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fix some issues with r_hdr 1 (or r_hdr_scenebrightness) where
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256
257         prog->xfunction->builtinsprofile += 30;
258
259         v1 = PRVM_G_VECTOR(OFS_PARM0);
260         v2 = PRVM_G_VECTOR(OFS_PARM1);
261         move = (int)PRVM_G_FLOAT(OFS_PARM2);
262         ent = PRVM_G_EDICT(OFS_PARM3);
263
264         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266
267         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
268
269         CL_VM_SetTraceGlobals(&trace, svent);
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
292
293         prog->xfunction->builtinsprofile += 30;
294
295         v1 = PRVM_G_VECTOR(OFS_PARM0);
296         m1 = PRVM_G_VECTOR(OFS_PARM1);
297         m2 = PRVM_G_VECTOR(OFS_PARM2);
298         v2 = PRVM_G_VECTOR(OFS_PARM3);
299         move = (int)PRVM_G_FLOAT(OFS_PARM4);
300         ent = PRVM_G_EDICT(OFS_PARM5);
301
302         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304
305         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
306
307         CL_VM_SetTraceGlobals(&trace, svent);
308 }
309
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
311 {
312         int i;
313         float gravity;
314         vec3_t move, end;
315         vec3_t original_origin;
316         vec3_t original_velocity;
317         vec3_t original_angles;
318         vec3_t original_avelocity;
319         prvm_eval_t *val;
320         trace_t trace;
321
322         VectorCopy(tossent->fields.client->origin   , original_origin   );
323         VectorCopy(tossent->fields.client->velocity , original_velocity );
324         VectorCopy(tossent->fields.client->angles   , original_angles   );
325         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
326
327         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328         if (val != NULL && val->_float != 0)
329                 gravity = val->_float;
330         else
331                 gravity = 1.0;
332         gravity *= cl.movevars_gravity * 0.05;
333
334         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335         {
336                 tossent->fields.client->velocity[2] -= gravity;
337                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338                 VectorScale (tossent->fields.client->velocity, 0.05, move);
339                 VectorAdd (tossent->fields.client->origin, move, end);
340                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341                 VectorCopy (trace.endpos, tossent->fields.client->origin);
342
343                 if (trace.fraction < 1)
344                         break;
345         }
346
347         VectorCopy(original_origin   , tossent->fields.client->origin   );
348         VectorCopy(original_velocity , tossent->fields.client->velocity );
349         VectorCopy(original_angles   , tossent->fields.client->angles   );
350         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
351
352         return trace;
353 }
354
355 static void VM_CL_tracetoss (void)
356 {
357         trace_t trace;
358         prvm_edict_t    *ent;
359         prvm_edict_t    *ignore;
360         int svent;
361
362         prog->xfunction->builtinsprofile += 600;
363
364         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365
366         ent = PRVM_G_EDICT(OFS_PARM0);
367         if (ent == prog->edicts)
368         {
369                 VM_Warning("tracetoss: can not use world entity\n");
370                 return;
371         }
372         ignore = PRVM_G_EDICT(OFS_PARM1);
373
374         trace = CL_Trace_Toss (ent, ignore, &svent);
375
376         CL_VM_SetTraceGlobals(&trace, svent);
377 }
378
379
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
382 {
383         const char      *name;
384         int                     i;
385         dp_model_t              *m;
386
387         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388
389         name = PRVM_G_STRING(OFS_PARM0);
390         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391         {
392                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393                 {
394                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395                         return;
396                 }
397         }
398         PRVM_G_FLOAT(OFS_RETURN) = 0;
399         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
400         if(m && m->loaded)
401         {
402                 for (i = 0;i < MAX_MODELS;i++)
403                 {
404                         if (!cl.csqc_model_precache[i])
405                         {
406                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
407                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408                                 return;
409                         }
410                 }
411                 VM_Warning("VM_CL_precache_model: no free models\n");
412                 return;
413         }
414         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
415 }
416
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
418 {
419         prvm_edict_t    *ent;
420         int                             i, k;
421
422         ent = PRVM_NEXT_EDICT(prog->edicts);
423         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424         {
425                 if (ent->priv.required->free)
426                         continue;
427                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
428                         list[k++] = ent;
429         }
430         return k;
431 }
432
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
435 {
436         prvm_edict_t    *ent, *chain;
437         vec_t                   radius, radius2;
438         vec3_t                  org, eorg, mins, maxs;
439         int                             i, numtouchedicts;
440         static prvm_edict_t     *touchedicts[MAX_EDICTS];
441         int             chainfield;
442
443         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
444
445         if(prog->argc == 3)
446                 chainfield = PRVM_G_INT(OFS_PARM2);
447         else
448                 chainfield = prog->fieldoffsets.chain;
449         if(chainfield < 0)
450                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451
452         chain = (prvm_edict_t *)prog->edicts;
453
454         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455         radius = PRVM_G_FLOAT(OFS_PARM1);
456         radius2 = radius * radius;
457
458         mins[0] = org[0] - (radius + 1);
459         mins[1] = org[1] - (radius + 1);
460         mins[2] = org[2] - (radius + 1);
461         maxs[0] = org[0] + (radius + 1);
462         maxs[1] = org[1] + (radius + 1);
463         maxs[2] = org[2] + (radius + 1);
464         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465         if (numtouchedicts > MAX_EDICTS)
466         {
467                 // this never happens   //[515]: for what then ?
468                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469                 numtouchedicts = MAX_EDICTS;
470         }
471         for (i = 0;i < numtouchedicts;i++)
472         {
473                 ent = touchedicts[i];
474                 // Quake did not return non-solid entities but darkplaces does
475                 // (note: this is the reason you can't blow up fallen zombies)
476                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477                         continue;
478                 // LordHavoc: compare against bounding box rather than center so it
479                 // doesn't miss large objects, and use DotProduct instead of Length
480                 // for a major speedup
481                 VectorSubtract(org, ent->fields.client->origin, eorg);
482                 if (sv_gameplayfix_findradiusdistancetobox.integer)
483                 {
484                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
487                 }
488                 else
489                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490                 if (DotProduct(eorg, eorg) < radius2)
491                 {
492                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
493                         chain = ent;
494                 }
495         }
496
497         VM_RETURN_EDICT(chain);
498 }
499
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
502 {
503         prvm_edict_t            *ent;
504         prvm_eval_t                     *val;
505         vec3_t                          end;
506         trace_t                         trace;
507
508         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
509
510         // assume failure if it returns early
511         PRVM_G_FLOAT(OFS_RETURN) = 0;
512
513         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514         if (ent == prog->edicts)
515         {
516                 VM_Warning("droptofloor: can not modify world entity\n");
517                 return;
518         }
519         if (ent->priv.server->free)
520         {
521                 VM_Warning("droptofloor: can not modify free entity\n");
522                 return;
523         }
524
525         VectorCopy (ent->fields.client->origin, end);
526         end[2] -= 256;
527
528         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
529
530         if (trace.fraction != 1)
531         {
532                 VectorCopy (trace.endpos, ent->fields.client->origin);
533                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536                 PRVM_G_FLOAT(OFS_RETURN) = 1;
537                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 //              ent->priv.server->suspendedinairflag = true;
539         }
540 }
541
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
544 {
545         int                     i;
546         const char      *c;
547
548         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
549
550         i = (int)PRVM_G_FLOAT(OFS_PARM0);
551         c = PRVM_G_STRING(OFS_PARM1);
552         if (i >= cl.max_lightstyle)
553         {
554                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
555                 return;
556         }
557         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
560 }
561
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
564 {
565         static int              cs_yes, cs_no;
566         prvm_edict_t    *ent;
567         vec3_t                  mins, maxs, start, stop;
568         trace_t                 trace;
569         int                             x, y;
570         float                   mid, bottom;
571
572         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573         ent = PRVM_G_EDICT(OFS_PARM0);
574         PRVM_G_FLOAT(OFS_RETURN) = 0;
575
576         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
578
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582         start[2] = mins[2] - 1;
583         for     (x=0 ; x<=1 ; x++)
584                 for     (y=0 ; y<=1 ; y++)
585                 {
586                         start[0] = x ? maxs[0] : mins[0];
587                         start[1] = y ? maxs[1] : mins[1];
588                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
589                                 goto realcheck;
590                 }
591
592         cs_yes++;
593         PRVM_G_FLOAT(OFS_RETURN) = true;
594         return;         // we got out easy
595
596 realcheck:
597         cs_no++;
598 //
599 // check it for real...
600 //
601         start[2] = mins[2];
602
603 // the midpoint must be within 16 of the bottom
604         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606         stop[2] = start[2] - 2*sv_stepheight.value;
607         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
608
609         if (trace.fraction == 1.0)
610                 return;
611
612         mid = bottom = trace.endpos[2];
613
614 // the corners must be within 16 of the midpoint
615         for     (x=0 ; x<=1 ; x++)
616                 for     (y=0 ; y<=1 ; y++)
617                 {
618                         start[0] = stop[0] = x ? maxs[0] : mins[0];
619                         start[1] = stop[1] = y ? maxs[1] : mins[1];
620
621                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
622
623                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624                                 bottom = trace.endpos[2];
625                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
626                                 return;
627                 }
628
629         cs_yes++;
630         PRVM_G_FLOAT(OFS_RETURN) = true;
631 }
632
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
635 {
636         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
638 }
639
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
642 {
643         float   *org, *dir;
644         int             count;
645         unsigned char   color;
646         VM_SAFEPARMCOUNT(4, VM_CL_particle);
647
648         org = PRVM_G_VECTOR(OFS_PARM0);
649         dir = PRVM_G_VECTOR(OFS_PARM1);
650         color = (int)PRVM_G_FLOAT(OFS_PARM2);
651         count = (int)PRVM_G_FLOAT(OFS_PARM3);
652         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
653 }
654
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
657 {
658         float   *f;
659         sfx_t   *s;
660         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662         f = PRVM_G_VECTOR(OFS_PARM1);
663         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
664 }
665
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
668 {
669         vec3_t ambientcolor, diffusecolor, diffusenormal;
670         vec_t *p;
671
672         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
673
674         p = PRVM_G_VECTOR(OFS_PARM0);
675         VectorClear(ambientcolor);
676         VectorClear(diffusecolor);
677         VectorClear(diffusenormal);
678         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 }
682
683
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
687
688 static void CSQC_R_RecalcView (void)
689 {
690         extern matrix4x4_t viewmodelmatrix;
691         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
693 }
694
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
698 {
699         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700         // clear renderable entity and light lists
701         r_refdef.scene.numentities = 0;
702         r_refdef.scene.numlights = 0;
703         // FIXME: restore these to the values from VM_CL_UpdateView
704         r_refdef.view.x = 0;
705         r_refdef.view.y = 0;
706         r_refdef.view.z = 0;
707         r_refdef.view.width = vid.width;
708         r_refdef.view.height = vid.height;
709         r_refdef.view.depth = 1;
710         // FIXME: restore frustum_x/frustum_y
711         r_refdef.view.useperspective = true;
712         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718         r_refdef.view.clear = true;
719         r_refdef.view.isoverlay = false;
720         // FIXME: restore cl.csqc_origin
721         // FIXME: restore cl.csqc_angles
722         cl.csqc_vidvars.drawworld = true;
723         cl.csqc_vidvars.drawenginesbar = false;
724         cl.csqc_vidvars.drawcrosshair = false;
725 }
726
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
731 {
732         double t = Sys_DoubleTime();
733         int                     i, drawmask;
734         prvm_edict_t *ed;
735         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737         CSQC_RelinkAllEntities(drawmask);
738         CL_RelinkLightFlashes();
739
740         prog->globals.client->time = cl.time;
741         for(i=1;i<prog->num_edicts;i++)
742         {
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
773 {
774         int             c;
775         float   *f;
776         float   k;
777
778         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
779
780         c = (int)PRVM_G_FLOAT(OFS_PARM0);
781         f = PRVM_G_VECTOR(OFS_PARM1);
782         k = PRVM_G_FLOAT(OFS_PARM1);
783
784         switch(c)
785         {
786         case VF_MIN:
787                 r_refdef.view.x = (int)(f[0]);
788                 r_refdef.view.y = (int)(f[1]);
789                 break;
790         case VF_MIN_X:
791                 r_refdef.view.x = (int)(k);
792                 break;
793         case VF_MIN_Y:
794                 r_refdef.view.y = (int)(k);
795                 break;
796         case VF_SIZE:
797                 r_refdef.view.width = (int)(f[0]);
798                 r_refdef.view.height = (int)(f[1]);
799                 break;
800         case VF_SIZE_X:
801                 r_refdef.view.width = (int)(k);
802                 break;
803         case VF_SIZE_Y:
804                 r_refdef.view.height = (int)(k);
805                 break;
806         case VF_VIEWPORT:
807                 r_refdef.view.x = (int)(f[0]);
808                 r_refdef.view.y = (int)(f[1]);
809                 f = PRVM_G_VECTOR(OFS_PARM2);
810                 r_refdef.view.width = (int)(f[0]);
811                 r_refdef.view.height = (int)(f[1]);
812                 break;
813         case VF_FOV:
814                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
816                 break;
817         case VF_FOVX:
818                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
819                 break;
820         case VF_FOVY:
821                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
822                 break;
823         case VF_ORIGIN:
824                 VectorCopy(f, cl.csqc_origin);
825                 CSQC_R_RecalcView();
826                 break;
827         case VF_ORIGIN_X:
828                 cl.csqc_origin[0] = k;
829                 CSQC_R_RecalcView();
830                 break;
831         case VF_ORIGIN_Y:
832                 cl.csqc_origin[1] = k;
833                 CSQC_R_RecalcView();
834                 break;
835         case VF_ORIGIN_Z:
836                 cl.csqc_origin[2] = k;
837                 CSQC_R_RecalcView();
838                 break;
839         case VF_ANGLES:
840                 VectorCopy(f, cl.csqc_angles);
841                 CSQC_R_RecalcView();
842                 break;
843         case VF_ANGLES_X:
844                 cl.csqc_angles[0] = k;
845                 CSQC_R_RecalcView();
846                 break;
847         case VF_ANGLES_Y:
848                 cl.csqc_angles[1] = k;
849                 CSQC_R_RecalcView();
850                 break;
851         case VF_ANGLES_Z:
852                 cl.csqc_angles[2] = k;
853                 CSQC_R_RecalcView();
854                 break;
855         case VF_DRAWWORLD:
856                 cl.csqc_vidvars.drawworld = k != 0;
857                 break;
858         case VF_DRAWENGINESBAR:
859                 cl.csqc_vidvars.drawenginesbar = k != 0;
860                 break;
861         case VF_DRAWCROSSHAIR:
862                 cl.csqc_vidvars.drawcrosshair = k != 0;
863                 break;
864         case VF_CL_VIEWANGLES:
865                 VectorCopy(f, cl.viewangles);
866                 break;
867         case VF_CL_VIEWANGLES_X:
868                 cl.viewangles[0] = k;
869                 break;
870         case VF_CL_VIEWANGLES_Y:
871                 cl.viewangles[1] = k;
872                 break;
873         case VF_CL_VIEWANGLES_Z:
874                 cl.viewangles[2] = k;
875                 break;
876         case VF_PERSPECTIVE:
877                 r_refdef.view.useperspective = k != 0;
878                 break;
879         case VF_CLEARSCREEN:
880                 r_refdef.view.isoverlay = !k;
881                 break;
882         default:
883                 PRVM_G_FLOAT(OFS_RETURN) = 0;
884                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
885                 return;
886         }
887         PRVM_G_FLOAT(OFS_RETURN) = 1;
888 }
889
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
892 {
893         double t = Sys_DoubleTime();
894         vec_t *org;
895         float radius = 300;
896         vec_t *col;
897         int style = -1;
898         const char *cubemapname = NULL;
899         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900         float coronaintensity = 1;
901         float coronasizescale = 0.25;
902         qboolean castshadow = true;
903         float ambientscale = 0;
904         float diffusescale = 1;
905         float specularscale = 1;
906         matrix4x4_t matrix;
907         vec3_t forward, left, up;
908         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
909
910         // if we've run out of dlights, just return
911         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
912                 return;
913
914         org = PRVM_G_VECTOR(OFS_PARM0);
