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[divverent/darkplaces.git] / collision.c
1
2 #include "quakedef.h"
3 #include "polygon.h"
4
5 #define COLLISION_SNAPSCALE (32.0f)
6 #define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
7 #define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
8 #define COLLISION_PLANE_DIST_EPSILON (2.0f / COLLISION_SNAPSCALE)
9
10 cvar_t collision_impactnudge = {0, "collision_impactnudge", "0.03125", "how much to back off from the impact"};
11 cvar_t collision_startnudge = {0, "collision_startnudge", "0", "how much to bias collision trace start"};
12 cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias collision trace end"};
13 cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
14 cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
15 cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
16
17 void Collision_Init (void)
18 {
19         Cvar_RegisterVariable(&collision_impactnudge);
20         Cvar_RegisterVariable(&collision_startnudge);
21         Cvar_RegisterVariable(&collision_endnudge);
22         Cvar_RegisterVariable(&collision_enternudge);
23         Cvar_RegisterVariable(&collision_leavenudge);
24         Cvar_RegisterVariable(&collision_prefernudgedfraction);
25 }
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40 void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name)
41 {
42         int i;
43         Con_Printf("3 %s\n%i\n", name, brush->numpoints);
44         for (i = 0;i < brush->numpoints;i++)
45                 Con_Printf("%f %f %f\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
46         // FIXME: optimize!
47         Con_Printf("4\n%i\n", brush->numplanes);
48         for (i = 0;i < brush->numplanes;i++)
49                 Con_Printf("%f %f %f %f\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
50 }
51
52 void Collision_ValidateBrush(colbrushf_t *brush)
53 {
54         int j, k, pointsoffplanes, pointonplanes, pointswithinsufficientplanes, printbrush;
55         float d;
56         printbrush = false;
57         if (!brush->numpoints)
58         {
59                 Con_Print("Collision_ValidateBrush: brush with no points!\n");
60                 printbrush = true;
61         }
62 #if 0
63         // it's ok for a brush to have one point and no planes...
64         if (brush->numplanes == 0 && brush->numpoints != 1)
65         {
66                 Con_Print("Collision_ValidateBrush: brush with no planes and more than one point!\n");
67                 printbrush = true;
68         }
69 #endif
70         if (brush->numplanes)
71         {
72                 pointsoffplanes = 0;
73                 pointswithinsufficientplanes = 0;
74                 for (k = 0;k < brush->numplanes;k++)
75                         if (DotProduct(brush->planes[k].normal, brush->planes[k].normal) < 0.0001f)
76                                 Con_Printf("Collision_ValidateBrush: plane #%i (%f %f %f %f) is degenerate\n", k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
77                 for (j = 0;j < brush->numpoints;j++)
78                 {
79                         pointonplanes = 0;
80                         for (k = 0;k < brush->numplanes;k++)
81                         {
82                                 d = DotProduct(brush->points[j].v, brush->planes[k].normal) - brush->planes[k].dist;
83                                 if (d > COLLISION_PLANE_DIST_EPSILON)
84                                 {
85                                         Con_Printf("Collision_ValidateBrush: point #%i (%f %f %f) infront of plane #%i (%f %f %f %f)\n", j, brush->points[j].v[0], brush->points[j].v[1], brush->points[j].v[2], k, brush->planes[k].normal[0], brush->planes[k].normal[1], brush->planes[k].normal[2], brush->planes[k].dist);
86                                         printbrush = true;
87                                 }
88                                 if (fabs(d) > COLLISION_PLANE_DIST_EPSILON)
89                                         pointsoffplanes++;
90                                 else
91                                         pointonplanes++;
92                         }
93                         if (pointonplanes < 3)
94                                 pointswithinsufficientplanes++;
95                 }
96                 if (pointswithinsufficientplanes)
97                 {
98                         Con_Print("Collision_ValidateBrush: some points have insufficient planes, every point must be on at least 3 planes to form a corner.\n");
99                         printbrush = true;
100                 }
101                 if (pointsoffplanes == 0) // all points are on all planes
102                 {
103                         Con_Print("Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!)\n");
104                         printbrush = true;
105                 }
106         }
107         if (printbrush)
108                 Collision_PrintBrushAsQHull(brush, "unnamed");
109 }
110
111 float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
112 {
113         float dist, bestdist;
114         if (!numpoints)
115                 return 0;
116         bestdist = DotProduct(points->v, normal);
117         points++;
118         while(--numpoints)
119         {
120                 dist = DotProduct(points->v, normal);
121                 bestdist = min(bestdist, dist);
122                 points++;
123         }
124         return bestdist;
125 }
126
127 float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
128 {
129         float dist, bestdist;
130         if (!numpoints)
131                 return 0;
132         bestdist = DotProduct(points->v, normal);
133         points++;
134         while(--numpoints)
135         {
136                 dist = DotProduct(points->v, normal);
137                 bestdist = max(bestdist, dist);
138                 points++;
139         }
140         return bestdist;
141 }
142
143
144 colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents)
145 {
146         // TODO: planesbuf could be replaced by a remapping table
147         int j, k, m, w, xyzflags;
148         int numpointsbuf = 0, maxpointsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
149         double maxdist;
150         colbrushf_t *brush;
151         colpointf_t pointsbuf[256];
152         colplanef_t planesbuf[256];
153         int elementsbuf[1024];
154         int polypointbuf[256];
155         int pmaxpoints = 64;
156         int pnumpoints;
157         double p[2][3*64];
158 #if 0
159         // enable these if debugging to avoid seeing garbage in unused data
160         memset(pointsbuf, 0, sizeof(pointsbuf));
161         memset(planesbuf, 0, sizeof(planesbuf));
162         memset(elementsbuf, 0, sizeof(elementsbuf));
163         memset(polypointbuf, 0, sizeof(polypointbuf));
164         memset(p, 0, sizeof(p));
165 #endif
166         // figure out how large a bounding box we need to properly compute this brush
167         maxdist = 0;
168         for (j = 0;j < numoriginalplanes;j++)
169                 maxdist = max(maxdist, fabs(originalplanes[j].dist));
170         // now make it large enough to enclose the entire brush, and round it off to a reasonable multiple of 1024
171         maxdist = floor(maxdist * (4.0 / 1024.0) + 2) * 1024.0;
172         // construct a collision brush (points, planes, and renderable mesh) from
173         // a set of planes, this also optimizes out any unnecessary planes (ones
174         // whose polygon is clipped away by the other planes)
175         for (j = 0;j < numoriginalplanes;j++)
176         {
177                 // add the plane uniquely (no duplicates)
178                 for (k = 0;k < numplanesbuf;k++)
179                         if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist)
180                                 break;
181                 // if the plane is a duplicate, skip it
182                 if (k < numplanesbuf)
183                         continue;
184                 // check if there are too many and skip the brush
185                 if (numplanesbuf >= maxplanesbuf)
186                 {
187                         Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
188                         return NULL;
189                 }
190
191                 // add the new plane
192                 VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
193                 planesbuf[numplanesbuf].dist = originalplanes[j].dist;
194                 planesbuf[numplanesbuf].q3surfaceflags = originalplanes[j].q3surfaceflags;
195                 planesbuf[numplanesbuf].texture = originalplanes[j].texture;
196                 numplanesbuf++;
197
198                 // create a large polygon from the plane
199                 w = 0;
200                 PolygonD_QuadForPlane(p[w], originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist, maxdist);
201                 pnumpoints = 4;
202                 // clip it by all other planes
203                 for (k = 0;k < numoriginalplanes && pnumpoints >= 3 && pnumpoints <= pmaxpoints;k++)
204                 {
205                         // skip the plane this polygon
206                         // (nothing happens if it is processed, this is just an optimization)
207                         if (k != j)
208                         {
209                                 // we want to keep the inside of the brush plane so we flip
210                                 // the cutting plane
211                                 PolygonD_Divide(pnumpoints, p[w], -originalplanes[k].normal[0], -originalplanes[k].normal[1], -originalplanes[k].normal[2], -originalplanes[k].dist, COLLISION_PLANE_DIST_EPSILON, pmaxpoints, p[!w], &pnumpoints, 0, NULL, NULL, NULL);
212                                 w = !w;
213                         }
214                 }
215
216                 // if nothing is left, skip it
217                 if (pnumpoints < 3)
218                 {
219                         //Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon for plane %f %f %f %f clipped away\n", originalplanes[j].normal[0], originalplanes[j].normal[1], originalplanes[j].normal[2], originalplanes[j].dist);
220                         continue;
221                 }
222
223                 for (k = 0;k < pnumpoints;k++)
224                 {
225                         int l, m;
226                         m = 0;
227                         for (l = 0;l < numoriginalplanes;l++)
