]> icculus.org git repositories - divverent/darkplaces.git/blob - host_cmd.c
rewrote most of wad system, this eliminated 512KB of static arrays for
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit (0);
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s^%i  %3i  %2i:%02i:%02i\n", j+1, client->name, STRING_COLOR_DEFAULT, client->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272 }
273
274 /*
275 ==================
276 Host_Changelevel_f
277
278 Goes to a new map, taking all clients along
279 ==================
280 */
281 void Host_Changelevel_f (void)
282 {
283         char level[MAX_QPATH];
284
285         if (Cmd_Argc() != 2)
286         {
287                 Con_Print("changelevel <levelname> : continue game on a new level\n");
288                 return;
289         }
290         // HACKHACKHACK
291         if (!sv.active) {
292                 Host_Map_f();
293                 return;
294         }
295
296         // remove menu
297         key_dest = key_game;
298
299         SV_VM_Begin();
300         SV_SaveSpawnparms ();
301         SV_VM_End();
302         allowcheats = sv_cheats.integer != 0;
303         strlcpy(level, Cmd_Argv(1), sizeof(level));
304         SV_SpawnServer(level);
305         if (sv.active && cls.state == ca_disconnected)
306                 CL_EstablishConnection("local:1");
307 }
308
309 /*
310 ==================
311 Host_Restart_f
312
313 Restarts the current server for a dead player
314 ==================
315 */
316 void Host_Restart_f (void)
317 {
318         char mapname[MAX_QPATH];
319
320         if (Cmd_Argc() != 1)
321         {
322                 Con_Print("restart : restart current level\n");
323                 return;
324         }
325         if (!sv.active)
326         {
327                 Con_Print("Only the server may restart\n");
328                 return;
329         }
330
331         // remove menu
332         key_dest = key_game;
333
334         allowcheats = sv_cheats.integer != 0;
335         strlcpy(mapname, sv.name, sizeof(mapname));
336         SV_SpawnServer(mapname);
337         if (sv.active && cls.state == ca_disconnected)
338                 CL_EstablishConnection("local:1");
339 }
340
341 /*
342 ==================
343 Host_Reconnect_f
344
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
347 ==================
348 */
349 void Host_Reconnect_f (void)
350 {
351         char temp[128];
352         // if not connected, reconnect to the most recent server
353         if (!cls.netcon)
354         {
355                 // if we have connected to a server recently, the userinfo
356                 // will still contain its IP address, so get the address...
357                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
358                 if (temp[0])
359                         CL_EstablishConnection(temp);
360                 else
361                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
362                 return;
363         }
364         // if connected, do something based on protocol
365         if (cls.protocol == PROTOCOL_QUAKEWORLD)
366         {
367                 // quakeworld can just re-login
368                 if (cls.qw_downloadmemory)  // don't change when downloading
369                         return;
370
371                 S_StopAllSounds();
372
373                 if (cls.state == ca_connected && cls.signon < SIGNONS)
374                 {
375                         Con_Printf("reconnecting...\n");
376                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
377                         MSG_WriteString(&cls.netcon->message, "new");
378                 }
379         }
380         else
381         {
382                 // netquake uses reconnect on level changes (silly)
383                 if (Cmd_Argc() != 1)
384                 {
385                         Con_Print("reconnect : wait for signon messages again\n");
386                         return;
387                 }
388                 if (!cls.signon)
389                 {
390                         Con_Print("reconnect: no signon, ignoring reconnect\n");
391                         return;
392                 }
393                 cls.signon = 0;         // need new connection messages
394         }
395 }
396
397 /*
398 =====================
399 Host_Connect_f
400
401 User command to connect to server
402 =====================
403 */
404 void Host_Connect_f (void)
405 {
406         if (Cmd_Argc() != 2)
407         {
408                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
409                 return;
410         }
411         CL_EstablishConnection(Cmd_Argv(1));
412 }
413
414
415 /*
416 ===============================================================================
417
418 LOAD / SAVE GAME
419
420 ===============================================================================
421 */
422
423 #define SAVEGAME_VERSION        5
424
425 /*
426 ===============
427 Host_SavegameComment
428
429 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
430 ===============
431 */
432 void Host_SavegameComment (char *text)
433 {
434         int             i;
435         char    kills[20];
436
437         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
438                 text[i] = ' ';
439         // LordHavoc: added min() to prevent overflow
440         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
441         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
442         memcpy (text+22, kills, strlen(kills));
443         // convert space to _ to make stdio happy
444         // LordHavoc: convert control characters to _ as well
445         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
446                 if (text[i] <= ' ')
447                         text[i] = '_';
448         text[SAVEGAME_COMMENT_LENGTH] = '\0';
449 }
450
451
452 /*
453 ===============
454 Host_Savegame_f
455 ===============
456 */
457 void Host_Savegame_f (void)
458 {
459         char    name[MAX_QPATH];
460         qfile_t *f;
461         int             i;
462         char    comment[SAVEGAME_COMMENT_LENGTH+1];
463
464         if (cls.state != ca_connected || !sv.active)
465         {
466                 Con_Print("Not playing a local game.\n");
467                 return;
468         }
469
470         if (cl.intermission)
471         {
472                 Con_Print("Can't save in intermission.\n");
473                 return;
474         }
475
476         for (i = 0;i < svs.maxclients;i++)
477         {
478                 if (svs.clients[i].active)
479                 {
480                         if (i > 0)
481                         {
482                                 Con_Print("Can't save multiplayer games.\n");
483                                 return;
484                         }
485                         if (svs.clients[i].edict->fields.server->deadflag)
486                         {
487                                 Con_Print("Can't savegame with a dead player\n");
488                                 return;
489                         }
490                 }
491         }
492
493         if (Cmd_Argc() != 2)
494         {
495                 Con_Print("save <savename> : save a game\n");
496                 return;
497         }
498
499         if (strstr(Cmd_Argv(1), ".."))
