refactored DrawQ_Pic to actually do the drawing rather than wasting time
[divverent/darkplaces.git] / gl_draw.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "wad.h"
24
25 #include "cl_video.h"
26
27 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
28
29 static rtexture_t *char_texture;
30 cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
31
32 //=============================================================================
33 /* Support Routines */
34
35 #define FONT_FILESIZE 13468
36 #define MAX_CACHED_PICS 1024
37 #define CACHEPICHASHSIZE 256
38 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
39 static cachepic_t cachepics[MAX_CACHED_PICS];
40 static int numcachepics;
41
42 static rtexturepool_t *drawtexturepool;
43
44 static unsigned char concharimage[FONT_FILESIZE] =
45 {
46 #include "lhfont.h"
47 };
48
49 static rtexture_t *draw_generateconchars(void)
50 {
51         int i;
52         unsigned char buffer[65536][4], *data = NULL;
53         double random;
54
55         data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
56 // Gold numbers
57         for (i = 0;i < 8192;i++)
58         {
59                 random = lhrandom (0.0,1.0);
60                 buffer[i][0] = 83 + (unsigned char)(random * 64);
61                 buffer[i][1] = 71 + (unsigned char)(random * 32);
62                 buffer[i][2] = 23 + (unsigned char)(random * 16);
63                 buffer[i][3] = data[i*4+0];
64         }
65 // White chars
66         for (i = 8192;i < 32768;i++)
67         {
68                 random = lhrandom (0.0,1.0);
69                 buffer[i][0] = 95 + (unsigned char)(random * 64);
70                 buffer[i][1] = 95 + (unsigned char)(random * 64);
71                 buffer[i][2] = 95 + (unsigned char)(random * 64);
72                 buffer[i][3] = data[i*4+0];
73         }
74 // Gold numbers
75         for (i = 32768;i < 40960;i++)
76         {
77                 random = lhrandom (0.0,1.0);
78                 buffer[i][0] = 83 + (unsigned char)(random * 64);
79                 buffer[i][1] = 71 + (unsigned char)(random * 32);
80                 buffer[i][2] = 23 + (unsigned char)(random * 16);
81                 buffer[i][3] = data[i*4+0];
82         }
83 // Red chars
84         for (i = 40960;i < 65536;i++)
85         {
86                 random = lhrandom (0.0,1.0);
87                 buffer[i][0] = 96 + (unsigned char)(random * 64);
88                 buffer[i][1] = 43 + (unsigned char)(random * 32);
89                 buffer[i][2] = 27 + (unsigned char)(random * 32);
90                 buffer[i][3] = data[i*4+0];
91         }
92
93 #if 0
94         Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
95 #endif
96
97         Mem_Free(data);
98         return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
99 }
100
101 static char *pointerimage =
102         "333333332......."
103         "26777761........"
104         "2655541........."
105         "265541.........."
106         "2654561........."
107         "26414561........"
108         "251.14561......."
109         "21...14561......"
110         "1.....141......."
111         ".......1........"
112         "................"
113         "................"
114         "................"
115         "................"
116         "................"
117         "................"
118 ;
119
120 static rtexture_t *draw_generatemousepointer(void)
121 {
122         int i;
123         unsigned char buffer[256][4];
124         for (i = 0;i < 256;i++)
125         {
126                 if (pointerimage[i] == '.')
127                 {
128                         buffer[i][0] = 0;
129                         buffer[i][1] = 0;
130                         buffer[i][2] = 0;
131                         buffer[i][3] = 0;
132                 }
133                 else
134                 {
135                         buffer[i][0] = (pointerimage[i] - '0') * 16;
136                         buffer[i][1] = (pointerimage[i] - '0') * 16;
137                         buffer[i][2] = (pointerimage[i] - '0') * 16;
138                         buffer[i][3] = 255;
139                 }
140         }
141         return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
142 }
143
144 static char *crosshairtexdata[NUMCROSSHAIRS] =
145 {
146         "................"
