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[divverent/darkplaces.git] / gl_draw.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "image.h"
23 #include "wad.h"
24
25 #include "cl_video.h"
26 #include "cl_dyntexture.h"
27
28 #include "ft2.h"
29 #include "ft2_fontdefs.h"
30
31 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
32
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
36
37 extern cvar_t v_glslgamma;
38
39 //=============================================================================
40 /* Support Routines */
41
42 #define FONT_FILESIZE 13468
43 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
44 static cachepic_t cachepics[MAX_CACHED_PICS];
45 static int numcachepics;
46
47 static rtexturepool_t *drawtexturepool;
48
49 static const unsigned char concharimage[FONT_FILESIZE] =
50 {
51 #include "lhfont.h"
52 };
53
54 static rtexture_t *draw_generateconchars(void)
55 {
56         int i;
57         unsigned char *data;
58         double random;
59         rtexture_t *tex;
60
61         data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
62 // Gold numbers
63         for (i = 0;i < 8192;i++)
64         {
65                 random = lhrandom (0.0,1.0);
66                 data[i*4+3] = data[i*4+0];
67                 data[i*4+2] = 83 + (unsigned char)(random * 64);
68                 data[i*4+1] = 71 + (unsigned char)(random * 32);
69                 data[i*4+0] = 23 + (unsigned char)(random * 16);
70         }
71 // White chars
72         for (i = 8192;i < 32768;i++)
73         {
74                 random = lhrandom (0.0,1.0);
75                 data[i*4+3] = data[i*4+0];
76                 data[i*4+2] = 95 + (unsigned char)(random * 64);
77                 data[i*4+1] = 95 + (unsigned char)(random * 64);
78                 data[i*4+0] = 95 + (unsigned char)(random * 64);
79         }
80 // Gold numbers
81         for (i = 32768;i < 40960;i++)
82         {
83                 random = lhrandom (0.0,1.0);
84                 data[i*4+3] = data[i*4+0];
85                 data[i*4+2] = 83 + (unsigned char)(random * 64);
86                 data[i*4+1] = 71 + (unsigned char)(random * 32);
87                 data[i*4+0] = 23 + (unsigned char)(random * 16);
88         }
89 // Red chars
90         for (i = 40960;i < 65536;i++)
91         {
92                 random = lhrandom (0.0,1.0);
93                 data[i*4+3] = data[i*4+0];
94                 data[i*4+2] = 96 + (unsigned char)(random * 64);
95                 data[i*4+1] = 43 + (unsigned char)(random * 32);
96                 data[i*4+0] = 27 + (unsigned char)(random * 32);
97         }
98
99 #if 0
100         Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
101 #endif
102
103         tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
104         Mem_Free(data);
105         return tex;
106 }
107
108 static rtexture_t *draw_generateditherpattern(void)
109 {
110         int x, y;
111         unsigned char pixels[8][8];
112         for (y = 0;y < 8;y++)
113                 for (x = 0;x < 8;x++)
114                         pixels[y][x] = ((x^y) & 4) ? 254 : 0;
115         return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
116 }
117
118 typedef struct embeddedpic_s
119 {
120         const char *name;
121         int width;
122         int height;
123         const char *pixels;
124 }
125 embeddedpic_t;
126
127 static const embeddedpic_t embeddedpics[] =
128 {
129         {
130         "gfx/prydoncursor001", 16, 16,
131         "477777774......."
132         "77.....6........"
133         "7.....6........."
134         "7....6.........."
135         "7.....6........."
136         "7..6...6........"
137         "7.6.6...6......."
138         "76...6...6......"
139         "4.....6.6......."
140         ".......6........"
141         "................"
142         "................"
143         "................"
144         "................"
145         "................"
146         "................"
147         },
148         {
149         "ui/mousepointer", 16, 16,
150         "477777774......."
151         "77.....6........"
152         "7.....6........."
153         "7....6.........."
154         "7.....6........."
155         "7..6...6........"
156         "7.6.6...6......."
157         "76...6...6......"
158         "4.....6.6......."
159         ".......6........"
160         "................"
161         "................"
162         "................"
163         "................"
164         "................"
165         "................"
166         },
167         {
168         "gfx/crosshair1", 16, 16,
169         "................"
170         "................"
171         "................"
172         "...33......33..."
173         "...355....553..."
174         "....577..775...."
175         ".....77..77....."
176         "................"
177         "................"
178         ".....77..77....."
179         "....577..775...."
180         "...355....553..."
181         "...33......33..."
182         "................"
183         "................"
184         "................"
185         },
186         {
187         "gfx/crosshair2", 16, 16,
188         "................"
189         "................"
190         "................"
191         "...3........3..."
192         "....5......5...."
193         ".....7....7....."
194         "......7..7......"
195         "................"
196         "................"
197         "......7..7......"
198         ".....7....7....."
199         "....5......5...."
200         "...3........3..."
201         "................"
202         "................"
203         "................"
204         },
205         {
206         "gfx/crosshair3", 16, 16,
207         "................"
208         ".......77......."
209         ".......77......."
210         "................"
211         "................"
212         ".......44......."
213         ".......44......."
214         ".77..44..44..77."
215         ".77..44..44..77."
216         ".......44......."
217         ".......44......."
218         "................"
219         "................"
220         ".......77......."
221         ".......77......."
222         "................"
223         },
224         {
225         "gfx/crosshair4", 16, 16,
226         "................"
227         "................"
228         "................"
229         "................"
230         "................"
231         "................"
232         "................"
233         "................"
234         "........7777777."
235         "........752....."
236         "........72......"
237         "........7......."
238         "........7......."
239         "........7......."
240         "........7......."
241         "................"
242         },
243         {
244         "gfx/crosshair5", 8, 8,
245         "........"
246         "........"
247         "....7..."
248         "........"
249         "..7.7.7."
250         "........"
251         "....7..."
252         "........"
253         },
254         {
255         "gfx/crosshair6", 2, 2,
256         "77"
257         "77"
258         },
259         {
260         "gfx/crosshair7", 16, 16,
261         "................"
262         ".3............3."
263         "..5...2332...5.."
264         "...7.3....3.7..."
265         "....7......7...."
266         "...3.7....7.3..."
267         "..2...7..7...2.."
268         "..3..........3.."
269         "..3..........3.."
270         "..2...7..7...2.."
271         "...3.7....7.3..."
272         "....7......7...."
273         "...7.3....3.7..."
274         "..5...2332...5.."
275         ".3............3."
276         "................"
