sanitize nicknames that start with a 0x01 or 0x02 (chat beep) by adding an extra...
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "sv_demo.h"
23 #include "image.h"
24
25 int current_skill;
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
29 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
30 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
31 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
32 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
33 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
34 qboolean allowcheats = false;
35
36 extern qboolean host_shuttingdown;
37
38 /*
39 ==================
40 Host_Quit_f
41 ==================
42 */
43
44 void Host_Quit_f (void)
45 {
46         if(host_shuttingdown)
47                 Con_Printf("shutting down already!\n");
48         else
49                 Sys_Quit (0);
50 }
51
52 /*
53 ==================
54 Host_Status_f
55 ==================
56 */
57 void Host_Status_f (void)
58 {
59         client_t *client;
60         int seconds, minutes, hours = 0, j, players;
61         void (*print) (const char *fmt, ...);
62
63         if (cmd_source == src_command)
64         {
65                 // if running a client, try to send over network so the client's status report parser will see the report
66                 if (cls.state == ca_connected)
67                 {
68                         Cmd_ForwardToServer ();
69                         return;
70                 }
71                 print = Con_Printf;
72         }
73         else
74                 print = SV_ClientPrintf;
75
76         if (!sv.active)
77                 return;
78
79         for (players = 0, j = 0;j < svs.maxclients;j++)
80                 if (svs.clients[j].active)
81                         players++;
82         print ("host:     %s\n", Cvar_VariableString ("hostname"));
83         print ("version:  %s build %s\n", gamename, buildstring);
84         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
85         print ("map:      %s\n", sv.name);
86         print ("timing:   %s\n", Host_TimingReport());
87         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
88         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89         {
90                 if (!client->active)
91                         continue;
92                 seconds = (int)(realtime - client->connecttime);
93                 minutes = seconds / 60;
94                 if (minutes)
95                 {
96                         seconds -= (minutes * 60);
97                         hours = minutes / 60;
98                         if (hours)
99                                 minutes -= (hours * 60);
100                 }
101                 else
102                         hours = 0;
103                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
104                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
105         }
106 }
107
108
109 /*
110 ==================
111 Host_God_f
112
113 Sets client to godmode
114 ==================
115 */
116 void Host_God_f (void)
117 {
118         if (!allowcheats)
119         {
120                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
121                 return;
122         }
123
124         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
125         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
126                 SV_ClientPrint("godmode OFF\n");
127         else
128                 SV_ClientPrint("godmode ON\n");
129 }
130
131 void Host_Notarget_f (void)
132 {
133         if (!allowcheats)
134         {
135                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
136                 return;
137         }
138
139         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
140         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
141                 SV_ClientPrint("notarget OFF\n");
142         else
143                 SV_ClientPrint("notarget ON\n");
144 }
145
146 qboolean noclip_anglehack;
147
148 void Host_Noclip_f (void)
149 {
150         if (!allowcheats)
151         {
152                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153                 return;
154         }
155
156         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
157         {
158                 noclip_anglehack = true;
159                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160                 SV_ClientPrint("noclip ON\n");
161         }
162         else
163         {
164                 noclip_anglehack = false;
165                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166                 SV_ClientPrint("noclip OFF\n");
167         }
168 }
169
170 /*
171 ==================
172 Host_Fly_f
173
174 Sets client to flymode
175 ==================
176 */
177 void Host_Fly_f (void)
178 {
179         if (!allowcheats)
180         {
181                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
182                 return;
183         }
184
185         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
186         {
187                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
188                 SV_ClientPrint("flymode ON\n");
189         }
190         else
191         {
192                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
193                 SV_ClientPrint("flymode OFF\n");
194         }
195 }
196
197
198 /*
199 ==================
200 Host_Ping_f
201
202 ==================
203 */
204 void Host_Pings_f (void); // called by Host_Ping_f
205 void Host_Ping_f (void)
206 {
207         int i;
208         client_t *client;
209         void (*print) (const char *fmt, ...);
210
211         if (cmd_source == src_command)
212         {
213                 // if running a client, try to send over network so the client's ping report parser will see the report
214                 if (cls.state == ca_connected)
215                 {
216                         Cmd_ForwardToServer ();
217                         return;
218                 }
219                 print = Con_Printf;
220         }
221         else
222                 print = SV_ClientPrintf;
223
224         if (!sv.active)
225                 return;
226
227         print("Client ping times:\n");
228         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
229         {
230                 if (!client->active)
231                         continue;
232                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
233         }
234
235         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
236         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
237         //Host_Pings_f();
238 }
239
240 /*
241 ===============================================================================
242
243 SERVER TRANSITIONS
244
245 ===============================================================================
246 */
247
248 /*
249 ======================
250 Host_Map_f
251
252 handle a
253 map <servername>
254 command from the console.  Active clients are kicked off.
255 ======================
256 */
257 void Host_Map_f (void)
258 {
259         char level[MAX_QPATH];
260
261         if (Cmd_Argc() != 2)
262         {
263                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
264                 return;
265         }
266
267         // GAME_DELUXEQUAKE - clear warpmark (used by QC)
268         if (gamemode == GAME_DELUXEQUAKE)
269                 Cvar_Set("warpmark", "");
270
271         cls.demonum = -1;               // stop demo loop in case this fails
272
273         CL_Disconnect ();
274         Host_ShutdownServer();
275
276         // remove menu
277         key_dest = key_game;
278
279         svs.serverflags = 0;                    // haven't completed an episode yet
280         allowcheats = sv_cheats.integer != 0;
281         strlcpy(level, Cmd_Argv(1), sizeof(level));
282         SV_SpawnServer(level);
283         if (sv.active && cls.state == ca_disconnected)
284                 CL_EstablishConnection("local:1");
285 }
286
287 /*
288 ==================
289 Host_Changelevel_f
290
291 Goes to a new map, taking all clients along
292 ==================
293 */
294 void Host_Changelevel_f (void)
295 {
296         char level[MAX_QPATH];
297
298         if (Cmd_Argc() != 2)
299         {
300                 Con_Print("changelevel <levelname> : continue game on a new level\n");
301                 return;
302         }
303         // HACKHACKHACK
304         if (!sv.active) {
305                 Host_Map_f();
306                 return;
307         }
308
309         // remove menu
310         key_dest = key_game;
311
312         SV_VM_Begin();
313         SV_SaveSpawnparms ();
314         SV_VM_End();
315         allowcheats = sv_cheats.integer != 0;
316         strlcpy(level, Cmd_Argv(1), sizeof(level));
317         SV_SpawnServer(level);
318         if (sv.active && cls.state == ca_disconnected)
319                 CL_EstablishConnection("local:1");
320 }
321
322 /*
323 ==================
324 Host_Restart_f
325
326 Restarts the current server for a dead player
327 ==================
328 */
329 void Host_Restart_f (void)
330 {
331         char mapname[MAX_QPATH];
332
333         if (Cmd_Argc() != 1)
334         {
335                 Con_Print("restart : restart current level\n");
336                 return;
337         }
338         if (!sv.active)
339         {
340                 Con_Print("Only the server may restart\n");
341                 return;
342         }
343
344         // remove menu
345         key_dest = key_game;
346
347         allowcheats = sv_cheats.integer != 0;
348         strlcpy(mapname, sv.name, sizeof(mapname));
349         SV_SpawnServer(mapname);
350         if (sv.active && cls.state == ca_disconnected)
351                 CL_EstablishConnection("local:1");
352 }
353
354 /*
355 ==================
356 Host_Reconnect_f
357
358 This command causes the client to wait for the signon messages again.
359 This is sent just before a server changes levels
360 ==================
361 */
362 void Host_Reconnect_f (void)
363 {
364         char temp[128];
365         // if not connected, reconnect to the most recent server
366         if (!cls.netcon)
367         {
368                 // if we have connected to a server recently, the userinfo
369                 // will still contain its IP address, so get the address...
