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dlights now cast shadows in realtime lighting mode again (actually they already did...
[divverent/darkplaces.git] / gl_textures.c
1
2 #include "quakedef.h"
3 #include "image.h"
4 #include "jpeg.h"
5
6 cvar_t  r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
7 cvar_t  r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
8 cvar_t  r_picmip = {CVAR_SAVE, "r_picmip", "0"};
9 cvar_t  r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
10 cvar_t  r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
11
12 int             gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
13 int             gl_filter_mag = GL_LINEAR;
14
15
16 static mempool_t *texturemempool;
17 static mempool_t *texturedatamempool;
18 static mempool_t *textureprocessingmempool;
19
20 // note: this must not conflict with TEXF_ flags in r_textures.h
21 // cleared when a texture is uploaded
22 #define GLTEXF_UPLOAD 0x00010000
23 // bitmask for mismatch checking
24 #define GLTEXF_IMPORTANTBITS (0)
25 // set when image is uploaded and freed
26 #define GLTEXF_DESTROYED 0x00040000
27
28 // size of images which hold fragment textures, ignores picmip and max_size
29 static int block_size;
30
31 typedef struct
32 {
33         int textype;
34         int inputbytesperpixel;
35         int internalbytesperpixel;
36         int glformat;
37         int glinternalformat;
38 }
39 textypeinfo_t;
40
41 static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 3};
42 static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB , 3};
43 static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 3};
44 static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 4};
45 static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 4};
46
47 // a tiling texture (most common type)
48 #define GLIMAGETYPE_TILE 0
49 // a fragments texture (contains one or more fragment textures)
50 #define GLIMAGETYPE_FRAGMENTS 1
51
52 #define GLTEXTURETYPE_1D 0
53 #define GLTEXTURETYPE_2D 1
54 #define GLTEXTURETYPE_3D 2
55 #define GLTEXTURETYPE_CUBEMAP 3
56
57 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
58 static int gltexturetypedimensions[4] = {1, 2, 3, 2};
59 static int cubemapside[6] =
60 {
61         GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
62         GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
63         GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
64         GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
65         GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
66         GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
67 };
68
69 // a gltextureimage can have one (or more if fragments) gltextures inside
70 typedef struct gltextureimage_s
71 {
72         struct gltextureimage_s *imagechain;
73         int texturecount;
74         int type; // one of the GLIMAGETYPE_ values
75         int texturetype; // one of the GLTEXTURETYPE_ values
76         int sides; // 1 or 6 depending on texturetype
77         int texnum; // GL texture slot number
78         int width, height, depth; // 3D texture support
79         int bytesperpixel; // bytes per pixel
80         int glformat; // GL_RGB or GL_RGBA
81         int glinternalformat; // 3 or 4
82         int flags;
83         short *blockallocation; // fragment allocation (2D only)
84 }
85 gltextureimage_t;
86
87 typedef struct gltexture_s
88 {
89         // this field is exposed to the R_GetTexture macro, for speed reasons
90         // (must be identical in rtexture_t)
91         int texnum; // GL texture slot number
92
93         // pointer to texturepool (check this to see if the texture is allocated)
94         struct gltexturepool_s *pool;
95         // pointer to next texture in texturepool chain
96         struct gltexture_s *chain;
97         // pointer into gltextureimage array
98         gltextureimage_t *image;
99         // name of the texture (this might be removed someday), no duplicates
100         char *identifier;
101         // location in the image, and size
102         int x, y, z, width, height, depth;
103         // copy of the original texture(s) supplied to the upload function, for
104         // delayed uploads (non-precached)
105         qbyte *inputtexels;
106         // original data size in *inputtexels
107         int inputdatasize;
108         // flags supplied to the LoadTexture function
109         // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
110         int flags;
111         // pointer to one of the textype_ structs
112         textypeinfo_t *textype;
113         // one of the GLTEXTURETYPE_ values
114         int texturetype;
115         // palette if the texture is TEXTYPE_PALETTE
116         const unsigned int *palette;
117 }
118 gltexture_t;
119
120 #define TEXTUREPOOL_SENTINEL 0xC0DEDBAD
121
122 typedef struct gltexturepool_s
123 {
124         unsigned int sentinel;
125         struct gltextureimage_s *imagechain;
126         struct gltexture_s *gltchain;
127         struct gltexturepool_s *next;
128 }
129 gltexturepool_t;
130
131 static gltexturepool_t *gltexturepoolchain = NULL;
132
133 static qbyte *resizebuffer = NULL, *colorconvertbuffer;
134 static int resizebuffersize = 0;
135 static qbyte *texturebuffer;
136 static int texturebuffersize = 0;
137
138 static int realmaxsize = 0;
139
140 static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
141 {
142         if (flags & TEXF_ALPHA)
143         {
144                 switch(textype)
145                 {
146                 case TEXTYPE_PALETTE:
147                         return &textype_palette_alpha;
148                 case TEXTYPE_RGB:
149                         Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed\n");
150                         return NULL;
151                 case TEXTYPE_RGBA:
152                         return &textype_rgba_alpha;
153                 default:
154                         Host_Error("R_GetTexTypeInfo: unknown texture format\n");
155                         return NULL;
156                 }
157         }
158         else
159         {
160                 switch(textype)
161                 {
162                 case TEXTYPE_PALETTE:
163                         return &textype_palette;