277         },
278         {NULL, 0, 0, NULL}
279 };
280
281 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
282 {
283         const embeddedpic_t *p;
284         for (p = embeddedpics;p->name;p++)
285                 if (!strcmp(name, p->name))
286                         return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
287         if (!strcmp(name, "gfx/conchars"))
288                 return draw_generateconchars();
289         if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
290                 return draw_generateditherpattern();
291         if (!quiet)
292                 Con_Printf("Draw_CachePic: failed to load %s\n", name);
293         return r_texture_notexture;
294 }
295
296
297 /*
298 ================
299 Draw_CachePic
300 ================
301 */
302 // FIXME: move this to client somehow
303 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
304 {
305         int crc, hashkey;
306         unsigned char *pixels;
307         cachepic_t *pic;
308         fs_offset_t lmpsize;
309         unsigned char *lmpdata;
310         char lmpname[MAX_QPATH];
311
312         // check whether the picture has already been cached
313         crc = CRC_Block((unsigned char *)path, strlen(path));
314         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
316                 if (!strcmp (path, pic->name))
317                         return pic;
318
319         if (numcachepics == MAX_CACHED_PICS)
320         {
321                 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
322                 // FIXME: support NULL in callers?
323                 return cachepics; // return the first one
324         }
325         pic = cachepics + (numcachepics++);
326         strlcpy (pic->name, path, sizeof(pic->name));
327         // link into list
328         pic->chain = cachepichash[hashkey];
329         cachepichash[hashkey] = pic;
330
331         // check whether it is an dynamic texture (if so, we can directly use its texture handler)
332         pic->tex = CL_GetDynTexture( path );
333         // if so, set the width/height, too
334         if( pic->tex ) {
335                 pic->width = R_TextureWidth(pic->tex);
336                 pic->height = R_TextureHeight(pic->tex);
337                 // we're done now (early-out)
338                 return pic;
339         }
340
341         pic->texflags = TEXF_ALPHA;
342         if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
343                 pic->texflags |= TEXF_CLAMP;
344         if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
345                 pic->texflags |= TEXF_COMPRESS;
346
347         pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
348
349         // load a high quality image from disk if possible
350         pixels = loadimagepixelsbgra(path, false, true);
351         if (pixels == NULL && !strncmp(path, "gfx/", 4))
352                 pixels = loadimagepixelsbgra(path+4, false, true);
353         if (pixels)
354         {
355                 pic->width = image_width;
356                 pic->height = image_height;
357                 if (!pic->autoload)
358                         pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
359         }
360         else
361         {
362                 pic->autoload = false;
363                 // never compress the fallback images
364                 pic->texflags &= ~TEXF_COMPRESS;
365         }
366
367         // now read the low quality version (wad or lmp file), and take the pic
368         // size from that even if we don't upload the texture, this way the pics
369         // show up the right size in the menu even if they were replaced with
370         // higher or lower resolution versions
371         dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
372         if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
373         {
374                 if (developer_loading.integer)
375                         Con_Printf("loading lump \"%s\"\n", path);
376
377                 if (lmpsize >= 9)
378                 {
379                         pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
380                         pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
381                         // if no high quality replacement image was found, upload the original low quality texture
382                         if (!pixels)
383                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
384                 }
385                 Mem_Free(lmpdata);
386         }
387         else if ((lmpdata = W_GetLumpName (path + 4)))
388         {
389                 if (developer_loading.integer)
390                         Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
391
392                 if (!strcmp(path, "gfx/conchars"))
393                 {
394                         // conchars is a raw image and with color 0 as transparent instead of 255
395                         pic->width = 128;
396                         pic->height = 128;
397                         // if no high quality replacement image was found, upload the original low quality texture
398                         if (!pixels)
399                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
400                 }
401                 else
402                 {
403                         pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
404                         pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
405                         // if no high quality replacement image was found, upload the original low quality texture
406                         if (!pixels)
407                                 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
408                 }
409         }
410
411         if (pixels)
412         {
413                 Mem_Free(pixels);
414                 pixels = NULL;
415         }
416         else if (pic->tex == NULL)
417         {
418                 // if it's not found on disk, generate an image
419                 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
420                 pic->width = R_TextureWidth(pic->tex);
421                 pic->height = R_TextureHeight(pic->tex);
422         }
423
424         return pic;
425 }
426
427 cachepic_t *Draw_CachePic (const char *path)
428 {
429         return Draw_CachePic_Flags (path, 0);
430 }
431
432 int draw_frame = 1;
433
434 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
435 {
436         if (pic->autoload && !pic->tex)
437         {
438                 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
439                 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
440                         pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
441                 if (pic->tex == NULL)
442                         pic->tex = draw_generatepic(pic->name, true);
443         }
444         pic->lastusedframe = draw_frame;
445         return pic->tex;
446 }
447
448 void Draw_Frame(void)
449 {
450         int i;
451         cachepic_t *pic;
452         static double nextpurgetime;
453         int purgeframe;
454         if (nextpurgetime > realtime)
455                 return;
456         nextpurgetime = realtime + 0.05;
457         purgeframe = draw_frame - 1;
458         for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
459         {
460                 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
461                 {
462                         R_FreeTexture(pic->tex);
463                         pic->tex = NULL;
464                 }
465         }
466         draw_frame++;
467 }
468
469 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
470 {
471         int crc, hashkey;
472         cachepic_t *pic;
473
474         crc = CRC_Block((unsigned char *)picname, strlen(picname));
475         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
476         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
477                 if (!strcmp (picname, pic->name))
478                         break;
479
480         if (pic)
481         {
482                 if (pic->tex && pic->width == width && pic->height == height)
483                 {
484                         R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
485                         return pic;
486                 }
487         }
488         else
489         {
490                 if (pic == NULL)
491                 {
492                         if (numcachepics == MAX_CACHED_PICS)
493                         {
494                                 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
495                                 // FIXME: support NULL in callers?
