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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21 #include "cdaudio.h"
22 #include "image.h"
23 #include "progsvm.h"
24
25 #include "mprogdefs.h"
26
27 #define TYPE_DEMO 1
28 #define TYPE_GAME 2
29 #define TYPE_BOTH 3
30
31 static int NehGameType;
32
33 enum m_state_e m_state;
34 char m_return_reason[32];
35
36 void M_Menu_Main_f (void);
37         void M_Menu_SinglePlayer_f (void);
38                 void M_Menu_Transfusion_Episode_f (void);
39                         void M_Menu_Transfusion_Skill_f (void);
40                 void M_Menu_Load_f (void);
41                 void M_Menu_Save_f (void);
42         void M_Menu_MultiPlayer_f (void);
43                 void M_Menu_Setup_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46         void M_Menu_Options_Graphics_f (void);
47         void M_Menu_Options_ColorControl_f (void);
48                 void M_Menu_Keys_f (void);
49                 void M_Menu_Reset_f (void);
50                 void M_Menu_Video_f (void);
51         void M_Menu_Help_f (void);
52         void M_Menu_Credits_f (void);
53         void M_Menu_Quit_f (void);
54 void M_Menu_LanConfig_f (void);
55 void M_Menu_GameOptions_f (void);
56 void M_Menu_ServerList_f (void);
57
58 static void M_Main_Draw (void);
59         static void M_SinglePlayer_Draw (void);
60                 static void M_Transfusion_Episode_Draw (void);
61                         static void M_Transfusion_Skill_Draw (void);
62                 static void M_Load_Draw (void);
63                 static void M_Save_Draw (void);
64         static void M_MultiPlayer_Draw (void);
65                 static void M_Setup_Draw (void);
66         static void M_Options_Draw (void);
67         static void M_Options_Effects_Draw (void);
68         static void M_Options_Graphics_Draw (void);
69         static void M_Options_ColorControl_Draw (void);
70                 static void M_Keys_Draw (void);
71                 static void M_Reset_Draw (void);
72                 static void M_Video_Draw (void);
73         static void M_Help_Draw (void);
74         static void M_Credits_Draw (void);
75         static void M_Quit_Draw (void);
76 static void M_LanConfig_Draw (void);
77 static void M_GameOptions_Draw (void);
78 static void M_ServerList_Draw (void);
79
80 static void M_Main_Key (int key, char ascii);
81         static void M_SinglePlayer_Key (int key, char ascii);
82                 static void M_Transfusion_Episode_Key (int key, char ascii);
83                         static void M_Transfusion_Skill_Key (int key, char ascii);
84                 static void M_Load_Key (int key, char ascii);
85                 static void M_Save_Key (int key, char ascii);
86         static void M_MultiPlayer_Key (int key, char ascii);
87                 static void M_Setup_Key (int key, char ascii);
88         static void M_Options_Key (int key, char ascii);
89         static void M_Options_Effects_Key (int key, char ascii);
90         static void M_Options_Graphics_Key (int key, char ascii);
91         static void M_Options_ColorControl_Key (int key, char ascii);
92                 static void M_Keys_Key (int key, char ascii);
93                 static void M_Reset_Key (int key, char ascii);
94                 static void M_Video_Key (int key, char ascii);
95         static void M_Help_Key (int key, char ascii);
96         static void M_Credits_Key (int key, char ascii);
97         static void M_Quit_Key (int key, char ascii);
98 static void M_LanConfig_Key (int key, char ascii);
99 static void M_GameOptions_Key (int key, char ascii);
100 static void M_ServerList_Key (int key, char ascii);
101
102 static qboolean m_entersound;           // play after drawing a frame, so caching won't disrupt the sound
103
104 void M_Update_Return_Reason(char *s)
105 {
106         strlcpy(m_return_reason, s, sizeof(m_return_reason));
107         if (s)
108                 Con_Printf("%s\n", s);
109 }
110
111 #define StartingGame    (m_multiplayer_cursor == 1)
112 #define JoiningGame             (m_multiplayer_cursor == 0)
113
114 // Nehahra
115 #define NumberOfNehahraDemos 34
116 typedef struct nehahrademonames_s
117 {
118         char *name;
119         char *desc;
120 } nehahrademonames_t;
121
122 static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
123 {
124         {"intro", "Prologue"},
125         {"genf", "The Beginning"},
126         {"genlab", "A Doomed Project"},
127         {"nehcre", "The New Recruits"},
128         {"maxneh", "Breakthrough"},
129         {"maxchar", "Renewal and Duty"},
130         {"crisis", "Worlds Collide"},
131         {"postcris", "Darkening Skies"},
132         {"hearing", "The Hearing"},
133         {"getjack", "On a Mexican Radio"},
134         {"prelude", "Honor and Justice"},
135         {"abase", "A Message Sent"},
136         {"effect", "The Other Side"},
137         {"uhoh", "Missing in Action"},
138         {"prepare", "The Response"},
139         {"vision", "Farsighted Eyes"},
140         {"maxturns", "Enter the Immortal"},
141         {"backlot", "Separate Ways"},
142         {"maxside", "The Ancient Runes"},
143         {"counter", "The New Initiative"},
144         {"warprep", "Ghosts to the World"},
145         {"counter1", "A Fate Worse Than Death"},
146         {"counter2", "Friendly Fire"},
147         {"counter3", "Minor Setback"},
148         {"madmax", "Scores to Settle"},
149         {"quake", "One Man"},
150         {"cthmm", "Shattered Masks"},
151         {"shades", "Deal with the Dead"},
152         {"gophil", "An Unlikely Hero"},
153         {"cstrike", "War in Hell"},
154         {"shubset", "The Conspiracy"},
155         {"shubdie", "Even Death May Die"},
156         {"newranks", "An Empty Throne"},
157         {"seal", "The Seal is Broken"}
158 };
159
160 static float menu_x, menu_y, menu_width, menu_height;
161
162 static void M_Background(int width, int height)
163 {
164         menu_width = bound(1, width, vid_conwidth.integer);
165         menu_height = bound(1, height, vid_conheight.integer);
166         menu_x = (vid_conwidth.integer - menu_width) * 0.5;
167         menu_y = (vid_conheight.integer - menu_height) * 0.5;
168         //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
169         DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
170 }
171
172 /*
173 ================
174 M_DrawCharacter
175
176 Draws one solid graphics character
177 ================
178 */
179 static void M_DrawCharacter (float cx, float cy, int num)
180 {
181         char temp[2];
182         temp[0] = num;
183         temp[1] = 0;
184         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 static void M_PrintColored(float cx, float cy, const char *str)
188 {
189         DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
190 }
191
192 static void M_Print(float cx, float cy, const char *str)
193 {
194         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
195 }
196
197 static void M_PrintRed(float cx, float cy, const char *str)
198 {
199         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
200 }
201
202 static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
203 {
204         if (unghosted)
205                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
206         else
207                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
208 }
209
210 static void M_DrawPic(float cx, float cy, const char *picname)
211 {
212         DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
213 }
214
215 static unsigned char identityTable[256];
216 static unsigned char translationTable[256];
217
218 static void M_BuildTranslationTable(int top, int bottom)
219 {
220         int j;
221         unsigned char *dest, *source;
222
223         for (j = 0; j < 256; j++)
224                 identityTable[j] = j;
225         dest = translationTable;
226         source = identityTable;
227         memcpy (dest, source, 256);
228
229         // LordHavoc: corrected skin color ranges
230         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
231                 memcpy (dest + TOP_RANGE, source + top, 16);
232         else
233                 for (j=0 ; j<16 ; j++)
234                         dest[TOP_RANGE+j] = source[top+15-j];
235
236         // LordHavoc: corrected skin color ranges
237         if (bottom < 128 || (bottom >= 224 && bottom < 240))
238                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
239         else
240                 for (j=0 ; j<16 ; j++)
241                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
242 }
243
244 static void M_DrawTextBox(float x, float y, float width, float height)
245 {
246         int n;
247         float cx, cy;
248
249         // draw left side
250         cx = x;
251         cy = y;
252         M_DrawPic (cx, cy, "gfx/box_tl");
253         for (n = 0; n < height; n++)
254         {
255                 cy += 8;
256                 M_DrawPic (cx, cy, "gfx/box_ml");
257         }
258         M_DrawPic (cx, cy+8, "gfx/box_bl");
259
260         // draw middle
261         cx += 8;
262         while (width > 0)
263         {
264                 cy = y;
265                 M_DrawPic (cx, cy, "gfx/box_tm");
266                 for (n = 0; n < height; n++)
267                 {
268                         cy += 8;
269                         if (n >= 1)
270                                 M_DrawPic (cx, cy, "gfx/box_mm2");
271                         else
272                                 M_DrawPic (cx, cy, "gfx/box_mm");
273                 }
274                 M_DrawPic (cx, cy+8, "gfx/box_bm");
275                 width -= 2;
276                 cx += 16;
277         }
278
279         // draw right side
280         cy = y;
281         M_DrawPic (cx, cy, "gfx/box_tr");
282         for (n = 0; n < height; n++)
283         {
284                 cy += 8;
285                 M_DrawPic (cx, cy, "gfx/box_mr");
286         }
287         M_DrawPic (cx, cy+8, "gfx/box_br");
288 }
289
290 //=============================================================================
291
292 //int m_save_demonum;
293
294 /*
295 ================
296 M_ToggleMenu_f
297 ================
298 */
299 void M_ToggleMenu_f (void)
300 {
301         m_entersound = true;
302
303         if (key_dest != key_menu || m_state != m_main)
304                 M_Menu_Main_f ();
305         else
306         {
307                 key_dest = key_game;
308                 m_state = m_none;
309         }
310 }
311
312
313 static int demo_cursor;
314 static void M_Demo_Draw (void)
315 {
316         int i;
317
318         M_Background(320, 200);
319
320         for (i = 0;i < NumberOfNehahraDemos;i++)
321                 M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
322
323         // line cursor
324         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
325 }
326
327
328 void M_Menu_Demos_f (void)
329 {
330         key_dest = key_menu;
331         m_state = m_demo;
332         m_entersound = true;
333 }
334
335
336 static void M_Demo_Key (int k, char ascii)
337 {
338         switch (k)
339         {
340         case K_ESCAPE:
341                 M_Menu_Main_f ();
342                 break;
343
344         case K_ENTER:
345                 S_LocalSound ("sound/misc/menu2.wav");
346                 m_state = m_none;
347                 key_dest = key_game;
348                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
349                 return;
350
351         case K_UPARROW:
352         case K_LEFTARROW:
353                 S_LocalSound ("sound/misc/menu1.wav");
354                 demo_cursor--;
355                 if (demo_cursor < 0)
356                         demo_cursor = NumberOfNehahraDemos-1;
357                 break;
358
359         case K_DOWNARROW:
360         case K_RIGHTARROW:
361                 S_LocalSound ("sound/misc/menu1.wav");
362                 demo_cursor++;
363                 if (demo_cursor >= NumberOfNehahraDemos)
364                         demo_cursor = 0;
365                 break;
366         }
367 }
368
369 //=============================================================================
370 /* MAIN MENU */
371
372 static int      m_main_cursor;
373
374 static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
375
376
377 void M_Menu_Main_f (void)
378 {
379         if (gamemode == GAME_NEHAHRA)
380         {
381                 if (NehGameType == TYPE_DEMO)
382                         MAIN_ITEMS = 4;
383                 else if (NehGameType == TYPE_GAME)
384                         MAIN_ITEMS = 5;
385                 else
386                         MAIN_ITEMS = 6;
387         }
388         else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
389                 MAIN_ITEMS = 6;
390         else if (gamemode == GAME_TRANSFUSION) {
391                 if (sv.active && !cl.intermission && cl.islocalgame)
392                         MAIN_ITEMS = 8;
393                 else
394                         MAIN_ITEMS = 7;
395         }
396         else if (gamemode == GAME_NEXUIZ) {
397                 MAIN_ITEMS = 2;
398         }
399         else
400                 MAIN_ITEMS = 5;
401
402         /*
403         if (key_dest != key_menu)
404         {
405                 m_save_demonum = cls.demonum;
406                 cls.demonum = -1;
407         }
408         */
409         key_dest = key_menu;
410         m_state = m_main;
411         m_entersound = true;
412 }
413
414
415 static void M_Main_Draw (void)
416 {
417         int             f;
418         cachepic_t      *p;
419
420         if (gamemode == GAME_TRANSFUSION) {
421                 int y1, y2, y3;
422                 M_Background(640, 480);
423                 p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
424                 M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
425                 y2 = 120;
426                 // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
427                 for (y1 = 1; y1 <= 8; y1++)
428                 {
429                         if (MAIN_ITEMS == 7 && y1 == 4)
430                                 y1++;
431                         M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
432                         y2 += 40;
433                 }
434                 if (MAIN_ITEMS == 7 && m_main_cursor > 2)
435                         y3 = m_main_cursor + 2;
436                 else
437                         y3 = m_main_cursor + 1;
438                 M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
439                 return;
440         }
441         else if (gamemode == GAME_NEXUIZ)
442         {
443                 M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
444                 M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
445                 M_Print ((640/2)-92, (480/3), "You may consider adding");
446                 M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
447                 M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
448                 M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
449                 M_Print (640/2 - 48, 480/2 + 8, "Quit");
450                 M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
451                 return;
452         }
453         M_Background(320, 200);
454         M_DrawPic (16, 4, "gfx/qplaque");
455         p = Draw_CachePic ("gfx/ttl_main", true);
456         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
457 // Nehahra
458         if (gamemode == GAME_NEHAHRA)
459         {
460                 if (NehGameType == TYPE_BOTH)
461                         M_DrawPic (72, 32, "gfx/mainmenu");
462                 else if (NehGameType == TYPE_GAME)
463                         M_DrawPic (72, 32, "gfx/gamemenu");
464                 else
465                         M_DrawPic (72, 32, "gfx/demomenu");
466         }
467         else
468                 M_DrawPic (72, 32, "gfx/mainmenu");
469
470         f = (int)(realtime * 10)%6;
471
472         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
473 }
474
475
476 static void M_Main_Key (int key, char ascii)
477 {
478         switch (key)
479         {
480         case K_ESCAPE:
481                 key_dest = key_game;
482                 m_state = m_none;
483                 //cls.demonum = m_save_demonum;
484                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
485                 //      CL_NextDemo ();
486                 break;
487
488         case K_DOWNARROW:
489                 S_LocalSound ("sound/misc/menu1.wav");
490                 if (++m_main_cursor >= MAIN_ITEMS)
491                         m_main_cursor = 0;
492                 break;
493
494         case K_UPARROW:
495                 S_LocalSound ("sound/misc/menu1.wav");
496                 if (--m_main_cursor < 0)
497                         m_main_cursor = MAIN_ITEMS - 1;
498                 break;
499
500         case K_ENTER:
501                 m_entersound = true;
502
503                 if (gamemode == GAME_NEHAHRA)
504                 {
505                         switch (NehGameType)
506                         {
507                         case TYPE_BOTH:
508                                 switch (m_main_cursor)
509                                 {
510                                 case 0:
511                                         M_Menu_SinglePlayer_f ();
512                                         break;
513
514                                 case 1:
515                                         M_Menu_Demos_f ();
516                                         break;
517
518                                 case 2:
519                                         M_Menu_MultiPlayer_f ();
520                                         break;
521
522                                 case 3:
523                                         M_Menu_Options_f ();
524                                         break;
525
526                                 case 4:
527                                         key_dest = key_game;
528                                         if (sv.active)
529                                                 Cbuf_AddText ("disconnect\n");
530                                         Cbuf_AddText ("playdemo endcred\n");
531                                         break;
532
533                                 case 5:
534                                         M_Menu_Quit_f ();
535                                         break;
536                                 }
537                                 break;
538                         case TYPE_GAME:
539                                 switch (m_main_cursor)
540                                 {
541                                 case 0:
542                                         M_Menu_SinglePlayer_f ();
543                                         break;
544
545                                 case 1:
546                                         M_Menu_MultiPlayer_f ();
547                                         break;
548
549                                 case 2:
550                                         M_Menu_Options_f ();
551                                         break;
552
553                                 case 3:
554                                         key_dest = key_game;
555                                         if (sv.active)
556                                                 Cbuf_AddText ("disconnect\n");
557                                         Cbuf_AddText ("playdemo endcred\n");
558                                         break;
559
560                                 case 4:
561                                         M_Menu_Quit_f ();
562                                         break;
563                                 }
564                                 break;
565                         case TYPE_DEMO:
566                                 switch (m_main_cursor)
567                                 {
568                                 case 0:
569                                         M_Menu_Demos_f ();
570                                         break;
571
572                                 case 1:
573                                         key_dest = key_game;
574                                         if (sv.active)
575                                                 Cbuf_AddText ("disconnect\n");
576                                         Cbuf_AddText ("playdemo endcred\n");
577                                         break;
578
579                                 case 2:
580                                         M_Menu_Options_f ();
581                                         break;
582
583                                 case 3:
584                                         M_Menu_Quit_f ();
585                                         break;
586                                 }
587                                 break;
588                         }
589                 }
590                 else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
591                 {
592                         switch (m_main_cursor)
593                         {
594                         case 0:
595                                 M_Menu_SinglePlayer_f ();
596                                 break;
597
598                         case 1:
599                                 M_Menu_MultiPlayer_f ();
600                                 break;
601
602                         case 2:
603                                 M_Menu_Options_f ();
604                                 break;
605
606                         case 3:
607                                 M_Menu_Help_f ();
608                                 break;
609
610                         case 4:
611                                 M_Menu_Quit_f ();
612                                 break;
613                         case 5:
614                                 MR_Restart();
615                                 break;
616                         }
617                 }
618                 else if (gamemode == GAME_TRANSFUSION) {
619                         if (MAIN_ITEMS == 7)
620                         {
621                                 switch (m_main_cursor)
622                                 {
623                                 case 0:
624                                         M_Menu_Transfusion_Episode_f ();
625                                         break;
626
627                                 case 1:
628                                         M_Menu_MultiPlayer_f ();
629                                         break;
630
631                                 case 2:
632                                         M_Menu_Options_f ();
633                                         break;
634
635                                 case 3:
636                                         M_Menu_Load_f ();
637                                         break;
638
639                                 case 4:
640                                         M_Menu_Help_f ();
641                                         break;
642
643                                 case 5:
644                                         M_Menu_Credits_f ();
645                                         break;
646
647                                 case 6:
648                                         M_Menu_Quit_f ();
649                                         break;
650                                 }
651                         }
652                         else
653                         {
654                                 switch (m_main_cursor)
655                                 {
656                                 case 0:
657                                         M_Menu_Transfusion_Episode_f ();
658                                         break;
659
660                                 case 1:
661                                         M_Menu_MultiPlayer_f ();
662                                         break;
663
664                                 case 2:
665                                         M_Menu_Options_f ();
666                                         break;
667
668                                 case 3:
669                                         M_Menu_Save_f ();
670                                         break;
671
672                                 case 4:
673                                         M_Menu_Load_f ();
674                                         break;
675
676                                 case 5:
677                                         M_Menu_Help_f ();
678                                         break;
679
680                                 case 6:
681                                         M_Menu_Credits_f ();
682                                         break;
683
684                                 case 7:
685                                         M_Menu_Quit_f ();
686                                         break;
687                                 }
688                         }
689                 }
690                 else if (gamemode == GAME_NEXUIZ) {
691                         switch (m_main_cursor)
692                         {
693                         case 0:
694                                 if (cls.state == ca_connected)
