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fix void * arithmetic error on MSVC
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256
257         prog->xfunction->builtinsprofile += 30;
258
259         v1 = PRVM_G_VECTOR(OFS_PARM0);
260         v2 = PRVM_G_VECTOR(OFS_PARM1);
261         move = (int)PRVM_G_FLOAT(OFS_PARM2);
262         ent = PRVM_G_EDICT(OFS_PARM3);
263
264         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266
267         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
268
269         CL_VM_SetTraceGlobals(&trace, svent);
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
292
293         prog->xfunction->builtinsprofile += 30;
294
295         v1 = PRVM_G_VECTOR(OFS_PARM0);
296         m1 = PRVM_G_VECTOR(OFS_PARM1);
297         m2 = PRVM_G_VECTOR(OFS_PARM2);
298         v2 = PRVM_G_VECTOR(OFS_PARM3);
299         move = (int)PRVM_G_FLOAT(OFS_PARM4);
300         ent = PRVM_G_EDICT(OFS_PARM5);
301
302         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
306
307         CL_VM_SetTraceGlobals(&trace, svent);
308 }
309
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
311 {
312         int i;
313         float gravity;
314         vec3_t move, end;
315         vec3_t original_origin;
316         vec3_t original_velocity;
317         vec3_t original_angles;
318         vec3_t original_avelocity;
319         prvm_eval_t *val;
320         trace_t trace;
321
322         VectorCopy(tossent->fields.client->origin   , original_origin   );
323         VectorCopy(tossent->fields.client->velocity , original_velocity );
324         VectorCopy(tossent->fields.client->angles   , original_angles   );
325         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
326
327         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328         if (val != NULL && val->_float != 0)
329                 gravity = val->_float;
330         else
331                 gravity = 1.0;
332         gravity *= cl.movevars_gravity * 0.05;
333
334         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335         {
336                 tossent->fields.client->velocity[2] -= gravity;
337                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338                 VectorScale (tossent->fields.client->velocity, 0.05, move);
339                 VectorAdd (tossent->fields.client->origin, move, end);
340                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341                 VectorCopy (trace.endpos, tossent->fields.client->origin);
342
343                 if (trace.fraction < 1)
344                         break;
345         }
346
347         VectorCopy(original_origin   , tossent->fields.client->origin   );
348         VectorCopy(original_velocity , tossent->fields.client->velocity );
349         VectorCopy(original_angles   , tossent->fields.client->angles   );
350         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
351
352         return trace;
353 }
354
355 static void VM_CL_tracetoss (void)
356 {
357         trace_t trace;
358         prvm_edict_t    *ent;
359         prvm_edict_t    *ignore;
360         int svent;
361
362         prog->xfunction->builtinsprofile += 600;
363
364         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365
366         ent = PRVM_G_EDICT(OFS_PARM0);
367         if (ent == prog->edicts)
368         {
369                 VM_Warning("tracetoss: can not use world entity\n");
370                 return;
371         }
372         ignore = PRVM_G_EDICT(OFS_PARM1);
373
374         trace = CL_Trace_Toss (ent, ignore, &svent);
375
376         CL_VM_SetTraceGlobals(&trace, svent);
377 }
378
379
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
382 {
383         const char      *name;
384         int                     i;
385         dp_model_t              *m;
386
387         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388
389         name = PRVM_G_STRING(OFS_PARM0);
390         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391         {
392                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393                 {
394                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395                         return;
396                 }
397         }
398         PRVM_G_FLOAT(OFS_RETURN) = 0;
399         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
400         if(m && m->loaded)
401         {
402                 for (i = 0;i < MAX_MODELS;i++)
403                 {
404                         if (!cl.csqc_model_precache[i])
405                         {
406                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
407                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408                                 return;
409                         }
410                 }
411                 VM_Warning("VM_CL_precache_model: no free models\n");
412                 return;
413         }
414         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
415 }
416
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
418 {
419         prvm_edict_t    *ent;
420         int                             i, k;
421
422         ent = PRVM_NEXT_EDICT(prog->edicts);
423         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424         {
425                 if (ent->priv.required->free)
426                         continue;
427                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
428                         list[k++] = ent;
429         }
430         return k;
431 }
432
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
435 {
436         prvm_edict_t    *ent, *chain;
437         vec_t                   radius, radius2;
438         vec3_t                  org, eorg, mins, maxs;
439         int                             i, numtouchedicts;
440         prvm_edict_t    *touchedicts[MAX_EDICTS];
441         int             chainfield;
442
443         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
444
445         if(prog->argc == 3)
446                 chainfield = PRVM_G_INT(OFS_PARM2);
447         else
448                 chainfield = prog->fieldoffsets.chain;
449         if(chainfield < 0)
450                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451
452         chain = (prvm_edict_t *)prog->edicts;
453
454         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455         radius = PRVM_G_FLOAT(OFS_PARM1);
456         radius2 = radius * radius;
457
458         mins[0] = org[0] - (radius + 1);
459         mins[1] = org[1] - (radius + 1);
460         mins[2] = org[2] - (radius + 1);
461         maxs[0] = org[0] + (radius + 1);
462         maxs[1] = org[1] + (radius + 1);
463         maxs[2] = org[2] + (radius + 1);
464         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465         if (numtouchedicts > MAX_EDICTS)
466         {
467                 // this never happens   //[515]: for what then ?
468                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469                 numtouchedicts = MAX_EDICTS;
470         }
471         for (i = 0;i < numtouchedicts;i++)
472         {
473                 ent = touchedicts[i];
474                 // Quake did not return non-solid entities but darkplaces does
475                 // (note: this is the reason you can't blow up fallen zombies)
476                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477                         continue;
478                 // LordHavoc: compare against bounding box rather than center so it
479                 // doesn't miss large objects, and use DotProduct instead of Length
480                 // for a major speedup
481                 VectorSubtract(org, ent->fields.client->origin, eorg);
482                 if (sv_gameplayfix_findradiusdistancetobox.integer)
483                 {
484                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
487                 }
488                 else
489                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490                 if (DotProduct(eorg, eorg) < radius2)
491                 {
492                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
493                         chain = ent;
494                 }
495         }
496
497         VM_RETURN_EDICT(chain);
498 }
499
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
502 {
503         prvm_edict_t            *ent;
504         prvm_eval_t                     *val;
505         vec3_t                          end;
506         trace_t                         trace;
507
508         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
509
510         // assume failure if it returns early
511         PRVM_G_FLOAT(OFS_RETURN) = 0;
512
513         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514         if (ent == prog->edicts)
515         {
516                 VM_Warning("droptofloor: can not modify world entity\n");
517                 return;
518         }
519         if (ent->priv.server->free)
520         {
521                 VM_Warning("droptofloor: can not modify free entity\n");
522                 return;
523         }
524
525         VectorCopy (ent->fields.client->origin, end);
526         end[2] -= 256;
527
528         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
529
530         if (trace.fraction != 1)
531         {
532                 VectorCopy (trace.endpos, ent->fields.client->origin);
533                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536                 PRVM_G_FLOAT(OFS_RETURN) = 1;
537                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 //              ent->priv.server->suspendedinairflag = true;
539         }
540 }
541
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
544 {
545         int                     i;
546         const char      *c;
547
548         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
549
550         i = (int)PRVM_G_FLOAT(OFS_PARM0);
551         c = PRVM_G_STRING(OFS_PARM1);
552         if (i >= cl.max_lightstyle)
553         {
554                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
555                 return;
556         }
557         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
560 }
561
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
564 {
565         static int              cs_yes, cs_no;
566         prvm_edict_t    *ent;
567         vec3_t                  mins, maxs, start, stop;
568         trace_t                 trace;
569         int                             x, y;
570         float                   mid, bottom;
571
572         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573         ent = PRVM_G_EDICT(OFS_PARM0);
574         PRVM_G_FLOAT(OFS_RETURN) = 0;
575
576         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
578
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582         start[2] = mins[2] - 1;
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = x ? maxs[0] : mins[0];
587                         start[1] = y ? maxs[1] : mins[1];
588                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
589                                 goto realcheck;
590                 }
591
592         cs_yes++;
593         PRVM_G_FLOAT(OFS_RETURN) = true;
594         return;         // we got out easy
595
596 realcheck:
597         cs_no++;
598 //
599 // check it for real...
600 //
601         start[2] = mins[2];
602
603 // the midpoint must be within 16 of the bottom
604         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606         stop[2] = start[2] - 2*sv_stepheight.value;
607         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
608
609         if (trace.fraction == 1.0)
610                 return;
611
612         mid = bottom = trace.endpos[2];
613
614 // the corners must be within 16 of the midpoint
615         for     (x=0 ; x<=1 ; x++)
616                 for     (y=0 ; y<=1 ; y++)
617                 {
618                         start[0] = stop[0] = x ? maxs[0] : mins[0];
619                         start[1] = stop[1] = y ? maxs[1] : mins[1];
620
621                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
622
623                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624                                 bottom = trace.endpos[2];
625                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
626                                 return;
627                 }
628
629         cs_yes++;
630         PRVM_G_FLOAT(OFS_RETURN) = true;
631 }
632
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
635 {
636         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
638 }
639
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
642 {
643         float   *org, *dir;
644         int             count;
645         unsigned char   color;
646         VM_SAFEPARMCOUNT(4, VM_CL_particle);
647
648         org = PRVM_G_VECTOR(OFS_PARM0);
649         dir = PRVM_G_VECTOR(OFS_PARM1);
650         color = (int)PRVM_G_FLOAT(OFS_PARM2);
651         count = (int)PRVM_G_FLOAT(OFS_PARM3);
652         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
653 }
654
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
657 {
658         float   *f;
659         sfx_t   *s;
660         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662         f = PRVM_G_VECTOR(OFS_PARM1);
663         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
664 }
665
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
668 {
669         vec3_t ambientcolor, diffusecolor, diffusenormal;
670         vec_t *p;
671
672         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
673
674         p = PRVM_G_VECTOR(OFS_PARM0);
675         VectorClear(ambientcolor);
676         VectorClear(diffusecolor);
677         VectorClear(diffusenormal);
678         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 }
682
683
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
687
688 static void CSQC_R_RecalcView (void)
689 {
690         extern matrix4x4_t viewmodelmatrix;
691         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
693 }
694
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
698 {
699         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700         // clear renderable entity and light lists
701         r_refdef.scene.numentities = 0;
702         r_refdef.scene.numlights = 0;
703         // FIXME: restore these to the values from VM_CL_UpdateView
704         r_refdef.view.x = 0;
705         r_refdef.view.y = 0;
706         r_refdef.view.z = 0;
707         r_refdef.view.width = vid.width;
708         r_refdef.view.height = vid.height;
709         r_refdef.view.depth = 1;
710         // FIXME: restore frustum_x/frustum_y
711         r_refdef.view.useperspective = true;
712         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718         r_refdef.view.clear = true;
719         r_refdef.view.isoverlay = false;
720         // FIXME: restore cl.csqc_origin
721         // FIXME: restore cl.csqc_angles
722         cl.csqc_vidvars.drawworld = true;
723         cl.csqc_vidvars.drawenginesbar = false;
724         cl.csqc_vidvars.drawcrosshair = false;
725 }
726
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
731 {
732         double t = Sys_DoubleTime();
733         int                     i, drawmask;
734         prvm_edict_t *ed;
735         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737         CSQC_RelinkAllEntities(drawmask);
738         CL_RelinkLightFlashes();
739
740         prog->globals.client->time = cl.time;
741         for(i=1;i<prog->num_edicts;i++)
742         {
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
773 {
774         int             c;
775         float   *f;
776         float   k;
777
778         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
779
780         c = (int)PRVM_G_FLOAT(OFS_PARM0);
781         f = PRVM_G_VECTOR(OFS_PARM1);
782         k = PRVM_G_FLOAT(OFS_PARM1);
783
784         switch(c)
785         {
786         case VF_MIN:
787                 r_refdef.view.x = (int)(f[0]);
788                 r_refdef.view.y = (int)(f[1]);
789                 break;
790         case VF_MIN_X:
791                 r_refdef.view.x = (int)(k);
792                 break;
793         case VF_MIN_Y:
794                 r_refdef.view.y = (int)(k);
795                 break;
796         case VF_SIZE:
797                 r_refdef.view.width = (int)(f[0]);
798                 r_refdef.view.height = (int)(f[1]);
799                 break;
800         case VF_SIZE_X:
801                 r_refdef.view.width = (int)(k);
802                 break;
803         case VF_SIZE_Y:
804                 r_refdef.view.height = (int)(k);
805                 break;
806         case VF_VIEWPORT:
807                 r_refdef.view.x = (int)(f[0]);
808                 r_refdef.view.y = (int)(f[1]);
809                 f = PRVM_G_VECTOR(OFS_PARM2);
810                 r_refdef.view.width = (int)(f[0]);
811                 r_refdef.view.height = (int)(f[1]);
812                 break;
813         case VF_FOV:
814                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
816                 break;
817         case VF_FOVX:
818                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
819                 break;
820         case VF_FOVY:
821                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
822                 break;
823         case VF_ORIGIN:
824                 VectorCopy(f, cl.csqc_origin);
825                 CSQC_R_RecalcView();
826                 break;
827         case VF_ORIGIN_X:
828                 cl.csqc_origin[0] = k;
829                 CSQC_R_RecalcView();
830                 break;
831         case VF_ORIGIN_Y:
832                 cl.csqc_origin[1] = k;
833                 CSQC_R_RecalcView();
834                 break;
835         case VF_ORIGIN_Z:
836                 cl.csqc_origin[2] = k;
837                 CSQC_R_RecalcView();
838                 break;
839         case VF_ANGLES:
840                 VectorCopy(f, cl.csqc_angles);
841                 CSQC_R_RecalcView();
842                 break;
843         case VF_ANGLES_X:
844                 cl.csqc_angles[0] = k;
845                 CSQC_R_RecalcView();
846                 break;
847         case VF_ANGLES_Y:
848                 cl.csqc_angles[1] = k;
849                 CSQC_R_RecalcView();
850                 break;
851         case VF_ANGLES_Z:
852                 cl.csqc_angles[2] = k;
853                 CSQC_R_RecalcView();
854                 break;
855         case VF_DRAWWORLD:
856                 cl.csqc_vidvars.drawworld = k != 0;
857                 break;
858         case VF_DRAWENGINESBAR:
859                 cl.csqc_vidvars.drawenginesbar = k != 0;
860                 break;
861         case VF_DRAWCROSSHAIR:
862                 cl.csqc_vidvars.drawcrosshair = k != 0;
863                 break;
864         case VF_CL_VIEWANGLES:
865                 VectorCopy(f, cl.viewangles);
866                 break;
867         case VF_CL_VIEWANGLES_X:
868                 cl.viewangles[0] = k;
869                 break;
870         case VF_CL_VIEWANGLES_Y:
871                 cl.viewangles[1] = k;
872                 break;
873         case VF_CL_VIEWANGLES_Z:
874                 cl.viewangles[2] = k;
875                 break;
876         case VF_PERSPECTIVE:
877                 r_refdef.view.useperspective = k != 0;
878                 break;
879         case VF_CLEARSCREEN:
880                 r_refdef.view.isoverlay = !k;
881                 break;
882         default:
883                 PRVM_G_FLOAT(OFS_RETURN) = 0;
884                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
885                 return;
886         }
887         PRVM_G_FLOAT(OFS_RETURN) = 1;
888 }
889
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
892 {
893         double t = Sys_DoubleTime();
894         vec_t *org;
895         float radius = 300;
896         vec_t *col;
897         int style = -1;
898         const char *cubemapname = NULL;
899         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900         float coronaintensity = 1;
901         float coronasizescale = 0.25;
902         qboolean castshadow = true;
903         float ambientscale = 0;
904         float diffusescale = 1;
905         float specularscale = 1;
906         matrix4x4_t matrix;
907         vec3_t forward, left, up;
908         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
909
910         // if we've run out of dlights, just return
911         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
912                 return;
913
914         org = PRVM_G_VECTOR(OFS_PARM0);
