]> icculus.org git repositories - divverent/darkplaces.git/blob - clvm_cmds.c
beta version of DP_CSQC_QUERYRENDERENTITY, explanation here: http://ftp.razorwind...
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255 //      R_TimeReport("pretraceline");
256
257         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258
259         prog->xfunction->builtinsprofile += 30;
260
261         v1 = PRVM_G_VECTOR(OFS_PARM0);
262         v2 = PRVM_G_VECTOR(OFS_PARM1);
263         move = (int)PRVM_G_FLOAT(OFS_PARM2);
264         ent = PRVM_G_EDICT(OFS_PARM3);
265
266         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268
269         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270
271         CL_VM_SetTraceGlobals(&trace, svent);
272 //      R_TimeReport("traceline");
273 }
274
275 /*
276 =================
277 VM_CL_tracebox
278
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
282
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
284 =================
285 */
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
288 {
289         float   *v1, *v2, *m1, *m2;
290         trace_t trace;
291         int             move, svent;
292         prvm_edict_t    *ent;
293
294 //      R_TimeReport("pretracebox");
295         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296
297         prog->xfunction->builtinsprofile += 30;
298
299         v1 = PRVM_G_VECTOR(OFS_PARM0);
300         m1 = PRVM_G_VECTOR(OFS_PARM1);
301         m2 = PRVM_G_VECTOR(OFS_PARM2);
302         v2 = PRVM_G_VECTOR(OFS_PARM3);
303         move = (int)PRVM_G_FLOAT(OFS_PARM4);
304         ent = PRVM_G_EDICT(OFS_PARM5);
305
306         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308
309         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310
311         CL_VM_SetTraceGlobals(&trace, svent);
312 //      R_TimeReport("tracebox");
313 }
314
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
316 {
317         int i;
318         float gravity;
319         vec3_t move, end;
320         vec3_t original_origin;
321         vec3_t original_velocity;
322         vec3_t original_angles;
323         vec3_t original_avelocity;
324         prvm_eval_t *val;
325         trace_t trace;
326
327         VectorCopy(tossent->fields.client->origin   , original_origin   );
328         VectorCopy(tossent->fields.client->velocity , original_velocity );
329         VectorCopy(tossent->fields.client->angles   , original_angles   );
330         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331
332         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333         if (val != NULL && val->_float != 0)
334                 gravity = val->_float;
335         else
336                 gravity = 1.0;
337         gravity *= cl.movevars_gravity * 0.05;
338
339         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340         {
341                 tossent->fields.client->velocity[2] -= gravity;
342                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343                 VectorScale (tossent->fields.client->velocity, 0.05, move);
344                 VectorAdd (tossent->fields.client->origin, move, end);
345                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346                 VectorCopy (trace.endpos, tossent->fields.client->origin);
347
348                 if (trace.fraction < 1)
349                         break;
350         }
351
352         VectorCopy(original_origin   , tossent->fields.client->origin   );
353         VectorCopy(original_velocity , tossent->fields.client->velocity );
354         VectorCopy(original_angles   , tossent->fields.client->angles   );
355         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
356
357         return trace;
358 }
359
360 static void VM_CL_tracetoss (void)
361 {
362         trace_t trace;
363         prvm_edict_t    *ent;
364         prvm_edict_t    *ignore;
365         int svent = 0;
366
367         prog->xfunction->builtinsprofile += 600;
368
369         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370
371         ent = PRVM_G_EDICT(OFS_PARM0);
372         if (ent == prog->edicts)
373         {
374                 VM_Warning("tracetoss: can not use world entity\n");
375                 return;
376         }
377         ignore = PRVM_G_EDICT(OFS_PARM1);
378
379         trace = CL_Trace_Toss (ent, ignore, &svent);
380
381         CL_VM_SetTraceGlobals(&trace, svent);
382 }
383
384
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
387 {
388         const char      *name;
389         int                     i;
390         dp_model_t              *m;
391
392         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393
394         name = PRVM_G_STRING(OFS_PARM0);
395         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396         {
397                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398                 {
399                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
400                         return;
401                 }
402         }
403         PRVM_G_FLOAT(OFS_RETURN) = 0;
404         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
405         if(m && m->loaded)
406         {
407                 for (i = 0;i < MAX_MODELS;i++)
408                 {
409                         if (!cl.csqc_model_precache[i])
410                         {
411                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
412                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
413                                 return;
414                         }
415                 }
416                 VM_Warning("VM_CL_precache_model: no free models\n");
417                 return;
418         }
419         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
420 }
421
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
423 {
424         prvm_edict_t    *ent;
425         int                             i, k;
426
427         ent = PRVM_NEXT_EDICT(prog->edicts);
428         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429         {
430                 if (ent->priv.required->free)
431                         continue;
432                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433                         list[k++] = ent;
434         }
435         return k;
436 }
437
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
440 {
441         prvm_edict_t    *ent, *chain;
442         vec_t                   radius, radius2;
443         vec3_t                  org, eorg, mins, maxs;
444         int                             i, numtouchedicts;
445         static prvm_edict_t     *touchedicts[MAX_EDICTS];
446         int             chainfield;
447
448         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
449
450         if(prog->argc == 3)
451                 chainfield = PRVM_G_INT(OFS_PARM2);
452         else
453                 chainfield = prog->fieldoffsets.chain;
454         if(chainfield < 0)
455                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456
457         chain = (prvm_edict_t *)prog->edicts;
458
459         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460         radius = PRVM_G_FLOAT(OFS_PARM1);
461         radius2 = radius * radius;
462
463         mins[0] = org[0] - (radius + 1);
464         mins[1] = org[1] - (radius + 1);
465         mins[2] = org[2] - (radius + 1);
466         maxs[0] = org[0] + (radius + 1);
467         maxs[1] = org[1] + (radius + 1);
468         maxs[2] = org[2] + (radius + 1);
469         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470         if (numtouchedicts > MAX_EDICTS)
471         {
472                 // this never happens   //[515]: for what then ?
473                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474                 numtouchedicts = MAX_EDICTS;
475         }
476         for (i = 0;i < numtouchedicts;i++)
477         {
478                 ent = touchedicts[i];
479                 // Quake did not return non-solid entities but darkplaces does
480                 // (note: this is the reason you can't blow up fallen zombies)
481                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482                         continue;
483                 // LordHavoc: compare against bounding box rather than center so it
484                 // doesn't miss large objects, and use DotProduct instead of Length
485                 // for a major speedup
486                 VectorSubtract(org, ent->fields.client->origin, eorg);
487                 if (sv_gameplayfix_findradiusdistancetobox.integer)
488                 {
489                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
492                 }
493                 else
494                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495                 if (DotProduct(eorg, eorg) < radius2)
496                 {
497                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
498                         chain = ent;
499                 }
500         }
501
502         VM_RETURN_EDICT(chain);
503 }
504
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
507 {
508         prvm_edict_t            *ent;
509         prvm_eval_t                     *val;
510         vec3_t                          end;
511         trace_t                         trace;
512
513         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514
515         // assume failure if it returns early
516         PRVM_G_FLOAT(OFS_RETURN) = 0;
517
518         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519         if (ent == prog->edicts)
520         {
521                 VM_Warning("droptofloor: can not modify world entity\n");
522                 return;
523         }
524         if (ent->priv.server->free)
525         {
526                 VM_Warning("droptofloor: can not modify free entity\n");
527                 return;
528         }
529
530         VectorCopy (ent->fields.client->origin, end);
531         end[2] -= 256;
532
533         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534
535         if (trace.fraction != 1)
536         {
537                 VectorCopy (trace.endpos, ent->fields.client->origin);
538                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541                 PRVM_G_FLOAT(OFS_RETURN) = 1;
542                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 //              ent->priv.server->suspendedinairflag = true;
544         }
545 }
546
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
549 {
550         int                     i;
551         const char      *c;
552
553         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554
555         i = (int)PRVM_G_FLOAT(OFS_PARM0);
556         c = PRVM_G_STRING(OFS_PARM1);
557         if (i >= cl.max_lightstyle)
558         {
559                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
560                 return;
561         }
562         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
565 }
566
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
569 {
570         static int              cs_yes, cs_no;
571         prvm_edict_t    *ent;
572         vec3_t                  mins, maxs, start, stop;
573         trace_t                 trace;
574         int                             x, y;
575         float                   mid, bottom;
576
577         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578         ent = PRVM_G_EDICT(OFS_PARM0);
579         PRVM_G_FLOAT(OFS_RETURN) = 0;
580
581         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587         start[2] = mins[2] - 1;
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = x ? maxs[0] : mins[0];
592                         start[1] = y ? maxs[1] : mins[1];
593                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
594                                 goto realcheck;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599         return;         // we got out easy
600
601 realcheck:
602         cs_no++;
603 //
604 // check it for real...
605 //
606         start[2] = mins[2];
607
608 // the midpoint must be within 16 of the bottom
609         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611         stop[2] = start[2] - 2*sv_stepheight.value;
612         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613
614         if (trace.fraction == 1.0)
615                 return;
616
617         mid = bottom = trace.endpos[2];
618
619 // the corners must be within 16 of the midpoint
620         for     (x=0 ; x<=1 ; x++)
621                 for     (y=0 ; y<=1 ; y++)
622                 {
623                         start[0] = stop[0] = x ? maxs[0] : mins[0];
624                         start[1] = stop[1] = y ? maxs[1] : mins[1];
625
626                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627
628                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629                                 bottom = trace.endpos[2];
630                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
631                                 return;
632                 }
633
634         cs_yes++;
635         PRVM_G_FLOAT(OFS_RETURN) = true;
636 }
637
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
640 {
641         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
643 }
644
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
647 {
648         float   *org, *dir;
649         int             count;
650         unsigned char   color;
651         VM_SAFEPARMCOUNT(4, VM_CL_particle);
652
653         org = PRVM_G_VECTOR(OFS_PARM0);
654         dir = PRVM_G_VECTOR(OFS_PARM1);
655         color = (int)PRVM_G_FLOAT(OFS_PARM2);
656         count = (int)PRVM_G_FLOAT(OFS_PARM3);
657         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
658 }
659
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
662 {
663         float   *f;
664         sfx_t   *s;
665         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667         f = PRVM_G_VECTOR(OFS_PARM1);
668         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
669 }
670
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
673 {
674         vec3_t ambientcolor, diffusecolor, diffusenormal;
675         vec_t *p;
676
677         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678
679         p = PRVM_G_VECTOR(OFS_PARM0);
680         VectorClear(ambientcolor);
681         VectorClear(diffusecolor);
682         VectorClear(diffusenormal);
683         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
686 }
687
688
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692
693 static void CSQC_R_RecalcView (void)
694 {
695         extern matrix4x4_t viewmodelmatrix;
696         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
698 }
699
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
703 {
704         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705         // clear renderable entity and light lists
706         r_refdef.scene.numentities = 0;
707         r_refdef.scene.numlights = 0;
708         // FIXME: restore these to the values from VM_CL_UpdateView
709         r_refdef.view.x = 0;
710         r_refdef.view.y = 0;
711         r_refdef.view.z = 0;
712         r_refdef.view.width = vid.width;
713         r_refdef.view.height = vid.height;
714         r_refdef.view.depth = 1;
715         // FIXME: restore frustum_x/frustum_y
716         r_refdef.view.useperspective = true;
717         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723         r_refdef.view.clear = true;
724         r_refdef.view.isoverlay = false;
725         // FIXME: restore cl.csqc_origin
726         // FIXME: restore cl.csqc_angles
727         cl.csqc_vidvars.drawworld = true;
728         cl.csqc_vidvars.drawenginesbar = false;
729         cl.csqc_vidvars.drawcrosshair = false;
730 }
731
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
736 {
737         double t = Sys_DoubleTime();
738         int                     i, drawmask;
739         prvm_edict_t *ed;
740         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742         CSQC_RelinkAllEntities(drawmask);
743         CL_RelinkLightFlashes();
744
745         prog->globals.client->time = cl.time;
746         for(i=1;i<prog->num_edicts;i++)
747         {
748                 ed = &prog->edicts[i];
749                 if(ed->priv.required->free)
750                         continue;
751                 CSQC_Think(ed);
752                 if(ed->priv.required->free)
753                         continue;
754                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755                 CSQC_Predraw(ed);
756                 if(ed->priv.required->free)
757                         continue;
758                 if(!((int)ed->fields.client->drawmask & drawmask))
759                         continue;
760                 CSQC_AddRenderEdict(ed, i);
761         }
762
763         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
769 {
770         double t = Sys_DoubleTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
774 }
775
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
778 {
779         int             c;
780         float   *f;
781         float   k;
782
783         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
784
785         c = (int)PRVM_G_FLOAT(OFS_PARM0);
786         f = PRVM_G_VECTOR(OFS_PARM1);
787         k = PRVM_G_FLOAT(OFS_PARM1);
788
789         switch(c)
790         {
791         case VF_MIN:
792                 r_refdef.view.x = (int)(f[0]);
793                 r_refdef.view.y = (int)(f[1]);
794                 break;
795         case VF_MIN_X:
796                 r_refdef.view.x = (int)(k);
797                 break;
798         case VF_MIN_Y:
799                 r_refdef.view.y = (int)(k);
800                 break;
801         case VF_SIZE:
802                 r_refdef.view.width = (int)(f[0]);
803                 r_refdef.view.height = (int)(f[1]);
804                 break;
805         case VF_SIZE_X:
806                 r_refdef.view.width = (int)(k);
807                 break;
808         case VF_SIZE_Y:
809                 r_refdef.view.height = (int)(k);
810                 break;
811         case VF_VIEWPORT:
812                 r_refdef.view.x = (int)(f[0]);
813                 r_refdef.view.y = (int)(f[1]);
814                 f = PRVM_G_VECTOR(OFS_PARM2);
815                 r_refdef.view.width = (int)(f[0]);
816                 r_refdef.view.height = (int)(f[1]);
817                 break;
818         case VF_FOV:
819                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
821                 break;
822         case VF_FOVX:
823                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
824                 break;
825         case VF_FOVY:
826                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
827                 break;
828         case VF_ORIGIN:
829                 VectorCopy(f, cl.csqc_origin);
830                 CSQC_R_RecalcView();
831                 break;
832         case VF_ORIGIN_X:
833                 cl.csqc_origin[0] = k;
834                 CSQC_R_RecalcView();
835                 break;
836         case VF_ORIGIN_Y:
837                 cl.csqc_origin[1] = k;
838                 CSQC_R_RecalcView();
839                 break;
840         case VF_ORIGIN_Z:
841                 cl.csqc_origin[2] = k;
842                 CSQC_R_RecalcView();
843                 break;
844         case VF_ANGLES:
845                 VectorCopy(f, cl.csqc_angles);
846                 CSQC_R_RecalcView();
847                 break;
848         case VF_ANGLES_X:
849                 cl.csqc_angles[0] = k;
850                 CSQC_R_RecalcView();
851                 break;
852         case VF_ANGLES_Y:
853                 cl.csqc_angles[1] = k;
