]> icculus.org git repositories - divverent/darkplaces.git/blob - host_cmd.c
fix a crash in maps command
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit ();
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272
273 #ifdef AUTODEMO_BROKEN
274 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
275         if (cl_autodemo.integer && !cls.demorecording)
276         {
277                 char demofile[MAX_OSPATH];
278
279                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
280
281                 Con_Printf ("Recording to %s.\n", demofile);
282
283                 cls.demofile = FS_Open (demofile, "wb", false, false);
284                 if (cls.demofile)
285                 {
286                         cls.forcetrack = -1;
287                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
288                 }
289                 else
290                         Con_Print ("ERROR: couldn't open.\n");
291
292                 cls.demorecording = true;
293         }
294 #endif
295 }
296
297 /*
298 ==================
299 Host_Changelevel_f
300
301 Goes to a new map, taking all clients along
302 ==================
303 */
304 void Host_Changelevel_f (void)
305 {
306         char level[MAX_QPATH];
307
308         if (Cmd_Argc() != 2)
309         {
310                 Con_Print("changelevel <levelname> : continue game on a new level\n");
311                 return;
312         }
313         // HACKHACKHACK
314         if (!sv.active) {
315                 Host_Map_f();
316                 return;
317         }
318
319         // remove menu
320         key_dest = key_game;
321
322         SV_VM_Begin();
323         SV_SaveSpawnparms ();
324         SV_VM_End();
325         allowcheats = sv_cheats.integer != 0;
326         strlcpy(level, Cmd_Argv(1), sizeof(level));
327         SV_SpawnServer(level);
328         if (sv.active && cls.state == ca_disconnected)
329                 CL_EstablishConnection("local:1");
330 }
331
332 /*
333 ==================
334 Host_Restart_f
335
336 Restarts the current server for a dead player
337 ==================
338 */
339 void Host_Restart_f (void)
340 {
341         char mapname[MAX_QPATH];
342
343         if (Cmd_Argc() != 1)
344         {
345                 Con_Print("restart : restart current level\n");
346                 return;
347         }
348         if (!sv.active)
349         {
350                 Con_Print("Only the server may restart\n");
351                 return;
352         }
353
354         // remove menu
355         key_dest = key_game;
356
357         allowcheats = sv_cheats.integer != 0;
358         strlcpy(mapname, sv.name, sizeof(mapname));
359         SV_SpawnServer(mapname);
360         if (sv.active && cls.state == ca_disconnected)
361                 CL_EstablishConnection("local:1");
362 }
363
364 /*
365 ==================
366 Host_Reconnect_f
367
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
370 ==================
371 */
372 void Host_Reconnect_f (void)
373 {
374         char temp[128];
375         // if not connected, reconnect to the most recent server
376         if (!cls.netcon)
377         {
378                 // if we have connected to a server recently, the userinfo
379                 // will still contain its IP address, so get the address...
380                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
381                 if (temp[0])
382                         CL_EstablishConnection(temp);
383                 else
384                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
385                 return;
386         }
387         // if connected, do something based on protocol
388         if (cls.protocol == PROTOCOL_QUAKEWORLD)
389         {
390                 // quakeworld can just re-login
391                 if (cls.qw_downloadmemory)  // don't change when downloading
392                         return;
393
394                 S_StopAllSounds();
395
396                 if (cls.state == ca_connected && cls.signon < SIGNONS)
397                 {
398                         Con_Printf("reconnecting...\n");
399                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
400                         MSG_WriteString(&cls.netcon->message, "new");
401                 }
402         }
403         else
404         {
405                 // netquake uses reconnect on level changes (silly)
406                 if (Cmd_Argc() != 1)
407                 {
408                         Con_Print("reconnect : wait for signon messages again\n");
409                         return;
410                 }
411                 if (!cls.signon)
412                 {
413                         Con_Print("reconnect: no signon, ignoring reconnect\n");
414                         return;
415                 }
416                 cls.signon = 0;         // need new connection messages
417         }
418 }
419
420 /*
421 =====================
422 Host_Connect_f
423
424 User command to connect to server
425 =====================
426 */
427 void Host_Connect_f (void)
428 {
429         if (Cmd_Argc() != 2)
430         {
431                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
432                 return;
433         }
434         CL_EstablishConnection(Cmd_Argv(1));
435 }
436
437
438 /*
439 ===============================================================================
440
441 LOAD / SAVE GAME
442
443 ===============================================================================
444 */
445
446 #define SAVEGAME_VERSION        5
447
448 /*
449 ===============
450 Host_SavegameComment
451
452 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
453 ===============
454 */
455 void Host_SavegameComment (char *text)
456 {
457         int             i;
458         char    kills[20];
459
460         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
461                 text[i] = ' ';
462         // LordHavoc: added min() to prevent overflow
463         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
464         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
465         memcpy (text+22, kills, strlen(kills));
466         // convert space to _ to make stdio happy
467         // LordHavoc: convert control characters to _ as well
468         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
469                 if (text[i] <= ' ')
470                         text[i] = '_';
471         text[SAVEGAME_COMMENT_LENGTH] = '\0';
472 }
473
474
475 /*
476 ===============
477 Host_Savegame_f
478 ===============
479 */
480 void Host_Savegame_f (void)
481 {
482         char    name[MAX_QPATH];
483         qfile_t *f;
484         int             i;
485         char    comment[SAVEGAME_COMMENT_LENGTH+1];
486
487         if (cls.state != ca_connected || !sv.active)
488         {
489                 Con_Print("Not playing a local game.\n");
490                 return;
491         }
492
493         if (cl.intermission)
494         {
495                 Con_Print("Can't save in intermission.\n");
496                 return;
497         }
498
499         for (i = 0;i < svs.maxclients;i++)
500         {
501                 if (svs.clients[i].active)
502                 {
503                         if (i > 0)
504                         {
505                                 Con_Print("Can't save multiplayer games.\n");
506                                 return;
507                         }
508                         if (svs.clients[i].edict->fields.server->deadflag)
509                         {
510                                 Con_Print("Can't savegame with a dead player\n");
511                                 return;
512                         }
513                 }
514         }
515
516         if (Cmd_Argc() != 2)
517         {
518                 Con_Print("save <savename> : save a game\n");
519                 return;
520         }
521
522         if (strstr(Cmd_Argv(1), ".."))
