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changed a lot of Con_DPrint/Con_DPrintf calls to Con_Print/Con_Printf (non-technical...
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 mfunction_t *ED_FindFunction (char *name);
28
29 /*
30 ==================
31 Host_Quit_f
32 ==================
33 */
34
35 void Host_Quit_f (void)
36 {
37         Sys_Quit ();
38 }
39
40
41 /*
42 ==================
43 Host_Status_f
44 ==================
45 */
46 void Host_Status_f (void)
47 {
48         const char *protocolname;
49         client_t *client;
50         int seconds, minutes, hours = 0, j, players;
51         void (*print) (const char *fmt, ...);
52
53         if (cmd_source == src_command)
54         {
55                 if (!sv.active)
56                 {
57                         Cmd_ForwardToServer ();
58                         return;
59                 }
60                 print = Con_Printf;
61         }
62         else
63                 print = SV_ClientPrintf;
64
65         for (players = 0, j = 0;j < svs.maxclients;j++)
66                 if (svs.clients[j].active)
67                         players++;
68         print ("host:    %s\n", Cvar_VariableString ("hostname"));
69         print ("version: %s build %s\n", gamename, buildstring);
70         switch(sv.protocol)
71         {
72                 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73                 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74                 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75                 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76                 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77                 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78                 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79                 default: protocolname = "PROTOCOL_UNKNOWN";break;
80         }
81         print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82         print ("map:     %s\n", sv.name);
83         print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
85         {
86                 if (!client->active)
87                         continue;
88                 seconds = (int)(realtime - client->connecttime);
89                 minutes = seconds / 60;
90                 if (minutes)
91                 {
92                         seconds -= (minutes * 60);
93                         hours = minutes / 60;
94                         if (hours)
95                                 minutes -= (hours * 60);
96                 }
97                 else
98                         hours = 0;
99                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
101         }
102 }
103
104
105 /*
106 ==================
107 Host_God_f
108
109 Sets client to godmode
110 ==================
111 */
112 void Host_God_f (void)
113 {
114         if (cmd_source == src_command)
115         {
116                 Cmd_ForwardToServer ();
117                 return;
118         }
119
120         if (!allowcheats)
121         {
122                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
123                 return;
124         }
125
126         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127         if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128                 SV_ClientPrint("godmode OFF\n");
129         else
130                 SV_ClientPrint("godmode ON\n");
131 }
132
133 void Host_Notarget_f (void)
134 {
135         if (cmd_source == src_command)
136         {
137                 Cmd_ForwardToServer ();
138                 return;
139         }
140
141         if (!allowcheats)
142         {
143                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
144                 return;
145         }
146
147         host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148         if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149                 SV_ClientPrint("notarget OFF\n");
150         else
151                 SV_ClientPrint("notarget ON\n");
152 }
153
154 qboolean noclip_anglehack;
155
156 void Host_Noclip_f (void)
157 {
158         if (cmd_source == src_command)
159         {
160                 Cmd_ForwardToServer ();
161                 return;
162         }
163
164         if (!allowcheats)
165         {
166                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
167                 return;
168         }
169
170         if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
171         {
172                 noclip_anglehack = true;
173                 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174                 SV_ClientPrint("noclip ON\n");
175         }
176         else
177         {
178                 noclip_anglehack = false;
179                 host_client->edict->v->movetype = MOVETYPE_WALK;
180                 SV_ClientPrint("noclip OFF\n");
181         }
182 }
183
184 /*
185 ==================
186 Host_Fly_f
187
188 Sets client to flymode
189 ==================
190 */
191 void Host_Fly_f (void)
192 {
193         if (cmd_source == src_command)
194         {
195                 Cmd_ForwardToServer ();
196                 return;
197         }
198
199         if (!allowcheats)
200         {
201                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
202                 return;
203         }
204
205         if (host_client->edict->v->movetype != MOVETYPE_FLY)
206         {
207                 host_client->edict->v->movetype = MOVETYPE_FLY;
208                 SV_ClientPrint("flymode ON\n");
209         }
210         else
211         {
212                 host_client->edict->v->movetype = MOVETYPE_WALK;
213                 SV_ClientPrint("flymode OFF\n");
214         }
215 }
216
217
218 /*
219 ==================
220 Host_Ping_f
221
222 ==================
223 */
224 void Host_Ping_f (void)
225 {
226         int             i, j;
227         float   total;
228         client_t        *client;
229
230         if (cmd_source == src_command)
231         {
232                 Cmd_ForwardToServer ();
233                 return;
234         }
235
236         SV_ClientPrint("Client ping times:\n");
237         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
238         {
239                 if (!client->active)
240                         continue;
241                 total = 0;
242                 for (j=0 ; j<NUM_PING_TIMES ; j++)
243                         total+=client->ping_times[j];
244                 total /= NUM_PING_TIMES;
245                 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
246         }
247 }
248
249 /*
250 ===============================================================================
251
252 SERVER TRANSITIONS
253
254 ===============================================================================
255 */
256
257 /*
258 ======================
259 Host_Map_f
260
261 handle a
262 map <servername>
263 command from the console.  Active clients are kicked off.