228                                 if (fabs(DotProduct(&p[w][k*3], originalplanes[l].normal) - originalplanes[l].dist) < COLLISION_PLANE_DIST_EPSILON)
229                                         m++;
230                         if (m < 3)
231                                 break;
232                 }
233                 if (k < pnumpoints)
234                 {
235                         Con_DPrintf("Collision_NewBrushFromPlanes: warning: polygon point does not lie on at least 3 planes\n");
236                         //return NULL;
237                 }
238
239                 // check if there are too many polygon vertices for buffer
240                 if (pnumpoints > pmaxpoints)
241                 {
242                         Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
243                         return NULL;
244                 }
245
246                 // check if there are too many triangle elements for buffer
247                 if (numelementsbuf + (pnumpoints - 2) * 3 > maxelementsbuf)
248                 {
249                         Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many triangle elements for buffer\n");
250                         return NULL;
251                 }
252
253                 for (k = 0;k < pnumpoints;k++)
254                 {
255                         float v[3];
256                         // downgrade to float precision before comparing
257                         VectorCopy(&p[w][k*3], v);
258
259                         // check if there is already a matching point (no duplicates)
260                         for (m = 0;m < numpointsbuf;m++)
261                                 if (VectorDistance2(v, pointsbuf[m].v) < COLLISION_SNAP2)
262                                         break;
263
264                         // if there is no match, add a new one
265                         if (m == numpointsbuf)
266                         {
267                                 // check if there are too many and skip the brush
268                                 if (numpointsbuf >= maxpointsbuf)
269                                 {
270                                         Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many points for buffer\n");
271                                         return NULL;
272                                 }
273                                 // add the new one
274                                 VectorCopy(&p[w][k*3], pointsbuf[numpointsbuf].v);
275                                 numpointsbuf++;
276                         }
277
278                         // store the index into a buffer
279                         polypointbuf[k] = m;
280                 }
281
282                 // add the triangles for the polygon
283                 // (this particular code makes a triangle fan)
284                 for (k = 0;k < pnumpoints - 2;k++)
285                 {
286                         elementsbuf[numelementsbuf++] = polypointbuf[0];
287                         elementsbuf[numelementsbuf++] = polypointbuf[k + 1];
288                         elementsbuf[numelementsbuf++] = polypointbuf[k + 2];
289                 }
290         }
291
292         // if nothing is left, there's nothing to allocate
293         if (numplanesbuf < 4)
294         {
295                 Con_DPrintf("Collision_NewBrushFromPlanes: failed to build collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
296                 return NULL;
297         }
298
299         // if no triangles or points could be constructed, then this routine failed but the brush is not discarded
300         if (numelementsbuf < 12 || numpointsbuf < 4)
301                 Con_DPrintf("Collision_NewBrushFromPlanes: unable to rebuild triangles/points for collision brush: %i triangles, %i planes (input was %i planes), %i vertices\n", numelementsbuf / 3, numplanesbuf, numoriginalplanes, numpointsbuf);
302
303         // validate plane distances
304         for (j = 0;j < numplanesbuf;j++)
305         {
306                 float d = furthestplanedist_float(planesbuf[j].normal, pointsbuf, numpointsbuf);
307                 if (fabs(planesbuf[j].dist - d) > COLLISION_PLANE_DIST_EPSILON)
308                         Con_DPrintf("plane %f %f %f %f mismatches dist %f\n", planesbuf[j].normal[0], planesbuf[j].normal[1], planesbuf[j].normal[2], planesbuf[j].dist, d);
309         }
310
311         // allocate the brush and copy to it
312         brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
313         brush->supercontents = supercontents;
314         brush->numplanes = numplanesbuf;
315         brush->numpoints = numpointsbuf;
316         brush->numtriangles = numelementsbuf / 3;
317         brush->planes = (colplanef_t *)(brush + 1);
318         brush->points = (colpointf_t *)(brush->planes + brush->numplanes);
319         brush->elements = (int *)(brush->points + brush->numpoints);
320         for (j = 0;j < brush->numpoints;j++)
321         {
322                 brush->points[j].v[0] = pointsbuf[j].v[0];
323                 brush->points[j].v[1] = pointsbuf[j].v[1];
324                 brush->points[j].v[2] = pointsbuf[j].v[2];
325         }
326         for (j = 0;j < brush->numplanes;j++)
327         {
328                 brush->planes[j].normal[0] = planesbuf[j].normal[0];
329                 brush->planes[j].normal[1] = planesbuf[j].normal[1];
330                 brush->planes[j].normal[2] = planesbuf[j].normal[2];
331                 brush->planes[j].dist = planesbuf[j].dist;
332                 brush->planes[j].q3surfaceflags = planesbuf[j].q3surfaceflags;
333                 brush->planes[j].texture = planesbuf[j].texture;
334         }
335         for (j = 0;j < brush->numtriangles * 3;j++)
336                 brush->elements[j] = elementsbuf[j];
337
338         xyzflags = 0;
339         VectorClear(brush->mins);
340         VectorClear(brush->maxs);
341         for (j = 0;j < min(6, numoriginalplanes);j++)
342         {
343                      if (originalplanes[j].normal[0] ==  1) {xyzflags |=  1;brush->maxs[0] =  originalplanes[j].dist;}
344                 else if (originalplanes[j].normal[0] == -1) {xyzflags |=  2;brush->mins[0] = -originalplanes[j].dist;}
345                 else if (originalplanes[j].normal[1] ==  1) {xyzflags |=  4;brush->maxs[1] =  originalplanes[j].dist;}
346                 else if (originalplanes[j].normal[1] == -1) {xyzflags |=  8;brush->mins[1] = -originalplanes[j].dist;}
347                 else if (originalplanes[j].normal[2] ==  1) {xyzflags |= 16;brush->maxs[2] =  originalplanes[j].dist;}
348                 else if (originalplanes[j].normal[2] == -1) {xyzflags |= 32;brush->mins[2] = -originalplanes[j].dist;}
349         }
350         // if not all xyzflags were set, then this is not a brush from q3map/q3map2, and needs reconstruction of the bounding box
351         // (this case works for any brush with valid points, but sometimes brushes are not reconstructed properly and hence the points are not valid, so this is reserved as a fallback case)
352         if (xyzflags != 63)
353         {
354                 VectorCopy(brush->points[0].v, brush->mins);
355                 VectorCopy(brush->points[0].v, brush->maxs);
356                 for (j = 1;j < brush->numpoints;j++)
357                 {
358                         brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
359                         brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
360                         brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
361                         brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
362                         brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
363                         brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
364                 }
365         }
366         brush->mins[0] -= 1;
367         brush->mins[1] -= 1;
368         brush->mins[2] -= 1;
369         brush->maxs[0] += 1;
370         brush->maxs[1] += 1;
371         brush->maxs[2] += 1;
372         Collision_ValidateBrush(brush);
373         return brush;
374 }
375
376
377
378 void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
379 {
380         int i;
381         float edge0[3], edge1[3], edge2[3], normal[3], dist, bestdist;
382         colpointf_t *p, *p2;
383
384         // FIXME: these probably don't actually need to be normalized if the collision code does not care
385         if (brush->numpoints == 3)
386         {
387                 // optimized triangle case
388                 TriangleNormal(brush->points[0].v, brush->points[1].v, brush->points[2].v, brush->planes[0].normal);
389                 if (DotProduct(brush->planes[0].normal, brush->planes[0].normal) < 0.0001f)
390                 {
391                         // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
392                         brush->numplanes = 0;
393                         return;
394                 }
395                 else
396                 {
397                         brush->numplanes = 5;
398                         VectorNormalize(brush->planes[0].normal);
399                         brush->planes[0].dist = DotProduct(brush->points->v, brush->planes[0].normal);
400                         VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
401                         brush->planes[1].dist = -brush->planes[0].dist;
402                         VectorSubtract(brush->points[2].v, brush->points[0].v, edge0);
403                         VectorSubtract(brush->points[0].v, brush->points[1].v, edge1);
404                         VectorSubtract(brush->points[1].v, brush->points[2].v, edge2);
405 #if 1
406                         {
407                                 float projectionnormal[3], projectionedge0[3], projectionedge1[3], projectionedge2[3];
408                                 int i, best;
409                                 float dist, bestdist;
410                                 bestdist = fabs(brush->planes[0].normal[0]);
411                                 best = 0;
412                                 for (i = 1;i < 3;i++)
413                                 {
414                                         dist = fabs(brush->planes[0].normal[i]);
415                                         if (bestdist < dist)
416                                         {
417                                                 bestdist = dist;