523         {
524                 Con_Print("Relative pathnames are not allowed.\n");
525                 return;
526         }
527
528         strlcpy (name, Cmd_Argv(1), sizeof (name));
529         FS_DefaultExtension (name, ".sav", sizeof (name));
530
531         Con_Printf("Saving game to %s...\n", name);
532         f = FS_Open (name, "wb", false, false);
533         if (!f)
534         {
535                 Con_Print("ERROR: couldn't open.\n");
536                 return;
537         }
538
539         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
540         Host_SavegameComment (comment);
541         FS_Printf(f, "%s\n", comment);
542         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
543                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
544         FS_Printf(f, "%d\n", current_skill);
545         FS_Printf(f, "%s\n", sv.name);
546         FS_Printf(f, "%f\n",sv.time);
547
548         // write the light styles
549         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
550         {
551                 if (sv.lightstyles[i][0])
552                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
553                 else
554                         FS_Print(f,"m\n");
555         }
556
557         SV_VM_Begin();
558
559         PRVM_ED_WriteGlobals (f);
560         for (i=0 ; i<prog->num_edicts ; i++)
561                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
562
563         SV_VM_End();
564
565         FS_Close (f);
566         Con_Print("done.\n");
567 }
568
569
570 /*
571 ===============
572 Host_Loadgame_f
573 ===============
574 */
575 void Host_Loadgame_f (void)
576 {
577         char filename[MAX_QPATH];
578         char mapname[MAX_QPATH];
579         float time;
580         const char *start;
581         const char *t;
582         const char *oldt;
583         char *text;
584         prvm_edict_t *ent;
585         int i;
586         int entnum;
587         int version;
588         float spawn_parms[NUM_SPAWN_PARMS];
589
590         if (Cmd_Argc() != 2)
591         {
592                 Con_Print("load <savename> : load a game\n");
593                 return;
594         }
595
596         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
597         FS_DefaultExtension (filename, ".sav", sizeof (filename));
598
599         Con_Printf("Loading game from %s...\n", filename);
600
601         cls.demonum = -1;               // stop demo loop in case this fails
602
603         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
604         if (!text)
605         {
606                 Con_Print("ERROR: couldn't open.\n");
607                 return;
608         }
609
610         // version
611         COM_ParseTokenConsole(&t);
612         version = atoi(com_token);
613         if (version != SAVEGAME_VERSION)
614         {
615                 Mem_Free(text);
616                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
617                 return;
618         }
619
620         // description
621         // this is a little hard to parse, as : is a separator in COM_ParseToken,
622         // so use the console parser instead
623         COM_ParseTokenConsole(&t);
624
625         for (i = 0;i < NUM_SPAWN_PARMS;i++)
626         {
627                 COM_ParseTokenConsole(&t);
628                 spawn_parms[i] = atof(com_token);
629         }
630         // skill
631         COM_ParseTokenConsole(&t);
632 // this silliness is so we can load 1.06 save files, which have float skill values
633         current_skill = (int)(atof(com_token) + 0.5);
634         Cvar_SetValue ("skill", (float)current_skill);
635
636         // mapname
637         COM_ParseTokenConsole(&t);
638         strlcpy (mapname, com_token, sizeof(mapname));
639
640         // time
641         COM_ParseTokenConsole(&t);
642         time = atof(com_token);
643
644         allowcheats = sv_cheats.integer != 0;
645
646         SV_SpawnServer (mapname);
647         if (!sv.active)
648         {
649                 Mem_Free(text);
650                 Con_Print("Couldn't load map\n");
651                 return;
652         }
653         sv.paused = true;               // pause until all clients connect
654         sv.loadgame = true;
655
656 // load the light styles
657
658         for (i = 0;i < MAX_LIGHTSTYLES;i++)
659         {
660                 // light style
661                 oldt = t;
662                 COM_ParseTokenConsole(&t);
663                 // if this is a 64 lightstyle savegame produced by Quake, stop now
664                 // we have to check this because darkplaces saves 256 lightstyle savegames
665                 if (com_token[0] == '{')
666                 {
667                         t = oldt;
668                         break;
669                 }
670                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
671         }
672
673         // now skip everything before the first opening brace
674         // (this is for forward compatibility, so that older versions (at
675         // least ones with this fix) can load savegames with extra data before the
676         // first brace, as might be produced by a later engine version)
677         for(;;)
678         {
679                 oldt = t;
680                 COM_ParseTokenConsole(&t);
681                 if (com_token[0] == '{')
682                 {
683                         t = oldt;
684                         break;
685                 }
686         }
687
688 // load the edicts out of the savegame file
689         SV_VM_Begin();
690         // -1 is the globals
691         entnum = -1;
692         for (;;)
693         {
694                 start = t;
695                 while (COM_ParseTokenConsole(&t))
696                         if (!strcmp(com_token, "}"))
697                                 break;
698                 if (!COM_ParseTokenConsole(&start))
699                 {
700                         // end of file
701                         break;
702                 }
703                 if (strcmp(com_token,"{"))
704                 {
705                         Mem_Free(text);
706                         Host_Error ("First token isn't a brace");
707                 }
708
709                 if (entnum == -1)
710                 {
711                         // parse the global vars
712                         PRVM_ED_ParseGlobals (start);
713                 }
714                 else
715                 {
716                         // parse an edict
717                         if (entnum >= MAX_EDICTS)
718                         {
719                                 Mem_Free(text);
720                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
721                         }
722                         while (entnum >= prog->max_edicts)
723                                 //SV_IncreaseEdicts();
724                                 PRVM_MEM_IncreaseEdicts();
725                         ent = PRVM_EDICT_NUM(entnum);
726                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
727                         ent->priv.server->free = false;
728                         PRVM_ED_ParseEdict (start, ent);
729
730                         // link it into the bsp tree
731                         if (!ent->priv.server->free)
732                                 SV_LinkEdict (ent, false);
733                 }
734
735                 entnum++;
736         }
737         Mem_Free(text);
738
739         prog->num_edicts = entnum;
740         sv.time = time;
741
742         for (i = 0;i < NUM_SPAWN_PARMS;i++)
743                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
744
745         SV_VM_End();
746
747         // make sure we're connected to loopback
748         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
749                 CL_EstablishConnection("local:1");
750 }
751
752 //============================================================================
753
754 /*
755 ======================
756 Host_Name_f
757 ======================
758 */
759 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
760 void Host_Name_f (void)
761 {
762         int i, j;
763         char newName[sizeof(host_client->name)];
764
765         if (Cmd_Argc () == 1)
766         {
767                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
768                 return;
769         }
770
771         if (Cmd_Argc () == 2)
772                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
773         else
774                 strlcpy (newName, Cmd_Args(), sizeof (newName));
775
776         for (i = 0, j = 0;newName[i];i++)
777                 if (newName[i] != '\r' && newName[i] != '\n')
778                         newName[j++] = newName[i];
779         newName[j] = 0;
780
781         if (cmd_source == src_command)
782         {
783                 Cvar_Set ("_cl_name", newName);
784                 CL_SetInfo("name", newName, true, false, false, false);
785                 return;
786         }
787
788         if (sv.time < host_client->nametime)
789         {
790                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
791                 return;
792         }
793
794         host_client->nametime = sv.time + 5;
795
796         // point the string back at updateclient->name to keep it safe
797         strlcpy (host_client->name, newName, sizeof (host_client->name));
