
1844         optcursor = options_effects_cursor;
1845         optnum = 0;
1846         visible = (int)((menu_height - 32) / 8);
1847         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1848
1849         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1850         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1851         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1852         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1853         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1854         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1855         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1856         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1857         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1858         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1859         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1860         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1861         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1862         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1863         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1864         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1865         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1866         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1867         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1868         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1869         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1870         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1871         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1872         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1873         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1874         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1875         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1876         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1877         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1878         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1879         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1880         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1881         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1882         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1883         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1884 }
1885
1886
1887 static void M_Options_Effects_Key (int k, int ascii)
1888 {
1889         switch (k)
1890         {
1891         case K_ESCAPE:
1892                 M_Menu_Options_f ();
1893                 break;
1894
1895         case K_ENTER:
1896                 M_Menu_Options_Effects_AdjustSliders (1);
1897                 break;
1898
1899         case K_UPARROW:
1900                 S_LocalSound ("sound/misc/menu1.wav");
1901                 options_effects_cursor--;
1902                 if (options_effects_cursor < 0)
1903                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1904                 break;
1905
1906         case K_DOWNARROW:
1907                 S_LocalSound ("sound/misc/menu1.wav");
1908                 options_effects_cursor++;
1909                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1910                         options_effects_cursor = 0;
1911                 break;
1912
1913         case K_LEFTARROW:
1914                 M_Menu_Options_Effects_AdjustSliders (-1);
1915                 break;
1916
1917         case K_RIGHTARROW:
1918                 M_Menu_Options_Effects_AdjustSliders (1);
1919                 break;
1920         }
1921 }
1922
1923
1924 #define OPTIONS_GRAPHICS_ITEMS  20
1925
1926 static int options_graphics_cursor;
1927
1928 void M_Menu_Options_Graphics_f (void)
1929 {
1930         key_dest = key_menu;
1931         m_state = m_options_graphics;
1932         m_entersound = true;
1933 }
1934
1935 extern cvar_t r_shadow_gloss;
1936 extern cvar_t r_shadow_realtime_dlight;
1937 extern cvar_t r_shadow_realtime_dlight_shadows;
1938 extern cvar_t r_shadow_realtime_world;
1939 extern cvar_t r_shadow_realtime_world_lightmaps;
1940 extern cvar_t r_shadow_realtime_world_shadows;
1941 extern cvar_t r_bloom;
1942 extern cvar_t r_bloom_colorscale;
1943 extern cvar_t r_bloom_colorsubtract;
1944 extern cvar_t r_bloom_colorexponent;
1945 extern cvar_t r_bloom_blur;
1946 extern cvar_t r_bloom_brighten;
1947 extern cvar_t r_bloom_resolution;
1948 extern cvar_t r_hdr;
1949 extern cvar_t r_hdr_scenebrightness;
1950 extern cvar_t r_hdr_glowintensity;
1951 extern cvar_t r_hdr_range;
1952 extern cvar_t gl_picmip;
1953
1954 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1955 {
1956         int optnum;
1957         S_LocalSound ("sound/misc/menu3.wav");
1958
1959         optnum = 0;
1960
1961              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1962         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1963         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1964         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1965         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1966         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1967         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1980         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1981 }
1982
1983
1984 static void M_Options_Graphics_Draw (void)
1985 {
1986         int visible;
1987         cachepic_t      *p;
1988
1989         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1990
1991         M_DrawPic(16, 4, "gfx/qplaque");
1992         p = Draw_CachePic ("gfx/p_option");
1993         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1994
1995         optcursor = options_graphics_cursor;
1996         optnum = 0;
1997         visible = (int)((menu_height - 32) / 8);
1998         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
1999
2000         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2001         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2002         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2003         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2004         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2005         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2006         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2007         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2008         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2009         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2010         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2011         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2012         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2013         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2014         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2015         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2016         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2017         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2018         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2019         M_Options_PrintCommand( "      Restart Renderer", true);
2020 }
2021
2022
2023 static void M_Options_Graphics_Key (int k, int ascii)
2024 {
2025         switch (k)
2026         {
2027         case K_ESCAPE:
2028                 M_Menu_Options_f ();
2029                 break;
2030
2031         case K_ENTER:
2032                 M_Menu_Options_Graphics_AdjustSliders (1);
2033                 break;
2034
2035         case K_UPARROW:
2036                 S_LocalSound ("sound/misc/menu1.wav");
2037                 options_graphics_cursor--;
2038                 if (options_graphics_cursor < 0)
2039                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2040                 break;
2041
2042         case K_DOWNARROW:
2043                 S_LocalSound ("sound/misc/menu1.wav");
2044                 options_graphics_cursor++;
2045                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2046                         options_graphics_cursor = 0;
2047                 break;
2048
2049         case K_LEFTARROW:
2050                 M_Menu_Options_Graphics_AdjustSliders (-1);
2051                 break;
2052
2053         case K_RIGHTARROW:
2054                 M_Menu_Options_Graphics_AdjustSliders (1);
2055                 break;
2056         }
2057 }
2058
2059
2060 #define OPTIONS_COLORCONTROL_ITEMS      18
2061
2062 static int              options_colorcontrol_cursor;
2063
2064 // intensity value to match up to 50% dither to 'correct' quake
2065 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2066
2067 void M_Menu_Options_ColorControl_f (void)
2068 {
2069         key_dest = key_menu;
2070         m_state = m_options_colorcontrol;
2071         m_entersound = true;
2072 }
2073
2074
2075 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2076 {
2077         int optnum;
2078         float f;
2079         S_LocalSound ("sound/misc/menu3.wav");
2080
2081         optnum = 1;
2082         if (options_colorcontrol_cursor == optnum++)
2083                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2084         else if (options_colorcontrol_cursor == optnum++)
2085         {
2086                 Cvar_SetValueQuick (&v_color_enable, 0);
2087                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2088         }
2089         else if (options_colorcontrol_cursor == optnum++)
2090         {
2091                 Cvar_SetValueQuick (&v_color_enable, 0);
2092                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2093         }
2094         else if (options_colorcontrol_cursor == optnum++)
2095         {
2096                 Cvar_SetValueQuick (&v_color_enable, 0);
2097                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2098         }
2099         else if (options_colorcontrol_cursor == optnum++)
2100         {
2101                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2102         }
2103         else if (options_colorcontrol_cursor == optnum++)
2104         {
2105                 Cvar_SetValueQuick (&v_color_enable, 1);
2106                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2107         }
2108         else if (options_colorcontrol_cursor == optnum++)
2109         {
2110                 Cvar_SetValueQuick (&v_color_enable, 1);
2111                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2112         }
2113         else if (options_colorcontrol_cursor == optnum++)
2114         {
2115                 Cvar_SetValueQuick (&v_color_enable, 1);
2116                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2117         }
2118         else if (options_colorcontrol_cursor == optnum++)
2119         {
2120                 Cvar_SetValueQuick (&v_color_enable, 1);
2121                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2122                 Cvar_SetValueQuick (&v_color_black_r, f);
2123                 Cvar_SetValueQuick (&v_color_black_g, f);
2124                 Cvar_SetValueQuick (&v_color_black_b, f);
2125         }
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, 1);
2129                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2130         }
2131         else if (options_colorcontrol_cursor == optnum++)
2132         {
2133                 Cvar_SetValueQuick (&v_color_enable, 1);
2134                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 1);
2139                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2140         }
2141         else if (options_colorcontrol_cursor == optnum++)
2142         {
2143                 Cvar_SetValueQuick (&v_color_enable, 1);
2144                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2145                 Cvar_SetValueQuick (&v_color_grey_r, f);
2146                 Cvar_SetValueQuick (&v_color_grey_g, f);
2147                 Cvar_SetValueQuick (&v_color_grey_b, f);
2148         }
2149         else if (options_colorcontrol_cursor == optnum++)
2150         {
2151                 Cvar_SetValueQuick (&v_color_enable, 1);
2152                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2153         }
2154         else if (options_colorcontrol_cursor == optnum++)
2155         {
2156                 Cvar_SetValueQuick (&v_color_enable, 1);
2157                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2163         }
2164         else if (options_colorcontrol_cursor == optnum++)
2165         {
2166                 Cvar_SetValueQuick (&v_color_enable, 1);
2167                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2168                 Cvar_SetValueQuick (&v_color_white_r, f);
2169                 Cvar_SetValueQuick (&v_color_white_g, f);
2170                 Cvar_SetValueQuick (&v_color_white_b, f);
2171         }
2172 }
2173
2174 static void M_Options_ColorControl_Draw (void)
2175 {
2176         int visible;
2177         float x, c, s, t, u, v;
2178         cachepic_t      *p, *dither;
2179
2180         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2181
2182         M_Background(320, 256);
2183
2184         M_DrawPic(16, 4, "gfx/qplaque");
2185         p = Draw_CachePic ("gfx/p_option");
2186         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2187
2188         optcursor = options_colorcontrol_cursor;
2189         optnum = 0;
2190         visible = (int)((menu_height - 32) / 8);
2191         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2192
2193         M_Options_PrintCommand( "     Reset to defaults", true);
2194         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2195         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2196         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2197         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2198         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2199         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2200         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2201         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2202         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2203         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2204         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2205         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2206         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2207         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2208         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2209         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2210         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2211
2212         opty += 4;
2213         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2214         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2215         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2216         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2217         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2218         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2219         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2220         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2221         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2222         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2223         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2224
2225         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2226         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2227         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2228         u = s * 0.5;
2229         v = t * 0.5;
2230         opty += 8;
2231         x = 4;
2232         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2233         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2234         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2235         x += 80;
2236         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2237         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2238         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2239         x += 80;
2240         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2241         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2242         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2243         x += 80;
2244         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2245         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2246         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2247 }
2248
2249
2250 static void M_Options_ColorControl_Key (int k, int ascii)
2251 {
2252         switch (k)
2253         {
2254         case K_ESCAPE:
2255                 M_Menu_Options_f ();
2256                 break;
2257
2258         case K_ENTER:
2259                 m_entersound = true;
2260                 switch (options_colorcontrol_cursor)
2261                 {
2262                 case 0:
2263                         Cvar_SetValueQuick(&v_hwgamma, 1);
2264                         Cvar_SetValueQuick(&v_gamma, 1);
2265                         Cvar_SetValueQuick(&v_contrast, 1);
2266                         Cvar_SetValueQuick(&v_brightness, 0);
2267                         Cvar_SetValueQuick(&v_color_enable, 0);
2268                         Cvar_SetValueQuick(&v_color_black_r, 0);
