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hush reconnect command warning about signon 0 because it happens all the time
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 extern qboolean host_shuttingdown;
36 void Host_Quit_f (void)
37 {
38         host_shuttingdown = true;
39         CL_Disconnect ();
40         Host_ShutdownServer(false);
41
42         Sys_Quit ();
43 }
44
45
46 /*
47 ==================
48 Host_Status_f
49 ==================
50 */
51 void Host_Status_f (void)
52 {
53         const char *protocolname;
54         client_t *client;
55         int seconds, minutes, hours = 0, j, players;
56         void (*print) (const char *fmt, ...);
57
58         if (cmd_source == src_command)
59         {
60                 if (!sv.active)
61                 {
62                         Cmd_ForwardToServer ();
63                         return;
64                 }
65                 print = Con_Printf;
66         }
67         else
68                 print = SV_ClientPrintf;
69
70         for (players = 0, j = 0;j < svs.maxclients;j++)
71                 if (svs.clients[j].active)
72                         players++;
73         print ("host:    %s\n", Cvar_VariableString ("hostname"));
74         print ("version: %s build %s\n", gamename, buildstring);
75         switch(sv.protocol)
76         {
77                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
78                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
79                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
80                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
81                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
82                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
83                 default: protocolname = "PROTOCOL_UNKNOWN";break;
84         }
85         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
86         print ("map:     %s\n", sv.name);
87         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
88         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89         {
90                 if (!client->active)
91                         continue;
92                 seconds = (int)(realtime - client->netconnection->connecttime);
93                 minutes = seconds / 60;
94                 if (minutes)
95                 {
96                         seconds -= (minutes * 60);
97                         hours = minutes / 60;
98                         if (hours)
99                                 minutes -= (hours * 60);
100                 }
101                 else
102                         hours = 0;
103                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
104                 print ("   %s\n", client->netconnection->address);
105         }
106 }
107
108
109 /*
110 ==================
111 Host_God_f
112
113 Sets client to godmode
114 ==================
115 */
116 void Host_God_f (void)
117 {
118         if (cmd_source == src_command)
119         {
120                 Cmd_ForwardToServer ();
121                 return;
122         }
123
124         if (!sv_player)
125                 return;
126
127         if (!allowcheats)
128         {
129                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
130                 return;
131         }
132
133         sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
134         if (!((int)sv_player->v->flags & FL_GODMODE) )
135                 SV_ClientPrint("godmode OFF\n");
136         else
137                 SV_ClientPrint("godmode ON\n");
138 }
139
140 void Host_Notarget_f (void)
141 {
142         if (cmd_source == src_command)
143         {
144                 Cmd_ForwardToServer ();
145                 return;
146         }
147
148         if (!sv_player)
149                 return;
150
151         if (!allowcheats)
152         {
153                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
154                 return;
155         }
156
157         sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
158         if (!((int)sv_player->v->flags & FL_NOTARGET) )
159                 SV_ClientPrint("notarget OFF\n");
160         else
161                 SV_ClientPrint("notarget ON\n");
162 }
163
164 qboolean noclip_anglehack;
165
166 void Host_Noclip_f (void)
167 {
168         if (cmd_source == src_command)
169         {
170                 Cmd_ForwardToServer ();
171                 return;
172         }
173
174         if (!sv_player)
175                 return;
176
177         if (!allowcheats)
178         {
179                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
180                 return;
181         }
182
183         if (sv_player->v->movetype != MOVETYPE_NOCLIP)
184         {
185                 noclip_anglehack = true;
186                 sv_player->v->movetype = MOVETYPE_NOCLIP;
187                 SV_ClientPrint("noclip ON\n");
188         }
189         else
190         {
191                 noclip_anglehack = false;
192                 sv_player->v->movetype = MOVETYPE_WALK;
193                 SV_ClientPrint("noclip OFF\n");
194         }
195 }
196
197 /*
198 ==================
199 Host_Fly_f
200
201 Sets client to flymode
202 ==================
203 */
204 void Host_Fly_f (void)
205 {
206         if (cmd_source == src_command)
207         {
208                 Cmd_ForwardToServer ();
209                 return;
210         }
211
212         if (!sv_player)
213                 return;
214
215         if (!allowcheats)
216         {
217                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
218                 return;
219         }
220
221         if (sv_player->v->movetype != MOVETYPE_FLY)
222         {
223                 sv_player->v->movetype = MOVETYPE_FLY;
224                 SV_ClientPrint("flymode ON\n");
225         }
226         else
227         {
228                 sv_player->v->movetype = MOVETYPE_WALK;
229                 SV_ClientPrint("flymode OFF\n");
230         }
231 }
232
233
234 /*
235 ==================
236 Host_Ping_f
237
238 ==================
239 */
240 void Host_Ping_f (void)
241 {
242         int             i, j;
243         float   total;
244         client_t        *client;
245
246         if (cmd_source == src_command)
247         {
248                 Cmd_ForwardToServer ();
249                 return;
250         }
251
252         SV_ClientPrint("Client ping times:\n");
253         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
254         {
255                 if (!client->active)
256                         continue;
257                 total = 0;
258                 for (j=0 ; j<NUM_PING_TIMES ; j++)
259                         total+=client->ping_times[j];
260                 total /= NUM_PING_TIMES;
261                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
262         }
263 }
264
265 /*
266 ===============================================================================
267
268 SERVER TRANSITIONS
269
270 ===============================================================================
271 */
272
273 /*
274 ======================
275 Host_Map_f
276
277 handle a
278 map <servername>
279 command from the console.  Active clients are kicked off.
