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[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         R_TimeReport("pretraceline");
256
257         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258
259         prog->xfunction->builtinsprofile += 30;
260
261         v1 = PRVM_G_VECTOR(OFS_PARM0);
262         v2 = PRVM_G_VECTOR(OFS_PARM1);
263         move = (int)PRVM_G_FLOAT(OFS_PARM2);
264         ent = PRVM_G_EDICT(OFS_PARM3);
265
266         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268
269         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270
271         CL_VM_SetTraceGlobals(&trace, svent);
272         R_TimeReport("traceline");
273 }
274
275 /*
276 =================
277 VM_CL_tracebox
278
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
282
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
284 =================
285 */
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
288 {
289         float   *v1, *v2, *m1, *m2;
290         trace_t trace;
291         int             move, svent;
292         prvm_edict_t    *ent;
293
294         R_TimeReport("pretracebox");
295         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296
297         prog->xfunction->builtinsprofile += 30;
298
299         v1 = PRVM_G_VECTOR(OFS_PARM0);
300         m1 = PRVM_G_VECTOR(OFS_PARM1);
301         m2 = PRVM_G_VECTOR(OFS_PARM2);
302         v2 = PRVM_G_VECTOR(OFS_PARM3);
303         move = (int)PRVM_G_FLOAT(OFS_PARM4);
304         ent = PRVM_G_EDICT(OFS_PARM5);
305
306         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308
309         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310
311         CL_VM_SetTraceGlobals(&trace, svent);
312         R_TimeReport("tracebox");
313 }
314
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
316 {
317         int i;
318         float gravity;
319         vec3_t move, end;
320         vec3_t original_origin;
321         vec3_t original_velocity;
322         vec3_t original_angles;
323         vec3_t original_avelocity;
324         prvm_eval_t *val;
325         trace_t trace;
326
327         VectorCopy(tossent->fields.client->origin   , original_origin   );
328         VectorCopy(tossent->fields.client->velocity , original_velocity );
329         VectorCopy(tossent->fields.client->angles   , original_angles   );
330         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331
332         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333         if (val != NULL && val->_float != 0)
334                 gravity = val->_float;
335         else
336                 gravity = 1.0;
337         gravity *= cl.movevars_gravity * 0.05;
338
339         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340         {
341                 tossent->fields.client->velocity[2] -= gravity;
342                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343                 VectorScale (tossent->fields.client->velocity, 0.05, move);
344                 VectorAdd (tossent->fields.client->origin, move, end);
345                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346                 VectorCopy (trace.endpos, tossent->fields.client->origin);
347
348                 if (trace.fraction < 1)
349                         break;
350         }
351
352         VectorCopy(original_origin   , tossent->fields.client->origin   );
353         VectorCopy(original_velocity , tossent->fields.client->velocity );
354         VectorCopy(original_angles   , tossent->fields.client->angles   );
355         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
356
357         return trace;
358 }
359
360 static void VM_CL_tracetoss (void)
361 {
362         trace_t trace;
363         prvm_edict_t    *ent;
364         prvm_edict_t    *ignore;
365         int svent = 0;
366
367         prog->xfunction->builtinsprofile += 600;
368
369         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370
371         ent = PRVM_G_EDICT(OFS_PARM0);
372         if (ent == prog->edicts)
373         {
374                 VM_Warning("tracetoss: can not use world entity\n");
375                 return;
376         }
377         ignore = PRVM_G_EDICT(OFS_PARM1);
378
379         trace = CL_Trace_Toss (ent, ignore, &svent);
380
381         CL_VM_SetTraceGlobals(&trace, svent);
382 }
383
384
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
387 {
388         const char      *name;
389         int                     i;
390         dp_model_t              *m;
391
392         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393
394         name = PRVM_G_STRING(OFS_PARM0);
395         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396         {
397                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398                 {
399                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
400                         return;
401                 }
402         }
403         PRVM_G_FLOAT(OFS_RETURN) = 0;
404         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
405         if(m && m->loaded)
406         {
407                 for (i = 0;i < MAX_MODELS;i++)
408                 {
409                         if (!cl.csqc_model_precache[i])
410                         {
411                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
412                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
413                                 return;
414                         }
415                 }
416                 VM_Warning("VM_CL_precache_model: no free models\n");
417                 return;
418         }
419         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
420 }
421
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
423 {
424         prvm_edict_t    *ent;
425         int                             i, k;
426
427         ent = PRVM_NEXT_EDICT(prog->edicts);
428         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429         {
430                 if (ent->priv.required->free)
431                         continue;
432                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433                         list[k++] = ent;
434         }
435         return k;
436 }
437
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
440 {
441         prvm_edict_t    *ent, *chain;
442         vec_t                   radius, radius2;
443         vec3_t                  org, eorg, mins, maxs;
444         int                             i, numtouchedicts;
445         static prvm_edict_t     *touchedicts[MAX_EDICTS];
446         int             chainfield;
447
448         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
449
450         if(prog->argc == 3)
451                 chainfield = PRVM_G_INT(OFS_PARM2);
452         else
453                 chainfield = prog->fieldoffsets.chain;
454         if(chainfield < 0)
455                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456
457         chain = (prvm_edict_t *)prog->edicts;
458
459         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460         radius = PRVM_G_FLOAT(OFS_PARM1);
461         radius2 = radius * radius;
462
463         mins[0] = org[0] - (radius + 1);
464         mins[1] = org[1] - (radius + 1);
465         mins[2] = org[2] - (radius + 1);
466         maxs[0] = org[0] + (radius + 1);
467         maxs[1] = org[1] + (radius + 1);
468         maxs[2] = org[2] + (radius + 1);
469         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470         if (numtouchedicts > MAX_EDICTS)
471         {
472                 // this never happens   //[515]: for what then ?
473                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474                 numtouchedicts = MAX_EDICTS;
475         }
476         for (i = 0;i < numtouchedicts;i++)
477         {
478                 ent = touchedicts[i];
479                 // Quake did not return non-solid entities but darkplaces does
480                 // (note: this is the reason you can't blow up fallen zombies)
481                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482                         continue;
483                 // LordHavoc: compare against bounding box rather than center so it
484                 // doesn't miss large objects, and use DotProduct instead of Length
485                 // for a major speedup
486                 VectorSubtract(org, ent->fields.client->origin, eorg);
487                 if (sv_gameplayfix_findradiusdistancetobox.integer)
488                 {
489                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
492                 }
493                 else
494                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495                 if (DotProduct(eorg, eorg) < radius2)
496                 {
497                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
498                         chain = ent;
499                 }
500         }
501
502         VM_RETURN_EDICT(chain);
503 }
504
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
507 {
508         prvm_edict_t            *ent;
509         prvm_eval_t                     *val;
510         vec3_t                          end;
511         trace_t                         trace;
512
513         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514
515         // assume failure if it returns early
516         PRVM_G_FLOAT(OFS_RETURN) = 0;
517
518         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519         if (ent == prog->edicts)
520         {
521                 VM_Warning("droptofloor: can not modify world entity\n");
522                 return;
523         }
524         if (ent->priv.server->free)
525         {
526                 VM_Warning("droptofloor: can not modify free entity\n");
527                 return;
528         }
529
530         VectorCopy (ent->fields.client->origin, end);
531         end[2] -= 256;
532
533         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534
535         if (trace.fraction != 1)
536         {
537                 VectorCopy (trace.endpos, ent->fields.client->origin);
538                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541                 PRVM_G_FLOAT(OFS_RETURN) = 1;
542                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 //              ent->priv.server->suspendedinairflag = true;
544         }
545 }
546
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
549 {
550         int                     i;
551         const char      *c;
552
553         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554
555         i = (int)PRVM_G_FLOAT(OFS_PARM0);
556         c = PRVM_G_STRING(OFS_PARM1);
557         if (i >= cl.max_lightstyle)
558         {
559                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
560                 return;
561         }
562         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
565 }
566
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
569 {
570         static int              cs_yes, cs_no;
571         prvm_edict_t    *ent;
572         vec3_t                  mins, maxs, start, stop;
573         trace_t                 trace;
574         int                             x, y;
575         float                   mid, bottom;
576
577         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578         ent = PRVM_G_EDICT(OFS_PARM0);
579         PRVM_G_FLOAT(OFS_RETURN) = 0;
580
581         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587         start[2] = mins[2] - 1;
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = x ? maxs[0] : mins[0];
592                         start[1] = y ? maxs[1] : mins[1];
593                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
594                                 goto realcheck;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599         return;         // we got out easy
600
601 realcheck:
602         cs_no++;
603 //
604 // check it for real...
605 //
606         start[2] = mins[2];
607
608 // the midpoint must be within 16 of the bottom
609         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611         stop[2] = start[2] - 2*sv_stepheight.value;
612         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613
614         if (trace.fraction == 1.0)
615                 return;
616
617         mid = bottom = trace.endpos[2];
618
619 // the corners must be within 16 of the midpoint
620         for     (x=0 ; x<=1 ; x++)
621                 for     (y=0 ; y<=1 ; y++)
622                 {
623                         start[0] = stop[0] = x ? maxs[0] : mins[0];
624                         start[1] = stop[1] = y ? maxs[1] : mins[1];
625
626                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627
628                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629                                 bottom = trace.endpos[2];
630                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
631                                 return;
632                 }
633
634         cs_yes++;
635         PRVM_G_FLOAT(OFS_RETURN) = true;
636 }
637
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
640 {
641         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
643 }
644
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
647 {
648         float   *org, *dir;
649         int             count;
650         unsigned char   color;
651         VM_SAFEPARMCOUNT(4, VM_CL_particle);
652
653         org = PRVM_G_VECTOR(OFS_PARM0);
654         dir = PRVM_G_VECTOR(OFS_PARM1);
655         color = (int)PRVM_G_FLOAT(OFS_PARM2);
656         count = (int)PRVM_G_FLOAT(OFS_PARM3);
657         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
658 }
659
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
662 {
663         float   *f;
664         sfx_t   *s;
665         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667         f = PRVM_G_VECTOR(OFS_PARM1);
668         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
669 }
670
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
673 {
674         vec3_t ambientcolor, diffusecolor, diffusenormal;
675         vec_t *p;
676
677         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678
679         p = PRVM_G_VECTOR(OFS_PARM0);
680         VectorClear(ambientcolor);
681         VectorClear(diffusecolor);
682         VectorClear(diffusenormal);
683         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
686 }
687
688
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692
693 static void CSQC_R_RecalcView (void)
694 {
695         extern matrix4x4_t viewmodelmatrix;
696         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
698 }
699
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
703 {
704         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705         // clear renderable entity and light lists
706         r_refdef.scene.numentities = 0;
707         r_refdef.scene.numlights = 0;
708         // FIXME: restore these to the values from VM_CL_UpdateView
709         r_refdef.view.x = 0;
710         r_refdef.view.y = 0;
711         r_refdef.view.z = 0;
712         r_refdef.view.width = vid.width;
713         r_refdef.view.height = vid.height;
714         r_refdef.view.depth = 1;
715         // FIXME: restore frustum_x/frustum_y
716         r_refdef.view.useperspective = true;
717         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723         r_refdef.view.clear = true;
724         r_refdef.view.isoverlay = false;
725         // FIXME: restore cl.csqc_origin
726         // FIXME: restore cl.csqc_angles
727         cl.csqc_vidvars.drawworld = true;
728         cl.csqc_vidvars.drawenginesbar = false;
729         cl.csqc_vidvars.drawcrosshair = false;
730 }
731
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
736 {
737         double t = Sys_DoubleTime();
738         int                     i, drawmask;
739         prvm_edict_t *ed;
740         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742         CSQC_RelinkAllEntities(drawmask);
743         CL_RelinkLightFlashes();
744
745         prog->globals.client->time = cl.time;
746         for(i=1;i<prog->num_edicts;i++)
747         {
748                 ed = &prog->edicts[i];
749                 if(ed->priv.required->free)
750                         continue;
751                 CSQC_Think(ed);
752                 if(ed->priv.required->free)
753                         continue;
754                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755                 CSQC_Predraw(ed);
756                 if(ed->priv.required->free)
757                         continue;
758                 if(!((int)ed->fields.client->drawmask & drawmask))
759                         continue;
760                 CSQC_AddRenderEdict(ed, i);
761         }
762
763         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
769 {
770         double t = Sys_DoubleTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
774 }
775
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
778 {
779         int             c;
780         float   *f;
781         float   k;
782
783         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
784
785         c = (int)PRVM_G_FLOAT(OFS_PARM0);
786         f = PRVM_G_VECTOR(OFS_PARM1);
787         k = PRVM_G_FLOAT(OFS_PARM1);
788
789         switch(c)
790         {
791         case VF_MIN:
792                 r_refdef.view.x = (int)(f[0]);
793                 r_refdef.view.y = (int)(f[1]);
794                 break;
795         case VF_MIN_X:
796                 r_refdef.view.x = (int)(k);
797                 break;
798         case VF_MIN_Y:
799                 r_refdef.view.y = (int)(k);
800                 break;
801         case VF_SIZE:
802                 r_refdef.view.width = (int)(f[0]);
803                 r_refdef.view.height = (int)(f[1]);
804                 break;
805         case VF_SIZE_X:
806                 r_refdef.view.width = (int)(k);
807                 break;
808         case VF_SIZE_Y:
809                 r_refdef.view.height = (int)(k);
810                 break;
811         case VF_VIEWPORT:
812                 r_refdef.view.x = (int)(f[0]);
813                 r_refdef.view.y = (int)(f[1]);
814                 f = PRVM_G_VECTOR(OFS_PARM2);
815                 r_refdef.view.width = (int)(f[0]);
816                 r_refdef.view.height = (int)(f[1]);
817                 break;
818         case VF_FOV:
819                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
821                 break;
822         case VF_FOVX:
823                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
824                 break;
825         case VF_FOVY:
826                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
827                 break;
828         case VF_ORIGIN:
829                 VectorCopy(f, cl.csqc_origin);
830                 CSQC_R_RecalcView();
831                 break;
832         case VF_ORIGIN_X:
833                 cl.csqc_origin[0] = k;
834                 CSQC_R_RecalcView();
835                 break;
836         case VF_ORIGIN_Y:
837                 cl.csqc_origin[1] = k;
838                 CSQC_R_RecalcView();
839                 break;
840         case VF_ORIGIN_Z:
841                 cl.csqc_origin[2] = k;
842                 CSQC_R_RecalcView();
843                 break;
844         case VF_ANGLES:
845                 VectorCopy(f, cl.csqc_angles);
846                 CSQC_R_RecalcView();
847                 break;
848         case VF_ANGLES_X:
849                 cl.csqc_angles[0] = k;
850                 CSQC_R_RecalcView();
851                 break;
852         case VF_ANGLES_Y:
853                 cl.csqc_angles[1] = k;
854                 CSQC_R_RecalcView();
855                 break;