695                                 {
696                                         m_state = m_none;
697                                         key_dest = key_game;
698                                 }
699                                 Con_ToggleConsole_f ();
700                                 break;
701                         case 1:
702                                 M_Menu_Quit_f ();
703                                 break;
704                         }
705                 }
706                 else
707                 {
708                         switch (m_main_cursor)
709                         {
710                         case 0:
711                                 M_Menu_SinglePlayer_f ();
712                                 break;
713
714                         case 1:
715                                 M_Menu_MultiPlayer_f ();
716                                 break;
717
718                         case 2:
719                                 M_Menu_Options_f ();
720                                 break;
721
722                         case 3:
723                                 M_Menu_Help_f ();
724                                 break;
725
726                         case 4:
727                                 M_Menu_Quit_f ();
728                                 break;
729                         }
730                 }
731         }
732 }
733
734 //=============================================================================
735 /* SINGLE PLAYER MENU */
736
737 static int      m_singleplayer_cursor;
738 #define SINGLEPLAYER_ITEMS      3
739
740
741 void M_Menu_SinglePlayer_f (void)
742 {
743         key_dest = key_menu;
744         m_state = m_singleplayer;
745         m_entersound = true;
746 }
747
748
749 static void M_SinglePlayer_Draw (void)
750 {
751         cachepic_t      *p;
752
753         M_Background(320, 200);
754
755         M_DrawPic (16, 4, "gfx/qplaque");
756         p = Draw_CachePic ("gfx/ttl_sgl", true);
757
758         // Some mods don't have a single player mode
759         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
760         {
761                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
762
763                 M_DrawTextBox (60, 8 * 8, 23, 4);
764                 if (gamemode == GAME_GOODVSBAD2)
765                         M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
766                 else  // if (gamemode == GAME_BATTLEMECH)
767                         M_Print(95, 10 * 8, "Battlemech is for");
768                 M_Print(83, 11 * 8, "multiplayer play only");
769         }
770         else
771         {
772                 int             f;
773
774                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
775                 M_DrawPic (72, 32, "gfx/sp_menu");
776
777                 f = (int)(realtime * 10)%6;
778
779                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
780         }
781 }
782
783
784 static void M_SinglePlayer_Key (int key, char ascii)
785 {
786         if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
787         {
788                 if (key == K_ESCAPE || key == K_ENTER)
789                         m_state = m_main;
790                 return;
791         }
792
793         switch (key)
794         {
795         case K_ESCAPE:
796                 M_Menu_Main_f ();
797                 break;
798
799         case K_DOWNARROW:
800                 S_LocalSound ("sound/misc/menu1.wav");
801                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
802                         m_singleplayer_cursor = 0;
803                 break;
804
805         case K_UPARROW:
806                 S_LocalSound ("sound/misc/menu1.wav");
807                 if (--m_singleplayer_cursor < 0)
808                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
809                 break;
810
811         case K_ENTER:
812                 m_entersound = true;
813
814                 switch (m_singleplayer_cursor)
815                 {
816                 case 0:
817                         key_dest = key_game;
818                         if (sv.active)
819                                 Cbuf_AddText ("disconnect\n");
820                         Cbuf_AddText ("maxplayers 1\n");
821                         Cbuf_AddText ("deathmatch 0\n");
822                         Cbuf_AddText ("coop 0\n");
823                         if (gamemode == GAME_TRANSFUSION)
824                         {
825                                 key_dest = key_menu;
826                                 M_Menu_Transfusion_Episode_f ();
827                                 break;
828                         }
829                         Cbuf_AddText ("startmap_sp\n");
830                         break;
831
832                 case 1:
833                         M_Menu_Load_f ();
834                         break;
835
836                 case 2:
837                         M_Menu_Save_f ();
838                         break;
839                 }
840         }
841 }
842
843 //=============================================================================
844 /* LOAD/SAVE MENU */
845
846 static int              load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
847
848 #define MAX_SAVEGAMES           12
849 static char     m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
850 static int              loadable[MAX_SAVEGAMES];
851
852 static void M_ScanSaves (void)
853 {
854         int             i, j, len;
855         char    name[MAX_OSPATH];
856         char    buf[SAVEGAME_COMMENT_LENGTH + 256];
857         const char *t;
858         qfile_t *f;
859         int             version;
860
861         for (i=0 ; i<MAX_SAVEGAMES ; i++)
862         {
863                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
864                 loadable[i] = false;
865                 sprintf (name, "s%i.sav", (int)i);
866                 f = FS_Open (name, "rb", false, false);
867                 if (!f)
868                         continue;
869                 // read enough to get the comment
870                 len = FS_Read(f, buf, sizeof(buf) - 1);
871                 buf[sizeof(buf) - 1] = 0;
872                 t = buf;
873                 // version
874                 COM_ParseToken(&t, false);
875                 version = atoi(com_token);
876                 // description
877                 COM_ParseToken(&t, false);
878                 strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
879
880         // change _ back to space
881                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
882                         if (m_filenames[i][j] == '_')
883                                 m_filenames[i][j] = ' ';
884                 loadable[i] = true;
885                 FS_Close (f);
886         }
887 }
888
889 void M_Menu_Load_f (void)
890 {
891         m_entersound = true;
892         m_state = m_load;
893         key_dest = key_menu;
894         M_ScanSaves ();
895 }
896
897
898 void M_Menu_Save_f (void)
899 {
900         if (!sv.active)
901                 return;
902         if (cl.intermission)
903                 return;
904         if (!cl.islocalgame)
905                 return;
906         m_entersound = true;
907         m_state = m_save;
908         key_dest = key_menu;
909         M_ScanSaves ();
910 }
911
912
913 static void M_Load_Draw (void)
914 {
915         int             i;
916         cachepic_t      *p;
917
918         M_Background(320, 200);
919
920         p = Draw_CachePic ("gfx/p_load", true);
921         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
922
923         for (i=0 ; i< MAX_SAVEGAMES; i++)
924                 M_Print(16, 32 + 8*i, m_filenames[i]);
925
926 // line cursor
927         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
928 }
929
930
931 static void M_Save_Draw (void)
932 {
933         int             i;
934         cachepic_t      *p;
935
936         M_Background(320, 200);
937
938         p = Draw_CachePic ("gfx/p_save", true);
939         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
940
941         for (i=0 ; i<MAX_SAVEGAMES ; i++)
942                 M_Print(16, 32 + 8*i, m_filenames[i]);
943
944 // line cursor
945         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
946 }
947
948
949 static void M_Load_Key (int k, char ascii)
950 {
951         switch (k)
952         {
953         case K_ESCAPE:
954                 if (gamemode == GAME_TRANSFUSION)
955                         M_Menu_Main_f ();
956                 else
957                         M_Menu_SinglePlayer_f ();
958                 break;
959
960         case K_ENTER:
961                 S_LocalSound ("sound/misc/menu2.wav");
962                 if (!loadable[load_cursor])
963                         return;
964                 m_state = m_none;
965                 key_dest = key_game;
966
967                 // issue the load command
968                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
969                 return;
970
971         case K_UPARROW:
972         case K_LEFTARROW:
973                 S_LocalSound ("sound/misc/menu1.wav");
974                 load_cursor--;
975                 if (load_cursor < 0)
976                         load_cursor = MAX_SAVEGAMES-1;
977                 break;
978
979         case K_DOWNARROW:
980         case K_RIGHTARROW:
981                 S_LocalSound ("sound/misc/menu1.wav");
982                 load_cursor++;
983                 if (load_cursor >= MAX_SAVEGAMES)
984                         load_cursor = 0;
985                 break;
986         }
987 }
988
989
990 static void M_Save_Key (int k, char ascii)
991 {
992         switch (k)
993         {
994         case K_ESCAPE:
995                 if (gamemode == GAME_TRANSFUSION)
996                         M_Menu_Main_f ();
997                 else
998                         M_Menu_SinglePlayer_f ();
999                 break;
1000
1001         case K_ENTER:
1002                 m_state = m_none;
1003                 key_dest = key_game;
1004                 Cbuf_AddText (va("save s%i\n", load_cursor));
1005                 return;
1006
1007         case K_UPARROW:
1008         case K_LEFTARROW:
1009                 S_LocalSound ("sound/misc/menu1.wav");
1010                 load_cursor--;
1011                 if (load_cursor < 0)
1012                         load_cursor = MAX_SAVEGAMES-1;
1013                 break;
1014
1015         case K_DOWNARROW:
1016         case K_RIGHTARROW:
1017                 S_LocalSound ("sound/misc/menu1.wav");
1018                 load_cursor++;
1019                 if (load_cursor >= MAX_SAVEGAMES)
1020                         load_cursor = 0;
1021                 break;
1022         }
1023 }
1024
1025 //=============================================================================
1026 /* Transfusion Single Player Episode Menu */
1027
1028 static int      m_episode_cursor;
1029 #define EPISODE_ITEMS   6
1030
1031 void M_Menu_Transfusion_Episode_f (void)
1032 {
1033         m_entersound = true;
1034         m_state = m_transfusion_episode;
1035         key_dest = key_menu;
1036 }
1037
1038 static void M_Transfusion_Episode_Draw (void)
1039 {
1040         int y;
1041         cachepic_t *p;
1042         M_Background(640, 480);
1043
1044         p = Draw_CachePic ("gfx/menu/tb-episodes", true);
1045         M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
1046         for (y = 0; y < EPISODE_ITEMS; y++){
1047                 M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
1048         }
1049
1050         M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
1051 }
1052
1053 static void M_Transfusion_Episode_Key (int key, char ascii)
1054 {
1055         switch (key)
1056         {
1057         case K_ESCAPE:
1058                 M_Menu_Main_f ();
1059                 break;
1060
1061         case K_DOWNARROW:
1062                 S_LocalSound ("sound/misc/menu1.wav");
1063                 m_episode_cursor++;
1064                 if (m_episode_cursor >= EPISODE_ITEMS)
1065                         m_episode_cursor = 0;
1066                 break;
1067
1068         case K_UPARROW:
1069                 S_LocalSound ("sound/misc/menu1.wav");
1070                 m_episode_cursor--;
1071                 if (m_episode_cursor < 0)
1072                         m_episode_cursor = EPISODE_ITEMS - 1;
1073                 break;
1074
1075         case K_ENTER:
1076                 Cbuf_AddText ("deathmatch 0\n");
1077                 m_entersound = true;
1078                 M_Menu_Transfusion_Skill_f ();
1079         }
1080 }
1081
1082 //=============================================================================
1083 /* Transfusion Single Player Skill Menu */
1084
1085 static int      m_skill_cursor = 2;
1086 #define SKILL_ITEMS     5
1087
1088 void M_Menu_Transfusion_Skill_f (void)
1089 {
1090         m_entersound = true;
1091         m_state = m_transfusion_skill;
1092         key_dest = key_menu;
1093 }
1094
1095 static void M_Transfusion_Skill_Draw (void)
1096 {
1097         int y;
1098         cachepic_t      *p;
1099         M_Background(640, 480);
1100
1101         p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
1102         M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
1103
1104         for (y = 0; y < SKILL_ITEMS; y++)
1105         {
1106                 M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
1107         }
1108         M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
1109 }
1110
1111 static void M_Transfusion_Skill_Key (int key, char ascii)
1112 {
1113         switch (key)
1114         {
1115         case K_ESCAPE:
1116                 M_Menu_Transfusion_Episode_f ();
1117                 break;
1118
1119         case K_DOWNARROW:
1120                 S_LocalSound ("sound/misc/menu1.wav");
1121                 m_skill_cursor++;
1122                 if (m_skill_cursor >= SKILL_ITEMS)
1123                         m_skill_cursor = 0;
1124                 break;
1125
1126         case K_UPARROW:
1127                 S_LocalSound ("sound/misc/menu1.wav");
1128                 m_skill_cursor--;
1129                 if (m_skill_cursor < 0)
1130                         m_skill_cursor = SKILL_ITEMS - 1;
1131                 break;
1132
1133         case K_ENTER:
1134                 m_entersound = true;
1135                 switch (m_skill_cursor)
1136                 {
1137                 case 0:
1138                         Cbuf_AddText ("skill 1\n");
1139                         break;
1140                 case 1:
1141                         Cbuf_AddText ("skill 2\n");
1142                         break;
1143                 case 2:
1144                         Cbuf_AddText ("skill 3\n");
1145                         break;
1146                 case 3:
1147                         Cbuf_AddText ("skill 4\n");
1148                         break;
1149                 case 4:
1150                         Cbuf_AddText ("skill 5\n");
1151                         break;
1152                 }
1153                 key_dest = key_game;
1154                 if (sv.active)
1155                         Cbuf_AddText ("disconnect\n");
1156                 Cbuf_AddText ("maxplayers 1\n");
1157                 Cbuf_AddText ("deathmatch 0\n");
1158                 Cbuf_AddText ("coop 0\n");
1159                 switch (m_episode_cursor)
1160                 {
1161                 case 0:
1162                         Cbuf_AddText ("map e1m1\n");
1163                         break;
1164                 case 1:
1165                         Cbuf_AddText ("map e2m1\n");
1166                         break;
1167                 case 2:
1168                         Cbuf_AddText ("map e3m1\n");
1169                         break;
1170                 case 3:
1171                         Cbuf_AddText ("map e4m1\n");
1172                         break;
1173                 case 4:
1174                         Cbuf_AddText ("map e6m1\n");
1175                         break;
1176                 case 5:
1177                         Cbuf_AddText ("map cp01\n");
1178                         break;
1179                 }
1180         }
1181 }
1182 //=============================================================================
1183 /* MULTIPLAYER MENU */
1184
1185 static int      m_multiplayer_cursor;
1186 #define MULTIPLAYER_ITEMS       3
1187
1188
1189 void M_Menu_MultiPlayer_f (void)
1190 {
1191         key_dest = key_menu;
1192         m_state = m_multiplayer;
1193         m_entersound = true;
1194 }
1195
1196
1197 static void M_MultiPlayer_Draw (void)
1198 {
1199         int             f;
1200         cachepic_t      *p;
1201
1202         if (gamemode == GAME_TRANSFUSION)
1203         {
1204                 M_Background(640, 480);
1205                 p = Draw_CachePic ("gfx/menu/tb-online", true);
1206                 M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
1207                 for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
1208                         M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
1209                 M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
1210                 return;
1211         }
1212         M_Background(320, 200);
1213
1214         M_DrawPic (16, 4, "gfx/qplaque");
1215         p = Draw_CachePic ("gfx/p_multi", true);
1216         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1217         M_DrawPic (72, 32, "gfx/mp_menu");
1218
1219         f = (int)(realtime * 10)%6;
1220
1221         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
1222 }
1223
1224
1225 static void M_MultiPlayer_Key (int key, char ascii)
1226 {
1227         switch (key)
1228         {
1229         case K_ESCAPE:
1230                 M_Menu_Main_f ();
1231                 break;
1232
1233         case K_DOWNARROW:
1234                 S_LocalSound ("sound/misc/menu1.wav");
1235                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
1236                         m_multiplayer_cursor = 0;
1237                 break;
1238
1239         case K_UPARROW:
1240                 S_LocalSound ("sound/misc/menu1.wav");
1241                 if (--m_multiplayer_cursor < 0)
1242                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
1243                 break;
1244
1245         case K_ENTER:
1246                 m_entersound = true;
1247                 switch (m_multiplayer_cursor)
1248                 {
1249                 case 0:
1250                 case 1:
1251                         M_Menu_LanConfig_f ();
1252                         break;
1253
1254                 case 2:
1255                         M_Menu_Setup_f ();
1256                         break;
1257                 }
1258         }
1259 }
1260
1261 //=============================================================================
1262 /* SETUP MENU */
1263
1264 static int              setup_cursor = 4;
1265 static int              setup_cursor_table[] = {40, 64, 88, 124, 140};
1266
1267 static char     setup_myname[32];
1268 static int              setup_oldtop;
1269 static int              setup_oldbottom;
1270 static int              setup_top;
1271 static int              setup_bottom;
1272 static int              setup_rate;
1273 static int              setup_oldrate;
1274
1275 #define NUM_SETUP_CMDS  5
1276
1277 void M_Menu_Setup_f (void)
1278 {
1279         key_dest = key_menu;
1280         m_state = m_setup;
1281         m_entersound = true;
1282         strcpy(setup_myname, cl_name.string);
1283         setup_top = setup_oldtop = cl_color.integer >> 4;
1284         setup_bottom = setup_oldbottom = cl_color.integer & 15;
1285         setup_rate = cl_rate.integer;
1286 }
1287
1288 static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
1289 static unsigned char *menuplyr_pixels;
1290 static unsigned int *menuplyr_translated;
1291
1292 typedef struct ratetable_s
1293 {
1294         int rate;
1295         char *name;
1296 }
1297 ratetable_t;
1298
1299 #define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
1300 static ratetable_t setup_ratetable[] =
1301 {
1302         {1000, "28.8 bad"},
1303         {1500, "28.8 mediocre"},
1304         {2000, "28.8 good"},
1305         {2500, "33.6 mediocre"},
1306         {3000, "33.6 good"},
1307         {3500, "56k bad"},
1308         {4000, "56k mediocre"},
1309         {4500, "56k adequate"},
1310         {5000, "56k good"},
1311         {7000, "64k ISDN"},
1312         {15000, "128k ISDN"},
1313         {25000, "broadband"}
1314 };
1315
1316 static int setup_rateindex(int rate)
1317 {
1318         int i;
1319         for (i = 0;i < RATES;i++)
1320                 if (setup_ratetable[i].rate > setup_rate)
1321                         break;
1322         return bound(1, i, RATES) - 1;
1323 }
1324
1325 static void M_Setup_Draw (void)
1326 {
1327         int i;
1328         cachepic_t      *p;
1329
1330         M_Background(320, 200);
1331
1332         M_DrawPic (16, 4, "gfx/qplaque");
1333         p = Draw_CachePic ("gfx/p_multi", true);
1334         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
1335
1336         M_Print(64, 40, "Your name");
1337         M_DrawTextBox (160, 32, 16, 1);
1338         M_PrintColored(168, 40, setup_myname);
1339
1340         if (gamemode != GAME_GOODVSBAD2)
1341         {
1342                 M_Print(64, 64, "Shirt color");
1343                 M_Print(64, 88, "Pants color");
1344         }
1345
1346         M_Print(64, 124-8, "Network speed limit");
1347         M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
1348
1349         M_DrawTextBox (64, 140-8, 14, 1);
1350         M_Print(72, 140, "Accept Changes");
1351
1352         // LordHavoc: rewrote this code greatly
1353         if (menuplyr_load)
1354         {
1355                 unsigned char *data, *f;
1356                 fs_offset_t filesize;
1357                 menuplyr_load = false;
1358                 menuplyr_top = -1;
1359                 menuplyr_bottom = -1;
1360                 if ((f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize)))
1361                 {
1362                         data = LoadLMP (f, filesize, 0, 0, true);
1363                         menuplyr_width = image_width;
1364                         menuplyr_height = image_height;
1365                         Mem_Free(f);
1366                         menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height);
1367                         menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, menuplyr_width * menuplyr_height * 4);
1368                         memcpy(menuplyr_pixels, data, menuplyr_width * menuplyr_height);
1369                         Mem_Free(data);
1370                 }
1371         }
1372
1373         if (menuplyr_pixels)
1374         {
1375                 if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
1376                 {
1377                         menuplyr_top = setup_top;
1378                         menuplyr_bottom = setup_bottom;
1379                         M_BuildTranslationTable(menuplyr_top*16, menuplyr_bottom*16);
1380                         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
1381                                 menuplyr_translated[i] = palette_transparent[translationTable[menuplyr_pixels[i]]];
1382                         Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
1383                 }
1384                 M_DrawPic(160, 48, "gfx/bigbox");
1385                 M_DrawPic(172, 56, "gfx/menuplyr");
1386         }
1387
1388         if (setup_cursor == 0)
1389                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1390         else
1391                 M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1392 }
1393
1394
1395 static void M_Setup_Key (int k, char ascii)
1396 {
1397         int                     l;
1398
1399         switch (k)
1400         {
1401         case K_ESCAPE:
1402                 M_Menu_MultiPlayer_f ();
1403                 break;
1404
1405         case K_UPARROW:
1406                 S_LocalSound ("sound/misc/menu1.wav");
1407                 setup_cursor--;
1408                 if (setup_cursor < 0)
1409                         setup_cursor = NUM_SETUP_CMDS-1;
1410                 break;
1411
1412         case K_DOWNARROW:
1413                 S_LocalSound ("sound/misc/menu1.wav");
1414                 setup_cursor++;
1415                 if (setup_cursor >= NUM_SETUP_CMDS)
1416                         setup_cursor = 0;
1417                 break;
1418
1419         case K_LEFTARROW:
1420                 if (setup_cursor < 1)
1421                         return;
1422                 S_LocalSound ("sound/misc/menu3.wav");
1423                 if (setup_cursor == 1)
1424                         setup_top = setup_top - 1;
1425                 if (setup_cursor == 2)
1426                         setup_bottom = setup_bottom - 1;
1427                 if (setup_cursor == 3)
1428                 {
1429                         l = setup_rateindex(setup_rate) - 1;
1430                         if (l < 0)
1431                                 l = RATES - 1;
1432                         setup_rate = setup_ratetable[l].rate;