264 ======================
265 */
266 void Host_Map_f (void)
267 {
268         char level[MAX_QPATH];
269
270         if (Cmd_Argc() != 2)
271         {
272                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
273                 return;
274         }
275
276         if (cmd_source != src_command)
277                 return;
278
279         SCR_BeginLoadingPlaque ();
280         cls.demonum = -1;               // stop demo loop in case this fails
281
282         CL_Disconnect ();
283         Host_ShutdownServer(false);
284
285         // remove console or menu
286         key_dest = key_game;
287         key_consoleactive = 0;
288
289         svs.serverflags = 0;                    // haven't completed an episode yet
290         allowcheats = sv_cheats.integer != 0;
291         strcpy(level, Cmd_Argv(1));
292         SV_SpawnServer(level);
293         if (sv.active && cls.state == ca_disconnected)
294                 CL_EstablishConnection("local:1");
295 }
296
297 /*
298 ==================
299 Host_Changelevel_f
300
301 Goes to a new map, taking all clients along
302 ==================
303 */
304 void Host_Changelevel_f (void)
305 {
306         char level[MAX_QPATH];
307         
308         if (Cmd_Argc() != 2)
309         {
310                 Con_Print("changelevel <levelname> : continue game on a new level\n");
311                 return;
312         }
313         if (!sv.active || cls.demoplayback)
314         {
315                 Con_Print("Only the server may changelevel\n");
316                 return;
317         }
318         if (cmd_source != src_command)
319                 return;
320
321         // remove console or menu
322         key_dest = key_game;
323         key_consoleactive = 0;
324
325         SV_SaveSpawnparms ();
326         SCR_BeginLoadingPlaque();
327         allowcheats = sv_cheats.integer != 0;
328         strcpy(level, Cmd_Argv(1));
329         SV_SpawnServer(level);
330         if (sv.active && cls.state == ca_disconnected)
331                 CL_EstablishConnection("local:1");
332 }
333
334 /*
335 ==================
336 Host_Restart_f
337
338 Restarts the current server for a dead player
339 ==================
340 */
341 void Host_Restart_f (void)
342 {
343         char mapname[MAX_QPATH];
344         
345         if (Cmd_Argc() != 1)
346         {
347                 Con_Print("restart : restart current level\n");
348                 return;
349         }
350         if (!sv.active || cls.demoplayback)
351         {
352                 Con_Print("Only the server may restart\n");
353                 return;
354         }
355         if (cmd_source != src_command)
356                 return;
357
358         // remove console or menu
359         key_dest = key_game;
360         key_consoleactive = 0;
361
362         SCR_BeginLoadingPlaque();
363         allowcheats = sv_cheats.integer != 0;
364         strcpy(mapname, sv.name);
365         SV_SpawnServer(mapname);
366         if (sv.active && cls.state == ca_disconnected)
367                 CL_EstablishConnection("local:1");
368 }
369
370 /*
371 ==================
372 Host_Reconnect_f
373
374 This command causes the client to wait for the signon messages again.
375 This is sent just before a server changes levels
376 ==================
377 */
378 void Host_Reconnect_f (void)
379 {
380         if (Cmd_Argc() != 1)
381         {
382                 Con_Print("reconnect : wait for signon messages again\n");
383                 return;
384         }
385         if (!cls.signon)
386         {
387                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
388                 return;
389         }
390         SCR_BeginLoadingPlaque();
391         cls.signon = 0;         // need new connection messages
392 }
393
394 /*
395 =====================
396 Host_Connect_f
397
398 User command to connect to server
399 =====================
400 */
401 void Host_Connect_f (void)
402 {
403         if (Cmd_Argc() != 2)
404         {
405                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
406                 return;
407         }
408         CL_EstablishConnection(Cmd_Argv(1));
409 }
410
411
412 /*
413 ===============================================================================
414
415 LOAD / SAVE GAME
416
417 ===============================================================================
418 */
419
420 #define SAVEGAME_VERSION        5
421
422 /*
423 ===============
424 Host_SavegameComment
425
426 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
427 ===============
428 */
429 void Host_SavegameComment (char *text)
430 {
431         int             i;
432         char    kills[20];
433
434         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
435                 text[i] = ' ';
436         memcpy (text, cl.levelname, strlen(cl.levelname));
437         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
438         memcpy (text+22, kills, strlen(kills));
439 // convert space to _ to make stdio happy
440         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
441                 if (text[i] == ' ')
442                         text[i] = '_';
443         text[SAVEGAME_COMMENT_LENGTH] = '\0';
444 }
445
446
447 /*
448 ===============
449 Host_Savegame_f
450 ===============
451 */
452 void Host_Savegame_f (void)
453 {
454         char    name[256];
455         qfile_t *f;
456         int             i;
457         char    comment[SAVEGAME_COMMENT_LENGTH+1];
458
459         if (cmd_source != src_command)
460                 return;
461
462         if (cls.state != ca_connected || !sv.active)
463         {
464                 Con_Print("Not playing a local game.\n");
465                 return;
466         }
467
468         if (cl.intermission)
469         {
470                 Con_Print("Can't save in intermission.\n");
471                 return;
472         }
473
474         for (i = 0;i < svs.maxclients;i++)
475         {
476                 if (svs.clients[i].active)
477                 {
478                         if (i > 0)
479                         {
480                                 Con_Print("Can't save multiplayer games.\n");
481                                 return;
482                         }
483                         if (svs.clients[i].edict->v->deadflag)
484                         {
485                                 Con_Print("Can't savegame with a dead player\n");
486                                 return;
487                         }
488                 }
489         }
490
491         if (Cmd_Argc() != 2)
492         {
493                 Con_Print("save <savename> : save a game\n");
494                 return;
495         }
496
497         if (strstr(Cmd_Argv(1), ".."))