280 ======================
281 */
282 void Host_Map_f (void)
283 {
284         char level[MAX_QPATH];
285
286         if (Cmd_Argc() != 2)
287         {
288                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
289                 return;
290         }
291
292         if (cmd_source != src_command)
293                 return;
294
295         SCR_BeginLoadingPlaque ();
296         cls.demonum = -1;               // stop demo loop in case this fails
297
298         CL_Disconnect ();
299         Host_ShutdownServer(false);
300
301         // remove console or menu
302         key_dest = key_game;
303         key_consoleactive = 0;
304
305         svs.serverflags = 0;                    // haven't completed an episode yet
306         allowcheats = sv_cheats.integer != 0;
307         strcpy(level, Cmd_Argv(1));
308         SV_SpawnServer(level);
309         if (sv.active && cls.state == ca_disconnected)
310                 CL_EstablishConnection("local:1");
311 }
312
313 /*
314 ==================
315 Host_Changelevel_f
316
317 Goes to a new map, taking all clients along
318 ==================
319 */
320 void Host_Changelevel_f (void)
321 {
322         char level[MAX_QPATH];
323         
324         if (Cmd_Argc() != 2)
325         {
326                 Con_Print("changelevel <levelname> : continue game on a new level\n");
327                 return;
328         }
329         if (!sv.active || cls.demoplayback)
330         {
331                 Con_Print("Only the server may changelevel\n");
332                 return;
333         }
334         if (cmd_source != src_command)
335                 return;
336
337         // remove console or menu
338         key_dest = key_game;
339         key_consoleactive = 0;
340
341         SV_SaveSpawnparms ();
342         SCR_BeginLoadingPlaque();
343         allowcheats = sv_cheats.integer != 0;
344         strcpy(level, Cmd_Argv(1));
345         SV_SpawnServer(level);
346         if (sv.active && cls.state == ca_disconnected)
347                 CL_EstablishConnection("local:1");
348 }
349
350 /*
351 ==================
352 Host_Restart_f
353
354 Restarts the current server for a dead player
355 ==================
356 */
357 void Host_Restart_f (void)
358 {
359         char mapname[MAX_QPATH];
360         
361         if (Cmd_Argc() != 1)
362         {
363                 Con_Print("restart : restart current level\n");
364                 return;
365         }
366         if (!sv.active || cls.demoplayback)
367         {
368                 Con_Print("Only the server may restart\n");
369                 return;
370         }
371         if (cmd_source != src_command)
372                 return;
373
374         // remove console or menu
375         key_dest = key_game;
376         key_consoleactive = 0;
377
378         SCR_BeginLoadingPlaque();
379         allowcheats = sv_cheats.integer != 0;
380         strcpy(mapname, sv.name);
381         SV_SpawnServer(mapname);
382         if (sv.active && cls.state == ca_disconnected)
383                 CL_EstablishConnection("local:1");
384 }
385
386 /*
387 ==================
388 Host_Reconnect_f
389
390 This command causes the client to wait for the signon messages again.
391 This is sent just before a server changes levels
392 ==================
393 */
394 void Host_Reconnect_f (void)
395 {
396         if (Cmd_Argc() != 1)
397         {
398                 Con_Print("reconnect : wait for signon messages again\n");
399                 return;
400         }
401         if (!cls.signon)
402         {
403                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
404                 return;
405         }
406         SCR_BeginLoadingPlaque();
407         cls.signon = 0;         // need new connection messages
408 }
409
410 /*
411 =====================
412 Host_Connect_f
413
414 User command to connect to server
415 =====================
416 */
417 void Host_Connect_f (void)
418 {
419         if (Cmd_Argc() != 2)
420         {
421                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
422                 return;
423         }
424         CL_EstablishConnection(Cmd_Argv(1));
425 }
426
427
428 /*
429 ===============================================================================
430
431 LOAD / SAVE GAME
432
433 ===============================================================================
434 */
435
436 #define SAVEGAME_VERSION        5
437
438 /*
439 ===============
440 Host_SavegameComment
441
442 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
443 ===============
444 */
445 void Host_SavegameComment (char *text)
446 {
447         int             i;
448         char    kills[20];
449
450         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
451                 text[i] = ' ';
452         memcpy (text, cl.levelname, strlen(cl.levelname));
453         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
454         memcpy (text+22, kills, strlen(kills));
455 // convert space to _ to make stdio happy
456         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
457                 if (text[i] == ' ')
458                         text[i] = '_';
459         text[SAVEGAME_COMMENT_LENGTH] = '\0';
460 }
461
462
463 /*
464 ===============
465 Host_Savegame_f
466 ===============
467 */
468 void Host_Savegame_f (void)
469 {
470         char    name[256];
471         qfile_t *f;
472         int             i;
473         char    comment[SAVEGAME_COMMENT_LENGTH+1];
474
475         if (cmd_source != src_command)
476                 return;
477
478         if (cls.state != ca_connected || !sv.active)
479         {
480                 Con_Print("Not playing a local game.\n");
481                 return;
482         }
483
484         if (cl.intermission)
485         {
486                 Con_Print("Can't save in intermission.\n");
487                 return;
488         }
489
490         for (i = 0;i < svs.maxclients;i++)
491         {
492                 if (svs.clients[i].active)
493                 {
494                         if (i > 0)
495                         {
496                                 Con_Print("Can't save multiplayer games.\n");
497                                 return;
498                         }
499                         if (svs.clients[i].edict->v->deadflag)
500                         {
501                                 Con_Print("Can't savegame with a dead player\n");
502                                 return;
503                         }
504                 }
505         }
506
507         if (Cmd_Argc() != 2)
508         {
509                 Con_Print("save <savename> : save a game\n");
510                 return;
511         }
512
513         if (strstr(Cmd_Argv(1), ".."))
