R_SetView now supports VF_CLEARSCREEN which decides whether to clear the screen or...
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         m = PRVM_G_STRING(OFS_PARM1);
87         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
88         {
89                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
90                 {
91                         e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
92                         e->fields.client->modelindex = -(i+1);
93                         return;
94                 }
95         }
96
97         for (i = 0;i < MAX_MODELS;i++)
98         {
99                 mod = cl.model_precache[i];
100                 if (mod && !strcmp(mod->name, m))
101                 {
102                         e->fields.client->model = PRVM_SetEngineString(mod->name);
103                         e->fields.client->modelindex = i;
104                         return;
105                 }
106         }
107
108         e->fields.client->modelindex = 0;
109         e->fields.client->model = 0;
110         VM_Warning ("setmodel: model '%s' not precached\n", m);
111
112         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
113         if (mod)
114         {
115                 SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
116         }
117         else
118                 SetMinMaxSize (e, vec3_origin, vec3_origin);
119 }
120
121 // #4 void(entity e, vector min, vector max) setsize
122 static void VM_CL_setsize (void)
123 {
124         prvm_edict_t    *e;
125         float                   *min, *max;
126         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
127
128         e = PRVM_G_EDICT(OFS_PARM0);
129         if (e == prog->edicts)
130         {
131                 VM_Warning("setsize: can not modify world entity\n");
132                 return;
133         }
134         if (e->priv.server->free)
135         {
136                 VM_Warning("setsize: can not modify free entity\n");
137                 return;
138         }
139         min = PRVM_G_VECTOR(OFS_PARM1);
140         max = PRVM_G_VECTOR(OFS_PARM2);
141
142         SetMinMaxSize( e, min, max );
143
144         CL_LinkEdict(e);
145 }
146
147 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
148 static void VM_CL_sound (void)
149 {
150         const char                      *sample;
151         int                                     channel;
152         prvm_edict_t            *entity;
153         float                           volume;
154         float                           attenuation;
155
156         VM_SAFEPARMCOUNT(5, VM_CL_sound);
157
158         entity = PRVM_G_EDICT(OFS_PARM0);
159         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
160         sample = PRVM_G_STRING(OFS_PARM2);
161         volume = PRVM_G_FLOAT(OFS_PARM3);
162         attenuation = PRVM_G_FLOAT(OFS_PARM4);
163
164         if (volume < 0 || volume > 1)
165         {
166                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
167                 return;
168         }
169
170         if (attenuation < 0 || attenuation > 4)
171         {
172                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
173                 return;
174         }
175
176         if (channel < 0 || channel > 7)
177         {
178                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
179                 return;
180         }
181
182         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
183 }
184
185 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
186 static void VM_CL_pointsound(void)
187 {
188         const char                      *sample;
189         float                           volume;
190         float                           attenuation;
191         vec3_t                          org;
192
193         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
194
195         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
196         sample = PRVM_G_STRING(OFS_PARM1);
197         volume = PRVM_G_FLOAT(OFS_PARM2);
198         attenuation = PRVM_G_FLOAT(OFS_PARM3);
199
200         if (volume < 0 || volume > 1)
201         {
202                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
203                 return;
204         }
205
206         if (attenuation < 0 || attenuation > 4)
207         {
208                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
209                 return;
210         }
211
212         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
213         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
214 }
215
216 // #14 entity() spawn
217 static void VM_CL_spawn (void)
218 {
219         prvm_edict_t *ed;
220         ed = PRVM_ED_Alloc();
221         VM_RETURN_EDICT(ed);
222 }
223
224 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
225 static void VM_CL_traceline (void)
226 {
227         float   *v1, *v2;
228         trace_t trace;
229         int             move;
230         prvm_edict_t    *ent;
231
232         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
233
234         prog->xfunction->builtinsprofile += 30;
235
236         v1 = PRVM_G_VECTOR(OFS_PARM0);
237         v2 = PRVM_G_VECTOR(OFS_PARM1);
238         move = (int)PRVM_G_FLOAT(OFS_PARM2);
239         ent = PRVM_G_EDICT(OFS_PARM3);
240
241         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
242                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
243
244         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
245
246         VM_SetTraceGlobals(&trace);
247 }
248
249 /*
250 =================
251 VM_CL_tracebox
252
253 Used for use tracing and shot targeting
254 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
255 if the tryents flag is set.
256
257 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
258 =================
259 */
260 // LordHavoc: added this for my own use, VERY useful, similar to traceline
261 static void VM_CL_tracebox (void)
262 {
263         float   *v1, *v2, *m1, *m2;
264         trace_t trace;
265         int             move;
266         prvm_edict_t    *ent;
267
268         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
269
270         prog->xfunction->builtinsprofile += 30;
271
272         v1 = PRVM_G_VECTOR(OFS_PARM0);
273         m1 = PRVM_G_VECTOR(OFS_PARM1);
274         m2 = PRVM_G_VECTOR(OFS_PARM2);
275         v2 = PRVM_G_VECTOR(OFS_PARM3);
276         move = (int)PRVM_G_FLOAT(OFS_PARM4);
277         ent = PRVM_G_EDICT(OFS_PARM5);
278
279         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
280                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281
282         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
283
284         VM_SetTraceGlobals(&trace);
285 }
286
287 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
288 {
289         int i;
290         float gravity;
291         vec3_t move, end;
292         vec3_t original_origin;
293         vec3_t original_velocity;
294         vec3_t original_angles;
295         vec3_t original_avelocity;
296         prvm_eval_t *val;
297         trace_t trace;
298
299         VectorCopy(tossent->fields.client->origin   , original_origin   );
300         VectorCopy(tossent->fields.client->velocity , original_velocity );
301         VectorCopy(tossent->fields.client->angles   , original_angles   );
302         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
303
304         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
305         if (val != NULL && val->_float != 0)
306                 gravity = val->_float;
307         else
308                 gravity = 1.0;
309         gravity *= cl.movevars_gravity * 0.05;
310
311         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
312         {
313                 tossent->fields.client->velocity[2] -= gravity;
314                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
315                 VectorScale (tossent->fields.client->velocity, 0.05, move);
316                 VectorAdd (tossent->fields.client->origin, move, end);
317                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
318                 VectorCopy (trace.endpos, tossent->fields.client->origin);
319
320                 if (trace.fraction < 1)
321                         break;
322         }
323
324         VectorCopy(original_origin   , tossent->fields.client->origin   );
325         VectorCopy(original_velocity , tossent->fields.client->velocity );
326         VectorCopy(original_angles   , tossent->fields.client->angles   );
327         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
328
329         return trace;
330 }
331
332 static void VM_CL_tracetoss (void)
333 {
334         trace_t trace;
335         prvm_edict_t    *ent;
336         prvm_edict_t    *ignore;
337
338         prog->xfunction->builtinsprofile += 600;
339
340         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
341
342         ent = PRVM_G_EDICT(OFS_PARM0);
343         if (ent == prog->edicts)
344         {
345                 VM_Warning("tracetoss: can not use world entity\n");
346                 return;
347         }
348         ignore = PRVM_G_EDICT(OFS_PARM1);
349
350         trace = CL_Trace_Toss (ent, ignore);
351
352         VM_SetTraceGlobals(&trace);
353 }
354
355
356 // #20 void(string s) precache_model
357 void VM_CL_precache_model (void)
358 {
359         const char      *name;
360         int                     i;
361         model_t         *m;
362
363         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
364
365         name = PRVM_G_STRING(OFS_PARM0);
366         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
367         {
368                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
369                 {
370                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
371                         return;
372                 }
373         }
374         PRVM_G_FLOAT(OFS_RETURN) = 0;
375         m = Mod_ForName(name, false, false, false);
376         if(m && m->loaded)
377         {
378                 for (i = 0;i < MAX_MODELS;i++)
379                 {
380                         if (!cl.csqc_model_precache[i])
381                         {
382                                 cl.csqc_model_precache[i] = (model_t*)m;
383                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
384                                 return;
385                         }
386                 }
387                 VM_Warning("VM_CL_precache_model: no free models\n");
388                 return;
389         }
390         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
391 }
392
393 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
394 {
395         prvm_edict_t    *ent;
396         int                             i, k;
397
398         ent = PRVM_NEXT_EDICT(prog->edicts);
399         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
400         {
401                 if (ent->priv.required->free)
402                         continue;
403                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
404                         list[k++] = ent;
405         }
406         return k;
407 }
408
409 // #22 entity(vector org, float rad) findradius
410 static void VM_CL_findradius (void)
411 {
412         prvm_edict_t    *ent, *chain;
413         vec_t                   radius, radius2;
414         vec3_t                  org, eorg, mins, maxs;
415         int                             i, numtouchedicts;
416         prvm_edict_t    *touchedicts[MAX_EDICTS];
417
418         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
419
420         chain = (prvm_edict_t *)prog->edicts;
421
422         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
423         radius = PRVM_G_FLOAT(OFS_PARM1);
424         radius2 = radius * radius;
425
426         mins[0] = org[0] - (radius + 1);
427         mins[1] = org[1] - (radius + 1);
428         mins[2] = org[2] - (radius + 1);
429         maxs[0] = org[0] + (radius + 1);
430         maxs[1] = org[1] + (radius + 1);
431         maxs[2] = org[2] + (radius + 1);
432         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
433         if (numtouchedicts > MAX_EDICTS)
434         {
435                 // this never happens   //[515]: for what then ?