798         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
799         if (strcmp(host_client->old_name, host_client->name))
800         {
801                 if (host_client->spawned)
802                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
803                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
804                 // send notification to all clients
805                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
806                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
807                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
808         }
809 }
810
811 /*
812 ======================
813 Host_Playermodel_f
814 ======================
815 */
816 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
817 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
818 void Host_Playermodel_f (void)
819 {
820         int i, j;
821         char newPath[sizeof(host_client->playermodel)];
822
823         if (Cmd_Argc () == 1)
824         {
825                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
826                 return;
827         }
828
829         if (Cmd_Argc () == 2)
830                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
831         else
832                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
833
834         for (i = 0, j = 0;newPath[i];i++)
835                 if (newPath[i] != '\r' && newPath[i] != '\n')
836                         newPath[j++] = newPath[i];
837         newPath[j] = 0;
838
839         if (cmd_source == src_command)
840         {
841                 Cvar_Set ("_cl_playermodel", newPath);
842                 CL_SetInfo("playermodel", newPath, true, false, false, false);
843                 return;
844         }
845
846         /*
847         if (sv.time < host_client->nametime)
848         {
849                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
850                 return;
851         }
852
853         host_client->nametime = sv.time + 5;
854         */
855
856         // point the string back at updateclient->name to keep it safe
857         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
858         if( prog->fieldoffsets.playermodel >= 0 )
859                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
860         if (strcmp(host_client->old_model, host_client->playermodel))
861         {
862                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
863                 /*// send notification to all clients
864                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
865                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
866                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
867         }
868 }
869
870 /*
871 ======================
872 Host_Playerskin_f
873 ======================
874 */
875 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
876 void Host_Playerskin_f (void)
877 {
878         int i, j;
879         char newPath[sizeof(host_client->playerskin)];
880
881         if (Cmd_Argc () == 1)
882         {
883                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
884                 return;
885         }
886
887         if (Cmd_Argc () == 2)
888                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
889         else
890                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
891
892         for (i = 0, j = 0;newPath[i];i++)
893                 if (newPath[i] != '\r' && newPath[i] != '\n')
894                         newPath[j++] = newPath[i];
895         newPath[j] = 0;
896
897         if (cmd_source == src_command)
898         {
899                 Cvar_Set ("_cl_playerskin", newPath);
900                 CL_SetInfo("playerskin", newPath, true, false, false, false);
901                 return;
902         }
903
904         /*
905         if (sv.time < host_client->nametime)
906         {
907                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
908                 return;
909         }
910
911         host_client->nametime = sv.time + 5;
912         */
913
914         // point the string back at updateclient->name to keep it safe
915         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
916         if( prog->fieldoffsets.playerskin >= 0 )
917                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
918         if (strcmp(host_client->old_skin, host_client->playerskin))
919         {
920                 //if (host_client->spawned)
921                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
922                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
923                 /*// send notification to all clients
924                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
925                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
926                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
927         }
928 }
929
930 void Host_Version_f (void)
931 {
932         Con_Printf("Version: %s build %s\n", gamename, buildstring);
933 }
934
935 void Host_Say(qboolean teamonly)
936 {
937         client_t *save;
938         int j, quoted;
939         const char *p1;
940         char *p2;
941         // LordHavoc: long say messages
942         char text[1024];
943         qboolean fromServer = false;
944
945         if (cmd_source == src_command)
946         {
947                 if (cls.state == ca_dedicated)
948                 {
949                         fromServer = true;
950                         teamonly = false;
951                 }
952                 else
953                 {
954                         Cmd_ForwardToServer ();
955                         return;
956                 }
957         }
958
959         if (Cmd_Argc () < 2)
960                 return;
961
962         if (!teamplay.integer)
963                 teamonly = false;
964
965         p1 = Cmd_Args();
966         quoted = false;
967         if (*p1 == '\"')
968         {
969                 quoted = true;
970                 p1++;
971         }
972         // note this uses the chat prefix \001
973         if (!fromServer)
974                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
975         else if(*(sv_adminnick.string))
976                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
977         else
978                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
979         p2 = text + strlen(text);
980         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
981         {
982                 if (p2[-1] == '\"' && quoted)
983                         quoted = false;
984                 p2[-1] = 0;
985                 p2--;
986         }
987         strlcat(text, "\n", sizeof(text));
988
989         // note: save is not a valid edict if fromServer is true
990         save = host_client;
991         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
992                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
993                         SV_ClientPrint(text);
994         host_client = save;
995
996         if (cls.state == ca_dedicated)
997                 Con_Print(&text[1]);
998 }
999
1000
1001 void Host_Say_f(void)
1002 {
1003         Host_Say(false);
1004 }
1005
1006
1007 void Host_Say_Team_f(void)
1008 {
1009         Host_Say(true);
1010 }
1011
1012
1013 void Host_Tell_f(void)
1014 {
1015         const char *playername_start = NULL;
1016         size_t playername_length = 0;
1017         int playernumber = 0;
1018         client_t *save;
1019         int j;
1020         const char *p1, *p2;
1021         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1022         qboolean fromServer = false;
1023
1024         if (cmd_source == src_command)
1025         {
1026                 if (cls.state == ca_dedicated)
1027                         fromServer = true;
1028                 else
1029                 {
1030                         Cmd_ForwardToServer ();
1031                         return;
1032                 }
1033         }
1034
1035         if (Cmd_Argc () < 2)
1036                 return;
1037
1038         // note this uses the chat prefix \001
1039         if (!fromServer)
1040                 sprintf (text, "\001%s tells you: ", host_client->name);
1041         else if(*(sv_adminnick.string))
1042                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1043         else
1044                 sprintf (text, "\001<%s tells you> ", hostname.string);
1045
1046         p1 = Cmd_Args();
1047         p2 = p1 + strlen(p1);
1048         // remove the target name
1049         while (p1 < p2 && *p1 == ' ')
1050                 p1++;
1051         if(*p1 == '#')
1052         {
1053                 ++p1;
1054                 while (p1 < p2 && *p1 == ' ')
1055                         p1++;
1056                 while (p1 < p2 && isdigit(*p1))
1057                 {
1058                         playernumber = playernumber * 10 + (*p1 - '0');
1059                         p1++;
1060                 }
1061                 --playernumber;
1062         }
1063         else if(*p1 == '"')
1064         {
1065                 ++p1;
1066                 playername_start = p1;
1067                 while (p1 < p2 && *p1 != '"')
1068                         p1++;
1069                 playername_length = p1 - playername_start;
1070                 if(p1 < p2)
