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corrected name of gl_ext_separatestencil server (it was missing the second s)
[divverent/darkplaces.git] / clvm_cmds.c
1 #include "prvm_cmds.h"
2 #include "csprogs.h"
3 #include "cl_collision.h"
4 #include "r_shadow.h"
5
6 //============================================================================
7 // Client
8 //[515]: unsolved PROBLEMS
9 //- finish player physics code (cs_runplayerphysics)
10 //- EntWasFreed ?
11 //- RF_DEPTHHACK is not like it should be
12 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
13 //- finish lines support for R_Polygon***
14 //- insert selecttraceline into traceline somehow
15
16 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
17 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
18
19 sfx_t *S_FindName(const char *name);
20 int Sbar_GetPlayer (int index);
21 void Sbar_SortFrags (void);
22 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
23 void CSQC_RelinkAllEntities (int drawmask);
24 void CSQC_RelinkCSQCEntities (void);
25 char *Key_GetBind (int key);
26
27
28
29
30
31
32 // #1 void(vector ang) makevectors
33 static void VM_CL_makevectors (void)
34 {
35         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
36         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
37 }
38
39 // #2 void(entity e, vector o) setorigin
40 static void VM_CL_setorigin (void)
41 {
42         prvm_edict_t    *e;
43         float   *org;
44         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
45
46         e = PRVM_G_EDICT(OFS_PARM0);
47         if (e == prog->edicts)
48         {
49                 VM_Warning("setorigin: can not modify world entity\n");
50                 return;
51         }
52         if (e->priv.required->free)
53         {
54                 VM_Warning("setorigin: can not modify free entity\n");
55                 return;
56         }
57         org = PRVM_G_VECTOR(OFS_PARM1);
58         VectorCopy (org, e->fields.client->origin);
59         CL_LinkEdict(e);
60 }
61
62 // #3 void(entity e, string m) setmodel
63 static void VM_CL_setmodel (void)
64 {
65         prvm_edict_t    *e;
66         const char              *m;
67         struct model_s  *mod;
68         int                             i;
69
70         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
71
72         e = PRVM_G_EDICT(OFS_PARM0);
73         m = PRVM_G_STRING(OFS_PARM1);
74         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
75         {
76                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
77                 {
78                         e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
79                         e->fields.client->modelindex = -(i+1);
80                         return;
81                 }
82         }
83
84         for (i = 0;i < MAX_MODELS;i++)
85         {
86                 mod = cl.model_precache[i];
87                 if (mod && !strcmp(mod->name, m))
88                 {
89                         e->fields.client->model = PRVM_SetEngineString(mod->name);
90                         e->fields.client->modelindex = i;
91                         return;
92                 }
93         }
94
95         e->fields.client->modelindex = 0;
96         e->fields.client->model = 0;
97 }
98
99 // #4 void(entity e, vector min, vector max) setsize
100 static void VM_CL_setsize (void)
101 {
102         prvm_edict_t    *e;
103         float                   *min, *max;
104         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
105
106         e = PRVM_G_EDICT(OFS_PARM0);
107         if (e == prog->edicts)
108         {
109                 VM_Warning("setsize: can not modify world entity\n");
110                 return;
111         }
112         if (e->priv.server->free)
113         {
114                 VM_Warning("setsize: can not modify free entity\n");
115                 return;
116         }
117         min = PRVM_G_VECTOR(OFS_PARM1);
118         max = PRVM_G_VECTOR(OFS_PARM2);
119
120         VectorCopy (min, e->fields.client->mins);
121         VectorCopy (max, e->fields.client->maxs);
122         VectorSubtract (max, min, e->fields.client->size);
123
124         CL_LinkEdict(e);
125 }
126
127 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
128 static void VM_CL_sound (void)
129 {
130         const char                      *sample;
131         int                                     channel;
132         prvm_edict_t            *entity;
133         int                             volume;
134         float                           attenuation;
135
136         VM_SAFEPARMCOUNT(5, VM_CL_sound);
137
138         entity = PRVM_G_EDICT(OFS_PARM0);
139         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
140         sample = PRVM_G_STRING(OFS_PARM2);
141         volume = (int)(PRVM_G_FLOAT(OFS_PARM3)*255.0f);
142         attenuation = PRVM_G_FLOAT(OFS_PARM4);
143
144         if (volume < 0 || volume > 255)
145         {
146                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
147                 return;
148         }
149
150         if (attenuation < 0 || attenuation > 4)
151         {
152                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
153                 return;
154         }
155
156         if (channel < 0 || channel > 7)
157         {
158                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
159                 return;
160         }
161
162         S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
163 }
164
165 // #14 entity() spawn
166 static void VM_CL_spawn (void)
167 {
168         prvm_edict_t *ed;
169         ed = PRVM_ED_Alloc();
170         ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed);     //[515]: not needed any more ?
171         VM_RETURN_EDICT(ed);
172 }
173
174 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
175 static void VM_CL_traceline (void)
176 {
177         float   *v1, *v2;
178         trace_t trace;
179         int             move;
180         prvm_edict_t    *ent;
181
182         VM_SAFEPARMCOUNTRANGE(4, 8, VM_CL_traceline); // allow more parameters for future expansion
183
184         prog->xfunction->builtinsprofile += 30;
185
186         v1 = PRVM_G_VECTOR(OFS_PARM0);
187         v2 = PRVM_G_VECTOR(OFS_PARM1);
188         move = (int)PRVM_G_FLOAT(OFS_PARM2);
189         ent = PRVM_G_EDICT(OFS_PARM3);
190
191         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
192                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
193
194         trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
195
196         VM_SetTraceGlobals(&trace);
197 }
198
199 /*
200 =================
201 VM_CL_tracebox
202
203 Used for use tracing and shot targeting
204 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
205 if the tryents flag is set.
206
207 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
208 =================
209 */
210 // LordHavoc: added this for my own use, VERY useful, similar to traceline
211 static void VM_CL_tracebox (void)
212 {
213         float   *v1, *v2, *m1, *m2;
214         trace_t trace;
215         int             move;
216         prvm_edict_t    *ent;
217
218         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
219
220         prog->xfunction->builtinsprofile += 30;
221
222         v1 = PRVM_G_VECTOR(OFS_PARM0);
223         m1 = PRVM_G_VECTOR(OFS_PARM1);
224         m2 = PRVM_G_VECTOR(OFS_PARM2);
225         v2 = PRVM_G_VECTOR(OFS_PARM3);
226         move = (int)PRVM_G_FLOAT(OFS_PARM4);
227         ent = PRVM_G_EDICT(OFS_PARM5);
228
229         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
230                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
231
232         trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
233
234         VM_SetTraceGlobals(&trace);
235 }
236
237 extern cvar_t cl_gravity;
238 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
239 {
240         int i;
241         float gravity;
242         vec3_t move, end;
243         vec3_t original_origin;
244         vec3_t original_velocity;
245         vec3_t original_angles;
246         vec3_t original_avelocity;
247         prvm_eval_t *val;
248         trace_t trace;
249
250         VectorCopy(tossent->fields.client->origin   , original_origin   );
251         VectorCopy(tossent->fields.client->velocity , original_velocity );
252         VectorCopy(tossent->fields.client->angles   , original_angles   );
253         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
254
255         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
256         if (val != NULL && val->_float != 0)
257                 gravity = val->_float;
258         else
259                 gravity = 1.0;
260         gravity *= cl_gravity.value * 0.05;
261
262         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
263         {
264                 tossent->fields.client->velocity[2] -= gravity;
265                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
266                 VectorScale (tossent->fields.client->velocity, 0.05, move);
267                 VectorAdd (tossent->fields.client->origin, move, end);
268                 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
269                 VectorCopy (trace.endpos, tossent->fields.client->origin);
270
271                 if (trace.fraction < 1)
272                         break;
273         }
274
275         VectorCopy(original_origin   , tossent->fields.client->origin   );
276         VectorCopy(original_velocity , tossent->fields.client->velocity );
277         VectorCopy(original_angles   , tossent->fields.client->angles   );
278         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
279
280         return trace;
281 }
282
283 static void VM_CL_tracetoss (void)
284 {
285         trace_t trace;
286         prvm_edict_t    *ent;
287         prvm_edict_t    *ignore;
288
289         prog->xfunction->builtinsprofile += 600;
290
291         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
292
293         ent = PRVM_G_EDICT(OFS_PARM0);
294         if (ent == prog->edicts)
295         {
296                 VM_Warning("tracetoss: can not use world entity\n");
297                 return;
298         }
299         ignore = PRVM_G_EDICT(OFS_PARM1);
300
301         trace = CL_Trace_Toss (ent, ignore);
302
303         VM_SetTraceGlobals(&trace);
304 }
305
306
307 // #20 void(string s) precache_model
308 static void VM_CL_precache_model (void)
309 {
310         const char      *name;
311         int                     i;
312         model_t         *m;
313
314         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
315
316         name = PRVM_G_STRING(OFS_PARM0);
317         for (i = 1;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
318         {
319                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
320                 {
321                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
322                         return;
323                 }
324         }
325         PRVM_G_FLOAT(OFS_RETURN) = 0;
326         m = Mod_ForName(name, false, false, false);
327         if(m && m->loaded)
328         {
329                 for (i = 1;i < MAX_MODELS;i++)
330                 {
331                         if (!cl.csqc_model_precache[i])
332                         {
333                                 cl.csqc_model_precache[i] = (model_t*)m;
334                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
335                                 return;
336                         }
337                 }
338                 VM_Warning("VM_CL_precache_model: no free models\n");
339                 return;
340         }
341         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
342 }
343
344 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
345 {
346         prvm_edict_t    *ent;
347         int                             i, k;
348
349         ent = PRVM_NEXT_EDICT(prog->edicts);
350         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
351         {
352                 if (ent->priv.required->free)
353                         continue;
354 //              VectorAdd(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->absmin);
355 //              VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, ent->fields.client->absmax);
356                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
357                         list[k++] = ent;
358         }
359         return k;
360 }
361
362 // #22 entity(vector org, float rad) findradius
363 static void VM_CL_findradius (void)
364 {
365         prvm_edict_t    *ent, *chain;
366         vec_t                   radius, radius2;
367         vec3_t                  org, eorg, mins, maxs;
368         int                             i, numtouchedicts;
369         prvm_edict_t    *touchedicts[MAX_EDICTS];
370
371         VM_SAFEPARMCOUNT(2, VM_CL_findradius);
372
373         chain = (prvm_edict_t *)prog->edicts;
374
375         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
376         radius = PRVM_G_FLOAT(OFS_PARM1);
377         radius2 = radius * radius;
378
379         mins[0] = org[0] - (radius + 1);
380         mins[1] = org[1] - (radius + 1);
381         mins[2] = org[2] - (radius + 1);
382         maxs[0] = org[0] + (radius + 1);
383         maxs[1] = org[1] + (radius + 1);
384         maxs[2] = org[2] + (radius + 1);
385         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
386         if (numtouchedicts > MAX_EDICTS)
387         {
388                 // this never happens   //[515]: for what then ?