370                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
371                 if (temp[0])
372                         CL_EstablishConnection(temp);
373                 else
374                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
375                 return;
376         }
377         // if connected, do something based on protocol
378         if (cls.protocol == PROTOCOL_QUAKEWORLD)
379         {
380                 // quakeworld can just re-login
381                 if (cls.qw_downloadmemory)  // don't change when downloading
382                         return;
383
384                 S_StopAllSounds();
385
386                 if (cls.state == ca_connected && cls.signon < SIGNONS)
387                 {
388                         Con_Printf("reconnecting...\n");
389                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
390                         MSG_WriteString(&cls.netcon->message, "new");
391                 }
392         }
393         else
394         {
395                 // netquake uses reconnect on level changes (silly)
396                 if (Cmd_Argc() != 1)
397                 {
398                         Con_Print("reconnect : wait for signon messages again\n");
399                         return;
400                 }
401                 if (!cls.signon)
402                 {
403                         Con_Print("reconnect: no signon, ignoring reconnect\n");
404                         return;
405                 }
406                 cls.signon = 0;         // need new connection messages
407         }
408 }
409
410 /*
411 =====================
412 Host_Connect_f
413
414 User command to connect to server
415 =====================
416 */
417 void Host_Connect_f (void)
418 {
419         if (Cmd_Argc() != 2)
420         {
421                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
422                 return;
423         }
424         CL_EstablishConnection(Cmd_Argv(1));
425 }
426
427
428 /*
429 ===============================================================================
430
431 LOAD / SAVE GAME
432
433 ===============================================================================
434 */
435
436 #define SAVEGAME_VERSION        5
437
438 /*
439 ===============
440 Host_Savegame_f
441 ===============
442 */
443 void Host_Savegame_f (void)
444 {
445         char    name[MAX_QPATH];
446         qfile_t *f;
447         int             i;
448         char    comment[SAVEGAME_COMMENT_LENGTH+1];
449
450         if (!sv.active)
451         {
452                 Con_Print("Can't save - no server running.\n");
453                 return;
454         }
455
456         if (cl.islocalgame)
457         {
458                 // singleplayer checks
459                 if (cl.intermission)
460                 {
461                         Con_Print("Can't save in intermission.\n");
462                         return;
463                 }
464
465                 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
466                 {
467                         Con_Print("Can't savegame with a dead player\n");
468                         return;
469                 }
470         }
471         else
472                 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
473
474         if (Cmd_Argc() != 2)
475         {
476                 Con_Print("save <savename> : save a game\n");
477                 return;
478         }
479
480         if (strstr(Cmd_Argv(1), ".."))
481         {
482                 Con_Print("Relative pathnames are not allowed.\n");
483                 return;
484         }
485
486         strlcpy (name, Cmd_Argv(1), sizeof (name));
487         FS_DefaultExtension (name, ".sav", sizeof (name));
488
489         Con_Printf("Saving game to %s...\n", name);
490         f = FS_Open (name, "wb", false, false);
491         if (!f)
492         {
493                 Con_Print("ERROR: couldn't open.\n");
494                 return;
495         }
496
497         SV_VM_Begin();
498
499         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
500
501         memset(comment, 0, sizeof(comment));
502         sprintf(comment, "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
503         // convert space to _ to make stdio happy
504         // LordHavoc: convert control characters to _ as well
505         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
506                 if (comment[i] <= ' ')
507                         comment[i] = '_';
508         comment[SAVEGAME_COMMENT_LENGTH] = '\0';
509
510         FS_Printf(f, "%s\n", comment);
511         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
512                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
513         FS_Printf(f, "%d\n", current_skill);
514         FS_Printf(f, "%s\n", sv.name);
515         FS_Printf(f, "%f\n",sv.time);
516
517         // write the light styles
518         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
519         {
520                 if (sv.lightstyles[i][0])
521                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
522                 else
523                         FS_Print(f,"m\n");
524         }
525
526         PRVM_ED_WriteGlobals (f);
527         for (i=0 ; i<prog->num_edicts ; i++)
528                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
529
530         SV_VM_End();
531
532         FS_Close (f);
533         Con_Print("done.\n");
534 }
535
536
537 /*
538 ===============
539 Host_Loadgame_f
540 ===============
541 */
542 void Host_Loadgame_f (void)
543 {
544         char filename[MAX_QPATH];
545         char mapname[MAX_QPATH];
546         float time;
547         const char *start;
548         const char *t;
549         const char *oldt;
550         char *text;
551         prvm_edict_t *ent;
552         int i;
553         int entnum;
554         int version;
555         float spawn_parms[NUM_SPAWN_PARMS];
556
557         if (Cmd_Argc() != 2)
558         {
559                 Con_Print("load <savename> : load a game\n");
560                 return;
561         }
562
563         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
564         FS_DefaultExtension (filename, ".sav", sizeof (filename));
565
566         Con_Printf("Loading game from %s...\n", filename);
567
568         // stop playing demos
569         if (cls.demoplayback)
570                 CL_Disconnect ();
571
572         // remove menu
573         key_dest = key_game;
574
575         cls.demonum = -1;               // stop demo loop in case this fails
576
577         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
578         if (!text)
579         {
580                 Con_Print("ERROR: couldn't open.\n");
581                 return;
582         }
583
584         // version
585         COM_ParseToken_Simple(&t, false, false);
586         version = atoi(com_token);
587         if (version != SAVEGAME_VERSION)
588         {
589                 Mem_Free(text);
590                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
591                 return;
592         }
593
594         // description
595         COM_ParseToken_Simple(&t, false, false);
596
597         for (i = 0;i < NUM_SPAWN_PARMS;i++)
598         {
599                 COM_ParseToken_Simple(&t, false, false);
600                 spawn_parms[i] = atof(com_token);
601         }
602         // skill
603         COM_ParseToken_Simple(&t, false, false);
604 // this silliness is so we can load 1.06 save files, which have float skill values
605         current_skill = (int)(atof(com_token) + 0.5);
606         Cvar_SetValue ("skill", (float)current_skill);
607
608         // mapname
609         COM_ParseToken_Simple(&t, false, false);
610         strlcpy (mapname, com_token, sizeof(mapname));
611
612         // time
613         COM_ParseToken_Simple(&t, false, false);
614         time = atof(com_token);
615
616         allowcheats = sv_cheats.integer != 0;
617
618         SV_SpawnServer (mapname);
619         if (!sv.active)
620         {
621                 Mem_Free(text);
622                 Con_Print("Couldn't load map\n");
623                 return;
624         }
625         sv.paused = true;               // pause until all clients connect
626         sv.loadgame = true;
627
628 // load the light styles
629
630         for (i = 0;i < MAX_LIGHTSTYLES;i++)
631         {
632                 // light style
633                 oldt = t;
634                 COM_ParseToken_Simple(&t, false, false);
635                 // if this is a 64 lightstyle savegame produced by Quake, stop now
636                 // we have to check this because darkplaces saves 256 lightstyle savegames
637                 if (com_token[0] == '{')
638                 {
639                         t = oldt;
640                         break;
641                 }
642                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
643         }
644
645         // now skip everything before the first opening brace
646         // (this is for forward compatibility, so that older versions (at
647         // least ones with this fix) can load savegames with extra data before the
648         // first brace, as might be produced by a later engine version)
649         for(;;)
650         {
651                 oldt = t;
652                 COM_ParseToken_Simple(&t, false, false);
653                 if (com_token[0] == '{')
654                 {
655                         t = oldt;
656                         break;
657                 }
658         }
659
660 // load the edicts out of the savegame file
661         SV_VM_Begin();
662         // -1 is the globals
663         entnum = -1;
664         for (;;)
665         {
666                 start = t;
667                 while (COM_ParseToken_Simple(&t, false, false))
668                         if (!strcmp(com_token, "}"))
669                                 break;
670                 if (!COM_ParseToken_Simple(&start, false, false))
671                 {
672                         // end of file
673                         break;
674                 }
675                 if (strcmp(com_token,"{"))
676                 {
677                         Mem_Free(text);
678                         Host_Error ("First token isn't a brace");
679                 }
680
681                 if (entnum == -1)
682                 {
683                         // parse the global vars
684                         PRVM_ED_ParseGlobals (start);
685                 }
686                 else
687                 {
688                         // parse an edict
689                         if (entnum >= MAX_EDICTS)
690                         {
691                                 Mem_Free(text);
692                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
693                         }
694                         while (entnum >= prog->max_edicts)
695                                 PRVM_MEM_IncreaseEdicts();
696                         ent = PRVM_EDICT_NUM(entnum);
