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added cl_prydoncursor_notrace cvar
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
33
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
36 {
37         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
39 }
40
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
43 {
44         prvm_edict_t    *e;
45         float   *org;
46         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47
48         e = PRVM_G_EDICT(OFS_PARM0);
49         if (e == prog->edicts)
50         {
51                 VM_Warning("setorigin: can not modify world entity\n");
52                 return;
53         }
54         if (e->priv.required->free)
55         {
56                 VM_Warning("setorigin: can not modify free entity\n");
57                 return;
58         }
59         org = PRVM_G_VECTOR(OFS_PARM1);
60         VectorCopy (org, e->fields.client->origin);
61         CL_LinkEdict(e);
62 }
63
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 {
66         int             i;
67
68         for (i=0 ; i<3 ; i++)
69                 if (min[i] > max[i])
70                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
71
72         // set derived values
73         VectorCopy (min, e->fields.client->mins);
74         VectorCopy (max, e->fields.client->maxs);
75         VectorSubtract (max, min, e->fields.client->size);
76
77         CL_LinkEdict (e);
78 }
79
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
82 {
83         prvm_edict_t    *e;
84         const char              *m;
85         dp_model_t *mod;
86         int                             i;
87
88         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89
90         e = PRVM_G_EDICT(OFS_PARM0);
91         e->fields.client->modelindex = 0;
92         e->fields.client->model = 0;
93
94         m = PRVM_G_STRING(OFS_PARM1);
95         mod = NULL;
96         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97         {
98                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99                 {
100                         mod = cl.csqc_model_precache[i];
101                         e->fields.client->model = PRVM_SetEngineString(mod->name);
102                         e->fields.client->modelindex = -(i+1);
103                         break;
104                 }
105         }
106
107         if( !mod ) {
108                 for (i = 0;i < MAX_MODELS;i++)
109                 {
110                         mod = cl.model_precache[i];
111                         if (mod && !strcmp(mod->name, m))
112                         {
113                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
114                                 e->fields.client->modelindex = i;
115                                 break;
116                         }
117                 }
118         }
119
120         if( mod ) {
121                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123         }
124         else
125         {
126                 SetMinMaxSize (e, vec3_origin, vec3_origin);
127                 VM_Warning ("setmodel: model '%s' not precached\n", m);
128         }
129 }
130
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
133 {
134         prvm_edict_t    *e;
135         float                   *min, *max;
136         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137
138         e = PRVM_G_EDICT(OFS_PARM0);
139         if (e == prog->edicts)
140         {
141                 VM_Warning("setsize: can not modify world entity\n");
142                 return;
143         }
144         if (e->priv.server->free)
145         {
146                 VM_Warning("setsize: can not modify free entity\n");
147                 return;
148         }
149         min = PRVM_G_VECTOR(OFS_PARM1);
150         max = PRVM_G_VECTOR(OFS_PARM2);
151
152         SetMinMaxSize( e, min, max );
153
154         CL_LinkEdict(e);
155 }
156
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
159 {
160         const char                      *sample;
161         int                                     channel;
162         prvm_edict_t            *entity;
163         float                           volume;
164         float                           attenuation;
165         vec3_t                          org;
166
167         VM_SAFEPARMCOUNT(5, VM_CL_sound);
168
169         entity = PRVM_G_EDICT(OFS_PARM0);
170         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171         sample = PRVM_G_STRING(OFS_PARM2);
172         volume = PRVM_G_FLOAT(OFS_PARM3);
173         attenuation = PRVM_G_FLOAT(OFS_PARM4);
174
175         if (volume < 0 || volume > 1)
176         {
177                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
178                 return;
179         }
180
181         if (attenuation < 0 || attenuation > 4)
182         {
183                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
184                 return;
185         }
186
187         if (channel < 0 || channel > 7)
188         {
189                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
190                 return;
191         }
192
193         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
195 }
196
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
199 {
200         const char                      *sample;
201         float                           volume;
202         float                           attenuation;
203         vec3_t                          org;
204
205         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206
207         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208         sample = PRVM_G_STRING(OFS_PARM1);
209         volume = PRVM_G_FLOAT(OFS_PARM2);
210         attenuation = PRVM_G_FLOAT(OFS_PARM3);
211
212         if (volume < 0 || volume > 1)
213         {
214                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221                 return;
222         }
223
224         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
226 }
227
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
230 {
231         prvm_edict_t *ed;
232         ed = PRVM_ED_Alloc();
233         VM_RETURN_EDICT(ed);
234 }
235
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 {
238         prvm_eval_t *val;
239         VM_SetTraceGlobals(trace);
240         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241                 val->_float = svent;
242 }
243
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
249 {
250         float   *v1, *v2;
251         trace_t trace;
252         int             move, svent;
253         prvm_edict_t    *ent;
254
255         R_TimeReport("pretraceline");
256
257         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258
259         prog->xfunction->builtinsprofile += 30;
260
261         v1 = PRVM_G_VECTOR(OFS_PARM0);
262         v2 = PRVM_G_VECTOR(OFS_PARM1);
263         move = (int)PRVM_G_FLOAT(OFS_PARM2);
264         ent = PRVM_G_EDICT(OFS_PARM3);
265
266         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268
269         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270
271         CL_VM_SetTraceGlobals(&trace, svent);
272         R_TimeReport("traceline");
273 }
274
275 /*
276 =================
277 VM_CL_tracebox
278
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
282
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
284 =================
285 */
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
288 {
289         float   *v1, *v2, *m1, *m2;
290         trace_t trace;
291         int             move, svent;
292         prvm_edict_t    *ent;
293
294         R_TimeReport("pretracebox");
295         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296
297         prog->xfunction->builtinsprofile += 30;
298
299         v1 = PRVM_G_VECTOR(OFS_PARM0);
300         m1 = PRVM_G_VECTOR(OFS_PARM1);
301         m2 = PRVM_G_VECTOR(OFS_PARM2);
302         v2 = PRVM_G_VECTOR(OFS_PARM3);
303         move = (int)PRVM_G_FLOAT(OFS_PARM4);
304         ent = PRVM_G_EDICT(OFS_PARM5);
305
306         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308
309         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310
311         CL_VM_SetTraceGlobals(&trace, svent);
312         R_TimeReport("tracebox");
313 }
314
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
316 {
317         int i;
318         float gravity;
319         vec3_t move, end;
320         vec3_t original_origin;
321         vec3_t original_velocity;
322         vec3_t original_angles;
323         vec3_t original_avelocity;
324         prvm_eval_t *val;
325         trace_t trace;
326
327         VectorCopy(tossent->fields.client->origin   , original_origin   );
328         VectorCopy(tossent->fields.client->velocity , original_velocity );
329         VectorCopy(tossent->fields.client->angles   , original_angles   );
330         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331
332         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333         if (val != NULL && val->_float != 0)
334                 gravity = val->_float;
335         else
336                 gravity = 1.0;
337         gravity *= cl.movevars_gravity * 0.05;
338
339         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340         {
341                 tossent->fields.client->velocity[2] -= gravity;
342                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343                 VectorScale (tossent->fields.client->velocity, 0.05, move);
344                 VectorAdd (tossent->fields.client->origin, move, end);
345                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346                 VectorCopy (trace.endpos, tossent->fields.client->origin);
347
348                 if (trace.fraction < 1)
349                         break;
350         }
351
352         VectorCopy(original_origin   , tossent->fields.client->origin   );
353         VectorCopy(original_velocity , tossent->fields.client->velocity );
354         VectorCopy(original_angles   , tossent->fields.client->angles   );
355         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
356
357         return trace;
358 }
359
360 static void VM_CL_tracetoss (void)
361 {
362         trace_t trace;
363         prvm_edict_t    *ent;
364         prvm_edict_t    *ignore;
365         int svent = 0;
366
367         prog->xfunction->builtinsprofile += 600;
368
369         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370
371         ent = PRVM_G_EDICT(OFS_PARM0);
372         if (ent == prog->edicts)
373         {
374                 VM_Warning("tracetoss: can not use world entity\n");
375                 return;
376         }
377         ignore = PRVM_G_EDICT(OFS_PARM1);
378
379         trace = CL_Trace_Toss (ent, ignore, &svent);
380
381         CL_VM_SetTraceGlobals(&trace, svent);
382 }
383
384
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
387 {
388         const char      *name;
389         int                     i;
390         dp_model_t              *m;
391
392         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393
394         name = PRVM_G_STRING(OFS_PARM0);
395         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396         {
397                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398                 {
399                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
400                         return;
401                 }
402         }
403         PRVM_G_FLOAT(OFS_RETURN) = 0;
404         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
405         if(m && m->loaded)
406         {
407                 for (i = 0;i < MAX_MODELS;i++)
408                 {
409                         if (!cl.csqc_model_precache[i])
410                         {
411                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
412                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
413                                 return;
414                         }
415                 }
416                 VM_Warning("VM_CL_precache_model: no free models\n");
417                 return;
418         }
419         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
420 }
421
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
423 {
424         prvm_edict_t    *ent;
425         int                             i, k;
426
427         ent = PRVM_NEXT_EDICT(prog->edicts);
428         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429         {
430                 if (ent->priv.required->free)
431                         continue;
432                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433                         list[k++] = ent;
434         }
435         return k;
436 }
437
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
440 {
441         prvm_edict_t    *ent, *chain;
442         vec_t                   radius, radius2;
443         vec3_t                  org, eorg, mins, maxs;
444         int                             i, numtouchedicts;
445         static prvm_edict_t     *touchedicts[MAX_EDICTS];
446         int             chainfield;
447
448         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
449
450         if(prog->argc == 3)
451                 chainfield = PRVM_G_INT(OFS_PARM2);
452         else
453                 chainfield = prog->fieldoffsets.chain;
454         if(chainfield < 0)
455                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456
457         chain = (prvm_edict_t *)prog->edicts;
458
459         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460         radius = PRVM_G_FLOAT(OFS_PARM1);
461         radius2 = radius * radius;
462
463         mins[0] = org[0] - (radius + 1);
464         mins[1] = org[1] - (radius + 1);
465         mins[2] = org[2] - (radius + 1);
466         maxs[0] = org[0] + (radius + 1);
467         maxs[1] = org[1] + (radius + 1);
468         maxs[2] = org[2] + (radius + 1);
469         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470         if (numtouchedicts > MAX_EDICTS)
471         {
472                 // this never happens   //[515]: for what then ?
473                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474                 numtouchedicts = MAX_EDICTS;
475         }
476         for (i = 0;i < numtouchedicts;i++)
477         {
478                 ent = touchedicts[i];
479                 // Quake did not return non-solid entities but darkplaces does
480                 // (note: this is the reason you can't blow up fallen zombies)
481                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482                         continue;
483                 // LordHavoc: compare against bounding box rather than center so it
484                 // doesn't miss large objects, and use DotProduct instead of Length
485                 // for a major speedup
486                 VectorSubtract(org, ent->fields.client->origin, eorg);
487                 if (sv_gameplayfix_findradiusdistancetobox.integer)
488                 {
489                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
492                 }
493                 else
494                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495                 if (DotProduct(eorg, eorg) < radius2)
496                 {
497                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
498                         chain = ent;
499                 }
500         }
501
502         VM_RETURN_EDICT(chain);
503 }
504
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
507 {
508         prvm_edict_t            *ent;
509         prvm_eval_t                     *val;
510         vec3_t                          end;
511         trace_t                         trace;
512
513         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514
515         // assume failure if it returns early
516         PRVM_G_FLOAT(OFS_RETURN) = 0;
517
518         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519         if (ent == prog->edicts)
520         {
521                 VM_Warning("droptofloor: can not modify world entity\n");
522                 return;
523         }
524         if (ent->priv.server->free)
525         {
526                 VM_Warning("droptofloor: can not modify free entity\n");
527                 return;
528         }
529
530         VectorCopy (ent->fields.client->origin, end);
531         end[2] -= 256;
532
533         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534
535         if (trace.fraction != 1)
536         {
537                 VectorCopy (trace.endpos, ent->fields.client->origin);
538                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541                 PRVM_G_FLOAT(OFS_RETURN) = 1;
542                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 //              ent->priv.server->suspendedinairflag = true;
544         }
545 }
546
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
549 {
550         int                     i;
551         const char      *c;
552
553         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554
555         i = (int)PRVM_G_FLOAT(OFS_PARM0);
556         c = PRVM_G_STRING(OFS_PARM1);
557         if (i >= cl.max_lightstyle)
558         {
559                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
560                 return;
561         }
562         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
565 }
566
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
569 {
570         static int              cs_yes, cs_no;
571         prvm_edict_t    *ent;
572         vec3_t                  mins, maxs, start, stop;
573         trace_t                 trace;
574         int                             x, y;
575         float                   mid, bottom;
576
577         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578         ent = PRVM_G_EDICT(OFS_PARM0);
579         PRVM_G_FLOAT(OFS_RETURN) = 0;
580
581         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587         start[2] = mins[2] - 1;
588         for     (x=0 ; x<=1 ; x++)
589                 for     (y=0 ; y<=1 ; y++)
590                 {
591                         start[0] = x ? maxs[0] : mins[0];
592                         start[1] = y ? maxs[1] : mins[1];
593                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
594                                 goto realcheck;
595                 }
596
597         cs_yes++;
598         PRVM_G_FLOAT(OFS_RETURN) = true;
599         return;         // we got out easy
600
601 realcheck:
602         cs_no++;
603 //
604 // check it for real...
