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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
26
27 /*
28 ==================
29 Host_Quit_f
30 ==================
31 */
32
33 void Host_Quit_f (void)
34 {
35         Sys_Quit ();
36 }
37
38
39 /*
40 ==================
41 Host_Status_f
42 ==================
43 */
44 void Host_Status_f (void)
45 {
46         client_t *client;
47         int seconds, minutes, hours = 0, j, players;
48         void (*print) (const char *fmt, ...);
49
50         if (cmd_source == src_command)
51         {
52                 if (!sv.active)
53                 {
54                         Cmd_ForwardToServer ();
55                         return;
56                 }
57                 print = Con_Printf;
58         }
59         else
60                 print = SV_ClientPrintf;
61
62         for (players = 0, j = 0;j < svs.maxclients;j++)
63                 if (svs.clients[j].active)
64                         players++;
65         print ("host:     %s\n", Cvar_VariableString ("hostname"));
66         print ("version:  %s build %s\n", gamename, buildstring);
67         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
68         print ("map:      %s\n", sv.name);
69         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
70         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
71         {
72                 if (!client->active)
73                         continue;
74                 seconds = (int)(realtime - client->connecttime);
75                 minutes = seconds / 60;
76                 if (minutes)
77                 {
78                         seconds -= (minutes * 60);
79                         hours = minutes / 60;
80                         if (hours)
81                                 minutes -= (hours * 60);
82                 }
83                 else
84                         hours = 0;
85                 print ("#%-2u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
86                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
87         }
88 }
89
90
91 /*
92 ==================
93 Host_God_f
94
95 Sets client to godmode
96 ==================
97 */
98 void Host_God_f (void)
99 {
100         if (cmd_source == src_command)
101         {
102                 Cmd_ForwardToServer ();
103                 return;
104         }
105
106         if (!allowcheats)
107         {
108                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
109                 return;
110         }
111
112         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
113         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
114                 SV_ClientPrint("godmode OFF\n");
115         else
116                 SV_ClientPrint("godmode ON\n");
117 }
118
119 void Host_Notarget_f (void)
120 {
121         if (cmd_source == src_command)
122         {
123                 Cmd_ForwardToServer ();
124                 return;
125         }
126
127         if (!allowcheats)
128         {
129                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
130                 return;
131         }
132
133         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
134         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
135                 SV_ClientPrint("notarget OFF\n");
136         else
137                 SV_ClientPrint("notarget ON\n");
138 }
139
140 qboolean noclip_anglehack;
141
142 void Host_Noclip_f (void)
143 {
144         if (cmd_source == src_command)
145         {
146                 Cmd_ForwardToServer ();
147                 return;
148         }
149
150         if (!allowcheats)
151         {
152                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153                 return;
154         }
155
156         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
157         {
158                 noclip_anglehack = true;
159                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160                 SV_ClientPrint("noclip ON\n");
161         }
162         else
163         {
164                 noclip_anglehack = false;
165                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166                 SV_ClientPrint("noclip OFF\n");
167         }
168 }
169
170 /*
171 ==================
172 Host_Fly_f
173
174 Sets client to flymode
175 ==================
176 */
177 void Host_Fly_f (void)
178 {
179         if (cmd_source == src_command)
180         {
181                 Cmd_ForwardToServer ();
182                 return;
183         }
184
185         if (!allowcheats)
186         {
187                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
188                 return;
189         }
190
191         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
192         {
193                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
194                 SV_ClientPrint("flymode ON\n");
195         }
196         else
197         {
198                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
199                 SV_ClientPrint("flymode OFF\n");
200         }
201 }
202
203
204 /*
205 ==================
206 Host_Ping_f
207
208 ==================
209 */
210 void Host_Ping_f (void)
211 {
212         int             i;
213         client_t        *client;
214
215         if (cmd_source == src_command)
216         {
217                 Cmd_ForwardToServer ();
218                 return;
219         }
220
221         SV_ClientPrint("Client ping times:\n");
222         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
223         {
224                 if (!client->active)
225                         continue;
226                 SV_ClientPrintf("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
227         }
228 }
229
230 /*
231 ===============================================================================
232
233 SERVER TRANSITIONS
234
235 ===============================================================================
236 */
237
238 /*
239 ======================
240 Host_Map_f
241
242 handle a
243 map <servername>
244 command from the console.  Active clients are kicked off.
245 ======================
246 */
247 void Host_Map_f (void)
248 {
249         char level[MAX_QPATH];
250
251         if (Cmd_Argc() != 2)
252         {
253                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
254                 return;
255         }
256
257         if (cmd_source != src_command)
258                 return;
259
260         cls.demonum = -1;               // stop demo loop in case this fails
261
262         CL_Disconnect ();
263         Host_ShutdownServer(false);
264
265         // remove console or menu
266         key_dest = key_game;
267         key_consoleactive = 0;
268
269         svs.serverflags = 0;                    // haven't completed an episode yet
270         allowcheats = sv_cheats.integer != 0;
271         strcpy(level, Cmd_Argv(1));
272         SV_SpawnServer(level);
273         if (sv.active && cls.state == ca_disconnected)
274         {
275                 SV_VM_Begin();
276                 CL_EstablishConnection("local:1");
277                 SV_VM_End();
278         }
279 }
280
281 /*
282 ==================
283 Host_Changelevel_f
284
285 Goes to a new map, taking all clients along
286 ==================
287 */
288 void Host_Changelevel_f (void)
289 {
290         char level[MAX_QPATH];
291
292         if (Cmd_Argc() != 2)
293         {
294                 Con_Print("changelevel <levelname> : continue game on a new level\n");
295                 return;
296         }
297         if (!sv.active || cls.demoplayback)
298         {
299                 Con_Print("Only the server may changelevel\n");
300                 return;
301         }
302         if (cmd_source != src_command)
303                 return;
304
305         // remove console or menu
306         key_dest = key_game;
307         key_consoleactive = 0;
308
309         SV_VM_Begin();
310         SV_SaveSpawnparms ();
311         SV_VM_End();
312         allowcheats = sv_cheats.integer != 0;
313         strcpy(level, Cmd_Argv(1));
314         SV_SpawnServer(level);
315         if (sv.active && cls.state == ca_disconnected)
316         {
317                 SV_VM_Begin();
318                 CL_EstablishConnection("local:1");
319                 SV_VM_End();
320         }
321 }
322
323 /*
324 ==================
325 Host_Restart_f
326
327 Restarts the current server for a dead player
328 ==================
329 */
330 void Host_Restart_f (void)
331 {
332         char mapname[MAX_QPATH];
333
334         if (Cmd_Argc() != 1)
335         {
336                 Con_Print("restart : restart current level\n");
337                 return;
338         }
339         if (!sv.active || cls.demoplayback)
340         {
341                 Con_Print("Only the server may restart\n");
342                 return;
343         }
344         if (cmd_source != src_command)
345                 return;
346
347         // remove console or menu
348         key_dest = key_game;
349         key_consoleactive = 0;
350
351         allowcheats = sv_cheats.integer != 0;
352         strcpy(mapname, sv.name);
353         SV_SpawnServer(mapname);
354         if (sv.active && cls.state == ca_disconnected)