496                                 return cachepics; // return the first one
497                         }
498                         pic = cachepics + (numcachepics++);
499                         strlcpy (pic->name, picname, sizeof(pic->name));
500                         // link into list
501                         pic->chain = cachepichash[hashkey];
502                         cachepichash[hashkey] = pic;
503                 }
504         }
505
506         pic->width = width;
507         pic->height = height;
508         if (pic->tex)
509                 R_FreeTexture(pic->tex);
510         pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
511         return pic;
512 }
513
514 void Draw_FreePic(const char *picname)
515 {
516         int crc;
517         int hashkey;
518         cachepic_t *pic;
519         // this doesn't really free the pic, but does free it's texture
520         crc = CRC_Block((unsigned char *)picname, strlen(picname));
521         hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
522         for (pic = cachepichash[hashkey];pic;pic = pic->chain)
523         {
524                 if (!strcmp (picname, pic->name) && pic->tex)
525                 {
526                         R_FreeTexture(pic->tex);
527                         pic->tex = NULL;
528                         pic->width = 0;
529                         pic->height = 0;
530                         return;
531                 }
532         }
533 }
534
535 extern int con_linewidth; // to force rewrapping
536 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
537 {
538         int i;
539         float maxwidth, scale;
540         char widthfile[MAX_QPATH];
541         char *widthbuf;
542         fs_offset_t widthbufsize;
543
544         if(override || !fnt->texpath[0])
545                 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
546
547         if(drawtexturepool == NULL)
548                 return; // before gl_draw_start, so will be loaded later
549
550         if(fnt->ft2)
551         {
552                 // clear freetype font
553                 Font_UnloadFont(fnt->ft2);
554                 Mem_Free(fnt->ft2);
555                 fnt->ft2 = NULL;
556         }
557
558         if(fnt->req_face != -1)
559         {
560                 if(!Font_LoadFont(fnt->texpath, fnt))
561                         Con_Printf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
562         }
563
564         fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
565         if(fnt->tex == r_texture_notexture)
566         {
567                 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
568                 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
569         }
570         else
571                 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
572
573         // unspecified width == 1 (base width)
574         for(i = 1; i < 256; ++i)
575                 fnt->width_of[i] = 1;
576         scale = 1;
577
578         // FIXME load "name.width", if it fails, fill all with 1
579         if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
580         {
581                 float extraspacing = 0;
582                 const char *p = widthbuf;
583                 int ch = 0;
584
585                 while(ch < 256)
586                 {
587                         if(!COM_ParseToken_Simple(&p, false, false))
588                                 return;
589
590                         switch(*com_token)
591                         {
592                                 case '0':
593                                 case '1':
594                                 case '2':
595                                 case '3':
596                                 case '4':
597                                 case '5':
598                                 case '6':
599                                 case '7':
600                                 case '8':
601                                 case '9':
602                                 case '+':
603                                 case '-':
604                                 case '.':
605                                         fnt->width_of[ch++] = atof(com_token) + extraspacing;
606                                         break;
607                                 default:
608                                         if(!strcmp(com_token, "extraspacing"))
609                                         {
610                                                 if(!COM_ParseToken_Simple(&p, false, false))
611                                                         return;
612                                                 extraspacing = atof(com_token);
613                                         }
614                                         else if(!strcmp(com_token, "scale"))
615                                         {
616                                                 if(!COM_ParseToken_Simple(&p, false, false))
617                                                         return;
618                                                 scale = atof(com_token);
619                                         }
620                                         else
621                                         {
622                                                 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
623                                                 if(!COM_ParseToken_Simple(&p, false, false))
624                                                         return;
625                                         }
626                                         break;
627                         }
628                 }
629
630                 Mem_Free(widthbuf);
631         }
632
633         maxwidth = fnt->width_of[1];
634         for(i = 2; i < 256; ++i)
635                 maxwidth = max(maxwidth, fnt->width_of[i]);
636         fnt->maxwidth = maxwidth;
637
638         // fix up maxwidth for overlap
639         fnt->maxwidth *= scale;
640         fnt->scale = scale;
641
642         if(fnt == FONT_CONSOLE)
643                 con_linewidth = -1; // rewrap console in next frame
644 }
645
646 static dp_font_t *FindFont(const char *title)
647 {
648         int i;
649         for(i = 0; i < MAX_FONTS; ++i)
650                 if(!strcmp(dp_fonts[i].title, title))
651                         return &dp_fonts[i];
652         return NULL;
653 }
654
655 static float snap_to_pixel_x(float x, float roundUpAt)
656 {
657         float pixelpos = x * vid.width / vid_conwidth.value;
658         int snap = (int) pixelpos;
659         if (pixelpos - snap >= roundUpAt) ++snap;
660         return ((float)snap * vid_conwidth.value / vid.width);
661         /*
662         x = (int)(x * vid.width / vid_conwidth.value);
663         x = (x * vid_conwidth.value / vid.width);
664         return x;
665         */
666 }
667
668 static float snap_to_pixel_y(float y, float roundUpAt)
669 {
670         float pixelpos = y * vid.height / vid_conheight.value;
671         int snap = (int) pixelpos;
672         if (pixelpos - snap > roundUpAt) ++snap;
673         return ((float)snap * vid_conheight.value / vid.height);
674         /*
675         y = (int)(y * vid.height / vid_conheight.value);
676         y = (y * vid_conheight.value / vid.height);
677         return y;
678         */
679 }
680
681 static void LoadFont_f(void)
682 {
683         dp_font_t *f;
684         int i, si;
685         float sz, sn;
686         const char *filelist, *c, *cm;
687         char mainfont[MAX_QPATH];
688
689         if(Cmd_Argc() < 2)
690         {
691                 Con_Printf("Available font commands:\n");
692                 for(i = 0; i < MAX_FONTS; ++i)
693                         Con_Printf("  loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
694                 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
695                            "can specify multiple fonts and faces\n"
696                            "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
697                            "to load face 2 of the font gfx/vera-sans and use face 1\n"
698                            "of gfx/fallback as fallback font.\n"
699                            "You can also specify a list of font sizes to load, like this:\n"
700                            "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
701                            "In many cases, 8 12 16 24 32 should be a good choice.\n"
702                         );
703                 return;
704         }
705         f = FindFont(Cmd_Argv(1));
706         if(f == NULL)
707         {
708                 Con_Printf("font function not found\n");
709                 return;
710         }
711
712         if(Cmd_Argc() < 3)
713                 filelist = "gfx/conchars";
714         else
715                 filelist = Cmd_Argv(2);
716
717         memset(f->fallbacks, 0, sizeof(f->fallbacks));
718         memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
719
720         // first font is handled "normally"
721         c = strchr(filelist, ':');
722         cm = strchr(filelist, ',');
723         if(c && (!cm || c < cm))
724                 f->req_face = atoi(c+1);
725         else
726         {
727                 f->req_face = 0;
728                 c = cm;
729         }
730
731         if(!c || (c - filelist) > MAX_QPATH)
732                 strlcpy(mainfont, filelist, sizeof(mainfont));
733         else
734         {
735                 memcpy(mainfont, filelist, c - filelist);
736                 mainfont[c - filelist] = 0;
737         }
738
739         for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
740         {
741                 c = strchr(filelist, ',');
742                 if(!c)
743                         break;
744                 filelist = c + 1;
745                 if(!*filelist)
746                         break;
747                 c = strchr(filelist, ':');
748                 cm = strchr(filelist, ',');
749                 if(c && (!cm || c < cm))
750                         f->fallback_faces[i] = atoi(c+1);
751                 else
752                 {
753                         f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
754                         c = cm;
755                 }
756                 if(!c || (c-filelist) > MAX_QPATH)