498         {
499                 Con_Print("Relative pathnames are not allowed.\n");
500                 return;
501         }
502
503         strlcpy (name, Cmd_Argv(1), sizeof (name));
504         FS_DefaultExtension (name, ".sav", sizeof (name));
505
506         Con_Printf("Saving game to %s...\n", name);
507         f = FS_Open (name, "w", false);
508         if (!f)
509         {
510                 Con_Print("ERROR: couldn't open.\n");
511                 return;
512         }
513
514         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
515         Host_SavegameComment (comment);
516         FS_Printf(f, "%s\n", comment);
517         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
518                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
519         FS_Printf(f, "%d\n", current_skill);
520         FS_Printf(f, "%s\n", sv.name);
521         FS_Printf(f, "%f\n",sv.time);
522
523 // write the light styles
524
525         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
526         {
527                 if (sv.lightstyles[i])
528                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
529                 else
530                         FS_Print(f,"m\n");
531         }
532
533
534         ED_WriteGlobals (f);
535         for (i=0 ; i<sv.num_edicts ; i++)
536         {
537                 ED_Write (f, EDICT_NUM(i));
538                 FS_Flush (f);
539         }
540         FS_Close (f);
541         Con_Print("done.\n");
542 }
543
544
545 extern mempool_t *edictstring_mempool;
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         qfile_t *f;
555         char filename[MAX_QPATH];
556         char mapname[MAX_QPATH];
557         float time, tfloat;
558         char buf[32768];
559         const char *start;
560         char *str;
561         int i, r;
562         edict_t *ent;
563         int entnum;
564         int version;
565         float spawn_parms[NUM_SPAWN_PARMS];
566
567         if (cmd_source != src_command)
568                 return;
569
570         if (Cmd_Argc() != 2)
571         {
572                 Con_Print("load <savename> : load a game\n");
573                 return;
574         }
575
576         strcpy (filename, Cmd_Argv(1));
577         FS_DefaultExtension (filename, ".sav", sizeof (filename));
578
579         Con_Printf("Loading game from %s...\n", filename);
580
581         cls.demonum = -1;               // stop demo loop in case this fails
582
583         f = FS_Open (filename, "r", false);
584         if (!f)
585         {
586                 Con_Print("ERROR: couldn't open.\n");
587                 return;
588         }
589
590         str = FS_Getline (f);
591         sscanf (str, "%i\n", &version);
592         if (version != SAVEGAME_VERSION)
593         {
594                 FS_Close (f);
595                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
596                 return;
597         }
598
599         SCR_BeginLoadingPlaque ();
600
601         str = FS_Getline (f);
602         for (i = 0;i < NUM_SPAWN_PARMS;i++)
603         {
604                 str = FS_Getline (f);
605                 sscanf (str, "%f\n", &spawn_parms[i]);
606         }
607 // this silliness is so we can load 1.06 save files, which have float skill values
608         str = FS_Getline (f);
609         sscanf (str, "%f\n", &tfloat);
610         current_skill = (int)(tfloat + 0.1);
611         Cvar_SetValue ("skill", (float)current_skill);
612
613         strcpy (mapname, FS_Getline (f));
614
615         str = FS_Getline (f);
616         sscanf (str, "%f\n",&time);
617
618         allowcheats = sv_cheats.integer != 0;
619         SV_SpawnServer (mapname);
620         if (!sv.active)
621         {
622                 Con_Print("Couldn't load map\n");
623                 return;
624         }
625         sv.paused = true;               // pause until all clients connect
626         sv.loadgame = true;
627
628 // load the light styles
629
630         for (i = 0;i < MAX_LIGHTSTYLES;i++)
631         {
632                 str = FS_Getline (f);
633                 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
634                 strcpy (sv.lightstyles[i], str);
635         }
636
637 // load the edicts out of the savegame file
638         // -1 is the globals
639         entnum = -1;
640         for (;;)
641         {
642                 r = EOF;
643                 for (i = 0;i < (int)sizeof(buf) - 1;i++)
644                 {
645                         r = FS_Getc (f);
646                         if (r == EOF || !r)
647                                 break;
648                         buf[i] = r;
649                         if (r == '}')
650                         {
651                                 i++;
652                                 break;
653                         }
654                 }
655                 if (r == EOF)
656                         break;
657                 if (i == sizeof(buf)-1)
658                         Host_Error ("Loadgame buffer overflow");
659                 buf[i] = 0;
660                 start = buf;
661                 if (!COM_ParseToken(&start, false))
662                 {
663                         // end of file
664                         break;
665                 }
666                 if (strcmp(com_token,"{"))
667                         Host_Error ("First token isn't a brace");
668
669                 if (entnum == -1)
670                 {
671                         // parse the global vars
672                         ED_ParseGlobals (start);
673                 }
674                 else
675                 {
676                         // parse an edict
677                         if (entnum >= MAX_EDICTS)
678                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
679                         while (entnum >= sv.max_edicts)
680                                 SV_IncreaseEdicts();
681                         ent = EDICT_NUM(entnum);
682                         memset (ent->v, 0, progs->entityfields * 4);
683                         ent->e->free = false;
684                         ED_ParseEdict (start, ent);
685
686                         // link it into the bsp tree
687                         if (!ent->e->free)
688                                 SV_LinkEdict (ent, false);
689                 }
690
691                 entnum++;
692         }
693
694         sv.num_edicts = entnum;
695         sv.time = time;
696
697         FS_Close (f);
698
699         for (i = 0;i < NUM_SPAWN_PARMS;i++)
700                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
701
702         // make sure we're connected to loopback
703         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
704                 CL_EstablishConnection("local:1");
705 }
706
707 //============================================================================
708
709 /*
710 ======================
711 Host_Name_f
712 ======================
713 */
714 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
715 void Host_Name_f (void)
716 {
717         int i, j;
718         char newName[sizeof(host_client->name)];
719
720         if (Cmd_Argc () == 1)
721         {
722                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
723                 return;
724         }
725
726         if (Cmd_Argc () == 2)
