]> icculus.org git repositories - divverent/darkplaces.git/blob - host_cmd.c
some cleanup of shader permutation handling
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit ();
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272
273 #ifdef AUTODEMO_BROKEN
274 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
275         if (cl_autodemo.integer && !cls.demorecording)
276         {
277                 char demofile[MAX_OSPATH];
278
279                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
280
281                 Con_Printf ("Recording to %s.\n", demofile);
282
283                 cls.demofile = FS_Open (demofile, "wb", false, false);
284                 if (cls.demofile)
285                 {
286                         cls.forcetrack = -1;
287                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
288                 }
289                 else
290                         Con_Print ("ERROR: couldn't open.\n");
291
292                 cls.demorecording = true;
293         }
294 #endif
295 }
296
297 /*
298 ==================
299 Host_Changelevel_f
300
301 Goes to a new map, taking all clients along
302 ==================
303 */
304 void Host_Changelevel_f (void)
305 {
306         char level[MAX_QPATH];
307
308         if (Cmd_Argc() != 2)
309         {
310                 Con_Print("changelevel <levelname> : continue game on a new level\n");
311                 return;
312         }
313         // HACKHACKHACK
314         if (!sv.active) {
315                 Host_Map_f();
316                 return;
317         }
318
319         // remove menu
320         key_dest = key_game;
321
322         SV_VM_Begin();
323         SV_SaveSpawnparms ();
324         SV_VM_End();
325         allowcheats = sv_cheats.integer != 0;
326         strlcpy(level, Cmd_Argv(1), sizeof(level));
327         SV_SpawnServer(level);
328         if (sv.active && cls.state == ca_disconnected)
329                 CL_EstablishConnection("local:1");
330 }
331
332 /*
333 ==================
334 Host_Restart_f
335
336 Restarts the current server for a dead player
337 ==================
338 */
339 void Host_Restart_f (void)
340 {
341         char mapname[MAX_QPATH];
342
343         if (Cmd_Argc() != 1)
344         {
345                 Con_Print("restart : restart current level\n");
346                 return;
347         }
348         if (!sv.active)
349         {
350                 Con_Print("Only the server may restart\n");
351                 return;
352         }
353
354         // remove menu
355         key_dest = key_game;
356
357         allowcheats = sv_cheats.integer != 0;
358         strlcpy(mapname, sv.name, sizeof(mapname));
359         SV_SpawnServer(mapname);
360         if (sv.active && cls.state == ca_disconnected)
361                 CL_EstablishConnection("local:1");
362 }
363
364 /*
365 ==================
366 Host_Reconnect_f
367
368 This command causes the client to wait for the signon messages again.
369 This is sent just before a server changes levels
370 ==================
371 */
372 void Host_Reconnect_f (void)
373 {
374         if (cls.protocol == PROTOCOL_QUAKEWORLD)
375         {
376                 if (cls.qw_downloadmemory)  // don't change when downloading
377                         return;
378
379                 S_StopAllSounds();
380
381                 if (cls.netcon)
382                 {
383                         if (cls.state == ca_connected && cls.signon < SIGNONS)
384                         {
385                                 Con_Printf("reconnecting...\n");
386                                 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
387                                 MSG_WriteString(&cls.netcon->message, "new");
388                         }
389                         else
390                         {
391                                 char temp[128];
392                                 // if we have connected to a server recently, the userinfo
393                                 // will still contain its IP address, so get the address...
394                                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
395                                 if (temp[0])
396                                         CL_EstablishConnection(temp);
397                                 else
398                                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
399                         }
400                 }
401         }
402         else
403         {
404                 if (Cmd_Argc() != 1)
405                 {
406                         Con_Print("reconnect : wait for signon messages again\n");
407                         return;
408                 }
409                 if (!cls.signon)
410                 {
411                         Con_Print("reconnect: no signon, ignoring reconnect\n");
412                         return;
413                 }
414                 cls.signon = 0;         // need new connection messages
415         }
416 }
417
418 /*
419 =====================
420 Host_Connect_f
421
422 User command to connect to server
423 =====================
424 */
425 void Host_Connect_f (void)
426 {
427         if (Cmd_Argc() != 2)
428         {
429                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
430                 return;
431         }
432         CL_EstablishConnection(Cmd_Argv(1));
433 }
434
435
436 /*
437 ===============================================================================
438
439 LOAD / SAVE GAME
440
441 ===============================================================================
442 */
443
444 #define SAVEGAME_VERSION        5
445
446 /*
447 ===============
448 Host_SavegameComment
449
450 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
451 ===============
452 */
453 void Host_SavegameComment (char *text)
454 {
455         int             i;
456         char    kills[20];
457
458         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
459                 text[i] = ' ';
460         // LordHavoc: added min() to prevent overflow
461         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
462         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
463         memcpy (text+22, kills, strlen(kills));
464         // convert space to _ to make stdio happy
465         // LordHavoc: convert control characters to _ as well
466         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
467                 if (text[i] <= ' ')
468                         text[i] = '_';
469         text[SAVEGAME_COMMENT_LENGTH] = '\0';
470 }
471
472
473 /*
474 ===============
475 Host_Savegame_f
476 ===============
477 */
478 void Host_Savegame_f (void)
479 {
480         char    name[MAX_QPATH];
481         qfile_t *f;
482         int             i;
483         char    comment[SAVEGAME_COMMENT_LENGTH+1];
484
485         if (cls.state != ca_connected || !sv.active)
486         {
487                 Con_Print("Not playing a local game.\n");
488                 return;
489         }
490
491         if (cl.intermission)
492         {
493                 Con_Print("Can't save in intermission.\n");
494                 return;
495         }
496
497         for (i = 0;i < svs.maxclients;i++)
498         {
499                 if (svs.clients[i].active)
500                 {
501                         if (i > 0)
502                         {
503                                 Con_Print("Can't save multiplayer games.\n");
504                                 return;
505                         }
506                         if (svs.clients[i].edict->fields.server->deadflag)
507                         {
508                                 Con_Print("Can't savegame with a dead player\n");
509                                 return;
510                         }
511                 }
512         }
513
514         if (Cmd_Argc() != 2)
515         {
516                 Con_Print("save <savename> : save a game\n");
517                 return;
518         }
519
520         if (strstr(Cmd_Argv(1), ".."))