915         radius = PRVM_G_FLOAT(OFS_PARM1);
916         col = PRVM_G_VECTOR(OFS_PARM2);
917         if (prog->argc >= 4)
918         {
919                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920                 if (style >= MAX_LIGHTSTYLES)
921                 {
922                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
923                         style = -1;
924                 }
925         }
926         if (prog->argc >= 5)
927                 cubemapname = PRVM_G_STRING(OFS_PARM4);
928         if (prog->argc >= 6)
929                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
932
933         VectorScale(prog->globals.client->v_forward, radius, forward);
934         VectorScale(prog->globals.client->v_right, -radius, left);
935         VectorScale(prog->globals.client->v_up, radius, up);
936         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
937
938         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
940         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
941 }
942
943 //============================================================================
944
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
947 {
948         float   *f;
949         vec3_t  temp;
950
951         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952         f = PRVM_G_VECTOR(OFS_PARM0);
953         if(v_flipped.integer)
954                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
955         VectorSet(temp,
956                 f[2],
957                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
960 }
961
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
964 {
965         float   *f;
966         vec3_t  v;
967         matrix4x4_t m;
968
969         VM_SAFEPARMCOUNT(1, VM_CL_project);
970         f = PRVM_G_VECTOR(OFS_PARM0);
971         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972         Matrix4x4_Transform(&m, f, v);
973         if(v_flipped.integer)
974                 v[1] = -v[1];
975         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
978                 v[0]);
979 }
980
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
983 {
984         int i;
985         union
986         {
987                 float f;
988                 int l;
989         }dat;
990         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991         i = (int)PRVM_G_FLOAT(OFS_PARM0);
992         if(i < 0 || i >= MAX_CL_STATS)
993         {
994                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
995                 return;
996         }
997         dat.l = cl.stats[i];
998         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
999 }
1000
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1003 {
1004         int i, index;
1005         int firstbit, bitcount;
1006
1007         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1008
1009         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1010         if (prog->argc > 1)
1011         {
1012                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1013                 if (prog->argc > 2)
1014                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1015                 else
1016                         bitcount = 1;
1017         }
1018         else
1019         {
1020                 firstbit = 0;
1021                 bitcount = 32;
1022         }
1023
1024         if(index < 0 || index >= MAX_CL_STATS)
1025         {
1026                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1027                 return;
1028         }
1029         i = cl.stats[index];
1030         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1031                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032         PRVM_G_FLOAT(OFS_RETURN) = i;
1033 }
1034
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1037 {
1038         int i;
1039         char t[17];
1040         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042         if(i < 0 || i > MAX_CL_STATS-4)
1043         {
1044                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1046                 return;
1047         }
1048         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 }
1051
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1054 {
1055         int                             i;
1056         prvm_edict_t    *t;
1057         struct model_s  *model;
1058
1059         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1060
1061         t = PRVM_G_EDICT(OFS_PARM0);
1062
1063         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1064
1065         t->fields.client->model = 0;
1066         t->fields.client->modelindex = 0;
1067
1068         if (!i)
1069                 return;
1070
1071         model = CL_GetModelByIndex(i);
1072         if (!model)
1073         {
1074                 VM_Warning("VM_CL_setmodelindex: null model\n");
1075                 return;
1076         }
1077         t->fields.client->model = PRVM_SetEngineString(model->name);
1078         t->fields.client->modelindex = i;
1079
1080         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1081         if (model)
1082         {
1083                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1084         }
1085         else
1086                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1087 }
1088
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1091 {
1092         dp_model_t *model;
1093
1094         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1095
1096         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1099 }
1100
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1103 {
1104         int                     i;
1105         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1107         if (i == 0)
1108                 i = -1;
1109         PRVM_G_FLOAT(OFS_RETURN) = i;
1110 }
1111
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1114 {
1115         int                             i;
1116         float                   *start, *end;
1117         prvm_edict_t    *t;
1118         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1119
1120         t = PRVM_G_EDICT(OFS_PARM0);
1121         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1122         start   = PRVM_G_VECTOR(OFS_PARM2);
1123         end             = PRVM_G_VECTOR(OFS_PARM3);
1124
1125         if (i < 0)
1126                 return;
1127         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 }
1129
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1132 {
1133         int                     i, n;
1134         float           *f, *v;
1135         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137         f = PRVM_G_VECTOR(OFS_PARM1);
1138         v = PRVM_G_VECTOR(OFS_PARM2);
1139         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1140         if (i < 0)
1141                 return;
1142         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1143 }
1144
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1147 {
1148         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1150 }
1151
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1154 {
1155         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157         cl_ignoremousemoves = 2;
1158 }
1159
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1162 {
1163         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1164
1165         if (key_consoleactive || key_dest != key_game)
1166                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167         else if (cl.csqc_wantsmousemove)
1168                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1169         else
1170                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1171 }
1172
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1175 {
1176         int i, frame;
1177         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179         PRVM_G_FLOAT(OFS_RETURN) = false;
1180         for (i = 0;i < CL_MAX_USERCMDS;i++)
1181         {
1182                 if (cl.movecmd[i].sequence == frame)
1183                 {
1184                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190                         if(cl.movecmd[i].crouch)
1191                         {
1192                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1194                         }
1195                         else
1196                         {
1197                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         PRVM_G_FLOAT(OFS_RETURN) = true;
1201                 }
1202         }
1203 }
1204
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1207 {
1208         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1210 }
1211
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1214 {
1215 }
1216
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1219 {
1220         int                     i;
1221         char            t[128];
1222         const char      *c;
1223
1224         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1225
1226         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227         c = PRVM_G_STRING(OFS_PARM1);
1228         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1229         Sbar_SortFrags();
1230
1231         if (i < 0)
1232                 i = Sbar_GetSortedPlayerIndex(-1-i);
1233         if(i < 0 || i >= cl.maxclients)
1234                 return;
1235
1236         t[0] = 0;
1237
1238         if(!strcasecmp(c, "name"))
1239                 strlcpy(t, cl.scores[i].name, sizeof(t));
1240         else
1241                 if(!strcasecmp(c, "frags"))
1242                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1243         else
1244                 if(!strcasecmp(c, "ping"))
1245                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1246         else
1247                 if(!strcasecmp(c, "pl"))
1248                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1249         else
1250                 if(!strcasecmp(c, "movementloss"))
1251                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1252         else
1253                 if(!strcasecmp(c, "entertime"))
1254                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1255         else
1256                 if(!strcasecmp(c, "colors"))
1257                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1258         else
1259                 if(!strcasecmp(c, "topcolor"))
1260                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1261         else
1262                 if(!strcasecmp(c, "bottomcolor"))
1263                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1264         else
1265                 if(!strcasecmp(c, "viewentity"))
1266                         dpsnprintf(t, sizeof(t), "%i", i+1);
1267         if(!t[0])
1268                 return;
1269         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1270 }
1271
1272 //#349 float() isdemo (EXT_CSQC)
1273 static void VM_CL_isdemo (void)
1274 {
1275         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1276         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1277 }
1278
1279 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1280 static void VM_CL_setlistener (void)
1281 {
1282         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1283         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1284         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1285 }
1286
1287 //#352 void(string cmdname) registercommand (EXT_CSQC)
1288 static void VM_CL_registercmd (void)
1289 {
1290         char *t;
1291         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1292         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1293         {
1294                 size_t alloclen;
1295
1296                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1297                 t = (char *)Z_Malloc(alloclen);
1298                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1299                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1300         }
1301         else
1302                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1303
1304 }
1305
1306 //#360 float() readbyte (EXT_CSQC)
1307 static void VM_CL_ReadByte (void)
1308 {
1309         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1310         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1311 }
1312
1313 //#361 float() readchar (EXT_CSQC)
1314 static void VM_CL_ReadChar (void)
1315 {
1316         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1317         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1318 }
1319
1320 //#362 float() readshort (EXT_CSQC)
1321 static void VM_CL_ReadShort (void)
1322 {
1323         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1324         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1325 }
1326
1327 //#363 float() readlong (EXT_CSQC)
1328 static void VM_CL_ReadLong (void)
1329 {
1330         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1331         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1332 }
1333
1334 //#364 float() readcoord (EXT_CSQC)
1335 static void VM_CL_ReadCoord (void)
1336 {
1337         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1338         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1339 }
1340
1341 //#365 float() readangle (EXT_CSQC)
1342 static void VM_CL_ReadAngle (void)
1343 {
1344         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1345         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1346 }
1347
1348 //#366 string() readstring (EXT_CSQC)
1349 static void VM_CL_ReadString (void)
1350 {
1351         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1352         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1353 }
1354
1355 //#367 float() readfloat (EXT_CSQC)
1356 static void VM_CL_ReadFloat (void)
1357 {
1358         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1359         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1360 }
1361
1362 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1363 extern cvar_t cl_readpicture_force;
1364 static void VM_CL_ReadPicture (void)
1365 {
1366         const char *name;
1367         unsigned char *data;
1368         unsigned char *buf;
1369         int size;
1370         int i;
1371         cachepic_t *pic;
1372
1373         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1374
1375         name = MSG_ReadString();
1376         size = MSG_ReadShort();
1377
1378         // check if a texture of that name exists
1379         // if yes, it is used and the data is discarded
1380         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1381
1382         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1383
1384         if(size)
1385         {
1386                 if(pic->tex == r_texture_notexture)
1387                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1388                 if(pic->tex && !cl_readpicture_force.integer)
1389                 {
1390                         // texture found and loaded
1391                         // skip over the jpeg as we don't need it
1392                         for(i = 0; i < size; ++i)
1393                                 MSG_ReadByte();
1394                 }
1395                 else
1396                 {
1397                         // texture not found
1398                         // use the attached jpeg as texture
1399                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1400                         MSG_ReadBytes(size, buf);
1401                         data = JPEG_LoadImage_BGRA(buf, size);
1402                         Mem_Free(buf);
1403                         Draw_NewPic(name, image_width, image_height, false, data);
1404                         Mem_Free(data);
1405                 }
1406         }
1407
1408         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1409 }
1410
1411 //////////////////////////////////////////////////////////
1412
1413 static void VM_CL_makestatic (void)
1414 {
1415         prvm_edict_t *ent;
1416
1417         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1418
1419         ent = PRVM_G_EDICT(OFS_PARM0);
1420         if (ent == prog->edicts)
1421         {
1422                 VM_Warning("makestatic: can not modify world entity\n");
1423                 return;
1424         }
1425         if (ent->priv.server->free)
1426         {
1427                 VM_Warning("makestatic: can not modify free entity\n");
1428                 return;
1429         }
1430
1431         if (cl.num_static_entities < cl.max_static_entities)
1432         {
1433                 int renderflags;
1434                 prvm_eval_t *val;
1435                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1436
1437                 // copy it to the current state
1438                 memset(staticent, 0, sizeof(*staticent));
1439                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1440                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1441                 staticent->render.framegroupblend[0].lerp = 1;
1442                 // make torchs play out of sync
1443                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1444                 staticent->render.skinnum = (int)ent->fields.client->skin;
1445                 staticent->render.effects = (int)ent->fields.client->effects;
1446                 staticent->render.alpha = 1;
1447                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1448                 staticent->render.scale = 1;
1449                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1450                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1451                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1452                 if (!VectorLength2(staticent->render.colormod))
1453                         VectorSet(staticent->render.colormod, 1, 1, 1);
1454                 if (!VectorLength2(staticent->render.glowmod))
1455                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1456
1457                 renderflags = 0;
1458                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1459                 if (renderflags & RF_USEAXIS)
1460                 {
1461                         vec3_t left;
1462                         VectorNegate(prog->globals.client->v_right, left);
1463                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1464                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1465                 }
1466                 else
1467                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1468
1469                 // either fullbright or lit
1470                 if(!r_fullbright.integer)
1471                 {
1472                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1473                                 staticent->render.flags |= RENDER_LIGHT;
1474                         else if(r_equalize_entities_fullbright.integer)
1475                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1476                 }
1477                 // turn off shadows from transparent objects
1478                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1479                         staticent->render.flags |= RENDER_SHADOW;
1480                 if (staticent->render.effects & EF_NODEPTHTEST)
1481                         staticent->render.flags |= RENDER_NODEPTHTEST;
1482                 if (staticent->render.effects & EF_ADDITIVE)
1483                         staticent->render.flags |= RENDER_ADDITIVE;
1484                 if (staticent->render.effects & EF_DOUBLESIDED)
1485                         staticent->render.flags |= RENDER_DOUBLESIDED;
1486
1487                 staticent->render.allowdecals = true;
1488                 CL_UpdateRenderEntity(&staticent->render);
1489         }
1490         else
1491                 Con_Printf("Too many static entities");
1492
1493 // throw the entity away now
1494         PRVM_ED_Free (ent);
1495 }
1496
1497 //=================================================================//
1498
1499 /*
1500 =================
1501 VM_CL_copyentity
1502
1503 copies data from one entity to another
1504
1505 copyentity(src, dst)
1506 =================
1507 */
1508 static void VM_CL_copyentity (void)
1509 {
1510         prvm_edict_t *in, *out;
1511         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1512         in = PRVM_G_EDICT(OFS_PARM0);
1513         if (in == prog->edicts)
1514         {
1515                 VM_Warning("copyentity: can not read world entity\n");
1516                 return;
1517         }
1518         if (in->priv.server->free)
1519         {
1520                 VM_Warning("copyentity: can not read free entity\n");
1521                 return;
1522         }
