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more accurate cull boxes on R_DrawModelShadowMaps
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256
257         prog->xfunction->builtinsprofile += 30;
258
259         v1 = PRVM_G_VECTOR(OFS_PARM0);
260         v2 = PRVM_G_VECTOR(OFS_PARM1);
261         move = (int)PRVM_G_FLOAT(OFS_PARM2);
262         ent = PRVM_G_EDICT(OFS_PARM3);
263
264         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266
267         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
268
269         CL_VM_SetTraceGlobals(&trace, svent);
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
292
293         prog->xfunction->builtinsprofile += 30;
294
295         v1 = PRVM_G_VECTOR(OFS_PARM0);
296         m1 = PRVM_G_VECTOR(OFS_PARM1);
297         m2 = PRVM_G_VECTOR(OFS_PARM2);
298         v2 = PRVM_G_VECTOR(OFS_PARM3);
299         move = (int)PRVM_G_FLOAT(OFS_PARM4);
300         ent = PRVM_G_EDICT(OFS_PARM5);
301
302         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
306
307         CL_VM_SetTraceGlobals(&trace, svent);
308 }
309
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
311 {
312         int i;
313         float gravity;
314         vec3_t move, end;
315         vec3_t original_origin;
316         vec3_t original_velocity;
317         vec3_t original_angles;
318         vec3_t original_avelocity;
319         prvm_eval_t *val;
320         trace_t trace;
321
322         VectorCopy(tossent->fields.client->origin   , original_origin   );
323         VectorCopy(tossent->fields.client->velocity , original_velocity );
324         VectorCopy(tossent->fields.client->angles   , original_angles   );
325         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
326
327         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328         if (val != NULL && val->_float != 0)
329                 gravity = val->_float;
330         else
331                 gravity = 1.0;
332         gravity *= cl.movevars_gravity * 0.05;
333
334         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335         {
336                 tossent->fields.client->velocity[2] -= gravity;
337                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338                 VectorScale (tossent->fields.client->velocity, 0.05, move);
339                 VectorAdd (tossent->fields.client->origin, move, end);
340                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341                 VectorCopy (trace.endpos, tossent->fields.client->origin);
342
343                 if (trace.fraction < 1)
344                         break;
345         }
346
347         VectorCopy(original_origin   , tossent->fields.client->origin   );
348         VectorCopy(original_velocity , tossent->fields.client->velocity );
349         VectorCopy(original_angles   , tossent->fields.client->angles   );
350         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
351
352         return trace;
353 }
354
355 static void VM_CL_tracetoss (void)
356 {
357         trace_t trace;
358         prvm_edict_t    *ent;
359         prvm_edict_t    *ignore;
360         int svent = 0;
361
362         prog->xfunction->builtinsprofile += 600;
363
364         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365
366         ent = PRVM_G_EDICT(OFS_PARM0);
367         if (ent == prog->edicts)
368         {
369                 VM_Warning("tracetoss: can not use world entity\n");
370                 return;
371         }
372         ignore = PRVM_G_EDICT(OFS_PARM1);
373
374         trace = CL_Trace_Toss (ent, ignore, &svent);
375
376         CL_VM_SetTraceGlobals(&trace, svent);
377 }
378
379
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
382 {
383         const char      *name;
384         int                     i;
385         dp_model_t              *m;
386
387         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388
389         name = PRVM_G_STRING(OFS_PARM0);
390         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391         {
392                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393                 {
394                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395                         return;
396                 }
397         }
398         PRVM_G_FLOAT(OFS_RETURN) = 0;
399         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
400         if(m && m->loaded)
401         {
402                 for (i = 0;i < MAX_MODELS;i++)
403                 {
404                         if (!cl.csqc_model_precache[i])
405                         {
406                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
407                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408                                 return;
409                         }
410                 }
411                 VM_Warning("VM_CL_precache_model: no free models\n");
412                 return;
413         }
414         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
415 }
416
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
418 {
419         prvm_edict_t    *ent;
420         int                             i, k;
421
422         ent = PRVM_NEXT_EDICT(prog->edicts);
423         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424         {
425                 if (ent->priv.required->free)
426                         continue;
427                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
428                         list[k++] = ent;
429         }
430         return k;
431 }
432
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
435 {
436         prvm_edict_t    *ent, *chain;
437         vec_t                   radius, radius2;
438         vec3_t                  org, eorg, mins, maxs;
439         int                             i, numtouchedicts;
440         static prvm_edict_t     *touchedicts[MAX_EDICTS];
441         int             chainfield;
442
443         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
444
445         if(prog->argc == 3)
446                 chainfield = PRVM_G_INT(OFS_PARM2);
447         else
448                 chainfield = prog->fieldoffsets.chain;
449         if(chainfield < 0)
450                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451
452         chain = (prvm_edict_t *)prog->edicts;
453
454         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455         radius = PRVM_G_FLOAT(OFS_PARM1);
456         radius2 = radius * radius;
457
458         mins[0] = org[0] - (radius + 1);
459         mins[1] = org[1] - (radius + 1);
460         mins[2] = org[2] - (radius + 1);
461         maxs[0] = org[0] + (radius + 1);
462         maxs[1] = org[1] + (radius + 1);
463         maxs[2] = org[2] + (radius + 1);
464         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465         if (numtouchedicts > MAX_EDICTS)
466         {
467                 // this never happens   //[515]: for what then ?
468                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469                 numtouchedicts = MAX_EDICTS;
470         }
471         for (i = 0;i < numtouchedicts;i++)
472         {
473                 ent = touchedicts[i];
474                 // Quake did not return non-solid entities but darkplaces does
475                 // (note: this is the reason you can't blow up fallen zombies)
476                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477                         continue;
478                 // LordHavoc: compare against bounding box rather than center so it
479                 // doesn't miss large objects, and use DotProduct instead of Length
480                 // for a major speedup
481                 VectorSubtract(org, ent->fields.client->origin, eorg);
482                 if (sv_gameplayfix_findradiusdistancetobox.integer)
483                 {
484                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
487                 }
488                 else
489                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490                 if (DotProduct(eorg, eorg) < radius2)
491                 {
492                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
493                         chain = ent;
494                 }
495         }
496
497         VM_RETURN_EDICT(chain);
498 }
499
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
502 {
503         prvm_edict_t            *ent;
504         prvm_eval_t                     *val;
505         vec3_t                          end;
506         trace_t                         trace;
507
508         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
509
510         // assume failure if it returns early
511         PRVM_G_FLOAT(OFS_RETURN) = 0;
512
513         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514         if (ent == prog->edicts)
515         {
516                 VM_Warning("droptofloor: can not modify world entity\n");
517                 return;
518         }
519         if (ent->priv.server->free)
520         {
521                 VM_Warning("droptofloor: can not modify free entity\n");
522                 return;
523         }
524
525         VectorCopy (ent->fields.client->origin, end);
526         end[2] -= 256;
527
528         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
529
530         if (trace.fraction != 1)
531         {
532                 VectorCopy (trace.endpos, ent->fields.client->origin);
533                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536                 PRVM_G_FLOAT(OFS_RETURN) = 1;
537                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 //              ent->priv.server->suspendedinairflag = true;
539         }
540 }
541
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
544 {
545         int                     i;
546         const char      *c;
547
548         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
549
550         i = (int)PRVM_G_FLOAT(OFS_PARM0);
551         c = PRVM_G_STRING(OFS_PARM1);
552         if (i >= cl.max_lightstyle)
553         {
554                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
555                 return;
556         }
557         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
560 }
561
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
564 {
565         static int              cs_yes, cs_no;
566         prvm_edict_t    *ent;
567         vec3_t                  mins, maxs, start, stop;
568         trace_t                 trace;
569         int                             x, y;
570         float                   mid, bottom;
571
572         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573         ent = PRVM_G_EDICT(OFS_PARM0);
574         PRVM_G_FLOAT(OFS_RETURN) = 0;
575
576         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
578
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582         start[2] = mins[2] - 1;
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = x ? maxs[0] : mins[0];
587                         start[1] = y ? maxs[1] : mins[1];
588                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
589                                 goto realcheck;
590                 }
591
592         cs_yes++;
593         PRVM_G_FLOAT(OFS_RETURN) = true;
594         return;         // we got out easy
595
596 realcheck:
597         cs_no++;
598 //
599 // check it for real...
600 //
601         start[2] = mins[2];
602
603 // the midpoint must be within 16 of the bottom
604         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606         stop[2] = start[2] - 2*sv_stepheight.value;
607         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
608
609         if (trace.fraction == 1.0)
610                 return;
611
612         mid = bottom = trace.endpos[2];
613
614 // the corners must be within 16 of the midpoint
615         for     (x=0 ; x<=1 ; x++)
616                 for     (y=0 ; y<=1 ; y++)
617                 {
618                         start[0] = stop[0] = x ? maxs[0] : mins[0];
619                         start[1] = stop[1] = y ? maxs[1] : mins[1];
620
621                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
622
623                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624                                 bottom = trace.endpos[2];
625                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
626                                 return;
627                 }
628
629         cs_yes++;
630         PRVM_G_FLOAT(OFS_RETURN) = true;
631 }
632
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
635 {
636         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
638 }
639
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
642 {
643         float   *org, *dir;
644         int             count;
645         unsigned char   color;
646         VM_SAFEPARMCOUNT(4, VM_CL_particle);
647
648         org = PRVM_G_VECTOR(OFS_PARM0);
649         dir = PRVM_G_VECTOR(OFS_PARM1);
650         color = (int)PRVM_G_FLOAT(OFS_PARM2);
651         count = (int)PRVM_G_FLOAT(OFS_PARM3);
652         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
653 }
654
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
657 {
658         float   *f;
659         sfx_t   *s;
660         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662         f = PRVM_G_VECTOR(OFS_PARM1);
663         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
664 }
665
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
668 {
669         vec3_t ambientcolor, diffusecolor, diffusenormal;
670         vec_t *p;
671
672         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
673
674         p = PRVM_G_VECTOR(OFS_PARM0);
675         VectorClear(ambientcolor);
676         VectorClear(diffusecolor);
677         VectorClear(diffusenormal);
678         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 }
682
683
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
687
688 static void CSQC_R_RecalcView (void)
689 {
690         extern matrix4x4_t viewmodelmatrix;
691         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
693 }
694
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
698 {
699         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700         // clear renderable entity and light lists
701         r_refdef.scene.numentities = 0;
702         r_refdef.scene.numlights = 0;
703         // FIXME: restore these to the values from VM_CL_UpdateView
704         r_refdef.view.x = 0;
705         r_refdef.view.y = 0;
706         r_refdef.view.z = 0;
707         r_refdef.view.width = vid.width;
708         r_refdef.view.height = vid.height;
709         r_refdef.view.depth = 1;
710         // FIXME: restore frustum_x/frustum_y
711         r_refdef.view.useperspective = true;
712         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718         r_refdef.view.clear = true;
719         r_refdef.view.isoverlay = false;
720         // FIXME: restore cl.csqc_origin
721         // FIXME: restore cl.csqc_angles
722         cl.csqc_vidvars.drawworld = true;
723         cl.csqc_vidvars.drawenginesbar = false;
724         cl.csqc_vidvars.drawcrosshair = false;
725 }
726
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
731 {
732         double t = Sys_DoubleTime();
733         int                     i, drawmask;
734         prvm_edict_t *ed;
735         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737         CSQC_RelinkAllEntities(drawmask);
738         CL_RelinkLightFlashes();
739
740         prog->globals.client->time = cl.time;
741         for(i=1;i<prog->num_edicts;i++)
742         {
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
773 {
774         int             c;
775         float   *f;
776         float   k;
777
778         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
779
780         c = (int)PRVM_G_FLOAT(OFS_PARM0);
781         f = PRVM_G_VECTOR(OFS_PARM1);
782         k = PRVM_G_FLOAT(OFS_PARM1);
783
784         switch(c)
785         {
786         case VF_MIN:
787                 r_refdef.view.x = (int)(f[0]);
788                 r_refdef.view.y = (int)(f[1]);
789                 break;
790         case VF_MIN_X:
791                 r_refdef.view.x = (int)(k);
792                 break;
793         case VF_MIN_Y:
794                 r_refdef.view.y = (int)(k);
795                 break;
796         case VF_SIZE:
797                 r_refdef.view.width = (int)(f[0]);
798                 r_refdef.view.height = (int)(f[1]);
799                 break;
800         case VF_SIZE_X:
801                 r_refdef.view.width = (int)(k);
802                 break;
803         case VF_SIZE_Y:
804                 r_refdef.view.height = (int)(k);
805                 break;
806         case VF_VIEWPORT:
807                 r_refdef.view.x = (int)(f[0]);
808                 r_refdef.view.y = (int)(f[1]);
809                 f = PRVM_G_VECTOR(OFS_PARM2);
810                 r_refdef.view.width = (int)(f[0]);
811                 r_refdef.view.height = (int)(f[1]);
812                 break;
813         case VF_FOV:
814                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
816                 break;
817         case VF_FOVX:
818                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
819                 break;
820         case VF_FOVY:
821                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
822                 break;
823         case VF_ORIGIN:
824                 VectorCopy(f, cl.csqc_origin);
825                 CSQC_R_RecalcView();
826                 break;
827         case VF_ORIGIN_X:
828                 cl.csqc_origin[0] = k;
829                 CSQC_R_RecalcView();
830                 break;
831         case VF_ORIGIN_Y:
832                 cl.csqc_origin[1] = k;
833                 CSQC_R_RecalcView();
834                 break;
835         case VF_ORIGIN_Z:
836                 cl.csqc_origin[2] = k;
837                 CSQC_R_RecalcView();
838                 break;
839         case VF_ANGLES:
840                 VectorCopy(f, cl.csqc_angles);
841                 CSQC_R_RecalcView();
842                 break;
843         case VF_ANGLES_X:
844                 cl.csqc_angles[0] = k;
845                 CSQC_R_RecalcView();
846                 break;
847         case VF_ANGLES_Y:
848                 cl.csqc_angles[1] = k;
849                 CSQC_R_RecalcView();
850                 break;
851         case VF_ANGLES_Z:
852                 cl.csqc_angles[2] = k;
853                 CSQC_R_RecalcView();
854                 break;
855         case VF_DRAWWORLD:
856                 cl.csqc_vidvars.drawworld = k != 0;
857                 break;
858         case VF_DRAWENGINESBAR:
859                 cl.csqc_vidvars.drawenginesbar = k != 0;
860                 break;
861         case VF_DRAWCROSSHAIR:
862                 cl.csqc_vidvars.drawcrosshair = k != 0;
863                 break;
864         case VF_CL_VIEWANGLES:
865                 VectorCopy(f, cl.viewangles);
866                 break;
867         case VF_CL_VIEWANGLES_X:
868                 cl.viewangles[0] = k;
869                 break;
870         case VF_CL_VIEWANGLES_Y:
871                 cl.viewangles[1] = k;
872                 break;
873         case VF_CL_VIEWANGLES_Z:
874                 cl.viewangles[2] = k;
875                 break;
876         case VF_PERSPECTIVE:
877                 r_refdef.view.useperspective = k != 0;
878                 break;
879         case VF_CLEARSCREEN:
