update docs for dp_reflect, dp_refract, dp_water
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7
8 //============================================================================
9 // Client
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
12 //- EntWasFreed ?
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
17
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
20
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
28
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
31 {
32         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
34 }
35
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
38 {
39         prvm_edict_t    *e;
40         float   *org;
41         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42
43         e = PRVM_G_EDICT(OFS_PARM0);
44         if (e == prog->edicts)
45         {
46                 VM_Warning("setorigin: can not modify world entity\n");
47                 return;
48         }
49         if (e->priv.required->free)
50         {
51                 VM_Warning("setorigin: can not modify free entity\n");
52                 return;
53         }
54         org = PRVM_G_VECTOR(OFS_PARM1);
55         VectorCopy (org, e->fields.client->origin);
56         CL_LinkEdict(e);
57 }
58
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
60 {
61         int             i;
62
63         for (i=0 ; i<3 ; i++)
64                 if (min[i] > max[i])
65                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
66
67         // set derived values
68         VectorCopy (min, e->fields.client->mins);
69         VectorCopy (max, e->fields.client->maxs);
70         VectorSubtract (max, min, e->fields.client->size);
71
72         CL_LinkEdict (e);
73 }
74
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
77 {
78         prvm_edict_t    *e;
79         const char              *m;
80         model_t *mod;
81         int                             i;
82
83         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
84
85         e = PRVM_G_EDICT(OFS_PARM0);
86         m = PRVM_G_STRING(OFS_PARM1);
87         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
88         {
89                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
90                 {
91                         e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
92                         e->fields.client->modelindex = -(i+1);
93                         return;
94                 }
95         }
96
97         for (i = 0;i < MAX_MODELS;i++)
98         {
99                 mod = cl.model_precache[i];
100                 if (mod && !strcmp(mod->name, m))
101                 {
102                         e->fields.client->model = PRVM_SetEngineString(mod->name);
103                         e->fields.client->modelindex = i;
104                         return;
105                 }
106         }
107
108         e->fields.client->modelindex = 0;
109         e->fields.client->model = 0;
110         VM_Warning ("setmodel: model '%s' not precached\n", m);
111
112         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
113         if (mod)
114         {
115                 SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
116         }
117         else
118                 SetMinMaxSize (e, vec3_origin, vec3_origin);
119 }
120
121 // #4 void(entity e, vector min, vector max) setsize
122 static void VM_CL_setsize (void)
123 {
124         prvm_edict_t    *e;
125         float                   *min, *max;
126         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
127
128         e = PRVM_G_EDICT(OFS_PARM0);
129         if (e == prog->edicts)
130         {
131                 VM_Warning("setsize: can not modify world entity\n");
132                 return;
133         }
134         if (e->priv.server->free)
135         {
136                 VM_Warning("setsize: can not modify free entity\n");
137                 return;
138         }
139         min = PRVM_G_VECTOR(OFS_PARM1);
140         max = PRVM_G_VECTOR(OFS_PARM2);
141
142         SetMinMaxSize( e, min, max );
143
144         CL_LinkEdict(e);
145 }
146
147 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
148 static void VM_CL_sound (void)
149 {
150         const char                      *sample;
151         int                                     channel;
152         prvm_edict_t            *entity;
153         float                           volume;
154         float                           attenuation;
155
156         VM_SAFEPARMCOUNT(5, VM_CL_sound);
157
158         entity = PRVM_G_EDICT(OFS_PARM0);
159         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
160         sample = PRVM_G_STRING(OFS_PARM2);
161         volume = PRVM_G_FLOAT(OFS_PARM3);
162         attenuation = PRVM_G_FLOAT(OFS_PARM4);
163
164         if (volume < 0 || volume > 1)
165         {
166                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
167                 return;
168         }
169
170         if (attenuation < 0 || attenuation > 4)
171         {
172                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
173                 return;
174         }
175
176         if (channel < 0 || channel > 7)
177         {
178                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
179                 return;
180         }
181
182         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
183 }
184
185 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
186 static void VM_CL_pointsound(void)
187 {
188         const char                      *sample;
189         float                           volume;
190         float                           attenuation;
191         vec3_t                          org;
192
193         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
194
195         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
196         sample = PRVM_G_STRING(OFS_PARM1);
197         volume = PRVM_G_FLOAT(OFS_PARM2);
198         attenuation = PRVM_G_FLOAT(OFS_PARM3);
199
200         if (volume < 0 || volume > 1)
201         {
202                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
203                 return;
204         }
205
206         if (attenuation < 0 || attenuation > 4)
207         {
208                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
209                 return;
210         }
211
212         // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
213         S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
214 }
215
216 // #14 entity() spawn
217 static void VM_CL_spawn (void)
218 {
219         prvm_edict_t *ed;
220         ed = PRVM_ED_Alloc();
221         VM_RETURN_EDICT(ed);
222 }
223
224 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
225 static void VM_CL_traceline (void)
226 {
227         float   *v1, *v2;
228         trace_t trace;
229         int             move;
230         prvm_edict_t    *ent;
231
232         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
233
234         prog->xfunction->builtinsprofile += 30;
235
236         v1 = PRVM_G_VECTOR(OFS_PARM0);
237         v2 = PRVM_G_VECTOR(OFS_PARM1);
238         move = (int)PRVM_G_FLOAT(OFS_PARM2);
239         ent = PRVM_G_EDICT(OFS_PARM3);
240
241         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
242                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
243
244         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
245
246         VM_SetTraceGlobals(&trace);
247 }
248
249 /*
250 =================
251 VM_CL_tracebox
252
253 Used for use tracing and shot targeting
254 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
255 if the tryents flag is set.
256
257 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
258 =================
259 */
260 // LordHavoc: added this for my own use, VERY useful, similar to traceline
261 static void VM_CL_tracebox (void)
262 {
263         float   *v1, *v2, *m1, *m2;
264         trace_t trace;
265         int             move;
266         prvm_edict_t    *ent;
267
268         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
269
270         prog->xfunction->builtinsprofile += 30;
271
272         v1 = PRVM_G_VECTOR(OFS_PARM0);
273         m1 = PRVM_G_VECTOR(OFS_PARM1);
274         m2 = PRVM_G_VECTOR(OFS_PARM2);
275         v2 = PRVM_G_VECTOR(OFS_PARM3);
276         move = (int)PRVM_G_FLOAT(OFS_PARM4);
277         ent = PRVM_G_EDICT(OFS_PARM5);
278
279         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
280                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
281
282         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
283
284         VM_SetTraceGlobals(&trace);
285 }
286
287 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
288 {
289         int i;
290         float gravity;
291         vec3_t move, end;
292         vec3_t original_origin;
293         vec3_t original_velocity;
294         vec3_t original_angles;
295         vec3_t original_avelocity;
296         prvm_eval_t *val;
297         trace_t trace;
298
299         VectorCopy(tossent->fields.client->origin   , original_origin   );
300         VectorCopy(tossent->fields.client->velocity , original_velocity );
301         VectorCopy(tossent->fields.client->angles   , original_angles   );
302         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
303
304         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
305         if (val != NULL && val->_float != 0)
306                 gravity = val->_float;
307         else
308                 gravity = 1.0;
309         gravity *= cl.movevars_gravity * 0.05;
310
311         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
312         {
313                 tossent->fields.client->velocity[2] -= gravity;
314                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
315                 VectorScale (tossent->fields.client->velocity, 0.05, move);
316                 VectorAdd (tossent->fields.client->origin, move, end);
317                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
318                 VectorCopy (trace.endpos, tossent->fields.client->origin);
319
320                 if (trace.fraction < 1)
321                         break;
322         }
323
324         VectorCopy(original_origin   , tossent->fields.client->origin   );
325         VectorCopy(original_velocity , tossent->fields.client->velocity );
326         VectorCopy(original_angles   , tossent->fields.client->angles   );
327         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
328
329         return trace;
330 }
331
332 static void VM_CL_tracetoss (void)
333 {
334         trace_t trace;
335         prvm_edict_t    *ent;
336         prvm_edict_t    *ignore;
337
338         prog->xfunction->builtinsprofile += 600;
339
340         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
341
342         ent = PRVM_G_EDICT(OFS_PARM0);
343         if (ent == prog->edicts)
344         {
345                 VM_Warning("tracetoss: can not use world entity\n");
346                 return;
347         }
348         ignore = PRVM_G_EDICT(OFS_PARM1);
349
350         trace = CL_Trace_Toss (ent, ignore);
351
352         VM_SetTraceGlobals(&trace);
353 }
354
355
356 // #20 void(string s) precache_model
357 void VM_CL_precache_model (void)
358 {
359         const char      *name;
360         int                     i;
361         model_t         *m;
362
363         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
364
365         name = PRVM_G_STRING(OFS_PARM0);
366         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
367         {
368                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
369                 {
370                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
371                         return;
372                 }
373         }
374         PRVM_G_FLOAT(OFS_RETURN) = 0;
375         m = Mod_ForName(name, false, false, false);
376         if(m && m->loaded)
377         {
378                 for (i = 0;i < MAX_MODELS;i++)
379                 {
380                         if (!cl.csqc_model_precache[i])
381                         {
382                                 cl.csqc_model_precache[i] = (model_t*)m;
383                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
384                                 return;
385                         }
386                 }
387                 VM_Warning("VM_CL_precache_model: no free models\n");
388                 return;
389         }
390         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
391 }
392
393 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
394 {
395         prvm_edict_t    *ent;
396         int                             i, k;
397
398         ent = PRVM_NEXT_EDICT(prog->edicts);
399         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
400         {
401                 if (ent->priv.required->free)
402                         continue;
403                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
404                         list[k++] = ent;
405         }
406         return k;
407 }
408
409 // #22 entity(vector org, float rad) findradius
410 static void VM_CL_findradius (void)
411 {
412         prvm_edict_t    *ent, *chain;
413         vec_t                   radius, radius2;
414         vec3_t                  org, eorg, mins, maxs;
415         int                             i, numtouchedicts;
416         prvm_edict_t    *touchedicts[MAX_EDICTS];
417
418         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
419
420         chain = (prvm_edict_t *)prog->edicts;
421
422         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
423         radius = PRVM_G_FLOAT(OFS_PARM1);
424         radius2 = radius * radius;
425
426         mins[0] = org[0] - (radius + 1);
427         mins[1] = org[1] - (radius + 1);
428         mins[2] = org[2] - (radius + 1);
429         maxs[0] = org[0] + (radius + 1);
430         maxs[1] = org[1] + (radius + 1);
431         maxs[2] = org[2] + (radius + 1);
432         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
433         if (numtouchedicts > MAX_EDICTS)
434         {
435                 // this never happens   //[515]: for what then ?
