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rewrote server sendstates building code, no longer builds two
[divverent/darkplaces.git] / host_cmd.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22
23 int current_skill;
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
32
33 /*
34 ==================
35 Host_Quit_f
36 ==================
37 */
38
39 void Host_Quit_f (void)
40 {
41         Sys_Quit (0);
42 }
43
44
45 /*
46 ==================
47 Host_Status_f
48 ==================
49 */
50 void Host_Status_f (void)
51 {
52         client_t *client;
53         int seconds, minutes, hours = 0, j, players;
54         void (*print) (const char *fmt, ...);
55
56         if (cmd_source == src_command)
57         {
58                 // if running a client, try to send over network so the client's status report parser will see the report
59                 if (cls.state == ca_connected)
60                 {
61                         Cmd_ForwardToServer ();
62                         return;
63                 }
64                 print = Con_Printf;
65         }
66         else
67                 print = SV_ClientPrintf;
68
69         if (!sv.active)
70                 return;
71
72         for (players = 0, j = 0;j < svs.maxclients;j++)
73                 if (svs.clients[j].active)
74                         players++;
75         print ("host:     %s\n", Cvar_VariableString ("hostname"));
76         print ("version:  %s build %s\n", gamename, buildstring);
77         print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78         print ("map:      %s\n", sv.name);
79         print ("players:  %i active (%i max)\n\n", players, svs.maxclients);
80         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
81         {
82                 if (!client->active)
83                         continue;
84                 seconds = (int)(realtime - client->connecttime);
85                 minutes = seconds / 60;
86                 if (minutes)
87                 {
88                         seconds -= (minutes * 60);
89                         hours = minutes / 60;
90                         if (hours)
91                                 minutes -= (hours * 60);
92                 }
93                 else
94                         hours = 0;
95                 print ("#%-3u %-16.16s^%i  %3i  %2i:%02i:%02i\n", j+1, client->name, STRING_COLOR_DEFAULT, client->frags, hours, minutes, seconds);
96                 print ("   %s\n", client->netconnection ? client->netconnection->address : "botclient");
97         }
98 }
99
100
101 /*
102 ==================
103 Host_God_f
104
105 Sets client to godmode
106 ==================
107 */
108 void Host_God_f (void)
109 {
110         if (!allowcheats)
111         {
112                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
113                 return;
114         }
115
116         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117         if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118                 SV_ClientPrint("godmode OFF\n");
119         else
120                 SV_ClientPrint("godmode ON\n");
121 }
122
123 void Host_Notarget_f (void)
124 {
125         if (!allowcheats)
126         {
127                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
128                 return;
129         }
130
131         host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132         if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133                 SV_ClientPrint("notarget OFF\n");
134         else
135                 SV_ClientPrint("notarget ON\n");
136 }
137
138 qboolean noclip_anglehack;
139
140 void Host_Noclip_f (void)
141 {
142         if (!allowcheats)
143         {
144                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
145                 return;
146         }
147
148         if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
149         {
150                 noclip_anglehack = true;
151                 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152                 SV_ClientPrint("noclip ON\n");
153         }
154         else
155         {
156                 noclip_anglehack = false;
157                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158                 SV_ClientPrint("noclip OFF\n");
159         }
160 }
161
162 /*
163 ==================
164 Host_Fly_f
165
166 Sets client to flymode
167 ==================
168 */
169 void Host_Fly_f (void)
170 {
171         if (!allowcheats)
172         {
173                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
174                 return;
175         }
176
177         if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
178         {
179                 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180                 SV_ClientPrint("flymode ON\n");
181         }
182         else
183         {
184                 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185                 SV_ClientPrint("flymode OFF\n");
186         }
187 }
188
189
190 /*
191 ==================
192 Host_Ping_f
193
194 ==================
195 */
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
198 {
199         int i;
200         client_t *client;
201         void (*print) (const char *fmt, ...);
202
203         if (cmd_source == src_command)
204         {
205                 // if running a client, try to send over network so the client's ping report parser will see the report
206                 if (cls.state == ca_connected)
207                 {
208                         Cmd_ForwardToServer ();
209                         return;
210                 }
211                 print = Con_Printf;
212         }
213         else
214                 print = SV_ClientPrintf;
215
216         if (!sv.active)
217                 return;
218
219         print("Client ping times:\n");
220         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
221         {
222                 if (!client->active)
223                         continue;
224                 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
225         }
226
227         // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
228         Host_Pings_f();
229 }
230
231 /*
232 ===============================================================================
233
234 SERVER TRANSITIONS
235
236 ===============================================================================
237 */
238
239 /*
240 ======================
241 Host_Map_f
242
243 handle a
244 map <servername>
245 command from the console.  Active clients are kicked off.
246 ======================
247 */
248 void Host_Map_f (void)
249 {
250         char level[MAX_QPATH];
251
252         if (Cmd_Argc() != 2)
253         {
254                 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
255                 return;
256         }
257
258         cls.demonum = -1;               // stop demo loop in case this fails
259
260         CL_Disconnect ();
261         Host_ShutdownServer();
262
263         // remove menu
264         key_dest = key_game;
265
266         svs.serverflags = 0;                    // haven't completed an episode yet
267         allowcheats = sv_cheats.integer != 0;
268         strlcpy(level, Cmd_Argv(1), sizeof(level));
269         SV_SpawnServer(level);
270         if (sv.active && cls.state == ca_disconnected)
271                 CL_EstablishConnection("local:1");
272 }
273
274 /*
275 ==================
276 Host_Changelevel_f
277
278 Goes to a new map, taking all clients along
279 ==================
280 */
281 void Host_Changelevel_f (void)
282 {
283         char level[MAX_QPATH];
284
285         if (Cmd_Argc() != 2)
286         {
287                 Con_Print("changelevel <levelname> : continue game on a new level\n");
288                 return;
289         }
290         // HACKHACKHACK
291         if (!sv.active) {
292                 Host_Map_f();
293                 return;
294         }
295
296         // remove menu
297         key_dest = key_game;
298
299         SV_VM_Begin();
300         SV_SaveSpawnparms ();
301         SV_VM_End();
302         allowcheats = sv_cheats.integer != 0;
303         strlcpy(level, Cmd_Argv(1), sizeof(level));
304         SV_SpawnServer(level);
305         if (sv.active && cls.state == ca_disconnected)
306                 CL_EstablishConnection("local:1");
307 }
308
309 /*
310 ==================
311 Host_Restart_f
312
313 Restarts the current server for a dead player
314 ==================
315 */
316 void Host_Restart_f (void)
317 {
318         char mapname[MAX_QPATH];
319
320         if (Cmd_Argc() != 1)
321         {
322                 Con_Print("restart : restart current level\n");
323                 return;
324         }
325         if (!sv.active)
326         {
327                 Con_Print("Only the server may restart\n");
328                 return;
329         }
330
331         // remove menu
332         key_dest = key_game;
333
334         allowcheats = sv_cheats.integer != 0;
335         strlcpy(mapname, sv.name, sizeof(mapname));
336         SV_SpawnServer(mapname);
337         if (sv.active && cls.state == ca_disconnected)
338                 CL_EstablishConnection("local:1");
339 }
340
341 /*
342 ==================
343 Host_Reconnect_f
344
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
347 ==================
348 */
349 void Host_Reconnect_f (void)
350 {
351         char temp[128];
352         // if not connected, reconnect to the most recent server
353         if (!cls.netcon)
354         {
355                 // if we have connected to a server recently, the userinfo
356                 // will still contain its IP address, so get the address...