2269                         Cvar_SetValueQuick(&v_color_black_g, 0);
2270                         Cvar_SetValueQuick(&v_color_black_b, 0);
2271                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2272                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2273                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2274                         Cvar_SetValueQuick(&v_color_white_r, 1);
2275                         Cvar_SetValueQuick(&v_color_white_g, 1);
2276                         Cvar_SetValueQuick(&v_color_white_b, 1);
2277                         break;
2278                 default:
2279                         M_Menu_Options_ColorControl_AdjustSliders (1);
2280                         break;
2281                 }
2282                 return;
2283
2284         case K_UPARROW:
2285                 S_LocalSound ("sound/misc/menu1.wav");
2286                 options_colorcontrol_cursor--;
2287                 if (options_colorcontrol_cursor < 0)
2288                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2289                 break;
2290
2291         case K_DOWNARROW:
2292                 S_LocalSound ("sound/misc/menu1.wav");
2293                 options_colorcontrol_cursor++;
2294                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2295                         options_colorcontrol_cursor = 0;
2296                 break;
2297
2298         case K_LEFTARROW:
2299                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2300                 break;
2301
2302         case K_RIGHTARROW:
2303                 M_Menu_Options_ColorControl_AdjustSliders (1);
2304                 break;
2305         }
2306 }
2307
2308
2309 //=============================================================================
2310 /* KEYS MENU */
2311
2312 static char *quakebindnames[][2] =
2313 {
2314 {"+attack",             "attack"},
2315 {"impulse 10",          "next weapon"},
2316 {"impulse 12",          "previous weapon"},
2317 {"+jump",                       "jump / swim up"},
2318 {"+forward",            "walk forward"},
2319 {"+back",                       "backpedal"},
2320 {"+left",                       "turn left"},
2321 {"+right",                      "turn right"},
2322 {"+speed",                      "run"},
2323 {"+moveleft",           "step left"},
2324 {"+moveright",          "step right"},
2325 {"+strafe",             "sidestep"},
2326 {"+lookup",             "look up"},
2327 {"+lookdown",           "look down"},
2328 {"centerview",          "center view"},
2329 {"+mlook",                      "mouse look"},
2330 {"+klook",                      "keyboard look"},
2331 {"+moveup",                     "swim up"},
2332 {"+movedown",           "swim down"}
2333 };
2334
2335 static char *transfusionbindnames[][2] =
2336 {
2337 {"",                            "Movement"},            // Movement commands
2338 {"+forward",            "walk forward"},
2339 {"+back",                       "backpedal"},
2340 {"+left",                       "turn left"},
2341 {"+right",                      "turn right"},
2342 {"+moveleft",           "step left"},
2343 {"+moveright",          "step right"},
2344 {"+jump",                       "jump / swim up"},
2345 {"+movedown",           "swim down"},
2346 {"",                            "Combat"},                      // Combat commands
2347 {"impulse 1",           "Pitch Fork"},
2348 {"impulse 2",           "Flare Gun"},
2349 {"impulse 3",           "Shotgun"},
2350 {"impulse 4",           "Machine Gun"},
2351 {"impulse 5",           "Incinerator"},
2352 {"impulse 6",           "Bombs (TNT)"},
2353 {"impulse 35",          "Proximity Bomb"},
2354 {"impulse 36",          "Remote Detonator"},
2355 {"impulse 7",           "Aerosol Can"},
2356 {"impulse 8",           "Tesla Cannon"},
2357 {"impulse 9",           "Life Leech"},
2358 {"impulse 10",          "Voodoo Doll"},
2359 {"impulse 21",          "next weapon"},
2360 {"impulse 22",          "previous weapon"},
2361 {"+attack",             "attack"},
2362 {"+button3",            "altfire"},
2363 {"",                            "Inventory"},           // Inventory commands
2364 {"impulse 40",          "Dr.'s Bag"},
2365 {"impulse 41",          "Crystal Ball"},
2366 {"impulse 42",          "Beast Vision"},
2367 {"impulse 43",          "Jump Boots"},
2368 {"impulse 23",          "next item"},
2369 {"impulse 24",          "previous item"},
2370 {"impulse 25",          "use item"},
2371 {"",                            "Misc"},                        // Misc commands
2372 {"+button4",            "use"},
2373 {"impulse 50",          "add bot (red)"},
2374 {"impulse 51",          "add bot (blue)"},
2375 {"impulse 52",          "kick a bot"},
2376 {"impulse 26",          "next armor type"},
2377 {"impulse 27",          "identify player"},
2378 {"impulse 55",          "voting menu"},
2379 {"impulse 56",          "observer mode"},
2380 {"",                            "Taunts"},            // Taunts
2381 {"impulse 70",          "taunt 0"},
2382 {"impulse 71",          "taunt 1"},
2383 {"impulse 72",          "taunt 2"},
2384 {"impulse 73",          "taunt 3"},
2385 {"impulse 74",          "taunt 4"},
2386 {"impulse 75",          "taunt 5"},
2387 {"impulse 76",          "taunt 6"},
2388 {"impulse 77",          "taunt 7"},
2389 {"impulse 78",          "taunt 8"},
2390 {"impulse 79",          "taunt 9"}
2391 };
2392
2393 static char *goodvsbad2bindnames[][2] =
2394 {
2395 {"impulse 69",          "Power 1"},
2396 {"impulse 70",          "Power 2"},
2397 {"impulse 71",          "Power 3"},
2398 {"+jump",                       "jump / swim up"},
2399 {"+forward",            "walk forward"},
2400 {"+back",                       "backpedal"},
2401 {"+left",                       "turn left"},
2402 {"+right",                      "turn right"},
2403 {"+speed",                      "run"},
2404 {"+moveleft",           "step left"},
2405 {"+moveright",          "step right"},
2406 {"+strafe",             "sidestep"},
2407 {"+lookup",             "look up"},
2408 {"+lookdown",           "look down"},
2409 {"centerview",          "center view"},
2410 {"+mlook",                      "mouse look"},
2411 {"kill",                        "kill yourself"},
2412 {"+moveup",                     "swim up"},
2413 {"+movedown",           "swim down"}
2414 };
2415
2416 static int numcommands;
2417 static char *(*bindnames)[2];
2418
2419 /*
2420 typedef struct binditem_s
2421 {
2422         char *command, *description;
2423         struct binditem_s *next;
2424 }
2425 binditem_t;
2426
2427 typedef struct bindcategory_s
2428 {
2429         char *name;
2430         binditem_t *binds;
2431         struct bindcategory_s *next;
2432 }
2433 bindcategory_t;
2434
2435 static bindcategory_t *bindcategories = NULL;
2436
2437 static void M_ClearBinds (void)
2438 {
2439         for (c = bindcategories;c;c = cnext)
2440         {
2441                 cnext = c->next;
2442                 for (b = c->binds;b;b = bnext)
2443                 {
2444                         bnext = b->next;
2445                         Z_Free(b);
2446                 }
2447                 Z_Free(c);
2448         }
2449         bindcategories = NULL;
2450 }
2451
2452 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2453 {
2454         for (b = &c->binds;*b;*b = &(*b)->next);
2455         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2456         *b->command = (char *)((*b) + 1);
2457         *b->description = *b->command + strlen(command) + 1;
2458         strlcpy(*b->command, command, strlen(command) + 1);
2459         strlcpy(*b->description, description, strlen(description) + 1);
2460 }
2461
2462 static void M_AddBind (char *category, char *command, char *description)
2463 {
2464         for (c = &bindcategories;*c;c = &(*c)->next)
2465         {
2466                 if (!strcmp(category, (*c)->name))
2467                 {
2468                         M_AddBindToCategory(*c, command, description);
2469                         return;
2470                 }
2471         }
2472         *c = Z_Alloc(sizeof(bindcategory_t));
2473         M_AddBindToCategory(*c, command, description);
2474 }
2475
2476 static void M_DefaultBinds (void)
2477 {
2478         M_ClearBinds();
2479         M_AddBind("movement", "+jump", "jump / swim up");
2480         M_AddBind("movement", "+forward", "walk forward");
2481         M_AddBind("movement", "+back", "backpedal");
2482         M_AddBind("movement", "+left", "turn left");
2483         M_AddBind("movement", "+right", "turn right");
2484         M_AddBind("movement", "+speed", "run");
2485         M_AddBind("movement", "+moveleft", "step left");
2486         M_AddBind("movement", "+moveright", "step right");
2487         M_AddBind("movement", "+strafe", "sidestep");
2488         M_AddBind("movement", "+lookup", "look up");
2489         M_AddBind("movement", "+lookdown", "look down");
2490         M_AddBind("movement", "centerview", "center view");
2491         M_AddBind("movement", "+mlook", "mouse look");
2492         M_AddBind("movement", "+klook", "keyboard look");
2493         M_AddBind("movement", "+moveup", "swim up");
2494         M_AddBind("movement", "+movedown", "swim down");
2495         M_AddBind("weapons", "+attack", "attack");
2496         M_AddBind("weapons", "impulse 10", "next weapon");
2497         M_AddBind("weapons", "impulse 12", "previous weapon");
2498         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2499         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2500         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2501         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2502         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2503         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2504         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2505         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2506 }
2507 */
2508
2509
2510 static int              keys_cursor;
2511 static int              bind_grab;
2512
2513 void M_Menu_Keys_f (void)
2514 {
2515         key_dest = key_menu_grabbed;
2516         m_state = m_keys;
2517         m_entersound = true;
2518 }
2519
2520 #define NUMKEYS 5
2521
2522 void M_FindKeysForCommand (const char *command, int *keys)
2523 {
2524         int             count;
2525         int             j;
2526         char    *b;
2527
2528         for (j = 0;j < NUMKEYS;j++)
2529                 keys[j] = -1;
2530
2531         count = 0;
2532
2533         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2534         {
2535                 b = keybindings[0][j];
2536                 if (!b)
2537                         continue;
2538                 if (!strcmp (b, command) )
2539                 {
2540                         keys[count++] = j;
2541                         if (count == NUMKEYS)
2542                                 break;
2543                 }
2544         }
2545 }
2546
2547 static void M_UnbindCommand (char *command)
2548 {
2549         int             j;
2550         char    *b;
2551
2552         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2553         {
2554                 b = keybindings[0][j];
2555                 if (!b)
2556                         continue;
2557                 if (!strcmp (b, command))
2558                         Key_SetBinding (j, 0, "");
2559         }
2560 }
2561
2562
2563 static void M_Keys_Draw (void)
2564 {
2565         int             i, j;
2566         int             keys[NUMKEYS];
2567         int             y;
2568         cachepic_t      *p;
2569         char    keystring[MAX_INPUTLINE];
2570
2571         M_Background(320, 48 + 8 * numcommands);
2572
2573         p = Draw_CachePic ("gfx/ttl_cstm");
2574         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2575
2576         if (bind_grab)
2577                 M_Print(12, 32, "Press a key or button for this action");
2578         else
2579                 M_Print(18, 32, "Enter to change, backspace to clear");
2580
2581 // search for known bindings
2582         for (i=0 ; i<numcommands ; i++)
2583         {
2584                 y = 48 + 8*i;
2585
2586                 // If there's no command, it's just a section
2587                 if (bindnames[i][0][0] == '\0')
2588                 {
2589                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2590                         M_PrintRed (16, y, bindnames[i][1]);
2591                         continue;
2592                 }
2593                 else
2594                         M_Print(16, y, bindnames[i][1]);
2595
2596                 M_FindKeysForCommand (bindnames[i][0], keys);
2597
2598                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2599                 if (keys[0] == -1)
2600                         strlcpy(keystring, "???", sizeof(keystring));
2601                 else
2602                 {
2603                         keystring[0] = 0;
2604                         for (j = 0;j < NUMKEYS;j++)
2605                         {
2606                                 if (keys[j] != -1)
2607                                 {
2608                                         if (j > 0)
2609                                                 strlcat(keystring, " or ", sizeof(keystring));
2610                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2611                                 }
2612                         }
2613                 }
2614                 M_Print(150, y, keystring);
2615         }
2616
2617         if (bind_grab)
2618                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2619         else
2620                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2621 }
2622
2623
2624 static void M_Keys_Key (int k, int ascii)
2625 {
2626         char    cmd[80];
2627         int             keys[NUMKEYS];
2628
2629         if (bind_grab)
2630         {       // defining a key
2631                 S_LocalSound ("sound/misc/menu1.wav");
2632                 if (k == K_ESCAPE)
2633                 {
2634                         bind_grab = false;
2635                 }
2636                 else //if (k != '`')
2637                 {
2638                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2639                         Cbuf_InsertText (cmd);
2640                 }
2641
2642                 bind_grab = false;
2643                 return;
2644         }
2645
2646         switch (k)
2647         {
2648         case K_ESCAPE:
2649                 M_Menu_Options_f ();
2650                 break;
2651
2652         case K_LEFTARROW:
2653         case K_UPARROW:
2654                 S_LocalSound ("sound/misc/menu1.wav");
2655                 do
2656                 {
2657                         keys_cursor--;
2658                         if (keys_cursor < 0)
2659                                 keys_cursor = numcommands-1;
2660                 }
2661                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2662                 break;
2663
2664         case K_DOWNARROW:
2665         case K_RIGHTARROW:
2666                 S_LocalSound ("sound/misc/menu1.wav");
2667                 do
2668                 {
2669                         keys_cursor++;
2670                         if (keys_cursor >= numcommands)
2671                                 keys_cursor = 0;
2672                 }
2673                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2674                 break;
2675
2676         case K_ENTER:           // go into bind mode
2677                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2678                 S_LocalSound ("sound/misc/menu2.wav");
2679                 if (keys[NUMKEYS - 1] != -1)
2680                         M_UnbindCommand (bindnames[keys_cursor][0]);
2681                 bind_grab = true;
2682                 break;
2683
2684         case K_BACKSPACE:               // delete bindings
2685         case K_DEL:                             // delete bindings
2686                 S_LocalSound ("sound/misc/menu2.wav");
2687                 M_UnbindCommand (bindnames[keys_cursor][0]);
2688                 break;
2689         }
2690 }
2691
2692 void M_Menu_Reset_f (void)
2693 {
2694         key_dest = key_menu;
2695         m_state = m_reset;
2696         m_entersound = true;
2697 }
2698
2699
2700 static void M_Reset_Key (int key, int ascii)
2701 {
2702         switch (key)
2703         {
2704         case 'Y':
2705         case 'y':
2706                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2707                 // no break here since we also exit the menu
2708
2709         case K_ESCAPE:
2710         case 'n':
2711         case 'N':
2712                 m_state = m_options;
2713                 m_entersound = true;
2714                 break;
2715
2716         default:
2717                 break;
2718         }
2719 }
2720
2721 static void M_Reset_Draw (void)
2722 {
2723         int lines = 2, linelength = 20;
2724         M_Background(linelength * 8 + 16, lines * 8 + 16);
2725         M_DrawTextBox(0, 0, linelength, lines);
2726         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2727         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2728 }
2729
2730 //=============================================================================
2731 /* VIDEO MENU */
2732
2733 video_resolution_t video_resolutions_hardcoded[] =
2734 {
