vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21
22 #ifdef _WIN32
23 #include "winquake.h"
24 #endif
25
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43                 void M_Menu_Net_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46                 void M_Menu_Keys_f (void);
47                 void M_Menu_Video_f (void);
48         void M_Menu_Help_f (void);
49         void M_Menu_Quit_f (void);
50 void M_Menu_LanConfig_f (void);
51 void M_Menu_GameOptions_f (void);
52 void M_Menu_Search_f (void);
53 void M_Menu_ServerList_f (void);
54
55 void M_Main_Draw (void);
56         void M_SinglePlayer_Draw (void);
57                 void M_Load_Draw (void);
58                 void M_Save_Draw (void);
59         void M_MultiPlayer_Draw (void);
60                 void M_Setup_Draw (void);
61                 void M_Net_Draw (void);
62         void M_Options_Draw (void);
63         void M_Options_Effects_Draw (void);
64                 void M_Keys_Draw (void);
65                 void M_Video_Draw (void);
66         void M_Help_Draw (void);
67         void M_Quit_Draw (void);
68 void M_LanConfig_Draw (void);
69 void M_GameOptions_Draw (void);
70 void M_Search_Draw (void);
71 void M_ServerList_Draw (void);
72
73 void M_Main_Key (int key);
74         void M_SinglePlayer_Key (int key);
75                 void M_Load_Key (int key);
76                 void M_Save_Key (int key);
77         void M_MultiPlayer_Key (int key);
78                 void M_Setup_Key (int key);
79                 void M_Net_Key (int key);
80         void M_Options_Key (int key);
81         void M_Options_Effects_Key (int key);
82                 void M_Keys_Key (int key);
83                 void M_Video_Key (int key);
84         void M_Help_Key (int key);
85         void M_Quit_Key (int key);
86 void M_LanConfig_Key (int key);
87 void M_GameOptions_Key (int key);
88 void M_Search_Key (int key);
89 void M_ServerList_Key (int key);
90
91 qboolean        m_entersound;           // play after drawing a frame, so caching
92                                                                 // won't disrupt the sound
93
94 int                     m_return_state;
95 qboolean        m_return_onerror;
96 char            m_return_reason [32];
97
98 #define StartingGame    (m_multiplayer_cursor == 1)
99 #define JoiningGame             (m_multiplayer_cursor == 0)
100 #define IPXConfig               (m_net_cursor == 0)
101 #define TCPIPConfig             (m_net_cursor == 1)
102
103 void M_ConfigureNetSubsystem(void);
104
105 // Nehahra
106 #define NumberOfNehahraDemos 34
107 typedef struct
108 {
109         char *name;
110         char *desc;
111 } nehahrademonames_t;
112
113 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
114 {
115         {"intro", "Prologue"},
116         {"genf", "The Beginning"},
117         {"genlab", "A Doomed Project"},
118         {"nehcre", "The New Recruits"},
119         {"maxneh", "Breakthrough"},
120         {"maxchar", "Renewal and Duty"},
121         {"crisis", "Worlds Collide"},
122         {"postcris", "Darkening Skies"},
123         {"hearing", "The Hearing"},
124         {"getjack", "On a Mexican Radio"},
125         {"prelude", "Honor and Justice"},
126         {"abase", "A Message Sent"},
127         {"effect", "The Other Side"},
128         {"uhoh", "Missing in Action"},
129         {"prepare", "The Response"},
130         {"vision", "Farsighted Eyes"},
131         {"maxturns", "Enter the Immortal"},
132         {"backlot", "Separate Ways"},
133         {"maxside", "The Ancient Runes"},
134         {"counter", "The New Initiative"},
135         {"warprep", "Ghosts to the World"},
136         {"counter1", "A Fate Worse Than Death"},
137         {"counter2", "Friendly Fire"},
138         {"counter3", "Minor Setback"},
139         {"madmax", "Scores to Settle"},
140         {"quake", "One Man"},
141         {"cthmm", "Shattered Masks"},
142         {"shades", "Deal with the Dead"},
143         {"gophil", "An Unlikely Hero"},
144         {"cstrike", "War in Hell"},
145         {"shubset", "The Conspiracy"},
146         {"shubdie", "Even Death May Die"},
147         {"newranks", "An Empty Throne"},
148         {"seal", "The Seal is Broken"}
149 };
150
151 float menu_x, menu_y, menu_width, menu_height;
152
153 void M_DrawBackground(void)
154 {
155         menu_width = 320;
156         menu_height = 200;
157         menu_x = (vid.conwidth - menu_width) * 0.5;
158         menu_y = (vid.conheight - menu_height) * 0.5;
159         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
160 }
161
162 /*
163 ================
164 M_DrawCharacter
165
166 Draws one solid graphics character
167 ================
168 */
169 void M_DrawCharacter (float cx, float cy, int num)
170 {
171         char temp[2];
172         temp[0] = num;
173         temp[1] = 0;
174         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
175 }
176
177 void M_Print (float cx, float cy, char *str)
178 {
179         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180 }
181
182 void M_PrintWhite (float cx, float cy, char *str)
183 {
184         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
188 {
189         if (unghosted)
190                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
191         else
192                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
193 }
194
195 void M_DrawPic (float cx, float cy, char *picname)
196 {
197         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
198 }
199
200 qbyte identityTable[256];
201 qbyte translationTable[256];
202
203 void M_BuildTranslationTable(int top, int bottom)
204 {
205         int j;
206         qbyte *dest, *source;
207
208         for (j = 0; j < 256; j++)
209                 identityTable[j] = j;
210         dest = translationTable;
211         source = identityTable;
212         memcpy (dest, source, 256);
213
214         // LordHavoc: corrected skin color ranges
215         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
216                 memcpy (dest + TOP_RANGE, source + top, 16);
217         else
218                 for (j=0 ; j<16 ; j++)
219                         dest[TOP_RANGE+j] = source[top+15-j];
220
221         // LordHavoc: corrected skin color ranges
222         if (bottom < 128 || (bottom >= 224 && bottom < 240))
223                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
224         else
225                 for (j=0 ; j<16 ; j++)
226                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
227 }
228
229
230 void M_DrawTextBox (float x, float y, float width, float height)
231 {
232         int n;
233         float cx, cy;
234
235         // draw left side
236         cx = x;
237         cy = y;
238         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
239         for (n = 0; n < height; n++)
240         {
241                 cy += 8;
242                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
243         }
244         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
245
246         // draw middle
247         cx += 8;
248         while (width > 0)
249         {
250                 cy = y;
251                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
252                 for (n = 0; n < height; n++)
253                 {
254                         cy += 8;
255                         if (n >= 1)
256                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
257                         else
258                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
259                 }
260                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
261                 width -= 2;
262                 cx += 16;
263         }
264
265         // draw right side
266         cy = y;
267         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
268         for (n = 0; n < height; n++)
269         {
270                 cy += 8;
271                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
272         }
273         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
274 }
275
276 //=============================================================================
277
278 //int m_save_demonum;
279
280 /*
281 ================
282 M_ToggleMenu_f
283 ================
284 */
285 void M_ToggleMenu_f (void)
286 {
287         m_entersound = true;
288
289         if (key_dest == key_menu)
290         {
291                 if (m_state != m_main)
292                 {
293                         M_Menu_Main_f ();
294                         return;
295                 }
296                 key_dest = key_game;
297                 m_state = m_none;
298                 return;
299         }
300         //if (key_dest == key_console)
301         //      Con_ToggleConsole_f ();
302         //else
303                 M_Menu_Main_f ();
304 }
305
306
307 int demo_cursor;
308 void M_Demo_Draw (void)
309 {
310         int             i;
311
312         for (i=0; i < NumberOfNehahraDemos; i++)
313                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
314
315         // line cursor
316         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
317 }
318
319
320 void M_Menu_Demos_f (void)
321 {
322     key_dest = key_menu;
323     m_state = m_demo;
324     m_entersound = true;
325 }
326
327 void M_Demo_Key (int k)
328 {
329         switch (k)
330         {
331         case K_ESCAPE:
332                 M_Menu_Main_f ();
333                 break;
334
335         case K_ENTER:
336                 S_LocalSound ("misc/menu2.wav");
337                 m_state = m_none;
338                 key_dest = key_game;
339                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
340                 return;
341
342         case K_UPARROW:
343         case K_LEFTARROW:
344                 S_LocalSound ("misc/menu1.wav");
345                 demo_cursor--;
346                 if (demo_cursor < 0)
347                         demo_cursor = NumberOfNehahraDemos;
348                 break;
349
350         case K_DOWNARROW:
351         case K_RIGHTARROW:
352                 S_LocalSound ("misc/menu1.wav");
353                 demo_cursor++;
354                 if (demo_cursor > NumberOfNehahraDemos)
355                         demo_cursor = 0;
356                 break;
357         }
358 }
359
360 //=============================================================================
361 /* MAIN MENU */
362
363 int     m_main_cursor;
364
365 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
366
367 void M_Menu_Main_f (void)
368 {
369         if (gamemode == GAME_NEHAHRA)
370         {
371                 if (NehGameType == TYPE_DEMO)
372                         MAIN_ITEMS = 4;
373                 else if (NehGameType == TYPE_GAME)
374                         MAIN_ITEMS = 5;
375                 else
376                         MAIN_ITEMS = 6;
377         }
378         else
379                 MAIN_ITEMS = 5;
380
381         /*
382         if (key_dest != key_menu)
383         {
384                 m_save_demonum = cls.demonum;
385                 cls.demonum = -1;
386         }
387         */
388         key_dest = key_menu;
389         m_state = m_main;
390         m_entersound = true;
391 }
392
393
394 void M_Main_Draw (void)
395 {
396         int             f;
397         cachepic_t      *p;
398
399         M_DrawPic (16, 4, "gfx/qplaque.lmp");
400         p = Draw_CachePic ("gfx/ttl_main.lmp");
401         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
402 // Nehahra
403         if (gamemode == GAME_NEHAHRA)
404         {
405                 if (NehGameType == TYPE_BOTH)
406                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
407                 else if (NehGameType == TYPE_GAME)
408                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
409                 else
410                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
411         }
412         else
413                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
414
415         f = (int)(realtime * 10)%6;
416
417         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
418 }
419
420
421 void M_Main_Key (int key)
422 {
423         switch (key)
424         {
425         case K_ESCAPE:
426                 key_dest = key_game;
427                 m_state = m_none;
428                 //cls.demonum = m_save_demonum;
429                 //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
430                 //      CL_NextDemo ();
431                 break;
432
433         case K_DOWNARROW:
434                 S_LocalSound ("misc/menu1.wav");
435                 if (++m_main_cursor >= MAIN_ITEMS)
436                         m_main_cursor = 0;
437                 break;
438
439         case K_UPARROW:
440                 S_LocalSound ("misc/menu1.wav");
441                 if (--m_main_cursor < 0)
442                         m_main_cursor = MAIN_ITEMS - 1;
443                 break;
444
445         case K_ENTER:
446                 m_entersound = true;
447
448                 if (gamemode == GAME_NEHAHRA)
449                 {
450                         switch (NehGameType)
451                         {
452                         case TYPE_BOTH:
453                                 switch (m_main_cursor)
454                                 {
455                                 case 0:
456                                         M_Menu_SinglePlayer_f ();
457                                         break;
458
459                                 case 1:
460                                         M_Menu_Demos_f ();
461                                         break;
462
463                                 case 2:
464                                         M_Menu_MultiPlayer_f ();
465                                         break;
466
467                                 case 3:
468                                         M_Menu_Options_f ();
469                                         break;
470
471                                 case 4:
472                                         key_dest = key_game;
473                                         if (sv.active)
474                                                 Cbuf_AddText ("disconnect\n");
475                                         Cbuf_AddText ("playdemo endcred\n");
476                                         break;
477
478                                 case 5:
479                                         M_Menu_Quit_f ();
480                                         break;
481                                 }
482                                 break;
483                         case TYPE_GAME:
484                                 switch (m_main_cursor)
485                                 {
486                                 case 0:
487                                         M_Menu_SinglePlayer_f ();
488                                         break;
489
490                                 case 1:
491                                         M_Menu_MultiPlayer_f ();
492                                         break;
493
494                                 case 2:
495                                         M_Menu_Options_f ();
496                                         break;
497
498                                 case 3:
499                                         key_dest = key_game;
500                                         if (sv.active)
501                                                 Cbuf_AddText ("disconnect\n");
502                                         Cbuf_AddText ("playdemo endcred\n");
503                                         break;
504
505                                 case 4:
506                                         M_Menu_Quit_f ();
507                                         break;
508                                 }
509                                 break;
510                         case TYPE_DEMO:
511                                 switch (m_main_cursor)
512                                 {
513                                 case 0:
514                                         M_Menu_Demos_f ();
515                                         break;
516
517                                 case 1:
518                                         key_dest = key_game;
519                                         if (sv.active)
520                                                 Cbuf_AddText ("disconnect\n");
521                                         Cbuf_AddText ("playdemo endcred\n");
522                                         break;
523
524                                 case 2:
525                                         M_Menu_Options_f ();
526                                         break;
527
528                                 case 3:
529                                         M_Menu_Quit_f ();
530                                         break;
531                                 }
532                                 break;
533                         }
534                 }
535                 else
536                 {
537                         switch (m_main_cursor)
538                         {
539                         case 0:
540                                 M_Menu_SinglePlayer_f ();
541                                 break;
542
543                         case 1:
544                                 M_Menu_MultiPlayer_f ();
545                                 break;
546
547                         case 2:
548                                 M_Menu_Options_f ();
549                                 break;
550
551                         case 3:
552                                 M_Menu_Help_f ();
553                                 break;
554
555                         case 4:
556                                 M_Menu_Quit_f ();
557                                 break;
558                         }
559                 }
560         }
561 }
562
563 //=============================================================================
564 /* SINGLE PLAYER MENU */
565
566 int     m_singleplayer_cursor;
567 #define SINGLEPLAYER_ITEMS      3
568
569
570 void M_Menu_SinglePlayer_f (void)
571 {
572         key_dest = key_menu;
573         m_state = m_singleplayer;
574         m_entersound = true;
575 }
576
577
578 void M_SinglePlayer_Draw (void)
579 {
580         cachepic_t      *p;
581
582         M_DrawPic (16, 4, "gfx/qplaque.lmp");
583         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
584
585         // Transfusion doesn't have a single player mode
586         if (gamemode == GAME_TRANSFUSION)
587         {
588                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
589
590                 M_DrawTextBox (60, 8 * 8, 23, 4);
591                 M_PrintWhite (95, 10 * 8, "Transfusion is for");
592                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
593         }
594         else
595         {
596                 int             f;
597
598                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
599                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
600
601                 f = (int)(realtime * 10)%6;
602
603                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
604         }
605 }
606
607
608 void M_SinglePlayer_Key (int key)
609 {
610         if (gamemode == GAME_TRANSFUSION)
611         {
612                 if (key == K_ESCAPE || key == K_ENTER)
613                         m_state = m_main;
614                 return;
615         }
616
617         switch (key)
618         {
619         case K_ESCAPE:
620                 M_Menu_Main_f ();
621                 break;
622
623         case K_DOWNARROW:
624                 S_LocalSound ("misc/menu1.wav");
625                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
626                         m_singleplayer_cursor = 0;
627                 break;
628
629         case K_UPARROW:
630                 S_LocalSound ("misc/menu1.wav");
631                 if (--m_singleplayer_cursor < 0)
632                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
633                 break;
634
635         case K_ENTER:
636                 m_entersound = true;
637
638                 switch (m_singleplayer_cursor)
639                 {
640                 case 0:
641                         key_dest = key_game;
642                         if (sv.active)
643                                 Cbuf_AddText ("disconnect\n");
644                         Cbuf_AddText ("maxplayers 1\n");
645                         Cbuf_AddText ("deathmatch 0\n");
646                         Cbuf_AddText ("coop 0\n");
647                         if (gamemode == GAME_NEHAHRA)
648                                 Cbuf_AddText ("map nehstart\n");
649                         else
650                                 Cbuf_AddText ("map start\n");
651                         break;
652
653                 case 1:
654                         M_Menu_Load_f ();
655                         break;
656
657                 case 2:
658                         M_Menu_Save_f ();
659                         break;
660                 }
661         }
662 }
663
664 //=============================================================================
665 /* LOAD/SAVE MENU */
666
667 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
668
669 #define MAX_SAVEGAMES           12
670 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
671 int             loadable[MAX_SAVEGAMES];
672
673 void M_ScanSaves (void)
674 {
675         int             i, j;
676         char    name[MAX_OSPATH];
677         char    *str;
678         QFile   *f;
679         int             version;
680
681         for (i=0 ; i<MAX_SAVEGAMES ; i++)
682         {
683                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
684                 loadable[i] = false;
685                 sprintf (name, "%s/s%i.sav", com_gamedir, i);
686                 f = Qopen (name, "rz");
687                 if (!f)
688                         continue;
689                 str = Qgetline (f);
690                 sscanf (str, "%i\n", &version);
691                 str = Qgetline (f);
692                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
693
694         // change _ back to space
695                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
696                         if (m_filenames[i][j] == '_')
697                                 m_filenames[i][j] = ' ';
698                 loadable[i] = true;
699                 Qclose (f);
700         }
701 }
702
703 void M_Menu_Load_f (void)
704 {
705         m_entersound = true;
706         m_state = m_load;
707         key_dest = key_menu;
708         M_ScanSaves ();
709 }
710
711
712 void M_Menu_Save_f (void)
713 {
714         if (!sv.active)
715                 return;
716         if (cl.intermission)
717                 return;
718         if (svs.maxclients != 1)
719                 return;
720         m_entersound = true;
721         m_state = m_save;
722         key_dest = key_menu;
723         M_ScanSaves ();
724 }
725
726
727 void M_Load_Draw (void)
728 {
729         int             i;
730         cachepic_t      *p;
731
732         p = Draw_CachePic ("gfx/p_load.lmp");
733         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
734
735         for (i=0 ; i< MAX_SAVEGAMES; i++)
736                 M_Print (16, 32 + 8*i, m_filenames[i]);
737
738 // line cursor
739         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
740 }
741
742
743 void M_Save_Draw (void)
744 {
745         int             i;
746         cachepic_t      *p;
747
748         p = Draw_CachePic ("gfx/p_save.lmp");
749         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
750
751         for (i=0 ; i<MAX_SAVEGAMES ; i++)
752                 M_Print (16, 32 + 8*i, m_filenames[i]);
753
754 // line cursor
755         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
756 }
757
758
759 void M_Load_Key (int k)
760 {
761         switch (k)
762         {
763         case K_ESCAPE:
764                 M_Menu_SinglePlayer_f ();
765                 break;
766
767         case K_ENTER:
768                 S_LocalSound ("misc/menu2.wav");
769                 if (!loadable[load_cursor])
770                         return;
771                 m_state = m_none;
772                 key_dest = key_game;
773
774                 // issue the load command
775                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
776                 return;
777
778         case K_UPARROW:
779         case K_LEFTARROW:
780                 S_LocalSound ("misc/menu1.wav");
781                 load_cursor--;
782                 if (load_cursor < 0)
783                         load_cursor = MAX_SAVEGAMES-1;
784                 break;
785
786         case K_DOWNARROW:
787         case K_RIGHTARROW:
788                 S_LocalSound ("misc/menu1.wav");
789                 load_cursor++;
790                 if (load_cursor >= MAX_SAVEGAMES)
791                         load_cursor = 0;
792                 break;
793         }
794 }
795
796
797 void M_Save_Key (int k)
798 {
799         switch (k)
800         {
801         case K_ESCAPE:
802                 M_Menu_SinglePlayer_f ();
803                 break;
804
805         case K_ENTER:
806                 m_state = m_none;
807                 key_dest = key_game;
808                 Cbuf_AddText (va("save s%i\n", load_cursor));
809                 return;
810
811         case K_UPARROW:
812         case K_LEFTARROW:
813                 S_LocalSound ("misc/menu1.wav");
814                 load_cursor--;
815                 if (load_cursor < 0)
816                         load_cursor = MAX_SAVEGAMES-1;
817                 break;
818
819         case K_DOWNARROW:
820         case K_RIGHTARROW:
821                 S_LocalSound ("misc/menu1.wav");
822                 load_cursor++;
823                 if (load_cursor >= MAX_SAVEGAMES)
824                         load_cursor = 0;
825                 break;
826         }
827 }
828
829 //=============================================================================
830 /* MULTIPLAYER MENU */
831
832 int     m_multiplayer_cursor;
833 #define MULTIPLAYER_ITEMS       3
834
835
836 void M_Menu_MultiPlayer_f (void)
837 {
838         key_dest = key_menu;
839         m_state = m_multiplayer;
840         m_entersound = true;
841 }
842
843
844 void M_MultiPlayer_Draw (void)
845 {
846         int             f;
847         cachepic_t      *p;
848
849         M_DrawPic (16, 4, "gfx/qplaque.lmp");
850         p = Draw_CachePic ("gfx/p_multi.lmp");
851         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
852         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
853
854         f = (int)(realtime * 10)%6;
855
856         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
857
858         if (ipxAvailable || tcpipAvailable)
859                 return;
860         M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
861 }
862
863
864 void M_MultiPlayer_Key (int key)
865 {
866         switch (key)
867         {
868         case K_ESCAPE:
869                 M_Menu_Main_f ();
870                 break;
871
872         case K_DOWNARROW:
873                 S_LocalSound ("misc/menu1.wav");
874                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
875                         m_multiplayer_cursor = 0;
876                 break;
877
878         case K_UPARROW:
879                 S_LocalSound ("misc/menu1.wav");
880                 if (--m_multiplayer_cursor < 0)
881                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
882                 break;
883
884         case K_ENTER:
885                 m_entersound = true;
886                 switch (m_multiplayer_cursor)
887                 {
888                 case 0:
889                         if (ipxAvailable || tcpipAvailable)
890                                 M_Menu_Net_f ();
891                         break;
892
893                 case 1:
894                         if (ipxAvailable || tcpipAvailable)
895                                 M_Menu_Net_f ();