436                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
437                 numtouchedicts = MAX_EDICTS;
438         }
439         for (i = 0;i < numtouchedicts;i++)
440         {
441                 ent = touchedicts[i];
442                 // Quake did not return non-solid entities but darkplaces does
443                 // (note: this is the reason you can't blow up fallen zombies)
444                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
445                         continue;
446                 // LordHavoc: compare against bounding box rather than center so it
447                 // doesn't miss large objects, and use DotProduct instead of Length
448                 // for a major speedup
449                 VectorSubtract(org, ent->fields.client->origin, eorg);
450                 if (sv_gameplayfix_findradiusdistancetobox.integer)
451                 {
452                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
453                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
454                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
455                 }
456                 else
457                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
458                 if (DotProduct(eorg, eorg) < radius2)
459                 {
460                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
461                         chain = ent;
462                 }
463         }
464
465         VM_RETURN_EDICT(chain);
466 }
467
468 // #34 float() droptofloor
469 static void VM_CL_droptofloor (void)
470 {
471         prvm_edict_t            *ent;
472         prvm_eval_t                     *val;
473         vec3_t                          end;
474         trace_t                         trace;
475
476         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
477
478         // assume failure if it returns early
479         PRVM_G_FLOAT(OFS_RETURN) = 0;
480
481         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
482         if (ent == prog->edicts)
483         {
484                 VM_Warning("droptofloor: can not modify world entity\n");
485                 return;
486         }
487         if (ent->priv.server->free)
488         {
489                 VM_Warning("droptofloor: can not modify free entity\n");
490                 return;
491         }
492
493         VectorCopy (ent->fields.client->origin, end);
494         end[2] -= 256;
495
496         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
497
498         if (trace.fraction != 1)
499         {
500                 VectorCopy (trace.endpos, ent->fields.client->origin);
501                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
502                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
503                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
504                 PRVM_G_FLOAT(OFS_RETURN) = 1;
505                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
506 //              ent->priv.server->suspendedinairflag = true;
507         }
508 }
509
510 // #35 void(float style, string value) lightstyle
511 static void VM_CL_lightstyle (void)
512 {
513         int                     i;
514         const char      *c;
515
516         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
517
518         i = (int)PRVM_G_FLOAT(OFS_PARM0);
519         c = PRVM_G_STRING(OFS_PARM1);
520         if (i >= cl.max_lightstyle)
521         {
522                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
523                 return;
524         }
525         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
526         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
527         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
528 }
529
530 // #40 float(entity e) checkbottom
531 static void VM_CL_checkbottom (void)
532 {
533         static int              cs_yes, cs_no;
534         prvm_edict_t    *ent;
535         vec3_t                  mins, maxs, start, stop;
536         trace_t                 trace;
537         int                             x, y;
538         float                   mid, bottom;
539
540         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
541         ent = PRVM_G_EDICT(OFS_PARM0);
542         PRVM_G_FLOAT(OFS_RETURN) = 0;
543
544         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
545         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
546
547 // if all of the points under the corners are solid world, don't bother
548 // with the tougher checks
549 // the corners must be within 16 of the midpoint
550         start[2] = mins[2] - 1;
551         for     (x=0 ; x<=1 ; x++)
552                 for     (y=0 ; y<=1 ; y++)
553                 {
554                         start[0] = x ? maxs[0] : mins[0];
555                         start[1] = y ? maxs[1] : mins[1];
556                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
557                                 goto realcheck;
558                 }
559
560         cs_yes++;
561         PRVM_G_FLOAT(OFS_RETURN) = true;
562         return;         // we got out easy
563
564 realcheck:
565         cs_no++;
566 //
567 // check it for real...
568 //
569         start[2] = mins[2];
570
571 // the midpoint must be within 16 of the bottom
572         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
573         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
574         stop[2] = start[2] - 2*sv_stepheight.value;
575         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
576
577         if (trace.fraction == 1.0)
578                 return;
579
580         mid = bottom = trace.endpos[2];
581
582 // the corners must be within 16 of the midpoint
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = stop[0] = x ? maxs[0] : mins[0];
587                         start[1] = stop[1] = y ? maxs[1] : mins[1];
588
589                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
590
591                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
592                                 bottom = trace.endpos[2];
593                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
594                                 return;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599 }
600
601 // #41 float(vector v) pointcontents
602 static void VM_CL_pointcontents (void)
603 {
604         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
605         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
606 }
607
608 // #48 void(vector o, vector d, float color, float count) particle
609 static void VM_CL_particle (void)
610 {
611         float   *org, *dir;
612         int             count;
613         unsigned char   color;
614         VM_SAFEPARMCOUNT(4, VM_CL_particle);
615
616         org = PRVM_G_VECTOR(OFS_PARM0);
617         dir = PRVM_G_VECTOR(OFS_PARM1);
618         color = (int)PRVM_G_FLOAT(OFS_PARM2);
619         count = (int)PRVM_G_FLOAT(OFS_PARM3);
620         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
621 }
622
623 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
624 static void VM_CL_ambientsound (void)
625 {
626         float   *f;
627         sfx_t   *s;
628         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
629         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
630         f = PRVM_G_VECTOR(OFS_PARM1);
631         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
632 }
633
634 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
635 static void VM_CL_getlight (void)
636 {
637         vec3_t ambientcolor, diffusecolor, diffusenormal;
638         vec_t *p;
639
640         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
641
642         p = PRVM_G_VECTOR(OFS_PARM0);
643         VectorClear(ambientcolor);
644         VectorClear(diffusecolor);
645         VectorClear(diffusenormal);
646         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
647                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
648         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
649 }
650
651
652 //============================================================================
653 //[515]: SCENE MANAGER builtins
654 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
655
656 static void CSQC_R_RecalcView (void)
657 {
658         extern matrix4x4_t viewmodelmatrix;
659         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
660         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
661 }
662
663 void CL_RelinkLightFlashes(void);
664 //#300 void() clearscene (EXT_CSQC)
665 void VM_CL_R_ClearScene (void)
666 {
667         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
668         // clear renderable entity and light lists
669         r_refdef.scene.numentities = 0;
670         r_refdef.scene.numlights = 0;
671         // FIXME: restore these to the values from VM_CL_UpdateView
672         r_refdef.view.x = 0;
673         r_refdef.view.y = 0;
674         r_refdef.view.z = 0;
675         r_refdef.view.width = vid.width;
676         r_refdef.view.height = vid.height;
677         r_refdef.view.depth = 1;
678         // FIXME: restore frustum_x/frustum_y
679         r_refdef.view.useperspective = true;
680         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
681         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
682         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
683         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
684         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
685         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
686         // FIXME: restore cl.csqc_origin
687         // FIXME: restore cl.csqc_angles
688         cl.csqc_vidvars.drawworld = true;
689         cl.csqc_vidvars.drawenginesbar = false;
690         cl.csqc_vidvars.drawcrosshair = false;
691 }
692
693 //#301 void(float mask) addentities (EXT_CSQC)
694 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
695 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
696 void VM_CL_R_AddEntities (void)
697 {
698         int                     i, drawmask;
699         prvm_edict_t *ed;
700         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
701         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
702         CSQC_RelinkAllEntities(drawmask);
703         CL_RelinkLightFlashes();
704
705         prog->globals.client->time = cl.time;
706         for(i=1;i<prog->num_edicts;i++)
707         {
708                 ed = &prog->edicts[i];
709                 if(ed->priv.required->free)
710                         continue;
711                 CSQC_Think(ed);
712                 if(ed->priv.required->free)
713                         continue;
714                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
715                 CSQC_Predraw(ed);
716                 if(ed->priv.required->free)
717                         continue;
718                 if(!((int)ed->fields.client->drawmask & drawmask))
719                         continue;
720                 CSQC_AddRenderEdict(ed);
721         }
722 }
723
724 //#302 void(entity ent) addentity (EXT_CSQC)
725 void VM_CL_R_AddEntity (void)
726 {
727         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
728         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
729 }
730
731 //#303 float(float property, ...) setproperty (EXT_CSQC)
732 void VM_CL_R_SetView (void)
733 {
734         int             c;
735         float   *f;
736         float   k;
737
738         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
739
740         c = (int)PRVM_G_FLOAT(OFS_PARM0);
741         f = PRVM_G_VECTOR(OFS_PARM1);
742         k = PRVM_G_FLOAT(OFS_PARM1);
743
744         switch(c)
745         {
746         case VF_MIN:
747                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
748                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
749                 break;
750         case VF_MIN_X:
751                 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
752                 break;
753         case VF_MIN_Y:
754                 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
755                 break;
756         case VF_SIZE:
757                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
758                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
759                 break;
760         case VF_SIZE_Y:
761                 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
762                 break;
763         case VF_SIZE_X:
764                 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
765                 break;
766         case VF_VIEWPORT:
767                 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
768                 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
769                 f = PRVM_G_VECTOR(OFS_PARM2);
770                 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
771                 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
772                 break;
773         case VF_FOV:
774                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
775                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
776                 break;
777         case VF_FOVX:
778                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
779                 break;
780         case VF_FOVY:
781                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
782                 break;
783         case VF_ORIGIN:
784                 VectorCopy(f, cl.csqc_origin);
785                 CSQC_R_RecalcView();
786                 break;
787         case VF_ORIGIN_X:
788                 cl.csqc_origin[0] = k;
789                 CSQC_R_RecalcView();
790                 break;
791         case VF_ORIGIN_Y:
792                 cl.csqc_origin[1] = k;
793                 CSQC_R_RecalcView();
794                 break;
795         case VF_ORIGIN_Z:
796                 cl.csqc_origin[2] = k;
797                 CSQC_R_RecalcView();
798                 break;
799         case VF_ANGLES:
800                 VectorCopy(f, cl.csqc_angles);
801                 CSQC_R_RecalcView();
802                 break;
803         case VF_ANGLES_X:
804                 cl.csqc_angles[0] = k;
805                 CSQC_R_RecalcView();
806                 break;
807         case VF_ANGLES_Y:
808                 cl.csqc_angles[1] = k;
809                 CSQC_R_RecalcView();
810                 break;
811         case VF_ANGLES_Z:
812                 cl.csqc_angles[2] = k;
813                 CSQC_R_RecalcView();
814                 break;
815         case VF_DRAWWORLD:
816                 cl.csqc_vidvars.drawworld = k;
817                 break;
818         case VF_DRAWENGINESBAR:
819                 cl.csqc_vidvars.drawenginesbar = k;
820                 break;
821         case VF_DRAWCROSSHAIR:
822                 cl.csqc_vidvars.drawcrosshair = k;
823                 break;
824         case VF_CL_VIEWANGLES:
825                 VectorCopy(f, cl.viewangles);
826                 break;
827         case VF_CL_VIEWANGLES_X:
828                 cl.viewangles[0] = k;
829                 break;
830         case VF_CL_VIEWANGLES_Y:
831                 cl.viewangles[1] = k;
832                 break;
833         case VF_CL_VIEWANGLES_Z:
834                 cl.viewangles[2] = k;
835                 break;
836         case VF_PERSPECTIVE:
837                 r_refdef.view.useperspective = k != 0;
838                 break;
839         default:
840                 PRVM_G_FLOAT(OFS_RETURN) = 0;
841                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
842                 return;
843         }
844         PRVM_G_FLOAT(OFS_RETURN) = 1;
845 }
846
847 //#304 void() renderscene (EXT_CSQC)
848 void VM_CL_R_RenderScene (void)
849 {
850         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
851         // we need to update any RENDER_VIEWMODEL entities at this point because
852         // csqc supplies its own view matrix
853         CL_UpdateViewEntities();
854         // now draw stuff!