1433                 }
1434                 break;
1435         case K_RIGHTARROW:
1436                 if (setup_cursor < 1)
1437                         return;
1438 forward:
1439                 S_LocalSound ("sound/misc/menu3.wav");
1440                 if (setup_cursor == 1)
1441                         setup_top = setup_top + 1;
1442                 if (setup_cursor == 2)
1443                         setup_bottom = setup_bottom + 1;
1444                 if (setup_cursor == 3)
1445                 {
1446                         l = setup_rateindex(setup_rate) + 1;
1447                         if (l >= RATES)
1448                                 l = 0;
1449                         setup_rate = setup_ratetable[l].rate;
1450                 }
1451                 break;
1452
1453         case K_ENTER:
1454                 if (setup_cursor == 0)
1455                         return;
1456
1457                 if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
1458                         goto forward;
1459
1460                 // setup_cursor == 4 (Accept changes)
1461                 if (strcmp(cl_name.string, setup_myname) != 0)
1462                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1463                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1464                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1465                 if (setup_rate != setup_oldrate)
1466                         Cbuf_AddText(va("rate %i\n", setup_rate));
1467
1468                 m_entersound = true;
1469                 M_Menu_MultiPlayer_f ();
1470                 break;
1471
1472         case K_BACKSPACE:
1473                 if (setup_cursor == 0)
1474                 {
1475                         if (strlen(setup_myname))
1476                                 setup_myname[strlen(setup_myname)-1] = 0;
1477                 }
1478                 break;
1479
1480         default:
1481                 if (ascii < 32)
1482                         break;
1483                 if (setup_cursor == 0)
1484                 {
1485                         l = (int)strlen(setup_myname);
1486                         if (l < 15)
1487                         {
1488                                 setup_myname[l+1] = 0;
1489                                 setup_myname[l] = ascii;
1490                         }
1491                 }
1492         }
1493
1494         if (setup_top > 15)
1495                 setup_top = 0;
1496         if (setup_top < 0)
1497                 setup_top = 15;
1498         if (setup_bottom > 15)
1499                 setup_bottom = 0;
1500         if (setup_bottom < 0)
1501                 setup_bottom = 15;
1502 }
1503
1504 //=============================================================================
1505 /* OPTIONS MENU */
1506
1507 #define SLIDER_RANGE    10
1508
1509 static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
1510 {
1511         char text[16];
1512         int i;
1513         float range;
1514         range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
1515         M_DrawCharacter (x-8, y, 128);
1516         for (i = 0;i < SLIDER_RANGE;i++)
1517                 M_DrawCharacter (x + i*8, y, 129);
1518         M_DrawCharacter (x+i*8, y, 130);
1519         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1520         if (fabs((int)num - num) < 0.01)
1521                 sprintf(text, "%i", (int)num);
1522         else
1523                 sprintf(text, "%.2f", num);
1524         M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
1525 }
1526
1527 static void M_DrawCheckbox (int x, int y, int on)
1528 {
1529         if (on)
1530                 M_Print(x, y, "on");
1531         else
1532                 M_Print(x, y, "off");
1533 }
1534
1535
1536 #define OPTIONS_ITEMS 40
1537
1538 static int options_cursor;
1539
1540 void M_Menu_Options_f (void)
1541 {
1542         key_dest = key_menu;
1543         m_state = m_options;
1544         m_entersound = true;
1545 }
1546
1547 extern cvar_t slowmo;
1548 extern dllhandle_t jpeg_dll;
1549 extern cvar_t gl_texture_anisotropy;
1550 extern cvar_t r_textshadow;
1551
1552 static void M_Menu_Options_AdjustSliders (int dir)
1553 {
1554         int optnum;
1555         S_LocalSound ("sound/misc/menu3.wav");
1556
1557         optnum = 7;
1558         if (options_cursor == optnum++)
1559                 Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
1560         else if (options_cursor == optnum++)
1561                 Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
1562         else if (options_cursor == optnum++)
1563                 Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
1564         else if (options_cursor == optnum++)
1565                 Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
1566         else if (options_cursor == optnum++)
1567                 Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
1568         else if (options_cursor == optnum++)
1569                 Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
1570         else if (options_cursor == optnum++)
1571                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1572         else if (options_cursor == optnum++)
1573                 Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
1574         else if (options_cursor == optnum++)
1575                 Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
1576         else if (options_cursor == optnum++)
1577                 Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
1578         else if (options_cursor == optnum++)
1579                 Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
1580         else if (options_cursor == optnum++)
1581                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1582         else if (options_cursor == optnum++)
1583                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1584         else if (options_cursor == optnum++)
1585                 Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
1586         else if (options_cursor == optnum++)
1587                 Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
1588         else if (options_cursor == optnum++)
1589                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1590         else if (options_cursor == optnum++)
1591                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1592         else if (options_cursor == optnum++)
1593                 Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
1594         else if (options_cursor == optnum++)
1595                 Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
1596         else if (options_cursor == optnum++)
1597                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
1598         else if (options_cursor == optnum++)
1599                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1600         else if (options_cursor == optnum++)
1601                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1602         else if (options_cursor == optnum++)
1603                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1604         else if (options_cursor == optnum++)
1605                 Cvar_SetValueQuick (&showtime, !showtime.integer);
1606         else if (options_cursor == optnum++)
1607                 Cvar_SetValueQuick (&showdate, !showdate.integer);
1608         else if (options_cursor == optnum++)
1609         {
1610                 if (cl_forwardspeed.value > 200)
1611                 {
1612                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1613                         Cvar_SetValueQuick (&cl_backspeed, 200);
1614                 }
1615                 else
1616                 {
1617                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1618                         Cvar_SetValueQuick (&cl_backspeed, 400);
1619                 }
1620         }
1621         else if (options_cursor == optnum++)
1622                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1623         else if (options_cursor == optnum++)
1624                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1625         else if (options_cursor == optnum++)
1626                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1627         else if (options_cursor == optnum++)
1628                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1629         else if (options_cursor == optnum++)
1630                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1631         else if (options_cursor == optnum++)
1632                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1633 }
1634
1635 static int optnum;
1636 static int opty;
1637 static int optcursor;
1638
1639 static void M_Options_PrintCommand(const char *s, int enabled)
1640 {
1641         if (opty >= 32)
1642         {
1643                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1644                 M_ItemPrint(0, opty, s, enabled);
1645         }
1646         opty += 8;
1647         optnum++;
1648 }
1649
1650 static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
1651 {
1652         if (opty >= 32)
1653         {
1654                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1655                 M_ItemPrint(0, opty, s, enabled);
1656                 M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
1657         }
1658         opty += 8;
1659         optnum++;
1660 }
1661
1662 static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
1663 {
1664         if (opty >= 32)
1665         {
1666                 DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
1667                 M_ItemPrint(0, opty, s, enabled);
1668                 M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
1669         }
1670         opty += 8;
1671         optnum++;
1672 }
1673
1674 static void M_Options_Draw (void)
1675 {
1676         int visible;
1677         cachepic_t      *p;
1678
1679         M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
1680
1681         M_DrawPic(16, 4, "gfx/qplaque");
1682         p = Draw_CachePic("gfx/p_option", true);
1683         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1684
1685         optnum = 0;
1686         optcursor = options_cursor;
1687         visible = (int)((menu_height - 32) / 8);
1688         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
1689
1690         M_Options_PrintCommand( "Customize controls", true);
1691         M_Options_PrintCommand( "     Go to console", true);
1692         M_Options_PrintCommand( " Reset to defaults", true);
1693         M_Options_PrintCommand( "             Video", true);
1694         M_Options_PrintCommand( "           Effects", true);
1695         M_Options_PrintCommand( "          Graphics", true);
1696         M_Options_PrintCommand( "     Color Control", true);
1697         M_Options_PrintSlider(  "  2D Screen Width ", true, vid_conwidth.value, 320, 2048);
1698         M_Options_PrintSlider(  "  2D Screen Height", true, vid_conheight.value, 240, 1536);
1699         M_Options_PrintSlider(  "     Console Alpha", true, scr_conalpha.value, 0, 1);
1700         M_Options_PrintSlider(  "Conback Brightness", true, scr_conbrightness.value, 0, 1);
1701         M_Options_PrintSlider(  "     Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
1702         M_Options_PrintSlider(  "     Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
1703         M_Options_PrintSlider(  "       Screen size", true, scr_viewsize.value, 30, 120);
1704         M_Options_PrintSlider(  "     Field of View", true, scr_fov.integer, 1, 170);
1705         M_Options_PrintCheckbox("  JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
1706         M_Options_PrintSlider(  "      JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
1707         M_Options_PrintSlider(  "  Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
1708         M_Options_PrintCheckbox("               Sky", true, r_sky.integer);
1709         M_Options_PrintCheckbox("         Dithering", true, gl_dither.integer);
1710         M_Options_PrintSlider(  "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
1711         M_Options_PrintSlider(  "        Game Speed", sv.active, slowmo.value, 0, 5);
1712         M_Options_PrintSlider(  "   CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
1713         M_Options_PrintSlider(  "      Sound Volume", snd_initialized.integer, volume.value, 0, 1);
1714         M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? "      Music Volume" : "    Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
1715         M_Options_PrintCheckbox("       Text Shadow", true, r_textshadow.integer);
1716         M_Options_PrintSlider(  "         Crosshair", true, crosshair.value, 0, 5);
1717         M_Options_PrintSlider(  "    Crosshair Size", true, crosshair_size.value, 1, 5);
1718         M_Options_PrintCheckbox("  Static Crosshair", true, crosshair_static.integer);
1719         M_Options_PrintCheckbox("    Show Framerate", true, showfps.integer);
1720         M_Options_PrintCheckbox("         Show Time", true, showtime.integer);
1721         M_Options_PrintCheckbox("         Show Date", true, showdate.integer);
1722         M_Options_PrintCheckbox("        Always Run", true, cl_forwardspeed.value > 200);
1723         M_Options_PrintCheckbox("        Lookspring", true, lookspring.integer);
1724         M_Options_PrintCheckbox("        Lookstrafe", true, lookstrafe.integer);
1725         M_Options_PrintSlider(  "       Mouse Speed", true, sensitivity.value, 1, 50);
1726         M_Options_PrintCheckbox("        Mouse Look", true, freelook.integer);
1727         M_Options_PrintCheckbox("      Invert Mouse", true, m_pitch.value < 0);
1728         M_Options_PrintCheckbox("         Use Mouse", true, vid_mouse.integer);
1729 }
1730
1731
1732 static void M_Options_Key (int k, char ascii)
1733 {
1734         switch (k)
1735         {
1736         case K_ESCAPE:
1737                 M_Menu_Main_f ();
1738                 break;
1739
1740         case K_ENTER:
1741                 m_entersound = true;
1742                 switch (options_cursor)
1743                 {
1744                 case 0:
1745                         M_Menu_Keys_f ();
1746                         break;
1747                 case 1:
1748                         m_state = m_none;
1749                         key_dest = key_game;
1750                         Con_ToggleConsole_f ();
1751                         break;
1752                 case 2:
1753                         M_Menu_Reset_f ();
1754                         break;
1755                 case 3:
1756                         M_Menu_Video_f ();
1757                         break;
1758                 case 4:
1759                         M_Menu_Options_Effects_f ();
1760                         break;
1761                 case 5:
1762                         M_Menu_Options_Graphics_f ();
1763                         break;
1764                 case 6:
1765                         M_Menu_Options_ColorControl_f ();
1766                         break;
1767                 default:
1768                         M_Menu_Options_AdjustSliders (1);
1769                         break;
1770                 }
1771                 return;
1772
1773         case K_UPARROW:
1774                 S_LocalSound ("sound/misc/menu1.wav");
1775                 options_cursor--;
1776                 if (options_cursor < 0)
1777                         options_cursor = OPTIONS_ITEMS-1;
1778                 break;
1779
1780         case K_DOWNARROW:
1781                 S_LocalSound ("sound/misc/menu1.wav");
1782                 options_cursor++;
1783                 if (options_cursor >= OPTIONS_ITEMS)
1784                         options_cursor = 0;
1785                 break;
1786
1787         case K_LEFTARROW:
1788                 M_Menu_Options_AdjustSliders (-1);
1789                 break;
1790
1791         case K_RIGHTARROW:
1792                 M_Menu_Options_AdjustSliders (1);
1793                 break;
1794         }
1795 }
1796
1797 #define OPTIONS_EFFECTS_ITEMS   35
1798
1799 static int options_effects_cursor;
1800
1801 void M_Menu_Options_Effects_f (void)
1802 {
1803         key_dest = key_menu;
1804         m_state = m_options_effects;
1805         m_entersound = true;
1806 }
1807
1808
1809 extern cvar_t cl_stainmaps;
1810 extern cvar_t cl_stainmaps_clearonload;
1811 extern cvar_t r_explosionclip;
1812 extern cvar_t r_coronas;
1813 extern cvar_t gl_flashblend;
1814 extern cvar_t cl_beams_polygon;
1815 extern cvar_t cl_beams_relative;
1816 extern cvar_t cl_beams_lightatend;
1817 extern cvar_t r_lightningbeam_thickness;
1818 extern cvar_t r_lightningbeam_scroll;
1819 extern cvar_t r_lightningbeam_repeatdistance;
1820 extern cvar_t r_lightningbeam_color_red;
1821 extern cvar_t r_lightningbeam_color_green;
1822 extern cvar_t r_lightningbeam_color_blue;
1823 extern cvar_t r_lightningbeam_qmbtexture;
1824
1825 static void M_Menu_Options_Effects_AdjustSliders (int dir)
1826 {
1827         int optnum;
1828         S_LocalSound ("sound/misc/menu3.wav");
1829
1830         optnum = 0;
1831              if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
1832         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1833         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1834         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
1835         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
1836         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
1837         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1838         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1839         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
1840         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
1841         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1842         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1843         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1844         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1845         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1846         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1847         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
1848         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
1849         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
1850         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
1851         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
1852         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
1853         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
1854         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
1855         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
1856         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
1857         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
1858         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
1859         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
1860         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
1861         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
1862         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
1863         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
1864         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
1865         else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
1866 }
1867
1868 static void M_Options_Effects_Draw (void)
1869 {
1870         int visible;
1871         cachepic_t      *p;
1872
1873         M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
1874
1875         M_DrawPic(16, 4, "gfx/qplaque");
1876         p = Draw_CachePic("gfx/p_option", true);
1877         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
1878
1879         optcursor = options_effects_cursor;
1880         optnum = 0;
1881         visible = (int)((menu_height - 32) / 8);
1882         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
1883
1884         M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
1885         M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
1886         M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
1887         M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
1888         M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
1889         M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
1890         M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
1891         M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
1892         M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
1893         M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
1894         M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
1895         M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
1896         M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
1897         M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
1898         M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
1899         M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
1900         M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
1901         M_Options_PrintCheckbox("    Lightning Polygons", true, cl_beams_polygons.integer);
1902         M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
1903         M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
1904         M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
1905         M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
1906         M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
1907         M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
1908         M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
1909         M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
1910         M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
1911         M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
1912         M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
1913         M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
1914         M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
1915         M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
1916         M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
1917         M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
1918         M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
1919 }
1920
1921
1922 static void M_Options_Effects_Key (int k, char ascii)
1923 {
1924         switch (k)
1925         {
1926         case K_ESCAPE:
1927                 M_Menu_Options_f ();
1928                 break;
1929
1930         case K_ENTER:
1931                 M_Menu_Options_Effects_AdjustSliders (1);
1932                 break;
1933
1934         case K_UPARROW:
1935                 S_LocalSound ("sound/misc/menu1.wav");
1936                 options_effects_cursor--;
1937                 if (options_effects_cursor < 0)
1938                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1939                 break;
1940
1941         case K_DOWNARROW:
1942                 S_LocalSound ("sound/misc/menu1.wav");
1943                 options_effects_cursor++;
1944                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1945                         options_effects_cursor = 0;
1946                 break;
1947
1948         case K_LEFTARROW:
1949                 M_Menu_Options_Effects_AdjustSliders (-1);
1950                 break;
1951
1952         case K_RIGHTARROW:
1953                 M_Menu_Options_Effects_AdjustSliders (1);
1954                 break;
1955         }
1956 }
1957
1958
1959 #define OPTIONS_GRAPHICS_ITEMS  14
1960
1961 static int options_graphics_cursor;
1962
1963 void M_Menu_Options_Graphics_f (void)
1964 {
1965         key_dest = key_menu;
1966         m_state = m_options_graphics;
1967         m_entersound = true;
1968 }
1969
1970 extern cvar_t r_shadow_gloss;
1971 extern cvar_t r_shadow_realtime_dlight;
1972 extern cvar_t r_shadow_realtime_dlight_shadows;
1973 extern cvar_t r_shadow_realtime_world;
1974 extern cvar_t r_shadow_realtime_world_dlightshadows;
1975 extern cvar_t r_shadow_realtime_world_lightmaps;
1976 extern cvar_t r_shadow_realtime_world_shadows;
1977 extern cvar_t r_bloom;
1978 extern cvar_t r_bloom_intensity;
1979 extern cvar_t r_bloom_power;
1980 extern cvar_t r_bloom_blur;
1981 extern cvar_t r_bloom_resolution;
1982 extern cvar_t gl_picmip;
1983
1984 static void M_Menu_Options_Graphics_AdjustSliders (int dir)
1985 {
1986         int optnum;
1987         S_LocalSound ("sound/misc/menu3.wav");
1988
1989         optnum = 0;
1990
1991                  if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                                  bound(0, r_shadow_gloss.integer + dir, 2));
1992         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                            !r_shadow_realtime_dlight.integer);
1993         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,            !r_shadow_realtime_dlight_shadows.integer);
1994         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                                     !r_shadow_realtime_world.integer);