436                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
437                 numtouchedicts = MAX_EDICTS;
438         }
439         for (i = 0;i < numtouchedicts;i++)
440         {
441                 ent = touchedicts[i];
442                 // Quake did not return non-solid entities but darkplaces does
443                 // (note: this is the reason you can't blow up fallen zombies)
444                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
445                         continue;
446                 // LordHavoc: compare against bounding box rather than center so it
447                 // doesn't miss large objects, and use DotProduct instead of Length
448                 // for a major speedup
449                 VectorSubtract(org, ent->fields.client->origin, eorg);
450                 if (sv_gameplayfix_findradiusdistancetobox.integer)
451                 {
452                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
453                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
454                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
455                 }
456                 else
457                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
458                 if (DotProduct(eorg, eorg) < radius2)
459                 {
460                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
461                         chain = ent;
462                 }
463         }
464
465         VM_RETURN_EDICT(chain);
466 }
467
468 // #34 float() droptofloor
469 static void VM_CL_droptofloor (void)
470 {
471         prvm_edict_t            *ent;
472         prvm_eval_t                     *val;
473         vec3_t                          end;
474         trace_t                         trace;
475
476         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
477
478         // assume failure if it returns early
479         PRVM_G_FLOAT(OFS_RETURN) = 0;
480
481         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
482         if (ent == prog->edicts)
483         {
484                 VM_Warning("droptofloor: can not modify world entity\n");
485                 return;
486         }
487         if (ent->priv.server->free)
488         {
489                 VM_Warning("droptofloor: can not modify free entity\n");
490                 return;
491         }
492
493         VectorCopy (ent->fields.client->origin, end);
494         end[2] -= 256;
495
496         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
497
498         if (trace.fraction != 1)
499         {
500                 VectorCopy (trace.endpos, ent->fields.client->origin);
501                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
502                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
503                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
504                 PRVM_G_FLOAT(OFS_RETURN) = 1;
505                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
506 //              ent->priv.server->suspendedinairflag = true;
507         }
508 }
509
510 // #35 void(float style, string value) lightstyle
511 static void VM_CL_lightstyle (void)
512 {
513         int                     i;
514         const char      *c;
515
516         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
517
518         i = (int)PRVM_G_FLOAT(OFS_PARM0);
519         c = PRVM_G_STRING(OFS_PARM1);
520         if (i >= cl.max_lightstyle)
521         {
522                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
523                 return;
524         }
525         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
526         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
527         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
528 }
529
530 // #40 float(entity e) checkbottom
531 static void VM_CL_checkbottom (void)
532 {
533         static int              cs_yes, cs_no;
534         prvm_edict_t    *ent;
535         vec3_t                  mins, maxs, start, stop;
536         trace_t                 trace;
537         int                             x, y;
538         float                   mid, bottom;
539
540         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
541         ent = PRVM_G_EDICT(OFS_PARM0);
542         PRVM_G_FLOAT(OFS_RETURN) = 0;
543
544         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
545         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
546
547 // if all of the points under the corners are solid world, don't bother
548 // with the tougher checks
549 // the corners must be within 16 of the midpoint
550         start[2] = mins[2] - 1;
551         for     (x=0 ; x<=1 ; x++)
552                 for     (y=0 ; y<=1 ; y++)
553                 {
554                         start[0] = x ? maxs[0] : mins[0];
555                         start[1] = y ? maxs[1] : mins[1];
556                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
557                                 goto realcheck;
558                 }
559
560         cs_yes++;
561         PRVM_G_FLOAT(OFS_RETURN) = true;
562         return;         // we got out easy
563
564 realcheck:
565         cs_no++;
566 //
567 // check it for real...
568 //
569         start[2] = mins[2];
570
571 // the midpoint must be within 16 of the bottom
572         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
573         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
574         stop[2] = start[2] - 2*sv_stepheight.value;
575         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
576
577         if (trace.fraction == 1.0)
578                 return;
579
580         mid = bottom = trace.endpos[2];
581
582 // the corners must be within 16 of the midpoint
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = stop[0] = x ? maxs[0] : mins[0];
587                         start[1] = stop[1] = y ? maxs[1] : mins[1];
588
589                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
590
591                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
592                                 bottom = trace.endpos[2];
593                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
594                                 return;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599 }
600
601 // #41 float(vector v) pointcontents
602 static void VM_CL_pointcontents (void)
603 {
604         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
605         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
606 }
607
608 // #48 void(vector o, vector d, float color, float count) particle
609 static void VM_CL_particle (void)
610 {
611         float   *org, *dir;
612         int             count;
613         unsigned char   color;
614         VM_SAFEPARMCOUNT(4, VM_CL_particle);
615
616         org = PRVM_G_VECTOR(OFS_PARM0);
617         dir = PRVM_G_VECTOR(OFS_PARM1);
618         color = (int)PRVM_G_FLOAT(OFS_PARM2);
619         count = (int)PRVM_G_FLOAT(OFS_PARM3);
620         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
621 }
622
623 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
624 static void VM_CL_ambientsound (void)
625 {
626         float   *f;
627         sfx_t   *s;
628         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
629         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
630         f = PRVM_G_VECTOR(OFS_PARM1);
631         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
632 }
633
634 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
635 static void VM_CL_getlight (void)
636 {
637         vec3_t ambientcolor, diffusecolor, diffusenormal;
638         vec_t *p;
639
640         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
641
642         p = PRVM_G_VECTOR(OFS_PARM0);
643         VectorClear(ambientcolor);
644         VectorClear(diffusecolor);
645         VectorClear(diffusenormal);
646         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
647                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
648         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
649 }
650
651
652 //============================================================================
653 //[515]: SCENE MANAGER builtins
654 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
655
656 static void CSQC_R_RecalcView (void)
657 {
658         extern matrix4x4_t viewmodelmatrix;
659         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
660         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
661 }
662
663 void CL_RelinkLightFlashes(void);
664 //#300 void() clearscene (EXT_CSQC)
665 void VM_CL_R_ClearScene (void)
666 {
667         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
668         // clear renderable entity and light lists
669         r_refdef.scene.numentities = 0;
670         r_refdef.scene.numlights = 0;
671         // FIXME: restore these to the values from VM_CL_UpdateView
672         r_refdef.view.x = 0;
673         r_refdef.view.y = 0;
674         r_refdef.view.z = 0;
675         r_refdef.view.width = vid.width;
676         r_refdef.view.height = vid.height;
677         r_refdef.view.depth = 1;
678         // FIXME: restore frustum_x/frustum_y
679         r_refdef.view.useperspective = true;
680         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
681         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
682         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
683         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
684         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
685         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
686         r_refdef.view.clear = true;
687         // FIXME: restore cl.csqc_origin
688         // FIXME: restore cl.csqc_angles
689         cl.csqc_vidvars.drawworld = true;
690         cl.csqc_vidvars.drawenginesbar = false;
691         cl.csqc_vidvars.drawcrosshair = false;
692 }
693
694 //#301 void(float mask) addentities (EXT_CSQC)
695 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
696 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
697 void VM_CL_R_AddEntities (void)
698 {
699         int                     i, drawmask;
700         prvm_edict_t *ed;
701         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
702         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
703         CSQC_RelinkAllEntities(drawmask);
704         CL_RelinkLightFlashes();
705
706         prog->globals.client->time = cl.time;
707         for(i=1;i<prog->num_edicts;i++)
708         {
709                 ed = &prog->edicts[i];
710                 if(ed->priv.required->free)
711                         continue;
712                 CSQC_Think(ed);
713                 if(ed->priv.required->free)
714                         continue;
715                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
716                 CSQC_Predraw(ed);
717                 if(ed->priv.required->free)
718                         continue;
719                 if(!((int)ed->fields.client->drawmask & drawmask))
720                         continue;
721                 CSQC_AddRenderEdict(ed);
722         }
723 }
724
725 //#302 void(entity ent) addentity (EXT_CSQC)
726 void VM_CL_R_AddEntity (void)
727 {
728         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
729         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
730 }
731
732 //#303 float(float property, ...) setproperty (EXT_CSQC)
733 void VM_CL_R_SetView (void)
734 {
735         int             c;
736         float   *f;
737         float   k;
738
739         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
740
741         c = (int)PRVM_G_FLOAT(OFS_PARM0);
742         f = PRVM_G_VECTOR(OFS_PARM1);
743         k = PRVM_G_FLOAT(OFS_PARM1);
744
745         switch(c)
746         {
747         case VF_MIN:
748                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
749                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
750                 break;
751         case VF_MIN_X:
752                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
753                 break;
754         case VF_MIN_Y:
755                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
756                 break;
757         case VF_SIZE:
758                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
759                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
760                 break;
761         case VF_SIZE_Y:
762                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
763                 break;
764         case VF_SIZE_X:
765                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
766                 break;
767         case VF_VIEWPORT:
768                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
769                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
770                 f = PRVM_G_VECTOR(OFS_PARM2);
771                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
772                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
773                 break;
774         case VF_FOV:
775                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
776                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
777                 break;
778         case VF_FOVX:
779                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
780                 break;
781         case VF_FOVY:
782                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
783                 break;
784         case VF_ORIGIN:
785                 VectorCopy(f, cl.csqc_origin);
786                 CSQC_R_RecalcView();
787                 break;
788         case VF_ORIGIN_X:
789                 cl.csqc_origin[0] = k;
790                 CSQC_R_RecalcView();
791                 break;
792         case VF_ORIGIN_Y:
793                 cl.csqc_origin[1] = k;
794                 CSQC_R_RecalcView();
795                 break;
796         case VF_ORIGIN_Z:
797                 cl.csqc_origin[2] = k;
798                 CSQC_R_RecalcView();
799                 break;
800         case VF_ANGLES:
801                 VectorCopy(f, cl.csqc_angles);
802                 CSQC_R_RecalcView();
803                 break;
804         case VF_ANGLES_X:
805                 cl.csqc_angles[0] = k;
806                 CSQC_R_RecalcView();
807                 break;
808         case VF_ANGLES_Y:
809                 cl.csqc_angles[1] = k;
810                 CSQC_R_RecalcView();
811                 break;
812         case VF_ANGLES_Z:
813                 cl.csqc_angles[2] = k;
814                 CSQC_R_RecalcView();
815                 break;
816         case VF_DRAWWORLD:
817                 cl.csqc_vidvars.drawworld = k;
818                 break;
819         case VF_DRAWENGINESBAR:
820                 cl.csqc_vidvars.drawenginesbar = k;
821                 break;
822         case VF_DRAWCROSSHAIR:
823                 cl.csqc_vidvars.drawcrosshair = k;
824                 break;
825         case VF_CL_VIEWANGLES:
826                 VectorCopy(f, cl.viewangles);
827                 break;
828         case VF_CL_VIEWANGLES_X:
829                 cl.viewangles[0] = k;
830                 break;
831         case VF_CL_VIEWANGLES_Y:
832                 cl.viewangles[1] = k;
833                 break;
834         case VF_CL_VIEWANGLES_Z:
835                 cl.viewangles[2] = k;
836                 break;
837         case VF_PERSPECTIVE:
838                 r_refdef.view.useperspective = k != 0;
839                 break;
840         case VF_CLEARSCREEN:
841                 r_refdef.view.clear = k ? true : false;
842                 break;
843         default:
844                 PRVM_G_FLOAT(OFS_RETURN) = 0;
845                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
846                 return;
847         }
848         PRVM_G_FLOAT(OFS_RETURN) = 1;
849 }
850
851 //#304 void() renderscene (EXT_CSQC)
852 void VM_CL_R_RenderScene (void)
853 {
854         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
855         // we need to update any RENDER_VIEWMODEL entities at this point because
856         // csqc supplies its own view matrix
857         CL_UpdateViewEntities();
858         // now draw stuff!