697                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
698                         ent->priv.server->free = false;
699                         PRVM_ED_ParseEdict (start, ent);
700
701                         // link it into the bsp tree
702                         if (!ent->priv.server->free)
703                                 SV_LinkEdict (ent, false);
704                 }
705
706                 entnum++;
707         }
708         Mem_Free(text);
709
710         prog->num_edicts = entnum;
711         sv.time = time;
712
713         for (i = 0;i < NUM_SPAWN_PARMS;i++)
714                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
715
716         SV_VM_End();
717
718         // make sure we're connected to loopback
719         if (sv.active && cls.state == ca_disconnected)
720                 CL_EstablishConnection("local:1");
721 }
722
723 //============================================================================
724
725 /*
726 ======================
727 Host_Name_f
728 ======================
729 */
730 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
731 void Host_Name_f (void)
732 {
733         int i, j;
734         qboolean valid_colors;
735         char newName[sizeof(host_client->name)];
736
737         if (Cmd_Argc () == 1)
738         {
739                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
740                 return;
741         }
742
743         if (Cmd_Argc () == 2)
744                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
745         else
746                 strlcpy (newName, Cmd_Args(), sizeof (newName));
747
748         if (cmd_source == src_command)
749         {
750                 Cvar_Set ("_cl_name", newName);
751                 return;
752         }
753
754         if (realtime < host_client->nametime)
755         {
756                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
757                 return;
758         }
759
760         host_client->nametime = realtime + 5;
761
762         // point the string back at updateclient->name to keep it safe
763         strlcpy (host_client->name, newName, sizeof (host_client->name));
764
765         for (i = 0, j = 0;host_client->name[i];i++)
766                 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
767                         host_client->name[j++] = host_client->name[i];
768         host_client->name[j] = 0;
769
770         if(host_client->name[0] == 1 || host_client->name[0] == 2)
771         // may interfere with chat area, and will needlessly beep; so let's add a ^7
772         {
773                 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
774                 host_client->name[sizeof(host_client->name) - 1] = 0;
775                 host_client->name[0] = STRING_COLOR_TAG;
776                 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
777         }
778
779         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
780         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
781         {
782                 size_t l;
783                 l = strlen(host_client->name);
784                 if(l < sizeof(host_client->name) - 1)
785                 {
786                         // duplicate the color tag to escape it
787                         host_client->name[i] = STRING_COLOR_TAG;
788                         host_client->name[i+1] = 0;
789                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
790                 }
791                 else
792                 {
793                         // remove the last character to fix the color code
794                         host_client->name[l-1] = 0;
795                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
796                 }
797         }
798
799         // find the last color tag offset and decide if we need to add a reset tag
800         for (i = 0, j = -1;host_client->name[i];i++)
801         {
802                 if (host_client->name[i] == STRING_COLOR_TAG)
803                 {
804                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
805                         {
806                                 j = i;
807                                 // if this happens to be a reset  tag then we don't need one
808                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
809                                         j = -1;
810                                 i++;
811                                 continue;
812                         }
813                         if (host_client->name[i+1] == STRING_COLOR_TAG)
814                         {
815                                 i++;
816                                 continue;
817                         }
818                 }
819         }
820         // does not end in the default color string, so add it
821         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
822                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
823
824         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
825         if (strcmp(host_client->old_name, host_client->name))
826         {
827                 if (host_client->spawned)
828                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
829                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
830                 // send notification to all clients
831                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
832                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
833                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
834                 SV_WriteNetnameIntoDemo(host_client);
835         }
836 }
837
838 /*
839 ======================
840 Host_Playermodel_f
841 ======================
842 */
843 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
844 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
845 void Host_Playermodel_f (void)
846 {
847         int i, j;
848         char newPath[sizeof(host_client->playermodel)];
849
850         if (Cmd_Argc () == 1)
851         {
852                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
853                 return;
854         }
855
856         if (Cmd_Argc () == 2)
857                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
858         else
859                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
860
861         for (i = 0, j = 0;newPath[i];i++)
862                 if (newPath[i] != '\r' && newPath[i] != '\n')
863                         newPath[j++] = newPath[i];
864         newPath[j] = 0;
865
866         if (cmd_source == src_command)
867         {
868                 Cvar_Set ("_cl_playermodel", newPath);
869                 return;
870         }
871
872         /*
873         if (realtime < host_client->nametime)
874         {
875                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
876                 return;
877         }
878
879         host_client->nametime = realtime + 5;
880         */
881
882         // point the string back at updateclient->name to keep it safe
883         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
884         if( prog->fieldoffsets.playermodel >= 0 )
885                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
886         if (strcmp(host_client->old_model, host_client->playermodel))
887         {
888                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
889                 /*// send notification to all clients
890                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
891                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
892                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
893         }
894 }
895
896 /*
897 ======================
898 Host_Playerskin_f
899 ======================
900 */
901 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
902 void Host_Playerskin_f (void)
903 {
904         int i, j;
905         char newPath[sizeof(host_client->playerskin)];
906
907         if (Cmd_Argc () == 1)
908         {
909                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
910                 return;
911         }
912
913         if (Cmd_Argc () == 2)
914                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
915         else
916                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
917
918         for (i = 0, j = 0;newPath[i];i++)
919                 if (newPath[i] != '\r' && newPath[i] != '\n')
920                         newPath[j++] = newPath[i];
921         newPath[j] = 0;
922
923         if (cmd_source == src_command)
924         {
925                 Cvar_Set ("_cl_playerskin", newPath);
926                 return;
927         }
928
929         /*
930         if (realtime < host_client->nametime)
931         {
932                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
933                 return;
934         }
935
936         host_client->nametime = realtime + 5;
937         */
938
939         // point the string back at updateclient->name to keep it safe
940         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
941         if( prog->fieldoffsets.playerskin >= 0 )
942                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
943         if (strcmp(host_client->old_skin, host_client->playerskin))
944         {
945                 //if (host_client->spawned)
946                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
947                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
948                 /*// send notification to all clients
949                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
950                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
951                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
952         }
953 }
954
955 void Host_Version_f (void)
956 {
957         Con_Printf("Version: %s build %s\n", gamename, buildstring);
958 }
959
960 void Host_Say(qboolean teamonly)
961 {
962         client_t *save;
963         int j, quoted;
964         const char *p1;
965         char *p2;
966         // LordHavoc: long say messages
967         char text[1024];
968         qboolean fromServer = false;
969
970         if (cmd_source == src_command)
971         {
972                 if (cls.state == ca_dedicated)
973                 {
974                         fromServer = true;
975                         teamonly = false;
976                 }
977                 else
978                 {
979                         Cmd_ForwardToServer ();
980                         return;
981                 }
982         }
983
984         if (Cmd_Argc () < 2)
985                 return;
986
987         if (!teamplay.integer)
988                 teamonly = false;
989
990         p1 = Cmd_Args();
991         quoted = false;
992         if (*p1 == '\"')
993         {
994                 quoted = true;
995                 p1++;
996         }
997         // note this uses the chat prefix \001
