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Fixed bug where .contentstransition QC field function was not assigning the self...
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 extern qboolean host_shuttingdown;
34
35 /*
36 ==================
37 Host_Quit_f
38 ==================
39 */
40
41 void Host_Quit_f (void)
42 {
43         if(host_shuttingdown)
44                 Con_Printf("shutting down already!\n");
45         else
46                 Sys_Quit (0);
47 }
48
49 /*
50 ==================
51 Host_Status_f
52 ==================
53 */
54 void Host_Status_f (void)
55 {
56         client_t *client;
57         int seconds, minutes, hours = 0, j, players;
58         void (*print) (const char *fmt, ...);
59
60         if (cmd_source == src_command)
61         {
62                 // if running a client, try to send over network so the client's status report parser will see the report
63                 if (cls.state == ca_connected)
64                 {
65                         Cmd_ForwardToServer ();
66                         return;
67                 }
68                 print = Con_Printf;
69         }
70         else
71                 print = SV_ClientPrintf;
72
73         if (!sv.active)
74                 return;
75
76         for (players = 0, j = 0;j < svs.maxclients;j++)
77                 if (svs.clients[j].active)
78                         players++;
79         print ("host:     %s\n", Cvar_VariableString ("hostname"));
80         print ("version:  %s build %s\n", gamename, buildstring);
81         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
82         print ("map:      %s\n", sv.name);
83         print ("timing:   %s\n", Host_TimingReport());
84         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
85         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
86         {
87                 if (!client->active)
88                         continue;
89                 seconds = (int)(realtime - client->connecttime);
90                 minutes = seconds / 60;
91                 if (minutes)
92                 {
93                         seconds -= (minutes * 60);
94                         hours = minutes / 60;
95                         if (hours)
96                                 minutes -= (hours * 60);
97                 }
98                 else
99                         hours = 0;
100                 print ("#%-3u %-16.16s  %3i  %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
101                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
102         }
103 }
104
105
106 /*
107 ==================
108 Host_God_f
109
110 Sets client to godmode
111 ==================
112 */
113 void Host_God_f (void)
114 {
115         if (!allowcheats)
116         {
117                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
118                 return;
119         }
120
121         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
122         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
123                 SV_ClientPrint("godmode OFF\n");
124         else
125                 SV_ClientPrint("godmode ON\n");
126 }
127
128 void Host_Notarget_f (void)
129 {
130         if (!allowcheats)
131         {
132                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
133                 return;
134         }
135
136         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
137         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
138                 SV_ClientPrint("notarget OFF\n");
139         else
140                 SV_ClientPrint("notarget ON\n");
141 }
142
143 qboolean noclip_anglehack;
144
145 void Host_Noclip_f (void)
146 {
147         if (!allowcheats)
148         {
149                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
150                 return;
151         }
152
153         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
154         {
155                 noclip_anglehack = true;
156                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
157                 SV_ClientPrint("noclip ON\n");
158         }
159         else
160         {
161                 noclip_anglehack = false;
162                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
163                 SV_ClientPrint("noclip OFF\n");
164         }
165 }
166
167 /*
168 ==================
169 Host_Fly_f
170
171 Sets client to flymode
172 ==================
173 */
174 void Host_Fly_f (void)
175 {
176         if (!allowcheats)
177         {
178                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
179                 return;
180         }
181
182         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
185                 SV_ClientPrint("flymode ON\n");
186         }
187         else
188         {
189                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
190                 SV_ClientPrint("flymode OFF\n");
191         }
192 }
193
194
195 /*
196 ==================
197 Host_Ping_f
198
199 ==================
200 */
201 void Host_Pings_f (void); // called by Host_Ping_f
202 void Host_Ping_f (void)
203 {
204         int i;
205         client_t *client;
206         void (*print) (const char *fmt, ...);
207
208         if (cmd_source == src_command)
209         {
210                 // if running a client, try to send over network so the client's ping report parser will see the report
211                 if (cls.state == ca_connected)
212                 {
213                         Cmd_ForwardToServer ();
214                         return;
215                 }
216                 print = Con_Printf;
217         }
218         else
219                 print = SV_ClientPrintf;
220
221         if (!sv.active)
222                 return;
223
224         print("Client ping times:\n");
225         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
226         {
227                 if (!client->active)
228                         continue;
229                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
230         }
231
232         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
233         // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
234         //Host_Pings_f();
235 }
236
237 /*
238 ===============================================================================
239
240 SERVER TRANSITIONS
241
242 ===============================================================================
243 */
244
245 /*
246 ======================
247 Host_Map_f
248
249 handle a
250 map <servername>
251 command from the console.  Active clients are kicked off.
252 ======================
253 */
254 void Host_Map_f (void)
255 {
256         char level[MAX_QPATH];
257
258         if (Cmd_Argc() != 2)
259         {
260                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
261                 return;
262         }
263
264         cls.demonum = -1;               // stop demo loop in case this fails
265
266         CL_Disconnect ();
267         Host_ShutdownServer();
268
269         // remove menu
270         key_dest = key_game;
271
272         svs.serverflags = 0;                    // haven't completed an episode yet
273         allowcheats = sv_cheats.integer != 0;
274         strlcpy(level, Cmd_Argv(1), sizeof(level));
275         SV_SpawnServer(level);
276         if (sv.active && cls.state == ca_disconnected)
277                 CL_EstablishConnection("local:1");
278 }
279
280 /*
281 ==================
282 Host_Changelevel_f
283
284 Goes to a new map, taking all clients along
285 ==================
286 */
287 void Host_Changelevel_f (void)
288 {
289         char level[MAX_QPATH];
290
291         if (Cmd_Argc() != 2)
292         {
293                 Con_Print("changelevel <levelname> : continue game on a new level\n");
294                 return;
295         }
296         // HACKHACKHACK
297         if (!sv.active) {
298                 Host_Map_f();
299                 return;
300         }
301
302         // remove menu
303         key_dest = key_game;
304
305         SV_VM_Begin();
306         SV_SaveSpawnparms ();
307         SV_VM_End();
308         allowcheats = sv_cheats.integer != 0;
309         strlcpy(level, Cmd_Argv(1), sizeof(level));
310         SV_SpawnServer(level);
311         if (sv.active && cls.state == ca_disconnected)
312                 CL_EstablishConnection("local:1");
313 }
314
315 /*
316 ==================
317 Host_Restart_f
318
319 Restarts the current server for a dead player
320 ==================
321 */
322 void Host_Restart_f (void)
323 {
324         char mapname[MAX_QPATH];
325
326         if (Cmd_Argc() != 1)
327         {
328                 Con_Print("restart : restart current level\n");
329                 return;
330         }
331         if (!sv.active)
332         {
333                 Con_Print("Only the server may restart\n");
334                 return;
335         }
336
337         // remove menu
338         key_dest = key_game;
339
340         allowcheats = sv_cheats.integer != 0;
341         strlcpy(mapname, sv.name, sizeof(mapname));
342         SV_SpawnServer(mapname);
343         if (sv.active && cls.state == ca_disconnected)
344                 CL_EstablishConnection("local:1");
345 }
346
347 /*
348 ==================
349 Host_Reconnect_f
350
351 This command causes the client to wait for the signon messages again.
352 This is sent just before a server changes levels
353 ==================
354 */
355 void Host_Reconnect_f (void)
356 {
357         char temp[128];
358         // if not connected, reconnect to the most recent server
359         if (!cls.netcon)
360         {
361                 // if we have connected to a server recently, the userinfo
362                 // will still contain its IP address, so get the address...
