]> icculus.org git repositories - divverent/darkplaces.git/blob - menu.c
some optimizations (notably sparks don't have air friction anymore, which is a signif...
[divverent/darkplaces.git] / menu.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 #include "quakedef.h"
21
22 #ifdef _WIN32
23 #include "winquake.h"
24 #endif
25
26 void (*vid_menudrawfn)(void);
27 void (*vid_menukeyfn)(int key);
28
29 #define TYPE_DEMO 1
30 #define TYPE_GAME 2
31 #define TYPE_BOTH 3
32
33 int NehGameType;
34
35 enum m_state_e m_state;
36
37 void M_Menu_Main_f (void);
38         void M_Menu_SinglePlayer_f (void);
39                 void M_Menu_Load_f (void);
40                 void M_Menu_Save_f (void);
41         void M_Menu_MultiPlayer_f (void);
42                 void M_Menu_Setup_f (void);
43                 void M_Menu_Net_f (void);
44         void M_Menu_Options_f (void);
45         void M_Menu_Options_Effects_f (void);
46                 void M_Menu_Keys_f (void);
47                 void M_Menu_Video_f (void);
48         void M_Menu_Help_f (void);
49         void M_Menu_Quit_f (void);
50 void M_Menu_LanConfig_f (void);
51 void M_Menu_GameOptions_f (void);
52 void M_Menu_Search_f (void);
53 void M_Menu_ServerList_f (void);
54
55 void M_Main_Draw (void);
56         void M_SinglePlayer_Draw (void);
57                 void M_Load_Draw (void);
58                 void M_Save_Draw (void);
59         void M_MultiPlayer_Draw (void);
60                 void M_Setup_Draw (void);
61                 void M_Net_Draw (void);
62         void M_Options_Draw (void);
63         void M_Options_Effects_Draw (void);
64                 void M_Keys_Draw (void);
65                 void M_Video_Draw (void);
66         void M_Help_Draw (void);
67         void M_Quit_Draw (void);
68 void M_LanConfig_Draw (void);
69 void M_GameOptions_Draw (void);
70 void M_Search_Draw (void);
71 void M_ServerList_Draw (void);
72
73 void M_Main_Key (int key);
74         void M_SinglePlayer_Key (int key);
75                 void M_Load_Key (int key);
76                 void M_Save_Key (int key);
77         void M_MultiPlayer_Key (int key);
78                 void M_Setup_Key (int key);
79                 void M_Net_Key (int key);
80         void M_Options_Key (int key);
81         void M_Options_Effects_Key (int key);
82                 void M_Keys_Key (int key);
83                 void M_Video_Key (int key);
84         void M_Help_Key (int key);
85         void M_Quit_Key (int key);
86 void M_LanConfig_Key (int key);
87 void M_GameOptions_Key (int key);
88 void M_Search_Key (int key);
89 void M_ServerList_Key (int key);
90
91 qboolean        m_entersound;           // play after drawing a frame, so caching
92                                                                 // won't disrupt the sound
93
94 int                     m_return_state;
95 qboolean        m_return_onerror;
96 char            m_return_reason [32];
97
98 #define StartingGame    (m_multiplayer_cursor == 1)
99 #define JoiningGame             (m_multiplayer_cursor == 0)
100 #define IPXConfig               (m_net_cursor == 0)
101 #define TCPIPConfig             (m_net_cursor == 1)
102
103 void M_ConfigureNetSubsystem(void);
104
105 // Nehahra
106 #define NumberOfNehahraDemos 34
107 typedef struct
108 {
109         char *name;
110         char *desc;
111 } nehahrademonames_t;
112
113 nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
114 {
115         {"intro", "Prologue"},
116         {"genf", "The Beginning"},
117         {"genlab", "A Doomed Project"},
118         {"nehcre", "The New Recruits"},
119         {"maxneh", "Breakthrough"},
120         {"maxchar", "Renewal and Duty"},
121         {"crisis", "Worlds Collide"},
122         {"postcris", "Darkening Skies"},
123         {"hearing", "The Hearing"},
124         {"getjack", "On a Mexican Radio"},
125         {"prelude", "Honor and Justice"},
126         {"abase", "A Message Sent"},
127         {"effect", "The Other Side"},
128         {"uhoh", "Missing in Action"},
129         {"prepare", "The Response"},
130         {"vision", "Farsighted Eyes"},
131         {"maxturns", "Enter the Immortal"},
132         {"backlot", "Separate Ways"},
133         {"maxside", "The Ancient Runes"},
134         {"counter", "The New Initiative"},
135         {"warprep", "Ghosts to the World"},
136         {"counter1", "A Fate Worse Than Death"},
137         {"counter2", "Friendly Fire"},
138         {"counter3", "Minor Setback"},
139         {"madmax", "Scores to Settle"},
140         {"quake", "One Man"},
141         {"cthmm", "Shattered Masks"},
142         {"shades", "Deal with the Dead"},
143         {"gophil", "An Unlikely Hero"},
144         {"cstrike", "War in Hell"},
145         {"shubset", "The Conspiracy"},
146         {"shubdie", "Even Death May Die"},
147         {"newranks", "An Empty Throne"},
148         {"seal", "The Seal is Broken"}
149 };
150
151 float menu_x, menu_y, menu_width, menu_height;
152
153 void M_DrawBackground(void)
154 {
155         menu_width = 320;
156         menu_height = 200;
157         menu_x = (vid.conwidth - menu_width) * 0.5;
158         menu_y = (vid.conheight - menu_height) * 0.5;
159         DrawQ_Fill(0, 0, vid.conwidth, vid.conheight, 0, 0, 0, 0.5, 0);
160 }
161
162 /*
163 ================
164 M_DrawCharacter
165
166 Draws one solid graphics character
167 ================
168 */
169 void M_DrawCharacter (float cx, float cy, int num)
170 {
171         char temp[2];
172         temp[0] = num;
173         temp[1] = 0;
174         DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
175 }
176
177 void M_Print (float cx, float cy, char *str)
178 {
179         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
180 }
181
182 void M_PrintWhite (float cx, float cy, char *str)
183 {
184         DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
185 }
186
187 void M_ItemPrint (float cx, float cy, char *str, int unghosted)
188 {
189         if (unghosted)
190                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
191         else
192                 DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
193 }
194
195 void M_DrawPic (float cx, float cy, char *picname)
196 {
197         DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
198 }
199
200 qbyte identityTable[256];
201 qbyte translationTable[256];
202
203 void M_BuildTranslationTable(int top, int bottom)
204 {
205         int j;
206         qbyte *dest, *source;
207
208         for (j = 0; j < 256; j++)
209                 identityTable[j] = j;
210         dest = translationTable;
211         source = identityTable;
212         memcpy (dest, source, 256);
213
214         // LordHavoc: corrected skin color ranges
215         if (top < 128 || (top >= 224 && top < 240))     // the artists made some backwards ranges.  sigh.
216                 memcpy (dest + TOP_RANGE, source + top, 16);
217         else
218                 for (j=0 ; j<16 ; j++)
219                         dest[TOP_RANGE+j] = source[top+15-j];
220
221         // LordHavoc: corrected skin color ranges
222         if (bottom < 128 || (bottom >= 224 && bottom < 240))
223                 memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
224         else
225                 for (j=0 ; j<16 ; j++)
226                         dest[BOTTOM_RANGE+j] = source[bottom+15-j];
227 }
228
229
230 void M_DrawTextBox (float x, float y, float width, float height)
231 {
232         int n;
233         float cx, cy;
234
235         // draw left side
236         cx = x;
237         cy = y;
238         M_DrawPic (cx, cy, "gfx/box_tl.lmp");
239         for (n = 0; n < height; n++)
240         {
241                 cy += 8;
242                 M_DrawPic (cx, cy, "gfx/box_ml.lmp");
243         }
244         M_DrawPic (cx, cy+8, "gfx/box_bl.lmp");
245
246         // draw middle
247         cx += 8;
248         while (width > 0)
249         {
250                 cy = y;
251                 M_DrawPic (cx, cy, "gfx/box_tm.lmp");
252                 for (n = 0; n < height; n++)
253                 {
254                         cy += 8;
255                         if (n >= 1)
256                                 M_DrawPic (cx, cy, "gfx/box_mm2.lmp");
257                         else
258                                 M_DrawPic (cx, cy, "gfx/box_mm.lmp");
259                 }
260                 M_DrawPic (cx, cy+8, "gfx/box_bm.lmp");
261                 width -= 2;
262                 cx += 16;
263         }
264
265         // draw right side
266         cy = y;
267         M_DrawPic (cx, cy, "gfx/box_tr.lmp");
268         for (n = 0; n < height; n++)
269         {
270                 cy += 8;
271                 M_DrawPic (cx, cy, "gfx/box_mr.lmp");
272         }
273         M_DrawPic (cx, cy+8, "gfx/box_br.lmp");
274 }
275
276 //=============================================================================
277
278 int m_save_demonum;
279
280 /*
281 ================
282 M_ToggleMenu_f
283 ================
284 */
285 void M_ToggleMenu_f (void)
286 {
287         m_entersound = true;
288
289         if (key_dest == key_menu)
290         {
291                 if (m_state != m_main)
292                 {
293                         M_Menu_Main_f ();
294                         return;
295                 }
296                 key_dest = key_game;
297                 m_state = m_none;
298                 return;
299         }
300         if (key_dest == key_console)
301         {
302                 Con_ToggleConsole_f ();
303         }
304         else
305         {
306                 M_Menu_Main_f ();
307         }
308 }
309
310
311 int demo_cursor;
312 void M_Demo_Draw (void)
313 {
314         int             i;
315
316         for (i=0; i < NumberOfNehahraDemos; i++)
317                 M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
318
319         // line cursor
320         M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
321 }
322
323
324 void M_Menu_Demos_f (void)
325 {
326     key_dest = key_menu;
327     m_state = m_demo;
328     m_entersound = true;
329 }
330
331 void M_Demo_Key (int k)
332 {
333         switch (k)
334         {
335         case K_ESCAPE:
336                 M_Menu_Main_f ();
337                 break;
338
339         case K_ENTER:
340                 S_LocalSound ("misc/menu2.wav");
341                 m_state = m_none;
342                 key_dest = key_game;
343                 Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
344                 return;
345
346         case K_UPARROW:
347         case K_LEFTARROW:
348                 S_LocalSound ("misc/menu1.wav");
349                 demo_cursor--;
350                 if (demo_cursor < 0)
351                         demo_cursor = NumberOfNehahraDemos;
352                 break;
353
354         case K_DOWNARROW:
355         case K_RIGHTARROW:
356                 S_LocalSound ("misc/menu1.wav");
357                 demo_cursor++;
358                 if (demo_cursor > NumberOfNehahraDemos)
359                         demo_cursor = 0;
360                 break;
361         }
362 }
363
364 //=============================================================================
365 /* MAIN MENU */
366
367 int     m_main_cursor;
368
369 int MAIN_ITEMS = 4; // Nehahra: Menu Disable
370
371 void M_Menu_Main_f (void)
372 {
373         if (gamemode == GAME_NEHAHRA)
374         {
375                 if (NehGameType == TYPE_DEMO)
376                         MAIN_ITEMS = 4;
377                 else if (NehGameType == TYPE_GAME)
378                         MAIN_ITEMS = 5;
379                 else
380                         MAIN_ITEMS = 6;
381         }
382         else
383                 MAIN_ITEMS = 5;
384
385         if (key_dest != key_menu)
386         {
387                 m_save_demonum = cls.demonum;
388                 cls.demonum = -1;
389         }
390         key_dest = key_menu;
391         m_state = m_main;
392         m_entersound = true;
393 }
394
395
396 void M_Main_Draw (void)
397 {
398         int             f;
399         cachepic_t      *p;
400
401         M_DrawPic (16, 4, "gfx/qplaque.lmp");
402         p = Draw_CachePic ("gfx/ttl_main.lmp");
403         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main.lmp");
404 // Nehahra
405         if (gamemode == GAME_NEHAHRA)
406         {
407                 if (NehGameType == TYPE_BOTH)
408                         M_DrawPic (72, 32, "gfx/mainmenu.lmp");
409                 else if (NehGameType == TYPE_GAME)
410                         M_DrawPic (72, 32, "gfx/gamemenu.lmp");
411                 else
412                         M_DrawPic (72, 32, "gfx/demomenu.lmp");
413         }
414         else
415                 M_DrawPic (72, 32, "gfx/mainmenu.lmp");
416
417         f = (int)(realtime * 10)%6;
418
419         M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i.lmp", f+1));
420 }
421
422
423 void M_Main_Key (int key)
424 {
425         switch (key)
426         {
427         case K_ESCAPE:
428                 key_dest = key_game;
429                 m_state = m_none;
430                 cls.demonum = m_save_demonum;
431                 if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
432                         CL_NextDemo ();
433                 break;
434
435         case K_DOWNARROW:
436                 S_LocalSound ("misc/menu1.wav");
437                 if (++m_main_cursor >= MAIN_ITEMS)
438                         m_main_cursor = 0;
439                 break;
440
441         case K_UPARROW:
442                 S_LocalSound ("misc/menu1.wav");
443                 if (--m_main_cursor < 0)
444                         m_main_cursor = MAIN_ITEMS - 1;
445                 break;
446
447         case K_ENTER:
448                 m_entersound = true;
449
450                 if (gamemode == GAME_NEHAHRA)
451                 {
452                         switch (NehGameType)
453                         {
454                         case TYPE_BOTH:
455                                 switch (m_main_cursor)
456                                 {