147         "................"
148         "................"
149         "...33......33..."
150         "...355....553..."
151         "....577..775...."
152         ".....77..77....."
153         "................"
154         "................"
155         ".....77..77....."
156         "....577..775...."
157         "...355....553..."
158         "...33......33..."
159         "................"
160         "................"
161         "................"
162         ,
163         "................"
164         "................"
165         "................"
166         "...3........3..."
167         "....5......5...."
168         ".....7....7....."
169         "......7..7......"
170         "................"
171         "................"
172         "......7..7......"
173         ".....7....7....."
174         "....5......5...."
175         "...3........3..."
176         "................"
177         "................"
178         "................"
179         ,
180         "................"
181         ".......77......."
182         ".......77......."
183         "................"
184         "................"
185         ".......44......."
186         ".......44......."
187         ".77..44..44..77."
188         ".77..44..44..77."
189         ".......44......."
190         ".......44......."
191         "................"
192         "................"
193         ".......77......."
194         ".......77......."
195         "................"
196         ,
197         "................"
198         "................"
199         "................"
200         "................"
201         "................"
202         "................"
203         "................"
204         "................"
205         "........7777777."
206         "........752....."
207         "........72......"
208         "........7......."
209         "........7......."
210         "........7......."
211         "........7......."
212         "................"
213         ,
214         "................"
215         "................"
216         "................"
217         "................"
218         "................"
219         "........7......."
220         "................"
221         "........4......."
222         ".....7.4.4.7...."
223         "........4......."
224         "................"
225         "........7......."
226         "................"
227         "................"
228         "................"
229         "................"
230         ,
231         "................"
232         "................"
233         "................"
234         "................"
235         "................"
236         "................"
237         "................"
238         ".......55......."
239         ".......55......."
240         "................"
241         "................"
242         "................"
243         "................"
244         "................"
245         "................"
246         "................"
247 };
248
249 static rtexture_t *draw_generatecrosshair(int num)
250 {
251         int i;
252         char *in;
253         unsigned char data[16*16][4];
254         in = crosshairtexdata[num];
255         for (i = 0;i < 16*16;i++)
256         {
257                 if (in[i] == '.')
258                 {
259                         data[i][0] = 255;
260                         data[i][1] = 255;
261                         data[i][2] = 255;
262                         data[i][3] = 0;
263                 }
264                 else
265                 {
266                         data[i][0] = data[i][1] = data[i][2] = (unsigned char) ((int) (in[i] - '0') * 127 / 7 + 128);
267                         data[i][3] = 255;
268                 }
269         }
270         return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
271 }
272
273 static rtexture_t *draw_generateditherpattern(void)
274 {
275 #if 1
276         int x, y;
277         unsigned char data[8*8*4];
278         for (y = 0;y < 8;y++)
279         {
280                 for (x = 0;x < 8;x++)
281                 {
282                         data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
283                         data[(y*8+x)*4+3] = 255;
284                 }
285         }
286         return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
287 #else
288         unsigned char data[16];
289         memset(data, 255, sizeof(data));
290         data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
291         return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
292 #endif
293 }
294
295 /*
296 ================
297 Draw_CachePic
298 ================
299 */
300 // FIXME: move this to client somehow
301 cachepic_t      *Draw_CachePic (const char *path, qboolean persistent)
302 {
303         int crc, hashkey;
304         cachepic_t *pic;
305         int flags;
306         fs_offset_t lmpsize;
307         unsigned char *lmpdata;
308         char lmpname[MAX_QPATH];
309
310         if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
311         {
312                 clvideo_t *video;
313
314                 video = CL_GetVideoByName(path);
315                 if( video )
316                         return &video->cpif;
317         }
318
319         crc = CRC_Block((unsigned char *)path, strlen(path));
320         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
321         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
322                 if (!strcmp (path, pic->name))
323                         return pic;
324
325         if (numcachepics == MAX_CACHED_PICS)
326         {
327                 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
328                 // FIXME: support NULL in callers?