854                 CSQC_R_RecalcView();
855                 break;
856         case VF_ANGLES_Z:
857                 cl.csqc_angles[2] = k;
858                 CSQC_R_RecalcView();
859                 break;
860         case VF_DRAWWORLD:
861                 cl.csqc_vidvars.drawworld = k != 0;
862                 break;
863         case VF_DRAWENGINESBAR:
864                 cl.csqc_vidvars.drawenginesbar = k != 0;
865                 break;
866         case VF_DRAWCROSSHAIR:
867                 cl.csqc_vidvars.drawcrosshair = k != 0;
868                 break;
869         case VF_CL_VIEWANGLES:
870                 VectorCopy(f, cl.viewangles);
871                 break;
872         case VF_CL_VIEWANGLES_X:
873                 cl.viewangles[0] = k;
874                 break;
875         case VF_CL_VIEWANGLES_Y:
876                 cl.viewangles[1] = k;
877                 break;
878         case VF_CL_VIEWANGLES_Z:
879                 cl.viewangles[2] = k;
880                 break;
881         case VF_PERSPECTIVE:
882                 r_refdef.view.useperspective = k != 0;
883                 break;
884         case VF_CLEARSCREEN:
885                 r_refdef.view.isoverlay = !k;
886                 break;
887         default:
888                 PRVM_G_FLOAT(OFS_RETURN) = 0;
889                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
890                 return;
891         }
892         PRVM_G_FLOAT(OFS_RETURN) = 1;
893 }
894
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
897 {
898         double t = Sys_DoubleTime();
899         vec_t *org;
900         float radius = 300;
901         vec_t *col;
902         int style = -1;
903         const char *cubemapname = NULL;
904         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905         float coronaintensity = 1;
906         float coronasizescale = 0.25;
907         qboolean castshadow = true;
908         float ambientscale = 0;
909         float diffusescale = 1;
910         float specularscale = 1;
911         matrix4x4_t matrix;
912         vec3_t forward, left, up;
913         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
914
915         // if we've run out of dlights, just return
916         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
917                 return;
918
919         org = PRVM_G_VECTOR(OFS_PARM0);
920         radius = PRVM_G_FLOAT(OFS_PARM1);
921         col = PRVM_G_VECTOR(OFS_PARM2);
922         if (prog->argc >= 4)
923         {
924                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925                 if (style >= MAX_LIGHTSTYLES)
926                 {
927                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
928                         style = -1;
929                 }
930         }
931         if (prog->argc >= 5)
932                 cubemapname = PRVM_G_STRING(OFS_PARM4);
933         if (prog->argc >= 6)
934                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
937
938         VectorScale(prog->globals.client->v_forward, radius, forward);
939         VectorScale(prog->globals.client->v_right, -radius, left);
940         VectorScale(prog->globals.client->v_up, radius, up);
941         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
942
943         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
946 }
947
948 //============================================================================
949
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
952 {
953         float   *f;
954         vec3_t  temp;
955
956         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957         f = PRVM_G_VECTOR(OFS_PARM0);
958         if(v_flipped.integer)
959                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
960         VectorSet(temp,
961                 f[2],
962                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
965 }
966
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
969 {
970         float   *f;
971         vec3_t  v;
972         matrix4x4_t m;
973
974         VM_SAFEPARMCOUNT(1, VM_CL_project);
975         f = PRVM_G_VECTOR(OFS_PARM0);
976         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977         Matrix4x4_Transform(&m, f, v);
978         if(v_flipped.integer)
979                 v[1] = -v[1];
980         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
983                 v[0]);
984 }
985
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
988 {
989         int i;
990         union
991         {
992                 float f;
993                 int l;
994         }dat;
995         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996         i = (int)PRVM_G_FLOAT(OFS_PARM0);
997         if(i < 0 || i >= MAX_CL_STATS)
998         {
999                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1000                 return;
1001         }
1002         dat.l = cl.stats[i];
1003         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1004 }
1005
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1008 {
1009         int i, index;
1010         int firstbit, bitcount;
1011
1012         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1013
1014         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1015         if (prog->argc > 1)
1016         {
1017                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1018                 if (prog->argc > 2)
1019                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1020                 else
1021                         bitcount = 1;
1022         }
1023         else
1024         {
1025                 firstbit = 0;
1026                 bitcount = 32;
1027         }
1028
1029         if(index < 0 || index >= MAX_CL_STATS)
1030         {
1031                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1032                 return;
1033         }
1034         i = cl.stats[index];
1035         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1036                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037         PRVM_G_FLOAT(OFS_RETURN) = i;
1038 }
1039
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1042 {
1043         int i;
1044         char t[17];
1045         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047         if(i < 0 || i > MAX_CL_STATS-4)
1048         {
1049                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1051                 return;
1052         }
1053         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1055 }
1056
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1059 {
1060         int                             i;
1061         prvm_edict_t    *t;
1062         struct model_s  *model;
1063
1064         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1065
1066         t = PRVM_G_EDICT(OFS_PARM0);
1067
1068         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1069
1070         t->fields.client->model = 0;
1071         t->fields.client->modelindex = 0;
1072
1073         if (!i)
1074                 return;
1075
1076         model = CL_GetModelByIndex(i);
1077         if (!model)
1078         {
1079                 VM_Warning("VM_CL_setmodelindex: null model\n");
1080                 return;
1081         }
1082         t->fields.client->model = PRVM_SetEngineString(model->name);
1083         t->fields.client->modelindex = i;
1084
1085         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1086         if (model)
1087         {
1088                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1089         }
1090         else
1091                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1092 }
1093
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1096 {
1097         dp_model_t *model;
1098
1099         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1100
1101         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1104 }
1105
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1108 {
1109         int                     i;
1110         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1112         if (i == 0)
1113                 i = -1;
1114         PRVM_G_FLOAT(OFS_RETURN) = i;
1115 }
1116
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1119 {
1120         int                             i;
1121         float                   *start, *end;
1122         prvm_edict_t    *t;
1123         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1124
1125         t = PRVM_G_EDICT(OFS_PARM0);
1126         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1127         start   = PRVM_G_VECTOR(OFS_PARM2);
1128         end             = PRVM_G_VECTOR(OFS_PARM3);
1129
1130         if (i < 0)
1131                 return;
1132         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1133 }
1134
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1137 {
1138         int                     i, n;
1139         float           *f, *v;
1140         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142         f = PRVM_G_VECTOR(OFS_PARM1);
1143         v = PRVM_G_VECTOR(OFS_PARM2);
1144         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1145         if (i < 0)
1146                 return;
1147         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1148 }
1149
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1152 {
1153         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1155 }
1156
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1159 {
1160         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162         cl_ignoremousemoves = 2;
1163 }
1164
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1167 {
1168         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1169
1170         if (key_consoleactive || key_dest != key_game)
1171                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172         else if (cl.csqc_wantsmousemove)
1173                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1174         else
1175                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1176 }
1177
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1180 {
1181         int i, frame;
1182         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184         PRVM_G_FLOAT(OFS_RETURN) = false;
1185         for (i = 0;i < CL_MAX_USERCMDS;i++)
1186         {
1187                 if (cl.movecmd[i].sequence == frame)
1188                 {
1189                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195                         if(cl.movecmd[i].crouch)
1196                         {
1197                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         else
1201                         {
1202                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1204                         }
1205                         PRVM_G_FLOAT(OFS_RETURN) = true;
1206                 }
1207         }
1208 }
1209
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1212 {
1213         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1215 }
1216
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1219 {
1220 }
1221
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1224 {
1225         int                     i;
1226         char            t[128];
1227         const char      *c;
1228
1229         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1230
1231         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232         c = PRVM_G_STRING(OFS_PARM1);
1233         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1234         Sbar_SortFrags();
1235
1236         if (i < 0)
1237                 i = Sbar_GetSortedPlayerIndex(-1-i);
1238         if(i < 0 || i >= cl.maxclients)
1239                 return;
1240
1241         t[0] = 0;
1242
1243         if(!strcasecmp(c, "name"))
1244                 strlcpy(t, cl.scores[i].name, sizeof(t));
1245         else
1246                 if(!strcasecmp(c, "frags"))
1247                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1248         else
1249                 if(!strcasecmp(c, "ping"))
1250                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1251         else
1252                 if(!strcasecmp(c, "pl"))
1253                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1254         else
1255                 if(!strcasecmp(c, "movementloss"))
1256                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1257         else
1258                 if(!strcasecmp(c, "entertime"))
1259                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1260         else
1261                 if(!strcasecmp(c, "colors"))
1262                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1263         else
1264                 if(!strcasecmp(c, "topcolor"))
1265                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1266         else
1267                 if(!strcasecmp(c, "bottomcolor"))
1268                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1269         else
1270                 if(!strcasecmp(c, "viewentity"))
1271                         dpsnprintf(t, sizeof(t), "%i", i+1);
1272         if(!t[0])
1273                 return;
1274         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1275 }
1276
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1279 {
1280         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1282 }
1283
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1286 {
1287         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1290 }
1291
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1294 {
1295         char *t;
1296         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1298         {
1299                 size_t alloclen;
1300
1301                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302                 t = (char *)Z_Malloc(alloclen);
1303                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1305         }
1306         else
1307                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1308
1309 }
1310
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1313 {
1314         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1316 }
1317
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1320 {
1321         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1323 }
1324
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1327 {
1328         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1330 }
1331
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1334 {
1335         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1337 }
1338
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1341 {
1342         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1344 }
1345
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1348 {
1349         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1351 }
1352
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1355 {
1356         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1358 }
1359
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1362 {
1363         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1365 }
1366
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1370 {
1371         const char *name;
1372         unsigned char *data;
1373         unsigned char *buf;
1374         int size;
1375         int i;
1376         cachepic_t *pic;
1377
1378         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1379
1380         name = MSG_ReadString();
1381         size = MSG_ReadShort();
1382
1383         // check if a texture of that name exists
1384         // if yes, it is used and the data is discarded
1385         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1386
1387         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1388
1389         if(size)
1390         {
1391                 if(pic->tex == r_texture_notexture)
1392                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393                 if(pic->tex && !cl_readpicture_force.integer)
1394                 {
1395                         // texture found and loaded
1396                         // skip over the jpeg as we don't need it
1397                         for(i = 0; i < size; ++i)
1398                                 MSG_ReadByte();
1399                 }
1400                 else
1401                 {
1402                         // texture not found
1403                         // use the attached jpeg as texture
1404                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405                         MSG_ReadBytes(size, buf);
1406                         data = JPEG_LoadImage_BGRA(buf, size);
1407                         Mem_Free(buf);
1408                         Draw_NewPic(name, image_width, image_height, false, data);
1409                         Mem_Free(data);
1410                 }
1411         }
1412
1413         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1414 }
1415
1416 //////////////////////////////////////////////////////////
1417
1418 static void VM_CL_makestatic (void)
1419 {
1420         prvm_edict_t *ent;
1421
1422         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1423
1424         ent = PRVM_G_EDICT(OFS_PARM0);
1425         if (ent == prog->edicts)
1426         {
1427                 VM_Warning("makestatic: can not modify world entity\n");
1428                 return;
1429         }
1430         if (ent->priv.server->free)
1431         {
1432                 VM_Warning("makestatic: can not modify free entity\n");
1433                 return;
1434         }
1435
1436         if (cl.num_static_entities < cl.max_static_entities)
1437         {
1438                 int renderflags;
1439                 prvm_eval_t *val;
1440                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1441
1442                 // copy it to the current state
1443                 memset(staticent, 0, sizeof(*staticent));
1444                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1445                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1446                 staticent->render.framegroupblend[0].lerp = 1;
1447                 // make torchs play out of sync
1448                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1449                 staticent->render.skinnum = (int)ent->fields.client->skin;
1450                 staticent->render.effects = (int)ent->fields.client->effects;
1451                 staticent->render.alpha = 1;
1452                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1453                 staticent->render.scale = 1;
1454                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1455                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1456                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1457                 if (!VectorLength2(staticent->render.colormod))
1458                         VectorSet(staticent->render.colormod, 1, 1, 1);
1459                 if (!VectorLength2(staticent->render.glowmod))
1460                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1461
1462                 renderflags = 0;
1463                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1464                 if (renderflags & RF_USEAXIS)
1465                 {
1466                         vec3_t left;
1467                         VectorNegate(prog->globals.client->v_right, left);
1468                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1469                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1470                 }
1471                 else
1472                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1473
1474                 // either fullbright or lit