457                                 case 0:
458                                         M_Menu_SinglePlayer_f ();
459                                         break;
460
461                                 case 1:
462                                         M_Menu_Demos_f ();
463                                         break;
464
465                                 case 2:
466                                         M_Menu_MultiPlayer_f ();
467                                         break;
468
469                                 case 3:
470                                         M_Menu_Options_f ();
471                                         break;
472
473                                 case 4:
474                                         key_dest = key_game;
475                                         if (sv.active)
476                                                 Cbuf_AddText ("disconnect\n");
477                                         Cbuf_AddText ("playdemo endcred\n");
478                                         break;
479
480                                 case 5:
481                                         M_Menu_Quit_f ();
482                                         break;
483                                 }
484                                 break;
485                         case TYPE_GAME:
486                                 switch (m_main_cursor)
487                                 {
488                                 case 0:
489                                         M_Menu_SinglePlayer_f ();
490                                         break;
491
492                                 case 1:
493                                         M_Menu_MultiPlayer_f ();
494                                         break;
495
496                                 case 2:
497                                         M_Menu_Options_f ();
498                                         break;
499
500                                 case 3:
501                                         key_dest = key_game;
502                                         if (sv.active)
503                                                 Cbuf_AddText ("disconnect\n");
504                                         Cbuf_AddText ("playdemo endcred\n");
505                                         break;
506
507                                 case 4:
508                                         M_Menu_Quit_f ();
509                                         break;
510                                 }
511                                 break;
512                         case TYPE_DEMO:
513                                 switch (m_main_cursor)
514                                 {
515                                 case 0:
516                                         M_Menu_Demos_f ();
517                                         break;
518
519                                 case 1:
520                                         key_dest = key_game;
521                                         if (sv.active)
522                                                 Cbuf_AddText ("disconnect\n");
523                                         Cbuf_AddText ("playdemo endcred\n");
524                                         break;
525
526                                 case 2:
527                                         M_Menu_Options_f ();
528                                         break;
529
530                                 case 3:
531                                         M_Menu_Quit_f ();
532                                         break;
533                                 }
534                                 break;
535                         }
536                 }
537                 else
538                 {
539                         switch (m_main_cursor)
540                         {
541                         case 0:
542                                 M_Menu_SinglePlayer_f ();
543                                 break;
544
545                         case 1:
546                                 M_Menu_MultiPlayer_f ();
547                                 break;
548
549                         case 2:
550                                 M_Menu_Options_f ();
551                                 break;
552
553                         case 3:
554                                 M_Menu_Help_f ();
555                                 break;
556
557                         case 4:
558                                 M_Menu_Quit_f ();
559                                 break;
560                         }
561                 }
562         }
563 }
564
565 //=============================================================================
566 /* SINGLE PLAYER MENU */
567
568 int     m_singleplayer_cursor;
569 #define SINGLEPLAYER_ITEMS      3
570
571
572 void M_Menu_SinglePlayer_f (void)
573 {
574         key_dest = key_menu;
575         m_state = m_singleplayer;
576         m_entersound = true;
577 }
578
579
580 void M_SinglePlayer_Draw (void)
581 {
582         cachepic_t      *p;
583
584         M_DrawPic (16, 4, "gfx/qplaque.lmp");
585         p = Draw_CachePic ("gfx/ttl_sgl.lmp");
586
587         // BloodBath doesn't have a single player mode
588         if (gamemode == GAME_BLOODBATH)
589         {
590                 M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
591
592                 M_DrawTextBox (60, 8 * 8, 23, 4);
593                 M_PrintWhite (102, 10 * 8, "BloodBath is for");
594                 M_PrintWhite (83, 11 * 8, "multiplayer play only");
595         }
596         else
597         {
598                 int             f;
599
600                 M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl.lmp");
601                 M_DrawPic (72, 32, "gfx/sp_menu.lmp");
602
603                 f = (int)(realtime * 10)%6;
604
605                 M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
606         }
607 }
608
609
610 void M_SinglePlayer_Key (int key)
611 {
612         if (gamemode == GAME_BLOODBATH)
613         {
614                 if (key == K_ESCAPE || key == K_ENTER)
615                         m_state = m_main;
616                 return;
617         }
618
619         switch (key)
620         {
621         case K_ESCAPE:
622                 M_Menu_Main_f ();
623                 break;
624
625         case K_DOWNARROW:
626                 S_LocalSound ("misc/menu1.wav");
627                 if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
628                         m_singleplayer_cursor = 0;
629                 break;
630
631         case K_UPARROW:
632                 S_LocalSound ("misc/menu1.wav");
633                 if (--m_singleplayer_cursor < 0)
634                         m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
635                 break;
636
637         case K_ENTER:
638                 m_entersound = true;
639
640                 switch (m_singleplayer_cursor)
641                 {
642                 case 0:
643                         key_dest = key_game;
644                         if (sv.active)
645                                 Cbuf_AddText ("disconnect\n");
646                         Cbuf_AddText ("maxplayers 1\n");
647                         Cbuf_AddText ("deathmatch 0\n");
648                         Cbuf_AddText ("coop 0\n");
649                         if (gamemode == GAME_NEHAHRA)
650                                 Cbuf_AddText ("map nehstart\n");
651                         else
652                                 Cbuf_AddText ("map start\n");
653                         break;
654
655                 case 1:
656                         M_Menu_Load_f ();
657                         break;
658
659                 case 2:
660                         M_Menu_Save_f ();
661                         break;
662                 }
663         }
664 }
665
666 //=============================================================================
667 /* LOAD/SAVE MENU */
668
669 int             load_cursor;            // 0 < load_cursor < MAX_SAVEGAMES
670
671 #define MAX_SAVEGAMES           12
672 char    m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
673 int             loadable[MAX_SAVEGAMES];
674
675 void M_ScanSaves (void)
676 {
677         int             i, j;
678         char    name[MAX_OSPATH];
679         char    *str;
680         QFile   *f;
681         int             version;
682
683         for (i=0 ; i<MAX_SAVEGAMES ; i++)
684         {
685                 strcpy (m_filenames[i], "--- UNUSED SLOT ---");
686                 loadable[i] = false;
687                 sprintf (name, "%s/s%i.sav", com_gamedir, i);
688                 f = Qopen (name, "rz");
689                 if (!f)
690                         continue;
691                 str = Qgetline (f);
692                 sscanf (str, "%i\n", &version);
693                 str = Qgetline (f);
694                 strncpy (m_filenames[i], str, sizeof(m_filenames[i])-1);
695
696         // change _ back to space
697                 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
698                         if (m_filenames[i][j] == '_')
699                                 m_filenames[i][j] = ' ';
700                 loadable[i] = true;
701                 Qclose (f);
702         }
703 }
704
705 void M_Menu_Load_f (void)
706 {
707         m_entersound = true;
708         m_state = m_load;
709         key_dest = key_menu;
710         M_ScanSaves ();
711 }
712
713
714 void M_Menu_Save_f (void)
715 {
716         if (!sv.active)
717                 return;
718         if (cl.intermission)
719                 return;
720         if (svs.maxclients != 1)
721                 return;
722         m_entersound = true;
723         m_state = m_save;
724         key_dest = key_menu;
725         M_ScanSaves ();
726 }
727
728
729 void M_Load_Draw (void)
730 {
731         int             i;
732         cachepic_t      *p;
733
734         p = Draw_CachePic ("gfx/p_load.lmp");
735         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load.lmp");
736
737         for (i=0 ; i< MAX_SAVEGAMES; i++)
738                 M_Print (16, 32 + 8*i, m_filenames[i]);
739
740 // line cursor
741         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
742 }
743
744
745 void M_Save_Draw (void)
746 {
747         int             i;
748         cachepic_t      *p;
749
750         p = Draw_CachePic ("gfx/p_save.lmp");
751         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save.lmp");
752
753         for (i=0 ; i<MAX_SAVEGAMES ; i++)
754                 M_Print (16, 32 + 8*i, m_filenames[i]);
755
756 // line cursor
757         M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
758 }
759
760
761 void M_Load_Key (int k)
762 {
763         switch (k)
764         {
765         case K_ESCAPE:
766                 M_Menu_SinglePlayer_f ();
767                 break;
768
769         case K_ENTER:
770                 S_LocalSound ("misc/menu2.wav");
771                 if (!loadable[load_cursor])
772                         return;
773                 m_state = m_none;
774                 key_dest = key_game;
775
776                 // issue the load command
777                 Cbuf_AddText (va ("load s%i\n", load_cursor) );
778                 return;
779
780         case K_UPARROW:
781         case K_LEFTARROW:
782                 S_LocalSound ("misc/menu1.wav");
783                 load_cursor--;
784                 if (load_cursor < 0)
785                         load_cursor = MAX_SAVEGAMES-1;
786                 break;
787
788         case K_DOWNARROW:
789         case K_RIGHTARROW:
790                 S_LocalSound ("misc/menu1.wav");
791                 load_cursor++;
792                 if (load_cursor >= MAX_SAVEGAMES)
793                         load_cursor = 0;
794                 break;
795         }
796 }
797
798
799 void M_Save_Key (int k)
800 {
801         switch (k)
802         {
803         case K_ESCAPE:
804                 M_Menu_SinglePlayer_f ();
805                 break;
806
807         case K_ENTER:
808                 m_state = m_none;
809                 key_dest = key_game;
810                 Cbuf_AddText (va("save s%i\n", load_cursor));
811                 return;
812
813         case K_UPARROW:
814         case K_LEFTARROW:
815                 S_LocalSound ("misc/menu1.wav");
816                 load_cursor--;
817                 if (load_cursor < 0)
818                         load_cursor = MAX_SAVEGAMES-1;
819                 break;
820
821         case K_DOWNARROW:
822         case K_RIGHTARROW:
823                 S_LocalSound ("misc/menu1.wav");
824                 load_cursor++;
825                 if (load_cursor >= MAX_SAVEGAMES)
826                         load_cursor = 0;
827                 break;
828         }
829 }
830
831 //=============================================================================
832 /* MULTIPLAYER MENU */
833
834 int     m_multiplayer_cursor;
835 #define MULTIPLAYER_ITEMS       3
836
837
838 void M_Menu_MultiPlayer_f (void)
839 {
840         key_dest = key_menu;
841         m_state = m_multiplayer;
842         m_entersound = true;
843 }
844
845
846 void M_MultiPlayer_Draw (void)
847 {
848         int             f;
849         cachepic_t      *p;
850
851         M_DrawPic (16, 4, "gfx/qplaque.lmp");
852         p = Draw_CachePic ("gfx/p_multi.lmp");
853         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
854         M_DrawPic (72, 32, "gfx/mp_menu.lmp");
855
856         f = (int)(realtime * 10)%6;
857
858         M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i.lmp", f+1));
859
860         if (ipxAvailable || tcpipAvailable)
861                 return;
862         M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
863 }
864
865
866 void M_MultiPlayer_Key (int key)
867 {
868         switch (key)
869         {
870         case K_ESCAPE:
871                 M_Menu_Main_f ();
872                 break;
873
874         case K_DOWNARROW:
875                 S_LocalSound ("misc/menu1.wav");
876                 if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