1523         out = PRVM_G_EDICT(OFS_PARM1);
1524         if (out == prog->edicts)
1525         {
1526                 VM_Warning("copyentity: can not modify world entity\n");
1527                 return;
1528         }
1529         if (out->priv.server->free)
1530         {
1531                 VM_Warning("copyentity: can not modify free entity\n");
1532                 return;
1533         }
1534         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1535         CL_LinkEdict(out);
1536 }
1537
1538 //=================================================================//
1539
1540 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1541 static void VM_CL_effect (void)
1542 {
1543         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1544         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1545 }
1546
1547 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1548 static void VM_CL_te_blood (void)
1549 {
1550         float   *pos;
1551         vec3_t  pos2;
1552         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1553         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1554                 return;
1555         pos = PRVM_G_VECTOR(OFS_PARM0);
1556         CL_FindNonSolidLocation(pos, pos2, 4);
1557         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1558 }
1559
1560 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1561 static void VM_CL_te_bloodshower (void)
1562 {
1563         vec_t speed;
1564         vec3_t vel1, vel2;
1565         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1566         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1567                 return;
1568         speed = PRVM_G_FLOAT(OFS_PARM2);
1569         vel1[0] = -speed;
1570         vel1[1] = -speed;
1571         vel1[2] = -speed;
1572         vel2[0] = speed;
1573         vel2[1] = speed;
1574         vel2[2] = speed;
1575         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1576 }
1577
1578 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1579 static void VM_CL_te_explosionrgb (void)
1580 {
1581         float           *pos;
1582         vec3_t          pos2;
1583         matrix4x4_t     tempmatrix;
1584         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1585         pos = PRVM_G_VECTOR(OFS_PARM0);
1586         CL_FindNonSolidLocation(pos, pos2, 10);
1587         CL_ParticleExplosion(pos2);
1588         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1589         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1590 }
1591
1592 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1593 static void VM_CL_te_particlecube (void)
1594 {
1595         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1596         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1597 }
1598
1599 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1600 static void VM_CL_te_particlerain (void)
1601 {
1602         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1603         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1604 }
1605
1606 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1607 static void VM_CL_te_particlesnow (void)
1608 {
1609         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1610         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1611 }
1612
1613 // #411 void(vector org, vector vel, float howmany) te_spark
1614 static void VM_CL_te_spark (void)
1615 {
1616         float           *pos;
1617         vec3_t          pos2;
1618         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1619
1620         pos = PRVM_G_VECTOR(OFS_PARM0);
1621         CL_FindNonSolidLocation(pos, pos2, 4);
1622         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1623 }
1624
1625 extern cvar_t cl_sound_ric_gunshot;
1626 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1627 static void VM_CL_te_gunshotquad (void)
1628 {
1629         float           *pos;
1630         vec3_t          pos2;
1631         int                     rnd;
1632         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1633
1634         pos = PRVM_G_VECTOR(OFS_PARM0);
1635         CL_FindNonSolidLocation(pos, pos2, 4);
1636         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1637         if(cl_sound_ric_gunshot.integer >= 2)
1638         {
1639                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1640                 else
1641                 {
1642                         rnd = rand() & 3;
1643                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1644                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1645                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1646                 }
1647         }
1648 }
1649
1650 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1651 static void VM_CL_te_spikequad (void)
1652 {
1653         float           *pos;
1654         vec3_t          pos2;
1655         int                     rnd;
1656         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1657
1658         pos = PRVM_G_VECTOR(OFS_PARM0);
1659         CL_FindNonSolidLocation(pos, pos2, 4);
1660         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1661         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1662         else
1663         {
1664                 rnd = rand() & 3;
1665                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1666                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1667                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1668         }
1669 }
1670
1671 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1672 static void VM_CL_te_superspikequad (void)
1673 {
1674         float           *pos;
1675         vec3_t          pos2;
1676         int                     rnd;
1677         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1678
1679         pos = PRVM_G_VECTOR(OFS_PARM0);
1680         CL_FindNonSolidLocation(pos, pos2, 4);
1681         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1682         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1683         else
1684         {
1685                 rnd = rand() & 3;
1686                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1687                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1688                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1689         }
1690 }
1691
1692 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1693 static void VM_CL_te_explosionquad (void)
1694 {
1695         float           *pos;
1696         vec3_t          pos2;
1697         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1698
1699         pos = PRVM_G_VECTOR(OFS_PARM0);
1700         CL_FindNonSolidLocation(pos, pos2, 10);
1701         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1702         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1703 }
1704
1705 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1706 static void VM_CL_te_smallflash (void)
1707 {
1708         float           *pos;
1709         vec3_t          pos2;
1710         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1711
1712         pos = PRVM_G_VECTOR(OFS_PARM0);
1713         CL_FindNonSolidLocation(pos, pos2, 10);
1714         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1715 }
1716
1717 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1718 static void VM_CL_te_customflash (void)
1719 {
1720         float           *pos;
1721         vec3_t          pos2;
1722         matrix4x4_t     tempmatrix;
1723         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1724
1725         pos = PRVM_G_VECTOR(OFS_PARM0);
1726         CL_FindNonSolidLocation(pos, pos2, 4);
1727         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1728         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1729 }
1730
1731 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1732 static void VM_CL_te_gunshot (void)
1733 {
1734         float           *pos;
1735         vec3_t          pos2;
1736         int                     rnd;
1737         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1738
1739         pos = PRVM_G_VECTOR(OFS_PARM0);
1740         CL_FindNonSolidLocation(pos, pos2, 4);
1741         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1742         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1743         {
1744                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1745                 else
1746                 {
1747                         rnd = rand() & 3;
1748                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1749                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1750                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1751                 }
1752         }
1753 }
1754
1755 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1756 static void VM_CL_te_spike (void)
1757 {
1758         float           *pos;
1759         vec3_t          pos2;
1760         int                     rnd;
1761         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1762
1763         pos = PRVM_G_VECTOR(OFS_PARM0);
1764         CL_FindNonSolidLocation(pos, pos2, 4);
1765         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1767         else
1768         {
1769                 rnd = rand() & 3;
1770                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1771                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1772                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1773         }
1774 }
1775
1776 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1777 static void VM_CL_te_superspike (void)
1778 {
1779         float           *pos;
1780         vec3_t          pos2;
1781         int                     rnd;
1782         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1783
1784         pos = PRVM_G_VECTOR(OFS_PARM0);
1785         CL_FindNonSolidLocation(pos, pos2, 4);
1786         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1787         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788         else
1789         {
1790                 rnd = rand() & 3;
1791                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1792                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1793                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1794         }
1795 }
1796
1797 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1798 static void VM_CL_te_explosion (void)
1799 {
1800         float           *pos;
1801         vec3_t          pos2;
1802         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1803
1804         pos = PRVM_G_VECTOR(OFS_PARM0);
1805         CL_FindNonSolidLocation(pos, pos2, 10);
1806         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1807         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1808 }
1809
1810 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1811 static void VM_CL_te_tarexplosion (void)
1812 {
1813         float           *pos;
1814         vec3_t          pos2;
1815         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1816
1817         pos = PRVM_G_VECTOR(OFS_PARM0);
1818         CL_FindNonSolidLocation(pos, pos2, 10);
1819         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1821 }
1822
1823 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1824 static void VM_CL_te_wizspike (void)
1825 {
1826         float           *pos;
1827         vec3_t          pos2;
1828         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1829
1830         pos = PRVM_G_VECTOR(OFS_PARM0);
1831         CL_FindNonSolidLocation(pos, pos2, 4);
1832         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1833         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1834 }
1835
1836 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1837 static void VM_CL_te_knightspike (void)
1838 {
1839         float           *pos;
1840         vec3_t          pos2;
1841         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1842
1843         pos = PRVM_G_VECTOR(OFS_PARM0);
1844         CL_FindNonSolidLocation(pos, pos2, 4);
1845         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1846         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1847 }
1848
1849 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1850 static void VM_CL_te_lavasplash (void)
1851 {
1852         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1853         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1854 }
1855
1856 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1857 static void VM_CL_te_teleport (void)
1858 {
1859         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1860         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1861 }
1862
1863 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_explosion2 (void)
1865 {
1866         float           *pos;
1867         vec3_t          pos2, color;
1868         matrix4x4_t     tempmatrix;
1869         int                     colorStart, colorLength;
1870         unsigned char           *tempcolor;
1871         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1872
1873         pos = PRVM_G_VECTOR(OFS_PARM0);
1874         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1875         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1876         CL_FindNonSolidLocation(pos, pos2, 10);
1877         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1878         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1879         color[0] = tempcolor[0] * (2.0f / 255.0f);
1880         color[1] = tempcolor[1] * (2.0f / 255.0f);
1881         color[2] = tempcolor[2] * (2.0f / 255.0f);
1882         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1883         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1884         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1885 }
1886
1887
1888 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1889 static void VM_CL_te_lightning1 (void)
1890 {
1891         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1892         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1893 }
1894
1895 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1896 static void VM_CL_te_lightning2 (void)
1897 {
1898         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1899         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1900 }
1901
1902 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1903 static void VM_CL_te_lightning3 (void)
1904 {
1905         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1906         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1907 }
1908
1909 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_beam (void)
1911 {
1912         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1913         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1914 }
1915
1916 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1917 static void VM_CL_te_plasmaburn (void)
1918 {
1919         float           *pos;
1920         vec3_t          pos2;
1921         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1922
1923         pos = PRVM_G_VECTOR(OFS_PARM0);
1924         CL_FindNonSolidLocation(pos, pos2, 4);
1925         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1926 }
1927
1928 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1929 static void VM_CL_te_flamejet (void)
1930 {
1931         float *pos;
1932         vec3_t pos2;
1933         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1934         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1935                 return;
1936         pos = PRVM_G_VECTOR(OFS_PARM0);
1937         CL_FindNonSolidLocation(pos, pos2, 4);
1938         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1939 }
1940
1941
1942 //====================================================================
1943 //DP_QC_GETSURFACE
1944
1945 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1946
1947 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1948 {
1949         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1950                 return NULL;
1951         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1952 }
1953
1954 // #434 float(entity e, float s) getsurfacenumpoints
1955 static void VM_CL_getsurfacenumpoints(void)
1956 {
1957         dp_model_t *model;
1958         msurface_t *surface;
1959         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1960         // return 0 if no such surface
1961         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1962         {
1963                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1964                 return;
1965         }
1966
1967         // note: this (incorrectly) assumes it is a simple polygon
1968         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1969 }
1970
1971 // #435 vector(entity e, float s, float n) getsurfacepoint
1972 static void VM_CL_getsurfacepoint(void)
1973 {
1974         prvm_edict_t *ed;
1975         dp_model_t *model;
1976         msurface_t *surface;
1977         int pointnum;
1978         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1979         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1980         ed = PRVM_G_EDICT(OFS_PARM0);
1981         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1982                 return;
1983         // note: this (incorrectly) assumes it is a simple polygon
1984         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1985         if (pointnum < 0 || pointnum >= surface->num_vertices)
1986                 return;
1987         // FIXME: implement rotation/scaling
1988         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1989 }
1990 //PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1991 // float SPA_POSITION = 0;
1992 // float SPA_S_AXIS = 1;
1993 // float SPA_T_AXIS = 2;
1994 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1995 // float SPA_TEXCOORDS0 = 4;
1996 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1997 // float SPA_LIGHTMAP0_COLOR = 6;
1998 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1999 static void VM_CL_getsurfacepointattribute(void)
2000 {
2001         prvm_edict_t *ed;
2002         dp_model_t *model;
2003         msurface_t *surface;
2004         int pointnum;
2005         int attributetype;
2006
2007         VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2008         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2009         ed = PRVM_G_EDICT(OFS_PARM0);
2010         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2011                 return;
2012         // note: this (incorrectly) assumes it is a simple polygon
2013         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2014         if (pointnum < 0 || pointnum >= surface->num_vertices)
2015                 return;
2016
2017         // FIXME: implement rotation/scaling
2018         attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2019
2020         switch( attributetype ) {
2021                 // float SPA_POSITION = 0;
2022                 case 0:
2023                         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2024                         break;
2025                 // float SPA_S_AXIS = 1;
2026                 case 1:
2027                         VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2028                         break;
2029                 // float SPA_T_AXIS = 2;
2030                 case 2:
2031                         VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2032                         break;
2033                 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2034                 case 3:
2035                         VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2036                         break;
2037                 // float SPA_TEXCOORDS0 = 4;
2038                 case 4: {
2039                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2040                         float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2041                         ret[0] = texcoord[0];
2042                         ret[1] = texcoord[1];
2043                         ret[2] = 0.0f;
2044                         break;
2045                 }
2046                 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2047                 case 5: {
2048                         float *ret = PRVM_G_VECTOR(OFS_RETURN);
2049                         float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2050                         ret[0] = texcoord[0];
2051                         ret[1] = texcoord[1];
2052                         ret[2] = 0.0f;
2053                         break;
2054                 }
2055                 // float SPA_LIGHTMAP0_COLOR = 6;
2056                 case 6:
2057                         // ignore alpha for now..