1475                 if(!r_fullbright.integer)
1476                 {
1477                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1478                                 staticent->render.flags |= RENDER_LIGHT;
1479                         else if(r_equalize_entities_fullbright.integer)
1480                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1481                 }
1482                 // turn off shadows from transparent objects
1483                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1484                         staticent->render.flags |= RENDER_SHADOW;
1485                 if (staticent->render.effects & EF_NODEPTHTEST)
1486                         staticent->render.flags |= RENDER_NODEPTHTEST;
1487                 if (staticent->render.effects & EF_ADDITIVE)
1488                         staticent->render.flags |= RENDER_ADDITIVE;
1489                 if (staticent->render.effects & EF_DOUBLESIDED)
1490                         staticent->render.flags |= RENDER_DOUBLESIDED;
1491
1492                 staticent->render.allowdecals = true;
1493                 CL_UpdateRenderEntity(&staticent->render);
1494         }
1495         else
1496                 Con_Printf("Too many static entities");
1497
1498 // throw the entity away now
1499         PRVM_ED_Free (ent);
1500 }
1501
1502 //=================================================================//
1503
1504 /*
1505 =================
1506 VM_CL_copyentity
1507
1508 copies data from one entity to another
1509
1510 copyentity(src, dst)
1511 =================
1512 */
1513 static void VM_CL_copyentity (void)
1514 {
1515         prvm_edict_t *in, *out;
1516         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1517         in = PRVM_G_EDICT(OFS_PARM0);
1518         if (in == prog->edicts)
1519         {
1520                 VM_Warning("copyentity: can not read world entity\n");
1521                 return;
1522         }
1523         if (in->priv.server->free)
1524         {
1525                 VM_Warning("copyentity: can not read free entity\n");
1526                 return;
1527         }
1528         out = PRVM_G_EDICT(OFS_PARM1);
1529         if (out == prog->edicts)
1530         {
1531                 VM_Warning("copyentity: can not modify world entity\n");
1532                 return;
1533         }
1534         if (out->priv.server->free)
1535         {
1536                 VM_Warning("copyentity: can not modify free entity\n");
1537                 return;
1538         }
1539         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1540         CL_LinkEdict(out);
1541 }
1542
1543 //=================================================================//
1544
1545 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1546 static void VM_CL_effect (void)
1547 {
1548         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1549         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1550 }
1551
1552 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1553 static void VM_CL_te_blood (void)
1554 {
1555         float   *pos;
1556         vec3_t  pos2;
1557         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1558         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1559                 return;
1560         pos = PRVM_G_VECTOR(OFS_PARM0);
1561         CL_FindNonSolidLocation(pos, pos2, 4);
1562         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1563 }
1564
1565 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1566 static void VM_CL_te_bloodshower (void)
1567 {
1568         vec_t speed;
1569         vec3_t vel1, vel2;
1570         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1571         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1572                 return;
1573         speed = PRVM_G_FLOAT(OFS_PARM2);
1574         vel1[0] = -speed;
1575         vel1[1] = -speed;
1576         vel1[2] = -speed;
1577         vel2[0] = speed;
1578         vel2[1] = speed;
1579         vel2[2] = speed;
1580         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1581 }
1582
1583 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1584 static void VM_CL_te_explosionrgb (void)
1585 {
1586         float           *pos;
1587         vec3_t          pos2;
1588         matrix4x4_t     tempmatrix;
1589         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1590         pos = PRVM_G_VECTOR(OFS_PARM0);
1591         CL_FindNonSolidLocation(pos, pos2, 10);
1592         CL_ParticleExplosion(pos2);
1593         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1595 }
1596
1597 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1598 static void VM_CL_te_particlecube (void)
1599 {
1600         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1601         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1602 }
1603
1604 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1605 static void VM_CL_te_particlerain (void)
1606 {
1607         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1608         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1609 }
1610
1611 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1612 static void VM_CL_te_particlesnow (void)
1613 {
1614         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1615         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1616 }
1617
1618 // #411 void(vector org, vector vel, float howmany) te_spark
1619 static void VM_CL_te_spark (void)
1620 {
1621         float           *pos;
1622         vec3_t          pos2;
1623         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1624
1625         pos = PRVM_G_VECTOR(OFS_PARM0);
1626         CL_FindNonSolidLocation(pos, pos2, 4);
1627         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1628 }
1629
1630 extern cvar_t cl_sound_ric_gunshot;
1631 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1632 static void VM_CL_te_gunshotquad (void)
1633 {
1634         float           *pos;
1635         vec3_t          pos2;
1636         int                     rnd;
1637         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1638
1639         pos = PRVM_G_VECTOR(OFS_PARM0);
1640         CL_FindNonSolidLocation(pos, pos2, 4);
1641         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1642         if(cl_sound_ric_gunshot.integer >= 2)
1643         {
1644                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1645                 else
1646                 {
1647                         rnd = rand() & 3;
1648                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1649                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1650                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1651                 }
1652         }
1653 }
1654
1655 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_spikequad (void)
1657 {
1658         float           *pos;
1659         vec3_t          pos2;
1660         int                     rnd;
1661         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1662
1663         pos = PRVM_G_VECTOR(OFS_PARM0);
1664         CL_FindNonSolidLocation(pos, pos2, 4);
1665         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1667         else
1668         {
1669                 rnd = rand() & 3;
1670                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1673         }
1674 }
1675
1676 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1677 static void VM_CL_te_superspikequad (void)
1678 {
1679         float           *pos;
1680         vec3_t          pos2;
1681         int                     rnd;
1682         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1683
1684         pos = PRVM_G_VECTOR(OFS_PARM0);
1685         CL_FindNonSolidLocation(pos, pos2, 4);
1686         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1687         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1688         else
1689         {
1690                 rnd = rand() & 3;
1691                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1692                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1693                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1694         }
1695 }
1696
1697 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1698 static void VM_CL_te_explosionquad (void)
1699 {
1700         float           *pos;
1701         vec3_t          pos2;
1702         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1703
1704         pos = PRVM_G_VECTOR(OFS_PARM0);
1705         CL_FindNonSolidLocation(pos, pos2, 10);
1706         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1707         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1708 }
1709
1710 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1711 static void VM_CL_te_smallflash (void)
1712 {
1713         float           *pos;
1714         vec3_t          pos2;
1715         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1716
1717         pos = PRVM_G_VECTOR(OFS_PARM0);
1718         CL_FindNonSolidLocation(pos, pos2, 10);
1719         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1720 }
1721
1722 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1723 static void VM_CL_te_customflash (void)
1724 {
1725         float           *pos;
1726         vec3_t          pos2;
1727         matrix4x4_t     tempmatrix;
1728         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1729
1730         pos = PRVM_G_VECTOR(OFS_PARM0);
1731         CL_FindNonSolidLocation(pos, pos2, 4);
1732         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1733         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1734 }
1735
1736 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1737 static void VM_CL_te_gunshot (void)
1738 {
1739         float           *pos;
1740         vec3_t          pos2;
1741         int                     rnd;
1742         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1743
1744         pos = PRVM_G_VECTOR(OFS_PARM0);
1745         CL_FindNonSolidLocation(pos, pos2, 4);
1746         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1748         {
1749                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1750                 else
1751                 {
1752                         rnd = rand() & 3;
1753                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1754                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1755                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1756                 }
1757         }
1758 }
1759
1760 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_spike (void)
1762 {
1763         float           *pos;
1764         vec3_t          pos2;
1765         int                     rnd;
1766         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1767
1768         pos = PRVM_G_VECTOR(OFS_PARM0);
1769         CL_FindNonSolidLocation(pos, pos2, 4);
1770         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1772         else
1773         {
1774                 rnd = rand() & 3;
1775                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1776                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1777                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1778         }
1779 }
1780
1781 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_superspike (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         int                     rnd;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1793         else
1794         {
1795                 rnd = rand() & 3;
1796                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1797                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1798                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1799         }
1800 }
1801
1802 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_explosion (void)
1804 {
1805         float           *pos;
1806         vec3_t          pos2;
1807         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1808
1809         pos = PRVM_G_VECTOR(OFS_PARM0);
1810         CL_FindNonSolidLocation(pos, pos2, 10);
1811         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1812         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1813 }
1814
1815 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_tarexplosion (void)
1817 {
1818         float           *pos;
1819         vec3_t          pos2;
1820         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1821
1822         pos = PRVM_G_VECTOR(OFS_PARM0);
1823         CL_FindNonSolidLocation(pos, pos2, 10);
1824         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1825         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1826 }
1827
1828 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_wizspike (void)
1830 {
1831         float           *pos;
1832         vec3_t          pos2;
1833         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1834
1835         pos = PRVM_G_VECTOR(OFS_PARM0);
1836         CL_FindNonSolidLocation(pos, pos2, 4);
1837         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1838         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1839 }
1840
1841 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_knightspike (void)
1843 {
1844         float           *pos;
1845         vec3_t          pos2;
1846         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1847
1848         pos = PRVM_G_VECTOR(OFS_PARM0);
1849         CL_FindNonSolidLocation(pos, pos2, 4);
1850         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1852 }
1853
1854 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lavasplash (void)
1856 {
1857         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1858         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1859 }
1860
1861 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_teleport (void)
1863 {
1864         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1865         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1866 }
1867
1868 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_explosion2 (void)
1870 {
1871         float           *pos;
1872         vec3_t          pos2, color;
1873         matrix4x4_t     tempmatrix;
1874         int                     colorStart, colorLength;
1875         unsigned char           *tempcolor;
1876         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1877
1878         pos = PRVM_G_VECTOR(OFS_PARM0);
1879         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1880         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1881         CL_FindNonSolidLocation(pos, pos2, 10);
1882         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1883         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1884         color[0] = tempcolor[0] * (2.0f / 255.0f);
1885         color[1] = tempcolor[1] * (2.0f / 255.0f);
1886         color[2] = tempcolor[2] * (2.0f / 255.0f);
1887         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1888         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1889         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1890 }
1891
1892
1893 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1894 static void VM_CL_te_lightning1 (void)
1895 {
1896         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1897         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1898 }
1899
1900 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_lightning2 (void)
1902 {
1903         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1904         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1905 }
1906
1907 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_lightning3 (void)
1909 {
1910         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1911         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1912 }
1913
1914 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_beam (void)
1916 {
1917         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1918         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1919 }
1920
1921 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1922 static void VM_CL_te_plasmaburn (void)
1923 {
1924         float           *pos;
1925         vec3_t          pos2;
1926         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1927
1928         pos = PRVM_G_VECTOR(OFS_PARM0);
1929         CL_FindNonSolidLocation(pos, pos2, 4);
1930         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1931 }
1932
1933 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1934 static void VM_CL_te_flamejet (void)
1935 {
1936         float *pos;
1937         vec3_t pos2;
1938         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1939         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1940                 return;
1941         pos = PRVM_G_VECTOR(OFS_PARM0);
1942         CL_FindNonSolidLocation(pos, pos2, 4);
1943         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1944 }
1945
1946
1947 // #443 void(entity e, entity tagentity, string tagname) setattachment
1948 void VM_CL_setattachment (void)
1949 {
1950         prvm_edict_t *e;
1951         prvm_edict_t *tagentity;
1952         const char *tagname;
1953         prvm_eval_t *v;
1954         int modelindex;
1955         dp_model_t *model;
1956         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1957
1958         e = PRVM_G_EDICT(OFS_PARM0);
1959         tagentity = PRVM_G_EDICT(OFS_PARM1);
1960         tagname = PRVM_G_STRING(OFS_PARM2);
1961
1962         if (e == prog->edicts)
1963         {
1964                 VM_Warning("setattachment: can not modify world entity\n");
1965                 return;
1966         }
1967         if (e->priv.server->free)
1968         {
1969                 VM_Warning("setattachment: can not modify free entity\n");
1970                 return;
1971         }
1972
1973         if (tagentity == NULL)
1974                 tagentity = prog->edicts;
1975
1976         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1977         if (v)
1978                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1979
1980         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1981         if (v)
1982                 v->_float = 0;
1983         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1984         {
1985                 modelindex = (int)tagentity->fields.client->modelindex;
1986                 model = CL_GetModelByIndex(modelindex);
1987                 if (model)
1988                 {
1989                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1990                         if (v->_float == 0)
1991                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1992                 }
1993                 else
1994                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1995         }
1996 }
1997
1998 /////////////////////////////////////////
1999 // DP_MD3_TAGINFO extension coded by VorteX
2000
2001 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2002 {
2003         dp_model_t *model = CL_GetModelFromEdict(e);
2004         if (model)
2005                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2006         else
2007                 return -1;
2008 }
2009
2010 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2011 {
2012         int r;
2013         dp_model_t *model;
2014
2015         *tagname = NULL;
2016         *parentindex = 0;
2017         Matrix4x4_CreateIdentity(tag_localmatrix);
2018
2019         if (tagindex >= 0
2020          && (model = CL_GetModelFromEdict(e))
2021          && model->animscenes)
2022         {
2023                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2024
2025                 if(!r) // success?