877                         m_multiplayer_cursor = 0;
878                 break;
879
880         case K_UPARROW:
881                 S_LocalSound ("misc/menu1.wav");
882                 if (--m_multiplayer_cursor < 0)
883                         m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
884                 break;
885
886         case K_ENTER:
887                 m_entersound = true;
888                 switch (m_multiplayer_cursor)
889                 {
890                 case 0:
891                         if (ipxAvailable || tcpipAvailable)
892                                 M_Menu_Net_f ();
893                         break;
894
895                 case 1:
896                         if (ipxAvailable || tcpipAvailable)
897                                 M_Menu_Net_f ();
898                         break;
899
900                 case 2:
901                         M_Menu_Setup_f ();
902                         break;
903                 }
904         }
905 }
906
907 //=============================================================================
908 /* SETUP MENU */
909
910 int             setup_cursor = 4;
911 int             setup_cursor_table[] = {40, 56, 80, 104, 140};
912
913 char    setup_hostname[16];
914 char    setup_myname[16];
915 int             setup_oldtop;
916 int             setup_oldbottom;
917 int             setup_top;
918 int             setup_bottom;
919
920 #define NUM_SETUP_CMDS  5
921
922 void M_Menu_Setup_f (void)
923 {
924         key_dest = key_menu;
925         m_state = m_setup;
926         m_entersound = true;
927         strcpy(setup_myname, cl_name.string);
928         strcpy(setup_hostname, hostname.string);
929         setup_top = setup_oldtop = cl_color.integer >> 4;
930         setup_bottom = setup_oldbottom = cl_color.integer & 15;
931 }
932
933 // LordHavoc: rewrote this code greatly
934 void M_MenuPlayerTranslate (qbyte *translation)
935 {
936         int i, c;
937         unsigned int trans[4096];
938         qpic_t *p;
939
940         p = W_GetLumpName ("gfx/menuplyr.lmp");
941         if (!p)
942                 return;
943         c = p->width * p->height;
944         if (c > 4096)
945         {
946                 Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
947                 return;
948         }
949
950         for (i = 0;i < c;i++)
951                 trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]];
952
953         Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans);
954 }
955
956 void M_Setup_Draw (void)
957 {
958         cachepic_t      *p;
959
960         M_DrawPic (16, 4, "gfx/qplaque.lmp");
961         p = Draw_CachePic ("gfx/p_multi.lmp");
962         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
963
964         M_Print (64, 40, "Hostname");
965         M_DrawTextBox (160, 32, 16, 1);
966         M_Print (168, 40, setup_hostname);
967
968         M_Print (64, 56, "Your name");
969         M_DrawTextBox (160, 48, 16, 1);
970         M_Print (168, 56, setup_myname);
971
972         M_Print (64, 80, "Shirt color");
973         M_Print (64, 104, "Pants color");
974
975         M_DrawTextBox (64, 140-8, 14, 1);
976         M_Print (72, 140, "Accept Changes");
977
978         M_DrawPic (160, 64, "gfx/bigbox.lmp");
979
980         // LordHavoc: rewrote this code greatly
981         M_BuildTranslationTable (setup_top*16, setup_bottom*16);
982         M_MenuPlayerTranslate (translationTable);
983         M_DrawPic (172, 72, "gfx/menuplyr.lmp");
984
985         M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
986
987         if (setup_cursor == 0)
988                 M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
989
990         if (setup_cursor == 1)
991                 M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
992 }
993
994
995 void M_Setup_Key (int k)
996 {
997         int                     l;
998
999         switch (k)
1000         {
1001         case K_ESCAPE:
1002                 M_Menu_MultiPlayer_f ();
1003                 break;
1004
1005         case K_UPARROW:
1006                 S_LocalSound ("misc/menu1.wav");
1007                 setup_cursor--;
1008                 if (setup_cursor < 0)
1009                         setup_cursor = NUM_SETUP_CMDS-1;
1010                 break;
1011
1012         case K_DOWNARROW:
1013                 S_LocalSound ("misc/menu1.wav");
1014                 setup_cursor++;
1015                 if (setup_cursor >= NUM_SETUP_CMDS)
1016                         setup_cursor = 0;
1017                 break;
1018
1019         case K_LEFTARROW:
1020                 if (setup_cursor < 2)
1021                         return;
1022                 S_LocalSound ("misc/menu3.wav");
1023                 if (setup_cursor == 2)
1024                         setup_top = setup_top - 1;
1025                 if (setup_cursor == 3)
1026                         setup_bottom = setup_bottom - 1;
1027                 break;
1028         case K_RIGHTARROW:
1029                 if (setup_cursor < 2)
1030                         return;
1031 forward:
1032                 S_LocalSound ("misc/menu3.wav");
1033                 if (setup_cursor == 2)
1034                         setup_top = setup_top + 1;
1035                 if (setup_cursor == 3)
1036                         setup_bottom = setup_bottom + 1;
1037                 break;
1038
1039         case K_ENTER:
1040                 if (setup_cursor == 0 || setup_cursor == 1)
1041                         return;
1042
1043                 if (setup_cursor == 2 || setup_cursor == 3)
1044                         goto forward;
1045
1046                 // setup_cursor == 4 (OK)
1047                 if (strcmp(cl_name.string, setup_myname) != 0)
1048                         Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
1049                 if (strcmp(hostname.string, setup_hostname) != 0)
1050                         Cvar_Set("hostname", setup_hostname);
1051                 if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
1052                         Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
1053                 m_entersound = true;
1054                 M_Menu_MultiPlayer_f ();
1055                 break;
1056
1057         case K_BACKSPACE:
1058                 if (setup_cursor == 0)
1059                 {
1060                         if (strlen(setup_hostname))
1061                                 setup_hostname[strlen(setup_hostname)-1] = 0;
1062                 }
1063
1064                 if (setup_cursor == 1)
1065                 {
1066                         if (strlen(setup_myname))
1067                                 setup_myname[strlen(setup_myname)-1] = 0;
1068                 }
1069                 break;
1070
1071         default:
1072                 if (k < 32 || k > 127)
1073                         break;
1074                 if (setup_cursor == 0)
1075                 {
1076                         l = strlen(setup_hostname);
1077                         if (l < 15)
1078                         {
1079                                 setup_hostname[l+1] = 0;
1080                                 setup_hostname[l] = k;
1081                         }
1082                 }
1083                 if (setup_cursor == 1)
1084                 {
1085                         l = strlen(setup_myname);
1086                         if (l < 15)
1087                         {
1088                                 setup_myname[l+1] = 0;
1089                                 setup_myname[l] = k;
1090                         }
1091                 }
1092         }
1093
1094         if (setup_top > 13)
1095                 setup_top = 0;
1096         if (setup_top < 0)
1097                 setup_top = 13;
1098         if (setup_bottom > 13)
1099                 setup_bottom = 0;
1100         if (setup_bottom < 0)
1101                 setup_bottom = 13;
1102 }
1103
1104 //=============================================================================
1105 /* NET MENU */
1106
1107 int     m_net_cursor;
1108 int m_net_items;
1109 int m_net_saveHeight;
1110
1111 char *net_helpMessage [] =
1112 {
1113 /* .........1.........2.... */
1114   " Novell network LANs    ",
1115   " or Windows 95 DOS-box. ",
1116   "                        ",
1117   "(LAN=Local Area Network)",
1118
1119   " Commonly used to play  ",
1120   " over the Internet, but ",
1121   " also used on a Local   ",
1122   " Area Network.          "
1123 };
1124
1125 void M_Menu_Net_f (void)
1126 {
1127         key_dest = key_menu;
1128         m_state = m_net;
1129         m_entersound = true;
1130         m_net_items = 2;
1131
1132         if (m_net_cursor >= m_net_items)
1133                 m_net_cursor = 0;
1134         m_net_cursor--;
1135         M_Net_Key (K_DOWNARROW);
1136 }
1137
1138
1139 void M_Net_Draw (void)
1140 {
1141         int             f;
1142         cachepic_t      *p;
1143
1144         M_DrawPic (16, 4, "gfx/qplaque.lmp");
1145         p = Draw_CachePic ("gfx/p_multi.lmp");
1146         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
1147
1148         f = 32;
1149
1150         if (ipxAvailable)
1151                 M_DrawPic (72, f, "gfx/netmen3.lmp");
1152         else
1153                 M_DrawPic (72, f, "gfx/dim_ipx.lmp");
1154
1155         f += 19;
1156         if (tcpipAvailable)
1157                 M_DrawPic (72, f, "gfx/netmen4.lmp");
1158         else
1159                 M_DrawPic (72, f, "gfx/dim_tcp.lmp");
1160
1161         if (m_net_items == 5)   // JDC, could just be removed
1162         {
1163                 f += 19;
1164                 M_DrawPic (72, f, "gfx/netmen5.lmp");
1165         }
1166
1167         f = (320-26*8)/2;
1168         M_DrawTextBox (f, 134, 24, 4);
1169         f += 8;
1170         M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
1171         M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
1172
1173         f = (int)(realtime * 10)%6;
1174         M_DrawPic (54, 32 + m_net_cursor * 20, va("gfx/menudot%i.lmp", f+1));
1175 }
1176
1177
1178 void M_Net_Key (int k)
1179 {
1180 again:
1181         switch (k)
1182         {
1183         case K_ESCAPE:
1184                 M_Menu_MultiPlayer_f ();
1185                 break;
1186
1187         case K_DOWNARROW:
1188                 S_LocalSound ("misc/menu1.wav");
1189                 if (++m_net_cursor >= m_net_items)
1190                         m_net_cursor = 0;
1191                 break;
1192
1193         case K_UPARROW:
1194                 S_LocalSound ("misc/menu1.wav");
1195                 if (--m_net_cursor < 0)
1196                         m_net_cursor = m_net_items - 1;
1197                 break;
1198
1199         case K_ENTER:
1200                 m_entersound = true;
1201
1202                 switch (m_net_cursor)
1203                 {
1204                 case 0:
1205                         M_Menu_LanConfig_f ();
1206                         break;
1207
1208                 case 1:
1209                         M_Menu_LanConfig_f ();
1210                         break;
1211
1212                 case 2:
1213 // multiprotocol
1214                         break;
1215                 }
1216         }
1217
1218         if (m_net_cursor == 0 && !ipxAvailable)
1219                 goto again;
1220         if (m_net_cursor == 1 && !tcpipAvailable)
1221                 goto again;
1222 }
1223
1224 //=============================================================================
1225 /* OPTIONS MENU */
1226
1227 #define SLIDER_RANGE    10
1228
1229 void M_DrawSlider (int x, int y, float range)
1230 {
1231         int     i;
1232
1233         if (range < 0)
1234                 range = 0;
1235         if (range > 1)
1236                 range = 1;
1237         M_DrawCharacter (x-8, y, 128);
1238         for (i=0 ; i<SLIDER_RANGE ; i++)
1239                 M_DrawCharacter (x + i*8, y, 129);
1240         M_DrawCharacter (x+i*8, y, 130);
1241         M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
1242 }
1243
1244 void M_DrawCheckbox (int x, int y, int on)
1245 {
1246         if (on)
1247                 M_Print (x, y, "on");
1248         else
1249                 M_Print (x, y, "off");
1250 }
1251
1252
1253 #define OPTIONS_ITEMS   28
1254
1255 int             options_cursor;
1256
1257 void M_Menu_Options_f (void)
1258 {
1259         key_dest = key_menu;
1260         m_state = m_options;
1261         m_entersound = true;
1262 }
1263
1264
1265 void M_Menu_Options_AdjustSliders (int dir)
1266 {
1267         S_LocalSound ("misc/menu3.wav");
1268
1269         switch (options_cursor)
1270         {
1271         case 5:
1272                 Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
1273                 break;
1274         case 6:
1275                 Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
1276                 break;
1277         case 7:
1278                 Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
1279                 break;
1280         case 8:
1281                 Cvar_SetValueQuick (&r_ser, !r_ser.integer);
1282                 break;
1283         case 9:
1284                 Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
1285                 break;
1286         case 10:
1287                 Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
1288                 break;
1289         case 11:
1290                 Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
1291                 break;
1292         case 12:
1293                 Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
1294                 break;
1295         case 13:
1296                 Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
1297                 break;
1298         case 14:
1299                 Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
1300                 break;
1301         case 15:
1302                 Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
1303                 break;
1304         case 16: // music volume
1305                 #ifdef _WIN32