880                 r_refdef.view.isoverlay = !k;
881                 break;
882         default:
883                 PRVM_G_FLOAT(OFS_RETURN) = 0;
884                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
885                 return;
886         }
887         PRVM_G_FLOAT(OFS_RETURN) = 1;
888 }
889
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
892 {
893         double t = Sys_DoubleTime();
894         vec_t *org;
895         float radius = 300;
896         vec_t *col;
897         int style = -1;
898         const char *cubemapname = NULL;
899         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900         float coronaintensity = 1;
901         float coronasizescale = 0.25;
902         qboolean castshadow = true;
903         float ambientscale = 0;
904         float diffusescale = 1;
905         float specularscale = 1;
906         matrix4x4_t matrix;
907         vec3_t forward, left, up;
908         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
909
910         // if we've run out of dlights, just return
911         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
912                 return;
913
914         org = PRVM_G_VECTOR(OFS_PARM0);
915         radius = PRVM_G_FLOAT(OFS_PARM1);
916         col = PRVM_G_VECTOR(OFS_PARM2);
917         if (prog->argc >= 4)
918         {
919                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920                 if (style >= MAX_LIGHTSTYLES)
921                 {
922                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
923                         style = -1;
924                 }
925         }
926         if (prog->argc >= 5)
927                 cubemapname = PRVM_G_STRING(OFS_PARM4);
928         if (prog->argc >= 6)
929                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
932
933         VectorScale(prog->globals.client->v_forward, radius, forward);
934         VectorScale(prog->globals.client->v_right, -radius, left);
935         VectorScale(prog->globals.client->v_up, radius, up);
936         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
937
938         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
940         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
941 }
942
943 //============================================================================
944
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
947 {
948         float   *f;
949         vec3_t  temp;
950
951         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952         f = PRVM_G_VECTOR(OFS_PARM0);
953         if(v_flipped.integer)
954                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
955         VectorSet(temp,
956                 f[2],
957                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
960 }
961
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
964 {
965         float   *f;
966         vec3_t  v;
967         matrix4x4_t m;
968
969         VM_SAFEPARMCOUNT(1, VM_CL_project);
970         f = PRVM_G_VECTOR(OFS_PARM0);
971         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972         Matrix4x4_Transform(&m, f, v);
973         if(v_flipped.integer)
974                 v[1] = -v[1];
975         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
978                 v[0]);
979 }
980
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
983 {
984         int i;
985         union
986         {
987                 float f;
988                 int l;
989         }dat;
990         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991         i = (int)PRVM_G_FLOAT(OFS_PARM0);
992         if(i < 0 || i >= MAX_CL_STATS)
993         {
994                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
995                 return;
996         }
997         dat.l = cl.stats[i];
998         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
999 }
1000
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1003 {
1004         int i, index;
1005         int firstbit, bitcount;
1006
1007         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1008
1009         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1010         if (prog->argc > 1)
1011         {
1012                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1013                 if (prog->argc > 2)
1014                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1015                 else
1016                         bitcount = 1;
1017         }
1018         else
1019         {
1020                 firstbit = 0;
1021                 bitcount = 32;
1022         }
1023
1024         if(index < 0 || index >= MAX_CL_STATS)
1025         {
1026                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1027                 return;
1028         }
1029         i = cl.stats[index];
1030         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1031                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032         PRVM_G_FLOAT(OFS_RETURN) = i;
1033 }
1034
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1037 {
1038         int i;
1039         char t[17];
1040         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042         if(i < 0 || i > MAX_CL_STATS-4)
1043         {
1044                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1046                 return;
1047         }
1048         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 }
1051
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1054 {
1055         int                             i;
1056         prvm_edict_t    *t;
1057         struct model_s  *model;
1058
1059         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1060
1061         t = PRVM_G_EDICT(OFS_PARM0);
1062
1063         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1064
1065         t->fields.client->model = 0;
1066         t->fields.client->modelindex = 0;
1067
1068         if (!i)
1069                 return;
1070
1071         model = CL_GetModelByIndex(i);
1072         if (!model)
1073         {
1074                 VM_Warning("VM_CL_setmodelindex: null model\n");
1075                 return;
1076         }
1077         t->fields.client->model = PRVM_SetEngineString(model->name);
1078         t->fields.client->modelindex = i;
1079
1080         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1081         if (model)
1082         {
1083                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1084         }
1085         else
1086                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1087 }
1088
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1091 {
1092         dp_model_t *model;
1093
1094         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1095
1096         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1099 }
1100
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1103 {
1104         int                     i;
1105         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1107         if (i == 0)
1108                 i = -1;
1109         PRVM_G_FLOAT(OFS_RETURN) = i;
1110 }
1111
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1114 {
1115         int                             i;
1116         float                   *start, *end;
1117         prvm_edict_t    *t;
1118         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1119
1120         t = PRVM_G_EDICT(OFS_PARM0);
1121         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1122         start   = PRVM_G_VECTOR(OFS_PARM2);
1123         end             = PRVM_G_VECTOR(OFS_PARM3);
1124
1125         if (i < 0)
1126                 return;
1127         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 }
1129
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1132 {
1133         int                     i, n;
1134         float           *f, *v;
1135         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137         f = PRVM_G_VECTOR(OFS_PARM1);
1138         v = PRVM_G_VECTOR(OFS_PARM2);
1139         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1140         if (i < 0)
1141                 return;
1142         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1143 }
1144
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1147 {
1148         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1150 }
1151
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1154 {
1155         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157         cl_ignoremousemoves = 2;
1158 }
1159
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1162 {
1163         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1164
1165         if (key_consoleactive || key_dest != key_game)
1166                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167         else if (cl.csqc_wantsmousemove)
1168                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1169         else
1170                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1171 }
1172
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1175 {
1176         int i, frame;
1177         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179         PRVM_G_FLOAT(OFS_RETURN) = false;
1180         for (i = 0;i < CL_MAX_USERCMDS;i++)
1181         {
1182                 if (cl.movecmd[i].sequence == frame)
1183                 {
1184                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190                         if(cl.movecmd[i].crouch)
1191                         {
1192                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1194                         }
1195                         else
1196                         {
1197                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         PRVM_G_FLOAT(OFS_RETURN) = true;
1201                 }
1202         }
1203 }
1204
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1207 {
1208         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1210 }
1211
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1214 {
1215 }
1216
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1219 {
1220         int                     i;
1221         char            t[128];
1222         const char      *c;
1223
1224         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1225
1226         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227         c = PRVM_G_STRING(OFS_PARM1);
1228         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1229         Sbar_SortFrags();
1230
1231         if (i < 0)
1232                 i = Sbar_GetSortedPlayerIndex(-1-i);
1233         if(i < 0 || i >= cl.maxclients)
1234                 return;
1235
1236         t[0] = 0;
1237
1238         if(!strcasecmp(c, "name"))
1239                 strlcpy(t, cl.scores[i].name, sizeof(t));
1240         else
1241                 if(!strcasecmp(c, "frags"))
1242                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1243         else
1244                 if(!strcasecmp(c, "ping"))
1245                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1246         else
1247                 if(!strcasecmp(c, "pl"))
1248                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1249         else
1250                 if(!strcasecmp(c, "movementloss"))
1251                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1252         else
1253                 if(!strcasecmp(c, "entertime"))
1254                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1255         else
1256                 if(!strcasecmp(c, "colors"))
1257                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1258         else
1259                 if(!strcasecmp(c, "topcolor"))
1260                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1261         else
1262                 if(!strcasecmp(c, "bottomcolor"))
1263                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1264         else
1265                 if(!strcasecmp(c, "viewentity"))
1266                         dpsnprintf(t, sizeof(t), "%i", i+1);
1267         if(!t[0])
1268                 return;
1269         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1270 }
1271
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1274 {
1275         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1277 }
1278
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1281 {
1282         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1285 }
1286
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1289 {
1290         char *t;
1291         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1293         {
1294                 size_t alloclen;
1295
1296                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297                 t = (char *)Z_Malloc(alloclen);
1298                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1300         }
1301         else
1302                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1303
1304 }
1305
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1308 {
1309         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1311 }
1312
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1315 {
1316         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1318 }
1319
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1322 {
1323         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1325 }
1326
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1329 {
1330         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1332 }
1333
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1336 {
1337         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1339 }
1340
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1343 {
1344         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1346 }
1347
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1350 {
1351         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1353 }
1354
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1357 {
1358         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1360 }
1361
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1365 {
1366         const char *name;
1367         unsigned char *data;
1368         unsigned char *buf;
1369         int size;
1370         int i;
1371         cachepic_t *pic;
1372
1373         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1374
1375         name = MSG_ReadString();
1376         size = MSG_ReadShort();
1377
1378         // check if a texture of that name exists
1379         // if yes, it is used and the data is discarded
1380         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1381
1382         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1383
1384         if(size)
1385         {
1386                 if(pic->tex == r_texture_notexture)
1387                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388                 if(pic->tex && !cl_readpicture_force.integer)
1389                 {
1390                         // texture found and loaded
1391                         // skip over the jpeg as we don't need it
1392                         for(i = 0; i < size; ++i)
1393                                 MSG_ReadByte();
1394                 }
1395                 else
1396                 {
1397                         // texture not found
1398                         // use the attached jpeg as texture
1399                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400                         MSG_ReadBytes(size, buf);
1401                         data = JPEG_LoadImage_BGRA(buf, size);
1402                         Mem_Free(buf);
1403                         Draw_NewPic(name, image_width, image_height, false, data);
1404                         Mem_Free(data);
1405                 }
1406         }
1407
1408         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1409 }
1410
1411 //////////////////////////////////////////////////////////
1412
1413 static void VM_CL_makestatic (void)
1414 {
1415         prvm_edict_t *ent;
1416
1417         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1418
1419         ent = PRVM_G_EDICT(OFS_PARM0);
1420         if (ent == prog->edicts)
1421         {
1422                 VM_Warning("makestatic: can not modify world entity\n");
1423                 return;
1424         }
1425         if (ent->priv.server->free)
1426         {
1427                 VM_Warning("makestatic: can not modify free entity\n");
1428                 return;
1429         }
1430
1431         if (cl.num_static_entities < cl.max_static_entities)
1432         {
1433                 int renderflags;
1434                 prvm_eval_t *val;
1435                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1436
1437                 // copy it to the current state
1438                 memset(staticent, 0, sizeof(*staticent));
1439                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1440                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1441                 staticent->render.framegroupblend[0].lerp = 1;
1442                 // make torchs play out of sync
1443                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1444                 staticent->render.skinnum = (int)ent->fields.client->skin;
1445                 staticent->render.effects = (int)ent->fields.client->effects;
1446                 staticent->render.alpha = 1;
1447                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1448                 staticent->render.scale = 1;
1449                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1450                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1451                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1452                 if (!VectorLength2(staticent->render.colormod))
1453                         VectorSet(staticent->render.colormod, 1, 1, 1);
1454                 if (!VectorLength2(staticent->render.glowmod))
1455                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1456
1457                 renderflags = 0;
1458                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1459                 if (renderflags & RF_USEAXIS)
1460                 {
1461                         vec3_t left;
1462                         VectorNegate(prog->globals.client->v_right, left);
1463                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1464                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1465                 }
1466                 else
1467                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1468
1469                 // either fullbright or lit
1470                 if(!r_fullbright.integer)
1471                 {
1472                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1473                                 staticent->render.flags |= RENDER_LIGHT;
1474                         else if(r_equalize_entities_fullbright.integer)
1475                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1476                 }
1477                 // turn off shadows from transparent objects
1478                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1479                         staticent->render.flags |= RENDER_SHADOW;
1480                 if (staticent->render.effects & EF_NODEPTHTEST)
1481                         staticent->render.flags |= RENDER_NODEPTHTEST;
1482                 if (staticent->render.effects & EF_ADDITIVE)