2026                         *parentindex += 1;
2027
2028                 return r;
2029         }
2030
2031         return 1;
2032 }
2033
2034 int CL_GetPitchSign(prvm_edict_t *ent)
2035 {
2036         dp_model_t *model;
2037         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2038                 return -1;
2039         return 1;
2040 }
2041
2042 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2043 {
2044         prvm_eval_t *val;
2045         float scale;
2046         float pitchsign = 1;
2047
2048         scale = 1;
2049         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2050         if (val && val->_float != 0)
2051                 scale = val->_float;
2052
2053         // TODO do we need the same weird angle inverting logic here as in the server side case?
2054         if(viewmatrix)
2055                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2056         else
2057         {
2058                 pitchsign = CL_GetPitchSign(ent);
2059                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2060         }
2061 }
2062
2063 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2064 {
2065         dp_model_t *model;
2066         if (tagindex >= 0
2067          && (model = CL_GetModelFromEdict(ent))
2068          && model->animscenes)
2069         {
2070                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2071                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2072                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2073                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2074         }
2075         *out = identitymatrix;
2076         return 0;
2077 }
2078
2079 // Warnings/errors code:
2080 // 0 - normal (everything all-right)
2081 // 1 - world entity
2082 // 2 - free entity
2083 // 3 - null or non-precached model
2084 // 4 - no tags with requested index
2085 // 5 - runaway loop at attachment chain
2086 extern cvar_t cl_bob;
2087 extern cvar_t cl_bobcycle;
2088 extern cvar_t cl_bobup;
2089 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2090 {
2091         int ret;
2092         prvm_eval_t *val;
2093         int attachloop;
2094         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2095         dp_model_t *model;
2096
2097         *out = identitymatrix; // warnings and errors return identical matrix
2098
2099         if (ent == prog->edicts)
2100                 return 1;
2101         if (ent->priv.server->free)
2102                 return 2;
2103
2104         model = CL_GetModelFromEdict(ent);
2105         if(!model)
2106                 return 3;
2107
2108         tagmatrix = identitymatrix;
2109         attachloop = 0;
2110         for(;;)
2111         {
2112                 if(attachloop >= 256)
2113                         return 5;
2114                 // apply transformation by child's tagindex on parent entity and then
2115                 // by parent entity itself
2116                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2117                 if(ret && attachloop == 0)
2118                         return ret;
2119                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2120                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2121                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2122                 // next iteration we process the parent entity
2123                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2124                 {
2125                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2126                         ent = PRVM_EDICT_NUM(val->edict);
2127                 }
2128                 else
2129                         break;
2130                 attachloop++;
2131         }
2132
2133         // RENDER_VIEWMODEL magic
2134         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2135         {
2136                 Matrix4x4_Copy(&tagmatrix, out);
2137
2138                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2139                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2140
2141                 /*
2142                 // Cl_bob, ported from rendering code
2143                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2144                 {
2145                         double bob, cycle;
2146                         // LordHavoc: this code is *weird*, but not replacable (I think it
2147                         // should be done in QC on the server, but oh well, quake is quake)
2148                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2149                         // degrees (which allows lengthening or squishing the peak or valley)
2150                         cycle = cl.time/cl_bobcycle.value;
2151                         cycle -= (int)cycle;
2152                         if (cycle < cl_bobup.value)
2153                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2154                         else
2155                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2156                         // bob is proportional to velocity in the xy plane
2157                         // (don't count Z, or jumping messes it up)
2158                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2159                         bob = bob*0.3 + bob*0.7*cycle;
2160                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2161                 }
2162                 */
2163         }
2164         return 0;
2165 }
2166
2167 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2168 void VM_CL_gettagindex (void)
2169 {
2170         prvm_edict_t *ent;
2171         const char *tag_name;
2172         int tag_index;
2173
2174         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2175
2176         ent = PRVM_G_EDICT(OFS_PARM0);
2177         tag_name = PRVM_G_STRING(OFS_PARM1);
2178         if (ent == prog->edicts)
2179         {
2180                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2181                 return;
2182         }
2183         if (ent->priv.server->free)
2184         {
2185                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2186                 return;
2187         }
2188
2189         tag_index = 0;
2190         if (!CL_GetModelFromEdict(ent))
2191                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2192         else
2193         {
2194                 tag_index = CL_GetTagIndex(ent, tag_name);
2195                 if (tag_index == 0)
2196                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2197         }
2198         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2199 }
2200
2201 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2202 void VM_CL_gettaginfo (void)
2203 {
2204         prvm_edict_t *e;
2205         int tagindex;
2206         matrix4x4_t tag_matrix;
2207         matrix4x4_t tag_localmatrix;
2208         int parentindex;
2209         const char *tagname;
2210         int returncode;
2211         prvm_eval_t *val;
2212         vec3_t fo, le, up, trans;
2213         const dp_model_t *model;
2214
2215         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2216
2217         e = PRVM_G_EDICT(OFS_PARM0);
2218         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2219         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2220         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2221         VectorScale(le, -1, prog->globals.client->v_right);
2222         model = CL_GetModelFromEdict(e);
2223         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2224         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2225         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2226         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2227         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2228
2229         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2230                 val->_float = parentindex;
2231         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2232                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2233         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2234                 VectorCopy(trans, val->vector);
2235         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2236                 VectorCopy(fo, val->vector);
2237         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2238                 VectorScale(le, -1, val->vector);
2239         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2240                 VectorCopy(up, val->vector);
2241
2242         switch(returncode)
2243         {
2244                 case 1:
2245                         VM_Warning("gettagindex: can't affect world entity\n");
2246                         break;
2247                 case 2:
2248                         VM_Warning("gettagindex: can't affect free entity\n");
2249                         break;
2250                 case 3:
2251                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2252                         break;
2253                 case 4:
2254                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2255                         break;
2256                 case 5:
2257                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2258                         break;
2259         }
2260 }
2261
2262 //============================================================================
2263
2264 //====================
2265 // DP_CSQC_SPAWNPARTICLE
2266 // a QC hook to engine's CL_NewParticle
2267 //====================
2268
2269 // particle theme struct
2270 typedef struct vmparticletheme_s
2271 {
2272         unsigned short typeindex;
2273         qboolean initialized;
2274         pblend_t blendmode;
2275         porientation_t orientation;
2276         int color1;
2277         int color2;
2278         int tex;
2279         float size;
2280         float sizeincrease;
2281         float alpha;
2282         float alphafade;
2283         float gravity;
2284         float bounce;
2285         float airfriction;
2286         float liquidfriction;
2287         float originjitter;
2288         float velocityjitter;
2289         qboolean qualityreduction;
2290         float lifetime;
2291         float stretch;
2292         int staincolor1;
2293         int staincolor2;
2294         int staintex;
2295         float stainalpha;
2296         float stainsize;
2297         float delayspawn;
2298         float delaycollision;
2299         float angle;
2300         float spin;
2301 }vmparticletheme_t;
2302
2303 // particle spawner
2304 typedef struct vmparticlespawner_s
2305 {
2306         mempool_t                       *pool;
2307         qboolean                        initialized;
2308         qboolean                        verified;
2309         vmparticletheme_t       *themes;
2310         int                                     max_themes;
2311         // global addresses
2312         float *particle_type;
2313         float *particle_blendmode; 
2314         float *particle_orientation;
2315         float *particle_color1;
2316         float *particle_color2;
2317         float *particle_tex;
2318         float *particle_size;
2319         float *particle_sizeincrease;
2320         float *particle_alpha;
2321         float *particle_alphafade;
2322         float *particle_time;
2323         float *particle_gravity;
2324         float *particle_bounce;
2325         float *particle_airfriction;
2326         float *particle_liquidfriction;
2327         float *particle_originjitter;
2328         float *particle_velocityjitter;
2329         float *particle_qualityreduction;
2330         float *particle_stretch;
2331         float *particle_staincolor1;
2332         float *particle_staincolor2;
2333         float *particle_stainalpha;
2334         float *particle_stainsize;
2335         float *particle_staintex;
2336         float *particle_delayspawn;
2337         float *particle_delaycollision;
2338         float *particle_angle;
2339         float *particle_spin;
2340 }vmparticlespawner_t;
2341
2342 vmparticlespawner_t vmpartspawner;
2343
2344 // TODO: automatic max_themes grow
2345 static void VM_InitParticleSpawner (int maxthemes)
2346 {
2347         prvm_eval_t *val;
2348
2349         // bound max themes to not be an insane value
2350         if (maxthemes < 4)
2351                 maxthemes = 4;
2352         if (maxthemes > 2048)
2353                 maxthemes = 2048;
2354         // allocate and set up structure
2355         if (vmpartspawner.initialized) // reallocate
2356         {
2357                 Mem_FreePool(&vmpartspawner.pool);
2358                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2359         }
2360         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2361         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2362         vmpartspawner.max_themes = maxthemes;
2363         vmpartspawner.initialized = true;
2364         vmpartspawner.verified = true;
2365         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2366         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2367         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2368         getglobal(particle_type, "particle_type");
2369         getglobal(particle_blendmode, "particle_blendmode");
2370         getglobal(particle_orientation, "particle_orientation");
2371         getglobalvector(particle_color1, "particle_color1");
2372         getglobalvector(particle_color2, "particle_color2");
2373         getglobal(particle_tex, "particle_tex");
2374         getglobal(particle_size, "particle_size");
2375         getglobal(particle_sizeincrease, "particle_sizeincrease");
2376         getglobal(particle_alpha, "particle_alpha");
2377         getglobal(particle_alphafade, "particle_alphafade");
2378         getglobal(particle_time, "particle_time");
2379         getglobal(particle_gravity, "particle_gravity");
2380         getglobal(particle_bounce, "particle_bounce");
2381         getglobal(particle_airfriction, "particle_airfriction");
2382         getglobal(particle_liquidfriction, "particle_liquidfriction");
2383         getglobal(particle_originjitter, "particle_originjitter");
2384         getglobal(particle_velocityjitter, "particle_velocityjitter");
2385         getglobal(particle_qualityreduction, "particle_qualityreduction");
2386         getglobal(particle_stretch, "particle_stretch");
2387         getglobalvector(particle_staincolor1, "particle_staincolor1");
2388         getglobalvector(particle_staincolor2, "particle_staincolor2");
2389         getglobal(particle_stainalpha, "particle_stainalpha");
2390         getglobal(particle_stainsize, "particle_stainsize");
2391         getglobal(particle_staintex, "particle_staintex");
2392         getglobal(particle_staintex, "particle_staintex");
2393         getglobal(particle_delayspawn, "particle_delayspawn");
2394         getglobal(particle_delaycollision, "particle_delaycollision");
2395         getglobal(particle_angle, "particle_angle");
2396         getglobal(particle_spin, "particle_spin");
2397         #undef getglobal
2398         #undef getglobalvector
2399 }
2400
2401 // reset particle theme to default values
2402 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2403 {
2404         theme->initialized = true;
2405         theme->typeindex = pt_static;
2406         theme->blendmode = PBLEND_ADD;
2407         theme->orientation = PARTICLE_BILLBOARD;
2408         theme->color1 = 0x808080;
2409         theme->color2 = 0xFFFFFF;
2410         theme->tex = 63;
2411         theme->size = 2;
2412         theme->sizeincrease = 0;
2413         theme->alpha = 256;
2414         theme->alphafade = 512;
2415         theme->gravity = 0.0f;
2416         theme->bounce = 0.0f;
2417         theme->airfriction = 1.0f;
2418         theme->liquidfriction = 4.0f;
2419         theme->originjitter = 0.0f;
2420         theme->velocityjitter = 0.0f;
2421         theme->qualityreduction = false;
2422         theme->lifetime = 4;
2423         theme->stretch = 1;
2424         theme->staincolor1 = -1;
2425         theme->staincolor2 = -1;
2426         theme->staintex = -1;
2427         theme->delayspawn = 0.0f;
2428         theme->delaycollision = 0.0f;
2429         theme->angle = 0.0f;
2430         theme->spin = 0.0f;
2431 }
2432
2433 // particle theme -> QC globals
2434 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2435 {
2436         *vmpartspawner.particle_type = theme->typeindex;
2437         *vmpartspawner.particle_blendmode = theme->blendmode;
2438         *vmpartspawner.particle_orientation = theme->orientation;
2439         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2440         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2441         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2442         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2443         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2444         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2445         *vmpartspawner.particle_tex = (float)theme->tex;
2446         *vmpartspawner.particle_size = theme->size;
2447         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2448         *vmpartspawner.particle_alpha = theme->alpha/256;
2449         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2450         *vmpartspawner.particle_time = theme->lifetime;
2451         *vmpartspawner.particle_gravity = theme->gravity;
2452         *vmpartspawner.particle_bounce = theme->bounce;
2453         *vmpartspawner.particle_airfriction = theme->airfriction;
2454         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2455         *vmpartspawner.particle_originjitter = theme->originjitter;
2456         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2457         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2458         *vmpartspawner.particle_stretch = theme->stretch;
2459         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2460         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2461         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2462         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2463         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2464         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2465         *vmpartspawner.particle_staintex = (float)theme->staintex;
2466         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2467         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2468         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2469         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2470         *vmpartspawner.particle_angle = theme->angle;
2471         *vmpartspawner.particle_spin = theme->spin;
2472 }
2473
2474 // QC globals ->  particle theme
2475 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2476 {
2477         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2478         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2479         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2480         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2481         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2482         theme->tex = (int)*vmpartspawner.particle_tex;
2483         theme->size = *vmpartspawner.particle_size;
2484         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2485         theme->alpha = *vmpartspawner.particle_alpha*256;
2486         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2487         theme->lifetime = *vmpartspawner.particle_time;
2488         theme->gravity = *vmpartspawner.particle_gravity;
2489         theme->bounce = *vmpartspawner.particle_bounce;
2490         theme->airfriction = *vmpartspawner.particle_airfriction;
2491         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2492         theme->originjitter = *vmpartspawner.particle_originjitter;
2493         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2494         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2495         theme->stretch = *vmpartspawner.particle_stretch;
2496         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2497         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2498         theme->staintex =(int)*vmpartspawner.particle_staintex;
2499         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2500         theme->stainsize = *vmpartspawner.particle_stainsize;
2501         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2502         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2503         theme->angle = *vmpartspawner.particle_angle;
2504         theme->spin = *vmpartspawner.particle_spin;
2505 }
2506
2507 // init particle spawner interface