2058                         VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2059                         break;
2060                 default:
2061                         VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2062                         break;
2063         }
2064 }
2065 // #436 vector(entity e, float s) getsurfacenormal
2066 static void VM_CL_getsurfacenormal(void)
2067 {
2068         dp_model_t *model;
2069         msurface_t *surface;
2070         vec3_t normal;
2071         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2072         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2073         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2074                 return;
2075         // FIXME: implement rotation/scaling
2076         // note: this (incorrectly) assumes it is a simple polygon
2077         // note: this only returns the first triangle, so it doesn't work very
2078         // well for curved surfaces or arbitrary meshes
2079         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2080         VectorNormalize(normal);
2081         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2082 }
2083
2084 // #437 string(entity e, float s) getsurfacetexture
2085 static void VM_CL_getsurfacetexture(void)
2086 {
2087         dp_model_t *model;
2088         msurface_t *surface;
2089         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2090         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2091         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2092                 return;
2093         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2094 }
2095
2096 // #438 float(entity e, vector p) getsurfacenearpoint
2097 static void VM_CL_getsurfacenearpoint(void)
2098 {
2099         int surfacenum, best;
2100         vec3_t clipped, p;
2101         vec_t dist, bestdist;
2102         prvm_edict_t *ed;
2103         dp_model_t *model = NULL;
2104         msurface_t *surface;
2105         vec_t *point;
2106         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2107         PRVM_G_FLOAT(OFS_RETURN) = -1;
2108         ed = PRVM_G_EDICT(OFS_PARM0);
2109         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2110                 return;
2111
2112         // FIXME: implement rotation/scaling
2113         point = PRVM_G_VECTOR(OFS_PARM1);
2114         VectorSubtract(point, ed->fields.client->origin, p);
2115         best = -1;
2116         bestdist = 1000000000;
2117         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2118         {
2119                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2120                 // first see if the nearest point on the surface's box is closer than the previous match
2121                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2122                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2123                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2124                 dist = VectorLength2(clipped);
2125                 if (dist < bestdist)
2126                 {
2127                         // it is, check the nearest point on the actual geometry
2128                         clippointtosurface(model, surface, p, clipped);
2129                         VectorSubtract(clipped, p, clipped);
2130                         dist += VectorLength2(clipped);
2131                         if (dist < bestdist)
2132                         {
2133                                 // that's closer too, store it as the best match
2134                                 best = surfacenum;
2135                                 bestdist = dist;
2136                         }
2137                 }
2138         }
2139         PRVM_G_FLOAT(OFS_RETURN) = best;
2140 }
2141
2142 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2143 static void VM_CL_getsurfaceclippedpoint(void)
2144 {
2145         prvm_edict_t *ed;
2146         dp_model_t *model;
2147         msurface_t *surface;
2148         vec3_t p, out;
2149         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2150         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2151         ed = PRVM_G_EDICT(OFS_PARM0);
2152         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2153                 return;
2154         // FIXME: implement rotation/scaling
2155         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2156         clippointtosurface(model, surface, p, out);
2157         // FIXME: implement rotation/scaling
2158         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2159 }
2160
2161 // #443 void(entity e, entity tagentity, string tagname) setattachment
2162 void VM_CL_setattachment (void)
2163 {
2164         prvm_edict_t *e;
2165         prvm_edict_t *tagentity;
2166         const char *tagname;
2167         prvm_eval_t *v;
2168         int modelindex;
2169         dp_model_t *model;
2170         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2171
2172         e = PRVM_G_EDICT(OFS_PARM0);
2173         tagentity = PRVM_G_EDICT(OFS_PARM1);
2174         tagname = PRVM_G_STRING(OFS_PARM2);
2175
2176         if (e == prog->edicts)
2177         {
2178                 VM_Warning("setattachment: can not modify world entity\n");
2179                 return;
2180         }
2181         if (e->priv.server->free)
2182         {
2183                 VM_Warning("setattachment: can not modify free entity\n");
2184                 return;
2185         }
2186
2187         if (tagentity == NULL)
2188                 tagentity = prog->edicts;
2189
2190         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2191         if (v)
2192                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2193
2194         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2195         if (v)
2196                 v->_float = 0;
2197         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2198         {
2199                 modelindex = (int)tagentity->fields.client->modelindex;
2200                 model = CL_GetModelByIndex(modelindex);
2201                 if (model)
2202                 {
2203                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2204                         if (v->_float == 0)
2205                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2206                 }
2207                 else
2208                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2209         }
2210 }
2211
2212 /////////////////////////////////////////
2213 // DP_MD3_TAGINFO extension coded by VorteX
2214
2215 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2216 {
2217         dp_model_t *model = CL_GetModelFromEdict(e);
2218         if (model)
2219                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2220         else
2221                 return -1;
2222 }
2223
2224 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2225 {
2226         int r;
2227         dp_model_t *model;
2228
2229         *tagname = NULL;
2230         *parentindex = 0;
2231         Matrix4x4_CreateIdentity(tag_localmatrix);
2232
2233         if (tagindex >= 0
2234          && (model = CL_GetModelFromEdict(e))
2235          && model->animscenes)
2236         {
2237                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2238
2239                 if(!r) // success?
2240                         *parentindex += 1;
2241
2242                 return r;
2243         }
2244
2245         return 1;
2246 }
2247
2248 int CL_GetPitchSign(prvm_edict_t *ent)
2249 {
2250         dp_model_t *model;
2251         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2252                 return -1;
2253         return 1;
2254 }
2255
2256 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2257 {
2258         prvm_eval_t *val;
2259         float scale;
2260         float pitchsign = 1;
2261
2262         scale = 1;
2263         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2264         if (val && val->_float != 0)
2265                 scale = val->_float;
2266
2267         // TODO do we need the same weird angle inverting logic here as in the server side case?
2268         if(viewmatrix)
2269                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2270         else
2271         {
2272                 pitchsign = CL_GetPitchSign(ent);
2273                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2274         }
2275 }
2276
2277 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2278 {
2279         dp_model_t *model;
2280         if (tagindex >= 0
2281          && (model = CL_GetModelFromEdict(ent))
2282          && model->animscenes)
2283         {
2284                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2285                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2286                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2287                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2288         }
2289         *out = identitymatrix;
2290         return 0;
2291 }
2292
2293 // Warnings/errors code:
2294 // 0 - normal (everything all-right)
2295 // 1 - world entity
2296 // 2 - free entity
2297 // 3 - null or non-precached model
2298 // 4 - no tags with requested index
2299 // 5 - runaway loop at attachment chain
2300 extern cvar_t cl_bob;
2301 extern cvar_t cl_bobcycle;
2302 extern cvar_t cl_bobup;
2303 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2304 {
2305         int ret;
2306         prvm_eval_t *val;
2307         int attachloop;
2308         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2309         dp_model_t *model;
2310
2311         *out = identitymatrix; // warnings and errors return identical matrix
2312
2313         if (ent == prog->edicts)
2314                 return 1;
2315         if (ent->priv.server->free)
2316                 return 2;
2317
2318         model = CL_GetModelFromEdict(ent);
2319         if(!model)
2320                 return 3;
2321
2322         tagmatrix = identitymatrix;
2323         attachloop = 0;
2324         for(;;)
2325         {
2326                 if(attachloop >= 256)
2327                         return 5;
2328                 // apply transformation by child's tagindex on parent entity and then
2329                 // by parent entity itself
2330                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2331                 if(ret && attachloop == 0)
2332                         return ret;
2333                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2334                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2335                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2336                 // next iteration we process the parent entity
2337                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2338                 {
2339                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2340                         ent = PRVM_EDICT_NUM(val->edict);
2341                 }
2342                 else
2343                         break;
2344                 attachloop++;
2345         }
2346
2347         // RENDER_VIEWMODEL magic
2348         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2349         {
2350                 Matrix4x4_Copy(&tagmatrix, out);
2351
2352                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2353                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2354
2355                 /*
2356                 // Cl_bob, ported from rendering code
2357                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2358                 {
2359                         double bob, cycle;
2360                         // LordHavoc: this code is *weird*, but not replacable (I think it
2361                         // should be done in QC on the server, but oh well, quake is quake)
2362                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2363                         // degrees (which allows lengthening or squishing the peak or valley)
2364                         cycle = cl.time/cl_bobcycle.value;
2365                         cycle -= (int)cycle;
2366                         if (cycle < cl_bobup.value)
2367                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2368                         else
2369                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2370                         // bob is proportional to velocity in the xy plane
2371                         // (don't count Z, or jumping messes it up)
2372                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2373                         bob = bob*0.3 + bob*0.7*cycle;
2374                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2375                 }
2376                 */
2377         }
2378         return 0;
2379 }
2380
2381 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2382 void VM_CL_gettagindex (void)
2383 {
2384         prvm_edict_t *ent;
2385         const char *tag_name;
2386         int tag_index;
2387
2388         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2389
2390         ent = PRVM_G_EDICT(OFS_PARM0);
2391         tag_name = PRVM_G_STRING(OFS_PARM1);
2392         if (ent == prog->edicts)
2393         {
2394                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2395                 return;
2396         }
2397         if (ent->priv.server->free)
2398         {
2399                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2400                 return;
2401         }
2402
2403         tag_index = 0;
2404         if (!CL_GetModelFromEdict(ent))
2405                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2406         else
2407         {
2408                 tag_index = CL_GetTagIndex(ent, tag_name);
2409                 if (tag_index == 0)
2410                         Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2411         }
2412         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2413 }
2414
2415 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2416 void VM_CL_gettaginfo (void)
2417 {
2418         prvm_edict_t *e;
2419         int tagindex;
2420         matrix4x4_t tag_matrix;
2421         matrix4x4_t tag_localmatrix;
2422         int parentindex;
2423         const char *tagname;
2424         int returncode;
2425         prvm_eval_t *val;
2426         vec3_t fo, le, up, trans;
2427         const dp_model_t *model;
2428
2429         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2430
2431         e = PRVM_G_EDICT(OFS_PARM0);
2432         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2433         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2434         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2435         VectorScale(le, -1, prog->globals.client->v_right);
2436         model = CL_GetModelFromEdict(e);
2437         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2438         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2439         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2440         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2441         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2442
2443         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2444                 val->_float = parentindex;
2445         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2446                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2447         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2448                 VectorCopy(trans, val->vector);
2449         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2450                 VectorCopy(fo, val->vector);
2451         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2452                 VectorScale(le, -1, val->vector);
2453         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2454                 VectorCopy(up, val->vector);
2455
2456         switch(returncode)
2457         {
2458                 case 1:
2459                         VM_Warning("gettagindex: can't affect world entity\n");
2460                         break;
2461                 case 2:
2462                         VM_Warning("gettagindex: can't affect free entity\n");
2463                         break;
2464                 case 3:
2465                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2466                         break;
2467                 case 4:
2468                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2469                         break;
2470                 case 5:
2471                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2472                         break;
2473         }
2474 }
2475
2476 //============================================================================
2477
2478 //====================
2479 // DP_CSQC_SPAWNPARTICLE
2480 // a QC hook to engine's CL_NewParticle
2481 //====================
2482
2483 // particle theme struct
2484 typedef struct vmparticletheme_s
2485 {
2486         unsigned short typeindex;
2487         qboolean initialized;
2488         pblend_t blendmode;
2489         porientation_t orientation;
2490         int color1;
2491         int color2;
2492         int tex;
2493         float size;
2494         float sizeincrease;
2495         int alpha;
2496         int alphafade;
2497         float gravity;
2498         float bounce;
2499         float airfriction;
2500         float liquidfriction;
2501         float originjitter;
2502         float velocityjitter;
2503         qboolean qualityreduction;
2504         float lifetime;
2505         float stretch;
2506         int staincolor1;
2507         int staincolor2;
2508         int staintex;
2509         float delayspawn;
2510         float delaycollision;
2511 }vmparticletheme_t;
2512
2513 // particle spawner
2514 typedef struct vmparticlespawner_s
2515 {
2516         mempool_t                       *pool;
2517         qboolean                        initialized;
2518         qboolean                        verified;
2519         vmparticletheme_t       *themes;
2520         int                                     max_themes;
2521         // global addresses
2522         float *particle_type;
2523         float *particle_blendmode; 
2524         float *particle_orientation;
2525         float *particle_color1;
2526         float *particle_color2;
2527         float *particle_tex;
2528         float *particle_size;
2529         float *particle_sizeincrease;
2530         float *particle_alpha;
2531         float *particle_alphafade;
2532         float *particle_time;
2533         float *particle_gravity;
2534         float *particle_bounce;
2535         float *particle_airfriction;
2536         float *particle_liquidfriction;
2537         float *particle_originjitter;
2538         float *particle_velocityjitter;
2539         float *particle_qualityreduction;
2540         float *particle_stretch;
2541         float *particle_staincolor1;
2542         float *particle_staincolor2;
2543         float *particle_staintex;
2544         float *particle_delayspawn;
2545         float *particle_delaycollision;
2546 }vmparticlespawner_t;
2547