521         {
522                 Con_Print("Relative pathnames are not allowed.\n");
523                 return;
524         }
525
526         strlcpy (name, Cmd_Argv(1), sizeof (name));
527         FS_DefaultExtension (name, ".sav", sizeof (name));
528
529         Con_Printf("Saving game to %s...\n", name);
530         f = FS_Open (name, "wb", false, false);
531         if (!f)
532         {
533                 Con_Print("ERROR: couldn't open.\n");
534                 return;
535         }
536
537         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
538         Host_SavegameComment (comment);
539         FS_Printf(f, "%s\n", comment);
540         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
541                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
542         FS_Printf(f, "%d\n", current_skill);
543         FS_Printf(f, "%s\n", sv.name);
544         FS_Printf(f, "%f\n",sv.time);
545
546         // write the light styles
547         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
548         {
549                 if (sv.lightstyles[i][0])
550                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
551                 else
552                         FS_Print(f,"m\n");
553         }
554
555         SV_VM_Begin();
556
557         PRVM_ED_WriteGlobals (f);
558         for (i=0 ; i<prog->num_edicts ; i++)
559                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
560
561         SV_VM_End();
562
563         FS_Close (f);
564         Con_Print("done.\n");
565 }
566
567
568 /*
569 ===============
570 Host_Loadgame_f
571 ===============
572 */
573 void Host_Loadgame_f (void)
574 {
575         char filename[MAX_QPATH];
576         char mapname[MAX_QPATH];
577         float time;
578         const char *start;
579         const char *t;
580         const char *oldt;
581         char *text;
582         prvm_edict_t *ent;
583         int i;
584         int entnum;
585         int version;
586         float spawn_parms[NUM_SPAWN_PARMS];
587
588         if (Cmd_Argc() != 2)
589         {
590                 Con_Print("load <savename> : load a game\n");
591                 return;
592         }
593
594         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
595         FS_DefaultExtension (filename, ".sav", sizeof (filename));
596
597         Con_Printf("Loading game from %s...\n", filename);
598
599         cls.demonum = -1;               // stop demo loop in case this fails
600
601         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
602         if (!text)
603         {
604                 Con_Print("ERROR: couldn't open.\n");
605                 return;
606         }
607
608         // version
609         COM_ParseTokenConsole(&t);
610         version = atoi(com_token);
611         if (version != SAVEGAME_VERSION)
612         {
613                 Mem_Free(text);
614                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
615                 return;
616         }
617
618         // description
619         // this is a little hard to parse, as : is a separator in COM_ParseToken,
620         // so use the console parser instead
621         COM_ParseTokenConsole(&t);
622
623         for (i = 0;i < NUM_SPAWN_PARMS;i++)
624         {
625                 COM_ParseTokenConsole(&t);
626                 spawn_parms[i] = atof(com_token);
627         }
628         // skill
629         COM_ParseTokenConsole(&t);
630 // this silliness is so we can load 1.06 save files, which have float skill values
631         current_skill = (int)(atof(com_token) + 0.5);
632         Cvar_SetValue ("skill", (float)current_skill);
633
634         // mapname
635         COM_ParseTokenConsole(&t);
636         strlcpy (mapname, com_token, sizeof(mapname));
637
638         // time
639         COM_ParseTokenConsole(&t);
640         time = atof(com_token);
641
642         allowcheats = sv_cheats.integer != 0;
643
644         SV_SpawnServer (mapname);
645         if (!sv.active)
646         {
647                 Mem_Free(text);
648                 Con_Print("Couldn't load map\n");
649                 return;
650         }
651         sv.paused = true;               // pause until all clients connect
652         sv.loadgame = true;
653
654 // load the light styles
655
656         for (i = 0;i < MAX_LIGHTSTYLES;i++)
657         {
658                 // light style
659                 oldt = t;
660                 COM_ParseTokenConsole(&t);
661                 // if this is a 64 lightstyle savegame produced by Quake, stop now
662                 // we have to check this because darkplaces saves 256 lightstyle savegames
663                 if (com_token[0] == '{')
664                 {
665                         t = oldt;
666                         break;
667                 }
668                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
669         }
670
671         // now skip everything before the first opening brace
672         // (this is for forward compatibility, so that older versions (at
673         // least ones with this fix) can load savegames with extra data before the
674         // first brace, as might be produced by a later engine version)
675         for(;;)
676         {
677                 oldt = t;
678                 COM_ParseTokenConsole(&t);
679                 if (com_token[0] == '{')
680                 {
681                         t = oldt;
682                         break;
683                 }
684         }
685
686 // load the edicts out of the savegame file
687         SV_VM_Begin();
688         // -1 is the globals
689         entnum = -1;
690         for (;;)
691         {
692                 start = t;
693                 while (COM_ParseTokenConsole(&t))
694                         if (!strcmp(com_token, "}"))
695                                 break;
696                 if (!COM_ParseTokenConsole(&start))
697                 {
698                         // end of file
699                         break;
700                 }
701                 if (strcmp(com_token,"{"))
702                 {
703                         Mem_Free(text);
704                         Host_Error ("First token isn't a brace");
705                 }
706
707                 if (entnum == -1)
708                 {
709                         // parse the global vars
710                         PRVM_ED_ParseGlobals (start);
711                 }
712                 else
713                 {
714                         // parse an edict
715                         if (entnum >= MAX_EDICTS)
716                         {
717                                 Mem_Free(text);
718                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
719                         }
720                         while (entnum >= prog->max_edicts)
721                                 //SV_IncreaseEdicts();
722                                 PRVM_MEM_IncreaseEdicts();
723                         ent = PRVM_EDICT_NUM(entnum);
724                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
725                         ent->priv.server->free = false;
726                         PRVM_ED_ParseEdict (start, ent);
727
728                         // link it into the bsp tree
729                         if (!ent->priv.server->free)
730                                 SV_LinkEdict (ent, false);
731                 }
732
733                 entnum++;
734         }
735         Mem_Free(text);
736
737         prog->num_edicts = entnum;
738         sv.time = time;
739
740         for (i = 0;i < NUM_SPAWN_PARMS;i++)
741                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
742
743         SV_VM_End();
744
745         // make sure we're connected to loopback
746         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
747                 CL_EstablishConnection("local:1");
748 }
749
750 //============================================================================
751
752 /*
753 ======================
754 Host_Name_f
755 ======================
756 */
757 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
758 void Host_Name_f (void)
759 {
760         int i, j;
761         char newName[sizeof(host_client->name)];
762
763         if (Cmd_Argc () == 1)
764         {
765                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
766                 return;
767         }
768
769         if (Cmd_Argc () == 2)
770                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
771         else
772                 strlcpy (newName, Cmd_Args(), sizeof (newName));
773
774         for (i = 0, j = 0;newName[i];i++)
775                 if (newName[i] != '\r' && newName[i] != '\n')
776                         newName[j++] = newName[i];
777         newName[j] = 0;
778
779         if (cmd_source == src_command)
780         {
781                 Cvar_Set ("_cl_name", newName);
782                 CL_SetInfo("name", newName, true, false, false, false);
783                 return;
784         }
785
786         if (sv.time < host_client->nametime)
787         {
788                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
789                 return;
790         }
791
792         host_client->nametime = sv.time + 5;
793
794         // point the string back at updateclient->name to keep it safe
795         strlcpy (host_client->name, newName, sizeof (host_client->name));
796         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