1071                         p1++;
1072         }
1073         else
1074         {
1075                 playername_start = p1;
1076                 while (p1 < p2 && *p1 != ' ')
1077                         p1++;
1078                 playername_length = p1 - playername_start;
1079         }
1080         while (p1 < p2 && *p1 == ' ')
1081                 p1++;
1082         if(playername_start)
1083         {
1084                 // set playernumber to the right client
1085                 char namebuf[128];
1086                 if(playername_length >= sizeof(namebuf))
1087                 {
1088                         if (fromServer)
1089                                 Con_Print("Host_Tell: too long player name/ID\n");
1090                         else
1091                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1092                         return;
1093                 }
1094                 memcpy(namebuf, playername_start, playername_length);
1095                 namebuf[playername_length] = 0;
1096                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1097                 {
1098                         if (!svs.clients[playernumber].active)
1099                                 continue;
1100                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1101                                 break;
1102                 }
1103         }
1104         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1105         {
1106                 if (fromServer)
1107                         Con_Print("Host_Tell: invalid player name/ID\n");
1108                 else
1109                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1110                 return;
1111         }
1112         // remove trailing newlines
1113         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1114                 p2--;
1115         // remove quotes if present
1116         if (*p1 == '"')
1117         {
1118                 p1++;
1119                 if (p2[-1] == '"')
1120                         p2--;
1121                 else if (fromServer)
1122                         Con_Print("Host_Tell: missing end quote\n");
1123                 else
1124                         SV_ClientPrint("Host_Tell: missing end quote\n");
1125         }
1126         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1127                 p2--;
1128         if(p1 == p2)
1129                 return; // empty say
1130         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1131                 text[j++] = *p1++;
1132         text[j++] = '\n';
1133         text[j++] = 0;
1134
1135         save = host_client;
1136         host_client = svs.clients + playernumber;
1137         SV_ClientPrint(text);
1138         host_client = save;
1139 }
1140
1141
1142 /*
1143 ==================
1144 Host_Color_f
1145 ==================
1146 */
1147 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1148 void Host_Color(int changetop, int changebottom)
1149 {
1150         int top, bottom, playercolor;
1151
1152         // get top and bottom either from the provided values or the current values
1153         // (allows changing only top or bottom, or both at once)
1154         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1155         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1156
1157         top &= 15;
1158         bottom &= 15;
1159         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1160         //if (top > 13)
1161         //      top = 13;
1162         //if (bottom > 13)
1163         //      bottom = 13;
1164
1165         playercolor = top*16 + bottom;
1166
1167         if (cmd_source == src_command)
1168         {
1169                 Cvar_SetValueQuick(&cl_color, playercolor);
1170                 if (changetop >= 0)
1171                         CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1172                 if (changebottom >= 0)
1173                         CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1174                 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1175                 {
1176                         MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1177                         MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1178                 }
1179                 return;
1180         }
1181
1182         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1183                 return;
1184
1185         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1186         {
1187                 Con_DPrint("Calling SV_ChangeTeam\n");
1188                 prog->globals.server->time = sv.time;
1189                 prog->globals.generic[OFS_PARM0] = playercolor;
1190                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1191                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1192         }
1193         else
1194         {
1195                 prvm_eval_t *val;
1196                 if (host_client->edict)
1197                 {
1198                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1199                                 val->_float = playercolor;
1200                         host_client->edict->fields.server->team = bottom + 1;
1201                 }
1202                 host_client->colors = playercolor;
1203                 if (host_client->old_colors != host_client->colors)
1204                 {
1205                         host_client->old_colors = host_client->colors;
1206                         // send notification to all clients
1207                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1208                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1209                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1210                 }
1211         }
1212 }
1213
1214 void Host_Color_f(void)
1215 {
1216         int             top, bottom;
1217
1218         if (Cmd_Argc() == 1)
1219         {
1220                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1221                 Con_Print("color <0-15> [0-15]\n");
1222                 return;
1223         }
1224
1225         if (Cmd_Argc() == 2)
1226                 top = bottom = atoi(Cmd_Argv(1));
1227         else
1228         {
1229                 top = atoi(Cmd_Argv(1));
1230                 bottom = atoi(Cmd_Argv(2));
1231         }
1232         Host_Color(top, bottom);
1233 }
1234
1235 void Host_TopColor_f(void)
1236 {
1237         if (Cmd_Argc() == 1)
1238         {
1239                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1240                 Con_Print("topcolor <0-15>\n");
1241                 return;
1242         }
1243
1244         Host_Color(atoi(Cmd_Argv(1)), -1);
1245 }
1246
1247 void Host_BottomColor_f(void)
1248 {
1249         if (Cmd_Argc() == 1)
1250         {
1251                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1252                 Con_Print("bottomcolor <0-15>\n");
1253                 return;
1254         }
1255
1256         Host_Color(-1, atoi(Cmd_Argv(1)));
1257 }
1258
1259 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1260 void Host_Rate_f(void)
1261 {
1262         int rate;
1263
1264         if (Cmd_Argc() != 2)
1265         {
1266                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1267                 Con_Print("rate <bytespersecond>\n");
1268                 return;
1269         }
1270
1271         rate = atoi(Cmd_Argv(1));
1272
1273         if (cmd_source == src_command)
1274         {
1275                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1276                 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1277                 return;
1278         }
1279
1280         host_client->rate = rate;
1281 }
1282
1283 /*
1284 ==================
1285 Host_Kill_f
1286 ==================
1287 */
1288 void Host_Kill_f (void)
1289 {
1290         if (host_client->edict->fields.server->health <= 0)
1291         {
1292                 SV_ClientPrint("Can't suicide -- already dead!\n");
1293                 return;
1294         }
1295
1296         prog->globals.server->time = sv.time;
1297         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1298         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1299 }
1300
1301
1302 /*
1303 ==================
1304 Host_Pause_f
1305 ==================
1306 */
1307 void Host_Pause_f (void)
1308 {
1309         if (!pausable.integer)
1310                 SV_ClientPrint("Pause not allowed.\n");
1311         else
1312         {
1313                 sv.paused ^= 1;
1314                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1315                 // send notification to all clients
1316                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1317                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1318         }
1319 }
1320
1321 /*
1322 ======================
1323 Host_PModel_f
1324 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1325 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1326 ======================
1327 */
1328 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1329 static void Host_PModel_f (void)
1330 {
1331         int i;
1332         prvm_eval_t *val;
1333
1334         if (Cmd_Argc () == 1)
1335         {
1336                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1337                 return;
1338         }