855         R_RenderView();
856 }
857
858 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
859 void VM_CL_R_AddDynamicLight (void)
860 {
861         float           *pos, *col;
862         matrix4x4_t     matrix;
863         VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
864
865         // if we've run out of dlights, just return
866         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
867                 return;
868
869         pos = PRVM_G_VECTOR(OFS_PARM0);
870         col = PRVM_G_VECTOR(OFS_PARM2);
871         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
872         R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
873 }
874
875 //============================================================================
876
877 //#310 vector (vector v) cs_unproject (EXT_CSQC)
878 static void VM_CL_unproject (void)
879 {
880         float   *f;
881         vec3_t  temp;
882
883         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
884         f = PRVM_G_VECTOR(OFS_PARM0);
885         VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
886         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
887 }
888
889 //#311 vector (vector v) cs_project (EXT_CSQC)
890 static void VM_CL_project (void)
891 {
892         float   *f;
893         vec3_t  v;
894         matrix4x4_t m;
895
896         VM_SAFEPARMCOUNT(1, VM_CL_project);
897         f = PRVM_G_VECTOR(OFS_PARM0);
898         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
899         Matrix4x4_Transform(&m, f, v);
900         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
901 }
902
903 //#330 float(float stnum) getstatf (EXT_CSQC)
904 static void VM_CL_getstatf (void)
905 {
906         int i;
907         union
908         {
909                 float f;
910                 int l;
911         }dat;
912         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
913         i = (int)PRVM_G_FLOAT(OFS_PARM0);
914         if(i < 0 || i >= MAX_CL_STATS)
915         {
916                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
917                 return;
918         }
919         dat.l = cl.stats[i];
920         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
921 }
922
923 //#331 float(float stnum) getstati (EXT_CSQC)
924 static void VM_CL_getstati (void)
925 {
926         int i, index;
927         int firstbit, bitcount;
928
929         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
930
931         index = (int)PRVM_G_FLOAT(OFS_PARM0);
932         if (prog->argc > 1)
933         {
934                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
935                 if (prog->argc > 2)
936                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
937                 else
938                         bitcount = 1;
939         }
940         else
941         {
942                 firstbit = 0;
943                 bitcount = 32;
944         }
945
946         if(index < 0 || index >= MAX_CL_STATS)
947         {
948                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
949                 return;
950         }
951         i = cl.stats[index];
952         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
953                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
954         PRVM_G_FLOAT(OFS_RETURN) = i;
955 }
956
957 //#332 string(float firststnum) getstats (EXT_CSQC)
958 static void VM_CL_getstats (void)
959 {
960         int i;
961         char t[17];
962         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
963         i = (int)PRVM_G_FLOAT(OFS_PARM0);
964         if(i < 0 || i > MAX_CL_STATS-4)
965         {
966                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
967                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
968                 return;
969         }
970         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
971         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
972 }
973
974 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
975 static void VM_CL_setmodelindex (void)
976 {
977         int                             i;
978         prvm_edict_t    *t;
979         struct model_s  *model;
980
981         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
982
983         t = PRVM_G_EDICT(OFS_PARM0);
984
985         i = (int)PRVM_G_FLOAT(OFS_PARM1);
986
987         t->fields.client->model = 0;
988         t->fields.client->modelindex = 0;
989
990         if (!i)
991                 return;
992
993         model = CL_GetModelByIndex(i);
994         if (!model)
995         {
996                 VM_Warning("VM_CL_setmodelindex: null model\n");
997                 return;
998         }
999         t->fields.client->model = PRVM_SetEngineString(model->name);
1000         t->fields.client->modelindex = i;
1001
1002         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1003         if (model)
1004         {
1005                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1006         }
1007         else
1008                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1009 }
1010
1011 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1012 static void VM_CL_modelnameforindex (void)
1013 {
1014         model_t *model;
1015
1016         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1017
1018         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1019         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1020         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1021 }
1022
1023 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1024 static void VM_CL_particleeffectnum (void)
1025 {
1026         int                     i;
1027         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1028         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1029         if (i == 0)
1030                 i = -1;
1031         PRVM_G_FLOAT(OFS_RETURN) = i;
1032 }
1033
1034 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1035 static void VM_CL_trailparticles (void)
1036 {
1037         int                             i;
1038         float                   *start, *end;
1039         prvm_edict_t    *t;
1040         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1041
1042         t = PRVM_G_EDICT(OFS_PARM0);
1043         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1044         start   = PRVM_G_VECTOR(OFS_PARM2);
1045         end             = PRVM_G_VECTOR(OFS_PARM3);
1046
1047         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1048 }
1049
1050 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1051 static void VM_CL_pointparticles (void)
1052 {
1053         int                     i, n;
1054         float           *f, *v;
1055         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1056         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1057         f = PRVM_G_VECTOR(OFS_PARM1);
1058         v = PRVM_G_VECTOR(OFS_PARM2);
1059         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1060         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1061 }
1062
1063 //#342 string(float keynum) getkeybind (EXT_CSQC)
1064 static void VM_CL_getkeybind (void)
1065 {
1066         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1067         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1068 }
1069
1070 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1071 static void VM_CL_setcursormode (void)
1072 {
1073         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1074         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1075         cl_ignoremousemoves = 2;
1076 }
1077
1078 //#345 float(float framenum) getinputstate (EXT_CSQC)
1079 static void VM_CL_getinputstate (void)
1080 {
1081         int i, frame;
1082         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1083         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1084         for (i = 0;i < cl.movement_numqueue;i++)
1085                 if (cl.movement_queue[i].sequence == frame)
1086                 {
1087                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1088                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1089                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1090                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1091                         if(cl.movement_queue[i].crouch)
1092                         {
1093                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1094                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1095                         }
1096                         else
1097                         {
1098                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1099                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1100                         }
1101                 }
1102 }
1103
1104 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1105 static void VM_CL_setsensitivityscale (void)
1106 {
1107         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1108         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1109 }
1110
1111 //#347 void() runstandardplayerphysics (EXT_CSQC)
1112 static void VM_CL_runplayerphysics (void)
1113 {
1114 }
1115
1116 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1117 static void VM_CL_getplayerkey (void)
1118 {
1119         int                     i;
1120         char            t[128];
1121         const char      *c;
1122
1123         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1124
1125         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1126         c = PRVM_G_STRING(OFS_PARM1);
1127         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1128         Sbar_SortFrags();
1129
1130         i = Sbar_GetPlayer(i);
1131         if(i < 0)
1132                 return;
1133
1134         t[0] = 0;
1135
1136         if(!strcasecmp(c, "name"))
1137                 strlcpy(t, cl.scores[i].name, sizeof(t));
1138         else
1139                 if(!strcasecmp(c, "frags"))
1140                         sprintf(t, "%i", cl.scores[i].frags);
1141         else
1142                 if(!strcasecmp(c, "ping"))
1143                         sprintf(t, "%i", cl.scores[i].qw_ping);
1144         else
1145                 if(!strcasecmp(c, "pl"))
1146                         sprintf(t, "%i", cl.scores[i].qw_packetloss);
1147         else
1148                 if(!strcasecmp(c, "entertime"))
1149                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1150         else
1151                 if(!strcasecmp(c, "colors"))
1152                         sprintf(t, "%i", cl.scores[i].colors);
1153         else
1154                 if(!strcasecmp(c, "topcolor"))
1155                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1156         else
1157                 if(!strcasecmp(c, "bottomcolor"))
1158                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1159         else
1160                 if(!strcasecmp(c, "viewentity"))
1161                         sprintf(t, "%i", i+1);
1162         if(!t[0])
1163                 return;
1164         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1165 }
1166
1167 //#349 float() isdemo (EXT_CSQC)
1168 static void VM_CL_isdemo (void)
1169 {
1170         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1171         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1172 }
1173
1174 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1175 static void VM_CL_setlistener (void)
1176 {
1177         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1178         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1179         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1180 }
1181
1182 //#352 void(string cmdname) registercommand (EXT_CSQC)
1183 static void VM_CL_registercmd (void)
1184 {
1185         char *t;
1186         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1187         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1188         {
1189                 size_t alloclen;
1190
1191                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1192                 t = (char *)Z_Malloc(alloclen);
1193                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1194                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1195         }
1196         else
1197                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1198
1199 }
1200
1201 //#360 float() readbyte (EXT_CSQC)
1202 static void VM_CL_ReadByte (void)
1203 {
1204         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1205         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1206 }
1207
1208 //#361 float() readchar (EXT_CSQC)
1209 static void VM_CL_ReadChar (void)
1210 {
1211         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1212         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1213 }
1214
1215 //#362 float() readshort (EXT_CSQC)
1216 static void VM_CL_ReadShort (void)
1217 {
1218         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1219         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1220 }
1221
1222 //#363 float() readlong (EXT_CSQC)
1223 static void VM_CL_ReadLong (void)
1224 {
1225         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1226         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1227 }
1228
1229 //#364 float() readcoord (EXT_CSQC)
1230 static void VM_CL_ReadCoord (void)
1231 {
1232         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1233         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1234 }
1235
1236 //#365 float() readangle (EXT_CSQC)
1237 static void VM_CL_ReadAngle (void)
1238 {
1239         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1240         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1241 }
1242
1243 //#366 string() readstring (EXT_CSQC)
1244 static void VM_CL_ReadString (void)
1245 {
1246         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1247         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1248 }
1249
1250 //#367 float() readfloat (EXT_CSQC)
1251 static void VM_CL_ReadFloat (void)
1252 {
1253         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1254         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1255 }
1256
1257 //////////////////////////////////////////////////////////
1258
1259 static void VM_CL_makestatic (void)
1260 {
1261         prvm_edict_t *ent;
1262
1263         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1264
1265         ent = PRVM_G_EDICT(OFS_PARM0);
1266         if (ent == prog->edicts)
1267         {