727                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
728         else
729                 strlcpy (newName, Cmd_Args(), sizeof (newName));
730
731         for (i = 0, j = 0;newName[i];i++)
732                 if (newName[i] != '\r' && newName[i] != '\n')
733                         newName[j++] = newName[i];
734         newName[j] = 0;
735
736         if (cmd_source == src_command)
737         {
738                 Cvar_Set ("_cl_name", newName);
739                 if (cls.state == ca_connected)
740                         Cmd_ForwardToServer ();
741                 return;
742         }
743
744         if (sv.time < host_client->nametime)
745         {
746                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
747                 return;
748         }
749         
750         host_client->nametime = sv.time + 5;
751
752         // point the string back at updateclient->name to keep it safe
753         strlcpy (host_client->name, newName, sizeof (host_client->name));
754         host_client->edict->v->netname = PR_SetString(host_client->name);
755         if (strcmp(host_client->old_name, host_client->name))
756         {
757                 if (host_client->spawned)
758                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
759                 strcpy(host_client->old_name, host_client->name);
760                 // send notification to all clients
761                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
762                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
763                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
764         }
765 }
766
767
768 void Host_Version_f (void)
769 {
770         Con_Printf("Version: %s build %s\n", gamename, buildstring);
771 }
772
773 void Host_Say(qboolean teamonly)
774 {
775         client_t *save;
776         int j, quoted;
777         const char *p1;
778         char *p2;
779         // LordHavoc: 256 char say messages
780         unsigned char text[256];
781         qboolean fromServer = false;
782
783         if (cmd_source == src_command)
784         {
785                 if (cls.state == ca_dedicated)
786                 {
787                         fromServer = true;
788                         teamonly = false;
789                 }
790                 else
791                 {
792                         Cmd_ForwardToServer ();
793                         return;
794                 }
795         }
796
797         if (Cmd_Argc () < 2)
798                 return;
799
800         if (!teamplay.integer)
801                 teamonly = false;
802
803 // turn on color set 1
804         p1 = Cmd_Args();
805         quoted = false;
806         if (*p1 == '\"')
807         {
808                 quoted = true;
809                 p1++;
810         }
811         if (!fromServer)
812                 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
813         else
814                 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
815         p2 = text + strlen(text);
816         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
817         {
818                 if (p2[-1] == '\"' && quoted)
819                         quoted = false;
820                 p2[-1] = 0;
821                 p2--;
822         }
823         strlcat(text, "\n", sizeof(text));
824
825         // note: save is not a valid edict if fromServer is true
826         save = host_client;
827         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
828                 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
829                         SV_ClientPrint(text);
830         host_client = save;
831
832         //Con_Print(&text[1]);
833 }
834
835
836 void Host_Say_f(void)
837 {
838         Host_Say(false);
839 }
840
841
842 void Host_Say_Team_f(void)
843 {
844         Host_Say(true);
845 }
846
847
848 void Host_Tell_f(void)
849 {
850         client_t *save;
851         int j;
852         const char *p1, *p2;
853         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
854         qboolean fromServer = false;
855
856         if (cmd_source == src_command)
857         {
858                 if (cls.state == ca_dedicated)
859                         fromServer = true;
860                 else
861                 {
862                         Cmd_ForwardToServer ();
863                         return;
864                 }
865         }
866
867         if (Cmd_Argc () < 3)
868                 return;
869
870         if (!fromServer)
871                 sprintf (text, "%s: ", host_client->name);
872         else
873                 sprintf (text, "<%s> ", hostname.string);
874
875         p1 = Cmd_Args();
876         p2 = p1 + strlen(p1);
877         // remove the target name
878         while (p1 < p2 && *p1 != ' ')
879                 p1++;
880         while (p1 < p2 && *p1 == ' ')
881                 p1++;
882         // remove trailing newlines
883         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
884                 p2--;
885         // remove quotes if present
886         if (*p1 == '"')
887         {
888                 p1++;
889                 if (p2[-1] == '"')
890                         p2--;
891                 else if (fromServer)
892                         Con_Print("Host_Tell: missing end quote\n");
893                 else
894                         SV_ClientPrint("Host_Tell: missing end quote\n");
895         }
896         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
897                 p2--;
898         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
899                 text[j++] = *p1++;
900         text[j++] = '\n';
901         text[j++] = 0;
902
903         save = host_client;
904         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
905                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
906                         SV_ClientPrint(text);
907         host_client = save;
908 }
909
910
911 /*
912 ==================
913 Host_Color_f
914 ==================
915 */
916 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
917 void Host_Color_f(void)
918 {
919         int             top, bottom;
920         int             playercolor;
921         mfunction_t *f;
922         func_t  SV_ChangeTeam;
923
924         if (Cmd_Argc() == 1)
925         {
926                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
927                 Con_Print("color <0-15> [0-15]\n");
928                 return;
929         }
930
931         if (Cmd_Argc() == 2)
932                 top = bottom = atoi(Cmd_Argv(1));
933         else
934         {
935                 top = atoi(Cmd_Argv(1));
936                 bottom = atoi(Cmd_Argv(2));
937         }
938
939         top &= 15;
940         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
941         if (top > 15)
942                 top = 15;
943         bottom &= 15;
944         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
945         if (bottom > 15)
946                 bottom = 15;
947
948         playercolor = top*16 + bottom;
949
950         if (cmd_source == src_command)
951         {
952                 Cvar_SetValue ("_cl_color", playercolor);
953                 if (cls.state == ca_connected)
954                         Cmd_ForwardToServer ();
955                 return;
956         }
957