357                 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
358                 if (temp[0])
359                         CL_EstablishConnection(temp);
360                 else
361                         Con_Printf("Reconnect to what server?  (you have not connected to a server yet)\n");
362                 return;
363         }
364         // if connected, do something based on protocol
365         if (cls.protocol == PROTOCOL_QUAKEWORLD)
366         {
367                 // quakeworld can just re-login
368                 if (cls.qw_downloadmemory)  // don't change when downloading
369                         return;
370
371                 S_StopAllSounds();
372
373                 if (cls.state == ca_connected && cls.signon < SIGNONS)
374                 {
375                         Con_Printf("reconnecting...\n");
376                         MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
377                         MSG_WriteString(&cls.netcon->message, "new");
378                 }
379         }
380         else
381         {
382                 // netquake uses reconnect on level changes (silly)
383                 if (Cmd_Argc() != 1)
384                 {
385                         Con_Print("reconnect : wait for signon messages again\n");
386                         return;
387                 }
388                 if (!cls.signon)
389                 {
390                         Con_Print("reconnect: no signon, ignoring reconnect\n");
391                         return;
392                 }
393                 cls.signon = 0;         // need new connection messages
394         }
395 }
396
397 /*
398 =====================
399 Host_Connect_f
400
401 User command to connect to server
402 =====================
403 */
404 void Host_Connect_f (void)
405 {
406         if (Cmd_Argc() != 2)
407         {
408                 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
409                 return;
410         }
411         CL_EstablishConnection(Cmd_Argv(1));
412 }
413
414
415 /*
416 ===============================================================================
417
418 LOAD / SAVE GAME
419
420 ===============================================================================
421 */
422
423 #define SAVEGAME_VERSION        5
424
425 /*
426 ===============
427 Host_SavegameComment
428
429 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
430 ===============
431 */
432 void Host_SavegameComment (char *text)
433 {
434         int             i;
435         char    kills[20];
436
437         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
438                 text[i] = ' ';
439         // LordHavoc: added min() to prevent overflow
440         memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
441         sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
442         memcpy (text+22, kills, strlen(kills));
443         // convert space to _ to make stdio happy
444         // LordHavoc: convert control characters to _ as well
445         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
446                 if (text[i] <= ' ')
447                         text[i] = '_';
448         text[SAVEGAME_COMMENT_LENGTH] = '\0';
449 }
450
451
452 /*
453 ===============
454 Host_Savegame_f
455 ===============
456 */
457 void Host_Savegame_f (void)
458 {
459         char    name[MAX_QPATH];
460         qfile_t *f;
461         int             i;
462         char    comment[SAVEGAME_COMMENT_LENGTH+1];
463
464         if (cls.state != ca_connected || !sv.active)
465         {
466                 Con_Print("Not playing a local game.\n");
467                 return;
468         }
469
470         if (cl.intermission)
471         {
472                 Con_Print("Can't save in intermission.\n");
473                 return;
474         }
475
476         for (i = 0;i < svs.maxclients;i++)
477         {
478                 if (svs.clients[i].active)
479                 {
480                         if (i > 0)
481                         {
482                                 Con_Print("Can't save multiplayer games.\n");
483                                 return;
484                         }
485                         if (svs.clients[i].edict->fields.server->deadflag)
486                         {
487                                 Con_Print("Can't savegame with a dead player\n");
488                                 return;
489                         }
490                 }
491         }
492
493         if (Cmd_Argc() != 2)
494         {
495                 Con_Print("save <savename> : save a game\n");
496                 return;
497         }
498
499         if (strstr(Cmd_Argv(1), ".."))
500         {
501                 Con_Print("Relative pathnames are not allowed.\n");
502                 return;
503         }
504
505         strlcpy (name, Cmd_Argv(1), sizeof (name));
506         FS_DefaultExtension (name, ".sav", sizeof (name));
507
508         Con_Printf("Saving game to %s...\n", name);
509         f = FS_Open (name, "wb", false, false);
510         if (!f)
511         {
512                 Con_Print("ERROR: couldn't open.\n");
513                 return;
514         }
515
516         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517         Host_SavegameComment (comment);
518         FS_Printf(f, "%s\n", comment);
519         for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520                 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521         FS_Printf(f, "%d\n", current_skill);
522         FS_Printf(f, "%s\n", sv.name);
523         FS_Printf(f, "%f\n",sv.time);
524
525         // write the light styles
526         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
527         {
528                 if (sv.lightstyles[i][0])
529                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
530                 else
531                         FS_Print(f,"m\n");
532         }
533
534         SV_VM_Begin();
535
536         PRVM_ED_WriteGlobals (f);
537         for (i=0 ; i<prog->num_edicts ; i++)
538                 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
539
540         SV_VM_End();
541
542         FS_Close (f);
543         Con_Print("done.\n");
544 }
545
546
547 /*
548 ===============
549 Host_Loadgame_f
550 ===============
551 */
552 void Host_Loadgame_f (void)
553 {
554         char filename[MAX_QPATH];
555         char mapname[MAX_QPATH];
556         float time;
557         const char *start;
558         const char *t;
559         const char *oldt;
560         char *text;
561         prvm_edict_t *ent;
562         int i;
563         int entnum;
564         int version;
565         float spawn_parms[NUM_SPAWN_PARMS];
566
567         if (Cmd_Argc() != 2)
568         {
569                 Con_Print("load <savename> : load a game\n");
570                 return;
571         }
572
573         strlcpy (filename, Cmd_Argv(1), sizeof(filename));
574         FS_DefaultExtension (filename, ".sav", sizeof (filename));
575
576         Con_Printf("Loading game from %s...\n", filename);
577
578         cls.demonum = -1;               // stop demo loop in case this fails
579
580         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
581         if (!text)
582         {
583                 Con_Print("ERROR: couldn't open.\n");
584                 return;
585         }
586
587         // version
588         COM_ParseTokenConsole(&t);
589         version = atoi(com_token);
590         if (version != SAVEGAME_VERSION)
591         {
592                 Mem_Free(text);
593                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
594                 return;
595         }
596
597         // description
598         // this is a little hard to parse, as : is a separator in COM_ParseToken,
599         // so use the console parser instead
600         COM_ParseTokenConsole(&t);
601
602         for (i = 0;i < NUM_SPAWN_PARMS;i++)
603         {
604                 COM_ParseTokenConsole(&t);
605                 spawn_parms[i] = atof(com_token);
606         }
607         // skill
608         COM_ParseTokenConsole(&t);
609 // this silliness is so we can load 1.06 save files, which have float skill values
610         current_skill = (int)(atof(com_token) + 0.5);
611         Cvar_SetValue ("skill", (float)current_skill);
612
613         // mapname
614         COM_ParseTokenConsole(&t);
615         strlcpy (mapname, com_token, sizeof(mapname));
616
617         // time
618         COM_ParseTokenConsole(&t);
619         time = atof(com_token);
620
621         allowcheats = sv_cheats.integer != 0;
622
623         SV_SpawnServer (mapname);
624         if (!sv.active)
625         {
626                 Mem_Free(text);
627                 Con_Print("Couldn't load map\n");
628                 return;
629         }
630         sv.paused = true;               // pause until all clients connect
631         sv.loadgame = true;
632
633 // load the light styles
634
635         for (i = 0;i < MAX_LIGHTSTYLES;i++)
636         {
637                 // light style
638                 oldt = t;
639                 COM_ParseTokenConsole(&t);
640                 // if this is a 64 lightstyle savegame produced by Quake, stop now
641                 // we have to check this because darkplaces saves 256 lightstyle savegames
642                 if (com_token[0] == '{')
643                 {
644                         t = oldt;
645                         break;
646                 }
647                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
648         }
649
650         // now skip everything before the first opening brace
651         // (this is for forward compatibility, so that older versions (at
652         // least ones with this fix) can load savegames with extra data before the
653         // first brace, as might be produced by a later engine version)
654         for(;;)
655         {
656                 oldt = t;
657                 COM_ParseTokenConsole(&t);
658                 if (com_token[0] == '{')
659                 {
660                         t = oldt;
661                         break;
662                 }
663         }
664
665 // load the edicts out of the savegame file
666         SV_VM_Begin();
667         // -1 is the globals
668         entnum = -1;
669         for (;;)
670         {
671                 start = t;
672                 while (COM_ParseTokenConsole(&t))
673                         if (!strcmp(com_token, "}"))
674                                 break;
675                 if (!COM_ParseTokenConsole(&start))
676                 {
677                         // end of file
678                         break;