500         {
501                 Con_Print("Relative pathnames are not allowed.\n");
502                 return;
503         }
504
505         strlcpy (name, Cmd_Argv(1), sizeof (name));
506         FS_DefaultExtension (name, ".sav", sizeof (name));
507
508         Con_Printf("Saving game to %s...\n", name);
509         f = FS_Open (name, "wb", false, false);
510         if (!f)
511         {
512                 Con_Print("ERROR: couldn't open.\n");
513                 return;
514         }
515
516         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517         Host_SavegameComment (comment);
518         FS_Printf(f, "%s\n", comment);
519         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521         FS_Printf(f, "%d\n", current_skill);
522         FS_Printf(f, "%s\n", sv.name);
523         FS_Printf(f, "%f\n",sv.time);
524
525         // write the light styles
526         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527         {
528                 if (sv.lightstyles[i][0])
529                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
530                 else
531                         FS_Print(f,"m\n");
532         }
533
534         SV_VM_Begin();
535
536         PRVM_ED_WriteGlobals (f);
537         for (i=0 ; i<prog->num_edicts ; i++)
538                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
539
540         SV_VM_End();
541
542         FS_Close (f);
543         Con_Print("done.\n");
544 }
545
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         char filename[MAX_QPATH];
555         char mapname[MAX_QPATH];
556         float time;
557         const char *start;
558         const char *t;
559         const char *oldt;
560         char *text;
561         prvm_edict_t *ent;
562         int i;
563         int entnum;
564         int version;
565         float spawn_parms[NUM_SPAWN_PARMS];
566
567         if (Cmd_Argc() != 2)
568         {
569                 Con_Print("load <savename> : load a game\n");
570                 return;
571         }
572
573         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
574         FS_DefaultExtension (filename, ".sav", sizeof (filename));
575
576         Con_Printf("Loading game from %s...\n", filename);
577
578         cls.demonum = -1;               // stop demo loop in case this fails
579
580         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
581         if (!text)
582         {
583                 Con_Print("ERROR: couldn't open.\n");
584                 return;
585         }
586
587         // version
588         COM_ParseTokenConsole(&t);
589         version = atoi(com_token);
590         if (version != SAVEGAME_VERSION)
591         {
592                 Mem_Free(text);
593                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
594                 return;
595         }
596
597         // description
598         // this is a little hard to parse, as : is a separator in COM_ParseToken,
599         // so use the console parser instead
600         COM_ParseTokenConsole(&t);
601
602         for (i = 0;i < NUM_SPAWN_PARMS;i++)
603         {
604                 COM_ParseTokenConsole(&t);
605                 spawn_parms[i] = atof(com_token);
606         }
607         // skill
608         COM_ParseTokenConsole(&t);
609 // this silliness is so we can load 1.06 save files, which have float skill values
610         current_skill = (int)(atof(com_token) + 0.5);
611         Cvar_SetValue ("skill", (float)current_skill);
612
613         // mapname
614         COM_ParseTokenConsole(&t);
615         strlcpy (mapname, com_token, sizeof(mapname));
616
617         // time
618         COM_ParseTokenConsole(&t);
619         time = atof(com_token);
620
621         allowcheats = sv_cheats.integer != 0;
622
623         SV_SpawnServer (mapname);
624         if (!sv.active)
625         {
626                 Mem_Free(text);
627                 Con_Print("Couldn't load map\n");
628                 return;
629         }
630         sv.paused = true;               // pause until all clients connect
631         sv.loadgame = true;
632
633 // load the light styles
634
635         for (i = 0;i < MAX_LIGHTSTYLES;i++)
636         {
637                 // light style
638                 oldt = t;
639                 COM_ParseTokenConsole(&t);
640                 // if this is a 64 lightstyle savegame produced by Quake, stop now
641                 // we have to check this because darkplaces saves 256 lightstyle savegames
642                 if (com_token[0] == '{')
643                 {
644                         t = oldt;
645                         break;
646                 }
647                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
648         }
649
650         // now skip everything before the first opening brace
651         // (this is for forward compatibility, so that older versions (at
652         // least ones with this fix) can load savegames with extra data before the
653         // first brace, as might be produced by a later engine version)
654         for(;;)
655         {
656                 oldt = t;
657                 COM_ParseTokenConsole(&t);
658                 if (com_token[0] == '{')
659                 {
660                         t = oldt;
661                         break;
662                 }
663         }
664
665 // load the edicts out of the savegame file
666         SV_VM_Begin();
667         // -1 is the globals
668         entnum = -1;
669         for (;;)
670         {
671                 start = t;
672                 while (COM_ParseTokenConsole(&t))
673                         if (!strcmp(com_token, "}"))
674                                 break;
675                 if (!COM_ParseTokenConsole(&start))
676                 {
677                         // end of file
678                         break;
679                 }
680                 if (strcmp(com_token,"{"))
681                 {
682                         Mem_Free(text);
683                         Host_Error ("First token isn't a brace");
684                 }
685
686                 if (entnum == -1)
687                 {
688                         // parse the global vars
689                         PRVM_ED_ParseGlobals (start);
690                 }
691                 else
692                 {
693                         // parse an edict
694                         if (entnum >= MAX_EDICTS)
695                         {
696                                 Mem_Free(text);
697                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
698                         }
699                         while (entnum >= prog->max_edicts)
700                                 //SV_IncreaseEdicts();
701                                 PRVM_MEM_IncreaseEdicts();
702                         ent = PRVM_EDICT_NUM(entnum);
703                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
704                         ent->priv.server->free = false;
705                         PRVM_ED_ParseEdict (start, ent);
706
707                         // link it into the bsp tree
708                         if (!ent->priv.server->free)
709                                 SV_LinkEdict (ent, false);
710                 }
711
712                 entnum++;
713         }
714         Mem_Free(text);
715
716         prog->num_edicts = entnum;
717         sv.time = time;
718
719         for (i = 0;i < NUM_SPAWN_PARMS;i++)
720                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
721
722         SV_VM_End();
723
724         // make sure we're connected to loopback
725         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
726                 CL_EstablishConnection("local:1");
727 }
728
729 //============================================================================
730
731 /*
732 ======================
733 Host_Name_f
734 ======================
735 */
736 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
737 void Host_Name_f (void)
738 {
739         int i, j;
740         qboolean valid_colors;
741         char newName[sizeof(host_client->name)];
742
743         if (Cmd_Argc () == 1)
744         {
745                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
746                 return;
747         }
748
749         if (Cmd_Argc () == 2)
750                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
751         else
752                 strlcpy (newName, Cmd_Args(), sizeof (newName));
753
754         for (i = 0, j = 0;newName[i];i++)
755                 if (newName[i] != '\r' && newName[i] != '\n')
756                         newName[j++] = newName[i];
757         newName[j] = 0;
758
759         if (cmd_source == src_command)
760         {
761                 Cvar_Set ("_cl_name", newName);
762                 return;
763         }
764
765         if (realtime < host_client->nametime)
766         {
767                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
768                 return;
769         }
770
771         host_client->nametime = realtime + 5;
772
773         // point the string back at updateclient->name to keep it safe
774         strlcpy (host_client->name, newName, sizeof (host_client->name));
775
776         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
777         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
778         {
779                 size_t l;
780                 l = strlen(host_client->name);