329                 return cachepics; // return the first one
330         }
331         pic = cachepics + (numcachepics++);
332         strlcpy (pic->name, path, sizeof(pic->name));
333         // link into list
334         pic->chain = cachepichash[hashkey];
335         cachepichash[hashkey] = pic;
336
337         flags = TEXF_ALPHA;
338         if (persistent)
339                 flags |= TEXF_PRECACHE;
340         if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
341                 flags |= TEXF_CLAMP;
342
343         // load a high quality image from disk if possible
344         pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
345         if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
346         {
347                 // compatibility with older versions which did not require gfx/ prefix
348                 pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
349         }
350         // if a high quality image was loaded, set the pic's size to match it, just
351         // in case there's no low quality version to get the size from
352         if (pic->tex)
353         {
354                 pic->width = R_TextureWidth(pic->tex);
355                 pic->height = R_TextureHeight(pic->tex);
356         }
357
358         // now read the low quality version (wad or lmp file), and take the pic
359         // size from that even if we don't upload the texture, this way the pics
360         // show up the right size in the menu even if they were replaced with
361         // higher or lower resolution versions
362         dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
363         if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
364         {
365                 if (lmpsize >= 9)
366                 {
367                         pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
368                         pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
369                         // if no high quality replacement image was found, upload the original low quality texture
370                         if (!pic->tex)
371                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
372                 }
373                 Mem_Free(lmpdata);
374         }
375         else if ((lmpdata = W_GetLumpName (path + 4)))
376         {
377                 if (!strcmp(path, "gfx/conchars"))
378                 {
379                         // conchars is a raw image and with color 0 as transparent instead of 255
380                         pic->width = 128;
381                         pic->height = 128;
382                         // if no high quality replacement image was found, upload the original low quality texture
383                         if (!pic->tex)
384                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font);
385                 }
386                 else
387                 {
388                         pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
389                         pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
390                         // if no high quality replacement image was found, upload the original low quality texture
391                         if (!pic->tex)
392                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
393                 }
394         }
395
396         // if it's not found on disk, check if it's one of the builtin images
397         if (pic->tex == NULL)
398         {
399                 if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
400                         pic->tex = draw_generateconchars();
401                 if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
402                         pic->tex = draw_generatemousepointer();
403                 if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
404                         pic->tex = draw_generatemousepointer();
405                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
406                         pic->tex = draw_generatecrosshair(0);
407                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
408                         pic->tex = draw_generatecrosshair(1);
409                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
410                         pic->tex = draw_generatecrosshair(2);
411                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
412                         pic->tex = draw_generatecrosshair(3);
413                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
414                         pic->tex = draw_generatecrosshair(4);
415                 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
416                         pic->tex = draw_generatecrosshair(5);
417                 if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
418                         pic->tex = draw_generateditherpattern();
419                 if (pic->tex == NULL)
420                 {
421                         // don't complain about missing gfx/crosshair images
422                         if (strncmp(path, "gfx/crosshair", 13))
423                                 Con_Printf("Draw_CachePic: failed to load %s\n", path);
424                         pic->tex = r_texture_notexture;
425                 }
426                 pic->width = R_TextureWidth(pic->tex);
427                 pic->height = R_TextureHeight(pic->tex);
428         }
429
430         return pic;
431 }
432
433 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
434 {
435         int crc, hashkey;
436         cachepic_t *pic;
437
438         crc = CRC_Block((unsigned char *)picname, strlen(picname));
439         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
440         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
441                 if (!strcmp (picname, pic->name))
442                         break;
443
444         if (pic)
445         {
446                 if (pic->tex && pic->width == width && pic->height == height)
447                 {
448                         R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
449                         return pic;
450                 }
451         }
452         else
453         {
454                 if (pic == NULL)
455                 {
456                         if (numcachepics == MAX_CACHED_PICS)
457                         {
458                                 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
459                                 // FIXME: support NULL in callers?