1339         i = atoi(Cmd_Argv(1));
1340
1341         if (cmd_source == src_command)
1342         {
1343                 if (cl_pmodel.integer == i)
1344                         return;
1345                 Cvar_SetValue ("_cl_pmodel", i);
1346                 if (cls.state == ca_connected)
1347                         Cmd_ForwardToServer ();
1348                 return;
1349         }
1350
1351         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1352                 val->_float = i;
1353 }
1354
1355 //===========================================================================
1356
1357
1358 /*
1359 ==================
1360 Host_PreSpawn_f
1361 ==================
1362 */
1363 void Host_PreSpawn_f (void)
1364 {
1365         if (host_client->spawned)
1366         {
1367                 Con_Print("prespawn not valid -- already spawned\n");
1368                 return;
1369         }
1370
1371         if (host_client->netconnection)
1372         {
1373                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1374                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1375                 MSG_WriteByte (&host_client->netconnection->message, 2);
1376         }
1377
1378         // reset the name change timer because the client will send name soon
1379         host_client->nametime = 0;
1380 }
1381
1382 /*
1383 ==================
1384 Host_Spawn_f
1385 ==================
1386 */
1387 void Host_Spawn_f (void)
1388 {
1389         int i;
1390         client_t *client;
1391         int stats[MAX_CL_STATS];
1392
1393         if (host_client->spawned)
1394         {
1395                 Con_Print("Spawn not valid -- already spawned\n");
1396                 return;
1397         }
1398
1399         // reset name change timer again because they might want to change name
1400         // again in the first 5 seconds after connecting
1401         host_client->nametime = 0;
1402
1403         // LordHavoc: moved this above the QC calls at FrikaC's request
1404         // LordHavoc: commented this out
1405         //if (host_client->netconnection)
1406         //      SZ_Clear (&host_client->netconnection->message);
1407
1408         // run the entrance script
1409         if (sv.loadgame)
1410         {
1411                 // loaded games are fully initialized already
1412                 // if this is the last client to be connected, unpause
1413                 sv.paused = false;
1414
1415                 if (prog->funcoffsets.RestoreGame)
1416                 {
1417                         Con_DPrint("Calling RestoreGame\n");
1418                         prog->globals.server->time = sv.time;
1419                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1420                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1421                 }
1422         }
1423         else
1424         {
1425                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1426
1427                 // copy spawn parms out of the client_t
1428                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1429                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1430
1431                 // call the spawn function
1432                 host_client->clientconnectcalled = true;
1433                 prog->globals.server->time = sv.time;
1434                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1435                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1436
1437                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1438                         Con_Printf("%s entered the game\n", host_client->name);
1439
1440                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1441         }
1442
1443         if (!host_client->netconnection)
1444                 return;
1445
1446         // send time of update
1447         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1448         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1449
1450         // send all current names, colors, and frag counts
1451         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1452         {
1453                 if (!client->active)
1454                         continue;
1455                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1456                 MSG_WriteByte (&host_client->netconnection->message, i);
1457                 MSG_WriteString (&host_client->netconnection->message, client->name);
1458                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1459                 MSG_WriteByte (&host_client->netconnection->message, i);
1460                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1461                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1462                 MSG_WriteByte (&host_client->netconnection->message, i);
1463                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1464         }
1465
1466         // send all current light styles
1467         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1468         {
1469                 if (sv.lightstyles[i][0])
1470                 {
1471                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1472                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1473                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1474                 }
1475         }
1476
1477         // send some stats
1478         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1479         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1480         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1481
1482         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1483         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1484         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1485
1486         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1487         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1488         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1489
1490         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1491         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1492         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1493
1494         // send a fixangle
1495         // Never send a roll angle, because savegames can catch the server
1496         // in a state where it is expecting the client to correct the angle
1497         // and it won't happen if the game was just loaded, so you wind up
1498         // with a permanent head tilt
1499         if (sv.loadgame)
1500         {
1501                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1502                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1503                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1504                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1505                 sv.loadgame = false; // we're basically done with loading now
1506         }
1507         else
1508         {
1509                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1510                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1511                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1512                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1513         }
1514
1515         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1516
1517         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1518         MSG_WriteByte (&host_client->netconnection->message, 3);
1519 }
1520
1521 /*
1522 ==================
1523 Host_Begin_f
1524 ==================
1525 */
1526 void Host_Begin_f (void)
1527 {
1528         host_client->spawned = true;
1529 }
1530
1531 //===========================================================================
1532
1533
1534 /*
1535 ==================
1536 Host_Kick_f
1537
1538 Kicks a user off of the server
1539 ==================
1540 */
1541 void Host_Kick_f (void)
1542 {
1543         char *who;
1544         const char *message = NULL;
1545         client_t *save;
1546         int i;
1547         qboolean byNumber = false;
1548
1549         if (!sv.active)
1550                 return;
1551
1552         SV_VM_Begin();
1553         save = host_client;
1554
1555         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1556         {
1557                 i = (int)(atof(Cmd_Argv(2)) - 1);
1558                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1559                         return;
1560                 byNumber = true;
1561         }
1562         else
1563         {
1564                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1565                 {
1566                         if (!host_client->active)
1567                                 continue;
1568                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1569                                 break;
1570                 }
1571         }
1572
1573         if (i < svs.maxclients)
1574         {
1575                 if (cmd_source == src_command)
1576                 {
1577                         if (cls.state == ca_dedicated)
1578                                 who = "Console";
1579                         else
1580                                 who = cl_name.string;
1581                 }
1582                 else
1583                         who = save->name;
1584
1585                 // can't kick yourself!