915         radius = PRVM_G_FLOAT(OFS_PARM1);
916         col = PRVM_G_VECTOR(OFS_PARM2);
917         if (prog->argc >= 4)
918         {
919                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920                 if (style >= MAX_LIGHTSTYLES)
921                 {
922                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
923                         style = -1;
924                 }
925         }
926         if (prog->argc >= 5)
927                 cubemapname = PRVM_G_STRING(OFS_PARM4);
928         if (prog->argc >= 6)
929                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
932
933         VectorScale(prog->globals.client->v_forward, radius, forward);
934         VectorScale(prog->globals.client->v_right, -radius, left);
935         VectorScale(prog->globals.client->v_up, radius, up);
936         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
937
938         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
940         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
941 }
942
943 //============================================================================
944
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
947 {
948         float   *f;
949         vec3_t  temp;
950
951         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952         f = PRVM_G_VECTOR(OFS_PARM0);
953         if(v_flipped.integer)
954                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
955         VectorSet(temp,
956                 f[2],
957                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
960 }
961
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
964 {
965         float   *f;
966         vec3_t  v;
967         matrix4x4_t m;
968
969         VM_SAFEPARMCOUNT(1, VM_CL_project);
970         f = PRVM_G_VECTOR(OFS_PARM0);
971         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972         Matrix4x4_Transform(&m, f, v);
973         if(v_flipped.integer)
974                 v[1] = -v[1];
975         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
978                 v[0]);
979 }
980
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
983 {
984         int i;
985         union
986         {
987                 float f;
988                 int l;
989         }dat;
990         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991         i = (int)PRVM_G_FLOAT(OFS_PARM0);
992         if(i < 0 || i >= MAX_CL_STATS)
993         {
994                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
995                 return;
996         }
997         dat.l = cl.stats[i];
998         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
999 }
1000
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1003 {
1004         int i, index;
1005         int firstbit, bitcount;
1006
1007         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1008
1009         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1010         if (prog->argc > 1)
1011         {
1012                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1013                 if (prog->argc > 2)
1014                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1015                 else
1016                         bitcount = 1;
1017         }
1018         else
1019         {
1020                 firstbit = 0;
1021                 bitcount = 32;
1022         }
1023
1024         if(index < 0 || index >= MAX_CL_STATS)
1025         {
1026                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1027                 return;
1028         }
1029         i = cl.stats[index];
1030         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1031                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032         PRVM_G_FLOAT(OFS_RETURN) = i;
1033 }
1034
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1037 {
1038         int i;
1039         char t[17];
1040         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042         if(i < 0 || i > MAX_CL_STATS-4)
1043         {
1044                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1046                 return;
1047         }
1048         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 }
1051
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1054 {
1055         int                             i;
1056         prvm_edict_t    *t;
1057         struct model_s  *model;
1058
1059         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1060
1061         t = PRVM_G_EDICT(OFS_PARM0);
1062
1063         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1064
1065         t->fields.client->model = 0;
1066         t->fields.client->modelindex = 0;
1067
1068         if (!i)
1069                 return;
1070
1071         model = CL_GetModelByIndex(i);
1072         if (!model)
1073         {
1074                 VM_Warning("VM_CL_setmodelindex: null model\n");
1075                 return;
1076         }
1077         t->fields.client->model = PRVM_SetEngineString(model->name);
1078         t->fields.client->modelindex = i;
1079
1080         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1081         if (model)
1082         {
1083                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1084         }
1085         else
1086                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1087 }
1088
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1091 {
1092         dp_model_t *model;
1093
1094         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1095
1096         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1099 }
1100
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1103 {
1104         int                     i;
1105         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1107         if (i == 0)
1108                 i = -1;
1109         PRVM_G_FLOAT(OFS_RETURN) = i;
1110 }
1111
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1114 {
1115         int                             i;
1116         float                   *start, *end;
1117         prvm_edict_t    *t;
1118         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1119
1120         t = PRVM_G_EDICT(OFS_PARM0);
1121         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1122         start   = PRVM_G_VECTOR(OFS_PARM2);
1123         end             = PRVM_G_VECTOR(OFS_PARM3);
1124
1125         if (i < 0)
1126                 return;
1127         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 }
1129
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1132 {
1133         int                     i, n;
1134         float           *f, *v;
1135         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137         f = PRVM_G_VECTOR(OFS_PARM1);
1138         v = PRVM_G_VECTOR(OFS_PARM2);
1139         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1140         if (i < 0)
1141                 return;
1142         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1143 }
1144
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1147 {
1148         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1150 }
1151
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1154 {
1155         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157         cl_ignoremousemoves = 2;
1158 }
1159
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1162 {
1163         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1164
1165         if (key_consoleactive || key_dest != key_game)
1166                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167         else if (cl.csqc_wantsmousemove)
1168                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1169         else
1170                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1171 }
1172
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1175 {
1176         int i, frame;
1177         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179         PRVM_G_FLOAT(OFS_RETURN) = false;
1180         for (i = 0;i < CL_MAX_USERCMDS;i++)
1181         {
1182                 if (cl.movecmd[i].sequence == frame)
1183                 {
1184                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190                         if(cl.movecmd[i].crouch)
1191                         {
1192                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1194                         }
1195                         else
1196                         {
1197                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         PRVM_G_FLOAT(OFS_RETURN) = true;
1201                 }
1202         }
1203 }
1204
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1207 {
1208         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1210 }
1211
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1214 {
1215 }
1216
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1219 {
1220         int                     i;
1221         char            t[128];
1222         const char      *c;
1223
1224         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1225
1226         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227         c = PRVM_G_STRING(OFS_PARM1);
1228         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1229         Sbar_SortFrags();
1230
1231         if (i < 0)
1232                 i = Sbar_GetSortedPlayerIndex(-1-i);
1233         if(i < 0 || i >= cl.maxclients)
1234                 return;
1235
1236         t[0] = 0;
1237
1238         if(!strcasecmp(c, "name"))
1239                 strlcpy(t, cl.scores[i].name, sizeof(t));
1240         else
1241                 if(!strcasecmp(c, "frags"))
1242                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1243         else
1244                 if(!strcasecmp(c, "ping"))
1245                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1246         else
1247                 if(!strcasecmp(c, "pl"))
1248                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1249         else
1250                 if(!strcasecmp(c, "entertime"))
1251                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1252         else
1253                 if(!strcasecmp(c, "colors"))
1254                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1255         else
1256                 if(!strcasecmp(c, "topcolor"))
1257                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1258         else
1259                 if(!strcasecmp(c, "bottomcolor"))
1260                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1261         else
1262                 if(!strcasecmp(c, "viewentity"))
1263                         dpsnprintf(t, sizeof(t), "%i", i+1);
1264         if(!t[0])
1265                 return;
1266         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1267 }
1268
1269 //#349 float() isdemo (EXT_CSQC)
1270 static void VM_CL_isdemo (void)
1271 {
1272         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1273         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1274 }
1275
1276 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1277 static void VM_CL_setlistener (void)
1278 {
1279         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1280         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1281         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1282 }
1283
1284 //#352 void(string cmdname) registercommand (EXT_CSQC)
1285 static void VM_CL_registercmd (void)
1286 {
1287         char *t;
1288         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1289         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1290         {
1291                 size_t alloclen;
1292
1293                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1294                 t = (char *)Z_Malloc(alloclen);
1295                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1296                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1297         }
1298         else
1299                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1300
1301 }
1302
1303 //#360 float() readbyte (EXT_CSQC)
1304 static void VM_CL_ReadByte (void)
1305 {
1306         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1307         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1308 }
1309
1310 //#361 float() readchar (EXT_CSQC)
1311 static void VM_CL_ReadChar (void)
1312 {
1313         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1314         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1315 }
1316
1317 //#362 float() readshort (EXT_CSQC)
1318 static void VM_CL_ReadShort (void)
1319 {
1320         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1321         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1322 }
1323
1324 //#363 float() readlong (EXT_CSQC)
1325 static void VM_CL_ReadLong (void)
1326 {
1327         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1328         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1329 }
1330
1331 //#364 float() readcoord (EXT_CSQC)
1332 static void VM_CL_ReadCoord (void)
1333 {
1334         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1335         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1336 }
1337
1338 //#365 float() readangle (EXT_CSQC)
1339 static void VM_CL_ReadAngle (void)
1340 {
1341         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1342         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1343 }
1344
1345 //#366 string() readstring (EXT_CSQC)
1346 static void VM_CL_ReadString (void)
1347 {
1348         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1349         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1350 }
1351
1352 //#367 float() readfloat (EXT_CSQC)
1353 static void VM_CL_ReadFloat (void)
1354 {
1355         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1356         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1357 }
1358
1359 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1360 extern cvar_t cl_readpicture_force;
1361 static void VM_CL_ReadPicture (void)
1362 {
1363         const char *name;
1364         unsigned char *data;
1365         unsigned char *buf;
1366         int size;
1367         int i;
1368         cachepic_t *pic;
1369
1370         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1371
1372         name = MSG_ReadString();
1373         size = MSG_ReadShort();
1374
1375         // check if a texture of that name exists
1376         // if yes, it is used and the data is discarded
1377         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1378
1379         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1380
1381         if(size)
1382         {
1383                 if(pic->tex == r_texture_notexture)
1384                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1385                 if(pic->tex && !cl_readpicture_force.integer)
1386                 {
1387                         // texture found and loaded
1388                         // skip over the jpeg as we don't need it
1389                         for(i = 0; i < size; ++i)
1390                                 MSG_ReadByte();
1391                 }
1392                 else
1393                 {
1394                         // texture not found
1395                         // use the attached jpeg as texture
1396                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1397                         MSG_ReadBytes(size, buf);
1398                         data = JPEG_LoadImage_BGRA(buf, size);
1399                         Mem_Free(buf);
1400                         Draw_NewPic(name, image_width, image_height, false, data);
1401                         Mem_Free(data);
1402                 }
1403         }
1404
1405         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1406 }
1407
1408 //////////////////////////////////////////////////////////
1409
1410 static void VM_CL_makestatic (void)
1411 {
1412         prvm_edict_t *ent;
1413
1414         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1415
1416         ent = PRVM_G_EDICT(OFS_PARM0);
1417         if (ent == prog->edicts)
1418         {
1419                 VM_Warning("makestatic: can not modify world entity\n");
1420                 return;
1421         }
1422         if (ent->priv.server->free)
1423         {
1424                 VM_Warning("makestatic: can not modify free entity\n");
1425                 return;
1426         }
1427
1428         if (cl.num_static_entities < cl.max_static_entities)
1429         {
1430                 int renderflags;
1431                 prvm_eval_t *val;
1432                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1433
1434                 // copy it to the current state
1435                 memset(staticent, 0, sizeof(*staticent));
1436                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1437                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1438                 staticent->render.framegroupblend[0].lerp = 1;
1439                 // make torchs play out of sync
1440                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1441                 staticent->render.skinnum = (int)ent->fields.client->skin;
1442                 staticent->render.effects = (int)ent->fields.client->effects;
1443                 staticent->render.alpha = 1;
1444                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1445                 staticent->render.scale = 1;
1446                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1447                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1448                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1449                 if (!VectorLength2(staticent->render.colormod))
1450                         VectorSet(staticent->render.colormod, 1, 1, 1);
1451                 if (!VectorLength2(staticent->render.glowmod))
1452                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1453
1454                 renderflags = 0;
1455                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1456                 if (renderflags & RF_USEAXIS)
1457                 {
1458                         vec3_t left;
1459                         VectorNegate(prog->globals.client->v_right, left);
1460                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1461                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1462                 }
1463                 else
1464                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1465
1466                 // either fullbright or lit
1467                 if(!r_fullbright.integer)
1468                 {
1469                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1470                                 staticent->render.flags |= RENDER_LIGHT;
1471                         else if(r_equalize_entities_fullbright.integer)
1472                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1473                 }
1474                 // turn off shadows from transparent objects
1475                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1476                         staticent->render.flags |= RENDER_SHADOW;
1477                 if (staticent->render.effects & EF_NODEPTHTEST)
1478                         staticent->render.flags |= RENDER_NODEPTHTEST;
1479                 if (staticent->render.effects & EF_ADDITIVE)
1480                         staticent->render.flags |= RENDER_ADDITIVE;
1481                 if (staticent->render.effects & EF_DOUBLESIDED)
1482                         staticent->render.flags |= RENDER_DOUBLESIDED;
1483
1484                 staticent->render.allowdecals = true;
1485                 CL_UpdateRenderEntity(&staticent->render);
1486         }
1487         else
1488                 Con_Printf("Too many static entities");
1489
1490 // throw the entity away now
1491         PRVM_ED_Free (ent);
1492 }
1493
1494 //=================================================================//
1495
1496 /*
1497 =================
1498 VM_CL_copyentity
1499
1500 copies data from one entity to another
1501
1502 copyentity(src, dst)
1503 =================
1504 */
1505 static void VM_CL_copyentity (void)
1506 {
1507         prvm_edict_t *in, *out;
1508         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1509         in = PRVM_G_EDICT(OFS_PARM0);
1510         if (in == prog->edicts)
1511         {
1512                 VM_Warning("copyentity: can not read world entity\n");
1513                 return;
1514         }
1515         if (in->priv.server->free)
1516         {
1517                 VM_Warning("copyentity: can not read free entity\n");