1306                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
1307                 #else
1308                 Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
1309                 #endif
1310                 break;
1311         case 17: // sfx volume
1312                 Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
1313                 break;
1314         case 18:
1315                 Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
1316                 break;
1317         case 19:
1318                 Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
1319                 break;
1320         case 20: // show framerate
1321                 Cvar_SetValueQuick (&showfps, !showfps.integer);
1322                 break;
1323         case 21: // always run
1324                 if (cl_forwardspeed.value > 200)
1325                 {
1326                         Cvar_SetValueQuick (&cl_forwardspeed, 200);
1327                         Cvar_SetValueQuick (&cl_backspeed, 200);
1328                 }
1329                 else
1330                 {
1331                         Cvar_SetValueQuick (&cl_forwardspeed, 400);
1332                         Cvar_SetValueQuick (&cl_backspeed, 400);
1333                 }
1334                 break;
1335         case 22: // lookspring
1336                 Cvar_SetValueQuick (&lookspring, !lookspring.integer);
1337                 break;
1338         case 23: // lookstrafe
1339                 Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
1340                 break;
1341         case 24: // mouse speed
1342                 Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
1343                 break;
1344         case 25: // mouse look
1345                 Cvar_SetValueQuick (&freelook, !freelook.integer);
1346                 break;
1347         case 26: // invert mouse
1348                 Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
1349                 break;
1350         case 27: // windowed mouse
1351                 Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
1352                 break;
1353         }
1354 }
1355
1356 void M_Options_Draw (void)
1357 {
1358         float y;
1359         cachepic_t      *p;
1360
1361         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1362         p = Draw_CachePic("gfx/p_option.lmp");
1363         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1364
1365         y = 32;
1366         M_Print(16, y, "    Customize controls");y += 8;
1367         M_Print(16, y, "         Go to console");y += 8;
1368         M_Print(16, y, "     Reset to defaults");y += 8;
1369         M_ItemPrint(16, y, "         Video Options", vid_menudrawfn != NULL);y += 8;
1370         M_Print(16, y, "       Effects Options");y += 8;
1371         M_Print(16, y, "         2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
1372         M_Print(16, y, "           Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
1373         M_Print(16, y, "           Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
1374         M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
1375         M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
1376         M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
1377         M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
1378         M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
1379         M_ItemPrint(16, y, "                 Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
1380         M_Print(16, y, "              Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
1381         M_Print(16, y, "            Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
1382         M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
1383         M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
1384         M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
1385         M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
1386         M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
1387         M_Print(16, y, "            Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
1388         M_Print(16, y, "            Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
1389         M_Print(16, y, "            Lookstrafe");M_DrawCheckbox(220, y, lookstrafe.integer);y += 8;
1390         M_Print(16, y, "           Mouse Speed");M_DrawSlider(220, y, (sensitivity.value - 1)/50);y += 8;
1391         M_Print(16, y, "            Mouse Look");M_DrawCheckbox(220, y, freelook.integer);y += 8;
1392         M_Print(16, y, "          Invert Mouse");M_DrawCheckbox(220, y, m_pitch.value < 0);y += 8;
1393         M_Print(16, y, "             Use Mouse");M_DrawCheckbox(220, y, vid_mouse.integer);y += 8;
1394
1395         // cursor
1396         M_DrawCharacter(200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
1397 }
1398
1399
1400 void M_Options_Key (int k)
1401 {
1402         switch (k)
1403         {
1404         case K_ESCAPE:
1405                 M_Menu_Main_f ();
1406                 break;
1407
1408         case K_ENTER:
1409                 m_entersound = true;
1410                 switch (options_cursor)
1411                 {
1412                 case 0:
1413                         M_Menu_Keys_f ();
1414                         break;
1415                 case 1:
1416                         m_state = m_none;
1417                         Con_ToggleConsole_f ();
1418                         break;
1419                 case 2:
1420                         Cbuf_AddText ("exec default.cfg\n");
1421                         break;
1422                 case 3:
1423                         if (vid_menudrawfn)
1424                                 M_Menu_Video_f ();
1425                         break;
1426                 case 4:
1427                         M_Menu_Options_Effects_f ();
1428                         break;
1429                 default:
1430                         M_Menu_Options_AdjustSliders (1);
1431                         break;
1432                 }
1433                 return;
1434
1435         case K_UPARROW:
1436                 S_LocalSound ("misc/menu1.wav");
1437                 options_cursor--;
1438                 if (options_cursor < 0)
1439                         options_cursor = OPTIONS_ITEMS-1;
1440                 break;
1441
1442         case K_DOWNARROW:
1443                 S_LocalSound ("misc/menu1.wav");
1444                 options_cursor++;
1445                 if (options_cursor >= OPTIONS_ITEMS)
1446                         options_cursor = 0;
1447                 break;
1448
1449         case K_LEFTARROW:
1450                 M_Menu_Options_AdjustSliders (-1);
1451                 break;
1452
1453         case K_RIGHTARROW:
1454                 M_Menu_Options_AdjustSliders (1);
1455                 break;
1456         }
1457 }
1458
1459 #define OPTIONS_EFFECTS_ITEMS   11
1460
1461 int options_effects_cursor;
1462
1463 void M_Menu_Options_Effects_f (void)
1464 {
1465         key_dest = key_menu;
1466         m_state = m_options_effects;
1467         m_entersound = true;
1468 }
1469
1470
1471 extern cvar_t cl_particles;
1472 extern cvar_t cl_explosions;
1473 extern cvar_t cl_stainmaps;
1474 extern cvar_t r_lightmodels;
1475 extern cvar_t cl_particles_bulletimpacts;
1476 extern cvar_t cl_particles_smoke;
1477 extern cvar_t cl_particles_sparks;
1478 extern cvar_t cl_particles_bubbles;
1479 extern cvar_t cl_particles_blood;
1480 extern cvar_t cl_particles_blood_size;
1481 extern cvar_t cl_particles_blood_alpha;
1482
1483 void M_Menu_Options_Effects_AdjustSliders (int dir)
1484 {
1485         S_LocalSound ("misc/menu3.wav");
1486
1487         switch (options_effects_cursor)
1488         {
1489         case 0:
1490                 Cvar_SetValueQuick (&r_lightmodels, !r_lightmodels.integer);
1491                 break;
1492         case 1:
1493                 Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
1494                 break;
1495         case 2:
1496                 Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
1497                 break;
1498         case 3:
1499                 Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
1500                 break;
1501         case 4:
1502                 Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
1503                 break;
1504         case 5:
1505                 Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
1506                 break;
1507         case 6:
1508                 Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
1509                 break;
1510         case 7:
1511                 Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
1512                 break;
1513         case 8:
1514                 Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
1515                 break;
1516         case 9:
1517                 Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
1518                 break;
1519         case 10:
1520                 Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
1521                 break;
1522         }
1523 }
1524
1525 void M_Options_Effects_Draw (void)
1526 {
1527         float y;
1528         cachepic_t      *p;
1529
1530         M_DrawPic(16, 4, "gfx/qplaque.lmp");
1531         p = Draw_CachePic("gfx/p_option.lmp");
1532         M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
1533
1534         y = 32;
1535         M_Print(16, y, "        Model Lighting");M_DrawCheckbox(220, y, r_lightmodels.integer);y += 8;
1536         M_Print(16, y, "             Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
1537         M_Print(16, y, "            Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
1538         M_Print(16, y, "             Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
1539         M_Print(16, y, "        Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
1540         M_Print(16, y, "                 Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
1541         M_Print(16, y, "                Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
1542         M_Print(16, y, "               Bubbles");M_DrawCheckbox(220, y, cl_particles_bubbles.integer);y += 8;
1543         M_Print(16, y, "                 Blood");M_DrawCheckbox(220, y, cl_particles_blood.integer);y += 8;
1544         M_Print(16, y, "            Blood Size");M_DrawSlider(220, y, (cl_particles_blood_size.value - 2) / 18);y += 8;
1545         M_Print(16, y, "         Blood Opacity");M_DrawSlider(220, y, (cl_particles_blood_alpha.value - 0.2) / 0.8);y += 8;
1546
1547         // cursor
1548         M_DrawCharacter(200, 32 + options_effects_cursor*8, 12+((int)(realtime*4)&1));
1549 }
1550
1551
1552 void M_Options_Effects_Key (int k)
1553 {
1554         switch (k)
1555         {
1556         case K_ESCAPE:
1557                 M_Menu_Main_f ();
1558                 break;
1559
1560         case K_ENTER:
1561                 m_entersound = true;
1562                 switch (options_effects_cursor)
1563                 {
1564                 case 0:
1565                         M_Menu_Keys_f ();
1566                         break;
1567                 case 1:
1568                         m_state = m_none;
1569                         Con_ToggleConsole_f ();
1570                         break;
1571                 case 2:
1572                         Cbuf_AddText ("exec default.cfg\n");
1573                         break;
1574                 case 3:
1575                         if (vid_menudrawfn)
1576                                 M_Menu_Video_f ();
1577                         break;
1578                 default:
1579                         M_Menu_Options_Effects_AdjustSliders (1);
1580                         break;
1581                 }
1582                 return;
1583
1584         case K_UPARROW:
1585                 S_LocalSound ("misc/menu1.wav");
1586                 options_effects_cursor--;
1587                 if (options_effects_cursor < 0)
1588                         options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
1589                 break;
1590
1591         case K_DOWNARROW:
1592                 S_LocalSound ("misc/menu1.wav");
1593                 options_effects_cursor++;
1594                 if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
1595                         options_effects_cursor = 0;
1596                 break;
1597
1598         case K_LEFTARROW:
1599                 M_Menu_Options_Effects_AdjustSliders (-1);
1600                 break;
1601
1602         case K_RIGHTARROW:
1603                 M_Menu_Options_Effects_AdjustSliders (1);
1604                 break;
1605         }
1606 }
1607
1608 //=============================================================================
1609 /* KEYS MENU */
1610
1611 char *bindnames[][2] =
1612 {
1613 #ifdef BLOODBATH
1614 {"+forward",            "walk forward"},
1615 {"+back",                       "backpedal"},
1616 {"+moveleft",           "step left"},
1617 {"+moveright",          "step right"},
1618 {"+jump",                       "jump / swim up"},
1619 {"+movedown",           "swim down"},
1620 {"+attack",             "attack"},
1621 {"+button3",            "altfire"},
1622 {"impulse 1",           "Pitch Fork"},
1623 {"impulse 2",           "Flare Gun"},
1624 {"impulse 3",           "Shotgun"},
1625 {"impulse 4",           "Machine Gun"},
1626 {"impulse 5",           "Incinerator"},
1627 {"impulse 6",           "Bombs"},
1628 {"impulse 7",           "Aerosol Can"},
1629 {"impulse 8",           "Tesla Cannon"},
1630 {"impulse 9",           "Life Leech"},
1631 {"impulse 17",          "Voodoo Doll"},
1632 {"impulse 11",          "previous weapon"},
1633 {"impulse 10",          "next weapon"},
1634 {"impulse 14",          "previous item"},
1635 {"impulse 15",          "next item"},
1636 {"impulse 13",          "use item"},
1637 {"impulse 100",         "add bot (red)"},
1638 {"impulse 101",         "add bot (blue)"},
1639 {"impulse 102",         "kick a bot"},