355         {
356                 SV_VM_Begin();
357                 CL_EstablishConnection("local:1");
358                 SV_VM_End();
359         }
360 }
361
362 /*
363 ==================
364 Host_Reconnect_f
365
366 This command causes the client to wait for the signon messages again.
367 This is sent just before a server changes levels
368 ==================
369 */
370 void Host_Reconnect_f (void)
371 {
372         if (cmd_source == src_command)
373         {
374                 Con_Print("reconnect is not valid from the console\n");
375                 return;
376         }
377         if (Cmd_Argc() != 1)
378         {
379                 Con_Print("reconnect : wait for signon messages again\n");
380                 return;
381         }
382         if (!cls.signon)
383         {
384                 //Con_Print("reconnect: no signon, ignoring reconnect\n");
385                 return;
386         }
387         cls.signon = 0;         // need new connection messages
388 }
389
390 /*
391 =====================
392 Host_Connect_f
393
394 User command to connect to server
395 =====================
396 */
397 void Host_Connect_f (void)
398 {
399         if (Cmd_Argc() != 2)
400         {
401                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
402                 return;
403         }
404         if( sv.active ) {
405                 SV_VM_Begin();
406                 CL_EstablishConnection(Cmd_Argv(1));
407                 SV_VM_End();
408         } else {
409                 CL_EstablishConnection(Cmd_Argv(1));
410         }
411 }
412
413
414 /*
415 ===============================================================================
416
417 LOAD / SAVE GAME
418
419 ===============================================================================
420 */
421
422 #define SAVEGAME_VERSION        5
423
424 /*
425 ===============
426 Host_SavegameComment
427
428 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
429 ===============
430 */
431 void Host_SavegameComment (char *text)
432 {
433         int             i;
434         char    kills[20];
435
436         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
437                 text[i] = ' ';
438         // LordHavoc: added min() to prevent overflow
439         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
440         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
441         memcpy (text+22, kills, strlen(kills));
442         // convert space to _ to make stdio happy
443         // LordHavoc: convert control characters to _ as well
444         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
445                 if (text[i] <= ' ')
446                         text[i] = '_';
447         text[SAVEGAME_COMMENT_LENGTH] = '\0';
448 }
449
450
451 /*
452 ===============
453 Host_Savegame_f
454 ===============
455 */
456 void Host_Savegame_f (void)
457 {
458         char    name[256];
459         qfile_t *f;
460         int             i;
461         char    comment[SAVEGAME_COMMENT_LENGTH+1];
462
463         if (cmd_source != src_command)
464                 return;
465
466         if (cls.state != ca_connected || !sv.active)
467         {
468                 Con_Print("Not playing a local game.\n");
469                 return;
470         }
471
472         if (cl.intermission)
473         {
474                 Con_Print("Can't save in intermission.\n");
475                 return;
476         }
477
478         for (i = 0;i < svs.maxclients;i++)
479         {
480                 if (svs.clients[i].active)
481                 {
482                         if (i > 0)
483                         {
484                                 Con_Print("Can't save multiplayer games.\n");
485                                 return;
486                         }
487                         if (svs.clients[i].edict->fields.server->deadflag)
488                         {
489                                 Con_Print("Can't savegame with a dead player\n");
490                                 return;
491                         }
492                 }
493         }
494
495         if (Cmd_Argc() != 2)
496         {
497                 Con_Print("save <savename> : save a game\n");
498                 return;
499         }
500
501         if (strstr(Cmd_Argv(1), ".."))