797         if (strcmp(host_client->old_name, host_client->name))
798         {
799                 if (host_client->spawned)
800                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
801                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
802                 // send notification to all clients
803                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
804                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
805                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
806         }
807 }
808
809 /*
810 ======================
811 Host_Playermodel_f
812 ======================
813 */
814 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
815 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
816 void Host_Playermodel_f (void)
817 {
818         int i, j;
819         char newPath[sizeof(host_client->playermodel)];
820
821         if (Cmd_Argc () == 1)
822         {
823                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
824                 return;
825         }
826
827         if (Cmd_Argc () == 2)
828                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
829         else
830                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
831
832         for (i = 0, j = 0;newPath[i];i++)
833                 if (newPath[i] != '\r' && newPath[i] != '\n')
834                         newPath[j++] = newPath[i];
835         newPath[j] = 0;
836
837         if (cmd_source == src_command)
838         {
839                 Cvar_Set ("_cl_playermodel", newPath);
840                 CL_SetInfo("playermodel", newPath, true, false, false, false);
841                 return;
842         }
843
844         /*
845         if (sv.time < host_client->nametime)
846         {
847                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
848                 return;
849         }
850
851         host_client->nametime = sv.time + 5;
852         */
853
854         // point the string back at updateclient->name to keep it safe
855         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
856         if( eval_playermodel )
857                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
858         if (strcmp(host_client->old_model, host_client->playermodel))
859         {
860                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
861                 /*// send notification to all clients
862                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
863                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
864                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
865         }
866 }
867
868 /*
869 ======================
870 Host_Playerskin_f
871 ======================
872 */
873 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
874 void Host_Playerskin_f (void)
875 {
876         int i, j;
877         char newPath[sizeof(host_client->playerskin)];
878
879         if (Cmd_Argc () == 1)
880         {
881                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
882                 return;
883         }
884
885         if (Cmd_Argc () == 2)
886                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
887         else
888                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
889
890         for (i = 0, j = 0;newPath[i];i++)
891                 if (newPath[i] != '\r' && newPath[i] != '\n')
892                         newPath[j++] = newPath[i];
893         newPath[j] = 0;
894
895         if (cmd_source == src_command)
896         {
897                 Cvar_Set ("_cl_playerskin", newPath);
898                 CL_SetInfo("playerskin", newPath, true, false, false, false);
899                 return;
900         }
901
902         /*
903         if (sv.time < host_client->nametime)
904         {
905                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
906                 return;
907         }
908
909         host_client->nametime = sv.time + 5;
910         */
911
912         // point the string back at updateclient->name to keep it safe
913         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
914         if( eval_playerskin )
915                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
916         if (strcmp(host_client->old_skin, host_client->playerskin))
917         {
918                 //if (host_client->spawned)
919                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
920                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
921                 /*// send notification to all clients
922                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
923                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
924                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
925         }
926 }
927
928 void Host_Version_f (void)
929 {
930         Con_Printf("Version: %s build %s\n", gamename, buildstring);
931 }
932
933 void Host_Say(qboolean teamonly)
934 {
935         client_t *save;
936         int j, quoted;
937         const char *p1;
938         char *p2;
939         // LordHavoc: long say messages
940         char text[1024];
941         qboolean fromServer = false;
942
943         if (cmd_source == src_command)
944         {
945                 if (cls.state == ca_dedicated)
946                 {
947                         fromServer = true;
948                         teamonly = false;
949                 }
950                 else
951                 {
952                         Cmd_ForwardToServer ();
953                         return;
954                 }
955         }
956
957         if (Cmd_Argc () < 2)
958                 return;
959
960         if (!teamplay.integer)
961                 teamonly = false;
962
963         p1 = Cmd_Args();
964         quoted = false;
965         if (*p1 == '\"')
966         {
967                 quoted = true;
968                 p1++;
969         }
970         // note this uses the chat prefix \001
971         if (!fromServer)
972                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
973         else if(*(sv_adminnick.string))
974                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
975         else
976                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
977         p2 = text + strlen(text);
978         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
979         {
980                 if (p2[-1] == '\"' && quoted)
981                         quoted = false;
982                 p2[-1] = 0;
983                 p2--;
984         }
985         strlcat(text, "\n", sizeof(text));
986
987         // note: save is not a valid edict if fromServer is true
988         save = host_client;
989         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
990                 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
991                         SV_ClientPrint(text);
992         host_client = save;
993
994         if (cls.state == ca_dedicated)
995                 Con_Print(&text[1]);
996 }
997
998
999 void Host_Say_f(void)
1000 {
1001         Host_Say(false);
1002 }
1003
1004
1005 void Host_Say_Team_f(void)
1006 {
1007         Host_Say(true);
1008 }
1009
1010
1011 void Host_Tell_f(void)
1012 {
1013         const char *playername_start = NULL;
1014         size_t playername_length = 0;
1015         int playernumber = 0;
1016         client_t *save;
1017         int j;
1018         const char *p1, *p2;
1019         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1020         qboolean fromServer = false;
1021
1022         if (cmd_source == src_command)
1023         {
1024                 if (cls.state == ca_dedicated)
1025                         fromServer = true;
1026                 else
1027                 {
1028                         Cmd_ForwardToServer ();
1029                         return;
1030                 }
1031         }
1032
1033         if (Cmd_Argc () < 2)
1034                 return;
1035
1036         // note this uses the chat prefix \001
1037         if (!fromServer)
1038                 sprintf (text, "\001%s tells you: ", host_client->name);
1039         else if(*(sv_adminnick.string))
1040                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1041         else
1042                 sprintf (text, "\001<%s tells you> ", hostname.string);
1043
1044         p1 = Cmd_Args();
1045         p2 = p1 + strlen(p1);
1046         // remove the target name
1047         while (p1 < p2 && *p1 == ' ')
1048                 p1++;
1049         if(*p1 == '#')
1050         {
1051                 ++p1;
1052                 while (p1 < p2 && *p1 == ' ')
1053                         p1++;
1054                 while (p1 < p2 && isdigit(*p1))
1055                 {
1056                         playernumber = playernumber * 10 + (*p1 - '0');
1057                         p1++;
1058                 }
1059                 --playernumber;
1060         }
1061         else if(*p1 == '"')
1062         {
1063                 ++p1;
1064                 playername_start = p1;
1065                 while (p1 < p2 && *p1 != '"')
1066                         p1++;
1067                 playername_length = p1 - playername_start;
1068                 if(p1 < p2)
1069                         p1++;
1070         }
1071         else
1072         {
1073                 playername_start = p1;
1074                 while (p1 < p2 && *p1 != ' ')