514         {
515                 Con_Print("Relative pathnames are not allowed.\n");
516                 return;
517         }
518
519         strlcpy (name, Cmd_Argv(1), sizeof (name));
520         FS_DefaultExtension (name, ".sav", sizeof (name));
521
522         Con_Printf("Saving game to %s...\n", name);
523         f = FS_Open (name, "w", false);
524         if (!f)
525         {
526                 Con_Print("ERROR: couldn't open.\n");
527                 return;
528         }
529
530         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
531         Host_SavegameComment (comment);
532         FS_Printf(f, "%s\n", comment);
533         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
534                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
535         FS_Printf(f, "%d\n", current_skill);
536         FS_Printf(f, "%s\n", sv.name);
537         FS_Printf(f, "%f\n",sv.time);
538
539 // write the light styles
540
541         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
542         {
543                 if (sv.lightstyles[i])
544                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
545                 else
546                         FS_Print(f,"m\n");
547         }
548
549
550         ED_WriteGlobals (f);
551         for (i=0 ; i<sv.num_edicts ; i++)
552         {
553                 ED_Write (f, EDICT_NUM(i));
554                 FS_Flush (f);
555         }
556         FS_Close (f);
557         Con_Print("done.\n");
558 }
559
560
561 extern mempool_t *edictstring_mempool;
562
563 /*
564 ===============
565 Host_Loadgame_f
566 ===============
567 */
568 void Host_Loadgame_f (void)
569 {
570         qfile_t *f;
571         char filename[MAX_QPATH];
572         char mapname[MAX_QPATH];
573         float time, tfloat;
574         char buf[32768];
575         const char *start;
576         char *str;
577         int i, r;
578         edict_t *ent;
579         int entnum;
580         int version;
581         float spawn_parms[NUM_SPAWN_PARMS];
582
583         if (cmd_source != src_command)
584                 return;
585
586         if (Cmd_Argc() != 2)
587         {
588                 Con_Print("load <savename> : load a game\n");
589                 return;
590         }
591
592         strcpy (filename, Cmd_Argv(1));
593         FS_DefaultExtension (filename, ".sav", sizeof (filename));
594
595         Con_Printf("Loading game from %s...\n", filename);
596
597         cls.demonum = -1;               // stop demo loop in case this fails
598
599         f = FS_Open (filename, "r", false);
600         if (!f)
601         {
602                 Con_Print("ERROR: couldn't open.\n");
603                 return;
604         }
605
606         str = FS_Getline (f);
607         sscanf (str, "%i\n", &version);
608         if (version != SAVEGAME_VERSION)
609         {
610                 FS_Close (f);
611                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
612                 return;
613         }
614
615         SCR_BeginLoadingPlaque ();
616
617         str = FS_Getline (f);
618         for (i = 0;i < NUM_SPAWN_PARMS;i++)
619         {
620                 str = FS_Getline (f);
621                 sscanf (str, "%f\n", &spawn_parms[i]);
622         }
623 // this silliness is so we can load 1.06 save files, which have float skill values
624         str = FS_Getline (f);
625         sscanf (str, "%f\n", &tfloat);
626         current_skill = (int)(tfloat + 0.1);
627         Cvar_SetValue ("skill", (float)current_skill);
628
629         strcpy (mapname, FS_Getline (f));
630
631         str = FS_Getline (f);
632         sscanf (str, "%f\n",&time);
633
634         allowcheats = sv_cheats.integer != 0;
635         SV_SpawnServer (mapname);
636         if (!sv.active)
637         {
638                 Con_Print("Couldn't load map\n");
639                 return;
640         }
641         sv.paused = true;               // pause until all clients connect
642         sv.loadgame = true;
643
644 // load the light styles
645
646         for (i = 0;i < MAX_LIGHTSTYLES;i++)
647         {
648                 str = FS_Getline (f);
649                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
650                 strcpy (sv.lightstyles[i], str);
651         }
652
653 // load the edicts out of the savegame file
654         // -1 is the globals
655         entnum = -1;
656         while (!FS_Eof (f))
657         {
658                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
659                 {
660                         r = FS_Getc (f);
661                         if (r == EOF || !r)
662                                 break;
663                         buf[i] = r;
664                         if (r == '}')
665                         {
666                                 i++;
667                                 break;
668                         }
669                 }
670                 if (i == sizeof(buf)-1)
671                         Host_Error ("Loadgame buffer overflow");
672                 buf[i] = 0;
673                 start = buf;
674                 if (!COM_ParseToken(&start, false))
675                 {
676                         // end of file
677                         break;
678                 }
679                 if (strcmp(com_token,"{"))
680                         Host_Error ("First token isn't a brace");
681
682                 if (entnum == -1)
683                 {
684                         // parse the global vars
685                         ED_ParseGlobals (start);
686                 }
687                 else
688                 {
689                         // parse an edict
690                         if (entnum >= MAX_EDICTS)
691                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
692                         while (entnum >= sv.max_edicts)
693                                 SV_IncreaseEdicts();
694                         ent = EDICT_NUM(entnum);
695                         memset (ent->v, 0, progs->entityfields * 4);
696                         ent->e->free = false;
697                         ED_ParseEdict (start, ent);
698
699                         // link it into the bsp tree
700                         if (!ent->e->free)
701                                 SV_LinkEdict (ent, false);
702                 }
703
704                 entnum++;
705         }
706
707         sv.num_edicts = entnum;
708         sv.time = time;
709
710         FS_Close (f);
711
712         for (i = 0;i < NUM_SPAWN_PARMS;i++)
713                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
714
715         // make sure we're connected to loopback
716         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
717                 CL_EstablishConnection("local:1");
718 }
719
720 //============================================================================
721
722 /*
723 ======================
724 Host_Name_f
725 ======================
726 */
727 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
728 void Host_Name_f (void)
729 {
730         int i, j;
731         char newName[sizeof(host_client->name)];
732
733         if (Cmd_Argc () == 1)
734         {
735                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
736                 return;
737         }
738
739         if (Cmd_Argc () == 2)