679                 }
680                 if (strcmp(com_token,"{"))
681                 {
682                         Mem_Free(text);
683                         Host_Error ("First token isn't a brace");
684                 }
685
686                 if (entnum == -1)
687                 {
688                         // parse the global vars
689                         PRVM_ED_ParseGlobals (start);
690                 }
691                 else
692                 {
693                         // parse an edict
694                         if (entnum >= MAX_EDICTS)
695                         {
696                                 Mem_Free(text);
697                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
698                         }
699                         while (entnum >= prog->max_edicts)
700                                 PRVM_MEM_IncreaseEdicts();
701                         ent = PRVM_EDICT_NUM(entnum);
702                         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
703                         ent->priv.server->free = false;
704                         PRVM_ED_ParseEdict (start, ent);
705
706                         // link it into the bsp tree
707                         if (!ent->priv.server->free)
708                                 SV_LinkEdict (ent, false);
709                 }
710
711                 entnum++;
712         }
713         Mem_Free(text);
714
715         prog->num_edicts = entnum;
716         sv.time = time;
717
718         for (i = 0;i < NUM_SPAWN_PARMS;i++)
719                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
720
721         SV_VM_End();
722
723         // make sure we're connected to loopback
724         if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
725                 CL_EstablishConnection("local:1");
726 }
727
728 //============================================================================
729
730 /*
731 ======================
732 Host_Name_f
733 ======================
734 */
735 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
736 void Host_Name_f (void)
737 {
738         int i, j;
739         qboolean valid_colors;
740         char newName[sizeof(host_client->name)];
741
742         if (Cmd_Argc () == 1)
743         {
744                 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
745                 return;
746         }
747
748         if (Cmd_Argc () == 2)
749                 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
750         else
751                 strlcpy (newName, Cmd_Args(), sizeof (newName));
752
753         for (i = 0, j = 0;newName[i];i++)
754                 if (newName[i] != '\r' && newName[i] != '\n')
755                         newName[j++] = newName[i];
756         newName[j] = 0;
757
758         if (cmd_source == src_command)
759         {
760                 Cvar_Set ("_cl_name", newName);
761                 return;
762         }
763
764         if (realtime < host_client->nametime)
765         {
766                 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
767                 return;
768         }
769
770         host_client->nametime = realtime + 5;
771
772         // point the string back at updateclient->name to keep it safe
773         strlcpy (host_client->name, newName, sizeof (host_client->name));
774
775         COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
776         if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
777         {
778                 size_t l;
779                 l = strlen(host_client->name);
780                 if(l < sizeof(host_client->name) - 1)
781                 {
782                         // duplicate the color tag to escape it
783                         host_client->name[i] = STRING_COLOR_TAG;
784                         host_client->name[i+1] = 0;
785                         //Con_DPrintf("abuse detected, adding another trailing color tag\n");
786                 }
787                 else
788                 {
789                         // remove the last character to fix the color code
790                         host_client->name[l-1] = 0;
791                         //Con_DPrintf("abuse detected, removing a trailing color tag\n");
792                 }
793         }
794
795         host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
796         if (strcmp(host_client->old_name, host_client->name))
797         {
798                 if (host_client->spawned)
799                         SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
800                 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
801                 // send notification to all clients
802                 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
803                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
804                 MSG_WriteString (&sv.reliable_datagram, host_client->name);
805         }
806 }
807
808 /*
809 ======================
810 Host_Playermodel_f
811 ======================
812 */
813 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
814 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
815 void Host_Playermodel_f (void)
816 {
817         int i, j;
818         char newPath[sizeof(host_client->playermodel)];
819
820         if (Cmd_Argc () == 1)
821         {
822                 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
823                 return;
824         }
825
826         if (Cmd_Argc () == 2)
827                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
828         else
829                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
830
831         for (i = 0, j = 0;newPath[i];i++)
832                 if (newPath[i] != '\r' && newPath[i] != '\n')
833                         newPath[j++] = newPath[i];
834         newPath[j] = 0;
835
836         if (cmd_source == src_command)
837         {
838                 Cvar_Set ("_cl_playermodel", newPath);
839                 return;
840         }
841
842         /*
843         if (realtime < host_client->nametime)
844         {
845                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
846                 return;
847         }
848
849         host_client->nametime = realtime + 5;
850         */
851
852         // point the string back at updateclient->name to keep it safe
853         strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
854         if( prog->fieldoffsets.playermodel >= 0 )
855                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
856         if (strcmp(host_client->old_model, host_client->playermodel))
857         {
858                 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
859                 /*// send notification to all clients
860                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
861                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
862                 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
863         }
864 }
865
866 /*
867 ======================
868 Host_Playerskin_f
869 ======================
870 */
871 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
872 void Host_Playerskin_f (void)
873 {
874         int i, j;
875         char newPath[sizeof(host_client->playerskin)];
876
877         if (Cmd_Argc () == 1)
878         {
879                 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
880                 return;
881         }
882
883         if (Cmd_Argc () == 2)
884                 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
885         else
886                 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
887
888         for (i = 0, j = 0;newPath[i];i++)
889                 if (newPath[i] != '\r' && newPath[i] != '\n')
890                         newPath[j++] = newPath[i];
891         newPath[j] = 0;
892
893         if (cmd_source == src_command)
894         {
895                 Cvar_Set ("_cl_playerskin", newPath);
896                 return;
897         }
898
899         /*
900         if (realtime < host_client->nametime)
901         {
902                 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
903                 return;
904         }
905
906         host_client->nametime = realtime + 5;
907         */
908
909         // point the string back at updateclient->name to keep it safe
910         strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
911         if( prog->fieldoffsets.playerskin >= 0 )
912                 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
913         if (strcmp(host_client->old_skin, host_client->playerskin))
914         {
915                 //if (host_client->spawned)
916                 //      SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
917                 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
918                 /*// send notification to all clients
919                 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
920                 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
921                 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
922         }
923 }
924
925 void Host_Version_f (void)
926 {
927         Con_Printf("Version: %s build %s\n", gamename, buildstring);
928 }
929
930 void Host_Say(qboolean teamonly)
931 {
932         client_t *save;
933         int j, quoted;
934         const char *p1;
935         char *p2;
936         // LordHavoc: long say messages
937         char text[1024];
938         qboolean fromServer = false;
939
940         if (cmd_source == src_command)
941         {
942                 if (cls.state == ca_dedicated)
943                 {
944                         fromServer = true;
945                         teamonly = false;
946                 }
947                 else
948                 {
949                         Cmd_ForwardToServer ();
950                         return;
951                 }
952         }
953
954         if (Cmd_Argc () < 2)
955                 return;
956
957         if (!teamplay.integer)
958                 teamonly = false;
959
960         p1 = Cmd_Args();
961         quoted = false;
962         if (*p1 == '\"')
963         {
964                 quoted = true;
965                 p1++;
966         }
967         // note this uses the chat prefix \001
968         if (!fromServer && !teamonly)
969                 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
970         else if (!fromServer && teamonly)
971                 dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
972         else if(*(sv_adminnick.string))
973                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
974         else
975                 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