418                                                 best = i;
419                                         }
420                                 }
421                                 VectorClear(projectionnormal);
422                                 if (brush->planes[0].normal[best] < 0)
423                                         projectionnormal[best] = -1;
424                                 else
425                                         projectionnormal[best] = 1;
426                                 VectorCopy(edge0, projectionedge0);
427                                 VectorCopy(edge1, projectionedge1);
428                                 VectorCopy(edge2, projectionedge2);
429                                 projectionedge0[best] = 0;
430                                 projectionedge1[best] = 0;
431                                 projectionedge2[best] = 0;
432                                 CrossProduct(projectionedge0, projectionnormal, brush->planes[2].normal);
433                                 CrossProduct(projectionedge1, projectionnormal, brush->planes[3].normal);
434                                 CrossProduct(projectionedge2, projectionnormal, brush->planes[4].normal);
435                         }
436 #else
437                         CrossProduct(edge0, brush->planes->normal, brush->planes[2].normal);
438                         CrossProduct(edge1, brush->planes->normal, brush->planes[3].normal);
439                         CrossProduct(edge2, brush->planes->normal, brush->planes[4].normal);
440 #endif
441                         VectorNormalize(brush->planes[2].normal);
442                         VectorNormalize(brush->planes[3].normal);
443                         VectorNormalize(brush->planes[4].normal);
444                         brush->planes[2].dist = DotProduct(brush->points[2].v, brush->planes[2].normal);
445                         brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
446                         brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
447
448                         if (developer.integer >= 100)
449                         {
450                                 // validation code
451 #if 0
452                                 float temp[3];
453
454                                 VectorSubtract(brush->points[0].v, brush->points[1].v, edge0);
455                                 VectorSubtract(brush->points[2].v, brush->points[1].v, edge1);
456                                 CrossProduct(edge0, edge1, normal);
457                                 VectorNormalize(normal);
458                                 VectorSubtract(normal, brush->planes[0].normal, temp);
459                                 if (VectorLength(temp) > 0.01f)
460                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
461                                 if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f)
462                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
463 #if 0
464                                 if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f)
465                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
466                                 if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f)
467                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
468                                 if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f)
469                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
470                                 if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f)
471                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
472                                 if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f)
473                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
474                                 if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f)
475                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
476 #endif
477 #endif
478                                 if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
479                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
480                                 if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
481                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
482                                 if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
483                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
484                                 if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
485                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
486                                 if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
487                                         Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
488                         }
489                 }
490         }
491         else
492         {
493                 // choose best surface normal for polygon's plane
494                 bestdist = 0;
495                 for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
496                 {
497                         VectorSubtract(p[-1].v, p[0].v, edge0);
498                         VectorSubtract(p[1].v, p[0].v, edge1);
499                         CrossProduct(edge0, edge1, normal);
500                         //TriangleNormal(p[-1].v, p[0].v, p[1].v, normal);
501                         dist = DotProduct(normal, normal);
502                         if (i == 0 || bestdist < dist)
503                         {
504                                 bestdist = dist;
505                                 VectorCopy(normal, brush->planes->normal);
506                         }
507                 }
508                 if (bestdist < 0.0001f)
509                 {
510                         // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
511                         brush->numplanes = 0;
512                         return;
513                 }
514                 else
515                 {
516                         brush->numplanes = brush->numpoints + 2;
517                         VectorNormalize(brush->planes->normal);
518                         brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
519
520                         // negate plane to create other side
521                         VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
522                         brush->planes[1].dist = -brush->planes[0].dist;
523                         for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
524                         {
525                                 VectorSubtract(p->v, p2->v, edge0);
526                                 CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
527                                 VectorNormalize(brush->planes[i + 2].normal);
528                                 brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
529                         }
530                 }
531         }
532
533         if (developer.integer >= 100)
534         {
535                 // validity check - will be disabled later
536                 Collision_ValidateBrush(brush);
537                 for (i = 0;i < brush->numplanes;i++)
538                 {
539                         int j;
540                         for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
541                                 if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
542                                         Con_Printf("Error in brush plane generation, plane %i\n", i);
543                 }
544         }
545 }
546
547 colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents)
548 {
549         colbrushf_t *brush;
550         brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
551         brush->supercontents = supercontents;
552         brush->numpoints = numpoints;
553         brush->numplanes = numpoints + 2;
554         brush->planes = (colplanef_t *)(brush + 1);
555         brush->points = (colpointf_t *)points;
556         Sys_Error("Collision_AllocBrushFromPermanentPolygonFloat: FIXME: this code needs to be updated to generate a mesh...");
557         return brush;
558 }
559
560 // NOTE: start and end of each brush pair must have same numplanes/numpoints
561 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
562 {
563         int nplane, nplane2, hitq3surfaceflags = 0;
564         float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
565         const colplanef_t *startplane, *endplane;
566         texture_t *hittexture = NULL;
567
568         VectorClear(newimpactnormal);
569
570         for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
571         {
572                 nplane2 = nplane;
573                 if (nplane2 >= thatbrush_start->numplanes)
574                 {
575                         nplane2 -= thatbrush_start->numplanes;
576                         startplane = thisbrush_start->planes + nplane2;
577                         endplane = thisbrush_end->planes + nplane2;
578                         if (developer.integer >= 100)
579                         {
580                                 // any brush with degenerate planes is not worth handling
581                                 if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
582                                 {
583                                         Con_Print("Collision_TraceBrushBrushFloat: degenerate thisbrush plane!\n");
584                                         return;
585                                 }
586                                 f = furthestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints);
587                                 if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
588                                         Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
589                         }
590                         d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value;
591                         d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value;
592                 }
593                 else
594                 {
595                         startplane = thatbrush_start->planes + nplane2;
596                         endplane = thatbrush_end->planes + nplane2;
597                         if (developer.integer >= 100)
598                         {