740                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
741         else
742                 strlcpy (newName, Cmd_Args(), sizeof (newName));
743
744         for (i = 0, j = 0;newName[i];i++)
745                 if (newName[i] != '\r' && newName[i] != '\n')
746                         newName[j++] = newName[i];
747         newName[j] = 0;
748
749         if (cmd_source == src_command)
750         {
751                 Cvar_Set ("_cl_name", newName);
752                 if (cls.state == ca_connected)
753                         Cmd_ForwardToServer ();
754                 return;
755         }
756
757         if (sv.time < host_client->nametime)
758         {
759                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
760                 return;
761         }
762         
763         host_client->nametime = sv.time + 5;
764
765         if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
766                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
767         strcpy(host_client->name, newName);
768         strcpy(host_client->old_name, newName);
769         if (sv_player)
770                 sv_player->v->netname = PR_SetString(host_client->name);
771         //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
772
773 // send notification to all clients
774
775         MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
776         MSG_WriteByte(&sv.reliable_datagram, host_client->number);
777         MSG_WriteString(&sv.reliable_datagram, host_client->name);
778 }
779
780
781 void Host_Version_f (void)
782 {
783         Con_Printf("Version: %s build %s\n", gamename, buildstring);
784 }
785
786 void Host_Say(qboolean teamonly)
787 {
788         client_t *save;
789         int j, quoted;
790         const char *p1;
791         char *p2;
792         // LordHavoc: 256 char say messages
793         unsigned char text[256];
794         qboolean fromServer = false;
795
796         if (cmd_source == src_command)
797         {
798                 if (cls.state == ca_dedicated)
799                 {
800                         fromServer = true;
801                         teamonly = false;
802                 }
803                 else
804                 {
805                         Cmd_ForwardToServer ();
806                         return;
807                 }
808         }
809
810         if (Cmd_Argc () < 2)
811                 return;
812
813         if (!teamplay.integer)
814                 teamonly = false;
815
816 // turn on color set 1
817         p1 = Cmd_Args();
818         quoted = false;
819         if (*p1 == '\"')
820         {
821                 quoted = true;
822                 p1++;
823         }
824         if (!fromServer)
825                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
826         else
827                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
828         p2 = text + strlen(text);
829         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
830         {
831                 if (p2[-1] == '\"' && quoted)
832                         quoted = false;
833                 p2[-1] = 0;
834                 p2--;
835         }
836         strlcat(text, "\n", sizeof(text));
837
838         // note: save is not a valid edict if fromServer is true
839         save = host_client;
840         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
841                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
842                         SV_ClientPrint(text);
843         host_client = save;
844
845         Sys_Print(&text[1]);
846 }
847
848
849 void Host_Say_f(void)
850 {
851         Host_Say(false);
852 }
853
854
855 void Host_Say_Team_f(void)
856 {
857         Host_Say(true);
858 }
859
860
861 void Host_Tell_f(void)
862 {
863         client_t *save;
864         int j;
865         const char *p1, *p2;
866         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
867         qboolean fromServer = false;
868
869         if (cmd_source == src_command)
870         {
871                 if (cls.state == ca_dedicated)
872                         fromServer = true;
873                 else
874                 {
875                         Cmd_ForwardToServer ();
876                         return;
877                 }
878         }
879
880         if (Cmd_Argc () < 3)
881                 return;
882
883         if (!fromServer)
884                 sprintf (text, "%s: ", host_client->name);
885         else
886                 sprintf (text, "<%s> ", hostname.string);
887
888         p1 = Cmd_Args();
889         p2 = p1 + strlen(p1);
890         // remove the target name
891         while (p1 < p2 && *p1 != ' ')
892                 p1++;
893         while (p1 < p2 && *p1 == ' ')
894                 p1++;
895         // remove trailing newlines
896         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
897                 p2--;
898         // remove quotes if present
899         if (*p1 == '"')
900         {
901                 p1++;
902                 if (p2[-1] == '"')
903                         p2--;
904                 else if (fromServer)
905                         Con_Print("Host_Tell: missing end quote\n");
906                 else
907                         SV_ClientPrint("Host_Tell: missing end quote\n");
908         }
909         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
910                 p2--;
911         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
912                 text[j++] = *p1++;
913         text[j++] = '\n';
914         text[j++] = 0;
915
916         save = host_client;
917         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
918                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
919                         SV_ClientPrint(text);
920         host_client = save;
921 }
922
923
924 /*
925 ==================
926 Host_Color_f
927 ==================
928 */
929 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
930 void Host_Color_f(void)
931 {
932         int             top, bottom;
933         int             playercolor;
934         mfunction_t *f;
935         func_t  SV_ChangeTeam;
936
937         if (Cmd_Argc() == 1)
938         {
939                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
940                 Con_Print("color <0-15> [0-15]\n");
941                 return;
942         }
943
944         if (Cmd_Argc() == 2)
945                 top = bottom = atoi(Cmd_Argv(1));
946         else
947         {
948                 top = atoi(Cmd_Argv(1));
949                 bottom = atoi(Cmd_Argv(2));
950         }
951
952         top &= 15;
953         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
954         if (top > 15)
955                 top = 15;
956         bottom &= 15;
957         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
958         if (bottom > 15)
959                 bottom = 15;
960
961         playercolor = top*16 + bottom;
962
963         if (cmd_source == src_command)
964         {
965                 Cvar_SetValue ("_cl_color", playercolor);
966                 if (cls.state == ca_connected)
967                         Cmd_ForwardToServer ();
968                 return;
969         }
970
971         if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
972         {
973                 Con_DPrint("Calling SV_ChangeTeam\n");