757                 {
758                         strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
759                 }
760                 else
761                 {
762                         memcpy(f->fallbacks[i], filelist, c - filelist);
763                         f->fallbacks[i][c - filelist] = 0;
764                 }
765         }
766
767         // for now: by default load only one size: the default size
768         f->req_sizes[0] = 0;
769         for(i = 1; i < MAX_FONT_SIZES; ++i)
770                 f->req_sizes[i] = -1;
771
772         // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
773         if(Cmd_Argc() >= 3)
774         {
775                 for(i = 0; i < Cmd_Argc()-3; ++i)
776                 {
777                         sz = atof(Cmd_Argv(i+3));
778                         if (IS_NAN(sz)) // do not use crap sizes
779                                 continue;
780                         // now try to scale to our actual size:
781                         if (vid.width > 0)
782                                 sn = snap_to_pixel_y(sz, 0.5);
783                         else
784                         {
785                                 sn = sz * vid_height.value / vid_conheight.value;
786                                 si = (int)sn;
787                                 if ( sn - (float)si >= 0.5 )
788                                         ++si;
789                                 sn = si * vid_conheight.value / vid_height.value;
790                         }
791                         if (!IS_NAN(sn))
792                                 f->req_sizes[i] = sn;
793                         else
794                                 f->req_sizes[i] = sz;
795                 }
796         }
797         LoadFont(true, mainfont, f);
798 }
799
800 /*
801 ===============
802 Draw_Init
803 ===============
804 */
805 static void gl_draw_start(void)
806 {
807         int i;
808         drawtexturepool = R_AllocTexturePool();
809
810         numcachepics = 0;
811         memset(cachepichash, 0, sizeof(cachepichash));
812
813         font_start();
814
815         for(i = 0; i < MAX_FONTS; ++i)
816                 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
817
818         // draw the loading screen so people have something to see in the newly opened window
819         SCR_UpdateLoadingScreen(true);
820 }
821
822 static void gl_draw_shutdown(void)
823 {
824         font_shutdown();
825
826         R_FreeTexturePool(&drawtexturepool);
827
828         numcachepics = 0;
829         memset(cachepichash, 0, sizeof(cachepichash));
830 }
831
832 static void gl_draw_newmap(void)
833 {
834         font_newmap();
835 }
836
837 void GL_Draw_Init (void)
838 {
839         int i, j;
840         Cvar_RegisterVariable(&r_textshadow);
841         Cvar_RegisterVariable(&r_textbrightness);
842         Cvar_RegisterVariable(&r_textcontrast);
843         Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
844         R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
845
846         strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
847                 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
848         strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
849         strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
850         strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
851         strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
852         strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
853         strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
854         strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
855         for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
856                 if(!FONT_USER[i].title[0])
857                         dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
858         Font_Init();
859 }
860
861 void _DrawQ_Setup(void)
862 {
863         r_viewport_t viewport;
864         if (r_refdef.draw2dstage)
865                 return;
866         r_refdef.draw2dstage = true;
867         CHECKGLERROR
868         R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
869         R_SetViewport(&viewport);
870         GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
871         qglDepthFunc(GL_LEQUAL);CHECKGLERROR
872         qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
873         GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
874         R_EntityMatrix(&identitymatrix);
875
876         GL_DepthMask(true);
877         GL_DepthRange(0, 1);
878         GL_PolygonOffset(0, 0);
879         GL_DepthTest(false);
880         GL_Color(1,1,1,1);
881         GL_AlphaTest(false);
882         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
883 }
884
885 static void _DrawQ_ProcessDrawFlag(int flags)
886 {
887         _DrawQ_Setup();
888         CHECKGLERROR
889         if(flags == DRAWFLAG_ADDITIVE)
890                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
891         else if(flags == DRAWFLAG_MODULATE)
892                 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
893         else if(flags == DRAWFLAG_2XMODULATE)
894                 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
895         else if(flags == DRAWFLAG_SCREEN)
896                 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
897         else
898                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
899 }
900
901 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
902 {
903         float floats[20];
904
905         _DrawQ_ProcessDrawFlag(flags);
906         GL_Color(red, green, blue, alpha);
907
908         R_Mesh_VertexPointer(floats, 0, 0);
909         R_Mesh_ColorPointer(NULL, 0, 0);
910         R_Mesh_ResetTextureState();
911         if (pic)
912         {
913                 if (width == 0)
914                         width = pic->width;
915                 if (height == 0)
916                         height = pic->height;
917                 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
918                 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
919
920 #if 1
921                 floats[12] = 0.0f;floats[13] = 0.0f;
922                 floats[14] = 1.0f;floats[15] = 0.0f;
923                 floats[16] = 1.0f;floats[17] = 1.0f;
924                 floats[18] = 0.0f;floats[19] = 1.0f;
925 #else
926       // AK07: lets be texel correct on the corners
927       {
928          float horz_offset = 0.5f / pic->width;
929          float vert_offset = 0.5f / pic->height;
930
931                    floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
932                    floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
933                    floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
934                    floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
935       }
936 #endif
937         }
938         else
939                 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
940
941         floats[2] = floats[5] = floats[8] = floats[11] = 0;
942         floats[0] = floats[9] = x;
943         floats[1] = floats[4] = y;
944         floats[3] = floats[6] = x + width;
945         floats[7] = floats[10] = y + height;
946
947         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
948 }
949
950 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
951 {
952         float floats[20];
953         float af = DEG2RAD(-angle); // forward
954         float ar = DEG2RAD(-angle + 90); // right
955         float sinaf = sin(af);
956         float cosaf = cos(af);
957         float sinar = sin(ar);
958         float cosar = cos(ar);
959
960         _DrawQ_ProcessDrawFlag(flags);
961         GL_Color(red, green, blue, alpha);
962
963         R_Mesh_VertexPointer(floats, 0, 0);
964         R_Mesh_ColorPointer(NULL, 0, 0);
965         R_Mesh_ResetTextureState();
966         if (pic)
967         {
968                 if (width == 0)
969                         width = pic->width;
970                 if (height == 0)
971                         height = pic->height;
972                 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
973                 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
974
975                 floats[12] = 0.0f;floats[13] = 0.0f;
976                 floats[14] = 1.0f;floats[15] = 0.0f;
977                 floats[16] = 1.0f;floats[17] = 1.0f;
978                 floats[18] = 0.0f;floats[19] = 1.0f;
979         }
980         else
981                 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
982
983         floats[2] = floats[5] = floats[8] = floats[11] = 0;
984
985 // top left
986         floats[0] = x - cosaf*org_x - cosar*org_y;
987         floats[1] = y - sinaf*org_x - sinar*org_y;
988
989 // top right
990         floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
991         floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
992
993 // bottom right
994         floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
995         floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
996
997 // bottom left
998         floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
999         floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1000
1001         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1002 }
1003
1004 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1005 {
1006         float floats[12];
1007
1008         _DrawQ_ProcessDrawFlag(flags);
1009         GL_Color(red, green, blue, alpha);
1010
1011         R_Mesh_VertexPointer(floats, 0, 0);
1012         R_Mesh_ColorPointer(NULL, 0, 0);
1013         R_Mesh_ResetTextureState();
1014         R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1015
1016         floats[2] = floats[5] = floats[8] = floats[11] = 0;
1017         floats[0] = floats[9] = x;
1018         floats[1] = floats[4] = y;
1019         floats[3] = floats[6] = x + width;
1020         floats[7] = floats[10] = y + height;
1021
1022         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1023 }
1024
1025 /// color tag printing
1026 static const vec4_t string_colors[] =
1027 {
1028         // Quake3 colors
1029         // LordHavoc: why on earth is cyan before magenta in Quake3?