781                 if(l < sizeof(host_client->name) - 1)
782                 {
783                         // duplicate the color tag to escape it
784                         host_client->name[i] = STRING_COLOR_TAG;
785                         host_client->name[i+1] = 0;
786                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
787                 }
788                 else
789                 {
790                         // remove the last character to fix the color code
791                         host_client->name[l-1] = 0;
792                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
793                 }
794         }
795
796         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
797         if (strcmp(host_client->old_name, host_client->name))
798         {
799                 if (host_client->spawned)
800                         SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
801                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
802                 // send notification to all clients
803                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
804                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
805                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
806         }
807 }
808
809 /*
810 ======================
811 Host_Playermodel_f
812 ======================
813 */
814 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
815 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
816 void Host_Playermodel_f (void)
817 {
818         int i, j;
819         char newPath[sizeof(host_client->playermodel)];
820
821         if (Cmd_Argc () == 1)
822         {
823                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
824                 return;
825         }
826
827         if (Cmd_Argc () == 2)
828                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
829         else
830                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
831
832         for (i = 0, j = 0;newPath[i];i++)
833                 if (newPath[i] != '\r' && newPath[i] != '\n')
834                         newPath[j++] = newPath[i];
835         newPath[j] = 0;
836
837         if (cmd_source == src_command)
838         {
839                 Cvar_Set ("_cl_playermodel", newPath);
840                 return;
841         }
842
843         /*
844         if (realtime < host_client->nametime)
845         {
846                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
847                 return;
848         }
849
850         host_client->nametime = realtime + 5;
851         */
852
853         // point the string back at updateclient->name to keep it safe
854         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
855         if( prog->fieldoffsets.playermodel >= 0 )
856                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
857         if (strcmp(host_client->old_model, host_client->playermodel))
858         {
859                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
860                 /*// send notification to all clients
861                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
862                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
863                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
864         }
865 }
866
867 /*
868 ======================
869 Host_Playerskin_f
870 ======================
871 */
872 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
873 void Host_Playerskin_f (void)
874 {
875         int i, j;
876         char newPath[sizeof(host_client->playerskin)];
877
878         if (Cmd_Argc () == 1)
879         {
880                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
881                 return;
882         }
883
884         if (Cmd_Argc () == 2)
885                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
886         else
887                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
888
889         for (i = 0, j = 0;newPath[i];i++)
890                 if (newPath[i] != '\r' && newPath[i] != '\n')
891                         newPath[j++] = newPath[i];
892         newPath[j] = 0;
893
894         if (cmd_source == src_command)
895         {
896                 Cvar_Set ("_cl_playerskin", newPath);
897                 return;
898         }
899
900         /*
901         if (realtime < host_client->nametime)
902         {
903                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
904                 return;
905         }
906
907         host_client->nametime = realtime + 5;
908         */
909
910         // point the string back at updateclient->name to keep it safe
911         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
912         if( prog->fieldoffsets.playerskin >= 0 )
913                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
914         if (strcmp(host_client->old_skin, host_client->playerskin))
915         {
916                 //if (host_client->spawned)
917                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
918                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
919                 /*// send notification to all clients
920                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
921                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
922                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
923         }
924 }
925
926 void Host_Version_f (void)
927 {
928         Con_Printf("Version: %s build %s\n", gamename, buildstring);
929 }
930
931 void Host_Say(qboolean teamonly)
932 {
933         client_t *save;
934         int j, quoted;
935         const char *p1;
936         char *p2;
937         // LordHavoc: long say messages
938         char text[1024];
939         qboolean fromServer = false;
940
941         if (cmd_source == src_command)
942         {
943                 if (cls.state == ca_dedicated)
944                 {
945                         fromServer = true;
946                         teamonly = false;
947                 }
948                 else
949                 {
950                         Cmd_ForwardToServer ();
951                         return;
952                 }
953         }
954
955         if (Cmd_Argc () < 2)
956                 return;
957
958         if (!teamplay.integer)
959                 teamonly = false;
960
961         p1 = Cmd_Args();
962         quoted = false;
963         if (*p1 == '\"')
964         {
965                 quoted = true;
966                 p1++;
967         }
968         // note this uses the chat prefix \001
969         if (!fromServer && !teamonly)
970                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
971         else if (!fromServer && teamonly)
972                 dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
973         else if(*(sv_adminnick.string))
974                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
975         else
976                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
977         p2 = text + strlen(text);
978         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
979         {
980                 if (p2[-1] == '\"' && quoted)
981                         quoted = false;
982                 p2[-1] = 0;
983                 p2--;
984         }
985         strlcat(text, "\n", sizeof(text));
986
987         // note: save is not a valid edict if fromServer is true
988         save = host_client;
989         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
990                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
991                         SV_ClientPrint(text);
992         host_client = save;
993
994         if (cls.state == ca_dedicated)
995                 Con_Print(&text[1]);
996 }
997
998
999 void Host_Say_f(void)
1000 {
1001         Host_Say(false);
1002 }
1003
1004
1005 void Host_Say_Team_f(void)
1006 {
1007         Host_Say(true);
1008 }
1009
1010
1011 void Host_Tell_f(void)
1012 {
1013         const char *playername_start = NULL;
1014         size_t playername_length = 0;
1015         int playernumber = 0;
1016         client_t *save;
1017         int j;
1018         const char *p1, *p2;
1019         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1020         qboolean fromServer = false;
1021
1022         if (cmd_source == src_command)
1023         {
1024                 if (cls.state == ca_dedicated)
1025                         fromServer = true;
1026                 else
1027                 {
1028                         Cmd_ForwardToServer ();
1029                         return;
1030                 }
1031         }
1032
1033         if (Cmd_Argc () < 2)
1034                 return;
1035
1036         // note this uses the chat prefix \001
1037         if (!fromServer)
1038                 sprintf (text, "\001%s tells you: ", host_client->name);
1039         else if(*(sv_adminnick.string))
1040                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1041         else
1042                 sprintf (text, "\001<%s tells you> ", hostname.string);
1043
1044         p1 = Cmd_Args();
1045         p2 = p1 + strlen(p1);
1046         // remove the target name
1047         while (p1 < p2 && *p1 == ' ')
1048                 p1++;
1049         if(*p1 == '#')
1050         {
1051                 ++p1;