976         p2 = text + strlen(text);
977         while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
978         {
979                 if (p2[-1] == '\"' && quoted)
980                         quoted = false;
981                 p2[-1] = 0;
982                 p2--;
983         }
984         strlcat(text, "\n", sizeof(text));
985
986         // note: save is not a valid edict if fromServer is true
987         save = host_client;
988         for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
989                 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
990                         SV_ClientPrint(text);
991         host_client = save;
992
993         if (cls.state == ca_dedicated)
994                 Con_Print(&text[1]);
995 }
996
997
998 void Host_Say_f(void)
999 {
1000         Host_Say(false);
1001 }
1002
1003
1004 void Host_Say_Team_f(void)
1005 {
1006         Host_Say(true);
1007 }
1008
1009
1010 void Host_Tell_f(void)
1011 {
1012         const char *playername_start = NULL;
1013         size_t playername_length = 0;
1014         int playernumber = 0;
1015         client_t *save;
1016         int j;
1017         const char *p1, *p2;
1018         char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1019         qboolean fromServer = false;
1020
1021         if (cmd_source == src_command)
1022         {
1023                 if (cls.state == ca_dedicated)
1024                         fromServer = true;
1025                 else
1026                 {
1027                         Cmd_ForwardToServer ();
1028                         return;
1029                 }
1030         }
1031
1032         if (Cmd_Argc () < 2)
1033                 return;
1034
1035         // note this uses the chat prefix \001
1036         if (!fromServer)
1037                 sprintf (text, "\001%s tells you: ", host_client->name);
1038         else if(*(sv_adminnick.string))
1039                 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1040         else
1041                 sprintf (text, "\001<%s tells you> ", hostname.string);
1042
1043         p1 = Cmd_Args();
1044         p2 = p1 + strlen(p1);
1045         // remove the target name
1046         while (p1 < p2 && *p1 == ' ')
1047                 p1++;
1048         if(*p1 == '#')
1049         {
1050                 ++p1;
1051                 while (p1 < p2 && *p1 == ' ')
1052                         p1++;
1053                 while (p1 < p2 && isdigit(*p1))
1054                 {
1055                         playernumber = playernumber * 10 + (*p1 - '0');
1056                         p1++;
1057                 }
1058                 --playernumber;
1059         }
1060         else if(*p1 == '"')
1061         {
1062                 ++p1;
1063                 playername_start = p1;
1064                 while (p1 < p2 && *p1 != '"')
1065                         p1++;
1066                 playername_length = p1 - playername_start;
1067                 if(p1 < p2)
1068                         p1++;
1069         }
1070         else
1071         {
1072                 playername_start = p1;
1073                 while (p1 < p2 && *p1 != ' ')
1074                         p1++;
1075                 playername_length = p1 - playername_start;
1076         }
1077         while (p1 < p2 && *p1 == ' ')
1078                 p1++;
1079         if(playername_start)
1080         {
1081                 // set playernumber to the right client
1082                 char namebuf[128];
1083                 if(playername_length >= sizeof(namebuf))
1084                 {
1085                         if (fromServer)
1086                                 Con_Print("Host_Tell: too long player name/ID\n");
1087                         else
1088                                 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1089                         return;
1090                 }
1091                 memcpy(namebuf, playername_start, playername_length);
1092                 namebuf[playername_length] = 0;
1093                 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1094                 {
1095                         if (!svs.clients[playernumber].active)
1096                                 continue;
1097                         if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1098                                 break;
1099                 }
1100         }
1101         if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1102         {
1103                 if (fromServer)
1104                         Con_Print("Host_Tell: invalid player name/ID\n");
1105                 else
1106                         SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1107                 return;
1108         }
1109         // remove trailing newlines
1110         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1111                 p2--;
1112         // remove quotes if present
1113         if (*p1 == '"')
1114         {
1115                 p1++;
1116                 if (p2[-1] == '"')
1117                         p2--;
1118                 else if (fromServer)
1119                         Con_Print("Host_Tell: missing end quote\n");
1120                 else
1121                         SV_ClientPrint("Host_Tell: missing end quote\n");
1122         }
1123         while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1124                 p2--;
1125         if(p1 == p2)
1126                 return; // empty say
1127         for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1128                 text[j++] = *p1++;
1129         text[j++] = '\n';
1130         text[j++] = 0;
1131
1132         save = host_client;
1133         host_client = svs.clients + playernumber;
1134         SV_ClientPrint(text);
1135         host_client = save;
1136 }
1137
1138
1139 /*
1140 ==================
1141 Host_Color_f
1142 ==================
1143 */
1144 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1145 void Host_Color(int changetop, int changebottom)
1146 {
1147         int top, bottom, playercolor;
1148
1149         // get top and bottom either from the provided values or the current values
1150         // (allows changing only top or bottom, or both at once)
1151         top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1152         bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1153
1154         top &= 15;
1155         bottom &= 15;
1156         // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1157         //if (top > 13)
1158         //      top = 13;
1159         //if (bottom > 13)
1160         //      bottom = 13;
1161
1162         playercolor = top*16 + bottom;
1163
1164         if (cmd_source == src_command)
1165         {
1166                 Cvar_SetValueQuick(&cl_color, playercolor);
1167                 return;
1168         }
1169
1170         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1171                 return;
1172
1173         if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1174         {
1175                 Con_DPrint("Calling SV_ChangeTeam\n");
1176                 prog->globals.server->time = sv.time;
1177                 prog->globals.generic[OFS_PARM0] = playercolor;
1178                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1179                 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1180         }
1181         else
1182         {
1183                 prvm_eval_t *val;
1184                 if (host_client->edict)
1185                 {
1186                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1187                                 val->_float = playercolor;
1188                         host_client->edict->fields.server->team = bottom + 1;
1189                 }
1190                 host_client->colors = playercolor;
1191                 if (host_client->old_colors != host_client->colors)
1192                 {
1193                         host_client->old_colors = host_client->colors;
1194                         // send notification to all clients
1195                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1196                         MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1197                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1198                 }
1199         }
1200 }
1201
1202 void Host_Color_f(void)
1203 {
1204         int             top, bottom;
1205
1206         if (Cmd_Argc() == 1)
1207         {
1208                 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1209                 Con_Print("color <0-15> [0-15]\n");
1210                 return;
1211         }
1212
1213         if (Cmd_Argc() == 2)
1214                 top = bottom = atoi(Cmd_Argv(1));
1215         else
1216         {
1217                 top = atoi(Cmd_Argv(1));
1218                 bottom = atoi(Cmd_Argv(2));
1219         }
1220         Host_Color(top, bottom);
1221 }
1222
1223 void Host_TopColor_f(void)
1224 {
1225         if (Cmd_Argc() == 1)
1226         {
1227                 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1228                 Con_Print("topcolor <0-15>\n");
1229                 return;
1230         }
1231
1232         Host_Color(atoi(Cmd_Argv(1)), -1);
1233 }
1234
1235 void Host_BottomColor_f(void)
1236 {
1237         if (Cmd_Argc() == 1)
1238         {
1239                 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1240                 Con_Print("bottomcolor <0-15>\n");
1241                 return;
1242         }
1243
1244         Host_Color(-1, atoi(Cmd_Argv(1)));
1245 }
1246
1247 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1248 void Host_Rate_f(void)
1249 {
1250         int rate;
1251
1252         if (Cmd_Argc() != 2)
1253         {
1254                 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1255                 Con_Print("rate <bytespersecond>\n");
1256                 return;
1257         }
1258
1259         rate = atoi(Cmd_Argv(1));
1260
1261         if (cmd_source == src_command)
1262         {
1263                 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1264                 return;
1265         }
1266
1267         host_client->rate = rate;
1268 }
1269
1270 /*
1271 ==================
1272 Host_Kill_f
1273 ==================
1274 */
1275 void Host_Kill_f (void)
1276 {
1277         if (host_client->edict->fields.server->health <= 0)
1278         {
1279                 SV_ClientPrint("Can't suicide -- already dead!\n");
1280                 return;
1281         }
1282
1283         prog->globals.server->time = sv.time;
1284         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1285         PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1286 }