859         R_RenderView();
860 }
861
862 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
863 void VM_CL_R_AddDynamicLight (void)
864 {
865         float           *pos, *col;
866         matrix4x4_t     matrix;
867         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
868
869         // if we've run out of dlights, just return
870         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
871                 return;
872
873         pos = PRVM_G_VECTOR(OFS_PARM0);
874         col = PRVM_G_VECTOR(OFS_PARM2);
875         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
876         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
877 }
878
879 //============================================================================
880
881 //#310 vector (vector v) cs_unproject (EXT_CSQC)
882 static void VM_CL_unproject (void)
883 {
884         float   *f;
885         vec3_t  temp;
886
887         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
888         f = PRVM_G_VECTOR(OFS_PARM0);
889         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
890         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
891 }
892
893 //#311 vector (vector v) cs_project (EXT_CSQC)
894 static void VM_CL_project (void)
895 {
896         float   *f;
897         vec3_t  v;
898         matrix4x4_t m;
899
900         VM_SAFEPARMCOUNT(1, VM_CL_project);
901         f = PRVM_G_VECTOR(OFS_PARM0);
902         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
903         Matrix4x4_Transform(&m, f, v);
904         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
905 }
906
907 //#330 float(float stnum) getstatf (EXT_CSQC)
908 static void VM_CL_getstatf (void)
909 {
910         int i;
911         union
912         {
913                 float f;
914                 int l;
915         }dat;
916         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
917         i = (int)PRVM_G_FLOAT(OFS_PARM0);
918         if(i < 0 || i >= MAX_CL_STATS)
919         {
920                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
921                 return;
922         }
923         dat.l = cl.stats[i];
924         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
925 }
926
927 //#331 float(float stnum) getstati (EXT_CSQC)
928 static void VM_CL_getstati (void)
929 {
930         int i, index;
931         int firstbit, bitcount;
932
933         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
934
935         index = (int)PRVM_G_FLOAT(OFS_PARM0);
936         if (prog->argc > 1)
937         {
938                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
939                 if (prog->argc > 2)
940                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
941                 else
942                         bitcount = 1;
943         }
944         else
945         {
946                 firstbit = 0;
947                 bitcount = 32;
948         }
949
950         if(index < 0 || index >= MAX_CL_STATS)
951         {
952                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
953                 return;
954         }
955         i = cl.stats[index];
956         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
957                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
958         PRVM_G_FLOAT(OFS_RETURN) = i;
959 }
960
961 //#332 string(float firststnum) getstats (EXT_CSQC)
962 static void VM_CL_getstats (void)
963 {
964         int i;
965         char t[17];
966         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
967         i = (int)PRVM_G_FLOAT(OFS_PARM0);
968         if(i < 0 || i > MAX_CL_STATS-4)
969         {
970                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
971                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
972                 return;
973         }
974         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
975         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
976 }
977
978 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
979 static void VM_CL_setmodelindex (void)
980 {
981         int                             i;
982         prvm_edict_t    *t;
983         struct model_s  *model;
984
985         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
986
987         t = PRVM_G_EDICT(OFS_PARM0);
988
989         i = (int)PRVM_G_FLOAT(OFS_PARM1);
990
991         t->fields.client->model = 0;
992         t->fields.client->modelindex = 0;
993
994         if (!i)
995                 return;
996
997         model = CL_GetModelByIndex(i);
998         if (!model)
999         {
1000                 VM_Warning("VM_CL_setmodelindex: null model\n");
1001                 return;
1002         }
1003         t->fields.client->model = PRVM_SetEngineString(model->name);
1004         t->fields.client->modelindex = i;
1005
1006         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1007         if (model)
1008         {
1009                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1010         }
1011         else
1012                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1013 }
1014
1015 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1016 static void VM_CL_modelnameforindex (void)
1017 {
1018         model_t *model;
1019
1020         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1021
1022         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1023         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1024         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1025 }
1026
1027 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1028 static void VM_CL_particleeffectnum (void)
1029 {
1030         int                     i;
1031         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1032         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1033         if (i == 0)
1034                 i = -1;
1035         PRVM_G_FLOAT(OFS_RETURN) = i;
1036 }
1037
1038 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1039 static void VM_CL_trailparticles (void)
1040 {
1041         int                             i;
1042         float                   *start, *end;
1043         prvm_edict_t    *t;
1044         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1045
1046         t = PRVM_G_EDICT(OFS_PARM0);
1047         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1048         start   = PRVM_G_VECTOR(OFS_PARM2);
1049         end             = PRVM_G_VECTOR(OFS_PARM3);
1050
1051         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1052 }
1053
1054 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1055 static void VM_CL_pointparticles (void)
1056 {
1057         int                     i, n;
1058         float           *f, *v;
1059         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1060         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1061         f = PRVM_G_VECTOR(OFS_PARM1);
1062         v = PRVM_G_VECTOR(OFS_PARM2);
1063         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1064         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1065 }
1066
1067 //#342 string(float keynum) getkeybind (EXT_CSQC)
1068 static void VM_CL_getkeybind (void)
1069 {
1070         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1071         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1072 }
1073
1074 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1075 static void VM_CL_setcursormode (void)
1076 {
1077         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1078         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1079         cl_ignoremousemoves = 2;
1080 }
1081
1082 //#345 float(float framenum) getinputstate (EXT_CSQC)
1083 static void VM_CL_getinputstate (void)
1084 {
1085         int i, frame;
1086         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1087         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1088         for (i = 0;i < cl.movement_numqueue;i++)
1089                 if (cl.movement_queue[i].sequence == frame)
1090                 {
1091                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1092                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1093                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1094                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1095                         if(cl.movement_queue[i].crouch)
1096                         {
1097                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1098                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1099                         }
1100                         else
1101                         {
1102                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1103                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1104                         }
1105                 }
1106 }
1107
1108 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1109 static void VM_CL_setsensitivityscale (void)
1110 {
1111         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1112         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1113 }
1114
1115 //#347 void() runstandardplayerphysics (EXT_CSQC)
1116 static void VM_CL_runplayerphysics (void)
1117 {
1118 }
1119
1120 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1121 static void VM_CL_getplayerkey (void)
1122 {
1123         int                     i;
1124         char            t[128];
1125         const char      *c;
1126
1127         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1128
1129         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1130         c = PRVM_G_STRING(OFS_PARM1);
1131         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1132         Sbar_SortFrags();
1133
1134         i = Sbar_GetPlayer(i);
1135         if(i < 0)
1136                 return;
1137
1138         t[0] = 0;
1139
1140         if(!strcasecmp(c, "name"))
1141                 strlcpy(t, cl.scores[i].name, sizeof(t));
1142         else
1143                 if(!strcasecmp(c, "frags"))
1144                         sprintf(t, "%i", cl.scores[i].frags);
1145         else
1146                 if(!strcasecmp(c, "ping"))
1147                         sprintf(t, "%i", cl.scores[i].qw_ping);
1148         else
1149                 if(!strcasecmp(c, "pl"))
1150                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1151         else
1152                 if(!strcasecmp(c, "entertime"))
1153                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1154         else
1155                 if(!strcasecmp(c, "colors"))
1156                         sprintf(t, "%i", cl.scores[i].colors);
1157         else
1158                 if(!strcasecmp(c, "topcolor"))
1159                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1160         else
1161                 if(!strcasecmp(c, "bottomcolor"))
1162                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1163         else
1164                 if(!strcasecmp(c, "viewentity"))
1165                         sprintf(t, "%i", i+1);
1166         if(!t[0])
1167                 return;
1168         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1169 }
1170
1171 //#349 float() isdemo (EXT_CSQC)
1172 static void VM_CL_isdemo (void)
1173 {
1174         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1175         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1176 }
1177
1178 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1179 static void VM_CL_setlistener (void)
1180 {
1181         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1182         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1183         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1184 }
1185
1186 //#352 void(string cmdname) registercommand (EXT_CSQC)
1187 static void VM_CL_registercmd (void)
1188 {
1189         char *t;
1190         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1191         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1192         {
1193                 size_t alloclen;
1194
1195                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1196                 t = (char *)Z_Malloc(alloclen);
1197                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1198                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1199         }
1200         else
1201                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1202
1203 }
1204
1205 //#360 float() readbyte (EXT_CSQC)
1206 static void VM_CL_ReadByte (void)
1207 {
1208         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1209         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1210 }
1211
1212 //#361 float() readchar (EXT_CSQC)
1213 static void VM_CL_ReadChar (void)
1214 {
1215         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1216         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1217 }
1218
1219 //#362 float() readshort (EXT_CSQC)
1220 static void VM_CL_ReadShort (void)
1221 {
1222         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1223         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1224 }
1225
1226 //#363 float() readlong (EXT_CSQC)
1227 static void VM_CL_ReadLong (void)
1228 {
1229         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1230         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1231 }
1232
1233 //#364 float() readcoord (EXT_CSQC)
1234 static void VM_CL_ReadCoord (void)
1235 {
1236         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1237         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1238 }
1239
1240 //#365 float() readangle (EXT_CSQC)
1241 static void VM_CL_ReadAngle (void)
1242 {
1243         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1244         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1245 }
1246
1247 //#366 string() readstring (EXT_CSQC)
1248 static void VM_CL_ReadString (void)
1249 {
1250         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1251         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1252 }
1253
1254 //#367 float() readfloat (EXT_CSQC)
1255 static void VM_CL_ReadFloat (void)
1256 {
1257         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1258         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1259 }
1260
1261 //////////////////////////////////////////////////////////
1262
1263 static void VM_CL_makestatic (void)
1264 {
1265         prvm_edict_t *ent;
1266
1267         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1268
1269         ent = PRVM_G_EDICT(OFS_PARM0);
1270         if (ent == prog->edicts)
1271         {
1272                 VM_Warning("makestatic: can not modify world entity\n");
1273                 return;
1274         }
1275         if (ent->priv.server->free)
1276         {
1277                 VM_Warning("makestatic: can not modify free entity\n");
1278                 return;
1279         }
1280
1281         if (cl.num_static_entities < cl.max_static_entities)
1282         {
1283                 int renderflags;
1284                 prvm_eval_t *val;
1285                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1286
1287                 // copy it to the current state
1288                 memset(staticent, 0, sizeof(*staticent));
1289                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1290                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1291                 staticent->render.framelerp = 0;
1292                 // make torchs play out of sync
1293                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1294                 staticent->render.skinnum = (int)ent->fields.client->skin;
1295                 staticent->render.effects = (int)ent->fields.client->effects;
1296                 staticent->render.alpha = 1;
1297                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1298                 staticent->render.scale = 1;
1299                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1300                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1301
1302                 renderflags = 0;
1303                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1304                 if (renderflags & RF_USEAXIS)
1305                 {
1306                         vec3_t left;
