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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
32
33 static int NehGameType;
34
35 enum m_state_e m_state;
36 char m_return_reason[32];
37
38 void M_Menu_Main_f (void);
39         void M_Menu_SinglePlayer_f (void);
40                 void M_Menu_Transfusion_Episode_f (void);
41                         void M_Menu_Transfusion_Skill_f (void);
42                 void M_Menu_Load_f (void);
43                 void M_Menu_Save_f (void);
44         void M_Menu_MultiPlayer_f (void);
45                 void M_Menu_Setup_f (void);
46         void M_Menu_Options_f (void);
47         void M_Menu_Options_Effects_f (void);
48         void M_Menu_Options_Graphics_f (void);
49         void M_Menu_Options_ColorControl_f (void);
50                 void M_Menu_Keys_f (void);
51                 void M_Menu_Reset_f (void);
52                 void M_Menu_Video_f (void);
53         void M_Menu_Help_f (void);
54         void M_Menu_Credits_f (void);
55         void M_Menu_Quit_f (void);
56 void M_Menu_LanConfig_f (void);
57 void M_Menu_GameOptions_f (void);
58 void M_Menu_ServerList_f (void);
59 void M_Menu_ModList_f (void);
60
61 static void M_Main_Draw (void);
62         static void M_SinglePlayer_Draw (void);
63                 static void M_Transfusion_Episode_Draw (void);
64                         static void M_Transfusion_Skill_Draw (void);
65                 static void M_Load_Draw (void);
66                 static void M_Save_Draw (void);
67         static void M_MultiPlayer_Draw (void);
68                 static void M_Setup_Draw (void);
69         static void M_Options_Draw (void);
70         static void M_Options_Effects_Draw (void);
71         static void M_Options_Graphics_Draw (void);
72         static void M_Options_ColorControl_Draw (void);
73                 static void M_Keys_Draw (void);
74                 static void M_Reset_Draw (void);
75                 static void M_Video_Draw (void);
76         static void M_Help_Draw (void);
77         static void M_Credits_Draw (void);
78         static void M_Quit_Draw (void);
79 static void M_LanConfig_Draw (void);
80 static void M_GameOptions_Draw (void);
81 static void M_ServerList_Draw (void);
82 static void M_ModList_Draw (void);
83
84
85 static void M_Main_Key (int key, int ascii);
86         static void M_SinglePlayer_Key (int key, int ascii);
87                 static void M_Transfusion_Episode_Key (int key, int ascii);
88                         static void M_Transfusion_Skill_Key (int key, int ascii);
89                 static void M_Load_Key (int key, int ascii);
90                 static void M_Save_Key (int key, int ascii);
91         static void M_MultiPlayer_Key (int key, int ascii);
92                 static void M_Setup_Key (int key, int ascii);
93         static void M_Options_Key (int key, int ascii);
94         static void M_Options_Effects_Key (int key, int ascii);
95         static void M_Options_Graphics_Key (int key, int ascii);
96         static void M_Options_ColorControl_Key (int key, int ascii);
97                 static void M_Keys_Key (int key, int ascii);
98                 static void M_Reset_Key (int key, int ascii);
99                 static void M_Video_Key (int key, int ascii);
100         static void M_Help_Key (int key, int ascii);
101         static void M_Credits_Key (int key, int ascii);
102         static void M_Quit_Key (int key, int ascii);
103 static void M_LanConfig_Key (int key, int ascii);
104 static void M_GameOptions_Key (int key, int ascii);
105 static void M_ServerList_Key (int key, int ascii);
106 static void M_ModList_Key (int key, int ascii);
107
108 static qboolean m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound
109
110 void M_Update_Return_Reason(char *s)
111 {
112         strlcpy(m_return_reason, s, sizeof(m_return_reason));
113         if (s)
114                 Con_DPrintf("%s\n", s);
115 }
116
117 #define StartingGame    (m_multiplayer_cursor == 1)
118 #define JoiningGame             (m_multiplayer_cursor == 0)
119
120 // Nehahra
121 #define NumberOfNehahraDemos 34
122 typedef struct nehahrademonames_s
123 {
124         char *name;
125         char *desc;
126 } nehahrademonames_t;
127
128 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
129 {
130         {"intro", "Prologue"},
131         {"genf", "The Beginning"},
132         {"genlab", "A Doomed Project"},
133         {"nehcre", "The New Recruits"},
134         {"maxneh", "Breakthrough"},
135         {"maxchar", "Renewal and Duty"},
136         {"crisis", "Worlds Collide"},
137         {"postcris", "Darkening Skies"},
138         {"hearing", "The Hearing"},
139         {"getjack", "On a Mexican Radio"},
140         {"prelude", "Honor and Justice"},
141         {"abase", "A Message Sent"},
142         {"effect", "The Other Side"},
143         {"uhoh", "Missing in Action"},
144         {"prepare", "The Response"},
145         {"vision", "Farsighted Eyes"},
146         {"maxturns", "Enter the Immortal"},
147         {"backlot", "Separate Ways"},
148         {"maxside", "The Ancient Runes"},
149         {"counter", "The New Initiative"},
150         {"warprep", "Ghosts to the World"},
151         {"counter1", "A Fate Worse Than Death"},
152         {"counter2", "Friendly Fire"},
153         {"counter3", "Minor Setback"},
154         {"madmax", "Scores to Settle"},
155         {"quake", "One Man"},
156         {"cthmm", "Shattered Masks"},
157         {"shades", "Deal with the Dead"},
158         {"gophil", "An Unlikely Hero"},
159         {"cstrike", "War in Hell"},
160         {"shubset", "The Conspiracy"},
161         {"shubdie", "Even Death May Die"},
162         {"newranks", "An Empty Throne"},
163         {"seal", "The Seal is Broken"}
164 };
165
166 static float menu_x, menu_y, menu_width, menu_height;
167
168 static void M_Background(int width, int height)
169 {
170         menu_width = bound(1, width, vid_conwidth.integer);
171         menu_height = bound(1, height, vid_conheight.integer);
172         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
173         menu_y = (vid_conheight.integer - menu_height) * 0.5;
174         //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
175         DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
176 }
177
178 /*
179 ================
180 M_DrawCharacter
181
182 Draws one solid graphics character
183 ================
184 */
185 static void M_DrawCharacter (float cx, float cy, int num)
186 {
187         char temp[2];
188         temp[0] = num;
189         temp[1] = 0;
190         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
191 }
192
193 static void M_PrintColored(float cx, float cy, const char *str)
194 {
195         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
196 }
197
198 static void M_Print(float cx, float cy, const char *str)
199 {
200         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
201 }
202
203 static void M_PrintRed(float cx, float cy, const char *str)
204 {
205         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
206 }
207
208 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
209 {
210         if (unghosted)
211                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
212         else
213                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
214 }
215
216 static void M_DrawPic(float cx, float cy, const char *picname)
217 {
218         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
219 }
220
221 static void M_DrawTextBox(float x, float y, float width, float height)
222 {
223         int n;
224         float cx, cy;
225
226         // draw left side
227         cx = x;
228         cy = y;
229         M_DrawPic (cx, cy, "gfx/box_tl");
230         for (n = 0; n < height; n++)
231         {
232                 cy += 8;
233                 M_DrawPic (cx, cy, "gfx/box_ml");
234         }
235         M_DrawPic (cx, cy+8, "gfx/box_bl");
236
237         // draw middle
238         cx += 8;
239         while (width > 0)
240         {
241                 cy = y;
242                 M_DrawPic (cx, cy, "gfx/box_tm");
243                 for (n = 0; n < height; n++)
244                 {
245                         cy += 8;
246                         if (n >= 1)
247                                 M_DrawPic (cx, cy, "gfx/box_mm2");
248                         else
249                                 M_DrawPic (cx, cy, "gfx/box_mm");
250                 }
251                 M_DrawPic (cx, cy+8, "gfx/box_bm");
252                 width -= 2;
253                 cx += 16;
254         }
255
256         // draw right side
257         cy = y;
258         M_DrawPic (cx, cy, "gfx/box_tr");
259         for (n = 0; n < height; n++)
260         {
261                 cy += 8;
262                 M_DrawPic (cx, cy, "gfx/box_mr");
263         }
264         M_DrawPic (cx, cy+8, "gfx/box_br");
265 }
266
267 //=============================================================================
268
269 //int m_save_demonum;
270
271 /*
272 ================
273 M_ToggleMenu
274 ================
275 */
276 void M_ToggleMenu(int mode)
277 {
278         m_entersound = true;
279
280         if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
281         {
282                 if(mode == 0)
283                         return; // the menu is off, and we want it off
284                 M_Menu_Main_f ();
285         }
286         else
287         {
288                 if(mode == 1)
289                         return; // the menu is on, and we want it on
290                 key_dest = key_game;
291                 m_state = m_none;
292         }
293 }
294
295
296 static int demo_cursor;
297 static void M_Demo_Draw (void)
298 {
299         int i;
300
301         M_Background(320, 200);
302
303         for (i = 0;i < NumberOfNehahraDemos;i++)
304                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
305
306         // line cursor
307         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
308 }
309
310
311 void M_Menu_Demos_f (void)
312 {
313         key_dest = key_menu;
314         m_state = m_demo;
315         m_entersound = true;
316 }
317
318
319 static void M_Demo_Key (int k, int ascii)
320 {
321         switch (k)
322         {
323         case K_ESCAPE:
324                 M_Menu_Main_f ();
325                 break;
326
327         case K_ENTER:
328                 S_LocalSound ("sound/misc/menu2.wav");
329                 m_state = m_none;
330                 key_dest = key_game;
331                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
332                 return;
333
334         case K_UPARROW:
335         case K_LEFTARROW:
336                 S_LocalSound ("sound/misc/menu1.wav");
337                 demo_cursor--;
338                 if (demo_cursor < 0)
339                         demo_cursor = NumberOfNehahraDemos-1;
340                 break;
341
342         case K_DOWNARROW:
343         case K_RIGHTARROW:
344                 S_LocalSound ("sound/misc/menu1.wav");
345                 demo_cursor++;
346                 if (demo_cursor >= NumberOfNehahraDemos)
347                         demo_cursor = 0;
348                 break;
349         }
350 }
351
352 //=============================================================================
353 /* MAIN MENU */
354
355 static int      m_main_cursor;
356 static qboolean m_missingdata = false;
357
358 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
359
360
361 void M_Menu_Main_f (void)
362 {
363         const char *s;
364         s = "gfx/mainmenu";
365         if (gamemode == GAME_NEHAHRA)
366         {
367                 if (NehGameType == TYPE_DEMO)
368                         MAIN_ITEMS = 4;
369                 else if (NehGameType == TYPE_GAME)
370                         MAIN_ITEMS = 5;
371                 else
372                         MAIN_ITEMS = 6;
373         }
374         else if (gamemode == GAME_TRANSFUSION)
375         {
376                 s = "gfx/menu/mainmenu1";
377                 if (sv.active && !cl.intermission && cl.islocalgame)
378                         MAIN_ITEMS = 8;
379                 else
380                         MAIN_ITEMS = 7;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         // check if the game data is missing and use a different main menu if so
386         m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
387         if (m_missingdata)
388                 MAIN_ITEMS = 2;
389
390         /*
391         if (key_dest != key_menu)
392         {
393                 m_save_demonum = cls.demonum;
394                 cls.demonum = -1;
395         }
396         */
397         key_dest = key_menu;
398         m_state = m_main;
399         m_entersound = true;
400 }
401
402
403 static void M_Main_Draw (void)
404 {
405         int             f;
406         cachepic_t      *p;
407
408         if (m_missingdata)
409         {
410                 float y;
411                 const char *s;
412                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
413                 y = 480/3-16;
414                 s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
415                 y+=8;
416                 s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
417                 s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
418                 s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
419                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
420                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
421                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
422                 return;
423         }
424
425         if (gamemode == GAME_TRANSFUSION) {
426                 int y1, y2, y3;
427                 M_Background(640, 480);
428                 p = Draw_CachePic ("gfx/menu/tb-transfusion");
429                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
430                 y2 = 120;
431                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
432                 for (y1 = 1; y1 <= 8; y1++)
433                 {
434                         if (MAIN_ITEMS == 7 && y1 == 4)
435                                 y1++;
436                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
437                         y2 += 40;
438                 }
439                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
440                         y3 = m_main_cursor + 2;
441                 else
442                         y3 = m_main_cursor + 1;
443                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
444                 return;
445         }
446
447         M_Background(320, 200);
448         M_DrawPic (16, 4, "gfx/qplaque");
449         p = Draw_CachePic ("gfx/ttl_main");
450         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
451 // Nehahra
452         if (gamemode == GAME_NEHAHRA)
453         {
454                 if (NehGameType == TYPE_BOTH)
455                         M_DrawPic (72, 32, "gfx/mainmenu");
456                 else if (NehGameType == TYPE_GAME)
457                         M_DrawPic (72, 32, "gfx/gamemenu");
458                 else
459                         M_DrawPic (72, 32, "gfx/demomenu");
460         }
461         else
462                 M_DrawPic (72, 32, "gfx/mainmenu");
463
464         f = (int)(realtime * 10)%6;
465
466         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
467 }
468
469
470 static void M_Main_Key (int key, int ascii)
471 {
472         switch (key)
473         {
474         case K_ESCAPE:
475                 key_dest = key_game;
476                 m_state = m_none;
477                 //cls.demonum = m_save_demonum;
478                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
479                 //      CL_NextDemo ();
480                 break;
481
482         case K_DOWNARROW:
483                 S_LocalSound ("sound/misc/menu1.wav");
484                 if (++m_main_cursor >= MAIN_ITEMS)
485                         m_main_cursor = 0;
486                 break;
487
488         case K_UPARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (--m_main_cursor < 0)
491                         m_main_cursor = MAIN_ITEMS - 1;
492                 break;
493
494         case K_ENTER:
495                 m_entersound = true;
496
497                 if (m_missingdata)
498                 {
499                         switch (m_main_cursor)
500                         {
501                         case 0:
502                                 if (cls.state == ca_connected)
503                                 {
504                                         m_state = m_none;
505                                         key_dest = key_game;
506                                 }
507                                 Con_ToggleConsole_f ();
508                                 break;
509                         case 1:
510                                 M_Menu_Quit_f ();
511                                 break;
512                         }
513                 }
514                 else if (gamemode == GAME_NEHAHRA)
515                 {
516                         switch (NehGameType)
517                         {
518                         case TYPE_BOTH:
519                                 switch (m_main_cursor)
520                                 {
521                                 case 0:
522                                         M_Menu_SinglePlayer_f ();
523                                         break;
524
525                                 case 1:
526                                         M_Menu_Demos_f ();
527                                         break;
528
529                                 case 2:
530                                         M_Menu_MultiPlayer_f ();
531                                         break;
532
533                                 case 3:
534                                         M_Menu_Options_f ();
535                                         break;
536
537                                 case 4:
538                                         key_dest = key_game;
539                                         if (sv.active)
540                                                 Cbuf_AddText ("disconnect\n");
541                                         Cbuf_AddText ("playdemo endcred\n");
542                                         break;
543
544                                 case 5:
545                                         M_Menu_Quit_f ();
546                                         break;
547                                 }
548                                 break;
549                         case TYPE_GAME:
550                                 switch (m_main_cursor)
551                                 {
552                                 case 0:
553                                         M_Menu_SinglePlayer_f ();
554                                         break;
555
556                                 case 1:
557                                         M_Menu_MultiPlayer_f ();
558                                         break;
559
560                                 case 2:
561                                         M_Menu_Options_f ();
562                                         break;
563
564                                 case 3:
565                                         key_dest = key_game;
566                                         if (sv.active)
567                                                 Cbuf_AddText ("disconnect\n");
568                                         Cbuf_AddText ("playdemo endcred\n");
569                                         break;
570
571                                 case 4:
572                                         M_Menu_Quit_f ();
573                                         break;
574                                 }
575                                 break;
576                         case TYPE_DEMO:
577                                 switch (m_main_cursor)
578                                 {
579                                 case 0:
580                                         M_Menu_Demos_f ();
581                                         break;
582
583                                 case 1:
584                                         key_dest = key_game;
585                                         if (sv.active)
586                                                 Cbuf_AddText ("disconnect\n");
587                                         Cbuf_AddText ("playdemo endcred\n");
588                                         break;
589
590                                 case 2:
591                                         M_Menu_Options_f ();
592                                         break;
593
594                                 case 3:
595                                         M_Menu_Quit_f ();
596                                         break;
597                                 }
598                                 break;
599                         }
600                 }
601                 else if (gamemode == GAME_TRANSFUSION) {
602                         if (MAIN_ITEMS == 7)
603                         {
604                                 switch (m_main_cursor)
605                                 {
606                                 case 0:
607                                         M_Menu_Transfusion_Episode_f ();
608                                         break;
609
610                                 case 1:
611                                         M_Menu_MultiPlayer_f ();
612                                         break;
613
614                                 case 2:
615                                         M_Menu_Options_f ();
616                                         break;
617
618                                 case 3:
619                                         M_Menu_Load_f ();
620                                         break;
621
622                                 case 4:
623                                         M_Menu_Help_f ();
624                                         break;
625
626                                 case 5:
627                                         M_Menu_Credits_f ();
628                                         break;
629
630                                 case 6:
631                                         M_Menu_Quit_f ();
632                                         break;
633                                 }
634                         }
635                         else
636                         {
637                                 switch (m_main_cursor)
638                                 {
639                                 case 0:
640                                         M_Menu_Transfusion_Episode_f ();
641                                         break;
642
643                                 case 1:
644                                         M_Menu_MultiPlayer_f ();
645                                         break;
646
647                                 case 2:
648                                         M_Menu_Options_f ();
649                                         break;
650
651                                 case 3:
652                                         M_Menu_Save_f ();
653                                         break;
654
655                                 case 4:
656                                         M_Menu_Load_f ();
657                                         break;
658
659                                 case 5:
660                                         M_Menu_Help_f ();
661                                         break;
662
663                                 case 6:
664                                         M_Menu_Credits_f ();
665                                         break;
666
667                                 case 7:
668                                         M_Menu_Quit_f ();
669                                         break;
670                                 }
671                         }
672                 }
673                 else
674                 {
675                         switch (m_main_cursor)
676                         {
677                         case 0:
678                                 M_Menu_SinglePlayer_f ();
679                                 break;
680
681                         case 1:
682                                 M_Menu_MultiPlayer_f ();
683                                 break;
684
685                         case 2:
686                                 M_Menu_Options_f ();
687                                 break;
688
689                         case 3:
690                                 M_Menu_Help_f ();
691                                 break;
692
693                         case 4:
694                                 M_Menu_Quit_f ();
695                                 break;
696                         }
697                 }
698         }
699 }
700
701 //=============================================================================
702 /* SINGLE PLAYER MENU */
703
704 static int      m_singleplayer_cursor;
705 #define SINGLEPLAYER_ITEMS      3
706
707
708 void M_Menu_SinglePlayer_f (void)
709 {
710         key_dest = key_menu;
711         m_state = m_singleplayer;
712         m_entersound = true;
713 }
714
715
716 static void M_SinglePlayer_Draw (void)
717 {
718         cachepic_t      *p;
719
720         M_Background(320, 200);
721
722         M_DrawPic (16, 4, "gfx/qplaque");
723         p = Draw_CachePic ("gfx/ttl_sgl");
724
725         // Some mods don't have a single player mode
726         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
727         {
728                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
729
730                 M_DrawTextBox (60, 8 * 8, 23, 4);
731                 if (gamemode == GAME_GOODVSBAD2)
732                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
733                 else  // if (gamemode == GAME_BATTLEMECH)
734                         M_Print(95, 10 * 8, "Battlemech is for");
735                 M_Print(83, 11 * 8, "multiplayer play only");
736         }
737         else
738         {