896                         break;
897
898                 case 2:
899                         M_Menu_Setup_f ();
900                         break;
901                 }
902         }
903 }
904
905 //=============================================================================
906 /* SETUP MENU */
907
908 int             setup_cursor = 4;
909 int             setup_cursor_table[] = {40, 56, 80, 104, 140};
910
911 char    setup_hostname[16];
912 char    setup_myname[16];
913 int             setup_oldtop;
914 int             setup_oldbottom;
915 int             setup_top;
916 int             setup_bottom;
917
918 #define NUM_SETUP_CMDS  5
919
920 void M_Menu_Setup_f (void)
921 {
922         key_dest = key_menu;
923         m_state = m_setup;
924         m_entersound = true;
925         strcpy(setup_myname, cl_name.string);
926         strcpy(setup_hostname, hostname.string);
927         setup_top = setup_oldtop = cl_color.integer >> 4;
928         setup_bottom = setup_oldbottom = cl_color.integer & 15;
929 }
930
931 // LordHavoc: rewrote this code greatly
932 void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
933 {
934         int i;
935         unsigned int trans[4096];
936         qbyte *data, *f;
937         static qbyte pixels[4096];
938         static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
939
940         if (menuplyr_failed)
941                 return;
942         if (menuplyr_top == top && menuplyr_bottom == bottom)
943                 return;
944
945         menuplyr_top = top;
946         menuplyr_bottom = bottom;
947
948         if (menuplyr_load)
949         {
950                 menuplyr_load = false;
951                 f = COM_LoadFile("gfx/menuplyr.lmp", true);
952                 if (!f)
953                 {
954                         menuplyr_failed = true;
955                         return;
956                 }
957                 data = LoadLMPAs8Bit (f, 0, 0);
958                 Mem_Free(f);
959                 if (image_width * image_height > 4096)
960                 {
961                         Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
962                         Mem_Free(data);
963                         menuplyr_failed = true;
964                         return;
965                 }
966                 menuplyr_width = image_width;
967                 menuplyr_height = image_height;
968                 memcpy(pixels, data, menuplyr_width * menuplyr_height);
969                 Mem_Free(data);
970         }
971
972         M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
973
974         for (i = 0;i < menuplyr_width * menuplyr_height;i++)
975                 trans[i] = d_8to24table[translation[pixels[i]]];
976
977         Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
978 }
979
980 void M_Setup_Draw (void)
981 {
982         cachepic_t      *p;
983
984         M_DrawPic (16, 4, "gfx/qplaque.lmp");
985         p = Draw_CachePic ("gfx/p_multi.lmp");
986         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
987
988         M_Print (64, 40, "Hostname");
989         M_DrawTextBox (160, 32, 16, 1);
990         M_Print (168, 40, setup_hostname);
991
992         M_Print (64, 56, "Your name");
993         M_DrawTextBox (160, 48, 16, 1);
994         M_Print (168, 56, setup_myname);
995
996         M_Print (64, 80, "Shirt color");
997         M_Print (64, 104, "Pants color");
998
999         M_DrawTextBox (64, 140-8, 14, 1);
1000         M_Print (72, 140, "Accept Changes");
1001
1002         M_DrawPic (160, 64, "gfx/bigbox.lmp");
1003
1004         // LordHavoc: rewrote this code greatly
1005         M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
1006         M_DrawPic (172, 72, "gfx/menuplyr.lmp");
1007
1008         M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
1009
1010         if (setup_cursor == 0)
1011                 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1012
1013         if (setup_cursor == 1)
1014                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
1015 }
1016
1017
1018 void M_Setup_Key (int k)
1019 {
1020         int                     l;
1021
1022         switch (k)
1023         {
1024         case K_ESCAPE:
1025                 M_Menu_MultiPlayer_f ();
1026                 break;
1027
1028         case K_UPARROW:
1029                 S_LocalSound ("misc/menu1.wav");
1030                 setup_cursor--;
1031                 if (setup_cursor < 0)
1032                         setup_cursor = NUM_SETUP_CMDS-1;
1033                 break;
1034
1035         case K_DOWNARROW:
1036                 S_LocalSound ("misc/menu1.wav");
1037                 setup_cursor++;
1038                 if (setup_cursor >= NUM_SETUP_CMDS)
1039                         setup_cursor = 0;
1040                 break;
1041
1042         case K_LEFTARROW:
1043                 if (setup_cursor < 2)
1044                         return;
1045                 S_LocalSound ("misc/menu3.wav");
1046                 if (setup_cursor == 2)
1047                         setup_top = setup_top - 1;
1048                 if (setup_cursor == 3)
1049                         setup_bottom = setup_bottom - 1;
1050                 break;
1051         case K_RIGHTARROW:
1052                 if (setup_cursor < 2)
1053                         return;
1054 forward:
1055                 S_LocalSound ("misc/menu3.wav");
1056                 if (setup_cursor == 2)
1057                         setup_top = setup_top + 1;
1058                 if (setup_cursor == 3)
1059                         setup_bottom = setup_bottom + 1;
1060                 break;
1061
1062         case K_ENTER:
1063                 if (setup_cursor == 0 || setup_cursor == 1)
1064                         return;
1065
1066                 if (setup_cursor == 2 || setup_cursor == 3)
1067                         goto forward;
1068
1069                 // setup_cursor == 4 (OK)
1070                 if (strcmp(cl_name.string, setup_myname) != 0)
1071                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1072                 if (strcmp(hostname.string, setup_hostname) != 0)
1073                         Cvar_Set("hostname", setup_hostname);
1074                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1075                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1076                 m_entersound = true;
1077                 M_Menu_MultiPlayer_f ();
1078                 break;
1079
1080         case K_BACKSPACE:
1081                 if (setup_cursor == 0)
1082                 {
1083                         if (strlen(setup_hostname))
1084                                 setup_hostname[strlen(setup_hostname)-1] = 0;
1085                 }
1086
1087                 if (setup_cursor == 1)
1088                 {
1089                         if (strlen(setup_myname))
1090                                 setup_myname[strlen(setup_myname)-1] = 0;
1091                 }
1092                 break;
1093
1094         default:
1095                 if (k < 32 || k > 127)
1096                         break;
1097                 if (setup_cursor == 0)
1098                 {
1099                         l = strlen(setup_hostname);
1100                         if (l < 15)
1101                         {
1102                                 setup_hostname[l+1] = 0;
1103                                 setup_hostname[l] = k;
1104                         }
1105                 }
1106                 if (setup_cursor == 1)
1107                 {
1108                         l = strlen(setup_myname);
1109                         if (l < 15)
1110                         {
1111                                 setup_myname[l+1] = 0;
1112                                 setup_myname[l] = k;
1113                         }
1114                 }
1115         }
1116
1117         if (setup_top > 15)
1118                 setup_top = 0;
1119         if (setup_top < 0)
1120                 setup_top = 15;
1121         if (setup_bottom > 15)
1122                 setup_bottom = 0;
1123         if (setup_bottom < 0)
1124                 setup_bottom = 15;
1125 }
1126
1127 //=============================================================================
1128 /* NET MENU */
1129
1130 int     m_net_cursor;
1131 int m_net_items;
1132 int m_net_saveHeight;
1133
1134 char *net_helpMessage [] =
1135 {
1136 /* .........1.........2.... */
1137   " Novell network LANs    ",
1138   " or Windows 95 DOS-box. ",
1139   "                        ",
1140   "(LAN=Local Area Network)",
1141
1142   " Commonly used to play  ",
1143   " over the Internet, but ",
1144   " also used on a Local   ",
1145   " Area Network.          "
1146 };
1147
1148 void M_Menu_Net_f (void)
1149 {
1150         key_dest = key_menu;
1151         m_state = m_net;
1152         m_entersound = true;
1153         m_net_items = 2;
1154
1155         if (m_net_cursor >= m_net_items)
1156                 m_net_cursor = 0;
1157         m_net_cursor--;
1158         M_Net_Key (K_DOWNARROW);
1159 }
1160
1161
1162 void M_Net_Draw (void)
1163 {
1164         int             f;
1165         cachepic_t      *p;
1166
1167         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1168         p = Draw_CachePic ("gfx/p_multi.lmp");
1169         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1170
1171         f = 32;
1172
1173         if (ipxAvailable)
1174                 M_DrawPic (72, f, "gfx/netmen3.lmp");
1175         else
1176                 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1177
1178         f += 19;
1179         if (tcpipAvailable)
1180                 M_DrawPic (72, f, "gfx/netmen4.lmp");
1181         else
1182                 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1183
1184         if (m_net_items == 5)   // JDC, could just be removed
1185         {
1186                 f += 19;
1187                 M_DrawPic (72, f, "gfx/netmen5.lmp");
1188         }
1189
1190         f = (320-26*8)/2;
1191         M_DrawTextBox (f, 134, 24, 4);
1192         f += 8;
1193         M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1194         M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1195
1196         f = (int)(realtime * 10)%6;
1197         M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1198 }
1199
1200
1201 void M_Net_Key (int k)
1202 {
1203 again:
1204         switch (k)
1205         {
1206         case K_ESCAPE:
1207                 M_Menu_MultiPlayer_f ();
1208                 break;
1209
1210         case K_DOWNARROW:
1211                 S_LocalSound ("misc/menu1.wav");
1212                 if (++m_net_cursor >= m_net_items)
1213                         m_net_cursor = 0;
1214                 break;
1215
1216         case K_UPARROW:
1217                 S_LocalSound ("misc/menu1.wav");
1218                 if (--m_net_cursor < 0)
1219                         m_net_cursor = m_net_items - 1;
1220                 break;
1221
1222         case K_ENTER:
1223                 m_entersound = true;
1224
1225                 switch (m_net_cursor)
1226                 {
1227                 case 0:
1228                         M_Menu_LanConfig_f ();
1229                         break;
1230
1231                 case 1:
1232                         M_Menu_LanConfig_f ();
1233                         break;
1234
1235                 case 2:
1236 // multiprotocol
1237                         break;
1238                 }
1239         }
1240
1241         if (m_net_cursor == 0 && !ipxAvailable)
1242                 goto again;
1243         if (m_net_cursor == 1 && !tcpipAvailable)
1244                 goto again;
1245 }
1246
1247 //=============================================================================
1248 /* OPTIONS MENU */
1249
1250 #define SLIDER_RANGE    10
1251
1252 void M_DrawSlider (int x, int y, float range)
1253 {
1254         int     i;
1255
1256         if (range < 0)
1257                 range = 0;
1258         if (range > 1)
1259                 range = 1;
1260         M_DrawCharacter (x-8, y, 128);
1261         for (i=0 ; i<SLIDER_RANGE ; i++)
1262                 M_DrawCharacter (x + i*8, y, 129);
1263         M_DrawCharacter (x+i*8, y, 130);
1264         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1265 }
1266
1267 void M_DrawCheckbox (int x, int y, int on)
1268 {
1269         if (on)
1270                 M_Print (x, y, "on");
1271         else
1272                 M_Print (x, y, "off");
1273 }
1274
1275
1276 #define OPTIONS_ITEMS   28
1277
1278 int             options_cursor;
1279
1280 void M_Menu_Options_f (void)
1281 {
1282         key_dest = key_menu;
1283         m_state = m_options;
1284         m_entersound = true;
1285 }
1286
1287
1288 void M_Menu_Options_AdjustSliders (int dir)
1289 {
1290         S_LocalSound ("misc/menu3.wav");
1291
1292         switch (options_cursor)
1293         {
1294         case 5:
1295                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1296                 break;
1297         case 6:
1298                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1299                 break;
1300         case 7:
1301                 Cvar_SetValueQuick (&r_sky, !r_sky.integer);
1302                 break;
1303         case 8:
1304                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1305                 break;
1306         case 9:
1307                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1308                 break;
1309         case 10:
1310                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1311                 break;
1312         case 11:
1313                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1314                 break;
1315         case 12:
1316                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1317                 break;
1318         case 13:
1319                 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1320                 break;
1321         case 14:
1322                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1323                 break;