1307                         VectorNegate(prog->globals.client->v_right, left);
1308                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1309                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1310                 }
1311                 else
1312                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1313
1314                 // either fullbright or lit
1315                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1316                         staticent->render.flags |= RENDER_LIGHT;
1317                 // turn off shadows from transparent objects
1318                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1319                         staticent->render.flags |= RENDER_SHADOW;
1320
1321                 CL_UpdateRenderEntity(&staticent->render);
1322         }
1323         else
1324                 Con_Printf("Too many static entities");
1325
1326 // throw the entity away now
1327         PRVM_ED_Free (ent);
1328 }
1329
1330 //=================================================================//
1331
1332 /*
1333 =================
1334 VM_CL_copyentity
1335
1336 copies data from one entity to another
1337
1338 copyentity(src, dst)
1339 =================
1340 */
1341 static void VM_CL_copyentity (void)
1342 {
1343         prvm_edict_t *in, *out;
1344         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1345         in = PRVM_G_EDICT(OFS_PARM0);
1346         if (in == prog->edicts)
1347         {
1348                 VM_Warning("copyentity: can not read world entity\n");
1349                 return;
1350         }
1351         if (in->priv.server->free)
1352         {
1353                 VM_Warning("copyentity: can not read free entity\n");
1354                 return;
1355         }
1356         out = PRVM_G_EDICT(OFS_PARM1);
1357         if (out == prog->edicts)
1358         {
1359                 VM_Warning("copyentity: can not modify world entity\n");
1360                 return;
1361         }
1362         if (out->priv.server->free)
1363         {
1364                 VM_Warning("copyentity: can not modify free entity\n");
1365                 return;
1366         }
1367         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1368         CL_LinkEdict(out);
1369 }
1370
1371 //=================================================================//
1372
1373 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1374 static void VM_CL_effect (void)
1375 {
1376         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1377         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1378 }
1379
1380 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1381 static void VM_CL_te_blood (void)
1382 {
1383         float   *pos;
1384         vec3_t  pos2;
1385         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1386         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1387                 return;
1388         pos = PRVM_G_VECTOR(OFS_PARM0);
1389         CL_FindNonSolidLocation(pos, pos2, 4);
1390         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1391 }
1392
1393 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1394 static void VM_CL_te_bloodshower (void)
1395 {
1396         vec_t speed;
1397         vec3_t vel1, vel2;
1398         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1399         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1400                 return;
1401         speed = PRVM_G_FLOAT(OFS_PARM2);
1402         vel1[0] = -speed;
1403         vel1[1] = -speed;
1404         vel1[2] = -speed;
1405         vel2[0] = speed;
1406         vel2[1] = speed;
1407         vel2[2] = speed;
1408         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1409 }
1410
1411 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1412 static void VM_CL_te_explosionrgb (void)
1413 {
1414         float           *pos;
1415         vec3_t          pos2;
1416         matrix4x4_t     tempmatrix;
1417         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1418         pos = PRVM_G_VECTOR(OFS_PARM0);
1419         CL_FindNonSolidLocation(pos, pos2, 10);
1420         CL_ParticleExplosion(pos2);
1421         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1422         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1423 }
1424
1425 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1426 static void VM_CL_te_particlecube (void)
1427 {
1428         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1429         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1430 }
1431
1432 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1433 static void VM_CL_te_particlerain (void)
1434 {
1435         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1436         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1437 }
1438
1439 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1440 static void VM_CL_te_particlesnow (void)
1441 {
1442         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1443         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1444 }
1445
1446 // #411 void(vector org, vector vel, float howmany) te_spark
1447 static void VM_CL_te_spark (void)
1448 {
1449         float           *pos;
1450         vec3_t          pos2;
1451         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1452
1453         pos = PRVM_G_VECTOR(OFS_PARM0);
1454         CL_FindNonSolidLocation(pos, pos2, 4);
1455         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1456 }
1457
1458 extern cvar_t cl_sound_ric_gunshot;
1459 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1460 static void VM_CL_te_gunshotquad (void)
1461 {
1462         float           *pos;
1463         vec3_t          pos2;
1464         int                     rnd;
1465         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1466
1467         pos = PRVM_G_VECTOR(OFS_PARM0);
1468         CL_FindNonSolidLocation(pos, pos2, 4);
1469         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1470         if(cl_sound_ric_gunshot.integer >= 2)
1471         {
1472                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1473                 else
1474                 {
1475                         rnd = rand() & 3;
1476                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1477                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1478                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1479                 }
1480         }
1481 }
1482
1483 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1484 static void VM_CL_te_spikequad (void)
1485 {
1486         float           *pos;
1487         vec3_t          pos2;
1488         int                     rnd;
1489         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1490
1491         pos = PRVM_G_VECTOR(OFS_PARM0);
1492         CL_FindNonSolidLocation(pos, pos2, 4);
1493         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1494         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1495         else
1496         {
1497                 rnd = rand() & 3;
1498                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1499                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1500                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1501         }
1502 }
1503
1504 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1505 static void VM_CL_te_superspikequad (void)
1506 {
1507         float           *pos;
1508         vec3_t          pos2;
1509         int                     rnd;
1510         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1511
1512         pos = PRVM_G_VECTOR(OFS_PARM0);
1513         CL_FindNonSolidLocation(pos, pos2, 4);
1514         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1515         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1516         else
1517         {
1518                 rnd = rand() & 3;
1519                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1520                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1521                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1522         }
1523 }
1524
1525 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1526 static void VM_CL_te_explosionquad (void)
1527 {
1528         float           *pos;
1529         vec3_t          pos2;
1530         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1531
1532         pos = PRVM_G_VECTOR(OFS_PARM0);
1533         CL_FindNonSolidLocation(pos, pos2, 10);
1534         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1535         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1536 }
1537
1538 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1539 static void VM_CL_te_smallflash (void)
1540 {
1541         float           *pos;
1542         vec3_t          pos2;
1543         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1544
1545         pos = PRVM_G_VECTOR(OFS_PARM0);
1546         CL_FindNonSolidLocation(pos, pos2, 10);
1547         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1548 }
1549
1550 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1551 static void VM_CL_te_customflash (void)
1552 {
1553         float           *pos;
1554         vec3_t          pos2;
1555         matrix4x4_t     tempmatrix;
1556         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1557
1558         pos = PRVM_G_VECTOR(OFS_PARM0);
1559         CL_FindNonSolidLocation(pos, pos2, 4);
1560         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1561         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1562 }
1563
1564 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1565 static void VM_CL_te_gunshot (void)
1566 {
1567         float           *pos;
1568         vec3_t          pos2;
1569         int                     rnd;
1570         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1571
1572         pos = PRVM_G_VECTOR(OFS_PARM0);
1573         CL_FindNonSolidLocation(pos, pos2, 4);
1574         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1575         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1576         {
1577                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1578                 else
1579                 {
1580                         rnd = rand() & 3;
1581                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1582                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1583                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1584                 }
1585         }
1586 }
1587
1588 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1589 static void VM_CL_te_spike (void)
1590 {
1591         float           *pos;
1592         vec3_t          pos2;
1593         int                     rnd;
1594         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1595
1596         pos = PRVM_G_VECTOR(OFS_PARM0);
1597         CL_FindNonSolidLocation(pos, pos2, 4);
1598         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1599         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1600         else
1601         {
1602                 rnd = rand() & 3;
1603                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1604                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1605                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1606         }
1607 }
1608
1609 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1610 static void VM_CL_te_superspike (void)
1611 {
1612         float           *pos;
1613         vec3_t          pos2;
1614         int                     rnd;
1615         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1616
1617         pos = PRVM_G_VECTOR(OFS_PARM0);
1618         CL_FindNonSolidLocation(pos, pos2, 4);
1619         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1620         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1621         else
1622         {
1623                 rnd = rand() & 3;
1624                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1625                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1626                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1627         }
1628 }
1629
1630 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1631 static void VM_CL_te_explosion (void)
1632 {
1633         float           *pos;
1634         vec3_t          pos2;
1635         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1636
1637         pos = PRVM_G_VECTOR(OFS_PARM0);
1638         CL_FindNonSolidLocation(pos, pos2, 10);
1639         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1640         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1641 }
1642
1643 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1644 static void VM_CL_te_tarexplosion (void)
1645 {
1646         float           *pos;
1647         vec3_t          pos2;
1648         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1649
1650         pos = PRVM_G_VECTOR(OFS_PARM0);
1651         CL_FindNonSolidLocation(pos, pos2, 10);
1652         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1653         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1654 }
1655
1656 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1657 static void VM_CL_te_wizspike (void)
1658 {
1659         float           *pos;
1660         vec3_t          pos2;
1661         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1662
1663         pos = PRVM_G_VECTOR(OFS_PARM0);
1664         CL_FindNonSolidLocation(pos, pos2, 4);
1665         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1667 }
1668
1669 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1670 static void VM_CL_te_knightspike (void)
1671 {
1672         float           *pos;
1673         vec3_t          pos2;
1674         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1675
1676         pos = PRVM_G_VECTOR(OFS_PARM0);
1677         CL_FindNonSolidLocation(pos, pos2, 4);
1678         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1680 }
1681
1682 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1683 static void VM_CL_te_lavasplash (void)
1684 {
1685         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1686         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1687 }
1688
1689 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_teleport (void)
1691 {
1692         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1693         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1694 }
1695
1696 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1697 static void VM_CL_te_explosion2 (void)
1698 {
1699         float           *pos;
1700         vec3_t          pos2, color;
1701         matrix4x4_t     tempmatrix;
1702         int                     colorStart, colorLength;
1703         unsigned char           *tempcolor;
1704         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1705
1706         pos = PRVM_G_VECTOR(OFS_PARM0);
1707         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1708         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1709         CL_FindNonSolidLocation(pos, pos2, 10);
1710         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1711         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1712         color[0] = tempcolor[0] * (2.0f / 255.0f);
1713         color[1] = tempcolor[1] * (2.0f / 255.0f);
1714         color[2] = tempcolor[2] * (2.0f / 255.0f);
1715         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1716         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1717         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1718 }
1719
1720
1721 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1722 static void VM_CL_te_lightning1 (void)
1723 {
1724         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1725         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1726 }
1727
1728 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_lightning2 (void)
1730 {
1731         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1732         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1733 }
1734
1735 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1736 static void VM_CL_te_lightning3 (void)
1737 {
1738         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1739         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1740 }