502         {
503                 Con_Print("Relative pathnames are not allowed.\n");
504                 return;
505         }
506
507         strlcpy (name, Cmd_Argv(1), sizeof (name));
508         FS_DefaultExtension (name, ".sav", sizeof (name));
509
510         Con_Printf("Saving game to %s...\n", name);
511         f = FS_Open (name, "wb", false, false);
512         if (!f)
513         {
514                 Con_Print("ERROR: couldn't open.\n");
515                 return;
516         }
517
518         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
519         Host_SavegameComment (comment);
520         FS_Printf(f, "%s\n", comment);
521         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
522                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
523         FS_Printf(f, "%d\n", current_skill);
524         FS_Printf(f, "%s\n", sv.name);
525         FS_Printf(f, "%f\n",sv.time);
526
527         // write the light styles
528         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
529         {
530                 if (sv.lightstyles[i][0])
531                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
532                 else
533                         FS_Print(f,"m\n");
534         }
535
536         SV_VM_Begin();
537
538         PRVM_ED_WriteGlobals (f);
539         for (i=0 ; i<prog->num_edicts ; i++)
540                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
541
542         SV_VM_End();
543
544         FS_Close (f);
545         Con_Print("done.\n");
546 }
547
548
549 /*
550 ===============
551 Host_Loadgame_f
552 ===============
553 */
554 void Host_Loadgame_f (void)
555 {
556         char filename[MAX_QPATH];
557         char mapname[MAX_QPATH];
558         float time;
559         const char *start;
560         const char *t;
561         char *text;
562         prvm_edict_t *ent;
563         int i;
564         int entnum;
565         int version;
566         float spawn_parms[NUM_SPAWN_PARMS];
567
568         if (cmd_source != src_command)
569                 return;
570
571         if (Cmd_Argc() != 2)
572         {
573                 Con_Print("load <savename> : load a game\n");
574                 return;
575         }
576
577         strcpy (filename, Cmd_Argv(1));
578         FS_DefaultExtension (filename, ".sav", sizeof (filename));
579
580         Con_Printf("Loading game from %s...\n", filename);
581
582         cls.demonum = -1;               // stop demo loop in case this fails
583
584         t = text = FS_LoadFile (filename, tempmempool, false);
585         if (!text)
586         {
587                 Con_Print("ERROR: couldn't open.\n");
588                 return;
589         }
590
591         // version
592         COM_ParseToken(&t, false);
593         version = atoi(com_token);
594         if (version != SAVEGAME_VERSION)
595         {
596                 Mem_Free(text);
597                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
598                 return;
599         }
600
601         // description
602         // this is a little hard to parse, as : is a separator in COM_ParseToken,
603         // so use the console parser instead
604         COM_ParseTokenConsole(&t);
605
606         for (i = 0;i < NUM_SPAWN_PARMS;i++)
607         {
608                 COM_ParseToken(&t, false);
609                 spawn_parms[i] = atof(com_token);
610         }
611         // skill
612         COM_ParseToken(&t, false);
613 // this silliness is so we can load 1.06 save files, which have float skill values
614         current_skill = (int)(atof(com_token) + 0.5);
615         Cvar_SetValue ("skill", (float)current_skill);
616
617         // mapname
618         COM_ParseToken(&t, false);
619         strcpy (mapname, com_token);
620
621         // time
622         COM_ParseToken(&t, false);
623         time = atof(com_token);
624
625         allowcheats = sv_cheats.integer != 0;
626
627         SV_SpawnServer (mapname);
628         if (!sv.active)
629         {
630                 Mem_Free(text);
631                 Con_Print("Couldn't load map\n");
632                 return;
633         }
634         sv.paused = true;               // pause until all clients connect
635         sv.loadgame = true;
636
637 // load the light styles
638
639         for (i = 0;i < MAX_LIGHTSTYLES;i++)
640         {
641                 // light style
642                 COM_ParseToken(&t, false);
643                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
644         }
645
646 // load the edicts out of the savegame file
647         SV_VM_Begin();
648         // -1 is the globals
649         entnum = -1;
650         for (;;)
651         {
652                 start = t;
653                 while (COM_ParseToken(&t, false))
654                         if (!strcmp(com_token, "}"))
655                                 break;
656                 if (!COM_ParseToken(&start, false))
657                 {
658                         // end of file
659                         break;
660                 }
661                 if (strcmp(com_token,"{"))
662                 {
663                         Mem_Free(text);
664                         Host_Error ("First token isn't a brace");
665                 }
666
667                 if (entnum == -1)
668                 {
669                         // parse the global vars
670                         PRVM_ED_ParseGlobals (start);
671                 }
672                 else
673                 {
674                         // parse an edict
675                         if (entnum >= MAX_EDICTS)
676                         {
677                                 Mem_Free(text);
678                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
679                         }
680                         while (entnum >= prog->max_edicts)
681                                 //SV_IncreaseEdicts();
682                                 PRVM_MEM_IncreaseEdicts();
683                         ent = PRVM_EDICT_NUM(entnum);
684                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
685                         ent->priv.server->free = false;
686                         PRVM_ED_ParseEdict (start, ent);
687
688                         // link it into the bsp tree
689                         if (!ent->priv.server->free)
690                                 SV_LinkEdict (ent, false);
691                 }
692
693                 entnum++;
694         }
695
696         prog->num_edicts = entnum;
697         sv.time = time;
698
699         for (i = 0;i < NUM_SPAWN_PARMS;i++)
700                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
701
702         // make sure we're connected to loopback
703         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
704                 CL_EstablishConnection("local:1");
705
706         SV_VM_End();
707 }
708
709 //============================================================================
710
711 /*
712 ======================
713 Host_Name_f
714 ======================
715 */
716 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
717 void Host_Name_f (void)
718 {
719         int i, j;
720         char newName[sizeof(host_client->name)];
721
722         if (Cmd_Argc () == 1)
723         {
724                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
725                 return;
726         }
727
728         if (Cmd_Argc () == 2)
729                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
730         else
731                 strlcpy (newName, Cmd_Args(), sizeof (newName));
732
733         for (i = 0, j = 0;newName[i];i++)
734                 if (newName[i] != '\r' && newName[i] != '\n')
735                         newName[j++] = newName[i];
736         newName[j] = 0;
737
738         if (cmd_source == src_command)
739         {
740                 Cvar_Set ("_cl_name", newName);
741                 if (cls.state == ca_connected)
742                         Cmd_ForwardToServer ();
743                 return;
744         }
745
746         if (sv.time < host_client->nametime)
747         {
748                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
749                 return;
750         }
751
752         host_client->nametime = sv.time + 5;
753
754         // point the string back at updateclient->name to keep it safe