1324         case 15: // music volume
1325                 #ifdef _WIN32
1326                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1327                 #else
1328                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1329                 #endif
1330                 break;
1331         case 16: // sfx volume
1332                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1333                 break;
1334         case 17:
1335                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1336                 break;
1337         case 18:
1338                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1339                 break;
1340         case 19: // static crosshair
1341                 Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
1342                 break;
1343         case 20: // show framerate
1344                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1345                 break;
1346         case 21: // always run
1347                 if (cl_forwardspeed.value > 200)
1348                 {
1349                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1350                         Cvar_SetValueQuick (&cl_backspeed, 200);
1351                 }
1352                 else
1353                 {
1354                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1355                         Cvar_SetValueQuick (&cl_backspeed, 400);
1356                 }
1357                 break;
1358         case 22: // lookspring
1359                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1360                 break;
1361         case 23: // lookstrafe
1362                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1363                 break;
1364         case 24: // mouse speed
1365                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1366                 break;
1367         case 25: // mouse look
1368                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1369                 break;
1370         case 26: // invert mouse
1371                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1372                 break;
1373         case 27: // windowed mouse
1374                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1375                 break;
1376         }
1377 }
1378
1379 void M_Options_Draw (void)
1380 {
1381         float y;
1382         cachepic_t      *p;
1383
1384         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1385         p = Draw_CachePic("gfx/p_option.lmp");
1386         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1387
1388         y = 32;
1389         M_Print(16, y, "    Customize controls");y += 8;
1390         M_Print(16, y, "         Go to console");y += 8;
1391         M_Print(16, y, "     Reset to defaults");y += 8;
1392         M_ItemPrint(16, y, "         Video Options", vid_menudrawfn != NULL);y += 8;
1393         M_Print(16, y, "       Effects Options");y += 8;
1394         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1395         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1396         M_Print(16, y, "                   Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
1397         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1398         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1399         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1400         M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1401         M_ItemPrint(16, y, "                 Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1402         M_Print(16, y, "              Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1403         M_Print(16, y, "            Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1404         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1405         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1406         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1407         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1408         M_Print(16, y, "      Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
1409         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1410         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1411         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1412         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1413         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1414         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1415         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1416         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1417
1418         // cursor
1419         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1420 }
1421
1422
1423 void M_Options_Key (int k)
1424 {
1425         switch (k)
1426         {
1427         case K_ESCAPE:
1428                 M_Menu_Main_f ();
1429                 break;
1430
1431         case K_ENTER:
1432                 m_entersound = true;
1433                 switch (options_cursor)
1434                 {
1435                 case 0:
1436                         M_Menu_Keys_f ();
1437                         break;
1438                 case 1:
1439                         m_state = m_none;
1440                         Con_ToggleConsole_f ();
1441                         break;
1442                 case 2:
1443                         Cbuf_AddText ("exec default.cfg\n");
1444                         break;
1445                 case 3:
1446                         if (vid_menudrawfn)
1447                                 M_Menu_Video_f ();
1448                         break;
1449                 case 4:
1450                         M_Menu_Options_Effects_f ();
1451                         break;
1452                 default:
1453                         M_Menu_Options_AdjustSliders (1);
1454                         break;
1455                 }
1456                 return;
1457
1458         case K_UPARROW:
1459                 S_LocalSound ("misc/menu1.wav");
1460                 options_cursor--;
1461                 if (options_cursor < 0)
1462                         options_cursor = OPTIONS_ITEMS-1;
1463                 break;
1464
1465         case K_DOWNARROW:
1466                 S_LocalSound ("misc/menu1.wav");
1467                 options_cursor++;
1468                 if (options_cursor >= OPTIONS_ITEMS)
1469                         options_cursor = 0;
1470                 break;
1471
1472         case K_LEFTARROW:
1473                 M_Menu_Options_AdjustSliders (-1);
1474                 break;
1475
1476         case K_RIGHTARROW:
1477                 M_Menu_Options_AdjustSliders (1);
1478                 break;
1479         }
1480 }
1481
1482 #define OPTIONS_EFFECTS_ITEMS   16
1483
1484 int options_effects_cursor;
1485
1486 void M_Menu_Options_Effects_f (void)
1487 {
1488         key_dest = key_menu;
1489         m_state = m_options_effects;
1490         m_entersound = true;
1491 }
1492
1493
1494 extern cvar_t r_detailtextures;
1495 extern cvar_t cl_particles;
1496 extern cvar_t cl_explosions;
1497 extern cvar_t cl_stainmaps;
1498 extern cvar_t r_explosionclip;
1499 extern cvar_t r_dlightmap;
1500 extern cvar_t r_modellights;
1501 extern cvar_t r_coronas;
1502 extern cvar_t gl_flashblend;
1503 extern cvar_t cl_particles_bulletimpacts;
1504 extern cvar_t cl_particles_smoke;
1505 extern cvar_t cl_particles_sparks;
1506 extern cvar_t cl_particles_bubbles;
1507 extern cvar_t cl_particles_blood;
1508 extern cvar_t cl_particles_blood_size;
1509 extern cvar_t cl_particles_blood_alpha;
1510
1511 void M_Menu_Options_Effects_AdjustSliders (int dir)
1512 {
1513         S_LocalSound ("misc/menu3.wav");
1514
1515         switch (options_effects_cursor)
1516         {
1517         case 0:
1518                 Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
1519                 break;
1520         case 1:
1521                 Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
1522                 break;
1523         case 2:
1524                 Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
1525                 break;
1526         case 3:
1527                 Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
1528                 break;
1529         case 4:
1530                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1531                 break;
1532         case 5:
1533                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1534                 break;
1535         case 6:
1536                 Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
1537                 break;
1538         case 7:
1539                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1540                 break;
1541         case 8:
1542                 Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
1543                 break;
1544         case 9:
1545                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1546                 break;
1547         case 10:
1548                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1549                 break;
1550         case 11:
1551                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1552                 break;
1553         case 12:
1554                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1555                 break;
1556         case 13:
1557                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1558                 break;
1559         case 14:
1560                 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1561                 break;
1562         case 15:
1563                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1564                 break;
1565         }
1566 }
1567
1568 void M_Options_Effects_Draw (void)
1569 {
1570         float y;
1571         cachepic_t      *p;
1572
1573         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1574         p = Draw_CachePic("gfx/p_option.lmp");
1575         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1576
1577         y = 32;
1578         M_Print(16, y, "      Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
1579         M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
1580         M_Print(16, y, "               Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
1581         M_Print(16, y, "      Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
1582         M_Print(16, y, "             Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1583         M_Print(16, y, "            Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1584         M_Print(16, y, "    Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
1585         M_Print(16, y, "             Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1586         M_Print(16, y, "      Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
1587         M_Print(16, y, "        Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1588         M_Print(16, y, "                 Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1589         M_Print(16, y, "                Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1590         M_Print(16, y, "               Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1591         M_Print(16, y, "                 Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1592         M_Print(16, y, "            Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1593         M_Print(16, y, "         Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1594
1595         // cursor
1596         M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1597 }
1598
1599
1600 void M_Options_Effects_Key (int k)
1601 {
1602         switch (k)
1603         {
1604         case K_ESCAPE:
1605                 M_Menu_Options_f ();
1606                 break;
1607
1608         case K_ENTER:
1609                 M_Menu_Options_Effects_AdjustSliders (1);
1610                 break;
1611
1612         case K_UPARROW:
1613                 S_LocalSound ("misc/menu1.wav");
1614                 options_effects_cursor--;
1615                 if (options_effects_cursor < 0)
1616                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1617                 break;
1618
1619         case K_DOWNARROW:
1620                 S_LocalSound ("misc/menu1.wav");
1621                 options_effects_cursor++;
1622                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1623                         options_effects_cursor = 0;
1624                 break;
1625
1626         case K_LEFTARROW:
1627                 M_Menu_Options_Effects_AdjustSliders (-1);
1628                 break;
1629
1630         case K_RIGHTARROW:
1631                 M_Menu_Options_Effects_AdjustSliders (1);
1632                 break;
1633         }
1634 }
1635
1636 //=============================================================================
1637 /* KEYS MENU */
1638
1639 char *quakebindnames[][2] =
1640 {
1641 {"+attack",             "attack"},
1642 {"impulse 10",          "next weapon"},
1643 {"impulse 12",          "previous weapon"},
1644 {"+jump",                       "jump / swim up"},
1645 {"+forward",            "walk forward"},
1646 {"+back",                       "backpedal"},
1647 {"+left",                       "turn left"},
1648 {"+right",                      "turn right"},
1649 {"+speed",                      "run"},
1650 {"+moveleft",           "step left"},
1651 {"+moveright",          "step right"},
1652 {"+strafe",             "sidestep"},
1653 {"+lookup",             "look up"},
1654 {"+lookdown",           "look down"},
1655 {"centerview",          "center view"},
1656 {"+mlook",                      "mouse look"},
1657 {"+klook",                      "keyboard look"},
1658 {"+moveup",                     "swim up"},
1659 {"+movedown",           "swim down"}
1660 };
1661
1662 char *transfusionbindnames[][2] =
1663 {
1664 {"+forward",            "walk forward"},
1665 {"+back",                       "backpedal"},