856         case VF_ANGLES_Z:
857                 cl.csqc_angles[2] = k;
858                 CSQC_R_RecalcView();
859                 break;
860         case VF_DRAWWORLD:
861                 cl.csqc_vidvars.drawworld = k != 0;
862                 break;
863         case VF_DRAWENGINESBAR:
864                 cl.csqc_vidvars.drawenginesbar = k != 0;
865                 break;
866         case VF_DRAWCROSSHAIR:
867                 cl.csqc_vidvars.drawcrosshair = k != 0;
868                 break;
869         case VF_CL_VIEWANGLES:
870                 VectorCopy(f, cl.viewangles);
871                 break;
872         case VF_CL_VIEWANGLES_X:
873                 cl.viewangles[0] = k;
874                 break;
875         case VF_CL_VIEWANGLES_Y:
876                 cl.viewangles[1] = k;
877                 break;
878         case VF_CL_VIEWANGLES_Z:
879                 cl.viewangles[2] = k;
880                 break;
881         case VF_PERSPECTIVE:
882                 r_refdef.view.useperspective = k != 0;
883                 break;
884         case VF_CLEARSCREEN:
885                 r_refdef.view.isoverlay = !k;
886                 break;
887         default:
888                 PRVM_G_FLOAT(OFS_RETURN) = 0;
889                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
890                 return;
891         }
892         PRVM_G_FLOAT(OFS_RETURN) = 1;
893 }
894
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
897 {
898         double t = Sys_DoubleTime();
899         vec_t *org;
900         float radius = 300;
901         vec_t *col;
902         int style = -1;
903         const char *cubemapname = NULL;
904         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905         float coronaintensity = 1;
906         float coronasizescale = 0.25;
907         qboolean castshadow = true;
908         float ambientscale = 0;
909         float diffusescale = 1;
910         float specularscale = 1;
911         matrix4x4_t matrix;
912         vec3_t forward, left, up;
913         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
914
915         // if we've run out of dlights, just return
916         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
917                 return;
918
919         org = PRVM_G_VECTOR(OFS_PARM0);
920         radius = PRVM_G_FLOAT(OFS_PARM1);
921         col = PRVM_G_VECTOR(OFS_PARM2);
922         if (prog->argc >= 4)
923         {
924                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925                 if (style >= MAX_LIGHTSTYLES)
926                 {
927                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
928                         style = -1;
929                 }
930         }
931         if (prog->argc >= 5)
932                 cubemapname = PRVM_G_STRING(OFS_PARM4);
933         if (prog->argc >= 6)
934                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
937
938         VectorScale(prog->globals.client->v_forward, radius, forward);
939         VectorScale(prog->globals.client->v_right, -radius, left);
940         VectorScale(prog->globals.client->v_up, radius, up);
941         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
942
943         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
946 }
947
948 //============================================================================
949
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
952 {
953         float   *f;
954         vec3_t  temp;
955
956         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957         f = PRVM_G_VECTOR(OFS_PARM0);
958         if(v_flipped.integer)
959                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
960         VectorSet(temp,
961                 f[2],
962                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
965 }
966
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
969 {
970         float   *f;
971         vec3_t  v;
972         matrix4x4_t m;
973
974         VM_SAFEPARMCOUNT(1, VM_CL_project);
975         f = PRVM_G_VECTOR(OFS_PARM0);
976         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977         Matrix4x4_Transform(&m, f, v);
978         if(v_flipped.integer)
979                 v[1] = -v[1];
980         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
983                 v[0]);
984 }
985
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
988 {
989         int i;
990         union
991         {
992                 float f;
993                 int l;
994         }dat;
995         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996         i = (int)PRVM_G_FLOAT(OFS_PARM0);
997         if(i < 0 || i >= MAX_CL_STATS)
998         {
999                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1000                 return;
1001         }
1002         dat.l = cl.stats[i];
1003         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1004 }
1005
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1008 {
1009         int i, index;
1010         int firstbit, bitcount;
1011
1012         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1013
1014         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1015         if (prog->argc > 1)
1016         {
1017                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1018                 if (prog->argc > 2)
1019                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1020                 else
1021                         bitcount = 1;
1022         }
1023         else
1024         {
1025                 firstbit = 0;
1026                 bitcount = 32;
1027         }
1028
1029         if(index < 0 || index >= MAX_CL_STATS)
1030         {
1031                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1032                 return;
1033         }
1034         i = cl.stats[index];
1035         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1036                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037         PRVM_G_FLOAT(OFS_RETURN) = i;
1038 }
1039
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1042 {
1043         int i;
1044         char t[17];
1045         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047         if(i < 0 || i > MAX_CL_STATS-4)
1048         {
1049                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1051                 return;
1052         }
1053         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1055 }
1056
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1059 {
1060         int                             i;
1061         prvm_edict_t    *t;
1062         struct model_s  *model;
1063
1064         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1065
1066         t = PRVM_G_EDICT(OFS_PARM0);
1067
1068         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1069
1070         t->fields.client->model = 0;
1071         t->fields.client->modelindex = 0;
1072
1073         if (!i)
1074                 return;
1075
1076         model = CL_GetModelByIndex(i);
1077         if (!model)
1078         {
1079                 VM_Warning("VM_CL_setmodelindex: null model\n");
1080                 return;
1081         }
1082         t->fields.client->model = PRVM_SetEngineString(model->name);
1083         t->fields.client->modelindex = i;
1084
1085         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1086         if (model)
1087         {
1088                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1089         }
1090         else
1091                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1092 }
1093
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1096 {
1097         dp_model_t *model;
1098
1099         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1100
1101         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1104 }
1105
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1108 {
1109         int                     i;
1110         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1112         if (i == 0)
1113                 i = -1;
1114         PRVM_G_FLOAT(OFS_RETURN) = i;
1115 }
1116
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1119 {
1120         int                             i;
1121         float                   *start, *end;
1122         prvm_edict_t    *t;
1123         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1124
1125         t = PRVM_G_EDICT(OFS_PARM0);
1126         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1127         start   = PRVM_G_VECTOR(OFS_PARM2);
1128         end             = PRVM_G_VECTOR(OFS_PARM3);
1129
1130         if (i < 0)
1131                 return;
1132         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1133 }
1134
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1137 {
1138         int                     i, n;
1139         float           *f, *v;
1140         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142         f = PRVM_G_VECTOR(OFS_PARM1);
1143         v = PRVM_G_VECTOR(OFS_PARM2);
1144         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1145         if (i < 0)
1146                 return;
1147         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1148 }
1149
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1152 {
1153         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1155 }
1156
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1159 {
1160         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162         cl_ignoremousemoves = 2;
1163 }
1164
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1167 {
1168         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1169
1170         if (key_consoleactive || key_dest != key_game)
1171                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172         else if (cl.csqc_wantsmousemove)
1173                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1174         else
1175                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1176 }
1177
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1180 {
1181         int i, frame;
1182         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184         PRVM_G_FLOAT(OFS_RETURN) = false;
1185         for (i = 0;i < CL_MAX_USERCMDS;i++)
1186         {
1187                 if (cl.movecmd[i].sequence == frame)
1188                 {
1189                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195                         if(cl.movecmd[i].crouch)
1196                         {
1197                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         else
1201                         {
1202                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1204                         }
1205                         PRVM_G_FLOAT(OFS_RETURN) = true;
1206                 }
1207         }
1208 }
1209
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1212 {
1213         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1215 }
1216
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1219 {
1220 }
1221
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1224 {
1225         int                     i;
1226         char            t[128];
1227         const char      *c;
1228
1229         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1230
1231         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232         c = PRVM_G_STRING(OFS_PARM1);
1233         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1234         Sbar_SortFrags();
1235
1236         if (i < 0)
1237                 i = Sbar_GetSortedPlayerIndex(-1-i);
1238         if(i < 0 || i >= cl.maxclients)
1239                 return;
1240
1241         t[0] = 0;
1242
1243         if(!strcasecmp(c, "name"))
1244                 strlcpy(t, cl.scores[i].name, sizeof(t));
1245         else
1246                 if(!strcasecmp(c, "frags"))
1247                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1248         else
1249                 if(!strcasecmp(c, "ping"))
1250                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1251         else
1252                 if(!strcasecmp(c, "pl"))
1253                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1254         else
1255                 if(!strcasecmp(c, "movementloss"))
1256                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1257         else
1258                 if(!strcasecmp(c, "entertime"))
1259                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1260         else
1261                 if(!strcasecmp(c, "colors"))
1262                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1263         else
1264                 if(!strcasecmp(c, "topcolor"))
1265                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1266         else
1267                 if(!strcasecmp(c, "bottomcolor"))
1268                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1269         else
1270                 if(!strcasecmp(c, "viewentity"))
1271                         dpsnprintf(t, sizeof(t), "%i", i+1);
1272         if(!t[0])
1273                 return;
1274         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1275 }
1276
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1279 {
1280         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1282 }
1283
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1286 {
1287         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1290 }
1291
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1294 {
1295         char *t;
1296         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1298         {
1299                 size_t alloclen;
1300
1301                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302                 t = (char *)Z_Malloc(alloclen);
1303                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1305         }
1306         else
1307                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1308
1309 }
1310
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1313 {
1314         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1316 }
1317
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1320 {
1321         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1323 }
1324
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1327 {
1328         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1330 }
1331
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1334 {
1335         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1337 }
1338
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1341 {
1342         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1344 }
1345
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1348 {
1349         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1351 }
1352
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1355 {
1356         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1358 }
1359
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1362 {
1363         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1365 }
1366
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1370 {
1371         const char *name;
1372         unsigned char *data;
1373         unsigned char *buf;
1374         int size;
1375         int i;
1376         cachepic_t *pic;
1377
1378         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1379
1380         name = MSG_ReadString();
1381         size = MSG_ReadShort();
1382
1383         // check if a texture of that name exists
1384         // if yes, it is used and the data is discarded
1385         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1386
1387         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1388
1389         if(size)
1390         {
1391                 if(pic->tex == r_texture_notexture)
1392                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393                 if(pic->tex && !cl_readpicture_force.integer)
1394                 {
1395                         // texture found and loaded
1396                         // skip over the jpeg as we don't need it
1397                         for(i = 0; i < size; ++i)
1398                                 MSG_ReadByte();
1399                 }
1400                 else
1401                 {
1402                         // texture not found
1403                         // use the attached jpeg as texture
1404                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405                         MSG_ReadBytes(size, buf);
1406                         data = JPEG_LoadImage_BGRA(buf, size);
1407                         Mem_Free(buf);
1408                         Draw_NewPic(name, image_width, image_height, false, data);
1409                         Mem_Free(data);
1410                 }
1411         }
1412
1413         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1414 }
1415
1416 //////////////////////////////////////////////////////////
1417
1418 static void VM_CL_makestatic (void)
1419 {
1420         prvm_edict_t *ent;
1421
1422         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1423
1424         ent = PRVM_G_EDICT(OFS_PARM0);
1425         if (ent == prog->edicts)
1426         {
1427                 VM_Warning("makestatic: can not modify world entity\n");
1428                 return;
1429         }
1430         if (ent->priv.server->free)
1431         {
1432                 VM_Warning("makestatic: can not modify free entity\n");
1433                 return;
1434         }
1435
1436         if (cl.num_static_entities < cl.max_static_entities)
1437         {
1438                 int renderflags;
1439                 prvm_eval_t *val;
1440                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1441
1442                 // copy it to the current state
1443                 memset(staticent, 0, sizeof(*staticent));
1444                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1445                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1446                 staticent->render.framegroupblend[0].lerp = 1;
1447                 // make torchs play out of sync
1448                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1449                 staticent->render.skinnum = (int)ent->fields.client->skin;
1450                 staticent->render.effects = (int)ent->fields.client->effects;
1451                 staticent->render.alpha = 1;
1452                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1453                 staticent->render.scale = 1;
1454                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1455                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1456                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1457                 if (!VectorLength2(staticent->render.colormod))
1458                         VectorSet(staticent->render.colormod, 1, 1, 1);
1459                 if (!VectorLength2(staticent->render.glowmod))
1460                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1461
1462                 renderflags = 0;
1463                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1464                 if (renderflags & RF_USEAXIS)
1465                 {
1466                         vec3_t left;
1467                         VectorNegate(prog->globals.client->v_right, left);
1468                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1469                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1470                 }
1471                 else
1472                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1473
1474                 // either fullbright or lit
1475                 if(!r_fullbright.integer)