2735 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2736 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2737 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2738 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2739 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2740 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2741 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2742 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2743 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2744 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2745 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2746 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2747 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2748 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2749 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2750 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2751 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2752 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2753 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2754 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2755 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2756 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2757 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2758 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2759 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2760 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2761 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2762 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2763 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2764 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2765 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2766 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2767 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2768 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2769 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2770 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2771 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2772 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2773 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2774 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2775 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2776 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2777 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2778 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2779 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2780 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2781 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2782 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2783 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2784 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2785 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2786 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2787 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2788 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2789 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2790 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2791 {NULL, 0, 0, 0, 0, 0}
2792 };
2793 // this is the number of the default mode (640x480) in the list above
2794 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2795
2796 #define VIDEO_ITEMS 11
2797 static int video_cursor = 0;
2798 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2799 static int menu_video_resolution;
2800
2801 video_resolution_t *video_resolutions;
2802 int video_resolutions_count;
2803
2804 static video_resolution_t *menu_video_resolutions;
2805 static int menu_video_resolutions_count;
2806 static qboolean menu_video_resolutions_forfullscreen;
2807
2808 static void M_Menu_Video_FindResolution(int w, int h, float a)
2809 {
2810         int i;
2811
2812         if(menu_video_resolutions_forfullscreen)
2813         {
2814                 menu_video_resolutions = video_resolutions;
2815                 menu_video_resolutions_count = video_resolutions_count;
2816         }
2817         else
2818         {
2819                 menu_video_resolutions = video_resolutions_hardcoded;
2820                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2821         }
2822
2823         // Look for the closest match to the current resolution
2824         menu_video_resolution = 0;
2825         for (i = 1;i < menu_video_resolutions_count;i++)
2826         {
2827                 // if the new mode would be a worse match in width, skip it
2828                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2829                         continue;
2830                 // if it is equal in width, check height
2831                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2832                 {
2833                         // if the new mode would be a worse match in height, skip it
2834                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2835                                 continue;
2836                         // if it is equal in width and height, check pixel aspect
2837                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2838                         {
2839                                 // if the new mode would be a worse match in pixel aspect, skip it
2840                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2841                                         continue;
2842                                 // if it is equal in everything, skip it (prefer earlier modes)
2843                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2844                                         continue;
2845                                 // better match for width, height, and pixel aspect
2846                                 menu_video_resolution = i;
2847                         }
2848                         else // better match for width and height
2849                                 menu_video_resolution = i;
2850                 }
2851                 else // better match for width
2852                         menu_video_resolution = i;
2853         }
2854 }
2855
2856 void M_Menu_Video_f (void)
2857 {
2858         key_dest = key_menu;
2859         m_state = m_video;
2860         m_entersound = true;
2861
2862         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2863 }
2864
2865
2866 static void M_Video_Draw (void)
2867 {
2868         int t;
2869         cachepic_t      *p;
2870
2871         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2872         {
2873                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2874                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2875                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2876         }
2877
2878         M_Background(320, 200);
2879
2880         M_DrawPic(16, 4, "gfx/qplaque");
2881         p = Draw_CachePic ("gfx/vidmodes");
2882         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2883
2884         t = 0;
2885
2886         // Current and Proposed Resolution
2887         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2888         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2889                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2890         else
2891                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2892         M_Print(16, video_cursor_table[t], "        New Resolution");
2893         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2894         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2895         t++;
2896
2897         // Bits per pixel
2898         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2899         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2900         t++;
2901
2902         // Bits per pixel
2903         M_Print(16, video_cursor_table[t], "          Antialiasing");
2904         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2905         t++;
2906
2907         // Refresh Rate
2908         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2909         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2910         t++;
2911
2912         // Refresh Rate
2913         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2914         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2915         t++;
2916
2917         // Fullscreen
2918         M_Print(16, video_cursor_table[t], "            Fullscreen");
2919         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2920         t++;
2921
2922         // Vertical Sync
2923         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2924         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2925         t++;
2926
2927         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2928         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2929         t++;
2930
2931         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2932         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2933         t++;
2934
2935         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2936         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2937         t++;
2938
2939         // "Apply" button
2940         M_Print(220, video_cursor_table[t], "Apply");
2941         t++;
2942
2943         // Cursor
2944         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2945 }
2946
2947
2948 static void M_Menu_Video_AdjustSliders (int dir)
2949 {
2950         int t;
2951
2952         S_LocalSound ("sound/misc/menu3.wav");
2953
2954         t = 0;
2955         if (video_cursor == t++)
2956         {
2957                 // Resolution
2958                 int r;
2959                 for(r = 0;r < menu_video_resolutions_count;r++)
2960                 {
2961                         menu_video_resolution += dir;
2962                         if (menu_video_resolution >= menu_video_resolutions_count)
2963                                 menu_video_resolution = 0;
2964                         if (menu_video_resolution < 0)
2965                                 menu_video_resolution = menu_video_resolutions_count - 1;
2966                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2967                                 break;
2968                 }
2969         }
2970         else if (video_cursor == t++)
2971                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2972         else if (video_cursor == t++)
2973                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2974         else if (video_cursor == t++)
2975                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2976         else if (video_cursor == t++)
2977                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2978         else if (video_cursor == t++)
2979                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2980         else if (video_cursor == t++)
2981                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2982         else if (video_cursor == t++)
2983                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2984         else if (video_cursor == t++)
2985                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2986         else if (video_cursor == t++)
2987                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2988 }
2989
2990
2991 static void M_Video_Key (int key, int ascii)
2992 {
2993         switch (key)
2994         {
2995                 case K_ESCAPE:
2996                         // vid_shared.c has a copy of the current video config. We restore it
2997                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2998                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2999                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3000                         if (vid_supportrefreshrate)
3001                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3002                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3003
3004                         S_LocalSound ("sound/misc/menu1.wav");
3005                         M_Menu_Options_f ();
3006                         break;
3007
3008                 case K_ENTER:
3009                         m_entersound = true;
3010                         switch (video_cursor)
3011                         {
3012                                 case (VIDEO_ITEMS - 1):
3013                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3014                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3015                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3016                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3017                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3018                                         Cbuf_AddText ("vid_restart\n");
3019                                         M_Menu_Options_f ();
3020                                         break;
3021                                 default:
3022                                         M_Menu_Video_AdjustSliders (1);
3023                         }
3024                         break;
3025
3026                 case K_UPARROW:
3027                         S_LocalSound ("sound/misc/menu1.wav");
3028                         video_cursor--;
3029                         if (video_cursor < 0)
3030                                 video_cursor = VIDEO_ITEMS-1;
3031                         break;
3032
3033                 case K_DOWNARROW:
3034                         S_LocalSound ("sound/misc/menu1.wav");
3035                         video_cursor++;
3036                         if (video_cursor >= VIDEO_ITEMS)
3037                                 video_cursor = 0;
3038                         break;
3039
3040                 case K_LEFTARROW:
3041                         M_Menu_Video_AdjustSliders (-1);
3042                         break;
3043
3044                 case K_RIGHTARROW:
3045                         M_Menu_Video_AdjustSliders (1);
3046                         break;
3047         }
3048 }
3049
3050 //=============================================================================
3051 /* HELP MENU */
3052
3053 static int              help_page;
3054 #define NUM_HELP_PAGES  6
3055
3056
3057 void M_Menu_Help_f (void)
3058 {
3059         key_dest = key_menu;
3060         m_state = m_help;
3061         m_entersound = true;
3062         help_page = 0;
3063 }
3064
3065
3066
3067 static void M_Help_Draw (void)
3068 {
3069         M_Background(320, 200);
3070         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3071 }
3072
3073
3074 static void M_Help_Key (int key, int ascii)
3075 {
3076         switch (key)
3077         {
3078         case K_ESCAPE:
3079                 M_Menu_Main_f ();
3080                 break;
3081
3082         case K_UPARROW:
3083         case K_RIGHTARROW:
3084                 m_entersound = true;
3085                 if (++help_page >= NUM_HELP_PAGES)
3086                         help_page = 0;
3087                 break;
3088
3089         case K_DOWNARROW:
3090         case K_LEFTARROW:
3091                 m_entersound = true;
3092                 if (--help_page < 0)
3093                         help_page = NUM_HELP_PAGES-1;
3094                 break;
3095         }
3096
3097 }
3098
3099 //=============================================================================
3100 /* CEDITS MENU */
3101
3102 void M_Menu_Credits_f (void)
3103 {
3104         key_dest = key_menu;
3105         m_state = m_credits;
3106         m_entersound = true;
3107 }
3108
3109
3110
3111 static void M_Credits_Draw (void)
3112 {
3113         M_Background(640, 480);
3114         M_DrawPic (0, 0, "gfx/creditsmiddle");
3115         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3116         M_DrawPic (0, 0, "gfx/creditstop");
3117         M_DrawPic (0, 433, "gfx/creditsbottom");
3118 }
3119
3120
3121 static void M_Credits_Key (int key, int ascii)
3122 {
3123                 M_Menu_Main_f ();
3124 }
3125
3126 //=============================================================================
3127 /* QUIT MENU */
3128
3129 static char *m_quit_message[9];
3130 static int              m_quit_prevstate;
3131 static qboolean wasInMenus;
3132
3133
3134 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3135 {
3136         m_quit_message[0] = line1;
3137         m_quit_message[1] = line2;
3138         m_quit_message[2] = line3;
3139         m_quit_message[3] = line4;
3140         m_quit_message[4] = line5;
3141         m_quit_message[5] = line6;
3142         m_quit_message[6] = line7;
3143         m_quit_message[7] = line8;
3144         m_quit_message[8] = NULL;
3145         return 1;
3146 }
3147
3148 static int M_ChooseQuitMessage(int request)
3149 {
3150         if (m_missingdata)
3151         {
3152                 // frag related quit messages are pointless for a fallback menu, so use something generic
3153                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3154                 return 0;
3155         }
3156         switch (gamemode)
3157         {
3158         case GAME_NORMAL:
3159         case GAME_HIPNOTIC:
3160         case GAME_ROGUE:
3161         case GAME_NEHAHRA:
3162         case GAME_DEFEATINDETAIL2:
3163                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3164                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3168                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3169                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3171                 break;
3172         case GAME_GOODVSBAD2:
3173                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3177                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3178                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3179                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3185                 break;
3186         case GAME_BATTLEMECH:
3187                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3191                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3192                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3193                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 break;
3195         case GAME_OPENQUARTZ:
3196                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3198                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3199                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3200                 break;
3201         default:
3202                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3206                 break;
3207         }
3208         return 0;
3209 }
3210
3211 void M_Menu_Quit_f (void)
3212 {
3213         int n;
3214         if (m_state == m_quit)
3215                 return;
3216         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3217         key_dest = key_menu;
3218         m_quit_prevstate = m_state;
3219         m_state = m_quit;
3220         m_entersound = true;
3221         // count how many there are
3222         for (n = 1;M_ChooseQuitMessage(n);n++);
3223         // choose one
3224         M_ChooseQuitMessage(rand() % n);
3225 }
3226
3227
3228 static void M_Quit_Key (int key, int ascii)
3229 {
3230         switch (key)
3231         {
3232         case K_ESCAPE:
3233         case 'n':
3234         case 'N':
3235                 if (wasInMenus)
3236                 {
3237                         m_state = (enum m_state_e)m_quit_prevstate;
3238                         m_entersound = true;
3239                 }
3240                 else
3241                 {
3242                         key_dest = key_game;
3243                         m_state = m_none;
3244                 }
3245                 break;
3246
3247         case 'Y':
3248         case 'y':
3249                 Host_Quit_f ();
3250                 break;
3251
3252         default:
3253                 break;
3254         }
3255 }
3256
3257 static void M_Quit_Draw (void)
3258 {
3259         int i, l, linelength, firstline, lastline, lines;
3260         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3261         {
3262                 if ((l = (int)strlen(m_quit_message[i])))
3263                 {
3264                         if (firstline > i)
3265                                 firstline = i;
3266                         if (lastline < i)
3267                                 lastline = i;
3268                         if (linelength < l)
3269                                 linelength = l;
3270                 }
3271         }
3272         lines = (lastline - firstline) + 1;
3273         M_Background(linelength * 8 + 16, lines * 8 + 16);
3274         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3275                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3276         for (i = 0, l = firstline;i < lines;i++, l++)
3277                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3278 }
3279
3280 //=============================================================================
3281 /* LAN CONFIG MENU */
3282
3283 static int              lanConfig_cursor = -1;
3284 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3285 #define NUM_LANCONFIG_CMDS      4
3286
3287 static int      lanConfig_port;
3288 static char     lanConfig_portname[6];
3289 static char     lanConfig_joinname[40];
3290
3291 void M_Menu_LanConfig_f (void)
3292 {
3293         key_dest = key_menu;
3294         m_state = m_lanconfig;
3295         m_entersound = true;
3296         if (lanConfig_cursor == -1)
3297         {
3298                 if (JoiningGame)
3299                         lanConfig_cursor = 1;
3300         }
3301         if (StartingGame)
3302                 lanConfig_cursor = 1;
3303         lanConfig_port = 26000;
3304         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3305
3306         M_Update_Return_Reason("");
3307 }
3308
3309
3310 static void M_LanConfig_Draw (void)
3311 {
3312         cachepic_t      *p;
3313         int             basex;
3314         char    *startJoin;
3315         char    *protocol;
3316
3317         M_Background(320, 200);
3318
3319         M_DrawPic (16, 4, "gfx/qplaque");
3320         p = Draw_CachePic ("gfx/p_multi");
3321         basex = (320-p->width)/2;
3322         M_DrawPic (basex, 4, "gfx/p_multi");
3323
3324         if (StartingGame)
3325                 startJoin = "New Game";
3326         else
3327                 startJoin = "Join Game";
3328         protocol = "TCP/IP";
3329         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3330         basex += 8;
3331
3332         M_Print(basex, lanConfig_cursor_table[0], "Port");
3333         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3334         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3335
3336         if (JoiningGame)
3337         {
3338                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3339                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3340                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3341                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3342                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3343         }
3344         else
3345         {
3346                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3347                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3348         }
3349
3350         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3351
3352         if (lanConfig_cursor == 0)
3353                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3354
3355         if (lanConfig_cursor == 3)
3356                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3357
3358         if (*m_return_reason)
3359                 M_Print(basex, 168, m_return_reason);
3360 }
3361
3362
3363 static void M_LanConfig_Key (int key, int ascii)
3364 {
3365         int             l;
3366
3367         switch (key)
3368         {
3369         case K_ESCAPE:
3370                 M_Menu_MultiPlayer_f ();
3371                 break;
3372
3373         case K_UPARROW:
3374                 S_LocalSound ("sound/misc/menu1.wav");
3375                 lanConfig_cursor--;
3376                 if (lanConfig_cursor < 0)
3377                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3378                 // when in start game menu, skip the unused search qw servers item
3379                 if (StartingGame && lanConfig_cursor == 2)
3380                         lanConfig_cursor = 1;
3381                 break;
3382
3383         case K_DOWNARROW:
3384                 S_LocalSound ("sound/misc/menu1.wav");
3385                 lanConfig_cursor++;
3386                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3387                         lanConfig_cursor = 0;
3388                 // when in start game menu, skip the unused search qw servers item
3389                 if (StartingGame && lanConfig_cursor == 1)
3390                         lanConfig_cursor = 2;
3391                 break;
3392
3393         case K_ENTER:
3394                 if (lanConfig_cursor == 0)
3395                         break;
3396
3397                 m_entersound = true;
3398
3399                 Cbuf_AddText ("stopdemo\n");
3400
3401                 Cvar_SetValue("port", lanConfig_port);
3402
3403                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3404                 {
3405                         if (StartingGame)
3406                         {
3407                                 M_Menu_GameOptions_f ();
3408                                 break;
3409                         }
3410                         M_Menu_ServerList_f();
3411                         break;
3412                 }
3413
3414                 if (lanConfig_cursor == 3)
3415                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3416                 break;
3417
3418         case K_BACKSPACE:
3419                 if (lanConfig_cursor == 0)
3420                 {
3421                         if (strlen(lanConfig_portname))
3422                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3423                 }
3424
3425                 if (lanConfig_cursor == 3)
3426                 {
3427                         if (strlen(lanConfig_joinname))
3428                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3429                 }
3430                 break;
3431
3432         default:
3433                 if (ascii < 32)
3434                         break;
3435
3436                 if (lanConfig_cursor == 3)
3437                 {
3438                         l = (int)strlen(lanConfig_joinname);
3439                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3440                         {
3441                                 lanConfig_joinname[l+1] = 0;
3442                                 lanConfig_joinname[l] = ascii;
3443                         }
3444                 }
3445
3446                 if (ascii < '0' || ascii > '9')
3447                         break;
3448                 if (lanConfig_cursor == 0)
3449                 {
3450                         l = (int)strlen(lanConfig_portname);
3451                         if (l < (int)sizeof(lanConfig_portname) - 1)
3452                         {
3453                                 lanConfig_portname[l+1] = 0;
3454                                 lanConfig_portname[l] = ascii;
3455                         }
3456                 }
3457         }
3458
3459         if (StartingGame && lanConfig_cursor == 3)
3460         {
3461                 if (key == K_UPARROW)
3462                         lanConfig_cursor = 1;
3463                 else
3464                         lanConfig_cursor = 0;
3465         }
3466
3467         l =  atoi(lanConfig_portname);
3468         if (l <= 65535)
3469                 lanConfig_port = l;
3470         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3471 }
3472
3473 //=============================================================================
3474 /* GAME OPTIONS MENU */
3475
3476 typedef struct level_s
3477 {
3478         char    *name;
3479         char    *description;
3480 } level_t;
3481
3482 typedef struct episode_s
3483 {
3484         char    *description;
3485         int             firstLevel;
3486         int             levels;
3487 } episode_t;
3488
3489 typedef struct gamelevels_s
3490 {
3491         char *gamename;
3492         level_t *levels;
3493         episode_t *episodes;
3494         int numepisodes;
3495 }
3496 gamelevels_t;
3497
3498 static level_t quakelevels[] =
3499 {
3500         {"start", "Entrance"},  // 0
3501
3502         {"e1m1", "Slipgate Complex"},                           // 1
3503         {"e1m2", "Castle of the Damned"},
3504         {"e1m3", "The Necropolis"},
3505         {"e1m4", "The Grisly Grotto"},
3506         {"e1m5", "Gloom Keep"},
3507         {"e1m6", "The Door To Chthon"},
3508         {"e1m7", "The House of Chthon"},
3509         {"e1m8", "Ziggurat Vertigo"},
3510
3511         {"e2m1", "The Installation"},                           // 9
3512         {"e2m2", "Ogre Citadel"},
3513         {"e2m3", "Crypt of Decay"},
3514         {"e2m4", "The Ebon Fortress"},
3515         {"e2m5", "The Wizard's Manse"},
3516         {"e2m6", "The Dismal Oubliette"},
3517         {"e2m7", "Underearth"},
3518
3519         {"e3m1", "Termination Central"},                        // 16
3520         {"e3m2", "The Vaults of Zin"},
3521         {"e3m3", "The Tomb of Terror"},
3522         {"e3m4", "Satan's Dark Delight"},
3523         {"e3m5", "Wind Tunnels"},
3524         {"e3m6", "Chambers of Torment"},
3525         {"e3m7", "The Haunted Halls"},
3526
3527         {"e4m1", "The Sewage System"},                          // 23
3528         {"e4m2", "The Tower of Despair"},
3529         {"e4m3", "The Elder God Shrine"},
3530         {"e4m4", "The Palace of Hate"},
3531         {"e4m5", "Hell's Atrium"},
3532         {"e4m6", "The Pain Maze"},
3533         {"e4m7", "Azure Agony"},
3534         {"e4m8", "The Nameless City"},
3535
3536         {"end", "Shub-Niggurath's Pit"},                        // 31
3537
3538         {"dm1", "Place of Two Deaths"},                         // 32
3539         {"dm2", "Claustrophobopolis"},
3540         {"dm3", "The Abandoned Base"},
3541         {"dm4", "The Bad Place"},
3542         {"dm5", "The Cistern"},
3543         {"dm6", "The Dark Zone"}
3544 };
3545
3546 static episode_t quakeepisodes[] =
3547 {
3548         {"Welcome to Quake", 0, 1},
3549         {"Doomed Dimension", 1, 8},
3550         {"Realm of Black Magic", 9, 7},
3551         {"Netherworld", 16, 7},
3552         {"The Elder World", 23, 8},
3553         {"Final Level", 31, 1},
3554         {"Deathmatch Arena", 32, 6}
3555 };
3556
3557  //MED 01/06/97 added hipnotic levels
3558 static level_t     hipnoticlevels[] =
3559 {
3560    {"start", "Command HQ"},  // 0
3561
3562    {"hip1m1", "The Pumping Station"},          // 1
3563    {"hip1m2", "Storage Facility"},
3564    {"hip1m3", "The Lost Mine"},
3565    {"hip1m4", "Research Facility"},
3566    {"hip1m5", "Military Complex"},
3567
3568    {"hip2m1", "Ancient Realms"},          // 6
3569    {"hip2m2", "The Black Cathedral"},
3570    {"hip2m3", "The Catacombs"},
3571    {"hip2m4", "The Crypt"},
3572    {"hip2m5", "Mortum's Keep"},
3573    {"hip2m6", "The Gremlin's Domain"},
3574
3575    {"hip3m1", "Tur Torment"},       // 12
3576    {"hip3m2", "Pandemonium"},
3577    {"hip3m3", "Limbo"},
3578    {"hip3m4", "The Gauntlet"},
3579
3580    {"hipend", "Armagon's Lair"},       // 16
3581
3582    {"hipdm1", "The Edge of Oblivion"}           // 17
3583 };
3584
3585 //MED 01/06/97  added hipnotic episodes
3586 static episode_t   hipnoticepisodes[] =
3587 {
3588    {"Scourge of Armagon", 0, 1},
3589    {"Fortress of the Dead", 1, 5},
3590    {"Dominion of Darkness", 6, 6},
3591    {"The Rift", 12, 4},
3592    {"Final Level", 16, 1},
3593    {"Deathmatch Arena", 17, 1}
3594 };
3595
3596 //PGM 01/07/97 added rogue levels
3597 //PGM 03/02/97 added dmatch level
3598 static level_t          roguelevels[] =
3599 {
3600         {"start",       "Split Decision"},
3601         {"r1m1",        "Deviant's Domain"},
3602         {"r1m2",        "Dread Portal"},
3603         {"r1m3",        "Judgement Call"},
3604         {"r1m4",        "Cave of Death"},
3605         {"r1m5",        "Towers of Wrath"},
3606         {"r1m6",        "Temple of Pain"},
3607         {"r1m7",        "Tomb of the Overlord"},
3608         {"r2m1",        "Tempus Fugit"},
3609         {"r2m2",        "Elemental Fury I"},
3610         {"r2m3",        "Elemental Fury II"},
3611         {"r2m4",        "Curse of Osiris"},
3612         {"r2m5",        "Wizard's Keep"},
3613         {"r2m6",        "Blood Sacrifice"},
3614         {"r2m7",        "Last Bastion"},
3615         {"r2m8",        "Source of Evil"},
3616         {"ctf1",    "Division of Change"}
3617 };
3618
3619 //PGM 01/07/97 added rogue episodes
3620 //PGM 03/02/97 added dmatch episode
3621 static episode_t        rogueepisodes[] =
3622 {
3623         {"Introduction", 0, 1},
3624         {"Hell's Fortress", 1, 7},
3625         {"Corridors of Time", 8, 8},
3626         {"Deathmatch Arena", 16, 1}
3627 };
3628
3629 static level_t          nehahralevels[] =
3630 {
3631         {"nehstart",    "Welcome to Nehahra"},
3632         {"neh1m1",      "Forge City1: Slipgates"},
3633         {"neh1m2",      "Forge City2: Boiler"},
3634         {"neh1m3",      "Forge City3: Escape"},
3635         {"neh1m4",      "Grind Core"},
3636         {"neh1m5",      "Industrial Silence"},
3637         {"neh1m6",      "Locked-Up Anger"},
3638         {"neh1m7",      "Wanderer of the Wastes"},
3639         {"neh1m8",      "Artemis System Net"},
3640         {"neh1m9",      "To the Death"},
3641         {"neh2m1",      "The Gates of Ghoro"},
3642         {"neh2m2",      "Sacred Trinity"},
3643         {"neh2m3",      "Realm of the Ancients"},
3644         {"neh2m4",      "Temple of the Ancients"},
3645         {"neh2m5",      "Dreams Made Flesh"},
3646         {"neh2m6",      "Your Last Cup of Sorrow"},
3647         {"nehsec",      "Ogre's Bane"},
3648         {"nehahra",     "Nehahra's Den"},
3649         {"nehend",      "Quintessence"}
3650 };
3651
3652 static episode_t        nehahraepisodes[] =
3653 {
3654         {"Welcome to Nehahra", 0, 1},
3655         {"The Fall of Forge", 1, 9},
3656         {"The Outlands", 10, 7},
3657         {"Dimension of the Lost", 17, 2}
3658 };
3659
3660 // Map list for Transfusion
3661 static level_t          transfusionlevels[] =
3662 {
3663         {"e1m1",                "Cradle to Grave"},
3664         {"e1m2",                "Wrong Side of the Tracks"},
3665         {"e1m3",                "Phantom Express"},
3666         {"e1m4",                "Dark Carnival"},
3667         {"e1m5",                "Hallowed Grounds"},
3668         {"e1m6",                "The Great Temple"},
3669         {"e1m7",                "Altar of Stone"},
3670         {"e1m8",                "House of Horrors"},
3671
3672         {"e2m1",                "Shipwrecked"},