1586                 if (host_client == save)
1587                         return;
1588
1589                 if (Cmd_Argc() > 2)
1590                 {
1591                         message = Cmd_Args();
1592                         COM_ParseTokenConsole(&message);
1593                         if (byNumber)
1594                         {
1595                                 message++;                                                      // skip the #
1596                                 while (*message == ' ')                         // skip white space
1597                                         message++;
1598                                 message += strlen(Cmd_Argv(2)); // skip the number
1599                         }
1600                         while (*message && *message == ' ')
1601                                 message++;
1602                 }
1603                 if (message)
1604                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1605                 else
1606                         SV_ClientPrintf("Kicked by %s\n", who);
1607                 SV_DropClient (false); // kicked
1608         }
1609
1610         host_client = save;
1611         SV_VM_End();
1612 }
1613
1614 /*
1615 ===============================================================================
1616
1617 DEBUGGING TOOLS
1618
1619 ===============================================================================
1620 */
1621
1622 /*
1623 ==================
1624 Host_Give_f
1625 ==================
1626 */
1627 void Host_Give_f (void)
1628 {
1629         const char *t;
1630         int v;
1631         prvm_eval_t *val;
1632
1633         if (!allowcheats)
1634         {
1635                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1636                 return;
1637         }
1638
1639         t = Cmd_Argv(1);
1640         v = atoi (Cmd_Argv(2));
1641
1642         switch (t[0])
1643         {
1644         case '0':
1645         case '1':
1646         case '2':
1647         case '3':
1648         case '4':
1649         case '5':
1650         case '6':
1651         case '7':
1652         case '8':
1653         case '9':
1654                 // MED 01/04/97 added hipnotic give stuff
1655                 if (gamemode == GAME_HIPNOTIC)
1656                 {
1657                         if (t[0] == '6')
1658                         {
1659                                 if (t[1] == 'a')
1660                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1661                                 else
1662                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1663                         }
1664                         else if (t[0] == '9')
1665                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1666                         else if (t[0] == '0')
1667                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1668                         else if (t[0] >= '2')
1669                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1670                 }
1671                 else
1672                 {
1673                         if (t[0] >= '2')
1674                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1675                 }
1676                 break;
1677
1678         case 's':
1679                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1680                         val->_float = v;
1681
1682                 host_client->edict->fields.server->ammo_shells = v;
1683                 break;
1684         case 'n':
1685                 if (gamemode == GAME_ROGUE)
1686                 {
1687                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1688                         {
1689                                 val->_float = v;
1690                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1691                                         host_client->edict->fields.server->ammo_nails = v;
1692                         }
1693                 }
1694                 else
1695                 {
1696                         host_client->edict->fields.server->ammo_nails = v;
1697                 }
1698                 break;
1699         case 'l':
1700                 if (gamemode == GAME_ROGUE)
1701                 {
1702                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1703                         if (val)
1704                         {
1705                                 val->_float = v;
1706                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1707                                         host_client->edict->fields.server->ammo_nails = v;
1708                         }
1709                 }
1710                 break;
1711         case 'r':
1712                 if (gamemode == GAME_ROGUE)
1713                 {
1714                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1715                         if (val)
1716                         {
1717                                 val->_float = v;
1718                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1719                                         host_client->edict->fields.server->ammo_rockets = v;
1720                         }
1721                 }
1722                 else
1723                 {
1724                         host_client->edict->fields.server->ammo_rockets = v;
1725                 }
1726                 break;
1727         case 'm':
1728                 if (gamemode == GAME_ROGUE)
1729                 {
1730                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1731                         if (val)
1732                         {
1733                                 val->_float = v;
1734                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1735                                         host_client->edict->fields.server->ammo_rockets = v;
1736                         }
1737                 }
1738                 break;
1739         case 'h':
1740                 host_client->edict->fields.server->health = v;
1741                 break;
1742         case 'c':
1743                 if (gamemode == GAME_ROGUE)
1744                 {
1745                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1746                         if (val)
1747                         {
1748                                 val->_float = v;
1749                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1750                                         host_client->edict->fields.server->ammo_cells = v;
1751                         }
1752                 }
1753                 else
1754                 {
1755                         host_client->edict->fields.server->ammo_cells = v;
1756                 }
1757                 break;
1758         case 'p':
1759                 if (gamemode == GAME_ROGUE)
1760                 {
1761                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1762                         if (val)
1763                         {
1764                                 val->_float = v;
1765                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1766                                         host_client->edict->fields.server->ammo_cells = v;
1767                         }
1768                 }
1769                 break;
1770         }
1771 }
1772
1773 prvm_edict_t    *FindViewthing (void)
1774 {
1775         int             i;
1776         prvm_edict_t    *e;
1777
1778         for (i=0 ; i<prog->num_edicts ; i++)
1779         {
1780                 e = PRVM_EDICT_NUM(i);
1781                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1782                         return e;
1783         }
1784         Con_Print("No viewthing on map\n");
1785         return NULL;
1786 }
1787
1788 /*
1789 ==================
1790 Host_Viewmodel_f
1791 ==================
1792 */
1793 void Host_Viewmodel_f (void)
1794 {
1795         prvm_edict_t    *e;
1796         model_t *m;
1797
1798         if (!sv.active)
1799                 return;
1800
1801         SV_VM_Begin();
1802         e = FindViewthing ();
1803         SV_VM_End();
1804         if (!e)
1805                 return;
1806
1807         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1808         if (!m || !m->loaded || !m->Draw)
1809         {
1810                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1811                 return;
1812         }
1813
1814         e->fields.server->frame = 0;
1815         cl.model_precache[(int)e->fields.server->modelindex] = m;
1816 }
1817
1818 /*
1819 ==================
1820 Host_Viewframe_f
1821 ==================
1822 */
1823 void Host_Viewframe_f (void)
1824 {
1825         prvm_edict_t    *e;
1826         int             f;
1827         model_t *m;
1828
1829         if (!sv.active)
1830                 return;
1831
1832         SV_VM_Begin();
1833         e = FindViewthing ();
1834         SV_VM_End();
1835         if (!e)
1836                 return;
1837         m = cl.model_precache[(int)e->fields.server->modelindex];
1838
1839         f = atoi(Cmd_Argv(1));
1840         if (f >= m->numframes)
1841                 f = m->numframes-1;
1842
1843         e->fields.server->frame = f;
1844 }
1845
1846
1847 void PrintFrameName (model_t *m, int frame)
1848 {
1849         if (m->animscenes)