1476                 {
1477                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1478                                 staticent->render.flags |= RENDER_LIGHT;
1479                         else if(r_equalize_entities_fullbright.integer)
1480                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1481                 }
1482                 // turn off shadows from transparent objects
1483                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1484                         staticent->render.flags |= RENDER_SHADOW;
1485                 if (staticent->render.effects & EF_NODEPTHTEST)
1486                         staticent->render.flags |= RENDER_NODEPTHTEST;
1487                 if (staticent->render.effects & EF_ADDITIVE)
1488                         staticent->render.flags |= RENDER_ADDITIVE;
1489                 if (staticent->render.effects & EF_DOUBLESIDED)
1490                         staticent->render.flags |= RENDER_DOUBLESIDED;
1491
1492                 staticent->render.allowdecals = true;
1493                 CL_UpdateRenderEntity(&staticent->render);
1494         }
1495         else
1496                 Con_Printf("Too many static entities");
1497
1498 // throw the entity away now
1499         PRVM_ED_Free (ent);
1500 }
1501
1502 //=================================================================//
1503
1504 /*
1505 =================
1506 VM_CL_copyentity
1507
1508 copies data from one entity to another
1509
1510 copyentity(src, dst)
1511 =================
1512 */
1513 static void VM_CL_copyentity (void)
1514 {
1515         prvm_edict_t *in, *out;
1516         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1517         in = PRVM_G_EDICT(OFS_PARM0);
1518         if (in == prog->edicts)
1519         {
1520                 VM_Warning("copyentity: can not read world entity\n");
1521                 return;
1522         }
1523         if (in->priv.server->free)
1524         {
1525                 VM_Warning("copyentity: can not read free entity\n");
1526                 return;
1527         }
1528         out = PRVM_G_EDICT(OFS_PARM1);
1529         if (out == prog->edicts)
1530         {
1531                 VM_Warning("copyentity: can not modify world entity\n");
1532                 return;
1533         }
1534         if (out->priv.server->free)
1535         {
1536                 VM_Warning("copyentity: can not modify free entity\n");
1537                 return;
1538         }
1539         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1540         CL_LinkEdict(out);
1541 }
1542
1543 //=================================================================//
1544
1545 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1546 static void VM_CL_effect (void)
1547 {
1548         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1549         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1550 }
1551
1552 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1553 static void VM_CL_te_blood (void)
1554 {
1555         float   *pos;
1556         vec3_t  pos2;
1557         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1558         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1559                 return;
1560         pos = PRVM_G_VECTOR(OFS_PARM0);
1561         CL_FindNonSolidLocation(pos, pos2, 4);
1562         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1563 }
1564
1565 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1566 static void VM_CL_te_bloodshower (void)
1567 {
1568         vec_t speed;
1569         vec3_t vel1, vel2;
1570         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1571         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1572                 return;
1573         speed = PRVM_G_FLOAT(OFS_PARM2);
1574         vel1[0] = -speed;
1575         vel1[1] = -speed;
1576         vel1[2] = -speed;
1577         vel2[0] = speed;
1578         vel2[1] = speed;
1579         vel2[2] = speed;
1580         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1581 }
1582
1583 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1584 static void VM_CL_te_explosionrgb (void)
1585 {
1586         float           *pos;
1587         vec3_t          pos2;
1588         matrix4x4_t     tempmatrix;
1589         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1590         pos = PRVM_G_VECTOR(OFS_PARM0);
1591         CL_FindNonSolidLocation(pos, pos2, 10);
1592         CL_ParticleExplosion(pos2);
1593         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1595 }
1596
1597 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1598 static void VM_CL_te_particlecube (void)
1599 {
1600         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1601         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1602 }
1603
1604 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1605 static void VM_CL_te_particlerain (void)
1606 {
1607         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1608         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1609 }
1610
1611 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1612 static void VM_CL_te_particlesnow (void)
1613 {
1614         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1615         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1616 }
1617
1618 // #411 void(vector org, vector vel, float howmany) te_spark
1619 static void VM_CL_te_spark (void)
1620 {
1621         float           *pos;
1622         vec3_t          pos2;
1623         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1624
1625         pos = PRVM_G_VECTOR(OFS_PARM0);
1626         CL_FindNonSolidLocation(pos, pos2, 4);
1627         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1628 }
1629
1630 extern cvar_t cl_sound_ric_gunshot;
1631 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1632 static void VM_CL_te_gunshotquad (void)
1633 {
1634         float           *pos;
1635         vec3_t          pos2;
1636         int                     rnd;
1637         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1638
1639         pos = PRVM_G_VECTOR(OFS_PARM0);
1640         CL_FindNonSolidLocation(pos, pos2, 4);
1641         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1642         if(cl_sound_ric_gunshot.integer >= 2)
1643         {
1644                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1645                 else
1646                 {
1647                         rnd = rand() & 3;
1648                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1649                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1650                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1651                 }
1652         }
1653 }
1654
1655 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_spikequad (void)
1657 {
1658         float           *pos;
1659         vec3_t          pos2;
1660         int                     rnd;
1661         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1662
1663         pos = PRVM_G_VECTOR(OFS_PARM0);
1664         CL_FindNonSolidLocation(pos, pos2, 4);
1665         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1667         else
1668         {
1669                 rnd = rand() & 3;
1670                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1673         }
1674 }
1675
1676 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1677 static void VM_CL_te_superspikequad (void)
1678 {
1679         float           *pos;
1680         vec3_t          pos2;
1681         int                     rnd;
1682         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1683
1684         pos = PRVM_G_VECTOR(OFS_PARM0);
1685         CL_FindNonSolidLocation(pos, pos2, 4);
1686         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1687         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1688         else
1689         {
1690                 rnd = rand() & 3;
1691                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1692                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1693                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1694         }
1695 }
1696
1697 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1698 static void VM_CL_te_explosionquad (void)
1699 {
1700         float           *pos;
1701         vec3_t          pos2;
1702         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1703
1704         pos = PRVM_G_VECTOR(OFS_PARM0);
1705         CL_FindNonSolidLocation(pos, pos2, 10);
1706         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1707         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1708 }
1709
1710 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1711 static void VM_CL_te_smallflash (void)
1712 {
1713         float           *pos;
1714         vec3_t          pos2;
1715         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1716
1717         pos = PRVM_G_VECTOR(OFS_PARM0);
1718         CL_FindNonSolidLocation(pos, pos2, 10);
1719         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1720 }
1721
1722 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1723 static void VM_CL_te_customflash (void)
1724 {
1725         float           *pos;
1726         vec3_t          pos2;
1727         matrix4x4_t     tempmatrix;
1728         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1729
1730         pos = PRVM_G_VECTOR(OFS_PARM0);
1731         CL_FindNonSolidLocation(pos, pos2, 4);
1732         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1733         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1734 }
1735
1736 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1737 static void VM_CL_te_gunshot (void)
1738 {
1739         float           *pos;
1740         vec3_t          pos2;
1741         int                     rnd;
1742         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1743
1744         pos = PRVM_G_VECTOR(OFS_PARM0);
1745         CL_FindNonSolidLocation(pos, pos2, 4);
1746         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1748         {
1749                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1750                 else
1751                 {
1752                         rnd = rand() & 3;
1753                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1754                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1755                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1756                 }
1757         }
1758 }
1759
1760 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_spike (void)
1762 {
1763         float           *pos;
1764         vec3_t          pos2;
1765         int                     rnd;
1766         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1767
1768         pos = PRVM_G_VECTOR(OFS_PARM0);
1769         CL_FindNonSolidLocation(pos, pos2, 4);
1770         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1772         else
1773         {
1774                 rnd = rand() & 3;
1775                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1776                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1777                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1778         }
1779 }
1780
1781 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_superspike (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         int                     rnd;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1793         else
1794         {
1795                 rnd = rand() & 3;
1796                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1797                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1798                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1799         }
1800 }
1801
1802 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_explosion (void)
1804 {
1805         float           *pos;
1806         vec3_t          pos2;
1807         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1808
1809         pos = PRVM_G_VECTOR(OFS_PARM0);
1810         CL_FindNonSolidLocation(pos, pos2, 10);
1811         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1812         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1813 }
1814
1815 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_tarexplosion (void)
1817 {
1818         float           *pos;
1819         vec3_t          pos2;
1820         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1821
1822         pos = PRVM_G_VECTOR(OFS_PARM0);
1823         CL_FindNonSolidLocation(pos, pos2, 10);
1824         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1825         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1826 }
1827
1828 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_wizspike (void)
1830 {
1831         float           *pos;
1832         vec3_t          pos2;
1833         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1834
1835         pos = PRVM_G_VECTOR(OFS_PARM0);
1836         CL_FindNonSolidLocation(pos, pos2, 4);
1837         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1838         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1839 }
1840
1841 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_knightspike (void)
1843 {
1844         float           *pos;
1845         vec3_t          pos2;
1846         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1847
1848         pos = PRVM_G_VECTOR(OFS_PARM0);
1849         CL_FindNonSolidLocation(pos, pos2, 4);
1850         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1852 }
1853
1854 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lavasplash (void)
1856 {
1857         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1858         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1859 }
1860
1861 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_teleport (void)
1863 {
1864         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1865         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1866 }
1867
1868 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_explosion2 (void)
1870 {
1871         float           *pos;
1872         vec3_t          pos2, color;
1873         matrix4x4_t     tempmatrix;
1874         int                     colorStart, colorLength;
1875         unsigned char           *tempcolor;
1876         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1877
1878         pos = PRVM_G_VECTOR(OFS_PARM0);
1879         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1880         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1881         CL_FindNonSolidLocation(pos, pos2, 10);
1882         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1883         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1884         color[0] = tempcolor[0] * (2.0f / 255.0f);
1885         color[1] = tempcolor[1] * (2.0f / 255.0f);
1886         color[2] = tempcolor[2] * (2.0f / 255.0f);
1887         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1888         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1889         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1890 }
1891
1892
1893 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1894 static void VM_CL_te_lightning1 (void)
1895 {
1896         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1897         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1898 }
1899
1900 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_lightning2 (void)
1902 {
1903         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1904         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1905 }
1906
1907 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_lightning3 (void)
1909 {
1910         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1911         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1912 }
1913
1914 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_beam (void)
1916 {
1917         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1918         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1919 }
1920
1921 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1922 static void VM_CL_te_plasmaburn (void)
1923 {
1924         float           *pos;
1925         vec3_t          pos2;
1926         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1927
1928         pos = PRVM_G_VECTOR(OFS_PARM0);
1929         CL_FindNonSolidLocation(pos, pos2, 4);
1930         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1931 }
1932
1933 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1934 static void VM_CL_te_flamejet (void)
1935 {
1936         float *pos;
1937         vec3_t pos2;
1938         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1939         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1940                 return;
1941         pos = PRVM_G_VECTOR(OFS_PARM0);
1942         CL_FindNonSolidLocation(pos, pos2, 4);
1943         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1944 }
1945
1946
1947 // #443 void(entity e, entity tagentity, string tagname) setattachment
1948 void VM_CL_setattachment (void)
1949 {
1950         prvm_edict_t *e;
1951         prvm_edict_t *tagentity;
1952         const char *tagname;
1953         prvm_eval_t *v;
1954         int modelindex;
1955         dp_model_t *model;
1956         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1957
1958         e = PRVM_G_EDICT(OFS_PARM0);
1959         tagentity = PRVM_G_EDICT(OFS_PARM1);
1960         tagname = PRVM_G_STRING(OFS_PARM2);
1961
1962         if (e == prog->edicts)
1963         {
1964                 VM_Warning("setattachment: can not modify world entity\n");
1965                 return;
1966         }
1967         if (e->priv.server->free)
1968         {
1969                 VM_Warning("setattachment: can not modify free entity\n");
1970                 return;
1971         }
1972
1973         if (tagentity == NULL)
1974                 tagentity = prog->edicts;
1975
1976         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1977         if (v)
1978                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1979
1980         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1981         if (v)
1982                 v->_float = 0;
1983         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1984         {
1985                 modelindex = (int)tagentity->fields.client->modelindex;
1986                 model = CL_GetModelByIndex(modelindex);
1987                 if (model)
1988                 {
1989                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1990                         if (v->_float == 0)
1991                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1992                 }
1993                 else
1994                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1995         }
1996 }
1997
1998 /////////////////////////////////////////
1999 // DP_MD3_TAGINFO extension coded by VorteX
2000
2001 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2002 {
2003         dp_model_t *model = CL_GetModelFromEdict(e);
2004         if (model)
2005                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2006         else
2007                 return -1;
2008 }
2009
2010 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2011 {
2012         int r;
2013         dp_model_t *model;
2014
2015         *tagname = NULL;
2016         *parentindex = 0;
2017         Matrix4x4_CreateIdentity(tag_localmatrix);
2018
2019         if (tagindex >= 0
2020          && (model = CL_GetModelFromEdict(e))
2021          && model->animscenes)
2022         {
2023                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2024
2025                 if(!r) // success?