1268                 VM_Warning("makestatic: can not modify world entity\n");
1269                 return;
1270         }
1271         if (ent->priv.server->free)
1272         {
1273                 VM_Warning("makestatic: can not modify free entity\n");
1274                 return;
1275         }
1276
1277         if (cl.num_static_entities < cl.max_static_entities)
1278         {
1279                 int renderflags;
1280                 prvm_eval_t *val;
1281                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1282
1283                 // copy it to the current state
1284                 memset(staticent, 0, sizeof(*staticent));
1285                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1286                 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1287                 staticent->render.framelerp = 0;
1288                 // make torchs play out of sync
1289                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1290                 staticent->render.skinnum = (int)ent->fields.client->skin;
1291                 staticent->render.effects = (int)ent->fields.client->effects;
1292                 staticent->render.alpha = 1;
1293                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1294                 staticent->render.scale = 1;
1295                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1296                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1297
1298                 renderflags = 0;
1299                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1300                 if (renderflags & RF_USEAXIS)
1301                 {
1302                         vec3_t left;
1303                         VectorNegate(prog->globals.client->v_right, left);
1304                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1305                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1306                 }
1307                 else
1308                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1309
1310                 // either fullbright or lit
1311                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1312                         staticent->render.flags |= RENDER_LIGHT;
1313                 // turn off shadows from transparent objects
1314                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1315                         staticent->render.flags |= RENDER_SHADOW;
1316
1317                 CL_UpdateRenderEntity(&staticent->render);
1318         }
1319         else
1320                 Con_Printf("Too many static entities");
1321
1322 // throw the entity away now
1323         PRVM_ED_Free (ent);
1324 }
1325
1326 //=================================================================//
1327
1328 /*
1329 =================
1330 VM_CL_copyentity
1331
1332 copies data from one entity to another
1333
1334 copyentity(src, dst)
1335 =================
1336 */
1337 static void VM_CL_copyentity (void)
1338 {
1339         prvm_edict_t *in, *out;
1340         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1341         in = PRVM_G_EDICT(OFS_PARM0);
1342         if (in == prog->edicts)
1343         {
1344                 VM_Warning("copyentity: can not read world entity\n");
1345                 return;
1346         }
1347         if (in->priv.server->free)
1348         {
1349                 VM_Warning("copyentity: can not read free entity\n");
1350                 return;
1351         }
1352         out = PRVM_G_EDICT(OFS_PARM1);
1353         if (out == prog->edicts)
1354         {
1355                 VM_Warning("copyentity: can not modify world entity\n");
1356                 return;
1357         }
1358         if (out->priv.server->free)
1359         {
1360                 VM_Warning("copyentity: can not modify free entity\n");
1361                 return;
1362         }
1363         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1364         CL_LinkEdict(out);
1365 }
1366
1367 //=================================================================//
1368
1369 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1370 static void VM_CL_effect (void)
1371 {
1372         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1373         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1374 }
1375
1376 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1377 static void VM_CL_te_blood (void)
1378 {
1379         float   *pos;
1380         vec3_t  pos2;
1381         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1382         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1383                 return;
1384         pos = PRVM_G_VECTOR(OFS_PARM0);
1385         CL_FindNonSolidLocation(pos, pos2, 4);
1386         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1387 }
1388
1389 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1390 static void VM_CL_te_bloodshower (void)
1391 {
1392         vec_t speed;
1393         vec3_t vel1, vel2;
1394         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1395         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1396                 return;
1397         speed = PRVM_G_FLOAT(OFS_PARM2);
1398         vel1[0] = -speed;
1399         vel1[1] = -speed;
1400         vel1[2] = -speed;
1401         vel2[0] = speed;
1402         vel2[1] = speed;
1403         vel2[2] = speed;
1404         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1405 }
1406
1407 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1408 static void VM_CL_te_explosionrgb (void)
1409 {
1410         float           *pos;
1411         vec3_t          pos2;
1412         matrix4x4_t     tempmatrix;
1413         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1414         pos = PRVM_G_VECTOR(OFS_PARM0);
1415         CL_FindNonSolidLocation(pos, pos2, 10);
1416         CL_ParticleExplosion(pos2);
1417         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1418         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1419 }
1420
1421 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1422 static void VM_CL_te_particlecube (void)
1423 {
1424         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1425         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1426 }
1427
1428 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1429 static void VM_CL_te_particlerain (void)
1430 {
1431         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1432         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1433 }
1434
1435 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1436 static void VM_CL_te_particlesnow (void)
1437 {
1438         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1439         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1440 }
1441
1442 // #411 void(vector org, vector vel, float howmany) te_spark
1443 static void VM_CL_te_spark (void)
1444 {
1445         float           *pos;
1446         vec3_t          pos2;
1447         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1448
1449         pos = PRVM_G_VECTOR(OFS_PARM0);
1450         CL_FindNonSolidLocation(pos, pos2, 4);
1451         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1452 }
1453
1454 extern cvar_t cl_sound_ric_gunshot;
1455 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1456 static void VM_CL_te_gunshotquad (void)
1457 {
1458         float           *pos;
1459         vec3_t          pos2;
1460         int                     rnd;
1461         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1462
1463         pos = PRVM_G_VECTOR(OFS_PARM0);
1464         CL_FindNonSolidLocation(pos, pos2, 4);
1465         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1466         if(cl_sound_ric_gunshot.integer >= 2)
1467         {
1468                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1469                 else
1470                 {
1471                         rnd = rand() & 3;
1472                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1473                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1474                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1475                 }
1476         }
1477 }
1478
1479 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1480 static void VM_CL_te_spikequad (void)
1481 {
1482         float           *pos;
1483         vec3_t          pos2;
1484         int                     rnd;
1485         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1486
1487         pos = PRVM_G_VECTOR(OFS_PARM0);
1488         CL_FindNonSolidLocation(pos, pos2, 4);
1489         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1490         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1491         else
1492         {
1493                 rnd = rand() & 3;
1494                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1495                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1496                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1497         }
1498 }
1499
1500 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1501 static void VM_CL_te_superspikequad (void)
1502 {
1503         float           *pos;
1504         vec3_t          pos2;
1505         int                     rnd;
1506         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1507
1508         pos = PRVM_G_VECTOR(OFS_PARM0);
1509         CL_FindNonSolidLocation(pos, pos2, 4);
1510         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1511         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1512         else
1513         {
1514                 rnd = rand() & 3;
1515                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1516                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1517                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1518         }
1519 }
1520
1521 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1522 static void VM_CL_te_explosionquad (void)
1523 {
1524         float           *pos;
1525         vec3_t          pos2;
1526         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1527
1528         pos = PRVM_G_VECTOR(OFS_PARM0);
1529         CL_FindNonSolidLocation(pos, pos2, 10);
1530         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1531         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1532 }
1533
1534 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1535 static void VM_CL_te_smallflash (void)
1536 {
1537         float           *pos;
1538         vec3_t          pos2;
1539         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1540
1541         pos = PRVM_G_VECTOR(OFS_PARM0);
1542         CL_FindNonSolidLocation(pos, pos2, 10);
1543         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1544 }
1545
1546 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1547 static void VM_CL_te_customflash (void)
1548 {
1549         float           *pos;
1550         vec3_t          pos2;
1551         matrix4x4_t     tempmatrix;
1552         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1553
1554         pos = PRVM_G_VECTOR(OFS_PARM0);
1555         CL_FindNonSolidLocation(pos, pos2, 4);
1556         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1557         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1558 }
1559
1560 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1561 static void VM_CL_te_gunshot (void)
1562 {
1563         float           *pos;
1564         vec3_t          pos2;
1565         int                     rnd;
1566         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1567
1568         pos = PRVM_G_VECTOR(OFS_PARM0);
1569         CL_FindNonSolidLocation(pos, pos2, 4);
1570         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1571         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1572         {
1573                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1574                 else
1575                 {
1576                         rnd = rand() & 3;
1577                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1578                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1579                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1580                 }
1581         }
1582 }
1583
1584 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1585 static void VM_CL_te_spike (void)
1586 {
1587         float           *pos;
1588         vec3_t          pos2;
1589         int                     rnd;
1590         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1591
1592         pos = PRVM_G_VECTOR(OFS_PARM0);
1593         CL_FindNonSolidLocation(pos, pos2, 4);
1594         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1595         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1596         else
1597         {
1598                 rnd = rand() & 3;
1599                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1600                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1601                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1602         }
1603 }
1604
1605 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1606 static void VM_CL_te_superspike (void)
1607 {
1608         float           *pos;
1609         vec3_t          pos2;
1610         int                     rnd;
1611         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1612
1613         pos = PRVM_G_VECTOR(OFS_PARM0);
1614         CL_FindNonSolidLocation(pos, pos2, 4);
1615         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1616         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1617         else
1618         {
1619                 rnd = rand() & 3;
1620                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1621                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1622                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1623         }
1624 }
1625
1626 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1627 static void VM_CL_te_explosion (void)
1628 {
1629         float           *pos;
1630         vec3_t          pos2;
1631         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1632
1633         pos = PRVM_G_VECTOR(OFS_PARM0);
1634         CL_FindNonSolidLocation(pos, pos2, 10);
1635         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1636         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1637 }
1638
1639 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1640 static void VM_CL_te_tarexplosion (void)
1641 {
1642         float           *pos;
1643         vec3_t          pos2;