605 //
606         start[2] = mins[2];
607
608 // the midpoint must be within 16 of the bottom
609         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611         stop[2] = start[2] - 2*sv_stepheight.value;
612         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613
614         if (trace.fraction == 1.0)
615                 return;
616
617         mid = bottom = trace.endpos[2];
618
619 // the corners must be within 16 of the midpoint
620         for     (x=0 ; x<=1 ; x++)
621                 for     (y=0 ; y<=1 ; y++)
622                 {
623                         start[0] = stop[0] = x ? maxs[0] : mins[0];
624                         start[1] = stop[1] = y ? maxs[1] : mins[1];
625
626                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627
628                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629                                 bottom = trace.endpos[2];
630                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
631                                 return;
632                 }
633
634         cs_yes++;
635         PRVM_G_FLOAT(OFS_RETURN) = true;
636 }
637
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
640 {
641         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
643 }
644
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
647 {
648         float   *org, *dir;
649         int             count;
650         unsigned char   color;
651         VM_SAFEPARMCOUNT(4, VM_CL_particle);
652
653         org = PRVM_G_VECTOR(OFS_PARM0);
654         dir = PRVM_G_VECTOR(OFS_PARM1);
655         color = (int)PRVM_G_FLOAT(OFS_PARM2);
656         count = (int)PRVM_G_FLOAT(OFS_PARM3);
657         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
658 }
659
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
662 {
663         float   *f;
664         sfx_t   *s;
665         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667         f = PRVM_G_VECTOR(OFS_PARM1);
668         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
669 }
670
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
673 {
674         vec3_t ambientcolor, diffusecolor, diffusenormal;
675         vec_t *p;
676
677         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678
679         p = PRVM_G_VECTOR(OFS_PARM0);
680         VectorClear(ambientcolor);
681         VectorClear(diffusecolor);
682         VectorClear(diffusenormal);
683         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
686 }
687
688
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692
693 static void CSQC_R_RecalcView (void)
694 {
695         extern matrix4x4_t viewmodelmatrix;
696         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
698 }
699
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
703 {
704         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705         // clear renderable entity and light lists
706         r_refdef.scene.numentities = 0;
707         r_refdef.scene.numlights = 0;
708         // FIXME: restore these to the values from VM_CL_UpdateView
709         r_refdef.view.x = 0;
710         r_refdef.view.y = 0;
711         r_refdef.view.z = 0;
712         r_refdef.view.width = vid.width;
713         r_refdef.view.height = vid.height;
714         r_refdef.view.depth = 1;
715         // FIXME: restore frustum_x/frustum_y
716         r_refdef.view.useperspective = true;
717         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723         r_refdef.view.clear = true;
724         r_refdef.view.isoverlay = false;
725         // FIXME: restore cl.csqc_origin
726         // FIXME: restore cl.csqc_angles
727         cl.csqc_vidvars.drawworld = true;
728         cl.csqc_vidvars.drawenginesbar = false;
729         cl.csqc_vidvars.drawcrosshair = false;
730 }
731
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
736 {
737         double t = Sys_DoubleTime();
738         int                     i, drawmask;
739         prvm_edict_t *ed;
740         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742         CSQC_RelinkAllEntities(drawmask);
743         CL_RelinkLightFlashes();
744
745         prog->globals.client->time = cl.time;
746         for(i=1;i<prog->num_edicts;i++)
747         {
748                 ed = &prog->edicts[i];
749                 if(ed->priv.required->free)
750                         continue;
751                 CSQC_Think(ed);
752                 if(ed->priv.required->free)
753                         continue;
754                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755                 CSQC_Predraw(ed);
756                 if(ed->priv.required->free)
757                         continue;
758                 if(!((int)ed->fields.client->drawmask & drawmask))
759                         continue;
760                 CSQC_AddRenderEdict(ed, i);
761         }
762
763         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
765 }
766
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
769 {
770         double t = Sys_DoubleTime();
771         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
774 }
775
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
778 {
779         int             c;
780         float   *f;
781         float   k;
782
783         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
784
785         c = (int)PRVM_G_FLOAT(OFS_PARM0);
786         f = PRVM_G_VECTOR(OFS_PARM1);
787         k = PRVM_G_FLOAT(OFS_PARM1);
788
789         switch(c)
790         {
791         case VF_MIN:
792                 r_refdef.view.x = (int)(f[0]);
793                 r_refdef.view.y = (int)(f[1]);
794                 break;
795         case VF_MIN_X:
796                 r_refdef.view.x = (int)(k);
797                 break;
798         case VF_MIN_Y:
799                 r_refdef.view.y = (int)(k);
800                 break;
801         case VF_SIZE:
802                 r_refdef.view.width = (int)(f[0]);
803                 r_refdef.view.height = (int)(f[1]);
804                 break;
805         case VF_SIZE_X:
806                 r_refdef.view.width = (int)(k);
807                 break;
808         case VF_SIZE_Y:
809                 r_refdef.view.height = (int)(k);
810                 break;
811         case VF_VIEWPORT:
812                 r_refdef.view.x = (int)(f[0]);
813                 r_refdef.view.y = (int)(f[1]);
814                 f = PRVM_G_VECTOR(OFS_PARM2);
815                 r_refdef.view.width = (int)(f[0]);
816                 r_refdef.view.height = (int)(f[1]);
817                 break;
818         case VF_FOV:
819                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
821                 break;
822         case VF_FOVX:
823                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
824                 break;
825         case VF_FOVY:
826                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
827                 break;
828         case VF_ORIGIN:
829                 VectorCopy(f, cl.csqc_origin);
830                 CSQC_R_RecalcView();
831                 break;
832         case VF_ORIGIN_X:
833                 cl.csqc_origin[0] = k;
834                 CSQC_R_RecalcView();
835                 break;
836         case VF_ORIGIN_Y:
837                 cl.csqc_origin[1] = k;
838                 CSQC_R_RecalcView();
839                 break;
840         case VF_ORIGIN_Z:
841                 cl.csqc_origin[2] = k;
842                 CSQC_R_RecalcView();
843                 break;
844         case VF_ANGLES:
845                 VectorCopy(f, cl.csqc_angles);
846                 CSQC_R_RecalcView();
847                 break;
848         case VF_ANGLES_X:
849                 cl.csqc_angles[0] = k;
850                 CSQC_R_RecalcView();
851                 break;
852         case VF_ANGLES_Y:
853                 cl.csqc_angles[1] = k;
854                 CSQC_R_RecalcView();
855                 break;
856         case VF_ANGLES_Z:
857                 cl.csqc_angles[2] = k;
858                 CSQC_R_RecalcView();
859                 break;
860         case VF_DRAWWORLD:
861                 cl.csqc_vidvars.drawworld = k != 0;
862                 break;
863         case VF_DRAWENGINESBAR:
864                 cl.csqc_vidvars.drawenginesbar = k != 0;
865                 break;
866         case VF_DRAWCROSSHAIR:
867                 cl.csqc_vidvars.drawcrosshair = k != 0;
868                 break;
869         case VF_CL_VIEWANGLES:
870                 VectorCopy(f, cl.viewangles);
871                 break;
872         case VF_CL_VIEWANGLES_X:
873                 cl.viewangles[0] = k;
874                 break;
875         case VF_CL_VIEWANGLES_Y:
876                 cl.viewangles[1] = k;
877                 break;
878         case VF_CL_VIEWANGLES_Z:
879                 cl.viewangles[2] = k;
880                 break;
881         case VF_PERSPECTIVE:
882                 r_refdef.view.useperspective = k != 0;
883                 break;
884         case VF_CLEARSCREEN:
885                 r_refdef.view.isoverlay = !k;
886                 break;
887         default:
888                 PRVM_G_FLOAT(OFS_RETURN) = 0;
889                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
890                 return;
891         }
892         PRVM_G_FLOAT(OFS_RETURN) = 1;
893 }
894
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
897 {
898         double t = Sys_DoubleTime();
899         vec_t *org;
900         float radius = 300;
901         vec_t *col;
902         int style = -1;
903         const char *cubemapname = NULL;
904         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905         float coronaintensity = 1;
906         float coronasizescale = 0.25;
907         qboolean castshadow = true;
908         float ambientscale = 0;
909         float diffusescale = 1;
910         float specularscale = 1;
911         matrix4x4_t matrix;
912         vec3_t forward, left, up;
913         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
914
915         // if we've run out of dlights, just return
916         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
917                 return;
918
919         org = PRVM_G_VECTOR(OFS_PARM0);
920         radius = PRVM_G_FLOAT(OFS_PARM1);
921         col = PRVM_G_VECTOR(OFS_PARM2);
922         if (prog->argc >= 4)
923         {
924                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925                 if (style >= MAX_LIGHTSTYLES)
926                 {
927                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
928                         style = -1;
929                 }
930         }
931         if (prog->argc >= 5)
932                 cubemapname = PRVM_G_STRING(OFS_PARM4);
933         if (prog->argc >= 6)
934                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
937
938         VectorScale(prog->globals.client->v_forward, radius, forward);
939         VectorScale(prog->globals.client->v_right, -radius, left);
940         VectorScale(prog->globals.client->v_up, radius, up);
941         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
942
943         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
946 }
947
948 //============================================================================
949
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
952 {
953         float   *f;
954         vec3_t  temp;
955
956         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957         f = PRVM_G_VECTOR(OFS_PARM0);
958         if(v_flipped.integer)
959                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
960         VectorSet(temp,
961                 f[2],
962                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
965 }
966
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
969 {
970         float   *f;
971         vec3_t  v;
972         matrix4x4_t m;
973
974         VM_SAFEPARMCOUNT(1, VM_CL_project);
975         f = PRVM_G_VECTOR(OFS_PARM0);
976         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977         Matrix4x4_Transform(&m, f, v);
978         if(v_flipped.integer)
979                 v[1] = -v[1];
980         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
983                 v[0]);
984 }
985
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
988 {
989         int i;
990         union
991         {
992                 float f;
993                 int l;
994         }dat;
995         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996         i = (int)PRVM_G_FLOAT(OFS_PARM0);
997         if(i < 0 || i >= MAX_CL_STATS)
998         {
999                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1000                 return;
1001         }
1002         dat.l = cl.stats[i];
1003         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1004 }
1005
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1008 {
1009         int i, index;
1010         int firstbit, bitcount;
1011
1012         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1013
1014         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1015         if (prog->argc > 1)
1016         {
1017                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1018                 if (prog->argc > 2)
1019                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1020                 else
1021                         bitcount = 1;
1022         }
1023         else
1024         {
1025                 firstbit = 0;
1026                 bitcount = 32;
1027         }
1028
1029         if(index < 0 || index >= MAX_CL_STATS)
1030         {
1031                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1032                 return;
1033         }
1034         i = cl.stats[index];
1035         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1036                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037         PRVM_G_FLOAT(OFS_RETURN) = i;
1038 }
1039
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1042 {
1043         int i;
1044         char t[17];
1045         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047         if(i < 0 || i > MAX_CL_STATS-4)
1048         {
1049                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1051                 return;
1052         }
1053         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1055 }
1056
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1059 {
1060         int                             i;
1061         prvm_edict_t    *t;
1062         struct model_s  *model;
1063
1064         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1065
1066         t = PRVM_G_EDICT(OFS_PARM0);
1067
1068         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1069
1070         t->fields.client->model = 0;
1071         t->fields.client->modelindex = 0;
1072
1073         if (!i)
1074                 return;
1075
1076         model = CL_GetModelByIndex(i);
1077         if (!model)
1078         {
1079                 VM_Warning("VM_CL_setmodelindex: null model\n");
1080                 return;
1081         }
1082         t->fields.client->model = PRVM_SetEngineString(model->name);
1083         t->fields.client->modelindex = i;
1084
1085         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1086         if (model)
1087         {
1088                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1089         }
1090         else
1091                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1092 }
1093
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1096 {
1097         dp_model_t *model;
1098
1099         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1100
1101         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1104 }
1105
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1108 {
1109         int                     i;
1110         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1112         if (i == 0)
1113                 i = -1;
1114         PRVM_G_FLOAT(OFS_RETURN) = i;
1115 }
1116
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1119 {
1120         int                             i;
1121         float                   *start, *end;
1122         prvm_edict_t    *t;
1123         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1124
1125         t = PRVM_G_EDICT(OFS_PARM0);
1126         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1127         start   = PRVM_G_VECTOR(OFS_PARM2);
1128         end             = PRVM_G_VECTOR(OFS_PARM3);
1129
1130         if (i < 0)
1131                 return;
1132         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1133 }
1134
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1137 {
1138         int                     i, n;
1139         float           *f, *v;
1140         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142         f = PRVM_G_VECTOR(OFS_PARM1);
1143         v = PRVM_G_VECTOR(OFS_PARM2);
1144         n = (int)PRVM_G_FLOAT(OFS_PARM3);
1145         if (i < 0)
1146                 return;
1147         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1148 }
1149
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1152 {
1153         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1155 }
1156
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1159 {
1160         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162         cl_ignoremousemoves = 2;
1163 }
1164
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1167 {
1168         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1169
1170         if (key_consoleactive || key_dest != key_game)
1171                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172         else if (cl.csqc_wantsmousemove)
1173                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1174         else
1175                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1176 }
1177
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1180 {
1181         int i, frame;
1182         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184         PRVM_G_FLOAT(OFS_RETURN) = false;
1185         for (i = 0;i < CL_MAX_USERCMDS;i++)
1186         {
1187                 if (cl.movecmd[i].sequence == frame)
1188                 {
1189                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195                         if(cl.movecmd[i].crouch)
1196                         {
1197                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1199                         }
1200                         else
1201                         {
1202                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1204                         }
1205                         PRVM_G_FLOAT(OFS_RETURN) = true;
1206                 }
1207         }
1208 }
1209
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1212 {
1213         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1215 }
1216
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1219 {
1220 }
1221
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1224 {
1225         int                     i;
1226         char            t[128];
1227         const char      *c;
1228
1229         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1230
1231         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232         c = PRVM_G_STRING(OFS_PARM1);
1233         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1234         Sbar_SortFrags();
1235
1236         if (i < 0)
1237                 i = Sbar_GetSortedPlayerIndex(-1-i);
1238         if(i < 0 || i >= cl.maxclients)
1239                 return;
1240
1241         t[0] = 0;
1242
1243         if(!strcasecmp(c, "name"))
1244                 strlcpy(t, cl.scores[i].name, sizeof(t));
1245         else
1246                 if(!strcasecmp(c, "frags"))
1247                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1248         else
1249                 if(!strcasecmp(c, "ping"))