363                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
364                 if (temp[0])
365                         CL_EstablishConnection(temp);
366                 else
367                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
368                 return;
369         }
370         // if connected, do something based on protocol
371         if (cls.protocol == PROTOCOL_QUAKEWORLD)
372         {
373                 // quakeworld can just re-login
374                 if (cls.qw_downloadmemory)  // don't change when downloading
375                         return;
376
377                 S_StopAllSounds();
378
379                 if (cls.state == ca_connected && cls.signon < SIGNONS)
380                 {
381                         Con_Printf("reconnecting...\n");
382                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
383                         MSG_WriteString(&cls.netcon->message, "new");
384                 }
385         }
386         else
387         {
388                 // netquake uses reconnect on level changes (silly)
389                 if (Cmd_Argc() != 1)
390                 {
391                         Con_Print("reconnect : wait for signon messages again\n");
392                         return;
393                 }
394                 if (!cls.signon)
395                 {
396                         Con_Print("reconnect: no signon, ignoring reconnect\n");
397                         return;
398                 }
399                 cls.signon = 0;         // need new connection messages
400         }
401 }
402
403 /*
404 =====================
405 Host_Connect_f
406
407 User command to connect to server
408 =====================
409 */
410 void Host_Connect_f (void)
411 {
412         if (Cmd_Argc() != 2)
413         {
414                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
415                 return;
416         }
417         CL_EstablishConnection(Cmd_Argv(1));
418 }
419
420
421 /*
422 ===============================================================================
423
424 LOAD / SAVE GAME
425
426 ===============================================================================
427 */
428
429 #define SAVEGAME_VERSION        5
430
431 /*
432 ===============
433 Host_SavegameComment
434
435 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
436 ===============
437 */
438 void Host_SavegameComment (char *text)
439 {
440         int             i;
441         char    kills[20];
442
443         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
444                 text[i] = ' ';
445         // LordHavoc: added min() to prevent overflow
446         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
447         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
448         memcpy (text+22, kills, strlen(kills));
449         // convert space to _ to make stdio happy
450         // LordHavoc: convert control characters to _ as well
451         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
452                 if (text[i] <= ' ')
453                         text[i] = '_';
454         text[SAVEGAME_COMMENT_LENGTH] = '\0';
455 }
456
457
458 /*
459 ===============
460 Host_Savegame_f
461 ===============
462 */
463 void Host_Savegame_f (void)
464 {
465         char    name[MAX_QPATH];
466         qfile_t *f;
467         int             i;
468         char    comment[SAVEGAME_COMMENT_LENGTH+1];
469
470         if (cls.state != ca_connected || !sv.active)
471         {
472                 Con_Print("Not playing a local game.\n");
473                 return;
474         }
475
476         if (cl.intermission)
477         {
478                 Con_Print("Can't save in intermission.\n");
479                 return;
480         }
481
482         for (i = 0;i < svs.maxclients;i++)
483         {
484                 if (svs.clients[i].active)
485                 {
486                         if (i > 0)
487                         {
488                                 Con_Print("Can't save multiplayer games.\n");
489                                 return;
490                         }
491                         if (svs.clients[i].edict->fields.server->deadflag)
492                         {
493                                 Con_Print("Can't savegame with a dead player\n");
494                                 return;
495                         }
496                 }
497         }
498
499         if (Cmd_Argc() != 2)
500         {
501                 Con_Print("save <savename> : save a game\n");
502                 return;
503         }
504
505         if (strstr(Cmd_Argv(1), ".."))
506         {
507                 Con_Print("Relative pathnames are not allowed.\n");
508                 return;
509         }
510
511         strlcpy (name, Cmd_Argv(1), sizeof (name));
512         FS_DefaultExtension (name, ".sav", sizeof (name));
513
514         Con_Printf("Saving game to %s...\n", name);
515         f = FS_Open (name, "wb", false, false);
516         if (!f)
517         {
518                 Con_Print("ERROR: couldn't open.\n");
519                 return;
520         }
521
522         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
523         Host_SavegameComment (comment);
524         FS_Printf(f, "%s\n", comment);
525         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
526                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
527         FS_Printf(f, "%d\n", current_skill);
528         FS_Printf(f, "%s\n", sv.name);
529         FS_Printf(f, "%f\n",sv.time);
530
531         // write the light styles
532         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
533         {
534                 if (sv.lightstyles[i][0])
535                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
536                 else
537                         FS_Print(f,"m\n");
538         }
539
540         SV_VM_Begin();
541
542         PRVM_ED_WriteGlobals (f);
543         for (i=0 ; i<prog->num_edicts ; i++)
544                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
545
546         SV_VM_End();
547
548         FS_Close (f);
549         Con_Print("done.\n");
550 }
551
552
553 /*
554 ===============
555 Host_Loadgame_f
556 ===============
557 */
558 void Host_Loadgame_f (void)
559 {
560         char filename[MAX_QPATH];
561         char mapname[MAX_QPATH];
562         float time;
563         const char *start;
564         const char *t;
565         const char *oldt;
566         char *text;
567         prvm_edict_t *ent;
568         int i;
569         int entnum;
570         int version;
571         float spawn_parms[NUM_SPAWN_PARMS];
572
573         if (Cmd_Argc() != 2)
574         {
575                 Con_Print("load <savename> : load a game\n");
576                 return;
577         }
578
579         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
580         FS_DefaultExtension (filename, ".sav", sizeof (filename));
581
582         Con_Printf("Loading game from %s...\n", filename);
583
584         cls.demonum = -1;               // stop demo loop in case this fails
585
586         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
587         if (!text)
588         {
589                 Con_Print("ERROR: couldn't open.\n");
590                 return;
591         }
592
593         // version
594         COM_ParseToken_Simple(&t, false);
595         version = atoi(com_token);
596         if (version != SAVEGAME_VERSION)
597         {
598                 Mem_Free(text);
599                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
600                 return;
601         }
602
603         // description
604         COM_ParseToken_Simple(&t, false);
605
606         for (i = 0;i < NUM_SPAWN_PARMS;i++)
607         {
608                 COM_ParseToken_Simple(&t, false);
609                 spawn_parms[i] = atof(com_token);
610         }
611         // skill
612         COM_ParseToken_Simple(&t, false);
613 // this silliness is so we can load 1.06 save files, which have float skill values
614         current_skill = (int)(atof(com_token) + 0.5);
615         Cvar_SetValue ("skill", (float)current_skill);
616
617         // mapname
618         COM_ParseToken_Simple(&t, false);
619         strlcpy (mapname, com_token, sizeof(mapname));
620
621         // time
622         COM_ParseToken_Simple(&t, false);
623         time = atof(com_token);
624
625         allowcheats = sv_cheats.integer != 0;
626
627         SV_SpawnServer (mapname);
628         if (!sv.active)
629         {
630                 Mem_Free(text);
631                 Con_Print("Couldn't load map\n");
632                 return;
633         }
634         sv.paused = true;               // pause until all clients connect
635         sv.loadgame = true;
636
637 // load the light styles
638
639         for (i = 0;i < MAX_LIGHTSTYLES;i++)
640         {
641                 // light style
642                 oldt = t;
643                 COM_ParseToken_Simple(&t, false);
644                 // if this is a 64 lightstyle savegame produced by Quake, stop now
645                 // we have to check this because darkplaces saves 256 lightstyle savegames
646                 if (com_token[0] == '{')
647                 {
648                         t = oldt;
649                         break;
650                 }
651                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
652         }
653
654         // now skip everything before the first opening brace
655         // (this is for forward compatibility, so that older versions (at
656         // least ones with this fix) can load savegames with extra data before the
657         // first brace, as might be produced by a later engine version)
658         for(;;)
659         {
660                 oldt = t;
661                 COM_ParseToken_Simple(&t, false);
662                 if (com_token[0] == '{')
663                 {
664                         t = oldt;
665                         break;
666                 }
667         }
668
669 // load the edicts out of the savegame file
670         SV_VM_Begin();
671         // -1 is the globals
672         entnum = -1;
673         for (;;)
674         {
675                 start = t;
676                 while (COM_ParseToken_Simple(&t, false))
677                         if (!strcmp(com_token, "}"))
678                                 break;
679                 if (!COM_ParseToken_Simple(&start, false))
680                 {
681                         // end of file
682                         break;
683                 }
684                 if (strcmp(com_token,"{"))
685                 {
686                         Mem_Free(text);
687                         Host_Error ("First token isn't a brace");
688                 }
689
690                 if (entnum == -1)
691                 {
692                         // parse the global vars