599                                 // any brush with degenerate planes is not worth handling
600                                 if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
601                                 {
602                                         Con_Print("Collision_TraceBrushBrushFloat: degenerate thatbrush plane!\n");
603                                         return;
604                                 }
605                                 f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
606                                 if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
607                                         Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
608                         }
609                         d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value;
610                         d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value;
611                 }
612                 //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
613
614                 if (d1 > d2)
615                 {
616                         // moving into brush
617                         if (d2 >= collision_enternudge.value)
618                                 return;
619                         if (d1 > 0)
620                         {
621                                 // enter
622                                 imove = 1 / (d1 - d2);
623                                 f = (d1 - collision_enternudge.value) * imove;
624                                 if (f < 0)
625                                         f = 0;
626                                 // check if this will reduce the collision time range
627                                 if (enterfrac < f)
628                                 {
629                                         // reduced collision time range
630                                         enterfrac = f;
631                                         // if the collision time range is now empty, no collision
632                                         if (enterfrac > leavefrac)
633                                                 return;
634                                         // if the collision would be further away than the trace's
635                                         // existing collision data, we don't care about this
636                                         // collision
637                                         if (enterfrac > trace->realfraction)
638                                                 return;
639                                         // calculate the nudged fraction and impact normal we'll
640                                         // need if we accept this collision later
641                                         enterfrac2 = (d1 - collision_impactnudge.value) * imove;
642                                         VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
643                                         hitq3surfaceflags = startplane->q3surfaceflags;
644                                         hittexture = startplane->texture;
645                                 }
646                         }
647                 }
648                 else
649                 {
650                         // moving out of brush
651                         if (d1 > 0)
652                                 return;
653                         if (d2 > 0)
654                         {
655                                 // leave
656                                 f = (d1 + collision_leavenudge.value) / (d1 - d2);
657                                 if (f > 1)
658                                         f = 1;
659                                 // check if this will reduce the collision time range
660                                 if (leavefrac > f)
661                                 {
662                                         // reduced collision time range
663                                         leavefrac = f;
664                                         // if the collision time range is now empty, no collision
665                                         if (enterfrac > leavefrac)
666                                                 return;
667                                 }
668                         }
669                 }
670         }
671
672         // at this point we know the trace overlaps the brush because it was not
673         // rejected at any point in the loop above
674
675         // see if the trace started outside the brush or not
676         if (enterfrac > -1)
677         {
678                 // started outside, and overlaps, therefore there is a collision here
679                 // store out the impact information
680                 if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
681                 {
682                         trace->hitsupercontents = thatbrush_start->supercontents;
683                         trace->hitq3surfaceflags = hitq3surfaceflags;
684                         trace->hittexture = hittexture;
685                         trace->realfraction = bound(0, enterfrac, 1);
686                         trace->fraction = bound(0, enterfrac2, 1);
687                         if (collision_prefernudgedfraction.integer)
688                                 trace->realfraction = trace->fraction;
689                         VectorCopy(newimpactnormal, trace->plane.normal);
690                 }
691         }
692         else
693         {
694                 // started inside, update startsolid and friends
695                 trace->startsupercontents |= thatbrush_start->supercontents;
696                 if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
697                 {
698                         trace->startsolid = true;
699                         if (leavefrac < 1)
700                                 trace->allsolid = true;
701                 }
702         }
703 }
704
705 // NOTE: start and end brush pair must have same numplanes/numpoints
706 void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
707 {
708         int nplane, hitq3surfaceflags = 0;
709         float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
710         const colplanef_t *startplane, *endplane;
711         texture_t *hittexture = NULL;
712
713         VectorClear(newimpactnormal);
714
715         for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
716         {
717                 startplane = thatbrush_start->planes + nplane;
718                 endplane = thatbrush_end->planes + nplane;
719                 d1 = DotProduct(startplane->normal, linestart) - startplane->dist - collision_startnudge.value;
720                 d2 = DotProduct(endplane->normal, lineend) - endplane->dist - collision_endnudge.value;
721                 if (developer.integer >= 100)
722                 {
723                         // any brush with degenerate planes is not worth handling
724                         if (DotProduct(startplane->normal, startplane->normal) < 0.9f || DotProduct(endplane->normal, endplane->normal) < 0.9f)
725                         {
726                                 Con_Print("Collision_TraceLineBrushFloat: degenerate plane!\n");
727                                 return;
728                         }
729                         if (thatbrush_start->numpoints)
730                         {
731                                 f = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
732                                 if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
733                                         Con_Printf("startplane->dist %f != calculated %f\n", startplane->dist, f);
734                         }
735                 }
736
737                 if (d1 > d2)
738                 {
739                         // moving into brush
740                         if (d2 >= collision_enternudge.value)
741                                 return;
742                         if (d1 > 0)
743                         {
744                                 // enter
745                                 imove = 1 / (d1 - d2);
746                                 f = (d1 - collision_enternudge.value) * imove;
747                                 if (f < 0)
748                                         f = 0;
749                                 // check if this will reduce the collision time range
750                                 if (enterfrac < f)
751                                 {
752                                         // reduced collision time range
753                                         enterfrac = f;
754                                         // if the collision time range is now empty, no collision
755                                         if (enterfrac > leavefrac)
756                                                 return;
757                                         // if the collision would be further away than the trace's
758                                         // existing collision data, we don't care about this
759                                         // collision
760                                         if (enterfrac > trace->realfraction)
761                                                 return;
762                                         // calculate the nudged fraction and impact normal we'll
763                                         // need if we accept this collision later
764                                         enterfrac2 = (d1 - collision_impactnudge.value) * imove;
765                                         VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
766                                         hitq3surfaceflags = startplane->q3surfaceflags;
767                                         hittexture = startplane->texture;
768                                 }
769                         }
770                 }
771                 else
772                 {
773                         // moving out of brush
774                         if (d1 > 0)
775                                 return;
776                         if (d2 > 0)
777                         {
778                                 // leave
779                                 f = (d1 + collision_leavenudge.value) / (d1 - d2);
780                                 // check if this will reduce the collision time range
781                                 if (leavefrac > f)
782                                 {
783                                         // reduced collision time range