1666 {"+moveleft",           "step left"},
1667 {"+moveright",          "step right"},
1668 {"+jump",                       "jump / swim up"},
1669 {"+movedown",           "swim down"},
1670 {"+attack",             "attack"},
1671 {"+button3",            "altfire"},
1672 {"impulse 1",           "Pitch Fork"},
1673 {"impulse 2",           "Flare Gun"},
1674 {"impulse 3",           "Shotgun"},
1675 {"impulse 4",           "Machine Gun"},
1676 {"impulse 5",           "Incinerator"},
1677 {"impulse 6",           "Bombs"},
1678 {"impulse 7",           "Aerosol Can"},
1679 {"impulse 8",           "Tesla Cannon"},
1680 {"impulse 9",           "Life Leech"},
1681 {"impulse 17",          "Voodoo Doll"},
1682 {"impulse 11",          "previous weapon"},
1683 {"impulse 10",          "next weapon"},
1684 {"impulse 14",          "previous item"},
1685 {"impulse 15",          "next item"},
1686 {"impulse 13",          "use item"},
1687 {"impulse 100",         "add bot (red)"},
1688 {"impulse 101",         "add bot (blue)"},
1689 {"impulse 102",         "kick a bot"},
1690 {"impulse 50",          "voting menu"},
1691 {"impulse 141",         "identify player"},
1692 {"impulse 16",          "next armor type"},
1693 {"impulse 20",          "observer mode"}
1694 };
1695
1696 int numcommands;
1697 char *(*bindnames)[2];
1698
1699 /*
1700 typedef struct binditem_s
1701 {
1702         char *command, *description;
1703         struct binditem_s *next;
1704 }
1705 binditem_t;
1706
1707 typedef struct bindcategory_s
1708 {
1709         char *name;
1710         binditem_t *binds;
1711         struct bindcategory_s *next;
1712 }
1713 bindcategory_t;
1714
1715 bindcategory_t *bindcategories = NULL;
1716
1717 void M_ClearBinds (void)
1718 {
1719         for (c = bindcategories;c;c = cnext)
1720         {
1721                 cnext = c->next;
1722                 for (b = c->binds;b;b = bnext)
1723                 {
1724                         bnext = b->next;
1725                         Z_Free(b);
1726                 }
1727                 Z_Free(c);
1728         }
1729         bindcategories = NULL;
1730 }
1731
1732 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1733 {
1734         for (b = &c->binds;*b;*b = &(*b)->next);
1735         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1736         *b->command = (char *)((*b) + 1);
1737         *b->description = *b->command + strlen(command) + 1;
1738         strcpy(*b->command, command);
1739         strcpy(*b->description, description);
1740 }
1741
1742 void M_AddBind (char *category, char *command, char *description)
1743 {
1744         for (c = &bindcategories;*c;c = &(*c)->next)
1745         {
1746                 if (!strcmp(category, (*c)->name))
1747                 {
1748                         M_AddBindToCategory(*c, command, description);
1749                         return;
1750                 }
1751         }
1752         *c = Z_Alloc(sizeof(bindcategory_t));
1753         M_AddBindToCategory(*c, command, description);
1754 }
1755
1756 void M_DefaultBinds (void)
1757 {
1758         M_ClearBinds();
1759         M_AddBind("movement", "+jump", "jump / swim up");
1760         M_AddBind("movement", "+forward", "walk forward");
1761         M_AddBind("movement", "+back", "backpedal");
1762         M_AddBind("movement", "+left", "turn left");
1763         M_AddBind("movement", "+right", "turn right");
1764         M_AddBind("movement", "+speed", "run");
1765         M_AddBind("movement", "+moveleft", "step left");
1766         M_AddBind("movement", "+moveright", "step right");
1767         M_AddBind("movement", "+strafe", "sidestep");
1768         M_AddBind("movement", "+lookup", "look up");
1769         M_AddBind("movement", "+lookdown", "look down");
1770         M_AddBind("movement", "centerview", "center view");
1771         M_AddBind("movement", "+mlook", "mouse look");
1772         M_AddBind("movement", "+klook", "keyboard look");
1773         M_AddBind("movement", "+moveup", "swim up");
1774         M_AddBind("movement", "+movedown", "swim down");
1775         M_AddBind("weapons", "+attack", "attack");
1776         M_AddBind("weapons", "impulse 10", "next weapon");
1777         M_AddBind("weapons", "impulse 12", "previous weapon");
1778         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1779         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1780         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1781         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1782         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1783         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1784         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1785         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1786 }
1787 */
1788
1789
1790 int             keys_cursor;
1791 int             bind_grab;
1792
1793 void M_Menu_Keys_f (void)
1794 {
1795         key_dest = key_menu;
1796         m_state = m_keys;
1797         m_entersound = true;
1798 }
1799
1800 #define NUMKEYS 5
1801
1802 void M_FindKeysForCommand (char *command, int *keys)
1803 {
1804         int             count;
1805         int             j;
1806         char    *b;
1807
1808         for (j = 0;j < NUMKEYS;j++)
1809                 keys[j] = -1;
1810
1811         count = 0;
1812
1813         for (j=0 ; j<256 ; j++)
1814         {
1815                 b = keybindings[j];
1816                 if (!b)
1817                         continue;
1818                 if (!strcmp (b, command) )
1819                 {
1820                         keys[count++] = j;
1821                         if (count == NUMKEYS)
1822                                 break;
1823                 }
1824         }
1825 }
1826
1827 void M_UnbindCommand (char *command)
1828 {
1829         int             j;
1830         char    *b;
1831
1832         for (j=0 ; j<256 ; j++)
1833         {
1834                 b = keybindings[j];
1835                 if (!b)
1836                         continue;
1837                 if (!strcmp (b, command))
1838                         Key_SetBinding (j, "");
1839         }
1840 }
1841
1842
1843 void M_Keys_Draw (void)
1844 {
1845         int             i, j;
1846         int             keys[NUMKEYS];
1847         int             y;
1848         cachepic_t      *p;
1849         char    keystring[1024];
1850
1851         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1852         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1853
1854         if (bind_grab)
1855                 M_Print (12, 32, "Press a key or button for this action");
1856         else
1857                 M_Print (18, 32, "Enter to change, backspace to clear");
1858
1859 // search for known bindings
1860         for (i=0 ; i<numcommands ; i++)
1861         {
1862                 y = 48 + 8*i;
1863
1864                 M_Print (16, y, bindnames[i][1]);
1865
1866                 M_FindKeysForCommand (bindnames[i][0], keys);
1867
1868                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1869                 if (keys[0] == -1)
1870                         strcpy(keystring, "???");
1871                 else
1872                 {
1873                         keystring[0] = 0;
1874                         for (j = 0;j < NUMKEYS;j++)
1875                         {
1876                                 if (keys[j] != -1)
1877                                 {
1878                                         if (j > 0)
1879                                                 strcat(keystring, " or ");
1880                                         strcat(keystring, Key_KeynumToString (keys[j]));
1881                                 }
1882                         }
1883                 }
1884                 M_Print (150, y, keystring);
1885         }
1886
1887         if (bind_grab)
1888                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1889         else
1890                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1891 }
1892
1893
1894 void M_Keys_Key (int k)
1895 {
1896         char    cmd[80];
1897         int             keys[NUMKEYS];
1898
1899         if (bind_grab)
1900         {       // defining a key
1901                 S_LocalSound ("misc/menu1.wav");
1902                 if (k == K_ESCAPE)
1903                 {
1904                         bind_grab = false;
1905                 }
1906                 else //if (k != '`')
1907                 {
1908                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1909                         Cbuf_InsertText (cmd);
1910                 }
1911
1912                 bind_grab = false;
1913                 return;
1914         }
1915
1916         switch (k)
1917         {
1918         case K_ESCAPE:
1919                 M_Menu_Options_f ();
1920                 break;
1921
1922         case K_LEFTARROW:
1923         case K_UPARROW:
1924                 S_LocalSound ("misc/menu1.wav");
1925                 keys_cursor--;
1926                 if (keys_cursor < 0)
1927                         keys_cursor = numcommands-1;
1928                 break;
1929
1930         case K_DOWNARROW:
1931         case K_RIGHTARROW:
1932                 S_LocalSound ("misc/menu1.wav");
1933                 keys_cursor++;
1934                 if (keys_cursor >= numcommands)
1935                         keys_cursor = 0;
1936                 break;
1937
1938         case K_ENTER:           // go into bind mode
1939                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1940                 S_LocalSound ("misc/menu2.wav");
1941                 if (keys[NUMKEYS - 1] != -1)
1942                         M_UnbindCommand (bindnames[keys_cursor][0]);
1943                 bind_grab = true;
1944                 break;
1945
1946         case K_BACKSPACE:               // delete bindings
1947         case K_DEL:                             // delete bindings
1948                 S_LocalSound ("misc/menu2.wav");
1949                 M_UnbindCommand (bindnames[keys_cursor][0]);
1950                 break;
1951         }
1952 }
1953
1954 //=============================================================================
1955 /* VIDEO MENU */
1956
1957 void M_Menu_Video_f (void)
1958 {
1959         key_dest = key_menu;
1960         m_state = m_video;
1961         m_entersound = true;
1962 }
1963
1964
1965 void M_Video_Draw (void)
1966 {
1967         (*vid_menudrawfn) ();
1968 }
1969
1970
1971 void M_Video_Key (int key)
1972 {
1973         (*vid_menukeyfn) (key);
1974 }
1975
1976 //=============================================================================
1977 /* HELP MENU */
1978
1979 int             help_page;
1980 #define NUM_HELP_PAGES  6
1981
1982
1983 void M_Menu_Help_f (void)
1984 {
1985         key_dest = key_menu;
1986         m_state = m_help;
1987         m_entersound = true;
1988         help_page = 0;
1989 }
1990
1991
1992
1993 void M_Help_Draw (void)
1994 {
1995         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1996 }
1997
1998
1999 void M_Help_Key (int key)
2000 {
2001         switch (key)
2002         {
2003         case K_ESCAPE:
2004                 M_Menu_Main_f ();
2005                 break;
2006
2007         case K_UPARROW:
2008         case K_RIGHTARROW:
2009                 m_entersound = true;
2010                 if (++help_page >= NUM_HELP_PAGES)
2011                         help_page = 0;
2012                 break;
2013
2014         case K_DOWNARROW:
2015         case K_LEFTARROW:
2016                 m_entersound = true;
2017                 if (--help_page < 0)
2018                         help_page = NUM_HELP_PAGES-1;
2019                 break;
2020         }
2021
2022 }
2023
2024 //=============================================================================
2025 /* QUIT MENU */
2026
2027 int             msgNumber;
2028 int             m_quit_prevstate;
2029 qboolean        wasInMenus;
2030
2031 char *quitMessage [] = 
2032 {
2033 /* .........1.........2.... */
2034 /*
2035   "  Are you gonna quit    ",
2036   "  this game just like   ",
2037   "   everything else?     ",
2038   "                        ",
2039
2040   " Milord, methinks that  ",
2041   "   thou art a lowly     ",
2042   " quitter. Is this true? ",
2043   "                        ",
2044
2045   " Do I need to bust your ",
2046   "  face open for trying  ",
2047   "        to quit?        ",
2048   "                        ",
2049
2050   " Man, I oughta smack you",
2051   "   for trying to quit!  ",
2052   "     Press Y to get     ",
2053   "      smacked out.      ",
2054
2055   " Press Y to quit like a ",
2056   "   big loser in life.   ",
2057   "  Press N to stay proud ",
2058   "    and successful!     ",
2059  
2060   "   If you press Y to    ",
2061   "  quit, I will summon   ",
2062   "  Satan all over your   ",
2063   "      hard drive!       ",
2064  
2065   "  Um, Asmodeus dislikes ",
2066   " his children trying to ",
2067   " quit. Press Y to return",
2068   "   to your Tinkertoys.  ",
2069
2070   "  If you quit now, I'll ",
2071   "  throw a blanket-party ",
2072   "   for you next time!   ",
2073   "                        "
2074   */
2075
2076 /* .........1.........2.... */
2077   "                        ",
2078   "    Tired of fragging   ",
2079   "        already?        ",
2080   "                        ",
2081
2082   "                        ",
2083   "  Quit now and forfeit  ",
2084   "     your bodycount?    ",
2085   "                        ",
2086
2087   "                        ",
2088   "    Are you sure you    ",
2089   "      want to quit?     ",
2090   "                        ",
2091
2092   "                        ",
2093   "   Off to do something  ",
2094   "      constructive?     ",
2095   "                        ",
2096 };
2097
2098 void M_Menu_Quit_f (void)
2099 {
2100         if (m_state == m_quit)
2101                 return;
2102         wasInMenus = (key_dest == key_menu);
2103         key_dest = key_menu;
2104         m_quit_prevstate = m_state;
2105         m_state = m_quit;