1995         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows,       !r_shadow_realtime_world_dlightshadows.integer);
1996         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,           bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
1997         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,                     !r_shadow_realtime_world_shadows.integer);
1998         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
1999         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity,                       bound(1, r_bloom_intensity.value + dir * 1, 16));
2000         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power,                           bound(1, r_bloom_power.value + dir * 1, 16));
2001         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
2002         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
2003         else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip,                               bound(0, gl_picmip.value - dir, 3));
2004         else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
2005 }
2006
2007
2008 static void M_Options_Graphics_Draw (void)
2009 {
2010         int visible;
2011         cachepic_t      *p;
2012
2013         M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
2014
2015         M_DrawPic(16, 4, "gfx/qplaque");
2016         p = Draw_CachePic("gfx/p_option", true);
2017         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2018
2019         optcursor = options_graphics_cursor;
2020         optnum = 0;
2021         visible = (int)((menu_height - 32) / 8);
2022         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
2023
2024         M_Options_PrintSlider(  "             Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
2025         M_Options_PrintCheckbox("             RT DLights", true, r_shadow_realtime_dlight.integer);
2026         M_Options_PrintCheckbox("      RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
2027         M_Options_PrintCheckbox("               RT World", true, r_shadow_realtime_world.integer);
2028         M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
2029         M_Options_PrintSlider(  "     RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
2030         M_Options_PrintCheckbox("        RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
2031         M_Options_PrintCheckbox("           Bloom Effect", true, r_bloom.integer);
2032         M_Options_PrintSlider(  "        Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
2033         M_Options_PrintSlider(  "            Bloom Power", true, r_bloom_power.value, 1, 16);
2034         M_Options_PrintSlider(  "             Bloom Blur", true, r_bloom_blur.value, 1, 16);
2035         M_Options_PrintSlider(  "       Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
2036         M_Options_PrintSlider(  "        Texture Quality", true, gl_picmip.value, 3, 0);
2037         M_Options_PrintCommand( "       Restart Renderer", true);
2038 }
2039
2040
2041 static void M_Options_Graphics_Key (int k, char ascii)
2042 {
2043         switch (k)
2044         {
2045         case K_ESCAPE:
2046                 M_Menu_Options_f ();
2047                 break;
2048
2049         case K_ENTER:
2050                 M_Menu_Options_Graphics_AdjustSliders (1);
2051                 break;
2052
2053         case K_UPARROW:
2054                 S_LocalSound ("sound/misc/menu1.wav");
2055                 options_graphics_cursor--;
2056                 if (options_graphics_cursor < 0)
2057                         options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
2058                 break;
2059
2060         case K_DOWNARROW:
2061                 S_LocalSound ("sound/misc/menu1.wav");
2062                 options_graphics_cursor++;
2063                 if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
2064                         options_graphics_cursor = 0;
2065                 break;
2066
2067         case K_LEFTARROW:
2068                 M_Menu_Options_Graphics_AdjustSliders (-1);
2069                 break;
2070
2071         case K_RIGHTARROW:
2072                 M_Menu_Options_Graphics_AdjustSliders (1);
2073                 break;
2074         }
2075 }
2076
2077
2078 #define OPTIONS_COLORCONTROL_ITEMS      18
2079
2080 static int              options_colorcontrol_cursor;
2081
2082 // intensity value to match up to 50% dither to 'correct' quake
2083 static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
2084
2085 void M_Menu_Options_ColorControl_f (void)
2086 {
2087         key_dest = key_menu;
2088         m_state = m_options_colorcontrol;
2089         m_entersound = true;
2090 }
2091
2092
2093 static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
2094 {
2095         int optnum;
2096         float f;
2097         S_LocalSound ("sound/misc/menu3.wav");
2098
2099         optnum = 1;
2100         if (options_colorcontrol_cursor == optnum++)
2101                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
2102         else if (options_colorcontrol_cursor == optnum++)
2103         {
2104                 Cvar_SetValueQuick (&v_color_enable, 0);
2105                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
2106         }
2107         else if (options_colorcontrol_cursor == optnum++)
2108         {
2109                 Cvar_SetValueQuick (&v_color_enable, 0);
2110                 Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
2111         }
2112         else if (options_colorcontrol_cursor == optnum++)
2113         {
2114                 Cvar_SetValueQuick (&v_color_enable, 0);
2115                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
2116         }
2117         else if (options_colorcontrol_cursor == optnum++)
2118         {
2119                 Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
2120         }
2121         else if (options_colorcontrol_cursor == optnum++)
2122         {
2123                 Cvar_SetValueQuick (&v_color_enable, 1);
2124                 Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
2125         }
2126         else if (options_colorcontrol_cursor == optnum++)
2127         {
2128                 Cvar_SetValueQuick (&v_color_enable, 1);
2129                 Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
2130         }
2131         else if (options_colorcontrol_cursor == optnum++)
2132         {
2133                 Cvar_SetValueQuick (&v_color_enable, 1);
2134                 Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
2135         }
2136         else if (options_colorcontrol_cursor == optnum++)
2137         {
2138                 Cvar_SetValueQuick (&v_color_enable, 1);
2139                 f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
2140                 Cvar_SetValueQuick (&v_color_black_r, f);
2141                 Cvar_SetValueQuick (&v_color_black_g, f);
2142                 Cvar_SetValueQuick (&v_color_black_b, f);
2143         }
2144         else if (options_colorcontrol_cursor == optnum++)
2145         {
2146                 Cvar_SetValueQuick (&v_color_enable, 1);
2147                 Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
2148         }
2149         else if (options_colorcontrol_cursor == optnum++)
2150         {
2151                 Cvar_SetValueQuick (&v_color_enable, 1);
2152                 Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
2153         }
2154         else if (options_colorcontrol_cursor == optnum++)
2155         {
2156                 Cvar_SetValueQuick (&v_color_enable, 1);
2157                 Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
2158         }
2159         else if (options_colorcontrol_cursor == optnum++)
2160         {
2161                 Cvar_SetValueQuick (&v_color_enable, 1);
2162                 f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
2163                 Cvar_SetValueQuick (&v_color_grey_r, f);
2164                 Cvar_SetValueQuick (&v_color_grey_g, f);
2165                 Cvar_SetValueQuick (&v_color_grey_b, f);
2166         }
2167         else if (options_colorcontrol_cursor == optnum++)
2168         {
2169                 Cvar_SetValueQuick (&v_color_enable, 1);
2170                 Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
2171         }
2172         else if (options_colorcontrol_cursor == optnum++)
2173         {
2174                 Cvar_SetValueQuick (&v_color_enable, 1);
2175                 Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
2176         }
2177         else if (options_colorcontrol_cursor == optnum++)
2178         {
2179                 Cvar_SetValueQuick (&v_color_enable, 1);
2180                 Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
2181         }
2182         else if (options_colorcontrol_cursor == optnum++)
2183         {
2184                 Cvar_SetValueQuick (&v_color_enable, 1);
2185                 f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
2186                 Cvar_SetValueQuick (&v_color_white_r, f);
2187                 Cvar_SetValueQuick (&v_color_white_g, f);
2188                 Cvar_SetValueQuick (&v_color_white_b, f);
2189         }
2190 }
2191
2192 static void M_Options_ColorControl_Draw (void)
2193 {
2194         int visible;
2195         float x, c, s, t, u, v;
2196         cachepic_t      *p, *dither;
2197
2198         dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
2199
2200         M_Background(320, 256);
2201
2202         M_DrawPic(16, 4, "gfx/qplaque");
2203         p = Draw_CachePic("gfx/p_option", true);
2204         M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
2205
2206         optcursor = options_colorcontrol_cursor;
2207         optnum = 0;
2208         visible = (int)((menu_height - 32) / 8);
2209         opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
2210
2211         M_Options_PrintCommand( "     Reset to defaults", true);
2212         M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
2213         M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
2214         M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
2215         M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
2216         M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
2217         M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
2218         M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
2219         M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
2220         M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
2221         M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
2222         M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
2223         M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
2224         M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
2225         M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
2226         M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
2227         M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
2228         M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
2229
2230         opty += 4;
2231         DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
2232         s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
2233         t = (float) 4 / 2 * vid.height / vid_conheight.integer;
2234         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
2235         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
2236         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
2237         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
2238         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
2239         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
2240         DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
2241         DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
2242
2243         c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
2244         s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
2245         t = (float) 48 / 2 * vid.height / vid_conheight.integer;
2246         u = s * 0.5;
2247         v = t * 0.5;
2248         opty += 8;
2249         x = 4;
2250         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
2251         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
2252         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
2253         x += 80;
2254         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
2255         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
2256         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
2257         x += 80;
2258         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
2259         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
2260         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
2261         x += 80;
2262         DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
2263         DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
2264         DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
2265 }
2266
2267
2268 static void M_Options_ColorControl_Key (int k, char ascii)
2269 {
2270         switch (k)
2271         {
2272         case K_ESCAPE:
2273                 M_Menu_Options_f ();
2274                 break;
2275
2276         case K_ENTER:
2277                 m_entersound = true;
2278                 switch (options_colorcontrol_cursor)
2279                 {
2280                 case 0:
2281                         Cvar_SetValueQuick(&v_hwgamma, 1);
2282                         Cvar_SetValueQuick(&v_gamma, 1);
2283                         Cvar_SetValueQuick(&v_contrast, 1);
2284                         Cvar_SetValueQuick(&v_brightness, 0);
2285                         Cvar_SetValueQuick(&v_color_enable, 0);
2286                         Cvar_SetValueQuick(&v_color_black_r, 0);
2287                         Cvar_SetValueQuick(&v_color_black_g, 0);
2288                         Cvar_SetValueQuick(&v_color_black_b, 0);
2289                         Cvar_SetValueQuick(&v_color_grey_r, 0);
2290                         Cvar_SetValueQuick(&v_color_grey_g, 0);
2291                         Cvar_SetValueQuick(&v_color_grey_b, 0);
2292                         Cvar_SetValueQuick(&v_color_white_r, 1);
2293                         Cvar_SetValueQuick(&v_color_white_g, 1);
2294                         Cvar_SetValueQuick(&v_color_white_b, 1);
2295                         break;
2296                 default:
2297                         M_Menu_Options_ColorControl_AdjustSliders (1);
2298                         break;
2299                 }
2300                 return;
2301
2302         case K_UPARROW:
2303                 S_LocalSound ("sound/misc/menu1.wav");
2304                 options_colorcontrol_cursor--;
2305                 if (options_colorcontrol_cursor < 0)
2306                         options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
2307                 break;
2308
2309         case K_DOWNARROW:
2310                 S_LocalSound ("sound/misc/menu1.wav");
2311                 options_colorcontrol_cursor++;
2312                 if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
2313                         options_colorcontrol_cursor = 0;
2314                 break;
2315
2316         case K_LEFTARROW:
2317                 M_Menu_Options_ColorControl_AdjustSliders (-1);
2318                 break;
2319
2320         case K_RIGHTARROW:
2321                 M_Menu_Options_ColorControl_AdjustSliders (1);
2322                 break;
2323         }
2324 }
2325
2326
2327 //=============================================================================
2328 /* KEYS MENU */
2329
2330 static char *quakebindnames[][2] =
2331 {
2332 {"+attack",             "attack"},
2333 {"impulse 10",          "next weapon"},
2334 {"impulse 12",          "previous weapon"},
2335 {"+jump",                       "jump / swim up"},
2336 {"+forward",            "walk forward"},
2337 {"+back",                       "backpedal"},
2338 {"+left",                       "turn left"},
2339 {"+right",                      "turn right"},
2340 {"+speed",                      "run"},
2341 {"+moveleft",           "step left"},
2342 {"+moveright",          "step right"},
2343 {"+strafe",             "sidestep"},
2344 {"+lookup",             "look up"},
2345 {"+lookdown",           "look down"},
2346 {"centerview",          "center view"},
2347 {"+mlook",                      "mouse look"},
2348 {"+klook",                      "keyboard look"},
2349 {"+moveup",                     "swim up"},
2350 {"+movedown",           "swim down"}
2351 };
2352
2353 static char *transfusionbindnames[][2] =
2354 {
2355 {"",                            "Movement"},            // Movement commands
2356 {"+forward",            "walk forward"},
2357 {"+back",                       "backpedal"},
2358 {"+left",                       "turn left"},
2359 {"+right",                      "turn right"},
2360 {"+moveleft",           "step left"},
2361 {"+moveright",          "step right"},
2362 {"+jump",                       "jump / swim up"},
2363 {"+movedown",           "swim down"},
2364 {"",                            "Combat"},                      // Combat commands
2365 {"impulse 1",           "Pitch Fork"},
2366 {"impulse 2",           "Flare Gun"},
2367 {"impulse 3",           "Shotgun"},
2368 {"impulse 4",           "Machine Gun"},
2369 {"impulse 5",           "Incinerator"},
2370 {"impulse 6",           "Bombs (TNT)"},
2371 {"impulse 35",          "Proximity Bomb"},
2372 {"impulse 36",          "Remote Detonator"},
2373 {"impulse 7",           "Aerosol Can"},
2374 {"impulse 8",           "Tesla Cannon"},
2375 {"impulse 9",           "Life Leech"},
2376 {"impulse 10",          "Voodoo Doll"},
2377 {"impulse 21",          "next weapon"},
2378 {"impulse 22",          "previous weapon"},
2379 {"+attack",             "attack"},
2380 {"+button3",            "altfire"},
2381 {"",                            "Inventory"},           // Inventory commands
2382 {"impulse 40",          "Dr.'s Bag"},
2383 {"impulse 41",          "Crystal Ball"},
2384 {"impulse 42",          "Beast Vision"},
2385 {"impulse 43",          "Jump Boots"},
2386 {"impulse 23",          "next item"},
2387 {"impulse 24",          "previous item"},
2388 {"impulse 25",          "use item"},
2389 {"",                            "Misc"},                        // Misc commands
2390 {"+button4",            "use"},
2391 {"impulse 50",          "add bot (red)"},
2392 {"impulse 51",          "add bot (blue)"},
2393 {"impulse 52",          "kick a bot"},
2394 {"impulse 26",          "next armor type"},
2395 {"impulse 27",          "identify player"},
2396 {"impulse 55",          "voting menu"},
2397 {"impulse 56",          "observer mode"},
2398 {"",                            "Taunts"},            // Taunts
2399 {"impulse 70",          "taunt 0"},
2400 {"impulse 71",          "taunt 1"},
2401 {"impulse 72",          "taunt 2"},
2402 {"impulse 73",          "taunt 3"},
2403 {"impulse 74",          "taunt 4"},
2404 {"impulse 75",          "taunt 5"},
2405 {"impulse 76",          "taunt 6"},
2406 {"impulse 77",          "taunt 7"},
2407 {"impulse 78",          "taunt 8"},
2408 {"impulse 79",          "taunt 9"}
2409 };
2410
2411 static char *goodvsbad2bindnames[][2] =
2412 {
2413 {"impulse 69",          "Power 1"},
2414 {"impulse 70",          "Power 2"},
2415 {"impulse 71",          "Power 3"},
2416 {"+jump",                       "jump / swim up"},
2417 {"+forward",            "walk forward"},
2418 {"+back",                       "backpedal"},
2419 {"+left",                       "turn left"},
2420 {"+right",                      "turn right"},
2421 {"+speed",                      "run"},
2422 {"+moveleft",           "step left"},
2423 {"+moveright",          "step right"},
2424 {"+strafe",             "sidestep"},
2425 {"+lookup",             "look up"},
2426 {"+lookdown",           "look down"},
2427 {"centerview",          "center view"},
2428 {"+mlook",                      "mouse look"},
2429 {"kill",                        "kill yourself"},
2430 {"+moveup",                     "swim up"},
2431 {"+movedown",           "swim down"}
2432 };
2433
2434 static int numcommands;
2435 static char *(*bindnames)[2];
2436
2437 /*
2438 typedef struct binditem_s
2439 {
2440         char *command, *description;
2441         struct binditem_s *next;
2442 }
2443 binditem_t;
2444
2445 typedef struct bindcategory_s
2446 {
2447         char *name;
2448         binditem_t *binds;
2449         struct bindcategory_s *next;
2450 }
2451 bindcategory_t;
2452
2453 static bindcategory_t *bindcategories = NULL;
2454
2455 static void M_ClearBinds (void)
2456 {
2457         for (c = bindcategories;c;c = cnext)
2458         {
2459                 cnext = c->next;
2460                 for (b = c->binds;b;b = bnext)
2461                 {
2462                         bnext = b->next;
2463                         Z_Free(b);
2464                 }
2465                 Z_Free(c);
2466         }
2467         bindcategories = NULL;
2468 }
2469
2470 static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
2471 {
2472         for (b = &c->binds;*b;*b = &(*b)->next);
2473         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
2474         *b->command = (char *)((*b) + 1);
2475         *b->description = *b->command + strlen(command) + 1;
2476         strcpy(*b->command, command);
2477         strcpy(*b->description, description);
2478 }
2479
2480 static void M_AddBind (char *category, char *command, char *description)
2481 {
2482         for (c = &bindcategories;*c;c = &(*c)->next)
2483         {
2484                 if (!strcmp(category, (*c)->name))
2485                 {
2486                         M_AddBindToCategory(*c, command, description);
2487                         return;
2488                 }
2489         }
2490         *c = Z_Alloc(sizeof(bindcategory_t));
2491         M_AddBindToCategory(*c, command, description);
2492 }
2493
2494 static void M_DefaultBinds (void)
2495 {
2496         M_ClearBinds();
2497         M_AddBind("movement", "+jump", "jump / swim up");
2498         M_AddBind("movement", "+forward", "walk forward");
2499         M_AddBind("movement", "+back", "backpedal");
2500         M_AddBind("movement", "+left", "turn left");
2501         M_AddBind("movement", "+right", "turn right");
2502         M_AddBind("movement", "+speed", "run");
2503         M_AddBind("movement", "+moveleft", "step left");
2504         M_AddBind("movement", "+moveright", "step right");
2505         M_AddBind("movement", "+strafe", "sidestep");
2506         M_AddBind("movement", "+lookup", "look up");
2507         M_AddBind("movement", "+lookdown", "look down");
2508         M_AddBind("movement", "centerview", "center view");
2509         M_AddBind("movement", "+mlook", "mouse look");
2510         M_AddBind("movement", "+klook", "keyboard look");
2511         M_AddBind("movement", "+moveup", "swim up");
2512         M_AddBind("movement", "+movedown", "swim down");
2513         M_AddBind("weapons", "+attack", "attack");
2514         M_AddBind("weapons", "impulse 10", "next weapon");
2515         M_AddBind("weapons", "impulse 12", "previous weapon");
2516         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
2517         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
2518         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
2519         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
2520         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
2521         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
2522         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
2523         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
2524 }
2525 */
2526
2527
2528 static int              keys_cursor;
2529 static int              bind_grab;
2530
2531 void M_Menu_Keys_f (void)
2532 {
2533         key_dest = key_menu;
2534         m_state = m_keys;
2535         m_entersound = true;
2536 }
2537
2538 #define NUMKEYS 5
2539
2540 void M_FindKeysForCommand (const char *command, int *keys)
2541 {
2542         int             count;
2543         int             j;
2544         char    *b;
2545
2546         for (j = 0;j < NUMKEYS;j++)
2547                 keys[j] = -1;
2548
2549         count = 0;
2550
2551         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2552         {
2553                 b = keybindings[0][j];
2554                 if (!b)
2555                         continue;
2556                 if (!strcmp (b, command) )
2557                 {
2558                         keys[count++] = j;
2559                         if (count == NUMKEYS)
2560                                 break;
2561                 }
2562         }
2563 }
2564
2565 static void M_UnbindCommand (char *command)
2566 {
2567         int             j;
2568         char    *b;
2569
2570         for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
2571         {
2572                 b = keybindings[0][j];
2573                 if (!b)
2574                         continue;
2575                 if (!strcmp (b, command))
2576                         Key_SetBinding (j, 0, "");
2577         }
2578 }
2579
2580