693                         PRVM_ED_ParseGlobals (start);
694                 }
695                 else
696                 {
697                         // parse an edict
698                         if (entnum >= MAX_EDICTS)
699                         {
700                                 Mem_Free(text);
701                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
702                         }
703                         while (entnum >= prog->max_edicts)
704                                 PRVM_MEM_IncreaseEdicts();
705                         ent = PRVM_EDICT_NUM(entnum);
706                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
707                         ent->priv.server->free = false;
708                         PRVM_ED_ParseEdict (start, ent);
709
710                         // link it into the bsp tree
711                         if (!ent->priv.server->free)
712                                 SV_LinkEdict (ent, false);
713                 }
714
715                 entnum++;
716         }
717         Mem_Free(text);
718
719         prog->num_edicts = entnum;
720         sv.time = time;
721
722         for (i = 0;i < NUM_SPAWN_PARMS;i++)
723                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
724
725         SV_VM_End();
726
727         // make sure we're connected to loopback
728         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
729                 CL_EstablishConnection("local:1");
730 }
731
732 //============================================================================
733
734 /*
735 ======================
736 Host_Name_f
737 ======================
738 */
739 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
740 void Host_Name_f (void)
741 {
742         int i, j;
743         qboolean valid_colors;
744         char newName[sizeof(host_client->name)];
745
746         if (Cmd_Argc () == 1)
747         {
748                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
749                 return;
750         }
751
752         if (Cmd_Argc () == 2)
753                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
754         else
755                 strlcpy (newName, Cmd_Args(), sizeof (newName));
756
757         if (cmd_source == src_command)
758         {
759                 Cvar_Set ("_cl_name", newName);
760                 return;
761         }
762
763         if (realtime < host_client->nametime)
764         {
765                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
766                 return;
767         }
768
769         host_client->nametime = realtime + 5;
770
771         // point the string back at updateclient->name to keep it safe
772         strlcpy (host_client->name, newName, sizeof (host_client->name));
773
774         for (i = 0, j = 0;host_client->name[i];i++)
775                 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
776                         host_client->name[j++] = host_client->name[i];
777         host_client->name[j] = 0;
778
779         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
780         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
781         {
782                 size_t l;
783                 l = strlen(host_client->name);
784                 if(l < sizeof(host_client->name) - 1)
785                 {
786                         // duplicate the color tag to escape it
787                         host_client->name[i] = STRING_COLOR_TAG;
788                         host_client->name[i+1] = 0;
789                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
790                 }
791                 else
792                 {
793                         // remove the last character to fix the color code
794                         host_client->name[l-1] = 0;
795                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
796                 }
797         }
798
799         // find the last color tag offset and decide if we need to add a reset tag
800         for (i = 0, j = -1;host_client->name[i];i++)
801         {
802                 if (host_client->name[i] == STRING_COLOR_TAG)
803                 {
804                         if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
805                         {
806                                 j = i;
807                                 // if this happens to be a reset  tag then we don't need one
808                                 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
809                                         j = -1;
810                                 i++;
811                                 continue;
812                         }
813                         if (host_client->name[i+1] == STRING_COLOR_TAG)
814                         {
815                                 i++;
816                                 continue;
817                         }
818                 }
819         }
820         // does not end in the default color string, so add it
821         if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
822                 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
823
824         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
825         if (strcmp(host_client->old_name, host_client->name))
826         {
827                 if (host_client->spawned)
828                         SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
829                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
830                 // send notification to all clients
831                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
832                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
833                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
834         }
835 }
836
837 /*
838 ======================
839 Host_Playermodel_f
840 ======================
841 */
842 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
843 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
844 void Host_Playermodel_f (void)
845 {
846         int i, j;
847         char newPath[sizeof(host_client->playermodel)];
848
849         if (Cmd_Argc () == 1)
850         {
851                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
852                 return;
853         }
854
855         if (Cmd_Argc () == 2)
856                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
857         else
858                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
859
860         for (i = 0, j = 0;newPath[i];i++)
861                 if (newPath[i] != '\r' && newPath[i] != '\n')
862                         newPath[j++] = newPath[i];
863         newPath[j] = 0;
864
865         if (cmd_source == src_command)
866         {
867                 Cvar_Set ("_cl_playermodel", newPath);
868                 return;
869         }
870
871         /*
872         if (realtime < host_client->nametime)
873         {
874                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
875                 return;
876         }
877
878         host_client->nametime = realtime + 5;
879         */
880
881         // point the string back at updateclient->name to keep it safe
882         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
883         if( prog->fieldoffsets.playermodel >= 0 )
884                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
885         if (strcmp(host_client->old_model, host_client->playermodel))
886         {
887                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
888                 /*// send notification to all clients
889                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
890                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
891                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
892         }
893 }
894
895 /*
896 ======================
897 Host_Playerskin_f
898 ======================
899 */
900 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
901 void Host_Playerskin_f (void)
902 {
903         int i, j;
904         char newPath[sizeof(host_client->playerskin)];
905
906         if (Cmd_Argc () == 1)
907         {
908                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
909                 return;
910         }
911
912         if (Cmd_Argc () == 2)
913                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
914         else
915                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
916
917         for (i = 0, j = 0;newPath[i];i++)
918                 if (newPath[i] != '\r' && newPath[i] != '\n')
919                         newPath[j++] = newPath[i];
920         newPath[j] = 0;
921
922         if (cmd_source == src_command)
923         {
924                 Cvar_Set ("_cl_playerskin", newPath);
925                 return;
926         }
927
928         /*
929         if (realtime < host_client->nametime)
930         {
931                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
932                 return;
933         }
934
935         host_client->nametime = realtime + 5;
936         */
937
938         // point the string back at updateclient->name to keep it safe
939         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
940         if( prog->fieldoffsets.playerskin >= 0 )
941                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
942         if (strcmp(host_client->old_skin, host_client->playerskin))
943         {
944                 //if (host_client->spawned)
945                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
946                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
947                 /*// send notification to all clients
948                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
949                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
950                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
951         }
952 }
953
954 void Host_Version_f (void)
955 {
956         Con_Printf("Version: %s build %s\n", gamename, buildstring);
957 }
958
959 void Host_Say(qboolean teamonly)
960 {
961         client_t *save;
962         int j, quoted;
963         const char *p1;
964         char *p2;
965         // LordHavoc: long say messages
966         char text[1024];
967         qboolean fromServer = false;
968
969         if (cmd_source == src_command)
970         {
971                 if (cls.state == ca_dedicated)
972                 {
973                         fromServer = true;
974                         teamonly = false;
975                 }
976                 else
977                 {
978                         Cmd_ForwardToServer ();
979                         return;
980                 }
981         }
982
983         if (Cmd_Argc () < 2)
984                 return;
985
986         if (!teamplay.integer)
987                 teamonly = false;
988
989         p1 = Cmd_Args();
990         quoted = false;