2548 vmparticlespawner_t vmpartspawner;
2549
2550 // TODO: automatic max_themes grow
2551 static void VM_InitParticleSpawner (int maxthemes)
2552 {
2553         prvm_eval_t *val;
2554
2555         // bound max themes to not be an insane value
2556         if (maxthemes < 4)
2557                 maxthemes = 4;
2558         if (maxthemes > 2048)
2559                 maxthemes = 2048;
2560         // allocate and set up structure
2561         if (vmpartspawner.initialized) // reallocate
2562         {
2563                 Mem_FreePool(&vmpartspawner.pool);
2564                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2565         }
2566         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2567         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2568         vmpartspawner.max_themes = maxthemes;
2569         vmpartspawner.initialized = true;
2570         vmpartspawner.verified = true;
2571         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2572         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2573         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2574         getglobal(particle_type, "particle_type");
2575         getglobal(particle_blendmode, "particle_blendmode");
2576         getglobal(particle_orientation, "particle_orientation");
2577         getglobalvector(particle_color1, "particle_color1");
2578         getglobalvector(particle_color2, "particle_color2");
2579         getglobal(particle_tex, "particle_tex");
2580         getglobal(particle_size, "particle_size");
2581         getglobal(particle_sizeincrease, "particle_sizeincrease");
2582         getglobal(particle_alpha, "particle_alpha");
2583         getglobal(particle_alphafade, "particle_alphafade");
2584         getglobal(particle_time, "particle_time");
2585         getglobal(particle_gravity, "particle_gravity");
2586         getglobal(particle_bounce, "particle_bounce");
2587         getglobal(particle_airfriction, "particle_airfriction");
2588         getglobal(particle_liquidfriction, "particle_liquidfriction");
2589         getglobal(particle_originjitter, "particle_originjitter");
2590         getglobal(particle_velocityjitter, "particle_velocityjitter");
2591         getglobal(particle_qualityreduction, "particle_qualityreduction");
2592         getglobal(particle_stretch, "particle_stretch");
2593         getglobalvector(particle_staincolor1, "particle_staincolor1");
2594         getglobalvector(particle_staincolor2, "particle_staincolor2");
2595         getglobal(particle_staintex, "particle_staintex");
2596         getglobal(particle_delayspawn, "particle_delayspawn");
2597         getglobal(particle_delaycollision, "particle_delaycollision");
2598         #undef getglobal
2599         #undef getglobalvector
2600 }
2601
2602 // reset particle theme to default values
2603 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2604 {
2605         theme->initialized = true;
2606         theme->typeindex = pt_static;
2607         theme->blendmode = PBLEND_ADD;
2608         theme->orientation = PARTICLE_BILLBOARD;
2609         theme->color1 = 0x808080;
2610         theme->color2 = 0xFFFFFF;
2611         theme->tex = 63;
2612         theme->size = 2;
2613         theme->sizeincrease = 0;
2614         theme->alpha = 256;
2615         theme->alphafade = 512;
2616         theme->gravity = 0.0f;
2617         theme->bounce = 0.0f;
2618         theme->airfriction = 1.0f;
2619         theme->liquidfriction = 4.0f;
2620         theme->originjitter = 0.0f;
2621         theme->velocityjitter = 0.0f;
2622         theme->qualityreduction = false;
2623         theme->lifetime = 4;
2624         theme->stretch = 1;
2625         theme->staincolor1 = -1;
2626         theme->staincolor2 = -1;
2627         theme->staintex = -1;
2628         theme->delayspawn = 0.0f;
2629         theme->delaycollision = 0.0f;
2630 }
2631
2632 // particle theme -> QC globals
2633 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2634 {
2635         *vmpartspawner.particle_type = theme->typeindex;
2636         *vmpartspawner.particle_blendmode = theme->blendmode;
2637         *vmpartspawner.particle_orientation = theme->orientation;
2638         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2639         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2640         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2641         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2642         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2643         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2644         *vmpartspawner.particle_tex = (float)theme->tex;
2645         *vmpartspawner.particle_size = theme->size;
2646         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2647         *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2648         *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2649         *vmpartspawner.particle_time = theme->lifetime;
2650         *vmpartspawner.particle_gravity = theme->gravity;
2651         *vmpartspawner.particle_bounce = theme->bounce;
2652         *vmpartspawner.particle_airfriction = theme->airfriction;
2653         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2654         *vmpartspawner.particle_originjitter = theme->originjitter;
2655         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2656         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2657         *vmpartspawner.particle_stretch = theme->stretch;
2658         vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2659         vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2660         vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2661         vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2662         vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2663         vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2664         *vmpartspawner.particle_staintex = (float)theme->staintex;
2665         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2666         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2667 }
2668
2669 // QC globals ->  particle theme
2670 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2671 {
2672         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2673         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2674         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2675         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2676         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2677         theme->tex = (int)*vmpartspawner.particle_tex;
2678         theme->size = *vmpartspawner.particle_size;
2679         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2680         theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2681         theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2682         theme->lifetime = *vmpartspawner.particle_time;
2683         theme->gravity = *vmpartspawner.particle_gravity;
2684         theme->bounce = *vmpartspawner.particle_bounce;
2685         theme->airfriction = *vmpartspawner.particle_airfriction;
2686         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2687         theme->originjitter = *vmpartspawner.particle_originjitter;
2688         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2689         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2690         theme->stretch = *vmpartspawner.particle_stretch;
2691         theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2692         theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2693         theme->staintex =(int)*vmpartspawner.particle_staintex;
2694         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2695         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2696 }
2697
2698 // init particle spawner interface
2699 // # float(float max_themes) initparticlespawner
2700 void VM_CL_InitParticleSpawner (void)
2701 {
2702         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2703         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2704         vmpartspawner.themes[0].initialized = true;
2705         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2706         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2707 }
2708
2709 // void() resetparticle
2710 void VM_CL_ResetParticle (void)
2711 {
2712         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2713         if (vmpartspawner.verified == false)
2714         {
2715                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2716                 return;
2717         }
2718         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2719 }
2720
2721 // void(float themenum) particletheme
2722 void VM_CL_ParticleTheme (void)
2723 {
2724         int themenum;
2725
2726         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2727         if (vmpartspawner.verified == false)
2728         {
2729                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2730                 return;
2731         }
2732         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2733         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2734         {
2735                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2736                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2737                 return;
2738         }
2739         if (vmpartspawner.themes[themenum].initialized == false)
2740         {
2741                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2742                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2743                 return;
2744         }
2745         // load particle theme into globals
2746         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2747 }
2748
2749 // float() saveparticletheme
2750 // void(float themenum) updateparticletheme
2751 void VM_CL_ParticleThemeSave (void)
2752 {
2753         int themenum;
2754
2755         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2756         if (vmpartspawner.verified == false)
2757         {
2758                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2759                 return;
2760         }
2761         // allocate new theme, save it and return
2762         if (prog->argc < 1)
2763         {
2764                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2765                         if (vmpartspawner.themes[themenum].initialized == false)
2766                                 break;
2767                 if (themenum >= vmpartspawner.max_themes)
2768                 {
2769                         if (vmpartspawner.max_themes == 2048)
2770                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2771                         else
2772                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2773                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2774                         return;
2775                 }
2776                 vmpartspawner.themes[themenum].initialized = true;
2777                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2778                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2779                 return;
2780         }
2781         // update existing theme
2782         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2783         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2784         {
2785                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2786                 return;
2787         }
2788         vmpartspawner.themes[themenum].initialized = true;
2789         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2790 }
2791
2792 // void(float themenum) freeparticletheme
2793 void VM_CL_ParticleThemeFree (void)
2794 {
2795         int themenum;
2796
2797         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2798         if (vmpartspawner.verified == false)
2799         {
2800                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2801                 return;
2802         }
2803         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2804         // check parms
2805         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2806         {
2807                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2808                 return;
2809         }
2810         if (vmpartspawner.themes[themenum].initialized == false)
2811         {
2812                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2813                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2814                 return;
2815         }
2816         // free theme
2817         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2818         vmpartspawner.themes[themenum].initialized = false;
2819 }
2820
2821 // float(vector org, vector dir, [float theme]) particle
2822 // returns 0 if failed, 1 if succesful
2823 void VM_CL_SpawnParticle (void)
2824 {
2825         float *org, *dir;
2826         vmparticletheme_t *theme;
2827         particle_t *part;
2828         int themenum;
2829
2830         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2831         if (vmpartspawner.verified == false)
2832         {
2833                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2834                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2835                 return;
2836         }
2837         org = PRVM_G_VECTOR(OFS_PARM0);
2838         dir = PRVM_G_VECTOR(OFS_PARM1);
2839         
2840         if (prog->argc < 3) // global-set particle
2841         {
2842                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2843                 if (!part)
2844                 {
2845                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2846                         return;
2847                 }
2848                 if (*vmpartspawner.particle_delayspawn)
2849                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2850                 if (*vmpartspawner.particle_delaycollision)
2851                         part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2852         }
2853         else // quick themed particle
2854         {
2855                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2856                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2857                 {
2858                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2859                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2860                         return;
2861                 }
2862                 theme = &vmpartspawner.themes[themenum];
2863                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2864                 if (!part)
2865                 {
2866                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2867                         return;
2868                 }
2869                 if (theme->delayspawn)
2870                         part->delayedspawn = cl.time + theme->delayspawn;
2871                 if (theme->delaycollision)
2872                         part->delayedcollisions = cl.time + theme->delaycollision;
2873         }
2874         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2875 }
2876
2877 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2878 // returns 0 if failed, 1 if success
2879 void VM_CL_SpawnParticleDelayed (void)
2880 {
2881         float *org, *dir;
2882         vmparticletheme_t *theme;
2883         particle_t *part;
2884         int themenum;
2885
2886         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2887         if (vmpartspawner.verified == false)
2888         {
2889                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2890                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2891                 return;
2892         }
2893         org = PRVM_G_VECTOR(OFS_PARM0);
2894         dir = PRVM_G_VECTOR(OFS_PARM1);
2895         if (prog->argc < 5) // global-set particle
2896                 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2897         else // themed particle
2898         {
2899                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2900                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2901                 {
2902                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2903                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2904                         return;
2905                 }
2906                 theme = &vmpartspawner.themes[themenum];
2907                 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2908         }
2909         if (!part) 
2910         { 
2911                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2912                 return; 
2913         }
2914         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2915         part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2916         PRVM_G_FLOAT(OFS_RETURN) = 0;
2917 }
2918
2919 //
2920 //====================
2921 //QC POLYGON functions
2922 //====================
2923
2924 #define VMPOLYGONS_MAXPOINTS 64
2925
2926 typedef struct vmpolygons_triangle_s
2927 {
2928         rtexture_t              *texture;
2929         int                             drawflag;
2930         unsigned short  elements[3];
2931 }vmpolygons_triangle_t;
2932
2933 typedef struct vmpolygons_s
2934 {
2935         mempool_t               *pool;
2936         qboolean                initialized;
2937         double          progstarttime;
2938
2939         int                             max_vertices;
2940         int                             num_vertices;
2941         float                   *data_vertex3f;
2942         float                   *data_color4f;
2943         float                   *data_texcoord2f;
2944
2945         int                             max_triangles;
2946         int                             num_triangles;
2947         vmpolygons_triangle_t *data_triangles;
2948         unsigned short  *data_sortedelement3s;
2949
2950         qboolean                begin_active;
2951         rtexture_t              *begin_texture;
2952         int                             begin_drawflag;
2953         int                             begin_vertices;
2954         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2955         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2956         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2957 } vmpolygons_t;
2958
2959 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2960 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2961
2962 //#304 void() renderscene (EXT_CSQC)
2963 // moved that here to reset the polygons,
2964 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2965 // --blub
2966 void VM_CL_R_RenderScene (void)
2967 {
2968         double t = Sys_DoubleTime();
2969         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2970         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2971
2972         // we need to update any RENDER_VIEWMODEL entities at this point because
2973         // csqc supplies its own view matrix
2974         CL_UpdateViewEntities();
2975         // now draw stuff!