958         if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
959         {
960                 Con_DPrint("Calling SV_ChangeTeam\n");
961                 pr_global_struct->time = sv.time;
962                 pr_globals[OFS_PARM0] = playercolor;
963                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
964                 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
965         }
966         else
967         {
968                 eval_t *val;
969                 if (host_client->edict)
970                 {
971                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
972                                 val->_float = playercolor;
973                         host_client->edict->v->team = bottom + 1;
974                 }
975                 host_client->colors = playercolor;
976                 if (host_client->old_colors != host_client->colors)
977                 {
978                         host_client->old_colors = host_client->colors;
979                         // send notification to all clients
980                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
981                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
982                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
983                 }
984         }
985 }
986
987 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
988 void Host_Rate_f(void)
989 {
990         int rate;
991
992         if (Cmd_Argc() != 2)
993         {
994                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
995                 Con_Print("rate <500-25000>\n");
996                 return;
997         }
998
999         rate = atoi(Cmd_Argv(1));
1000
1001         if (cmd_source == src_command)
1002         {
1003                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1004                 if (cls.state == ca_connected)
1005                         Cmd_ForwardToServer ();
1006                 return;
1007         }
1008
1009         host_client->rate = rate;
1010 }
1011
1012 /*
1013 ==================
1014 Host_Kill_f
1015 ==================
1016 */
1017 void Host_Kill_f (void)
1018 {
1019         if (cmd_source == src_command)
1020         {
1021                 Cmd_ForwardToServer ();
1022                 return;
1023         }
1024
1025         if (host_client->edict->v->health <= 0)
1026         {
1027                 SV_ClientPrint("Can't suicide -- already dead!\n");
1028                 return;
1029         }
1030
1031         pr_global_struct->time = sv.time;
1032         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1033         PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1034 }
1035
1036
1037 /*
1038 ==================
1039 Host_Pause_f
1040 ==================
1041 */
1042 void Host_Pause_f (void)
1043 {
1044
1045         if (cmd_source == src_command)
1046         {
1047                 Cmd_ForwardToServer ();
1048                 return;
1049         }
1050         if (!pausable.integer)
1051                 SV_ClientPrint("Pause not allowed.\n");
1052         else
1053         {
1054                 sv.paused ^= 1;
1055                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1056                 // send notification to all clients
1057                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1058                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1059         }
1060 }
1061
1062 /*
1063 ======================
1064 Host_PModel_f
1065 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1066 ======================
1067 */
1068 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1069 static void Host_PModel_f (void)
1070 {
1071         int i;
1072         eval_t *val;
1073
1074         if (Cmd_Argc () == 1)
1075         {
1076                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1077                 return;
1078         }
1079         i = atoi(Cmd_Argv(1));
1080
1081         if (cmd_source == src_command)
1082         {
1083                 if (cl_pmodel.integer == i)
1084                         return;
1085                 Cvar_SetValue ("_cl_pmodel", i);
1086                 if (cls.state == ca_connected)
1087                         Cmd_ForwardToServer ();
1088                 return;
1089         }
1090
1091         if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1092                 val->_float = i;
1093 }
1094
1095 //===========================================================================
1096
1097
1098 /*
1099 ==================
1100 Host_PreSpawn_f
1101 ==================
1102 */
1103 void Host_PreSpawn_f (void)
1104 {
1105         if (cmd_source == src_command)
1106         {
1107                 Con_Print("prespawn is not valid from the console\n");
1108                 return;
1109         }
1110
1111         if (host_client->spawned)
1112         {
1113                 Con_Print("prespawn not valid -- already spawned\n");
1114                 return;
1115         }
1116
1117         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1118         MSG_WriteByte (&host_client->message, svc_signonnum);
1119         MSG_WriteByte (&host_client->message, 2);
1120         host_client->sendsignon = true;
1121
1122         // reset the name change timer because the client will send name soon
1123         host_client->nametime = 0;
1124 }
1125
1126 /*
1127 ==================
1128 Host_Spawn_f
1129 ==================
1130 */
1131 void Host_Spawn_f (void)
1132 {
1133         int i;
1134         client_t *client;
1135         func_t RestoreGame;
1136         mfunction_t *f;
1137         int stats[MAX_CL_STATS];
1138
1139         if (cmd_source == src_command)
1140         {
1141                 Con_Print("spawn is not valid from the console\n");
1142                 return;
1143         }
1144
1145         if (host_client->spawned)
1146         {
1147                 Con_Print("Spawn not valid -- already spawned\n");
1148                 return;
1149         }
1150
1151         // reset name change timer again because they might want to change name
1152         // again in the first 5 seconds after connecting
1153         host_client->nametime = 0;
1154
1155         // LordHavoc: moved this above the QC calls at FrikaC's request
1156         // send all current names, colors, and frag counts
1157         SZ_Clear (&host_client->message);
1158
1159         // run the entrance script
1160         if (sv.loadgame)
1161         {
1162                 // loaded games are fully initialized already
1163                 // if this is the last client to be connected, unpause
1164                 sv.paused = false;
1165
1166                 if ((f = ED_FindFunction ("RestoreGame")))
1167                 if ((RestoreGame = (func_t)(f - pr_functions)))
1168                 {
1169                         Con_DPrint("Calling RestoreGame\n");
1170                         pr_global_struct->time = sv.time;
1171                         pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1172                         PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1173                 }
1174         }
1175         else
1176         {
1177                 // set up the edict
1178                 ED_ClearEdict(host_client->edict);
1179
1180                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1181
1182                 // copy spawn parms out of the client_t