1052                 while (p1 < p2 && *p1 == ' ')
1053                         p1++;
1054                 while (p1 < p2 && isdigit(*p1))
1055                 {
1056                         playernumber = playernumber * 10 + (*p1 - '0');
1057                         p1++;
1058                 }
1059                 --playernumber;
1060         }
1061         else if(*p1 == '"')
1062         {
1063                 ++p1;
1064                 playername_start = p1;
1065                 while (p1 < p2 && *p1 != '"')
1066                         p1++;
1067                 playername_length = p1 - playername_start;
1068                 if(p1 < p2)
1069                         p1++;
1070         }
1071         else
1072         {
1073                 playername_start = p1;
1074                 while (p1 < p2 && *p1 != ' ')
1075                         p1++;
1076                 playername_length = p1 - playername_start;
1077         }
1078         while (p1 < p2 && *p1 == ' ')
1079                 p1++;
1080         if(playername_start)
1081         {
1082                 // set playernumber to the right client
1083                 char namebuf[128];
1084                 if(playername_length >= sizeof(namebuf))
1085                 {
1086                         if (fromServer)
1087                                 Con_Print("Host_Tell: too long player name/ID\n");
1088                         else
1089                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1090                         return;
1091                 }
1092                 memcpy(namebuf, playername_start, playername_length);
1093                 namebuf[playername_length] = 0;
1094                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1095                 {
1096                         if (!svs.clients[playernumber].active)
1097                                 continue;
1098                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1099                                 break;
1100                 }
1101         }
1102         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1103         {
1104                 if (fromServer)
1105                         Con_Print("Host_Tell: invalid player name/ID\n");
1106                 else
1107                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1108                 return;
1109         }
1110         // remove trailing newlines
1111         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1112                 p2--;
1113         // remove quotes if present
1114         if (*p1 == '"')
1115         {
1116                 p1++;
1117                 if (p2[-1] == '"')
1118                         p2--;
1119                 else if (fromServer)
1120                         Con_Print("Host_Tell: missing end quote\n");
1121                 else
1122                         SV_ClientPrint("Host_Tell: missing end quote\n");
1123         }
1124         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1125                 p2--;
1126         if(p1 == p2)
1127                 return; // empty say
1128         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1129                 text[j++] = *p1++;
1130         text[j++] = '\n';
1131         text[j++] = 0;
1132
1133         save = host_client;
1134         host_client = svs.clients + playernumber;
1135         SV_ClientPrint(text);
1136         host_client = save;
1137 }
1138
1139
1140 /*
1141 ==================
1142 Host_Color_f
1143 ==================
1144 */
1145 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1146 void Host_Color(int changetop, int changebottom)
1147 {
1148         int top, bottom, playercolor;
1149
1150         // get top and bottom either from the provided values or the current values
1151         // (allows changing only top or bottom, or both at once)
1152         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1153         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1154
1155         top &= 15;
1156         bottom &= 15;
1157         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1158         //if (top > 13)
1159         //      top = 13;
1160         //if (bottom > 13)
1161         //      bottom = 13;
1162
1163         playercolor = top*16 + bottom;
1164
1165         if (cmd_source == src_command)
1166         {
1167                 Cvar_SetValueQuick(&cl_color, playercolor);
1168                 return;
1169         }
1170
1171         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1172                 return;
1173
1174         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1175         {
1176                 Con_DPrint("Calling SV_ChangeTeam\n");
1177                 prog->globals.server->time = sv.time;
1178                 prog->globals.generic[OFS_PARM0] = playercolor;
1179                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1180                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1181         }
1182         else
1183         {
1184                 prvm_eval_t *val;
1185                 if (host_client->edict)
1186                 {
1187                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1188                                 val->_float = playercolor;
1189                         host_client->edict->fields.server->team = bottom + 1;
1190                 }
1191                 host_client->colors = playercolor;
1192                 if (host_client->old_colors != host_client->colors)
1193                 {
1194                         host_client->old_colors = host_client->colors;
1195                         // send notification to all clients
1196                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1197                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1198                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1199                 }
1200         }
1201 }
1202
1203 void Host_Color_f(void)
1204 {
1205         int             top, bottom;
1206
1207         if (Cmd_Argc() == 1)
1208         {
1209                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1210                 Con_Print("color <0-15> [0-15]\n");
1211                 return;
1212         }
1213
1214         if (Cmd_Argc() == 2)
1215                 top = bottom = atoi(Cmd_Argv(1));
1216         else
1217         {
1218                 top = atoi(Cmd_Argv(1));
1219                 bottom = atoi(Cmd_Argv(2));
1220         }
1221         Host_Color(top, bottom);
1222 }
1223
1224 void Host_TopColor_f(void)
1225 {
1226         if (Cmd_Argc() == 1)
1227         {
1228                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1229                 Con_Print("topcolor <0-15>\n");
1230                 return;
1231         }
1232
1233         Host_Color(atoi(Cmd_Argv(1)), -1);
1234 }
1235
1236 void Host_BottomColor_f(void)
1237 {
1238         if (Cmd_Argc() == 1)
1239         {
1240                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1241                 Con_Print("bottomcolor <0-15>\n");
1242                 return;
1243         }
1244
1245         Host_Color(-1, atoi(Cmd_Argv(1)));
1246 }
1247
1248 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1249 void Host_Rate_f(void)
1250 {
1251         int rate;
1252
1253         if (Cmd_Argc() != 2)
1254         {
1255                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1256                 Con_Print("rate <bytespersecond>\n");
1257                 return;
1258         }
1259
1260         rate = atoi(Cmd_Argv(1));
1261
1262         if (cmd_source == src_command)
1263         {
1264                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1265                 return;
1266         }
1267
1268         host_client->rate = rate;
1269 }
1270
1271 /*
1272 ==================
1273 Host_Kill_f
1274 ==================
1275 */
1276 void Host_Kill_f (void)
1277 {
1278         if (host_client->edict->fields.server->health <= 0)
1279         {
1280                 SV_ClientPrint("Can't suicide -- already dead!\n");
1281                 return;
1282         }
1283
1284         prog->globals.server->time = sv.time;
1285         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1286         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1287 }
1288
1289
1290 /*
1291 ==================
1292 Host_Pause_f
1293 ==================
1294 */
1295 void Host_Pause_f (void)
1296 {
1297         if (!pausable.integer)
1298                 SV_ClientPrint("Pause not allowed.\n");
1299         else
1300         {
1301                 sv.paused ^= 1;
1302                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1303                 // send notification to all clients
1304                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1305                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1306         }
1307 }
1308
1309 /*
1310 ======================
1311 Host_PModel_f
1312 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1313 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1314 ======================
1315 */
1316 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1317 static void Host_PModel_f (void)
1318 {
1319         int i;
1320         prvm_eval_t *val;
1321
1322         if (Cmd_Argc () == 1)
1323         {
1324                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1325                 return;
1326         }