460                                 return cachepics; // return the first one
461                         }
462                         pic = cachepics + (numcachepics++);
463                         strlcpy (pic->name, picname, sizeof(pic->name));
464                         // link into list
465                         pic->chain = cachepichash[hashkey];
466                         cachepichash[hashkey] = pic;
467                 }
468         }
469
470         pic->width = width;
471         pic->height = height;
472         if (pic->tex)
473                 R_FreeTexture(pic->tex);
474         pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
475         return pic;
476 }
477
478 void Draw_FreePic(const char *picname)
479 {
480         int crc;
481         int hashkey;
482         cachepic_t *pic;
483         // this doesn't really free the pic, but does free it's texture
484         crc = CRC_Block((unsigned char *)picname, strlen(picname));
485         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
486         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
487         {
488                 if (!strcmp (picname, pic->name) && pic->tex)
489                 {
490                         R_FreeTexture(pic->tex);
491                         pic->width = 0;
492                         pic->height = 0;
493                         return;
494                 }
495         }
496 }
497
498 /*
499 ===============
500 Draw_Init
501 ===============
502 */
503 static void gl_draw_start(void)
504 {
505         int i;
506         drawtexturepool = R_AllocTexturePool();
507
508         numcachepics = 0;
509         memset(cachepichash, 0, sizeof(cachepichash));
510
511         char_texture = Draw_CachePic("gfx/conchars", true)->tex;
512         for (i = 1;i <= NUMCROSSHAIRS;i++)
513                 r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
514
515         // draw the loading screen so people have something to see in the newly opened window
516         SCR_UpdateLoadingScreen(true);
517 }
518
519 static void gl_draw_shutdown(void)
520 {
521         R_FreeTexturePool(&drawtexturepool);
522
523         numcachepics = 0;
524         memset(cachepichash, 0, sizeof(cachepichash));
525 }
526
527 static void gl_draw_newmap(void)
528 {
529 }
530
531 void GL_Draw_Init (void)
532 {
533         Cvar_RegisterVariable(&r_textshadow);
534         R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
535 }
536
537 static void _DrawQ_Setup(void)
538 {
539         if (r_refdef.draw2dstage)
540                 return;
541         r_refdef.draw2dstage = true;
542         CHECKGLERROR
543         qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
544         GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
545         GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
546         qglDepthFunc(GL_LEQUAL);CHECKGLERROR
547         qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
548         GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
549         R_Mesh_Matrix(&identitymatrix);
550
551         GL_DepthMask(true);
552         GL_DepthRange(0, 1);
553         GL_DepthTest(false);
554         GL_Color(1,1,1,1);
555         GL_AlphaTest(false);
556         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
557
558         if (gl_support_fragment_shader)
559         {
560                 qglUseProgramObjectARB(0);CHECKGLERROR
561         }
562 }
563
564 static void _DrawQ_ProcessDrawFlag(int flags)
565 {
566         _DrawQ_Setup();
567         CHECKGLERROR
568         if(flags == DRAWFLAG_ADDITIVE)
569                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
570         else if(flags == DRAWFLAG_MODULATE)
571                 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
572         else if(flags == DRAWFLAG_2XMODULATE)
573                 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
574         else
575                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
576 }
577
578 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
579 {
580         float floats[20];
581
582         _DrawQ_ProcessDrawFlag(flags);
583         GL_Color(red, green, blue, alpha);
584
585         R_Mesh_VertexPointer(floats, 0, 0);
586         R_Mesh_ColorPointer(NULL, 0, 0);
587         R_Mesh_ResetTextureState();
588         if (pic)
589         {
590                 if (width == 0)
591                         width = pic->width;
592                 if (height == 0)
593                         height = pic->height;
594                 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
595                 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
596                 floats[12] = 0;floats[13] = 0;
597                 floats[14] = 1;floats[15] = 0;
598                 floats[16] = 1;floats[17] = 1;
599                 floats[18] = 0;floats[19] = 1;
600         }
601