164                 case TEXTYPE_RGB:
165                         return &textype_rgb;
166                 case TEXTYPE_RGBA:
167                         return &textype_rgba;
168                 default:
169                         Host_Error("R_GetTexTypeInfo: unknown texture format\n");
170                         return NULL;
171                 }
172         }
173 }
174
175 static void R_UploadTexture(gltexture_t *t);
176
177 static void R_PrecacheTexture(gltexture_t *glt)
178 {
179         int precache;
180         precache = false;
181         if (glt->flags & TEXF_ALWAYSPRECACHE)
182                 precache = true;
183         else if (r_precachetextures.integer >= 2)
184                 precache = true;
185         else if (r_precachetextures.integer >= 1)
186                 if (glt->flags & TEXF_PRECACHE)
187                         precache = true;
188
189         if (precache)
190                 R_UploadTexture(glt);
191 }
192
193 int R_RealGetTexture(rtexture_t *rt)
194 {
195         if (rt)
196         {
197                 gltexture_t *glt;
198                 glt = (gltexture_t *)rt;
199                 if (glt->flags & GLTEXF_UPLOAD)
200                         R_UploadTexture(glt);
201                 glt->texnum = glt->image->texnum;
202                 return glt->image->texnum;
203         }
204         else
205                 return 0;
206 }
207
208 void R_FreeTexture(rtexture_t *rt)
209 {
210         gltexture_t *glt, **gltpointer;
211         gltextureimage_t *image, **gltimagepointer;
212
213         glt = (gltexture_t *)rt;
214         if (glt == NULL)
215                 Host_Error("R_FreeTexture: texture == NULL\n");
216
217         for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain);
218         if (*gltpointer == glt)
219                 *gltpointer = glt->chain;
220         else
221                 Host_Error("R_FreeTexture: texture \"%s\" not linked in pool\n", glt->identifier);
222
223         // note: if freeing a fragment texture, this will not make the claimed
224         // space available for new textures unless all other fragments in the
225         // image are also freed
226         if (glt->image)
227         {
228                 image = glt->image;
229                 image->texturecount--;
230                 if (image->texturecount < 1)
231                 {
232                         for (gltimagepointer = &glt->pool->imagechain;*gltimagepointer && *gltimagepointer != image;gltimagepointer = &(*gltimagepointer)->imagechain);
233                         if (*gltimagepointer == image)
234                                 *gltimagepointer = image->imagechain;
235                         else
236                                 Host_Error("R_FreeTexture: image not linked in pool\n");
237                         if (image->texnum)
238                                 qglDeleteTextures(1, &image->texnum);
239                         if (image->blockallocation)
240                                 Mem_Free(image->blockallocation);
241                         Mem_Free(image);
242                 }
243         }
244
245         if (glt->identifier)
246                 Mem_Free(glt->identifier);
247         if (glt->inputtexels)
248                 Mem_Free(glt->inputtexels);
249         Mem_Free(glt);
250 }
251
252 /*
253 static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
254 {
255         gltexture_t     *glt;
256
257         if (!identifier)
258                 return NULL;
259
260         for (glt = pool->gltchain;glt;glt = glt->chain)
261                 if (glt->identifier && !strcmp (identifier, glt->identifier))
262                         return glt;
263
264         return NULL;
265 }
266 */
267
268 rtexturepool_t *R_AllocTexturePool(void)
269 {
270         gltexturepool_t *pool;
271         if (texturemempool == NULL)
272                 return NULL;
273         pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
274         if (pool == NULL)
275                 return NULL;
276         pool->next = gltexturepoolchain;
277         gltexturepoolchain = pool;
278         pool->sentinel = TEXTUREPOOL_SENTINEL;
279         return (rtexturepool_t *)pool;
280 }
281
282 void R_FreeTexturePool(rtexturepool_t **rtexturepool)
283 {
284         gltexturepool_t *pool, **poolpointer;
285         if (rtexturepool == NULL)
286                 return;
287         if (*rtexturepool == NULL)
288                 return;
289         pool = (gltexturepool_t *)(*rtexturepool);
290         *rtexturepool = NULL;
291         if (pool->sentinel != TEXTUREPOOL_SENTINEL)
292                 Host_Error("R_FreeTexturePool: pool already freed\n");
293         for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next);
294         if (*poolpointer == pool)
295                 *poolpointer = pool->next;
296         else
297                 Host_Error("R_FreeTexturePool: pool not linked\n");
298         while (pool->gltchain)
299                 R_FreeTexture((rtexture_t *)pool->gltchain);
300         if (pool->imagechain)
301                 Sys_Error("R_FreeTexturePool: not all images freed\n");
302         Mem_Free(pool);
303 }
304
305
306 typedef struct
307 {
308         char *name;
309         int minification, magnification;
310 }
311 glmode_t;
312
313 static glmode_t modes[] =
314 {
315         {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
316         {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
317         {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
318         {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
319         {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
320         {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
321 };
322
323 extern int gl_backend_rebindtextures;
324
325 static void GL_TextureMode_f (void)
326 {
327         int i;
328         gltextureimage_t *image;
329         gltexturepool_t *pool;
330
331         if (Cmd_Argc() == 1)
332         {
333                 for (i = 0;i < 6;i++)
334                 {
335                         if (gl_filter_min == modes[i].minification)
336                         {
337                                 Con_Printf ("%s\n", modes[i].name);
338                                 return;
339                         }