974                 pr_global_struct->time = sv.time;
975                 pr_globals[OFS_PARM0] = playercolor;
976                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
977                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
978         }
979         else
980         {
981                 eval_t *val;
982                 if (sv_player)
983                 {
984                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
985                                 val->_float = playercolor;
986                         sv_player->v->team = bottom + 1;
987                 }
988                 host_client->colors = playercolor;
989                 host_client->old_colors = playercolor;
990
991                 // send notification to all clients
992                 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
993                 MSG_WriteByte (&sv.reliable_datagram, host_client->number);
994                 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
995         }
996 }
997
998 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
999 void Host_Rate_f(void)
1000 {
1001         int rate;
1002
1003         if (Cmd_Argc() != 2)
1004         {
1005                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1006                 Con_Print("rate <500-25000>\n");
1007                 return;
1008         }
1009
1010         rate = atoi(Cmd_Argv(1));
1011
1012         if (cmd_source == src_command)
1013         {
1014                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1015                 if (cls.state == ca_connected)
1016                         Cmd_ForwardToServer ();
1017                 return;
1018         }
1019
1020         host_client->netconnection->rate = rate;
1021 }
1022
1023 /*
1024 ==================
1025 Host_Kill_f
1026 ==================
1027 */
1028 void Host_Kill_f (void)
1029 {
1030         if (cmd_source == src_command)
1031         {
1032                 Cmd_ForwardToServer ();
1033                 return;
1034         }
1035
1036         if (!sv_player || sv_player->v->health <= 0)
1037         {
1038                 SV_ClientPrint("Can't suicide -- already dead!\n");
1039                 return;
1040         }
1041
1042         pr_global_struct->time = sv.time;
1043         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1044         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1045 }
1046
1047
1048 /*
1049 ==================
1050 Host_Pause_f
1051 ==================
1052 */
1053 void Host_Pause_f (void)
1054 {
1055
1056         if (cmd_source == src_command)
1057         {
1058                 Cmd_ForwardToServer ();
1059                 return;
1060         }
1061         if (!pausable.integer)
1062                 SV_ClientPrint("Pause not allowed.\n");
1063         else
1064         {
1065                 sv.paused ^= 1;
1066                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1067                 // send notification to all clients
1068                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1069                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1070         }
1071 }
1072
1073 /*
1074 ======================
1075 Host_PModel_f
1076 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1077 ======================
1078 */
1079 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1080 static void Host_PModel_f (void)
1081 {
1082         int i;
1083         eval_t *val;
1084
1085         if (Cmd_Argc () == 1)
1086         {
1087                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1088                 return;
1089         }
1090         i = atoi(Cmd_Argv(1));
1091
1092         if (cmd_source == src_command)
1093         {
1094                 if (cl_pmodel.integer == i)
1095                         return;
1096                 Cvar_SetValue ("_cl_pmodel", i);
1097                 if (cls.state == ca_connected)
1098                         Cmd_ForwardToServer ();
1099                 return;
1100         }
1101
1102         host_client->pmodel = i;
1103         if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
1104                 val->_float = i;
1105 }
1106
1107 //===========================================================================
1108
1109
1110 /*
1111 ==================
1112 Host_PreSpawn_f
1113 ==================
1114 */
1115 void Host_PreSpawn_f (void)
1116 {
1117         if (cmd_source == src_command)
1118         {
1119                 Con_Print("prespawn is not valid from the console\n");
1120                 return;
1121         }
1122
1123         if (host_client->spawned)
1124         {
1125                 Con_Print("prespawn not valid -- already spawned\n");
1126                 return;
1127         }
1128
1129         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1130         MSG_WriteByte (&host_client->message, svc_signonnum);
1131         MSG_WriteByte (&host_client->message, 2);
1132         host_client->sendsignon = true;
1133 }
1134
1135 /*
1136 ==================
1137 Host_Spawn_f
1138 ==================
1139 */
1140 void Host_Spawn_f (void)
1141 {
1142         int i;
1143         client_t *client;
1144         func_t RestoreGame;
1145         mfunction_t *f;
1146
1147         if (cmd_source == src_command)
1148         {
1149                 Con_Print("spawn is not valid from the console\n");
1150                 return;
1151         }
1152
1153         if (host_client->spawned)
1154         {
1155                 Con_Print("Spawn not valid -- already spawned\n");
1156                 return;
1157         }
1158
1159         if (!sv_player)
1160         {
1161                 Con_Print("Host_Spawn: no edict??\n");
1162                 return;
1163         }
1164
1165         host_client->nametime = 0;
1166
1167         // LordHavoc: moved this above the QC calls at FrikaC's request
1168         // send all current names, colors, and frag counts
1169         SZ_Clear (&host_client->message);
1170
1171         // run the entrance script
1172         if (sv.loadgame)
1173         {
1174                 // loaded games are fully initialized already
1175                 // if this is the last client to be connected, unpause
1176                 sv.paused = false;
1177
1178                 if ((f = ED_FindFunction ("RestoreGame")))
1179                 if ((RestoreGame = (func_t)(f - pr_functions)))
1180                 {
1181                         Con_DPrint("Calling RestoreGame\n");
1182                         pr_global_struct->time = sv.time;
1183                         pr_global_struct->self = EDICT_TO_PROG(sv_player);
1184                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1185                 }
1186         }
1187         else
1188         {
1189                 // set up the edict
1190                 ED_ClearEdict(sv_player);
1191
1192                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
1193
1194                 // copy spawn parms out of the client_t
1195                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1196                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1197
1198                 // call the spawn function
1199                 pr_global_struct->time = sv.time;