1075                         p1++;
1076                 playername_length = p1 - playername_start;
1077         }
1078         while (p1 < p2 && *p1 == ' ')
1079                 p1++;
1080         if(playername_start)
1081         {
1082                 // set playernumber to the right client
1083                 char namebuf[128];
1084                 if(playername_length >= sizeof(namebuf))
1085                 {
1086                         if (fromServer)
1087                                 Con_Print("Host_Tell: too long player name/ID\n");
1088                         else
1089                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1090                         return;
1091                 }
1092                 memcpy(namebuf, playername_start, playername_length);
1093                 namebuf[playername_length] = 0;
1094                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1095                 {
1096                         if (!svs.clients[playernumber].spawned)
1097                                 continue;
1098                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1099                                 break;
1100                 }
1101         }
1102         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].spawned))
1103         {
1104                 if (fromServer)
1105                         Con_Print("Host_Tell: invalid player name/ID\n");
1106                 else
1107                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1108                 return;
1109         }
1110         // remove trailing newlines
1111         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1112                 p2--;
1113         // remove quotes if present
1114         if (*p1 == '"')
1115         {
1116                 p1++;
1117                 if (p2[-1] == '"')
1118                         p2--;
1119                 else if (fromServer)
1120                         Con_Print("Host_Tell: missing end quote\n");
1121                 else
1122                         SV_ClientPrint("Host_Tell: missing end quote\n");
1123         }
1124         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1125                 p2--;
1126         if(p1 == p2)
1127                 return; // empty say
1128         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1129                 text[j++] = *p1++;
1130         text[j++] = '\n';
1131         text[j++] = 0;
1132
1133         save = host_client;
1134         host_client = svs.clients + playernumber;
1135         SV_ClientPrint(text);
1136         host_client = save;
1137 }
1138
1139
1140 /*
1141 ==================
1142 Host_Color_f
1143 ==================
1144 */
1145 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1146 void Host_Color(int changetop, int changebottom)
1147 {
1148         int top, bottom, playercolor;
1149         mfunction_t *f;
1150         func_t SV_ChangeTeam;
1151
1152         // get top and bottom either from the provided values or the current values
1153         // (allows changing only top or bottom, or both at once)
1154         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1155         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1156
1157         top &= 15;
1158         bottom &= 15;
1159         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1160         //if (top > 13)
1161         //      top = 13;
1162         //if (bottom > 13)
1163         //      bottom = 13;
1164
1165         playercolor = top*16 + bottom;
1166
1167         if (cmd_source == src_command)
1168         {
1169                 Cvar_SetValueQuick(&cl_color, playercolor);
1170                 if (changetop >= 0)
1171                         CL_SetInfo("topcolor", va("%i", top), true, false, false, false);
1172                 if (changebottom >= 0)
1173                         CL_SetInfo("bottomcolor", va("%i", bottom), true, false, false, false);
1174                 if (cls.protocol != PROTOCOL_QUAKEWORLD && cls.netcon)
1175                 {
1176                         MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1177                         MSG_WriteString(&cls.netcon->message, va("color %i %i", top, bottom));
1178                 }
1179                 return;
1180         }
1181
1182         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1183                 return;
1184
1185         if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1186         {
1187                 Con_DPrint("Calling SV_ChangeTeam\n");
1188                 prog->globals.server->time = sv.time;
1189                 prog->globals.generic[OFS_PARM0] = playercolor;
1190                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1191                 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1192         }
1193         else
1194         {
1195                 prvm_eval_t *val;
1196                 if (host_client->edict)
1197                 {
1198                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1199                                 val->_float = playercolor;
1200                         host_client->edict->fields.server->team = bottom + 1;
1201                 }
1202                 host_client->colors = playercolor;
1203                 if (host_client->old_colors != host_client->colors)
1204                 {
1205                         host_client->old_colors = host_client->colors;
1206                         // send notification to all clients
1207                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1208                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1209                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1210                 }
1211         }
1212 }
1213
1214 void Host_Color_f(void)
1215 {
1216         int             top, bottom;
1217
1218         if (Cmd_Argc() == 1)
1219         {
1220                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1221                 Con_Print("color <0-15> [0-15]\n");
1222                 return;
1223         }
1224
1225         if (Cmd_Argc() == 2)
1226                 top = bottom = atoi(Cmd_Argv(1));
1227         else
1228         {
1229                 top = atoi(Cmd_Argv(1));
1230                 bottom = atoi(Cmd_Argv(2));
1231         }
1232         Host_Color(top, bottom);
1233 }
1234
1235 void Host_TopColor_f(void)
1236 {
1237         if (Cmd_Argc() == 1)
1238         {
1239                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1240                 Con_Print("topcolor <0-15>\n");
1241                 return;
1242         }
1243
1244         Host_Color(atoi(Cmd_Argv(1)), -1);
1245 }
1246
1247 void Host_BottomColor_f(void)
1248 {
1249         if (Cmd_Argc() == 1)
1250         {
1251                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1252                 Con_Print("bottomcolor <0-15>\n");
1253                 return;
1254         }
1255
1256         Host_Color(-1, atoi(Cmd_Argv(1)));
1257 }
1258
1259 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1260 void Host_Rate_f(void)
1261 {
1262         int rate;
1263
1264         if (Cmd_Argc() != 2)
1265         {
1266                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1267                 Con_Print("rate <bytespersecond>\n");
1268                 return;
1269         }
1270
1271         rate = atoi(Cmd_Argv(1));
1272
1273         if (cmd_source == src_command)
1274         {
1275                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1276                 CL_SetInfo("rate", va("%i", rate), true, false, false, false);
1277                 return;
1278         }
1279
1280         host_client->rate = rate;
1281 }
1282
1283 /*
1284 ==================
1285 Host_Kill_f
1286 ==================
1287 */
1288 void Host_Kill_f (void)
1289 {
1290         if (host_client->edict->fields.server->health <= 0)
1291         {
1292                 SV_ClientPrint("Can't suicide -- already dead!\n");
1293                 return;
1294         }
1295
1296         prog->globals.server->time = sv.time;
1297         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1298         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1299 }
1300
1301
1302 /*
1303 ==================
1304 Host_Pause_f
1305 ==================
1306 */
1307 void Host_Pause_f (void)
1308 {
1309         if (!pausable.integer)
1310                 SV_ClientPrint("Pause not allowed.\n");
1311         else
1312         {
1313                 sv.paused ^= 1;
1314                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1315                 // send notification to all clients
1316                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1317                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1318         }
1319 }
1320
1321 /*
1322 ======================
1323 Host_PModel_f
1324 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1325 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1326 ======================
1327 */
1328 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1329 static void Host_PModel_f (void)
1330 {
1331         int i;
1332         prvm_eval_t *val;
1333
1334         if (Cmd_Argc () == 1)
1335         {
1336                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1337                 return;
1338         }
1339         i = atoi(Cmd_Argv(1));
1340
1341         if (cmd_source == src_command)
1342         {