340                 }
341                 Con_Printf ("current filter is unknown???\n");
342                 return;
343         }
344
345         for (i = 0;i < 6;i++)
346                 if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
347                         break;
348         if (i == 6)
349         {
350                 Con_Printf ("bad filter name\n");
351                 return;
352         }
353
354         gl_filter_min = modes[i].minification;
355         gl_filter_mag = modes[i].magnification;
356
357         // change all the existing mipmap texture objects
358         // FIXME: force renderer(/client/something?) restart instead?
359         for (pool = gltexturepoolchain;pool;pool = pool->next)
360         {
361                 for (image = pool->imagechain;image;image = image->imagechain)
362                 {
363                         // only update already uploaded images
364                         if (!(image->flags & GLTEXF_UPLOAD))
365                         {
366                                 qglBindTexture(GL_TEXTURE_2D, image->texnum);
367                                 if (image->flags & TEXF_MIPMAP)
368                                         qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
369                                 else
370                                         qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
371                                 qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
372                         }
373                 }
374         }
375         gl_backend_rebindtextures = true;
376 }
377
378 static int R_CalcTexelDataSize (gltexture_t *glt)
379 {
380         int width2, height2, depth2, size;
381         if (glt->flags & TEXF_FRAGMENT)
382                 size = glt->width * glt->height * glt->depth;
383         else
384         {
385                 if (r_max_size.integer > realmaxsize)
386                         Cvar_SetValue("r_max_size", realmaxsize);
387                 // calculate final size
388                 for (width2 = 1;width2 < glt->width;width2 <<= 1);
389                 for (height2 = 1;height2 < glt->height;height2 <<= 1);
390                 for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
391                 for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
392                 for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
393                 for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1);
394                 if (width2 < 1) width2 = 1;
395                 if (height2 < 1) height2 = 1;
396                 if (depth2 < 1) depth2 = 1;
397
398                 size = 0;
399                 if (glt->flags & TEXF_MIPMAP)
400                 {
401                         while (width2 > 1 || height2 > 1 || depth2 > 1)
402                         {
403                                 size += width2 * height2 * depth2;
404                                 if (width2 > 1)
405                                         width2 >>= 1;
406                                 if (height2 > 1)
407                                         height2 >>= 1;
408                                 if (depth2 > 1)
409                                         depth2 >>= 1;
410                         }
411                         size++; // count the last 1x1 mipmap
412                 }
413                 else
414                         size = width2 * height2 * depth2;
415         }
416         size *= glt->textype->internalbytesperpixel * glt->image->sides;
417
418         return size;
419 }
420
421 void R_TextureStats_PrintTotal(void)
422 {
423         int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
424         gltexture_t *glt;
425         gltexturepool_t *pool;
426         for (pool = gltexturepoolchain;pool;pool = pool->next)
427         {
428                 for (glt = pool->gltchain;glt;glt = glt->chain)
429                 {
430                         glsize = R_CalcTexelDataSize(glt);
431                         total++;
432                         totalt += glsize;
433                         totalp += glt->inputdatasize;
434                         if (!(glt->flags & GLTEXF_UPLOAD))
435                         {
436                                 loaded++;
437                                 loadedt += glsize;
438                                 loadedp += glt->inputdatasize;
439                         }
440                 }
441         }
442         Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0);
443 }
444
445 static void R_TextureStats_f(void)
446 {
447         int loaded;
448         gltexture_t *glt;
449         gltexturepool_t *pool;
450         Con_Printf("glsize input loaded mip alpha name\n");
451         for (pool = gltexturepoolchain;pool;pool = pool->next)
452         {
453                 for (glt = pool->gltchain;glt;glt = glt->chain)
454                 {
455                         loaded = !(glt->flags & GLTEXF_UPLOAD);
456                         Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier ? glt->identifier : "<unnamed>");
457                 }
458                 Con_Printf("pool %10p\n", pool);
459         }
460         R_TextureStats_PrintTotal();
461 }
462
463 char engineversion[40];
464
465 static void r_textures_start(void)
466 {
467         // deal with size limits of various drivers (3dfx in particular)
468         qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &realmaxsize);
469         CHECKGLERROR
470         // LordHavoc: allow any alignment
471         qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
472         CHECKGLERROR
473
474         // use the largest scrap texture size we can (not sure if this is really a good idea)
475         for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
476
477         texturemempool = Mem_AllocPool("Texture Info");
478         texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
479         textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
480
481         JPEG_OpenLibrary ();
482 }
483
484 static void r_textures_shutdown(void)
485 {
486         rtexturepool_t *temp;
487
488         JPEG_CloseLibrary ();
489
490         while(gltexturepoolchain)
491         {