602         floats[2] = floats[5] = floats[8] = floats[11] = 0;
603         floats[0] = floats[9] = x;
604         floats[1] = floats[4] = y;
605         floats[3] = floats[6] = x + width;
606         floats[7] = floats[10] = y + height;
607
608         R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
609 }
610
611 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
612 {
613         float floats[12];
614
615         _DrawQ_ProcessDrawFlag(flags);
616         GL_Color(red, green, blue, alpha);
617
618         R_Mesh_VertexPointer(floats, 0, 0);
619         R_Mesh_ColorPointer(NULL, 0, 0);
620         R_Mesh_ResetTextureState();
621
622         floats[2] = floats[5] = floats[8] = floats[11] = 0;
623         floats[0] = floats[9] = x;
624         floats[1] = floats[4] = y;
625         floats[3] = floats[6] = x + width;
626         floats[7] = floats[10] = y + height;
627
628         R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
629 }
630
631 // color tag printing
632 static vec4_t string_colors[] =
633 {
634         // Quake3 colors
635         // LordHavoc: why on earth is cyan before magenta in Quake3?
636         // LordHavoc: note: Doom3 uses white for [0] and [7]
637         {0.0, 0.0, 0.0, 1.0}, // black
638         {1.0, 0.0, 0.0, 1.0}, // red
639         {0.0, 1.0, 0.0, 1.0}, // green
640         {1.0, 1.0, 0.0, 1.0}, // yellow
641         {0.0, 0.0, 1.0, 1.0}, // blue
642         {0.0, 1.0, 1.0, 1.0}, // cyan
643         {1.0, 0.0, 1.0, 1.0}, // magenta
644         {1.0, 1.0, 1.0, 1.0}, // white
645         // [515]'s BX_COLOREDTEXT extension
646         {1.0, 1.0, 1.0, 0.5}, // half transparent
647         {0.5, 0.5, 0.5, 1.0}  // half brightness
648         // Black's color table
649         //{1.0, 1.0, 1.0, 1.0},
650         //{1.0, 0.0, 0.0, 1.0},
651         //{0.0, 1.0, 0.0, 1.0},
652         //{0.0, 0.0, 1.0, 1.0},
653         //{1.0, 1.0, 0.0, 1.0},
654         //{0.0, 1.0, 1.0, 1.0},
655         //{1.0, 0.0, 1.0, 1.0},
656         //{0.1, 0.1, 0.1, 1.0}
657 };
658
659 #define STRING_COLORS_COUNT     (sizeof(string_colors) / sizeof(vec4_t))
660
661 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
662 {
663         Vector4Copy(string_colors[colorindex], color);
664         Vector4Set(color, color[0] * r, color[1] * g, color[2] * b, color[3] * a);
665         if (shadow)
666         {
667                 float shadowalpha = color[0]+color[1]+color[2] * 0.8;
668                 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
669         }
670 }
671
672 float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
673 {
674         int i, num, shadow, colorindex;
675         float x, y, s, t, u, v;
676         float *av, *at, *ac;
677         float color[4];
678         int batchcount;
679         float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
680         float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
681         float color4f[QUADELEMENTS_MAXQUADS*4*4];
682
683         if (maxlen < 1)
684                 maxlen = 1<<30;
685
686         _DrawQ_ProcessDrawFlag(flags);
687
688         R_Mesh_ColorPointer(color4f, 0, 0);
689         R_Mesh_ResetTextureState();
690         R_Mesh_TexBind(0, R_GetTexture(char_texture));
691         R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
692         R_Mesh_VertexPointer(vertex3f, 0, 0);
693
694         ac = color4f;
695         at = texcoord2f;
696         av = vertex3f;
697         batchcount = 0;
698
699         for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--)
700         {
701                 if (!outcolor || *outcolor == -1)
702                         colorindex = STRING_COLOR_DEFAULT;
703                 else
704                         colorindex = *outcolor;
705                 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
706
707                 x = startx;
708                 y = starty;
709                 if (shadow)
710                 {
711                         x += r_textshadow.value;
712                         y += r_textshadow.value;
713                 }
714                 // because this loop increments x before it draws, we must bias x first
715                 x -= w;
716                 for (i = 0;i < maxlen && text[i];)
717                 {
718                         if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
719                         {
720                                 if (text[i+1] == STRING_COLOR_TAG)
721                                         i++;
722                                 else if (text[i+1] >= '0' && text[i+1] <= '9')
723                                 {
724                                         colorindex = text[i+1] - '0';
725                                         DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
726                                         i += 2;
727                                         continue;
728                                 }