1850                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1851         else
1852                 Con_Printf("frame %i\n", frame);
1853 }
1854
1855 /*
1856 ==================
1857 Host_Viewnext_f
1858 ==================
1859 */
1860 void Host_Viewnext_f (void)
1861 {
1862         prvm_edict_t    *e;
1863         model_t *m;
1864
1865         if (!sv.active)
1866                 return;
1867
1868         SV_VM_Begin();
1869         e = FindViewthing ();
1870         SV_VM_End();
1871         if (!e)
1872                 return;
1873         m = cl.model_precache[(int)e->fields.server->modelindex];
1874
1875         e->fields.server->frame = e->fields.server->frame + 1;
1876         if (e->fields.server->frame >= m->numframes)
1877                 e->fields.server->frame = m->numframes - 1;
1878
1879         PrintFrameName (m, (int)e->fields.server->frame);
1880 }
1881
1882 /*
1883 ==================
1884 Host_Viewprev_f
1885 ==================
1886 */
1887 void Host_Viewprev_f (void)
1888 {
1889         prvm_edict_t    *e;
1890         model_t *m;
1891
1892         if (!sv.active)
1893                 return;
1894
1895         SV_VM_Begin();
1896         e = FindViewthing ();
1897         SV_VM_End();
1898         if (!e)
1899                 return;
1900
1901         m = cl.model_precache[(int)e->fields.server->modelindex];
1902
1903         e->fields.server->frame = e->fields.server->frame - 1;
1904         if (e->fields.server->frame < 0)
1905                 e->fields.server->frame = 0;
1906
1907         PrintFrameName (m, (int)e->fields.server->frame);
1908 }
1909
1910 /*
1911 ===============================================================================
1912
1913 DEMO LOOP CONTROL
1914
1915 ===============================================================================
1916 */
1917
1918
1919 /*
1920 ==================
1921 Host_Startdemos_f
1922 ==================
1923 */
1924 void Host_Startdemos_f (void)
1925 {
1926         int             i, c;
1927
1928         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1929                 return;
1930
1931         c = Cmd_Argc() - 1;
1932         if (c > MAX_DEMOS)
1933         {
1934                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1935                 c = MAX_DEMOS;
1936         }
1937         Con_Printf("%i demo(s) in loop\n", c);
1938
1939         for (i=1 ; i<c+1 ; i++)
1940                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1941
1942         // LordHavoc: clear the remaining slots
1943         for (;i <= MAX_DEMOS;i++)
1944                 cls.demos[i-1][0] = 0;
1945
1946         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1947         {
1948                 cls.demonum = 0;
1949                 CL_NextDemo ();
1950         }
1951         else
1952                 cls.demonum = -1;
1953 }
1954
1955
1956 /*
1957 ==================
1958 Host_Demos_f
1959
1960 Return to looping demos
1961 ==================
1962 */
1963 void Host_Demos_f (void)
1964 {
1965         if (cls.state == ca_dedicated)
1966                 return;
1967         if (cls.demonum == -1)
1968                 cls.demonum = 1;
1969         CL_Disconnect_f ();
1970         CL_NextDemo ();
1971 }
1972
1973 /*
1974 ==================
1975 Host_Stopdemo_f
1976
1977 Return to looping demos
1978 ==================
1979 */
1980 void Host_Stopdemo_f (void)
1981 {
1982         if (!cls.demoplayback)
1983                 return;
1984         CL_Disconnect ();
1985         Host_ShutdownServer ();
1986 }
1987
1988 void Host_SendCvar_f (void)
1989 {
1990         int             i;
1991         cvar_t  *c;
1992         client_t *old;
1993
1994         if(Cmd_Argc() != 2)
1995                 return;
1996         c = Cvar_FindVar(Cmd_Argv(1));
1997         if (cls.state == ca_connected)
1998         {
1999                 // LordHavoc: if there is no such cvar or if it is private, send a
2000                 // reply indicating that it has no value
2001                 if(!c || (c->flags & CVAR_PRIVATE))
2002                         Cmd_ForwardStringToServer(va("sentcvar %s\n", c->name));
2003                 else
2004                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
2005                 return;
2006         }
2007         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2008                 return;
2009
2010         old = host_client;
2011         if (cls.state != ca_dedicated)
2012                 i = 1;
2013         else
2014                 i = 0;
2015         for(;i<svs.maxclients;i++)
2016                 if(svs.clients[i].active && svs.clients[i].netconnection)
2017                 {
2018                         host_client = &svs.clients[i];
2019                         Host_ClientCommands(va("sendcvar %s\n", c->name));
2020                 }
2021         host_client = old;
2022 }
2023
2024 static void MaxPlayers_f(void)
2025 {
2026         int n;
2027
2028         if (Cmd_Argc() != 2)
2029         {
2030                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2031                 return;
2032         }
2033
2034         if (sv.active)
2035         {
2036                 Con_Print("maxplayers can not be changed while a server is running.\n");
2037                 return;
2038         }
2039
2040         n = atoi(Cmd_Argv(1));
2041         n = bound(1, n, MAX_SCOREBOARD);
2042         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2043
2044         if (svs.clients)
2045                 Mem_Free(svs.clients);
2046         svs.maxclients = n;
2047         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2048         if (n == 1)
2049                 Cvar_Set ("deathmatch", "0");
2050         else
2051                 Cvar_Set ("deathmatch", "1");
2052 }
2053
2054 //=============================================================================
2055
2056 // QuakeWorld commands
2057
2058 /*
2059 =====================
2060 Host_Rcon_f
2061
2062   Send the rest of the command line over as
2063   an unconnected command.
2064 =====================
2065 */
2066 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2067 {
2068         int i;
2069         lhnetaddress_t to;
2070         lhnetsocket_t *mysocket;
2071
2072         if (!rcon_password.string || !rcon_password.string[0])
2073         {
2074                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2075                 return;
2076         }
2077
2078         for (i = 0;rcon_password.string[i];i++)
2079         {
2080                 if (rcon_password.string[i] <= ' ')
2081                 {
2082                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2083                         return;
2084                 }
2085         }
2086
2087         if (cls.netcon)
2088                 to = cls.netcon->peeraddress;
2089         else
2090         {
2091                 if (!rcon_address.string[0])
2092                 {
2093                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2094                         return;
2095                 }
2096                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2097         }
2098         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2099         if (mysocket)
2100         {
2101                 // simply put together the rcon packet and send it
2102                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2103         }
2104 }
2105
2106 /*
2107 ====================
2108 Host_User_f
2109
2110 user <name or userid>
2111
2112 Dump userdata / masterdata for a user
2113 ====================
2114 */
2115 void Host_User_f (void) // credit: taken from QuakeWorld
2116 {
2117         int             uid;
2118         int             i;
2119
2120         if (Cmd_Argc() != 2)
2121         {
2122                 Con_Printf ("Usage: user <username / userid>\n");
2123                 return;
2124         }
2125
2126         uid = atoi(Cmd_Argv(1));
2127
2128         for (i = 0;i < cl.maxclients;i++)
2129         {
2130                 if (!cl.scores[i].name[0])
2131                         continue;
2132                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2133                 {
2134                         InfoString_Print(cl.scores[i].qw_userinfo);
2135                         return;
2136                 }
2137         }
2138         Con_Printf ("User not in server.\n");
2139 }
2140
2141 /*
2142 ====================
2143 Host_Users_f
2144
2145 Dump userids for all current players
2146 ====================
2147 */
2148 void Host_Users_f (void) // credit: taken from QuakeWorld
2149 {
2150         int             i;
2151         int             c;
2152
2153         c = 0;
2154         Con_Printf ("userid frags name\n");
2155         Con_Printf ("------ ----- ----\n");
2156         for (i = 0;i < cl.maxclients;i++)
2157         {
2158                 if (cl.scores[i].name[0])
2159                 {
2160                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2161                         c++;
2162                 }
2163         }
2164
2165         Con_Printf ("%i total users\n", c);
2166 }
2167
2168 /*
2169 ==================
2170 Host_FullServerinfo_f
2171
2172 Sent by server when serverinfo changes
2173 ==================
2174 */
2175 // TODO: shouldn't this be a cvar instead?