2508 // # float(float max_themes) initparticlespawner
2509 void VM_CL_InitParticleSpawner (void)
2510 {
2511         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2512         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2513         vmpartspawner.themes[0].initialized = true;
2514         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2515         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2516 }
2517
2518 // void() resetparticle
2519 void VM_CL_ResetParticle (void)
2520 {
2521         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2522         if (vmpartspawner.verified == false)
2523         {
2524                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2525                 return;
2526         }
2527         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2528 }
2529
2530 // void(float themenum) particletheme
2531 void VM_CL_ParticleTheme (void)
2532 {
2533         int themenum;
2534
2535         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2536         if (vmpartspawner.verified == false)
2537         {
2538                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2539                 return;
2540         }
2541         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2542         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2543         {
2544                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2545                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2546                 return;
2547         }
2548         if (vmpartspawner.themes[themenum].initialized == false)
2549         {
2550                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2551                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2552                 return;
2553         }
2554         // load particle theme into globals
2555         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2556 }
2557
2558 // float() saveparticletheme
2559 // void(float themenum) updateparticletheme
2560 void VM_CL_ParticleThemeSave (void)
2561 {
2562         int themenum;
2563
2564         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2565         if (vmpartspawner.verified == false)
2566         {
2567                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2568                 return;
2569         }
2570         // allocate new theme, save it and return
2571         if (prog->argc < 1)
2572         {
2573                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2574                         if (vmpartspawner.themes[themenum].initialized == false)
2575                                 break;
2576                 if (themenum >= vmpartspawner.max_themes)
2577                 {
2578                         if (vmpartspawner.max_themes == 2048)
2579                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2580                         else
2581                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2582                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2583                         return;
2584                 }
2585                 vmpartspawner.themes[themenum].initialized = true;
2586                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2587                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2588                 return;
2589         }
2590         // update existing theme
2591         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2592         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2593         {
2594                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2595                 return;
2596         }
2597         vmpartspawner.themes[themenum].initialized = true;
2598         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2599 }
2600
2601 // void(float themenum) freeparticletheme
2602 void VM_CL_ParticleThemeFree (void)
2603 {
2604         int themenum;
2605
2606         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2607         if (vmpartspawner.verified == false)
2608         {
2609                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2610                 return;
2611         }
2612         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2613         // check parms
2614         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2615         {
2616                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2617                 return;
2618         }
2619         if (vmpartspawner.themes[themenum].initialized == false)
2620         {
2621                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2622                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2623                 return;
2624         }
2625         // free theme
2626         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2627         vmpartspawner.themes[themenum].initialized = false;
2628 }
2629
2630 // float(vector org, vector dir, [float theme]) particle
2631 // returns 0 if failed, 1 if succesful
2632 void VM_CL_SpawnParticle (void)
2633 {
2634         float *org, *dir;
2635         vmparticletheme_t *theme;
2636         particle_t *part;
2637         int themenum;
2638
2639         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2640         if (vmpartspawner.verified == false)
2641         {
2642                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2643                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2644                 return;
2645         }
2646         org = PRVM_G_VECTOR(OFS_PARM0);
2647         dir = PRVM_G_VECTOR(OFS_PARM1);
2648         
2649         if (prog->argc < 3) // global-set particle
2650         {
2651                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2652                 if (!part)
2653                 {
2654                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2655                         return;
2656                 }
2657                 if (*vmpartspawner.particle_delayspawn)
2658                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2659                 //if (*vmpartspawner.particle_delaycollision)
2660                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2661         }
2662         else // quick themed particle
2663         {
2664                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2665                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2666                 {
2667                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2668                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2669                         return;
2670                 }
2671                 theme = &vmpartspawner.themes[themenum];
2672                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2673                 if (!part)
2674                 {
2675                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2676                         return;
2677                 }
2678                 if (theme->delayspawn)
2679                         part->delayedspawn = cl.time + theme->delayspawn;
2680                 //if (theme->delaycollision)
2681                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2682         }
2683         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2684 }
2685
2686 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2687 // returns 0 if failed, 1 if success
2688 void VM_CL_SpawnParticleDelayed (void)
2689 {
2690         float *org, *dir;
2691         vmparticletheme_t *theme;
2692         particle_t *part;
2693         int themenum;
2694
2695         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2696         if (vmpartspawner.verified == false)
2697         {
2698                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2699                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2700                 return;
2701         }
2702         org = PRVM_G_VECTOR(OFS_PARM0);
2703         dir = PRVM_G_VECTOR(OFS_PARM1);
2704         if (prog->argc < 5) // global-set particle
2705                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2706         else // themed particle
2707         {
2708                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2709                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2710                 {
2711                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2712                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2713                         return;
2714                 }
2715                 theme = &vmpartspawner.themes[themenum];
2716                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2717         }
2718         if (!part) 
2719         { 
2720                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2721                 return; 
2722         }
2723         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2724         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2725         PRVM_G_FLOAT(OFS_RETURN) = 0;
2726 }
2727
2728 //====================
2729 //CSQC engine entities query
2730 //====================
2731
2732 // float(float entitynum, float whatfld) getentity;
2733 // vector(float entitynum, float whatfld) getentityvec;
2734 // querying engine-drawn entity
2735 // VorteX: currently it's only tested with whatfld = 1..7
2736 void VM_CL_GetEntity (void)
2737 {
2738         int entnum, fieldnum;
2739         float org[3], v1[3], v2[3];
2740         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2741
2742         entnum = PRVM_G_FLOAT(OFS_PARM0);
2743         if (entnum < 0 || entnum >= cl.num_entities)
2744         {
2745                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2746                 return;
2747         }
2748         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2749         switch(fieldnum)
2750         {
2751                 case 0: // active state
2752                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2753                         break;
2754                 case 1: // origin
2755                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2756                         break; 
2757                 case 2: // forward
2758                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2759                         break;
2760                 case 3: // right
2761                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2762                         break;
2763                 case 4: // up
2764                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2765                         break;
2766                 case 5: // scale
2767                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2768                         break;  
2769                 case 6: // origin + v_forward, v_right, v_up
2770                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2771                         break;  
2772                 case 7: // alpha
2773                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2774                         break;  
2775                 case 8: // colormor
2776                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2777                         break;
2778                 case 9: // pants colormod
2779                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2780                         break;
2781                 case 10: // shirt colormod
2782                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2783                         break;
2784                 case 11: // skinnum
2785                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2786                         break;  
2787                 case 12: // mins
2788                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2789                         break;  
2790                 case 13: // maxs
2791                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2792                         break;  
2793                 case 14: // absmin
2794                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2795                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2796                         break;  
2797                 case 15: // absmax
2798                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2799                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2800                         break;
2801                 case 16: // light
2802                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2803                         break;  
2804                 default:
2805                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2806                         break;
2807         }
2808 }
2809
2810 //====================
2811 //QC POLYGON functions
2812 //====================
2813
2814 #define VMPOLYGONS_MAXPOINTS 64
2815
2816 typedef struct vmpolygons_triangle_s
2817 {
2818         rtexture_t              *texture;
2819         int                             drawflag;
2820         unsigned short  elements[3];
2821 }vmpolygons_triangle_t;
2822
2823 typedef struct vmpolygons_s
2824 {
2825         mempool_t               *pool;
2826         qboolean                initialized;
2827         double          progstarttime;
2828
2829         int                             max_vertices;
2830         int                             num_vertices;
2831         float                   *data_vertex3f;
2832         float                   *data_color4f;
2833         float                   *data_texcoord2f;
2834
2835         int                             max_triangles;
2836         int                             num_triangles;
2837         vmpolygons_triangle_t *data_triangles;
2838         unsigned short  *data_sortedelement3s;
2839
2840         qboolean                begin_active;
2841         rtexture_t              *begin_texture;
2842         int                             begin_drawflag;
2843         int                             begin_vertices;
2844         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2845         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2846         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2847 } vmpolygons_t;
2848
2849 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2850 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2851
2852 //#304 void() renderscene (EXT_CSQC)
2853 // moved that here to reset the polygons,
2854 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2855 // --blub
2856 void VM_CL_R_RenderScene (void)
2857 {
2858         double t = Sys_DoubleTime();
2859         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2860         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2861
2862         // we need to update any RENDER_VIEWMODEL entities at this point because
2863         // csqc supplies its own view matrix
2864         CL_UpdateViewEntities();
2865         // now draw stuff!
2866         R_RenderView();
2867
2868         polys->num_vertices = polys->num_triangles = 0;
2869         polys->progstarttime = prog->starttime;
2870
2871         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2872         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2873 }
2874
2875 static void VM_ResizePolygons(vmpolygons_t *polys)
2876 {
2877         float *oldvertex3f = polys->data_vertex3f;
2878         float *oldcolor4f = polys->data_color4f;
2879         float *oldtexcoord2f = polys->data_texcoord2f;
2880         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2881         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2882         polys->max_vertices = min(polys->max_triangles*3, 65536);
2883         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2884         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2885         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2886         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2887         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2888         if (polys->num_vertices)
2889         {
2890                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2891                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2892                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2893         }
2894         if (polys->num_triangles)
2895         {
2896                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2897                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2898         }
2899         if (oldvertex3f)
2900                 Mem_Free(oldvertex3f);
2901         if (oldcolor4f)
2902                 Mem_Free(oldcolor4f);
2903         if (oldtexcoord2f)
2904                 Mem_Free(oldtexcoord2f);
2905         if (oldtriangles)
2906                 Mem_Free(oldtriangles);
2907         if (oldsortedelement3s)
2908                 Mem_Free(oldsortedelement3s);
2909 }
2910
2911 static void VM_InitPolygons (vmpolygons_t* polys)
2912 {
2913         memset(polys, 0, sizeof(*polys));
2914         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2915         polys->max_triangles = 1024;
2916         VM_ResizePolygons(polys);
2917         polys->initialized = true;
2918 }
2919
2920 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2921 {
2922         int surfacelistindex;
2923         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2924         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2925                 return;
2926         R_Mesh_ResetTextureState();
2927         R_EntityMatrix(&identitymatrix);
2928         GL_CullFace(GL_NONE);
2929         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2930         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2931         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2932
2933         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2934         {
2935                 int numtriangles = 0;
2936                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2937                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2938                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2939                 // FIXME factor this out
2940                 if(drawflag == DRAWFLAG_ADDITIVE)
2941                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2942                 else if(drawflag == DRAWFLAG_MODULATE)
2943                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2944                 else if(drawflag == DRAWFLAG_2XMODULATE)
2945                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2946                 else if(drawflag == DRAWFLAG_SCREEN)
2947                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2948                 else
2949                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2950                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2951                 numtriangles = 0;
2952                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2953                 {
2954                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2955                                 break;
2956                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2957                         numtriangles++;
2958                 }
2959                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2960         }
2961 }
2962
2963 void VMPolygons_Store(vmpolygons_t *polys)
2964 {
2965         if (r_refdef.draw2dstage)
2966         {
2967                 // draw the polygon as 2D immediately
2968                 drawqueuemesh_t mesh;
2969                 mesh.texture = polys->begin_texture;
2970                 mesh.num_vertices = polys->begin_vertices;
2971                 mesh.num_triangles = polys->begin_vertices-2;
2972                 mesh.data_element3i = polygonelement3i;
2973                 mesh.data_element3s = polygonelement3s;
2974                 mesh.data_vertex3f = polys->begin_vertex[0];
2975                 mesh.data_color4f = polys->begin_color[0];
2976                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2977                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2978         }
2979         else
2980         {
2981                 // queue the polygon as 3D for sorted transparent rendering later
2982                 int i;
2983                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2984                 {
2985                         polys->max_triangles *= 2;
2986                         VM_ResizePolygons(polys);
2987                 }
2988                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2989                 {
2990                         // needle in a haystack!