1644         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1645
1646         pos = PRVM_G_VECTOR(OFS_PARM0);
1647         CL_FindNonSolidLocation(pos, pos2, 10);
1648         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1649         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1650 }
1651
1652 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1653 static void VM_CL_te_wizspike (void)
1654 {
1655         float           *pos;
1656         vec3_t          pos2;
1657         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1658
1659         pos = PRVM_G_VECTOR(OFS_PARM0);
1660         CL_FindNonSolidLocation(pos, pos2, 4);
1661         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1662         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1663 }
1664
1665 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1666 static void VM_CL_te_knightspike (void)
1667 {
1668         float           *pos;
1669         vec3_t          pos2;
1670         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1671
1672         pos = PRVM_G_VECTOR(OFS_PARM0);
1673         CL_FindNonSolidLocation(pos, pos2, 4);
1674         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1675         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1676 }
1677
1678 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1679 static void VM_CL_te_lavasplash (void)
1680 {
1681         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1682         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1683 }
1684
1685 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1686 static void VM_CL_te_teleport (void)
1687 {
1688         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1689         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1690 }
1691
1692 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1693 static void VM_CL_te_explosion2 (void)
1694 {
1695         float           *pos;
1696         vec3_t          pos2, color;
1697         matrix4x4_t     tempmatrix;
1698         int                     colorStart, colorLength;
1699         unsigned char           *tempcolor;
1700         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1701
1702         pos = PRVM_G_VECTOR(OFS_PARM0);
1703         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1704         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1705         CL_FindNonSolidLocation(pos, pos2, 10);
1706         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1707         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1708         color[0] = tempcolor[0] * (2.0f / 255.0f);
1709         color[1] = tempcolor[1] * (2.0f / 255.0f);
1710         color[2] = tempcolor[2] * (2.0f / 255.0f);
1711         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1712         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1713         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1714 }
1715
1716
1717 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1718 static void VM_CL_te_lightning1 (void)
1719 {
1720         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1721         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1722 }
1723
1724 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1725 static void VM_CL_te_lightning2 (void)
1726 {
1727         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1728         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1729 }
1730
1731 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_lightning3 (void)
1733 {
1734         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1735         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1736 }
1737
1738 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1739 static void VM_CL_te_beam (void)
1740 {
1741         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1742         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1743 }
1744
1745 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1746 static void VM_CL_te_plasmaburn (void)
1747 {
1748         float           *pos;
1749         vec3_t          pos2;
1750         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1751
1752         pos = PRVM_G_VECTOR(OFS_PARM0);
1753         CL_FindNonSolidLocation(pos, pos2, 4);
1754         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1755 }
1756
1757 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1758 static void VM_CL_te_flamejet (void)
1759 {
1760         float *pos;
1761         vec3_t pos2;
1762         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1763         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1764                 return;
1765         pos = PRVM_G_VECTOR(OFS_PARM0);
1766         CL_FindNonSolidLocation(pos, pos2, 4);
1767         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1768 }
1769
1770
1771 //====================================================================
1772 //DP_QC_GETSURFACE
1773
1774 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1775
1776 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1777 {
1778         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1779                 return NULL;
1780         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1781 }
1782
1783 // #434 float(entity e, float s) getsurfacenumpoints
1784 static void VM_CL_getsurfacenumpoints(void)
1785 {
1786         model_t *model;
1787         msurface_t *surface;
1788         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1789         // return 0 if no such surface
1790         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1791         {
1792                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1793                 return;
1794         }
1795
1796         // note: this (incorrectly) assumes it is a simple polygon
1797         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1798 }
1799
1800 // #435 vector(entity e, float s, float n) getsurfacepoint
1801 static void VM_CL_getsurfacepoint(void)
1802 {
1803         prvm_edict_t *ed;
1804         model_t *model;
1805         msurface_t *surface;
1806         int pointnum;
1807         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1808         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1809         ed = PRVM_G_EDICT(OFS_PARM0);
1810         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1811                 return;
1812         // note: this (incorrectly) assumes it is a simple polygon
1813         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1814         if (pointnum < 0 || pointnum >= surface->num_vertices)
1815                 return;
1816         // FIXME: implement rotation/scaling
1817         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1818 }
1819 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1820 // float SPA_POSITION = 0;
1821 // float SPA_S_AXIS = 1;
1822 // float SPA_T_AXIS = 2;
1823 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1824 // float SPA_TEXCOORDS0 = 4;
1825 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1826 // float SPA_LIGHTMAP0_COLOR = 6;
1827 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1828 static void VM_CL_getsurfacepointattribute(void)
1829 {
1830         prvm_edict_t *ed;
1831         model_t *model;
1832         msurface_t *surface;
1833         int pointnum;
1834         int attributetype;
1835
1836         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1837         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1838         ed = PRVM_G_EDICT(OFS_PARM0);
1839         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1840                 return;
1841         // note: this (incorrectly) assumes it is a simple polygon
1842         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1843         if (pointnum < 0 || pointnum >= surface->num_vertices)
1844                 return;
1845
1846         // FIXME: implement rotation/scaling
1847         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1848
1849         switch( attributetype ) {
1850                 // float SPA_POSITION = 0;
1851                 case 0:
1852                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1853                         break;
1854                 // float SPA_S_AXIS = 1;
1855                 case 1:
1856                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1857                         break;
1858                 // float SPA_T_AXIS = 2;
1859                 case 2:
1860                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1861                         break;
1862                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1863                 case 3:
1864                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1865                         break;
1866                 // float SPA_TEXCOORDS0 = 4;
1867                 case 4: {
1868                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1869                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1870                         ret[0] = texcoord[0];
1871                         ret[1] = texcoord[1];
1872                         ret[2] = 0.0f;
1873                         break;
1874                 }
1875                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1876                 case 5: {
1877                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
1878                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1879                         ret[0] = texcoord[0];
1880                         ret[1] = texcoord[1];
1881                         ret[2] = 0.0f;
1882                         break;
1883                 }
1884                 // float SPA_LIGHTMAP0_COLOR = 6;
1885                 case 6:
1886                         // ignore alpha for now..
1887                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1888                         break;
1889                 default:
1890                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1891                         break;
1892         }
1893 }
1894 // #436 vector(entity e, float s) getsurfacenormal
1895 static void VM_CL_getsurfacenormal(void)
1896 {
1897         model_t *model;
1898         msurface_t *surface;
1899         vec3_t normal;
1900         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1901         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1902         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1903                 return;
1904         // FIXME: implement rotation/scaling
1905         // note: this (incorrectly) assumes it is a simple polygon
1906         // note: this only returns the first triangle, so it doesn't work very
1907         // well for curved surfaces or arbitrary meshes
1908         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1909         VectorNormalize(normal);
1910         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1911 }
1912
1913 // #437 string(entity e, float s) getsurfacetexture
1914 static void VM_CL_getsurfacetexture(void)
1915 {
1916         model_t *model;
1917         msurface_t *surface;
1918         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1919         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1920         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1921                 return;
1922         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1923 }
1924
1925 // #438 float(entity e, vector p) getsurfacenearpoint
1926 static void VM_CL_getsurfacenearpoint(void)
1927 {
1928         int surfacenum, best;
1929         vec3_t clipped, p;
1930         vec_t dist, bestdist;
1931         prvm_edict_t *ed;
1932         model_t *model = NULL;
1933         msurface_t *surface;
1934         vec_t *point;
1935         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1936         PRVM_G_FLOAT(OFS_RETURN) = -1;
1937         ed = PRVM_G_EDICT(OFS_PARM0);
1938         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1939                 return;
1940
1941         // FIXME: implement rotation/scaling
1942         point = PRVM_G_VECTOR(OFS_PARM1);
1943         VectorSubtract(point, ed->fields.client->origin, p);
1944         best = -1;
1945         bestdist = 1000000000;
1946         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1947         {
1948                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1949                 // first see if the nearest point on the surface's box is closer than the previous match
1950                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1951                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1952                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1953                 dist = VectorLength2(clipped);
1954                 if (dist < bestdist)
1955                 {
1956                         // it is, check the nearest point on the actual geometry
1957                         clippointtosurface(model, surface, p, clipped);
1958                         VectorSubtract(clipped, p, clipped);
1959                         dist += VectorLength2(clipped);
1960                         if (dist < bestdist)
1961                         {
1962                                 // that's closer too, store it as the best match
1963                                 best = surfacenum;
1964                                 bestdist = dist;
1965                         }
1966                 }
1967         }
1968         PRVM_G_FLOAT(OFS_RETURN) = best;
1969 }
1970
1971 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1972 static void VM_CL_getsurfaceclippedpoint(void)
1973 {
1974         prvm_edict_t *ed;
1975         model_t *model;
1976         msurface_t *surface;
1977         vec3_t p, out;
1978         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1979         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1980         ed = PRVM_G_EDICT(OFS_PARM0);
1981         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1982                 return;
1983         // FIXME: implement rotation/scaling
1984         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1985         clippointtosurface(model, surface, p, out);
1986         // FIXME: implement rotation/scaling
1987         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1988 }
1989
1990 // #443 void(entity e, entity tagentity, string tagname) setattachment
1991 static void VM_CL_setattachment (void)
1992 {
1993         prvm_edict_t *e;
1994         prvm_edict_t *tagentity;
1995         const char *tagname;
1996         prvm_eval_t *v;
1997         int modelindex;
1998         model_t *model;