1640 {"impulse 50",          "voting menu"},
1641 {"impulse 141",         "identify player"},
1642 {"impulse 16",          "next armor type"},
1643 {"impulse 20",          "observer mode"}
1644 #else  // not BLOODBATH
1645 {"+attack",             "attack"},
1646 {"impulse 10",          "next weapon"},
1647 {"impulse 12",          "previous weapon"},
1648 {"+jump",                       "jump / swim up"},
1649 {"+forward",            "walk forward"},
1650 {"+back",                       "backpedal"},
1651 {"+left",                       "turn left"},
1652 {"+right",                      "turn right"},
1653 {"+speed",                      "run"},
1654 {"+moveleft",           "step left"},
1655 {"+moveright",          "step right"},
1656 {"+strafe",             "sidestep"},
1657 {"+lookup",             "look up"},
1658 {"+lookdown",           "look down"},
1659 {"centerview",          "center view"},
1660 {"+mlook",                      "mouse look"},
1661 {"+klook",                      "keyboard look"},
1662 {"+moveup",                     "swim up"},
1663 {"+movedown",           "swim down"}
1664 #endif  // not BLOODBATH
1665 };
1666
1667 #define NUMCOMMANDS     (sizeof(bindnames)/sizeof(bindnames[0]))
1668
1669 /*
1670 typedef struct binditem_s
1671 {
1672         char *command, *description;
1673         struct binditem_s *next;
1674 }
1675 binditem_t;
1676
1677 typedef struct bindcategory_s
1678 {
1679         char *name;
1680         binditem_t *binds;
1681         struct bindcategory_s *next;
1682 }
1683 bindcategory_t;
1684
1685 bindcategory_t *bindcategories = NULL;
1686
1687 void M_ClearBinds (void)
1688 {
1689         for (c = bindcategories;c;c = cnext)
1690         {
1691                 cnext = c->next;
1692                 for (b = c->binds;b;b = bnext)
1693                 {
1694                         bnext = b->next;
1695                         Z_Free(b);
1696                 }
1697                 Z_Free(c);
1698         }
1699         bindcategories = NULL;
1700 }
1701
1702 void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
1703 {
1704         for (b = &c->binds;*b;*b = &(*b)->next);
1705         *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
1706         *b->command = (char *)((*b) + 1);
1707         *b->description = *b->command + strlen(command) + 1;
1708         strcpy(*b->command, command);
1709         strcpy(*b->description, description);
1710 }
1711
1712 void M_AddBind (char *category, char *command, char *description)
1713 {
1714         for (c = &bindcategories;*c;c = &(*c)->next)
1715         {
1716                 if (!strcmp(category, (*c)->name))
1717                 {
1718                         M_AddBindToCategory(*c, command, description);
1719                         return;
1720                 }
1721         }
1722         *c = Z_Alloc(sizeof(bindcategory_t));
1723         M_AddBindToCategory(*c, command, description);
1724 }
1725
1726 void M_DefaultBinds (void)
1727 {
1728         M_ClearBinds();
1729         M_AddBind("movement", "+jump", "jump / swim up");
1730         M_AddBind("movement", "+forward", "walk forward");
1731         M_AddBind("movement", "+back", "backpedal");
1732         M_AddBind("movement", "+left", "turn left");
1733         M_AddBind("movement", "+right", "turn right");
1734         M_AddBind("movement", "+speed", "run");
1735         M_AddBind("movement", "+moveleft", "step left");
1736         M_AddBind("movement", "+moveright", "step right");
1737         M_AddBind("movement", "+strafe", "sidestep");
1738         M_AddBind("movement", "+lookup", "look up");
1739         M_AddBind("movement", "+lookdown", "look down");
1740         M_AddBind("movement", "centerview", "center view");
1741         M_AddBind("movement", "+mlook", "mouse look");
1742         M_AddBind("movement", "+klook", "keyboard look");
1743         M_AddBind("movement", "+moveup", "swim up");
1744         M_AddBind("movement", "+movedown", "swim down");
1745         M_AddBind("weapons", "+attack", "attack");
1746         M_AddBind("weapons", "impulse 10", "next weapon");
1747         M_AddBind("weapons", "impulse 12", "previous weapon");
1748         M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
1749         M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
1750         M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
1751         M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
1752         M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
1753         M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
1754         M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
1755         M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
1756 }
1757 */
1758
1759
1760 int             keys_cursor;
1761 int             bind_grab;
1762
1763 void M_Menu_Keys_f (void)
1764 {
1765         key_dest = key_menu;
1766         m_state = m_keys;
1767         m_entersound = true;
1768 }
1769
1770 #define NUMKEYS 5
1771
1772 void M_FindKeysForCommand (char *command, int *keys)
1773 {
1774         int             count;
1775         int             j;
1776         char    *b;
1777
1778         for (j = 0;j < NUMKEYS;j++)
1779                 keys[j] = -1;
1780
1781         count = 0;
1782
1783         for (j=0 ; j<256 ; j++)
1784         {
1785                 b = keybindings[j];
1786                 if (!b)
1787                         continue;
1788                 if (!strcmp (b, command) )
1789                 {
1790                         keys[count++] = j;
1791                         if (count == NUMKEYS)
1792                                 break;
1793                 }
1794         }
1795 }
1796
1797 void M_UnbindCommand (char *command)
1798 {
1799         int             j;
1800         char    *b;
1801
1802         for (j=0 ; j<256 ; j++)
1803         {
1804                 b = keybindings[j];
1805                 if (!b)
1806                         continue;
1807                 if (!strcmp (b, command))
1808                         Key_SetBinding (j, "");
1809         }
1810 }
1811
1812
1813 void M_Keys_Draw (void)
1814 {
1815         int             i, j;
1816         int             keys[NUMKEYS];
1817         int             y;
1818         cachepic_t      *p;
1819         char    keystring[1024];
1820
1821         p = Draw_CachePic ("gfx/ttl_cstm.lmp");
1822         M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm.lmp");
1823
1824         if (bind_grab)
1825                 M_Print (12, 32, "Press a key or button for this action");
1826         else
1827                 M_Print (18, 32, "Enter to change, backspace to clear");
1828
1829 // search for known bindings
1830         for (i=0 ; i<NUMCOMMANDS ; i++)
1831         {
1832                 y = 48 + 8*i;
1833
1834                 M_Print (16, y, bindnames[i][1]);
1835
1836                 M_FindKeysForCommand (bindnames[i][0], keys);
1837
1838                 // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
1839                 if (keys[0] == -1)
1840                         strcpy(keystring, "???");
1841                 else
1842                 {
1843                         keystring[0] = 0;
1844                         for (j = 0;j < NUMKEYS;j++)
1845                         {
1846                                 if (keys[j] != -1)
1847                                 {
1848                                         if (j > 0)
1849                                                 strcat(keystring, " or ");
1850                                         strcat(keystring, Key_KeynumToString (keys[j]));
1851                                 }
1852                         }
1853                 }
1854                 M_Print (150, y, keystring);
1855         }
1856
1857         if (bind_grab)
1858                 M_DrawCharacter (140, 48 + keys_cursor*8, '=');
1859         else
1860                 M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
1861 }
1862
1863
1864 void M_Keys_Key (int k)
1865 {
1866         char    cmd[80];
1867         int             keys[NUMKEYS];
1868
1869         if (bind_grab)
1870         {       // defining a key
1871                 S_LocalSound ("misc/menu1.wav");
1872                 if (k == K_ESCAPE)
1873                 {
1874                         bind_grab = false;
1875                 }
1876                 else //if (k != '`')
1877                 {
1878                         sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
1879                         Cbuf_InsertText (cmd);
1880                 }
1881
1882                 bind_grab = false;
1883                 return;
1884         }
1885
1886         switch (k)
1887         {
1888         case K_ESCAPE:
1889                 M_Menu_Options_f ();
1890                 break;
1891
1892         case K_LEFTARROW:
1893         case K_UPARROW:
1894                 S_LocalSound ("misc/menu1.wav");
1895                 keys_cursor--;
1896                 if (keys_cursor < 0)
1897                         keys_cursor = NUMCOMMANDS-1;
1898                 break;
1899
1900         case K_DOWNARROW:
1901         case K_RIGHTARROW:
1902                 S_LocalSound ("misc/menu1.wav");
1903                 keys_cursor++;
1904                 if (keys_cursor >= NUMCOMMANDS)
1905                         keys_cursor = 0;
1906                 break;
1907
1908         case K_ENTER:           // go into bind mode
1909                 M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
1910                 S_LocalSound ("misc/menu2.wav");
1911                 if (keys[NUMKEYS - 1] != -1)
1912                         M_UnbindCommand (bindnames[keys_cursor][0]);
1913                 bind_grab = true;
1914                 break;
1915
1916         case K_BACKSPACE:               // delete bindings
1917         case K_DEL:                             // delete bindings
1918                 S_LocalSound ("misc/menu2.wav");
1919                 M_UnbindCommand (bindnames[keys_cursor][0]);
1920                 break;
1921         }
1922 }
1923
1924 //=============================================================================
1925 /* VIDEO MENU */
1926
1927 void M_Menu_Video_f (void)
1928 {
1929         key_dest = key_menu;
1930         m_state = m_video;
1931         m_entersound = true;
1932 }
1933
1934
1935 void M_Video_Draw (void)
1936 {
1937         (*vid_menudrawfn) ();
1938 }
1939
1940
1941 void M_Video_Key (int key)
1942 {
1943         (*vid_menukeyfn) (key);
1944 }
1945
1946 //=============================================================================
1947 /* HELP MENU */
1948
1949 int             help_page;
1950 #define NUM_HELP_PAGES  6
1951
1952
1953 void M_Menu_Help_f (void)
1954 {
1955         key_dest = key_menu;
1956         m_state = m_help;
1957         m_entersound = true;
1958         help_page = 0;
1959 }
1960
1961
1962
1963 void M_Help_Draw (void)
1964 {
1965         M_DrawPic (0, 0, va("gfx/help%i.lmp", help_page));
1966 }
1967
1968
1969 void M_Help_Key (int key)
1970 {
1971         switch (key)
1972         {
1973         case K_ESCAPE:
1974                 M_Menu_Main_f ();
1975                 break;
1976
1977         case K_UPARROW:
1978         case K_RIGHTARROW:
1979                 m_entersound = true;
1980                 if (++help_page >= NUM_HELP_PAGES)
1981                         help_page = 0;
1982                 break;
1983
1984         case K_DOWNARROW:
1985         case K_LEFTARROW:
1986                 m_entersound = true;
1987                 if (--help_page < 0)
1988                         help_page = NUM_HELP_PAGES-1;
1989                 break;
1990         }
1991
1992 }
1993
1994 //=============================================================================
1995 /* QUIT MENU */
1996
1997 int             msgNumber;
1998 int             m_quit_prevstate;
1999 qboolean        wasInMenus;
2000
2001 char *quitMessage [] = 
2002 {
2003 /* .........1.........2.... */
2004 /*
2005   "  Are you gonna quit    ",
2006   "  this game just like   ",
2007   "   everything else?     ",
2008   "                        ",
2009
2010   " Milord, methinks that  ",
2011   "   thou art a lowly     ",
2012   " quitter. Is this true? ",
2013   "                        ",
2014
2015   " Do I need to bust your ",
2016   "  face open for trying  ",
2017   "        to quit?        ",
2018   "                        ",
2019
2020   " Man, I oughta smack you",
2021   "   for trying to quit!  ",
2022   "     Press Y to get     ",
2023   "      smacked out.      ",
2024
2025   " Press Y to quit like a ",
2026   "   big loser in life.   ",
2027   "  Press N to stay proud ",
2028   "    and successful!     ",
2029  
2030   "   If you press Y to    ",
2031   "  quit, I will summon   ",
2032   "  Satan all over your   ",
2033   "      hard drive!       ",
2034  
2035   "  Um, Asmodeus dislikes ",
2036   " his children trying to ",
2037   " quit. Press Y to return",
2038   "   to your Tinkertoys.  ",
2039
2040   "  If you quit now, I'll ",
2041   "  throw a blanket-party ",
2042   "   for you next time!   ",
2043   "                        "
2044   */
2045
2046 /* .........1.........2.... */
2047   "                        ",
2048   "    Tired of fragging   ",
2049   "        already?        ",
2050   "                        ",
2051
2052   "                        ",
2053   "  Quit now and forfeit  ",
2054   "     your bodycount?    ",
2055   "                        ",
2056
2057   "                        ",
2058   "    Are you sure you    ",
2059   "      want to quit?     ",
2060   "                        ",
2061
2062   "                        ",
2063   "   Off to do something  ",
2064   "      constructive?     ",
2065   "                        ",
2066 };
2067
2068 void M_Menu_Quit_f (void)
2069 {
2070         if (m_state == m_quit)
2071                 return;
2072         wasInMenus = (key_dest == key_menu);
2073         key_dest = key_menu;
2074         m_quit_prevstate = m_state;
2075         m_state = m_quit;
2076         m_entersound = true;
2077         msgNumber = rand()&3; //&7;