1483                         staticent->render.flags |= RENDER_ADDITIVE;
1484                 if (staticent->render.effects & EF_DOUBLESIDED)
1485                         staticent->render.flags |= RENDER_DOUBLESIDED;
1486
1487                 staticent->render.allowdecals = true;
1488                 CL_UpdateRenderEntity(&staticent->render);
1489         }
1490         else
1491                 Con_Printf("Too many static entities");
1492
1493 // throw the entity away now
1494         PRVM_ED_Free (ent);
1495 }
1496
1497 //=================================================================//
1498
1499 /*
1500 =================
1501 VM_CL_copyentity
1502
1503 copies data from one entity to another
1504
1505 copyentity(src, dst)
1506 =================
1507 */
1508 static void VM_CL_copyentity (void)
1509 {
1510         prvm_edict_t *in, *out;
1511         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1512         in = PRVM_G_EDICT(OFS_PARM0);
1513         if (in == prog->edicts)
1514         {
1515                 VM_Warning("copyentity: can not read world entity\n");
1516                 return;
1517         }
1518         if (in->priv.server->free)
1519         {
1520                 VM_Warning("copyentity: can not read free entity\n");
1521                 return;
1522         }
1523         out = PRVM_G_EDICT(OFS_PARM1);
1524         if (out == prog->edicts)
1525         {
1526                 VM_Warning("copyentity: can not modify world entity\n");
1527                 return;
1528         }
1529         if (out->priv.server->free)
1530         {
1531                 VM_Warning("copyentity: can not modify free entity\n");
1532                 return;
1533         }
1534         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1535         CL_LinkEdict(out);
1536 }
1537
1538 //=================================================================//
1539
1540 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1541 static void VM_CL_effect (void)
1542 {
1543         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1544         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1545 }
1546
1547 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1548 static void VM_CL_te_blood (void)
1549 {
1550         float   *pos;
1551         vec3_t  pos2;
1552         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1553         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1554                 return;
1555         pos = PRVM_G_VECTOR(OFS_PARM0);
1556         CL_FindNonSolidLocation(pos, pos2, 4);
1557         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1558 }
1559
1560 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1561 static void VM_CL_te_bloodshower (void)
1562 {
1563         vec_t speed;
1564         vec3_t vel1, vel2;
1565         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1566         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1567                 return;
1568         speed = PRVM_G_FLOAT(OFS_PARM2);
1569         vel1[0] = -speed;
1570         vel1[1] = -speed;
1571         vel1[2] = -speed;
1572         vel2[0] = speed;
1573         vel2[1] = speed;
1574         vel2[2] = speed;
1575         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1576 }
1577
1578 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1579 static void VM_CL_te_explosionrgb (void)
1580 {
1581         float           *pos;
1582         vec3_t          pos2;
1583         matrix4x4_t     tempmatrix;
1584         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1585         pos = PRVM_G_VECTOR(OFS_PARM0);
1586         CL_FindNonSolidLocation(pos, pos2, 10);
1587         CL_ParticleExplosion(pos2);
1588         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1589         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1590 }
1591
1592 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1593 static void VM_CL_te_particlecube (void)
1594 {
1595         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1596         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1597 }
1598
1599 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1600 static void VM_CL_te_particlerain (void)
1601 {
1602         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1603         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1604 }
1605
1606 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1607 static void VM_CL_te_particlesnow (void)
1608 {
1609         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1610         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1611 }
1612
1613 // #411 void(vector org, vector vel, float howmany) te_spark
1614 static void VM_CL_te_spark (void)
1615 {
1616         float           *pos;
1617         vec3_t          pos2;
1618         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1619
1620         pos = PRVM_G_VECTOR(OFS_PARM0);
1621         CL_FindNonSolidLocation(pos, pos2, 4);
1622         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1623 }
1624
1625 extern cvar_t cl_sound_ric_gunshot;
1626 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_gunshotquad (void)
1628 {
1629         float           *pos;
1630         vec3_t          pos2;
1631         int                     rnd;
1632         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1633
1634         pos = PRVM_G_VECTOR(OFS_PARM0);
1635         CL_FindNonSolidLocation(pos, pos2, 4);
1636         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1637         if(cl_sound_ric_gunshot.integer >= 2)
1638         {
1639                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1640                 else
1641                 {
1642                         rnd = rand() & 3;
1643                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1644                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1645                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1646                 }
1647         }
1648 }
1649
1650 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1651 static void VM_CL_te_spikequad (void)
1652 {
1653         float           *pos;
1654         vec3_t          pos2;
1655         int                     rnd;
1656         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1657
1658         pos = PRVM_G_VECTOR(OFS_PARM0);
1659         CL_FindNonSolidLocation(pos, pos2, 4);
1660         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1661         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1662         else
1663         {
1664                 rnd = rand() & 3;
1665                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1666                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1667                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1668         }
1669 }
1670
1671 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1672 static void VM_CL_te_superspikequad (void)
1673 {
1674         float           *pos;
1675         vec3_t          pos2;
1676         int                     rnd;
1677         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1678
1679         pos = PRVM_G_VECTOR(OFS_PARM0);
1680         CL_FindNonSolidLocation(pos, pos2, 4);
1681         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1682         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1683         else
1684         {
1685                 rnd = rand() & 3;
1686                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1687                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1688                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1689         }
1690 }
1691
1692 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1693 static void VM_CL_te_explosionquad (void)
1694 {
1695         float           *pos;
1696         vec3_t          pos2;
1697         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1698
1699         pos = PRVM_G_VECTOR(OFS_PARM0);
1700         CL_FindNonSolidLocation(pos, pos2, 10);
1701         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1702         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1703 }
1704
1705 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1706 static void VM_CL_te_smallflash (void)
1707 {
1708         float           *pos;
1709         vec3_t          pos2;
1710         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1711
1712         pos = PRVM_G_VECTOR(OFS_PARM0);
1713         CL_FindNonSolidLocation(pos, pos2, 10);
1714         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1715 }
1716
1717 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1718 static void VM_CL_te_customflash (void)
1719 {
1720         float           *pos;
1721         vec3_t          pos2;
1722         matrix4x4_t     tempmatrix;
1723         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1724
1725         pos = PRVM_G_VECTOR(OFS_PARM0);
1726         CL_FindNonSolidLocation(pos, pos2, 4);
1727         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1728         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1729 }
1730
1731 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_gunshot (void)
1733 {
1734         float           *pos;
1735         vec3_t          pos2;
1736         int                     rnd;
1737         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1738
1739         pos = PRVM_G_VECTOR(OFS_PARM0);
1740         CL_FindNonSolidLocation(pos, pos2, 4);
1741         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1742         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1743         {
1744                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1745                 else
1746                 {
1747                         rnd = rand() & 3;
1748                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1749                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1750                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1751                 }
1752         }
1753 }
1754
1755 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1756 static void VM_CL_te_spike (void)
1757 {
1758         float           *pos;
1759         vec3_t          pos2;
1760         int                     rnd;
1761         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1762
1763         pos = PRVM_G_VECTOR(OFS_PARM0);
1764         CL_FindNonSolidLocation(pos, pos2, 4);
1765         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1767         else
1768         {
1769                 rnd = rand() & 3;
1770                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1771                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1772                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1773         }
1774 }
1775
1776 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_superspike (void)
1778 {
1779         float           *pos;
1780         vec3_t          pos2;
1781         int                     rnd;
1782         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1783
1784         pos = PRVM_G_VECTOR(OFS_PARM0);
1785         CL_FindNonSolidLocation(pos, pos2, 4);
1786         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788         else
1789         {
1790                 rnd = rand() & 3;
1791                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1792                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1793                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1794         }
1795 }
1796
1797 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion (void)
1799 {
1800         float           *pos;
1801         vec3_t          pos2;
1802         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1803
1804         pos = PRVM_G_VECTOR(OFS_PARM0);
1805         CL_FindNonSolidLocation(pos, pos2, 10);
1806         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1808 }
1809
1810 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1811 static void VM_CL_te_tarexplosion (void)
1812 {
1813         float           *pos;
1814         vec3_t          pos2;
1815         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1816
1817         pos = PRVM_G_VECTOR(OFS_PARM0);
1818         CL_FindNonSolidLocation(pos, pos2, 10);
1819         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1821 }
1822
1823 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1824 static void VM_CL_te_wizspike (void)
1825 {
1826         float           *pos;
1827         vec3_t          pos2;
1828         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1829
1830         pos = PRVM_G_VECTOR(OFS_PARM0);
1831         CL_FindNonSolidLocation(pos, pos2, 4);
1832         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1833         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1834 }
1835
1836 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_knightspike (void)
1838 {
1839         float           *pos;
1840         vec3_t          pos2;
1841         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1842
1843         pos = PRVM_G_VECTOR(OFS_PARM0);
1844         CL_FindNonSolidLocation(pos, pos2, 4);
1845         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1846         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1847 }
1848
1849 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1850 static void VM_CL_te_lavasplash (void)
1851 {
1852         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1853         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1854 }
1855
1856 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_teleport (void)
1858 {
1859         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1860         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1861 }
1862
1863 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_explosion2 (void)
1865 {
1866         float           *pos;
1867         vec3_t          pos2, color;
1868         matrix4x4_t     tempmatrix;
1869         int                     colorStart, colorLength;
1870         unsigned char           *tempcolor;
1871         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1872
1873         pos = PRVM_G_VECTOR(OFS_PARM0);
1874         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1875         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1876         CL_FindNonSolidLocation(pos, pos2, 10);
1877         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1878         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1879         color[0] = tempcolor[0] * (2.0f / 255.0f);
1880         color[1] = tempcolor[1] * (2.0f / 255.0f);
1881         color[2] = tempcolor[2] * (2.0f / 255.0f);
1882         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1885 }
1886
1887
1888 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1889 static void VM_CL_te_lightning1 (void)
1890 {
1891         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1892         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1893 }
1894
1895 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1896 static void VM_CL_te_lightning2 (void)
1897 {
1898         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1899         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1900 }
1901
1902 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1903 static void VM_CL_te_lightning3 (void)
1904 {
1905         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1906         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1907 }
1908
1909 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_beam (void)
1911 {
1912         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1913         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1914 }
1915
1916 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1917 static void VM_CL_te_plasmaburn (void)
1918 {
1919         float           *pos;
1920         vec3_t          pos2;
1921         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1922
1923         pos = PRVM_G_VECTOR(OFS_PARM0);
1924         CL_FindNonSolidLocation(pos, pos2, 4);
1925         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1926 }
1927
1928 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1929 static void VM_CL_te_flamejet (void)
1930 {
1931         float *pos;
1932         vec3_t pos2;
1933         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1934         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1935                 return;
1936         pos = PRVM_G_VECTOR(OFS_PARM0);
1937         CL_FindNonSolidLocation(pos, pos2, 4);
1938         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1939 }
1940
1941
1942 // #443 void(entity e, entity tagentity, string tagname) setattachment
1943 void VM_CL_setattachment (void)
1944 {
1945         prvm_edict_t *e;
1946         prvm_edict_t *tagentity;
1947         const char *tagname;
1948         prvm_eval_t *v;
1949         int modelindex;
1950         dp_model_t *model;
1951         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1952
1953         e = PRVM_G_EDICT(OFS_PARM0);
1954         tagentity = PRVM_G_EDICT(OFS_PARM1);
1955         tagname = PRVM_G_STRING(OFS_PARM2);
1956
1957         if (e == prog->edicts)
1958         {
1959                 VM_Warning("setattachment: can not modify world entity\n");
1960                 return;
1961         }
1962         if (e->priv.server->free)
1963         {
1964                 VM_Warning("setattachment: can not modify free entity\n");
1965                 return;
1966         }
1967
1968         if (tagentity == NULL)
1969                 tagentity = prog->edicts;
1970
1971         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1972         if (v)
1973                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1974
1975         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1976         if (v)
1977                 v->_float = 0;
1978         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1979         {
1980                 modelindex = (int)tagentity->fields.client->modelindex;
1981                 model = CL_GetModelByIndex(modelindex);
1982                 if (model)
1983                 {
1984                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1985                         if (v->_float == 0)
1986                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1987                 }
1988                 else
1989                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1990         }
1991 }
1992
1993 /////////////////////////////////////////
1994 // DP_MD3_TAGINFO extension coded by VorteX
1995
1996 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1997 {
1998         dp_model_t *model = CL_GetModelFromEdict(e);
1999         if (model)
2000                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2001         else
2002                 return -1;
2003 }
2004
2005 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2006 {
2007         int r;
2008         dp_model_t *model;
2009
2010         *tagname = NULL;
2011         *parentindex = 0;
2012         Matrix4x4_CreateIdentity(tag_localmatrix);
2013
2014         if (tagindex >= 0
2015          && (model = CL_GetModelFromEdict(e))
2016          && model->animscenes)
2017         {
2018                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2019
2020                 if(!r) // success?