2176 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2177 {
2178         char temp[512];
2179         if (Cmd_Argc() != 2)
2180         {
2181                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2182                 return;
2183         }
2184
2185         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2186         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2187         cl.qw_teamplay = atoi(temp);
2188 }
2189
2190 /*
2191 ==================
2192 Host_FullInfo_f
2193
2194 Allow clients to change userinfo
2195 ==================
2196 Casey was here :)
2197 */
2198 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2199 {
2200         char key[512];
2201         char value[512];
2202         char *o;
2203         const char *s;
2204
2205         if (Cmd_Argc() != 2)
2206         {
2207                 Con_Printf ("fullinfo <complete info string>\n");
2208                 return;
2209         }
2210
2211         s = Cmd_Argv(1);
2212         if (*s == '\\')
2213                 s++;
2214         while (*s)
2215         {
2216                 o = key;
2217                 while (*s && *s != '\\')
2218                         *o++ = *s++;
2219                 *o = 0;
2220
2221                 if (!*s)
2222                 {
2223                         Con_Printf ("MISSING VALUE\n");
2224                         return;
2225                 }
2226
2227                 o = value;
2228                 s++;
2229                 while (*s && *s != '\\')
2230                         *o++ = *s++;
2231                 *o = 0;
2232
2233                 if (*s)
2234                         s++;
2235
2236                 CL_SetInfo(key, value, false, false, false, false);
2237         }
2238 }
2239
2240 /*
2241 ==================
2242 CL_SetInfo_f
2243
2244 Allow clients to change userinfo
2245 ==================
2246 */
2247 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2248 {
2249         if (Cmd_Argc() == 1)
2250         {
2251                 InfoString_Print(cls.userinfo);
2252                 return;
2253         }
2254         if (Cmd_Argc() != 3)
2255         {
2256                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2257                 return;
2258         }
2259         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2260 }
2261
2262 /*
2263 ====================
2264 Host_Packet_f
2265
2266 packet <destination> <contents>
2267
2268 Contents allows \n escape character
2269 ====================
2270 */
2271 void Host_Packet_f (void) // credit: taken from QuakeWorld
2272 {
2273         char send[2048];
2274         int i, l;
2275         const char *in;
2276         char *out;
2277         lhnetaddress_t address;
2278         lhnetsocket_t *mysocket;
2279
2280         if (Cmd_Argc() != 3)
2281         {
2282                 Con_Printf ("packet <destination> <contents>\n");
2283                 return;
2284         }
2285
2286         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2287         {
2288                 Con_Printf ("Bad address\n");
2289                 return;
2290         }
2291
2292         in = Cmd_Argv(2);
2293         out = send+4;
2294         send[0] = send[1] = send[2] = send[3] = 0xff;
2295
2296         l = (int)strlen (in);
2297         for (i=0 ; i<l ; i++)
2298         {
2299                 if (out >= send + sizeof(send) - 1)
2300                         break;
2301                 if (in[i] == '\\' && in[i+1] == 'n')
2302                 {
2303                         *out++ = '\n';
2304                         i++;
2305                 }
2306                 else if (in[i] == '\\' && in[i+1] == '0')
2307                 {
2308                         *out++ = '\0';
2309                         i++;
2310                 }
2311                 else if (in[i] == '\\' && in[i+1] == 't')
2312                 {
2313                         *out++ = '\t';
2314                         i++;
2315                 }
2316                 else if (in[i] == '\\' && in[i+1] == 'r')
2317                 {
2318                         *out++ = '\r';
2319                         i++;
2320                 }
2321                 else if (in[i] == '\\' && in[i+1] == '"')
2322                 {
2323                         *out++ = '\"';
2324                         i++;
2325                 }
2326                 else
2327                         *out++ = in[i];
2328         }
2329
2330         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2331         if (mysocket)
2332                 NetConn_Write(mysocket, send, out - send, &address);
2333 }
2334
2335 /*
2336 ====================
2337 Host_Pings_f
2338
2339 Send back ping and packet loss update for all current players to this player
2340 ====================
2341 */
2342 void Host_Pings_f (void)
2343 {
2344         int             i, j, ping, packetloss;
2345         char temp[128];
2346
2347         if (!host_client->netconnection)
2348                 return;
2349
2350         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2351         {
2352                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2353                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2354         }
2355         for (i = 0;i < svs.maxclients;i++)
2356         {
2357                 packetloss = 0;
2358                 if (svs.clients[i].netconnection)
2359                         for (j = 0;j < 100;j++)
2360                                 packetloss += svs.clients[i].netconnection->packetlost[j];
2361                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2362                 ping = bound(0, ping, 9999);
2363                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2364                 {
2365                         // send qw_svc_updateping and qw_svc_updatepl messages
2366                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2367                         MSG_WriteShort(&host_client->netconnection->message, ping);
2368                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2369                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2370                 }
2371                 else
2372                 {
2373                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2374                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2375                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2376                 }
2377         }
2378         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2379                 MSG_WriteString(&host_client->netconnection->message, "\n");
2380 }
2381
2382 void Host_PingPLReport_f(void)
2383 {
2384         int i;
2385         int l = Cmd_Argc();
2386         if (l > cl.maxclients)
2387                 l = cl.maxclients;
2388         for (i = 0;i < l;i++)
2389         {
2390                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2391                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2392         }
2393 }
2394
2395 //=============================================================================
2396
2397 /*
2398 ==================
2399 Host_InitCommands
2400 ==================
2401 */
2402 void Host_InitCommands (void)
2403 {
2404         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2405
2406         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2407         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2408         if (gamemode == GAME_NEHAHRA)
2409         {
2410                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2411                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2412                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2413                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2414                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2415         }
2416         else
2417         {
2418                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2419                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2420                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2421                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2422                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2423         }
2424         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2425         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2426         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2427         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2428         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2429         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2430         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2431         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2432         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2433         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2434         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2435         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2436         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2437         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2438         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2439
2440         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2441         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2442         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2443
2444         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2445         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2446         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2447         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2448
2449         Cvar_RegisterVariable (&cl_name);
2450         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2451         Cvar_RegisterVariable (&cl_color);
2452         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2453         Cvar_RegisterVariable (&cl_rate);
2454         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2455         if (gamemode == GAME_NEHAHRA)
2456         {
2457                 Cvar_RegisterVariable (&cl_pmodel);
2458                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2459         }
2460
2461         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2462         Cvar_RegisterVariable (&cl_playermodel);
2463         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2464         Cvar_RegisterVariable (&cl_playerskin);
2465         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2466
2467         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2468         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2469         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2470         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2471
2472         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2473
2474         Cvar_RegisterVariable (&rcon_password);
2475         Cvar_RegisterVariable (&rcon_address);
2476         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2477         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2478         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2479         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2480         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2481         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2482         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2483         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2484         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2485
2486         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2487         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2488
2489         Cvar_RegisterVariable (&team);
2490         Cvar_RegisterVariable (&skin);
2491         Cvar_RegisterVariable (&noaim);
2492
2493         Cvar_RegisterVariable(&sv_cheats);
2494         Cvar_RegisterVariable(&sv_adminnick);
2495 }
2496