2991                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2992                         // that also caused it to not render the first polygon that is added
2993                         // --blub
2994                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2995                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2996                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2997                         for (i = 0;i < polys->begin_vertices-2;i++)
2998                         {
2999                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3000                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3001                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3002                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3003                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3004                                 polys->num_triangles++;
3005                         }
3006                         polys->num_vertices += polys->begin_vertices;
3007                 }
3008         }
3009         polys->begin_active = false;
3010 }
3011
3012 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3013 // LordHavoc: agreed, this is a mess
3014 void VM_CL_AddPolygonsToMeshQueue (void)
3015 {
3016         int i;
3017         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3018         vec3_t center;
3019
3020         // only add polygons of the currently active prog to the queue - if there is none, we're done
3021         if( !prog )
3022                 return;
3023
3024         if (!polys->num_triangles)
3025                 return;
3026
3027         for (i = 0;i < polys->num_triangles;i++)
3028         {
3029                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3030                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3031         }
3032
3033         /*polys->num_triangles = 0; // now done after rendering the scene,
3034           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3035 }
3036
3037 //void(string texturename, float flag) R_BeginPolygon
3038 void VM_CL_R_PolygonBegin (void)
3039 {
3040         const char              *picname;
3041         skinframe_t     *sf;
3042         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3043         int tf;
3044
3045         // TODO instead of using skinframes here (which provides the benefit of
3046         // better management of flags, and is more suited for 3D rendering), what
3047         // about supporting Q3 shaders?
3048
3049         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3050
3051         if (!polys->initialized)
3052                 VM_InitPolygons(polys);
3053         if(polys->progstarttime != prog->starttime)
3054         {
3055                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3056                 polys->num_vertices = polys->num_triangles = 0;
3057                 polys->progstarttime = prog->starttime;
3058         }
3059         if (polys->begin_active)
3060         {
3061                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3062                 return;
3063         }
3064         picname = PRVM_G_STRING(OFS_PARM0);
3065
3066         sf = NULL;
3067         if(*picname)
3068         {
3069                 tf = TEXF_ALPHA;
3070                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3071                         tf |= TEXF_MIPMAP;
3072
3073                 do
3074                 {
3075                         sf = R_SkinFrame_FindNextByName(sf, picname);
3076                 }
3077                 while(sf && sf->textureflags != tf);
3078
3079                 if(!sf || !sf->base)
3080                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3081
3082                 if(sf)
3083                         R_SkinFrame_MarkUsed(sf);
3084         }
3085
3086         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3087         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3088         polys->begin_vertices = 0;
3089         polys->begin_active = true;
3090 }
3091
3092 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3093 void VM_CL_R_PolygonVertex (void)
3094 {
3095         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3096
3097         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3098
3099         if (!polys->begin_active)
3100         {
3101                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3102                 return;
3103         }
3104
3105         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3106         {
3107                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3108                 return;
3109         }
3110
3111         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3112         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3113         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3114         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3115         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3116         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3117         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3118         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3119         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3120         polys->begin_vertices++;
3121 }
3122
3123 //void() R_EndPolygon
3124 void VM_CL_R_PolygonEnd (void)
3125 {
3126         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3127
3128         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3129         if (!polys->begin_active)
3130         {
3131                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3132                 return;
3133         }
3134         polys->begin_active = false;
3135         if (polys->begin_vertices >= 3)
3136                 VMPolygons_Store(polys);
3137         else
3138                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3139 }
3140
3141 static vmpolygons_t debugPolys;
3142
3143 void Debug_PolygonBegin(const char *picname, int drawflag)
3144 {
3145         if(!debugPolys.initialized)
3146                 VM_InitPolygons(&debugPolys);
3147         if(debugPolys.begin_active)
3148         {
3149                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3150                 return;
3151         }
3152         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3153         debugPolys.begin_drawflag = drawflag;
3154         debugPolys.begin_vertices = 0;
3155         debugPolys.begin_active = true;
3156 }
3157
3158 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3159 {
3160         if(!debugPolys.begin_active)
3161         {
3162                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3163                 return;
3164         }
3165
3166         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3167         {
3168                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3169                 return;
3170         }
3171
3172         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3173         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3174         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3175         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3176         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3177         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3178         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3179         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3180         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3181         debugPolys.begin_vertices++;
3182 }
3183
3184 void Debug_PolygonEnd(void)
3185 {
3186         if (!debugPolys.begin_active)
3187         {
3188                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3189                 return;
3190         }
3191         debugPolys.begin_active = false;
3192         if (debugPolys.begin_vertices >= 3)
3193                 VMPolygons_Store(&debugPolys);
3194         else
3195                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3196 }
3197
3198 /*
3199 =============
3200 CL_CheckBottom
3201
3202 Returns false if any part of the bottom of the entity is off an edge that
3203 is not a staircase.
3204
3205 =============
3206 */
3207 qboolean CL_CheckBottom (prvm_edict_t *ent)
3208 {
3209         vec3_t  mins, maxs, start, stop;
3210         trace_t trace;
3211         int             x, y;
3212         float   mid, bottom;
3213
3214         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3215         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3216
3217 // if all of the points under the corners are solid world, don't bother
3218 // with the tougher checks
3219 // the corners must be within 16 of the midpoint
3220         start[2] = mins[2] - 1;
3221         for     (x=0 ; x<=1 ; x++)
3222                 for     (y=0 ; y<=1 ; y++)
3223                 {
3224                         start[0] = x ? maxs[0] : mins[0];
3225                         start[1] = y ? maxs[1] : mins[1];
3226                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3227                                 goto realcheck;
3228                 }
3229
3230         return true;            // we got out easy
3231
3232 realcheck:
3233 //
3234 // check it for real...
3235 //
3236         start[2] = mins[2];
3237
3238 // the midpoint must be within 16 of the bottom
3239         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3240         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3241         stop[2] = start[2] - 2*sv_stepheight.value;
3242         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3243
3244         if (trace.fraction == 1.0)
3245                 return false;
3246         mid = bottom = trace.endpos[2];
3247
3248 // the corners must be within 16 of the midpoint
3249         for     (x=0 ; x<=1 ; x++)
3250                 for     (y=0 ; y<=1 ; y++)
3251                 {
3252                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3253                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3254
3255                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3256
3257                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3258                                 bottom = trace.endpos[2];
3259                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3260                                 return false;
3261                 }
3262
3263         return true;
3264 }
3265
3266 /*
3267 =============
3268 CL_movestep
3269
3270 Called by monster program code.
3271 The move will be adjusted for slopes and stairs, but if the move isn't
3272 possible, no move is done and false is returned
3273 =============
3274 */
3275 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3276 {
3277         float           dz;
3278         vec3_t          oldorg, neworg, end, traceendpos;
3279         trace_t         trace;
3280         int                     i, svent;
3281         prvm_edict_t            *enemy;
3282         prvm_eval_t     *val;
3283
3284 // try the move
3285         VectorCopy (ent->fields.client->origin, oldorg);
3286         VectorAdd (ent->fields.client->origin, move, neworg);
3287
3288 // flying monsters don't step up
3289         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3290         {
3291         // try one move with vertical motion, then one without
3292                 for (i=0 ; i<2 ; i++)
3293                 {
3294                         VectorAdd (ent->fields.client->origin, move, neworg);
3295                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3296                         if (i == 0 && enemy != prog->edicts)
3297                         {
3298                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3299                                 if (dz > 40)
3300                                         neworg[2] -= 8;
3301                                 if (dz < 30)
3302                                         neworg[2] += 8;
3303                         }
3304                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3305                         if (settrace)
3306                                 CL_VM_SetTraceGlobals(&trace, svent);
3307
3308                         if (trace.fraction == 1)
3309                         {
3310                                 VectorCopy(trace.endpos, traceendpos);
3311                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3312                                         return false;   // swim monster left water
3313
3314                                 VectorCopy (traceendpos, ent->fields.client->origin);
3315                                 if (relink)
3316                                         CL_LinkEdict(ent);
3317                                 return true;
3318                         }
3319
3320                         if (enemy == prog->edicts)
3321                                 break;
3322                 }
3323
3324                 return false;
3325         }
3326
3327 // push down from a step height above the wished position
3328         neworg[2] += sv_stepheight.value;
3329         VectorCopy (neworg, end);
3330         end[2] -= sv_stepheight.value*2;
3331
3332         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3333         if (settrace)
3334                 CL_VM_SetTraceGlobals(&trace, svent);
3335
3336         if (trace.startsolid)
3337         {
3338                 neworg[2] -= sv_stepheight.value;
3339                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3340                 if (settrace)
3341                         CL_VM_SetTraceGlobals(&trace, svent);
3342                 if (trace.startsolid)
3343                         return false;
3344         }
3345         if (trace.fraction == 1)
3346         {
3347         // if monster had the ground pulled out, go ahead and fall
3348                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3349                 {
3350                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3351                         if (relink)
3352                                 CL_LinkEdict(ent);
3353                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3354                         return true;
3355                 }
3356
3357                 return false;           // walked off an edge
3358         }
3359
3360 // check point traces down for dangling corners
3361         VectorCopy (trace.endpos, ent->fields.client->origin);
3362
3363         if (!CL_CheckBottom (ent))
3364         {
3365                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3366                 {       // entity had floor mostly pulled out from underneath it
3367                         // and is trying to correct
3368                         if (relink)
3369                                 CL_LinkEdict(ent);
3370                         return true;
3371                 }
3372                 VectorCopy (oldorg, ent->fields.client->origin);
3373                 return false;
3374         }
3375
3376         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3377                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3378
3379         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3380                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3381
3382 // the move is ok
3383         if (relink)
3384                 CL_LinkEdict(ent);
3385         return true;
3386 }
3387
3388 /*
3389 ===============
3390 VM_CL_walkmove
3391
3392 float(float yaw, float dist[, settrace]) walkmove
3393 ===============
3394 */
3395 static void VM_CL_walkmove (void)
3396 {
3397         prvm_edict_t    *ent;
3398         float   yaw, dist;
3399         vec3_t  move;
3400         mfunction_t     *oldf;
3401         int     oldself;
3402         qboolean        settrace;
3403
3404         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3405
3406         // assume failure if it returns early
3407         PRVM_G_FLOAT(OFS_RETURN) = 0;
3408
3409         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3410         if (ent == prog->edicts)
3411         {
3412                 VM_Warning("walkmove: can not modify world entity\n");
3413                 return;
3414         }
3415         if (ent->priv.server->free)
3416         {
3417                 VM_Warning("walkmove: can not modify free entity\n");
3418                 return;
3419         }
3420         yaw = PRVM_G_FLOAT(OFS_PARM0);
3421         dist = PRVM_G_FLOAT(OFS_PARM1);
3422         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3423
3424         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3425                 return;
3426
3427         yaw = yaw*M_PI*2 / 360;
3428
3429         move[0] = cos(yaw)*dist;
3430         move[1] = sin(yaw)*dist;
3431         move[2] = 0;
3432
3433 // save program state, because CL_movestep may call other progs
3434         oldf = prog->xfunction;
3435         oldself = prog->globals.client->self;
3436
3437         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3438
3439
3440 // restore program state
3441         prog->xfunction = oldf;
3442         prog->globals.client->self = oldself;
3443 }
3444
3445 /*
3446 ===============
3447 VM_CL_serverkey
3448
3449 string(string key) serverkey
3450 ===============
3451 */
3452 void VM_CL_serverkey(void)
3453 {
3454         char string[VM_STRINGTEMP_LENGTH];
3455         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3456         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3457         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3458 }