998         if (!fromServer && !teamonly)
999                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1000         else if (!fromServer && teamonly)
1001                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1002         else if(*(sv_adminnick.string))
1003                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1004         else
1005                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1006         p2 = text + strlen(text);
1007         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1008         {
1009                 if (p2[-1] == '\"' && quoted)
1010                         quoted = false;
1011                 p2[-1] = 0;
1012                 p2--;
1013         }
1014         strlcat(text, "\n", sizeof(text));
1015
1016         // note: save is not a valid edict if fromServer is true
1017         save = host_client;
1018         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1019                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1020                         SV_ClientPrint(text);
1021         host_client = save;
1022
1023         if (cls.state == ca_dedicated)
1024                 Con_Print(&text[1]);
1025 }
1026
1027
1028 void Host_Say_f(void)
1029 {
1030         Host_Say(false);
1031 }
1032
1033
1034 void Host_Say_Team_f(void)
1035 {
1036         Host_Say(true);
1037 }
1038
1039
1040 void Host_Tell_f(void)
1041 {
1042         const char *playername_start = NULL;
1043         size_t playername_length = 0;
1044         int playernumber = 0;
1045         client_t *save;
1046         int j;
1047         const char *p1, *p2;
1048         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1049         qboolean fromServer = false;
1050
1051         if (cmd_source == src_command)
1052         {
1053                 if (cls.state == ca_dedicated)
1054                         fromServer = true;
1055                 else
1056                 {
1057                         Cmd_ForwardToServer ();
1058                         return;
1059                 }
1060         }
1061
1062         if (Cmd_Argc () < 2)
1063                 return;
1064
1065         // note this uses the chat prefix \001
1066         if (!fromServer)
1067                 sprintf (text, "\001%s tells you: ", host_client->name);
1068         else if(*(sv_adminnick.string))
1069                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1070         else
1071                 sprintf (text, "\001<%s tells you> ", hostname.string);
1072
1073         p1 = Cmd_Args();
1074         p2 = p1 + strlen(p1);
1075         // remove the target name
1076         while (p1 < p2 && *p1 == ' ')
1077                 p1++;
1078         if(*p1 == '#')
1079         {
1080                 ++p1;
1081                 while (p1 < p2 && *p1 == ' ')
1082                         p1++;
1083                 while (p1 < p2 && isdigit(*p1))
1084                 {
1085                         playernumber = playernumber * 10 + (*p1 - '0');
1086                         p1++;
1087                 }
1088                 --playernumber;
1089         }
1090         else if(*p1 == '"')
1091         {
1092                 ++p1;
1093                 playername_start = p1;
1094                 while (p1 < p2 && *p1 != '"')
1095                         p1++;
1096                 playername_length = p1 - playername_start;
1097                 if(p1 < p2)
1098                         p1++;
1099         }
1100         else
1101         {
1102                 playername_start = p1;
1103                 while (p1 < p2 && *p1 != ' ')
1104                         p1++;
1105                 playername_length = p1 - playername_start;
1106         }
1107         while (p1 < p2 && *p1 == ' ')
1108                 p1++;
1109         if(playername_start)
1110         {
1111                 // set playernumber to the right client
1112                 char namebuf[128];
1113                 if(playername_length >= sizeof(namebuf))
1114                 {
1115                         if (fromServer)
1116                                 Con_Print("Host_Tell: too long player name/ID\n");
1117                         else
1118                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1119                         return;
1120                 }
1121                 memcpy(namebuf, playername_start, playername_length);
1122                 namebuf[playername_length] = 0;
1123                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1124                 {
1125                         if (!svs.clients[playernumber].active)
1126                                 continue;
1127                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1128                                 break;
1129                 }
1130         }
1131         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1132         {
1133                 if (fromServer)
1134                         Con_Print("Host_Tell: invalid player name/ID\n");
1135                 else
1136                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1137                 return;
1138         }
1139         // remove trailing newlines
1140         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1141                 p2--;
1142         // remove quotes if present
1143         if (*p1 == '"')
1144         {
1145                 p1++;
1146                 if (p2[-1] == '"')
1147                         p2--;
1148                 else if (fromServer)
1149                         Con_Print("Host_Tell: missing end quote\n");
1150                 else
1151                         SV_ClientPrint("Host_Tell: missing end quote\n");
1152         }
1153         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1154                 p2--;
1155         if(p1 == p2)
1156                 return; // empty say
1157         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1158                 text[j++] = *p1++;
1159         text[j++] = '\n';
1160         text[j++] = 0;
1161
1162         save = host_client;
1163         host_client = svs.clients + playernumber;
1164         SV_ClientPrint(text);
1165         host_client = save;
1166 }
1167
1168
1169 /*
1170 ==================
1171 Host_Color_f
1172 ==================
1173 */
1174 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1175 void Host_Color(int changetop, int changebottom)
1176 {
1177         int top, bottom, playercolor;
1178
1179         // get top and bottom either from the provided values or the current values
1180         // (allows changing only top or bottom, or both at once)
1181         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1182         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1183
1184         top &= 15;
1185         bottom &= 15;
1186         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1187         //if (top > 13)
1188         //      top = 13;
1189         //if (bottom > 13)
1190         //      bottom = 13;
1191
1192         playercolor = top*16 + bottom;
1193
1194         if (cmd_source == src_command)
1195         {
1196                 Cvar_SetValueQuick(&cl_color, playercolor);
1197                 return;
1198         }
1199
1200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1201                 return;
1202
1203         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1204         {
1205                 Con_DPrint("Calling SV_ChangeTeam\n");
1206                 prog->globals.server->time = sv.time;
1207                 prog->globals.generic[OFS_PARM0] = playercolor;
1208                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1209                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1210         }
1211         else
1212         {
1213                 prvm_eval_t *val;
1214                 if (host_client->edict)
1215                 {
1216                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1217                                 val->_float = playercolor;
1218                         host_client->edict->fields.server->team = bottom + 1;
1219                 }
1220                 host_client->colors = playercolor;
1221                 if (host_client->old_colors != host_client->colors)
1222                 {
1223                         host_client->old_colors = host_client->colors;
1224                         // send notification to all clients
1225                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1226                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1227                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1228                 }
1229         }
1230 }
1231
1232 void Host_Color_f(void)
1233 {
1234         int             top, bottom;
1235
1236         if (Cmd_Argc() == 1)
1237         {
1238                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1239                 Con_Print("color <0-15> [0-15]\n");
1240                 return;
1241         }
1242
1243         if (Cmd_Argc() == 2)
1244                 top = bottom = atoi(Cmd_Argv(1));
1245         else
1246         {
1247                 top = atoi(Cmd_Argv(1));
1248                 bottom = atoi(Cmd_Argv(2));
1249         }
1250         Host_Color(top, bottom);
1251 }
1252
1253 void Host_TopColor_f(void)
1254 {
1255         if (Cmd_Argc() == 1)
1256         {
1257                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1258                 Con_Print("topcolor <0-15>\n");
1259                 return;
1260         }
1261
1262         Host_Color(atoi(Cmd_Argv(1)), -1);
1263 }
1264
1265 void Host_BottomColor_f(void)
1266 {
1267         if (Cmd_Argc() == 1)
1268         {
1269                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1270                 Con_Print("bottomcolor <0-15>\n");
1271                 return;
1272         }
1273
1274         Host_Color(-1, atoi(Cmd_Argv(1)));
1275 }
1276
1277 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1278 void Host_Rate_f(void)
1279 {
1280         int rate;
1281
1282         if (Cmd_Argc() != 2)
1283         {
1284                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1285                 Con_Print("rate <bytespersecond>\n");
1286                 return;
1287         }
1288
1289         rate = atoi(Cmd_Argv(1));
1290
1291         if (cmd_source == src_command)
1292         {
1293                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1294                 return;
1295         }
1296
1297         host_client->rate = rate;
1298 }
1299
1300 /*
1301 ==================
1302 Host_Kill_f
1303 ==================
1304 */
1305 void Host_Kill_f (void)
1306 {
1307         if (host_client->edict->fields.server->health <= 0)
1308         {
1309                 SV_ClientPrint("Can't suicide -- already dead!\n");
1310                 return;
1311         }
1312
1313         prog->globals.server->time = sv.time;
1314         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1315         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1316 }