1287
1288
1289 /*
1290 ==================
1291 Host_Pause_f
1292 ==================
1293 */
1294 void Host_Pause_f (void)
1295 {
1296         if (!pausable.integer)
1297                 SV_ClientPrint("Pause not allowed.\n");
1298         else
1299         {
1300                 sv.paused ^= 1;
1301                 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1302                 // send notification to all clients
1303                 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1304                 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1305         }
1306 }
1307
1308 /*
1309 ======================
1310 Host_PModel_f
1311 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1312 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1313 ======================
1314 */
1315 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1316 static void Host_PModel_f (void)
1317 {
1318         int i;
1319         prvm_eval_t *val;
1320
1321         if (Cmd_Argc () == 1)
1322         {
1323                 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1324                 return;
1325         }
1326         i = atoi(Cmd_Argv(1));
1327
1328         if (cmd_source == src_command)
1329         {
1330                 if (cl_pmodel.integer == i)
1331                         return;
1332                 Cvar_SetValue ("_cl_pmodel", i);
1333                 if (cls.state == ca_connected)
1334                         Cmd_ForwardToServer ();
1335                 return;
1336         }
1337
1338         if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1339                 val->_float = i;
1340 }
1341
1342 //===========================================================================
1343
1344
1345 /*
1346 ==================
1347 Host_PreSpawn_f
1348 ==================
1349 */
1350 void Host_PreSpawn_f (void)
1351 {
1352         if (host_client->spawned)
1353         {
1354                 Con_Print("prespawn not valid -- already spawned\n");
1355                 return;
1356         }
1357
1358         if (host_client->netconnection)
1359         {
1360                 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1361                 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1362                 MSG_WriteByte (&host_client->netconnection->message, 2);
1363         }
1364
1365         // reset the name change timer because the client will send name soon
1366         host_client->nametime = 0;
1367 }
1368
1369 /*
1370 ==================
1371 Host_Spawn_f
1372 ==================
1373 */
1374 void Host_Spawn_f (void)
1375 {
1376         int i;
1377         client_t *client;
1378         int stats[MAX_CL_STATS];
1379
1380         if (host_client->spawned)
1381         {
1382                 Con_Print("Spawn not valid -- already spawned\n");
1383                 return;
1384         }
1385
1386         // reset name change timer again because they might want to change name
1387         // again in the first 5 seconds after connecting
1388         host_client->nametime = 0;
1389
1390         // LordHavoc: moved this above the QC calls at FrikaC's request
1391         // LordHavoc: commented this out
1392         //if (host_client->netconnection)
1393         //      SZ_Clear (&host_client->netconnection->message);
1394
1395         // run the entrance script
1396         if (sv.loadgame)
1397         {
1398                 // loaded games are fully initialized already
1399                 // if this is the last client to be connected, unpause
1400                 sv.paused = false;
1401
1402                 if (prog->funcoffsets.RestoreGame)
1403                 {
1404                         Con_DPrint("Calling RestoreGame\n");
1405                         prog->globals.server->time = sv.time;
1406                         prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1407                         PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1408                 }
1409         }
1410         else
1411         {
1412                 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1413
1414                 // copy spawn parms out of the client_t
1415                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1416                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1417
1418                 // call the spawn function
1419                 host_client->clientconnectcalled = true;
1420                 prog->globals.server->time = sv.time;
1421                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1422                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1423
1424                 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1425                         Con_Printf("%s^%i entered the game\n", host_client->name, STRING_COLOR_DEFAULT);
1426
1427                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1428         }
1429
1430         if (!host_client->netconnection)
1431                 return;
1432
1433         // send time of update
1434         MSG_WriteByte (&host_client->netconnection->message, svc_time);
1435         MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1436
1437         // send all current names, colors, and frag counts
1438         for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1439         {
1440                 if (!client->active)
1441                         continue;
1442                 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1443                 MSG_WriteByte (&host_client->netconnection->message, i);
1444                 MSG_WriteString (&host_client->netconnection->message, client->name);
1445                 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1446                 MSG_WriteByte (&host_client->netconnection->message, i);
1447                 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1448                 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1449                 MSG_WriteByte (&host_client->netconnection->message, i);
1450                 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1451         }
1452
1453         // send all current light styles
1454         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1455         {
1456                 if (sv.lightstyles[i][0])
1457                 {
1458                         MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1459                         MSG_WriteByte (&host_client->netconnection->message, (char)i);
1460                         MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1461                 }
1462         }
1463
1464         // send some stats
1465         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1466         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1467         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1468
1469         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1470         MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1471         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1472
1473         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1474         MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1475         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1476
1477         MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1478         MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1479         MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1480
1481         // send a fixangle
1482         // Never send a roll angle, because savegames can catch the server
1483         // in a state where it is expecting the client to correct the angle
1484         // and it won't happen if the game was just loaded, so you wind up
1485         // with a permanent head tilt
1486         if (sv.loadgame)
1487         {
1488                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1489                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1490                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1491                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1492                 sv.loadgame = false; // we're basically done with loading now
1493         }
1494         else
1495         {
1496                 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1497                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1498                 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1499                 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1500         }
1501
1502         SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1503
1504         MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1505         MSG_WriteByte (&host_client->netconnection->message, 3);
1506 }
1507
1508 /*
1509 ==================
1510 Host_Begin_f
1511 ==================
1512 */
1513 void Host_Begin_f (void)
1514 {
1515         host_client->spawned = true;
1516 }
1517
1518 //===========================================================================
1519
1520
1521 /*
1522 ==================
1523 Host_Kick_f
1524
1525 Kicks a user off of the server
1526 ==================
1527 */
1528 void Host_Kick_f (void)
1529 {
1530         char *who;
1531         const char *message = NULL;
1532         client_t *save;
1533         int i;
1534         qboolean byNumber = false;
1535
1536         if (!sv.active)
1537                 return;
1538
1539         SV_VM_Begin();
1540         save = host_client;
1541
1542         if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1543         {
1544                 i = (int)(atof(Cmd_Argv(2)) - 1);
1545                 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1546                         return;
1547                 byNumber = true;
1548         }
1549         else
1550         {
1551                 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1552                 {
1553                         if (!host_client->active)
1554                                 continue;
1555                         if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1556                                 break;
1557                 }
1558         }
1559
1560         if (i < svs.maxclients)
1561         {
1562                 if (cmd_source == src_command)
1563                 {
1564                         if (cls.state == ca_dedicated)
1565                                 who = "Console";
1566                         else
1567                                 who = cl_name.string;
1568                 }
1569                 else
1570                         who = save->name;
1571
1572                 // can't kick yourself!