3673         {"e2m2",                "The Lumber Mill"},
3674         {"e2m3",                "Rest for the Wicked"},
3675         {"e2m4",                "The Overlooked Hotel"},
3676         {"e2m5",                "The Haunting"},
3677         {"e2m6",                "The Cold Rush"},
3678         {"e2m7",                "Bowels of the Earth"},
3679         {"e2m8",                "The Lair of Shial"},
3680         {"e2m9",                "Thin Ice"},
3681
3682         {"e3m1",                "Ghost Town"},
3683         {"e3m2",                "The Siege"},
3684         {"e3m3",                "Raw Sewage"},
3685         {"e3m4",                "The Sick Ward"},
3686         {"e3m5",                "Spare Parts"},
3687         {"e3m6",                "Monster Bait"},
3688         {"e3m7",                "The Pit of Cerberus"},
3689         {"e3m8",                "Catacombs"},
3690
3691         {"e4m1",                "Butchery Loves Company"},
3692         {"e4m2",                "Breeding Grounds"},
3693         {"e4m3",                "Charnel House"},
3694         {"e4m4",                "Crystal Lake"},
3695         {"e4m5",                "Fire and Brimstone"},
3696         {"e4m6",                "The Ganglion Depths"},
3697         {"e4m7",                "In the Flesh"},
3698         {"e4m8",                "The Hall of the Epiphany"},
3699         {"e4m9",                "Mall of the Dead"},
3700
3701         {"bb1",                 "The Stronghold"},
3702         {"bb2",                 "Winter Wonderland"},
3703         {"bb3",                 "Bodies"},
3704         {"bb4",                 "The Tower"},
3705         {"bb5",                 "Click!"},
3706         {"bb6",                 "Twin Fortress"},
3707         {"bb7",                 "Midgard"},
3708         {"bb8",                 "Fun With Heads"},
3709         {"dm1",                 "Monolith Building 11"},
3710         {"dm2",                 "Power!"},
3711         {"dm3",                 "Area 15"},
3712
3713         {"e6m1",                "Welcome to Your Life"},
3714         {"e6m2",                "They Are Here"},
3715         {"e6m3",                "Public Storage"},
3716         {"e6m4",                "Aqueducts"},
3717         {"e6m5",                "The Ruined Temple"},
3718         {"e6m6",                "Forbidden Rituals"},
3719         {"e6m7",                "The Dungeon"},
3720         {"e6m8",                "Beauty and the Beast"},
3721         {"e6m9",                "Forgotten Catacombs"},
3722
3723         {"cp01",                "Boat Docks"},
3724         {"cp02",                "Old Opera House"},
3725         {"cp03",                "Gothic Library"},
3726         {"cp04",                "Lost Monastery"},
3727         {"cp05",                "Steamboat"},
3728         {"cp06",                "Graveyard"},
3729         {"cp07",                "Mountain Pass"},
3730         {"cp08",                "Abysmal Mine"},
3731         {"cp09",                "Castle"},
3732         {"cps1",                "Boggy Creek"},
3733
3734         {"cpbb01",              "Crypt of Despair"},
3735         {"cpbb02",              "Pits of Blood"},
3736         {"cpbb03",              "Unholy Cathedral"},
3737         {"cpbb04",              "Deadly Inspirations"},
3738
3739         {"b2a15",               "Area 15 (B2)"},
3740         {"b2bodies",    "BB_Bodies (B2)"},
3741         {"b2cabana",    "BB_Cabana"},
3742         {"b2power",             "BB_Power"},
3743         {"barena",              "Blood Arena"},
3744         {"bkeep",               "Blood Keep"},
3745         {"bstar",               "Brown Star"},
3746         {"crypt",               "The Crypt"},
3747
3748         {"bb3_2k1",             "Bodies Infusion"},
3749         {"captasao",    "Captasao"},
3750         {"curandero",   "Curandero"},
3751         {"dcamp",               "DeathCamp"},
3752         {"highnoon",    "HighNoon"},
3753         {"qbb1",                "The Confluence"},
3754         {"qbb2",                "KathartiK"},
3755         {"qbb3",                "Caleb's Woodland Retreat"},
3756         {"zoo",                 "Zoo"},
3757
3758         {"dranzbb6",    "Black Coffee"},
3759         {"fragm",               "Frag'M"},
3760         {"maim",                "Maim"},
3761         {"qe1m7",               "The House of Chthon"},
3762         {"qdm1",                "Place of Two Deaths"},
3763         {"qdm4",                "The Bad Place"},
3764         {"qdm5",                "The Cistern"},
3765         {"qmorbias",    "DM-Morbias"},
3766         {"simple",              "Dead Simple"}
3767 };
3768
3769 static episode_t        transfusionepisodes[] =
3770 {
3771         {"The Way of All Flesh", 0, 8},
3772         {"Even Death May Die", 8, 9},
3773         {"Farewell to Arms", 17, 8},
3774         {"Dead Reckoning", 25, 9},
3775         {"BloodBath", 34, 11},
3776         {"Post Mortem", 45, 9},
3777         {"Cryptic Passage", 54, 10},
3778         {"Cryptic BloodBath", 64, 4},
3779         {"Blood 2", 68, 8},
3780         {"Transfusion", 76, 9},
3781         {"Conversions", 85, 9}
3782 };
3783
3784 static level_t goodvsbad2levels[] =
3785 {
3786         {"rts", "Many Paths"},  // 0
3787         {"chess", "Chess, Scott Hess"},                         // 1
3788         {"dot", "Big Wall"},
3789         {"city2", "The Big City"},
3790         {"bwall", "0 G like Psychic TV"},
3791         {"snow", "Wireframed"},
3792         {"telep", "Infinite Falling"},
3793         {"faces", "Facing Bases"},
3794         {"island", "Adventure Islands"},
3795 };
3796
3797 static episode_t goodvsbad2episodes[] =
3798 {
3799         {"Levels? Bevels!", 0, 8},
3800 };
3801
3802 static level_t battlemechlevels[] =
3803 {
3804         {"start", "Parking Level"},
3805         {"dm1", "Hot Dump"},                        // 1
3806         {"dm2", "The Pits"},
3807         {"dm3", "Dimber Died"},
3808         {"dm4", "Fire in the Hole"},
3809         {"dm5", "Clubhouses"},
3810         {"dm6", "Army go Underground"},
3811 };
3812
3813 static episode_t battlemechepisodes[] =
3814 {
3815         {"Time for Battle", 0, 7},
3816 };
3817
3818 static level_t openquartzlevels[] =
3819 {
3820         {"start", "Welcome to Openquartz"},
3821
3822         {"void1", "The center of nowhere"},                        // 1
3823         {"void2", "The place with no name"},
3824         {"void3", "The lost supply base"},
3825         {"void4", "Past the outer limits"},
3826         {"void5", "Into the nonexistance"},
3827         {"void6", "Void walk"},
3828
3829         {"vtest", "Warp Central"},
3830         {"box", "The deathmatch box"},
3831         {"bunkers", "Void command"},
3832         {"house", "House of chaos"},
3833         {"office", "Overnight office kill"},
3834         {"am1", "The nameless chambers"},
3835 };
3836
3837 static episode_t openquartzepisodes[] =
3838 {
3839         {"Single Player", 0, 1},
3840         {"Void Deathmatch", 1, 6},
3841         {"Contrib", 7, 6},
3842 };
3843
3844 static level_t defeatindetail2levels[] =
3845 {
3846         {"atac3",       "River Crossing"},
3847         {"atac4",       "Canyon Chaos"},
3848         {"atac7",       "Desert Stormer"},
3849 };
3850
3851 static episode_t defeatindetail2episodes[] =
3852 {
3853         {"ATAC Campaign", 0, 3},
3854 };
3855
3856 static level_t prydonlevels[] =
3857 {
3858         {"curig2", "Capel Curig"},      // 0
3859
3860         {"tdastart", "Gateway"},                                // 1
3861 };
3862
3863 static episode_t prydonepisodes[] =
3864 {
3865         {"Prydon Gate", 0, 1},
3866         {"The Dark Age", 1, 1}
3867 };
3868
3869 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3870 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3871 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3872 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3873 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3874 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3875 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3876 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3877 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3878 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3879 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3880
3881 typedef struct gameinfo_s
3882 {
3883         gamemode_t gameid;
3884         gamelevels_t *notregistered;
3885         gamelevels_t *registered;
3886 }
3887 gameinfo_t;
3888
3889 static gameinfo_t gamelist[] =
3890 {
3891         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3892         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3893         {GAME_ROGUE, &roguegame, &roguegame},
3894         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3895         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3896         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3897         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3898         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3899         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3900         {GAME_PRYDON, &prydongame, &prydongame},
3901         {GAME_NORMAL, NULL, NULL} // terminator
3902 };
3903
3904 static gamelevels_t *lookupgameinfo(void)
3905 {
3906         int i = 0;
3907         while (gamelist[i].gameid != gamemode)
3908         {
3909                 if (gamelist[i].notregistered == NULL)
3910                 {
3911                         i = 0;
3912                         break;
3913                 }
3914                 i++;
3915         }
3916         if (registered.integer)
3917                 return gamelist[i].registered;
3918         else
3919                 return gamelist[i].notregistered;
3920 }
3921
3922 static int      startepisode;
3923 static int      startlevel;
3924 static int maxplayers;
3925 static qboolean m_serverInfoMessage = false;
3926 static double m_serverInfoMessageTime;
3927
3928 void M_Menu_GameOptions_f (void)
3929 {
3930         key_dest = key_menu;
3931         m_state = m_gameoptions;
3932         m_entersound = true;
3933         if (maxplayers == 0)
3934                 maxplayers = svs.maxclients;
3935         if (maxplayers < 2)
3936                 maxplayers = min(8, MAX_SCOREBOARD);
3937 }
3938
3939
3940 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3941 #define NUM_GAMEOPTIONS 12
3942 static int              gameoptions_cursor;
3943
3944 void M_GameOptions_Draw (void)
3945 {
3946         cachepic_t      *p;
3947         int             x;
3948         gamelevels_t *g;
3949
3950         M_Background(320, 200);
3951
3952         M_DrawPic (16, 4, "gfx/qplaque");
3953         p = Draw_CachePic ("gfx/p_multi");
3954         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3955
3956         M_DrawTextBox (152, 32, 10, 1);
3957         M_Print(160, 40, "begin game");
3958
3959         M_Print(0, 56, "      Max players");
3960         M_Print(160, 56, va("%i", maxplayers) );
3961
3962         if (gamemode != GAME_GOODVSBAD2)
3963         {
3964                 M_Print(0, 64, "        Game Type");
3965                 if (gamemode == GAME_TRANSFUSION)
3966                 {
3967                         if (!coop.integer && !deathmatch.integer)
3968                                 Cvar_SetValue("deathmatch", 1);
3969                         if (deathmatch.integer == 0)
3970                                 M_Print(160, 64, "Cooperative");
3971                         else if (deathmatch.integer == 2)
3972                                 M_Print(160, 64, "Capture the Flag");
3973                         else
3974                                 M_Print(160, 64, "Blood Bath");
3975                 }
3976                 else if (gamemode == GAME_BATTLEMECH)
3977                 {
3978                         if (!deathmatch.integer)
3979                                 Cvar_SetValue("deathmatch", 1);
3980                         if (deathmatch.integer == 2)
3981                                 M_Print(160, 64, "Rambo Match");
3982                         else
3983                                 M_Print(160, 64, "Deathmatch");
3984                 }
3985                 else
3986                 {
3987                         if (!coop.integer && !deathmatch.integer)
3988                                 Cvar_SetValue("deathmatch", 1);
3989                         if (coop.integer)
3990                                 M_Print(160, 64, "Cooperative");
3991                         else
3992                                 M_Print(160, 64, "Deathmatch");
3993                 }
3994
3995                 M_Print(0, 72, "        Teamplay");
3996                 if (gamemode == GAME_ROGUE)
3997                 {
3998                         char *msg;
3999
4000                         switch((int)teamplay.integer)
4001                         {
4002                                 case 1: msg = "No Friendly Fire"; break;
4003                                 case 2: msg = "Friendly Fire"; break;
4004                                 case 3: msg = "Tag"; break;
4005                                 case 4: msg = "Capture the Flag"; break;
4006                                 case 5: msg = "One Flag CTF"; break;
4007                                 case 6: msg = "Three Team CTF"; break;
4008                                 default: msg = "Off"; break;
4009                         }
4010                         M_Print(160, 72, msg);
4011                 }
4012                 else
4013                 {
4014                         char *msg;
4015
4016                         switch (teamplay.integer)
4017                         {
4018                                 case 0: msg = "Off"; break;
4019                                 case 2: msg = "Friendly Fire"; break;
4020                                 default: msg = "No Friendly Fire"; break;
4021                         }
4022                         M_Print(160, 72, msg);
4023                 }
4024                 M_Print(0, 80, "            Skill");
4025                 if (gamemode == GAME_TRANSFUSION)
4026                 {
4027                         if (skill.integer == 1)
4028                                 M_Print(160, 80, "Still Kicking");
4029                         else if (skill.integer == 2)
4030                                 M_Print(160, 80, "Pink On The Inside");
4031                         else if (skill.integer == 3)
4032                                 M_Print(160, 80, "Lightly Broiled");
4033                         else if (skill.integer == 4)
4034                                 M_Print(160, 80, "Well Done");
4035                         else
4036                                 M_Print(160, 80, "Extra Crispy");
4037                 }
4038                 else
4039                 {
4040                         if (skill.integer == 0)
4041                                 M_Print(160, 80, "Easy difficulty");
4042                         else if (skill.integer == 1)
4043                                 M_Print(160, 80, "Normal difficulty");
4044                         else if (skill.integer == 2)
4045                                 M_Print(160, 80, "Hard difficulty");
4046                         else
4047                                 M_Print(160, 80, "Nightmare difficulty");
4048                 }
4049                 M_Print(0, 88, "       Frag Limit");
4050                 if (fraglimit.integer == 0)
4051                         M_Print(160, 88, "none");
4052                 else
4053                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4054
4055                 M_Print(0, 96, "       Time Limit");
4056                 if (timelimit.integer == 0)
4057                         M_Print(160, 96, "none");
4058                 else
4059                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4060         }
4061
4062         M_Print(0, 104, "    Public server");
4063         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4064
4065         M_Print(0, 112, "   Server maxrate");
4066         M_Print(160, 112, va("%i", sv_maxrate.integer));
4067
4068         M_Print(0, 128, "      Server name");
4069         M_DrawTextBox (0, 132, 38, 1);
4070         M_Print(8, 140, hostname.string);
4071
4072         g = lookupgameinfo();
4073
4074         if (gamemode != GAME_GOODVSBAD2)
4075         {
4076                 M_Print(0, 160, "         Episode");
4077                 M_Print(160, 160, g->episodes[startepisode].description);
4078         }
4079
4080         M_Print(0, 168, "           Level");
4081         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4082         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4083
4084 // line cursor
4085         if (gameoptions_cursor == 9)
4086                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4087         else
4088                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4089
4090         if (m_serverInfoMessage)
4091         {
4092                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4093                 {
4094                         x = (320-26*8)/2;
4095                         M_DrawTextBox (x, 138, 24, 4);
4096                         x += 8;
4097                         M_Print(x, 146, " More than 255 players??");
4098                         M_Print(x, 154, "  First, question your  ");
4099                         M_Print(x, 162, "   sanity, then email   ");
4100                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4101                 }