784                                         leavefrac = f;
785                                         // if the collision time range is now empty, no collision
786                                         if (enterfrac > leavefrac)
787                                                 return;
788                                 }
789                         }
790                 }
791         }
792
793         // at this point we know the trace overlaps the brush because it was not
794         // rejected at any point in the loop above
795
796         // see if the trace started outside the brush or not
797         if (enterfrac > -1)
798         {
799                 // started outside, and overlaps, therefore there is a collision here
800                 // store out the impact information
801                 if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
802                 {
803                         trace->hitsupercontents = thatbrush_start->supercontents;
804                         trace->hitq3surfaceflags = hitq3surfaceflags;
805                         trace->hittexture = hittexture;
806                         trace->realfraction = bound(0, enterfrac, 1);
807                         trace->fraction = bound(0, enterfrac2, 1);
808                         if (collision_prefernudgedfraction.integer)
809                                 trace->realfraction = trace->fraction;
810                         VectorCopy(newimpactnormal, trace->plane.normal);
811                 }
812         }
813         else
814         {
815                 // started inside, update startsolid and friends
816                 trace->startsupercontents |= thatbrush_start->supercontents;
817                 if (trace->hitsupercontentsmask & thatbrush_start->supercontents)
818                 {
819                         trace->startsolid = true;
820                         if (leavefrac < 1)
821                                 trace->allsolid = true;
822                 }
823         }
824 }
825
826 qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush)
827 {
828         int nplane;
829         const colplanef_t *plane;
830
831         if (!BoxesOverlap(point, point, brush->mins, brush->maxs))
832                 return false;
833         for (nplane = 0, plane = brush->planes;nplane < brush->numplanes;nplane++, plane++)
834                 if (DotProduct(plane->normal, point) > plane->dist)
835                         return false;
836         return true;
837 }
838
839 void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush)
840 {
841         if (!Collision_PointInsideBrushFloat(point, thatbrush))
842                 return;
843
844         trace->startsupercontents |= thatbrush->supercontents;
845         if (trace->hitsupercontentsmask & thatbrush->supercontents)
846         {
847                 trace->startsolid = true;
848                 trace->allsolid = true;
849         }
850 }
851
852 static colpointf_t polyf_points[256];
853 static colplanef_t polyf_planes[256 + 2];
854 static colbrushf_t polyf_brush;
855
856 void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
857 {
858         int i;
859         for (i = 0;i < numpoints;i++)
860         {
861                 out[i].v[0] = floor(in[i].v[0] * fractionprecision + 0.5f) * invfractionprecision;
862                 out[i].v[1] = floor(in[i].v[1] * fractionprecision + 0.5f) * invfractionprecision;
863                 out[i].v[2] = floor(in[i].v[2] * fractionprecision + 0.5f) * invfractionprecision;
864         }
865 }
866
867 void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents)
868 {
869         if (numpoints > 256)
870         {
871                 Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
872                 return;
873         }
874         polyf_brush.numpoints = numpoints;
875         polyf_brush.numplanes = numpoints + 2;
876         //polyf_brush.points = (colpointf_t *)points;
877         polyf_brush.planes = polyf_planes;
878         polyf_brush.supercontents = supercontents;
879         polyf_brush.points = polyf_points;
880         Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
881         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
882         //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
883         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
884 }
885
886 void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
887 {
888         int i;
889         polyf_brush.numpoints = 3;
890         polyf_brush.numplanes = 5;
891         polyf_brush.points = polyf_points;
892         polyf_brush.planes = polyf_planes;
893         polyf_brush.supercontents = supercontents;
894         for (i = 0;i < polyf_brush.numplanes;i++)
895         {
896                 polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
897                 polyf_brush.planes[i].texture = texture;
898         }
899         for (i = 0;i < numtriangles;i++, element3i += 3)
900         {
901                 if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
902                 {
903                         VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
904                         VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
905                         VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
906                         Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
907                         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
908                         //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
909                         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
910                 }
911         }
912 }
913
914 void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents)
915 {
916         if (numpoints > 256)
917         {
918                 Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
919                 return;
920         }
921         polyf_brush.numpoints = numpoints;
922         polyf_brush.numplanes = numpoints + 2;
923         //polyf_brush.points = (colpointf_t *)points;
924         polyf_brush.points = polyf_points;
925         Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
926         polyf_brush.planes = polyf_planes;
927         polyf_brush.supercontents = supercontents;
928         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
929         //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
930         Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
931 }
932
933 void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
934 {
935         int i;
936 #if 1
937         // FIXME: snap vertices?
938         for (i = 0;i < numtriangles;i++, element3i += 3)
939                 Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
940 #else
941         polyf_brush.numpoints = 3;
942         polyf_brush.numplanes = 5;
943         polyf_brush.points = polyf_points;
944         polyf_brush.planes = polyf_planes;
945         polyf_brush.supercontents = supercontents;
946         for (i = 0;i < polyf_brush.numplanes;i++)
947         {
948                 polyf_brush.planes[i].supercontents = supercontents;
949                 polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
950                 polyf_brush.planes[i].texture = texture;
951         }
952         for (i = 0;i < numtriangles;i++, element3i += 3)
953         {
954                 if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
955                 {
956                         VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
957                         VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
958                         VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
959                         Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
960                         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
961                         //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
962                         Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
963                 }
964         }
965 #endif
966 }
967
968
969 static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
970 static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
971 static colbrushf_t polyf_brushstart, polyf_brushend;
972
973 void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture)
974 {
975         int i;
976         if (numpoints > 256)
977         {
978                 Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
979                 return;
980         }
981         polyf_brushstart.numpoints = numpoints;
982         polyf_brushstart.numplanes = numpoints + 2;
983         polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
984         polyf_brushstart.planes = polyf_planesstart;
985         polyf_brushstart.supercontents = supercontents;
986         for (i = 0;i < numpoints;i++)
987                 Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
988         polyf_brushend.numpoints = numpoints;
989         polyf_brushend.numplanes = numpoints + 2;
990         polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
991         polyf_brushend.planes = polyf_planesend;
992         polyf_brushend.supercontents = supercontents;
993         for (i = 0;i < numpoints;i++)
994                 Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
995         for (i = 0;i < polyf_brushstart.numplanes;i++)
996         {
997                 polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags;
998                 polyf_brushstart.planes[i].texture = texture;
999         }
1000         Collision_SnapCopyPoints(polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
1001         Collision_SnapCopyPoints(polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
1002         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
1003         Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
1004
1005         //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart");
1006         //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend");
1007
1008         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend);
1009 }
1010
1011
1012
1013 #define MAX_BRUSHFORBOX 16
1014 static unsigned int brushforbox_index = 0;
1015 // note: this relies on integer overflow to be consistent with modulo
1016 // MAX_BRUSHFORBOX, or in other words, MAX_BRUSHFORBOX must be a power of two!