1030         // LordHavoc: note: Doom3 uses white for [0] and [7]
1031         {0.0, 0.0, 0.0, 1.0}, // black
1032         {1.0, 0.0, 0.0, 1.0}, // red
1033         {0.0, 1.0, 0.0, 1.0}, // green
1034         {1.0, 1.0, 0.0, 1.0}, // yellow
1035         {0.0, 0.0, 1.0, 1.0}, // blue
1036         {0.0, 1.0, 1.0, 1.0}, // cyan
1037         {1.0, 0.0, 1.0, 1.0}, // magenta
1038         {1.0, 1.0, 1.0, 1.0}, // white
1039         // [515]'s BX_COLOREDTEXT extension
1040         {1.0, 1.0, 1.0, 0.5}, // half transparent
1041         {0.5, 0.5, 0.5, 1.0}  // half brightness
1042         // Black's color table
1043         //{1.0, 1.0, 1.0, 1.0},
1044         //{1.0, 0.0, 0.0, 1.0},
1045         //{0.0, 1.0, 0.0, 1.0},
1046         //{0.0, 0.0, 1.0, 1.0},
1047         //{1.0, 1.0, 0.0, 1.0},
1048         //{0.0, 1.0, 1.0, 1.0},
1049         //{1.0, 0.0, 1.0, 1.0},
1050         //{0.1, 0.1, 0.1, 1.0}
1051 };
1052
1053 #define STRING_COLORS_COUNT     (sizeof(string_colors) / sizeof(vec4_t))
1054
1055 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1056 {
1057         float C = r_textcontrast.value;
1058         float B = r_textbrightness.value;
1059         if (colorindex & 0x10000) // that bit means RGB color
1060         {
1061                 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1062                 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1063                 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1064                 color[3] = (colorindex & 0xf) / 15.0;
1065         }
1066         else
1067                 Vector4Copy(string_colors[colorindex], color);
1068         Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1069         if (shadow)
1070         {
1071                 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1072                 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1073         }
1074 }
1075
1076 float DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(const char *text, float w, float h, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1077 {
1078         const char *text_start = text;
1079         int colorindex = STRING_COLOR_DEFAULT;
1080         size_t i;
1081         float x = 0;
1082         Uchar ch, mapch, nextch;
1083         Uchar prevch = 0; // used for kerning
1084         int tempcolorindex;
1085         float kx;
1086         int map_index = 0;
1087         size_t bytes_left;
1088         ft2_font_map_t *fontmap = NULL;
1089         ft2_font_map_t *map = NULL;
1090         ft2_font_map_t *prevmap = NULL;
1091         ft2_font_t *ft2 = fnt->ft2;
1092         // float ftbase_x;
1093         qboolean snap = true;
1094
1095         if (!h) h = w;
1096         if (!h) {
1097                 w = h = 1;
1098                 snap = false;
1099         }
1100         // do this in the end
1101         w *= fnt->scale;
1102         h *= fnt->scale;
1103
1104         // find the most fitting size:
1105         if (ft2 != NULL)
1106         {
1107                 if (snap)
1108                         map_index = Font_IndexForSize(ft2, h, &w, &h);
1109                 else
1110                         map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1111                 fontmap = Font_MapForIndex(ft2, map_index);
1112         }
1113
1114         if (*maxlen < 1)
1115                 *maxlen = 1<<30;
1116
1117         if (!outcolor || *outcolor == -1)
1118                 colorindex = STRING_COLOR_DEFAULT;
1119         else
1120                 colorindex = *outcolor;
1121
1122         // maxwidth /= fnt->scale; // w and h are multiplied by it already
1123         // ftbase_x = snap_to_pixel_x(0);
1124
1125         for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1126         {
1127                 nextch = ch = u8_getnchar(text, &text, bytes_left);
1128                 //i = text - text_start;
1129                 if (!ch)
1130                         break;
1131                 if (snap)
1132                         x = snap_to_pixel_x(x, 0.4);
1133                 if (ch == ' ' && !fontmap)
1134                 {
1135                         if(x + fnt->width_of[(int) ' '] * w > maxwidth)
1136                                 break; // oops, can't draw this
1137                         x += fnt->width_of[(int) ' '] * w;
1138                         ++i;
1139                         continue;
1140                 }
1141                 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
1142                 {
1143                         ++i;
1144                         ch = *text; // colors are ascii, so no u8_ needed
1145                         if (ch <= '9' && ch >= '0') // ^[0-9] found
1146                         {
1147                                 colorindex = ch - '0';
1148                                 ++text;
1149                                 ++i;
1150                                 continue;
1151                         }
1152                         else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1153                         {
1154                                 // building colorindex...