1200                 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1201                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1202
1203                 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1204                         Sys_Printf("%s entered the game\n", host_client->name);
1205
1206                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1207         }
1208
1209
1210         // send time of update
1211         MSG_WriteByte (&host_client->message, svc_time);
1212         MSG_WriteFloat (&host_client->message, sv.time);
1213
1214         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1215         {
1216                 if (!client->active)
1217                         continue;
1218                 MSG_WriteByte (&host_client->message, svc_updatename);
1219                 MSG_WriteByte (&host_client->message, i);
1220                 MSG_WriteString (&host_client->message, client->old_name);
1221                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1222                 MSG_WriteByte (&host_client->message, i);
1223                 MSG_WriteShort (&host_client->message, client->old_frags);
1224                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1225                 MSG_WriteByte (&host_client->message, i);
1226                 MSG_WriteByte (&host_client->message, client->old_colors);
1227         }
1228
1229         // send all current light styles
1230         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1231         {
1232                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1233                 MSG_WriteByte (&host_client->message, (char)i);
1234                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1235         }
1236
1237         // send some stats
1238         MSG_WriteByte (&host_client->message, svc_updatestat);
1239         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1240         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1241
1242         MSG_WriteByte (&host_client->message, svc_updatestat);
1243         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1244         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1245
1246         MSG_WriteByte (&host_client->message, svc_updatestat);
1247         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1248         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1249
1250         MSG_WriteByte (&host_client->message, svc_updatestat);
1251         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1252         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1253
1254         // send a fixangle
1255         // Never send a roll angle, because savegames can catch the server
1256         // in a state where it is expecting the client to correct the angle
1257         // and it won't happen if the game was just loaded, so you wind up
1258         // with a permanent head tilt
1259         MSG_WriteByte (&host_client->message, svc_setangle);
1260         MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
1261         MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
1262         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1263
1264         SV_WriteClientdataToMessage (sv_player, &host_client->message);
1265
1266         MSG_WriteByte (&host_client->message, svc_signonnum);
1267         MSG_WriteByte (&host_client->message, 3);
1268         host_client->sendsignon = true;
1269 }
1270
1271 /*
1272 ==================
1273 Host_Begin_f
1274 ==================
1275 */
1276 void Host_Begin_f (void)
1277 {
1278         if (cmd_source == src_command)
1279         {
1280                 Con_Print("begin is not valid from the console\n");
1281                 return;
1282         }
1283
1284         host_client->spawned = true;
1285 }
1286
1287 //===========================================================================
1288
1289
1290 /*
1291 ==================
1292 Host_Kick_f
1293
1294 Kicks a user off of the server
1295 ==================
1296 */
1297 void Host_Kick_f (void)
1298 {
1299         char *who;
1300         const char *message = NULL;
1301         client_t *save;
1302         int i;
1303         qboolean byNumber = false;
1304
1305         if (cmd_source != src_command || !sv.active)
1306                 return;
1307
1308         save = host_client;
1309
1310         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1311         {
1312                 i = atof(Cmd_Argv(2)) - 1;
1313                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1314                         return;
1315                 byNumber = true;
1316         }
1317         else
1318         {
1319                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1320                 {
1321                         if (!host_client->active)
1322                                 continue;
1323                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1324                                 break;
1325                 }
1326         }
1327
1328         if (i < svs.maxclients)
1329         {
1330                 if (cmd_source == src_command)
1331                 {
1332                         if (cls.state == ca_dedicated)
1333                                 who = "Console";
1334                         else
1335                                 who = cl_name.string;
1336                 }
1337                 else
1338                         who = save->name;
1339
1340                 // can't kick yourself!
1341                 if (host_client == save)
1342                         return;
1343
1344                 if (Cmd_Argc() > 2)
1345                 {
1346                         message = Cmd_Args();
1347                         COM_ParseToken(&message, false);
1348                         if (byNumber)
1349                         {
1350                                 message++;                                                      // skip the #
1351                                 while (*message == ' ')                         // skip white space
1352                                         message++;
1353                                 message += strlen(Cmd_Argv(2)); // skip the number
1354                         }
1355                         while (*message && *message == ' ')
1356                                 message++;
1357                 }
1358                 if (message)
1359                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1360                 else
1361                         SV_ClientPrintf("Kicked by %s\n", who);
1362                 SV_DropClient (false); // kicked
1363         }
1364
1365         host_client = save;
1366 }
1367
1368 /*
1369 ===============================================================================
1370
1371 DEBUGGING TOOLS
1372
1373 ===============================================================================
1374 */
1375
1376 /*
1377 ==================
1378 Host_Give_f
1379 ==================
1380 */
1381 void Host_Give_f (void)
1382 {
1383         const char *t;
1384         int v;
1385         eval_t *val;
1386
1387         if (cmd_source == src_command)
1388         {
1389                 Cmd_ForwardToServer ();
1390                 return;
1391         }
1392
1393         if (!sv_player)
1394                 return;
1395
1396         if (!allowcheats)
1397         {