1017 static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
1018 static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
1019 static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
1020 static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
1021
1022 void Collision_InitBrushForBox(void)
1023 {
1024         int i;
1025         for (i = 0;i < MAX_BRUSHFORBOX;i++)
1026         {
1027                 brushforbox_brush[i].numpoints = 8;
1028                 brushforbox_brush[i].numplanes = 6;
1029                 brushforbox_brush[i].points = brushforbox_point + i * 8;
1030                 brushforbox_brush[i].planes = brushforbox_plane + i * 6;
1031                 brushforpoint_brush[i].numpoints = 1;
1032                 brushforpoint_brush[i].numplanes = 0;
1033                 brushforpoint_brush[i].points = brushforbox_point + i * 8;
1034                 brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
1035         }
1036 }
1037
1038 colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
1039 {
1040         int i, j;
1041         vec3_t v;
1042         colbrushf_t *brush;
1043         if (brushforbox_brush[0].numpoints == 0)
1044                 Collision_InitBrushForBox();
1045         // FIXME: these probably don't actually need to be normalized if the collision code does not care
1046         if (VectorCompare(mins, maxs))
1047         {
1048                 // point brush
1049                 brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
1050                 VectorCopy(mins, brush->points->v);
1051         }
1052         else
1053         {
1054                 brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
1055                 // FIXME: optimize
1056                 for (i = 0;i < 8;i++)
1057                 {
1058                         v[0] = i & 1 ? maxs[0] : mins[0];
1059                         v[1] = i & 2 ? maxs[1] : mins[1];
1060                         v[2] = i & 4 ? maxs[2] : mins[2];
1061                         Matrix4x4_Transform(matrix, v, brush->points[i].v);
1062                 }
1063                 // FIXME: optimize!
1064                 for (i = 0;i < 6;i++)
1065                 {
1066                         VectorClear(v);
1067                         v[i >> 1] = i & 1 ? 1 : -1;
1068                         Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
1069                         VectorNormalize(brush->planes[i].normal);
1070                 }
1071         }
1072         brush->supercontents = supercontents;
1073         for (j = 0;j < brush->numplanes;j++)
1074         {
1075                 brush->planes[j].q3surfaceflags = q3surfaceflags;
1076                 brush->planes[j].texture = texture;
1077                 brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
1078         }
1079         VectorCopy(brush->points[0].v, brush->mins);
1080         VectorCopy(brush->points[0].v, brush->maxs);
1081         for (j = 1;j < brush->numpoints;j++)
1082         {
1083                 brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
1084                 brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
1085                 brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
1086                 brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
1087                 brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
1088                 brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
1089         }
1090         brush->mins[0] -= 1;
1091         brush->mins[1] -= 1;
1092         brush->mins[2] -= 1;
1093         brush->maxs[0] += 1;
1094         brush->maxs[1] += 1;
1095         brush->maxs[2] += 1;
1096         Collision_ValidateBrush(brush);
1097         return brush;
1098 }
1099
1100 void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
1101 {
1102         colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
1103         vec3_t startmins, startmaxs, endmins, endmaxs;
1104
1105         // create brushes for the collision
1106         VectorAdd(start, mins, startmins);
1107         VectorAdd(start, maxs, startmaxs);
1108         VectorAdd(end, mins, endmins);
1109         VectorAdd(end, maxs, endmaxs);
1110         boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs, supercontents, q3surfaceflags, texture);
1111         thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs, 0, 0, NULL);
1112         thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs, 0, 0, NULL);
1113
1114         memset(trace, 0, sizeof(trace_t));
1115         trace->hitsupercontentsmask = hitsupercontentsmask;
1116         trace->fraction = 1;
1117         trace->realfraction = 1;
1118         trace->allsolid = true;
1119         Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
1120 }
1121
1122 //pseudocode for detecting line/sphere overlap without calculating an impact point
1123 //linesphereorigin = sphereorigin - linestart;linediff = lineend - linestart;linespherefrac = DotProduct(linesphereorigin, linediff) / DotProduct(linediff, linediff);return VectorLength2(linesphereorigin - bound(0, linespherefrac, 1) * linediff) >= sphereradius*sphereradius;
1124
1125 // LordHavoc: currently unused, but tested
1126 // note: this can be used for tracing a moving sphere vs a stationary sphere,
1127 // by simply adding the moving sphere's radius to the sphereradius parameter,
1128 // all the results are correct (impactpoint, impactnormal, and fraction)
1129 float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
1130 {
1131         double dir[3], scale, v[3], deviationdist, impactdist, linelength;
1132         // make sure the impactpoint and impactnormal are valid even if there is
1133         // no collision
1134         VectorCopy(lineend, impactpoint);
1135         VectorClear(impactnormal);
1136         // calculate line direction
1137         VectorSubtract(lineend, linestart, dir);
1138         // normalize direction
1139         linelength = VectorLength(dir);
1140         if (linelength)
1141         {
1142                 scale = 1.0 / linelength;
1143                 VectorScale(dir, scale, dir);
1144         }
1145         // this dotproduct calculates the distance along the line at which the
1146         // sphere origin is (nearest point to the sphere origin on the line)
1147         impactdist = DotProduct(sphereorigin, dir) - DotProduct(linestart, dir);
1148         // calculate point on line at that distance, and subtract the
1149         // sphereorigin from it, so we have a vector to measure for the distance
1150         // of the line from the sphereorigin (deviation, how off-center it is)
1151         VectorMA(linestart, impactdist, dir, v);
1152         VectorSubtract(v, sphereorigin, v);
1153         deviationdist = VectorLength2(v);
1154         // if outside the radius, it's a miss for sure
1155         // (we do this comparison using squared radius to avoid a sqrt)
1156         if (deviationdist > sphereradius*sphereradius)
1157                 return 1; // miss (off to the side)
1158         // nudge back to find the correct impact distance
1159         impactdist -= sphereradius - deviationdist/sphereradius;
1160         if (impactdist >= linelength)
1161                 return 1; // miss (not close enough)
1162         if (impactdist < 0)
1163                 return 1; // miss (linestart is past or inside sphere)
1164         // calculate new impactpoint
1165         VectorMA(linestart, impactdist, dir, impactpoint);
1166         // calculate impactnormal (surface normal at point of impact)
1167         VectorSubtract(impactpoint, sphereorigin, impactnormal);
1168         // normalize impactnormal
1169         VectorNormalize(impactnormal);
1170         // return fraction of movement distance
1171         return impactdist / linelength;
1172 }
1173
1174 void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture)
1175 {
1176 #if 1
1177         // more optimized
1178         float d1, d2, d, f, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, faceplanenormallength2, edge01[3], edge21[3], edge02[3];
1179
1180         // this function executes:
1181         // 32 ops when line starts behind triangle
1182         // 38 ops when line ends infront of triangle
1183         // 43 ops when line fraction is already closer than this triangle
1184         // 72 ops when line is outside edge 01
1185         // 92 ops when line is outside edge 21
1186         // 115 ops when line is outside edge 02
1187         // 123 ops when line impacts triangle and updates trace results
1188
1189         // this code is designed for clockwise triangles, conversion to
1190         // counterclockwise would require swapping some things around...
1191         // it is easier to simply swap the point0 and point2 parameters to this
1192         // function when calling it than it is to rewire the internals.