2581 static void M_Keys_Draw (void)
2582 {
2583         int             i, j;
2584         int             keys[NUMKEYS];
2585         int             y;
2586         cachepic_t      *p;
2587         char    keystring[MAX_INPUTLINE];
2588
2589         M_Background(320, 48 + 8 * numcommands);
2590
2591         p = Draw_CachePic ("gfx/ttl_cstm", true);
2592         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
2593
2594         if (bind_grab)
2595                 M_Print(12, 32, "Press a key or button for this action");
2596         else
2597                 M_Print(18, 32, "Enter to change, backspace to clear");
2598
2599 // search for known bindings
2600         for (i=0 ; i<numcommands ; i++)
2601         {
2602                 y = 48 + 8*i;
2603
2604                 // If there's no command, it's just a section
2605                 if (bindnames[i][0][0] == '\0')
2606                 {
2607                         M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
2608                         M_PrintRed (16, y, bindnames[i][1]);
2609                         continue;
2610                 }
2611                 else
2612                         M_Print(16, y, bindnames[i][1]);
2613
2614                 M_FindKeysForCommand (bindnames[i][0], keys);
2615
2616                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
2617                 if (keys[0] == -1)
2618                         strcpy(keystring, "???");
2619                 else
2620                 {
2621                         keystring[0] = 0;
2622                         for (j = 0;j < NUMKEYS;j++)
2623                         {
2624                                 if (keys[j] != -1)
2625                                 {
2626                                         if (j > 0)
2627                                                 strcat(keystring, " or ");
2628                                         strcat(keystring, Key_KeynumToString (keys[j]));
2629                                 }
2630                         }
2631                 }
2632                 M_Print(150, y, keystring);
2633         }
2634
2635         if (bind_grab)
2636                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
2637         else
2638                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
2639 }
2640
2641
2642 static void M_Keys_Key (int k, char ascii)
2643 {
2644         char    cmd[80];
2645         int             keys[NUMKEYS];
2646
2647         if (bind_grab)
2648         {       // defining a key
2649                 S_LocalSound ("sound/misc/menu1.wav");
2650                 if (k == K_ESCAPE)
2651                 {
2652                         bind_grab = false;
2653                 }
2654                 else //if (k != '`')
2655                 {
2656                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
2657                         Cbuf_InsertText (cmd);
2658                 }
2659
2660                 bind_grab = false;
2661                 return;
2662         }
2663
2664         switch (k)
2665         {
2666         case K_ESCAPE:
2667                 M_Menu_Options_f ();
2668                 break;
2669
2670         case K_LEFTARROW:
2671         case K_UPARROW:
2672                 S_LocalSound ("sound/misc/menu1.wav");
2673                 do
2674                 {
2675                         keys_cursor--;
2676                         if (keys_cursor < 0)
2677                                 keys_cursor = numcommands-1;
2678                 }
2679                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2680                 break;
2681
2682         case K_DOWNARROW:
2683         case K_RIGHTARROW:
2684                 S_LocalSound ("sound/misc/menu1.wav");
2685                 do
2686                 {
2687                         keys_cursor++;
2688                         if (keys_cursor >= numcommands)
2689                                 keys_cursor = 0;
2690                 }
2691                 while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
2692                 break;
2693
2694         case K_ENTER:           // go into bind mode
2695                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
2696                 S_LocalSound ("sound/misc/menu2.wav");
2697                 if (keys[NUMKEYS - 1] != -1)
2698                         M_UnbindCommand (bindnames[keys_cursor][0]);
2699                 bind_grab = true;
2700                 break;
2701
2702         case K_BACKSPACE:               // delete bindings
2703         case K_DEL:                             // delete bindings
2704                 S_LocalSound ("sound/misc/menu2.wav");
2705                 M_UnbindCommand (bindnames[keys_cursor][0]);
2706                 break;
2707         }
2708 }
2709
2710 void M_Menu_Reset_f (void)
2711 {
2712         key_dest = key_menu;
2713         m_state = m_reset;
2714         m_entersound = true;
2715 }
2716
2717
2718 static void M_Reset_Key (int key, char ascii)
2719 {
2720         switch (key)
2721         {
2722         case 'Y':
2723         case 'y':
2724                 Cbuf_AddText ("exec default.cfg\n");
2725                 // no break here since we also exit the menu
2726
2727         case K_ESCAPE:
2728         case 'n':
2729         case 'N':
2730                 m_state = m_options;
2731                 m_entersound = true;
2732                 break;
2733
2734         default:
2735                 break;
2736         }
2737 }
2738
2739 static void M_Reset_Draw (void)
2740 {
2741         int lines = 2, linelength = 20;
2742         M_Background(linelength * 8 + 16, lines * 8 + 16);
2743         M_DrawTextBox(0, 0, linelength, lines);
2744         M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
2745         M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
2746 }
2747
2748 //=============================================================================
2749 /* VIDEO MENU */
2750
2751 // note: if modes are added to the beginning of this list, update VID_DEFAULT
2752 typedef struct video_resolution_s
2753 {
2754         const char *type;
2755         int width, height;
2756         int conwidth, conheight;
2757         double pixelheight; // pixel aspect
2758 }
2759 video_resolution_t;
2760 video_resolution_t video_resolutions[] =
2761 {
2762 {"Standard 4x3"              ,  320, 240, 320, 240, 1     },
2763 {"Standard 4x3"              ,  400, 300, 400, 300, 1     },
2764 {"Standard 4x3"              ,  512, 384, 512, 384, 1     },
2765 {"Standard 4x3"              ,  640, 480, 640, 480, 1     },
2766 {"Standard 4x3"              ,  800, 600, 640, 480, 1     },
2767 {"Standard 4x3"              , 1024, 768, 640, 480, 1     },
2768 {"Standard 4x3"              , 1152, 864, 640, 480, 1     },
2769 {"Standard 4x3"              , 1280, 960, 640, 480, 1     },
2770 {"Standard 4x3"              , 1400,1050, 640, 480, 1     },
2771 {"Standard 4x3"              , 1600,1200, 640, 480, 1     },
2772 {"Standard 4x3"              , 1792,1344, 640, 480, 1     },
2773 {"Standard 4x3"              , 1856,1392, 640, 480, 1     },
2774 {"Standard 4x3"              , 1920,1440, 640, 480, 1     },
2775 {"Standard 4x3"              , 2048,1536, 640, 480, 1     },
2776 {"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
2777 {"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
2778 {"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
2779 {"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
2780 {"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
2781 {"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
2782 {"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
2783 {"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
2784 {"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
2785 {"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
2786 {"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
2787 {"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
2788 {"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
2789 {"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
2790 {"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
2791 {"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
2792 {"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
2793 {"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
2794 {"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
2795 {"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
2796 {"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
2797 {"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
2798 {"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
2799 {"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
2800 {"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
2801 {"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
2802 {"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
2803 {"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
2804 {"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
2805 {"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
2806 {"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
2807 {"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
2808 {"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
2809 {"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
2810 {"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
2811 {"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
2812 {"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
2813 {"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
2814 {"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
2815 {"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
2816 {"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
2817 {NULL, 0, 0, 0, 0, 0}
2818 };
2819 // this is the number of the default mode (640x480) in the list above
2820 #define VID_DEFAULT 3
2821 #define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
2822
2823 #define VIDEO_ITEMS 7
2824 static int video_cursor = 0;
2825 static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
2826 static int video_resolution;
2827
2828 void M_Menu_Video_f (void)
2829 {
2830         int i;
2831
2832         key_dest = key_menu;
2833         m_state = m_video;
2834         m_entersound = true;
2835
2836         // Look for the closest match to the current resolution
2837         video_resolution = 0;
2838         for (i = 1;i < VID_RES_COUNT;i++)
2839         {
2840                 // if the new mode would be a worse match in width, skip it
2841                 if (fabs(video_resolutions[i].width - vid.width) > fabs(video_resolutions[video_resolution].width - vid.width))
2842                         continue;
2843                 // if it is equal in width, check height
2844                 if (video_resolutions[i].width == vid.width && video_resolutions[video_resolution].width == vid.width)
2845                 {
2846                         // if the new mode would be a worse match in height, skip it
2847                         if (fabs(video_resolutions[i].height - vid.height) > fabs(video_resolutions[video_resolution].height - vid.height))
2848                                 continue;
2849                         // if it is equal in width and height, check pixel aspect
2850                         if (video_resolutions[i].height == vid.height && video_resolutions[video_resolution].height == vid.height)
2851                         {
2852                                 // if the new mode would be a worse match in pixel aspect, skip it
2853                                 if (fabs(video_resolutions[i].pixelheight - vid_pixelheight.value) > fabs(video_resolutions[video_resolution].pixelheight - vid_pixelheight.value))
2854                                         continue;
2855                                 // if it is equal in everything, skip it (prefer earlier modes)
2856                                 if (video_resolutions[i].pixelheight == vid_pixelheight.value && video_resolutions[video_resolution].pixelheight == vid_pixelheight.value)
2857                                         continue;
2858                                 // better match for width, height, and pixel aspect
2859                                 video_resolution = i;
2860                         }
2861                         else // better match for width and height
2862                                 video_resolution = i;
2863                 }
2864                 else // better match for width
2865                         video_resolution = i;
2866         }
2867 }
2868
2869
2870 static void M_Video_Draw (void)
2871 {
2872         cachepic_t      *p;
2873
2874         M_Background(320, 200);
2875
2876         M_DrawPic(16, 4, "gfx/qplaque");
2877         p = Draw_CachePic("gfx/vidmodes", true);
2878         M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
2879
2880         // Current Resolution
2881         M_Print(16, video_cursor_table[0], "    Current Resolution");
2882         if (vid_supportrefreshrate && vid.fullscreen)
2883                 M_Print(220, video_cursor_table[0], va("%dx%d %dhz", vid.width, vid.height, vid.refreshrate));
2884         else
2885                 M_Print(220, video_cursor_table[0], va("%dx%d", vid.width, vid.height));
2886
2887         // Proposed Resolution
2888         M_Print(16, video_cursor_table[1], "        New Resolution");
2889         M_Print(220, video_cursor_table[1], va("%dx%d", video_resolutions[video_resolution].width, video_resolutions[video_resolution].height));
2890         M_Print(96, video_cursor_table[1] + 8, va("Type: %s", video_resolutions[video_resolution].type));
2891
2892         // Bits per pixel
2893         M_Print(16, video_cursor_table[2], "        Bits per pixel");
2894         M_Print(220, video_cursor_table[2], (vid_bitsperpixel.integer == 32) ? "32" : "16");
2895
2896         // Refresh Rate
2897         M_ItemPrint(16, video_cursor_table[3], "          Refresh Rate", vid_supportrefreshrate);
2898         M_DrawSlider(220, video_cursor_table[3], vid_refreshrate.integer, 60, 150);
2899
2900         // Fullscreen
2901         M_Print(16, video_cursor_table[4], "            Fullscreen");
2902         M_DrawCheckbox(220, video_cursor_table[4], vid_fullscreen.integer);
2903
2904         // "Apply" button
2905         M_Print(220, video_cursor_table[5], "Apply");
2906
2907         // Vertical Sync
2908         M_ItemPrint(16, video_cursor_table[6], "         Vertical Sync", gl_videosyncavailable);
2909         M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
2910
2911         // Cursor
2912         M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
2913 }
2914
2915
2916 static void M_Menu_Video_AdjustSliders (int dir)
2917 {
2918         S_LocalSound ("sound/misc/menu3.wav");
2919
2920         switch (video_cursor)
2921         {
2922                 // Resolution
2923                 case 1:
2924                 {
2925                         int r;
2926                         for(r = 0;r < VID_RES_COUNT;r++)
2927                         {
2928                                 video_resolution += dir;
2929                                 if (video_resolution >= VID_RES_COUNT)
2930                                         video_resolution = 0;
2931                                 if (video_resolution < 0)
2932                                         video_resolution = VID_RES_COUNT - 1;
2933                                 if (video_resolutions[video_resolution].width >= vid_minwidth.integer && video_resolutions[video_resolution].height >= vid_minheight.integer)
2934                                         break;
2935                         }
2936                         break;
2937                 }
2938
2939                 // Bits per pixel
2940                 case 2:
2941                         Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
2942                         break;
2943                 // Refresh Rate
2944                 case 3:
2945                         Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.integer + dir);
2946                         break;
2947                 case 4:
2948                         Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
2949                         break;
2950
2951                 case 6:
2952                         Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
2953                         break;
2954         }
2955 }
2956
2957
2958 static void M_Video_Key (int key, char ascii)
2959 {
2960         switch (key)
2961         {
2962                 case K_ESCAPE:
2963                         // vid_shared.c has a copy of the current video config. We restore it
2964                         Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
2965                         Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
2966                         if (vid_supportrefreshrate)
2967                                 Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
2968
2969                         S_LocalSound ("sound/misc/menu1.wav");
2970                         M_Menu_Options_f ();
2971                         break;
2972
2973                 case K_ENTER:
2974                         m_entersound = true;
2975                         switch (video_cursor)
2976                         {
2977                                 case 5:
2978                                         Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution].width);
2979                                         Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution].height);
2980                                         Cvar_SetValueQuick (&vid_conwidth, video_resolutions[video_resolution].conwidth);
2981                                         Cvar_SetValueQuick (&vid_conheight, video_resolutions[video_resolution].conheight);
2982                                         Cvar_SetValueQuick (&vid_pixelheight, video_resolutions[video_resolution].pixelheight);
2983                                         Cbuf_AddText ("vid_restart\n");
2984                                         M_Menu_Options_f ();
2985                                         break;
2986                                 default:
2987                                         M_Menu_Video_AdjustSliders (1);
2988                         }
2989                         break;
2990
2991                 case K_UPARROW:
2992                         S_LocalSound ("sound/misc/menu1.wav");
2993                         video_cursor--;
2994                         if (video_cursor < 0)
2995                                 video_cursor = VIDEO_ITEMS-1;
2996                         break;
2997
2998                 case K_DOWNARROW:
2999                         S_LocalSound ("sound/misc/menu1.wav");
3000                         video_cursor++;
3001                         if (video_cursor >= VIDEO_ITEMS)
3002                                 video_cursor = 0;
3003                         break;
3004
3005                 case K_LEFTARROW:
3006                         M_Menu_Video_AdjustSliders (-1);
3007                         break;
3008
3009                 case K_RIGHTARROW:
3010                         M_Menu_Video_AdjustSliders (1);
3011                         break;
3012         }
3013 }
3014
3015 //=============================================================================
3016 /* HELP MENU */
3017
3018 static int              help_page;
3019 #define NUM_HELP_PAGES  6
3020
3021
3022 void M_Menu_Help_f (void)
3023 {
3024         key_dest = key_menu;
3025         m_state = m_help;
3026         m_entersound = true;
3027         help_page = 0;
3028 }
3029
3030
3031
3032 static void M_Help_Draw (void)
3033 {
3034         M_Background(320, 200);
3035         M_DrawPic (0, 0, va("gfx/help%i", help_page));
3036 }
3037
3038
3039 static void M_Help_Key (int key, char ascii)
3040 {
3041         switch (key)
3042         {
3043         case K_ESCAPE:
3044                 M_Menu_Main_f ();
3045                 break;
3046
3047         case K_UPARROW:
3048         case K_RIGHTARROW:
3049                 m_entersound = true;
3050                 if (++help_page >= NUM_HELP_PAGES)
3051                         help_page = 0;
3052                 break;
3053
3054         case K_DOWNARROW:
3055         case K_LEFTARROW:
3056                 m_entersound = true;
3057                 if (--help_page < 0)
3058                         help_page = NUM_HELP_PAGES-1;
3059                 break;
3060         }
3061
3062 }
3063
3064 //=============================================================================
3065 /* CEDITS MENU */
3066
3067 void M_Menu_Credits_f (void)
3068 {
3069         key_dest = key_menu;
3070         m_state = m_credits;
3071         m_entersound = true;
3072 }
3073
3074
3075
3076 static void M_Credits_Draw (void)
3077 {
3078         M_Background(640, 480);
3079         M_DrawPic (0, 0, "gfx/creditsmiddle");
3080         M_Print (640/2 - 14/2*8, 236, "Coming soon...");
3081         M_DrawPic (0, 0, "gfx/creditstop");
3082         M_DrawPic (0, 433, "gfx/creditsbottom");
3083 }
3084
3085
3086 static void M_Credits_Key (int key, char ascii)
3087 {
3088                 M_Menu_Main_f ();
3089 }
3090
3091 //=============================================================================
3092 /* QUIT MENU */
3093
3094 static char *m_quit_message[9];
3095 static int              m_quit_prevstate;
3096 static qboolean wasInMenus;
3097
3098
3099 static int M_QuitMessage(char *line1, char *line2, char *line3, char *line4, char *line5, char *line6, char *line7, char *line8)
3100 {
3101         m_quit_message[0] = line1;
3102         m_quit_message[1] = line2;
3103         m_quit_message[2] = line3;
3104         m_quit_message[3] = line4;
3105         m_quit_message[4] = line5;
3106         m_quit_message[5] = line6;
3107         m_quit_message[6] = line7;
3108         m_quit_message[7] = line8;
3109         m_quit_message[8] = NULL;
3110         return 1;
3111 }
3112
3113 static int M_ChooseQuitMessage(int request)
3114 {
3115         switch (gamemode)
3116         {
3117         case GAME_NORMAL:
3118         case GAME_HIPNOTIC:
3119         case GAME_ROGUE:
3120         case GAME_NEHAHRA:
3121         case GAME_DEFEATINDETAIL2:
3122                 if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
3123                 if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
3124                 if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
3125                 if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
3126                 if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
3127                 if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
3128                 if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
3129                 if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
3130                 break;
3131         case GAME_GOODVSBAD2:
3132                 if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
3133                 if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
3134                 if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
3135                 if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
3136                 if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
3137                 if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
3138                 if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
3139                 if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
3140                 if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
3141                 if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
3142                 if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
3143                 if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
3144                 break;
3145         case GAME_BATTLEMECH:
3146                 if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3147                 if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3148                 if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3149                 if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3150                 if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3151                 if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
3152                 if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
3153                 break;
3154         case GAME_OPENQUARTZ:
3155                 if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3156                 if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3157                 if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3158                 if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3159                 break;
3160         case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
3161                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
3162                 break;
3163         default:
3164                 if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3165                 if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3166                 if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3167                 if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