389                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
390                 numtouchedicts = MAX_EDICTS;
391         }
392         for (i = 0;i < numtouchedicts;i++)
393         {
394                 ent = touchedicts[i];
395                 // Quake did not return non-solid entities but darkplaces does
396                 // (note: this is the reason you can't blow up fallen zombies)
397                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
398                         continue;
399                 // LordHavoc: compare against bounding box rather than center so it
400                 // doesn't miss large objects, and use DotProduct instead of Length
401                 // for a major speedup
402                 VectorSubtract(org, ent->fields.client->origin, eorg);
403                 if (sv_gameplayfix_findradiusdistancetobox.integer)
404                 {
405                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
406                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
407                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
408                 }
409                 else
410                         VectorMAMAM(1, eorg, 0.5f, ent->fields.client->mins, 0.5f, ent->fields.client->maxs, eorg);
411                 if (DotProduct(eorg, eorg) < radius2)
412                 {
413                         ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
414                         chain = ent;
415                 }
416         }
417
418         VM_RETURN_EDICT(chain);
419 }
420
421 // #34 float() droptofloor
422 static void VM_CL_droptofloor (void)
423 {
424         prvm_edict_t            *ent;
425         prvm_eval_t                     *val;
426         vec3_t                          end;
427         trace_t                         trace;
428
429         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
430
431         // assume failure if it returns early
432         PRVM_G_FLOAT(OFS_RETURN) = 0;
433
434         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
435         if (ent == prog->edicts)
436         {
437                 VM_Warning("droptofloor: can not modify world entity\n");
438                 return;
439         }
440         if (ent->priv.server->free)
441         {
442                 VM_Warning("droptofloor: can not modify free entity\n");
443                 return;
444         }
445
446         VectorCopy (ent->fields.client->origin, end);
447         end[2] -= 256;
448
449         trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
450
451         if (trace.fraction != 1)
452         {
453                 VectorCopy (trace.endpos, ent->fields.client->origin);
454                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
455                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
456                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
457                 PRVM_G_FLOAT(OFS_RETURN) = 1;
458                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
459 //              ent->priv.server->suspendedinairflag = true;
460         }
461 }
462
463 // #35 void(float style, string value) lightstyle
464 static void VM_CL_lightstyle (void)
465 {
466         int                     i;
467         const char      *c;
468
469         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
470
471         i = (int)PRVM_G_FLOAT(OFS_PARM0);
472         c = PRVM_G_STRING(OFS_PARM1);
473         if (i >= cl.max_lightstyle)
474         {
475                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
476                 return;
477         }
478         strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
479         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
480         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
481 }
482
483 // #40 float(entity e) checkbottom
484 static void VM_CL_checkbottom (void)
485 {
486         static int              cs_yes, cs_no;
487         prvm_edict_t    *ent;
488         vec3_t                  mins, maxs, start, stop;
489         trace_t                 trace;
490         int                             x, y;
491         float                   mid, bottom;
492
493         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
494         ent = PRVM_G_EDICT(OFS_PARM0);
495         PRVM_G_FLOAT(OFS_RETURN) = 0;
496
497         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
498         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
499
500 // if all of the points under the corners are solid world, don't bother
501 // with the tougher checks
502 // the corners must be within 16 of the midpoint
503         start[2] = mins[2] - 1;
504         for     (x=0 ; x<=1 ; x++)
505                 for     (y=0 ; y<=1 ; y++)
506                 {
507                         start[0] = x ? maxs[0] : mins[0];
508                         start[1] = y ? maxs[1] : mins[1];
509                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
510                                 goto realcheck;
511                 }
512
513         cs_yes++;
514         PRVM_G_FLOAT(OFS_RETURN) = true;
515         return;         // we got out easy
516
517 realcheck:
518         cs_no++;
519 //
520 // check it for real...
521 //
522         start[2] = mins[2];
523
524 // the midpoint must be within 16 of the bottom
525         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
526         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
527         stop[2] = start[2] - 2*sv_stepheight.value;
528         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
529
530         if (trace.fraction == 1.0)
531                 return;
532
533         mid = bottom = trace.endpos[2];
534
535 // the corners must be within 16 of the midpoint
536         for     (x=0 ; x<=1 ; x++)
537                 for     (y=0 ; y<=1 ; y++)
538                 {
539                         start[0] = stop[0] = x ? maxs[0] : mins[0];
540                         start[1] = stop[1] = y ? maxs[1] : mins[1];
541
542                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
543
544                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
545                                 bottom = trace.endpos[2];
546                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
547                                 return;
548                 }
549
550         cs_yes++;
551         PRVM_G_FLOAT(OFS_RETURN) = true;
552 }
553
554 // #41 float(vector v) pointcontents
555 static void VM_CL_pointcontents (void)
556 {
557         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
558         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
559 }
560
561 // #48 void(vector o, vector d, float color, float count) particle
562 static void VM_CL_particle (void)
563 {
564         float   *org, *dir;
565         int             count;
566         unsigned char   color;
567         VM_SAFEPARMCOUNT(4, VM_CL_particle);
568
569         org = PRVM_G_VECTOR(OFS_PARM0);
570         dir = PRVM_G_VECTOR(OFS_PARM1);
571         color = (int)PRVM_G_FLOAT(OFS_PARM2);
572         count = (int)PRVM_G_FLOAT(OFS_PARM3);
573         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
574 }
575
576 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
577 static void VM_CL_ambientsound (void)
578 {
579         float   *f;
580         sfx_t   *s;
581         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
582         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
583         f = PRVM_G_VECTOR(OFS_PARM1);
584         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
585 }
586
587 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
588 static void VM_CL_getlight (void)
589 {
590         vec3_t ambientcolor, diffusecolor, diffusenormal;
591         vec_t *p;
592
593         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
594
595         p = PRVM_G_VECTOR(OFS_PARM0);
596         VectorClear(ambientcolor);
597         VectorClear(diffusecolor);
598         VectorClear(diffusenormal);
599         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
600                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
601         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
602 }
603
604
605 //============================================================================
606 //[515]: SCENE MANAGER builtins
607 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
608
609 matrix4x4_t csqc_listenermatrix;
610 qboolean csqc_usecsqclistener = false;//[515]: per-frame
611
612 static void CSQC_R_RecalcView (void)
613 {
614         extern matrix4x4_t viewmodelmatrix;
615         Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], 1);
616         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], cl_viewmodel_scale.value);
617 }
618
619 void CL_RelinkLightFlashes(void);
620 //#300 void() clearscene (EXT_CSQC)
621 static void VM_CL_R_ClearScene (void)
622 {
623         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
624         // clear renderable entity and light lists
625         r_refdef.numentities = 0;
626         r_refdef.numlights = 0;
627 }
628
629 //#301 void(float mask) addentities (EXT_CSQC)
630 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
631 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
632 static void VM_CL_R_AddEntities (void)
633 {
634         int                     i, drawmask;
635         prvm_edict_t *ed;
636         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
637         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
638         CSQC_RelinkAllEntities(drawmask);
639         CL_RelinkLightFlashes();
640
641         prog->globals.client->time = cl.time;
642         for(i=1;i<prog->num_edicts;i++)
643         {
644                 ed = &prog->edicts[i];
645                 if(ed->priv.required->free)
646                         continue;
647                 VectorAdd(ed->fields.client->origin, ed->fields.client->mins, ed->fields.client->absmin);
648                 VectorAdd(ed->fields.client->origin, ed->fields.client->maxs, ed->fields.client->absmax);
649                 CSQC_Think(ed);
650                 if(ed->priv.required->free)
651                         continue;
652                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
653                 CSQC_Predraw(ed);
654                 if(ed->priv.required->free)
655                         continue;
656                 if(!((int)ed->fields.client->drawmask & drawmask))
657                         continue;
658                 CSQC_AddRenderEdict(ed);
659         }
660 }
661
662 //#302 void(entity ent) addentity (EXT_CSQC)
663 static void VM_CL_R_AddEntity (void)
664 {
665         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
666         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
667 }
668
669 //#303 float(float property, ...) setproperty (EXT_CSQC)
670 static void VM_CL_R_SetView (void)
671 {
672         int             c;
673         float   *f;
674         float   k;
675
676         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
677
678         c = (int)PRVM_G_FLOAT(OFS_PARM0);
679         f = PRVM_G_VECTOR(OFS_PARM1);
680         k = PRVM_G_FLOAT(OFS_PARM1);
681
682         switch(c)
683         {
684         case VF_MIN:                    r_view.x = (int)f[0];
685                                                         r_view.y = (int)f[1];
686                                                         break;
687         case VF_MIN_X:                  r_view.x = (int)k;
688                                                         break;
689         case VF_MIN_Y:                  r_view.y = (int)k;
690                                                         break;
691         case VF_SIZE:                   r_view.width = (int)f[0];
692                                                         r_view.height = (int)f[1];
693                                                         break;
694         case VF_SIZE_Y:                 r_view.width = (int)k;
695                                                         break;
696         case VF_SIZE_X:                 r_view.height = (int)k;
697                                                         break;
698         case VF_VIEWPORT:               r_view.x = (int)f[0];
699                                                         r_view.y = (int)f[1];
700                                                         r_view.z = 0;
701                                                         // TODO: make sure that view_z and view_depth are set properly even if csqc does not set them!
702                                                         f = PRVM_G_VECTOR(OFS_PARM2);
703                                                         r_view.width = (int)f[0];
704                                                         r_view.height = (int)f[1];
705                                                         r_view.depth = 1;
706                                                         break;
707         case VF_FOV:                    //r_refdef.fov_x = f[0]; // FIXME!
708                                                         //r_refdef.fov_y = f[1]; // FIXME!
709                                                         break;
710         case VF_FOVX:                   //r_refdef.fov_x = k; // FIXME!
711                                                         break;
712         case VF_FOVY:                   //r_refdef.fov_y = k; // FIXME!
713                                                         break;
714         case VF_ORIGIN:                 VectorCopy(f, csqc_origin);
715                                                         CSQC_R_RecalcView();
716                                                         break;
717         case VF_ORIGIN_X:               csqc_origin[0] = k;
718                                                         CSQC_R_RecalcView();
719                                                         break;
720         case VF_ORIGIN_Y:               csqc_origin[1] = k;
721                                                         CSQC_R_RecalcView();
722                                                         break;
723         case VF_ORIGIN_Z:               csqc_origin[2] = k;
724                                                         CSQC_R_RecalcView();
725                                                         break;
726         case VF_ANGLES:                 VectorCopy(f, csqc_angles);
727                                                         CSQC_R_RecalcView();
728                                                         break;
729         case VF_ANGLES_X:               csqc_angles[0] = k;
730                                                         CSQC_R_RecalcView();
731                                                         break;
732         case VF_ANGLES_Y:               csqc_angles[1] = k;
733                                                         CSQC_R_RecalcView();
734                                                         break;
735         case VF_ANGLES_Z:               csqc_angles[2] = k;
736                                                         CSQC_R_RecalcView();
737                                                         break;
738         case VF_DRAWWORLD:              cl.csqc_vidvars.drawworld = k;
739                                                         break;
740         case VF_DRAWENGINESBAR: cl.csqc_vidvars.drawenginesbar = k;
741                                                         break;
742         case VF_DRAWCROSSHAIR:  cl.csqc_vidvars.drawcrosshair = k;
743                                                         break;
744
745         case VF_CL_VIEWANGLES:  VectorCopy(f, cl.viewangles);
746                                                         break;
747         case VF_CL_VIEWANGLES_X:cl.viewangles[0] = k;
748                                                         break;
749         case VF_CL_VIEWANGLES_Y:cl.viewangles[1] = k;
750                                                         break;
751         case VF_CL_VIEWANGLES_Z:cl.viewangles[2] = k;
752                                                         break;
753
754         default:                                PRVM_G_FLOAT(OFS_RETURN) = 0;
755                                                         VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
756                                                         return;
757         }
758         PRVM_G_FLOAT(OFS_RETURN) = 1;
759 }
760
761 //#304 void() renderscene (EXT_CSQC)
762 static void VM_CL_R_RenderScene (void)
763 {
764         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
765         // we need to update any RENDER_VIEWMODEL entities at this point because
766         // csqc supplies its own view matrix
767         CL_UpdateViewEntities();
768         // now draw stuff!