4102                 else
4103                         m_serverInfoMessage = false;
4104         }
4105 }
4106
4107
4108 static void M_NetStart_Change (int dir)
4109 {
4110         gamelevels_t *g;
4111         int count;
4112
4113         switch (gameoptions_cursor)
4114         {
4115         case 1:
4116                 maxplayers += dir;
4117                 if (maxplayers > MAX_SCOREBOARD)
4118                 {
4119                         maxplayers = MAX_SCOREBOARD;
4120                         m_serverInfoMessage = true;
4121                         m_serverInfoMessageTime = realtime;
4122                 }
4123                 if (maxplayers < 2)
4124                         maxplayers = 2;
4125                 break;
4126
4127         case 2:
4128                 if (gamemode == GAME_GOODVSBAD2)
4129                         break;
4130                 if (gamemode == GAME_TRANSFUSION)
4131                 {
4132                         switch (deathmatch.integer)
4133                         {
4134                                 // From Cooperative to BloodBath
4135                                 case 0:
4136                                         Cvar_SetValueQuick (&coop, 0);
4137                                         Cvar_SetValueQuick (&deathmatch, 1);
4138                                         break;
4139
4140                                 // From BloodBath to CTF
4141                                 case 1:
4142                                         Cvar_SetValueQuick (&coop, 0);
4143                                         Cvar_SetValueQuick (&deathmatch, 2);
4144                                         break;
4145
4146                                 // From CTF to Cooperative
4147                                 //case 2:
4148                                 default:
4149                                         Cvar_SetValueQuick (&coop, 1);
4150                                         Cvar_SetValueQuick (&deathmatch, 0);
4151                         }
4152                 }
4153                 else if (gamemode == GAME_BATTLEMECH)
4154                 {
4155                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4156                                 Cvar_SetValueQuick (&deathmatch, 0);
4157                         else // changing from Deathmatch to Rambo
4158                                 Cvar_SetValueQuick (&deathmatch, 2);
4159                 }
4160                 else
4161                 {
4162                         if (deathmatch.integer) // changing from deathmatch to coop
4163                         {
4164                                 Cvar_SetValueQuick (&coop, 1);
4165                                 Cvar_SetValueQuick (&deathmatch, 0);
4166                         }
4167                         else // changing from coop to deathmatch
4168                         {
4169                                 Cvar_SetValueQuick (&coop, 0);
4170                                 Cvar_SetValueQuick (&deathmatch, 1);
4171                         }
4172                 }
4173                 break;
4174
4175         case 3:
4176                 if (gamemode == GAME_GOODVSBAD2)
4177                         break;
4178                 if (gamemode == GAME_ROGUE)
4179                         count = 6;
4180                 else
4181                         count = 2;
4182
4183                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4184                 if (teamplay.integer > count)
4185                         Cvar_SetValueQuick (&teamplay, 0);
4186                 else if (teamplay.integer < 0)
4187                         Cvar_SetValueQuick (&teamplay, count);
4188                 break;
4189
4190         case 4:
4191                 if (gamemode == GAME_GOODVSBAD2)
4192                         break;
4193                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4194                 if (gamemode == GAME_TRANSFUSION)
4195                 {
4196                         if (skill.integer > 5)
4197                                 Cvar_SetValueQuick (&skill, 1);
4198                         if (skill.integer < 1)
4199                                 Cvar_SetValueQuick (&skill, 5);
4200                 }
4201                 else
4202                 {
4203                         if (skill.integer > 3)
4204                                 Cvar_SetValueQuick (&skill, 0);
4205                         if (skill.integer < 0)
4206                                 Cvar_SetValueQuick (&skill, 3);
4207                 }
4208                 break;
4209
4210         case 5:
4211                 if (gamemode == GAME_GOODVSBAD2)
4212                         break;
4213                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4214                 if (fraglimit.integer > 100)
4215                         Cvar_SetValueQuick (&fraglimit, 0);
4216                 if (fraglimit.integer < 0)
4217                         Cvar_SetValueQuick (&fraglimit, 100);
4218                 break;
4219
4220         case 6:
4221                 if (gamemode == GAME_GOODVSBAD2)
4222                         break;
4223                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4224                 if (timelimit.value > 60)
4225                         Cvar_SetValueQuick (&timelimit, 0);
4226                 if (timelimit.value < 0)
4227                         Cvar_SetValueQuick (&timelimit, 60);
4228                 break;
4229
4230         case 7:
4231                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4232                 break;
4233
4234         case 8:
4235                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4236                 if (sv_maxrate.integer < NET_MINRATE)
4237                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4238                 break;
4239
4240         case 9:
4241                 break;
4242
4243         case 10:
4244                 if (gamemode == GAME_GOODVSBAD2)
4245                         break;
4246                 startepisode += dir;
4247                 g = lookupgameinfo();
4248
4249                 if (startepisode < 0)
4250                         startepisode = g->numepisodes - 1;
4251
4252                 if (startepisode >= g->numepisodes)
4253                         startepisode = 0;
4254
4255                 startlevel = 0;
4256                 break;
4257
4258         case 11:
4259                 startlevel += dir;
4260                 g = lookupgameinfo();
4261
4262                 if (startlevel < 0)
4263                         startlevel = g->episodes[startepisode].levels - 1;
4264
4265                 if (startlevel >= g->episodes[startepisode].levels)
4266                         startlevel = 0;
4267                 break;
4268         }
4269 }
4270
4271 static void M_GameOptions_Key (int key, int ascii)
4272 {
4273         gamelevels_t *g;
4274         int l;
4275         char hostnamebuf[128];
4276
4277         switch (key)
4278         {
4279         case K_ESCAPE:
4280                 M_Menu_MultiPlayer_f ();
4281                 break;
4282
4283         case K_UPARROW:
4284                 S_LocalSound ("sound/misc/menu1.wav");
4285                 gameoptions_cursor--;
4286                 if (gameoptions_cursor < 0)
4287                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4288                 break;
4289
4290         case K_DOWNARROW:
4291                 S_LocalSound ("sound/misc/menu1.wav");
4292                 gameoptions_cursor++;
4293                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4294                         gameoptions_cursor = 0;
4295                 break;
4296
4297         case K_LEFTARROW:
4298                 if (gameoptions_cursor == 0)
4299                         break;
4300                 S_LocalSound ("sound/misc/menu3.wav");
4301                 M_NetStart_Change (-1);
4302                 break;
4303
4304         case K_RIGHTARROW:
4305                 if (gameoptions_cursor == 0)
4306                         break;
4307                 S_LocalSound ("sound/misc/menu3.wav");
4308                 M_NetStart_Change (1);
4309                 break;
4310
4311         case K_ENTER:
4312                 S_LocalSound ("sound/misc/menu2.wav");
4313                 if (gameoptions_cursor == 0)
4314                 {
4315                         if (sv.active)
4316                                 Cbuf_AddText ("disconnect\n");
4317                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4318
4319                         g = lookupgameinfo();
4320                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4321                         return;
4322                 }
4323
4324                 M_NetStart_Change (1);
4325                 break;
4326
4327         case K_BACKSPACE:
4328                 if (gameoptions_cursor == 9)
4329                 {
4330                         l = (int)strlen(hostname.string);
4331                         if (l)
4332                         {
4333                                 l = min(l - 1, 37);
4334                                 memcpy(hostnamebuf, hostname.string, l);
4335                                 hostnamebuf[l] = 0;
4336                                 Cvar_Set("hostname", hostnamebuf);
4337                         }
4338                 }
4339                 break;
4340
4341         default:
4342                 if (ascii < 32)
4343                         break;
4344                 if (gameoptions_cursor == 9)
4345                 {
4346                         l = (int)strlen(hostname.string);
4347                         if (l < 37)
4348                         {
4349                                 memcpy(hostnamebuf, hostname.string, l);
4350                                 hostnamebuf[l] = ascii;
4351                                 hostnamebuf[l+1] = 0;
4352                                 Cvar_Set("hostname", hostnamebuf);
4353                         }
4354                 }
4355         }
4356 }
4357
4358 //=============================================================================
4359 /* SLIST MENU */
4360
4361 static int slist_cursor;
4362
4363 void M_Menu_ServerList_f (void)
4364 {
4365         key_dest = key_menu;
4366         m_state = m_slist;
4367         m_entersound = true;
4368         slist_cursor = 0;
4369         M_Update_Return_Reason("");
4370         if (lanConfig_cursor == 2)
4371                 Net_SlistQW_f();
4372         else
4373                 Net_Slist_f();
4374 }
4375
4376
4377 static void M_ServerList_Draw (void)
4378 {
4379         int n, y, visible, start, end, numplayers, maxplayers;
4380         cachepic_t *p;
4381         const char *s;
4382
4383         // use as much vertical space as available
4384         if (gamemode == GAME_TRANSFUSION)
4385                 M_Background(640, vid_conheight.integer - 80);
4386         else
4387                 M_Background(640, vid_conheight.integer);
4388         // scroll the list as the cursor moves
4389         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4390         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4391         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4392         if (*m_return_reason)
4393                 M_Print(16, menu_height - 8, m_return_reason);
4394         y = 48;
4395         visible = (int)((menu_height - 16 - y) / 8 / 2);
4396         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4397         end = min(start + visible, serverlist_viewcount);
4398
4399         p = Draw_CachePic ("gfx/p_multi");
4400         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4401         if (end > start)
4402         {
4403                 for (n = start;n < end;n++)
4404                 {
4405                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4406                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4407                         M_PrintColored(0, y, entry->line1);y += 8;
4408                         M_PrintColored(0, y, entry->line2);y += 8;
4409                 }
4410         }
4411         else if (realtime - masterquerytime > 10)
4412         {
4413                 if (masterquerycount)
4414                         M_Print(0, y, "No servers found");
4415                 else
4416                         M_Print(0, y, "No master servers found (network problem?)");
4417         }
4418         else
4419         {
4420                 if (serverquerycount)
4421                         M_Print(0, y, "Querying servers");
4422                 else
4423                         M_Print(0, y, "Querying master servers");
4424         }
4425 }
4426
4427
4428 static void M_ServerList_Key(int k, int ascii)
4429 {
4430         switch (k)
4431         {
4432         case K_ESCAPE:
4433                 M_Menu_LanConfig_f();
4434                 break;
4435
4436         case K_SPACE:
4437                 if (lanConfig_cursor == 2)
4438                         Net_SlistQW_f();
4439                 else
4440                         Net_Slist_f();
4441                 break;
4442
4443         case K_UPARROW:
4444         case K_LEFTARROW:
4445                 S_LocalSound ("sound/misc/menu1.wav");
4446                 slist_cursor--;
4447                 if (slist_cursor < 0)
4448                         slist_cursor = serverlist_viewcount - 1;
4449                 break;
4450
4451         case K_DOWNARROW:
4452         case K_RIGHTARROW:
4453                 S_LocalSound ("sound/misc/menu1.wav");
4454                 slist_cursor++;
4455                 if (slist_cursor >= serverlist_viewcount)
4456                         slist_cursor = 0;
4457                 break;
4458
4459         case K_ENTER:
4460                 S_LocalSound ("sound/misc/menu2.wav");
4461                 if (serverlist_viewcount)
4462                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4463                 break;
4464
4465         default:
4466                 break;
4467         }
4468
4469 }
4470
4471 //=============================================================================
4472 /* MODLIST MENU */
4473 // same limit of mod dirs as in fs.c
4474 #define MODLIST_MAXDIRS 16
4475 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4476 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4477
4478 typedef struct modlist_entry_s
4479 {
4480         qboolean loaded;        // used to determine whether this entry is loaded and running
4481         int enabled;            // index to array of modlist_enabled
4482
4483         // name of the modification, this is (will...be) displayed on the menu entry
4484         char name[128];
4485         // directory where we will find it
4486         char dir[MAX_QPATH];
4487 } modlist_entry_t;
4488
4489 static int modlist_cursor;
4490 //static int modlist_viewcount;
4491
4492 static int modlist_count = 0;
4493 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4494
4495 void ModList_RebuildList(void)
4496 {
4497         int i,j;
4498         stringlist_t list;
4499
4500         stringlistinit(&list);
4501         listdirectory(&list, fs_basedir, "");
4502         stringlistsort(&list);
4503         modlist_count = 0;
4504         modlist_numenabled = fs_numgamedirs;
4505         for (i = 0;i < list.numstrings;i++)
4506         {
4507                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4508                 // check all dirs to see if they "appear" to be mods
4509                 // reject any dirs that are part of the base game
4510                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4511                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4512                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4513                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4514                 if (!FS_CheckGameDir(list.strings[i])) continue;
4515
4516                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4517                 //check currently loaded mods
4518                 modlist[modlist_count].loaded = false;
4519                 if (fs_numgamedirs)
4520                         for (j = 0; j < fs_numgamedirs; j++)
4521                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4522                                 {
4523                                         modlist[modlist_count].loaded = true;
4524                                         modlist[modlist_count].enabled = j;
4525                                         modlist_enabled[j] = modlist_count;
4526                                         break;
4527                                 }
4528                 modlist_count ++;
4529         }
4530         stringlistfreecontents(&list);
4531 }
4532
4533 void ModList_Enable (void)
4534 {
4535         int i;
4536         int numgamedirs;
4537         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4538
4539         // copy our mod list into an array for FS_ChangeGameDirs
4540         numgamedirs = modlist_numenabled;
4541         for (i = 0; i < modlist_numenabled; i++)
4542                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4543
4544         // this code snippet is from FS_ChangeGameDirs
4545         if (fs_numgamedirs == numgamedirs)
4546         {
4547                 for (i = 0;i < numgamedirs;i++)
4548                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4549                                 break;
4550                 if (i == numgamedirs)
