todo item done: sounds spawn even if out of hearing range (because the player might...
[divverent/darkplaces.git] / curves.h
1
2 #ifndef CURVES_H
3 #define CURVES_H
4
5 void QuadraticSplineSubdivideFloat(int inpoints, int components, const float *in, int instride, float *out, int outstride);
6 void QuadraticSplinePatchSubdivideFloatBuffer(int cpwidth, int cpheight, int xlevel, int ylevel, int components, const float *in, float *out);
7
8 #endif
9