1573                 if (host_client == save)
1574                         return;
1575
1576                 if (Cmd_Argc() > 2)
1577                 {
1578                         message = Cmd_Args();
1579                         COM_ParseTokenConsole(&message);
1580                         if (byNumber)
1581                         {
1582                                 message++;                                                      // skip the #
1583                                 while (*message == ' ')                         // skip white space
1584                                         message++;
1585                                 message += strlen(Cmd_Argv(2)); // skip the number
1586                         }
1587                         while (*message && *message == ' ')
1588                                 message++;
1589                 }
1590                 if (message)
1591                         SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1592                 else
1593                         SV_ClientPrintf("Kicked by %s\n", who);
1594                 SV_DropClient (false); // kicked
1595         }
1596
1597         host_client = save;
1598         SV_VM_End();
1599 }
1600
1601 /*
1602 ===============================================================================
1603
1604 DEBUGGING TOOLS
1605
1606 ===============================================================================
1607 */
1608
1609 /*
1610 ==================
1611 Host_Give_f
1612 ==================
1613 */
1614 void Host_Give_f (void)
1615 {
1616         const char *t;
1617         int v;
1618         prvm_eval_t *val;
1619
1620         if (!allowcheats)
1621         {
1622                 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1623                 return;
1624         }
1625
1626         t = Cmd_Argv(1);
1627         v = atoi (Cmd_Argv(2));
1628
1629         switch (t[0])
1630         {
1631         case '0':
1632         case '1':
1633         case '2':
1634         case '3':
1635         case '4':
1636         case '5':
1637         case '6':
1638         case '7':
1639         case '8':
1640         case '9':
1641                 // MED 01/04/97 added hipnotic give stuff
1642                 if (gamemode == GAME_HIPNOTIC)
1643                 {
1644                         if (t[0] == '6')
1645                         {
1646                                 if (t[1] == 'a')
1647                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1648                                 else
1649                                         host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1650                         }
1651                         else if (t[0] == '9')
1652                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1653                         else if (t[0] == '0')
1654                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1655                         else if (t[0] >= '2')
1656                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1657                 }
1658                 else
1659                 {
1660                         if (t[0] >= '2')
1661                                 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1662                 }
1663                 break;
1664
1665         case 's':
1666                 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1667                         val->_float = v;
1668
1669                 host_client->edict->fields.server->ammo_shells = v;
1670                 break;
1671         case 'n':
1672                 if (gamemode == GAME_ROGUE)
1673                 {
1674                         if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1675                         {
1676                                 val->_float = v;
1677                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1678                                         host_client->edict->fields.server->ammo_nails = v;
1679                         }
1680                 }
1681                 else
1682                 {
1683                         host_client->edict->fields.server->ammo_nails = v;
1684                 }
1685                 break;
1686         case 'l':
1687                 if (gamemode == GAME_ROGUE)
1688                 {
1689                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1690                         if (val)
1691                         {
1692                                 val->_float = v;
1693                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1694                                         host_client->edict->fields.server->ammo_nails = v;
1695                         }
1696                 }
1697                 break;
1698         case 'r':
1699                 if (gamemode == GAME_ROGUE)
1700                 {
1701                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1702                         if (val)
1703                         {
1704                                 val->_float = v;
1705                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1706                                         host_client->edict->fields.server->ammo_rockets = v;
1707                         }
1708                 }
1709                 else
1710                 {
1711                         host_client->edict->fields.server->ammo_rockets = v;
1712                 }
1713                 break;
1714         case 'm':
1715                 if (gamemode == GAME_ROGUE)
1716                 {
1717                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1718                         if (val)
1719                         {
1720                                 val->_float = v;
1721                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1722                                         host_client->edict->fields.server->ammo_rockets = v;
1723                         }
1724                 }
1725                 break;
1726         case 'h':
1727                 host_client->edict->fields.server->health = v;
1728                 break;
1729         case 'c':
1730                 if (gamemode == GAME_ROGUE)
1731                 {
1732                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1733                         if (val)
1734                         {
1735                                 val->_float = v;
1736                                 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1737                                         host_client->edict->fields.server->ammo_cells = v;
1738                         }
1739                 }
1740                 else
1741                 {
1742                         host_client->edict->fields.server->ammo_cells = v;
1743                 }
1744                 break;
1745         case 'p':
1746                 if (gamemode == GAME_ROGUE)
1747                 {
1748                         val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1749                         if (val)
1750                         {
1751                                 val->_float = v;
1752                                 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1753                                         host_client->edict->fields.server->ammo_cells = v;
1754                         }
1755                 }
1756                 break;
1757         }
1758 }
1759
1760 prvm_edict_t    *FindViewthing (void)
1761 {
1762         int             i;
1763         prvm_edict_t    *e;
1764
1765         for (i=0 ; i<prog->num_edicts ; i++)
1766         {
1767                 e = PRVM_EDICT_NUM(i);
1768                 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1769                         return e;
1770         }
1771         Con_Print("No viewthing on map\n");
1772         return NULL;
1773 }
1774
1775 /*
1776 ==================
1777 Host_Viewmodel_f
1778 ==================
1779 */
1780 void Host_Viewmodel_f (void)
1781 {
1782         prvm_edict_t    *e;
1783         model_t *m;
1784
1785         if (!sv.active)
1786                 return;
1787
1788         SV_VM_Begin();
1789         e = FindViewthing ();
1790         SV_VM_End();
1791         if (!e)
1792                 return;
1793
1794         m = Mod_ForName (Cmd_Argv(1), false, true, false);
1795         if (!m || !m->loaded || !m->Draw)
1796         {
1797                 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1798                 return;
1799         }
1800
1801         e->fields.server->frame = 0;
1802         cl.model_precache[(int)e->fields.server->modelindex] = m;
1803 }
1804
1805 /*
1806 ==================
1807 Host_Viewframe_f
1808 ==================
1809 */
1810 void Host_Viewframe_f (void)
1811 {
1812         prvm_edict_t    *e;
1813         int             f;
1814         model_t *m;
1815
1816         if (!sv.active)
1817                 return;
1818
1819         SV_VM_Begin();
1820         e = FindViewthing ();
1821         SV_VM_End();
1822         if (!e)
1823                 return;
1824         m = cl.model_precache[(int)e->fields.server->modelindex];
1825
1826         f = atoi(Cmd_Argv(1));
1827         if (f >= m->numframes)
1828                 f = m->numframes-1;
1829
1830         e->fields.server->frame = f;
1831 }
1832
1833
1834 void PrintFrameName (model_t *m, int frame)
1835 {
1836         if (m->animscenes)