2026                         *parentindex += 1;
2027
2028                 return r;
2029         }
2030
2031         return 1;
2032 }
2033
2034 int CL_GetPitchSign(prvm_edict_t *ent)
2035 {
2036         dp_model_t *model;
2037         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2038                 return -1;
2039         return 1;
2040 }
2041
2042 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2043 {
2044         prvm_eval_t *val;
2045         float scale;
2046         float pitchsign = 1;
2047
2048         scale = 1;
2049         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2050         if (val && val->_float != 0)
2051                 scale = val->_float;
2052
2053         // TODO do we need the same weird angle inverting logic here as in the server side case?
2054         if(viewmatrix)
2055                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2056         else
2057         {
2058                 pitchsign = CL_GetPitchSign(ent);
2059                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2060         }
2061 }
2062
2063 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2064 {
2065         dp_model_t *model;
2066         if (tagindex >= 0
2067          && (model = CL_GetModelFromEdict(ent))
2068          && model->animscenes)
2069         {
2070                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2071                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2072                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2073                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2074         }
2075         *out = identitymatrix;
2076         return 0;
2077 }
2078
2079 // Warnings/errors code:
2080 // 0 - normal (everything all-right)
2081 // 1 - world entity
2082 // 2 - free entity
2083 // 3 - null or non-precached model
2084 // 4 - no tags with requested index
2085 // 5 - runaway loop at attachment chain
2086 extern cvar_t cl_bob;
2087 extern cvar_t cl_bobcycle;
2088 extern cvar_t cl_bobup;
2089 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2090 {
2091         int ret;
2092         prvm_eval_t *val;
2093         int attachloop;
2094         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2095         dp_model_t *model;
2096
2097         *out = identitymatrix; // warnings and errors return identical matrix
2098
2099         if (ent == prog->edicts)
2100                 return 1;
2101         if (ent->priv.server->free)
2102                 return 2;
2103
2104         model = CL_GetModelFromEdict(ent);
2105         if(!model)
2106                 return 3;
2107
2108         tagmatrix = identitymatrix;
2109         attachloop = 0;
2110         for(;;)
2111         {
2112                 if(attachloop >= 256)
2113                         return 5;
2114                 // apply transformation by child's tagindex on parent entity and then
2115                 // by parent entity itself
2116                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2117                 if(ret && attachloop == 0)
2118                         return ret;
2119                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2120                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2121                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2122                 // next iteration we process the parent entity
2123                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2124                 {
2125                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2126                         ent = PRVM_EDICT_NUM(val->edict);
2127                 }
2128                 else
2129                         break;
2130                 attachloop++;
2131         }
2132
2133         // RENDER_VIEWMODEL magic
2134         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2135         {
2136                 Matrix4x4_Copy(&tagmatrix, out);
2137
2138                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2139                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2140
2141                 /*
2142                 // Cl_bob, ported from rendering code
2143                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2144                 {
2145                         double bob, cycle;
2146                         // LordHavoc: this code is *weird*, but not replacable (I think it
2147                         // should be done in QC on the server, but oh well, quake is quake)
2148                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2149                         // degrees (which allows lengthening or squishing the peak or valley)
2150                         cycle = cl.time/cl_bobcycle.value;
2151                         cycle -= (int)cycle;
2152                         if (cycle < cl_bobup.value)
2153                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2154                         else
2155                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2156                         // bob is proportional to velocity in the xy plane
2157                         // (don't count Z, or jumping messes it up)
2158                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2159                         bob = bob*0.3 + bob*0.7*cycle;
2160                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2161                 }
2162                 */
2163         }
2164         return 0;
2165 }
2166
2167 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2168 void VM_CL_gettagindex (void)
2169 {
2170         prvm_edict_t *ent;
2171         const char *tag_name;
2172         int tag_index;
2173
2174         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2175
2176         ent = PRVM_G_EDICT(OFS_PARM0);
2177         tag_name = PRVM_G_STRING(OFS_PARM1);
2178         if (ent == prog->edicts)
2179         {
2180                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2181                 return;
2182         }
2183         if (ent->priv.server->free)
2184         {
2185                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2186                 return;
2187         }
2188
2189         tag_index = 0;
2190         if (!CL_GetModelFromEdict(ent))
2191                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2192         else
2193         {
2194                 tag_index = CL_GetTagIndex(ent, tag_name);
2195                 if (tag_index == 0)
2196                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2197         }
2198         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2199 }
2200
2201 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2202 void VM_CL_gettaginfo (void)
2203 {
2204         prvm_edict_t *e;
2205         int tagindex;
2206         matrix4x4_t tag_matrix;
2207         matrix4x4_t tag_localmatrix;
2208         int parentindex;
2209         const char *tagname;
2210         int returncode;
2211         prvm_eval_t *val;
2212         vec3_t fo, le, up, trans;
2213         const dp_model_t *model;
2214
2215         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2216
2217         e = PRVM_G_EDICT(OFS_PARM0);
2218         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2219         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2220         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2221         VectorScale(le, -1, prog->globals.client->v_right);
2222         model = CL_GetModelFromEdict(e);
2223         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2224         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2225         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2226         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2227         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2228
2229         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2230                 val->_float = parentindex;
2231         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2232                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2233         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2234                 VectorCopy(trans, val->vector);
2235         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2236                 VectorCopy(fo, val->vector);
2237         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2238                 VectorScale(le, -1, val->vector);
2239         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2240                 VectorCopy(up, val->vector);
2241
2242         switch(returncode)
2243         {
2244                 case 1:
2245                         VM_Warning("gettagindex: can't affect world entity\n");
2246                         break;
2247                 case 2:
2248                         VM_Warning("gettagindex: can't affect free entity\n");
2249                         break;
2250                 case 3:
2251                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2252                         break;
2253                 case 4:
2254                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2255                         break;
2256                 case 5:
2257                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2258                         break;
2259         }
2260 }
2261
2262 //============================================================================
2263
2264 //====================
2265 // DP_CSQC_SPAWNPARTICLE
2266 // a QC hook to engine's CL_NewParticle
2267 //====================
2268
2269 // particle theme struct
2270 typedef struct vmparticletheme_s
2271 {
2272         unsigned short typeindex;
2273         qboolean initialized;
2274         pblend_t blendmode;
2275         porientation_t orientation;
2276         int color1;
2277         int color2;
2278         int tex;
2279         float size;
2280         float sizeincrease;
2281         float alpha;
2282         float alphafade;
2283         float gravity;
2284         float bounce;
2285         float airfriction;
2286         float liquidfriction;
2287         float originjitter;
2288         float velocityjitter;
2289         qboolean qualityreduction;
2290         float lifetime;
2291         float stretch;
2292         int staincolor1;
2293         int staincolor2;
2294         int staintex;
2295         float stainalpha;
2296         float stainsize;
2297         float delayspawn;
2298         float delaycollision;
2299 }vmparticletheme_t;
2300
2301 // particle spawner
2302 typedef struct vmparticlespawner_s
2303 {
2304         mempool_t                       *pool;
2305         qboolean                        initialized;
2306         qboolean                        verified;
2307         vmparticletheme_t       *themes;
2308         int                                     max_themes;
2309         // global addresses
2310         float *particle_type;
2311         float *particle_blendmode; 
2312         float *particle_orientation;
2313         float *particle_color1;
2314         float *particle_color2;
2315         float *particle_tex;
2316         float *particle_size;
2317         float *particle_sizeincrease;
2318         float *particle_alpha;
2319         float *particle_alphafade;
2320         float *particle_time;
2321         float *particle_gravity;
2322         float *particle_bounce;
2323         float *particle_airfriction;
2324         float *particle_liquidfriction;
2325         float *particle_originjitter;
2326         float *particle_velocityjitter;
2327         float *particle_qualityreduction;
2328         float *particle_stretch;
2329         float *particle_staincolor1;
2330         float *particle_staincolor2;
2331         float *particle_stainalpha;
2332         float *particle_stainsize;
2333         float *particle_staintex;
2334         float *particle_delayspawn;
2335         float *particle_delaycollision;
2336 }vmparticlespawner_t;
2337
2338 vmparticlespawner_t vmpartspawner;
2339
2340 // TODO: automatic max_themes grow
2341 static void VM_InitParticleSpawner (int maxthemes)
2342 {
2343         prvm_eval_t *val;
2344
2345         // bound max themes to not be an insane value
2346         if (maxthemes < 4)
2347                 maxthemes = 4;
2348         if (maxthemes > 2048)
2349                 maxthemes = 2048;
2350         // allocate and set up structure
2351         if (vmpartspawner.initialized) // reallocate
2352         {
2353                 Mem_FreePool(&vmpartspawner.pool);
2354                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2355         }
2356         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2357         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2358         vmpartspawner.max_themes = maxthemes;
2359         vmpartspawner.initialized = true;
2360         vmpartspawner.verified = true;
2361         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2362         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2363         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2364         getglobal(particle_type, "particle_type");
2365         getglobal(particle_blendmode, "particle_blendmode");
2366         getglobal(particle_orientation, "particle_orientation");
2367         getglobalvector(particle_color1, "particle_color1");
2368         getglobalvector(particle_color2, "particle_color2");
2369         getglobal(particle_tex, "particle_tex");
2370         getglobal(particle_size, "particle_size");
2371         getglobal(particle_sizeincrease, "particle_sizeincrease");
2372         getglobal(particle_alpha, "particle_alpha");
2373         getglobal(particle_alphafade, "particle_alphafade");
2374         getglobal(particle_time, "particle_time");
2375         getglobal(particle_gravity, "particle_gravity");
2376         getglobal(particle_bounce, "particle_bounce");
2377         getglobal(particle_airfriction, "particle_airfriction");
2378         getglobal(particle_liquidfriction, "particle_liquidfriction");
2379         getglobal(particle_originjitter, "particle_originjitter");
2380         getglobal(particle_velocityjitter, "particle_velocityjitter");
2381         getglobal(particle_qualityreduction, "particle_qualityreduction");
2382         getglobal(particle_stretch, "particle_stretch");
2383         getglobalvector(particle_staincolor1, "particle_staincolor1");
2384         getglobalvector(particle_staincolor2, "particle_staincolor2");
2385         getglobal(particle_stainalpha, "particle_stainalpha");
2386         getglobal(particle_stainsize, "particle_stainsize");
2387         getglobal(particle_staintex, "particle_staintex");
2388         getglobal(particle_staintex, "particle_staintex");
2389         getglobal(particle_delayspawn, "particle_delayspawn");
2390         getglobal(particle_delaycollision, "particle_delaycollision");
2391         #undef getglobal
2392         #undef getglobalvector
2393 }
2394
2395 // reset particle theme to default values
2396 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2397 {
2398         theme->initialized = true;
2399         theme->typeindex = pt_static;
2400         theme->blendmode = PBLEND_ADD;
2401         theme->orientation = PARTICLE_BILLBOARD;
2402         theme->color1 = 0x808080;
2403         theme->color2 = 0xFFFFFF;
2404         theme->tex = 63;
2405         theme->size = 2;
2406         theme->sizeincrease = 0;
2407         theme->alpha = 256;
2408         theme->alphafade = 512;
2409         theme->gravity = 0.0f;
2410         theme->bounce = 0.0f;
2411         theme->airfriction = 1.0f;
2412         theme->liquidfriction = 4.0f;
2413         theme->originjitter = 0.0f;
2414         theme->velocityjitter = 0.0f;
2415         theme->qualityreduction = false;
2416         theme->lifetime = 4;
2417         theme->stretch = 1;
2418         theme->staincolor1 = -1;
2419         theme->staincolor2 = -1;
2420         theme->staintex = -1;
2421         theme->delayspawn = 0.0f;
2422         theme->delaycollision = 0.0f;
2423 }
2424
2425 // particle theme -> QC globals
2426 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2427 {
2428         *vmpartspawner.particle_type = theme->typeindex;
2429         *vmpartspawner.particle_blendmode = theme->blendmode;
2430         *vmpartspawner.particle_orientation = theme->orientation;
2431         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2432         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2433         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2434         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2435         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2436         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2437         *vmpartspawner.particle_tex = (float)theme->tex;
2438         *vmpartspawner.particle_size = theme->size;
2439         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2440         *vmpartspawner.particle_alpha = theme->alpha/256;
2441         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2442         *vmpartspawner.particle_time = theme->lifetime;
2443         *vmpartspawner.particle_gravity = theme->gravity;
2444         *vmpartspawner.particle_bounce = theme->bounce;
2445         *vmpartspawner.particle_airfriction = theme->airfriction;
2446         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2447         *vmpartspawner.particle_originjitter = theme->originjitter;
2448         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2449         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2450         *vmpartspawner.particle_stretch = theme->stretch;
2451         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2452         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2453         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2454         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2455         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2456         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2457         *vmpartspawner.particle_staintex = (float)theme->staintex;
2458         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2459         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2460         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2461         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2462 }
2463
2464 // QC globals ->  particle theme
2465 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2466 {