2021                         *parentindex += 1;
2022
2023                 return r;
2024         }
2025
2026         return 1;
2027 }
2028
2029 int CL_GetPitchSign(prvm_edict_t *ent)
2030 {
2031         dp_model_t *model;
2032         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2033                 return -1;
2034         return 1;
2035 }
2036
2037 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2038 {
2039         prvm_eval_t *val;
2040         float scale;
2041         float pitchsign = 1;
2042
2043         scale = 1;
2044         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2045         if (val && val->_float != 0)
2046                 scale = val->_float;
2047
2048         // TODO do we need the same weird angle inverting logic here as in the server side case?
2049         if(viewmatrix)
2050                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2051         else
2052         {
2053                 pitchsign = CL_GetPitchSign(ent);
2054                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2055         }
2056 }
2057
2058 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2059 {
2060         dp_model_t *model;
2061         if (tagindex >= 0
2062          && (model = CL_GetModelFromEdict(ent))
2063          && model->animscenes)
2064         {
2065                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2066                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2067                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2068                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2069         }
2070         *out = identitymatrix;
2071         return 0;
2072 }
2073
2074 // Warnings/errors code:
2075 // 0 - normal (everything all-right)
2076 // 1 - world entity
2077 // 2 - free entity
2078 // 3 - null or non-precached model
2079 // 4 - no tags with requested index
2080 // 5 - runaway loop at attachment chain
2081 extern cvar_t cl_bob;
2082 extern cvar_t cl_bobcycle;
2083 extern cvar_t cl_bobup;
2084 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2085 {
2086         int ret;
2087         prvm_eval_t *val;
2088         int attachloop;
2089         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2090         dp_model_t *model;
2091
2092         *out = identitymatrix; // warnings and errors return identical matrix
2093
2094         if (ent == prog->edicts)
2095                 return 1;
2096         if (ent->priv.server->free)
2097                 return 2;
2098
2099         model = CL_GetModelFromEdict(ent);
2100         if(!model)
2101                 return 3;
2102
2103         tagmatrix = identitymatrix;
2104         attachloop = 0;
2105         for(;;)
2106         {
2107                 if(attachloop >= 256)
2108                         return 5;
2109                 // apply transformation by child's tagindex on parent entity and then
2110                 // by parent entity itself
2111                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2112                 if(ret && attachloop == 0)
2113                         return ret;
2114                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2115                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2116                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2117                 // next iteration we process the parent entity
2118                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2119                 {
2120                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2121                         ent = PRVM_EDICT_NUM(val->edict);
2122                 }
2123                 else
2124                         break;
2125                 attachloop++;
2126         }
2127
2128         // RENDER_VIEWMODEL magic
2129         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2130         {
2131                 Matrix4x4_Copy(&tagmatrix, out);
2132
2133                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2134                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2135
2136                 /*
2137                 // Cl_bob, ported from rendering code
2138                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2139                 {
2140                         double bob, cycle;
2141                         // LordHavoc: this code is *weird*, but not replacable (I think it
2142                         // should be done in QC on the server, but oh well, quake is quake)
2143                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2144                         // degrees (which allows lengthening or squishing the peak or valley)
2145                         cycle = cl.time/cl_bobcycle.value;
2146                         cycle -= (int)cycle;
2147                         if (cycle < cl_bobup.value)
2148                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2149                         else
2150                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2151                         // bob is proportional to velocity in the xy plane
2152                         // (don't count Z, or jumping messes it up)
2153                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2154                         bob = bob*0.3 + bob*0.7*cycle;
2155                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2156                 }
2157                 */
2158         }
2159         return 0;
2160 }
2161
2162 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2163 void VM_CL_gettagindex (void)
2164 {
2165         prvm_edict_t *ent;
2166         const char *tag_name;
2167         int tag_index;
2168
2169         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2170
2171         ent = PRVM_G_EDICT(OFS_PARM0);
2172         tag_name = PRVM_G_STRING(OFS_PARM1);
2173         if (ent == prog->edicts)
2174         {
2175                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2176                 return;
2177         }
2178         if (ent->priv.server->free)
2179         {
2180                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2181                 return;
2182         }
2183
2184         tag_index = 0;
2185         if (!CL_GetModelFromEdict(ent))
2186                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2187         else
2188         {
2189                 tag_index = CL_GetTagIndex(ent, tag_name);
2190                 if (tag_index == 0)
2191                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2192         }
2193         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2194 }
2195
2196 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2197 void VM_CL_gettaginfo (void)
2198 {
2199         prvm_edict_t *e;
2200         int tagindex;
2201         matrix4x4_t tag_matrix;
2202         matrix4x4_t tag_localmatrix;
2203         int parentindex;
2204         const char *tagname;
2205         int returncode;
2206         prvm_eval_t *val;
2207         vec3_t fo, le, up, trans;
2208         const dp_model_t *model;
2209
2210         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2211
2212         e = PRVM_G_EDICT(OFS_PARM0);
2213         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2214         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2215         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2216         VectorScale(le, -1, prog->globals.client->v_right);
2217         model = CL_GetModelFromEdict(e);
2218         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2219         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2220         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2221         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2222         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2223
2224         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2225                 val->_float = parentindex;
2226         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2227                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2228         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2229                 VectorCopy(trans, val->vector);
2230         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2231                 VectorCopy(fo, val->vector);
2232         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2233                 VectorScale(le, -1, val->vector);
2234         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2235                 VectorCopy(up, val->vector);
2236
2237         switch(returncode)
2238         {
2239                 case 1:
2240                         VM_Warning("gettagindex: can't affect world entity\n");
2241                         break;
2242                 case 2:
2243                         VM_Warning("gettagindex: can't affect free entity\n");
2244                         break;
2245                 case 3:
2246                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2247                         break;
2248                 case 4:
2249                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2250                         break;
2251                 case 5:
2252                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2253                         break;
2254         }
2255 }
2256
2257 //============================================================================
2258
2259 //====================
2260 // DP_CSQC_SPAWNPARTICLE
2261 // a QC hook to engine's CL_NewParticle
2262 //====================
2263
2264 // particle theme struct
2265 typedef struct vmparticletheme_s
2266 {
2267         unsigned short typeindex;
2268         qboolean initialized;
2269         pblend_t blendmode;
2270         porientation_t orientation;
2271         int color1;
2272         int color2;
2273         int tex;
2274         float size;
2275         float sizeincrease;
2276         float alpha;
2277         float alphafade;
2278         float gravity;
2279         float bounce;
2280         float airfriction;
2281         float liquidfriction;
2282         float originjitter;
2283         float velocityjitter;
2284         qboolean qualityreduction;
2285         float lifetime;
2286         float stretch;
2287         int staincolor1;
2288         int staincolor2;
2289         int staintex;
2290         float stainalpha;
2291         float stainsize;
2292         float delayspawn;
2293         float delaycollision;
2294 }vmparticletheme_t;
2295
2296 // particle spawner
2297 typedef struct vmparticlespawner_s
2298 {
2299         mempool_t                       *pool;
2300         qboolean                        initialized;
2301         qboolean                        verified;
2302         vmparticletheme_t       *themes;
2303         int                                     max_themes;
2304         // global addresses
2305         float *particle_type;
2306         float *particle_blendmode; 
2307         float *particle_orientation;
2308         float *particle_color1;
2309         float *particle_color2;
2310         float *particle_tex;
2311         float *particle_size;
2312         float *particle_sizeincrease;
2313         float *particle_alpha;
2314         float *particle_alphafade;
2315         float *particle_time;
2316         float *particle_gravity;
2317         float *particle_bounce;
2318         float *particle_airfriction;
2319         float *particle_liquidfriction;
2320         float *particle_originjitter;
2321         float *particle_velocityjitter;
2322         float *particle_qualityreduction;
2323         float *particle_stretch;
2324         float *particle_staincolor1;
2325         float *particle_staincolor2;
2326         float *particle_stainalpha;
2327         float *particle_stainsize;
2328         float *particle_staintex;
2329         float *particle_delayspawn;
2330         float *particle_delaycollision;
2331 }vmparticlespawner_t;
2332
2333 vmparticlespawner_t vmpartspawner;
2334
2335 // TODO: automatic max_themes grow
2336 static void VM_InitParticleSpawner (int maxthemes)
2337 {
2338         prvm_eval_t *val;
2339
2340         // bound max themes to not be an insane value
2341         if (maxthemes < 4)
2342                 maxthemes = 4;
2343         if (maxthemes > 2048)
2344                 maxthemes = 2048;
2345         // allocate and set up structure
2346         if (vmpartspawner.initialized) // reallocate
2347         {
2348                 Mem_FreePool(&vmpartspawner.pool);
2349                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2350         }
2351         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2352         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2353         vmpartspawner.max_themes = maxthemes;
2354         vmpartspawner.initialized = true;
2355         vmpartspawner.verified = true;
2356         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2357         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2358         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2359         getglobal(particle_type, "particle_type");
2360         getglobal(particle_blendmode, "particle_blendmode");
2361         getglobal(particle_orientation, "particle_orientation");
2362         getglobalvector(particle_color1, "particle_color1");
2363         getglobalvector(particle_color2, "particle_color2");
2364         getglobal(particle_tex, "particle_tex");
2365         getglobal(particle_size, "particle_size");
2366         getglobal(particle_sizeincrease, "particle_sizeincrease");
2367         getglobal(particle_alpha, "particle_alpha");
2368         getglobal(particle_alphafade, "particle_alphafade");
2369         getglobal(particle_time, "particle_time");
2370         getglobal(particle_gravity, "particle_gravity");
2371         getglobal(particle_bounce, "particle_bounce");
2372         getglobal(particle_airfriction, "particle_airfriction");
2373         getglobal(particle_liquidfriction, "particle_liquidfriction");
2374         getglobal(particle_originjitter, "particle_originjitter");
2375         getglobal(particle_velocityjitter, "particle_velocityjitter");
2376         getglobal(particle_qualityreduction, "particle_qualityreduction");
2377         getglobal(particle_stretch, "particle_stretch");
2378         getglobalvector(particle_staincolor1, "particle_staincolor1");
2379         getglobalvector(particle_staincolor2, "particle_staincolor2");
2380         getglobal(particle_stainalpha, "particle_stainalpha");
2381         getglobal(particle_stainsize, "particle_stainsize");
2382         getglobal(particle_staintex, "particle_staintex");
2383         getglobal(particle_staintex, "particle_staintex");
2384         getglobal(particle_delayspawn, "particle_delayspawn");
2385         getglobal(particle_delaycollision, "particle_delaycollision");
2386         #undef getglobal
2387         #undef getglobalvector
2388 }
2389
2390 // reset particle theme to default values
2391 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2392 {
2393         theme->initialized = true;
2394         theme->typeindex = pt_static;
2395         theme->blendmode = PBLEND_ADD;
2396         theme->orientation = PARTICLE_BILLBOARD;
2397         theme->color1 = 0x808080;
2398         theme->color2 = 0xFFFFFF;
2399         theme->tex = 63;
2400         theme->size = 2;
2401         theme->sizeincrease = 0;
2402         theme->alpha = 256;
2403         theme->alphafade = 512;
2404         theme->gravity = 0.0f;
2405         theme->bounce = 0.0f;
2406         theme->airfriction = 1.0f;
2407         theme->liquidfriction = 4.0f;
2408         theme->originjitter = 0.0f;
2409         theme->velocityjitter = 0.0f;
2410         theme->qualityreduction = false;
2411         theme->lifetime = 4;
2412         theme->stretch = 1;
2413         theme->staincolor1 = -1;
2414         theme->staincolor2 = -1;
2415         theme->staintex = -1;
2416         theme->delayspawn = 0.0f;
2417         theme->delaycollision = 0.0f;
2418 }
2419
2420 // particle theme -> QC globals
2421 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2422 {
2423         *vmpartspawner.particle_type = theme->typeindex;
2424         *vmpartspawner.particle_blendmode = theme->blendmode;
2425         *vmpartspawner.particle_orientation = theme->orientation;
2426         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2427         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2428         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2429         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2430         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2431         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2432         *vmpartspawner.particle_tex = (float)theme->tex;
2433         *vmpartspawner.particle_size = theme->size;
2434         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2435         *vmpartspawner.particle_alpha = theme->alpha/256;
2436         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2437         *vmpartspawner.particle_time = theme->lifetime;
2438         *vmpartspawner.particle_gravity = theme->gravity;
2439         *vmpartspawner.particle_bounce = theme->bounce;
2440         *vmpartspawner.particle_airfriction = theme->airfriction;
2441         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2442         *vmpartspawner.particle_originjitter = theme->originjitter;
2443         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2444         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2445         *vmpartspawner.particle_stretch = theme->stretch;
2446         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2447         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2448         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2449         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2450         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2451         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2452         *vmpartspawner.particle_staintex = (float)theme->staintex;
2453         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2454         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2455         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2456         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2457 }
2458
2459 // QC globals ->  particle theme
2460 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2461 {