1250                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1251         else
1252                 if(!strcasecmp(c, "pl"))
1253                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1254         else
1255                 if(!strcasecmp(c, "movementloss"))
1256                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1257         else
1258                 if(!strcasecmp(c, "entertime"))
1259                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1260         else
1261                 if(!strcasecmp(c, "colors"))
1262                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1263         else
1264                 if(!strcasecmp(c, "topcolor"))
1265                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1266         else
1267                 if(!strcasecmp(c, "bottomcolor"))
1268                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1269         else
1270                 if(!strcasecmp(c, "viewentity"))
1271                         dpsnprintf(t, sizeof(t), "%i", i+1);
1272         if(!t[0])
1273                 return;
1274         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1275 }
1276
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1279 {
1280         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1282 }
1283
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1286 {
1287         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1290 }
1291
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1294 {
1295         char *t;
1296         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1298         {
1299                 size_t alloclen;
1300
1301                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302                 t = (char *)Z_Malloc(alloclen);
1303                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1305         }
1306         else
1307                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1308
1309 }
1310
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1313 {
1314         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1316 }
1317
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1320 {
1321         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1323 }
1324
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1327 {
1328         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1330 }
1331
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1334 {
1335         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1337 }
1338
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1341 {
1342         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1344 }
1345
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1348 {
1349         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1351 }
1352
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1355 {
1356         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1358 }
1359
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1362 {
1363         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1365 }
1366
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1370 {
1371         const char *name;
1372         unsigned char *data;
1373         unsigned char *buf;
1374         int size;
1375         int i;
1376         cachepic_t *pic;
1377
1378         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1379
1380         name = MSG_ReadString();
1381         size = MSG_ReadShort();
1382
1383         // check if a texture of that name exists
1384         // if yes, it is used and the data is discarded
1385         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1386
1387         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1388
1389         if(size)
1390         {
1391                 if(pic->tex == r_texture_notexture)
1392                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393                 if(pic->tex && !cl_readpicture_force.integer)
1394                 {
1395                         // texture found and loaded
1396                         // skip over the jpeg as we don't need it
1397                         for(i = 0; i < size; ++i)
1398                                 MSG_ReadByte();
1399                 }
1400                 else
1401                 {
1402                         // texture not found
1403                         // use the attached jpeg as texture
1404                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405                         MSG_ReadBytes(size, buf);
1406                         data = JPEG_LoadImage_BGRA(buf, size);
1407                         Mem_Free(buf);
1408                         Draw_NewPic(name, image_width, image_height, false, data);
1409                         Mem_Free(data);
1410                 }
1411         }
1412
1413         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1414 }
1415
1416 //////////////////////////////////////////////////////////
1417
1418 static void VM_CL_makestatic (void)
1419 {
1420         prvm_edict_t *ent;
1421
1422         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1423
1424         ent = PRVM_G_EDICT(OFS_PARM0);
1425         if (ent == prog->edicts)
1426         {
1427                 VM_Warning("makestatic: can not modify world entity\n");
1428                 return;
1429         }
1430         if (ent->priv.server->free)
1431         {
1432                 VM_Warning("makestatic: can not modify free entity\n");
1433                 return;
1434         }
1435
1436         if (cl.num_static_entities < cl.max_static_entities)
1437         {
1438                 int renderflags;
1439                 prvm_eval_t *val;
1440                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1441
1442                 // copy it to the current state
1443                 memset(staticent, 0, sizeof(*staticent));
1444                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1445                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1446                 staticent->render.framegroupblend[0].lerp = 1;
1447                 // make torchs play out of sync
1448                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1449                 staticent->render.skinnum = (int)ent->fields.client->skin;
1450                 staticent->render.effects = (int)ent->fields.client->effects;
1451                 staticent->render.alpha = 1;
1452                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1453                 staticent->render.scale = 1;
1454                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1455                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1456                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1457                 if (!VectorLength2(staticent->render.colormod))
1458                         VectorSet(staticent->render.colormod, 1, 1, 1);
1459                 if (!VectorLength2(staticent->render.glowmod))
1460                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1461
1462                 renderflags = 0;
1463                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1464                 if (renderflags & RF_USEAXIS)
1465                 {
1466                         vec3_t left;
1467                         VectorNegate(prog->globals.client->v_right, left);
1468                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1469                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1470                 }
1471                 else
1472                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1473
1474                 // either fullbright or lit
1475                 if(!r_fullbright.integer)
1476                 {
1477                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1478                                 staticent->render.flags |= RENDER_LIGHT;
1479                         else if(r_equalize_entities_fullbright.integer)
1480                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1481                 }
1482                 // turn off shadows from transparent objects
1483                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1484                         staticent->render.flags |= RENDER_SHADOW;
1485                 if (staticent->render.effects & EF_NODEPTHTEST)
1486                         staticent->render.flags |= RENDER_NODEPTHTEST;
1487                 if (staticent->render.effects & EF_ADDITIVE)
1488                         staticent->render.flags |= RENDER_ADDITIVE;
1489                 if (staticent->render.effects & EF_DOUBLESIDED)
1490                         staticent->render.flags |= RENDER_DOUBLESIDED;
1491
1492                 staticent->render.allowdecals = true;
1493                 CL_UpdateRenderEntity(&staticent->render);
1494         }
1495         else
1496                 Con_Printf("Too many static entities");
1497
1498 // throw the entity away now
1499         PRVM_ED_Free (ent);
1500 }
1501
1502 //=================================================================//
1503
1504 /*
1505 =================
1506 VM_CL_copyentity
1507
1508 copies data from one entity to another
1509
1510 copyentity(src, dst)
1511 =================
1512 */
1513 static void VM_CL_copyentity (void)
1514 {
1515         prvm_edict_t *in, *out;
1516         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1517         in = PRVM_G_EDICT(OFS_PARM0);
1518         if (in == prog->edicts)
1519         {
1520                 VM_Warning("copyentity: can not read world entity\n");
1521                 return;
1522         }
1523         if (in->priv.server->free)
1524         {
1525                 VM_Warning("copyentity: can not read free entity\n");
1526                 return;
1527         }
1528         out = PRVM_G_EDICT(OFS_PARM1);
1529         if (out == prog->edicts)
1530         {
1531                 VM_Warning("copyentity: can not modify world entity\n");
1532                 return;
1533         }
1534         if (out->priv.server->free)
1535         {
1536                 VM_Warning("copyentity: can not modify free entity\n");
1537                 return;
1538         }
1539         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1540         CL_LinkEdict(out);
1541 }
1542
1543 //=================================================================//
1544
1545 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1546 static void VM_CL_effect (void)
1547 {
1548         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1549         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1550 }
1551
1552 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1553 static void VM_CL_te_blood (void)
1554 {
1555         float   *pos;
1556         vec3_t  pos2;
1557         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1558         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1559                 return;
1560         pos = PRVM_G_VECTOR(OFS_PARM0);
1561         CL_FindNonSolidLocation(pos, pos2, 4);
1562         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1563 }
1564
1565 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1566 static void VM_CL_te_bloodshower (void)
1567 {
1568         vec_t speed;
1569         vec3_t vel1, vel2;
1570         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1571         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1572                 return;
1573         speed = PRVM_G_FLOAT(OFS_PARM2);
1574         vel1[0] = -speed;
1575         vel1[1] = -speed;
1576         vel1[2] = -speed;
1577         vel2[0] = speed;
1578         vel2[1] = speed;
1579         vel2[2] = speed;
1580         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1581 }
1582
1583 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1584 static void VM_CL_te_explosionrgb (void)
1585 {
1586         float           *pos;
1587         vec3_t          pos2;
1588         matrix4x4_t     tempmatrix;
1589         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1590         pos = PRVM_G_VECTOR(OFS_PARM0);
1591         CL_FindNonSolidLocation(pos, pos2, 10);
1592         CL_ParticleExplosion(pos2);
1593         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1595 }
1596
1597 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1598 static void VM_CL_te_particlecube (void)
1599 {
1600         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1601         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1602 }
1603
1604 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1605 static void VM_CL_te_particlerain (void)
1606 {
1607         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1608         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1609 }
1610
1611 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1612 static void VM_CL_te_particlesnow (void)
1613 {
1614         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1615         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1616 }
1617
1618 // #411 void(vector org, vector vel, float howmany) te_spark
1619 static void VM_CL_te_spark (void)
1620 {
1621         float           *pos;
1622         vec3_t          pos2;
1623         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1624
1625         pos = PRVM_G_VECTOR(OFS_PARM0);
1626         CL_FindNonSolidLocation(pos, pos2, 4);
1627         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1628 }
1629
1630 extern cvar_t cl_sound_ric_gunshot;
1631 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1632 static void VM_CL_te_gunshotquad (void)
1633 {
1634         float           *pos;
1635         vec3_t          pos2;
1636         int                     rnd;
1637         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1638
1639         pos = PRVM_G_VECTOR(OFS_PARM0);
1640         CL_FindNonSolidLocation(pos, pos2, 4);
1641         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1642         if(cl_sound_ric_gunshot.integer >= 2)
1643         {
1644                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1645                 else
1646                 {
1647                         rnd = rand() & 3;
1648                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1649                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1650                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1651                 }
1652         }
1653 }
1654
1655 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_spikequad (void)
1657 {
1658         float           *pos;
1659         vec3_t          pos2;
1660         int                     rnd;
1661         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1662
1663         pos = PRVM_G_VECTOR(OFS_PARM0);
1664         CL_FindNonSolidLocation(pos, pos2, 4);
1665         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1667         else
1668         {
1669                 rnd = rand() & 3;
1670                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1673         }
1674 }
1675
1676 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1677 static void VM_CL_te_superspikequad (void)
1678 {
1679         float           *pos;
1680         vec3_t          pos2;
1681         int                     rnd;
1682         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1683
1684         pos = PRVM_G_VECTOR(OFS_PARM0);
1685         CL_FindNonSolidLocation(pos, pos2, 4);
1686         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1687         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1688         else
1689         {
1690                 rnd = rand() & 3;
1691                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1692                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1693                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1694         }
1695 }
1696
1697 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1698 static void VM_CL_te_explosionquad (void)
1699 {
1700         float           *pos;
1701         vec3_t          pos2;
1702         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1703
1704         pos = PRVM_G_VECTOR(OFS_PARM0);
1705         CL_FindNonSolidLocation(pos, pos2, 10);
1706         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1707         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1708 }
1709
1710 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1711 static void VM_CL_te_smallflash (void)
1712 {
1713         float           *pos;
1714         vec3_t          pos2;
1715         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1716
1717         pos = PRVM_G_VECTOR(OFS_PARM0);
1718         CL_FindNonSolidLocation(pos, pos2, 10);
1719         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1720 }
1721
1722 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1723 static void VM_CL_te_customflash (void)
1724 {
1725         float           *pos;
1726         vec3_t          pos2;
1727         matrix4x4_t     tempmatrix;
1728         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1729
1730         pos = PRVM_G_VECTOR(OFS_PARM0);
1731         CL_FindNonSolidLocation(pos, pos2, 4);
1732         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1733         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1734 }
1735
1736 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1737 static void VM_CL_te_gunshot (void)
1738 {
1739         float           *pos;
1740         vec3_t          pos2;
1741         int                     rnd;
1742         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1743
1744         pos = PRVM_G_VECTOR(OFS_PARM0);
1745         CL_FindNonSolidLocation(pos, pos2, 4);
1746         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1748         {
1749                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1750                 else
1751                 {
1752                         rnd = rand() & 3;
1753                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1754                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1755                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1756                 }
1757         }
1758 }
1759
1760 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_spike (void)
1762 {
1763         float           *pos;
1764         vec3_t          pos2;
1765         int                     rnd;
1766         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1767
1768         pos = PRVM_G_VECTOR(OFS_PARM0);
1769         CL_FindNonSolidLocation(pos, pos2, 4);
1770         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1772         else
1773         {
1774                 rnd = rand() & 3;
1775                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1776                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1777                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1778         }
1779 }
1780
1781 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_superspike (void)
1783 {
1784         float           *pos;
1785         vec3_t          pos2;
1786         int                     rnd;
1787         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1788
1789         pos = PRVM_G_VECTOR(OFS_PARM0);
1790         CL_FindNonSolidLocation(pos, pos2, 4);
1791         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1793         else
1794         {
1795                 rnd = rand() & 3;
1796                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1797                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1798                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1799         }
1800 }
1801
1802 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_explosion (void)
1804 {
1805         float           *pos;
1806         vec3_t          pos2;
1807         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1808