2106         m_entersound = true;
2107         msgNumber = rand()&3; //&7;
2108 }
2109
2110
2111 void M_Quit_Key (int key)
2112 {
2113         switch (key)
2114         {
2115         case K_ESCAPE:
2116         case 'n':
2117         case 'N':
2118                 if (wasInMenus)
2119                 {
2120                         m_state = m_quit_prevstate;
2121                         m_entersound = true;
2122                 }
2123                 else
2124                 {
2125                         key_dest = key_game;
2126                         m_state = m_none;
2127                 }
2128                 break;
2129
2130         case 'Y':
2131         case 'y':
2132                 Host_Quit_f ();
2133                 break;
2134
2135         default:
2136                 break;
2137         }
2138
2139 }
2140
2141
2142 void M_Quit_Draw (void)
2143 {
2144         M_DrawTextBox (56, 76, 24, 4);
2145         M_Print (64, 84,  quitMessage[msgNumber*4+0]);
2146         M_Print (64, 92,  quitMessage[msgNumber*4+1]);
2147         M_Print (64, 100, quitMessage[msgNumber*4+2]);
2148         M_Print (64, 108, quitMessage[msgNumber*4+3]);
2149 }
2150
2151 //=============================================================================
2152 /* LAN CONFIG MENU */
2153
2154 int             lanConfig_cursor = -1;
2155 int             lanConfig_cursor_table [] = {72, 92, 124};
2156 #define NUM_LANCONFIG_CMDS      3
2157
2158 int     lanConfig_port;
2159 char    lanConfig_portname[6];
2160 char    lanConfig_joinname[22];
2161
2162 void M_Menu_LanConfig_f (void)
2163 {
2164         key_dest = key_menu;
2165         m_state = m_lanconfig;
2166         m_entersound = true;
2167         if (lanConfig_cursor == -1)
2168         {
2169                 if (JoiningGame && TCPIPConfig)
2170                         lanConfig_cursor = 2;
2171                 else
2172                         lanConfig_cursor = 1;
2173         }
2174         if (StartingGame && lanConfig_cursor == 2)
2175                 lanConfig_cursor = 1;
2176         lanConfig_port = DEFAULTnet_hostport;
2177         sprintf(lanConfig_portname, "%u", lanConfig_port);
2178
2179         m_return_onerror = false;
2180         m_return_reason[0] = 0;
2181 }
2182
2183
2184 void M_LanConfig_Draw (void)
2185 {
2186         cachepic_t      *p;
2187         int             basex;
2188         char    *startJoin;
2189         char    *protocol;
2190
2191         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2192         p = Draw_CachePic ("gfx/p_multi.lmp");
2193         basex = (320-p->width)/2;
2194         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2195
2196         if (StartingGame)
2197                 startJoin = "New Game";
2198         else
2199                 startJoin = "Join Game";
2200         if (IPXConfig)
2201                 protocol = "IPX";
2202         else
2203                 protocol = "TCP/IP";
2204         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2205         basex += 8;
2206
2207         M_Print (basex, 52, "Address:");
2208         if (IPXConfig)
2209                 M_Print (basex+9*8, 52, my_ipx_address);
2210         else
2211                 M_Print (basex+9*8, 52, my_tcpip_address);
2212
2213         M_Print (basex, lanConfig_cursor_table[0], "Port");
2214         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2215         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2216
2217         if (JoiningGame)
2218         {
2219                 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2220                 M_Print (basex, 108, "Join game at:");
2221                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2222                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2223         }
2224         else
2225         {
2226                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2227                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2228         }
2229
2230         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2231
2232         if (lanConfig_cursor == 0)
2233                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2234
2235         if (lanConfig_cursor == 2)
2236                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2237
2238         if (*m_return_reason)
2239                 M_PrintWhite (basex, 148, m_return_reason);
2240 }
2241
2242
2243 void M_LanConfig_Key (int key)
2244 {
2245         int             l;
2246
2247         switch (key)
2248         {
2249         case K_ESCAPE:
2250                 M_Menu_Net_f ();
2251                 break;
2252
2253         case K_UPARROW:
2254                 S_LocalSound ("misc/menu1.wav");
2255                 lanConfig_cursor--;
2256                 if (lanConfig_cursor < 0)
2257                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2258                 break;
2259
2260         case K_DOWNARROW:
2261                 S_LocalSound ("misc/menu1.wav");
2262                 lanConfig_cursor++;
2263                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2264                         lanConfig_cursor = 0;
2265                 break;
2266
2267         case K_ENTER:
2268                 if (lanConfig_cursor == 0)
2269                         break;
2270
2271                 m_entersound = true;
2272
2273                 M_ConfigureNetSubsystem ();
2274
2275                 if (lanConfig_cursor == 1)
2276                 {
2277                         if (StartingGame)
2278                         {
2279                                 M_Menu_GameOptions_f ();
2280                                 break;
2281                         }
2282                         M_Menu_Search_f();
2283                         break;
2284                 }
2285
2286                 if (lanConfig_cursor == 2)
2287                 {
2288                         m_return_state = m_state;
2289                         m_return_onerror = true;
2290                         key_dest = key_game;
2291                         m_state = m_none;
2292                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2293                         break;
2294                 }
2295
2296                 break;
2297
2298         case K_BACKSPACE:
2299                 if (lanConfig_cursor == 0)
2300                 {
2301                         if (strlen(lanConfig_portname))
2302                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2303                 }
2304
2305                 if (lanConfig_cursor == 2)
2306                 {
2307                         if (strlen(lanConfig_joinname))
2308                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2309                 }
2310                 break;
2311
2312         default:
2313                 if (key < 32 || key > 127)
2314                         break;
2315
2316                 if (lanConfig_cursor == 2)
2317                 {
2318                         l = strlen(lanConfig_joinname);
2319                         if (l < 21)
2320                         {
2321                                 lanConfig_joinname[l+1] = 0;
2322                                 lanConfig_joinname[l] = key;
2323                         }
2324                 }
2325
2326                 if (key < '0' || key > '9')
2327                         break;
2328                 if (lanConfig_cursor == 0)
2329                 {
2330                         l = strlen(lanConfig_portname);
2331                         if (l < 5)
2332                         {
2333                                 lanConfig_portname[l+1] = 0;
2334                                 lanConfig_portname[l] = key;
2335                         }
2336                 }
2337         }
2338
2339         if (StartingGame && lanConfig_cursor == 2)
2340         {
2341                 if (key == K_UPARROW)
2342                         lanConfig_cursor = 1;
2343                 else
2344                         lanConfig_cursor = 0;
2345         }
2346
2347         l =  atoi(lanConfig_portname);
2348         if (l > 65535)
2349                 l = lanConfig_port;
2350         else
2351                 lanConfig_port = l;
2352         sprintf(lanConfig_portname, "%u", lanConfig_port);
2353 }
2354
2355 //=============================================================================
2356 /* GAME OPTIONS MENU */
2357
2358 typedef struct
2359 {
2360         char    *name;
2361         char    *description;
2362 } level_t;
2363
2364 typedef struct
2365 {
2366         char    *description;
2367         int             firstLevel;
2368         int             levels;
2369 } episode_t;
2370
2371 typedef struct
2372 {
2373         char *gamename;
2374         level_t *levels;
2375         episode_t *episodes;
2376         int numepisodes;
2377 }
2378 gamelevels_t;
2379
2380 level_t quakelevels[] =
2381 {
2382         {"start", "Entrance"},  // 0
2383
2384         {"e1m1", "Slipgate Complex"},                           // 1
2385         {"e1m2", "Castle of the Damned"},
2386         {"e1m3", "The Necropolis"},
2387         {"e1m4", "The Grisly Grotto"},
2388         {"e1m5", "Gloom Keep"},
2389         {"e1m6", "The Door To Chthon"},
2390         {"e1m7", "The House of Chthon"},
2391         {"e1m8", "Ziggurat Vertigo"},
2392
2393         {"e2m1", "The Installation"},                           // 9
2394         {"e2m2", "Ogre Citadel"},
2395         {"e2m3", "Crypt of Decay"},
2396         {"e2m4", "The Ebon Fortress"},
2397         {"e2m5", "The Wizard's Manse"},
2398         {"e2m6", "The Dismal Oubliette"},
2399         {"e2m7", "Underearth"},
2400
2401         {"e3m1", "Termination Central"},                        // 16
2402         {"e3m2", "The Vaults of Zin"},
2403         {"e3m3", "The Tomb of Terror"},
2404         {"e3m4", "Satan's Dark Delight"},
2405         {"e3m5", "Wind Tunnels"},
2406         {"e3m6", "Chambers of Torment"},
2407         {"e3m7", "The Haunted Halls"},
2408
2409         {"e4m1", "The Sewage System"},                          // 23
2410         {"e4m2", "The Tower of Despair"},
2411         {"e4m3", "The Elder God Shrine"},
2412         {"e4m4", "The Palace of Hate"},
2413         {"e4m5", "Hell's Atrium"},
2414         {"e4m6", "The Pain Maze"},
2415         {"e4m7", "Azure Agony"},
2416         {"e4m8", "The Nameless City"},
2417
2418         {"end", "Shub-Niggurath's Pit"},                        // 31
2419
2420         {"dm1", "Place of Two Deaths"},                         // 32
2421         {"dm2", "Claustrophobopolis"},
2422         {"dm3", "The Abandoned Base"},
2423         {"dm4", "The Bad Place"},
2424         {"dm5", "The Cistern"},
2425         {"dm6", "The Dark Zone"}
2426 };
2427
2428 episode_t quakeepisodes[] =
2429 {
2430         {"Welcome to Quake", 0, 1},
2431         {"Doomed Dimension", 1, 8},
2432         {"Realm of Black Magic", 9, 7},
2433         {"Netherworld", 16, 7},
2434         {"The Elder World", 23, 8},
2435         {"Final Level", 31, 1},
2436         {"Deathmatch Arena", 32, 6}
2437 };
2438
2439 //MED 01/06/97 added hipnotic levels
2440 level_t     hipnoticlevels[] =
2441 {
2442    {"start", "Command HQ"},  // 0
2443
2444    {"hip1m1", "The Pumping Station"},          // 1
2445    {"hip1m2", "Storage Facility"},
2446    {"hip1m3", "The Lost Mine"},
2447    {"hip1m4", "Research Facility"},
2448    {"hip1m5", "Military Complex"},
2449
2450    {"hip2m1", "Ancient Realms"},          // 6
2451    {"hip2m2", "The Black Cathedral"},
2452    {"hip2m3", "The Catacombs"},
2453    {"hip2m4", "The Crypt"},
2454    {"hip2m5", "Mortum's Keep"},
2455    {"hip2m6", "The Gremlin's Domain"},
2456
2457    {"hip3m1", "Tur Torment"},       // 12
2458    {"hip3m2", "Pandemonium"},
2459    {"hip3m3", "Limbo"},
2460    {"hip3m4", "The Gauntlet"},
2461
2462    {"hipend", "Armagon's Lair"},       // 16
2463
2464    {"hipdm1", "The Edge of Oblivion"}           // 17
2465 };
2466
2467 //MED 01/06/97  added hipnotic episodes
2468 episode_t   hipnoticepisodes[] =
2469 {
2470    {"Scourge of Armagon", 0, 1},
2471    {"Fortress of the Dead", 1, 5},
2472    {"Dominion of Darkness", 6, 6},
2473    {"The Rift", 12, 4},
2474    {"Final Level", 16, 1},
2475    {"Deathmatch Arena", 17, 1}
2476 };
2477
2478 //PGM 01/07/97 added rogue levels
2479 //PGM 03/02/97 added dmatch level
2480 level_t         roguelevels[] =
2481 {
2482         {"start",       "Split Decision"},
2483         {"r1m1",        "Deviant's Domain"},
2484         {"r1m2",        "Dread Portal"},
2485         {"r1m3",        "Judgement Call"},
2486         {"r1m4",        "Cave of Death"},
2487         {"r1m5",        "Towers of Wrath"},
2488         {"r1m6",        "Temple of Pain"},
2489         {"r1m7",        "Tomb of the Overlord"},
2490         {"r2m1",        "Tempus Fugit"},
2491         {"r2m2",        "Elemental Fury I"},
2492         {"r2m3",        "Elemental Fury II"},
2493         {"r2m4",        "Curse of Osiris"},
2494         {"r2m5",        "Wizard's Keep"},
2495         {"r2m6",        "Blood Sacrifice"},
2496         {"r2m7",        "Last Bastion"},
2497         {"r2m8",        "Source of Evil"},
2498         {"ctf1",    "Division of Change"}
2499 };
2500
2501 //PGM 01/07/97 added rogue episodes
2502 //PGM 03/02/97 added dmatch episode
2503 episode_t       rogueepisodes[] =
2504 {
2505         {"Introduction", 0, 1},
2506         {"Hell's Fortress", 1, 7},
2507         {"Corridors of Time", 8, 8},
2508         {"Deathmatch Arena", 16, 1}
2509 };
2510
2511 level_t         nehahralevels[] =
2512 {
2513         {"nehstart",    "Welcome to Nehahra"},
2514         {"neh1m1",      "Forge City1: Slipgates"},
2515         {"neh1m2",      "Forge City2: Boiler"},
2516         {"neh1m3",      "Forge City3: Escape"},
2517         {"neh1m4",      "Grind Core"},
2518         {"neh1m5",      "Industrial Silence"},
2519         {"neh1m6",      "Locked-Up Anger"},
2520         {"neh1m7",      "Wanderer of the Wastes"},
2521         {"neh1m8",      "Artemis System Net"},