755         strlcpy (host_client->name, newName, sizeof (host_client->name));
756         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
757         if (strcmp(host_client->old_name, host_client->name))
758         {
759                 if (host_client->spawned)
760                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
761                 strcpy(host_client->old_name, host_client->name);
762                 // send notification to all clients
763                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
764                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
765                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
766         }
767 }
768
769 /*
770 ======================
771 Host_Playermodel_f
772 ======================
773 */
774 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
775 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
776 void Host_Playermodel_f (void)
777 {
778         int i, j;
779         char newPath[sizeof(host_client->playermodel)];
780
781         if (Cmd_Argc () == 1)
782         {
783                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
784                 return;
785         }
786
787         if (Cmd_Argc () == 2)
788                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
789         else
790                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
791
792         for (i = 0, j = 0;newPath[i];i++)
793                 if (newPath[i] != '\r' && newPath[i] != '\n')
794                         newPath[j++] = newPath[i];
795         newPath[j] = 0;
796
797         if (cmd_source == src_command)
798         {
799                 Cvar_Set ("_cl_playermodel", newPath);
800                 if (cls.state == ca_connected)
801                         Cmd_ForwardToServer ();
802                 return;
803         }
804
805         /*
806         if (sv.time < host_client->nametime)
807         {
808                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
809                 return;
810         }
811
812         host_client->nametime = sv.time + 5;
813         */
814
815         // point the string back at updateclient->name to keep it safe
816         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
817         if( eval_playermodel )
818                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
819         if (strcmp(host_client->old_model, host_client->playermodel))
820         {
821                 strcpy(host_client->old_model, host_client->playermodel);
822                 /*// send notification to all clients
823                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
824                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
825                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
826         }
827 }
828
829 /*
830 ======================
831 Host_Playerskin_f
832 ======================
833 */
834 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
835 void Host_Playerskin_f (void)
836 {
837         int i, j;
838         char newPath[sizeof(host_client->playerskin)];
839
840         if (Cmd_Argc () == 1)
841         {
842                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
843                 return;
844         }
845
846         if (Cmd_Argc () == 2)
847                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
848         else
849                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
850
851         for (i = 0, j = 0;newPath[i];i++)
852                 if (newPath[i] != '\r' && newPath[i] != '\n')
853                         newPath[j++] = newPath[i];
854         newPath[j] = 0;
855
856         if (cmd_source == src_command)
857         {
858                 Cvar_Set ("_cl_playerskin", newPath);
859                 if (cls.state == ca_connected)
860                         Cmd_ForwardToServer ();
861                 return;
862         }
863
864         /*
865         if (sv.time < host_client->nametime)
866         {
867                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
868                 return;
869         }
870
871         host_client->nametime = sv.time + 5;
872         */
873
874         // point the string back at updateclient->name to keep it safe
875         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
876         if( eval_playerskin )
877                 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
878         if (strcmp(host_client->old_skin, host_client->playerskin))
879         {
880                 if (host_client->spawned)
881                         SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
882                 strcpy(host_client->old_skin, host_client->playerskin);
883                 /*// send notification to all clients
884                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
885                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
886                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
887         }
888 }
889
890 void Host_Version_f (void)
891 {
892         Con_Printf("Version: %s build %s\n", gamename, buildstring);
893 }
894
895 void Host_Say(qboolean teamonly)
896 {
897         client_t *save;
898         int j, quoted;
899         const char *p1;
900         char *p2;
901         // LordHavoc: 256 char say messages
902         unsigned char text[256];
903         qboolean fromServer = false;
904
905         if (cmd_source == src_command)
906         {
907                 if (cls.state == ca_dedicated)
908                 {
909                         fromServer = true;
910                         teamonly = false;
911                 }
912                 else
913                 {
914                         Cmd_ForwardToServer ();
915                         return;
916                 }
917         }
918
919         if (Cmd_Argc () < 2)
920                 return;
921
922         if (!teamplay.integer)
923                 teamonly = false;
924
925 // turn on color set 1
926         p1 = Cmd_Args();
927         quoted = false;
928         if (*p1 == '\"')
929         {
930                 quoted = true;
931                 p1++;
932         }
933         if (!fromServer)
934                 dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
935         else
936                 dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
937         p2 = text + strlen(text);
938         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
939         {
940                 if (p2[-1] == '\"' && quoted)
941                         quoted = false;
942                 p2[-1] = 0;
943                 p2--;
944         }
945         strlcat(text, "\n", sizeof(text));
946
947         // note: save is not a valid edict if fromServer is true
948         save = host_client;
949         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
950                 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
951                         SV_ClientPrint(text);
952         host_client = save;
953
954         if (cls.state == ca_dedicated)
955                 Con_Print(&text[1]);
956 }
957
958
959 void Host_Say_f(void)
960 {
961         Host_Say(false);
962 }
963
964
965 void Host_Say_Team_f(void)
966 {
967         Host_Say(true);
968 }
969
970
971 void Host_Tell_f(void)
972 {
973         client_t *save;
974         int j;
975         const char *p1, *p2;
976         char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
977         qboolean fromServer = false;
978
979         if (cmd_source == src_command)
980         {
981                 if (cls.state == ca_dedicated)
982                         fromServer = true;
983                 else
984                 {
985                         Cmd_ForwardToServer ();
986                         return;
987                 }
988         }
989
990         if (Cmd_Argc () < 3)
991                 return;
992
993         if (!fromServer)
994                 sprintf (text, "%s: ", host_client->name);
995         else
996                 sprintf (text, "<%s> ", hostname.string);
997
998         p1 = Cmd_Args();
999         p2 = p1 + strlen(p1);
1000         // remove the target name
1001         while (p1 < p2 && *p1 != ' ')
1002                 p1++;