1343                 if (cl_pmodel.integer == i)
1344                         return;
1345                 Cvar_SetValue ("_cl_pmodel", i);
1346                 if (cls.state == ca_connected)
1347                         Cmd_ForwardToServer ();
1348                 return;
1349         }
1350
1351         if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1352                 val->_float = i;
1353 }
1354
1355 //===========================================================================
1356
1357
1358 /*
1359 ==================
1360 Host_PreSpawn_f
1361 ==================
1362 */
1363 void Host_PreSpawn_f (void)
1364 {
1365         if (host_client->spawned)
1366         {
1367                 Con_Print("prespawn not valid -- already spawned\n");
1368                 return;
1369         }
1370
1371         if (host_client->netconnection)
1372         {
1373                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1374                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1375                 MSG_WriteByte (&host_client->netconnection->message, 2);
1376         }
1377
1378         // reset the name change timer because the client will send name soon
1379         host_client->nametime = 0;
1380 }
1381
1382 /*
1383 ==================
1384 Host_Spawn_f
1385 ==================
1386 */
1387 void Host_Spawn_f (void)
1388 {
1389         int i;
1390         client_t *client;
1391         func_t RestoreGame;
1392         mfunction_t *f;
1393         int stats[MAX_CL_STATS];
1394
1395         if (host_client->spawned)
1396         {
1397                 Con_Print("Spawn not valid -- already spawned\n");
1398                 return;
1399         }
1400
1401         // reset name change timer again because they might want to change name
1402         // again in the first 5 seconds after connecting
1403         host_client->nametime = 0;
1404
1405         // LordHavoc: moved this above the QC calls at FrikaC's request
1406         // LordHavoc: commented this out
1407         //if (host_client->netconnection)
1408         //      SZ_Clear (&host_client->netconnection->message);
1409
1410         // run the entrance script
1411         if (sv.loadgame)
1412         {
1413                 // loaded games are fully initialized already
1414                 // if this is the last client to be connected, unpause
1415                 sv.paused = false;
1416
1417                 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1418                 if ((RestoreGame = (func_t)(f - prog->functions)))
1419                 {
1420                         Con_DPrint("Calling RestoreGame\n");
1421                         prog->globals.server->time = sv.time;
1422                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1423                         PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1424                 }
1425         }
1426         else
1427         {
1428                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1429
1430                 // copy spawn parms out of the client_t
1431                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1432                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1433
1434                 // call the spawn function
1435                 host_client->clientconnectcalled = true;
1436                 prog->globals.server->time = sv.time;
1437                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1438                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1439
1440                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1441                         Con_Printf("%s entered the game\n", host_client->name);
1442
1443                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1444         }
1445
1446         if (!host_client->netconnection)
1447                 return;
1448
1449         // send time of update
1450         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1451         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1452
1453         // send all current names, colors, and frag counts
1454         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1455         {
1456                 if (!client->active)
1457                         continue;
1458                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1459                 MSG_WriteByte (&host_client->netconnection->message, i);
1460                 MSG_WriteString (&host_client->netconnection->message, client->name);
1461                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1462                 MSG_WriteByte (&host_client->netconnection->message, i);
1463                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1464                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1465                 MSG_WriteByte (&host_client->netconnection->message, i);
1466                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1467         }
1468
1469         // send all current light styles
1470         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1471         {
1472                 if (sv.lightstyles[i][0])
1473                 {
1474                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1475                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1476                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1477                 }
1478         }
1479
1480         // send some stats
1481         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1482         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1483         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1484
1485         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1486         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1487         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1488
1489         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1490         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1491         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1492
1493         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1494         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1495         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1496
1497         // send a fixangle
1498         // Never send a roll angle, because savegames can catch the server
1499         // in a state where it is expecting the client to correct the angle
1500         // and it won't happen if the game was just loaded, so you wind up
1501         // with a permanent head tilt
1502         if (sv.loadgame)
1503         {
1504                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1505                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1506                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1507                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1508                 sv.loadgame = false; // we're basically done with loading now
1509         }
1510         else
1511         {
1512                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1513                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1514                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1515                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1516         }
1517
1518         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1519
1520         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1521         MSG_WriteByte (&host_client->netconnection->message, 3);
1522 }
1523
1524 /*
1525 ==================
1526 Host_Begin_f
1527 ==================
1528 */
1529 void Host_Begin_f (void)
1530 {
1531         host_client->spawned = true;
1532 }
1533
1534 //===========================================================================
1535
1536
1537 /*
1538 ==================
1539 Host_Kick_f
1540
1541 Kicks a user off of the server
1542 ==================
1543 */
1544 void Host_Kick_f (void)
1545 {
1546         char *who;
1547         const char *message = NULL;
1548         client_t *save;
1549         int i;
1550         qboolean byNumber = false;
1551
1552         if (!sv.active)
1553                 return;
1554
1555         SV_VM_Begin();
1556         save = host_client;
1557
1558         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1559         {
1560                 i = (int)(atof(Cmd_Argv(2)) - 1);
1561                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1562                         return;
1563                 byNumber = true;
1564         }
1565         else
1566         {
1567                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1568                 {
1569                         if (!host_client->active)
1570                                 continue;
1571                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1572                                 break;
1573                 }
1574         }
1575
1576         if (i < svs.maxclients)
1577         {
1578                 if (cmd_source == src_command)
1579                 {
1580                         if (cls.state == ca_dedicated)
1581                                 who = "Console";
1582                         else
1583                                 who = cl_name.string;
1584                 }
1585                 else
1586                         who = save->name;
1587
1588                 // can't kick yourself!