2467         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2468         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2469         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2470         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2471         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2472         theme->tex = (int)*vmpartspawner.particle_tex;
2473         theme->size = *vmpartspawner.particle_size;
2474         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2475         theme->alpha = *vmpartspawner.particle_alpha*256;
2476         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2477         theme->lifetime = *vmpartspawner.particle_time;
2478         theme->gravity = *vmpartspawner.particle_gravity;
2479         theme->bounce = *vmpartspawner.particle_bounce;
2480         theme->airfriction = *vmpartspawner.particle_airfriction;
2481         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2482         theme->originjitter = *vmpartspawner.particle_originjitter;
2483         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2484         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2485         theme->stretch = *vmpartspawner.particle_stretch;
2486         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2487         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2488         theme->staintex =(int)*vmpartspawner.particle_staintex;
2489         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2490         theme->stainsize = *vmpartspawner.particle_stainsize;
2491         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2492         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2493 }
2494
2495 // init particle spawner interface
2496 // # float(float max_themes) initparticlespawner
2497 void VM_CL_InitParticleSpawner (void)
2498 {
2499         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2500         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2501         vmpartspawner.themes[0].initialized = true;
2502         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2503         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2504 }
2505
2506 // void() resetparticle
2507 void VM_CL_ResetParticle (void)
2508 {
2509         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2510         if (vmpartspawner.verified == false)
2511         {
2512                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2513                 return;
2514         }
2515         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2516 }
2517
2518 // void(float themenum) particletheme
2519 void VM_CL_ParticleTheme (void)
2520 {
2521         int themenum;
2522
2523         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2524         if (vmpartspawner.verified == false)
2525         {
2526                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2527                 return;
2528         }
2529         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2530         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2531         {
2532                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2533                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2534                 return;
2535         }
2536         if (vmpartspawner.themes[themenum].initialized == false)
2537         {
2538                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2539                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2540                 return;
2541         }
2542         // load particle theme into globals
2543         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2544 }
2545
2546 // float() saveparticletheme
2547 // void(float themenum) updateparticletheme
2548 void VM_CL_ParticleThemeSave (void)
2549 {
2550         int themenum;
2551
2552         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2553         if (vmpartspawner.verified == false)
2554         {
2555                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2556                 return;
2557         }
2558         // allocate new theme, save it and return
2559         if (prog->argc < 1)
2560         {
2561                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2562                         if (vmpartspawner.themes[themenum].initialized == false)
2563                                 break;
2564                 if (themenum >= vmpartspawner.max_themes)
2565                 {
2566                         if (vmpartspawner.max_themes == 2048)
2567                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2568                         else
2569                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2570                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2571                         return;
2572                 }
2573                 vmpartspawner.themes[themenum].initialized = true;
2574                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2575                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2576                 return;
2577         }
2578         // update existing theme
2579         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2580         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2581         {
2582                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2583                 return;
2584         }
2585         vmpartspawner.themes[themenum].initialized = true;
2586         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2587 }
2588
2589 // void(float themenum) freeparticletheme
2590 void VM_CL_ParticleThemeFree (void)
2591 {
2592         int themenum;
2593
2594         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2595         if (vmpartspawner.verified == false)
2596         {
2597                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2598                 return;
2599         }
2600         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2601         // check parms
2602         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2603         {
2604                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2605                 return;
2606         }
2607         if (vmpartspawner.themes[themenum].initialized == false)
2608         {
2609                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2610                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2611                 return;
2612         }
2613         // free theme
2614         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2615         vmpartspawner.themes[themenum].initialized = false;
2616 }
2617
2618 // float(vector org, vector dir, [float theme]) particle
2619 // returns 0 if failed, 1 if succesful
2620 void VM_CL_SpawnParticle (void)
2621 {
2622         float *org, *dir;
2623         vmparticletheme_t *theme;
2624         particle_t *part;
2625         int themenum;
2626
2627         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2628         if (vmpartspawner.verified == false)
2629         {
2630                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2631                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2632                 return;
2633         }
2634         org = PRVM_G_VECTOR(OFS_PARM0);
2635         dir = PRVM_G_VECTOR(OFS_PARM1);
2636         
2637         if (prog->argc < 3) // global-set particle
2638         {
2639                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2640                 if (!part)
2641                 {
2642                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2643                         return;
2644                 }
2645                 if (*vmpartspawner.particle_delayspawn)
2646                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2647                 //if (*vmpartspawner.particle_delaycollision)
2648                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2649         }
2650         else // quick themed particle
2651         {
2652                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2653                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2654                 {
2655                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2656                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2657                         return;
2658                 }
2659                 theme = &vmpartspawner.themes[themenum];
2660                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2661                 if (!part)
2662                 {
2663                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2664                         return;
2665                 }
2666                 if (theme->delayspawn)
2667                         part->delayedspawn = cl.time + theme->delayspawn;
2668                 //if (theme->delaycollision)
2669                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2670         }
2671         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2672 }
2673
2674 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2675 // returns 0 if failed, 1 if success
2676 void VM_CL_SpawnParticleDelayed (void)
2677 {
2678         float *org, *dir;
2679         vmparticletheme_t *theme;
2680         particle_t *part;
2681         int themenum;
2682
2683         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2684         if (vmpartspawner.verified == false)
2685         {
2686                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2687                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2688                 return;
2689         }
2690         org = PRVM_G_VECTOR(OFS_PARM0);
2691         dir = PRVM_G_VECTOR(OFS_PARM1);
2692         if (prog->argc < 5) // global-set particle
2693                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2694         else // themed particle
2695         {
2696                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2697                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2698                 {
2699                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2700                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2701                         return;
2702                 }
2703                 theme = &vmpartspawner.themes[themenum];
2704                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2705         }
2706         if (!part) 
2707         { 
2708                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2709                 return; 
2710         }
2711         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2712         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2713         PRVM_G_FLOAT(OFS_RETURN) = 0;
2714 }
2715
2716 //
2717 //====================
2718 //QC POLYGON functions
2719 //====================
2720
2721 #define VMPOLYGONS_MAXPOINTS 64
2722
2723 typedef struct vmpolygons_triangle_s
2724 {
2725         rtexture_t              *texture;
2726         int                             drawflag;
2727         unsigned short  elements[3];
2728 }vmpolygons_triangle_t;
2729
2730 typedef struct vmpolygons_s
2731 {
2732         mempool_t               *pool;
2733         qboolean                initialized;
2734         double          progstarttime;
2735
2736         int                             max_vertices;
2737         int                             num_vertices;
2738         float                   *data_vertex3f;
2739         float                   *data_color4f;
2740         float                   *data_texcoord2f;
2741
2742         int                             max_triangles;
2743         int                             num_triangles;
2744         vmpolygons_triangle_t *data_triangles;
2745         unsigned short  *data_sortedelement3s;
2746
2747         qboolean                begin_active;
2748         rtexture_t              *begin_texture;
2749         int                             begin_drawflag;
2750         int                             begin_vertices;
2751         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2752         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2753         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2754 } vmpolygons_t;
2755
2756 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2757 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2758
2759 //#304 void() renderscene (EXT_CSQC)
2760 // moved that here to reset the polygons,
2761 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2762 // --blub
2763 void VM_CL_R_RenderScene (void)
2764 {
2765         double t = Sys_DoubleTime();
2766         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2767         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2768
2769         // we need to update any RENDER_VIEWMODEL entities at this point because
2770         // csqc supplies its own view matrix
2771         CL_UpdateViewEntities();
2772         // now draw stuff!
2773         R_RenderView();
2774
2775         polys->num_vertices = polys->num_triangles = 0;
2776         polys->progstarttime = prog->starttime;
2777
2778         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2779         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2780 }
2781
2782 static void VM_ResizePolygons(vmpolygons_t *polys)
2783 {
2784         float *oldvertex3f = polys->data_vertex3f;
2785         float *oldcolor4f = polys->data_color4f;
2786         float *oldtexcoord2f = polys->data_texcoord2f;
2787         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2788         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2789         polys->max_vertices = min(polys->max_triangles*3, 65536);
2790         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2791         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2792         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2793         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2794         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2795         if (polys->num_vertices)
2796         {
2797                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2798                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2799                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2800         }
2801         if (polys->num_triangles)
2802         {
2803                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2804                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2805         }
2806         if (oldvertex3f)
2807                 Mem_Free(oldvertex3f);
2808         if (oldcolor4f)
2809                 Mem_Free(oldcolor4f);
2810         if (oldtexcoord2f)
2811                 Mem_Free(oldtexcoord2f);
2812         if (oldtriangles)
2813                 Mem_Free(oldtriangles);
2814         if (oldsortedelement3s)
2815                 Mem_Free(oldsortedelement3s);
2816 }
2817
2818 static void VM_InitPolygons (vmpolygons_t* polys)
2819 {
2820         memset(polys, 0, sizeof(*polys));
2821         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2822         polys->max_triangles = 1024;
2823         VM_ResizePolygons(polys);
2824         polys->initialized = true;
2825 }
2826
2827 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2828 {
2829         int surfacelistindex;
2830         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2831         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2832                 return;
2833         R_Mesh_ResetTextureState();
2834         R_EntityMatrix(&identitymatrix);
2835         GL_CullFace(GL_NONE);
2836         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2837         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2838         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2839
2840         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2841         {
2842                 int numtriangles = 0;
2843                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2844                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2845                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2846                 // FIXME factor this out
2847                 if(drawflag == DRAWFLAG_ADDITIVE)
2848                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2849                 else if(drawflag == DRAWFLAG_MODULATE)
2850                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2851                 else if(drawflag == DRAWFLAG_2XMODULATE)
2852                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2853                 else if(drawflag == DRAWFLAG_SCREEN)
2854                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2855                 else
2856                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2857                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2858                 numtriangles = 0;
2859                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2860                 {
2861                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2862                                 break;
2863                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2864                         numtriangles++;
2865                 }
2866                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2867         }
2868 }
2869
2870 void VMPolygons_Store(vmpolygons_t *polys)
2871 {
2872         if (r_refdef.draw2dstage)
2873         {
2874                 // draw the polygon as 2D immediately
2875                 drawqueuemesh_t mesh;
2876                 mesh.texture = polys->begin_texture;
2877                 mesh.num_vertices = polys->begin_vertices;
2878                 mesh.num_triangles = polys->begin_vertices-2;
2879                 mesh.data_element3i = polygonelement3i;
2880                 mesh.data_element3s = polygonelement3s;
2881                 mesh.data_vertex3f = polys->begin_vertex[0];
2882                 mesh.data_color4f = polys->begin_color[0];
2883                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2884                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2885         }
2886         else
2887         {
2888                 // queue the polygon as 3D for sorted transparent rendering later
2889                 int i;
2890                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2891                 {
2892                         polys->max_triangles *= 2;
2893                         VM_ResizePolygons(polys);
2894                 }
2895                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2896                 {
2897                         // needle in a haystack!