1518                 return;
1519         }
1520         out = PRVM_G_EDICT(OFS_PARM1);
1521         if (out == prog->edicts)
1522         {
1523                 VM_Warning("copyentity: can not modify world entity\n");
1524                 return;
1525         }
1526         if (out->priv.server->free)
1527         {
1528                 VM_Warning("copyentity: can not modify free entity\n");
1529                 return;
1530         }
1531         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1532         CL_LinkEdict(out);
1533 }
1534
1535 //=================================================================//
1536
1537 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1538 static void VM_CL_effect (void)
1539 {
1540         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1541         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1542 }
1543
1544 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1545 static void VM_CL_te_blood (void)
1546 {
1547         float   *pos;
1548         vec3_t  pos2;
1549         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1550         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1551                 return;
1552         pos = PRVM_G_VECTOR(OFS_PARM0);
1553         CL_FindNonSolidLocation(pos, pos2, 4);
1554         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1555 }
1556
1557 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1558 static void VM_CL_te_bloodshower (void)
1559 {
1560         vec_t speed;
1561         vec3_t vel1, vel2;
1562         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1563         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1564                 return;
1565         speed = PRVM_G_FLOAT(OFS_PARM2);
1566         vel1[0] = -speed;
1567         vel1[1] = -speed;
1568         vel1[2] = -speed;
1569         vel2[0] = speed;
1570         vel2[1] = speed;
1571         vel2[2] = speed;
1572         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1573 }
1574
1575 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1576 static void VM_CL_te_explosionrgb (void)
1577 {
1578         float           *pos;
1579         vec3_t          pos2;
1580         matrix4x4_t     tempmatrix;
1581         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1582         pos = PRVM_G_VECTOR(OFS_PARM0);
1583         CL_FindNonSolidLocation(pos, pos2, 10);
1584         CL_ParticleExplosion(pos2);
1585         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1586         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1587 }
1588
1589 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1590 static void VM_CL_te_particlecube (void)
1591 {
1592         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1593         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1594 }
1595
1596 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1597 static void VM_CL_te_particlerain (void)
1598 {
1599         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1600         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1601 }
1602
1603 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1604 static void VM_CL_te_particlesnow (void)
1605 {
1606         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1607         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1608 }
1609
1610 // #411 void(vector org, vector vel, float howmany) te_spark
1611 static void VM_CL_te_spark (void)
1612 {
1613         float           *pos;
1614         vec3_t          pos2;
1615         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1616
1617         pos = PRVM_G_VECTOR(OFS_PARM0);
1618         CL_FindNonSolidLocation(pos, pos2, 4);
1619         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1620 }
1621
1622 extern cvar_t cl_sound_ric_gunshot;
1623 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1624 static void VM_CL_te_gunshotquad (void)
1625 {
1626         float           *pos;
1627         vec3_t          pos2;
1628         int                     rnd;
1629         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1630
1631         pos = PRVM_G_VECTOR(OFS_PARM0);
1632         CL_FindNonSolidLocation(pos, pos2, 4);
1633         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634         if(cl_sound_ric_gunshot.integer >= 2)
1635         {
1636                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1637                 else
1638                 {
1639                         rnd = rand() & 3;
1640                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1641                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1642                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1643                 }
1644         }
1645 }
1646
1647 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1648 static void VM_CL_te_spikequad (void)
1649 {
1650         float           *pos;
1651         vec3_t          pos2;
1652         int                     rnd;
1653         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1654
1655         pos = PRVM_G_VECTOR(OFS_PARM0);
1656         CL_FindNonSolidLocation(pos, pos2, 4);
1657         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1658         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1659         else
1660         {
1661                 rnd = rand() & 3;
1662                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1663                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1664                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1665         }
1666 }
1667
1668 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1669 static void VM_CL_te_superspikequad (void)
1670 {
1671         float           *pos;
1672         vec3_t          pos2;
1673         int                     rnd;
1674         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1675
1676         pos = PRVM_G_VECTOR(OFS_PARM0);
1677         CL_FindNonSolidLocation(pos, pos2, 4);
1678         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1680         else
1681         {
1682                 rnd = rand() & 3;
1683                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1684                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1685                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1686         }
1687 }
1688
1689 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1690 static void VM_CL_te_explosionquad (void)
1691 {
1692         float           *pos;
1693         vec3_t          pos2;
1694         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1695
1696         pos = PRVM_G_VECTOR(OFS_PARM0);
1697         CL_FindNonSolidLocation(pos, pos2, 10);
1698         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1700 }
1701
1702 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1703 static void VM_CL_te_smallflash (void)
1704 {
1705         float           *pos;
1706         vec3_t          pos2;
1707         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1708
1709         pos = PRVM_G_VECTOR(OFS_PARM0);
1710         CL_FindNonSolidLocation(pos, pos2, 10);
1711         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1712 }
1713
1714 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1715 static void VM_CL_te_customflash (void)
1716 {
1717         float           *pos;
1718         vec3_t          pos2;
1719         matrix4x4_t     tempmatrix;
1720         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1721
1722         pos = PRVM_G_VECTOR(OFS_PARM0);
1723         CL_FindNonSolidLocation(pos, pos2, 4);
1724         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1725         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1726 }
1727
1728 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_gunshot (void)
1730 {
1731         float           *pos;
1732         vec3_t          pos2;
1733         int                     rnd;
1734         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1735
1736         pos = PRVM_G_VECTOR(OFS_PARM0);
1737         CL_FindNonSolidLocation(pos, pos2, 4);
1738         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1739         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1740         {
1741                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1742                 else
1743                 {
1744                         rnd = rand() & 3;
1745                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1746                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1747                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1748                 }
1749         }
1750 }
1751
1752 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1753 static void VM_CL_te_spike (void)
1754 {
1755         float           *pos;
1756         vec3_t          pos2;
1757         int                     rnd;
1758         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1759
1760         pos = PRVM_G_VECTOR(OFS_PARM0);
1761         CL_FindNonSolidLocation(pos, pos2, 4);
1762         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1763         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1764         else
1765         {
1766                 rnd = rand() & 3;
1767                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1768                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1769                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1770         }
1771 }
1772
1773 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1774 static void VM_CL_te_superspike (void)
1775 {
1776         float           *pos;
1777         vec3_t          pos2;
1778         int                     rnd;
1779         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1780
1781         pos = PRVM_G_VECTOR(OFS_PARM0);
1782         CL_FindNonSolidLocation(pos, pos2, 4);
1783         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1785         else
1786         {
1787                 rnd = rand() & 3;
1788                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1791         }
1792 }
1793
1794 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1795 static void VM_CL_te_explosion (void)
1796 {
1797         float           *pos;
1798         vec3_t          pos2;
1799         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1800
1801         pos = PRVM_G_VECTOR(OFS_PARM0);
1802         CL_FindNonSolidLocation(pos, pos2, 10);
1803         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1804         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1805 }
1806
1807 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1808 static void VM_CL_te_tarexplosion (void)
1809 {
1810         float           *pos;
1811         vec3_t          pos2;
1812         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1813
1814         pos = PRVM_G_VECTOR(OFS_PARM0);
1815         CL_FindNonSolidLocation(pos, pos2, 10);
1816         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1817         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1818 }
1819
1820 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1821 static void VM_CL_te_wizspike (void)
1822 {
1823         float           *pos;
1824         vec3_t          pos2;
1825         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1826
1827         pos = PRVM_G_VECTOR(OFS_PARM0);
1828         CL_FindNonSolidLocation(pos, pos2, 4);
1829         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1830         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1831 }
1832
1833 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1834 static void VM_CL_te_knightspike (void)
1835 {
1836         float           *pos;
1837         vec3_t          pos2;
1838         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1839
1840         pos = PRVM_G_VECTOR(OFS_PARM0);
1841         CL_FindNonSolidLocation(pos, pos2, 4);
1842         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1843         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1844 }
1845
1846 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1847 static void VM_CL_te_lavasplash (void)
1848 {
1849         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1850         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1851 }
1852
1853 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1854 static void VM_CL_te_teleport (void)
1855 {
1856         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1857         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1858 }
1859
1860 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1861 static void VM_CL_te_explosion2 (void)
1862 {
1863         float           *pos;
1864         vec3_t          pos2, color;
1865         matrix4x4_t     tempmatrix;
1866         int                     colorStart, colorLength;
1867         unsigned char           *tempcolor;
1868         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1869
1870         pos = PRVM_G_VECTOR(OFS_PARM0);
1871         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1872         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1873         CL_FindNonSolidLocation(pos, pos2, 10);
1874         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1875         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1876         color[0] = tempcolor[0] * (2.0f / 255.0f);
1877         color[1] = tempcolor[1] * (2.0f / 255.0f);
1878         color[2] = tempcolor[2] * (2.0f / 255.0f);
1879         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1880         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1881         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1882 }
1883
1884
1885 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1886 static void VM_CL_te_lightning1 (void)
1887 {
1888         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1889         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1890 }
1891
1892 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1893 static void VM_CL_te_lightning2 (void)
1894 {
1895         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1896         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1897 }
1898
1899 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1900 static void VM_CL_te_lightning3 (void)
1901 {
1902         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1903         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1904 }
1905
1906 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1907 static void VM_CL_te_beam (void)
1908 {
1909         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1910         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1911 }
1912
1913 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1914 static void VM_CL_te_plasmaburn (void)
1915 {
1916         float           *pos;
1917         vec3_t          pos2;
1918         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1919
1920         pos = PRVM_G_VECTOR(OFS_PARM0);
1921         CL_FindNonSolidLocation(pos, pos2, 4);
1922         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1923 }
1924
1925 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1926 static void VM_CL_te_flamejet (void)
1927 {
1928         float *pos;
1929         vec3_t pos2;
1930         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1931         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1932                 return;
1933         pos = PRVM_G_VECTOR(OFS_PARM0);
1934         CL_FindNonSolidLocation(pos, pos2, 4);
1935         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1936 }
1937
1938
1939 //====================================================================
1940 //DP_QC_GETSURFACE
1941
1942 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1943
1944 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1945 {
1946         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1947                 return NULL;
1948         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1949 }
1950
1951 // #434 float(entity e, float s) getsurfacenumpoints
1952 static void VM_CL_getsurfacenumpoints(void)
1953 {
1954         dp_model_t *model;
1955         msurface_t *surface;
1956         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1957         // return 0 if no such surface
1958         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1959         {
1960                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1961                 return;
1962         }
1963
1964         // note: this (incorrectly) assumes it is a simple polygon
1965         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1966 }
1967
1968 // #435 vector(entity e, float s, float n) getsurfacepoint
1969 static void VM_CL_getsurfacepoint(void)
1970 {
1971         prvm_edict_t *ed;
1972         dp_model_t *model;
1973         msurface_t *surface;
1974         int pointnum;
1975         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1976         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1977         ed = PRVM_G_EDICT(OFS_PARM0);
1978         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1979                 return;
1980         // note: this (incorrectly) assumes it is a simple polygon
1981         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1982         if (pointnum < 0 || pointnum >= surface->num_vertices)
1983                 return;
1984         // FIXME: implement rotation/scaling
1985         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1986 }
1987 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1988 // float SPA_POSITION = 0;
1989 // float SPA_S_AXIS = 1;
1990 // float SPA_T_AXIS = 2;
1991 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1992 // float SPA_TEXCOORDS0 = 4;
1993 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1994 // float SPA_LIGHTMAP0_COLOR = 6;
1995 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1996 static void VM_CL_getsurfacepointattribute(void)
1997 {
1998         prvm_edict_t *ed;
1999         dp_model_t *model;
2000         msurface_t *surface;
2001         int pointnum;
2002         int attributetype;
2003
2004         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2005         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2006         ed = PRVM_G_EDICT(OFS_PARM0);
2007         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2008                 return;
2009         // note: this (incorrectly) assumes it is a simple polygon
2010         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2011         if (pointnum < 0 || pointnum >= surface->num_vertices)
2012                 return;
2013
2014         // FIXME: implement rotation/scaling
2015         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2016
2017         switch( attributetype ) {
2018                 // float SPA_POSITION = 0;
2019                 case 0:
2020                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2021                         break;
2022                 // float SPA_S_AXIS = 1;
2023                 case 1:
2024                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2025                         break;
2026                 // float SPA_T_AXIS = 2;
2027                 case 2:
2028                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2029                         break;
2030                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2031                 case 3:
2032                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2033                         break;
2034                 // float SPA_TEXCOORDS0 = 4;
2035                 case 4: {
2036                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2037                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2038                         ret[0] = texcoord[0];
2039                         ret[1] = texcoord[1];
2040                         ret[2] = 0.0f;
2041                         break;
2042                 }
2043                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2044                 case 5: {
2045                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2046                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2047                         ret[0] = texcoord[0];
2048                         ret[1] = texcoord[1];
2049                         ret[2] = 0.0f;
2050                         break;
2051                 }
2052                 // float SPA_LIGHTMAP0_COLOR = 6;
2053                 case 6:
2054                         // ignore alpha for now..