1317
1318
1319 /*
1320 ==================
1321 Host_Pause_f
1322 ==================
1323 */
1324 void Host_Pause_f (void)
1325 {
1326         if (!pausable.integer)
1327                 SV_ClientPrint("Pause not allowed.\n");
1328         else
1329         {
1330                 sv.paused ^= 1;
1331                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1332                 // send notification to all clients
1333                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1334                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1335         }
1336 }
1337
1338 /*
1339 ======================
1340 Host_PModel_f
1341 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1342 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1343 ======================
1344 */
1345 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1346 static void Host_PModel_f (void)
1347 {
1348         int i;
1349         prvm_eval_t *val;
1350
1351         if (Cmd_Argc () == 1)
1352         {
1353                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1354                 return;
1355         }
1356         i = atoi(Cmd_Argv(1));
1357
1358         if (cmd_source == src_command)
1359         {
1360                 if (cl_pmodel.integer == i)
1361                         return;
1362                 Cvar_SetValue ("_cl_pmodel", i);
1363                 if (cls.state == ca_connected)
1364                         Cmd_ForwardToServer ();
1365                 return;
1366         }
1367
1368         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1369                 val->_float = i;
1370 }
1371
1372 //===========================================================================
1373
1374
1375 /*
1376 ==================
1377 Host_PreSpawn_f
1378 ==================
1379 */
1380 void Host_PreSpawn_f (void)
1381 {
1382         if (host_client->spawned)
1383         {
1384                 Con_Print("prespawn not valid -- already spawned\n");
1385                 return;
1386         }
1387
1388         if (host_client->netconnection)
1389         {
1390                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1391                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1392                 MSG_WriteByte (&host_client->netconnection->message, 2);
1393                 host_client->sendsignon = 0;            // enable unlimited sends again
1394         }
1395
1396         // reset the name change timer because the client will send name soon
1397         host_client->nametime = 0;
1398 }
1399
1400 /*
1401 ==================
1402 Host_Spawn_f
1403 ==================
1404 */
1405 void Host_Spawn_f (void)
1406 {
1407         int i;
1408         client_t *client;
1409         int stats[MAX_CL_STATS];
1410
1411         if (host_client->spawned)
1412         {
1413                 Con_Print("Spawn not valid -- already spawned\n");
1414                 return;
1415         }
1416
1417         // reset name change timer again because they might want to change name
1418         // again in the first 5 seconds after connecting
1419         host_client->nametime = 0;
1420
1421         // LordHavoc: moved this above the QC calls at FrikaC's request
1422         // LordHavoc: commented this out
1423         //if (host_client->netconnection)
1424         //      SZ_Clear (&host_client->netconnection->message);
1425
1426         // run the entrance script
1427         if (sv.loadgame)
1428         {
1429                 // loaded games are fully initialized already
1430                 if (prog->funcoffsets.RestoreGame)
1431                 {
1432                         Con_DPrint("Calling RestoreGame\n");
1433                         prog->globals.server->time = sv.time;
1434                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1435                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1436                 }
1437         }
1438         else
1439         {
1440                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1441
1442                 // copy spawn parms out of the client_t
1443                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1444                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1445
1446                 // call the spawn function
1447                 host_client->clientconnectcalled = true;
1448                 prog->globals.server->time = sv.time;
1449                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1450                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1451
1452                 if (cls.state == ca_dedicated)
1453                         Con_Printf("%s connected\n", host_client->name);
1454
1455                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1456         }
1457
1458         if (!host_client->netconnection)
1459                 return;
1460
1461         // send time of update
1462         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1463         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1464
1465         // send all current names, colors, and frag counts
1466         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1467         {
1468                 if (!client->active)
1469                         continue;
1470                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1471                 MSG_WriteByte (&host_client->netconnection->message, i);
1472                 MSG_WriteString (&host_client->netconnection->message, client->name);
1473                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1474                 MSG_WriteByte (&host_client->netconnection->message, i);
1475                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1476                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1477                 MSG_WriteByte (&host_client->netconnection->message, i);
1478                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1479         }
1480
1481         // send all current light styles
1482         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1483         {
1484                 if (sv.lightstyles[i][0])
1485                 {
1486                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1487                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1488                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1489                 }
1490         }
1491
1492         // send some stats
1493         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1494         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1495         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1496
1497         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1498         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1499         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1500
1501         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1502         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1503         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1504
1505         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1506         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1507         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1508
1509         // send a fixangle
1510         // Never send a roll angle, because savegames can catch the server
1511         // in a state where it is expecting the client to correct the angle
1512         // and it won't happen if the game was just loaded, so you wind up
1513         // with a permanent head tilt
1514         if (sv.loadgame)
1515         {
1516                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1517                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1518                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1519                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1520         }
1521         else
1522         {
1523                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1524                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1525                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1526                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1527         }
1528
1529         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1530
1531         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1532         MSG_WriteByte (&host_client->netconnection->message, 3);
1533 }
1534
1535 /*
1536 ==================
1537 Host_Begin_f
1538 ==================
1539 */
1540 void Host_Begin_f (void)
1541 {
1542         host_client->spawned = true;
1543
1544         // LordHavoc: note: this code also exists in SV_DropClient
1545         if (sv.loadgame)
1546         {
1547                 int i;
1548                 for (i = 0;i < svs.maxclients;i++)
1549                         if (svs.clients[i].active && !svs.clients[i].spawned)
1550                                 break;
1551                 if (i == svs.maxclients)
1552                 {
1553                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1554                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1555                 }
1556         }
1557 }
1558
1559 //===========================================================================
1560
1561
1562 /*
1563 ==================
1564 Host_Kick_f
1565
1566 Kicks a user off of the server
1567 ==================
1568 */
1569 void Host_Kick_f (void)
1570 {
1571         char *who;
1572         const char *message = NULL;
1573         client_t *save;
1574         int i;
1575         qboolean byNumber = false;
1576
1577         if (!sv.active)
1578                 return;
1579
1580         SV_VM_Begin();
1581         save = host_client;
1582
1583         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1584         {
1585                 i = (int)(atof(Cmd_Argv(2)) - 1);
1586                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1587                         return;
1588                 byNumber = true;
1589         }
1590         else
1591         {
1592                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1593                 {
1594                         if (!host_client->active)
1595                                 continue;
1596                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1597                                 break;
1598                 }
1599         }
1600
1601         if (i < svs.maxclients)
1602         {
1603                 if (cmd_source == src_command)
1604                 {
1605                         if (cls.state == ca_dedicated)
1606                                 who = "Console";
1607                         else
1608                                 who = cl_name.string;
1609                 }
1610                 else
1611                         who = save->name;
1612
1613                 // can't kick yourself!