3168                 break;
3169         }
3170         return 0;
3171 };
3172
3173 void M_Menu_Quit_f (void)
3174 {
3175         int n;
3176         if (m_state == m_quit)
3177                 return;
3178         wasInMenus = (key_dest == key_menu);
3179         key_dest = key_menu;
3180         m_quit_prevstate = m_state;
3181         m_state = m_quit;
3182         m_entersound = true;
3183         // count how many there are
3184         for (n = 0;M_ChooseQuitMessage(n);n++);
3185         // choose one
3186         M_ChooseQuitMessage(rand() % n);
3187 }
3188
3189
3190 static void M_Quit_Key (int key, char ascii)
3191 {
3192         switch (key)
3193         {
3194         case K_ESCAPE:
3195         case 'n':
3196         case 'N':
3197                 if (wasInMenus)
3198                 {
3199                         m_state = (enum m_state_e)m_quit_prevstate;
3200                         m_entersound = true;
3201                 }
3202                 else
3203                 {
3204                         key_dest = key_game;
3205                         m_state = m_none;
3206                 }
3207                 break;
3208
3209         case 'Y':
3210         case 'y':
3211                 Host_Quit_f ();
3212                 break;
3213
3214         default:
3215                 break;
3216         }
3217 }
3218
3219 static void M_Quit_Draw (void)
3220 {
3221         int i, l, linelength, firstline, lastline, lines;
3222         for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
3223         {
3224                 if ((l = (int)strlen(m_quit_message[i])))
3225                 {
3226                         if (firstline > i)
3227                                 firstline = i;
3228                         if (lastline < i)
3229                                 lastline = i;
3230                         if (linelength < l)
3231                                 linelength = l;
3232                 }
3233         }
3234         lines = (lastline - firstline) + 1;
3235         M_Background(linelength * 8 + 16, lines * 8 + 16);
3236         if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
3237                 M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
3238         for (i = 0, l = firstline;i < lines;i++, l++)
3239                 M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
3240 }
3241
3242 //=============================================================================
3243 /* LAN CONFIG MENU */
3244
3245 static int              lanConfig_cursor = -1;
3246 static int              lanConfig_cursor_table [] = {56, 76, 84, 120};
3247 #define NUM_LANCONFIG_CMDS      4
3248
3249 static int      lanConfig_port;
3250 static char     lanConfig_portname[6];
3251 static char     lanConfig_joinname[22];
3252
3253 void M_Menu_LanConfig_f (void)
3254 {
3255         key_dest = key_menu;
3256         m_state = m_lanconfig;
3257         m_entersound = true;
3258         if (lanConfig_cursor == -1)
3259         {
3260                 if (JoiningGame)
3261                         lanConfig_cursor = 1;
3262         }
3263         if (StartingGame)
3264                 lanConfig_cursor = 1;
3265         lanConfig_port = 26000;
3266         sprintf(lanConfig_portname, "%u", lanConfig_port);
3267
3268         M_Update_Return_Reason("");
3269 }
3270
3271
3272 static void M_LanConfig_Draw (void)
3273 {
3274         cachepic_t      *p;
3275         int             basex;
3276         char    *startJoin;
3277         char    *protocol;
3278
3279         M_Background(320, 200);
3280
3281         M_DrawPic (16, 4, "gfx/qplaque");
3282         p = Draw_CachePic ("gfx/p_multi", true);
3283         basex = (320-p->width)/2;
3284         M_DrawPic (basex, 4, "gfx/p_multi");
3285
3286         if (StartingGame)
3287                 startJoin = "New Game";
3288         else
3289                 startJoin = "Join Game";
3290         protocol = "TCP/IP";
3291         M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
3292         basex += 8;
3293
3294         M_Print(basex, lanConfig_cursor_table[0], "Port");
3295         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
3296         M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
3297
3298         if (JoiningGame)
3299         {
3300                 M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
3301                 M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
3302                 M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
3303                 M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, 22, 1);
3304                 M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
3305         }
3306         else
3307         {
3308                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
3309                 M_Print(basex+8, lanConfig_cursor_table[1], "OK");
3310         }
3311
3312         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
3313
3314         if (lanConfig_cursor == 0)
3315                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3316
3317         if (lanConfig_cursor == 3)
3318                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
3319
3320         if (*m_return_reason)
3321                 M_Print(basex, 168, m_return_reason);
3322 }
3323
3324
3325 static void M_LanConfig_Key (int key, char ascii)
3326 {
3327         int             l;
3328
3329         switch (key)
3330         {
3331         case K_ESCAPE:
3332                 M_Menu_MultiPlayer_f ();
3333                 break;
3334
3335         case K_UPARROW:
3336                 S_LocalSound ("sound/misc/menu1.wav");
3337                 lanConfig_cursor--;
3338                 if (lanConfig_cursor < 0)
3339                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
3340                 // when in start game menu, skip the unused search qw servers item
3341                 if (StartingGame && lanConfig_cursor == 2)
3342                         lanConfig_cursor = 1;
3343                 break;
3344
3345         case K_DOWNARROW:
3346                 S_LocalSound ("sound/misc/menu1.wav");
3347                 lanConfig_cursor++;
3348                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
3349                         lanConfig_cursor = 0;
3350                 // when in start game menu, skip the unused search qw servers item
3351                 if (StartingGame && lanConfig_cursor == 1)
3352                         lanConfig_cursor = 2;
3353                 break;
3354
3355         case K_ENTER:
3356                 if (lanConfig_cursor == 0)
3357                         break;
3358
3359                 m_entersound = true;
3360
3361                 Cbuf_AddText ("stopdemo\n");
3362
3363                 Cvar_SetValue("port", lanConfig_port);
3364
3365                 if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
3366                 {
3367                         if (StartingGame)
3368                         {
3369                                 M_Menu_GameOptions_f ();
3370                                 break;
3371                         }
3372                         M_Menu_ServerList_f();
3373                         break;
3374                 }
3375
3376                 if (lanConfig_cursor == 3)
3377                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
3378                 break;
3379
3380         case K_BACKSPACE:
3381                 if (lanConfig_cursor == 0)
3382                 {
3383                         if (strlen(lanConfig_portname))
3384                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
3385                 }
3386
3387                 if (lanConfig_cursor == 3)
3388                 {
3389                         if (strlen(lanConfig_joinname))
3390                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
3391                 }
3392                 break;
3393
3394         default:
3395                 if (ascii < 32)
3396                         break;
3397
3398                 if (lanConfig_cursor == 3)
3399                 {
3400                         l = (int)strlen(lanConfig_joinname);
3401                         if (l < 21)
3402                         {
3403                                 lanConfig_joinname[l+1] = 0;
3404                                 lanConfig_joinname[l] = ascii;
3405                         }
3406                 }
3407
3408                 if (ascii < '0' || ascii > '9')
3409                         break;
3410                 if (lanConfig_cursor == 0)
3411                 {
3412                         l = (int)strlen(lanConfig_portname);
3413                         if (l < 5)
3414                         {
3415                                 lanConfig_portname[l+1] = 0;
3416                                 lanConfig_portname[l] = ascii;
3417                         }
3418                 }
3419         }
3420
3421         if (StartingGame && lanConfig_cursor == 3)
3422         {
3423                 if (key == K_UPARROW)
3424                         lanConfig_cursor = 1;
3425                 else
3426                         lanConfig_cursor = 0;
3427         }
3428
3429         l =  atoi(lanConfig_portname);
3430         if (l <= 65535)
3431                 lanConfig_port = l;
3432         sprintf(lanConfig_portname, "%u", lanConfig_port);
3433 }
3434
3435 //=============================================================================
3436 /* GAME OPTIONS MENU */
3437
3438 typedef struct level_s
3439 {
3440         char    *name;
3441         char    *description;
3442 } level_t;
3443
3444 typedef struct episode_s
3445 {
3446         char    *description;
3447         int             firstLevel;
3448         int             levels;
3449 } episode_t;
3450
3451 typedef struct gamelevels_s
3452 {
3453         char *gamename;
3454         level_t *levels;
3455         episode_t *episodes;
3456         int numepisodes;
3457 }
3458 gamelevels_t;
3459
3460 static level_t quakelevels[] =
3461 {
3462         {"start", "Entrance"},  // 0
3463
3464         {"e1m1", "Slipgate Complex"},                           // 1
3465         {"e1m2", "Castle of the Damned"},
3466         {"e1m3", "The Necropolis"},
3467         {"e1m4", "The Grisly Grotto"},
3468         {"e1m5", "Gloom Keep"},
3469         {"e1m6", "The Door To Chthon"},
3470         {"e1m7", "The House of Chthon"},
3471         {"e1m8", "Ziggurat Vertigo"},
3472
3473         {"e2m1", "The Installation"},                           // 9
3474         {"e2m2", "Ogre Citadel"},
3475         {"e2m3", "Crypt of Decay"},
3476         {"e2m4", "The Ebon Fortress"},
3477         {"e2m5", "The Wizard's Manse"},
3478         {"e2m6", "The Dismal Oubliette"},
3479         {"e2m7", "Underearth"},
3480
3481         {"e3m1", "Termination Central"},                        // 16
3482         {"e3m2", "The Vaults of Zin"},
3483         {"e3m3", "The Tomb of Terror"},
3484         {"e3m4", "Satan's Dark Delight"},
3485         {"e3m5", "Wind Tunnels"},
3486         {"e3m6", "Chambers of Torment"},
3487         {"e3m7", "The Haunted Halls"},
3488
3489         {"e4m1", "The Sewage System"},                          // 23
3490         {"e4m2", "The Tower of Despair"},
3491         {"e4m3", "The Elder God Shrine"},
3492         {"e4m4", "The Palace of Hate"},
3493         {"e4m5", "Hell's Atrium"},
3494         {"e4m6", "The Pain Maze"},
3495         {"e4m7", "Azure Agony"},
3496         {"e4m8", "The Nameless City"},
3497
3498         {"end", "Shub-Niggurath's Pit"},                        // 31
3499
3500         {"dm1", "Place of Two Deaths"},                         // 32
3501         {"dm2", "Claustrophobopolis"},
3502         {"dm3", "The Abandoned Base"},
3503         {"dm4", "The Bad Place"},
3504         {"dm5", "The Cistern"},
3505         {"dm6", "The Dark Zone"}
3506 };
3507
3508 static episode_t quakeepisodes[] =
3509 {
3510         {"Welcome to Quake", 0, 1},
3511         {"Doomed Dimension", 1, 8},
3512         {"Realm of Black Magic", 9, 7},
3513         {"Netherworld", 16, 7},
3514         {"The Elder World", 23, 8},
3515         {"Final Level", 31, 1},
3516         {"Deathmatch Arena", 32, 6}
3517 };
3518
3519  //MED 01/06/97 added hipnotic levels
3520 static level_t     hipnoticlevels[] =
3521 {
3522    {"start", "Command HQ"},  // 0
3523
3524    {"hip1m1", "The Pumping Station"},          // 1
3525    {"hip1m2", "Storage Facility"},
3526    {"hip1m3", "The Lost Mine"},
3527    {"hip1m4", "Research Facility"},
3528    {"hip1m5", "Military Complex"},
3529
3530    {"hip2m1", "Ancient Realms"},          // 6
3531    {"hip2m2", "The Black Cathedral"},
3532    {"hip2m3", "The Catacombs"},
3533    {"hip2m4", "The Crypt"},
3534    {"hip2m5", "Mortum's Keep"},
3535    {"hip2m6", "The Gremlin's Domain"},
3536
3537    {"hip3m1", "Tur Torment"},       // 12
3538    {"hip3m2", "Pandemonium"},
3539    {"hip3m3", "Limbo"},
3540    {"hip3m4", "The Gauntlet"},
3541
3542    {"hipend", "Armagon's Lair"},       // 16
3543
3544    {"hipdm1", "The Edge of Oblivion"}           // 17
3545 };
3546
3547 //MED 01/06/97  added hipnotic episodes
3548 static episode_t   hipnoticepisodes[] =
3549 {
3550    {"Scourge of Armagon", 0, 1},
3551    {"Fortress of the Dead", 1, 5},
3552    {"Dominion of Darkness", 6, 6},
3553    {"The Rift", 12, 4},
3554    {"Final Level", 16, 1},
3555    {"Deathmatch Arena", 17, 1}
3556 };
3557
3558 //PGM 01/07/97 added rogue levels
3559 //PGM 03/02/97 added dmatch level
3560 static level_t          roguelevels[] =
3561 {
3562         {"start",       "Split Decision"},
3563         {"r1m1",        "Deviant's Domain"},
3564         {"r1m2",        "Dread Portal"},
3565         {"r1m3",        "Judgement Call"},
3566         {"r1m4",        "Cave of Death"},
3567         {"r1m5",        "Towers of Wrath"},
3568         {"r1m6",        "Temple of Pain"},
3569         {"r1m7",        "Tomb of the Overlord"},
3570         {"r2m1",        "Tempus Fugit"},
3571         {"r2m2",        "Elemental Fury I"},
3572         {"r2m3",        "Elemental Fury II"},
3573         {"r2m4",        "Curse of Osiris"},
3574         {"r2m5",        "Wizard's Keep"},
3575         {"r2m6",        "Blood Sacrifice"},
3576         {"r2m7",        "Last Bastion"},
3577         {"r2m8",        "Source of Evil"},
3578         {"ctf1",    "Division of Change"}
3579 };
3580
3581 //PGM 01/07/97 added rogue episodes
3582 //PGM 03/02/97 added dmatch episode
3583 static episode_t        rogueepisodes[] =
3584 {
3585         {"Introduction", 0, 1},
3586         {"Hell's Fortress", 1, 7},
3587         {"Corridors of Time", 8, 8},
3588         {"Deathmatch Arena", 16, 1}
3589 };
3590
3591 static level_t          nehahralevels[] =
3592 {
3593         {"nehstart",    "Welcome to Nehahra"},
3594         {"neh1m1",      "Forge City1: Slipgates"},
3595         {"neh1m2",      "Forge City2: Boiler"},
3596         {"neh1m3",      "Forge City3: Escape"},
3597         {"neh1m4",      "Grind Core"},
3598         {"neh1m5",      "Industrial Silence"},
3599         {"neh1m6",      "Locked-Up Anger"},
3600         {"neh1m7",      "Wanderer of the Wastes"},
3601         {"neh1m8",      "Artemis System Net"},
3602         {"neh1m9",      "To the Death"},
3603         {"neh2m1",      "The Gates of Ghoro"},
3604         {"neh2m2",      "Sacred Trinity"},
3605         {"neh2m3",      "Realm of the Ancients"},
3606         {"neh2m4",      "Temple of the Ancients"},
3607         {"neh2m5",      "Dreams Made Flesh"},
3608         {"neh2m6",      "Your Last Cup of Sorrow"},
3609         {"nehsec",      "Ogre's Bane"},
3610         {"nehahra",     "Nehahra's Den"},
3611         {"nehend",      "Quintessence"}
3612 };
3613
3614 static episode_t        nehahraepisodes[] =
3615 {
3616         {"Welcome to Nehahra", 0, 1},
3617         {"The Fall of Forge", 1, 9},
3618         {"The Outlands", 10, 7},
3619         {"Dimension of the Lost", 17, 2}
3620 };
3621
3622 // Map list for Transfusion
3623 static level_t          transfusionlevels[] =
3624 {
3625         {"e1m1",                "Cradle to Grave"},
3626         {"e1m2",                "Wrong Side of the Tracks"},
3627         {"e1m3",                "Phantom Express"},
3628         {"e1m4",                "Dark Carnival"},
3629         {"e1m5",                "Hallowed Grounds"},
3630         {"e1m6",                "The Great Temple"},
3631         {"e1m7",                "Altar of Stone"},
3632         {"e1m8",                "House of Horrors"},
3633
3634         {"e2m1",                "Shipwrecked"},
3635         {"e2m2",                "The Lumber Mill"},
3636         {"e2m3",                "Rest for the Wicked"},
3637         {"e2m4",                "The Overlooked Hotel"},
3638         {"e2m5",                "The Haunting"},
3639         {"e2m6",                "The Cold Rush"},
3640         {"e2m7",                "Bowels of the Earth"},
3641         {"e2m8",                "The Lair of Shial"},
3642         {"e2m9",                "Thin Ice"},
3643
3644         {"e3m1",                "Ghost Town"},
3645         {"e3m2",                "The Siege"},
3646         {"e3m3",                "Raw Sewage"},
3647         {"e3m4",                "The Sick Ward"},
3648         {"e3m5",                "Spare Parts"},
3649         {"e3m6",                "Monster Bait"},
3650         {"e3m7",                "The Pit of Cerberus"},
3651         {"e3m8",                "Catacombs"},
3652
3653         {"e4m1",                "Butchery Loves Company"},
3654         {"e4m2",                "Breeding Grounds"},
3655         {"e4m3",                "Charnel House"},
3656         {"e4m4",                "Crystal Lake"},
3657         {"e4m5",                "Fire and Brimstone"},
3658         {"e4m6",                "The Ganglion Depths"},
3659         {"e4m7",                "In the Flesh"},
3660         {"e4m8",                "The Hall of the Epiphany"},
3661         {"e4m9",                "Mall of the Dead"},
3662
3663         {"bb1",                 "The Stronghold"},
3664         {"bb2",                 "Winter Wonderland"},
3665         {"bb3",                 "Bodies"},
3666         {"bb4",                 "The Tower"},
3667         {"bb5",                 "Click!"},
3668         {"bb6",                 "Twin Fortress"},
3669         {"bb7",                 "Midgard"},
3670         {"bb8",                 "Fun With Heads"},
3671         {"dm1",                 "Monolith Building 11"},
3672         {"dm2",                 "Power!"},
3673         {"dm3",                 "Area 15"},
3674
3675         {"e6m1",                "Welcome to Your Life"},
3676         {"e6m2",                "They Are Here"},
3677         {"e6m3",                "Public Storage"},
3678         {"e6m4",                "Aqueducts"},
3679         {"e6m5",                "The Ruined Temple"},
3680         {"e6m6",                "Forbidden Rituals"},
3681         {"e6m7",                "The Dungeon"},
3682         {"e6m8",                "Beauty and the Beast"},
3683         {"e6m9",                "Forgotten Catacombs"},
3684
3685         {"cp01",                "Boat Docks"},
3686         {"cp02",                "Old Opera House"},
3687         {"cp03",                "Gothic Library"},
3688         {"cp04",                "Lost Monastery"},
3689         {"cp05",                "Steamboat"},
3690         {"cp06",                "Graveyard"},
3691         {"cp07",                "Mountain Pass"},
3692         {"cp08",                "Abysmal Mine"},
3693         {"cp09",                "Castle"},
3694         {"cps1",                "Boggy Creek"},
3695
3696         {"cpbb01",              "Crypt of Despair"},
3697         {"cpbb02",              "Pits of Blood"},
3698         {"cpbb03",              "Unholy Cathedral"},
3699         {"cpbb04",              "Deadly Inspirations"},
3700
3701         {"b2a15",               "Area 15 (B2)"},
3702         {"b2bodies",    "BB_Bodies (B2)"},
3703         {"b2cabana",    "BB_Cabana"},
3704         {"b2power",             "BB_Power"},
3705         {"barena",              "Blood Arena"},
3706         {"bkeep",               "Blood Keep"},
3707         {"bstar",               "Brown Star"},
3708         {"crypt",               "The Crypt"},
3709
3710         {"bb3_2k1",             "Bodies Infusion"},
3711         {"captasao",    "Captasao"},
3712         {"curandero",   "Curandero"},
3713         {"dcamp",               "DeathCamp"},
3714         {"highnoon",    "HighNoon"},
3715         {"qbb1",                "The Confluence"},
3716         {"qbb2",                "KathartiK"},
3717         {"qbb3",                "Caleb's Woodland Retreat"},
3718         {"zoo",                 "Zoo"},
3719
3720         {"dranzbb6",    "Black Coffee"},
3721         {"fragm",               "Frag'M"},
3722         {"maim",                "Maim"},
3723         {"qe1m7",               "The House of Chthon"},
3724         {"qdm1",                "Place of Two Deaths"},
3725         {"qdm4",                "The Bad Place"},
3726         {"qdm5",                "The Cistern"},
3727         {"qmorbias",    "DM-Morbias"},
3728         {"simple",              "Dead Simple"}
3729 };
3730
3731 static episode_t        transfusionepisodes[] =
3732 {
3733         {"The Way of All Flesh", 0, 8},
3734         {"Even Death May Die", 8, 9},
3735         {"Farewell to Arms", 17, 8},
3736         {"Dead Reckoning", 25, 9},
3737         {"BloodBath", 34, 11},
3738         {"Post Mortem", 45, 9},
3739         {"Cryptic Passage", 54, 10},
3740         {"Cryptic BloodBath", 64, 4},
3741         {"Blood 2", 68, 8},
3742         {"Transfusion", 76, 9},
3743         {"Conversions", 85, 9}
3744 };
3745
3746 static level_t goodvsbad2levels[] =
3747 {
3748         {"rts", "Many Paths"},  // 0
3749         {"chess", "Chess, Scott Hess"},                         // 1
3750         {"dot", "Big Wall"},
3751         {"city2", "The Big City"},
3752         {"bwall", "0 G like Psychic TV"},
3753         {"snow", "Wireframed"},
3754         {"telep", "Infinite Falling"},
3755         {"faces", "Facing Bases"},
3756         {"island", "Adventure Islands"},
3757 };
3758
3759 static episode_t goodvsbad2episodes[] =
3760 {
3761         {"Levels? Bevels!", 0, 8},
3762 };
3763
3764 static level_t battlemechlevels[] =
3765 {
3766         {"start", "Parking Level"},
3767         {"dm1", "Hot Dump"},                        // 1
3768         {"dm2", "The Pits"},
3769         {"dm3", "Dimber Died"},
3770         {"dm4", "Fire in the Hole"},
3771         {"dm5", "Clubhouses"},
3772         {"dm6", "Army go Underground"},
3773 };
3774
3775 static episode_t battlemechepisodes[] =
3776 {
3777         {"Time for Battle", 0, 7},
3778 };
3779
3780 static level_t openquartzlevels[] =
3781 {
3782         {"start", "Welcome to Openquartz"},
3783
3784         {"void1", "The center of nowhere"},                        // 1
3785         {"void2", "The place with no name"},
3786         {"void3", "The lost supply base"},
3787         {"void4", "Past the outer limits"},
3788         {"void5", "Into the nonexistance"},
3789         {"void6", "Void walk"},
3790
3791         {"vtest", "Warp Central"},
3792         {"box", "The deathmatch box"},
3793         {"bunkers", "Void command"},
3794         {"house", "House of chaos"},
3795         {"office", "Overnight office kill"},
3796         {"am1", "The nameless chambers"},
3797 };
3798
3799 static episode_t openquartzepisodes[] =
3800 {
3801         {"Single Player", 0, 1},
3802         {"Void Deathmatch", 1, 6},
3803         {"Contrib", 7, 6},
3804 };
3805
3806 static level_t defeatindetail2levels[] =
3807 {
3808         {"atac3",       "River Crossing"},
3809         {"atac4",       "Canyon Chaos"},
3810         {"atac7",       "Desert Stormer"},
3811 };
3812
3813 static episode_t defeatindetail2episodes[] =
3814 {
3815         {"ATAC Campaign", 0, 3},
3816 };
3817
3818 static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
3819 static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
3820 static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
3821 static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
3822 static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
3823 static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
3824 static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
3825 static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
3826 static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
3827 static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
3828
3829 typedef struct gameinfo_s
3830 {
3831         gamemode_t gameid;
3832         gamelevels_t *notregistered;
3833         gamelevels_t *registered;
3834 }
3835 gameinfo_t;
3836
3837 static gameinfo_t gamelist[] =
3838 {
3839         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
3840         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
3841         {GAME_ROGUE, &roguegame, &roguegame},
3842         {GAME_NEHAHRA, &nehahragame, &nehahragame},
3843         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