1003         while (p1 < p2 && *p1 == ' ')
1004                 p1++;
1005         // remove trailing newlines
1006         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1007                 p2--;
1008         // remove quotes if present
1009         if (*p1 == '"')
1010         {
1011                 p1++;
1012                 if (p2[-1] == '"')
1013                         p2--;
1014                 else if (fromServer)
1015                         Con_Print("Host_Tell: missing end quote\n");
1016                 else
1017                         SV_ClientPrint("Host_Tell: missing end quote\n");
1018         }
1019         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1020                 p2--;
1021         for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1022                 text[j++] = *p1++;
1023         text[j++] = '\n';
1024         text[j++] = 0;
1025
1026         save = host_client;
1027         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1028                 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1029                         SV_ClientPrint(text);
1030         host_client = save;
1031 }
1032
1033
1034 /*
1035 ==================
1036 Host_Color_f
1037 ==================
1038 */
1039 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1040 void Host_Color_f(void)
1041 {
1042         int             top, bottom;
1043         int             playercolor;
1044         mfunction_t *f;
1045         func_t  SV_ChangeTeam;
1046
1047         if (Cmd_Argc() == 1)
1048         {
1049                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1050                 Con_Print("color <0-15> [0-15]\n");
1051                 return;
1052         }
1053
1054         if (Cmd_Argc() == 2)
1055                 top = bottom = atoi(Cmd_Argv(1));
1056         else
1057         {
1058                 top = atoi(Cmd_Argv(1));
1059                 bottom = atoi(Cmd_Argv(2));
1060         }
1061
1062         top &= 15;
1063         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1064         if (top > 15)
1065                 top = 15;
1066         bottom &= 15;
1067         // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1068         if (bottom > 15)
1069                 bottom = 15;
1070
1071         playercolor = top*16 + bottom;
1072
1073         if (cmd_source == src_command)
1074         {
1075                 Cvar_SetValue ("_cl_color", playercolor);
1076                 if (cls.state == ca_connected)
1077                         Cmd_ForwardToServer ();
1078                 return;
1079         }
1080
1081         if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1082         {
1083                 Con_DPrint("Calling SV_ChangeTeam\n");
1084                 prog->globals.server->time = sv.time;
1085                 prog->globals.generic[OFS_PARM0] = playercolor;
1086                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1087                 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1088         }
1089         else
1090         {
1091                 prvm_eval_t *val;
1092                 if (host_client->edict)
1093                 {
1094                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1095                                 val->_float = playercolor;
1096                         host_client->edict->fields.server->team = bottom + 1;
1097                 }
1098                 host_client->colors = playercolor;
1099                 if (host_client->old_colors != host_client->colors)
1100                 {
1101                         host_client->old_colors = host_client->colors;
1102                         // send notification to all clients
1103                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1104                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1105                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1106                 }
1107         }
1108 }
1109
1110 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1111 void Host_Rate_f(void)
1112 {
1113         int rate;
1114
1115         if (Cmd_Argc() != 2)
1116         {
1117                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1118                 Con_Print("rate <500-25000>\n");
1119                 return;
1120         }
1121
1122         rate = atoi(Cmd_Argv(1));
1123
1124         if (cmd_source == src_command)
1125         {
1126                 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1127                 if (cls.state == ca_connected)
1128                         Cmd_ForwardToServer ();
1129                 return;
1130         }
1131
1132         host_client->rate = rate;
1133 }
1134
1135 /*
1136 ==================
1137 Host_Kill_f
1138 ==================
1139 */
1140 void Host_Kill_f (void)
1141 {
1142         if (cmd_source == src_command)
1143         {
1144                 Cmd_ForwardToServer ();
1145                 return;
1146         }
1147
1148         if (host_client->edict->fields.server->health <= 0)
1149         {
1150                 SV_ClientPrint("Can't suicide -- already dead!\n");
1151                 return;
1152         }
1153
1154         prog->globals.server->time = sv.time;
1155         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1156         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1157 }
1158
1159
1160 /*
1161 ==================
1162 Host_Pause_f
1163 ==================
1164 */
1165 void Host_Pause_f (void)
1166 {
1167
1168         if (cmd_source == src_command)
1169         {
1170                 Cmd_ForwardToServer ();
1171                 return;
1172         }
1173         if (!pausable.integer)
1174                 SV_ClientPrint("Pause not allowed.\n");
1175         else
1176         {
1177                 sv.paused ^= 1;
1178                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1179                 // send notification to all clients
1180                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1181                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1182         }
1183 }
1184
1185 /*
1186 ======================
1187 Host_PModel_f
1188 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1189 ======================
1190 */
1191 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1192 static void Host_PModel_f (void)
1193 {
1194         int i;
1195         prvm_eval_t *val;
1196
1197         if (Cmd_Argc () == 1)
1198         {
1199                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1200                 return;
1201         }
1202         i = atoi(Cmd_Argv(1));
1203
1204         if (cmd_source == src_command)
1205         {
1206                 if (cl_pmodel.integer == i)
1207                         return;
1208                 Cvar_SetValue ("_cl_pmodel", i);
1209                 if (cls.state == ca_connected)
1210                         Cmd_ForwardToServer ();
1211                 return;
1212         }
1213
1214         if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1215                 val->_float = i;
1216 }
1217
1218 //===========================================================================
1219
1220
1221 /*
1222 ==================
1223 Host_PreSpawn_f
1224 ==================
1225 */
1226 void Host_PreSpawn_f (void)
1227 {
1228         if (cmd_source == src_command)
1229         {
1230                 Con_Print("prespawn is not valid from the console\n");
1231                 return;
1232         }
1233
1234         if (host_client->spawned)
1235         {
1236                 Con_Print("prespawn not valid -- already spawned\n");
1237                 return;
1238         }
1239
1240         SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1241         MSG_WriteByte (&host_client->message, svc_signonnum);
1242         MSG_WriteByte (&host_client->message, 2);
1243         host_client->sendsignon = true;
1244
1245         // reset the name change timer because the client will send name soon
1246         host_client->nametime = 0;
1247 }
1248
1249 /*
1250 ==================
1251 Host_Spawn_f
1252 ==================
1253 */
1254 void Host_Spawn_f (void)
1255 {
1256         int i;
1257         client_t *client;
1258         func_t RestoreGame;
1259         mfunction_t *f;
1260         int stats[MAX_CL_STATS];
1261