2055                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2056                         break;
2057                 default:
2058                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2059                         break;
2060         }
2061 }
2062 // #436 vector(entity e, float s) getsurfacenormal
2063 static void VM_CL_getsurfacenormal(void)
2064 {
2065         dp_model_t *model;
2066         msurface_t *surface;
2067         vec3_t normal;
2068         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2069         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2070         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2071                 return;
2072         // FIXME: implement rotation/scaling
2073         // note: this (incorrectly) assumes it is a simple polygon
2074         // note: this only returns the first triangle, so it doesn't work very
2075         // well for curved surfaces or arbitrary meshes
2076         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2077         VectorNormalize(normal);
2078         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2079 }
2080
2081 // #437 string(entity e, float s) getsurfacetexture
2082 static void VM_CL_getsurfacetexture(void)
2083 {
2084         dp_model_t *model;
2085         msurface_t *surface;
2086         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2087         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2088         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2089                 return;
2090         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2091 }
2092
2093 // #438 float(entity e, vector p) getsurfacenearpoint
2094 static void VM_CL_getsurfacenearpoint(void)
2095 {
2096         int surfacenum, best;
2097         vec3_t clipped, p;
2098         vec_t dist, bestdist;
2099         prvm_edict_t *ed;
2100         dp_model_t *model = NULL;
2101         msurface_t *surface;
2102         vec_t *point;
2103         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2104         PRVM_G_FLOAT(OFS_RETURN) = -1;
2105         ed = PRVM_G_EDICT(OFS_PARM0);
2106         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2107                 return;
2108
2109         // FIXME: implement rotation/scaling
2110         point = PRVM_G_VECTOR(OFS_PARM1);
2111         VectorSubtract(point, ed->fields.client->origin, p);
2112         best = -1;
2113         bestdist = 1000000000;
2114         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2115         {
2116                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2117                 // first see if the nearest point on the surface's box is closer than the previous match
2118                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2119                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2120                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2121                 dist = VectorLength2(clipped);
2122                 if (dist < bestdist)
2123                 {
2124                         // it is, check the nearest point on the actual geometry
2125                         clippointtosurface(model, surface, p, clipped);
2126                         VectorSubtract(clipped, p, clipped);
2127                         dist += VectorLength2(clipped);
2128                         if (dist < bestdist)
2129                         {
2130                                 // that's closer too, store it as the best match
2131                                 best = surfacenum;
2132                                 bestdist = dist;
2133                         }
2134                 }
2135         }
2136         PRVM_G_FLOAT(OFS_RETURN) = best;
2137 }
2138
2139 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2140 static void VM_CL_getsurfaceclippedpoint(void)
2141 {
2142         prvm_edict_t *ed;
2143         dp_model_t *model;
2144         msurface_t *surface;
2145         vec3_t p, out;
2146         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2147         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2148         ed = PRVM_G_EDICT(OFS_PARM0);
2149         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2150                 return;
2151         // FIXME: implement rotation/scaling
2152         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2153         clippointtosurface(model, surface, p, out);
2154         // FIXME: implement rotation/scaling
2155         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2156 }
2157
2158 // #443 void(entity e, entity tagentity, string tagname) setattachment
2159 void VM_CL_setattachment (void)
2160 {
2161         prvm_edict_t *e;
2162         prvm_edict_t *tagentity;
2163         const char *tagname;
2164         prvm_eval_t *v;
2165         int modelindex;
2166         dp_model_t *model;
2167         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2168
2169         e = PRVM_G_EDICT(OFS_PARM0);
2170         tagentity = PRVM_G_EDICT(OFS_PARM1);
2171         tagname = PRVM_G_STRING(OFS_PARM2);
2172
2173         if (e == prog->edicts)
2174         {
2175                 VM_Warning("setattachment: can not modify world entity\n");
2176                 return;
2177         }
2178         if (e->priv.server->free)
2179         {
2180                 VM_Warning("setattachment: can not modify free entity\n");
2181                 return;
2182         }
2183
2184         if (tagentity == NULL)
2185                 tagentity = prog->edicts;
2186
2187         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2188         if (v)
2189                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2190
2191         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2192         if (v)
2193                 v->_float = 0;
2194         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2195         {
2196                 modelindex = (int)tagentity->fields.client->modelindex;
2197                 model = CL_GetModelByIndex(modelindex);
2198                 if (model)
2199                 {
2200                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2201                         if (v->_float == 0)
2202                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2203                 }
2204                 else
2205                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2206         }
2207 }
2208
2209 /////////////////////////////////////////
2210 // DP_MD3_TAGINFO extension coded by VorteX
2211
2212 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2213 {
2214         dp_model_t *model = CL_GetModelFromEdict(e);
2215         if (model)
2216                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2217         else
2218                 return -1;
2219 }
2220
2221 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2222 {
2223         int r;
2224         dp_model_t *model;
2225
2226         *tagname = NULL;
2227         *parentindex = 0;
2228         Matrix4x4_CreateIdentity(tag_localmatrix);
2229
2230         if (tagindex >= 0
2231          && (model = CL_GetModelFromEdict(e))
2232          && model->animscenes)
2233         {
2234                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2235
2236                 if(!r) // success?
2237                         *parentindex += 1;
2238
2239                 return r;
2240         }
2241
2242         return 1;
2243 }
2244
2245 int CL_GetPitchSign(prvm_edict_t *ent)
2246 {
2247         dp_model_t *model;
2248         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2249                 return -1;
2250         return 1;
2251 }
2252
2253 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2254 {
2255         prvm_eval_t *val;
2256         float scale;
2257         float pitchsign = 1;
2258
2259         scale = 1;
2260         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2261         if (val && val->_float != 0)
2262                 scale = val->_float;
2263
2264         // TODO do we need the same weird angle inverting logic here as in the server side case?
2265         if(viewmatrix)
2266                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2267         else
2268         {
2269                 pitchsign = CL_GetPitchSign(ent);
2270                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2271         }
2272 }
2273
2274 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2275 {
2276         dp_model_t *model;
2277         if (tagindex >= 0
2278          && (model = CL_GetModelFromEdict(ent))
2279          && model->animscenes)
2280         {
2281                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2282                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2283                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2284                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2285         }
2286         *out = identitymatrix;
2287         return 0;
2288 }
2289
2290 // Warnings/errors code:
2291 // 0 - normal (everything all-right)
2292 // 1 - world entity
2293 // 2 - free entity
2294 // 3 - null or non-precached model
2295 // 4 - no tags with requested index
2296 // 5 - runaway loop at attachment chain
2297 extern cvar_t cl_bob;
2298 extern cvar_t cl_bobcycle;
2299 extern cvar_t cl_bobup;
2300 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2301 {
2302         int ret;
2303         prvm_eval_t *val;
2304         int attachloop;
2305         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2306         dp_model_t *model;
2307
2308         *out = identitymatrix; // warnings and errors return identical matrix
2309
2310         if (ent == prog->edicts)
2311                 return 1;
2312         if (ent->priv.server->free)
2313                 return 2;
2314
2315         model = CL_GetModelFromEdict(ent);
2316         if(!model)
2317                 return 3;
2318
2319         tagmatrix = identitymatrix;
2320         attachloop = 0;
2321         for(;;)
2322         {
2323                 if(attachloop >= 256)
2324                         return 5;
2325                 // apply transformation by child's tagindex on parent entity and then
2326                 // by parent entity itself
2327                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2328                 if(ret && attachloop == 0)
2329                         return ret;
2330                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2331                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2332                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2333                 // next iteration we process the parent entity
2334                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2335                 {
2336                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2337                         ent = PRVM_EDICT_NUM(val->edict);
2338                 }
2339                 else
2340                         break;
2341                 attachloop++;
2342         }
2343
2344         // RENDER_VIEWMODEL magic
2345         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2346         {
2347                 Matrix4x4_Copy(&tagmatrix, out);
2348
2349                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2350                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2351
2352                 /*
2353                 // Cl_bob, ported from rendering code
2354                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2355                 {
2356                         double bob, cycle;
2357                         // LordHavoc: this code is *weird*, but not replacable (I think it
2358                         // should be done in QC on the server, but oh well, quake is quake)
2359                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2360                         // degrees (which allows lengthening or squishing the peak or valley)
2361                         cycle = cl.time/cl_bobcycle.value;
2362                         cycle -= (int)cycle;
2363                         if (cycle < cl_bobup.value)
2364                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2365                         else
2366                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2367                         // bob is proportional to velocity in the xy plane
2368                         // (don't count Z, or jumping messes it up)
2369                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2370                         bob = bob*0.3 + bob*0.7*cycle;
2371                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2372                 }
2373                 */
2374         }
2375         return 0;
2376 }
2377
2378 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2379 void VM_CL_gettagindex (void)
2380 {
2381         prvm_edict_t *ent;
2382         const char *tag_name;
2383         int tag_index;
2384
2385         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2386
2387         ent = PRVM_G_EDICT(OFS_PARM0);
2388         tag_name = PRVM_G_STRING(OFS_PARM1);
2389         if (ent == prog->edicts)
2390         {
2391                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2392                 return;
2393         }
2394         if (ent->priv.server->free)
2395         {
2396                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2397                 return;
2398         }
2399
2400         tag_index = 0;
2401         if (!CL_GetModelFromEdict(ent))
2402                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2403         else
2404         {
2405                 tag_index = CL_GetTagIndex(ent, tag_name);
2406                 if (tag_index == 0)
2407                         Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2408         }
2409         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2410 }
2411
2412 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2413 void VM_CL_gettaginfo (void)
2414 {
2415         prvm_edict_t *e;
2416         int tagindex;
2417         matrix4x4_t tag_matrix;
2418         matrix4x4_t tag_localmatrix;
2419         int parentindex;
2420         const char *tagname;
2421         int returncode;
2422         prvm_eval_t *val;
2423         vec3_t fo, le, up, trans;
2424         const dp_model_t *model;
2425
2426         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2427
2428         e = PRVM_G_EDICT(OFS_PARM0);
2429         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2430         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2431         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2432         VectorScale(le, -1, prog->globals.client->v_right);
2433         model = CL_GetModelFromEdict(e);
2434         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2435         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2436         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2437         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2438         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2439
2440         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2441                 val->_float = parentindex;
2442         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2443                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2444         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2445                 VectorCopy(trans, val->vector);
2446         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2447                 VectorCopy(fo, val->vector);
2448         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2449                 VectorScale(le, -1, val->vector);
2450         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2451                 VectorCopy(up, val->vector);
2452
2453         switch(returncode)
2454         {
2455                 case 1:
2456                         VM_Warning("gettagindex: can't affect world entity\n");
2457                         break;
2458                 case 2:
2459                         VM_Warning("gettagindex: can't affect free entity\n");
2460                         break;
2461                 case 3:
2462                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2463                         break;
2464                 case 4:
2465                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2466                         break;
2467                 case 5:
2468                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2469                         break;
2470         }
2471 }
2472
2473 //============================================================================
2474
2475 //====================
2476 // DP_CSQC_SPAWNPARTICLE
2477 // a QC hook to engine's CL_NewParticle
2478 //====================
2479
2480 // particle theme struct
2481 typedef struct vmparticletheme_s
2482 {
2483         unsigned short typeindex;
2484         qboolean initialized;
2485         pblend_t blendmode;
2486         porientation_t orientation;
2487         int color1;
2488         int color2;
2489         int tex;
2490         float size;
2491         float sizeincrease;
2492         int alpha;
2493         int alphafade;
2494         float gravity;
2495         float bounce;
2496         float airfriction;
2497         float liquidfriction;
2498         float originjitter;
2499         float velocityjitter;
2500         qboolean qualityreduction;
2501         float lifetime;
2502         float stretch;
2503         int staincolor1;
2504         int staincolor2;
2505         int staintex;
2506         float delayspawn;
2507         float delaycollision;
2508 }vmparticletheme_t;
2509
2510 // particle spawner
2511 typedef struct vmparticlespawner_s
2512 {
2513         mempool_t                       *pool;
2514         qboolean                        initialized;
2515         qboolean                        verified;
2516         vmparticletheme_t       *themes;
2517         int                                     max_themes;
2518         // global addresses
2519         float *particle_type;
2520         float *particle_blendmode; 
2521         float *particle_orientation;
2522         float *particle_color1;
2523         float *particle_color2;
2524         float *particle_tex;
2525         float *particle_size;
2526         float *particle_sizeincrease;
2527         float *particle_alpha;
2528         float *particle_alphafade;
2529         float *particle_time;
2530         float *particle_gravity;
2531         float *particle_bounce;
2532         float *particle_airfriction;
2533         float *particle_liquidfriction;
2534         float *particle_originjitter;
2535         float *particle_velocityjitter;
2536         float *particle_qualityreduction;
2537         float *particle_stretch;
2538         float *particle_staincolor1;
2539         float *particle_staincolor2;
2540         float *particle_staintex;
2541         float *particle_delayspawn;
2542         float *particle_delaycollision;
2543 }vmparticlespawner_t;
2544
2545 vmparticlespawner_t vmpartspawner;