1589                 if (host_client == save)
1590                         return;
1591
1592                 if (Cmd_Argc() > 2)
1593                 {
1594                         message = Cmd_Args();
1595                         COM_ParseTokenConsole(&message);
1596                         if (byNumber)
1597                         {
1598                                 message++;                                                      // skip the #
1599                                 while (*message == ' ')                         // skip white space
1600                                         message++;
1601                                 message += strlen(Cmd_Argv(2)); // skip the number
1602                         }
1603                         while (*message && *message == ' ')
1604                                 message++;
1605                 }
1606                 if (message)
1607                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1608                 else
1609                         SV_ClientPrintf("Kicked by %s\n", who);
1610                 SV_DropClient (false); // kicked
1611         }
1612
1613         host_client = save;
1614         SV_VM_End();
1615 }
1616
1617 /*
1618 ===============================================================================
1619
1620 DEBUGGING TOOLS
1621
1622 ===============================================================================
1623 */
1624
1625 /*
1626 ==================
1627 Host_Give_f
1628 ==================
1629 */
1630 void Host_Give_f (void)
1631 {
1632         const char *t;
1633         int v;
1634         prvm_eval_t *val;
1635
1636         if (!allowcheats)
1637         {
1638                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1639                 return;
1640         }
1641
1642         t = Cmd_Argv(1);
1643         v = atoi (Cmd_Argv(2));
1644
1645         switch (t[0])
1646         {
1647         case '0':
1648         case '1':
1649         case '2':
1650         case '3':
1651         case '4':
1652         case '5':
1653         case '6':
1654         case '7':
1655         case '8':
1656         case '9':
1657                 // MED 01/04/97 added hipnotic give stuff
1658                 if (gamemode == GAME_HIPNOTIC)
1659                 {
1660                         if (t[0] == '6')
1661                         {
1662                                 if (t[1] == 'a')
1663                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1664                                 else
1665                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1666                         }
1667                         else if (t[0] == '9')
1668                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1669                         else if (t[0] == '0')
1670                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1671                         else if (t[0] >= '2')
1672                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1673                 }
1674                 else
1675                 {
1676                         if (t[0] >= '2')
1677                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1678                 }
1679                 break;
1680
1681         case 's':
1682                 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1683                         val->_float = v;
1684
1685                 host_client->edict->fields.server->ammo_shells = v;
1686                 break;
1687         case 'n':
1688                 if (gamemode == GAME_ROGUE)
1689                 {
1690                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1691                         {
1692                                 val->_float = v;
1693                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1694                                         host_client->edict->fields.server->ammo_nails = v;
1695                         }
1696                 }
1697                 else
1698                 {
1699                         host_client->edict->fields.server->ammo_nails = v;
1700                 }
1701                 break;
1702         case 'l':
1703                 if (gamemode == GAME_ROGUE)
1704                 {
1705                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1706                         if (val)
1707                         {
1708                                 val->_float = v;
1709                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1710                                         host_client->edict->fields.server->ammo_nails = v;
1711                         }
1712                 }
1713                 break;
1714         case 'r':
1715                 if (gamemode == GAME_ROGUE)
1716                 {
1717                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1718                         if (val)
1719                         {
1720                                 val->_float = v;
1721                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1722                                         host_client->edict->fields.server->ammo_rockets = v;
1723                         }
1724                 }
1725                 else
1726                 {
1727                         host_client->edict->fields.server->ammo_rockets = v;
1728                 }
1729                 break;
1730         case 'm':
1731                 if (gamemode == GAME_ROGUE)
1732                 {
1733                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1734                         if (val)
1735                         {
1736                                 val->_float = v;
1737                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1738                                         host_client->edict->fields.server->ammo_rockets = v;
1739                         }
1740                 }
1741                 break;
1742         case 'h':
1743                 host_client->edict->fields.server->health = v;
1744                 break;
1745         case 'c':
1746                 if (gamemode == GAME_ROGUE)
1747                 {
1748                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1749                         if (val)
1750                         {
1751                                 val->_float = v;
1752                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1753                                         host_client->edict->fields.server->ammo_cells = v;
1754                         }
1755                 }
1756                 else
1757                 {
1758                         host_client->edict->fields.server->ammo_cells = v;
1759                 }
1760                 break;
1761         case 'p':
1762                 if (gamemode == GAME_ROGUE)
1763                 {
1764                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1765                         if (val)
1766                         {
1767                                 val->_float = v;
1768                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1769                                         host_client->edict->fields.server->ammo_cells = v;
1770                         }
1771                 }
1772                 break;
1773         }
1774 }
1775
1776 prvm_edict_t    *FindViewthing (void)
1777 {
1778         int             i;
1779         prvm_edict_t    *e;
1780
1781         for (i=0 ; i<prog->num_edicts ; i++)
1782         {
1783                 e = PRVM_EDICT_NUM(i);
1784                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1785                         return e;
1786         }
1787         Con_Print("No viewthing on map\n");
1788         return NULL;
1789 }
1790
1791 /*
1792 ==================
1793 Host_Viewmodel_f
1794 ==================
1795 */
1796 void Host_Viewmodel_f (void)
1797 {
1798         prvm_edict_t    *e;
1799         model_t *m;
1800
1801         if (!sv.active)
1802                 return;
1803
1804         SV_VM_Begin();
1805         e = FindViewthing ();
1806         SV_VM_End();
1807         if (!e)
1808                 return;
1809
1810         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1811         if (!m || !m->loaded || !m->Draw)
1812         {
1813                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1814                 return;
1815         }
1816
1817         e->fields.server->frame = 0;
1818         cl.model_precache[(int)e->fields.server->modelindex] = m;
1819 }
1820
1821 /*
1822 ==================
1823 Host_Viewframe_f
1824 ==================
1825 */
1826 void Host_Viewframe_f (void)
1827 {
1828         prvm_edict_t    *e;
1829         int             f;
1830         model_t *m;
1831
1832         if (!sv.active)
1833                 return;
1834
1835         SV_VM_Begin();
1836         e = FindViewthing ();
1837         SV_VM_End();
1838         if (!e)
1839                 return;
1840         m = cl.model_precache[(int)e->fields.server->modelindex];
1841
1842         f = atoi(Cmd_Argv(1));
1843         if (f >= m->numframes)
1844                 f = m->numframes-1;