991         if (*p1 == '\"')
992         {
993                 quoted = true;
994                 p1++;
995         }
996         // note this uses the chat prefix \001
997         if (!fromServer && !teamonly)
998                 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
999         else if (!fromServer && teamonly)
1000                 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1001         else if(*(sv_adminnick.string))
1002                 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1003         else
1004                 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1005         p2 = text + strlen(text);
1006         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1007         {
1008                 if (p2[-1] == '\"' && quoted)
1009                         quoted = false;
1010                 p2[-1] = 0;
1011                 p2--;
1012         }
1013         strlcat(text, "\n", sizeof(text));
1014
1015         // note: save is not a valid edict if fromServer is true
1016         save = host_client;
1017         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1018                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1019                         SV_ClientPrint(text);
1020         host_client = save;
1021
1022         if (cls.state == ca_dedicated)
1023                 Con_Print(&text[1]);
1024 }
1025
1026
1027 void Host_Say_f(void)
1028 {
1029         Host_Say(false);
1030 }
1031
1032
1033 void Host_Say_Team_f(void)
1034 {
1035         Host_Say(true);
1036 }
1037
1038
1039 void Host_Tell_f(void)
1040 {
1041         const char *playername_start = NULL;
1042         size_t playername_length = 0;
1043         int playernumber = 0;
1044         client_t *save;
1045         int j;
1046         const char *p1, *p2;
1047         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1048         qboolean fromServer = false;
1049
1050         if (cmd_source == src_command)
1051         {
1052                 if (cls.state == ca_dedicated)
1053                         fromServer = true;
1054                 else
1055                 {
1056                         Cmd_ForwardToServer ();
1057                         return;
1058                 }
1059         }
1060
1061         if (Cmd_Argc () < 2)
1062                 return;
1063
1064         // note this uses the chat prefix \001
1065         if (!fromServer)
1066                 sprintf (text, "\001%s tells you: ", host_client->name);
1067         else if(*(sv_adminnick.string))
1068                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1069         else
1070                 sprintf (text, "\001<%s tells you> ", hostname.string);
1071
1072         p1 = Cmd_Args();
1073         p2 = p1 + strlen(p1);
1074         // remove the target name
1075         while (p1 < p2 && *p1 == ' ')
1076                 p1++;
1077         if(*p1 == '#')
1078         {
1079                 ++p1;
1080                 while (p1 < p2 && *p1 == ' ')
1081                         p1++;
1082                 while (p1 < p2 && isdigit(*p1))
1083                 {
1084                         playernumber = playernumber * 10 + (*p1 - '0');
1085                         p1++;
1086                 }
1087                 --playernumber;
1088         }
1089         else if(*p1 == '"')
1090         {
1091                 ++p1;
1092                 playername_start = p1;
1093                 while (p1 < p2 && *p1 != '"')
1094                         p1++;
1095                 playername_length = p1 - playername_start;
1096                 if(p1 < p2)
1097                         p1++;
1098         }
1099         else
1100         {
1101                 playername_start = p1;
1102                 while (p1 < p2 && *p1 != ' ')
1103                         p1++;
1104                 playername_length = p1 - playername_start;
1105         }
1106         while (p1 < p2 && *p1 == ' ')
1107                 p1++;
1108         if(playername_start)
1109         {
1110                 // set playernumber to the right client
1111                 char namebuf[128];
1112                 if(playername_length >= sizeof(namebuf))
1113                 {
1114                         if (fromServer)
1115                                 Con_Print("Host_Tell: too long player name/ID\n");
1116                         else
1117                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1118                         return;
1119                 }
1120                 memcpy(namebuf, playername_start, playername_length);
1121                 namebuf[playername_length] = 0;
1122                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1123                 {
1124                         if (!svs.clients[playernumber].active)
1125                                 continue;
1126                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1127                                 break;
1128                 }
1129         }
1130         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1131         {
1132                 if (fromServer)
1133                         Con_Print("Host_Tell: invalid player name/ID\n");
1134                 else
1135                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1136                 return;
1137         }
1138         // remove trailing newlines
1139         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1140                 p2--;
1141         // remove quotes if present
1142         if (*p1 == '"')
1143         {
1144                 p1++;
1145                 if (p2[-1] == '"')
1146                         p2--;
1147                 else if (fromServer)
1148                         Con_Print("Host_Tell: missing end quote\n");
1149                 else
1150                         SV_ClientPrint("Host_Tell: missing end quote\n");
1151         }
1152         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1153                 p2--;
1154         if(p1 == p2)
1155                 return; // empty say
1156         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1157                 text[j++] = *p1++;
1158         text[j++] = '\n';
1159         text[j++] = 0;
1160
1161         save = host_client;
1162         host_client = svs.clients + playernumber;
1163         SV_ClientPrint(text);
1164         host_client = save;
1165 }
1166
1167
1168 /*
1169 ==================
1170 Host_Color_f
1171 ==================
1172 */
1173 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1174 void Host_Color(int changetop, int changebottom)
1175 {
1176         int top, bottom, playercolor;
1177
1178         // get top and bottom either from the provided values or the current values
1179         // (allows changing only top or bottom, or both at once)
1180         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1181         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1182
1183         top &= 15;
1184         bottom &= 15;
1185         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1186         //if (top > 13)
1187         //      top = 13;
1188         //if (bottom > 13)
1189         //      bottom = 13;
1190
1191         playercolor = top*16 + bottom;
1192
1193         if (cmd_source == src_command)
1194         {
1195                 Cvar_SetValueQuick(&cl_color, playercolor);
1196                 return;
1197         }
1198
1199         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1200                 return;
1201
1202         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1203         {
1204                 Con_DPrint("Calling SV_ChangeTeam\n");
1205                 prog->globals.server->time = sv.time;
1206                 prog->globals.generic[OFS_PARM0] = playercolor;
1207                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1208                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1209         }
1210         else
1211         {
1212                 prvm_eval_t *val;
1213                 if (host_client->edict)
1214                 {
1215                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1216                                 val->_float = playercolor;
1217                         host_client->edict->fields.server->team = bottom + 1;
1218                 }
1219                 host_client->colors = playercolor;
1220                 if (host_client->old_colors != host_client->colors)
1221                 {
1222                         host_client->old_colors = host_client->colors;
1223                         // send notification to all clients
1224                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1225                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1226                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1227                 }
1228         }
1229 }
1230
1231 void Host_Color_f(void)
1232 {
1233         int             top, bottom;
1234
1235         if (Cmd_Argc() == 1)
1236         {
1237                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1238                 Con_Print("color <0-15> [0-15]\n");
1239                 return;
1240         }
1241
1242         if (Cmd_Argc() == 2)
1243                 top = bottom = atoi(Cmd_Argv(1));
1244         else
1245         {
1246                 top = atoi(Cmd_Argv(1));
1247                 bottom = atoi(Cmd_Argv(2));
1248         }
1249         Host_Color(top, bottom);
1250 }
1251
1252 void Host_TopColor_f(void)
1253 {
1254         if (Cmd_Argc() == 1)
1255         {
1256                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1257                 Con_Print("topcolor <0-15>\n");
1258                 return;
1259         }
1260
1261         Host_Color(atoi(Cmd_Argv(1)), -1);
1262 }
1263
1264 void Host_BottomColor_f(void)
1265 {
1266         if (Cmd_Argc() == 1)
1267         {
1268                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1269                 Con_Print("bottomcolor <0-15>\n");
1270                 return;
1271         }
1272
1273         Host_Color(-1, atoi(Cmd_Argv(1)));
1274 }
1275
1276 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1277 void Host_Rate_f(void)
1278 {
1279         int rate;
1280
1281         if (Cmd_Argc() != 2)
1282         {
1283                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1284                 Con_Print("rate <bytespersecond>\n");
1285                 return;
1286         }
1287
1288         rate = atoi(Cmd_Argv(1));
1289
1290         if (cmd_source == src_command)
1291         {
1292                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1293                 return;
1294         }
1295
1296         host_client->rate = rate;
1297 }
1298
1299 /*
1300 ==================
1301 Host_Kill_f
1302 ==================
1303 */
1304 void Host_Kill_f (void)
1305 {
1306         if (host_client->edict->fields.server->health <= 0)
1307         {