729                         }
730                         num = text[i++];
731                         x += w;
732                         if (num == ' ')
733                                 continue;
734                         s = (num & 15)*0.0625f + (0.5f / 256.0f);
735                         t = (num >> 4)*0.0625f + (0.5f / 256.0f);
736                         u = 0.0625f - (1.0f / 256.0f);
737                         v = 0.0625f - (1.0f / 256.0f);
738                         ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
739                         ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
740                         ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
741                         ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
742                         at[ 0] = s  ;at[ 1] = t  ;
743                         at[ 2] = s+u;at[ 3] = t  ;
744                         at[ 4] = s+u;at[ 5] = t+v;
745                         at[ 6] = s  ;at[ 7] = t+v;
746                         av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
747                         av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
748                         av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
749                         av[ 9] = x  ;av[10] = y+h;av[11] = 10;
750                         ac += 16;
751                         at += 8;
752                         av += 12;
753                         batchcount++;
754                         if (batchcount >= QUADELEMENTS_MAXQUADS)
755                         {
756                                 if (basealpha >= (1.0f / 255.0f))
757                                 {
758                                         GL_LockArrays(0, batchcount * 4);
759                                         R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
760                                         GL_LockArrays(0, 0);
761                                 }
762                                 batchcount = 0;
763                                 ac = color4f;
764                                 at = texcoord2f;
765                                 av = vertex3f;
766                         }
767                 }
768         }
769         if (batchcount > 0)
770         {
771                 if (basealpha >= (1.0f / 255.0f))
772                 {
773                         GL_LockArrays(0, batchcount * 4);
774                         R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
775                         GL_LockArrays(0, 0);
776                 }
777         }
778         // note: this relies on the proper text (not shadow) being drawn last
779         return x;
780 }
781
782 #if 0
783 // not used
784 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
785 {
786         int color, numchars = 0;
787         char *outputend2c = output2c + maxoutchars - 2;
788         if (!outcolor || *outcolor == -1)
789                 color = STRING_COLOR_DEFAULT;
790         else
791                 color = *outcolor;
792         if (!maxreadchars)
793                 maxreadchars = 1<<30;
794         textend = text + maxreadchars;
795         while (text != textend && *text)
796         {
797                 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
798                 {
799                         if (text[1] == STRING_COLOR_TAG)
800                                 text++;
801                         else if (text[1] >= '0' && text[1] <= '9')
802                         {
803                                 color = text[1] - '0';
804                                 text += 2;
805                                 continue;
806                         }
807                 }
808                 if (output2c >= outputend2c)
809                         break;
810                 *output2c++ = *text++;
811                 *output2c++ = color;
812                 numchars++;
813         }
814         output2c[0] = output2c[1] = 0;
815         if (outcolor)
816                 *outcolor = color;
817         return numchars;
818 }
819 #endif
820
821 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
822 {
823         float floats[36];
824
825         _DrawQ_ProcessDrawFlag(flags);
826
827         R_Mesh_VertexPointer(floats, 0, 0);
828         R_Mesh_ColorPointer(floats + 20, 0, 0);
829         R_Mesh_ResetTextureState();
830         if (pic)
831         {
832                 if (width == 0)
833                         width = pic->width;
834                 if (height == 0)
835                         height = pic->height;
836                 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
837                 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
838                 floats[12] = s1;floats[13] = t1;
839                 floats[14] = s2;floats[15] = t2;
840                 floats[16] = s4;floats[17] = t4;