769         R_RenderView();
770 }
771
772 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
773 static void VM_CL_R_AddDynamicLight (void)
774 {
775         float           *pos, *col;
776         matrix4x4_t     matrix;
777         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight); // allow more than 3 because we may extend this in the future
778
779         // if we've run out of dlights, just return
780         if (r_refdef.numlights >= MAX_DLIGHTS)
781                 return;
782
783         pos = PRVM_G_VECTOR(OFS_PARM0);
784         col = PRVM_G_VECTOR(OFS_PARM2);
785         Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
786         R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
787 }
788
789 //============================================================================
790
791 //#310 vector (vector v) cs_unproject (EXT_CSQC)
792 static void VM_CL_unproject (void)
793 {
794         float   *f;
795         vec3_t  temp;
796
797         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
798         f = PRVM_G_VECTOR(OFS_PARM0);
799         VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
800         Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
801 }
802
803 //#311 vector (vector v) cs_project (EXT_CSQC)
804 static void VM_CL_project (void)
805 {
806         float   *f;
807         vec3_t  v;
808         matrix4x4_t m;
809
810         VM_SAFEPARMCOUNT(1, VM_CL_project);
811         f = PRVM_G_VECTOR(OFS_PARM0);
812         Matrix4x4_Invert_Simple(&m, &r_view.matrix);
813         Matrix4x4_Transform(&m, f, v);
814         VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
815 }
816
817 //#330 float(float stnum) getstatf (EXT_CSQC)
818 static void VM_CL_getstatf (void)
819 {
820         int i;
821         union
822         {
823                 float f;
824                 int l;
825         }dat;
826         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
827         i = (int)PRVM_G_FLOAT(OFS_PARM0);
828         if(i < 0 || i >= MAX_CL_STATS)
829         {
830                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
831                 return;
832         }
833         dat.l = cl.stats[i];
834         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
835 }
836
837 //#331 float(float stnum) getstati (EXT_CSQC)
838 static void VM_CL_getstati (void)
839 {
840         int i, index;
841         VM_SAFEPARMCOUNT(1, VM_CL_getstati);
842         index = (int)PRVM_G_FLOAT(OFS_PARM0);
843
844         if(index < 0 || index >= MAX_CL_STATS)
845         {
846                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
847                 return;
848         }
849         i = cl.stats[index];
850         PRVM_G_FLOAT(OFS_RETURN) = i;
851 }
852
853 //#332 string(float firststnum) getstats (EXT_CSQC)
854 static void VM_CL_getstats (void)
855 {
856         int i;
857         char t[17];
858         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
859         i = (int)PRVM_G_FLOAT(OFS_PARM0);
860         if(i < 0 || i > MAX_CL_STATS-4)
861         {
862                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
863                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
864                 return;
865         }
866         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
867         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
868 }
869
870 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
871 static void VM_CL_setmodelindex (void)
872 {
873         int                             i;
874         prvm_edict_t    *t;
875         struct model_s  *model;
876
877         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
878
879         t = PRVM_G_EDICT(OFS_PARM0);
880
881         i = (int)PRVM_G_FLOAT(OFS_PARM1);
882
883         t->fields.client->model = 0;
884         t->fields.client->modelindex = 0;
885
886         if (!i)
887                 return;
888
889         model = CL_GetModelByIndex(i);
890         if (!model)
891         {
892                 VM_Warning("VM_CL_setmodelindex: null model\n");
893                 return;
894         }
895         t->fields.client->model = PRVM_SetEngineString(model->name);
896         t->fields.client->modelindex = i;
897 }
898
899 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
900 static void VM_CL_modelnameforindex (void)
901 {
902         model_t *model;
903
904         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
905
906         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
907         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
908         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
909 }
910
911 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
912 static void VM_CL_particleeffectnum (void)
913 {
914         int                     i;
915         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
916         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
917         if (i == 0)
918                 i = -1;
919         PRVM_G_FLOAT(OFS_RETURN) = i;
920 }
921
922 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
923 static void VM_CL_trailparticles (void)
924 {
925         int                             i;
926         float                   *start, *end;
927         prvm_edict_t    *t;
928         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
929
930         t = PRVM_G_EDICT(OFS_PARM0);
931         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
932         start   = PRVM_G_VECTOR(OFS_PARM2);
933         end             = PRVM_G_VECTOR(OFS_PARM3);
934
935         CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
936 }
937
938 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
939 static void VM_CL_pointparticles (void)
940 {
941         int                     i, n;
942         float           *f, *v;
943         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
944         i = (int)PRVM_G_FLOAT(OFS_PARM0);
945         f = PRVM_G_VECTOR(OFS_PARM1);
946         v = PRVM_G_VECTOR(OFS_PARM2);
947         n = (int)PRVM_G_FLOAT(OFS_PARM3);
948         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
949 }
950
951 //#342 string(float keynum) getkeybind (EXT_CSQC)
952 static void VM_CL_getkeybind (void)
953 {
954         VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
955         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
956 }
957
958 //#343 void(float usecursor) setcursormode (EXT_CSQC)
959 static void VM_CL_setcursormode (void)
960 {
961         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
962         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
963         cl_ignoremousemove = true;
964 }
965
966 //#345 float(float framenum) getinputstate (EXT_CSQC)
967 static void VM_CL_getinputstate (void)
968 {
969         int i, frame;
970         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
971         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
972         for (i = 0;i < cl.movement_numqueue;i++)
973                 if (cl.movement_queue[i].sequence == frame)
974                 {
975                         VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
976                         //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
977                         VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
978                         prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
979                         if(cl.movement_queue[i].crouch)
980                         {
981                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
982                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
983                         }
984                         else
985                         {
986                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
987                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
988                         }
989                 }
990 }
991
992 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
993 static void VM_CL_setsensitivityscale (void)
994 {
995         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
996         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
997 }
998
999 //#347 void() runstandardplayerphysics (EXT_CSQC)
1000 static void VM_CL_runplayerphysics (void)
1001 {
1002 }
1003
1004 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1005 static void VM_CL_getplayerkey (void)
1006 {
1007         int                     i;
1008         char            t[128];
1009         const char      *c;
1010
1011         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1012
1013         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1014         c = PRVM_G_STRING(OFS_PARM1);
1015         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1016         Sbar_SortFrags();
1017
1018         i = Sbar_GetPlayer(i);
1019         if(i < 0)
1020                 return;
1021
1022         t[0] = 0;
1023
1024         if(!strcasecmp(c, "name"))
1025                 strlcpy(t, cl.scores[i].name, sizeof(t));
1026         else
1027                 if(!strcasecmp(c, "frags"))
1028                         sprintf(t, "%i", cl.scores[i].frags);
1029         else
1030                 if(!strcasecmp(c, "ping"))
1031                         sprintf(t, "%i", cl.scores[i].qw_ping);
1032         else
1033                 if(!strcasecmp(c, "entertime"))
1034                         sprintf(t, "%f", cl.scores[i].qw_entertime);
1035         else
1036                 if(!strcasecmp(c, "colors"))
1037                         sprintf(t, "%i", cl.scores[i].colors);
1038         else
1039                 if(!strcasecmp(c, "topcolor"))
1040                         sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1041         else
1042                 if(!strcasecmp(c, "bottomcolor"))
1043                         sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1044         else
1045                 if(!strcasecmp(c, "viewentity"))
1046                         sprintf(t, "%i", i+1);
1047         if(!t[0])
1048                 return;
1049         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1050 }
1051
1052 //#349 float() isdemo (EXT_CSQC)
1053 static void VM_CL_isdemo (void)
1054 {
1055         VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1056         PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1057 }
1058
1059 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1060 static void VM_CL_setlistener (void)
1061 {
1062         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1063         Matrix4x4_FromVectors(&csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1064         csqc_usecsqclistener = true;    //use csqc listener at this frame
1065 }
1066
1067 //#352 void(string cmdname) registercommand (EXT_CSQC)
1068 static void VM_CL_registercmd (void)
1069 {
1070         char *t;
1071         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1072         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1073         {
1074                 size_t alloclen;
1075
1076                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1077                 t = (char *)Z_Malloc(alloclen);
1078                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1079                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1080         }
1081         else
1082                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1083
1084 }
1085
1086 //#360 float() readbyte (EXT_CSQC)
1087 static void VM_CL_ReadByte (void)
1088 {
1089         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1090         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1091 }
1092
1093 //#361 float() readchar (EXT_CSQC)
1094 static void VM_CL_ReadChar (void)
1095 {
1096         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1097         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1098 }
1099
1100 //#362 float() readshort (EXT_CSQC)
1101 static void VM_CL_ReadShort (void)
1102 {
1103         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1104         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1105 }
1106
1107 //#363 float() readlong (EXT_CSQC)
1108 static void VM_CL_ReadLong (void)
1109 {
1110         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1111         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1112 }
1113
1114 //#364 float() readcoord (EXT_CSQC)
1115 static void VM_CL_ReadCoord (void)
1116 {
1117         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1118         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1119 }
1120
1121 //#365 float() readangle (EXT_CSQC)
1122 static void VM_CL_ReadAngle (void)
1123 {
1124         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1125         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1126 }
1127
1128 //#366 string() readstring (EXT_CSQC)
1129 static void VM_CL_ReadString (void)
1130 {
1131         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1132         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1133 }
1134
1135 //#367 float() readfloat (EXT_CSQC)
1136 static void VM_CL_ReadFloat (void)
1137 {
1138         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1139         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1140 }
1141
1142 //////////////////////////////////////////////////////////
1143
1144 static void VM_CL_makestatic (void)
1145 {
1146         prvm_edict_t *ent;
1147
1148         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1149
1150         ent = PRVM_G_EDICT(OFS_PARM0);
1151         if (ent == prog->edicts)
1152         {
1153                 VM_Warning("makestatic: can not modify world entity\n");
1154                 return;
1155         }
1156         if (ent->priv.server->free)
1157         {
1158                 VM_Warning("makestatic: can not modify free entity\n");
1159                 return;
1160         }
1161
1162         if (cl.num_static_entities < cl.max_static_entities)
1163         {
1164                 int renderflags;
1165                 prvm_eval_t *val;
1166                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1167
1168                 // copy it to the current state
1169                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1170                 staticent->render.frame = staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1171                 staticent->render.framelerp = 0;
1172                 // make torchs play out of sync
1173                 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1174                 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1175                 staticent->render.skinnum = (int)ent->fields.client->skin;
1176                 staticent->render.effects = (int)ent->fields.client->effects;
1177                 staticent->render.alpha = 1;
1178                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1179                 staticent->render.scale = 1;
1180                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1181                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1182
1183                 renderflags = 0;
1184                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1185                 if (renderflags & RF_USEAXIS)
1186                 {
1187                         vec3_t left;
1188                         VectorNegate(prog->globals.client->v_right, left);
1189                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1190                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1191                 }
1192                 else
1193                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1194                 CL_UpdateRenderEntity(&staticent->render);
1195
1196                 // either fullbright or lit
1197                 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1198                         staticent->render.flags |= RENDER_LIGHT;
1199                 // turn off shadows from transparent objects
1200                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1201                         staticent->render.flags |= RENDER_SHADOW;
1202         }
1203         else
1204                 Con_Printf("Too many static entities");
1205
1206 // throw the entity away now
1207         PRVM_ED_Free (ent);
1208 }
1209
1210 //=================================================================//
1211
1212 /*
1213 =================
1214 VM_CL_copyentity
1215
1216 copies data from one entity to another
1217
1218 copyentity(src, dst)
1219 =================