1741
1742 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1743 static void VM_CL_te_beam (void)
1744 {
1745         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1746         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1747 }
1748
1749 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1750 static void VM_CL_te_plasmaburn (void)
1751 {
1752         float           *pos;
1753         vec3_t          pos2;
1754         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1755
1756         pos = PRVM_G_VECTOR(OFS_PARM0);
1757         CL_FindNonSolidLocation(pos, pos2, 4);
1758         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1759 }
1760
1761 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1762 static void VM_CL_te_flamejet (void)
1763 {
1764         float *pos;
1765         vec3_t pos2;
1766         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1767         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1768                 return;
1769         pos = PRVM_G_VECTOR(OFS_PARM0);
1770         CL_FindNonSolidLocation(pos, pos2, 4);
1771         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1772 }
1773
1774
1775 //====================================================================
1776 //DP_QC_GETSURFACE
1777
1778 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1779
1780 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1781 {
1782         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1783                 return NULL;
1784         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1785 }
1786
1787 // #434 float(entity e, float s) getsurfacenumpoints
1788 static void VM_CL_getsurfacenumpoints(void)
1789 {
1790         model_t *model;
1791         msurface_t *surface;
1792         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1793         // return 0 if no such surface
1794         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1795         {
1796                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1797                 return;
1798         }
1799
1800         // note: this (incorrectly) assumes it is a simple polygon
1801         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1802 }
1803
1804 // #435 vector(entity e, float s, float n) getsurfacepoint
1805 static void VM_CL_getsurfacepoint(void)
1806 {
1807         prvm_edict_t *ed;
1808         model_t *model;
1809         msurface_t *surface;
1810         int pointnum;
1811         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1812         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1813         ed = PRVM_G_EDICT(OFS_PARM0);
1814         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1815                 return;
1816         // note: this (incorrectly) assumes it is a simple polygon
1817         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1818         if (pointnum < 0 || pointnum >= surface->num_vertices)
1819                 return;
1820         // FIXME: implement rotation/scaling
1821         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1822 }
1823 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1824 // float SPA_POSITION = 0;
1825 // float SPA_S_AXIS = 1;
1826 // float SPA_T_AXIS = 2;
1827 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1828 // float SPA_TEXCOORDS0 = 4;
1829 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1830 // float SPA_LIGHTMAP0_COLOR = 6;
1831 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1832 static void VM_CL_getsurfacepointattribute(void)
1833 {
1834         prvm_edict_t *ed;
1835         model_t *model;
1836         msurface_t *surface;
1837         int pointnum;
1838         int attributetype;
1839
1840         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1841         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1842         ed = PRVM_G_EDICT(OFS_PARM0);
1843         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1844                 return;
1845         // note: this (incorrectly) assumes it is a simple polygon
1846         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1847         if (pointnum < 0 || pointnum >= surface->num_vertices)
1848                 return;
1849
1850         // FIXME: implement rotation/scaling
1851         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1852
1853         switch( attributetype ) {
1854                 // float SPA_POSITION = 0;
1855                 case 0:
1856                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1857                         break;
1858                 // float SPA_S_AXIS = 1;
1859                 case 1:
1860                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1861                         break;
1862                 // float SPA_T_AXIS = 2;
1863                 case 2:
1864                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1865                         break;
1866                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1867                 case 3:
1868                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1869                         break;
1870                 // float SPA_TEXCOORDS0 = 4;
1871                 case 4: {
1872                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1873                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1874                         ret[0] = texcoord[0];
1875                         ret[1] = texcoord[1];
1876                         ret[2] = 0.0f;
1877                         break;
1878                 }
1879                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1880                 case 5: {
1881                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1882                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1883                         ret[0] = texcoord[0];
1884                         ret[1] = texcoord[1];
1885                         ret[2] = 0.0f;
1886                         break;
1887                 }
1888                 // float SPA_LIGHTMAP0_COLOR = 6;
1889                 case 6:
1890                         // ignore alpha for now..
1891                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1892                         break;
1893                 default:
1894                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1895                         break;
1896         }
1897 }
1898 // #436 vector(entity e, float s) getsurfacenormal
1899 static void VM_CL_getsurfacenormal(void)
1900 {
1901         model_t *model;
1902         msurface_t *surface;
1903         vec3_t normal;
1904         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1905         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1906         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1907                 return;
1908         // FIXME: implement rotation/scaling
1909         // note: this (incorrectly) assumes it is a simple polygon
1910         // note: this only returns the first triangle, so it doesn't work very
1911         // well for curved surfaces or arbitrary meshes
1912         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1913         VectorNormalize(normal);
1914         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1915 }
1916
1917 // #437 string(entity e, float s) getsurfacetexture
1918 static void VM_CL_getsurfacetexture(void)
1919 {
1920         model_t *model;
1921         msurface_t *surface;
1922         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1923         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1924         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1925                 return;
1926         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1927 }
1928
1929 // #438 float(entity e, vector p) getsurfacenearpoint
1930 static void VM_CL_getsurfacenearpoint(void)
1931 {
1932         int surfacenum, best;
1933         vec3_t clipped, p;
1934         vec_t dist, bestdist;
1935         prvm_edict_t *ed;
1936         model_t *model = NULL;
1937         msurface_t *surface;
1938         vec_t *point;
1939         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1940         PRVM_G_FLOAT(OFS_RETURN) = -1;
1941         ed = PRVM_G_EDICT(OFS_PARM0);
1942         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1943                 return;
1944
1945         // FIXME: implement rotation/scaling
1946         point = PRVM_G_VECTOR(OFS_PARM1);
1947         VectorSubtract(point, ed->fields.client->origin, p);
1948         best = -1;
1949         bestdist = 1000000000;
1950         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1951         {
1952                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1953                 // first see if the nearest point on the surface's box is closer than the previous match
1954                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1955                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1956                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1957                 dist = VectorLength2(clipped);
1958                 if (dist < bestdist)
1959                 {
1960                         // it is, check the nearest point on the actual geometry
1961                         clippointtosurface(model, surface, p, clipped);
1962                         VectorSubtract(clipped, p, clipped);
1963                         dist += VectorLength2(clipped);
1964                         if (dist < bestdist)
1965                         {
1966                                 // that's closer too, store it as the best match
1967                                 best = surfacenum;
1968                                 bestdist = dist;
1969                         }
1970                 }
1971         }
1972         PRVM_G_FLOAT(OFS_RETURN) = best;
1973 }
1974
1975 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1976 static void VM_CL_getsurfaceclippedpoint(void)
1977 {
1978         prvm_edict_t *ed;
1979         model_t *model;
1980         msurface_t *surface;
1981         vec3_t p, out;
1982         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1983         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1984         ed = PRVM_G_EDICT(OFS_PARM0);
1985         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1986                 return;
1987         // FIXME: implement rotation/scaling
1988         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1989         clippointtosurface(model, surface, p, out);
1990         // FIXME: implement rotation/scaling
1991         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1992 }
1993
1994 // #443 void(entity e, entity tagentity, string tagname) setattachment
1995 void VM_CL_setattachment (void)
1996 {
1997         prvm_edict_t *e;
1998         prvm_edict_t *tagentity;
1999         const char *tagname;
2000         prvm_eval_t *v;
2001         int modelindex;
2002         model_t *model;
2003         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2004
2005         e = PRVM_G_EDICT(OFS_PARM0);
2006         tagentity = PRVM_G_EDICT(OFS_PARM1);
2007         tagname = PRVM_G_STRING(OFS_PARM2);
2008
2009         if (e == prog->edicts)
2010         {
2011                 VM_Warning("setattachment: can not modify world entity\n");
2012                 return;
2013         }
2014         if (e->priv.server->free)
2015         {
2016                 VM_Warning("setattachment: can not modify free entity\n");
2017                 return;
2018         }
2019
2020         if (tagentity == NULL)
2021                 tagentity = prog->edicts;
2022
2023         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2024         if (v)
2025                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2026
2027         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2028         if (v)
2029                 v->_float = 0;
2030         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2031         {
2032                 modelindex = (int)tagentity->fields.client->modelindex;
2033                 model = CL_GetModelByIndex(modelindex);
2034                 if (model)
2035                 {
2036                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2037                         if (v->_float == 0)
2038                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2039                 }
2040                 else
2041                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2042         }
2043 }
2044
2045 /////////////////////////////////////////
2046 // DP_MD3_TAGINFO extension coded by VorteX
2047
2048 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2049 {
2050         model_t *model = CL_GetModelFromEdict(e);
2051         if (model)
2052                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2053         else
2054                 return -1;
2055 };
2056
2057 // Warnings/errors code:
2058 // 0 - normal (everything all-right)
2059 // 1 - world entity
2060 // 2 - free entity
2061 // 3 - null or non-precached model
2062 // 4 - no tags with requested index
2063 // 5 - runaway loop at attachment chain
2064 extern cvar_t cl_bob;
2065 extern cvar_t cl_bobcycle;
2066 extern cvar_t cl_bobup;
2067 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2068 {
2069         prvm_eval_t *val;
2070         int reqframe, attachloop;
2071         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2072         prvm_edict_t *attachent;
2073         model_t *model;
2074         float scale;
2075
2076         *out = identitymatrix; // warnings and errors return identical matrix
2077
2078         if (ent == prog->edicts)
2079                 return 1;
2080         if (ent->priv.server->free)
2081                 return 2;
2082
2083         model = CL_GetModelFromEdict(ent);
2084
2085         if(!model)
2086                 return 3;
2087
2088         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2089                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2090         else
2091                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2092
2093         // get initial tag matrix
2094         if (tagindex)
2095         {
2096                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2097                 if (ret)
2098                         return ret;
2099         }
2100         else
2101                 tagmatrix = identitymatrix;
2102
2103         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2104         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2105                 attachloop = 0;
2106                 do
2107                 {
2108                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2109                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2110
2111                         model = CL_GetModelFromEdict(attachent);
2112
2113                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2114                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2115                         else
2116                                 attachmatrix = identitymatrix;
2117
2118                         // apply transformation by child entity matrix
2119                         scale = 1;
2120                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2121                         if (val && val->_float != 0)
2122                                 scale = val->_float;
2123                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2124                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2125                         Matrix4x4_Copy(&tagmatrix, out);
2126
2127                         // finally transformate by matrix of tag on parent entity
2128                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2129                         Matrix4x4_Copy(&tagmatrix, out);
2130
2131                         ent = attachent;
2132                         attachloop += 1;
2133                         if (attachloop > 255) // prevent runaway looping
2134                                 return 5;
2135                 }
2136                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2137         }
2138
2139         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2140         scale = 1;