4551                         return; // already using this set of gamedirs, do nothing
4552         }
4553
4554         // this part is basically the same as the FS_GameDir_f function
4555         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4556         {
4557                 // actually, changing during game would work fine, but would be stupid
4558                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4559                 return;
4560         }
4561
4562         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4563 }
4564
4565 void M_Menu_ModList_f (void)
4566 {
4567         key_dest = key_menu;
4568         m_state = m_modlist;
4569         m_entersound = true;
4570         modlist_cursor = 0;
4571         M_Update_Return_Reason("");
4572         ModList_RebuildList();
4573 }
4574
4575 static void M_Menu_ModList_AdjustSliders (int dir)
4576 {
4577         int i;
4578         S_LocalSound ("sound/misc/menu3.wav");
4579
4580         // stop adding mods, we reach the limit
4581         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4582         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4583         if (modlist[modlist_cursor].loaded)
4584         {
4585                 modlist[modlist_cursor].enabled = modlist_numenabled;
4586                 //push the value on the enabled list
4587                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4588         }
4589         else
4590         {
4591                 //eliminate the value from the enabled list
4592                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4593                 {
4594                         modlist_enabled[i] = modlist_enabled[i+1];
4595                         modlist[modlist_enabled[i]].enabled--;
4596                 }
4597                 modlist_numenabled--;
4598         }
4599 }
4600
4601 static void M_ModList_Draw (void)
4602 {
4603         int n, y, visible, start, end;
4604         cachepic_t *p;
4605         const char *s_available = "Available Mods";
4606         const char *s_enabled = "Enabled Mods";
4607
4608         // use as much vertical space as available
4609         if (gamemode == GAME_TRANSFUSION)
4610                 M_Background(640, vid_conheight.integer - 80);
4611         else
4612                 M_Background(640, vid_conheight.integer);
4613
4614         M_PrintRed(48 + 32, 32, s_available);
4615         M_PrintRed(432, 32, s_enabled);
4616         // Draw a list box with all enabled mods
4617         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4618         for (y = 0; y < modlist_numenabled; y++)
4619                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4620
4621         if (*m_return_reason)
4622                 M_Print(16, menu_height - 8, m_return_reason);
4623         // scroll the list as the cursor moves
4624         y = 48;
4625         visible = (int)((menu_height - 16 - y) / 8 / 2);
4626         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4627         end = min(start + visible, modlist_count);
4628
4629         p = Draw_CachePic ("gfx/p_option");
4630         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4631         if (end > start)
4632         {
4633                 for (n = start;n < end;n++)
4634                 {
4635                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4636                         M_ItemPrint(80, y, modlist[n].dir, true);
4637                         M_DrawCheckbox(48, y, modlist[n].loaded);
4638                         y +=8;
4639                 }
4640         }
4641         else
4642         {
4643                 M_Print(80, y, "No Mods found");
4644         }
4645 }
4646
4647 static void M_ModList_Key(int k, int ascii)
4648 {
4649         switch (k)
4650         {
4651         case K_ESCAPE:
4652                 ModList_Enable ();
4653                 M_Menu_Options_f();
4654                 break;
4655
4656         case K_SPACE:
4657                 S_LocalSound ("sound/misc/menu2.wav");
4658                 ModList_RebuildList();
4659                 break;
4660
4661         case K_UPARROW:
4662                 S_LocalSound ("sound/misc/menu1.wav");
4663                 modlist_cursor--;
4664                 if (modlist_cursor < 0)
4665                         modlist_cursor = modlist_count - 1;
4666                 break;
4667
4668         case K_LEFTARROW:
4669                 M_Menu_ModList_AdjustSliders (-1);
4670                 break;
4671
4672         case K_DOWNARROW:
4673                 S_LocalSound ("sound/misc/menu1.wav");
4674                 modlist_cursor++;
4675                 if (modlist_cursor >= modlist_count)
4676                         modlist_cursor = 0;
4677                 break;
4678
4679         case K_RIGHTARROW:
4680                 M_Menu_ModList_AdjustSliders (1);
4681                 break;
4682
4683         case K_ENTER:
4684                 S_LocalSound ("sound/misc/menu2.wav");
4685                 ModList_Enable ();
4686                 break;
4687
4688         default:
4689                 break;
4690         }
4691
4692 }
4693
4694 //=============================================================================
4695 /* Menu Subsystem */
4696
4697 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4698 static void M_Draw(void);
4699 void M_ToggleMenu(int mode);
4700 static void M_Shutdown(void);
4701
4702 void M_Init (void)
4703 {
4704         menuplyr_load = true;
4705         menuplyr_pixels = NULL;
4706
4707         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4708         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4709         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4710         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4711         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4712         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4713         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4714         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4715         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4716         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4717         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4718         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4719         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4720         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4721         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4722         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4723         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4724         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4725         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4726
4727         if (gamemode == GAME_TRANSFUSION)
4728         {
4729                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4730                 bindnames = transfusionbindnames;
4731         }
4732         else if (gamemode == GAME_GOODVSBAD2)
4733         {
4734                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4735                 bindnames = goodvsbad2bindnames;
4736         }
4737         else
4738         {
4739                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4740                 bindnames = quakebindnames;
4741         }
4742
4743         // Make sure "keys_cursor" doesn't start on a section in the binding list
4744         keys_cursor = 0;
4745         while (bindnames[keys_cursor][0][0] == '\0')
4746         {
4747                 keys_cursor++;
4748
4749                 // Only sections? There may be a problem somewhere...
4750                 if (keys_cursor >= numcommands)
4751                         Sys_Error ("M_Init: The key binding list only contains sections");
4752         }
4753
4754
4755         if (gamemode == GAME_NEHAHRA)
4756         {
4757                 if (FS_FileExists("maps/neh1m4.bsp"))
4758                 {
4759                         if (FS_FileExists("hearing.dem"))
4760                         {
4761                                 Con_Print("Nehahra movie and game detected.\n");
4762                                 NehGameType = TYPE_BOTH;
4763                         }
4764                         else
4765                         {
4766                                 Con_Print("Nehahra game detected.\n");
4767                                 NehGameType = TYPE_GAME;
4768                         }
4769                 }
4770                 else
4771                 {
4772                         if (FS_FileExists("hearing.dem"))
4773                         {
4774                                 Con_Print("Nehahra movie detected.\n");
4775                                 NehGameType = TYPE_DEMO;
4776                         }
4777                         else
4778                         {
4779                                 Con_Print("Nehahra not found.\n");
4780                                 NehGameType = TYPE_GAME; // could just complain, but...
4781                         }
4782                 }
4783         }
4784 }
4785
4786 void M_Draw (void)
4787 {
4788         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4789                 m_state = m_none;
4790
4791         if (m_state == m_none)
4792                 return;
4793
4794         switch (m_state)
4795         {
4796         case m_none:
4797                 break;
4798
4799         case m_main:
4800                 M_Main_Draw ();
4801                 break;
4802
4803         case m_demo:
4804                 M_Demo_Draw ();
4805                 break;
4806
4807         case m_singleplayer:
4808                 M_SinglePlayer_Draw ();
4809                 break;
4810
4811         case m_transfusion_episode:
4812                 M_Transfusion_Episode_Draw ();
4813                 break;
4814
4815         case m_transfusion_skill:
4816                 M_Transfusion_Skill_Draw ();
4817                 break;
4818
4819         case m_load:
4820                 M_Load_Draw ();
4821                 break;
4822
4823         case m_save:
4824                 M_Save_Draw ();
4825                 break;
4826
4827         case m_multiplayer:
4828                 M_MultiPlayer_Draw ();
4829                 break;
4830
4831         case m_setup:
4832                 M_Setup_Draw ();
4833                 break;
4834
4835         case m_options:
4836                 M_Options_Draw ();
4837                 break;
4838
4839         case m_options_effects:
4840                 M_Options_Effects_Draw ();
4841                 break;
4842
4843         case m_options_graphics:
4844                 M_Options_Graphics_Draw ();
4845                 break;
4846
4847         case m_options_colorcontrol:
4848                 M_Options_ColorControl_Draw ();
4849                 break;
4850
4851         case m_keys:
4852                 M_Keys_Draw ();
4853                 break;
4854
4855         case m_reset:
4856                 M_Reset_Draw ();
4857                 break;
4858
4859         case m_video:
4860                 M_Video_Draw ();
4861                 break;
4862
4863         case m_help:
4864                 M_Help_Draw ();
4865                 break;
4866
4867         case m_credits:
4868                 M_Credits_Draw ();
4869                 break;
4870
4871         case m_quit:
4872                 M_Quit_Draw ();
4873                 break;
4874
4875         case m_lanconfig:
4876                 M_LanConfig_Draw ();
4877                 break;
4878
4879         case m_gameoptions:
4880                 M_GameOptions_Draw ();
4881                 break;
4882
4883         case m_slist:
4884                 M_ServerList_Draw ();
4885                 break;
4886
4887         case m_modlist:
4888                 M_ModList_Draw ();
4889                 break;
4890         }
4891
4892         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4893                 if (m_state != m_credits) {
4894                         cachepic_t      *p, *drop1, *drop2, *drop3;
4895                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4896                         float scale_y_rate;
4897                         scale_y_repeat = vid_conheight.integer * 2;
4898                         g = (int)(realtime * 64)%96;
4899                         scale_y_rate = (float)(g+1) / 96;
4900                         top_offset = (g+12)/12;
4901                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4902                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4903                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4904                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4905                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4906                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4907                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4908                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4909                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4910                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4911                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4912                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4913                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4914                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4915                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4916                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4917                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4918                                 }
4919                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4920                         }
4921                 }
4922         }
4923
4924         if (m_entersound)
4925         {
4926                 S_LocalSound ("sound/misc/menu2.wav");
4927                 m_entersound = false;
4928         }
4929
4930         S_ExtraUpdate ();
4931 }
4932
4933
4934 void M_KeyEvent (int key, int ascii, qboolean downevent)
4935 {
4936         if (!downevent)
4937                 return;
4938         switch (m_state)
4939         {
4940         case m_none:
4941                 return;
4942
4943         case m_main:
4944                 M_Main_Key (key, ascii);
4945                 return;
4946
4947         case m_demo:
4948                 M_Demo_Key (key, ascii);
4949                 return;
4950
4951         case m_singleplayer:
4952                 M_SinglePlayer_Key (key, ascii);
4953                 return;
4954
4955         case m_transfusion_episode:
4956                 M_Transfusion_Episode_Key (key, ascii);
4957                 return;
4958
4959         case m_transfusion_skill:
4960                 M_Transfusion_Skill_Key (key, ascii);
4961                 return;
4962
4963         case m_load:
4964                 M_Load_Key (key, ascii);
4965                 return;
4966
4967         case m_save:
4968                 M_Save_Key (key, ascii);
4969                 return;
4970
4971         case m_multiplayer:
4972                 M_MultiPlayer_Key (key, ascii);
4973                 return;
4974
4975         case m_setup:
4976                 M_Setup_Key (key, ascii);
4977                 return;
4978
4979         case m_options:
4980                 M_Options_Key (key, ascii);
4981                 return;
4982
4983         case m_options_effects:
4984                 M_Options_Effects_Key (key, ascii);
4985                 return;
4986
4987         case m_options_graphics:
4988                 M_Options_Graphics_Key (key, ascii);
4989                 return;
4990
4991         case m_options_colorcontrol:
4992                 M_Options_ColorControl_Key (key, ascii);
4993                 return;
4994
4995         case m_keys:
4996                 M_Keys_Key (key, ascii);
4997                 return;
4998
4999         case m_reset:
5000                 M_Reset_Key (key, ascii);
5001                 return;
5002
5003         case m_video:
5004                 M_Video_Key (key, ascii);
5005                 return;
5006
5007         case m_help:
5008                 M_Help_Key (key, ascii);
5009                 return;
5010
5011         case m_credits:
5012                 M_Credits_Key (key, ascii);
5013                 return;
5014
5015         case m_quit:
5016                 M_Quit_Key (key, ascii);
5017                 return;
5018
5019         case m_lanconfig:
5020                 M_LanConfig_Key (key, ascii);
5021                 return;
5022
5023         case m_gameoptions:
5024                 M_GameOptions_Key (key, ascii);
5025                 return;
5026
5027         case m_slist:
5028                 M_ServerList_Key (key, ascii);
5029                 return;
5030
5031         case m_modlist:
5032                 M_ModList_Key (key, ascii);
5033                 return;
5034         }
5035
5036 }
5037
5038 void M_Shutdown(void)
5039 {
5040         // reset key_dest
5041         key_dest = key_game;
5042 }
5043
5044 void M_Restart(void)
5045 {
5046 }
5047
5048 //============================================================================
5049 // Menu prog handling
5050
5051 static char *m_required_func[] = {
5052 "m_init",
5053 "m_keydown",
5054 "m_draw",
5055 "m_toggle",
5056 "m_shutdown",
5057 };
5058
5059 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5060
5061 void MR_SetRouting (qboolean forceold);
5062
5063 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5064 void MP_Error(const char *format, ...)