1308                 SV_ClientPrint("Can't suicide -- already dead!\n");
1309                 return;
1310         }
1311
1312         prog->globals.server->time = sv.time;
1313         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1314         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1315 }
1316
1317
1318 /*
1319 ==================
1320 Host_Pause_f
1321 ==================
1322 */
1323 void Host_Pause_f (void)
1324 {
1325         if (!pausable.integer)
1326                 SV_ClientPrint("Pause not allowed.\n");
1327         else
1328         {
1329                 sv.paused ^= 1;
1330                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1331                 // send notification to all clients
1332                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1333                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1334         }
1335 }
1336
1337 /*
1338 ======================
1339 Host_PModel_f
1340 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1341 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1342 ======================
1343 */
1344 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1345 static void Host_PModel_f (void)
1346 {
1347         int i;
1348         prvm_eval_t *val;
1349
1350         if (Cmd_Argc () == 1)
1351         {
1352                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1353                 return;
1354         }
1355         i = atoi(Cmd_Argv(1));
1356
1357         if (cmd_source == src_command)
1358         {
1359                 if (cl_pmodel.integer == i)
1360                         return;
1361                 Cvar_SetValue ("_cl_pmodel", i);
1362                 if (cls.state == ca_connected)
1363                         Cmd_ForwardToServer ();
1364                 return;
1365         }
1366
1367         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1368                 val->_float = i;
1369 }
1370
1371 //===========================================================================
1372
1373
1374 /*
1375 ==================
1376 Host_PreSpawn_f
1377 ==================
1378 */
1379 void Host_PreSpawn_f (void)
1380 {
1381         if (host_client->spawned)
1382         {
1383                 Con_Print("prespawn not valid -- already spawned\n");
1384                 return;
1385         }
1386
1387         if (host_client->netconnection)
1388         {
1389                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1390                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1391                 MSG_WriteByte (&host_client->netconnection->message, 2);
1392                 host_client->sendsignon = 0;            // enable unlimited sends again
1393         }
1394
1395         // reset the name change timer because the client will send name soon
1396         host_client->nametime = 0;
1397 }
1398
1399 /*
1400 ==================
1401 Host_Spawn_f
1402 ==================
1403 */
1404 void Host_Spawn_f (void)
1405 {
1406         int i;
1407         client_t *client;
1408         int stats[MAX_CL_STATS];
1409
1410         if (host_client->spawned)
1411         {
1412                 Con_Print("Spawn not valid -- already spawned\n");
1413                 return;
1414         }
1415
1416         // reset name change timer again because they might want to change name
1417         // again in the first 5 seconds after connecting
1418         host_client->nametime = 0;
1419
1420         // LordHavoc: moved this above the QC calls at FrikaC's request
1421         // LordHavoc: commented this out
1422         //if (host_client->netconnection)
1423         //      SZ_Clear (&host_client->netconnection->message);
1424
1425         // run the entrance script
1426         if (sv.loadgame)
1427         {
1428                 // loaded games are fully initialized already
1429                 // if this is the last client to be connected, unpause
1430                 sv.paused = false;
1431
1432                 if (prog->funcoffsets.RestoreGame)
1433                 {
1434                         Con_DPrint("Calling RestoreGame\n");
1435                         prog->globals.server->time = sv.time;
1436                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1437                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1438                 }
1439         }
1440         else
1441         {
1442                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1443
1444                 // copy spawn parms out of the client_t
1445                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1446                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1447
1448                 // call the spawn function
1449                 host_client->clientconnectcalled = true;
1450                 prog->globals.server->time = sv.time;
1451                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1452                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1453
1454                 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1455                         Con_Printf("%s entered the game\n", host_client->name);
1456
1457                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1458         }
1459
1460         if (!host_client->netconnection)
1461                 return;
1462
1463         // send time of update
1464         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1465         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1466
1467         // send all current names, colors, and frag counts
1468         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1469         {
1470                 if (!client->active)
1471                         continue;
1472                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1473                 MSG_WriteByte (&host_client->netconnection->message, i);
1474                 MSG_WriteString (&host_client->netconnection->message, client->name);
1475                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1476                 MSG_WriteByte (&host_client->netconnection->message, i);
1477                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1478                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1479                 MSG_WriteByte (&host_client->netconnection->message, i);
1480                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1481         }
1482
1483         // send all current light styles
1484         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1485         {
1486                 if (sv.lightstyles[i][0])
1487                 {
1488                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1489                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1490                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1491                 }
1492         }
1493
1494         // send some stats
1495         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1496         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1497         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1498
1499         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1500         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1501         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1502
1503         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1504         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1505         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1506
1507         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1508         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1509         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1510
1511         // send a fixangle
1512         // Never send a roll angle, because savegames can catch the server
1513         // in a state where it is expecting the client to correct the angle
1514         // and it won't happen if the game was just loaded, so you wind up
1515         // with a permanent head tilt
1516         if (sv.loadgame)
1517         {
1518                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1519                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1520                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1521                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1522                 sv.loadgame = false; // we're basically done with loading now
1523         }
1524         else
1525         {
1526                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1527                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1528                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1529                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1530         }
1531
1532         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1533
1534         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1535         MSG_WriteByte (&host_client->netconnection->message, 3);
1536 }
1537
1538 /*
1539 ==================
1540 Host_Begin_f
1541 ==================
1542 */
1543 void Host_Begin_f (void)
1544 {
1545         host_client->spawned = true;
1546 }
1547
1548 //===========================================================================
1549
1550
1551 /*
1552 ==================
1553 Host_Kick_f
1554
1555 Kicks a user off of the server
1556 ==================
1557 */
1558 void Host_Kick_f (void)
1559 {
1560         char *who;
1561         const char *message = NULL;
1562         client_t *save;
1563         int i;
1564         qboolean byNumber = false;
1565
1566         if (!sv.active)
1567                 return;
1568
1569         SV_VM_Begin();
1570         save = host_client;
1571
1572         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1573         {
1574                 i = (int)(atof(Cmd_Argv(2)) - 1);
1575                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1576                         return;
1577                 byNumber = true;
1578         }
1579         else
1580         {
1581                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1582                 {
1583                         if (!host_client->active)
1584                                 continue;
1585                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1586                                 break;
1587                 }
1588         }
1589
1590         if (i < svs.maxclients)
1591         {
1592                 if (cmd_source == src_command)
1593                 {
1594                         if (cls.state == ca_dedicated)
1595                                 who = "Console";
1596                         else
1597                                 who = cl_name.string;
1598                 }
1599                 else
1600                         who = save->name;
1601
1602                 // can't kick yourself!