2462         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2463         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2464         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2465         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2466         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2467         theme->tex = (int)*vmpartspawner.particle_tex;
2468         theme->size = *vmpartspawner.particle_size;
2469         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2470         theme->alpha = *vmpartspawner.particle_alpha*256;
2471         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2472         theme->lifetime = *vmpartspawner.particle_time;
2473         theme->gravity = *vmpartspawner.particle_gravity;
2474         theme->bounce = *vmpartspawner.particle_bounce;
2475         theme->airfriction = *vmpartspawner.particle_airfriction;
2476         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2477         theme->originjitter = *vmpartspawner.particle_originjitter;
2478         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2479         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2480         theme->stretch = *vmpartspawner.particle_stretch;
2481         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2482         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2483         theme->staintex =(int)*vmpartspawner.particle_staintex;
2484         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2485         theme->stainsize = *vmpartspawner.particle_stainsize;
2486         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2487         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2488 }
2489
2490 // init particle spawner interface
2491 // # float(float max_themes) initparticlespawner
2492 void VM_CL_InitParticleSpawner (void)
2493 {
2494         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2495         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2496         vmpartspawner.themes[0].initialized = true;
2497         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2498         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2499 }
2500
2501 // void() resetparticle
2502 void VM_CL_ResetParticle (void)
2503 {
2504         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2505         if (vmpartspawner.verified == false)
2506         {
2507                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2508                 return;
2509         }
2510         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2511 }
2512
2513 // void(float themenum) particletheme
2514 void VM_CL_ParticleTheme (void)
2515 {
2516         int themenum;
2517
2518         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2519         if (vmpartspawner.verified == false)
2520         {
2521                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2522                 return;
2523         }
2524         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2525         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2526         {
2527                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2528                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2529                 return;
2530         }
2531         if (vmpartspawner.themes[themenum].initialized == false)
2532         {
2533                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2534                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2535                 return;
2536         }
2537         // load particle theme into globals
2538         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2539 }
2540
2541 // float() saveparticletheme
2542 // void(float themenum) updateparticletheme
2543 void VM_CL_ParticleThemeSave (void)
2544 {
2545         int themenum;
2546
2547         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2548         if (vmpartspawner.verified == false)
2549         {
2550                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2551                 return;
2552         }
2553         // allocate new theme, save it and return
2554         if (prog->argc < 1)
2555         {
2556                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2557                         if (vmpartspawner.themes[themenum].initialized == false)
2558                                 break;
2559                 if (themenum >= vmpartspawner.max_themes)
2560                 {
2561                         if (vmpartspawner.max_themes == 2048)
2562                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2563                         else
2564                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2565                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2566                         return;
2567                 }
2568                 vmpartspawner.themes[themenum].initialized = true;
2569                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2570                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2571                 return;
2572         }
2573         // update existing theme
2574         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2575         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2576         {
2577                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2578                 return;
2579         }
2580         vmpartspawner.themes[themenum].initialized = true;
2581         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2582 }
2583
2584 // void(float themenum) freeparticletheme
2585 void VM_CL_ParticleThemeFree (void)
2586 {
2587         int themenum;
2588
2589         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2590         if (vmpartspawner.verified == false)
2591         {
2592                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2593                 return;
2594         }
2595         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2596         // check parms
2597         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2598         {
2599                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2600                 return;
2601         }
2602         if (vmpartspawner.themes[themenum].initialized == false)
2603         {
2604                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2605                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2606                 return;
2607         }
2608         // free theme
2609         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2610         vmpartspawner.themes[themenum].initialized = false;
2611 }
2612
2613 // float(vector org, vector dir, [float theme]) particle
2614 // returns 0 if failed, 1 if succesful
2615 void VM_CL_SpawnParticle (void)
2616 {
2617         float *org, *dir;
2618         vmparticletheme_t *theme;
2619         particle_t *part;
2620         int themenum;
2621
2622         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2623         if (vmpartspawner.verified == false)
2624         {
2625                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2626                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2627                 return;
2628         }
2629         org = PRVM_G_VECTOR(OFS_PARM0);
2630         dir = PRVM_G_VECTOR(OFS_PARM1);
2631         
2632         if (prog->argc < 3) // global-set particle
2633         {
2634                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2635                 if (!part)
2636                 {
2637                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2638                         return;
2639                 }
2640                 if (*vmpartspawner.particle_delayspawn)
2641                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2642                 if (*vmpartspawner.particle_delaycollision)
2643                         part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2644         }
2645         else // quick themed particle
2646         {
2647                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2648                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2649                 {
2650                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2651                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2652                         return;
2653                 }
2654                 theme = &vmpartspawner.themes[themenum];
2655                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2656                 if (!part)
2657                 {
2658                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2659                         return;
2660                 }
2661                 if (theme->delayspawn)
2662                         part->delayedspawn = cl.time + theme->delayspawn;
2663                 if (theme->delaycollision)
2664                         part->delayedcollisions = cl.time + theme->delaycollision;
2665         }
2666         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2667 }
2668
2669 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2670 // returns 0 if failed, 1 if success
2671 void VM_CL_SpawnParticleDelayed (void)
2672 {
2673         float *org, *dir;
2674         vmparticletheme_t *theme;
2675         particle_t *part;
2676         int themenum;
2677
2678         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2679         if (vmpartspawner.verified == false)
2680         {
2681                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2682                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2683                 return;
2684         }
2685         org = PRVM_G_VECTOR(OFS_PARM0);
2686         dir = PRVM_G_VECTOR(OFS_PARM1);
2687         if (prog->argc < 5) // global-set particle
2688                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2689         else // themed particle
2690         {
2691                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2692                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2693                 {
2694                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2695                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2696                         return;
2697                 }
2698                 theme = &vmpartspawner.themes[themenum];
2699                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2700         }
2701         if (!part) 
2702         { 
2703                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2704                 return; 
2705         }
2706         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2707         part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2708         PRVM_G_FLOAT(OFS_RETURN) = 0;
2709 }
2710
2711 //
2712 //====================
2713 //QC POLYGON functions
2714 //====================
2715
2716 #define VMPOLYGONS_MAXPOINTS 64
2717
2718 typedef struct vmpolygons_triangle_s
2719 {
2720         rtexture_t              *texture;
2721         int                             drawflag;
2722         unsigned short  elements[3];
2723 }vmpolygons_triangle_t;
2724
2725 typedef struct vmpolygons_s
2726 {
2727         mempool_t               *pool;
2728         qboolean                initialized;
2729         double          progstarttime;
2730
2731         int                             max_vertices;
2732         int                             num_vertices;
2733         float                   *data_vertex3f;
2734         float                   *data_color4f;
2735         float                   *data_texcoord2f;
2736
2737         int                             max_triangles;
2738         int                             num_triangles;
2739         vmpolygons_triangle_t *data_triangles;
2740         unsigned short  *data_sortedelement3s;
2741
2742         qboolean                begin_active;
2743         rtexture_t              *begin_texture;
2744         int                             begin_drawflag;
2745         int                             begin_vertices;
2746         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2747         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2748         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2749 } vmpolygons_t;
2750
2751 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2752 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2753
2754 //#304 void() renderscene (EXT_CSQC)
2755 // moved that here to reset the polygons,
2756 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2757 // --blub
2758 void VM_CL_R_RenderScene (void)
2759 {
2760         double t = Sys_DoubleTime();
2761         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2762         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2763
2764         // we need to update any RENDER_VIEWMODEL entities at this point because
2765         // csqc supplies its own view matrix
2766         CL_UpdateViewEntities();
2767         // now draw stuff!
2768         R_RenderView();
2769
2770         polys->num_vertices = polys->num_triangles = 0;
2771         polys->progstarttime = prog->starttime;
2772
2773         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2774         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2775 }
2776
2777 static void VM_ResizePolygons(vmpolygons_t *polys)
2778 {
2779         float *oldvertex3f = polys->data_vertex3f;
2780         float *oldcolor4f = polys->data_color4f;
2781         float *oldtexcoord2f = polys->data_texcoord2f;
2782         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2783         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2784         polys->max_vertices = min(polys->max_triangles*3, 65536);
2785         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2786         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2787         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2788         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2789         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2790         if (polys->num_vertices)
2791         {
2792                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2793                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2794                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2795         }
2796         if (polys->num_triangles)
2797         {
2798                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2799                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2800         }
2801         if (oldvertex3f)
2802                 Mem_Free(oldvertex3f);
2803         if (oldcolor4f)
2804                 Mem_Free(oldcolor4f);
2805         if (oldtexcoord2f)
2806                 Mem_Free(oldtexcoord2f);
2807         if (oldtriangles)
2808                 Mem_Free(oldtriangles);
2809         if (oldsortedelement3s)
2810                 Mem_Free(oldsortedelement3s);
2811 }
2812
2813 static void VM_InitPolygons (vmpolygons_t* polys)
2814 {
2815         memset(polys, 0, sizeof(*polys));
2816         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2817         polys->max_triangles = 1024;
2818         VM_ResizePolygons(polys);
2819         polys->initialized = true;
2820 }
2821
2822 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2823 {
2824         int surfacelistindex;
2825         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2826         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2827                 return;
2828         R_Mesh_ResetTextureState();
2829         R_EntityMatrix(&identitymatrix);
2830         GL_CullFace(GL_NONE);
2831         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2832         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2833         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2834
2835         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2836         {
2837                 int numtriangles = 0;
2838                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2839                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2840                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2841                 // FIXME factor this out
2842                 if(drawflag == DRAWFLAG_ADDITIVE)
2843                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2844                 else if(drawflag == DRAWFLAG_MODULATE)
2845                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2846                 else if(drawflag == DRAWFLAG_2XMODULATE)
2847                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2848                 else if(drawflag == DRAWFLAG_SCREEN)
2849                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2850                 else
2851                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2852                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2853                 numtriangles = 0;
2854                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2855                 {
2856                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2857                                 break;
2858                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2859                         numtriangles++;
2860                 }
2861                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2862         }
2863 }
2864
2865 void VMPolygons_Store(vmpolygons_t *polys)
2866 {
2867         if (r_refdef.draw2dstage)
2868         {
2869                 // draw the polygon as 2D immediately
2870                 drawqueuemesh_t mesh;
2871                 mesh.texture = polys->begin_texture;
2872                 mesh.num_vertices = polys->begin_vertices;
2873                 mesh.num_triangles = polys->begin_vertices-2;
2874                 mesh.data_element3i = polygonelement3i;
2875                 mesh.data_element3s = polygonelement3s;
2876                 mesh.data_vertex3f = polys->begin_vertex[0];
2877                 mesh.data_color4f = polys->begin_color[0];
2878                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2879                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2880         }
2881         else
2882         {
2883                 // queue the polygon as 3D for sorted transparent rendering later
2884                 int i;
2885                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2886                 {
2887                         polys->max_triangles *= 2;
2888                         VM_ResizePolygons(polys);
2889                 }
2890                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2891                 {
2892                         // needle in a haystack!