1999         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2000
2001         e = PRVM_G_EDICT(OFS_PARM0);
2002         tagentity = PRVM_G_EDICT(OFS_PARM1);
2003         tagname = PRVM_G_STRING(OFS_PARM2);
2004
2005         if (e == prog->edicts)
2006         {
2007                 VM_Warning("setattachment: can not modify world entity\n");
2008                 return;
2009         }
2010         if (e->priv.server->free)
2011         {
2012                 VM_Warning("setattachment: can not modify free entity\n");
2013                 return;
2014         }
2015
2016         if (tagentity == NULL)
2017                 tagentity = prog->edicts;
2018
2019         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2020         if (v)
2021                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2022
2023         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2024         if (v)
2025                 v->_float = 0;
2026         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2027         {
2028                 modelindex = (int)tagentity->fields.client->modelindex;
2029                 model = CL_GetModelByIndex(modelindex);
2030                 if (model)
2031                 {
2032                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2033                         if (v->_float == 0)
2034                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2035                 }
2036                 else
2037                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2038         }
2039 }
2040
2041 /////////////////////////////////////////
2042 // DP_MD3_TAGINFO extension coded by VorteX
2043
2044 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2045 {
2046         model_t *model = CL_GetModelFromEdict(e);
2047         if (model)
2048                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2049         else
2050                 return -1;
2051 };
2052
2053 // Warnings/errors code:
2054 // 0 - normal (everything all-right)
2055 // 1 - world entity
2056 // 2 - free entity
2057 // 3 - null or non-precached model
2058 // 4 - no tags with requested index
2059 // 5 - runaway loop at attachment chain
2060 extern cvar_t cl_bob;
2061 extern cvar_t cl_bobcycle;
2062 extern cvar_t cl_bobup;
2063 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2064 {
2065         prvm_eval_t *val;
2066         int reqframe, attachloop;
2067         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2068         prvm_edict_t *attachent;
2069         model_t *model;
2070         float scale;
2071
2072         *out = identitymatrix; // warnings and errors return identical matrix
2073
2074         if (ent == prog->edicts)
2075                 return 1;
2076         if (ent->priv.server->free)
2077                 return 2;
2078
2079         model = CL_GetModelFromEdict(ent);
2080
2081         if(!model)
2082                 return 3;
2083
2084         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2085                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2086         else
2087                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2088
2089         // get initial tag matrix
2090         if (tagindex)
2091         {
2092                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2093                 if (ret)
2094                         return ret;
2095         }
2096         else
2097                 tagmatrix = identitymatrix;
2098
2099         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2100         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2101                 attachloop = 0;
2102                 do
2103                 {
2104                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2105                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2106
2107                         model = CL_GetModelFromEdict(attachent);
2108
2109                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2110                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2111                         else
2112                                 attachmatrix = identitymatrix;
2113
2114                         // apply transformation by child entity matrix
2115                         scale = 1;
2116                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2117                         if (val && val->_float != 0)
2118                                 scale = val->_float;
2119                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2120                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2121                         Matrix4x4_Copy(&tagmatrix, out);
2122
2123                         // finally transformate by matrix of tag on parent entity
2124                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2125                         Matrix4x4_Copy(&tagmatrix, out);
2126
2127                         ent = attachent;
2128                         attachloop += 1;
2129                         if (attachloop > 255) // prevent runaway looping
2130                                 return 5;
2131                 }
2132                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2133         }
2134
2135         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2136         scale = 1;
2137         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2138         if (val && val->_float != 0)
2139                 scale = val->_float;
2140         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2141         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2142         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2143
2144         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2145         {// RENDER_VIEWMODEL magic
2146                 Matrix4x4_Copy(&tagmatrix, out);
2147
2148                 scale = 1;
2149                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2150                 if (val && val->_float != 0)
2151                         scale = val->_float;
2152
2153                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2154                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2155
2156                 /*
2157                 // Cl_bob, ported from rendering code
2158                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2159                 {
2160                         double bob, cycle;
2161                         // LordHavoc: this code is *weird*, but not replacable (I think it
2162                         // should be done in QC on the server, but oh well, quake is quake)
2163                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2164                         // degrees (which allows lengthening or squishing the peak or valley)
2165                         cycle = cl.time/cl_bobcycle.value;
2166                         cycle -= (int)cycle;
2167                         if (cycle < cl_bobup.value)
2168                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2169                         else
2170                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2171                         // bob is proportional to velocity in the xy plane
2172                         // (don't count Z, or jumping messes it up)
2173                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2174                         bob = bob*0.3 + bob*0.7*cycle;
2175                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2176                 }
2177                 */
2178         }
2179         return 0;
2180 }
2181
2182 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2183 static void VM_CL_gettagindex (void)
2184 {
2185         prvm_edict_t *ent;
2186         const char *tag_name;
2187         int modelindex, tag_index;
2188
2189         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2190
2191         ent = PRVM_G_EDICT(OFS_PARM0);
2192         tag_name = PRVM_G_STRING(OFS_PARM1);
2193         if (ent == prog->edicts)
2194         {
2195                 VM_Warning("gettagindex: can't affect world entity\n");
2196                 return;
2197         }
2198         if (ent->priv.server->free)
2199         {
2200                 VM_Warning("gettagindex: can't affect free entity\n");
2201                 return;
2202         }
2203
2204         modelindex = (int)ent->fields.client->modelindex;
2205         tag_index = 0;
2206         if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2207                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2208         else
2209         {
2210                 tag_index = CL_GetTagIndex(ent, tag_name);
2211                 if (tag_index == 0)
2212                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2213         }
2214         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2215 }
2216
2217 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2218 static void VM_CL_gettaginfo (void)
2219 {
2220         prvm_edict_t *e;
2221         int tagindex;
2222         matrix4x4_t tag_matrix;
2223         int returncode;
2224
2225         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2226
2227         e = PRVM_G_EDICT(OFS_PARM0);
2228         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2229         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2230         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2231
2232         switch(returncode)
2233         {
2234                 case 1:
2235                         VM_Warning("gettagindex: can't affect world entity\n");
2236                         break;
2237                 case 2:
2238                         VM_Warning("gettagindex: can't affect free entity\n");
2239                         break;
2240                 case 3:
2241                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2242                         break;
2243                 case 4:
2244                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2245                         break;
2246                 case 5:
2247                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2248                         break;
2249         }
2250 }
2251
2252 //============================================================================
2253
2254 //====================
2255 //QC POLYGON functions
2256 //====================
2257
2258 typedef struct
2259 {
2260         rtexture_t              *tex;
2261         float                   data[36];       //[515]: enough for polygons
2262         unsigned char                   flags;  //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2263 }vm_polygon_t;
2264
2265 typedef struct vmpolygons_s
2266 {
2267         //static float                  vm_polygon_linewidth = 1;
2268         mempool_t               *pool;
2269         unsigned char           current_vertices;
2270         qboolean                initialized;
2271         vm_polygon_t            *polygons;
2272         unsigned long   polygons_num, drawpolygons_num; //[515]: ok long on 64bit ?
2273         qboolean                polygonbegin;   //[515]: for "no-crap-on-the-screen" check
2274 } vmpolygons_t;
2275 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2276 #define VM_DEFPOLYNUM 64        //[515]: enough for default ?
2277
2278 #define VM_POLYGON_FL3V         16      //more than 2 vertices (used only for lines)
2279 #define VM_POLYGON_FLLINES      32
2280 #define VM_POLYGON_FL2D         64
2281 #define VM_POLYGON_FL4V         128     //4 vertices
2282
2283 static void VM_InitPolygons (vmpolygons_t* polys)
2284 {
2285         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2286         polys->polygons = (vm_polygon_t *)Mem_Alloc(polys->pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2287         memset(polys->polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2288         polys->polygons_num = VM_DEFPOLYNUM;
2289         polys->drawpolygons_num = 0;
2290         polys->polygonbegin = false;
2291         polys->initialized = true;
2292 }
2293
2294 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2295 {
2296         int surfacelistindex;
2297         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2298
2299         // LordHavoc: FIXME: this is stupid code
2300         for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2301         {
2302                 const vm_polygon_t      *p = &polys->polygons[surfacelist[surfacelistindex]];
2303                 int                                     flags = p->flags & 0x0f;
2304
2305                 if(flags == DRAWFLAG_ADDITIVE)
2306                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2307                 else if(flags == DRAWFLAG_MODULATE)
2308                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2309                 else if(flags == DRAWFLAG_2XMODULATE)
2310                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2311                 else
2312                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2313
2314                 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2315
2316                 CHECKGLERROR
2317                 //[515]: is speed is max ?
2318                 if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2319                 {
2320                         qglLineWidth(p->data[13]);CHECKGLERROR
2321                         qglBegin(GL_LINE_LOOP);
2322                                 qglTexCoord1f   (p->data[12]);
2323                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2324                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2325
2326                                 qglTexCoord1f   (p->data[14]);
2327                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2328                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2329
2330                                 if(p->flags & VM_POLYGON_FL3V)
2331                                 {
2332                                         qglTexCoord1f   (p->data[16]);
2333                                         qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2334                                         qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2335
2336                                         if(p->flags & VM_POLYGON_FL4V)
2337                                         {
2338                                                 qglTexCoord1f   (p->data[18]);
2339                                                 qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2340                                                 qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2341                                         }