1603                 if (host_client == save)
1604                         return;
1605
1606                 if (Cmd_Argc() > 2)
1607                 {
1608                         message = Cmd_Args();
1609                         COM_ParseToken_Simple(&message, false);
1610                         if (byNumber)
1611                         {
1612                                 message++;                                                      // skip the #
1613                                 while (*message == ' ')                         // skip white space
1614                                         message++;
1615                                 message += strlen(Cmd_Argv(2)); // skip the number
1616                         }
1617                         while (*message && *message == ' ')
1618                                 message++;
1619                 }
1620                 if (message)
1621                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1622                 else
1623                         SV_ClientPrintf("Kicked by %s\n", who);
1624                 SV_DropClient (false); // kicked
1625         }
1626
1627         host_client = save;
1628         SV_VM_End();
1629 }
1630
1631 /*
1632 ===============================================================================
1633
1634 DEBUGGING TOOLS
1635
1636 ===============================================================================
1637 */
1638
1639 /*
1640 ==================
1641 Host_Give_f
1642 ==================
1643 */
1644 void Host_Give_f (void)
1645 {
1646         const char *t;
1647         int v;
1648         prvm_eval_t *val;
1649
1650         if (!allowcheats)
1651         {
1652                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1653                 return;
1654         }
1655
1656         t = Cmd_Argv(1);
1657         v = atoi (Cmd_Argv(2));
1658
1659         switch (t[0])
1660         {
1661         case '0':
1662         case '1':
1663         case '2':
1664         case '3':
1665         case '4':
1666         case '5':
1667         case '6':
1668         case '7':
1669         case '8':
1670         case '9':
1671                 // MED 01/04/97 added hipnotic give stuff
1672                 if (gamemode == GAME_HIPNOTIC)
1673                 {
1674                         if (t[0] == '6')
1675                         {
1676                                 if (t[1] == 'a')
1677                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1678                                 else
1679                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1680                         }
1681                         else if (t[0] == '9')
1682                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1683                         else if (t[0] == '0')
1684                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1685                         else if (t[0] >= '2')
1686                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1687                 }
1688                 else
1689                 {
1690                         if (t[0] >= '2')
1691                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1692                 }
1693                 break;
1694
1695         case 's':
1696                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1697                         val->_float = v;
1698
1699                 host_client->edict->fields.server->ammo_shells = v;
1700                 break;
1701         case 'n':
1702                 if (gamemode == GAME_ROGUE)
1703                 {
1704                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1705                         {
1706                                 val->_float = v;
1707                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1708                                         host_client->edict->fields.server->ammo_nails = v;
1709                         }
1710                 }
1711                 else
1712                 {
1713                         host_client->edict->fields.server->ammo_nails = v;
1714                 }
1715                 break;
1716         case 'l':
1717                 if (gamemode == GAME_ROGUE)
1718                 {
1719                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1720                         if (val)
1721                         {
1722                                 val->_float = v;
1723                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1724                                         host_client->edict->fields.server->ammo_nails = v;
1725                         }
1726                 }
1727                 break;
1728         case 'r':
1729                 if (gamemode == GAME_ROGUE)
1730                 {
1731                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1732                         if (val)
1733                         {
1734                                 val->_float = v;
1735                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1736                                         host_client->edict->fields.server->ammo_rockets = v;
1737                         }
1738                 }
1739                 else
1740                 {
1741                         host_client->edict->fields.server->ammo_rockets = v;
1742                 }
1743                 break;
1744         case 'm':
1745                 if (gamemode == GAME_ROGUE)
1746                 {
1747                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1748                         if (val)
1749                         {
1750                                 val->_float = v;
1751                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1752                                         host_client->edict->fields.server->ammo_rockets = v;
1753                         }
1754                 }
1755                 break;
1756         case 'h':
1757                 host_client->edict->fields.server->health = v;
1758                 break;
1759         case 'c':
1760                 if (gamemode == GAME_ROGUE)
1761                 {
1762                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1763                         if (val)
1764                         {
1765                                 val->_float = v;
1766                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1767                                         host_client->edict->fields.server->ammo_cells = v;
1768                         }
1769                 }
1770                 else
1771                 {
1772                         host_client->edict->fields.server->ammo_cells = v;
1773                 }
1774                 break;
1775         case 'p':
1776                 if (gamemode == GAME_ROGUE)
1777                 {
1778                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1779                         if (val)
1780                         {
1781                                 val->_float = v;
1782                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1783                                         host_client->edict->fields.server->ammo_cells = v;
1784                         }
1785                 }
1786                 break;
1787         }
1788 }
1789
1790 prvm_edict_t    *FindViewthing (void)
1791 {
1792         int             i;
1793         prvm_edict_t    *e;
1794
1795         for (i=0 ; i<prog->num_edicts ; i++)
1796         {
1797                 e = PRVM_EDICT_NUM(i);
1798                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1799                         return e;
1800         }
1801         Con_Print("No viewthing on map\n");
1802         return NULL;
1803 }
1804
1805 /*
1806 ==================
1807 Host_Viewmodel_f
1808 ==================
1809 */
1810 void Host_Viewmodel_f (void)
1811 {
1812         prvm_edict_t    *e;
1813         model_t *m;
1814
1815         if (!sv.active)
1816                 return;
1817
1818         SV_VM_Begin();
1819         e = FindViewthing ();
1820         SV_VM_End();
1821         if (!e)
1822                 return;
1823
1824         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1825         if (!m || !m->loaded || !m->Draw)
1826         {
1827                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1828                 return;
1829         }
1830
1831         e->fields.server->frame = 0;
1832         cl.model_precache[(int)e->fields.server->modelindex] = m;
1833 }
1834
1835 /*
1836 ==================
1837 Host_Viewframe_f
1838 ==================
1839 */
1840 void Host_Viewframe_f (void)
1841 {
1842         prvm_edict_t    *e;
1843         int             f;
1844         model_t *m;
1845
1846         if (!sv.active)
1847                 return;
1848
1849         SV_VM_Begin();
1850         e = FindViewthing ();
1851         SV_VM_End();
1852         if (!e)
1853                 return;
1854         m = cl.model_precache[(int)e->fields.server->modelindex];
1855
1856         f = atoi(Cmd_Argv(1));
1857         if (f >= m->numframes)
1858                 f = m->numframes-1;
1859
1860         e->fields.server->frame = f;
1861 }
1862
1863
1864 void PrintFrameName (model_t *m, int frame)
1865 {
1866         if (m->animscenes)