2546
2547 // TODO: automatic max_themes grow
2548 static void VM_InitParticleSpawner (int maxthemes)
2549 {
2550         prvm_eval_t *val;
2551
2552         // bound max themes to not be an insane value
2553         if (maxthemes < 4)
2554                 maxthemes = 4;
2555         if (maxthemes > 2048)
2556                 maxthemes = 2048;
2557         // allocate and set up structure
2558         if (vmpartspawner.initialized) // reallocate
2559         {
2560                 Mem_FreePool(&vmpartspawner.pool);
2561                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2562         }
2563         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2564         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2565         vmpartspawner.max_themes = maxthemes;
2566         vmpartspawner.initialized = true;
2567         vmpartspawner.verified = true;
2568         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2569         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2570         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2571         getglobal(particle_type, "particle_type");
2572         getglobal(particle_blendmode, "particle_blendmode");
2573         getglobal(particle_orientation, "particle_orientation");
2574         getglobalvector(particle_color1, "particle_color1");
2575         getglobalvector(particle_color2, "particle_color2");
2576         getglobal(particle_tex, "particle_tex");
2577         getglobal(particle_size, "particle_size");
2578         getglobal(particle_sizeincrease, "particle_sizeincrease");
2579         getglobal(particle_alpha, "particle_alpha");
2580         getglobal(particle_alphafade, "particle_alphafade");
2581         getglobal(particle_time, "particle_time");
2582         getglobal(particle_gravity, "particle_gravity");
2583         getglobal(particle_bounce, "particle_bounce");
2584         getglobal(particle_airfriction, "particle_airfriction");
2585         getglobal(particle_liquidfriction, "particle_liquidfriction");
2586         getglobal(particle_originjitter, "particle_originjitter");
2587         getglobal(particle_velocityjitter, "particle_velocityjitter");
2588         getglobal(particle_qualityreduction, "particle_qualityreduction");
2589         getglobal(particle_stretch, "particle_stretch");
2590         getglobalvector(particle_staincolor1, "particle_staincolor1");
2591         getglobalvector(particle_staincolor2, "particle_staincolor2");
2592         getglobal(particle_staintex, "particle_staintex");
2593         getglobal(particle_delayspawn, "particle_delayspawn");
2594         getglobal(particle_delaycollision, "particle_delaycollision");
2595         #undef getglobal
2596         #undef getglobalvector
2597 }
2598
2599 // reset particle theme to default values
2600 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2601 {
2602         theme->initialized = true;
2603         theme->typeindex = pt_static;
2604         theme->blendmode = PBLEND_ADD;
2605         theme->orientation = PARTICLE_BILLBOARD;
2606         theme->color1 = 0x808080;
2607         theme->color2 = 0xFFFFFF;
2608         theme->tex = 63;
2609         theme->size = 2;
2610         theme->sizeincrease = 0;
2611         theme->alpha = 256;
2612         theme->alphafade = 512;
2613         theme->gravity = 0.0f;
2614         theme->bounce = 0.0f;
2615         theme->airfriction = 1.0f;
2616         theme->liquidfriction = 4.0f;
2617         theme->originjitter = 0.0f;
2618         theme->velocityjitter = 0.0f;
2619         theme->qualityreduction = false;
2620         theme->lifetime = 4;
2621         theme->stretch = 1;
2622         theme->staincolor1 = -1;
2623         theme->staincolor2 = -1;
2624         theme->staintex = -1;
2625         theme->delayspawn = 0.0f;
2626         theme->delaycollision = 0.0f;
2627 }
2628
2629 // particle theme -> QC globals
2630 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2631 {
2632         *vmpartspawner.particle_type = theme->typeindex;
2633         *vmpartspawner.particle_blendmode = theme->blendmode;
2634         *vmpartspawner.particle_orientation = theme->orientation;
2635         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2636         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2637         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2638         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2639         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2640         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2641         *vmpartspawner.particle_tex = (float)theme->tex;
2642         *vmpartspawner.particle_size = theme->size;
2643         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2644         *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2645         *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2646         *vmpartspawner.particle_time = theme->lifetime;
2647         *vmpartspawner.particle_gravity = theme->gravity;
2648         *vmpartspawner.particle_bounce = theme->bounce;
2649         *vmpartspawner.particle_airfriction = theme->airfriction;
2650         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2651         *vmpartspawner.particle_originjitter = theme->originjitter;
2652         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2653         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2654         *vmpartspawner.particle_stretch = theme->stretch;
2655         vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2656         vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2657         vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2658         vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2659         vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2660         vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2661         *vmpartspawner.particle_staintex = (float)theme->staintex;
2662         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2663         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2664 }
2665
2666 // QC globals ->  particle theme
2667 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2668 {
2669         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2670         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2671         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2672         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2673         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2674         theme->tex = (int)*vmpartspawner.particle_tex;
2675         theme->size = *vmpartspawner.particle_size;
2676         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2677         theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2678         theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2679         theme->lifetime = *vmpartspawner.particle_time;
2680         theme->gravity = *vmpartspawner.particle_gravity;
2681         theme->bounce = *vmpartspawner.particle_bounce;
2682         theme->airfriction = *vmpartspawner.particle_airfriction;
2683         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2684         theme->originjitter = *vmpartspawner.particle_originjitter;
2685         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2686         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2687         theme->stretch = *vmpartspawner.particle_stretch;
2688         theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2689         theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2690         theme->staintex =(int)*vmpartspawner.particle_staintex;
2691         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2692         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2693 }
2694
2695 // init particle spawner interface
2696 // # float(float max_themes) initparticlespawner
2697 void VM_CL_InitParticleSpawner (void)
2698 {
2699         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2700         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2701         vmpartspawner.themes[0].initialized = true;
2702         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2703         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2704 }
2705
2706 // void() resetparticle
2707 void VM_CL_ResetParticle (void)
2708 {
2709         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2710         if (vmpartspawner.verified == false)
2711         {
2712                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2713                 return;
2714         }
2715         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2716 }
2717
2718 // void(float themenum) particletheme
2719 void VM_CL_ParticleTheme (void)
2720 {
2721         int themenum;
2722
2723         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2724         if (vmpartspawner.verified == false)
2725         {
2726                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2727                 return;
2728         }
2729         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2730         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2731         {
2732                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2733                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2734                 return;
2735         }
2736         if (vmpartspawner.themes[themenum].initialized == false)
2737         {
2738                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2739                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2740                 return;
2741         }
2742         // load particle theme into globals
2743         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2744 }
2745
2746 // float() saveparticletheme
2747 // void(float themenum) updateparticletheme
2748 void VM_CL_ParticleThemeSave (void)
2749 {
2750         int themenum;
2751
2752         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2753         if (vmpartspawner.verified == false)
2754         {
2755                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2756                 return;
2757         }
2758         // allocate new theme, save it and return
2759         if (prog->argc < 1)
2760         {
2761                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2762                         if (vmpartspawner.themes[themenum].initialized == false)
2763                                 break;
2764                 if (themenum >= vmpartspawner.max_themes)
2765                 {
2766                         if (vmpartspawner.max_themes == 2048)
2767                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2768                         else
2769                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2770                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2771                         return;
2772                 }
2773                 vmpartspawner.themes[themenum].initialized = true;
2774                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2775                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2776                 return;
2777         }
2778         // update existing theme
2779         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2780         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2781         {
2782                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2783                 return;
2784         }
2785         vmpartspawner.themes[themenum].initialized = true;
2786         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2787 }
2788
2789 // void(float themenum) freeparticletheme
2790 void VM_CL_ParticleThemeFree (void)
2791 {
2792         int themenum;
2793
2794         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2795         if (vmpartspawner.verified == false)
2796         {
2797                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2798                 return;
2799         }
2800         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2801         // check parms
2802         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2803         {
2804                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2805                 return;
2806         }
2807         if (vmpartspawner.themes[themenum].initialized == false)
2808         {
2809                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2810                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2811                 return;
2812         }
2813         // free theme
2814         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2815         vmpartspawner.themes[themenum].initialized = false;
2816 }
2817
2818 // float(vector org, vector dir, [float theme]) particle
2819 // returns 0 if failed, 1 if succesful
2820 void VM_CL_SpawnParticle (void)
2821 {
2822         float *org, *dir;
2823         vmparticletheme_t *theme;
2824         particle_t *part;
2825         int themenum;
2826
2827         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2828         if (vmpartspawner.verified == false)
2829         {
2830                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2831                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2832                 return;
2833         }
2834         org = PRVM_G_VECTOR(OFS_PARM0);
2835         dir = PRVM_G_VECTOR(OFS_PARM1);
2836         
2837         if (prog->argc < 3) // global-set particle
2838         {
2839                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2840                 if (!part)
2841                 {
2842                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2843                         return;
2844                 }
2845                 if (*vmpartspawner.particle_delayspawn)
2846                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2847                 if (*vmpartspawner.particle_delaycollision)
2848                         part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2849         }
2850         else // quick themed particle
2851         {
2852                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2853                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2854                 {
2855                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2856                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2857                         return;
2858                 }
2859                 theme = &vmpartspawner.themes[themenum];
2860                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2861                 if (!part)
2862                 {
2863                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2864                         return;
2865                 }
2866                 if (theme->delayspawn)
2867                         part->delayedspawn = cl.time + theme->delayspawn;
2868                 if (theme->delaycollision)
2869                         part->delayedcollisions = cl.time + theme->delaycollision;
2870         }
2871         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2872 }
2873
2874 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2875 // returns 0 if failed, 1 if success
2876 void VM_CL_SpawnParticleDelayed (void)
2877 {
2878         float *org, *dir;
2879         vmparticletheme_t *theme;
2880         particle_t *part;
2881         int themenum;
2882
2883         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2884         if (vmpartspawner.verified == false)
2885         {
2886                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2887                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2888                 return;
2889         }
2890         org = PRVM_G_VECTOR(OFS_PARM0);
2891         dir = PRVM_G_VECTOR(OFS_PARM1);
2892         if (prog->argc < 5) // global-set particle
2893                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2894         else // themed particle
2895         {
2896                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2897                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2898                 {
2899                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2900                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2901                         return;
2902                 }
2903                 theme = &vmpartspawner.themes[themenum];
2904                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2905         }
2906         if (!part) 
2907         { 
2908                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2909                 return; 
2910         }
2911         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2912         part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2913         PRVM_G_FLOAT(OFS_RETURN) = 0;
2914 }
2915
2916 //
2917 //====================
2918 //QC POLYGON functions
2919 //====================
2920
2921 #define VMPOLYGONS_MAXPOINTS 64
2922
2923 typedef struct vmpolygons_triangle_s
2924 {
2925         rtexture_t              *texture;
2926         int                             drawflag;
2927         unsigned short  elements[3];
2928 }vmpolygons_triangle_t;
2929
2930 typedef struct vmpolygons_s
2931 {
2932         mempool_t               *pool;
2933         qboolean                initialized;
2934         double          progstarttime;
2935
2936         int                             max_vertices;
2937         int                             num_vertices;
2938         float                   *data_vertex3f;
2939         float                   *data_color4f;
2940         float                   *data_texcoord2f;
2941
2942         int                             max_triangles;
2943         int                             num_triangles;
2944         vmpolygons_triangle_t *data_triangles;
2945         unsigned short  *data_sortedelement3s;
2946
2947         qboolean                begin_active;
2948         rtexture_t              *begin_texture;
2949         int                             begin_drawflag;
2950         int                             begin_vertices;
2951         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2952         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2953         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2954 } vmpolygons_t;
2955
2956 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2957 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2958
2959 //#304 void() renderscene (EXT_CSQC)
2960 // moved that here to reset the polygons,
2961 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2962 // --blub
2963 void VM_CL_R_RenderScene (void)
2964 {
2965         double t = Sys_DoubleTime();
2966         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2967         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2968
2969         // we need to update any RENDER_VIEWMODEL entities at this point because
2970         // csqc supplies its own view matrix
2971         CL_UpdateViewEntities();
2972         // now draw stuff!