1193
1194         // calculate the faceplanenormal of the triangle, this represents the front side
1195         // 15 ops
1196         VectorSubtract(point0, point1, edge01);
1197         VectorSubtract(point2, point1, edge21);
1198         CrossProduct(edge01, edge21, faceplanenormal);
1199         // there's no point in processing a degenerate triangle (GIGO - Garbage In, Garbage Out)
1200         // 6 ops
1201         faceplanenormallength2 = DotProduct(faceplanenormal, faceplanenormal);
1202         if (faceplanenormallength2 < 0.0001f)
1203                 return;
1204         // calculate the distance
1205         // 5 ops
1206         faceplanedist = DotProduct(point0, faceplanenormal);
1207
1208         // if start point is on the back side there is no collision
1209         // (we don't care about traces going through the triangle the wrong way)
1210
1211         // calculate the start distance
1212         // 6 ops
1213         d1 = DotProduct(faceplanenormal, linestart);
1214         if (d1 <= faceplanedist)
1215                 return;
1216
1217         // calculate the end distance
1218         // 6 ops
1219         d2 = DotProduct(faceplanenormal, lineend);
1220         // if both are in front, there is no collision
1221         if (d2 >= faceplanedist)
1222                 return;
1223
1224         // from here on we know d1 is >= 0 and d2 is < 0
1225         // this means the line starts infront and ends behind, passing through it
1226
1227         // calculate the recipricol of the distance delta,
1228         // so we can use it multiple times cheaply (instead of division)
1229         // 2 ops
1230         d = 1.0f / (d1 - d2);
1231         // calculate the impact fraction by taking the start distance (> 0)
1232         // and subtracting the face plane distance (this is the distance of the
1233         // triangle along that same normal)
1234         // then multiply by the recipricol distance delta
1235         // 2 ops
1236         f = (d1 - faceplanedist) * d;
1237         // skip out if this impact is further away than previous ones
1238         // 1 ops
1239         if (f > trace->realfraction)
1240                 return;
1241         // calculate the perfect impact point for classification of insidedness
1242         // 9 ops
1243         impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
1244         impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
1245         impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
1246
1247         // calculate the edge normal and reject if impact is outside triangle
1248         // (an edge normal faces away from the triangle, to get the desired normal
1249         //  a crossproduct with the faceplanenormal is used, and because of the way
1250         // the insidedness comparison is written it does not need to be normalized)
1251
1252         // first use the two edges from the triangle plane math
1253         // the other edge only gets calculated if the point survives that long
1254
1255         // 20 ops
1256         CrossProduct(edge01, faceplanenormal, edgenormal);
1257         if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
1258                 return;
1259
1260         // 20 ops
1261         CrossProduct(faceplanenormal, edge21, edgenormal);
1262         if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
1263                 return;
1264
1265         // 23 ops
1266         VectorSubtract(point0, point2, edge02);
1267         CrossProduct(faceplanenormal, edge02, edgenormal);
1268         if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
1269                 return;
1270
1271         // 8 ops (rare)
1272
1273         // store the new trace fraction
1274         trace->realfraction = f;
1275
1276         // calculate a nudged fraction to keep it out of the surface
1277         // (the main fraction remains perfect)
1278         trace->fraction = f - collision_impactnudge.value * d;
1279
1280         if (collision_prefernudgedfraction.integer)
1281                 trace->realfraction = trace->fraction;
1282
1283         // store the new trace plane (because collisions only happen from
1284         // the front this is always simply the triangle normal, never flipped)
1285         d = 1.0 / sqrt(faceplanenormallength2);
1286         VectorScale(faceplanenormal, d, trace->plane.normal);
1287         trace->plane.dist = faceplanedist * d;
1288
1289         trace->hitsupercontents = supercontents;
1290         trace->hitq3surfaceflags = q3surfaceflags;
1291         trace->hittexture = texture;
1292 #else
1293         float d1, d2, d, f, fnudged, impact[3], edgenormal[3], faceplanenormal[3], faceplanedist, edge[3];
1294
1295         // this code is designed for clockwise triangles, conversion to
1296         // counterclockwise would require swapping some things around...
1297         // it is easier to simply swap the point0 and point2 parameters to this
1298         // function when calling it than it is to rewire the internals.
1299
1300         // calculate the unnormalized faceplanenormal of the triangle,
1301         // this represents the front side
1302         TriangleNormal(point0, point1, point2, faceplanenormal);
1303         // there's no point in processing a degenerate triangle
1304         // (GIGO - Garbage In, Garbage Out)
1305         if (DotProduct(faceplanenormal, faceplanenormal) < 0.0001f)
1306                 return;
1307         // calculate the unnormalized distance
1308         faceplanedist = DotProduct(point0, faceplanenormal);
1309
1310         // calculate the unnormalized start distance
1311         d1 = DotProduct(faceplanenormal, linestart) - faceplanedist;
1312         // if start point is on the back side there is no collision
1313         // (we don't care about traces going through the triangle the wrong way)
1314         if (d1 <= 0)
1315                 return;
1316
1317         // calculate the unnormalized end distance
1318         d2 = DotProduct(faceplanenormal, lineend) - faceplanedist;
1319         // if both are in front, there is no collision
1320         if (d2 >= 0)
1321                 return;
1322
1323         // from here on we know d1 is >= 0 and d2 is < 0
1324         // this means the line starts infront and ends behind, passing through it
1325
1326         // calculate the recipricol of the distance delta,
1327         // so we can use it multiple times cheaply (instead of division)
1328         d = 1.0f / (d1 - d2);
1329         // calculate the impact fraction by taking the start distance (> 0)
1330         // and subtracting the face plane distance (this is the distance of the
1331         // triangle along that same normal)
1332         // then multiply by the recipricol distance delta
1333         f = d1 * d;
1334         // skip out if this impact is further away than previous ones
1335         if (f > trace->realfraction)
1336                 return;
1337         // calculate the perfect impact point for classification of insidedness
1338         impact[0] = linestart[0] + f * (lineend[0] - linestart[0]);
1339         impact[1] = linestart[1] + f * (lineend[1] - linestart[1]);
1340         impact[2] = linestart[2] + f * (lineend[2] - linestart[2]);
1341
1342         // calculate the edge normal and reject if impact is outside triangle
1343         // (an edge normal faces away from the triangle, to get the desired normal
1344         //  a crossproduct with the faceplanenormal is used, and because of the way
1345         // the insidedness comparison is written it does not need to be normalized)
1346
1347         VectorSubtract(point2, point0, edge);
1348         CrossProduct(edge, faceplanenormal, edgenormal);
1349         if (DotProduct(impact, edgenormal) > DotProduct(point0, edgenormal))
1350                 return;
1351
1352         VectorSubtract(point0, point1, edge);
1353         CrossProduct(edge, faceplanenormal, edgenormal);
1354         if (DotProduct(impact, edgenormal) > DotProduct(point1, edgenormal))
1355                 return;
1356
1357         VectorSubtract(point1, point2, edge);