2976         R_RenderView();
2977
2978         polys->num_vertices = polys->num_triangles = 0;
2979         polys->progstarttime = prog->starttime;
2980
2981         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2982         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2983 }
2984
2985 static void VM_ResizePolygons(vmpolygons_t *polys)
2986 {
2987         float *oldvertex3f = polys->data_vertex3f;
2988         float *oldcolor4f = polys->data_color4f;
2989         float *oldtexcoord2f = polys->data_texcoord2f;
2990         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2991         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2992         polys->max_vertices = min(polys->max_triangles*3, 65536);
2993         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2994         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2995         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2996         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2997         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2998         if (polys->num_vertices)
2999         {
3000                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3001                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3002                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3003         }
3004         if (polys->num_triangles)
3005         {
3006                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3007                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3008         }
3009         if (oldvertex3f)
3010                 Mem_Free(oldvertex3f);
3011         if (oldcolor4f)
3012                 Mem_Free(oldcolor4f);
3013         if (oldtexcoord2f)
3014                 Mem_Free(oldtexcoord2f);
3015         if (oldtriangles)
3016                 Mem_Free(oldtriangles);
3017         if (oldsortedelement3s)
3018                 Mem_Free(oldsortedelement3s);
3019 }
3020
3021 static void VM_InitPolygons (vmpolygons_t* polys)
3022 {
3023         memset(polys, 0, sizeof(*polys));
3024         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3025         polys->max_triangles = 1024;
3026         VM_ResizePolygons(polys);
3027         polys->initialized = true;
3028 }
3029
3030 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3031 {
3032         int surfacelistindex;
3033         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3034         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3035                 return;
3036         R_Mesh_ResetTextureState();
3037         R_Mesh_Matrix(&identitymatrix);
3038         GL_CullFace(GL_NONE);
3039         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3040         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3041         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3042         R_SetupGenericShader(true);
3043
3044         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3045         {
3046                 int numtriangles = 0;
3047                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3048                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3049                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3050                 // FIXME factor this out
3051                 if(drawflag == DRAWFLAG_ADDITIVE)
3052                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3053                 else if(drawflag == DRAWFLAG_MODULATE)
3054                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3055                 else if(drawflag == DRAWFLAG_2XMODULATE)
3056                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3057                 else if(drawflag == DRAWFLAG_SCREEN)
3058                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3059                 else
3060                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3061                 R_Mesh_TexBind(0, R_GetTexture(tex));
3062                 numtriangles = 0;
3063                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3064                 {
3065                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3066                                 break;
3067                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3068                         numtriangles++;
3069                 }
3070                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3071         }
3072 }
3073
3074 void VMPolygons_Store(vmpolygons_t *polys)
3075 {
3076         if (r_refdef.draw2dstage)
3077         {
3078                 // draw the polygon as 2D immediately
3079                 drawqueuemesh_t mesh;
3080                 mesh.texture = polys->begin_texture;
3081                 mesh.num_vertices = polys->begin_vertices;
3082                 mesh.num_triangles = polys->begin_vertices-2;
3083                 mesh.data_element3i = polygonelement3i;
3084                 mesh.data_element3s = polygonelement3s;
3085                 mesh.data_vertex3f = polys->begin_vertex[0];
3086                 mesh.data_color4f = polys->begin_color[0];
3087                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3088                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3089         }
3090         else
3091         {
3092                 // queue the polygon as 3D for sorted transparent rendering later
3093                 int i;
3094                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3095                 {
3096                         polys->max_triangles *= 2;
3097                         VM_ResizePolygons(polys);
3098                 }
3099                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3100                 {
3101                         // needle in a haystack!
3102                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3103                         // that also caused it to not render the first polygon that is added
3104                         // --blub
3105                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3106                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3107                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3108                         for (i = 0;i < polys->begin_vertices-2;i++)
3109                         {
3110                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3111                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3112                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3113                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3114                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3115                                 polys->num_triangles++;
3116                         }
3117                         polys->num_vertices += polys->begin_vertices;
3118                 }
3119         }
3120         polys->begin_active = false;
3121 }
3122
3123 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3124 // LordHavoc: agreed, this is a mess
3125 void VM_CL_AddPolygonsToMeshQueue (void)
3126 {
3127         int i;
3128         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3129         vec3_t center;
3130
3131         // only add polygons of the currently active prog to the queue - if there is none, we're done
3132         if( !prog )
3133                 return;
3134
3135         if (!polys->num_triangles)
3136                 return;
3137
3138         for (i = 0;i < polys->num_triangles;i++)
3139         {
3140                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3141                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3142         }
3143
3144         /*polys->num_triangles = 0; // now done after rendering the scene,
3145           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3146 }
3147
3148 //void(string texturename, float flag) R_BeginPolygon
3149 void VM_CL_R_PolygonBegin (void)
3150 {
3151         const char              *picname;
3152         skinframe_t     *sf;
3153         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3154         int tf;
3155
3156         // TODO instead of using skinframes here (which provides the benefit of
3157         // better management of flags, and is more suited for 3D rendering), what
3158         // about supporting Q3 shaders?
3159
3160         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3161
3162         if (!polys->initialized)
3163                 VM_InitPolygons(polys);
3164         if(polys->progstarttime != prog->starttime)
3165         {
3166                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3167                 polys->num_vertices = polys->num_triangles = 0;
3168                 polys->progstarttime = prog->starttime;
3169         }
3170         if (polys->begin_active)
3171         {
3172                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3173                 return;
3174         }
3175         picname = PRVM_G_STRING(OFS_PARM0);
3176
3177         sf = NULL;
3178         if(*picname)
3179         {
3180                 tf = TEXF_PRECACHE | TEXF_ALPHA;
3181                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3182                         tf |= TEXF_MIPMAP;
3183
3184                 do
3185                 {
3186                         sf = R_SkinFrame_FindNextByName(sf, picname);
3187                 }
3188                 while(sf && sf->textureflags != tf);
3189
3190                 if(!sf || !sf->base)
3191                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3192
3193                 if(sf)
3194                         R_SkinFrame_MarkUsed(sf);
3195         }
3196
3197         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3198         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3199         polys->begin_vertices = 0;
3200         polys->begin_active = true;
3201 }
3202
3203 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3204 void VM_CL_R_PolygonVertex (void)
3205 {
3206         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3207
3208         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3209
3210         if (!polys->begin_active)
3211         {
3212                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3213                 return;
3214         }
3215
3216         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3217         {
3218                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3219                 return;
3220         }
3221
3222         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3223         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3224         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3225         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3226         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3227         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3228         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3229         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3230         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3231         polys->begin_vertices++;
3232 }
3233
3234 //void() R_EndPolygon
3235 void VM_CL_R_PolygonEnd (void)
3236 {
3237         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3238
3239         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3240         if (!polys->begin_active)
3241         {
3242                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3243                 return;
3244         }
3245         polys->begin_active = false;
3246         if (polys->begin_vertices >= 3)
3247                 VMPolygons_Store(polys);
3248         else
3249                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3250 }
3251
3252 static vmpolygons_t debugPolys;
3253
3254 void Debug_PolygonBegin(const char *picname, int drawflag)
3255 {
3256         if(!debugPolys.initialized)
3257                 VM_InitPolygons(&debugPolys);
3258         if(debugPolys.begin_active)
3259         {
3260                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3261                 return;
3262         }
3263         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3264         debugPolys.begin_drawflag = drawflag;
3265         debugPolys.begin_vertices = 0;
3266         debugPolys.begin_active = true;
3267 }
3268
3269 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3270 {
3271         if(!debugPolys.begin_active)
3272         {
3273                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3274                 return;
3275         }
3276
3277         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3278         {
3279                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3280                 return;
3281         }
3282
3283         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3284         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3285         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3286         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3287         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3288         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3289         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3290         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3291         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3292         debugPolys.begin_vertices++;
3293 }
3294
3295 void Debug_PolygonEnd(void)
3296 {
3297         if (!debugPolys.begin_active)
3298         {
3299                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3300                 return;
3301         }
3302         debugPolys.begin_active = false;
3303         if (debugPolys.begin_vertices >= 3)
3304                 VMPolygons_Store(&debugPolys);
3305         else
3306                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3307 }
3308
3309 /*
3310 =============
3311 CL_CheckBottom
3312
3313 Returns false if any part of the bottom of the entity is off an edge that
3314 is not a staircase.
3315
3316 =============
3317 */
3318 qboolean CL_CheckBottom (prvm_edict_t *ent)
3319 {
3320         vec3_t  mins, maxs, start, stop;
3321         trace_t trace;
3322         int             x, y;
3323         float   mid, bottom;
3324
3325         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3326         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3327
3328 // if all of the points under the corners are solid world, don't bother
3329 // with the tougher checks
3330 // the corners must be within 16 of the midpoint
3331         start[2] = mins[2] - 1;
3332         for     (x=0 ; x<=1 ; x++)
3333                 for     (y=0 ; y<=1 ; y++)
3334                 {
3335                         start[0] = x ? maxs[0] : mins[0];
3336                         start[1] = y ? maxs[1] : mins[1];
3337                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3338                                 goto realcheck;
3339                 }
3340
3341         return true;            // we got out easy
3342
3343 realcheck:
3344 //
3345 // check it for real...
3346 //
3347         start[2] = mins[2];
3348
3349 // the midpoint must be within 16 of the bottom
3350         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3351         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3352         stop[2] = start[2] - 2*sv_stepheight.value;
3353         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3354
3355         if (trace.fraction == 1.0)
3356                 return false;
3357         mid = bottom = trace.endpos[2];
3358
3359 // the corners must be within 16 of the midpoint
3360         for     (x=0 ; x<=1 ; x++)
3361                 for     (y=0 ; y<=1 ; y++)
3362                 {
3363                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3364                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3365
3366                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3367
3368                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3369                                 bottom = trace.endpos[2];
3370                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3371                                 return false;
3372                 }
3373
3374         return true;
3375 }
3376
3377 /*
3378 =============
3379 CL_movestep
3380
3381 Called by monster program code.
3382 The move will be adjusted for slopes and stairs, but if the move isn't
3383 possible, no move is done and false is returned
3384 =============
3385 */
3386 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3387 {
3388         float           dz;
3389         vec3_t          oldorg, neworg, end, traceendpos;
3390         trace_t         trace;
3391         int                     i, svent;
3392         prvm_edict_t            *enemy;
3393         prvm_eval_t     *val;
3394
3395 // try the move
3396         VectorCopy (ent->fields.client->origin, oldorg);
3397         VectorAdd (ent->fields.client->origin, move, neworg);
3398
3399 // flying monsters don't step up
3400         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3401         {
3402         // try one move with vertical motion, then one without
3403                 for (i=0 ; i<2 ; i++)
3404                 {
3405                         VectorAdd (ent->fields.client->origin, move, neworg);
3406                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3407                         if (i == 0 && enemy != prog->edicts)
3408                         {
3409                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3410                                 if (dz > 40)
3411                                         neworg[2] -= 8;
3412                                 if (dz < 30)
3413                                         neworg[2] += 8;
3414                         }
3415                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3416                         if (settrace)
3417                                 CL_VM_SetTraceGlobals(&trace, svent);
3418
3419                         if (trace.fraction == 1)
3420                         {
3421                                 VectorCopy(trace.endpos, traceendpos);
3422                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3423                                         return false;   // swim monster left water
3424
3425                                 VectorCopy (traceendpos, ent->fields.client->origin);
3426                                 if (relink)
3427                                         CL_LinkEdict(ent);
3428                                 return true;
3429                         }
3430
3431                         if (enemy == prog->edicts)
3432                                 break;
3433                 }
3434
3435                 return false;
3436         }
3437
3438 // push down from a step height above the wished position
3439         neworg[2] += sv_stepheight.value;
3440         VectorCopy (neworg, end);
3441         end[2] -= sv_stepheight.value*2;
3442
3443         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3444         if (settrace)
3445                 CL_VM_SetTraceGlobals(&trace, svent);
3446
3447         if (trace.startsolid)
3448         {
3449                 neworg[2] -= sv_stepheight.value;
3450                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3451                 if (settrace)
3452                         CL_VM_SetTraceGlobals(&trace, svent);
3453                 if (trace.startsolid)
3454                         return false;
3455         }
3456         if (trace.fraction == 1)
3457         {
3458         // if monster had the ground pulled out, go ahead and fall
3459                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3460                 {
3461                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3462                         if (relink)
3463                                 CL_LinkEdict(ent);
3464                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3465                         return true;
3466                 }
3467
3468                 return false;           // walked off an edge
3469         }
3470
3471 // check point traces down for dangling corners
3472         VectorCopy (trace.endpos, ent->fields.client->origin);
3473
3474         if (!CL_CheckBottom (ent))
3475         {
3476                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3477                 {       // entity had floor mostly pulled out from underneath it
3478                         // and is trying to correct
3479                         if (relink)
3480                                 CL_LinkEdict(ent);
3481                         return true;
3482                 }
3483                 VectorCopy (oldorg, ent->fields.client->origin);
3484                 return false;
3485         }
3486
3487         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3488                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3489
3490         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3491                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3492
3493 // the move is ok
3494         if (relink)
3495                 CL_LinkEdict(ent);
3496         return true;
3497 }
3498
3499 /*
3500 ===============
3501 VM_CL_walkmove
3502
3503 float(float yaw, float dist[, settrace]) walkmove
3504 ===============
3505 */
3506 static void VM_CL_walkmove (void)
3507 {
3508         prvm_edict_t    *ent;
3509         float   yaw, dist;
3510         vec3_t  move;
3511         mfunction_t     *oldf;
3512         int     oldself;
3513         qboolean        settrace;
3514
3515         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3516
3517         // assume failure if it returns early
3518         PRVM_G_FLOAT(OFS_RETURN) = 0;
3519
3520         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3521         if (ent == prog->edicts)
3522         {
3523                 VM_Warning("walkmove: can not modify world entity\n");
3524                 return;
3525         }
3526         if (ent->priv.server->free)
3527         {
3528                 VM_Warning("walkmove: can not modify free entity\n");
3529                 return;
3530         }
3531         yaw = PRVM_G_FLOAT(OFS_PARM0);
3532         dist = PRVM_G_FLOAT(OFS_PARM1);
3533         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3534
3535         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3536                 return;
3537
3538         yaw = yaw*M_PI*2 / 360;
3539
3540         move[0] = cos(yaw)*dist;
3541         move[1] = sin(yaw)*dist;
3542         move[2] = 0;
3543
3544 // save program state, because CL_movestep may call other progs
3545         oldf = prog->xfunction;
3546         oldself = prog->globals.client->self;
3547
3548         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3549
3550
3551 // restore program state
3552         prog->xfunction = oldf;
3553         prog->globals.client->self = oldself;
3554 }
3555
3556 /*
3557 ===============
3558 VM_CL_serverkey
3559
3560 string(string key) serverkey
3561 ===============
3562 */
3563 void VM_CL_serverkey(void)
3564 {
3565         char string[VM_STRINGTEMP_LENGTH];
3566         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3567         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3568         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3569 }