2342                                 }
2343                         qglEnd();
2344                         CHECKGLERROR
2345                 }
2346                 else
2347                 {
2348                         qglBegin(GL_POLYGON);
2349                                 qglTexCoord2f   (p->data[12], p->data[13]);
2350                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2351                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2352
2353                                 qglTexCoord2f   (p->data[14], p->data[15]);
2354                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2355                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2356
2357                                 qglTexCoord2f   (p->data[16], p->data[17]);
2358                                 qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2359                                 qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2360
2361                                 if(p->flags & VM_POLYGON_FL4V)
2362                                 {
2363                                         qglTexCoord2f   (p->data[18], p->data[19]);
2364                                         qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2365                                         qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2366                                 }
2367                         qglEnd();
2368                         CHECKGLERROR
2369                 }
2370         }
2371 }
2372
2373 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2374 {
2375         drawqueuemesh_t mesh;
2376         static int              picelements[6] = {0, 1, 2, 0, 2, 3};
2377         mesh.texture = p->tex;
2378         mesh.data_element3i = picelements;
2379         mesh.data_vertex3f = p->data;
2380         mesh.data_texcoord2f = p->data + 12;
2381         mesh.data_color4f = p->data + 20;
2382         if(p->flags & VM_POLYGON_FL4V)
2383         {
2384                 mesh.num_vertices = 4;
2385                 mesh.num_triangles = 2;
2386         }
2387         else
2388         {
2389                 mesh.num_vertices = 3;
2390                 mesh.num_triangles = 1;
2391         }
2392         if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2393                 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2394         else
2395                 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2396 }
2397
2398 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2399 void VM_CL_AddPolygonsToMeshQueue (void)
2400 {
2401         int i;
2402         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2403
2404         // only add polygons of the currently active prog to the queue - if there is none, we're done
2405         if( !prog )
2406                 return;
2407
2408         if(!polys->drawpolygons_num)
2409                 return;
2410         R_Mesh_Matrix(&identitymatrix);
2411         GL_CullFace(GL_NONE);
2412         for(i = 0;i < (int)polys->drawpolygons_num;i++)
2413                 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2414         polys->drawpolygons_num = 0;
2415 }
2416
2417 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2418 void VM_CL_R_PolygonBegin (void)
2419 {
2420         vm_polygon_t    *p;
2421         const char              *picname;
2422         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2423
2424         VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2425
2426         if(!polys->initialized)
2427                 VM_InitPolygons(polys);
2428         if(polys->polygonbegin)
2429         {
2430                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2431                 return;
2432         }
2433         if(polys->drawpolygons_num >= polys->polygons_num)
2434         {
2435                 p = (vm_polygon_t *)Mem_Alloc(polys->pool, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2436                 memset(p, 0, 2 * polys->polygons_num * sizeof(vm_polygon_t));
2437                 memcpy(p, polys->polygons, polys->polygons_num * sizeof(vm_polygon_t));
2438                 Mem_Free(polys->polygons);
2439                 polys->polygons = p;
2440                 polys->polygons_num *= 2;
2441         }
2442         p = &polys->polygons[polys->drawpolygons_num];
2443         picname = PRVM_G_STRING(OFS_PARM0);
2444         if(picname[0])
2445                 p->tex = Draw_CachePic(picname, true)->tex;
2446         else
2447                 p->tex = r_texture_white;
2448         p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2449         polys->current_vertices = 0;
2450         polys->polygonbegin = true;
2451         if(prog->argc >= 3)
2452         {
2453                 if(PRVM_G_FLOAT(OFS_PARM2))
2454                         p->flags |= VM_POLYGON_FL2D;
2455                 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2456                 {
2457                         p->data[13] = PRVM_G_FLOAT(OFS_PARM3);  //[515]: linewidth
2458                         p->flags |= VM_POLYGON_FLLINES;
2459                 }
2460         }
2461 }
2462
2463 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2464 void VM_CL_R_PolygonVertex (void)
2465 {
2466         float                   *coords, *tx, *rgb, alpha;
2467         vm_polygon_t    *p;
2468         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2469
2470         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2471
2472         if(!polys->polygonbegin)
2473         {
2474                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2475                 return;
2476         }
2477         coords  = PRVM_G_VECTOR(OFS_PARM0);
2478         tx              = PRVM_G_VECTOR(OFS_PARM1);
2479         rgb             = PRVM_G_VECTOR(OFS_PARM2);
2480         alpha = PRVM_G_FLOAT(OFS_PARM3);
2481
2482         p = &polys->polygons[polys->drawpolygons_num];
2483         if(polys->current_vertices > 4)
2484         {
2485                 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2486                 return;
2487         }
2488
2489         p->data[polys->current_vertices*3]      = coords[0];
2490         p->data[1+polys->current_vertices*3]    = coords[1];
2491         p->data[2+polys->current_vertices*3]    = coords[2];
2492
2493         p->data[12+polys->current_vertices*2]   = tx[0];
2494         if(!(p->flags & VM_POLYGON_FLLINES))
2495                 p->data[13+polys->current_vertices*2]   = tx[1];
2496
2497         p->data[20+polys->current_vertices*4]   = rgb[0];
2498         p->data[21+polys->current_vertices*4]   = rgb[1];
2499         p->data[22+polys->current_vertices*4]   = rgb[2];
2500         p->data[23+polys->current_vertices*4]   = alpha;
2501
2502         polys->current_vertices++;
2503         if(polys->current_vertices == 4)
2504                 p->flags |= VM_POLYGON_FL4V;
2505         else
2506                 if(polys->current_vertices == 3)
2507                         p->flags |= VM_POLYGON_FL3V;
2508 }
2509
2510 //void() R_EndPolygon
2511 void VM_CL_R_PolygonEnd (void)
2512 {
2513         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2514
2515         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2516         if(!polys->polygonbegin)
2517         {
2518                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2519                 return;
2520         }
2521         polys->polygonbegin = false;
2522         if(polys->current_vertices > 2 || (polys->current_vertices >= 2 && polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FLLINES))
2523         {
2524                 if(polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2525                         VM_CL_AddPolygonTo2DScene(&polys->polygons[polys->drawpolygons_num]);
2526                 else
2527                         polys->drawpolygons_num++;
2528         }
2529         else
2530                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->current_vertices);
2531 }
2532
2533 static vmpolygons_t debugPolys;
2534
2535 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2536 {
2537         vm_polygon_t    *p;
2538
2539         if(!debugPolys.initialized)
2540                 VM_InitPolygons(&debugPolys);
2541         if(debugPolys.polygonbegin)
2542         {
2543                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2544                 return;
2545         }
2546         // limit polygons to a vaguely sane amount, beyond this each one just
2547         // replaces the last one
2548         debugPolys.drawpolygons_num = min(debugPolys.drawpolygons_num, (1<<20)-1);
2549         if(debugPolys.drawpolygons_num >= debugPolys.polygons_num)
2550         {
2551                 p = (vm_polygon_t *)Mem_Alloc(debugPolys.pool, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2552                 memset(p, 0, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
2553                 memcpy(p, debugPolys.polygons, debugPolys.polygons_num * sizeof(vm_polygon_t));
2554                 Mem_Free(debugPolys.polygons);
2555                 debugPolys.polygons = p;
2556                 debugPolys.polygons_num *= 2;
2557         }
2558         p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2559         if(picname && picname[0])
2560                 p->tex = Draw_CachePic(picname, true)->tex;
2561         else
2562                 p->tex = r_texture_white;
2563         p->flags = flags;
2564         debugPolys.current_vertices = 0;
2565         debugPolys.polygonbegin = true;
2566         if(draw2d)
2567                 p->flags |= VM_POLYGON_FL2D;
2568         if(linewidth)
2569         {
2570                 p->data[13] = linewidth;        //[515]: linewidth
2571                 p->flags |= VM_POLYGON_FLLINES;
2572         }
2573 }
2574
2575 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2576 {
2577         vm_polygon_t    *p;
2578
2579         if(!debugPolys.polygonbegin)
2580         {
2581                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2582                 return;
2583         }
2584
2585         p = &debugPolys.polygons[debugPolys.drawpolygons_num];
2586         if(debugPolys.current_vertices > 4)
2587         {
2588                 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2589                 return;
2590         }
2591
2592         p->data[debugPolys.current_vertices*3]          = x;
2593         p->data[1+debugPolys.current_vertices*3]        = y;
2594         p->data[2+debugPolys.current_vertices*3]        = z;
2595
2596         p->data[12+debugPolys.current_vertices*2]       = s;
2597         if(!(p->flags & VM_POLYGON_FLLINES))
2598                 p->data[13+debugPolys.current_vertices*2]       = t;
2599
2600         p->data[20+debugPolys.current_vertices*4]       = r;
2601         p->data[21+debugPolys.current_vertices*4]       = g;
2602         p->data[22+debugPolys.current_vertices*4]       = b;
2603         p->data[23+debugPolys.current_vertices*4]       = a;
2604
2605         debugPolys.current_vertices++;
2606         if(debugPolys.current_vertices == 4)
2607                 p->flags |= VM_POLYGON_FL4V;
2608         else
2609                 if(debugPolys.current_vertices == 3)
2610                         p->flags |= VM_POLYGON_FL3V;
2611 }
2612
2613 void Debug_PolygonEnd(void)
2614 {
2615         if(!debugPolys.polygonbegin)
2616         {
2617                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2618                 return;
2619         }
2620         debugPolys.polygonbegin = false;
2621         if(debugPolys.current_vertices > 2 || (debugPolys.current_vertices >= 2 && debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FLLINES))
2622         {
2623                 if(debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2624                         VM_CL_AddPolygonTo2DScene(&debugPolys.polygons[debugPolys.drawpolygons_num]);
2625                 else
2626                         debugPolys.drawpolygons_num++;
2627         }
2628         else
2629                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.current_vertices);
2630 }
2631
2632 /*
2633 =============
2634 CL_CheckBottom
2635
2636 Returns false if any part of the bottom of the entity is off an edge that
2637 is not a staircase.
2638
2639 =============
2640 */
2641 qboolean CL_CheckBottom (prvm_edict_t *ent)
2642 {
2643         vec3_t  mins, maxs, start, stop;
2644         trace_t trace;
2645         int             x, y;
2646         float   mid, bottom;
2647
2648         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2649         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2650
2651 // if all of the points under the corners are solid world, don't bother
2652 // with the tougher checks
2653 // the corners must be within 16 of the midpoint
2654         start[2] = mins[2] - 1;
2655         for     (x=0 ; x<=1 ; x++)
2656                 for     (y=0 ; y<=1 ; y++)
2657                 {
2658                         start[0] = x ? maxs[0] : mins[0];
2659                         start[1] = y ? maxs[1] : mins[1];
2660                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2661                                 goto realcheck;
2662                 }
2663
2664         return true;            // we got out easy
2665
2666 realcheck:
2667 //
2668 // check it for real...
2669 //
2670         start[2] = mins[2];
2671
2672 // the midpoint must be within 16 of the bottom
2673         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2674         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2675         stop[2] = start[2] - 2*sv_stepheight.value;
2676         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2677
2678         if (trace.fraction == 1.0)
2679                 return false;
2680         mid = bottom = trace.endpos[2];
2681
2682 // the corners must be within 16 of the midpoint
2683         for     (x=0 ; x<=1 ; x++)
2684                 for     (y=0 ; y<=1 ; y++)
2685                 {
2686                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2687                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2688
2689                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2690
2691                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2692                                 bottom = trace.endpos[2];
2693                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2694                                 return false;
2695                 }
2696
2697         return true;