3459
3460 /*
3461 =================
3462 VM_CL_checkpvs
3463
3464 Checks if an entity is in a point's PVS.
3465 Should be fast but can be inexact.
3466
3467 float checkpvs(vector viewpos, entity viewee) = #240;
3468 =================
3469 */
3470 static void VM_CL_checkpvs (void)
3471 {
3472         vec3_t viewpos;
3473         prvm_edict_t *viewee;
3474         vec3_t mi, ma;
3475 #if 1
3476         unsigned char *pvs;
3477 #else
3478         int fatpvsbytes;
3479         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3480 #endif
3481
3482         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3483         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3484         viewee = PRVM_G_EDICT(OFS_PARM1);
3485
3486         if(viewee->priv.required->free)
3487         {
3488                 VM_Warning("checkpvs: can not check free entity\n");
3489                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3490                 return;
3491         }
3492
3493         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3494         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3495
3496 #if 1
3497         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3498         {
3499                 // no PVS support on this worldmodel... darn
3500                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3501                 return;
3502         }
3503         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3504         if(!pvs)
3505         {
3506                 // viewpos isn't in any PVS... darn
3507                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3508                 return;
3509         }
3510         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3511 #else
3512         // using fat PVS like FTEQW does (slow)
3513         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3514         {
3515                 // no PVS support on this worldmodel... darn
3516                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3517                 return;
3518         }
3519         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3520         if(!fatpvsbytes)
3521         {
3522                 // viewpos isn't in any PVS... darn
3523                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3524                 return;
3525         }
3526         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3527 #endif
3528 }
3529
3530 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3531 static void VM_CL_skel_create(void)
3532 {
3533         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3534         dp_model_t *model = CL_GetModelByIndex(modelindex);
3535         skeleton_t *skeleton;
3536         int i;
3537         PRVM_G_FLOAT(OFS_RETURN) = 0;
3538         if (!model || !model->num_bones)
3539                 return;
3540         for (i = 0;i < MAX_EDICTS;i++)
3541                 if (!prog->skeletons[i])
3542                         break;
3543         if (i == MAX_EDICTS)
3544                 return;
3545         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3546         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3547         skeleton->model = model;
3548         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3549         // initialize to identity matrices
3550         for (i = 0;i < skeleton->model->num_bones;i++)
3551                 skeleton->relativetransforms[i] = identitymatrix;
3552 }
3553
3554 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3555 static void VM_CL_skel_build(void)
3556 {
3557         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3558         skeleton_t *skeleton;
3559         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3560         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3561         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3562         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3563         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3564         dp_model_t *model = CL_GetModelByIndex(modelindex);
3565         float blendfrac;
3566         int numblends;
3567         int bonenum;
3568         int blendindex;
3569         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3570         frameblend_t frameblend[MAX_FRAMEBLENDS];
3571         matrix4x4_t blendedmatrix;
3572         matrix4x4_t matrix;
3573         PRVM_G_FLOAT(OFS_RETURN) = 0;
3574         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3575                 return;
3576         firstbone = max(0, firstbone);
3577         lastbone = min(lastbone, model->num_bones - 1);
3578         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3579         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3580         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3581         blendfrac = 1.0f - retainfrac;
3582         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3583                 frameblend[numblends].lerp *= blendfrac;
3584         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3585         {
3586                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3587                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3588                 for (blendindex = 0;blendindex < numblends;blendindex++)
3589                 {
3590                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3591                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3592                 }
3593                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3594         }
3595         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3596 }
3597
3598 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3599 static void VM_CL_skel_get_numbones(void)
3600 {
3601         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3602         skeleton_t *skeleton;
3603         PRVM_G_FLOAT(OFS_RETURN) = 0;
3604         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3605                 return;
3606         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3607 }
3608
3609 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3610 static void VM_CL_skel_get_bonename(void)
3611 {
3612         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3613         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3614         skeleton_t *skeleton;
3615         PRVM_G_INT(OFS_RETURN) = 0;
3616         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3617                 return;
3618         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3619                 return;
3620         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3621 }
3622
3623 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3624 static void VM_CL_skel_get_boneparent(void)
3625 {
3626         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3627         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3628         skeleton_t *skeleton;
3629         PRVM_G_FLOAT(OFS_RETURN) = 0;
3630         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3631                 return;
3632         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3633                 return;
3634         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3635 }
3636
3637 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3638 static void VM_CL_skel_find_bone(void)
3639 {
3640         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3641         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3642         skeleton_t *skeleton;
3643         PRVM_G_FLOAT(OFS_RETURN) = 0;
3644         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3645                 return;
3646         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3647 }
3648
3649 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3650 static void VM_CL_skel_get_bonerel(void)
3651 {
3652         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3653         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3654         skeleton_t *skeleton;
3655         matrix4x4_t matrix;
3656         vec3_t forward, left, up, origin;
3657         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3658         VectorClear(prog->globals.client->v_forward);
3659         VectorClear(prog->globals.client->v_right);
3660         VectorClear(prog->globals.client->v_up);
3661         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3662                 return;
3663         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3664                 return;
3665         matrix = skeleton->relativetransforms[bonenum];
3666         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3667         VectorCopy(forward, prog->globals.client->v_forward);
3668         VectorNegate(left, prog->globals.client->v_right);
3669         VectorCopy(up, prog->globals.client->v_up);
3670         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3671 }
3672
3673 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3674 static void VM_CL_skel_get_boneabs(void)
3675 {
3676         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3677         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3678         skeleton_t *skeleton;
3679         matrix4x4_t matrix;
3680         matrix4x4_t temp;
3681         vec3_t forward, left, up, origin;
3682         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3683         VectorClear(prog->globals.client->v_forward);
3684         VectorClear(prog->globals.client->v_right);
3685         VectorClear(prog->globals.client->v_up);
3686         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3687                 return;
3688         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3689                 return;
3690         matrix = skeleton->relativetransforms[bonenum];
3691         // convert to absolute
3692         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3693         {
3694                 temp = matrix;
3695                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3696         }
3697         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3698         VectorCopy(forward, prog->globals.client->v_forward);
3699         VectorNegate(left, prog->globals.client->v_right);
3700         VectorCopy(up, prog->globals.client->v_up);
3701         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3702 }
3703
3704 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3705 static void VM_CL_skel_set_bone(void)
3706 {
3707         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3708         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3709         vec3_t forward, left, up, origin;
3710         skeleton_t *skeleton;
3711         matrix4x4_t matrix;
3712         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3713                 return;
3714         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3715                 return;
3716         VectorCopy(prog->globals.client->v_forward, forward);
3717         VectorNegate(prog->globals.client->v_right, left);
3718         VectorCopy(prog->globals.client->v_up, up);
3719         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3720         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3721         skeleton->relativetransforms[bonenum] = matrix;
3722 }
3723
3724 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3725 static void VM_CL_skel_mul_bone(void)
3726 {
3727         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3728         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3729         vec3_t forward, left, up, origin;
3730         skeleton_t *skeleton;
3731         matrix4x4_t matrix;
3732         matrix4x4_t temp;
3733         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3734                 return;
3735         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3736                 return;
3737         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3738         VectorCopy(prog->globals.client->v_forward, forward);
3739         VectorNegate(prog->globals.client->v_right, left);
3740         VectorCopy(prog->globals.client->v_up, up);
3741         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3742         temp = skeleton->relativetransforms[bonenum];
3743         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3744 }
3745
3746 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3747 static void VM_CL_skel_mul_bones(void)
3748 {
3749         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3750         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3751         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3752         int bonenum;
3753         vec3_t forward, left, up, origin;
3754         skeleton_t *skeleton;
3755         matrix4x4_t matrix;
3756         matrix4x4_t temp;
3757         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3758                 return;
3759         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3760         VectorCopy(prog->globals.client->v_forward, forward);
3761         VectorNegate(prog->globals.client->v_right, left);
3762         VectorCopy(prog->globals.client->v_up, up);
3763         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3764         firstbone = max(0, firstbone);
3765         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3766         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3767         {
3768                 temp = skeleton->relativetransforms[bonenum];
3769                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3770         }
3771 }
3772
3773 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3774 static void VM_CL_skel_copybones(void)
3775 {
3776         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3777         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3778         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3779         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3780         int bonenum;
3781         skeleton_t *skeletondst;
3782         skeleton_t *skeletonsrc;
3783         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3784                 return;
3785         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3786                 return;
3787         firstbone = max(0, firstbone);
3788         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3789         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3790         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3791                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3792 }
3793
3794 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3795 static void VM_CL_skel_delete(void)
3796 {
3797         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3798         skeleton_t *skeleton;
3799         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800                 return;
3801         Mem_Free(skeleton);
3802         prog->skeletons[skeletonindex] = NULL;
3803 }
3804
3805 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3806 static void VM_CL_frameforname(void)
3807 {
3808         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3809         dp_model_t *model = CL_GetModelByIndex(modelindex);
3810         const char *name = PRVM_G_STRING(OFS_PARM1);
3811         int i;
3812         PRVM_G_FLOAT(OFS_RETURN) = -1;
3813         if (!model || !model->animscenes)
3814                 return;
3815         for (i = 0;i < model->numframes;i++)
3816         {
3817                 if (!strcasecmp(model->animscenes[i].name, name))
3818                 {
3819                         PRVM_G_FLOAT(OFS_RETURN) = i;
3820                         break;
3821                 }
3822         }
3823 }
3824
3825 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3826 static void VM_CL_frameduration(void)
3827 {
3828         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3829         dp_model_t *model = CL_GetModelByIndex(modelindex);
3830         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3831         PRVM_G_FLOAT(OFS_RETURN) = 0;
3832         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3833                 return;
3834         if (model->animscenes[framenum].framerate)
3835                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3836 }
3837
3838 //============================================================================
3839
3840 // To create a almost working builtin file from this replace:
3841 // "^NULL.*" with ""
3842 // "^{.*//.*}:Wh\(.*\)" with "\1"
3843 // "\:" with "//"
3844 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3845 // "\n\n+" with "\n\n"
3846
3847 prvm_builtin_t vm_cl_builtins[] = {
3848 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3849 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3850 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3851 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3852 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3853 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3854 VM_break,                                               // #6 void() break (QUAKE)
3855 VM_random,                                              // #7 float() random (QUAKE)
3856 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3857 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3858 VM_error,                                               // #10 void(string e) error (QUAKE)
3859 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3860 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3861 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3862 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3863 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3864 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3865 NULL,                                                   // #17 entity() checkclient (QUAKE)
3866 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3867 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3868 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3869 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3870 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3871 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3872 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3873 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3874 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3875 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3876 VM_coredump,                                    // #28 void() coredump (QUAKE)
3877 VM_traceon,                                             // #29 void() traceon (QUAKE)
3878 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3879 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3880 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3881 NULL,                                                   // #33 (QUAKE)
3882 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3883 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3884 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3885 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3886 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3887 NULL,                                                   // #39 (QUAKE)
3888 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3889 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3890 NULL,                                                   // #42 (QUAKE)
3891 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3892 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3893 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
3894 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
3895 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
3896 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3897 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
3898 NULL,                                                   // #50 (QUAKE)
3899 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
3900 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
3901 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
3902 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
3903 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
3904 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
3905 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
3906 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
3907 NULL,                                                   // #59 (QUAKE)
3908 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3909 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3910 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3911 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3912 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3913 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
3914 NULL,                                                   // #66 (QUAKE)
3915 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
3916 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
3917 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
3918 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
3919 NULL,                                                   // #71 (QUAKE)
3920 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
3921 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
3922 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3923 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
3924 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
3925 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
3926 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
3927 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3928 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3929 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
3930 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
3931 NULL,                                                   // #83 (QUAKE)
3932 NULL,                                                   // #84 (QUAKE)
3933 NULL,                                                   // #85 (QUAKE)
3934 NULL,                                                   // #86 (QUAKE)
3935 NULL,                                                   // #87 (QUAKE)
3936 NULL,                                                   // #88 (QUAKE)
3937 NULL,                                                   // #89 (QUAKE)
3938 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3939 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
3940 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3941 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3942 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3943 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3944 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3945 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3946 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3947 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3948 // FrikaC and Telejano range #100-#199
3949 NULL,                                                   // #100
3950 NULL,                                                   // #101
3951 NULL,                                                   // #102
3952 NULL,                                                   // #103
3953 NULL,                                                   // #104
3954 NULL,                                                   // #105
3955 NULL,                                                   // #106
3956 NULL,                                                   // #107
3957 NULL,                                                   // #108
3958 NULL,                                                   // #109
3959 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3960 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3961 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3962 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3963 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3964 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3965 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3966 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3967 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3968 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3969 NULL,                                                   // #120
3970 NULL,                                                   // #121
3971 NULL,                                                   // #122
3972 NULL,                                                   // #123
3973 NULL,                                                   // #124
3974 NULL,                                                   // #125
3975 NULL,                                                   // #126
3976 NULL,                                                   // #127
3977 NULL,                                                   // #128
3978 NULL,                                                   // #129
3979 NULL,                                                   // #130
3980 NULL,                                                   // #131
3981 NULL,                                                   // #132
3982 NULL,                                                   // #133
3983 NULL,                                                   // #134
3984 NULL,                                                   // #135
3985 NULL,                                                   // #136
3986 NULL,                                                   // #137
3987 NULL,                                                   // #138
3988 NULL,                                                   // #139
3989 NULL,                                                   // #140
3990 NULL,                                                   // #141
3991 NULL,                                                   // #142
3992 NULL,                                                   // #143
3993 NULL,                                                   // #144
3994 NULL,                                                   // #145
3995 NULL,                                                   // #146
3996 NULL,                                                   // #147
3997 NULL,                                                   // #148
3998 NULL,                                                   // #149
3999 NULL,                                                   // #150
4000 NULL,                                                   // #151
4001 NULL,                                                   // #152
4002 NULL,                                                   // #153
4003 NULL,                                                   // #154
4004 NULL,                                                   // #155
4005 NULL,                                                   // #156
4006 NULL,                                                   // #157
4007 NULL,                                                   // #158
4008 NULL,                                                   // #159
4009 NULL,                                                   // #160
4010 NULL,                                                   // #161
4011 NULL,                                                   // #162
4012 NULL,                                                   // #163
4013 NULL,                                                   // #164
4014 NULL,                                                   // #165
4015 NULL,                                                   // #166
4016 NULL,                                                   // #167
4017 NULL,                                                   // #168
4018 NULL,                                                   // #169
4019 NULL,                                                   // #170
4020 NULL,                                                   // #171
4021 NULL,                                                   // #172
4022 NULL,                                                   // #173
4023 NULL,                                                   // #174
4024 NULL,                                                   // #175
4025 NULL,                                                   // #176
4026 NULL,                                                   // #177
4027 NULL,                                                   // #178
4028 NULL,                                                   // #179
4029 NULL,                                                   // #180
4030 NULL,                                                   // #181
4031 NULL,                                                   // #182
4032 NULL,                                                   // #183
4033 NULL,                                                   // #184
4034 NULL,                                                   // #185
4035 NULL,                                                   // #186
4036 NULL,                                                   // #187