1327         i = atoi(Cmd_Argv(1));
1328
1329         if (cmd_source == src_command)
1330         {
1331                 if (cl_pmodel.integer == i)
1332                         return;
1333                 Cvar_SetValue ("_cl_pmodel", i);
1334                 if (cls.state == ca_connected)
1335                         Cmd_ForwardToServer ();
1336                 return;
1337         }
1338
1339         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1340                 val->_float = i;
1341 }
1342
1343 //===========================================================================
1344
1345
1346 /*
1347 ==================
1348 Host_PreSpawn_f
1349 ==================
1350 */
1351 void Host_PreSpawn_f (void)
1352 {
1353         if (host_client->spawned)
1354         {
1355                 Con_Print("prespawn not valid -- already spawned\n");
1356                 return;
1357         }
1358
1359         if (host_client->netconnection)
1360         {
1361                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1362                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1363                 MSG_WriteByte (&host_client->netconnection->message, 2);
1364         }
1365
1366         // reset the name change timer because the client will send name soon
1367         host_client->nametime = 0;
1368 }
1369
1370 /*
1371 ==================
1372 Host_Spawn_f
1373 ==================
1374 */
1375 void Host_Spawn_f (void)
1376 {
1377         int i;
1378         client_t *client;
1379         int stats[MAX_CL_STATS];
1380
1381         if (host_client->spawned)
1382         {
1383                 Con_Print("Spawn not valid -- already spawned\n");
1384                 return;
1385         }
1386
1387         // reset name change timer again because they might want to change name
1388         // again in the first 5 seconds after connecting
1389         host_client->nametime = 0;
1390
1391         // LordHavoc: moved this above the QC calls at FrikaC's request
1392         // LordHavoc: commented this out
1393         //if (host_client->netconnection)
1394         //      SZ_Clear (&host_client->netconnection->message);
1395
1396         // run the entrance script
1397         if (sv.loadgame)
1398         {
1399                 // loaded games are fully initialized already
1400                 // if this is the last client to be connected, unpause
1401                 sv.paused = false;
1402
1403                 if (prog->funcoffsets.RestoreGame)
1404                 {
1405                         Con_DPrint("Calling RestoreGame\n");
1406                         prog->globals.server->time = sv.time;
1407                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1408                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1409                 }
1410         }
1411         else
1412         {
1413                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1414
1415                 // copy spawn parms out of the client_t
1416                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1417                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1418
1419                 // call the spawn function
1420                 host_client->clientconnectcalled = true;
1421                 prog->globals.server->time = sv.time;
1422                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1423                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1424
1425                 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1426                         Con_Printf("%s^%i entered the game\n", host_client->name, STRING_COLOR_DEFAULT);
1427
1428                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1429         }
1430
1431         if (!host_client->netconnection)
1432                 return;
1433
1434         // send time of update
1435         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1436         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1437
1438         // send all current names, colors, and frag counts
1439         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1440         {
1441                 if (!client->active)
1442                         continue;
1443                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1444                 MSG_WriteByte (&host_client->netconnection->message, i);
1445                 MSG_WriteString (&host_client->netconnection->message, client->name);
1446                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1447                 MSG_WriteByte (&host_client->netconnection->message, i);
1448                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1449                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1450                 MSG_WriteByte (&host_client->netconnection->message, i);
1451                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1452         }
1453
1454         // send all current light styles
1455         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1456         {
1457                 if (sv.lightstyles[i][0])
1458                 {
1459                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1460                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1461                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1462                 }
1463         }
1464
1465         // send some stats
1466         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1467         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1468         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1469
1470         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1471         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1472         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1473
1474         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1475         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1476         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1477
1478         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1479         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1480         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1481
1482         // send a fixangle
1483         // Never send a roll angle, because savegames can catch the server
1484         // in a state where it is expecting the client to correct the angle
1485         // and it won't happen if the game was just loaded, so you wind up
1486         // with a permanent head tilt
1487         if (sv.loadgame)
1488         {
1489                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1490                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1491                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1492                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1493                 sv.loadgame = false; // we're basically done with loading now
1494         }
1495         else
1496         {
1497                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1498                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1499                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1500                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1501         }
1502
1503         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1504
1505         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1506         MSG_WriteByte (&host_client->netconnection->message, 3);
1507 }
1508
1509 /*
1510 ==================
1511 Host_Begin_f
1512 ==================
1513 */
1514 void Host_Begin_f (void)
1515 {
1516         host_client->spawned = true;
1517 }
1518
1519 //===========================================================================
1520
1521
1522 /*
1523 ==================
1524 Host_Kick_f
1525
1526 Kicks a user off of the server
1527 ==================
1528 */
1529 void Host_Kick_f (void)
1530 {
1531         char *who;
1532         const char *message = NULL;
1533         client_t *save;
1534         int i;
1535         qboolean byNumber = false;
1536
1537         if (!sv.active)
1538                 return;
1539
1540         SV_VM_Begin();
1541         save = host_client;
1542
1543         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1544         {
1545                 i = (int)(atof(Cmd_Argv(2)) - 1);
1546                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1547                         return;
1548                 byNumber = true;
1549         }
1550         else
1551         {
1552                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1553                 {
1554                         if (!host_client->active)
1555                                 continue;
1556                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1557                                 break;
1558                 }
1559         }
1560
1561         if (i < svs.maxclients)
1562         {
1563                 if (cmd_source == src_command)
1564                 {
1565                         if (cls.state == ca_dedicated)
1566                                 who = "Console";
1567                         else
1568                                 who = cl_name.string;
1569                 }
1570                 else
1571                         who = save->name;
1572
1573                 // can't kick yourself!