2698 }
2699
2700 /*
2701 =============
2702 CL_movestep
2703
2704 Called by monster program code.
2705 The move will be adjusted for slopes and stairs, but if the move isn't
2706 possible, no move is done and false is returned
2707 =============
2708 */
2709 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2710 {
2711         float           dz;
2712         vec3_t          oldorg, neworg, end, traceendpos;
2713         trace_t         trace;
2714         int                     i;
2715         prvm_edict_t            *enemy;
2716         prvm_eval_t     *val;
2717
2718 // try the move
2719         VectorCopy (ent->fields.client->origin, oldorg);
2720         VectorAdd (ent->fields.client->origin, move, neworg);
2721
2722 // flying monsters don't step up
2723         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2724         {
2725         // try one move with vertical motion, then one without
2726                 for (i=0 ; i<2 ; i++)
2727                 {
2728                         VectorAdd (ent->fields.client->origin, move, neworg);
2729                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2730                         if (i == 0 && enemy != prog->edicts)
2731                         {
2732                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2733                                 if (dz > 40)
2734                                         neworg[2] -= 8;
2735                                 if (dz < 30)
2736                                         neworg[2] += 8;
2737                         }
2738                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2739                         if (settrace)
2740                                 VM_SetTraceGlobals(&trace);
2741
2742                         if (trace.fraction == 1)
2743                         {
2744                                 VectorCopy(trace.endpos, traceendpos);
2745                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2746                                         return false;   // swim monster left water
2747
2748                                 VectorCopy (traceendpos, ent->fields.client->origin);
2749                                 if (relink)
2750                                         CL_LinkEdict(ent);
2751                                 return true;
2752                         }
2753
2754                         if (enemy == prog->edicts)
2755                                 break;
2756                 }
2757
2758                 return false;
2759         }
2760
2761 // push down from a step height above the wished position
2762         neworg[2] += sv_stepheight.value;
2763         VectorCopy (neworg, end);
2764         end[2] -= sv_stepheight.value*2;
2765
2766         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2767         if (settrace)
2768                 VM_SetTraceGlobals(&trace);
2769
2770         if (trace.startsolid)
2771         {
2772                 neworg[2] -= sv_stepheight.value;
2773                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2774                 if (settrace)
2775                         VM_SetTraceGlobals(&trace);
2776                 if (trace.startsolid)
2777                         return false;
2778         }
2779         if (trace.fraction == 1)
2780         {
2781         // if monster had the ground pulled out, go ahead and fall
2782                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2783                 {
2784                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2785                         if (relink)
2786                                 CL_LinkEdict(ent);
2787                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2788                         return true;
2789                 }
2790
2791                 return false;           // walked off an edge
2792         }
2793
2794 // check point traces down for dangling corners
2795         VectorCopy (trace.endpos, ent->fields.client->origin);
2796
2797         if (!CL_CheckBottom (ent))
2798         {
2799                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2800                 {       // entity had floor mostly pulled out from underneath it
2801                         // and is trying to correct
2802                         if (relink)
2803                                 CL_LinkEdict(ent);
2804                         return true;
2805                 }
2806                 VectorCopy (oldorg, ent->fields.client->origin);
2807                 return false;
2808         }
2809
2810         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2811                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2812
2813         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2814                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2815
2816 // the move is ok
2817         if (relink)
2818                 CL_LinkEdict(ent);
2819         return true;
2820 }
2821
2822 /*
2823 ===============
2824 VM_CL_walkmove
2825
2826 float(float yaw, float dist[, settrace]) walkmove
2827 ===============
2828 */
2829 static void VM_CL_walkmove (void)
2830 {
2831         prvm_edict_t    *ent;
2832         float   yaw, dist;
2833         vec3_t  move;
2834         mfunction_t     *oldf;
2835         int     oldself;
2836         qboolean        settrace;
2837
2838         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2839
2840         // assume failure if it returns early
2841         PRVM_G_FLOAT(OFS_RETURN) = 0;
2842
2843         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2844         if (ent == prog->edicts)
2845         {
2846                 VM_Warning("walkmove: can not modify world entity\n");
2847                 return;
2848         }
2849         if (ent->priv.server->free)
2850         {
2851                 VM_Warning("walkmove: can not modify free entity\n");
2852                 return;
2853         }
2854         yaw = PRVM_G_FLOAT(OFS_PARM0);
2855         dist = PRVM_G_FLOAT(OFS_PARM1);
2856         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2857
2858         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2859                 return;
2860
2861         yaw = yaw*M_PI*2 / 360;
2862
2863         move[0] = cos(yaw)*dist;
2864         move[1] = sin(yaw)*dist;
2865         move[2] = 0;
2866
2867 // save program state, because CL_movestep may call other progs
2868         oldf = prog->xfunction;
2869         oldself = prog->globals.client->self;
2870
2871         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2872
2873
2874 // restore program state
2875         prog->xfunction = oldf;
2876         prog->globals.client->self = oldself;
2877 }
2878
2879 /*
2880 ===============
2881 VM_CL_serverkey
2882
2883 string(string key) serverkey
2884 ===============
2885 */
2886 void VM_CL_serverkey(void)
2887 {
2888         char string[VM_STRINGTEMP_LENGTH];
2889         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2890         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2891         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2892 }
2893
2894 //============================================================================
2895
2896 // To create a almost working builtin file from this replace:
2897 // "^NULL.*" with ""
2898 // "^{.*//.*}:Wh\(.*\)" with "\1"
2899 // "\:" with "//"
2900 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2901 // "\n\n+" with "\n\n"
2902
2903 prvm_builtin_t vm_cl_builtins[] = {
2904 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2905 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2906 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2907 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2908 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2909 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2910 VM_break,                                               // #6 void() break (QUAKE)
2911 VM_random,                                              // #7 float() random (QUAKE)
2912 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2913 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2914 VM_error,                                               // #10 void(string e) error (QUAKE)
2915 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2916 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2917 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2918 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2919 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2920 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2921 NULL,                                                   // #17 entity() checkclient (QUAKE)
2922 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2923 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2924 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2925 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2926 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2927 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2928 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2929 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2930 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2931 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2932 VM_coredump,                                    // #28 void() coredump (QUAKE)
2933 VM_traceon,                                             // #29 void() traceon (QUAKE)
2934 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2935 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2936 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2937 NULL,                                                   // #33 (QUAKE)
2938 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2939 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2940 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2941 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2942 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2943 NULL,                                                   // #39 (QUAKE)
2944 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2945 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2946 NULL,                                                   // #42 (QUAKE)
2947 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2948 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2949 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2950 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2951 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2952 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2953 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2954 NULL,                                                   // #50 (QUAKE)
2955 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2956 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2957 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2958 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2959 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2960 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2961 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2962 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2963 NULL,                                                   // #59 (QUAKE)
2964 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2965 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2966 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2967 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2968 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2969 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2970 NULL,                                                   // #66 (QUAKE)
2971 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2972 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2973 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2974 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2975 NULL,                                                   // #71 (QUAKE)
2976 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2977 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2978 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2979 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2980 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2981 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2982 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2983 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2984 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2985 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2986 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2987 NULL,                                                   // #83 (QUAKE)
2988 NULL,                                                   // #84 (QUAKE)
2989 NULL,                                                   // #85 (QUAKE)
2990 NULL,                                                   // #86 (QUAKE)
2991 NULL,                                                   // #87 (QUAKE)
2992 NULL,                                                   // #88 (QUAKE)
2993 NULL,                                                   // #89 (QUAKE)
2994 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2995 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2996 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2997 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2998 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2999 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3000 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3001 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3002 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3003 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3004 // FrikaC and Telejano range #100-#199
3005 NULL,                                                   // #100
3006 NULL,                                                   // #101
3007 NULL,                                                   // #102
3008 NULL,                                                   // #103
3009 NULL,                                                   // #104
3010 NULL,                                                   // #105
3011 NULL,                                                   // #106
3012 NULL,                                                   // #107
3013 NULL,                                                   // #108
3014 NULL,                                                   // #109
3015 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3016 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3017 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3018 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3019 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3020 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3021 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3022 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3023 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3024 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3025 NULL,                                                   // #120
3026 NULL,                                                   // #121
3027 NULL,                                                   // #122
3028 NULL,                                                   // #123
3029 NULL,                                                   // #124
3030 NULL,                                                   // #125
3031 NULL,                                                   // #126
3032 NULL,                                                   // #127
3033 NULL,                                                   // #128
3034 NULL,                                                   // #129
3035 NULL,                                                   // #130
3036 NULL,                                                   // #131
3037 NULL,                                                   // #132
3038 NULL,                                                   // #133
3039 NULL,                                                   // #134
3040 NULL,                                                   // #135
3041 NULL,                                                   // #136
3042 NULL,                                                   // #137
3043 NULL,                                                   // #138
3044 NULL,                                                   // #139
3045 NULL,                                                   // #140
3046 NULL,                                                   // #141
3047 NULL,                                                   // #142
3048 NULL,                                                   // #143
3049 NULL,                                                   // #144
3050 NULL,                                                   // #145
3051 NULL,                                                   // #146
3052 NULL,                                                   // #147
3053 NULL,                                                   // #148
3054 NULL,                                                   // #149
3055 NULL,                                                   // #150
3056 NULL,                                                   // #151
3057 NULL,                                                   // #152
3058 NULL,                                                   // #153
3059 NULL,                                                   // #154
3060 NULL,                                                   // #155
3061 NULL,                                                   // #156
3062 NULL,                                                   // #157
3063 NULL,                                                   // #158
3064 NULL,                                                   // #159
3065 NULL,                                                   // #160
3066 NULL,                                                   // #161
3067 NULL,                                                   // #162
3068 NULL,                                                   // #163
3069 NULL,                                                   // #164
3070 NULL,                                                   // #165
3071 NULL,                                                   // #166
3072 NULL,                                                   // #167
3073 NULL,                                                   // #168
3074 NULL,                                                   // #169
3075 NULL,                                                   // #170
3076 NULL,                                                   // #171
3077 NULL,                                                   // #172
3078 NULL,                                                   // #173
3079 NULL,                                                   // #174
3080 NULL,                                                   // #175
3081 NULL,                                                   // #176
3082 NULL,                                                   // #177
3083 NULL,                                                   // #178
3084 NULL,                                                   // #179
3085 NULL,                                                   // #180
3086 NULL,                                                   // #181
3087 NULL,                                                   // #182
3088 NULL,                                                   // #183
3089 NULL,                                                   // #184
3090 NULL,                                                   // #185
3091 NULL,                                                   // #186
3092 NULL,                                                   // #187
3093 NULL,                                                   // #188
3094 NULL,                                                   // #189
3095 NULL,                                                   // #190
3096 NULL,                                                   // #191
3097 NULL,                                                   // #192
3098 NULL,                                                   // #193
3099 NULL,                                                   // #194
3100 NULL,                                                   // #195
3101 NULL,                                                   // #196
3102 NULL,                                                   // #197
3103 NULL,                                                   // #198
3104 NULL,                                                   // #199
3105 // FTEQW range #200-#299
3106 NULL,                                                   // #200
3107 NULL,                                                   // #201
3108 NULL,                                                   // #202
3109 NULL,                                                   // #203
3110 NULL,                                                   // #204
3111 NULL,                                                   // #205
3112 NULL,                                                   // #206
3113 NULL,                                                   // #207
3114 NULL,                                                   // #208
3115 NULL,                                                   // #209
3116 NULL,                                                   // #210
3117 NULL,                                                   // #211
3118 NULL,                                                   // #212
3119 NULL,                                                   // #213
3120 NULL,                                                   // #214
3121 NULL,                                                   // #215
3122 NULL,                                                   // #216
3123 NULL,                                                   // #217
3124 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3125 NULL,                                                   // #219
3126 NULL,                                                   // #220
3127 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3128 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3129 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3130 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3131 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3132 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3133 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3134 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3135 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3136 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3137 NULL,                                                   // #231
3138 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3139 NULL,                                                   // #233
3140 NULL,                                                   // #234
3141 NULL,                                                   // #235
3142 NULL,                                                   // #236
3143 NULL,                                                   // #237
3144 NULL,                                                   // #238
3145 NULL,                                                   // #239
3146 NULL,                                                   // #240
3147 NULL,                                                   // #241
3148 NULL,                                                   // #242
3149 NULL,                                                   // #243
3150 NULL,                                                   // #244
3151 NULL,                                                   // #245
3152 NULL,                                                   // #246
3153 NULL,                                                   // #247
3154 NULL,                                                   // #248
3155 NULL,                                                   // #249
3156 NULL,                                                   // #250
3157 NULL,                                                   // #251
3158 NULL,                                                   // #252
3159 NULL,                                                   // #253
3160 NULL,                                                   // #254
3161 NULL,                                                   // #255
3162 NULL,                                                   // #256
3163 NULL,                                                   // #257
3164 NULL,                                                   // #258
3165 NULL,                                                   // #259
3166 NULL,                                                   // #260
3167 NULL,                                                   // #261
3168 NULL,                                                   // #262
3169 NULL,                                                   // #263
3170 NULL,                                                   // #264
3171 NULL,                                                   // #265
3172 NULL,                                                   // #266
3173 NULL,                                                   // #267
3174 NULL,                                                   // #268
3175 NULL,                                                   // #269
3176 NULL,                                                   // #270
3177 NULL,                                                   // #271
3178 NULL,                                                   // #272
3179 NULL,                                                   // #273
3180 NULL,                                                   // #274