2893                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2894                         // that also caused it to not render the first polygon that is added
2895                         // --blub
2896                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2897                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2898                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2899                         for (i = 0;i < polys->begin_vertices-2;i++)
2900                         {
2901                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2902                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2903                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2904                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2905                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2906                                 polys->num_triangles++;
2907                         }
2908                         polys->num_vertices += polys->begin_vertices;
2909                 }
2910         }
2911         polys->begin_active = false;
2912 }
2913
2914 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2915 // LordHavoc: agreed, this is a mess
2916 void VM_CL_AddPolygonsToMeshQueue (void)
2917 {
2918         int i;
2919         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2920         vec3_t center;
2921
2922         // only add polygons of the currently active prog to the queue - if there is none, we're done
2923         if( !prog )
2924                 return;
2925
2926         if (!polys->num_triangles)
2927                 return;
2928
2929         for (i = 0;i < polys->num_triangles;i++)
2930         {
2931                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2932                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2933         }
2934
2935         /*polys->num_triangles = 0; // now done after rendering the scene,
2936           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2937 }
2938
2939 //void(string texturename, float flag) R_BeginPolygon
2940 void VM_CL_R_PolygonBegin (void)
2941 {
2942         const char              *picname;
2943         skinframe_t     *sf;
2944         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2945         int tf;
2946
2947         // TODO instead of using skinframes here (which provides the benefit of
2948         // better management of flags, and is more suited for 3D rendering), what
2949         // about supporting Q3 shaders?
2950
2951         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2952
2953         if (!polys->initialized)
2954                 VM_InitPolygons(polys);
2955         if(polys->progstarttime != prog->starttime)
2956         {
2957                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2958                 polys->num_vertices = polys->num_triangles = 0;
2959                 polys->progstarttime = prog->starttime;
2960         }
2961         if (polys->begin_active)
2962         {
2963                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2964                 return;
2965         }
2966         picname = PRVM_G_STRING(OFS_PARM0);
2967
2968         sf = NULL;
2969         if(*picname)
2970         {
2971                 tf = TEXF_ALPHA;
2972                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2973                         tf |= TEXF_MIPMAP;
2974
2975                 do
2976                 {
2977                         sf = R_SkinFrame_FindNextByName(sf, picname);
2978                 }
2979                 while(sf && sf->textureflags != tf);
2980
2981                 if(!sf || !sf->base)
2982                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
2983
2984                 if(sf)
2985                         R_SkinFrame_MarkUsed(sf);
2986         }
2987
2988         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2989         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2990         polys->begin_vertices = 0;
2991         polys->begin_active = true;
2992 }
2993
2994 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2995 void VM_CL_R_PolygonVertex (void)
2996 {
2997         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2998
2999         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3000
3001         if (!polys->begin_active)
3002         {
3003                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3004                 return;
3005         }
3006
3007         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3008         {
3009                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3010                 return;
3011         }
3012
3013         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3014         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3015         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3016         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3017         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3018         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3019         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3020         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3021         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3022         polys->begin_vertices++;
3023 }
3024
3025 //void() R_EndPolygon
3026 void VM_CL_R_PolygonEnd (void)
3027 {
3028         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3029
3030         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3031         if (!polys->begin_active)
3032         {
3033                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3034                 return;
3035         }
3036         polys->begin_active = false;
3037         if (polys->begin_vertices >= 3)
3038                 VMPolygons_Store(polys);
3039         else
3040                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3041 }
3042
3043 static vmpolygons_t debugPolys;
3044
3045 void Debug_PolygonBegin(const char *picname, int drawflag)
3046 {
3047         if(!debugPolys.initialized)
3048                 VM_InitPolygons(&debugPolys);
3049         if(debugPolys.begin_active)
3050         {
3051                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3052                 return;
3053         }
3054         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3055         debugPolys.begin_drawflag = drawflag;
3056         debugPolys.begin_vertices = 0;
3057         debugPolys.begin_active = true;
3058 }
3059
3060 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3061 {
3062         if(!debugPolys.begin_active)
3063         {
3064                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3065                 return;
3066         }
3067
3068         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3069         {
3070                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3071                 return;
3072         }
3073
3074         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3075         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3076         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3077         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3078         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3079         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3080         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3081         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3082         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3083         debugPolys.begin_vertices++;
3084 }
3085
3086 void Debug_PolygonEnd(void)
3087 {
3088         if (!debugPolys.begin_active)
3089         {
3090                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3091                 return;
3092         }
3093         debugPolys.begin_active = false;
3094         if (debugPolys.begin_vertices >= 3)
3095                 VMPolygons_Store(&debugPolys);
3096         else
3097                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3098 }
3099
3100 /*
3101 =============
3102 CL_CheckBottom
3103
3104 Returns false if any part of the bottom of the entity is off an edge that
3105 is not a staircase.
3106
3107 =============
3108 */
3109 qboolean CL_CheckBottom (prvm_edict_t *ent)
3110 {
3111         vec3_t  mins, maxs, start, stop;
3112         trace_t trace;
3113         int             x, y;
3114         float   mid, bottom;
3115
3116         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3117         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3118
3119 // if all of the points under the corners are solid world, don't bother
3120 // with the tougher checks
3121 // the corners must be within 16 of the midpoint
3122         start[2] = mins[2] - 1;
3123         for     (x=0 ; x<=1 ; x++)
3124                 for     (y=0 ; y<=1 ; y++)
3125                 {
3126                         start[0] = x ? maxs[0] : mins[0];
3127                         start[1] = y ? maxs[1] : mins[1];
3128                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3129                                 goto realcheck;
3130                 }
3131
3132         return true;            // we got out easy
3133
3134 realcheck:
3135 //
3136 // check it for real...
3137 //
3138         start[2] = mins[2];
3139
3140 // the midpoint must be within 16 of the bottom
3141         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3142         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3143         stop[2] = start[2] - 2*sv_stepheight.value;
3144         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3145
3146         if (trace.fraction == 1.0)
3147                 return false;
3148         mid = bottom = trace.endpos[2];
3149
3150 // the corners must be within 16 of the midpoint
3151         for     (x=0 ; x<=1 ; x++)
3152                 for     (y=0 ; y<=1 ; y++)
3153                 {
3154                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3155                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3156
3157                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3158
3159                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3160                                 bottom = trace.endpos[2];
3161                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3162                                 return false;
3163                 }
3164
3165         return true;
3166 }
3167
3168 /*
3169 =============
3170 CL_movestep
3171
3172 Called by monster program code.
3173 The move will be adjusted for slopes and stairs, but if the move isn't
3174 possible, no move is done and false is returned
3175 =============
3176 */
3177 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3178 {
3179         float           dz;
3180         vec3_t          oldorg, neworg, end, traceendpos;
3181         trace_t         trace;
3182         int                     i, svent;
3183         prvm_edict_t            *enemy;
3184         prvm_eval_t     *val;
3185
3186 // try the move
3187         VectorCopy (ent->fields.client->origin, oldorg);
3188         VectorAdd (ent->fields.client->origin, move, neworg);
3189
3190 // flying monsters don't step up
3191         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3192         {
3193         // try one move with vertical motion, then one without
3194                 for (i=0 ; i<2 ; i++)
3195                 {
3196                         VectorAdd (ent->fields.client->origin, move, neworg);
3197                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3198                         if (i == 0 && enemy != prog->edicts)
3199                         {
3200                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3201                                 if (dz > 40)
3202                                         neworg[2] -= 8;
3203                                 if (dz < 30)
3204                                         neworg[2] += 8;
3205                         }
3206                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3207                         if (settrace)
3208                                 CL_VM_SetTraceGlobals(&trace, svent);
3209
3210                         if (trace.fraction == 1)
3211                         {
3212                                 VectorCopy(trace.endpos, traceendpos);
3213                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3214                                         return false;   // swim monster left water
3215
3216                                 VectorCopy (traceendpos, ent->fields.client->origin);
3217                                 if (relink)
3218                                         CL_LinkEdict(ent);
3219                                 return true;
3220                         }
3221
3222                         if (enemy == prog->edicts)
3223                                 break;
3224                 }
3225
3226                 return false;
3227         }
3228
3229 // push down from a step height above the wished position
3230         neworg[2] += sv_stepheight.value;
3231         VectorCopy (neworg, end);
3232         end[2] -= sv_stepheight.value*2;
3233
3234         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3235         if (settrace)
3236                 CL_VM_SetTraceGlobals(&trace, svent);
3237
3238         if (trace.startsolid)
3239         {
3240                 neworg[2] -= sv_stepheight.value;
3241                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3242                 if (settrace)
3243                         CL_VM_SetTraceGlobals(&trace, svent);
3244                 if (trace.startsolid)
3245                         return false;
3246         }
3247         if (trace.fraction == 1)
3248         {
3249         // if monster had the ground pulled out, go ahead and fall
3250                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3251                 {
3252                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3253                         if (relink)
3254                                 CL_LinkEdict(ent);
3255                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3256                         return true;
3257                 }
3258
3259                 return false;           // walked off an edge
3260         }
3261
3262 // check point traces down for dangling corners
3263         VectorCopy (trace.endpos, ent->fields.client->origin);
3264
3265         if (!CL_CheckBottom (ent))
3266         {
3267                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3268                 {       // entity had floor mostly pulled out from underneath it
3269                         // and is trying to correct
3270                         if (relink)
3271                                 CL_LinkEdict(ent);
3272                         return true;
3273                 }
3274                 VectorCopy (oldorg, ent->fields.client->origin);
3275                 return false;
3276         }
3277
3278         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3279                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3280
3281         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3282                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3283
3284 // the move is ok
3285         if (relink)
3286                 CL_LinkEdict(ent);
3287         return true;
3288 }
3289
3290 /*
3291 ===============
3292 VM_CL_walkmove
3293
3294 float(float yaw, float dist[, settrace]) walkmove
3295 ===============
3296 */
3297 static void VM_CL_walkmove (void)
3298 {
3299         prvm_edict_t    *ent;
3300         float   yaw, dist;
3301         vec3_t  move;
3302         mfunction_t     *oldf;
3303         int     oldself;
3304         qboolean        settrace;
3305
3306         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3307
3308         // assume failure if it returns early
3309         PRVM_G_FLOAT(OFS_RETURN) = 0;
3310
3311         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3312         if (ent == prog->edicts)
3313         {
3314                 VM_Warning("walkmove: can not modify world entity\n");
3315                 return;
3316         }
3317         if (ent->priv.server->free)
3318         {
3319                 VM_Warning("walkmove: can not modify free entity\n");
3320                 return;
3321         }
3322         yaw = PRVM_G_FLOAT(OFS_PARM0);
3323         dist = PRVM_G_FLOAT(OFS_PARM1);
3324         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3325
3326         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3327                 return;
3328
3329         yaw = yaw*M_PI*2 / 360;
3330
3331         move[0] = cos(yaw)*dist;
3332         move[1] = sin(yaw)*dist;
3333         move[2] = 0;
3334
3335 // save program state, because CL_movestep may call other progs
3336         oldf = prog->xfunction;
3337         oldself = prog->globals.client->self;
3338
3339         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3340
3341
3342 // restore program state
3343         prog->xfunction = oldf;
3344         prog->globals.client->self = oldself;
3345 }
3346
3347 /*
3348 ===============
3349 VM_CL_serverkey
3350
3351 string(string key) serverkey
3352 ===============
3353 */
3354 void VM_CL_serverkey(void)
3355 {
3356         char string[VM_STRINGTEMP_LENGTH];
3357         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3358         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3359         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3360 }