2078 }
2079
2080
2081 void M_Quit_Key (int key)
2082 {
2083         switch (key)
2084         {
2085         case K_ESCAPE:
2086         case 'n':
2087         case 'N':
2088                 if (wasInMenus)
2089                 {
2090                         m_state = m_quit_prevstate;
2091                         m_entersound = true;
2092                 }
2093                 else
2094                 {
2095                         key_dest = key_game;
2096                         m_state = m_none;
2097                 }
2098                 break;
2099
2100         case 'Y':
2101         case 'y':
2102                 key_dest = key_console;
2103                 Host_Quit_f ();
2104                 break;
2105
2106         default:
2107                 break;
2108         }
2109
2110 }
2111
2112
2113 void M_Quit_Draw (void)
2114 {
2115         M_DrawTextBox (56, 76, 24, 4);
2116         M_Print (64, 84,  quitMessage[msgNumber*4+0]);
2117         M_Print (64, 92,  quitMessage[msgNumber*4+1]);
2118         M_Print (64, 100, quitMessage[msgNumber*4+2]);
2119         M_Print (64, 108, quitMessage[msgNumber*4+3]);
2120 }
2121
2122 //=============================================================================
2123 /* LAN CONFIG MENU */
2124
2125 int             lanConfig_cursor = -1;
2126 int             lanConfig_cursor_table [] = {72, 92, 124};
2127 #define NUM_LANCONFIG_CMDS      3
2128
2129 int     lanConfig_port;
2130 char    lanConfig_portname[6];
2131 char    lanConfig_joinname[22];
2132
2133 void M_Menu_LanConfig_f (void)
2134 {
2135         key_dest = key_menu;
2136         m_state = m_lanconfig;
2137         m_entersound = true;
2138         if (lanConfig_cursor == -1)
2139         {
2140                 if (JoiningGame && TCPIPConfig)
2141                         lanConfig_cursor = 2;
2142                 else
2143                         lanConfig_cursor = 1;
2144         }
2145         if (StartingGame && lanConfig_cursor == 2)
2146                 lanConfig_cursor = 1;
2147         lanConfig_port = DEFAULTnet_hostport;
2148         sprintf(lanConfig_portname, "%u", lanConfig_port);
2149
2150         m_return_onerror = false;
2151         m_return_reason[0] = 0;
2152 }
2153
2154
2155 void M_LanConfig_Draw (void)
2156 {
2157         cachepic_t      *p;
2158         int             basex;
2159         char    *startJoin;
2160         char    *protocol;
2161
2162         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2163         p = Draw_CachePic ("gfx/p_multi.lmp");
2164         basex = (320-p->width)/2;
2165         M_DrawPic (basex, 4, "gfx/p_multi.lmp");
2166
2167         if (StartingGame)
2168                 startJoin = "New Game";
2169         else
2170                 startJoin = "Join Game";
2171         if (IPXConfig)
2172                 protocol = "IPX";
2173         else
2174                 protocol = "TCP/IP";
2175         M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
2176         basex += 8;
2177
2178         M_Print (basex, 52, "Address:");
2179         if (IPXConfig)
2180                 M_Print (basex+9*8, 52, my_ipx_address);
2181         else
2182                 M_Print (basex+9*8, 52, my_tcpip_address);
2183
2184         M_Print (basex, lanConfig_cursor_table[0], "Port");
2185         M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
2186         M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
2187
2188         if (JoiningGame)
2189         {
2190                 M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
2191                 M_Print (basex, 108, "Join game at:");
2192                 M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
2193                 M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
2194         }
2195         else
2196         {
2197                 M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
2198                 M_Print (basex+8, lanConfig_cursor_table[1], "OK");
2199         }
2200
2201         M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
2202
2203         if (lanConfig_cursor == 0)
2204                 M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
2205
2206         if (lanConfig_cursor == 2)
2207                 M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
2208
2209         if (*m_return_reason)
2210                 M_PrintWhite (basex, 148, m_return_reason);
2211 }
2212
2213
2214 void M_LanConfig_Key (int key)
2215 {
2216         int             l;
2217
2218         switch (key)
2219         {
2220         case K_ESCAPE:
2221                 M_Menu_Net_f ();
2222                 break;
2223
2224         case K_UPARROW:
2225                 S_LocalSound ("misc/menu1.wav");
2226                 lanConfig_cursor--;
2227                 if (lanConfig_cursor < 0)
2228                         lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
2229                 break;
2230
2231         case K_DOWNARROW:
2232                 S_LocalSound ("misc/menu1.wav");
2233                 lanConfig_cursor++;
2234                 if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
2235                         lanConfig_cursor = 0;
2236                 break;
2237
2238         case K_ENTER:
2239                 if (lanConfig_cursor == 0)
2240                         break;
2241
2242                 m_entersound = true;
2243
2244                 M_ConfigureNetSubsystem ();
2245
2246                 if (lanConfig_cursor == 1)
2247                 {
2248                         if (StartingGame)
2249                         {
2250                                 M_Menu_GameOptions_f ();
2251                                 break;
2252                         }
2253                         M_Menu_Search_f();
2254                         break;
2255                 }
2256
2257                 if (lanConfig_cursor == 2)
2258                 {
2259                         m_return_state = m_state;
2260                         m_return_onerror = true;
2261                         key_dest = key_game;
2262                         m_state = m_none;
2263                         Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
2264                         break;
2265                 }
2266
2267                 break;
2268
2269         case K_BACKSPACE:
2270                 if (lanConfig_cursor == 0)
2271                 {
2272                         if (strlen(lanConfig_portname))
2273                                 lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
2274                 }
2275
2276                 if (lanConfig_cursor == 2)
2277                 {
2278                         if (strlen(lanConfig_joinname))
2279                                 lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
2280                 }
2281                 break;
2282
2283         default:
2284                 if (key < 32 || key > 127)
2285                         break;
2286
2287                 if (lanConfig_cursor == 2)
2288                 {
2289                         l = strlen(lanConfig_joinname);
2290                         if (l < 21)
2291                         {
2292                                 lanConfig_joinname[l+1] = 0;
2293                                 lanConfig_joinname[l] = key;
2294                         }
2295                 }
2296
2297                 if (key < '0' || key > '9')
2298                         break;
2299                 if (lanConfig_cursor == 0)
2300                 {
2301                         l = strlen(lanConfig_portname);
2302                         if (l < 5)
2303                         {
2304                                 lanConfig_portname[l+1] = 0;
2305                                 lanConfig_portname[l] = key;
2306                         }
2307                 }
2308         }
2309
2310         if (StartingGame && lanConfig_cursor == 2)
2311         {
2312                 if (key == K_UPARROW)
2313                         lanConfig_cursor = 1;
2314                 else
2315                         lanConfig_cursor = 0;
2316         }
2317
2318         l =  atoi(lanConfig_portname);
2319         if (l > 65535)
2320                 l = lanConfig_port;
2321         else
2322                 lanConfig_port = l;
2323         sprintf(lanConfig_portname, "%u", lanConfig_port);
2324 }
2325
2326 //=============================================================================
2327 /* GAME OPTIONS MENU */
2328
2329 typedef struct
2330 {
2331         char    *name;
2332         char    *description;
2333 } level_t;
2334
2335 typedef struct
2336 {
2337         char    *description;
2338         int             firstLevel;
2339         int             levels;
2340 } episode_t;
2341
2342 typedef struct
2343 {
2344         char *gamename;
2345         level_t *levels;
2346         episode_t *episodes;
2347         int numepisodes;
2348 }
2349 gamelevels_t;
2350
2351 level_t quakelevels[] =
2352 {
2353         {"start", "Entrance"},  // 0
2354
2355         {"e1m1", "Slipgate Complex"},                           // 1
2356         {"e1m2", "Castle of the Damned"},
2357         {"e1m3", "The Necropolis"},
2358         {"e1m4", "The Grisly Grotto"},
2359         {"e1m5", "Gloom Keep"},
2360         {"e1m6", "The Door To Chthon"},
2361         {"e1m7", "The House of Chthon"},
2362         {"e1m8", "Ziggurat Vertigo"},
2363
2364         {"e2m1", "The Installation"},                           // 9
2365         {"e2m2", "Ogre Citadel"},
2366         {"e2m3", "Crypt of Decay"},
2367         {"e2m4", "The Ebon Fortress"},
2368         {"e2m5", "The Wizard's Manse"},
2369         {"e2m6", "The Dismal Oubliette"},
2370         {"e2m7", "Underearth"},
2371
2372         {"e3m1", "Termination Central"},                        // 16
2373         {"e3m2", "The Vaults of Zin"},
2374         {"e3m3", "The Tomb of Terror"},
2375         {"e3m4", "Satan's Dark Delight"},
2376         {"e3m5", "Wind Tunnels"},
2377         {"e3m6", "Chambers of Torment"},
2378         {"e3m7", "The Haunted Halls"},
2379
2380         {"e4m1", "The Sewage System"},                          // 23
2381         {"e4m2", "The Tower of Despair"},
2382         {"e4m3", "The Elder God Shrine"},
2383         {"e4m4", "The Palace of Hate"},
2384         {"e4m5", "Hell's Atrium"},
2385         {"e4m6", "The Pain Maze"},
2386         {"e4m7", "Azure Agony"},
2387         {"e4m8", "The Nameless City"},
2388
2389         {"end", "Shub-Niggurath's Pit"},                        // 31
2390
2391         {"dm1", "Place of Two Deaths"},                         // 32
2392         {"dm2", "Claustrophobopolis"},
2393         {"dm3", "The Abandoned Base"},
2394         {"dm4", "The Bad Place"},
2395         {"dm5", "The Cistern"},
2396         {"dm6", "The Dark Zone"}
2397 };
2398
2399 episode_t quakeepisodes[] =
2400 {
2401         {"Welcome to Quake", 0, 1},
2402         {"Doomed Dimension", 1, 8},
2403         {"Realm of Black Magic", 9, 7},
2404         {"Netherworld", 16, 7},
2405         {"The Elder World", 23, 8},
2406         {"Final Level", 31, 1},
2407         {"Deathmatch Arena", 32, 6}
2408 };
2409
2410 //MED 01/06/97 added hipnotic levels
2411 level_t     hipnoticlevels[] =
2412 {
2413    {"start", "Command HQ"},  // 0
2414
2415    {"hip1m1", "The Pumping Station"},          // 1
2416    {"hip1m2", "Storage Facility"},
2417    {"hip1m3", "The Lost Mine"},
2418    {"hip1m4", "Research Facility"},
2419    {"hip1m5", "Military Complex"},
2420
2421    {"hip2m1", "Ancient Realms"},          // 6
2422    {"hip2m2", "The Black Cathedral"},
2423    {"hip2m3", "The Catacombs"},
2424    {"hip2m4", "The Crypt"},
2425    {"hip2m5", "Mortum's Keep"},
2426    {"hip2m6", "The Gremlin's Domain"},
2427
2428    {"hip3m1", "Tur Torment"},       // 12
2429    {"hip3m2", "Pandemonium"},
2430    {"hip3m3", "Limbo"},
2431    {"hip3m4", "The Gauntlet"},
2432
2433    {"hipend", "Armagon's Lair"},       // 16
2434
2435    {"hipdm1", "The Edge of Oblivion"}           // 17
2436 };
2437
2438 //MED 01/06/97  added hipnotic episodes
2439 episode_t   hipnoticepisodes[] =
2440 {
2441    {"Scourge of Armagon", 0, 1},
2442    {"Fortress of the Dead", 1, 5},
2443    {"Dominion of Darkness", 6, 6},
2444    {"The Rift", 12, 4},
2445    {"Final Level", 16, 1},
2446    {"Deathmatch Arena", 17, 1}
2447 };
2448
2449 //PGM 01/07/97 added rogue levels
2450 //PGM 03/02/97 added dmatch level
2451 level_t         roguelevels[] =
2452 {
2453         {"start",       "Split Decision"},
2454         {"r1m1",        "Deviant's Domain"},
2455         {"r1m2",        "Dread Portal"},
2456         {"r1m3",        "Judgement Call"},
2457         {"r1m4",        "Cave of Death"},
2458         {"r1m5",        "Towers of Wrath"},
2459         {"r1m6",        "Temple of Pain"},
2460         {"r1m7",        "Tomb of the Overlord"},
2461         {"r2m1",        "Tempus Fugit"},
2462         {"r2m2",        "Elemental Fury I"},
2463         {"r2m3",        "Elemental Fury II"},
2464         {"r2m4",        "Curse of Osiris"},
2465         {"r2m5",        "Wizard's Keep"},
2466         {"r2m6",        "Blood Sacrifice"},
2467         {"r2m7",        "Last Bastion"},
2468         {"r2m8",        "Source of Evil"},
2469         {"ctf1",    "Division of Change"}
2470 };
2471
2472 //PGM 01/07/97 added rogue episodes
2473 //PGM 03/02/97 added dmatch episode
2474 episode_t       rogueepisodes[] =
2475 {
2476         {"Introduction", 0, 1},
2477         {"Hell's Fortress", 1, 7},
2478         {"Corridors of Time", 8, 8},
2479         {"Deathmatch Arena", 16, 1}
2480 };
2481
2482 level_t         nehahralevels[] =
2483 {
2484         {"nehstart",    "Welcome to Nehahra"},
2485         {"neh1m1",      "Forge City1: Slipgates"},
2486         {"neh1m2",      "Forge City2: Boiler"},
2487         {"neh1m3",      "Forge City3: Escape"},
2488         {"neh1m4",      "Grind Core"},
2489         {"neh1m5",      "Industrial Silence"},
2490         {"neh1m6",      "Locked-Up Anger"},
2491         {"neh1m7",      "Wanderer of the Wastes"},