1262         if (cmd_source == src_command)
1263         {
1264                 Con_Print("spawn is not valid from the console\n");
1265                 return;
1266         }
1267
1268         if (host_client->spawned)
1269         {
1270                 Con_Print("Spawn not valid -- already spawned\n");
1271                 return;
1272         }
1273
1274         // reset name change timer again because they might want to change name
1275         // again in the first 5 seconds after connecting
1276         host_client->nametime = 0;
1277
1278         // LordHavoc: moved this above the QC calls at FrikaC's request
1279         // send all current names, colors, and frag counts
1280         SZ_Clear (&host_client->message);
1281
1282         // run the entrance script
1283         if (sv.loadgame)
1284         {
1285                 // loaded games are fully initialized already
1286                 // if this is the last client to be connected, unpause
1287                 sv.paused = false;
1288
1289                 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1290                 if ((RestoreGame = (func_t)(f - prog->functions)))
1291                 {
1292                         Con_DPrint("Calling RestoreGame\n");
1293                         prog->globals.server->time = sv.time;
1294                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1295                         PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1296                 }
1297         }
1298         else
1299         {
1300                 // set up the edict
1301                 PRVM_ED_ClearEdict(host_client->edict);
1302
1303                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1304
1305                 // copy spawn parms out of the client_t
1306                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1307                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1308
1309                 // call the spawn function
1310                 host_client->clientconnectcalled = true;
1311                 prog->globals.server->time = sv.time;
1312                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1313                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1314
1315                 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1316                         Con_Printf("%s entered the game\n", host_client->name);
1317
1318                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1319         }
1320
1321
1322         // send time of update
1323         MSG_WriteByte (&host_client->message, svc_time);
1324         MSG_WriteFloat (&host_client->message, sv.time);
1325
1326         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1327         {
1328                 if (!client->active)
1329                         continue;
1330                 MSG_WriteByte (&host_client->message, svc_updatename);
1331                 MSG_WriteByte (&host_client->message, i);
1332                 MSG_WriteString (&host_client->message, client->name);
1333                 MSG_WriteByte (&host_client->message, svc_updatefrags);
1334                 MSG_WriteByte (&host_client->message, i);
1335                 MSG_WriteShort (&host_client->message, client->frags);
1336                 MSG_WriteByte (&host_client->message, svc_updatecolors);
1337                 MSG_WriteByte (&host_client->message, i);
1338                 MSG_WriteByte (&host_client->message, client->colors);
1339         }
1340
1341         // send all current light styles
1342         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1343         {
1344                 MSG_WriteByte (&host_client->message, svc_lightstyle);
1345                 MSG_WriteByte (&host_client->message, (char)i);
1346                 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1347         }
1348
1349         // send some stats
1350         MSG_WriteByte (&host_client->message, svc_updatestat);
1351         MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1352         MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
1353
1354         MSG_WriteByte (&host_client->message, svc_updatestat);
1355         MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1356         MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
1357
1358         MSG_WriteByte (&host_client->message, svc_updatestat);
1359         MSG_WriteByte (&host_client->message, STAT_SECRETS);
1360         MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
1361
1362         MSG_WriteByte (&host_client->message, svc_updatestat);
1363         MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1364         MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
1365
1366         // send a fixangle
1367         // Never send a roll angle, because savegames can catch the server
1368         // in a state where it is expecting the client to correct the angle
1369         // and it won't happen if the game was just loaded, so you wind up
1370         // with a permanent head tilt
1371         MSG_WriteByte (&host_client->message, svc_setangle);
1372         MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
1373         MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
1374         MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1375
1376         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1377
1378         MSG_WriteByte (&host_client->message, svc_signonnum);
1379         MSG_WriteByte (&host_client->message, 3);
1380         host_client->sendsignon = true;
1381 }
1382
1383 /*
1384 ==================
1385 Host_Begin_f
1386 ==================
1387 */
1388 void Host_Begin_f (void)
1389 {
1390         if (cmd_source == src_command)
1391         {
1392                 Con_Print("begin is not valid from the console\n");
1393                 return;
1394         }
1395
1396         host_client->spawned = true;
1397 }
1398
1399 //===========================================================================
1400
1401
1402 /*
1403 ==================
1404 Host_Kick_f
1405
1406 Kicks a user off of the server
1407 ==================
1408 */
1409 void Host_Kick_f (void)
1410 {
1411         char *who;
1412         const char *message = NULL;
1413         client_t *save;
1414         int i;
1415         qboolean byNumber = false;
1416
1417         if (cmd_source != src_command || !sv.active)
1418                 return;
1419
1420         SV_VM_Begin();
1421         save = host_client;
1422
1423         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1424         {
1425                 i = atof(Cmd_Argv(2)) - 1;
1426                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1427                         return;
1428                 byNumber = true;
1429         }
1430         else
1431         {
1432                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1433                 {
1434                         if (!host_client->active)
1435                                 continue;
1436                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1437                                 break;
1438                 }
1439         }
1440
1441         if (i < svs.maxclients)
1442         {
1443                 if (cmd_source == src_command)
1444                 {
1445                         if (cls.state == ca_dedicated)
1446                                 who = "Console";
1447                         else
1448                                 who = cl_name.string;
1449                 }
1450                 else
1451                         who = save->name;
1452
1453                 // can't kick yourself!
1454                 if (host_client == save)
1455                         return;
1456
1457                 if (Cmd_Argc() > 2)
1458                 {
1459                         message = Cmd_Args();
1460                         COM_ParseToken(&message, false);
1461                         if (byNumber)
1462                         {
1463                                 message++;                                                      // skip the #
1464                                 while (*message == ' ')                         // skip white space
1465                                         message++;
1466                                 message += strlen(Cmd_Argv(2)); // skip the number