739                 int             f;
740
741                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
742                 M_DrawPic (72, 32, "gfx/sp_menu");
743
744                 f = (int)(realtime * 10)%6;
745
746                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
747         }
748 }
749
750
751 static void M_SinglePlayer_Key (int key, int ascii)
752 {
753         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
754         {
755                 if (key == K_ESCAPE || key == K_ENTER)
756                         m_state = m_main;
757                 return;
758         }
759
760         switch (key)
761         {
762         case K_ESCAPE:
763                 M_Menu_Main_f ();
764                 break;
765
766         case K_DOWNARROW:
767                 S_LocalSound ("sound/misc/menu1.wav");
768                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
769                         m_singleplayer_cursor = 0;
770                 break;
771
772         case K_UPARROW:
773                 S_LocalSound ("sound/misc/menu1.wav");
774                 if (--m_singleplayer_cursor < 0)
775                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
776                 break;
777
778         case K_ENTER:
779                 m_entersound = true;
780
781                 switch (m_singleplayer_cursor)
782                 {
783                 case 0:
784                         key_dest = key_game;
785                         if (sv.active)
786                                 Cbuf_AddText ("disconnect\n");
787                         Cbuf_AddText ("maxplayers 1\n");
788                         Cbuf_AddText ("deathmatch 0\n");
789                         Cbuf_AddText ("coop 0\n");
790                         if (gamemode == GAME_TRANSFUSION)
791                         {
792                                 key_dest = key_menu;
793                                 M_Menu_Transfusion_Episode_f ();
794                                 break;
795                         }
796                         Cbuf_AddText ("startmap_sp\n");
797                         break;
798
799                 case 1:
800                         M_Menu_Load_f ();
801                         break;
802
803                 case 2:
804                         M_Menu_Save_f ();
805                         break;
806                 }
807         }
808 }
809
810 //=============================================================================
811 /* LOAD/SAVE MENU */
812
813 static int              load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES
814
815 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
816 static int              loadable[MAX_SAVEGAMES];
817
818 static void M_ScanSaves (void)
819 {
820         int             i, j;
821         size_t  len;
822         char    name[MAX_OSPATH];
823         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
824         const char *t;
825         qfile_t *f;
826 //      int             version;
827
828         for (i=0 ; i<MAX_SAVEGAMES ; i++)
829         {
830                 strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
831                 loadable[i] = false;
832                 dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
833                 f = FS_OpenRealFile (name, "rb", false);
834                 if (!f)
835                         continue;
836                 // read enough to get the comment
837                 len = FS_Read(f, buf, sizeof(buf) - 1);
838                 len = min(len, sizeof(buf)-1);
839                 buf[len] = 0;
840                 t = buf;
841                 // version
842                 COM_ParseToken_Simple(&t, false, false);
843                 //version = atoi(com_token);
844                 // description
845                 COM_ParseToken_Simple(&t, false, false);
846                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
847
848         // change _ back to space
849                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
850                         if (m_filenames[i][j] == '_')
851                                 m_filenames[i][j] = ' ';
852                 loadable[i] = true;
853                 FS_Close (f);
854         }
855 }
856
857 void M_Menu_Load_f (void)
858 {
859         m_entersound = true;
860         m_state = m_load;
861         key_dest = key_menu;
862         M_ScanSaves ();
863 }
864
865
866 void M_Menu_Save_f (void)
867 {
868         if (!sv.active)
869                 return;
870 #if 1
871         // LordHavoc: allow saving multiplayer games
872         if (cl.islocalgame && cl.intermission)
873                 return;
874 #else
875         if (cl.intermission)
876                 return;
877         if (!cl.islocalgame)
878                 return;
879 #endif
880         m_entersound = true;
881         m_state = m_save;
882         key_dest = key_menu;
883         M_ScanSaves ();
884 }
885
886
887 static void M_Load_Draw (void)
888 {
889         int             i;
890         cachepic_t      *p;
891
892         M_Background(320, 200);
893
894         p = Draw_CachePic ("gfx/p_load");
895         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
896
897         for (i=0 ; i< MAX_SAVEGAMES; i++)
898                 M_Print(16, 32 + 8*i, m_filenames[i]);
899
900 // line cursor
901         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
902 }
903
904
905 static void M_Save_Draw (void)
906 {
907         int             i;
908         cachepic_t      *p;
909
910         M_Background(320, 200);
911
912         p = Draw_CachePic ("gfx/p_save");
913         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
914
915         for (i=0 ; i<MAX_SAVEGAMES ; i++)
916                 M_Print(16, 32 + 8*i, m_filenames[i]);
917
918 // line cursor
919         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
920 }
921
922
923 static void M_Load_Key (int k, int ascii)
924 {
925         switch (k)
926         {
927         case K_ESCAPE:
928                 if (gamemode == GAME_TRANSFUSION)
929                         M_Menu_Main_f ();
930                 else
931                         M_Menu_SinglePlayer_f ();
932                 break;
933
934         case K_ENTER:
935                 S_LocalSound ("sound/misc/menu2.wav");
936                 if (!loadable[load_cursor])
937                         return;
938                 m_state = m_none;
939                 key_dest = key_game;
940
941                 // issue the load command
942                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
943                 return;
944
945         case K_UPARROW:
946         case K_LEFTARROW:
947                 S_LocalSound ("sound/misc/menu1.wav");
948                 load_cursor--;
949                 if (load_cursor < 0)
950                         load_cursor = MAX_SAVEGAMES-1;
951                 break;
952
953         case K_DOWNARROW:
954         case K_RIGHTARROW:
955                 S_LocalSound ("sound/misc/menu1.wav");
956                 load_cursor++;
957                 if (load_cursor >= MAX_SAVEGAMES)
958                         load_cursor = 0;
959                 break;
960         }
961 }
962
963
964 static void M_Save_Key (int k, int ascii)
965 {
966         switch (k)
967         {
968         case K_ESCAPE:
969                 if (gamemode == GAME_TRANSFUSION)
970                         M_Menu_Main_f ();
971                 else
972                         M_Menu_SinglePlayer_f ();
973                 break;
974
975         case K_ENTER:
976                 m_state = m_none;
977                 key_dest = key_game;
978                 Cbuf_AddText (va("save s%i\n", load_cursor));
979                 return;
980
981         case K_UPARROW:
982         case K_LEFTARROW:
983                 S_LocalSound ("sound/misc/menu1.wav");
984                 load_cursor--;
985                 if (load_cursor < 0)
986                         load_cursor = MAX_SAVEGAMES-1;
987                 break;
988
989         case K_DOWNARROW:
990         case K_RIGHTARROW:
991                 S_LocalSound ("sound/misc/menu1.wav");
992                 load_cursor++;
993                 if (load_cursor >= MAX_SAVEGAMES)
994                         load_cursor = 0;
995                 break;
996         }
997 }
998
999 //=============================================================================
1000 /* Transfusion Single Player Episode Menu */
1001
1002 static int      m_episode_cursor;
1003 #define EPISODE_ITEMS   6
1004
1005 void M_Menu_Transfusion_Episode_f (void)
1006 {
1007         m_entersound = true;
1008         m_state = m_transfusion_episode;
1009         key_dest = key_menu;
1010 }
1011
1012 static void M_Transfusion_Episode_Draw (void)
1013 {
1014         int y;
1015         cachepic_t *p;
1016         M_Background(640, 480);
1017
1018         p = Draw_CachePic ("gfx/menu/tb-episodes");
1019         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1020         for (y = 0; y < EPISODE_ITEMS; y++){
1021                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1022         }
1023
1024         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1025 }
1026
1027 static void M_Transfusion_Episode_Key (int key, int ascii)
1028 {
1029         switch (key)
1030         {
1031         case K_ESCAPE:
1032                 M_Menu_Main_f ();
1033                 break;
1034
1035         case K_DOWNARROW:
1036                 S_LocalSound ("sound/misc/menu1.wav");
1037                 m_episode_cursor++;
1038                 if (m_episode_cursor >= EPISODE_ITEMS)
1039                         m_episode_cursor = 0;
1040                 break;
1041
1042         case K_UPARROW:
1043                 S_LocalSound ("sound/misc/menu1.wav");
1044                 m_episode_cursor--;
1045                 if (m_episode_cursor < 0)
1046                         m_episode_cursor = EPISODE_ITEMS - 1;
1047                 break;
1048
1049         case K_ENTER:
1050                 Cbuf_AddText ("deathmatch 0\n");
1051                 m_entersound = true;
1052                 M_Menu_Transfusion_Skill_f ();
1053         }
1054 }
1055
1056 //=============================================================================
1057 /* Transfusion Single Player Skill Menu */
1058
1059 static int      m_skill_cursor = 2;
1060 #define SKILL_ITEMS     5
1061
1062 void M_Menu_Transfusion_Skill_f (void)
1063 {
1064         m_entersound = true;
1065         m_state = m_transfusion_skill;
1066         key_dest = key_menu;
1067 }
1068
1069 static void M_Transfusion_Skill_Draw (void)
1070 {
1071         int y;
1072         cachepic_t      *p;
1073         M_Background(640, 480);
1074
1075         p = Draw_CachePic ("gfx/menu/tb-difficulty");
1076         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1077
1078         for (y = 0; y < SKILL_ITEMS; y++)
1079         {
1080                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1081         }
1082         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1083 }
1084
1085 static void M_Transfusion_Skill_Key (int key, int ascii)
1086 {
1087         switch (key)
1088         {
1089         case K_ESCAPE:
1090                 M_Menu_Transfusion_Episode_f ();
1091                 break;
1092
1093         case K_DOWNARROW:
1094                 S_LocalSound ("sound/misc/menu1.wav");
1095                 m_skill_cursor++;
1096                 if (m_skill_cursor >= SKILL_ITEMS)
1097                         m_skill_cursor = 0;
1098                 break;
1099
1100         case K_UPARROW:
1101                 S_LocalSound ("sound/misc/menu1.wav");
1102                 m_skill_cursor--;
1103                 if (m_skill_cursor < 0)
1104                         m_skill_cursor = SKILL_ITEMS - 1;
1105                 break;
1106
1107         case K_ENTER:
1108                 m_entersound = true;
1109                 switch (m_skill_cursor)
1110                 {
1111                 case 0:
1112                         Cbuf_AddText ("skill 1\n");
1113                         break;
1114                 case 1:
1115                         Cbuf_AddText ("skill 2\n");
1116                         break;
1117                 case 2:
1118                         Cbuf_AddText ("skill 3\n");
1119                         break;
1120                 case 3:
1121                         Cbuf_AddText ("skill 4\n");
1122                         break;
1123                 case 4:
1124                         Cbuf_AddText ("skill 5\n");
1125                         break;
1126                 }
1127                 key_dest = key_game;
1128                 if (sv.active)
1129                         Cbuf_AddText ("disconnect\n");
1130                 Cbuf_AddText ("maxplayers 1\n");
1131                 Cbuf_AddText ("deathmatch 0\n");
1132                 Cbuf_AddText ("coop 0\n");
1133                 switch (m_episode_cursor)
1134                 {
1135                 case 0:
1136                         Cbuf_AddText ("map e1m1\n");
1137                         break;
1138                 case 1:
1139                         Cbuf_AddText ("map e2m1\n");
1140                         break;
1141                 case 2:
1142                         Cbuf_AddText ("map e3m1\n");
1143                         break;
1144                 case 3:
1145                         Cbuf_AddText ("map e4m1\n");
1146                         break;
1147                 case 4:
1148                         Cbuf_AddText ("map e6m1\n");
1149                         break;
1150                 case 5:
1151                         Cbuf_AddText ("map cp01\n");
1152                         break;
1153                 }
1154         }
1155 }
1156 //=============================================================================
1157 /* MULTIPLAYER MENU */
1158
1159 static int      m_multiplayer_cursor;
1160 #define MULTIPLAYER_ITEMS       3
1161
1162
1163 void M_Menu_MultiPlayer_f (void)
1164 {
1165         key_dest = key_menu;
1166         m_state = m_multiplayer;
1167         m_entersound = true;
1168 }
1169
1170
1171 static void M_MultiPlayer_Draw (void)
1172 {
1173         int             f;
1174         cachepic_t      *p;
1175
1176         if (gamemode == GAME_TRANSFUSION)
1177         {
1178                 M_Background(640, 480);
1179                 p = Draw_CachePic ("gfx/menu/tb-online");
1180                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1181                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1182                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1183                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1184                 return;
1185         }
1186         M_Background(320, 200);
1187
1188         M_DrawPic (16, 4, "gfx/qplaque");
1189         p = Draw_CachePic ("gfx/p_multi");
1190         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1191         M_DrawPic (72, 32, "gfx/mp_menu");
1192
1193         f = (int)(realtime * 10)%6;
1194
1195         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1196 }
1197
1198
1199 static void M_MultiPlayer_Key (int key, int ascii)
1200 {
1201         switch (key)
1202         {
1203         case K_ESCAPE:
1204                 M_Menu_Main_f ();
1205                 break;
1206
1207         case K_DOWNARROW:
1208                 S_LocalSound ("sound/misc/menu1.wav");
1209                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1210                         m_multiplayer_cursor = 0;
1211                 break;
1212
1213         case K_UPARROW:
1214                 S_LocalSound ("sound/misc/menu1.wav");
1215                 if (--m_multiplayer_cursor < 0)
1216                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1217                 break;
1218
1219         case K_ENTER:
1220                 m_entersound = true;
1221                 switch (m_multiplayer_cursor)
1222                 {
1223                 case 0:
1224                 case 1:
1225                         M_Menu_LanConfig_f ();
1226                         break;
1227
1228                 case 2:
1229                         M_Menu_Setup_f ();
1230                         break;
1231                 }
1232         }
1233 }
1234
1235 //=============================================================================
1236 /* SETUP MENU */
1237
1238 static int              setup_cursor = 4;
1239 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1240
1241 static char     setup_myname[32];
1242 static int              setup_oldtop;
1243 static int              setup_oldbottom;
1244 static int              setup_top;
1245 static int              setup_bottom;
1246 static int              setup_rate;
1247 static int              setup_oldrate;
1248
1249 #define NUM_SETUP_CMDS  5
1250
1251 void M_Menu_Setup_f (void)
1252 {
1253         key_dest = key_menu;
1254         m_state = m_setup;
1255         m_entersound = true;
1256         strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
1257         setup_top = setup_oldtop = cl_color.integer >> 4;
1258         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1259         setup_rate = cl_rate.integer;
1260 }
1261
1262 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1263 static unsigned char *menuplyr_pixels;
1264 static unsigned int *menuplyr_translated;
1265
1266 typedef struct ratetable_s
1267 {
1268         int rate;
1269         char *name;
1270 }
1271 ratetable_t;
1272
1273 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1274 static ratetable_t setup_ratetable[] =
1275 {
1276         {1000, "28.8 bad"},
1277         {1500, "28.8 mediocre"},
1278         {2000, "28.8 good"},
1279         {2500, "33.6 mediocre"},
1280         {3000, "33.6 good"},
1281         {3500, "56k bad"},
1282         {4000, "56k mediocre"},
1283         {4500, "56k adequate"},
1284         {5000, "56k good"},
1285         {7000, "64k ISDN"},
1286         {15000, "128k ISDN"},
1287         {25000, "broadband"}
1288 };
1289
1290 static int setup_rateindex(int rate)
1291 {
1292         int i;
1293         for (i = 0;i < RATES;i++)
1294                 if (setup_ratetable[i].rate > setup_rate)
1295                         break;
1296         return bound(1, i, RATES) - 1;
1297 }
1298
1299 static void M_Setup_Draw (void)
1300 {
1301         int i, j;
1302         cachepic_t      *p;
1303
1304         M_Background(320, 200);
1305
1306         M_DrawPic (16, 4, "gfx/qplaque");
1307         p = Draw_CachePic ("gfx/p_multi");
1308         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1309
1310         M_Print(64, 40, "Your name");
1311         M_DrawTextBox (160, 32, 16, 1);
1312         M_PrintColored(168, 40, setup_myname);
1313
1314         if (gamemode != GAME_GOODVSBAD2)
1315         {
1316                 M_Print(64, 64, "Shirt color");
1317                 M_Print(64, 88, "Pants color");
1318         }
1319
1320         M_Print(64, 124-8, "Network speed limit");
1321         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1322
1323         M_DrawTextBox (64, 140-8, 14, 1);
1324         M_Print(72, 140, "Accept Changes");
1325
1326         // LordHavoc: rewrote this code greatly
1327         if (menuplyr_load)
1328         {
1329                 unsigned char *f;
1330                 fs_offset_t filesize;
1331                 menuplyr_load = false;
1332                 menuplyr_top = -1;
1333                 menuplyr_bottom = -1;
1334                 f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
1335                 if (f && filesize >= 9)
1336                 {
1337                         int width, height;
1338                         width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
1339                         height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
1340                         if (filesize >= 8 + width * height)
1341                         {
1342                                 menuplyr_width = width;
1343                                 menuplyr_height = height;
1344                                 menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
1345                                 menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
1346                                 memcpy(menuplyr_pixels, f + 8, width * height);
1347                         }
1348                 }
1349                 if (f)
1350                         Mem_Free(f);
1351         }
1352
1353         if (menuplyr_pixels)
1354         {
1355                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1356                 {
1357                         menuplyr_top = setup_top;
1358                         menuplyr_bottom = setup_bottom;
1359
1360                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1361                         {
1362                                 j = menuplyr_pixels[i];
1363                                 if (j >= TOP_RANGE && j < TOP_RANGE + 16)
1364                                 {
1365                                         if (menuplyr_top < 8 || menuplyr_top == 14)
1366                                                 j = menuplyr_top * 16 + (j - TOP_RANGE);
1367                                         else
1368                                                 j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
1369                                 }
1370                                 else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
1371                                 {
1372                                         if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
1373                                                 j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
1374                                         else
1375                                                 j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
1376                                 }
1377                                 menuplyr_translated[i] = palette_bgra_transparent[j];
1378                         }
1379                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1380                 }
1381                 M_DrawPic(160, 48, "gfx/bigbox");
1382                 M_DrawPic(172, 56, "gfx/menuplyr");
1383         }
1384
1385         if (setup_cursor == 0)
1386                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1387         else
1388                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1389 }
1390
1391
1392 static void M_Setup_Key (int k, int ascii)
1393 {
1394         int                     l;
1395
1396         switch (k)
1397         {
1398         case K_ESCAPE:
1399                 M_Menu_MultiPlayer_f ();
1400                 break;
1401
1402         case K_UPARROW:
1403                 S_LocalSound ("sound/misc/menu1.wav");
1404                 setup_cursor--;
1405                 if (setup_cursor < 0)
1406                         setup_cursor = NUM_SETUP_CMDS-1;
1407                 break;
1408
1409         case K_DOWNARROW:
1410                 S_LocalSound ("sound/misc/menu1.wav");
1411                 setup_cursor++;
1412                 if (setup_cursor >= NUM_SETUP_CMDS)
1413                         setup_cursor = 0;
1414                 break;
1415
1416         case K_LEFTARROW:
1417                 if (setup_cursor < 1)
1418                         return;
1419                 S_LocalSound ("sound/misc/menu3.wav");
1420                 if (setup_cursor == 1)
1421                         setup_top = setup_top - 1;
1422                 if (setup_cursor == 2)
1423                         setup_bottom = setup_bottom - 1;
1424                 if (setup_cursor == 3)
1425                 {
1426                         l = setup_rateindex(setup_rate) - 1;
1427                         if (l < 0)
1428                                 l = RATES - 1;
1429                         setup_rate = setup_ratetable[l].rate;
1430                 }
1431                 break;
1432         case K_RIGHTARROW:
1433                 if (setup_cursor < 1)
1434                         return;
1435 forward:
1436                 S_LocalSound ("sound/misc/menu3.wav");
1437                 if (setup_cursor == 1)
1438                         setup_top = setup_top + 1;
1439                 if (setup_cursor == 2)
1440                         setup_bottom = setup_bottom + 1;
1441                 if (setup_cursor == 3)
1442                 {
1443                         l = setup_rateindex(setup_rate) + 1;
1444                         if (l >= RATES)
1445                                 l = 0;
1446                         setup_rate = setup_ratetable[l].rate;
1447                 }
1448                 break;
1449
1450         case K_ENTER:
1451                 if (setup_cursor == 0)
1452                         return;
1453
1454                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1455                         goto forward;
1456
1457                 // setup_cursor == 4 (Accept changes)
1458                 if (strcmp(cl_name.string, setup_myname) != 0)
1459                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1460                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1461                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1462                 if (setup_rate != setup_oldrate)
1463                         Cbuf_AddText(va("rate %i\n", setup_rate));
1464
1465                 m_entersound = true;
1466                 M_Menu_MultiPlayer_f ();
1467                 break;
1468
1469         case K_BACKSPACE:
1470                 if (setup_cursor == 0)
1471                 {
1472                         if (strlen(setup_myname))
1473                                 setup_myname[strlen(setup_myname)-1] = 0;
1474                 }
1475                 break;
1476
1477         default:
1478                 if (ascii < 32)
1479                         break;
1480                 if (setup_cursor == 0)
1481                 {
1482                         l = (int)strlen(setup_myname);
1483                         if (l < 15)
1484                         {