2141         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2142         if (val && val->_float != 0)
2143                 scale = val->_float;
2144         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2145         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2146         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2147
2148         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2149         {// RENDER_VIEWMODEL magic
2150                 Matrix4x4_Copy(&tagmatrix, out);
2151
2152                 scale = 1;
2153                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2154                 if (val && val->_float != 0)
2155                         scale = val->_float;
2156
2157                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2158                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2159
2160                 /*
2161                 // Cl_bob, ported from rendering code
2162                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2163                 {
2164                         double bob, cycle;
2165                         // LordHavoc: this code is *weird*, but not replacable (I think it
2166                         // should be done in QC on the server, but oh well, quake is quake)
2167                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2168                         // degrees (which allows lengthening or squishing the peak or valley)
2169                         cycle = cl.time/cl_bobcycle.value;
2170                         cycle -= (int)cycle;
2171                         if (cycle < cl_bobup.value)
2172                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2173                         else
2174                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2175                         // bob is proportional to velocity in the xy plane
2176                         // (don't count Z, or jumping messes it up)
2177                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2178                         bob = bob*0.3 + bob*0.7*cycle;
2179                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2180                 }
2181                 */
2182         }
2183         return 0;
2184 }
2185
2186 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2187 void VM_CL_gettagindex (void)
2188 {
2189         prvm_edict_t *ent;
2190         const char *tag_name;
2191         int modelindex, tag_index;
2192
2193         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2194
2195         ent = PRVM_G_EDICT(OFS_PARM0);
2196         tag_name = PRVM_G_STRING(OFS_PARM1);
2197         if (ent == prog->edicts)
2198         {
2199                 VM_Warning("gettagindex: can't affect world entity\n");
2200                 return;
2201         }
2202         if (ent->priv.server->free)
2203         {
2204                 VM_Warning("gettagindex: can't affect free entity\n");
2205                 return;
2206         }
2207
2208         modelindex = (int)ent->fields.client->modelindex;
2209         tag_index = 0;
2210         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2211                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2212         else
2213         {
2214                 tag_index = CL_GetTagIndex(ent, tag_name);
2215                 if (tag_index == 0)
2216                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2217         }
2218         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2219 }
2220
2221 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2222 void VM_CL_gettaginfo (void)
2223 {
2224         prvm_edict_t *e;
2225         int tagindex;
2226         matrix4x4_t tag_matrix;
2227         int returncode;
2228
2229         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2230
2231         e = PRVM_G_EDICT(OFS_PARM0);
2232         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2233         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2234         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2235
2236         switch(returncode)
2237         {
2238                 case 1:
2239                         VM_Warning("gettagindex: can't affect world entity\n");
2240                         break;
2241                 case 2:
2242                         VM_Warning("gettagindex: can't affect free entity\n");
2243                         break;
2244                 case 3:
2245                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2246                         break;
2247                 case 4:
2248                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2249                         break;
2250                 case 5:
2251                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2252                         break;
2253         }
2254 }
2255
2256 //============================================================================
2257
2258 //====================
2259 //QC POLYGON functions
2260 //====================
2261
2262 #define VMPOLYGONS_MAXPOINTS 64
2263
2264 typedef struct vmpolygons_triangle_s
2265 {
2266         rtexture_t              *texture;
2267         int                             drawflag;
2268         int                             element3i[3];
2269 }vmpolygons_triangle_t;
2270
2271 typedef struct vmpolygons_s
2272 {
2273         mempool_t               *pool;
2274         qboolean                initialized;
2275
2276         int                             max_vertices;
2277         int                             num_vertices;
2278         float                   *data_vertex3f;
2279         float                   *data_color4f;
2280         float                   *data_texcoord2f;
2281
2282         int                             max_triangles;
2283         int                             num_triangles;
2284         vmpolygons_triangle_t *data_triangles;
2285         int                             *data_sortedelement3i;
2286
2287         qboolean                begin_active;
2288         rtexture_t              *begin_texture;
2289         int                             begin_drawflag;
2290         int                             begin_vertices;
2291         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2292         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2293         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2294 } vmpolygons_t;
2295
2296 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2297 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2298
2299 static void VM_ResizePolygons(vmpolygons_t *polys)
2300 {
2301         float *oldvertex3f = polys->data_vertex3f;
2302         float *oldcolor4f = polys->data_color4f;
2303         float *oldtexcoord2f = polys->data_texcoord2f;
2304         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2305         int *oldsortedelement3i = polys->data_sortedelement3i;
2306         polys->max_vertices = polys->max_triangles*3;
2307         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2308         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2309         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2310         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2311         polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2312         if (polys->num_vertices)
2313         {
2314                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2315                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2316                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2317         }
2318         if (polys->num_triangles)
2319         {
2320                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2321                 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2322         }
2323         if (oldvertex3f)
2324                 Mem_Free(oldvertex3f);
2325         if (oldcolor4f)
2326                 Mem_Free(oldcolor4f);
2327         if (oldtexcoord2f)
2328                 Mem_Free(oldtexcoord2f);
2329         if (oldtriangles)
2330                 Mem_Free(oldtriangles);
2331         if (oldsortedelement3i)
2332                 Mem_Free(oldsortedelement3i);
2333 }
2334
2335 static void VM_InitPolygons (vmpolygons_t* polys)
2336 {
2337         memset(polys, 0, sizeof(*polys));
2338         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2339         polys->max_triangles = 1024;
2340         VM_ResizePolygons(polys);
2341         polys->initialized = true;
2342 }
2343
2344 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2345 {
2346         int surfacelistindex;
2347         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2348         R_Mesh_Matrix(&identitymatrix);
2349         GL_CullFace(GL_NONE);
2350         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2351         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2352         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2353         R_SetupGenericShader(true);
2354         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2355         {
2356                 int numtriangles = 0;
2357                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2358                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2359                 if(drawflag == DRAWFLAG_ADDITIVE)
2360                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2361                 else if(drawflag == DRAWFLAG_MODULATE)
2362                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2363                 else if(drawflag == DRAWFLAG_2XMODULATE)
2364                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2365                 else
2366                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2367                 R_Mesh_TexBind(0, R_GetTexture(tex));
2368                 numtriangles = 0;
2369                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2370                 {
2371                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2372                                 break;
2373                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2374                         numtriangles++;
2375                 }
2376                 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2377         }
2378 }
2379
2380 void VMPolygons_Store(vmpolygons_t *polys)
2381 {
2382         if (r_refdef.draw2dstage)
2383         {
2384                 // draw the polygon as 2D immediately
2385                 drawqueuemesh_t mesh;
2386                 mesh.texture = polys->begin_texture;
2387                 mesh.num_vertices = polys->begin_vertices;
2388                 mesh.num_triangles = polys->begin_vertices-2;
2389                 mesh.data_element3i = polygonelements;
2390                 mesh.data_vertex3f = polys->begin_vertex[0];
2391                 mesh.data_color4f = polys->begin_color[0];
2392                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2393                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2394         }
2395         else
2396         {
2397                 // queue the polygon as 3D for sorted transparent rendering later
2398                 int i;
2399                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2400                 {
2401                         polys->max_triangles *= 2;
2402                         VM_ResizePolygons(polys);
2403                 }
2404                 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2405                 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2406                 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2407                 for (i = 0;i < polys->begin_vertices-2;i++)
2408                 {
2409                         polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2410                         polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2411                         polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2412                         polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2413                         polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2414                         polys->num_triangles++;
2415                 }
2416                 polys->num_vertices += polys->begin_vertices;
2417         }
2418         polys->begin_active = false;
2419 }
2420
2421 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2422 // LordHavoc: agreed, this is a mess
2423 void VM_CL_AddPolygonsToMeshQueue (void)
2424 {
2425         int i;
2426         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2427         vec3_t center;
2428
2429         // only add polygons of the currently active prog to the queue - if there is none, we're done
2430         if( !prog )
2431                 return;
2432
2433         if (!polys->num_triangles)
2434                 return;
2435
2436         for (i = 0;i < polys->num_triangles;i++)
2437         {
2438                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2439                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2440         }
2441
2442         polys->num_triangles = 0;
2443         polys->num_vertices = 0;
2444 }
2445
2446 //void(string texturename, float flag) R_BeginPolygon
2447 void VM_CL_R_PolygonBegin (void)
2448 {
2449         const char              *picname;
2450         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2451
2452         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2453
2454         if (!polys->initialized)
2455                 VM_InitPolygons(polys);
2456         if (polys->begin_active)
2457         {
2458                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2459                 return;
2460         }
2461         picname = PRVM_G_STRING(OFS_PARM0);
2462         polys->begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
2463         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2464         polys->begin_vertices = 0;
2465         polys->begin_active = true;
2466 }
2467
2468 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2469 void VM_CL_R_PolygonVertex (void)
2470 {
2471         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2472
2473         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2474
2475         if (!polys->begin_active)
2476         {
2477                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2478                 return;
2479         }
2480
2481         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2482         {
2483                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2484                 return;
2485         }
2486
2487         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2488         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2489         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2490         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2491         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2492         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2493         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2494         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2495         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2496         polys->begin_vertices++;
2497 }
2498
2499 //void() R_EndPolygon
2500 void VM_CL_R_PolygonEnd (void)
2501 {
2502         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2503
2504         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2505         if (!polys->begin_active)
2506         {
2507                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2508                 return;
2509         }
2510         polys->begin_active = false;
2511         if (polys->begin_vertices >= 3)
2512                 VMPolygons_Store(polys);
2513         else
2514                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2515 }
2516
2517 static vmpolygons_t debugPolys;
2518
2519 void Debug_PolygonBegin(const char *picname, int drawflag)
2520 {
2521         if(!debugPolys.initialized)
2522                 VM_InitPolygons(&debugPolys);
2523         if(debugPolys.begin_active)
2524         {
2525                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2526                 return;
2527         }