1398                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1399                 return;
1400         }
1401
1402         t = Cmd_Argv(1);
1403         v = atoi (Cmd_Argv(2));
1404
1405         switch (t[0])
1406         {
1407         case '0':
1408         case '1':
1409         case '2':
1410         case '3':
1411         case '4':
1412         case '5':
1413         case '6':
1414         case '7':
1415         case '8':
1416         case '9':
1417                 // MED 01/04/97 added hipnotic give stuff
1418                 if (gamemode == GAME_HIPNOTIC)
1419                 {
1420                         if (t[0] == '6')
1421                         {
1422                                 if (t[1] == 'a')
1423                                         sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
1424                                 else
1425                                         sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
1426                         }
1427                         else if (t[0] == '9')
1428                                 sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
1429                         else if (t[0] == '0')
1430                                 sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
1431                         else if (t[0] >= '2')
1432                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1433                 }
1434                 else
1435                 {
1436                         if (t[0] >= '2')
1437                                 sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
1438                 }
1439                 break;
1440
1441         case 's':
1442                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1443                         val->_float = v;
1444
1445                 sv_player->v->ammo_shells = v;
1446                 break;
1447         case 'n':
1448                 if (gamemode == GAME_ROGUE)
1449                 {
1450                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1451                         {
1452                                 val->_float = v;
1453                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1454                                         sv_player->v->ammo_nails = v;
1455                         }
1456                 }
1457                 else
1458                 {
1459                         sv_player->v->ammo_nails = v;
1460                 }
1461                 break;
1462         case 'l':
1463                 if (gamemode == GAME_ROGUE)
1464                 {
1465                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1466                         if (val)
1467                         {
1468                                 val->_float = v;
1469                                 if (sv_player->v->weapon > IT_LIGHTNING)
1470                                         sv_player->v->ammo_nails = v;
1471                         }
1472                 }
1473                 break;
1474         case 'r':
1475                 if (gamemode == GAME_ROGUE)
1476                 {
1477                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1478                         if (val)
1479                         {
1480                                 val->_float = v;
1481                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1482                                         sv_player->v->ammo_rockets = v;
1483                         }
1484                 }
1485                 else
1486                 {
1487                         sv_player->v->ammo_rockets = v;
1488                 }
1489                 break;
1490         case 'm':
1491                 if (gamemode == GAME_ROGUE)
1492                 {
1493                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1494                         if (val)
1495                         {
1496                                 val->_float = v;
1497                                 if (sv_player->v->weapon > IT_LIGHTNING)
1498                                         sv_player->v->ammo_rockets = v;
1499                         }
1500                 }
1501                 break;
1502         case 'h':
1503                 sv_player->v->health = v;
1504                 break;
1505         case 'c':
1506                 if (gamemode == GAME_ROGUE)
1507                 {
1508                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1509                         if (val)
1510                         {
1511                                 val->_float = v;
1512                                 if (sv_player->v->weapon <= IT_LIGHTNING)
1513                                         sv_player->v->ammo_cells = v;
1514                         }
1515                 }
1516                 else
1517                 {
1518                         sv_player->v->ammo_cells = v;
1519                 }
1520                 break;
1521         case 'p':
1522                 if (gamemode == GAME_ROGUE)
1523                 {
1524                         val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1525                         if (val)
1526                         {
1527                                 val->_float = v;
1528                                 if (sv_player->v->weapon > IT_LIGHTNING)
1529                                         sv_player->v->ammo_cells = v;
1530                         }
1531                 }
1532                 break;
1533         }
1534 }
1535
1536 edict_t *FindViewthing (void)
1537 {
1538         int             i;
1539         edict_t *e;
1540
1541         for (i=0 ; i<sv.num_edicts ; i++)
1542         {
1543                 e = EDICT_NUM(i);
1544                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1545                         return e;
1546         }
1547         Con_Print("No viewthing on map\n");
1548         return NULL;
1549 }
1550
1551 /*
1552 ==================
1553 Host_Viewmodel_f
1554 ==================
1555 */
1556 void Host_Viewmodel_f (void)
1557 {
1558         edict_t *e;
1559         model_t *m;
1560
1561         e = FindViewthing ();
1562         if (!e)
1563                 return;
1564
1565         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1566         if (!m)
1567         {
1568                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1569                 return;
1570         }
1571
1572         e->v->frame = 0;
1573         cl.model_precache[(int)e->v->modelindex] = m;
1574 }
1575
1576 /*
1577 ==================
1578 Host_Viewframe_f
1579 ==================
1580 */
1581 void Host_Viewframe_f (void)
1582 {
1583         edict_t *e;
1584         int             f;
1585         model_t *m;
1586
1587         e = FindViewthing ();
1588         if (!e)
1589                 return;
1590         m = cl.model_precache[(int)e->v->modelindex];
1591
1592         f = atoi(Cmd_Argv(1));
1593         if (f >= m->numframes)
1594                 f = m->numframes-1;
1595
1596         e->v->frame = f;
1597 }
1598
1599
1600 void PrintFrameName (model_t *m, int frame)
1601 {
1602         if (m->animscenes)
1603                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1604         else
1605                 Con_Printf("frame %i\n", frame);
1606 }
1607
1608 /*
1609 ==================
1610 Host_Viewnext_f