1845
1846         e->fields.server->frame = f;
1847 }
1848
1849
1850 void PrintFrameName (model_t *m, int frame)
1851 {
1852         if (m->animscenes)
1853                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1854         else
1855                 Con_Printf("frame %i\n", frame);
1856 }
1857
1858 /*
1859 ==================
1860 Host_Viewnext_f
1861 ==================
1862 */
1863 void Host_Viewnext_f (void)
1864 {
1865         prvm_edict_t    *e;
1866         model_t *m;
1867
1868         if (!sv.active)
1869                 return;
1870
1871         SV_VM_Begin();
1872         e = FindViewthing ();
1873         SV_VM_End();
1874         if (!e)
1875                 return;
1876         m = cl.model_precache[(int)e->fields.server->modelindex];
1877
1878         e->fields.server->frame = e->fields.server->frame + 1;
1879         if (e->fields.server->frame >= m->numframes)
1880                 e->fields.server->frame = m->numframes - 1;
1881
1882         PrintFrameName (m, (int)e->fields.server->frame);
1883 }
1884
1885 /*
1886 ==================
1887 Host_Viewprev_f
1888 ==================
1889 */
1890 void Host_Viewprev_f (void)
1891 {
1892         prvm_edict_t    *e;
1893         model_t *m;
1894
1895         if (!sv.active)
1896                 return;
1897
1898         SV_VM_Begin();
1899         e = FindViewthing ();
1900         SV_VM_End();
1901         if (!e)
1902                 return;
1903
1904         m = cl.model_precache[(int)e->fields.server->modelindex];
1905
1906         e->fields.server->frame = e->fields.server->frame - 1;
1907         if (e->fields.server->frame < 0)
1908                 e->fields.server->frame = 0;
1909
1910         PrintFrameName (m, (int)e->fields.server->frame);
1911 }
1912
1913 /*
1914 ===============================================================================
1915
1916 DEMO LOOP CONTROL
1917
1918 ===============================================================================
1919 */
1920
1921
1922 /*
1923 ==================
1924 Host_Startdemos_f
1925 ==================
1926 */
1927 void Host_Startdemos_f (void)
1928 {
1929         int             i, c;
1930
1931         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1932                 return;
1933
1934         c = Cmd_Argc() - 1;
1935         if (c > MAX_DEMOS)
1936         {
1937                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1938                 c = MAX_DEMOS;
1939         }
1940         Con_Printf("%i demo(s) in loop\n", c);
1941
1942         for (i=1 ; i<c+1 ; i++)
1943                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1944
1945         // LordHavoc: clear the remaining slots
1946         for (;i <= MAX_DEMOS;i++)
1947                 cls.demos[i-1][0] = 0;
1948
1949         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1950         {
1951                 cls.demonum = 0;
1952                 CL_NextDemo ();
1953         }
1954         else
1955                 cls.demonum = -1;
1956 }
1957
1958
1959 /*
1960 ==================
1961 Host_Demos_f
1962
1963 Return to looping demos
1964 ==================
1965 */
1966 void Host_Demos_f (void)
1967 {
1968         if (cls.state == ca_dedicated)
1969                 return;
1970         if (cls.demonum == -1)
1971                 cls.demonum = 1;
1972         CL_Disconnect_f ();
1973         CL_NextDemo ();
1974 }
1975
1976 /*
1977 ==================
1978 Host_Stopdemo_f
1979
1980 Return to looping demos
1981 ==================
1982 */
1983 void Host_Stopdemo_f (void)
1984 {
1985         if (!cls.demoplayback)
1986                 return;
1987         CL_Disconnect ();
1988         Host_ShutdownServer ();
1989 }
1990
1991 void Host_SendCvar_f (void)
1992 {
1993         int             i;
1994         cvar_t  *c;
1995         client_t *old;
1996
1997         if(Cmd_Argc() != 2)
1998                 return;
1999         if(!(c = Cvar_FindVar(Cmd_Argv(1))) || (c->flags & CVAR_PRIVATE))
2000                 return;
2001         if (cls.state != ca_dedicated)
2002                 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
2003         if(!sv.active)// || !SV_ParseClientCommandQC)
2004                 return;
2005
2006         old = host_client;
2007         if (cls.state != ca_dedicated)
2008                 i = 1;
2009         else
2010                 i = 0;
2011         for(;i<svs.maxclients;i++)
2012                 if(svs.clients[i].active && svs.clients[i].netconnection)
2013                 {
2014                         host_client = &svs.clients[i];
2015                         Host_ClientCommands(va("sendcvar %s\n", c->name));
2016                 }
2017         host_client = old;
2018 }
2019
2020 static void MaxPlayers_f(void)
2021 {
2022         int n;
2023
2024         if (Cmd_Argc() != 2)
2025         {
2026                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2027                 return;
2028         }
2029
2030         if (sv.active)
2031         {
2032                 Con_Print("maxplayers can not be changed while a server is running.\n");
2033                 return;
2034         }
2035
2036         n = atoi(Cmd_Argv(1));
2037         n = bound(1, n, MAX_SCOREBOARD);
2038         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2039
2040         if (svs.clients)
2041                 Mem_Free(svs.clients);
2042         svs.maxclients = n;
2043         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2044         if (n == 1)
2045                 Cvar_Set ("deathmatch", "0");
2046         else
2047                 Cvar_Set ("deathmatch", "1");
2048 }
2049
2050 //=============================================================================
2051
2052 // QuakeWorld commands
2053
2054 /*
2055 =====================
2056 Host_Rcon_f
2057
2058   Send the rest of the command line over as
2059   an unconnected command.
2060 =====================
2061 */
2062 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2063 {
2064         int i;
2065         lhnetaddress_t to;
2066         lhnetsocket_t *mysocket;
2067
2068         if (!rcon_password.string || !rcon_password.string[0])
2069         {
2070                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2071                 return;
2072         }
2073
2074         for (i = 0;rcon_password.string[i];i++)
2075         {
2076                 if (rcon_password.string[i] <= ' ')
2077                 {
2078                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2079                         return;
2080                 }
2081         }
2082
2083         if (cls.netcon)
2084                 to = cls.netcon->peeraddress;
2085         else
2086         {
2087                 if (!rcon_address.string[0])
2088                 {
2089                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2090                         return;
2091                 }
2092                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2093         }
2094         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2095         if (mysocket)
2096         {
2097                 // simply put together the rcon packet and send it
2098                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2099         }
2100 }
2101
2102 /*
2103 ====================
2104 Host_User_f
2105
2106 user <name or userid>
2107
2108 Dump userdata / masterdata for a user
2109 ====================
2110 */
2111 void Host_User_f (void) // credit: taken from QuakeWorld
2112 {
2113         int             uid;
2114         int             i;
2115
2116         if (Cmd_Argc() != 2)
2117         {
2118                 Con_Printf ("Usage: user <username / userid>\n");
2119                 return;
2120         }
2121
2122         uid = atoi(Cmd_Argv(1));
2123
2124         for (i = 0;i < cl.maxclients;i++)
2125         {
2126                 if (!cl.scores[i].name[0])
2127                         continue;
2128                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2129                 {
2130                         InfoString_Print(cl.scores[i].qw_userinfo);
2131                         return;
2132                 }
2133         }
2134         Con_Printf ("User not in server.\n");
2135 }
2136
2137 /*
2138 ====================
2139 Host_Users_f
2140
2141 Dump userids for all current players
2142 ====================
2143 */
2144 void Host_Users_f (void) // credit: taken from QuakeWorld
2145 {
2146         int             i;
2147         int             c;
2148
2149         c = 0;
2150         Con_Printf ("userid frags name\n");
2151         Con_Printf ("------ ----- ----\n");
2152         for (i = 0;i < cl.maxclients;i++)
2153         {
2154                 if (cl.scores[i].name[0])
2155                 {
2156                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2157                         c++;
2158                 }
2159         }
2160
2161         Con_Printf ("%i total users\n", c);
2162 }
2163
2164 /*
2165 ==================
2166 Host_FullServerinfo_f
2167
2168 Sent by server when serverinfo changes
2169 ==================
2170 */
2171 // TODO: shouldn't this be a cvar instead?