1183                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1184                         (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1185
1186                 // call the spawn function
1187                 pr_global_struct->time = sv.time;
1188                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1189                 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1190
1191                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1192                         Con_Printf("%s entered the game\n", host_client->name);
1193
1194                 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1195         }
1196
1197
1198         // send time of update
1199         MSG_WriteByte (&host_client->message, svc_time);
1200         MSG_WriteFloat (&host_client->message, sv.time);
1201
1202         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1203         {
1204                 if (!client->active)
1205                         continue;
1206                 MSG_WriteByte (&host_client->message, svc_updatename);
1207                 MSG_WriteByte (&host_client->message, i);
1208                 MSG_WriteString (&host_client->message, client->name);
1209                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1210                 MSG_WriteByte (&host_client->message, i);
1211                 MSG_WriteShort (&host_client->message, client->frags);
1212                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1213                 MSG_WriteByte (&host_client->message, i);
1214                 MSG_WriteByte (&host_client->message, client->colors);
1215         }
1216
1217         // send all current light styles
1218         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1219         {
1220                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1221                 MSG_WriteByte (&host_client->message, (char)i);
1222                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1223         }
1224
1225         // send some stats
1226         MSG_WriteByte (&host_client->message, svc_updatestat);
1227         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1228         MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1229
1230         MSG_WriteByte (&host_client->message, svc_updatestat);
1231         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1232         MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1233
1234         MSG_WriteByte (&host_client->message, svc_updatestat);
1235         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1236         MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1237
1238         MSG_WriteByte (&host_client->message, svc_updatestat);
1239         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1240         MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1241
1242         // send a fixangle
1243         // Never send a roll angle, because savegames can catch the server
1244         // in a state where it is expecting the client to correct the angle
1245         // and it won't happen if the game was just loaded, so you wind up
1246         // with a permanent head tilt
1247         MSG_WriteByte (&host_client->message, svc_setangle);
1248         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1249         MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1250         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1251
1252         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1253
1254         MSG_WriteByte (&host_client->message, svc_signonnum);
1255         MSG_WriteByte (&host_client->message, 3);
1256         host_client->sendsignon = true;
1257 }
1258
1259 /*
1260 ==================
1261 Host_Begin_f
1262 ==================
1263 */
1264 void Host_Begin_f (void)
1265 {
1266         if (cmd_source == src_command)
1267         {
1268                 Con_Print("begin is not valid from the console\n");
1269                 return;
1270         }
1271
1272         host_client->spawned = true;
1273 }
1274
1275 //===========================================================================
1276
1277
1278 /*
1279 ==================
1280 Host_Kick_f
1281
1282 Kicks a user off of the server
1283 ==================
1284 */
1285 void Host_Kick_f (void)
1286 {
1287         char *who;
1288         const char *message = NULL;
1289         client_t *save;
1290         int i;
1291         qboolean byNumber = false;
1292
1293         if (cmd_source != src_command || !sv.active)
1294                 return;
1295
1296         save = host_client;
1297
1298         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1299         {
1300                 i = atof(Cmd_Argv(2)) - 1;
1301                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1302                         return;
1303                 byNumber = true;
1304         }
1305         else
1306         {
1307                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1308                 {
1309                         if (!host_client->active)
1310                                 continue;
1311                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1312                                 break;
1313                 }
1314         }
1315
1316         if (i < svs.maxclients)
1317         {
1318                 if (cmd_source == src_command)
1319                 {
1320                         if (cls.state == ca_dedicated)
1321                                 who = "Console";
1322                         else
1323                                 who = cl_name.string;
1324                 }
1325                 else
1326                         who = save->name;
1327
1328                 // can't kick yourself!
1329                 if (host_client == save)
1330                         return;
1331
1332                 if (Cmd_Argc() > 2)
1333                 {
1334                         message = Cmd_Args();
1335                         COM_ParseToken(&message, false);
1336                         if (byNumber)
1337                         {
1338                                 message++;                                                      // skip the #
1339                                 while (*message == ' ')                         // skip white space
1340                                         message++;
1341                                 message += strlen(Cmd_Argv(2)); // skip the number
1342                         }
1343                         while (*message && *message == ' ')
1344                                 message++;
1345                 }
1346                 if (message)
1347                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1348                 else
1349                         SV_ClientPrintf("Kicked by %s\n", who);
1350                 SV_DropClient (false); // kicked
1351         }
1352
1353         host_client = save;
1354 }
1355
1356 /*
1357 ===============================================================================
1358
1359 DEBUGGING TOOLS
1360
1361 ===============================================================================
1362 */
1363
1364 /*
1365 ==================
1366 Host_Give_f
1367 ==================
1368 */
1369 void Host_Give_f (void)
1370 {
1371         const char *t;
1372         int v;