1155                                 ch = tolower(text[1]);
1156                                 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1157                                 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1158                                 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1159                                 else tempcolorindex = 0;
1160                                 if (tempcolorindex)
1161                                 {
1162                                         ch = tolower(text[2]);
1163                                         if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1164                                         else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1165                                         else tempcolorindex = 0;
1166                                         if (tempcolorindex)
1167                                         {
1168                                                 ch = tolower(text[3]);
1169                                                 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1170                                                 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1171                                                 else tempcolorindex = 0;
1172                                                 if (tempcolorindex)
1173                                                 {
1174                                                         colorindex = tempcolorindex | 0xf;
1175                                                         // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1176                                                         i+=4;
1177                                                         text += 4;
1178                                                         continue;
1179                                                 }
1180                                         }
1181                                 }
1182                         }
1183                         else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1184                         {
1185                                 i++;
1186                                 text++;
1187                         }
1188                         i--;
1189                 }
1190                 ch = nextch;
1191                 ++i;
1192
1193                 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1194                 {
1195                         if (ch > 0xE000)
1196                                 ch -= 0xE000;
1197                         if (ch > 0xFF)
1198                                 continue;
1199                         if (fontmap)
1200                                 map = ft2_oldstyle_map;
1201                         prevch = 0;
1202                         if(x + fnt->width_of[ch] * w > maxwidth)
1203                                 break; // oops, can't draw this
1204                         x += fnt->width_of[ch] * w;
1205                 } else {
1206                         if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1207                         {
1208                                 map = FontMap_FindForChar(fontmap, ch);
1209                                 if (!map)
1210                                 {
1211                                         if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1212                                                 break;
1213                                         if (!map)
1214                                                 break;
1215                                 }
1216                         }
1217                         mapch = ch - map->start;
1218                         if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1219                                 x += kx * w;
1220                         x += map->glyphs[mapch].advance_x * w;
1221                         prevmap = map;
1222                         prevch = ch;
1223                 }
1224         }
1225
1226         *maxlen = i;
1227
1228         if (outcolor)
1229                 *outcolor = colorindex;
1230
1231         return x;
1232 }
1233
1234 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1235 {
1236         int shadow, colorindex = STRING_COLOR_DEFAULT;
1237         size_t i;
1238         float x = startx, y, s, t, u, v, thisw;
1239         float *av, *at, *ac;
1240         float color[4];
1241         int batchcount;
1242         static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1243         static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1244         static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1245         Uchar ch, mapch, nextch;
1246         Uchar prevch = 0; // used for kerning
1247         int tempcolorindex;
1248         int map_index = 0;
1249         ft2_font_map_t *prevmap = NULL; // the previous map
1250         ft2_font_map_t *map = NULL;     // the currently used map
1251         ft2_font_map_t *fontmap = NULL; // the font map for the size
1252         float ftbase_y;
1253         const char *text_start = text;
1254         float kx, ky;
1255         ft2_font_t *ft2 = fnt->ft2;
1256         qboolean snap = true;
1257         float pix_x, pix_y;
1258         size_t bytes_left;
1259
1260         int tw, th;
1261         tw = R_TextureWidth(fnt->tex);
1262         th = R_TextureHeight(fnt->tex);
1263
1264         if (!h) h = w;
1265         if (!h) {
1266                 h = w = 1;
1267                 snap = false;
1268         }
1269
1270         starty -= (fnt->scale - 1) * h * 0.5; // center
1271         w *= fnt->scale;
1272         h *= fnt->scale;
1273
1274         if (ft2 != NULL)
1275         {
1276                 if (snap)
1277                         map_index = Font_IndexForSize(ft2, h, &w, &h);
1278                 else
1279                         map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1280                 fontmap = Font_MapForIndex(ft2, map_index);
1281         }
1282
1283         // draw the font at its baseline when using freetype
1284         //ftbase_x = 0;
1285         ftbase_y = h * (4.5/6.0);
1286
1287         if (maxlen < 1)
1288                 maxlen = 1<<30;
1289
1290         _DrawQ_ProcessDrawFlag(flags);
1291
1292         R_Mesh_ColorPointer(color4f, 0, 0);
1293         R_Mesh_ResetTextureState();
1294         if (!fontmap)
1295                 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1296         R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1297         R_Mesh_VertexPointer(vertex3f, 0, 0);
1298         R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1299
1300         ac = color4f;
1301         at = texcoord2f;
1302         av = vertex3f;
1303         batchcount = 0;
1304
1305         //ftbase_x = snap_to_pixel_x(ftbase_x);
1306         ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1307
1308         pix_x = vid.width / vid_conwidth.value;
1309         pix_y = vid.height / vid_conheight.value;
1310         for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1311         {
1312                 text = text_start;
1313
1314                 if (!outcolor || *outcolor == -1)
1315                         colorindex = STRING_COLOR_DEFAULT;
1316                 else
1317                         colorindex = *outcolor;
1318
1319                 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1320
1321                 x = startx;
1322                 y = starty;
1323                 /*
1324                 if (shadow)
1325                 {
1326                         x += r_textshadow.value * vid.width / vid_conwidth.value;
1327                         y += r_textshadow.value * vid.height / vid_conheight.value;
1328                 }
1329                 */
1330                 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1331                 {
1332                         nextch = ch = u8_getnchar(text, &text, bytes_left);
1333                         //i = text - text_start;
1334                         if (!ch)
1335                                 break;
1336                         if (snap)
1337                         {
1338                                 x = snap_to_pixel_x(x, 0.4);
1339                                 y = snap_to_pixel_y(y, 0.4);
1340                         }
1341                         if (ch == ' ' && !fontmap)
1342                         {
1343                                 x += fnt->width_of[(int) ' '] * w;
1344                                 ++i;
1345                                 continue;
1346                         }
1347                         if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1348                         {
1349                                 ++i;
1350                                 ch = *text; // colors are ascii, so no u8_ needed
1351                                 if (ch <= '9' && ch >= '0') // ^[0-9] found
1352                                 {
1353                                         colorindex = ch - '0';
1354                                         DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1355                                         ++text;
1356                                         ++i;
1357                                         continue;
1358                                 }
1359                                 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1360                                 {
1361                                         // building colorindex...
1362                                         ch = tolower(text[1]);
1363                                         tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1364                                         if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1365                                         else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1366                                         else tempcolorindex = 0;
1367                                         if (tempcolorindex)
1368                                         {
1369                                                 ch = tolower(text[2]);
1370                                                 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1371                                                 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1372                                                 else tempcolorindex = 0;
1373                                                 if (tempcolorindex)
1374                                                 {
1375                                                         ch = tolower(text[3]);
1376                                                         if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1377                                                         else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1378                                                         else tempcolorindex = 0;
1379                                                         if (tempcolorindex)
1380                                                         {
1381                                                                 colorindex = tempcolorindex | 0xf;
1382                                                                 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1383                                                                 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1384                                                                 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1385                                                                 i+=4;
1386                                                                 text+=4;
1387                                                                 continue;
1388                                                         }
1389                                                 }
1390                                         }
1391                                 }
1392                                 else if (ch == STRING_COLOR_TAG)
1393                                 {
1394                                         i++;
1395                                         text++;
1396                                 }
1397                                 i--;
1398                         }
1399                         // get the backup
1400                         ch = nextch;
1401                         ++i;
1402                         // using a value of -1 for the oldstyle map because NULL means uninitialized...