1485                                 setup_myname[l+1] = 0;
1486                                 setup_myname[l] = ascii;
1487                         }
1488                 }
1489         }
1490
1491         if (setup_top > 15)
1492                 setup_top = 0;
1493         if (setup_top < 0)
1494                 setup_top = 15;
1495         if (setup_bottom > 15)
1496                 setup_bottom = 0;
1497         if (setup_bottom < 0)
1498                 setup_bottom = 15;
1499 }
1500
1501 //=============================================================================
1502 /* OPTIONS MENU */
1503
1504 #define SLIDER_RANGE    10
1505
1506 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1507 {
1508         char text[16];
1509         int i;
1510         float range;
1511         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1512         M_DrawCharacter (x-8, y, 128);
1513         for (i = 0;i < SLIDER_RANGE;i++)
1514                 M_DrawCharacter (x + i*8, y, 129);
1515         M_DrawCharacter (x+i*8, y, 130);
1516         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1517         if (fabs((int)num - num) < 0.01)
1518                 dpsnprintf(text, sizeof(text), "%i", (int)num);
1519         else
1520                 dpsnprintf(text, sizeof(text), "%.3f", num);
1521         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1522 }
1523
1524 static void M_DrawCheckbox (int x, int y, int on)
1525 {
1526         if (on)
1527                 M_Print(x, y, "on");
1528         else
1529                 M_Print(x, y, "off");
1530 }
1531
1532
1533 //#define OPTIONS_ITEMS 25 aule was here
1534 #define OPTIONS_ITEMS 27
1535
1536
1537 static int options_cursor;
1538
1539 void M_Menu_Options_f (void)
1540 {
1541         key_dest = key_menu;
1542         m_state = m_options;
1543         m_entersound = true;
1544 }
1545
1546 extern cvar_t slowmo;
1547 extern dllhandle_t jpeg_dll;
1548 extern cvar_t gl_texture_anisotropy;
1549 extern cvar_t r_textshadow;
1550 extern cvar_t r_hdr_scenebrightness;
1551
1552 static void M_Menu_Options_AdjustSliders (int dir)
1553 {
1554         int optnum;
1555         double f;
1556         S_LocalSound ("sound/misc/menu3.wav");
1557
1558         optnum = 0;
1559              if (options_cursor == optnum++) ;
1560         else if (options_cursor == optnum++) ;
1561         else if (options_cursor == optnum++) ;
1562         else if (options_cursor == optnum++) ;
1563         else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
1564         else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1565         else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
1566         else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1567         else if (options_cursor == optnum++)
1568         {
1569                 if (cl_forwardspeed.value > 200)
1570                 {
1571                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1572                         Cvar_SetValueQuick (&cl_backspeed, 200);
1573                 }
1574                 else
1575                 {
1576                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1577                         Cvar_SetValueQuick (&cl_backspeed, 400);
1578                 }
1579         }
1580         else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
1581         else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
1582         else if (options_cursor == optnum++) ;
1583         else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
1584         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
1585         else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
1586         else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
1587         else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
1588 }
1589
1590 static int optnum;
1591 static int opty;
1592 static int optcursor;
1593
1594 static void M_Options_PrintCommand(const char *s, int enabled)
1595 {
1596         if (opty >= 32)
1597         {
1598                 if (optnum == optcursor)
1599                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1600                 M_ItemPrint(0 + 48, opty, s, enabled);
1601         }
1602         opty += 8;
1603         optnum++;
1604 }
1605
1606 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1607 {
1608         if (opty >= 32)
1609         {
1610                 if (optnum == optcursor)
1611                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1612                 M_ItemPrint(0 + 48, opty, s, enabled);
1613                 M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
1614         }
1615         opty += 8;
1616         optnum++;
1617 }
1618
1619 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1620 {
1621         if (opty >= 32)
1622         {
1623                 if (optnum == optcursor)
1624                         DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1625                 M_ItemPrint(0 + 48, opty, s, enabled);
1626                 M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1627         }
1628         opty += 8;
1629         optnum++;
1630 }
1631
1632 static void M_Options_Draw (void)
1633 {
1634         int visible;
1635         cachepic_t      *p;
1636
1637         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1638
1639         M_DrawPic(16, 4, "gfx/qplaque");
1640         p = Draw_CachePic ("gfx/p_option");
1641         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1642
1643         optnum = 0;
1644         optcursor = options_cursor;
1645         visible = (int)((menu_height - 32) / 8);
1646         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1647
1648         M_Options_PrintCommand( "    Customize controls", true);
1649         M_Options_PrintCommand( "         Go to console", true);
1650         M_Options_PrintCommand( "     Reset to defaults", true);
1651         M_Options_PrintCommand( "     Change Video Mode", true);
1652         M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
1653         M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
1654         M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
1655         M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
1656         M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
1657         M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
1658         M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
1659         M_Options_PrintCommand( "     Custom Brightness", true);
1660         M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
1661         M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
1662         M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
1663         M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1664         M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1665         M_Options_PrintCommand( "     Customize Effects", true);
1666         M_Options_PrintCommand( "       Effects:  Quake", true);
1667         M_Options_PrintCommand( "       Effects: Normal", true);
1668         M_Options_PrintCommand( "       Effects:   High", true);
1669         M_Options_PrintCommand( "    Customize Lighting", true);
1670         M_Options_PrintCommand( "      Lighting: Flares", true);
1671         M_Options_PrintCommand( "      Lighting: Normal", true);
1672         M_Options_PrintCommand( "      Lighting:   High", true);
1673         M_Options_PrintCommand( "      Lighting:   Full", true);
1674         M_Options_PrintCommand( "           Browse Mods", true);
1675 }
1676
1677
1678 static void M_Options_Key (int k, int ascii)
1679 {
1680         switch (k)
1681         {
1682         case K_ESCAPE:
1683                 M_Menu_Main_f ();
1684                 break;
1685
1686         case K_ENTER:
1687                 m_entersound = true;
1688                 switch (options_cursor)
1689                 {
1690                 case 0:
1691                         M_Menu_Keys_f ();
1692                         break;
1693                 case 1:
1694                         m_state = m_none;
1695                         key_dest = key_game;
1696                         Con_ToggleConsole_f ();
1697                         break;
1698                 case 2:
1699                         M_Menu_Reset_f ();
1700                         break;
1701                 case 3:
1702                         M_Menu_Video_f ();
1703                         break;
1704                 case 11:
1705                         M_Menu_Options_ColorControl_f ();
1706                         break;
1707                 case 17: // Customize Effects
1708                         M_Menu_Options_Effects_f ();
1709                         break;
1710                 case 18: // Effects: Quake
1711                         Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1712                         break;
1713                 case 19: // Effects: Normal
1714                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1715                         break;
1716                 case 20: // Effects: High
1717                         Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
1718                         break;
1719                 case 21:
1720                         M_Menu_Options_Graphics_f ();
1721                         break;
1722                 case 22: // Lighting: Flares
1723                         Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1724                         break;
1725                 case 23: // Lighting: Normal
1726                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
1727                         break;
1728                 case 24: // Lighting: High
1729                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1730                         break;
1731                 case 25: // Lighting: Full
1732                         Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
1733                         break;
1734                 case 26:
1735                         M_Menu_ModList_f ();
1736                         break;
1737                 default:
1738                         M_Menu_Options_AdjustSliders (1);
1739                         break;
1740                 }
1741                 return;
1742
1743         case K_UPARROW:
1744                 S_LocalSound ("sound/misc/menu1.wav");
1745                 options_cursor--;
1746                 if (options_cursor < 0)
1747                         options_cursor = OPTIONS_ITEMS-1;
1748                 break;
1749
1750         case K_DOWNARROW:
1751                 S_LocalSound ("sound/misc/menu1.wav");
1752                 options_cursor++;
1753                 if (options_cursor >= OPTIONS_ITEMS)
1754                         options_cursor = 0;
1755                 break;
1756
1757         case K_LEFTARROW:
1758                 M_Menu_Options_AdjustSliders (-1);
1759                 break;
1760
1761         case K_RIGHTARROW:
1762                 M_Menu_Options_AdjustSliders (1);
1763                 break;
1764         }
1765 }
1766
1767 #define OPTIONS_EFFECTS_ITEMS   35
1768
1769 static int options_effects_cursor;
1770
1771 void M_Menu_Options_Effects_f (void)
1772 {
1773         key_dest = key_menu;
1774         m_state = m_options_effects;
1775         m_entersound = true;
1776 }
1777
1778
1779 extern cvar_t cl_stainmaps;
1780 extern cvar_t cl_stainmaps_clearonload;
1781 extern cvar_t r_explosionclip;
1782 extern cvar_t r_coronas;
1783 extern cvar_t gl_flashblend;
1784 extern cvar_t cl_beams_polygons;
1785 extern cvar_t cl_beams_quakepositionhack;
1786 extern cvar_t cl_beams_instantaimhack;
1787 extern cvar_t cl_beams_lightatend;
1788 extern cvar_t r_lightningbeam_thickness;
1789 extern cvar_t r_lightningbeam_scroll;
1790 extern cvar_t r_lightningbeam_repeatdistance;
1791 extern cvar_t r_lightningbeam_color_red;
1792 extern cvar_t r_lightningbeam_color_green;
1793 extern cvar_t r_lightningbeam_color_blue;
1794 extern cvar_t r_lightningbeam_qmbtexture;
1795
1796 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1797 {
1798         int optnum;
1799         S_LocalSound ("sound/misc/menu3.wav");
1800
1801         optnum = 0;
1802              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1803         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1804         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1805         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1806         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1807         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1808         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1809         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1810         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1811         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1812         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1813         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1814         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1815         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1816         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1817         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1818         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
1819         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
1820         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1821         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1822         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1823         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1824         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1825         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1826         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1827         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1828         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1829         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1830         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
1831         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1837 }
1838
1839 static void M_Options_Effects_Draw (void)
1840 {
1841         int visible;
1842         cachepic_t      *p;
1843
1844         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1845
1846         M_DrawPic(16, 4, "gfx/qplaque");
1847         p = Draw_CachePic ("gfx/p_option");
1848         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1849
1850         optcursor = options_effects_cursor;
1851         optnum = 0;
1852         visible = (int)((menu_height - 32) / 8);
1853         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1854
1855         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1856         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1857         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1858         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1859         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1860         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1861         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1862         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1863         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1864         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1865         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1866         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1867         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1868         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1869         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1870         M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
1871         M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
1872         M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
1873         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1874         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1875         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1876         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1877         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1878         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1879         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1880         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1881         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1882         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1883         M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
1884         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1885         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1886         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1887         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1888         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1889         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1890 }
1891
1892
1893 static void M_Options_Effects_Key (int k, int ascii)
1894 {
1895         switch (k)
1896         {
1897         case K_ESCAPE:
1898                 M_Menu_Options_f ();
1899                 break;
1900
1901         case K_ENTER:
1902                 M_Menu_Options_Effects_AdjustSliders (1);
1903                 break;
1904
1905         case K_UPARROW:
1906                 S_LocalSound ("sound/misc/menu1.wav");
1907                 options_effects_cursor--;
1908                 if (options_effects_cursor < 0)
1909                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1910                 break;
1911
1912         case K_DOWNARROW:
1913                 S_LocalSound ("sound/misc/menu1.wav");
1914                 options_effects_cursor++;
1915                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1916                         options_effects_cursor = 0;
1917                 break;
1918
1919         case K_LEFTARROW:
1920                 M_Menu_Options_Effects_AdjustSliders (-1);
1921                 break;
1922
1923         case K_RIGHTARROW:
1924                 M_Menu_Options_Effects_AdjustSliders (1);
1925                 break;
1926         }
1927 }
1928
1929
1930 #define OPTIONS_GRAPHICS_ITEMS  20
1931
1932 static int options_graphics_cursor;
1933
1934 void M_Menu_Options_Graphics_f (void)
1935 {
1936         key_dest = key_menu;
1937         m_state = m_options_graphics;
1938         m_entersound = true;
1939 }
1940
1941 extern cvar_t r_shadow_gloss;
1942 extern cvar_t r_shadow_realtime_dlight;
1943 extern cvar_t r_shadow_realtime_dlight_shadows;
1944 extern cvar_t r_shadow_realtime_world;
1945 extern cvar_t r_shadow_realtime_world_lightmaps;
1946 extern cvar_t r_shadow_realtime_world_shadows;
1947 extern cvar_t r_bloom;
1948 extern cvar_t r_bloom_colorscale;
1949 extern cvar_t r_bloom_colorsubtract;
1950 extern cvar_t r_bloom_colorexponent;
1951 extern cvar_t r_bloom_blur;
1952 extern cvar_t r_bloom_brighten;
1953 extern cvar_t r_bloom_resolution;
1954 extern cvar_t r_hdr;
1955 extern cvar_t r_hdr_scenebrightness;
1956 extern cvar_t r_hdr_glowintensity;
1957 extern cvar_t r_hdr_range;
1958 extern cvar_t gl_picmip;
1959
1960 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1961 {
1962         int optnum;
1963         S_LocalSound ("sound/misc/menu3.wav");
1964
1965         optnum = 0;
1966
1967              if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1968         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1969         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                      bound(0, r_shadow_gloss.integer + dir, 2));
1970         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1971         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1972         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1973         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1974         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1975         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
1976         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1977         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
1978         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
1979         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
1980         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
1981         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
1982         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
1983         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
1984         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
1985         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
1986         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
1987 }
1988
1989
1990 static void M_Options_Graphics_Draw (void)
1991 {
1992         int visible;
1993         cachepic_t      *p;
1994
1995         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
1996
1997         M_DrawPic(16, 4, "gfx/qplaque");
1998         p = Draw_CachePic ("gfx/p_option");
1999         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2000
2001         optcursor = options_graphics_cursor;
2002         optnum = 0;
2003         visible = (int)((menu_height - 32) / 8);
2004         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2005
2006         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
2007         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
2008         M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2009         M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
2010         M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
2011         M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
2012         M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2013         M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2014         M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
2015         M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
2016         M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
2017         M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
2018         M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
2019         M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
2020         M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
2021         M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
2022         M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
2023         M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
2024         M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
2025         M_Options_PrintCommand( "      Restart Renderer", true);
2026 }
2027
2028
2029 static void M_Options_Graphics_Key (int k, int ascii)
2030 {
2031         switch (k)
2032         {
2033         case K_ESCAPE:
2034                 M_Menu_Options_f ();
2035                 break;
2036
2037         case K_ENTER:
2038                 M_Menu_Options_Graphics_AdjustSliders (1);
2039                 break;
2040
2041         case K_UPARROW:
2042                 S_LocalSound ("sound/misc/menu1.wav");
2043                 options_graphics_cursor--;
2044                 if (options_graphics_cursor < 0)
2045                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2046                 break;
2047
2048         case K_DOWNARROW:
2049                 S_LocalSound ("sound/misc/menu1.wav");
2050                 options_graphics_cursor++;
2051                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2052                         options_graphics_cursor = 0;
2053                 break;
2054
2055         case K_LEFTARROW:
2056                 M_Menu_Options_Graphics_AdjustSliders (-1);
2057                 break;
2058
2059         case K_RIGHTARROW:
2060                 M_Menu_Options_Graphics_AdjustSliders (1);
2061                 break;
2062         }
2063 }
2064
2065
2066 #define OPTIONS_COLORCONTROL_ITEMS      18
2067
2068 static int              options_colorcontrol_cursor;
2069
2070 // intensity value to match up to 50% dither to 'correct' quake
2071 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
2072
2073 void M_Menu_Options_ColorControl_f (void)
2074 {
2075         key_dest = key_menu;
2076         m_state = m_options_colorcontrol;
2077         m_entersound = true;
2078 }
2079
2080
2081 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2082 {
2083         int optnum;
2084         float f;
2085         S_LocalSound ("sound/misc/menu3.wav");
2086
2087         optnum = 1;
2088         if (options_colorcontrol_cursor == optnum++)
2089                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2090         else if (options_colorcontrol_cursor == optnum++)
2091         {
2092                 Cvar_SetValueQuick (&v_color_enable, 0);
2093                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2094         }
2095         else if (options_colorcontrol_cursor == optnum++)
2096         {
2097                 Cvar_SetValueQuick (&v_color_enable, 0);
2098                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2099         }
2100         else if (options_colorcontrol_cursor == optnum++)
2101         {
2102                 Cvar_SetValueQuick (&v_color_enable, 0);
2103                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2104         }
2105         else if (options_colorcontrol_cursor == optnum++)
2106         {
2107                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2108         }
2109         else if (options_colorcontrol_cursor == optnum++)
2110         {
2111                 Cvar_SetValueQuick (&v_color_enable, 1);
2112                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2113         }
2114         else if (options_colorcontrol_cursor == optnum++)
2115         {
2116                 Cvar_SetValueQuick (&v_color_enable, 1);
2117                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2118         }
2119         else if (options_colorcontrol_cursor == optnum++)
2120         {
2121                 Cvar_SetValueQuick (&v_color_enable, 1);