1373         eval_t *val;
1374
1375         if (cmd_source == src_command)
1376         {
1377                 Cmd_ForwardToServer ();
1378                 return;
1379         }
1380
1381         if (!allowcheats)
1382         {
1383                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1384                 return;
1385         }
1386
1387         t = Cmd_Argv(1);
1388         v = atoi (Cmd_Argv(2));
1389
1390         switch (t[0])
1391         {
1392         case '0':
1393         case '1':
1394         case '2':
1395         case '3':
1396         case '4':
1397         case '5':
1398         case '6':
1399         case '7':
1400         case '8':
1401         case '9':
1402                 // MED 01/04/97 added hipnotic give stuff
1403                 if (gamemode == GAME_HIPNOTIC)
1404                 {
1405                         if (t[0] == '6')
1406                         {
1407                                 if (t[1] == 'a')
1408                                         host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1409                                 else
1410                                         host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1411                         }
1412                         else if (t[0] == '9')
1413                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1414                         else if (t[0] == '0')
1415                                 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1416                         else if (t[0] >= '2')
1417                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1418                 }
1419                 else
1420                 {
1421                         if (t[0] >= '2')
1422                                 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1423                 }
1424                 break;
1425
1426         case 's':
1427                 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1428                         val->_float = v;
1429
1430                 host_client->edict->v->ammo_shells = v;
1431                 break;
1432         case 'n':
1433                 if (gamemode == GAME_ROGUE)
1434                 {
1435                         if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1436                         {
1437                                 val->_float = v;
1438                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1439                                         host_client->edict->v->ammo_nails = v;
1440                         }
1441                 }
1442                 else
1443                 {
1444                         host_client->edict->v->ammo_nails = v;
1445                 }
1446                 break;
1447         case 'l':
1448                 if (gamemode == GAME_ROGUE)
1449                 {
1450                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1451                         if (val)
1452                         {
1453                                 val->_float = v;
1454                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1455                                         host_client->edict->v->ammo_nails = v;
1456                         }
1457                 }
1458                 break;
1459         case 'r':
1460                 if (gamemode == GAME_ROGUE)
1461                 {
1462                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1463                         if (val)
1464                         {
1465                                 val->_float = v;
1466                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1467                                         host_client->edict->v->ammo_rockets = v;
1468                         }
1469                 }
1470                 else
1471                 {
1472                         host_client->edict->v->ammo_rockets = v;
1473                 }
1474                 break;
1475         case 'm':
1476                 if (gamemode == GAME_ROGUE)
1477                 {
1478                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1479                         if (val)
1480                         {
1481                                 val->_float = v;
1482                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1483                                         host_client->edict->v->ammo_rockets = v;
1484                         }
1485                 }
1486                 break;
1487         case 'h':
1488                 host_client->edict->v->health = v;
1489                 break;
1490         case 'c':
1491                 if (gamemode == GAME_ROGUE)
1492                 {
1493                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1494                         if (val)
1495                         {
1496                                 val->_float = v;
1497                                 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1498                                         host_client->edict->v->ammo_cells = v;
1499                         }
1500                 }
1501                 else
1502                 {
1503                         host_client->edict->v->ammo_cells = v;
1504                 }
1505                 break;
1506         case 'p':
1507                 if (gamemode == GAME_ROGUE)
1508                 {
1509                         val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1510                         if (val)
1511                         {
1512                                 val->_float = v;
1513                                 if (host_client->edict->v->weapon > IT_LIGHTNING)
1514                                         host_client->edict->v->ammo_cells = v;
1515                         }
1516                 }
1517                 break;
1518         }
1519 }
1520
1521 edict_t *FindViewthing (void)
1522 {
1523         int             i;
1524         edict_t *e;
1525
1526         for (i=0 ; i<sv.num_edicts ; i++)
1527         {
1528                 e = EDICT_NUM(i);
1529                 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1530                         return e;
1531         }
1532         Con_Print("No viewthing on map\n");
1533         return NULL;
1534 }
1535
1536 /*
1537 ==================
1538 Host_Viewmodel_f
1539 ==================
1540 */
1541 void Host_Viewmodel_f (void)
1542 {
1543         edict_t *e;
1544         model_t *m;
1545
1546         e = FindViewthing ();
1547         if (!e)
1548                 return;
1549
1550         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1551         if (!m)
1552         {
1553                 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1554                 return;
1555         }
1556
1557         e->v->frame = 0;
1558         cl.model_precache[(int)e->v->modelindex] = m;
1559 }
1560
1561 /*
1562 ==================
1563 Host_Viewframe_f
1564 ==================
1565 */
1566 void Host_Viewframe_f (void)
1567 {
1568         edict_t *e;
1569         int             f;
1570         model_t *m;
1571
1572         e = FindViewthing ();
1573         if (!e)
1574                 return;
1575         m = cl.model_precache[(int)e->v->modelindex];
1576
1577         f = atoi(Cmd_Argv(1));
1578         if (f >= m->numframes)
1579                 f = m->numframes-1;