841                 floats[18] = s3;floats[19] = t3;
842         }
843
844         floats[2] = floats[5] = floats[8] = floats[11] = 0;
845         floats[0] = floats[9] = x;
846         floats[1] = floats[4] = y;
847         floats[3] = floats[6] = x + width;
848         floats[7] = floats[10] = y + height;
849         floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
850         floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
851         floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
852         floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
853
854         R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
855 }
856
857 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
858 {
859         _DrawQ_ProcessDrawFlag(flags);
860
861         R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
862         R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
863         R_Mesh_ResetTextureState();
864         R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
865         R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
866
867         GL_LockArrays(0, mesh->num_vertices);
868         R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
869         GL_LockArrays(0, 0);
870 }
871
872 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
873 {
874         int num;
875
876         _DrawQ_ProcessDrawFlag(flags);
877
878         GL_Color(1,1,1,1);
879         CHECKGLERROR
880         qglBegin(GL_LINE_LOOP);
881         for (num = 0;num < mesh->num_vertices;num++)
882         {
883                 if (mesh->data_color4f)
884                         GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
885                 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
886         }
887         qglEnd();
888         CHECKGLERROR
889 }
890
891 //[515]: this is old, delete
892 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
893 {
894         _DrawQ_ProcessDrawFlag(flags);
895
896         CHECKGLERROR
897         qglLineWidth(width);CHECKGLERROR
898
899         GL_Color(r,g,b,alpha);
900         CHECKGLERROR
901         qglBegin(GL_LINES);
902         qglVertex2f(x1, y1);
903         qglVertex2f(x2, y2);
904         qglEnd();
905         CHECKGLERROR
906 }
907
908 void DrawQ_SetClipArea(float x, float y, float width, float height)
909 {
910         _DrawQ_Setup();
911
912         // We have to convert the con coords into real coords
913         // OGL uses top to bottom
914         GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
915
916         GL_ScissorTest(true);
917 }
918
919 void DrawQ_ResetClipArea(void)
920 {
921         _DrawQ_Setup();
922         GL_ScissorTest(false);
923 }
924
925 void DrawQ_Finish(void)
926 {
927         r_refdef.draw2dstage = false;
928 }
929
930 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
931 void R_DrawGamma(void)
932 {
933         float c[4];
934         if (!vid_usinghwgamma)
935         {
936                 // all the blends ignore depth
937                 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
938                 R_Mesh_ColorPointer(NULL, 0, 0);
939                 R_Mesh_ResetTextureState();
940                 GL_DepthMask(true);
941                 GL_DepthRange(0, 1);
942                 GL_DepthTest(false);
943                 if (v_color_enable.integer)
944                 {
945                         c[0] = v_color_white_r.value;
946                         c[1] = v_color_white_g.value;
947                         c[2] = v_color_white_b.value;
948                 }
949                 else
950                         c[0] = c[1] = c[2] = v_contrast.value;
951                 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
952                 {
953                         GL_BlendFunc(GL_DST_COLOR, GL_ONE);
954                         while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
955                         {
956                                 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
957                                 R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
958                                 VectorScale(c, 0.5, c);
959                         }
960                 }
961                 if (v_color_enable.integer)
962                 {
963                         c[0] = v_color_black_r.value;
964                         c[1] = v_color_black_g.value;
965                         c[2] = v_color_black_b.value;
966                 }
967                 else
968                         c[0] = c[1] = c[2] = v_brightness.value;
969                 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
970                 {
971                         GL_BlendFunc(GL_ONE, GL_ONE);
972                         GL_Color(c[0], c[1], c[2], 1);
973                         R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
974                 }
975         }
976 }
977