1837                 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1838         else
1839                 Con_Printf("frame %i\n", frame);
1840 }
1841
1842 /*
1843 ==================
1844 Host_Viewnext_f
1845 ==================
1846 */
1847 void Host_Viewnext_f (void)
1848 {
1849         prvm_edict_t    *e;
1850         model_t *m;
1851
1852         if (!sv.active)
1853                 return;
1854
1855         SV_VM_Begin();
1856         e = FindViewthing ();
1857         SV_VM_End();
1858         if (!e)
1859                 return;
1860         m = cl.model_precache[(int)e->fields.server->modelindex];
1861
1862         e->fields.server->frame = e->fields.server->frame + 1;
1863         if (e->fields.server->frame >= m->numframes)
1864                 e->fields.server->frame = m->numframes - 1;
1865
1866         PrintFrameName (m, (int)e->fields.server->frame);
1867 }
1868
1869 /*
1870 ==================
1871 Host_Viewprev_f
1872 ==================
1873 */
1874 void Host_Viewprev_f (void)
1875 {
1876         prvm_edict_t    *e;
1877         model_t *m;
1878
1879         if (!sv.active)
1880                 return;
1881
1882         SV_VM_Begin();
1883         e = FindViewthing ();
1884         SV_VM_End();
1885         if (!e)
1886                 return;
1887
1888         m = cl.model_precache[(int)e->fields.server->modelindex];
1889
1890         e->fields.server->frame = e->fields.server->frame - 1;
1891         if (e->fields.server->frame < 0)
1892                 e->fields.server->frame = 0;
1893
1894         PrintFrameName (m, (int)e->fields.server->frame);
1895 }
1896
1897 /*
1898 ===============================================================================
1899
1900 DEMO LOOP CONTROL
1901
1902 ===============================================================================
1903 */
1904
1905
1906 /*
1907 ==================
1908 Host_Startdemos_f
1909 ==================
1910 */
1911 void Host_Startdemos_f (void)
1912 {
1913         int             i, c;
1914
1915         if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1916                 return;
1917
1918         c = Cmd_Argc() - 1;
1919         if (c > MAX_DEMOS)
1920         {
1921                 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1922                 c = MAX_DEMOS;
1923         }
1924         Con_Printf("%i demo(s) in loop\n", c);
1925
1926         for (i=1 ; i<c+1 ; i++)
1927                 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1928
1929         // LordHavoc: clear the remaining slots
1930         for (;i <= MAX_DEMOS;i++)
1931                 cls.demos[i-1][0] = 0;
1932
1933         if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1934         {
1935                 cls.demonum = 0;
1936                 CL_NextDemo ();
1937         }
1938         else
1939                 cls.demonum = -1;
1940 }
1941
1942
1943 /*
1944 ==================
1945 Host_Demos_f
1946
1947 Return to looping demos
1948 ==================
1949 */
1950 void Host_Demos_f (void)
1951 {
1952         if (cls.state == ca_dedicated)
1953                 return;
1954         if (cls.demonum == -1)
1955                 cls.demonum = 1;
1956         CL_Disconnect_f ();
1957         CL_NextDemo ();
1958 }
1959
1960 /*
1961 ==================
1962 Host_Stopdemo_f
1963
1964 Return to looping demos
1965 ==================
1966 */
1967 void Host_Stopdemo_f (void)
1968 {
1969         if (!cls.demoplayback)
1970                 return;
1971         CL_Disconnect ();
1972         Host_ShutdownServer ();
1973 }
1974
1975 void Host_SendCvar_f (void)
1976 {
1977         int             i;
1978         cvar_t  *c;
1979         const char *cvarname;
1980         client_t *old;
1981
1982         if(Cmd_Argc() != 2)
1983                 return;
1984         cvarname = Cmd_Argv(1);
1985         if (cls.state == ca_connected)
1986         {
1987                 c = Cvar_FindVar(cvarname);
1988                 // LordHavoc: if there is no such cvar or if it is private, send a
1989                 // reply indicating that it has no value
1990                 if(!c || (c->flags & CVAR_PRIVATE))
1991                         Cmd_ForwardStringToServer(va("sentcvar %s\n", cvarname));
1992                 else
1993                         Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
1994                 return;
1995         }
1996         if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
1997                 return;
1998
1999         old = host_client;
2000         if (cls.state != ca_dedicated)
2001                 i = 1;
2002         else
2003                 i = 0;
2004         for(;i<svs.maxclients;i++)
2005                 if(svs.clients[i].active && svs.clients[i].netconnection)
2006                 {
2007                         host_client = &svs.clients[i];
2008                         Host_ClientCommands(va("sendcvar %s\n", cvarname));
2009                 }
2010         host_client = old;
2011 }
2012
2013 static void MaxPlayers_f(void)
2014 {
2015         int n;
2016
2017         if (Cmd_Argc() != 2)
2018         {
2019                 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2020                 return;
2021         }
2022
2023         if (sv.active)
2024         {
2025                 Con_Print("maxplayers can not be changed while a server is running.\n");
2026                 return;
2027         }
2028
2029         n = atoi(Cmd_Argv(1));
2030         n = bound(1, n, MAX_SCOREBOARD);
2031         Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2032
2033         if (svs.clients)
2034                 Mem_Free(svs.clients);
2035         svs.maxclients = n;
2036         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2037         if (n == 1)
2038                 Cvar_Set ("deathmatch", "0");
2039         else
2040                 Cvar_Set ("deathmatch", "1");
2041 }
2042
2043 //=============================================================================
2044
2045 // QuakeWorld commands
2046
2047 /*
2048 =====================
2049 Host_Rcon_f
2050
2051   Send the rest of the command line over as
2052   an unconnected command.
2053 =====================
2054 */
2055 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2056 {
2057         int i;
2058         lhnetaddress_t to;
2059         lhnetsocket_t *mysocket;
2060
2061         if (!rcon_password.string || !rcon_password.string[0])
2062         {
2063                 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2064                 return;
2065         }
2066
2067         for (i = 0;rcon_password.string[i];i++)
2068         {
2069                 if (rcon_password.string[i] <= ' ')
2070                 {
2071                         Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2072                         return;
2073                 }
2074         }
2075
2076         if (cls.netcon)
2077                 to = cls.netcon->peeraddress;
2078         else
2079         {
2080                 if (!rcon_address.string[0])
2081                 {
2082                         Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2083                         return;
2084                 }
2085                 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2086         }
2087         mysocket = NetConn_ChooseClientSocketForAddress(&to);
2088         if (mysocket)
2089         {
2090                 // simply put together the rcon packet and send it
2091                 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2092         }
2093 }
2094
2095 /*
2096 ====================
2097 Host_User_f
2098
2099 user <name or userid>
2100
2101 Dump userdata / masterdata for a user
2102 ====================
2103 */
2104 void Host_User_f (void) // credit: taken from QuakeWorld
2105 {
2106         int             uid;
2107         int             i;
2108
2109         if (Cmd_Argc() != 2)
2110         {
2111                 Con_Printf ("Usage: user <username / userid>\n");
2112                 return;
2113         }
2114
2115         uid = atoi(Cmd_Argv(1));
2116
2117         for (i = 0;i < cl.maxclients;i++)
2118         {
2119                 if (!cl.scores[i].name[0])
2120                         continue;
2121                 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2122                 {
2123                         InfoString_Print(cl.scores[i].qw_userinfo);
2124                         return;
2125                 }
2126         }
2127         Con_Printf ("User not in server.\n");
2128 }
2129
2130 /*
2131 ====================
2132 Host_Users_f
2133
2134 Dump userids for all current players
2135 ====================
2136 */
2137 void Host_Users_f (void) // credit: taken from QuakeWorld
2138 {
2139         int             i;
2140         int             c;
2141
2142         c = 0;
2143         Con_Printf ("userid frags name\n");
2144         Con_Printf ("------ ----- ----\n");
2145         for (i = 0;i < cl.maxclients;i++)
2146         {
2147                 if (cl.scores[i].name[0])
2148                 {
2149                         Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2150                         c++;
2151                 }
2152         }
2153
2154         Con_Printf ("%i total users\n", c);
2155 }
2156
2157 /*
2158 ==================
2159 Host_FullServerinfo_f
2160
2161 Sent by server when serverinfo changes
2162 ==================
2163 */
2164 // TODO: shouldn't this be a cvar instead?