2973         R_RenderView();
2974
2975         polys->num_vertices = polys->num_triangles = 0;
2976         polys->progstarttime = prog->starttime;
2977
2978         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2979         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2980 }
2981
2982 static void VM_ResizePolygons(vmpolygons_t *polys)
2983 {
2984         float *oldvertex3f = polys->data_vertex3f;
2985         float *oldcolor4f = polys->data_color4f;
2986         float *oldtexcoord2f = polys->data_texcoord2f;
2987         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2988         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2989         polys->max_vertices = min(polys->max_triangles*3, 65536);
2990         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2991         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2992         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2993         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2994         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2995         if (polys->num_vertices)
2996         {
2997                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2998                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2999                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3000         }
3001         if (polys->num_triangles)
3002         {
3003                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3004                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3005         }
3006         if (oldvertex3f)
3007                 Mem_Free(oldvertex3f);
3008         if (oldcolor4f)
3009                 Mem_Free(oldcolor4f);
3010         if (oldtexcoord2f)
3011                 Mem_Free(oldtexcoord2f);
3012         if (oldtriangles)
3013                 Mem_Free(oldtriangles);
3014         if (oldsortedelement3s)
3015                 Mem_Free(oldsortedelement3s);
3016 }
3017
3018 static void VM_InitPolygons (vmpolygons_t* polys)
3019 {
3020         memset(polys, 0, sizeof(*polys));
3021         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3022         polys->max_triangles = 1024;
3023         VM_ResizePolygons(polys);
3024         polys->initialized = true;
3025 }
3026
3027 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3028 {
3029         int surfacelistindex;
3030         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3031         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3032                 return;
3033         R_Mesh_ResetTextureState();
3034         R_Mesh_Matrix(&identitymatrix);
3035         GL_CullFace(GL_NONE);
3036         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3037         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3038         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3039         R_SetupGenericShader(true);
3040
3041         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3042         {
3043                 int numtriangles = 0;
3044                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3045                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3046                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3047                 // FIXME factor this out
3048                 if(drawflag == DRAWFLAG_ADDITIVE)
3049                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3050                 else if(drawflag == DRAWFLAG_MODULATE)
3051                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3052                 else if(drawflag == DRAWFLAG_2XMODULATE)
3053                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3054                 else if(drawflag == DRAWFLAG_SCREEN)
3055                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3056                 else
3057                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3058                 R_Mesh_TexBind(0, R_GetTexture(tex));
3059                 numtriangles = 0;
3060                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3061                 {
3062                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3063                                 break;
3064                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3065                         numtriangles++;
3066                 }
3067                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3068         }
3069 }
3070
3071 void VMPolygons_Store(vmpolygons_t *polys)
3072 {
3073         if (r_refdef.draw2dstage)
3074         {
3075                 // draw the polygon as 2D immediately
3076                 drawqueuemesh_t mesh;
3077                 mesh.texture = polys->begin_texture;
3078                 mesh.num_vertices = polys->begin_vertices;
3079                 mesh.num_triangles = polys->begin_vertices-2;
3080                 mesh.data_element3i = polygonelement3i;
3081                 mesh.data_element3s = polygonelement3s;
3082                 mesh.data_vertex3f = polys->begin_vertex[0];
3083                 mesh.data_color4f = polys->begin_color[0];
3084                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3085                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3086         }
3087         else
3088         {
3089                 // queue the polygon as 3D for sorted transparent rendering later
3090                 int i;
3091                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3092                 {
3093                         polys->max_triangles *= 2;
3094                         VM_ResizePolygons(polys);
3095                 }
3096                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3097                 {
3098                         // needle in a haystack!
3099                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3100                         // that also caused it to not render the first polygon that is added
3101                         // --blub
3102                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3103                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3104                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3105                         for (i = 0;i < polys->begin_vertices-2;i++)
3106                         {
3107                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3108                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3109                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3110                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3111                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3112                                 polys->num_triangles++;
3113                         }
3114                         polys->num_vertices += polys->begin_vertices;
3115                 }
3116         }
3117         polys->begin_active = false;
3118 }
3119
3120 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3121 // LordHavoc: agreed, this is a mess
3122 void VM_CL_AddPolygonsToMeshQueue (void)
3123 {
3124         int i;
3125         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3126         vec3_t center;
3127
3128         // only add polygons of the currently active prog to the queue - if there is none, we're done
3129         if( !prog )
3130                 return;
3131
3132         if (!polys->num_triangles)
3133                 return;
3134
3135         for (i = 0;i < polys->num_triangles;i++)
3136         {
3137                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3138                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3139         }
3140
3141         /*polys->num_triangles = 0; // now done after rendering the scene,
3142           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3143 }
3144
3145 //void(string texturename, float flag) R_BeginPolygon
3146 void VM_CL_R_PolygonBegin (void)
3147 {
3148         const char              *picname;
3149         skinframe_t     *sf;
3150         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3151         int tf;
3152
3153         // TODO instead of using skinframes here (which provides the benefit of
3154         // better management of flags, and is more suited for 3D rendering), what
3155         // about supporting Q3 shaders?
3156
3157         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3158
3159         if (!polys->initialized)
3160                 VM_InitPolygons(polys);
3161         if(polys->progstarttime != prog->starttime)
3162         {
3163                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3164                 polys->num_vertices = polys->num_triangles = 0;
3165                 polys->progstarttime = prog->starttime;
3166         }
3167         if (polys->begin_active)
3168         {
3169                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3170                 return;
3171         }
3172         picname = PRVM_G_STRING(OFS_PARM0);
3173
3174         sf = NULL;
3175         if(*picname)
3176         {
3177                 tf = TEXF_PRECACHE | TEXF_ALPHA;
3178                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3179                         tf |= TEXF_MIPMAP;
3180
3181                 do
3182                 {
3183                         sf = R_SkinFrame_FindNextByName(sf, picname);
3184                 }
3185                 while(sf && sf->textureflags != tf);
3186
3187                 if(!sf || !sf->base)
3188                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3189
3190                 if(sf)
3191                         R_SkinFrame_MarkUsed(sf);
3192         }
3193
3194         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3195         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3196         polys->begin_vertices = 0;
3197         polys->begin_active = true;
3198 }
3199
3200 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3201 void VM_CL_R_PolygonVertex (void)
3202 {
3203         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3204
3205         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3206
3207         if (!polys->begin_active)
3208         {
3209                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3210                 return;
3211         }
3212
3213         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3214         {
3215                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3216                 return;
3217         }
3218
3219         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3220         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3221         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3222         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3223         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3224         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3225         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3226         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3227         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3228         polys->begin_vertices++;
3229 }
3230
3231 //void() R_EndPolygon
3232 void VM_CL_R_PolygonEnd (void)
3233 {
3234         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3235
3236         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3237         if (!polys->begin_active)
3238         {
3239                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3240                 return;
3241         }
3242         polys->begin_active = false;
3243         if (polys->begin_vertices >= 3)
3244                 VMPolygons_Store(polys);
3245         else
3246                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3247 }
3248
3249 static vmpolygons_t debugPolys;
3250
3251 void Debug_PolygonBegin(const char *picname, int drawflag)
3252 {
3253         if(!debugPolys.initialized)
3254                 VM_InitPolygons(&debugPolys);
3255         if(debugPolys.begin_active)
3256         {
3257                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3258                 return;
3259         }
3260         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3261         debugPolys.begin_drawflag = drawflag;
3262         debugPolys.begin_vertices = 0;
3263         debugPolys.begin_active = true;
3264 }
3265
3266 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3267 {
3268         if(!debugPolys.begin_active)
3269         {
3270                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3271                 return;
3272         }
3273
3274         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3275         {
3276                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3277                 return;
3278         }
3279
3280         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3281         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3282         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3283         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3284         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3285         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3286         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3287         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3288         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3289         debugPolys.begin_vertices++;
3290 }
3291
3292 void Debug_PolygonEnd(void)
3293 {
3294         if (!debugPolys.begin_active)
3295         {
3296                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3297                 return;
3298         }
3299         debugPolys.begin_active = false;
3300         if (debugPolys.begin_vertices >= 3)
3301                 VMPolygons_Store(&debugPolys);
3302         else
3303                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3304 }
3305
3306 /*
3307 =============
3308 CL_CheckBottom
3309
3310 Returns false if any part of the bottom of the entity is off an edge that
3311 is not a staircase.
3312
3313 =============
3314 */
3315 qboolean CL_CheckBottom (prvm_edict_t *ent)
3316 {
3317         vec3_t  mins, maxs, start, stop;
3318         trace_t trace;
3319         int             x, y;
3320         float   mid, bottom;
3321
3322         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3323         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3324
3325 // if all of the points under the corners are solid world, don't bother
3326 // with the tougher checks
3327 // the corners must be within 16 of the midpoint
3328         start[2] = mins[2] - 1;
3329         for     (x=0 ; x<=1 ; x++)
3330                 for     (y=0 ; y<=1 ; y++)
3331                 {
3332                         start[0] = x ? maxs[0] : mins[0];
3333                         start[1] = y ? maxs[1] : mins[1];
3334                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3335                                 goto realcheck;
3336                 }
3337
3338         return true;            // we got out easy
3339
3340 realcheck:
3341 //
3342 // check it for real...
3343 //
3344         start[2] = mins[2];
3345
3346 // the midpoint must be within 16 of the bottom
3347         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3348         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3349         stop[2] = start[2] - 2*sv_stepheight.value;
3350         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3351
3352         if (trace.fraction == 1.0)
3353                 return false;
3354         mid = bottom = trace.endpos[2];
3355
3356 // the corners must be within 16 of the midpoint
3357         for     (x=0 ; x<=1 ; x++)
3358                 for     (y=0 ; y<=1 ; y++)
3359                 {
3360                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3361                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3362
3363                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3364
3365                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3366                                 bottom = trace.endpos[2];
3367                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3368                                 return false;
3369                 }
3370
3371         return true;
3372 }
3373
3374 /*
3375 =============
3376 CL_movestep
3377
3378 Called by monster program code.
3379 The move will be adjusted for slopes and stairs, but if the move isn't
3380 possible, no move is done and false is returned
3381 =============
3382 */
3383 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3384 {
3385         float           dz;
3386         vec3_t          oldorg, neworg, end, traceendpos;
3387         trace_t         trace;
3388         int                     i, svent;
3389         prvm_edict_t            *enemy;
3390         prvm_eval_t     *val;
3391
3392 // try the move
3393         VectorCopy (ent->fields.client->origin, oldorg);
3394         VectorAdd (ent->fields.client->origin, move, neworg);
3395
3396 // flying monsters don't step up
3397         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3398         {
3399         // try one move with vertical motion, then one without
3400                 for (i=0 ; i<2 ; i++)
3401                 {
3402                         VectorAdd (ent->fields.client->origin, move, neworg);
3403                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3404                         if (i == 0 && enemy != prog->edicts)
3405                         {
3406                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3407                                 if (dz > 40)
3408                                         neworg[2] -= 8;
3409                                 if (dz < 30)
3410                                         neworg[2] += 8;
3411                         }
3412                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3413                         if (settrace)
3414                                 CL_VM_SetTraceGlobals(&trace, svent);
3415
3416                         if (trace.fraction == 1)
3417                         {
3418                                 VectorCopy(trace.endpos, traceendpos);
3419                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3420                                         return false;   // swim monster left water
3421
3422                                 VectorCopy (traceendpos, ent->fields.client->origin);
3423                                 if (relink)
3424                                         CL_LinkEdict(ent);
3425                                 return true;
3426                         }
3427
3428                         if (enemy == prog->edicts)
3429                                 break;
3430                 }
3431
3432                 return false;
3433         }
3434
3435 // push down from a step height above the wished position
3436         neworg[2] += sv_stepheight.value;
3437         VectorCopy (neworg, end);
3438         end[2] -= sv_stepheight.value*2;
3439
3440         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3441         if (settrace)
3442                 CL_VM_SetTraceGlobals(&trace, svent);
3443
3444         if (trace.startsolid)
3445         {
3446                 neworg[2] -= sv_stepheight.value;
3447                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3448                 if (settrace)
3449                         CL_VM_SetTraceGlobals(&trace, svent);
3450                 if (trace.startsolid)
3451                         return false;
3452         }
3453         if (trace.fraction == 1)
3454         {
3455         // if monster had the ground pulled out, go ahead and fall
3456                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3457                 {
3458                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3459                         if (relink)
3460                                 CL_LinkEdict(ent);
3461                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3462                         return true;
3463                 }
3464
3465                 return false;           // walked off an edge
3466         }
3467
3468 // check point traces down for dangling corners
3469         VectorCopy (trace.endpos, ent->fields.client->origin);
3470
3471         if (!CL_CheckBottom (ent))
3472         {
3473                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3474                 {       // entity had floor mostly pulled out from underneath it
3475                         // and is trying to correct
3476                         if (relink)
3477                                 CL_LinkEdict(ent);
3478                         return true;
3479                 }
3480                 VectorCopy (oldorg, ent->fields.client->origin);
3481                 return false;
3482         }
3483
3484         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3485                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3486
3487         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3488                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3489
3490 // the move is ok
3491         if (relink)
3492                 CL_LinkEdict(ent);
3493         return true;
3494 }
3495
3496 /*
3497 ===============
3498 VM_CL_walkmove
3499
3500 float(float yaw, float dist[, settrace]) walkmove
3501 ===============
3502 */
3503 static void VM_CL_walkmove (void)
3504 {
3505         prvm_edict_t    *ent;
3506         float   yaw, dist;
3507         vec3_t  move;
3508         mfunction_t     *oldf;
3509         int     oldself;
3510         qboolean        settrace;
3511
3512         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3513
3514         // assume failure if it returns early
3515         PRVM_G_FLOAT(OFS_RETURN) = 0;
3516
3517         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3518         if (ent == prog->edicts)
3519         {
3520                 VM_Warning("walkmove: can not modify world entity\n");
3521                 return;
3522         }
3523         if (ent->priv.server->free)
3524         {
3525                 VM_Warning("walkmove: can not modify free entity\n");
3526                 return;
3527         }
3528         yaw = PRVM_G_FLOAT(OFS_PARM0);
3529         dist = PRVM_G_FLOAT(OFS_PARM1);
3530         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3531
3532         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3533                 return;
3534
3535         yaw = yaw*M_PI*2 / 360;
3536
3537         move[0] = cos(yaw)*dist;
3538         move[1] = sin(yaw)*dist;
3539         move[2] = 0;
3540
3541 // save program state, because CL_movestep may call other progs
3542         oldf = prog->xfunction;
3543         oldself = prog->globals.client->self;
3544
3545         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3546
3547
3548 // restore program state
3549         prog->xfunction = oldf;
3550         prog->globals.client->self = oldself;
3551 }
3552
3553 /*
3554 ===============
3555 VM_CL_serverkey
3556
3557 string(string key) serverkey
3558 ===============
3559 */
3560 void VM_CL_serverkey(void)
3561 {
3562         char string[VM_STRINGTEMP_LENGTH];
3563         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3564         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3565         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3566 }