1574                 if (host_client == save)
1575                         return;
1576
1577                 if (Cmd_Argc() > 2)
1578                 {
1579                         message = Cmd_Args();
1580                         COM_ParseTokenConsole(&message);
1581                         if (byNumber)
1582                         {
1583                                 message++;                                                      // skip the #
1584                                 while (*message == ' ')                         // skip white space
1585                                         message++;
1586                                 message += strlen(Cmd_Argv(2)); // skip the number
1587                         }
1588                         while (*message && *message == ' ')
1589                                 message++;
1590                 }
1591                 if (message)
1592                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1593                 else
1594                         SV_ClientPrintf("Kicked by %s\n", who);
1595                 SV_DropClient (false); // kicked
1596         }
1597
1598         host_client = save;
1599         SV_VM_End();
1600 }
1601
1602 /*
1603 ===============================================================================
1604
1605 DEBUGGING TOOLS
1606
1607 ===============================================================================
1608 */
1609
1610 /*
1611 ==================
1612 Host_Give_f
1613 ==================
1614 */
1615 void Host_Give_f (void)
1616 {
1617         const char *t;
1618         int v;
1619         prvm_eval_t *val;
1620
1621         if (!allowcheats)
1622         {
1623                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1624                 return;
1625         }
1626
1627         t = Cmd_Argv(1);
1628         v = atoi (Cmd_Argv(2));
1629
1630         switch (t[0])
1631         {
1632         case '0':
1633         case '1':
1634         case '2':
1635         case '3':
1636         case '4':
1637         case '5':
1638         case '6':
1639         case '7':
1640         case '8':
1641         case '9':
1642                 // MED 01/04/97 added hipnotic give stuff
1643                 if (gamemode == GAME_HIPNOTIC)
1644                 {
1645                         if (t[0] == '6')
1646                         {
1647                                 if (t[1] == 'a')
1648                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1649                                 else
1650                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1651                         }
1652                         else if (t[0] == '9')
1653                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1654                         else if (t[0] == '0')
1655                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1656                         else if (t[0] >= '2')
1657                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1658                 }
1659                 else
1660                 {
1661                         if (t[0] >= '2')
1662                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1663                 }
1664                 break;
1665
1666         case 's':
1667                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1668                         val->_float = v;
1669
1670                 host_client->edict->fields.server->ammo_shells = v;
1671                 break;
1672         case 'n':
1673                 if (gamemode == GAME_ROGUE)
1674                 {
1675                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1676                         {
1677                                 val->_float = v;
1678                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1679                                         host_client->edict->fields.server->ammo_nails = v;
1680                         }
1681                 }
1682                 else
1683                 {
1684                         host_client->edict->fields.server->ammo_nails = v;
1685                 }
1686                 break;
1687         case 'l':
1688                 if (gamemode == GAME_ROGUE)
1689                 {
1690                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1691                         if (val)
1692                         {
1693                                 val->_float = v;
1694                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1695                                         host_client->edict->fields.server->ammo_nails = v;
1696                         }
1697                 }
1698                 break;
1699         case 'r':
1700                 if (gamemode == GAME_ROGUE)
1701                 {
1702                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1703                         if (val)
1704                         {
1705                                 val->_float = v;
1706                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1707                                         host_client->edict->fields.server->ammo_rockets = v;
1708                         }
1709                 }
1710                 else
1711                 {
1712                         host_client->edict->fields.server->ammo_rockets = v;
1713                 }
1714                 break;
1715         case 'm':
1716                 if (gamemode == GAME_ROGUE)
1717                 {
1718                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1719                         if (val)
1720                         {
1721                                 val->_float = v;
1722                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1723                                         host_client->edict->fields.server->ammo_rockets = v;
1724                         }
1725                 }
1726                 break;
1727         case 'h':
1728                 host_client->edict->fields.server->health = v;
1729                 break;
1730         case 'c':
1731                 if (gamemode == GAME_ROGUE)
1732                 {
1733                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1734                         if (val)
1735                         {
1736                                 val->_float = v;
1737                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1738                                         host_client->edict->fields.server->ammo_cells = v;
1739                         }
1740                 }
1741                 else
1742                 {
1743                         host_client->edict->fields.server->ammo_cells = v;
1744                 }
1745                 break;
1746         case 'p':
1747                 if (gamemode == GAME_ROGUE)
1748                 {
1749                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1750                         if (val)
1751                         {
1752                                 val->_float = v;
1753                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1754                                         host_client->edict->fields.server->ammo_cells = v;
1755                         }
1756                 }
1757                 break;
1758         }
1759 }
1760
1761 prvm_edict_t    *FindViewthing (void)
1762 {
1763         int             i;
1764         prvm_edict_t    *e;
1765
1766         for (i=0 ; i<prog->num_edicts ; i++)
1767         {
1768                 e = PRVM_EDICT_NUM(i);
1769                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1770                         return e;
1771         }
1772         Con_Print("No viewthing on map\n");
1773         return NULL;
1774 }
1775
1776 /*
1777 ==================
1778 Host_Viewmodel_f
1779 ==================
1780 */
1781 void Host_Viewmodel_f (void)
1782 {
1783         prvm_edict_t    *e;
1784         model_t *m;
1785
1786         if (!sv.active)
1787                 return;
1788
1789         SV_VM_Begin();
1790         e = FindViewthing ();
1791         SV_VM_End();
1792         if (!e)
1793                 return;
1794
1795         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1796         if (!m || !m->loaded || !m->Draw)
1797         {
1798                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1799                 return;
1800         }
1801
1802         e->fields.server->frame = 0;
1803         cl.model_precache[(int)e->fields.server->modelindex] = m;
1804 }
1805
1806 /*
1807 ==================
1808 Host_Viewframe_f
1809 ==================
1810 */
1811 void Host_Viewframe_f (void)
1812 {
1813         prvm_edict_t    *e;
1814         int             f;
1815         model_t *m;
1816
1817         if (!sv.active)
1818                 return;
1819
1820         SV_VM_Begin();
1821         e = FindViewthing ();
1822         SV_VM_End();
1823         if (!e)
1824                 return;
1825         m = cl.model_precache[(int)e->fields.server->modelindex];
1826
1827         f = atoi(Cmd_Argv(1));
1828         if (f >= m->numframes)
1829                 f = m->numframes-1;
1830
1831         e->fields.server->frame = f;
1832 }
1833
1834
1835 void PrintFrameName (model_t *m, int frame)
1836 {
1837         if (m->animscenes)