1220 */
1221 static void VM_CL_copyentity (void)
1222 {
1223         prvm_edict_t *in, *out;
1224         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1225         in = PRVM_G_EDICT(OFS_PARM0);
1226         if (in == prog->edicts)
1227         {
1228                 VM_Warning("copyentity: can not read world entity\n");
1229                 return;
1230         }
1231         if (in->priv.server->free)
1232         {
1233                 VM_Warning("copyentity: can not read free entity\n");
1234                 return;
1235         }
1236         out = PRVM_G_EDICT(OFS_PARM1);
1237         if (out == prog->edicts)
1238         {
1239                 VM_Warning("copyentity: can not modify world entity\n");
1240                 return;
1241         }
1242         if (out->priv.server->free)
1243         {
1244                 VM_Warning("copyentity: can not modify free entity\n");
1245                 return;
1246         }
1247         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1248         CL_LinkEdict(out);
1249 }
1250
1251 //=================================================================//
1252
1253 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1254 static void VM_CL_effect (void)
1255 {
1256         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1257         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1258 }
1259
1260 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1261 static void VM_CL_te_blood (void)
1262 {
1263         float   *pos;
1264         vec3_t  pos2;
1265         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1266         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1267                 return;
1268         pos = PRVM_G_VECTOR(OFS_PARM0);
1269         CL_FindNonSolidLocation(pos, pos2, 4);
1270         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1271 }
1272
1273 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1274 static void VM_CL_te_bloodshower (void)
1275 {
1276         vec_t speed;
1277         vec3_t vel1, vel2;
1278         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1279         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1280                 return;
1281         speed = PRVM_G_FLOAT(OFS_PARM2);
1282         vel1[0] = -speed;
1283         vel1[1] = -speed;
1284         vel1[2] = -speed;
1285         vel2[0] = speed;
1286         vel2[1] = speed;
1287         vel2[2] = speed;
1288         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1289 }
1290
1291 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1292 static void VM_CL_te_explosionrgb (void)
1293 {
1294         float           *pos;
1295         vec3_t          pos2;
1296         matrix4x4_t     tempmatrix;
1297         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1298         pos = PRVM_G_VECTOR(OFS_PARM0);
1299         CL_FindNonSolidLocation(pos, pos2, 10);
1300         CL_ParticleExplosion(pos2);
1301         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1302         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1303 }
1304
1305 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1306 static void VM_CL_te_particlecube (void)
1307 {
1308         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1309         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1310 }
1311
1312 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1313 static void VM_CL_te_particlerain (void)
1314 {
1315         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1316         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1317 }
1318
1319 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1320 static void VM_CL_te_particlesnow (void)
1321 {
1322         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1323         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1324 }
1325
1326 // #411 void(vector org, vector vel, float howmany) te_spark
1327 static void VM_CL_te_spark (void)
1328 {
1329         float           *pos;
1330         vec3_t          pos2;
1331         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1332
1333         pos = PRVM_G_VECTOR(OFS_PARM0);
1334         CL_FindNonSolidLocation(pos, pos2, 4);
1335         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1336 }
1337
1338 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1339 static void VM_CL_te_gunshotquad (void)
1340 {
1341         float           *pos;
1342         vec3_t          pos2;
1343         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1344
1345         pos = PRVM_G_VECTOR(OFS_PARM0);
1346         CL_FindNonSolidLocation(pos, pos2, 4);
1347         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1348 }
1349
1350 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1351 static void VM_CL_te_spikequad (void)
1352 {
1353         float           *pos;
1354         vec3_t          pos2;
1355         int                     rnd;
1356         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1357
1358         pos = PRVM_G_VECTOR(OFS_PARM0);
1359         CL_FindNonSolidLocation(pos, pos2, 4);
1360         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1361         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1362         else
1363         {
1364                 rnd = rand() & 3;
1365                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1366                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1367                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1368         }
1369 }
1370
1371 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1372 static void VM_CL_te_superspikequad (void)
1373 {
1374         float           *pos;
1375         vec3_t          pos2;
1376         int                     rnd;
1377         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1378
1379         pos = PRVM_G_VECTOR(OFS_PARM0);
1380         CL_FindNonSolidLocation(pos, pos2, 4);
1381         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1382         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1383         else
1384         {
1385                 rnd = rand() & 3;
1386                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1387                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1388                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1389         }
1390 }
1391
1392 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1393 static void VM_CL_te_explosionquad (void)
1394 {
1395         float           *pos;
1396         vec3_t          pos2;
1397         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1398
1399         pos = PRVM_G_VECTOR(OFS_PARM0);
1400         CL_FindNonSolidLocation(pos, pos2, 10);
1401         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1402         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1403 }
1404
1405 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1406 static void VM_CL_te_smallflash (void)
1407 {
1408         float           *pos;
1409         vec3_t          pos2;
1410         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1411
1412         pos = PRVM_G_VECTOR(OFS_PARM0);
1413         CL_FindNonSolidLocation(pos, pos2, 10);
1414         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1415 }
1416
1417 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1418 static void VM_CL_te_customflash (void)
1419 {
1420         float           *pos;
1421         vec3_t          pos2;
1422         matrix4x4_t     tempmatrix;
1423         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1424
1425         pos = PRVM_G_VECTOR(OFS_PARM0);
1426         CL_FindNonSolidLocation(pos, pos2, 4);
1427         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1428         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1429 }
1430
1431 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1432 static void VM_CL_te_gunshot (void)
1433 {
1434         float           *pos;
1435         vec3_t          pos2;
1436         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1437
1438         pos = PRVM_G_VECTOR(OFS_PARM0);
1439         CL_FindNonSolidLocation(pos, pos2, 4);
1440         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1441 }
1442
1443 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1444 static void VM_CL_te_spike (void)
1445 {
1446         float           *pos;
1447         vec3_t          pos2;
1448         int                     rnd;
1449         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1450
1451         pos = PRVM_G_VECTOR(OFS_PARM0);
1452         CL_FindNonSolidLocation(pos, pos2, 4);
1453         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1454         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1455         else
1456         {
1457                 rnd = rand() & 3;
1458                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1459                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1460                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1461         }
1462 }
1463
1464 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1465 static void VM_CL_te_superspike (void)
1466 {
1467         float           *pos;
1468         vec3_t          pos2;
1469         int                     rnd;
1470         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1471
1472         pos = PRVM_G_VECTOR(OFS_PARM0);
1473         CL_FindNonSolidLocation(pos, pos2, 4);
1474         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1475         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1476         else
1477         {
1478                 rnd = rand() & 3;
1479                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1480                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1481                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1482         }
1483 }
1484
1485 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1486 static void VM_CL_te_explosion (void)
1487 {
1488         float           *pos;
1489         vec3_t          pos2;
1490         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1491
1492         pos = PRVM_G_VECTOR(OFS_PARM0);
1493         CL_FindNonSolidLocation(pos, pos2, 10);
1494         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1495         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1496 }
1497
1498 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1499 static void VM_CL_te_tarexplosion (void)
1500 {
1501         float           *pos;
1502         vec3_t          pos2;
1503         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1504
1505         pos = PRVM_G_VECTOR(OFS_PARM0);
1506         CL_FindNonSolidLocation(pos, pos2, 10);
1507         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1508         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1509 }
1510
1511 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1512 static void VM_CL_te_wizspike (void)
1513 {
1514         float           *pos;
1515         vec3_t          pos2;
1516         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1517
1518         pos = PRVM_G_VECTOR(OFS_PARM0);
1519         CL_FindNonSolidLocation(pos, pos2, 4);
1520         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1521         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1522 }
1523
1524 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1525 static void VM_CL_te_knightspike (void)
1526 {
1527         float           *pos;
1528         vec3_t          pos2;
1529         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1530
1531         pos = PRVM_G_VECTOR(OFS_PARM0);
1532         CL_FindNonSolidLocation(pos, pos2, 4);
1533         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1534         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1535 }
1536
1537 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1538 static void VM_CL_te_lavasplash (void)
1539 {
1540         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1541         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1542 }
1543
1544 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1545 static void VM_CL_te_teleport (void)
1546 {
1547         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1548         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1549 }
1550
1551 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1552 static void VM_CL_te_explosion2 (void)
1553 {
1554         float           *pos;
1555         vec3_t          pos2, color;
1556         matrix4x4_t     tempmatrix;
1557         int                     colorStart, colorLength;
1558         unsigned char           *tempcolor;
1559         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1560
1561         pos = PRVM_G_VECTOR(OFS_PARM0);
1562         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1563         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1564         CL_FindNonSolidLocation(pos, pos2, 10);
1565         CL_ParticleExplosion2(pos2, colorStart, colorLength);
1566         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
1567         color[0] = tempcolor[0] * (2.0f / 255.0f);
1568         color[1] = tempcolor[1] * (2.0f / 255.0f);
1569         color[2] = tempcolor[2] * (2.0f / 255.0f);
1570         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1571         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1572         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1573 }
1574
1575
1576 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1577 static void VM_CL_te_lightning1 (void)
1578 {
1579         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1580         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1581 }
1582
1583 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1584 static void VM_CL_te_lightning2 (void)
1585 {
1586         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1587         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1588 }
1589
1590 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1591 static void VM_CL_te_lightning3 (void)
1592 {
1593         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1594         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1595 }
1596
1597 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1598 static void VM_CL_te_beam (void)
1599 {
1600         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1601         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1602 }
1603
1604 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1605 static void VM_CL_te_plasmaburn (void)
1606 {
1607         float           *pos;
1608         vec3_t          pos2;
1609         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1610
1611         pos = PRVM_G_VECTOR(OFS_PARM0);
1612         CL_FindNonSolidLocation(pos, pos2, 4);
1613         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1614 }
1615
1616 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1617 static void VM_CL_te_flamejet (void)
1618 {
1619         float *pos;
1620         vec3_t pos2;
1621         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1622         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1623                 return;
1624         pos = PRVM_G_VECTOR(OFS_PARM0);
1625         CL_FindNonSolidLocation(pos, pos2, 4);
1626         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1627 }
1628
1629
1630 //====================================================================
1631 //DP_QC_GETSURFACE
1632
1633 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1634
1635 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1636 {
1637         if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1638                 return NULL;
1639         return model->data_surfaces + surfacenum + model->firstmodelsurface;
1640 }
1641
1642 // #434 float(entity e, float s) getsurfacenumpoints
1643 static void VM_CL_getsurfacenumpoints(void)
1644 {
1645         model_t *model;
1646         msurface_t *surface;
1647         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1648         // return 0 if no such surface
1649         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1650         {
1651                 PRVM_G_FLOAT(OFS_RETURN) = 0;
1652                 return;
1653         }
1654
1655         // note: this (incorrectly) assumes it is a simple polygon
1656         PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1657 }
1658
1659 // #435 vector(entity e, float s, float n) getsurfacepoint