1611 ==================
1612 */
1613 void Host_Viewnext_f (void)
1614 {
1615         edict_t *e;
1616         model_t *m;
1617
1618         e = FindViewthing ();
1619         if (!e)
1620                 return;
1621         m = cl.model_precache[(int)e->v->modelindex];
1622
1623         e->v->frame = e->v->frame + 1;
1624         if (e->v->frame >= m->numframes)
1625                 e->v->frame = m->numframes - 1;
1626
1627         PrintFrameName (m, e->v->frame);
1628 }
1629
1630 /*
1631 ==================
1632 Host_Viewprev_f
1633 ==================
1634 */
1635 void Host_Viewprev_f (void)
1636 {
1637         edict_t *e;
1638         model_t *m;
1639
1640         e = FindViewthing ();
1641         if (!e)
1642                 return;
1643
1644         m = cl.model_precache[(int)e->v->modelindex];
1645
1646         e->v->frame = e->v->frame - 1;
1647         if (e->v->frame < 0)
1648                 e->v->frame = 0;
1649
1650         PrintFrameName (m, e->v->frame);
1651 }
1652
1653 /*
1654 ===============================================================================
1655
1656 DEMO LOOP CONTROL
1657
1658 ===============================================================================
1659 */
1660
1661
1662 /*
1663 ==================
1664 Host_Startdemos_f
1665 ==================
1666 */
1667 void Host_Startdemos_f (void)
1668 {
1669         int             i, c;
1670
1671         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1672         {
1673                 if (!sv.active)
1674                 {
1675                         if (gamemode == GAME_TRANSFUSION)
1676                                 Cbuf_AddText ("map bb1\n");
1677                         else
1678                                 Cbuf_AddText ("map start\n");
1679                 }
1680                 return;
1681         }
1682
1683         c = Cmd_Argc() - 1;
1684         if (c > MAX_DEMOS)
1685         {
1686                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1687                 c = MAX_DEMOS;
1688         }
1689         Con_DPrintf("%i demo(s) in loop\n", c);
1690
1691         for (i=1 ; i<c+1 ; i++)
1692                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1693
1694         // LordHavoc: clear the remaining slots
1695         for (;i <= MAX_DEMOS;i++)
1696                 cls.demos[i-1][0] = 0;
1697
1698         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1699         {
1700                 cls.demonum = 0;
1701                 CL_NextDemo ();
1702         }
1703         else
1704                 cls.demonum = -1;
1705 }
1706
1707
1708 /*
1709 ==================
1710 Host_Demos_f
1711
1712 Return to looping demos
1713 ==================
1714 */
1715 void Host_Demos_f (void)
1716 {
1717         if (cls.state == ca_dedicated)
1718                 return;
1719         if (cls.demonum == -1)
1720                 cls.demonum = 1;
1721         CL_Disconnect_f ();
1722         CL_NextDemo ();
1723 }
1724
1725 /*
1726 ==================
1727 Host_Stopdemo_f
1728
1729 Return to looping demos
1730 ==================
1731 */
1732 void Host_Stopdemo_f (void)
1733 {
1734         if (!cls.demoplayback)
1735                 return;
1736         CL_Disconnect ();
1737         Host_ShutdownServer (false);
1738 }
1739
1740 static void MaxPlayers_f(void)
1741 {
1742         int n;
1743
1744         if (Cmd_Argc() != 2)
1745         {
1746                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1747                 return;
1748         }
1749
1750         if (sv.active)
1751         {
1752                 Con_Print("maxplayers can not be changed while a server is running.\n");
1753                 return;
1754         }
1755
1756         n = atoi(Cmd_Argv(1));
1757         n = bound(1, n, MAX_SCOREBOARD);
1758         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1759
1760         if (svs.clients)
1761                 Mem_Free(svs.clients);
1762         svs.maxclients = n;
1763         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1764         if (n == 1)
1765                 Cvar_Set ("deathmatch", "0");
1766         else
1767                 Cvar_Set ("deathmatch", "1");
1768 }
1769
1770 //=============================================================================
1771
1772 /*
1773 ==================
1774 Host_InitCommands
1775 ==================
1776 */
1777 void Host_InitCommands (void)
1778 {
1779         Cmd_AddCommand ("status", Host_Status_f);
1780         Cmd_AddCommand ("quit", Host_Quit_f);
1781         if (gamemode == GAME_NEHAHRA)
1782         {
1783                 Cmd_AddCommand ("max", Host_God_f);
1784                 Cmd_AddCommand ("monster", Host_Notarget_f);
1785                 Cmd_AddCommand ("scrag", Host_Fly_f);
1786                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1787                 Cmd_AddCommand ("gimme", Host_Give_f);
1788         }
1789         else
1790         {
1791                 Cmd_AddCommand ("god", Host_God_f);
1792                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1793                 Cmd_AddCommand ("fly", Host_Fly_f);
1794                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1795                 Cmd_AddCommand ("give", Host_Give_f);
1796         }
1797         Cmd_AddCommand ("map", Host_Map_f);
1798         Cmd_AddCommand ("restart", Host_Restart_f);
1799         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1800         Cmd_AddCommand ("connect", Host_Connect_f);
1801         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1802         Cmd_AddCommand ("version", Host_Version_f);
1803         Cmd_AddCommand ("say", Host_Say_f);
1804         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1805         Cmd_AddCommand ("tell", Host_Tell_f);
1806         Cmd_AddCommand ("kill", Host_Kill_f);
1807         Cmd_AddCommand ("pause", Host_Pause_f);
1808         Cmd_AddCommand ("kick", Host_Kick_f);
1809         Cmd_AddCommand ("ping", Host_Ping_f);
1810         Cmd_AddCommand ("load", Host_Loadgame_f);
1811         Cmd_AddCommand ("save", Host_Savegame_f);
1812
1813         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1814         Cmd_AddCommand ("demos", Host_Demos_f);
1815         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1816
1817         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1818         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1819         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1820         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1821
1822         Cvar_RegisterVariable (&cl_name);
1823         Cmd_AddCommand ("name", Host_Name_f);
1824         Cvar_RegisterVariable (&cl_color);
1825         Cmd_AddCommand ("color", Host_Color_f);
1826         Cvar_RegisterVariable (&cl_rate);
1827         Cmd_AddCommand ("rate", Host_Rate_f);
1828         if (gamemode == GAME_NEHAHRA)
1829         {
1830                 Cvar_RegisterVariable (&cl_pmodel);
1831                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1832         }
1833         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1834         Cmd_AddCommand ("spawn", Host_Spawn_f);
1835         Cmd_AddCommand ("begin", Host_Begin_f);
1836         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1837
1838         Cvar_RegisterVariable(&sv_cheats);
1839 }
1840