492                 temp = (rtexturepool_t *) gltexturepoolchain;
493                 R_FreeTexturePool(&temp);
494         }
495
496         resizebuffersize = 0;
497         texturebuffersize = 0;
498         resizebuffer = NULL;
499         colorconvertbuffer = NULL;
500         texturebuffer = NULL;
501         Mem_FreePool(&texturemempool);
502         Mem_FreePool(&texturedatamempool);
503         Mem_FreePool(&textureprocessingmempool);
504 }
505
506 static void r_textures_newmap(void)
507 {
508 }
509
510 void R_Textures_Init (void)
511 {
512         Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f);
513         Cmd_AddCommand("r_texturestats", R_TextureStats_f);
514         Cvar_RegisterVariable (&r_max_scrapsize);
515         Cvar_RegisterVariable (&r_max_size);
516         Cvar_RegisterVariable (&r_picmip);
517         Cvar_RegisterVariable (&r_lerpimages);
518         Cvar_RegisterVariable (&r_precachetextures);
519
520         R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
521 }
522
523 void R_Textures_Frame (void)
524 {
525         // could do procedural texture animation here, if we keep track of which
526         // textures were accessed this frame...
527
528         // free the resize buffers
529         resizebuffersize = 0;
530         if (resizebuffer)
531         {
532                 Mem_Free(resizebuffer);
533                 resizebuffer = NULL;
534         }
535         if (colorconvertbuffer)
536         {
537                 Mem_Free(colorconvertbuffer);
538                 colorconvertbuffer = NULL;
539         }
540 }
541
542 void R_MakeResizeBufferBigger(int size)
543 {
544         if (resizebuffersize < size)
545         {
546                 resizebuffersize = size;
547                 if (resizebuffer)
548                         Mem_Free(resizebuffer);
549                 if (colorconvertbuffer)
550                         Mem_Free(colorconvertbuffer);
551                 resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
552                 colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
553                 if (!resizebuffer || !colorconvertbuffer)
554                         Host_Error("R_Upload: out of memory\n");
555         }
556 }
557
558 static void GL_SetupTextureParameters(int flags, int texturetype)
559 {
560         int textureenum = gltexturetypeenums[texturetype];
561         int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
562
563         CHECKGLERROR
564
565         qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);
566         qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);
567         if (gltexturetypedimensions[texturetype] >= 3)
568                 qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);
569
570         if (flags & TEXF_FORCENEAREST)
571         {
572                 if (flags & TEXF_MIPMAP)
573                         qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
574                 else
575                         qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
576                 qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
577         }
578         else if (flags & TEXF_FORCELINEAR)
579         {
580                 if (flags & TEXF_MIPMAP)
581                 {
582                         if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR)
583                                 qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
584                         else
585                                 qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
586                 }
587                 else
588                         qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
589                 qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
590         }
591         else
592         {
593                 if (flags & TEXF_MIPMAP)
594                         qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);
595                 else
596                         qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
597                 qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
598         }
599
600         CHECKGLERROR
601 }
602
603 static void R_Upload(gltexture_t *glt, qbyte *data)
604 {
605         int i, mip, width, height, depth, internalformat;
606         qbyte *prevbuffer;
607         prevbuffer = data;
608
609         CHECKGLERROR
610
611         glt->texnum = glt->image->texnum;
612         qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum);
613         CHECKGLERROR
614         glt->flags &= ~GLTEXF_UPLOAD;
615         gl_backend_rebindtextures = true;
616
617         if (glt->flags & TEXF_FRAGMENT)
618         {
619                 if (glt->image->flags & GLTEXF_UPLOAD)
620                 {
621                         glt->image->flags &= ~GLTEXF_UPLOAD;
622                         Con_DPrintf("uploaded new fragments image\n");
623                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
624                         memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
625                         switch(glt->image->texturetype)
626                         {
627                         case GLTEXTURETYPE_1D:
628                                 qglTexImage1D(GL_TEXTURE_1D, 0, glt->image->glinternalformat, glt->image->width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
629                                 CHECKGLERROR
630                                 break;
631                         case GLTEXTURETYPE_2D:
632                                 qglTexImage2D(GL_TEXTURE_2D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
633                                 CHECKGLERROR
634                                 break;
635                         case GLTEXTURETYPE_3D:
636                                 qglTexImage3D(GL_TEXTURE_3D, 0, glt->image->glinternalformat, glt->image->width, glt->image->height, glt->image->depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, resizebuffer);
637                                 CHECKGLERROR
638                                 break;
639                         default:
640                                 Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
641                                 break;