3570
3571 /*
3572 =================
3573 VM_CL_checkpvs
3574
3575 Checks if an entity is in a point's PVS.
3576 Should be fast but can be inexact.
3577
3578 float checkpvs(vector viewpos, entity viewee) = #240;
3579 =================
3580 */
3581 static void VM_CL_checkpvs (void)
3582 {
3583         vec3_t viewpos;
3584         prvm_edict_t *viewee;
3585         vec3_t mi, ma;
3586 #if 1
3587         unsigned char *pvs;
3588 #else
3589         int fatpvsbytes;
3590         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3591 #endif
3592
3593         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3594         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3595         viewee = PRVM_G_EDICT(OFS_PARM1);
3596
3597         if(viewee->priv.required->free)
3598         {
3599                 VM_Warning("checkpvs: can not check free entity\n");
3600                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3601                 return;
3602         }
3603
3604         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3605         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3606
3607 #if 1
3608         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3609         {
3610                 // no PVS support on this worldmodel... darn
3611                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3612                 return;
3613         }
3614         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3615         if(!pvs)
3616         {
3617                 // viewpos isn't in any PVS... darn
3618                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3619                 return;
3620         }
3621         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3622 #else
3623         // using fat PVS like FTEQW does (slow)
3624         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3625         {
3626                 // no PVS support on this worldmodel... darn
3627                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3628                 return;
3629         }
3630         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3631         if(!fatpvsbytes)
3632         {
3633                 // viewpos isn't in any PVS... darn
3634                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3635                 return;
3636         }
3637         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3638 #endif
3639 }
3640
3641 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3642 static void VM_CL_skel_create(void)
3643 {
3644         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3645         dp_model_t *model = CL_GetModelByIndex(modelindex);
3646         skeleton_t *skeleton;
3647         int i;
3648         PRVM_G_FLOAT(OFS_RETURN) = 0;
3649         if (!model || !model->num_bones)
3650                 return;
3651         for (i = 0;i < MAX_EDICTS;i++)
3652                 if (!prog->skeletons[i])
3653                         break;
3654         if (i == MAX_EDICTS)
3655                 return;
3656         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3657         skeleton->model = model;
3658         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3659         // initialize to identity matrices
3660         for (i = 0;i < skeleton->model->num_bones;i++)
3661                 skeleton->relativetransforms[i] = identitymatrix;
3662         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3663 }
3664
3665 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3666 static void VM_CL_skel_build(void)
3667 {
3668         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3669         skeleton_t *skeleton;
3670         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3671         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3672         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3673         int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3674         int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3675         dp_model_t *model = CL_GetModelByIndex(modelindex);
3676         float blendfrac;
3677         int numblends;
3678         int bonenum;
3679         int blendindex;
3680         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3681         frameblend_t frameblend[MAX_FRAMEBLENDS];
3682         matrix4x4_t blendedmatrix;
3683         matrix4x4_t matrix;
3684         PRVM_G_FLOAT(OFS_RETURN) = 0;
3685         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3686                 return;
3687         firstbone = max(0, firstbone);
3688         lastbone = min(lastbone, model->num_bones - 1);
3689         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3690         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3691         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3692         blendfrac = 1.0f - retainfrac;
3693         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3694                 frameblend[numblends].lerp *= blendfrac;
3695         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3696         {
3697                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3698                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3699                 for (blendindex = 0;blendindex < numblends;blendindex++)
3700                 {
3701                         Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3702                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3703                 }
3704                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3705         }
3706         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3707 }
3708
3709 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3710 static void VM_CL_skel_get_numbones(void)
3711 {
3712         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3713         skeleton_t *skeleton;
3714         PRVM_G_FLOAT(OFS_RETURN) = 0;
3715         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3716                 return;
3717         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3718 }
3719
3720 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3721 static void VM_CL_skel_get_bonename(void)
3722 {
3723         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3724         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3725         skeleton_t *skeleton;
3726         PRVM_G_INT(OFS_RETURN) = 0;
3727         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3728                 return;
3729         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3730                 return;
3731         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3732 }
3733
3734 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3735 static void VM_CL_skel_get_boneparent(void)
3736 {
3737         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3738         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3739         skeleton_t *skeleton;
3740         PRVM_G_FLOAT(OFS_RETURN) = 0;
3741         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3742                 return;
3743         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3744                 return;
3745         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3746 }
3747
3748 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3749 static void VM_CL_skel_find_bone(void)
3750 {
3751         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3752         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3753         skeleton_t *skeleton;
3754         PRVM_G_FLOAT(OFS_RETURN) = 0;
3755         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3756                 return;
3757         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3758 }
3759
3760 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3761 static void VM_CL_skel_get_bonerel(void)
3762 {
3763         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3764         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3765         skeleton_t *skeleton;
3766         matrix4x4_t matrix;
3767         vec3_t forward, left, up, origin;
3768         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3769         VectorClear(prog->globals.client->v_forward);
3770         VectorClear(prog->globals.client->v_right);
3771         VectorClear(prog->globals.client->v_up);
3772         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3773                 return;
3774         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3775                 return;
3776         matrix = skeleton->relativetransforms[bonenum];
3777         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3778         VectorCopy(forward, prog->globals.client->v_forward);
3779         VectorNegate(left, prog->globals.client->v_right);
3780         VectorCopy(up, prog->globals.client->v_up);
3781         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3782 }
3783
3784 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3785 static void VM_CL_skel_get_boneabs(void)
3786 {
3787         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3788         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3789         skeleton_t *skeleton;
3790         matrix4x4_t matrix;
3791         matrix4x4_t temp;
3792         vec3_t forward, left, up, origin;
3793         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3794         VectorClear(prog->globals.client->v_forward);
3795         VectorClear(prog->globals.client->v_right);
3796         VectorClear(prog->globals.client->v_up);
3797         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3798                 return;
3799         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3800                 return;
3801         matrix = skeleton->relativetransforms[bonenum];
3802         // convert to absolute
3803         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3804         {
3805                 temp = matrix;
3806                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3807         }
3808         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3809         VectorCopy(forward, prog->globals.client->v_forward);
3810         VectorNegate(left, prog->globals.client->v_right);
3811         VectorCopy(up, prog->globals.client->v_up);
3812         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3813 }
3814
3815 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3816 static void VM_CL_skel_set_bone(void)
3817 {
3818         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3819         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3820         vec3_t forward, left, up, origin;
3821         skeleton_t *skeleton;
3822         matrix4x4_t matrix;
3823         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3824                 return;
3825         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3826                 return;
3827         VectorCopy(prog->globals.client->v_forward, forward);
3828         VectorNegate(prog->globals.client->v_right, left);
3829         VectorCopy(prog->globals.client->v_up, up);
3830         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3831         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3832         skeleton->relativetransforms[bonenum] = matrix;
3833 }
3834
3835 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3836 static void VM_CL_skel_mul_bone(void)
3837 {
3838         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3839         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3840         vec3_t forward, left, up, origin;
3841         skeleton_t *skeleton;
3842         matrix4x4_t matrix;
3843         matrix4x4_t temp;
3844         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3845                 return;
3846         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3847                 return;
3848         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3849         VectorCopy(prog->globals.client->v_forward, forward);
3850         VectorNegate(prog->globals.client->v_right, left);
3851         VectorCopy(prog->globals.client->v_up, up);
3852         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3853         temp = skeleton->relativetransforms[bonenum];
3854         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3855 }
3856
3857 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3858 static void VM_CL_skel_mul_bones(void)
3859 {
3860         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3861         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3862         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3863         int bonenum;
3864         vec3_t forward, left, up, origin;
3865         skeleton_t *skeleton;
3866         matrix4x4_t matrix;
3867         matrix4x4_t temp;
3868         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3869                 return;
3870         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3871         VectorCopy(prog->globals.client->v_forward, forward);
3872         VectorNegate(prog->globals.client->v_right, left);
3873         VectorCopy(prog->globals.client->v_up, up);
3874         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3875         firstbone = max(0, firstbone);
3876         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3877         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3878         {
3879                 temp = skeleton->relativetransforms[bonenum];
3880                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3881         }
3882 }
3883
3884 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3885 static void VM_CL_skel_copybones(void)
3886 {
3887         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3888         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3889         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3890         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3891         int bonenum;
3892         skeleton_t *skeletondst;
3893         skeleton_t *skeletonsrc;
3894         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3895                 return;
3896         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3897                 return;
3898         firstbone = max(0, firstbone);
3899         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3900         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3901         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3902                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3903 }
3904
3905 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3906 static void VM_CL_skel_delete(void)
3907 {
3908         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3909         skeleton_t *skeleton;
3910         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3911                 return;
3912         Mem_Free(skeleton);
3913         prog->skeletons[skeletonindex] = NULL;
3914 }
3915
3916 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3917 static void VM_CL_frameforname(void)
3918 {
3919         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3920         dp_model_t *model = CL_GetModelByIndex(modelindex);
3921         const char *name = PRVM_G_STRING(OFS_PARM1);
3922         int i;
3923         PRVM_G_FLOAT(OFS_RETURN) = -1;
3924         if (!model || !model->animscenes)
3925                 return;
3926         for (i = 0;i < model->numframes;i++)
3927         {
3928                 if (!strcasecmp(model->animscenes[i].name, name))
3929                 {
3930                         PRVM_G_FLOAT(OFS_RETURN) = i;
3931                         break;
3932                 }
3933         }
3934 }
3935
3936 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3937 static void VM_CL_frameduration(void)
3938 {
3939         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3940         dp_model_t *model = CL_GetModelByIndex(modelindex);
3941         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3942         PRVM_G_FLOAT(OFS_RETURN) = 0;
3943         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3944                 return;
3945         if (model->animscenes[framenum].framerate)
3946                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3947 }
3948
3949 //============================================================================
3950
3951 // To create a almost working builtin file from this replace:
3952 // "^NULL.*" with ""
3953 // "^{.*//.*}:Wh\(.*\)" with "\1"
3954 // "\:" with "//"
3955 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3956 // "\n\n+" with "\n\n"
3957
3958 prvm_builtin_t vm_cl_builtins[] = {
3959 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3960 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3961 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3962 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3963 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3964 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3965 VM_break,                                               // #6 void() break (QUAKE)
3966 VM_random,                                              // #7 float() random (QUAKE)
3967 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3968 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3969 VM_error,                                               // #10 void(string e) error (QUAKE)
3970 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3971 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3972 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3973 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3974 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3975 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3976 NULL,                                                   // #17 entity() checkclient (QUAKE)
3977 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3978 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3979 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3980 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3981 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3982 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3983 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3984 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3985 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3986 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3987 VM_coredump,                                    // #28 void() coredump (QUAKE)
3988 VM_traceon,                                             // #29 void() traceon (QUAKE)
3989 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3990 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3991 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3992 NULL,                                                   // #33 (QUAKE)
3993 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3994 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3995 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3996 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3997 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3998 NULL,                                                   // #39 (QUAKE)
3999 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4000 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4001 NULL,                                                   // #42 (QUAKE)
4002 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4003 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4004 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4005 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4006 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4007 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4008 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4009 NULL,                                                   // #50 (QUAKE)
4010 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4011 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4012 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4013 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4014 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4015 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4016 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4017 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4018 NULL,                                                   // #59 (QUAKE)
4019 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4020 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4021 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4022 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4023 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4024 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4025 NULL,                                                   // #66 (QUAKE)
4026 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4027 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4028 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4029 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4030 NULL,                                                   // #71 (QUAKE)
4031 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4032 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4033 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4034 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4035 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4036 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4037 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4038 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4039 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4040 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4041 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4042 NULL,                                                   // #83 (QUAKE)
4043 NULL,                                                   // #84 (QUAKE)
4044 NULL,                                                   // #85 (QUAKE)
4045 NULL,                                                   // #86 (QUAKE)
4046 NULL,                                                   // #87 (QUAKE)
4047 NULL,                                                   // #88 (QUAKE)
4048 NULL,                                                   // #89 (QUAKE)
4049 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4050 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4051 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4052 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4053 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4054 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4055 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4056 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4057 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4058 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4059 // FrikaC and Telejano range #100-#199
4060 NULL,                                                   // #100
4061 NULL,                                                   // #101
4062 NULL,                                                   // #102
4063 NULL,                                                   // #103
4064 NULL,                                                   // #104
4065 NULL,                                                   // #105
4066 NULL,                                                   // #106
4067 NULL,                                                   // #107
4068 NULL,                                                   // #108
4069 NULL,                                                   // #109
4070 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4071 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4072 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4073 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4074 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4075 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4076 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4077 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4078 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4079 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4080 NULL,                                                   // #120
4081 NULL,                                                   // #121
4082 NULL,                                                   // #122
4083 NULL,                                                   // #123
4084 NULL,                                                   // #124
4085 NULL,                                                   // #125
4086 NULL,                                                   // #126
4087 NULL,                                                   // #127
4088 NULL,                                                   // #128
4089 NULL,                                                   // #129
4090 NULL,                                                   // #130
4091 NULL,                                                   // #131
4092 NULL,                                                   // #132
4093 NULL,                                                   // #133
4094 NULL,                                                   // #134
4095 NULL,                                                   // #135
4096 NULL,                                                   // #136
4097 NULL,                                                   // #137
4098 NULL,                                                   // #138
4099 NULL,                                                   // #139
4100 NULL,                                                   // #140
4101 NULL,                                                   // #141
4102 NULL,                                                   // #142
4103 NULL,                                                   // #143
4104 NULL,                                                   // #144
4105 NULL,                                                   // #145
4106 NULL,                                                   // #146
4107 NULL,                                                   // #147
4108 NULL,                                                   // #148
4109 NULL,                                                   // #149
4110 NULL,                                                   // #150
4111 NULL,                                                   // #151
4112 NULL,                                                   // #152
4113 NULL,                                                   // #153
4114 NULL,                                                   // #154
4115 NULL,                                                   // #155
4116 NULL,                                                   // #156
4117 NULL,                                                   // #157
4118 NULL,                                                   // #158
4119 NULL,                                                   // #159
4120 NULL,                                                   // #160
4121 NULL,                                                   // #161
4122 NULL,                                                   // #162
4123 NULL,                                                   // #163
4124 NULL,                                                   // #164
4125 NULL,                                                   // #165
4126 NULL,                                                   // #166
4127 NULL,                                                   // #167
4128 NULL,                                                   // #168
4129 NULL,                                                   // #169
4130 NULL,                                                   // #170
4131 NULL,                                                   // #171
4132 NULL,                                                   // #172
4133 NULL,                                                   // #173
4134 NULL,                                                   // #174
4135 NULL,                                                   // #175
4136 NULL,                                                   // #176
4137 NULL,                                                   // #177
4138 NULL,                                                   // #178
4139 NULL,                                                   // #179
4140 NULL,                                                   // #180
4141 NULL,                                                   // #181
4142 NULL,                                                   // #182
4143 NULL,                                                   // #183
4144 NULL,                                                   // #184
4145 NULL,                                                   // #185