1403                         // this way we don't need to rebind fnt->tex for every old-style character
1404                         // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1405                         if (shadow)
1406                         {
1407                                 x += pix_x * r_textshadow.value;
1408                                 y += pix_y * r_textshadow.value;
1409                         }
1410                         if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1411                         {
1412                                 if (ch > 0xE000)
1413                                         ch -= 0xE000;
1414                                 if (ch > 0xFF)
1415                                         continue;
1416                                 if (fontmap)
1417                                 {
1418                                         if (map != ft2_oldstyle_map)
1419                                         {
1420                                                 if (batchcount)
1421                                                 {
1422                                                         // switching from freetype to non-freetype rendering
1423                                                         GL_LockArrays(0, batchcount * 4);
1424                                                         R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1425                                                         GL_LockArrays(0, 0);
1426                                                         batchcount = 0;
1427                                                         ac = color4f;
1428                                                         at = texcoord2f;
1429                                                         av = vertex3f;
1430                                                 }
1431                                                 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1432                                                 map = ft2_oldstyle_map;
1433                                         }
1434                                 }
1435                                 prevch = 0;
1436                                 //num = (unsigned char) text[i];
1437                                 //thisw = fnt->width_of[num];
1438                                 thisw = fnt->width_of[ch];
1439                                 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1440                                 s = (ch & 15)*0.0625f + (0.5f / tw);
1441                                 t = (ch >> 4)*0.0625f + (0.5f / th);
1442                                 u = 0.0625f * thisw - (1.0f / tw);
1443                                 v = 0.0625f - (1.0f / th);
1444                                 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1445                                 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1446                                 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1447                                 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1448                                 at[ 0] = s              ; at[ 1] = t    ;
1449                                 at[ 2] = s+u    ; at[ 3] = t    ;
1450                                 at[ 4] = s+u    ; at[ 5] = t+v  ;
1451                                 at[ 6] = s              ; at[ 7] = t+v  ;
1452                                 av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
1453                                 av[ 3] = x+w*thisw      ; av[ 4] = y    ; av[ 5] = 10;
1454                                 av[ 6] = x+w*thisw      ; av[ 7] = y+h  ; av[ 8] = 10;
1455                                 av[ 9] = x                      ; av[10] = y+h  ; av[11] = 10;
1456                                 ac += 16;
1457                                 at += 8;
1458                                 av += 12;
1459                                 batchcount++;
1460                                 if (batchcount >= QUADELEMENTS_MAXQUADS)
1461                                 {
1462                                         GL_LockArrays(0, batchcount * 4);
1463                                         R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1464                                         GL_LockArrays(0, 0);
1465                                         batchcount = 0;
1466                                         ac = color4f;
1467                                         at = texcoord2f;
1468                                         av = vertex3f;
1469                                 }
1470                                 x += thisw * w;
1471                         } else {
1472                                 if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
1473                                 {
1474                                         // new charmap - need to render
1475                                         if (batchcount)
1476                                         {
1477                                                 // we need a different character map, render what we currently have:
1478                                                 GL_LockArrays(0, batchcount * 4);
1479                                                 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1480                                                 GL_LockArrays(0, 0);
1481                                                 batchcount = 0;
1482                                                 ac = color4f;
1483                                                 at = texcoord2f;
1484                                                 av = vertex3f;
1485                                         }
1486                                         // find the new map
1487                                         map = FontMap_FindForChar(fontmap, ch);
1488                                         if (!map)
1489                                         {
1490                                                 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1491                                                 {
1492                                                         shadow = -1;
1493                                                         break;
1494                                                 }
1495                                                 if (!map)
1496                                                 {
1497                                                         // this shouldn't happen
1498                                                         shadow = -1;
1499                                                         break;
1500                                                 }
1501                                         }
1502                                         R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1503                                 }
1504
1505                                 mapch = ch - map->start;
1506                                 thisw = map->glyphs[mapch].advance_x;
1507
1508                                 //x += ftbase_x;
1509                                 y += ftbase_y;
1510                                 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1511                                 {
1512                                         x += kx * w;
1513                                         y += ky * h;
1514                                 }
1515                                 else
1516                                         kx = ky = 0;
1517                                 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1518                                 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1519                                 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1520                                 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1521                                 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1522                                 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1523                                 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1524                                 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1525                                 av[ 0] = x + w * map->glyphs[mapch].vxmin; av[ 1] = y + h * map->glyphs[mapch].vymin; av[ 2] = 10;
1526                                 av[ 3] = x + w * map->glyphs[mapch].vxmax; av[ 4] = y + h * map->glyphs[mapch].vymin; av[ 5] = 10;
1527                                 av[ 6] = x + w * map->glyphs[mapch].vxmax; av[ 7] = y + h * map->glyphs[mapch].vymax; av[ 8] = 10;
1528                                 av[ 9] = x + w * map->glyphs[mapch].vxmin; av[10] = y + h * map->glyphs[mapch].vymax; av[11] = 10;
1529                                 //x -= ftbase_x;
1530                                 y -= ftbase_y;
1531
1532                                 x += thisw * w;
1533                                 ac += 16;
1534                                 at += 8;
1535                                 av += 12;
1536                                 batchcount++;
1537                                 if (batchcount >= QUADELEMENTS_MAXQUADS)
1538                                 {
1539                                         GL_LockArrays(0, batchcount * 4);
1540                                         R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1541                                         GL_LockArrays(0, 0);
1542                                         batchcount = 0;
1543                                         ac = color4f;
1544                                         at = texcoord2f;
1545                                         av = vertex3f;
1546                                 }
1547
1548                                 prevmap = map;
1549                                 prevch = ch;