1809         pos = PRVM_G_VECTOR(OFS_PARM0);
1810         CL_FindNonSolidLocation(pos, pos2, 10);
1811         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1812         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1813 }
1814
1815 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_tarexplosion (void)
1817 {
1818         float           *pos;
1819         vec3_t          pos2;
1820         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1821
1822         pos = PRVM_G_VECTOR(OFS_PARM0);
1823         CL_FindNonSolidLocation(pos, pos2, 10);
1824         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1825         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1826 }
1827
1828 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_wizspike (void)
1830 {
1831         float           *pos;
1832         vec3_t          pos2;
1833         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1834
1835         pos = PRVM_G_VECTOR(OFS_PARM0);
1836         CL_FindNonSolidLocation(pos, pos2, 4);
1837         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1838         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1839 }
1840
1841 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_knightspike (void)
1843 {
1844         float           *pos;
1845         vec3_t          pos2;
1846         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1847
1848         pos = PRVM_G_VECTOR(OFS_PARM0);
1849         CL_FindNonSolidLocation(pos, pos2, 4);
1850         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1852 }
1853
1854 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lavasplash (void)
1856 {
1857         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1858         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1859 }
1860
1861 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_teleport (void)
1863 {
1864         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1865         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1866 }
1867
1868 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_explosion2 (void)
1870 {
1871         float           *pos;
1872         vec3_t          pos2, color;
1873         matrix4x4_t     tempmatrix;
1874         int                     colorStart, colorLength;
1875         unsigned char           *tempcolor;
1876         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1877
1878         pos = PRVM_G_VECTOR(OFS_PARM0);
1879         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1880         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1881         CL_FindNonSolidLocation(pos, pos2, 10);
1882         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1883         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1884         color[0] = tempcolor[0] * (2.0f / 255.0f);
1885         color[1] = tempcolor[1] * (2.0f / 255.0f);
1886         color[2] = tempcolor[2] * (2.0f / 255.0f);
1887         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1888         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1889         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1890 }
1891
1892
1893 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1894 static void VM_CL_te_lightning1 (void)
1895 {
1896         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1897         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1898 }
1899
1900 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_lightning2 (void)
1902 {
1903         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1904         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1905 }
1906
1907 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_lightning3 (void)
1909 {
1910         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1911         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1912 }
1913
1914 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_beam (void)
1916 {
1917         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1918         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1919 }
1920
1921 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1922 static void VM_CL_te_plasmaburn (void)
1923 {
1924         float           *pos;
1925         vec3_t          pos2;
1926         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1927
1928         pos = PRVM_G_VECTOR(OFS_PARM0);
1929         CL_FindNonSolidLocation(pos, pos2, 4);
1930         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1931 }
1932
1933 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1934 static void VM_CL_te_flamejet (void)
1935 {
1936         float *pos;
1937         vec3_t pos2;
1938         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1939         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1940                 return;
1941         pos = PRVM_G_VECTOR(OFS_PARM0);
1942         CL_FindNonSolidLocation(pos, pos2, 4);
1943         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1944 }
1945
1946
1947 // #443 void(entity e, entity tagentity, string tagname) setattachment
1948 void VM_CL_setattachment (void)
1949 {
1950         prvm_edict_t *e;
1951         prvm_edict_t *tagentity;
1952         const char *tagname;
1953         prvm_eval_t *v;
1954         int modelindex;
1955         dp_model_t *model;
1956         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1957
1958         e = PRVM_G_EDICT(OFS_PARM0);
1959         tagentity = PRVM_G_EDICT(OFS_PARM1);
1960         tagname = PRVM_G_STRING(OFS_PARM2);
1961
1962         if (e == prog->edicts)
1963         {
1964                 VM_Warning("setattachment: can not modify world entity\n");
1965                 return;
1966         }
1967         if (e->priv.server->free)
1968         {
1969                 VM_Warning("setattachment: can not modify free entity\n");
1970                 return;
1971         }
1972
1973         if (tagentity == NULL)
1974                 tagentity = prog->edicts;
1975
1976         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1977         if (v)
1978                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1979
1980         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1981         if (v)
1982                 v->_float = 0;
1983         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1984         {
1985                 modelindex = (int)tagentity->fields.client->modelindex;
1986                 model = CL_GetModelByIndex(modelindex);
1987                 if (model)
1988                 {
1989                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1990                         if (v->_float == 0)
1991                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1992                 }
1993                 else
1994                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1995         }
1996 }
1997
1998 /////////////////////////////////////////
1999 // DP_MD3_TAGINFO extension coded by VorteX
2000
2001 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2002 {
2003         dp_model_t *model = CL_GetModelFromEdict(e);
2004         if (model)
2005                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2006         else
2007                 return -1;
2008 }
2009
2010 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2011 {
2012         int r;
2013         dp_model_t *model;
2014
2015         *tagname = NULL;
2016         *parentindex = 0;
2017         Matrix4x4_CreateIdentity(tag_localmatrix);
2018
2019         if (tagindex >= 0
2020          && (model = CL_GetModelFromEdict(e))
2021          && model->animscenes)
2022         {
2023                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2024
2025                 if(!r) // success?
2026                         *parentindex += 1;
2027
2028                 return r;
2029         }
2030
2031         return 1;
2032 }
2033
2034 int CL_GetPitchSign(prvm_edict_t *ent)
2035 {
2036         dp_model_t *model;
2037         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2038                 return -1;
2039         return 1;
2040 }
2041
2042 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2043 {
2044         prvm_eval_t *val;
2045         float scale;
2046         float pitchsign = 1;
2047
2048         scale = 1;
2049         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2050         if (val && val->_float != 0)
2051                 scale = val->_float;
2052
2053         // TODO do we need the same weird angle inverting logic here as in the server side case?
2054         if(viewmatrix)
2055                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2056         else
2057         {
2058                 pitchsign = CL_GetPitchSign(ent);
2059                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2060         }
2061 }
2062
2063 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2064 {
2065         dp_model_t *model;
2066         if (tagindex >= 0
2067          && (model = CL_GetModelFromEdict(ent))
2068          && model->animscenes)
2069         {
2070                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2071                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2072                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2073                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2074         }
2075         *out = identitymatrix;
2076         return 0;
2077 }
2078
2079 // Warnings/errors code:
2080 // 0 - normal (everything all-right)
2081 // 1 - world entity
2082 // 2 - free entity
2083 // 3 - null or non-precached model
2084 // 4 - no tags with requested index
2085 // 5 - runaway loop at attachment chain
2086 extern cvar_t cl_bob;
2087 extern cvar_t cl_bobcycle;
2088 extern cvar_t cl_bobup;
2089 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2090 {
2091         int ret;
2092         prvm_eval_t *val;
2093         int attachloop;
2094         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2095         dp_model_t *model;
2096
2097         *out = identitymatrix; // warnings and errors return identical matrix
2098
2099         if (ent == prog->edicts)
2100                 return 1;
2101         if (ent->priv.server->free)
2102                 return 2;
2103
2104         model = CL_GetModelFromEdict(ent);
2105         if(!model)
2106                 return 3;
2107
2108         tagmatrix = identitymatrix;
2109         attachloop = 0;
2110         for(;;)
2111         {
2112                 if(attachloop >= 256)
2113                         return 5;
2114                 // apply transformation by child's tagindex on parent entity and then
2115                 // by parent entity itself
2116                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2117                 if(ret && attachloop == 0)
2118                         return ret;
2119                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2120                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2121                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2122                 // next iteration we process the parent entity
2123                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2124                 {
2125                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2126                         ent = PRVM_EDICT_NUM(val->edict);
2127                 }
2128                 else
2129                         break;
2130                 attachloop++;
2131         }
2132
2133         // RENDER_VIEWMODEL magic
2134         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2135         {
2136                 Matrix4x4_Copy(&tagmatrix, out);
2137
2138                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2139                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2140
2141                 /*
2142                 // Cl_bob, ported from rendering code
2143                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2144                 {
2145                         double bob, cycle;
2146                         // LordHavoc: this code is *weird*, but not replacable (I think it
2147                         // should be done in QC on the server, but oh well, quake is quake)
2148                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2149                         // degrees (which allows lengthening or squishing the peak or valley)
2150                         cycle = cl.time/cl_bobcycle.value;
2151                         cycle -= (int)cycle;
2152                         if (cycle < cl_bobup.value)
2153                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2154                         else
2155                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2156                         // bob is proportional to velocity in the xy plane
2157                         // (don't count Z, or jumping messes it up)
2158                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2159                         bob = bob*0.3 + bob*0.7*cycle;
2160                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2161                 }
2162                 */
2163         }
2164         return 0;
2165 }
2166
2167 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2168 void VM_CL_gettagindex (void)
2169 {
2170         prvm_edict_t *ent;
2171         const char *tag_name;
2172         int tag_index;
2173
2174         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2175
2176         ent = PRVM_G_EDICT(OFS_PARM0);
2177         tag_name = PRVM_G_STRING(OFS_PARM1);
2178         if (ent == prog->edicts)
2179         {
2180                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2181                 return;
2182         }
2183         if (ent->priv.server->free)
2184         {
2185                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2186                 return;
2187         }
2188
2189         tag_index = 0;
2190         if (!CL_GetModelFromEdict(ent))
2191                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2192         else
2193         {
2194                 tag_index = CL_GetTagIndex(ent, tag_name);
2195                 if (tag_index == 0)
2196                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2197         }
2198         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2199 }
2200
2201 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2202 void VM_CL_gettaginfo (void)
2203 {
2204         prvm_edict_t *e;
2205         int tagindex;
2206         matrix4x4_t tag_matrix;
2207         matrix4x4_t tag_localmatrix;
2208         int parentindex;
2209         const char *tagname;
2210         int returncode;
2211         prvm_eval_t *val;
2212         vec3_t fo, le, up, trans;
2213         const dp_model_t *model;
2214
2215         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2216
2217         e = PRVM_G_EDICT(OFS_PARM0);
2218         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2219         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2220         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2221         VectorScale(le, -1, prog->globals.client->v_right);
2222         model = CL_GetModelFromEdict(e);
2223         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2224         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2225         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2226         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2227         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2228
2229         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2230                 val->_float = parentindex;
2231         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2232                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2233         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2234                 VectorCopy(trans, val->vector);
2235         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2236                 VectorCopy(fo, val->vector);
2237         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2238                 VectorScale(le, -1, val->vector);
2239         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2240                 VectorCopy(up, val->vector);
2241
2242         switch(returncode)
2243         {
2244                 case 1:
2245                         VM_Warning("gettagindex: can't affect world entity\n");
2246                         break;
2247                 case 2:
2248                         VM_Warning("gettagindex: can't affect free entity\n");
2249                         break;
2250                 case 3:
2251                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2252                         break;
2253                 case 4:
2254                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2255                         break;
2256                 case 5:
2257                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2258                         break;
2259         }
2260 }
2261
2262 //============================================================================
2263
2264 //====================
2265 // DP_CSQC_SPAWNPARTICLE
2266 // a QC hook to engine's CL_NewParticle
2267 //====================
2268
2269 // particle theme struct
2270 typedef struct vmparticletheme_s
2271 {
2272         unsigned short typeindex;
2273         qboolean initialized;
2274         pblend_t blendmode;
2275         porientation_t orientation;
2276         int color1;
2277         int color2;
2278         int tex;
2279         float size;
2280         float sizeincrease;
2281         float alpha;
2282         float alphafade;
2283         float gravity;
2284         float bounce;
2285         float airfriction;
2286         float liquidfriction;
2287         float originjitter;
2288         float velocityjitter;
2289         qboolean qualityreduction;
2290         float lifetime;
2291         float stretch;
2292         int staincolor1;
2293         int staincolor2;
2294         int staintex;
2295         float stainalpha;
2296         float stainsize;
2297         float delayspawn;
2298         float delaycollision;
2299         float angle;
2300         float spin;
2301 }vmparticletheme_t;
2302
2303 // particle spawner
2304 typedef struct vmparticlespawner_s
2305 {
2306         mempool_t                       *pool;
2307         qboolean                        initialized;
2308         qboolean                        verified;
2309         vmparticletheme_t       *themes;
2310         int                                     max_themes;
2311         // global addresses
2312         float *particle_type;
2313         float *particle_blendmode; 
2314         float *particle_orientation;
2315         float *particle_color1;
2316         float *particle_color2;
2317         float *particle_tex;
2318         float *particle_size;
2319         float *particle_sizeincrease;
2320         float *particle_alpha;
2321         float *particle_alphafade;
2322         float *particle_time;
2323         float *particle_gravity;
2324         float *particle_bounce;
2325         float *particle_airfriction;
2326         float *particle_liquidfriction;
2327         float *particle_originjitter;
2328         float *particle_velocityjitter;
2329         float *particle_qualityreduction;
2330         float *particle_stretch;
2331         float *particle_staincolor1;
2332         float *particle_staincolor2;
2333         float *particle_stainalpha;
2334         float *particle_stainsize;
2335         float *particle_staintex;
2336         float *particle_delayspawn;
2337         float *particle_delaycollision;
2338         float *particle_angle;
2339         float *particle_spin;
2340 }vmparticlespawner_t;
2341
2342 vmparticlespawner_t vmpartspawner;
2343