2165 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2166 {
2167         char temp[512];
2168         if (Cmd_Argc() != 2)
2169         {
2170                 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2171                 return;
2172         }
2173
2174         strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2175         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2176         cl.qw_teamplay = atoi(temp);
2177 }
2178
2179 /*
2180 ==================
2181 Host_FullInfo_f
2182
2183 Allow clients to change userinfo
2184 ==================
2185 Casey was here :)
2186 */
2187 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2188 {
2189         char key[512];
2190         char value[512];
2191         char *o;
2192         const char *s;
2193
2194         if (Cmd_Argc() != 2)
2195         {
2196                 Con_Printf ("fullinfo <complete info string>\n");
2197                 return;
2198         }
2199
2200         s = Cmd_Argv(1);
2201         if (*s == '\\')
2202                 s++;
2203         while (*s)
2204         {
2205                 o = key;
2206                 while (*s && *s != '\\')
2207                         *o++ = *s++;
2208                 *o = 0;
2209
2210                 if (!*s)
2211                 {
2212                         Con_Printf ("MISSING VALUE\n");
2213                         return;
2214                 }
2215
2216                 o = value;
2217                 s++;
2218                 while (*s && *s != '\\')
2219                         *o++ = *s++;
2220                 *o = 0;
2221
2222                 if (*s)
2223                         s++;
2224
2225                 CL_SetInfo(key, value, false, false, false, false);
2226         }
2227 }
2228
2229 /*
2230 ==================
2231 CL_SetInfo_f
2232
2233 Allow clients to change userinfo
2234 ==================
2235 */
2236 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2237 {
2238         if (Cmd_Argc() == 1)
2239         {
2240                 InfoString_Print(cls.userinfo);
2241                 return;
2242         }
2243         if (Cmd_Argc() != 3)
2244         {
2245                 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2246                 return;
2247         }
2248         CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2249 }
2250
2251 /*
2252 ====================
2253 Host_Packet_f
2254
2255 packet <destination> <contents>
2256
2257 Contents allows \n escape character
2258 ====================
2259 */
2260 void Host_Packet_f (void) // credit: taken from QuakeWorld
2261 {
2262         char send[2048];
2263         int i, l;
2264         const char *in;
2265         char *out;
2266         lhnetaddress_t address;
2267         lhnetsocket_t *mysocket;
2268
2269         if (Cmd_Argc() != 3)
2270         {
2271                 Con_Printf ("packet <destination> <contents>\n");
2272                 return;
2273         }
2274
2275         if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2276         {
2277                 Con_Printf ("Bad address\n");
2278                 return;
2279         }
2280
2281         in = Cmd_Argv(2);
2282         out = send+4;
2283         send[0] = send[1] = send[2] = send[3] = 0xff;
2284
2285         l = (int)strlen (in);
2286         for (i=0 ; i<l ; i++)
2287         {
2288                 if (out >= send + sizeof(send) - 1)
2289                         break;
2290                 if (in[i] == '\\' && in[i+1] == 'n')
2291                 {
2292                         *out++ = '\n';
2293                         i++;
2294                 }
2295                 else if (in[i] == '\\' && in[i+1] == '0')
2296                 {
2297                         *out++ = '\0';
2298                         i++;
2299                 }
2300                 else if (in[i] == '\\' && in[i+1] == 't')
2301                 {
2302                         *out++ = '\t';
2303                         i++;
2304                 }
2305                 else if (in[i] == '\\' && in[i+1] == 'r')
2306                 {
2307                         *out++ = '\r';
2308                         i++;
2309                 }
2310                 else if (in[i] == '\\' && in[i+1] == '"')
2311                 {
2312                         *out++ = '\"';
2313                         i++;
2314                 }
2315                 else
2316                         *out++ = in[i];
2317         }
2318
2319         mysocket = NetConn_ChooseClientSocketForAddress(&address);
2320         if (mysocket)
2321                 NetConn_Write(mysocket, send, out - send, &address);
2322 }
2323
2324 /*
2325 ====================
2326 Host_Pings_f
2327
2328 Send back ping and packet loss update for all current players to this player
2329 ====================
2330 */
2331 void Host_Pings_f (void)
2332 {
2333         int             i, j, ping, packetloss;
2334         char temp[128];
2335
2336         if (!host_client->netconnection)
2337                 return;
2338
2339         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2340         {
2341                 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2342                 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2343         }
2344         for (i = 0;i < svs.maxclients;i++)
2345         {
2346                 packetloss = 0;
2347                 if (svs.clients[i].netconnection)
2348                         for (j = 0;j < NETGRAPH_PACKETS;j++)
2349                                 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2350                                         packetloss++;
2351                 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2352                 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2353                 ping = bound(0, ping, 9999);
2354                 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2355                 {
2356                         // send qw_svc_updateping and qw_svc_updatepl messages
2357                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2358                         MSG_WriteShort(&host_client->netconnection->message, ping);
2359                         MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2360                         MSG_WriteByte(&host_client->netconnection->message, packetloss);
2361                 }
2362                 else
2363                 {
2364                         // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2365                         dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2366                         MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2367                 }
2368         }
2369         if (sv.protocol != PROTOCOL_QUAKEWORLD)
2370                 MSG_WriteString(&host_client->netconnection->message, "\n");
2371 }
2372
2373 void Host_PingPLReport_f(void)
2374 {
2375         int i;
2376         int l = Cmd_Argc();
2377         if (l > cl.maxclients)
2378                 l = cl.maxclients;
2379         for (i = 0;i < l;i++)
2380         {
2381                 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2382                 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2383         }
2384 }
2385
2386 //=============================================================================
2387
2388 /*
2389 ==================
2390 Host_InitCommands
2391 ==================
2392 */
2393 void Host_InitCommands (void)
2394 {
2395         dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2396
2397         Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2398         Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2399         if (gamemode == GAME_NEHAHRA)
2400         {
2401                 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2402                 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2403                 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2404                 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2405                 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2406         }
2407         else
2408         {
2409                 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2410                 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2411                 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2412                 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2413                 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2414         }
2415         Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2416         Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2417         Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2418         Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2419         Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2420         Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2421         Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2422         Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2423         Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2424         Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2425         Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2426         Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2427         Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2428         Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2429         Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2430
2431         Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2432         Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2433         Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2434
2435         Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2436         Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2437         Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2438         Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2439
2440         Cvar_RegisterVariable (&cl_name);
2441         Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2442         Cvar_RegisterVariable (&cl_color);
2443         Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2444         Cvar_RegisterVariable (&cl_rate);
2445         Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2446         if (gamemode == GAME_NEHAHRA)
2447         {
2448                 Cvar_RegisterVariable (&cl_pmodel);
2449                 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2450         }
2451
2452         // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2453         Cvar_RegisterVariable (&cl_playermodel);
2454         Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2455         Cvar_RegisterVariable (&cl_playerskin);
2456         Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2457
2458         Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2459         Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2460         Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2461         Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2462
2463         Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2464
2465         Cvar_RegisterVariable (&rcon_password);
2466         Cvar_RegisterVariable (&rcon_address);
2467         Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2468         Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2469         Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2470         Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2471         Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2472         Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2473         Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2474         Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2475         Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2476
2477         Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2478         Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2479
2480         Cvar_RegisterVariable (&team);
2481         Cvar_RegisterVariable (&skin);
2482         Cvar_RegisterVariable (&noaim);
2483
2484         Cvar_RegisterVariable(&sv_cheats);
2485         Cvar_RegisterVariable(&sv_adminnick);
2486 }
2487