1614                 if (host_client == save)
1615                         return;
1616
1617                 if (Cmd_Argc() > 2)
1618                 {
1619                         message = Cmd_Args();
1620                         COM_ParseToken_Simple(&message, false, false);
1621                         if (byNumber)
1622                         {
1623                                 message++;                                                      // skip the #
1624                                 while (*message == ' ')                         // skip white space
1625                                         message++;
1626                                 message += strlen(Cmd_Argv(2)); // skip the number
1627                         }
1628                         while (*message && *message == ' ')
1629                                 message++;
1630                 }
1631                 if (message)
1632                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1633                 else
1634                         SV_ClientPrintf("Kicked by %s\n", who);
1635                 SV_DropClient (false); // kicked
1636         }
1637
1638         host_client = save;
1639         SV_VM_End();
1640 }
1641
1642 /*
1643 ===============================================================================
1644
1645 DEBUGGING TOOLS
1646
1647 ===============================================================================
1648 */
1649
1650 /*
1651 ==================
1652 Host_Give_f
1653 ==================
1654 */
1655 void Host_Give_f (void)
1656 {
1657         const char *t;
1658         int v;
1659         prvm_eval_t *val;
1660
1661         if (!allowcheats)
1662         {
1663                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1664                 return;
1665         }
1666
1667         t = Cmd_Argv(1);
1668         v = atoi (Cmd_Argv(2));
1669
1670         switch (t[0])
1671         {
1672         case '0':
1673         case '1':
1674         case '2':
1675         case '3':
1676         case '4':
1677         case '5':
1678         case '6':
1679         case '7':
1680         case '8':
1681         case '9':
1682                 // MED 01/04/97 added hipnotic give stuff
1683                 if (gamemode == GAME_HIPNOTIC)
1684                 {
1685                         if (t[0] == '6')
1686                         {
1687                                 if (t[1] == 'a')
1688                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1689                                 else
1690                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1691                         }
1692                         else if (t[0] == '9')
1693                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1694                         else if (t[0] == '0')
1695                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1696                         else if (t[0] >= '2')
1697                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1698                 }
1699                 else
1700                 {
1701                         if (t[0] >= '2')
1702                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1703                 }
1704                 break;
1705
1706         case 's':
1707                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1708                         val->_float = v;
1709
1710                 host_client->edict->fields.server->ammo_shells = v;
1711                 break;
1712         case 'n':
1713                 if (gamemode == GAME_ROGUE)
1714                 {
1715                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1716                         {
1717                                 val->_float = v;
1718                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1719                                         host_client->edict->fields.server->ammo_nails = v;
1720                         }
1721                 }
1722                 else
1723                 {
1724                         host_client->edict->fields.server->ammo_nails = v;
1725                 }
1726                 break;
1727         case 'l':
1728                 if (gamemode == GAME_ROGUE)
1729                 {
1730                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1731                         if (val)
1732                         {
1733                                 val->_float = v;
1734                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1735                                         host_client->edict->fields.server->ammo_nails = v;
1736                         }
1737                 }
1738                 break;
1739         case 'r':
1740                 if (gamemode == GAME_ROGUE)
1741                 {
1742                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1743                         if (val)
1744                         {
1745                                 val->_float = v;
1746                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1747                                         host_client->edict->fields.server->ammo_rockets = v;
1748                         }
1749                 }
1750                 else
1751                 {
1752                         host_client->edict->fields.server->ammo_rockets = v;
1753                 }
1754                 break;
1755         case 'm':
1756                 if (gamemode == GAME_ROGUE)
1757                 {
1758                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1759                         if (val)
1760                         {
1761                                 val->_float = v;
1762                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1763                                         host_client->edict->fields.server->ammo_rockets = v;
1764                         }
1765                 }
1766                 break;
1767         case 'h':
1768                 host_client->edict->fields.server->health = v;
1769                 break;
1770         case 'c':
1771                 if (gamemode == GAME_ROGUE)
1772                 {
1773                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1774                         if (val)
1775                         {
1776                                 val->_float = v;
1777                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1778                                         host_client->edict->fields.server->ammo_cells = v;
1779                         }
1780                 }
1781                 else
1782                 {
1783                         host_client->edict->fields.server->ammo_cells = v;
1784                 }
1785                 break;
1786         case 'p':
1787                 if (gamemode == GAME_ROGUE)
1788                 {
1789                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1790                         if (val)
1791                         {
1792                                 val->_float = v;
1793                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1794                                         host_client->edict->fields.server->ammo_cells = v;
1795                         }
1796                 }
1797                 break;
1798         }
1799 }
1800
1801 prvm_edict_t    *FindViewthing (void)
1802 {
1803         int             i;
1804         prvm_edict_t    *e;
1805
1806         for (i=0 ; i<prog->num_edicts ; i++)
1807         {
1808                 e = PRVM_EDICT_NUM(i);
1809                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1810                         return e;
1811         }
1812         Con_Print("No viewthing on map\n");
1813         return NULL;
1814 }
1815
1816 /*
1817 ==================
1818 Host_Viewmodel_f
1819 ==================
1820 */
1821 void Host_Viewmodel_f (void)
1822 {
1823         prvm_edict_t    *e;
1824         dp_model_t      *m;
1825
1826         if (!sv.active)
1827                 return;
1828
1829         SV_VM_Begin();
1830         e = FindViewthing ();
1831         SV_VM_End();
1832         if (!e)
1833                 return;
1834
1835         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1836         if (!m || !m->loaded || !m->Draw)
1837         {
1838                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1839                 return;
1840         }
1841
1842         e->fields.server->frame = 0;
1843         cl.model_precache[(int)e->fields.server->modelindex] = m;
1844 }
1845
1846 /*
1847 ==================
1848 Host_Viewframe_f
1849 ==================
1850 */
1851 void Host_Viewframe_f (void)
1852 {
1853         prvm_edict_t    *e;
1854         int             f;
1855         dp_model_t      *m;
1856
1857         if (!sv.active)
1858                 return;
1859
1860         SV_VM_Begin();
1861         e = FindViewthing ();
1862         SV_VM_End();
1863         if (!e)
1864                 return;
1865         m = cl.model_precache[(int)e->fields.server->modelindex];
1866
1867         f = atoi(Cmd_Argv(1));
1868         if (f >= m->numframes)
1869                 f = m->numframes-1;
1870
1871         e->fields.server->frame = f;
1872 }
1873
1874
1875 void PrintFrameName (dp_model_t *m, int frame)
1876 {
1877         if (m->animscenes)