1580
1581         e->v->frame = f;
1582 }
1583
1584
1585 void PrintFrameName (model_t *m, int frame)
1586 {
1587         if (m->animscenes)
1588                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1589         else
1590                 Con_Printf("frame %i\n", frame);
1591 }
1592
1593 /*
1594 ==================
1595 Host_Viewnext_f
1596 ==================
1597 */
1598 void Host_Viewnext_f (void)
1599 {
1600         edict_t *e;
1601         model_t *m;
1602
1603         e = FindViewthing ();
1604         if (!e)
1605                 return;
1606         m = cl.model_precache[(int)e->v->modelindex];
1607
1608         e->v->frame = e->v->frame + 1;
1609         if (e->v->frame >= m->numframes)
1610                 e->v->frame = m->numframes - 1;
1611
1612         PrintFrameName (m, e->v->frame);
1613 }
1614
1615 /*
1616 ==================
1617 Host_Viewprev_f
1618 ==================
1619 */
1620 void Host_Viewprev_f (void)
1621 {
1622         edict_t *e;
1623         model_t *m;
1624
1625         e = FindViewthing ();
1626         if (!e)
1627                 return;
1628
1629         m = cl.model_precache[(int)e->v->modelindex];
1630
1631         e->v->frame = e->v->frame - 1;
1632         if (e->v->frame < 0)
1633                 e->v->frame = 0;
1634
1635         PrintFrameName (m, e->v->frame);
1636 }
1637
1638 /*
1639 ===============================================================================
1640
1641 DEMO LOOP CONTROL
1642
1643 ===============================================================================
1644 */
1645
1646
1647 /*
1648 ==================
1649 Host_Startdemos_f
1650 ==================
1651 */
1652 void Host_Startdemos_f (void)
1653 {
1654         int             i, c;
1655
1656         if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1657                 return;
1658
1659         c = Cmd_Argc() - 1;
1660         if (c > MAX_DEMOS)
1661         {
1662                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1663                 c = MAX_DEMOS;
1664         }
1665         Con_Printf("%i demo(s) in loop\n", c);
1666
1667         for (i=1 ; i<c+1 ; i++)
1668                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1669
1670         // LordHavoc: clear the remaining slots
1671         for (;i <= MAX_DEMOS;i++)
1672                 cls.demos[i-1][0] = 0;
1673
1674         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1675         {
1676                 cls.demonum = 0;
1677                 CL_NextDemo ();
1678         }
1679         else
1680                 cls.demonum = -1;
1681 }
1682
1683
1684 /*
1685 ==================
1686 Host_Demos_f
1687
1688 Return to looping demos
1689 ==================
1690 */
1691 void Host_Demos_f (void)
1692 {
1693         if (cls.state == ca_dedicated)
1694                 return;
1695         if (cls.demonum == -1)
1696                 cls.demonum = 1;
1697         CL_Disconnect_f ();
1698         CL_NextDemo ();
1699 }
1700
1701 /*
1702 ==================
1703 Host_Stopdemo_f
1704
1705 Return to looping demos
1706 ==================
1707 */
1708 void Host_Stopdemo_f (void)
1709 {
1710         if (!cls.demoplayback)
1711                 return;
1712         CL_Disconnect ();
1713         Host_ShutdownServer (false);
1714 }
1715
1716 static void MaxPlayers_f(void)
1717 {
1718         int n;
1719
1720         if (Cmd_Argc() != 2)
1721         {
1722                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1723                 return;
1724         }
1725
1726         if (sv.active)
1727         {
1728                 Con_Print("maxplayers can not be changed while a server is running.\n");
1729                 return;
1730         }
1731
1732         n = atoi(Cmd_Argv(1));
1733         n = bound(1, n, MAX_SCOREBOARD);
1734         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1735
1736         if (svs.clients)
1737                 Mem_Free(svs.clients);
1738         svs.maxclients = n;
1739         svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1740         if (n == 1)
1741                 Cvar_Set ("deathmatch", "0");
1742         else
1743                 Cvar_Set ("deathmatch", "1");
1744 }
1745
1746 //=============================================================================
1747
1748 /*
1749 ==================
1750 Host_InitCommands
1751 ==================
1752 */
1753 void Host_InitCommands (void)
1754 {
1755         Cmd_AddCommand ("status", Host_Status_f);
1756         Cmd_AddCommand ("quit", Host_Quit_f);
1757         if (gamemode == GAME_NEHAHRA)
1758         {
1759                 Cmd_AddCommand ("max", Host_God_f);
1760                 Cmd_AddCommand ("monster", Host_Notarget_f);
1761                 Cmd_AddCommand ("scrag", Host_Fly_f);
1762                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1763                 Cmd_AddCommand ("gimme", Host_Give_f);
1764         }
1765         else
1766         {
1767                 Cmd_AddCommand ("god", Host_God_f);
1768                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1769                 Cmd_AddCommand ("fly", Host_Fly_f);
1770                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1771                 Cmd_AddCommand ("give", Host_Give_f);
1772         }
1773         Cmd_AddCommand ("map", Host_Map_f);
1774         Cmd_AddCommand ("restart", Host_Restart_f);
1775         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1776         Cmd_AddCommand ("connect", Host_Connect_f);
1777         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1778         Cmd_AddCommand ("version", Host_Version_f);
1779         Cmd_AddCommand ("say", Host_Say_f);
1780         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1781         Cmd_AddCommand ("tell", Host_Tell_f);
1782         Cmd_AddCommand ("kill", Host_Kill_f);
1783         Cmd_AddCommand ("pause", Host_Pause_f);
1784         Cmd_AddCommand ("kick", Host_Kick_f);
1785         Cmd_AddCommand ("ping", Host_Ping_f);
1786         Cmd_AddCommand ("load", Host_Loadgame_f);
1787         Cmd_AddCommand ("save", Host_Savegame_f);
1788
1789         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1790         Cmd_AddCommand ("demos", Host_Demos_f);
1791         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1792
1793         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1794         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1795         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1796         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1797
1798         Cvar_RegisterVariable (&cl_name);
1799         Cmd_AddCommand ("name", Host_Name_f);
1800         Cvar_RegisterVariable (&cl_color);
1801         Cmd_AddCommand ("color", Host_Color_f);
1802         Cvar_RegisterVariable (&cl_rate);
1803         Cmd_AddCommand ("rate", Host_Rate_f);
1804         if (gamemode == GAME_NEHAHRA)
1805         {
1806                 Cvar_RegisterVariable (&cl_pmodel);
1807                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1808         }
1809         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1810         Cmd_AddCommand ("spawn", Host_Spawn_f);
1811         Cmd_AddCommand ("begin", Host_Begin_f);
1812         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1813
1814         Cvar_RegisterVariable(&sv_cheats);
1815 }
1816