1550                         }
1551                         if (shadow)
1552                         {
1553                                 x -= pix_x * r_textshadow.value;
1554                                 y -= pix_y * r_textshadow.value;
1555                         }
1556                 }
1557         }
1558         if (batchcount > 0)
1559         {
1560                 GL_LockArrays(0, batchcount * 4);
1561                 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1562                 GL_LockArrays(0, 0);
1563         }
1564
1565         if (outcolor)
1566                 *outcolor = colorindex;
1567
1568         // note: this relies on the proper text (not shadow) being drawn last
1569         return x;
1570 }
1571
1572 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1573 {
1574         return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1575 }
1576
1577 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1578 {
1579         return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1580 }
1581
1582 float DrawQ_TextWidth_Font_Size(const char *text, float w, float h, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1583 {
1584         return DrawQ_TextWidth_Font_UntilWidth_Size(text, w, h, &maxlen, ignorecolorcodes, fnt, 1000000000);
1585 }
1586
1587 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1588 {
1589         return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1590 }
1591
1592 float DrawQ_TextWidth_Font_UntilWidth_Size(const char *text, float w, float h, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1593 {
1594         return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, w, h, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1595 }
1596
1597 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1598 {
1599         return DrawQ_TextWidth_Font_UntilWidth_TrackColors_Size(text, 0, 0, maxlen, outcolor, ignorecolorcodes, fnt, maxwidth);
1600 }
1601
1602 #if 0
1603 // not used
1604 // no ^xrgb management
1605 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1606 {
1607         int color, numchars = 0;
1608         char *outputend2c = output2c + maxoutchars - 2;
1609         if (!outcolor || *outcolor == -1)
1610                 color = STRING_COLOR_DEFAULT;
1611         else
1612                 color = *outcolor;
1613         if (!maxreadchars)
1614                 maxreadchars = 1<<30;
1615         textend = text + maxreadchars;
1616         while (text != textend && *text)
1617         {
1618                 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1619                 {
1620                         if (text[1] == STRING_COLOR_TAG)
1621                                 text++;
1622                         else if (text[1] >= '0' && text[1] <= '9')
1623                         {
1624                                 color = text[1] - '0';
1625                                 text += 2;
1626                                 continue;
1627                         }
1628                 }
1629                 if (output2c >= outputend2c)
1630                         break;
1631                 *output2c++ = *text++;
1632                 *output2c++ = color;
1633                 numchars++;
1634         }
1635         output2c[0] = output2c[1] = 0;
1636         if (outcolor)
1637                 *outcolor = color;
1638         return numchars;
1639 }
1640 #endif
1641
1642 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1643 {
1644         float floats[36];
1645
1646         _DrawQ_ProcessDrawFlag(flags);
1647
1648         R_Mesh_VertexPointer(floats, 0, 0);
1649         R_Mesh_ColorPointer(floats + 20, 0, 0);
1650         R_Mesh_ResetTextureState();
1651         if (pic)
1652         {
1653                 if (width == 0)
1654                         width = pic->width;
1655                 if (height == 0)
1656                         height = pic->height;
1657                 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1658                 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1659                 floats[12] = s1;floats[13] = t1;
1660                 floats[14] = s2;floats[15] = t2;
1661                 floats[16] = s4;floats[17] = t4;
1662                 floats[18] = s3;floats[19] = t3;
1663         }
1664         else
1665                 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1666
1667         floats[2] = floats[5] = floats[8] = floats[11] = 0;
1668         floats[0] = floats[9] = x;
1669         floats[1] = floats[4] = y;
1670         floats[3] = floats[6] = x + width;
1671         floats[7] = floats[10] = y + height;
1672         floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1673         floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1674         floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1675         floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1676
1677         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1678 }
1679
1680 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1681 {
1682         _DrawQ_ProcessDrawFlag(flags);
1683
1684         R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1685         R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1686         R_Mesh_ResetTextureState();
1687         R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1688         R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1689
1690         GL_LockArrays(0, mesh->num_vertices);
1691         R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1692         GL_LockArrays(0, 0);
1693 }
1694
1695 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1696 {
1697         int num;
1698
1699         _DrawQ_ProcessDrawFlag(flags);
1700
1701         GL_Color(1,1,1,1);
1702         CHECKGLERROR
1703         qglBegin(GL_LINE_LOOP);
1704         for (num = 0;num < mesh->num_vertices;num++)
1705         {
1706                 if (mesh->data_color4f)
1707                         GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1708                 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1709         }
1710         qglEnd();
1711         CHECKGLERROR
1712 }
1713
1714 //[515]: this is old, delete
1715 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1716 {
1717         _DrawQ_ProcessDrawFlag(flags);
1718
1719         R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1720
1721         CHECKGLERROR
1722         //qglLineWidth(width);CHECKGLERROR
1723
1724         GL_Color(r,g,b,alpha);
1725         CHECKGLERROR
1726         qglBegin(GL_LINES);
1727         qglVertex2f(x1, y1);
1728         qglVertex2f(x2, y2);
1729         qglEnd();
1730         CHECKGLERROR
1731 }
1732
1733 void DrawQ_SetClipArea(float x, float y, float width, float height)
1734 {
1735         int ix, iy, iw, ih;
1736         _DrawQ_Setup();
1737
1738         // We have to convert the con coords into real coords
1739         // OGL uses top to bottom
1740         ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1741         iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1742         iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1743         ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1744         GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1745
1746         GL_ScissorTest(true);
1747 }
1748
1749 void DrawQ_ResetClipArea(void)
1750 {
1751         _DrawQ_Setup();
1752         GL_ScissorTest(false);
1753 }
1754
1755 void DrawQ_Finish(void)
1756 {
1757         r_refdef.draw2dstage = false;
1758 }
1759
1760 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1761 void R_DrawGamma(void)
1762 {
1763         float c[4];
1764         switch(vid.renderpath)
1765         {
1766         case RENDERPATH_GL20:
1767         case RENDERPATH_CGGL:
1768                 if (vid_usinghwgamma || v_glslgamma.integer)
1769                         return;
1770                 break;
1771         case RENDERPATH_GL13:
1772         case RENDERPATH_GL11:
1773                 if (vid_usinghwgamma)
1774                         return;
1775                 break;
1776         }
1777         // all the blends ignore depth
1778         R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1779         R_Mesh_ColorPointer(NULL, 0, 0);
1780         R_Mesh_ResetTextureState();
1781         R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1782         GL_DepthMask(true);
1783         GL_DepthRange(0, 1);
1784         GL_PolygonOffset(0, 0);
1785         GL_DepthTest(false);
1786         if (v_color_enable.integer)
1787         {
1788                 c[0] = v_color_white_r.value;
1789                 c[1] = v_color_white_g.value;
1790                 c[2] = v_color_white_b.value;
1791         }
1792         else
1793                 c[0] = c[1] = c[2] = v_contrast.value;
1794         if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1795         {
1796                 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1797                 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1798                 {
1799                         GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1800                         R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1801                         VectorScale(c, 0.5, c);
1802                 }
1803         }
1804         if (v_color_enable.integer)
1805         {
1806                 c[0] = v_color_black_r.value;
1807                 c[1] = v_color_black_g.value;
1808                 c[2] = v_color_black_b.value;
1809         }
1810         else
1811                 c[0] = c[1] = c[2] = v_brightness.value;
1812         if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1813         {
1814                 GL_BlendFunc(GL_ONE, GL_ONE);
1815                 GL_Color(c[0], c[1], c[2], 1);
1816                 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1817         }
1818 }
1819