1660 static void VM_CL_getsurfacepoint(void)
1661 {
1662         prvm_edict_t *ed;
1663         model_t *model;
1664         msurface_t *surface;
1665         int pointnum;
1666         VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1667         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1668         ed = PRVM_G_EDICT(OFS_PARM0);
1669         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1670                 return;
1671         // note: this (incorrectly) assumes it is a simple polygon
1672         pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1673         if (pointnum < 0 || pointnum >= surface->num_vertices)
1674                 return;
1675         // FIXME: implement rotation/scaling
1676         VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1677 }
1678
1679 // #436 vector(entity e, float s) getsurfacenormal
1680 static void VM_CL_getsurfacenormal(void)
1681 {
1682         model_t *model;
1683         msurface_t *surface;
1684         vec3_t normal;
1685         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1686         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1687         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1688                 return;
1689         // FIXME: implement rotation/scaling
1690         // note: this (incorrectly) assumes it is a simple polygon
1691         // note: this only returns the first triangle, so it doesn't work very
1692         // well for curved surfaces or arbitrary meshes
1693         TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1694         VectorNormalize(normal);
1695         VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1696 }
1697
1698 // #437 string(entity e, float s) getsurfacetexture
1699 static void VM_CL_getsurfacetexture(void)
1700 {
1701         model_t *model;
1702         msurface_t *surface;
1703         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1704         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1705         if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1706                 return;
1707         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1708 }
1709
1710 // #438 float(entity e, vector p) getsurfacenearpoint
1711 static void VM_CL_getsurfacenearpoint(void)
1712 {
1713         int surfacenum, best;
1714         vec3_t clipped, p;
1715         vec_t dist, bestdist;
1716         prvm_edict_t *ed;
1717         model_t *model = NULL;
1718         msurface_t *surface;
1719         vec_t *point;
1720         VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1721         PRVM_G_FLOAT(OFS_RETURN) = -1;
1722         ed = PRVM_G_EDICT(OFS_PARM0);
1723         if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1724                 return;
1725
1726         // FIXME: implement rotation/scaling
1727         point = PRVM_G_VECTOR(OFS_PARM1);
1728         VectorSubtract(point, ed->fields.client->origin, p);
1729         best = -1;
1730         bestdist = 1000000000;
1731         for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1732         {
1733                 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1734                 // first see if the nearest point on the surface's box is closer than the previous match
1735                 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1736                 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1737                 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1738                 dist = VectorLength2(clipped);
1739                 if (dist < bestdist)
1740                 {
1741                         // it is, check the nearest point on the actual geometry
1742                         clippointtosurface(model, surface, p, clipped);
1743                         VectorSubtract(clipped, p, clipped);
1744                         dist += VectorLength2(clipped);
1745                         if (dist < bestdist)
1746                         {
1747                                 // that's closer too, store it as the best match
1748                                 best = surfacenum;
1749                                 bestdist = dist;
1750                         }
1751                 }
1752         }
1753         PRVM_G_FLOAT(OFS_RETURN) = best;
1754 }
1755
1756 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1757 static void VM_CL_getsurfaceclippedpoint(void)
1758 {
1759         prvm_edict_t *ed;
1760         model_t *model;
1761         msurface_t *surface;
1762         vec3_t p, out;
1763         VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1764         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1765         ed = PRVM_G_EDICT(OFS_PARM0);
1766         if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1767                 return;
1768         // FIXME: implement rotation/scaling
1769         VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1770         clippointtosurface(model, surface, p, out);
1771         // FIXME: implement rotation/scaling
1772         VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1773 }
1774
1775 // #443 void(entity e, entity tagentity, string tagname) setattachment
1776 static void VM_CL_setattachment (void)
1777 {
1778         prvm_edict_t *e;
1779         prvm_edict_t *tagentity;
1780         const char *tagname;
1781         prvm_eval_t *v;
1782         int modelindex;
1783         model_t *model;
1784         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1785
1786         e = PRVM_G_EDICT(OFS_PARM0);
1787         tagentity = PRVM_G_EDICT(OFS_PARM1);
1788         tagname = PRVM_G_STRING(OFS_PARM2);
1789
1790         if (e == prog->edicts)
1791         {
1792                 VM_Warning("setattachment: can not modify world entity\n");
1793                 return;
1794         }
1795         if (e->priv.server->free)
1796         {
1797                 VM_Warning("setattachment: can not modify free entity\n");
1798                 return;
1799         }
1800
1801         if (tagentity == NULL)
1802                 tagentity = prog->edicts;
1803
1804         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1805         if (v)
1806                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1807
1808         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1809         if (v)
1810                 v->_float = 0;
1811         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1812         {
1813                 modelindex = (int)tagentity->fields.client->modelindex;
1814                 model = CL_GetModelByIndex(modelindex);
1815                 if (model)
1816                 {
1817                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1818                         if (v->_float == 0)
1819                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1820                 }
1821                 else
1822                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1823         }
1824 }
1825
1826 /////////////////////////////////////////
1827 // DP_MD3_TAGINFO extension coded by VorteX
1828
1829 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
1830 {
1831         model_t *model = CL_GetModelFromEdict(e);
1832         if (model)
1833                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
1834         else
1835                 return -1;
1836 };
1837
1838 // Warnings/errors code:
1839 // 0 - normal (everything all-right)
1840 // 1 - world entity
1841 // 2 - free entity
1842 // 3 - null or non-precached model
1843 // 4 - no tags with requested index
1844 // 5 - runaway loop at attachment chain
1845 extern cvar_t cl_bob;
1846 extern cvar_t cl_bobcycle;
1847 extern cvar_t cl_bobup;
1848 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
1849 {
1850         prvm_eval_t *val;
1851         int reqframe, attachloop;
1852         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
1853         prvm_edict_t *attachent;
1854         model_t *model;
1855
1856         *out = identitymatrix; // warnings and errors return identical matrix
1857
1858         if (ent == prog->edicts)
1859                 return 1;
1860         if (ent->priv.server->free)
1861                 return 2;
1862
1863         model = CL_GetModelFromEdict(ent);
1864
1865         if(!model)
1866                 return 3;
1867
1868         if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
1869                 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
1870         else
1871                 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
1872
1873         // get initial tag matrix
1874         if (tagindex)
1875         {
1876                 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
1877                 if (ret)
1878                         return ret;
1879         }
1880         else
1881                 tagmatrix = identitymatrix;
1882
1883         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
1884         { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
1885                 attachloop = 0;
1886                 do
1887                 {
1888                         attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
1889                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
1890
1891                         model = CL_GetModelFromEdict(attachent);
1892
1893                         if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
1894                                 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
1895                         else
1896                                 attachmatrix = identitymatrix;
1897
1898                         // apply transformation by child entity matrix
1899                         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1900                         if (val->_float == 0)
1901                                 val->_float = 1;
1902                         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1903                         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1904                         Matrix4x4_Copy(&tagmatrix, out);
1905
1906                         // finally transformate by matrix of tag on parent entity
1907                         Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
1908                         Matrix4x4_Copy(&tagmatrix, out);
1909
1910                         ent = attachent;
1911                         attachloop += 1;
1912                         if (attachloop > 255) // prevent runaway looping
1913                                 return 5;
1914                 }
1915                 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
1916         }
1917
1918         // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
1919         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1920         if (val->_float == 0)
1921                 val->_float = 1;
1922         // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
1923         Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
1924         Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1925
1926         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
1927         {// RENDER_VIEWMODEL magic
1928                 Matrix4x4_Copy(&tagmatrix, out);
1929
1930                 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
1931                 if (val->_float == 0)
1932                         val->_float = 1;
1933
1934                 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], val->_float);
1935                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
1936
1937                 /*
1938                 // Cl_bob, ported from rendering code
1939                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
1940                 {
1941                         double bob, cycle;
1942                         // LordHavoc: this code is *weird*, but not replacable (I think it
1943                         // should be done in QC on the server, but oh well, quake is quake)
1944                         // LordHavoc: figured out bobup: the time at which the sin is at 180
1945                         // degrees (which allows lengthening or squishing the peak or valley)
1946                         cycle = sv.time/cl_bobcycle.value;
1947                         cycle -= (int)cycle;
1948                         if (cycle < cl_bobup.value)
1949                                 cycle = sin(M_PI * cycle / cl_bobup.value);
1950                         else
1951                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
1952                         // bob is proportional to velocity in the xy plane
1953                         // (don't count Z, or jumping messes it up)
1954                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
1955                         bob = bob*0.3 + bob*0.7*cycle;
1956                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
1957                 }
1958                 */
1959         }
1960         return 0;
1961 }
1962
1963 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
1964 static void VM_CL_gettagindex (void)
1965 {
1966         prvm_edict_t *ent;
1967         const char *tag_name;
1968         int modelindex, tag_index;
1969
1970         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
1971
1972         ent = PRVM_G_EDICT(OFS_PARM0);
1973         tag_name = PRVM_G_STRING(OFS_PARM1);
1974         if (ent == prog->edicts)
1975         {
1976                 VM_Warning("gettagindex: can't affect world entity\n");
1977                 return;
1978         }
1979         if (ent->priv.server->free)
1980         {
1981                 VM_Warning("gettagindex: can't affect free entity\n");
1982                 return;
1983         }
1984
1985         modelindex = (int)ent->fields.client->modelindex;
1986         if(modelindex < 0)
1987                 modelindex = -(modelindex+1);
1988         tag_index = 0;
1989         if (modelindex <= 0 || modelindex >= MAX_MODELS)
1990                 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
1991         else
1992         {
1993                 tag_index = CL_GetTagIndex(ent, tag_name);
1994                 if (tag_index == 0)
1995                         Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
1996         }
1997         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
1998 }
1999
2000 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2001 static void VM_CL_gettaginfo (void)
2002 {
2003         prvm_edict_t *e;
2004         int tagindex;
2005         matrix4x4_t tag_matrix;
2006         int returncode;
2007
2008         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2009
2010         e = PRVM_G_EDICT(OFS_PARM0);
2011         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2012         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2013         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2014
2015         switch(returncode)
2016         {
2017                 case 1:
2018                         VM_Warning("gettagindex: can't affect world entity\n");
2019                         break;
2020                 case 2:
2021                         VM_Warning("gettagindex: can't affect free entity\n");
2022                         break;
2023                 case 3:
2024                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2025                         break;
2026                 case 4:
2027                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2028                         break;
2029                 case 5:
2030                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2031                         break;
2032         }
2033 }
2034
2035 //============================================================================
2036
2037 //====================
2038 //QC POLYGON functions
2039 //====================
2040
2041 typedef struct
2042 {
2043         rtexture_t              *tex;
2044         float                   data[36];       //[515]: enough for polygons
2045         unsigned char                   flags;  //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2046 }vm_polygon_t;
2047
2048 //static float                  vm_polygon_linewidth = 1;
2049 static mempool_t                *vm_polygons_pool = NULL;
2050 static unsigned char                    vm_current_vertices = 0;
2051 static qboolean                 vm_polygons_initialized = false;
2052 static vm_polygon_t             *vm_polygons = NULL;
2053 static unsigned long    vm_polygons_num = 0, vm_drawpolygons_num = 0;   //[515]: ok long on 64bit ?