2344 // TODO: automatic max_themes grow
2345 static void VM_InitParticleSpawner (int maxthemes)
2346 {
2347         prvm_eval_t *val;
2348
2349         // bound max themes to not be an insane value
2350         if (maxthemes < 4)
2351                 maxthemes = 4;
2352         if (maxthemes > 2048)
2353                 maxthemes = 2048;
2354         // allocate and set up structure
2355         if (vmpartspawner.initialized) // reallocate
2356         {
2357                 Mem_FreePool(&vmpartspawner.pool);
2358                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2359         }
2360         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2361         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2362         vmpartspawner.max_themes = maxthemes;
2363         vmpartspawner.initialized = true;
2364         vmpartspawner.verified = true;
2365         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2366         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2367         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2368         getglobal(particle_type, "particle_type");
2369         getglobal(particle_blendmode, "particle_blendmode");
2370         getglobal(particle_orientation, "particle_orientation");
2371         getglobalvector(particle_color1, "particle_color1");
2372         getglobalvector(particle_color2, "particle_color2");
2373         getglobal(particle_tex, "particle_tex");
2374         getglobal(particle_size, "particle_size");
2375         getglobal(particle_sizeincrease, "particle_sizeincrease");
2376         getglobal(particle_alpha, "particle_alpha");
2377         getglobal(particle_alphafade, "particle_alphafade");
2378         getglobal(particle_time, "particle_time");
2379         getglobal(particle_gravity, "particle_gravity");
2380         getglobal(particle_bounce, "particle_bounce");
2381         getglobal(particle_airfriction, "particle_airfriction");
2382         getglobal(particle_liquidfriction, "particle_liquidfriction");
2383         getglobal(particle_originjitter, "particle_originjitter");
2384         getglobal(particle_velocityjitter, "particle_velocityjitter");
2385         getglobal(particle_qualityreduction, "particle_qualityreduction");
2386         getglobal(particle_stretch, "particle_stretch");
2387         getglobalvector(particle_staincolor1, "particle_staincolor1");
2388         getglobalvector(particle_staincolor2, "particle_staincolor2");
2389         getglobal(particle_stainalpha, "particle_stainalpha");
2390         getglobal(particle_stainsize, "particle_stainsize");
2391         getglobal(particle_staintex, "particle_staintex");
2392         getglobal(particle_staintex, "particle_staintex");
2393         getglobal(particle_delayspawn, "particle_delayspawn");
2394         getglobal(particle_delaycollision, "particle_delaycollision");
2395         getglobal(particle_angle, "particle_angle");
2396         getglobal(particle_spin, "particle_spin");
2397         #undef getglobal
2398         #undef getglobalvector
2399 }
2400
2401 // reset particle theme to default values
2402 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2403 {
2404         theme->initialized = true;
2405         theme->typeindex = pt_static;
2406         theme->blendmode = PBLEND_ADD;
2407         theme->orientation = PARTICLE_BILLBOARD;
2408         theme->color1 = 0x808080;
2409         theme->color2 = 0xFFFFFF;
2410         theme->tex = 63;
2411         theme->size = 2;
2412         theme->sizeincrease = 0;
2413         theme->alpha = 256;
2414         theme->alphafade = 512;
2415         theme->gravity = 0.0f;
2416         theme->bounce = 0.0f;
2417         theme->airfriction = 1.0f;
2418         theme->liquidfriction = 4.0f;
2419         theme->originjitter = 0.0f;
2420         theme->velocityjitter = 0.0f;
2421         theme->qualityreduction = false;
2422         theme->lifetime = 4;
2423         theme->stretch = 1;
2424         theme->staincolor1 = -1;
2425         theme->staincolor2 = -1;
2426         theme->staintex = -1;
2427         theme->delayspawn = 0.0f;
2428         theme->delaycollision = 0.0f;
2429         theme->angle = 0.0f;
2430         theme->spin = 0.0f;
2431 }
2432
2433 // particle theme -> QC globals
2434 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2435 {
2436         *vmpartspawner.particle_type = theme->typeindex;
2437         *vmpartspawner.particle_blendmode = theme->blendmode;
2438         *vmpartspawner.particle_orientation = theme->orientation;
2439         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2440         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2441         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2442         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2443         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2444         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2445         *vmpartspawner.particle_tex = (float)theme->tex;
2446         *vmpartspawner.particle_size = theme->size;
2447         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2448         *vmpartspawner.particle_alpha = theme->alpha/256;
2449         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2450         *vmpartspawner.particle_time = theme->lifetime;
2451         *vmpartspawner.particle_gravity = theme->gravity;
2452         *vmpartspawner.particle_bounce = theme->bounce;
2453         *vmpartspawner.particle_airfriction = theme->airfriction;
2454         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2455         *vmpartspawner.particle_originjitter = theme->originjitter;
2456         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2457         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2458         *vmpartspawner.particle_stretch = theme->stretch;
2459         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2460         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2461         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2462         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2463         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2464         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2465         *vmpartspawner.particle_staintex = (float)theme->staintex;
2466         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2467         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2468         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2469         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2470         *vmpartspawner.particle_angle = theme->angle;
2471         *vmpartspawner.particle_spin = theme->spin;
2472 }
2473
2474 // QC globals ->  particle theme
2475 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2476 {
2477         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2478         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2479         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2480         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2481         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2482         theme->tex = (int)*vmpartspawner.particle_tex;
2483         theme->size = *vmpartspawner.particle_size;
2484         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2485         theme->alpha = *vmpartspawner.particle_alpha*256;
2486         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2487         theme->lifetime = *vmpartspawner.particle_time;
2488         theme->gravity = *vmpartspawner.particle_gravity;
2489         theme->bounce = *vmpartspawner.particle_bounce;
2490         theme->airfriction = *vmpartspawner.particle_airfriction;
2491         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2492         theme->originjitter = *vmpartspawner.particle_originjitter;
2493         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2494         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2495         theme->stretch = *vmpartspawner.particle_stretch;
2496         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2497         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2498         theme->staintex =(int)*vmpartspawner.particle_staintex;
2499         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2500         theme->stainsize = *vmpartspawner.particle_stainsize;
2501         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2502         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2503         theme->angle = *vmpartspawner.particle_angle;
2504         theme->spin = *vmpartspawner.particle_spin;
2505 }
2506
2507 // init particle spawner interface
2508 // # float(float max_themes) initparticlespawner
2509 void VM_CL_InitParticleSpawner (void)
2510 {
2511         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2512         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2513         vmpartspawner.themes[0].initialized = true;
2514         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2515         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2516 }
2517
2518 // void() resetparticle
2519 void VM_CL_ResetParticle (void)
2520 {
2521         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2522         if (vmpartspawner.verified == false)
2523         {
2524                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2525                 return;
2526         }
2527         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2528 }
2529
2530 // void(float themenum) particletheme
2531 void VM_CL_ParticleTheme (void)
2532 {
2533         int themenum;
2534
2535         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2536         if (vmpartspawner.verified == false)
2537         {
2538                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2539                 return;
2540         }
2541         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2542         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2543         {
2544                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2545                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2546                 return;
2547         }
2548         if (vmpartspawner.themes[themenum].initialized == false)
2549         {
2550                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2551                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2552                 return;
2553         }
2554         // load particle theme into globals
2555         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2556 }
2557
2558 // float() saveparticletheme
2559 // void(float themenum) updateparticletheme
2560 void VM_CL_ParticleThemeSave (void)
2561 {
2562         int themenum;
2563
2564         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2565         if (vmpartspawner.verified == false)
2566         {
2567                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2568                 return;
2569         }
2570         // allocate new theme, save it and return
2571         if (prog->argc < 1)
2572         {
2573                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2574                         if (vmpartspawner.themes[themenum].initialized == false)
2575                                 break;
2576                 if (themenum >= vmpartspawner.max_themes)
2577                 {
2578                         if (vmpartspawner.max_themes == 2048)
2579                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2580                         else
2581                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2582                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2583                         return;
2584                 }
2585                 vmpartspawner.themes[themenum].initialized = true;
2586                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2587                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2588                 return;
2589         }
2590         // update existing theme
2591         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2592         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2593         {
2594                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2595                 return;
2596         }
2597         vmpartspawner.themes[themenum].initialized = true;
2598         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2599 }
2600
2601 // void(float themenum) freeparticletheme
2602 void VM_CL_ParticleThemeFree (void)
2603 {
2604         int themenum;
2605
2606         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2607         if (vmpartspawner.verified == false)
2608         {
2609                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2610                 return;
2611         }
2612         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2613         // check parms
2614         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2615         {
2616                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2617                 return;
2618         }
2619         if (vmpartspawner.themes[themenum].initialized == false)
2620         {
2621                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2622                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2623                 return;
2624         }
2625         // free theme
2626         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2627         vmpartspawner.themes[themenum].initialized = false;
2628 }
2629
2630 // float(vector org, vector dir, [float theme]) particle
2631 // returns 0 if failed, 1 if succesful
2632 void VM_CL_SpawnParticle (void)
2633 {
2634         float *org, *dir;
2635         vmparticletheme_t *theme;
2636         particle_t *part;
2637         int themenum;
2638
2639         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2640         if (vmpartspawner.verified == false)
2641         {
2642                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2643                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2644                 return;
2645         }
2646         org = PRVM_G_VECTOR(OFS_PARM0);
2647         dir = PRVM_G_VECTOR(OFS_PARM1);
2648         
2649         if (prog->argc < 3) // global-set particle
2650         {
2651                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2652                 if (!part)
2653                 {
2654                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2655                         return;
2656                 }
2657                 if (*vmpartspawner.particle_delayspawn)
2658                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2659                 //if (*vmpartspawner.particle_delaycollision)
2660                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2661         }
2662         else // quick themed particle
2663         {
2664                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2665                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2666                 {
2667                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2668                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2669                         return;
2670                 }
2671                 theme = &vmpartspawner.themes[themenum];
2672                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2673                 if (!part)
2674                 {
2675                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2676                         return;
2677                 }
2678                 if (theme->delayspawn)
2679                         part->delayedspawn = cl.time + theme->delayspawn;
2680                 //if (theme->delaycollision)
2681                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2682         }
2683         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2684 }
2685
2686 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2687 // returns 0 if failed, 1 if success
2688 void VM_CL_SpawnParticleDelayed (void)
2689 {
2690         float *org, *dir;
2691         vmparticletheme_t *theme;
2692         particle_t *part;
2693         int themenum;
2694
2695         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2696         if (vmpartspawner.verified == false)
2697         {
2698                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2699                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2700                 return;
2701         }
2702         org = PRVM_G_VECTOR(OFS_PARM0);
2703         dir = PRVM_G_VECTOR(OFS_PARM1);
2704         if (prog->argc < 5) // global-set particle
2705                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2706         else // themed particle
2707         {
2708                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2709                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2710                 {
2711                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2712                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2713                         return;
2714                 }
2715                 theme = &vmpartspawner.themes[themenum];
2716                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2717         }
2718         if (!part) 
2719         { 
2720                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2721                 return; 
2722         }
2723         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2724         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2725         PRVM_G_FLOAT(OFS_RETURN) = 0;
2726 }
2727
2728 //
2729 //====================
2730 //QC POLYGON functions
2731 //====================
2732
2733 #define VMPOLYGONS_MAXPOINTS 64
2734
2735 typedef struct vmpolygons_triangle_s
2736 {
2737         rtexture_t              *texture;
2738         int                             drawflag;
2739         unsigned short  elements[3];
2740 }vmpolygons_triangle_t;
2741
2742 typedef struct vmpolygons_s
2743 {
2744         mempool_t               *pool;
2745         qboolean                initialized;
2746         double          progstarttime;
2747
2748         int                             max_vertices;
2749         int                             num_vertices;
2750         float                   *data_vertex3f;
2751         float                   *data_color4f;
2752         float                   *data_texcoord2f;
2753
2754         int                             max_triangles;
2755         int                             num_triangles;
2756         vmpolygons_triangle_t *data_triangles;
2757         unsigned short  *data_sortedelement3s;
2758
2759         qboolean                begin_active;
2760         rtexture_t              *begin_texture;
2761         int                             begin_drawflag;
2762         int                             begin_vertices;
2763         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2764         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2765         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2766 } vmpolygons_t;
2767
2768 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2769 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2770
2771 //#304 void() renderscene (EXT_CSQC)
2772 // moved that here to reset the polygons,
2773 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2774 // --blub
2775 void VM_CL_R_RenderScene (void)
2776 {
2777         double t = Sys_DoubleTime();
2778         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2779         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2780
2781         // we need to update any RENDER_VIEWMODEL entities at this point because
2782         // csqc supplies its own view matrix
2783         CL_UpdateViewEntities();
2784         // now draw stuff!