3567
3568 /*
3569 =================
3570 VM_CL_checkpvs
3571
3572 Checks if an entity is in a point's PVS.
3573 Should be fast but can be inexact.
3574
3575 float checkpvs(vector viewpos, entity viewee) = #240;
3576 =================
3577 */
3578 static void VM_CL_checkpvs (void)
3579 {
3580         vec3_t viewpos;
3581         prvm_edict_t *viewee;
3582         vec3_t mi, ma;
3583 #if 1
3584         unsigned char *pvs;
3585 #else
3586         int fatpvsbytes;
3587         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3588 #endif
3589
3590         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3591         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3592         viewee = PRVM_G_EDICT(OFS_PARM1);
3593
3594         if(viewee->priv.required->free)
3595         {
3596                 VM_Warning("checkpvs: can not check free entity\n");
3597                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3598                 return;
3599         }
3600
3601         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3602         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3603
3604 #if 1
3605         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3606         {
3607                 // no PVS support on this worldmodel... darn
3608                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3609                 return;
3610         }
3611         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3612         if(!pvs)
3613         {
3614                 // viewpos isn't in any PVS... darn
3615                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3616                 return;
3617         }
3618         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3619 #else
3620         // using fat PVS like FTEQW does (slow)
3621         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3622         {
3623                 // no PVS support on this worldmodel... darn
3624                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3625                 return;
3626         }
3627         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3628         if(!fatpvsbytes)
3629         {
3630                 // viewpos isn't in any PVS... darn
3631                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3632                 return;
3633         }
3634         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3635 #endif
3636 }
3637
3638 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3639 static void VM_CL_skel_create(void)
3640 {
3641         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3642         dp_model_t *model = CL_GetModelByIndex(modelindex);
3643         skeleton_t *skeleton;
3644         int i;
3645         PRVM_G_FLOAT(OFS_RETURN) = 0;
3646         if (!model || !model->num_bones)
3647                 return;
3648         for (i = 0;i < MAX_EDICTS;i++)
3649                 if (!prog->skeletons[i])
3650                         break;
3651         if (i == MAX_EDICTS)
3652                 return;
3653         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3654         skeleton->model = model;
3655         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3656         // initialize to identity matrices
3657         for (i = 0;i < skeleton->model->num_bones;i++)
3658                 skeleton->relativetransforms[i] = identitymatrix;
3659         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3660 }
3661
3662 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3663 static void VM_CL_skel_build(void)
3664 {
3665         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3666         skeleton_t *skeleton;
3667         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3668         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3669         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3670         int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3671         int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3672         dp_model_t *model = CL_GetModelByIndex(modelindex);
3673         float blendfrac;
3674         int numblends;
3675         int bonenum;
3676         int blendindex;
3677         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3678         frameblend_t frameblend[MAX_FRAMEBLENDS];
3679         matrix4x4_t blendedmatrix;
3680         matrix4x4_t matrix;
3681         PRVM_G_FLOAT(OFS_RETURN) = 0;
3682         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3683                 return;
3684         firstbone = max(0, firstbone);
3685         lastbone = min(lastbone, model->num_bones - 1);
3686         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3687         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3688         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3689         blendfrac = 1.0f - retainfrac;
3690         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3691                 frameblend[numblends].lerp *= blendfrac;
3692         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3693         {
3694                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3695                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3696                 for (blendindex = 0;blendindex < numblends;blendindex++)
3697                 {
3698                         Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3699                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3700                 }
3701                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3702         }
3703         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3704 }
3705
3706 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3707 static void VM_CL_skel_get_numbones(void)
3708 {
3709         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3710         skeleton_t *skeleton;
3711         PRVM_G_FLOAT(OFS_RETURN) = 0;
3712         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3713                 return;
3714         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3715 }
3716
3717 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3718 static void VM_CL_skel_get_bonename(void)
3719 {
3720         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3721         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3722         skeleton_t *skeleton;
3723         PRVM_G_INT(OFS_RETURN) = 0;
3724         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3725                 return;
3726         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3727                 return;
3728         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3729 }
3730
3731 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3732 static void VM_CL_skel_get_boneparent(void)
3733 {
3734         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3735         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3736         skeleton_t *skeleton;
3737         PRVM_G_FLOAT(OFS_RETURN) = 0;
3738         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3739                 return;
3740         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3741                 return;
3742         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3743 }
3744
3745 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3746 static void VM_CL_skel_find_bone(void)
3747 {
3748         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3749         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3750         skeleton_t *skeleton;
3751         PRVM_G_FLOAT(OFS_RETURN) = 0;
3752         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3753                 return;
3754         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3755 }
3756
3757 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3758 static void VM_CL_skel_get_bonerel(void)
3759 {
3760         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3761         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3762         skeleton_t *skeleton;
3763         matrix4x4_t matrix;
3764         vec3_t forward, left, up, origin;
3765         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3766         VectorClear(prog->globals.client->v_forward);
3767         VectorClear(prog->globals.client->v_right);
3768         VectorClear(prog->globals.client->v_up);
3769         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3770                 return;
3771         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3772                 return;
3773         matrix = skeleton->relativetransforms[bonenum];
3774         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3775         VectorCopy(forward, prog->globals.client->v_forward);
3776         VectorNegate(left, prog->globals.client->v_right);
3777         VectorCopy(up, prog->globals.client->v_up);
3778         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3779 }
3780
3781 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3782 static void VM_CL_skel_get_boneabs(void)
3783 {
3784         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3785         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3786         skeleton_t *skeleton;
3787         matrix4x4_t matrix;
3788         matrix4x4_t temp;
3789         vec3_t forward, left, up, origin;
3790         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3791         VectorClear(prog->globals.client->v_forward);
3792         VectorClear(prog->globals.client->v_right);
3793         VectorClear(prog->globals.client->v_up);
3794         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3795                 return;
3796         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3797                 return;
3798         matrix = skeleton->relativetransforms[bonenum];
3799         // convert to absolute
3800         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3801         {
3802                 temp = matrix;
3803                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3804         }
3805         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3806         VectorCopy(forward, prog->globals.client->v_forward);
3807         VectorNegate(left, prog->globals.client->v_right);
3808         VectorCopy(up, prog->globals.client->v_up);
3809         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3810 }
3811
3812 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3813 static void VM_CL_skel_set_bone(void)
3814 {
3815         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3817         vec3_t forward, left, up, origin;
3818         skeleton_t *skeleton;
3819         matrix4x4_t matrix;
3820         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3821                 return;
3822         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3823                 return;
3824         VectorCopy(prog->globals.client->v_forward, forward);
3825         VectorNegate(prog->globals.client->v_right, left);
3826         VectorCopy(prog->globals.client->v_up, up);
3827         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3828         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3829         skeleton->relativetransforms[bonenum] = matrix;
3830 }
3831
3832 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3833 static void VM_CL_skel_mul_bone(void)
3834 {
3835         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3836         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3837         vec3_t forward, left, up, origin;
3838         skeleton_t *skeleton;
3839         matrix4x4_t matrix;
3840         matrix4x4_t temp;
3841         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842                 return;
3843         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3844                 return;
3845         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3846         VectorCopy(prog->globals.client->v_forward, forward);
3847         VectorNegate(prog->globals.client->v_right, left);
3848         VectorCopy(prog->globals.client->v_up, up);
3849         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3850         temp = skeleton->relativetransforms[bonenum];
3851         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3852 }
3853
3854 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3855 static void VM_CL_skel_mul_bones(void)
3856 {
3857         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3858         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3859         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3860         int bonenum;
3861         vec3_t forward, left, up, origin;
3862         skeleton_t *skeleton;
3863         matrix4x4_t matrix;
3864         matrix4x4_t temp;
3865         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3866                 return;
3867         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3868         VectorCopy(prog->globals.client->v_forward, forward);
3869         VectorNegate(prog->globals.client->v_right, left);
3870         VectorCopy(prog->globals.client->v_up, up);
3871         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3872         firstbone = max(0, firstbone);
3873         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3874         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3875         {
3876                 temp = skeleton->relativetransforms[bonenum];
3877                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3878         }
3879 }
3880
3881 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3882 static void VM_CL_skel_copybones(void)
3883 {
3884         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3885         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3886         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3887         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3888         int bonenum;
3889         skeleton_t *skeletondst;
3890         skeleton_t *skeletonsrc;
3891         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3892                 return;
3893         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3894                 return;
3895         firstbone = max(0, firstbone);
3896         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3897         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3898         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3899                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3900 }
3901
3902 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3903 static void VM_CL_skel_delete(void)
3904 {
3905         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3906         skeleton_t *skeleton;
3907         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3908                 return;
3909         Mem_Free(skeleton);
3910         prog->skeletons[skeletonindex] = NULL;
3911 }
3912
3913 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3914 static void VM_CL_frameforname(void)
3915 {
3916         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3917         dp_model_t *model = CL_GetModelByIndex(modelindex);
3918         const char *name = PRVM_G_STRING(OFS_PARM1);
3919         int i;
3920         PRVM_G_FLOAT(OFS_RETURN) = -1;
3921         if (!model || !model->animscenes)
3922                 return;
3923         for (i = 0;i < model->numframes;i++)
3924         {
3925                 if (!strcasecmp(model->animscenes[i].name, name))
3926                 {
3927                         PRVM_G_FLOAT(OFS_RETURN) = i;
3928                         break;
3929                 }
3930         }
3931 }
3932
3933 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3934 static void VM_CL_frameduration(void)
3935 {
3936         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3937         dp_model_t *model = CL_GetModelByIndex(modelindex);
3938         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3939         PRVM_G_FLOAT(OFS_RETURN) = 0;
3940         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3941                 return;
3942         if (model->animscenes[framenum].framerate)
3943                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3944 }
3945
3946 //============================================================================
3947
3948 // To create a almost working builtin file from this replace:
3949 // "^NULL.*" with ""
3950 // "^{.*//.*}:Wh\(.*\)" with "\1"
3951 // "\:" with "//"
3952 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3953 // "\n\n+" with "\n\n"
3954
3955 prvm_builtin_t vm_cl_builtins[] = {
3956 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3957 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3958 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3959 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3960 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3961 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3962 VM_break,                                               // #6 void() break (QUAKE)
3963 VM_random,                                              // #7 float() random (QUAKE)
3964 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3965 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3966 VM_error,                                               // #10 void(string e) error (QUAKE)
3967 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3968 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3969 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3970 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3971 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3972 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3973 NULL,                                                   // #17 entity() checkclient (QUAKE)
3974 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3975 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3976 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3977 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3978 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3979 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3980 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3981 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3982 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3983 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3984 VM_coredump,                                    // #28 void() coredump (QUAKE)
3985 VM_traceon,                                             // #29 void() traceon (QUAKE)
3986 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3987 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3988 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3989 NULL,                                                   // #33 (QUAKE)
3990 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3991 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3992 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3993 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3994 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3995 NULL,                                                   // #39 (QUAKE)
3996 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3997 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3998 NULL,                                                   // #42 (QUAKE)
3999 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4000 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4001 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4002 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4003 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4004 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4005 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4006 NULL,                                                   // #50 (QUAKE)
4007 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4008 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4009 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4010 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4011 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4012 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4013 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4014 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4015 NULL,                                                   // #59 (QUAKE)
4016 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4017 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4018 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4019 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4020 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4021 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4022 NULL,                                                   // #66 (QUAKE)
4023 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4024 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4025 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4026 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4027 NULL,                                                   // #71 (QUAKE)
4028 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4029 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4030 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4031 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4032 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4033 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4034 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4035 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4036 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4037 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4038 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4039 NULL,                                                   // #83 (QUAKE)
4040 NULL,                                                   // #84 (QUAKE)
4041 NULL,                                                   // #85 (QUAKE)
4042 NULL,                                                   // #86 (QUAKE)
4043 NULL,                                                   // #87 (QUAKE)
4044 NULL,                                                   // #88 (QUAKE)
4045 NULL,                                                   // #89 (QUAKE)
4046 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4047 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4048 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4049 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4050 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4051 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4052 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4053 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4054 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4055 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4056 // FrikaC and Telejano range #100-#199
4057 NULL,                                                   // #100
4058 NULL,                                                   // #101
4059 NULL,                                                   // #102
4060 NULL,                                                   // #103
4061 NULL,                                                   // #104
4062 NULL,                                                   // #105
4063 NULL,                                                   // #106
4064 NULL,                                                   // #107
4065 NULL,                                                   // #108
4066 NULL,                                                   // #109
4067 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4068 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4069 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4070 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4071 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4072 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4073 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4074 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4075 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4076 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4077 NULL,                                                   // #120
4078 NULL,                                                   // #121
4079 NULL,                                                   // #122
4080 NULL,                                                   // #123
4081 NULL,                                                   // #124
4082 NULL,                                                   // #125
4083 NULL,                                                   // #126
4084 NULL,                                                   // #127
4085 NULL,                                                   // #128
4086 NULL,                                                   // #129
4087 NULL,                                                   // #130
4088 NULL,                                                   // #131
4089 NULL,                                                   // #132
4090 NULL,                                                   // #133
4091 NULL,                                                   // #134
4092 NULL,                                                   // #135
4093 NULL,                                                   // #136
4094 NULL,                                                   // #137
4095 NULL,                                                   // #138
4096 NULL,                                                   // #139
4097 NULL,                                                   // #140
4098 NULL,                                                   // #141
4099 NULL,                                                   // #142
4100 NULL,                                                   // #143
4101 NULL,                                                   // #144
4102 NULL,                                                   // #145
4103 NULL,                                                   // #146
4104 NULL,                                                   // #147
4105 NULL,                                                   // #148
4106 NULL,                                                   // #149
4107 NULL,                                                   // #150
4108 NULL,                                                   // #151
4109 NULL,                                                   // #152
4110 NULL,                                                   // #153
4111 NULL,                                                   // #154
4112 NULL,                                                   // #155
4113 NULL,                                                   // #156
4114 NULL,                                                   // #157
4115 NULL,                                                   // #158
4116 NULL,                                                   // #159
4117 NULL,                                                   // #160
4118 NULL,                                                   // #161
4119 NULL,                                                   // #162
4120 NULL,                                                   // #163
4121 NULL,                                                   // #164
4122 NULL,                                                   // #165
4123 NULL,                                                   // #166
4124 NULL,                                                   // #167
4125 NULL,                                                   // #168
4126 NULL,                                                   // #169
4127 NULL,                                                   // #170
4128 NULL,                                                   // #171
4129 NULL,                                                   // #172
4130 NULL,                                                   // #173
4131 NULL,                                                   // #174
4132 NULL,                                                   // #175
4133 NULL,                                                   // #176
4134 NULL,                                                   // #177
4135 NULL,                                                   // #178
4136 NULL,                                                   // #179
4137 NULL,                                                   // #180
4138 NULL,                                                   // #181
4139 NULL,                                                   // #182
4140 NULL,                                                   // #183
4141 NULL,                                                   // #184
4142 NULL,                                                   // #185
4143 NULL,                                                   // #186