642                         }
643                         GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
644                 }
645
646                 if (prevbuffer == NULL)
647                 {
648                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
649                         memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
650                         prevbuffer = resizebuffer;
651                 }
652                 else if (glt->textype->textype == TEXTYPE_PALETTE)
653                 {
654                         // promote paletted to RGBA, so we only have to worry about RGB and
655                         // RGBA in the rest of this code
656                         R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->sides * glt->image->bytesperpixel);
657                         Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth, glt->palette);
658                         prevbuffer = colorconvertbuffer;
659                 }
660
661                 switch(glt->image->texturetype)
662                 {
663                 case GLTEXTURETYPE_1D:
664                         qglTexSubImage1D(GL_TEXTURE_1D, 0, glt->x, glt->width, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
665                         CHECKGLERROR
666                         break;
667                 case GLTEXTURETYPE_2D:
668                         qglTexSubImage2D(GL_TEXTURE_2D, 0, glt->x, glt->y, glt->width, glt->height, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
669                         CHECKGLERROR
670                         break;
671                 case GLTEXTURETYPE_3D:
672                         qglTexSubImage3D(GL_TEXTURE_3D, 0, glt->x, glt->y, glt->z, glt->width, glt->height, glt->depth, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
673                         CHECKGLERROR
674                         break;
675                 default:
676                         Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
677                         break;
678                 }
679                 glt->texnum = glt->image->texnum;
680                 return;
681         }
682
683         glt->image->flags &= ~GLTEXF_UPLOAD;
684
685         // these are rounded up versions of the size to do better resampling
686         for (width  = 1;width  < glt->width ;width  <<= 1);
687         for (height = 1;height < glt->height;height <<= 1);
688         for (depth  = 1;depth  < glt->depth ;depth  <<= 1);
689
690         R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel);
691
692         if (prevbuffer == NULL)
693         {
694                 width = glt->image->width;
695                 height = glt->image->height;
696                 depth = glt->image->depth;
697                 memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
698                 prevbuffer = resizebuffer;
699         }
700         else
701         {
702                 if (glt->textype->textype == TEXTYPE_PALETTE)
703                 {
704                         // promote paletted to RGBA, so we only have to worry about RGB and
705                         // RGBA in the rest of this code
706                         Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette);
707                         prevbuffer = colorconvertbuffer;
708                 }
709         }
710
711         // 3 and 4 are converted by the driver to it's preferred format for the current display mode
712         internalformat = 3;
713         if (glt->flags & TEXF_ALPHA)
714                 internalformat = 4;
715
716         // cubemaps contain multiple images and thus get processed a bit differently
717         if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP)
718         {
719                 if (glt->width != width || glt->height != height || glt->depth != depth)
720                 {
721                         Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
722                         prevbuffer = resizebuffer;
723                 }
724                 // picmip/max_size
725                 while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
726                 {
727                         Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
728                         prevbuffer = resizebuffer;
729                 }
730         }
731         mip = 0;
732         switch(glt->image->texturetype)
733         {
734         case GLTEXTURETYPE_1D:
735                 qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
736                 CHECKGLERROR
737                 if (glt->flags & TEXF_MIPMAP)
738                 {
739                         while (width > 1 || height > 1 || depth > 1)
740                         {
741                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
742                                 prevbuffer = resizebuffer;
743                                 qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
744                                 CHECKGLERROR
745                         }
746                 }
747                 break;
748         case GLTEXTURETYPE_2D:
749                 qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
750                 CHECKGLERROR
751                 if (glt->flags & TEXF_MIPMAP)
752                 {
753                         while (width > 1 || height > 1 || depth > 1)
754                         {
755                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
756                                 prevbuffer = resizebuffer;
757                                 qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
758                                 CHECKGLERROR
759                         }
760                 }
761                 break;
762         case GLTEXTURETYPE_3D:
763                 qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
764                 CHECKGLERROR
765                 if (glt->flags & TEXF_MIPMAP)
766                 {
767                         while (width > 1 || height > 1 || depth > 1)
768                         {
769                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
770                                 prevbuffer = resizebuffer;
771                                 qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