2522         {"neh1m9",      "To the Death"},
2523         {"neh2m1",      "The Gates of Ghoro"},
2524         {"neh2m2",      "Sacred Trinity"},
2525         {"neh2m3",      "Realm of the Ancients"},
2526         {"neh2m4",      "Temple of the Ancients"},
2527         {"neh2m5",      "Dreams Made Flesh"},
2528         {"neh2m6",      "Your Last Cup of Sorrow"},
2529         {"nehsec",      "Ogre's Bane"},
2530         {"nehahra",     "Nehahra's Den"},
2531         {"nehend",      "Quintessence"}
2532 };
2533
2534 episode_t       nehahraepisodes[] =
2535 {
2536         {"Welcome to Nehahra", 0, 1},
2537         {"The Fall of Forge", 1, 9},
2538         {"The Outlands", 10, 7},
2539         {"Dimension of the Lost", 17, 2}
2540 };
2541
2542 // Map list for Transfusion
2543 level_t         transfusionlevels[] =
2544 {
2545         {"bb1",                 "The Stronghold"},
2546         {"bb2",                 "Winter Wonderland"},
2547         {"bb3",                 "Bodies"},
2548         {"bb4",                 "The Tower"},
2549         {"bb5",                 "Click!"},
2550         {"bb6",                 "Twin Fortress"},
2551         {"bb7",                 "Midgard"},
2552         {"bb8",                 "Fun With Heads"},
2553         {"e1m1",                "Cradle to Grave"},
2554         {"e1m7",                "Altar of Stone"},
2555
2556         {"dm1",                 "Monolith Building 11"},
2557         {"dm2",                 "Power!"},
2558         {"dm3",                 "Area 15"},
2559         {"e6m8",                "Beauty and the Beast"},
2560
2561         {"cpbb01",              "Crypt of Despair"},
2562         {"cpbb03",              "Unholy Cathedral"},
2563
2564         {"b2a15",               "Area 15 (B2)"},
2565         {"barena",              "Blood Arena"},
2566         {"bkeep",               "Blood Keep"},
2567         {"bstar",               "Brown Star"},
2568         {"crypt",               "The Crypt"},
2569
2570         {"bb3_2k1",             "Bodies Infusion"},
2571         {"dranzbb6",    "Black Coffee"},
2572         {"qbb1",                "The Confluence"},
2573         {"qbb2",                "KathartiK"},
2574         {"qbb3",                "Caleb's Woodland Retreat"},
2575         {"qe1m7",               "The House of Chthon"},
2576         {"simple",              "Dead Simple"}
2577 };
2578
2579 episode_t       transfusionepisodes[] =
2580 {
2581         {"Blood", 0, 10},
2582         {"Plasma Pack", 10, 4},
2583         {"Cryptic Passage", 14, 2},
2584         {"Blood 2", 16, 5},
2585         {"Custom", 21, 7}
2586 };
2587
2588 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2589 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2590 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2591 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2592 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2593 gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
2594
2595 typedef struct
2596 {
2597         int gameid;
2598         gamelevels_t *notregistered;
2599         gamelevels_t *registered;
2600 }
2601 gameinfo_t;
2602
2603 gameinfo_t gamelist[] =
2604 {
2605         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2606         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2607         {GAME_ROGUE, &roguegame, &roguegame},
2608         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2609         {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
2610         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2611 };
2612
2613 gamelevels_t *lookupgameinfo(void)
2614 {
2615         int i;
2616         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2617         if (registered.integer)
2618                 return gamelist[i].registered;
2619         else
2620                 return gamelist[i].notregistered;
2621 }
2622
2623 int     startepisode;
2624 int     startlevel;
2625 int maxplayers;
2626 qboolean m_serverInfoMessage = false;
2627 double m_serverInfoMessageTime;
2628
2629 void M_Menu_GameOptions_f (void)
2630 {
2631         key_dest = key_menu;
2632         m_state = m_gameoptions;
2633         m_entersound = true;
2634         if (maxplayers == 0)
2635                 maxplayers = svs.maxclients;
2636         if (maxplayers < 2)
2637                 maxplayers = svs.maxclientslimit;
2638 }
2639
2640
2641 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2642 #define NUM_GAMEOPTIONS 9
2643 int             gameoptions_cursor;
2644
2645 void M_GameOptions_Draw (void)
2646 {
2647         cachepic_t      *p;
2648         int             x;
2649         gamelevels_t *g;
2650
2651         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2652         p = Draw_CachePic ("gfx/p_multi.lmp");
2653         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2654
2655         M_DrawTextBox (152, 32, 10, 1);
2656         M_Print (160, 40, "begin game");
2657
2658         M_Print (0, 56, "      Max players");
2659         M_Print (160, 56, va("%i", maxplayers) );
2660
2661         M_Print (0, 64, "        Game Type");
2662         if (gamemode == GAME_TRANSFUSION)
2663         {
2664                 if (!deathmatch.integer)
2665                         Cvar_SetValue("deathmatch", 1);
2666                 if (deathmatch.integer == 2)
2667                         M_Print (160, 64, "Capture the Flag");
2668                 else
2669                         M_Print (160, 64, "Blood Bath");
2670         }
2671         else
2672         {
2673                 if (!coop.integer && !deathmatch.integer)
2674                         Cvar_SetValue("deathmatch", 1);
2675                 if (coop.integer)
2676                         M_Print (160, 64, "Cooperative");
2677                 else
2678                         M_Print (160, 64, "Deathmatch");
2679         }
2680
2681         M_Print (0, 72, "        Teamplay");
2682         if (gamemode == GAME_ROGUE)
2683         {
2684                 char *msg;
2685
2686                 switch((int)teamplay.integer)
2687                 {
2688                         case 1: msg = "No Friendly Fire"; break;
2689                         case 2: msg = "Friendly Fire"; break;
2690                         case 3: msg = "Tag"; break;
2691                         case 4: msg = "Capture the Flag"; break;
2692                         case 5: msg = "One Flag CTF"; break;
2693                         case 6: msg = "Three Team CTF"; break;
2694                         default: msg = "Off"; break;
2695                 }
2696                 M_Print (160, 72, msg);
2697         }
2698         else if (gamemode == GAME_TRANSFUSION)
2699         {
2700                 char *msg;
2701
2702                 switch (teamplay.integer)
2703                 {
2704                         case 0: msg = "Off"; break;
2705                         case 2: msg = "Friendly Fire"; break;
2706                         default: msg = "No Friendly Fire"; break;
2707                 }
2708                 M_Print (160, 72, msg);
2709         }
2710         else
2711         {
2712                 char *msg;
2713
2714                 switch((int)teamplay.integer)
2715                 {
2716                         case 1: msg = "No Friendly Fire"; break;
2717                         case 2: msg = "Friendly Fire"; break;
2718                         default: msg = "Off"; break;
2719                 }
2720                 M_Print (160, 72, msg);
2721         }
2722
2723         M_Print (0, 80, "            Skill");
2724         if (skill.integer == 0)
2725                 M_Print (160, 80, "Easy difficulty");
2726         else if (skill.integer == 1)
2727                 M_Print (160, 80, "Normal difficulty");
2728         else if (skill.integer == 2)
2729                 M_Print (160, 80, "Hard difficulty");
2730         else
2731                 M_Print (160, 80, "Nightmare difficulty");
2732
2733         M_Print (0, 88, "       Frag Limit");
2734         if (fraglimit.integer == 0)
2735                 M_Print (160, 88, "none");
2736         else
2737                 M_Print (160, 88, va("%i frags", fraglimit.integer));
2738
2739         M_Print (0, 96, "       Time Limit");
2740         if (timelimit.integer == 0)
2741                 M_Print (160, 96, "none");
2742         else
2743                 M_Print (160, 96, va("%i minutes", timelimit.integer));
2744
2745         g = lookupgameinfo();
2746
2747         M_Print (0, 112, "         Episode");
2748         M_Print (160, 112, g->episodes[startepisode].description);
2749
2750         M_Print (0, 120, "           Level");
2751         M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2752         M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2753
2754 // line cursor
2755         M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2756
2757         if (m_serverInfoMessage)
2758         {
2759                 if ((realtime - m_serverInfoMessageTime) < 5.0)
2760                 {
2761                         x = (320-26*8)/2;
2762                         M_DrawTextBox (x, 138, 24, 4);
2763                         x += 8;
2764                         M_Print (x, 146, " More than 64 players?? ");
2765                         M_Print (x, 154, "  First, question your  ");
2766                         M_Print (x, 162, "   sanity, then email   ");
2767                         M_Print (x, 170, " havoc@gamevisions.com  ");
2768                 }
2769                 else
2770                 {
2771                         m_serverInfoMessage = false;
2772                 }
2773         }
2774 }
2775
2776
2777 void M_NetStart_Change (int dir)
2778 {
2779         gamelevels_t *g;
2780         int count;
2781
2782         switch (gameoptions_cursor)
2783         {
2784         case 1:
2785                 maxplayers += dir;
2786                 if (maxplayers > svs.maxclientslimit)
2787                 {
2788                         maxplayers = svs.maxclientslimit;
2789                         m_serverInfoMessage = true;
2790                         m_serverInfoMessageTime = realtime;
2791                 }
2792                 if (maxplayers < 2)
2793                         maxplayers = 2;
2794                 break;
2795
2796         case 2:
2797                 if (gamemode == GAME_TRANSFUSION)
2798                 {
2799                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
2800                                 Cvar_SetValueQuick (&deathmatch, 0);
2801                         else // changing from BloodBath to CTF
2802                                 Cvar_SetValueQuick (&deathmatch, 2);
2803                 }
2804                 else
2805                 {
2806                         if (deathmatch.integer) // changing from deathmatch to coop
2807                         {
2808                                 Cvar_SetValueQuick (&coop, 1);
2809                                 Cvar_SetValueQuick (&deathmatch, 0);
2810                         }
2811                         else // changing from coop to deathmatch
2812                         {
2813                                 Cvar_SetValueQuick (&coop, 0);
2814                                 Cvar_SetValueQuick (&deathmatch, 1);
2815                         }
2816                 }
2817                 break;
2818
2819         case 3:
2820                 if (gamemode == GAME_ROGUE)
2821                         count = 6;
2822                 else
2823                         count = 2;
2824
2825                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2826                 if (teamplay.integer > count)
2827                         Cvar_SetValueQuick (&teamplay, 0);
2828                 else if (teamplay.integer < 0)
2829                         Cvar_SetValueQuick (&teamplay, count);
2830                 break;
2831
2832         case 4:
2833                 Cvar_SetValueQuick (&skill, skill.integer + dir);
2834                 if (skill.integer > 3)
2835                         Cvar_SetValueQuick (&skill, 0);
2836                 if (skill.integer < 0)
2837                         Cvar_SetValueQuick (&skill, 3);
2838                 break;
2839
2840         case 5:
2841                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2842                 if (fraglimit.integer > 100)
2843                         Cvar_SetValueQuick (&fraglimit, 0);
2844                 if (fraglimit.integer < 0)
2845                         Cvar_SetValueQuick (&fraglimit, 100);
2846                 break;
2847
2848         case 6:
2849                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2850                 if (timelimit.value > 60)
2851                         Cvar_SetValueQuick (&timelimit, 0);
2852                 if (timelimit.value < 0)
2853                         Cvar_SetValueQuick (&timelimit, 60);
2854                 break;
2855
2856         case 7:
2857                 startepisode += dir;
2858                 g = lookupgameinfo();
2859
2860                 if (startepisode < 0)
2861                         startepisode = g->numepisodes - 1;
2862
2863                 if (startepisode >= g->numepisodes)
2864                         startepisode = 0;
2865
2866                 startlevel = 0;
2867                 break;
2868
2869         case 8:
2870                 startlevel += dir;
2871                 g = lookupgameinfo();
2872
2873                 if (startlevel < 0)
2874                         startlevel = g->episodes[startepisode].levels - 1;
2875
2876                 if (startlevel >= g->episodes[startepisode].levels)
2877                         startlevel = 0;
2878                 break;
2879         }
2880 }
2881
2882 void M_GameOptions_Key (int key)
2883 {
2884         gamelevels_t *g;
2885
2886         switch (key)
2887         {
2888         case K_ESCAPE:
2889                 M_Menu_Net_f ();
2890                 break;
2891
2892         case K_UPARROW:
2893                 S_LocalSound ("misc/menu1.wav");
2894                 gameoptions_cursor--;
2895                 if (gameoptions_cursor < 0)