4144 NULL,                                                   // #187
4145 NULL,                                                   // #188
4146 NULL,                                                   // #189
4147 NULL,                                                   // #190
4148 NULL,                                                   // #191
4149 NULL,                                                   // #192
4150 NULL,                                                   // #193
4151 NULL,                                                   // #194
4152 NULL,                                                   // #195
4153 NULL,                                                   // #196
4154 NULL,                                                   // #197
4155 NULL,                                                   // #198
4156 NULL,                                                   // #199
4157 // FTEQW range #200-#299
4158 NULL,                                                   // #200
4159 NULL,                                                   // #201
4160 NULL,                                                   // #202
4161 NULL,                                                   // #203
4162 NULL,                                                   // #204
4163 NULL,                                                   // #205
4164 NULL,                                                   // #206
4165 NULL,                                                   // #207
4166 NULL,                                                   // #208
4167 NULL,                                                   // #209
4168 NULL,                                                   // #210
4169 NULL,                                                   // #211
4170 NULL,                                                   // #212
4171 NULL,                                                   // #213
4172 NULL,                                                   // #214
4173 NULL,                                                   // #215
4174 NULL,                                                   // #216
4175 NULL,                                                   // #217
4176 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4177 NULL,                                                   // #219
4178 NULL,                                                   // #220
4179 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4180 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4181 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4182 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4183 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4184 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4185 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4186 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4187 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4188 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4189 NULL,                                                   // #231
4190 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4191 NULL,                                                   // #233
4192 NULL,                                                   // #234
4193 NULL,                                                   // #235
4194 NULL,                                                   // #236
4195 NULL,                                                   // #237
4196 NULL,                                                   // #238
4197 NULL,                                                   // #239
4198 VM_CL_checkpvs,                                 // #240
4199 NULL,                                                   // #241
4200 NULL,                                                   // #242
4201 NULL,                                                   // #243
4202 NULL,                                                   // #244
4203 NULL,                                                   // #245
4204 NULL,                                                   // #246
4205 NULL,                                                   // #247
4206 NULL,                                                   // #248
4207 NULL,                                                   // #249
4208 NULL,                                                   // #250
4209 NULL,                                                   // #251
4210 NULL,                                                   // #252
4211 NULL,                                                   // #253
4212 NULL,                                                   // #254
4213 NULL,                                                   // #255
4214 NULL,                                                   // #256
4215 NULL,                                                   // #257
4216 NULL,                                                   // #258
4217 NULL,                                                   // #259
4218 NULL,                                                   // #260
4219 NULL,                                                   // #261
4220 NULL,                                                   // #262
4221 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4222 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4223 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4224 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4225 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4226 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4227 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4228 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4229 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4230 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4231 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4232 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4233 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4234 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4235 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4236 NULL,                                                   // #278
4237 NULL,                                                   // #279
4238 NULL,                                                   // #280
4239 NULL,                                                   // #281
4240 NULL,                                                   // #282
4241 NULL,                                                   // #283
4242 NULL,                                                   // #284
4243 NULL,                                                   // #285
4244 NULL,                                                   // #286
4245 NULL,                                                   // #287
4246 NULL,                                                   // #288
4247 NULL,                                                   // #289
4248 NULL,                                                   // #290
4249 NULL,                                                   // #291
4250 NULL,                                                   // #292
4251 NULL,                                                   // #293
4252 NULL,                                                   // #294
4253 NULL,                                                   // #295
4254 NULL,                                                   // #296
4255 NULL,                                                   // #297
4256 NULL,                                                   // #298
4257 NULL,                                                   // #299
4258 // CSQC range #300-#399
4259 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4260 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4261 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4262 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4263 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4264 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4265 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4266 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4267 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4268 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4269 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4270 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4271 NULL,                                                   // #312
4272 NULL,                                                   // #313
4273 NULL,                                                   // #314
4274 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4275 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4276 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4277 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4278 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4279 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4280 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4281 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4282 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4283 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4284 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4285 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4286 VM_stringwidth,                 // #327 // FIXME is this okay?
4287 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4288 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4289 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4290 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4291 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4292 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4293 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4294 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4295 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4296 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4297 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4298 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4299 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4300 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4301 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4302 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4303 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4304 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4305 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4306 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4307 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4308 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4309 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4310 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4311 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4312 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4313 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4314 NULL,                                                   // #355
4315 NULL,                                                   // #356
4316 NULL,                                                   // #357
4317 NULL,                                                   // #358
4318 NULL,                                                   // #359
4319 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4320 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4321 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4322 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4323 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4324 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4325 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4326 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4327 NULL,                                           // #368
4328 NULL,                                                   // #369
4329 NULL,                                                   // #370
4330 NULL,                                                   // #371
4331 NULL,                                                   // #372
4332 NULL,                                                   // #373
4333 NULL,                                                   // #374
4334 NULL,                                                   // #375
4335 NULL,                                                   // #376
4336 NULL,                                                   // #377
4337 NULL,                                                   // #378
4338 NULL,                                                   // #379
4339 NULL,                                                   // #380
4340 NULL,                                                   // #381
4341 NULL,                                                   // #382
4342 NULL,                                                   // #383
4343 NULL,                                                   // #384
4344 NULL,                                                   // #385
4345 NULL,                                                   // #386
4346 NULL,                                                   // #387
4347 NULL,                                                   // #388
4348 NULL,                                                   // #389
4349 NULL,                                                   // #390
4350 NULL,                                                   // #391
4351 NULL,                                                   // #392
4352 NULL,                                                   // #393
4353 NULL,                                                   // #394
4354 NULL,                                                   // #395
4355 NULL,                                                   // #396
4356 NULL,                                                   // #397
4357 NULL,                                                   // #398
4358 NULL,                                                   // #399
4359 // LordHavoc's range #400-#499
4360 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4361 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4362 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4363 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4364 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4365 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4366 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4367 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4368 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4369 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4370 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4371 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4372 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4373 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4374 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4375 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4376 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4377 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4378 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4379 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4380 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4381 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4382 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4383 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4384 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4385 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4386 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4387 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4388 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4389 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4390 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4391 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4392 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4393 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4394 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4395 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4396 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4397 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4398 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4399 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4400 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4401 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4402 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4403 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4404 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4405 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4406 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4407 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4408 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4409 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4410 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4411 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4412 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4413 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4414 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4415 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4416 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4417 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4418 NULL,                                                   // #458
4419 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4420 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4421 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4422 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4423 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4424 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4425 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4426 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4427 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4428 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4429 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4430 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4431 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4432 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4433 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4434 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4435 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4436 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4437 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4438 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4439 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4440 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4441 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4442 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4443 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4444 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4445 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4446 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4447 VM_gecko_create,                                        // #487 float gecko_create( string name )
4448 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4449 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4450 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4451 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4452 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4453 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4454 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4455 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4456 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4457 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4458 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4459 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4460 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4461 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4462 NULL,                                                   // #502
4463 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4464 NULL,                                                   // #504
4465 NULL,                                                   // #505
4466 NULL,                                                   // #506
4467 NULL,                                                   // #507
4468 NULL,                                                   // #508
4469 NULL,                                                   // #509
4470 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4471 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4472 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4473 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4474 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4475 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4476 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4477 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4478 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4479 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4480 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4481 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4482 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4483 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4484 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4485 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4486 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4487 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4488 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4489 VM_loadfromdata,                                // #529
4490 VM_loadfromfile,                                // #530
4491 NULL,                                                   // #531
4492 VM_log,                                                 // #532
4493 NULL,                                                   // #533
4494 NULL,                                                   // #534
4495 NULL,                                                   // #535
4496 NULL,                                                   // #536
4497 NULL,                                                   // #537
4498 NULL,                                                   // #538
4499 NULL,                                                   // #539
4500 NULL,                                                   // #540
4501 NULL,                                                   // #541
4502 NULL,                                                   // #542
4503 NULL,                                                   // #543
4504 NULL,                                                   // #544
4505 NULL,                                                   // #545
4506 NULL,                                                   // #546
4507 NULL,                                                   // #547
4508 NULL,                                                   // #548
4509 NULL,                                                   // #549
4510 NULL,                                                   // #550
4511 NULL,                                                   // #551
4512 NULL,                                                   // #552
4513 NULL,                                                   // #553
4514 NULL,                                                   // #554
4515 NULL,                                                   // #555
4516 NULL,                                                   // #556
4517 NULL,                                                   // #557
4518 NULL,                                                   // #558
4519 NULL,                                                   // #559
4520 NULL,                                                   // #560
4521 NULL,                                                   // #561
4522 NULL,                                                   // #562
4523 NULL,                                                   // #563
4524 NULL,                                                   // #564
4525 NULL,                                                   // #565
4526 NULL,                                                   // #566
4527 NULL,                                                   // #567
4528 NULL,                                                   // #568
4529 NULL,                                                   // #569
4530 NULL,                                                   // #570
4531 NULL,                                                   // #571
4532 NULL,                                                   // #572
4533 NULL,                                                   // #573
4534 NULL,                                                   // #574
4535 NULL,                                                   // #575
4536 NULL,                                                   // #576
4537 NULL,                                                   // #577
4538 NULL,                                                   // #578
4539 NULL,                                                   // #579
4540 NULL,                                                   // #580
4541 NULL,                                                   // #581
4542 NULL,                                                   // #582
4543 NULL,                                                   // #583
4544 NULL,                                                   // #584
4545 NULL,                                                   // #585
4546 NULL,                                                   // #586
4547 NULL,                                                   // #587
4548 NULL,                                                   // #588
4549 NULL,                                                   // #589
4550 NULL,                                                   // #590
4551 NULL,                                                   // #591
4552 NULL,                                                   // #592
4553 NULL,                                                   // #593
4554 NULL,                                                   // #594
4555 NULL,                                                   // #595
4556 NULL,                                                   // #596
4557 NULL,                                                   // #597
4558 NULL,                                                   // #598
4559 NULL,                                                   // #599
4560 NULL,                                                   // #600
4561 NULL,                                                   // #601
4562 NULL,                                                   // #602
4563 NULL,                                                   // #603
4564 NULL,                                                   // #604
4565 VM_callfunction,                                // #605
4566 VM_writetofile,                                 // #606
4567 VM_isfunction,                                  // #607
4568 NULL,                                                   // #608
4569 NULL,                                                   // #609
4570 NULL,                                                   // #610
4571 NULL,                                                   // #611
4572 NULL,                                                   // #612
4573 VM_parseentitydata,                             // #613
4574 NULL,                                                   // #614
4575 NULL,                                                   // #615
4576 NULL,                                                   // #616
4577 NULL,                                                   // #617
4578 NULL,                                                   // #618
4579 NULL,                                                   // #619
4580 NULL,                                                   // #620
4581 NULL,                                                   // #621
4582 NULL,                                                   // #622
4583 NULL,                                                   // #623
4584 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4585 NULL,                                                   // #625
4586 };
4587
4588 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4589
4590 void VM_Polygons_Reset(void)
4591 {
4592         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4593
4594         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4595         if(polys->initialized)
4596         {
4597                 Mem_FreePool(&polys->pool);
4598                 polys->initialized = false;
4599         }
4600 }
4601
4602 void VM_CL_Cmd_Init(void)
4603 {
4604         VM_Cmd_Init();
4605         VM_Polygons_Reset();
4606 }
4607
4608 void VM_CL_Cmd_Reset(void)
4609 {
4610         World_End(&cl.world);
4611         VM_Cmd_Reset();
4612         VM_Polygons_Reset();
4613 }
4614
4615