5065 {
5066         static qboolean processingError = false;
5067         char errorstring[MAX_INPUTLINE];
5068         va_list argptr;
5069
5070         va_start (argptr, format);
5071         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5072         va_end (argptr);
5073         Con_Printf( "Menu_Error: %s\n", errorstring );
5074
5075         if( !processingError ) {
5076                 processingError = true;
5077                 PRVM_Crash();
5078                 processingError = false;
5079         } else {
5080                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5081         }
5082
5083         // fall back to the normal menu
5084
5085         // say it
5086         Con_Print("Falling back to normal menu\n");
5087
5088         key_dest = key_game;
5089
5090         // init the normal menu now -> this will also correct the menu router pointers
5091         MR_SetRouting (TRUE);
5092
5093         // reset the active scene, too (to be on the safe side ;))
5094    R_SelectScene( RST_CLIENT );
5095
5096         Host_AbortCurrentFrame();
5097 }
5098
5099 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5100 {
5101         PRVM_Begin;
5102         PRVM_SetProg(PRVM_MENUPROG);
5103
5104         // pass key
5105         prog->globals.generic[OFS_PARM0] = (float) key;
5106         prog->globals.generic[OFS_PARM1] = (float) ascii;
5107         if (downevent)
5108                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5109         else if (prog->funcoffsets.m_keyup)
5110                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5111
5112         PRVM_End;
5113 }
5114
5115 void MP_Draw (void)
5116 {
5117         // declarations that are needed right now
5118
5119         float oldquality;
5120
5121         R_SelectScene( RST_MENU );
5122
5123         // reset the temp entities each frame
5124         r_refdef.scene.numtempentities = 0;
5125
5126         // menu scenes do not use reduced rendering quality
5127         oldquality = r_refdef.view.quality;
5128         r_refdef.view.quality = 1;
5129         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5130         r_refdef.scene.time = realtime;
5131
5132         PRVM_Begin;
5133         PRVM_SetProg(PRVM_MENUPROG);
5134
5135         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5136         // or does it kill the server too?
5137         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5138
5139         PRVM_End;
5140
5141         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5142         r_refdef.view.quality = oldquality;
5143
5144         R_SelectScene( RST_CLIENT );
5145 }
5146
5147 void MP_ToggleMenu(int mode)
5148 {
5149         PRVM_Begin;
5150         PRVM_SetProg(PRVM_MENUPROG);
5151
5152         prog->globals.generic[OFS_PARM0] = (float) mode;
5153         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5154
5155         PRVM_End;
5156 }
5157
5158 void MP_Shutdown (void)
5159 {
5160         PRVM_Begin;
5161         PRVM_SetProg(PRVM_MENUPROG);
5162
5163         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5164
5165         // reset key_dest
5166         key_dest = key_game;
5167
5168         // AK not using this cause Im not sure whether this is useful at all instead :
5169         PRVM_ResetProg();
5170
5171         PRVM_End;
5172 }
5173
5174 void MP_Init (void)
5175 {
5176         PRVM_Begin;
5177         PRVM_InitProg(PRVM_MENUPROG);
5178
5179         prog->headercrc = M_PROGHEADER_CRC;
5180         prog->edictprivate_size = 0; // no private struct used
5181         prog->name = M_NAME;
5182         prog->num_edicts = 1;
5183         prog->limit_edicts = M_MAX_EDICTS;
5184         prog->extensionstring = vm_m_extensions;
5185         prog->builtins = vm_m_builtins;
5186         prog->numbuiltins = vm_m_numbuiltins;
5187         prog->init_cmd = VM_M_Cmd_Init;
5188         prog->reset_cmd = VM_M_Cmd_Reset;
5189         prog->error_cmd = MP_Error;
5190         prog->ExecuteProgram = MVM_ExecuteProgram;
5191
5192         // allocate the mempools
5193         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5194
5195         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5196
5197         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5198         // it here
5199
5200         in_client_mouse = true;
5201
5202         // call the prog init
5203         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5204
5205         PRVM_End;
5206 }
5207
5208 void MP_Restart(void)
5209 {
5210         MP_Init();
5211 }
5212
5213 //============================================================================
5214 // Menu router
5215
5216 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5217 void (*MR_Draw) (void);
5218 void (*MR_ToggleMenu) (int mode);
5219 void (*MR_Shutdown) (void);
5220
5221 void MR_SetRouting(qboolean forceold)
5222 {
5223         static qboolean m_init = FALSE, mp_init = FALSE;
5224
5225         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5226         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5227         {
5228                 // set menu router function pointers
5229                 MR_KeyEvent = M_KeyEvent;
5230                 MR_Draw = M_Draw;
5231                 MR_ToggleMenu = M_ToggleMenu;
5232                 MR_Shutdown = M_Shutdown;
5233
5234                 // init
5235                 if(!m_init)
5236                 {
5237                         M_Init();
5238                         m_init = TRUE;
5239                 }
5240                 else
5241                         M_Restart();
5242         }
5243         else
5244         {
5245                 // set menu router function pointers
5246                 MR_KeyEvent = MP_KeyEvent;
5247                 MR_Draw = MP_Draw;
5248                 MR_ToggleMenu = MP_ToggleMenu;
5249                 MR_Shutdown = MP_Shutdown;
5250
5251                 if(!mp_init)
5252                 {
5253                         MP_Init();
5254                         mp_init = TRUE;
5255                 }
5256                 else
5257                         MP_Restart();
5258         }
5259 }
5260
5261 void MR_Restart(void)
5262 {
5263         MR_Shutdown ();
5264         MR_SetRouting (FALSE);
5265 }
5266
5267 void Call_MR_ToggleMenu_f(void)
5268 {
5269         int m;
5270         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5271         Host_StartVideo();
5272         if(MR_ToggleMenu)
5273                 MR_ToggleMenu(m);
5274 }
5275
5276 void MR_Init_Commands(void)
5277 {
5278         // set router console commands
5279         Cvar_RegisterVariable (&forceqmenu);
5280         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5281         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5282         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5283 }
5284
5285 void MR_Init(void)
5286 {
5287         vid_mode_t res[1024];
5288         size_t res_count, i;
5289
5290         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5291         res_count = VID_SortModes(res, res_count, false, false, true);
5292         if(res_count)
5293         {
5294                 video_resolutions_count = res_count;
5295                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5296                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5297                 for(i = 0; i < res_count; ++i)
5298                 {
5299                         int n, d, t;
5300                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5301                         video_resolutions[i].width = res[i].width;
5302                         video_resolutions[i].height = res[i].height;
5303                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5304                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5305                         d = res[i].pixelheight_num * video_resolutions[i].height;
5306                         while(d)
5307                         {
5308                                 t = n;
5309                                 n = d;
5310                                 d = t % d;
5311                         }
5312                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5313                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5314                         switch(n * 0x10000 | d)
5315                         {
5316                                 case 0x00040003:
5317                                         video_resolutions[i].conwidth = 640;
5318                                         video_resolutions[i].conheight = 480;
5319                                         video_resolutions[i].type = "Standard 4x3";
5320                                         break;
5321                                 case 0x00050004:
5322                                         video_resolutions[i].conwidth = 640;
5323                                         video_resolutions[i].conheight = 512;
5324                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5325                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5326                                         else
5327                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5328                                         break;
5329                                 case 0x00080005:
5330                                         video_resolutions[i].conwidth = 640;
5331                                         video_resolutions[i].conheight = 400;
5332                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5333                                                 video_resolutions[i].type = "Widescreen 8x5";
5334                                         else
5335                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5336
5337                                         break;
5338                                 case 0x00050003:
5339                                         video_resolutions[i].conwidth = 640;
5340                                         video_resolutions[i].conheight = 384;
5341                                         video_resolutions[i].type = "Widescreen 5x3";
5342                                         break;
5343                                 case 0x000D0009:
5344                                         video_resolutions[i].conwidth = 640;
5345                                         video_resolutions[i].conheight = 400;
5346                                         video_resolutions[i].type = "Widescreen 14x9";
5347                                         break;
5348                                 case 0x00100009:
5349                                         video_resolutions[i].conwidth = 640;
5350                                         video_resolutions[i].conheight = 480;
5351                                         video_resolutions[i].type = "Widescreen 16x9";
5352                                         break;
5353                                 case 0x00030002:
5354                                         video_resolutions[i].conwidth = 720;
5355                                         video_resolutions[i].conheight = 480;
5356                                         video_resolutions[i].type = "NTSC 3x2";
5357                                         break;
5358                                 case 0x000D000B:
5359                                         video_resolutions[i].conwidth = 720;
5360                                         video_resolutions[i].conheight = 566;
5361                                         video_resolutions[i].type = "PAL 14x11";
5362                                         break;
5363                                 case 0x00080007:
5364                                         if(video_resolutions[i].width >= 512)
5365                                         {
5366                                                 video_resolutions[i].conwidth = 512;
5367                                                 video_resolutions[i].conheight = 448;
5368                                                 video_resolutions[i].type = "SNES 8x7";
5369                                         }
5370                                         else
5371                                         {
5372                                                 video_resolutions[i].conwidth = 256;
5373                                                 video_resolutions[i].conheight = 224;
5374                                                 video_resolutions[i].type = "NES 8x7";
5375                                         }
5376                                         break;
5377                                 default:
5378                                         video_resolutions[i].conwidth = 640;
5379                                         video_resolutions[i].conheight = 640 * d / n;
5380                                         video_resolutions[i].type = "Detected mode";
5381                                         break;
5382                         }
5383                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5384                         {
5385                                 int f1, f2;
5386                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5387                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5388                                 if(f1 > f2)
5389                                 {
5390                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5391                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5392                                 }
5393                                 else
5394                                 {
5395                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5396                                         video_resolutions[i].conheight = video_resolutions[i].height;
5397                                 }
5398                         }
5399                 }
5400         }
5401         else
5402         {
5403                 video_resolutions = video_resolutions_hardcoded;
5404                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5405         }
5406
5407         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5408         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5409
5410         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5411 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5412         if(COM_CheckParm("-forceqmenu"))
5413                 Cvar_SetValueQuick(&forceqmenu,1);
5414         // use -useqmenu for debugging proposes, cause it starts
5415         // the normal quake menu only the first time
5416 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5417         if(COM_CheckParm("-useqmenu"))
5418                 MR_SetRouting (TRUE);
5419         else
5420                 MR_SetRouting (FALSE);
5421 }