1867                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1868         else
1869                 Con_Printf("frame %i\n", frame);
1870 }
1871
1872 /*
1873 ==================
1874 Host_Viewnext_f
1875 ==================
1876 */
1877 void Host_Viewnext_f (void)
1878 {
1879         prvm_edict_t    *e;
1880         model_t *m;
1881
1882         if (!sv.active)
1883                 return;
1884
1885         SV_VM_Begin();
1886         e = FindViewthing ();
1887         SV_VM_End();
1888         if (!e)
1889                 return;
1890         m = cl.model_precache[(int)e->fields.server->modelindex];
1891
1892         e->fields.server->frame = e->fields.server->frame + 1;
1893         if (e->fields.server->frame >= m->numframes)
1894                 e->fields.server->frame = m->numframes - 1;
1895
1896         PrintFrameName (m, (int)e->fields.server->frame);
1897 }
1898
1899 /*
1900 ==================
1901 Host_Viewprev_f
1902 ==================
1903 */
1904 void Host_Viewprev_f (void)
1905 {
1906         prvm_edict_t    *e;
1907         model_t *m;
1908
1909         if (!sv.active)
1910                 return;
1911
1912         SV_VM_Begin();
1913         e = FindViewthing ();
1914         SV_VM_End();
1915         if (!e)
1916                 return;
1917
1918         m = cl.model_precache[(int)e->fields.server->modelindex];
1919
1920         e->fields.server->frame = e->fields.server->frame - 1;
1921         if (e->fields.server->frame < 0)
1922                 e->fields.server->frame = 0;
1923
1924         PrintFrameName (m, (int)e->fields.server->frame);
1925 }
1926
1927 /*
1928 ===============================================================================
1929
1930 DEMO LOOP CONTROL
1931
1932 ===============================================================================
1933 */
1934
1935
1936 /*
1937 ==================
1938 Host_Startdemos_f
1939 ==================
1940 */
1941 void Host_Startdemos_f (void)
1942 {
1943         int             i, c;
1944
1945         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1946                 return;
1947
1948         c = Cmd_Argc() - 1;
1949         if (c > MAX_DEMOS)
1950         {
1951                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1952                 c = MAX_DEMOS;
1953         }
1954         Con_Printf("%i demo(s) in loop\n", c);
1955
1956         for (i=1 ; i<c+1 ; i++)
1957                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1958
1959         // LordHavoc: clear the remaining slots
1960         for (;i <= MAX_DEMOS;i++)
1961                 cls.demos[i-1][0] = 0;
1962
1963         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1964         {
1965                 cls.demonum = 0;
1966                 CL_NextDemo ();
1967         }
1968         else
1969                 cls.demonum = -1;
1970 }
1971
1972
1973 /*
1974 ==================
1975 Host_Demos_f
1976
1977 Return to looping demos
1978 ==================
1979 */
1980 void Host_Demos_f (void)
1981 {
1982         if (cls.state == ca_dedicated)
1983                 return;
1984         if (cls.demonum == -1)
1985                 cls.demonum = 1;
1986         CL_Disconnect_f ();
1987         CL_NextDemo ();
1988 }
1989
1990 /*
1991 ==================
1992 Host_Stopdemo_f
1993
1994 Return to looping demos
1995 ==================
1996 */
1997 void Host_Stopdemo_f (void)
1998 {
1999         if (!cls.demoplayback)
2000                 return;
2001         CL_Disconnect ();
2002         Host_ShutdownServer ();
2003 }
2004
2005 void Host_SendCvar_f (void)
2006 {
2007         int             i;
2008         cvar_t  *c;
2009         const char *cvarname;
2010         client_t *old;
2011
2012         if(Cmd_Argc() != 2)
2013                 return;
2014         cvarname = Cmd_Argv(1);
2015         if (cls.state == ca_connected)
2016         {
2017                 c = Cvar_FindVar(cvarname);
2018                 // LordHavoc: if there is no such cvar or if it is private, send a
2019                 // reply indicating that it has no value
2020                 if(!c || (c->flags & CVAR_PRIVATE))
2021                         Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2022                 else
2023                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2024                 return;
2025         }
2026         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2027                 return;
2028
2029         old = host_client;
2030         if (cls.state != ca_dedicated)
2031                 i = 1;
2032         else
2033                 i = 0;
2034         for(;i<svs.maxclients;i++)
2035                 if(svs.clients[i].active && svs.clients[i].netconnection)
2036                 {
2037                         host_client = &svs.clients[i];
2038                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2039                 }
2040         host_client = old;
2041 }
2042
2043 static void MaxPlayers_f(void)
2044 {
2045         int n;
2046
2047         if (Cmd_Argc() != 2)
2048         {
2049                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2050                 return;
2051         }
2052
2053         if (sv.active)
2054         {
2055                 Con_Print("maxplayers can not be changed while a server is running.\n");
2056                 return;
2057         }
2058
2059         n = atoi(Cmd_Argv(1));
2060         n = bound(1, n, MAX_SCOREBOARD);
2061         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2062
2063         if (svs.clients)
2064                 Mem_Free(svs.clients);
2065         svs.maxclients = n;
2066         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2067         if (n == 1)
2068                 Cvar_Set ("deathmatch", "0");
2069         else
2070                 Cvar_Set ("deathmatch", "1");
2071 }
2072
2073 //=============================================================================
2074
2075 // QuakeWorld commands
2076
2077 /*
2078 =====================
2079 Host_Rcon_f
2080
2081   Send the rest of the command line over as
2082   an unconnected command.
2083 =====================
2084 */
2085 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2086 {
2087         int i;
2088         lhnetaddress_t to;
2089         lhnetsocket_t *mysocket;
2090
2091         if (!rcon_password.string || !rcon_password.string[0])
2092         {
2093                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2094                 return;
2095         }
2096
2097         for (i = 0;rcon_password.string[i];i++)
2098         {
2099                 if (rcon_password.string[i] <= ' ')
2100                 {
2101                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2102                         return;
2103                 }
2104         }
2105
2106         if (cls.netcon)
2107                 to = cls.netcon->peeraddress;
2108         else
2109         {
2110                 if (!rcon_address.string[0])
2111                 {
2112                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2113                         return;
2114                 }
2115                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2116         }
2117         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2118         if (mysocket)
2119         {
2120                 // simply put together the rcon packet and send it
2121                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2122         }
2123 }
2124
2125 /*
2126 ====================
2127 Host_User_f
2128
2129 user <name or userid>
2130
2131 Dump userdata / masterdata for a user
2132 ====================
2133 */
2134 void Host_User_f (void) // credit: taken from QuakeWorld
2135 {
2136         int             uid;
2137         int             i;
2138
2139         if (Cmd_Argc() != 2)
2140         {
2141                 Con_Printf ("Usage: user <username / userid>\n");
2142                 return;
2143         }
2144
2145         uid = atoi(Cmd_Argv(1));
2146
2147         for (i = 0;i < cl.maxclients;i++)
2148         {
2149                 if (!cl.scores[i].name[0])
2150                         continue;
2151                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2152                 {
2153                         InfoString_Print(cl.scores[i].qw_userinfo);
2154                         return;
2155                 }
2156         }
2157         Con_Printf ("User not in server.\n");
2158 }
2159
2160 /*
2161 ====================
2162 Host_Users_f
2163
2164 Dump userids for all current players
2165 ====================
2166 */
2167 void Host_Users_f (void) // credit: taken from QuakeWorld
2168 {
2169         int             i;
2170         int             c;
2171
2172         c = 0;
2173         Con_Printf ("userid frags name\n");
2174         Con_Printf ("------ ----- ----\n");
2175         for (i = 0;i < cl.maxclients;i++)
2176         {
2177                 if (cl.scores[i].name[0])
2178                 {
2179                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2180                         c++;
2181                 }
2182         }
2183
2184         Con_Printf ("%i total users\n", c);
2185 }
2186
2187 /*
2188 ==================
2189 Host_FullServerinfo_f
2190
2191 Sent by server when serverinfo changes
2192 ==================
2193 */
2194 // TODO: shouldn't this be a cvar instead?