2528         debugPolys.begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
2529         debugPolys.begin_drawflag = drawflag;
2530         debugPolys.begin_vertices = 0;
2531         debugPolys.begin_active = true;
2532 }
2533
2534 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2535 {
2536         if(!debugPolys.begin_active)
2537         {
2538                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2539                 return;
2540         }
2541
2542         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2543         {
2544                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2545                 return;
2546         }
2547
2548         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2549         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2550         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2551         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2552         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2553         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2554         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2555         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2556         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2557         debugPolys.begin_vertices++;
2558 }
2559
2560 void Debug_PolygonEnd(void)
2561 {
2562         if (!debugPolys.begin_active)
2563         {
2564                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2565                 return;
2566         }
2567         debugPolys.begin_active = false;
2568         if (debugPolys.begin_vertices >= 3)
2569                 VMPolygons_Store(&debugPolys);
2570         else
2571                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2572 }
2573
2574 /*
2575 =============
2576 CL_CheckBottom
2577
2578 Returns false if any part of the bottom of the entity is off an edge that
2579 is not a staircase.
2580
2581 =============
2582 */
2583 qboolean CL_CheckBottom (prvm_edict_t *ent)
2584 {
2585         vec3_t  mins, maxs, start, stop;
2586         trace_t trace;
2587         int             x, y;
2588         float   mid, bottom;
2589
2590         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2591         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2592
2593 // if all of the points under the corners are solid world, don't bother
2594 // with the tougher checks
2595 // the corners must be within 16 of the midpoint
2596         start[2] = mins[2] - 1;
2597         for     (x=0 ; x<=1 ; x++)
2598                 for     (y=0 ; y<=1 ; y++)
2599                 {
2600                         start[0] = x ? maxs[0] : mins[0];
2601                         start[1] = y ? maxs[1] : mins[1];
2602                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2603                                 goto realcheck;
2604                 }
2605
2606         return true;            // we got out easy
2607
2608 realcheck:
2609 //
2610 // check it for real...
2611 //
2612         start[2] = mins[2];
2613
2614 // the midpoint must be within 16 of the bottom
2615         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2616         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2617         stop[2] = start[2] - 2*sv_stepheight.value;
2618         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2619
2620         if (trace.fraction == 1.0)
2621                 return false;
2622         mid = bottom = trace.endpos[2];
2623
2624 // the corners must be within 16 of the midpoint
2625         for     (x=0 ; x<=1 ; x++)
2626                 for     (y=0 ; y<=1 ; y++)
2627                 {
2628                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2629                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2630
2631                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2632
2633                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2634                                 bottom = trace.endpos[2];
2635                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2636                                 return false;
2637                 }
2638
2639         return true;
2640 }
2641
2642 /*
2643 =============
2644 CL_movestep
2645
2646 Called by monster program code.
2647 The move will be adjusted for slopes and stairs, but if the move isn't
2648 possible, no move is done and false is returned
2649 =============
2650 */
2651 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2652 {
2653         float           dz;
2654         vec3_t          oldorg, neworg, end, traceendpos;
2655         trace_t         trace;
2656         int                     i;
2657         prvm_edict_t            *enemy;
2658         prvm_eval_t     *val;
2659
2660 // try the move
2661         VectorCopy (ent->fields.client->origin, oldorg);
2662         VectorAdd (ent->fields.client->origin, move, neworg);
2663
2664 // flying monsters don't step up
2665         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2666         {
2667         // try one move with vertical motion, then one without
2668                 for (i=0 ; i<2 ; i++)
2669                 {
2670                         VectorAdd (ent->fields.client->origin, move, neworg);
2671                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2672                         if (i == 0 && enemy != prog->edicts)
2673                         {
2674                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2675                                 if (dz > 40)
2676                                         neworg[2] -= 8;
2677                                 if (dz < 30)
2678                                         neworg[2] += 8;
2679                         }
2680                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2681                         if (settrace)
2682                                 VM_SetTraceGlobals(&trace);
2683
2684                         if (trace.fraction == 1)
2685                         {
2686                                 VectorCopy(trace.endpos, traceendpos);
2687                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2688                                         return false;   // swim monster left water
2689
2690                                 VectorCopy (traceendpos, ent->fields.client->origin);
2691                                 if (relink)
2692                                         CL_LinkEdict(ent);
2693                                 return true;
2694                         }
2695
2696                         if (enemy == prog->edicts)
2697                                 break;
2698                 }
2699
2700                 return false;
2701         }
2702
2703 // push down from a step height above the wished position
2704         neworg[2] += sv_stepheight.value;
2705         VectorCopy (neworg, end);
2706         end[2] -= sv_stepheight.value*2;
2707
2708         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2709         if (settrace)
2710                 VM_SetTraceGlobals(&trace);
2711
2712         if (trace.startsolid)
2713         {
2714                 neworg[2] -= sv_stepheight.value;
2715                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2716                 if (settrace)
2717                         VM_SetTraceGlobals(&trace);
2718                 if (trace.startsolid)
2719                         return false;
2720         }
2721         if (trace.fraction == 1)
2722         {
2723         // if monster had the ground pulled out, go ahead and fall
2724                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2725                 {
2726                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2727                         if (relink)
2728                                 CL_LinkEdict(ent);
2729                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2730                         return true;
2731                 }
2732
2733                 return false;           // walked off an edge
2734         }
2735
2736 // check point traces down for dangling corners
2737         VectorCopy (trace.endpos, ent->fields.client->origin);
2738
2739         if (!CL_CheckBottom (ent))
2740         {
2741                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2742                 {       // entity had floor mostly pulled out from underneath it
2743                         // and is trying to correct
2744                         if (relink)
2745                                 CL_LinkEdict(ent);
2746                         return true;
2747                 }
2748                 VectorCopy (oldorg, ent->fields.client->origin);
2749                 return false;
2750         }
2751
2752         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2753                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2754
2755         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2756                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2757
2758 // the move is ok
2759         if (relink)
2760                 CL_LinkEdict(ent);
2761         return true;
2762 }
2763
2764 /*
2765 ===============
2766 VM_CL_walkmove
2767
2768 float(float yaw, float dist[, settrace]) walkmove
2769 ===============
2770 */
2771 static void VM_CL_walkmove (void)
2772 {
2773         prvm_edict_t    *ent;
2774         float   yaw, dist;
2775         vec3_t  move;
2776         mfunction_t     *oldf;
2777         int     oldself;
2778         qboolean        settrace;
2779
2780         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2781
2782         // assume failure if it returns early
2783         PRVM_G_FLOAT(OFS_RETURN) = 0;
2784
2785         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2786         if (ent == prog->edicts)
2787         {
2788                 VM_Warning("walkmove: can not modify world entity\n");
2789                 return;
2790         }
2791         if (ent->priv.server->free)
2792         {
2793                 VM_Warning("walkmove: can not modify free entity\n");
2794                 return;
2795         }
2796         yaw = PRVM_G_FLOAT(OFS_PARM0);
2797         dist = PRVM_G_FLOAT(OFS_PARM1);
2798         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2799
2800         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2801                 return;
2802
2803         yaw = yaw*M_PI*2 / 360;
2804
2805         move[0] = cos(yaw)*dist;
2806         move[1] = sin(yaw)*dist;
2807         move[2] = 0;
2808
2809 // save program state, because CL_movestep may call other progs
2810         oldf = prog->xfunction;
2811         oldself = prog->globals.client->self;
2812
2813         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2814
2815
2816 // restore program state
2817         prog->xfunction = oldf;
2818         prog->globals.client->self = oldself;
2819 }
2820
2821 /*
2822 ===============
2823 VM_CL_serverkey
2824
2825 string(string key) serverkey
2826 ===============
2827 */
2828 void VM_CL_serverkey(void)
2829 {
2830         char string[VM_STRINGTEMP_LENGTH];
2831         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2832         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2833         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2834 }
2835
2836 //============================================================================
2837
2838 // To create a almost working builtin file from this replace:
2839 // "^NULL.*" with ""
2840 // "^{.*//.*}:Wh\(.*\)" with "\1"
2841 // "\:" with "//"
2842 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2843 // "\n\n+" with "\n\n"
2844
2845 prvm_builtin_t vm_cl_builtins[] = {
2846 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2847 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2848 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2849 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2850 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2851 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2852 VM_break,                                               // #6 void() break (QUAKE)
2853 VM_random,                                              // #7 float() random (QUAKE)
2854 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2855 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2856 VM_error,                                               // #10 void(string e) error (QUAKE)
2857 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2858 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2859 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2860 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2861 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2862 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2863 NULL,                                                   // #17 entity() checkclient (QUAKE)
2864 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2865 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2866 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2867 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2868 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2869 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2870 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2871 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2872 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2873 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2874 VM_coredump,                                    // #28 void() coredump (QUAKE)
2875 VM_traceon,                                             // #29 void() traceon (QUAKE)
2876 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2877 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2878 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2879 NULL,                                                   // #33 (QUAKE)
2880 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2881 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2882 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2883 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2884 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2885 NULL,                                                   // #39 (QUAKE)
2886 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2887 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2888 NULL,                                                   // #42 (QUAKE)
2889 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2890 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2891 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2892 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2893 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2894 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2895 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2896 NULL,                                                   // #50 (QUAKE)
2897 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2898 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2899 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2900 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2901 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2902 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2903 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2904 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2905 NULL,                                                   // #59 (QUAKE)
2906 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2907 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2908 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2909 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2910 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2911 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2912 NULL,                                                   // #66 (QUAKE)
2913 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2914 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2915 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2916 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2917 NULL,                                                   // #71 (QUAKE)