2122                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2123         }
2124         else if (options_colorcontrol_cursor == optnum++)
2125         {
2126                 Cvar_SetValueQuick (&v_color_enable, 1);
2127                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2128                 Cvar_SetValueQuick (&v_color_black_r, f);
2129                 Cvar_SetValueQuick (&v_color_black_g, f);
2130                 Cvar_SetValueQuick (&v_color_black_b, f);
2131         }
2132         else if (options_colorcontrol_cursor == optnum++)
2133         {
2134                 Cvar_SetValueQuick (&v_color_enable, 1);
2135                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2136         }
2137         else if (options_colorcontrol_cursor == optnum++)
2138         {
2139                 Cvar_SetValueQuick (&v_color_enable, 1);
2140                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2141         }
2142         else if (options_colorcontrol_cursor == optnum++)
2143         {
2144                 Cvar_SetValueQuick (&v_color_enable, 1);
2145                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2146         }
2147         else if (options_colorcontrol_cursor == optnum++)
2148         {
2149                 Cvar_SetValueQuick (&v_color_enable, 1);
2150                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2151                 Cvar_SetValueQuick (&v_color_grey_r, f);
2152                 Cvar_SetValueQuick (&v_color_grey_g, f);
2153                 Cvar_SetValueQuick (&v_color_grey_b, f);
2154         }
2155         else if (options_colorcontrol_cursor == optnum++)
2156         {
2157                 Cvar_SetValueQuick (&v_color_enable, 1);
2158                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2159         }
2160         else if (options_colorcontrol_cursor == optnum++)
2161         {
2162                 Cvar_SetValueQuick (&v_color_enable, 1);
2163                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2164         }
2165         else if (options_colorcontrol_cursor == optnum++)
2166         {
2167                 Cvar_SetValueQuick (&v_color_enable, 1);
2168                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2169         }
2170         else if (options_colorcontrol_cursor == optnum++)
2171         {
2172                 Cvar_SetValueQuick (&v_color_enable, 1);
2173                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2174                 Cvar_SetValueQuick (&v_color_white_r, f);
2175                 Cvar_SetValueQuick (&v_color_white_g, f);
2176                 Cvar_SetValueQuick (&v_color_white_b, f);
2177         }
2178 }
2179
2180 static void M_Options_ColorControl_Draw (void)
2181 {
2182         int visible;
2183         float x, c, s, t, u, v;
2184         cachepic_t      *p, *dither;
2185
2186         dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
2187
2188         M_Background(320, 256);
2189
2190         M_DrawPic(16, 4, "gfx/qplaque");
2191         p = Draw_CachePic ("gfx/p_option");
2192         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2193
2194         optcursor = options_colorcontrol_cursor;
2195         optnum = 0;
2196         visible = (int)((menu_height - 32) / 8);
2197         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2198
2199         M_Options_PrintCommand( "     Reset to defaults", true);
2200         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2201         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2202         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2203         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2204         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2205         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2206         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2207         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2208         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2209         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2210         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2211         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2212         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2213         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2214         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2215         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2216         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2217
2218         opty += 4;
2219         DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2220         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2221         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2222         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2223         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2224         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2225         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2226         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2227         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2228         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2229         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2230
2231         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2232         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2233         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2234         u = s * 0.5;
2235         v = t * 0.5;
2236         opty += 8;
2237         x = 4;
2238         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
2239         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2240         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2241         x += 80;
2242         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
2243         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2244         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2245         x += 80;
2246         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
2247         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2248         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2249         x += 80;
2250         DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
2251         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2252         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2253 }
2254
2255
2256 static void M_Options_ColorControl_Key (int k, int ascii)
2257 {
2258         switch (k)
2259         {
2260         case K_ESCAPE:
2261                 M_Menu_Options_f ();
2262                 break;
2263
2264         case K_ENTER:
2265                 m_entersound = true;
2266                 switch (options_colorcontrol_cursor)
2267                 {
2268                 case 0:
2269                         Cvar_SetValueQuick(&v_hwgamma, 1);
2270                         Cvar_SetValueQuick(&v_gamma, 1);
2271                         Cvar_SetValueQuick(&v_contrast, 1);
2272                         Cvar_SetValueQuick(&v_brightness, 0);
2273                         Cvar_SetValueQuick(&v_color_enable, 0);
2274                         Cvar_SetValueQuick(&v_color_black_r, 0);
2275                         Cvar_SetValueQuick(&v_color_black_g, 0);
2276                         Cvar_SetValueQuick(&v_color_black_b, 0);
2277                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2278                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2279                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2280                         Cvar_SetValueQuick(&v_color_white_r, 1);
2281                         Cvar_SetValueQuick(&v_color_white_g, 1);
2282                         Cvar_SetValueQuick(&v_color_white_b, 1);
2283                         break;
2284                 default:
2285                         M_Menu_Options_ColorControl_AdjustSliders (1);
2286                         break;
2287                 }
2288                 return;
2289
2290         case K_UPARROW:
2291                 S_LocalSound ("sound/misc/menu1.wav");
2292                 options_colorcontrol_cursor--;
2293                 if (options_colorcontrol_cursor < 0)
2294                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2295                 break;
2296
2297         case K_DOWNARROW:
2298                 S_LocalSound ("sound/misc/menu1.wav");
2299                 options_colorcontrol_cursor++;
2300                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2301                         options_colorcontrol_cursor = 0;
2302                 break;
2303
2304         case K_LEFTARROW:
2305                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2306                 break;
2307
2308         case K_RIGHTARROW:
2309                 M_Menu_Options_ColorControl_AdjustSliders (1);
2310                 break;
2311         }
2312 }
2313
2314
2315 //=============================================================================
2316 /* KEYS MENU */
2317
2318 static char *quakebindnames[][2] =
2319 {
2320 {"+attack",             "attack"},
2321 {"impulse 10",          "next weapon"},
2322 {"impulse 12",          "previous weapon"},
2323 {"+jump",                       "jump / swim up"},
2324 {"+forward",            "walk forward"},
2325 {"+back",                       "backpedal"},
2326 {"+left",                       "turn left"},
2327 {"+right",                      "turn right"},
2328 {"+speed",                      "run"},
2329 {"+moveleft",           "step left"},
2330 {"+moveright",          "step right"},
2331 {"+strafe",             "sidestep"},
2332 {"+lookup",             "look up"},
2333 {"+lookdown",           "look down"},
2334 {"centerview",          "center view"},
2335 {"+mlook",                      "mouse look"},
2336 {"+klook",                      "keyboard look"},
2337 {"+moveup",                     "swim up"},
2338 {"+movedown",           "swim down"}
2339 };
2340
2341 static char *transfusionbindnames[][2] =
2342 {
2343 {"",                            "Movement"},            // Movement commands
2344 {"+forward",            "walk forward"},
2345 {"+back",                       "backpedal"},
2346 {"+left",                       "turn left"},
2347 {"+right",                      "turn right"},
2348 {"+moveleft",           "step left"},
2349 {"+moveright",          "step right"},
2350 {"+jump",                       "jump / swim up"},
2351 {"+movedown",           "swim down"},
2352 {"",                            "Combat"},                      // Combat commands
2353 {"impulse 1",           "Pitch Fork"},
2354 {"impulse 2",           "Flare Gun"},
2355 {"impulse 3",           "Shotgun"},
2356 {"impulse 4",           "Machine Gun"},
2357 {"impulse 5",           "Incinerator"},
2358 {"impulse 6",           "Bombs (TNT)"},
2359 {"impulse 35",          "Proximity Bomb"},
2360 {"impulse 36",          "Remote Detonator"},
2361 {"impulse 7",           "Aerosol Can"},
2362 {"impulse 8",           "Tesla Cannon"},
2363 {"impulse 9",           "Life Leech"},
2364 {"impulse 10",          "Voodoo Doll"},
2365 {"impulse 21",          "next weapon"},
2366 {"impulse 22",          "previous weapon"},
2367 {"+attack",             "attack"},
2368 {"+button3",            "altfire"},
2369 {"",                            "Inventory"},           // Inventory commands
2370 {"impulse 40",          "Dr.'s Bag"},
2371 {"impulse 41",          "Crystal Ball"},
2372 {"impulse 42",          "Beast Vision"},
2373 {"impulse 43",          "Jump Boots"},
2374 {"impulse 23",          "next item"},
2375 {"impulse 24",          "previous item"},
2376 {"impulse 25",          "use item"},
2377 {"",                            "Misc"},                        // Misc commands
2378 {"+button4",            "use"},
2379 {"impulse 50",          "add bot (red)"},
2380 {"impulse 51",          "add bot (blue)"},
2381 {"impulse 52",          "kick a bot"},
2382 {"impulse 26",          "next armor type"},
2383 {"impulse 27",          "identify player"},
2384 {"impulse 55",          "voting menu"},
2385 {"impulse 56",          "observer mode"},
2386 {"",                            "Taunts"},            // Taunts
2387 {"impulse 70",          "taunt 0"},
2388 {"impulse 71",          "taunt 1"},
2389 {"impulse 72",          "taunt 2"},
2390 {"impulse 73",          "taunt 3"},
2391 {"impulse 74",          "taunt 4"},
2392 {"impulse 75",          "taunt 5"},
2393 {"impulse 76",          "taunt 6"},
2394 {"impulse 77",          "taunt 7"},
2395 {"impulse 78",          "taunt 8"},
2396 {"impulse 79",          "taunt 9"}
2397 };
2398
2399 static char *goodvsbad2bindnames[][2] =
2400 {
2401 {"impulse 69",          "Power 1"},
2402 {"impulse 70",          "Power 2"},
2403 {"impulse 71",          "Power 3"},
2404 {"+jump",                       "jump / swim up"},
2405 {"+forward",            "walk forward"},
2406 {"+back",                       "backpedal"},
2407 {"+left",                       "turn left"},
2408 {"+right",                      "turn right"},
2409 {"+speed",                      "run"},
2410 {"+moveleft",           "step left"},
2411 {"+moveright",          "step right"},
2412 {"+strafe",             "sidestep"},
2413 {"+lookup",             "look up"},
2414 {"+lookdown",           "look down"},
2415 {"centerview",          "center view"},
2416 {"+mlook",                      "mouse look"},
2417 {"kill",                        "kill yourself"},
2418 {"+moveup",                     "swim up"},
2419 {"+movedown",           "swim down"}
2420 };
2421
2422 static int numcommands;
2423 static char *(*bindnames)[2];
2424
2425 /*
2426 typedef struct binditem_s
2427 {
2428         char *command, *description;
2429         struct binditem_s *next;
2430 }
2431 binditem_t;
2432
2433 typedef struct bindcategory_s
2434 {
2435         char *name;
2436         binditem_t *binds;
2437         struct bindcategory_s *next;
2438 }
2439 bindcategory_t;
2440
2441 static bindcategory_t *bindcategories = NULL;
2442
2443 static void M_ClearBinds (void)
2444 {
2445         for (c = bindcategories;c;c = cnext)
2446         {
2447                 cnext = c->next;
2448                 for (b = c->binds;b;b = bnext)
2449                 {
2450                         bnext = b->next;
2451                         Z_Free(b);
2452                 }
2453                 Z_Free(c);
2454         }
2455         bindcategories = NULL;
2456 }
2457
2458 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2459 {
2460         for (b = &c->binds;*b;*b = &(*b)->next);
2461         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2462         *b->command = (char *)((*b) + 1);
2463         *b->description = *b->command + strlen(command) + 1;
2464         strlcpy(*b->command, command, strlen(command) + 1);
2465         strlcpy(*b->description, description, strlen(description) + 1);
2466 }
2467
2468 static void M_AddBind (char *category, char *command, char *description)
2469 {
2470         for (c = &bindcategories;*c;c = &(*c)->next)
2471         {
2472                 if (!strcmp(category, (*c)->name))
2473                 {
2474                         M_AddBindToCategory(*c, command, description);
2475                         return;
2476                 }
2477         }
2478         *c = Z_Alloc(sizeof(bindcategory_t));
2479         M_AddBindToCategory(*c, command, description);
2480 }
2481
2482 static void M_DefaultBinds (void)
2483 {
2484         M_ClearBinds();
2485         M_AddBind("movement", "+jump", "jump / swim up");
2486         M_AddBind("movement", "+forward", "walk forward");
2487         M_AddBind("movement", "+back", "backpedal");
2488         M_AddBind("movement", "+left", "turn left");
2489         M_AddBind("movement", "+right", "turn right");
2490         M_AddBind("movement", "+speed", "run");
2491         M_AddBind("movement", "+moveleft", "step left");
2492         M_AddBind("movement", "+moveright", "step right");
2493         M_AddBind("movement", "+strafe", "sidestep");
2494         M_AddBind("movement", "+lookup", "look up");
2495         M_AddBind("movement", "+lookdown", "look down");
2496         M_AddBind("movement", "centerview", "center view");
2497         M_AddBind("movement", "+mlook", "mouse look");
2498         M_AddBind("movement", "+klook", "keyboard look");
2499         M_AddBind("movement", "+moveup", "swim up");
2500         M_AddBind("movement", "+movedown", "swim down");
2501         M_AddBind("weapons", "+attack", "attack");
2502         M_AddBind("weapons", "impulse 10", "next weapon");
2503         M_AddBind("weapons", "impulse 12", "previous weapon");
2504         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2505         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2506         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2507         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2508         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2509         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2510         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2511         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2512 }
2513 */
2514
2515
2516 static int              keys_cursor;
2517 static int              bind_grab;
2518
2519 void M_Menu_Keys_f (void)
2520 {
2521         key_dest = key_menu_grabbed;
2522         m_state = m_keys;
2523         m_entersound = true;
2524 }
2525
2526 #define NUMKEYS 5
2527
2528 void M_FindKeysForCommand (const char *command, int *keys)
2529 {
2530         int             count;
2531         int             j;
2532         char    *b;
2533
2534         for (j = 0;j < NUMKEYS;j++)
2535                 keys[j] = -1;
2536
2537         count = 0;
2538
2539         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2540         {
2541                 b = keybindings[0][j];
2542                 if (!b)
2543                         continue;
2544                 if (!strcmp (b, command) )
2545                 {
2546                         keys[count++] = j;
2547                         if (count == NUMKEYS)
2548                                 break;
2549                 }
2550         }
2551 }
2552
2553 static void M_UnbindCommand (char *command)
2554 {
2555         int             j;
2556         char    *b;
2557
2558         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2559         {
2560                 b = keybindings[0][j];
2561                 if (!b)
2562                         continue;
2563                 if (!strcmp (b, command))
2564                         Key_SetBinding (j, 0, "");
2565         }
2566 }
2567
2568
2569 static void M_Keys_Draw (void)
2570 {
2571         int             i, j;
2572         int             keys[NUMKEYS];
2573         int             y;
2574         cachepic_t      *p;
2575         char    keystring[MAX_INPUTLINE];
2576
2577         M_Background(320, 48 + 8 * numcommands);
2578
2579         p = Draw_CachePic ("gfx/ttl_cstm");
2580         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2581
2582         if (bind_grab)
2583                 M_Print(12, 32, "Press a key or button for this action");
2584         else
2585                 M_Print(18, 32, "Enter to change, backspace to clear");
2586
2587 // search for known bindings
2588         for (i=0 ; i<numcommands ; i++)
2589         {
2590                 y = 48 + 8*i;
2591
2592                 // If there's no command, it's just a section
2593                 if (bindnames[i][0][0] == '\0')
2594                 {
2595                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2596                         M_PrintRed (16, y, bindnames[i][1]);
2597                         continue;
2598                 }
2599                 else
2600                         M_Print(16, y, bindnames[i][1]);
2601
2602                 M_FindKeysForCommand (bindnames[i][0], keys);
2603
2604                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2605                 if (keys[0] == -1)
2606                         strlcpy(keystring, "???", sizeof(keystring));
2607                 else
2608                 {
2609                         keystring[0] = 0;
2610                         for (j = 0;j < NUMKEYS;j++)
2611                         {
2612                                 if (keys[j] != -1)
2613                                 {
2614                                         if (j > 0)
2615                                                 strlcat(keystring, " or ", sizeof(keystring));
2616                                         strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
2617                                 }
2618                         }
2619                 }
2620                 M_Print(150, y, keystring);
2621         }
2622
2623         if (bind_grab)
2624                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2625         else
2626                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2627 }
2628
2629
2630 static void M_Keys_Key (int k, int ascii)
2631 {
2632         char    cmd[80];
2633         int             keys[NUMKEYS];
2634
2635         if (bind_grab)
2636         {       // defining a key
2637                 S_LocalSound ("sound/misc/menu1.wav");
2638                 if (k == K_ESCAPE)
2639                 {
2640                         bind_grab = false;
2641                 }
2642                 else //if (k != '`')
2643                 {
2644                         dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2645                         Cbuf_InsertText (cmd);
2646                 }
2647
2648                 bind_grab = false;
2649                 return;
2650         }
2651
2652         switch (k)
2653         {
2654         case K_ESCAPE:
2655                 M_Menu_Options_f ();
2656                 break;
2657
2658         case K_LEFTARROW:
2659         case K_UPARROW:
2660                 S_LocalSound ("sound/misc/menu1.wav");
2661                 do
2662                 {
2663                         keys_cursor--;
2664                         if (keys_cursor < 0)
2665                                 keys_cursor = numcommands-1;
2666                 }
2667                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2668                 break;
2669
2670         case K_DOWNARROW:
2671         case K_RIGHTARROW:
2672                 S_LocalSound ("sound/misc/menu1.wav");
2673                 do
2674                 {
2675                         keys_cursor++;
2676                         if (keys_cursor >= numcommands)
2677                                 keys_cursor = 0;
2678                 }
2679                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2680                 break;
2681
2682         case K_ENTER:           // go into bind mode
2683                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2684                 S_LocalSound ("sound/misc/menu2.wav");
2685                 if (keys[NUMKEYS - 1] != -1)
2686                         M_UnbindCommand (bindnames[keys_cursor][0]);
2687                 bind_grab = true;
2688                 break;
2689
2690         case K_BACKSPACE:               // delete bindings
2691         case K_DEL:                             // delete bindings
2692                 S_LocalSound ("sound/misc/menu2.wav");
2693                 M_UnbindCommand (bindnames[keys_cursor][0]);
2694                 break;
2695         }
2696 }
2697
2698 void M_Menu_Reset_f (void)
2699 {
2700         key_dest = key_menu;
2701         m_state = m_reset;
2702         m_entersound = true;
2703 }
2704
2705
2706 static void M_Reset_Key (int key, int ascii)
2707 {
2708         switch (key)
2709         {
2710         case 'Y':
2711         case 'y':
2712                 Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
2713                 // no break here since we also exit the menu
2714
2715         case K_ESCAPE:
2716         case 'n':
2717         case 'N':
2718                 m_state = m_options;
2719                 m_entersound = true;
2720                 break;
2721
2722         default:
2723                 break;
2724         }
2725 }
2726
2727 static void M_Reset_Draw (void)
2728 {
2729         int lines = 2, linelength = 20;
2730         M_Background(linelength * 8 + 16, lines * 8 + 16);
2731         M_DrawTextBox(0, 0, linelength, lines);
2732         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2733         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2734 }
2735
2736 //=============================================================================
2737 /* VIDEO MENU */
2738
2739 video_resolution_t video_resolutions_hardcoded[] =
2740 {
2741 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2742 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2743 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2744 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2745 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2746 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2747 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2748 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2749 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2750 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2751 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2752 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2753 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2754 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2755 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2756 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2757 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2758 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2759 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2760 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2761 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2762 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2763 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2764 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2765 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2766 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2767 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2768 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2769 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2770 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2771 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2772 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2773 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2774 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2775 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2776 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2777 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2778 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2779 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2780 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2781 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2782 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2783 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2784 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2785 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2786 {"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