1878                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1879         else
1880                 Con_Printf("frame %i\n", frame);
1881 }
1882
1883 /*
1884 ==================
1885 Host_Viewnext_f
1886 ==================
1887 */
1888 void Host_Viewnext_f (void)
1889 {
1890         prvm_edict_t    *e;
1891         dp_model_t      *m;
1892
1893         if (!sv.active)
1894                 return;
1895
1896         SV_VM_Begin();
1897         e = FindViewthing ();
1898         SV_VM_End();
1899         if (!e)
1900                 return;
1901         m = cl.model_precache[(int)e->fields.server->modelindex];
1902
1903         e->fields.server->frame = e->fields.server->frame + 1;
1904         if (e->fields.server->frame >= m->numframes)
1905                 e->fields.server->frame = m->numframes - 1;
1906
1907         PrintFrameName (m, (int)e->fields.server->frame);
1908 }
1909
1910 /*
1911 ==================
1912 Host_Viewprev_f
1913 ==================
1914 */
1915 void Host_Viewprev_f (void)
1916 {
1917         prvm_edict_t    *e;
1918         dp_model_t      *m;
1919
1920         if (!sv.active)
1921                 return;
1922
1923         SV_VM_Begin();
1924         e = FindViewthing ();
1925         SV_VM_End();
1926         if (!e)
1927                 return;
1928
1929         m = cl.model_precache[(int)e->fields.server->modelindex];
1930
1931         e->fields.server->frame = e->fields.server->frame - 1;
1932         if (e->fields.server->frame < 0)
1933                 e->fields.server->frame = 0;
1934
1935         PrintFrameName (m, (int)e->fields.server->frame);
1936 }
1937
1938 /*
1939 ===============================================================================
1940
1941 DEMO LOOP CONTROL
1942
1943 ===============================================================================
1944 */
1945
1946
1947 /*
1948 ==================
1949 Host_Startdemos_f
1950 ==================
1951 */
1952 void Host_Startdemos_f (void)
1953 {
1954         int             i, c;
1955
1956         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1957                 return;
1958
1959         c = Cmd_Argc() - 1;
1960         if (c > MAX_DEMOS)
1961         {
1962                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1963                 c = MAX_DEMOS;
1964         }
1965         Con_DPrintf("%i demo(s) in loop\n", c);
1966
1967         for (i=1 ; i<c+1 ; i++)
1968                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1969
1970         // LordHavoc: clear the remaining slots
1971         for (;i <= MAX_DEMOS;i++)
1972                 cls.demos[i-1][0] = 0;
1973
1974         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1975         {
1976                 cls.demonum = 0;
1977                 CL_NextDemo ();
1978         }
1979         else
1980                 cls.demonum = -1;
1981 }
1982
1983
1984 /*
1985 ==================
1986 Host_Demos_f
1987
1988 Return to looping demos
1989 ==================
1990 */
1991 void Host_Demos_f (void)
1992 {
1993         if (cls.state == ca_dedicated)
1994                 return;
1995         if (cls.demonum == -1)
1996                 cls.demonum = 1;
1997         CL_Disconnect_f ();
1998         CL_NextDemo ();
1999 }
2000
2001 /*
2002 ==================
2003 Host_Stopdemo_f
2004
2005 Return to looping demos
2006 ==================
2007 */
2008 void Host_Stopdemo_f (void)
2009 {
2010         if (!cls.demoplayback)
2011                 return;
2012         CL_Disconnect ();
2013         Host_ShutdownServer ();
2014 }
2015
2016 void Host_SendCvar_f (void)
2017 {
2018         int             i;
2019         cvar_t  *c;
2020         const char *cvarname;
2021         client_t *old;
2022
2023         if(Cmd_Argc() != 2)
2024                 return;
2025         cvarname = Cmd_Argv(1);
2026         if (cls.state == ca_connected)
2027         {
2028                 c = Cvar_FindVar(cvarname);
2029                 // LordHavoc: if there is no such cvar or if it is private, send a
2030                 // reply indicating that it has no value
2031                 if(!c || (c->flags & CVAR_PRIVATE))
2032                         Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2033                 else
2034                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2035                 return;
2036         }
2037         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2038                 return;
2039
2040         old = host_client;
2041         if (cls.state != ca_dedicated)
2042                 i = 1;
2043         else
2044                 i = 0;
2045         for(;i<svs.maxclients;i++)
2046                 if(svs.clients[i].active && svs.clients[i].netconnection)
2047                 {
2048                         host_client = &svs.clients[i];
2049                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2050                 }
2051         host_client = old;
2052 }
2053
2054 static void MaxPlayers_f(void)
2055 {
2056         int n;
2057
2058         if (Cmd_Argc() != 2)
2059         {
2060                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2061                 return;
2062         }
2063
2064         if (sv.active)
2065         {
2066                 Con_Print("maxplayers can not be changed while a server is running.\n");
2067                 return;
2068         }
2069
2070         n = atoi(Cmd_Argv(1));
2071         n = bound(1, n, MAX_SCOREBOARD);
2072         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2073
2074         if (svs.clients)
2075                 Mem_Free(svs.clients);
2076         svs.maxclients = n;
2077         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2078         if (n == 1)
2079                 Cvar_Set ("deathmatch", "0");
2080         else
2081                 Cvar_Set ("deathmatch", "1");
2082 }
2083
2084 //=============================================================================
2085
2086 // QuakeWorld commands
2087
2088 /*
2089 =====================
2090 Host_Rcon_f
2091
2092   Send the rest of the command line over as
2093   an unconnected command.
2094 =====================
2095 */
2096 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2097 {
2098         int i;
2099         lhnetaddress_t to;
2100         lhnetsocket_t *mysocket;
2101
2102         if (!rcon_password.string || !rcon_password.string[0])
2103         {
2104                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2105                 return;
2106         }
2107
2108         for (i = 0;rcon_password.string[i];i++)
2109         {
2110                 if (rcon_password.string[i] <= ' ')
2111                 {
2112                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2113                         return;
2114                 }
2115         }
2116
2117         if (cls.netcon)
2118                 to = cls.netcon->peeraddress;
2119         else
2120         {
2121                 if (!rcon_address.string[0])
2122                 {
2123                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2124                         return;
2125                 }
2126                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2127         }
2128         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2129         if (mysocket)
2130         {
2131                 // simply put together the rcon packet and send it
2132                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2133         }
2134 }
2135
2136 /*
2137 ====================
2138 Host_User_f
2139
2140 user <name or userid>
2141
2142 Dump userdata / masterdata for a user
2143 ====================
2144 */
2145 void Host_User_f (void) // credit: taken from QuakeWorld
2146 {
2147         int             uid;
2148         int             i;
2149
2150         if (Cmd_Argc() != 2)
2151         {
2152                 Con_Printf ("Usage: user <username / userid>\n");
2153                 return;
2154         }
2155
2156         uid = atoi(Cmd_Argv(1));
2157
2158         for (i = 0;i < cl.maxclients;i++)
2159         {
2160                 if (!cl.scores[i].name[0])
2161                         continue;
2162                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2163                 {
2164                         InfoString_Print(cl.scores[i].qw_userinfo);
2165                         return;
2166                 }
2167         }
2168         Con_Printf ("User not in server.\n");
2169 }
2170
2171 /*
2172 ====================
2173 Host_Users_f
2174
2175 Dump userids for all current players
2176 ====================
2177 */
2178 void Host_Users_f (void) // credit: taken from QuakeWorld
2179 {
2180         int             i;
2181         int             c;
2182
2183         c = 0;
2184         Con_Printf ("userid frags name\n");
2185         Con_Printf ("------ ----- ----\n");
2186         for (i = 0;i < cl.maxclients;i++)
2187         {
2188                 if (cl.scores[i].name[0])
2189                 {
2190                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2191                         c++;
2192                 }
2193         }
2194
2195         Con_Printf ("%i total users\n", c);
2196 }
2197
2198 /*
2199 ==================
2200 Host_FullServerinfo_f
2201
2202 Sent by server when serverinfo changes
2203 ==================
2204 */
2205 // TODO: shouldn't this be a cvar instead?