772                                 CHECKGLERROR
773                         }
774                 }
775                 break;
776         case GLTEXTURETYPE_CUBEMAP:
777                 // convert and upload each side in turn,
778                 // from a continuous block of input texels
779                 texturebuffer = prevbuffer;
780                 for (i = 0;i < 6;i++)
781                 {
782                         prevbuffer = texturebuffer;
783                         texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
784                         if (glt->width != width || glt->height != height || glt->depth != depth)
785                         {
786                                 Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
787                                 prevbuffer = resizebuffer;
788                         }
789                         // picmip/max_size
790                         while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
791                         {
792                                 Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
793                                 prevbuffer = resizebuffer;
794                         }
795                         mip = 0;
796                         qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
797                         CHECKGLERROR
798                         if (glt->flags & TEXF_MIPMAP)
799                         {
800                                 while (width > 1 || height > 1 || depth > 1)
801                                 {
802                                         Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
803                                         prevbuffer = resizebuffer;
804                                         qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
805                                         CHECKGLERROR
806                                 }
807                         }
808                 }
809                 break;
810         }
811         GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
812 }
813
814 static void R_FindImageForTexture(gltexture_t *glt)
815 {
816         int i, j, best, best2, x, y, z, w, h, d;
817         textypeinfo_t *texinfo;
818         gltexturepool_t *pool;
819         gltextureimage_t *image, **imagechainpointer;
820         texinfo = glt->textype;
821         pool = glt->pool;
822
823         // remains -1 until uploaded
824         glt->texnum = -1;
825
826         x = 0;
827         y = 0;
828         z = 0;
829         w = glt->width;
830         h = glt->height;
831         d = glt->depth;
832         if (glt->flags & TEXF_FRAGMENT)
833         {
834                 for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain)
835                 {
836                         image = *imagechainpointer;
837                         if (image->type != GLIMAGETYPE_FRAGMENTS)
838                                 continue;
839                         if (image->texturetype != glt->texturetype)
840                                 continue;
841                         if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP))
842                                 continue;
843                         if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
844                                 continue;
845                         if (glt->width > image->width || glt->height > image->height || glt->depth > image->depth)
846                                 continue;
847
848                         // got a fragments texture, find a place in it if we can
849                         for (best = image->width, i = 0;i < image->width - w;i++)
850                         {
851                                 for (best2 = 0, j = 0;j < w;j++)
852                                 {
853                                         if (image->blockallocation[i+j] >= best)
854                                                 break;
855                                         if (best2 < image->blockallocation[i+j])
856                                                 best2 = image->blockallocation[i+j];
857                                 }
858                                 if (j == w)
859                                 {
860                                         // this is a valid spot
861                                         x = i;
862                                         y = best = best2;
863                                 }
864                         }
865
866                         if (best + h > image->height)
867                                 continue;
868
869                         for (i = 0;i < w;i++)
870                                 image->blockallocation[x + i] = best + h;
871
872                         glt->x = x;
873                         glt->y = y;
874                         glt->z = 0;
875                         glt->image = image;
876                         image->texturecount++;
877                         return;
878                 }
879
880                 image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
881                 if (image == NULL)
882                         Sys_Error("R_FindImageForTexture: ran out of memory\n");
883                 image->type = GLIMAGETYPE_FRAGMENTS;
884                 // make sure the created image is big enough for the fragment
885                 for (image->width = block_size;image->width < glt->width;image->width <<= 1);
886                 image->height = 1;
887                 if (gltexturetypedimensions[glt->texturetype] >= 2)
888                         for (image->height = block_size;image->height < glt->height;image->height <<= 1);
889                 image->depth = 1;
890                 if (gltexturetypedimensions[glt->texturetype] >= 3)
891                         for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
892                 image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
893                 memset(image->blockallocation, 0, image->width * sizeof(short));
894
895                 x = 0;
896                 y = 0;
897                 z = 0;
898                 for (i = 0;i < w;i++)