2898                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2899                         // that also caused it to not render the first polygon that is added
2900                         // --blub
2901                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2902                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2903                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2904                         for (i = 0;i < polys->begin_vertices-2;i++)
2905                         {
2906                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2907                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2908                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2909                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2910                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2911                                 polys->num_triangles++;
2912                         }
2913                         polys->num_vertices += polys->begin_vertices;
2914                 }
2915         }
2916         polys->begin_active = false;
2917 }
2918
2919 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2920 // LordHavoc: agreed, this is a mess
2921 void VM_CL_AddPolygonsToMeshQueue (void)
2922 {
2923         int i;
2924         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2925         vec3_t center;
2926
2927         // only add polygons of the currently active prog to the queue - if there is none, we're done
2928         if( !prog )
2929                 return;
2930
2931         if (!polys->num_triangles)
2932                 return;
2933
2934         for (i = 0;i < polys->num_triangles;i++)
2935         {
2936                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2937                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2938         }
2939
2940         /*polys->num_triangles = 0; // now done after rendering the scene,
2941           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2942 }
2943
2944 //void(string texturename, float flag) R_BeginPolygon
2945 void VM_CL_R_PolygonBegin (void)
2946 {
2947         const char              *picname;
2948         skinframe_t     *sf;
2949         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2950         int tf;
2951
2952         // TODO instead of using skinframes here (which provides the benefit of
2953         // better management of flags, and is more suited for 3D rendering), what
2954         // about supporting Q3 shaders?
2955
2956         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2957
2958         if (!polys->initialized)
2959                 VM_InitPolygons(polys);
2960         if(polys->progstarttime != prog->starttime)
2961         {
2962                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2963                 polys->num_vertices = polys->num_triangles = 0;
2964                 polys->progstarttime = prog->starttime;
2965         }
2966         if (polys->begin_active)
2967         {
2968                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2969                 return;
2970         }
2971         picname = PRVM_G_STRING(OFS_PARM0);
2972
2973         sf = NULL;
2974         if(*picname)
2975         {
2976                 tf = TEXF_ALPHA;
2977                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2978                         tf |= TEXF_MIPMAP;
2979
2980                 do
2981                 {
2982                         sf = R_SkinFrame_FindNextByName(sf, picname);
2983                 }
2984                 while(sf && sf->textureflags != tf);
2985
2986                 if(!sf || !sf->base)
2987                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
2988
2989                 if(sf)
2990                         R_SkinFrame_MarkUsed(sf);
2991         }
2992
2993         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2994         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2995         polys->begin_vertices = 0;
2996         polys->begin_active = true;
2997 }
2998
2999 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3000 void VM_CL_R_PolygonVertex (void)
3001 {
3002         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3003
3004         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3005
3006         if (!polys->begin_active)
3007         {
3008                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3009                 return;
3010         }
3011
3012         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3013         {
3014                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3015                 return;
3016         }
3017
3018         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3019         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3020         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3021         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3022         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3023         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3024         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3025         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3026         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3027         polys->begin_vertices++;
3028 }
3029
3030 //void() R_EndPolygon
3031 void VM_CL_R_PolygonEnd (void)
3032 {
3033         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3034
3035         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3036         if (!polys->begin_active)
3037         {
3038                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3039                 return;
3040         }
3041         polys->begin_active = false;
3042         if (polys->begin_vertices >= 3)
3043                 VMPolygons_Store(polys);
3044         else
3045                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3046 }
3047
3048 static vmpolygons_t debugPolys;
3049
3050 void Debug_PolygonBegin(const char *picname, int drawflag)
3051 {
3052         if(!debugPolys.initialized)
3053                 VM_InitPolygons(&debugPolys);
3054         if(debugPolys.begin_active)
3055         {
3056                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3057                 return;
3058         }
3059         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3060         debugPolys.begin_drawflag = drawflag;
3061         debugPolys.begin_vertices = 0;
3062         debugPolys.begin_active = true;
3063 }
3064
3065 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3066 {
3067         if(!debugPolys.begin_active)
3068         {
3069                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3070                 return;
3071         }
3072
3073         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3074         {
3075                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3076                 return;
3077         }
3078
3079         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3080         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3081         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3082         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3083         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3084         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3085         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3086         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3087         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3088         debugPolys.begin_vertices++;
3089 }
3090
3091 void Debug_PolygonEnd(void)
3092 {
3093         if (!debugPolys.begin_active)
3094         {
3095                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3096                 return;
3097         }
3098         debugPolys.begin_active = false;
3099         if (debugPolys.begin_vertices >= 3)
3100                 VMPolygons_Store(&debugPolys);
3101         else
3102                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3103 }
3104
3105 /*
3106 =============
3107 CL_CheckBottom
3108
3109 Returns false if any part of the bottom of the entity is off an edge that
3110 is not a staircase.
3111
3112 =============
3113 */
3114 qboolean CL_CheckBottom (prvm_edict_t *ent)
3115 {
3116         vec3_t  mins, maxs, start, stop;
3117         trace_t trace;
3118         int             x, y;
3119         float   mid, bottom;
3120
3121         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3122         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3123
3124 // if all of the points under the corners are solid world, don't bother
3125 // with the tougher checks
3126 // the corners must be within 16 of the midpoint
3127         start[2] = mins[2] - 1;
3128         for     (x=0 ; x<=1 ; x++)
3129                 for     (y=0 ; y<=1 ; y++)
3130                 {
3131                         start[0] = x ? maxs[0] : mins[0];
3132                         start[1] = y ? maxs[1] : mins[1];
3133                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3134                                 goto realcheck;
3135                 }
3136
3137         return true;            // we got out easy
3138
3139 realcheck:
3140 //
3141 // check it for real...
3142 //
3143         start[2] = mins[2];
3144
3145 // the midpoint must be within 16 of the bottom
3146         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3147         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3148         stop[2] = start[2] - 2*sv_stepheight.value;
3149         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3150
3151         if (trace.fraction == 1.0)
3152                 return false;
3153         mid = bottom = trace.endpos[2];
3154
3155 // the corners must be within 16 of the midpoint
3156         for     (x=0 ; x<=1 ; x++)
3157                 for     (y=0 ; y<=1 ; y++)
3158                 {
3159                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3160                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3161
3162                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3163
3164                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3165                                 bottom = trace.endpos[2];
3166                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3167                                 return false;
3168                 }
3169
3170         return true;
3171 }
3172
3173 /*
3174 =============
3175 CL_movestep
3176
3177 Called by monster program code.
3178 The move will be adjusted for slopes and stairs, but if the move isn't
3179 possible, no move is done and false is returned
3180 =============
3181 */
3182 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3183 {
3184         float           dz;
3185         vec3_t          oldorg, neworg, end, traceendpos;
3186         trace_t         trace;
3187         int                     i, svent;
3188         prvm_edict_t            *enemy;
3189         prvm_eval_t     *val;
3190
3191 // try the move
3192         VectorCopy (ent->fields.client->origin, oldorg);
3193         VectorAdd (ent->fields.client->origin, move, neworg);
3194
3195 // flying monsters don't step up
3196         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3197         {
3198         // try one move with vertical motion, then one without
3199                 for (i=0 ; i<2 ; i++)
3200                 {
3201                         VectorAdd (ent->fields.client->origin, move, neworg);
3202                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3203                         if (i == 0 && enemy != prog->edicts)
3204                         {
3205                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3206                                 if (dz > 40)
3207                                         neworg[2] -= 8;
3208                                 if (dz < 30)
3209                                         neworg[2] += 8;
3210                         }
3211                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3212                         if (settrace)
3213                                 CL_VM_SetTraceGlobals(&trace, svent);
3214
3215                         if (trace.fraction == 1)
3216                         {
3217                                 VectorCopy(trace.endpos, traceendpos);
3218                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3219                                         return false;   // swim monster left water
3220
3221                                 VectorCopy (traceendpos, ent->fields.client->origin);
3222                                 if (relink)
3223                                         CL_LinkEdict(ent);
3224                                 return true;
3225                         }
3226
3227                         if (enemy == prog->edicts)
3228                                 break;
3229                 }
3230
3231                 return false;
3232         }
3233
3234 // push down from a step height above the wished position
3235         neworg[2] += sv_stepheight.value;
3236         VectorCopy (neworg, end);
3237         end[2] -= sv_stepheight.value*2;
3238
3239         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3240         if (settrace)
3241                 CL_VM_SetTraceGlobals(&trace, svent);
3242
3243         if (trace.startsolid)
3244         {
3245                 neworg[2] -= sv_stepheight.value;
3246                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3247                 if (settrace)
3248                         CL_VM_SetTraceGlobals(&trace, svent);
3249                 if (trace.startsolid)
3250                         return false;
3251         }
3252         if (trace.fraction == 1)
3253         {
3254         // if monster had the ground pulled out, go ahead and fall
3255                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3256                 {
3257                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3258                         if (relink)
3259                                 CL_LinkEdict(ent);
3260                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3261                         return true;
3262                 }
3263
3264                 return false;           // walked off an edge
3265         }
3266
3267 // check point traces down for dangling corners
3268         VectorCopy (trace.endpos, ent->fields.client->origin);
3269
3270         if (!CL_CheckBottom (ent))
3271         {
3272                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3273                 {       // entity had floor mostly pulled out from underneath it
3274                         // and is trying to correct
3275                         if (relink)
3276                                 CL_LinkEdict(ent);
3277                         return true;
3278                 }
3279                 VectorCopy (oldorg, ent->fields.client->origin);
3280                 return false;
3281         }
3282
3283         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3284                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3285
3286         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3287                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3288
3289 // the move is ok
3290         if (relink)
3291                 CL_LinkEdict(ent);
3292         return true;
3293 }
3294
3295 /*
3296 ===============
3297 VM_CL_walkmove
3298
3299 float(float yaw, float dist[, settrace]) walkmove
3300 ===============
3301 */
3302 static void VM_CL_walkmove (void)
3303 {
3304         prvm_edict_t    *ent;
3305         float   yaw, dist;
3306         vec3_t  move;
3307         mfunction_t     *oldf;
3308         int     oldself;
3309         qboolean        settrace;
3310
3311         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3312
3313         // assume failure if it returns early
3314         PRVM_G_FLOAT(OFS_RETURN) = 0;
3315
3316         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3317         if (ent == prog->edicts)
3318         {
3319                 VM_Warning("walkmove: can not modify world entity\n");
3320                 return;
3321         }
3322         if (ent->priv.server->free)
3323         {
3324                 VM_Warning("walkmove: can not modify free entity\n");
3325                 return;
3326         }
3327         yaw = PRVM_G_FLOAT(OFS_PARM0);
3328         dist = PRVM_G_FLOAT(OFS_PARM1);
3329         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3330
3331         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3332                 return;
3333
3334         yaw = yaw*M_PI*2 / 360;
3335
3336         move[0] = cos(yaw)*dist;
3337         move[1] = sin(yaw)*dist;
3338         move[2] = 0;
3339
3340 // save program state, because CL_movestep may call other progs
3341         oldf = prog->xfunction;
3342         oldself = prog->globals.client->self;
3343
3344         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3345
3346
3347 // restore program state
3348         prog->xfunction = oldf;
3349         prog->globals.client->self = oldself;
3350 }
3351
3352 /*
3353 ===============
3354 VM_CL_serverkey
3355
3356 string(string key) serverkey
3357 ===============
3358 */
3359 void VM_CL_serverkey(void)
3360 {
3361         char string[VM_STRINGTEMP_LENGTH];
3362         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3363         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3364         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3365 }