2054 static qboolean                 vm_polygonbegin = false;        //[515]: for "no-crap-on-the-screen" check
2055 #define VM_DEFPOLYNUM 64        //[515]: enough for default ?
2056
2057 #define VM_POLYGON_FL3V         16      //more than 2 vertices (used only for lines)
2058 #define VM_POLYGON_FLLINES      32
2059 #define VM_POLYGON_FL2D         64
2060 #define VM_POLYGON_FL4V         128     //4 vertices
2061
2062 static void VM_InitPolygons (void)
2063 {
2064         vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2065         vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2066         memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2067         vm_polygons_num = VM_DEFPOLYNUM;
2068         vm_drawpolygons_num = 0;
2069         vm_polygonbegin = false;
2070         vm_polygons_initialized = true;
2071 }
2072
2073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2074 {
2075         int surfacelistindex;
2076         // LordHavoc: FIXME: this is stupid code
2077         for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2078         {
2079                 const vm_polygon_t      *p = &vm_polygons[surfacelist[surfacelistindex]];
2080                 int                                     flags = p->flags & 0x0f;
2081
2082                 if(flags == DRAWFLAG_ADDITIVE)
2083                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2084                 else if(flags == DRAWFLAG_MODULATE)
2085                         GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2086                 else if(flags == DRAWFLAG_2XMODULATE)
2087                         GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2088                 else
2089                         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2090
2091                 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2092
2093                 CHECKGLERROR
2094                 //[515]: is speed is max ?
2095                 if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2096                 {
2097                         qglLineWidth(p->data[13]);CHECKGLERROR
2098                         qglBegin(GL_LINE_LOOP);
2099                                 qglTexCoord1f   (p->data[12]);
2100                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2101                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2102
2103                                 qglTexCoord1f   (p->data[14]);
2104                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2105                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2106
2107                                 if(p->flags & VM_POLYGON_FL3V)
2108                                 {
2109                                         qglTexCoord1f   (p->data[16]);
2110                                         qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2111                                         qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2112
2113                                         if(p->flags & VM_POLYGON_FL4V)
2114                                         {
2115                                                 qglTexCoord1f   (p->data[18]);
2116                                                 qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2117                                                 qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2118                                         }
2119                                 }
2120                         qglEnd();
2121                         CHECKGLERROR
2122                 }
2123                 else
2124                 {
2125                         qglBegin(GL_POLYGON);
2126                                 qglTexCoord2f   (p->data[12], p->data[13]);
2127                                 qglColor4f              (p->data[20], p->data[21], p->data[22], p->data[23]);
2128                                 qglVertex3f             (p->data[0] , p->data[1],  p->data[2]);
2129
2130                                 qglTexCoord2f   (p->data[14], p->data[15]);
2131                                 qglColor4f              (p->data[24], p->data[25], p->data[26], p->data[27]);
2132                                 qglVertex3f             (p->data[3] , p->data[4],  p->data[5]);
2133
2134                                 qglTexCoord2f   (p->data[16], p->data[17]);
2135                                 qglColor4f              (p->data[28], p->data[29], p->data[30], p->data[31]);
2136                                 qglVertex3f             (p->data[6] , p->data[7],  p->data[8]);
2137
2138                                 if(p->flags & VM_POLYGON_FL4V)
2139                                 {
2140                                         qglTexCoord2f   (p->data[18], p->data[19]);
2141                                         qglColor4f              (p->data[32], p->data[33], p->data[34], p->data[35]);
2142                                         qglVertex3f             (p->data[9] , p->data[10],  p->data[11]);
2143                                 }
2144                         qglEnd();
2145                         CHECKGLERROR
2146                 }
2147         }
2148 }
2149
2150 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2151 {
2152         drawqueuemesh_t mesh;
2153         static int              picelements[6] = {0, 1, 2, 0, 2, 3};
2154
2155         mesh.texture = p->tex;
2156         mesh.data_element3i = picelements;
2157         mesh.data_vertex3f = p->data;
2158         mesh.data_texcoord2f = p->data + 12;
2159         mesh.data_color4f = p->data + 20;
2160         if(p->flags & VM_POLYGON_FL4V)
2161         {
2162                 mesh.num_vertices = 4;
2163                 mesh.num_triangles = 2;
2164         }
2165         else
2166         {
2167                 mesh.num_vertices = 3;
2168                 mesh.num_triangles = 1;
2169         }
2170         if(p->flags & VM_POLYGON_FLLINES)       //[515]: lines
2171                 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2172         else
2173                 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2174 }
2175
2176 void VM_CL_AddPolygonsToMeshQueue (void)
2177 {
2178         int i;
2179         if(!vm_drawpolygons_num)
2180                 return;
2181         R_Mesh_Matrix(&identitymatrix);
2182         GL_CullFace(GL_NONE);
2183         for(i = 0;i < (int)vm_drawpolygons_num;i++)
2184                 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2185         vm_drawpolygons_num = 0;
2186 }
2187
2188 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2189 static void VM_CL_R_PolygonBegin (void)
2190 {
2191         vm_polygon_t    *p;
2192         const char              *picname;
2193         VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2194
2195         if(!vm_polygons_initialized)
2196                 VM_InitPolygons();
2197         if(vm_polygonbegin)
2198         {
2199                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2200                 return;
2201         }
2202         if(vm_drawpolygons_num >= vm_polygons_num)
2203         {
2204                 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2205                 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2206                 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2207                 Mem_Free(vm_polygons);
2208                 vm_polygons = p;
2209                 vm_polygons_num *= 2;
2210         }
2211         p = &vm_polygons[vm_drawpolygons_num];
2212         picname = PRVM_G_STRING(OFS_PARM0);
2213         if(picname[0])
2214                 p->tex = Draw_CachePic(picname, true)->tex;
2215         else
2216                 p->tex = r_texture_white;
2217         p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2218         vm_current_vertices = 0;
2219         vm_polygonbegin = true;
2220         if(prog->argc >= 3)
2221         {
2222                 if(PRVM_G_FLOAT(OFS_PARM2))
2223                         p->flags |= VM_POLYGON_FL2D;
2224                 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2225                 {
2226                         p->data[13] = PRVM_G_FLOAT(OFS_PARM3);  //[515]: linewidth
2227                         p->flags |= VM_POLYGON_FLLINES;
2228                 }
2229         }
2230 }
2231
2232 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2233 static void VM_CL_R_PolygonVertex (void)
2234 {
2235         float                   *coords, *tx, *rgb, alpha;
2236         vm_polygon_t    *p;
2237         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2238
2239         if(!vm_polygonbegin)
2240         {
2241                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2242                 return;
2243         }
2244         coords  = PRVM_G_VECTOR(OFS_PARM0);
2245         tx              = PRVM_G_VECTOR(OFS_PARM1);
2246         rgb             = PRVM_G_VECTOR(OFS_PARM2);
2247         alpha = PRVM_G_FLOAT(OFS_PARM3);
2248
2249         p = &vm_polygons[vm_drawpolygons_num];
2250         if(vm_current_vertices > 4)
2251         {
2252                 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2253                 return;
2254         }
2255
2256         p->data[vm_current_vertices*3]          = coords[0];
2257         p->data[1+vm_current_vertices*3]        = coords[1];
2258         p->data[2+vm_current_vertices*3]        = coords[2];
2259
2260         p->data[12+vm_current_vertices*2]       = tx[0];
2261         if(!(p->flags & VM_POLYGON_FLLINES))
2262                 p->data[13+vm_current_vertices*2]       = tx[1];
2263
2264         p->data[20+vm_current_vertices*4]       = rgb[0];
2265         p->data[21+vm_current_vertices*4]       = rgb[1];
2266         p->data[22+vm_current_vertices*4]       = rgb[2];
2267         p->data[23+vm_current_vertices*4]       = alpha;
2268
2269         vm_current_vertices++;
2270         if(vm_current_vertices == 4)
2271                 p->flags |= VM_POLYGON_FL4V;
2272         else
2273                 if(vm_current_vertices == 3)
2274                         p->flags |= VM_POLYGON_FL3V;
2275 }
2276
2277 //void() R_EndPolygon
2278 static void VM_CL_R_PolygonEnd (void)
2279 {
2280         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2281         if(!vm_polygonbegin)
2282         {
2283                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2284                 return;
2285         }
2286         vm_polygonbegin = false;
2287         if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2288         {
2289                 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2290                         VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2291                 else
2292                         vm_drawpolygons_num++;
2293         }
2294         else
2295                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2296 }
2297
2298 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2299 {
2300         vm_polygon_t    *p;
2301
2302         if(!vm_polygons_initialized)
2303                 VM_InitPolygons();
2304         if(vm_polygonbegin)
2305         {
2306                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2307                 return;
2308         }
2309         // limit polygons to a vaguely sane amount, beyond this each one just
2310         // replaces the last one
2311         vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2312         if(vm_drawpolygons_num >= vm_polygons_num)
2313         {
2314                 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2315                 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2316                 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2317                 Mem_Free(vm_polygons);
2318                 vm_polygons = p;
2319                 vm_polygons_num *= 2;
2320         }
2321         p = &vm_polygons[vm_drawpolygons_num];
2322         if(picname && picname[0])
2323                 p->tex = Draw_CachePic(picname, true)->tex;
2324         else
2325                 p->tex = r_texture_white;
2326         p->flags = flags;
2327         vm_current_vertices = 0;
2328         vm_polygonbegin = true;
2329         if(draw2d)
2330                 p->flags |= VM_POLYGON_FL2D;
2331         if(linewidth)
2332         {
2333                 p->data[13] = linewidth;        //[515]: linewidth
2334                 p->flags |= VM_POLYGON_FLLINES;
2335         }
2336 }
2337
2338 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2339 {
2340         vm_polygon_t    *p;
2341
2342         if(!vm_polygonbegin)
2343         {
2344                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2345                 return;
2346         }
2347
2348         p = &vm_polygons[vm_drawpolygons_num];
2349         if(vm_current_vertices > 4)
2350         {
2351                 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2352                 return;
2353         }
2354
2355         p->data[vm_current_vertices*3]          = x;
2356         p->data[1+vm_current_vertices*3]        = y;
2357         p->data[2+vm_current_vertices*3]        = z;
2358
2359         p->data[12+vm_current_vertices*2]       = s;
2360         if(!(p->flags & VM_POLYGON_FLLINES))
2361                 p->data[13+vm_current_vertices*2]       = t;
2362
2363         p->data[20+vm_current_vertices*4]       = r;
2364         p->data[21+vm_current_vertices*4]       = g;
2365         p->data[22+vm_current_vertices*4]       = b;
2366         p->data[23+vm_current_vertices*4]       = a;
2367
2368         vm_current_vertices++;
2369         if(vm_current_vertices == 4)
2370                 p->flags |= VM_POLYGON_FL4V;
2371         else
2372                 if(vm_current_vertices == 3)
2373                         p->flags |= VM_POLYGON_FL3V;
2374 }
2375
2376 void Debug_PolygonEnd(void)
2377 {
2378         if(!vm_polygonbegin)
2379         {
2380                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2381                 return;
2382         }
2383         vm_polygonbegin = false;
2384         if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2385         {
2386                 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D)    //[515]: don't use qcpolygons memory if 2D
2387                         VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2388                 else
2389                         vm_drawpolygons_num++;
2390         }
2391         else
2392                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2393 }
2394
2395 /*
2396 =============
2397 CL_CheckBottom
2398
2399 Returns false if any part of the bottom of the entity is off an edge that
2400 is not a staircase.