4037 NULL,                                                   // #188
4038 NULL,                                                   // #189
4039 NULL,                                                   // #190
4040 NULL,                                                   // #191
4041 NULL,                                                   // #192
4042 NULL,                                                   // #193
4043 NULL,                                                   // #194
4044 NULL,                                                   // #195
4045 NULL,                                                   // #196
4046 NULL,                                                   // #197
4047 NULL,                                                   // #198
4048 NULL,                                                   // #199
4049 // FTEQW range #200-#299
4050 NULL,                                                   // #200
4051 NULL,                                                   // #201
4052 NULL,                                                   // #202
4053 NULL,                                                   // #203
4054 NULL,                                                   // #204
4055 NULL,                                                   // #205
4056 NULL,                                                   // #206
4057 NULL,                                                   // #207
4058 NULL,                                                   // #208
4059 NULL,                                                   // #209
4060 NULL,                                                   // #210
4061 NULL,                                                   // #211
4062 NULL,                                                   // #212
4063 NULL,                                                   // #213
4064 NULL,                                                   // #214
4065 NULL,                                                   // #215
4066 NULL,                                                   // #216
4067 NULL,                                                   // #217
4068 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4069 NULL,                                                   // #219
4070 NULL,                                                   // #220
4071 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4072 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4073 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4074 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4075 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4076 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4077 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4078 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4079 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4080 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4081 NULL,                                                   // #231
4082 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4083 NULL,                                                   // #233
4084 NULL,                                                   // #234
4085 NULL,                                                   // #235
4086 NULL,                                                   // #236
4087 NULL,                                                   // #237
4088 NULL,                                                   // #238
4089 NULL,                                                   // #239
4090 VM_CL_checkpvs,                                 // #240
4091 NULL,                                                   // #241
4092 NULL,                                                   // #242
4093 NULL,                                                   // #243
4094 NULL,                                                   // #244
4095 NULL,                                                   // #245
4096 NULL,                                                   // #246
4097 NULL,                                                   // #247
4098 NULL,                                                   // #248
4099 NULL,                                                   // #249
4100 NULL,                                                   // #250
4101 NULL,                                                   // #251
4102 NULL,                                                   // #252
4103 NULL,                                                   // #253
4104 NULL,                                                   // #254
4105 NULL,                                                   // #255
4106 NULL,                                                   // #256
4107 NULL,                                                   // #257
4108 NULL,                                                   // #258
4109 NULL,                                                   // #259
4110 NULL,                                                   // #260
4111 NULL,                                                   // #261
4112 NULL,                                                   // #262
4113 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4114 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4115 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4116 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4117 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4118 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4119 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4120 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4121 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4122 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4123 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4124 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4125 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4126 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4127 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4128 NULL,                                                   // #278
4129 NULL,                                                   // #279
4130 NULL,                                                   // #280
4131 NULL,                                                   // #281
4132 NULL,                                                   // #282
4133 NULL,                                                   // #283
4134 NULL,                                                   // #284
4135 NULL,                                                   // #285
4136 NULL,                                                   // #286
4137 NULL,                                                   // #287
4138 NULL,                                                   // #288
4139 NULL,                                                   // #289
4140 NULL,                                                   // #290
4141 NULL,                                                   // #291
4142 NULL,                                                   // #292
4143 NULL,                                                   // #293
4144 NULL,                                                   // #294
4145 NULL,                                                   // #295
4146 NULL,                                                   // #296
4147 NULL,                                                   // #297
4148 NULL,                                                   // #298
4149 NULL,                                                   // #299
4150 // CSQC range #300-#399
4151 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4152 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4153 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4154 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4155 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4156 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4157 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4158 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4159 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4160 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4161 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4162 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4163 NULL,                                                   // #312
4164 NULL,                                                   // #313
4165 NULL,                                                   // #314
4166 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4167 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4168 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4169 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4170 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4171 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4172 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4173 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4174 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4175 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4176 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4177 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4178 VM_stringwidth,                 // #327 // FIXME is this okay?
4179 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4180 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4181 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4182 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4183 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4184 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4185 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4186 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4187 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4188 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4189 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4190 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4191 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4192 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4193 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4194 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4195 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4196 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4197 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4198 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4199 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4200 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4201 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4202 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4203 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4204 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4205 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4206 NULL,                                                   // #355
4207 NULL,                                                   // #356
4208 NULL,                                                   // #357
4209 NULL,                                                   // #358
4210 NULL,                                                   // #359
4211 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4212 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4213 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4214 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4215 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4216 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4217 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4218 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4219 NULL,                                           // #368
4220 NULL,                                                   // #369
4221 NULL,                                                   // #370
4222 NULL,                                                   // #371
4223 NULL,                                                   // #372
4224 NULL,                                                   // #373
4225 NULL,                                                   // #374
4226 NULL,                                                   // #375
4227 NULL,                                                   // #376
4228 NULL,                                                   // #377
4229 NULL,                                                   // #378
4230 NULL,                                                   // #379
4231 NULL,                                                   // #380
4232 NULL,                                                   // #381
4233 NULL,                                                   // #382
4234 NULL,                                                   // #383
4235 NULL,                                                   // #384
4236 NULL,                                                   // #385
4237 NULL,                                                   // #386
4238 NULL,                                                   // #387
4239 NULL,                                                   // #388
4240 NULL,                                                   // #389
4241 NULL,                                                   // #390
4242 NULL,                                                   // #391
4243 NULL,                                                   // #392
4244 NULL,                                                   // #393
4245 NULL,                                                   // #394
4246 NULL,                                                   // #395
4247 NULL,                                                   // #396
4248 NULL,                                                   // #397
4249 NULL,                                                   // #398
4250 NULL,                                                   // #399
4251 // LordHavoc's range #400-#499
4252 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4253 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4254 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4255 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4256 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4257 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4258 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4259 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4260 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4261 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4262 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4263 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4264 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4265 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4266 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4267 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4268 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4269 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4270 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4271 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4272 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4273 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4274 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4275 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4276 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4277 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4278 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4279 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4280 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4281 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4282 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4283 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4284 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4285 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4286 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4287 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4288 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4289 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4290 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4291 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4292 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4293 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4294 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4295 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4296 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4297 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4298 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4299 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4300 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4301 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4302 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4303 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4304 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4305 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4306 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4307 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4308 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4309 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4310 NULL,                                                   // #458
4311 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4312 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4313 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4314 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4315 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4316 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4317 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4318 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4319 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4320 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4321 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4322 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4323 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4324 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4325 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4326 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4327 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4328 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4329 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4330 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4331 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4332 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4333 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4334 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4335 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4336 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4337 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4338 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4339 VM_gecko_create,                                        // #487 float gecko_create( string name )
4340 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4341 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4342 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4343 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4344 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4345 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4346 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4347 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4348 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4349 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4350 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4351 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4352 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4353 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4354 NULL,                                                   // #502
4355 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4356 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4357 NULL,                                                   // #505
4358 NULL,                                                   // #506
4359 NULL,                                                   // #507
4360 NULL,                                                   // #508
4361 NULL,                                                   // #509
4362 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4363 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4364 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4365 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4366 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4367 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4368 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4369 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4370 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4371 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4372 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4373 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4374 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4375 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4376 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4377 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4378 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4379 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4380 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4381 VM_loadfromdata,                                // #529
4382 VM_loadfromfile,                                // #530
4383 NULL,                                                   // #531
4384 VM_log,                                                 // #532
4385 NULL,                                                   // #533
4386 NULL,                                                   // #534
4387 NULL,                                                   // #535
4388 NULL,                                                   // #536
4389 NULL,                                                   // #537
4390 NULL,                                                   // #538
4391 NULL,                                                   // #539
4392 NULL,                                                   // #540
4393 NULL,                                                   // #541
4394 NULL,                                                   // #542
4395 NULL,                                                   // #543
4396 NULL,                                                   // #544
4397 NULL,                                                   // #545
4398 NULL,                                                   // #546
4399 NULL,                                                   // #547
4400 NULL,                                                   // #548
4401 NULL,                                                   // #549
4402 NULL,                                                   // #550
4403 NULL,                                                   // #551
4404 NULL,                                                   // #552
4405 NULL,                                                   // #553
4406 NULL,                                                   // #554
4407 NULL,                                                   // #555
4408 NULL,                                                   // #556
4409 NULL,                                                   // #557
4410 NULL,                                                   // #558
4411 NULL,                                                   // #559
4412 NULL,                                                   // #560
4413 NULL,                                                   // #561
4414 NULL,                                                   // #562
4415 NULL,                                                   // #563
4416 NULL,                                                   // #564
4417 NULL,                                                   // #565
4418 NULL,                                                   // #566
4419 NULL,                                                   // #567
4420 NULL,                                                   // #568
4421 NULL,                                                   // #569
4422 NULL,                                                   // #570
4423 NULL,                                                   // #571
4424 NULL,                                                   // #572
4425 NULL,                                                   // #573
4426 NULL,                                                   // #574
4427 NULL,                                                   // #575
4428 NULL,                                                   // #576
4429 NULL,                                                   // #577
4430 NULL,                                                   // #578
4431 NULL,                                                   // #579
4432 NULL,                                                   // #580
4433 NULL,                                                   // #581
4434 NULL,                                                   // #582
4435 NULL,                                                   // #583
4436 NULL,                                                   // #584
4437 NULL,                                                   // #585
4438 NULL,                                                   // #586
4439 NULL,                                                   // #587
4440 NULL,                                                   // #588
4441 NULL,                                                   // #589
4442 NULL,                                                   // #590
4443 NULL,                                                   // #591
4444 NULL,                                                   // #592
4445 NULL,                                                   // #593
4446 NULL,                                                   // #594
4447 NULL,                                                   // #595
4448 NULL,                                                   // #596
4449 NULL,                                                   // #597
4450 NULL,                                                   // #598
4451 NULL,                                                   // #599
4452 NULL,                                                   // #600
4453 NULL,                                                   // #601
4454 NULL,                                                   // #602
4455 NULL,                                                   // #603
4456 NULL,                                                   // #604
4457 VM_callfunction,                                // #605
4458 VM_writetofile,                                 // #606
4459 VM_isfunction,                                  // #607
4460 NULL,                                                   // #608
4461 NULL,                                                   // #609
4462 NULL,                                                   // #610
4463 NULL,                                                   // #611
4464 NULL,                                                   // #612
4465 VM_parseentitydata,                             // #613
4466 NULL,                                                   // #614
4467 NULL,                                                   // #615
4468 NULL,                                                   // #616
4469 NULL,                                                   // #617
4470 NULL,                                                   // #618
4471 NULL,                                                   // #619
4472 NULL,                                                   // #620
4473 NULL,                                                   // #621
4474 NULL,                                                   // #622
4475 NULL,                                                   // #623
4476 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4477 NULL,                                                   // #625
4478 NULL,                                                   // #626
4479 VM_sprintf,                     // #627 string sprintf(string format, ...)
4480 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4481 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4482 NULL,                                                   // #630
4483 };
4484
4485 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4486
4487 void VM_Polygons_Reset(void)
4488 {
4489         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4490
4491         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4492         if(polys->initialized)
4493         {
4494                 Mem_FreePool(&polys->pool);
4495                 polys->initialized = false;
4496         }
4497 }
4498
4499 void VM_CL_Cmd_Init(void)
4500 {
4501         VM_Cmd_Init();
4502         VM_Polygons_Reset();
4503 }
4504
4505 void VM_CL_Cmd_Reset(void)
4506 {
4507         World_End(&cl.world);
4508         VM_Cmd_Reset();
4509         VM_Polygons_Reset();
4510 }
4511
4512