2896                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
2897                 break;
2898
2899         case K_DOWNARROW:
2900                 S_LocalSound ("misc/menu1.wav");
2901                 gameoptions_cursor++;
2902                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2903                         gameoptions_cursor = 0;
2904                 break;
2905
2906         case K_LEFTARROW:
2907                 if (gameoptions_cursor == 0)
2908                         break;
2909                 S_LocalSound ("misc/menu3.wav");
2910                 M_NetStart_Change (-1);
2911                 break;
2912
2913         case K_RIGHTARROW:
2914                 if (gameoptions_cursor == 0)
2915                         break;
2916                 S_LocalSound ("misc/menu3.wav");
2917                 M_NetStart_Change (1);
2918                 break;
2919
2920         case K_ENTER:
2921                 S_LocalSound ("misc/menu2.wav");
2922                 if (gameoptions_cursor == 0)
2923                 {
2924                         if (sv.active)
2925                                 Cbuf_AddText ("disconnect\n");
2926                         Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
2927                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2928
2929                         g = lookupgameinfo();
2930                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2931                         return;
2932                 }
2933
2934                 M_NetStart_Change (1);
2935                 break;
2936         }
2937 }
2938
2939 //=============================================================================
2940 /* SEARCH MENU */
2941
2942 qboolean        searchComplete = false;
2943 double          searchCompleteTime;
2944
2945 void M_Menu_Search_f (void)
2946 {
2947         key_dest = key_menu;
2948         m_state = m_search;
2949         m_entersound = false;
2950         slistSilent = true;
2951         slistLocal = false;
2952         searchComplete = false;
2953         NET_Slist_f();
2954
2955 }
2956
2957
2958 void M_Search_Draw (void)
2959 {
2960         cachepic_t      *p;
2961         int x;
2962
2963         p = Draw_CachePic ("gfx/p_multi.lmp");
2964         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2965         x = (320/2) - ((12*8)/2) + 4;
2966         M_DrawTextBox (x-8, 32, 12, 1);
2967         M_Print (x, 40, "Searching...");
2968
2969         if(slistInProgress)
2970         {
2971                 NET_Poll();
2972                 return;
2973         }
2974
2975         if (! searchComplete)
2976         {
2977                 searchComplete = true;
2978                 searchCompleteTime = realtime;
2979         }
2980
2981         if (hostCacheCount)
2982         {
2983                 M_Menu_ServerList_f ();
2984                 return;
2985         }
2986
2987         M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2988         if ((realtime - searchCompleteTime) < 3.0)
2989                 return;
2990
2991         M_Menu_LanConfig_f ();
2992 }
2993
2994
2995 void M_Search_Key (int key)
2996 {
2997 }
2998
2999 //=============================================================================
3000 /* SLIST MENU */
3001
3002 int             slist_cursor;
3003 qboolean slist_sorted;
3004
3005 void M_Menu_ServerList_f (void)
3006 {
3007         key_dest = key_menu;
3008         m_state = m_slist;
3009         m_entersound = true;
3010         slist_cursor = 0;
3011         m_return_onerror = false;
3012         m_return_reason[0] = 0;
3013         slist_sorted = false;
3014 }
3015
3016
3017 void M_ServerList_Draw (void)
3018 {
3019         int             n;
3020         char    string [64];
3021         cachepic_t      *p;
3022
3023         if (!slist_sorted)
3024         {
3025                 if (hostCacheCount > 1)
3026                 {
3027                         int     i,j;
3028                         hostcache_t temp;
3029                         for (i = 0; i < hostCacheCount; i++)
3030                                 for (j = i+1; j < hostCacheCount; j++)
3031                                         if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
3032                                         {
3033                                                 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
3034                                                 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
3035                                                 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
3036                                         }
3037                 }
3038                 slist_sorted = true;
3039         }
3040
3041         p = Draw_CachePic ("gfx/p_multi.lmp");
3042         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3043         for (n = 0; n < hostCacheCount; n++)
3044         {
3045                 if (hostcache[n].maxusers)
3046                         sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
3047                 else
3048                         sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3049                 M_Print (16, 32 + 8*n, string);
3050         }
3051         M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3052
3053         if (*m_return_reason)
3054                 M_PrintWhite (16, 148, m_return_reason);
3055 }
3056
3057
3058 void M_ServerList_Key (int k)
3059 {
3060         switch (k)
3061         {
3062         case K_ESCAPE:
3063                 M_Menu_LanConfig_f ();
3064                 break;
3065
3066         case K_SPACE:
3067                 M_Menu_Search_f ();
3068                 break;
3069
3070         case K_UPARROW:
3071         case K_LEFTARROW:
3072                 S_LocalSound ("misc/menu1.wav");
3073                 slist_cursor--;
3074                 if (slist_cursor < 0)
3075                         slist_cursor = hostCacheCount - 1;
3076                 break;
3077
3078         case K_DOWNARROW:
3079         case K_RIGHTARROW:
3080                 S_LocalSound ("misc/menu1.wav");
3081                 slist_cursor++;
3082                 if (slist_cursor >= hostCacheCount)
3083                         slist_cursor = 0;
3084                 break;
3085
3086         case K_ENTER:
3087                 S_LocalSound ("misc/menu2.wav");
3088                 m_return_state = m_state;
3089                 m_return_onerror = true;
3090                 slist_sorted = false;
3091                 key_dest = key_game;
3092                 m_state = m_none;
3093                 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3094                 break;
3095
3096         default:
3097                 break;
3098         }
3099
3100 }
3101
3102 //=============================================================================
3103 /* Menu Subsystem */
3104
3105
3106 void M_Init (void)
3107 {
3108         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3109
3110         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3111         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3112         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3113         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3114         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3115         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3116         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3117         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3118         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3119         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3120         Cmd_AddCommand ("help", M_Menu_Help_f);
3121         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3122
3123         if (gamemode == GAME_TRANSFUSION)
3124         {
3125                 numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
3126                 bindnames = transfusionbindnames;
3127         }
3128         else
3129         {
3130                 numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
3131                 bindnames = quakebindnames;
3132         }
3133
3134         if (gamemode == GAME_NEHAHRA)
3135         {
3136                 if (COM_FileExists("maps/neh1m4.bsp"))
3137                 {
3138                         if (COM_FileExists("hearing.dem"))
3139                         {
3140                                 Con_Printf("Nehahra movie and game detected.\n");
3141                                 NehGameType = TYPE_BOTH;
3142                         }
3143                         else
3144                         {
3145                                 Con_Printf("Nehahra game detected.\n");
3146                                 NehGameType = TYPE_GAME;
3147                         }
3148                 }
3149                 else
3150                 {
3151                         if (COM_FileExists("hearing.dem"))
3152                         {
3153                                 Con_Printf("Nehahra movie detected.\n");
3154                                 NehGameType = TYPE_DEMO;
3155                         }
3156                         else
3157                         {
3158                                 Con_Printf("Nehahra not found.\n");
3159                                 NehGameType = TYPE_GAME; // could just complain, but...
3160                         }
3161                 }
3162         }
3163 }
3164
3165 void M_Draw (void)
3166 {
3167         if (m_state == m_none || key_dest != key_menu)
3168                 return;
3169
3170         M_DrawBackground();
3171
3172         switch (m_state)
3173         {
3174         case m_none:
3175                 break;
3176
3177         case m_main:
3178                 M_Main_Draw ();
3179                 break;
3180
3181         case m_demo:
3182                 M_Demo_Draw ();
3183                 break;
3184
3185         case m_singleplayer:
3186                 M_SinglePlayer_Draw ();
3187                 break;
3188
3189         case m_load:
3190                 M_Load_Draw ();
3191                 break;
3192
3193         case m_save:
3194                 M_Save_Draw ();
3195                 break;
3196
3197         case m_multiplayer:
3198                 M_MultiPlayer_Draw ();
3199                 break;
3200
3201         case m_setup:
3202                 M_Setup_Draw ();
3203                 break;
3204
3205         case m_net:
3206                 M_Net_Draw ();
3207                 break;
3208
3209         case m_options:
3210                 M_Options_Draw ();
3211                 break;
3212
3213         case m_options_effects:
3214                 M_Options_Effects_Draw ();
3215                 break;
3216
3217         case m_keys:
3218                 M_Keys_Draw ();
3219                 break;
3220
3221         case m_video:
3222                 M_Video_Draw ();
3223                 break;
3224
3225         case m_help:
3226                 M_Help_Draw ();
3227                 break;
3228
3229         case m_quit:
3230                 M_Quit_Draw ();
3231                 break;
3232
3233         case m_lanconfig:
3234                 M_LanConfig_Draw ();
3235                 break;
3236
3237         case m_gameoptions:
3238                 M_GameOptions_Draw ();
3239                 break;
3240
3241         case m_search:
3242                 M_Search_Draw ();
3243                 break;
3244
3245         case m_slist:
3246                 M_ServerList_Draw ();
3247                 break;
3248         }
3249
3250         if (m_entersound)
3251         {
3252                 S_LocalSound ("misc/menu2.wav");
3253                 m_entersound = false;
3254         }
3255
3256         S_ExtraUpdate ();
3257 }
3258
3259
3260 void M_Keydown (int key)
3261 {
3262         switch (m_state)
3263         {
3264         case m_none:
3265                 return;
3266
3267         case m_main:
3268                 M_Main_Key (key);
3269                 return;
3270
3271         case m_demo:
3272                 M_Demo_Key (key);
3273                 return;
3274
3275         case m_singleplayer:
3276                 M_SinglePlayer_Key (key);
3277                 return;
3278
3279         case m_load:
3280                 M_Load_Key (key);
3281                 return;
3282
3283         case m_save:
3284                 M_Save_Key (key);
3285                 return;
3286
3287         case m_multiplayer:
3288                 M_MultiPlayer_Key (key);
3289                 return;
3290
3291         case m_setup:
3292                 M_Setup_Key (key);
3293                 return;
3294
3295         case m_net:
3296                 M_Net_Key (key);
3297                 return;
3298
3299         case m_options:
3300                 M_Options_Key (key);
3301                 return;
3302
3303         case m_options_effects:
3304                 M_Options_Effects_Key (key);
3305                 return;
3306
3307         case m_keys:
3308                 M_Keys_Key (key);
3309                 return;
3310
3311         case m_video:
3312                 M_Video_Key (key);
3313                 return;
3314
3315         case m_help:
3316                 M_Help_Key (key);
3317                 return;
3318
3319         case m_quit:
3320                 M_Quit_Key (key);
3321                 return;
3322
3323         case m_lanconfig:
3324                 M_LanConfig_Key (key);
3325                 return;
3326
3327         case m_gameoptions:
3328                 M_GameOptions_Key (key);
3329                 return;
3330
3331         case m_search:
3332                 M_Search_Key (key);
3333                 break;
3334
3335         case m_slist:
3336                 M_ServerList_Key (key);
3337                 return;
3338         }
3339 }
3340
3341
3342 void M_ConfigureNetSubsystem(void)
3343 {
3344 // enable/disable net systems to match desired config
3345
3346         Cbuf_AddText ("stopdemo\n");
3347
3348         if (IPXConfig || TCPIPConfig)
3349                 net_hostport = lanConfig_port;
3350 }
3351