2401
2402 =============
2403 */
2404 qboolean CL_CheckBottom (prvm_edict_t *ent)
2405 {
2406         vec3_t  mins, maxs, start, stop;
2407         trace_t trace;
2408         int             x, y;
2409         float   mid, bottom;
2410
2411         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2412         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2413
2414 // if all of the points under the corners are solid world, don't bother
2415 // with the tougher checks
2416 // the corners must be within 16 of the midpoint
2417         start[2] = mins[2] - 1;
2418         for     (x=0 ; x<=1 ; x++)
2419                 for     (y=0 ; y<=1 ; y++)
2420                 {
2421                         start[0] = x ? maxs[0] : mins[0];
2422                         start[1] = y ? maxs[1] : mins[1];
2423                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2424                                 goto realcheck;
2425                 }
2426
2427         return true;            // we got out easy
2428
2429 realcheck:
2430 //
2431 // check it for real...
2432 //
2433         start[2] = mins[2];
2434
2435 // the midpoint must be within 16 of the bottom
2436         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2437         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2438         stop[2] = start[2] - 2*sv_stepheight.value;
2439         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2440
2441         if (trace.fraction == 1.0)
2442                 return false;
2443         mid = bottom = trace.endpos[2];
2444
2445 // the corners must be within 16 of the midpoint
2446         for     (x=0 ; x<=1 ; x++)
2447                 for     (y=0 ; y<=1 ; y++)
2448                 {
2449                         start[0] = stop[0] = x ? maxs[0] : mins[0];
2450                         start[1] = stop[1] = y ? maxs[1] : mins[1];
2451
2452                         trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2453
2454                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2455                                 bottom = trace.endpos[2];
2456                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2457                                 return false;
2458                 }
2459
2460         return true;
2461 }
2462
2463 /*
2464 =============
2465 CL_movestep
2466
2467 Called by monster program code.
2468 The move will be adjusted for slopes and stairs, but if the move isn't
2469 possible, no move is done and false is returned
2470 =============
2471 */
2472 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2473 {
2474         float           dz;
2475         vec3_t          oldorg, neworg, end, traceendpos;
2476         trace_t         trace;
2477         int                     i;
2478         prvm_edict_t            *enemy;
2479         prvm_eval_t     *val;
2480
2481 // try the move
2482         VectorCopy (ent->fields.client->origin, oldorg);
2483         VectorAdd (ent->fields.client->origin, move, neworg);
2484
2485 // flying monsters don't step up
2486         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2487         {
2488         // try one move with vertical motion, then one without
2489                 for (i=0 ; i<2 ; i++)
2490                 {
2491                         VectorAdd (ent->fields.client->origin, move, neworg);
2492                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2493                         if (i == 0 && enemy != prog->edicts)
2494                         {
2495                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2496                                 if (dz > 40)
2497                                         neworg[2] -= 8;
2498                                 if (dz < 30)
2499                                         neworg[2] += 8;
2500                         }
2501                         trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2502                         if (settrace)
2503                                 VM_SetTraceGlobals(&trace);
2504
2505                         if (trace.fraction == 1)
2506                         {
2507                                 VectorCopy(trace.endpos, traceendpos);
2508                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2509                                         return false;   // swim monster left water
2510
2511                                 VectorCopy (traceendpos, ent->fields.client->origin);
2512                                 if (relink)
2513                                         CL_LinkEdict(ent);
2514                                 return true;
2515                         }
2516
2517                         if (enemy == prog->edicts)
2518                                 break;
2519                 }
2520
2521                 return false;
2522         }
2523
2524 // push down from a step height above the wished position
2525         neworg[2] += sv_stepheight.value;
2526         VectorCopy (neworg, end);
2527         end[2] -= sv_stepheight.value*2;
2528
2529         trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2530         if (settrace)
2531                 VM_SetTraceGlobals(&trace);
2532
2533         if (trace.startsolid)
2534         {
2535                 neworg[2] -= sv_stepheight.value;
2536                 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2537                 if (settrace)
2538                         VM_SetTraceGlobals(&trace);
2539                 if (trace.startsolid)
2540                         return false;
2541         }
2542         if (trace.fraction == 1)
2543         {
2544         // if monster had the ground pulled out, go ahead and fall
2545                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2546                 {
2547                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2548                         if (relink)
2549                                 CL_LinkEdict(ent);
2550                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2551                         return true;
2552                 }
2553
2554                 return false;           // walked off an edge
2555         }
2556
2557 // check point traces down for dangling corners
2558         VectorCopy (trace.endpos, ent->fields.client->origin);
2559
2560         if (!CL_CheckBottom (ent))
2561         {
2562                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2563                 {       // entity had floor mostly pulled out from underneath it
2564                         // and is trying to correct
2565                         if (relink)
2566                                 CL_LinkEdict(ent);
2567                         return true;
2568                 }
2569                 VectorCopy (oldorg, ent->fields.client->origin);
2570                 return false;
2571         }
2572
2573         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2574                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2575
2576         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2577                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2578
2579 // the move is ok
2580         if (relink)
2581                 CL_LinkEdict(ent);
2582         return true;
2583 }
2584
2585 /*
2586 ===============
2587 VM_CL_walkmove
2588
2589 float(float yaw, float dist[, settrace]) walkmove
2590 ===============
2591 */
2592 static void VM_CL_walkmove (void)
2593 {
2594         prvm_edict_t    *ent;
2595         float   yaw, dist;
2596         vec3_t  move;
2597         mfunction_t     *oldf;
2598         int     oldself;
2599         qboolean        settrace;
2600
2601         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2602
2603         // assume failure if it returns early
2604         PRVM_G_FLOAT(OFS_RETURN) = 0;
2605
2606         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2607         if (ent == prog->edicts)
2608         {
2609                 VM_Warning("walkmove: can not modify world entity\n");
2610                 return;
2611         }
2612         if (ent->priv.server->free)
2613         {
2614                 VM_Warning("walkmove: can not modify free entity\n");
2615                 return;
2616         }
2617         yaw = PRVM_G_FLOAT(OFS_PARM0);
2618         dist = PRVM_G_FLOAT(OFS_PARM1);
2619         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2620
2621         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2622                 return;
2623
2624         yaw = yaw*M_PI*2 / 360;
2625
2626         move[0] = cos(yaw)*dist;
2627         move[1] = sin(yaw)*dist;
2628         move[2] = 0;
2629
2630 // save program state, because CL_movestep may call other progs
2631         oldf = prog->xfunction;
2632         oldself = prog->globals.client->self;
2633
2634         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2635
2636
2637 // restore program state
2638         prog->xfunction = oldf;
2639         prog->globals.client->self = oldself;
2640 }
2641
2642 /*
2643 ===============
2644 VM_CL_serverkey
2645
2646 string(string key) serverkey
2647 ===============
2648 */
2649 void VM_CL_serverkey(void)
2650 {
2651         char string[VM_STRINGTEMP_LENGTH];
2652         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2653         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2654         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2655 }
2656
2657 //============================================================================
2658
2659 prvm_builtin_t vm_cl_builtins[] = {
2660 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
2661 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
2662 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
2663 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
2664 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2665 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2666 VM_break,                                               // #6 void() break (QUAKE)
2667 VM_random,                                              // #7 float() random (QUAKE)
2668 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
2669 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
2670 VM_error,                                               // #10 void(string e) error (QUAKE)
2671 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
2672 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
2673 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
2674 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
2675 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
2676 VM_CL_traceline,                                // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2677 NULL,                                                   // #17 entity() checkclient (QUAKE)
2678 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
2679 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
2680 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
2681 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2682 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
2683 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
2684 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
2685 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
2686 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
2687 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
2688 VM_coredump,                                    // #28 void() coredump (QUAKE)
2689 VM_traceon,                                             // #29 void() traceon (QUAKE)
2690 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
2691 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
2692 VM_CL_walkmove,                                 // #32 float(float yaw, float dist) walkmove (QUAKE)
2693 NULL,                                                   // #33 (QUAKE)
2694 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
2695 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
2696 VM_rint,                                                // #36 float(float v) rint (QUAKE)
2697 VM_floor,                                               // #37 float(float v) floor (QUAKE)
2698 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
2699 NULL,                                                   // #39 (QUAKE)
2700 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
2701 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
2702 NULL,                                                   // #42 (QUAKE)
2703 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
2704 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
2705 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
2706 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
2707 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
2708 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2709 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
2710 NULL,                                                   // #50 (QUAKE)
2711 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
2712 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
2713 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
2714 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
2715 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
2716 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
2717 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
2718 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
2719 NULL,                                                   // #59 (QUAKE)
2720 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2721 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2722 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2723 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2724 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2725 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
2726 NULL,                                                   // #66 (QUAKE)
2727 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
2728 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
2729 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
2730 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
2731 NULL,                                                   // #71 (QUAKE)
2732 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
2733 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
2734 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2735 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
2736 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
2737 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
2738 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
2739 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2740 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2741 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
2742 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
2743 NULL,                                                   // #83 (QUAKE)
2744 NULL,                                                   // #84 (QUAKE)
2745 NULL,                                                   // #85 (QUAKE)
2746 NULL,                                                   // #86 (QUAKE)
2747 NULL,                                                   // #87 (QUAKE)
2748 NULL,                                                   // #88 (QUAKE)
2749 NULL,                                                   // #89 (QUAKE)
2750 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2751 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
2752 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2753 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2754 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2755 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2756 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2757 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2758 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2759 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
2760 // FrikaC and Telejano range #100-#199
2761 NULL,                                                   // #100
2762 NULL,                                                   // #101
2763 NULL,                                                   // #102
2764 NULL,                                                   // #103
2765 NULL,                                                   // #104
2766 NULL,                                                   // #105
2767 NULL,                                                   // #106
2768 NULL,                                                   // #107
2769 NULL,                                                   // #108
2770 NULL,                                                   // #109
2771 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
2772 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
2773 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
2774 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2775 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
2776 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2777 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
2778 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
2779 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
2780 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
2781 NULL,                                                   // #120
2782 NULL,                                                   // #121
2783 NULL,                                                   // #122
2784 NULL,                                                   // #123
2785 NULL,                                                   // #124
2786 NULL,                                                   // #125
2787 NULL,                                                   // #126
2788 NULL,                                                   // #127
2789 NULL,                                                   // #128
2790 NULL,                                                   // #129
2791 NULL,                                                   // #130
2792 NULL,                                                   // #131
2793 NULL,                                                   // #132
2794 NULL,                                                   // #133
2795 NULL,                                                   // #134
2796 NULL,                                                   // #135
2797 NULL,                                                   // #136
2798 NULL,                                                   // #137
2799 NULL,                                                   // #138
2800 NULL,                                                   // #139
2801 NULL,                                                   // #140
2802 NULL,                                                   // #141
2803 NULL,                                                   // #142
2804 NULL,                                                   // #143
2805 NULL,                                                   // #144
2806 NULL,                                                   // #145
2807 NULL,                                                   // #146
2808 NULL,                                                   // #147
2809 NULL,                                                   // #148
2810 NULL,                                                   // #149
2811 NULL,                                                   // #150
2812 NULL,                                                   // #151
2813 NULL,                                                   // #152
2814 NULL,                                                   // #153
2815 NULL,                                                   // #154
2816 NULL,                                                   // #155
2817 NULL,                                                   // #156
2818 NULL,                                                   // #157
2819 NULL,                                                   // #158
2820 NULL,                                                   // #159
2821 NULL,                                                   // #160
2822 NULL,                                                   // #161
2823 NULL,                                                   // #162
2824 NULL,                                                   // #163
2825 NULL,                                                   // #164
2826 NULL,                                                   // #165
2827 NULL,                                                   // #166
2828 NULL,                                                   // #167
2829 NULL,                                                   // #168
2830 NULL,                                                   // #169
2831 NULL,                                                   // #170
2832 NULL,                                                   // #171
2833 NULL,                                                   // #172
2834 NULL,                                                   // #173
2835 NULL,                                                   // #174
2836 NULL,                                                   // #175
2837 NULL,                                                   // #176
2838 NULL,                                                   // #177
2839 NULL,                                                   // #178
2840 NULL,                                                   // #179
2841 NULL,                                                   // #180