3366
3367 /*
3368 =================
3369 VM_CL_checkpvs
3370
3371 Checks if an entity is in a point's PVS.
3372 Should be fast but can be inexact.
3373
3374 float checkpvs(vector viewpos, entity viewee) = #240;
3375 =================
3376 */
3377 static void VM_CL_checkpvs (void)
3378 {
3379         vec3_t viewpos;
3380         prvm_edict_t *viewee;
3381         vec3_t mi, ma;
3382 #if 1
3383         unsigned char *pvs;
3384 #else
3385         int fatpvsbytes;
3386         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3387 #endif
3388
3389         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3390         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3391         viewee = PRVM_G_EDICT(OFS_PARM1);
3392
3393         if(viewee->priv.required->free)
3394         {
3395                 VM_Warning("checkpvs: can not check free entity\n");
3396                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3397                 return;
3398         }
3399
3400         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3401         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3402
3403 #if 1
3404         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3405         {
3406                 // no PVS support on this worldmodel... darn
3407                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3408                 return;
3409         }
3410         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3411         if(!pvs)
3412         {
3413                 // viewpos isn't in any PVS... darn
3414                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3415                 return;
3416         }
3417         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3418 #else
3419         // using fat PVS like FTEQW does (slow)
3420         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3421         {
3422                 // no PVS support on this worldmodel... darn
3423                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3424                 return;
3425         }
3426         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3427         if(!fatpvsbytes)
3428         {
3429                 // viewpos isn't in any PVS... darn
3430                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3431                 return;
3432         }
3433         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3434 #endif
3435 }
3436
3437 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3438 static void VM_CL_skel_create(void)
3439 {
3440         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3441         dp_model_t *model = CL_GetModelByIndex(modelindex);
3442         skeleton_t *skeleton;
3443         int i;
3444         PRVM_G_FLOAT(OFS_RETURN) = 0;
3445         if (!model || !model->num_bones)
3446                 return;
3447         for (i = 0;i < MAX_EDICTS;i++)
3448                 if (!prog->skeletons[i])
3449                         break;
3450         if (i == MAX_EDICTS)
3451                 return;
3452         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3453         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3454         skeleton->model = model;
3455         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3456         // initialize to identity matrices
3457         for (i = 0;i < skeleton->model->num_bones;i++)
3458                 skeleton->relativetransforms[i] = identitymatrix;
3459 }
3460
3461 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3462 static void VM_CL_skel_build(void)
3463 {
3464         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3465         skeleton_t *skeleton;
3466         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3467         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3468         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3469         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3470         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3471         dp_model_t *model = CL_GetModelByIndex(modelindex);
3472         float blendfrac;
3473         int numblends;
3474         int bonenum;
3475         int blendindex;
3476         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3477         frameblend_t frameblend[MAX_FRAMEBLENDS];
3478         matrix4x4_t blendedmatrix;
3479         matrix4x4_t matrix;
3480         PRVM_G_FLOAT(OFS_RETURN) = 0;
3481         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3482                 return;
3483         firstbone = max(0, firstbone);
3484         lastbone = min(lastbone, model->num_bones - 1);
3485         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3486         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3487         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3488         blendfrac = 1.0f - retainfrac;
3489         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3490                 frameblend[numblends].lerp *= blendfrac;
3491         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3492         {
3493                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3494                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3495                 for (blendindex = 0;blendindex < numblends;blendindex++)
3496                 {
3497                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3498                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3499                 }
3500                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3501         }
3502         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3503 }
3504
3505 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3506 static void VM_CL_skel_get_numbones(void)
3507 {
3508         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3509         skeleton_t *skeleton;
3510         PRVM_G_FLOAT(OFS_RETURN) = 0;
3511         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3512                 return;
3513         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3514 }
3515
3516 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3517 static void VM_CL_skel_get_bonename(void)
3518 {
3519         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3520         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3521         skeleton_t *skeleton;
3522         PRVM_G_INT(OFS_RETURN) = 0;
3523         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3524                 return;
3525         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3526                 return;
3527         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3528 }
3529
3530 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3531 static void VM_CL_skel_get_boneparent(void)
3532 {
3533         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3534         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3535         skeleton_t *skeleton;
3536         PRVM_G_FLOAT(OFS_RETURN) = 0;
3537         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3538                 return;
3539         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3540                 return;
3541         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3542 }
3543
3544 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3545 static void VM_CL_skel_find_bone(void)
3546 {
3547         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3548         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3549         skeleton_t *skeleton;
3550         PRVM_G_FLOAT(OFS_RETURN) = 0;
3551         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3552                 return;
3553         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3554 }
3555
3556 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3557 static void VM_CL_skel_get_bonerel(void)
3558 {
3559         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3560         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3561         skeleton_t *skeleton;
3562         matrix4x4_t matrix;
3563         vec3_t forward, left, up, origin;
3564         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3565         VectorClear(prog->globals.client->v_forward);
3566         VectorClear(prog->globals.client->v_right);
3567         VectorClear(prog->globals.client->v_up);
3568         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3569                 return;
3570         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3571                 return;
3572         matrix = skeleton->relativetransforms[bonenum];
3573         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3574         VectorCopy(forward, prog->globals.client->v_forward);
3575         VectorNegate(left, prog->globals.client->v_right);
3576         VectorCopy(up, prog->globals.client->v_up);
3577         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3578 }
3579
3580 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3581 static void VM_CL_skel_get_boneabs(void)
3582 {
3583         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3584         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3585         skeleton_t *skeleton;
3586         matrix4x4_t matrix;
3587         matrix4x4_t temp;
3588         vec3_t forward, left, up, origin;
3589         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3590         VectorClear(prog->globals.client->v_forward);
3591         VectorClear(prog->globals.client->v_right);
3592         VectorClear(prog->globals.client->v_up);
3593         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3594                 return;
3595         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3596                 return;
3597         matrix = skeleton->relativetransforms[bonenum];
3598         // convert to absolute
3599         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3600         {
3601                 temp = matrix;
3602                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3603         }
3604         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3605         VectorCopy(forward, prog->globals.client->v_forward);
3606         VectorNegate(left, prog->globals.client->v_right);
3607         VectorCopy(up, prog->globals.client->v_up);
3608         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3609 }
3610
3611 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3612 static void VM_CL_skel_set_bone(void)
3613 {
3614         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3615         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3616         vec3_t forward, left, up, origin;
3617         skeleton_t *skeleton;
3618         matrix4x4_t matrix;
3619         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3620                 return;
3621         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3622                 return;
3623         VectorCopy(prog->globals.client->v_forward, forward);
3624         VectorNegate(prog->globals.client->v_right, left);
3625         VectorCopy(prog->globals.client->v_up, up);
3626         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3627         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3628         skeleton->relativetransforms[bonenum] = matrix;
3629 }
3630
3631 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3632 static void VM_CL_skel_mul_bone(void)
3633 {
3634         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3635         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3636         vec3_t forward, left, up, origin;
3637         skeleton_t *skeleton;
3638         matrix4x4_t matrix;
3639         matrix4x4_t temp;
3640         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3641                 return;
3642         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3643                 return;
3644         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3645         VectorCopy(prog->globals.client->v_forward, forward);
3646         VectorNegate(prog->globals.client->v_right, left);
3647         VectorCopy(prog->globals.client->v_up, up);
3648         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3649         temp = skeleton->relativetransforms[bonenum];
3650         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3651 }
3652
3653 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3654 static void VM_CL_skel_mul_bones(void)
3655 {
3656         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3657         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3658         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3659         int bonenum;
3660         vec3_t forward, left, up, origin;
3661         skeleton_t *skeleton;
3662         matrix4x4_t matrix;
3663         matrix4x4_t temp;
3664         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3665                 return;
3666         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3667         VectorCopy(prog->globals.client->v_forward, forward);
3668         VectorNegate(prog->globals.client->v_right, left);
3669         VectorCopy(prog->globals.client->v_up, up);
3670         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3671         firstbone = max(0, firstbone);
3672         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3673         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3674         {
3675                 temp = skeleton->relativetransforms[bonenum];
3676                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3677         }
3678 }
3679
3680 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3681 static void VM_CL_skel_copybones(void)
3682 {
3683         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3684         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3685         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3686         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3687         int bonenum;
3688         skeleton_t *skeletondst;
3689         skeleton_t *skeletonsrc;
3690         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3691                 return;
3692         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3693                 return;
3694         firstbone = max(0, firstbone);
3695         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3696         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3697         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3698                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3699 }
3700
3701 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3702 static void VM_CL_skel_delete(void)
3703 {
3704         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3705         skeleton_t *skeleton;
3706         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3707                 return;
3708         Mem_Free(skeleton);
3709         prog->skeletons[skeletonindex] = NULL;
3710 }
3711
3712 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3713 static void VM_CL_frameforname(void)
3714 {
3715         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3716         dp_model_t *model = CL_GetModelByIndex(modelindex);
3717         const char *name = PRVM_G_STRING(OFS_PARM1);
3718         int i;
3719         PRVM_G_FLOAT(OFS_RETURN) = -1;
3720         if (!model || !model->animscenes)
3721                 return;
3722         for (i = 0;i < model->numframes;i++)
3723         {
3724                 if (!strcasecmp(model->animscenes[i].name, name))
3725                 {
3726                         PRVM_G_FLOAT(OFS_RETURN) = i;
3727                         break;
3728                 }
3729         }
3730 }
3731
3732 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3733 static void VM_CL_frameduration(void)
3734 {
3735         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3736         dp_model_t *model = CL_GetModelByIndex(modelindex);
3737         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3738         PRVM_G_FLOAT(OFS_RETURN) = 0;
3739         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3740                 return;
3741         if (model->animscenes[framenum].framerate)
3742                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3743 }
3744
3745 //============================================================================
3746
3747 // To create a almost working builtin file from this replace:
3748 // "^NULL.*" with ""
3749 // "^{.*//.*}:Wh\(.*\)" with "\1"
3750 // "\:" with "//"
3751 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3752 // "\n\n+" with "\n\n"
3753
3754 prvm_builtin_t vm_cl_builtins[] = {
3755 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3756 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3757 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3758 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3759 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3760 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3761 VM_break,                                               // #6 void() break (QUAKE)
3762 VM_random,                                              // #7 float() random (QUAKE)
3763 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3764 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3765 VM_error,                                               // #10 void(string e) error (QUAKE)
3766 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3767 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3768 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3769 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3770 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3771 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3772 NULL,                                                   // #17 entity() checkclient (QUAKE)
3773 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3774 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3775 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3776 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3777 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3778 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3779 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3780 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3781 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3782 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3783 VM_coredump,                                    // #28 void() coredump (QUAKE)
3784 VM_traceon,                                             // #29 void() traceon (QUAKE)
3785 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3786 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3787 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3788 NULL,                                                   // #33 (QUAKE)
3789 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3790 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3791 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3792 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3793 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3794 NULL,                                                   // #39 (QUAKE)
3795 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3796 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3797 NULL,                                                   // #42 (QUAKE)
3798 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3799 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3800 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
3801 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
3802 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
3803 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3804 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
3805 NULL,                                                   // #50 (QUAKE)
3806 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
3807 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
3808 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
3809 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
3810 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
3811 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
3812 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
3813 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
3814 NULL,                                                   // #59 (QUAKE)
3815 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3816 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3817 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3818 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3819 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3820 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
3821 NULL,                                                   // #66 (QUAKE)
3822 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
3823 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
3824 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
3825 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
3826 NULL,                                                   // #71 (QUAKE)
3827 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
3828 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
3829 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3830 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
3831 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
3832 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
3833 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
3834 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3835 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3836 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
3837 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
3838 NULL,                                                   // #83 (QUAKE)
3839 NULL,                                                   // #84 (QUAKE)
3840 NULL,                                                   // #85 (QUAKE)
3841 NULL,                                                   // #86 (QUAKE)
3842 NULL,                                                   // #87 (QUAKE)
3843 NULL,                                                   // #88 (QUAKE)
3844 NULL,                                                   // #89 (QUAKE)
3845 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3846 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
3847 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3848 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3849 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3850 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3851 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3852 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3853 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3854 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3855 // FrikaC and Telejano range #100-#199
3856 NULL,                                                   // #100
3857 NULL,                                                   // #101
3858 NULL,                                                   // #102
3859 NULL,                                                   // #103
3860 NULL,                                                   // #104
3861 NULL,                                                   // #105
3862 NULL,                                                   // #106
3863 NULL,                                                   // #107
3864 NULL,                                                   // #108
3865 NULL,                                                   // #109
3866 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3867 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3868 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3869 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3870 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3871 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3872 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3873 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3874 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3875 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3876 NULL,                                                   // #120
3877 NULL,                                                   // #121
3878 NULL,                                                   // #122
3879 NULL,                                                   // #123
3880 NULL,                                                   // #124
3881 NULL,                                                   // #125
3882 NULL,                                                   // #126
3883 NULL,                                                   // #127
3884 NULL,                                                   // #128
3885 NULL,                                                   // #129
3886 NULL,                                                   // #130
3887 NULL,                                                   // #131
3888 NULL,                                                   // #132
3889 NULL,                                                   // #133
3890 NULL,                                                   // #134
3891 NULL,                                                   // #135
3892 NULL,                                                   // #136
3893 NULL,                                                   // #137
3894 NULL,                                                   // #138
3895 NULL,                                                   // #139
3896 NULL,                                                   // #140
3897 NULL,                                                   // #141
3898 NULL,                                                   // #142
3899 NULL,                                                   // #143
3900 NULL,                                                   // #144
3901 NULL,                                                   // #145
3902 NULL,                                                   // #146
3903 NULL,                                                   // #147
3904 NULL,                                                   // #148
3905 NULL,                                                   // #149
3906 NULL,                                                   // #150
3907 NULL,                                                   // #151
3908 NULL,                                                   // #152
3909 NULL,                                                   // #153
3910 NULL,                                                   // #154
3911 NULL,                                                   // #155
3912 NULL,                                                   // #156
3913 NULL,                                                   // #157
3914 NULL,                                                   // #158
3915 NULL,                                                   // #159
3916 NULL,                                                   // #160
3917 NULL,                                                   // #161
3918 NULL,                                                   // #162
3919 NULL,                                                   // #163
3920 NULL,                                                   // #164
3921 NULL,                                                   // #165
3922 NULL,                                                   // #166
3923 NULL,                                                   // #167
3924 NULL,                                                   // #168
3925 NULL,                                                   // #169
3926 NULL,                                                   // #170
3927 NULL,                                                   // #171
3928 NULL,                                                   // #172
3929 NULL,                                                   // #173
3930 NULL,                                                   // #174
3931 NULL,                                                   // #175
3932 NULL,                                                   // #176
3933 NULL,                                                   // #177
3934 NULL,                                                   // #178
3935 NULL,                                                   // #179
3936 NULL,                                                   // #180
3937 NULL,                                                   // #181
3938 NULL,                                                   // #182
3939 NULL,                                                   // #183
3940 NULL,                                                   // #184
3941 NULL,                                                   // #185
3942 NULL,                                                   // #186
3943 NULL,                                                   // #187