1467                         }
1468                         while (*message && *message == ' ')
1469                                 message++;
1470                 }
1471                 if (message)
1472                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1473                 else
1474                         SV_ClientPrintf("Kicked by %s\n", who);
1475                 SV_DropClient (false); // kicked
1476         }
1477
1478         host_client = save;
1479         SV_VM_End();
1480 }
1481
1482 /*
1483 ===============================================================================
1484
1485 DEBUGGING TOOLS
1486
1487 ===============================================================================
1488 */
1489
1490 /*
1491 ==================
1492 Host_Give_f
1493 ==================
1494 */
1495 void Host_Give_f (void)
1496 {
1497         const char *t;
1498         int v;
1499         prvm_eval_t *val;
1500
1501         if (cmd_source == src_command)
1502         {
1503                 Cmd_ForwardToServer ();
1504                 return;
1505         }
1506
1507         if (!allowcheats)
1508         {
1509                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1510                 return;
1511         }
1512
1513         t = Cmd_Argv(1);
1514         v = atoi (Cmd_Argv(2));
1515
1516         switch (t[0])
1517         {
1518         case '0':
1519         case '1':
1520         case '2':
1521         case '3':
1522         case '4':
1523         case '5':
1524         case '6':
1525         case '7':
1526         case '8':
1527         case '9':
1528                 // MED 01/04/97 added hipnotic give stuff
1529                 if (gamemode == GAME_HIPNOTIC)
1530                 {
1531                         if (t[0] == '6')
1532                         {
1533                                 if (t[1] == 'a')
1534                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1535                                 else
1536                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1537                         }
1538                         else if (t[0] == '9')
1539                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1540                         else if (t[0] == '0')
1541                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1542                         else if (t[0] >= '2')
1543                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1544                 }
1545                 else
1546                 {
1547                         if (t[0] >= '2')
1548                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1549                 }
1550                 break;
1551
1552         case 's':
1553                 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1554                         val->_float = v;
1555
1556                 host_client->edict->fields.server->ammo_shells = v;
1557                 break;
1558         case 'n':
1559                 if (gamemode == GAME_ROGUE)
1560                 {
1561                         if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1562                         {
1563                                 val->_float = v;
1564                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1565                                         host_client->edict->fields.server->ammo_nails = v;
1566                         }
1567                 }
1568                 else
1569                 {
1570                         host_client->edict->fields.server->ammo_nails = v;
1571                 }
1572                 break;
1573         case 'l':
1574                 if (gamemode == GAME_ROGUE)
1575                 {
1576                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1577                         if (val)
1578                         {
1579                                 val->_float = v;
1580                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1581                                         host_client->edict->fields.server->ammo_nails = v;
1582                         }
1583                 }
1584                 break;
1585         case 'r':
1586                 if (gamemode == GAME_ROGUE)
1587                 {
1588                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1589                         if (val)
1590                         {
1591                                 val->_float = v;
1592                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1593                                         host_client->edict->fields.server->ammo_rockets = v;
1594                         }
1595                 }
1596                 else
1597                 {
1598                         host_client->edict->fields.server->ammo_rockets = v;
1599                 }
1600                 break;
1601         case 'm':
1602                 if (gamemode == GAME_ROGUE)
1603                 {
1604                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1605                         if (val)
1606                         {
1607                                 val->_float = v;
1608                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1609                                         host_client->edict->fields.server->ammo_rockets = v;
1610                         }
1611                 }
1612                 break;
1613         case 'h':
1614                 host_client->edict->fields.server->health = v;
1615                 break;
1616         case 'c':
1617                 if (gamemode == GAME_ROGUE)
1618                 {
1619                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1620                         if (val)
1621                         {
1622                                 val->_float = v;
1623                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1624                                         host_client->edict->fields.server->ammo_cells = v;
1625                         }
1626                 }
1627                 else
1628                 {
1629                         host_client->edict->fields.server->ammo_cells = v;
1630                 }
1631                 break;
1632         case 'p':
1633                 if (gamemode == GAME_ROGUE)
1634                 {
1635                         val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1636                         if (val)
1637                         {
1638                                 val->_float = v;
1639                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1640                                         host_client->edict->fields.server->ammo_cells = v;
1641                         }
1642                 }
1643                 break;
1644         }
1645 }
1646
1647 prvm_edict_t    *FindViewthing (void)
1648 {
1649         int             i;
1650         prvm_edict_t    *e;
1651
1652         for (i=0 ; i<prog->num_edicts ; i++)
1653         {
1654                 e = PRVM_EDICT_NUM(i);
1655                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1656                         return e;
1657         }
1658         Con_Print("No viewthing on map\n");
1659         return NULL;
1660 }
1661
1662 /*
1663 ==================
1664 Host_Viewmodel_f
1665 ==================
1666 */
1667 void Host_Viewmodel_f (void)
1668 {
1669         prvm_edict_t    *e;
1670         model_t *m;
1671
1672         if (!sv.active)
1673                 return;
1674
1675         SV_VM_Begin();
1676         e = FindViewthing ();
1677         SV_VM_End();
1678         if (!e)
1679                 return;
1680
1681         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1682         if (!m || !m->loaded || !m->Draw)
1683         {
1684                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1685                 return;
1686         }
1687
1688         e->fields.server->frame = 0;
1689         cl.model_precache[(int)e->fields.server->modelindex] = m;
1690 }
1691
1692 /*
1693 ==================
1694 Host_Viewframe_f
1695 ==================
1696 */
1697 void Host_Viewframe_f (void)
1698 {
1699         prvm_edict_t    *e;
1700         int             f;
1701         model_t *m;
1702
1703         if (!sv.active)
1704                 return;
1705
1706         SV_VM_Begin();