2842 NULL,                                                   // #181
2843 NULL,                                                   // #182
2844 NULL,                                                   // #183
2845 NULL,                                                   // #184
2846 NULL,                                                   // #185
2847 NULL,                                                   // #186
2848 NULL,                                                   // #187
2849 NULL,                                                   // #188
2850 NULL,                                                   // #189
2851 NULL,                                                   // #190
2852 NULL,                                                   // #191
2853 NULL,                                                   // #192
2854 NULL,                                                   // #193
2855 NULL,                                                   // #194
2856 NULL,                                                   // #195
2857 NULL,                                                   // #196
2858 NULL,                                                   // #197
2859 NULL,                                                   // #198
2860 NULL,                                                   // #199
2861 // FTEQW range #200-#299
2862 NULL,                                                   // #200
2863 NULL,                                                   // #201
2864 NULL,                                                   // #202
2865 NULL,                                                   // #203
2866 NULL,                                                   // #204
2867 NULL,                                                   // #205
2868 NULL,                                                   // #206
2869 NULL,                                                   // #207
2870 NULL,                                                   // #208
2871 NULL,                                                   // #209
2872 NULL,                                                   // #210
2873 NULL,                                                   // #211
2874 NULL,                                                   // #212
2875 NULL,                                                   // #213
2876 NULL,                                                   // #214
2877 NULL,                                                   // #215
2878 NULL,                                                   // #216
2879 NULL,                                                   // #217
2880 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
2881 NULL,                                                   // #219
2882 NULL,                                                   // #220
2883 NULL,                                                   // #221
2884 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
2885 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
2886 NULL,                                                   // #224
2887 NULL,                                                   // #225
2888 NULL,                                                   // #226
2889 NULL,                                                   // #227
2890 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
2891 NULL,                                                   // #229
2892 NULL,                                                   // #230
2893 NULL,                                                   // #231
2894 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
2895 NULL,                                                   // #233
2896 NULL,                                                   // #234
2897 NULL,                                                   // #235
2898 NULL,                                                   // #236
2899 NULL,                                                   // #237
2900 NULL,                                                   // #238
2901 NULL,                                                   // #239
2902 NULL,                                                   // #240
2903 NULL,                                                   // #241
2904 NULL,                                                   // #242
2905 NULL,                                                   // #243
2906 NULL,                                                   // #244
2907 NULL,                                                   // #245
2908 NULL,                                                   // #246
2909 NULL,                                                   // #247
2910 NULL,                                                   // #248
2911 NULL,                                                   // #249
2912 NULL,                                                   // #250
2913 NULL,                                                   // #251
2914 NULL,                                                   // #252
2915 NULL,                                                   // #253
2916 NULL,                                                   // #254
2917 NULL,                                                   // #255
2918 NULL,                                                   // #256
2919 NULL,                                                   // #257
2920 NULL,                                                   // #258
2921 NULL,                                                   // #259
2922 NULL,                                                   // #260
2923 NULL,                                                   // #261
2924 NULL,                                                   // #262
2925 NULL,                                                   // #263
2926 NULL,                                                   // #264
2927 NULL,                                                   // #265
2928 NULL,                                                   // #266
2929 NULL,                                                   // #267
2930 NULL,                                                   // #268
2931 NULL,                                                   // #269
2932 NULL,                                                   // #270
2933 NULL,                                                   // #271
2934 NULL,                                                   // #272
2935 NULL,                                                   // #273
2936 NULL,                                                   // #274
2937 NULL,                                                   // #275
2938 NULL,                                                   // #276
2939 NULL,                                                   // #277
2940 NULL,                                                   // #278
2941 NULL,                                                   // #279
2942 NULL,                                                   // #280
2943 NULL,                                                   // #281
2944 NULL,                                                   // #282
2945 NULL,                                                   // #283
2946 NULL,                                                   // #284
2947 NULL,                                                   // #285
2948 NULL,                                                   // #286
2949 NULL,                                                   // #287
2950 NULL,                                                   // #288
2951 NULL,                                                   // #289
2952 NULL,                                                   // #290
2953 NULL,                                                   // #291
2954 NULL,                                                   // #292
2955 NULL,                                                   // #293
2956 NULL,                                                   // #294
2957 NULL,                                                   // #295
2958 NULL,                                                   // #296
2959 NULL,                                                   // #297
2960 NULL,                                                   // #298
2961 NULL,                                                   // #299
2962 // CSQC range #300-#399
2963 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
2964 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
2965 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
2966 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
2967 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
2968 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
2969 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
2970 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2971 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
2972 NULL,                                                   // #309
2973 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
2974 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
2975 NULL,                                                   // #312
2976 NULL,                                                   // #313
2977 NULL,                                                   // #314
2978 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
2979 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
2980 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
2981 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
2982 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
2983 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
2984 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
2985 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
2986 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
2987 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
2988 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
2989 NULL,                                                   // #326
2990 NULL,                                                   // #327
2991 NULL,                                                   // #328
2992 NULL,                                                   // #329
2993 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
2994 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
2995 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
2996 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
2997 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
2998 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
2999 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3000 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3001 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
3002 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3003 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
3004 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3005 VM_CL_getkeybind,                               // #342 string(float keynum) getkeybind (EXT_CSQC)
3006 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
3007 VM_getmousepos,                                 // #344 vector() getmousepos (EXT_CSQC)
3008 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
3009 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3010 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
3011 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3012 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
3013 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
3014 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3015 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
3016 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3017 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
3018 NULL,                                                   // #355
3019 NULL,                                                   // #356
3020 NULL,                                                   // #357
3021 NULL,                                                   // #358
3022 NULL,                                                   // #359
3023 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
3024 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
3025 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
3026 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
3027 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
3028 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
3029 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
3030 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
3031 NULL,                                                   // #368
3032 NULL,                                                   // #369
3033 NULL,                                                   // #370
3034 NULL,                                                   // #371
3035 NULL,                                                   // #372
3036 NULL,                                                   // #373
3037 NULL,                                                   // #374
3038 NULL,                                                   // #375
3039 NULL,                                                   // #376
3040 NULL,                                                   // #377
3041 NULL,                                                   // #378
3042 NULL,                                                   // #379
3043 NULL,                                                   // #380
3044 NULL,                                                   // #381
3045 NULL,                                                   // #382
3046 NULL,                                                   // #383
3047 NULL,                                                   // #384
3048 NULL,                                                   // #385
3049 NULL,                                                   // #386
3050 NULL,                                                   // #387
3051 NULL,                                                   // #388
3052 NULL,                                                   // #389
3053 NULL,                                                   // #390
3054 NULL,                                                   // #391
3055 NULL,                                                   // #392
3056 NULL,                                                   // #393
3057 NULL,                                                   // #394
3058 NULL,                                                   // #395
3059 NULL,                                                   // #396
3060 NULL,                                                   // #397
3061 NULL,                                                   // #398
3062 NULL,                                                   // #399
3063 // LordHavoc's range #400-#499
3064 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3065 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3066 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3067 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3068 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3069 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3070 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3071 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3072 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3073 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3074 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3075 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3076 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3077 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3078 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3079 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3080 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3081 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3082 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3083 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3084 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3085 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3086 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3087 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3088 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3089 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3090 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3091 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3092 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3093 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3094 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3095 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3096 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3097 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3098 VM_CL_getsurfacenumpoints,              // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3099 VM_CL_getsurfacepoint,                  // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3100 VM_CL_getsurfacenormal,                 // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3101 VM_CL_getsurfacetexture,                // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3102 VM_CL_getsurfacenearpoint,              // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3103 VM_CL_getsurfaceclippedpoint,   // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3104 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3105 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3106 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3107 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3108 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_FS_SEARCH)
3109 VM_search_end,                                  // #445 void(float handle) search_end (DP_FS_SEARCH)
3110 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_FS_SEARCH)
3111 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_FS_SEARCH)
3112 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3113 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3114 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3115 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3116 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3117 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3118 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3119 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3120 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3121 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3122 NULL,                                                   // #458
3123 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3124 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3125 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3126 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3127 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3128 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3129 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3130 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3131 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3132 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3133 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3134 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3135 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3136 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3137 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3138 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3139 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3140 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3141 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3142 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3143 NULL,                                                   // #479
3144 NULL,                                                   // #480
3145 NULL,                                                   // #481
3146 NULL,                                                   // #482
3147 NULL,                                                   // #483
3148 NULL,                                                   // #484
3149 NULL,                                                   // #485
3150 NULL,                                                   // #486
3151 NULL,                                                   // #487
3152 NULL,                                                   // #488
3153 NULL,                                                   // #489
3154 NULL,                                                   // #490
3155 NULL,                                                   // #491
3156 NULL,                                                   // #492
3157 NULL,                                                   // #493
3158 NULL,                                                   // #494
3159 NULL,                                                   // #495
3160 NULL,                                                   // #496
3161 NULL,                                                   // #497
3162 NULL,                                                   // #498
3163 NULL,                                                   // #499
3164 };
3165
3166 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3167
3168 void VM_CL_Cmd_Init(void)
3169 {
3170         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3171         if(vm_polygons_initialized)
3172         {
3173                 Mem_FreePool(&vm_polygons_pool);
3174                 vm_polygons_initialized = false;
3175         }
3176 }
3177
3178 void VM_CL_Cmd_Reset(void)
3179 {
3180         if(vm_polygons_initialized)
3181         {
3182                 Mem_FreePool(&vm_polygons_pool);
3183                 vm_polygons_initialized = false;
3184         }
3185 }
3186