2918 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2919 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2920 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2921 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2922 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2923 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2924 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2925 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2926 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2927 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2928 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2929 NULL,                                                   // #83 (QUAKE)
2930 NULL,                                                   // #84 (QUAKE)
2931 NULL,                                                   // #85 (QUAKE)
2932 NULL,                                                   // #86 (QUAKE)
2933 NULL,                                                   // #87 (QUAKE)
2934 NULL,                                                   // #88 (QUAKE)
2935 NULL,                                                   // #89 (QUAKE)
2936 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2937 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2938 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2939 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2940 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2941 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2942 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2943 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2944 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2945 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2946 // FrikaC and Telejano range #100-#199
2947 NULL,                                                   // #100
2948 NULL,                                                   // #101
2949 NULL,                                                   // #102
2950 NULL,                                                   // #103
2951 NULL,                                                   // #104
2952 NULL,                                                   // #105
2953 NULL,                                                   // #106
2954 NULL,                                                   // #107
2955 NULL,                                                   // #108
2956 NULL,                                                   // #109
2957 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2958 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2959 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2960 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2961 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2962 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2963 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2964 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2965 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2966 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2967 NULL,                                                   // #120
2968 NULL,                                                   // #121
2969 NULL,                                                   // #122
2970 NULL,                                                   // #123
2971 NULL,                                                   // #124
2972 NULL,                                                   // #125
2973 NULL,                                                   // #126
2974 NULL,                                                   // #127
2975 NULL,                                                   // #128
2976 NULL,                                                   // #129
2977 NULL,                                                   // #130
2978 NULL,                                                   // #131
2979 NULL,                                                   // #132
2980 NULL,                                                   // #133
2981 NULL,                                                   // #134
2982 NULL,                                                   // #135
2983 NULL,                                                   // #136
2984 NULL,                                                   // #137
2985 NULL,                                                   // #138
2986 NULL,                                                   // #139
2987 NULL,                                                   // #140
2988 NULL,                                                   // #141
2989 NULL,                                                   // #142
2990 NULL,                                                   // #143
2991 NULL,                                                   // #144
2992 NULL,                                                   // #145
2993 NULL,                                                   // #146
2994 NULL,                                                   // #147
2995 NULL,                                                   // #148
2996 NULL,                                                   // #149
2997 NULL,                                                   // #150
2998 NULL,                                                   // #151
2999 NULL,                                                   // #152
3000 NULL,                                                   // #153
3001 NULL,                                                   // #154
3002 NULL,                                                   // #155
3003 NULL,                                                   // #156
3004 NULL,                                                   // #157
3005 NULL,                                                   // #158
3006 NULL,                                                   // #159
3007 NULL,                                                   // #160
3008 NULL,                                                   // #161
3009 NULL,                                                   // #162
3010 NULL,                                                   // #163
3011 NULL,                                                   // #164
3012 NULL,                                                   // #165
3013 NULL,                                                   // #166
3014 NULL,                                                   // #167
3015 NULL,                                                   // #168
3016 NULL,                                                   // #169
3017 NULL,                                                   // #170
3018 NULL,                                                   // #171
3019 NULL,                                                   // #172
3020 NULL,                                                   // #173
3021 NULL,                                                   // #174
3022 NULL,                                                   // #175
3023 NULL,                                                   // #176
3024 NULL,                                                   // #177
3025 NULL,                                                   // #178
3026 NULL,                                                   // #179
3027 NULL,                                                   // #180
3028 NULL,                                                   // #181
3029 NULL,                                                   // #182
3030 NULL,                                                   // #183
3031 NULL,                                                   // #184
3032 NULL,                                                   // #185
3033 NULL,                                                   // #186
3034 NULL,                                                   // #187
3035 NULL,                                                   // #188
3036 NULL,                                                   // #189
3037 NULL,                                                   // #190
3038 NULL,                                                   // #191
3039 NULL,                                                   // #192
3040 NULL,                                                   // #193
3041 NULL,                                                   // #194
3042 NULL,                                                   // #195
3043 NULL,                                                   // #196
3044 NULL,                                                   // #197
3045 NULL,                                                   // #198
3046 NULL,                                                   // #199
3047 // FTEQW range #200-#299
3048 NULL,                                                   // #200
3049 NULL,                                                   // #201
3050 NULL,                                                   // #202
3051 NULL,                                                   // #203
3052 NULL,                                                   // #204
3053 NULL,                                                   // #205
3054 NULL,                                                   // #206
3055 NULL,                                                   // #207
3056 NULL,                                                   // #208
3057 NULL,                                                   // #209
3058 NULL,                                                   // #210
3059 NULL,                                                   // #211
3060 NULL,                                                   // #212
3061 NULL,                                                   // #213
3062 NULL,                                                   // #214
3063 NULL,                                                   // #215
3064 NULL,                                                   // #216
3065 NULL,                                                   // #217
3066 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3067 NULL,                                                   // #219
3068 NULL,                                                   // #220
3069 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3070 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3071 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3072 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3073 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3074 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3075 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3076 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3077 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3078 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3079 NULL,                                                   // #231
3080 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3081 NULL,                                                   // #233
3082 NULL,                                                   // #234
3083 NULL,                                                   // #235
3084 NULL,                                                   // #236
3085 NULL,                                                   // #237
3086 NULL,                                                   // #238
3087 NULL,                                                   // #239
3088 NULL,                                                   // #240
3089 NULL,                                                   // #241
3090 NULL,                                                   // #242
3091 NULL,                                                   // #243
3092 NULL,                                                   // #244
3093 NULL,                                                   // #245
3094 NULL,                                                   // #246
3095 NULL,                                                   // #247
3096 NULL,                                                   // #248
3097 NULL,                                                   // #249
3098 NULL,                                                   // #250
3099 NULL,                                                   // #251
3100 NULL,                                                   // #252
3101 NULL,                                                   // #253
3102 NULL,                                                   // #254
3103 NULL,                                                   // #255
3104 NULL,                                                   // #256
3105 NULL,                                                   // #257
3106 NULL,                                                   // #258
3107 NULL,                                                   // #259
3108 NULL,                                                   // #260
3109 NULL,                                                   // #261
3110 NULL,                                                   // #262
3111 NULL,                                                   // #263
3112 NULL,                                                   // #264
3113 NULL,                                                   // #265
3114 NULL,                                                   // #266
3115 NULL,                                                   // #267
3116 NULL,                                                   // #268
3117 NULL,                                                   // #269
3118 NULL,                                                   // #270
3119 NULL,                                                   // #271
3120 NULL,                                                   // #272
3121 NULL,                                                   // #273
3122 NULL,                                                   // #274
3123 NULL,                                                   // #275
3124 NULL,                                                   // #276
3125 NULL,                                                   // #277
3126 NULL,                                                   // #278
3127 NULL,                                                   // #279
3128 NULL,                                                   // #280
3129 NULL,                                                   // #281
3130 NULL,                                                   // #282
3131 NULL,                                                   // #283
3132 NULL,                                                   // #284
3133 NULL,                                                   // #285
3134 NULL,                                                   // #286
3135 NULL,                                                   // #287
3136 NULL,                                                   // #288
3137 NULL,                                                   // #289
3138 NULL,                                                   // #290
3139 NULL,                                                   // #291
3140 NULL,                                                   // #292
3141 NULL,                                                   // #293
3142 NULL,                                                   // #294
3143 NULL,                                                   // #295
3144 NULL,                                                   // #296
3145 NULL,                                                   // #297
3146 NULL,                                                   // #298
3147 NULL,                                                   // #299
3148 // CSQC range #300-#399
3149 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
3150 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
3151 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
3152 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
3153 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
3154 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3155 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3156 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3157 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
3158 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3159 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
3160 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
3161 NULL,                                                   // #312
3162 NULL,                                                   // #313
3163 NULL,                                                   // #314
3164 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3165 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
3166 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3167 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)