1707         e = FindViewthing ();
1708         SV_VM_End();
1709         if (!e)
1710                 return;
1711         m = cl.model_precache[(int)e->fields.server->modelindex];
1712
1713         f = atoi(Cmd_Argv(1));
1714         if (f >= m->numframes)
1715                 f = m->numframes-1;
1716
1717         e->fields.server->frame = f;
1718 }
1719
1720
1721 void PrintFrameName (model_t *m, int frame)
1722 {
1723         if (m->animscenes)
1724                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1725         else
1726                 Con_Printf("frame %i\n", frame);
1727 }
1728
1729 /*
1730 ==================
1731 Host_Viewnext_f
1732 ==================
1733 */
1734 void Host_Viewnext_f (void)
1735 {
1736         prvm_edict_t    *e;
1737         model_t *m;
1738
1739         if (!sv.active)
1740                 return;
1741
1742         SV_VM_Begin();
1743         e = FindViewthing ();
1744         SV_VM_End();
1745         if (!e)
1746                 return;
1747         m = cl.model_precache[(int)e->fields.server->modelindex];
1748
1749         e->fields.server->frame = e->fields.server->frame + 1;
1750         if (e->fields.server->frame >= m->numframes)
1751                 e->fields.server->frame = m->numframes - 1;
1752
1753         PrintFrameName (m, e->fields.server->frame);
1754 }
1755
1756 /*
1757 ==================
1758 Host_Viewprev_f
1759 ==================
1760 */
1761 void Host_Viewprev_f (void)
1762 {
1763         prvm_edict_t    *e;
1764         model_t *m;
1765
1766         if (!sv.active)
1767                 return;
1768
1769         SV_VM_Begin();
1770         e = FindViewthing ();
1771         SV_VM_End();
1772         if (!e)
1773                 return;
1774
1775         m = cl.model_precache[(int)e->fields.server->modelindex];
1776
1777         e->fields.server->frame = e->fields.server->frame - 1;
1778         if (e->fields.server->frame < 0)
1779                 e->fields.server->frame = 0;
1780
1781         PrintFrameName (m, e->fields.server->frame);
1782 }
1783
1784 /*
1785 ===============================================================================
1786
1787 DEMO LOOP CONTROL
1788
1789 ===============================================================================
1790 */
1791
1792
1793 /*
1794 ==================
1795 Host_Startdemos_f
1796 ==================
1797 */
1798 void Host_Startdemos_f (void)
1799 {
1800         int             i, c;
1801
1802         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1803                 return;
1804
1805         c = Cmd_Argc() - 1;
1806         if (c > MAX_DEMOS)
1807         {
1808                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1809                 c = MAX_DEMOS;
1810         }
1811         Con_Printf("%i demo(s) in loop\n", c);
1812
1813         for (i=1 ; i<c+1 ; i++)
1814                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1815
1816         // LordHavoc: clear the remaining slots
1817         for (;i <= MAX_DEMOS;i++)
1818                 cls.demos[i-1][0] = 0;
1819
1820         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1821         {
1822                 cls.demonum = 0;
1823                 CL_NextDemo ();
1824         }
1825         else
1826                 cls.demonum = -1;
1827 }
1828
1829
1830 /*
1831 ==================
1832 Host_Demos_f
1833
1834 Return to looping demos
1835 ==================
1836 */
1837 void Host_Demos_f (void)
1838 {
1839         if (cls.state == ca_dedicated)
1840                 return;
1841         if (cls.demonum == -1)
1842                 cls.demonum = 1;
1843         CL_Disconnect_f ();
1844         CL_NextDemo ();
1845 }
1846
1847 /*
1848 ==================
1849 Host_Stopdemo_f
1850
1851 Return to looping demos
1852 ==================
1853 */
1854 void Host_Stopdemo_f (void)
1855 {
1856         if (!cls.demoplayback)
1857                 return;
1858         CL_Disconnect ();
1859         Host_ShutdownServer (false);
1860 }
1861
1862 static void MaxPlayers_f(void)
1863 {
1864         int n;
1865
1866         if (Cmd_Argc() != 2)
1867         {
1868                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1869                 return;
1870         }
1871
1872         if (sv.active)
1873         {
1874                 Con_Print("maxplayers can not be changed while a server is running.\n");
1875                 return;
1876         }
1877
1878         n = atoi(Cmd_Argv(1));
1879         n = bound(1, n, MAX_SCOREBOARD);
1880         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1881
1882         if (svs.clients)
1883                 Mem_Free(svs.clients);
1884         svs.maxclients = n;
1885         svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1886         if (n == 1)
1887                 Cvar_Set ("deathmatch", "0");
1888         else
1889                 Cvar_Set ("deathmatch", "1");
1890 }
1891
1892 //=============================================================================
1893
1894 /*
1895 ==================
1896 Host_InitCommands
1897 ==================
1898 */
1899 void Host_InitCommands (void)
1900 {
1901         Cmd_AddCommand ("status", Host_Status_f);
1902         Cmd_AddCommand ("quit", Host_Quit_f);
1903         if (gamemode == GAME_NEHAHRA)
1904         {
1905                 Cmd_AddCommand ("max", Host_God_f);
1906                 Cmd_AddCommand ("monster", Host_Notarget_f);
1907                 Cmd_AddCommand ("scrag", Host_Fly_f);
1908                 Cmd_AddCommand ("wraith", Host_Noclip_f);
1909                 Cmd_AddCommand ("gimme", Host_Give_f);
1910         }
1911         else
1912         {
1913                 Cmd_AddCommand ("god", Host_God_f);
1914                 Cmd_AddCommand ("notarget", Host_Notarget_f);
1915                 Cmd_AddCommand ("fly", Host_Fly_f);
1916                 Cmd_AddCommand ("noclip", Host_Noclip_f);
1917                 Cmd_AddCommand ("give", Host_Give_f);
1918         }
1919         Cmd_AddCommand ("map", Host_Map_f);
1920         Cmd_AddCommand ("restart", Host_Restart_f);
1921         Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1922         Cmd_AddCommand ("connect", Host_Connect_f);
1923         Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1924         Cmd_AddCommand ("version", Host_Version_f);
1925         Cmd_AddCommand ("say", Host_Say_f);
1926         Cmd_AddCommand ("say_team", Host_Say_Team_f);
1927         Cmd_AddCommand ("tell", Host_Tell_f);
1928         Cmd_AddCommand ("kill", Host_Kill_f);
1929         Cmd_AddCommand ("pause", Host_Pause_f);
1930         Cmd_AddCommand ("kick", Host_Kick_f);
1931         Cmd_AddCommand ("ping", Host_Ping_f);
1932         Cmd_AddCommand ("load", Host_Loadgame_f);
1933         Cmd_AddCommand ("save", Host_Savegame_f);
1934
1935         Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1936         Cmd_AddCommand ("demos", Host_Demos_f);
1937         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1938
1939         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1940         Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1941         Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1942         Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1943
1944         Cvar_RegisterVariable (&cl_name);
1945         Cmd_AddCommand ("name", Host_Name_f);
1946         Cvar_RegisterVariable (&cl_color);
1947         Cmd_AddCommand ("color", Host_Color_f);
1948         Cvar_RegisterVariable (&cl_rate);
1949         Cmd_AddCommand ("rate", Host_Rate_f);
1950         if (gamemode == GAME_NEHAHRA)
1951         {
1952                 Cvar_RegisterVariable (&cl_pmodel);
1953                 Cmd_AddCommand ("pmodel", Host_PModel_f);
1954         }
1955
1956         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1957         Cvar_RegisterVariable (&cl_playermodel);
1958         Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1959         Cvar_RegisterVariable (&cl_playerskin);
1960         Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1961
1962         Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1963         Cmd_AddCommand ("spawn", Host_Spawn_f);
1964         Cmd_AddCommand ("begin", Host_Begin_f);
1965         Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1966
1967         Cvar_RegisterVariable(&sv_cheats);
1968 }
1969