2785         R_RenderView();
2786
2787         polys->num_vertices = polys->num_triangles = 0;
2788         polys->progstarttime = prog->starttime;
2789
2790         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2791         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2792 }
2793
2794 static void VM_ResizePolygons(vmpolygons_t *polys)
2795 {
2796         float *oldvertex3f = polys->data_vertex3f;
2797         float *oldcolor4f = polys->data_color4f;
2798         float *oldtexcoord2f = polys->data_texcoord2f;
2799         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2800         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2801         polys->max_vertices = min(polys->max_triangles*3, 65536);
2802         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2803         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2804         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2805         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2806         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2807         if (polys->num_vertices)
2808         {
2809                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2810                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2811                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2812         }
2813         if (polys->num_triangles)
2814         {
2815                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2816                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2817         }
2818         if (oldvertex3f)
2819                 Mem_Free(oldvertex3f);
2820         if (oldcolor4f)
2821                 Mem_Free(oldcolor4f);
2822         if (oldtexcoord2f)
2823                 Mem_Free(oldtexcoord2f);
2824         if (oldtriangles)
2825                 Mem_Free(oldtriangles);
2826         if (oldsortedelement3s)
2827                 Mem_Free(oldsortedelement3s);
2828 }
2829
2830 static void VM_InitPolygons (vmpolygons_t* polys)
2831 {
2832         memset(polys, 0, sizeof(*polys));
2833         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2834         polys->max_triangles = 1024;
2835         VM_ResizePolygons(polys);
2836         polys->initialized = true;
2837 }
2838
2839 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2840 {
2841         int surfacelistindex;
2842         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2843         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2844                 return;
2845         R_Mesh_ResetTextureState();
2846         R_EntityMatrix(&identitymatrix);
2847         GL_CullFace(GL_NONE);
2848         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2849         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2850         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2851
2852         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2853         {
2854                 int numtriangles = 0;
2855                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2856                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2857                 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2858                 // FIXME factor this out
2859                 if(drawflag == DRAWFLAG_ADDITIVE)
2860                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2861                 else if(drawflag == DRAWFLAG_MODULATE)
2862                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2863                 else if(drawflag == DRAWFLAG_2XMODULATE)
2864                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2865                 else if(drawflag == DRAWFLAG_SCREEN)
2866                         GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2867                 else
2868                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2869                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2870                 numtriangles = 0;
2871                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2872                 {
2873                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2874                                 break;
2875                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2876                         numtriangles++;
2877                 }
2878                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2879         }
2880 }
2881
2882 void VMPolygons_Store(vmpolygons_t *polys)
2883 {
2884         if (r_refdef.draw2dstage)
2885         {
2886                 // draw the polygon as 2D immediately
2887                 drawqueuemesh_t mesh;
2888                 mesh.texture = polys->begin_texture;
2889                 mesh.num_vertices = polys->begin_vertices;
2890                 mesh.num_triangles = polys->begin_vertices-2;
2891                 mesh.data_element3i = polygonelement3i;
2892                 mesh.data_element3s = polygonelement3s;
2893                 mesh.data_vertex3f = polys->begin_vertex[0];
2894                 mesh.data_color4f = polys->begin_color[0];
2895                 mesh.data_texcoord2f = polys->begin_texcoord[0];
2896                 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2897         }
2898         else
2899         {
2900                 // queue the polygon as 3D for sorted transparent rendering later
2901                 int i;
2902                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2903                 {
2904                         polys->max_triangles *= 2;
2905                         VM_ResizePolygons(polys);
2906                 }
2907                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2908                 {
2909                         // needle in a haystack!
2910                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2911                         // that also caused it to not render the first polygon that is added
2912                         // --blub
2913                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2914                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2915                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2916                         for (i = 0;i < polys->begin_vertices-2;i++)
2917                         {
2918                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2919                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2920                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2921                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2922                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2923                                 polys->num_triangles++;
2924                         }
2925                         polys->num_vertices += polys->begin_vertices;
2926                 }
2927         }
2928         polys->begin_active = false;
2929 }
2930
2931 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2932 // LordHavoc: agreed, this is a mess
2933 void VM_CL_AddPolygonsToMeshQueue (void)
2934 {
2935         int i;
2936         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2937         vec3_t center;
2938
2939         // only add polygons of the currently active prog to the queue - if there is none, we're done
2940         if( !prog )
2941                 return;
2942
2943         if (!polys->num_triangles)
2944                 return;
2945
2946         for (i = 0;i < polys->num_triangles;i++)
2947         {
2948                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2949                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2950         }
2951
2952         /*polys->num_triangles = 0; // now done after rendering the scene,
2953           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
2954 }
2955
2956 //void(string texturename, float flag) R_BeginPolygon
2957 void VM_CL_R_PolygonBegin (void)
2958 {
2959         const char              *picname;
2960         skinframe_t     *sf;
2961         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2962         int tf;
2963
2964         // TODO instead of using skinframes here (which provides the benefit of
2965         // better management of flags, and is more suited for 3D rendering), what
2966         // about supporting Q3 shaders?
2967
2968         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2969
2970         if (!polys->initialized)
2971                 VM_InitPolygons(polys);
2972         if(polys->progstarttime != prog->starttime)
2973         {
2974                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2975                 polys->num_vertices = polys->num_triangles = 0;
2976                 polys->progstarttime = prog->starttime;
2977         }
2978         if (polys->begin_active)
2979         {
2980                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2981                 return;
2982         }
2983         picname = PRVM_G_STRING(OFS_PARM0);
2984
2985         sf = NULL;
2986         if(*picname)
2987         {
2988                 tf = TEXF_ALPHA;
2989                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2990                         tf |= TEXF_MIPMAP;
2991
2992                 do
2993                 {
2994                         sf = R_SkinFrame_FindNextByName(sf, picname);
2995                 }
2996                 while(sf && sf->textureflags != tf);
2997
2998                 if(!sf || !sf->base)
2999                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3000
3001                 if(sf)
3002                         R_SkinFrame_MarkUsed(sf);
3003         }
3004
3005         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3006         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3007         polys->begin_vertices = 0;
3008         polys->begin_active = true;
3009 }
3010
3011 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3012 void VM_CL_R_PolygonVertex (void)
3013 {
3014         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3015
3016         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3017
3018         if (!polys->begin_active)
3019         {
3020                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3021                 return;
3022         }
3023
3024         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3025         {
3026                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3027                 return;
3028         }
3029
3030         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3031         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3032         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3033         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3034         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3035         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3036         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3037         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3038         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3039         polys->begin_vertices++;
3040 }
3041
3042 //void() R_EndPolygon
3043 void VM_CL_R_PolygonEnd (void)
3044 {
3045         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3046
3047         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3048         if (!polys->begin_active)
3049         {
3050                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3051                 return;
3052         }
3053         polys->begin_active = false;
3054         if (polys->begin_vertices >= 3)
3055                 VMPolygons_Store(polys);
3056         else
3057                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3058 }
3059
3060 static vmpolygons_t debugPolys;
3061
3062 void Debug_PolygonBegin(const char *picname, int drawflag)
3063 {
3064         if(!debugPolys.initialized)
3065                 VM_InitPolygons(&debugPolys);
3066         if(debugPolys.begin_active)
3067         {
3068                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3069                 return;
3070         }
3071         debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3072         debugPolys.begin_drawflag = drawflag;
3073         debugPolys.begin_vertices = 0;
3074         debugPolys.begin_active = true;
3075 }
3076
3077 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3078 {
3079         if(!debugPolys.begin_active)
3080         {
3081                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3082                 return;
3083         }
3084
3085         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3086         {
3087                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3088                 return;
3089         }
3090
3091         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3092         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3093         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3094         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3095         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3096         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3097         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3098         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3099         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3100         debugPolys.begin_vertices++;
3101 }
3102
3103 void Debug_PolygonEnd(void)
3104 {
3105         if (!debugPolys.begin_active)
3106         {
3107                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3108                 return;
3109         }
3110         debugPolys.begin_active = false;
3111         if (debugPolys.begin_vertices >= 3)
3112                 VMPolygons_Store(&debugPolys);
3113         else
3114                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3115 }
3116
3117 /*
3118 =============
3119 CL_CheckBottom
3120
3121 Returns false if any part of the bottom of the entity is off an edge that
3122 is not a staircase.
3123
3124 =============
3125 */
3126 qboolean CL_CheckBottom (prvm_edict_t *ent)
3127 {
3128         vec3_t  mins, maxs, start, stop;
3129         trace_t trace;
3130         int             x, y;
3131         float   mid, bottom;
3132
3133         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3134         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3135
3136 // if all of the points under the corners are solid world, don't bother
3137 // with the tougher checks
3138 // the corners must be within 16 of the midpoint
3139         start[2] = mins[2] - 1;
3140         for     (x=0 ; x<=1 ; x++)
3141                 for     (y=0 ; y<=1 ; y++)
3142                 {
3143                         start[0] = x ? maxs[0] : mins[0];
3144                         start[1] = y ? maxs[1] : mins[1];
3145                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3146                                 goto realcheck;
3147                 }
3148
3149         return true;            // we got out easy
3150
3151 realcheck:
3152 //
3153 // check it for real...
3154 //
3155         start[2] = mins[2];
3156
3157 // the midpoint must be within 16 of the bottom
3158         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3159         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3160         stop[2] = start[2] - 2*sv_stepheight.value;
3161         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3162
3163         if (trace.fraction == 1.0)
3164                 return false;
3165         mid = bottom = trace.endpos[2];
3166
3167 // the corners must be within 16 of the midpoint
3168         for     (x=0 ; x<=1 ; x++)
3169                 for     (y=0 ; y<=1 ; y++)
3170                 {
3171                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3172                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3173
3174                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3175
3176                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3177                                 bottom = trace.endpos[2];
3178                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3179                                 return false;
3180                 }
3181
3182         return true;
3183 }
3184
3185 /*
3186 =============
3187 CL_movestep
3188
3189 Called by monster program code.
3190 The move will be adjusted for slopes and stairs, but if the move isn't
3191 possible, no move is done and false is returned
3192 =============
3193 */
3194 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3195 {
3196         float           dz;
3197         vec3_t          oldorg, neworg, end, traceendpos;
3198         trace_t         trace;
3199         int                     i, svent;
3200         prvm_edict_t            *enemy;
3201         prvm_eval_t     *val;
3202
3203 // try the move
3204         VectorCopy (ent->fields.client->origin, oldorg);
3205         VectorAdd (ent->fields.client->origin, move, neworg);
3206
3207 // flying monsters don't step up
3208         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3209         {
3210         // try one move with vertical motion, then one without
3211                 for (i=0 ; i<2 ; i++)
3212                 {
3213                         VectorAdd (ent->fields.client->origin, move, neworg);
3214                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3215                         if (i == 0 && enemy != prog->edicts)
3216                         {
3217                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3218                                 if (dz > 40)
3219                                         neworg[2] -= 8;
3220                                 if (dz < 30)
3221                                         neworg[2] += 8;
3222                         }
3223                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3224                         if (settrace)
3225                                 CL_VM_SetTraceGlobals(&trace, svent);
3226
3227                         if (trace.fraction == 1)
3228                         {
3229                                 VectorCopy(trace.endpos, traceendpos);
3230                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3231                                         return false;   // swim monster left water
3232
3233                                 VectorCopy (traceendpos, ent->fields.client->origin);
3234                                 if (relink)
3235                                         CL_LinkEdict(ent);
3236                                 return true;
3237                         }
3238
3239                         if (enemy == prog->edicts)
3240                                 break;
3241                 }
3242
3243                 return false;
3244         }
3245
3246 // push down from a step height above the wished position
3247         neworg[2] += sv_stepheight.value;
3248         VectorCopy (neworg, end);
3249         end[2] -= sv_stepheight.value*2;
3250
3251         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3252         if (settrace)
3253                 CL_VM_SetTraceGlobals(&trace, svent);
3254
3255         if (trace.startsolid)
3256         {
3257                 neworg[2] -= sv_stepheight.value;
3258                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3259                 if (settrace)
3260                         CL_VM_SetTraceGlobals(&trace, svent);
3261                 if (trace.startsolid)
3262                         return false;
3263         }
3264         if (trace.fraction == 1)
3265         {
3266         // if monster had the ground pulled out, go ahead and fall
3267                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3268                 {
3269                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3270                         if (relink)
3271                                 CL_LinkEdict(ent);
3272                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3273                         return true;
3274                 }
3275
3276                 return false;           // walked off an edge
3277         }
3278
3279 // check point traces down for dangling corners
3280         VectorCopy (trace.endpos, ent->fields.client->origin);
3281
3282         if (!CL_CheckBottom (ent))
3283         {
3284                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3285                 {       // entity had floor mostly pulled out from underneath it
3286                         // and is trying to correct
3287                         if (relink)
3288                                 CL_LinkEdict(ent);
3289                         return true;
3290                 }
3291                 VectorCopy (oldorg, ent->fields.client->origin);
3292                 return false;
3293         }
3294
3295         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3296                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3297
3298         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3299                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3300
3301 // the move is ok
3302         if (relink)
3303                 CL_LinkEdict(ent);
3304         return true;
3305 }
3306
3307 /*
3308 ===============
3309 VM_CL_walkmove
3310
3311 float(float yaw, float dist[, settrace]) walkmove
3312 ===============
3313 */
3314 static void VM_CL_walkmove (void)
3315 {
3316         prvm_edict_t    *ent;
3317         float   yaw, dist;
3318         vec3_t  move;
3319         mfunction_t     *oldf;
3320         int     oldself;
3321         qboolean        settrace;
3322
3323         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3324
3325         // assume failure if it returns early
3326         PRVM_G_FLOAT(OFS_RETURN) = 0;
3327
3328         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3329         if (ent == prog->edicts)
3330         {
3331                 VM_Warning("walkmove: can not modify world entity\n");
3332                 return;
3333         }
3334         if (ent->priv.server->free)
3335         {
3336                 VM_Warning("walkmove: can not modify free entity\n");
3337                 return;
3338         }
3339         yaw = PRVM_G_FLOAT(OFS_PARM0);
3340         dist = PRVM_G_FLOAT(OFS_PARM1);
3341         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3342
3343         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3344                 return;
3345
3346         yaw = yaw*M_PI*2 / 360;
3347
3348         move[0] = cos(yaw)*dist;
3349         move[1] = sin(yaw)*dist;
3350         move[2] = 0;
3351
3352 // save program state, because CL_movestep may call other progs
3353         oldf = prog->xfunction;
3354         oldself = prog->globals.client->self;
3355
3356         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3357
3358
3359 // restore program state
3360         prog->xfunction = oldf;
3361         prog->globals.client->self = oldself;
3362 }
3363
3364 /*
3365 ===============
3366 VM_CL_serverkey
3367
3368 string(string key) serverkey
3369 ===============
3370 */
3371 void VM_CL_serverkey(void)
3372 {
3373         char string[VM_STRINGTEMP_LENGTH];
3374         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3375         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3376         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3377 }