2787 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2788 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2789 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2790 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2791 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2792 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2793 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2794 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2795 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2796 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2797 {NULL, 0, 0, 0, 0, 0}
2798 };
2799 // this is the number of the default mode (640x480) in the list above
2800 int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
2801
2802 #define VIDEO_ITEMS 11
2803 static int video_cursor = 0;
2804 static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
2805 static int menu_video_resolution;
2806
2807 video_resolution_t *video_resolutions;
2808 int video_resolutions_count;
2809
2810 static video_resolution_t *menu_video_resolutions;
2811 static int menu_video_resolutions_count;
2812 static qboolean menu_video_resolutions_forfullscreen;
2813
2814 static void M_Menu_Video_FindResolution(int w, int h, float a)
2815 {
2816         int i;
2817
2818         if(menu_video_resolutions_forfullscreen)
2819         {
2820                 menu_video_resolutions = video_resolutions;
2821                 menu_video_resolutions_count = video_resolutions_count;
2822         }
2823         else
2824         {
2825                 menu_video_resolutions = video_resolutions_hardcoded;
2826                 menu_video_resolutions_count = video_resolutions_hardcoded_count;
2827         }
2828
2829         // Look for the closest match to the current resolution
2830         menu_video_resolution = 0;
2831         for (i = 1;i < menu_video_resolutions_count;i++)
2832         {
2833                 // if the new mode would be a worse match in width, skip it
2834                 if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
2835                         continue;
2836                 // if it is equal in width, check height
2837                 if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
2838                 {
2839                         // if the new mode would be a worse match in height, skip it
2840                         if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
2841                                 continue;
2842                         // if it is equal in width and height, check pixel aspect
2843                         if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
2844                         {
2845                                 // if the new mode would be a worse match in pixel aspect, skip it
2846                                 if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
2847                                         continue;
2848                                 // if it is equal in everything, skip it (prefer earlier modes)
2849                                 if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
2850                                         continue;
2851                                 // better match for width, height, and pixel aspect
2852                                 menu_video_resolution = i;
2853                         }
2854                         else // better match for width and height
2855                                 menu_video_resolution = i;
2856                 }
2857                 else // better match for width
2858                         menu_video_resolution = i;
2859         }
2860 }
2861
2862 void M_Menu_Video_f (void)
2863 {
2864         key_dest = key_menu;
2865         m_state = m_video;
2866         m_entersound = true;
2867
2868         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
2869 }
2870
2871
2872 static void M_Video_Draw (void)
2873 {
2874         int t;
2875         cachepic_t      *p;
2876
2877         if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
2878         {
2879                 video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
2880                 menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
2881                 M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
2882         }
2883
2884         M_Background(320, 200);
2885
2886         M_DrawPic(16, 4, "gfx/qplaque");
2887         p = Draw_CachePic ("gfx/vidmodes");
2888         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2889
2890         t = 0;
2891
2892         // Current and Proposed Resolution
2893         M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
2894         if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
2895                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
2896         else
2897                 M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
2898         M_Print(16, video_cursor_table[t], "        New Resolution");
2899         M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
2900         M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
2901         t++;
2902
2903         // Bits per pixel
2904         M_Print(16, video_cursor_table[t], "        Bits per pixel");
2905         M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2906         t++;
2907
2908         // Bits per pixel
2909         M_Print(16, video_cursor_table[t], "          Antialiasing");
2910         M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
2911         t++;
2912
2913         // Refresh Rate
2914         M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
2915         M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
2916         t++;
2917
2918         // Refresh Rate
2919         M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
2920         M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
2921         t++;
2922
2923         // Fullscreen
2924         M_Print(16, video_cursor_table[t], "            Fullscreen");
2925         M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
2926         t++;
2927
2928         // Vertical Sync
2929         M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
2930         M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
2931         t++;
2932
2933         M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
2934         M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
2935         t++;
2936
2937         M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
2938         M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
2939         t++;
2940
2941         M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
2942         M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
2943         t++;
2944
2945         // "Apply" button
2946         M_Print(220, video_cursor_table[t], "Apply");
2947         t++;
2948
2949         // Cursor
2950         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2951 }
2952
2953
2954 static void M_Menu_Video_AdjustSliders (int dir)
2955 {
2956         int t;
2957
2958         S_LocalSound ("sound/misc/menu3.wav");
2959
2960         t = 0;
2961         if (video_cursor == t++)
2962         {
2963                 // Resolution
2964                 int r;
2965                 for(r = 0;r < menu_video_resolutions_count;r++)
2966                 {
2967                         menu_video_resolution += dir;
2968                         if (menu_video_resolution >= menu_video_resolutions_count)
2969                                 menu_video_resolution = 0;
2970                         if (menu_video_resolution < 0)
2971                                 menu_video_resolution = menu_video_resolutions_count - 1;
2972                         if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
2973                                 break;
2974                 }
2975         }
2976         else if (video_cursor == t++)
2977                 Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2978         else if (video_cursor == t++)
2979                 Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
2980         else if (video_cursor == t++)
2981                 Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
2982         else if (video_cursor == t++)
2983                 Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
2984         else if (video_cursor == t++)
2985                 Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2986         else if (video_cursor == t++)
2987                 Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2988         else if (video_cursor == t++)
2989                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
2990         else if (video_cursor == t++)
2991                 Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
2992         else if (video_cursor == t++)
2993                 Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
2994 }
2995
2996
2997 static void M_Video_Key (int key, int ascii)
2998 {
2999         switch (key)
3000         {
3001                 case K_ESCAPE:
3002                         // vid_shared.c has a copy of the current video config. We restore it
3003                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
3004                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
3005                         Cvar_SetValueQuick(&vid_samples, vid.samples);
3006                         if (vid_supportrefreshrate)
3007                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
3008                         Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
3009
3010                         S_LocalSound ("sound/misc/menu1.wav");
3011                         M_Menu_Options_f ();
3012                         break;
3013
3014                 case K_ENTER:
3015                         m_entersound = true;
3016                         switch (video_cursor)
3017                         {
3018                                 case (VIDEO_ITEMS - 1):
3019                                         Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
3020                                         Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
3021                                         Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
3022                                         Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
3023                                         Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
3024                                         Cbuf_AddText ("vid_restart\n");
3025                                         M_Menu_Options_f ();
3026                                         break;
3027                                 default:
3028                                         M_Menu_Video_AdjustSliders (1);
3029                         }
3030                         break;
3031
3032                 case K_UPARROW:
3033                         S_LocalSound ("sound/misc/menu1.wav");
3034                         video_cursor--;
3035                         if (video_cursor < 0)
3036                                 video_cursor = VIDEO_ITEMS-1;
3037                         break;
3038
3039                 case K_DOWNARROW:
3040                         S_LocalSound ("sound/misc/menu1.wav");
3041                         video_cursor++;
3042                         if (video_cursor >= VIDEO_ITEMS)
3043                                 video_cursor = 0;
3044                         break;
3045
3046                 case K_LEFTARROW:
3047                         M_Menu_Video_AdjustSliders (-1);
3048                         break;
3049
3050                 case K_RIGHTARROW:
3051                         M_Menu_Video_AdjustSliders (1);
3052                         break;
3053         }
3054 }
3055
3056 //=============================================================================
3057 /* HELP MENU */
3058
3059 static int              help_page;
3060 #define NUM_HELP_PAGES  6
3061
3062
3063 void M_Menu_Help_f (void)
3064 {
3065         key_dest = key_menu;
3066         m_state = m_help;
3067         m_entersound = true;
3068         help_page = 0;
3069 }
3070
3071
3072
3073 static void M_Help_Draw (void)
3074 {
3075         M_Background(320, 200);
3076         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3077 }
3078
3079
3080 static void M_Help_Key (int key, int ascii)
3081 {
3082         switch (key)
3083         {
3084         case K_ESCAPE:
3085                 M_Menu_Main_f ();
3086                 break;
3087
3088         case K_UPARROW:
3089         case K_RIGHTARROW:
3090                 m_entersound = true;
3091                 if (++help_page >= NUM_HELP_PAGES)
3092                         help_page = 0;
3093                 break;
3094
3095         case K_DOWNARROW:
3096         case K_LEFTARROW:
3097                 m_entersound = true;
3098                 if (--help_page < 0)
3099                         help_page = NUM_HELP_PAGES-1;
3100                 break;
3101         }
3102
3103 }
3104
3105 //=============================================================================
3106 /* CEDITS MENU */
3107
3108 void M_Menu_Credits_f (void)
3109 {
3110         key_dest = key_menu;
3111         m_state = m_credits;
3112         m_entersound = true;
3113 }
3114
3115
3116
3117 static void M_Credits_Draw (void)
3118 {
3119         M_Background(640, 480);
3120         M_DrawPic (0, 0, "gfx/creditsmiddle");
3121         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3122         M_DrawPic (0, 0, "gfx/creditstop");
3123         M_DrawPic (0, 433, "gfx/creditsbottom");
3124 }
3125
3126
3127 static void M_Credits_Key (int key, int ascii)
3128 {
3129                 M_Menu_Main_f ();
3130 }
3131
3132 //=============================================================================
3133 /* QUIT MENU */
3134
3135 static char *m_quit_message[9];
3136 static int              m_quit_prevstate;
3137 static qboolean wasInMenus;
3138
3139
3140 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3141 {
3142         m_quit_message[0] = line1;
3143         m_quit_message[1] = line2;
3144         m_quit_message[2] = line3;
3145         m_quit_message[3] = line4;
3146         m_quit_message[4] = line5;
3147         m_quit_message[5] = line6;
3148         m_quit_message[6] = line7;
3149         m_quit_message[7] = line8;
3150         m_quit_message[8] = NULL;
3151         return 1;
3152 }
3153
3154 static int M_ChooseQuitMessage(int request)
3155 {
3156         if (m_missingdata)
3157         {
3158                 // frag related quit messages are pointless for a fallback menu, so use something generic
3159                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3160                 return 0;
3161         }
3162         switch (gamemode)
3163         {
3164         case GAME_NORMAL:
3165         case GAME_HIPNOTIC:
3166         case GAME_ROGUE:
3167         case GAME_NEHAHRA:
3168         case GAME_DEFEATINDETAIL2:
3169                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3170                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3171                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3172                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3173                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3174                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3175                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3176                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3177                 break;
3178         case GAME_GOODVSBAD2:
3179                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3180                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3181                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3182                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3183                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3184                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3185                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3186                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3187                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3188                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3189                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3190                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3191                 break;
3192         case GAME_BATTLEMECH:
3193                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3194                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3195                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3196                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3197                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3198                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3199                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3200                 break;
3201         case GAME_OPENQUARTZ:
3202                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3203                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3204                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3205                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3206                 break;
3207         default:
3208                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3209                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3210                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3211                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3212                 break;
3213         }
3214         return 0;
3215 }
3216
3217 void M_Menu_Quit_f (void)
3218 {
3219         int n;
3220         if (m_state == m_quit)
3221                 return;
3222         wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
3223         key_dest = key_menu;
3224         m_quit_prevstate = m_state;
3225         m_state = m_quit;
3226         m_entersound = true;
3227         // count how many there are
3228         for (n = 1;M_ChooseQuitMessage(n);n++);
3229         // choose one
3230         M_ChooseQuitMessage(rand() % n);
3231 }
3232
3233
3234 static void M_Quit_Key (int key, int ascii)
3235 {
3236         switch (key)
3237         {
3238         case K_ESCAPE:
3239         case 'n':
3240         case 'N':
3241                 if (wasInMenus)
3242                 {
3243                         m_state = (enum m_state_e)m_quit_prevstate;
3244                         m_entersound = true;
3245                 }
3246                 else
3247                 {
3248                         key_dest = key_game;
3249                         m_state = m_none;
3250                 }
3251                 break;
3252
3253         case 'Y':
3254         case 'y':
3255                 Host_Quit_f ();
3256                 break;
3257
3258         default:
3259                 break;
3260         }
3261 }
3262
3263 static void M_Quit_Draw (void)
3264 {
3265         int i, l, linelength, firstline, lastline, lines;
3266         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3267         {
3268                 if ((l = (int)strlen(m_quit_message[i])))
3269                 {
3270                         if (firstline > i)
3271                                 firstline = i;
3272                         if (lastline < i)
3273                                 lastline = i;
3274                         if (linelength < l)
3275                                 linelength = l;
3276                 }
3277         }
3278         lines = (lastline - firstline) + 1;
3279         M_Background(linelength * 8 + 16, lines * 8 + 16);
3280         if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
3281                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
3282         for (i = 0, l = firstline;i < lines;i++, l++)
3283                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3284 }
3285
3286 //=============================================================================
3287 /* LAN CONFIG MENU */
3288
3289 static int              lanConfig_cursor = -1;
3290 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3291 #define NUM_LANCONFIG_CMDS      4
3292
3293 static int      lanConfig_port;
3294 static char     lanConfig_portname[6];
3295 static char     lanConfig_joinname[40];
3296
3297 void M_Menu_LanConfig_f (void)
3298 {
3299         key_dest = key_menu;
3300         m_state = m_lanconfig;
3301         m_entersound = true;
3302         if (lanConfig_cursor == -1)
3303         {
3304                 if (JoiningGame)
3305                         lanConfig_cursor = 1;
3306         }
3307         if (StartingGame)
3308                 lanConfig_cursor = 1;
3309         lanConfig_port = 26000;
3310         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3311
3312         M_Update_Return_Reason("");
3313 }
3314
3315
3316 static void M_LanConfig_Draw (void)
3317 {
3318         cachepic_t      *p;
3319         int             basex;
3320         char    *startJoin;
3321         char    *protocol;
3322
3323         M_Background(320, 200);
3324
3325         M_DrawPic (16, 4, "gfx/qplaque");
3326         p = Draw_CachePic ("gfx/p_multi");
3327         basex = (320-p->width)/2;
3328         M_DrawPic (basex, 4, "gfx/p_multi");
3329
3330         if (StartingGame)
3331                 startJoin = "New Game";
3332         else
3333                 startJoin = "Join Game";
3334         protocol = "TCP/IP";
3335         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3336         basex += 8;
3337
3338         M_Print(basex, lanConfig_cursor_table[0], "Port");
3339         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
3340         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3341
3342         if (JoiningGame)
3343         {
3344                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3345                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3346                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3347                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
3348                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3349         }
3350         else
3351         {
3352                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3353                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3354         }
3355
3356         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3357
3358         if (lanConfig_cursor == 0)
3359                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3360
3361         if (lanConfig_cursor == 3)
3362                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3363
3364         if (*m_return_reason)
3365                 M_Print(basex, 168, m_return_reason);
3366 }
3367
3368
3369 static void M_LanConfig_Key (int key, int ascii)
3370 {
3371         int             l;
3372
3373         switch (key)
3374         {
3375         case K_ESCAPE:
3376                 M_Menu_MultiPlayer_f ();
3377                 break;
3378
3379         case K_UPARROW:
3380                 S_LocalSound ("sound/misc/menu1.wav");
3381                 lanConfig_cursor--;
3382                 if (lanConfig_cursor < 0)
3383                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3384                 // when in start game menu, skip the unused search qw servers item
3385                 if (StartingGame && lanConfig_cursor == 2)
3386                         lanConfig_cursor = 1;
3387                 break;
3388
3389         case K_DOWNARROW:
3390                 S_LocalSound ("sound/misc/menu1.wav");
3391                 lanConfig_cursor++;
3392                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3393                         lanConfig_cursor = 0;
3394                 // when in start game menu, skip the unused search qw servers item
3395                 if (StartingGame && lanConfig_cursor == 1)
3396                         lanConfig_cursor = 2;
3397                 break;
3398
3399         case K_ENTER:
3400                 if (lanConfig_cursor == 0)
3401                         break;
3402
3403                 m_entersound = true;
3404
3405                 Cbuf_AddText ("stopdemo\n");
3406
3407                 Cvar_SetValue("port", lanConfig_port);
3408
3409                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3410                 {
3411                         if (StartingGame)
3412                         {
3413                                 M_Menu_GameOptions_f ();
3414                                 break;
3415                         }
3416                         M_Menu_ServerList_f();
3417                         break;
3418                 }
3419
