change default snd_soundradius back to 1000, matching Quake
[divverent/darkplaces.git] / cl_screen.h
1
2 #ifndef CL_SCREEN_H
3 #define CL_SCREEN_H
4
5 void SHOWLMP_decodehide(void);
6 void SHOWLMP_decodeshow(void);
7 void SHOWLMP_drawall(void);
8
9 extern cvar_t vid_conwidth;
10 extern cvar_t vid_conheight;
11 extern cvar_t vid_pixelheight;
12 extern cvar_t scr_screenshot_jpeg;
13 extern cvar_t scr_screenshot_jpeg_quality;
14 extern cvar_t scr_screenshot_png;
15 extern cvar_t scr_screenshot_gammaboost;
16 extern cvar_t scr_screenshot_name;
17
18 void CL_Screen_NewMap(void);
19 void CL_Screen_Init(void);
20 void CL_Screen_Shutdown(void);
21 void CL_UpdateScreen(void);
22
23 qboolean R_Stereo_Active(void);
24 qboolean R_Stereo_ColorMasking(void);
25
26 #endif
27