3378
3379 /*
3380 =================
3381 VM_CL_checkpvs
3382
3383 Checks if an entity is in a point's PVS.
3384 Should be fast but can be inexact.
3385
3386 float checkpvs(vector viewpos, entity viewee) = #240;
3387 =================
3388 */
3389 static void VM_CL_checkpvs (void)
3390 {
3391         vec3_t viewpos;
3392         prvm_edict_t *viewee;
3393         vec3_t mi, ma;
3394 #if 1
3395         unsigned char *pvs;
3396 #else
3397         int fatpvsbytes;
3398         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3399 #endif
3400
3401         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3402         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3403         viewee = PRVM_G_EDICT(OFS_PARM1);
3404
3405         if(viewee->priv.required->free)
3406         {
3407                 VM_Warning("checkpvs: can not check free entity\n");
3408                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3409                 return;
3410         }
3411
3412         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3413         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3414
3415 #if 1
3416         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3417         {
3418                 // no PVS support on this worldmodel... darn
3419                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3420                 return;
3421         }
3422         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3423         if(!pvs)
3424         {
3425                 // viewpos isn't in any PVS... darn
3426                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3427                 return;
3428         }
3429         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3430 #else
3431         // using fat PVS like FTEQW does (slow)
3432         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3433         {
3434                 // no PVS support on this worldmodel... darn
3435                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3436                 return;
3437         }
3438         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3439         if(!fatpvsbytes)
3440         {
3441                 // viewpos isn't in any PVS... darn
3442                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3443                 return;
3444         }
3445         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3446 #endif
3447 }
3448
3449 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3450 static void VM_CL_skel_create(void)
3451 {
3452         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3453         dp_model_t *model = CL_GetModelByIndex(modelindex);
3454         skeleton_t *skeleton;
3455         int i;
3456         PRVM_G_FLOAT(OFS_RETURN) = 0;
3457         if (!model || !model->num_bones)
3458                 return;
3459         for (i = 0;i < MAX_EDICTS;i++)
3460                 if (!prog->skeletons[i])
3461                         break;
3462         if (i == MAX_EDICTS)
3463                 return;
3464         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3465         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3466         skeleton->model = model;
3467         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3468         // initialize to identity matrices
3469         for (i = 0;i < skeleton->model->num_bones;i++)
3470                 skeleton->relativetransforms[i] = identitymatrix;
3471 }
3472
3473 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3474 static void VM_CL_skel_build(void)
3475 {
3476         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3477         skeleton_t *skeleton;
3478         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3479         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3480         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3481         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3482         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3483         dp_model_t *model = CL_GetModelByIndex(modelindex);
3484         float blendfrac;
3485         int numblends;
3486         int bonenum;
3487         int blendindex;
3488         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3489         frameblend_t frameblend[MAX_FRAMEBLENDS];
3490         matrix4x4_t blendedmatrix;
3491         matrix4x4_t matrix;
3492         PRVM_G_FLOAT(OFS_RETURN) = 0;
3493         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3494                 return;
3495         firstbone = max(0, firstbone);
3496         lastbone = min(lastbone, model->num_bones - 1);
3497         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3498         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3499         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3500         blendfrac = 1.0f - retainfrac;
3501         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3502                 frameblend[numblends].lerp *= blendfrac;
3503         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3504         {
3505                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3506                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3507                 for (blendindex = 0;blendindex < numblends;blendindex++)
3508                 {
3509                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3510                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3511                 }
3512                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3513         }
3514         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3515 }
3516
3517 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3518 static void VM_CL_skel_get_numbones(void)
3519 {
3520         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3521         skeleton_t *skeleton;
3522         PRVM_G_FLOAT(OFS_RETURN) = 0;
3523         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3524                 return;
3525         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3526 }
3527
3528 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3529 static void VM_CL_skel_get_bonename(void)
3530 {
3531         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3532         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3533         skeleton_t *skeleton;
3534         PRVM_G_INT(OFS_RETURN) = 0;
3535         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3536                 return;
3537         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3538                 return;
3539         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3540 }
3541
3542 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3543 static void VM_CL_skel_get_boneparent(void)
3544 {
3545         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3546         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3547         skeleton_t *skeleton;
3548         PRVM_G_FLOAT(OFS_RETURN) = 0;
3549         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3550                 return;
3551         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3552                 return;
3553         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3554 }
3555
3556 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3557 static void VM_CL_skel_find_bone(void)
3558 {
3559         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3560         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3561         skeleton_t *skeleton;
3562         PRVM_G_FLOAT(OFS_RETURN) = 0;
3563         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3564                 return;
3565         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3566 }
3567
3568 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3569 static void VM_CL_skel_get_bonerel(void)
3570 {
3571         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3572         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3573         skeleton_t *skeleton;
3574         matrix4x4_t matrix;
3575         vec3_t forward, left, up, origin;
3576         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3577         VectorClear(prog->globals.client->v_forward);
3578         VectorClear(prog->globals.client->v_right);
3579         VectorClear(prog->globals.client->v_up);
3580         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3581                 return;
3582         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3583                 return;
3584         matrix = skeleton->relativetransforms[bonenum];
3585         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3586         VectorCopy(forward, prog->globals.client->v_forward);
3587         VectorNegate(left, prog->globals.client->v_right);
3588         VectorCopy(up, prog->globals.client->v_up);
3589         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3590 }
3591
3592 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3593 static void VM_CL_skel_get_boneabs(void)
3594 {
3595         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3596         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3597         skeleton_t *skeleton;
3598         matrix4x4_t matrix;
3599         matrix4x4_t temp;
3600         vec3_t forward, left, up, origin;
3601         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3602         VectorClear(prog->globals.client->v_forward);
3603         VectorClear(prog->globals.client->v_right);
3604         VectorClear(prog->globals.client->v_up);
3605         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3606                 return;
3607         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3608                 return;
3609         matrix = skeleton->relativetransforms[bonenum];
3610         // convert to absolute
3611         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3612         {
3613                 temp = matrix;
3614                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3615         }
3616         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3617         VectorCopy(forward, prog->globals.client->v_forward);
3618         VectorNegate(left, prog->globals.client->v_right);
3619         VectorCopy(up, prog->globals.client->v_up);
3620         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3621 }
3622
3623 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3624 static void VM_CL_skel_set_bone(void)
3625 {
3626         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3627         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3628         vec3_t forward, left, up, origin;
3629         skeleton_t *skeleton;
3630         matrix4x4_t matrix;
3631         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3632                 return;
3633         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3634                 return;
3635         VectorCopy(prog->globals.client->v_forward, forward);
3636         VectorNegate(prog->globals.client->v_right, left);
3637         VectorCopy(prog->globals.client->v_up, up);
3638         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3639         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3640         skeleton->relativetransforms[bonenum] = matrix;
3641 }
3642
3643 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3644 static void VM_CL_skel_mul_bone(void)
3645 {
3646         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3647         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3648         vec3_t forward, left, up, origin;
3649         skeleton_t *skeleton;
3650         matrix4x4_t matrix;
3651         matrix4x4_t temp;
3652         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3653                 return;
3654         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3655                 return;
3656         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3657         VectorCopy(prog->globals.client->v_forward, forward);
3658         VectorNegate(prog->globals.client->v_right, left);
3659         VectorCopy(prog->globals.client->v_up, up);
3660         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3661         temp = skeleton->relativetransforms[bonenum];
3662         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3663 }
3664
3665 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3666 static void VM_CL_skel_mul_bones(void)
3667 {
3668         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3669         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3670         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3671         int bonenum;
3672         vec3_t forward, left, up, origin;
3673         skeleton_t *skeleton;
3674         matrix4x4_t matrix;
3675         matrix4x4_t temp;
3676         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3677                 return;
3678         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3679         VectorCopy(prog->globals.client->v_forward, forward);
3680         VectorNegate(prog->globals.client->v_right, left);
3681         VectorCopy(prog->globals.client->v_up, up);
3682         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3683         firstbone = max(0, firstbone);
3684         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3685         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3686         {
3687                 temp = skeleton->relativetransforms[bonenum];
3688                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3689         }
3690 }
3691
3692 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3693 static void VM_CL_skel_copybones(void)
3694 {
3695         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3696         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3697         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3698         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3699         int bonenum;
3700         skeleton_t *skeletondst;
3701         skeleton_t *skeletonsrc;
3702         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3703                 return;
3704         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3705                 return;
3706         firstbone = max(0, firstbone);
3707         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3708         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3709         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3710                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3711 }
3712
3713 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3714 static void VM_CL_skel_delete(void)
3715 {
3716         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3717         skeleton_t *skeleton;
3718         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3719                 return;
3720         Mem_Free(skeleton);
3721         prog->skeletons[skeletonindex] = NULL;
3722 }
3723
3724 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3725 static void VM_CL_frameforname(void)
3726 {
3727         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3728         dp_model_t *model = CL_GetModelByIndex(modelindex);
3729         const char *name = PRVM_G_STRING(OFS_PARM1);
3730         int i;
3731         PRVM_G_FLOAT(OFS_RETURN) = -1;
3732         if (!model || !model->animscenes)
3733                 return;
3734         for (i = 0;i < model->numframes;i++)
3735         {
3736                 if (!strcasecmp(model->animscenes[i].name, name))
3737                 {
3738                         PRVM_G_FLOAT(OFS_RETURN) = i;
3739                         break;
3740                 }
3741         }
3742 }
3743
3744 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3745 static void VM_CL_frameduration(void)
3746 {
3747         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3748         dp_model_t *model = CL_GetModelByIndex(modelindex);
3749         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3750         PRVM_G_FLOAT(OFS_RETURN) = 0;
3751         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3752                 return;
3753         if (model->animscenes[framenum].framerate)
3754                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3755 }
3756
3757 //============================================================================
3758
3759 // To create a almost working builtin file from this replace:
3760 // "^NULL.*" with ""
3761 // "^{.*//.*}:Wh\(.*\)" with "\1"
3762 // "\:" with "//"
3763 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3764 // "\n\n+" with "\n\n"
3765
3766 prvm_builtin_t vm_cl_builtins[] = {
3767 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3768 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3769 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3770 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3771 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3772 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3773 VM_break,                                               // #6 void() break (QUAKE)
3774 VM_random,                                              // #7 float() random (QUAKE)
3775 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
3776 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
3777 VM_error,                                               // #10 void(string e) error (QUAKE)
3778 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
3779 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
3780 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
3781 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
3782 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
3783 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3784 NULL,                                                   // #17 entity() checkclient (QUAKE)
3785 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
3786 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
3787 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
3788 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3789 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
3790 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
3791 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
3792 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
3793 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
3794 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
3795 VM_coredump,                                    // #28 void() coredump (QUAKE)
3796 VM_traceon,                                             // #29 void() traceon (QUAKE)
3797 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
3798 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
3799 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3800 NULL,                                                   // #33 (QUAKE)
3801 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
3802 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
3803 VM_rint,                                                // #36 float(float v) rint (QUAKE)
3804 VM_floor,                                               // #37 float(float v) floor (QUAKE)
3805 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
3806 NULL,                                                   // #39 (QUAKE)
3807 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
3808 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
3809 NULL,                                                   // #42 (QUAKE)
3810 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
3811 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
3812 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
3813 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
3814 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
3815 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3816 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
3817 NULL,                                                   // #50 (QUAKE)
3818 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
3819 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
3820 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
3821 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
3822 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
3823 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
3824 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
3825 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
3826 NULL,                                                   // #59 (QUAKE)
3827 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3828 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3829 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3830 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3831 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3832 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
3833 NULL,                                                   // #66 (QUAKE)
3834 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
3835 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
3836 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
3837 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
3838 NULL,                                                   // #71 (QUAKE)
3839 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
3840 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
3841 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3842 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
3843 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
3844 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
3845 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
3846 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3847 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3848 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
3849 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
3850 NULL,                                                   // #83 (QUAKE)
3851 NULL,                                                   // #84 (QUAKE)
3852 NULL,                                                   // #85 (QUAKE)
3853 NULL,                                                   // #86 (QUAKE)
3854 NULL,                                                   // #87 (QUAKE)
3855 NULL,                                                   // #88 (QUAKE)
3856 NULL,                                                   // #89 (QUAKE)
3857 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3858 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
3859 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3860 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3861 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3862 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3863 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3864 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3865 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3866 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
3867 // FrikaC and Telejano range #100-#199
3868 NULL,                                                   // #100
3869 NULL,                                                   // #101
3870 NULL,                                                   // #102
3871 NULL,                                                   // #103
3872 NULL,                                                   // #104
3873 NULL,                                                   // #105
3874 NULL,                                                   // #106
3875 NULL,                                                   // #107
3876 NULL,                                                   // #108
3877 NULL,                                                   // #109
3878 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
3879 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
3880 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
3881 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3882 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
3883 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3884 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
3885 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
3886 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
3887 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
3888 NULL,                                                   // #120
3889 NULL,                                                   // #121
3890 NULL,                                                   // #122
3891 NULL,                                                   // #123
3892 NULL,                                                   // #124
3893 NULL,                                                   // #125
3894 NULL,                                                   // #126
3895 NULL,                                                   // #127
3896 NULL,                                                   // #128
3897 NULL,                                                   // #129
3898 NULL,                                                   // #130
3899 NULL,                                                   // #131
3900 NULL,                                                   // #132
3901 NULL,                                                   // #133
3902 NULL,                                                   // #134
3903 NULL,                                                   // #135
3904 NULL,                                                   // #136
3905 NULL,                                                   // #137
3906 NULL,                                                   // #138
3907 NULL,                                                   // #139
3908 NULL,                                                   // #140
3909 NULL,                                                   // #141
3910 NULL,                                                   // #142
3911 NULL,                                                   // #143
3912 NULL,                                                   // #144
3913 NULL,                                                   // #145
3914 NULL,                                                   // #146
3915 NULL,                                                   // #147
3916 NULL,                                                   // #148
3917 NULL,                                                   // #149
3918 NULL,                                                   // #150
3919 NULL,                                                   // #151
3920 NULL,                                                   // #152
3921 NULL,                                                   // #153
3922 NULL,                                                   // #154
3923 NULL,                                                   // #155
3924 NULL,                                                   // #156
3925 NULL,                                                   // #157
3926 NULL,                                                   // #158
3927 NULL,                                                   // #159
3928 NULL,                                                   // #160
3929 NULL,                                                   // #161
3930 NULL,                                                   // #162
3931 NULL,                                                   // #163
3932 NULL,                                                   // #164
3933 NULL,                                                   // #165
3934 NULL,                                                   // #166
3935 NULL,                                                   // #167
3936 NULL,                                                   // #168
3937 NULL,                                                   // #169
3938 NULL,                                                   // #170
3939 NULL,                                                   // #171
3940 NULL,                                                   // #172
3941 NULL,                                                   // #173
3942 NULL,                                                   // #174
3943 NULL,                                                   // #175
3944 NULL,                                                   // #176
3945 NULL,                                                   // #177
3946 NULL,                                                   // #178
3947 NULL,                                                   // #179
3948 NULL,                                                   // #180
3949 NULL,                                                   // #181
3950 NULL,                                                   // #182
3951 NULL,                                                   // #183
3952 NULL,                                                   // #184
3953 NULL,                                                   // #185
3954 NULL,                                                   // #186
3955 NULL,                                                   // #187