3844         {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
3845         {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
3846         {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
3847         {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
3848         {(gamemode_t)-1, &sharewarequakegame, &registeredquakegame} // final fallback
3849 };
3850
3851 static gamelevels_t *lookupgameinfo(void)
3852 {
3853         int i;
3854         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
3855         if (registered.integer)
3856                 return gamelist[i].registered;
3857         else
3858                 return gamelist[i].notregistered;
3859 }
3860
3861 static int      startepisode;
3862 static int      startlevel;
3863 static int maxplayers;
3864 static qboolean m_serverInfoMessage = false;
3865 static double m_serverInfoMessageTime;
3866
3867 void M_Menu_GameOptions_f (void)
3868 {
3869         key_dest = key_menu;
3870         m_state = m_gameoptions;
3871         m_entersound = true;
3872         if (maxplayers == 0)
3873                 maxplayers = svs.maxclients;
3874         if (maxplayers < 2)
3875                 maxplayers = min(8, MAX_SCOREBOARD);
3876 }
3877
3878
3879 static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
3880 #define NUM_GAMEOPTIONS 12
3881 static int              gameoptions_cursor;
3882
3883 void M_GameOptions_Draw (void)
3884 {
3885         cachepic_t      *p;
3886         int             x;
3887         gamelevels_t *g;
3888
3889         M_Background(320, 200);
3890
3891         M_DrawPic (16, 4, "gfx/qplaque");
3892         p = Draw_CachePic ("gfx/p_multi", true);
3893         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
3894
3895         M_DrawTextBox (152, 32, 10, 1);
3896         M_Print(160, 40, "begin game");
3897
3898         M_Print(0, 56, "      Max players");
3899         M_Print(160, 56, va("%i", maxplayers) );
3900
3901         if (gamemode != GAME_GOODVSBAD2)
3902         {
3903                 M_Print(0, 64, "        Game Type");
3904                 if (gamemode == GAME_TRANSFUSION)
3905                 {
3906                         if (!coop.integer && !deathmatch.integer)
3907                                 Cvar_SetValue("deathmatch", 1);
3908                         if (deathmatch.integer == 0)
3909                                 M_Print(160, 64, "Cooperative");
3910                         else if (deathmatch.integer == 2)
3911                                 M_Print(160, 64, "Capture the Flag");
3912                         else
3913                                 M_Print(160, 64, "Blood Bath");
3914                 }
3915                 else if (gamemode == GAME_BATTLEMECH)
3916                 {
3917                         if (!deathmatch.integer)
3918                                 Cvar_SetValue("deathmatch", 1);
3919                         if (deathmatch.integer == 2)
3920                                 M_Print(160, 64, "Rambo Match");
3921                         else
3922                                 M_Print(160, 64, "Deathmatch");
3923                 }
3924                 else
3925                 {
3926                         if (!coop.integer && !deathmatch.integer)
3927                                 Cvar_SetValue("deathmatch", 1);
3928                         if (coop.integer)
3929                                 M_Print(160, 64, "Cooperative");
3930                         else
3931                                 M_Print(160, 64, "Deathmatch");
3932                 }
3933
3934                 M_Print(0, 72, "        Teamplay");
3935                 if (gamemode == GAME_ROGUE)
3936                 {
3937                         char *msg;
3938
3939                         switch((int)teamplay.integer)
3940                         {
3941                                 case 1: msg = "No Friendly Fire"; break;
3942                                 case 2: msg = "Friendly Fire"; break;
3943                                 case 3: msg = "Tag"; break;
3944                                 case 4: msg = "Capture the Flag"; break;
3945                                 case 5: msg = "One Flag CTF"; break;
3946                                 case 6: msg = "Three Team CTF"; break;
3947                                 default: msg = "Off"; break;
3948                         }
3949                         M_Print(160, 72, msg);
3950                 }
3951                 else
3952                 {
3953                         char *msg;
3954
3955                         switch (teamplay.integer)
3956                         {
3957                                 case 0: msg = "Off"; break;
3958                                 case 2: msg = "Friendly Fire"; break;
3959                                 default: msg = "No Friendly Fire"; break;
3960                         }
3961                         M_Print(160, 72, msg);
3962                 }
3963                 M_Print(0, 80, "            Skill");
3964                 if (gamemode == GAME_TRANSFUSION)
3965                 {
3966                         if (skill.integer == 1)
3967                                 M_Print(160, 80, "Still Kicking");
3968                         else if (skill.integer == 2)
3969                                 M_Print(160, 80, "Pink On The Inside");
3970                         else if (skill.integer == 3)
3971                                 M_Print(160, 80, "Lightly Broiled");
3972                         else if (skill.integer == 4)
3973                                 M_Print(160, 80, "Well Done");
3974                         else
3975                                 M_Print(160, 80, "Extra Crispy");
3976                 }
3977                 else
3978                 {
3979                         if (skill.integer == 0)
3980                                 M_Print(160, 80, "Easy difficulty");
3981                         else if (skill.integer == 1)
3982                                 M_Print(160, 80, "Normal difficulty");
3983                         else if (skill.integer == 2)
3984                                 M_Print(160, 80, "Hard difficulty");
3985                         else
3986                                 M_Print(160, 80, "Nightmare difficulty");
3987                 }
3988                 M_Print(0, 88, "       Frag Limit");
3989                 if (fraglimit.integer == 0)
3990                         M_Print(160, 88, "none");
3991                 else
3992                         M_Print(160, 88, va("%i frags", fraglimit.integer));
3993
3994                 M_Print(0, 96, "       Time Limit");
3995                 if (timelimit.integer == 0)
3996                         M_Print(160, 96, "none");
3997                 else
3998                         M_Print(160, 96, va("%i minutes", timelimit.integer));
3999         }
4000
4001         M_Print(0, 104, "    Public server");
4002         M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
4003
4004         M_Print(0, 112, "   Server maxrate");
4005         M_Print(160, 112, va("%i", sv_maxrate.integer));
4006
4007         M_Print(0, 128, "      Server name");
4008         M_DrawTextBox (0, 132, 38, 1);
4009         M_Print(8, 140, hostname.string);
4010
4011         g = lookupgameinfo();
4012
4013         if (gamemode != GAME_GOODVSBAD2)
4014         {
4015                 M_Print(0, 160, "         Episode");
4016                 M_Print(160, 160, g->episodes[startepisode].description);
4017         }
4018
4019         M_Print(0, 168, "           Level");
4020         M_Print(160, 168, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
4021         M_Print(160, 176, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
4022
4023 // line cursor
4024         if (gameoptions_cursor == 9)
4025                 M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
4026         else
4027                 M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
4028
4029         if (m_serverInfoMessage)
4030         {
4031                 if ((realtime - m_serverInfoMessageTime) < 5.0)
4032                 {
4033                         x = (320-26*8)/2;
4034                         M_DrawTextBox (x, 138, 24, 4);
4035                         x += 8;
4036                         M_Print(x, 146, " More than 255 players??");
4037                         M_Print(x, 154, "  First, question your  ");
4038                         M_Print(x, 162, "   sanity, then email   ");
4039                         M_Print(x, 170, " lordhavoc@ghdigital.com");
4040                 }
4041                 else
4042                         m_serverInfoMessage = false;
4043         }
4044 }
4045
4046
4047 static void M_NetStart_Change (int dir)
4048 {
4049         gamelevels_t *g;
4050         int count;
4051
4052         switch (gameoptions_cursor)
4053         {
4054         case 1:
4055                 maxplayers += dir;
4056                 if (maxplayers > MAX_SCOREBOARD)
4057                 {
4058                         maxplayers = MAX_SCOREBOARD;
4059                         m_serverInfoMessage = true;
4060                         m_serverInfoMessageTime = realtime;
4061                 }
4062                 if (maxplayers < 2)
4063                         maxplayers = 2;
4064                 break;
4065
4066         case 2:
4067                 if (gamemode == GAME_GOODVSBAD2)
4068                         break;
4069                 if (gamemode == GAME_TRANSFUSION)
4070                 {
4071                         switch (deathmatch.integer)
4072                         {
4073                                 // From Cooperative to BloodBath
4074                                 case 0:
4075                                         Cvar_SetValueQuick (&coop, 0);
4076                                         Cvar_SetValueQuick (&deathmatch, 1);
4077                                         break;
4078
4079                                 // From BloodBath to CTF
4080                                 case 1:
4081                                         Cvar_SetValueQuick (&coop, 0);
4082                                         Cvar_SetValueQuick (&deathmatch, 2);
4083                                         break;
4084
4085                                 // From CTF to Cooperative
4086                                 //case 2:
4087                                 default:
4088                                         Cvar_SetValueQuick (&coop, 1);
4089                                         Cvar_SetValueQuick (&deathmatch, 0);
4090                         }
4091                 }
4092                 else if (gamemode == GAME_BATTLEMECH)
4093                 {
4094                         if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
4095                                 Cvar_SetValueQuick (&deathmatch, 0);
4096                         else // changing from Deathmatch to Rambo
4097                                 Cvar_SetValueQuick (&deathmatch, 2);
4098                 }
4099                 else
4100                 {
4101                         if (deathmatch.integer) // changing from deathmatch to coop
4102                         {
4103                                 Cvar_SetValueQuick (&coop, 1);
4104                                 Cvar_SetValueQuick (&deathmatch, 0);
4105                         }
4106                         else // changing from coop to deathmatch
4107                         {
4108                                 Cvar_SetValueQuick (&coop, 0);
4109                                 Cvar_SetValueQuick (&deathmatch, 1);
4110                         }
4111                 }
4112                 break;
4113
4114         case 3:
4115                 if (gamemode == GAME_GOODVSBAD2)
4116                         break;
4117                 if (gamemode == GAME_ROGUE)
4118                         count = 6;
4119                 else
4120                         count = 2;
4121
4122                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
4123                 if (teamplay.integer > count)
4124                         Cvar_SetValueQuick (&teamplay, 0);
4125                 else if (teamplay.integer < 0)
4126                         Cvar_SetValueQuick (&teamplay, count);
4127                 break;
4128
4129         case 4:
4130                 if (gamemode == GAME_GOODVSBAD2)
4131                         break;
4132                 Cvar_SetValueQuick (&skill, skill.integer + dir);
4133                 if (gamemode == GAME_TRANSFUSION)
4134                 {
4135                         if (skill.integer > 5)
4136                                 Cvar_SetValueQuick (&skill, 1);
4137                         if (skill.integer < 1)
4138                                 Cvar_SetValueQuick (&skill, 5);
4139                 }
4140                 else
4141                 {
4142                         if (skill.integer > 3)
4143                                 Cvar_SetValueQuick (&skill, 0);
4144                         if (skill.integer < 0)
4145                                 Cvar_SetValueQuick (&skill, 3);
4146                 }
4147                 break;
4148
4149         case 5:
4150                 if (gamemode == GAME_GOODVSBAD2)
4151                         break;
4152                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
4153                 if (fraglimit.integer > 100)
4154                         Cvar_SetValueQuick (&fraglimit, 0);
4155                 if (fraglimit.integer < 0)
4156                         Cvar_SetValueQuick (&fraglimit, 100);
4157                 break;
4158
4159         case 6:
4160                 if (gamemode == GAME_GOODVSBAD2)
4161                         break;
4162                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
4163                 if (timelimit.value > 60)
4164                         Cvar_SetValueQuick (&timelimit, 0);
4165                 if (timelimit.value < 0)
4166                         Cvar_SetValueQuick (&timelimit, 60);
4167                 break;
4168
4169         case 7:
4170                 Cvar_SetValueQuick (&sv_public, !sv_public.integer);
4171                 break;
4172
4173         case 8:
4174                 Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
4175                 if (sv_maxrate.integer > NET_MAXRATE)
4176                         Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
4177                 if (sv_maxrate.integer < NET_MINRATE)
4178                         Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
4179                 break;
4180
4181         case 9:
4182                 break;
4183
4184         case 10:
4185                 if (gamemode == GAME_GOODVSBAD2)
4186                         break;
4187                 startepisode += dir;
4188                 g = lookupgameinfo();
4189
4190                 if (startepisode < 0)
4191                         startepisode = g->numepisodes - 1;
4192
4193                 if (startepisode >= g->numepisodes)
4194                         startepisode = 0;
4195
4196                 startlevel = 0;
4197                 break;
4198
4199         case 11:
4200                 startlevel += dir;
4201                 g = lookupgameinfo();
4202
4203                 if (startlevel < 0)
4204                         startlevel = g->episodes[startepisode].levels - 1;
4205
4206                 if (startlevel >= g->episodes[startepisode].levels)
4207                         startlevel = 0;
4208                 break;
4209         }
4210 }
4211
4212 static void M_GameOptions_Key (int key, char ascii)
4213 {
4214         gamelevels_t *g;
4215         int l;
4216         char hostnamebuf[128];
4217
4218         switch (key)
4219         {
4220         case K_ESCAPE:
4221                 M_Menu_MultiPlayer_f ();
4222                 break;
4223
4224         case K_UPARROW:
4225                 S_LocalSound ("sound/misc/menu1.wav");
4226                 gameoptions_cursor--;
4227                 if (gameoptions_cursor < 0)
4228                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
4229                 break;
4230
4231         case K_DOWNARROW:
4232                 S_LocalSound ("sound/misc/menu1.wav");
4233                 gameoptions_cursor++;
4234                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
4235                         gameoptions_cursor = 0;
4236                 break;
4237
4238         case K_LEFTARROW:
4239                 if (gameoptions_cursor == 0)
4240                         break;
4241                 S_LocalSound ("sound/misc/menu3.wav");
4242                 M_NetStart_Change (-1);
4243                 break;
4244
4245         case K_RIGHTARROW:
4246                 if (gameoptions_cursor == 0)
4247                         break;
4248                 S_LocalSound ("sound/misc/menu3.wav");
4249                 M_NetStart_Change (1);
4250                 break;
4251
4252         case K_ENTER:
4253                 S_LocalSound ("sound/misc/menu2.wav");
4254                 if (gameoptions_cursor == 0)
4255                 {
4256                         if (sv.active)
4257                                 Cbuf_AddText ("disconnect\n");
4258                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
4259
4260                         g = lookupgameinfo();
4261                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
4262                         return;
4263                 }
4264
4265                 M_NetStart_Change (1);
4266                 break;
4267
4268         case K_BACKSPACE:
4269                 if (gameoptions_cursor == 9)
4270                 {
4271                         l = (int)strlen(hostname.string);
4272                         if (l)
4273                         {
4274                                 l = min(l - 1, 37);
4275                                 memcpy(hostnamebuf, hostname.string, l);
4276                                 hostnamebuf[l] = 0;
4277                                 Cvar_Set("hostname", hostnamebuf);
4278                         }
4279                 }
4280                 break;
4281
4282         default:
4283                 if (ascii < 32)
4284                         break;
4285                 if (gameoptions_cursor == 9)
4286                 {
4287                         l = (int)strlen(hostname.string);
4288                         if (l < 37)
4289                         {
4290                                 memcpy(hostnamebuf, hostname.string, l);
4291                                 hostnamebuf[l] = ascii;
4292                                 hostnamebuf[l+1] = 0;
4293                                 Cvar_Set("hostname", hostnamebuf);
4294                         }
4295                 }
4296         }
4297 }
4298
4299 //=============================================================================
4300 /* SLIST MENU */
4301
4302 static int slist_cursor;
4303
4304 void M_Menu_ServerList_f (void)
4305 {
4306         key_dest = key_menu;
4307         m_state = m_slist;
4308         m_entersound = true;
4309         slist_cursor = 0;
4310         M_Update_Return_Reason("");
4311         if (lanConfig_cursor == 2)
4312                 Net_SlistQW_f();
4313         else
4314                 Net_Slist_f();
4315 }
4316
4317
4318 static void M_ServerList_Draw (void)
4319 {
4320         int n, y, visible, start, end;
4321         cachepic_t *p;
4322         const char *s;
4323
4324         // use as much vertical space as available
4325         if (gamemode == GAME_TRANSFUSION)
4326                 M_Background(640, vid_conheight.integer - 80);
4327         else
4328                 M_Background(640, vid_conheight.integer);
4329         // scroll the list as the cursor moves
4330         s = va("%i/%i masters %i/%i servers", masterreplycount, masterquerycount, serverreplycount, serverquerycount);
4331         M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
4332         if (*m_return_reason)
4333                 M_Print(16, menu_height - 8, m_return_reason);
4334         y = 48;
4335         visible = (int)((menu_height - 16 - y) / 8 / 2);
4336         start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
4337         end = min(start + visible, serverlist_viewcount);
4338
4339         p = Draw_CachePic("gfx/p_multi", true);
4340         M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
4341         if (end > start)
4342         {
4343                 for (n = start;n < end;n++)
4344                 {
4345                         DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
4346                         M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
4347                         M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
4348                 }
4349         }
4350         else if (realtime - masterquerytime > 10)
4351         {
4352                 if (masterquerycount)
4353                         M_Print(0, y, "No servers found");
4354                 else
4355                         M_Print(0, y, "No master servers found (network problem?)");
4356         }
4357         else
4358         {
4359                 if (serverquerycount)
4360                         M_Print(0, y, "Querying servers");
4361                 else
4362                         M_Print(0, y, "Querying master servers");
4363         }
4364 }
4365
4366
4367 static void M_ServerList_Key(int k, char ascii)
4368 {
4369         switch (k)
4370         {
4371         case K_ESCAPE:
4372                 M_Menu_LanConfig_f();
4373                 break;
4374
4375         case K_SPACE:
4376                 if (lanConfig_cursor == 2)
4377                         Net_SlistQW_f();
4378                 else
4379                         Net_Slist_f();
4380                 break;
4381
4382         case K_UPARROW:
4383         case K_LEFTARROW:
4384                 S_LocalSound ("sound/misc/menu1.wav");
4385                 slist_cursor--;
4386                 if (slist_cursor < 0)
4387                         slist_cursor = serverlist_viewcount - 1;
4388                 break;
4389
4390         case K_DOWNARROW:
4391         case K_RIGHTARROW:
4392                 S_LocalSound ("sound/misc/menu1.wav");
4393                 slist_cursor++;
4394                 if (slist_cursor >= serverlist_viewcount)
4395                         slist_cursor = 0;
4396                 break;
4397
4398         case K_ENTER:
4399                 S_LocalSound ("sound/misc/menu2.wav");
4400                 if (serverlist_viewcount)
4401                         Cbuf_AddText(va("connect \"%s\"\n", serverlist_viewlist[slist_cursor]->info.cname));
4402                 break;
4403
4404         default:
4405                 break;
4406         }
4407
4408 }
4409
4410 //=============================================================================
4411 /* Menu Subsystem */
4412
4413 static void M_KeyEvent(int key, char ascii, qboolean downevent);
4414 static void M_Draw(void);
4415 void M_ToggleMenu_f(void);
4416 static void M_Shutdown(void);
4417
4418 void M_Init (void)
4419 {
4420         menuplyr_load = true;
4421         menuplyr_pixels = NULL;
4422
4423         Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
4424         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
4425         Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
4426         Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
4427         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
4428         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
4429         Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
4430         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
4431         Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
4432         Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
4433         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
4434         Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
4435         Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
4436         Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
4437         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
4438         Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
4439         Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
4440         Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
4441
4442         if (gamemode == GAME_TRANSFUSION)
4443         {
4444                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
4445                 bindnames = transfusionbindnames;
4446         }
4447         else if (gamemode == GAME_GOODVSBAD2)
4448         {
4449                 numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
4450                 bindnames = goodvsbad2bindnames;
4451         }
4452         else
4453         {
4454                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
4455                 bindnames = quakebindnames;
4456         }
4457
4458         // Make sure "keys_cursor" doesn't start on a section in the binding list
4459         keys_cursor = 0;
4460         while (bindnames[keys_cursor][0][0] == '\0')
4461         {
4462                 keys_cursor++;
4463
4464                 // Only sections? There may be a problem somewhere...