3944 NULL,                                                   // #188
3945 NULL,                                                   // #189
3946 NULL,                                                   // #190
3947 NULL,                                                   // #191
3948 NULL,                                                   // #192
3949 NULL,                                                   // #193
3950 NULL,                                                   // #194
3951 NULL,                                                   // #195
3952 NULL,                                                   // #196
3953 NULL,                                                   // #197
3954 NULL,                                                   // #198
3955 NULL,                                                   // #199
3956 // FTEQW range #200-#299
3957 NULL,                                                   // #200
3958 NULL,                                                   // #201
3959 NULL,                                                   // #202
3960 NULL,                                                   // #203
3961 NULL,                                                   // #204
3962 NULL,                                                   // #205
3963 NULL,                                                   // #206
3964 NULL,                                                   // #207
3965 NULL,                                                   // #208
3966 NULL,                                                   // #209
3967 NULL,                                                   // #210
3968 NULL,                                                   // #211
3969 NULL,                                                   // #212
3970 NULL,                                                   // #213
3971 NULL,                                                   // #214
3972 NULL,                                                   // #215
3973 NULL,                                                   // #216
3974 NULL,                                                   // #217
3975 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3976 NULL,                                                   // #219
3977 NULL,                                                   // #220
3978 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3979 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3980 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3981 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3982 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3983 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3984 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3985 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3986 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3987 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3988 NULL,                                                   // #231
3989 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3990 NULL,                                                   // #233
3991 NULL,                                                   // #234
3992 NULL,                                                   // #235
3993 NULL,                                                   // #236
3994 NULL,                                                   // #237
3995 NULL,                                                   // #238
3996 NULL,                                                   // #239
3997 VM_CL_checkpvs,                                 // #240
3998 NULL,                                                   // #241
3999 NULL,                                                   // #242
4000 NULL,                                                   // #243
4001 NULL,                                                   // #244
4002 NULL,                                                   // #245
4003 NULL,                                                   // #246
4004 NULL,                                                   // #247
4005 NULL,                                                   // #248
4006 NULL,                                                   // #249
4007 NULL,                                                   // #250
4008 NULL,                                                   // #251
4009 NULL,                                                   // #252
4010 NULL,                                                   // #253
4011 NULL,                                                   // #254
4012 NULL,                                                   // #255
4013 NULL,                                                   // #256
4014 NULL,                                                   // #257
4015 NULL,                                                   // #258
4016 NULL,                                                   // #259
4017 NULL,                                                   // #260
4018 NULL,                                                   // #261
4019 NULL,                                                   // #262
4020 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4021 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4022 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4023 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4024 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4025 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4026 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4027 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4028 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4029 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4030 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4031 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4032 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4033 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4034 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4035 NULL,                                                   // #278
4036 NULL,                                                   // #279
4037 NULL,                                                   // #280
4038 NULL,                                                   // #281
4039 NULL,                                                   // #282
4040 NULL,                                                   // #283
4041 NULL,                                                   // #284
4042 NULL,                                                   // #285
4043 NULL,                                                   // #286
4044 NULL,                                                   // #287
4045 NULL,                                                   // #288
4046 NULL,                                                   // #289
4047 NULL,                                                   // #290
4048 NULL,                                                   // #291
4049 NULL,                                                   // #292
4050 NULL,                                                   // #293
4051 NULL,                                                   // #294
4052 NULL,                                                   // #295
4053 NULL,                                                   // #296
4054 NULL,                                                   // #297
4055 NULL,                                                   // #298
4056 NULL,                                                   // #299
4057 // CSQC range #300-#399
4058 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4059 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4060 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4061 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4062 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4063 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4064 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4065 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4066 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4067 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4068 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4069 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4070 NULL,                                                   // #312
4071 NULL,                                                   // #313
4072 NULL,                                                   // #314
4073 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4074 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4075 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4076 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4077 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4078 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4079 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4080 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4081 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4082 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4083 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4084 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4085 VM_stringwidth,                 // #327 // FIXME is this okay?
4086 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4087 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4088 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4089 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4090 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4091 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4092 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4093 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4094 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4095 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4096 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4097 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4098 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4099 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4100 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4101 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4102 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4103 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4104 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4105 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4106 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4107 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4108 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4109 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4110 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4111 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4112 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4113 NULL,                                                   // #355
4114 NULL,                                                   // #356
4115 NULL,                                                   // #357
4116 NULL,                                                   // #358
4117 NULL,                                                   // #359
4118 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4119 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4120 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4121 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4122 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4123 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4124 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4125 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4126 NULL,                                           // #368
4127 NULL,                                                   // #369
4128 NULL,                                                   // #370
4129 NULL,                                                   // #371
4130 NULL,                                                   // #372
4131 NULL,                                                   // #373
4132 NULL,                                                   // #374
4133 NULL,                                                   // #375
4134 NULL,                                                   // #376
4135 NULL,                                                   // #377
4136 NULL,                                                   // #378
4137 NULL,                                                   // #379
4138 NULL,                                                   // #380
4139 NULL,                                                   // #381
4140 NULL,                                                   // #382
4141 NULL,                                                   // #383
4142 NULL,                                                   // #384
4143 NULL,                                                   // #385
4144 NULL,                                                   // #386
4145 NULL,                                                   // #387
4146 NULL,                                                   // #388
4147 NULL,                                                   // #389
4148 NULL,                                                   // #390
4149 NULL,                                                   // #391
4150 NULL,                                                   // #392
4151 NULL,                                                   // #393
4152 NULL,                                                   // #394
4153 NULL,                                                   // #395
4154 NULL,                                                   // #396
4155 NULL,                                                   // #397
4156 NULL,                                                   // #398
4157 NULL,                                                   // #399
4158 // LordHavoc's range #400-#499
4159 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4160 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4161 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4162 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4163 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4164 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4165 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4166 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4167 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4168 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4169 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4170 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4171 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4172 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4173 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4174 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4175 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4176 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4177 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4178 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4179 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4180 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4181 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4182 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4183 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4184 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4185 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4186 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4187 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4188 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4189 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4190 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4191 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4192 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4193 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4194 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4195 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4196 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4197 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4198 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4199 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4200 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4201 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4202 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4203 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4204 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4205 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4206 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4207 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4208 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4209 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4210 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4211 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4212 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4213 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4214 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4215 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4216 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4217 NULL,                                                   // #458
4218 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4219 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4220 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4221 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4222 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4223 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4224 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4225 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4226 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4227 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4228 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4229 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4230 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4231 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4232 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4233 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4234 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4235 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4236 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4237 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4238 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4239 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4240 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4241 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4242 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4243 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4244 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4245 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4246 VM_gecko_create,                                        // #487 float gecko_create( string name )
4247 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4248 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4249 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4250 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4251 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4252 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4253 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4254 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4255 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4256 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4257 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4258 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4259 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4260 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4261 NULL,                                                   // #502
4262 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4263 NULL,                                                   // #504
4264 NULL,                                                   // #505
4265 NULL,                                                   // #506
4266 NULL,                                                   // #507
4267 NULL,                                                   // #508
4268 NULL,                                                   // #509
4269 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4270 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4271 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4272 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4273 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4274 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4275 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4276 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4277 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4278 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4279 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4280 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4281 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4282 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4283 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4284 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4285 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4286 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4287 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4288 VM_loadfromdata,                                // #529
4289 VM_loadfromfile,                                // #530
4290 NULL,                                                   // #531
4291 VM_log,                                                 // #532
4292 NULL,                                                   // #533
4293 NULL,                                                   // #534
4294 NULL,                                                   // #535
4295 NULL,                                                   // #536
4296 NULL,                                                   // #537
4297 NULL,                                                   // #538
4298 NULL,                                                   // #539
4299 NULL,                                                   // #540
4300 NULL,                                                   // #541
4301 NULL,                                                   // #542
4302 NULL,                                                   // #543
4303 NULL,                                                   // #544
4304 NULL,                                                   // #545
4305 NULL,                                                   // #546
4306 NULL,                                                   // #547
4307 NULL,                                                   // #548
4308 NULL,                                                   // #549
4309 NULL,                                                   // #550
4310 NULL,                                                   // #551
4311 NULL,                                                   // #552
4312 NULL,                                                   // #553
4313 NULL,                                                   // #554
4314 NULL,                                                   // #555
4315 NULL,                                                   // #556
4316 NULL,                                                   // #557
4317 NULL,                                                   // #558
4318 NULL,                                                   // #559
4319 NULL,                                                   // #560
4320 NULL,                                                   // #561
4321 NULL,                                                   // #562
4322 NULL,                                                   // #563
4323 NULL,                                                   // #564
4324 NULL,                                                   // #565
4325 NULL,                                                   // #566
4326 NULL,                                                   // #567
4327 NULL,                                                   // #568
4328 NULL,                                                   // #569
4329 NULL,                                                   // #570
4330 NULL,                                                   // #571
4331 NULL,                                                   // #572
4332 NULL,                                                   // #573
4333 NULL,                                                   // #574
4334 NULL,                                                   // #575
4335 NULL,                                                   // #576
4336 NULL,                                                   // #577
4337 NULL,                                                   // #578
4338 NULL,                                                   // #579
4339 NULL,                                                   // #580
4340 NULL,                                                   // #581
4341 NULL,                                                   // #582
4342 NULL,                                                   // #583
4343 NULL,                                                   // #584
4344 NULL,                                                   // #585
4345 NULL,                                                   // #586
4346 NULL,                                                   // #587
4347 NULL,                                                   // #588
4348 NULL,                                                   // #589
4349 NULL,                                                   // #590
4350 NULL,                                                   // #591
4351 NULL,                                                   // #592
4352 NULL,                                                   // #593
4353 NULL,                                                   // #594
4354 NULL,                                                   // #595
4355 NULL,                                                   // #596
4356 NULL,                                                   // #597
4357 NULL,                                                   // #598
4358 NULL,                                                   // #599
4359 NULL,                                                   // #600
4360 NULL,                                                   // #601
4361 NULL,                                                   // #602
4362 NULL,                                                   // #603
4363 NULL,                                                   // #604
4364 VM_callfunction,                                // #605
4365 VM_writetofile,                                 // #606
4366 VM_isfunction,                                  // #607
4367 NULL,                                                   // #608
4368 NULL,                                                   // #609
4369 NULL,                                                   // #610
4370 NULL,                                                   // #611
4371 NULL,                                                   // #612
4372 VM_parseentitydata,                             // #613
4373 NULL,                                                   // #614
4374 NULL,                                                   // #615
4375 NULL,                                                   // #616
4376 NULL,                                                   // #617
4377 NULL,                                                   // #618
4378 NULL,                                                   // #619
4379 NULL,                                                   // #620
4380 NULL,                                                   // #621
4381 NULL,                                                   // #622
4382 NULL,                                                   // #623
4383 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4384 NULL,                                                   // #625
4385 NULL,                                                   // #626
4386 VM_sprintf,                     // #627 string sprintf(string format, ...)
4387 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4388 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4389 NULL,                                                   // #630
4390 };
4391
4392 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4393
4394 void VM_Polygons_Reset(void)
4395 {
4396         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4397
4398         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4399         if(polys->initialized)
4400         {
4401                 Mem_FreePool(&polys->pool);
4402                 polys->initialized = false;
4403         }
4404 }
4405
4406 void VM_CL_Cmd_Init(void)
4407 {
4408         VM_Cmd_Init();
4409         VM_Polygons_Reset();
4410 }
4411
4412 void VM_CL_Cmd_Reset(void)
4413 {
4414         World_End(&cl.world);
4415         VM_Cmd_Reset();
4416         VM_Polygons_Reset();
4417 }
4418
4419