3361
3362 /*
3363 =================
3364 VM_CL_checkpvs
3365
3366 Checks if an entity is in a point's PVS.
3367 Should be fast but can be inexact.
3368
3369 float checkpvs(vector viewpos, entity viewee) = #240;
3370 =================
3371 */
3372 static void VM_CL_checkpvs (void)
3373 {
3374         vec3_t viewpos;
3375         prvm_edict_t *viewee;
3376         vec3_t mi, ma;
3377 #if 1
3378         unsigned char *pvs;
3379 #else
3380         int fatpvsbytes;
3381         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3382 #endif
3383
3384         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3385         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3386         viewee = PRVM_G_EDICT(OFS_PARM1);
3387
3388         if(viewee->priv.required->free)
3389         {
3390                 VM_Warning("checkpvs: can not check free entity\n");
3391                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3392                 return;
3393         }
3394
3395         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3396         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3397
3398 #if 1
3399         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3400         {
3401                 // no PVS support on this worldmodel... darn
3402                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3403                 return;
3404         }
3405         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3406         if(!pvs)
3407         {
3408                 // viewpos isn't in any PVS... darn
3409                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3410                 return;
3411         }
3412         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3413 #else
3414         // using fat PVS like FTEQW does (slow)
3415         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3416         {
3417                 // no PVS support on this worldmodel... darn
3418                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3419                 return;
3420         }
3421         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3422         if(!fatpvsbytes)
3423         {
3424                 // viewpos isn't in any PVS... darn
3425                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3426                 return;
3427         }
3428         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3429 #endif
3430 }
3431
3432 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3433 static void VM_CL_skel_create(void)
3434 {
3435         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3436         dp_model_t *model = CL_GetModelByIndex(modelindex);
3437         skeleton_t *skeleton;
3438         int i;
3439         PRVM_G_FLOAT(OFS_RETURN) = 0;
3440         if (!model || !model->num_bones)
3441                 return;
3442         for (i = 0;i < MAX_EDICTS;i++)
3443                 if (!prog->skeletons[i])
3444                         break;
3445         if (i == MAX_EDICTS)
3446                 return;
3447         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3448         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3449         skeleton->model = model;
3450         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3451         // initialize to identity matrices
3452         for (i = 0;i < skeleton->model->num_bones;i++)
3453                 skeleton->relativetransforms[i] = identitymatrix;
3454 }
3455
3456 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3457 static void VM_CL_skel_build(void)
3458 {
3459         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3460         skeleton_t *skeleton;
3461         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3462         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3463         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3464         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3465         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3466         dp_model_t *model = CL_GetModelByIndex(modelindex);
3467         float blendfrac;
3468         int numblends;
3469         int bonenum;
3470         int blendindex;
3471         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3472         frameblend_t frameblend[MAX_FRAMEBLENDS];
3473         matrix4x4_t blendedmatrix;
3474         matrix4x4_t matrix;
3475         PRVM_G_FLOAT(OFS_RETURN) = 0;
3476         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3477                 return;
3478         firstbone = max(0, firstbone);
3479         lastbone = min(lastbone, model->num_bones - 1);
3480         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3481         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3482         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3483         blendfrac = 1.0f - retainfrac;
3484         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3485                 frameblend[numblends].lerp *= blendfrac;
3486         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3487         {
3488                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3489                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3490                 for (blendindex = 0;blendindex < numblends;blendindex++)
3491                 {
3492                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3493                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3494                 }
3495                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3496         }
3497         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3498 }
3499
3500 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3501 static void VM_CL_skel_get_numbones(void)
3502 {
3503         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3504         skeleton_t *skeleton;
3505         PRVM_G_FLOAT(OFS_RETURN) = 0;
3506         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3507                 return;
3508         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3509 }
3510
3511 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3512 static void VM_CL_skel_get_bonename(void)
3513 {
3514         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3515         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3516         skeleton_t *skeleton;
3517         PRVM_G_INT(OFS_RETURN) = 0;
3518         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3519                 return;
3520         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3521                 return;
3522         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3523 }
3524
3525 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3526 static void VM_CL_skel_get_boneparent(void)
3527 {
3528         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3529         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3530         skeleton_t *skeleton;
3531         PRVM_G_FLOAT(OFS_RETURN) = 0;
3532         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3533                 return;
3534         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3535                 return;
3536         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3537 }
3538
3539 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3540 static void VM_CL_skel_find_bone(void)
3541 {
3542         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3543         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3544         skeleton_t *skeleton;
3545         PRVM_G_FLOAT(OFS_RETURN) = 0;
3546         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3547                 return;
3548         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3549 }
3550
3551 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3552 static void VM_CL_skel_get_bonerel(void)
3553 {
3554         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3555         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3556         skeleton_t *skeleton;
3557         matrix4x4_t matrix;
3558         vec3_t forward, left, up, origin;
3559         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3560         VectorClear(prog->globals.client->v_forward);
3561         VectorClear(prog->globals.client->v_right);
3562         VectorClear(prog->globals.client->v_up);
3563         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3564                 return;
3565         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3566                 return;
3567         matrix = skeleton->relativetransforms[bonenum];
3568         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3569         VectorCopy(forward, prog->globals.client->v_forward);
3570         VectorNegate(left, prog->globals.client->v_right);
3571         VectorCopy(up, prog->globals.client->v_up);
3572         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3573 }
3574
3575 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3576 static void VM_CL_skel_get_boneabs(void)
3577 {
3578         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3579         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3580         skeleton_t *skeleton;
3581         matrix4x4_t matrix;
3582         matrix4x4_t temp;
3583         vec3_t forward, left, up, origin;
3584         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3585         VectorClear(prog->globals.client->v_forward);
3586         VectorClear(prog->globals.client->v_right);
3587         VectorClear(prog->globals.client->v_up);
3588         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3589                 return;
3590         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3591                 return;
3592         matrix = skeleton->relativetransforms[bonenum];
3593         // convert to absolute
3594         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3595         {
3596                 temp = matrix;
3597                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3598         }
3599         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3600         VectorCopy(forward, prog->globals.client->v_forward);
3601         VectorNegate(left, prog->globals.client->v_right);
3602         VectorCopy(up, prog->globals.client->v_up);
3603         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3604 }
3605
3606 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3607 static void VM_CL_skel_set_bone(void)
3608 {
3609         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3610         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3611         vec3_t forward, left, up, origin;
3612         skeleton_t *skeleton;
3613         matrix4x4_t matrix;
3614         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3615                 return;
3616         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3617                 return;
3618         VectorCopy(prog->globals.client->v_forward, forward);
3619         VectorNegate(prog->globals.client->v_right, left);
3620         VectorCopy(prog->globals.client->v_up, up);
3621         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3622         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3623         skeleton->relativetransforms[bonenum] = matrix;
3624 }
3625
3626 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3627 static void VM_CL_skel_mul_bone(void)
3628 {
3629         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3630         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3631         vec3_t forward, left, up, origin;
3632         skeleton_t *skeleton;
3633         matrix4x4_t matrix;
3634         matrix4x4_t temp;
3635         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3636                 return;
3637         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3638                 return;
3639         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3640         VectorCopy(prog->globals.client->v_forward, forward);
3641         VectorNegate(prog->globals.client->v_right, left);
3642         VectorCopy(prog->globals.client->v_up, up);
3643         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3644         temp = skeleton->relativetransforms[bonenum];
3645         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3646 }
3647
3648 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3649 static void VM_CL_skel_mul_bones(void)
3650 {
3651         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3652         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3653         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3654         int bonenum;
3655         vec3_t forward, left, up, origin;
3656         skeleton_t *skeleton;
3657         matrix4x4_t matrix;
3658         matrix4x4_t temp;
3659         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3660                 return;
3661         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3662         VectorCopy(prog->globals.client->v_forward, forward);
3663         VectorNegate(prog->globals.client->v_right, left);
3664         VectorCopy(prog->globals.client->v_up, up);
3665         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3666         firstbone = max(0, firstbone);
3667         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3668         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3669         {
3670                 temp = skeleton->relativetransforms[bonenum];
3671                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3672         }
3673 }
3674
3675 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3676 static void VM_CL_skel_copybones(void)
3677 {
3678         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3679         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3680         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3681         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3682         int bonenum;
3683         skeleton_t *skeletondst;
3684         skeleton_t *skeletonsrc;
3685         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3686                 return;
3687         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3688                 return;
3689         firstbone = max(0, firstbone);
3690         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3691         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3692         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3693                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3694 }
3695
3696 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3697 static void VM_CL_skel_delete(void)
3698 {
3699         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3700         skeleton_t *skeleton;
3701         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3702                 return;
3703         Mem_Free(skeleton);
3704         prog->skeletons[skeletonindex] = NULL;
3705 }
3706
3707 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3708 static void VM_CL_frameforname(void)
3709 {
3710         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3711         dp_model_t *model = CL_GetModelByIndex(modelindex);
3712         const char *name = PRVM_G_STRING(OFS_PARM1);
3713         int i;
3714         PRVM_G_FLOAT(OFS_RETURN) = -1;
3715         if (!model || !model->animscenes)
3716                 return;
3717         for (i = 0;i < model->numframes;i++)
3718         {
3719                 if (!strcasecmp(model->animscenes[i].name, name))
3720                 {
3721                         PRVM_G_FLOAT(OFS_RETURN) = i;
3722                         break;
3723                 }
3724         }
3725 }
3726
3727 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3728 static void VM_CL_frameduration(void)
3729 {
3730         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3731         dp_model_t *model = CL_GetModelByIndex(modelindex);
3732         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3733         PRVM_G_FLOAT(OFS_RETURN) = 0;
3734         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3735                 return;
3736         if (model->animscenes[framenum].framerate)
3737                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3738 }
3739
3740 //============================================================================
3741
3742 // To create a almost working builtin file from this replace:
3743 // "^NULL.*" with ""
3744 // "^{.*//.*}:Wh\(.*\)" with "\1"
3745 // "\:" with "//"
3746 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3747 // "\n\n+" with "\n\n"
3748
3749 prvm_builtin_t vm_cl_builtins[] = {
3750 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3751 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3752 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3753 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3754 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3755 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3756 VM_break,                                               // #6 void() break (QUAKE)
3757 VM_random,                                              // #7 float() random (QUAKE)
3758 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3759 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3760 VM_error,                                               // #10 void(string e) error (QUAKE)
3761 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3762 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3763 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3764 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3765 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3766 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3767 NULL,                                                   // #17 entity() checkclient (QUAKE)
3768 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3769 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3770 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3771 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3772 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3773 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3774 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3775 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3776 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3777 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3778 VM_coredump,                                    // #28 void() coredump (QUAKE)
3779 VM_traceon,                                             // #29 void() traceon (QUAKE)
3780 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3781 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3782 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3783 NULL,                                                   // #33 (QUAKE)
3784 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3785 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3786 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3787 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3788 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3789 NULL,                                                   // #39 (QUAKE)
3790 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3791 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3792 NULL,                                                   // #42 (QUAKE)
3793 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3794 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3795 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
3796 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
3797 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
3798 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3799 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
3800 NULL,                                                   // #50 (QUAKE)
3801 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
3802 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
3803 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
3804 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
3805 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
3806 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
3807 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
3808 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
3809 NULL,                                                   // #59 (QUAKE)
3810 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3811 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3812 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3813 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3814 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3815 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
3816 NULL,                                                   // #66 (QUAKE)
3817 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
3818 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
3819 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
3820 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
3821 NULL,                                                   // #71 (QUAKE)
3822 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
3823 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
3824 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3825 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
3826 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
3827 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
3828 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
3829 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3830 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3831 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
3832 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
3833 NULL,                                                   // #83 (QUAKE)
3834 NULL,                                                   // #84 (QUAKE)
3835 NULL,                                                   // #85 (QUAKE)
3836 NULL,                                                   // #86 (QUAKE)
3837 NULL,                                                   // #87 (QUAKE)
3838 NULL,                                                   // #88 (QUAKE)
3839 NULL,                                                   // #89 (QUAKE)
3840 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3841 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
3842 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3843 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3844 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3845 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3846 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3847 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3848 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3849 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3850 // FrikaC and Telejano range #100-#199
3851 NULL,                                                   // #100
3852 NULL,                                                   // #101
3853 NULL,                                                   // #102
3854 NULL,                                                   // #103
3855 NULL,                                                   // #104
3856 NULL,                                                   // #105
3857 NULL,                                                   // #106
3858 NULL,                                                   // #107
3859 NULL,                                                   // #108
3860 NULL,                                                   // #109
3861 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3862 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3863 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3864 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3865 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3866 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3867 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3868 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3869 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3870 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3871 NULL,                                                   // #120
3872 NULL,                                                   // #121
3873 NULL,                                                   // #122
3874 NULL,                                                   // #123
3875 NULL,                                                   // #124
3876 NULL,                                                   // #125
3877 NULL,                                                   // #126
3878 NULL,                                                   // #127
3879 NULL,                                                   // #128
3880 NULL,                                                   // #129
3881 NULL,                                                   // #130
3882 NULL,                                                   // #131
3883 NULL,                                                   // #132
3884 NULL,                                                   // #133
3885 NULL,                                                   // #134
3886 NULL,                                                   // #135
3887 NULL,                                                   // #136
3888 NULL,                                                   // #137
3889 NULL,                                                   // #138
3890 NULL,                                                   // #139
3891 NULL,                                                   // #140
3892 NULL,                                                   // #141
3893 NULL,                                                   // #142
3894 NULL,                                                   // #143
3895 NULL,                                                   // #144
3896 NULL,                                                   // #145
3897 NULL,                                                   // #146
3898 NULL,                                                   // #147
3899 NULL,                                                   // #148
3900 NULL,                                                   // #149
3901 NULL,                                                   // #150
3902 NULL,                                                   // #151
3903 NULL,                                                   // #152
3904 NULL,                                                   // #153
3905 NULL,                                                   // #154
3906 NULL,                                                   // #155
3907 NULL,                                                   // #156
3908 NULL,                                                   // #157
3909 NULL,                                                   // #158
3910 NULL,                                                   // #159
3911 NULL,                                                   // #160
3912 NULL,                                                   // #161
3913 NULL,                                                   // #162
3914 NULL,                                                   // #163
3915 NULL,                                                   // #164
3916 NULL,                                                   // #165
3917 NULL,                                                   // #166
3918 NULL,                                                   // #167
3919 NULL,                                                   // #168
3920 NULL,                                                   // #169
3921 NULL,                                                   // #170
3922 NULL,                                                   // #171
3923 NULL,                                                   // #172
3924 NULL,                                                   // #173
3925 NULL,                                                   // #174
3926 NULL,                                                   // #175
3927 NULL,                                                   // #176
3928 NULL,                                                   // #177
3929 NULL,                                                   // #178
3930 NULL,                                                   // #179
3931 NULL,                                                   // #180
3932 NULL,                                                   // #181
3933 NULL,                                                   // #182
3934 NULL,                                                   // #183
3935 NULL,                                                   // #184
3936 NULL,                                                   // #185
3937 NULL,                                                   // #186
3938 NULL,                                                   // #187