2492         {"neh1m8",      "Artemis System Net"},
2493         {"neh1m9",      "To the Death"},
2494         {"neh2m1",      "The Gates of Ghoro"},
2495         {"neh2m2",      "Sacred Trinity"},
2496         {"neh2m3",      "Realm of the Ancients"},
2497         {"neh2m4",      "Temple of the Ancients"},
2498         {"neh2m5",      "Dreams Made Flesh"},
2499         {"neh2m6",      "Your Last Cup of Sorrow"},
2500         {"nehsec",      "Ogre's Bane"},
2501         {"nehahra",     "Nehahra's Den"},
2502         {"nehend",      "Quintessence"}
2503 };
2504
2505 episode_t       nehahraepisodes[] =
2506 {
2507         {"Welcome to Nehahra", 0, 1},
2508         {"The Fall of Forge", 1, 9},
2509         {"The Outlands", 10, 7},
2510         {"Dimension of the Lost", 17, 2}
2511 };
2512
2513 // Map list for BloodBath
2514 level_t         bloodbathlevels[] =
2515 {
2516         {"bb1",                 "The Stronghold"},
2517         {"bb2",                 "Winter Wonderland"},
2518         {"bb3",                 "Bodies"},
2519         {"bb4",                 "The Tower"},
2520         {"bb5",                 "Click!"},
2521         {"bb6",                 "Twin Fortress"},
2522         {"bb7",                 "Midgard"},
2523         {"bb8",                 "Fun With Heads"},
2524         {"e1m1",                "Cradle to Grave"},
2525         {"e1m7",                "Altar of Stone"},
2526
2527         {"dm1",                 "Monolith Building 11"},
2528         {"dm2",                 "Power!"},
2529         {"dm3",                 "Area 15"},
2530         {"e6m8",                "Beauty and the Beast"},
2531
2532         {"cpbb01",              "Crypt of Despair"},
2533         {"cpbb02",              "Pits of Blood"},
2534         {"cpbb03",              "Unholy Cathedral"},
2535         {"cpbb04",              "Deadly Inspirations"},
2536
2537         {"b2a15",               "Area 15 (B2)"},
2538         {"barena",              "Blood Arena"},
2539         {"bkeep",               "Blood Keep"},
2540         {"bstar",               "Brown Star"},
2541         {"crypt",               "The Crypt"},
2542
2543         {"bb3_2k1",             "Bodies Infusion"},
2544         {"qbb1",                "The Confluence"},
2545         {"qbb2",                "KathartiK"},
2546         {"qbb3",                "Caleb's Woodland Retreat"},
2547         {"ded_simp",    "Dead Simple"},
2548         {"dranzbb6",    "Black Coffee"},
2549         {"qe1m7",               "The House of Chthon"}
2550 };
2551
2552 episode_t       bloodbathepisodes[] =
2553 {
2554         {"Blood", 0, 10},
2555         {"Plasma Pack", 10, 4},
2556         {"Cryptic Passage", 14, 4},
2557         {"Blood 2", 18, 5},
2558         {"BloodBath", 23, 7}
2559 };
2560
2561 gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
2562 gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
2563 gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
2564 gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
2565 gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
2566 gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
2567
2568 typedef struct
2569 {
2570         int gameid;
2571         gamelevels_t *notregistered;
2572         gamelevels_t *registered;
2573 }
2574 gameinfo_t;
2575
2576 gameinfo_t gamelist[] =
2577 {
2578         {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
2579         {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
2580         {GAME_ROGUE, &roguegame, &roguegame},
2581         {GAME_NEHAHRA, &nehahragame, &nehahragame},
2582         {GAME_FIENDARENA, &sharewarequakegame, &registeredquakegame},
2583         {GAME_ZYMOTIC, &sharewarequakegame, &registeredquakegame},
2584         {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
2585         {-1, &sharewarequakegame, &registeredquakegame} // final fallback
2586 };
2587
2588 gamelevels_t *lookupgameinfo(void)
2589 {
2590         int i;
2591         for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
2592         if (registered.integer)
2593                 return gamelist[i].registered;
2594         else
2595                 return gamelist[i].notregistered;
2596 }
2597
2598 int     startepisode;
2599 int     startlevel;
2600 int maxplayers;
2601 qboolean m_serverInfoMessage = false;
2602 double m_serverInfoMessageTime;
2603
2604 void M_Menu_GameOptions_f (void)
2605 {
2606         key_dest = key_menu;
2607         m_state = m_gameoptions;
2608         m_entersound = true;
2609         if (maxplayers == 0)
2610                 maxplayers = svs.maxclients;
2611         if (maxplayers < 2)
2612                 maxplayers = svs.maxclientslimit;
2613 }
2614
2615
2616 int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
2617 #define NUM_GAMEOPTIONS 9
2618 int             gameoptions_cursor;
2619
2620 void M_GameOptions_Draw (void)
2621 {
2622         cachepic_t      *p;
2623         int             x;
2624         gamelevels_t *g;
2625
2626         M_DrawPic (16, 4, "gfx/qplaque.lmp");
2627         p = Draw_CachePic ("gfx/p_multi.lmp");
2628         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2629
2630         M_DrawTextBox (152, 32, 10, 1);
2631         M_Print (160, 40, "begin game");
2632
2633         M_Print (0, 56, "      Max players");
2634         M_Print (160, 56, va("%i", maxplayers) );
2635
2636         M_Print (0, 64, "        Game Type");
2637         if (gamemode == GAME_BLOODBATH)
2638         {
2639                 if (!deathmatch.integer)
2640                         Cvar_SetValue("deathmatch", 1);
2641                 if (deathmatch.integer == 2)
2642                         M_Print (160, 64, "Capture the Flag");
2643                 else
2644                         M_Print (160, 64, "Blood Bath");
2645         }
2646         else
2647         {
2648                 if (!coop.integer && !deathmatch.integer)
2649                         Cvar_SetValue("deathmatch", 1);
2650                 if (coop.integer)
2651                         M_Print (160, 64, "Cooperative");
2652                 else
2653                         M_Print (160, 64, "Deathmatch");
2654         }
2655
2656         M_Print (0, 72, "        Teamplay");
2657         if (gamemode == GAME_ROGUE)
2658         {
2659                 char *msg;
2660
2661                 switch((int)teamplay.integer)
2662                 {
2663                         case 1: msg = "No Friendly Fire"; break;
2664                         case 2: msg = "Friendly Fire"; break;
2665                         case 3: msg = "Tag"; break;
2666                         case 4: msg = "Capture the Flag"; break;
2667                         case 5: msg = "One Flag CTF"; break;
2668                         case 6: msg = "Three Team CTF"; break;
2669                         default: msg = "Off"; break;
2670                 }
2671                 M_Print (160, 72, msg);
2672         }
2673         else if (gamemode == GAME_BLOODBATH)
2674         {
2675                 char *msg;
2676
2677                 switch (teamplay.integer)
2678                 {
2679                         case 0: msg = "Off"; break;
2680                         case 2: msg = "Friendly Fire"; break;
2681                         default: msg = "No Friendly Fire"; break;
2682                 }
2683                 M_Print (160, 72, msg);
2684         }
2685         else
2686         {
2687                 char *msg;
2688
2689                 switch((int)teamplay.integer)
2690                 {
2691                         case 1: msg = "No Friendly Fire"; break;
2692                         case 2: msg = "Friendly Fire"; break;
2693                         default: msg = "Off"; break;
2694                 }
2695                 M_Print (160, 72, msg);
2696         }
2697
2698         M_Print (0, 80, "            Skill");
2699         if (skill.integer == 0)
2700                 M_Print (160, 80, "Easy difficulty");
2701         else if (skill.integer == 1)
2702                 M_Print (160, 80, "Normal difficulty");
2703         else if (skill.integer == 2)
2704                 M_Print (160, 80, "Hard difficulty");
2705         else
2706                 M_Print (160, 80, "Nightmare difficulty");
2707
2708         M_Print (0, 88, "       Frag Limit");
2709         if (fraglimit.integer == 0)
2710                 M_Print (160, 88, "none");
2711         else
2712                 M_Print (160, 88, va("%i frags", fraglimit.integer));
2713
2714         M_Print (0, 96, "       Time Limit");
2715         if (timelimit.integer == 0)
2716                 M_Print (160, 96, "none");
2717         else
2718                 M_Print (160, 96, va("%i minutes", timelimit.integer));
2719
2720         g = lookupgameinfo();
2721
2722         M_Print (0, 112, "         Episode");
2723         M_Print (160, 112, g->episodes[startepisode].description);
2724
2725         M_Print (0, 120, "           Level");
2726         M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
2727         M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
2728
2729 // line cursor
2730         M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
2731
2732         if (m_serverInfoMessage)
2733         {
2734                 if ((realtime - m_serverInfoMessageTime) < 5.0)
2735                 {
2736                         x = (320-26*8)/2;
2737                         M_DrawTextBox (x, 138, 24, 4);
2738                         x += 8;
2739                         M_Print (x, 146, " More than 64 players?? ");
2740                         M_Print (x, 154, "  First, question your  ");
2741                         M_Print (x, 162, "   sanity, then email   ");
2742                         M_Print (x, 170, " havoc@gamevisions.com  ");
2743                 }
2744                 else
2745                 {
2746                         m_serverInfoMessage = false;
2747                 }
2748         }
2749 }
2750
2751
2752 void M_NetStart_Change (int dir)
2753 {
2754         gamelevels_t *g;
2755         int count;
2756
2757         switch (gameoptions_cursor)
2758         {
2759         case 1:
2760                 maxplayers += dir;
2761                 if (maxplayers > svs.maxclientslimit)
2762                 {
2763                         maxplayers = svs.maxclientslimit;
2764                         m_serverInfoMessage = true;
2765                         m_serverInfoMessageTime = realtime;
2766                 }
2767                 if (maxplayers < 2)
2768                         maxplayers = 2;
2769                 break;
2770
2771         case 2:
2772                 if (gamemode == GAME_BLOODBATH)
2773                 {
2774                         if (deathmatch.integer == 2) // changing from CTF to BloodBath
2775                                 Cvar_SetValueQuick (&deathmatch, 0);
2776                         else // changing from BloodBath to CTF
2777                                 Cvar_SetValueQuick (&deathmatch, 2);
2778                 }
2779                 else
2780                 {
2781                         if (deathmatch.integer) // changing from deathmatch to coop
2782                         {
2783                                 Cvar_SetValueQuick (&coop, 1);
2784                                 Cvar_SetValueQuick (&deathmatch, 0);
2785                         }
2786                         else // changing from coop to deathmatch
2787                         {
2788                                 Cvar_SetValueQuick (&coop, 0);
2789                                 Cvar_SetValueQuick (&deathmatch, 1);
2790                         }
2791                 }
2792                 break;
2793
2794         case 3:
2795                 if (gamemode == GAME_ROGUE)
2796                         count = 6;
2797                 else
2798                         count = 2;
2799
2800                 Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
2801                 if (teamplay.integer > count)
2802                         Cvar_SetValueQuick (&teamplay, 0);
2803                 else if (teamplay.integer < 0)
2804                         Cvar_SetValueQuick (&teamplay, count);
2805                 break;
2806
2807         case 4:
2808                 Cvar_SetValueQuick (&skill, skill.integer + dir);
2809                 if (skill.integer > 3)
2810                         Cvar_SetValueQuick (&skill, 0);
2811                 if (skill.integer < 0)
2812                         Cvar_SetValueQuick (&skill, 3);
2813                 break;
2814
2815         case 5:
2816                 Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
2817                 if (fraglimit.integer > 100)
2818                         Cvar_SetValueQuick (&fraglimit, 0);
2819                 if (fraglimit.integer < 0)
2820                         Cvar_SetValueQuick (&fraglimit, 100);
2821                 break;
2822
2823         case 6:
2824                 Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
2825                 if (timelimit.value > 60)
2826                         Cvar_SetValueQuick (&timelimit, 0);
2827                 if (timelimit.value < 0)
2828                         Cvar_SetValueQuick (&timelimit, 60);
2829                 break;
2830
2831         case 7:
2832                 startepisode += dir;
2833                 g = lookupgameinfo();
2834
2835                 if (startepisode < 0)
2836                         startepisode = g->numepisodes - 1;
2837
2838                 if (startepisode >= g->numepisodes)
2839                         startepisode = 0;
2840
2841                 startlevel = 0;
2842                 break;
2843
2844         case 8:
2845                 startlevel += dir;
2846                 g = lookupgameinfo();
2847
2848                 if (startlevel < 0)
2849                         startlevel = g->episodes[startepisode].levels - 1;
2850
2851                 if (startlevel >= g->episodes[startepisode].levels)
2852                         startlevel = 0;
2853                 break;
2854         }
2855 }
2856
2857 void M_GameOptions_Key (int key)