4465                 if (keys_cursor >= numcommands)
4466                         Sys_Error ("M_Init: The key binding list only contains sections");
4467         }
4468
4469
4470         if (gamemode == GAME_NEHAHRA)
4471         {
4472                 if (FS_FileExists("maps/neh1m4.bsp"))
4473                 {
4474                         if (FS_FileExists("hearing.dem"))
4475                         {
4476                                 Con_Print("Nehahra movie and game detected.\n");
4477                                 NehGameType = TYPE_BOTH;
4478                         }
4479                         else
4480                         {
4481                                 Con_Print("Nehahra game detected.\n");
4482                                 NehGameType = TYPE_GAME;
4483                         }
4484                 }
4485                 else
4486                 {
4487                         if (FS_FileExists("hearing.dem"))
4488                         {
4489                                 Con_Print("Nehahra movie detected.\n");
4490                                 NehGameType = TYPE_DEMO;
4491                         }
4492                         else
4493                         {
4494                                 Con_Print("Nehahra not found.\n");
4495                                 NehGameType = TYPE_GAME; // could just complain, but...
4496                         }
4497                 }
4498         }
4499 }
4500
4501 void M_Draw (void)
4502 {
4503         if (key_dest != key_menu)
4504                 m_state = m_none;
4505
4506         if (m_state == m_none)
4507                 return;
4508
4509         switch (m_state)
4510         {
4511         case m_none:
4512                 break;
4513
4514         case m_main:
4515                 M_Main_Draw ();
4516                 break;
4517
4518         case m_demo:
4519                 M_Demo_Draw ();
4520                 break;
4521
4522         case m_singleplayer:
4523                 M_SinglePlayer_Draw ();
4524                 break;
4525
4526         case m_transfusion_episode:
4527                 M_Transfusion_Episode_Draw ();
4528                 break;
4529
4530         case m_transfusion_skill:
4531                 M_Transfusion_Skill_Draw ();
4532                 break;
4533
4534         case m_load:
4535                 M_Load_Draw ();
4536                 break;
4537
4538         case m_save:
4539                 M_Save_Draw ();
4540                 break;
4541
4542         case m_multiplayer:
4543                 M_MultiPlayer_Draw ();
4544                 break;
4545
4546         case m_setup:
4547                 M_Setup_Draw ();
4548                 break;
4549
4550         case m_options:
4551                 M_Options_Draw ();
4552                 break;
4553
4554         case m_options_effects:
4555                 M_Options_Effects_Draw ();
4556                 break;
4557
4558         case m_options_graphics:
4559                 M_Options_Graphics_Draw ();
4560                 break;
4561
4562         case m_options_colorcontrol:
4563                 M_Options_ColorControl_Draw ();
4564                 break;
4565
4566         case m_keys:
4567                 M_Keys_Draw ();
4568                 break;
4569
4570         case m_reset:
4571                 M_Reset_Draw ();
4572                 break;
4573
4574         case m_video:
4575                 M_Video_Draw ();
4576                 break;
4577
4578         case m_help:
4579                 M_Help_Draw ();
4580                 break;
4581
4582         case m_credits:
4583                 M_Credits_Draw ();
4584                 break;
4585
4586         case m_quit:
4587                 M_Quit_Draw ();
4588                 break;
4589
4590         case m_lanconfig:
4591                 M_LanConfig_Draw ();
4592                 break;
4593
4594         case m_gameoptions:
4595                 M_GameOptions_Draw ();
4596                 break;
4597
4598         case m_slist:
4599                 M_ServerList_Draw ();
4600                 break;
4601         }
4602
4603         if (gamemode == GAME_TRANSFUSION) {
4604                 if (m_state != m_credits) {
4605                         cachepic_t      *p, *drop1, *drop2, *drop3;
4606                         int g, scale_x, scale_y, scale_y_repeat, top_offset;
4607                         float scale_y_rate;
4608                         scale_y_repeat = vid_conheight.integer * 2;
4609                         g = (int)(realtime * 64)%96;
4610                         scale_y_rate = (float)(g+1) / 96;
4611                         top_offset = (g+12)/12;
4612                         p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
4613                         drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
4614                         drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
4615                         drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
4616                         for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
4617                                 for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
4618                                         DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4619                                         DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4620                                         DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4621                                         DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4622                                         DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4623                                         DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4624                                         DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4625                                         DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4626                                         DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
4627                                         DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
4628                                         DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
4629                                 }
4630                                 DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
4631                         }
4632                 }
4633         }
4634
4635         if (m_entersound)
4636         {
4637                 S_LocalSound ("sound/misc/menu2.wav");
4638                 m_entersound = false;
4639         }
4640
4641         S_ExtraUpdate ();
4642 }
4643
4644
4645 void M_KeyEvent (int key, char ascii, qboolean downevent)
4646 {
4647         if (!downevent)
4648                 return;
4649         switch (m_state)
4650         {
4651         case m_none:
4652                 return;
4653
4654         case m_main:
4655                 M_Main_Key (key, ascii);
4656                 return;
4657
4658         case m_demo:
4659                 M_Demo_Key (key, ascii);
4660                 return;
4661
4662         case m_singleplayer:
4663                 M_SinglePlayer_Key (key, ascii);
4664                 return;
4665
4666         case m_transfusion_episode:
4667                 M_Transfusion_Episode_Key (key, ascii);
4668                 return;
4669
4670         case m_transfusion_skill:
4671                 M_Transfusion_Skill_Key (key, ascii);
4672                 return;
4673
4674         case m_load:
4675                 M_Load_Key (key, ascii);
4676                 return;
4677
4678         case m_save:
4679                 M_Save_Key (key, ascii);
4680                 return;
4681
4682         case m_multiplayer:
4683                 M_MultiPlayer_Key (key, ascii);
4684                 return;
4685
4686         case m_setup:
4687                 M_Setup_Key (key, ascii);
4688                 return;
4689
4690         case m_options:
4691                 M_Options_Key (key, ascii);
4692                 return;
4693
4694         case m_options_effects:
4695                 M_Options_Effects_Key (key, ascii);
4696                 return;
4697
4698         case m_options_graphics:
4699                 M_Options_Graphics_Key (key, ascii);
4700                 return;
4701
4702         case m_options_colorcontrol:
4703                 M_Options_ColorControl_Key (key, ascii);
4704                 return;
4705
4706         case m_keys:
4707                 M_Keys_Key (key, ascii);
4708                 return;
4709
4710         case m_reset:
4711                 M_Reset_Key (key, ascii);
4712                 return;
4713
4714
4715         case m_video:
4716                 M_Video_Key (key, ascii);
4717                 return;
4718
4719         case m_help:
4720                 M_Help_Key (key, ascii);
4721                 return;
4722
4723         case m_credits:
4724                 M_Credits_Key (key, ascii);
4725                 return;
4726
4727         case m_quit:
4728                 M_Quit_Key (key, ascii);
4729                 return;
4730
4731         case m_lanconfig:
4732                 M_LanConfig_Key (key, ascii);
4733                 return;
4734
4735         case m_gameoptions:
4736                 M_GameOptions_Key (key, ascii);
4737                 return;
4738
4739         case m_slist:
4740                 M_ServerList_Key (key, ascii);
4741                 return;
4742         }
4743 }
4744
4745 void M_Shutdown(void)
4746 {
4747         // reset key_dest
4748         key_dest = key_game;
4749 }
4750
4751 void M_Restart(void)
4752 {
4753 }
4754
4755 //============================================================================
4756 // Menu prog handling
4757 mfunction_t *PRVM_ED_FindFunction(const char *);
4758
4759 #define M_F_INIT                "m_init"
4760 #define M_F_KEYDOWN             "m_keydown"
4761 #define M_F_KEYUP               "m_keyup"
4762 #define M_F_DRAW                "m_draw"
4763 // normal menu names (rest)
4764 #define M_F_TOGGLE              "m_toggle"
4765 #define M_F_SHUTDOWN    "m_shutdown"
4766
4767 static char *m_required_func[] = {
4768 M_F_INIT,
4769 M_F_KEYDOWN,
4770 M_F_DRAW,
4771 M_F_TOGGLE,
4772 M_F_SHUTDOWN,
4773 };
4774
4775 #ifdef NG_MENU
4776 static qboolean m_displayed;
4777 #endif
4778
4779 static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
4780
4781 static func_t m_draw, m_keydown;
4782 static mfunction_t *m_keyup;
4783
4784 void MR_SetRouting (qboolean forceold);
4785
4786 void MP_Error(const char *format, ...)
4787 {
4788         static qboolean processingError = false;
4789         char errorstring[MAX_INPUTLINE];
4790         va_list argptr;
4791
4792         va_start (argptr, format);
4793         dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
4794         va_end (argptr);
4795         Con_Printf( "Menu_Error: %s\n", errorstring );
4796
4797         if( !processingError ) {
4798                 processingError = true;
4799                 PRVM_Crash();
4800                 processingError = false;
4801         } else {
4802                 Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
4803         }
4804
4805         // fall back to the normal menu
4806
4807         // say it
4808         Con_Print("Falling back to normal menu\n");
4809
4810         key_dest = key_game;
4811
4812         // init the normal menu now -> this will also correct the menu router pointers
4813         MR_SetRouting (TRUE);
4814
4815         Host_AbortCurrentFrame();
4816 }
4817
4818 void MP_KeyEvent (int key, char ascii, qboolean downevent)
4819 {
4820         PRVM_Begin;
4821         PRVM_SetProg(PRVM_MENUPROG);
4822
4823         // set time
4824         *prog->time = realtime;
4825
4826         // pass key
4827         prog->globals.generic[OFS_PARM0] = (float) key;
4828         prog->globals.generic[OFS_PARM1] = (float) ascii;
4829         if (downevent)
4830                 PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
4831         else if (m_keyup)
4832                 PRVM_ExecuteProgram((func_t)(m_keyup - prog->functions), M_F_KEYUP"(float key, float ascii) required\n");
4833
4834         PRVM_End;
4835 }
4836
4837 void MP_Draw (void)
4838 {
4839         PRVM_Begin;
4840         PRVM_SetProg(PRVM_MENUPROG);
4841
4842         // set time
4843         *prog->time = realtime;
4844
4845         PRVM_ExecuteProgram(m_draw,"");
4846
4847         PRVM_End;
4848 }
4849
4850 void MP_ToggleMenu_f (void)
4851 {
4852         PRVM_Begin;
4853         PRVM_SetProg(PRVM_MENUPROG);
4854
4855         // set time
4856         *prog->time = realtime;
4857
4858 #ifdef NG_MENU
4859         m_displayed = !m_displayed;
4860         if( m_displayed )
4861                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
4862         else
4863                 PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
4864 #else
4865         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
4866 #endif
4867
4868         PRVM_End;
4869 }
4870
4871 void MP_Shutdown (void)
4872 {
4873         PRVM_Begin;
4874         PRVM_SetProg(PRVM_MENUPROG);
4875
4876         // set time
4877         *prog->time = realtime;
4878
4879         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
4880
4881         // reset key_dest
4882         key_dest = key_game;
4883
4884         // AK not using this cause Im not sure whether this is useful at all instead :
4885         PRVM_ResetProg();
4886
4887         PRVM_End;
4888 }
4889
4890 void MP_Fallback (void)
4891 {
4892         MP_Shutdown();
4893
4894         key_dest = key_game;
4895
4896         // init the normal menu now -> this will also correct the menu router pointers
4897         MR_SetRouting (TRUE);
4898 }
4899
4900 void MP_Init (void)
4901 {
4902         PRVM_Begin;
4903         PRVM_InitProg(PRVM_MENUPROG);
4904
4905         prog->headercrc = M_PROGHEADER_CRC;
4906         prog->edictprivate_size = 0; // no private struct used
4907         prog->name = M_NAME;
4908         prog->num_edicts = 1;
4909         prog->limit_edicts = M_MAX_EDICTS;
4910         prog->extensionstring = vm_m_extensions;
4911         prog->builtins = vm_m_builtins;
4912         prog->numbuiltins = vm_m_numbuiltins;
4913         prog->init_cmd = VM_M_Cmd_Init;
4914         prog->reset_cmd = VM_M_Cmd_Reset;
4915         prog->error_cmd = MP_Error;
4916
4917         // allocate the mempools
4918         prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
4919
4920         PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
4921
4922         // set m_draw and m_keydown
4923         m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
4924         m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
4925         m_keyup = PRVM_ED_FindFunction(M_F_KEYUP);
4926
4927 #ifdef NG_MENU
4928         m_displayed = false;
4929 #endif
4930
4931         // set time
4932         *prog->time = realtime;
4933
4934         // call the prog init
4935         PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
4936
4937         PRVM_End;
4938 }
4939
4940 void MP_Restart(void)
4941 {
4942         MP_Init();
4943 }
4944
4945 //============================================================================
4946 // Menu router
4947
4948 static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
4949
4950 void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
4951 void (*MR_Draw) (void);
4952 void (*MR_ToggleMenu_f) (void);
4953 void (*MR_Shutdown) (void);
4954
4955 void MR_SetRouting(qboolean forceold)
4956 {
4957         static qboolean m_init = FALSE, mp_init = FALSE;
4958
4959         // if the menu prog isnt available or forceqmenu ist set, use the old menu
4960         if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
4961         {
4962                 // set menu router function pointers
4963                 MR_KeyEvent = M_KeyEvent;
4964                 MR_Draw = M_Draw;
4965                 MR_ToggleMenu_f = M_ToggleMenu_f;
4966                 MR_Shutdown = M_Shutdown;
4967
4968                 // init
4969                 if(!m_init)
4970                 {
4971                         M_Init();
4972                         m_init = TRUE;
4973                 }
4974                 else
4975                         M_Restart();
4976         }
4977         else
4978         {
4979                 // set menu router function pointers
4980                 MR_KeyEvent = MP_KeyEvent;
4981                 MR_Draw = MP_Draw;
4982                 MR_ToggleMenu_f = MP_ToggleMenu_f;
4983                 MR_Shutdown = MP_Shutdown;
4984
4985                 if(!mp_init)
4986                 {
4987                         MP_Init();
4988                         mp_init = TRUE;
4989                 }
4990                 else
4991                         MP_Restart();
4992         }
4993 }
4994
4995 void MR_Restart(void)
4996 {
4997         MR_Shutdown ();
4998         MR_SetRouting (FALSE);
4999 }
5000
5001 void Call_MR_ToggleMenu_f(void)
5002 {
5003         Host_StartVideo();
5004         if(MR_ToggleMenu_f)
5005                 MR_ToggleMenu_f();
5006 }
5007
5008 void MR_Init_Commands(void)
5009 {
5010         // set router console commands
5011         Cvar_RegisterVariable (&forceqmenu);
5012         Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
5013         if (gamemode == GAME_NETHERWORLD)
5014                 Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
5015         Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
5016         Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
5017 }
5018
5019 void MR_Init(void)
5020 {
5021         // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
5022 // COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
5023         if(COM_CheckParm("-forceqmenu"))
5024                 Cvar_SetValueQuick(&forceqmenu,1);
5025         // use -useqmenu for debugging proposes, cause it starts
5026         // the normal quake menu only the first time
5027 // COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
5028         if(COM_CheckParm("-useqmenu"))
5029                 MR_SetRouting (TRUE);
5030         else
5031                 MR_SetRouting (FALSE);
5032 }