2172 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2173 {
2174         char temp[512];
2175         if (Cmd_Argc() != 2)
2176         {
2177                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2178                 return;
2179         }
2180
2181         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2182         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2183         cl.qw_teamplay = atoi(temp);
2184 }
2185
2186 /*
2187 ==================
2188 Host_FullInfo_f
2189
2190 Allow clients to change userinfo
2191 ==================
2192 Casey was here :)
2193 */
2194 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2195 {
2196         char key[512];
2197         char value[512];
2198         char *o;
2199         const char *s;
2200
2201         if (Cmd_Argc() != 2)
2202         {
2203                 Con_Printf ("fullinfo <complete info string>\n");
2204                 return;
2205         }
2206
2207         s = Cmd_Argv(1);
2208         if (*s == '\\')
2209                 s++;
2210         while (*s)
2211         {
2212                 o = key;
2213                 while (*s && *s != '\\')
2214                         *o++ = *s++;
2215                 *o = 0;
2216
2217                 if (!*s)
2218                 {
2219                         Con_Printf ("MISSING VALUE\n");
2220                         return;
2221                 }
2222
2223                 o = value;
2224                 s++;
2225                 while (*s && *s != '\\')
2226                         *o++ = *s++;
2227                 *o = 0;
2228
2229                 if (*s)
2230                         s++;
2231
2232                 CL_SetInfo(key, value, false, false, false, false);
2233         }
2234 }
2235
2236 /*
2237 ==================
2238 CL_SetInfo_f
2239
2240 Allow clients to change userinfo
2241 ==================
2242 */
2243 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2244 {
2245         if (Cmd_Argc() == 1)
2246         {
2247                 InfoString_Print(cls.userinfo);
2248                 return;
2249         }
2250         if (Cmd_Argc() != 3)
2251         {
2252                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2253                 return;
2254         }
2255         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2256 }
2257
2258 /*
2259 ====================
2260 Host_Packet_f
2261
2262 packet <destination> <contents>
2263
2264 Contents allows \n escape character
2265 ====================
2266 */
2267 void Host_Packet_f (void) // credit: taken from QuakeWorld
2268 {
2269         char send[2048];
2270         int i, l;
2271         const char *in;
2272         char *out;
2273         lhnetaddress_t address;
2274         lhnetsocket_t *mysocket;
2275
2276         if (Cmd_Argc() != 3)
2277         {
2278                 Con_Printf ("packet <destination> <contents>\n");
2279                 return;
2280         }
2281
2282         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2283         {
2284                 Con_Printf ("Bad address\n");
2285                 return;
2286         }
2287
2288         in = Cmd_Argv(2);
2289         out = send+4;
2290         send[0] = send[1] = send[2] = send[3] = 0xff;
2291
2292         l = (int)strlen (in);
2293         for (i=0 ; i<l ; i++)
2294         {
2295                 if (out >= send + sizeof(send) - 1)
2296                         break;
2297                 if (in[i] == '\\' && in[i+1] == 'n')
2298                 {
2299                         *out++ = '\n';
2300                         i++;
2301                 }
2302                 else if (in[i] == '\\' && in[i+1] == '0')
2303                 {
2304                         *out++ = '\0';
2305                         i++;
2306                 }
2307                 else if (in[i] == '\\' && in[i+1] == 't')
2308                 {
2309                         *out++ = '\t';
2310                         i++;
2311                 }
2312                 else if (in[i] == '\\' && in[i+1] == 'r')
2313                 {
2314                         *out++ = '\r';
2315                         i++;
2316                 }
2317                 else if (in[i] == '\\' && in[i+1] == '"')
2318                 {
2319                         *out++ = '\"';
2320                         i++;
2321                 }
2322                 else
2323                         *out++ = in[i];
2324         }
2325
2326         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2327         if (mysocket)
2328                 NetConn_Write(mysocket, send, out - send, &address);
2329 }
2330
2331 /*
2332 ====================
2333 Host_Pings_f
2334
2335 Send back ping and packet loss update for all current players to this player
2336 ====================
2337 */
2338 void Host_Pings_f (void)
2339 {
2340         int             i, j, ping, packetloss;
2341         char temp[128];
2342
2343         if (!host_client->netconnection)
2344                 return;
2345
2346         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2347         {
2348                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2349                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2350         }
2351         for (i = 0;i < svs.maxclients;i++)
2352         {
2353                 packetloss = 0;
2354                 if (svs.clients[i].netconnection)
2355                         for (j = 0;j < 100;j++)
2356                                 packetloss += svs.clients[i].netconnection->packetlost[j];
2357                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2358                 ping = bound(0, ping, 9999);
2359                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2360                 {
2361                         // send qw_svc_updateping and qw_svc_updatepl messages
2362                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2363                         MSG_WriteShort(&host_client->netconnection->message, ping);
2364                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2365                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2366                 }
2367                 else
2368                 {
2369                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2370                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2371                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2372                 }
2373         }
2374         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2375                 MSG_WriteString(&host_client->netconnection->message, "\n");
2376 }
2377
2378 void Host_PingPLReport_f(void)
2379 {
2380         int i;
2381         int l = Cmd_Argc();
2382         if (l > cl.maxclients)
2383                 l = cl.maxclients;
2384         for (i = 0;i < l;i++)
2385         {
2386                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2387                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2388         }
2389 }
2390
2391 //=============================================================================
2392
2393 /*
2394 ==================
2395 Host_InitCommands
2396 ==================
2397 */
2398 void Host_InitCommands (void)
2399 {
2400         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\%s", engineversion);
2401
2402         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2403         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2404         if (gamemode == GAME_NEHAHRA)
2405         {
2406                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2407                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2408                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2409                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2410                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2411         }
2412         else
2413         {
2414                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2415                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2416                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2417                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2418                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2419         }
2420         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2421         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2422         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2423         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2424         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2425         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2426         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2427         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2428         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2429         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2430         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2431         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2432         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2433         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2434         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2435
2436         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2437         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2438         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2439
2440         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2441         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2442         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2443         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2444
2445         Cvar_RegisterVariable (&cl_name);
2446         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2447         Cvar_RegisterVariable (&cl_color);
2448         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2449         Cvar_RegisterVariable (&cl_rate);
2450         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2451         if (gamemode == GAME_NEHAHRA)
2452         {
2453                 Cvar_RegisterVariable (&cl_pmodel);
2454                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2455         }
2456
2457         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2458         Cvar_RegisterVariable (&cl_playermodel);
2459         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2460         Cvar_RegisterVariable (&cl_playerskin);
2461         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2462
2463         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2464         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2465         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2466         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2467
2468         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");       // By [515]
2469
2470         Cvar_RegisterVariable (&rcon_password);
2471         Cvar_RegisterVariable (&rcon_address);
2472         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2473         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2474         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2475         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2476         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2477         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2478         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2479         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2480         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2481
2482         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2483         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2484
2485         Cvar_RegisterVariable (&team);
2486         Cvar_RegisterVariable (&skin);
2487         Cvar_RegisterVariable (&noaim);
2488
2489         Cvar_RegisterVariable(&sv_cheats);
2490         Cvar_RegisterVariable(&sv_adminnick);
2491 }
2492