899                         image->blockallocation[x + i] = y + h;
900         }
901         else
902         {
903                 for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
904
905                 image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
906                 if (image == NULL)
907                         Sys_Error("R_FindImageForTexture: ran out of memory\n");
908                 image->type = GLIMAGETYPE_TILE;
909                 image->blockallocation = NULL;
910
911                 // calculate final size
912                 if (r_max_size.integer > realmaxsize)
913                         Cvar_SetValue("r_max_size", realmaxsize);
914                 for (image->width = 1;image->width < glt->width;image->width <<= 1);
915                 for (image->height = 1;image->height < glt->height;image->height <<= 1);
916                 for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
917                 for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
918                 for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
919                 for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1);
920                 if (image->width < 1) image->width = 1;
921                 if (image->height < 1) image->height = 1;
922                 if (image->depth < 1) image->depth = 1;
923         }
924         image->texturetype = glt->texturetype;
925         image->glinternalformat = texinfo->glinternalformat;
926         image->glformat = texinfo->glformat;
927         image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
928         image->bytesperpixel = texinfo->internalbytesperpixel;
929         image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
930         // get a texture number to use
931         qglGenTextures(1, &image->texnum);
932         *imagechainpointer = image;
933         image->texturecount++;
934
935         glt->x = x;
936         glt->y = y;
937         glt->y = z;
938         glt->image = image;
939 }
940
941 // note: R_FindImageForTexture must be called before this
942 static void R_UploadTexture (gltexture_t *glt)
943 {
944         if (!(glt->flags & GLTEXF_UPLOAD))
945                 return;
946
947         R_Upload(glt, glt->inputtexels);
948         if (glt->inputtexels)
949         {
950                 Mem_Free(glt->inputtexels);
951                 glt->inputtexels = NULL;
952                 glt->flags |= GLTEXF_DESTROYED;
953         }
954         else if (glt->flags & GLTEXF_DESTROYED)
955                 Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed.  Can not upload original image again.  Uploaded blank texture.\n", glt->identifier);
956 }
957
958 static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const qbyte *data, const unsigned int *palette)
959 {
960         int i, size;
961         gltexture_t *glt;
962         gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
963         textypeinfo_t *texinfo;
964
965         if (cls.state == ca_dedicated)
966                 return NULL;
967
968         if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
969                 Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n");
970         if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
971                 Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
972         if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
973                 Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
974
975         /*
976         glt = R_FindTexture (pool, identifier);
977         if (glt)
978         {
979                 Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
980                 R_FreeTexture((rtexture_t *)glt);
981         }
982         */
983
984         texinfo = R_GetTexTypeInfo(textype, flags);
985         size = width * height * depth * sides * texinfo->inputbytesperpixel;
986         if (size < 1)
987                 Sys_Error("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
988
989         // clear the alpha flag if the texture has no transparent pixels
990         switch(textype)
991         {
992         case TEXTYPE_PALETTE:
993                 if (flags & TEXF_ALPHA)
994                 {
995                         flags &= ~TEXF_ALPHA;
996                         if (data)
997                         {
998                                 for (i = 0;i < size;i++)
999                                 {
1000                                         if (((qbyte *)&palette[data[i]])[3] < 255)
1001                                         {
1002                                                 flags |= TEXF_ALPHA;
1003                                                 break;
1004                                         }
1005                                 }
1006                         }
1007                 }
1008                 break;
1009         case TEXTYPE_RGB:
1010                 if (flags & TEXF_ALPHA)
1011                         Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA\n");
1012                 break;
1013         case TEXTYPE_RGBA:
1014                 if (flags & TEXF_ALPHA)
1015                 {
1016                         flags &= ~TEXF_ALPHA;
1017                         if (data)
1018                         {
1019                                 for (i = 3;i < size;i += 4)
1020                                 {
1021                                         if (data[i] < 255)
1022                                         {
1023                                                 flags |= TEXF_ALPHA;
1024                                                 break;
1025                                         }
1026                                 }
1027                         }
1028                 }
1029                 break;
1030         default:
1031                 Host_Error("R_LoadTexture: unknown texture type\n");
1032         }
1033
1034         glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
1035         if (identifier)
1036         {
1037                 glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
1038                 strcpy (glt->identifier, identifier);
1039         }
1040         else
1041                 glt->identifier = NULL;
1042         glt->pool = pool;