1358         CrossProduct(edge, faceplanenormal, edgenormal);
1359         if (DotProduct(impact, edgenormal) > DotProduct(point2, edgenormal))
1360                 return;
1361
1362         // store the new trace fraction
1363         trace->realfraction = bound(0, f, 1);
1364
1365         // store the new trace plane (because collisions only happen from
1366         // the front this is always simply the triangle normal, never flipped)
1367         VectorNormalize(faceplanenormal);
1368         VectorCopy(faceplanenormal, trace->plane.normal);
1369         trace->plane.dist = DotProduct(point0, faceplanenormal);
1370
1371         // calculate the normalized start and end distances
1372         d1 = DotProduct(trace->plane.normal, linestart) - trace->plane.dist;
1373         d2 = DotProduct(trace->plane.normal, lineend) - trace->plane.dist;
1374
1375         // calculate a nudged fraction to keep it out of the surface
1376         // (the main fraction remains perfect)
1377         fnudged = (d1 - collision_impactnudge.value) / (d1 - d2);
1378         trace->fraction = bound(0, fnudged, 1);
1379
1380         // store the new trace endpos
1381         // not needed, it's calculated later when the trace is finished
1382         //trace->endpos[0] = linestart[0] + fnudged * (lineend[0] - linestart[0]);
1383         //trace->endpos[1] = linestart[1] + fnudged * (lineend[1] - linestart[1]);
1384         //trace->endpos[2] = linestart[2] + fnudged * (lineend[2] - linestart[2]);
1385         trace->hitsupercontents = supercontents;
1386         trace->hitq3surfaceflags = q3surfaceflags;
1387         trace->hittexture = texture;
1388 #endif
1389 }
1390
1391 typedef struct colbspnode_s
1392 {
1393         mplane_t plane;
1394         struct colbspnode_s *children[2];
1395         // the node is reallocated or split if max is reached
1396         int numcolbrushf;
1397         int maxcolbrushf;
1398         colbrushf_t **colbrushflist;
1399         //int numcolbrushd;
1400         //int maxcolbrushd;
1401         //colbrushd_t **colbrushdlist;
1402 }
1403 colbspnode_t;
1404
1405 typedef struct colbsp_s
1406 {
1407         mempool_t *mempool;
1408         colbspnode_t *nodes;
1409 }
1410 colbsp_t;
1411
1412 colbsp_t *Collision_CreateCollisionBSP(mempool_t *mempool)
1413 {
1414         colbsp_t *bsp;
1415         bsp = (colbsp_t *)Mem_Alloc(mempool, sizeof(colbsp_t));
1416         bsp->mempool = mempool;
1417         bsp->nodes = (colbspnode_t *)Mem_Alloc(bsp->mempool, sizeof(colbspnode_t));
1418         return bsp;
1419 }
1420
1421 void Collision_FreeCollisionBSPNode(colbspnode_t *node)
1422 {
1423         if (node->children[0])
1424                 Collision_FreeCollisionBSPNode(node->children[0]);
1425         if (node->children[1])
1426                 Collision_FreeCollisionBSPNode(node->children[1]);
1427         while (--node->numcolbrushf)
1428                 Mem_Free(node->colbrushflist[node->numcolbrushf]);
1429         //while (--node->numcolbrushd)
1430         //      Mem_Free(node->colbrushdlist[node->numcolbrushd]);
1431         Mem_Free(node);
1432 }
1433
1434 void Collision_FreeCollisionBSP(colbsp_t *bsp)
1435 {
1436         Collision_FreeCollisionBSPNode(bsp->nodes);
1437         Mem_Free(bsp);
1438 }
1439
1440 void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac)
1441 {
1442         int i;
1443         colpointf_t *ps, *pe;
1444         float tempstart[3], tempend[3];
1445         VectorLerp(start->points[0].v, startfrac, end->points[0].v, mins);
1446         VectorCopy(mins, maxs);
1447         for (i = 0, ps = start->points, pe = end->points;i < start->numpoints;i++, ps++, pe++)
1448         {
1449                 VectorLerp(ps->v, startfrac, pe->v, tempstart);
1450                 VectorLerp(ps->v, endfrac, pe->v, tempend);
1451                 mins[0] = min(mins[0], min(tempstart[0], tempend[0]));
1452                 mins[1] = min(mins[1], min(tempstart[1], tempend[1]));
1453                 mins[2] = min(mins[2], min(tempstart[2], tempend[2]));
1454                 maxs[0] = min(maxs[0], min(tempstart[0], tempend[0]));
1455                 maxs[1] = min(maxs[1], min(tempstart[1], tempend[1]));
1456                 maxs[2] = min(maxs[2], min(tempstart[2], tempend[2]));
1457         }
1458         mins[0] -= 1;
1459         mins[1] -= 1;
1460         mins[2] -= 1;
1461         maxs[0] += 1;
1462         maxs[1] += 1;
1463         maxs[2] += 1;
1464 }
1465
1466 //===========================================
1467
1468 void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
1469 {
1470         float tempnormal[3], starttransformed[3], endtransformed[3];
1471
1472         memset(trace, 0, sizeof(*trace));
1473         trace->fraction = trace->realfraction = 1;
1474         VectorCopy(end, trace->endpos);
1475
1476         Matrix4x4_Transform(inversematrix, start, starttransformed);
1477         Matrix4x4_Transform(inversematrix, end, endtransformed);
1478 #if COLLISIONPARANOID >= 3
1479         Con_Printf("trans(%f %f %f -> %f %f %f, %f %f %f -> %f %f %f)", start[0], start[1], start[2], starttransformed[0], starttransformed[1], starttransformed[2], end[0], end[1], end[2], endtransformed[0], endtransformed[1], endtransformed[2]);
1480 #endif
1481
1482         if (model && model->TraceBox)
1483                 model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
1484         else
1485                 Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
1486         trace->fraction = bound(0, trace->fraction, 1);
1487         trace->realfraction = bound(0, trace->realfraction, 1);
1488
1489         if (trace->fraction < 1)
1490         {
1491                 VectorLerp(start, trace->fraction, end, trace->endpos);
1492                 VectorCopy(trace->plane.normal, tempnormal);
1493                 Matrix4x4_Transform3x3(matrix, tempnormal, trace->plane.normal);
1494                 // FIXME: should recalc trace->plane.dist
1495         }
1496 }
1497
1498 void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
1499 {
1500         memset(trace, 0, sizeof(*trace));
1501         trace->fraction = trace->realfraction = 1;
1502         if (model && model->TraceBox)
1503                 model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
1504         trace->fraction = bound(0, trace->fraction, 1);
1505         trace->realfraction = bound(0, trace->realfraction, 1);
1506         VectorLerp(start, trace->fraction, end, trace->endpos);
1507 }
1508
1509 void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *touch, qboolean isbmodel)
1510 {
1511         // take the 'best' answers from the new trace and combine with existing data
1512         if (trace->allsolid)
1513                 cliptrace->allsolid = true;
1514         if (trace->startsolid)
1515         {
1516                 if (isbmodel)
1517                         cliptrace->bmodelstartsolid = true;
1518                 cliptrace->startsolid = true;
1519                 if (cliptrace->realfraction == 1)
1520                         cliptrace->ent = touch;
1521         }
1522         // don't set this except on the world, because it can easily confuse
1523         // monsters underwater if there's a bmodel involved in the trace
1524         // (inopen && inwater is how they check water visibility)
1525         //if (trace->inopen)
1526         //      cliptrace->inopen = true;
1527         if (trace->inwater)
1528                 cliptrace->inwater = true;
1529         if (trace->realfraction < cliptrace->realfraction)
1530         {
1531                 cliptrace->fraction = trace->fraction;
1532                 cliptrace->realfraction = trace->realfraction;
1533                 VectorCopy(trace->endpos, cliptrace->endpos);
1534                 cliptrace->plane = trace->plane;
1535                 cliptrace->ent = touch;
1536                 cliptrace->hitsupercontents = trace->hitsupercontents;
1537                 cliptrace->hitq3surfaceflags = trace->hitq3surfaceflags;
1538                 cliptrace->hittexture = trace->hittexture;
1539         }
1540         cliptrace->startsupercontents |= trace->startsupercontents;
1541 }