2206 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2207 {
2208         char temp[512];
2209         if (Cmd_Argc() != 2)
2210         {
2211                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2212                 return;
2213         }
2214
2215         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2216         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2217         cl.qw_teamplay = atoi(temp);
2218 }
2219
2220 /*
2221 ==================
2222 Host_FullInfo_f
2223
2224 Allow clients to change userinfo
2225 ==================
2226 Casey was here :)
2227 */
2228 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2229 {
2230         char key[512];
2231         char value[512];
2232         char *o;
2233         const char *s;
2234
2235         if (Cmd_Argc() != 2)
2236         {
2237                 Con_Printf ("fullinfo <complete info string>\n");
2238                 return;
2239         }
2240
2241         s = Cmd_Argv(1);
2242         if (*s == '\\')
2243                 s++;
2244         while (*s)
2245         {
2246                 o = key;
2247                 while (*s && *s != '\\')
2248                         *o++ = *s++;
2249                 *o = 0;
2250
2251                 if (!*s)
2252                 {
2253                         Con_Printf ("MISSING VALUE\n");
2254                         return;
2255                 }
2256
2257                 o = value;
2258                 s++;
2259                 while (*s && *s != '\\')
2260                         *o++ = *s++;
2261                 *o = 0;
2262
2263                 if (*s)
2264                         s++;
2265
2266                 CL_SetInfo(key, value, false, false, false, false);
2267         }
2268 }
2269
2270 /*
2271 ==================
2272 CL_SetInfo_f
2273
2274 Allow clients to change userinfo
2275 ==================
2276 */
2277 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2278 {
2279         if (Cmd_Argc() == 1)
2280         {
2281                 InfoString_Print(cls.userinfo);
2282                 return;
2283         }
2284         if (Cmd_Argc() != 3)
2285         {
2286                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2287                 return;
2288         }
2289         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2290 }
2291
2292 /*
2293 ====================
2294 Host_Packet_f
2295
2296 packet <destination> <contents>
2297
2298 Contents allows \n escape character
2299 ====================
2300 */
2301 void Host_Packet_f (void) // credit: taken from QuakeWorld
2302 {
2303         char send[2048];
2304         int i, l;
2305         const char *in;
2306         char *out;
2307         lhnetaddress_t address;
2308         lhnetsocket_t *mysocket;
2309
2310         if (Cmd_Argc() != 3)
2311         {
2312                 Con_Printf ("packet <destination> <contents>\n");
2313                 return;
2314         }
2315
2316         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2317         {
2318                 Con_Printf ("Bad address\n");
2319                 return;
2320         }
2321
2322         in = Cmd_Argv(2);
2323         out = send+4;
2324         send[0] = send[1] = send[2] = send[3] = 0xff;
2325
2326         l = (int)strlen (in);
2327         for (i=0 ; i<l ; i++)
2328         {
2329                 if (out >= send + sizeof(send) - 1)
2330                         break;
2331                 if (in[i] == '\\' && in[i+1] == 'n')
2332                 {
2333                         *out++ = '\n';
2334                         i++;
2335                 }
2336                 else if (in[i] == '\\' && in[i+1] == '0')
2337                 {
2338                         *out++ = '\0';
2339                         i++;
2340                 }
2341                 else if (in[i] == '\\' && in[i+1] == 't')
2342                 {
2343                         *out++ = '\t';
2344                         i++;
2345                 }
2346                 else if (in[i] == '\\' && in[i+1] == 'r')
2347                 {
2348                         *out++ = '\r';
2349                         i++;
2350                 }
2351                 else if (in[i] == '\\' && in[i+1] == '"')
2352                 {
2353                         *out++ = '\"';
2354                         i++;
2355                 }
2356                 else
2357                         *out++ = in[i];
2358         }
2359
2360         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2361         if (!mysocket)
2362                 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2363         if (mysocket)
2364                 NetConn_Write(mysocket, send, out - send, &address);
2365 }
2366
2367 /*
2368 ====================
2369 Host_Pings_f
2370
2371 Send back ping and packet loss update for all current players to this player
2372 ====================
2373 */
2374 void Host_Pings_f (void)
2375 {
2376         int             i, j, ping, packetloss;
2377         char temp[128];
2378
2379         if (!host_client->netconnection)
2380                 return;
2381
2382         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2383         {
2384                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2385                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2386         }
2387         for (i = 0;i < svs.maxclients;i++)
2388         {
2389                 packetloss = 0;
2390                 if (svs.clients[i].netconnection)
2391                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2392                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2393                                         packetloss++;
2394                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2395                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2396                 ping = bound(0, ping, 9999);
2397                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2398                 {
2399                         // send qw_svc_updateping and qw_svc_updatepl messages
2400                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2401                         MSG_WriteShort(&host_client->netconnection->message, ping);
2402                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2403                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2404                 }
2405                 else
2406                 {
2407                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2408                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2409                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2410                 }
2411         }
2412         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2413                 MSG_WriteString(&host_client->netconnection->message, "\n");
2414 }
2415
2416 void Host_PingPLReport_f(void)
2417 {
2418         int i;
2419         int l = Cmd_Argc();
2420         if (l > cl.maxclients)
2421                 l = cl.maxclients;
2422         for (i = 0;i < l;i++)
2423         {
2424                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2425                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2426         }
2427 }
2428
2429 //=============================================================================
2430
2431 /*
2432 ==================
2433 Host_InitCommands
2434 ==================
2435 */
2436 void Host_InitCommands (void)
2437 {
2438         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2439
2440         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2441         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2442         if (gamemode == GAME_NEHAHRA)
2443         {
2444                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2445                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2446                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2447                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2448                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2449         }
2450         else
2451         {
2452                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2453                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2454                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2455                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2456                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2457         }
2458         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2459         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2460         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2461         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2462         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2463         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2464         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2465         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2466         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2467         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2468         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2469         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2470         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2471         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2472         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2473
2474         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2475         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2476         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2477
2478         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2479         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2480         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2481         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2482
2483         Cvar_RegisterVariable (&cl_name);
2484         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2485         Cvar_RegisterVariable (&cl_color);
2486         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2487         Cvar_RegisterVariable (&cl_rate);
2488         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2489         if (gamemode == GAME_NEHAHRA)
2490         {
2491                 Cvar_RegisterVariable (&cl_pmodel);
2492                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2493         }
2494
2495         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2496         Cvar_RegisterVariable (&cl_playermodel);
2497         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2498         Cvar_RegisterVariable (&cl_playerskin);
2499         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2500
2501         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2502         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2503         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2504         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2505
2506         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2507
2508         Cvar_RegisterVariable (&rcon_password);
2509         Cvar_RegisterVariable (&rcon_address);
2510         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2511         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2512         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2513         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2514         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2515         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2516         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2517         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2518         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2519
2520         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2521         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2522
2523         Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2524         Cvar_RegisterVariable (&r_fixtrans_auto);
2525
2526         Cvar_RegisterVariable (&team);
2527         Cvar_RegisterVariable (&skin);
2528         Cvar_RegisterVariable (&noaim);
2529
2530         Cvar_RegisterVariable(&sv_cheats);
2531         Cvar_RegisterVariable(&sv_adminnick);
2532 }
2533
2534 void Host_NoOperation_f(void)
2535 {
2536 }