3420                 if (lanConfig_cursor == 3)
3421                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3422                 break;
3423
3424         case K_BACKSPACE:
3425                 if (lanConfig_cursor == 0)
3426                 {
3427                         if (strlen(lanConfig_portname))
3428                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3429                 }
3430
3431                 if (lanConfig_cursor == 3)
3432                 {
3433                         if (strlen(lanConfig_joinname))
3434                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3435                 }
3436                 break;
3437
3438         default:
3439                 if (ascii < 32)
3440                         break;
3441
3442                 if (lanConfig_cursor == 3)
3443                 {
3444                         l = (int)strlen(lanConfig_joinname);
3445                         if (l < (int)sizeof(lanConfig_joinname) - 1)
3446                         {
3447                                 lanConfig_joinname[l+1] = 0;
3448                                 lanConfig_joinname[l] = ascii;
3449                         }
3450                 }
3451
3452                 if (ascii < '0' || ascii > '9')
3453                         break;
3454                 if (lanConfig_cursor == 0)
3455                 {
3456                         l = (int)strlen(lanConfig_portname);
3457                         if (l < (int)sizeof(lanConfig_portname) - 1)
3458                         {
3459                                 lanConfig_portname[l+1] = 0;
3460                                 lanConfig_portname[l] = ascii;
3461                         }
3462                 }
3463         }
3464
3465         if (StartingGame && lanConfig_cursor == 3)
3466         {
3467                 if (key == K_UPARROW)
3468                         lanConfig_cursor = 1;
3469                 else
3470                         lanConfig_cursor = 0;
3471         }
3472
3473         l =  atoi(lanConfig_portname);
3474         if (l <= 65535)
3475                 lanConfig_port = l;
3476         dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
3477 }
3478
3479 //=============================================================================
3480 /* GAME OPTIONS MENU */
3481
3482 typedef struct level_s
3483 {
3484         char    *name;
3485         char    *description;
3486 } level_t;
3487
3488 typedef struct episode_s
3489 {
3490         char    *description;
3491         int             firstLevel;
3492         int             levels;
3493 } episode_t;
3494
3495 typedef struct gamelevels_s
3496 {
3497         char *gamename;
3498         level_t *levels;
3499         episode_t *episodes;
3500         int numepisodes;
3501 }
3502 gamelevels_t;
3503
3504 static level_t quakelevels[] =
3505 {
3506         {"start", "Entrance"},  // 0
3507
3508         {"e1m1", "Slipgate Complex"},                           // 1
3509         {"e1m2", "Castle of the Damned"},
3510         {"e1m3", "The Necropolis"},
3511         {"e1m4", "The Grisly Grotto"},
3512         {"e1m5", "Gloom Keep"},
3513         {"e1m6", "The Door To Chthon"},
3514         {"e1m7", "The House of Chthon"},
3515         {"e1m8", "Ziggurat Vertigo"},
3516
3517         {"e2m1", "The Installation"},                           // 9
3518         {"e2m2", "Ogre Citadel"},
3519         {"e2m3", "Crypt of Decay"},
3520         {"e2m4", "The Ebon Fortress"},
3521         {"e2m5", "The Wizard's Manse"},
3522         {"e2m6", "The Dismal Oubliette"},
3523         {"e2m7", "Underearth"},
3524
3525         {"e3m1", "Termination Central"},                        // 16
3526         {"e3m2", "The Vaults of Zin"},
3527         {"e3m3", "The Tomb of Terror"},
3528         {"e3m4", "Satan's Dark Delight"},
3529         {"e3m5", "Wind Tunnels"},
3530         {"e3m6", "Chambers of Torment"},
3531         {"e3m7", "The Haunted Halls"},
3532
3533         {"e4m1", "The Sewage System"},                          // 23
3534         {"e4m2", "The Tower of Despair"},
3535         {"e4m3", "The Elder God Shrine"},
3536         {"e4m4", "The Palace of Hate"},
3537         {"e4m5", "Hell's Atrium"},
3538         {"e4m6", "The Pain Maze"},
3539         {"e4m7", "Azure Agony"},
3540         {"e4m8", "The Nameless City"},
3541
3542         {"end", "Shub-Niggurath's Pit"},                        // 31
3543
3544         {"dm1", "Place of Two Deaths"},                         // 32
3545         {"dm2", "Claustrophobopolis"},
3546         {"dm3", "The Abandoned Base"},
3547         {"dm4", "The Bad Place"},
3548         {"dm5", "The Cistern"},
3549         {"dm6", "The Dark Zone"}
3550 };
3551
3552 static episode_t quakeepisodes[] =
3553 {
3554         {"Welcome to Quake", 0, 1},
3555         {"Doomed Dimension", 1, 8},
3556         {"Realm of Black Magic", 9, 7},
3557         {"Netherworld", 16, 7},
3558         {"The Elder World", 23, 8},
3559         {"Final Level", 31, 1},
3560         {"Deathmatch Arena", 32, 6}
3561 };
3562
3563  //MED 01/06/97 added hipnotic levels
3564 static level_t     hipnoticlevels[] =
3565 {
3566    {"start", "Command HQ"},  // 0
3567
3568    {"hip1m1", "The Pumping Station"},          // 1
3569    {"hip1m2", "Storage Facility"},
3570    {"hip1m3", "The Lost Mine"},
3571    {"hip1m4", "Research Facility"},
3572    {"hip1m5", "Military Complex"},
3573
3574    {"hip2m1", "Ancient Realms"},          // 6
3575    {"hip2m2", "The Black Cathedral"},
3576    {"hip2m3", "The Catacombs"},
3577    {"hip2m4", "The Crypt"},
3578    {"hip2m5", "Mortum's Keep"},
3579    {"hip2m6", "The Gremlin's Domain"},
3580
3581    {"hip3m1", "Tur Torment"},       // 12
3582    {"hip3m2", "Pandemonium"},
3583    {"hip3m3", "Limbo"},
3584    {"hip3m4", "The Gauntlet"},
3585
3586    {"hipend", "Armagon's Lair"},       // 16
3587
3588    {"hipdm1", "The Edge of Oblivion"}           // 17
3589 };
3590
3591 //MED 01/06/97  added hipnotic episodes
3592 static episode_t   hipnoticepisodes[] =
3593 {
3594    {"Scourge of Armagon", 0, 1},
3595    {"Fortress of the Dead", 1, 5},
3596    {"Dominion of Darkness", 6, 6},
3597    {"The Rift", 12, 4},
3598    {"Final Level", 16, 1},
3599    {"Deathmatch Arena", 17, 1}
3600 };
3601
3602 //PGM 01/07/97 added rogue levels
3603 //PGM 03/02/97 added dmatch level
3604 static level_t          roguelevels[] =
3605 {
3606         {"start",       "Split Decision"},
3607         {"r1m1",        "Deviant's Domain"},
3608         {"r1m2",        "Dread Portal"},
3609         {"r1m3",        "Judgement Call"},
3610         {"r1m4",        "Cave of Death"},
3611         {"r1m5",        "Towers of Wrath"},
3612         {"r1m6",        "Temple of Pain"},
3613         {"r1m7",        "Tomb of the Overlord"},
3614         {"r2m1",        "Tempus Fugit"},
3615         {"r2m2",        "Elemental Fury I"},
3616         {"r2m3",        "Elemental Fury II"},
3617         {"r2m4",        "Curse of Osiris"},
3618         {"r2m5",        "Wizard's Keep"},
3619         {"r2m6",        "Blood Sacrifice"},
3620         {"r2m7",        "Last Bastion"},
3621         {"r2m8",        "Source of Evil"},
3622         {"ctf1",    "Division of Change"}
3623 };
3624
3625 //PGM 01/07/97 added rogue episodes
3626 //PGM 03/02/97 added dmatch episode
3627 static episode_t        rogueepisodes[] =
3628 {
3629         {"Introduction", 0, 1},
3630         {"Hell's Fortress", 1, 7},
3631         {"Corridors of Time", 8, 8},
3632         {"Deathmatch Arena", 16, 1}
3633 };
3634
3635 static level_t          nehahralevels[] =
3636 {
3637         {"nehstart",    "Welcome to Nehahra"},
3638         {"neh1m1",      "Forge City1: Slipgates"},
3639         {"neh1m2",      "Forge City2: Boiler"},
3640         {"neh1m3",      "Forge City3: Escape"},
3641         {"neh1m4",      "Grind Core"},
3642         {"neh1m5",      "Industrial Silence"},
3643         {"neh1m6",      "Locked-Up Anger"},
3644         {"neh1m7",      "Wanderer of the Wastes"},
3645         {"neh1m8",      "Artemis System Net"},
3646         {"neh1m9",      "To the Death"},
3647         {"neh2m1",      "The Gates of Ghoro"},
3648         {"neh2m2",      "Sacred Trinity"},
3649         {"neh2m3",      "Realm of the Ancients"},
3650         {"neh2m4",      "Temple of the Ancients"},
3651         {"neh2m5",      "Dreams Made Flesh"},
3652         {"neh2m6",      "Your Last Cup of Sorrow"},
3653         {"nehsec",      "Ogre's Bane"},
3654         {"nehahra",     "Nehahra's Den"},
3655         {"nehend",      "Quintessence"}
3656 };
3657
3658 static episode_t        nehahraepisodes[] =
3659 {
3660         {"Welcome to Nehahra", 0, 1},
3661         {"The Fall of Forge", 1, 9},
3662         {"The Outlands", 10, 7},
3663         {"Dimension of the Lost", 17, 2}
3664 };
3665
3666 // Map list for Transfusion
3667 static level_t          transfusionlevels[] =
3668 {
3669         {"e1m1",                "Cradle to Grave"},
3670         {"e1m2",                "Wrong Side of the Tracks"},
3671         {"e1m3",                "Phantom Express"},
3672         {"e1m4",                "Dark Carnival"},
3673         {"e1m5",                "Hallowed Grounds"},
3674         {"e1m6",                "The Great Temple"},
3675         {"e1m7",                "Altar of Stone"},
3676         {"e1m8",                "House of Horrors"},
3677
3678         {"e2m1",                "Shipwrecked"},
3679         {"e2m2",                "The Lumber Mill"},
3680         {"e2m3",                "Rest for the Wicked"},
3681         {"e2m4",                "The Overlooked Hotel"},
3682         {"e2m5",                "The Haunting"},
3683         {"e2m6",                "The Cold Rush"},
3684         {"e2m7",                "Bowels of the Earth"},
3685         {"e2m8",                "The Lair of Shial"},
3686         {"e2m9",                "Thin Ice"},
3687
3688         {"e3m1",                "Ghost Town"},
3689         {"e3m2",                "The Siege"},
3690         {"e3m3",                "Raw Sewage"},
3691         {"e3m4",                "The Sick Ward"},
3692         {"e3m5",                "Spare Parts"},
3693         {"e3m6",                "Monster Bait"},
3694         {"e3m7",                "The Pit of Cerberus"},
3695         {"e3m8",                "Catacombs"},
3696
3697         {"e4m1",                "Butchery Loves Company"},
3698         {"e4m2",                "Breeding Grounds"},
3699         {"e4m3",                "Charnel House"},
3700         {"e4m4",                "Crystal Lake"},
3701         {"e4m5",                "Fire and Brimstone"},
3702         {"e4m6",                "The Ganglion Depths"},
3703         {"e4m7",                "In the Flesh"},
3704         {"e4m8",                "The Hall of the Epiphany"},
3705         {"e4m9",                "Mall of the Dead"},
3706
3707         {"bb1",                 "The Stronghold"},
3708         {"bb2",                 "Winter Wonderland"},
3709         {"bb3",                 "Bodies"},
3710         {"bb4",                 "The Tower"},
3711         {"bb5",                 "Click!"},
3712         {"bb6",                 "Twin Fortress"},
3713         {"bb7",                 "Midgard"},
3714         {"bb8",                 "Fun With Heads"},
3715         {"dm1",                 "Monolith Building 11"},
3716         {"dm2",                 "Power!"},
3717         {"dm3",                 "Area 15"},
3718
3719         {"e6m1",                "Welcome to Your Life"},
3720         {"e6m2",                "They Are Here"},
3721         {"e6m3",                "Public Storage"},
3722         {"e6m4",                "Aqueducts"},
3723         {"e6m5",                "The Ruined Temple"},
3724         {"e6m6",                "Forbidden Rituals"},
3725         {"e6m7",                "The Dungeon"},
3726         {"e6m8",                "Beauty and the Beast"},
3727         {"e6m9",                "Forgotten Catacombs"},
3728
3729         {"cp01",                "Boat Docks"},
3730         {"cp02",                "Old Opera House"},
3731         {"cp03",                "Gothic Library"},
3732         {"cp04",                "Lost Monastery"},
3733         {"cp05",                "Steamboat"},
3734         {"cp06",                "Graveyard"},
3735         {"cp07",                "Mountain Pass"},
3736         {"cp08",                "Abysmal Mine"},
3737         {"cp09",                "Castle"},
3738         {"cps1",                "Boggy Creek"},
3739
3740         {"cpbb01",              "Crypt of Despair"},
3741         {"cpbb02",              "Pits of Blood"},
3742         {"cpbb03",              "Unholy Cathedral"},
3743         {"cpbb04",              "Deadly Inspirations"},
3744
3745         {"b2a15",               "Area 15 (B2)"},
3746         {"b2bodies",    "BB_Bodies (B2)"},
3747         {"b2cabana",    "BB_Cabana"},
3748         {"b2power",             "BB_Power"},
3749         {"barena",              "Blood Arena"},
3750         {"bkeep",               "Blood Keep"},
3751         {"bstar",               "Brown Star"},
3752         {"crypt",               "The Crypt"},
3753
3754         {"bb3_2k1",             "Bodies Infusion"},
3755         {"captasao",    "Captasao"},
3756         {"curandero",   "Curandero"},
3757         {"dcamp",               "DeathCamp"},
3758         {"highnoon",    "HighNoon"},
3759         {"qbb1",                "The Confluence"},
3760         {"qbb2",                "KathartiK"},
3761         {"qbb3",                "Caleb's Woodland Retreat"},
3762         {"zoo",                 "Zoo"},
3763
3764         {"dranzbb6",    "Black Coffee"},
3765         {"fragm",               "Frag'M"},
3766         {"maim",                "Maim"},
3767         {"qe1m7",               "The House of Chthon"},
3768         {"qdm1",                "Place of Two Deaths"},
3769         {"qdm4",                "The Bad Place"},
3770         {"qdm5",                "The Cistern"},
3771         {"qmorbias",    "DM-Morbias"},
3772         {"simple",              "Dead Simple"}
3773 };
3774
3775 static episode_t        transfusionepisodes[] =
3776 {
3777         {"The Way of All Flesh", 0, 8},
3778         {"Even Death May Die", 8, 9},
3779         {"Farewell to Arms", 17, 8},
3780         {"Dead Reckoning", 25, 9},
3781         {"BloodBath", 34, 11},
3782         {"Post Mortem", 45, 9},
3783         {"Cryptic Passage", 54, 10},
3784         {"Cryptic BloodBath", 64, 4},
3785         {"Blood 2", 68, 8},
3786         {"Transfusion", 76, 9},
3787         {"Conversions", 85, 9}
3788 };
3789
3790 static level_t goodvsbad2levels[] =
3791 {
3792         {"rts", "Many Paths"},  // 0
3793         {"chess", "Chess, Scott Hess"},                         // 1
3794         {"dot", "Big Wall"},
3795         {"city2", "The Big City"},
3796         {"bwall", "0 G like Psychic TV"},
3797         {"snow", "Wireframed"},
3798         {"telep", "Infinite Falling"},
3799         {"faces", "Facing Bases"},
3800         {"island", "Adventure Islands"},
3801 };
3802
3803 static episode_t goodvsbad2episodes[] =
3804 {
3805         {"Levels? Bevels!", 0, 8},
3806 };
3807
3808 static level_t battlemechlevels[] =
3809 {
3810         {"start", "Parking Level"},
3811         {"dm1", "Hot Dump"},                        // 1
3812         {"dm2", "The Pits"},
3813         {"dm3", "Dimber Died"},
3814         {"dm4", "Fire in the Hole"},
3815         {"dm5", "Clubhouses"},
3816         {"dm6", "Army go Underground"},
3817 };
3818
3819 static episode_t battlemechepisodes[] =
3820 {
3821         {"Time for Battle", 0, 7},
3822 };
3823
3824 static level_t openquartzlevels[] =
3825 {
3826         {"start", "Welcome to Openquartz"},
3827
3828         {"void1", "The center of nowhere"},                        // 1
3829         {"void2", "The place with no name"},
3830         {"void3", "The lost supply base"},
3831         {"void4", "Past the outer limits"},
3832         {"void5", "Into the nonexistance"},
3833         {"void6", "Void walk"},
3834
3835         {"vtest", "Warp Central"},
3836         {"box", "The deathmatch box"},
3837         {"bunkers", "Void command"},
3838         {"house", "House of chaos"},
3839         {"office", "Overnight office kill"},
3840         {"am1", "The nameless chambers"},
3841 };
3842
3843 static episode_t openquartzepisodes[] =
3844 {
3845         {"Single Player", 0, 1},
3846         {"Void Deathmatch", 1, 6},
3847         {"Contrib", 7, 6},
3848 };
3849
3850 static level_t defeatindetail2levels[] =
3851 {
3852         {"atac3",       "River Crossing"},
3853         {"atac4",       "Canyon Chaos"},
3854         {"atac7",       "Desert Stormer"},
3855 };
3856
3857 static episode_t defeatindetail2episodes[] =
3858 {
3859         {"ATAC Campaign", 0, 3},
3860 };
3861
3862 static level_t prydonlevels[] =
3863 {
3864         {"curig2", "Capel Curig"},      // 0
3865
3866         {"tdastart", "Gateway"},                                // 1
3867 };
3868
3869 static episode_t prydonepisodes[] =
3870 {
3871         {"Prydon Gate", 0, 1},
3872         {"The Dark Age", 1, 1}
3873 };
3874
3875 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3876 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3877 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3878 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3879 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3880 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3881 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3882 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3883 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3884 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3885 static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
3886
3887 typedef struct gameinfo_s
3888 {
3889         gamemode_t gameid;
3890         gamelevels_t *notregistered;
3891         gamelevels_t *registered;
3892 }
3893 gameinfo_t;
3894
3895 static gameinfo_t gamelist[] =
3896 {
3897         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3898         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3899         {GAME_ROGUE, &roguegame, &roguegame},
3900         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3901         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3902         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3903         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3904         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3905         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3906         {GAME_PRYDON, &prydongame, &prydongame},
3907         {GAME_NORMAL, NULL, NULL} // terminator
3908 };
3909
3910 static gamelevels_t *lookupgameinfo(void)
3911 {
3912         int i = 0;
3913         while (gamelist[i].gameid != gamemode)
3914         {
3915                 if (gamelist[i].notregistered == NULL)
3916                 {
3917                         i = 0;
3918                         break;
3919                 }
3920                 i++;
3921         }
3922         if (registered.integer)
3923                 return gamelist[i].registered;
3924         else
3925                 return gamelist[i].notregistered;
3926 }
3927
3928 static int      startepisode;
3929 static int      startlevel;
3930 static int maxplayers;
3931 static qboolean m_serverInfoMessage = false;
3932 static double m_serverInfoMessageTime;
3933
3934 void M_Menu_GameOptions_f (void)
3935 {
3936         key_dest = key_menu;
3937         m_state = m_gameoptions;
3938         m_entersound = true;
3939         if (maxplayers == 0)
3940                 maxplayers = svs.maxclients;
3941         if (maxplayers < 2)
3942                 maxplayers = min(8, MAX_SCOREBOARD);
3943 }
3944
3945
3946 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3947 #define NUM_GAMEOPTIONS 12
3948 static int              gameoptions_cursor;
3949
3950 void M_GameOptions_Draw (void)
3951 {
3952         cachepic_t      *p;
3953         int             x;
3954         gamelevels_t *g;
3955
3956         M_Background(320, 200);
3957
3958         M_DrawPic (16, 4, "gfx/qplaque");
3959         p = Draw_CachePic ("gfx/p_multi");
3960         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3961
3962         M_DrawTextBox (152, 32, 10, 1);
3963         M_Print(160, 40, "begin game");
3964
3965         M_Print(0, 56, "      Max players");
3966         M_Print(160, 56, va("%i", maxplayers) );
3967
3968         if (gamemode != GAME_GOODVSBAD2)
3969         {
3970                 M_Print(0, 64, "        Game Type");
3971                 if (gamemode == GAME_TRANSFUSION)
3972                 {
3973                         if (!coop.integer && !deathmatch.integer)
3974                                 Cvar_SetValue("deathmatch", 1);
3975                         if (deathmatch.integer == 0)
3976                                 M_Print(160, 64, "Cooperative");
3977                         else if (deathmatch.integer == 2)
3978                                 M_Print(160, 64, "Capture the Flag");
3979                         else
3980                                 M_Print(160, 64, "Blood Bath");
3981                 }
3982                 else if (gamemode == GAME_BATTLEMECH)
3983                 {
3984                         if (!deathmatch.integer)
3985                                 Cvar_SetValue("deathmatch", 1);
3986                         if (deathmatch.integer == 2)
3987                                 M_Print(160, 64, "Rambo Match");
3988                         else
3989                                 M_Print(160, 64, "Deathmatch");
3990                 }
3991                 else
3992                 {
3993                         if (!coop.integer && !deathmatch.integer)
3994                                 Cvar_SetValue("deathmatch", 1);
3995                         if (coop.integer)
3996                                 M_Print(160, 64, "Cooperative");
3997                         else
3998                                 M_Print(160, 64, "Deathmatch");
3999                 }
4000
4001                 M_Print(0, 72, "        Teamplay");
4002                 if (gamemode == GAME_ROGUE)
4003                 {
4004                         char *msg;
4005
4006                         switch((int)teamplay.integer)
4007                         {
4008                                 case 1: msg = "No Friendly Fire"; break;
4009                                 case 2: msg = "Friendly Fire"; break;
4010                                 case 3: msg = "Tag"; break;
4011                                 case 4: msg = "Capture the Flag"; break;
4012                                 case 5: msg = "One Flag CTF"; break;
4013                                 case 6: msg = "Three Team CTF"; break;
4014                                 default: msg = "Off"; break;
4015                         }
4016                         M_Print(160, 72, msg);
4017                 }
4018                 else
4019                 {
4020                         char *msg;
4021
4022                         switch (teamplay.integer)
4023                         {
4024                                 case 0: msg = "Off"; break;
4025                                 case 2: msg = "Friendly Fire"; break;
4026                                 default: msg = "No Friendly Fire"; break;
4027                         }
4028                         M_Print(160, 72, msg);
4029                 }
4030                 M_Print(0, 80, "            Skill");
4031                 if (gamemode == GAME_TRANSFUSION)
4032                 {
4033                         if (skill.integer == 1)
4034                                 M_Print(160, 80, "Still Kicking");
4035                         else if (skill.integer == 2)
4036                                 M_Print(160, 80, "Pink On The Inside");
4037                         else if (skill.integer == 3)
4038                                 M_Print(160, 80, "Lightly Broiled");
4039                         else if (skill.integer == 4)
4040                                 M_Print(160, 80, "Well Done");
4041                         else
4042                                 M_Print(160, 80, "Extra Crispy");
4043                 }
4044                 else
4045                 {
4046                         if (skill.integer == 0)
4047                                 M_Print(160, 80, "Easy difficulty");
4048                         else if (skill.integer == 1)
4049                                 M_Print(160, 80, "Normal difficulty");
4050                         else if (skill.integer == 2)
4051                                 M_Print(160, 80, "Hard difficulty");
4052                         else
4053                                 M_Print(160, 80, "Nightmare difficulty");
4054                 }
4055                 M_Print(0, 88, "       Frag Limit");
4056                 if (fraglimit.integer == 0)
4057                         M_Print(160, 88, "none");
4058                 else
4059                         M_Print(160, 88, va("%i frags", fraglimit.integer));
4060
4061                 M_Print(0, 96, "       Time Limit");
4062                 if (timelimit.integer == 0)
4063                         M_Print(160, 96, "none");
4064                 else
4065                         M_Print(160, 96, va("%i minutes", timelimit.integer));
4066         }
4067
4068         M_Print(0, 104, "    Public server");
4069         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4070
4071         M_Print(0, 112, "   Server maxrate");
4072         M_Print(160, 112, va("%i", sv_maxrate.integer));
4073
4074         M_Print(0, 128, "      Server name");
4075         M_DrawTextBox (0, 132, 38, 1);
4076         M_Print(8, 140, hostname.string);
4077
4078         g = lookupgameinfo();
4079
4080         if (gamemode != GAME_GOODVSBAD2)
4081         {
4082                 M_Print(0, 160, "         Episode");
4083                 M_Print(160, 160, g->episodes[startepisode].description);
4084         }
4085
4086         M_Print(0, 168, "           Level");
4087         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4088         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4089
4090 // line cursor