1043         glt->chain = pool->gltchain;
1044         pool->gltchain = glt;
1045         glt->width = width;
1046         glt->height = height;
1047         glt->depth = depth;
1048         glt->flags = flags | GLTEXF_UPLOAD;
1049         glt->textype = texinfo;
1050         glt->texturetype = texturetype;
1051         glt->inputdatasize = size;
1052         glt->palette = palette;
1053
1054         if (data)
1055         {
1056                 glt->inputtexels = Mem_Alloc(texturedatamempool, size);
1057                 if (glt->inputtexels == NULL)
1058                         Sys_Error("R_LoadTexture: out of memory\n");
1059                 memcpy(glt->inputtexels, data, size);
1060         }
1061         else
1062                 glt->inputtexels = NULL;
1063
1064         R_FindImageForTexture(glt);
1065         R_PrecacheTexture(glt);
1066
1067         return (rtexture_t *)glt;
1068 }
1069
1070 rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
1071 {
1072         return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
1073 }
1074
1075 rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const qbyte *data, int textype, int flags, const unsigned int *palette)
1076 {
1077         return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
1078 }
1079
1080 rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const qbyte *data, int textype, int flags, const unsigned int *palette)
1081 {
1082         return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
1083 }
1084
1085 rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const qbyte *data, int textype, int flags, const unsigned int *palette)
1086 {
1087         return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
1088 }
1089
1090 int R_TextureHasAlpha(rtexture_t *rt)
1091 {
1092         return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false;
1093 }
1094
1095 int R_TextureWidth(rtexture_t *rt)
1096 {
1097         return rt ? ((gltexture_t *)rt)->width : 0;
1098 }
1099
1100 int R_TextureHeight(rtexture_t *rt)
1101 {
1102         return rt ? ((gltexture_t *)rt)->height : 0;
1103 }
1104
1105 void R_FragmentLocation3D(rtexture_t *rt, int *x, int *y, int *z, float *fx1, float *fy1, float *fz1, float *fx2, float *fy2, float *fz2)
1106 {
1107         gltexture_t *glt;
1108         float iwidth, iheight, idepth;
1109         if (cls.state == ca_dedicated)
1110         {
1111                 if (x)
1112                         *x = 0;
1113                 if (y)
1114                         *y = 0;
1115                 if (z)
1116                         *z = 0;
1117                 if (fx1 || fy1 || fx2 || fy2)
1118                 {
1119                         if (fx1)
1120                                 *fx1 = 0;
1121                         if (fy1)
1122                                 *fy1 = 0;
1123                         if (fz1)
1124                                 *fz1 = 0;
1125                         if (fx2)
1126                                 *fx2 = 1;
1127                         if (fy2)
1128                                 *fy2 = 1;
1129                         if (fz2)
1130                                 *fz2 = 1;
1131                 }
1132                 return;
1133         }
1134         if (!rt)
1135                 Host_Error("R_FragmentLocation: no texture supplied\n");
1136         glt = (gltexture_t *)rt;
1137         if (glt->flags & TEXF_FRAGMENT)
1138         {
1139                 if (x)
1140                         *x = glt->x;
1141                 if (y)
1142                         *y = glt->y;
1143                 if (fx1 || fy1 || fx2 || fy2)
1144                 {
1145                         iwidth = 1.0f / glt->image->width;
1146                         iheight = 1.0f / glt->image->height;
1147                         idepth = 1.0f / glt->image->depth;
1148                         if (fx1)
1149                                 *fx1 = glt->x * iwidth;
1150                         if (fy1)
1151                                 *fy1 = glt->y * iheight;
1152                         if (fz1)
1153                                 *fz1 = glt->z * idepth;
1154                         if (fx2)
1155                                 *fx2 = (glt->x + glt->width) * iwidth;
1156                         if (fy2)
1157                                 *fy2 = (glt->y + glt->height) * iheight;
1158                         if (fz2)
1159                                 *fz2 = (glt->z + glt->depth) * idepth;
1160                 }
1161         }
1162         else
1163         {
1164                 if (x)
1165                         *x = 0;
1166                 if (y)
1167                         *y = 0;
1168                 if (z)
1169                         *z = 0;
1170                 if (fx1 || fy1 || fx2 || fy2)
1171                 {
1172                         if (fx1)
1173                                 *fx1 = 0;
1174                         if (fy1)
1175                                 *fy1 = 0;
1176                         if (fz1)
1177                                 *fz1 = 0;
1178                         if (fx2)
1179                                 *fx2 = 1;
1180                         if (fy2)
1181                                 *fy2 = 1;
1182                         if (fz2)
1183                                 *fz2 = 1;
1184                 }
1185         }
1186 }
1187
1188 void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2)
1189 {
1190         R_FragmentLocation3D(rt, x, y, NULL, fx1, fy1, NULL, fx2, fy2, NULL);
1191 }
1192
1193 int R_CompatibleFragmentWidth(int width, int textype, int flags)
1194 {
1195         return width;
1196 }
1197
1198 void R_UpdateTexture(rtexture_t *rt, qbyte *data)
1199 {
1200         gltexture_t *glt;
1201         if (rt == NULL)
1202                 Host_Error("R_UpdateTexture: no texture supplied\n");
1203         if (data == NULL)
1204                 Host_Error("R_UpdateTexture: no data supplied\n");
1205         glt = (gltexture_t *)rt;
1206
1207         // if it has not been uploaded yet, update the data that will be used when it is
1208         if (glt->inputtexels)
1209                 memcpy(glt->inputtexels, data, glt->inputdatasize);
1210         else
1211                 R_Upload(glt, data);
1212 }
1213