3939 NULL,                                                   // #188
3940 NULL,                                                   // #189
3941 NULL,                                                   // #190
3942 NULL,                                                   // #191
3943 NULL,                                                   // #192
3944 NULL,                                                   // #193
3945 NULL,                                                   // #194
3946 NULL,                                                   // #195
3947 NULL,                                                   // #196
3948 NULL,                                                   // #197
3949 NULL,                                                   // #198
3950 NULL,                                                   // #199
3951 // FTEQW range #200-#299
3952 NULL,                                                   // #200
3953 NULL,                                                   // #201
3954 NULL,                                                   // #202
3955 NULL,                                                   // #203
3956 NULL,                                                   // #204
3957 NULL,                                                   // #205
3958 NULL,                                                   // #206
3959 NULL,                                                   // #207
3960 NULL,                                                   // #208
3961 NULL,                                                   // #209
3962 NULL,                                                   // #210
3963 NULL,                                                   // #211
3964 NULL,                                                   // #212
3965 NULL,                                                   // #213
3966 NULL,                                                   // #214
3967 NULL,                                                   // #215
3968 NULL,                                                   // #216
3969 NULL,                                                   // #217
3970 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3971 NULL,                                                   // #219
3972 NULL,                                                   // #220
3973 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3974 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3975 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3976 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3977 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3978 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3979 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3980 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3981 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3982 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3983 NULL,                                                   // #231
3984 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3985 NULL,                                                   // #233
3986 NULL,                                                   // #234
3987 NULL,                                                   // #235
3988 NULL,                                                   // #236
3989 NULL,                                                   // #237
3990 NULL,                                                   // #238
3991 NULL,                                                   // #239
3992 VM_CL_checkpvs,                                 // #240
3993 NULL,                                                   // #241
3994 NULL,                                                   // #242
3995 NULL,                                                   // #243
3996 NULL,                                                   // #244
3997 NULL,                                                   // #245
3998 NULL,                                                   // #246
3999 NULL,                                                   // #247
4000 NULL,                                                   // #248
4001 NULL,                                                   // #249
4002 NULL,                                                   // #250
4003 NULL,                                                   // #251
4004 NULL,                                                   // #252
4005 NULL,                                                   // #253
4006 NULL,                                                   // #254
4007 NULL,                                                   // #255
4008 NULL,                                                   // #256
4009 NULL,                                                   // #257
4010 NULL,                                                   // #258
4011 NULL,                                                   // #259
4012 NULL,                                                   // #260
4013 NULL,                                                   // #261
4014 NULL,                                                   // #262
4015 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4016 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4017 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4018 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4019 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4020 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4021 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4022 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4023 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4024 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4025 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4026 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4027 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4028 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4029 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4030 NULL,                                                   // #278
4031 NULL,                                                   // #279
4032 NULL,                                                   // #280
4033 NULL,                                                   // #281
4034 NULL,                                                   // #282
4035 NULL,                                                   // #283
4036 NULL,                                                   // #284
4037 NULL,                                                   // #285
4038 NULL,                                                   // #286
4039 NULL,                                                   // #287
4040 NULL,                                                   // #288
4041 NULL,                                                   // #289
4042 NULL,                                                   // #290
4043 NULL,                                                   // #291
4044 NULL,                                                   // #292
4045 NULL,                                                   // #293
4046 NULL,                                                   // #294
4047 NULL,                                                   // #295
4048 NULL,                                                   // #296
4049 NULL,                                                   // #297
4050 NULL,                                                   // #298
4051 NULL,                                                   // #299
4052 // CSQC range #300-#399
4053 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4054 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4055 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4056 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4057 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4058 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4059 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4060 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4061 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4062 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4063 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4064 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4065 NULL,                                                   // #312
4066 NULL,                                                   // #313
4067 NULL,                                                   // #314
4068 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4069 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4070 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4071 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4072 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4073 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4074 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4075 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4076 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4077 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4078 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4079 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4080 VM_stringwidth,                 // #327 // FIXME is this okay?
4081 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4082 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4083 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4084 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4085 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4086 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4087 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4088 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4089 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4090 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4091 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4092 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4093 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4094 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4095 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4096 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4097 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4098 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4099 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4100 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4101 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4102 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4103 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4104 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4105 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4106 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4107 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4108 NULL,                                                   // #355
4109 NULL,                                                   // #356
4110 NULL,                                                   // #357
4111 NULL,                                                   // #358
4112 NULL,                                                   // #359
4113 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4114 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4115 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4116 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4117 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4118 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4119 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4120 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4121 NULL,                                           // #368
4122 NULL,                                                   // #369
4123 NULL,                                                   // #370
4124 NULL,                                                   // #371
4125 NULL,                                                   // #372
4126 NULL,                                                   // #373
4127 NULL,                                                   // #374
4128 NULL,                                                   // #375
4129 NULL,                                                   // #376
4130 NULL,                                                   // #377
4131 NULL,                                                   // #378
4132 NULL,                                                   // #379
4133 NULL,                                                   // #380
4134 NULL,                                                   // #381
4135 NULL,                                                   // #382
4136 NULL,                                                   // #383
4137 NULL,                                                   // #384
4138 NULL,                                                   // #385
4139 NULL,                                                   // #386
4140 NULL,                                                   // #387
4141 NULL,                                                   // #388
4142 NULL,                                                   // #389
4143 NULL,                                                   // #390
4144 NULL,                                                   // #391
4145 NULL,                                                   // #392
4146 NULL,                                                   // #393
4147 NULL,                                                   // #394
4148 NULL,                                                   // #395
4149 NULL,                                                   // #396
4150 NULL,                                                   // #397
4151 NULL,                                                   // #398
4152 NULL,                                                   // #399
4153 // LordHavoc's range #400-#499
4154 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4155 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4156 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4157 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4158 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4159 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4160 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4161 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4162 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4163 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4164 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4165 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4166 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4167 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4168 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4169 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4170 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4171 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4172 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4173 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4174 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4175 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4176 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4177 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4178 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4179 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4180 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4181 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4182 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4183 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4184 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4185 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4186 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4187 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4188 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4189 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4190 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4191 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4192 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4193 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4194 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4195 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4196 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4197 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4198 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4199 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4200 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4201 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4202 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4203 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4204 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4205 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4206 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4207 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4208 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4209 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4210 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4211 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4212 NULL,                                                   // #458
4213 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4214 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4215 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4216 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4217 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4218 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4219 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4220 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4221 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4222 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4223 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4224 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4225 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4226 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4227 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4228 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4229 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4230 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4231 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4232 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4233 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4234 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4235 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4236 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4237 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4238 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4239 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4240 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4241 VM_gecko_create,                                        // #487 float gecko_create( string name )
4242 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4243 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4244 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4245 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4246 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4247 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4248 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4249 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4250 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4251 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4252 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4253 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4254 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4255 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4256 NULL,                                                   // #502
4257 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4258 NULL,                                                   // #504
4259 NULL,                                                   // #505
4260 NULL,                                                   // #506
4261 NULL,                                                   // #507
4262 NULL,                                                   // #508
4263 NULL,                                                   // #509
4264 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4265 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4266 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4267 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4268 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4269 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4270 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4271 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4272 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4273 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4274 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4275 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4276 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4277 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4278 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4279 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4280 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4281 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4282 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4283 VM_loadfromdata,                                // #529
4284 VM_loadfromfile,                                // #530
4285 NULL,                                                   // #531
4286 VM_log,                                                 // #532
4287 NULL,                                                   // #533
4288 NULL,                                                   // #534
4289 NULL,                                                   // #535
4290 NULL,                                                   // #536
4291 NULL,                                                   // #537
4292 NULL,                                                   // #538
4293 NULL,                                                   // #539
4294 NULL,                                                   // #540
4295 NULL,                                                   // #541
4296 NULL,                                                   // #542
4297 NULL,                                                   // #543
4298 NULL,                                                   // #544
4299 NULL,                                                   // #545
4300 NULL,                                                   // #546
4301 NULL,                                                   // #547
4302 NULL,                                                   // #548
4303 NULL,                                                   // #549
4304 NULL,                                                   // #550
4305 NULL,                                                   // #551
4306 NULL,                                                   // #552
4307 NULL,                                                   // #553
4308 NULL,                                                   // #554
4309 NULL,                                                   // #555
4310 NULL,                                                   // #556
4311 NULL,                                                   // #557
4312 NULL,                                                   // #558
4313 NULL,                                                   // #559
4314 NULL,                                                   // #560
4315 NULL,                                                   // #561
4316 NULL,                                                   // #562
4317 NULL,                                                   // #563
4318 NULL,                                                   // #564
4319 NULL,                                                   // #565
4320 NULL,                                                   // #566
4321 NULL,                                                   // #567
4322 NULL,                                                   // #568
4323 NULL,                                                   // #569
4324 NULL,                                                   // #570
4325 NULL,                                                   // #571
4326 NULL,                                                   // #572
4327 NULL,                                                   // #573
4328 NULL,                                                   // #574
4329 NULL,                                                   // #575
4330 NULL,                                                   // #576
4331 NULL,                                                   // #577
4332 NULL,                                                   // #578
4333 NULL,                                                   // #579
4334 NULL,                                                   // #580
4335 NULL,                                                   // #581
4336 NULL,                                                   // #582
4337 NULL,                                                   // #583
4338 NULL,                                                   // #584
4339 NULL,                                                   // #585
4340 NULL,                                                   // #586
4341 NULL,                                                   // #587
4342 NULL,                                                   // #588
4343 NULL,                                                   // #589
4344 NULL,                                                   // #590
4345 NULL,                                                   // #591
4346 NULL,                                                   // #592
4347 NULL,                                                   // #593
4348 NULL,                                                   // #594
4349 NULL,                                                   // #595
4350 NULL,                                                   // #596
4351 NULL,                                                   // #597
4352 NULL,                                                   // #598
4353 NULL,                                                   // #599
4354 NULL,                                                   // #600
4355 NULL,                                                   // #601
4356 NULL,                                                   // #602
4357 NULL,                                                   // #603
4358 NULL,                                                   // #604
4359 VM_callfunction,                                // #605
4360 VM_writetofile,                                 // #606
4361 VM_isfunction,                                  // #607
4362 NULL,                                                   // #608
4363 NULL,                                                   // #609
4364 NULL,                                                   // #610
4365 NULL,                                                   // #611
4366 NULL,                                                   // #612
4367 VM_parseentitydata,                             // #613
4368 NULL,                                                   // #614
4369 NULL,                                                   // #615
4370 NULL,                                                   // #616
4371 NULL,                                                   // #617
4372 NULL,                                                   // #618
4373 NULL,                                                   // #619
4374 NULL,                                                   // #620
4375 NULL,                                                   // #621
4376 NULL,                                                   // #622
4377 NULL,                                                   // #623
4378 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4379 NULL,                                                   // #625
4380 NULL,                                                   // #626
4381 VM_sprintf,                     // #627 string sprintf(string format, ...)
4382 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4383 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4384 NULL,                                                   // #630
4385 };
4386
4387 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4388
4389 void VM_Polygons_Reset(void)
4390 {
4391         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4392
4393         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4394         if(polys->initialized)
4395         {
4396                 Mem_FreePool(&polys->pool);
4397                 polys->initialized = false;
4398         }
4399 }
4400
4401 void VM_CL_Cmd_Init(void)
4402 {
4403         VM_Cmd_Init();
4404         VM_Polygons_Reset();
4405 }
4406
4407 void VM_CL_Cmd_Reset(void)
4408 {
4409         World_End(&cl.world);
4410         VM_Cmd_Reset();
4411         VM_Polygons_Reset();
4412 }
4413
4414