3956 NULL,                                                   // #188
3957 NULL,                                                   // #189
3958 NULL,                                                   // #190
3959 NULL,                                                   // #191
3960 NULL,                                                   // #192
3961 NULL,                                                   // #193
3962 NULL,                                                   // #194
3963 NULL,                                                   // #195
3964 NULL,                                                   // #196
3965 NULL,                                                   // #197
3966 NULL,                                                   // #198
3967 NULL,                                                   // #199
3968 // FTEQW range #200-#299
3969 NULL,                                                   // #200
3970 NULL,                                                   // #201
3971 NULL,                                                   // #202
3972 NULL,                                                   // #203
3973 NULL,                                                   // #204
3974 NULL,                                                   // #205
3975 NULL,                                                   // #206
3976 NULL,                                                   // #207
3977 NULL,                                                   // #208
3978 NULL,                                                   // #209
3979 NULL,                                                   // #210
3980 NULL,                                                   // #211
3981 NULL,                                                   // #212
3982 NULL,                                                   // #213
3983 NULL,                                                   // #214
3984 NULL,                                                   // #215
3985 NULL,                                                   // #216
3986 NULL,                                                   // #217
3987 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3988 NULL,                                                   // #219
3989 NULL,                                                   // #220
3990 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3991 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3992 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
3993 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3994 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3995 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3996 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
3997 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3998 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3999 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4000 NULL,                                                   // #231
4001 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4002 NULL,                                                   // #233
4003 NULL,                                                   // #234
4004 NULL,                                                   // #235
4005 NULL,                                                   // #236
4006 NULL,                                                   // #237
4007 NULL,                                                   // #238
4008 NULL,                                                   // #239
4009 VM_CL_checkpvs,                                 // #240
4010 NULL,                                                   // #241
4011 NULL,                                                   // #242
4012 NULL,                                                   // #243
4013 NULL,                                                   // #244
4014 NULL,                                                   // #245
4015 NULL,                                                   // #246
4016 NULL,                                                   // #247
4017 NULL,                                                   // #248
4018 NULL,                                                   // #249
4019 NULL,                                                   // #250
4020 NULL,                                                   // #251
4021 NULL,                                                   // #252
4022 NULL,                                                   // #253
4023 NULL,                                                   // #254
4024 NULL,                                                   // #255
4025 NULL,                                                   // #256
4026 NULL,                                                   // #257
4027 NULL,                                                   // #258
4028 NULL,                                                   // #259
4029 NULL,                                                   // #260
4030 NULL,                                                   // #261
4031 NULL,                                                   // #262
4032 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4033 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4034 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4035 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4036 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4037 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4038 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4039 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4040 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4041 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4042 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4043 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4044 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4045 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4046 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4047 NULL,                                                   // #278
4048 NULL,                                                   // #279
4049 NULL,                                                   // #280
4050 NULL,                                                   // #281
4051 NULL,                                                   // #282
4052 NULL,                                                   // #283
4053 NULL,                                                   // #284
4054 NULL,                                                   // #285
4055 NULL,                                                   // #286
4056 NULL,                                                   // #287
4057 NULL,                                                   // #288
4058 NULL,                                                   // #289
4059 NULL,                                                   // #290
4060 NULL,                                                   // #291
4061 NULL,                                                   // #292
4062 NULL,                                                   // #293
4063 NULL,                                                   // #294
4064 NULL,                                                   // #295
4065 NULL,                                                   // #296
4066 NULL,                                                   // #297
4067 NULL,                                                   // #298
4068 NULL,                                                   // #299
4069 // CSQC range #300-#399
4070 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4071 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4072 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4073 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4074 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4075 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4076 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4077 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4078 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4079 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4080 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4081 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4082 NULL,                                                   // #312
4083 NULL,                                                   // #313
4084 NULL,                                                   // #314
4085 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4086 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4087 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4088 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4089 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4090 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4091 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4092 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4093 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4094 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4095 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4096 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4097 VM_stringwidth,                 // #327 // FIXME is this okay?
4098 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4099 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4100 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4101 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4102 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4103 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4104 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4105 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4106 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4107 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4108 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4109 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4110 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4111 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4112 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
4113 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4114 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4115 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4116 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4117 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4118 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4119 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4120 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4121 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4122 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4123 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4124 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4125 NULL,                                                   // #355
4126 NULL,                                                   // #356
4127 NULL,                                                   // #357
4128 NULL,                                                   // #358
4129 NULL,                                                   // #359
4130 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4131 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4132 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4133 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4134 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4135 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4136 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4137 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4138 NULL,                                           // #368
4139 NULL,                                                   // #369
4140 NULL,                                                   // #370
4141 NULL,                                                   // #371
4142 NULL,                                                   // #372
4143 NULL,                                                   // #373
4144 NULL,                                                   // #374
4145 NULL,                                                   // #375
4146 NULL,                                                   // #376
4147 NULL,                                                   // #377
4148 NULL,                                                   // #378
4149 NULL,                                                   // #379
4150 NULL,                                                   // #380
4151 NULL,                                                   // #381
4152 NULL,                                                   // #382
4153 NULL,                                                   // #383
4154 NULL,                                                   // #384
4155 NULL,                                                   // #385
4156 NULL,                                                   // #386
4157 NULL,                                                   // #387
4158 NULL,                                                   // #388
4159 NULL,                                                   // #389
4160 NULL,                                                   // #390
4161 NULL,                                                   // #391
4162 NULL,                                                   // #392
4163 NULL,                                                   // #393
4164 NULL,                                                   // #394
4165 NULL,                                                   // #395
4166 NULL,                                                   // #396
4167 NULL,                                                   // #397
4168 NULL,                                                   // #398
4169 NULL,                                                   // #399
4170 // LordHavoc's range #400-#499
4171 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4172 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4173 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4174 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4175 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4176 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4177 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4178 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4179 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4180 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4181 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4182 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4183 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4184 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4185 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4186 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4187 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4188 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4189 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4190 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4191 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4192 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4193 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4194 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4195 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4196 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4197 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4198 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4199 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4200 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4201 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4202 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4203 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4204 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4205 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4206 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4207 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4208 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4209 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4210 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4211 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4212 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4213 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4214 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4215 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4216 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4217 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4218 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4219 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4220 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4221 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4222 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4223 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4224 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4225 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4226 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4227 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4228 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4229 NULL,                                                   // #458
4230 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4231 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4232 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4233 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4234 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4235 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4236 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4237 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4238 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4239 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4240 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4241 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4242 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4243 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4244 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4245 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4246 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4247 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4248 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4249 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4250 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4251 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4252 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4253 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4254 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4255 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4256 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4257 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4258 VM_gecko_create,                                        // #487 float gecko_create( string name )
4259 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4260 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4261 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4262 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4263 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4264 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4265 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4266 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4267 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4268 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4269 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4270 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4271 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4272 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4273 NULL,                                                   // #502
4274 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4275 NULL,                                                   // #504
4276 NULL,                                                   // #505
4277 NULL,                                                   // #506
4278 NULL,                                                   // #507
4279 NULL,                                                   // #508
4280 NULL,                                                   // #509
4281 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4282 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4283 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4284 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4285 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4286 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4287 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4288 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4289 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4290 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4291 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4292 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command)
4293 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4294 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4295 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4296 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4297 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4298 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4299 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4300 VM_loadfromdata,                                // #529
4301 VM_loadfromfile,                                // #530
4302 NULL,                                                   // #531
4303 VM_log,                                                 // #532
4304 NULL,                                                   // #533
4305 NULL,                                                   // #534
4306 NULL,                                                   // #535
4307 NULL,                                                   // #536
4308 NULL,                                                   // #537
4309 NULL,                                                   // #538
4310 NULL,                                                   // #539
4311 NULL,                                                   // #540
4312 NULL,                                                   // #541
4313 NULL,                                                   // #542
4314 NULL,                                                   // #543
4315 NULL,                                                   // #544
4316 NULL,                                                   // #545
4317 NULL,                                                   // #546
4318 NULL,                                                   // #547
4319 NULL,                                                   // #548
4320 NULL,                                                   // #549
4321 NULL,                                                   // #550
4322 NULL,                                                   // #551
4323 NULL,                                                   // #552
4324 NULL,                                                   // #553
4325 NULL,                                                   // #554
4326 NULL,                                                   // #555
4327 NULL,                                                   // #556
4328 NULL,                                                   // #557
4329 NULL,                                                   // #558
4330 NULL,                                                   // #559
4331 NULL,                                                   // #560
4332 NULL,                                                   // #561
4333 NULL,                                                   // #562
4334 NULL,                                                   // #563
4335 NULL,                                                   // #564
4336 NULL,                                                   // #565
4337 NULL,                                                   // #566
4338 NULL,                                                   // #567
4339 NULL,                                                   // #568
4340 NULL,                                                   // #569
4341 NULL,                                                   // #570
4342 NULL,                                                   // #571
4343 NULL,                                                   // #572
4344 NULL,                                                   // #573
4345 NULL,                                                   // #574
4346 NULL,                                                   // #575
4347 NULL,                                                   // #576
4348 NULL,                                                   // #577
4349 NULL,                                                   // #578
4350 NULL,                                                   // #579
4351 NULL,                                                   // #580
4352 NULL,                                                   // #581
4353 NULL,                                                   // #582
4354 NULL,                                                   // #583
4355 NULL,                                                   // #584
4356 NULL,                                                   // #585
4357 NULL,                                                   // #586
4358 NULL,                                                   // #587
4359 NULL,                                                   // #588
4360 NULL,                                                   // #589
4361 NULL,                                                   // #590
4362 NULL,                                                   // #591
4363 NULL,                                                   // #592
4364 NULL,                                                   // #593
4365 NULL,                                                   // #594
4366 NULL,                                                   // #595
4367 NULL,                                                   // #596
4368 NULL,                                                   // #597
4369 NULL,                                                   // #598
4370 NULL,                                                   // #599
4371 NULL,                                                   // #600
4372 NULL,                                                   // #601
4373 NULL,                                                   // #602
4374 NULL,                                                   // #603
4375 NULL,                                                   // #604
4376 VM_callfunction,                                // #605
4377 VM_writetofile,                                 // #606
4378 VM_isfunction,                                  // #607
4379 NULL,                                                   // #608
4380 NULL,                                                   // #609
4381 NULL,                                                   // #610
4382 NULL,                                                   // #611
4383 NULL,                                                   // #612
4384 VM_parseentitydata,                             // #613
4385 NULL,                                                   // #614
4386 NULL,                                                   // #615
4387 NULL,                                                   // #616
4388 NULL,                                                   // #617
4389 NULL,                                                   // #618
4390 NULL,                                                   // #619
4391 NULL,                                                   // #620
4392 NULL,                                                   // #621
4393 NULL,                                                   // #622
4394 NULL,                                                   // #623
4395 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4396 NULL,                                                   // #625
4397 NULL,                                                   // #626
4398 VM_sprintf,                     // #627 string sprintf(string format, ...)
4399 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4400 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4401 NULL,                                                   // #630
4402 };
4403
4404 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4405
4406 void VM_Polygons_Reset(void)
4407 {
4408         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4409
4410         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4411         if(polys->initialized)
4412         {
4413                 Mem_FreePool(&polys->pool);
4414                 polys->initialized = false;
4415         }
4416 }
4417
4418 void VM_CL_Cmd_Init(void)
4419 {
4420         VM_Cmd_Init();
4421         VM_Polygons_Reset();
4422 }
4423
4424 void VM_CL_Cmd_Reset(void)
4425 {
4426         World_End(&cl.world);
4427         VM_Cmd_Reset();
4428         VM_Polygons_Reset();
4429 }
4430
4431