4091         if (gameoptions_cursor == 9)
4092                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4093         else
4094                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4095
4096         if (m_serverInfoMessage)
4097         {
4098                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4099                 {
4100                         x = (320-26*8)/2;
4101                         M_DrawTextBox (x, 138, 24, 4);
4102                         x += 8;
4103                         M_Print(x, 146, " More than 255 players??");
4104                         M_Print(x, 154, "  First, question your  ");
4105                         M_Print(x, 162, "   sanity, then email   ");
4106                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4107                 }
4108                 else
4109                         m_serverInfoMessage = false;
4110         }
4111 }
4112
4113
4114 static void M_NetStart_Change (int dir)
4115 {
4116         gamelevels_t *g;
4117         int count;
4118
4119         switch (gameoptions_cursor)
4120         {
4121         case 1:
4122                 maxplayers += dir;
4123                 if (maxplayers > MAX_SCOREBOARD)
4124                 {
4125                         maxplayers = MAX_SCOREBOARD;
4126                         m_serverInfoMessage = true;
4127                         m_serverInfoMessageTime = realtime;
4128                 }
4129                 if (maxplayers < 2)
4130                         maxplayers = 2;
4131                 break;
4132
4133         case 2:
4134                 if (gamemode == GAME_GOODVSBAD2)
4135                         break;
4136                 if (gamemode == GAME_TRANSFUSION)
4137                 {
4138                         switch (deathmatch.integer)
4139                         {
4140                                 // From Cooperative to BloodBath
4141                                 case 0:
4142                                         Cvar_SetValueQuick (&coop, 0);
4143                                         Cvar_SetValueQuick (&deathmatch, 1);
4144                                         break;
4145
4146                                 // From BloodBath to CTF
4147                                 case 1:
4148                                         Cvar_SetValueQuick (&coop, 0);
4149                                         Cvar_SetValueQuick (&deathmatch, 2);
4150                                         break;
4151
4152                                 // From CTF to Cooperative
4153                                 //case 2:
4154                                 default:
4155                                         Cvar_SetValueQuick (&coop, 1);
4156                                         Cvar_SetValueQuick (&deathmatch, 0);
4157                         }
4158                 }
4159                 else if (gamemode == GAME_BATTLEMECH)
4160                 {
4161                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4162                                 Cvar_SetValueQuick (&deathmatch, 0);
4163                         else // changing from Deathmatch to Rambo
4164                                 Cvar_SetValueQuick (&deathmatch, 2);
4165                 }
4166                 else
4167                 {
4168                         if (deathmatch.integer) // changing from deathmatch to coop
4169                         {
4170                                 Cvar_SetValueQuick (&coop, 1);
4171                                 Cvar_SetValueQuick (&deathmatch, 0);
4172                         }
4173                         else // changing from coop to deathmatch
4174                         {
4175                                 Cvar_SetValueQuick (&coop, 0);
4176                                 Cvar_SetValueQuick (&deathmatch, 1);
4177                         }
4178                 }
4179                 break;
4180
4181         case 3:
4182                 if (gamemode == GAME_GOODVSBAD2)
4183                         break;
4184                 if (gamemode == GAME_ROGUE)
4185                         count = 6;
4186                 else
4187                         count = 2;
4188
4189                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4190                 if (teamplay.integer > count)
4191                         Cvar_SetValueQuick (&teamplay, 0);
4192                 else if (teamplay.integer < 0)
4193                         Cvar_SetValueQuick (&teamplay, count);
4194                 break;
4195
4196         case 4:
4197                 if (gamemode == GAME_GOODVSBAD2)
4198                         break;
4199                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4200                 if (gamemode == GAME_TRANSFUSION)
4201                 {
4202                         if (skill.integer > 5)
4203                                 Cvar_SetValueQuick (&skill, 1);
4204                         if (skill.integer < 1)
4205                                 Cvar_SetValueQuick (&skill, 5);
4206                 }
4207                 else
4208                 {
4209                         if (skill.integer > 3)
4210                                 Cvar_SetValueQuick (&skill, 0);
4211                         if (skill.integer < 0)
4212                                 Cvar_SetValueQuick (&skill, 3);
4213                 }
4214                 break;
4215
4216         case 5:
4217                 if (gamemode == GAME_GOODVSBAD2)
4218                         break;
4219                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4220                 if (fraglimit.integer > 100)
4221                         Cvar_SetValueQuick (&fraglimit, 0);
4222                 if (fraglimit.integer < 0)
4223                         Cvar_SetValueQuick (&fraglimit, 100);
4224                 break;
4225
4226         case 6:
4227                 if (gamemode == GAME_GOODVSBAD2)
4228                         break;
4229                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4230                 if (timelimit.value > 60)
4231                         Cvar_SetValueQuick (&timelimit, 0);
4232                 if (timelimit.value < 0)
4233                         Cvar_SetValueQuick (&timelimit, 60);
4234                 break;
4235
4236         case 7:
4237                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4238                 break;
4239
4240         case 8:
4241                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4242                 if (sv_maxrate.integer < NET_MINRATE)
4243                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4244                 break;
4245
4246         case 9:
4247                 break;
4248
4249         case 10:
4250                 if (gamemode == GAME_GOODVSBAD2)
4251                         break;
4252                 startepisode += dir;
4253                 g = lookupgameinfo();
4254
4255                 if (startepisode < 0)
4256                         startepisode = g->numepisodes - 1;
4257
4258                 if (startepisode >= g->numepisodes)
4259                         startepisode = 0;
4260
4261                 startlevel = 0;
4262                 break;
4263
4264         case 11:
4265                 startlevel += dir;
4266                 g = lookupgameinfo();
4267
4268                 if (startlevel < 0)
4269                         startlevel = g->episodes[startepisode].levels - 1;
4270
4271                 if (startlevel >= g->episodes[startepisode].levels)
4272                         startlevel = 0;
4273                 break;
4274         }
4275 }
4276
4277 static void M_GameOptions_Key (int key, int ascii)
4278 {
4279         gamelevels_t *g;
4280         int l;
4281         char hostnamebuf[128];
4282
4283         switch (key)
4284         {
4285         case K_ESCAPE:
4286                 M_Menu_MultiPlayer_f ();
4287                 break;
4288
4289         case K_UPARROW:
4290                 S_LocalSound ("sound/misc/menu1.wav");
4291                 gameoptions_cursor--;
4292                 if (gameoptions_cursor < 0)
4293                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4294                 break;
4295
4296         case K_DOWNARROW:
4297                 S_LocalSound ("sound/misc/menu1.wav");
4298                 gameoptions_cursor++;
4299                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4300                         gameoptions_cursor = 0;
4301                 break;
4302
4303         case K_LEFTARROW:
4304                 if (gameoptions_cursor == 0)
4305                         break;
4306                 S_LocalSound ("sound/misc/menu3.wav");
4307                 M_NetStart_Change (-1);
4308                 break;
4309
4310         case K_RIGHTARROW:
4311                 if (gameoptions_cursor == 0)
4312                         break;
4313                 S_LocalSound ("sound/misc/menu3.wav");
4314                 M_NetStart_Change (1);
4315                 break;
4316
4317         case K_ENTER:
4318                 S_LocalSound ("sound/misc/menu2.wav");
4319                 if (gameoptions_cursor == 0)
4320                 {
4321                         if (sv.active)
4322                                 Cbuf_AddText ("disconnect\n");
4323                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4324
4325                         g = lookupgameinfo();
4326                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4327                         return;
4328                 }
4329
4330                 M_NetStart_Change (1);
4331                 break;
4332
4333         case K_BACKSPACE:
4334                 if (gameoptions_cursor == 9)
4335                 {
4336                         l = (int)strlen(hostname.string);
4337                         if (l)
4338                         {
4339                                 l = min(l - 1, 37);
4340                                 memcpy(hostnamebuf, hostname.string, l);
4341                                 hostnamebuf[l] = 0;
4342                                 Cvar_Set("hostname", hostnamebuf);
4343                         }
4344                 }
4345                 break;
4346
4347         default:
4348                 if (ascii < 32)
4349                         break;
4350                 if (gameoptions_cursor == 9)
4351                 {
4352                         l = (int)strlen(hostname.string);
4353                         if (l < 37)
4354                         {
4355                                 memcpy(hostnamebuf, hostname.string, l);
4356                                 hostnamebuf[l] = ascii;
4357                                 hostnamebuf[l+1] = 0;
4358                                 Cvar_Set("hostname", hostnamebuf);
4359                         }
4360                 }
4361         }
4362 }
4363
4364 //=============================================================================
4365 /* SLIST MENU */
4366
4367 static int slist_cursor;
4368
4369 void M_Menu_ServerList_f (void)
4370 {
4371         key_dest = key_menu;
4372         m_state = m_slist;
4373         m_entersound = true;
4374         slist_cursor = 0;
4375         M_Update_Return_Reason("");
4376         if (lanConfig_cursor == 2)
4377                 Net_SlistQW_f();
4378         else
4379                 Net_Slist_f();
4380 }
4381
4382
4383 static void M_ServerList_Draw (void)
4384 {
4385         int n, y, visible, start, end, numplayers, maxplayers;
4386         cachepic_t *p;
4387         const char *s;
4388
4389         // use as much vertical space as available
4390         if (gamemode == GAME_TRANSFUSION)
4391                 M_Background(640, vid_conheight.integer - 80);
4392         else
4393                 M_Background(640, vid_conheight.integer);
4394         // scroll the list as the cursor moves
4395         ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
4396         s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
4397         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4398         if (*m_return_reason)
4399                 M_Print(16, menu_height - 8, m_return_reason);
4400         y = 48;
4401         visible = (int)((menu_height - 16 - y) / 8 / 2);
4402         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4403         end = min(start + visible, serverlist_viewcount);
4404
4405         p = Draw_CachePic ("gfx/p_multi");
4406         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4407         if (end > start)
4408         {
4409                 for (n = start;n < end;n++)
4410                 {
4411                         serverlist_entry_t *entry = ServerList_GetViewEntry(n);
4412                         DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4413                         M_PrintColored(0, y, entry->line1);y += 8;
4414                         M_PrintColored(0, y, entry->line2);y += 8;
4415                 }
4416         }
4417         else if (realtime - masterquerytime > 10)
4418         {
4419                 if (masterquerycount)
4420                         M_Print(0, y, "No servers found");
4421                 else
4422                         M_Print(0, y, "No master servers found (network problem?)");
4423         }
4424         else
4425         {
4426                 if (serverquerycount)
4427                         M_Print(0, y, "Querying servers");
4428                 else
4429                         M_Print(0, y, "Querying master servers");
4430         }
4431 }
4432
4433
4434 static void M_ServerList_Key(int k, int ascii)
4435 {
4436         switch (k)
4437         {
4438         case K_ESCAPE:
4439                 M_Menu_LanConfig_f();
4440                 break;
4441
4442         case K_SPACE:
4443                 if (lanConfig_cursor == 2)
4444                         Net_SlistQW_f();
4445                 else
4446                         Net_Slist_f();
4447                 break;
4448
4449         case K_UPARROW:
4450         case K_LEFTARROW:
4451                 S_LocalSound ("sound/misc/menu1.wav");
4452                 slist_cursor--;
4453                 if (slist_cursor < 0)
4454                         slist_cursor = serverlist_viewcount - 1;
4455                 break;
4456
4457         case K_DOWNARROW:
4458         case K_RIGHTARROW:
4459                 S_LocalSound ("sound/misc/menu1.wav");
4460                 slist_cursor++;
4461                 if (slist_cursor >= serverlist_viewcount)
4462                         slist_cursor = 0;
4463                 break;
4464
4465         case K_ENTER:
4466                 S_LocalSound ("sound/misc/menu2.wav");
4467                 if (serverlist_viewcount)
4468                         Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
4469                 break;
4470
4471         default:
4472                 break;
4473         }
4474
4475 }
4476
4477 //=============================================================================
4478 /* MODLIST MENU */
4479 // same limit of mod dirs as in fs.c
4480 #define MODLIST_MAXDIRS 16
4481 static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
4482 static int modlist_numenabled;                  //number of enabled (or in process to be..) mods
4483
4484 typedef struct modlist_entry_s
4485 {
4486         qboolean loaded;        // used to determine whether this entry is loaded and running
4487         int enabled;            // index to array of modlist_enabled
4488
4489         // name of the modification, this is (will...be) displayed on the menu entry
4490         char name[128];
4491         // directory where we will find it
4492         char dir[MAX_QPATH];
4493 } modlist_entry_t;
4494
4495 static int modlist_cursor;
4496 //static int modlist_viewcount;
4497
4498 static int modlist_count = 0;
4499 static modlist_entry_t modlist[MODLIST_TOTALSIZE];
4500
4501 void ModList_RebuildList(void)
4502 {
4503         int i,j;
4504         stringlist_t list;
4505
4506         stringlistinit(&list);
4507         listdirectory(&list, fs_basedir, "");
4508         stringlistsort(&list);
4509         modlist_count = 0;
4510         modlist_numenabled = fs_numgamedirs;
4511         for (i = 0;i < list.numstrings;i++)
4512         {
4513                 if (modlist_count >= MODLIST_TOTALSIZE) break;
4514                 // check all dirs to see if they "appear" to be mods
4515                 // reject any dirs that are part of the base game
4516                 // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
4517                 if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
4518                 if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
4519                 if (FS_CheckNastyPath (list.strings[i], true)) continue;
4520                 if (!FS_CheckGameDir(list.strings[i])) continue;
4521
4522                 strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
4523                 //check currently loaded mods
4524                 modlist[modlist_count].loaded = false;
4525                 if (fs_numgamedirs)
4526                         for (j = 0; j < fs_numgamedirs; j++)
4527                                 if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
4528                                 {
4529                                         modlist[modlist_count].loaded = true;
4530                                         modlist[modlist_count].enabled = j;
4531                                         modlist_enabled[j] = modlist_count;
4532                                         break;
4533                                 }
4534                 modlist_count ++;
4535         }
4536         stringlistfreecontents(&list);
4537 }
4538
4539 void ModList_Enable (void)
4540 {
4541         int i;
4542         int numgamedirs;
4543         char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
4544
4545         // copy our mod list into an array for FS_ChangeGameDirs
4546         numgamedirs = modlist_numenabled;
4547         for (i = 0; i < modlist_numenabled; i++)
4548                 strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
4549
4550         // this code snippet is from FS_ChangeGameDirs
4551         if (fs_numgamedirs == numgamedirs)
4552         {
4553                 for (i = 0;i < numgamedirs;i++)
4554                         if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
4555                                 break;
4556                 if (i == numgamedirs)
4557                         return; // already using this set of gamedirs, do nothing
4558         }
4559
4560         // this part is basically the same as the FS_GameDir_f function
4561         if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
4562         {
4563                 // actually, changing during game would work fine, but would be stupid
4564                 Con_Printf("Can not change gamedir while client is connected or server is running!\n");
4565                 return;
4566         }
4567
4568         FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
4569 }
4570
4571 void M_Menu_ModList_f (void)
4572 {
4573         key_dest = key_menu;
4574         m_state = m_modlist;
4575         m_entersound = true;
4576         modlist_cursor = 0;
4577         M_Update_Return_Reason("");
4578         ModList_RebuildList();
4579 }
4580
4581 static void M_Menu_ModList_AdjustSliders (int dir)
4582 {
4583         int i;
4584         S_LocalSound ("sound/misc/menu3.wav");
4585
4586         // stop adding mods, we reach the limit
4587         if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
4588         modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
4589         if (modlist[modlist_cursor].loaded)
4590         {
4591                 modlist[modlist_cursor].enabled = modlist_numenabled;
4592                 //push the value on the enabled list
4593                 modlist_enabled[modlist_numenabled++] = modlist_cursor;
4594         }
4595         else
4596         {
4597                 //eliminate the value from the enabled list
4598                 for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
4599                 {
4600                         modlist_enabled[i] = modlist_enabled[i+1];
4601                         modlist[modlist_enabled[i]].enabled--;
4602                 }
4603                 modlist_numenabled--;
4604         }
4605 }
4606
4607 static void M_ModList_Draw (void)
4608 {
4609         int n, y, visible, start, end;
4610         cachepic_t *p;
4611         const char *s_available = "Available Mods";
4612         const char *s_enabled = "Enabled Mods";
4613
4614         // use as much vertical space as available
4615         if (gamemode == GAME_TRANSFUSION)
4616                 M_Background(640, vid_conheight.integer - 80);
4617         else
4618                 M_Background(640, vid_conheight.integer);
4619
4620         M_PrintRed(48 + 32, 32, s_available);
4621         M_PrintRed(432, 32, s_enabled);
4622         // Draw a list box with all enabled mods
4623         DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
4624         for (y = 0; y < modlist_numenabled; y++)
4625                 M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
4626
4627         if (*m_return_reason)
4628                 M_Print(16, menu_height - 8, m_return_reason);
4629         // scroll the list as the cursor moves
4630         y = 48;
4631         visible = (int)((menu_height - 16 - y) / 8 / 2);
4632         start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
4633         end = min(start + visible, modlist_count);
4634
4635         p = Draw_CachePic ("gfx/p_option");
4636         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
4637         if (end > start)
4638         {
4639                 for (n = start;n < end;n++)
4640                 {
4641                         DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4642                         M_ItemPrint(80, y, modlist[n].dir, true);
4643                         M_DrawCheckbox(48, y, modlist[n].loaded);
4644                         y +=8;
4645                 }
4646         }
4647         else
4648         {
4649                 M_Print(80, y, "No Mods found");
4650         }
4651 }
4652
4653 static void M_ModList_Key(int k, int ascii)
4654 {
4655         switch (k)
4656         {
4657         case K_ESCAPE:
4658                 ModList_Enable ();
4659                 M_Menu_Options_f();
4660                 break;
4661
4662         case K_SPACE:
4663                 S_LocalSound ("sound/misc/menu2.wav");
4664                 ModList_RebuildList();
4665                 break;
4666
4667         case K_UPARROW:
4668                 S_LocalSound ("sound/misc/menu1.wav");
4669                 modlist_cursor--;
4670                 if (modlist_cursor < 0)
4671                         modlist_cursor = modlist_count - 1;
4672                 break;
4673
4674         case K_LEFTARROW:
4675                 M_Menu_ModList_AdjustSliders (-1);
4676                 break;
4677
4678         case K_DOWNARROW:
4679                 S_LocalSound ("sound/misc/menu1.wav");
4680                 modlist_cursor++;
4681                 if (modlist_cursor >= modlist_count)
4682                         modlist_cursor = 0;
4683                 break;
4684
4685         case K_RIGHTARROW:
4686                 M_Menu_ModList_AdjustSliders (1);
4687                 break;
4688
4689         case K_ENTER:
4690                 S_LocalSound ("sound/misc/menu2.wav");
4691                 ModList_Enable ();
4692                 break;
4693
4694         default:
4695                 break;
4696         }
4697
4698 }
4699
4700 //=============================================================================
4701 /* Menu Subsystem */
4702
4703 static void M_KeyEvent(int key, int ascii, qboolean downevent);
4704 static void M_Draw(void);
4705 void M_ToggleMenu(int mode);
4706 static void M_Shutdown(void);
4707
4708 void M_Init (void)
4709 {
4710         menuplyr_load = true;
4711         menuplyr_pixels = NULL;
4712
4713         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4714         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4715         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4716         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4717         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4718         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4719         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4720         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4721         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4722         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4723         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4724         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4725         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4726         Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
4727         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4728         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4729         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4730         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4731         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4732
4733         if (gamemode == GAME_TRANSFUSION)
4734         {
4735                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4736                 bindnames = transfusionbindnames;
4737         }
4738         else if (gamemode == GAME_GOODVSBAD2)
4739         {
4740                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4741                 bindnames = goodvsbad2bindnames;
4742         }
4743         else
4744         {
4745                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4746                 bindnames = quakebindnames;
4747         }
4748
4749         // Make sure "keys_cursor" doesn't start on a section in the binding list
4750         keys_cursor = 0;
4751         while (bindnames[keys_cursor][0][0] == '\0')
4752         {
4753                 keys_cursor++;
4754
4755                 // Only sections? There may be a problem somewhere...