2195 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2196 {
2197         char temp[512];
2198         if (Cmd_Argc() != 2)
2199         {
2200                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2201                 return;
2202         }
2203
2204         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2205         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2206         cl.qw_teamplay = atoi(temp);
2207 }
2208
2209 /*
2210 ==================
2211 Host_FullInfo_f
2212
2213 Allow clients to change userinfo
2214 ==================
2215 Casey was here :)
2216 */
2217 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2218 {
2219         char key[512];
2220         char value[512];
2221         char *o;
2222         const char *s;
2223
2224         if (Cmd_Argc() != 2)
2225         {
2226                 Con_Printf ("fullinfo <complete info string>\n");
2227                 return;
2228         }
2229
2230         s = Cmd_Argv(1);
2231         if (*s == '\\')
2232                 s++;
2233         while (*s)
2234         {
2235                 o = key;
2236                 while (*s && *s != '\\')
2237                         *o++ = *s++;
2238                 *o = 0;
2239
2240                 if (!*s)
2241                 {
2242                         Con_Printf ("MISSING VALUE\n");
2243                         return;
2244                 }
2245
2246                 o = value;
2247                 s++;
2248                 while (*s && *s != '\\')
2249                         *o++ = *s++;
2250                 *o = 0;
2251
2252                 if (*s)
2253                         s++;
2254
2255                 CL_SetInfo(key, value, false, false, false, false);
2256         }
2257 }
2258
2259 /*
2260 ==================
2261 CL_SetInfo_f
2262
2263 Allow clients to change userinfo
2264 ==================
2265 */
2266 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2267 {
2268         if (Cmd_Argc() == 1)
2269         {
2270                 InfoString_Print(cls.userinfo);
2271                 return;
2272         }
2273         if (Cmd_Argc() != 3)
2274         {
2275                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2276                 return;
2277         }
2278         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2279 }
2280
2281 /*
2282 ====================
2283 Host_Packet_f
2284
2285 packet <destination> <contents>
2286
2287 Contents allows \n escape character
2288 ====================
2289 */
2290 void Host_Packet_f (void) // credit: taken from QuakeWorld
2291 {
2292         char send[2048];
2293         int i, l;
2294         const char *in;
2295         char *out;
2296         lhnetaddress_t address;
2297         lhnetsocket_t *mysocket;
2298
2299         if (Cmd_Argc() != 3)
2300         {
2301                 Con_Printf ("packet <destination> <contents>\n");
2302                 return;
2303         }
2304
2305         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2306         {
2307                 Con_Printf ("Bad address\n");
2308                 return;
2309         }
2310
2311         in = Cmd_Argv(2);
2312         out = send+4;
2313         send[0] = send[1] = send[2] = send[3] = 0xff;
2314
2315         l = (int)strlen (in);
2316         for (i=0 ; i<l ; i++)
2317         {
2318                 if (out >= send + sizeof(send) - 1)
2319                         break;
2320                 if (in[i] == '\\' && in[i+1] == 'n')
2321                 {
2322                         *out++ = '\n';
2323                         i++;
2324                 }
2325                 else if (in[i] == '\\' && in[i+1] == '0')
2326                 {
2327                         *out++ = '\0';
2328                         i++;
2329                 }
2330                 else if (in[i] == '\\' && in[i+1] == 't')
2331                 {
2332                         *out++ = '\t';
2333                         i++;
2334                 }
2335                 else if (in[i] == '\\' && in[i+1] == 'r')
2336                 {
2337                         *out++ = '\r';
2338                         i++;
2339                 }
2340                 else if (in[i] == '\\' && in[i+1] == '"')
2341                 {
2342                         *out++ = '\"';
2343                         i++;
2344                 }
2345                 else
2346                         *out++ = in[i];
2347         }
2348
2349         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2350         if (mysocket)
2351                 NetConn_Write(mysocket, send, out - send, &address);
2352 }
2353
2354 /*
2355 ====================
2356 Host_Pings_f
2357
2358 Send back ping and packet loss update for all current players to this player
2359 ====================
2360 */
2361 void Host_Pings_f (void)
2362 {
2363         int             i, j, ping, packetloss;
2364         char temp[128];
2365
2366         if (!host_client->netconnection)
2367                 return;
2368
2369         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2370         {
2371                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2372                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2373         }
2374         for (i = 0;i < svs.maxclients;i++)
2375         {
2376                 packetloss = 0;
2377                 if (svs.clients[i].netconnection)
2378                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2379                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2380                                         packetloss++;
2381                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2382                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2383                 ping = bound(0, ping, 9999);
2384                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2385                 {
2386                         // send qw_svc_updateping and qw_svc_updatepl messages
2387                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2388                         MSG_WriteShort(&host_client->netconnection->message, ping);
2389                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2390                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2391                 }
2392                 else
2393                 {
2394                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2395                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2396                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2397                 }
2398         }
2399         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2400                 MSG_WriteString(&host_client->netconnection->message, "\n");
2401 }
2402
2403 void Host_PingPLReport_f(void)
2404 {
2405         int i;
2406         int l = Cmd_Argc();
2407         if (l > cl.maxclients)
2408                 l = cl.maxclients;
2409         for (i = 0;i < l;i++)
2410         {
2411                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2412                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2413         }
2414 }
2415
2416 //=============================================================================
2417
2418 /*
2419 ==================
2420 Host_InitCommands
2421 ==================
2422 */
2423 void Host_InitCommands (void)
2424 {
2425         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2426
2427         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2428         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2429         if (gamemode == GAME_NEHAHRA)
2430         {
2431                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2432                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2433                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2434                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2435                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2436         }
2437         else
2438         {
2439                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2440                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2441                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2442                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2443                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2444         }
2445         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2446         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2447         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2448         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2449         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2450         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2451         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2452         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2453         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2454         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2455         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2456         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2457         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2458         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2459         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2460
2461         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2462         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2463         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2464
2465         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2466         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2467         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2468         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2469
2470         Cvar_RegisterVariable (&cl_name);
2471         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2472         Cvar_RegisterVariable (&cl_color);
2473         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2474         Cvar_RegisterVariable (&cl_rate);
2475         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2476         if (gamemode == GAME_NEHAHRA)
2477         {
2478                 Cvar_RegisterVariable (&cl_pmodel);
2479                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2480         }
2481
2482         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2483         Cvar_RegisterVariable (&cl_playermodel);
2484         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2485         Cvar_RegisterVariable (&cl_playerskin);
2486         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2487
2488         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2489         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2490         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2491         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2492
2493         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2494
2495         Cvar_RegisterVariable (&rcon_password);
2496         Cvar_RegisterVariable (&rcon_address);
2497         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2498         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2499         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2500         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2501         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2502         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2503         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2504         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2505         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2506
2507         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2508         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2509
2510         Cvar_RegisterVariable (&team);
2511         Cvar_RegisterVariable (&skin);
2512         Cvar_RegisterVariable (&noaim);
2513
2514         Cvar_RegisterVariable(&sv_cheats);
2515         Cvar_RegisterVariable(&sv_adminnick);
2516 }
2517