4146 NULL,                                                   // #186
4147 NULL,                                                   // #187
4148 NULL,                                                   // #188
4149 NULL,                                                   // #189
4150 NULL,                                                   // #190
4151 NULL,                                                   // #191
4152 NULL,                                                   // #192
4153 NULL,                                                   // #193
4154 NULL,                                                   // #194
4155 NULL,                                                   // #195
4156 NULL,                                                   // #196
4157 NULL,                                                   // #197
4158 NULL,                                                   // #198
4159 NULL,                                                   // #199
4160 // FTEQW range #200-#299
4161 NULL,                                                   // #200
4162 NULL,                                                   // #201
4163 NULL,                                                   // #202
4164 NULL,                                                   // #203
4165 NULL,                                                   // #204
4166 NULL,                                                   // #205
4167 NULL,                                                   // #206
4168 NULL,                                                   // #207
4169 NULL,                                                   // #208
4170 NULL,                                                   // #209
4171 NULL,                                                   // #210
4172 NULL,                                                   // #211
4173 NULL,                                                   // #212
4174 NULL,                                                   // #213
4175 NULL,                                                   // #214
4176 NULL,                                                   // #215
4177 NULL,                                                   // #216
4178 NULL,                                                   // #217
4179 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4180 NULL,                                                   // #219
4181 NULL,                                                   // #220
4182 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4183 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4184 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4185 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4186 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4187 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4188 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4189 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4190 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4191 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4192 NULL,                                                   // #231
4193 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4194 NULL,                                                   // #233
4195 NULL,                                                   // #234
4196 NULL,                                                   // #235
4197 NULL,                                                   // #236
4198 NULL,                                                   // #237
4199 NULL,                                                   // #238
4200 NULL,                                                   // #239
4201 VM_CL_checkpvs,                                 // #240
4202 NULL,                                                   // #241
4203 NULL,                                                   // #242
4204 NULL,                                                   // #243
4205 NULL,                                                   // #244
4206 NULL,                                                   // #245
4207 NULL,                                                   // #246
4208 NULL,                                                   // #247
4209 NULL,                                                   // #248
4210 NULL,                                                   // #249
4211 NULL,                                                   // #250
4212 NULL,                                                   // #251
4213 NULL,                                                   // #252
4214 NULL,                                                   // #253
4215 NULL,                                                   // #254
4216 NULL,                                                   // #255
4217 NULL,                                                   // #256
4218 NULL,                                                   // #257
4219 NULL,                                                   // #258
4220 NULL,                                                   // #259
4221 NULL,                                                   // #260
4222 NULL,                                                   // #261
4223 NULL,                                                   // #262
4224 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4225 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4226 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4227 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4228 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4229 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4230 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4231 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4232 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4233 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4234 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4235 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4236 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4237 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4238 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4239 NULL,                                                   // #278
4240 NULL,                                                   // #279
4241 NULL,                                                   // #280
4242 NULL,                                                   // #281
4243 NULL,                                                   // #282
4244 NULL,                                                   // #283
4245 NULL,                                                   // #284
4246 NULL,                                                   // #285
4247 NULL,                                                   // #286
4248 NULL,                                                   // #287
4249 NULL,                                                   // #288
4250 NULL,                                                   // #289
4251 NULL,                                                   // #290
4252 NULL,                                                   // #291
4253 NULL,                                                   // #292
4254 NULL,                                                   // #293
4255 NULL,                                                   // #294
4256 NULL,                                                   // #295
4257 NULL,                                                   // #296
4258 NULL,                                                   // #297
4259 NULL,                                                   // #298
4260 NULL,                                                   // #299
4261 // CSQC range #300-#399
4262 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4263 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4264 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4265 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4266 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4267 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4268 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4269 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4270 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4271 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4272 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4273 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4274 NULL,                                                   // #312
4275 NULL,                                                   // #313
4276 NULL,                                                   // #314
4277 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4278 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4279 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4280 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4281 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4282 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4283 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4284 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4285 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4286 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4287 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4288 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4289 VM_stringwidth,                 // #327 // FIXME is this okay?
4290 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4291 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4292 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4293 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4294 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4295 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4296 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4297 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4298 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4299 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4300 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4301 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4302 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4303 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4304 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4305 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4306 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4307 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4308 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4309 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4310 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4311 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4312 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4313 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4314 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4315 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4316 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4317 NULL,                                                   // #355
4318 NULL,                                                   // #356
4319 NULL,                                                   // #357
4320 NULL,                                                   // #358
4321 NULL,                                                   // #359
4322 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4323 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4324 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4325 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4326 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4327 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4328 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4329 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4330 NULL,                                           // #368
4331 NULL,                                                   // #369
4332 NULL,                                                   // #370
4333 NULL,                                                   // #371
4334 NULL,                                                   // #372
4335 NULL,                                                   // #373
4336 NULL,                                                   // #374
4337 NULL,                                                   // #375
4338 NULL,                                                   // #376
4339 NULL,                                                   // #377
4340 NULL,                                                   // #378
4341 NULL,                                                   // #379
4342 NULL,                                                   // #380
4343 NULL,                                                   // #381
4344 NULL,                                                   // #382
4345 NULL,                                                   // #383
4346 NULL,                                                   // #384
4347 NULL,                                                   // #385
4348 NULL,                                                   // #386
4349 NULL,                                                   // #387
4350 NULL,                                                   // #388
4351 NULL,                                                   // #389
4352 NULL,                                                   // #390
4353 NULL,                                                   // #391
4354 NULL,                                                   // #392
4355 NULL,                                                   // #393
4356 NULL,                                                   // #394
4357 NULL,                                                   // #395
4358 NULL,                                                   // #396
4359 NULL,                                                   // #397
4360 NULL,                                                   // #398
4361 NULL,                                                   // #399
4362 // LordHavoc's range #400-#499
4363 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4364 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4365 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4366 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4367 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4368 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4369 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4370 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4371 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4372 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4373 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4374 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4375 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4376 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4377 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4378 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4379 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4380 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4381 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4382 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4383 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4384 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4385 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4386 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4387 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4388 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4389 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4390 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4391 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4392 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4393 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4394 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4395 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4396 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4397 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4398 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4399 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4400 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4401 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4402 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4403 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4404 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4405 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4406 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4407 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4408 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4409 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4410 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4411 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4412 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4413 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4414 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4415 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4416 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4417 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4418 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4419 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4420 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4421 NULL,                                                   // #458
4422 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4423 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4424 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4425 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4426 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4427 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4428 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4429 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4430 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4431 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4432 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4433 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4434 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4435 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4436 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4437 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4438 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4439 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4440 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4441 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4442 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4443 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4444 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4445 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4446 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4447 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4448 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4449 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4450 VM_gecko_create,                                        // #487 float gecko_create( string name )
4451 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4452 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4453 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4454 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4455 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4456 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4457 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4458 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4459 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4460 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4461 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4462 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4463 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4464 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4465 NULL,                                                   // #502
4466 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4467 NULL,                                                   // #504
4468 NULL,                                                   // #505
4469 NULL,                                                   // #506
4470 NULL,                                                   // #507
4471 NULL,                                                   // #508
4472 NULL,                                                   // #509
4473 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4474 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4475 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4476 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4477 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4478 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4479 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4480 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4481 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4482 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4483 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4484 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4485 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4486 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4487 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4488 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4489 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4490 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4491 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4492 VM_loadfromdata,                                // #529
4493 VM_loadfromfile,                                // #530
4494 NULL,                                                   // #531
4495 VM_log,                                                 // #532
4496 NULL,                                                   // #533
4497 NULL,                                                   // #534
4498 NULL,                                                   // #535
4499 NULL,                                                   // #536
4500 NULL,                                                   // #537
4501 NULL,                                                   // #538
4502 NULL,                                                   // #539
4503 NULL,                                                   // #540
4504 NULL,                                                   // #541
4505 NULL,                                                   // #542
4506 NULL,                                                   // #543
4507 NULL,                                                   // #544
4508 NULL,                                                   // #545
4509 NULL,                                                   // #546
4510 NULL,                                                   // #547
4511 NULL,                                                   // #548
4512 NULL,                                                   // #549
4513 NULL,                                                   // #550
4514 NULL,                                                   // #551
4515 NULL,                                                   // #552
4516 NULL,                                                   // #553
4517 NULL,                                                   // #554
4518 NULL,                                                   // #555
4519 NULL,                                                   // #556
4520 NULL,                                                   // #557
4521 NULL,                                                   // #558
4522 NULL,                                                   // #559
4523 NULL,                                                   // #560
4524 NULL,                                                   // #561
4525 NULL,                                                   // #562
4526 NULL,                                                   // #563
4527 NULL,                                                   // #564
4528 NULL,                                                   // #565
4529 NULL,                                                   // #566
4530 NULL,                                                   // #567
4531 NULL,                                                   // #568
4532 NULL,                                                   // #569
4533 NULL,                                                   // #570
4534 NULL,                                                   // #571
4535 NULL,                                                   // #572
4536 NULL,                                                   // #573
4537 NULL,                                                   // #574
4538 NULL,                                                   // #575
4539 NULL,                                                   // #576
4540 NULL,                                                   // #577
4541 NULL,                                                   // #578
4542 NULL,                                                   // #579
4543 NULL,                                                   // #580
4544 NULL,                                                   // #581
4545 NULL,                                                   // #582
4546 NULL,                                                   // #583
4547 NULL,                                                   // #584
4548 NULL,                                                   // #585
4549 NULL,                                                   // #586
4550 NULL,                                                   // #587
4551 NULL,                                                   // #588
4552 NULL,                                                   // #589
4553 NULL,                                                   // #590
4554 NULL,                                                   // #591
4555 NULL,                                                   // #592
4556 NULL,                                                   // #593
4557 NULL,                                                   // #594
4558 NULL,                                                   // #595
4559 NULL,                                                   // #596
4560 NULL,                                                   // #597
4561 NULL,                                                   // #598
4562 NULL,                                                   // #599
4563 NULL,                                                   // #600
4564 NULL,                                                   // #601
4565 NULL,                                                   // #602
4566 NULL,                                                   // #603
4567 NULL,                                                   // #604
4568 VM_callfunction,                                // #605
4569 VM_writetofile,                                 // #606
4570 VM_isfunction,                                  // #607
4571 NULL,                                                   // #608
4572 NULL,                                                   // #609
4573 NULL,                                                   // #610
4574 NULL,                                                   // #611
4575 NULL,                                                   // #612
4576 VM_parseentitydata,                             // #613
4577 NULL,                                                   // #614
4578 NULL,                                                   // #615
4579 NULL,                                                   // #616
4580 NULL,                                                   // #617
4581 NULL,                                                   // #618
4582 NULL,                                                   // #619
4583 NULL,                                                   // #620
4584 NULL,                                                   // #621
4585 NULL,                                                   // #622
4586 NULL,                                                   // #623
4587 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4588 NULL,                                                   // #625
4589 };
4590
4591 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4592
4593 void VM_Polygons_Reset(void)
4594 {
4595         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4596
4597         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4598         if(polys->initialized)
4599         {
4600                 Mem_FreePool(&polys->pool);
4601                 polys->initialized = false;
4602         }
4603 }
4604
4605 void VM_CL_Cmd_Init(void)
4606 {
4607         VM_Cmd_Init();
4608         VM_Polygons_Reset();
4609 }
4610
4611 void VM_CL_Cmd_Reset(void)
4612 {
4613         World_End(&cl.world);
4614         VM_Cmd_Reset();
4615         VM_Polygons_Reset();
4616 }
4617
4618