4756                 if (keys_cursor >= numcommands)
4757                         Sys_Error ("M_Init: The key binding list only contains sections");
4758         }
4759
4760
4761         if (gamemode == GAME_NEHAHRA)
4762         {
4763                 if (FS_FileExists("maps/neh1m4.bsp"))
4764                 {
4765                         if (FS_FileExists("hearing.dem"))
4766                         {
4767                                 Con_Print("Nehahra movie and game detected.\n");
4768                                 NehGameType = TYPE_BOTH;
4769                         }
4770                         else
4771                         {
4772                                 Con_Print("Nehahra game detected.\n");
4773                                 NehGameType = TYPE_GAME;
4774                         }
4775                 }
4776                 else
4777                 {
4778                         if (FS_FileExists("hearing.dem"))
4779                         {
4780                                 Con_Print("Nehahra movie detected.\n");
4781                                 NehGameType = TYPE_DEMO;
4782                         }
4783                         else
4784                         {
4785                                 Con_Print("Nehahra not found.\n");
4786                                 NehGameType = TYPE_GAME; // could just complain, but...
4787                         }
4788                 }
4789         }
4790 }
4791
4792 void M_Draw (void)
4793 {
4794         if (key_dest != key_menu && key_dest != key_menu_grabbed)
4795                 m_state = m_none;
4796
4797         if (m_state == m_none)
4798                 return;
4799
4800         switch (m_state)
4801         {
4802         case m_none:
4803                 break;
4804
4805         case m_main:
4806                 M_Main_Draw ();
4807                 break;
4808
4809         case m_demo:
4810                 M_Demo_Draw ();
4811                 break;
4812
4813         case m_singleplayer:
4814                 M_SinglePlayer_Draw ();
4815                 break;
4816
4817         case m_transfusion_episode:
4818                 M_Transfusion_Episode_Draw ();
4819                 break;
4820
4821         case m_transfusion_skill:
4822                 M_Transfusion_Skill_Draw ();
4823                 break;
4824
4825         case m_load:
4826                 M_Load_Draw ();
4827                 break;
4828
4829         case m_save:
4830                 M_Save_Draw ();
4831                 break;
4832
4833         case m_multiplayer:
4834                 M_MultiPlayer_Draw ();
4835                 break;
4836
4837         case m_setup:
4838                 M_Setup_Draw ();
4839                 break;
4840
4841         case m_options:
4842                 M_Options_Draw ();
4843                 break;
4844
4845         case m_options_effects:
4846                 M_Options_Effects_Draw ();
4847                 break;
4848
4849         case m_options_graphics:
4850                 M_Options_Graphics_Draw ();
4851                 break;
4852
4853         case m_options_colorcontrol:
4854                 M_Options_ColorControl_Draw ();
4855                 break;
4856
4857         case m_keys:
4858                 M_Keys_Draw ();
4859                 break;
4860
4861         case m_reset:
4862                 M_Reset_Draw ();
4863                 break;
4864
4865         case m_video:
4866                 M_Video_Draw ();
4867                 break;
4868
4869         case m_help:
4870                 M_Help_Draw ();
4871                 break;
4872
4873         case m_credits:
4874                 M_Credits_Draw ();
4875                 break;
4876
4877         case m_quit:
4878                 M_Quit_Draw ();
4879                 break;
4880
4881         case m_lanconfig:
4882                 M_LanConfig_Draw ();
4883                 break;
4884
4885         case m_gameoptions:
4886                 M_GameOptions_Draw ();
4887                 break;
4888
4889         case m_slist:
4890                 M_ServerList_Draw ();
4891                 break;
4892
4893         case m_modlist:
4894                 M_ModList_Draw ();
4895                 break;
4896         }
4897
4898         if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
4899                 if (m_state != m_credits) {
4900                         cachepic_t      *p, *drop1, *drop2, *drop3;
4901                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4902                         float scale_y_rate;
4903                         scale_y_repeat = vid_conheight.integer * 2;
4904                         g = (int)(realtime * 64)%96;
4905                         scale_y_rate = (float)(g+1) / 96;
4906                         top_offset = (g+12)/12;
4907                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
4908                         drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
4909                         drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
4910                         drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
4911                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4912                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4913                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4914                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4915                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4916                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4917                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4918                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4919                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4920                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4921                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4922                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4923                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4924                                 }
4925                                 DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
4926                         }
4927                 }
4928         }
4929
4930         if (m_entersound)
4931         {
4932                 S_LocalSound ("sound/misc/menu2.wav");
4933                 m_entersound = false;
4934         }
4935
4936         S_ExtraUpdate ();
4937 }
4938
4939
4940 void M_KeyEvent (int key, int ascii, qboolean downevent)
4941 {
4942         if (!downevent)
4943                 return;
4944         switch (m_state)
4945         {
4946         case m_none:
4947                 return;
4948
4949         case m_main:
4950                 M_Main_Key (key, ascii);
4951                 return;
4952
4953         case m_demo:
4954                 M_Demo_Key (key, ascii);
4955                 return;
4956
4957         case m_singleplayer:
4958                 M_SinglePlayer_Key (key, ascii);
4959                 return;
4960
4961         case m_transfusion_episode:
4962                 M_Transfusion_Episode_Key (key, ascii);
4963                 return;
4964
4965         case m_transfusion_skill:
4966                 M_Transfusion_Skill_Key (key, ascii);
4967                 return;
4968
4969         case m_load:
4970                 M_Load_Key (key, ascii);
4971                 return;
4972
4973         case m_save:
4974                 M_Save_Key (key, ascii);
4975                 return;
4976
4977         case m_multiplayer:
4978                 M_MultiPlayer_Key (key, ascii);
4979                 return;
4980
4981         case m_setup:
4982                 M_Setup_Key (key, ascii);
4983                 return;
4984
4985         case m_options:
4986                 M_Options_Key (key, ascii);
4987                 return;
4988
4989         case m_options_effects:
4990                 M_Options_Effects_Key (key, ascii);
4991                 return;
4992
4993         case m_options_graphics:
4994                 M_Options_Graphics_Key (key, ascii);
4995                 return;
4996
4997         case m_options_colorcontrol:
4998                 M_Options_ColorControl_Key (key, ascii);
4999                 return;
5000
5001         case m_keys:
5002                 M_Keys_Key (key, ascii);
5003                 return;
5004
5005         case m_reset:
5006                 M_Reset_Key (key, ascii);
5007                 return;
5008
5009         case m_video:
5010                 M_Video_Key (key, ascii);
5011                 return;
5012
5013         case m_help:
5014                 M_Help_Key (key, ascii);
5015                 return;
5016
5017         case m_credits:
5018                 M_Credits_Key (key, ascii);
5019                 return;
5020
5021         case m_quit:
5022                 M_Quit_Key (key, ascii);
5023                 return;
5024
5025         case m_lanconfig:
5026                 M_LanConfig_Key (key, ascii);
5027                 return;
5028
5029         case m_gameoptions:
5030                 M_GameOptions_Key (key, ascii);
5031                 return;
5032
5033         case m_slist:
5034                 M_ServerList_Key (key, ascii);
5035                 return;
5036
5037         case m_modlist:
5038                 M_ModList_Key (key, ascii);
5039                 return;
5040         }
5041
5042 }
5043
5044 void M_Shutdown(void)
5045 {
5046         // reset key_dest
5047         key_dest = key_game;
5048 }
5049
5050 void M_Restart(void)
5051 {
5052 }
5053
5054 //============================================================================
5055 // Menu prog handling
5056
5057 static char *m_required_func[] = {
5058 "m_init",
5059 "m_keydown",
5060 "m_draw",
5061 "m_toggle",
5062 "m_shutdown",
5063 };
5064
5065 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
5066
5067 void MR_SetRouting (qboolean forceold);
5068
5069 void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
5070 void MP_Error(const char *format, ...)
5071 {
5072         static qboolean processingError = false;
5073         char errorstring[MAX_INPUTLINE];
5074         va_list argptr;
5075
5076         va_start (argptr, format);
5077         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
5078         va_end (argptr);
5079         Con_Printf( "Menu_Error: %s\n", errorstring );
5080
5081         if( !processingError ) {
5082                 processingError = true;
5083                 PRVM_Crash();
5084                 processingError = false;
5085         } else {
5086                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
5087         }
5088
5089         // fall back to the normal menu
5090
5091         // say it
5092         Con_Print("Falling back to normal menu\n");
5093
5094         key_dest = key_game;
5095
5096         // init the normal menu now -> this will also correct the menu router pointers
5097         MR_SetRouting (TRUE);
5098
5099         // reset the active scene, too (to be on the safe side ;))
5100    R_SelectScene( RST_CLIENT );
5101
5102         Host_AbortCurrentFrame();
5103 }
5104
5105 void MP_KeyEvent (int key, int ascii, qboolean downevent)
5106 {
5107         PRVM_Begin;
5108         PRVM_SetProg(PRVM_MENUPROG);
5109
5110         // pass key
5111         prog->globals.generic[OFS_PARM0] = (float) key;
5112         prog->globals.generic[OFS_PARM1] = (float) ascii;
5113         if (downevent)
5114                 PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
5115         else if (prog->funcoffsets.m_keyup)
5116                 PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
5117
5118         PRVM_End;
5119 }
5120
5121 void MP_Draw (void)
5122 {
5123         // declarations that are needed right now
5124
5125         float oldquality;
5126
5127         R_SelectScene( RST_MENU );
5128
5129         // reset the temp entities each frame
5130         r_refdef.scene.numtempentities = 0;
5131
5132         // menu scenes do not use reduced rendering quality
5133         oldquality = r_refdef.view.quality;
5134         r_refdef.view.quality = 1;
5135         // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
5136         r_refdef.scene.time = realtime;
5137
5138         PRVM_Begin;
5139         PRVM_SetProg(PRVM_MENUPROG);
5140
5141         // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
5142         // or does it kill the server too?
5143         PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
5144
5145         PRVM_End;
5146
5147         // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
5148         r_refdef.view.quality = oldquality;
5149
5150         R_SelectScene( RST_CLIENT );
5151 }
5152
5153 void MP_ToggleMenu(int mode)
5154 {
5155         PRVM_Begin;
5156         PRVM_SetProg(PRVM_MENUPROG);
5157
5158         prog->globals.generic[OFS_PARM0] = (float) mode;
5159         PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
5160
5161         PRVM_End;
5162 }
5163
5164 void MP_Shutdown (void)
5165 {
5166         PRVM_Begin;
5167         PRVM_SetProg(PRVM_MENUPROG);
5168
5169         PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
5170
5171         // reset key_dest
5172         key_dest = key_game;
5173
5174         // AK not using this cause Im not sure whether this is useful at all instead :
5175         PRVM_ResetProg();
5176
5177         PRVM_End;
5178 }
5179
5180 void MP_Init (void)
5181 {
5182         PRVM_Begin;
5183         PRVM_InitProg(PRVM_MENUPROG);
5184
5185         prog->headercrc = M_PROGHEADER_CRC;
5186         prog->edictprivate_size = 0; // no private struct used
5187         prog->name = M_NAME;
5188         prog->num_edicts = 1;
5189         prog->limit_edicts = M_MAX_EDICTS;
5190         prog->extensionstring = vm_m_extensions;
5191         prog->builtins = vm_m_builtins;
5192         prog->numbuiltins = vm_m_numbuiltins;
5193         prog->init_cmd = VM_M_Cmd_Init;
5194         prog->reset_cmd = VM_M_Cmd_Reset;
5195         prog->error_cmd = MP_Error;
5196         prog->ExecuteProgram = MVM_ExecuteProgram;
5197
5198         // allocate the mempools
5199         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
5200
5201         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
5202
5203         // note: OP_STATE is not supported by menu qc, we don't even try to detect
5204         // it here
5205
5206         in_client_mouse = true;
5207
5208         // call the prog init
5209         PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
5210
5211         PRVM_End;
5212 }
5213
5214 void MP_Restart(void)
5215 {
5216         MP_Init();
5217 }
5218
5219 //============================================================================
5220 // Menu router
5221
5222 void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
5223 void (*MR_Draw) (void);
5224 void (*MR_ToggleMenu) (int mode);
5225 void (*MR_Shutdown) (void);
5226
5227 void MR_SetRouting(qboolean forceold)
5228 {
5229         static qboolean m_init = FALSE, mp_init = FALSE;
5230
5231         // if the menu prog isnt available or forceqmenu ist set, use the old menu
5232         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
5233         {
5234                 // set menu router function pointers
5235                 MR_KeyEvent = M_KeyEvent;
5236                 MR_Draw = M_Draw;
5237                 MR_ToggleMenu = M_ToggleMenu;
5238                 MR_Shutdown = M_Shutdown;
5239
5240                 // init
5241                 if(!m_init)
5242                 {
5243                         M_Init();
5244                         m_init = TRUE;
5245                 }
5246                 else
5247                         M_Restart();
5248         }
5249         else
5250         {
5251                 // set menu router function pointers
5252                 MR_KeyEvent = MP_KeyEvent;
5253                 MR_Draw = MP_Draw;
5254                 MR_ToggleMenu = MP_ToggleMenu;
5255                 MR_Shutdown = MP_Shutdown;
5256
5257                 if(!mp_init)
5258                 {
5259                         MP_Init();
5260                         mp_init = TRUE;
5261                 }
5262                 else
5263                         MP_Restart();
5264         }
5265 }
5266
5267 void MR_Restart(void)
5268 {
5269         MR_Shutdown ();
5270         MR_SetRouting (FALSE);
5271 }
5272
5273 void Call_MR_ToggleMenu_f(void)
5274 {
5275         int m;
5276         m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
5277         Host_StartVideo();
5278         if(MR_ToggleMenu)
5279                 MR_ToggleMenu(m);
5280 }
5281
5282 void MR_Init_Commands(void)
5283 {
5284         // set router console commands
5285         Cvar_RegisterVariable (&forceqmenu);
5286         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5287         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
5288         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5289 }
5290
5291 void MR_Init(void)
5292 {
5293         vid_mode_t res[1024];
5294         size_t res_count, i;
5295
5296         res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
5297         res_count = VID_SortModes(res, res_count, false, false, true);
5298         if(res_count)
5299         {
5300                 video_resolutions_count = res_count;
5301                 video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
5302                 memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
5303                 for(i = 0; i < res_count; ++i)
5304                 {
5305                         int n, d, t;
5306                         video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
5307                         video_resolutions[i].width = res[i].width;
5308                         video_resolutions[i].height = res[i].height;
5309                         video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
5310                         n = res[i].pixelheight_denom * video_resolutions[i].width;
5311                         d = res[i].pixelheight_num * video_resolutions[i].height;
5312                         while(d)
5313                         {
5314                                 t = n;
5315                                 n = d;
5316                                 d = t % d;
5317                         }
5318                         d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
5319                         n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
5320                         switch(n * 0x10000 | d)
5321                         {
5322                                 case 0x00040003:
5323                                         video_resolutions[i].conwidth = 640;
5324                                         video_resolutions[i].conheight = 480;
5325                                         video_resolutions[i].type = "Standard 4x3";
5326                                         break;
5327                                 case 0x00050004:
5328                                         video_resolutions[i].conwidth = 640;
5329                                         video_resolutions[i].conheight = 512;
5330                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5331                                                 video_resolutions[i].type = "Square Pixel (LCD) 5x4";
5332                                         else
5333                                                 video_resolutions[i].type = "Short Pixel (CRT) 5x4";
5334                                         break;
5335                                 case 0x00080005:
5336                                         video_resolutions[i].conwidth = 640;
5337                                         video_resolutions[i].conheight = 400;
5338                                         if(res[i].pixelheight_denom == res[i].pixelheight_num)
5339                                                 video_resolutions[i].type = "Widescreen 8x5";
5340                                         else
5341                                                 video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
5342
5343                                         break;
5344                                 case 0x00050003:
5345                                         video_resolutions[i].conwidth = 640;
5346                                         video_resolutions[i].conheight = 384;
5347                                         video_resolutions[i].type = "Widescreen 5x3";
5348                                         break;
5349                                 case 0x000D0009:
5350                                         video_resolutions[i].conwidth = 640;
5351                                         video_resolutions[i].conheight = 400;
5352                                         video_resolutions[i].type = "Widescreen 14x9";
5353                                         break;
5354                                 case 0x00100009:
5355                                         video_resolutions[i].conwidth = 640;
5356                                         video_resolutions[i].conheight = 480;
5357                                         video_resolutions[i].type = "Widescreen 16x9";
5358                                         break;
5359                                 case 0x00030002:
5360                                         video_resolutions[i].conwidth = 720;
5361                                         video_resolutions[i].conheight = 480;
5362                                         video_resolutions[i].type = "NTSC 3x2";
5363                                         break;
5364                                 case 0x000D000B:
5365                                         video_resolutions[i].conwidth = 720;
5366                                         video_resolutions[i].conheight = 566;
5367                                         video_resolutions[i].type = "PAL 14x11";
5368                                         break;
5369                                 case 0x00080007:
5370                                         if(video_resolutions[i].width >= 512)
5371                                         {
5372                                                 video_resolutions[i].conwidth = 512;
5373                                                 video_resolutions[i].conheight = 448;
5374                                                 video_resolutions[i].type = "SNES 8x7";
5375                                         }
5376                                         else
5377                                         {
5378                                                 video_resolutions[i].conwidth = 256;
5379                                                 video_resolutions[i].conheight = 224;
5380                                                 video_resolutions[i].type = "NES 8x7";
5381                                         }
5382                                         break;
5383                                 default:
5384                                         video_resolutions[i].conwidth = 640;
5385                                         video_resolutions[i].conheight = 640 * d / n;
5386                                         video_resolutions[i].type = "Detected mode";
5387                                         break;
5388                         }
5389                         if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
5390                         {
5391                                 int f1, f2;
5392                                 f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
5393                                 f2 = video_resolutions[i].conheight > video_resolutions[i].height;
5394                                 if(f1 > f2)
5395                                 {
5396                                         video_resolutions[i].conwidth = video_resolutions[i].width;
5397                                         video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
5398                                 }
5399                                 else
5400                                 {
5401                                         video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
5402                                         video_resolutions[i].conheight = video_resolutions[i].height;
5403                                 }
5404                         }
5405                 }
5406         }
5407         else
5408         {
5409                 video_resolutions = video_resolutions_hardcoded;
5410                 video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
5411         }
5412
5413         menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
5414         M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
5415
5416         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5417 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5418         if(COM_CheckParm("-forceqmenu"))
5419                 Cvar_SetValueQuick(&forceqmenu,1);
5420         // use -useqmenu for debugging proposes, cause it starts
5421         // the normal quake menu only the first time
5422 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5423         if(COM_CheckParm("-useqmenu"))
5424                 MR_SetRouting (TRUE);
5425         else
5426                 MR_SetRouting (FALSE);
5427 }