2858 {
2859         gamelevels_t *g;
2860
2861         switch (key)
2862         {
2863         case K_ESCAPE:
2864                 M_Menu_Net_f ();
2865                 break;
2866
2867         case K_UPARROW:
2868                 S_LocalSound ("misc/menu1.wav");
2869                 gameoptions_cursor--;
2870                 if (gameoptions_cursor < 0)
2871                         gameoptions_cursor = NUM_GAMEOPTIONS-1;
2872                 break;
2873
2874         case K_DOWNARROW:
2875                 S_LocalSound ("misc/menu1.wav");
2876                 gameoptions_cursor++;
2877                 if (gameoptions_cursor >= NUM_GAMEOPTIONS)
2878                         gameoptions_cursor = 0;
2879                 break;
2880
2881         case K_LEFTARROW:
2882                 if (gameoptions_cursor == 0)
2883                         break;
2884                 S_LocalSound ("misc/menu3.wav");
2885                 M_NetStart_Change (-1);
2886                 break;
2887
2888         case K_RIGHTARROW:
2889                 if (gameoptions_cursor == 0)
2890                         break;
2891                 S_LocalSound ("misc/menu3.wav");
2892                 M_NetStart_Change (1);
2893                 break;
2894
2895         case K_ENTER:
2896                 S_LocalSound ("misc/menu2.wav");
2897                 if (gameoptions_cursor == 0)
2898                 {
2899                         if (sv.active)
2900                                 Cbuf_AddText ("disconnect\n");
2901                         Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
2902                         Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
2903
2904                         g = lookupgameinfo();
2905                         Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
2906                         return;
2907                 }
2908
2909                 M_NetStart_Change (1);
2910                 break;
2911         }
2912 }
2913
2914 //=============================================================================
2915 /* SEARCH MENU */
2916
2917 qboolean        searchComplete = false;
2918 double          searchCompleteTime;
2919
2920 void M_Menu_Search_f (void)
2921 {
2922         key_dest = key_menu;
2923         m_state = m_search;
2924         m_entersound = false;
2925         slistSilent = true;
2926         slistLocal = false;
2927         searchComplete = false;
2928         NET_Slist_f();
2929
2930 }
2931
2932
2933 void M_Search_Draw (void)
2934 {
2935         cachepic_t      *p;
2936         int x;
2937
2938         p = Draw_CachePic ("gfx/p_multi.lmp");
2939         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
2940         x = (320/2) - ((12*8)/2) + 4;
2941         M_DrawTextBox (x-8, 32, 12, 1);
2942         M_Print (x, 40, "Searching...");
2943
2944         if(slistInProgress)
2945         {
2946                 NET_Poll();
2947                 return;
2948         }
2949
2950         if (! searchComplete)
2951         {
2952                 searchComplete = true;
2953                 searchCompleteTime = realtime;
2954         }
2955
2956         if (hostCacheCount)
2957         {
2958                 M_Menu_ServerList_f ();
2959                 return;
2960         }
2961
2962         M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
2963         if ((realtime - searchCompleteTime) < 3.0)
2964                 return;
2965
2966         M_Menu_LanConfig_f ();
2967 }
2968
2969
2970 void M_Search_Key (int key)
2971 {
2972 }
2973
2974 //=============================================================================
2975 /* SLIST MENU */
2976
2977 int             slist_cursor;
2978 qboolean slist_sorted;
2979
2980 void M_Menu_ServerList_f (void)
2981 {
2982         key_dest = key_menu;
2983         m_state = m_slist;
2984         m_entersound = true;
2985         slist_cursor = 0;
2986         m_return_onerror = false;
2987         m_return_reason[0] = 0;
2988         slist_sorted = false;
2989 }
2990
2991
2992 void M_ServerList_Draw (void)
2993 {
2994         int             n;
2995         char    string [64];
2996         cachepic_t      *p;
2997
2998         if (!slist_sorted)
2999         {
3000                 if (hostCacheCount > 1)
3001                 {
3002                         int     i,j;
3003                         hostcache_t temp;
3004                         for (i = 0; i < hostCacheCount; i++)
3005                                 for (j = i+1; j < hostCacheCount; j++)
3006                                         if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
3007                                         {
3008                                                 memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
3009                                                 memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
3010                                                 memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
3011                                         }
3012                 }
3013                 slist_sorted = true;
3014         }
3015
3016         p = Draw_CachePic ("gfx/p_multi.lmp");
3017         M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi.lmp");
3018         for (n = 0; n < hostCacheCount; n++)
3019         {
3020                 if (hostcache[n].maxusers)
3021                         sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
3022                 else
3023                         sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
3024                 M_Print (16, 32 + 8*n, string);
3025         }
3026         M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
3027
3028         if (*m_return_reason)
3029                 M_PrintWhite (16, 148, m_return_reason);
3030 }
3031
3032
3033 void M_ServerList_Key (int k)
3034 {
3035         switch (k)
3036         {
3037         case K_ESCAPE:
3038                 M_Menu_LanConfig_f ();
3039                 break;
3040
3041         case K_SPACE:
3042                 M_Menu_Search_f ();
3043                 break;
3044
3045         case K_UPARROW:
3046         case K_LEFTARROW:
3047                 S_LocalSound ("misc/menu1.wav");
3048                 slist_cursor--;
3049                 if (slist_cursor < 0)
3050                         slist_cursor = hostCacheCount - 1;
3051                 break;
3052
3053         case K_DOWNARROW:
3054         case K_RIGHTARROW:
3055                 S_LocalSound ("misc/menu1.wav");
3056                 slist_cursor++;
3057                 if (slist_cursor >= hostCacheCount)
3058                         slist_cursor = 0;
3059                 break;
3060
3061         case K_ENTER:
3062                 S_LocalSound ("misc/menu2.wav");
3063                 m_return_state = m_state;
3064                 m_return_onerror = true;
3065                 slist_sorted = false;
3066                 key_dest = key_game;
3067                 m_state = m_none;
3068                 Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
3069                 break;
3070
3071         default:
3072                 break;
3073         }
3074
3075 }
3076
3077 //=============================================================================
3078 /* Menu Subsystem */
3079
3080
3081 void M_Init (void)
3082 {
3083         Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
3084
3085         Cmd_AddCommand ("menu_main", M_Menu_Main_f);
3086         Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
3087         Cmd_AddCommand ("menu_load", M_Menu_Load_f);
3088         Cmd_AddCommand ("menu_save", M_Menu_Save_f);
3089         Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
3090         Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
3091         Cmd_AddCommand ("menu_options", M_Menu_Options_f);
3092         Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f);
3093         Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
3094         Cmd_AddCommand ("menu_video", M_Menu_Video_f);
3095         Cmd_AddCommand ("help", M_Menu_Help_f);
3096         Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
3097
3098         if (gamemode == GAME_NEHAHRA)
3099         {
3100                 if (COM_FileExists("maps/neh1m4.bsp"))
3101                 {
3102                         if (COM_FileExists("hearing.dem"))
3103                         {
3104                                 Con_Printf("Nehahra movie and game detected.\n");
3105                                 NehGameType = TYPE_BOTH;
3106                         }
3107                         else
3108                         {
3109                                 Con_Printf("Nehahra game detected.\n");
3110                                 NehGameType = TYPE_GAME;
3111                         }
3112                 }
3113                 else
3114                 {
3115                         if (COM_FileExists("hearing.dem"))
3116                         {
3117                                 Con_Printf("Nehahra movie detected.\n");
3118                                 NehGameType = TYPE_DEMO;
3119                         }
3120                         else
3121                         {
3122                                 Con_Printf("Nehahra not found.\n");
3123                                 NehGameType = TYPE_GAME; // could just complain, but...
3124                         }
3125                 }
3126         }
3127 }
3128
3129 void M_Draw (void)
3130 {
3131         if (m_state == m_none || key_dest != key_menu)
3132                 return;
3133
3134         M_DrawBackground();
3135
3136         switch (m_state)
3137         {
3138         case m_none:
3139                 break;
3140
3141         case m_main:
3142                 M_Main_Draw ();
3143                 break;
3144
3145         case m_demo:
3146                 M_Demo_Draw ();
3147                 break;
3148
3149         case m_singleplayer:
3150                 M_SinglePlayer_Draw ();
3151                 break;
3152
3153         case m_load:
3154                 M_Load_Draw ();
3155                 break;
3156
3157         case m_save:
3158                 M_Save_Draw ();
3159                 break;
3160
3161         case m_multiplayer:
3162                 M_MultiPlayer_Draw ();
3163                 break;
3164
3165         case m_setup:
3166                 M_Setup_Draw ();
3167                 break;
3168
3169         case m_net:
3170                 M_Net_Draw ();
3171                 break;
3172
3173         case m_options:
3174                 M_Options_Draw ();
3175                 break;
3176
3177         case m_options_effects:
3178                 M_Options_Effects_Draw ();
3179                 break;
3180
3181         case m_keys:
3182                 M_Keys_Draw ();
3183                 break;
3184
3185         case m_video:
3186                 M_Video_Draw ();
3187                 break;
3188
3189         case m_help:
3190                 M_Help_Draw ();
3191                 break;
3192
3193         case m_quit:
3194                 M_Quit_Draw ();
3195                 break;
3196
3197         case m_lanconfig:
3198                 M_LanConfig_Draw ();
3199                 break;
3200
3201         case m_gameoptions:
3202                 M_GameOptions_Draw ();
3203                 break;
3204
3205         case m_search:
3206                 M_Search_Draw ();
3207                 break;
3208
3209         case m_slist:
3210                 M_ServerList_Draw ();
3211                 break;
3212         }
3213
3214         if (m_entersound)
3215         {
3216                 S_LocalSound ("misc/menu2.wav");
3217                 m_entersound = false;
3218         }
3219
3220         S_ExtraUpdate ();
3221 }
3222
3223
3224 void M_Keydown (int key)
3225 {
3226         switch (m_state)
3227         {
3228         case m_none:
3229                 return;
3230
3231         case m_main:
3232                 M_Main_Key (key);
3233                 return;
3234
3235         case m_demo:
3236                 M_Demo_Key (key);
3237                 return;
3238
3239         case m_singleplayer:
3240                 M_SinglePlayer_Key (key);
3241                 return;
3242
3243         case m_load:
3244                 M_Load_Key (key);
3245                 return;
3246
3247         case m_save:
3248                 M_Save_Key (key);
3249                 return;
3250
3251         case m_multiplayer:
3252                 M_MultiPlayer_Key (key);
3253                 return;
3254
3255         case m_setup:
3256                 M_Setup_Key (key);
3257                 return;
3258
3259         case m_net:
3260                 M_Net_Key (key);
3261                 return;
3262
3263         case m_options:
3264                 M_Options_Key (key);
3265                 return;
3266
3267         case m_options_effects:
3268                 M_Options_Effects_Key (key);
3269                 return;
3270
3271         case m_keys:
3272                 M_Keys_Key (key);
3273                 return;
3274
3275         case m_video:
3276                 M_Video_Key (key);
3277                 return;
3278
3279         case m_help:
3280                 M_Help_Key (key);
3281                 return;
3282
3283         case m_quit:
3284                 M_Quit_Key (key);
3285                 return;
3286
3287         case m_lanconfig:
3288                 M_LanConfig_Key (key);
3289                 return;
3290
3291         case m_gameoptions:
3292                 M_GameOptions_Key (key);
3293                 return;
3294
3295         case m_search:
3296                 M_Search_Key (key);
3297                 break;
3298
3299         case m_slist:
3300                 M_ServerList_Key (key);
3301                 return;
3302         }
3303 }
3304
3305
3306 void M_ConfigureNetSubsystem(void)
3307 {
3308 // enable/disable net systems to match desired config
3309
3310         Cbuf_AddText ("stopdemo\n");
3311
3312         if (IPXConfig || TCPIPConfig)
3313                 net_hostport = lanConfig_port;
3314 }
3315