1838                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1839         else
1840                 Con_Printf("frame %i\n", frame);
1841 }
1842
1843 /*
1844 ==================
1845 Host_Viewnext_f
1846 ==================
1847 */
1848 void Host_Viewnext_f (void)
1849 {
1850         prvm_edict_t    *e;
1851         model_t *m;
1852
1853         if (!sv.active)
1854                 return;
1855
1856         SV_VM_Begin();
1857         e = FindViewthing ();
1858         SV_VM_End();
1859         if (!e)
1860                 return;
1861         m = cl.model_precache[(int)e->fields.server->modelindex];
1862
1863         e->fields.server->frame = e->fields.server->frame + 1;
1864         if (e->fields.server->frame >= m->numframes)
1865                 e->fields.server->frame = m->numframes - 1;
1866
1867         PrintFrameName (m, (int)e->fields.server->frame);
1868 }
1869
1870 /*
1871 ==================
1872 Host_Viewprev_f
1873 ==================
1874 */
1875 void Host_Viewprev_f (void)
1876 {
1877         prvm_edict_t    *e;
1878         model_t *m;
1879
1880         if (!sv.active)
1881                 return;
1882
1883         SV_VM_Begin();
1884         e = FindViewthing ();
1885         SV_VM_End();
1886         if (!e)
1887                 return;
1888
1889         m = cl.model_precache[(int)e->fields.server->modelindex];
1890
1891         e->fields.server->frame = e->fields.server->frame - 1;
1892         if (e->fields.server->frame < 0)
1893                 e->fields.server->frame = 0;
1894
1895         PrintFrameName (m, (int)e->fields.server->frame);
1896 }
1897
1898 /*
1899 ===============================================================================
1900
1901 DEMO LOOP CONTROL
1902
1903 ===============================================================================
1904 */
1905
1906
1907 /*
1908 ==================
1909 Host_Startdemos_f
1910 ==================
1911 */
1912 void Host_Startdemos_f (void)
1913 {
1914         int             i, c;
1915
1916         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1917                 return;
1918
1919         c = Cmd_Argc() - 1;
1920         if (c > MAX_DEMOS)
1921         {
1922                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1923                 c = MAX_DEMOS;
1924         }
1925         Con_Printf("%i demo(s) in loop\n", c);
1926
1927         for (i=1 ; i<c+1 ; i++)
1928                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1929
1930         // LordHavoc: clear the remaining slots
1931         for (;i <= MAX_DEMOS;i++)
1932                 cls.demos[i-1][0] = 0;
1933
1934         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1935         {
1936                 cls.demonum = 0;
1937                 CL_NextDemo ();
1938         }
1939         else
1940                 cls.demonum = -1;
1941 }
1942
1943
1944 /*
1945 ==================
1946 Host_Demos_f
1947
1948 Return to looping demos
1949 ==================
1950 */
1951 void Host_Demos_f (void)
1952 {
1953         if (cls.state == ca_dedicated)
1954                 return;
1955         if (cls.demonum == -1)
1956                 cls.demonum = 1;
1957         CL_Disconnect_f ();
1958         CL_NextDemo ();
1959 }
1960
1961 /*
1962 ==================
1963 Host_Stopdemo_f
1964
1965 Return to looping demos
1966 ==================
1967 */
1968 void Host_Stopdemo_f (void)
1969 {
1970         if (!cls.demoplayback)
1971                 return;
1972         CL_Disconnect ();
1973         Host_ShutdownServer ();
1974 }
1975
1976 void Host_SendCvar_f (void)
1977 {
1978         int             i;
1979         cvar_t  *c;
1980         const char *cvarname;
1981         client_t *old;
1982
1983         if(Cmd_Argc() != 2)
1984                 return;
1985         cvarname = Cmd_Argv(1);
1986         if (cls.state == ca_connected)
1987         {
1988                 c = Cvar_FindVar(cvarname);
1989                 // LordHavoc: if there is no such cvar or if it is private, send a
1990                 // reply indicating that it has no value
1991                 if(!c || (c->flags & CVAR_PRIVATE))
1992                         Cmd_ForwardStringToServer(va("sentcvar %s\n", cvarname));
1993                 else
1994                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
1995                 return;
1996         }
1997         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
1998                 return;
1999
2000         old = host_client;
2001         if (cls.state != ca_dedicated)
2002                 i = 1;
2003         else
2004                 i = 0;
2005         for(;i<svs.maxclients;i++)
2006                 if(svs.clients[i].active && svs.clients[i].netconnection)
2007                 {
2008                         host_client = &svs.clients[i];
2009                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2010                 }
2011         host_client = old;
2012 }
2013
2014 static void MaxPlayers_f(void)
2015 {
2016         int n;
2017
2018         if (Cmd_Argc() != 2)
2019         {
2020                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2021                 return;
2022         }
2023
2024         if (sv.active)
2025         {
2026                 Con_Print("maxplayers can not be changed while a server is running.\n");
2027                 return;
2028         }
2029
2030         n = atoi(Cmd_Argv(1));
2031         n = bound(1, n, MAX_SCOREBOARD);
2032         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2033
2034         if (svs.clients)
2035                 Mem_Free(svs.clients);
2036         svs.maxclients = n;
2037         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2038         if (n == 1)
2039                 Cvar_Set ("deathmatch", "0");
2040         else
2041                 Cvar_Set ("deathmatch", "1");
2042 }
2043
2044 //=============================================================================
2045
2046 // QuakeWorld commands
2047
2048 /*
2049 =====================
2050 Host_Rcon_f
2051
2052   Send the rest of the command line over as
2053   an unconnected command.
2054 =====================
2055 */
2056 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2057 {
2058         int i;
2059         lhnetaddress_t to;
2060         lhnetsocket_t *mysocket;
2061
2062         if (!rcon_password.string || !rcon_password.string[0])
2063         {
2064                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2065                 return;
2066         }
2067
2068         for (i = 0;rcon_password.string[i];i++)
2069         {
2070                 if (rcon_password.string[i] <= ' ')
2071                 {
2072                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2073                         return;
2074                 }
2075         }
2076
2077         if (cls.netcon)
2078                 to = cls.netcon->peeraddress;
2079         else
2080         {
2081                 if (!rcon_address.string[0])
2082                 {
2083                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2084                         return;
2085                 }
2086                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2087         }
2088         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2089         if (mysocket)
2090         {
2091                 // simply put together the rcon packet and send it
2092                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2093         }
2094 }
2095
2096 /*
2097 ====================
2098 Host_User_f
2099
2100 user <name or userid>
2101
2102 Dump userdata / masterdata for a user
2103 ====================
2104 */
2105 void Host_User_f (void) // credit: taken from QuakeWorld
2106 {
2107         int             uid;
2108         int             i;
2109
2110         if (Cmd_Argc() != 2)
2111         {
2112                 Con_Printf ("Usage: user <username / userid>\n");
2113                 return;
2114         }
2115
2116         uid = atoi(Cmd_Argv(1));
2117
2118         for (i = 0;i < cl.maxclients;i++)
2119         {
2120                 if (!cl.scores[i].name[0])
2121                         continue;
2122                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2123                 {
2124                         InfoString_Print(cl.scores[i].qw_userinfo);
2125                         return;
2126                 }
2127         }
2128         Con_Printf ("User not in server.\n");
2129 }
2130
2131 /*
2132 ====================
2133 Host_Users_f
2134
2135 Dump userids for all current players
2136 ====================
2137 */
2138 void Host_Users_f (void) // credit: taken from QuakeWorld
2139 {
2140         int             i;
2141         int             c;
2142
2143         c = 0;
2144         Con_Printf ("userid frags name\n");
2145         Con_Printf ("------ ----- ----\n");
2146         for (i = 0;i < cl.maxclients;i++)
2147         {
2148                 if (cl.scores[i].name[0])
2149                 {
2150                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2151                         c++;
2152                 }
2153         }
2154
2155         Con_Printf ("%i total users\n", c);
2156 }
2157
2158 /*
2159 ==================
2160 Host_FullServerinfo_f
2161
2162 Sent by server when serverinfo changes
2163 ==================
2164 */
2165 // TODO: shouldn't this be a cvar instead?
2166 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2167 {
2168         char temp[512];
2169         if (Cmd_Argc() != 2)
2170         {
2171                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2172                 return;
2173         }
2174
2175         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2176         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2177         cl.qw_teamplay = atoi(temp);
2178 }
2179
2180 /*
2181 ==================
2182 Host_FullInfo_f
2183
2184 Allow clients to change userinfo
2185 ==================
2186 Casey was here :)
2187 */
2188 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2189 {
2190         char key[512];
2191         char value[512];
2192         char *o;
2193         const char *s;
2194
2195         if (Cmd_Argc() != 2)
2196         {
2197                 Con_Printf ("fullinfo <complete info string>\n");
2198                 return;
2199         }
2200
2201         s = Cmd_Argv(1);
2202         if (*s == '\\')
2203                 s++;
2204         while (*s)
2205         {
2206                 o = key;
2207                 while (*s && *s != '\\')
2208                         *o++ = *s++;
2209                 *o = 0;
2210
2211                 if (!*s)
2212                 {
2213                         Con_Printf ("MISSING VALUE\n");
2214                         return;
2215                 }
2216
2217                 o = value;
2218                 s++;
2219                 while (*s && *s != '\\')
2220                         *o++ = *s++;
2221                 *o = 0;
2222
2223                 if (*s)
2224                         s++;
2225
2226                 CL_SetInfo(key, value, false, false, false, false);
2227         }
2228 }
2229
2230 /*
2231 ==================
2232 CL_SetInfo_f
2233
2234 Allow clients to change userinfo
2235 ==================
2236 */
2237 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2238 {
2239         if (Cmd_Argc() == 1)
2240         {
2241                 InfoString_Print(cls.userinfo);
2242                 return;
2243         }
2244         if (Cmd_Argc() != 3)
2245         {
2246                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2247                 return;
2248         }
2249         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2250 }
2251
2252 /*
2253 ====================
2254 Host_Packet_f
2255
2256 packet <destination> <contents>
2257
2258 Contents allows \n escape character
2259 ====================
2260 */
2261 void Host_Packet_f (void) // credit: taken from QuakeWorld
2262 {
2263         char send[2048];
2264         int i, l;
2265         const char *in;
2266         char *out;
2267         lhnetaddress_t address;
2268         lhnetsocket_t *mysocket;
2269
2270         if (Cmd_Argc() != 3)
2271         {
2272                 Con_Printf ("packet <destination> <contents>\n");
2273                 return;
2274         }
2275
2276         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2277         {
2278                 Con_Printf ("Bad address\n");
2279                 return;
2280         }
2281
2282         in = Cmd_Argv(2);
2283         out = send+4;
2284         send[0] = send[1] = send[2] = send[3] = 0xff;
2285
2286         l = (int)strlen (in);
2287         for (i=0 ; i<l ; i++)
2288         {
2289                 if (out >= send + sizeof(send) - 1)
2290                         break;
2291                 if (in[i] == '\\' && in[i+1] == 'n')
2292                 {
2293                         *out++ = '\n';
2294                         i++;
2295                 }
2296                 else if (in[i] == '\\' && in[i+1] == '0')
2297                 {
2298                         *out++ = '\0';
2299                         i++;
2300                 }
2301                 else if (in[i] == '\\' && in[i+1] == 't')
2302                 {
2303                         *out++ = '\t';
2304                         i++;
2305                 }
2306                 else if (in[i] == '\\' && in[i+1] == 'r')
2307                 {
2308                         *out++ = '\r';
2309                         i++;
2310                 }
2311                 else if (in[i] == '\\' && in[i+1] == '"')
2312                 {
2313                         *out++ = '\"';
2314                         i++;
2315                 }
2316                 else
2317                         *out++ = in[i];
2318         }
2319
2320         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2321         if (mysocket)
2322                 NetConn_Write(mysocket, send, out - send, &address);
2323 }
2324
2325 /*
2326 ====================
2327 Host_Pings_f
2328
2329 Send back ping and packet loss update for all current players to this player
2330 ====================
2331 */
2332 void Host_Pings_f (void)
2333 {
2334         int             i, j, ping, packetloss;
2335         char temp[128];
2336
2337         if (!host_client->netconnection)
2338                 return;
2339
2340         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2341         {
2342                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2343                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2344         }
2345         for (i = 0;i < svs.maxclients;i++)
2346         {
2347                 packetloss = 0;
2348                 if (svs.clients[i].netconnection)
2349                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2350                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2351                                         packetloss++;
2352                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2353                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2354                 ping = bound(0, ping, 9999);
2355                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2356                 {
2357                         // send qw_svc_updateping and qw_svc_updatepl messages
2358                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2359                         MSG_WriteShort(&host_client->netconnection->message, ping);
2360                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2361                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2362                 }
2363                 else
2364                 {
2365                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2366                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2367                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2368                 }
2369         }
2370         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2371                 MSG_WriteString(&host_client->netconnection->message, "\n");
2372 }
2373
2374 void Host_PingPLReport_f(void)
2375 {
2376         int i;
2377         int l = Cmd_Argc();
2378         if (l > cl.maxclients)
2379                 l = cl.maxclients;
2380         for (i = 0;i < l;i++)
2381         {
2382                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2383                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2384         }
2385 }
2386
2387 //=============================================================================
2388
2389 /*
2390 ==================
2391 Host_InitCommands
2392 ==================
2393 */
2394 void Host_InitCommands (void)
2395 {
2396         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2397
2398         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2399         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2400         if (gamemode == GAME_NEHAHRA)
2401         {
2402                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2403                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2404                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2405                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2406                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2407         }
2408         else
2409         {
2410                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2411                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2412                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2413                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2414                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2415         }
2416         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2417         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2418         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2419         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2420         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2421         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2422         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2423         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2424         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2425         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2426         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2427         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2428         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2429         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2430         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2431
2432         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2433         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2434         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2435
2436         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2437         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2438         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2439         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2440
2441         Cvar_RegisterVariable (&cl_name);
2442         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2443         Cvar_RegisterVariable (&cl_color);
2444         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2445         Cvar_RegisterVariable (&cl_rate);
2446         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2447         if (gamemode == GAME_NEHAHRA)
2448         {
2449                 Cvar_RegisterVariable (&cl_pmodel);
2450                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2451         }
2452
2453         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2454         Cvar_RegisterVariable (&cl_playermodel);
2455         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2456         Cvar_RegisterVariable (&cl_playerskin);
2457         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2458
2459         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2460         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2461         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2462         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2463
2464         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2465
2466         Cvar_RegisterVariable (&rcon_password);
2467         Cvar_RegisterVariable (&rcon_address);
2468         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2469         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2470         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2471         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2472         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2473         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2474         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2475         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2476         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2477
2478         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2479         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2480
2481         Cvar_RegisterVariable (&team);
2482         Cvar_RegisterVariable (&skin);
2483         Cvar_RegisterVariable (&noaim);
2484
2485         Cvar_RegisterVariable(&sv_cheats);
2486         Cvar_RegisterVariable(&sv_adminnick);
2487 }
2488